Question: Is Twin Tin Bots a more modern board game than Summit?

Context paragraphs:
BrettspielWelt: BrettspielWelt (often abbreviated BSW) is a large, popular, and free German online gaming site.  Its name translates as "Boardgame World."  It contains online versions of over 70 popular classical and modern board games and card games, such as Backgammon, Bluff, Carcassonne, Can't Stop, Go, Settlers of Catan, and Tichu.

Summit (game): Summit is a Cold War board wargame introduced in 1961 by Milton Bradley as "The Top Level Game of Global Strategy", with an updated release in 1971.  Each player chooses one of the major powers from the 1950s/1960s era and controlled their economic and military buildup during each turn, much like Risk.

Pasang (game): Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.

Bots!!: Bots!!  is a massively multiplayer online game (MMO) created by Acclaim Games as the company's launch title and most popular game, with the theme of robots fighting against computer viruses.  Players choose from one of three basic BOTS and level up their character through gameplay and buying items with virtual credits called gigas.  Three game modes exist for the game: Sector Battle, Player versus Player, and Base Battle.  A Korean version of the game, called BOUT!!  (Bots Of Unlimited Transformation), also existed and was nearly identical, but received new updates earlier than the American version.  BOUT!!  was intended to be originally released on Xbox, but ended up being solely released on PC.

Francis Tresham (game designer): Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon".

Awithlaknannai Mosona: Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.  It is unknown how old the game is.  The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).  In this book, it was named Awithlaknan Mosona.  Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.  The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.  The rules are the same.  Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.  It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.  It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.  However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.  In these games, one player has more pieces over the other, however, the other player's piece has more powers.  The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.  Diagonal lines also replaced orthogonal lines altogether.  However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.

Montreal International Games Summit: The Montreal International Games Summit (MIGS), also known as le Sommet International du jeu de Montréal (SIJM), is a conference on video games.  The first edition was held in 2004 and usually takes place in November at le Palais des Congrès de Montréal.  The summit was founded in order to meet the needs of the rough 9000 video game workers in Quebec.  The mission of the summit is to expand the exposure of the video game community and industry in Quebec as well as develop the expertise of the Quebec video game industry.  MIGS is currently the leading professional gaming summit of the East Coast, and is arguably the largest game development event in Canada.  The overall aims of MIGS are to promote, train, network, and hire potential players in the gaming industry.  Professionals attending the summit partake in lectures and presentations largely oriented around how to better specific aspects of the industry, such as art and VFX, business, and design.  Currently, MIGS has partnered with many of the leading electronic and game development companies in Canada, including Ubisoft and Warner Bros.  Games.  The Montreal International Gaming Summit is networked similarly to the Electronic Entertainment Expo, using the same application in order to facilitate interaction between industry players and their associates.  It was only in 2008, during the fifth summit, did MIGS become an event that was open to the public.  2013 marked the tenth annual Montreal International Gaming Summit.

Benerson Little: Benerson Little is an American author, primarily of non-fiction, focusing on naval history, in particular, piracy and privateering in the 17th to early 18th centuries, including the Golden Age of Piracy in the Caribbean.  Little has also established himself as an expert, more broadly, on these and other various types of "sea rovers" over history, including through to the present, and has authored several books related to these subjects.  He has also applied his expertise to a variety of artistic and commercial productions, including for the "Black Sails" (2014-) television series, and for the modern board game, "Blood & Plunder" (Firelock Games), serving as an historical consultant for both.

Twin Tin Bots: Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games.

Komikan: Komikan (from the Mapuche kom ikan "to eat all") is a two-player abstract strategy board game of the Mapuches (known by the Spaniards as the Araucanians) from Chile and Argentina.  The same game is also played by the Incas under the name Taptana, Komina, Comina, Cumi, Puma, or Inca Chess.  In modern Quechua, the language of the ethnolinguistic group that are the descendants of the Incas, Taptana means "chess".  It is known by the Aymaras, a neighboring ethnolinguistic group to the Quechuan people, as kumisiña.  Throughout South America the game is known as El león y las ovejas which literally means "the lion and the sheep".  The lion is actually a puma as there are no lions native to the Americas.  The Mapuches also call it El Leoncito.  J. I. Molina, in 1787, described it as ‘"el artificioso juego del ajedrez, al cual dan el nombre de comican"’ which translates to ""the ingenious game of chess to which they (the Mapuche) give the name comican"".  Komikan may actually be the same game as Adugo (Jaguar and Dogs) as played by the Bororó people of Brazil.  in 1898, Stewart Culin, the famed anthropologist, named a game played in Peru as Solitario.  The same name was also used by the game historian, Murray, in 1952.  The game may also be known in Peru as Kukuli.  Komikan is a hunt game, and specifically a tiger hunt game (or tiger game) since it uses an expanded Alquerque board.  Like all hunt games, there are two unequal forces at play.  In Komikan, one player has only a single piece, usually called a "puma" or "jaguar", or ""kom ikelu"" (in Mapuche language "the one which eats all"), or "leon" (Spanish for lion), which can move one space at a time or capture the other player's pieces by hopping over them.  The other player has twelve pieces (usually called a "sheep" or "goat" or "dogs"), or perros or perritos which is Spanish for "dogs" and "little dogs" respectively, that can only move one space at a time, but not capture, and attempts only to surround and immobilize the puma or jaguar.  Pieces must move and/or capture following the pattern on the board.  The expanded Alquerque board consist of an Alquerque board and a triangular patterned board attached on one of its side.

Supporting paragraphs: Twin Tin Bots Summit (game)
Answer: yes