Against draven, The biggest weakness for Draven is crowd control (especially stuns, snares, knock-ups). If you are playing a champion with skill shots and CC, aim them at the Axe g drop location.

Draven is one of the best snowballing champions in the game thanks to his Passive and g. If you can’t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him.

Draven can out trade most champions in the early game. You shouldn’t look to fight him unless he drops an Axe g.

Against draven, The biggest weakness for Draven is crowd control (especially stons, traps, knock-ups). If you play a champion with skill shots and CC, target them at the Axe g drop location. Draven is one of the best snowball champions in the game thanks to his Passive and g. If you can't win the 2v2, ask your Jungler to come and reset his Adoration piles (Passive) by killing him. Draven can trade most of the champions in the early game. You shouldn't look to fight him unless he drops an Axe g.


Against zilean, At level 6, Zilean’s kill pressure doesn’t exactly increase, but his survivability does. Whenever he uses his Ultimate t, try to abuse the cooldown and play aggressive while it’s down.

Once Zilean has completed his first item and once he has enough levels behind him, he will be able to one-shot the minion wave and push incredibly fast. Stand outside of the minion wave at all times so he is unable to poke and push at the same time.

Do not disrespect Zilean’s Bombs Q damage in the mid and late game. He can deal a surprising amount of burst damage if he is able to get a catch.

Against zilean, Every time he uses his Ultimate t, try to abuse cooldown and play aggressive as he drops. Once Zilen has finished his first element and once he has enough levels behind him, he will be able to pull a single blow from the minion wave and push incredibly fast. Stay out of the minion wave at any time, he is unable to poke and push at the same time. Do not disrespect Zilen=s Bombs Q damage to the middle and end of the game. He can make a surprising amount of burst damage if he is able to get a catch.


As irelia, In the late game, continue to split push if your team isn’t at risk of dying or getting caught out.

If your team is going to get caught out or if the game isn’t one-sided, you need to group with your team to help them fight.

Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team.

As irelia, In the last game, continue to divide the push if your team is not at risk of dying or getting caught. If your team is going to get caught or if the game is not one way, you have to group with your team to help them fight. Play on the side of the card that has the next major goal up so that you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bot side of the card and use it to get it to your team.


As orianna, The first item component will allow her to deal more damage and spam her abilities due to the increased mana.

Level six is a massive spike due to her getting her hands on her Ultimate d. This will let her make plays of her own or in combination with her team.

She isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate d can ultimately tip the balance of a fight.

As orianna, The first element will allow him to inflict more damage and spam his abilities due to the increase of the mana. The level six is a massive peak due to his grip on his Ultimate d. This will allow him to make games of his own or in combination with his team. She is not really big before six because she can easily be caught and killed.


As camille, Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.

While Camille is incredibly mobile thanks to her E, whenever it’s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down.

As she is mechanically difficult, it’s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game.

As camille, Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You have to play a lot to make use of her kit. While Camille is incredibly mobile thanks to her E, every time he is on the cooldown, she is very vulnerable and easy to take. Before entering, make sure to check your environment as you do not have an escape when your E is down. As it is mechanically difficult, it is really easy to get wrong on her. If you make a mistake, the enemy can easily capitalize on her and win an advance. Once Camille is behind it, it will be difficult for her to return to the game.


As sylas, Level 16 will see Sylas procuring a fully maxed out Ultimate R. The power of his Ultimate R will still depend on the enemy team comp, but he will be able to use more ultimates in a given time.

His damage will be really significant during this phase of the game. The burst damage he can deal will completely catch enemies off-guard and ruin their chances of winning the game.

Sylas is quite decent during the late-game fights as he can deal tons of damage and heal himself for massive amounts at the proper time. It will let him separate the enemy front line from the backline and help his team a lot.

As sylas, Level 16 will see Sylas get a maximum of Ultimate R. The power of its Ultimate R will always depend on the enemy team's comp, but it will be able to use more ultimates in a given time. Its damage will be really significant during this phase of the game. The brilliant damage that it can make completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is decent enough during late fighting as it can inflict tons of damage and heal itself for massive amounts at the right time. It will allow him to separate the enemy front line from the rear line and help his team a lot.


As kayn, When counter ganking Kayn, use your Ultimate on the other laner not Kayn.

Ward for your allies! Kayn is way stronger than you early, and you can decrease their early power by warding for your allies, so they do not die to ganks.

Playing around your Ultimate is key in this matchup. You’re wasting ganking opportunities when you’re sitting on your Ultimate and not ganking your allies.

Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Kayn.

As kayn, When you face Kayn, use your Ultimate on the other laner not Kayn. Ward for your allies! Kayn is much stronger than you early, and you can decrease their early power by keeping for your allies, so they don't die for ganks. Playing around your Ultimate is the key in this matchup. You waste ganking opportunities when you sit on your Ultimate and don't glove your allies. Make sure you place quarters at your jungle entrances so you can spot them before they jump on you.


As diana, In the late game, Diana should be near full build. Make sure you play around your active items and your Ultimate R to deal the most amount of damage in a team fight.

Teams will be grouping in the late game, and as Diana’s Ultimate R is an AOE tool, she will deal a lot of damage to enemies that are grouped closely together.

At level 16, Diana would’ve put the third and final point in her Ultimate R. She will now deal a considerable amount of AOE damage to any enemies caught up in it.

As diana, In the last game, Diana should be close to full construction. Make sure to play around your active items and your Ultimate R to do the most damage in a team fight. The teams will regroup in the last game, and as Dianas Ultimate R is an AOE tool, it will do a lot of damage to enemies who are grouped closely together. At level 16, Diana would have put the third and final point in her Ultimate R. She will now do a considerable amount of AOE damage to all the supported enemies.


Against vi, Keep in mind that Vi has great pick potential with her Ultimate R. Avoid walking too far forward in a team fight as she may pick someone off who has stepped out of line.

Depending on Vi’s build path, she could look to assassinate targets that are walking around Summoners Rift alone. If she is ahead with lots of damage, do not go through the river if it’s not warded.

If Vi initiates a fight with her Q, try to burst her down before she is able to activate her UltimateR. Even though she is tanky, she is prone to burst damage and CC.

Against vi, Keep in mind that Vi has a great potential of choice with its Ultimate R. Avoid walking too far forward in a team fight because she can choose someone who has crossed the line. According to Vis's construction path, she could seek to assassinate targets that are walking around the Rift Invocation alone. If she is in advance with a lot of damage, do not go through the river if she is not monitored. If Vi launches a fight with her Q, try to blow her up before she is able to activate her UltimateR. Even if she is tanky, she is prone to bursting damage and CC.


As veigar, Sacrifice CS for XP in this matchup, or else he will easily kill you.

You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying. Recall whenever you're low.

To be able to fight Veigar, you needd to bait out his cage first, and then abuse the cooldown.

Just let him push you in early or else he will zone you away from farm early on.

As veigar, Sacrifice CS for XP in this matchup, otherwise it will easily kill you. You are weaker than them every time they have their Ultimate up. If you are at risk of dying. Remember every time you are weak. To be able to fight Veigar, you need to bait his cage first, then abuse cooldown.


As leesin, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible.

As leesin, Focus on early farming. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to ganking or counter-ganking nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them.


As teemo, Use your t to prevent the enemy ADC from doing anything in this game. Always focus on the champion that is close to your carry for maximal effectiveness.

Try to lure enemies into fighting near your Ultimate t infested areas. It will allow you to auto-win a major fight due to the amount of damage your Ultimate t traps do.

Ensure that your Ultimate t traps are in the choke points during neutral objective fights. This will make it really hard for the enemy team to do anything in the fight.

As teemo, Use your t to prevent the ADC enemy from doing anything in this game. Always focus on the champion who is close to your door for maximum efficiency. Try to attract enemies into the fight near your infested areas Ultimate t. It will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do. Make sure your Ultimate t traps are in the choking points during neutral objective combats. This will make it really difficult for the enemy team to do anything in the fight.


As thresh, Thresh is one of the hardest Supports to master. It will take you a lot of time and effort to play him to his full potential.

Is pretty squishy. If you look for a pick and miss, the enemy can collapse on you and kill you with ease. This makes it incredibly important that you land your skill shots.

Is skill shot reliant and his skill shots are not easy to land. This is a drawback as you’re only going to be useful if you can consistently hit those Qs.

As thresh, Thresh is one of the toughest Supports to master. It will take you a lot of time and effort to play it to its full potential. Is squishy enough. If you are looking for a choice and miss, the enemy can collapse on you and kill you with ease. This makes it incredibly important that you land your skill strokes. Is skill-dependent shooting and its skill strokes are not easy to land. It is a disadvantage that you will only be useful if you can systematically hit these Qs.


As zac, You should be a part of neutral objectives as your Ultimate R will allow you to disrupt fights easily. Your Q can let you kill enemies who decide to come through choke points.

Always make sure that you are peeling for your carries during the fight. Your tankiness and Passive should allow you to do so very easily.

Set up engages by using the fog of war relentlessly. This will allow you to pick off enemies who are aimlessly wandering through their Jungle.

As zac, Your Q can allow you to kill enemies who decide to go through bottlenecks. Always make sure that you peel for your portages during the fight. Your tankness and Passive should allow you to do so very easily. Configure yourself by using the fog of war relentlessly. This will allow you to take enemies who wander without a goal through their Jungle.


As fizz, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Fizz is really good at getting picks with his Ultimate R. Look to catch out enemies who are alone or who are too far forward.

Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You’re a strong 1v1 champion and as long as they’re not a tank, you should be able to fight them.

As fizz, When there are no team fights, push and draw enemy attention to you while your team sits or plays on the other side of the map. Fizz is really good at getting choices with its Ultimate R. Look to catch enemies who are alone or are too far ahead. Look to fight anyone trying to prevent you from pushing split or cultivating in a side track. You are a strong 1v1 champion and as long as they are not a tank, you should be able to fight them.


Against naafiri, Abuse range and poke abilities to get her low so she cannot go for all-ins or look for favourable trades.

Keep the minion wave closer to your side of the map early on to limit her all-in potential.

If she hits you with her Q, back out so she doesn’t go for a follow up trade as her damage output will be high.

Against naafiri, The scope of the abuse and the poke capabilities to get its bottom so it can't go for all-in or look for favorable trades. Keep the minion wave closer to your side of the map early to limit its all-in potential. If it hits you with its Q, step back so it doesn't go for a tracking trade that its damage production will be high.


As nilah, Her first power spike is at level 3 when she gains access to all her basic abilities.

When she completes her first item, her trading and skirmishing power intensifies.

Another early game power spike is level 6, where she unlocks her Ultimate R ability.

As nilah, Its first peak of power is at level 3 when it gets access to all its basic capabilities. When it finishes its first element, its trading and escarment power increases. Another peak of early play power is level 6, where it unlocks its ultimate R capability.


As heimerdinger, Can mess up his ADC’s farm with his turrets Q.

As he will be pretty much constantly pushing, the enemy might be able to freeze or zone him and his ADC away from farm.

If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his Q  turrets back up.

As heimerdinger, May ruin his CDA farm with his turrets Q. As it will be about constantly growing, the enemy could be able to freeze or zone him and his ADC away from the farm. If the enemy team focuses on destroying his turret Q before training him, he will have to play defensively until he can bring back his turret Q.


Against malphite, Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.

Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane.

Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall.

Against malphite, Avoid regrouping closely because this will give Malphite a great opportunity to land a 5 person who strikes with his Ultimate h. Don't look for fighting in the jungle or around the Dragon or Baron. That's because the teams will usually be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open air in a way. Poke and disengagement are the biggest threats. If you can, try to bring him down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying.


As teemo, Use the lane brushes to get an edge on the enemy laners. You can easily poke them with your t and auto-attacks as you will be hidden.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

You will want to riddle the lane brushes with your Ultimate t and use them as cover to keep chunking your opposition out. It should be pretty easy to do during the early game.

As teemo, Use the track brushes to get a edge on the enemy sleds. You can easily poke them with your t and self-attacks that you will be hidden. If the enemy lantern wanders, do not bother trying to challenge their roam. Instead, push the minion wave and start winning the gold turret. You will want to enigma the track brushes with your t Ultimate and use them as cover to continue cutting your opposition. It should be easy enough to do during early play.


As sion, Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.

If the enemy is smart and sets vision in the lane brushes, he won’t be able to rely on his Q to poke/start an all-in.

His maneuverability decreases while using his Ultimate R, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink.

As sion, In team combat, it can be put into a kit to death by any transport range that the enemy team has. If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to poke/start an all-in-one. Its handling decreases while using its Ultimate R, which makes it difficult for him to land when the enemy is out in the open and has some form of dash or flash.


As taric, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As taric, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As hecarim, If you’re ever invading him, ensure he doesn’t have many Q stacks. If he does, expect a lot of damage coming your way.

Don’t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.

Beware of Hecarim's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.

Beware of Hecarim's early game pressure. They’re much stronger than you and will try to make plays to get themselves and their teammates ahead.

As hecarim, If you're ever invaded, make sure it doesn't have a lot of Q batteries. If it does, expect a lot of damage coming from your way. Don't let the enemy Jungler get all the Dragons. Try to secure them with your team after ruining the lower track. Beware of the potential invasion of Hecarim's early game. They can invade you often, so you have to be ready. Be careful what happens on the map at all times. Beware of Hecarim's early play pressure. They are much stronger than you and will try to make games to get themselves and their teammates in advance.


As malphite, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As malphite, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


As sona, Level six is a decent power spike for Sona. It allows her to CC targets now, which can entirely change the course of a team fight.

Her first item will give her a massive boost in her healing. She will also get added mana regeneration which is always suitable for Sona.

Level 3 is a small power spike as it allows her to get access to all her abilities at the same time. Now she can also use her Passive to the utmost potential.

As sona, Level six is a decent peak of power for Sona. It now allows it to CC targets, which can completely change the course of a team fight. Its first element will give it a massive boost in its healing. It will also get an additional mana regeneration that is always suitable for Sona. Level 3 is a small peak of power because it allows it to access all its capabilities at the same time. Now, it can also use its Passive to maximum potential.


As swain, His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.

Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.

The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess.

As swain, His early play is excellent as he can completely CC and blow up an enemy target when necessary. Using the brush line will allow him to reap a lot of benefits. Level six is an excellent peak as he can now control the pace of a team struggle. He can easily be between the enemy team while treating a lot of health and regenerate a lot of health in return. The first element will allow him to spam his abilities frequently and deposit a lot of damage.


As annie, Look for aggressive plays at level 2 as you’re stronger than her at level 2.

Look for aggressive plays when her stun is down. Fight her after she uses her stun as you will win a fight with her.

After you’ve got your first item, just keep pushing her in and getting tower plates. Look for roaming opportunities when possible.

Go for extended trades as you will always win versus her.

As annie, Look for aggressive parts at level 2 that you are stronger than it at level 2. Look for aggressive parts when its dizziness is down. Fight it after it uses its dizziness that you will win a battle with it. After you have obtained your first element, just keep pushing it in and get turn plates. Look for roaming opportunities when possible.


As chogath, The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless.

Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.

While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority.

At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you’re nearby, try to counter gank as they have nothing to offer once they’ve used their abilities which you can capitalise on. If you’re not nearby, start the Dragon or try to gank a different lane.

As chogath, The enemy will not waste much in the early game, so try your hardest to get as many ganks as possible. Getting your allies forward will only cause the enemy to fall behind and make their Jungler useless. Priorize taking the Dragons early. You can solo the Dragon with ease, or you can ask for help and turn towards it after helping the robot. Make sure you secure all the Dragons when possible to deny them from the enemy. Although the enemy Jungler will not be spoiled, fighting alone will be difficult because they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without engaging in the struggle without assistance. A good time to invade them and look for them is when your nearby ways have priority. At level 6 is when the enemy will probably start to waste. You can follow them with a good vision through the neighborhoods placed in and around the river. If you are nearby, try to counter gank as they have nothing to offer once they have used their abilities.


Against swain, At level 6, Swain’s damage output and survivability increases. You shouldn’t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.

Swain’s early game is abusable as he is really weak early on. Once the mid-game hits, you’ll have to play more respectable.

He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight.

Against swain, At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight.


As zyra, Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.

During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won’t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.

Missing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit.

As zyra, Your immobility is your greatest weakness on Zyra. Therefore, you should always be aware of your positioning in the way and in team fighting. During a fight, always stay away and avoid crowd control capabilities. Once locked, you have not been able to do anything to save you and will probably be killed if the enemy follows you.


As vayne, Vayne needs a lot of time to scale due to the nature of her kit. The farther she goes into the game, the greater her chances of solo carrying her team to victory.

Level six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemies now due to her invisibility.

The first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range.

As vayne, Vayne needs a lot of time on the scale because of the nature of her kit. The more she goes into the game, the more her chances of bringing her team solo to victory. Level six is a massive start peak of the game because she can now look for aggressive all-ins on the enemy. It is effortless for Vayne of bamboozle the enemies now because of its invisibility. The first element will certainly give Vayne a massive boost in the duel. She will have to use the track brushes to make sure that she can compensate for her short range.


As shaco, Shaco's level one is a decent time to set up his boxes around the lane and catch enemies off guard. Not many Supports will take Sweeper first, so he should have a gala time in the bot lane.

Level 6 is a massive power spike as he can now bait enemies and annoy them massively during fights. He can easily control it from out of vision and make enemies think that it is the real Shaco they are dealing with.

His first item will give him a massive damage boost and enable him to quickly burst down enemies. He can also get multiple kills while roaming around the map.

As shaco, Shaco's Level 1 is a decent time to install its boxes around the track and catch the enemies out of sight. Few Supports will take Sweeper first, so it should have a gala in the bot track. Level 6 is a massive power peak as it can now bait the enemies and bother them massively during the fighting. It can easily control it from the vision and make the enemies believe that it is the real Shaco they have to do. Its first element will give it a boost of massive damage and allow it to quickly shoot down the enemies. It can also get several murders while wandering around the map.


As blitzcrank, Unfortunately, Blitzcrank will be quite immobile in the late game. If he oversteps, uses his b and misses it, he can easily get killed. You’ll need to watch your positioning and not overextend without backup.

The good thing is your b will be on a lower cooldown in the late game. You’ll be able to look for picks frequently and you’ll also be able to get your second b up after you land or miss your first.

In the late game, Blitzcrank would be near full build. He should be very tanky and offer his team a lot of utility. Keep in mind that he will still be vulnerable and immobile, but he will be able to soak up more damage.

As blitzcrank, Unfortunately, Blitzcrank will be quite motionless in the late game. If it exceeds, uses its b and spleen, it can easily get killed. You will need to look at your positioning and not extend without backup. The good thing is that your b will be on a lower cooldown in the late game. You will be able to look for peaks frequently and you will also be able to get your second bup after landing or missing your first. In the late game, Blitzcrank would be almost complete. It should be very tanky and offer his team a lot of utility. Keep in mind that it will still be vulnerable and still, but it will be able to absorb more damage.


Against malzahar, Malzahar will be a real threat when he hits level 6. You need to watch your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position.

Destroy Malzahar’s shield whenever possible. It offers him a lot of protection and getting rid of it forces him to play safer.

Focus Malzhaar in this matchup. He is weak early and will die quickly if you focus him first.

Against malzahar, Malzahar will be a real threat when it reaches level 6. You must look at your positioning and not walk too far forward just in case he uses his ultimate R to catch you out of position. Destroy Malzahars shield whenever possible. It offers him a lot of protection and get rid of him force to play safer. Focus Malzhaar in this matchup. He is weak early and will die quickly if you focus him first.


As cassiopeia, Cassiopeia’s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.

She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn’t run out of mana.

Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her.

As cassiopeia, Cassiopeia's Ultimate R is an excellent tool in team fights. Struggle 5 champions at a time is a sure way to win the team fight. She inflicts a lot of damage in the prolonged trades as long as she lands her Q. She has to make sure she keeps an eye on her mana pool although she does not run to mana. Cassiopeia can often get early murders in the way with a level 2 all-in. Getting an early murder will make the laning phase much easier for her.


As sylas, A fully maxed out Ultimate R will allow Sylas to take over the game very quickly. The power of his Ultimate R will still depend on the enemy team comp, but he will be able to use more ultimates in a given time.

Sylas will have many items during this phase of the game. It will boost both his survivability and damage in the game and let him single-handedly deal with multiple targets efficiently.

His overall damage will be really high during this phase of the game. The burst damage he can deal will completely catch enemies off-guard and ruin their chances of winning the game.

As sylas, The power of his Ultimate R will always depend on the comp of the enemy team, but he will be able to use more ultimates in a given time. Sylas will have a lot of elements during this phase of the game. He will increase his survival and damage in the game and let him deal with it alone with several targets effectively. His overall damage will be really high during this phase of the game. The brilliant damage he can do will completely catch the out-of-guard enemies and ruin their chances of winning the game.


As ahri, When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her extra pick potential during the mid-game.

During the mid-game, Ahri will have lower cooldowns which can help her get picks with her team. Her E will be on a shorter cooldown, which makes her an extra threat during this part of the game.

When Ahri hits level 9, she would’ve maxed her Q out. When combined with your ADC’s damage, the pair of you will be a menacing threat during the mid-game.

As ahri, When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her additional selection potential during the middle of the game. During the middle of the game, Ahri will have lower cooldowns that can help her get chosen with her team. Her E will be on a shorter cooldown, making her an additional threat during this part of the game. When Ahri hits level 9, she would have maximized her Q out. When it's combined with your ADC damage, the pair of you will be a threatening threat during the middle of the game.


As viego, Once you get your core items, you should participate in multiple fights. This is crucial for you to take over the game.

Your E will come in very handy while making plays during this period of the game. Always look for opportunities to play around vision and flank the enemies.

Take a good look at what your team is missing during fights and use your Passive accordingly. Generally, it is better to transform into the most fed member of the enemy team.

As viego, Once you get your basic elements, you have to participate in multiple fights. This is crucial for you to take control of the game. Your E will come in very practical while doing games during this period of the game. Always look for opportunities to play around the vision and flank the enemies. Take a good look at what your team is missing during the fights and use your Passive accordingly. Generally, it is better to turn into the most nourished member of the enemy team.


As chogath, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they’re dead, either move to Baron or the Elder Dragon or siege and try to end the game.

Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team.

As chogath, Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Use your e to launch a fight or try to take someone with it and then kill them. Once they are dead, either pass to the Baron or the Elder Dragon or seat and try to end the game. Call for goals like the Baron or the Elder Dragon when an enemy is dead and when your Ultimate t is standing. Use your Ultimate t to secure the goal for your team.


As pantheon, In team fights, and when ganking, Pantheon is easily kitable. It may be really hard for him to get on to an enemy if they have a lot of dodging or dashing tools too, even with his point and click CC on his W.

If Pantheon doesn’t get ahead, he will be really hard to play in the later parts of the game. He will be pretty much useless outside of his W and E.

Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting. He can not use his Ultimate R in skirmishes or in team fights either (albeit he can start a skirmish with his R).

As pantheon, It can be very difficult for him to get to an enemy if they have a lot of dredging or dashing tools too, even with his point and click on CC on his W. If Pantheon doesn't advance, it will be really difficult to play in the later parts of the game. It will be quite useless outside his W and E. Unlike many Junglers, Pantheon can't use his Ultimate R in a 1v1 frame. He can't use his Ultimate R in the skirmishes or in team fighting either (although he can start a skirmish with his R).


Against brand, Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate R a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate R between multiple champions either.

In the later stages of the game, Brand will go and ward objectives alone. Use this to your advantage by setting up an ambush and taking him down before an objective spawns.

Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him.

Against brand, Avoid fighting in tight neighborhoods like inside the jungle or around a goal. This will make its Ultimate R much less powerful. With that said, when the group tries not to get too grouped together so that it can't bounce its Ultimate R between several champions either. In the final stages of the game, Brand will go and watch alone goals. Use this to your advantage by setting up an ambush and shoot it down before a spawning goal. Brand will try to inflict a lot of damage and delay a team fight for as long as possible while brewing.


As orianna, Another point in her Ultimate d will increase the damage of the ability and let her make plays frequently.

Multiple items will allow her to take over the game easily. She should be a part of as many fights as possible.

The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability.

As orianna, Another point in its Ultimate d will increase the damage to the ability and let it play games frequently. Several elements will allow it to take the game easily. It should be part of as many fights as possible. The first ability will be maximized to level 9. This will bring a lot of damage to the enemy team and increase the frequency of use of this ability.


As olaf, His objective control is quite potent as his Passive allows him to take them down very quickly. He should always try to secure an objective if he can free up a lane after ganking them.

Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carriers will be pretty much doomed.

His first item component will be a massive spike, increasing his overall damage in the game. It will bolster his overall damage potential.

As olaf, Its objective control is quite powerful because its passive allows it to descend them very quickly. It should always try to get an objective if it can free a track after spoiling them. Level 6 is a massive peak of power for Olaf because it can now reach its target without being interrupted. If it manages to flank its enemies, the stationary carriers will be pretty condemned. Its first element will be a massive peak, increasing its overall damage in the game. It will strengthen its overall potential of damage.


As shen, His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.

If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.

His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.

As shen, His E is quite short-range that makes it difficult for him to land this clear vision capability. This can hinder his all-in-hand potential. If he uses his W and Q with negligence, then he and his team will be in a really disadvantageous position, and will let themselves down quite easily. His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.


Against talon, Expect Talon to play aggressive in the early game. He is really strong at level 2 and 3 and can easily get an early first blood.

To prevent Talon from roaming, keep him pushed in while maintaining a good distance from him so he is unable to jump on to you and kill you.

When playing as a ranged champion, try to use your range advantage to abuse Talon as much as possible. Using basic attacks and abilities to get him low will make it hard for him to fight or jump in with Q.

Against talon, It is really strong at level 2 and 3 and can easily get a first blood early. To prevent Talon from moving, keep him pushed in while maintaining a good distance from him so that he is unable to jump on you and kill you. When playing as a varied champion, try to use your range advantage to abuse Talon as much as possible. Using basic attacks and capabilities to make it low will make it difficult for him to fight or jump with Q.


As akshan, Akshan doesn’t do too well into ranged matchups and champs with easy to land CC as he will be unable to use his E aggressively.

His Ultimate  can be interrupted pretty easily. You have to be very careful when trying to use it otherwise the enemy will cancel its channel.

Versus poke or champions with a lot of wave clear, it is going to be near impossible for you to roam and help your allies as the enemy will keep you pushed in or take your tower while you’re roaming.

As akshan, Akshan does not do too well in the various matchesups and champions with easy to land CC because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel his channel. Versus poke or champions with a lot of clear wave, it will be almost impossible for you to wander and help your allies as the enemy will keep you pushed in or take your turn while you are roaming.


As nautilus, Keep poking Nautilus with your p and 2 in this matchup. It will prevent him frrom looking for an all-in on you.

Never charge your p out in the open. Failure to follow this instruction will pretty much get you killed.

Counter-roam at your own risk in this matchup. Never walk in face first into the fog of war just because you saw Nautilus roaming.

Keep the wave in the middle of the lane and see if you can keep the lane brushes warded at all times for maximal effectiveness.

As nautilus, Never accuse your pout in the open air. Do not follow this instruction will kill you. Counter-turn at your risk in this matchup. Never walk in front of you in the fog of war first just because you saw Nautilus wander. Keep the wave in the middle of the track and see if you can keep the track brushes kept at any time for maximum efficiency.


Against ahri, Ahri is rather weak in the early game. Look to poke and fight her during this time to get a good start from the get-go.

Post-6, Ahri has a lot of chase potential thanks to her Ultimate.

Do not overextend when you’re low as she can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage.

Against ahri, Ahri is rather weak in early play. Look for the poke and fight during that time to get a good start from get-go. Post-6, Ahri has a lot of potential for pursuit thanks to her Ultimate. Do not stretch when you are weak as she can easily kill you and put you behind. Once Ahri has finished her first article, she will inflict a lot of damage and be able to push the wave/combat more frequently. Keep this in mind and respect her all-in damage.


As zed, In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As zed, At the end of the game, look for choices on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team as well. In team fights, continue to focus on the most squishiest targets and easier to kill high priority in the backline. Flank in team fights to get the enemy backline up easily. Make sure to be close to your team at any time so you can get in the quick fight.


Against vayne, Vayne will be often left alone to split push and farm. While she’s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she’s bot side and the Baron’s up.

Vayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.

Playing around her Ultimate n  will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one.

Against vayne, Vayne will often be left alone to divide the thrust and the farm. While she is away from her team, you could look to collapse on her and bring her down. Do not engage several players to kill her though if she bots and the Baron up. Vayne is subject to CC. Locking up at the beginning of the fight will make incredibly difficult for her to kite, cause damage and win the team battle. Playing around her Ultimate n will be a great way to increase your chances of killing Vayne in a team fight. Force a team to fight one after the other will reduce her chances of surviving in the next.


As khazix, Kha’Zix is a strong early game Jungler. Look to gank and go for duels frequently with the enemy. Getting an early kill or two will make the game much easier for you.

Focus on securing objectives. As you’re the Jungler after all, make sure you try to take them as often as possible. Your champion is very good at taking them alone.

While you’re a strong fighter and good in the early game, you need to ensure you put time away to focus on farming and gaining gold and XP. Secure your camps as often as possible.

As khazix, The Jungler game is a strong and early game. Look for gank and go for duels frequently with the enemy. Getting an early murder or two will make the game much easier for you. Concentrate on securing goals. As you are the Jungler after all, make sure you try to take them as often as possible. Your champion is very good to take them alone. While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible.


As seraphine, The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.

Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.

The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R.

As seraphine, The second point of his Ultimate R will allow him to inflict increased damage to the enemies while using it frequently. It will allow him to get far too many peaks in the middle of the game. His mid-game is solid. It will be difficult to catch him, and his CC and AoE damage will allow him to easily exceed the damage cards. The first ability will be maximized to level 9. This will allow him to inflict a lot of damage in the fights where the enemy team is grouped or afflicted by his Ultimate R.


As missfortune, Watch your positioning at all times so she cannot land crucial spells on you.

Her level 6 is much stronger than yours. Disengage if she clicks R.

Keep the minion wave closer to your side of the map to force her to over extend for farm.

Try to match her pushing power though, as you don’t want her to gain a gold lead by getting early turret plates.

As missfortune, Watch your positioning at all times so it can't put crucial spells on you. Its level 6 is much stronger than yours. Disengagement if it clicks on R. Keep the minion wave closer to your side of the map to force it to exceed for the farm. Try to match its thrust power however, as you don't want it to win a gold lead by getting early turret plates.


As tryndamere, Tryndamere is extremely strong in lane, especially when his resource bar is filled up. This means that he will dish out a lot of damage and heal up a lot when he uses his Q.

He can exert a lot of pressure in the lane while simultaneously preserving his survivability. It helps a lot against both ranged and melee champions.

His first item component will help him a lot in the lane. It will give him a heavy damage boost with increased survivability which will be exceptionally useful for dueling in the lane.

As tryndamere, Trendamere is extremely strong in the way, especially when his resource bar is filled. This means that he will arrange a lot of damage and heal a lot when he uses his Q. He can exert a lot of pressure in the way while simultaneously preserving his survival. He helps a lot against the champions of range and melee. His first element will help him a lot in the way. He will give him a strong boost of damage with an increased survival that will be exceptionally useful for the duo in the way.


As qiyana, The first item component will allow her to deal a lot of damage, and her trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies quickly.

Level 6 is a massive spike and should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around.

She is a perfect early game champion due to the severe burst damage and her ability to take many fights in the river. Her CC and her overall kit allow her to win clumped fights easily.

As qiyana, The first element will allow it to inflict a lot of damage, and its trading will be highly optimized. It will have to maintain health whenever possible so that it can all enemies quickly. Level 6 is a massive peak and should send chills into the thorns of its enemies. It can actually a-shot any squishy enemy who wanders around. It is a perfect champion of early play due to the serious damage and its ability to take many fights in the river. Its CC and its overall kit allow it to win easily scrambled battles.


As viego, Viego's ganks are quite potent early on. He really shines when dealing with overextended enemies during the early game. His W and E should help him a lot.

Level 6 is a massive power spike as it allows him to escape from botched fights and use it aggressively when needed. It will also make it easier for him to take over enemy champions.

Viego has really great objective control because his abilities do a lot of damage and that he can melt through them very quickly. He should try to gank his bot lane, get the enemy to recall, and then ask for assistance when trying to kill the neutral objective.

As viego, Viego's ganks are quite powerful early. It really shines when it comes to overstretched enemies during the early game. His W and E should help him a lot. Level 6 is a massive peak of power because it allows him to escape from the sloppy battles and use it aggressively when necessary. It also will facilitate him to take over the enemy champions. Viego has a very great objective control because his abilities do a lot of damage and he can melt through them very quickly. He should try to gank his bot track, get the enemy to remember, and then ask for help trying to kill the neutral objective.


As heimerdinger, He can keep the enemy pushed into their tower in the early game which allows him and his ADC to get early tower plates.

Heimerdinger can often prevent ganks alone by having 3 turrets Q up as it is quite hard for a Jungler to gank when he is surrounded by them.

Heimer has tons of poke throughout the laning phase with his Q and W. He also has good trading setup with his E too.

As heimerdinger, It can keep the enemy pushed in their turn at the beginning of the game that allows it as well as its ADC to get turn plates early. Heimerdinger can often prevent the ganks alone by having 3 turrets Q up because it is difficult enough for a gank Jungler when it is surrounded by them. Heimer has tons of poke throughout the laning phase with his Q and W. He also has a good business configuration with his E too.


As ekko, During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.

Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.

At level 9, Ekko will max his Q. It will help him farm and trade with the enemy.

As ekko, In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy.


Against twitch, Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.

Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.

Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you.

Against twitch, Don't hang on or stay tight in the team fights against Twitch while her Spray and Pray c will melt you. Spread out and look for a way to blow it up once it turns out. Twitch will often get close to your team after coming out of its s. Once he has left it, try to shoot it as quickly as you can.


As seraphine, Focus on poking and chipping on Seraphine's health bar, and force her to use her mana up. Once that is done, you can push her out of the lane with ease.

Get some Grievous Wounds as quickly as you can in this matchup. It will give you a massive edge during the early game.

Be a part of as many neutral objective fights as you can in this matchup. Your AoE based abilities can yield a lot of advantage for you.

Pushing is allowed in this matchup as it will give you a significant advantage. Take the enemy tower down quickly.

As seraphine, Focus on Seraphine's health bar and force her to use her mana up. Once this is done, you can push her out of the way with ease. Get some serious injuries as quickly as you can in this matchup. It will give you a massive advantage during early play. Be part of as many neutral goal fights as you can in this matchup. Your AoE-based capabilities can give you a lot of advantage. Push in this matchup as it will give you a significant advantage. Take the enemy tower quickly down.


As yasuo, You're really good at getting picks and killing isolated targets. Try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Flanking is your friend during this game. Use your r tornado and the fog of war to get knock-ups on careless enemies and then kill them quickly.

You should be sitting in a side lane during this phase of the game. It allows you to chase down enemies and will let you efficiently farm and scale up.

As yasuo, You are really good at getting picks and killing isolated targets. Try to ambush and assassinate enemies who are alone or walking around Rift Summoners alone. After killing someone, call for a nearby goal. Flanking is your friend during this game. Use your tornado r and the fog of war to get punches on negligent enemies and then kill them quickly. You should be sitting in a side lane during this phase of the game. It allows you to hunt enemies and will allow you to farm effectively and increase the scale.


As taliyah, Level 11 isn't a massive power spike because it provides her with nothing but a lower cooldown. It will allow her to get a lot of counter-ganks off though.

Her first ability will be maxed out at level 9. This will allow her to dish out a lot of damage during duels which will be advantageous against squishy targets.

Her team fighting potential is really high as she can deal a lot of AoE-based damage. Her C and E should come in quite handy.

As taliyah, Level 11 is not a massive peak of power because it provides it with nothing but a lower cooling. It will allow it to get a lot of backdrops. Its first capacity will be maximized to level 9. This will allow it to flatten a lot of damage during the duels that will be advantageous against the squishy targets. Its team combat potential is really high because it can do a lot of damage based on the AoE. Its C and E should come in very practical.


As yasuo, Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.

Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.

Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane.

As yasuo, Very strong when the enemy is pushed up and a new wave of minions is approaching. This allows him to use his E to catch up his enemy lantern and then hit them with his r. Yasuo can quite easily set up ganks with this tactic as well. Playing around the W can allow him to completely dismantle the various enemy matches. He can run around the windshield and save himself from a lot of damage in this way. Aglaist melee champions, it is always wise to retreat and maintain a certain distance from them. After six, he becomes extremely strong due to his Ultimate R crowd control as well as the penetration of the bonus armor he gets on the use.


Against rakan, Rakan has a strong level 1. Watch your positioning as he may look for an aggressive play at level 1 with his W and force you to blow a Summoner Spell. Similarly, watch out for his level 2 all-in.

When Rakan has purchased Mobility Boots, his roaming potential increases substantially. Ping whenever he goes missing as he is a very good roaming champion.

Rakan is really good in the mid-game and in team fights. Expect him to engage as soon as somebody walks out of position.

Against rakan, Rakan has a strong level 1. Watch your positioning as he can look for an aggressive level 1 game with his W and force yourself to blow a Summoning Sort. Similarly, pay attention to his level 2 all-in. When Rakan bought Mobility Boots, his roaming potential increases considerably. Ping every time he misses because he is a very good roaming champion. Rakan is really good in the middle of the game and in team fights.


As masteryi, 2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.

His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.

He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated.

As masteryi, 2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated.


As tryndamere, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As tryndamere, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As shyvana, Her first ability will be maxed out at level 9. This is a massive spike for her and will allow her to deal tons of burst damage to her enemies.

She is an excellent team fighter, especially if she manages to get on top of the enemies from the fog of war. Flanking will help her a lot during team fights.

The second point in her Ultimate t will increase the damage she can deal to her enemies. Again, she will need to rely on flanks to ensure that she can get the most out of that ability.

As shyvana, Her first ability will be maximized to level 9. It is a massive peak for her and will allow her to inflict tons of burst damage to her enemies. She is an excellent team fighter, especially if she manages to get to the top of the enemies of the war fog. Flanking will help her a lot during the team fights. The second point of her Ultimate t will increase the damage she can inflict on her enemies. Again, she will have to rely on the flanks to ensure that she can make the most of this ability.


Against galio, Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go.

If Galio uses his Ultimate R when you’re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate R to help his allies.

In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you’ll make it impossible for him to look for an engage with his E and W.

Against galio, Avoid regrouping closely in team fighting as this can allow Galio to get a 5 man with his R once one of his allies has engaged. Space between each other for maximum survival from the go. If Galio uses his Ultimate R when you are close to him, you can disturb him with any crowd control capability. This will be very useful as it can prevent him from using his Ultimate R to help his allies.


Against milio, His first major power spike is at level 6. This can be a blessing for a lot of matchups if he’s up against hard engage champions because he can stop his ADC from getting killed.

The next major spike is when he has completed his first item as it increases his peel, damage and overall makes him stronger.

When he maxs his Q at level 9, he will be much stronger and his poke will be more potent.

Against milio, His first major power peak is at level 6. This can be a blessing for many matchups if he stands up against hard committed champions because he can prevent his ADC from getting killed. The next major peak is when he finished his first element because he increases his coat, damage and overall makes him stronger. When he maximizes his Q at level 9, he will be much stronger and his poke will be more powerful.


As veigar, Level three is a decent power spike as Veigar can trap his enemies and then pelt them with his abilities. A full rotation of his basic abilities will deal a good amount of damage to his target.

Level 6 is a significant power spike as Veigar gets access to his Ultimate R, which is a really great finishing move. It will help him take over the game later on.

The first item will be a significant power spike as well. This is because his AP will be increased, which, combined with his Passive, will allow him to have more AP than most other players.

As veigar, Level 3 is a decent peak of power because Veigar can trap his enemies and peel them with his abilities. A complete rotation of his basic abilities will cause a good amount of damage to his target. Level 6 is a significant peak of power because Veigar gets access to his Ultimate R, which is a very great finishing movement. He will help him take the game later. The first element will be a significant peak of power as well. That's because his AP will be increased, which, combined with his passive, will allow him to have more AP than most other players.


Against masteryi, Master Yi will get strong and stronger with the more kills he’s given. Avoid giving kills to him in the early game.

Once Master Yi hits level 6, he will start ganking as his Ultimate r offers him tons of added kill pressure.

Master Yi is very strong in the late game. Try to reduce his income to make it harder for him to snowball and take over the game.

Against masteryi, Master Yi will become strong and stronger with the most kills he gives. Avoid giving him kills in the early match. Once Master Yi reaches level 6, he will begin to ganten himself as his Ultimate r offers him tons of extra pressure Kill. Master Yi is very strong in the late match. Try to reduce his income to make it harder for him to snowball and take control of the game.


As ezreal, Ezreal is mobile, but not as mobile as you. Just use your E with discretion to get to him quickly.

Avoid getting poked out by his Q in this matchup. You may use your W to do so if you have no other way.

Post-six, you should be able to all-in Ezreal regularly in this matchup. Just make sure that his E is down beforehand.

Keep the wave in the middle of the lane or close to your turret. Try to expose Ezreal to ganks this way.

As ezreal, Ezreal is mobile, but not as mobile as you. Just use your E with discretion to get to him quickly. Avoid getting hit by his Q in this matchup. You can use your W to do it if you have no other way. After six, you should be able to all-in Ezreal regularly in this matchup. Just make sure his E is in advance. Keep the wave in the middle of the track or near your turret. Try to expose Ezreal to ganks in this way.


As nasus, Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.

Nasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.

His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will.

As nasus, Nasus will have a massive amount of piles during this phase of the game. This can easily allow him to carry a single enemy blow that are relaxed by the enemy team. Nasus' tankness will be a strength to count with as he won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front lining. His main power point is during this phase of the game, as he will have several items, multiple piles, and will be able to go openly all-in and choose enemy champions out of his will.


Against vladimir, Vladimir is at his weakest in the early game. Try your hardest to put him behind to make him less obnoxious in the mid and late game.

At level 9, Vladimir would’ve maxed Q. It has a short cooldown and deals a lot of damage. Avoid letting him use it on you too much.

Vladimir is really good in the late game and in team fights. Try to end the game as quickly as you can so he is unable to spike.

Against vladimir, Vladimir is at his lowest level in the early game. Try your hardest to put it behind to make it less heinous in the middle and end of the game. At level 9, Vladimir would have maximized Q. It has a short cooldown and deals a lot of damage. Avoid letting it use on you too. Vladimir is really good in the late game and in team fights. Try to finish the game as quickly as you can so it is unable to peak.


As taric, Taric’s first major power spike is when he hits level 6. He can look for aggressive plays such as dives or risky skirmishes when he has his Ultimate R up.

Taric can look for disgustingly aggressive plays if he invades, camps in bushes and tries to abuse the enemy Jungler.

When he purchases his first component item, Taric’s aggression and overall tanky stacks will improve heavily. Expect him to go for more aggressive plays when he has picked up this item.

As taric, Taric's first major power peak is when he reaches level 6. He can look for aggressive pieces such as dives or risky skirmishes when he has his Ultimate R up. Taric can look for disgusting assault pieces if he invades, camps in bushes and tries to abuse the enemy Jungler. When he buys his first component element, Taric's aggression.


As irelia, Prone to CC once she goes in. This is lethal for her if the enemy team has layered CC, or if she delves too deep into the enemy team and has no form of follow up from her team.

Her Q usage needs a lot of practice and awareness. If mistimed, that ability will go on cooldown and she won’t be able to do much if she isn’t close to her target. This will also make her prone to CC.

Landing her Ultimate R on ranged carries can be a grueling task, especially if the enemy has some form of dash. Once her Ultimate R is down, her all-in potential goes down by a bit as the enemy can kite her out.

As irelia, It's deadly for her if the enemy team overshadows CC, or if it sinks too deeply into the enemy team and has no form of follow-up of its team. Its Q use needs a lot of practice and awareness. If it doesn't have the time, this ability will cool down and it is not able to do much if it is not close to its target. It will also make it subject to CC. Landing its ultimate R on range can be an exhausting task, especially if the enemy has a dash shape. Once its ultimate R is in decline, its potential all below a bit that the enemy can kite it.


Against swain, Swain is super squishy and immobile. Good times to trade with him are when he’s walked forward trying to harass.

When laning, make sure you’re always stood far back but in front of your Caster Minions. This will make it impossible for him to land his Root E and CC you.

At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R.

Against swain, Swain is super squishy and still. The good times to trade with him are when he walked forward trying to harass. When laning, make sure you have always stayed far behind but in front of your Caster Minions. This will make it impossible for him to land his roots E and CC you. At level 6, his pressure of death and survival increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R.


As gragas, Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies. Whatever be the case, remember that you still need to peel for your ADC.

Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.

Set death brushes when possible and use your Ultimate R to bring unsuspecting enemies close to you. This will let your team collapse on them and kill them.

As gragas, Depending on your construction, you will either have tons of damage or tanking a lot of damage to your allies. Anyway, remember that you still need to peel for your ADC. Try to work with your Jungler and get spikes inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage when it comes to vision placements.


As camille, Camille can’t really start trading too well until level 4. Once has unlocks all of her abilities and has multiple points in her Q, she can start to trade.

Camille’s next power spike in lane is when she unlocks her Ultimate R. It offers her a lot of kill pressure and is good for setting up her Jungler. If you can’t make use of it in your own lane, you could roam with it to help your allies.

Once Camille has completed her first component item, her ability to trade with the enemy will intensify. Don’t be afraid to look for more fights after your pick up your first item.

As camille, Camille can't really start trading too well up to level 4. Once she unlocked all her abilities and has several points in her Q, she can start trading. Camille next peak of power in the track is when she unlocks her Ultimate R. He offers her a lot of pressure to kill and is good to set up her Jungler. If you can't make use of her in your own way, you could wander with her to help your allies. Once Camille has finished her first component, her ability to trade with the enemy will intensify.


As fiddlesticks, Look for picks on enemies who step too far forward with your Ultimate R. Catching one person out could allow you to snowball the kill into victory or an objective.

Group near your team so you can use your Ultimate R without the enemy knowing you’re nearby.

Make sure you play around your Zhonya’s Hourglass and your Ultimate R in the late game. Avoid fighting unless both of them are unavailable.

As fiddlesticks, Look for choices on enemies that move too far with your Ultimate R. Catching a person out might allow you to snow the ball in victory or a goal. Group up close to your team so you can use your Ultimate R without the enemy knowing you. Make sure to play around your Zhonyas Hurglass and your Ultimate R in the late part. Avoid fighting unless both of them are not available.


As gragas, Peel for your carries during team fights to ensure that they can do their job of dealing consistent damage to the enemy. If you decide to all-in an enemy, just perform your all-in combo and return to your carries.

Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.

Set death brushes when possible and use your Ultimate R to bring unsuspecting enemies close to you. This will let your team collapse on them and kill them.

As gragas, Peel for your carts during the team fights to make sure they can do their job of inflicting consistent damage to the enemy. If you decide to do everything in an enemy, just perform your all-in combo and return to your carts. Try to work with your Jungler and get peaks inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage in terms of vision placements.


As kogmaw, His e will be maxed out at level 9. This is terrible news for the enemy team as they will get melted down if they can't get to Kog'Maw in time to kill him.

Level 11 allows Kog'Maw to deal a lot of poke damage to the enemies. The vast range also allows him to take down low-health enemies recalling in the distance.

He will be perfect during the mid-game, provided he doesn't get collapsed on and shut down. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times.

As kogmaw, Level 11 allows Kog'Maw to inflict a lot of poke damage on enemies. The wide range also allows him to take ill-healthed enemies recalling at a distance. It will be perfect during the middle of the game, provided it does not collapse and does not stop. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times.


As jarvaniv, Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.

Call for objectives during the mid-game. You’re the Jungler afterall and need to prepare and make the call to take an objective whenever it is about to spawn.

Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower. If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower.

As jarvaniv, Look for choices during the middle of the game to get your team before. Getting a choice here or there or blowing an enemy Summoner Spell may be more than enough to get a goal nearby. Calling targets during the middle of the game. You are the after all Jungler and have to prepare and make the call to take a goal whenever it is about to spawn. Usually, the CDA and Support will go to the middle track after having secured the lower lane tower. If the enemy turns to the middle track too, you should look at the gank so you can get the murders and the medium track tower.


As gragas, Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.

Gragas will either be highly tanky or a glass cannon dependent on landing his combo depending on the build. As a Jungler, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.

His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement.

As gragas, Once Gragas reaches level 16, he will have his Ultimate R maximum out. This will give him a massive increase in damage, and the low cooling combined with the return to normal will help him choose high priority targets. Gragas will either be very tanky or a glass cannon depending on the landing of his combo depending on the construction. As Jungler, Gragas will mainly be the last, so that his main goal will be to blow up the enemy rear line when he gets lucky. His dash and Ultimate R compile for a significant amount of peeling for his litters. If he goes for the road to build the tank, he will successfully absorb a lot of damage for his team while his team follows the Gragas commitment.


As tahmkench, Tahm Kench's early game isn't solid as he won't be able to do much against poke damage dealt by ranged top laners. He won't be doing too much if the enemy decides to all-in him either.

Level six is a massive power spike as it offers a lot of kill pressure as his Ultimate r does a lot of damage to enemies swallowed by him. His W will allow him to exert a lot of pressure on the map as well. This means that he can try to all-in the enemy on his own now.

Level three is another significant power spike as it grants him access to all of his basic abilities. This means that he can do a lot more in the lane while using the lane brushes. He, unfortunately, won't be able to utilize his Passive well enough, though.

As tahmkench, Level 6 is a massive power peak because it offers a lot of pressure because its Ultimate r does a lot of damage to enemies swallowed by it. Its W will allow it to exert a lot of pressure on the map as well. This means that it can try everything in the enemy on its own now. Level 3 is another important power peak as it gives it access to all its basic capabilities. This means that it can do much more in the track while using track brushes. Unfortunately, it will not be able to use its Passive quite well, however.


Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.

At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.

Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.

Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Every time he has 3 Q laps up, he will always be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care trying to fight him as he could just use any of his abilities to trade with you.


Against camille, Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so.

Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille’s assassination attempts.

In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. So whenever you’re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages.

Against camille, Try to stay closely together as a team when she plays against Camille so that it is very difficult for her to engage. Camille will want to lock an isolated target with her Ultimate R, but by standing close to him, this will reduce her ability to do so. Camille will often hunt vulnerable targets that are isolated by walking around the map. Stay with your team to reduce Camille's assassination attempts. In addition to regrouping closely, Camille cannot easily run back to the enemy. Instead, she will try to flank the side.


As anivia, During the mid-game, Anivia should have her Tear fully stacked. This will be very helpful for her as it will prevent her from running out of mana when using her Ultimate m.

At level 11, Anivia will have 2 points in her Ultimate m. Not only will it heavily increase her damage output, but it will make it hard for the enemy to siege any objectives as she can easily clear the wave.

Anivia is good in team fights, and the mid-game is usually when teams start grouping. This makes her a good mid-game champion.

As anivia, At level 11, Anivia will have 2 points in her Ultimate m. Not only will it significantly increase its damage production, but it will be difficult for the enemy to sit all the goals because it can easily erase the wave. Anivia is good in team fighting, and the middle of the game is usually when the teams start to regroup. This makes her a good mid-game champion.


As draven, Use Draven’s early game strength to get kills in lane and gain a gold lead over the enemy. Draven needs to play aggressive in lane.

Play around the enemies abilities to increase your chances of surviving and killing the enemy. If they waste their dash or if the Support uses a hook ability, try to play aggressive.

If you’ve got lots of stacks g, don’t be afraid to call for ganks. You have tons of damage and should be able to cash out easily if you can overwhelm the enemy with a gank.

As draven, Use Draven's early play force to get dead in the way and win a gold lead over the enemy. Draven must play aggressively in the way. Play around enemy abilities to increase your chances of surviving and killing the enemy. If they waste their dash or if the Support uses a hook capability, try to play aggressive. If you have a lot of g batteries, don't be afraid to call for ganks. You have tons of damage and should be able to cash easily if you can overwhelm the enemy with a gank.


Against kayle, Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.

Once Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.

As Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win.

Against kayle, Kayle is really weak in the beginning of the game. Try to abuse her as much as possible so she is forced to retreat early and delay her first major power peak. Once Kayle touches level 6, she will become varied and get a lot of extra protection thanks to her Ultimate R. You must always consider her Ultimate R by trying to fight her position level 6. As Kayle becomes stronger than the game goes, you really need to finish the game as quickly as possible. If you can't finish the game and it arrives at the end of the game, you will find it difficult to win.


As gnar, He is a lane bully and can make the life of melee top laners a very hard one. With his ranged poke and his Q, he can keep chipping on his opponent while they try to farm, and force them out of the lane.

His E allows him to disengage and ruin all-in attempts on him from the enemy team. This makes it very hard for the enemy Jungler to gank him unless the top laner is able to land their CC on him.

His Ultimate R can change the tide of an entire fight. When combined with his E, he can quite easily CC the entire enemy team when they are clumped up together.

As gnar, With his varied poke and Q, he can continue to chip on his opponent while they try to close, and force them out of the way. His E allows him to disengage and ruin all the attempts on him of the enemy team. This makes it very difficult for the enemy Jungler to spoil him unless the top lane is able to land their CC on him. His Ultimate R can change the tide of an entire fight. When combined with his E, he can pretty easily CC all the enemy team when they are stuck together.


As alistar, During the mid-game, teams will start to group. This is good for Alistar as it will allow him to get a multi-person knock-up with his t>e combo.

In the mid-game, Alistar’s abilities will be on shorter cooldowns. This can enable him to go for more picks and increase his team's lead.

In addition to lower cooldowns, Alistar would have purchased items that make him incredibly tanky. This is good for Alistar as he will be able to take more damage and survive fights. He can also be a much beefier frontline champion.

As alistar, In the middle of the game, the teams will start to regroup. It's good for Alistar because it will allow him to get a multi-person knock-up with his t>e combo. In the middle of the game, Alistar's abilities will be on shorter cooldowns. This can allow him to go for more choice and increase his team's lead. In addition to the cooldowns below, Alistar would have bought items that make him incredibly tanky. It's good for Alistar because he will be able to take more damage and survive the fights.


As neeko, When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As neeko, It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done. Flank in the team fights to make it easier to access the enemy backline. Use your W to speed up to get off a good R Ultimate. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their timer of death to win more gold and eventually take a turn, goal or get more murders.


Against yasuo, Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.

Try to keep the minion wave closer to your side of the map early on. This will reduce his ability to play aggressive and look for an all-in.

Good times to use CC abilities or to trade with Yasuo is when he is overextended after using his E. You could use his poor positioning to go for a favourable trade to get him low.

Against yasuo, Be careful around the minion wave as Yasuo will often use its E to pass through the minion wave to reach you. Stay outside and away from the minion wave at all times. Try to keep the minion wave closer to your side of the card early. This will reduce its ability to play aggressively and look for an all-in. Good time to use CC capabilities or trading with Yasuo is when it is overstretched after using its E. You could use its bad positioning to go for a favorable trade to make it low.


As veigar, His first ability will be maxed out at level nine. Now he can pretty much do a quarter of a squishy target's health bar with his e.

At level 11, he will have two points in his Ultimate R. This will amplify his damage massively, and Veigar will easily be able to one-shot squishy enemies and tanks alike.

Veigar will now have multiple stacks, which will grant him a lot of free ability power. This is horrible news for the enemy team as Veigar will soon be unstoppable.

As veigar, His first ability will be maximized to level 9. Now, he can do about a quarter of the health bar of a squishy target with his e. At level 11, he will have two points in his ultimate R. This will massively amplify his damage, and Veigar will easily be able to shoot enemies and squishy tanks at once. Veigar will now have several piles, which will grant him a lot of free power. This is terrible news for the enemy team because Veigar will soon be unstoppable.


As singed, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As singed, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As irelia, They’re stronger than you early. Avoid fighting so you do not fall behind.

Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.

If they roam, ping and communicate with your team. You cannot match their roams.

Abuse your range by poking with your abilities. Try to auto-attack when you can, but don’t force it.

As irelia, They are stronger than you early. Avoid fighting so you don't fall behind. Keep the minion wave closer to your side of the map so that you can protect yourself against their all-in. If they wander, ping and communicate with your team. You can't match their roams. Abuse your range in poking with your abilities. Try to self-attack when you can, but don't force it.


As maokai, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As maokai, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


Against naafiri, She is very good at roaming and ganking, so make sure you communicate with your team so they know when she is missing. Place vision in her jungle entrances and the river.

In the mid-game, she will look to take down targets that are walking around the map alone. Avoid moving through the river if it’s not warded.

Playing around her Packmates in the mid-game and during team fights will be extremely beneficial as she will lack damage.

Against naafiri, She is very good at roaming and ganking, so make sure to contact your team so they know when she's missing. Place the vision in her jungle entrances and the river. In the middle of the game, she will seek to remove targets that walk around the map alone. Avoid crossing the river if she's not monitored. Playing around her Packmates in the middle of the game and during team fights will be extremely beneficial as she will lack damage.


As nocturne, When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Once you’ve got a pick with your Ultimate a, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player.

As nocturne, When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Do not stay just in the middle if you can't get anything done. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around the Rift Summoners alone. After killing someone, make the call for a nearby goal. Once you have obtained a choice with your Ultimate a, make the call for Baron or Drake. You must exploit that the enemy misses a key player.


As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.

When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.

Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks.

As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will do a lot of damage to anyone touched with her in the last game. When Ezreal comes to the end of his construction, he will have incredibly low cooling on all his abilities. It's good for him because he will be able to continue to poke and harass the enemy before a team fight happens. Moreover, his E will be on a short cooling that allows him to easily escape from the skirmishes. Ezreal is awesome in the middle of the game, but he starts to fall in the last game because it will be harder for him to kill tanks.