Interventions that reduced sedentary time by using TV limiting devices were shown to be effective for children but the results were limited for adults .
Overall , large exercise equipment ( ie .
treadmills ) , and prominent exergaming material s ( exergaming bike , dance mats ) were found to be more effective than smaller devices .
Observational studies revealed that location and quantity of televisions correlated with SD behavior with the latter having a greater effect on girls .
This was similarly found for the quantity of PA equipment which also correlated with behavior in females .
Review s of neighborhood ( macro ) environment characteristics such as the presence of sidewalks and esthetics have shown significant correlations with  resident physical activity ( PA ) and sedentary ( SD ) behavior .
Currently , no comprehensive review has appraised and collected available evidence on the home ( micro ) physical environment .
The purpose of this review was to examine how the home physical environment relates to adult and child PA and SD behaviors .
Testing the effectiveness of exercise videogame bikes among families in the home-setting: a pilot study.
BACKGROUND Interactive stationary bikes provide positive affective experiences and physiological benefits ; however , research is limited . METHODS This study compared usage of GameBikes to traditional stationary bikes among families in the home following a 6-week r and omized , controlled trial design . Parents completed question naires featuring constructs of the theory of planned behavior ( TPB ) . Usage was tracked by all family members and belief elicitation with GameBike families followed the trial . RESULTS Usage across the trial was significantly different for children in favor of the  GameBike group ( t36 = 2.61 , P = .01 , d = .85 ) . No differences were identified for parents .  Significant time effects for parents '  ( F5,48 = 5.07 , P < .01 ; η2 = .35 ) and  children 's  ( F5,32 = 8.24 , P < .01 ; η2 = .56 ) usage were found with declines across 6 weeks . Affective attitude was the only significant TPB variable between groups at both time one ( t57 = 2.53 , P = .01 ; d = .65 ) and follow-up ( t52 = 2.70 , P = .01 ; d = .74 ) in favor of the GameBike group . Elicited beliefs were primarily affective- and control-based . CONCLUSIONS The results provide support for use of interactive video games to augment current PA initiatives . Larger-scale trials with longer duration s are warranted
Interventions that reduced sedentary time by using TV limiting devices were shown to be effective for children but the results were limited for adults .
Overall , large exercise equipment ( ie .
treadmills ) , and prominent exergaming material s ( exergaming bike , dance mats ) were found to be more effective than smaller devices .
Observational studies revealed that location and quantity of televisions correlated with SD behavior with the latter having a greater effect on girls .
This was similarly found for the quantity of PA equipment which also correlated with behavior in females .
Review s of neighborhood ( macro ) environment characteristics such as the presence of sidewalks and esthetics have shown significant correlations with  resident physical activity ( PA ) and sedentary ( SD ) behavior .
Currently , no comprehensive review has appraised and collected available evidence on the home ( micro ) physical environment .
The purpose of this review was to examine how the home physical environment relates to adult and child PA and SD behaviors .