Comparative Study of Augmented Reality vs Traditional Learning in Anatomy Education
Condition: Augmented Reality; Anatomy Education
Study type: Interventional

Summary: 
      The goal of this clinical trial is to assess the efficacy of augmented reality (AR) in
      anatomy teaching.

      The main question to answer is: Is 3-Dimensional AR technology more effective than
      traditional learning methods in anatomy education? In this clinical trial undergraduate
      medical students with no prior anatomy education will be recruited. Participants in the AR
      group will learn the anatomy of the cranial nerves with an AR application using Microsoft
      HoloLens 2, whereas participants in the control group will learn with traditional learning
      methods (textbooks, atlases, videos, and online learning programs).
    

Detailed description: 
      Anatomy is a central part in medical training and is traditionally taught through lectures,
      textbooks, videos and cadaver dissections. Cadaver dissections are important to understand
      spatial relationships and individual variations of anatomical structures. In many
      universities, however, financial and ethical considerations, as well as uncommon
      circumstances such as the COVID-19 pandemic, have restricted access to cadaver dissections.
      Consequently, new teaching methods based on visual technologies such as augmented reality
      (AR) are being implemented worldwide. AR can generate realistic 3-dimensional (3D) images
      overlaid in the real-word environment, merging real and virtual world to provide an
      interactive learning experience. The use of such technologies in education is still in the
      early stages, and further research is needed to assess their beneficial impact in knowledge
      acquisition. The TEACHANATOMY project aim to develop a 3D, interactive AR teaching module
      focused on the anatomy of the cranial nerves. To assess its potential value in anatomy
      education, the investigators will perform a study to compare traditional learning methods
      based on textbooks, videos, and online resources, with the novel AR learning module using the
      HoloLens 2 (Microsoft Corporation). The goal is to assess whether AR technology can improve
      anatomical knowledge and enhance student's motivation and engagement.
    

Intervention name(s): Augmented reality group; Traditional learning group
Intervention type(s): Other; Other
Intervention description(s): Study presentation: participants will be given a 10-minute general introduction on the study followed by a 20 minutes tutorial to introduce the HoloLens 2 and the TEACHANATOMY learning platform.
Study session: The study session consists of three learning blocks of approximately 20 minutes each, plus a repetition block to assess the acquired knowledge. During the study session participants will be given no time constraints and free breaks.
Assessment test: Participants will be assessed with a 30 minutes knowledge assessment test.
Final questionnaire: At the end participants will be given a questionnaire to assess adverse health symptoms and user experience.; Study presentation: participants will be given a 10-minute general introduction on the study followed by a presentation to introduce the study session.
Study session: The study session consists of the learning resources most used by students: specific sections from four different neuroanatomy books, access to two websites, two 3D videos, and two online learning programs. During the study session participants will be given no time constraints and free breaks.
Assessment test: Participants will be assessed with a 30 minutes knowledge assessment test.
Final questionnaire: At the end participants will be given a questionnaire to assess adverse health symptoms and user experience.
Allocation: Randomized
Intervention model: Parallel Assignment
Masking: None (Open Label)
Primary purpose: Other
Keywords: Anatomy teaching; Augmented reality; Microsoft HoloLens; Cranial nerves