However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .
Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.
OBJECTIVES To examine the energy expenditure and heart rate response while playing active video games  , and the effect of gaming experience on energy expenditure . DESIGN Cross-sectional study . PARTICIPANTS AND INTERVENTIONS Twenty-eight healthy participants ( 18 male , age 19 to 27 years ) played either Wii Sports Boxing , Tennis and Baseball , or Wii Sports Boxing and Wii Fit Free Jogging . MAIN OUTCOME MEASURES Percentage maximal heart rate ( % HRmax ) and metabolic equivalents ( METs ) were measured during 15 minutes of rest and during each game . RESULTS Mean % HRmax and METs while playing each of the four games were as follows : Wii Fit Free Jogging 71 % [ st and ard deviation ( SD ) 13 % ] , 5.9 ( SD 1.8 ) ; Wii Sports Boxing 58 % ( SD 13 % ) , 3.2 ( SD 1.1 ) ; Wii Sports Baseball 42 % ( SD 6 % ) , 2.0 ( SD 0.5 ) ; and Wii Sports Tennis 42 % ( SD 7 % ) , 2.0 ( SD 0.4 ) . Subjects with gaming experience achieved a lower heart rate playing Wii Sports Tennis compared with subjects without gaming experience . CONCLUSIONS Wii Sports Boxing , Tennis and Baseball are light-intensity activities , and Wii Fit Free Jogging is a moderate-intensity activity . Experience of gaming may affect the exercise intensity of games requiring controller skill
However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .