The Effect of Virtual Reality Glass and Smartphone Game Application on Preoperative Anxiety in Children
Condition: Preoperative Anxiety
MeSH terms: Anxiety Disorders
Study type: Interventional

Summary: 
      This study was conducted to evaluate the effects of virtual reality glasses and smartphone
      game applications on preoperative anxiety in children who have day surgery. The study
      comprised of 60 children (20 children in a virtual reality glass game application group, 20
      children in a smartphone game application group, and 20 children in a control group). The
      approval of the ethics committee, permissions from the institutions, and informed voluntary
      approval of the children's were obtained to conduct the research. The data of the research
      were collected through the Children's Perioperative Multidimensional Anxiety Scale (CPMAS),
      physiological parameters of children were measured before, after and 90 minutes after the
      operation, and salivary cortisol sample taken before surgery in all of groups. Children in
      smartphone game application groups played a game for 15 minutes on a smartphone before the
      surgical operation, and standard care was given to children. Children in virtual reality game
      application groups played a game for 15 minutes on virtual reality glasses before the
      surgical operation, and standard care was given to children. Before the surgical operation,
      standard care was given to children in control groups. The value of p<0.05 was accepted
      statistically significant in the data analyses.
    

Detailed description: 
      This randomized controlled experimental study was conducted to evaluate the effects of
      virtual reality glasses and smartphone game applications on preoperative anxiety in children
      who have day surgery. The study was performed between the ages of 7-13 years children at a
      tertiary hospital. Age, gender, surgery type, previous hospitalization experience and having
      chronic disease criteria of the children in control group (n=20), smartphone game application
      (n=20) and virtual reality glass game application (n=20) groups. Data were collected with
      Descriptive Characteristics Form for Children and Families, Children's Perioperative
      Multidimensional Anxiety Scale (CPMAS). Before the surgical operation, the game with a
      smartphone and virtual reality glass was played to the intervention groups for 15 minutes.
      Physiological parameters of children were measured before, after and 90 minutes after the
      operation. In addition, CPMAS was applied to children in preoperative assessment (Time 1), on
      the day of the operation (Time 2) and one month postoperatively (Time 3). Data were analyzed
      with post-power analysis, descriptive statistics, Kruskal-Wallis and Friedman Tests. The
      value of p<0.05 was accepted statistically significant in the data analyses.
    

Intervention name(s): Virtual reality; Smartphone
Intervention type(s): Device; Device
Intervention description(s): The Virtual Reality Glass game application reduces anxiety by distracting attention..The virtual reality glass game was played to intervention group for 15 minutes before surgery.; The Smartphone game application reduces anxiety by distracting attention. Smartphone game was played to intervention group for 15 minutes before surgery.
Allocation: Randomized
Intervention model: Crossover Assignment
Masking: Single (Participant)
Primary purpose: Supportive Care