Question: Which game has been released in more versions, Mall Madness or Halma?

Context paragraphs:
Motocross Madness (2013 video game): Motocross Madness is a motocross racing video game that was developed by Bongfish and published by Microsoft Studios.  It was released on April 10, 2013 on Xbox Live Arcade.  It is a sequel to two PC games, 1998's "Motocross Madness" and 2000's "Motocross Madness 2", which were developed by Rainbow Studios, who have since moved on to making the "MX vs. ATV" series.

Basilinda: Basilinda is a board game that was created by George Howard Monks, the author of Halma.  Basilinda was first published and manufactured in 1890, by E.I. Horsman, a toy manufacturer from New York.  The game originally sold for $1.00 when it was released, and is said to resemble Chinese checkers.

Motocross Madness (1998 video game): Motocross Madness is a motocross racing video game that was developed by Rainbow Studios and published by Microsoft.  It was released on August 14, 1998.  A sequel, "Motocross Madness 2", was released in 2000.  In 2013, a sequel for Xbox 360 was released, titled "Motocross Madness".  In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.

Mall Madness: Mall Madness is a shopping themed board game released by Milton Bradley (later versions are titled as Electronic Mall Madness).  The original game was released in 1988, and an electronic talking version was sold starting in 1989.  Milton Bradley updated the game in 1996 with a new design, and another updated version was released in 2004.

Gyroscope (video game): Gyroscope is an action video game published by Melbourne House in 1985 for a number of home computers.  It is based on the Atari arcade game "Marble Madness".  In fact, Melbourne House would go on to publish the official Atari ports of "Marble Madness" ("DeLuxe Edition") for the ZX Spectrum and Amstrad CPC but these were entirely new versions, unconnected to "Gyroscope" (being coded by John F. Cain rather than the Catalyst Coders).

Monster Truck Madness 2: Monster Truck Madness 2 is a monster truck racing video game developed by Terminal Reality and Edge of Reality, and published by Microsoft for Microsoft Windows 95, NT, and Nintendo 64 in 1998 and 1999.  It's a sequel to "Monster Truck Madness".  The Nintendo 64 version of the game was co-published with Rockstar and released as Monster Truck Madness 64.

Midtown Madness: Midtown Madness (also known as Midtown Madness: Chicago Edition) is a racing game developed for Windows by Angel Studios (now Rockstar San Diego) and published by Microsoft.  The demo version was released via download on May 1, 1999 and the completed game was released toward the end of May 1999.  Two sequels followed, with "Midtown Madness 2" released in September 2000 and "Midtown Madness 3" released in June 2003 for the Xbox.  The game is set in Chicago and its objective is to win street races and obtain new cars.

Rockstar Advanced Game Engine: The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries.  The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One.  The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.

Puyo Pop Fever: Puyo Pop Fever (ぷよぷよフィーバー (Puyopuyo Fībā ) , is a puzzle video game developed by Sonic Team.  It is the fifth main installment in the "Puyo Puyo" puzzle game series and the second "Puyo Puyo" game to be programmed by Sonic Team after "Puyo Pop" (which was released just after the series' original developer, Compile, went bankrupt).  Sega, which acquired the series' rights from Compile in 1998, published all the Japanese versions of the game; the game was scarcely released internationally, and certain versions were released by other publishers in those areas.  Only the Nintendo GameCube and DS versions were released in North America; Europe received both versions plus the Xbox, PlayStation 2, Game Boy Advance, and PlayStation Portable versions.  The NAOMI port to Dreamcast, released only in Japan, was the last Dreamcast game developed by Sonic Team, as well as being the only console version to use sprites in place of 3D models.

Halma: Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School.  His inspiration was the English game "Hoppity" which was devised in 1854.

Supporting paragraphs: Mall Madness Halma
Answer: Mall Madness