As hecarim, His movement speed increase on his p can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.

The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning.

His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage.

As hecarim, Its increased speed of motion on its p can allow it to run down enemies with ease. This is particularly applicable to immobile carriers who rely on their team to live. The h allows it to inflict constant damage while reducing its cooling on capacity. This allows it to take extended trades during the laning. Its Ultimate t can be a game change in a team fight where the enemy is grouped. The CC allows it to separate key targets from their team and kill them quickly with its damage.


As heimerdinger, Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.

You’re going to naturally push the minion wave with your Turrets Q. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have 3 Turrets Q up, so keep this in mind.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

As heimerdinger, You will naturally push the wave of minions with your Turrets Q. As you push, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn't have 3 Turrets Q up, so keep this in mind. If the enemy's lantern wanders, don't try to challenge their roam. Instead, push the wave of minions and start winning the gold of the turret plate.


As irelia, At level nine, Irelia will be able to max out her Q. Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too.

Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane. This will lead to her taking more skirmishes and winning most duels in the game.

Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R. Fighting in chokepoints and the objective pits will surely get her ahead in the game.

As irelia, At level 9, Irelia will be able to maximize her Q. Being her central damage ability, she will be able to surpass her enemies for days now. The maintenance will be pretty decent too. Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the way. This will allow her to take more skirmishes and win most duels in the game. Irelia is excellent at the skirmishes due to her mobility, the reduction of damage, and Ultimate R. Fighting in bottlenecks and objective pits will surely bring her forward in the game.


As malzahar, Malzahar cannot roam as much as other laners. He also is unable to follow the majority of roams due to his low 1v1 potential.

While his Ultimate R is on cooldown, he is incredibly vulnerable to all-in.

While you’re channelling your Ultimate R, you will be stood still. This can allow an untargeted champion to fight or kill you. This is a common downfall of your Ultimate R in mid and late game team fights- especially against hard engage teams.

As malzahar, Malzahar cannot wander as much as the other runners. He is also unable to follow the majority of roarings due to his low potential 1v1. While his Ultimate R is on the cooldown, he is incredibly vulnerable to all-in. While you are channeling your Ultimate R, you will be still. This can allow an untargeted champion to fight you or kill you.


As syndra, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As syndra, Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass.


As zyra, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks in the mid-game. You deal lots of damage and can easily blow champions up. Try to kill someone and then abuse their death timer to earn more gold.

As zyra, As a Support, you are very vulnerable and can easily be killed when you go to the room, when you're in motion around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on this main objective is fresh next. If it quickly spawns, make sure that you place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the main objectives is the key.


Against brand, Stealing away Brand’s blue buff will make it really hard for him to clear his camps easily. Try to take it as often as you can.

Brand has a weak clear if the enemy hasn’t been kiting camps effectively. You can use this to your advantage by trying to invade him in the early game if you’re strong.

Be on the lookout for surprise Brand damage when roaming around the map. Thanks to his E Q W combo, he can lock you down and blow you up if he attacks from an unwarded bush. Do not get caught out by the amount of surprise burst damage he can deal.

Against brand, You can use it to your advantage by trying to invade it at the beginning of the game if you are strong. Watch for the damage of the surprise brand during roaming around the card. Thanks to its combo E Q W, it can lock you up and blow you up if it attacks an undeserved bush. Do not let yourself be caught by the amount of damage of the surprise brand that it can inflict.


As malphite, Do not fight in the late game unless your Ultimate h is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on the potential knockup it provides.

Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As malphite, Don't fight in the late game unless your Ultimate h is up. It's crucial that you don't engage or look for fights when it's available as you're going to miss out on the knockup potential it provides. Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or out of position. Peel for your efforts to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


As fizz, Go for extended trades with him whenever possible. Just make sure you keep your distance.

Try to kite as much as possible. If he gets in range, W away to create distance and then continue to auto-attack him.

Do not W directly on to him. You need to reserve your W to escape his engage.

Usually you’ll look for an all-in at level 2. You can’t do this vs fizz as he has good turn around potential.

As fizz, Just make sure you keep your distance. Try kiteing as much as possible. If it arrives within range, W away to create the distance and then continue to attack it automatically. Do not W directly to it. You need to reserve your W to escape his engagement. Usually, you will look for an all-in at level 2. You can't do this vs. fizz because it has a good potential to flip.


As masteryi, His early game objective control is phenomenal, especially if his laners have lane priority. He needs to avoid showing up on the map early on, though.

Level six is a significant spike for Master Yi as he can now gank and clean up fights reliably. His e usage will determine if all-ins are successful or not.

The first item is a good spike for Master Yi as it gives him increased damage. It will help him with clean-ups, and his Jungle clears.

As masteryi, His first objective game control is phenomenal, especially if his laners have the priority of the way. He must avoid appearing on the card early, however. Level six is an important peak for Master Yi because he can now gank and clean the fights reliably. Its use will determine whether all the ins are successful or not. The first element is a good peak for Master Yi because it gives him increased damage. He will help him with the cleanings, and his Jungle light.


As riven, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As riven, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate e is up, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As xerath, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your 2. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As xerath, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your 2. Once they are low enough, you can commit to an all-in. Once you have hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


Against jayce, Jayce is going to use his range advantage to poke down melee champions. Be prepared to sacrifice some CS for XP when necessary.

While he does have tons of poke, he does have high mana costs. If you can, try and look to fight when he is low on mana as he can’t do much of a combo when he’s low.

Make sure you’re always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE.

Against jayce, Jayce will use his range advantage to bring down the melee champions. Be ready to sacrifice some CS for XP when necessary. Although it has tons of poke, it has high mana costs. If you can, try to watch to fight when it is low on mana as it can not do a lot of combo when it is low. Make sure you are still behind the minion wave so the minions block its damage. Do not stay directly behind them as its s is AOE.


As zyra, Keep using your Q and W to farm in this lane. It is really easy to do so while making sure that you take absolutely no damage from the enemy team.

You're really immobile so make sure you ward up and don't push when you don't know where the enemy Jungler is.

Be a part of neutral objective fights as your AoE burst damage is pretty significant and can easily win you a fight.

As zyra, Continue to use your Q and W for the farm in this way. It is really easy to do so while making sure that you take absolutely no damage from the enemy team. You are really still so make sure to keep yourself and not push when you don't know where the enemy Jungler is. Be part of the neutral objective fights because your AoE burst of damage is quite important and can easily win you a fight.


As swain, Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.

His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.

The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly.

As swain, Several points in his Ultimate R will allow him to take control of the fights very easily. Its damage output will be quite phenomenal as well. His presence in the middle of the game and his combat style is really great. He can delimit the enemies and separate the enemy front line from the rear line. He can also choose targets out. The first ability will be maximized at level 9, adding a lot of brilliant damage to his kit.


As ezreal, Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q’s and your R will allow you to force a team fight with the numbers or health advantage.

Avoid using your E aggressively in late game fights as you’ll be vulnerable briefly. Only use it aggressively if you’re 100% sure you cannot get abused for it.

Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible.

As ezreal, Poke the enemy and harass them as much as you can before trying to fight. Bursting someone with some Q.S. and your R will allow you to force a team fight with numbers or health advantage. Avoid using your E aggressively in the end-of-game fights that you will be vulnerable briefly. Use it only aggressively if you are 100% sure you can not be abused for it. Stick with your team and avoid walking too far from them. If you are caught out, your team will lose on a lot of damage in a team fight, and that would be your fault.


As gangplank, Destroying his E barrels before he can detonate it can take a lot of damage off his kit. It forms a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.

His W is an important spell in his kit and he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can’t really escape without using summoner spells.

Fighting in open spaces reduces the effectiveness of Gangplank as he won’t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can’t initiate an all-in without his Ultimate R during the early game as well.

As gangplank, Destroying his E barrels before he can detonate can take a lot of damage from his kit. It forms a major part of his early play damage and without it, it will just be blocked agriculture and sometimes help his team with his Ultimate R. His W is an important spell in his kit and it is very weak once this ability is in decline during the early game. It really gets prone to ganks when this ability is in decline and it can really escape without using convocator spells. Fighting in open spaces reduces the efficiency of Gangplank as it has won.


Against fiora, Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.

When Fiora hits level 6 her duelling potential is fully realized. She can 1v1 almost anyone while her R is up.

Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her.

Against fiora, Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese her first blood early or let you whisper your potions in your turn. Respect her all-in-potential and don't fight her early. When Fiora reaches level 6 her duel potential is fully realized. She can 1v1 almost anyone while her R is standing. Fiora is very good in the final stages of the laning phase and mid-game. Respect her potential 1v1 and try not to die to her.


As masteryi, 2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.

His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.

He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated.

As masteryi, 2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated.


As skarner, He is prone to CC and can get locked down quite easily. It can be hard for him to engage and be useful when he gets interrupted easily.

Skarner isn’t great if he is behind, as he will not be tanky enough to soak up damage, and he wont deal a lot of damage either.

If enemy teams split up completely, it can be hard for him to be super effective. The enemy frontline might block his Ultimate, and Skarner should avoid using his Ultimate on the enemy frontline.

As skarner, It is prone to CC and can be locked quite easily. It can be difficult for it to engage and be useful when it is interrupted easily. Skarner is not great if it is behind, because it will not be tanky enough to absorb damage, and it will not suffer much damage either. If enemy teams separate completely, it can be difficult for it to be super effective. The enemy front line could block its Ultimate, and Skarner should avoid using its Ultimate on the enemy front line.


As masteryi, When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.

If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.

Always use the fog of war to bamboozle the enemy and destroy the enemy backline that way. It should be really easy to do due to how much damage you can dish out.

As masteryi, When there is no team fight, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold the master Yi has, the stronger he will be. If your team gets one or two killed, call for Baron or the Dragon. You should be able to easily take them as Master Yi. Always use the fog of the war to bamboo the enemy and destroy the enemy backline in this way. It should be really easy to do because of how much damage you can pull out.


Against nilah, Keep the wave closer to your side of the map early. It will protect you from her all-ins.

Respect her level 6 power spike. She can quickly kill you when she gets the level up. It’s also important to remember that she will hit level 6 before you.

If you can, invest in an early Executioner’s Calling. It will help cut down her sustain and make laning against her easier.

Against nilah, Keep the wave closer to your side of the map early. It will protect you from its all-in. Respect its level 6 peak power. It can quickly kill you when it gets the level up. It is also important to remember that it will hit level 6 before you. If you can, invest in an execution early. It will help to reduce its maintenance and make the laning against it easier.


As gangplank, His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.

Gangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.

Depending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point.

As gangplank, Its Ultimate R should have an upgrade now. It will increase its overall efficiency in a fight, and the reduction of cooling time will help Gangplank win battles quickly. Gangplank will soon be able to put another point in its Ultimate R. Once done, its presence around the map will increase massively. It will also help a lot when it deals with neutral goals.


As nocturne, Level six is when Nocturne ends up becoming a global threat to the enemy team. He can easily roam around and get free kills.

His early game laning is quite strong. He can waveclear easily and get on top of enemies quickly.

The first item component will allow Nocturne to duel enemies easily and deal massive damage to the enemy team during fights.

As nocturne, Level six is when Nocturne ends up becoming a global threat to the enemy team. It can easily wander around and get free murders. Its early game laning is quite strong. It can easily wave and get on enemies quickly. The first component will allow Nocturne to the enemy duel easily and inflict massive damage to the enemy team during the fighting.


As karma, Karma has a lot of poke damage on her Q, and she can easily CC someone with her d. Using the lane brushes to land free poke on her enemy laner will allow her to assert dominance in this lane.

Since Karma has her Ultimate a from the beginning, she won't be spiking too hard at 6. To compensate, Karma will have to play the early laning phase aggressively to completely dismantle the enemy bot lane.

The first item component will increase her poke damage and her mana (using a regeneration or pure mana pool). It will allow her to sustain herself for a longer duration in the lane. It will let her poke her enemies relentlessly.

As karma, Karma has a lot of poke damage on her Q, and she can easily CC someone with her d. Using the track brushes to land free poke on her enemy laner will allow her to assert domination in this way. Since Karma has her Ultimate from the beginning, it will not be too difficult to sting at 6. To compensate, Karma will have to play the early laning phase aggressively to completely dismantle the enemy track. The first element will increase her poke damage and mana (using a regeneration or a pure mana pool).


As shen, Try to use your E > Flash combo to ensure that you can CC multiple targets during a fight. It will help your carriers focus on the mobile carries of the enemy team.

Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it.

Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead.

As shen, Try to use your E > Flash combination to make sure you can CC multiple targets during a fight. It will help your carriers focus on the mobile ports of the enemy team. Your E is really effective around the bottlenecks, so make sure to try CC multiple enemies with it sometimes. This should be very useful if you can use the war fog with it. Choose a high priority target that you want to protect during this phase of the game. Make sure they survive anything so that you can easily win team fights and get a lead.


As rammus, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As rammus, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


As fiddlesticks, Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.

Roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.

Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game as your Q Active is really overpowered when bursting people down.

As fiddlesticks, Your goal is to hide in the fog of the war during the team fights and then get a massive CC from the enemy team. Fighting around the bottlenecks should be very fruitful for you. Roll around when possible as your Ultimate R, E, and Q should compensate for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure the peaks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game because your Active Q is really too powerful in case of people bursting.


As zyra, Zyra’s will have good early game poke, especially after level 4 when she has 2 point in her Q.

At level 6, Zyra can deal a considerable amount of burst damage to the enemy. Her kill pressure increases dramatically at this stage of the game.

When Zyra has completed her Mythic item, her damage output and poke in lane will be very high. Her goal at this stage is just to harass and poke the enemy down.

As zyra, Zyra's will have a good early play poke, especially after level 4 when she has 2 points in her Q. At level 6, Zyra can inflict a considerable amount of bursting damage to the enemy. Her death pressure increases considerably at this stage of the game. When Zyra finished her Mythic article, her damage yield and poke in the track will be very high. Her goal at this stage is just to harass and bring down the enemy.


As galio, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.

Try and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing.

As galio, When no team fight occurs, push and draw enemy attention to you while your team sits or plays on the other side of the map. Keep a constant eye on the map during the middle of the game so you can help your allies with your Ultimate R if necessary. Try and always stay close to your team so you can use your Ultimate R to help them.


As shaco, Look for picks all around the map during this phase of the game. If you can take down a carry from the enemy team, the next fight will pretty much be a guaranteed win.

Use your Ultimate l carefully during this phase of the game. Remember that you can easily target the enemy backline with it while your team deals with the enemy frontline.

When fighting around choke points, make sure that you set your x around properly. Also, make it a point to use your Ultimate l around chokepoints for maximal effectiveness.

As shaco, Look for choices all around the map during this phase of the game. If you can take a portage from the enemy team, the next fight will be about a guaranteed victory. Use your Ultimate L carefully during this phase of the game. Remember that you can easily target the enemy backline with it while your team deals with the enemy front line. When fighting around bottlenecks, make sure that you adjust your x correctly.


As gragas, Use the lane brushes to hide and poke the enemy laners with your Q. It should prevent them from trying to all-in your ADC in the lane.

Remember that your E can be interrupted by minions. This is why use your W to get close to them and then E to CC them.

Once you get your Ultimate R, you should have a lot more effectiveness in fighting enemies. Try to separate the enemy ADC from their Support for maximal effectiveness.

As gragas, Use the track brushes to hide and trample enemy travelers with your Q. It should prevent them from trying everything in your ADC in the way. Remember that your E can be interrupted by minions. That's why use your W to get closer to them and then E to CC them. Once you get your ultimate R, you should have much more efficiency in fighting enemies. Try to separate the ADC enemy from their Support for maximum efficiency.


As sona, Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.

She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.

Her Ultimate R can completely turn the tides of a lost team fight. It will let her team look for an all-in as well, or win a skirmish over an objective.

As sona, With the constant use of this ability, Sona can force her trackers to suddenly remember and cause a setback in their plans. She swings like a truck and becomes extremely strong during the last game. It allows her to inflict respectable amounts of damage while healing and protecting her team for a good amount. Her Ultimate R can completely reverse the tides of a lost team fight. It will allow her team to look for an all-in-one as well, or win a skirmish on a goal.


As bard, Bard’s first power spike is once he hits level 2. As long as you’ve picked up a few meeps before the minions spawn, you will always hit level 2 before the enemy. Make sure you harass and play aggressive while the enemy is still level 1.

Once Bard has picked up Boots, his roaming potential increases dramatically. Look to roam frequently with your E to help your allies around the map.

Bard’s next power spike in lane is his level 6. His Ultimate R is pretty versatile and can be used to set up plays with your Jungler. Ensure you throw the Ultimate R behind the enemy as they may walk into it while trying to escape.

As bard, As long as you have picked up a few meeps before the minions spawn, you will always hit Level 2 before the enemy. Make sure to harass and play aggressive while the enemy is still level 1. Once Bard has picked up Boots, its roaming potential increases considerably. Watch to wander frequently with your E to help your allies around the map. Bard's next power peak is its level 6. Its Ultimate R is versatile enough and can be used to set up games with your Jungler. Make sure to throw the Ultimate R behind the enemy because they can walk in while trying to escape.


Against kalista, Extended trades will always favour Kalista thanks to her r. Try and avoid going for extending trades with her.

Kalista’s first power spike is when she picks up her Berserker's Greaves as it will give her the first bit of attack speed she needs to snowball.

Once Kalista has completed Runaan’s Hurricane, she will pump out a lot more damage and apply Rend r stacks really quickly.

Against kalista, The extended trades will always favor Kalista thanks to its r. Try and avoid going to expand the trades with it. Kalista is the first peak of power when she takes her Greaves from Berserker as he will give her the first piece of attack speed that she needs snowball. Once Kalista has finished Hurricane Runaan, she will pump much more damage and apply Rend re stacks really quickly.


Against leesin, Lee Sin is an aggressive early champion. Expect him to go for aggressive plays to get an early lead.

Watch your positioning at all times in this matchup. If you can stand behind minions, it will be really hard for him to land his e  on you.

Keeping the wave closer to your side of the map early on will make it very hard for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoning you away from farm and XP

Against leesin, Lee Sin is an aggressive champion early. Expect him to go for aggressive games to get an early lead. Watch your positioning at any time in this matchup. If you can stand behind the minions, it will be really hard for him to land his e on you. Keeping the wave closer to your side of the map early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoned away from the farm and XP


Against ivern, Prevent Ivern from getting 3 buffs from the get-go by warding both of the river bushes at 1:25. This should give you enough time to vertical jungle.

Ivern is rather weak in the early game. If you’re playing a strong early game champion, try and invade him to set him behind.

Ivern has good Dragon control thanks to Daisy R, but he can also do it after ganking bot. Make sure you keep vision on the Dragon at all times to spot him while he’s on it.

Against ivern, Prevent Ivern from getting 3 buffs from going back and forth by watching the two river bushes at 1:25. This should give you enough time to the vertical jungle. Ivern is rather weak in the beginning of the game. If you play a strong first game champion, try to invade him to put him behind. Ivern has good Dragon control thanks to Daisy R, but he can also do it after havingganking bot. Make sure you keep the vision on the Dragon at any time to spot him while he's on it.


Against singed, Expect Singed to stay apart form his team during the mid and late game. He will try to split push and take objectives. Make sure someone who can contest him is sent to a side lane to stop him.

Forcing team fights when Singed is unable to influence them is a great idea and forcing a fight 4v4 or 5v4 will help you win the game.

If Singed does join the team fight, you’ll need to disengage and back off whenever he engages otherwise he could use his g to Fling someone into his team. Disengage and poke will reduce his chances of getting a good g off.

Against singed, Expect that Singed will stay away from his team during the middle and end of the game. He will try to divide the thrust and take goals. Make sure that someone who can challenge it is sent on a side track to stop it. Force team fights when Singed is unable to influence them is a great idea and force a 4v4 or 5v4 fight will help you win the game. If Singed joins the team fight, you will have to disengage and retreat whenever he commits otherwise he could use his g to Fling someone in his team. Unengage and poke will reduce his chances of getting a good goff.


Against fiddlesticks, When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.

Seek fights when Fiddlestick’s R is on cooldown because with it down his team fighting potential decreases a lot.

Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another.

Against fiddlesticks, When sitting on a goal, be sure to keep around the target in question to catch Fiddlesticks before he engages with his R. Deny his surprise engages by guiding around your team. Look for the fights when Fiddlestick=S R is about to cool down because with it his team fighting potential decreases a lot. Do not gather closely together during the dance with the enemy.


As lillia, Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.

Unlike a lot of AP champions, Lillia can initiate and start a team fight if she can catch multiple enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to go in.

It’s possible that you’re able to put the whole enemy team to sleep with your Ultimate R. This will increase the chances of your team winning the game. Try to apply your Ultimate R to as many champions as possible.

As lillia, Lillia is very fast and mobile thanks to her Passive. This makes it difficult to catch her out of position. It will also allow you to avoid skill shots and CC. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to enter. It is possible that you are able to put the entire enemy team to sleep with your Ultimate R. This will increase the chances of your winning team. Try to apply your Ultimate R to as many champions as possible.


As tahmkench, Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

Your W will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Ensure you soak up as much damage as possible in late-game fights. You will be very tanky and able to take a lot of damage before dying.

As tahmkench, If your allies die quickly, there will be little chance that you will win the team fight. Your W will be on a shorter cooling time in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or away from the position. Make sure to absorb as much damage as possible in the end-of-game fights. You will be very tanky and able to take a lot of damage before you die.


As ahri, Ahri’s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups. While the healing isn’t much, it can be impactful.

Thanks to Ahri’s E, she has great pick potential throughout all stages of the game. When used in conjunction with her R, she will be able to catch enemies out of position and increase her gold lead.

In team fights, your mobility is quite formidable. With your Ultimate, you’re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you.

As ahri, Ahri ès Passive offers her additional support in the way that can help her survive even the hardest matchups. Although healing is not much, it can be impacted. Thanks to Ahri ès E, she has great selection potential throughout all the stages of the game. When used in conjunction with her R, she will be able to catch the enemies out of position and increase her gold lead. In team fights, your mobility is pretty great. With your Ultimate, you are able to flank the enemy on the side, get a murder and then escape before anyone is able to catch you.


As drmundo, Dr Mundo’s main power spike during the early game is when he reaches level 6. His Ultimate R offers him a lot of additional protection, and the additional movement speed it provides will make it hard for the enemy laner to escape from his ganks.

Mundo can start ganking from level 3 onwards. While his Q doesn’t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies.

Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase. At this stage of the game, his duelling ability and kill pressure will be very high.

As drmundo, His Ultimate R offers him a lot of extra protection, and the extra speed of movement that he provides will make it difficult for the enemy to go away from his ganks. Mundo can start to glove from level 3. Although his Q does not inflict much damage in early play, the slow that he provides is very convenient when it comes to gaunting his allies. Once Dr Mundo has finished his first article, his release of damage and overall tankness will increase. At this stage of the game, his ability to duel and the pressure to kill will be very high.


Against nasus, Nasus doesn’t want to fight in the early game. Instead, he wants to focus on farming and stacking his Q. Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you- which will allow you to gain a health advantage.

Do not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm.

Once Nasus has some levels behind him and has multiple points in his W, he will have good gank set up. You’ll need to play safer if the wave is closer to his side of the map during this time so you don’t die from ganks.

Against nasus, Nasus doesn't want to fight at the beginning of the game. Instead, he wants to focus on agriculture and stack his Q. Try to fight him when he's focused on stacking as he can focus on the farm rather than fighting you--which will allow you to gain a health advantage. Don't push Nasus under his turret because it allows him to grow safely. Instead of freezing the way to your side of the map, he has to extend for the farm. Once Nasus has a few levels behind him and has several points in his W, he'll have good gank set up. You'll need to play safer if the wave is closer to his side of the map during this period so that you don't die of ganks.


As drmundo, Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight.

Make sure you’re always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible.

In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q and focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive.

As drmundo, Stay with your team at any time in the end of the game. Do not divide the thrust or run away from your team as the enemy will use the number advantage to start a team fight. Make sure you are always standing towards your team's front at any time. Reposition and stand ahead as long as possible. In team fights, stay towards your team's front to absorb the damage. But, peel for your team with your Q and focus the enemy that is the greatest threat to them (or focus the enemy backline if the enemy front line is weak) to keep them alive.


Against ashe, Ashe is really immobile and squishy. Try to catch her out of position at the start of the team fight so the enemy lacks consistent damage.

Keep a constant eye on your champion's movements in the mid and late game as Ashe will usually throw out her Ultimate w “recklessly” in attempts to start the fight. Dodge it and then capitalise on the cooldown.

Be prepared to back away from an objective if Ashe uses her k to scout vision. If your team is spotted, the enemy will try to contest the objective which may lead to your team throwing the game.


Against sivir, Sivir will be left with her Support in the mid lane at times. If your team is in a position to do so, you could collapse on her and the Support and then force an objective like the Dragon or Baron with the numbers advantage.

Group as a team and avoid splitting up too much. Sivir’s Ultimate R is a great tool to initiate team fights and if she’s able to collapse on a target who’s alone or overextended.

In team fights, make sure you can bait out or play around Sivir’s Spell Shield E. If you’re able to play around it, killing her will be soo much easier.

Against sivir, If your team is able to do so, you could collapse on it and on the Support, then force a goal like the Dragon or the Baron with the digital advantage. Group like a team and avoid breaking up too much. Sivirs Ultimate R is an excellent tool to launch team fights and if it is able to collapse on a target that is alone or overheard. In team fights, make sure you can bait or play around Spell Shield E. If you are able to play around, killing it will be much easier.


As ekko, As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he’ll fall behind in gold and XP.

Common flanking spots can easily be warded by the enemy team, reducing Ekko’s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.

Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R.

As ekko, As Ekko is a champion in the middle, he will be harassed by the top range of other mediums. He must not let them bully down otherwise he will fall into gold and XP. Common flank points can easily be monitored by the enemy team, reducing Ekko's flank potential. Ekko will have to spend some time cleaning the pupils if he wants to succeed in pulling enemy champions. Ekko is subject to CC. If he is hit by CC in layers, it will be difficult for him to inflict damage, use his W or escape combat with his Ultimate R.


As nautilus, He can start ganking as soon as he hits level 2. Don’t be afraid to go for a level 2 gank in one of your lanes.

Your Ultimate e is an insane tool that can help you get kills. Gank as soon as your Ultimate e is off cooldown as it will usually result in easy kills.

Nautilus has the most CC of any champion in League of Legends.

As nautilus, It can start crashing as soon as it reaches level 2. Do not be afraid to go for a level 2 gank in one of your ways. Your Ultimate e is a crazy tool that can help you get murders. Gank as soon as your Ultimate e is out of cooldown because it will usually lead to easy murders. Nautilus has the most CC of any Champion in the Legends League.


As soraka, Can sustain both herself as well as the friendly laner throughout the laning phase. Her Q empowered W provides a lot of healing as well.

Her E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively.

Her Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game.

As soraka, His self-appointed Q W also provides a lot of healing. His E is very advantageous in group fighting. He can send the enemy team into disarray and force to play defensively. His Ultimate R allows him to impact any fight on the map with ease. This allows him to change the results of the skirmishes and duels throughout the game.


As sett, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As sett, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


As tryndamere, Be very careful in this matchup as Trynd can easily all-in and kill you in this matchup early on. The wave is to be frozen near your tower, or you will have to pay for it dearly.

Focusing on farming is going to be really important. Only go for trades on him, when his dash is down, or when he is going to last hit a minion.

His Ultimate is going to be a major problem in this matchup, so make sure that you save your slow for once he has used his ult, else, your backline will take the bullet.

If he is roaming, let your teammates know so, and make sure that you don't follow him blindly. One small mistake and he can easily bait you into a fight with his Jungler in the river.

As tryndamere, Be very careful in this matchup that Trynd can easily do everything and kill you in this matchup early. The wave must be frozen near your turn, or you will have to pay dear for it. Focusing on agriculture will be really important. Only go for the jobs on it, when its dash is down, or when it will hit a minion for the last time. Its Ultimate will be a major problem in this matchup, so make sure you keep your slow for once he has used his ult, otherwise your backline will take the ball. If he is wandering, let your teammates know it, and make sure you don't follow him blindly. A small mistake and he can easily lure you in a fight with his Jungler in the river.


As chogath, Cho’Gath cannot really gank until he hits level 6. His Ultimate t can help him execute enemies, so a lot of Cho’Gaths will power farm till 6.

Cho’Gath has good objective control thanks to his Ultimate t. Get every Drake with help from your team.

He is weak in 1v1’s early especially if he is caught out without his m to an enemy invade.

As chogath, His Ultimate T can help him execute enemies, so that a large number of Cho-Gaths will be able to farm up to 6. Cho-Gath has good objective control thanks to his Ultimate T. Get each Drake with the help of your team. It is weak in 1v1=S early especially if he is taken out without his m to an enemy invasion.


As zac, Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.

If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.

Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC.

As zac, Once he enters with his E, he can't go out due to his E being on a very high cooldown initially. If his Passive is down, he can't play so aggressively because of the threat of his being killed. This is applicable for early fighting in the middle of the game only. Teams with lots of CC and disengagement tools are really good against Zac. He struggles to get targets, use his Ultimate R and make use of his Q when the enemy escaped/ or CC.


Against fiddlesticks, Invest in early sustain and an early Executioner’s Calling. He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane.

Look for fights when Fiddlesticks has an ability down. Preferably, his Q or W so he is unable to escape/ trade back with you.

Try and keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and by keeping the wave near your side of the map, he will have to overextend for farm.

Against fiddlesticks, It will try to support you, so you need as much resources to match or counter its support in the way. Look for fights when Fiddlesticks has a capacity down. Preferably, its Q or W so it is unable to escape/exchange with you. Try to keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and keeping the wave near your side of the map, it will have to extend for the farm.


As sona, Just focus on poking the enemy with your Q and do not overextend. The goal is to scale up and reach the late game.

Use your W very discreetly as thee ability costs a lot of mana. Moreover, use it to save yourself from burst combos.

Unlocking your Ultimate R will give you a massive incentive during team fights. Make sure you position well and show up to team fights.

As sona, Just focus on getting rid of the enemy with your Q and don't overextend. The goal is to increase and reach the late match. Use your W very discreetly because the ability of you costs a lot of mana. In addition, use it to save you from broken combos. Unlocking your Ultimate R will give you a massive incentive during team fights. Make sure you position yourself well and show yourself to team fights.


As neeko, Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.

Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.

Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don’t have some form of CC ability on them.

As neeko, Her Q allows her team to play around her and her Jungler to spoil her. Her passive combined with her Ultimate R can be a deadly combo. If she passes after JC, she can run any enemy if they don't have some form of CC capability on them.


As ezreal, Ezreal’s E is very versatile and can allow him to go for aggressive plays or escape sticky situations. He is a very safe Support.

His Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. It is also global which allows him to snipe people across the map.

Ezreal has consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.

As ezreal, Ezreal's E is very versatile and can allow it to go to aggressive games or escape sticky situations. It is a very safe support. Its ultimate R is on a short cooldown and can be used frequently during trading with the enemy. It is also global that allows it to sniper people across the map. Ezreal has constant poke damage with its W and Q that can allow it to push enemy loans out of the way abruptly. This can also allow it from all enemies once they are low enough after taking the Poke Ezreal dam has to offer.


As quinn, Yet again, Quinn doesn’t really spike at level 16 as her Ultimate R is a utility tool rather than a pure damage tool.

Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage.

Thankfully, the more items Quinn gets, the more of a problem she will be for the enemy team. As long as she looks for picks with her team, she should be okay in the late game.

As quinn, Once again, Quinn does not really point to level 16 as his Ultimate R is a utility tool rather than a tool of pure damage. Quinn starts to fall into the later parts of the game as the enemies will buy items that offer them additional protection against his damage. Fortunately, the more Quinn articles gets, more than one problem it will be for the enemy team. As long as she is looking for choices with her team, she should agree in the end of the game.


Against ezreal, Ensure that you’re always stood behind a minion at all times to make it harder for him to land his Q and poke you down.

The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he’s defenceless.

If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him.

Against ezreal, Make sure you're still standing behind a minion at any time to make it harder for him to land his Q and push you down. The best time to go for trades and kicks on Ezreal is when his E is on the cooldown. If he's using it aggressively, try to abuse cooldown and look for an aggressive game while he's defenseless. If Ezreal uses his Ultimate R to sniper someone on the map, ping your team while he's moving through Summoners Rift. This will help them avoid incoming ability. Although this ability is on the cooldown, you could look to play aggressive and try to fight it.


As gwen, Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you.

Neutral Objectives need to be secured regularly in this matchup. It will give your team the edge it needs to make team fights unfair for the enemy team.

Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don’t play around it.

As gwen, Gwen is a strong 1v1 champion - especially if she was able to get an early lead. Look to apply pressure and fight anyone in the enemy team tries to stop you. Neutral Goals must be secured regularly in this matchup. He will give your team the edge he needs to make the team fights unfair for the enemy team. Continue playing around your Passive and Q in mid-game fights: especially in 1v1 skirmishes. You will miss on a lot of damage if you don't play around.


As malphite, Malphite will now have multiple items with which he will be able to dish out a lot of damage. His cooldowns will be reduced, which will allow him to completely take over the Jungle with his Ultimate h.

Adding another point to his Ultimat h will increase his burst damage output. He can easily use the ability to finish off low-health enemies who overstay their welcome in the lane.

Malphite is quite good in team fights, especially those which occur in choke points. This makes neutral objective fights a breeze for him to deal with.

As malphite, Malphite will now have several articles with which it will be able to flatten a lot of damage. Its cooldowns will be reduced, which will allow it to completely take control of the Jungle with its Ultimate h. Adding another point to its Ultimate h will increase its output from the damage of the burst. It can easily use the ability to finish weak enemies who overdo their welcome in the way. Malphite is quite good in team fights, especially those that occur in the bottlenecks.


As ekko, Play safe for the first few levels. While Ekko’s early game is strong, you need to remain healthy so you can look for an all-in after you have more levels under your belt.

Ekko has strong roaming potential and is a strong skirmisher. Get priority in your lane and then look to roam and assist your allies.

Play around your Ultimate W. It is a strong tool that can help win fights and outplay the enemy. Always keep this ability in mind when you’re fighting the enemy.

As ekko, Play safely for the first levels. While the Ekko game is strong, you need to stay healthy so you can look for an all-in after having more levels under your belt. Ekko has a strong roaming potential and is a strong skirmisher. Get priority in your way and then try to wander and help your allies. Playing around your Ultimate W. It's a strong tool that can help win battles and overcome the enemy. Always keep this ability in mind when you are fighting the enemy.


Against tryndamere, Tryndamere is good at level 6 as his Ultimate e offers him additional protection in skirmishes.

He is a good split pusher in the mid and late game. Make sure someone contests his push throughout all stages of the game.

At level 9, Tryndamere would’ve maxed his first ability. His skirmishing power at this stage will be much stronger and it will be deadly to fight him alone.

Against tryndamere, Trendamere is good at level 6 as its Ultimate e offers it additional protection in the skirmishes. It is a good split pusher in the middle and end of the game. Make sure someone defies his thrust throughout all the stages of the game. At level 9, Trendamere would have maximized his first ability. His power of skirmishes at this stage will be much stronger and it will be deadly to fight him alone.


Against maokai, Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.

When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W.

As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates.

Against maokai, Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team.


Against mordekaiser, At level 6, Mordekaiser’s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.

Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.

Team fights are where Mordekaiser can shine. If you’re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R.

Against mordekaiser, At level 6, Mordekaisers kill pressure increases. Every time his Ultimate R is at the top, you have to play more respectfully. Mordekaiser has a strong all-in-all potential as soon as it reaches level 3, but before it can be pushed out of the way. Abuse it as much as possible before it touches level 3. Team fighting is where Mordekaiser can shine. If you are a carrier champion, make sure to invest in a QSS so you can get out of his Ultimate R.


As khazix, He will fall off during the late game unless he is really far ahead. This is due to the enemy building defensive items and completing their builds.

He will be able to get all his empowerments by now. This will still allow him to focus and kill isolated targets, especially if he manages to catch someone in the Jungle or a side lane.

Kha'Zix will have multiple items by now. This means that he will be dishing out a lot of damage but will get killed if he is CC'd. He will have to look for flanks and play around vision to be successful.

As khazix, It will fall at the end of the game unless it is really far ahead. This is due to the enemy building defensive elements and completing their constructions. He will be able to get all his empowerments by now. This will always allow him to concentrate and kill isolated targets, especially if he manages to catch someone in the jungle or a side track. Kha'Zix will now have several articles. This means that he will be doing a lot of damage but will be killed if he is CC'd. He will have to look for flanks and play around the vision to succeed.


Against taliyah, Once Taliyah has hit level 6, she can gank lanes from afar. Start to place deeper vision whenever her Ultimate R is up.

The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q.

After Taliyah has completed her jungling item, her kill pressure will increase. Make sure you avoid her Q’s if you intend to fight her.

Against taliyah, Once Taliyah has reached level 6, she can gank the tracks from far away. Start putting a deeper vision every time her Ultimate R is at the top. The more items she gets the strongest Taliyah will be. Avoid letting her drop you with Q because she will inflict a lot of damage on you. In particular, don't let her delay a team fight with her Q. After Taliyah has finished her juggling, her death pressure will increase. Make sure you avoid her Q=s if you intend to fight her.


As twistedfate, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your s. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As twistedfate, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your s. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


As brand, In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn’t get caught out in the late game or else he will not dish out any damage.

At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.

Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats.

As brand, In the last game, Brand will be close to full construction. This is a significant power peak for the brand as its damage release should be incredibly high. However, it must make sure that it is not caught in the last game or otherwise it has no damage. At level 16, Brand can put the third and final point in its Ultimate R. It will be able to deposit a lot of damage on the enemies grouped in the late game team fights. Note that while you will have a lot of damage, the enemy team should have started building defensive elements to counter your abilities. Try to blow up targets that are squishy or lack defensive statistics.


Against akshan, Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.

Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.

Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.

Against akshan, Try to keep the minion wave closer to your side of the map early. Doing so will make its all-in less effective. Post 6, try to interrupt or in some way or force Akshan to top its Ultimate. This will increase your survival and it will be put on a short cooldown. Keep in mind that the early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the early armor will protect you from some of its damage.


As maokai, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As maokai, Don't fight at the end of the game unless your Ultimate R is in place. It's crucial that you don't engage or search for fights when it's available. Your Ultimate R will be on a shorter cooldown in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or away from the position. Peel for your wearer to keep them alive longer. If your allies die quickly, there's little chance that you'll win the team fight.


As karma, Stand behind minions at all times if possible. Stand behind them, but away from them so he can't poke you and push at the same time.

Try and track Karma's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Karma's superior damage post 6.

Let her push you into your towe early on. As it will prevent her from denying you CS and XP>

Good times to trade vs Karma is when they’ve used one of their damaging abilities as they will lack damage to out trade you.

As karma, It is important to do so because you don't want to be caught by Karma's top damage pole 6. Let it push you into your towe early. As it will prevent you from refusing CS and XP> The good times to trade against Karma is when they used one of their damaging abilities because they won't have any damage to you trader.


As samira, Samira's early game is pretty strong. She can poke enemies down with her Q while being extraordinarily mobile and dodging crucial skillshots with her W. It will be tough to catch her.

Level six is a tremendous power spike as it allows Samira to impact and disrupt fights massively. It is also a decent finishing move, especially in clumped fights.

Her first item component will increase her dueling potential significantly. Her ability to dish out damage in the lane will also skyrocket.

As samira, Samira's game is quite strong. It can shoot down enemies with its Q while being extraordinarily mobile and escaping crucial skillsshots with its W. It will be difficult to catch it. Level six is a huge power peak as it allows Samira to impact and disrupt the battles massively. It is also a decent finishing movement, especially in the lit fighting. Its first element will increase its potential duel significantly. Its ability to reduce damage in the track will also skyrocket.


Against yasuo, Avoid pushing the wave as much as you can as Yasuo has an incredibly strong all-in and can take you down if you’re pushing. Try to keep the wave closer to your side of the map in the laning phase so he is unable to chase you down and kill you.

Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.

Try to space accordingly to Yasuo and his Support. If the Support has CC, try to play as far back as possible. This will make it hard for them to get on to you. Post 6, make sure you’re always in a safe position so they cannot all-in you.

Against yasuo, Avoid pushing the wave as much as you can, because Yasuo has an incredibly strong all-in-one and can bring you down if you push. Try to keep the wave closer to your side of the map in the laning phase so that it can't chase you and kill you. Be careful around the minion wave as Yasuo will often use its E to pass through the minion wave to reach you. Stay outside and away from the minion wave at all times. Try to space accordingly at Yasuo and its Support. If the Support has CC, try to play as far as possible. This will make it difficult for them to reach you.


As swain, Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.

His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.

The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly.

As swain, Several points in his Ultimate R will allow him to take control of the fights very easily. Its damage output will be quite phenomenal as well. His presence in the middle of the game and his combat style is really great. He can delimit the enemies and separate the enemy front line from the rear line. He can also choose targets out. The first ability will be maximized at level 9, adding a lot of brilliant damage to his kit.


As monkeyking, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

A good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same.

As monkeyking, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he comes. You have to counter their waste pressure by doing the same thing.


As camille, Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.

While Camille is incredibly mobile thanks to her E, whenever it’s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down.

As she is mechanically difficult, it’s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game.

As camille, Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You have to play a lot to make use of her kit. While Camille is incredibly mobile thanks to her E, every time he is on the cooldown, she is very vulnerable and easy to take. Before entering, make sure to check your environment as you do not have an escape when your E is down. As it is mechanically difficult, it is really easy to get wrong on her. If you make a mistake, the enemy can easily capitalize on her and win an advance. Once Camille is behind it, it will be difficult for her to return to the game.


Against qiyana, Qiyana’s team fight presence is huge thanks to her Ultimate R. Spread out and do not fight in choke points like in the jungle or under a tower to reduce her usefulness.

When no team fights are occurring, Qiyana will split push. You can use this as an opportunity to engage on her team when she is unable to impact the fight. Keep an eye on her though and be prepared to recall if she is getting close to your tower.

Burst and CC are your best friends in a team fight. As soon as she engages, try to lock her down with CC and burst her down so she is unable to dish out tons of damage and kill your teammates.

Against qiyana, The Qiyana team's presence is huge thanks to its Ultimate R. Disperse yourself and don't fight in bottlenecks like in the jungle or under a lap to reduce its usefulness. When no team fight occurs, Qiyana will share the push. You can use this as an opportunity to engage in her team when she is unable to impact the fight. Keep an eye on her however and be prepared to remember if she gets closer to your turn. Burst and CC are your best friends in a team fight. As soon as she engages, try to lock her up with CC and bring her down so she is unable to lay down tons of damage and kill your teammates.


Against garen, Deny Garen’s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier.

Garen’s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you.

Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it’s on cooldown.

Against garen, Deny Garen's Passive by automatically attacking it whenever possible. This will reduce its hold on the track and make it easier to kill it. Garen's E deals extra damage to isolated targets. You can mitigate the damage by fighting next to your minions. They will also start concentrating it if it attacks you automatically. Try and stay at maximum distance at any time against Garen. This will reduce its all-in-one potential. Moreover, by staying at the maximum possible distance, it will have to waste its Q to get in the range of you to trade. You can capitalize on this and look to trade with it while it is on cooldown.


As karma, Once your bottom lane rotates to the top lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.

Delay team fights for as long as possible in the mid game while you poke and harass the enemy with your Q.

As karma, Once your lower track turns to the upper track, go on a side track and start on the farm. Try not to fall back into gold and XP by sharing it with your ADC and Support. In team combat, use your de-qualified to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.


Against hwei, Avoid letting him get ahead early as he can be extremely potent in the later stages of the game.

Avoid fighting in the jungle as he has a lot of AOE damage and can destroy your team if he gets a good combo off.

Lock him down and kill him quickly. Pick him off as he moves around the map, and then take the Baron or Dragon.

Against hwei, Avoid fighting in the jungle because it has a lot of AOE damage and can destroy your team if it gets a good combo. Lock it up and kill it quickly. Take it as it moves around the map, then take the Baron or Dragon.


Against amumu, Amumu’s level 6 power spike is incredibly strong as it allows him to start ganking thanks to his Ultimate y. You can delay his power spike by invading him early.

Once Amumu gets tons of cooldown reduction, his Ultimate y will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to ganking.

Depending on the build, you’ll need to either invest in armour pen if you’re an AD champion, or magic pen if you’re an AP champion. If he is going damage, you might need some defensive items. As the game goes along, he will become stronger and stronger, and tankier and tankier.

Against amumu, Once Aumu gets tons of cooldown reduction, his Ultimate will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to deganking. Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion. If it will damage, you may need some defensive elements. As the game goes on, it will become stronger and stronger, and tankier and tankier.


Against velkoz, Try your hardest to dodge Vel’koz Q’s in lane. Invest in early Boots if you’re struggling to dodge this ability.

As soon as he channels his Ultimate R, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate R, but roots do not.

After he has got his first item, Vel’koz will constantly push the minion wave. Stand close but outside of the minion wave at all times so he is unable to push and poke at the same time.

Against velkoz, Try your hardest to avoid Velakoz Qa. Invest in the boots early if you are in trouble to avoid this ability. As soon as he channels his Ultimate R, either disengage, CC him or engage in the all-in. Hard CC will interrupt his Ultimate R, but the roots do not. After he gets his first article, Velakoz will constantly push the minion wave. Stay close but outside the minion wave at any time so that he is unable to push and poke at the same time.


As leesin, Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.

If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.

Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e  should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k.

As leesin, Your goals are to secure the peaks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of games. If the enemy team is loaded with heavy CC, make sure that you get a defensive element to help you. You should always remember that you hold the Smit for your team. Securing goals is very important, especially during this phase of the game, as these goals can be the game decision maker. Your e should allow you to make some really fancy games. You should try to get the enemy Jungler out of the pit using your Ultimate k.


As sona, She is a god during this phase of the game when it comes to team fights. She will need to be careful about getting picked off, though.

A fully maxed out Ultimate R will allow Sona to impact team fights quite often. The outcome will heavily depend on how she uses the ability.

Her healing will be tilting the enemy during this phase of the game. As long as she is alive, her allies won't be dying that easily.

As sona, She is a god during this phase of the game when it comes to team fighting. She will have to be careful about being chosen, however. A fully maximized R will allow Sona to impact team fighting quite often. The result will depend heavily on how she uses the ability. Her healing will tilt the enemy during this phase of the game. As long as she is alive, her allies won't die so easily.


As viego, Once you get your core item, you should look to duel the enemy as much as possible. If the enemy is playing too safe, roam to some other lane.

Helping your jungle should be really easy for you due to your E. Don't waste any time going to objective fights, as you may be able to get a huge lead there.

Your W will play a pivotal role during this phase of the game. Always make sure that you land it on a high-priority target, as it can help you secure picks quickly.

As viego, Once you get your base element, you should watch the enemy duel as much as possible. If the enemy plays too safe, wander another way. Helping your jungle should be really easy for you because of your E. Don't waste time on objective fighting, as you might be able to get a huge lead there. Your W will play a pivotal role during this phase of the game. Always make sure you land on a high priority target, as it can help you secure choices quickly.


As cassiopeia, When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.

In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.

Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.

As cassiopeia, When there are no team fights, go to a side track and focus on agriculture and win XP and gold. In team fights, try to flank the enemy. This will increase your chances of getting a good R Ultimate.


As chogath, The mid-game should be focused on getting your core items as quickly as you can. It will amplify your damage or your damage absorption capacity depending on your build.

Always look for flanks during team fights. This will help you separate the enemy backline from the frontline and you will be able to take the squishies out of the fight quickly.

Your Ultimate t can really help you during fights, especially if you manage to get into the enemy backline and Ultimate t kill a major carry.

As chogath, The middle of the game should be focused on getting your basic elements as quickly as you can. It will amplify your damage or your ability to absorb damage depending on your construction. Always look for flanks during team fighting. This will help you separate the enemy rear line from the front line and you will be able to remove the squishes from the fight quickly. Your Ultimate t can really help you during the fighting, especially if you manage to enter the enemy rear line and Ultimate t kill a major port.


As sona, She is pretty weak early on, so she will want to use her Q to damage enemies occasionally and use the lane brushes to drop vision on her.

Level six is the central power spike for Sona in the early game. It will let her be effective in team fights, and now she can easily change the tide of a fight.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

As sona, She's pretty weak early, so she'll want to use her Q to damage enemies from time to time and use track brushes to drop the vision on her. Level six is the central power point for Sona in the early game. It will allow her to be effective in team fighting, and now she can easily change the tide of a fight. The first element increases her damage and allows her to use her abilities a little more frequently.


Against nocturne, Nocturne will play rather safe early because he lacks any real damage until he gets his first item. Try to poke him down and force him to back early so he misses out on gold and experience.

His level 6 is very strong. If he is unable to kill you, he will look to roam and use his Ultimate a elsewhere. If he activates his Ultimate a and he’s not Ulting a you, push the wave as quickly as you can and take Tower plates.

When playing as a ranged AP champion, try and keep your distance as much as possible. If you allow him to get on to you, it will be hard for you to get him off you. Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow.

Against nocturne, Nocturne will rather play in safety early because he lacks real damage until he gets his first article. Try to bring him down and force him to come back early so he lacks on the gold and the experience. His level 6 is very strong. If he is unable to kill you, he will seek to wander and use his Ultimate elsewhere. If he activates his Ultimate has and it is not Ulting to you, push the wave as quickly as you can and take Tower plates. When he plays like a varied AP champion, try to keep your distance as far as possible. If you allow him to climb on you, it will be difficult for you to get him out of there. Never try to exchange cars with him once he is on you or he will always come out of the business you blow to blow.


As ahri, Stand outside of the minion wave so she cannot push and poke you at the same time with her Q.

Take care for Ahri’s E. While you need to stand outside of the main wave, make sure you’re near the minion wave so it blocks her E.

At level 6, she is much stronger than you and her all-in increases. Play back and out of range to make it harder for her to trade with you.

Focus on matching her pushing power when you’ve got your first item. This will prevent her from getting free kills and turret plates.

As ahri, Stand outside the minion wave so it can't push you and push you at the same time with its Q. Take care of Ahris E. While you have to stand outside the main wave, make sure you're close to the minion wave so it blocks its E. At level 6, it's much stronger than you and its all-in increases.


As ekko, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Avoid fighting in the late game unless your Ultimate R or Zhonya’s Hourglass is up. Do not fight or skirmish with the enemy until they’re both up. Getting killed could cost you the game.

Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team.

As ekko, Do not separate from them or get away from them otherwise the enemy may try to take you or initiate a 4v5 fight when you are away from your team. Avoid fighting in the late game unless your Ultimate R or Zhonya. Hurglass is in place. Do not fight or hug with the enemy until they are both. Being killed could cost you the game. Playing on the side of the card that has the next major goal up so you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bots side of the card and use it to get it to your team.


As lux, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As lux, Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass.


As zeri, Early game is pretty simple where you will want to ensure that you can land as many charged shots on the enemy as you possibly can. Always use the lane brushes to land your W on the enemy.

Working with your Support is important in this game. Your W can easily set your Support up to make plays which can lead to multiple kills for you.

Once you get your Ultimate R, you should always try to take part in clustered fights. Along with your E, you can make massive game-changing plays.

As zeri, The early game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as possible. Always use the track brushes to land your W on the enemy. Working with your support is important in this game. Your W can easily configure your support to make games that can lead to multiple murders for you. Once you get your ultimate R, you should always try to take part in bundled fights. With your E, you can make massive game change games.


As sion, Can soak a lot of damage for his team as a front line. This allows him to peel for his carries with ease, which can allow his carries to play more freely.

His Ultimate R can be used to set up ganks on other lanes. No one suspects a Sion to ult from base and down to the bottom or middle lane.

His E is a very easy skill to land which guarantees a Q from Sion’s end. This can be of great value for setting up ganks for his Jungler.

As sion, Its ultimate R can be used to install ganks on other tracks. No one suspects a Sion from the base and down or midway. Its E is a very easy skill to land that guarantees a Sion Q. This can be of great value for setting up ganks for its Jungler.


Against yorick, Pay close attention to Yorick Graves. If he has 3 or more, he can spawn them into Ghouls. Avoid fighting him when there are a few laying around.

Yorick struggles in the early game. Keeping the minion wave closer to your side of the map in the early game will make it harder for him to get farm and carry in the late game.

If you’re ever caught in his W, auto-attack the walls as quickly as you can. Avoid fighting him inside of it and be prepared to Flash if you’re low.

Against yorick, Pay particular attention to Yorick Graves. If he has 3 or more, he can scare them in the Ghouls. Avoid fighting him when there are a few. Yorick fights in early play. Keeping the minion wave closer to your side of the map in early play will make it harder for him to get the farm and carry in the late game. If you are ever caught in his W, self-attack the walls as quickly as you can. Avoid fighting him inside him and be ready for Flash if you are weak.


Against pantheon, Pantheon’s early game is incredibly obnoxious. Expect him to play aggressively at level 1 or 2.

Unlike most aggressive Supports, Pantheon’s level 6 isn’t that good in 2v2 skirmishes in the bottom lane. However, he does have good roaming potential and can help his allies from afar.

Pantheon is always going to be a threat when his W is up as he can use it to stun you. Play towards the opposite side of the lane to make it harder for him to engage on you.

Against pantheon, The Pantheon's beginning game is incredibly heinous. Expecting it to play aggressively at level 1 or 2. Unlike most Aggressive Supports, Pantheon's level 6 is not only good in 2v2 skirmishes in the lower track. However, it has good roaming potential and can help its allies from afar. Pantheon will always be a threat when his W is up as he can use it to stun you. Playing towards the opposite side of the way to make it harder for him to engage with you.


As senna, The second point in her Ultimate R will let her deal increased damage to enemies while shielding allies. It is perfect during team fights.

Her mid-game is solid. She can quickly 1 v 1 non-mobile enemy, and she can also do extremely well in team fights due to her W.

The first ability will be maxed out at level 9. This will let her deal a lot of damage and heal for massive amounts depending on her items.

As senna, The second point of its Ultimate R will allow it to inflict increased damage to the enemies while protecting the allies. It is perfect during team fighting. Its playing environment is solid. It can quickly 1 v 1 non-mobile enemy, and it can also do extremely well in team fighting due to its W. The first ability will be maximized at level 9. This will allow it to inflict a lot of damage and heal for massive quantities according to its articles.


As tryndamere, Your Ultimate e makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.

Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.

Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game.

As tryndamere, Your Ultimate e makes you unqualified for a period of time. This makes it difficult to kill you who can give you time to kill the enemy. Is incredibly mobile that allows him to escape sticky situations, waste enemy time and overplay the enemy too. Trendamere is a large split and dualist pusher. It can 1v1 most enemy champions in a side track during the middle of the game.


As kennen, Once Kennen has multiple items, he will be able to single-handedly turn the game's tide. His poke damage will be enough to two-shot squishy carries.

When his Ultimate m gets maxed out, he will be dishing out a truckload of damage. Now Kennen will just have to rely on flanks and the fog of war to set up a good fight.

Late game team fights are often decided in the neutral objective pits while taking an objective. Kennen's Ultimate m will come in very handy during this stage and let him win his team's game.

As kennen, Once Kennen has several objects, he will be able to turn the tide of the game on his own. His poke damage will be enough for two shots of squishy door. When his Ultimate m will be maximized, he will crush a truck loaded with damage. Now Kennen will simply have to rely on the sides and fog of the war to set up a good fight. Late game team fights are often decided in neutral objective pits while taking a goal. Kennen Ultimate m will come very practical during this stage and will allow him to win the match of his team.