azza1625/createdebate-arguments huggingface dataset:
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent video games are responsible for teenage violence.Many teenagers plays video games. They will stay up all night and try to go up a new level and usually they will not rest until they reach their goal. There has also been cases where the gamer refuses to eat with their family and take very short baths so that they have more time to game. This affects their mental and physical health. Without proper food and rest, the gamer will be weaker and emotionally unstable as he/her is often tired. The gamer will get sick more often and hence they will miss many days of school. Usually these people will spent their time on the computer instead. That increases the time gamers spent on the computer. Their academic results would drop drastically too. Their parents would be disappointed in them and most likely nag or scold them. The gamers too, might be disappointed in his/her own self. This will lead to many stress and frustrations as the gamers are already addicted to the game and cannot stop playing.Everyone deals with stress and frustrations differently. This happens usually after the game character has been defeated or other players around the world has offended him/her in a way or another. However when action is taken upon the frustration and stress, and the action is taken out in anger and aggression, the results may be very harmful to both the aggressor and the person being aggressed against, mentally, emotionally, and even physically. Aggression is action, i.e. attacking someone or a group with an intent to harm someone. It can be a verbal attack--insults, threats, sarcasm, or attributing nasty motives to them--or a physical punishment or restriction. Direct behavioural signs include being overly critical, fault finding, name-calling, accusing someone of having immoral or despicable traits or motives, nagging, whining, sarcasm, prejudice, and/or flashes of temper. The crime and abuse rate in the United States has soared in the past decade. More and more children suffer from and are being treated for anger management than ever before. As gamers meet and play with other gamers from the world, They will not know who they are playing with hence they will not know if the person is easily offended or not. Swear words are often seen on the net as a form of expression or aggression. This often leads to a quarrel on the net if the gamer is not careful with the words they are using. However, these gamers are not fearful or afraid of what might happen as they are anonymous. Which means that the other gamer will not know their particulars and hence not able to do anything to them. Even if the other gamer adds that gamer on Facebook, They will most probably be in different countries and it is not worth the money to fly to the other end of the Earth in search for the offensive gamer.Hence, i agree that violent video games are responsible for teenage violence
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree to the point that violent video games are responsible for the aggressive behavior that teenagers have. On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did, we do know that Harris and Klebold both enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively kill. The Simon Wiesenthal Center, which tracks Internet hate groups, found in its archives a copy of Harris' web site with a version of Doom. He had customized it so that there were two shooters, each with extra weapons and unlimited ammunition, and the other people in the game could not fight back. For a class project, Harris and Klebold made a videotape that was similar to their customized version of Doom. In the video, Harris and Klebold were dressed in trench coats, carried guns, and killed school athletes. They acted out their videotaped performance in real life less than a year later. This case shows that teenagers learn from what they see and interact with, and violent video games are what caused this. This other study shows that college students also have problems that are caused by violent video games. In the second study, 210 college students were allowed to play Wolfenstein 3D, an extremely violent game, or Myst, a nonviolent game. After a short time, it was found that the students who played the violent game punished an opponent for a longer period of time compared to the students who played the non violent game. Dr. Anderson concluded by saying, "Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. It the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts." Despite the fact that this study was for a short term effect, longer term effects are likely to be possible as the player learns and practices new aggression-related scripts that can become more and more accessible for the real-life conflict that may arise.These studies have shown that aggressive behaviour are caused by the type of games they play or things they interact with.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I do agree that violent video/computer games are responsible for aggressive behavior in children and teenagers. As we see, before all this violent video/computer games were created, there was not even one case where a teenager becomes violent and dangerous to other people which can even lead to deaths of innocent people. As you see, there are some proofs that violent video/computer games are responsible for aggressive behavior in teenagers. One is that as far as we know, these violent video games are based on a reward system like when we kill 10 people, we get a bonus or when we kill 50 people and so. So, kids who are always playing violent games will soon enough get used to this reward system hence trying to apply it to real life. This is when cases where people are getting murdered by teenagers happen. An example of such cases would be back in 1999 at Colorado high school where two ordinary teens named Dylan Klebold and Eric Harris opened fire where 20 people got shot and 13 of them dead. Then, the media soon told the public that the two teenagers often played violent video games such as DOOM and others. Hence this really do prove that violent video games are responsible for aggressive behavior in children and teenagers.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I am against the statement: "Violent computer games are responsible for aggressive behavior in teenagers""As we see, before all this violent video/computer games were created, there was not even one case where a teenager becomes violent and dangerous to other people which can even lead to deaths of innocent people."There isn't any evidence of this life before video games, when teenagers committed no crimes and behaved themselves in a proper and good way. Then by logic we can most definitely assume that violence in humans, and this includes teenagers, has not been created by video games. Violent teenagers and adults are formed by society, not by DOOM. "reward system like when we kill 10 people, we get a bonus or when we kill 50 people and so. So, kids who are always playing violent games will soon enough get used to this reward system hence trying to apply it to real life."If someone applies a reward system to real life, they must have underlying mental issues. Playing games 24/7 will only affect your physical health, not your ability to commit crimes."Then, the media soon told the public that the two teenagers often played violent video games such as DOOM and others. Hence this really do prove that violent video games are responsible for aggressive behavior in children and teenagers."The point is that the media wouldn't have bothered telling you that if they had done something to help the school. They didn't focus on the poor upbringing they may/may not have had. "Hence this really do prove that violent video games are responsible for aggressive behavior in children and teenagers."In summary, statistics can be used to correlate any two factors. Like the number of successful marriages and the month in which the marriage took place (plucked it out of my head). A minority, and it is a very very small minority, of gamers are violent. The same can be said of society as a whole.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what phyllis has just said. She claimed that surveys were carried out on the topic. Although there were many results and findings, there was nothin stating who was the survey specifically conducted by. You only stated several marketing companies. But,are this really well known company or is it an unreliable company? Due to this ambiguity, the sorce may be inaccurate and untrue so i would like to disagree to your point
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to humbly disagree with the respectable speaker(nigeltham) of the proposition team. You brought up a specific case of violent games causing teenagers to behave aggressively. However, I believe that this is a case of extremity and not all teenagers would behave this way due to violent games. You cannot blindly judge the entire teenage population simply based on a single case. I think this is definitely an unfair judgement based on limited facts. Many teenagers can be exposed to these violent games but are still very disciplined in reality. Perhaps the two boys mentioned in the example were already inherent by violent nature way before the episode of actual violence, the computer games could just be a trigger to their violence but does not initiate their pre-existing violent nature.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I play video games myself. I play all types. Horror,Violence,Adventure..You name it. BUT I am NOT aggressive at all , and neither are any of my other gaming friends. In fact , I know a lot of people that game. They aren't aggressive either. I believe video games that involve fighting improve hand and eye coordination , better instincts , and they're amusing. This statement is over.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

Violent video games put ideas in children's mind that they wouldn't normally have thought of on their own. Most kids don't think about stabbing, shooting others, etc. with blood gushing all over the place. Violent games sometimes show the gamer that it's easy to solve your problems by using force. When kids play games like these the violent images/thoughts from these games can stay with them and if they idolized any of the characters from the game they might be tempted to try and imitate them in rl too. Kids really do love to imitate and can be very impressionable.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

Video games are not the only thing that contributes; tv, internet, school etc. All play apart in it. I mean that's like saying I love, I mean I really do with a Passion, love the twilight serious, but that doesn't mean I believe in vampires, it werewolves, and I certainly don't think I need to drink blood and never have to sleep. It comes down to the kids psychological makeup if they turn to violence or not.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

According to a new long-term study done by Brock university in Canada, teenagers who play violent video games over a number of years become more aggressive towards other people. That's why I agree that violent computer games result in more aggressive teens. For example, Callum Green fourteen years old teenager from Stockport, hanged himself after playing Call of Duty. In view that it will be better if teenagers stop playing such games. I believe that there a direct relationship between violent video games and aggressive behaviour
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

If a young child plays them, it creates a subconcious imprint of violence=reward. So, kill, kill, kill= level up and no killing= you get killed.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I agree that violent computer games are responsible for aggressive behaviour in teenagers. Based on a article by Anne Harding from CNN. "About 90 percent of U.S. kids ages 8 to 16 play video games, and they spend about 13 hours a week doing so (more if you're a boy). Kids in both the U.S. and Japan who reported playing lots of violent video games had more aggressive behavior months later than their peers who did not, according to the new study, which appears in the November issue of the journal Pediatrics.In the new study, Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues looked at how children and teen's video game habits at one time point related to their behavior three to six months later.The study included three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12.The U.S. children listed their three favorite games and how often they played them. In the younger Japanese group, the researchers looked at how often the children played five different violent video game genres (fighting action, shooting, adventure, among others); in the older group they gauged the violence in the kids' favorite game genres and the time they spent playing them each week.Japanese children rated their own behavior in terms of physical aggression, such as hitting, kicking or getting into fights with other kids; the U.S. children rated themselves too, but the researchers took into account reports from their peers and teachers as well.In every group, children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure. This was true even after the researchers took into account how aggressive the children were at the beginning of the study -- a strong predictor of future bad behavior."This shows that violent computer games does and will affect teenagers in having aggressive behaviour. Thus, it is responsible.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I would like to humbly disagree. Your argument states that many students play violent computer games, and they are generally violent. However, with only these two facts you cannot conclude that the violent games are the cause of the violence. Without clear evidence that the games caused the violent behaviour, we cannot conclude that the violent video games are responsible.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

Good use of research to support your point. Learning point - citing research is only valid when you connect it intelligently with your point. Keep it up.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Not responsible

I dont think so that much. I myself used to play a war game and Im not an aggressive at all. Sure i might get a little angry at times where i could be a little calm but it is a really common feeling that im sure everyone has had.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully disagree, as you yourself does not represent the entire population. You are only a tiny fraction of the entire population of gamers, thus I feel that using yourself to justify your point is invalid.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to disagree with what Star010 has said because different people would have different reactions towards computer games. Thus, you cannot say that it is a common feeling, though you are a teenager, as only a small percentage of people would feel similarly too. However, what about the larger percentage? They might not stay calm when they are angry. This is also because of their family upbringing. Some families are violent, so who can control this? As a result, you cannot say that it is a common feeling that everyone has as this a biased opinion. I think that using yourself as an example is not very good and supportive of your point.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I disagree with Star010, as different people have different personalities, different family upbringing, different religions and most importantly different reactions to different things. Thus, I don't think using yourself as an example is very convincing.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what Star010 had said. This is because the question is actually asking you whether violent video/computer games are responsible for Agressive behaviour in teenagers and children, however, you cannot disagree to the statement based on only yourself. Yes, you are also a teenager but in order to have a more credible source, you should have data and statistics that show that teenagers and children are actually not affected by it. You should not based on only yourself, that will make it unreliable because you certainly are not the total teenagers and children in this world. Thus, if you are going to only use yourself as the source, I will of course doubt the credibity of the source.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what Star010 had said. This is because the question is actually asking you whether violent video/computer games are responsible for aggressive behaviour in teenagers and children, however, you cannot disagree to the statement based on only yourself. Yes, you are also a teenager but in order to have a more credible source, you should have data and statistics that show that teenagers and children are actually not affected by it. You should not based on only yourself, that will make it unreliable because you certainly are not the total teenagers and children in this world. Thus, if you are going to only use yourself as the source, I would of course doubt the credibity of the source.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully disagree with Star010, as the person is only regarding him/her in this statement, this is only the small picture, what about looking at the bigger picture? Look at everyone around you, some might like these violent computer games and some would not. When you say that "you get angry at times where i could be a little calm but it is a really common feeling that i'm sure everyone had" i would only agree to certain extend, as sure everyone would get agitated at times, but however in my opinon the word aggressive to me is that they show violent behaviour constantly, but this statement may not be valid as there is no research or studies which say so.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to disagree with your point. Mainly because, I'm quite sure that the total population of teens in Earth could not possibly comprise of only one individual, which is you. Also you have yet to state whether your age group is in that of the age group stated in the question, which is teens. You have mentioned in your comment that you had once played war games, which means I can presume that you currently do not have interaction with such games. (USED TO) So your current state of mind is quite different from that of the current war gamers. It is unethical to use yourself as a representative for the whole population as each and every individual in the total teen population has different backgrounds, upbringing, way of reasoning and experiences. So, it is sadly unjustified for you to represent the whole teen population. Hence from these reasons, I question the soundness & credibility of your argument and hope you take these points into consideration.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I respectfully disagree with what Star010 had stated. The problem with your point of view is that you are visualizing this situation just by your own acquaintance with video games. I bear respect for your view about violent games not causing aggressive behavior but let’s face it, the fact is, just by one person’s interpretation about something, we cannot conclude that everyone has the same perception as you. We need reliable sources of information, data and statistics to back your statement up as evidence. Moreover opinions are never facts; they are just believes by a particular person. Therefore, if you choose yourself into being the source of disapproval in this debate motion, I would definitely be in uncertainty of the probability of the source.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to humbly disagree with what my honorable colleague, Star010 had said. Firstly, there has to be an evidence to support your point, perhaps a research or a study done by a group of people, concerning many surveyees. This should be done in a larger scale as different people react differently to many problems, thus considering one person's opinion or point of view may not be applicable to all people.Secondly, here is a piece of evidence to support my view. A 2001 report of the U.S. Surgeon General on the topic of youth violence made a judgment after his research on linking violent computer games and teenage behaviours. Some meta-analyses of the literature — reviewing psychological research studies and large observational studies — have found an association between violent video games and increased aggressive thinking and behavior in youths. And some casual observers go further, assuming that tragic school shootings prove a link between such games and real-world aggression.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to respectfully disagree with what Star010 has said. Everyone is different and therefore the results from violent video games may differ from individual to individual. WE are referring to the general population of teenagers that play violent video games on a regular basis. You as an individual cannot use personal experience to represent the entire teenage population that plays violent video games.You don't see scientist using personal experience for research right? And you also cannot say that "im sure everyone has had" , there is no scientific proof that all humans have like that psychologically.
Debate: Violent computer games are responsible for aggressive behaviour in teenagers
Side: Responsible

I would like to disagree with the point stated by star010. She stated that she used to play a war game but is not aggressive at all. This statement is most likely biased as it is based on yourself, your own experiences, it doesn't mean that other people may be like you. They have different minds from yours, so automatically they will think differently of things that they have done, or games that they have played. People have different opinions on it, and it may differ from yours. Thus, it is likely for your statement to be biased.