All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .
Upper limb training using Wii Sports Resort™ for children with hemiplegic cerebral palsy: a randomized, single-blind trial
Objective : To investigate whether Wii Sports Resort ™ training is effective and if any benefits are maintained . Design : R and omized , single-blind trial . Participants : Sixty-two hemiplegic children with cerebral palsy ( 6–13 years ) . Intervention : Experimental group undertook six weeks of home-based Wii Sports Resort ™ training plus usual therapy , while the control group received usual therapy . Main measures : Outcomes were coordination , strength , h and function , and carers ’ perception of h and function , measured at baseline , six , and 12 weeks by a blinded assessor . Results : There was a trend of mean difference ( MD ) for the experimental group to have more grip strength by six ( MD 4.0 N , 95 % confidence interval ( CI ) −0.8 to 8.8 , p = 0.10 ) and 12 ( MD 4.1 N , 95 % CI −2.1 to 10.3 , p = 0.19 ) weeks , and to have a higher quantity of h and function according to carers ’ perception by six ( MD 4.5 N , 95 % CI −0.7 to 9.7 , p = 0.09 ) and strengthened by 12 ( MD 6.4 , 95 % CI 0.6 to 12.3 , p = 0.03 ) weeks than the control group . There was no difference between groups in coordination and h and function by six or 12 weeks . Conclusion : Wii ™ training did not improve coordination , strength , or h and function . Beyond the intervention , carers perceived that the children used their h and s more
All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .