Effects of Exer Gaming on Balance and Gait in Parkinson's Patients
Condition: Parkinson Disease; Balance
MeSH terms: Parkinson Disease
Study type: Interventional

Summary: 
      To compare the effects of exer-gaming with conventional physiotherapy on balance and gait in
      Parkinson's patients
    

Detailed description: 
      Parkinsons Disease is a progressive neuro degenerative disorder manifested by a broad
      spectrum of motor and non-motor features. Approximately 500 000 people suffer from
      Parkinson's Disease in the United States and there are approximately 50,000 new cases
      reported annually . Postural instability, impaired gait, and freezing episodes are all common
      occurrences in Parkinson's. Agility activities, including supine-to-stand, ambulation,
      turning, and reaching activities, have been used to reduce freezing episodes, particularly in
      the early stages of disease.

      Conventional physical therapy(balance training, stretching and strengthening exercises) being
      used for the balance and gait training in Parkinson. In recent time, there has been
      development in such treatment plan. Virtual reality based games have been used for such
      purposes. This study will look at the effects of virtual reality gaming in patients suffering
      from Parkinson's disease and its outcomes in term of gait and balance training. A randomized
      clinical trial will be performed. total 16 patients will be included in the study and will be
      divided into two groups. VR Group will be receiving virtual reality based exercise plan while
      the CONVENTIONAL group will receive conventional physical therapy . Division will be done
      through lottery method. Unified parkinson's disease rating scale and dynamic gait index will
      be used to collect the data. Treatment frequency will be three days per week for three months
      .
    

Intervention name(s): Exer gaming; conventional treatment plan
Intervention type(s): Combination Product; Combination Product
Intervention description(s): exer gaming treatment plan will include perfect ten balance, wii skiing, wiicycling. Each Patient will receive twenty four sessions. Each treatment session was of 50 minutes with two minutes rest between each exercise.; it will receive conventional treatment plan which includes balance training, gait training, stretching and strengthening exercises.Each patient will receive twenty four sessions of conventional physical therapy. Treatment session will be of 50 minutes with 2 minutes rest period between each exercise.
Allocation: Randomized
Intervention model: Parallel Assignment
Intervention model description: each participant will be requested to draw either number one or two from box. Group number one will receive exer gaming treatment plan Each Patient received twenty four sessions. Each treatment session will of 50 minutes with two minutes rest between each exercise. Group two will receive conventional treatment plan which will include balance training, gait training, stretching and strengthening exercises.Treatment session will be of 50 minutes with 2 minutes rest period between each exercise.
Masking: Single (Outcomes Assessor)
Primary purpose: Treatment
Keywords: Postural instability,; Parkinson Disease,; Exer Game