Question: Are Game of the Goose and Hanafuda both types of games?

Context paragraphs:
Bohnanza: Bohnanza is a German-style card game of trading and politics, designed by Uwe Rosenberg and released in 1997 by Amigo Spiele in German and by Rio Grande Games in English.  It is played with a deck of cards with comical illustrations of eleven different types of beans (of varying scarcities), which the players are trying to plant and sell in order to raise money.  The principal restriction is that players may only be farming two or three types of bean at once, but they obtain beans of all different types randomly from the deck, and so must engage in trading with the other players to be successful.  The original game is for three to five players and takes about one hour to play, but the Rio Grande edition adds alternative rules to allow games for two or seven players.

Educational game: Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.  All types of games may be used in an educational environment.  Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.  Game types include board, card, and video games.

Game of the Goose: The Game of the Goose or Goose game is a board game where two or more players move pieces around a track by rolling a die.  The aim of the game is to reach square number sixty-three before any of the other players, avoid obstacles such as the Inn, the Bridge and Death.

Hanafuda: Hanafuda (花札 ) are playing cards of Japanese origin that are used to play a number of games.  The name literally translates as "flower cards".  The name also refers to games played with those cards.

Good Game: Spawn Point: Good Game: Spawn Point (abbreviated as Good Game SP or GG:SP, or known simply as Spawn Point), is a spin-off (also described as a "sister program") of the original "Good Game", and reviews video games that are rated G or PG.  The show professes to be "For young gamers, by gamers".  It debuted on ABC ME on 20 February 2010.  "Good Game Spawn Point" is now the highest rated show broadcast on ABC ME.  "Spawn Point" was hosted by Steven "Bajo" O'Donnell and Stephanie "Hex" Bendixsen from 2010 to 2016.  After Bendixsen's departure in 2017, Gus "Goose" Ronald and Angharad "Rad" Yeo became main hosts alongside O'Donnell.

Video game artist: A game artist is an artist who creates art for one or more types of games.  In video games, game artists are responsible for all of the aspects of game development that call for visual art.  Game artists play a vital role and are often credited in role-playing games, collectible card games and video games.

Karuta: Karuta (かるた , from Portuguese "carta" ["card"]) are Japanese playing cards. Playing cards were introduced to Japan by the Portuguese traders during the mid-16th century.  These early decks were used for trick-taking games. "Karuta" packs are divided into two groups, those that are descended from Portuguese cards and those from "e-awase".  "E-awase" originally derived from "kai-awase", which was played with shells but were converted to card format during the early 17th-century.  It is said that the earliest indigenous "karuta" was first invented in the town of Miike in Chikugo Province at around the end of the 16th century.  The Miike Karuta Memorial Hall located in Ōmuta, Fukuoka is the only municipal museum in Japan dedicated specifically to the history of "karuta".  Chinese playing cards of the money-suited and domino types existed in Japan from at least the late 18th century until the early 20th century.  Their games would influence those played with the "Hanafuda" pack.

Game studies: Game studies is the study of games, the act of playing them, and the players and cultures surrounding them.  It is a discipline of cultural studies that deals with all types of games throughout history.  This field of research utilizes the tactics of, at least, anthropology, sociology and psychology, while examining aspects of the design of the game, the players in the game, and finally, the role the game plays in its society or culture.  Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc.

Game Link Cable: The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming.  Depending on the games, a Game Link Cable can be used to link two games of the same title, like "Tetris", or two compatible games like "Pokémon Red" and "Blue".  Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

Uncle Wiggily (board game): Uncle Wiggily Game is a track board game based on a character in a series of children's books by American writer Howard Roger Garis.  The game is of the "racing" variety in the style of the European "Goose Game".  Players advance along the track from Uncle Wiggily's Bungalow to Dr. Possum's House.  There is no optimal strategy involved as play entirely rests upon a random drawing of the cards.  The game was first published by Milton Bradley in 1916 and has seen several editions with minor modifications over the years.  "Uncle Wiggily" remains one of the first and favorite games of childhood, and, with "Candy Land", is considered a classic juvenile American board game.

Supporting paragraphs: Game of the Goose Hanafuda
Answer: yes