Pain and Anxiety Reducing During Dental Treatment in Children Using Video Game on Tablet Device With Joystick.
Condition: Pulpotomy; Dental Caries; Primary Teeth
MeSH terms: Dental Caries
Study type: Interventional

Summary: 
      The aim of this study is to evaluate the effectiveness of two different distraction
      techniques (Audio Video Distraction /Video Game Distraction) in the management of anxious
      pediatric patients during dental treatment.

      Group A: pulpotomy in temporary inferior molar will be treated with using video game on
      tablet device with wireless joystick and wireless headphone

      Group B: pulpotomy in temporary inferior molar will be treated with using AV tablet and
      wireless headphone.

      Group C (Control group): pulpotomy in temporary inferior molar will be treated with basic
      behavior guidance techniques and without using any type of distraction aids.

      All of the children who experienced a pulpotomy in temporary inferior molar with/without
      distraction will be assessed by using a combination of measures: Simplified Wong-Baker
      faces(self-report), and "HOUPT" Behavior Rating Scale for Movement - Crying - Overall
      Behavior (nonself-report).
    

Detailed description: 
      This study will evaluate the effectiveness of two types of distraction aids that contain
      video game on tablet device with wireless (joystick and headphone) along with audio video
      distraction using tablet device and wireless headphone.

      Pain and anxiety will be evaluated during pulpotomy in temporary inferior molar using two
      behavioral scales, Simplified Wong-Baker faces (self-report), and "HOUPT" Behavior Rating
      Scale for Movement - Crying - Overall Behavior (nonself-report).

      The Behavior Rating Scale "HOUPT" will be measured four times: directly when the patient
      seated comfortably on the dental chair, after anesthesia, after pulpotomy, and when the
      treatment completed.

      All child patients will ask to choose a face that describe their status from one of the
      Simplified Wong Baker faces scale in the same four times.
    

Intervention name(s): Evaluation of the effectiveness of Video Game Distraction in the management of anxious pediatric patients during dental treatment; Evaluation of the effectiveness of Audio Video Distraction in the management of anxious pediatric patients during dental treatment; Evaluation of the anxiety in pediatric patients during dental treatment without using any type of distraction aids
Intervention type(s): Behavioral; Behavioral; Other
Intervention description(s): The child will be provided dental treatment during watching video game.The Behavior Rating Scale "HOUPT" will be measured four times: directly when the patient seated comfortably on the dental chair, after anesthesia, after pulpotomy, and when the treatment completed.
All child patients will ask to choose a face that describe their status from one of the Simplified Wong Baker faces scale in the same four times.; The child will be provided dental treatment during audio video distraction.The Behavior Rating Scale "HOUPT" will be measured four times: directly when the patient seated comfortably on the dental chair, after anesthesia, after pulpotomy, and when the treatment completed.
The child will be provided dental treatment during watching video game. All child patients will ask to choose a face that describe their status from one of the Simplified Wong Baker faces scale in the same four times.; The child will be provided dental treatment without using any type of distraction aids.The Behavior Rating Scale "HOUPT" will be measured four times: directly when the patient seated comfortably on the dental chair, after anesthesia, after pulpotomy, and when the treatment completed.
The child will be provided dental treatment during watching video game. All child patients will ask to choose a face that describe their status from one of the Simplified Wong Baker faces scale in the same four times.
Allocation: Randomized
Intervention model: Parallel Assignment
Masking: Single (Outcomes Assessor)
Primary purpose: Treatment
Keywords: Children's dental anxiety; video game