As ivern, Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you’ll be able to abuse the numbers advantage.

As Ivern is a “Support”, make sure you’re always with your team so you can help them when necessary.

Peel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry.

As ivern, Look for choices during the middle of the game with Daisy R. If you can catch someone out of position and take them down, you will be able to abuse the advantage of numbers. As Ivern is a support, make sure you are always with your team so you can help them when needed. Peel for your team in team fighting. Use Daisy R to peel for your team while focusing on using your W to protect your transport.


As zoe, Go for the all-in at level 2 to gain a huge health lead.

If she uses her Ultimate aggressively and misses her R, all-in her and jump on her.

Go for extended trades as often as possible as you win all of them.

Keep the wave closer pre 6 if possible so you can run her down.

As zoe, If she uses her Ultimate aggressively and misses her R, all of it and jumps on her. Go for extended trades as often as possible that you all win. Keep the wave closer before 6 if possible so that you can bring it down.


As fiora, Really good duelist and can one vs one anyone if she manages to get a lead early on. Her Passive along with her Q allows her to do a lot of damage to both squishies and tanks alike while allowing her team to do what they want.

Her W is the most important ability in her kit and she can completely negate any form of damage and CC with that ability. The fact that it can block the Ignite tick damage in itself can be tilting for her enemies. When used properly, she can even CC a group of enemy champions by countering any source of enemy CC.

If she manages to find someone separated from their team, she can one vs one them easily, even if she is behind. This is due to the amount of damage that she can dish out with her Passive and her Ultimate R. Such picks can easily allow her to pressurize and take over a portion of the map.

As fiora, Its passive with its Q allows it to do a lot of damage to both the squishies and the tanks while allowing its team to do what they want. Its W is the most important ability in its kit and it can completely cancel any form of damage and CC with this ability. The fact that it can block the damage of the Ignite tick itself can be tilted for its enemies. When it is used correctly, it can even CC a group of enemy champions by running against any source of enemy CC. If it manages to find someone separated from their team, it can one against one easily, even if it is behind. This is due to the amount of damage that it can pull out with its Passive and Ultimate R. These choices can easily allow it to pressurize and take part of the card.


As karma, Karma's d will be maxed out at level 13. This means that she will be able to peel her teammates with ease and keep them out of troubles way.

Karma will have multiple items completed during this stage of the game. This will allow her to dish out a lot of damage while peeling for her carries at the same time.

Her damage output will be really high during the late game, which will allow her to poke enemies out relentlessly. She will make team fights really unfair for the enemy, especially around choke points.

As karma, Karma's d will be maximized at level 13. This means that she will be able to peel her teammates easily and keep them out of the trouble path. Karma will have several articles completed during this stage of the game. This will allow her to flatten a lot of damage while peeling for her aircraft carriers at the same time. Her release of damage will be really high during the end of the game, which will allow her to tear off the enemies unabated. She will make the team fights really unfair for the enemy, especially around the bottlenecks.


As gwen, Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.

Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.

Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn’t protect your allies, you can put yourself in between you and the enemy so your ally doesn’t get CC’d.

As gwen, Gwen can do a lot of damage very quickly with a fully stacked Q. Look for jobs when you have max batteries. His Ultimate R can be recast several times. It also offers him a cure that helps him in 1v1 fights. Your W is an excellent tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although he does not protect your allies, you can get between you and the enemy so your ally doesn't get CC.


As sett, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As sett, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As ornn, Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.

If you get CC’d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.

He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position.

As ornn, Ornn is quite vulnerable in early play and can be heavily abused if he is against a dominant laner of early play or a varied enemy champion. If you get CC-D or miss your ultimate R timing, you will not be able to hit the enemy. Missing on a ability like this can be devastating in the fights of the late game team. He is weak if his allies are behind. Whatever he does, he needs his team to survive and track the damage on the enemies he took out of position.


As jhin, Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. The damage will also be increased.

His first ability will be maxed out at level 9. This will let him clear minions waves with ease, and the damage dealt to champions will be really high.

Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot. He will just have to ensure that he can kite around tanks.

As jhin, Once Jhin gets two points in his Ultimate R, he secures the shots with ease and helps his team catch up with the enemies. Damage will also be increased. His first ability will be maximized to level 9. This will allow him to clear the minion waves with ease, and the damage inflicted on the champions will be really high. Jhin's damage capacity will be really high during the middle of the game. He can blow the squishes with his abilities and 4th shot. He will just have to make sure that he can kite around the tanks.


As ahri, Focus on farming up and getting your Lost Chapter as quickly as you can. While using your Q, try to hit both the minions as well as the enemy to maximize the efficiency of this ability.

You are not very mobile before you get your Ultimate, so always keep a track of the enemy Jungler's position. Hug the wall opposite to the side where the enemy Jungler was last seen.

Once you unlock your Ultimate, it is time to begin roaming and securing kills elsewhere after shoving the wave in. Sometimes, the enemy laner may follow you. If they do this without vision, just hide in the Jungle and kill them when they walk too close to you.

As ahri, Using your Q, try to hit both the minions and the enemy to maximize the effectiveness of this ability. You're not very mobile before you get your Ultimate, so always keep track of the position of the enemy Jungler. Sew the wall in front of the side where the enemy Jungler was last seen. Once you unlock your Ultimate, it's time to start wandering and secure the dead elsewhere after pushing the wave. Sometimes, the enemy lantern can follow you. If they do it without vision, just hide in the jungle and kill them when they walk too close to you.


Against rumble, Rumble’s level 6 power spike is very good. His Ultimate b is very strong and will assist him in ganking and skirmishing with the enemy Jungler.

He can be really good in team fights if the enemy is grouped closely together and fights in the jungle.

When Rumble’s completed his first component item, his skirmishing power and 1v1 potential increases heavily.

Against rumble, Its Ultimate b is very strong and will help it masturbate with the enemy Jungler. It can be really good in team fighting if the enemy is grouped closely together and fights in the jungle. When Rumble is finished its first component element, its escarment power and potential 1v1 increase sharply.


As garen, Garen’s lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Since he lacks any form of ranged engagement potential, he is really weak against ranged enemy champions.

He relies on flanking the enemy team from the sidelines. If the enemy team manages to set the proper vision, Garen’s game plan will collapse and he will be useless especially if your team managed to set him behind early on.

Due to him having multiple builds, Garen’s effectiveness can vary from game to game. If he decides to go for the full AD build when his team lacks a frontline, he won’t be able to do anything that game if he is set back. This should be a proper signal for the enemy Jungler/team to camp him when possible.

As garen, As it lacks any form of varied engagement potential, it is really weak against the various enemy champions. It counts on the side of the enemy team of the side line. If the enemy team manages to put the right vision, the game plan of Garens will collapse and it will be useless especially if your team managed to place it behind early. Due to it having several constructions, the efficiency of Garens can vary from one game to the next. If he decides to go for the complete AD construction when his team lacks a front line, he has not been able to do anything if it is handed over. This should be a good signal for the enemy Jungler/team to camp whenever possible.


As zyra, During the mid-game, switch to a longer lane to be safer and work with your team to secure picks. It will help you close the game out quickly.

Do not overextend during fights as you are immobile. The enemy will try to bait your E out so be very careful.

During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability and use your W properly.

As zyra, During the middle of the game, switch to a longer track to be safer and work with your team to secure choices. It will help you close the game quickly. Do not overextend during the fights as you are still. The enemy will try to lure your E out so be very careful. During neutral objective fighting, you should be able to disrupt a fight due to your ultimate R, especially if the enemy is enclaved. Just make sure that you land the ability and use your W properly.


As sion, Neutral objective fights are quite important for you so make sure that you keep getting Dragons regularly. You can easily gank the bot lane and then ask them to help you.

Your Q will be really impactful during neutral objective fights. Make it a point to use the Jungle brushes to completely shut down enemies who wander around the Jungle without vision.

Your Ultimate R will allow you to disrupt fights and kill carries with ease. Doing so in chokepoints will easily win you the game.

As sion, Neutral objective fights are important enough for you so make sure you continue to get Dragons regularly. You can easily gank the bot track and then ask them to help you. Your Q will really be impacted during neutral objective fights. Make it a point to use Jungle's brushes to completely stop enemies wandering around the Jungle without vision. Your Ultimate R will allow you to disrupt the fights and kill door easily.


Against anivia, CC is your best friend against Anivia as she is squishy and immobile. But she does have tools to defend herself like her t and e. To make locking her down easier, try to flank her rather than running directly at her to make it harder for her to escape.

As Anivia will need to ward, you could set up a death bush around the Baron or Dragon and kill her when she goes to ward. You could then use her death timer to take the objective.

If Anivia goes missing during the mid-game, she may be trying to setup a death bush herself. Ask yourself where would you be right now if you were Anivia. Don’t face check bushes if you don’t know where she or her team is.

Against anivia, CC is your best friend against Anivia because she is sneaky and still. But she has tools to defend herself like her ts and e. To facilitate her lock, try to flank her rather than run directly on her to make her more difficult to escape. As Anivia will need to keep, you could set up a death bush around the Baron or Dragon and kill her when she goes to watch. You could then use her death timer to take the goal. If Anivia is going to miss during the middle of the game, she could try to set up a death bush herself. Ask yourself where would you be now if you were Anivia.


As leesin, He is a very dominant early game laner who can quickly snowball and put his enemy behind.

Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.

His level 6 power spike is very strong and he can easily get kills in his own lane, or rotate around the map and get kills elsewhere.

As leesin, Lee has a high skill ceiling which means that if you put a lot of effort into him, you will find a great success with him. His level 6 power peak is very strong and he can easily get murders in his own way, or turn around the map and get murders elsewhere.


As riven, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As riven, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate e is up, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As fizz, Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.

At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.

Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks.

As fizz, Fizz has a lot of potential out of play with his E. Increased mobility allows him to get up to the enemy quickly, avoid incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R which is an excellent tool at all stages of the game. He inflicts a lot of damage and has a great radius. Fizz is a murderer and can remove the squishy champions easily. He is incredibly strong in the middle of the game if he can get choices.


As shaco, A maxed-out Ultimate l will confer the benefits of a lower cooldown and more significant burst damage of the Shaco clone. It will let Shaco one-shot enemies if they destroy it while it is in their vicinity.

He will be dealing a lot of damage to the enemy team now, especially the squishy targets. He has the potential to one-shot low health, immobile, and squishy targets quickly now.

Shaco is pretty decent in team fights due to his clones and the short cooldowns on his abilities. He can quickly get rid of critical carries due to his e and set traps for the enemy team using his Ultimate l and x.

As shaco, A maximum-out Ultimate l will confer the benefits of a weaker and greater break-up of the damage of the Shaco clone. It will leave Shaco enemies at one blow if they destroy it while it is nearby. It will do a lot of damage to the enemy team now, especially the squishy targets. It has the potential to a low-shot, still, and squishy targets quickly now. Shaco is pretty decent in team fighting due to its clones and short cooling on its capabilities. It can quickly get rid of critical doors due to its e and set traps for the enemy team using its Ultimate l and x.


Against zac, Zac’s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective.

Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.

Do not group too closely. If you’re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R.

Against zac, The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


Against yone, In team fights, try to stay away from one another so it’s harder for Yone to get a good Ultimate R off.

Avoid fighting in areas around the map that are enclosed like in the jungle or around the Baron/ Dragon as it will allow Yone to get a good Ultimate R off.

Just like the laning phase, avoid chasing Yone down if he runs away as he will just use his E to juke you.

Against yone, In team fights, try to stay away from each other so it's harder for Yone to get a good R Ultimate. Avoid fighting in areas around the map that are locked up like in the jungle or around the Baron / Dragon as it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone down if he runs away as he's just going to use his E for you Juke.


As tristana, The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.

Her E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.

Her self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game.

As tristana, The slow on her W can allow her to get killed quite easily. She will have to whip her target before that, or she can rely on a gank or her support. Her damaged E tower allows her to buy plates and destroy the towers with ease. This will put her forward in the way, as well as quick lenses if she is left unchecked. Her self-plubbing ability is strong enough and she can get out of sticky situations with her W and Ultimate R. This is probably one of the safest door in the game.


As anivia, In the late game,  Anivia’s damage will be truly horrific. She will have multiple completed items, and her Ultimate m will deal tons of consistent damage.

Teams will continue grouping in the late game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means she can deal a lot of damage to targets if they’re grouped closely together.

In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently and secure kills with her team. Her t, in particular, will be on a very low cooldown in the late game.

As anivia, In the last game, the damage to Anivia will be really horrible. She will have several items finished, and her Ultimate m will inflict tons of constant damage. The teams will continue to regroup in the last game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means that she can inflict a lot of damage to the targets if they are grouped closely. In the last game, Anivia will have very few cooldowns on most of her abilities. She will be able to look for more frequent choices and secure kills with her team. Her t, in particular, will be on a very low cooldown in the last game.


As leesin, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As leesin, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


Against heimerdinger, Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.

Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.

Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage.

Against heimerdinger, Try to fight as a team in the open air so that he is unable to use his E qualified to stun your entire team. Do not fight in the jungle because the size of his E is about the same as the jungle. Once Heimerdinger reaches level 6, he technically unlocks 3 new abilities. Be careful trying to initiate a skirmish with him because he could just remove his magic card and kill you.


As fiora, Bait out her dash and then look for an all-in on Fiora. Failing this can easily allow her to dodge your ability.

Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

She heals a lot so make sure that you focus on CC'ing her and killng her in one fell swoop with your teammates.

As fiora, Drop it and look for an all-in-one on Fiora. Failing this can easily help it avoid your ability. Short trades are usually a bad idea for you because of how your kit works and your lack of mobility. Try to reach the enemy's backline when possible to cause chaos. Keep the wave somewhere in the middle of the way. This will give you enough opportunities to take the enemy down. It heals a lot so make sure you focus on CC'ing and kill it in a shot fallen with your teammates.


As xinzhao, As Xin Zhao has strong invade potential, it is crucial to ward your jungle entrances so you can spot them before they invade your jungle and kill you.

Beware that Xin Zhao is way stronger than you early on. Keep this in mind, expect them to gank often early, and invade you too.

Don’t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.

Make sure you put good emphasis on taking Dragons for your team. After ganking the bottom lane and rotating immediately, you can take the first Dragon.

As xinzhao, As Xin Zhao has a strong potential for invasion, it is crucial to monitor the entrances of your jungle so that you can spot them before they invade your jungle and kill you. Be careful that Xin Zhao is much stronger than you early. Keep this in mind, expect the gank often early, and you too. Don't let the enemy Jungler get all the Dragons. Try to secure them with your team after spoiling the lower lane. Make sure to focus on taking Dragons for your team. After spoiling the lower lane and turning immediately, you can take the first Dragon.


As zyra, Zyra’s early game poke is very good. Once you have a few levels behind you, you’ll be able to constantly harass the enemy with your Q and E. Gaining an early health lead could set up your Jungler or could allow you to get an early kill.

Once Zyra has upgraded her Boots, her mobility and damage output will increase. Zyra should get Boots and upgrade them as quickly as possible to increase her damage output.

At level 6, Zyra’s damage output and kill pressure further intensify. Play around your Ultimate R to look for aggressive plays with your ADC. Your Ultimate R will deal a considerable amount of damage, so you should be able to get kills with it easily.

As zyra, Once you have a few levels behind you, you will be able to constantly harass the enemy with your Q and E. Winning an early health advance could set up your Jungler or could allow you to get an early murder. Once Zyra has improved its Boots, its mobility and the release of damage will increase. Zyra should get Boots and upgrade them as quickly as possible to increase its release from damage. At level 6, Zyra is the release of damage and kill the pressure to intensify even more. Play around your ultimate R to look for aggressive games with your ADC. Your ultimate R will provide a considerable amount of damage, so you should be able to get killed with it easily.


As blitzcrank, Blitzcrank’s level 2 is very strong. Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill.

When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots.

At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b. His Ultimate d can also be beneficial and destroying shields in clutch 2v2 fights in the bottom lane.

As blitzcrank, Level 2 of Blitzcrank is very strong. Landing a hook b on the enemy Support or ADC and hitting them with your t could result in an early killing. When Blitz picked up his boots, he can start wandering around the map and helping his allies. Watch to wander after buying and upgrading your boots. At level 6, Blitzcrank can start doing a lot of burst damage if he can land his b. Its Ultimate d can also be beneficial and destroy shields in the 2v2 clutch fighting in the lower track.


As vladimir, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As vladimir, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As shen, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As shen, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As brand, Brand is an incredibly immobile champion. This makes him more of a target for ganks and CC. Brand is also one of the champions who dies the most in the game!

As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and he’ll be unable to use his W aggressive if he’s out of mana. You need to always keep an eye on your mana pool at all times.

In addition to being pretty immobile, Brand is also quite squishy. It’s really important that you do not let the enemy poke you down or land poke as you’ll have to play passively. You will also need to play much safer when your Flash is down.

As brand, Brand is an incredibly motionless champion. It makes him more than one target for the ganks and CC. Brand is also one of the champions who dies the most in the game! As Brand is a poke mage, he relies a lot on mana and can run low quite quickly and he will be unable to use his aggressive W if he is out of mana. You must always keep an eye on your mana pool at all times. In addition to being quite still, Brand is also pretty squishy. It's really important that you don't let the enemy poke you down or land poke that you will have to play passively. You will also need to play much safer when your Flash is down.


As nautilus, Nautilus can start ganking as soon as he hits level 3. As he has the most CC off any champion in the game, he can easily gank early.

His level 6 power spike is incredibly strong. A good Nautilus will keep ganking whenever his Ultimate e is up.

When Nautilus has completed his Mythic item, his trading power and ability to 1v1 the enemy Jungler will be very high.

As nautilus, Nautilus can start crashing as soon as he reaches level 3. As he has the most CC out of any champion in the game, he can easily gank early. His level 6 power peak is incredibly strong. A good Nautilus will continue to crash every time his Ultimate e is in place. When Nautilus finished his Mythic element, his trading power and his ability to 1v1 the enemy Jungler will be very high.


Against yuumi, Yuumi will look to poke you down with her Q. When she uses it, run inside the minion wave so she cannot easily land it.  Alternatively, if it’s safe to do so, stand inside the minion wave at all times.

Invest in an early Executioner’s Calling or a similar Grevious Wounds item to reduce her healing and sustain in team fights.

Abuse her cooldowns and look to fight her after she uses her Q or E. She is vulnerable when both are down.

Against yuumi, Yuumi will seek to bring you down with her Q. When she uses it, run inside the minion wave so she can't easily land it. Otherwise, if it's safe to do so, stand inside the minion wave at all times. Invest in an early execution call or similar Wounds Grevious article to reduce her healing and support in team fights.


As neeko, Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.

As neeko, Your champion is weak in the early game. Avoid fighting until you have a few levels behind you. Once you have an article and a few levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and pick up as much farm as possible in the early game. This will make you more than one threat in the later parts of the game.


As akshan, Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.

One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.

Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner.

As akshan, Akshan can look for an early aggressive game once he unlocks his Q and E. He can look for an aggressive game if he has been able to intimidate the enemy down to level 1. One Akshan has supported and recovered his first component element, his release of damage and his ability to trade increases. He should look for aggressive games once he has brought his first component element. Level 6 is good for Akshan. That's because he unlocks his Ultimate. He can help him kill and execute the enemy lantern.


As yuumi, At level thirteen, both her Q and E will be maxed out. This means that she will heal her carries at an alarming rate, and she will be an asset to her team.

Once she gets two-point in her Ultimate R, her survivability increases further and engaging on her can be a little more challenging.

Yuumi is really good during team fights as her Ultimate R will let her slow and entire enemy team while also healing her allies, respectively. The heal is really potent, and the added effects are quite welcome as well.

As yuumi, At level thirteen, her Q and E will be maximized. This means that she will heal her wears at an alarming pace, and she will be an asset to her team. Once she gets two points in her Ultimate R, her survival is still increasing and getting involved with her can be a little more difficult. Yuumi is really good during team fighting as her Ultimate R will leave her enemy team slow and whole while healing her allies, respectively. Healing is really powerful, and the added effects are just as welcome.


As anivia, This matchup is easy early but harder post-6 as Anivia has a lot of wave clear and will just keep pushing you in.

Focus on farming and limit looking for fights.

If you can, try and aim your abilities so they hit her and the minion wave at the same time. This is especially true post 6 when you want to match her wave clear.

Due to Anivia’s Passive, it is going to be hard for Hwei to get kills early without the help of your Jungler.

As anivia, This matchup is easy early, but harder post-6 because Anivia has a lot of clear wave and will just keep pushing you into it. Focus on agriculture and limit the search for fights. If you can, try to target your abilities so they hit it and the minion wave at the same time. This is especially true post 6 when you want to match its clear wave. Due to Passive Anivias, it will be difficult for Hwei to get killed early without the help of your Jungler.


Against rumble, Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.

Once Rumble has his Ultimate b, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate b. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate b is a good gank setup.

Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate b during the mid and late game.

Against rumble, Rumble deals more damage when its bar is more than 50%. Be careful to take trades when it is above this amount. Although, if you can bait its bar and overheat it will lack capacity damage. Once Rumble has its Ultimate b, its death pressure increases. Do not underestimate its all-in-potential with its Ultimate b. If it uses it on you, try to back off as its Jungler could try to gank as its Ultimate b is a good gank configuration. Rumble is strong in team fighting so wait for it to be the grouping and looking for choice with its Ultimate b during the middle and end of the game.


As yasuo, His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.

Try to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.

Try not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.

Let Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks.

As yasuo, His W is almost useless against you, because only your d can be blocked by it, but he can also save his death by having him almost always out of the water down. Try not to stay close to your minion wave, because Yasuo can use it as a way to close the distance and make trades favorable for him. Let Yasuo push the wave to levels 1-5, because he can't really trade you under turn unless he has the help of the jungle, and use these windows to make it fall using your d and self-attacks.


As senna, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As senna, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As tahmkench, Tahm's tankiness in this phase of the game will be extremely high. He will be a reliable engager and can easily peel for his team as and when necessary.

Level sixteen will give Tahm Kench a considerable boost in his damage. He can easily duel enemies, incredibly squishy champions in the side lane.

Tahm Kench's abilities will have a really short cooldown on his abilities. This means that he can secure picks with ease on anyone. The poke damage on his Q is quite respectable as well.

As tahmkench, The tenacity of Tahm in this phase of the game will be extremely high. He will be a reliable activator and will be able to easily peel for his team as and when necessary. Level 16 will give Tahm Kench a considerable boost in his damage. He can easily duel enemies, incredibly squishy champions in the side track. Tahm Kench's abilities will have a very short cooling on his abilities. This means that he can easily secure choices on anyone. Poke damage on his Q is just as respectable.


Against diana, Once Diana hits level 6, she can start to receive ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane.

Whenever Diana lands her Q, she could look for the all-in thanks to the reset on her t. Try and play safer when her Q has landed and wait for it to disappear before walking forward.

Diana is rather weak if she doesn’t get kills early on. With this in mind, try not to feed her and ping whenever she goes missing as Diana will look to roam if she can’t kill anyone in mid.

Against diana, Once Diana reaches level 6, she can start receiving ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to monitor the river and side bushes to spot the enemy Jungler before they appear in your way. Every time Diana lands her Q, she could look for all-in thanks to the reset on her t. Try and play safer when her Q landed and wait for him to disappear before walking forward. Diana is rather weak if she doesn't get killed early.


Against jayce, Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. Do not delay team fights at all costs so he is unable to poke you down.

Don’t try to take objectives like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely together, he will be able to land devastating blows with his s and this could cost you your team the objective and your lives.

If Jayce is in a side lane split pushing, make sure you keep an eye on his positioning at all times. He can quickly clear waves and takedown towers with his d. Do not leave him uncontested for too long.

Against jayce, Jayce will try to delay a team's fight as long as possible so that he can fight with his s and w combo. Do not delay team fights at any cost so that he can't shoot you down. Don't try to take goals like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely, he will be able to land devastating blows with his s and that could cost you your team the goal and your lives. If Jayce is in a side lane pushed by division, make sure to keep an eye on his positioning at all times. He can quickly erase the waves and take-off towers with his d. Don't leave him uncontested for too long.


As veigar, Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.

His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in’d and killed with crowd control.

He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn’t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly.

As veigar, Very motionless and is extremely vulnerable to crowd control. It has a weak early game as well, so it can easily be abused and killed with some ganks. Its n is on a really long cooldown, and it's its only form of self-peel. Once it's down, it can easily be all-in-a-d and killed with crowd control. It will take a lot of time to come online if it gets killed a few times during the early game. It's not going to be very effective if the game continues for too long so try to close it early and finish the game quickly.


As yone, Use your E on Yone after he uses his charged Q or E. This is because he will evade your ability otherwise, and you won't kill him.

Your Qcan easily let you interrupt Yone multiple times when he is trying to all-in you. Use it properly to ensure that he can't auto-attack you a lot of times during a fight.

Play a bit safer in the lane, and don't let him hit you with his W frequently. This damage will build up and will allow Yone to all-in you later.

Your Ultimate is exceptionally potent, so make sure you use it during major team fights. The enemy backline is your target, especially if there is an immobile target there.

As yone, Use your E on Yone after using its loaded Q or E. That's because it's going to escape your ability otherwise, and you won't kill it. Your Qcan allows you to easily interrupt Yone several times when it tries everything in you. Use it properly to make sure that it can't self-attack many times during a fight. Play a little safer in the way, and don't let him hit with his W frequently. This damage will accumulate and will allow Yone to everything in you later. Your Ultimate is exceptionally powerful, so make sure to use it during major team fights.


As veigar, At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.

In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.

Look for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you’ve killed someone, make the call for Drake or Baron.

As veigar, At this stage of the game, you want to get into a side track and focus on getting piles so you have a stronger game late. In the later parts of the middle game and when the enemy starts to group, make sure to follow up and start grouping with your team. Look for choices with your n. If you can catch someone during the middle game with it, your team should be able to kill them pretty quickly. Once you've killed someone, make the call for Drake or Baron.


As twitch, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As twitch, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


Against rakan, At level 1, play respectfully. If he takes W at level 1, he may look for an early engage and force you to blow your Flash. He tends to do this against utility Supports when they walk forward to harass.

Play towards the opposite side of the lane at all times. This will make it harder for Rakan to get a successful engage on to you or your carry.

If Rakan misses his W, you should try to abuse the cooldown and play aggressive. Getting him low will make it incredibly hard for him to use his W for the second time.

Against rakan, At level 1, play respectfully. If it takes W at level 1, it can look for an early engagement and force you to blow your Flash. It tends to do it against utility supports when they walk forward to harass. Play towards the opposite side of the way at any time. This will make it harder for Rakan to get a successful engagement on you or your door. If Rakan misses his W, you should try to abuse cooldown and play aggressive.


As annie, Annie is a great team fighting champion and as teams will be grouping in the late game. This allows her to get a multi-person R.

Although Annie has a lot of burst damage, she starts to fall off in the late game as champions start to build defensive items. Keep this in mind before trying to make aggressive plays.

At level 16, Annie will have 3 points in her Ultimate R. Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive.

As annie, Annie is a great team combat champion and as the teams will regroup at the end of the game, it allows her to get a multi-person R. Although Annie has a lot of damage, she starts to fall at the end of the game as the champions start building defensive elements. Keep this in mind before trying to make aggressive games. At level 16, Annie will have 3 points in her Ultimate R. Tibbers will do a lot of damage if it is used in conjunction with the rest of her abilities and Passive.


As rumble, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As rumble, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As rumble, Rumble’s first major power spike is when he hits level 6. Unlocking his Ultimate b is a major power spike for Rumble.

When he purchases his first component item, his skirmishing power increases dramatically. Look for aggressive plays after you’ve got your first component item.

Rumble is a strong skirmishing champion early. Look for ganks frequently to get yourself and your team ahead.

As rumble, When it buys its first component element, its escarment power increases considerably. Look for aggressive parts after you get your first component element. Rumble is a strong early escarment champion. Search for ganks frequently to get yourself and your team before.


As briar, When you hit level 11, you’ll put an additional point in your Ultimate. You will be a more effective ganker and a bigger threat at this stage of the game.

Of course, you’ll max your first ability at level 9.

Briar is a pretty good champion in the mid-game. It is important that you abuse your strenght during this stage of the game to get yourself ahead.

As briar, When you hit level 11, you will have put an extra point in your Ultimate. You will be a more effective ganker and a greater threat at this stage of the game. Of course, you will have maximum your first ability at level 9. Briar is a pretty good champion in the middle of the game. It is important that you abuse your strength during this stage of the game to put you forward.


As corki, When Corki has completed his first item, his wave clear and poke damage will increase heavily. He shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it.

At level 6, Corki’s wave clear increases as his e can help him push the enemy into their tower. His  e are also a good tool to poke and push the wave simultaneously.

He is not neccessarily strong at levels 1-4, and he doesn't have the biggest auto-attack range. If you're playing a long-ranged ADC, with a melee/all-in Support, try to abuse his early game.

As corki, When Corki finished his first element, his clear wave and poke damage will increase sharply. He should not find it at all difficult to keep the enemy pushed in their turn once he finished it. At level 6, Corkis clear wave increases as his e can help him push the enemy in their turn. His e are also a good tool to blow up and push the wave simultaneously. He is not necessarily strong at levels 1-4, and he does not have the largest range of automatic attack. If you play a long-range ADC, with a melee/all-in support, try to abuse his early play.


Against malphite, When playing as a ranged Support, try to use your range advantage to harass and poke him down. A good time to harass him is when he walks forward in attempts to get last hits for his warding quest.

The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.

At level 6, Malphite’s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his Ultimate h is on cooldown.

Against malphite, When you play as a varied support, try to use your range advantage to harass and push it down. A good time to harass it is when it walks forward in attempts to get the last shots for its pupil search. The Passive Malphites shield offers more safety in the way. Try to harass and harass it as often as possible so that it is unable to get the shield and protect itself.


As xinzhao, Be a part of neutral objective fights. Your Ultimate R will be especially helpful in pushing the enemy Jungler off the neutral objective.

Look for picks with your Jungler when possible. It will allow you to accumulate a massive lead and will let you take over the game single-handedly.

Do not forget to farm in the game as you still need your core items to win the game. If you manage to accumulate a lead, make sure that you push it harder and get other lanes ahead.

As xinzhao, Be a part of neutral objective fights. Your Ultimate R will be particularly useful to push the enemy Jungler out of the neutral objective. Look for choices with your Jungler whenever possible. It will allow you to accumulate a massive advance and allow you to take the game by hand. Don't forget to cultivate in the game that you still need your basic elements to win the game. If you succeed in accumulating an advance, make sure you push harder and get other ways forward.


As gwen, Gwen isn't powerful early on, so she must use her Q to its full potential in the lane. It will give her a lot of sustain and damage, but she will need to invest some time stacking it.

Gwen's level 6 is a significant powerspike for her. She can quickly run down enemies now as the amount of healing she gets from the damage output of the ability is quite potent. She should be winning a duel with ease from now on.

Getting the first component will surely help Gwen's laning phase a lot. Her damage output will increase, which will let her go for short burst trades on her enemy with her E and Q. She can later use her W to escape.

As gwen, Gwen is not powerful early, so she has to use her Q to her full potential in the way. This will give her a lot of support and damage, but she will have to invest a little time in stacking it. Gwen's Level 6 is an important pick-up for her. She can quickly run the enemies now that the amount of healing she gets from the output of capacity damage is quite powerful. She should win a duel with ease from now. Getting the first component will surely help Gwen's laning phase a lot. Its release of damage will increase, which will let her go to short burst operations on her enemy with her E and Q. She will later be able to use her W to escape.


As aurelionsol, At level 9, Aurelion will max his 1st ability. This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier.

During the mid-game, Aurelion Sol should’ve completed multiple items. He should be able to dish out a lot of damage in team fights with his Ultimate and Passive.

Level 11 is another good power spike for Aurelion Sol because he gets to put a second point in his Ultimate.

As aurelionsol, At level 9, Aurelion will maximize its 1st ability. It is a very good peak of power for it because it will allow it to flatten more damage, and clear waves more easily. In the middle of the match, Aurelion Sol should have completed several elements. It should be able to flatten a lot of damage in team fighting with its Ultimate and Passive. Level 11 is another good peak of power for Aurelion Sol because it gets to put a second point in its Ultimate.


As gragas, Gragas is an early game Jungler. Look to gank as often as possible to get your allies ahead and to increase your chances of winning the game. Although, you need to find a healthy balance between farming and ganking if you want to win.

Once Gragas is level 6, his kill pressure increases. You should look to actively gank whenever your Ultimate R is up.

You have good Dragon control, so you need to put priority into taking them. You can do them alone or with your allies if they’re able to help.

As gragas, Gragas is an early Jungler game. Look at gank as often as possible to get your allies and increase your chances of winning the game. Although, you need to find a healthy balance between agriculture and glove if you want to win. Once Gragas is level 6, its death pressure increases. You should look at gank actively every time your Ultimate R is in place. You have a good Dragon control, so you have to put priority in taking them. You can do them alone or with your allies if they are able to help.


As tristana, The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.

Her E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.

Her self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game.

As tristana, The slow on her W can allow her to get killed quite easily. She will have to whip her target before that, or she can rely on a gank or her support. Her damaged E tower allows her to buy plates and destroy the towers with ease. This will put her forward in the way, as well as quick lenses if she is left unchecked. Her self-plubbing ability is strong enough and she can get out of sticky situations with her W and Ultimate R. This is probably one of the safest door in the game.


As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it’s easy to spam them.

Extended trades work in Cassiopeia’s favour. Her damage does stack up so try to go for extended trades around your E.

Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you’re able to land it.

As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (global) and it is easy to spam them. Expanded trades work in favor of Cassiopeia. Its damage accumulates so try to go for extended trades around your E. Play around your Ultimate R. It's a good all-in-one tool and good to configure/deny ganks. Make sure you approach the enemy to make sure you are able to land it.


Against neeko, At level 6, Neeko will be quite strong. Her Ultimate R can be used as an engage or disengage/ utility tool. Be on the lookout for her Ultimate R!

Neeko will spike once she backs and gets her first component item. But, this strength depends on whether she is going AP or AD Neeko.

Neeko can be really good in team fights if the enemy groups together. Avoid grouping too closely to reduce her effectiveness in fights.

Against neeko, At level 6, Neeko will be strong enough. Its Ultimate R can be used as a tool of engagement or disengagement / utility. Be on the lookout for its Ultimate R! Neeko will sting once it is back and gets its first component element. But, this force depends on whether it is going AP or AD Neeko. Neeko can be really good in team fighting if enemy groups together. Avoid grouping too closely to reduce its effectiveness in fighting.


As ryze, Ryze's weakness is quite staggering during the early game, so he should make sure that he plays safely and wards around carefully. The main goal is to scale up first.

His level six won't be very impactful during this phase of the game as it has a long cooldown, and roaming during this phase would be an issue.

The first item component will allow him to deal a lot of damage to his enemies and spam his abilities frequently. Still, he should not play too aggressively and just rely on scaling up.

As ryze, Ryze's weakness is quite amazing during the start of the game, so he should make sure he plays safely and carefully around. The main objective is to increase first. His level six will not be very impacted during this phase of the game because he has a long cooldown, and roaming during this phase would be a problem. The first element will allow him to inflict a lot of damage to his enemies and spam his abilities frequently. Nevertheless, he should not play too aggressively and simply rely on the scale.


As xerath, The third point in his Ultimate 2 will allow Xerath to deal increased damage to enemies. The shot count will increase as well, giving Xerath more chances of hitting an enemy reliably.

He offers a lot of poke during the later parts of the game. This comes in handy before neutral objective fights, as the enemy team won't be able to all-in or contest that objective due to them being poked out.

Xerath is huge during team fights as his abilities can burst down multiple targets with a single cast. He will destroy the enemy if they happen to be clumped up together.

As xerath, The third point of its Ultimate 2 will allow Xerath to inflict increased damage to the enemies. The number of shots will also increase, giving Xerath more chances to hit an enemy reliably. It offers a lot of poke during the later parts of the game. This comes within reach before neutral objective fighting, as the enemy team will not be able to do everything or contest this goal because of their escape. Xerath is huge during team fighting because its capabilities can burst several targets with a single shot. It will destroy the enemy if it happens that they are piled together.


As jinx, She will execute multiple targets with her Ultimate R once it is completely maxed out. This will help her maintain her distance and proc her Passive.

At level 13, Jinx will have 2 of her abilities maxed out. This will increase her overall damage and self-peel potential in the game.

Jinx is huge during late-game fights if she has her items. Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams.

As jinx, It will execute several targets with its Ultimate R once it is fully maximized. This will help it maintain its distance and process Passive. At level 13, Jinx will have 2 of its maximized capabilities. This will increase its overall damage and self-peel potential in the game. Jinx is huge during the fights at the end of the match if she has her items. Her Passive will leave her kite once proc'd, and she will be able to use her range advantage to melt enemy teams.


As amumu, As Amumu has 2 s’s, he can easily catch out one of the enemy laners as they walk outside of

Amumu’s first power spike is when he unlocks his Ultimate y. Hitting level 6 is crucial, and you need to hit it as early as possible to help your allies.

Once Amumu has completed his first item, he will be much more robust and more of a menace on Summoners Rift. Make sure you find a healthy balance between ganking and farming to not delay your first item.

As amumu, As Aumu has 2 s, it can easily catch one of the enemy corridors as they walk outside of Aumu. First power peak is when it unlocks its Ultimate y. Level 6 is crucial, and you have to hit it as soon as possible to help your allies. Once Aumu has finished its first element, it will be much more robust and more threatening on the Summoners Rift. Make sure you find a healthy balance between glove and agriculture so as not to delay your first item.


As shaco, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As shaco, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


As gragas, His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.

If the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.

Gragas’s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards.

As gragas, Its Ultimate R can easily be avoided by enemies who have dashes or tools of movement. If the enemy has a good positioning in the track, it will be very difficult for you to engage or use your E in the track. It is because your E can be blocked by minions if the target is not directly behind them.


As kalista, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As kalista, Play safe for the first levels. You need time to come online and you shouldn't be in combat unless you have a clear early advantage (like a commitment support). Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You get extended jobs, so try to go for them frequently. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


Against urgot, Urgot is good in the early game. Expect him to play aggressive and look for kills.

Once Urgot is level 6, his kill pressure and ability to trade increases again. His Ultimate R is an execute and getting hit by it will make it very difficult for you to out trade him in a fight.

After he has completed The Black Cleaver, he will be able to go for more frequent trades and he will be harder to kill.

Against urgot, Urgot is good in early play. Expects that he plays aggressive and tries to kill. Once Urgot is level 6, his death pressure and ability to trade increases again. His Ultimate R is an execution and getting hit by it will make it very difficult for you to get out of the trade in a fight. After he has finished The Black Cleaver, he will be able to go for more frequent trades and he will be harder to kill.


As volibear, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As volibear, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate R is up, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As viego, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible.

As viego, Focus on early farming. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to ganking or counter-ganking nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them.


As morgana, Level 3 is a massive spike as she can now look for all-ins while being completely safe herself. Her E makes her extra safe from ganks.

Getting her Ultimate R is another huge power spike. This means that she can run down many enemies and increase the CC chain after landing her Q.

The first item component will allow Morgana to lane more efficiently. It will let her do a lot of damage with her W and Q.

As morgana, Level 3 is a massive peak because it can now look for all the in while being completely safe itself. Its E makes its most secure ganks. Getting its Ultimate R is another huge peak of power. This means that it can descend a lot of enemies and increase the CC chain after landing its Q. The first element will allow Morgana to the track more efficient. It will allow it to do a lot of damage with its W and Q.


As heimerdinger, level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. He may also use the lane brushes to catch enemies off guard with his W or E.

Level 6 is arguably a massive power spike for Heimerdinger. He can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.

The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease.

As heimerdinger, Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explode them with its turrets and rockets. It can also use the track brushes to catch enemies out of sight with its W or E. Level 6 is probably a massive power peak for Heimerdinger. It can now bait enemies to their death with ease. It can also take laps very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its burst damage will also be quite powerful, and it can a-shot enemies with the greatest ease.


Against lulu, In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her carries will be lessened. If you can’t kill her, you might be able to force herself to self-cast her Ultimate R.

For AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies.

Forcing team fights when Lulu’s Ultimate R is on cooldown is the best way to win fights as she will be unable to protect herself or her allies.

Against lulu, In team fights, try to catch Lulu out of position or lock her up with CC. If you can shoot her first, her ability to protect her portages will be diminished. If you can't kill her, you might be able to force yourself to launch her Ultimate R. For AD champions, invest in the call of an executor when Lulu and her team are ahead. This will reduce her ability to heal and protect her allies.


Against brand, Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. This is also a good place to stand as the minions will block his Q.

Don’t let Brand harass you for free. Try and stand back and out of range of him so he’s unable to attack and harass you with his W. Ensure that you remain healthy otherwise you’ll never be able to fight him.

A good time to fight Brand is when he’s out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he’ll have 1 less ability to use.

Against brand, Try to stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. It's also a good place to stand that the minions will block his Q. Don't let Brand harass you for free. Try to stand behind and out of reach of him so that he is unable to attack you and harass you with his W. Make sure you will stay healthy otherwise you will never be able to fight him. A good time to fight Brand is when he comes out of mana or has a ability on cooldown. This will make the trade much better for you because he won't be able to flatten much damage (or perhaps stunned if his Q is on cooldown) as he has 1 less ability to use it.


Against neeko, Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when you’re low when she has her Ultimate R up.

Neeko can deal a lot of burst damage if she’s able to land her E on you. Position towards the opposite side of the lane and as far back as possible to make it harder for her to land this ability on you.

Stand outside of the minion wave at all times if possible. Neeko’s root from her E will be increased if she is able to throw it through the minion wave.

Against neeko, Once Neeko has her Ultimate R, her death pressure will increase. Make sure to come back when you are low when she has her Ultimate R up. Neeko can do a lot of burst damage if she is able to land her E on you. Position to the opposite side of the way and as far back as possible to make it harder for her to land this ability on you.


Against zyra, Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.

Once Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.

After Zyra has completed Liandry’s, her damage output intensifies. Watch out for her poke damage in lane.

Against zyra, Zyra is strong at level 3 because she has access to her two Qs and Es. Expects that she will take a lot of damage in a job. Once Zyra reaches level 6 and unlocks her Ultimate R, her death pressure increases considerably and she can shoot the most squishi of the champions.


As nidalee, She is pretty intense during the early game as her clears are pretty quick. She can burst enemies and duel them quite efficiently early on.

Unlike other champions, level six isn't a massive spike as it doesn't provide her with a lot. On the other hand, her early game power is due to the Ultimate r transformation.

The first item component will allow her to duel enemies more easily. It will also let her use her abilities quite frequently.

As nidalee, It is quite intense during the beginning of the game that its clearings are quite fast. It can burst enemies and duel quite effectively early. Unlike the other champions, the level six is not a massive peak because it does not provide it much. On the other hand, its early play power is due to the transformation Ultimate r. The first component element will allow it to duel enemies more easily. It will also allow it to use its abilities quite frequently.


As cassiopeia, Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.

Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it’s maxed out.

At level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game.

As cassiopeia, Cassiopeia has a lot of pressure to kill in the middle of the game, especially once she puts 2 points in her Ultimate R. The reduction of the cooldown and the additional damage make her a huge threat during this stage of the game. Cass should have her tear stacked by this stage of the game. She will have a little endless mana pool once he is exhausted. At level 9, Cass goes max on her E. As long as she lands her Q, her brute potential will be incredibly powerful. Her all-in-in-fortune at this stage of the game.


As viego, Viego can steal the lives of his enemies which can allow him to escape danger. As he becomes untargetable, it can allow him to dodge incoming damage.

Viego is a fun and rewarding champion to play thanks to his Passive and his Ultimate R. Expect yourself to get hooked on him quite quickly.

Viego has a high skill ceiling. This means the more effort you put into him, the better you will be at him. Keep playing him and see yourself skyrocket in the ranks

As viego, Viego can steal the life of his enemies that can allow him to escape danger. As it becomes unstoppable, it can allow him to avoid incoming damage. Viego is a fun and rewarding champion to play thanks to his Passive and his Ultimate R. Expect to hang on to him quite quickly. Viego has a high skill ceiling. This means more effort than you put in him, the better you will be on him.


As malphite, Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate h is down.

Group with your team when your Ultimate h is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate h.

Peel for your allies in team fights. As you’re a tank, you’re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As malphite, Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate h is down. Group your team when your Ultimate h is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate h. Peel for your allies in team fighting. As you are a tank, you are rather weak unless your aircraft carriers are alive. So keeping them alive is the key in team fighting. Be ready to peel for them when needed.


As tristana, Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.

Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.

This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak.

As tristana, His field of attack will be quite high during this phase of the game. He will let her get out of a lot of damage while remaining safe from CC. Another point in his Ultimate R will allow him to inflict more damage and strengthen the arrival movement. It will be on a low cooling which means that she can use it quite frequently. This step of the game is made or broken for Trist. It can be strong, but if it is not early, it will be absolutely weak.


Against karthus, Once Karthus has his Ultimate e, he can impact the map regardless of his positioning. Whenever you’re fighting the enemy, always take into consideration that he may use his Ultimate e to finish you off.

The more AP and the more magic penetration Karthus gets, the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.

The longer the game goes, the stronger Karthus is going to become. Ensure you put him behind in the early game to make him less useful as the game goes along.

Against karthus, Once Karthus has its Ultimate e, it can impact the card regardless of its positioning. Every time you fight the enemy, always take into consideration that it can use its Ultimate e to finish you. The more the AP and the more magical penetration Karthus gets, the better and the more it will be. Try to close it or constantly invade it to reduce its gold revenues. The more the game goes, the stronger the Karthus will be. Make sure to put it behind in the early game to make it less useful as the game goes.


Against drmundo, Dr Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner’s Calling or another item that inflects grievous wounds to reduce his healing.

In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages.

Crowd control is your best friend against Dr Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate R and dish out damage. It will also reduce the healing from his Ultimate R if he activates it if you focus him down and kill him first.

Against drmundo, Dr. Mundo has a lot of support thanks to his Passive and the items he picks up. Make sure to invest in the Execute of the Appeal or another element that inflects serious wounds to reduce his healing. In the team fights, Ignite will help reduce his healing, so make sure to Ignite him as soon as he engages. Control of the crowd is your best friend against Dr. Mundo. If you can have CC on him in a team fight, it will be very difficult for him to activate his Ultimate R and avoid damage.


As malphite, Just hide in the lane brush early on and wait for enemies to come near. Once they come close, d them and run away.

Remember that you are not going to be doing anything till you hit level six. Ensure that your health is saved up so that you can all-in enemies as soon as you manage to get to level six.

Getting your Ultimate h will allow you to do a lot more in the lane. Now you can roam and use the lane brushes to kill the enemy bot lane.

As malphite, Just hide in the brush of the early track and wait for the enemies to approach. Once they approach, d and run away. Remember that you will not do anything until you touch level 6. Make sure that your health is saved so that you can all enemies as soon as you manage to reach level 6. Getting your Ultimate h will allow you to do much more in the way. Now you can wander and use the brushes of the track to kill the enemy bot track.


As brand, In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn’t get caught out in the late game or else he will not dish out any damage.

At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.

Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats.

As brand, In the last game, Brand will be close to full construction. This is a significant power peak for the brand as its damage release should be incredibly high. However, it must make sure that it is not caught in the last game or otherwise it has no damage. At level 16, Brand can put the third and final point in its Ultimate R. It will be able to deposit a lot of damage on the enemies grouped in the late game team fights. Note that while you will have a lot of damage, the enemy team should have started building defensive elements to counter your abilities. Try to blow up targets that are squishy or lack defensive statistics.


As lux, Stand outside of the minion wave so she cannot push and poke you with her E. But, stand behind the minion wave instead so she cannot land her Q on you while you’re isolated.

Her level 6 is much stronger than yours. Make sure you play safe and back if you’re on low HP.

Focus on farming in the early game. Try to poke when you can, but your main goal early should be to gain a significant CS lead.

She is stronger than you early. Keep this in mind and limit trading.

As lux, Stand outside the minion wave so it can't push you and push you with its E. But, stand behind the minion wave instead so it can't put its Q on you while you're isolated. Its level 6 is much stronger than yours. Make sure you play safely and backwards if you're on low HP. Focus on agriculture at the beginning of the game. Try poke when you can, but your main goal should be to get a meaningful CS lead. It's stronger than you early. Keep this in mind and limit trading.


As pantheon, You will have a lot of presence during this phase of the game. Try to CC lock high-priority targets when possible and get rid of them quickly.

Work with your Jungler and get some picks on the enemy Jungler or Support when you get the chance. This will let you snowball your lead during the mid-game.

Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning. The lower the elo, the more effective this tactic is.

As pantheon, You will have a lot of presence during this phase of the game. Try to lock high-priority target CC when possible and get rid of them quickly. Work with your Jungler and get some spikes on the enemy Jungler or Support when you get the chance. This will allow you to snowball your lead during the middle of the game. Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy does not pay much attention to your positioning. Lower the elo, more effective this tactic is.


Against nami, Nami will walk up to you and use her W on herself (or on you) in attempts to poke and make the wave bounce. Do not stay in range of her so she cannot get health back via the bounce.

When you poke Nami, do not walk directly backwards as she can easily Bubble Q you. Instead, try and walk to the side.

Look to trade with Nami when her W is on cooldown as her damage output will plummet.

Against nami, Nami will walk up to you and use her W on herself (or on you) in poke attempts and bounce the wave. Don't stay in the range of her so she can't get health again via bounce. When you poke Nami, don't walk directly back as she can easily Bubble Q you. Instead, try to walk on the side.


As briar, When you’ve got your first component item, your damage output will be quite high and you’ll be deadly in skirmishes.

At level 3, you can technically start ganking as you’ll unlock all 3 of your basic abilities.

At level 6, you’ll have your Ultimate R. You need to be proactive and look to gank whenever your Ultimate R is up.

As briar, When you get your first component element, your damage output will be quite high and you will be fatal in the skirmishes. At level 3, you can technically start to glove like you unlock every 3 of your basic capabilities. At level 6, you will have your Ultimate R. You must be proactive and look for gank every time your Ultimate R is up.


As janna, Janna excels during team fights and fights around clumped areas. Her e can act as a source of engagement and a disengage depending on the situation and the enemy team comp, but her ability to let her team fight for a long time is what makes her so good.

Getting multiple items will boost her usefulness massively. She won't ever run out of mana, and her shield strength will increase by a lot. That, along with the damage it provides to her carries will allow her to carry a game from behind.

Three-points in her d at level 16 will allow her to heal up her entire team within seconds during a significant fight. This means that taking neutral objectives like the Baron and Dragon after an exhaustive fight will always be possible.

As janna, Janna excels during team fighting and fighting around landlocked areas. Her e can act as a source of engagement and disengagement depending on the situation and the comp enemy team, but her ability to let her team fight for a long time is what makes her so good. Obtaining several elements will greatly enhance her usefulness. She will never lack mana, and her shield force will increase by a lot. This, with the damage he provides to her doors will allow her to wear a back game. Three points in her d at level 16 will allow her to heal her entire team in a few seconds during a meaningful fight. This means taking neutral goals like Baron and Dragon after a comprehensive fight will always be possible.


As veigar, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As veigar, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As camille, In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you’re able to Ult R the right champion (like a carry), you could win the game.

While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.

Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don’t be afraid to jump in and soak up damage if you need to.

As camille, In the last game, Camille is good at choosing champions with his Ultimate R. It should be on a cool down low and if you are able to Ult R the right champion (like a cart), you could win the game. Although you have a good potential of choice, the enemy will start building defensive statistics that will make it harder for you to kill the carts on your own. Keep this in mind when you dive with your E. Although you will find it harder to kill carts on your own, you will be quite tanky and will suffer a lot of damage thanks to the items you buy.


Against kaisa, Once Kai’Sa has her upgraded Q, her damage output will be incredibly strong. Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you.

When Kai’Sa has multiple upgrades, she will be very difficult to fight against.

At level 6, Kai’Sa gains extra utility thanks to her Ultimate R. Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R.

Against kaisa, Once Kai.Sa has upgraded her Q, her damage release will be incredibly strong. Don't fail to respect her damage release once she has upgraded, and avoid fighting her in a 1v1 as she will always beat you.When Kai.Sa has several upgrades, she will be very difficult to fight.At level 6, Kai.Sa gains additional utility thanks to her Ultimate R. Make sure you look at the card by reminding her so she is unable to steal you with her W and follow with her Ultimate R.


As talon, A maxed-out Ultimate R should help Talon a lot during this phase of the game. It will help him a lot when escaping nasty situations or trying to kill off a squishy carry.

He will start falling off during this game phase as the enemy will be building defensive items now. He should keep track of the items' cooldowns so that he can strike at the proper time.

Most of his abilities will be maxed out during this phase of the game. This means a lot of damage from his end and him being extremely slippery during fights. CC will be his worst enemy during this phase of the game.

As talon, A maxed-out Ultimate R should help Talon a lot during this phase of the game. This will help him a lot by escaping unpleasant situations or trying to kill a heavyweight. He will begin to fall during this phase of the game as the enemy will build defensive objects now. He should keep track of cooldowns of the items so he can hit at the right time. Most of his abilities will be maximized during this phase of the game. This means a lot of damage to his end and he is extremely slippery during the fights. CC will be his worst enemy during this phase of the game.


As teemo, Level sixteen will be a massive spike as it will reduce the cooldown of his Ultimate t and increase his mushrooms' damage. Enemies will have a hard time traversing choke points now.

He will have a pretty high amount of Ability Haste now, which means that he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.

He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well.

As teemo, Level 16 will be a massive peak as it will reduce the cooling of its Ultimate t and increase the damage of its mushrooms. Enemies will have a hard time crossing bottlenecks now. It will have a fairly large amount of Hast capacity now, which means that it can deposit a lot more mushrooms around the map. Enemies will have to invest massively in the vision to keep themselves safe. It will complete its construction during this phase of the game, which will allow it to pull a squishy target. Its store should come in practice during this phase of the game as well.


As zilean, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down with your Q and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As zilean, Staying with your team in the late game. Do not separate from them or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy with your Q and delay the fights in the late game, but you need to look at your positioning as you move forward to harass. Do not let yourself be caught trying to harass and bring down the enemy.


As akshan, Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.

One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.

Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner.

As akshan, Akshan can look for an early aggressive game once he unlocks his Q and E. He can look for an aggressive game if he has been able to intimidate the enemy down to level 1. One Akshan has supported and recovered his first component element, his release of damage and his ability to trade increases. He should look for aggressive games once he has brought his first component element. Level 6 is good for Akshan. That's because he unlocks his Ultimate. He can help him kill and execute the enemy lantern.