azza1625/createdebate-arguments huggingface dataset:
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent computer games are indeed responsible for the aggressive behaviour in teenagers. After a study done by the University of Missouri (MU), they have proven that violent computer games are indeed responsible for aggressive behaviour in teenagers. The study provides one explanation for why this occurs: the brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression. During the study, 70 teenager participants were randomly assigned to play either a nonviolent or a violent video game for 25 minutes. Immediately afterwards, the researchers measured brain responses as participants viewed a series of neutral photos, such as a man on a bike, and violent photos, such as a man holding a gun in another man's mouth. Finally, participants competed against an opponent in a task that allowed them to give their opponent a controllable blast of loud noise. The level of noise blast the participants set for their opponent was the measure of aggression. The researchers found that participants who played one of several popular violent games, such as "Call of Duty," "Hitman," "Killzone" and "Grand Theft Auto," set louder noise blasts for their opponents during the competitive task -- that is, they were more aggressive -- than participants who played a nonviolent game. In addition, for participants that had not played many violent video games before completing the study, playing a violent game in the lab caused a reduced brain response to the photos of violence -- an indicator of desensitization. Moreover, this reduced brain response predicted participants' aggression levels: the smaller the brain response to violent photos, the more aggressive participants were. Participants who had already spent a lot of time playing violent video games before the study showed small brain response to the violent photos, regardless of which type of game they played in the lab. Bruce Bartholow, associate professor of psychology in the MU College of Arts and Science, said "More than any other media, these video games encourage active participation in violence," "From a psychological perspective, video games are excellent teaching tools because they reward players for engaging in certain types of behavior. Unfortunately, in many popular video games, the behavior is violence."From the above evidence, you can tell that violent computer games are responsible for aggressive behaviour in teenagers as those who played violent games set louder noise blast for their opponent in the competitive round compared to those who played non-violent games. Also, participants who had not played many violent video games before, had a reduced brain response to the photos of violence as the smaller the brain response, the more violent participants were.Therefore, violent computer games are responsible for aggressive behaviour in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent computer games are responsible for aggressive behavior in teenagers.Scientists have known for years that playing violent video games causes players to become more aggressive. The findings of a new University of Missouri (MU) study provide one explanation for why this occurs: the brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression."Many researchers have believed that becoming desensitized to violence leads to increased human aggression. Until our study, however, this causal association had never been demonstrated experimentally," said Bruce Bartholow, associate professor of psychology in the MU College of Arts and ScienceDuring the study, 70 young adult participants were randomly assigned to play either a nonviolent or a violent video game for 25 minutes. Immediately after-wards, the researchers measured brain responses as participants viewed a series of neutral photos, such as a man on a bike, and violent photos, such as a man holding a gun in another man's mouth. Finally, participants competed against an opponent in a task that allowed them to give their opponent a controllable blast of loud noise. The level of noise blast the participants set for their opponent was the measure of aggression.Playing a violent video game can increase aggression, and when a player keeps thinking about the game, the potential for aggression can last for as long as 24 hours, according to a study in the current Social Psychological and Personality Science (published by SAGE).Therefore, with these studies and research, i agree that violent computer games are responsible for aggressive behavior in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would like to disagree with what Janelle279 had said' scientists have known for years that playing violent video games causes players to become more aggresive'who are the scientists who know that, how many scientists? Do you have the relevant urls?
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree with the statement.First of all, I would like to explain the meaning of the statement, ‘Violent video/computer games are responsible for aggressive behavior in children and teenagers.’I would like to define it that not ALL the teenagers in the world who are violent are to blame violent video/computer games for their aggression, but rather if those teenagers are exposed to such games, then violent video/computer games ARE responsible for their aggressive behaviours.Based on the studies done by Craig Anderson, a distinguished professor of psychology at Iowa State University and the director of Iowa State's Center for the Study of Violence, kids in both the U.S. and Japan who reported playing lots of violent video games had more aggressive behavior months later than their peers who did not, which appears in the November issue of the journal Pediatrics.Then, while we get to the root of the problem and especially those who disagree with the statement might come upon this question, do children become more aggressive after playing video games or are aggressive kids more attracted to violent videos?While this issue remains murky and controversial, there have been many studies that linked violent games to violent behaviours in kids.One of the studies done by Dr. Anderson included three groups of kids; 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12.Japanese children rated their own behavior in terms of physical aggression, such as hitting, kicking or getting into fights with other kids; the U.S. children rated themselves too, but the researchers took into account reports from their peers and teachers as well.In every group, children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposureWhat they found was that in all three samples, a lot of violent video game played early in a school year leads to higher levels of aggression during the school year, as measured later in the school year even after the kids were controlled how aggressive they were at the beginning of the year.He also says that exposure to violent video games directly causes increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in the youths exposed to them. Anderson's team says these study conclusions hold true across geographies, cultures, and study methods.they can now say with utmost confidence that regardless of research method, that is experimental, correlational, or longitudinal, and regardless of the cultures tested in this study [East-Japan and West-U.S], he get the same effects; that exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

Firstly, we have to understand the meaning of Responsible. Different people have various interpretation of the word responsible. In my point of view, responsible means “ being the primary course of something and so be able to be blamed or credited for it”. Therefore, I agree with the debate motion ‘ Violent games are responsible for aggressive behavior in teenagers’. Violent video games have been available to consumers for the last 30 years. They are usually sandbox-styled. They are unique because they encourage players to become of the game’s ‘script’. Players are instigated to actively participate as a character by choosing how they will interact with other characters including which weapons will be used while fighting or attacking other characters. Weapons often include guns, knives, RPG‘s, bombs and even items in our daily household deemed to be deadly in the wrong hands.Today’s sophisticated video games require players to pay close attention to the game as compared to passively watching television or movie. As active participants in the game’s script players strongly portray themselves with violent characters portrayed in violent video games. This action of merging with characters in video games increases a player’s ability to learn and retain aggressive thoughts and behaviors they see being portrayed in violent games. Furthermore, exposure to violent video games may input angry and hostile feelings into the affected while interacting with peers, teachers and adults. Also, violent video games reward violence as an effective way to handle conflict hence when teenagers get into brawls, they result to violence as a settlement. Moreover studies by Albert Bandura, a psychologist in Mundare, Alberta, Canada Social Science in Psychology at Stanford University stated that rewarding violent behavior is conducive to learning. Due to this, players who are continually rewarded for violent responses may experience an increase in their aggressive behavior and/or their perception of aggressive behavior.Thus, without a doubt, I agree that violent video games are responsible for instilling aggressive characteristics in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree to this statement, 'Violent computer games are responsible for aggressive behaviour in teenagers' . I would like to make a point that my views of this argument is solely based on facts and researches. Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues looked at how teen’s video game habits at one time point related to their behavior three to six months later.The study included three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12.The U.S. children listed their three favorite games and how often they played them. In the younger Japanese group, the researchers looked at how often the children played five different violent video game genres (fighting action, shooting, adventure, among others); in the older group they gauged the violence in the kids' favorite game genres and the time they spent playing them each week.Japanese children rated their own behavior in terms of physical aggression, such as hitting, kicking or getting into fights with other kids; the U.S. children rated themselves too, but the researchers took into account reports from their peers and teachers as well.In every group, children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure. This was true even after the researchers took into account how aggressive the children were at the beginning of the study -- a strong predictor of future bad behavior.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent computer games are responsible for aggressive behavior in teenagers. The reason for my stand is based on the following articles:1.On November 29, 2010 in South Philadelphia, Pennsylvania, 16-year-old boy Kendall Anderson bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.2.In September 2007 in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S. His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun, according to prosecutors. In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric is sentenced to life in prison without parole, which was later commuted to 23 years in imprisonment. Defense attorneys argued that Petric was influenced by video game addiction, the court dismissed these claims. The judge, James Burge commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."3.On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto games.This article is distributed under the Creative Commons Attribution/Share-Alike License. The actions of the teens were incited by the video games. Therefore, it is apparent to me that violent computer games are responsible for aggressive behavior in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent video games are responsible for teenage violence,however this refers to the general population of teenagers that are avid gamers of violent video games.According to an article from http://ithp.org/articles/violentvideogames.html "97% of 12-17 year olds in the US played video games in 2008, thus fuelling an $11.7 billion domestic video game industry. In 2008, 10 of the top 20 best-selling video games in the US contained violence.Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts. " This shows the statistics to prove that there is a large amount of influence readily available to the teenage population in America. With such influence readily available, these avid gamers are exposed to violent media, these violent media often influence gamers and ause aggressive behavior in them.The main objectives in these violent games is mainly to kill, and with successful killings, the gamers feel a sense of accomplishment. They then get addicted to this sense of accomplishment and implement violent behavior towards others to get a sense of accomplishment. "Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.(attached link) Mathews and his colleagues chose two action games to include in their research -- one violent the other not. The first game was the high-octane but non-violent racing game “Need for Speed: Underground.” The other was the ultra-violent first-person shooter “Medal of Honor: Frontline.”The team divided a group of 44 adolescents into two groups, and randomly assigned the kids to play one of the two games. Immediately after the play sessions, the children were given MRIs of their brains.The scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”The only difference? Violent content.What’s not clear is whether the activity picked up by the MRIs indicates a lingering — or worse, permanent — effect on the kids’ brains.And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid, although further research is in the works."There has been scientific evidence to support my stand, the attached link clearly shows a large difference between the two MRI scans, this proves that violent video games have negative effects
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to agree to the topic that violent video games are responsible for aggressive behavior in children and teenagers. An example would be two teenagers, Dylan Klebold and Eric Harris from Columbine high school. After playing the violent video game, grand theft auto, the two boys got seriously addicted to it. Unable to separate the virtual world from reality, they decided to imitate the video game's action and follow their actions in reality.What they did was to try to plant bombs in the school and try to destroy the school. This plan was derived after thinking that the school is an enemy hideout.In grand theft auto, you are supposed to destroy your enemies headquarters by either shooting the people inside or destroying the whole building with bombs. At first, their bombs did not manage to get detonated so they decided to charge in with guns to kill the students which they thought were triad members from another mafia group so they charged into the school's cafeteria killing 13 and injuring 24. From this example, we could conclude that violent computer games are responsible for aggressive behavior in children or teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would like to humbly disagree with the distinguished member (nigeltham) of the proposition team. You may have given an example of a Massacre that is indirectly caused by the aftermath of playing the violent video game. In this case you are pointing the blame at the video game. However, I believe that the game is not to blame. However, two main parties are the problem here. Firstly, the parents. The parents of the teens should have checked the content phrases of the game given by ESRB such as gore, violence, strong sexual content and many more. Maybe the teen did not show the game to his parents. Even so, the parents could have checked in on what their sons were doing daily once in a while. But if the parents did their part on advising their child, they are then not to be blamed either. People as they reach their teenage years start to form their own opinions of what they view the world as or where they view the world from. Whether pictured as fantasy or reality, it all depends on the mindset of the child. Due to this, they start to get more bold and rebel their parents without second thoughts. These boys in this case did the exact thing of picturing the reality world as a world which they could play around in, A make-believe realm where they have already lost the path of morals that was paved for them to follow. It was their decision to think so naively and as a result, they strayed off from sanity and went on a Massacre. Hence in this case, I would blame the boys who were not matured enough to think for themselves let alone other people. And you have only listed one example, I can just easily say that this may be one case out of thousands or millions. Or maybe even the only case in history linked to violent video games. So, one case is not enough to prove that violent video games truly were the cause of aggressive behaviour in children. In the court, there are also many cases of Massacre and murders judged. All these have to do with violence and gore too. But are they all necessarily linked to violent video games all the time? No. There can be several reasons to such violent episodes. It may be due to hunger for revenge on a loved one's behalf, malice for a certain party, sadism or loss of sanity. An example of a supernatural violent crime case would be like Jack the ripper that took place in London in 1888. Are you saying that there were such computer games already invented in the 19th century? This case was definitely due to other reasons to do with this criminal's mentality issue. So since early beginnings, humans had already been driven mad by their own thoughts that overpowered their own self conscience.Hence, due to the lack of supporting evidence, I would like to conclude that the honourable member of the proposition team has made a biased statement.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would like to humbly disagree to nigeltham's point. As this two boys does not represent the world right? You shouldn't just blame the game as think about it these violent video games are just made for enjoyment and are all purely fictional, people who are unable to tell the difference is already mentally unsound and this two person fantasies too much, to take it for real. Also, they might be already aggressive before they started playing grand theft auto as if they got addicted to the game it shows they like the game showing their aggressive nature. Example, if u don't like apples u won't got eat it, if u do u will get very addicted to eating it right? So same goes for the violent video games. If they got addicted to it, it shows they were aggrresive before they even played the game.