Question: Which board game was developed first, Conspiracy or History of the World?

Context paragraphs:
Evolutionary dynamics: Evolutionary dynamics is the study of the mathematical principles according to which biological organisms as well as cultural ideas evolve, evolved, and continue to evolve.  This is mostly achieved through the mathematical discipline of population genetics, along with evolutionary game theory.  Most population genetics considers changes in the frequencies of alleles at a small number of gene loci.  When infinitesimal effects at a large number of gene loci are considered, one derives quantitative genetics.  Traditional population genetic models deal with alleles and genotypes, and are frequently stochastic.  In evolutionary game theory, developed first by John Maynard Smith, evolutionary biology concepts may take a deterministic mathematical form, with selection acting directly on inherited phenotypes.  These same models can be applied to studying the evolution of human preferences and ideologies.  Many variants on these models have been developed, which incorporate weak selection, mutual population structure, stochasticity, etc.  These models have relevance also to the generation and maintenance of tissues in mammals, since an understanding of tissue cell kinetics, architecture, and development from adult stem cells has important implications for aging and cancer.

Counterculture of the 1960s: The counterculture of the 1960s refers to an anti-establishment cultural phenomenon that developed first in the United Kingdom (UK) and the United States (US) and then spread throughout much of the Western world between the early 1960s and the mid-1970s, with London, New York City, and San Francisco being hotbeds of early countercultural activity.  The aggregate movement gained momentum as the Civil Rights Movement continued to grow, and would later become revolutionary with the expansion of the U.S. government's extensive military intervention in Vietnam.  As the 1960s progressed, widespread social tensions also developed concerning other issues, and tended to flow along generational lines regarding human sexuality, women's rights, traditional modes of authority, experimentation with psychoactive drugs, and differing interpretations of the American Dream.  Many key movements related to these issues were born or advanced within the counterculture of the 1960s.

Avalon Hill's Advanced Civilization: Avalon Hill's Advanced Civilization is a computer edition of the "Advanced Civilization" board game (the "Civilization" board game including the expansion to that game called "Advanced Civilization").  Both the board and computer game portray the same basic concept: the players manage ancient Mediterranean civilizations in an effort to move them from the early Bronze Age to beyond the Iron Age.  It was published in 1995, shortly before Avalon Hill was bought out by Hasbro in 1998.  It came out about the same time that Sid Meier's "Civilization II" was released, and as a result, didn't do well commercially.  The game was also slightly hobbled in that it was developed for MS-DOS, so while it ran from Windows 95, it ran as a DOS application.

Treasure (company): Treasure Co., Ltd. is a Japanese video game developer, founded by former employees of Konami on June 19, 1992.  Treasure is best known for classic-style action games that employ innovative gameplay systems.  Their greatest commercial successes have been games like "Wario World" and "Mischief Makers", but they are better known for their critical successes, such as "Sin and Punishment", "Gunstar Heroes", "Dynamite Headdy", "Alien Soldier", "Guardian Heroes", "Radiant Silvergun", "Bangai-O", and "Ikaruga".  Their first released game was "Gunstar Heroes", although "McDonald's Treasure Land Adventure" was developed first.

Sher-bakar: Sher-bakar is a two-player abstract strategy board game from Punjab, India.  It is a hunt game.  It uses an Alquerque board, and therefore, Sher-bakar is specifically a tiger hunt game (or tiger game).  There are two tigers attempting to elude and capture as many of the other player's pieces which in other hunt games in this part of the world is often referred to as a goat, cows, lamb, or men.  An interesting and uncommon feature in this game is that the goats, cows, lamb, or men are piled up on four points of the board at the beginning of the game.  Piling up pieces is an unusual feature in hunt games or any board game in general.  The only other hunt game that uses this feature is Bagh bandi, a game closely related to Sher-bakar.  Hereinforth, the white pieces will be referred to as goats.

History of the board game Monopoly: The history of the board game "Monopoly" can be traced back to the early 20th century.  The earliest known version of "Monopoly", known as "The Landlord's Game", was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902.  Magie, a follower of Henry George, originally intended "The Landlord's Game" to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concepts of economic privilege and land value taxation.  A series of board games were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land.  By 1933, a board game had been created much like the version of "Monopoly" sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st.  Several people, mostly in the Midwestern United States and near the East Coast, contributed to the game's design and evolution.

History of the World (board game): History of the World (often abbreviated HotW) is a board game designed by Ragnar Brothers and originally published in 1991.  It is played by up to six different players in seven different epochs; each player playing a different empire in each epoch.

Francis Tresham (game designer): Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".

Conspiracy (board game): Conspiracy is a 1973 board game made by Milton Bradley.  It can be played by 3 or 4 people, and the main goal is to bring a suitcase to their own headquarters through the use of spies.

Chinese language romanization in Taiwan: There are a large number of romanization systems used in Taiwan (officially the Republic of China).  The first Chinese language romanization system in Taiwan, Pe̍h-ōe-jī, was developed first by Presbyterian missionaries and promoted by the indigenous Presbyterian Churches since the 19th century.  Pe̍h-ōe-jī is also the first written system of Taiwanese Hokkien; a similar system for Hakka was also developed at that time.  During the period of Japanese rule, the promotion of roman writing systems was suppressed under the .  After World War II, Taiwan was handed over from Japan to the Republic of China (ROC).  The romanization of Mandarin Chinese was also introduced to Taiwan as official or semi-official standard.

Supporting paragraphs: Conspiracy (board game) History of the World (board game)
Answer: Conspiracy