Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

i would like to humbly agree that violent game are responsible for aggressive behavior in teenager. Everyone deals with stress and frustrations differently. However when action is taken upon the frustration and stress, and the action is taken out in anger and aggression, the results may be very harmful to both the aggressor and the person being aggressive against, mentally, emotionally, and even physically. Aggression is action, i.e. attacking someone or a group with an intent to harm someone. It can be a verbal attack--insults, threats, sarcasm, or attributing nasty motives to them--or a physical punishment or restriction. Direct behavioral signs include being overly critical, fault finding, name-calling, accusing someone of having immoral or despicable traits or motives, nagging, whining, sarcasm, prejudice, and/or flashes of temper.The crime and abuse rate in the United States has soared in the past decade. More and more children suffer from and are being treated for anger management than ever before. Now, one can't help but to wonder if these violent video games are even playing a slight part in the current statistics.i would like to emphasis on this point.violent game is a game where people kill their opponent and earn point. For those aggressive teenagers, when playing this type of violent game, they can kill and earn point to their heart content. these aggressive people enjoy the bloody scene and gun shot of that violent game.Normally if these opponent in that game died, they would revive again wheres in the real world , such things would never happen.these would give those aggressive teenager evil thoughts of how to harm the person cruelly like how he kill his opponents in the violent game.Calvert and Tan compared the effects of playing versus observing violent video games on young adults' arousal levels, hostile feelings, and aggressive thoughts. Results indicated that college students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a post test than those who had played a nonviolent game do. A study by Irwin and Gross sought to identify effects of playing an "aggressive" versus "non aggressive" video game on second-grade boys identified as impulsive or reflective. Boys who had played the aggressive game, compared to those who had played the non aggressive game, displayed more verbal and physical aggression to inanimate objects and playmates during a subsequent free play session. Moreover, these differences were not related to the boys' impulsive or reflective traits. Thirdly, Kirsh also investigated the effects of playing a violent versus a nonviolent video game. After playing these games, third- and fourth-graders were asked questions about a hypothetical story. On three of six questions, the children who had played the violent game responded more negatively about the harmful actions of a story character than did the other children. These results suggest that playing violent video games may make children more likely to attribute hostile intentions to others.From what kirsh investigation, even pure and innocent children could fall inside the violent game"trap" and thus making children more likely to attribute hostile intentions to others.violent game could encourage a non aggressive person to a aggressive person. what about those who are already aggressive and after playing those violent game, it could enable their behavior to be more aggressive.Thus i strongly agree that Violent computer games are responsible for aggressive behavior in teenagers .