Question: Where was the game Velocity developed?

Context paragraphs:
Velocity (video game): Velocity is a shoot 'em up video game developed by FuturLab for the PlayStation 3, PlayStation Portable, and PlayStation Vita as a PlayStation mini.  The developers signed with Sony to create new titles for the PlayStation Vita.  A sequel titled "Velocity 2X" was released on September 2, 2014 for PlayStation 4 and PlayStation Vita, and on August 19, 2015 for Steam and Xbox One.

Cruis'n Velocity: Cruis'n Velocity is a racing game and the fourth game in the "Cruis'n" series.  The game was developed by Graphic State and released by Midway for the Game Boy Advance in 2001 .  It is the only game in the series not to be preceded by an arcade release and features slightly different gameplay from its predecessors.  The game uses the same engine as "Dark Arena", a first-person shooter game also developed by Graphic State, to achieve a pseudo-3D effect.  This approach garnered the game mixed reviews.

Split/Second: Split/Second, released in Europe as Split/Second: Velocity, is an arcade racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Microsoft Windows, PlayStation 3, and Xbox 360.  Revealed in March 2009, the game was released in May 2010 and was later released for OnLive in June 2011.  In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "powerplays".

High Velocity Bowling: High Velocity Bowling is a virtual bowling sports game available from the PlayStation Network, and available for download Via the PlayStation Store.  The game was released December 6, 2007 for the PlayStation 3.  The game was developed by SCE San Diego Studio's in-house studio, Team Ramrod, and published by Sony Computer Entertainment.  The game was first announced at the SCEA's Gamers Day 2007 at their Santa Monica Studios.  The European release date was originally scheduled for an April 2008 release, but this was then delayed until May because of the new and improved PlayStation Store, included in Firmware 2.3.  The game was released in Europe on May 6, 2008.  On September 21, 2010, an update made the game playable with the PlayStation Move controller.

F-Zero: Maximum Velocity: F-Zero Maximum Velocity, released in Japan as F-Zero for Game Boy Advance, is a futuristic racing video game developed by Nd Cube and published by Nintendo for the Game Boy Advance.  The game was released in Japan, North America and Europe in 2001.  It is the first to be released on a handheld game console.

PlayStation Vita: The PlayStation Vita (officially abbreviated PS Vita or Vita) is a handheld game console developed and released by Sony Interactive Entertainment.  It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices.  It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012.  It primarily competes with the Nintendo 3DS as part of the eighth generation of video game consoles.

Escape Velocity Override: Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh.  It is the sequel to "Escape Velocity" with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.

Jetfighter (series): Jetfighter is a series of 3D combat flight simulator computer games that was developed by started in 1988 by Velocity Development.  The player would fly a combat jet aircraft in the skies against enemy forces.  The game boasted 3D graphics that were cutting-edge at the time of the game's release, and used real-world terrain.  The games seldom sold well because they occupied an uncomfortable middle ground of game design - too much flight simulator for action game fans, as they realistically emulated actual combat aircraft, but too simplistic for the hardcore sim fans, who always preferred games more along the lines of the Falcon series.  The series ended after the commercial failure of "Jetfighter 2015," which was a fully arcade-style jet shooter without even lip service to realism.  The later games had support for 3dfx Voodoo cards to run natively in DOS.

Fury3: Fury3 (also known as: Fury³; full name: Microsoft Fury3) is a simulation video game developed by Terminal Reality and published by Microsoft Game Studios for Windows 95.  It is not a sequel to "Terminal Velocity", but the two games share basic game mechanics and use the same engine.  Although it was redesigned to run natively under Windows 95, it can run under Windows 3.1 using Win32s.

Search game: A search game is a two-person zero-sum game which takes place in a set called the search space.  The searcher can choose any continuous trajectory subject to a maximal velocity constraint.  It is always assumed that neither the searcher nor the hider has any knowledge about the movement of the other player until their distance apart is less than or equal to the discovery radius and at this very moment capture occurs.  As mathematical models, search games can be applied to areas such as hide-and-seek games that children play or representations of some tactical military situations.  The area of search games was introduced in the last chapter of Rufus Isaacs' classic book "Differential Games" and has been developed further by Shmuel Gal and Steve Alpern.  The princess and monster game deals with a moving target.

Supporting paragraphs: Velocity (video game) PlayStation Vita
Answer: Japan