As leona, Leona will now have two points in her Ultimate e. The ability will be on a very low cooldown now, and she can quickly look around for picks on the enemy team.

Her r will be maxed out soon. This will give her a ton of protection when she decides to all-in someone. It will only bolster the strength and duration of Leona's all-in.

Once Leona gets her core items, she can protect both her team and herself at the same time. This means that she can peel for her carries quite easily.

As leona, Leona will now have two points in her Ultimate e. The ability will be on a very low cooldown now, and she can quickly look for choices in the enemy team. Her r will be maximized soon. This will give her a ton of protection when she decides everything in someone. This will only strengthen the strength and duration of Leona's whole. Once Leona has its basic elements, she will be able to protect both her team and herself at the same time.


As nocturne, He is really difficult to play when the enemy team is grouping together. Nocturne wants enemies to split up so he can use his Ultimate a to pick them off.

Cannot really gank until level 6 as he generally uses the element of surprise to make his ganks more successful.

Nocturne is super squishy and gets blown up in team fights quickly even with his s. This makes it difficult for him to fight unless he’s ahead.

As nocturne, It's really hard to play when the enemy team gathers together. Nocturne wants the enemies to split up to be able to use his Ultimate a to pick them up. Can't really gank up to level 6 as he usually uses the element of surprise to make his ganks more successful. Nocturne is super squishy and gets blown up in the team fights quickly even with his s. This makes it difficult for him to fight unless he advances.


As missfortune, When playing Yuumi against Miss Fortune, be mindful of your positioning to avoid getting hit by her Q (Double Up). Position yourself behind multiple minions or out of range to minimize the chances of being hit by her poke ability.

At level 6, Miss Fortune's kill pressure increases significantly due to the power of her ultimate. Be cautious and make sure to play defensively, as she can burst down both you and your ADC if caught in a favorable position.

To create opportunities for your jungler to gank, try to keep the minion wave closer to your turret. This forces Miss Fortune to overextend if she wants to harass or farm, making her vulnerable to ganks. Coordinate with your jungler and communicate the wave position to increase the chances of a successful gank.

Timing is crucial in lane. Try to reach level 2 at the same time as Miss Fortune to minimize her kill pressure. Having access to your full abilities allows you to better respond to her aggression and potentially turn the tide in your favor.

As missfortune, When playing Yuumi against Miss Fortune, keep in mind your position to avoid being hit by her Q (Double Up). Position yourself behind several minions or out of range to minimize the chances of being hit by her poke ability. At level 6, Miss Fortune's death pressure increases significantly due to the power of her ultimate. Be careful and make sure to play defensively, as it can burst both you and your ADC if you are taken in a favorable position. To create opportunities for your gank jungler, try to keep the minion wave closer to your turret. This forces Miss Fortune to stretch if she wants to harass or farm, making her vulnerable to gonks. Coordinate with your jungler and communicate the wave position to increase the chances of a successful gank. Timing is crucial in the way. Try to reach level 2 at the same time as Miss Fortune to minimize her death pressure. Having access to your abilities allows you to better respond to her aggression and potentially turn the tide in your favor.


As mordekaiser, Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.

Level 6 is a massive spike for Mordekaiser as he can now use his Ultimate R and 1 v 1 anyone he desires.

The first item component will allow him to fight more efficiently. His damage will be pretty significant as well.

As mordekaiser, Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 whatever it wants. The first element will allow it to fight more effectively. Its damage will be quite important as well.


As rumble, Stick with your team during the mid-game and continue to make plays with your Ultimate on enemies who are over-extended or alone.

Make sure you invest in a magic pen during this stage of the game. Teams will be grouping, and you’ll need it to help with their defensive stats.

Make the call for major objectives like the Dragon after getting picks with your Ultimate.

As rumble, Stay with your team during the middle of the game and continue to play with your Ultimate on enemies who are overstretched or alone. Make sure to invest in a magic pen during this stage of the game. The teams will be grouped, and you will need to help it with their defensive stats. Make the call for major goals like the Dragon after getting choices with your Ultimate.


As swain, Do not team fight in the later parts of the game unless your Zhonya’s Hourglass and Ultimate W are both up. Delay/ disengage fights if the enemy wants to fight you.

Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.

Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage. You can also look for picks with your abilities to catch someone who is out of position.

As swain, Do not fight as a team in the later parts of the game unless your Zhonyas Hurglass and Ultimate W are both in place. Delay / disengage fight if the enemy wants to fight you. Stay with your team in the late parts of the game. If you are caught or the enemy launches a fight while you are not there, the enemy will win the team fight. Poke and delay the team fights while you and your team harass the enemy and knock them down. Once they are low, engage yourself. You can also look for choices with your abilities to catch someone who is out of position.


Against zac, Zac’s level 1 and level 2 is strong if he’s able to jump on you with his E. As soon as he channels this ability, be prepared to run

Once Zac hits level 6, his ability to start fights increases. Expect him to play aggressive whenever his Ultimate R is up.

Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E’s in to make it harder for him to get a good knockup.

Against zac, The level 1 and level 2 of Zac is strong if he is able to jump on you with his E. As soon as he channels this ability, be ready to run Once Zac reaches level 6, his ability to start fighting increases. Expects that he will play aggressively every time his Ultimate R is in place. Zac is really good in team fighting as his kit has tons of CC.


As anivia, Continue pushing the minion wave with your Ultimate m while remaining safe. Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives.

Rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast.

Make sure you have vision around your lane at all times. As you’ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you’re overextended and pushing.

As anivia, Keep pushing the wave of minions with your Ultimate m while remaining safe. Keep the waves pushed so that the enemy is unable to do anything or sit any of your goals. Rotation and move on to goals like the Dragon or Rift Herald and help your Jungler take them. Anivia can help take these goals incredibly quickly. Make sure you have the vision around your path at all times.


As kassadin, His early game is very weak and he can be killed countless amounts of time during this phase. If he isn’t able to get his item spikes early on, he will take quite some time to come online.

Can be easily camped during the entirety of the laning phase. This can hamper him from CS’ing and will set him back massively.

Extremely weak against all-in champions, especially ones who have dashes or blinks. He is also vulnerable whenever he doesn’t have Flash early on, hence proper wave management can really be devastating for him.

As kassadin, His early play is very weak and he can be killed countless amounts of time during this phase. If he is not able to get his peaks of the article early, he will take enough time to come online. Can easily camp throughout the laning phase. This can hinder him from CS. This can put him back massively in place. Extremely weak against all-in champions, especially those who have dashes or blinks. He is also vulnerable every time he doesn't have Flash early, so good wave management can really be devastating for him.


As caitlyn, Caitlyn is a great late-game champion. As long as you can kite on her, you will be incredibly potent in late game team fights.

At level 16, Cait will put the third and final point in her Ultimate R. This is a good spike for her as she can use it to finish off higher health targets. But, just like in the mid-game, she cannot use it during a team fight which is one of her many downfalls.

In the late game, Cait would’ve reached 100% crit strike. She will be able to dish out a lot of damage in team fights and she will be able to take down tanks easier than ever. Just make sure you’re positioning correctly so they don’t take you down and you’re good to go.

As caitlyn, Caitlyn is a great champion at the end of the game. As long as you can kite on her, you will be incredibly powerful in the fights of the team at the end of the game. At level 16, Cait will put the third and final point in her Ultimate R. It's a good point for her because she can use it to finish higher health goals. But, just like in the middle of the game, she can't use it in a team fight that is one of her many falls. At the end of the game, Cait would have reached 100% critical strike.


As garen, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Look for picks with your Q and R. Garen deals a surprising amount of damage, so don’t be afraid to move around the map and try to assassinate someone with your team.

Garen is a skirmish heavy laner. When you’re split pushing, look to fight anyone who tries to stop you.

As garen, When there is no team fight, push and draw the enemy's attention to you while your team sits or plays on the other side of the map. Look for choices with your Q and R. Garen deals a surprising amount of damage, so don't be afraid to move around the map and try to assassinate someone with your team. Garen is a heavy, skirmish laner.


As renekton, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As renekton, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As swain, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As swain, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


As zac, Zac will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.

Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Zac.

Beware of Zac's early game pressure. They’re much stronger than you and will try to make plays to get themselves and their teammates ahead.

Use your superior objective-taking ability to make plays and take objectives such as the Dragon or Rift Herald. If Zac tries to contest, just fight them.

As zac, Zac will look to ganker more frequently when their Ultimate is up. Make sure to keep the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate. Make sure to place the neighborhoods at your jungle entrances so you can spot them before they jump over you. The neighborhoods and river districts at your jungle entrances are the key to counter Zac. Beware of Zac's early play pressure. They are much stronger than you and will try to make games to make themselves and their teammates before. Use your superior goal-taking ability to make plays and take goals such as the Dragon or Rift Herald.


Against hecarim, Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.

Hecarim’s Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.

Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages.

Against hecarim, Do not group very closely because it will allow Hecarim to get a multi-person Ultimate T that will help him and his teammates win the fight. Hecarims Ultimate T is about the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate T on all your team. Hecarim can try to flank in team fights so he can get back with his Ultimate T.


As camille, Keep roaming around and invading the enemy Jungle regularly. Drop deep wards whenever you get the chance and try to keep track of the enemy Jungler. You should always backup your Jungler while they are busy invading.

Look to flank and take down enemies, or pick them off with your Ultimate. This can be quite easy on the enemy Support, or enemy Mid Lane if they overextend.

Purchase items that will keep you alive for longer in team fights. Try to be as obnoxious as possible: soak and deal damage to get your team ahead.

As camille, You should always save your Jungler while they are busy invading. Look to flank and remove the enemies, or choose them with your Ultimate. This can be pretty easy on the enemy Support, or Mid Lane enemy if they overextend. Buy items that will keep you alive longer in team fighting. Try to be as heinous as possible: soak up and inflict damage to advance your team.


As skarner, Try your best to equal their gank pressure early. Vi is a good early Jungler, so gank often.

Playing around your Ultimate is really important. Make sure you look to gank whenever your Ultimate is up.

You can secure objectives a lot easier than him. Make sure you try to take them whenever possible.

Invade and fight the Skarner as often as possible. You’re stronger in 1v1s, so try to abuse it.

As skarner, Try your best to match their gank pressure early. Vi is a good Jungler early, so gank often. Playing around your Ultimate is really important. Make sure to look at gank whenever your Ultimate is up. You can secure goals much easier than it. Make sure you try to take them whenever possible. Invade and fight the Skarner as often as possible. You are stronger in 1v1s, so try to abuse it.


As jayce, Jayce doesn't really spike at level 6 due to his Ultimate G from level one. This also means that he has access to three more ability variations than his opponent. He should use them to get a lead pre-6.

Jayce is weak early on and does rely on his w > s combo to poke enemies out before going for a kill. This will allow him to garner a lead and burst the enemy down once they are low enough.

The first component will give a damage boost to Jayce and will let him play more aggressively. It will allow Jayce to go for frequent burst trades after poking the enemy out with his w > s combo.

As jayce, Jayce doesn't really have a peak at level 6 due to his Ultimate G level one. This also means that he has access to three other variations of ability that his opponent. He should use them to get a pre-6 lead. Jayce is weak early on and counts on his w > s combo to get the enemies out before going for a murder. This will allow him to win an advance and break the enemy once they are low enough. The first component will give Jayce a boost to the damage and allow him to play more aggressively. It will allow Jayce to go for frequent bursting exchanges after he has torched the enemy with his w > s combo.


Against twitch, AP Support Twitch has similar power spikes as ADC Twitch. Keep this in mind, especially around level power spikes.

Once Twitch has completed Lich Bane, his damage output and burst damage increases dramatically. Watch out for cheesy plays with his s as he may look to kill you once you return to lane.

At level 6, Twitch will unlock his Ultimate c. It offers him a lot of additional kill pressure in lane.

Against twitch, AP Support Twitch has power peaks similar to ADC Twitch. Keep this in mind, especially around the level power peaks. Once Twitch has finished Lich Bane, its damage release and burst damage increase dramatically. Be careful to play the cheesey with its s as it might seek to kill you once you return to the track. At level 6, Twitch will unlock its Ultimate c. It offers it a lot of additional death pressure in the track.


As missfortune, Each point in your t will increase your overall damage in this matchup. It will allow you to force enemies off the minion wave while giving your ADC enough safety to farm.

Level 3 is a massive power spike. You will have access to all your basic abilities and you will be able to run enemies down with your poke while ensuring that no one can get to you.

Keep controlling the lane brushes at all times and do your best to make sure that you can ward up around the lane consistently. It will allow you to stay safe and poke enemies consistently.

As missfortune, Each point in your t will increase your overall damage in this matchup. It will allow you to force the enemies of the minion wave while giving your ADC enough security for the farm. Level 3 is a massive power peak. You will have access to all your basic capabilities and you will be able to execute the enemies with your poke while making sure that no one can get to you.


As lulu, Lulu's early game damage, combined with the utility of her spells, makes her highly dominant in the lane. She can negate all-ins almost immediately with her W and ensure that the enemy top laner is pushed out of the lane.

Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end. She can use the ability to slow enemies down, especially the ones trying to escape from her.

The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently and deal additional damage to the enemy. The lane brushes will help her immediately.

As lulu, The damage caused by Lulu's early play, coupled with the utility of his spells, makes it very dominant in the way. It can cancel all-in-one almost immediately with his W and make sure that the high enemy's lantern is pushed out of the way. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts at the end of the enemy. It can use the ability to slow down enemies, especially those who are trying to escape from it. The first element will surely help Lulu to get out much in the way. It can spame its capabilities frequently and inflict additional damage to the enemy. The track brushes will help him immediately.


As xinzhao, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As xinzhao, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


As qiyana, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As qiyana, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


As illaoi, She absolutely decimates melee matchups, especially the ones who forget or are unable to get out of her Ultimate R. This ability also allows her to impact a team fight when there are multiple divers on the enemy team.

Her E allows her to set up ganks for her Jungler with ease. The usage of this ability with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won’t be able to escape the ult radius quickly.

Her Passive allows her to sustain off the damage she deals. This is very beneficial when she is using her Ultimate R amidst a group of enemy champions. She will practically be unkillable and the enemy will have to decide whether to flee or fight.

As illaoi, It completely decimates the melee matches, especially those who forget or are unable to get out of its Ultimate R. This ability also allows it to impact a team fight when there are several divers in the enemy team. Its E allows it to put in place ganks for its Jungler with ease. Using this ability with its Ultimate R can allow it to cut an enemy with ease, as the enemy has won not to be able to escape the ray ofult quickly. Its Passive allows it to endure the damage it inflicts. It is very beneficial when using its Ultimate R in the midst of a group of enemy champions. It will be practically invalidable and the enemy will have to decide whether to flee or fight.


As garen, His Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. This can also bait the enemy team into wasting a lot of valuable summoner spells.

His E allows him to do more damage in 1 v 1’s (as the damage is increased if the enemy is alone). This lets him do a lot of damage with one complete rotation of his abilities, and unlike Garen, the enemy probably won’t be able to regenerate a lot of health and stay in the lane.

He is really good when flanking the enemy team with his Q and E. Besides that, his W tenacity will allow him to get out of the enemy team if he decides to dive in and disrupt them. Killing him is an ordeal that keeps mounting as the game goes on.

As garen, Its passive allows it to stay on the track even after taking a lot of damage from poke / all-damage from the enemy team. This can also lure the enemy team into wasting a lot of valuable call spells. Its E allows it to do more damage in 1 v 1s (as the damage is increased if the enemy is alone). This allows it to do a lot of damage with a complete rotation of its capabilities, and unlike Garen, the enemy has probably failed to regenerate much health and stay in the way. It is really good by flanking the enemy team with its Qs and E. Moreover, its tenacity W will allow it to get out of the enemy team if it decides to dive and disturb them.


As nunu, This is a tank versus tank matchup. Probably avoid fighting him as you’ll be wasting time. Only fight him if you’re 100% sure you’re going to get the kill.

Be proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

As nunu, It's a tank versus tank matchup. Probably avoid fighting it that you're going to waste time. Fight it only if you're 100% sure you're going to get the murder. Be proactive with your Ultimate because it will greatly increase your probability of getting gang killings. Gank every time your Ultimate is up. Focus on securing these goals. You need to take Rift Heralds and Drakes every time you can. You can take it as easily as they can. As they will often get in the early game, you need to make sure that you're also looking at gank as often as you can and abuse your E.


As zac, The fog of war should be used to catch enemies off-guard whenever you get the chance. This will allow your team to follow up and get easy kills on the enemy, especially around choke points.

Keep roaming and try to get picks with your Jungler. You are extremely good at it, and securing picks should be easy due to the enemy team changing lane assignments frequently.

You will need to keep your teammates' safety in mind while looking for an all-in. Don't just blatantly all-in the enemy team while your team just dies because of assassins or enemy bruisers.

As zac, The fog of war should be used to catch the out-of-the-box enemies whenever you have the chance. This will allow your team to track and get easy murders on the enemy, especially around the choking points. Continue wandering and try to get peaks with your Jungler. You are extremely good at it, and securing peaks should be easy due to the enemy team changing track tasks frequently. You will need to keep the safety of your teammates in mind while looking for an all-in-one.


As karthus, They have global map pressure with their Ultimate. So ping when Karthus hits level 6.

Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item).

Karthus is immobile and easy to gank. Keep the wave closer to your side of the map to force him to over extend and miss position for the farm.

Try and go for extended auto-attack fights with him as you will win those. But do try and reposition so he cannot easily land his Qs on you.

As karthus, They have global card pressure with their Ultimate. So ping when Karthus hits level 6. Watch your positioning at all times and stay away from the minion wave (especially after Karthus has its first component element). Karthus is still and easy to gank. Keep the wave closer to your side of the map to force him to lie down and miss the position for the farm. Try and go for prolonged automatic attack fights with him that you will win those. But try and reposition so that he cannot easily land his Qs on you.


As rakan, Level 16 is another decent spike where he can use his Ultimate R much frequently. The enemy team will always have to watch their flanks.

Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns. He will have to use the fog of war when possible.

Rakan is quite potent during the late game. This is because he can pick off enemies constantly due to his abilities being on short cooldowns and being able to escape quickly.

As rakan, Level 16 is another decent peak where he can use his Ultimate R a lot. The enemy team will always have to look at their flanks. Rakan is excellent during the end-of-game fights that his W, E, and Ultimate R will be on very short cooldowns. He will have to use the fog of the war whenever possible. Rakan is pretty powerful during the end of the game. That's because he can take enemies constantly because of his abilities on short cooldowns and be able to escape quickly.


Against jarvaniv, In team fights, Jarvan IV will look to lock down as many champions as he can with his Ultimate m. Make sure you’re grouped as a team but not grouped so close together that he can lock everyone in his Cataclysm m.

Jarvan’s gameplay is not very creative when it comes to fighting. Warding basic areas like bushes or chokepoints will likely spot Jarvan before he gets the chance to flank or gank.

If you can interrupt Jarvan in his combo at the start of the fight, it will be very difficult for him to get his Ultimate m off or escape after engaging. As soon as he runs towards you, either disengage or lock him down with CC.

Against jarvaniv, In the team fights, Jarvan IV will seek to lock as many champions as he can with his Ultimate m. Make sure you are grouped together as a team but not regrouped so closely together that he can lock everyone in his Cataclysm m. Jarvan gameplay is not very creative when it comes to fighting. Warding base areas like bushes or choking points will probably spot Jarvan before he has the chance to flank or gank. If you can interrupt Jarvan in his combo at the beginning of the fight, it will be very difficult for him to get his Ultimate m or escape after committing. As soon as he runs towards you, either disengage or lock him up with CC.


As kayn, Kayn is not very strong early on as his abilities won't be dealing a lot of damage. He will have to play carefully and wait until he gains access to all his basic abilities before going for all-ins.

Level 6 is a massive power spike that allows Kayn to bolster his all-in potential. The added burst damage will be beneficial when it comes to dealing with squishy or ranged targets.

The first component will give Kayn a massive powerspike as it will bolster both his damage and survivability. It will allow him to duel enemies with ease.

As kayn, Kayn is not very early because its capabilities will not do much damage. It will have to play carefully and wait until it has access to all its basic capabilities before going for all in. Level 6 is a massive power peak that allows Kayn to strengthen its all-in-one potential. The additional damage of the burst will be beneficial when it comes to dealing with squishy or various targets. The first component will give Kayn a massive power peak as it will strengthen both its damage and survival. It will allow him to dull the enemies with ease.


Against tristana, If Tristana uses her W aggressively, burst her down or CC her so she is unable to reposition and clean up the fight. Taking her down early will make it really difficult for her team to win the fight.

In the mid-game, if Tristana is ahead, avoid walking too far forward if you’re alone. She has great all-in and pick thanks to her W and E. Keep at an appropriate distance away from her so she cannot easily take you down.

Tristana has a lot of self peel with her W and Ultimate R. To make fighting easier, try to play around her Ultimate R or look to flank her in team fights. This will make it harder for her to kite/escape the fight.

Against tristana, If Tristana uses her W aggressively, overturned her or CC she is unable to reposition herself and clean up the fight. Bringing her down early will make it really difficult for her team to win the fight. In the middle of the match, if Tristana is in advance, avoid walking too far if you are alone. She has a lot of all-in-one and choose thanks to her W and E. Stay at an appropriate distance from her so she can't easily get you off. Tristana has a lot to peel with her W and Ultimate R. To facilitate the fight, try to play around her Ultimate R or try to flank her in team fights. This will make her more difficult kite/escape from the fight.


As graves, Graves is a strong early game duelist. Try to get ahead by ganking and fighting as often as possible.

However, it’s key that you find a healthy balance between fighting the enemy and farming. If Graves gets a bad start or falls behind, he is going to struggle to come out ahead.

You have good objective control, so try your hardest to secure the Rift Herald and every Drake when it’s up.

As graves, Graves is a game duel very early. Try to move forward by jerking off and fighting as often as possible. However, it is the key that you find a healthy balance between fighting the enemy and agriculture. If Graves gets a bad start or falls behind, it will fight to get out of the front. You have good objective control, so try your hardest to secure the Rift Herald and every Drake when it comes up.


Against kennen, Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off.

Kennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank.

Try to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if he’s low on HP.

Against kennen, Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off. Kennen is inclined to peel and disengage. Try to disengage as soon as you see him running towards you. In addition, make sure you have the vision on your side in case he tries to flanculate. Try to harass and poke Kennen as much as you can before a team fight occurs.


Against tahmkench, In team fights, look out for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind when fighting.

Avoid overextending alone in the mid lane without your team as he may use his W to get on top of you and start a fight.

Try to burst Tahm Kench down before he is able to activate his E. CC is your best friend and he will not be able to activate it if he is locked down with CC.

Against tahmkench, In team fights, look for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind during fighting. Avoid stretching alone in the average track without your team as he can use his W to get on you and start a fight. Try to burst Tahm Kench before he is able to activate his E. CC is your best friend and he will not be able to activate it if it is locked with CC.


As sett, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As sett, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As kennen, Focus on farming and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, you’re going to struggle to be useful later on.

If your bot lane rotates to the top side after getting the first tower, rotate to the bottom lane and start to farm there instead.

Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible.

As kennen, Focus on agriculture and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, you will fight to be useful later. If your bot track turns to the upper side after getting the first lap, turn to the lower lane and start on the farm instead. Use your range and energy advantage to get an early lead. Try harassing the enemy champion as often as possible.


As sett, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As sett, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate R is up, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


Against graves, Graves is really strong in the early game and he will look to abuse 1v1 fights in the jungle. Make sure you ward the river and communicate with your team whenever he’s spotted.

From levels 1 to 4, unless you’re healthy, you will find it difficult to trade and fight Graves unless he’s off to a rough start. If you spot him, don’t automatically try to fight him as he is incredibly strong early on.

Once Graves hit’s level 6, his duelling power increases dramatically. Continue to avoid fighting him when he has his Ultimate t as he will beat most Junglers unless he’s behind.

Against graves, Graves is really strong in early play and he will try to abuse 1v1 fights in the jungle. Make sure to keep the river and communicate with your team every time he is spotted. From levels 1 to 4, unless you are in good health, you will find it difficult to trade and fight Graves unless he goes to a difficult start. If you notice it, do not automatically try to fight it as it is incredibly early. Once Graves reaches level 6, his duel power increases considerably. Continue to avoid fighting him when he has his Ultimate T as he will beat most Junglers unless he is behind.


Against camille, In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage.

Delay a team fight for as long as possible while you harass and poke the enemy down with your W.

Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be for you to land it.

Against camille, In team fighting, try to launch your Ultimate R when the enemy is assembled so that it can bounce between several champions and inflict more damage. Delay a team fighting as long as possible while you harass and push the enemy down with your W. Get as close to the enemy laner as you can before using your Q. The further you use it, the harder it will be for you to land it.


As thresh, Thresh is really tanky during this phase of the game as he will have a lot of items. This will allow him to both engage and peel for his carries at the same time.

Thresh doesn't spike too hard at level 16 because his Ultimate a effects still remain the same. This basically means that he has begun falling off and is now reliant on his Q to win the game.

Thresh exists to peel for his carries and find targets with his Q at this stage of the game. If he happens to miss the ability, he won't be able to do anything till it is back up again (unless he has his Flash).

As thresh, Thresh is really tanky during this phase of the game because he will have a lot of articles. This will allow him to both engage and peel for his wears at the same time. Thresh does not point too loud at level 16 because his Ultimate an effect remains always the same. This essentially means that he has started to fall and now depends on his Q to win the game. Thresh exists to peel for his wears and find targets with his Q at this stage of the game. If he finds himself missing the ability, he will not be able to do anything until he is back again (unless he has his Flash).


As leesin, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

A good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same.

As leesin, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he comes. You have to counter their waste pressure by doing the same thing.


As rell, Stay grouped with your team. Do not leave your ADC’s side otherwise the enemy will capitalise on the fact that you’re not there to protect your ADC.

Peel for your carries in team fights. After using your R, fall back and protect your allies and focus the nearest champion.

Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganised, you’ll be able to force a team fight or an objective afterwards.

As rell, Stay together with your team. Do not leave your ADC side, otherwise the enemy will capitalize on the fact that you are not there to protect your ADC. Peel for your carts in the team fights. After using your R, step back and protect your allies and focus the closest champion. Look for choices with your R Ultimate. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards.


As twistedfate, He has a lot of poke damage built in his kit. His s is the most obnoxious one as it helps him both poke and waveclear at the same time. This allows him to freely push the lane and get some damage off as well.

His d makes him quite a versatile champion and provides him with sustenance in the form of mana. He can even set-up kills for his team with his gold card.

His Ultimate y makes him the king of macro as he can use it to be present in any team fight, even if he happens to be on the other side of the map. This also allows him to detect every enemy champion on the map, which is quite beneficial for his team.

As twistedfate, It has a lot of poke damage built in its kit. Its s is the most heinous because it helps it both poke and wakelear at the same time. This allows it to freely push the way and get damage as well. Its d makes a completely versatile champion and provides it with subsistence in the form of mana. It can even set up kills for its team with its gold card. Its Ultimate makes it the king of macro as it can use it to be present in any team fight, even if it happens to be on the other side of the map. It also allows it to detect each enemy champion on the map, which is very beneficial for its team.


As yasuo, Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.

Very vulnerable to crowd control as it prevents him from casting his E for a while. He can’t cast E on the same target twice, so he can easily be caught out.

Although a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends.

As yasuo, The incorrect use of his W can cause him to kill in the way. This is especially true against various matchups. The alternative is to step back, which allows the enemy of just Yasuo area of the wave. Very vulnerable to crowd control because it prevents him from throwing his E for a while. He can't throw E on the same target twice, so he can easily be taken out.


As fiora, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

In team fights, try to flank from the side to make it harder for the enemy to disengage or poke you down. If you get poked down, you wont be able to engage and will probably die.

Fiora is a strong skirmisher. Look to fight whoever tries to stop you from split pushing. You should be able to fight anyone as long as you’re not behind in the mid-game.

As fiora, In the team fights, try to flank the side to make it harder for the enemy to disengage or fall. If you get shot down, you won't be able to engage and you'll probably die. Fiora is a strong skirmisher. Look to fight the one who tries to stop you from pushing. You should be able to fight anyone as long as you're not behind in the middle of the game.


As brand, At level 9, Brand will put the final point in his W ability. This will allow him to constantly harass the enemy laner and get them low enough to where either they or their ADC can look for a kill.

At this stage of the game, Brand would’ve picked up multiple items. His damage output and kill pressure will be incredibly high. Also, as teams start grouping in the mid-game, he will deal a lot of AOE damage.

At level 11, Brand will put a second point in his Ultimate R. This is a good power spike for Brand as he will be able to deal a considerable amount of burst damage and allow him to snowball further.

As brand, At level 9, Brand will put the final point in its ability W. This will allow it to constantly harass the enemy lantern and make them low enough that either they or their ADC can seek to kill. At this stage of the game, Brand would have picked up several items. Its release of damage and the pressure to kill will be incredibly high. Moreover, as the teams begin to regroup in the middle of the game, it will do a lot of damage AOE. At level 11, Brand will put a second point in its Ultimate R. It is a good peak of power for Brand because it will be able to inflict a considerable amount of bursting damage and allow him to make snowballs further.


As ziggs, Ziggs is really in good team fights as it will allow him to thoroughly poke his opposition out with his Q. Another thing that he can do is displace enemies with his W to prevent them from reaching the neutral, objective pit. He can even do it from the fog of war for maximal effect.

At level 9, Ziggs' Q will be maxed out. That ability has a huge hitbox, and he can easily keep poking and sieging the enemy out of the lane. This is quite beneficial in the mid-lane, especially when he is up against a melee matchup.

At level 11, Ziggs will have two points in an Ultimate R. This will give him a massive boost in his overall burst damage and catch enemies off-guard quite easily. It will also allow him to snipe kills from far away.

As ziggs, Ziggs is really in good team battles because it will allow him to oppose with his Q. Another thing he can do is to move the enemies with his W to prevent them from reaching the neutral and objective hole. He can even make it from war fog for maximum effect. At level 9, the Q of Ziggs will be maximized. This ability has a huge hitbox, and he can easily continue to prick and sit the enemy off the track. This is very beneficial in the middle track, especially when he is against a melee match. At level 11, Ziggs will have two points in a Ultimate R. This will give him a massive boost in his overall damage and catch the out-of-guard enemies quite easily. It will also allow him to attack dead people from far away.


As sylas, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As sylas, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate R is up, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As nautilus, They will not be able to all-in the enemy at all if their ADC is constantly pushing the wave in the early game.

Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.

Has to commit to all-ins. If you go in, you’ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when your allies are there to follow up.

As nautilus, They will not be able to go into the enemy at all if their ADC constantly pushes the wave in the beginning of the game. Can easily be overturned by various champions in the way. Watching your positioning is the key when you play like this champion. Must commit to all in. If you go, you will be in an extended position that could allow the enemy to turn the exchange and kill you.


As khazix, Is quite versatile with his playstyle due to how his Ultimate R works. His Q allows him to both secure objectives quickly, as well as get kills on isolated targets with ease.

His evolved E and Ultimate R lets him perform multiple outplays and escapes in situations where any other champion would probably get killed. The takedown reset is an added bonus to this ability and can be used to secure multiple kills in a short span of time.

The isolation part of his kit allows him to 1 v 1 any champion who is side laning alone. This is especially true when it comes to dealing with squishy carry champions who are trying to catch a side wave.

As khazix, His Q allows him to achieve secure goals quickly, as well as to get dead on isolated targets with ease. His E evolved and Ultimate R allow him to perform multiple out-of-games and escapes in situations where any other champion would probably be killed. The reset is an additional bonus to this ability and can be used to secure several dead in a short period of time. The isolation part of his kit allows him to 1 v 1 any champion who is alone next door. This is particularly true when it comes to dealing with money carrier champions who try to catch a lateral wave.


As cassiopeia, Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.

Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.

When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies.

As cassiopeia, Cassiopeia is one of the most immobile champions of the game. Cassiopeia is therefore a target of choice for the ganks and teams with good diving potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really difficult for her to land her Q, make use of her W and escape a trade. She fights against enemies who move quickly.


Against nasus, Nasus is at his weakest in the early game. Try to deny as many stacks as possible so he is unable to scale quickly.

The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.

While he will be focusing on farming, once he has his Ultimate R, his kill pressure will increase and so will his survivability. Make sure you’re not too cocky otherwise he can turn the exchange around.

Against nasus, Nasus is at his weakest in the game at first. Try to deny as many piles as possible so that he is unable to scale quickly. The more the game goes, the stronger Nasus gets. Make sure you finish the game as quickly as possible. Although he will focus on agriculture, once he has his Ultimate R, his death pressure will increase and his survival. Make sure you are not too cuckolded otherwise he can turn the exchange around.


As ekko, You are a good ganker early. Make sure you equal his ganking pressure early on.

Focus on securing those objectives. It is important that you try to take those objectives whenever possible to give your team a lead.

Once Ekko goes in, he doesn’t have much left. So you can abuse this as you’re a good counter ganker.

Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you.

As ekko, It is important that you try to take these goals whenever possible to give your team an advance. Once Ekko enters, it doesn't have a lot of left. So, you can abuse that that you are a good against ganker. Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate at your disposal.


As leona, They will not be able to all-in the enemy at all if their ADC is constantly pushing the wave in the early game.

Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.

Has to commit to all-ins. If you go in, you’ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when your allies are there to follow up.

As leona, They will not be able to go into the enemy at all if their ADC constantly pushes the wave in the beginning of the game. Can easily be overturned by various champions in the way. Watching your positioning is the key when you play like this champion. Must commit to all in. If you go, you will be in an extended position that could allow the enemy to turn the exchange and kill you.


As talon, Multiple points in his Ultimate R will allow him to burst a single enemy down with ease. It will also allow him to escape nasty situations.

Talon will fall off during the later parts of the game as the enemy will build defensive items and be grouped together. He will need to pick his moments and targets carefully.

He will have a lot of items during this phase of the game. It will allow him to deal a lot of damage if he manages to get on a target. Getting a defensive item will bolster his survivability as well.

As talon, Several points in his Ultimate R will allow him to burst a single enemy with ease. It will also allow him to escape unpleasant situations. Talon will fall during the later parts of the game because the enemy will build defensive elements and be grouped. He will have to choose his moments and targets carefully. He will have many elements during this phase of the game. He will allow him to do a lot of damage if he manages to reach a target. Getting a defensive element will also strengthen his survival.


Against gragas, If you’re playing as a ranged Support, try to bully and harass Gragas as often as you can. But don’t over force it as he has a lot of burst damage.

Gragas can tease an engage when his Body Slam E is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if you’re close to them, you’ll be hit by his E.

If Gragas uses his W, it’s because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W.

Against gragas, If you play as a varied support, try to intimidate and harass Gragas as often as you can. But don't force him as he has a lot of burst damage. Gragas can tease a commitment when his Body Slam E is standing. Try to stand behind or near the minions at any time. However, don't stand too close to them since the ability has an AOE and if you're close to them, you'll be hit by his E. If Gragas uses his W, it, because he wants to do something like set up his Jungler or go for an exchange. Play safer for a short period of time when he uses his W.


As viego, Once you get your core item, you should look to duel the enemy as much as possible. If the enemy is playing too safe, roam to some other lane.

Helping your jungle should be really easy for you due to your E. Don't waste any time going to objective fights, as you may be able to get a huge lead there.

Your W will play a pivotal role during this phase of the game. Always make sure that you land it on a high-priority target, as it can help you secure picks quickly.

As viego, Once you get your base element, you should watch the enemy duel as much as possible. If the enemy plays too safe, wander another way. Helping your jungle should be really easy for you because of your E. Don't waste time on objective fighting, as you might be able to get a huge lead there. Your W will play a pivotal role during this phase of the game. Always make sure you land on a high priority target, as it can help you secure choices quickly.


As corki, Delay a team fight for as long as possible while you poke and harass the enemy with your b and e. Once the enemy is low, you can commit to the fight.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

As corki, Delay a team fight as long as possible while you push and harass the enemy with your b & e. Once the enemy is low, you can engage in combat. When no team fight occurs, go on a side track and push. It is important that you continue to cultivate during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon.


As aurelionsol, At level 16, Aurelion will put the third and final point in his Ultimate. He should be able to deal a lot of burst damage in team fights at this stage of the game.

In the late game, Aurelion Sol will be able to dish out a lot of damage as he should be coming near to completing his build. Ensure that you’re playing around your Ultimate and E effectively to stay alive.

At level 13, Aurelion would’ve maxed out both his first and second abilities. He should be a real contender to start team fights with his Q.

As aurelionsol, At level 16, Aurelion will put the third and final point in its Ultimate. It should be able to do a lot of damage in team fighting at this stage of the game. In the late part, Aurelion Sol will be able to flatten a lot of damage as it should be close to completing its construction. Make sure you play effectively around your Ultimate and E to stay alive. At level 13, Aurelion would have maximized its first two abilities. It should be a real competitor to start team fighting with its Q.


As jarvaniv, Keep poking the enemy with your d during the early stages of the game. As the game progresses, use the d to create a zone around which you can fight effectively.

Try to roam around as much as possible. Your d > e combo should quickly let you all-in any unsuspecting enemy laner and will allow your allied laner to follow up on the engage.

Your dueling power will increase massively once you get your Ultimate m. Ensure that you use it to peel for your ADC most of the time.

As jarvaniv, As the game progresses, use the d to create an area around which you can fight effectively. Try to move as much as possible. Your d > e combo should quickly allow you to all in any unsuspected enemy lantern and allow your ally to follow the engagement. Your duel power will increase massively once you get your Ultimate m. Make sure you use it to peel for your ADC most of the time.


Against corki, When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you’re always behind at least 1 minion so he cannot push and poke you at the same time.

Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading.

Corki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game.

Against corki, When Corki reaches level 6, its death pressure and push power increases thanks to its Ultimate e. Make sure you are still behind at least 1 minion so that it can't push you and poke you at the same time. Once Corki completes its first element, it will do a lot of damage and will seek to be more aggressive. Keep this in mind during trading. Corki can be really good in the middle of the game and in these team fights. Make sure you turn it off early so that it isn't very strong during the middle or end of the game.


As lux, Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her g will be in for a world of pain from now on.

Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.

Her early game isn't that luminous because her damage isn't too high because of no items. As the game progresses, she should have a straightforward time dealing with her opponents.

As lux, Level six is a massive peak of power because it unlocks Lux's 100 to 0 combo. Any enemy who gets caught by its g will be in a world of pain from now on. Its first element will allow it to spam its abilities with a higher frequency, to inflict more damage, and to assert the domination of the way due to its long reach. Its early play is not so bright because its damage is not too high because of any element. As the game progresses, it should have a simple time with its opponents.


As nidalee, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible.

As nidalee, Focus on early farming. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to ganking or counter-ganking nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them.


As quinn, Investing in early armor will be very beneficial against her basic attacks in the laning phase.

Your level 6 power spike is much stronger than hers, don’t be afraid to play aggressive when you get the level up.

Pre-6, keep the wave closer to your side of the map. It will prevent Quinn from zoning you away from farm and will it’ll allow you to play aggressive and look for kills.

Don’t worry too much about baiting out her E before looking to fight. Many Quinn’s will use their E while your mid-combo actually counter themselves and get themselves killed. Keep this in mind when fighting.

As quinn, Investing in early armor will be very beneficial against his basic attacks in the laning phase. Your level 6 power peak is much stronger than his, not be afraid to play aggressive when you get the higher level. Pre-6, keep the wave closer to your side of the map. It will prevent Quinn from zoned you away from the farm and will allow you to play aggressive and look for killers.


As hwei, After your bottom lane has rotated to the mid lane, go to the side lane, apply pressure, and start laning in the side lane instead. Make sure you place deep wards and vision to protect you from ganks.

You will be pretty strong in the mid-game as you’re good in team fights. Thus, you should look to team fights with your teammates during this game stage.

In the mid-game, other champions will be stronger than you (even though you will be good too). With this in mind, if you’re facing an assassin or someone with strong all-in or chase potential, focus on pushing the waves with your abilities and then falling back.

As hwei, After your lower lane has turned towards the middle lane, go on the side lane, apply pressure, and start plowing in the side lane instead. Make sure to place deep quarters and vision to protect yourself from the ganks. You will be strong enough in the middle of the game that you are good in team fighting. So, you should look at team fighting with your teammates during this game stage. In the middle of the game, other champions will be stronger than you (even if you will be good too).


As ksante, At level 9, you will max out your **Q**. When it’s maxxed out, its damage and cooldown will be better, so you can use it more often to deal more damage to the enemy.

At level 11, you will put the 2nd point in your Ultimate it will help you get kills and picks with your team.

K’Sante is good in the mid-game as he is will be tankier and be good in team fights.

As ksante, At level 9, you will be maximum on your **Q**. When it is maximized, its damage and cooling will be better, so you can use it more often to inflict more damage to the enemy. At level 11, you will put the 2nd point in your Ultimate it will help you get murders and choices with your team. K=Sante is good in the middle of the game because it is more tankier and will be good in team fights.


As braum, Braum’s first power spike is when he reaches level 3. When he has access to all his basic abilities, he can start being more proactive and have some lane pressure. Up until that time, he can’t exactly do too much.

Braums next significant power spike is once he reaches level 6. Unlocking Braum’s Ultimate r is very important and once he reaches this power spike, he can start to actively look for all-ins with his ADC.

When Braum has upgraded his Boots, he can start to roam around the map. Getting an early pair of Boots and upgrading them will often give him lane priority which can help him roam before the enemy.

As braum, Braum's first peak power is when it reaches level 3. When it has access to all its basic capabilities, it can start to be more proactive and have some pressure on the track. Until then, it can't exactly do too much. Braums next significant peak power is once it reaches level 6. Braum's Ultimate r unlocking is very important and once it reaches this peak power, it can start actively searching for all the ins with its ADC. When Braum has upgraded its boots, it can start wandering around the map.


As drmundo, Power farm and get as many levels under your belt as you can before starting to gank.

Gank overextended enemies and get kills for you and your teammates. Hold off from using your Q until you’re close to them to make it easier for you to get kills.

Secure objectives such as the Rift Herald and Dragons. Dr Mundo is very good at securing them thanks to his E and R.

As drmundo, Power farm and get as many levels under your belt as you can before you start to gank. Expanded enemies gank and get murders for you and your teammates. Do not use your Q until you are close to them to make yourself easier for you to get murders. Secure goals such as the Rift Herald and Dragons. Dr Mundo is very good to secure them thanks to his E and R.


As maokai, A supertank who has a ton of CC built into his kit. He can act as a really good frontline for his team and can also peel targets from his carries.

His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.

Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically hand pick a target and CC them for some time while his team just follows up on him.

As maokai, A supertank that has a ton of CC integrated into its kit. It can act as a very good front line for its team and can also peel targets from its aircraft carriers. Its ultimate R can allow it to engage at a great distance. It is extremely beneficial when it is used out of sight, or when enemies are near a wall. Provides a lot of vision with its E, which also makes room for the control of the brush. Combine its slow E with its W, it can practically choose a target and CC for a while while while its team has just followed it.


As zilean, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As zilean, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As kaisa, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As kaisa, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


Against taliyah, Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.

Avoid splitting up and playing alone. Taliyah’s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.

Taliyah has good pick potential with her C. If you don’t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack.

Against taliyah, Taliyah will want to delay a team's fight as long as possible while pushing you with its Q. Try and force a fight as soon as you spot it. Avoid separating and playing alone. Taliyahs Ultimate R will allow it to take enemies who are alone or isolated without assistance. Do not push too far forward if you don't have anyone nearby. Taliyah has good potential with its C. If you don't know where Taliyah is in the middle of the game, don't walk around Summoners Rift alone and avoid areas with no vision that it might be looking for a surprise attack.


As syndra, Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.

Multiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.

Her first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision.

As syndra, Syndra is really powerful during the middle of the game because it can dry a lot of damage to the squishy enemies. It can easily set up death brushes as well. Several points in its Ultimate R will allow it to explode enemies with ease. Enemy squishies will have a difficult time to deal with Syndra. Its first ability will be maximized at level 9, and it will dry a lot of damage regularly. It can also inflict a lot of damage if it is sitting somewhere out of sight.


As renata, She is rather squishy and easy to kill.

Her Ultimate R is slow-moving and easy to dodge.

Not very strong in the early game, which leaves her open to ganks and pressure from the enemy laners.

As renata, It is rather squishy and easy to kill. Its Ultimate R is slow and easy to avoid. Not very strong in early play, which leaves it open to ganks and pressure from the enemy.


As zilean, Zilean's Ultimate t will be a lifesaver and will allow him to save key targets during significant fights. He will just have to ensure that he uses it correctly (most fed target).

Zilean will have multiple items by now, which will allow him to deal a lot of damage and use his Ultimate t frequently. The shorter cooldowns will undoubtedly make life obnoxious for the enemy team.

At level 11, he will have two points in his Ultimate t. This means that it will be more powerful and have a lower cooldown at the same time. This will be a massive spike for him.

As zilean, Zilen's Ultimate t will be a rescuer and will allow him to save key targets during important battles. He will simply have to make sure that he uses it properly (the most fueled target). Zilen will now have several elements, which will allow him to do a lot of damage and use his Ultimate t frequently. The shorter cooldowns will undoubtedly make life abhorrent for the enemy team. At level 11, he will have two points in his Ultimate t. This means that he will be more powerful and will have a lower cooldown at the same time. It will be a massive peak for him.


Against ekko, When Ekko hits level 9, his waveclear drastically increases. At this point in time, he will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets.

Once Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all in potential when his Ultimate R is up as he will use it to escape after a kill.

Ekkos biggest power spike is at two items (Protobelt and Lichbane). When he completes these items, he will become a one-shotting machine. Ensure there is vision around the map and do not walk in un-warded areas when you’re unsure where Ekko is.

Against ekko, When Ekko reaches level 9, his wave signal increases considerably. At that time, he will seek to collect CS sideways and split thrust. Send someone to match him in the sidetrack to prevent him from growing for free and taking turrets. Once Ekko touches level 6, his pressure of death increases and he will seek to go to kill. Respect his everything in potential when his ultimate R is standing as he will use it to escape after a murder. Ekkos greater peak of power is two articles (Protobelt and Lichbane). When he completes these articles, he will become a machine to shoot a blow.


As elise, Careless usage of her E can get her killed on multiple occasions. She can’t avoid important CC abilities without this ability and hence she will need to use it properly to make sure that an all-in goes well.

Her Q works differently based on her form. Using the wrong form at the wrong point can prevent her from getting a kill while buying precious time for the enemy to collapse on her.

Her Blue buff is very important for her. Stealing it away during the early game will prevent her from being able to cast her abilities frequently, which will ultimately allow the enemy Jungler to invade her easily.

As elise, It cannot avoid important CC capabilities without this capability and therefore it will have to use it properly to ensure that an all-in is well. Its Q works differently according to its shape. Using the wrong shape at the wrong time can prevent it from being killed while buying valuable time for the enemy to collapse on it. Its blue buff is very important to it. The flight during the early game will prevent it from being able to throw its capabilities frequently, which will eventually allow the enemy Jungler to invade it easily.


As heimerdinger, His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.

Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.

Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly.

As heimerdinger, Fortunately, he will not have this problem at the end of the game and will now remove many enemies with his E. Adding another point to his Ultimate R will give his powers more global strength. It can be practical by taking neutral goals and fighting enemies who rely on diving and lock Heimerdinger down. Heimerdinger will have a lot of articles now, and his abilities can easily a-shot enemies if they are not careful or if Heimerdinger puts a death brush somewhere. He can also take on the Baron alone.


Against cassiopeia, Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.

Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.

Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam.

Against cassiopeia, Cassiopeia has a lot of mana problems in the beginning of the game, but once she gets Tear of the Goddess, she will play a lot more aggressive. Cassiopeia really shines in the end of the game. She swings better than most champions and she can build 6 items. If you get early- Try to close the game as soon as possible. Not many champions are as strong as Cassiopeia is at level 2. Beware of Level 2 all of it with her Q and E spam.


As anivia, Whenever Anivia’s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.

Her t is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in. You should only throw it out unless you are certain you can land it.

Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her.

As anivia, Every time Anivias Passive is down, she's incredibly vulnerable to an all-in-one. Play safer every time it's on the cooldown. Her t is easy to avoid. If she's missing, she's incredibly vulnerable to an all-in-one. You should only throw her out if you're sure you can land her. Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker than the enemy will get their Mythic article before her.


As fiora, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

In team fights, try to flank from the side to make it harder for the enemy to disengage or poke you down. If you get poked down, you wont be able to engage and will probably die.

Fiora is a strong skirmisher. Look to fight whoever tries to stop you from split pushing. You should be able to fight anyone as long as you’re not behind in the mid-game.

As fiora, In the team fights, try to flank the side to make it harder for the enemy to disengage or fall. If you get shot down, you won't be able to engage and you'll probably die. Fiora is a strong skirmisher. Look to fight the one who tries to stop you from pushing. You should be able to fight anyone as long as you're not behind in the middle of the game.


Against fiddlesticks, Once Fiddlesticks has his Zhonya’s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis.

When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you’re trying to go for an all in, make sure to fight when 1 ability is missing.

Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates.

Against fiddlesticks, Once Fiddlesticks has his Zhonya, it allows his R to really hit at home. If he channels his R and uses his Zhonya, you can't attack him when he goes into the stasis. When Fiddlesticks has access to 3 abilities, it's really hard to manage because they offer him so much utility. If you're trying to go for a whole in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks' biggest power peak is his 6. You can counter him by having constant guards around your track. If he's going to miss position 6, ping your teammates.


As kled, Kled is really good early on as he can use his Q and E to all-in and destroy his enemy in trades. His W plays a pivotal role in it as well.

Once Kled hits level 6, he will gain access to his Ultimate R, which will allow him to all-in laners in different lanes. He can even pay a surprise visit to the bot lane.

The first item component will increase Kled's dueling potential. It will make him more powerful than he already is, which is terrible news for the enemy.

As kled, Kled is really good early because he can use his Q and E for everything and destroy his enemy in the trades. His W also plays a central role in it. Once Kled touches level 6, he will have access to his Ultimate R, which will allow him to do everything in the corridors in different ways. He can even make a surprise visit to the bot track. The first element will increase Kled's duel potential. This will make him more powerful than he is already, which is terrible news for the enemy.


Against darius, Darius is one of the best duelers in the game, so don’t overstay your welcome. Do not go for extended trades with him as he will always come out ahead.

Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn’t deal much damage.

Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill.

Against darius, Darius is one of the best duels in the game, so don't go beyond your welcome. Don't go for prolonged jobs with him as he will always go out ahead. Darius will seek to reposition himself using his e. Try and stay in the inner ring so he doesn't inflict much damage. Darius is relatively motionless and weak when he is attacked by several champions.


As taric, Your job will be just like a Support during this phase of the game. Stay near your carries and participate in each and every team fight that happens on the map.

Using your Ultimate R during neutral objective fights will be the difference between a won and a loss fight. A good time to use it will be before a major Smite fight.

During team fights, make sure that you stick with your backline at all times. The only time you may go ahead is when you're trying to use your E.

As taric, Your work will be just like a support during this phase of the game. Stay close to your carriers and participate in every team fight that happens on the map. Using your Ultimate R during neutral objective fights will be the difference between a win and a defeat. A good time to use it will be before a Major Smit fight. During team fights, make sure you stay with your backline at all times. The only time you can go forward is when you try to use your E.


As ezreal, At level 6 you are both equal in terms of damage, but you will have the better all in engage with your R. Try baiting out his E before using your R on him.

At level 2 Ezreal will want to poke you and then use E to get away. Try to move up so you will still be able to proc your r on him.

Be aware of Ezreal standing in brushes, as he might try to use his R and then hard engage on you with his E and follow up with a W and Q.

As Kalista you will want to freeze the wave when facing Ezreal. By doing this you will make it possible for your Jungler to gank you.

As ezreal, At level 6, you are both equal in terms of damage, but you will have the best to engage with your R. Try to lure his E before using your R on him. At level 2 Ezreal will want to sting you and then use E to go away. Try to get up so you will always be able to take your R on him. Be aware of Ezreal standing in brushes, as he might try to use his R and then difficult to engage with his E and follow with a W and Q. As Kalista you will want to freeze the wave when facing Ezreal. By doing this, you will make it possible for your Jungler to gank you.


Against jinx, Once Jinx gets her core items (Infinity Edge and 2 Zeal items) she will be pumping out DPS in team fights with her rockets. When trying to team fight, engage as soon as you spot her- do not let her auto-attack for free in the backline.

At level 6, Jinx’s Ultimate R can be a great trading tool and it can turn the tide of the lane. If she is not using it in her own lane, she might try to secure kills with it in other lanes with it. If you see her use her Ultimate R and it’s headed topside, ping your team.

At level 9, Jinx’s auto-attacks will deal lots of damage as she would’ve maxed Q by then. Keep this in mind and avoid fighting her alone as she is good in extended trades.

Against jinx, Once Jinx has obtained its core (Infinity Edge and 2 Zeal items) it will pump DPS into team fighting with its rockets. When you try to fight as a team, engage as soon as you spot it- don't leave its free self-attack in the backline. At level 6, Jinx, Ultimate R can be an excellent trading tool and it can turn the tide of the track. If it doesn't use it in its own way, it could try to secure the killers with it in other ways with it. If you see its use of Ultimate R and it, up, ping your team. At level 9, Jinx, auto-attacks will do a lot of damage as it would have done at that time. Keep this in mind and avoid fighting it alone as it is good in prolonged trades.


As nunu, Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q.

Level 6 is a massive spike as it allows Nunu's ganks to be more effective. He will also be a better team fighter and deal tons of damage.

His objective control prowess is next to none. One can be sure that a good Nunu player will never lose any objective fight in the game.

As nunu, Nunu's early game is strong enough as it can gank enemies frequently while remaining relatively healthy due to its Q. Level 6 is a massive peak as it allows Nunu's ganks to be more effective. It will also be a better team hunter and inflict tons of damage. Its objective control prowess is next to none. One can be sure that a good Nunu player will never lose any objective fight in the game.


As pyke, Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Move around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R.

As pyke, Keep a constant eye on what the main goal is for next spawning. If it is soon spawning, make sure to place the vision around the goal as quickly and safely as possible before going back to safety. Having the vision around the main goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to earn more gold and maybe take a turn, a goal or get more dead. Move around the map and look to help your allies.


As nasus, When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight.

Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team can get something done somewhere else on the map.

Be prepared to group with your team when you’re unable to get any more objectives alone. Also, look for opportunities to kill the enemy Jungler.

As nasus, Use your W to slow down the enemy front line and then focus the closest enemy champion in the fight. Push and focus on securing the rounds while your team groups elsewhere on the map. Try to pull the pressure while your team can get something else done on the map. Be ready to group with your team when you are unable to get more goals alone.


Against zac, Zac’s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective.

Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.

Do not group too closely. If you’re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R.

Against zac, The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


As galio, Galio needs time to come online. Play safe in the early game so you can scale and come online. Do not get poked down otherwise you’ll fall behind in CS and XP and be no threat later on.

Keep in mind that at level 6, you will have no kill threat in the lane against most enemy mid-laners. Respect the enemies all-in damage past level 6.

Your Ultimate R is impactful and can be used to help your allies in their own lane. Keep an eye on what’s happening around you and be prepared to cast your Ultimate R to assist your allies.

As galio, Galio needs time to come online. Play safe in the game early so you can scale and come online. Do not get shot or you will fall behind in CS and XP and not be a threat later. Keep in mind that at level 6, you will not have a threat to kill in the way against most mid-laner enemies. Respect all-damaged enemies past level 6. Your ultimate R is impacted and can be used to help your allies in their own way. Keep an eye on what's going on around you and be ready to throw your ultimate R to help your allies.


As sett, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As sett, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As masteryi, Can initiate tower dives early on and try to get kills once his laner pushes the wave in. His e and e allows him to drop tower aggro and take reduced tower damage respectively.

Is a scaling monster, and if he manages to get his items and hit the mid-to-late game, he will be almost unstoppable. For a squishy champion, he can one-man the Baron if he is ahead.

His Ultimate r can completely shift the tide of a fight if he is left unchecked. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he deals a lot of damage.

As masteryi, His e et e allows him to drop the aggro tower and take reduced damage to the tower respectively. Is a monster of scale, and if he manages to get his articles and hit the middle of the game, he will be almost unstoppable. For a squishy champion, he can a-man the Baron if he is in front. His Ultimate r can completely move the tide of a fight if he is not controlled. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he inflicts a lot of damage.


Against poppy, Poppy doesn’t spike at level 6 like most Supports as her Ultimate R is mostly a utility tool. However, she can use it from close range to start a fight. Keep this in mind and keep your distance.

The more gold Poppy gets under her belt, the stronger she will be. Take note that you will have to invest in armor or magic pen items if you want to break through her defensive stats.

Once Poppy has both her E and Q unlocked, her all-in potential increases. Try your hardest to stand away from walls at all times during the laning phase.

Against poppy, Poppy does not point to level 6 as most Supports that its Ultimate R is primarily a utility tool. However, it can use it closely to start a fight. Keep this in mind and keep your distance. More Poppy gold gets under its belt, the stronger it will be. Note that you will need to invest in armor or magic pen items if you want to break through its defensive stats. Once Poppy has both its E and Q unlocked, its all-in-one potential increases. Try your hardest to stand away from walls at any time during the wool setting phase.


As warwick, Warwick will put the third point in his Ultimate R. It will be on a low cooldown and will be a great tool at picking off the enemy in the late parts of the game.

Warwick will be very tanky in the late game so he will be able to soak up a lot of enemy damage.

At level 14, he would’ve maxed 2 abilities at this stage of the game. This is a significant power spike for Warwick.

As warwick, Warwick will put the third point in its Ultimate R. It will be on a cooldown low and will be an excellent tool to pick up the enemy in the late parts of the game. Warwick will be very tanky in the game at the end of the season so that he will be able to absorb a lot of enemy damage. At level 14, he would have maximized 2 abilities at this stage of the game. This is a significant power peak for Warwick.


As ornn, Ornn is really immobile so poking him down will be really easy. Just make sure that you don't let him CC you.

Post six, you can easily prevent Ornn from ulting you by simply putting him to sleep using your ult.

During team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As ornn, Ornn is really motionless so making it fall will be really easy. Just make sure you don't let it CC you. Post six, you can easily prevent Ornn from getting rotated by simply putting it to sleep using your ult. During team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC. Keep the wave near your turn. The enemy doesn't have some kind of sifting potential and can easily be exposed to the ganks.