Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I think that violent video games are the cause of aggressive behaviour in teenagers as there can be many other factors that lead to aggressive behaviour. Teenagers are the people of an age group that is easily influenced or pressured by peers, to the extent that they even trust their peers more than their family. Also, as they mature, they start to form personal opinions on how they view the world and what kind of person they want to be, a person that they view to appear 'cool' or 'beautiful' in the public eye. They also get influenced by what they like to do so that they feel good and happy about themselves, following trends or pressured to think, act and look alike their friends so as to 'fit' into the clique. So, every individual clique would have their own stand on subjects such as fashion, personality, mindset and thinking. This is all based on a study conducted by several marketers and The report says that 81% of teens (13-17) surveyed described themselves as happy. Teens responded that their relationships with friends and their own abilities and their on line profiles were three areas where they were most happy. Just over half of respondents admitted to worrying about their looks and 50% said looks are very important in terms of respect.While these may seem like typical teenage responses, some other areas could be termed atypical. The biggest influences on a teen's self image was a boyfriend/girlfriend (84%) or their religion (82%). Friends were also important (79%) but magazines were not (only 38%) and neither were advertisements (33%). While some teens are influenced by magazines, television or movies, it seems that the key in gaining teens' trust is to win over their friends. Based on a few of the phrases that the Entertainment Software Rating Board (ESRB) uses to describe the content of several games in the Grand Theft Auto series, one of the most popular video game series among teenagers:Blood and gore, Intense violence, Strong sexual content, Use of drugs; Violence in video games is common. More than half of all video games rated by the ESRB had violence, including more than 90% of those rated as appropriate for children 10 years or older. The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to have violent content.In an article appearing in the Review of General Psychology in 2010, Dr. Christopher Ferguson of Texas A&MInternational University argued that many studies on media violence measure aggression in ways that don't correspond with real-world violence.Even more important, these associations don't prove cause and effect. He also cited data from federal criminal justice agencies showing that serious violent crimes among youths have gone down since 1996, even as video game sales have soared.Other researchers have challenged the connection between violent video game use and school shootings. They note that most of the young shooters had signs of anger, mental illness and aggression before the shootings, and that these factors made them more likely to commit violence. So it's harder to accept that playing violent games is a direct cause of violent behavior. When the U.S. Secret Service and Department of Education looked at targeted school violence, they cautioned that no particular behaviour, including interest in violence, could be used to produce a “profile” of a likely shooter.In conclusion, Video games are not responsible for aggressive behaviour in teenagers. Aggressive behaviour in teens all boils down to influence from negative peer influence. I am not saying that video games are completely not to blame for such results in a teen. However, the choice of whether to follow the negative example all depends on a teen's self conscience and choice, whether wise or not and video games are just like a bait that is unintentionally hung upon a hook that was only meant for entertainment and there never was an intention for it to brainwash the teen into a violent character.