Move it, Move ID! Promotion of Physical Activity in Adolescents With Intellectual Disability
Condition: Physical Activity; Health Promotion; Adolescents; Intellectual Disability
MeSH terms: Intellectual Disability
Study type: Interventional

Summary: 
      The aim of this study is to develop and implement an mHealth intervention focusing on the
      promotion of physical activity in adolescents with intellectual disability.
    

Detailed description: 
      Overweight and obesity are globally challenging health problems and major risk factors for a
      number of chronic diseases, including diabetes, cardiovascular diseases and cancer.
      Sufficient physical activity (PA) is an important protective factor in the development of
      overweight and obesity. Adolescents with intellectual disability (ID) report lower levels of
      PA and higher rates of overweight and obesity in comparison to adolescents without ID. There
      is a dire need to find ways to promote PA in adolescents with ID for their present and future
      health. However, while PA promotion in adolescents is a welldeveloped science, there is only
      a handful of studies dedicated to adolescents with ID. Consequently developing and designing
      PA promotion interventions specifically tailored to the needs of youth with ID is of the
      utmost importance. Currently, however, there is a real knowledge gap in terms of fundamental
      research on crucial intervention mechanisms to promote PA in adolescents with ID, as well as
      specific behaviour change theories adapted to this population. The aim of the current
      research project is to co-create and evaluate a theory-based mHealth intervention, which
      focuses on increasing PA for adolescents with ID.

      The underlying framework within the intervention development is the Behaviour Change Wheel,
      together with a co-creation approach which is a bottom-up approach in which the target group
      (adolescents with ID in this case) is actively involved in the development of the
      intervention. The result of this approach is contextually appropriate intervention and
      intervention strategies.
    

Intervention name(s): theory-based mHealth-intervention (app); theory-based mHealth-intervention (app)
Intervention type(s): Behavioral; Behavioral
Intervention description(s): Measuring the effect of the buddy and gamification components separately. During the A1 phase (baseline) and the A2 phase (reversal), participants will be asked not to use the 'Move it, Move ID' intervention: the app will be blocked. After an A phase, the app will be unblocked. During the B1 and B2 intervention phase, participants use the 'Move My it, Move ID' intervention only consisting of the buddycomponent. During the intervention period, adolescents and buddies are asked to wear an accelerometer. During the first AB pair we examine whether the buddy component has an effect on PA compared to no intervention. In the A2 reversal phase possible carryover effects can be measured. It will be informative to investigate whether some parts of the intervention are automatized or internalized and will still have some effect even when participants have no access to the intervention anymore (i.e. A2 phase). The study duration is 32 days; each phase will have a duration of minimum 5 days.; After the first study, other participants will be recruited. In a second study, the set-up remains the same, but the A1 and A2 phase this time consist of the buddy component (i.e. control phase) and in the B1 and B2 phase the gamification component will be added. This way, we can determine whether the gamification component has an effect on PA compared to the baseline buddy component intervention.
The study duration is 32 days for all participants. The duration of the 4 different phases of the design will vary between participants, but each phase will have a duration of minimum 5 days.
Other intervention name(s): Component 1 (buddy); Component 1+2 (buddy+gamification)
Intervention model: Single Group Assignment
Intervention model description: The effectiveness of the 'Move it, Move ID'-intervention and its two different components (i.e. buddy and gamification) will be measured through an aggregated single case design, i.e. the ABAB reversal design. Rather than taking few measurements from a sample of many individuals, many measurements are taken repeatedly from the same individual(s) in ABAB reversal designs. Participants are serving as their own controls, leading to the fact that overall sample sizes are smaller than traditional RCTs without losing adequate power.
Masking: None (Open Label)
Primary purpose: Other