Impact of A Mobile Game on Pediatric Nutrition and Physical Activity
Condition: Pediatric Nutrition
Study type: Interventional
Phase: Phase 1

Summary: 
      Overweight and obesity in children is on the rise globally and is rapidly growing in urban
      India. Studies have revealed that obesity is on the rise among children in India with many of
      them suffering from the problem even before they reach adolescence.

      As many as 30 million Indians are overweight, and obesity continues to rise. The National
      Family Health Survey (NFHS) found that 20% of school children are overweight. NFHS is a
      large-scale, multi-round survey conducted in a representative sample of households throughout
      India. The findings from the survey indicate that the prevalence of obesity is increasing in
      India along with the epidemic proportions worldwide especially in developed countries.

      Overweight or obesity is the leading cause of type 2 diabetes, gestational diabetes,
      hypertension, osteoarthritis, various types of cancers in women like breast cancer and
      uterine cancer, menstrual disorder and infertility and many more diseases.

      To decrease prevalence you have to decrease incidence. More and more young people are at risk
      of developing diseases like diabetes and if the number of children living with these diseases
      has to come down, focus has to be on addressing the risk factors and moving the population to
      a healthier lifestyle through health education/ communication and motivation. To design
      appropriate interventions for behaviour formation and change, we need to learn more about the
      underlying factors affecting these unhealthy behaviours.

      This study was conducted by the Center for Communication and Change - India, in partnership
      with the Johns Hopkins Bloomberg School of Public Health Center for Communication Programs,
      and FriendsLearn (California).

      Study Purpose

      The specific aim of this research study is to assess the awareness levels among urban, Indian
      children, with respect to diet and lifestyle behaviours, while also evaluating the influence
      of a digital health education intervention - fooya!™ among school-age children in India.
      Specifically, the study objectives will be:

        1. Quantify the effectiveness of a digital health education intervention- fooya (an
           application) on health awareness around eating right and physical activity

        2. Find out the current diet and physical activity among urban, children in India and the
           factors that affect them

        3. Assess the extent of their awareness about eating right and physical activity
    


Intervention name(s): Fooya mobile game; Uno board game
Intervention type(s): Other; Other
Intervention description(s): An application that incorporates the science and technology of immersive gaming, neuropsychology and cognitive behavior therapy in a mobile health game to target early childhood nutrition literacy and health promotion in a fun and exciting way.; A popular board game which is not a mobile app.
Allocation: Randomized
Intervention model: Parallel Assignment
Masking: Double (Participant, Outcomes Assessor)
Primary purpose: Prevention