As akshan, Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.

Akshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.

His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall.

As akshan, Akshan has tons of mobility thanks to his E. He can allow him to move in the way with ease, and go to the enemy to sound quickly. Akshan can bring back his dead allies if he can kill the enemy who killed them. It's great, especially in the last stages of the game where the time of death is long enough. His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he remains close to a wall.


As shaco, During the laning phase, he is very easy to abuse and poke down. He is best picked into tank champions.

If Shaco is behind, it will be very hard for him to get back into the game. Shaco relies on getting ahead to be useful in the later parts of the game.

Shaco can be hard to master. You need to avoid being super obvious with your plays, especially with your Ultimate l otherwise, you’ll fool no one.

As shaco, During the laning phase, it is very easy to abuse and get high. It is best chosen in tank champions. If Shaco is behind, it will be very difficult for him to get back in the game. Shaco relies on the advance to be useful in the later parts of the game. Shaco can be difficult to master. You must avoid being super obvious with your coins, especially with your Ultimate l otherwise, you will not fool anyone.


As fiora, Grievous Wounds can counter her heavily as it reduces the healing (which is a huge portion of her dueling power). Since her early game is the point where she is the weakest, building such an item can be pivotal towards shutting her down.

Misuse of her W can straight-up cost her the lane. Once that ability is down, she can be CC’d to oblivion and gotten rid of quite easily. This is especially true if she dives into the enemy team.

Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora’s opponent can prevent her from proc’ing her Passive by using the terrain to block the direction in which the Vital appears.

As fiora, As her first game is the weakest point, building such an element can be pivotal to shut her down. The wrong use of her W can cost her the way. Once this ability is lowered, it can be CC=d to forget and get rid of it quite easily. This is especially true if she plunges into the enemy team. Her ultimate R can be easily avoided if the enemy team disengages as soon as she places her final R on a member of her team. During the laning phase, the opponent of Fiora=s can prevent her from proceeding her passive by using the terrain to block the direction in which the Vital appears.


As gragas, Your abilities will do a ton of damage now. You should focus on blowing up the enemy backline with your Q and Ultimate R, especially if they are clumped together.

Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.

If you are behind, just make sure that you peel for your carries with your abilities. This will help you manage all-ins from the enemy frontline while ensuring that your fed carries can play safely.

As gragas, Your abilities will do a ton of damage now. You should focus on the explosion of the enemy rearline with your Q and Ultimate R, especially if they are joined together. Try to work with your Jungler and get spikes inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage when it comes to vision placements. If you are behind, just make sure you peel for your portages with your capabilities. This will help you manage all the ins of the enemy frontline while ensuring that your nourished portages can play safely.


As sivir, At level 6, Sivir’s all-in potential increases. Avoid over-extending without vision post 6.

Stand away from the minion wave as much as you can. This will limit how much poking and pushing power she has.

Try and keep the wave closer to your side of the map, or even (without vision). She has good all-in potential and you’re quite immobile and prone to all-ins.

Limit auto-attack trades. Focus on poking her down and not taking damage in return. She will normally win auto-attack fights with you.

As sivir, At level 6, Sivir's potential increases. Avoid overvoltage without a vision post 6. Stay away as far as you can from the minion wave. This will limit the power it has. Try to keep the wave closer to your side of the map, or even (without vision). It has good all-in-all potential and you are completely motionless and subject to all in. Limit the automatic attack jobs. Focus on the pose and do not take any damage in return. It will normally win automatic attack fights with you.


As amumu, Amumu will have multiple items during the mid-game. Depending on his build, he will either deal a lot of damage in team fights, or be incredibly tanky and hard to kill.

At level 11, Amumu will have 2 points in his Ultimate y. This means his Ultimate y will be on a shorter cooldown which can help him in team fights and help his team get picks.

Teams start to group during the mid-game, and as Amumu is a team fighting champion, he is pretty good during this stage of the game.

As amumu, At level 11, Aumu will have 2 points in his Ultimate y. This means that his Ultimate will be there on a shorter cooldown that can help him in team fighting and help his team get choices. The teams start to regroup during the middle of the game, and since Aumu is a team combat champion, he is pretty good during this stage of the game.


As taliyah, Her early game damage is quite potent, especially if she manages to land her C on the enemy. Use the lane brushes to catch enemies off-guard.

Level six is a small spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.

The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.

As taliyah, Level 6 is a small peak because it allows it to wander but does not provide it with anything else. This means that it will only allow it to play, but it still needs to land its basic capabilities to do damage. The first component will allow it to spam abilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the lacquering phase.


As varus, Can stay safe while poking and farming with his Q from a really long distance. This poke can be really obnoxious for the enemy team and will send them scampering. Helps him in covering up his weakness due to his immobile nature.

Has inbuilt Grievous Wound in his kit. His E slows as well, which makes it really easy for him to deal with healers and engage Support champions. This can be really advantageous in a team fight.

His Ultimate R provides utility for his team and can allow him to get key picks which will help him close out the game. The projectile moves swiftly so it is quite easy to land as well.

As varus, This poke can be really heinous for the enemy team and send them scams. It helps him to cover his weakness due to his immobile nature. He built Grievous Wound in his kit. His E also slows down, which really makes it easier for him to work with the healers and engages the champions of the support. This can be really advantageous in a team fight. His Ultimate R provides utility for his team and can allow him to get key selections that will help him close the game. The projectile moves quickly so that it is easy enough to land as well.


As naafiri, Look for a good healthy fast clear and then start ganking after you’re level 3 or 4.

Play around your Ultimate and look for ganks whenever it is up.

Don’t forget to keep good objective control! Gank the bottom lane and then rotate to Drake.

As naafiri, Look for a quick and clear health and then start to glove after you level 3 or 4. Play around your Ultimate and look for ganks whenever it is up. Don't forget to keep good objective control! Gank the lower lane and then turn to Drake.


As nautilus, To maintain parity in the laning phase, aim to hit level 2 at the same time as Nautilus. This ensures that you and your ADC have access to your full abilities and can better respond to any aggression from the enemy duo.

Whenever Nautilus roams, be proactive in pinging and communicating with your team. Alert them to his absence from the lane, as he can be a potent force in ganking other lanes. This allows your teammates to play more defensively and avoid potential engages or roams from Nautilus.

When you are detached from your ADC, be mindful of your positioning to avoid getting hooked by Nautilus's Q. Position yourself behind minions or out of range to minimize the risk of being caught and engaged upon.

Take advantage of your range advantage as Yuumi when Nautilus's Q is on cooldown. During this window, you can safely poke and harass him with your abilities. However, always be mindful of your positioning, as Nautilus can punish mispositioning with his crowd control abilities.

As nautilus, To maintain parity in the laning phase, aim to hit Level 2 at the same time as Nautilus. This ensures that you and your ADC have access to all your abilities and can better respond to any aggression of the enemy duo. When Nautilus wanders, be proactive in pinging and communication with your team. Alert them to his absence from the track, as he can be a powerful force in the ganking of other tracks. This allows your teammates to play more defensively and avoid potential interactions or roaring Nautilus. When you are detached from your ADC, keep in mind your position to avoid clinging to the Q of Nautilus. Position yourself behind the minions or out of range to minimize the risk of being caught and engaged. Enjoy your reach advantage like Yuumi when Nautilus Q is on cooldown. During this window, you can harass and harass him with your abilities.


As warwick, Can’t gank effectively until he gets his Ultimate R. This gives a huge window where enemy laners can easily get a lead on Warwick’s allies.

His E forms a major part of his kit which allows him to dive into the enemy team. Without this, he can’t do much so keeping a track on this ability’s usage will allow his enemies to counter Warwick quite easily.

Warwick’s Q can carry him to the enemy champion, but this can be used against him as bait. Any champion with a blink or dash can easily displace him under their tower and put him in a very disadvantageous position.

As warwick, His E is a major part of his kit that allows him to dive into the enemy team. Otherwise, he cannot do much so by keeping a track on this use of abilities will allow his enemies to counter Warwick quite easily. Warwick. Q can carry him to the enemy champion, but this can be used against him as bait. Any champion with a flash or dash can easily move him under their turn and put him in a very disadvantageous position.


As masteryi, Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.

Your e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,

Once you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead.

As masteryi, Use the track brushes to regularly land your e on the enemy. This will soon allow you to cut your enemy off the track. Your e must be used with extreme discretion in this matchup. Make sure the enemy has no form of CC on them before deciding to use the ability in the middle of a fight, Once you unlock your Ultimate r, you should have a really easy time running down not only in your way but also in other ways. Make sure you do everything you need to get a lead.


As maokai, A supertank who has a ton of CC built into his kit. He can act as a really good frontline for his team and can also peel targets from his carries.

His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.

Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically hand pick a target and CC them for some time while his team just follows up on him.

As maokai, A supertank that has a ton of CC integrated into its kit. It can act as a very good front line for its team and can also peel targets from its aircraft carriers. Its ultimate R can allow it to engage at a great distance. It is extremely beneficial when it is used out of sight, or when enemies are near a wall. Provides a lot of vision with its E, which also makes room for the control of the brush. Combine its slow E with its W, it can practically choose a target and CC for a while while while its team has just followed it.


As tryndamere, 3 points in his Ultimate e will not be an excellent power spike. This is because it only ensures his prolonged survivability and nothing else.

He will be dealing a lot of damage during the later parts of the game. This is since he will have multiple items and will be able to duel anyone.

His late-game scaling is phenomenal, and he can one-shot squishy enemies after slowing them down and catching up to them. It will give him a pivotal role in the game.

As tryndamere, 3 points in his Ultimate e will not be an excellent peak of power. That's because he only ensures his prolonged survival and nothing else. He will do a lot of damage during the last parts of the game. That's because he will have several elements and will be able to duplicate anyone. His late scale of the game is phenomenal, and he can a-shot squishy enemies after slowing them down and catching them. He will give him a pivotal role in the game.


As gangplank, You will want to avoid getting poked out in this matchup. Watch out for barrells in the brushes as well.

Keep a close eye on his Ultimate usage. If he uses it in some other lane, you will have an easy time all-in'ing him.

Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

As gangplank, You will want to avoid getting stinged in this matchup. Be careful with the barrels in the brushes as well. Keep a close eye on its ultimate use. If it uses it in another way, you will have an easy time all-in-one. Short trades are usually a bad idea for you because of the way your kit works and your lack of mobility. Try to reach the enemy rear line when possible to cause chaos. Keep the wave somewhere in the middle of the track. It will give you enough opportunities to take the enemy down.


As ksante, Wait for his dash to be used up before you do something major in this matchup. Failing to comply can land you in all sorts of trouble.

Your goal is to CC him no matter what during team fights. Keep your team as safe as possible from him.

Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

As ksante, Wait for its dash to be used before doing anything major in this matchup. Not respecting can land you in all kinds of problems. Your goal is to CC it no matter what during team fighting. Keep your team as safe as possible from it. Short trades are usually a bad idea for you because of how your kit works and your lack of mobility. Try to reach the enemy rearline when possible to cause chaos. Keep the wave somewhere in the middle of the track. It will give you enough opportunities to take the enemy down.


As heimerdinger, Clear his turrets as quickly as possible. It will stop him from pushing as fast, and it will reduce his gold income.

While clearing his turrets is key, let him push the minion wave, then clear the turrets.

Your level 6 is stronger than his, but you cannot kill him unless you clear his turrets first!

Focus on farming early and harassing with your Q and W. Avoid committing to fights unless his turrets are down!

As heimerdinger, Clear its turrets as quickly as possible. This will prevent it from pushing as quickly as possible, and it will reduce its gold revenues. While clearing its turrets is the key, let it push the minion wave, then clear the turrets. Your level 6 is stronger than his, but you can't kill him unless you free his turrets first!


As sett, His mid-game team fighting is quite potent during this phase of the game, especially if he gets a multi-man E on the enemy.

The second point in his Ultimate R will let him do more damage with the ability. It is necessary to ensure that he tosses the target in the proper direction.

His first ability will be maxed out at level 9. This will let him deal massive amounts of damage during ganks and mid-game fights.

As sett, His mid-game team fight is quite powerful during this phase of the game, especially if he gets a multi-man E on the enemy. The second point of his Ultimate R will allow him to do more damage with the ability. It is necessary to make sure that he throws the target in the right direction. His first ability will be maximized to level 9. This will allow him to inflict massive amounts of damage during the ganks and mid-game fights.


Against lux, Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.

Once Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she’ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.

In the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball.

Against lux, Lux is really strong once she unlocks her Ultimate n. At this point, she will be able to get killed and crush you. Once Lux has a maximum cooldown reduction, her abilities will be on really weak cooldowns. This means she will be able to poke and trade quite frequently. Don't let her cooldowns take you by her cooldowns. In the later stages of the game, Lux is really strong and can very easily remove any target if she lands her g. Try and place her behind in the early game so she can't get tons of AP and snowball.


As pantheon, Try to secure picks during this phase of the game when possible. You will begin to fall off, so you must avoid 5 v 5 team fights when possible.

Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. You don't want to get spotted on the other side of the map and lose a crucial objective out of nowhere.

Use the fog of war to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be.

As pantheon, Try to secure the peaks during this phase of the game whenever possible. You will begin to fall, so you must avoid 5 v 5 team fights when possible. Keep track of the enemy Jungler and remain almost neutral as much as possible. You do not want to be spotted on the other side of the map and lose a crucial goal out of nowhere. Use the fog of the war to flank the enemy whenever possible. The goal is to get rid of the enemy carries as quickly as you can. You can also opt for a tanky construction and act as a front line if necessary.


Against jarvaniv, Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.

In team fights, once they go in with their d, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.

Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively.

Against jarvaniv, Look at the ambushes around the map. It's really good to start skirmishes and pick up weak and still champions. Keep this in mind and avoid walking on the map alone. In the team fights, once they enter with their d, they have nothing to offer and will be in an overstretched position. Use their forward positioning to play aggressive and shoot them. Constantly try to punch and harass him. Having him in poor health will prevent him from playing or positioning aggressively.


As corki, When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.

Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.

Abuse your range advantage to harass and bully the melee Supports down so they cannot engage while on low health. But don't over-force this as you'll take a lot of minion damage for no real reason.

As corki, By using your capabilities on the minion wave, try to target your b and e so that it hits both the enemy and the minion wave at the same time. Try to find a healthy balance between poking the enemy and using your abilities for the farm with. Ideally, do both at the beginning and in the middle of the game. Abuse your range advantage to harass and intimidate the mixed Supports down so that they can't engage while being in poor health.


As quinn, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As quinn, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Against brand, Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward. When playing as an engage champion, target him as soon as he moves forward to poke.

Don’t let Brand harass you for free. Try and stand back and out of range of him so he’s unable to attack and harass you with his W. Ensure that you remain healthy otherwise you’ll never be able to fight him.

A good time to fight Brand is when he’s out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he’ll have 1 less ability to use.

Against brand, When you play as a champion of engagement, target him as soon as he advances to harass you for free. Don't let Brand harass you. Try to stand back and out of his reach so that he is unable to attack you and harass you with his W. Make sure you stay healthy otherwise you will never be able to fight him. A good time to fight Brand is when he comes out of mana or has a ability on cooldown. This will make the trade much better for you because he won't be able to flatten a lot of damage (or maybe stun you if his Q is on cooldown) as he will have 1 less ability to use.


Against riven, Riven can easily 1v1 any champion at level 3 if she is in a favourable matchup. Do not overextend to reduce her chances of killing you.

When Riven unlocks her Ultimate e, her all-in potential increases dramatically.  Make sure you disengage if she tries to fight you unless you have an advantage.

Once Riven has completed two or three items, she becomes very strong and will be able to take down any squishy champion that is not a tank. If you see her running towards you- just back away.

Against riven, Riven can easily 1v1 any champion at level 3 if she is in a favorable matchup. Do not overextend to reduce her chances of killing you. When Riven unlocks her Ultimate e, her all-out potential increases considerably. Make sure to disengage if she tries to fight you unless you have an advantage. Once Riven has finished two or three items, she becomes very strong and will be able to remove any squishy champion who is not a tank. If you see her running towards you-just back.


Against corki, When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down.

Avoid trying to take objectives in the mid or late game when Corki is alive. He will just poke you down while you try to take them. Make sure you take them when he is dead or elsewhere on the map.

Fighting Corki can be hard alone, so your best bet is to just focus on matching his wave-pushing power and trying to stop him from taking those side objectives.

Against corki, Corki will try to delay a team and poke fight with his b and e. If you engage and fight quickly, he won't have time to shoot you down. Avoid trying to take goals in the middle or end of the game when Corki is alive. He'll just knock you down while you're trying to take them. Make sure you take them when he's dead or somewhere else on the map. Fighting Corki can be difficult alone, so your best bet is to focus on matching his wave power and try to prevent him from taking these secondary goals.


As kassadin, Try to abuse your range advantage to gain an early health lead.

Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.

When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.

Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.

As kassadin, Try to abuse your range advantage to get an early health advance. Keep the minion wave closer to your side of the map early to force them to lie down for the farm and XP. When you try to poke, target your abilities so they hit the minion wave and the enemy at the same time. Once they are level 6, they get stronger than you and it will be harder for you to run against them.


As jarvaniv, You should still focus on getting picks on the enemy carry when possible. Your d > e makes up for a perfect combo, and you should try to knock up multiple targets with it when possible.

Your Ultimate m will have a very short cooldown now. This means that you can all-in the enemy team frequently and should be able to secure multiple picks with your Jungler and other teammates.

Your items should make you really tanky during this phase of the game. Be very careful, though, as you don't want to all-in the enemy and find that you have no form of follow-up damage available. Focus on protecting your allies first, then look for an all-in.

As jarvaniv, You should always focus on getting spikes on the enemy portage whenever possible. Your d > e does for a perfect combo, and you should try to hit multiple targets with it whenever possible. Your Ultimate m will have a very short cooling now. This means that you can all-in the enemy team frequently and should be able to secure multiple peaks with your Jungler and other teammates. Your articles should really make you tanky during this phase of the game. However, be very careful, as you do not want everything in the enemy and find that you have no form of follow-up damage available.


As kayle, Getting 2 points in her Ultimate R will give her another significant power spike. This will empower her and will allow her to dish out a lot of damage.

Her first ability will be maxed out at level 9. This will allow her to poke her enemies with ease and will let her clear waves quickly.

Her 2nd empowerment is where the real power spike kicks in. She will get added effects, and consecutively auto-attacking will allow her to melt through enemies.

As kayle, The 2 points in his Ultimate R will give him another significant peak of power. This will allow him to get rid of a lot of damage. His first ability will be maximized to level 9. This will allow him to poke his enemies with ease and allow him to clear the waves quickly. His 2nd power is where the real peak of power is triggered. It will get added effects, and consecutively self-attack will allow him to melt through the enemies.


Against viego, In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.

Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.

Try and avoid fighting in the river or in the jungle as Viego’s E can make him very hard to kill. It is better to fight in the open or after he has used his E. His E allows him to be super slippery.

Against viego, It is quite vulnerable to the CC and if you can kill it before it has its combo, the enemy will lose on a lot of damage. Keep track of who it can change at the beginning and during a fight. Try to play accordingly all its new potential abilities. Try and avoid fighting in the river or in the jungle, because Viegos E can make it very difficult to kill. It is better to fight at the opening or after using its E. Its E allows it to be super slippery.


As shen, His early game is weak as he doesn't have a reliable range, and his kit relies on him using his Q and E correctly. He will have to play it out safely and use the lane brushes to catch enemies off-guard.

Level 6 is perfect for Shen as it lets him roam for free. He can immediately show up to a lane and catch the enemy off-guard.

The first item component will allow him to deal more damage and bolster his overall survivability. It should help in maintaining his presence in the lane.

As shen, His early play is weak because he doesn't have a reliable range, and his kit relies on him using his Q and E correctly. He will have to play it safely and use the track brushes to catch the out-of-guard enemies. Level 6 is perfect for Shen because he can wander for free. He can immediately show up to a track and catch the out-of-guard enemy. The first element will allow him to inflict more damage and strengthen his overall survival. He should help maintain his presence in the way.


As zac, Zac becomes really powerful during the mid-game. This is because he can CC multiple targets and secure many picks with his abilities.

Level 11 is another power spike as it increases the damage dealt by Zac to grouped enemies. It also has a lower cooldown, which means that he can blatantly all-in enemies.

At level 9, he will have his first ability maxed out. This means that he will either have a massive range advantage to gank enemies, or he will deal a lot of damage to enemies close to him.

As zac, Zac becomes really powerful during the middle of the game. That's because it can multiple CC targets and secure many choices with its capabilities. Level 11 is another peak of power as it increases the damage inflicted by Zac to grouped enemies. It also has lower cooling, which means that it can obviously all enemies. At level 9, it will have its first maximum ability. This means that it will either have a massive reach advantage for gank enemies, or it will do a lot of damage to enemies close to it.


As lulu, This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.

Lulu relies on her team to carry while she provides them with heals and shields.

Lulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning.

As lulu, This champion is quite motionless and is subject to CC. If they get caught by any CC, they will probably die. Lulu relies on her team to carry while she provides them with healings and shields. Lulu is a squishy champion with low points of success. This makes her rather vulnerable and easy to kill.


As lissandra, At level 9, Lissandra's Q will be maxed out. This means that she will be dealing tons of damage now, especially in grouped fights.

Lissandra is really good in team fights. She can easily CC high priority targets and single-handedly win a team fight due to her AoE abilities and Passive.

Her Ultimate R at level 11 will provide her with a lot of pick potential. She can use that ability frequently, which means that team fights and picks will be pretty frequent.

As lissandra, At level 9, the Lissandra Q will be maximized. This means that it will do tons of damage now, especially in the grouped combats. Lissandra is really good in the team fights. She can easily CC high priority targets and win a team fight alone due to her AoE and Passive abilities. Her Ultimate R at level 11 will provide her with a lot of selection potential. She can use this ability frequently, which means that team fights and choices will be quite frequent.


Against vayne, As Vayne is a ranged champion, when playing as a melee champion, be prepared to sacrifice CS for XP and health. Don’t let her kill you in the early game as you’ll make her late-game even stronger.

If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her e is down.

Keep the minion wave closer to your side of the map in the early game. This will reduce her chances of zoning you away from the minion wave. It will also make her susceptible to ganks.

Against vayne, As Vayne is a varied champion, when she plays as a melee champion, be ready to sacrifice CS for XP and health. Don't let her kill you at the beginning of the game that you're going to make her last game even stronger. If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She's pretty vulnerable when her e is down. Keep the minion wave closer to your side of the map in the beginning of the game. This will reduce her chances of zoned away from the minion wave.


As darius, Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.

Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.

Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.

As darius, Darius is one of the first strongest game champions in the game. You can use this advantage to gain an early lead. Extended trades work in favor of Darius thanks to his passive. He will win almost all automatic attack battles. This makes him a great duelist in the bottom ELO as many players like to fight constantly. Is really good in team fights thanks to his Ultimate e that can be reset if he gets the shot of death with her.


Against darius, Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades.

Darius is very strong at level 6 as his Ultimate e is an execute. Recall if you’re low at level 5 in case he gets the level up and tries to kill you.

Darius has a very strong level 2 all-in. Take extra care when trading with him at level 1, and definitely do not fight him at level 2 as he will beat you.

Against darius, Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the range of melee and avoid extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Remember if you are low at level 5 in case he gets the level and tries to kill you. Darius has a very strong level 2 all-in. Take more care when trading with him at level 1, and certainly not fight him at level 2 as he will beat you.


As gwen, In the first few levels, play safe and avoid committing to any trades. Your very early game is rather weak, so you’ll probably lose trades versus an aggressive laner.

Once your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.

Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W  doesn’t protect you against tower shots.

As gwen, In the first levels, play safely and avoid engaging in any occupation. Your early game is rather weak, so you're probably going to lose jobs compared to an aggressive laner. Once your passive piled up, you can look for fights with the enemy. The search for skirmishes when your passive piled up will increase your damage production and increase your chances of killing the enemy. Focus on good wave management and go to favorable trades. If you constantly push, you won't be able to get murders like your W won't protect you from tricks.


As nautilus, Focus on getting level 3 quickly in this matchup and make sure that you ask for a hard leash early on. It will allow you to gank enemies quickly after that.

Look to all-in overextended enemies as much as you can since your g and e will both facilitate CC'ing the enemy.

Bypassing vision is really important so make sure that you actively keep warding and dewarding the enemy Jungle. This should help you gank enemies with ease.

As nautilus, Focus on getting level 3 quickly in this matchup and make sure you ask for a hard leash early on. It will allow you to gank enemies quickly after that. Look at all the overt enemies as much as you can since your g and e will both facilitate CC'ing the enemy.


As nasus, Nasus has insane late game damage if he has been able to get tons of stacks with his Q.

Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too.

Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere.

As nasus, Nasus has crazy damage at the end of the game if he was able to get tons of piles with his Q. Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too. Nasus is a very good split pusher and should seek to divide the thrust and open the card during the later parts of the game. It can be incredibly difficult to stop if he is ahead.


As sett, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

To get on the enemy's backline quickly, try to use the fog of war to flank the enemy. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game, as the enemy will force a fight while you're gone.

Play around with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it's still on cooldown.

As sett, After entering with your Ultimate R, be ready to fall and peel for your allies in the team fights at the end of the game. To get on the enemy's backline quickly, try to use the war fog to flank the enemy. If you fllank with a bush not awarded, the enemy will find it harder to react to your all-in. Avoid separating or being away from your team in the game at the end of the game, as the enemy will force a fight while you're gone. Play with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the team fighting at the end of the game much more difficult.


As ezreal, Stand behind minions to reduce his Q damage.

Ezreal is good in extended trades, so avoid going for extended trades with him.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.

As ezreal, Ezreal is good in prolonged trades, so avoid going for extended trades with him. Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6. Keep the wave closer to your side of the card in the game very early. He will protect you from ganks and from them zoning away from the farm.


As monkeyking, After going in with your Ultimate n, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As monkeyking, After entering with your Ultimate n, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is standing. Fighting without this will make the fights of the late game team much more difficult.


As sona, Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.

Whenever your Ultimate R is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy.

As sona, Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the medium track and try to take this tower. This will open the map and give your team a gold advance. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Every time your ultimate R is up, try to use it on enemy travellers to get their weak health. Ideally, harass them first before using it to make it easier for you to kill the enemy.


As heimerdinger, Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.

Look for picks with your E to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.

Continue to peel for your allies to keep them alive in fights. You’re good at peeling, so you should do so in the late game.

As heimerdinger, Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game.


As ivern, Ivern's level 6 is quite potent as he will now be able to summon Daisy, which can cause many issues for the enemy team. It will also serve as a distraction for neutral objective fights or fights in clumped areas.

Ivern's Q range makes him a pretty good early ganker. Once the target gets hit, it will allow both him and his laners to get within auto-attack range of the said target as long as they have vision.

Ivern has decent objective control post 6 due to Daisy. He can send Daisy to attack the enemy Jungler and knock them up while he finishes a neutral objective. The opposite can also be done where Ivern can focus on peeling for his allies. At the same time, Daisy keeps hitting the neutral objective.

As ivern, Ivern's level 6 is quite powerful since it will now be able to call Daisy, which can cause many problems for the enemy team. It will also serve as a distraction for neutral objective fighting or fighting in landlocked areas. Ivern's Q range makes him a good early ganker. Once the target is hit, it will allow him and his streetlights to reach the automatic range of the target as long as they have a vision. Ivern has a decent objective control post 6 due to Daisy. He can send Daisy to attack the enemy Jungler and hit them while he finishes a neutral objective. The opposite can also be done where Ivern can focus on peeling for his allies. At the same time, Daisy continues to hit the neutral objective.


As zed, Can catch enemies unaware with his W E Q combo, especially when the enemy is busy last hitting a minion. This combo does a lot of damage and can force the enemy to play defensively.

His W allows him to escape from sticky situations and ganks with ease. It also allows him to set-up kills for himself once he has managed to poke his enemy down.

His Passive allows him to finish off low health enemies with ease. When combined with his W, he becomes a really strong roamer who can camp lanes with squishy targets.

As zed, Can catch ignorant enemies with his W E Q combo, especially when the enemy is last occupied hits a minion. This combo does a lot of damage and can force the enemy to play defensively. His W allows him to escape sticky situations and ganks with ease. It also allows him to set up himself kills for himself once he has managed to pull his enemy down. His Passive allows him to finish the weak enemies with ease.


Against lulu, Lulu’s early game can be incredibly difficult to play against if you’re a melee champion. Opt for sustain and defensive stats in the early game.

Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.

Team fights are where Lulu shines thanks to her E and Ultimate R which can be used on her allies. She will be building items that protect herself and her allies too, so she will be a huge threat.

Against lulu, Lulu's early game can be incredibly hard to play against if you are a melee champion. Opt for support and defensive statistics in the early game. Once Lulu has finished his first element, his protection and shielding ability will increase dramatically. At this stage, she will also make a huge amount of damage during trading. Team fights are where Lulu shines thanks to his E and Ultimate R that can be used on his allies.


Against ryze, Ryze’s laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway.

When Ryze hits level 6, his kill pressure doesn’t increase as his Ultimate R is not a damaging tool. For most champions, your level 6 will be stronger than his.

Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game.

Against ryze, The Ryze laning phase is when it is at its weakest. Avoid trading with it too much in the game very early that he will just want to remember early and get his Tear anyway. When Ryze reaches level 6, his death pressure does not increase because his Ultimate R is not a harmful tool. For most champions, your level 6 will be stronger than his. Try to fight as often as possible. Ryze needs time on scale, so delaying his ability to scale is the key.


As leesin, Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.

Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.

Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively.

As leesin, Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively.


As tryndamere, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As tryndamere, If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate e is up, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


As rumble, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As rumble, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


Against masteryi, Disengage is Master Yi’s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.

When low, make sure you back away even if Master Yi isn’t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.

Try and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it’s best to wait for him to use this ability before trying to kill him.

Against masteryi, Disengagement is Master Yi's worst nightmare. As soon as he activates his Ultimate r and runs to your team, disengagement so that he can not resume the fight. When he is weak, make sure to get over it even if Master Yi is not there. If he takes free and easy blows, he will make heavy snowballs and take over from the next team fight. Try to wait for Master Yi to use his e before locking him up with CC. As he can use his e to avoid skill blows and CC if time is correct, it is best to wait for him to use this ability before trying to kill him.


Against jhin, Jhin scales decently into the mid and late game. Try to take advantage of his lack of mobility and weaker combo in the early game to shut him down.

Take note of who his Support is. If he has an engage Support, his level 2 will be very strong as he can use his W to CC chain you with the help of his Support.

When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has and avoid fighting him alone if his items are better than yours.

Against jhin, If he has a commitment support, his level 2 will be very strong as he can use his W to CC chain with the help of his support. When Jhin gets 100% write damage, his trading power will increase considerably. Always keep an eye on the articles he currently has and avoid fighting him alone if his articles are better than yours.


As zeri, Good versus team compositions with lots of shields.

Her E allows her to escape sticky situations and get away from ganks easily.

Zeri’s versatile. She can either go AP or AD depending on her team’s needs.

As zeri, Good compositions compared to the team with many shields. Its E allows it to escape sticky situations and to get away from the ganks easily. Zéris versatile. It can either go AP or AD according to its team needs.


As taric, Once Taric gets 3 points in his Ultimate R, he will have a really easy time fighting with enemies. The brief period of invulnerability can easily win Taric's team the game.

Taric is quite decent in team fights. This is mainly because of his Ultimate R, which allows him to defend high-priority targets while the enemy team takes damage.

Taric is also quite tanky during this phase of the game because he will have many items now. This will make him an effective peeler for his ADC and his team.

As taric, Once Taric gets 3 points in his Ultimate R, he will have a very easy time fighting with enemies. The short period of invulnerability can easily win Taric's team. Taric is pretty decent in the team fights. It is mainly because of his Ultimate R, which allows him to defend high priority targets while the enemy team takes damage. Taric is also quite tanky during this phase of the game because he will have a lot of articles now.


As akali, Abuse your range advantage as much as possible.

Keep her pushed in early on so she is unable to roam.

Try and always keep your spacing versus her. Only w forward if she misses E.

Look for an all-in at level 2 with your W.

As akali, Do not abuse your range advantage as much as possible. Keep it pushed early so it can't wander. Try and always keep your spacing against it. Only w before if it misses E. Look for an all-in level 2 with your W.


Against zed, As Zed is an Assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it’s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don’t know his exact whereabouts.

Expect Zed to flank and takedown squishy targets with his Ultimate R. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you.

During the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage.

Against zed, As Zed is an Assassin, he will seek to descend targets that walk around the map alone. Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Expect Zed to flank and remove squishy targets with his ultimate R. Make sure your flanks are monitored during a goal nap so he can't get the jump on you. During the middle of the game, Zed will often be in a side lane pushed at the slot.


As viego, Getting a complete build will allow your damage to skyrocket. Don't forget to use your Passive timely to avoid dying in clustered fights.

You can use your Ultimate R as an escape tool in heavily botched-up fights. This is not recommended because ability can allow you to turn a fight and save yourself almost immediately.

Your E will be pivotal to fights during this phase of the game. Always try to flank the enemy and get kills on the backline. This way, you will be able to take over the game easily.

As viego, You can use your Ultimate R as an escape tool in heavily bottled fighting. This is not recommended because the ability can allow you to turn a fight and save yourself almost immediately. Your E will be pivot to fight during this phase of the game. Always try to flank the enemy and get dead on the back line. In this way you will be able to take the game easily.


As lucian, After your bot lane has moved to the top lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay top if you can’t get anything done.

Use your mid-game power spike to look for aggressive plays and all-ins on enemies who try to stop you from split pushing or ones that are moving around the map alone.

As lucian, After your bot path has moved to the top track, turn to the bot side of the card or somewhere on the map so you can continue to close and win XP. When no team fight occurs, go on a side track and push. It is important that you continue to close during the middle of the game so that you can get your items as quickly as possible. Do not stay just above if you can't get anything done. Use your mid-game power peak to look for aggressive and all-in games on enemies who are trying to stop you from split thrust or those who move around the card alone.


As darius, Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.

At level 16, Darius’s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.

By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down.

As darius, Darius starts to fall in the end of the game, but it is still powerful. He falls as other champions start to get elements that counter him, and many champions will be more tankier, which makes it harder for him to kill them. At level 16, Dariuss Ultimate e will be an essential tool in team fighting. As he can do a considerable amount of damage and as he is an execution- he will be able to remove targets and use reset to kill several targets. At this stage of the game, Darius should be almost max build. As he builds items that increase his damage and offer protection, he will be relatively tanky and difficult to remove.


Against ekko, Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Q and standing outside his E range.

Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.

Ekko will look to constantly push the wave with his Q.  Punish him whenever he uses it for waveclear by engaging in trades.

Against ekko, Ekko's main source of damage comes from his liabilities. Avoid letting him stack his liabilities by escaping his Q and standing outside his range E. Ekko will seek to set up a W stun by walking out of sight. Be careful of this and wait a few seconds after he appears again before trading with him. Ekko will seek to constantly push the wave with his Q. Punite him every time he uses it for the waveclear by engaging in trades.


As fizz, Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.

At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.

Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks.

As fizz, Fizz has a lot of potential out of play with his E. Increased mobility allows him to get up to the enemy quickly, avoid incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R which is an excellent tool at all stages of the game. He inflicts a lot of damage and has a great radius. Fizz is a murderer and can remove the squishy champions easily. He is incredibly strong in the middle of the game if he can get choices.


Against twistedfate, Twisted Fate’s level 6 is important for him. While it doesn’t increase his kill pressure in lane, his ability to roam and help his allies dramatically increases. To make it harder for him to roam, keep him pushed in.

Twisted Fate is really weak in the first few levels and also when he is overextended. Try to abuse him as much as possible in the early game.

Once Twisted Fate has his first item, he is going to deal a lot of burst damage if you’re hit by one of his Cards d.

Against twistedfate, Although it does not increase its pressure of death in the way, its ability to wander and help its allies increases considerably. To make it harder to wander, keep it pushed in. Twisted Fate is really weak in the first levels and also when it is overtended. Try to abuse it as much as possible at the beginning of the game. Once Twisted Fate has its first element, it will do a lot of burst damage if you are hit by one of its cards d.


Against graves, Graves auto attacks are not always effective as monsters/minions/towers block his damage and consume a bullet. Stay behind a monster or minion to avoid his auto-attack damage. When fighting around the Scuttle Crab, make sure it’s in between you and him so it blocks an auto.

When duelling Graves, try and stand away from terrain as he will use it to his advantage to make his l explode quicker.

Graves is a very strong duelist. Don’t fight him unless he’s low on health and low on ammo. He is also very good at kiting as well.

Against graves, The automatic attacks of Graves are not always effective because monsters/minions/turns block its damage and consume a bullet. Stay behind a monster or minion to avoid its automatic attack damage. When you fight around the Scuttle Crab, make sure it is between you and him to block a car. When it duelle Graves, try to get away from the terrain as he will use it to his advantage to blow up his l faster. Graves is a very strong duel. Do not fight it unless it is weak in health and low in ammunition. It is also very good at kiting as well.


As veigar, The lane brushes are to be occupied by you, and you will want to land poke from within them whenever possible. Maintain your distance from the enemy as well since you're immobile and will get killed easily.

Your r and n are going to be instrumental in winning this lane. Always CC the enemy target before going in for a trade to ensure that no one can turn on you.

Getting your Ultimate R is a massive power spike in the lane and one which will let you take over the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a kill.

As veigar, The track brushes must be occupied by you, and you will want to land poke inside them whenever possible. Keep your distance from the enemy as well as you are still and will be killed easily. Your r and n will be instrumental to win this track. Always CC the enemy target before entering a business to make sure that no one can turn you on. Getting your ultimate R is a massive peak of power in the track and one that will allow you to take the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder.


As sylas, Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.

His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.

The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry.

As sylas, His W can allow him to heal a lot of health in terrible situations. Being a point and a click, it is quite easy to land and can easily change the tide of a fight. The initial casting of his E allows him to move to a certain place. This can allow him to avoid hot skills and also to get on a still or vulnerable port.


As fiddlesticks, He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.

Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.

His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly.

As fiddlesticks, It is especially true if someone manages to interrupt their Ultimate R, because it is the ability that can turn the tide of a team fight alone. The seriously painful wounds are quite effective against him. He is equally squishy as well as he was not able to do much if the enemy team gets a reduction of healing during the early match. His greatest weakness is an enemy team that can keep well. This is legitimately going against the Fiddles entirely and preventing him from all-inning the enemy team in a coherent way. The vision will allow the enemy to anticipate his movement and react accordingly.


As seraphine, During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.

Use your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.

Fights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land.

As seraphine, During the middle of the game, your goal will be to be clear and get the priority of the track. The middle lane would certainly be better for you, but don't forget to show up for the skirmishes. Use your ultimate R very carefully, as it can be the decisive factor when it comes to winning a fight. Use the ability of multiple CC targets and chain it with your E CC. Fighting around closed spaces will help you a lot because you can easily target several champions. Your ultimate R and E should be quite easy to land.


As trundle, In the jungle, focus on getting level 3 as quickly as you can. Your h will be really useful during duels, so use it properly.

Fighting around chokepoints can allow you to separate enemies from their teammates. Your e and e should let you block the enemy and run them down.

Neutral objectives need to be secured by you constantly. You are really good at doing so; hence make sure you try to secure some of the other objectives after a gank.

As trundle, In the jungle, focus on getting level 3 as quickly as you can. Your h will be really useful during duels, so use it properly. Fighting around bottlenecks can allow you to separate enemies from their teammates. Your e and e should allow you to block the enemy and shoot them down. Neutral goals need to be constantly secured by you. You are really good at doing so; so make sure you try to secure some of the other goals after a gank.


As teemo, Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.

His ganks won't be quite potent early on as the enemy can easily see him coming during ganks. He should make sure that he bypasses vision when possible and runs around with a Sweeper and a Control Ward at all times.

The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.

As teemo, Level six is the "peak of power" for Teemo. It will let it be extraordinarily heinous and sneaky now, especially as the game progresses. Its ganks will not be powerful enough early that the enemy can easily see it coming during the ganks. It should make sure that it bypasses the vision when possible and runs around with a Sweeper and Control Ward at all times. The first element of the element will increase its overall damage in the game. This will help it in the duels and allow it to use its spells as frequently.


As kaisa, Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield and can reposition instantly if things go awry during fights.

She will have many upgraded abilities during this phase of the game. This means that her damage output, as well as her defensive ability, will be really high.

At level 13, she will have two abilities wholly maxed out. This means her damage output with her Q, and her peel potential with her E will be massive.

As kaisa, Once Kai'Sa has obtained three points in her Ultimate R, she will have a massive shield and will be able to reposition herself instantly if things go wrong during the fights. She will have a lot of enhanced capabilities during this phase of the game. This means that her damage output, as well as her defensive capacity, will be really high. At level 13, she will have two fully maximized capabilities. This means that her damage output with her Q, and her peeling potential with her E will be massive.


As zac, Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.

If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.

Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC.

As zac, Once he enters with his E, he can't go out due to his E being on a very high cooldown initially. If his Passive is down, he can't play so aggressively because of the threat of his being killed. This is applicable for early fighting in the middle of the game only. Teams with lots of CC and disengagement tools are really good against Zac. He struggles to get targets, use his Ultimate R and make use of his Q when the enemy escaped/ or CC.


As quinn, Quinn will try to poke you from a safe distance. Do not stay clumped with minions else you will get chunked out massively.

Quinn may try to roam post-six. Let your laners know if she is missing, and see if you can set wards in the river previously.

Stick to the lane and force Quinn to roam by making the lane completely dormant. Only look for all-ins when your Jungler is arriving.

Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.

As quinn, Quinn will try to poke you at a safe distance. Don't stay entangled with minions, you'll get crushed massively. Quinn can try to wander post-six. Let your travelers know if it's missing, and see if you can put pupils in the river before. Stick to the track and force Quinn to wander by making the way completely dormant. Look only for all the in when your Jungler arrives. Keep the wave near the tower and focus on getting tankier in this game. Doing it can easily allow the enemy of you all-in.


As senna, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As senna, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


As ezreal, At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then.

Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.

Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot.

As ezreal, At level 9, Ezreal maximizes his Q. He will be strong enough at this stage of the game thanks to the additional damage his Q will make and the items he would have picked up by then. Putting the second point in Ezreal, Ultimate R at level 11 will offer him a lot of additional damage. He will also be able to threaten the flights on major goals like Baron or Dragons. Ezreal is really good to bring down enemies before a fight thanks to its low temperature reductions and overall damage.


Against fiora, Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.

When Fiora hits level 6 her duelling potential is fully realized. She can 1v1 almost anyone while her R is up.

Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her.

Against fiora, Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese her first blood early or let you whisper your potions in your turn. Respect her all-in-potential and don't fight her early. When Fiora reaches level 6 her duel potential is fully realized. She can 1v1 almost anyone while her R is standing. Fiora is very good in the final stages of the laning phase and mid-game. Respect her potential 1v1 and try not to die to her.


As zac, Look for regular all-ins with your W and E in this matchup. It will allow you to chunk immobile mages really easily and you can win the lane early on.

When taking fights, make sure that you utilize the fog of war to catch the enemy off-guard. If the enemy has a dash, make sure that you bait it out first.

As long as your Passive is up, you should be able to make risky plays in this matchup. Make sure that you don't do anything that places you in a compromising position in the lane.

As zac, Look for regular all-ins with your W and E in this matchup. It will allow you to cut still mages really easily and you can win the way early on. When you take fights, make sure you use the war fog to catch the out-of-guard enemy. If the enemy has a dash, make sure you bait the first. As long as your Passive is in place, you should be able to make risky games in this matchup. Make sure that you don't do anything that puts you in a compromising position in the way.


As jarvaniv, If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.

To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

Peel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo.

As jarvaniv, If Jarvan builds AD, he will be very squishy in the team fights and will get blown up quickly in the team fights. Once he has entered, he will have to engage fully in the fight. To ensure the victory, you must make sure that your team is able to follow. If you enter without them, you will die. Peel, disengagement and CC are the biggest weaknesses. He will be unable to effectively use his d and e combo if the enemy can bring him down, reposition or CC him mid-combo.


As morgana, She is good at ganking her allies as her Q is quite easy to hit and will CC the target for a long period of time.

Morgana has good objective control with her W which allows her to take Drakes with ease.

Furthermore, Morgana has good jungle clear with her W as it has a large area of effect.

As morgana, Morgana has a good objective control with his W that allows him to take Drakes with ease. Moreover, Morgana has a good free jungle with his W because it has a large area of effect.


As maokai, Maokai isn’t great in 1v1 scenarios because he lacks damage. He can easily be invaded by early game Junglers.

He will be unable to flank or get on to the enemy in team fights if they place wards off to the side.

Even though he is a tank, he can easily die in team fights when he uses his W on a target. If his team isn’t there to follow up, he will die quickly too. Watch the map before going in.

As maokai, Maokai is not great in 1v1 scenarios because it lacks damage. It can easily be invaded by early-game junglers. He will be unable to flank or get to the enemy in team fighting if they place the pupils on the side. Even if he is a tank, he can easily die in team fighting when he uses his W on a target. If his team is not there to follow, he will die quickly too. Look at the map before entering.


As heimerdinger, level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. He may also use the lane brushes to catch enemies off guard with his W or E.

Level 6 is arguably a massive power spike for Heimerdinger. He can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.

The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease.

As heimerdinger, Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explode them with its turrets and rockets. It can also use the track brushes to catch enemies out of sight with its W or E. Level 6 is probably a massive power peak for Heimerdinger. It can now bait enemies to their death with ease. It can also take laps very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its burst damage will also be quite powerful, and it can a-shot enemies with the greatest ease.


Against warwick, Warwick is a strong early game Jungler. Place vision inside the river and at his jungle entrances to reduce his ability to get successful ganks off.

Thanks to his kit, Warwick can take objectives pretty quickly and can solo them thanks to the sustain from his Q. Place vision and take the bot side Scuttle Crab to spot him before he is able to take it.

As Warwick has a strong early game, try to equal his pressure by ganking just as much as him. If you’re not able to gank in the early game, try to invade his jungle and steal away camps when he’s shown on the other side of the map.

Against warwick, Warwick is an early game fort Jungler. Vision place inside the river and its jungle entrances to reduce his ability to get successful ganks. With his kit, Warwick can take goals quite quickly and can solo them thanks to the support of his vision Q. Place and take the side of Scuttle Crab bot to spot him before he is able to take it. As Warwick has a strong early game, try to match his pressure by gloveting just as much as he does. If you can't gank in the early game, try to invade his jungle and steal camps when he showed on the other side of the map.


As chogath, Play safe in the early game. Cho’Gath needs time to scale and come online. Avoid fighting if possible.

Keep the wave closer to your side of the map early. This will make the laning phase so much safer.

Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, m them and fall back to safety.

As chogath, Play safely in the early game. Cho=Gath needs time to scale and come online. Avoid fighting if possible. Keep the wave closer to your side of the card early. This will make the laning phase so much safer. Avoid trading with the enemy if possible. Even if you have good support, you can easily die if you try to fight in the first levels. If the enemy tries to play aggressive, m them and fall back to security.


Against lissandra, Lissandra is very good at level 6 as her Ultimate R increases her kill pressure. She can also set up her Jungler easily with her Ultimate R.

Lissandra reaches her true potential when team fighting as her Ultimate R and W are both AOE. Her Passive can also reak havoc in a team fight.

Once Lissandra has completed her first item, her wave clear will be very strong. You need to make sure you match her damage and push the wave back to prevent her from roaming.

Against lissandra, Lissandra is very good at level 6 while her Ultimate R increases her death pressure. She can also easily install her Jungler with her Ultimate R. Lissandra reaches her real potential when the team fights as its Ultimate R and W are both AOE. Her Passive can also wreak havoc in a team fight. Once Lissandra has finished her first element, her clear wave will be very strong.


Against naafiri, Ward the river to reduce her ability to get early ganks off.

If you see her ganking someone on your team, invade the opposite side of her jungle to take away camps and deny her XP.

She can easily secure objectives like the Drake or Rift Herald thanks to her Packmates. Ensure they’re warded whenever they’re up so she cant take them for free.

Against naafiri, Ward the river to reduce its ability to get early ganks. If you see that it's getting someone on your team, invade the opposite side of its jungle to remove camps and deny its XP. It can easily secure goals like the Drake or Rift Herald thanks to its Packmates. Make sure they are monitored whenever they're high so it can't take them for free.


Against kogmaw, Kog’Maw is weak in the early game. You can abuse this to get an early lead or blow his Summoner Spells.

At level 6, Kog’Maw will have an easier time poking and trading thanks to his Ultimate y. Take care when trading with him, and try not to let him burst you down.

Kog’Maw benefits from extended trades once he has a few points in his e. Do not go for extended trades with him unless you have an advantage.

Against kogmaw, You can abuse this to get an early lead or blow his Spells of Invocation. At level 6, Kog-Maw will have easier time to make and trade thanks to his Ultimate there. Take care during trading with him, and try not to let him shoot you down. Kog-Maw benefits from extended trades once he has a few points in his e. Do not go for extended trades with him unless you have an advantage.


Against leesin, Lee Sin is an aggressive early champion. Expect him to go for aggressive plays to get an early lead.

Watch your positioning at all times in this matchup. If you can stand behind minions, it will be really hard for him to land his e  on you.

Keeping the wave closer to your side of the map early on will make it very hard for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoning you away from farm and XP

Against leesin, Lee Sin is an aggressive champion early. Expect him to go for aggressive games to get an early lead. Watch your positioning at any time in this matchup. If you can stand behind the minions, it will be really hard for him to land his e on you. Keeping the wave closer to your side of the map early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoned away from the farm and XP


As galio, Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.

Has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn’t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.

His Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations.

As galio, Great potential for engagement with his E, with the CC extended with his W. This combo can deal with respectable amounts of damage and also allow his team to follow the hit target with ease. Has a decent amount of vaguelight on his Q that he can use to push the wave in and then wander around to see if he can use his Ultimate R to help other teammates. He doesn't have to wander too far for that, so he can get back on the track quickly if the all-in-possessed. His Ultimate R strikes prevents the enemy team from playing in a pooled formation that could literally get them killed in the next 2.5 seconds. His W plays a pivotal role during team fighting in such situations.


As cassiopeia, Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.

Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.

When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies.

As cassiopeia, Cassiopeia is one of the most immobile champions of the game. Cassiopeia is therefore a target of choice for the ganks and teams with good diving potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really difficult for her to land her Q, make use of her W and escape a trade. She fights against enemies who move quickly.


As ezreal, Look to stack your Tear as often as possible. The earlier you get it, the better.

Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.

Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear.

As ezreal, The sooner you get it, the better. Harass and poke the enemy as often as you can with your Q. Slowly whipping the enemy with your Q will increase your chances of winning a follow-up fight. Back early once you have enough gold for your first item. Usually Ezreal will want to remember once he has enough gold for Tear.


As heimerdinger, Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.

You’re going to naturally push the minion wave with your Turrets Q. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have 3 Turrets Q up, so keep this in mind.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

As heimerdinger, You will naturally push the wave of minions with your Turrets Q. As you push, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn't have 3 Turrets Q up, so keep this in mind. If the enemy's lantern wanders, don't try to challenge their roam. Instead, push the wave of minions and start winning the gold of the turret plate.


As caitlyn, In the late stages of the game, make sure you stick with your team at all times. Do not get caught out alone as it may cost you the game. Stay safe and stay with your allies.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. Use your E to gain distance from the enemy frontline. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As caitlyn, In the final stages of the game, be sure to stay with your team at any time. Don't let yourself be taken alone as this can cost you the game. Stay safe and stay with your allies. Don't play very aggressive in team fights. Just kite and automatically attack the nearest enemy champion. Use your E to gain the distance from the enemy front line. If you walk too far forward, the enemy will concentrate and shoot you. Continue kiteing in team fights and systematically adjust your position.


As illaoi, level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner. It is effortless for her to use the lane brushes and whittle down enemies even before they can react.

Level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature. It will also bolster her all-in potential significantly.

Getting her first item will give her a much-needed boost during duels. She will survive longer in fights while simultaneously dealing more damage to enemies.

As illaoi, Level 3 is a peak of power because Illaoi has access to all its capabilities and can now go to short gusts against its lantern. It is effortless for her to use the track brushes and to shoot down the enemies even before they can react. Level 6 is a significant peak of power. It can now take the entire enemy team, especially if they find themselves involved in nature. It will also strengthen its all-in-potential potential significantly. Getting its first element will give it a necessary boost during the duels. It will survive longer in the fighting while simultaneously inflicting more damage to the enemies.


As sylas, Sylas is quite strong during the mid-game, especially if he gets a solid ultimate from the enemy team. His life steal will prevent him from dying quickly during significant fights.

Two points in his Ultimate R will allow him to take enemy ultimates quickly and will increase their effectiveness as a whole. It can be highly beneficial in team fights.

His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.

As sylas, Sylas is strong enough during the middle of the game, especially if he gets a solid ultimate from the enemy team. His life flight will prevent him from dying quickly during important battles. Two points in his Ultimate R will allow him to take enemies' ultimates quickly and increase their overall efficiency. He can be very beneficial in team fights. His first ability will be maximized at level 9. This will give him a huge boost and allow him to blow up simple targets with ease.


As velkoz, His poke damage is quite high and obnoxious for the enemy team to deal with. This poke can build up over time and makes it so that the enemy laner is forced to play in the cover of their minion wave.

His wave clearing potential is very high due to his W and Q. This allows him to clear up the waves pretty quickly and get lane priority, which allows him to help his team secure objectives.

Excels in fights taking place in chokepoints and close quarters as it allows him to quickly stack up his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team.

As velkoz, Its poke damage is quite high and heinous for the enemy team to manage. This poke can accumulate over time and makes it so that the enemy lantern is forced to play in the cover of their minion wave. Its potential to clear the waves is very high due to its W and Q. This allows it to clear the waves quite quickly and get the priority of the track, which allows it to help his team to secure the objectives. Excels in the fighting taking place in bottlenecks and close quarters because it allows it to quickly stack its Passive. This combined with its Ultimate R can easily allow it to destroy the enemy team.


As shaco, A maxed-out Ultimate l will confer the benefits of a lower cooldown and more significant burst damage of the Shaco clone. It will let Shaco one-shot enemies if they destroy it while it is in their vicinity.

He will be dealing a lot of damage to the enemy team now, especially the squishy targets. He has the potential to one-shot low health, immobile, and squishy targets quickly now.

Shaco is pretty decent in team fights due to his clones and the short cooldowns on his abilities. He can quickly get rid of critical carries due to his e and set traps for the enemy team using his Ultimate l and x.

As shaco, A maximum-out Ultimate l will confer the benefits of a weaker and greater break-up of the damage of the Shaco clone. It will leave Shaco enemies at one blow if they destroy it while it is nearby. It will do a lot of damage to the enemy team now, especially the squishy targets. It has the potential to a low-shot, still, and squishy targets quickly now. Shaco is pretty decent in team fighting due to its clones and short cooling on its capabilities. It can quickly get rid of critical doors due to its e and set traps for the enemy team using its Ultimate l and x.


As monkeyking, Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline.

His early game will be pretty solid as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage with proper usage of that ability, but he will need to stay out of vision.

He is a decent skirmisher early on, especially once he gets his Ultimate *R*. Looking for clumped fights is his way to go.

As monkeyking, Level 6 is a massive peak since it can now hit the team fights as a whole. It can also look for flanks and dive the enemy backline. Its early play will be quite solid as it can simply go for coherent all-in-one jobs and return to safety due to its y. It will not take much damage with the proper use of this ability, but it will have to stay out of sight. It is a good skirmisher early, especially when it gets its Ultimate *R*.


As quinn, Split push during the mid-game and try to secure side objectives. That being said, keep an eye out on the map as you may still not be able to 1 v 3 yet.

Use your strong dueling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As quinn, Dusty during the middle of the game and try to secure the secondary goals. That said, keep an eye on the map that you can not yet be able to 1 v 3 yet. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from split push. Although you are a really strong split pusher in the middle of the game, be ready to group with your team and fight 5v5. You should usually start grouping when there are no goals to take nearby.


As nunu, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As nunu, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing up. Fighting with outside will make the fights of the late game team much harder. Delay fighting and be ready to disengage if it's still on cooldown.