Patent RU-2688279-C1 (RU)
Inventor: Surkhaev Daniyal Alikhanovich
IPC: A63H13/06
Filed: 2018-12-17
Granted: 2019-05-21
Abstract: FIELD: games.SUBSTANCE: invention relates to the field of cultural and household purposes and is intended to meet the needs of the person in entertainment. Game set includes frame, on which by means of vertical rod is fixed at least two combat puppets with control elements, wherein the combat puppets include a metal frame, an attacking and protective hands or two attacking hands, a head portion, armament rigidly fixed in the hand of the attacking hand, and outfit, wherein the metal frame consists of a vertical rod which is an axis of rotation of combat puppets, on top of which a horizontal plank is attached, in the upper region of which there is a place for attachment of the head part and arms of the combat puppet, along the edges of the horizontal plank an attacking arm and a protective arm or two attacking hands are fixed, wherein the attacking arm consists of a shoulder axis, which is formed by a bush fixed in the area of the arm of the combat puppet, a tube passing through the bushing and installed with possibility of rotation around its axis, on the front end of which, without closing the end, an elbow axis is made, made in the form elbow hinge fixed perpendicular to the tube and providing bending and extension of the attacking hand, wherein through the tube a rod is passed, at one end of which there is a grip, and the other end is movably fixed in the forearm area of the attacking hand between the ulnar and wrist axes and a rod designed to turn about its axis and slide inside the tube and wrist axis fixed on the forearm attacking hand, wherein the wrist axis is additionally connected to a forearm spring, one end of which is fixed on the hand of the attacking hand on the side of the little finger, and the other end is on the forearm of the attacking hand, and the control elements form a rotary handle connected to the vertical rod, and a combat handle connected to the rod in the shoulder axis . Method of the game consists in the selection of combat marionettes, weapons or weapons by the participants, then the weapon or weapon and shield are attached to the attacking and protective hands respectively, then combat marionettes are put on vertical rod, then head part is installed in attachment point on horizontal plate, then working capacity of control elements is checked, after which participants take control of control elements, for this in one hand take the end of the rotary handle, and in another combat handle, at the command of the judge "for battle" participants deploy combat marionettes to each other and proceed to "battle", attacking arms are bent in readiness to strike, at extension of ulnar axis when pressing on combat handle straightening attacking hand and providing impact, when turning the combat handle inside the shoulder axle, the angle and the attack direction are set, the movement of the combat handle from itself or on itself is set accordingly to attack or protection, after one of the participants with the help of a combat puppet knocks the head part of the fighting puppet of the opponent, the fight is terminated; the participant whose combat puppet was left without a head part is considered to be the loser.EFFECT: creation of an easy-to-operate game set for holding a game match with reliable and safe game elements having considerable mobility; wider range of equipment in combat mechanics when conducting a game match using a game set.19 cl, 15 dwg