As nautilus, Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.

Your Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.

Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

As nautilus, Make sure you are present during the team fights. This will allow you to peel for your portages and prevent them from dying directly at the beginning of the fight. Your ultimate e will allow you to lock and kill door with ease. Doing so in bottlenecks will easily win you the game. Always try to everything and choose the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily.


As kogmaw, Very immobile which can make him a prime target for engage champions. Once engaged upon, he can do nothing unless he gets some help from his teammates.

Once his e is down, he will be useless unless he has some sort of item or numbers advantage. His e forms the core of his entire kit so if the enemy waits it out, he won’t be as effective.

When going for the AD build, his Ultimate y is next to useless in terms of both utility and damage. It also costs a high amount of mana which is really bad for Kog’Maw.

As kogmaw, Very still that can make him a primary target to hire the champions. Once engaged, he can do nothing unless he gets help from his teammates. Once his e is down, he will be useless unless he has some kind of element or number advantage. His e forms the core of his whole kit so that if the enemy waits for him, he won't be as effective.


Against briar, Her earliest power spike, like many Junglers is at level 3, where she unlocks her core abilities. Fighting her for the first crab may be dangerous!

When Briar hits level 6, her true ganking potential comes to light, and she will look to gank and help her allies from afar.

She is good in the mid-game, and if she gets an early lead, she will be strong during this game phase.

Against briar, Her first peak of power, like many Junglers is at level 3, where she unlocks her basic abilities. Fighting for the first crab can be dangerous! When Briar reaches level 6, her real inflation potential comes to light, and she will look for gank and help her allies from afar. She is good in the middle of the game, and if she gets an early lead, she will be strong during this game phase.


As veigar, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for a pick with your n to gain the numbers advantage. Then use your Ultimate R to take them down quickly before looking to siege or take a nearby objective.

At this stage of the game, you should have tons of stacks and be really strong. If you’re ahead, use your Ultimate R to stat check the squishiest enemy champion to take them out of the fight.

As veigar, Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for a choice with your n to win the number advantage. Then, use your Ultimate R to get them down quickly before looking to seat or take a goal nearby. At this stage of the game, you should have tons of batteries and be really strong.


As annie, Annie is great in team fights thanks to the large AOE on her Ultimate R. When paired with her Passive stun, she will be able to stun multiple champions if they’re grouped together.

She is easy to learn. Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane.

Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary. Look to pick off low health targets for easy kills.

As annie, Annie is excellent in team fights thanks to the great AOE on her Ultimate R. When paired with her passive stun, she will be able to stun several champions if they are grouped. She is easy to learn. Many pros, analysts and top ELO players recommend playing Annie if you want to learn the basics of the mid-lane. Annie is really good at bursting and ambushing low-health enemy champions. Getting some murders on Annie can make her Ultimate R incredibly scary.


As irelia, Irelia’s early game is strong. Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you’re going to have an easier time during the laning phase.

Once you’re level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing.

Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays.

As irelia, If you can get a kill or get a health advance early, you will have an easier time during the laning phase. Once you are level 6, play aggressive and look for a murder. You should try to get them low before committing to the all-in, but it should be the simple veil. Remember that your Q will reset if you use it on a weak health minion. Keep a constant eye on the minion wave and look for these aggressive games.


As brand, Brands Ultimate R is very good in team fights as it can bounce between enemies. If the enemy is grouped in the jungle, his damage output will be very high.

Brand has good ganks in the early game. As long as he gets close to the enemy before using his Q, ganks should always work in his favour.

He has a healthy clear in the current meta. As long as you kite camps, you should remain relatively healthy on your first few clears.

As brand, Brands Ultimate R is very good in team fights as it can bounce between enemies. If the enemy is grouped in the jungle, its damage release will be very high. Brand has good ganks in early play. As long as it gets closer to the enemy before using its Q, ganks should always work in his favor. It has a healthy clear in the current meta. As long as you camp kites, you should stay relatively healthy on your first ganks.


As lux, Really good burst potential with her entire g, l, Ultimate n combo. This can delete a squishy enemy with ease starting from level six itself.

Her e shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.

Her g can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry.

As lux, Really good potential for bursting with all its g, l, Ultimate n combo. This can remove an enemy squishy with ease from level six itself. Its shield e is misleadingly strong as it can allow it to save all members of its team from a lot of poke. This is also applicable when it is Support. Its g can be used to secure peaks inside the enemy Jungle or blind areas. This can be extremely beneficial if the chosen target is found to be the enemy Jungler or the varied port.


Against hecarim, Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1’s.

He is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control.

When Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you’re ahead.

Against hecarim, Hecarim peaks at level 6 as it allows him to unlock his Ultimate t which is a great duel tool that will help him win team fights and 1v1. He is a heavy champion of snowball and can easily move forward just from a murder or two. Try not to feed him or give him kills because he can quickly snowball out of control. When Hecarim completes Trinity Force, his duel power gets intensified.


As viktor, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As viktor, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As pantheon, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

Your level 6 is far superior to theirs. Look to gank whenever your Ultimate is up.

Brand has good objective control, so prioritise taking those objectives when you can.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As pantheon, If they invade you, just back, as they can easily kill you, especially if you are behind. Your level 6 is much higher than theirs. Look at gank every time your Ultimate is up. Brand has good objective control, so prioritize to take these goals when you can. It will be gloved much sooner. Make sure to apply as much pressure as you can to match its early ganks.


As kayle, Group with your team in the late game. You will be needed in late game team fights.

Peel for your carries in team fights. It’s important that you focus the nearest enemy champion and focus who your allies are focusing.

Unless your ADC is behind, you could use your Ultimate R on them to keep them alive while they dish out damage. If you’re ahead, save your Ultimate R for yourself.

As kayle, It is important that you concentrate the closest enemy champion and your allies concentrate. Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they take the damage. If you're ahead, keep your Ultimate R for yourself.


As nasus, Nasus' level 6 is a significant power spike as he can actually properly duel with enemies now. It will give him a massive advantage when dealing with enemy laners who are pushed up and run down by him.

Nasus is very weak early on and can be bullied hard due to the lack of HP and stacks on his Q. His main goal will be to farm and stack up to decimate the opposition during the later parts of the game.

Nasus' first item will give him a damage and survivability boost in the lane. It will bring him one step closer to achieving his most potent form in the game, but he should still focus on farming and stacking up his Q.

As nasus, Nasus's level 6 is an important peak of power as it can actually be duel properly with enemies now. It will give it a massive advantage when it deals with enemy travelers who are pushed up and run by it. Nasus is very weak early and can be bullied hard because of the absence of HP and batteries on his Q. Its main objective will be to cultivate and pile up until decimate the opposition during the later parts of the game. Nasus' first element will give him a boost in the way. It will bring him a step closer to reaching his most powerful form in the game, but it should always focus on agriculture and stack his Q.


As ezreal, Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.

Takes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.

Buffering his E won’t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won’t be able to push in the wave either, else he can get run down by the enemy.

As ezreal, The junglers can camp it at this stage as well as it will no longer have any other form of escape, and its E has a very long cooling period. It takes enough time for its itemization to work. It also depends on the fact that it is very skillful to shoot hard and that it will have to place its Qs on the enemy to be effective. Bouffer its E won=t works too well if the enemy has some form of varied CC that it can use to follow on Ezreal after using its E. This obliges it to play a little more defensively, and it cannot push in the wave either, otherwise it can be crushed by the enemy.


As jax, Jax's o will be maxed out at level 9. This will give him a massive damage boost, and he will frequently use the ability. Moreso, it will allow him to mitigate more damage in turn.

Jax is excellent during the mid-game as he will have his core items with him. This means that he can look for picks and can quickly get kills on isolated targets.

At level 11, he will have two points in his Ultimate t. This means that he will absorb more damage, completely dive the enemy backline, and still survive.

As jax, The Jax O will be maximized to level 9. This will give it a massive increase in damage, and it will frequently use the ability. Moreso, it will allow it to mitigate more damage in turn. Jax is excellent during the middle of the game because it will have its basic items with it. This means that it can look for peaks and can quickly get killed on isolated targets. At level 11, it will have two points in its Ultimate t. This means that it will absorb more damage, completely plunge the enemy rear line, and still survive.


As pyke, Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done will be pretty significant as well, and he can take multiple enemies down simultaneously.

Pyke is outstanding in mid-game fights as his Ultimate R threshold will be pretty high. This means that he can easily catch enemies off-guard and blow them up.

Pyke is quite decent at getting picks during the late game. He can single-handedly set up death brushes and get rid of squishy targets.

As pyke, Level 16 is a massive peak for Pyke because the ability will now be higher almost every team fight. The damage done will be quite significant as well, and it can take several enemies simultaneously. Pyke is remarkable in mid-game fights that its ultimate R threshold will be quite high. This means that it can easily catch the out-of-guard enemies and blow them up. Pyke is decent enough to get peaks during the end of the game. He can both set up death brushes and get rid of the squishy targets.


As sion, In team fights, he can easily get poked down by ranged champions. He can also get kited easily, which makes it hard for him to team fight sometimes.

He can find it hard to gank his allies without his Ultimate R. Pre-6, it will be hard for him to gank too.

Sion doesn’t have the greatest objective control in the early game. If you’re not able to take the objective alone, you’ll need help from your bot lane.

As sion, In team fights, he can easily get shot by various champions. He can also get kited easily, which makes it difficult for him to fight team sometimes. He can find it difficult to gank his allies without his Ultimate R. Pre-6, it will be difficult for him to gank too. Sion does not have the greatest objective control in the early match. If you can't take the goal alone, you will need help from your bot line.


As malzahar, He is frail early on as his presence is negligible, and his abilities are telegraphed. All he needs to do is conserve his health and utilize his Passive till he gets to level six.

Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.

The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate R.

As malzahar, It is fragile early because its presence is negligible, and its capabilities are telegraphed. All it has to do is to maintain its health and use its passive until it reaches level six. Once it reaches level six, its presence will skyrocket, becoming a major threat to the enemy's lantern. Working with the ally Jungler will help it massively. The first element will allow it to spam its abilities quite frequently. It will also allow it to inflict more damage, especially when it has its final R.


As malzahar, Stay mobile and keep a safe distance from Malzahar as much as possible to avoid getting caught by his ultimate. Use your E ability to create distance between you and Malzahar's voidlings if he tries to engage on you.

Try to break Malzahar's spell shield before using your abilities, since it can negate a lot of your damage and crowd control effects. You can use your Q to do this right before a gank so that his shield is down and your Jungler can CC them quickly.

Keep track of Malzahar's ultimate cooldown and maintain your distance from him when it is up. If an important ally is caught by it, use your Ultimate to CC him immediately.

The wave is to be kept in the middle of the lane to avoid Malzahar from sieging you to oblivion in this matchup. Just make sure that you don't stand too close to minions in this matchup.

As malzahar, Stay mobile and keep a safe distance from Malzahar as much as possible to avoid being caught by its ultimate. Use your E capability to create a distance between you and Malzahar's cancellations if it tries to engage on you. Try to break the shield of Malzahar's fate before using your abilities, as it can deny many of your damage and crowd control effects. You can use your Q to do this just before a gank so that its shield is lowered and your Jungler can the CC quickly. Keep track of Malzahar's ultimate cooling and keep your distance from him when he is high. If an important ally is taken by her, use your Ultimate for CC him immediately. The wave must be kept in the middle of the way to prevent Malzahar from sitting in the oblivion in this matchup.


As samira, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As samira, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


Against varus, Post 6, avoid overextending when you’re defenceless. Varus’ Ultimate R can be used to catch you out of position and start a fight. Play safer whenever his Ultimate R is up.

Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside of the minion wave will force him to choose between shoving and poking with his Q.

Varus will try his hardest to poke you out of lane. Try your hardest of dodge as much damage and abilities as possible. Opt for extra sustain if you can’t dodge skill shots.

Against varus, Post 6, avoid extensing when you are defenseless. Varus. The Ultimate R can be used to catch you out of position and start a fight. Play safer whenever its Ultimate R is in place. Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside the minion wave will force him to choose between shovelling and poking with his Q. Varus will try his hardest for you poke out of the way. Try your hardest to avoid as much damage and abilities as possible. Opt for additional support if you can't dodge skill shots.


As ekko, His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.

His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.

His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up.

As ekko, His W allows him to engage in an enemy group or champions, or a single enemy champion with ease. It's really beneficial if he can land him out of the sight and then use his E to get high in the W circle to ensure stunning. His brilliant damage must not be ignored as the game continues. This is especially true when he is ahead of the game. He can literally pull the enemy out of the rear line in a spin of spells, if he reaches W E on them. His Ultimate R is the most powerful ability in his kit because it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in-one.


As kassadin, Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.

Avoid fighting too much in the mid-game. It’s better for you to only fight when it’s going to work in your favour. Focus on farming rather than fighting.

Split up and farm the side waves once your ADC and Support have rotated to the mid lane.

As kassadin, Powerfarm in the middle of the game. You have to win as much gold and XP as possible so you can level quickly. Avoid fighting too much in the middle of the game. It is better for you to fight only when it will work in your favor. Focus on agriculture rather than fighting.


As naafiri, At level 16, you’ll put the third and final point in your Ultimate. You will be rather strong and your all-in potential will be high.

In the late game, you’ll start to fall off a bit as teams will be grouped so you need to play with your team. The enemy grouping together will reduce your chances of getting picks.

Naturally, you’ll have many items completed, or are full build at this stage of the game, so you should be able to deal a lot of damage and survive fights.

As naafiri, At level 16, you will have put the third and final point in your Ultimate. You will be strong enough and your all-in-pot potential will be high. In the late part, you will start to fall a bit because the teams will be grouped together so you have to play with your team. The enemy group together will reduce your chances of getting choices. Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting.


As trundle, Trundle is quite decent during the late game as he will have his items and be highly tanky. His damage output should be pretty high as well.

A fully maxed out Ultimate n will allow Trundle to take over fights way easily. He can quickly become tankier or deal more damage depending on which enemy he uses the Ultimate n on.

Trundle is perfect during team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e and e should help his team and him a lot.

As trundle, Trundle is decent enough during the late part because it will have its articles and will be very tanky. Its damage production should be quite high as well. A maximum of Ultimate n will allow Trundle to take control of the fighting in an easy way. It can quickly become tankier or inflict more damage depending on the enemy it uses the Ultimate n on. Trundle is perfect during the team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e et e should help his team and him a lot.


As ezreal, At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.

After Ezreal’s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.

When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.

As ezreal, At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole.


As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it’s easy to spam them.

Extended trades work in Cassiopeia’s favour. Her damage does stack up so try to go for extended trades around your E.

Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you’re able to land it.

As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (global) and it is easy to spam them. Expanded trades work in favor of Cassiopeia. Its damage accumulates so try to go for extended trades around your E. Play around your Ultimate R. It's a good all-in-one tool and good to configure/deny ganks. Make sure you approach the enemy to make sure you are able to land it.


Against ornn, In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.

Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Avoid fighting inside the jungle as it will allow him to land an easy knockup.

Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up. Use the numbers advantage to start a team fight while he is away from his team.

Against ornn, In team fighting, avoid regrouping too closely because Ornn can use his Ultimate R to get a multi-person strike and start the team fight. Ornn has the ability to hit enemies who are close to his Q, terrain and walls. Avoid fighting in the jungle as it will allow him to land an easy strike. Ornn will tend to stay in a side track when there are no team fights and when there are no major goals. Use the numerical advantage to start a team fight while he is away from his team.


Against gragas, Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.

When fighting, make sure you’re not too far forward or split from your team. If you’re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards.

You can often tell Gragas is nearby when Predator kicks in. As soon as you see the marker, retreat to safety so you don’t get killed. Having deep vision around the map to spot him early will also come in handy.

Against gragas, Do not regroup closely when you sit with a goal or a combat team because it gives Gragas the opportunity to hit your entire team in his own with his Ultimate R. When you fight, make sure you're not too forward or get away from your team. If you're too forward, he could use his Ultimate R to push you into his team. Getting caught like this could lead the enemy to take a goal soon after. You can often tell Gragas is nearby when Predator starts running. As soon as you see the marker, step back to security so you don't get killed.


As chogath, When your team isn’t grouping or looking to fight, split push and farm up a storm in the side lane.

Look for picks when you’re grouped with your team with your m and e. After catching someone out, make the call for Baron.

Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objectives. Additionally, avoid team fighting unless your Ultimate t is up as it deals tons of damage.

As chogath, When your team is not regrouping or trying to fight, divide the thrust and close a storm in the side lane. Look for peaks when you are grouped with your team with your m and e. After catching someone, call for Baron. Secure goals like the Dragon or Baron with your Ultimate t. If a major goal is up, stay away from using your Ultimate t to secure the goals. In addition, avoid team fights unless your Ultimate t is up as it inflicts tons of damage.


As khazix, Kha'Zix is a really good early game ganker, especially when it involves low or overextended enemies. He needs to get access to all his basic abilities to make sure that the ganks are successful.

Hitting level 6 and getting his first empowered ability is a significant powerspike for Kha'Zix. He can either melt objectives quickly with his evolved Q or go for a more gank-efficient approach by evolving his E or Ultimate R.

The first component will give him a massive damage boost. This will allow him to take over the game relatively quickly if he keeps finding kills. During fights, he should always go for isolated back liners for maximal effectiveness.

As khazix, Kha'Zix is a very good early game ganker, especially when it involves low or overt enemies. He needs to have access to all his basic capabilities to make sure that the ganks are successful. Hitting level 6 and getting his first power is a significant powerpike for Kha'Zix. He can either melt the goals quickly with his advanced Q or go for a more gank-efficient approach by evolving his E or Ultimate R. The first component will give him a massive increase in damage. This will allow him to take the game relatively quickly if he continues to find dead. During the fighting, he should always go for isolated back linings for maximum efficiency.


As alistar, Your goal is to hit level three as quickly as you can. Once you unlock your abilities, you should be on the lookout to all-in the enemy whenever they extend beyond their safe zone.

If the enemy laners are playing safe, you should roam around and see if you can make plays elsewhere. The roaming becomes a mandatory thing once you get your boots as Alistar roams are very powerful.

During an all-in, always make sure you e the most important/most mobile target when possible. Always try to call your Jungler before you crash a huge wave into the enemy tower as you can set up a tower dive with your Ultimate.

As alistar, Once you unlock your capabilities, you should be on the lookout for the entire enemy whenever they stretch beyond their safe area. If enemy travelers play safely, you should move around and see if you can play games elsewhere. Roaming becomes a mandatory thing when you get your boots because Alistar roams are very powerful. During a whole, always make sure you e e the most important / mobile target when possible. Always try to call your Jungler before crashing a huge wave in the enemy tower that you can set up a diving tower with your Ultimate.


Against sylas, Sylas’ level 6 power spike is really strong depending on the matchup he is in. If your Ultimate is powerful, then his Ultimate R will be powerful too.

The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.

After Sylas has completed his first item, he will have more lane pressure and will look to play offensive. Up until that point, try to abuse him as much as possible.

Against sylas, If your Ultimate is powerful, then its Ultimate R will be powerful too. The stronger the game Sylas will become. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. After Sylas has finished his first element, he will have more pressure on the way and will seek to play offensive. Up to this point, try to abuse him as much as possible.


As taliyah, Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.

Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.

The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.

As taliyah, This is particularly true at the beginning of the game. Her Ultimate R has the probability of having her entire team killed if it is inappropriately used. She is also very vulnerable when her C is broken. The ground engineer on her Q can easily allow her drags to play in the middle of the track as she can continue to block her enemies with continuous Qs.


As sona, Consider investing in healing reduction items or abilities to counter Sona's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.

Maintain the minion wave closer to your side of the map. This encourages Sona and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.

Take advantage of windows of opportunity to detach from your ADC and harass Sona when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.

Be cautious at level 6, as Sona's kill pressure increases with her ultimate ability. Expect them to look for aggressive plays and be prepared to play defensively, utilizing Yuumi's healing and utility to keep your ADC safe.

As sona, Consider investing in healing reduction items or capabilities to counter the maintenance of Sona. This can help reduce their ability to heal and trade effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map. This encourages Sona and their ADC to extend, creating opportunities for your gank jungler and potentially secure kills or summons spells. Enjoy the windows of the opportunity to detach from your ADC and harass Sona when they have used one of their abilities. This disadvantages them in trades, as they have less ability to exchange effectively.


As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.

Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.

While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.

As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in its Ultimate R. As long as it can get the channel out, it will be very good in the late part. The teams will continue to group in the late part. This will allow the Fiddlesticks to get a good amount of damage to the entire enemy team. While you are good in the late part, you are incredibly squishy. Lookout and be careful trying to get a good Ultimate Roff so that you don't get killed before a fight breaks out.


As nocturne, Nocturne is easy to learn and doesn't take hundreds of games to learn like some champions in the game.

Nocturne is a great assassin who can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.

He has a great roaming ability and can be move literally anywhere on the map quickly with his Ultimate a.

As nocturne, Nocturne is easy to learn and does not take hundreds of games to learn like some champions in the game. Nocturne is a great assassin who can come out on anyone who walks alone around the card. This makes his potential of choice incredibly high. It has a great roaming capacity and can be moved literally anywhere on the map quickly with its Ultimate a.


Against orianna, Orianna is good in team fights as her Ultimate d has a large radius and can CC multiple targets at once. Avoid standing close to your ADC post 6 so she cannot Ult d both of you.

Orianna is weak early, but her poke can be very hard to deal with once she has a few levels behind her. This is especially true after level 4.

Once Orianna has completed her Mythic item, her damage output will be extremely high. Look out for surprise Ultimates d and try and stay away from her d.

Against orianna, Orianna is good in team fights because her Ultimate d has a large radius and can CC multiple targets at a time. Avoid standing close to your ADC post 6 so she can't Ult both. Orianna is weak early, but her poke can be very difficult to manage once she has some levels behind it. This is especially true after Level 4.


As taliyah, Level 11 isn't great because she can only roam around and make plays. It will reduce the cooldown but do nothing else when it comes to dealing damage.

She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities. Her team fighting is pretty potent as well.

Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points.

As taliyah, Level 11 is not great because it can only wander and play. It will reduce the cooldown but do nothing else when it comes to inflicting damage. It starts coming online in the middle of the game. Its burst damage is very important, and it can quickly get choices with its abilities. Its team fight is quite powerful as well as. Its first ability will be maximized at level 9.


Against seraphine, Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their Q (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time.

Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.

Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure.

Against seraphine, Seraphim players will often use their authorized Q (or Q) to push the minion wave. By standing outside the wave, she will be unable to poke and push the wave at the same time. Keep an eye on the number of batteries she has. If she has 3, play safer than her next ability will be much stronger. Once she has reached level 6, expect her to look for killers in the way or install her Jungler for ganks. Her Ultimate R is a strong tool that offers her pressure to kill extra.


As vayne, Vayne will have the range advantage in the lane in most matchups. She will be able to abuse the enemy and deny them from the farm.

Vayne scales incredibly well into the later parts of the game. As long as she isn’t behind, she will be really good in the late game.

She is magnificent versus tank teams and tank champions, thanks to her s.

As vayne, Vayne will have the advantage of the range in the way in most matchups. She will be able to abuse the enemy and refuse them from the farm. Vayne scales incredibly well in the later parts of the game. As long as she is not behind, she will be really good in the end of the game. She is beautiful against the tank teams and tank champions, thanks to her s.


As jax, Just disengage/ reposition if he jumps on you with his E so it doesn't CC you! Similarly, avoid committing if he has his E available.

As Jax is so weak early, just go into their jungle and try to fight them or force them to recall. Setting them behind will delay their power spike.

Try to take Dragons as often as possible. It’s key to getting yourself and your allies ahead.

As you’re much stronger than Jax early on, make sure to gain an early lead by ganking your allies before Jax even gets a chance to come online.

As jax, Similarly, avoid engaging if he has his E available. As Jax is so weak early, just go into their jungle and try to fight them or force them to remember. Putting them behind will delay their power peak. Try to take Dragons as often as possible. This is the key to getting yourself and your allies in advance. As you are much stronger than Jax early on, make sure to get an early lead by gaunting your allies before Jax even has a chance to come online.


As kindred, As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Try to secure the Baron or Dragon whenever possible. Securing objectives is key as a Jungler during the mid-game.

Continue to farm your jungle as well as gank and help your allies. It’s important that you do not fall behind in gold and XP by just ganking.

As kindred, As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Summon Rift alone. After killing someone, call for a close goal. Try to secure the Baron or Dragon whenever possible. Securing goals is the key as a Jungler during the middle of the game. Continue cultivating your jungle as well as gank and helping your allies.


As ryze, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Delay team fights while you dish out damage with your basic combos. Make sure you try to stay safe in team fights by watching your positioning and avoid overextending too much.

Ryze in the late game deals a lot of burst damage. Hide in high traffic areas if you’re ahead and look to blow someone up.

As ryze, Staying with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to withdraw you or initiate a 4v5 fight when you are away from your team. Delaying the team fights while you take the damage with your base combos. Make sure to stay safe in the team fights by looking at your position and avoiding too much superextend. Ryze in the late game inflicts a lot of brilliant damage. Hide in the high traffic areas if you are ahead and look to blow someone up.


As yone, At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.

Yone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.

The first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless.

As yone, At level 6, Yone will unlock his Ultimate R, which will allow him to set up games with ease for his Jungler and his team during any stage of the game. Yone will get short peaks of power as he continues to add points to his Q. This will allow him to go for short gusts against his laner so he can do everything later. The first element will bring significant improvements to Yone's trading in the track. Depending on the component he gets, the effects will vary, but it will be good for him independently.


As kayle, A late-game monster due to how her Passive works. If she can pull through the laning phase and can acquire CS in an orderly manner, she will easily take over the game later on.

Her Ultimate R can allow her to save a teammate as well as herself depending on the situation. If she is behind, she can easily use it on an assassin in her team so that she can keep the enemy distracted from her presence.

The Q and W allows her to catch up to fleeing targets with ease and get rid of them once she is powerful enough. It also acts as a source of poke and waveclear in the lane, especially before she is level six.

As kayle, A monster of the end of the game because of its passive functioning. If it can go through the laning phase and can acquire CS in an orderly manner, it will easily take the game later. Its Ultimate R can allow it to save a teammate as well as herself depending on the situation. If it is behind it, it can easily use it on a murderer in its team so that it can keep the enemy distracted from its presence. The Q and W allows it to catch up with ease and get rid of them once it is powerful enough.


As viego, Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. It will help him a lot during team fights and skirmishes near the objective pits.

His first ability will be maxed out at level 9. This will give him a massive boost to his skirmishing potential. He will be powerful when fighting in choke points.

Viego is good in team fights as he can move quickly through his E, CC crucial targets with his W, and gain multi-kills with his Ultimate R.

As viego, Having 2 points in his Ultimate R will allow Viego to kill his targets more easily. This will help him a lot during team fights and skirmishes near objective pits. His first ability will be maximized to level 9. This will give him a massive boost to his skirmish potential. He will be powerful during fights in choking points. Viego is good in team fights because he can move quickly through his crucial targets E, CC with his W, and win several skills with his Ultimate R.


Against lillia, Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate R to put your whole team asleep.

Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her E to deal some burst damage to you and your team.

Keep in mind that in team fights, her Ultimate R will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC’ing the whole team.

Against lillia, Try to break Lillia out as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting goals like the Baron or Dragon because she can use her E to cause brilliant damage to you and your team. Keep in mind that in team fights, her Ultimate R will be able to put enemies who have piled on them to sleep.


As hwei, Continue placing vision and warding for your teammates. Avoid warding alone, or else you will die. Your squishy body makes you very vulnerable in the late game.

Stay with your team at all times. Do not leave their side, as the enemy will force a fight while you’re gone.

Look for picks with your team. Use your E and Ultimate to scout for picks and take down enemies who have over extended without assistance.

As hwei, Keep placing vision and guard for your teammates. Avoid guarding alone, otherwise you will die. Your squisty body makes you very vulnerable in the end of the game. Stay with your team at all times. Don't leave their side, as the enemy will force a fight while you're gone. Look for choices with your team. Use your E and Ultimate to spot choices and remove enemies that have spread too much without assistance.


As soraka, Her early game is weak, and she will need to rely on landing her Q on her laner when possible. Playing safe is the best way to go and should allow her to scale up quickly.

Level six is a good spike as she can make cross-map plays and can easily sav her carries. It can allow her to play a bit more aggressively as well.

The first item component should increase her overall power decently. Her damage will be significant, and she can spam her abilities frequently now.

As soraka, Her early play is weak, and she will have to rely on landing her Q on her laner whenever possible. Playing safely is the best way to go and should allow her to increase quickly. Level six is a good peak as she can make cross card games and can easily enjoy her portages. It can allow her to play a little more aggressively as well. The first element should increase her overall power decently. Her damage will be significant, and she can spam her abilities frequently now.


As galio, Stay near your team at all times in the late game. While your Ultimate R has a long range, the enemy may force a fight when you show elsewhere on the map.

Play around your Ultimate R and wait for one of your allies to engage. Once they’ve gone in, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry.

Peel for your carries in late game team fights. Keeping them alive for as long as possible will increase your chances of winning team fights.

As galio, Stay close to your team at any time in the late game. While your Ultimate R has a long range, the enemy can force a fight when you show elsewhere on the map. Play around your Ultimate R and wait for one of your allies to commit. Once they have entered, use your Ultimate R on them. Otherwise, wait for the enemy to commit and then throw your Ultimate R on a cart. Peel for your portages in the late game team fights.


As trundle, Trundle has great gank set up and can catch out enemies with ease thanks to his e. If they’re in a choke point in particular, it will be hard for them to escape him.

His Ultimate n makes him incredibly tanky and hard to kill. If he’s laning against a tank, he will be really hard to kill.

Trundle offers good peel and good utility for his team. He is a good Support.

As trundle, Trundle has great gank set up and can easily catch enemies thanks to its e. If they are in a particular bottleneck, it will be difficult for them to escape from it. Its Ultimate n makes it incredibly tanky and difficult to kill. If it is laning against a tank, it will be really difficult to kill. Trundle offers a good peel and a good usefulness for his team. It is a good Support.


As diana, She should be able to one-shot enemies with ease from now on. Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team.

She should still focus on the enemy backline during team fights while avoiding any form of CC on her. Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead.

If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. Taking one enemy down could be enough to win the next fight or take the Baron.

As diana, Its main goal will be to fight around crowded areas to get a multi-man Ultimate R on the enemy team. It should always focus on the enemy backline during team fighting while avoiding any form of CC on it. Choosing enemies to make team fighting unfair should also be an excellent way of snowballing its head. If Diana is ahead, she should look for picks or ambushing the enemy as they walk through their Jungle. Taking an enemy might be enough to win the next fight or take the Baron.


Against brand, The longer the game goes, the stronger Brand gets thanks to the items he’ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.

Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you.

Brand is not very strong in the early game. You could use this to your advantage by ganking as much as you can to get your allies ahead.

Against brand, The more the game goes, the stronger the brand is thanks to the items it will get. Try to place it behind in the early game to reduce its gold income and prevent a snowball. Once the brand reaches level 6, its release of damage and the ability to kill you will be much higher thanks to its Ultimate R. If you are weak, make sure you remember that it can easily burst and kill you. The brand is not very strong in the early game. You can use this to your advantage by getting as much as you can to get your allies before.


Against gangplank, Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map.

Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight.

Wait for Gangplank to blow up his Barrels E before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight.

Against gangplank, Try to close Gangplank early with the help of your Jungler. Gangplank will eventually overtake you in the progress of the game, so putting it back will make it harder for him to take control of the card. Do not engage with my trades when Gangplanks Passive is in place. He will help him win trades, so wait for him to use it on a minion before trying to fight. Wait for Gangplank to blow up his Barrels E before trying to fight. If he has a placed in a nearby bush or has a under him, wait for him to blow before trying to fight.


As twitch, Three points in his Ultimate c will give him a huge power spike. The ability will be up frequently, allowing him to secure picks when possible.

His life steal and damage during the late game will make him really good in team fights. He will just need to maintain proper positioning and use his s and e at the right time.

He will have multiple items during this phase of the game. It will allow him to dish out tons of damage. Prolonged team fights will see him winning effortlessly.

As twitch, Three points in his Ultimate c will give him a huge peak of power. The ability will increase frequently, allowing him to secure peaks when possible. His life will fly and damage during the end of the game will make him really good in team fights. He will just need to maintain an appropriate positioning and use his s & e at the right time. He will have several articles during this phase of the game. He will allow him to flatten tons of damage.


As annie, Annie gets her first power spike when she unlocks her Q and W. The Q mana mechanic allows her to save a lot of mana, while her W provides her with lane priority due to the wave clearing potential.

Her biggest power spike is when she obtains her Ultimate R. Now she can easily burst people down and roam to other lanes using her E, after shoving the enemy wave with her W.

Her first core item decides when she will power spike the hardest. She can quite easily start blowing people up from the get-go.

As annie, Annie gets her first peak of power when she unlocks her Q and W. The Q mana mechanic allows her to save a lot of mana, while her W gives her the priority of the track due to the potential for wave release. Her biggest peak of power is when she gets her Ultimate R. Now she can easily explode people and go to other ways using her E, after pushing the enemy wave with her W. Her first base element decides when she's going to push the strongest.


As akshan, At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.

When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.

At this stage of the game, teams will be grouping. Akshan’s w will be really good at this stage of the game because he can bring back a recently deceased ally.

As akshan, At level 9, Akshan will maximize his Q. It's really important for Akshan as maxing his Q offers him a lot of extra damage. When Akshan puts the second point in his Ultimate at level 11, he will find it pretty easy to execute enemies. At this stage of the game, the teams will be grouped. Akshans w will be really good at this stage of the game because he can bring back a recently deceased ally.


Against twitch, Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.

Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.

Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you.

Against twitch, Don't hang on or stay tight in the team fights against Twitch while her Spray and Pray c will melt you. Spread out and look for a way to blow it up once it turns out. Twitch will often get close to your team after coming out of its s. Once he has left it, try to shoot it as quickly as you can.


As nasus, Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.

As nasus, Your champion is weak in the early game. Avoid fighting until you have a few levels behind you. Once you have an article and a few levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and pick up as much farm as possible in the early game. This will make you more than one threat in the later parts of the game.


Against maokai, Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.

When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W.

As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates.

Against maokai, Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team.


As diana, When Diana reaches near max build, she will deal an awful lot of damage to anyone who she catches out of position.

At level 16 and with 3 points in her Ultimate R, Diana’s AOE damage and all-in potential will be extremely high. As teams will be grouping in the late game, she will be able to deal a lot of damage to multiple enemies at once.

While Diana will deal a lot of damage in late game team fights, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst.

As diana, At level 16 and with 3 points in her Ultimate R, the damage to AOE Diana and all the potential will be extremely high. As the teams will regroup in the last game, she will be able to inflict a lot of damage to several enemies at once. While Diana will inflict a lot of damage in the fights of the late game team, it can be more difficult for her to targets at one stroke because the enemies will start building defensive elements to protect them from her burst.


As taric, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As taric, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


Against teemo, Teemo lacks wave clear and will struggle to clear waves in the early game. If you can keep him pushed in, you may be able to get things done elsewhere on the map.

It’s going to be hard for you to get ganks in this matchup. Don’t expect your Jungler to gank unless you’ve cleared the Shrooms t from the lane.

Try and not pick a melee champion into him. You’ll find more success with a ranged champion instead.

Against teemo, If you can keep it pushed in, you might be able to get things done elsewhere on the map. It will be difficult for you to get ganks in this matchup. Don. Don't expect your Jungler gank unless you've cleaned the Shrooms t of the way. Try and don't choose a melee champion in him. You'll find more success with a varied champion instead.


Against irelia, Irelia is very strong whenever she has her Passive fully stacked. Avoid fighting with her at this time.

When Irelia hits level 6, her kill pressure intensifies as her Ultimate R is a very good duelling tool.

Irelia benefits from extended trades, so try and avoid going for them whenever you can. Keep them short and sweet.

Against irelia, Irelia is very strong every time she has her Passive completely stacked. Avoid fighting with her at that time. When Irelia reaches level 6, her death pressure increases as her Ultimate R is a very good duel tool. Irelia benefits from prolonged jobs, so try to avoid going for them whenever you can.


As ekko, You are a good ganker early. Make sure you equal his ganking pressure early on.

Focus on securing those objectives. It is important that you try to take those objectives whenever possible to give your team a lead.

Once Ekko goes in, he doesn’t have much left. So you can abuse this as you’re a good counter ganker.

Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you.

As ekko, It is important that you try to take these goals whenever possible to give your team an advance. Once Ekko enters, it doesn't have a lot of left. So, you can abuse that that you are a good against ganker. Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate at your disposal.


As renata, You will definitely want to sit in the lane brush and try to Q enemies. If you are in a matchup where you want your ADC to scale, focus on using your Q defensively.

Being a part of team fights and neutral objective fights is a must. Your W has a very good chance of reviving someone but always prioritize an ally who can destroy the enemy quickly within the decay period.

Once you get your Ultimate R, look for as many clumped fights in the Jungle as you can. Sit in a Jungle brush and wait for a bunch of enemies to walk towards you.

As renata, If you are in a game where you want your ADC to scale, focus on using your Q defensively. Being a part of team fighting and neutral objective fighting is a must. Your W has a very good chance of reviving someone but always prioritize an ally that can destroy the enemy quickly in the period of disintegration. Once you get your ultimate R, look for the most jungle fighting you can. Sit in a Jungle brush and wait for a group of enemies to walk towards you.


As kennen, Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while you’re gone.

Delay team fights while you wait for your Ultimate m to come back up. Do not team fight unless your Ultimate m is up. Additionally, waiting for your Zhonya’s Hourglass to come up would be beneficial too.

If the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before they’re able to disengage or poke you down.

As kennen, Group with your team and don't leave them. If you start to divide the thrust, the enemy will force a fight and kill your team while you're gone. Delay the team's fights while you wait for your Ultimate to come back to me. Do not fight the team unless your Ultimate m is up. Also, waiting for your Zhonyas Hurglass to arrive would also be beneficial. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you get up to the enemy before they are able to disengage or shoot you down.


As orianna, Post 6, stand away from her ball at times so she cannot use her Ultimate on you.

This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you’ve got your first item.

Stand away from the minion wave at all times so they cannot push and poke you at the same time.

Match her pushing power as much as possible. Avoid letting her gain a lead from pushing you under your tower.

As orianna, Post 6, keep away from her ball sometimes so she can't use her Ultimate on you. This will be an agriculture game, especially in early play. Focus on agriculture and limit the fights until you have your first article. Stay away from the minion wave at all times so they can't push you and punch you at the same time.


As kled, Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.

Look to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.

Look for picks or look to fight the person who you’re laning against when they try to stop you from split pushing. If you’re ahead, don’t be afraid to fight but always check the map before committing to using your Ultimate R.

As kled, If you can attack on the side and get on a key target, the chances of winning a team fight will be increased. Look for choices or look to fight the person you are laning against when they try to prevent you from pushing split. If you are ahead, don't be afraid to fight but always check the card before committing to using your Ultimate R.


As gwen, Gwen’s got a lot of kill pressure over you, so unless you’re ahead level 6, don’t bother fighting her as she can out damage you at level 6.

You’re quite good at invading, and as Gwen needs time to come online, try to go for an early invade.

Gwen will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.

As you’re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.

As gwen, Gwen's had a lot of pressure to kill you, so unless you're in front of level 6, don't bother fighting it as it can damage you to level 6. You're pretty good at the invasion, and as Gwen needs time to come online, try to go for an early invasion. Gwen will look for gank more frequently when their Ultimate is up. Make sure to keep the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate. As you're big at duelling and early, try to make early games around the map to get yourself and your allies before.


As zac, Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.

If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.

Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC.

As zac, Once he enters with his E, he can't go out due to his E being on a very high cooldown initially. If his Passive is down, he can't play so aggressively because of the threat of his being killed. This is applicable for early fighting in the middle of the game only. Teams with lots of CC and disengagement tools are really good against Zac. He struggles to get targets, use his Ultimate R and make use of his Q when the enemy escaped/ or CC.


As shaco, His early ganks are extremely strong, mainly due to his Summoner Spell choices. The enemy will have to invest in tracking him, else they are in for a world of pain.

Level 6 is an excellent spike as he can now bamboozle enemies with his clone. It will be challenging for the enemy team to be grouped up now.

The damage dealt to enemies will form a pivotal spike for Shaco. The first item component will help him with his dueling potential and clear speed.

As shaco, His first ganks are extremely strong, mainly because of his spelling choices. The enemy will have to invest in following him, otherwise they are in a world of pain. Level 6 is an excellent peak as he can now bamboozle enemies with his clone. It will be difficult for the enemy team to be grouped now. The damage inflicted on the enemies will form a pivot peak for Shaco. The first component will help him with his dual potential and clear speed.


As bard, His roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart, as well as get out of sticky situations by using his E.

The ability to sustain both his ADC and himself with his W, while also getting more mana from collecting his Passive chimes allows him to stay in the lane for a long time. Due to his Passive, he can quickly switch between staying in lane and roaming.

A good Ultimate R can help his team initiate a fight and set up a wombo-combo, especially when Bard manages to follow his Ultimate up with his Q. This ability can also be used to stall neutral objectives and disengage if need be.

As bard, Its roaming potential is unrivalled as it can almost always access another route faster than its counterpart, as well as exit from sticky situations using its E. The ability to maintain both its ADC and itself with its W, while obtaining more mana from the collection of its passive chimes allows it to stay on the track for a long time. Due to its liabilities, it can quickly pass between staying on the track and roaming. A good Ultimate R can help its team launch a fight and set up a combo, especially when Bard manages to follow its Ultimate with its Q. This ability can also be used to block neutral goals and disengage if necessary.


As sett, You will want to get to level 3 quickly and utilize the fog of war to gank overextended enemies. This will allow you to get a quick early lead which you can capitalize on later on.

Your W will be of paramount importance in this game. Make sure that you time it correctly, as it can be the difference between a won and a lost fight.

Always try to gank pushed-up enemies but make sure that you are not on the opposite side of the map when a neutral objective is about to spawn. Otherwise, you will lose an easy objective.

As sett, You will want to get to level 3 quickly and use the fog of war for over-extended gank enemies. This will allow you to get a fast advance early that you can capitalize on later. Your W will be of paramount importance in this game. Make sure that you time it properly, as it can be the difference between a won and a lost fight. Always try to gank the pushed enemies but make sure that you are not on the opposite side of the map when a neutral goal is about to spawn. Otherwise, you will lose an easy goal.


Against akali, Akali has a powerful early game with her Q and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Q and it hits, do not walk forward for some time.

Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Q.

Akali’s W is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.

Against akali, Akali has a powerful early game with her Q and Passive. She will try to harass you every time you go for CS. Avoid letting her harass for free on you while keeping your distance and stay at the maximum range at all times. If she uses her Q and he hits, don't walk forward for a while. Akali hasn't integrated support and she has poor basic statistics. She's also melee. Use this to your advantage to trade with her early and harass when she goes for CS. A good time to trade with her is when she used/missed her Q. Akali.


Against syndra, After Syndra’s first back, she will have a lot of pushing power. Make sure you match her damage on the minion wave so she is unable to get early plates and roam priority.

Syndra’s E has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and poke her down.

Post 6, if Syndra has lots of balls on the floor, do not commit to a trade as her Ultimate R will deal lots of extra damage. Commit to trades when she has no balls on the ground.

Against syndra, After Syndras first return, it will have a lot of push power. Make sure you match its damage on the minion wave so it is unable to get early plates and the priority of roam. Syndras E has an incredibly long cooling. If she uses it to trade with and miss, use this chronometer to play aggressive and bring it down. Post 6, if Syndra has a lot of balls on the ground, don't engage in a trade as her ultimate R will inflict a lot of extra damage. Engage in traders when she doesn't have balls on the ground.


As yuumi, Can undo a lot of poke, and give her carry a vital boost of movement speed to dodge incoming skillshots, especially from champions having crowd control.

Once she gets her Ultimate R, she can pretty much keep any form of engage away from her carry as long as she has her Ultimate R up.

She can use her W to dismount and body block vital skill shots for her carry.

As yuumi, Can undo a lot of poke, and give her a vital boost of movement speed to avoid incoming skills, especially champions with crowd control. Once she gets her Ultimate R, she can pretty much keep any form of engagement away from her port as long as she has her Ultimate R Up.


Against monkeyking, Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.

Do not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.

Ward your flanks as Wukong will often try to flank from the side to get on to your team. Once you’ve spotted him, poke him down or disengage if necessary.

Against monkeyking, Wukong will be unable to fight as a team if you can trap him before he has the chance to engage. Delay a team fight while you trap him as much as possible. Do not fight inside the jungle or around goals. You will usually be gathered together which will allow Wukong to get a great Ultimate noff.


Against viego, Viego’s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.

Viego’s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.

If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat.

Against viego, Viego's skirmish power is quite high in the game of the time. Keep this in mind by trying to 1v1 him as he is pretty good early. Viego's level 6 is very good. He will often go for incredibly aggressive games with his Ultimate R. If he takes the body of a fed enemy champion, he will be extremely difficult to manage. However, if he takes control of a weak champion, he may not be so great of a threat.


As naafiri, As suggested, she is a snowball heavy champion, so if you do not get an early lead, it will be hard to carry later on.

She suffers against teams that are smart and group together. It makes it riskier for you to go in alone, and you need your allies to go in with you.

She can be kited pretty well after she has gone in. It can be hard to handle champions with dashes or escape tools.

As naafiri, As suggested, she is a heavy snowball champion, so if you don't get an early lead, it will be difficult to continue later. She suffers against teams that are smart and group together. It's more risky for you to enter alone, and you need your allies to enter with you. She can be well-equipped after she's entered. It can be difficult to manage champions with dashes or escape tools.


As taliyah, Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.

Most of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.

She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.

As taliyah, Level 16 is not so big that it strengthens its roaming potential and nothing else. No further damage is dealt with by it due to this point added in its Ultimate R. Most of its capabilities will be maximized during this phase of the game. It will allow it to do a lot of damage if it can carefully combine its capabilities.


As yasuo, Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.

Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.

Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane.

As yasuo, Very strong when the enemy is pushed up and a new wave of minions is approaching. This allows him to use his E to catch up his enemy lantern and then hit them with his r. Yasuo can quite easily set up ganks with this tactic as well. Playing around the W can allow him to completely dismantle the various enemy matches. He can run around the windshield and save himself from a lot of damage in this way. Aglaist melee champions, it is always wise to retreat and maintain a certain distance from them. After six, he becomes extremely strong due to his Ultimate R crowd control as well as the penetration of the bonus armor he gets on the use.


As sett, Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.

His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.

His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him.

As sett, His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage.


As ivern, Try and be as proactive as you can with your E early on. Try to gank often to get your allies ahead.

Track them with vision and try to counter his ganks. Skarner can easily counter-gank the Ivern because he lacks CC once he goes in.

At level 6, he truly comes online and his ganks are more potent. Try to gank often pre-6 to reduce his effectiveness post 6.

Prioritize taking those major objectives like Dragon or Rift Herald. You can take them quite easily.

As ivern, Try to be as proactive as possible with your E early. Try gank often to get your allies forward. Follow them with the vision and try to counter his ganks. Skarner can easily counter the Ivern because it lacks CC once it enters. At level 6, it really comes online and its ganks are more powerful. Try gank often pre-6 to reduce its efficiency position 6. Prioritize taking these major goals like Dragon or Rift Herald. You can take them quite easily.


Against rengar, Rengar will power farm so he can get his Ultimate R quickly. You can delay his power spike by stealing away his camps or invading him.

He is really good after the laning phase has ended as he can get picks with his Ultimate R. Avoid walking around Summoners Rift alone otherwise he may try to catch you out of position.

Rengar is stronger whenever he has 4 stacks of Ferocity. Avoid fighting him if you come into contact with him when he is fully stacked.

Against rengar, Rengar will feed the farm so it can get its Ultimate R quickly. You can delay its peak power by flying its camps or invading it. It is really good after the laning phase has finished because it can get peaks with its Ultimate R. Avoid walking around Rift Invocators alone otherwise it can try to catch you out of position. Rengar is stronger every time it has 4 piles of Ferocity. Avoid fighting it if you come into contact with it when it is completely stacked.


As samira, Samira struggles to team fight if her team doesn’t have follow up engage. Once she goes in, the enemy will just focus her if she is alone.

Relies heavily on items in the mid-game. If she is behind, she is going to struggle to dish out a lot of damage.

Is vulnerable to all-ins and damage when her E and W are both down. She will not be able to block incoming damage or dodge/ get away from them.

As samira, Samira fights for the team fight if her team has no follow-up engaged. Once she enters, the enemy will just concentrate it if she is alone. He relies heavily on items in the middle of the game. If she is behind, she will fight to bring down a lot of damage. She is vulnerable to indiscretions and damage when her E and W are both below. She will not be able to block incoming damage or avoid/disengage from it.


As darius, When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.

When you do team fight, look to peel and focus the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.

As darius, When there is no team fight, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the sledgers who are put up against him. Look to use your Ultimate e at the last possible second of each fight. Resetting to your Ultimate e will increase your chances of winning the fight. When you fight team, look to peel out and focus the nearest enemy champion. You are Darius, not a murderer and you will fight to kill anyone alone.


Against gragas, Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.

When fighting, make sure you’re not too far forward or split from your team. If you’re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards.

Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively.

Against gragas, Don't regroup closely in an objective fight or team because it gives Gragas the opportunity to hit your entire team with his Ultimate R. In a fight, make sure you're not too forward or get away from your team. If you're too forward, he could use his Ultimate R to push you into his team. Getting caught like this could lead the enemy to take a goal soon after. Constantly try poke and harass Gragas. Having him in bad health will prevent him from playing or aggressively positioning himself.


Against lillia, Post 6, fighting Lillia alone could be difficult as she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly.

Keeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler.

Look out for Lillia’s build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build.

Against lillia, Post 6, fighting Lillia alone could be difficult as she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fight unless you are certain that you can kill her quickly. Keeping the wave closer to your side of the map early will force her to extend for the farm that you can abuse to all of it or set up your Jungler. Look out for Lillia. It has a very versatile construction path and will build many different items. Keep this in mind and buy items that counter-built it.


As jayce, Jayce has tons of poke damage and can constantly abuse the enemy before initiating a fight. Try to delay fights while you harass the enemy with your s.

As Jayce is a ranged champion, you can often bully melee champions down and harass them whenever they walk up to last hit.

Jayce has a lot of utility thanks to his basic abilities. This allows him to help his team out alot and helps them disengage or engage from fights with ease.

As jayce, Jayce has tons of poke damage and can constantly abuse the enemy before starting a fight. Try to delay fighting while you harass the enemy with your s. As Jayce is a varied champion, you can often intimidate the melee champions down and harass them every time they walk to the last blow. Jayce has a lot of utility thanks to his basic abilities.


As viego, Viego’s Passive is only as strong as the enemy team composition. If is picked into a team that lacks a lot of damage, transforming into them might be uneventful.

Viego is a difficult champion to master: in particular, playing around your Passive and your R can be quite challenging for beginners.

Viego has low utility and his W cannot help him get over walls. This is a drawback compared to other mobile champions in the current meta.

As viego, Viegos Passive is only as strong as the composition of the enemy team. If the team is chosen from a team that lacks damage, turning into them could be unrivalled. Viego is a tough champion to master: in particular, playing around your Passive and your R can be quite difficult for beginners. Viego has little utility and his W cannot help him overcome the walls. It is a disadvantage compared to the other mobile champions in the current meta.


As zac, Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.

His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.

Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy.

As zac, As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy.


As galio, Galio's damage will increase by a lot once he gets his first item. It will allow his Q and E to hit like a truck during all-ins.

Once Galio hits level 6, he unlocks the ability to make cross-map plays around the map. This is advantageous for his team and will let you impact the game a lot more.

Since Galio has limited range, he will have a hard time early during the game. However, he can use his Q to bypass this. When using his Q, he should try to hit the enemy champion for bonus points.

As galio, Galio's damage will increase a lot once he has his first element. This will allow his Q and E to hit like a truck during all in. Once Galio reaches level 6, he unlocks the ability to make cross card games around the card. This is advantageous for his team and will allow you to impact the game much more. Since Galio has a limited range, he will have a difficult time early during the game. However, he can use his Q to bypass this. Using his Q, he should try to hit the enemy champion for bonus points.


Against fiddlesticks, When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you’re trying to go for an all in, make sure to fight when 1 ability is missing.

Once Fiddlesticks has his Zhonya’s Hourglass, it allows his Ultimate R to really hit home. If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis.

At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up. Prepare for this and try to delay his power spike for as long as possible through invading.

Against fiddlesticks, When Fiddlesticks gets access to 3 capabilities, it's really hard to manage because they offer it so much utility. If you try to go for a whole in it, make sure to fight when 1 ability is missing. Once Fiddlesticks has his Zhonyas Hurglass, it allows his Ultimate R to really hit at home. If he channels his R and uses his Zhonyas, you can't attack him when he goes into the stasis. At level 6, Fiddlesticks ganks will become stronger and he's looking for gank constantly when he has his Ultimate Rup. Prepare for this and try to delay his peak of power for as long as possible through the invasion.


As tahmkench, Tahm Kench can absorb a lot of incoming damage in lane and in team fights with his E. If he activates it at the right time, he can have basically two health bars and be near impossible to kill.

His Ultimate r is very versatile. It can be used to save an ally, or catch somebody out of position. It is a great tool especially in mid and late game team fights

His W is very versatile. It can be used to escape skirmishes, get over walls, look for plays and many other things.

As tahmkench, Tahm Kench can absorb a lot of incoming damage in the track and in team fighting with his E. If it activates it at the right time, it can basically have two health bars and be almost impossible to kill. Its Ultimate r is very versatile. It can be used to save an ally, or catch someone out of position. It is an excellent tool especially in the middle and the end of the game team fights His W is very versatile. It can be used to escape the skirmishes, get over the walls, look for parts and many other things.


As nasus, Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.

As nasus, Your champion is weak in the early game. Avoid fighting until you have a few levels behind you. Once you have an article and a few levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and pick up as much farm as possible in the early game. This will make you more than one threat in the later parts of the game.


Against zed, If you’re playing as a ranged champion, try to harass and poke Zed down. Avoid over-committing to harassing him though as minion damage does stack heavily.

Invest in early armor when playing as a Mage to protect you from Zed’s damage. This will reduce his chances of killing you.

Try to play to the opposite side of the lane at all times. This will make it hard for Zed to get on to you without using his W. Once he does use his W, move to the opposite side of his Shadow W so he can’t get on top of you.

Against zed, If you play like a varied champion, try to harass and poke Zed down. Avoid excess commitment to harass him although minion damage does pile heavily. Invest in early armor when you play like a Mage to protect yourself from Zed damage. This will reduce his chances of killing you. Try to play the opposite side of the way at any time. This will make it difficult for Zed to reach you without using his W. Once he uses his W, go to the other side of his Shadow W so he can't get on you.


Against qiyana, Qiyana’s team fight presence is huge. Spread out and do not fight in choke points like inside the jungle or under a Tower to reduce her usefulness.

Split pushing could be a good way to counter Qiyana’s R, but ensure that the players who are facing her do not get caught out by her R as she will usually use it to start the team fight.

Burst damage is one of the biggest problems Qiyana faces because she doesn’t always buy defensive items. As soon as she uses her E aggressively, burst her down.

Against qiyana, Qiyana's team combat presence is huge. Disperse yourself and don't fight in bottlenecks like in the jungle or under a lap to reduce its usefulness. The thrust in Split could be a good way to counter Qiyanas R, but make sure that the players who are facing it don't get caught by her R as she usually will use it to start the team fight.


As sylas, Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.

His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.

The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry.

As sylas, His W can allow him to heal a lot of health in terrible situations. Being a point and a click, it is quite easy to land and can easily change the tide of a fight. The initial casting of his E allows him to move to a certain place. This can allow him to avoid hot skills and also to get on a still or vulnerable port.


As quinn, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As quinn, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.