As trundle, Level 16 is a massive spike for Trundle. He can now make himself really powerful by using the Ultimate n on the right person. It will be the deciding factor during team fights.

Most of his items will be complete by now, making Trundle extremely strong and allowing him to strike his enemies. He can easily use his pillar to block off the escape routes of the enemy.

At level 14, he will have his 2nd ability maxed out. This will only add to his power and will allow him to disrupt enemy fights and get closer to them very quickly so that he can kill them.

As trundle, Level 16 is a massive peak for Trundle. It can now make itself really powerful using the Ultimate n on the right person. It will be the decisive factor during team fighting. Most of its articles will be finished now, making Trundle extremely strong and allowing it to hit its enemies. It can easily use its pillar to block the enemy's escape routes. At level 14, it will have its 2nd ability maximized. This will only add to its power and allow it to disrupt enemy fighting and get closer to them very quickly so it can kill them.


As viego, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As viego, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


As kogmaw, Stay grouped with your team at all times in the mid-game. If you’re alone, you will be an easy target for the enemy team.

Play safe and avoid getting too cocky if you’re not ahead. If you get caught out in the mid-game when Baron is up, the enemy will be able to take it for free. Only play aggressive if your allies are nearby and ready to help you.

Stay with your Support at all times. Like we suggested, it’s important that you’re always with your Support in the mid-game otherwise you’ll be an easy target.

As kogmaw, Stay together with your team at all times in the middle of the game. If you are alone, you will be an easy target for the enemy team. Play safely and avoid being too cuckolded if you are not in advance. If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free. Play aggressive only if your allies are nearby and ready to help you. Stay with your support at all times. As we suggested, it is important that you always be with your support in the middle of the game or you will be an easy target.


As malzahar, He is vulnerable when his shield is down. If the enemy can destroy the shield, they can use the cooldown to play aggressive and get kills.

While using his Ultimate R, he will be stood still. This leaves him vulnerable to incoming damage and CC which could in turn get him killed.

Relies heavily on mana in the laning phase to trade with the enemy. His basic abilities cost tons of mana over an extended period of time.

As malzahar, He is vulnerable when his shield is lowered. If the enemy can destroy the shield, they can use the cooldown to play aggressively and get himself killed. By using his Ultimate R, he will be motionless. This makes him vulnerable to incoming damage and CC that could in turn have him killed.


Against kassadin, Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling.

Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases.

Kassadin is a later game monster and once he’s level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and end before he gets a chance to reach level 16.

Against kassadin, Kassadin is very weak in early play. Try to exploit this to win an advance and prevent him from taking the card. Giving him a difficult start will reduce his scale. Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this point, his death pressure also increases. Kassadin is a game monster later and once level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and finish before having a chance to reach level 16.


As kindred, Her kiting potential makes her quite a safe pick against melee champions who don’t have a dash or have a very telegraphed form of a dash. The Q combined with her W just allows her to hop around and pelt her enemies endlessly.

Once she gets a few Passive marks, she can quite easily take over the game due to the increased range and how much bonus damage she can dish out. She can solo the Dragon with ease and can use her Q to hop over walls and take creative ganking routes.

Her Ultimate R can save her team and herself from assassination attempts. The usage will vary depending on how far ahead Kindred is in the game. This ability can also stall out an objective for quite some time, which can allow Kindred to win a Smite battle by forcing the enemy to Smite at the wrong time.

As kindred, Its kitting potential makes it a very safe choice against the melee champions who don't have a dash or have a very telegraphed form of a dash. The Q combined with its W allows it just to jump around and peel its enemies endlessly. Once it gets some passive marks, it can easily resume the game due to the increased range and how many damage bonuses it can extinguish. It can solo the Dragon with ease and can use its Q to jump on the walls and take creative ganking routes. Its Ultimate R can save its team and itself from assassination attempts. The use will vary according to the distance to come Kindred is in the game. This ability can also delay a goal for some time, which can allow Kindred to win a battle of Smite by forcing the enemy to Smite at the wrong time.


As nunu, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

As nunu, After entering with your Ultimate R, be ready to fold and peel for your allies in the team fights at the end of the game. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without it will make the team fight a lot harder at the end of the game. Delaying the fights and being ready to disengage if it is still about to cool off. To make the enemy's attack easier, group with your team but stay away from the side. If you flank a bush not awarded, the enemy will find it harder to react to your all-in. Avoid separating or being away from your team in the end of the game as the enemy will force a fight while you are gone.


As kayle, A very weak early game causes her to have no form of lane presence. She is an easy gank target at this point, and shutting her down at this point of the game is very easy.

She is quite prone to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in fights, she will need to be careful, else she will get chain CC’d and deleted.

As far as her playstyle is concerned, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and sustenance.

As kayle, A very weak early game pushes her to have no form of lane presence. She is an easy gank target at this point, and closing it to this point of the game is very easy. She is quite inclined to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in the fights, she will have to be careful, otherwise she will get CC=d string and deleted. As for her game style, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and livelihoods.


As katarina, Katarina's early game is solid, especially after getting all her primary abilities. She can go for frequent burst trades and roam around to get kills.

Her level six is phenomenal and can completely decimate an enemy team having no CC. She will be able to use it to kill enemies with utmost ease, especially during roams.

Her first item component will give her a damage boost. This will be a terrible thing for the enemy laner as they will have to be careful about all the trades Katarina goes for.

As katarina, Its level six is phenomenal and can completely decimate an enemy team with no CC. It will be able to use it to kill enemies with the greatest ease, especially during travel. Its first element of the article will give it a boost. It will be a terrible thing for the enemy to launch because they will have to be careful on all the trades that Katarina wants.


As annie, In the mid-game, she is powerful whenever her Ultimate R is up. Roaming to over-extended enemy lanes and lane ganking pushed up ally lanes should give her a massive lead.

Very high pick potential due to her Passive and Ultimate R. After shoving the wave, she should be aiming to roam around with her Jungler and help the team.

Once she gets her core items, she can pretty much burst down any enemy squishy who doesn't have any form of Magic Resistance in their kit. Purchasing a Sweeper and playing around with vision will give her a boost in power.

As annie, In the middle of the game, she is powerful every time her Ultimate R is in place. By wandering on overstretched enemy tracks and gauntling the advanced allied tracks should give her a massive lead. Very high potential to pick due to her passive and Ultimate R. After pushing the wave, she should aim to wander around with her Jungler and help the team. Once she gets her core of objects, she can pretty much explode any squishy enemy who has no form of magic resistance in their kit. Buying a Sweeper and playing with vision will give her a boost in power.


As olaf, Olaf’s Ultimate k allows him to dodge CC as it prevents him from being locked down by hard crowd control.

Olaf’s 1v1 potential is extremely strong. This makes him a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.

You have the ability to take the Dragon or Rift Herald alone whenever your allies have priority nearby. Look to secure them whenever you can.

As olaf, Olafs' Ultimate k allows him to avoid the CC because it prevents him from being blocked by the hard control of the crowd. Olafs 1v1's potential is extremely strong. This makes him a formidable opponent in 1v1 and makes him difficult to play against. Look to play aggressive and fight the enemy whenever possible. You have the ability to take the Dragon or Rift Herald alone whenever your allies have priority in the vicinity. Look to secure them whenever you can.


Against skarner, Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.

Avoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.

Invest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items.

Against skarner, Skarner will seek to flank in team fighting with his E. Ward flanks to facilitate your escape before he comes to load you. Avoid fighting in the jungle, around the lenses or near the baron. You must be spaced so that he cannot land his Ultimate on several champions at once. Invest in armor and magical penetration items. Skarner will build tank items and you will be unable to kill him if you do not buy these items.


Against pantheon, Watch out for a potential Flash engage by Pantheon. In team fights, don’t stand too far forward in case he tries to make a play.

Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown.

Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R.

Against pantheon, In team fights, don't stay too far ahead in case he tries to make a game. Watch your flanks! Pantheon can try to attack you on the side and go to your carts when his Ultimate R is on cooldown. Good time to fight is when Pantheon is divided push. Force a fight when he is on the opposite side of the map could be a good idea because it will take him time to get into the fight even with his Ultimate R.


Against ryze, Ryze’s laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway.

When Ryze hits level 6, his kill pressure doesn’t increase as his Ultimate R is not a damaging tool. For most champions, your level 6 will be stronger than his.

Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game.

Against ryze, The Ryze laning phase is when it is at its weakest. Avoid trading with it too much in the game very early that he will just want to remember early and get his Tear anyway. When Ryze reaches level 6, his death pressure does not increase because his Ultimate R is not a harmful tool. For most champions, your level 6 will be stronger than his. Try to fight as often as possible. Ryze needs time on scale, so delaying his ability to scale is the key.


As velkoz, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As velkoz, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As missfortune, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As missfortune, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


As caitlyn, Stand behind minions to reduce Caitlyn’s Q damage.

Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.

As caitlyn, Stand behind the minions to reduce Caitlyn's Q damage. Caitlyn is good in prolonged trades, so avoid going for extended trades with her, especially if her Passive is stacked. Unfortunately, their level 6 is stronger than yours, so be careful when you fight post 6. Keep the wave closer to your side of the card in the game very early. He will protect you from the ganks and from them zoning away from the farm.


As naafiri, Go in a side lane and start applying pressure to towers while your team does the same.

Ensure you’re also using your Ultimate and constantly looking for ganks with it.

Supports will start walking around the map alone in the mid-game. Capitalise on this to get yourself free kills.

As naafiri, Go into a side lane and start applying the pressure on the laps while your team does the same thing. Make sure you also use your Ultimate and constantly looking for ganks with it. Supports will start walking on the card alone in the middle of the game.


As neeko, Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.

As neeko, Your champion is weak in the early game. Avoid fighting until you have a few levels behind you. Once you have an article and a few levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and pick up as much farm as possible in the early game. This will make you more than one threat in the later parts of the game.


As kayn, He is very dependent on playing around his Passive before he gets his form. If he happens to get the wrong form early on, he will be set back massively.

With his Ultimate R, he becomes completely reliant on the positioning of the target he is in. If the target takes him under their tower and CC’s them, he will take a lot of damage.

His E can be interrupted. This allows the enemy team to put him in a very disadvantageous position which can actually get him killed immediately.

As kayn, It is very dependent to play around its Passive before getting its shape. If it happens that it gets the wrong shape early, it will be rearranged massively. With its Ultimate R, it becomes completely dependent on the positioning of the target that it is in. If the target takes it under their turn and the CCs, it will take a lot of damage. Its E can be interrupted. This allows the enemy team to put it in a very disadvantageous position that can actually get it killed immediately.


As malzahar, He is frail early on as his presence is negligible, and his abilities are telegraphed. All he needs to do is conserve his health and utilize his Passive till he gets to level six.

Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.

The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate R.

As malzahar, It is fragile early because its presence is negligible, and its capabilities are telegraphed. All it has to do is to maintain its health and use its passive until it reaches level six. Once it reaches level six, its presence will skyrocket, becoming a major threat to the enemy's lantern. Working with the ally Jungler will help it massively. The first element will allow it to spam its abilities quite frequently. It will also allow it to inflict more damage, especially when it has its final R.


As zyra, Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.

During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won’t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.

Missing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit.

As zyra, Your immobility is your greatest weakness on Zyra. Therefore, you should always be aware of your positioning in the way and in team fighting. During a fight, always stay away and avoid crowd control capabilities. Once locked, you have not been able to do anything to save you and will probably be killed if the enemy follows you.


As zac, At level 9, Zac's first ability will be maxed out. He will now be able to all-in his enemies from far away and deal a hefty amount of damage at the same time.

Once he hits level 11, he can have two points in his Ultimate R. This increases the frequency with which he can use the ability and, therefore, will also increase his pick potential.

Zac will have his core items during the mid-game. This will make him almost unkillable, and he will be able to create multiple picks during this phase of the game.

As zac, At level 9, Zac's first ability will be maximized. He will now be able to all-in his enemies from afar and inflict a significant amount of damage at the same time. Once he reaches level 11, he can have two points in his ultimate R. This increases the frequency with which he can use the ability and, therefore, will also increase his potential of choice. Zac will have his basic elements during the middle of the game. This will make him almost unqualified, and he will be able to create several choices during this phase of the game.


Against milio, Beware of his range if you’re a melee champion as he will look to constantly bully you down with his superior range.

At level 6, he gains more utility so it can be hard to get kills on the enemy ADC, but his Ultimate is on a long cooldown so you can abuse this to get kills.

If he uses his Q aggressively and misses it, try to play aggressive while it’s on cooldown as its his main way poking you down.

Against milio, Be wary of his range if you are a champion of melee because he will constantly seek to intimidate you with his superior range. At level 6, he gains more utility so that it can be difficult to get murders on the ADC enemy, but his Ultimate is on a long cooldown so you can abuse this to get killed. If he uses his Q aggressively and lacks, try to play aggressively while he imagines the cooldown as his main way of bringing you down.


As gragas, Keep harassing and wave clearing with your Q in the lane. The goal will be to both land your poke and clear the wave at the same time.

Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up. Ward around correctly before doing anything.

Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, you use your Ultimate R on them and bring them within your tower range. Then you can E them and kill them. This should be pretty easy to perform, given the length of the lane.

As gragas, Use your E with extreme caution in this way, as the enemy will try to gank you if you are too pushed up. Ward around properly before doing anything. Once you get your Ultimate R, you should have much more efficiency in the enemy duel. An excellent way to bait the enemy will be to first let the wave push, and then as they are on the point of everything within you, you use your Ultimate R on them and bring them into your turn. Then you can E them and kill them. This should be quite easy to execute, given the length of the track.


As orianna, Orianna’s Ultimate d can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate d} off, it could turn the tide of the game.

Has lots of utility. Her d can be a zoning tool, her d is a shield and her Ultimate d is CC. Not to mention her d is a speed up too!

She has good wave clear and a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna.

As orianna, If she gets a good Ultimate d}off, it could turn off the tide of the game. A lot of utility. Its d can be a zoning tool, its d is a shield and its Ultimate d is CC. Not to mention its d is a speed too! It has a good clear wave and a good automatic attack animation. You should be able to pick up a lot of CS while playing Orianna.


As xinzhao, Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.

His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.

Has great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down.

As xinzhao, Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q. He will win the largest number as long as he looks for favorable jobs around abilities. His Ultimate R is very effective against the members of the enemy team. This will force the enemy to come in the range of melee of him, which can be quite devastating for them.


As fiora, Fiora is weak in the very early game. She does need some time and items before coming online. However, she does have a lot of all-in pressure.

Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.

At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides.

As fiora, Fiora is weak in the game very early. She needs time and elements before coming online. However, she has a lot of total pressure. Her first major power peak is when she gets her first element. It offers her extra pressure to kill in the way and will allow her to get a lead. At level 6, Fiora will unlock her ultimate R. Her pressure to kill will intensify again and she will be able to look for more risky all-in thanks to the healing he provides.


As kindred, Avoid team fighting in the late game unless your Ultimate R is up. Fighting when it is on cooldown is a big-no-no and can cost you the game.

When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you’re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.

Avoid dying and remain on the same side of the map as the next major objective. Do not show on the bottom side of the map if Baron is about to come up.

As kindred, Avoid team fighting in the late game unless your Ultimate R is up. Fighting when it is on the cooldown is a big no and can cost you the game. When in advance, look for peaks while waiting in the high traffic areas for an enemy to pass. If you are able to get down the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal. Avoid dying and stay on the same side of the map as the next major goal. Do not show on the lower side of the map if Baron is about to come.


As yorick, Avoiding Yorick's E is going to be really important in this lane. You can use your E to do so but make sure you get rid of the ghouls first if you do get hit by his E.

Your Q should let you trade a lot if you manage to use the lane brushes properly. An excellent time to all-in him will be where his Q graves won't be present.

Once you unlock your Ultimate, you should be able to 1 v 1 him quickly. Just bait his E out first so that you can take more minor damage during the trade.

Get some Grievous Wounds to mitigate Yorick's healing. Also, if he happens to use his Ultimate, disengage immediately.

As yorick, You can use your E to do it, but make sure you get rid of the necks first if you get hit by its E. Your Q should allow you to exchange a lot if you succeed in using the track brushes correctly. An excellent time for everything in it will be where its Q graves will not be present. Once you unlock your Ultimate, you should be able to 1 v 1 it quickly. Just bait its E out first so that you can take more minor damage during the trade. Get some Wounds Grievous to mitigate Yorick's healing. Also, if he finds himself using his Ultimate, disengage immediately.


As xayah, Three points in her Ultimate R will give her a huge power spike. The ability will be up frequently, allowing her to use it defensively to get away from bad situations.

Her life steal combined with her damage during the late game will make her really good in team fights. She will just need to maintain proper positioning and use her E at the right time.

She will have multiple items during this phase of the game. It will allow her to dish out tons of damage. Prolonged team fights will see her winning them, but Xayah will definitely need some peel.

As xayah, Three points in his Ultimate R will give him a huge peak of power. The ability will increase frequently, allowing him to use it defensively to get away from bad situations. His life flying combined with his damage during the end of the game will make him really good in team fights. She will just need to maintain an appropriate positioning and use his E at the right time. She will have several items during this phase of the game. It will allow him to deposit tons of damage.


As ornn, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As ornn, Don't fight in the late game unless your Ultimate R is in place. It's crucial that you don't engage or search for fights when it's available that you're going to miss. Your Ultimate R will be on a shorter cooldown in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your ports to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


As nunu, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As nunu, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


Against malphite, Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike.

Once Malphite is level 6 and has his Ultimate h, his kill threat in lane increases and he can start being more aggressive.

Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people.

Against malphite, Malphite is at its weakest in the early game. Try to put it behind to delay its next power peak. Once Malphite is level 6 and has its Ultimate h, its threat of death in the way increases and it can start to be more aggressive. Team fights are where Malphite really shines like its Ultimate h is an AOE ability and can hit several people.


As irelia, The damage she can deal with a fully stacked Passive, along with her increased damage to shield mechanic, allows her to perform a lot of outplays if she uses her Q in a proper fashion along with her Passive. This can allow her to get rid of multiple enemies single-handedly.

Her E allows her to land a multi-man CC chain, which can be used as an extension of CC to already CC’d targets. It also allows her to Q to such targets without putting that ability on cooldown. This ability can be the difference between a won team fight, or a botched up all-in, depending on its use.

Her Ultimate R not only prevents the enemy from escaping quickly, but it also allows her teammates to land their own CC on the slowed/trapped enemy team. It can act as a very effective initiation tool that scores her team a win.

As irelia, His E allows him to land a multi-man CC chain, which can be used as an extension of CC to targets already CC. He also allows him to Q to such targets without putting that ability on the cooldown. This ability can be the difference between a winning team fight, or a all-en-bouté, depending on his use. His Ultimate R does not only prevent the enemy from escaping quickly, but it also allows his teammates to land their own CC on the slow/trapped enemy team. He can act as a very effective initiation tool that gets a victory from his team.


As seraphine, Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.

Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.

Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you.

As seraphine, Your Q will hit like a truck now, and your W will allow you to heal a lot of allies at the same time. Overall, you'll help your team a lot during the fights. Since your Ultimate R will be on a short cooldown, use it as much as you can, and don't fight without. Otherwise, you'll miss a lot of damage and CC to kill enemies. Neutral Goal fights should be your bread and butter. The fights are pretty crowded, and you can easily afflict several targets.


Against tahmkench, Tahm Kench’s level 6 r is one of his major power spikes. It offers him extra kill pressure. Keep this in mind when skirmishing post 6.

Tahm’s early game is rather weak. Try and abuse this to get an early led.

The longer the game goes, the stronger and tankier Tahm Kench will become. Put him behind in the early game to reduce his potentness in the late game.

Against tahmkench, It offers it an extra pressure to kill. Keep this in mind when the snail post 6. Tahm's early game is rather weak. Try and abuse it to get an early lead. The more the game goes, the stronger and tankier Tahm Kench will become. Put it behind in the early game to reduce its power in the late game.


As kayn, Peel for your allies in the late game, especially if you’re Red Kayn. Keeping them alive and focusing the champion they’re focusing will increase your chances of winning the fight.

Group with your team in the late game. You can play off to the side slightly if you’re ahead and are able to assassinate someone.

Continue to focus objectives like the Baron or Dragon. Getting a pick could provide you with enough time to do the Baron.

As kayn, Peel for your allies at the end of the game, especially if you are Red Kayn. Keep them alive and focus the champion they are focused will increase your chances of winning the fight. Group with your team at the end of the game. You can play on the side slightly if you are early and are able to assassinate someone. Continue focusing goals like the Baron or Dragon. Getting a choice could provide you with enough time to do the Baron.


As azir, Just like in the mid-game, Azir doesn’t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.

At level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.

Paired with his level 13 power spike and picking up more and more items, Azir’s late game is very strong.

As azir, As in the middle of the game, Azir does not point to level 16 either. While an additional point in his Ultimate R will come in practice, he will not do it or break it. At level 13, Azir will maximize both his W and his r. He should be a real terror at this stage of the game and he will be able to cover a lot of damage in a short time.


As lissandra, If they randomly use their dash ability, try to abuse the cooldown by playing aggressive and going for favourable trades.

Don’t let Lissandra harass and poke you down. If you lose a lot of health, you’ll never be in a position to play aggressively. Watch your positioning, dodge Lissandra's damage and don’t let them abuse you for free.

You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Just let Lissandra push you into your tower. She has a lot of counter play potential, so just let her push and wait for ganks.

As lissandra, If you lose a lot of health, you will never be able to play aggressively. Watch your positioning, dodge Lissandra's damage and don't let them abuse you for free. You're weaker than them every time they have their Ultimate Up. If you're at risk of dying, always remember level 5 so you won't be killed when they hit level 6. Let Lissandra push you into your turn. It has a lot of counter-play potential, so let it push and wait for the ganks.


As rumble, Can do a lot of damage to enemy units with his Passive empowered r who are close to him. This makes it easy for him to act as a disruptor during team fights.

His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.

His Ultimate b makes him a menace during team fights. The enemy team can’t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b.

As rumble, It can do a lot of damage to enemy units with its self-sustaining R passive which are close to it. This allows it to act easily as a disruptor during team fighting. Its combined e with its d can allow it to easily descend a single enemy target. The shield d allows it to mitigate a good amount of poke as well. Its Ultimate b makes it a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly be shot down by its Ultimate b.


As mordekaiser, A maxed-out Ultimate R will generally have a shorter cooldown than a Quicksilver Sash. This means that no one is safe, and he can pick high-priority targets during team fights.

He will have multiple items during this phase of the game, allowing him to take a lot of damage and dealing a lot of damage simultaneously during a fight. It will be challenging for the enemy to take him down.

Enemies will stack defensive items, so it will become tough for you to kill them. That being said, separating the enemy carry from the actual map for a few seconds will help your team win a fight quickly.

As mordekaiser, A maximum-out Ultimate R will generally have a shorter cooling time than a Quicksilver Sash. This means that no one is safe, and it can choose high priority targets during team fighting. It will have several items during this phase of the game, allowing it to take a lot of damage and inflicting a lot of damage simultaneously during a fight. It will be difficult for the enemy to take it down. The enemies will stack defensive items, so it will become difficult for you to kill them. That being said, separating the enemy door from the real map for a few seconds will help your team to win a fight quickly.


As jarvaniv, If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights.

Once he’s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

If he falls behind, Jarvan isn’t that good. He will be too squishy in fights, deal no damage and struggle to protect his team, you need to make sure you get ahead in the early game and play around your Ultimate m.

As jarvaniv, If Jarvan builds AD, he will be very squishy in the team fights and will get blown up quickly in the team fights. Once he has entered, he will have to engage fully in the fight. To ensure the victory, you must make sure that your team is able to follow. If you enter without them, you will die. If he falls behind, Jarvan is not so good. He will be too squishy in the fights, do not inflict any damage and fight to protect his team, you must make sure that you go ahead in the game early and play around your Ultimate m.


As monkeyking, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them

Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

As monkeyking, If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!


As trundle, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As trundle, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As leesin, If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.

Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.

He struggles in the lane when playing against champions with good counter engage, short cooldowns and range: especially if they know how to manage the minion waves.

As leesin, If Lee Sin is late in the game, it will fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC. If the enemy has a lot of CC, you will need to play around their CC tools if you want to perform cool maneuvers with your Ultimate k. It fights in the way when it plays against champions with good counter-engagement, short cooldowns and range: especially if they know how to handle minion waves.


As renekton, Renekton is one of the strongest early game champions in the game. You can use this advantage to gain a lead.

Has tons of sustain in lane thanks to his e. The additional healing will make fights favoured as he can heal back some of the damage taken.

Once ahead, Renekton can constantly bully the enemy laner and over again and snowball his lead quickly. Make sure you keep playing around your cooldowns to further your lead.

As renekton, Renekton is one of the first strongest game champions in the game. You can use this advantage to win an advance. To tons of support in the way thanks to his e. The additional healing will make favored fights as it can cure some of the damage taken. Once in advance, Renekton can constantly intimidate the enemy lantern and again and snowball his advance quickly. Make sure you continue to play around your cooldowns to continue your lead.


As sion, He is pretty weak before he hits level six. This is because he doesn't have much mobility, and enemies can easily walk away from him if they have a vision of him.

Post-six, Sion gets a decent power spike as he gets a team fight impacting Ultimate R. It allows him to roam around and lane ganks other lanes as well.

The first item component will give a boost to his survivability and overall damage. He will be able to use his Q from the brushes to CC enemies and then follow it up with damage from the rest of his abilities.

As sion, It is quite weak before touching level six. That's because it doesn't have much mobility, and enemies can easily get away from it if they have a vision of it. After six, Zion gets a decent peak of power as it gets a team struggle impacting Ultimate R. It allows it to ride around and the gangway other tracks as well. The first element will give a boost to its survival and overall damage. It will be able to use its Q from brushes to enemies CC and then follow it with damage to the rest of its abilities.


Against annie, Items like Banshee’s Veil, Guardian’s Angle, QSS or Zhonya’s Hourglass are great against Annie as they protect you from her burst damage. If she gets ahead, make sure you invest in one of them.

In team fights, do not group too closely together as Tibbers R is an AOE ability that can stun multiple members of your team if you’re grouped near one another. Stand close, but not super close that she can CC your whole team.

Annie’s lack of mobility and defensive stats make it hard for her to fight. Try to delay team fights as long as you can while you poke her down. If she is low, engaging or using her Q or TIbbers R aggressively will be very dangerous for her.

Against annie, Items such as Banshee, Guardian, QSS or ZhonyaS Hurglass are excellent against Annie because they protect you from her damage. If she advances, make sure to invest in one of them. In team fights, don't gather too closely because Tibbers R is an AOE capability that can stun several members of your team if you are grouped together. Stay close, but not very close that she can CC all your team. Lack of mobility and defensive statistics make her difficult to fight. Try to delay team fights as long as you can while you push her down. If she is weak, engage or use her Q or Tibbers R aggressively will be very dangerous for her.


Against sett, Avoid extended trades with Sett early. He has a lot of physical damage and will win most auto-attack trades. Keep this in mind when trading with him.

At level 6, Sett’s Ultimate R is pretty strong. Do not overextend or stay on low health in the lane as he can easily kill you or set up his Jungler.

Keeping the minion wave closer to your side of the map early on will reduce Sett’s ability to get kills and win lane. If you’re not very strong in the early game, default to keeping the wave on your side of the map.

Against sett, Avoid prolonged trading with Sett early. It has a lot of physical damage and will win most self-attack trading. Keep this in mind during trading with it. At level 6, Sett, Ultimate R is strong enough. Do not overextend or stay on the wrong health in the way as it can easily kill you or set up its Jungler. Keep the minion wave closer to your side of the card early on will reduce Sett's ability, kill them and win the way. If you are not very strong in the early game, by default keep the wave on your side of the card.


As teemo, Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.

His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.

He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.

As teemo, It is vulnerable when its t is down, and can be engaged if its speed of movement k is reduced. Its ultimate t can easily be rid by the enemy by buying Control Wards. Enemy Junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. It falls quite drastically during the end of the game and can only resort to split thrust. This puts his team in a disadvantageous state and causes a lot of tension to accumulate within the team.


As vayne, Go for regular short trades with your e > auto-attack in this lane. You may want to use the lane brushes quite liberally for this purpose.

Your n will be your best friend in the lane if you're dealing with a tank early on. Ensure that you save it from getting the enemy away from you if they manage to land their CC on you.

Getting your Ultimate n will help you a lot and will allow you to mince through tanks quite easily. Just ensure that your positioning is correct.

As vayne, You can use track brushes fairly liberally for this purpose. Your n will be your best friend in the way if you're dealing with an early tank. Make sure you spare him from moving away from the enemy if they manage to land their CC on you. Getting your Ultimate n will help you a lot and will allow you to pass through tanks quite easily. Just make sure that your positioning is correct.


As lux, During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with shields whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As lux, During the blasting phase, focus on the descent of the enemy to get a health benefit. When the enemy is low, commit to an all-in. Try your hardest to keep your ADC alive as long as possible in the track. Provide them shields whenever they need them. After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the map and give your team a gold lead.


As zac, Zac is a great ganker early on due to his ability to execute long-ranged ganks from out of vision. The enemy team will not have enough resources for warding everything, and hence Zac can quickly capitalize on this.

level 6 is a significant power spike as he gets access to a team fighting Ultimate R. He can use the fog of war to catch the enemy by surprise and can separate critical targets from their teammates, which will ultimately let Zac's team kill that target.

The first item component is beneficial as it gives him added sustainability. This can easily allow him to take part in extended fights, peel for his carries, and zone off the enemy backline during significant fights.

As zac, Zac is a great ganker early because of his ability to execute long-range ganks out of sight. The enemy team will not have enough resources to keep everything, and therefore Zac can quickly capitalize on this. Level 6 is an important peak of power as he gets access to a fighting team Ultimate R. He can use the fog of the war to catch the enemy by surprise and can separate the critical targets from their teammates, which will ultimately allow Zac team to kill this target. The first element is beneficial because it gives him added durability. This can easily allow him to take part in prolonged battles, peel for his litters, and backline enemy area during major battles.


Against taliyah, Taliyah’s kill pressure doesn’t increase at level 6 but her ability to roam does. If you’re strong at level 6, try to abuse her.

After she has her first item completed, Taliyah can quickly push the wave with her Q. Ensure you’re always behind the minion wave or outside of it so she cannot push and poke at the same time.

The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q.

Against taliyah, If you're strong at level 6, try to abuse it. After she's finished her first article, Taliyah can quickly push the wave with her Q. Make sure you're still behind the minion wave or outside of it so she can't push and poke at the same time. The more items she gets the strongest Taliyah will be. Avoid letting her drop you with Q because she's going to inflict a lot of damage. In particular, don't let her delay a team fight with her Q.


As gragas, Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.

Gragas will either be extraordinarily tanky or a glass cannon dependent on landing his combo depending on the build. As a Jungler, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.

His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb much damage for his team while his team follows up on Gragas' engagement.

As gragas, Once Gragas reaches level 16, he will have his Ultimate R maximd out. This will give him a massive increase in damage, and the low cooling combined with the return to normal will help him to choose high priority targets. Gragas will either be extraordinarily charent or a glass cannon depending on the landing of his combo depending on the construction. As Jungler, Gragas will mainly be the last, so his main goal will be to blow up the enemy rear line when he gets lucky. His dash and Ultimate R Compilent for a significant amount of peel for his carts. If he goes for the road to build the tank, he will successfully absorb a lot of damage for his team while his team follows the Gragas commitment.


Against zeri, Her first major power spike is at level 6 as she gets access to her Ultimate R. She will be really strong at this stage of the game.

Once she has completed her first component item, her trading ability heavily increases. Beware of trading her if she gets her first component before you.

She is good in team fights thanks to the AOE on her Ultimate R. She will be good when enemies are grouped closely together.

Against zeri, Its first major power peak is at level 6 as it gets access to its Ultimate R. It will be really strong at this stage of the game. Once it has finished its first component, its trading ability increases sharply. Beware of trading if it gets its first component before you. It is good in team fights thanks to the AOE on its Ultimate R. It will be good when the enemies are grouped closely together.


As shyvana, Shyvana relies on her Jungler to secure objectives so she can get additional stats.

When her Ultimate t is down, she is quite vulnerable and doesn’t have any real disengage, although her a can help her escape a little.

She has so many counters in the top lane. It can be really difficult to play Shyvana in a lot of different matchups.

As shyvana, Shyvana relies on her Jungler to secure goals so she can get additional statistics. When her Ultimate t is broken, she is quite vulnerable and has no real disengagement, although her has can help her escape a little. She has so many meters in the upper lane. It can be really difficult to play Shyvana in many different matches.


As gragas, Focus on harassing your enemy laner with your Q in the lane. Bonus points if you can also clear the wave along with it.

Your E should help you a lot in this lane but use it carefully. Ward around before going for an all-in else, you will become an easy gank target.

Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, you use your Ultimate R on them and bring them within your tower range. Then you can E them and kill them.

As gragas, Focus on the harassment of your enemy blazing with your Q in the way. Bonus points if you can also erase the wave with it. Your E should help you a lot in this way, but use it carefully. Ward around before going for an all-in, you will become an easy gank target. Once you get your Ultimate R, you should have a lot more efficiency in the enemy duel. An excellent way to bait the enemy will be to first let the wave push, and then as they are on the point of all-in you, you use your Ultimate R on them and bring them into your turn. Then you can E them and kill them.


As zac, His boots will give him a massive powerspike as it allows him to roam easily, and he can rotate between lanes easily. It can also allow him to set traps for the enemy by recalling early and walking back to the lane faster than his enemies.

level 2 and level 3 are significant power spikes as it allows Zac to bolster his all-in potential. Both levels add a layer to his all-in and CC, which will enable his ADC to follow up on all-ins with ease.

level 6 is another major powerspike as it can allow Zac to affect team fights massively. It will make neutral objective fights way easier for him.

As zac, His boots will give him a massive pick-up that allows him to ride easily, and he can turn between the tracks easily. He can also allow him to set traps for the enemy by recalling early and walking towards the path faster than his enemies. Level 2 and level 3 are important power peaks as it allows Zac to strengthen his all-in-one potential. Both levels add a layer to his all-in-one and CC, which will allow his ADC to follow the whole-in-one with ease. Level 6 is another major pickup because it can allow Zac to massively affect team fighting. He will make neutral objective fighting much easier for him.


Against amumu, Amumu has a very weak early game and is susceptible to invades. If you’re a strong 1v1 champion, try and invade him early to set him behind and delay his level 6 power spike.

Amumu needs to hit level 6 as fast as possible so he can gank with his Ultimate y. Try to gank as much as you can early on so your allies are stronger than his. This will make it harder for him to gank when it comes time to do so.

Like suggested, Amumu has a weak early game and will be looking to power farm. If he does show on the map, or if you’re stronger than him, you could invade his jungle and steal away some of his camps. This will delay his level 6 power spike and delay his Ultimate y which in turn, will also delay some of his ganks.

Against amumu, If you are a strong 1v1 champion, try to invade him early to put him behind and delay his level 6 power peak. Amumu must hit level 6 as quickly as possible so that he can gank with his Ultimate y. Try to gank as soon as possible so that your allies are stronger than his. This will make it harder for him to gank when he comes to time. As suggested, Amumu has a weak start game and will be looking for the power farm. If he shows on the map, or if you are stronger than him, you could invade his jungle and steal some of his camps. This will delay his level 6 power peak and delay his Ultimate y that in turn, will also delay some of his ganks.


As trundle, Look for isolated skirmishes when possible. It will allow you to accumulate a considerable lead, especially during neutral, objective fights.

Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.

Your Ultimate n must be used depending on what your team needs. If you have to be a frontliner, Ultimate n a tank, else use it on the enemy carry.

As trundle, Look for secluded skirmishes where possible. It will allow you to accumulate a considerable advance, especially during neutral and objective fighting. Use the fog of war and secure as many peaks as you can during this game phase. Do not have a tunnel vision of the enemy, however, otherwise you will just collapse. Your Ultimate n should be used according to what your team needs. If you need to be a frontliner, Ultimate n a tank, otherwise use it on the enemy port.


As heimerdinger, Split push and draw aggro while your team applies pressure elsewhere on the map.

In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.

Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC.

As heimerdinger, In team fights, use your authorized E to get choices to start the fight. Catching someone and then getting a murder could provide your team enough time to take the Baron or Dragon. Peel for your team in team fights. Use your Q on the nearest champion to protect you and your ADC.


Against alistar, At level 1, make sure to harass and poke Alistar with basic attacks to get his health low before he reaches level 2. His level 2 all-in is pretty strong, so you should try and get a health advantage to make it impossible for him to engage.

Once level 6, Alistar can engage freely and tower dive with his Ultimate. If you’re lower than 50% health, make sure you recall as he can easily tower dive and survive thanks to his R.

Once Alistar picks up Mobi Boots, he can roam and help other lanes. As soon as he leaves lane, ping that he is missing. Communication is key and you need to communicate with your teammates when he’s gone.

Against alistar, At level 1, make sure to harass Alistar with basic attacks to get his weak health before reaching level 2. His level 2 all-in is strong enough, so you should try to get a health advantage to make it impossible for him to engage. Once level 6, Alistar can engage freely and trick dive with his Ultimate. If you are below 50% of health, make sure you can remember how easily he can dive and survive thanks to his R. Once Alistar takes Mobi Boots, he can wander and help other ways. As soon as he leaves the track, ping that he is missing. Communication is the key and you need to communicate with your teammates when he's gone.


As camille, If Camille tries to poke you with her W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade. The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille.

If Camille does happen to land an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun. You can gain the bonus AD and healing earlier in the fight which may make all the difference.

Camille's Passive shield duration does not outlast your Q recast window. You should hold your Q and wait for her Passive shield to fall off before re-engaging. You will not heal off of her shield as well, so do not waste your Passive empowered auto on it.

When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in.

As camille, If Camille tries to crush you with his W, you can try to enter with your E and stab her with your authorized self attack if it looks like an optimal trade. The outer range of the W inflicts additional damage, and has a healing and slowness, while the inner range of the W does not slow down or heal Camille. If Camille manages to land an E on you and you all want in it, throw your Ultimate right before it stuns you so that you don't waste time throwing your Ultimate out of the dizziness. You can win the AD bonus and healing earlier in the fight that can make all the difference. The duration of Camille's passive shield does not exceed your Recast window Q. You should hold your Q and wait for her passive shield to fall before you re-engage. You won't heal her shield as well, so don't waste your passive auto on her. When Camille uses her E to engage you, don't try to spoil it and make your movements very linear, and at the last moment use your E in the opposite direction.


As kaisa, Extremely vulnerable when her E is down as she can be an easy target to CC at that point. If she uses that ability carelessly, she will die a lot of times in the lane, as well as during team fights.

Improper positioning or aggressive usage of her Ultimate R can get her killed on multiple occasions. This can allow the enemy team to bait her in and get rid of her pretty quickly.

If she is set back during the early game, she won’t be able to come online as fast as her counterparts. As she is extremely item reliant, she will need to be peeled for as well.

As kaisa, Extremely vulnerable when her E is down as she can be an easy target to CC at that time. If she uses this ability with caution, she will die many times in the track, as well as during team fighting. Incorrect positioning or aggressive use of her Ultimate R can get her killed several times. This can allow the enemy team to bait her and get rid of her pretty quickly. If she's down during the early game, she's won, she can't be online as fast as her counterparts.


Against fiora, Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map.

Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist.

Keep a constant eye on the map and the location of Fiora when you’re grouped with your team. If she goes missing, expect that she’s coming to join the team fight. If she stays in a side lane, don’t let her destroy your base while you try and fight.

Against fiora, Fiora is a large divided pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't pair her in a side track, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on the theft of life. Buy a serious injury item early to neute a large part of what makes her such a good duelist. Keep a constant eye on Fiora's map and location when you're bundled with your team. If it disappears, expect her to join the team fight. If she stays in a side track, don't let her destroy your base while you're trying to fight.


As gragas, Gragas’s Ultimate R is very good in team fights. It deals a lot of damage and can displace the whole enemy team.

He has good sustain in lane (compared to many other champions) with his W. This will allow him to look for trades more frequently and heal back after a trade.

His E can be used in conjunction with Flash to get surprise trades/engages off with the enemy. He can also use it to interrupt abilities and enemy dashes.

As gragas, Gragas' Ultimate R is very good in team fighting. It deals a lot of damage and can move the entire enemy team. It has good support in the way (compared to many other champions) with its W. This will allow it to look for jobs more frequently and heal after a job. Its E can be used in conjunction with Flash to get surprise jobs/commitments with the enemy. It can also use it to interrupt enemy abilities and dashes.


As senna, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As senna, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


As kindred, Multiple stacks will allow Kindred to simply take over the game. Her damage output will be massive, and she will melt through tanks and squishies alike.

Her first ability will be maxed out at level 9. It will increase the overall damage and will let her be quite mobile during fights.

Another point in her Ultimate R will increase the frequency with which Kindred can use the ability. This helps in neutral, objective fights as it can bait the enemy Jungler to waste their Smite.

As kindred, Several batteries will allow Kindred to simply take control of the game. Its damage output will be massive, and it will melt through the tanks and squishes at once. Its first capacity will be maximized at level 9. It will increase the overall damage and allow it to be completely mobile during the fighting. Another point in its ultimate R will increase the frequency with which Kindred can use the capability. This helps in neutral and objective combats as it can lure the enemy Jungler to waste their Smit.


As taliyah, Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.

Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.

Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes.

As taliyah, Can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react. Such a C E Q combo can ruin the lives of enemy travellers. Its Ultimate R allows him to cross a long distance almost immediately and can provide a lot of utility in the bottlenecks. It will also give him traction to easily land his C. His E is really effective against enemies who have some form of dash. It can thus make life a living hell for travelers who rely a lot on dashes.


As seraphine, Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.

Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

As seraphine, Level 6 is a decent powerpike because Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line. The first element increases its damage and allows it to use its abilities a little more frequently. She is still mana-hungry, so she will have to pay attention to spamming spells.


As sion, Ward the lane brushes at all costs in this matchup. Sion can easily CC you from them and you won't even know about it.

Keep track of his ult noise and see which lane he is ganking. If he goes for some other lane, just get some tower plates.

During fights, make sure that you don't let him CC anyone. Both your ult and your tankiness should facilitate this and you can play the fight out with relative ease..

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As sion, Watch the track brushes at all costs in this matchup. Sion can easily you CC from them and you won't even know about it. Keep track of its ult noise and see what track it is ruining. If it goes for another way, just get turn plates. During the fights, make sure you don't leave it to anyone. So much your ult and tankness should facilitate this and you can play the fight with relative ease.. Keep the wave near your tower. The enemy doesn't have some kind of sifting potential and can easily be exposed to the ganks.


As riven, Very mobile with her e and t which allows her to get out of sticky situations with ease. This makes her a menace for the enemy backline.

Her Ultimate e can allow her to execute low health champions easily. This becomes really valuable during a teamfight.

She has her own form of CC on her r which when combined with her dashes can allow her to land a multi-man stun. This will allow her teammates to follow-up on the all-in.

As riven, Very mobile with its e et t which allows it to emerge from sticky situations with ease. This makes it a threat to the enemy rear line. Its Ultimate e can allow it to easily execute low-health champions. This becomes really valuable in a team struggle. It has its own form of CC on its r which, when combined with its dashes can allow it to land a multi-man stun. This will allow its teammates to follow the set.


As zoe, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As zoe, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your Q. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


Against nautilus, In lane, always make sure there’s a minion between you and him at all times to make it really difficult for him to land his g.

When playing as a ranged champion, try and abuse your auto attack range to poke him down and gain a health lead. Do not over-commit to poking though.

If you’re playing as a utility Support, try taking Relic Shield instead of Spelltheif’s Edge to make the laning phase safer.

Against nautilus, In the way, always make sure that there is a minion between you and him at any time to make it really difficult for him to land his g. When you play as a varied champion, try to abuse your automatic attack range to make it fall and win a healthy track. Do not engage too much in poking however. If you play as a utility support, try to take Relic Shield instead of Spelltheifs Edge to make the laning phase safer.


As malphite, Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his Ultimate h.

Post-six, he can set up multiple ganks for both his lane as well as other lanes with his Ultimate h. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.

He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won’t be an enemy carry for most part of the game.

As malphite, Can absorb a lot of damage for his team with his passive. This allows him to be a first line for his team while also being able to escape from death when he enters with his Ultimate h. After six, he can set up several ganks for his track as well as other tracks with his Ultimate h. This is very beneficial if the track that he is gaunting has a certain form of CC built in their kit. He is the jerk of all immobilizers, especially the various immobilizers. He can quite easily get on them and prevent them from doing anything in a fight. If Malphite goes AP, there is no enemy carrier for most of the game.


As ashe, In the late game, Ashe’s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.

At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.

In the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights.

As ashe, At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a cooldown lower than the enemy will think). This allows her to get surprising choices to win the late match for her team. In the later parts of the game, Ashe will be at the maximum or almost max build. Its damage release will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in the fights of the late game team.


As camille, Make her bait an all-in on you. Once she goes in, you can CC and kill her with your team.

She will try to get your Passive out actively in this matchup. Keep some distance from her to keep yourself safe.

Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team.

Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup.

As camille, Make her bait an all-en on you. Once she comes in, you can CC and kill her with your team. She will try to get your Passive actively in this matchup. Keep a certain distance from her to keep you safe. Ulting it is of the utmost importance in this matchup, otherwise it will cause ravages on your team. Keep the wave close to your turn as long as possible.


Against volibear, At level 3, Volibear can gank a lane as he’ll have access to his Q. Expect him to look for a level 3 gank.

After Volibear has completed his jungling item, he will be incredibly strong and hard to deal with. Avoid fighting him unless you have a clear advantage.

Volibear gains a lot of trading power once he hits level 6 and has his Ultimate R available. Ping your allies if they’re low on health and you notice Volibear nearby.

Against volibear, At level 3, Volibear can gank a track as it has access to its Q. Expects it to look for a level 3 gank. After Volibear has finished his juggling article, it will be incredibly strong and difficult to manage. Avoid fighting it unless you have a clear advantage. Volibear gains a lot of trading power once it reaches level 6 and has its ultimate R available. Ping your allies if they are weak in health and you notice Volibear nearby.


As poppy, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As poppy, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As talon, In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, focus on the squishiest and easiest to kill high-priority targets in the backline.

Flank in team fights to make getting on the enemy backline quickly. Make sure you're near your team at all times so you can get in the fight fast.

As talon, At the end of the game, look for choices on immobile or poorly positioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In team fights, focus on the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get up on the enemy backline quickly. Make sure you are close to your team at any time so you can get in the quick fight.


As jax, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

Track him with vision and try to counter his ganks. Skarner is a good counter ganker.

As jax, If they invade you early, right back. It's especially true if they are early, because you won't win early fights with them. As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes whenever you can!


Against tryndamere, Tryndamere will look to split push during the mid-game and he’ll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage.

If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baron’s up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron.

Try to fight when Tryndamere doesn’t have his Ultimate e} up. This will make it incredibly difficult for him to dish out lots of damage in a team fight.

Against tryndamere, You can use the digital advantage to force goals or look for favorable fights to win an advantage. If Tryndamere is divided by pushing into the bottom of the game, avoid sending a lot of people to stop him when Baron. It will take you some time to kill him even if you hire 5 champions to kill him who could give his team a lot of time to take the Baron. Try to fight when Tryndamere doesn't have his Ultimate e}up. It will make it incredibly hard for him to straighten out a lot of damage in a team fight.


As nami, During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals W whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As nami, During the laning phase, focus on the descent of the enemy to get a health benefit. When the enemy is low, commit to an all-in. Try your hardest to keep your ADC alive as long as possible in the way. Provide them with W healings whenever they need it. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As aurelionsol, Push the early few waves and then recall for your first item. This will give you one up over the enemy in the very early laning phase.

Keep a constant eye on the minimap, push the wave and look to impact your side lanes with your W.

In the early game, focus on getting as much star dust as possible to increase the remaining of your abilities.

As aurelionsol, Push the first few waves and then remember for your first element. This will give you one on the enemy in the early lacquering phase. Keep a constant eye on the minimap, push the wave and look to impact your sideways with your W. In early play, focus on getting as much star dust as possible to increase the rest of your abilities.


As mordekaiser, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on a lot of potential kill pressure.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As mordekaiser, Don't fight in the late part unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available because you're going to lack a lot of potential to kill pressure. Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your efforts to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


As veigar, Veigar's n will be maxed out by level 9, which will allow him to trap targets more frequently and deal a hefty amount of damage to them. The lane brushes should be used for this purpose.

He will have two points in his Ultimate R at level 11. This will allow him to blow up enemies with ease as the game progresses.

Veigar's core items will be completed during this stage of the game. This means that any enemy he manages to CC will be taking a lot of damage in return and may probably even die if they were low on health.

As veigar, Veigar's n will be maximized by level 9, which will allow him to trap the targets more frequently and inflict a heavy amount of damage on them. The track brushes should be used for this purpose. He will have two points in his ultimate R at level 11. This will allow him to detonate the enemies easily as the game progresses. Veigar's base elements will be completed during this stage of the game. This means that any enemy he reaches CC will take a lot of damage in return and could even die if they were weak in health.


As viego, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As viego, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


Against ahri, Ahri is rather weak in the early game. Look to poke and fight her during this time to get a good start from the get-go.

Post-6, Ahri has a lot of chase potential thanks to her Ultimate.

Do not overextend when you’re low as she can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage.

Against ahri, Ahri is rather weak in early play. Look for the poke and fight during that time to get a good start from get-go. Post-6, Ahri has a lot of potential for pursuit thanks to her Ultimate. Do not stretch when you are weak as she can easily kill you and put you behind. Once Ahri has finished her first article, she will inflict a lot of damage and be able to push the wave/combat more frequently. Keep this in mind and respect her all-in damage.


As kled, If he gets dismounted and the enemy disengages, he will have a hard time getting Skaarl back. If Kled is against a ranged matchup, he won’t be able to even farm safely while being dismounted.

Missing his E will make it really easy for the enemy ranged carries to kite him out. If he goes in with his W on cooldown, he won’t be as effective as he should be in an all-in.

If he uses his Ultimate R and the enemy manages to cut his team off of him, then he won’t have any form of follow up and his team will have lost their frontline. It will cause a lot of mayhem and may cause a team fight loss.

As kled, If Kled is against a remote match, he did not succeed from the farm safely while being dismantled. Missing his E will make it really easy for the enemy carried for the kite out. If he goes with his W on cooldown, he has won more effective than he should be in an all-in-one. If he uses his Ultimate R and the enemy manages to cut off his team from him, then he did not win any form of follow-up and his team will have lost their front line. This will cause a lot of harm and could cause a loss of team combat.


Against sion, One of Sion’s power spikes is at level 6 when he unlocks his Ultimate R. It offers him extra kill pressure and survivability.

Sion’s item power spikes depend on which build he’s going. He has two distinct build paths (damage and tank) and each spike at different times.

Less lane dominant champions should give him some space at level 3 as Sion can do a surprising amount of damage in the right matchup.

Against sion, One of Sion's power peaks is at level 6 when it unlocks its Ultimate R. It offers it additional death pressure and survival. Sion's element power peaks depend on which construction it goes. It has two distinct building paths (damage and reservoir) and each peak at different times. Fewer track champions should give it a little space at level 3 than Sion can do a surprising amount of damage in the right matchup.


Against pyke, Make sure there is always a minion between you and Pyke at all times to make it harder for him to land his Q.

Pyke will try to push the wave as much as possible early so he can get a quick back and get his first item. Harass and poke him down so he has to recall before he can get enough gold for Dirk.

Pyke is a great roaming champion. Once he gets Mobility Boots, expect him to roam frequently. Ping whenever he leaves lane so your teammates know that he is missing. Try and match his pushing power so you do not lose your Tower if he roams.

Against pyke, Make sure there's always a minion between you and Pyke at any time so it's harder for him to land his Q. Pyke will try to push the wave as soon as possible so he can get a quick return and get his first article. Harass and get him down so he has to remember before he can get enough gold for Dirk. Pyke is a great traveling champion. Once he gets mobility boots, expect him to wander frequently. Ping every time he leaves the road so your teammates know he's missing. Try to match his push power so you don't lose your turn if he's wandering.


Against soraka, Invest in an Executioner’s Calling or Morellonomicon if your champion benefits from it. This will reduce Soraka’s healing potential from her W and Ultimate R to help you win the team fight.

As Soraka will be positioned in the backline, it will be difficult for you to take her down fast. To make killing her easier, try to flank from the side rather than running directly towards her in a team fight.

Soraka is unable to match split pushes during the mid-game. If you’re able to, you could put yourself in a side lane and force her to contest your push. You could then all-in her while she is alone.

Against soraka, Invest in a Calling or Morellonomicon Executers if your champion takes advantage of it. This will reduce the healing potential of Soraka's W and Ultimate R to help you win the team fight. As Soraka will be positioned in the backline, it will be difficult for you to get her down quickly. To kill her more easily, try to flank her side rather than run straight to her in a team fight. Soraka is unable to cope with split thrusts during the middle of the game. If you are able to, you could set yourself in a side lane and force her to challenge your push. Then you could all in her while she is alone.


As gragas, Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too. If you can’t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective.

Gragas can use his Bodyslam E to interupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him.

Once you get your Ultimate, it’s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it’s up.

You can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing on to you. If they come, run away as it’s unlikely you’ll be able to win 1v2.

As gragas, If you can't gank, when he's on the opposite side of the map, try to invade the other side of his jungle to steal his camps or take a goal. Gragas can use his Bodyslam E to intercept your engagement. With this in mind, wait for him to use his E before diving into him unless you can get the grip on him. Once you get your Ultimate, it's key that you use it. Gank every time you reach 6 and gank every time your Ultimate is out of cooldown. Every second with it could mean you miss on a murder.


As fiora, Look for constant skirmishes with the enemy to gain a health or kill lead.

Keep the minion wave closer to your side of the map in the early game. This will allow you to chase and all-in the enemy when they walk up to farm with your Q.

Once you’re level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane.

As fiora, Look for constant skirmishes with the enemy to gain health or kill lead. Keep the minion wave closer to your side of the map in early play. This will allow you to hunt and all-in-the-enemy when they walk to the farm with your Q. Once you are level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is an excellent duel tool and can help you get a lead in the way.


As rell, To minimize the risk of all-ins, aim to reach level 2 at the same time as Rell. This ensures you have access to your full abilities and reduces her potential to engage aggressively.

Communicate with your team when Rell goes missing from the lane, as she is a strong roaming champion. Alerting your teammates allows them to play more cautiously and be prepared for potential ganks or plays from Rell in other lanes.

Keep the minion wave closer to your side of the map to decrease the chances of being all-inned by Rell and her ADC. This denies them the space they need to engage effectively and provides you with a safer laning position.

Take advantage of your range advantage when trading with Rell, but avoid overextending or becoming too aggressive. While poking her with auto-attacks can be effective, maintain caution to avoid unnecessary risks or potential counter-engagements.

As rell, To minimize the risk of attack, aim to reach Level 2 at the same time as Rell. This ensures you have access to all your abilities and reduces its aggressive engagement potential. Contact your team when Rell lacks the track, as it is a strong roaming champion. Alerting your teammates allows them to play more cautiously and be prepared for games or potential games of Rell in other ways. Keep the minion wave closer to your side of the map to reduce the chances of being all-in-one by Rell and his ADC. This deprives them of the space they need to engage effectively and provides you with a safer laning position. Take advantage of your range advantage when trading with Rell, but avoid being too extensive or too aggressive.