However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .
Physical activity in U.S. older adults with diabetes mellitus: prevalence and correlates of meeting physical activity recommendations.
OBJECTIVES To compare the prevalence and correlates of meeting current recommendations for physical activity  in older adults with and without diabetes mellitus ( DM ) in the United States . DESIGN A cross-sectional , population -based sample . SETTING The 2007 Behavioral Risk Factor Surveillance Survey , which employs r and om-digit dialing to interview noninstitutionalized U.S. adults . PARTICIPANTS Ninety-nine thous and one hundred seventy-two adults ( 18,370 with DM ) aged 65 and older . MEASUREMENTS The age-adjusted prevalence and the odds ratios for physical activity patterns ( defined on the basis of the physical activity guidelines from the American Diabetes Association ( ADA 2007 ) and the Department of Health and Human Services ( DHHS 2008 ) ) were obtained using multiple logistic regression analyses . The correlates of meeting physical activity recommendations were assessed using log-binomial regression analyses . RESULTS Overall , 25 % and 42 % of older adults with diabetes mellitus met recommendations for total physical activity based on the ADA 2007 and the DHHS 2008 guidelines , respectively . Adults with DM were 31 % to 34 % ( P < .001 ) less likely to engage in physical activity at recommended levels and 13 % to 19 % ( P < .001 ) less likely to be physically active at insufficient levels than those without DM . Analyses limited to participants who reported no disability yielded similar results . In adults with DM , older age ( ≥ 75 ) ; being female ; being non-Hispanic black ; and having obesity , coronary heart disease , and disability were associated with less likelihood , whereas advanced educational status was associated with greater likelihood of meeting physical activity recommendations . CONCLUSION In the United States , efforts to boost physical activity participation in older adults with DM are needed
However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .