BACKGROUND: @entity1545 ( @entity1545 ) has become one of the most common causes of @entity16 in developed countries. @entity73 result in a loss of independence and @entity1 ' quality of life. Cognitive rehabilitation aims to promote @entity1 ' skills to achieve their highest degree of personal autonomy. New technologies such as virtual reality or interactive video allow developing rehabilitation therapies based on reproducible Activities of Daily Living (ADLs), increasing the ecological validity of the therapy. However, the lack of frameworks to formalize and represent the definition of this kind of therapies can be a barrier for widespread use of interactive virtual environments in clinical routine. OBJECTIVES: To provide neuropsychologists with a methodology and an instrument to design and evaluate cognitive rehabilitation therapeutic interventions strategies based on ADLs performed in interactive virtual environments. METHODS: The proposed methodology is used to model therapeutic interventions during virtual ADLs considering @entity73 , expected abnormal interactions and therapeutic hypotheses. It allows identifying abnormal behavioural patterns and designing interventions strategies in order to achieve errorless-based rehabilitation. RESULTS: An ADL case study ('buying bread') is defined according to the guidelines established by the ADL intervention model. This case study is developed, as a proof of principle, using interactive video technology and is used to assess the feasibility of the proposed methodology in the definition of therapeutic intervention procedures. CONCLUSIONS: The proposed methodology provides neuropsychologists with an instrument to design and evaluate ADL-based therapeutic intervention strategies, attending to solve actual limitation of virtual scenarios, to be use for ecological rehabilitation of @entity73 in daily clinical practice. The developed case study proves the potential of the methodology to design therapeutic interventions strategies; however our current work is devoted to designing more experiments in order to present more evidence about its values.

Modelling Ecological Cognitive Rehabilitation Therapies for Building Virtual Environments in XXXX .

@entity1545 :: ('MESH:D020214', 'Disease') :: ['Brain Injury', 'BI'] @entity73 :: ('MESH:D003072', 'Disease') :: ['cognitive deficit', 'Cognitive disorders'] @entity16 :: ('MESH:D009422', 'Disease') :: ['neurological disability'] @entity1 :: ('9606', 'Species') :: ['patients']
@entity1545 :: (MESH:D020214,Disease) :: ['Brain Injury']
