As lillia, Lillia’s early game is rather weak. She needs to hit level 6 as fast as possible to make her ganks more effective.

As Lillia is usually built AP, she will struggle against teams that have high burst damage. She also struggles against poke and disengage, which can make team fighting difficult for her.

While her Ultimate R is a great team fighting tool, it does take some time to come into effect. Your allies can also disrupt your damage if they deal damage to a sleepy target.

As lillia, It must hit level 6 as quickly as possible to make its ganks more efficient. As Lillia is usually built AP, it will fight against teams that have cutting-edge damage. It also fights against poke and disengagement, which can make the team fight difficult for it. Although its Ultimate R is an excellent team combat tool, it takes some time to come into force. Your allies can also disrupt your damage if they inflict damage to a sleeping target.


Against yasuo, Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.

Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team.

CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down.

Against yasuo, Avoid grouping too closely if the enemy has several knock-ups as this will allow Yasuo to get a very good Ultimate Roff. The grouping but not standing on each other will reduce the effectiveness of his Ultimate R. Do not fight in the jungle because it will be easier for Yasuo to land his Tornado to hit and follow him with his Ultimate R. Fighting outdoors will make the team fight more effective for your team. CC is your best friend in team fighting.


As nilah, Level 11 is a good power spike for Nilah. Nilah will put a second point in her Ultimate at level 11.

Teams start grouping in the mid-game. Nilah is good in team fights and will be good during the mid-game.

At level 9, Nilah will max out her first ability.

As nilah, Level 11 is a good power peak for Nilah. Nilah will put a second point in his Ultimate at level 11. Teams begin to regroup in the middle of the game. Nilah is good in team fights and will be good in the middle of the game. At level 9, Nilah will maximize his first ability.


As nidalee, Level 16 won't be a massive spike for Nidalee due to it not providing a lot of stats. It will still help her take over the game due to the increased stats.

She can pretty much one-shot enemies during this phase of the game. Any squishy who is not careful will get chunked out from the fog of war.

She will fall off if the enemy team is filled with tanks. This is because she won't burst enemies down and will only act as a heal bot.

As nidalee, Level 16 will not be a massive peak for Nidalee because it does not provide a lot of statistics. It will always help her to take the game due to the increased statistics. It can almost a blow of enemies during this phase of the game. Any squishy that is not careful will be ripped off from the fog of the war. It will fall if the enemy team is filled with tanks.


As sona, If you wanted to, you could get some early healing reduction items to help cut down on Sona's healing. It will make killing them a lot easier too.

Ensure that the minion wave is positioned nearer to your side of the map so your Jungler can gank your lane and easily kill Sona.

Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Sona cannot use their Ultimate to execute you.

Bait out abilities before looking to fight Sona. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them.

As sona, If you wanted, you could get some early healing reduction elements to help reduce the healing of Sona. It will kill them much easier too. Make sure that the minion wave is positioned closer to your side of the map so that your Jungler can gank your way and easily kill Sona. Their Ultimate offers them a ton of extra pressure to kill. Play smart and remember when you are weak so Sona can't use their Ultimate to run you.


As morgana, Watch your positioning so she cannot land her Q on you. Stand behind the minion wave at all times.

Focus on farming and poking. Limit tradin with her.

Stand away from the minion wave. Morgana’s will use their W to push the minion wave. Stand outside of the wave so she can’t push and poke at the same time.

Her kill pressure increases at 6. Stand far back so it gives you more time to react to her Q so you can dodge it.

As morgana, Watch your position so she can't put her Q on you. Stand behind the minion wave at all times. Focus on agriculture and poking. Limit the tradin with it. Step away from the minion wave. Morgana=s will use their W to push the minion wave. Stand outside the wave so it doesn't push and push at the same time.


Against taric, Disengage as soon as Taric has activated his Ultimate R so the enemy takes damage. If a target is low though, try to burst them down quickly before the Ultimate R comes into effect.

Taric has surprisingly good engage and catch potential with his E. Watch his positioning at all times so it’s really difficult for him to catch someone out.

Invest in an Executioner’s Calling to reduce the healing of Taric in team fights.

Against taric, Disengagement as soon as Taric has activated his Ultimate R so that the enemy takes damage. If a target is weak however, try to shoot them down quickly before the Ultimate R comes into effect. Taric has surprisingly good engagement and catch the potential with his E. Watch his positioning at any time so it's really hard for him to catch someone.


As vladimir, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As vladimir, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As gnar, Group with your team in the late game. If you split up and leave their side, it’s going to be difficult for them to win the team fight and the enemy may try to force a fight when you show somewhere else on the map.

Play around your Rage bar. Be prepared to force a team fight when applicable if you’re about to transform.

If you’re not about to change forms, delay team fights for as long as possible until your Rage bar is stacked and you can change forms.

As gnar, If you separate and leave their side, it will be difficult for them to win the team fight and the enemy can try to force a fight when you show somewhere else on the map. Play around your Rage bar. Be ready to force a team fight when you are about to transform. If you are not about to change shapes, delay team fights as long as possible until your Rage bar is stacked and you can change shape.


As nami, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As nami, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As riven, Extremely weak when she is CC’d as she can’t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her e is on cooldown.

Too steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can’t cancel Auto-attack animations.

Very hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her r is on cooldown.

As riven, Extremely weak when she is CC-D as she can't use her dashes and can be killed easily. This allows the enemy team to take her before a major fight or when her e is on cooldown. Too steep of a learning curve, which makes it very difficult for new players to master this champion. Efficiency is reduced if the player can't cancel the automatic attack animations. Very difficult for her to return to the game if she falls behind early. Very useful for the enemy team to spoil her when she is pushed up or dive her when her r is on cooldown.


As sion, Getting to level 3 is going to be pretty important in this matchup so ask for a hard leash and quickly clear the Jungle. Once you're level 3, you can start ganking.

Try to initiate ganks by using your E to slow down overextended enemies. This will mean that you will need to gank when a fresh minion wave is showing up.

In the first few levels, play safe and avoid committing to any duel. Your very early game is rather weak, so you’ll probably lose trades versus an aggressive jungler.

As sion, Getting to level 3 will be quite important in this matchup so ask for a hard leash and quickly erase the Jungle. Once you are level 3, you can start to glove. Try to initiate the ganks using your E to slow down the overheard enemies. This will mean that you will need gank when a new wave of minion appears. In the first levels, play safe and avoid engaging in any duel. Your game early is pretty weak, so you'll probably lose jobs against an aggressive jungler.


As sion, Avoid lane brushes as much as possible if you don't have vision of them and Sion is missing from the lane.

Keeping your resource bar half filled should help you significantly in this matchup, especially if Sion decides to all-in you.

Sion may try to lane gank your allies. If such a thing happens, just look to push and take as many plates as possible.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As sion, Avoid track brushes as much as possible if you don't have the vision of them and Zion is absent from the track. Keeping your resource bar half filled should help you significantly in this matchup, especially if Sion decides to all-in you. If Sion can try to lane gank your allies. If such a thing happens, just look to push and take as many plates as possible. Keep the wave near your turn. The enemy doesn't have some kind of sifting potential and can easily be exposed to the ganks.


As udyr, His Ultimate R doesn’t really give him any form of a power spike. His overall playstyle still remains the same, and he can be taken down easily if he overextends.

Very dependent on mana, so if someone manages to steal his Blue Buff, he will have a really hard time spamming his abilities and killing someone.

If Udyr has his E on Cooldown, or if he used it with his Flash to stun someone, he will have no form of escape and can be killed if crowd control is layered on him.

As udyr, His ultimate R does not really give him any form of power peak. His overall game style remains the same, and he can be easily removed if he overextends. Very dependent on the mana, so if someone manages to steal his Blue Buff, he will have a really difficult time to spam his abilities and kill someone. If Udyr has his E on Cooldown, or if he used it with his Flash to stun someone, he will have no form of escape and can be killed if crowd control is superimposed on him.


As kled, If he gets dismounted and the enemy disengages, he will have a hard time getting Skaarl back. If Kled is against a ranged matchup, he won’t be able to even farm safely while being dismounted.

Missing his E will make it really easy for the enemy ranged carries to kite him out. If he goes in with his W on cooldown, he won’t be as effective as he should be in an all-in.

If he uses his Ultimate R and the enemy manages to cut his team off of him, then he won’t have any form of follow up and his team will have lost their frontline. It will cause a lot of mayhem and may cause a team fight loss.

As kled, If Kled is against a remote match, he did not succeed from the farm safely while being dismantled. Missing his E will make it really easy for the enemy carried for the kite out. If he goes with his W on cooldown, he has won more effective than he should be in an all-in-one. If he uses his Ultimate R and the enemy manages to cut off his team from him, then he did not win any form of follow-up and his team will have lost their front line. This will cause a lot of harm and could cause a loss of team combat.


As kogmaw, His e can single handedly turn a fight into his favor. The damage is enough to shred through tanks and squishies alike.

His Ultimate y makes it very hard for the enemy to not take poke damage. This is especially true if Kog’Maw is going for the AP build.

With proper peel, he can take over a game quite easily due to his Q and e. He also has some amount of self-peel with his e, but it is better for him to maintain his distance from CC.

As kogmaw, Its ultimate makes it very difficult for the enemy not to take any poke damage. It is especially true if Kog. Maw goes for AP construction. With the appropriate coat, it can take a game quite easily due to its Q and e. It also has a certain amount of self-peel with its e, but it is better for him to keep his distance from CC.


As maokai, His ganking power during the early game is relatively high. This is because he can quickly slow enemies with his E and then W > Q them to lock them down.

Level six is a massive power spike for Maokai as he can use his Ultimate R from out of vision and CC multiple enemies simultaneously. This will be quite lethal for immobile enemies.

The first item component will allow Maokai to survive fights and will add to his damage as well. He should be able to take a lot of fights during this phase of the game.

As maokai, Level 6 is a massive power peak for Maokai as it can use its Ultimate R from out of sight and CC multiple enemies simultaneously. This will be pretty deadly for immobile enemies. The first element will allow Maokai to survive the fighting and will add to its damage as well. It should be able to take a lot of fighting during this phase of the game.


Against irelia, Try and lock Irelia down at the start of the fight. This will make it much harder for her to jump around your team and get resets on her Q.

Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people and allow her Q to reset. Stand together but not super close together.

Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and also fight around her Ultimate R as it will reduce her chances of getting resets.

Against irelia, Try to lock Irelia at the beginning of the fight. This will make it much harder for her to jump around your team and reset to her Q. Avoid fighting too closely together as it will allow Irelia to use her Ultimate R on several people and allow her to reset Q. Stand together but not very closely together. Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and fight also around her Ultimate R as it will reduce her chances of reset.


Against katarina, Hold on to your CC abilities until Katarina has engaged. If you can interrupt her as soon as she channels her Ultimate R, her damage output will be low and you’ll have a higher chance of winning the team fight.

Avoid fighting in areas that are tight and enclosed. Katarina has insane AOE damage and if your team is grouped closely together, she will be able to melt you down. Try and fight in areas that leave your team split slightly apart.

Forcing a team fight when Katarina’s Zhonyas is down is a good way of taking her out of the team fight quickly. This will reduce her ability to take over the team fight with her resets.

Against katarina, If you can interrupt it as soon as it channels its Ultimate R, its damage release will be low and you will have a greater chance of winning the team fight. Avoid fighting in tight and closed areas. Katarina has crazy AOE damage and if your team is grouped closely, she will be able to melt you. Try to fight in areas that let your team slightly divided. Force a team fight when Katarinas Zhonyas is down is a good way to get her out of the team fight quickly. This will reduce her ability to take control of the team fight with her resets.


As shaco, Getting 2 points in his Ultimate l will make Shaco's dueling capacity skyrocket. He can easily hide somewhere and use his clone to heckle enemies and deal free damage to them.

His first ability will be maxed out at level 9. This makes it really hard for the enemy to catch him during all-ins, and Shaco will easily be able to deal a lot of damage without taking a lot back in return.

Shaco is really good at getting picks with the team during this phase of the game. He can easily set up death brushes and use his x to poke the enemies out before a neutral, objective fight.

As shaco, It can easily hide somewhere and use its clone to crush the enemies and inflict free damage on them. Its first ability will be maximized at level 9. This makes it really difficult for the enemy to catch it during all the ins, and Shaco will easily be able to inflict a lot of damage without taking a lot of return. Shaco is really good to get peaks with the team during this phase of the game. It can easily set up death brushes and use its x to pull the enemies before a neutral and objective fight.


As hecarim, Once you’ve gone in with your Ultimate t, peel back and help your allies. In particular, if you’re behind, use your Ultimate t aggressively and then fall back and help your team.

Continue to look for picks in the late game and then use the numbers advantage to call for Baron or force a fight while it’s 5v4.

Play around your Ultimate t. Avoid fighting unless your Ultimate t is up in late game team fights.

As hecarim, In particular, if you are behind, use your Ultimate t aggressively and then back off and help your team. Continue looking for choices in the end of the game and then use the number advantage to call Baron or force a fight while it is 5v4. Play around your Ultimate t. Avoid fighting unless your Ultimate t is up in the late game team fights.


As naafiri, At level 9, you’ll max your first ability which makes you a lot stronger in skirmishes and clearing the jungle.

You are a good mid-game champion, and you’ll be able to easily take down squishy champions in the mid game.

At this stage of the game, you would’ve had multiple items completed, so you will naturally be quite strong.

As naafiri, At level 9, you will have maximized your first ability that makes you much stronger in the skirmishes and clear the jungle. You are a good mid-game champion, and you will be able to easily remove the squishy champions in the middle of the game. At this stage of the game, you would have had several completed elements, so that you will naturally be strong enough.


Against malzahar, In team fights, make sure no one on your team is too far forward as Malzahar may try and catch someone out of position with his Ultimate R.

When sieging objectives or backing off from a fight, watch your positioning as you may walk into Malzahar’s Q which can be devastating to your health bar.

As soon as Malzhar focuses a champion with his Ultimate R, try to CC him so the channel is cancelled.

Against malzahar, In team fights, make sure no one on your team is too far ahead that Malzahar can try to catch someone out of position with his Ultimate R. When you sit goals or step back from a fight, look at your positioning that you can walk in Malzahars Q that can be devastating to your health bar. As soon as Malzhar concentrates a champion with his Ultimate R, try the CC so the chain is cancelled.


As lissandra, Lissandra's first item component will allow her to wave clear more efficiently. This is quite beneficial for her team as she can roam around a lot.

Lissandra will get a massive power spike at level 6 due to her ability to chain CC an enemy to oblivion. This is really useful when dealing with a fed or mobile carry.

Putting multiple points in her Q will make her more powerful. It will let her wave clear quickly and allow her to deal a lot of damage to enemy groups.

As lissandra, Lissandra's first element will allow her to break out more effectively. It is very beneficial for her team as she can wander around a large number. Lissandra will get a massive power peak at level 6 due to her ability to chain CC an enemy to forget. It is really useful when it comes to a fast or mobile transport. Putting several points in her Q will make her more powerful. It will allow her to get out quickly and allow her to do a lot of damage to enemy groups.


As khazix, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As khazix, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


Against tryndamere, Keep the minion wave closer to your side of the map in the early game. Tryndamere has lots of kill pressure and if you push, he could easily all-in you and chase you down the lane.

Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be.

Whenever his Ultimate e is down, try to abuse the cooldown and look for kills. Once his Ultimate e is up, his kill pressure and survivability increases a lot.

Against tryndamere, Keep the minion wave closer to your side of the map in the early game. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and you continue in the way. Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be. Every time his Ultimate e is down, try to abuse cooldown and look for killers. Once his Ultimate e is up, his pressure of death and survival increases a lot.


As viego, Getting a complete build will allow your damage to skyrocket. Don't forget to use your Passive timely to avoid dying in clustered fights.

You can use your Ultimate R as an escape tool in heavily botched-up fights. This is not recommended because ability can allow you to turn a fight and save yourself almost immediately.

Your E will be pivotal to fights during this phase of the game. Always try to flank the enemy and get kills on the backline. This way, you will be able to take over the game easily.

As viego, You can use your Ultimate R as an escape tool in heavily bottled fighting. This is not recommended because the ability can allow you to turn a fight and save yourself almost immediately. Your E will be pivot to fight during this phase of the game. Always try to flank the enemy and get dead on the back line. In this way you will be able to take the game easily.


As bard, Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd.

Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. This is because one misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome.

Getting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket.

As bard, Your use of Q and Ultimate R needs a lot of refinement when you just take the champion. That's because an Ultimate R moved from your end can lose you a whole team fight. Its skill curve is massive and is quite difficult to overcome. Getting caught with your E on the cooldown, especially during the start of the game, will get you killed. Moreover, if you continue roaming, the chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo support.


As teemo, He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to block off enemies when taking neutral, objective fights or steal them with well-placed Ultimate ts.

His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly. The squishier enemies will have a tough time as he can camp those lanes after clearing his Jungle quickly.

He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him.

As teemo, It can wander around the map and place its Ultimate t mushrooms in heavy traffic areas. It will allow it to block enemies by taking neutral, objective combat or fly them with well placed Ultimate ts. Its first ability will be maximized to level 9. This will allow it to inflict heavy amounts of bursting damage and will allow it to kill its enemies quickly. Squishier enemies will have a difficult time because it will be able to camp these tracks after clearing its Jungle quickly. It is not remarkable in team fighting, so it should either resort to secure peaks and blow people up with its abilities or just split up by pushing until the enemy responds to it.


Against viktor, Before looking for the all-in, bait out his d. His d is his only real form of defence and protection from an all-in and once it’s down, he is easier to kill.

When Viktor has completed his first upgrade (which is usually his y), make sure you’re always outside of the minion wave so he is unable to push and poke you at the same time.

Viktor will be looking to play safe in the early game. Try to abuse this to get ahead.

Against viktor, Before looking for the all-in, baiting his d. His d is his only real form of defense and protection against an all-in and once it is down, it is easier to kill. When Viktor has finished his first upgrade (which is usually his y), make sure that you are still outside the minion wave so that he is unable to push you and punch you at the same time. Viktor will be looking to play safely in the early game. Try to abuse this to move forward.


Against pantheon, Once Pantheon hits level 6, communicate with your team whenever Pantheon recalls or leaves lane as he may use his Ultimate R to roam and help another lane. It’s not uncommon for Pantheon to recall and run bot with his Ultimate R.

Take care in the early game as Pantheon will try to skirmish frequently and go for kills. Keep this in mind and be prepared to sacrifice some CS for XP if you’re weak in the early game.

Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade. The best time to fight him is when he has no stacks, and an ability on cooldown.

Against pantheon, Once Pantheon reaches level 6, communicate with your team every time Pantheon remembers or leaves the track as he can use his Ultimate R to wander and help another way. It's not uncommon for Pantheon to call back and run the bot with his Ultimate R. Take care in the game early that Pantheon will try to skim frequently and go to kill. Keep this in mind and be willing to sacrifice some CS for XP if you're weak in the game early. Avoid trading with Pantheon when his Passive has a lot of batteries because it's going to do a lot of damage in a business. The best time to fight it is when he doesn't have batteries, and a ability on cooldown.


Against aatrox, Aatrox is strong from levels 2-6. Make sure you keep your distance to make it harder for him to land his Q and poke you down.

Aatrox spikes when he gets his first item (as well as both component items). Respect his all in potential when he’s completed the recipe as his damage output will heavily increase.

Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you’re able to.

Against aatrox, Aatrox is strong from the 2-6 levels. Make sure to keep your distance to make it harder for him to land his Q and push you down. Aatrox peaks when he gets his first article (as well as both components). Respect his everything in the potential when he has finished the recipe as his damage production will increase sharply. Aatrox is very important if you can't avoid all the cases of his Q. Practice makes perfect, but try to avoid them every time you are able to.


As katarina, When Katarina hits level sixteen, she will be mighty due to her Ultimate R. This will help her clean up the game easily.

Katarina deals a lot of damage during the late game due to all her items. Her burst damage can one-shot enemies and carriers alike.

Since it is the late game, the enemies will have many defensive items. This means that Katarina will have a hard time killing them. Playing around vision should help a lot with this.

As katarina, When Katarina reaches level sixteen, she will be powerful because of her Ultimate R. This will help her clean up the game easily. Katarina deals a lot of damage during the late game due to all her articles. Its damage can burst enemies and carriers at once. Since it is the late game, the enemies will have a lot of defensive items. This means that Katarina will have a hard time killing them. Playing around the vision should help a lot with that.


As karthus, Play around your Ultimate e in the late game. It deals tons of damage and you need for it to be up before committing to a fight.

Stick with your team in the late game. Getting caught out will result in your team having to play 4v5. As you’re the Jungler after all, if you die when the Baron’s up, the enemy will take it for free.

Rush objectives as soon as they spawn. You should be able to take them fast thanks to your 1.

As karthus, Play around your ultimate e in the late game. It deals tons of damage and you need it to be up before you engage in a fight. Stay with your team in the game late. Get caught will give your team to have to play 4v5. As you are the Jungler after all, if you die when the Baron is up, the enemy will take it for free. Rush goals as soon as they scare. You should be able to quickly take them through your 1.


Against ezreal, Ezreal’s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke.

Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher.

Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can.

Against ezreal, Ezreal's first power peak is when he takes Sheen. His Q damage will increase considerably and he will look to poke constantly. Once Ezreal has finished his Manamune and upgraded it to Muramana, his damage output and maintain will be much higher. Every time Ezreal has his E, it is much safer and harder to kill. Try to abuse cooldown whenever you can.


As ezreal, At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then.

Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.

Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot.

As ezreal, At level 9, Ezreal maximizes his Q. He will be strong enough at this stage of the game thanks to the additional damage his Q will make and the items he would have picked up by then. Putting the second point in Ezreal, Ultimate R at level 11 will offer him a lot of additional damage. He will also be able to threaten the flights on major goals like Baron or Dragons. Ezreal is really good to bring down enemies before a fight thanks to its low temperature reductions and overall damage.


As chogath, The longer the game goes, the more stacks Cho’Gath will have. This makes him quite strong in the late game.

When he hits level 16, Cho’Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.

Depending on his build path, Cho’Gath will either deal a lot of damage in late game fights or be incredibly tanky.

As chogath, The longer the game is, the more stacked it will be. This makes it strong enough in the last game. When it reaches level 16, Cho=Gath will put the third and final point in its Ultimate t. It will be able to bite easily and execute enemies that are taken out of position by its team. According to its construction path, Cho=Gath will either do a lot of damage in late game fights or be incredibly tanky.


As seraphine, Level 3 is a massive spike as she has all her abilities at her disposal during this game phase. She can use them quite effectively if she uses the lane brushes.

Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line. It also helps during neutral, objective fights.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

As seraphine, Level 3 is a massive peak because it has all its capabilities at its disposal during this game phase. It can use them quite efficiently if it uses the track brushes. Level 6 is a decent powerspoke because Seraphine will get its Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line. It also helps during neutral and objective fighting. The first element increases its damage and allows it to use its capabilities a little more frequently.


Against chogath, Cho’Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.

Cho’Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.

Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him.

Against chogath, Cho=Gath is powerful at level 6 because it is able to inflict real damage with its Ultimate t. Always consider its damage results whether it is built as a full tank or AP. Cho=Gath becomes stronger and stronger than the game continues. Try to close it to make it useless in team fights, or finish the game as quickly as possible so that it can not become a mega tank. Every time he has his m or e up, his survival and self-pleasure are greatly increased. Wait for him to use one of these abilities before he engages or fights him.


Against kennen, Kennen’s power spikes depend heavily on the items he buys.

At level 6, Kennen will get access to his Ultimate m which is a great tool for him as it increases his kill pressure and his ability to trade with you. As soon as he activates his Ultimate m, run away.

Kennen is really good in team fights thanks to the AOE damage on his Ultimate m. Try and avoid fighting in tight spaces as Kennen will be able to deal damage to your whole team at once. Group but do not group close together.

Against kennen, At level 6, Kennen will have access to his Ultimate m which is an excellent tool for him because it increases his death pressure and ability to trade with you. As soon as he activates his Ultimate m, run. Kennen is really good in team fights thanks to the damage of the AOE on his Ultimate m. Try and avoid fighting in tight spaces because Kennen will be able to inflict damage to your entire team at once.


Against jinx, Jinx will use the extra range from her Rockets Q to poke you down and push the lane. Make sure you’re outside of the minion wave so she is unable to deal splash damage to you or the minion wave.

As a carry, Jinx is very dependent on others to assist her in snowballing. Try your best to take advantage of Jinx when she is in the lane alone.

Jinx is rather defenceless outside of her Flash when her E is down. If she uses her E, try and exploit her weakness and use the long cooldown to go for another skirmish.

Against jinx, Jinx will use the additional range of its Q Rockets to get you down and push the track. Make sure you are outside the minion wave so that it is unable to inflict damage on you or the minion wave. Like a cart, Jinx is very dependent on others to help him make snowballs. Try your best to enjoy Jinx when she is in the lane alone. Jinx is rather defenseless outside of his Flash when her E is down. If she uses her E, try to exploit her weakness and use the long cooldown to go for another escarmouche.


Against diana, When she is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. When she’s low, there’s your chance to fight.

During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.

Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in.

Against diana, When it's weak in mana, it's not a threat to you because its kit requires a lot of mana to trade effectively. When it's weak, there's your chance to fight. During team fights, Diana's kit offers a lot of brilliant damage thanks to its Ultimate R. Try to bring it down before it engages to make it really difficult for her to engage and kill anyone.


As poppy, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As poppy, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As tahmkench, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As tahmkench, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As quinn, Quinn doesn’t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.

She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.

You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC.

As quinn, Quinn doesn't have a duelling Ultimate R. This makes her low position level 6 when it comes to all in. She can't fight right 5v5. She will need to flank in team fights. If the enemy has the vision or knows where she is, she will be unable to fight team properly and will be forced to divide the thrust. You are a champion who is inclined to all-in and CC. Mix this with the fact that Quinn is squishy enough, it can be difficult to deal with enemy teams that have a lot of CC.


As nautilus, Nautilus is strong early thanks to the amount of CC he has in his kit. But, he can be really weak if he is in a bad matchup.

At level 6, Nautilus has great gank set up and can go for kills in his lane or in others. If you can’t set up your Jungler, look to roam mid and help your Mid Laner.

When Nautilus has completed his first component item, his trading power in lane increases dramatically. He will be tankier too so his survivability will increase as well.

As nautilus, Nautilus is very early thanks to the amount of CC he has in his kit. But, it can be really weak if he's in a bad matchup. At level 6, Nautilus has great gank set up and can go to kill in his way or in others. If you can't install your Jungler, look halfway and help your Mid Laner. When Nautilus has finished its first component, his trading power in the track increases considerably.


As tahmkench, Tahm needs to ensure that he activates his E mid-fight. Activating it too late is pointless because the enemy will disengage, and you will waste the shield.

He is very immobile which means he is really easy to chase down even with his W up. If the enemy freezes the lane, he cannot do anything to escape an all-in/gank.

As Tahm Kench is a melee champion, laning against ranged champions is very hard for him as they can poke him down whenever he walks forward or positions somewhat aggressively. Ranged champions can also zone him incredibly well.

As tahmkench, Tahm needs to make sure that he activates his E mid-fight. Activating it too late is useless because the enemy will disengage, and you will waste the shield. It is very motionless, which means that it is really easy to pursue even with his W up. If the enemy freezes the way, he can do nothing to escape an all-in-one. As Tahm Kench is a champion of melee, the laning against various champions is very difficult for him because they can trap him whenever he moves or positions himself a little aggressively.


Against sion, Sion’s level 1 and 2 is pretty strong if he is trying to cheese the lane. If he isn’t going to cheese, then he won’t be strong early.

The longer the game goes, the stronger Sion will become. Depending on his build path, he will peak at different items.

At level 6, Sion gains access to his Ultimate R. His kill pressure and roam potential increases a lot from here on out.

Against sion, If one's level 1 and 2 is strong enough if he tries to cheese the way. If he didn't go to cheese, then he didn't win to be very early. The more the game goes, the stronger Sion will be. According to his construction path, he will culminate in various articles. At level 6, Sion gains access to his ultimate R. His death pressure and the potential for roaming increases a lot from here.


Against galio, When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his E and then taunt you with his W.

As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate R.

If you’re a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit.

Against galio, When Galio loads towards you, try to disengage as quickly as possible. If you let him approach, he will try to engage with his E and then tease you with his W. As soon as Galio loses the 6 position level, ping your team as he might be looking to go with his Ultimate R. If you are a varied champion, use your range advantage to harass and bring him down every time he moves towards the last shot.


As azir, Azir doesn’t spike at level 11 unlike a lot of champions. Keep this in mind during the mid-game as his Ultimate R may be less impactful compared to other champions on the rift.

At level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy.

When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don’t be afraid to make more aggressive plays when you have an item or two.

As azir, Azir does not have a peak at level 11 unlike many champions. Keep this in mind during the middle of the game that his Ultimate R can be less impacted compared to the other champions on the flaw. At level 9, Azir goes to max his r. It is a good peak of power for him because he can use it to bring down the enemy from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy. When Azir completes several articles, he will be very strong and deposit a lot of damage in a short time.


Against lucian, Watch out for Lucian’s Q as he will try to line it up so it hits the minion wave and you at the same time.

Lucian is very strong in the early game and will look to abuse his strengths to get a lead. Avoid dying to him so he doesn’t get ahead.

Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself.

Against lucian, Watch Lucians Q as he will try to line him up so he will hit the minion wave and you at the same time. Lucian is very strong in early play and seek to abuse his forces to get an advance. Avoid dying to him so he will not go forward. Wait for Lucian to use his E before starting a fight or trying to land CC. Every time his E is down, he is much weaker and will find it harder for him to defend himself.


As swain, Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.

Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.

He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control.

As swain, Excellent CC channel if he or someone else on his team gets to CC a target. This works especially well against motionless door. You can follow with your E (press it twice) and shoot the enemy closer. Can regenerate a lot of health with his W and thus surpass his enemies in the way. His ultimate R amplifies this effect and is really effective in fighting in closed spaces. He can use his W to set up ganks for his Jungler too. This allows him to catch up with his target while providing a vision of the area. The last part is very useful when it comes to objective control.


As karthus, Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.

Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.

At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high.

As karthus, Karthus is really good at the end of the game. His abilities will hit like a truck due to his articles. His Ultimate e will be pivot to win the game. Once he gets 3 points in his Ultimate e, he will allow him half-healthy enemies squishy easily. This means that all those behind the enemy team will suffer a lot. At this stage of the game, Karthus would have maximized his 1 and e. His release of damage in the team fights will be very high.


As tristana, She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.

A fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.

All her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously.

As tristana, It will have a lot of articles during the end of the game, which will allow it to blow squishies up and inflict a lot of damage to the grouped enemies. It will also allow it to take more minor damage due to the theft of life. A full-maximum Out Ultimate R will allow Tristana to resume the game very quickly. The ability will be on a short cooldown that allows her to use it both aggressively and defensively when she wants it. All her abilities will be maximized now, which means she will be able to use her W to reposition frequently and inflict massive amounts of damage to her enemies simultaneously.


Against kennen, Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off.

Kennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank.

Try to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if he’s low on HP.

Against kennen, Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off. Kennen is inclined to peel and disengage. Try to disengage as soon as you see him running towards you. In addition, make sure you have the vision on your side in case he tries to flanculate. Try to harass and poke Kennen as much as you can before a team fight occurs.


As mordekaiser, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them

Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

As mordekaiser, If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!


Against morgana, Make sure you’re always stood behind at least 1 minion so she is unable to land her Q and CC you.

When playing as a hard engage Support, if she starts anything but E, look to play aggressively at level 1 to get an early advantage.

Morgana’s E has a really long cooldown. If you can bait it out, you should look to use the cooldown to re-engage and try to kill her.

Against morgana, Make sure you are still standing behind at least 1 minion so she is unable to land her Q and CC you. When you play as a hard engagement support, if she starts something except E, watch to play aggressively at level 1 to get an early advantage. Morgana. E has a very long cooldown. If you can bait her, you should look to use the cooldown to revive and try to kill her.


As poppy, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As poppy, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


As trundle, Another point in his Ultimate n will bolster his overall power during duels. It will also let him have a massive presence during team fights.

He should have his core items by now. This means that he will be tanky and will deal a lot of damage to his enemies. This should be amplified with his Ultimate n.

His first ability will be maxed out at level 9. This will give a significant boost to his skirmishing potential during this phase of the game.

As trundle, Another point in his Ultimate n will strengthen his overall power during the duels. This will also allow him to have a massive presence during the team fights. He should have his basic elements now. This means that he will be tanky and will do a lot of damage to his enemies. This should be amplified with his Ultimate n. His first ability will be maximized at level 9. This will give a significant boost to his skirmish potential during this phase of the game.


As masteryi, Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.

His e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn’t use the ability properly.

Can’t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die.

As masteryi, He will focus mainly on cleaning during the start of the game. His e can easily be interrupted by any form of hard CC. This can make the lap divers risky and can get him killed almost instantly if he does not use the ability properly. Can't do a lot if the enemy team has just disengaged when his Ultimate R is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die.


Against graves, Vision is your best friend against Graves. If you can see him before he ganks a lane, it will be harder for him to get kills and snowball. Make sure you place wards around his jungle entrances to spot him leaving his jungle.

Grouping against Graves will prevent him from taking down key targets in team fights as he will struggle to get through multiple champions at once. CC is also very good against him as he is quite immobile even with his Ultimate t and e.

In the later stages of the laning phase and early into the mid-game, he will try and kill isolated targets that are walking through Summoners Rift alone. Stick to walking around the map through warded areas only especially if he’s ahead.

Against graves, Vision is your best friend against Graves. If you can see him before he spoils a track, it will be harder for him to get killed and snowballed. Make sure you place quarters around his jungle entrances to spot him when he leaves his jungle. Grouping against Graves will prevent him from taking key targets in the team fights because he will find it hard to cross several champions at once. CC is also very good against him because he is quite still even with his Ultimate t et e. In the later stages of the laning phase and early in the middle of the game, he will try to kill isolated targets that walk through Summoners Rift alone.


As vex, You will want to focus on wave clearing and conserving mana during the early game. Your Q has a vast range and hitbox, so make sure that you target both minions and the enemy simultaneously.

Keep track of your Passive timer as it is the difference between a won fight and a lost one. If the enemy relies on diving you, W them to fear them and reposition quickly.

Unlocking your Ultimate R will allow you to roam around freely after shoving the wave in. See if you can catch the enemies in the side lane and burst them down.

As vex, You will want to focus on clearing the waves and preserving the mana during early play. Your Q has a wide range and the hitbox, so make sure you target both minions and the enemy simultaneously. Keep track of your passive timer as it is the difference between a win and a lost battle. If the enemy relies on you dive, W they will fear them and reposition them quickly. Unlocking your ultimate R will allow you to ride freely after pushing the wave in. See if you can catch the enemies in the side lane and blow them up.


As kogmaw, Keep using your Ultimate y to poke multiple enemies in the lane. Remember that it is an AoE ability. Therefore, you should try to hit as many targets with it as possible.

Once you get your core items, the burn damage from your Ultimate y and e will be pretty unbearable for the enemy team. Just ensure that you are appropriately positioned when attacking the enemy.

During neutral, objective fights, make sure that you are as far away from the enemies as possible. That being said, ensure that your e and Ultimate y cover essential choke points.

As kogmaw, Remember that this is an AoE capability. Therefore, you should try to hit as many targets as possible with it. Once you get your base objects, the burn damage of your Ultimate y and e will be quite unbearable for the enemy team. Just make sure that you are properly positioned during the attack of the enemy. During neutral combats, goals, make sure that you are as far away from the enemies as possible. That said, make sure that your e and Ultimate cover the essential bottlenecks there.


As malphite, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

As malphite, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


As lulu, You will have your core items now, and you will be able to bully your laner relentlessly. Hold onto your W for situations where you need to interrupt your laner. Carry on with your onslaught after that.

Use the lane brushes to your advantage in the lane to catch enemies off-guard. The best time to all-in someone will be when one of their powerful spells (like a mobility spell) is down.

Always be prepared to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your Ultimate R can actually save your Jungler if they get stuck in a bad situation.

As lulu, You will now have your basic objects, and you will be able to intimidate your laner unabated. Keep on your W for situations where you have to interrupt your laner. Continue with your assault after that. Use the track brushes to your advantage in the way to catch the out-of-guard enemies. The best time for all in someone will be when one of their powerful spells (like a mobility spell) is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your ultimate R can really save your Jungler if they are stuck in a bad situation.


As shen, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As shen, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As gragas, Use your rotation of abilities on protecting and peeling for your carries. If they die, the likelihood of you winning the team fight will be lower.

Often the enemy will be mispositioned in the late game. Use this to your advantage by knocking in the enemy carries with your Ultimate R. Catching them out of position will make winning late game team fights much easier.

Look for picks in the late game and around objectives. Then use the numbers advantage to start another fight or secure an objective.

As gragas, Use your ability rotation on protection and coat for your carts. If they die, the probability of winning you the team fight will be lower. Often the enemy will be misplaced in the late part. Use this to your advantage by hitting in the enemy door with your Ultimate R. Catching them out of position will make the winning late game team fights much easier. Look for choices in the late part and around the goals. Then, use the number advantage to start another fight or secure a goal.


Against galio, Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go.

If Galio uses his Ultimate R when you’re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate R to help his allies.

In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you’ll make it impossible for him to look for an engage with his E and W.

Against galio, Avoid regrouping closely in team fighting as this can allow Galio to get a 5 man with his R once one of his allies has engaged. Space between each other for maximum survival from the go. If Galio uses his Ultimate R when you are close to him, you can disturb him with any crowd control capability. This will be very useful as it can prevent him from using his Ultimate R to help his allies.


As tryndamere, Tryndamere is extremely strong in lane, especially when his resource bar is filled up. This means that he will dish out a lot of damage and heal up a lot when he uses his Q.

He can exert a lot of pressure in the lane while simultaneously preserving his survivability. It helps a lot against both ranged and melee champions.

His first item component will help him a lot in the lane. It will give him a heavy damage boost with increased survivability which will be exceptionally useful for dueling in the lane.

As tryndamere, Trendamere is extremely strong in the way, especially when his resource bar is filled. This means that he will arrange a lot of damage and heal a lot when he uses his Q. He can exert a lot of pressure in the way while simultaneously preserving his survival. He helps a lot against the champions of range and melee. His first element will help him a lot in the way. He will give him a strong boost of damage with an increased survival that will be exceptionally useful for the duo in the way.


As gwen, In the first few levels, play safe and avoid committing to any trades. Your very early game is rather weak, so you’ll probably lose trades versus an aggressive laner.

Once your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.

Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W  doesn’t protect you against tower shots.

As gwen, In the first levels, play safely and avoid engaging in any occupation. Your early game is rather weak, so you're probably going to lose jobs compared to an aggressive laner. Once your passive piled up, you can look for fights with the enemy. The search for skirmishes when your passive piled up will increase your damage production and increase your chances of killing the enemy. Focus on good wave management and go to favorable trades. If you constantly push, you won't be able to get murders like your W won't protect you from tricks.


As riven, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As riven, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As shen, Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As shen, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them; otherwise, the enemy can try to take you or launch a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus on the only rear line, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As heimerdinger, level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.

Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.

The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease.

As heimerdinger, Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explodes them with its turrets and rockets. Its E will be very beneficial in going for objective battles. Level 6 is undoubtedly a colossal peak of power for Heimerdinger, as it can now lure enemies to their death with ease. It can also take towers very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its gust damage will also be quite powerful, and it can fire an enemy with the greatest ease.


As rumble, He is very immobile so make sure you only over-extend when you have wards placed, and you back off if the enemy looks to be playing aggressively.

Rumble needs to get a head, and win lane to be useful. He isn’t that good when behind.

He can have little laning power when he is playing in a countered matchup. In these cases, its best to avoid picking Rumble.

As rumble, It is very motionless so make sure that you only overtake when you have pupils placed, and you retreat if the enemy seems to play aggressively. Rumble needs to get a head, and win the way to be useful. It is not so good when behind. It may have little laning power when it plays in a matchup against. In these cases, his best to avoid picking up Rumble.


As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.

At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.

In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.

As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool.


Against veigar, The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his e. End the game as quickly as you can.

Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks.

Once Veigar has his Ultimate R, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time.

Against veigar, The more the game goes, the stronger Veigar will be thanks to unlimited stacking with its e. End of the game as fast as you can. Veigar is quite weak and vulnerable in early play. You could try to abuse it to put it behind and miss it on the piles. Once Veigar has its Ultimate R, its death pressure increases. Keep in mind that it will do a lot of extra damage at this time.


As akshan, The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.

If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.

Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up.

As akshan, The early game should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. If you succeed in pushing the wave in, try to ride with your W. If it happens that the side travellers enemies are low, you can quickly E in and get some killed. Your Ultimate will help you a lot in this game, but make sure you position properly. Remember that you can use the ability while you are E'ing, so make sure you don't stay still while it is locked.


Against urgot, In team fights, try to block the engage and R from Urgot for your low health teammates. In this case he will waste his cooldown on you: saving your teammate.

If Urgot hits his Fear Beyond Death R try to kill him before he executes your teammate. If you do it successfully your teammate will live on.

Buy a Quicksilver Sash if you want to deny Fear Beyond Death R execution. The drill itself can’t be removed, but you can QSS the second part just before execution.

Against urgot, In the team fights, try to block the engagement and Urgot R for your weak teammates. In this case, he will waste his cooldown on you: save your teammate. If Urgot hits his Fear Beyond Death R try to kill him before he executes your teammate. If you do it successfully your teammate will live on. Buy a Quicksilver Sash if you want to deny the execution of Fear Beyond Death R. The forest itself cannot be removed, but you can QSS the second game just before the run.


Against xinzhao, When Xin Zhao hits level 6, his all-in pressure intensifies. He may look for an aggressive play as soon as he gets the level up.

When Xin has brought his first component item, he will be really strong in 1v1 skirmishes. Keep this in mind when trying to fight him.

Xin is very good in the mid-game. Expect him to frequently look for plays around the map, or look to kill you over and over again.

Against xinzhao, When Xin Zhao reaches level 6, his total pressure increases. He can look for an aggressive game as soon as he gets the level. When Xin has brought his first component element, he will be really strong in 1v1 skirmishes. Keep this in mind when you try to fight it. Xin is very good in the middle of the game. Expect that he frequently searches for coins around the map, or try to kill you again and again.


Against thresh, Stay at max range as much as possible to make it harder for him to land his E on you. Getting too close to him will make it difficult for you to dodge and escape his Q.

Stand behind minions at all times so it is impossible for him to land his Hook Q. Avoid walking outside of the minion wave or in the open as much as possible.

Beware of Thresh’s gank setup as he can easily set up ganks with his W. If he walks near a wall, his Jungler could be approaching and waiting for the Lantern W before moving in.

Against thresh, Stay within reach as much as possible to make it more difficult for him to land his E on you. Getting closer to it will make it difficult for you to escape his Q. Stand behind the minions at all times so it is impossible for him to land his Hook Q. Avoid walking outside the minion wave or at the opening as much as possible. Beware of the installation of Ganks Thresh-S that he can easily install ganks with his W. If he walks near a wall, his Jungler could approach and wait for the W Lantern before moving in.


Against zac, His early game is rather weak but killing him can be difficult. Expect him to focus on farming rather than fighting in the very early game.

Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E’s in to make it harder for him to get a good knockup.

Once Zac hits level 6 and unlocks his Ultimate R, his kill pressure increases. Expect him to either play aggressive and go for a kill or expect him to set up his Jungler for a gank.

Against zac, His early play is rather weak, but killing him can be difficult. Expect him to focus on agriculture rather than fighting in the game very early. Zac is really good in team fights because his kit has tons of CC. Try to disengage whenever he E.S. in to make it harder for him to get a good knockup. Once Zac hits level 6 and unlocks his Ultimate R, his death pressure increases.


As qiyana, She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her.

Depending on her Element, she can be a less effective laner. The enemy will always know what Element you have and they will be able to play around it. Also, having a certain Element may not be helpful in lane.

If Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off.

As qiyana, She has tons of combos to master. This makes her a mechanically difficult champion to play and do well. Expect to put in a lot of games to control her. According to her Element, she can be a less effective laner. The enemy will always know which Element you have and they will be able to play around him. Also, having a certain Element may not be useful in the way. If Qiyana is behind, she will not do any harm in team fighting.


As darius, Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.

He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.

His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range.

As darius, Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health.


As nocturne, Nocturne falls off in the late game because he cannot burst enemies down due to defensive items. He will have to pick enemies carefully.

The final point in his Ultimate a will be the ultimate nail in the coffin of the enemy team, especially if Nocturne is ahead.

His damage is relatively significant during the late game, but one-shotting enemies will also be challenging for him. In return, it will be hard for the enemy to kill him quickly as well.

As nocturne, Nocturne falls into the late part because he cannot shoot enemies because of defensive objects. He will have to choose the enemies carefully. The last point in his Ultimate a will be the ultimate nail in the coffin of the enemy team, especially if Nocturne is in advance. His damage is relatively significant during the late part, but an enemy fired will also be difficult for him. In return, it will be difficult for the enemy to kill him quickly too.


Against vi, Keep the Dragon warded at all times. Vi has good objective control and take them pretty easily. One way of countering this is by keeping the objectives warded or taking them before she gets the chance to.

As Vi is an early game Jungler, try to place vision around her jungle entrances and in the river to reduce the chance of her getting successful ganks off. Vi can gank from level 3 onwards once she has her Q.

Try your hardest to equal Vi’s pressure by ganking often or counter ganking her. If you’re not as good as her in the early game, try to secure objectives if she shows on the opposite side of the map or invade her jungle and steal away camps.

Against vi, Vi is an early game Jungler, try to place the vision around its entrances into the jungle and into the river to reduce the chances of getting successful ganks. Vi can gank from level 3 as soon as she has her Q. Try your hardest to equal the pressure of Vi by glove often or against the ganking it. If you are not as good as it is in early play, try to get targets if she shows on the opposite side of the map or invade her jungle and steal camps.


As kogmaw, Continue grouping with your team and staying near your Support. If you’re ever too far forward, the enemy may look to pick you off. Stay towards the backside of your team.

Watch your positioning at all times in team fights. Try to stay at the maximum distance possible to increase your chances of dishing out damage and surviving the team fight.

Try and use the range from your e and the poke from your y to harass the enemy as often as possible before a team fight occurs. Do this without putting yourself in a poor position if possible.

As kogmaw, Continue to regroup with your team and stay close to your support. If you are still too far ahead, the enemy can seek to withdraw. Stay behind your team. Monitor your positioning at all times in the team fights. Try to stay at the maximum possible distance to increase your chances of reducing damage and surviving the team fight. Try to use your e range and the poke of your y to harass the enemy as often as possible before a team fight occurs. Do this without putting you in a bad position if possible.


As swain, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As swain, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


Against karma, Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.

Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage.

When Karma uses her d, she will be vulnerable to attack. While it’s on cooldown, that’s your time to play aggressive and go for a favourable trade.

Against karma, Karma has her Ultimate a at level 1, so she will be strong enough up to level 6. If you are strong at level 6, you will be stronger than she once you both have reached level 6. Do not isolate yourself at all from the minion wave. Stay behind the minions at any time (but not too close to them because her Q deals AOE damage) so they block the damage. When Karma uses her d, she will be vulnerable to attack.


As jax, His scaling is unparalleled and he does really well in duels due to his E and Q. The longer the game goes, the more dangerous he gets and can practically kill anyone no matter how healthy they are.

The E makes him take less damage from AoE abilities. This is really beneficial for him during full-blown team fights. Besides, the E CC also acts as a really good initiation tool for his team.

His Passive allows him to split push relentlessly. This can be extremely useful when Jax’s team is behind and can’t win a fair team fight. His Q allows him to escape collapse attempts with ease.

As jax, Its scaling is unrivalled and it does really well in duels due to its E and Q. The more the game goes, the more dangerous it becomes and can practically kill anyone regardless of the health they are. The E makes it take less damage from AoE abilities. This is really beneficial to him during the battles of full teams. In addition, the E CC also acts as a really good initiation tool for his team. His Passive allows him to relentlessly divide the thrust. This can be extremely useful when the Jax=s team is behind and cannot win a fair team fight. His Q allows him to escape from the attempts of collapse with ease.


As yasuo, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As yasuo, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal.


As malphite, Weak during the early game, especially against consistent poke damage which can prevent him from regenerating his Passive shield.

Pre-six, he is quite susceptible to poke so he will be forced to play defensively. He probably won’t be getting any ganks either due to him not having his Ultimate h.

Proper vision control from the enemy team will prevent Malphite from catching the enemy team off-guard. This will reduce his effectiveness and will force him to find other ways to engage on the enemy team.

As malphite, Low during the early game, especially against constant poke damage that can prevent him from regenerating his passive shield. Before six, he is quite susceptible to poke so that he will be forced to play defensively. He probably did not get any ganks either because he does not have his Ultimate h. The appropriate vision control of the enemy team will prevent Malphite from catching the out-of-guard enemy team. This will reduce his effectiveness and force him to find other ways to engage on the enemy team.


As brand, At level 11, Brand will put a second point in his Ultimate R. Regardless of how ahead or behind he is, his damage output will be substantial in team fights.

At level 9, Brand would’ve maxed his W ability. This helps him in many ways, including helping him keep the enemy pushed into their tower and as a poking tool to harass the enemy laner.

During the mid-game, Brand would’ve completed multiple items. He will also have a lot of additional ability haste or cooldown reduction, allowing him to use his abilities more frequently to harass.

As brand, At level 11, Brand will put a second point in its Ultimate R. Whatever its advance or delay, its release of damage will be substantial in the team fights. At level 9, Brand would have maximized its ability W. This helps him in many ways, including helping him keep the enemy pushed in their turn and as a stalking tool to harass the enemy lantern. In the middle of the game, Brand would have finished several articles. He will also have a lot of additional ability to hasten or cool the reduction, allowing him to use his capabilities more frequently to harass.


As malphite, He will have his core items by now, which means that his d and Ultimate h should hit like a truck right now.

Multiple points in his Ultimate h will allow him to use the ability frequently, make picks, and land multi-man Ultimate h on enemies fighting near choke points.

Malphite is quite good during team fights. He can damage many enemies at once and do so from out of vision, giving the enemy a tiny window to react.

As malphite, It will now have its core of articles, which means that its d and Ultimate h should hit like a truck at the moment. Several points in its Ultimate h will allow it to use capacity frequently, make peaks, and land multi-man Ultimate h on enemies fighting near choking points. Malphite is pretty good during team fighting. It can damage many enemies at once and do it through vision, giving the enemy a small window to react.


As renekton, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate t is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate t is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As renekton, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate t is up, you can look for aggressive games to try to kill the enemy. Your Ultimate t is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As vayne, Mechanically challenging to play as one mistake/misstep can get her killed immediately. Crowd control is her mortal enemy and her enemies can get rid of her as soon as she is crowd controlled.

Quite vulnerable in team fights without her Ultimate n. She needs the invisibility in order to juke her enemies, otherwise, she can’t really do much other than completely rely on her team.

She is very weak during the early game and hence can easily be shut down with constant ganks from the enemy team. Her short-range doesn’t help her either so the enemy can camp this lane with ease.

As vayne, The control of the crowd is its mortal enemy and its enemies can get rid of it as soon as it is controlled by the crowd. Very vulnerable in team fighting without its Ultimate n. It needs the invisibility to judge its enemies, otherwise it really can't do much more than completely rely on its team. It is very weak during the start of the game and can therefore easily be closed with constant ganks of the enemy team. Nor does its short range help it so that the enemy can easily camp this path.


As vayne, Vayne shines during the late game as she can run down enemies due to her e and s. All she needs to do is to avoid getting CC'd.

A fully maxed out Ultimate n will give a massive power spike to Vayne. This is absolutely necessary to win the game and will allow Vayne to dish out tons of damage.

Vayne will have multiple items by now, which means that she will be hitting enemies like a truck. A defensive item should allow her to solidify her position as the primary carry of the team.

As vayne, Vayne shines during the late part as she can run down the enemies due to her e and s. All she has to do is avoid getting CC'd. A maxed out Ultimate n will give Vayne a massive power peak. This is absolutely necessary to win the game and will allow Vayne to deposit tons of damage. Vayne will now have several items, which means she will hit enemies like a truck. A defensive element should allow her to solidify her position as the main port of the team.


As malzahar, He will have his core items by now, which means he will have a lot of mana and spam his Q and W.

Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.

Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly.

As malzahar, He will now have his core of objects, which means that he will have a lot of mana and spam his Q and W. Several points in his Ultimate R will allow him to make frequent use of capacity and make crucial choices. His silence will also be invaluable. Malzahar is pretty good during team fighting as he can silence enemies and can lock high priority targets without effort.


As sylas, His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won’t be able to do much.

If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.

Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won’t be able to effectively impact a fight when he can’t flank the enemy team.

As sylas, His ultimate R is completely dependent on the comp enemy team. If the enemy has ultimate lacklust, Sylas will not be able to do much. If he is misused, his W can have him killed because of his move to another place. If the enemy buys Grieve Injuries, they can easily counter this healing with a good amount.


As nami, Levels 2 and 3 are decent spikes as Nami will catch out enemies and buff her ally's damage accordingly. It will help her take over the lane easily.

Level 6 is a massive spike as she can add another layer of CC to her entire CC combo. It will make up for an excellent follow-up CC ability.

Her first item component will allow her to deal a lot of damage in the lane while also getting a decent amount of mana regeneration. She can now use her abilities frequently.

As nami, Levels 2 and 3 are decent peaks because Nami will catch the enemies and buffer the damage of his ally accordingly. This will help him to take the track easily. Level 6 is a massive peak as it can add another layer of CC to his entire combo CC. It will compensate for an excellent ability to track CC. Its first element will allow him to inflict a lot of damage in the track while obtaining a decent amount of regeneration of the mana. It can now use its capabilities frequently.


As chogath, After Cho’Gath has put multiple points in his s, he will be able to trade more effectively with the enemy. Combined with some of his other power spikes we will discuss, he can start to out-trade many enemy champions.

Cho’Gath cannot trade too well until after his first back. When he picks up his first component item, trading becomes much easier for him as his damage and survivability increases.

At level 6, Cho’Gath’s kill pressure intensifies as he can execute an enemy champion if they overextend. Even if he cannot kill them, he can still put his Ultimate t to good use.

As chogath, Once Cho-Gath put several points in his s, he will be able to trade more effectively with the enemy. Combined with some of his other power peaks, we will discuss, he can start to exceed the trade of many enemy champions. Cho-Gath can't trade too well until after his first back. When he takes his first component element, the trade becomes much easier for him as his damage and survival increases. At level 6, Cho-Gath kills the pressure increases as he can execute an enemy champion if they exceed. Even if he can't kill them, he can still put his Ultimate t to good use.