PURPOSE/OBJECTIVES: To determine the effects of virtual reality (VR) glasses on adolescents with @entity5 undergoing lumbar punctures (LPs). DESIGN: Pilot study using an experimental, control group design. SETTING: In-hospital oncology clinic. SAMPLE: 30 adolescents with @entity5 (17 in the VR and 13 in the control group) undergoing frequent LPs. METHODS: Subjects were randomly assigned to groups. Both groups received standard intervention during the LP, but the experimental group also wore VR glasses and watched a video. Following the LP, both groups rated their @entity158 using a @entity227 ( @entity227 ) and were interviewed to evaluate their experience. MAIN RESEARCH VARIABLES: @entity158 , subjective evaluation of experience. FINDINGS: Although @entity227 scores were not statistically different between the two groups (p = 0.77), @entity227 scores tended to be lower in the VR group (median @entity227 of 7.0, range 0-48) than in the control group (median @entity227 of 9.0, range 0-59). 77% of subjects in the experimental group said the VR glasses helped to distract them from the LP. CONCLUSIONS: VR glasses are a feasible, age-appropriate, nonpharmacologic adjunct to conventional care in managing the @entity158 associated with LPs in adolescents. IMPLICATIONS FOR PRACTICE: The clinical application of various age-appropriate distracters to reduce @entity158 in adolescents undergoing @entity158 procedures should be explored.

Effects of distraction using virtual reality glasses during lumbar punctures in adolescents with XXXX .

@entity5 :: ('MESH:D009369', 'Disease') :: ['cancer'] @entity227 :: ('MESH:D014786', 'Disease') :: ['visual analog scale', 'VAS', 'VAS pain'] @entity158 :: ('MESH:D010146', 'Disease') :: ['Pain', 'pain', 'painful']
@entity5 :: (MESH:D009369,Disease) :: ['cancer']
