All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .
Wii-habilitation as balance therapy for children with acquired brain injury
Purpose : To evaluate the effectiveness of the Nintendo Wii compared to traditional balance therapy in improving balance , motivation , and functional ability in children undergoing acute rehabilitation after brain injury . Methods : A non-concurrent , r and omized multiple baseline single-subject research design was used with three participants . Data were analyzed by visual inspection of trend lines . Results : Daily Wii balance training was equally motivating to traditional balance therapy for two participants and more motivating for one participant . While improvements in dynamic balance were observed , the results for static balance remain inconclusive . All participants demonstrated improvements in functional ability . Conclusion : Wii balance therapy is a safe , feasible , and motivating intervention for children undergoing acute rehabilitation after an acquired brain injury . Further research to examine the effectiveness of Wii balance therapy in this population is warranted
All articles showed improvement in outcomes with AVG , although differences were not consistently significant compared with conventional therapy .
However , AVG is feasible and shows potential for improving outcomes in this population .
AIM To examine current evidence on use of active video gaming ( AVG ) to improve motor function in children with movement disorders including cerebral palsy , developmental coordination disorder , and Down syndrome .