As monkeyking, The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.

He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.

Wukong is pretty intense during this phase of the game, but he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can.

As monkeyking, The last point in his Ultimate n will allow him to inflict enormous damage to enemies. He should try to look for flanks during team fighting to maximize his use Ultimate n. He will now have a lot of articles, which will make him really tanky and allow him to inflict a lot and a lot of damage in a short time. The enemy team will have trouble dealing with him. Wukong is quite intense during this phase of the game, but he will find it hard to kill them because of their purchase of defensive items. You will want to group with your team as often as you can.


As rengar, Rengar is pretty weak until he manages to hit level six. He will need to keep track of the enemy Jungler and use the Jungle brushes accordingly to win the early game.

The first item component will allow him to deal with a lot of damage and help him with his clears. It will also be beneficial when trying to go for all-in combos.

Rengar's objective control is phenomenal. Hee can easily gank a lane, get some kills or force them to back off, and then take the objective.

As rengar, Rengar is quite weak until he succeeds in reaching level six. He will have to keep track of the enemy Jungler and use Jungle brushes accordingly to win the early match. The first element will allow him to deal with a lot of damage and help him with his compensations. He will also be beneficial in trying to go for all-in combos. Rengar's objective control is phenomenal. Hee can easily gank a way, get murders or force them to step back, and then take the goal.


Against morgana, Avoid walking too far forward in team fights. If Morgana lands her Q, she could easily follow up and take you down.

Morgana’s Black Shield E has a really long cooldown. If you can bait it out, you should look to re-engage and try to kill her while it’s down.

Avoid grouping too close together in team fights as it could allow Morgana to get a really good Ultimate R off. Splitting up slightly makes it much harder for her to CC your whole team

Against morgana, Avoid walking too far ahead in the team fights. If Morgana shows up her Q, she could easily follow you and get you down. Morgana's Black Shield E has a very long cooldown. If you can lure him, you should seek to re-establish him and try to kill him while he goes down. Avoid regrouping too closely in the team fights as this could allow Morgana to get a very good Ultimate Roff.


Against cassiopeia, Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.

Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.

Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam.

Against cassiopeia, Cassiopeia has a lot of mana problems in the beginning of the game, but once she gets Tear of the Goddess, she will play a lot more aggressive. Cassiopeia really shines in the end of the game. She swings better than most champions and she can build 6 items. If you get early- Try to close the game as soon as possible. Not many champions are as strong as Cassiopeia is at level 2. Beware of Level 2 all of it with her Q and E spam.


As sett, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As sett, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate R is up, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As corki, During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.

At level 9, Corki maxes out his b. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.

At level 11, Corki can put a second point in his Ultimate e. This will increase his wave clear and poke.

As corki, During the half-game, Corki will have finished several articles. He will have a lot of poke during the half-game too. This makes him quite good during this stage of the game. At level 9, Corki will maximize his b. His clear wave and the ability to push the enemy in their turn will be constantly high enough. If he is laning vs. a heavy roam champion, he will force them to stay in their way. At level 11, Corki can put a second point in his ultimate e. This will increase his clear wave and poke.


As corki, Corki’s b has quite a long cooldown. This can make him quite vulnerable while it is on cooldown. You need to play safer after using it, and avoid using it aggressively if the enemy Jungler is nearby.

Relies heavily on mana to poke and push. Even though his Ultimate e doesn’t cost a lot of mana, he can run low on mana quickly if he is constantly using his b and Ultimate e together. When he is out of mana, he isn’t a threat and neither can he use his b to escape.

Corki is a squishy champion. This makes it hard for him to survive the laning phases against champions with a lot of burst damage and poke.

As corki, Corkis b has enough cooling time. This can make him very vulnerable while he is on the cooling. You have to play safer after using it, and avoid using it aggressively if the enemy Jungler is nearby. Presses heavily on the mana for poke and push. Even if his Ultimate e does not cost a lot of mana, he can run low on mana quickly if he is constantly using his b and Ultimate e together. When he is out of mana, he is not a threat and he can neither use his b to escape. Corki is a squishy champion. This makes it difficult for him to survive the phases of laning against the champions with a lot of damage and poke.


Against rumble, Let him push the minion wave and capitalize on how immobile he is to force him to over extend. Then all-in him, or get your Jungler to gank him while he is over extended.

Look to abuse his E and Q cooldowns as often as possible. He lacks damage without these abilities. Bait them out then abuse the cooldowns.

Watch your positioning at all times so he cannot land those Es on you.

Against rumble, Let him push the wave of the minion and capitalize on the immobility he is to force him to exceed the extension. Then, all-in-all, or make your Jungler for the gank while it is too wide. Watch to abuse his E and Q cooldowns as often as possible. It lacks damage without these abilities.


As ezreal, Look to stack your Tear as often as possible. The earlier you get it, the better.

Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.

Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear.

As ezreal, The sooner you get it, the better. Harass and poke the enemy as often as you can with your Q. Slowly whipping the enemy with your Q will increase your chances of winning a follow-up fight. Back early once you have enough gold for your first item. Usually Ezreal will want to remember once he has enough gold for Tear.


As tristana, During the mid-game, you will want to work with your Jungler towards securing picks. Your W and E will definitely let you pick off many enemies during this phase of the game.

Look for flanks on the enemy team when possible but do not go in with your W. That is strictly an escape spell if you are trying to flank the enemy.

Chokepoint fights are going to be preferable for you as your E and Ultimate R can definitely disrupt the enemy team. Play around vision to catch the enemy off-guard.

As tristana, During the half-game, you will want to work with your Jungler to secure choices. Your W and E will certainly allow you to choose many enemies during this phase of the game. Look for the sides of the enemy team whenever possible, but not enter with your W. It is strictly an escape spell if you try to flank the enemy. Chokepoint fights will be better for you because your E and Ultimate R can certainly disrupt the enemy team. Play around the vision to catch the out-of-guard enemy.


Against kayle, Try to end the game as quickly as you can as the longer the game goes, the stronger Kayle becomes.

Kayle will tend to be split pushing during the mid-game. You can use this time to force a team fight with the numbers advantage while she is pushing in a side lane.

Kayle is rather vulnerable when her Ultimate R is on cooldown. Try to force fights and kill her while her Ultimate R is down.

Against kayle, Try to finish the game as fast as you can as long as the game goes, the stronger Kayle becomes. Kayle will tend to be split pushing during the middle of the game. You can use this time to force a team to fight with the advantage of numbers as she pushes into a side track. Kayle is rather vulnerable when her Ultimate R is on cooldown. Try to force the fights and kill her while her Ultimate R is on the ground.


As aatrox, Aatrox tends to fall off later in the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.

If he can get on to them, you will still be able to take down carries in late game team fights. Suppose you’re able to land a W on high priority target- go in and try to take them down.

You must play around with your Ultimate R in the late game. Fighting while it’s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate R, your sustain is very difficult to deal with.

As aatrox, Aatrox tends to fall later in the game that the enemy will buy items that against him. They will also be the group that makes it harder for Aatrox to secure the murders. If it can go to them, you will always be able to take charges in the fights of the late game team. Suppose you are able to land a W on high priority target- go and try to remove them. You have to play around with your Ultimate R in the late game. Fighting while it is on cooldown could be the difference between winning a fight and losing. When you have 3 points in your Ultimate R, your support is very difficult to manage.


As pantheon, Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.

His Ultimate R positioning can get him killed if his team doesn’t follow up on him. Besides, going in too deep without any assistance can also get him killed.

Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions.

As pantheon, Very vulnerable when his E is down. This can allow the enemy of everything in him and kill him quite easily during the early match. His ultimate positioning R can have him killed if his team does not follow him. Moreover, going too deep without any assistance can also have him killed. Pantheon loses most of the levels 6 all-in against the champions with strong damaging Ultimates. This will make his level 6 peak power much weaker compared to many champions.


As talon, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As talon, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


Against nocturne, Nocturne will look to power farm early so he can get level 6. Try to invade him and take away his camps to delay his level 6 power spike.

Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended. Try to track him in his jungle and counter gank lanes that are being ganked. If you cannot counter gank, try to gank a separate lane or steal his camps.

Deep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a. Try and get deep vision in his jungle whenever possible.

Against nocturne, Nocturne will look at the power farm early so he can get level 6. Try to invade him and take his camps to delay his level 6 power peak. Nocturne will try to move forward early by ruining tracks that are still or are overstretched. Try to follow him in his jungle and against the gank tracks that are ruined. If you can't counter gank, try to ruin a separate lane or steal his camps.


As sivir, The final point in her Ultimate R will secure more picks in the later parts of the game. The goal is to ensure a pick on the enemy Support or Jungler and get a neutral objective after that.

Her overall damage will be really high during this phase of the game. She will be pretty safe due to her E and Ultimate R.

Her Q and W will be maxed out now. She will be able to dish out a lot of damage in clumped fights and will be able to push waves quickly.

As sivir, The last point in its Ultimate R will secure more choices in the later parts of the game. The goal is to ensure a choice on the enemy Support or Jungler and get a neutral goal after that. Its overall damage will be really high during this phase of the game. It will be pretty safe due to its E and Ultimate R. Its Q and W will be maximized now. It will be able to deposit a lot of damage in the piled battles and will be able to push the waves quickly.


As shen, Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As shen, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them; otherwise, the enemy can try to take you or launch a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus on the only rear line, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As lucian, Very vulnerable when his E is down which can allow him to be very susceptible to ganks. Enemy Junglers can take this opportunity to camp him relentlessly.

Reliant on items to win the game. If he is set back during the early game, he won’t be able to do a lot in the late game as he just falls off.

If he manages to get an early lead, he may be able to snowball if left unchecked. He falls off massively though so the longer the game goes, the worse it is for Lucian.

As lucian, Very vulnerable when his E is at the bottom that can allow him to be very sensitive to the ganks. Enemy Junglers can take advantage of this opportunity to camp him tirelessly. By relying on elements to win the game. If he is put back in place during the early game, he won, he can't do much in the late match as he just fell. If he manages to get an early advance, he can be able to snowball if left unchecked. He falls massively even though the more the game goes, the worse it is for Lucian.


As brand, He will be dishing out humongous amounts of damage during this phase of the game. Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team.

Fighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R. The ability will have quite a short cooldown, making it easy for him to win team fights frequently.

He should be working with his team and setting up death brushes around the map. His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team.

As brand, At the moment, it should focus on staying alive and not making itself CC'd and take off by the enemy team. Fighting around the bottlenecks is absolutely necessary because Brand will be quite effective with its Ultimate R. The ability will have a fairly short cooling, which will allow him to win team fights frequently. He should work with his team and set up death brushes around the map. His ability to blow up squishy targets completely will make the team fights very unfair for the enemy team.


As katarina, Look to assassinate targets that are moving around Summoners Rift alone. Katarina is really good at picking people off and taking down squishy targets.

Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane.

Look to group with your team once you hit your item spikes. Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight.

As katarina, Look to assassinate targets that move around Rift Summoners alone. Katarina is really good at picking up people and removing squishy targets. Once your ADC and Support turned towards the middle of the way, looking to split the thrust and pick up gold and XP in a side track. Watch to group with your team once you touch your article tips. Katarina is a great team fighter thanks to her AOE Ultimate R that will allow you to deposit a lot of damage in a fight.


As swain, Bait out his E before attempting to engage if possible.

His level 6 power spike is stronger, granting him additional survivability against all-ins. So you need to keep this in mind when fighting him.

Get healing reduction items to mitigate his sustain in fights.

Let him push to potentially set up for ganks from your jungler.

As swain, Bait out his E before trying to engage if possible. His level 6 power point is stronger, giving him additional survival against all-in. So, you have to keep this in mind during the fight against him. Get healing reduction elements to mitigate his continued fighting.


As xinzhao, Look for short burst trades in this matchup as much as you can. What you want to do is keep harassing enemies from the lane brush, go in and then fall back once they are knocked up.

You should have a really easy lane provided you can keep the river warded. It will keep you safe from ganks and will allow you to play the lane on your terms.

Remember that your dash is your only means of escape and engage. Using it at an improper time can get you killed quickly and lose you a major fight.

As xinzhao, You should have a really easy way on condition that you can keep the river under surveillance. It will keep you safe from the ganks and allow you to play the way according to your conditions. Remember that your dash is your only way to escape and engage. Use at an inappropriate time can get you killed quickly and you lose a major fight.


As pantheon, His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.

Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.

Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team.

As pantheon, His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team.


Against nami, Nami’s poke at level 1 and 2 is pretty deadly. Don’t let her bully you down at level 1 so it’s harder for her to look for the level 2 all-in.

Once Nami hits level 6, her kill pressure intensifies as her Ultimate R is a great tool to start skirmishes or disengage from fights. Make sure you have vision in your lane as she may use her Ultimate R to set up her Jungler.

Nami is very good when she has 1 or more core healing items as she will be able to sustain and heal her allies back to full health quickly. Try to put her behind in the early game to deny these power spikes.

Against nami, Nami is quite deadly. Don't let her intimidate you to level 1 so it's harder for her to look for level 2 all-in. Once Nami reaches level 6, her death pressure is intensifies as her Ultimate R is an excellent tool to start skirmishes or disengage from fighting. Make sure you have the vision in your way as she can use her Ultimate R to set up her Jungler. Nami is very good when she has 1 or more basic healing elements because she will be able to support and heal her allies to complete health quickly. Try to put her behind in the early game to deny these power peaks.


Against pantheon, Watch out for a potential Flash engage by Pantheon. In team fights, don’t stand too far forward in case he tries to make a play.

Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown.

Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R.

Against pantheon, In team fights, don't stay too far ahead in case he tries to make a game. Watch your flanks! Pantheon can try to attack you on the side and go to your carts when his Ultimate R is on cooldown. Good time to fight is when Pantheon is divided push. Force a fight when he is on the opposite side of the map could be a good idea because it will take him time to get into the fight even with his Ultimate R.


As ekko, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Flank in team fights with your W and E to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As ekko, After your bot track has moved to the medium track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Flank in team fights with your W and E to get up on the enemy backline easily. Make sure to be close to your team at all times so that you can get in the quick fight. As you are good for getting choices and killing isolated targets, try to ambuscader and assassinate enemies who are alone or walk around Summoners Rift alone. After killing someone, make the call for a nearby goal.


As xinzhao, Avoid fighting with Xin Zhao early on as you will surely lose. If you must take a fight, make sure you have backup.

Once you get your Ultimate e, you should be able to lock and kidnap enemies with ease. Just make sure that Xin doesn't get too close to you.

If you see Xin ganking a lot, feel free to invade him and steal his camps. It should be easy to do and will set back Xin massively.

Try to match his pressure by ganking as often as he is.

As xinzhao, Avoid fighting with Xin Zhao early as you will surely lose. If you need to take a fight, make sure you have backups. Once you get your ultimate e, you should be able to lock and kidnap enemies with ease. Just make sure Xin doesn't get too close to you. If you see Xin glove a lot, don't hesitate to invade him and steal his camps. It should be easy to do and will put Xin back massively. Try to match his pressure by gauntling as often as he is.


Against amumu, Amumu’s level 6 power spike is incredibly strong as it allows him to start ganking thanks to his Ultimate y. You can delay his power spike by invading him early.

Once Amumu gets tons of cooldown reduction, his Ultimate y will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to ganking.

Depending on the build, you’ll need to either invest in armour pen if you’re an AD champion, or magic pen if you’re an AP champion. If he is going damage, you might need some defensive items. As the game goes along, he will become stronger and stronger, and tankier and tankier.

Against amumu, Once Aumu gets tons of cooldown reduction, his Ultimate will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to deganking. Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion. If it will damage, you may need some defensive elements. As the game goes on, it will become stronger and stronger, and tankier and tankier.


As amumu, He’s really weak early on without his s and is prone to poke in the laning phase.

Team fighting can be difficult for Amumu as you’re prone to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position.

Relies on the ADC to follow up and play aggressively with you. If they don’t play aggressive, you’ll struggle to get kills and win lane.

As amumu, Team fights can be difficult for Amumu as you are inclined to disengage, poke and CC. Be prepared to flank in team fights to make it easier to catch the enemy out of position. If they don't play aggressive, you will struggle to get murders and win the way.


As milio, When you reach level 9, you’ll max out your first ability which is important for you in the laning phase.

At level 11 you’ll put your second point in your Ultimate. It will leave your Ultimate on a shorter cooldown and you’ll be stronger overall.

At level 13, you’ll max your next ability. As teams will be grouping at this stage of the game, you will be extremely useful with level 13 under your belt.

As milio, When you reach level 9, you maximize your first ability that is important to you in the laning phase. At level 11 you=ll put your second point in your Ultimate. It will let your Ultimate on a shorter cooldown and you=ll be stronger overall. At level 13, you=ll max your next ability. As the teams will regroup at this stage of the game, you will be extremely useful with level 13 under your belt.


Against lissandra, Lissandra will be using her Q and E to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead.

When Lissandra is level 6, you’ll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you.

When playing as a melee champion, try and stay at max range at all times so it’s harder for Lissandra to CC you with her W. Be careful when walking forward to last hit, and play respectfully if she is zoning you so you don’t take tons of damage.

Against lissandra, Lissandra will use her Q & E to push the wave. Stand outside the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, you will need to play a little safer because she has increased the pressure to kill and can install her Jungler very easily. Make sure you have enough vision around your path to spot the enemy Jungler before they show up and spank you. When you play as a melee champion, try to stay at maximum range at any time so it is harder for Lissandra to you CC with her W. Be careful when you walk forward for the last strike, and play respectfully if she zoning you to not take tons of damage.


As soraka, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Watch your positioning in team fights and try to heal up whoever needs it the most. Try to keep your ADC or main carry alive for as long as possible.

As soraka, As a Support, you are very vulnerable and can easily be killed by going to the room, when you're in motion around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on this main objective is fresh next. If it gets fresh soon, make sure to place the vision around the lens as quickly and as safe as possible before withdrawing to safety. Having the vision around the main objectives is the key. Look at your positioning in the team fights and try to heal the one that needs it most. Try to keep your ADC or principal alive as long as possible.


As akshan, Putting the third and final point in Akshan’s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.

At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.

Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game.

As akshan, Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him. In the late part, depending on his articles, he may be able to pay tons of damage to a squishy target. At level 13, Akshan goes max on his E. The extra mobility is very powerful in the later stages of the game. Once again, as the teams regroup in the late part, if he can get the closure on a marked enemy, he can bring back an ally to life that could turn the tide of the game.


Against maokai, Maokai will be looking to gank often in the early game (which he can do thanks to his W). Place vision around his jungle entrances to spot him leaving his jungle.

If you know Maokai has been on the same side of the map, watch out for hidden Saplings E placed inside bushes. Additionally, be careful when invading as he may have thrown some inside the bushes near his jungle entrances.

Maokai cannot solo the Dragon or Rift Herald easily on his own. Try to secure it before he gets the chance to gank a nearby lane and take it with their help.

Against maokai, Maokai will try to gank often at the beginning of the game (what he can do thanks to his W). Place a vision around his jungle entrances to spot him when leaving his jungle. If you know that Maokai has been on the same side of the map, watch out for the hidden Saplings E placed inside the bushes. Also, be careful when he invades the bushes as he could throw some inside his jungle entrances. Maokai cannot solo the Dragon or Rift Herald easily on his own. Try to secure him before having the chance to gank a path nearby and take him with their help.


As fiddlesticks, Fiddlesticks truly comes online when they have’ve unlocked their Ultimate and hit level 6. Beware that they will start ganking more frequently when they have it up.

Beware of Fiddlesticks's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.

Don’t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.

Beware of Fiddlesticks's early game pressure. They’re pretty strong and will try to make plays to get themselves and their teammates ahead.

As fiddlesticks, Be careful what happens on the map at all times. Don't let the enemy Jungler get all the Dragons. Try to secure them with your team after ruining the lower track. Beware of the pressure of the Fiddles at the beginning of the game. They are strong enough and will try to make games to get themselves and their teammates before.


As draven, Draven is one of the strongest ADC champions around. Use your early game pressure to play aggressive and get kills.

Thanks to his Passive and g, Draven can earn more gold than a lot of champions if he is able to cash out on his stacks.

Draven is an incredibly strong 1v1 champion and he can out damage and beat most enemy ADC’s in a 1v1. This makes him a great pick into the majority of ADC matchups.

As draven, Draven is one of the strongest ADC champions around. Use your early play pressure to play aggressively and get murders. Thanks to his passive and g, Draven can win more gold than many champions if he is able to cash in his batteries. Draven is an incredibly strong 1v1 champion and he can do damage and beat most of the ADC's enemies in 1v1. This makes him a great choice in most ADC matches.


As pyke, You will be really powerful during this phase of the game. Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war.

You will want to prioritize tenacity if the enemy has a lot of CC in their team. This will help you escape from unfavorable situations with ease.

The enemy Support will be pretty busy warding during this phase of the game. You may want to set some death brushes and see if you can get some free kills.

As pyke, You will be really powerful during this phase of the game. Look to assassinate the enemy backline every time you get the chance and make it from the fog of the war. You will want to prioritize tenacity if the enemy has a lot of CC on their team. This will help you escape adverse situations with ease. The enemy support will be quite busy during this phase of the game. You may want to put some death brushes and see if you can get free murders.


As kayle, A very weak early game causes her to have no form of lane presence. She is an easy gank target at this point, and shutting her down at this point of the game is very easy.

She is quite prone to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in fights, she will need to be careful, else she will get chain CC’d and deleted.

As far as her playstyle is concerned, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and sustenance.

As kayle, A very weak early game pushes her to have no form of lane presence. She is an easy gank target at this point, and closing it to this point of the game is very easy. She is quite inclined to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in the fights, she will have to be careful, otherwise she will get CC=d string and deleted. As for her game style, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and livelihoods.


As taliyah, During the level 3 scuttle fight, be cautious as it might not be in your favor to 1v1 her. Always be prepared to back off if the situation looks risky.

Counter-ganking is an effective strategy against Taliyah. She has limited options once she commits to a gank, so try to counter gank as frequently as possible to turn the tide in your favor.

Taliyah excels at early-game ganking. Place vision strategically around the map to spot her movements and anticipate her ganks before they occur.

Keep in mind that you become stronger than Taliyah at level 6, especially when ganking. Utilize this power spike to your advantage in engagements.

As taliyah, During the level 3 fight, be careful because it may not be in your favor at 1v1 it. Always be ready to step back if the situation seems risky. Counter-gang is an effective strategy against Taliyah. It has limited options once it engages in a gank, so try to counter the gank as often as possible to turn the tide in your favor. Taliyah excels at the game start gang. Place the strategic vision around the map to spot its movements and anticipate its ganks before they happen. Keep in mind that you become stronger than Taliyah at level 6, especially when you gang. Use this peak of power to your advantage in engagements.


As karthus, Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.

Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.

At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high.

As karthus, Karthus is really good at the end of the game. His abilities will hit like a truck due to his articles. His Ultimate e will be pivot to win the game. Once he gets 3 points in his Ultimate e, he will allow him half-healthy enemies squishy easily. This means that all those behind the enemy team will suffer a lot. At this stage of the game, Karthus would have maximized his 1 and e. His release of damage in the team fights will be very high.


Against viktor, Whenever Viktor’s d is down, he is defenceless and easy to kill. Before looking for the all-in, bait out his d.

When Viktor has completed his first upgrade (which is usually his y), make sure you’re always outside of the minion wave so he is unable to push and poke you at the same time.

Extended auto-attack trades work against Viktor in lane. When playing as an AD champion, try to go for extended trades when possible.

Against viktor, Before looking for the all-in-one, bait his d. When Viktor has finished his first upgrade (which is usually his y), make sure you are still outside the wave of the minion so that he is unable to push you and sting at the same time. Extended auto-attack trades work against Viktor in the way. When you play as an AD champion, try to go for extended trades when possible.


As neeko, During the laning phase, it’s really easy for you to steal your ADC’s farm by mistake.

Very squishy and can easily get blown up by the enemy once she is locked down.

Can’t be very effective if the enemy sets proper vision around and can notice Neeko changing forms or hiding in a brush to land her E.

As neeko, During the laning phase, it is really easy for you to steal your ADC farm. Very squishy and can easily be blown up by the enemy once it is locked. Can it be very effective if the enemy puts the right vision around and can notice Neeko changing shapes or hiding in a brush to land his E.


As nasus, Use your Q to frequently poke Nasus in this matchup. This will help you to reduce his stacking mechanic and make it easier for you to take him down.

When possible, try to engage on Nasus when his W is on cooldown. This will reduce his ability to slow you down, allowing you to deal more damage and increase your chances of taking him down.

Your ultimate can be a key tool in this matchup. Consider using it to interrupt Nasus' ultimate and disrupt his damage output. This can be a pivotal moment in the fight and help turn it in your favor.

Building armor items is important in this matchup. It will help you to reduce the amount of damage Nasus can do to you with his physical damage, increasing your chances of surviving and engaging in team fights. This will also make it easier for you to control the pace of the game.

As nasus, Use your Q for poke frequently Nasus in this matchup. This will help you reduce his stacking mechanic and allow you to get him down more easily. When possible, try to engage on Nasus when his W is on the cooldown. This will reduce his ability to slow you down, allowing you to inflict more damage and increase your chances of getting him down. Your ultimate can be a key tool in this matchup. Consider using it to interrupt Nasus's ultimate and disrupt his damage output. This can be a pivotal moment in the fight and help turn him in your favor. Building armor items is important in this matchup. It will help you reduce the amount of damage Nasus can do to you with his physical damage, increasing your chances of surviving and engaging team fighting. This will also allow you to control the pace of the game more easily.


As vex, Maximizing damage output can be really difficult on Vex, especially when laning against champions with dashes.

Even with her W, she still struggles against some all-in champions.

While she has good wave clear, she can get out pushed and out poked by champions with superior range and damage.

As vex, Maximizing the release of the damage can be very difficult on Vex, especially when launching against the champions with dashes. Even with her W, she still fights against some all-in champions. Although she has a good clear wave, she can come out pushed and out by the champions with a higher range and damage.


As quinn, Use your Q to target both enemies and minions when possible. This will be extremely mana efficient and will allow you to send the enemy scurrying out of the lane.

Post-six, you should be able to gank and roam around a lot. Take some detours and see if you can help your side lanes out.

Use your E very carefully as it can easily get you killed if you use it at an improper time. Watch out for ganks as well and ward up properly.

As quinn, Use your Q to target both enemies and minions whenever possible. This will be extremely effective mana and will allow you to send the enemy scurry out of the way. After six, you should be able to gank and wander around a lot. Take a few detours and see if you can help your sideways out. Use your E very carefully as it can easily get you killed if you use it at an inappropriate time.


As malzahar, Malzahar has great pick potential with his Ultimate R. Picking off one champion could win you the game!

Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.

You have great wave clear thanks to your Q, W and E. Once you have an item behind you, you can constantly push the enemy into their tower.

As malzahar, Malzahar has a great potential of choice with his Ultimate R. Picking a champion could win you the game! Malzahar has a shield that will protect him from incoming damage. This increases your survival in the way. You have a great clear wave thanks to your Q, W and E. Once you have an element behind you, you can constantly push the enemy in their turn.


As lux, You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Make sure you’re adjusting your positioning according to where Lux is standing in lane. They have the range advantage and if you’re standing too far forward, they will harass you for free.

Keep an eye on their mana bar and try to fight them after they’ve used an ability as they cannot use it to trade back with. Lux is less of a threat when they have an ability down.

Good times to trade vs Lux is when they’ve used one of their damaging abilities as they will lack damage to out trade you.

As lux, You are weaker than them every time they have their Ultimate up. If you are in danger of dying, always remember at level 5 so that you are not killed when they have reached level 6. Make sure to adjust your position according to where Lux is standing in the track. They have the advantage of the range and if you are standing too far forward, they will harass you for free. Keep an eye on their mana bar and try to fight them after they have used a capacity as they can not use it to trade with. Lux is less of a threat when they have a capacity down.


As kayn, His objective control is powerful in the Jungle. This is due to his increased clear speeds and his ability to walk through walls when needed. This allows him to take odd Jungle paths.

Level six is a decent power spike as it allows him to become invulnerable for a while. It becomes stronger once he manages to get his form.

The first component will give Kayn a massive powerspike as it will bolster both his damage and survivability. It will allow him to duel enemies with ease.

As kayn, Its objective control is powerful in the Jungle. This is due to its increased speeds and its ability to walk through the walls when necessary. This allows it to take strange Jungle paths. Level six is a decent peak of power because it allows it to become invulnerable for a while. It becomes stronger once it manages to get its shape.


As zed, His W can help him escape or close the gap between him and his targets. When ganking, this is a great way of closing the gap.

Zed has good all-in potential and is very strong when he unlocks his Ultiamte R. However, Zed can start ganking from level 3 onwards.

Zed has a healthy and fast clear thanks to his W which will help him deal more damage to camp when combined with his Q and E.

As zed, His W can help him escape or close the gap between him and his targets. When it comes to glove, it's a great way to close the gap. Zed has a good all-in-one potential and is very strong when he unlocks his Ultiamte R. However, Zed can start to glove from level 3. Zed has a healthy and fast clear thanks to his W that will help him inflict more damage to the camp when he is combined with his Q and E.


As yuumi, Can be killed almost immediately if she is caught out of range from any of her allies. Same applies if her W is on cooldown.

Her E costs a lot of mana so she is very susceptible to poke damage. Once out of mana, she can’t really do a lot in the lane.

She will often be left alone to go and ward, which you can capitalise on. Or, she will not go to ward without a carry, which you can abuse to gain an advantage over her.

As yuumi, Can be killed almost immediately if it is taken out of reach of one of its allies. The same applies if its W is on cooling. Its E costs a lot of mana so it is very susceptible to poke damage. Once out of mana, it can not really do much in the way. It will often be left alone to go and room, which you can capitalize on. Or, it will not go to custody without a port, which you can abuse to gain an advantage on it.


Against orianna, Orianna struggles against strong all-in. Try to all-in her when her Ball is far away from her.

Pay close attention to the location of Orianna’s Ball throughout the laning phase. Position away from it at all times so it has further to travel to hit you.

At level 6, stand away from your ADC as much as possible. If you stand close to them, the enemy may be able to CC both of you when they cast their Ultimate d on you.

Against orianna, Orianna fights against the almighty. Try to integrate it when her Ball is far from her. Pay attention to the location of Oriannas Ball throughout the laning phase. Position yourself away from him at all times so that he must go further to hit you. At level 6, stay away from your ADC as much as possible. If you are close to them, the enemy can be able to CC both when they throw their Ultimate d at you.


As skarner, During the mid-game, look to split push and apply pressure around the map. You can use your E to escape collapsing enemies.

Look to flank in team fights with your E and Ultimate. Lockdown key targets who have overextended or mispositioned.

Alternatively, group with your team and fight the enemy in the jungle or around objectives. Somewhere where they will be grouped together so you can lock down multiple targets with your Ultimate.

As skarner, During the middle of the game, look to divide the thrust and apply the pressure around the map. You can use your E to escape the collapse of the enemies. Look to flank in the team fights with your E and Ultimate. Lock the key targets that have overheard or mispositioned. Otherwise, group with your team and fight the enemy in the jungle or around the goals. Somewhere they will be grouped so you can lock several targets with your Ultimate.


As ekko, The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless.

Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.

At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you’re nearby, try to counter gank as they have nothing to offer once they’ve used their abilities which you can capitalise on. If you’re not nearby, start the Dragon or try to gank a different lane.

While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority.

As ekko, The enemy will not waste much in the early game, so try your hardest to get as many ganks as possible. Getting your allies forward will only cause the enemy to fall behind and make their Jungler useless. Priorize taking the Dragons early. You can solo the Dragon with ease, or you can ask for help and turn to it after helping the robot. Make sure that you make sure all Dragons when possible to refuse them from the enemy. At level 6 is when the enemy will probably start to gaunt. You can follow them with a good vision through the neighborhoods placed in and around the river. If you are nearby, try to counter gank as they have nothing to offer once they have used their abilities that you can capitalize on. If you are not nearby, start the Dragon or try to gank another way. While the enemy Jungler will not be gant, fighting them alone will be difficult as they have tools to escape or prevent the fight.


As neeko, Neeko is pretty weak early on, especially if the enemy can see her casting her abilities. You will want to constantly use the lane brushes and get your Q and E off the enemy from within them.

When trying to poke enemies, make sure that you don't push the wave in accidentally. This is highly important when dealing with enemies who are tanks and rely on you being pushed up in the lane.

Always try to land your E through enemy minions to increase the power of the ability. You will need to calculate it, though, as a mistimed E can not only miss but also put your entire wave in the wrong place.

As neeko, Neeko is pretty weak early, especially if the enemy can see its ability to throw. You will constantly want to use the track brushes and get your Q & E from the enemy inside them. When you try to push the enemies, make sure you don't push the wave into accidentally. This is very important when you deal with enemies who are tanks and rely on you being pushed up in the way. Always try to land your E through enemy minions to increase the power of the ability.


As aatrox, Aatrox is a lane bully who can snowball quite quickly. If you can get an early lead, try to abuse it to get more kills in the lane to increase your chances of winning the game.

You’re a very mobile champion thanks to your E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.

You have tons of sustain thanks to your Passive and Ultimate. This will increase your survivability in team fights and skirmishes.

As aatrox, If you can get an early lead, try to abuse it to get more dead in the way to increase your chances of winning the game. You are a very mobile champion thanks to your E. It can be used in many ways and is a good way to turn around the exchanges with the enemy. You have tons of support thanks to your Passive and Ultimate. This will increase your survival in team fights and skirmishes.


As shen, His tankiness will be gargantuan during this phase of the game. He pretty much won't take any damage and will act as a reliable frontline for his team.

A maxed-out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.

He is decent in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game.

As shen, His tankess will be gargantuane during this phase of the game. He will not take much damage and will act as a reliable front line for his team. A maximum-out Ultimate R will help him save his allies frequently. He will also allow him to share the push very effectively, as he can join a fight from anywhere on the map. He is decent in late fighting due to his kit, because he can play both aggressively and defensively at the same time. His ability to not cause damage will be the final nail on the coffin of his enemies during this phase of the game.


Against khazix, Once Kha’Zix gets level 6, he can upgrade any one of his abilities thanks to his Ultimate R. He will be much more potent and better at skirmishing once he has an empowered ability.

As Kha’Zix is an assassin, he is really good in the later stages of the early game and in the mid-game. At this time, he will try and take over the map and snowball.

One Kha’Zix completes his first item, he will be looking to fight more often and go for more ganks/invades.

Against khazix, Once Kha-Zix reaches level 6, he can upgrade any of his abilities thanks to his Ultimate R. He will be much more powerful and better at the skirmish once he has an empowered ability. As Kha-Zix is a murderer, he is really good in the last stages of the game and in the middle of the game. At that time, he will try to take the card and the snowball. A Kha-Zix completes his first element, he will seek to fight more often and go for more ganks/invades.


As leesin, You have a lot of presence during the early game. Roam every opportunity you get, especially on pushed-up enemy targets, to get a lead.

Warding will be an essential part of your playstyle during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k efficiently.

Efficient wave clearing is necessary to ensure that you can roam frequently. Don't be a miser when it comes to using your abilities as your Energy regenerates quite quickly.

As leesin, You have a lot of presence during early play. Roam every opportunity you get, especially on pushed enemy targets, to get an advance. Warding will be an essential element of your game style during this phase of the game. The most important thing you want to do is to keep a Control Ward in your inventory to use your Ultimate k effectively.


As ziggs, Tremendous wave clearing potential with a lot of poke built in his kit. His Q alone can force the enemy to recall back to base if they keep getting tagged by it.

Can displace enemy units into his E by using his W. This can act as a really good finishing move against low health enemies, or it can be used to pull off an escape when necessary.

Is a menace to recall against as one bad recall can allow him to take the enemy tower really quickly due to his Passive and W.

As ziggs, Its Q alone can force the enemy to remember at the base if it continues to be labelled by it. Can move enemy units in its E using its W. This can act as a really good finishing movement against weak enemies, or it can be used to fire an escape when necessary. Is a threat to remember against as a bad reminder can allow it to take the enemy tower very quickly due to its Passive and W.


Against karma, Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.

Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you’re hit by her empowered Q.

Karma doesn’t spike as well as other Supports at level 6 as she already has her Ultimate a at level 1. You can use this to your advantage to kill her at level 6.

Against karma, Karma has a powerful early game and is strong enough from levels 1 to 3. Try not to let her too much by hiding between the minion wave and the retreat when she advances. Remember that Karma has her Ultimate has at level 1 and can dry a lot of damage if you are hit by her Q. Karma does not have a peak as well as other Supports at level 6 as she already has her Ultimate has at level 1. You can use this to your advantage to kill her at level 6.


As darius, At level 9, Darius would’ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.

At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.

During the mid-game, Darius should’ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game.

As darius, At level 9, Darius would have maximized his e. His all-in potential and the pressure to kill is still very good during the middle of the game. At level 11, Darius will put a secondary point in his Ultimate e. If he got a slight lead in the game early, he will be difficult to manage in the middle of the game, and he should be able to kill any enemy who tries to prevent him from sharing the push. During the middle of the game, Darius should have completed some articles. He should be able to do a lot of damage to the targets, and also be a bit tanky. The articles he picks up make him a huge problem during this stage of the game.


As leblanc, Her core items should allow her to blow up any squishy target she sets her eyes upon. She should roam around and see if she can get kills on overextended side laners.

The optimal time to go in during skirmishes will be when the enemy has their targeted CC ability down. This way, they won't be able to CC Leblanc when she uses her W to dash in.

Her level eleven power spike is quite potent as well. She will now deal more damage with her burst combo. Hiding in the fog of war and trying to blow enemies up will be her power play style.

As leblanc, Its basic elements should allow it to blow up any squishy target that it puts on its eyes. It should wander around and see if it can be killed on the extended side tracks. The optimal time to enter during the skirmishes will be when the enemy has their targeted DC capability down. In this way, they will not be able to CC Leblanc when she uses her W to launch in. Its level eleven peak of power is quite powerful as well. It will now inflict more damage with her broken combo. To hide in the fog of the war and try to blow up the enemies will be her style of power play.


As karthus, Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.

Try to secure objectives like the Baron and Dragon. Karthus can take objectives fast thanks to his 1 and e.

Look for picks with your n and your Ultimate e. Catching someone out with your n is a great way of getting the numbers advantage while you can use your Ultimate e to pick off low health enemies.

As karthus, Powerfarm in the middle of the game. You have to win as much gold and XP as possible so you can level up quickly. Try to secure goals like Baron and Dragon. Karthus can take goals quickly thanks to its 1 and e. Look for choices with your n and your Ultimate e. Catching someone with your n is a great way to get the advantage of numbers while you can use your Ultimate e to choose low-health enemies.


As thresh, Pay close attention to your positioning when you want to harass Thresh. Stand behind minions to block his Q (Death Sentence) skillshot, making it more difficult for him to engage or initiate trades.

Keeping the minion wave closer to your side of the map provides better gank opportunities for your jungler. It forces Thresh and his ADC to overextend, making them more vulnerable to ganks and potential kills.

When Thresh goes missing from the lane, immediately ping and communicate with your team. Thresh is known for his roaming potential, so it's crucial to alert your teammates to the potential threat and adjust playstyle accordingly.

Avoid getting too close to Thresh, as he can use his E (Flay) to interrupt your movement and CC you. Maintain a safe distance and stand far back to make it easier to dodge his E and Q abilities respectively. Respecting his threat range is essential for your survival.

As thresh, Pay attention to your positioning when you want to harass Thresh. Stand behind the minions to block his hot Q (Death Sentence) skills, which makes it harder for him to engage or initiate trades. Keep the minion wave closer to your side of the map offers better gank opportunities for your jungler. He forces Thresh and his ADC to stretch, making them more vulnerable to ganks and potential killings. When Thresh disappears from the track, ping immediately and communicate with your team. Thresh is known for its roaming potential, so it is crucial to alert your teammates to the potential threat and adjust the game style accordingly. Avoid getting too close to Thresh, as he can use his E (Flay) to interrupt your movement and CC you. Keep a safe distance and step back to make it easier to avoid his E and Q abilities, respectively. Respecting his range of threats is essential to your survival.


As skarner, Good vision control can make it really difficult for him to gank lanes with his E and Ultimate. He must avoid these warding locations if he wants to get ahead.

Skarner is prone to CC, which makes using both his E and Ultimate quite difficult. To fully use these abilities, you must look for situations where you cannot be interrupted.

If the enemy team splits up, or if the frontline is always blocking the enemy carries, it will be hard to use your Ultimate on a carry champion. Using your Ult on a tank isn’t really worth it.

As skarner, It must avoid these guard places if it wants to move forward. Skarner is subject to CC, which makes the use of its E and Ultimate quite difficult. To make full use of these capabilities, you must look for situations where you cannot be interrupted. If the enemy team separates, or if the front line still blocks the enemy door, it will be difficult to use your Ultimate on a port champion. Using your Ult on a tank is really not worth it.


Against lucian, Lucian’s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by the next 3 melee minions on the second wave.

At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.

Whenever Lucian’s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him.

Against lucian, Lucian's Level 2 is the first wave followed by the next 3 melee minions on the second wave. At Level 6, Lucian has much more trading power thanks to his Ultimate R. Once he activates it, try to reposition it, disengage it or lock it with CC so that he is unable to land every ball on you. Every time Lucian E is up, he will be stronger than he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of this one to play aggressive and trade with him.


As kayn, Once Kayn gets 2 points in his Ultimate R, he will be able to all-in enemies much more frequently. It will be perfect since he will also get his form.

His Q will be maxed out at level 9. This is really helpful for him as it is his paramount damage ability. It will allow him to dish out a lot of damage and kill squishies and tanks (depending on his form).

During the mid-game, he should be able to get multiple picks on the enemy team. Since the enemy team will be in disarray, securing picks will become very easy for Kayn, especially on the enemy Support.

As kayn, Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently. He will be perfect as he will also get his form. His Q will be maximized to level 9. This is really useful for him because it is his primary damage ability. It will allow him to flatten a lot of damage and kill squishies and tanks (depending on his form). During the middle of the game, he should be able to get multiple shots in the enemy team.


Against akshan, Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.

Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.

Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.

Against akshan, Try to keep the minion wave closer to your side of the map early. Doing so will make its all-in less effective. Post 6, try to interrupt or in some way or force Akshan to top its Ultimate. This will increase your survival and it will be put on a short cooldown. Keep in mind that the early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the early armor will protect you from some of its damage.


As reksai, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As reksai, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


Against gangplank, Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there isn’t one.

At level 6, ping that Gangplank has his Ultimate R. It’s key that your team knows that he can use his Ultimate R to impact a fight.

Gangplank is rather weak in the early game and needs time to come online. Try and abuse his weak early game to get ahead.

Against gangplank, Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there is none. At level 6, ping that Gangplank has his Ultimate R key. It=s that your team knows that he can use his Ultimate R to impact a fight. Gangplank is rather weak in early play and needs time to come online. Try and abuse his weak early game to move forward.


As lucian, Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.

Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.

Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease.

As lucian, Strong power peak at level two that allows him to throw an enemy down with his E, Q combo. This combined with his Passive and Invocative Spells can easily get him killed on a squishy target. Very good clear wave with his W, Q and Ultimate R. This makes him gain the really fast priority and he also helps secure goals with his Jungler. After six, he can practically an enemy with his combo while repositioning simultaneously with his E. His E also makes him quite slippery, which allows him to avoid the ganks with ease.


As ksante, Roam around the map and look for picks with your Ultimate and use the amazing amount of CC you have to help your team get kills.

Peel for your carries in team fights. Soak up damage and let them dish out damage. You could also use your Ultimate to isolate and take away key damage dealers.

Remember to farm. You need to find a healthy balance between farming side lanes and team fighting with your team.

As ksante, Roll around the map and search for peaks with your Ultimate and use the incredible amount of CC you have to help your team get killed. Peel for your carts in team fights. Clean up the damage and let them down the damage. You can also use your Ultimate to isolate and remove key damage dealers. Don't forget to farm. You need to find a healthy balance between the side lanes of agriculture and team fights with your team.


As xinzhao, Falls off during the late game. If he can’t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.

Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.

Isn’t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily.

As xinzhao, If he can pull a single shot at the person he is aiming for, he will be controlled almost immediately by the crowd and killed on the spot. Unbelievably vulnerable once his Ultimate R is about to cool down. The enemy team should seek to fight him during this time and target him in front of anyone else. Not very effective against a group of champions because he is extremely dependent on the peaks to get a lead. Moreover, the crowd controlling him can allow the enemy team to get rid of him quite easily.


As blitzcrank, Get level 2 before the enemy and look for an aggressive play while the enemy is still level 1.

Wait for the enemy laner to use their dashes before using your Hook b. It’s important that you do not waste this ability in lane as you’ll be no threat to the enemy while it’s on cooldown. By waiting for them to use their dash, your chances of landing the ability are increased.

Look for roaming opportunities to try and get your allies ahead. Your champion is a good roamer, so you can do it very easily.

As blitzcrank, Get Level 2 in front of the enemy and look for an aggressive game while the enemy is still level 1. Wait for the enemy launcher to use their dashes before using your hook b. It's important that you don't waste that ability in the way that you will be no threat to the enemy while it's about to cool. Until they use their dash, your ability landing chances are increased. Look for roaming opportunities to try and get your allies before. Your champion is a good rogue, so you can do it very easily.


As malzahar, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

When you’ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up.

As malzahar, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently. When you hit level 6, ask for help from your Jungler to kill the enemy lantern.


As yorick, Tremendous push potential with a habit of taking the entire lane if left unchecked for a while. This power is increased when his Ultimate R is available to him.

Yorick’s basic abilities can be really obnoxious to the enemy in the lane, especially when he is against a melee matchup. He can use this power to further increase his pushing/catching up potential, and secure a gold lead over his laner.

His Ultimate R can be released down a lane to push that lane in his stead. This can put the enemy team in a disarray, as both Yorick and his maiden can push two different lanes simultaneously.

As yorick, This power is increased when his Ultimate R is available for him. Yorick's basic abilities can be really unpleasant for the enemy in the way, especially when he is against a mingle match. He can use this power to further increase his thrust/catch potential, and secure a gold lead on his laner. His Ultimate R can be freed from a track to push this way in his place. This can put the enemy team in a mess, because both Yorick and his young girl can push two different tracks simultaneously.


As karthus, He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if has managed to procure some items along with it.

At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.

Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. He can even slow enemies with his wall, which allows his team to collapse and initiate fights.

As karthus, He gets a significant peak of power at level 11 because of his access to his level two Ultimate e. Damage is significantly increased, mainly if he managed to buy some items with it. At level 9, his 1 will be maximized. Anyone taken by Karthus will take a large piece of damage and probably die even if they are isolated by Karthus. Karthus can control much of the track during the middle of the game and choose enemies with his varied abilities. He can even slow down enemies with his wall, allowing his team to collapse and initiate fighting.


As gragas, Gragas can look to gank lanes after he hits level 3. This is because he will be his Q and W early on to ensure that he can clear his camps healthily. Once he gets his E, he should be able to gank overextended lanes with ease.

Once Gragas gets his first item, his damage output will increase significantly. He will now be able to duel the enemy Jungler freely, and his ganks will pack a lot of punch, especially after he gets his Ultimate R.

Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build.

As gragas, Gragas can look to gank the tracks after reaching level 3. That's because it will be his Q and W early to make sure that he can clean his camps healthyly. Once he gets his E, he should be able to gank the extended tracks with ease. Once Gragas gets his first element, his damage output will increase significantly. He will now be able to duel the enemy Jungler freely, and his ganks will be packed up a lot of blows, especially after having obtained his Ultimate R. Gragas level 6 is an important power peak because he can now move key enemy targets during a gank or all-in. He can let him take it out of the rear line of the enemy if he decides to go for the entire AP construction.


As renata, You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Hit level 2 first and then use your level advantage to gain a significant health lead.

For a better chance at all-inning and chasing Renata down in the lane, try to keep the minion wave close to your side of the map. Remember that pushing will hinder your ability to engage and secure kills in this matchup.

Bait out abilities before looking to fight Renata. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them.

As renata, You are weaker than them every time they have their Ultimate Up. If you are at risk of dying, always remember at level 5 so that you are not killed when they have reached level 6. First press level 2 and then use your level advantage to get a meaningful health advance. For a better chance at all-inning and continue Renata in the way, try to keep the minion wave near your side of the map. Remember that pushing will hinder your ability to engage and secure the dead in this matchup.


As riven, Another point in her Ultimate e will increase her damage significantly. All she needs is to time her e well and use her r to CC multiple targets.

She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.

Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate e.

As riven, Another point in its Ultimate e will significantly increase its damage. All it needs is its time well and use its multiple target r to CC. It will now have its basic elements which means that it will do a lot of damage. It should have an easy time to melt through the enemy health bars if it manages to catch them out of sight. Riven's presence during mid-game fighting is really fabulous. It should be able to win several battles and zone enemies easily using its Ultimate e.


As corki, Stand away from the minion wave at all times so Corki doesn’t land both his Q and R on you.

Limit trading autos with Corki as he will win them with his superior AD damage.

Whenever Corki gets his package, make sure you ping.

Focus on just farming early so you can be stronger in the later stages of the laning phase.

As corki, Step away from the minion wave at all times so Corki doesn't land both Q and R on you. Limit the trading cars with Corki as he will win them with his higher AD damage. Every time Corki gets his package, make sure to ping. Focus on agriculture just early so you can be stronger in the later stages of the laning phase.


As chogath, The longer the game goes, the more stacks Cho’Gath will have. This makes him quite strong in the late game.

When he hits level 16, Cho’Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.

Depending on his build path, Cho’Gath will either deal a lot of damage in late game fights or be incredibly tanky.

As chogath, The longer the game is, the more stacked it will be. This makes it strong enough in the last game. When it reaches level 16, Cho=Gath will put the third and final point in its Ultimate t. It will be able to bite easily and execute enemies that are taken out of position by its team. According to its construction path, Cho=Gath will either do a lot of damage in late game fights or be incredibly tanky.


As brand, Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.

Place vision around the mid lane and wherever you and your ADC are currently playing. This will increase your chances of surviving an all-in.

Stick with your ADC throughout the mid-game. If you’re alone, you’ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them.

As brand, Delay a team fight as long as possible while you push and harass the enemy with your W. Once the enemy is low, you can engage in combat. Place the vision around the medium track and wherever you and your ADC are currently playing. This will increase your chances of surviving an all-in-one. Stay with your ADC throughout the middle of the game. If you are alone, you will be an easy target for the enemy. Similarly, if your ADC is alone, they could try to collapse on them and kill them.


As vladimir, His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and getting your first item.

Level six is a decent power spike. It allows Vladimir to unleash his burst combo and develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily from now on.

The first item component will give him a significant damage boost. It will also increase his overall survivability in the lane.

As vladimir, His early play is terrible, and he should avoid fighting for longer periods during this game phase. Focus on the scale and get your first element. Level six is a decent power peak. It allows Vladimir to release his burst combo and develop a decent amount of pressure to kill in the way. It will allow him to impact the fights quite easily from now on.


As sett, Can be kited to oblivion, especially when he is against a ranged carry with some form or dash or peel.

Misuse of his W can get him killed as it is his only form of damage mitigation. He can’t escape easily if someone all-ins him after he uses this ability.

If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won’t be able to land a lot of damage or slow multiple members of the enemy team.

As sett, It can be trapped to oblivion, especially when it is against a varied portage with a shape or dash or coat. Misuse of its W can cause it to kill because it is its only form of mitigation of damage. It cannot escape easily if someone includes it after using this ability. If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using its Ultimate R, as it was not able to land much damage or slow down several members of the enemy team.


Against sivir, Sivir is very strong once she has tons of crit. This makes her pretty strong during the mid and late game.

Once Sivir unlocks her Ultimate R, her kill pressure increase but not in a usual 2v2 fight. As it’s a utility tool, it allows her to chase you down or hard engage with her Jungler. Expect her to get ganks post 6.

Sivir is really good in team fights as her Ultimate R can help her team catch out enemies who are overextended or out of position. Avoid splitting up or overextending in the later stages of the game.

Against sivir, Sivir is very strong once she has tons of writing. This makes her strong enough during the middle and end of the game. Once Sivir unlocks her Ultimate R, her death pressure increases but not in a usual 2v2 fight. As it is a utility tool, it allows her to chase you down or engage hard with her Jungler. Expect that she gets ganks post 6. Sivir is really good in the team fights that her Ultimate R can help her team catch enemies who are overheard or out of position.


Against sylas, Sylas is a strong early game Jungler. Expect him to start ganking after level 3 when he has access to all basic abilities.

The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.

Once Sylas is level 6 and unlocks his Ultimate R, he may pay a visit to someone’s lane to steal their Ultimate. If he steals yours, communicate with your team so they know he has your Ultimate.

Against sylas, Sylas is an early game strong Jungler. Expects that he starts to crash after level 3 when he has access to all the basic abilities. The stronger Sylas will become. Avoid feeding him in early play to reduce his strength in the middle and end of the game. Once Sylas is level 6 and unlocks his Ultimate R, he can visit someone on the way to steal their Ultimate. If he steals yours, contact your team so they know he has your Ultimate.


As seraphine, Use your Q and E to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.

Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your Q and E.

Getting your Ultimate R will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights.

As seraphine, Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these capabilities either, as you will lack mana quickly. Once you get your first component, you should be able to spam capabilities much more frequently. Now you can look for aggressive trades with your Q & E. Getting your Ultimate R will be a big turn in the game. You can use it sololy, but the best use will be during intertwined fighting.


Against syndra, Watch your flanks and avoid walking through unwarded territory as Syndra has great setup with her Q and E combo.

Do not let Syndra poke you down before a team fight occurs. Her goal will be to harass as much as she can before looking for a pick. Engage as quickly as you can so she is unable to poke you down.

Avoid fighting inside the jungle or around an objective as it will make landing her E and getting a multiperson stun easier. Fight in the open when possible and avoid grouping too closely.

Against syndra, Watch your flanks and avoid walking on an unclassified territory because Syndra has an excellent configuration with its combo Q and E. Don't let Syndra take you down before a team fight happens. Its goal will be to harass as much as it can before you look for a choice. Get involved as fast as you can so that it can't bring you down. Avoid fighting in the jungle or around an objective as it will facilitate multi-person landing and stunning. Fight in the open air when possible and avoid regrouping too closely.


As skarner, His tankiness is really high during this phase of the game. This should allow him to soak up a lot of damage and be a very effective frontline for his team.

At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a rather short cooldown.

At this stage of the game, he would have secured many objectives to give his team a big advantage.

As skarner, His tankness is really high during this phase of the game. This should allow him to absorb a lot of damage and be a very effective front line for his team. At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a pretty short cooldown. At this stage of the game, he would have obtained many goals to give his team a great advantage.


As zilean, Zilean's level 6 is a significant power spike and will let him save his ADC and himself quite a few times in the game. It makes the enemy's job extremely difficult, and the added layer of protection is perfect.

Once Zilean gets all his abilities, his all-in and defensive capabilities skyrocket. His Q > W > Q combo is already potent. That combined with his p will make him or his ADC nearly uncatchable.

Getting his first item will increase Zilean's poke damage by a considerable margin. He can try to one-shot enemies independently, and his ADC can just focus on farming and going for finishing kills.

As zilean, Zilean's Level 6 is an important peak of power and will let him and his ADC save several times in the game. This makes the enemy's work extremely difficult, and the added layer of protection is perfect. Once Zilen gets all his abilities, all-in-and-defence capabilities skyrocketed. His combo Q > W > Q is already powerful. This combined with his p will make it or his ADC almost impossible to catch. Getting his first item will increase the damage to Zilean's poke by a considerable margin. He can try to shoot enemies independently, and his ADC can focus on agriculture and go to the end of the killings.


As karthus, Karthus’ Ultimate e is an excellent tool, and it can allow him to impact the map from afar.

His afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.

Karthu’s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion.

As karthus, Karthus' ultimate e is an excellent tool, and it can allow him to impact the map from afar. His afterlife alone can change the tide of a fight, especially if the enemy continues to fight near him after his death. Karthus' early play is relatively weak. This can make it difficult for him to survive the laning phase, especially when faced with a strong early champion.


As malphite, Split push during the mid-game and try to secure side objectives. Avoid grouping when your **Ultimate** is down.

Group with your team when your **Ultimate** is up. Rotate from the side lane to wherever your team is and look for a pick with your **Ultimate**.

Peel for your allies in team fights. As you’re a tank, you’re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As malphite, Divide the thrust in the middle of the game and try to secure the secondary goals. Avoid regrouping when your **Ultimate** is down. Team up with your team when your **Ultimate** is up. Turn from the side lane to where your team is and look for a choice with your **Ultimate**. Peel for your allies in team fights. As you are a tank, you are rather weak unless your carts are alive. So keeping them alive is the key in team fights. Be ready to peel for them when needed.


As braum, At level 11, Braum will put a second point in his Ultimate r. The extra damage and reduced cooldown are very beneficial for him during this stage of the game.

At level 9, Braum will max out his first ability. If he is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown.

Teams will start to group during the mid-game. This is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions.

As braum, At level 11, Braum will put a second point in his Ultimate r. Additional damage and reduced cooling are very beneficial to him during this stage of the game. At level 9, Braum maximizes his first ability. If he maximizes his Q first, he will be able to look for peaks more frequently thanks to the lower cooldown. The teams will start to regroup in the middle of the game. It's good for Braum because his Ultimate r is an AOE tool that can hit several champions.


As kassadin, His early game is very weak and he can be killed countless amounts of time during this phase. If he isn’t able to get his item spikes early on, he will take quite some time to come online.

Can be easily camped during the entirety of the laning phase. This can hamper him from CS’ing and will set him back massively.

Extremely weak against all-in champions, especially ones who have dashes or blinks. He is also vulnerable whenever he doesn’t have Flash early on, hence proper wave management can really be devastating for him.

As kassadin, His early play is very weak and he can be killed countless amounts of time during this phase. If he is not able to get his peaks of the article early, he will take enough time to come online. Can easily camp throughout the laning phase. This can hinder him from CS. This can put him back massively in place. Extremely weak against all-in champions, especially those who have dashes or blinks. He is also vulnerable every time he doesn't have Flash early, so good wave management can really be devastating for him.


As lissandra, Avoid team fighting in the late game unless your Ultimate R and Zhonya’s Hourglass is up. If you try to team fight when either one of them are down, you will be rather vulnerable.

Use your abilities in the late game to peel for your carries to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them down first.

Stay with your team at all times. Do not leave them and go to split push as the enemy may force a fight while you’re gone. Stay grouped, but be prepared to stay off to the side and out of vision.

As lissandra, Avoid team fighting at the end of the game unless your Ultimate R and Zhonyas Hourglass are in place. If you try to fight as a team when one of them is down, you will be rather vulnerable. Use your capabilities at the end of the game to peel your aircraft carriers to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them first. Stay with your team at all times. Don't leave them and go to split thrust as the enemy can force a fight while you're gone. Stay grouped, but be ready to stay on the side and out of sight.


Against cassiopeia, Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.

Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.

Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam.

Against cassiopeia, Cassiopeia has a lot of mana problems in the beginning of the game, but once she gets Tear of the Goddess, she will play a lot more aggressive. Cassiopeia really shines in the end of the game. She swings better than most champions and she can build 6 items. If you get early- Try to close the game as soon as possible. Not many champions are as strong as Cassiopeia is at level 2. Beware of Level 2 all of it with her Q and E spam.


As monkeyking, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate n is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate n is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As monkeyking, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate n is up, you can look for aggressive games to try to kill the enemy. Your Ultimate n is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As volibear, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As volibear, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.