As maokai, His early laning is not particularly strong, but he can use the lane brushes and his E to keep the enemy laner at bay. He may even hide in them to all-in enemies when they are pushed up.

Level six will allow him to initiate fights more reliably, especially when setting up ganks. The allied Jungler will have an easy time ganking this lane.

The first item component will allow Maokai to survive longer and dish out more consistent damage in the lane. He just needs to make sure that he doesn't get poked out before a fight.

As maokai, It can even hide in them to all enemies when they are pushed up. Level six will allow it to initiate combat more reliably, especially when setting up ganks. The Jungler ally will have an easy time to ruin this way. The first element will allow Maokai to survive longer and avoid more serious damage in the way. It just has to make sure that it does not get blown up before a fight.


As vladimir, A maxed-out Ultimate e will hurt the enemy team massively. Any fight around chokepoints will allow Vladimir to win the fight immediately due to his sustain and damage.

Multiple items will let him deal more damage to enemies, especially those who clump up together during team fights. He should be relatively safe as well and will heal from a ton of damage.

His life steal and damage during the late game will make him really good in team fights. He will just need to use his l and Q at the proper times, and he will be unkillable.

As vladimir, A maximum-out Ultimate e will massively injure the enemy team. Any fight around the bottlenecks will allow Vladimir to win the fight immediately because of its maintenance and damage. Several articles will allow him to inflict more damage to the enemies, especially those who fight together during the team fights. He should be relatively sure as well and heal from a ton of damage. His life flying and damage during the end of the match will make him really good in the team fights. He will just need to use his l and Q at the right time, and he will be unqualified.


As kled, The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.

Kled’s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.

His Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up.

As kled, The all-in-hand potential with his E and Q is really strong. It also allows him to set up ganks for his Jungler and get free dead in the way. Kled-S Passive is one of his greatest powers in a full-blown escarmouche. He can use it to instill lap dives and trick shots, while if he finds himself taking a lot of damage and getting disassembled, he can easily get Skaarl back. His Ultimate R allows him to initiate a team struggle with ease. It can be used as a ability to score peaks on still champions too.


As chogath, When your team isn’t grouping or looking to fight, split push and farm up a storm in the side lane.

Look for picks when you’re grouped with your team with your m and e. After catching someone out, make the call for Baron.

Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objectives. Additionally, avoid team fighting unless your Ultimate t is up as it deals tons of damage.

As chogath, When your team is not regrouping or trying to fight, divide the thrust and close a storm in the side lane. Look for peaks when you are grouped with your team with your m and e. After catching someone, call for Baron. Secure goals like the Dragon or Baron with your Ultimate t. If a major goal is up, stay away from using your Ultimate t to secure the goals. In addition, avoid team fights unless your Ultimate t is up as it inflicts tons of damage.


As yone, Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.

His E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.

Can flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease.

As yone, It has a lot of utility and damage in its kit that allows it to play around its team quite often. All it has to do is to get out of its laning phase without giving the enemy a huge lead. Its E gives it a lot of off-play potential if it is used correctly. Against unsuspected enemies, this skill can be really deadly, and can help it kill safely enough. Can flank the enemy team with a relative ease and can come out of sticky situations with its E. This can send the enemy team in full panic mode and can allow your team to follow with ease.


As malphite, Malphite is a strong Jungler, especially after he reaches level 6 because he can easily gank his allies with his Ultimate h.

Malphite has a very versatile build path. He can either go damage, off damage or full tank, depending on what his team needs.

Malphite’s very good in team fights because he can potentially land a five-person Ultimate h. Knocking up multiple champions could win his team the fight.

As malphite, Malphite is a strong Jungler, especially after reaching level 6 because he can easily inflate his allies with his Ultimate h. Malphite has a very versatile construction path. He can either go damage, damage or full tank, depending on what his team needs. Malphite is very good in team fighting because he can potentially land a five-person Ultimate h. Knocking several champions could win his team the fight.


As lillia, Her first major power spike in the laning phase is when she hits level 6. She can set up ganks for her Jungler, or look for kills to get an early lead.

When Lillia has completed her first component item, her damage output will heavily increase. She can look for more skirmishes with the enemy laner and will be able to trade frequently with them.

Between levels 4 and 5, she would’ve put multiple points in her Q. Her damage output and trading ability will be quite strong during this time.

As lillia, Her first major peak of power in the laning phase is when she reaches level 6. She can set up ganks for her Jungler, or look for killers to get an early lead. When Lillia finished her first component element, her damage production will increase sharply. She can look for more skirmishes with the enemy lantern and will be able to exchange frequently with them. Between levels 4 and 5, she would have put several points in her Q. Her production of damage and trading ability will be quite strong during this period.


As chogath, Cho’Gath has almost unlimited sustain thanks to his Passive in lane. Just make sure you land the last hit on minions so you get the health back!

His e has a very large range. This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land it against champions with dashes or escape tools.

Cho’Gath is a strong scaler with a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game.

As chogath, Just make sure that you land the last success on the minions so you get your health back! Its e has a very large reach. This makes it easier for it to land and the CC. The only problem is that it can be difficult for it to land against champions with dashes or escape tools. Cho=Gath is a strong scaler with a versatile construction trajectory. This means that it is great in the last stages of the game regardless of how before or behind it was in the first stages of the game.


As karma, Poke the enemy as much as possible with your Q to get them low. Use your early lane dominance to gain a health advantage over the enemy.

Focus on farming and poking during the laning phase. You shouldn’t really commit to fighting the enemy.

At level 6, Karma doesn’t gain access to an Ultimate a like most champions. If you’re playing against someone with a strong all-in, play safe whenever their Ultimate a is up.

As karma, Poke the enemy as much as possible with your Q to lower them. Use your early lane dominance to gain a health advantage over the enemy. Focus on agriculture and poking during the laning phase. You should not really commit yourself to fighting the enemy. At level 6, Karma does not have access to a Ultimate like most champions.


As rengar, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

Look for picks in the later stages of the game. If you can pick someone off, you should rotate to the Baron or Elder Dragon.

Keep a constant eye on which primary objective is spawning next. Do not split push or go on the opposite side of the map when a significant objective is up or about to spawn, and work with your Jungler to set vision around that side.

As rengar, After entering with your Ultimate R, be ready to fold and peel for your allies in the team fights at the end of the game. Look for peaks in the later stages of the game. If you can choose someone, you should turn to the Baron or the Elder Dragon. Keep a constant eye on what main goal is spawning next. Do not divide push or go to the opposite side of the map when an important goal is up or about to spawn, and work with your Jungler to define the vision around that side.


As teemo, Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.

His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.

He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.

As teemo, It is vulnerable when its t is down, and can be engaged if its speed of movement k is reduced. Its ultimate t can easily be rid by the enemy by buying Control Wards. Enemy Junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. It falls quite drastically during the end of the game and can only resort to split thrust. This puts his team in a disadvantageous state and causes a lot of tension to accumulate within the team.


Against lissandra, Avoid grouping too close together otherwise, Lissandra will be able to engage with her E and land a multi-person W.  If you can, try to split up slightly so she can only hit 1 or 2 champions at the most.

Play around Lissandra’s Ultimate R cooldown. Once it’s on cooldown, she is rather vulnerable and cannot team fight properly. You can use this to your advantage to force team fights when you know it’s hard for her to fight.

Lissandra has tons of wave clear, so sieging objectives in the mid and late game is going to be tricky. Keep this in mind and try to take her down or poke her out of lane so she cannot defend her Turrets.

Against lissandra, Avoid regrouping too closely otherwise, Lissandra will be able to engage with her E and land on a multi-person W. If you can, try to separate slightly so that she can only hit 1 or 2 champions to the maximum. Play around Lissandras Ultimate R cooldown. Once he's on cooldown, she's rather vulnerable and can't fight as a team properly. You can use this to your advantage to force team fights when you know it. Lissandra has tons of clear wave, so the nap targets in the middle and the end of the game will be difficult. Keep this in mind and try to take her down or push her off the track so she can't defend her Turrets.


Against taliyah, Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.

Avoid splitting up and playing alone. Taliyah’s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.

Taliyah has good pick potential with her C. If you don’t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack.

Against taliyah, Taliyah will want to delay a team's fight as long as possible while pushing you with its Q. Try and force a fight as soon as you spot it. Avoid separating and playing alone. Taliyahs Ultimate R will allow it to take enemies who are alone or isolated without assistance. Do not push too far forward if you don't have anyone nearby. Taliyah has good potential with its C. If you don't know where Taliyah is in the middle of the game, don't walk around Summoners Rift alone and avoid areas with no vision that it might be looking for a surprise attack.


As lucian, Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.

Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.

Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease.

As lucian, Strong power peak at level two that allows him to throw an enemy down with his E, Q combo. This combined with his Passive and Invocative Spells can easily get him killed on a squishy target. Very good clear wave with his W, Q and Ultimate R. This makes him gain the really fast priority and he also helps secure goals with his Jungler. After six, he can practically an enemy with his combo while repositioning simultaneously with his E. His E also makes him quite slippery, which allows him to avoid the ganks with ease.


As yone, Once he gets to level 16, he will use his Ultimate R way more frequently. This means he can pick off enemies easily, as well as CC multiple enemies during team fights.

Yone will have all his items completed by this time. This means that he will hit like a truck, and anyone who gets caught out by him will probably end up dying.

Yone is superb during the late game as his items will be completed, and he will have reached his most powerful powerspike. If the enemy team happens to be CC-heavy, he should get some defensive item to preserve his power.

As yone, Once he reaches level 16, he will use his ultimate R way more frequently. This means that he can easily choose enemies, as well as several CC enemies during the team fights. Yone will have all his articles finished by then. This means that he will hit like a truck, and whoever gets caught by him will probably die. Yone is superb at the end of the game because his articles will be finished, and he will have reached his most powerful powerpike. If the enemy team finds himself being CC-heavy, he should get a defensive element to preserve his power.


As azir, The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and r with the utmost discretion.

Shove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.

Once you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first.

As azir, The main goal is to get your first element quickly while making sure that you don't get CC'd and all-in'd. Use your W and r with the utmost discretion. Shove the wave when possible and punish the enemy launch with your self-directed soldier-attacks. It will slowly allow you to get a healthy lead in the path after which you can either look to all-in or roam. Once you get your Ultimate R, you should be able to do much more in this path. The plan is always the same, whip your enemy first, and then look all-in with your Ultimate R. Take the position of the enemy Jungler first into consideration.


Against fiora, Fiora's Passive can make a huge difference when trading with her. If you’re unhappy with the area marked, walking back a certain distance will reset the position.

Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC.

Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora.

Against fiora, If you are unhappy with the marked area, returning to a certain distance will reset the position. Playing around the W of Fiora is a focal point of the track. Try to bait it before you all in it to prevent it from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very difficult for it to chase you and kill you in the way. If you push and freeze, you will be very vulnerable to the ganks and all-in of Fiora.


As neeko, Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.

She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.

The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone.

As neeko, Another point in his Ultimate R will allow him to inflict massive damage with his Ultimate R. The cooldown will also be reduced. It will now have its basic elements, allowing him to deal with a lot of damage. This will help his team during the fighting, especially the fights of choking points. The first ability will be maximized at level 9. This will increase his overall damage in the game, and she can easily ambushed someone.


As braum, A very important power spike when he hits level two. This is because he can easily all-in unsuspecting enemies with his Q and W along with some help from his lane partner.

Another power spike is at level three as he gets access to all his abilities and can now both all-in and play defensively as the game requires him to play. His E damage mitigation is very powerful and provides immunity against projectiles that would otherwise go past him.

Major power spike on getting his Ultimate r as he can now disrupt entire team fights and can pick enemies with ease in the enemy Jungle. When combined with his Flash, he can also initiate fights with ease.

As braum, A very important peak of power when it reaches level two. That's because it can easily all-in enemies unsuspectingly with its Q and W with some help from its track partner. Another peak of power is at level three because it has access to all its abilities and can now all-in and play defensively that the game requires it to play. Its mitigation of damage is very powerful and provides immunity against projectiles that otherwise would pass before it. Major peak of power on getting its Ultimate r as it can now disrupt whole team fighting and can easily choose enemies in the enemy Jungle.


As lucian, Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.

Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.

The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike.

As lucian, The level 2 of Lucian is a decent peak of power because it allows it to go for a devastating total combo. The damage inflicted is relatively high, and it can quite quickly kill the enemy with multiple combo rotations. Level 6 is a significant peak of power, especially when Lucian is against an immobile port. It should have an easy time to release waves with it as well if it has to remember. The first element will be a massive peak of power for Lucian because it allows it to do a lot of damage. It will give it an inherent advantage, especially if it can capitalize on its level 2 peak of power.


As fiddlesticks, Place vision inside and near his jungle entrances. This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane. This will also reduce his ability to successfully use his Ultimate.

Fiddlesticks will be trying to powerfarm until level 6 where he gains access to his Ultimate. Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike.

Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away. If you invade, try to stick to the bushes to make fighting him easier. Alternatively, team up with an ally and try to collapse on him.

As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible. This will make it harder for him to gank once he is 6 as they will be stronger.

As fiddlesticks, Place the vision inside and close to its entrances into the jungle. This will reduce its usefulness and its ability to spoil as your team can see before it gets to their track. It will also reduce its ability to use its Ultimate. Fiddlesticks will try to powerfarm up to level 6 where it gets access to its Ultimate. Try to invade it if you notice it on the opposite side of the map to delay its level 6 power peak. Unless you can surprise it (like attacking from inside a bush), it will be quite difficult to kill it alone because it will often use its Q and run away. If you invade, try to stick to the bushes to make it easier. Otherwise, team up with an ally and try to collapse on it.


Against lux, Lux excels at catching enemies out of position with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.

Lux has tons of burst damage. Investing in defensive items will reduce her ability to one-shot you or your carries.

In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g.

Against lux, Lux excels at catching enemies out of its position with its g. Make sure your team is grouped and no one is walking alone around the map as it can easily break them out. Lux has tons of bursting damage. Investing in defensive elements will reduce its ability to shoot you a shot or your carts. In team fighting, try to engage as soon as possible. Lux will try to delay a team fight so that it can poke with its l or get a choice with its g. Lux will also be able to take advantage of the fact that it is not possible to get a team fight.


As akshan, The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.

If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.

Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up.

As akshan, The early game should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. If you succeed in pushing the wave in, try to ride with your W. If it happens that the side travellers enemies are low, you can quickly E in and get some killed. Your Ultimate will help you a lot in this game, but make sure you position properly. Remember that you can use the ability while you are E'ing, so make sure you don't stay still while it is locked.


Against ekko, Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or engage.

Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.

When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him.

Against ekko, Lock Ekko in the team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in the fights as he can use it to organize an escape or engage. Keep the vision in typical flank locations like Ekko will try to set up a engagement with his W of out of sight. If you see him running towards you, step back for a few seconds as he would have used his W. When no team fights occur, Ekko will seek to divide the thrust. Avoid leaving him alone in a side lane by making sure that there is always someone who fits him.


As yasuo, Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.

Very vulnerable to crowd control as it prevents him from casting his E for a while. He can’t cast E on the same target twice, so he can easily be caught out.

Although a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends.

As yasuo, The incorrect use of his W can cause him to kill in the way. This is especially true against various matchups. The alternative is to step back, which allows the enemy of just Yasuo area of the wave. Very vulnerable to crowd control because it prevents him from throwing his E for a while. He can't throw E on the same target twice, so he can easily be taken out.


Against zeri, Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.

Post 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you’re low.

Her Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you.

Against zeri, Try to keep the minion wave closer to your side of the map early. It will not be able to use its E much if it is pushed up. Post 6, beware of its strong and all-in-potential burst with its Ultimate R. Try and stay away from it if you are low. Its Q is blocked by the minions and its W. Always stay inside or around the minion wave to make it difficult for her to harass you.


As zyra, In the late game, your build should be coming to completion. While you will deal a considerable amount of damage, it will be harder for you to one-shot targets as the enemy team would’ve started to pick up defensive items.

At level 16, Zyra will put the final point in her Ultimate R. The utility and damage this ability provides at this rank is very good, and she will be a menace in team fights.

Thanks to her low cooldowns and plants, Zyra will help her team quickly secure neutral objectives such as the Baron or Elder Dragon. Don’t be afraid to make the call for these objectives if your team’s in a position to do so.

As zyra, At level 16, Zyra will put the final point in her Ultimate R. The utility and damage that this ability provides to this rank is very good, and it will be a threat in team fighting. Thanks to her weak cooling and plant plans, Zyra will help her team quickly get neutral goals such as the Baron or the Old Dragon. Don't be afraid to make the call for these goals if your team is able to do so.


As volibear, Keep ganking lanes during this phase of the game. The goal is to help your team accumulate a lead as well so that you can end the game quickly.

Work with your Support to get some picks in the enemy jungle. This helps a lot when skirmishing and setting up vision before critical objective fights.

You are to initiate fights for your team when you get a chance. Your Ultimate R should help you massively with it, especially when the fight is around choke points.

As volibear, The goal is to help your team build up an advance as well as so you can end the game quickly. Work with your support to get some choices in the enemy jungle. This helps a lot when escarming and setting up the vision before critical objective fights. You need to start fighting for your team when you get a chance. Your Ultimate R should help you massively with it, especially when the fight is around choking points.


Against nidalee, Nidalee will be quite strong once she has a few points in her s. Her Spears s deal a lot of damage, so make sure you dodge them.

Nidalee doesn’t spike as much at level 6 compared to other champions as she already has her Ultimate r at level 1.

Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you’re stronger than her.

Against nidalee, Nidalee will be strong enough once she has a few points in her s. Her Spears deal a lot of damage, so make sure to avoid them. Nidalee doesn't peak as much on level 6 as other champions she already has her Ultimate r at level 1. Once she's finished her Jungling element, her damage exit will be very good. Avoid fighting her unless you can catch her out of her position or if you're stronger than her.


As pantheon, He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.

As pantheon, It will fall later during the game due to the enemy buying defensive items. It should always rely on peaks to get killed all around the card. Level 16 is not so big a peak because it will only increase the damage of the ability and reduce the cooldown. Pantheon is quite tanky in the late game and can dry tons of damage as well. Its E and W allow him to quickly choose targets without taking any damage in return.


As akali, At this stage, your map awareness should be at its peak. You should always try to shove the wave with your Q and try to roam towards any lane which has an extended laner. This will allow you to use your E and Ultimate to catch up to such extended targets, and get rid of them quickly.

When you are fighting for a neutral objective and you manage to land an E on an enemy champion, you don't need to always go-in. This is because your presence, and the threat of your E, W, and R which automatically keeps the enemy carries away from you. This will ultimately result in the enemy team being zoned out.

Proper usage of your W is very important during this stage of the game. If used freely, the enemy laner can bait you into such an all-in and then get rid of Akali quickly. Also, attempt to stay in a longer lane as it gives you more opportunities to all-in someone.

As akali, At this point, your knowledge of the map should be at its peak. You should always try to push the wave with your Q and try to go towards any path that has an extended laner. This will allow you to use your E and Ultimate to catch up with such wide targets, and get rid of them quickly. When you fight for a neutral goal and you manage to land an E on an enemy champion, you do not need to always go-in. That's because your presence, and the threat of your E, W and R that automatically keeps the enemy away from you. This will eventually allow the enemy team to be zoned. The correct use of your W is very important during this stage of the game. If used freely, the enemy laner can drag you into such an all-in and then get rid of Akali quickly.


As belveth, At this point in the game Bel’Veth will have her full core item build path and she will deal a huge amount of damage whilst being incredibly slippery. This makes her adept at being a consistent huge damage output and being hugely threatening to enemy teams backlines. Not only will be shred down carries but due to the nature of her itemization she should have an easy time tearing through those frontliners too.

If she consumes a Void Coral at this point in the game and activates her True Form, she’s going to be very hard to take down due to all those bonus stats she gains. She also benefits from increased pushing power if she consumes an empowered void Coral from Baron nashor or a rift herald. This means when she kills minions, she will summon voidlings to push lanes and punish enemy structures.

As belveth, At this stage in the Bel-Veth game will have its full path of building the base element and it will make a huge amount of damage while being incredibly slippery. This makes its fondness to be a constant enormous damage production and being extremely threatening for enemy backline teams. Not only will be shredded door but due to the nature of its itemization it should have an easy time tearing through these frontliners too. If she consumes a Coral Void at this point in the game and activates its True Form, it will be very difficult to remove due to all these bonus statistics she wins.


Against janna, Janna may try to ward alone in the mid and late game. If she does, try to ambush her by camping in a bush near the Baron or Dragon.

In team fights, Janna will try to use her e and d to knockback/knockup enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements.

For AD champions, invest in an Executioner's Calling when Janna is ahead. This will reduce her healing and shielding capability on her allies.

Against janna, If she does, try to ambush her by camping in a bush near the Baron or the Dragon. In team fights, Janna will try to use her e and d to hit / knockup enemies to delay their engagement. If you have to go to the enemy to kill them, be prepared to flank side to make it harder for her to anticipate your movements. For AD champions, invest in the call of an executor when Janna is ahead. This will reduce her ability to heal and protect her allies.


As anivia, In the late game,  Anivia’s damage will be truly horrific. She will have multiple completed items, and her Ultimate m will deal tons of consistent damage.

Teams will continue grouping in the late game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means she can deal a lot of damage to targets if they’re grouped closely together.

In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently and secure kills with her team. Her t, in particular, will be on a very low cooldown in the late game.

As anivia, In the last game, the damage to Anivia will be really horrible. She will have several items finished, and her Ultimate m will inflict tons of constant damage. The teams will continue to regroup in the last game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means that she can inflict a lot of damage to the targets if they are grouped closely. In the last game, Anivia will have very few cooldowns on most of her abilities. She will be able to look for more frequent choices and secure kills with her team. Her t, in particular, will be on a very low cooldown in the last game.


Against sion, Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.

Kite and disengage is Sion’s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.

Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup.

Against sion, Sion can surprise the targets that walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Avoid walking in areas where you know that Sion has been so much harder for you to get caught by him. Kite and disengagement is Sion is the biggest threat in a team fight. Try to keep him away from your team so that he is unable to get a good Q knockup. Avoid regrouping and fighting in the jungle as it will allow Sion to get a very good knockup with his Q or get a very good Ultimate Roff. Group together, but not stand on each other so he is unable to get a multi-person knockup.


As anivia, Stick with your team throughout the late game. If you’re caught out of position, the enemy may be able to end the game. You need to ensure your Passive is up in team fights to increase your chances of winning.

Counter pushes from the enemy team is a must in the late game. Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives. This will make it hard for them to destroy your tier 3 towers.

Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage. If you use it in the late game, you’re going to be vulnerable.

As anivia, If you are taken out of position, the enemy may be able to finish the game. You must make sure that your Passive is up in the team fights to increase your chances of winning. Against the pushes of the enemy team is a must in the game late. Stick with your team and use your Ultimate m to prevent the enemy from sitting targets. This will make it difficult for them to destroy your Level 3 rounds. Keep your wall e out of cooldown at any time in case you need to use it to disrupt the enemy or interrupt a engagement. If you use it in the game late, you will be vulnerable.


As garen, Look for picks with your Q and R in team fights. If you’re able to catch somebody out with the help from your allies, you’ll increase your chances of winning the fight.

Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight.

If you’ve been harassed and poked down by the enemy, try to retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you’re in base.

As garen, If you are able to catch someone with the help of your allies, you will increase your chances of winning the fight. Peel for your team as much as possible in the team fights. Peeling and keeping them alive as long as possible will help you win the fight. If you have been harassed and struck by the enemy, try to back off and leave your Passive kick. Avoid reminding you that the enemy can force a fight when you are in base.


As kennen, A really good initiator for his team with the ton of CC he brings to the table. Besides that, he also has a reliable form of poke with his 1, which he can use to whittle down enemies.

His Passive is what makes him so dangerous. It allows him to easily CC and pick off multiple enemies with his Ultimate m and h. This allows his team to follow up on him with ease.

He is a lane bully, and his poke allows him to easily beat melee matchups. He can easily use this fact to his advantage and initiate a snowball from his lane.

As kennen, A very good initiator for his team with the ton of CC he brings to the table. In addition, he also has a reliable form of poke with his 1, which he can use to overthrow enemies. His Passive is what makes him so dangerous. It allows him to easily CC and take several enemies with his Ultimate m and h. This allows his team to follow him easily. He is a rough track, and his poke allows him to easily beat melee matches. He can easily use this fact to his advantage and throw a snowball from his track.


As ornn, Can buff up his team thanks to his Passive which allows him to upgrade his allies items.

His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 1v1 fights. Finally, it’s great in team fights as it could potentially knock-up 5 enemies.

Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game

As ornn, His Ultimate R is an excellent tool that can set up his Jungler. It is also a good tool in 1v1 fights. Finally, it is great in team fights because it could potentially hit 5 enemies. Ornn scales incredibly well in the later parts of the game. It is one of the few champions that is relatively good at all stages of the game.


As ekko, As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he’ll fall behind in gold and XP.

Common flanking spots can easily be warded by the enemy team, reducing Ekko’s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.

Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R.

As ekko, As Ekko is a champion in the middle, he will be harassed by the top range of other mediums. He must not let them bully down otherwise he will fall into gold and XP. Common flank points can easily be monitored by the enemy team, reducing Ekko's flank potential. Ekko will have to spend some time cleaning the pupils if he wants to succeed in pulling enemy champions. Ekko is subject to CC. If he is hit by CC in layers, it will be difficult for him to inflict damage, use his W or escape combat with his Ultimate R.


As leona, Stay grouped with your team. Do not leave your ADC’s side otherwise the enemy will capitalise on the fact that you’re not there to protect your ADC.

Peel for your carries in team fights. After using your e and k, fall back and protect your allies and focus the nearest champion.

Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganised, you’ll be able to force a team fight or an objective afterwards.

As leona, Stay together with your team. Do not leave your ADCs, otherwise the enemy will capitalize on the fact that you are not there to protect your ADC. Peel for your carts in the team fights. After using your e and k, retreat and protect your allies and focus the closest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal after.


As yasuo, Once Yasuo hits level 11, his Ultimate R will have two points in it. This will allow him to deal more damage and will also let him deal with tanks more efficiently as the game goes on.

At level 9, Yasuo will have maxed out his r. This is an excellent power spike for Yasuo as his damage output increases massively and his r tornado poke increases drastically. The lane brushes will help you a lot with this as well.

His mid-game power spike is dependent on his team comp as well. Yasuo will be able to do a lot more in the game with ease if Yasuo's team has a form of knockup on any of their champions. Having a Jungler or roaming mid-laner with a knockup will make Yasuo's laning phase very easy.

As yasuo, Once Yasuo reaches level 11, its Ultimate R will have two points in it. This will allow it to inflict more damage and will also allow it to deal with tanks more efficiently than the game continues. At level 9, Yasuo will have maximized its r. It is an excellent peak of power for Yasuo because its damage production increases massively and its tornado r increases considerably. The brushes of the track will help you a lot with that too. Its peak of power mid-game depends on his team comp as well. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions.


As neeko, Stay away from minions as she will use both her E and Q to push the wave and harass.

Take care of her range advantage and expect her to bully you in lane.

Always bait out her E before looking to engage in a fight.

Her level 6 is stronger, and she can counter your all-in with her R.

As neeko, Stay away from the minions because she will use her E and Q to push the wave and harass. Take care of her reach advantage and wait for her to intimidate you in the way. Always bait her E before trying to fight. Her level 6 is stronger, and she can counter your all-in with her R.


As jax, His scaling is unparalleled and he does really well in duels due to his e and e. The longer the game goes, the more dangerous he gets and can practically kill anyone no matter how healthy they are.

The e makes him take less damage from AoE abilities. This is really beneficial for him during full-blown team fights. Besides, the e CC also acts as a really good initiation tool for his team.

His Passive allows him to split push relentlessly. This can be extremely useful when Jax’s team is behind and can’t win a fair team fight. His e allows him to escape collapse attempts with ease.

As jax, Its scale is unrivalled and it does really well in duels due to its e and e. The more the game goes, the more dangerous it becomes and can practically kill anyone regardless of the health they are. The e makes it take less damage from AoE abilities. This is really beneficial to him during the battles of full teams. Moreover, the e CC also acts as a really good initiation tool for his team. His Passive allows him to relentlessly divide the thrust. This can be extremely useful when the Jax-S team is behind and cannot win a fair team fight. His e allows him to escape attempts of collapse with ease.


As belveth, Late game you become an unstoppable attack speed carry with an insane amount of mobility, consistent damage output and also good survivability too. Try to time your fights around your teammates initiation, and always be the follow up rather than the initiation. You’re going to struggle to be taken down as long as you aren’t caught out alone, and use your Q’s mobility to dodge as many major CC abilities as possible in teamfights. When amongst multiple targets, don’t forget to use your E to keep yourself alive aswell as priorizing those Void Corals from fallen enemies.

The focus remains the same about fighting around objectives. If you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral. Focus on this as much as you can without forcing it with a 50/50.

As belveth, The late game you become an unstoppable attack speed carry with a crazy amount of mobility, the constant release of damage and also a good survival too. Try your fights around the initiation of your teammates, and always be the follow-up rather than the initiation. You will fight to be removed as long as you are not taken out alone, and use your Qs mobility to avoid as many major CC capabilities as possible in team fights. When among several targets, do not forget to use your E to keep you alive as well as the prioritization of these Coral Void from fallen enemies. The same attention remains on the fight around the goals. If you take a Baron at this point he can easily decide the game with this extended version of True Form you get to consume his Coral Void. Focus on this as much as you can without forcing him with a 50/50.


As camille, Camille Support's first power spike is at level 2 and 3. She can play aggressive, but should only do so if her ADC can play aggressive too.

Her next major power spike is at level 6. A good Camille will look to constantly make plays whenever this ability is off cooldown.

After she has got her first component item, her trading power in lane increases quite a bit.

As camille, Camille Support's first power peak is at level 2 and 3. It can play aggressively, but should only do so if its ADC can play aggressively too. Its next major power peak is at level 6. A good Camille will constantly seek to play every time this ability is out of cooldown. After getting its first component, its trading power in the track increases a little.


As urgot, Your goal in the early game is to take calculated trades while fighting the enemy. Use your range advantage where suitable to bully annd gain a lead.

Once you have quite a few levels under your belt, you should look for short favourable trades. You may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As urgot, Your goal in early play is to take calculated jobs while fighting the enemy. Use your range advantage where appropriate to intimidate the anthill win an advance. Once you have several levels under your belt, you should look for suitable short jobs. You may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way.


As gragas, Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.

At level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.

During the mid-game, the enemy will be busy swapping lanes and setting vision. Therefore, as a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill such targets.

As gragas, Once Gragas succeeds in reaching level 11, it will have two points in its ultimate R. This means that it can launch battles and move key enemy targets much more frequently. At level 9, Gragas will have its first maximum ability. This is really beneficial to it because the increase in damage will really help it to duel. It is especially true if Gragas goes for the complete AP construction. During the middle of the game, the enemy will be busy exchanging tracks and defining the vision. Therefore, as Support, Gragas should work with the Jungler to invade the enemy Jungle and kill such targets.


As akshan, Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.

One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.

Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner.

As akshan, Akshan can look for an early aggressive game once he unlocks his Q and E. He can look for an aggressive game if he has been able to intimidate the enemy down to level 1. One Akshan has supported and recovered his first component element, his release of damage and his ability to trade increases. He should look for aggressive games once he has brought his first component element. Level 6 is good for Akshan. That's because he unlocks his Ultimate. He can help him kill and execute the enemy lantern.


As rumble, Rumble’s effectiveness is drastically decreased when his Passive is not half filled. The enemy can try to trade with him freely during this point.

He is quite squishy and vulnerable when his r is on cooldown. This also applies when his weapons are overheated, which provides an opening for the enemy to all-in him.

Due to his immobility, a freeze can ruin his laning phase entirely. This will make him prone to ganks and will not allow him to CS at all.

As rumble, The effectiveness of Rumble's is greatly diminished when its passive is not half filled. The enemy can try to exchange freely with him during this point. He is rather squishy and vulnerable when his r is on cooling. This also applies when his weapons are overheated, which provides an opening for the enemy to all of him. Due to his immobility, a freeze can completely ruin his laning phase. This will make him inclined to ganks and will not allow him at all to CS.


As monkeyking, The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.

He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.

Wukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can.

As monkeyking, The last point in his Ultimate n will allow him to inflict enormous damage to the enemies. He should try to look for flanks during the team fights to maximize his use Ultimate n. He will now have a lot of articles, which will really make him tanky and allow him to inflict a lot and a lot of damage in a short time. The enemy team will have trouble dealing with him. Wukong is quite substantial during this phase of the game. Yet, he will find it hard to kill them because of their purchase of defensive items. You will want to group with your team as often as you can.


As cassiopeia, Cass is a late-game monster. As long as she hasn’t fallen behind, she will be incredibly strong in the late game.

At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.

At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game.

As cassiopeia, Cass is a monster at the end of the game. As long as she is not late, she will be incredibly strong in the end of the game. At level 13, Cass goes to max on her Q. By associating this with her max E, she will be able to do a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in his Ultimate R. He will do a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win his team the game.


As volibear, His laning phase is quite decent, with him being able to poke enemies with his E and taking regular short trades. Using the lane brushes will undoubtedly help him a lot.

Level six is a massive power spike. It will allow him to increase his overall dueling potential. It will enable him to tower dive side lanes when an opportunity arises.

His first item component will give a massive boost to his dueling potential and survivability. It will let him be more aggressive and duel more frequently.

As volibear, Its laning phase is quite decent, with it being able to poke enemies with its E and regularly take on short jobs. The use of track brushes will no doubt help it a lot. Level six is a massive power peak. It will allow it to increase its global duel potential. It will allow it to turn side dive tracks when an opportunity presents itself. Its first element will give a massive boost to its potential of duel and survival. It will allow it to be more aggressive and duel more frequently.


As jhin, His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.

Due to his Passive, he isn’t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.

The Ultimate R roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can’t really survive for too long.

As jhin, Its immobility is its main weakness because it has a large target painted on its head because of this. If the enemy manages to catch it, it will die. Due to its passive, it is not really good against tanks, especially those who can put themselves on its face. It will take ages for it to get rid of a real tank. The Ultimate R root it in place. This allows the enemy both flank and concentrate it with ease.


Against morgana, Morgana is a good early game Jungler. Expect her to go for frequent ganks. She can start ganking after level 3.

Morgana’s level 6 power spike is quite potent as she can lock you down for a long period of time with her Q and Ultimate R.

After Morg has completed her first item, her damage output will be extremely high. Dodging her Q in a skirmish with her will be incredibly important.

Against morgana, Morgana is a good start to Jungler game. Expect it to go for frequent ganks. It can start to crash after level 3. Morgana level 6 power peak is pretty powerful as it can lock you for a long period of time with its Q and Ultimate R. After Morg has finished its first element, its damage output will be extremely high.


As velkoz, His poke can be difficult to handle, so position near minions for some protection.

Bait out his E before going in for an advantage.

Stand near minions, but not within the wave, to limit his wave push with W.

Allow him to push early; consider coordinating with your jungler for gank opportunities.

As velkoz, Its poke can be difficult to handle, so position near the minions for some protection. Blow out its E before entering for an advantage. Stand near the minions, but not in the wave, to limit its wave thrust with W. Let it grow early; consider coordinating with your jungler for gank opportunities.


As pantheon, His early game ganks are really strong as he has a lot of CC and damage reduction in his kit. He can quite quickly instigate tower dives on low-health enemies.

Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.

The first component will let him deal more damage and spam his abilities due to the increased mana.

As pantheon, His first games are really strong because he has a lot of CC and the reduction of damage in his kit. He can quickly instigate trick dives on weak enemies. Level six is a massive peak due to his ability to get his ultimate R. This will allow him to play around the card and get his team before. The first component will allow him to inflict more damage and spam his abilities due to the increased mana.


As lillia, She will be able to max out her Ultimate R at level 16. This will drastically impact team fights since her Ultimate R will be on a very short cooldown.

Lillia is excellent in late-game team fights. This is due to her AoE abilities and mobility, which can let her get a 5-man Ultimate R.

Lillia will have multiple items by now. Her damage output and prolonged burn damage will be really obnoxious for the enemy to deal with.

As lillia, She will be able to maximize her Ultimate R at level 16. This will have a significant impact on team fighting since her Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game. This is due to her AoE abilities and mobility, which can allow her to get a 5-man Ultimate R. Lillia will now have several articles.


Against lux, Lux excels at catching enemies out of position with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.

Lux has tons of burst damage. Investing in defensive items will reduce her ability to one-shot you or your carries.

In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g.

Against lux, Lux excels at catching enemies out of its position with its g. Make sure your team is grouped and no one is walking alone around the map as it can easily break them out. Lux has tons of bursting damage. Investing in defensive elements will reduce its ability to shoot you a shot or your carts. In team fighting, try to engage as soon as possible. Lux will try to delay a team fight so that it can poke with its l or get a choice with its g. Lux will also be able to take advantage of the fact that it is not possible to get a team fight.


Against jhin, Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.

When fighting with Jhin, avoid running directly backwards after a trade. Runoff to the side so it’s easier to dodge the root from his W.

His level 6 is good, but he cannot really use it in combat. If you have an Ultimate that can be used in a fight, you should win the level 6 all-in.

Against jhin, Watching to hit right after Jhin uses his 4th shot as he won't be able to retaliate with cars until he recharges. During the fight with Jhin, avoid running directly back after a trade. Runoff on the side so it's easier to avoid the root of his W. His level 6 is good, but he can't really use it in the fight. If you have a Ultimate that can be used in a fight, you should win level 6 all-in.


As naafiri, Continue to play around objectives like the Rift Herald and the Dragon to keep your team ahead.

Make sure you’re also using your Ultimate and constantly looking for ganks with it.

Supports will start walking around the map alone in the mid-game. Capitalise on this to get yourself free kills.

As naafiri, Keep playing around goals like the Rift Herald and the Dragon to keep your team forward. Make sure to also use your Ultimate and constantly looking for ganks with it. Supports will start walking on the card alone in the middle of the game. Capitalize on this to get you killed for free.


Against aatrox, Use the minion wave to block Aatrox from landing his W and going for the all-in. Always ensure that there is at least one minion between you and him at all times.

Both his Q and E have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and trade with him while they’re down.

Aatrox benefits from bursty trades with his Q. Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesn’t burst you down.

Against aatrox, Use the minion wave to block Aatrox from landing his W and go for all-in. Always make sure there's at least one minion between you and him at all times. Both his Q and E have enough cooldowns in early play. If he uses them, try to abuse cooldowns and trade with him while they're on the ground. Aatrox benefits from unbridled trades with his Q. Try to keep your distance at all times and be willing to sacrifice some CS, so he doesn't blow you up.


Against lissandra, Lissandra is very good at level 6 as her Ultimate R increases her kill pressure. She can also set up her Jungler easily with her Ultimate R.

Lissandra reaches her true potential when team fighting as her Ultimate R and W are both AOE. Her Passive can also reak havoc in a team fight.

Once Lissandra has completed her first item, her wave clear will be very strong. You need to make sure you match her damage and push the wave back to prevent her from roaming.

Against lissandra, Lissandra is very good at level 6 while her Ultimate R increases her death pressure. She can also easily install her Jungler with her Ultimate R. Lissandra reaches her real potential when the team fights as its Ultimate R and W are both AOE. Her Passive can also wreak havoc in a team fight. Once Lissandra has finished her first element, her clear wave will be very strong.


As camille, A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up.

At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don’t be afraid to look for 1v1 fights.

You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.

As camille, A good Camille will be able to play around her Ultimate R regularly. Once you have a second point in it, you should be able to get more killers with it. Make sure you constantly look for the coins every time your Ultimate R is up. At level 9, you will maximize your Q. At this stage of the game, your potential 1v1 is incredibly high. Don=t be afraid to look for 1v1 fights. You will have several completed elements in the middle of the game. After your first article, you will be much stronger, and when you have 2, you will be a fierce opponent.


Against nunu, Nunu is going to be roaming an awful lot in the laning phase. Ping when he goes missing so your team knows that he could be headed their way.

Keep the wave pushed into his tower. You can secure tower plates and get a significant XP and gold lead while he runs around the map.

Try to counter Nunu roams when possible, but if you can’t, make sure you do as much as you can while he’s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc).

Against nunu, Nunu will be wandering a lot in the laning phase. Ping when it will miss so that your team knows it could be directed towards their path. Keep the wave pushed in its turn. You can secure the turn plates and get a significant XP and gold advance while it runs around the map. Try to counter Nunu roams when possible, but if you can, make sure you do as much as you can while it is not in the way (such as pushing, wandering elsewhere, helping your Jungler etc.).


As camille, Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.

As she is mechanically difficult, it’s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game.

You need to be incredibly proactive on Camille to get ahead. If you auto-pilot or do not use your Ultimate R whenever it’s off cooldown, you’re losing out on potential kills.

As camille, Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit. As it is mechanically difficult, it is really easy to get wrong on her. If you make a mistake, the enemy can easily capitalize on her and win an advance. Once Camille is behind it, it will be difficult for her to get back into the game. You have to be incredibly proactive on Camille to move forward. If you automatically pilot or not use your Ultimate R every time he is out cooldown, you lose on potential murders.


Against nilah, Avoid fighting in the jungle as teams will be grouped, allowing her to get a multi-person Ultimate off.

Bait out her W before starting a team fight and then abuse the cooldown. Wait for it to finish, and then start the fight.

Lock her down with CC at the start of the fight. It will make it hard for her to reposition with her E and escape.

Against nilah, Avoid fighting in the jungle because the teams will be regrouped, which will allow him to get a multi-person Ultimate. Bought out of his W before starting a team fight and then abusing the cooldown. Wait for him to finish, then start the fight. Lock her up with CC at the beginning of the fight. It will make it difficult for him to reposition himself with his E and escape.


As heimerdinger, If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up.

Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.

He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for.

As heimerdinger, If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust.


As volibear, He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.

Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.

His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential.

As volibear, It is countered by Grievous Wounds because it prevents him from healing by many, thus reducing his diving tower and all-in-potential. Dispersing in a team fight will prevent him from getting a massive final R, and changing the tide of a team fight. His trading power is weaker when his ultimate R is on the cooldown. His main goal is to get an early lead by constantly gaunting.


As nami, During this phase of the game, Nami will have multiple items to allow her to protect her team. Combined with her W, her allies will be pretty healthy during the game.

A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.

She is outstanding in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness.

As nami, During this phase of the game, Nami will have several elements to allow him to protect his team. Combined with his W, his allies will be quite healthy during the game. A maximum of Ultimate R will allow him to use the ability quite frequently and to deposit a lot of damage at the same time. It will be great during the enlighted fights. She is remarkable in the fights at the end of the game due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximum efficiency.


Against brand, Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don’t risk losing your health bar.

The longer the game goes, the stronger Brand gets thanks to the items he’ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.

Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you.

Against brand, The brand is really strong at level 2 and 3 when it gets access to more abilities. Be ready to back down slightly when it gets the level up so that you don't risk losing your health bar. The more the game goes, the stronger brand gets thanks to the items it will get. Try to put it behind in the game early to reduce its gold income and prevent a snowball. Once the brand reaches level 6, its release of damage and the ability to kill you will be much higher thanks to its ultimate R. If you are weak, make sure you remember because it can easily burst and kill you.


As malzahar, Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.

Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss on the CC it provides.

As malzahar, If your allies die quickly, there will be little chance that you will win the team fight. Your Ultimate R will be on a shorter cooldown in the last stages of the game. If you can find an opportunity to do it, use it to catch someone isolated and alone, too far forward or out of position. Do not fight in the late part unless your Ultimate R is in place. It is crucial that you do engage or search for fights when it is available as you will miss on the CC it provides.


As quinn, Quinn is an early game bully who is ranged. This allows her to harass and whittle away at melee Top laners to get a lead.

While she doesn’t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.

She can blow enemies up who are alone when she’s ahead. Look for picks on squishy and immobile targets to gain a further lead.

As quinn, Quinn is an early-playing brute that is varied. This allows her to harass and sneak into melee Top lesners to get an advance. While she doesn't have a Ultimate R fight, her Ultimate R is an excellent roaming tool that can allow her to return to the track quickly and also wander around the map and help her allies.


As varus, At level 11, Varus will be able to add 2 points into his Ultimate R. This makes it really easy for Varus to pick off enemies, especially when Varus is trying to swap lanes.

His first ability will be maxed out at level 9. This will allow him to deal a lot of damage to his opponents in the lane. It will also provide him the incentive to carry for his team if he is already ahead.

Varus' AoE poke and Ultimate R make clumped fights disastrous for the enemy team. They will suffer if Varus manages to get an excellent Ultimate R during neutral, objective fights.

As varus, At level 11, Varus will be able to add 2 points to his Ultimate R. This allows Varus to take enemies, especially when Varus tries to trade tracks. His first ability will be maximized at level 9. This will allow him to do a lot of damage to his opponents in the way. This will also give him the incentive to carry for his team if he is already in advance. Varus and Ultimate R's AoE poke do disastrous battles for the enemy team. They will suffer if Varus manages to obtain an excellent Ultimate R in neutral and objective combats.


As fiora, Grievous Wounds can counter her heavily as it reduces the healing (which is a huge portion of her dueling power). Since her early game is the point where she is the weakest, building such an item can be pivotal towards shutting her down.

Misuse of her W can straight-up cost her the lane. Once that ability is down, she can be CC’d to oblivion and gotten rid of quite easily. This is especially true if she dives into the enemy team.

Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora’s opponent can prevent her from proc’ing her Passive by using the terrain to block the direction in which the Vital appears.

As fiora, As her first game is the weakest point, building such an element can be pivotal to shut her down. The wrong use of her W can cost her the way. Once this ability is lowered, it can be CC=d to forget and get rid of it quite easily. This is especially true if she plunges into the enemy team. Her ultimate R can be easily avoided if the enemy team disengages as soon as she places her final R on a member of her team. During the laning phase, the opponent of Fiora=s can prevent her from proceeding her passive by using the terrain to block the direction in which the Vital appears.


Against belveth, Her first major power spike is at level 6 when she unlocks her Ultimate R. Her skirmishing power increases after this level.

The longer the game goes, the stronger she will be thanks to her Passive as she can unlock unlimited stacks.

Similarly, her attack speed can become extremely high in the late game. Try and end the game early so she cannot get so much attack speed.

Against belveth, Its first major power peak is at level 6 when it unlocks its Ultimate R. Its skirmish power increases after this level. The more the game goes, the stronger it will be thanks to its Passive because it can unlock unlimited batteries. Similarly, its attack speed can become extremely high in the end of the game. Try and finish the game early so that it can not get as much attack speed.


As soraka, Soraka is really good in team fights due to her Q and E. The amount of damage and healing she can provide is phenomenal and should allow her team to play more fearlessly in the game.

Once Soraka gets 2 points in her Ultimate R, her ability to impact fights increase as a whole. She can use the ability quite frequently as well, which allows her to save her teammates often.

Her W and Q > W combo will provide a lot of healing for her team. All she needs to do is make sure that she doesn't get picked off while warding.

As soraka, Soraka is really good in team fights because of her Q and E. The amount of damage and healing she can provide is phenomenal and should allow her team to play without fear in the game. Once Soraka gets 2 points in her Ultimate R, her ability to impact the fights increase overall. She can use the ability quite frequently too, which allows her to save her teammates often. Her W and Q > W combo will provide a lot of healing for her team.


Against leona, Leona’s level 2 power spike is very strong. Make sure you hit level 2 at the same time so you can trade back with her incase she engages.

Once Leona has Mobility Boots, she can roam with ease. As soon as she leaves lane, ping your teammates so they know she’s missing.

At level 6, Leona’s kill pressure increases as she can use her Ultimate e from afar to lock you down. Play respectfully and do not push up if you are without Flash.

Against leona, Leona Level 2 is very strong. Make sure to hit Level 2 at the same time so you can chat with her incase she hires. Once Leona has Mobility Boots, she can wander with ease. As soon as she leaves the track, ping your teammates so they know she's missing. At Level 6, Leonas kills the pressure increases as she can use her Ultimate e from far away to lock you. Play respectfully and not push if you're without Flash.


As sett, He is pretty intense early on and can burst down enemies by going for regular trades against them. His W should help him a lot during this phase of the game.

The first item component will increase his overall capability to fight and survive. His W will hit like a truck now.

Level six is a massive power spike as it allows Sett to pick off one enemy and separate them from the team. He will want to suplex a tanky enemy into the enemy team, though

As sett, His W should help him a lot during this phase of the game. The first element will increase his overall ability to fight and survive. His W will hit like a truck now. Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team. He will want to surprise an enemy tanky in the enemy team, although


As jax, After the laning phase has ended, go to a different lane (or stay top) and just split push. You’re a good split pusher and can draw a lot of attention to your lane.

If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.

While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.

As jax, After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Jax is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you might need to group with your team if the enemy tries to force something. Be ready to turn around the map and help them fight.


As lillia, Level 11 will be a decent power spike for Lillia as she will have an upgraded Ultimate R. The cooldown will be reduced, which will allow Lillia to make plays frequently in the game.

Her Q will be maxed out at level 9. This is really good for her as her burst damage will increase exponentially, and she will be a menace to deal with.

Lillia excels during the mid-game due to her ability to secure picks. Her Ultimate R should help her a lot in catching out roaming laners and Supports.

As lillia, Level 11 will be a decent power peak for Lillia because it will have an improved Ultimate R. The cooldown will be reduced, which will allow Lillia to play games frequently in the game. Its Q will be maximized to level 9. This is really good for her because its burst damage will increase exponentially, and it will be a threat to face. Lillia excels during the middle of the game due to her ability to secure choices.


As veigar, His first ability will be maxed out at level nine. Now he can pretty much do a quarter of a squishy target's health bar with his e.

At level 11, he will have two points in his Ultimate R. This will amplify his damage massively, and Veigar will easily be able to one-shot squishy enemies and tanks alike.

Veigar will now have multiple stacks, which will grant him a lot of free ability power. This is horrible news for the enemy team as Veigar will soon be unstoppable.

As veigar, His first ability will be maximized to level 9. Now, he can do about a quarter of the health bar of a squishy target with his e. At level 11, he will have two points in his ultimate R. This will massively amplify his damage, and Veigar will easily be able to shoot enemies and squishy tanks at once. Veigar will now have several piles, which will grant him a lot of free power. This is terrible news for the enemy team because Veigar will soon be unstoppable.


Against reksai, Rek’Sai’s kit allows her to have creative gank pathing through walls; therefore, ward possible paths Rek’Sai can gank through.

She has very good Dragon control in the early game. Make sure you keep Drake warded at all times so you can spot her before she is able to kill it alone.

Rek’Sai can gank as soon as she hits level 3 and has access to her E. Expect her to get an early gank off.

Against reksai, The Rek-Sai-Sai kit allows it to have a creative gank through the walls; therefore, the possible Rek-Sai guard paths can gank through. It has a very good Dragon control in early play. Make sure you keep Drake monitored at any time so you can spot it before she is able to kill him alone. Rek-Sai can gank as soon as she reaches level 3 and has access to her E. Expect to get a gank early.


As kogmaw, Avoid going for extended trades in this matchup as they will generally win them.

Your level 6 is much stronger than theres, but his poke intensifies post 6.

Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage.

Keep the wave closer to your side of the map early on. It will help keep you safe, and they’re immobile and you can capitalize on this with your Jungler.

As kogmaw, Avoid going for prolonged jobs in this matchup as they will usually win them. Your level 6 is much stronger than the Theres, but his poke intensifyes post 6. Focus on poking and limit fights early on. Wait for you to have some items so you can match their automatic attack damage. Keep the wave closer to your side of the map early on. It will help keep you safe, and they are still and you can capitalize on it with your Jungler.


Against gwen, Try to harass and poke her down with your abilities before initiating a team fight. She is pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while it’s on cooldown.

Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.

When playing pick champions like Blitz, Thresh, Ashe, Vel’koz etc, try to get close to her- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible.

Against gwen, Try to harass and catch her with your abilities before starting a team fight. She's pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while he's on cooldown. Gwen will be divided pushing in the middle of the game. You can use the number advantage to take down or start a team fight in her team while she's elsewhere on the map.


Against morgana, Morgana’s E has a really long cooldown. If you can bait it out, you should look to use the cooldown to play more aggressive and try to kill her.

Make sure you’re always stood behind at least 1 minion so she is unable to land her Q and CC you.

Once she has her first item, Morgana will just be pushing the wave with her W. Make sure you push her back so she doesn’t take your Tower early.

Against morgana, If you can bait him, you should try to use the cooldown to play more aggressive and try to kill her. Make sure you're still standing behind at least 1 minion so she's unable to land her Q and CC you. Once she has her first element, Morgana will just push the wave with her W. Make sure to push her back so she doesn't take your turn early.


As malphite, Malphite will have multiple items during this stage of the game. This allows him to be dealing a lot of damage (if he goes for AP) or soak a lot of damage if he goes for the tank build.

At level 11, Malphite will have two points in his Ultimate h. This will reduce the cooldown of the ability and allow Malphite to have more impact.

He is perfect in team fights as he can completely zone out the enemy due to the threat of his Ultimate h. His abilities will also let him bring added effects and utility to a team fight.

As malphite, Malphite will have several elements during this stage of the game. This allows it to do a lot of damage (if it goes for AP) or absorb a lot of damage if it goes for the construction of the tank. At level 11, Malphite will have two points in its Ultimate h. This will reduce the cooling of the capacity and will allow Malphite to have more impact. It is perfect in team fighting because it can completely delimit the enemy due to the threat of its Ultimate h. Its capabilities will also allow it to bring additional effects and utility to a team fight.


As ornn, The final point in his Ultimate R will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.

Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.

His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team.

As ornn, The last point of his Ultimate R will give him a massive peak, and he will be able to ship tons of damage to the enemy. Since the ability will increase frequently, he will be able to easily choose targets with his team. Ornn is really great during the team fights as he can peel for his team and set up peaks for them if necessary. Any argument near the field will be favorable for him. His tankness will be phenomenal during this phase of the game. Combined with his misleading damage, it will become difficult to deal with him for the enemy team.


As hecarim, Hecarim's h will be maxed out once he hits level 9, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. It will also let him sustain himself due to his items and runes. As the top laner, he will be way tankier and can also peel for his team.

Hecarim's Ultimate t will be more robust now because it has two points at level 11. This means that he can use it frequently, which translates into more dead enemy carries.

Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy. Since he is the top laner, he will want to work with his Jungler and get the Rift Heralds.

As hecarim, Hecarim's h will be maximized once it reaches level 9, which will allow it to flatten a lot of constant damage when it is in the middle of the enemy team. It will also allow it to support itself due to its objects and runes. Like the best laner, it will be much more tankier and will also be able to peel for its team. Hecarim's Ultimate will be more robust now because it has two points at level 11. This means that it can use it frequently, which results in more dead enemies wears.


As belveth, Bel’Veth has a lot of depth to her basic abilities with high mobility, Pre-6 CC in her W knockup and her E granting her damage reduction, % missing health damage AND lifesteal. This means she’s a very complete champion already at level 3.

She scales incredibly well with Attack speed as it benefits her whole kit and her whole playstyle revolves around this. If she manages to get those core items and hit that mid game ahead, she will absolutely terrorise the rift.

Bel’Veth has a lot of single target damage with her auto attacks and her passive but she also deals significant AoE true damage due to those Void Corals that she can consume from enemy champions and objectives

As belveth, Bel-Veth has a lot of depth to her basic abilities with great mobility, Pre-6 CC in her w knockup and E granting her damage reduction, % missing health damage AND life theft. This means that she is a very complete champion already at level 3. She scales incredibly well with the attack speed as she benefits from her whole kit and all her game style revolves around it. If she manages to get these basic elements and hit this game medium forward, she will absolutely terrorize the flaw. Bel-Veth has a lot of unique target damage with her auto attacks and her passive but she also inflicts significant real AoE damage due to these Void Corals that she can consume enemy champions and goals


Against seraphine, At level 6, Seraphine will unlock her Ultimate R. This makes her more of a threat and she’ll be able to set up her Jungler quite easily.

Seraphine is good in team fights thanks to her Ultimate R. Avoid grouping closely together so she is unable to get a strong Ultimate R off.

Once Seraphine has completed her first item, her Q damage will increase and so will her kill threat. Make sure you avoid getting hit by her Q’s.

Against seraphine, At level 6, Seraphine will unlock her Ultimate R. This makes her more than one threat and she will be able to install her Jungler quite easily. Seraphine is good in the team fights thanks to her Ultimate R. Avoid regrouping closely so that she is unable to get a powerful Ultimate Roff. Once Seraphine has finished her first element, her Q damage will increase and her threat to kill.


As leesin, If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.

Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.

Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e  should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k.

As leesin, If the enemy team is loaded with heavy CC, be sure to get a defensive element to help you. You should always remember that you hold the Smite for your team. Your goals are to secure choices and peel for your squissy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of games. Securing goals is very important, especially during this phase of the game, as these goals can be the game decision maker. Your e should allow you to make some really fancy games. You should try to get the enemy Jungler out of the pit using your Ultimate k.


As gnar, Once Gnar’s E is down, he becomes susceptible to ganks, so if his opponent manages to bait it out, he will have a really hard time escaping out of that situation.

Gnar’s Ultimate R won’t be very effective if the enemy is playing in open spaces and is spaced out evenly. This will force him to go for a higher priority target which may involve flanking the enemy team, which can cause him to get caught out and killed.

The enemy can completely counter him by choosing to disengage when he gets his mega form. Once his mega form is down, the enemy won’t be under the looming threat of getting ulted into a wall by him, and hence will be able to fight more freely.

As gnar, Once Gnar's E has fallen, he becomes sensitive to the ganks, so if his opponent manages to lure him, he will have a really difficult time to escape from this situation. Gnar's Ultimate R will not be very effective if the enemy plays in open spaces and is spaced evenly. This will force him to go for a more priority target that may involve flanking the enemy team, which can make him get caught and killed. The enemy can completely against him by choosing to disengage when he gets his megaform. Once his megaform has fallen, the enemy has not been under the imminent threat of being ulterated in a wall by him, and therefore will be able to fight more freely.


As swain, Swain's level 3 is a massive power spike as he can now go for all-ins with a high amount of burst damage. Concealing his position in the lane brushes should give him the element of surprise as well.

Level 6 is another significant power spike. He can now all-in an entire enemy team and deal a lot of AoE damage. This is very useful during neutral objective fights and clumped team fights.

The first item will give him a massive burst damage boost. This is vital and will lead to Swain taking over the game quickly. He can use the lane brushes to solo kill enemy targets with ease.

As swain, Swain's Level 3 is a massive power peak because it can now go for the all-in with a large amount of burst damage. Concealing its position in the track brushes should give it the element of surprise as well. Level 6 is another significant power peak. It can now all-in an entire enemy team and inflicts a lot of AoE damage. It is very useful during neutral objective combats and team fighting joined. The first element will give it a massive increase in burst damage. This is vital and will lead to Swain taking the game quickly. It can use the track brushes to kill enemy targets solo with ease.


As pantheon, His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.

Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.

Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team.

As pantheon, His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team.


As karthus, Focus on power farming. You will need to hit level 6 as quickly as possible to unlock your Ultimate e.

Once you’re level 6, keep an eye on the minimap and the enemies health bars. Whenever your Ultimate e is up, you’ll have global map pressure.

Play safe in the early game. You need time to come online and if you fall behind, you will struggle to farm and you will delay your first major power spike.

As karthus, Focus on electric farming. You will need to hit level 6 as quickly as possible to unlock your Ultimate e. Once you are level 6, keep an eye on the minicard and the enemy health bars. Whenever your Ultimate e is up, you will have the overall card pressure. Play safe in early play. You need time to come online and if you fall behind, you will fight for the farm and you will delay your first major power peak.


As malzahar, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss on the CC it provides.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As malzahar, Don't fight in the late game unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available as you're going to miss on the CC it provides. Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or out of position. Peel for your rides to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.