As blitzcrank, His b is arguably one of the most dreaded abilities in the entire game. One b from the right angle is enough to completely win a fight with ease.

His Ultimate d is highly beneficial against shielded targets. That combined with his b makes him an ideal choice against enchanters, and he can win the lane with ease using these abilities.

The amount of map pressure Blitzcrank can exert with his e movement speed increase, and his b, t CC abilities are unparalleled by anyone. He can even annoy the enemy Jungler by delaying his early camp and/or by setting up a death brush later in the game.

As blitzcrank, His b is probably one of the most feared abilities in the whole game. A b from the right angle is enough to win a fight with ease completely. His Ultimate d is very beneficial against shielded targets. This combined with his b makes him an ideal choice against enchanters, and he can easily win the way by using these abilities. The amount of Blitzcrank card pressure can exercise with his speed of movement e increase, and his b, t CC capabilities are unmatched by anyone. He can even annoy the enemy Jungler by delaying his early camp and/or putting in place a death brush later in the game.


Against akali, Once Akali has completed her first item, her kill pressure increases and so does her damage output. Respect her all-in pressure once she completes it.

Akali is capable of all-inning squishy champions at level 6 as she gets tons of mobility and damage thanks to her Ultimate. If she hasn't been playing aggressive before level 6, expect her to do so once she gets the level up.

Try not to give Akali kills in the early game. She is a snowball heavy champion and once she has some gold under her belt, she can easily take over the map.

Against akali, Once Akali has finished her first article, her death pressure increases and her damage release too. Respect her total pressure once she has finished it. Akali is capable of champions all hardened at level 6 because she gets tons of mobility and damage thanks to her Ultimate. If she hasn't played aggressively before level 6, expect her to do so once she has reached the level. Try not to give Akali kills in the early game. She is a heavy snowball champion and once she has some gold under her belt, she can easily take the card.


Against pantheon, When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his W.

After he hits level 6, be careful when moving back to lane if he’s not already shown. He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane.

At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions.

Against pantheon, When playing as a varied champion, try to stay as far as possible using your range advantage to harass him. Staying at maximum distance will make it difficult for him to jump on you with his W. After he touches level 6, be careful when returning to the track if he is not already shown. He can use his Ultimate R to get behind you and all of it as soon as you return to the track.


As karthus, Karthus’ Ultimate e is an excellent tool, and it can allow him to impact the map from afar.

His afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.

Karthu’s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion.

As karthus, Karthus' ultimate e is an excellent tool, and it can allow him to impact the map from afar. His afterlife alone can change the tide of a fight, especially if the enemy continues to fight near him after his death. Karthus' early play is relatively weak. This can make it difficult for him to survive the laning phase, especially when faced with a strong early champion.


As gwen, In the late game, stay with your team. Avoid moving too far away from them as the enemy may force a fight while you’re gone.

Focus the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus the same champion as the one your allies are focusing.

You can dish out a ton of damage in late game team fights with your empowered Q damage. Ensure you’re auto-attacking as much as you can to increase your Q damage.

As gwen, In the late game, stay with your team. Avoid getting too far away from them because the enemy can force a fight while you're gone. Focus the closest enemy champion in the team fights. Even with your W, you're always squishy and vulnerable to the enemy rear line. Focus the same champion as your allies focus. You can cut down a ton of damage in late game team fights with your Q-related damage. Make sure you're self-attacking as much as you can to increase your Q-related damage.


As monkeyking, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate n is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate n is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As monkeyking, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate n is up, you can look for aggressive games to try to kill the enemy. Your Ultimate n is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


Against fiddlesticks, When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.

Seek fights when Fiddlestick’s R is on cooldown because with it down his team fighting potential decreases a lot.

Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another.

Against fiddlesticks, When sitting on a goal, be sure to keep around the target in question to catch Fiddlesticks before he engages with his R. Deny his surprise engages by guiding around your team. Look for the fights when Fiddlestick=S R is about to cool down because with it his team fighting potential decreases a lot. Do not gather closely together during the dance with the enemy.


As swain, His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.

Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.

The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess.

As swain, His early play is excellent as he can completely CC and blow up an enemy target when necessary. Using the brush line will allow him to reap a lot of benefits. Level six is an excellent peak as he can now control the pace of a team struggle. He can easily be between the enemy team while treating a lot of health and regenerate a lot of health in return. The first element will allow him to spam his abilities frequently and deposit a lot of damage.


As rumble, Always look to pin him to a wall and beat him up when you get the chance. This is important towards ensuring that he can't channel his abilities.

Avoid fighting him when his Resource bar is half filled. It will otherwise make you take a lot of damage and you will get chunked out quite a bIt.

Keeping your carries safe is of paramount importance so make sure that you take him out of a fight as soon as possible.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As rumble, It is important to make sure that it cannot channel its capabilities. Avoid fighting it when its resource bar is half filled. Otherwise, it will cause you to take a lot of damage and you will be cut altogether a bit. Keeping your portages is of paramount importance so make sure to get it out of a fight as soon as possible. Keep the wave near your turn. The enemy does not have some kind of sifting potential and can easily be exposed to the ganks.


As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.

When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.

Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks.

As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will do a lot of damage to anyone touched with her in the last game. When Ezreal comes to the end of his construction, he will have incredibly low cooling on all his abilities. It's good for him because he will be able to continue to poke and harass the enemy before a team fight happens. Moreover, his E will be on a short cooling that allows him to easily escape from the skirmishes. Ezreal is awesome in the middle of the game, but he starts to fall in the last game because it will be harder for him to kill tanks.


Against elise, It’s not impossible for Elise to gank at level 2 or 3. In fact, she is very good at it. Be prepared to gank top lane at level 3 and counter her. Remember she doesn’t have much follow up after her initial use of cooldowns.

Elise doesn’t spike at level 6 like most champions as she already has access to all of her abilities. Keep this in mind when fighting and ganking. If you’re level 6 power spike is big, make sure you exploit it and gank as often as you can.

Elise can be tricky to fight alone unless you can get the jump on her. When initiating a fight, make sure you dodge the Cocoon, otherwise, she will be able to 1v1 you. If she lands it, try and escape as it will be hard for you to win against her.

Against elise, It is not impossible for Elise to ganker at level 2 or 3. In fact, it is very good at it. Be ready to gank the upper track to level 3 and counter it. Remember that she doesn't have much follow after her initial use of cooldowns. Elise doesn't have a peak at level 6 as most champions because she already has access to all her abilities. Keep this in mind when you fight and gang. If you're 6 peak power is great, make sure you exploit it and gank as often as you can. Elise can be difficult to fight alone unless you can get the jump on it.


Against mordekaiser, Mordekaiser has a healthy clear but slow clear in the early game. Try and invade him to steal away his camps to delay his first power spike.

Luckily, Mordekaiser has rather scripted ganks. Place vision around his jungle entrances to spot him leave his jungle. If you’re nearby, you could try to counter gank; but at the very least ping his position.

Once Mordekaiser hits level 6, he will find it slightly easier to gank with his Ultimate R. Try to equal his pressure by ganking as much as you can in the early game, and whenever he shows up on one side of the map, try to gank another lane or take an objective.

Against mordekaiser, Mordekaiser has a healthy but slow light in early play. Try and invade him to steal his camps to delay his first power peak. Fortunately, Mordekaiser has rather scenarized ganks. Place the vision around his jungle entrances to spot him leaving his jungle. If you are nearby, you could try to counter gank; but at least ping his position. Once Mordekaiser reaches level 6, he will find a little easier gank with his Ultimate R. Try to match his pressure by gauntling as much as you can in the early game, and whenever he shows up on one side of the map, try gank another way or take a goal.


As singed, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As singed, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As leona, Leona has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.

Staying healthy is key when playing Leona. If you get poked down, you’ll never be able to engage. When you’re waiting on your cooldowns, play safe and out of auto-attack range.

Use Leona’s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die.

As leona, Leona has an incredibly strong level 2, make sure to hit Level 2 first and look for an aggressive game. Staying healthy is the key when you play Leona. If you're piqued down, you'll never be able to engage. When you're waiting on your cooldowns, play safe and out of the automatic attack range. Use Leona, strong roaming ability to move around the map and help your allies.


As heimerdinger, His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.

He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.

His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC.

As heimerdinger, He can also continue to poach the opposition with his W and put some Q turrets in the track/round brushes to prevent everything. He can push freely until he is in the cover of his turrets Q. These turrets, when combined with his E, can allow Heimerdinger to transform an enemy gank into an easy killer for him. His ultimate R provides him with a lot of versatility. He can use his authorized Q to remove turrets and enemies, his W authorized to destroy weak enemies, and his E authorized to put a multi-man, long-range CC that can allow his team to follow his CC.


As qiyana, Level 9 will see her first ability being maxed out. This will result in a massive damage increase and immediately make her a high priority target for the enemy.

Her kit is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.

Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. She will be pretty effective in objective fights and securing picks.

As qiyana, Level 9 will have its first capability maximized. This will result in a massive increase in damage and will immediately make it a high priority target for the enemy. Its kit is superb during the team fights. It can immediately turn the tide of a battle with a well-positioned Ultimate R and help its allies to achieve crucial goals during this phase. Level 11 will be another peak for Qiyana, this time in increasing damage and reduced cooling.


Against nasus, Nasus is at his weakest in the early game. Try to deny as many stacks as possible by invading him so he is unable to scale quickly.

The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.

Nasus wouldn’t be seen on the map early, but post 6, he will start ganking a lot. Especially when he has multiple points in his W.

Against nasus, Nasus is at its weakest in early play. Try to deny as many piles as possible by invading it so it is unable to scale quickly. The more the game goes, the stronger Nasus gets. Make sure you finish the game as quickly as possible. Nasus would not be seen on the card early, but post 6, it will start to glove a lot. Especially when it has several points in its W.


As veigar, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.

Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.

Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.

Focus on just farming and poking and harassing the enemy. You’re not very strong early on.

As veigar, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure to keep the river to spot the Jungler early. Post 6, push the minion wave and walk backwards so they can't trade with you or press R on you. Stand outside the minion wave at any time. He will force them to choose between pushing and poking you. Focus on just farming and poking and harassing the enemy. You're not very early.


As sona, Very squishy during the early game which makes her quite disposable and easy to set back. She can’t do much if she gets camped in the lane.

Has no form of priority in the lane during the early game as her Q does meager amounts of damage and her W is best not used until absolutely necessary.

Missing her Ultimate R guarantees a team fight win for the enemy team and reduces Sona’s usefulness by a huge amount. Improper usage of her Passive can yield the same results.

As sona, She can't do much if she gets camped in the track. Has no form of priority in the track at the beginning of the game as her Q makes scanty amount of damage and her W is better not used until it is absolutely necessary. Missing her ultimate R guarantees a team battle victory for the enemy team and reduces the usefulness of Sona. Misuse of her passive can give the same results.


As zac, Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.

His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.

Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy.

As zac, As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy.


As seraphine, Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.

Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.

Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you.

As seraphine, Your Q will hit like a truck now, and your W will allow you to heal a lot of allies at the same time. Overall, you'll help your team a lot during the fights. Since your Ultimate R will be on a short cooldown, use it as much as you can, and don't fight without. Otherwise, you'll miss a lot of damage and CC to kill enemies. Neutral Goal fights should be your bread and butter. The fights are pretty crowded, and you can easily afflict several targets.


As camille, In the first few levels, play safe and avoid trading. Camille’s very early game damage is rather weak, so you’ll probably lose a trade vs an aggressive laner.

Once you’re level 4, you can look to fight and punish the enemy. Play around the enemies abilities to make trading easier.

Try your hardest to get kills with your Ultimate R. You can do this by requesting ganks or looking to roam and help the Mid laner. Just make sure you push the wave before leaving lane.

As camille, In the first levels, play safely and avoid trading. Camille is very early game damage is quite weak, so you're probably going to lose a trade vs an aggressive laner. Once you're level 4, you can look to fight and punish the enemy. Play around enemy abilities to facilitate trading. Try your toughest to get killed with your Ultimate R. You can do it by asking for ganks or looking to wander and help the Mid laner. Just make sure you push the wave before leaving the track.


As seraphine, Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.

She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.

Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate R off, you will increase your chances of winning the team fight.

As seraphine, Seraphine is an easy-to-learn champion. You don't need to spend so much time learning it compared to someone like Akali or Camille. She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a healing and shield with her W. This makes her a great utility champion. Her Ultimate R has the potential to hit the entire enemy team. The more you hit, the more he will go. If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight.


As ahri, Keep farming up till you get to the full build. Once that is done (or while farming), you may use the minion wave as bait and set up death brushes around it. It will allow you to catch enemies unaware with your E and burst them down before they can react.

Team fighting should be similar to the mid-game. Always look for ways to flank the enemy and take out one or two squishy members of their backline. This will also act as a signal for your team to engage, and if they don't engage, you can always use your last Ultimate charge to get out.

The fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Q.

As ahri, Once it's done (or during farming), you can use the minion wave as bait and set up death brushes around it. It will allow you to catch ignorant enemies with your E and shoot them down before they can react. Team fights should be similar in mid-game. Always look for ways to flank the enemy and pull out one or two members of their backline. It will also act as a signal for your team to engage, and if they don't commit, you can always use your last ultimate charge to get out. The fog of the war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral goal like the Baron. Also, try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q.


As xinzhao, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As xinzhao, After entering with your Ultimate R, be ready to fold and peel for your allies in the team fights at the end of the game. To make it easier to get to the enemy backline, group with your team but stay out of the way. If you're flanking a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the game at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without that will make the team fighting at the end of the game much more difficult.


Against alistar, Alistar will not hesitate to Flash over walls to start fight. Be sure to ward your flanks when sieging an objective or starting the Baron or Dragon.

Alistar’s Ultimate provides him with a ton of extra defensive stats. In team fights, don’t focus him as it will be very hard for you to kill him. Instead, try to peel back and wait for his Ultimate to end before focusing him down.

Avoid grouping very closely as a team and never stand together inside the jungle. Alistar’s basic t>e combo has a rather large AOE and you may lose the team fight if he can get a multiperson knock up.

Against alistar, Alistar will not hesitate to Flasher over the walls to start the fight. Make sure to keep your flanks by sipping a goal or starting the Baron or Dragon. Alistars Ultimate provides him with a ton of additional defensive statistics. In team fights, don't focus it because it will be very difficult for you to kill him. Instead, try to peel and wait for his Ultimate to finish before focusing it down. Avoid grouping very closely like a team and never stand together inside the jungle. Alistars basic t>e combo has a big enough AOE and you can lose the team fight if it can get a multi-person hit up.


As lulu, Lulu's early game damage, combined with the utility of her spells, makes her highly dominant in the lane. She can negate all-ins almost immediately with her W and ensure that the enemy top laner is pushed out of the lane.

Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end. She can use the ability to slow enemies down, especially the ones trying to escape from her.

The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently and deal additional damage to the enemy. The lane brushes will help her immediately.

As lulu, The damage caused by Lulu's early play, coupled with the utility of his spells, makes it very dominant in the way. It can cancel all-in-one almost immediately with his W and make sure that the high enemy's lantern is pushed out of the way. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts at the end of the enemy. It can use the ability to slow down enemies, especially those who are trying to escape from it. The first element will surely help Lulu to get out much in the way. It can spame its capabilities frequently and inflict additional damage to the enemy. The track brushes will help him immediately.


Against syndra, Syndra is strong once she has her first item as she will easily be able to push the minion wave with ease and force you under Tower.

Syndra’s main power spike early is at level 6 when she unlocks her Ultimate R.

Once Syndra has completed Luden’s Echo it will add lots of additional burst to her champions kit.

Against syndra, Syndra is strong once she has her first element because she will be easily able to push the minion wave with ease and force you under Tower. Syndra is the main power peak early at level 6 when she unlocks her Ultimate R. Once Syndra has finished Luden. Echo he will add a lot of extra burst to her champions kit.


Against ziggs, Once Ziggs gets Sorcerer’s Shows and Ludens he clears minion waves incredibly fast. Don’t leave him in a lane unattended for too long as he can kill a tower in well under a minute.

Zigg's kill threat increases at level 6 as his Ultimate R deals a consistent amount of damage if he uses it close by. Don’t let him poke you down in lane as he will use it to finish you off.

Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.

Against ziggs, Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. Don't leave him in an unattended lane for too long that he can kill a lap in much less than a minute. Zigg's death threat increases to level 6 because his Ultimate R deals a constant amount of damage if he uses it nearby. Don't let him get you down the track as he will use it to finish you. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team fight and fight with his Q. You can prevent this peak of power by not allowing him to get down and delay a team fight.


Against rengar, At level 1, Rengar may try to cheese you to get an early health lead. You can reduce his all-in potential by waiting for him to show before walking forward.

Keep the minion wave closer to your side of the map so Rengar cannot jump out of the bushes and trade with you. Furthermore, stick towards the bottom side of the lane at all times to make it harder for him to jump on you.

Once Rengar hits level 6 and unlocks his Ultimate R, he may look for the all-in. Alternatively, if he is unable to kill you, he may push the wave and try to roam with his Ultimate R. If he leaves lane post 6, make sure you ping that he’s gone to reduce the chances of him getting a successful Ultimate R off.

Against rengar, At level 1, Rengar can try to cheese you to get an early health advance. You can reduce its all-in potential while waiting for it to show before walking forward. Keep the minion wave closer to your side of the map so Rengar can't jump bushes and trade with you. Moreover, stay towards the lower side of the track at any time to make it harder to jump on you. Once Rengar touches level 6 and unlocks his ultimate R, he can look for the all-in. Otherwise, if he is unable to kill you, he can push the wave and try to wander with his ultimate R. If he leaves track 6, make sure you ping that he went to reduce the chances of getting him a success R Ultimate Roff.


As azir, When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.

Delay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.

Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins.

As azir, When there is no team fight, get in a side lane and look to divide the lateral waves of thrust and firm. Look at what your team does in case you need to move to help them at all times. Delay team fights as long as possible while you try to harass the enemy with your long range and self-attacks. Use your ultimate defensive R in team fights. Use it to protect yourself and your allies from the enemy/assassin front line.


Against camille, Camille can start ganking as soon as she hits level 2. Ensure you’re aware of the level 2 gank and do not push up too far forward in lane early on.

At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respect her all-in and do not push without vision as her Ultimate R.

After Camille has completed her jungling item, she will be incredibly strong when skirmishing. Avoid fighting her alone unless you have a clear advantage.

Against camille, Camille can start crashing as soon as she reaches level 2. Make sure you are aware of the level 2 gank and don't push too far forward in the early lane. At level 6 Camille will have access to her Ultimate R which can be deadly if you are low and overheared. Respect her all-in and don't push without vision like her Ultimate R. After Camille has finished her juggling, she will be incredibly strong during escarment. Avoid fighting her alone unless you have a clear advantage.


As zed, During the mid-game, all you need to do is look for picks all around the map. This is the time for lane swaps so it should be easy for you to get kills.

Target immobile carries as much as you can. They can't do much to save themselves and you will be able to escape using your Ultimate R.

Look for flanks on the enemy team and see if you can catch them off-guard by using the fog of war. This will make team fights really unfair for the enemy team.

As zed, During the middle of the game, you just have to look for picks all around the map. It's time for the track swaps so it should be easy for you to get killed. Still target carries as much as you can. They can't do much to save themselves and you'll be able to escape with the help of your Ultimate R. Look for the sides of the enemy team and see if you can catch them out of sight using the fog of war. This will make the team fights really unfair for the enemy team.


As neeko, Very squishy and can be easily gotten rid of if she is CC’d. This is especially true if she is going for the AD build.

Can’t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.

Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W.

As neeko, This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W.


As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.

At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.

In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.

As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool.


As kayn, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them

Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

As kayn, If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!


As leona, Level 2 is a massive powerspike for Leona. This is because her main all-in combo is unlocked at that point, and it deals a lot of damage due to her Passive, provided she has follow-up from her ADC.

Her level 6 is another significant power spike in this lane. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows her to set up her CC chain quite easily.

Boots are arguably one of the most important early game purchases for Leona. This unlocks her roaming potential, and she can terrorize other laners just by roaming around.

As leona, Level 2 is a massive powerpike for Leona. It is because its main all-in-one combo is unlocked at that time, and it deals a lot of damage due to its passive, provided it has a follow-up of its ADC. Its level 6 is another important peak of power in this way. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows it to set up its CC chain quite easily. Boots are undoubtedly one of the most important game purchases for Leona.


As talon, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As talon, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal.


Against darius, If Darius invades you, just run away. He is one of the best duelers in the game, so don’t overstay your welcome.

When fighting Darius, try to reposition so his e doesn’t hit you. Moving outside of the ring or towards him will reduce his damage output.

Try and secure objectives and gank your allies as frequently as possible. Darius will be trying to do the same,

Against darius, If Darius invades you, just run away. He's one of the best duels in the game, so don't start your welcome. During the fight against Darius, try to reposition it so that his e doesn't hit you. Moving out of the ring or towards it will reduce its release from damage. Try and secure goals and spank your allies as often as possible. Darius will try to do the same,


As rammus, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As rammus, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As fiddlesticks, Powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you can start to actively gank.

Like suggested, once you have your Ultimate R up, you should be looking to gank a lane. Every Ultimate R use should result in a kill, so make sure you’re actively looking to use it.

Fiddlesticks has good objective control thanks to his W. Make sure you take every objective when possible, and request assistance from your allies if you can’t do it alone.

As fiddlesticks, Powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you can start to actively gank. As suggested, once your Ultimate R up, you should look to gank a path. Each Ultimate R use should result in a murder, so make sure you are actively looking to use it. Fiddlesticks has good objective control thanks to its W. Make sure you take every goal when possible, and ask for the help of your allies if you can't do it alone.


As malzahar, Malzahar has great pick potential with his Ultimate R Picking off one champion could win you the game!

Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.

He can single-handed win a team fight if he can pick off a key target with his Ultimate R.

As malzahar, Malzahar has great selection potential with his Ultimate R Picking a champion could win you the game! Malzahar has a shield that will protect him from incoming damage. This increases your survival in the lane. He can win a team fight alone if he can choose a key target with his Ultimate R.


As zed, The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.

Level 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.

Level 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed.

As zed, The first item purchase will make Zed a mortal champion to manage. It should seek to wander other ways and clean kills on low-health / surstaying enemies. Level 3 is a decent power peak because Zed will now have access to its global burst combo. It can quickly go for short exchanges and runes with these abilities. It can spam them quite quickly as well as it is not dependent on the mana. Level 6 is a significant power peak for Zed. That's where it unlocks its full potential and can make games and movements to make enemies wonder what it was. It should also be able to dive low-health enemies and escape unharmed.


As poppy, Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.

Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.

Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.

As poppy, Her Q can easily be ruled out because it has a very short range. Can be easily killed if she overextends with her E. She also acts as a front line so that the enemy can flank her teammates before leaving for her. The misuse of her Ultimate R can land both her and her team in huge problems. It is especially true if the enemy team has a kind of heavy commitment that can get on her team.


As kogmaw, Very immobile which can make him a prime target for engage champions. Once engaged upon, he can do nothing unless he gets some help from his teammates.

Once his e is down, he will be useless unless he has some sort of item or numbers advantage. His e forms the core of his entire kit so if the enemy waits it out, he won’t be as effective.

When going for the AD build, his Ultimate y is next to useless in terms of both utility and damage. It also costs a high amount of mana which is really bad for Kog’Maw.

As kogmaw, Very still that can make him a primary target to hire the champions. Once engaged, he can do nothing unless he gets help from his teammates. Once his e is down, he will be useless unless he has some kind of element or number advantage. His e forms the core of his whole kit so that if the enemy waits for him, he won't be as effective.


As zed, Once he uses his W offensively, he won’t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.

His Ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.

It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage.

As zed, Once he uses his offensive W, he has no other form of escape left to him. This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to each enemy building defensive objects and peeling for their carryings. Team fighting is not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage.


As jarvaniv, Jarvan IV is a strong early game duelist so it should be easy for you to all-in your enemy regularly and keep chunking them in the lane using the lane brushes.

You will have to help your Jungler in case he is near your lane and is trying to take down the Rift Herald. The goal is to make sure that you can use your CC combo effectively regularly.

Getting your Ultimate m will help you a lot in this matchup, especially during the neutral objective fights where you can lock the enemy Jungler down with ease.

As jarvaniv, Jarvan IV is a strong early play duel, so it should be easy for you all in your enemy regularly and continue cutting them in the track using track brushes. You will need to help your Jungler in case it is near your track and try to get off the Rift Herald. The goal is to make sure that you can use your CC combo efficiently regularly. Getting your Ultimate m will help you a lot in this matchup, especially during neutral objective fighting where you can lock the enemy Jungler with ease.


Against draven, Draven is an early game monster with his g and can snowball easily if he gets an early kill thanks to his Passive.

On Draven’s first back, he will usually get an expensive AD item. If you do not buy the exact same item as him, he will always come out ahead of trades. Take note of his first item and be prepared to play safer.

At level 6, Draven will look to go for kills if he hasn’t got any already with the help from his Ultimate t. Respect his all-in potential and play safer when you’re low.

Against draven, Draven is an early game monster with his g and can snowball easily if he gets an early murder thanks to his passive. On Dravens first return, he will usually get a expensive AD article. If you don't buy the same article exactly like him, he will always come out in front of the trades. Take note of his first article and be ready to play safer. At level 6, Draven will look to go to kill if he hasn't already got one with the help of his Ultimate t. Respect his all-in-the-world potential and play safer when you're low.


As brand, Use your early game strength to poke and harass the enemy with your W as often as you can.

Post level 3, you’ll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as you’ll be vulnerable when you’re out of mana.

At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage.

As brand, Use your early play force to shoot and harass the enemy with your W as often as you can. Post level 3, you will be able to use your base combo to cut the enemy down. When trading keeps an eye on your mana bar although you will be vulnerable when you are out of mana. At level 6 your pressure to kill increases considerably. Try to play aggressive and look for killed. Make sure the enemy is infected with Blaze so that it deals more damage.


As zac, Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.

His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.

Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy.

As zac, As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy.


As milio, Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.

Make sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.

Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4.

As milio, Move towards the medium track and stay with your ADC in the medium track or shake hands with your Mid laners to prevent the enemy from taking the medium track level 1. Make sure to place the vision around the nearby tracks and targets. If you can spot the enemy moving around the map, your team may be able to collapse on them and get a free murder. Avoid moving too far away from your allies at any time. If you get caught out, the enemy may be able to take a nearby goal like Baron, Dragon, a tower or even win a 5v4.


Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her kill pressure isn’t the best, but it does increase once this ability is unlocked.

Once Morgana has Zhonya’s Hourglass, her survivability in team fights will increase. Try and fight her when her Zhonya’s is down so she is unable to defend herself.

Whenever Morgana has her Blackshield E available, it will be difficult for you to kill her as it can block CC and damage. She will only use this to block lots of damage or CC, so bait it out before committing to the all-in.

Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her death pressure is not the best, but it increases once that ability unlocked. Once Morgana has Zhonyas Hurglass, her survival in team fighting will increase. Try to fight her when her Zhonyas is downstairs, so she is unable to defend herself. When Morgana has her Blackshield E available, it will be difficult for you to kill her because he can block CC and damage.


As gragas, Avoid Gragas' Q as much as you can because it can set up ganks for his team and causes a lot of damage.

Utilize Gragas' W cooldown, which has a considerable duration and may be exploited to engage on him.

Watch out for Gragas' E which enables him to close gaps fast and it can also serve as an escape route.

Try to save your Ultimate for when Gragas uses his ultimate since, if he pushes you into his team, you could all-in with it quickly.

As gragas, Avoid the Gragas Q as much as you can because it can set up ganks for its team and causes a lot of damage. Use Gragas' W cooldown, which has a considerable duration and can be exploited to commit to it. Be careful to Gragas' E which allows it to fill the gaps quickly and it can also serve as a route of escape. Try to save your Ultimate for when Gragas uses its ultimate since, if it pushes you into his team, you could all with it quickly.


As evelynn, Evelynn starts to be harder to play in the late game as teams will be grouping together. It will be harder for her to pick off targets when they’re stacked as 5.

In the late game, enemy champions will start to build defensive items. It will be harder for you to one-shot any squishy target.

If you’re ahead, regardless of how much the enemy team groups you can pick people off with ease. Just don’t over commit to doing it and make sure you always cast your Ultimate R to escape.

As evelynn, Evelynn starts to be harder to play at the end of the game because the teams will regroup. It will be harder for her to choose targets when they are stacked like 5. At the end of the game, the enemy champions will start building defensive elements. It will be harder for you to shoot a squishy target. If you are ahead, no matter how much enemy team groups you can choose people with ease. Just don't commit to do so and make sure you always throw your ultimate R to escape.


As kayn, Quite strong with his E mechanic which allows him to gank both bot and top lane relentlessly. It allows him to get his desired Passive form with ease.

He is quite versatile and can play around what his team needs. If his team happens to have a lot of damage, he can go for the Darkin form and act as a front line for his team.

If he takes the Assassin form, he can easily one-shot targets in the enemy backline. With the E movement speed, he can quite easily run them down.

As kayn, He is quite versatile and can play around what his team needs. If his team finds himself having a lot of damage, he can go for the Darkin shape and act as a front line for his team. If he takes the form of Assassin, he can easily shoot targets in the enemy backline. With the speed of the E movement, he can quite easily bring them down.


As akshan, Akshan has the range advantage and will try to bully you down with his superior range. In the early game, only move forward to trade or secure minions so he cannot bully you for free.

Focus on keeping the wave closer to your side of the map early. This will prevent him from zoning you away from farm, and also allow you to all-in him when he walks up to the minion wave.

Your level 6 power spike is far superior to his. Keep this in mind and try to play aggressive and shut him down when you’re level 6.

A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him.

As akshan, Akshan has the advantage of the range and will try to intimidate you with its superior range. In early play, only go forward to trade or secure minions so that it can't intimidate you for free. Focus on keeping the wave closer to your side of the map early. This will prevent him from zoned away from the farm, and also allow you to all-in him when he climbs to the minion wave. Your level 6 power peak is much higher than his. Keep this in mind and try to play aggressive and close it when you are level 6. A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him.


As maokai, Once Maokai's Ultimate R gets maxed out, the enemy won't have a perfect time in the game. Maokai's team will quickly capitalize on his CC, though.

His tankiness is massive during the late game. His Passive won't let him die while he dives the enemy backline, deals damage of his own to them, and ensures they can't join the fight.

He is decent during late-game fights as his W, and Q can easily CC a high priority target and prevent them from joining fights. This gives time to his allies to damage the other enemies or collapse on the CC'd target.

As maokai, Once Maokai's Ultimate R is exhausted, the enemy will not have a perfect time in the game. Maokai's team will quickly capitalize on its CC, however. Its tankness is massive during the last game. His Passive will not let him die while he plunges the enemy's rear line, inflicts damage on them, and ensures that they cannot join the fight. He is decent during late fighting like his W, and Q can easily CC a high priority target and prevent them from fighting. This gives his allies time to damage the other enemies or collapse on target CC'd.


As thresh, As soon as Thresh gets to the lane, the race for level two ensues. This is because Thresh's level two is devastatingly strong and can immediately get him a kill.

Level 6 is another massive power spike. This is because he can slow multiple targets easily and easily trap an isolated target within the walls and prevent them from escaping.

Getting his Mobility boots will be another massive power spike. This will be quite beneficial and will allow him to roam around quite effectively as his kit allows him to do so.

As thresh, As soon as Thresh arrives on the track, the race for level two follows. That's because the level two of Thresh is devastatingly strong and can immediately get him killed. Level 6 is another massive power peak. That's because it can slow down several targets easily and easily trap an isolated target in the walls and prevent them from escaping.


As kled, Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.

Kled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.

Since all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well.

As kled, Kled's Passive is highly underestimated, but it will make all the difference in the game now. He can use it to absorb so much damage without risk of dying, and he can quickly get up if Skaarl runs away. Kled will have its construction almost finished now. This means that he will be tanky, as well as flattening heavy amounts of damage. Anyone getting caught by him will probably die. Since all his abilities will be maximized at this stage, Kled will be huge in the game. His ability to disrupt the ranks of enemy teams will be phenomenal, and he can easily peel for his wears as well.


As neeko, As this is a poke matchup, you mustn’t let Neeko push you into your tower otherwise you will struggle to survive. Try to match Neeko's pushing power by auto-attacking minions and dodging their poke.

You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Make sure you hit level 2 at the same time as Neeko, as they’re way stronger than you at level 2 and by hitting level 2 before or at the same time, you’ll have a better chance at fighting back.

Try to adapt your positioning as much as possible. Don’t stand too far forward because she will easily be able to hit you with her Q or E. Always stand in a position where you can play aggressively and apply a mental threat to Neeko

As neeko, As this is a poke game, you have to let Neeko push you in your lap otherwise you will have trouble surviving. Try to match Neeko's thrust power with automatic attack minions and avoid their poke. You're weaker than them every time they have their Ultimate Up. If you're in danger of dying, always remember at level 5 so you won't be killed when they hit level 6. Make sure you hit level 2 at the same time as Neeko, because they're much stronger than you at level 2 and hitting level 2 before or at the same time, you'll have a better chance of fighting back. Try to adjust your positioning as much as possible.


As karma, Her 2nd ability will be maxed out at level 13. Depending on the maxed ability, she will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins.

Karma will have multiple items completed during this stage of the game. This will allow her to dish out a lot of damage while peeling for her carries at the same time.

Her poke damage will be pretty significant during the late game, and that ability will be up quite frequently. This means her DPS will be through the roof, which is highly beneficial for her team.

As karma, Its 2nd ability will be maximized at level 13. Depending on the maximum ability, it will be able either to CC enemies frequently while regenerating HP or easily protect its team from enemy poke and all in. Karma will have several completed items during this stage of the game. This will allow it to flatten a lot of damage while peeling for its ports at the same time. Its poke damage will be quite significant during the end of the game, and this ability will increase quite frequently. This means that its DPS will be across the roof, which is very beneficial for its team.


As xerath, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As xerath, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As ziggs, As Ziggs gets more items, he will be causing a lot of mayhem in terms of damage. This means that Ziggs can easily poke enemies out to make the team fights massively unfair for the enemy.

Once Ziggs gets three points in his Ultimate R, he will deal massive amounts of damage in a huge area during team and objective fights. Fighting in clumped areas will give a tremendous advantage to Ziggs as well, especially when it comes to Dragon and Baron fights.

Ziggs is quite good at taking towers quickly, but as he gets more items, he will completely decimate them with his Passive empowered auto-attacks. After that, he can just chunk the building out with his W, which means that the enemy can't do anything to defend their tower. This is quite beneficial if Ziggs' team is losing and he wants to split push.

As ziggs, As Ziggs gets more items, it will cause a lot of chaos in terms of damage. This means that Ziggs can easily fight against enemies to make the team massively unfair for the enemy. Once Ziggs gets three points in his Ultimate R, it will inflict massive amounts of damage in a huge area during team and goal fighting. Fighting in the nested areas will give Ziggs a huge advantage too, especially when he comes to Dragon and Baron fights. Ziggs is good enough to take turns quickly, but as he gets more items, he will completely decimate them with his passive self-attacks. After that, he can just cut the building with his W, which means that the enemy can't do anything to defend their turn.


As rumble, At level 9, he will max his first ability. His trading power will intensify once he hits this level.

Similarly, Rumble will unlock his Ultimate at level 11. This will allow him to go for more trades and its damage output will be a little higher.

Teams tend to start grouping during the mid-game. This is good for Rumble, as his Ultimate makes him a good team-fighting champion.

As rumble, At level 9, he maximizes his first ability. His trading power will increase once that level is reached. Similarly, Rumble will unlock his Ultimate at level 11. This will allow him to go for more jobs and his damage release will be a little higher. The teams tend to start regrouping in the middle of the game. It's good for Rumble, because his Ultimate makes him a good team champion.


As quinn, Yet again, Quinn doesn’t really spike at level 16 as her Ultimate R is a utility tool rather than a pure damage tool.

Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage.

Thankfully, the more items Quinn gets, the more of a problem she will be for the enemy team. As long as she looks for picks with her team, she should be okay in the late game.

As quinn, Once again, Quinn does not really point to level 16 as his Ultimate R is a utility tool rather than a tool of pure damage. Quinn starts to fall into the later parts of the game as the enemies will buy items that offer them additional protection against his damage. Fortunately, the more Quinn articles gets, more than one problem it will be for the enemy team. As long as she is looking for choices with her team, she should agree in the end of the game.


Against jax, Aim to trade when Jax has used his e as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness.

Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.

After level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him- especially if he’s been able to stack his auto attacks on minions beforehand.

Against jax, Aim to trade when Jax has used his e as it will block the basic attacks. He has a long cooldown, so make sure to exploit his weakness. Jax does not have a build-in support and is melee. If you have the advantage of reach, try poke and harass him as much as possible to prevent him from searching for all-in. This will also force him to burn through his potions quickly. After level 6, each third car will provide extra magic damage. Do not engage in extended trades with him- especially if he was able to stack his auto attacks on the minions in advance.


As soraka, Consider investing in healing reduction items or abilities to counter Soraka's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.

Maintain the minion wave closer to your side of the map. This encourages Soraka and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.

Take advantage of windows of opportunity to detach from your ADC and harass Soraka when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.

Be aware that at level 6, Soraka's ultimate ability, Wish, can be used to heal her allies across the map. It's important to ping and communicate with your team when Soraka hits level 6, so they can be cautious and adjust their play accordingly.

As soraka, Consider investing in healing reduction items or abilities to counter Sorakah's maintenance. This can help reduce their ability to heal and trade effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map. This encourages Sorakah and their ADC to expand, creating opportunities for your gank jungler and potentially secure instigators' murders or spells. Take advantage of the windows of the opportunity to detach your ADC and harass Soraka when they have used one of their abilities. This disadvantage in the trades, because they have less ability to exchange effectively. Be aware that at level 6, Soraka's ultimate ability, Wish, can be used to heal his allies across the map. It is important to pin and communicate with your team when Sorakah reaches level 6, so that they can be cautious and adjust their game accordingly.


As pyke, Pyke is a highly mobile champion thanks to his W and E. This allows him to escape sticky situations pretty easily.

Is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold.

Pyke’s Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they’re somewhat healthy.

As pyke, Pyke is a very mobile champion thanks to his W and E. This allows him to escape sticky situations quite easily. Is one of the richest Supports in the game thanks to his Ultimate R that can earn him extra gold. Pyke. Ultimate R is a performance that can be a valuable asset in team fighting that you can kill the enemy when they are a little healthy.


Against yasuo, Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.

Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team.

CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down.

Against yasuo, Avoid grouping too closely if the enemy has several knock-ups as this will allow Yasuo to get a very good Ultimate Roff. The grouping but not standing on each other will reduce the effectiveness of his Ultimate R. Do not fight in the jungle because it will be easier for Yasuo to land his Tornado to hit and follow him with his Ultimate R. Fighting outdoors will make the team fight more effective for your team. CC is your best friend in team fighting.


As lillia, Your goal in the early game is to gain as much gold and XP as quickly as you can. Power farm and gank lanes that are over extended to increase your gold income.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies get kills.

As lillia, Your goal in the early game is to win the most gold and XP as quickly as you can. Power farm and gank the ways that are too wide to increase your gold income. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Your Ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies get murders.


As akshan, This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.

Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.

If you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies.

As akshan, You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooling time, to make sure you use it quite frequently. It will certainly help you cut off enemies who have already taken damage. If you have allies who have CC integrated into their kit, try to stay close to them. You should always focus on target CC'd and kill them when you get a chance. Also, if the enemy has a murderer, try to shade them and see if you can get the murder on them if they assassinate your allies.


As taliyah, Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.

Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.

The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.

As taliyah, This is particularly true at the beginning of the game. Her Ultimate R has the probability of having her entire team killed if it is inappropriately used. She is also very vulnerable when her C is broken. The ground engineer on her Q can easily allow her drags to play in the middle of the track as she can continue to block her enemies with continuous Qs.


Against renekton, Renekton is an early game dominant champion. Expect him to play aggressive and go for kills.

Whenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered e or e off on you. Avoid fighting when he has tons of Fury too.

Do not underestimate Renekton range with his Dash e. He can use it on the minion wave to close the gap and trade with you.

Against renekton, Renekton is an early dominant champion of the game. Expects that he plays aggressive and goes to kill. Every time Renekton is above 50 Fury, his next ability will be empowered. Stay at a maximum distance so he can't get an e or e empowered on you. Avoid fighting when he has tons of Fury too. Don't underestimate Renekton's reach with his Dash e. He can use it on the minion wave to close the gap and trade with you.


As pantheon, Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. It won't provide any utility whatsoever.

Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map and can set up death brushes in the Jungle.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.

As pantheon, Level 16 is not as big as a peak that it will only increase the damage of the capacity and reduce the cooling. It will not provide any utility. Most of its capabilities will be maximized during this phase of the game. It can look for peaks all around the map and can set up death brushes in the jungle. Pantheon is quite tanky in the late game and can dry tons of damage as well. Its E and W allow him to quickly choose targets without taking any damage in return.


Against kindred, Kindred will be trying to get as many stacks as possible. If you’re on the same side of the map when one spawns, take a detour to kill the camp so she is unable to get the stack.

As she is a ranged champion, you need to be careful when trying to duel her as she can use her range advantage and Q to kite you. Unless you get the jump on her, think twice when attempting to duel her.

Kindred has the ability to solo objectives with ease. Unless you can take them first, make sure you keep the Dragon warded at all times so you can spot her before she secures the objective.

Against kindred, Kindred will try to get as many piles as possible. If you're on the same side of the map when you're spawning, take a detour to kill the camp so that it's unable to get the pile. As it's a varied champion, you have to be careful trying the duel because it can use its range advantage and Q for you kite. Unless you get the jump on it, think twice when you're trying to duel. Kindred has the objective solo ability with ease. Unless you can take them first, make sure you keep the Dragon permanently so you can spot it before it sets the goal.


As poppy, Her early game is weak as she lacks a reliable range, and her kit relies on the enemy mispositioning in the lane. She will have to play it out safely and use her Passive extensively.

Level six is a pretty good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be or use it defensively in some instances.

The first item component will allow her to deal more damage and survive all-ins easily. It should increase her overall skirmishing power.

As poppy, Its early play is weak because it lacks a reliable range, and its kit is based on the enemy's wrong position in the track. It will have to play it safely and use its Passive widely. Level six is a pretty good tip as it can now disrupt fighting with ability. It can also extend the CC to an enemy if necessary or use it defensively in some cases. The first element will allow it to inflict more damage and to survive easily.


As shaco, After going in with your Ultimate l, be prepared to fall back and peel for your allies ith your x in late-game team fights.

Look for picks in the later stages of the game. If you can pick someone off, you should rotate to the Baron or Elder Dragon.

Keep a constant eye on which primary objective is spawning next and ensure you ward them half a minute in advance. Do not split, push or go on the opposite side of the map when a significant objective is up or about to spawn.

As shaco, After entering with your Ultimate I, be ready to fold and peel for your allies ith your x in the team fights at the end of the game. Look for picks in the later stages of the game. If you can choose someone, you should turn to the Baron or the Old Dragon. Keep a constant eye on what main goal is then spawning and make sure to keep them half a minute in advance. Do not divide, push or go to the opposite side of the map when an important goal is high or about to spawn.


Against malzahar, Malzahar isn’t very strong in the early game. You can abuse this by poking him down and forcing him to recall early.

Once Malzhar hits level 6, his kill pressure increases thanks to his Ultimate R. Make sure you keep the river warded so you can spot his Jungler before they gank your lane as Malzhar isn’t really able to kill anyone alone.

Once Malzahar gets an item, his ability to push the wave will become obnoxious. Try your hardest to push the wave back as much as possible so he is unable to roam for free, or take your Tower early.

Against malzahar, Malzahar is not very strong in early play. You can abuse this by getting him down and forcing him to remember early. Once Malzhar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river under surveillance so that you can spot his Jungler before they inflate your way like Malzhar is really not able to kill anyone alone. Once Malzahar gets an article, his ability to push the wave will become heinous. Try your hardest to push the wave as much as possible so that he can't wander for free, or take your turn early.


As varus, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Constantly push and poke the enemy with your abilities. Once they’re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As varus, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Push and constantly push the enemy with your abilities. Once they are low, you can look for an aggressive all-in. However, while the murders are pleasant, your goal is to poke and not commit to fight. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


As nasus, Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.

Nasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.

His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will.

As nasus, Nasus will have a massive amount of piles during this phase of the game. This can easily allow him to carry a single enemy blow that are relaxed by the enemy team. Nasus' tankness will be a strength to count with as he won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front lining. His main power point is during this phase of the game, as he will have several items, multiple piles, and will be able to go openly all-in and choose enemy champions out of his will.


As neeko, Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.

Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.

The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.

As neeko, Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. Its early play is pretty decent because it can get the enemies out of the range. Its E will be empowered if it can properly manipulate the minion wave. The first component will allow it to spam capabilities and not lack mana. It will also allow it to do a lot of damage in the way.


As gragas, Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.

At level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.

During the mid-game, the enemy will be busy swapping lanes and setting vision. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives.

As gragas, Once Gragas succeeds in reaching level 11, it will have two points in its Ultimate R. This means that it can initiate fighting and move key enemy targets much more frequently. At level 9, Gragas will have its first maximum ability. This is really beneficial for it because the increase in damage will really help it to duel. This is especially true if Gragas goes for full AP construction. During the middle of the game, the enemy will be busy exchanging tracks and defining the vision. However, as laner, it will use this ability to the maximum potential during the fight around landlocked areas and neutral objectives.


As nilah, Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.

At level 6, her all-in increases dramatically. Keep your distance to limit her all-in potential.

Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.

Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.

As nilah, At level 6, it increases considerably. Keep your distance to limit its all-in-one potential. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in-one potential and keep you safe. Your goal is to keep them down. Try to avoid going for extended jobs because they will often win these.


As udyr, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As udyr, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As veigar, Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.

Post-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.

Level six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R.

As veigar, Veigar is relatively weak at the beginning of the game, and he should focus on trying to e and stack his passive when possible. His n will be useful to try to prevent all-in. After six, he will have access to all his basic abilities. It's huge for him as he can now CC enemies and then combo them with his r & e when possible. Level six is a significant peak of power as it gives him access to his finishing ability. Now he will just have to focus on throwing the enemy into the track before decimating them with his Ultimate R.


As sylas, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As sylas, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free.


As caitlyn, Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Q so it fast pushes the wave and hits the enemy at the same time.

After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning.

Consume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy.

As caitlyn, Use your early play advantage to push the wave regularly and get additional turn and gold plates. Use your Q to quickly push the wave and hit the enemy at the same time. After getting the first turn in the track, turn to the medium track and take more turret plates or get the outer tower. This will open the map and increase your chances of winning. Consume your Passive Headshot on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy.


As elise, Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.

Look for picks with your E. CC’ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.

Avoid splitting up. You need to stick with your team in the late game to win. Elise isn’t that good unless she’s ahead in the late game.

As elise, Peel for your team in team fights. Keeping them alive and using your E to protect them and keep them alive is important. Focus the closest champion to your wearer to make them easier to kill as well. Look for choices with your E. CC. Catching them out of the position will make it easier to win late team fights: especially if your allies are nearby. Avoid separating. You have to stay with your team in the late game to win. Elise is at this point unless she advances in the late game.


As monkeyking, If Wukong falls behind, it will be really hard for him to get back into the game. Wukong relies on being a nuisance and getting an early lead to take over the map.

His y is his only real disengage tool. Once that is down, or if he misuses it, his enemies can easily kill him in lane.

If Wukong falls behind, he can build tank, but he will deal little to no damage in a team fight. Keep this in mind, but be prepared to adapt.

As monkeyking, If Wukong falls behind, it will be really difficult for him to get back into the game. Wukong expects to be a nuisance and get an early advance to take control of the card. Its there is his only real disengagement tool. Once it is down, or if he abuses it, his enemies can easily kill him in the way. If Wukong falls behind, he can build a tank, but he will only do little or no damage in a team fight. Keep this in mind, but be ready to adapt.


Against twitch, After recalling, Twitch can enter the lane in stealth with his s. Avoid pushing up too far when you know Twitch has just backed as he may pop up and go for a favourable trade.

Twitch benefits from extended trades. Try to go for short bursty trades over long ones with him when possible.

If Twitch has pushed the wave and left lane, he is either trying to bait you forward and go for a trade, or he has gone to the mid lane with his Support. Have consistent vision around your lane so you know what he’s doing and where he’s going.

Against twitch, After recalling, Twitch can enter the stealth track with its s. Avoid pushing too far when you know that Twitch has just supported as it can appear and go for a favorable trade. Twitch benefits from prolonged trades. Try to go for short trades bursts on long with it when possible. If Twitch pushed the wave and left the way, it is either trying to lure you and go for a trade, or it went to the medium track with its Support. Have a coherent vision around your way so that you know what it is doing and where it is going.


As xerath, Xerath's level 6 is compelling as he can snipe targets from a long-range in both his or some other lane. The damage output will increase along with items, so it will only make him more powerful.

More points in his p will result in more damage being dealt to enemy targets. Slowing the target with hiss 2 would be optimal to guarantee a p hit on the enemy.

Xerath's first item component purchase will give him two advantages. First, he will wave clear very quickly (which is vital to roaming around). Second, he will be able to use his abilities more times as he will have an increased mana pool.

As xerath, Xerath's level 6 is convincing since it can sniper targets of one long range at a time in its track or in another. The output of the damage will increase with the items, so it will only make it more powerful. More points in its p will result in more damage to enemy targets. Slowing the target with sound 2 would be optimal to guarantee a p stroke on the enemy. Xerath's first item component purchase will give it two advantages. First, it will wave very quickly (which is vital to move around). Second, it will be able to use its capabilities more times that it will have an increased mana pool.


As tristana, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As tristana, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


As twistedfate, A maxed-out Ultimate y will allow him to make many plays during this game phase. It won't be as powerful as other champions, but his ability to split push will be really high.

At level 14, he will have 2 of his abilities maxed out. It will allow him to deal a lot of damage, especially if he manages to CC them beforehand.

His burst damage during the late game will be a force to reckon with. He can even one-shot carries, provided he manages to catch them off-guard.

As twistedfate, A maxed-out Ultimate will allow him to play a lot during this game phase. He will not be as powerful as the other champions, but his ability to divide the thrust will be really high. At level 14, he will have 2 of his maximum abilities. He will allow him to do a lot of damage, especially if he reaches the CCs in advance. His brilliant damage during the end of the game will be a strength to count with. He can even a-shot door, provided he manages to catch them out of sight.


As diana, During the mid-game, Diana would’ve maxed out her Q. This ability should start doing a lot of damage to enemies. It will also help her clear the jungle and secure objectives with her team.

At level 11, Diana will put the second point into her Ultimate R. Her damage output in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler.

As Diana has an assassin playstyle, once she has multiple items completed in the mid-game, her burst potential will be highly potent. She will easily be able to take down squishy targets that are walking around Summoners Rift alone.

As diana, At level 11, Diana will put the second point in her Ultimate R. Her performance in damage in team fighting will be very high, especially if she has a few articles or a lead over the enemy Jungler. Since Diana has a style of assassin game, once she has several articles finished in the middle of the game, her potential for bursting will be very powerful. She will easily be able to remove squishy targets that walk around Summoners Rift alone.


Against ziggs, Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.

His early game is rather weak but he has consistent poke. Try to abuse him in the early game by looking to play aggressive.

Once Zigg’s has completed his first item, his poke and wave clear is very strong. Avoid letting him force you to recall otherwise he can take your Tower easily with his Passive and empowered auto-attack.

Against ziggs, Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing him to shoot you down and delay a team fight. His early game is rather weak but he has a constant poke. Try to abuse him in the beginning of the game by trying to play aggressive. Once Ziggs has finished his first element, his poke and clear wave is very strong. Avoid forcing him to remind you otherwise he can easily take your Tour with his Passive and self-auto-auto-auto-auto-auto-auto-attack.


As karthus, Extremely farm oriented champ who can not recover from a set back with ease. If the enemy Jungler keeps invading him, he won’t be able to do much without his team’s help.

His playstyle revolves around power farming till he gets his Ultimate e. This means he won’t be able to gank or counter gank early on unless it is a guaranteed kill for him.

His Ultimate e deals meagre amounts of damage during the early game which forces him to use it only when the enemy is too low. This can be a detriment if he doesn’t have his items or if he is set back early on.

As karthus, If the enemy Jungler continues to invade him, he is not able to do much without the help of his team. His style of play revolves around power farming until he obtains his ultimate e. This means that he is not capable of gank or against gank early, unless it is a guaranteed murder for him. His ultimate e deals with the meagre amounts of damage during the early match that obliges him to use it only when the enemy is too low. This can be a disadvantage if he does not have his items or if it is put back in place early.