All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .
Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome.
This quasi-experimental study compared the effect of st and ard occupational therapy ( SOT ) and virtual reality using Wii gaming technology ( VRWii ) on children with Down syndrome ( DS ) . Children ( n = 105 ) were r and omly assigned to intervention with either SOT or VRWii , while another 50 served as controls . All children were assessed with measures of sensorimotor functions . At post-intervention , the treatment groups significantly outperformed the control group on all measures . Participants in the VRWii group had a greater pre-post change on motor proficiency , visual-integrative abilities , and sensory integrative functioning . Virtual reality using Wii gaming technology demonstrated benefit in improving sensorimotor functions among children with DS . It could be used as adjuvant therapy to other proven successful rehabilitative interventions in treating children with DS
All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .