azza1625/createdebate-arguments huggingface dataset:
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to humbly disagree with what Star010 had said. Star010 mention that it is a common feeling that everyone has, but do you know that not everyone have the same feeling. People are different. But they have been facts stating that most teenagers are responsible for the aggressive behaviour in teens. Statistic has shown:A team led by Nicholas Carnagey asked 257 volunteers to play either one of four violent video or one of four non-violent games for 20 minutes, then watch a 10-minute movie showing real, disturbing violent scenes such as prison fights, police confrontations, and shootings. Before and after playing the games, and while watching the violent scenes, the volunteers’ heart rate and galvanic skin response were measured. As expected, average heart rates increased after playing the game, whether it was a violent game like Carmageddon or Duke Nukem, or a non-violent game like Glider Pro or Tetra madness. This increase is simply due to the arousal from playing an exciting game. But during the violent movie, the heart rates for those playing non-violent games increased significantly, while there was no significant change in those playing violent games. Since the natural reaction to seeing shocking violence is an increased heart rate, this is compelling evidence of desensitization. Galvanic skin response is a measure of arousal (you may have heard of its use in lie detector tests). During the movie, there was a significant drop in galvanic skin response for the violent gamers, and a non-significant increase for the nonviolent gamers. Violent gamers were significantly less aroused by the violent images than nonviolent gamers — another indication that they were desensitized by playing the violent games.This shows that people do get excited when they watch violent video games. Facts stated that 30% of the teens played computer daily, which hence giving them the constant reminder daily that killing is alright, but after a short period of time, those teens will be misleaded, hence from playing video games to harming people. In colusion, I would like to say that video games are responsible for the aggressive behaviour in teens. It is a constant reminder given to the teens who played it for a long period of time.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree with JaneyTay, as different individuals may have different perspectives or views on a certain common topic as all individuals have different thoughts because we all grew up differently having unique experiences in our lifes.To conclude, I would like to humbly disagree with Star010’s stand as you might feel that the violence of a game, for example “Warcraft” might have dealt a certain amount of impact and influence on you, but when another person plays the same game, they might sense a higher or a lower amount of impact and influence the violence in the game had dealt to them.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

Ok seeing a good amount of people disagree with me i would like to respectfully say they're right. I guess i wasnt thinking of all types of people but I would like to stand by that if a person knows themselves well enough to know that an agressive game will have some kind of effect on them than i dont think they should play it. Like a person needs to know that thats virtual and they're in real life. They have to know to draw the line when it comes to expressing a certain behavior outside of the game. And im elven so i get wrong sometimes
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I think that Violent computer games are not responsible for aggressive behavior in teenagers. A study was done in 2010, Dr. Fergusson and Dr. Stephanie M. Rueda ,both European psychologists, they took a sample of 103 young adults and had them solve a “frustration task.” Separating the participants into four groups, the researches had one group play no video game, one play a non-violent video game, one play as good guys in a violent game, and one play as bad guys in a violent game.They found that the games had no impact on aggressive behavior whatsoever, and that the group which played no game at all was the most aggressive after the task, whereas the group that played the violent games were the least hostile and depressed. The violent computer games are nothing but a tool. Say for example that the violent computer games is the gun and it is placed right in front of the person. The gun itself does not do any damage, it is merely the choice of the person whether he or she wants to use it for harm. This applies to the same concept for violent computer games. People who want to form how their character is like depends on their choice. The games cannot do anything without a medium, it is harmless by itself. Thus i feel that violent computer games are not responsible for aggressive behavior in teenagers, however it is their choice that matters.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree to what PhilisaTan has said. I believe that the research stated in your argument has been only conducted with a 103 young adults.However, i feel that the research should be done at a larger scale because we cannot just conclude just like that. Furthermore, I feel you shouldn't blame a person's choice since there are also many other things that will affect it , which can be bad or good.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to disagree to PhilisaTan's point on violent video games being not responsible for aggressive behavior in teenagers.The research carried out on the 103 young adults is just a fraction of the population. The choices made by them might not be the general choices others make because there might be other people who might react differently.Because, in their book, "Violent Video Game Effects on Children and Adolescents", Anderson, Gentile, and Buckley provide an in depth analysis of one of the recent studies they conducted. In one study, 161 9- to 12- year olds and 354 college students were randomly assigned to play either a violent or nonviolent video game. The participants subsequently played another computer game in which they set punishment levels to be delivered to another person participating in the study. Information was also gathered on each participant’s recent history of violent behavior; habitual video game, television, and move habits, and several other control variables.The authors reported three main findings:1) participants who played one of violent video games would choose to punish their opponents with significantly more high-noise blasts than those who played the nonviolent games2) habitual exposure to violent media was associated with higher levels of recent violent behavior3) interactive forms of media violence were more strongly related to violent behavior than exposure to non-interactive media violence. This research conducted gave a whole opposite view on the research made by Dr.Fergusson and Dr.Stephanie M.Rueda. Talking about the gun being used as an example, I do agree that choices are chosen by the people themselves. However, violent computer games is not stating that it will force one to actually choose the option of killing with that gun; however, it makes the person 'follow' and 'learn' from those violent video games they played. A good example would be the popular game played among teenagers these days: Grand Theft Auto. The actions made by the characters correspond closely to real life situations even though in actual fact, it does not. Because, in those games, killing might seem to be a mundane act. The act of shooting random pedestrians on the street is nothing to them. Likewise, the players who are playing them might treat killing as a 'normal' act and thus, this would bring the actions in the game to real life, where they would kill people without much of a second thought. This proves that although the 'gun' might be there and it is the person's choice whether to use it or not, after this person have played these violent video games, they will actually learn from it and thus, use the gun as in what in those games do.Hence, I conclude that violent video games are responsible for the aggressive behavior in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully disagree with Philisa Tan.Firstly, I would like to restate my position by defining the term,responsible.Not all the violent teenagers' aggression in this world are caused by violent games as you proved in your evidence.However, you pointed out that it is the choice that matters. You are right that the violent game itself is harmless. However,if teenagers who choose to play violent games and they end up behaving violently, isn't it the violent games that are responsible for their aggressive behaviours?There is also another point in your comment that needs to be addressed. in your evidence, about the study done by two European psychologists, the duration of the research is not stated.In one of the studies done by Dr. Anderson, he studied three groups of teenagers from different backgrounds who played violent games and observed their behaviours afterwards. It was found out that there was a gradual change in their behaviours. it took at least minimum of 3months to 6months of observation.However, you have failed to show specified evidence therefore, it is not convincing enough.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to disagree with philisatan and support Sindhu's argument, it is true that the experiment on 103 adults is not enough, more people should be examined and even different genders should be involved in the tests too. Besides you have not proved that this experiment was true, you have not put up the URL's yet. Definitely it is their choice but how do you know that the people who did not play violent computer games are more violent, they could have been violent since born. Thus, I feel that this evidence is not credible. I'm really sorry to find fault for any opponents I have rebutted ok?
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what PhilisaTan had mentioned. The gun itself is harmless, but however i you try to teach the person how to use it, they would definitely know how to control it. But once you start teaching them, they would want to try it again and again. Once they played more of those violent computer games, finally they would still get the hang of it.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would strongly disagree with what claroce had said' but once you start teaching them, they would want to try it again and again.' What evidence do YOU have to say that they would want to try it again and again, have you the statistics? Some people are naturally more calm and peace finding, and will certainly NOT get the hang of it, and instead will NOT want to try it again and again.Thus, it is not true that people will get the hang of it, let alone wanting to try it again and again.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I don't think violent computer games are responsible for aggressive behavior in teenagers. This is because many factors play a part in contributing to a teenagers aggressiveness in themselves. 1. Family upbringingIt is a justifiable that those adults that tend to expose their children to violent games since young may end up having aggressive kids, even if the children do not play the games, just watching their parents play alone is enough to influence them. Research studies have concluded as more innocent teenagers have been getting violent due to their parents influence. For example, if a parent smokes, their child will most likely be a second hand smoker and pick up the habit in future. This shows that parents play an important role in their children's behavior and habits.2. Choice and exposureSometimes, it is not the teenagers fault that they get violent, it may not be because of video games that cause it. Think about it, two twins, brought up in different environments, one in a notorious neighbourhood and the other at a peaceful village( they have no violent genes) 20 years later, it is found that the child that was brought up in the neighbourhood was far more violent than the one who was brought up in the village. This experiment was añ áçcidental discovery of 'the two twins' who was seperated after birth. This shows that exposure plays a part in a child's behavior. It's also the child's choice whether she wants to be aggressive, different people will react differently in the same circumstance, if one sees a gun, she may just treat it as nothing and ignore it, while another will pick it up and start fighting. This can mean that choices affect teenagers behavior too.PS: I am really regretful if a there are any misspelt words as I am using my iPhone to type this whole phrase out, thank you for your understanding Mr Deep
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully disagree with what RafflesianYT has said, although family upbringing, choice and exposure might cause aggressive behaviour, it's violent computer games which are truly responsible for aggressive behaviour in teenagers.According to a study conducted by Craig Anderson (PhD in Psychology), constant exposure to violent images can cause viewers to perceive the world as more violent than it is, and also normalizes using violence as the best way to solve conflicts This in turn can lead to misperceptions about threat, they can start to view each other's intentions as more hostile or threatening that they are intended, because they have been conditioned to expect certain things. As a result, their responses to this perceived threat may be more likely to escalate situations towards violence, rather than using more constructive, peaceful ways of resolving problems.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I disagree with what alif898 says: He has just contradicted himself, he disagreed with me that its violent computer games which are truly responsible, he wrote' Although family upbringing, choice and exposure might cause aggresive behavior,' this state ment that alif898 wrote is contradicting himself that violent computer games and responsible. Alif898 was agreeing that family upbringing, choice and exposure causes aggresive behavior too.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully would like to disagree with RafflesianYT on her point of view on the topic which is family upbringing as I myself think that it all has to do with the teenager itself as for example when your father ask you to do something, would you do it immediately without thinking it through. Of course not right, and i am pretty sure that kids nowadays are more clever and have better common sense then to do what people asks them or not. and for the second point, which is choice and exposure, like i said, kids nowadays are more clever to choose to follow the people around him.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I strongly disagree with what farhan1610 said, do you have the statistics on 'kids nowadays choose to follow people around him' May I know when is it considered'nowadays'? Kids 2 years ago? What age is it considered a kid? How do you know that not all kids do not follow the people around them? Besides, this topic is on teenagers, not kids. I hope you should know that modern teenagers are easily influenced by the people around them especially close friends popular bands. etc, research studies from this website http://www.adoptionarticlesdirectory.com/Article/Peer-Pressure-and-Teens/2866 have found out. This argument emphasizes that what you said'kids nowadays are more clever to choose to follow the people around him' is wrong in my point of view.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what Rafflesian YT had mentioned. She stated that if a parents smoke, their child would mostly likely pick up that habit. Is there any statistics or facts tat said those children whose parents are smokers will definitely pick up that habit?
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

DID I put in relevant statistics that prove 'teens are more likely to smoke if parents smoke'?
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would like to agree with what RafflesianYT has mentioned in her first point - Family Upbringing. According to Olweus (1980) there is a strong correlation between styles of family upbringing and adolescent aggression. He shows that parents’ negative attitude towards children, educational methods involving strength provoke children’s aggressive behavior. If there is constant abuse, violence in the family, it can cause children’s corresponding behavior towards others. As a result children are rejected by society. They are characterized by low self-appraisal and poor results. And they have nothing more to do as to identify themselves with coevals characterized by deviant behavior.In a nutshell , despite the fact that situational factors have a strong impact on aggressive and violence demonstrations, there are a number of family, educational, social and personal factors that can cause aggressive behavior.http://www.articlesfactory.com/articles/ writing/adolescent-aggression.html
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

Thank you Ramisa!!! :D I agree with Ramisa that there are many causes of aggresive behavior in teens
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I respectfully fully disagree with my honored opposition.• Brain activity, respiration and heart rate of 40 participants was tested whilst playing Gears Of War 2 and Pro Evolution Soccer. • The results were surprising, with the football game producing notable rises in aggression, but the violent title inspiring very little in the way of emotional response.• In an attempt to find out, brand new medical-grade equipment used in hospitals from America was bought• Costing about $50,000 – to• Just to look at brain activity• Found nothing going on at all with those that were playing the violent game.• The only time you'd see emotional reaction is when [people's character] would die - that's when you get some kind of impact. • We think these findings lay to bed the argument that violent video games make people aggressive.Nobody's got experience of massacring people with machine guns except one or two individuals, perhaps. I certainly don't know any. But lots of people watch football, lots of people have experience of that. Think of the World Cup - we watched some footage of England fans watching that, and they went from being full of national pride and joy to deteriorate rapidly to dejection at the end.With the sports games, it's like watching someone react like you'd expect them to when they were watching England. The highs and the lows, you know.What is interesting is when someone commits a foul on purpose. There's all this activity in the brain before they execute it. It's pre-meditated aggression, and leads onto a good point; if you compare that to a kill in a violent game, and we were using Gears Of war 2, there's nothing there. In football, the whole brain lights up like a Christmas tree. Our argument is that people can relate to the consequences of things that mimic real life - which a kill in Gears Of War 2 doesn't appear to do. People know violent video games aren't real.There's a big group of psychologists in America that do research on violent games - but if you look at it, it's very poor. They don't use good procedure or good equipment, and they sort of set out to prove video games make people aggressive.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with NGOjunyi of the opposition team. I would like to ask you for your definition of a good equipment. You mentioned that the brand new equipment used to look at brain activity cost about $50 000. May I ask if you are trying to say that a good equipment should be one that is expensive and costly? Also, not having much emotional response during the game, does not show or prove that you will not have any emotional response or develop any aggressiveness after the game. To add on, I would like to clarify that in soccer video game when you tackle an opponent, your main aim is to get the ball, however when you play a violent game, when you fire a shot, your main aim is to kill. Which one is more aggressive? Obviously, the violent game. Thus I would like to reaffirm that violent computer games are indeed responsible for aggressive behaviour in teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to humbly disagree with NGOjunyi. Although you may have done your research but I want to ask how credible your research is. “A big group of psychologists” you mentioned in one of your sentence. I would like to ask you, who are the psychologists involved? Is it two or three, are they experts? Where do they come from or the department they are in? Since you never mentioned those, I think that it is probably a biased statement and not entirely valid. How do you know that the psychologists are experts when they are probably not? Thus, the research carried out will definitely have different results if the psychologists have different status.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

Most people in general give rare events such as teenage shootings to 'justify' that violent computer games are responsible for aggressive behavior in teenagers and that scientist researched effects on their brainsFirstly, how can people make such a haphazard conclusion just by a few rare cases? Maybe these teens have emotion stress or were aggressive to begin with. Of course it could give an idea of what they could do, but does not cause the behaviour as it is their choice.Secondly, researched effects on their brains after a period of them playing video games might be due to the increase in violent ideas in their minds. This does not link to the topic at the least as their thinking does not represent their actionsThe general evidences that are given to 'prove' the above statement are too vague(not to mention not substantial enough) to be taken into account and I thus strongly disagree with the above statement
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

Any person who is unable to grasp that violent themes/plots in a game are purely fictional is already mentally unstable, so no, violent video games are not to blame for aggressive behavior.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

If you're going to down vote this, at least have the decency to make an argument trying to refute it.