However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .
Comparison of Acute Exercise Responses Between Conventional Video Gaming and Isometric Resistance Exergaming
Bonetti , AJ , Drury , DG , Danoff , JV , and Miller , TA . Comparison of acute exercise responses between conventional video gaming and isometric resistance exergaming . J Strength Cond Res 24(7 ) : 1799 - 1803 , 2010-Exergaming is a relatively new type of entertainment that couples physical activity and video gaming . To date , research that has focused on the physiologic responses to exergaming has been focused exclusively on aerobic-type activities . The purpose of this project was to describe the acute exercise responses ( i.e. , oxygen uptake [ & OV0312;O2 ] , heart rate , and rate of perceived exertion [ RPE ] ) to exergaming using full-body isometric muscle resistance and to determine whether these responses are different during single- versus opponent-based play . Male subjects ( n = 32 ) were r and omly and equally divided into either an experimental ( EXP ) or control ( CON ) group . Acute exercise responses ( & OV0312;O2 , heart rate , and RPE ) were measured in all subjects during both solo- and opponent-based video game play . Subjects in the EXP group played using a controller that relied on full-body isometric muscle resistance to manipulate the on-screen character , whereas CON subjects used a conventional h and held controller . During solo play , the EXP group exhibited significantly higher values for & OV0312;O2 ( 9.60 ±0.50 mL/kg/min ) and energy expenditure ( 3.50 ± 0.14 kcal/min ) than the CON group ( & OV0312;O2 5.05 ± 0.16 mL/kg/min ; energy expenditure 1.92 ± 0.07 kcal/min ) . These changes occurred with no significant differences in RPE or heart rate between the groups . These results suggest that whole-body isometric exergaming results in greater energy expenditure than conventional video gaming , with no increase in perceived exertion during play . This could have important implication s regarding long-term energy expenditure in gamers
However , effects of exergaming in terms of changes in these intensity parameters varied significantly between game modes and consoles as well as because of the vastly differing duration s of exergame activity between studies .
Conclusion This review suggests that exergames are able to increase PA among overweight individuals .
However , the inconsistent results and the overall poor or moderate method ological quality do not permit judgment on whether exergames are suitable to meet PA guidelines in this target group .
Background The majority of patients with overweight and type 2 diabetes show insufficient levels of daily physical activity ( PA ) and usually are among the least likely to engage in or adhere to any form of generic PA .
Active video games ( exergames ) may be a solution to motivate these individuals to overcome their sedentary lifestyle .
Objectives This systematic review was conducted to review the current evidence for the effectiveness of exergaming in overweight and type 2 diabetes mellitus and thus to evaluate the suitability of these games to be used as tools for exercise promotion that meet current PA guidelines .