Question: What is the name of the American multinational corporation headquartered in Santa Clara that partnered with SGI and IBM to form OpenGL++?

Context paragraphs:
Managed Extensions for C++: Managed Extensions for C++ or just Managed C++ is a now deprecated Microsoft set of deviations from C++, including grammatical and syntactic extensions, keywords and attributes, to bring the C++ syntax and language to the . NET Framework.  These extensions allowed C++ code to be targeted to the Common Language Runtime (CLR) in the form of managed code as well as continue to interoperate with native code.  Contrary to what many people say, Managed C++ was a complete standalone, or full-fledged programming language because its absolute possible to write a complete Managed C++ program, just like with any other . NET language.

C++11: C++11 is a version of the standard for the programming language C++.  It was approved by International Organization for Standardization (ISO) on 12 August 2011, replacing C++03, superseded by C++14 on 18 August 2014 and later, by C++17.  The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named "C++0x" because it was expected to be published before 2010.

CodeSynthesis XSD: CodeSynthesis XSD is an XML Data Binding compiler for C++ developed by Code Synthesis and dual-licensed under the GNU GPL and a proprietary license.  Given an XML instance specification (XML Schema), it generates C++ classes that represent the given vocabulary as well as parsing and serialization code.  It is supported on a large number of platforms, including AIX, Linux, HP-UX, OS X, Solaris, Windows, OpenVMS, and z/OS.  Supported C++ compilers include GNU G++, Intel C++, HP aCC, Solaris Studio C++, IBM XL C++, and Microsoft Visual C++.  A version for mobile and embedded systems, called CodeSynthesis XSD/e, is also available.

Glbinding: glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification ( ).  It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW.  The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs.  It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables).  It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects.

Crypto++: Crypto++ (also known as CryptoPP, libcrypto++, and libcryptopp) is a free and open source C++ class library of cryptographic algorithms and schemes written by Wei Dai.  Crypto++ has been widely used in academia, student projects, open source and non-commercial projects, as well as businesses.  Released in 1995, the library fully supports 32-bit and 64-bit architectures for many major operating systems and platforms, including Android (using STLport), Apple (Mac OS X and iOS), BSD, Cygwin, IBM AIX and S/390, Linux, MinGW, Solaris, Windows, Windows Phone and Windows RT.  The project also supports compilation using C++03, C++11 and C++17 runtime libraries; and a variety of compilers and IDEs, including Borland Turbo C++, Borland C++ Builder, Clang, CodeWarrior Pro, GCC (including Apple's GCC), Intel C++ Compiler (ICC), Microsoft Visual C/C++, and Sun Studio.

OpenGL Performer: OpenGL Performer, formerly known as IRIS Performer and commonly referred to simply as Performer, is a commercial library of utility code built on top of OpenGL for the purpose of enabling hard real-time visual simulation applications.  OpenGL Performer was developed by SGI which continues to maintain and enhance it.  OpenGL Performer is available for IRIX, Linux, and several versions of Microsoft Windows.  Both ANSI C and C++ bindings are available.

Edison Design Group: The Edison Design Group (EDG) is a company that makes compiler frontends (preprocessing and parsing).  Their frontends are widely used in commercially available compilers and code analysis tools.  Users include the Intel C++ compiler, Microsoft Visual C++, SGI MIPSpro, The Portland Group, and Comeau C++.  They are widely known for having the first, and likely only, frontend to implement the now-deprecated codice_1 keyword of C++.

C++ Technical Report 1: C++ Technical Report 1 (TR1) is the common name for ISO/IEC TR 19768, C++ Library Extensions, which was a document proposing additions to the C++ standard library for the C++03 language standard.  The additions include regular expressions, smart pointers, hash tables, and random number generators. TR1 was not a standard itself, but rather a draft document.  However, most of its proposals became part of the later official standard, C++11.  Before C++11 was standardized, vendors used this document as a guide to create extensions.  The report's goal was "to build more widespread existing practice for an expanded C++ standard library."

Intel: Intel Corporation (also known as Intel, stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California (colloquially referred to as "Silicon Valley") that was founded by Gordon Moore (of Moore's law fame) and Robert Noyce.  It is the world's second largest and second highest valued semiconductor chip makers based on revenue after being overtaken by Samsung, and is the inventor of the x86 series of microprocessors, the processors found in most personal computers (PCs).  Intel supplies processors for computer system manufacturers such as Apple, Lenovo, HP, and Dell.  Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing.

OpenGL++: OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system.  The project started as the result of a partnership between SGI, IBM and Intel (and later Digital Equipment Corporation as well) to provide a higher level API than the "bare metal" support of OpenGL, as well as being an implementation for Java3D.  Work on OpenGL++ ended when SGI decided to partner with Microsoft instead, leading to the Fahrenheit project, which also died.

Supporting paragraphs: OpenGL++ Intel
Answer: Intel