Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to humbly disagree with Kelvinstudent. Though there are other factors that will lead to aggressive behavior, violent video is one of them. The debate motion states that, “Violent video games are responsible for aggressive behavior in teenagers.” This debate motion suggests that violent video games causes aggression in teenagers and it does not state the extension of “responsibility”. Thus, I feel that the “responsible” here does not entirely mean that video games are the main cause of aggressive behavior. There may be many more factors and I believe that one of them has to do with violent games. You said that “Violence is not a new habit or trend in society. It has existed for thousands of years and cannot be entirely responsible for teen violence. “But isn’t the debate motion talking about aggressive behavior? The words “aggressive” and “violent” are two different words. The word “Aggressive” means behaving in a threatening way, ready to attack. The word “Violence” means that physical behavior that is intended to hurt or kill somebody. From this, I feel that aggressive behavior is only a threaten, harsh and crude words struck at another person or gestures that is ready to attack but have not strike yet. Violence is when a person has already struck another. Thus, I feel that this sentence is not really valid. The National Coalition on Television Violence reported there has been a consistent increase in the number of violent themed video games. These games increased from fifty three percent in 1985 to eighty two percent in1988 (Cesarone, 1994). The agreement amongst researchers on television violence is that there is a significant increase from 3% to 15% in individuals' aggressive behavior after watching violent television (Cesarone, 1994). This suggests that after the number of violent video games increases so does the number of aggressive behavior in teenagers.Violent video game playing has long been known to increase aggression. This study, conducted by Brad Bushman of The Ohio State University and Bryan Gibson of Central Michigan University, shows that at least for men, ruminating about the game can increase the potency of the game's tendency to lead to aggression long after the game has been turned off.The researchers randomly assigned college students to play one of six different video games for 20 minutes. Half the games were violent (e.g., Mortal Kombat) and half were not (e.g., Guitar Hero). To test if ruminating about the game would extend the games' effect, half of the players were told over "the next 24 hours, think about your play of the game, and try to identify ways your game play could improve when you play again."Bushman and Gibson had the participants return the next day to test their aggressiveness. For men who didn't think about the game, the violent video game players tested no more aggressive than men who had played non-violent games. But the violent video game playing men who thought about the game in the interim were more aggressive than the other groups. The researchers also found that women who played the violent video games and thought about the games did not experience increased aggression 24 hours later.This study is the first laboratory experiment to show that violent video games can stimulate aggression for an extended period of time. This also suggests that violent video games are responsible of aggressive behavior since the ones that did not play violent video games had a sane state while the other group that played violent video games became aggressive after that. Thus, I feel that violent video games are responsible for causing aggressive behavior in teenagers.