Patent EA-003661-B1 (EA)
Title: Interactive gaming method involving bets and device for implementation thereof
IPC: G06Q50/00
Filed: 1999-11-12
Abstract: 1. A wager game method which comprises forming a game set of N>1 information elements by generating a set of N non-repeating information codes in a computer memory; communicating to data display means of the players, through communication lines, signals which carry information about the game set elements, wager drawing completion conditions, a wager price and rules for the determination of winning wagers; registering the players each having received a unique identification index; selecting, by every player, one of the game set elements as a wager, or forming by him or her a request for the generation of a wager in his or her name; communicating, through feedback communication lines, signals which identify the players and carry information about the wagers; identifying and registering signals received through feedback lines, in a succession which is defined by the sequence of their arrival; producing wager payment data; generating wagers by signals of the players with a corresponding request; drawing the wagers in the playing rounds by means of the iteration-and-analytical process of producing signals carrying information about a quantitative wager distribution on the game set elements; at every stage of the said process, correlating a regular signal of a registered signal sequence with the information code of a game set element which corresponds to this signal; determining the number of signals correlated with the information code of each game set element; analyzing a predetermined condition of the wager drawing end which is defined by the quantitative wager distribution on the game set elements; completing the wager drawing and the current playing round at the current iteration as soon as said condition of the wager drawing end is observed; producing, in the playing round, and communicating, upon its completion, to data display means of the players, signals which carry information about the drawing results and all wagers processed; and commencing the wager drawing in a new playing round when registering the first signal which carries information about a wager upon completion of the preceding round or upon notice of the game start; characterized in that at every iteration of the drawing process, signals carrying information about a quantitative wager distribution on the game set elements are communicated through communication channels to data display means of a player whose information about a wager is processed at this iteration. 2. A method according to claim 1, characterized in that at every iteration of the wager drawing process, signals carrying information about the quantitative distribution of wagers on the game set elements are communicated through communication lines to data display means of some or all other players. 3. A method according to claim 1, characterized in that at the predetermined iterations of the wager drawing process, signals carrying information about the quantitative distribution of wagers on the game set elements are communicated through communication lines to data display means of some or all other players. 4. A method according to claim 3, characterized in that the numbers of iterations, in the execution of which signals carrying information about a wager distribution on the game set elements are communicated to data display means of some or all players, are assigned with regard to signals of the players which contain a request for the presentation of information about the quantitative wager distribution. 5. A method according to claims 1-4, characterized in that the data display means is provided with signals carrying information about the quantitative wager distribution that are generated with regard to information about a wager processed at the wager drawing iteration last-executed by the moment of signal transmission. 6. A method according to claims 1-5, characterized in that among signals carrying information about the quantitative wager distribution to be displayed on the data display means, there are separated those signals that carry data about wagers taken into account in this distribution and registered on behalf of the player whose data display means is provided with signals carrying information about the quantitative wager distribution. 7. A method according to claims 1-5, characterized in that among signals carrying information about the quantitative wager distribution to be communicated to the data display means, there are included those signals that carry identification data about the belonging of a wager to a particular player and/or particular group of players, with respect to each wager taken into account in this distribution. 8. A method according to claims 1-5, characterized in that among signals carrying information about the quantitative wager distribution to be communicated to the data display means, there are included those signals that carry data about a serial number of each wager taken into account in this distribution, said number being defined by the number of iteration at which this wager was processed by the iteration-and-analytical process in a given playing round. 9. A method according to claims 1-5, characterized in that at every wager drawing iteration, a player whose information about a wager is processed at this iteration in the current playing round, is provided with signals carrying information about the serial number of this iteration in a given playing round and about the number of this playing round. 10. A method according to claims 1-5, characterized in that at every wager drawing iteration, the data display means of the players is provided with signals carrying information about the serial number of this iteration in a given playing round and about the number of this playing round. 11. A method according to claims 1-5, characterized in that at every wager drawing iteration, a player whose information about a wager is processed at this iteration is provided, through communication lines, with signals carrying information about the playing status of this wager, said status being revealed at this iteration. 12. A method according to claims 1-5, characterized in that at every wager drawing iteration, a player whose information about a wager is processed at this iteration, is provided, through communication lines, with signals carrying information about the completion or continuation of the playing round as a result of executing this iteration. 13. A method according to claims 1-12, characterized in that signals carrying information to be communicated to the data display means of the players contain signals with information of advertising nature. 14. A method according to claim 13, characterized in that a wager price is determined to be proportional to a maximum body of an advertising information to be communicated to the player in response to his or her wager. 15. A method according to claim 13, characterized in that an advertising information to be communicated to a particular player is selected with regard to social and demographic factors and consumers' interests of this player. 16. A method according to claims 1-15, characterized in that in the generation and feedback-transmission of signals carrying information about a wager, the player generates and feedback-communicates signals with information contained in his or her personal message which, in the course of the playing round and upon its completion, are communicated to the data display means of the players. 17. A method according to claim 16, characterized in that a wager price is determined to be proportional to a maximum body of one information message to be communicated by the player through feedback channels. 18. A method according to claims 1-17, characterized in that a data display means is used in the form of a screen with N sensitive information elements with a visually identifiable marking, each element one-to-one corresponding to one of the game set elements; selection of the game set elements as wagers is carried out by activating respective sensitive elements of the screen with driving signals identifying the players; a signal containing information about a wager is used in the form of the output signal of an activated sensitive element of the screen, said signal containing a unique information code of this element; succession of registering signals carrying information about wagers is defined by the sequence of arrival, through feedback channels, of signals of activated sensitive elements of the data display means. 19. A method according to claims 1-17, characterized in that a data display means is used in the form of a screen with N sensitive information elements with a visually identifiable marking, each element one-to-one corresponding to one of the game set elements; selection of the game set elements as wagers is carried out by activating respective sensitive elements of the screen with driving signals identifying the players; a signal containing information about a wager is used in the form of the output signal of an activated sensitive element of the screen, said signal containing a unique information code of this element; succession of registering signals carrying information about wagers is defined by the sequence of arrival, through feedback channels, of signals which identify the players; in the presence of an identifying signal and the absence of a corresponding activated signal of the sensitive element as a signal containing information about the wager, a signal with an information code which corresponds to one of N information codes of the game set elements is generated and used. 20. A method according to claims 1-19, characterized in that at every iteration of the wager drawing process, revealed are those information codes with which no signal has been correlated in the current playing round, and the iteration-and-analytical wager drawing is completed while processing a signal containing information about a wager on the only game set element with the infor