As camille, A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up.

At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don’t be afraid to look for 1v1 fights.

You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.

As camille, A good Camille will be able to play around her Ultimate R regularly. Once you have a second point in it, you should be able to get more killers with it. Make sure you constantly look for the coins every time your Ultimate R is up. At level 9, you will maximize your Q. At this stage of the game, your potential 1v1 is incredibly high. Don=t be afraid to look for 1v1 fights. You will have several completed elements in the middle of the game. After your first article, you will be much stronger, and when you have 2, you will be a fierce opponent.


As leesin, Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.

Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.

Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively.

As leesin, Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively.


As zac, Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.

If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.

If the enemy avoids staying close to the walls, then it will become really hard for Zac to all-in them from the fog of war. He will then have to take conventional gank paths.

As zac, Once he enters with his E, he cannot go out because of his E being on a very high cooldown initially. If his Passive is lowered, he cannot play so aggressively because of the threat of being killed. This is applicable for the early fighting in the middle of the game only. If the enemy avoids staying near the walls, then it will become really difficult for Zac to all-in the fog of the war. He will then have to take conventional gank paths.


As fiddlesticks, Fiddlesticks is weak in the early game. He needs to hit level 6 as quickly as he can so he can unlock his Ultimate R and start ganking his allies.

After Fiddlesticks has picked up his first component item, he will be a little stronger and he will be able to start dealing a lot of damage to enemies when he ganks his allies.

After Fiddle has completed his first item, his damage output will dramatically increase. As long as you’re playing around your Ultimate R, you will be very strong after completing your first item.

As fiddlesticks, Fiddlesticks is weak in early play. He has to hit Level 6 as fast as he can so he can unlock his Ultimate R and start gaunting his allies. After Fiddlesticks has taken his first component element, he will be a little stronger and he will be able to start doing a lot of damage to enemies when he ganks his allies. After Fiddle has finished his first element, his damage output will increase considerably. As long as you are playing around your Ultimate R, you will be very strong after finishing your first element.


As ezreal, At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.

After Ezreal’s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.

When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.

As ezreal, At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole.


As nocturne, Another point in his Ultimate a will allow him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up.

He is pretty solid during the mid-game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate a and use it defensively to scare off enemies.

Nocturne deals a lot of damage during the mid-game. He will have access to his core items and can easily pick enemies off when rotating alone.

As nocturne, Another point in his Ultimate a will allows him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up. He is quite solid during the middle of the game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate a and use it defensively to scare enemies. Nocturne inflicts a lot of damage during the middle of the game. He will have access to his basic items and can easily choose the enemies when they turn alone.


As teemo, Keep poking him whenever you can in this matchup and keep your resource bar half filled as much as possible.

Do not fight in clumped spaces unless you have cleared it off Teemo's traps. The damage you will otherwise take will probably get you killed.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

Teemo really doesn't have much that he can do against you in this matchup as you are mostly ability based, making his Blind quite useless.

As teemo, Do not fight in crowded spaces unless you have cleared it from Teemo's traps. The damage you will otherwise take will probably kill you. Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to the ganks. Teemo really does not have much he can do against you in this matchup because you are mainly based on ability, making his blind completely useless.


As quinn, Use your abilities to disrupt Quinn's mobility and limit her ability to reposition in fights.

Building armor will help you to reduce the amount of damage Quinn can do to you with her physical damage, increasing your chances of surviving and engaging in fights.

Consider using your ultimate to interrupt Quinn's ultimate. You can then bash her head in with your CC.

When possible, try to engage on Quinn when her E is on cooldown. This will reduce her ability to escape and increase your chances of taking her down.

As quinn, Use your abilities to disrupt Quinn's mobility and limit his ability to reposition himself in combat. Building a armor will help you reduce the amount of damage Quinn can do to you with his physical damage, increasing your chances of surviving and fighting. Consider using your ultimate to interrupt Quinn ultimate. Then you can put his head in your CC. As far as possible, try to engage on Quinn when his E is on cooldown. This will reduce his ability to escape and increase your chances of getting her down.


As ashe, Your initial plan will be to play the lane safely and not get cheesed early on by the enemy Jungler. Set proper vision around the lane and use your k to scout your surrounding before you decide to push the wave.

Maintain your range from the enemy and keep poking them whenever an opportunity arises. The best thing to do will be to use your y in such a way that it hits both the enemy champions and the minions at the same time. It will give you push priority as well as the trade advantage.

Try to save an k charge for when you skirmish with the enemy bot lane. This will prevent the enemy ADC from dropping vision in the lane brushes. Also, always keep your Q charged up as you don't know when it can come in handy.

As ashe, Your initial plan will be to play the way safely and not to make cheese early by the enemy Jungler. Set a good vision around the track and use your k to spot your surroundings before you decide to push the wave. Keep your enemy's reach and continue to throw them whenever an opportunity arises. The best thing to do will be to use your y so that it hits both enemy champions and minions. It will give you the priority to push as well as the commercial advantage. Try to save a k charge for when you crash with the enemy bot track. This will prevent the ADC enemy from dropping the vision into the track brushes.


As taliyah, Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.

Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.

The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.

As taliyah, This is particularly true at the beginning of the game. Her Ultimate R has the probability of having her entire team killed if it is inappropriately used. She is also very vulnerable when her C is broken. The ground engineer on her Q can easily allow her drags to play in the middle of the track as she can continue to block her enemies with continuous Qs.


As kled, Kled needs some time to come online. Play safe in the very early game unless you have a favourable matchup.

Once you have a few levels under your belt, you can look for aggressive plays and extended trades.

At level 6 your kill pressure increases and so does your all-in. Wait for the enemy to overextend before initiating a trade with your Ultimate R.

As kled, Kled needs some time to come online. Play safe in the game very early unless you have a favorable matchup. Once you have some levels under your belt, you can look for aggressive games and extended trades. At level 6 your pressure to kill increases and your all-in.


As shyvana, In the mid-game, focus on stacking your items and see if you can help your allies in getting kills around the map. It will help your team a lot, especially if you can catch enemies out of the fog of war.

Look for picks during the mid game. It should be quite easy for you due to your a and l. Don't forget to use your Ultimate t frequently.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As shyvana, In the middle of the game, focus on stacking your items and see if you can help your allies get killed around the map. This will help your team a lot, especially if you can catch enemies out of the war fog. Look for peaks during the middle of the game. It should be easy enough for you because of your a and l. Don't forget to use your Ultimate t frequently. By sitting Baron or Dragon, or when you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you can take the goal for free.


As rumble, His lack of mobility makes him an easy target versus assassins and strong skirmishing champions.

Rumble’s effectiveness is drastically decreased when his Passive is not half-filled.

In some matchups, he will get invaded over and over again due to his weak very early game. When in these matchups, you have to sacrifice a lot to stay alive.

As rumble, His lack of mobility makes him an easy target against murderers and strong champions of skirmishes. Rumble's efficiency is greatly diminished when his passive is not half filled. In some matches, he will be invaded again and again because of his weak game very early. When in these matches, you have to sacrifice a lot to stay alive.


As jarvaniv, If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.

To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.

Peel, disengage and CC are J4’s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo.

As jarvaniv, If Jarvan builds AD, he will be very squishy in the team fights and will get blown up quickly in the team fights. Once he has entered, he will have to engage fully in the fight. To ensure the victory, you must make sure that your team is able to follow. If you enter without them, you will die. Peel, disengagement and CC are the biggest weaknesses. He will be unable to effectively use his d and e combo if the enemy can bring him down, reposition or CC him mid-combo.


Against galio, Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he’s healthy and both of these abilities are up.

Galio’s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6.

After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free.

Against galio, Try and stay at the maximum range at any time to make it very difficult for Galio to use his E and W aggressively to tease you. It is much stronger and has good gank set up when it is healthy and these two abilities are increasing. Galio, the biggest peak of power is reached at level 6. His R gives a great opportunity to gank and to help other lines or to present himself in a team struggle. However, it does not have much to kill the threat against enemy travelers in a 1v1 at level 6. After Galio has finished his first article and has many points in his Q and E, he will be able to quickly push the wave and roll.


As sion, His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.

A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.

He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together.

As sion, Its tankness will be really high during this phase of the game due to its articles. This, combined with its W, will make it almost indestructible and will allow it to absorb a lot of damage. A completely exhausted maximum Ultimate R will further strengthen its all-in-all potential and the overall damage inflicted in the long term. It will be a massive peak of power for it because it can ensure easy choices with it. It is great during the fighting of the team of the end of the game due to its Q and Ultimate R. Its efficiency increases if it manages to find a flank on its enemies or land its Ultimate R on a group of enemies stuck together.


As jarvaniv, Whenever your Ultimate is up, try to gank an ally. Your Ultimate should result in a kill for you or your ally if you’re constantly looking for picks.

Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Jarvan.

Don’t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.

Beware of Jarvan's early game pressure. They’re much stronger than you and will try to make plays to get themselves and their teammates ahead.

As jarvaniv, Every time your Ultimate is up, try to gank an ally. Your Ultimate should lead to a murder for you or your ally if you are constantly looking for peaks. Make sure to place the quarters at your jungle entrances so you can spot them before they jump on you. River quarters and neighborhoods at your jungle entrances are the key to counter Jarvan. Don't let the enemy Jungler get all the Dragons. Try to secure them with your team after ruining the lower lane. Beware of Jarvan's early play pressure. They are much stronger than you and will try to make games to get themselves and their teammates before.


As zyra, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As zyra, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As drmundo, Play safe in the early game. Wait until you have a few levels and item components under your belt before looking to fight.

Try and keep the minion wave closer to your side of the map in the early game. If you push, the enemy will be able to start a fight or deny you from picking up farm.

Once you’re level 6, play around your Ultimate R and look for aggressive plays. Try to poke the enemy down with your Q before looking for an all-in.

As drmundo, Play safely in the early game. Wait until you have some levels and element components under your belt before trying to fight. Try to keep the minion wave closer to your side of the card in early play. If you push, the enemy will be able to start a fight or refuse to pick up the farm. Once you are level 6, play around your Ultimate R and look for aggressive games. Try to bring down the enemy with your Q before looking for an all-in.


As warwick, Warwick’s weak early on, but once he gets some levels under his belt, he can be a real pain for the enemy laner.

At level 6, Warwick can go for more aggressive plays and shut down the enemy laner. He can also use his Ultimate R to help his allies in other lanes.

Once Warwick has a few points in Q, his sustain in the lane will help him even in the toughest of matchups. He will also be able to trade more effectively in the lane

As warwick, Warwick is weak early, but once he gets some levels under his belt, he can be a real pain for the enemy lantern. At level 6, Warwick can go for more aggressive games and close the enemy lantern. He can also use his Ultimate R to help his allies in other ways. Once Warwick has a few Q points, his keeping in the track will help him even in the toughest matches. He will also be able to exchange more effectively in the way


As viego, Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. It will help him a lot during team fights and skirmishes near the objective pits.

His first ability will be maxed out at level 9. This will give him a massive boost to his skirmishing potential. He will be powerful when fighting in choke points.

Viego is good in team fights as he can move quickly through his E, CC crucial targets with his W, and gain multi-kills with his Ultimate R.

As viego, Having 2 points in his Ultimate R will allow Viego to kill his targets more easily. This will help him a lot during team fights and skirmishes near objective pits. His first ability will be maximized to level 9. This will give him a massive boost to his skirmish potential. He will be powerful during fights in choking points. Viego is good in team fights because he can move quickly through his crucial targets E, CC with his W, and win several skills with his Ultimate R.


As veigar, You will have your core items now, which means that you will be hitting like a truck. When in the lane, make sure you keep stacking your Passive up frequently. It is vital for the late game.

Not showing up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very hard for the enemy team to be concentrated near the pit, hence use it to your advantage.

If the enemy happens to be too mobile or CC-heavy, just get a defensive item like a Zhonya's Hourglass. It will keep you safe from getting one shot before being able to do anything.

As veigar, You will now have your basic items, which means you will hit like a truck. When in the way, make sure to continue stacking your Passive frequently. It is vital for the late game. Do not show up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence to use it to your advantage. If the enemy is too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass. He will keep you safe from getting a shot before being able to do anything.


As jax, His Q being maxed at level 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.

Jax's main spike comes when he reaches the late game and has multiple items in his inventory. Now he can actually 1 v 5 against the enemy team and come out on top. He can play a mind game and see if he can catch the enemy carrying farming in the side lane. The brushes in the Jungle are great spots to hide in to achieve this goal.

Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage.

As jax, Jax should try to divide the thrust and the duel anyone if he is not too far behind. Jax's main point comes when he reaches the late match and has several items in his inventory. Now, he can actually 1 v 5 against the enemy team and get out on top. He can play a game of mind and see if he can catch the enemy carrying agriculture in the side track. The brushes in the jungle are great places to hide to achieve this goal. Since Jax can treat a lot of coherent DPS and is strongly the related article, he will be powerful once complete build. He should get a defensive element, however, as he needs to survive to actually deal with the damage.


As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.

Renekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.

Renekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition.

As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run the enemies with ease. The best effect will be seen during the fights around the bottlenecks, however, as the enemies won't be able to escape easily. Renekton will have several articles now. This means that he will be inflicting a lot of damage to his enemies while simultaneously tanting a lot of damage. Any enemy who gets caught by him will undo himself and probably die. Renekton is decent in the middle of the game, but he should focus on the end of the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy rear line is his condition of victory.


As gragas, Your level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the river brushes or his Flash should quickly solve the problem.

Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build. He can also work with his Jungler and pick off enemies with this ability.

The first mythic item will give him a devastating power spike. His ability to one-shot targets increases massively, and he will just have to time his combo correctly from now on.

As gragas, Your level 3 is a massive powerpike for Gragas because it can now look for full-blown all-in on the enemy target. Positioning can cause some obstacle that its E can be interrupted by minions. Using river brushes or its Flash should quickly solve the problem. Gragas' level 6 is a significant power peak because it can now move key enemy targets during a gank or all-in. It can allow it to take the enemy rear line if it decides to go for the whole AP construction. It can also work with its Jungler and choose enemies with this ability. The first mythical element will give it a devastating peak of power. Its ability to a shooting target increases massively, and it will just need its combo time properly from now on.


Against drmundo, At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6.

Dr Mundo can poke you down at level 1 with his Q. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank.

When Dr Mundo has completed Bami’s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.

Against drmundo, At level 6, Dr. Mundo will seek to trade more often than his Ultimate R provides him with a lot of dual power and maintain. Keep this in mind every time he reaches level 6. Dr. Mundo can get you down to level 1 with his Q. Try to dodge as much as possible so you don't have to blow through an early health pot, or become a target for a level 3 gank. When Dr. Mundo finished Bami-S Cinder, his trading power is much stronger. Don't despise his full potential once he has this product.


As taliyah, Keep poking the enemy with your Q and E in the lane. Try not to use your Q in the middle of the lane to ensure that you can regularly throw multiple pellets of your Q.

Your C will be handy during this phase of the game. Remember to all-in the enemy from out of vision for maximum effectiveness.

Your Ultimate R will allow you to roam around a lot more in this game. It will enable you to prevent enemies from entering crucial points like the neutral objective pits or separate out enemies.

As taliyah, Try not to use your Q in the middle of the way to make sure that you can regularly launch several pellets of your Q. Your C will be convenient during this phase of the game. Don't forget everything in the enemy out of sight for maximum efficiency. Your ultimate R will allow you to ride around much more in this game. It will allow you to prevent enemies from entering crucial points such as neutral objective pits or separate enemies.


Against maokai, Once level 6, Maokai’s kill pressure in lane will increase. At this time, he might start getting ganks as his Ultimate R is a great tool for initiating ganks.

At level 3, Maokai can start to play more aggressive as he will have access to all his basic abilities.

Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability.

Against maokai, Once level 6, Maokai is an excellent tool for throwing ganks. At level 3, Maokai can start playing more aggressively as it will have access to all its basic capabilities. Maokai is good in team fighting because its Ultimate R has a large effect zone. Make sure to separate or disengage as soon as you see it so it is unable to use this ability.


As taliyah, Try to counter-gank and get kills in different parts of the map. Your C and overall burst damage will help you a lot, especially if the enemy is pushed up.

Fighting near chokepoints should help you a lot during this phase of the game. You may be able to get a multi-man C knockup and blow squishies up easily.

Set up death brushes when you can. Your abilities make it possible to one-shot enemies as soon as you get your core items.

As taliyah, Try to counter the gank and get murders in different parts of the map. Your damage C and the overall burst will help you a lot, especially if the enemy is pushed up. Fighting near choking points should help you a lot during this phase of the game. You might be able to get a C-knockup multi-man and breath squishies up easily.


As lux, Her e will allow her to peel multiple carries at the same time. The shield will be powerful, so it will work really well against assassination attempts.

Getting 3 points in her Ultimate n will give her a massive damage boost. She will be a source of constant DPS, even if she goes for a fully-fledged Support build.

She will have multiple items during this phase of the game, which will make her shields and abilities way more potent. It helps her deal with burst damage and/or an enemy team filled with hard CC.

As lux, Its e will allow it to peel several porters at the same time. The shield will be powerful, so that it will really work well against assassination attempts. The obtaining of 3 points in its Ultimate n will give it a massive increase in damage. It will be a constant source of DPS, even if it goes for a support construction in its own right. It will have several elements during this phase of the game, which will make its shields and abilities much more powerful.


As malphite, Weak during the early game, especially against consistent poke damage which can prevent him from regenerating his Passive shield.

Pre-six, he is quite susceptible to poke so he will be forced to play defensively. He probably won’t be getting any ganks either due to him not having his Ultimate h.

Proper vision control from the enemy team will prevent Malphite from catching the enemy team off-guard. This will reduce his effectiveness and will force him to find other ways to engage on the enemy team.

As malphite, Low during the early game, especially against constant poke damage that can prevent him from regenerating his passive shield. Before six, he is quite susceptible to poke so that he will be forced to play defensively. He probably did not get any ganks either because he does not have his Ultimate h. The appropriate vision control of the enemy team will prevent Malphite from catching the out-of-guard enemy team. This will reduce his effectiveness and force him to find other ways to engage on the enemy team.


As vex, Keep securing picks with your overall burst and Ultimate R in the game. This will help you single-handedly take over fights if you use your abilities and Passive correctly.

Try to set up death brushes when possible. Your W will easily fear enemies when combined with your Passive, and then you can proceed to blow them up.

Stick with your team and take fights in or around chokepoints for maximal effectiveness. This will allow you to get multiple kills in a brief period and eventually win the game.

As vex, Try to set up death brushes when possible. Your W will easily fear enemies when combined with your Passive, and you can then blow them up. Stay with your team and take fights in or around bottlenecks for maximum efficiency. This will allow you to get multiple murders in a short period and ultimately win the game.


Against rengar, Rengar will try to power farm early so he can get his R and start ganking more effectively. Try to delay this power spike by invading him and stealing away his camps.

Try to place vision inside Rengars jungle so you know where he is at all times. If you spot him on the top side (pre-level 6), try to invade the bottom side jungle and take his camps. Alternatively, you can gank the bottom lane.

It isn’t uncommon for Rengar to repeatedly gank a lane over and over again. If he has just ganked your lane, expect him to return shortly afterwards.

Against rengar, Rengar will try to feed the farm earlier so that he can get his R and start crashing more effectively. Try to delay this peak of power by invading and flying his camps. Try to place the vision inside the jungle of Rengars so that you know where it is at all times. If you spot it on the upper side (before level 6), try to invade the jungle on the lower side and take its camps.


Against poppy, Make sure you’re never near a wall otherwise Poppy will be able to use her E and push you into it.

Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive.

Post 6 it’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel.

Against poppy, Make sure you're never near a wall otherwise Poppy will be able to use her E and push you in. Every time Poppy throws her Buckler and it lands near you, try to move on it. However, do not commit too much to destroy it because she can use your positioning to play aggressive. Post 6 it="s will be difficult for you to kill Poppy because she will probably use her Ultimate R to shoot you. Keep this in mind and keep on all CC capabilities until she starts the chain.


As sion, An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.

His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.

His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

As sion, An additional point in his Ultimate R will increase his overall damage and allow him to use the ability frequently. He will help him massively during team fighting or trying to secure peaks. His first ability will be maximized at level 9. This increases his damage, and his team fighting potential will be respectable enough now. He will pose a lot of threats if he can use the ability by hiding in a brush. His tankness will be colossal during this phase of the game. He will absorb the turn shots and enemy damage simultaneously and make it very easy for his allies to follow his commitments.


As diana, Her all-in potential post-six is really strong. This allows her to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes.

Unlike her counterparts, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.

Possibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time.

As diana, Her post-six potential is really strong. This allows her to shoot down any squishy target she manages to put her Q on, which makes it very difficult for the enemy squishies to push up in their tracks. Unlike her counterparts, Diana has integrated the tankness that allows her to do everything with her Q, t, and Ultimate R combo quite easily. It's very valuable trying to pull out a group of three or more champions, especially when the enemy team is not aware of your position. Maybe one of the best flankers in the game. She can pull out the enemy backline almost instantly during a team fight if she is left unchecked.


As rengar, His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.

Rengar is quite decent in a team fight, especially if he manages to use a brush frequently. His burst damage will allow him to get rid of enemies quickly.

Multiple points in his Ultimate R will allow him to use the ability quite frequently. This means that he can both zone off enemies or secure picks when required.

As rengar, His first ability will be maximized to level 9. This will give him a huge boost and allow him to easily blow up simple targets. Rengar is quite decent in a team struggle, especially if he manages to use a brush frequently. His burst damage will allow him to get rid of enemies quickly. Several points in his Ultimate R will allow him to use the ability quite frequently. This means that he can both zone out of enemies or secure picks as needed.


As karthus, You will be able to blow up squishies with your Ultimate e with ease now. Even if they don't die, they will be too chunked to participate in a team fight.

You will be able to burn through the entire enemy team with proper positioning. Your 1 combined with your n will be able to one-shot enemy squishies. Use this strategy during neutral, objective fights.

Remember that your n placement can make or break an entire team fight. Place it well and from the fog of war so that the enemy team doesn't anticipate it and take necessary precautions beforehand.

As karthus, You will be able to blow up the squishes with your Ultimate e with ease now. Even if they do not die, they will be too big to participate in a team fight. You will be able to burn through the entire enemy team with an appropriate positioning. Your 1 combined with your n will be able to shoot enemy squishes. Use this strategy during neutral and objective battles. Remember that your placement can make or break an entire team. Place it well and fog of war so that the enemy team does not anticipate it and take the necessary precautions in advance.


As janna, Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler.

Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent. Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness.

Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable.

Keep in mind that Janna's level 6 brings stronger 2v2 potential and team fight presence. Adjust your playstyle accordingly and be cautious during these moments.

As janna, Keep the wave closer to your side of the way to force Janna to overextend, creating gank opportunities for your jungler. Consider investing in an early healing reduction element, as Janna's healing abilities can be quite powerful. Articles like Executor's Call or Bramble Vest can help reduce her healing effectiveness. Take advantage of Janna's positioning as she walks forward to harass your ADC. Move her with basic attacks and your Q while she is vulnerable. Keep in mind that Janna's Level 6 brings stronger 2v2 potential and team combat presence. Adjust your game style accordingly and be careful during these moments.


As rakan, Rakan has great mobility thanks to the items he picks up and his E, W and R. His mobility is increased dramatically when laning with Xayah.

You have a great Ultimate R that is incredibly impactful in team fights. If you’re able to charm the whole enemy team, you will provide valuable time for your team to deal damage and win the fight.

Rakan is a great roaming champion. Look for roaming opportunities once you’ve picked up Boots of Mobility.

As rakan, Rakan has a great mobility thanks to the articles he picks up and his E, W and R. His mobility is dramatically increased when the language with Xayah. You have a great Ultimate R that is incredibly impacted in the team fights. If you are able to charm the entire enemy team, you will provide valuable time for your team to inflict damage and win the fight. Rakan is a great traveling champion.


As seraphine, Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

As seraphine, Seraphine has low basic statistics and is quite vulnerable in early play. Play safe and avoid taking damage to increase your survival. Seraphine lacks an escape tool. This reduces her chances of escaping skill strokes and makes it more difficult for her to escape from an all-in enemy. The shield and cure you get from your W is missing enough, especially in early play. Do not rely on it to save you or your ADC life.


As diana, At level 9, Diana will max her Q. Her Q offers her a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.

At level 11, Diana will put the second point in her Ultimate R. It will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.

As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives.

As diana, At level 9, Diana is going to max her Q. Her Q offers her a lot of extra clear wave and more poke in the way. She will be a real threat when she reaches level 9. At level 11, Diana will put the second point in her Ultimate R. It will be on a lower cooling that will allow her to go for the more aggressive all-in. With the lower cooling comes additional damage. She will do a lot of brilliant damage in the middle of the game if she is ahead. Since Diana is a murderer, she will be able to choose targets in the middle of the game that walk on the map alone. In particular, she can ambushed the enemy Support as they try to protect the upcoming goals.


As soraka, Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.

Keep a constant eye on the minimap and your allies health. Use your Ultimate R on allies that are low and have the potential to turn around and win the fight or survive. Avoid wasting your Ultimate R on allies that are going to die even with your Ultimate R.

As soraka, Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the middle track and try to take this tower. This will open the map and give your team a gold advance. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Keep a constant eye on the minimap and your health of your allies. Use your ultimate R on the low allies who are able to turn and win the fight or survive. Avoid losing your ultimate R on the allies who will die even with your ultimate R.


As shyvana, Look to go for short trades with your k and a but only when the enemy champion's main damage or CC ability is down. Avoid shoving the wave in either unless you want to recall.

The lane brushes can be used during duels as you may be able to drop vision in them. You may also be able to l enemies easily from them as the enemy won't see it coming.

Once you get your Ultimate t, you should be able to dish out a lot of damage. It will allow you to take over fights easily and act as a disruptor.

As shyvana, Look to go for short trades with your k and one but only when the main enemy champion damage or CC ability is down. Avoid pushing the wave in either unless you want to call back. Track brushes can be used during duels that you can be able to drop the vision in them. You can also be able to easily enemy from them that the enemy won't see coming. Once you get your Ultimate t, you should be able to store a lot of damage. It will allow you to take the fights easily and act as a disruptor.


As sejuani, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As sejuani, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As neeko, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on extra damage and CC.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As neeko, Don't fight at the end of the game unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available because you're going to miss the extra damage and CC. Your Ultimate R will be on a shorter cooling time in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your efforts to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


As volibear, A low Ultimate R cooldown means that he can team fight frequently. It will also boost his overall pick potential, making team fights unfair for the enemy team.

Volibear is really tanky during the later parts of the game. It becomes tough to take him down, even with Grievous Wounds.

Volibear starts falling off during the late game. He will now function as a reliable front-liner than an actual duelist to protect his carries.

As volibear, A low R Ultimate cooldown means that he can fight as a team frequently. He will also increase his overall selection potential, making the team fights unfair for the enemy team. Volibear is really tanky during the last games of the game. It becomes difficult to get him down, even with Grievous Wounds. Volibear starts to fall during the end of the game. He will now function as a reliable front-liner as a real duel to protect his portages.


As shen, Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.

He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.

His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen’s teammates is fed and needs to be peeled for.

As shen, Capable of mitigating any form of self-attack damage with his W. This can cause enemy physical damage to be practically useless when this ability is active. He can really put good cheese brushes as well as full opportunities with his E. When combined with some articles, Shen can put extra debuffs on the teased champions with ease. His ultimate R can allow him to act as a goalkeeper for his teammates. This becomes really beneficial if one of Shen=s' teammates is fed and needs to be peeled for.


Against fizz, When playing as a melee champion, do not go for extended trades with Fizz as he will always come out ahead thanks to his W.

Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down.

Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible.

Against fizz, When you play as a melee champion, don't go for prolonged trades with Fizz because he'll always go out ahead with his W. Unless you take advantage of any other wave manipulation, try to keep the wave even or closer to your side. This prevents him from engaging with you or continuing down. Fizz has a potential for crazy roaming. Don't follow him blindly because he can easily turn around and kill you.


As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.

His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.

Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries.

As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, which will make it easier for him to convert fighting to 1 v 1 as and when necessary. His first ability will be maximized at the time he reaches level 9. It is a crucial peak of power because he massively increases his damage production and duel ability. Xin is excellent in team fighting and collecting enemies because of his kit. His Ultimate R will allow him to distinguish enemies, allowing him to be immune to various maneuvers.


As ziggs, Keep poking the enemy with your Q and use the lane brushes to get a massive advantage on the enemy. Try to hit both the wave and the enemy at the same time.

Poking out the enemy will be your top priority. Killing them doesn't matter but ensure that you don't let them respond to any fights happening in the river.

Neutral objective fights will be easily won by you if you use your Q and W carefully. Ensure that the choke points are covered up and chunk the enemies out.

As ziggs, Try to strike both the wave and the enemy at the same time. The enemy's poking will be your top priority. Killing them doesn't matter but make sure you don't let them respond to all the fighting in the river. Neutral objective fighting will be easily won by you if you use your Q and W carefully. Make sure that the bottlenecks are covered and cut the enemies.


As camille, She should be careful about getting invaded during the early parts of the game. Setting up vision around the Jungle entrances in the river should help her detect invades early on.

Once she unlocks her basic abilities, she should be looking to gank pushed up enemy lanes with extreme prejudice. Try to bait their Flash out so that you can come back later on and finish the job.

Getting her Ultimate R will help her a lot with ganks. Still, she should be careful about ganking lanes that have enemy champions with knockbacks in their kits. She should wait for her teammates to bait out the knockback before going in for a kill.

As camille, She should be careful to get invaded during the first parts of the game. Setting up a vision around the Jungle's entrances into the river should help her to detect invasions early. Once she unlocks her basic abilities, she should look to gank pushed up the enemy tracks with extreme prejudices. Try to lure their Flash out so you can come back later and finish the work.


As galio, Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.

At level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.

Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher.

As galio, Galio's Ultimate R will really shine during this phase of the game because it can now impact team fighting whenever this ability is rising. Moreover, it really works well when its target is the one that has to approach the enemies to attack them. At level 9, its Q will be fully maximized. This will give a massive boost to its damage and clear wave. Moreover, it can now help other washers frequently and keep its wave shoved at all times. Galio will have its basic items at this stage. This is beneficial to him, and his team as its overall production of damage and survival will be higher.


As aatrox, Aatrox’s first major spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.

Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.

When Aatrox has obtained his Ultimate, his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball.

As aatrox, The first major peak of Aatrox is at level 3 when it has access to all its basic skills. This will allow it to go to favorable trades. Once Aatrox has obtained its first component element, it will be able to go to favorable trades. Look to play more aggressive once you get your first component element. When Aatrox has obtained its Ultimate, its death pressure increases considerably.


As taliyah, Try to roam and get kills in different parts of the map. Your C and overall burst damage will help you a lot.

Fighting near chokepoints should help you a lot during this phase of the game. You may be able to get a multi-man C knockup and blow squishies up easily.

Set up death brushes when you can. Your abilities make it possible to one-shot enemies as soon as you get your core items.

As taliyah, Try to wander and get murders in different parts of the map. Your C damage and global breakup will help you a lot. Fighting near the bottlenecks should help you a lot during this phase of the game. You might be able to get a C knockup multi-man and squishes breath up easily.


As karma, Once your bottom lane rotates to the mid lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.

Delay team fights for as long as possible in the mid game while you poke and harass the enemy with your Q.

As karma, Once your lower track turns towards the middle track, go on a side track and start on the farm. Try not to fall back into gold and XP by sharing it with your ADC and Support. In team combat, use your de-qualified to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.


Against akshan, Don’t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.

Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W.

Playing around Akshan’s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output.

Against akshan, He could drive your team in danger or an ambush. Try to look for fights when Akshan is not there. This way, he won't be able to benefit from his W. Playing around Akshans Ultimate will be very beneficial during the middle of the game. Otherwise, he will be unable to maximize his release of damage.


As veigar, Your complete build will allow you to kill squishy targets with one e and Ultimate R. Moreso, your Ultimate R will be up frequently, hence use it liberally.

Try to CC multiple targets at a time during this phase of the game. Your AoE damage potential is really high and can completely wipe out a team if you time it well.

Do not wander about alone in unwarded areas of the map. You are already immobile, and anyone with a dash or spell shield can kill you. Stick with your team and work with them to one-shot enemies.

As veigar, Your complete construction will allow you to kill squishy targets with an e and Ultimate R. Moreso, your Ultimate R will be frequently at the top, hence to use it liberally. Try CC multiple targets at once during this phase of the game. Your AoE damage potential is really high and can completely erase a team if you time it well. Do not wander alone in the unrewarded areas of the card. You are already still, and anyone with a dash or spelling shield can kill you.


As nocturne, Your Ultimate a will be on a very short cooldown now, so use it frequently to get picks when possible. Your goal is to make sure that the enemy squishies don't get to play the game.

Get a defensive item when possible to ensure that you survive for a longer time during fights. It will allow you to kill multiple targets, especially during team fights.

Set up death brushes with your teammates and use your Ultimate a to get picks when possible. It will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron.

As nocturne, Your Ultimate has will be on a very short cooldown now, so use it frequently to get choices when possible. Your goal is to make sure that enemy squishes can't play the game. Get a defensive element when possible to make sure you survive for longer during the fighting. It will allow you to kill several targets, especially during team fighting.


As twitch, His first ability will be maxed out at level 9. This will significantly boost his damage and let her one-shot squishies if they take many auto-attacks from Twitch.

Once he has 2 points in his Ultimate c, he will easily be able to take over team fights and disrupt them as well. His positioning will matter a lot.

Twitch is really good in mid-game fights as he can overrun the enemies down if they are clumped together. That, combined with his k slow and life-steal, will prevent him from dying.

As twitch, His first ability will be maximized to level 9. This will dramatically increase his damage and leave his squishies at one stroke if they take many automatic attacks from Twitch. Once he has 2 points in his Ultimate c, he will easily be able to resume team fighting and disrupt them as well. His positioning will be very important.


As udyr, You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.

As udyr, You are really good at securing the goals in early play. Look to secure the goals whenever they are. Find a healthy balance between the glove of your allies, the agriculture of your jungle and safety goals. Make sure you don't fall behind in XP trying to gank constantly. Look several times at the gank tracks that are wider or Flashless. Your champion is very good at several times the glove tracks over and over again.


As volibear, The third point in his Ultimate R will make Volibear almost unkillable in significant fights. It will also let him get easy team fight wins in choke points.

Volibear is going to be really tanky during this phase of the game. He can serve as both an engager and a peeler for his team, depending on what his team needs the most at this point.

Volibear's pick potential is really high during the mid and late game. This is due to the shorter cooldown of his Ultimate R. He should always try to kill enemies who have been caught off guard.

As volibear, The third point of his Ultimate R will make Volibear almost unqualified in the important fights. It will also allow him to get easy team battle victories in the bottlenecks. Volibear will be really tanky during this phase of the game. It can serve both as an engager and a peeler for his team, depending on what his team needs most at this stage. Volibear's selection potential is really high during the middle and end of the game. This is due to the shortest cooling period of his Ultimate R. He should always try to kill enemies who have been taken out of custody.


As bard, Your goal is to hit level two before the enemy and look for an all-in with your Q. Hold onto your Q till you get a bit closer to your target, or use it when the target is pinned against a wall.

Keep collecting chimes while you are laning. You need to unlock the slow on your auto-attacks and getting 5 chimes will allow you to do so. Once that is done, you can land your Q very easily.

Always be on the lookout for roams around the map. The best time to do it will be when the minion wave is pushing to you and you have left lane to collect some chimes. Use your E properly and maybe pair up with your Jungler for maximum effectiveness.

As bard, Your goal is to hit level two before the enemy and look for an all-en with your Q. Hold on to your Q until you get a little closer to your target, or use it when the target is pinned against a wall. Keep collecting chimes while you are laning. You need to unblock the slow on your automatic attacks and get 5 chimes will allow you to do so. Once this is done, you can place your Q very easily. Always be on the lookout for roaring around the map. The best time to do so will be when the minion wave pushes towards you and you have left the way to collect some chimes. Use your E correctly and possibly paired with your Jungler for maximum efficiency.


As corki, At level 13, Corki will max his second ability which is usually his n. This is a very powerful spike for Corki as it will allow him to shred through tanks in late game team fights.

At level 16, Corki will put the third and final point in his Ultimate e. As teams will be grouping at this stage of the game, he will be able to poke them down a lot before initiating a fight.

Corki is very good in the late game as long as he is not behind. Try and avoid falling behind in the early game to make you an overwhelming force to be reckoned with in the late game.

As corki, At level 13, Corki maximizes his second ability which is usually his n. It is a very powerful peak for Corki as it will allow him to shred tanks in the end-of-game team fights. At level 16, Corki will put the third and final point in his Ultimate e. As the teams will regroup at this stage of the game, he will be able to bring them down a lot before starting a fight. Corki is very good in the late game as long as he is not late. Try and avoid falling behind in the early game to make you an overwhelming force to count in the late game.


Against missfortune, At level 9, Miss Fortune would’ve maxed her t. Her poke and damage output will be quite high and obnoxious to deal with.

Her level 6 is quite strong, even with an AP build. Leave her Ultimate e as quickly as possible.

After Miss Fortune has completed her first component item, her damage output and poke in lane will increase dramatically.

Against missfortune, At level 9, Miss Fortune would have maximized her t. Its output of poke and damage will be quite high and odious to deal with. Its level 6 is quite strong, even with an AP construction. Leave its Ultimate e as fast as possible. After Miss Fortune finished its first component, its release of damage and poke in the track will increase considerably.


As corki, During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.

At level 9, Corki maxes out his b. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.

At level 11, Corki can put a second point in his Ultimate e. This will increase his wave clear and poke.

As corki, During the half-game, Corki will have finished several articles. He will have a lot of poke during the half-game too. This makes him quite good during this stage of the game. At level 9, Corki will maximize his b. His clear wave and the ability to push the enemy in their turn will be constantly high enough. If he is laning vs. a heavy roam champion, he will force them to stay in their way. At level 11, Corki can put a second point in his ultimate e. This will increase his clear wave and poke.


As irelia, Prone to CC once she goes in. This is lethal for her if the enemy team has layered CC, or if she delves too deep into the enemy team and has no form of follow up from her team.

Her Q usage needs a lot of practice and awareness. If mistimed, that ability will go on cooldown and she won’t be able to do much if she isn’t close to her target. This will also make her prone to CC.

Landing her Ultimate R on ranged carries can be a grueling task, especially if the enemy has some form of dash. Once her Ultimate R is down, her all-in potential goes down by a bit as the enemy can kite her out.

As irelia, It's deadly for her if the enemy team overshadows CC, or if it sinks too deeply into the enemy team and has no form of follow-up of its team. Its Q use needs a lot of practice and awareness. If it doesn't have the time, this ability will cool down and it is not able to do much if it is not close to its target. It will also make it subject to CC. Landing its ultimate R on range can be an exhausting task, especially if the enemy has a dash shape. Once its ultimate R is in decline, its potential all below a bit that the enemy can kite it.


As karthus, He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if has managed to procure some items along with it.

At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.

Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. He can even slow enemies with his wall, which allows his team to collapse and initiate fights.

As karthus, He gets a significant peak of power at level 11 because of his access to his level two Ultimate e. Damage is significantly increased, mainly if he managed to buy some items with it. At level 9, his 1 will be maximized. Anyone taken by Karthus will take a large piece of damage and probably die even if they are isolated by Karthus. Karthus can control much of the track during the middle of the game and choose enemies with his varied abilities. He can even slow down enemies with his wall, allowing his team to collapse and initiate fighting.


As fiora, Wait for her to use her W up before looking for an all-in. Else, she might just CC you and kill you.

A good time to look for an all-in will be when her dash is down. She won't be able to escape out this way.

Play around your Passive at any given moment. It can help you absorb a lot of damage and can keep you healthy for regular all-ins.. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them.

As fiora, Wait for her to use her W before looking for an all-in. Otherwise, she could just you CC and kill you. A good time to look for an all-in will be when her dash is down. She will not be able to escape this way. Play around your Passive at any given time. It can help you absorb a lot of damage and can keep you healthy for all regulars.. Try to get to the enemy rear line when possible to cause chaos. Keep the wave somewhere in the middle of the way. It will give you enough opportunities to take the enemy down, and put ganks on them.


Against drmundo, Dr Mundo will be looking to power farm early so he can get as much gold as possible. Try to gank as often as possible to get your laners ahead.

Dr Mundo has good Dragon control and can take it with ease after his first back. With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he’s doing it.

At level 6, Dr Mundo will start to look to gank as his Ultimate R offers him a lot of duelling power. You can delay this by invading him and stealing away his camps.

Against drmundo, Dr. Mundo will look at the power farm early so he can get as much gold as possible. Try to gank as often as possible to advance your sleds. Dr. Mundo has a good Dragon control and can easily take it after his first back. With this in mind, make sure that you take the crab side of the scuttle bot or keep the Dragon kept at all times so that you can spot and kill while he does. At level 6, Dr. Mundo will start looking at gank as his Ultimate R offers him a lot of duelling power. You can delay this in invasion and steal his camps.


As gwen, In the late game, stay with your team. Avoid moving too far away from them as the enemy may force a fight while you’re gone.

Focus the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus the same champion as the one your allies are focusing.

You can dish out a ton of damage in late game team fights with your empowered Q damage. Ensure you’re auto-attacking as much as you can to increase your Q damage.

As gwen, In the late game, stay with your team. Avoid getting too far away from them because the enemy can force a fight while you're gone. Focus the closest enemy champion in the team fights. Even with your W, you're always squishy and vulnerable to the enemy rear line. Focus the same champion as your allies focus. You can cut down a ton of damage in late game team fights with your Q-related damage. Make sure you're self-attacking as much as you can to increase your Q-related damage.


As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.

The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.

During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease.

As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to squabble more effectively. Team fighting will be a breeze for him. The first ability will be maximized to level 9. This will help him to reduce a lot of damage to enemies that he manages to get his hands on. During this phase of the game, several articles will allow him to flatten a lot of damage while surviving fights with ease.


As brand, When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities.

Brand’s second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC.

Once Brand has picked up the first component item to his Mythic, his damage output will increase heavily. You will see a significant increase in damage with more items and more points in your W.

As brand, When Brand has reached level 3, it will be able to activate its liability for maximum damage as it will have access to all 3 of its basic capabilities. Brand, second power peak is once it unlocks its Ultimate R. It will offer it a lot of additional damage and will help it blow up any support or ADC squishy. Once Brand has picked up the first element of its Mythic, its damage output will increase sharply. You will see a significant increase in damage with more items and more points in your W.


Against viktor, Viktors first power spike is once he has hit level 6. His Ultimate m will give him extra kill pressure in lane and he will start to play slightly more aggressive.

His abilities will be stronger with every upgrade.

Once Viktor has completed his first item, and upgraded his y, he will be able to clear the minion waves very fast and keep you pushed under your tower.

Against viktor, Viktor first power peak is once it has reached level 6. Its Ultimate m will give it an additional death pressure in the track and it will start playing a little more aggressive. Its capabilities will be stronger with each upgrade. Once Viktor has finished its first element, and improved its y, it will be able to release the minion waves very quickly and keep you pushed under your turn.


As seraphine, A maxed-out Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates.

As seraphine, A maximum-out Ultimate R will help Séraphine a lot during the team fights. It can dry up a lot of damage, and the CC will allow her team to collapse on the enemy quickly. It should be really great as she will get all her items from here now. She will have to take care of her combat positioning to make sure she is not picked up. All her important items will be completed now, and she will be able to dry a lot of damage in very short jobs. She will also provide a lot of peeling and healing for her teammates.


As zeri, At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now deal maximum damage in fights.

Team fights are really where she shines. Depending on her build, she will be really strong and can deal a ton of damage in a fight.

In the late game, she should be near full build. As long as she positions well and kites, she will be very good in team fights.

As zeri, At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now inflict the maximum damage in the fights. Team fights are really where it shines. According to her construction, she will be really strong and will be able to do a ton of damage in a fight. At the end of the match, she should be close to full construction. As long as she positions well and kites, she will be very good in team fights.


As syndra, Very immobile and can be collapsed on easily with multi-layered CC. Once CC’d she is probably going to die with proper follow up.

Without her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.

Positioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is.

As syndra, Very still and can collapse easily with multi-layer CC. Once CC-d, she will probably die with appropriate follow-up. Without her E, she is quite vulnerable and a sensitive gank target. This is especially true when the enemy has a varied form of CC. Positioning is absolutely necessary for this champion otherwise she can easily be caught and killed due to the motionless way and bursting that is related to her.


As amumu, Your Ultimate y is an amazing tool that can deal damage and CC the whole enemy team if you’re able to hit them all with it. This makes Amumu an incredibly strong team fighter.

Amumu’s build path is incredibly versatile. Does your team need a tank? You can build tank. Does your team need AP? You can build AP. If you’re ahead, you could go for a full AP build and blow up the enemies.

Amumu has a fast clear thanks to the AOE damage from his r and m. This allows him to clear quickly and hit his level 6 power spike before many other Junglers.

As amumu, Your Ultimate is an incredible tool that can cause damage and CC all the enemy team if you are able to hit them all with it. This makes Aumu an incredibly strong team fighter. Aumu, the construction path is incredibly versatile. Your team needs a tank? You can build a tank. Your team needs AP? You can build AP. If you are ahead, you can go for a complete AP build and blow up enemies. Aumu has a quick light thanks to the AOE damage of its r and m. This allows it to clean up quickly and hit its level 6 power peak before many other Junglers.


As rammus, Rammus has really good ganks once he has unlocked his t . He should have a high success rate when ganking his allies.

Thanks to his l, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.

Rammus’ Ultimate 2 is on a short cooldown and can be used to get picks. This will allow you to gank a lane, push and then attempt to take the tower.

As rammus, Rammus really has good ganks once he has unlocked his t. It should have a high success rate when gauntling his allies. Thanks to his l, Rammus is incredibly tanky. This means that it can always be the front line his team needs regardless of the distance or behind it is. Rammus Extreme 2 is on a short cooldown and can be used to get choices. This will allow you to gank a track, push and then try to take the tower.


Against kayle, Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.

Once Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.

As Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win.

Against kayle, Kayle is really weak in the beginning of the game. Try to abuse her as much as possible so she is forced to retreat early and delay her first major power peak. Once Kayle touches level 6, she will become varied and get a lot of extra protection thanks to her Ultimate R. You must always consider her Ultimate R by trying to fight her position level 6. As Kayle becomes stronger than the game goes, you really need to finish the game as quickly as possible. If you can't finish the game and it arrives at the end of the game, you will find it difficult to win.


As lulu, Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team.

Level 11 is when Lulu becomes a true enabler. This is because her Ultimate R will now have two points and won't let her ADC die that easily.

Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline.

As lulu, Level 11 is when Lulu becomes a real catalyst. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and end up behind his back.


Against shyvana, Shyvana is weak in the early game, but if you trade with her when she has a lot of minions, it will not matter.

At level 6, Shyvana gets access to a whole new kit. She will be much stronger when she has her Ultimate t. Furthermore, when she has a lot of Fury, she will be a lot scarier too.

Shyvana’s power spikes depend on her build path. She will spike differently depending on if she goes AP or AD.

Against shyvana, Shyvana is weak in early play, but if you trade with her when she has a lot of minions, it won't matter. At level 6, Shyvana gets access to a brand new kit. She will be much stronger when she has her Ultimate t. Plus, when she has a lot of Fury, she will be much more scary too. Shyvana's power peaks depend on her construction path.


As jax, Jax needs time to come online. While he can trade in the early game, it’s better to get a few levels behind you before looking for a kill.

Be prepared to scale if you’re in a tough matchup so you do not fall behind and become useless in the later parts of the game.

Keep the minion wave closer to your side of the map in tough matchups. Jax will find it really hard to survive the laning phase if he is constantly pushing.

As jax, Jax needs time to come online. Although he can trade in the early game, it's best to get a few levels behind you before looking for a murder. Be ready to scale if you're in a difficult matchup so that you don't fall behind and become useless in the later parts of the game. Keep the minion wave closer to your side of the card in difficult matchesups. Jax will find it really difficult to survive the laning phase if it constantly pushes.


As kassadin, Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.

At level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.

Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost.

As kassadin, Kassadin is weak early because he cannot get too close to his opponents to shoot them down. It is mainly because of a lack of mobility and articles until he reaches level 6. To compensate, he should play safely and rely on the correct configuration of the vision to not die often. At level 6, Kassadin will unlock his Ultimate k. It is his first significant peak of power that he can now move away from an enemy according to the given situation. As the game progresses, this ability will play a central role in Kassaddin's success. Once Kassaddin has his first element, he should inflict a lot of brilliant damage to his enemies.


Against akshan, Don’t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.

Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W.

Playing around Akshan’s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output.

Against akshan, He could drive your team in danger or an ambush. Try to look for fights when Akshan is not there. This way, he won't be able to benefit from his W. Playing around Akshans Ultimate will be very beneficial during the middle of the game. Otherwise, he will be unable to maximize his release of damage.


As taric, You will need a hard leash early on else you will be running around the map without any mana. It would be preferred if you go for the Blue Buff first in this game.

Once you hit level 3, you should be good to go and can start ganking. Overextended enemies should be your prime target and use your W and E to CC and kill enemies.

Once you get your Ultimate R, you should be all good to focus on one lane and one carry. It is up to you if you want that carry to have your camps but don't fall too behind on CS.

As taric, You will need a hard leash early on others you will run around the card without any mana. It would be better if you go for the Blue Buff first in this game. Once you hit level 3, you should be good to go and can start to glove. Overheard enemies should be your main target and use your W and E to CC and kill enemies. Once you get your Ultimate R, you should be all good to focus on a track and a door. It's up to you if you want to carry to have your camps but don't fall too behind on CS.


As ryze, Can’t really do much during the early game, especially if he is against something with hard CC or if he is getting camped.

Extremely item reliant and won’t dish out a lot of damage if he was set behind during the early and mid game.

His Ultimate R changes the positioning of him and anyone inside the circle. This can make Ryze outplay himself and get his entire team killed if proper vision is not set-up before the usage of the ability.

As ryze, Can=t really does a lot during the early game, especially if he's against something with the hard CC or if he's camped. Extremely the linked and won article takes a lot of damage if he was put behind at the beginning and middle of the game. His ultimate R changes the positioning of him and anyone within the circle. This can make Ryze fight and get his whole team killed if the right vision is not put in place before the ability is used.


As nidalee, Another point in her Ultimate r won't provide her with a huge spike. It will give her some bonus stats but nothing too special.

Her s will be maxed out at level 9. This ability will hit like a truck now, but she will have to land it properly.

Nidalee is extremely good in team fights. Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well.

As nidalee, Another point in his Ultimate r will not provide him with a huge peak. It will give him some bonus statistics but nothing too special. His s will be maximized at level 9. This ability will hit like a truck now, but it will have to land it properly. Nidalee is extremely good in team fighting. Its ability to dry up a lot of brilliant damage and choose enemies with its s will make it difficult for the enemy to fight well.


As nocturne, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

A good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As nocturne, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. A good player will play around their Ultimate as often as it comes. You have to counter their deganking pressure by doing the same thing. He will beganking much sooner. Make sure to apply as much pressure as you can to match his first ganks.


As teemo, Avoid lane brushes at all costs in this matchup. Teemo can easily Blind you from them and you won't be able to do anything about it.

Get a Sweeper and keep clearing his traps in this matchup. This will help you significantly when it comes to fighting Teemo.

You must not fight Teemo in clumped spaced as his traps will make it really hard for you to do anything to him.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As teemo, Avoid track brushes at any cost in this matchup. Teemo can easily blind you from them and you won't be able to do anything about it. Get a sweater and keep cleaning his traps in this matchup. This will help you significantly when it comes to fighting Teemo. You don't have to fight Teemo in tight space because its traps will make it really hard for you to do anything to him. Keep the wave near your turn. The enemy doesn't have some kind of sifting potential and can easily be exposed to the ganks.


As warwick, Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.

Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

Try to secure objectives with your team. If you can, try to keep it warded at all times if you’re not in a position to take it yourself.

As warwick, Focus on agriculture and hit level 6 as fast as you can. You need to hit level 6 as fast as possible to increase your waste potential. Your ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies and get murders. Try to secure goals with your team.


As mordekaiser, Mordekaiser is quite immobile. If the enemy has lots of mobility or has dodge tools, it will be hard for him to catch up with the enemy.

Pre-6, if Mordekaiser misses his E, his ganks will fail. This is because he has no other forms of CC and it will be hard for him to get on to the fleeing target.

In the later parts of the game, pen and healing reduction will reduce his survivability heavily in late game team fights.

As mordekaiser, Mordekaiser is quite motionless. If the enemy has a lot of mobility or tools to escape, it will be difficult for him to catch up with the enemy. Pre-6, if Mordekaiser misses his E, his ganks will fail. It is because he has no other forms of CC and it will be difficult for him to get to the target of flight. In the later parts of the game, the reduction of the pen and healing will greatly reduce his survival in the fights of the late game team.


As olaf, The final point in his Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.

His tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team.

Olaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly.

As olaf, The last point in his Ultimate k will give him a massive peak, and he will be able to deposit tons of damage to the enemy. Since the ability will increase frequently, he will be able to take targets easily. His tankness will be phenomenal during this phase of the game. Combined with his overall damage, it will become difficult to deal with him for the enemy team. Olaf will certainly fall during the end of the game as the enemies begin to build defensive objects. The brilliant damage of the enemy team will allow them to take Olaf quickly.


As pyke, If you miss your Ultimate R, you’re going to miss out on the potential resets and you’ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn’t to increase your chances of landing your Q.

He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.

Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you’ll have to play safe until it’s back up. Try to get as close to the enemy or bait out any dashes before using your Q.

As pyke, If you miss your Ultimate R, you will miss potential resets and you will definitely miss the gold and damage. Try your hardest to know who has Flash and who does not increase your chances of landing your Q. It is a mechanically difficult champion to learn and will take a lot of time to get used to. Expect to put in a lot of work trying to learn it. Unfortunately, Pyke has nothing to offer when her Q is down.


As karma, Karma's poke is really obnoxious for the enemy team during the mid-game. She also provides a lot of utility due to her d and d. This simply means that a good Karma will make her team invincible.

At level nine, Karma will have her Q maxed out. This increases her overall poke damage and will let her chunk out enemies before significant fights.

Level eleven will be a decent power spike due to her ability empowerment potential. This will come in really handy during significant fights in the objective pits.

As karma, Karma's poke is really heinous for the enemy team during the middle of the game. It also provides a lot of utility due to its d and d. It simply means that a good Karma will make his team invincible. At level 9, Karma will have his Q maximd. This increases his overall damage to poke and will leave his enemies in pieces before significant fighting. Level 11 will be a decent peak of power due to his empowerment potential. This will come in real practice during major battles in the objective pits.


As garen, Look for picks with your Q and R in team fights. If you’re able to catch somebody out with the help from your allies, you’ll increase your chances of winning the fight.

Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight.

If you’ve been harassed and poked down by the enemy, try to retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you’re in base.

As garen, If you are able to catch someone with the help of your allies, you will increase your chances of winning the fight. Peel for your team as much as possible in the team fights. Peeling and keeping them alive as long as possible will help you win the fight. If you have been harassed and struck by the enemy, try to back off and leave your Passive kick. Avoid reminding you that the enemy can force a fight when you are in base.


As trundle, Trundle’s strong at level 1 and 2: depending on the matchup and which ability he skills first.

When Trundle has purchased T1/T2 Boots, he can start to roam and help his allies. Trundle is a strong roamer as well.

At level 6, Trundle’s Ultimate n is very useful in skirmishes with the enemy bot. If he is laning against a tank Support, he can steal their stats and be incredibly tanky.

As trundle, Trundle is strong at level 1 and 2: depending on the matchup and ability he first controls. When Trundle bought T1/T2 boots, he can start wandering and helping his allies. Trundle is a roamer as well. At level 6, Trundle. Ultimate n is very useful in skirmishes with the enemy robot. If he is laning against a tank Support, he can steal their stats and be incredibly tanky.


As renata, At level 9, Renata Glasc will max her first ability. It will be really good for her as she will deal damage and be able to keep her allies alive for a lot longer.

2 points in her Ultimate R at level 11 offers her extra pick potential at this stage of the game. As teams start to group up in the mid-game, she will be quite strong.

Putting an additional point in her Ultimate R is great for Renata as teams start grouping during the mid-game. The reduced cooldown on this ability enables her to go for more picks in fights.

As renata, At level 9, Renata Glasc maximizes her first ability. It will be really good for her as she will inflict damage and be able to keep her allies alive for much longer. 2 points in her Ultimate R at level 11 offers her additional selection potential at this stage of the game. As the teams begin to regroup in the middle of the game, she will be strong enough. Putting an extra point in her Ultimate R is great for Renata as the teams start to regroup in the middle of the game.


As garen, His Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. This can also bait the enemy team into wasting a lot of valuable summoner spells.

His E allows him to do more damage in 1 v 1’s (as the damage is increased if the enemy is alone). This lets him do a lot of damage with one complete rotation of his abilities, and unlike Garen, the enemy probably won’t be able to regenerate a lot of health and stay in the lane.

He is really good when flanking the enemy team with his Q and E. Besides that, his W tenacity will allow him to get out of the enemy team if he decides to dive in and disrupt them. Killing him is an ordeal that keeps mounting as the game goes on.

As garen, Its passive allows it to stay on the track even after taking a lot of damage from poke / all-damage from the enemy team. This can also lure the enemy team into wasting a lot of valuable call spells. Its E allows it to do more damage in 1 v 1s (as the damage is increased if the enemy is alone). This allows it to do a lot of damage with a complete rotation of its capabilities, and unlike Garen, the enemy has probably failed to regenerate much health and stay in the way. It is really good by flanking the enemy team with its Qs and E. Moreover, its tenacity W will allow it to get out of the enemy team if it decides to dive and disturb them.