Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

i honorably agree that Violent computer games are responsible for aggressive behavior in teenagers.Excessive violence in video games has many significant negative effects on children and teenagers. The nature of today's gaming market doesn't seem to help the situation at all. Every year, hundreds of new games are released into stores, adding to an already abundant library of blood and gore, which leads to a decrease in the price of previous years' games. In addition, since the price of CDs and game related hardware is on the decline, it is becoming easier and more economical for children and teenagers to play these games in the comfort of their own home, instead of paying hourly fees at Local area network gaming centers. The latter allows gamers to spend much more time in front of their consoles, since they are shielded from the common distractions of PC rooms. By combining the latter reality with the fact that violent video games are the most popular type of games among children and teenagers, we can see that this is an ever growing problem (Bushman, 2005). On the 11th of March 2009, Tim Kretshmer in camouflage, hijacked a car, and then took out his 9mm baretta unleashing a shooting rampage, killing 15 of his classmates in his school in Wennenden, Germany. This scenario is eerily similar to the video game "Far Cry 2", where the main character also uses camouflage as attire and goes around in his car shooting and killing people. Investigations of the incident revealed that 6 hours before the "massacre", Kretshmer had just finished playing a marathon of "Far Cry 2" under the user name "Jawspredator1". Three major negative effects are manifested in the majority of gamers who play violent video games. To begin with, gamers show a weakening in their pro social behavior, which include poorer relationships and drug related problems. Secondly, users start to exhibit violent behavior which can manifest itself in their thoughts or physically. Finally, desensitization, the loss of proper response to violent images, also lurks behind these games.violent video games are most infamous for triggering both aggressive feelings and behavior. The proverb "violence breeds violence" best describes the results of numerous studies. Research has shown that teenagers are more likely to kick, fight and hit their peers due to playing violent video games for as low as 13 hours of gaming per week. Increase in quarrels between students and their teachers have also been observed (Harding, 2009). In one study, secondary students were divided into 2 groups. One group was allowed to play violent video games for 25 minutes, before being released to the play ground for recess. The second group of students played for 25 minutes adventure and puzzle games that lacked any violent scenes or elements whatsoever . After being let out, their actions were recorded. Over the course of the study, the researchers discovered that some teenagers actually yelled more often, were more physical with one another (pushing, kicking etc...) and even got into more fights than those who played the non violent games (Ihori et.al. , 2007).From these information we can conclude that how harmful is violent game.it enable aggressive behavior , anti social in teenagers. it also encourage violent behavior such as kicking fighting more often. this could "corrupt" those teenagers mind as they are still young , and if this continue for a long period of time, there would be heavy consequences to pay.thus i believe that Violent computer games are responsible for aggressive behavior in teenagers