As mordekaiser, Multiple items during this phase of the game will allow him to fight enemies effectively. His damage will be pretty significant now.

Another point in his Ultimate R will make him have a lot of pick potential. He can easily lurk around the map and 1 v 1 squishy targets.

His first ability will be maxed out at level 9. It will grant him increased damage and survivability, and now he will be a massive threat to the enemy team.

As mordekaiser, Several elements during this phase of the game will allow him to effectively fight enemies. His damage will be quite significant now. Another point in his Ultimate R will make him have a lot of potential to pick. He can easily hide around the map and 1 v 1 squishy targets. His first ability will be maximized to level 9. He will grant him increased damage and survival, and now he will be a massive threat to the enemy team.


Against vayne, Vayne will be often left alone to split push and farm. While she’s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she’s bot side and the Baron’s up.

Vayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.

Playing around her Ultimate n  will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one.

Against vayne, Vayne will often be left alone to divide the thrust and the farm. While she is away from her team, you could look to collapse on her and bring her down. Do not engage several players to kill her though if she bots and the Baron up. Vayne is subject to CC. Locking up at the beginning of the fight will make incredibly difficult for her to kite, cause damage and win the team battle. Playing around her Ultimate n will be a great way to increase your chances of killing Vayne in a team fight. Force a team to fight one after the other will reduce her chances of surviving in the next.


As lissandra, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As lissandra, After your bot path has moved to the middle track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. When no team fight occurs, go to a side track and push. It is important that you continue to grow during the middle game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. As you are good for getting peaks and killing isolated targets, try to lure and assassinate enemies who are alone or walk around Summoners Rift alone. After killing someone, call for a nearby goal.


Against shaco, If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.

Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team.

Shaco will try to assassinate squishy targets that are moving around the map alone. You can prevent this by playing as a team and by avoiding walking in unwarded areas if you don’t know where he has been.

Against shaco, If your team is grouped and you don't have a vision on Shaco, make sure you have a scan and vision lens around you, then you will be alerted if Shaco tries to jump and assassinate a port. Don't hunt Shaco because he can lure you to run in his Boxes x or to his team. Shaco will try to assassinate sketched targets that move around the card alone. You can prevent this by playing as a team and avoiding walking in non-paid areas if you don't know where he was.


As karma, Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.

Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.

As karma, Staying with your team in the late game. Being caught will lead the enemy forcing a fight or taking the Baron. Avoid getting too far away from them. Protect your allies as much as possible in team fights. Keeping them alive as long as possible while inflicting damage will increase your chances of winning the game. In team fights, use your power d to provide a great shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.


Against rengar, Rengar will try to cheese at level 1. Do not walk into lane unless he is spotted overwise he will jump out on you from a bush.

He is really good after the laning phase has ended as he can get picks with his Ultimate R. Avoid walking around Summoners Rift alone otherwise he may try to catch you out of position.

Standing towards the bottom side of the lane at all times will make laning against Rengar easier. Avoid standing near the bushes as he will be able to jump out of them.

Against rengar, Rengar will try to cheese at level 1. Do not walk in the track unless it is spotted too wisely, it will jump on you from a bush. It is really good after the laning phase has finished because it can get peaks with its Ultimate R. Avoid walking around Rift Invocators alone otherwise it can try to catch you out of position. Standing down the track at any time will facilitate laning against Rengar. Avoid standing near the bushes as it will be able to jump out of them.


Against udyr, Udyr has no reliable engage tool other than running towards your team. Kite him so he is unable to land his CC onto your carries.

If he ever uses his Flash E to engage, remember that he has no other escape tool. Focus him down as quickly as possible.

As he isn’t really good in team fights, you could force a team fight while he is in his jungle farming, split pushing in a side lane or otherwise preoccupied. Fighting with the numbers advantage will make team fighting much easier.

Against udyr, Udyr does not have a reliable engagement tool other than running to your team. Kite him therefore he is unable to land his CC on your carts. If he ever uses his Flash E to engage, remember that he has no other escape tool. Focus it as quickly as possible. Since he is not really good in team fights, you could force a team fight while he is in his agricultural jungle, sharing himself pushing in a side lane or otherwise concerned.


As gwen, Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.

Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.

Her W doesn’t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives.

As gwen, Gwen is hard to play in a variety of champions. They can constantly harass and intimidate him which will make him difficult to survive the early game. Your Q will only be as impacted as you do. If you use your Q without multiple piles, the damage will be futile. His W does not block turn shots, but it increases his defensive stats.


As lulu, Level 3 is a massive power spike as Lulu gets access to all her abilities. She can either go for full damage all-ins on the enemy or work on defending her ADC as needed.

Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end.

The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently due to the increased mana regeneration while simultaneously decreasing the cooldowns of her spells.

As lulu, Level 3 is a massive peak of power that Lulu has access to all its capabilities. It can either go for all the complete damage on the enemy or work on the defense of its ADC as needed. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts of the end of the enemy. The first element will surely help Lulu to get out a lot of the way. It can spame its capabilities frequently due to the increased regeneration of the mana while simultaneously reducing the cooling of its spells.


Against ezreal, Hard engage is the best way to deal with Ezreal during the laning phase. But you’ll need to wait for him to use his E if your CC is a skill shot.

Ezreals poke damage starts stacking up if you take too many Q’s to the face. Ensure you’re always stood behind the minion wave at all times.

In team fights, you mustn’t let Ezreal poke you down before you get the chance to engage. If he’s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.

Against ezreal, Hard engagement is the best way to deal with Ezreal during the laning phase. But you will need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts to stack if you take too many Qs in the face. Make sure you are still standing behind the minion wave at all times. In team fights, you must not let Ezreal fall before you have the chance to engage. If it is isolated, run on it as fast as you can to start the fight. Do not delay team fights against an Ezreal.


As kalista, Kalista's Ultimate x will be useless unless her Jungler comes to gank. To compensate for this, she should use the lane brushes and early skirmishing power to poke the enemy team out.

The first item component will only add to Kalista's overall dueling and skirmishing potential. It will let her dominate the lane provided that she properly uses her Passive.

Multiple points in her r will make her powerful in two departments. She will be able to run down enemies with ease. She will also be able to take neutral objectives reliably.

As kalista, Kalista's Ultimate x will be useless unless her Jungler comes gank. To compensate for this, she should use track brushes and early skim power to get the enemy team out. The first element will only add to Kalista's overall potential of duo and skirmishes. It will allow her to dominate the track provided she correctly uses her Passive. Several points in her re will make her powerful in two departments. She will be able to run the enemies with ease. She will also be able to take neutral goals reliably.


Against kassadin, Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate k.

If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly.

Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can.

Against kassadin, Kassadin will be divided by pushing in the middle of the game so that he can reach his level 16 power peak and then try to flank in the team fights with his Ultimate k. If you see that Kassadin is divided by pushing, you can try to start a team fight with the advantage of numbers because he won't be able to join the fight quickly.


As fiddlesticks, Focus on securing objectives when possible in the mid-game. You can take them alone or with your team.

Play around your Ultimate R. Fiddlesticks Ultimate R is really good and should result in a kill each time. Keep assisting your laners and go for picks with your Ultimate R.

Make sure you group with your team but use your Ultimate R from an unwarded area of the map. This will help your team get kills and secure objectives.

As fiddlesticks, Focus on securing goals when possible in the middle of the game. You can take them alone or with your team. Play around your Ultimate R. Fiddles Ultimate R is really good and should lead to a murder every time. Continue to help your trackers and go pick up choices with your Ultimate R. Make sure you group with your team but use your Ultimate R from an unrewarded area of the map. This will help your team get murders and secure goals.


As zoe, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off with your E and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As zoe, Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone with your E and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to bring down the enemy and delay fighting in the late game, but you need to look at your positioning as you move forward to harass. Do not let yourself be caught trying to harass and bring down the enemy.


As malzahar, After you have switched with the mid-lane, ensure that you have mid-priority at all times. This will help a lot in neutral objective fights.

When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Play around your Ultimate R in the mid-game. It is an incredibly strong tool that can help you get a kill advantage. With the numbers advantage, you can then make the call for Baron or siege a nearby tower.

As malzahar, Once you've changed with the average, make sure you have the average priority at all times. This will help a lot in neutral goal fights. When no team fight occurs, go on a side track and push. You have to continue growing during the middle of the game so you can get your items as quickly as possible. Do not just stay in the middle if you can't get anything done. Play around your ultimate R in the middle of the game. It's an incredibly strong tool that can help you get an advantage of killing. With the advantage of numbers, you can then make the call for Baron or seat a round nearby.


As vi, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

A good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same.

As vi, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he comes. You have to counter their waste pressure by doing the same thing.


Against shaco, Shaco’s first major power spike is at level 6 when he unlocks his Ultimate l. His clone can be very sneaky, and it can deal a lot of damage if you fight 1v1.

At level 9, Shaco would’ve maxed his first ability. His ability to trade with you in the lane will increase and he will be a little more obnoxious.

When Shaco’s completed his first component item, his trading power in the lane will increase and he will be stronger in the 1v1. Unless you equal his damage, think twice before looking to fight him.

Against shaco, Shaco's first major power peak is at level 6 when it unlocks its Ultimate I. Its clone can be very sneaky, and it can cause a lot of damage if you fight 1v1. At level 9, Shaco would have maximized its first ability. Its ability to trade with you in the track will increase and it will be a little more heinous. When Shaco's finished its first component element, its trading power in the track will increase and it will be stronger in 1v1. Unless you equal its damage, think twice before trying to fight it.


As graves, Graves deals a lot of damage to any target during this phase due to his Passive and items. It is a significant power spike for him, which can very well allow him to single-handedly carry a game.

Once he gets three points in his Ultimate t, no low health enemy on the map will be safe. He can just dash in, auto an enemy twice, and then use his Ultimate t to finish them off. Using the fog of war to do so is a great way to pick targets.

At level 13, Graves will be able to deal a lot of burst damage and play circles around the enemy due to his maxed out l and e. In addition, it will give him an excellent dueling advantage.

As graves, Graves inflicts a lot of damage on any target during this phase due to its liabilities and articles. It is a significant peak of power for him, which can very well allow him to carry a game alone. Once he gets three points in his Ultimate t, no ill-health enemy on the map will be safe. He can just put on, auto an enemy twice, and then use his Ultimate t to finish them. Using the fog of war to do it is a great way to choose targets. At level 13, Graves will be able to do a lot of bursting damage and play around the enemy due to its maximum outside l and e. Moreover, it will give him an excellent advantage of the due.


As swain, Focus on poking down Swain himself rather than his ADC, as Swain tends to be squishier and easier to harass. By reducing his health, you can create pressure and limit his ability to freely engage.

Maintain the minion wave closer to your side of the map to create opportunities for your jungler to gank. This forces Swain to overextend, making him more vulnerable to ganks and reducing his ability to escape effectively.

Be cautious when facing Swain at level 6, as his kill pressure significantly increases with the power of his ultimate. Adjust your playstyle to be more defensive and play safer during this phase of the game.

Avoid detaching from your ADC when Swain's E ability (Nevermove) is up, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and at risk of being eliminated.

As swain, By reducing its health, you can create pressure and limit its ability to engage freely. Keep the minion wave closer to your side of the map to create opportunities for your gank jungler. This Swain force to extend, making it more vulnerable to ganks and reducing its ability to escape effectively. Be careful when facing Swain at level 6, as its death pressure increases considerably with the power of its ultimate. Adjust your game style to be more defensive and play safer during this phase of the game. Avoid detaching yourself from your ADC when Swain's E capacity (Nevermove) is rising, as it can interrupt your W (you and me!).


Against karma, Karma may leave her team to ward alone. Try and catch her out of position by setting up an ambush and then take the Baron or Dragon while she’s dead.

If Karma uses her empowered Q when trying to poke, you should use the cooldown to start a team fight. When Karma’s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier.

Don’t be afraid to invest in an Executioner’s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier.

Against karma, Karma can leave her team in custody alone. Try to catch her out of position by setting up an ambush and then take the Baron or Dragon while she's dead. If Karma uses her empowered Q during the poke trial, you should use the cooldown to start a team fight. When Karmas Ultimate is downstairs, she can't give her team a huge shield d that will make the fight much easier.


As lucian, Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.

Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As lucian, Get Level 2 first and look for a favorable trade with the enemy. Earning an early health benefit will help you. Focus on agriculture and looking for aggressive games once the enemy uses a ability. Play around their abilities and try to abuse their cooldowns with your early game damage. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


Against zed, As Zed is an Assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it’s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don’t know his exact whereabouts.

Expect Zed to flank and takedown squishy targets with his Ultimate R. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you.

During the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage.

Against zed, As Zed is an Assassin, he will seek to descend targets that walk around the map alone. Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Expect Zed to flank and remove squishy targets with his ultimate R. Make sure your flanks are monitored during a goal nap so he can't get the jump on you. During the middle of the game, Zed will often be in a side lane pushed at the slot.


As karma, Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.

Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.

As karma, Staying with your team in the late game. Being caught will lead the enemy forcing a fight or taking the Baron. Avoid getting too far away from them. Protect your allies as much as possible in team fights. Keeping them alive as long as possible while inflicting damage will increase your chances of winning the game. In team fights, use your power d to provide a great shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.


As twitch, Twitch's early game is pretty strong as he can poke enemies down with his e while slowing them with his k. The lane brushes will help him a lot.

Level six is a colossal power spike as it allows Twitch to impact and disrupt fights massively. It will be a devastating tool in clumped fights.

His first item component will increase his dueling potential significantly. His ability to dish out damage in the lane will also skyrocket.

As twitch, Twitch's early play is strong enough as it can shoot down enemies with its e while slowing them down with its k. The track brushes will help him a lot. Level six is a colossal peak of power because it allows Twitch to impact and disrupt the fighting massively. It will be a devastating tool in the enclumed fighting. Its first component element will increase its potential duel significantly. Its ability to cut down damage in the track will also skyrocket.


Against diana, Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown.

Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade.

She is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit.

Against diana, Diana has a unique game style when it comes to agriculture and commerce during the start of the game. Its impact on the wave is strong and she will tend to push the wave with her. Try to engage and fight it when her s is on the cooldown. Diana is dependent on landing her Q for the all-in. Try to step back if she lands to reduce her chances of following with her t and trade.


As kogmaw, His e can single handedly turn a fight into his favor. The damage is enough to shred through tanks and squishies alike.

His Ultimate y makes it very hard for the enemy to not take poke damage. This is especially true if Kog’Maw is going for the AP build.

With proper peel, he can take over a game quite easily due to his Q and e. He also has some amount of self-peel with his e, but it is better for him to maintain his distance from CC.

As kogmaw, Its ultimate makes it very difficult for the enemy not to take any poke damage. It is especially true if Kog. Maw goes for AP construction. With the appropriate coat, it can take a game quite easily due to its Q and e. It also has a certain amount of self-peel with its e, but it is better for him to keep his distance from CC.


As xinzhao, Falls off during the late game. If he can’t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.

Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.

Isn’t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily.

As xinzhao, If he can pull a single shot at the person he is aiming for, he will be controlled almost immediately by the crowd and killed on the spot. Unbelievably vulnerable once his Ultimate R is about to cool down. The enemy team should seek to fight him during this time and target him in front of anyone else. Not very effective against a group of champions because he is extremely dependent on the peaks to get a lead. Moreover, the crowd controlling him can allow the enemy team to get rid of him quite easily.


As kennen, Once Kennen has two points in his Ultimate m, he will be able to deal massive amounts of damage to the enemy team. He just needs to choose the perfect moment to go in.

Kennen is excellent in team fights due to his Ultimate m. He can pair it with his Flash for a devastating combo on the enemy team, which will leave them helpless.

More items mean more damage for Kennen. This will let him take over the game, and his poke damage will increase significantly in the game.

As kennen, Once Kennen has two points in his Ultimate m, he will be able to inflict massive amounts of damage to the enemy team. He just needs to choose the perfect time to enter. Kennen is excellent in team fighting due to his Ultimate m. He can pair him with his Flash for a devastating combo on the enemy team, which will leave them defenceless. More items mean more damage for Kennen. This will allow him to resume the game, and his poke damage will increase significantly in the game.


Against rumble, Rumble is very immobile and prone to all-ins. Try to freeze the wave closer to your side of the map. This will force him to overextend for farm, which can allow you to all-in him, deny him from farm or even set up your Jungler for an easy takedown.

Rumble is rather squishy early and suffers heavily when his r is on cooldown as he will lack damage. Looking to fight after he uses his r will make trading easier for you.

Don’t underestimate Rumble’s damage in a trade. If you get hit by multiple e’s and stand in his r for too long, he will dish out a lot of damage.

Against rumble, Rumble is very immobile and subject to all in. Try to freeze the wave closer to your side of the map. This will force it to extend for the farm, which can allow you to all of it, deny it from the farm or even set up your Jungler for an easy take. Rumble is rather squishy early and suffers strongly when its r is on the cooldown because it will lack damage.


As hecarim, Focus on roaming around and getting your team ahead as well. Your Jungler would be pretty pleased if you were to help him invade or take the Rift Herald once you have shoved your wave in.

Your ability to secure picks is really high during this phase of the game. Ensure that you keep an eye on the side lanes as you can easily find isolated enemies in those lanes, and catching them becomes really easy.

During team fights, ensure that you can use your h consistently and on multiple enemies. This will allow you to do a ton of damage, and you will be able to survive for quite some time.

As hecarim, Your Jungler would be very happy if you had to help him invade or take the Rift Herald once you pushed your wave into it. Your ability to secure choices is really high during this phase of the game. Make sure you keep an eye on the side tracks that you can easily find isolated enemies in these tracks, and catch them becomes really easy. During team fighting, make sure you can use your h regularly and on several enemies. This will allow you to do a ton of damage, and you will be able to survive for a while.


As reksai, Rek’Sai has creative ganking routes that can allow her to dodge commonly placed warding spots.

This champion has a healthy clear as you can use your W, become burrowed and get some health back while you move from camp to camp.

Rek’Sai is incredibly mobile which allows her to escape sticky situations with ease thanks to her E.

As reksai, This champion has a clear health that you can use your W, get buried and get some health back as you move from camp to camp. Rek-Sai is incredibly mobile that allows him to escape sticky situations with ease thanks to his E.


As swain, His tankiness and damage are really high during this phase of the game. He can also use his Zhonya's Hourglass to be untargetable for a while dealing damage all the time.

A maxed-out Ultimate R will let him survive fights with ease. The damage will be pretty devastating for the enemy team as well.

Swain's late game is solid due to his team fighting prowess. He can instantly kill the enemy team if he manages to catch them out near a choke point.

As swain, His tankness and damage are really high during this phase of the game. He can also use his Zhonya Hurglass to be impassable for one while inflicting damage all the time. A maximum-out Ultimate R will allow him to survive the fights with ease. The damage will be pretty devastating for the enemy team as well. Swain's late match is strong due to his prowess fighting team. He can immediately kill the enemy team if he manages to catch them near a choke point.


As udyr, Pretty strong duelist during the early game and can 1 v 1 any opponent Jungler with ease. The dueling power increases significantly if he has his Red Buff.

Really good Objective control due to his rapid map movements and camp taking abilities. He can take early Dragons quite easily, especially if the enemy team has no form of vision on it.

His pick potential during the mid-game is quite massive. He can work with his Support and E to get some free kills and snowball his lead.

As udyr, Quite strong duelist during the early match and can 1 v 1 any Jungler opponent with ease. Duel power increases considerably if he has his Red Buff. Really good Objective control due to his quick card movements and camp-taking abilities. He can take early Dragons quite easily, especially if the enemy team has no form of vision on it. His potential of choice during the middle of the match is quite massive. He can work with his Support and E to get some free dead and snowball his lead.


Against varus, Post 6, avoid overextending when you’re defenceless. Varus’ Ultimate R can be used to catch you out of position and start a fight. Play safer whenever his Ultimate R is up.

Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside of the minion wave will force him to choose between shoving and poking with his Q.

Varus will try his hardest to poke you out of lane. Try your hardest of dodge as much damage and abilities as possible. Opt for extra sustain if you can’t dodge skill shots.

Against varus, Post 6, avoid extensing when you are defenseless. Varus. The Ultimate R can be used to catch you out of position and start a fight. Play safer whenever its Ultimate R is in place. Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside the minion wave will force him to choose between shovelling and poking with his Q. Varus will try his hardest for you poke out of the way. Try your hardest to avoid as much damage and abilities as possible. Opt for additional support if you can't dodge skill shots.


Against trundle, Once Trundle hits level 3 he can start to gank as his e is the main tool he needs to get ganks off.

If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crisp. When trading, be careful around the level 6 mark as he may look for an all-in.

Depending on what build path the Trundle has gone for, he will peak at different times. Keep this in mind and always look to see what item’s he has purchased and play accordingly.

Against trundle, Once Trundle reaches level 3 it can start to gank as its e is the main tool it needs to get ganks off. If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crispy. When trading, be careful around the level 6 brand as it can look for an all-in. According to this construction path the Trundle is gone for, it goes peak at different times. Keep this in mind and always look to see what item it bought and play accordingly.


Against fizz, When playing as a melee champion, do not go for extended trades with Fizz as he will always come out ahead thanks to his W.

Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down.

Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible.

Against fizz, When you play as a melee champion, don't go for prolonged trades with Fizz because he'll always go out ahead with his W. Unless you take advantage of any other wave manipulation, try to keep the wave even or closer to your side. This prevents him from engaging with you or continuing down. Fizz has a potential for crazy roaming. Don't follow him blindly because he can easily turn around and kill you.


As leesin, Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.

Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.

Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal.

As leesin, Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure that you use your e appropriately to avoid CC. Try looking for peaks around the map. Your kit allows you to duel them easily and escape if a fight goes wrong. Try to catch the ADC enemy in a side track or the enemy Support while they are in custody. Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will be really important to achieve this goal.


As kassadin, Group in the late game and stay with your team. If your team is good at team fights, stick with them.

If your team isn’t ahead or not very strong, you could try to split push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.

Kassadin is very good at getting picks thanks to his Ultimate k. Look for picks in the late game to get your team ahead. Capitalise on the numbers advantage by pushing and taking objectives afterwards.

As kassadin, If your team is good in team fights, stay with them. If your team is not in advance or not very strong, you could try to divide the thrust and attract the attention of enemies while your team sits a goal elsewhere or does the Baron. Kassaddin is very good to get choices thanks to its Ultimate k. Look for choices in the late part to get your team before.


As rumble, Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.

Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.

Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively.

As rumble, Rumble is excellent during the end-of-game fights that its Ultimate b and its basic capabilities will all hit like a truck now, especially during the team fights. Maxing its Ultimate b will reduce the cooldown of the ability and allow it to use it frequently. This will be a decisive factor during the objective fights. Rumble will dry up a lot of damage during this phase of the game. Its ability to melt through the enemy health bars will force its enemies to play defensively.


Against aphelios, Aphelios is very strong in team fights thanks to his Ultimate R. Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight.

Extended trades work in the favour of Aphelios depending on his weapon setup. Try to keep trades short- preferably around his r.

Once Aphelios gets his first item, he will be very strong and sustain very well in lane. Unless you match his damage, try not to fight him too much unless you can catch him out of position.

Against aphelios, Aphelios is very strong in the team fights thanks to his Ultimate R. Try to take him down before or at the beginning of the team fight to reduce the chances of enemies to win the fight. The extended trades work in favor of Aphelios according to his weapon configuration. Try to keep the jobs short-preferably around his r. Once Aphelios gets his first element, he will be very strong and maintain very well in the way.


Against senna, Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.

Once Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.

The longer the game goes, the stronger Senna’s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively.

Against senna, Senna will try to dominate you in the early game. Expect to play aggressively at level 1 to gain a health advantage. Once Senna is level 6, her card pressure and kill pressure increases. Ping once she is level 6 so your team knows she can influence a fight with her Ultimate R. The more the game goes, the stronger Sennas Passive will be. Try to finish it as fast as you can that her late game is strong enough if she was able to stack effectively.


As jinx, Avoid going for extended trades in this matchup as they will generally win them.

Their level 6 is stronger than yours. Keep this in mind when fighting post 6. Recall if you’re low.

Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage.

Keep the wave closer to your side of the map early on. It will help keep you safe, and they’re immobile and you can capitalize on this with your Jungler.

As jinx, Avoid going for prolonged jobs in this matchup as they will usually win them. Their level 6 is stronger than yours. Keep this in mind when you fight the position 6. Remember if you are weak. Focus on the steering and limit fighting early on. Wait for you to have some items so you can match their automatic attack damage. Keep the wave closer to your side of the map early on. It will help keep you safe, and they are still and you can capitalize on it with your Jungler.


As galio, Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for the allied carries. His damage output will be pretty high as well.

Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can easily split push and show up to fights with his Ultimate R in a jiffy.

Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself.

As galio, Galio should be finished now. This will give it a massive peak in its ability to peel for allied carts. Its damage production will be quite high as well. The Ultimate R of Galio will always be practical during the fights due to its knockup and low cooling. It can easily divide the thrust and show up to fight with its Ultimate R in a jiffy. Level 16 is not so great a peak for Galio. Although its Ultimate R cooldown is reduced and the range of casting is increased, it will have no incentive to use it for itself.


Against teemo, Expect Teemo to place Mushrooms t in the river and around the Scuttle Crab and your jungle entrances. Opt for a Sweeping Lens to reduce the chances of you walking into one.

If you spot Teemo on the top side of the map, try to invade the bottom side of his jungle to steal away his camps. This will make it really difficult for him to get gold and XP.

He has little control over the Dragon and cannot take it alone. If you’re able to take it uncontested, you should do so. After all, he will just gank bot lane and take it with them if you don’t get it beforehand.

Against teemo, Expect Teemo to place the mushroom t in the river and around the Scuttle Crab and your entrances into the jungle. Opt for a scanning lens to reduce the chances of you walking in one. If you notice Teemo on the upper side of the map, try to invade the lower side of its jungle to steal its camps. This will make it really difficult to get gold and XP. It has little control over the Dragon and can't take it alone. If you are able to take it undisputed, you should do it. After all, it will just gank bot lane and take it with them if you don't get it before.


As morgana, Level 3 is a massive power spike for Morgana as she will be able to both CC enemies, deal a decent amount of damage to them, and save her allies from CC when required.

Level 6 is a massive power spike as she will be able to team fight way more efficiently once she gets her Ultimate R. Just make sure that you E your primary carry before diving into the enemy team.

Her warding quest completion is a power spike for her team. She will set a lot of vision around the map, effortlessly helping her allies avoid ganks and roams.

As morgana, Level 3 is a massive power peak for Morgana as it will be able to fight both CC enemies, inflict a decent amount of damage on them, and save its CC allies when necessary. Level 6 is a massive power peak as it will be able to fight the team more effectively once it has its ultimate R. Just make sure that you E your main port before diving into the enemy team. Its guard quest is a power peak for its team.


As lucian, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As lucian, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


As soraka, Soraka is good during team fights due to her W, Q, and E. She will need to watch the flanks, though, as assassins will definitely try to kill her off.

A fully maxed out Ultimate R will ensure that she can use the ability during any given team fight. Combined with her ability haste, she will be able to heal her team a lot.

Her W will be maxed out and will have a very low cooldown. This means that she will heal her teammates frequently and for massive amounts as long as she has enough health or mana to do so.

As soraka, Soraka is good during the team fights because of her W, Q and E. She will have to look at the flanks, however, as the assassins will certainly try to kill her. A maximum of Ultimate R will make sure she can use the ability in a given team fight. Combined with her haste ability, she will be able to heal her team a lot. Her W will be maximized and will have a very low cooling. This means she will heal her teammates frequently and for massive amounts as long as she has enough health or mana to do so.


As rumble, Poke and harass the enemy as much as possible with your E to get them low.

Play around your Ultimate cooldown and constantly look to make plays with it.

Avoid taking too much damage. Focus on harassing the enemy after they’ve used an ability to reduce their trading potential with you.

As rumble, Poke and harass the enemy as much as possible with your E to lower them. Play around your Ultimate cooldown and constantly try to make games with it. Avoid taking too much damage. Focus on harassing the enemy after they have used a ability to reduce their commercial potential with you.


As varus, Varus is prone to all-in as he has no dash. If the enemy layers CC on him, he is going to die very quickly.

Varus’ only self-peel tool is his Ultimate R. When it is down, he can easily be all-in’d by a strong enemy laner.

If Varus falls behind early, he is going to struggle to get back into the game: regardless of his build.

As varus, Varus is subject to all-in because he does not have a dash. If the enemy layeres CC on him, he will die very quickly. Varus, the only self-peel tool is his Ultimate R. When he is down, he can easily be all-in, by a strong enemy laner. If Varus falls behind early, he will struggle to return to the game: whatever its construction.


As pantheon, The lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W. It will also zone enemies off minions.

Keep poking the enemy with your Q as much as you can. It is tough to dodge, and the damage will quickly build up and let you all-in enemies.

Your Ultimate R will allow you to make cross-map plays with ease. You can even roam directly after recalling and then show up to your original lane with your Ultimate R.

As pantheon, The track brushes must be controlled by you as they will allow you to catch the out-of-guard enemies with your W. It also goes off-minion enemy zone. Continue poking the enemy with your Q as much as you can. It is difficult to avoid, and the damage will quickly accumulate and leave you all enemies. Your Ultimate R will allow you to make cross card games with ease. You can even wander directly after the reminder and then show to your original path with your Ultimate R.


Against trundle, When Trundle activates his n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate Subjugate n has cooled off.

He has great pick potential in the mid game with his e. Avoid standing too far forward as he may push you towards his team and then all-in you.

Poke is your best friend against Trundle. Getting him really low makes it near impossible for him to all-in or fight your team.

Against trundle, When Trundle activates his n, backs off immediately. He will become much more tankier and your tanks will be weak. Re-engagement when his Subjugate Subjugate n has cooled. He has great potential of choice in the middle of the match with his e. Avoid standing too far ahead that he can push you towards his team and then all of you. Poke is your best friend against Trundle.


Against missfortune, Miss Fortune is not very strong in the early game but she does have a lot of poke damage with her t. Watch your positioning and avoid standing behind minions when possible.

Post 6, stand in the middle of the lane at all times to make it easier for you to get out of her Ultimate e when she channels it. If you stand near a wall, it will be harder for you to escape the damage.

When paired with a hard engage Support, do not stand too far forward as the enemy Support may engage and set up the Miss Fortune for a good Ultimate e. If you have a dodge, don’t use it when her Ultimate e is up.

Against missfortune, Miss Fortune is not very strong in early play, but she has a lot of poke damage with her t. Watch your positioning and avoid standing behind the minions whenever possible. Post 6, stand in the middle of the track at all times to facilitate the exit of her Ultimate e when she channels it. If you stand by a wall, it will be harder for you to escape the damage.


As cassiopeia, Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team.

As cassiopeia, Watch your position in the late game team fights. Stay as safe as possible so you won't be killed first. Cassiopeia is one of the strongest late game champions, so staying alive is the key. Stay with your team in the late game. Do not separate or move away from them otherwise the enemy can try to choose you or initiate a 4v5 fight when you're away from your team.


As lucian, His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.

Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can get rid of squishy targets quickly.

At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out.

As lucian, His first ability will be maximized at level 9. This will give him a huge boost and allow him to regain the middle of the game easily. Lucian is excellent during the middle of the game as this is the time when he is most powerful. He can get rid of the squishy targets quickly. At level 11, Lucian will be able to get his stage 2 Ultimate R. He can help him massively during neutral, objective and duel battles because of the amount of damage he makes available to the dishes.


As urgot, Three points in his Ultimate R will make Urgot really scary. Anyone who gets caught out by Urgot will probably end up dying due to the sheer amount of damage he can dish out in a short time.

Urgot is really tanky during the late game. Due to his items, he will have a respectable amount of sustain, which will make it really hard for the enemy to kill him.

Team fights will be Urgot's bread and butter as he can front line quite effectively while dishing out tons of damage to the enemy team. He can also separate the enemy team's front line from the backline, negating the threat of all-ins on his team.

As urgot, Three points in his Ultimate R will make Urgot really scary. Anyone who gets caught by Urgot will probably end up dying because of the amount of damage he can dry out in a short time. Urgot is really tanky at the end of the game. Due to his articles, he will have a respectable amount of support, which will make it really difficult for the enemy to kill him. Team fights will be Urgot's bread and butter as he can do the front line quite efficiently while pulling tons of damage to the enemy team. He can also separate the front line from the enemy team from the backline line, denying the threat of all-in on his team.


As darius, Flank in team fights to make getting on the enemy backline easy. Make sure you’re near your team at all times so you can get in the fight fast.

Peel for your allies and keep them alive for as long as possible but make sure that you are close to the neutral objective during neutral objective fights. In a standard team fight, If you’re ahead, try to take down the enemy backline. If you’re not strong, use your Apprehend e to peel for your allies.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

As darius, Make sure you're close to your team at all times so you can fight quickly. Peel for your allies and keep them alive as long as possible, but make sure you're close to the neutral goal in neutral goal fights. In a standard team fight, if you're forward, try to take the back of the enemy. If you're not strong, use your Fear e to peel for your allies. Stay with your team in the late match. Do not separate or leave them otherwise the enemy can try to withdraw or initiate a 4v5 fight when you're away from your team.


Against neeko, Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.

Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.

Once Neeko hits level 2, she can go for short burst trades with her Q and E. Try and stay at max distance at all times so she is unable to burst you down.

Against neeko, Neeko is good in team fighting thanks to her Ultimate R. Disengagement as soon as you see her Ultimate R channel. Once Neeko reaches level 6, her death pressure increases. During her struggle, keep in mind that she can throw her Ultimate R and inflict damage and CC you. Once Neeko reaches level 2, she can go for short exchanges with her Q and E. Try and stay at maximum distance at all times so she can't burst you.


As aurelionsol, Keep the minion wave pushed into the enemies tower and look to roam. Keeping them under tower will make them unable to roam or help their allies.

When no team fights are occurring, put yourself in a side lane and push the minion wave. Use your Q and W to move around the map fast and help your allies in case of a fight.

Look to set up picks with your E by charging towards the enemy or using your abilities to flank the enemy from the side.

As aurelionsol, Keep the wave of minions pushed into the enemy tower and look to wander. Keep them under the tower will make them unable to wander or help their allies. When no team fights occur, get in a side lane and push the wave of minions. Use your Q and W to move quickly around the map and help your allies in the event of a fight.


As lux, Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.

At level 16, Lux will mega-spike. This is due to her Ultimate n being upgraded to level three. She will now blow up enemies with the Ultimate n alone, and the ability's cooldown will be negligible.

Her g will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle.

As lux, Once it has several objects, it will crush the enemies to the left, right and center. All it has to do is to sit in the fog of the war and wait for an unsuspecting enemy to enter on it. At level 16, Lux goes mega-spike. This is due to its Ultimate n being reclassified to level three. It will now blow up the enemies with the Ultimate n alone, and the cooling of capacity will be negligible. Its g will be on a very low cooling now, and the Jungle will be its playground.


As aatrox, Aatrox tends to fall off later in the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.

If he can get on to them, you will still be able to take down carries in late game team fights. Suppose you’re able to land a W on high priority target- go in and try to take them down.

You must play around with your Ultimate R in the late game. Fighting while it’s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with.

As aatrox, Aatrox tends to fall later in the game that the enemy will buy items that against him. They will also be the group that makes it harder for Aatrox to secure the murders. If it can go to them, you will always be able to take charges in the fights of the late game team. Suppose you are able to land a W on high priority target- go and try to remove them. You have to play around with your Ultimate R in the late game. Fighting while it is on cooldown could be the difference between winning a fight and losing. When you have 3 points in your Ultimate, your support is very difficult to manage.


As fizz, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Fizz is really good at getting picks with his Ultimate R. Look to catch out enemies who are alone or who are too far forward.

Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You’re a strong 1v1 champion and as long as they’re not a tank, you should be able to fight them.

As fizz, When there are no team fights, push and draw enemy attention to you while your team sits or plays on the other side of the map. Fizz is really good at getting choices with its Ultimate R. Look to catch enemies who are alone or are too far ahead. Look to fight anyone trying to prevent you from pushing split or cultivating in a side track. You are a strong 1v1 champion and as long as they are not a tank, you should be able to fight them.


As chogath, Cho’Gath has almost unlimited sustain thanks to his Passive in lane. Just make sure you land the last hit on minions so you get the health back!

His e has a very large range. This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land it against champions with dashes or escape tools.

Cho’Gath is a strong scaler with a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game.

As chogath, Just make sure that you land the last success on the minions so you get your health back! Its e has a very large reach. This makes it easier for it to land and the CC. The only problem is that it can be difficult for it to land against champions with dashes or escape tools. Cho=Gath is a strong scaler with a versatile construction trajectory. This means that it is great in the last stages of the game regardless of how before or behind it was in the first stages of the game.


Against cassiopeia, In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she’s about to cast her Ultimate R.

Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible.

Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you’re squishy. If you die, she may cost your team the next team fight or objective.

Against cassiopeia, In team fights, don't regroup closely to make it impossible to land a Ultimate R. Be ready to turn if she looks like she's about to launch her Ultimate R. Never fight the enemy in the jungle or around a goal like her Ultimate R is really good in tight areas when teams are stuck together. Fight spaced in a track when possible. Cassiopeia will seek to ambuish or assassinate targets that move across the river alone. Unless you know where Cassiopeia is, don't walk across the river or around the map on your own, especially if you are squishy. If you die, it could cost your team the next team fight or goal.


As rammus, Rammus’ early game is really weak. He has an unhealthy first clear and cannot fight the enemy Jungler if he gets invaded. Avoid fighting in a 1v1 in the early game.

Relies on his allies to follow up when he ganks them. As he lacks damage and is a tank, he can only do so much and relies on his allies to dish out the damage.

Unfortunately, as we’ve discussed, Rammus lacks damage. This means if his allies are behind, the likelihood of you winning fights will be reduced. While you’ll be tanky, those tanky stats will mean nothing if your team dies really quickly.

As rammus, Rammus is a very weak game. It has an unhealthy first clear and cannot fight the enemy Jungler if it is invaded. Avoid fighting in a 1v1 at the beginning of the game. Relys on his allies to follow when he ganks. As it lacks damage and is a tank, it cannot do so much and rely on his allies to extinguish the damage. Unfortunately, as we discussed, Rammus lacks damage. This means that if his allies are behind, the probability of winning battles will be reduced. While you will be tanky, these tanky stats will mean nothing if your team really quickly dies.


As rell, Each level is a power spike for Rell because it gives her all-in potential, CC, and sustain, respectively, if she goes for the regular t, E, Q point route. Her all-in potential is increased massively once she hits level 3.

Level 6 a significant power spike, and she can be highly effective during clumped fights. It will be helpful during fights near the objective pits as well, as it can completely CC multiple enemies, allowing her team to kill them all.

Boots are a major power spike as she can now roam around easily and can stick to enemies with ease. It will also allow her to get to Jungle skirmishes faster than anyone else.

As rell, Each level is a peak of power for Rell because it gives its all-in-potential, CC, and supports, respectively, if it goes for the line t, E, Q regular point. Its all-in-potential is increased massively once it reaches level 3. Level 6 a significant peak of power, and it can be very effective during the enlighted battles. It will be useful during the fighting near the objective pits as well, as it can completely CC several enemies, allowing his team to kill them all. Boots are a major peak of power because it can now easily wander and can stick to enemies with ease. It will also allow it to arrive at Jungle skirmishes faster than anyone else.


As nunu, His tankiness is really high during the mid-game. He can absorb a lot of damage and then regenerate a lot of health using his Q.

Multiple points in his Ultimate R will allow him to dish out a lot of damage, especially in grouped fights.

His team fighting is extreme as he can disrupt the enemy team with his snowball and his Ultimate R

As nunu, He can absorb a lot of damage and then regenerate a lot of health by using his Q. Several points in his Ultimate R will allow him to contain a lot of damage, especially in the grouped combats. His team fight is extreme as he can disrupt the enemy team with his snowball and Ultimate R


As janna, There is a stigma behind Janna players. Ignore the haters!

She is vulnerable to poke and engage. You need to be careful when it comes to trading and you’ll need to play around cooldowns so you don’t die when you try to harass the enemy- especially with your basic attacks and d

She relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win on Janna.

As janna, There is a stigma behind Janna's players. Ignore the haters! She is vulnerable to poke and engage. You have to be careful when it comes to trading and you will need to play around cooldowns so that you don't die when you try to harass the enemy-in particular with your basic attacks and d She relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win on Janna.


As sion, His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.

A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.

He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together.

As sion, Its tankness will be really high during this phase of the game due to its articles. This, combined with its W, will make it almost indestructible and will allow it to absorb a lot of damage. A completely exhausted maximum Ultimate R will further strengthen its all-in-all potential and the overall damage inflicted in the long term. It will be a massive peak of power for it because it can ensure easy choices with it. It is great during the fighting of the team of the end of the game due to its Q and Ultimate R. Its efficiency increases if it manages to find a flank on its enemies or land its Ultimate R on a group of enemies stuck together.


As teemo, Although you are a Support, you can easily decide to take matters into your own hand if you have a good enough lead. Do not do anything rash though, else you will easily be the reason why your team loses.

The map should be filled with your Ultimate t traps. They not only do damage but also give vision of an area until it explodes or disappears.

During team fights, make sure that you stick with your backline at all times. Playing too far forward will easily get you killed.

As teemo, Although you are a Support, you can easily decide to take things in hand if you have a good lead. Do not do anything terrible however, otherwise you will easily be the reason why your team loses. The card should be filled with your Ultimate t traps. They not only do damage but also give the vision of an area until it explodes or disappears. During team fights, make sure you stay with your backline at any time. Playing too far forward will easily get you killed.


As missfortune, Miss Fortune’s first major power spike is once she hits level 4/5. This is because she would’ve put multiple points in her t which can deal a lot of damage to a squishy enemy.

When Miss Fortune has completed her first component item, her damage output will increase dramatically and she can easily blow the enemy up when she has more levels under her belt.

At level 6, Miss Fortune will unlock her Ultimate e. This in conjunction with her t will deal a lot of damage to the enemy in a short amount of time. Look to poke the enemy down and then channel your Ultimate e to finish them off.

As missfortune, The first major power peak of Miss Fortune is once she has reached level 4/5. It is because she would have put several points in her t that can cause a lot of damage to an enemy squishy. When Miss Fortune has completed her first component element, her damage output will increase considerably and she can easily blow up the enemy when she has more levels under her belt. At level 6, Miss Fortune will unlock her Ultimate e. This in conjunction with her t will bring a lot of damage to the enemy in a short period of time.


As gwen, Gwen isn't powerful early on, so she must use her Q to its full potential in the lane. It will give her a lot of sustain and damage, but she will need to invest some time stacking it.

Gwen's level 6 is a significant powerspike for her. She can quickly run down enemies now as the amount of healing she gets from the damage output of the ability is quite potent. She should be winning a duel with ease from now on.

Getting the first component will surely help Gwen's laning phase a lot. Her damage output will increase, which will let her go for short burst trades on her enemy with her E and Q. She can later use her W to escape.

As gwen, Gwen is not powerful early, so she has to use her Q to her full potential in the way. This will give her a lot of support and damage, but she will have to invest a little time in stacking it. Gwen's Level 6 is an important pick-up for her. She can quickly run the enemies now that the amount of healing she gets from the output of capacity damage is quite powerful. She should win a duel with ease from now. Getting the first component will surely help Gwen's laning phase a lot. Its release of damage will increase, which will let her go to short burst operations on her enemy with her E and Q. She will later be able to use her W to escape.


Against sion, One of Sion’s power spikes is at level 6 when he unlocks his Ultimate R. It offers him extra kill pressure and survivability.

Sion’s item power spikes depend on which build he’s going. He has two distinct build paths (damage and tank) and each spike at different times.

Less lane dominant champions should give him some space at level 3 as Sion can do a surprising amount of damage in the right matchup.

Against sion, One of Sion's power peaks is at level 6 when it unlocks its Ultimate R. It offers it additional death pressure and survival. Sion's element power peaks depend on which construction it goes. It has two distinct building paths (damage and reservoir) and each peak at different times. Fewer track champions should give it a little space at level 3 than Sion can do a surprising amount of damage in the right matchup.


Against reksai, Rek’Sai is good at picking players off during the mid and late game. Avoid walking around Summoners Rift alone as she might just target you.

CC or burst Rek’Sai down as soon as she engages with her E. This will make it incredibly hard for her to dish out damage or escape after going in.

Rek’Sai struggles in 5v5 team fights, so try to force them instead of splitting up and playing alone. If all 5 of your allies are grouped, it’ll make it harder for her to engage safely without dying.

Against reksai, Rek-Sai is good for selecting players in the middle and at the end of the game. Avoid walking around Rift Summoners alone as she could just target you. CC or Rek-Sai burst down as soon as she engages with her E. This will make it incredibly difficult for her to cover the damage or escape after entering. Rek-Sai fights in 5v5 team fights, so try to force them instead of separating and playing alone. If all 5 of your allies are grouped, it will be harder for her to engage safely without dying.


As ryze, Ryze's weakness is quite staggering during the early game, so he should make sure that he plays safely and wards around carefully. The main goal is to scale up first.

His level six won't be very impactful during this phase of the game as it has a long cooldown, and roaming during this phase would be an issue.

The first item component will allow him to deal a lot of damage to his enemies and spam his abilities frequently. Still, he should not play too aggressively and just rely on scaling up.

As ryze, Ryze's weakness is quite amazing during the start of the game, so he should make sure he plays safely and carefully around. The main objective is to increase first. His level six will not be very impacted during this phase of the game because he has a long cooldown, and roaming during this phase would be a problem. The first element will allow him to inflict a lot of damage to his enemies and spam his abilities frequently. Nevertheless, he should not play too aggressively and simply rely on the scale.


As vladimir, You should push the first wave, then pull the second one to the tower, and just freezing there, so Vladimir stays overextended.

After level 6, Vladimir gets a power spike with his e, so play a bit more passively against him in that stage.

The best opportunity to trade with Vladimir is when he has used up his l, since it is his only tool or survivability in his kit, and he can deal damage while using it with his l>E combo, so it makes it even more vital to him.

Vladimir is strong at all stages of the game, because he has so much built-in sustain and scales later, but waveclear is the only thing you have that is more powerful than his.

As vladimir, After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage. The best opportunity to talk with Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can inflict damage while using it with his I>E combo, so that he makes it even more vital for him. Vladimir is strong at all stages of the game, because he has so integrated the hold and the ladders later, but wavplelar is the only thing you have that is more powerful than his.


As galio, Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for the allied carries. His damage output will be pretty high as well.

Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can easily split push and show up to fights with his Ultimate R in a jiffy.

Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself.

As galio, Galio should be finished now. This will give it a massive peak in its ability to peel for allied carts. Its damage production will be quite high as well. The Ultimate R of Galio will always be practical during the fights due to its knockup and low cooling. It can easily divide the thrust and show up to fight with its Ultimate R in a jiffy. Level 16 is not so great a peak for Galio. Although its Ultimate R cooldown is reduced and the range of casting is increased, it will have no incentive to use it for itself.


As maokai, Getting 3 points in his Ultimate R will undoubtedly make Maokai spike really hard. He can use his Ultimate R quite frequently, making it hard for the enemy team to do anything.

His tankiness is out of the world during this part of the game. Combined with his Passive, he will be able to tank damage for days and peel for his carries.

Maokai's team fight efficiency skyrockets during this phase of the game. This is due to the utility and picks potential embedded in his kit.

As maokai, It can use its Ultimate R quite frequently, which makes it difficult for the enemy team to do anything. Its tankness is out of the world during this part of the game. Combined with its passive, it will be able to tank damage for days and peel for its wagons. The team of Maokai fights against the skyrocketing efficiency during this phase of the game. This is due to the utility and chooses the potential integrated into its kit.


As shaco, The first ability will be maxed out at level 9. This ability will now hit like a truck, and he can quickly assassinate enemies if they are low.

Shaco is pretty decent during team fights. This is mainly because his clone can cause all-around mayhem for the enemy team. His ability to sneak behind the enemy team is phenomenal.

Team fights will become better for Shaco. Another point in his Ultimate l will let him use the ability frequently and increase the clone burst damage.

As shaco, The first ability will be maximized to level 9. This ability will now hit like a truck, and it can quickly assassinate enemies if they are weak. Shaco is decent enough during team fighting. This is mainly because his clone can cause all around the mahema for the enemy team. His ability to sneak behind the enemy team is phenomenal. Team fighting will become better for Shaco. Another point in his Ultimate it will allow him to use the ability frequently and increase the damage of the clone bursting.


As hwei, Hwei has a lot of different abilities. More than any champion in the game. This allows you to abuse players who do not understand her kit.

Similarly, he is very fun and unique to play because he has so many different abilities. His complex kit makes him really fun!

Hwei has a lot of AOE abilities in his kit. This makes him a great team fighting champion, so regardless of what role he is played in, he can deal a lot of damage in fights.

As hwei, Hwei has a lot of different abilities. More than any champion in the game. This allows you to abuse players who don't understand his kit. Similarly, it is very fun and unique to play because it has so many different abilities. Its complex kit makes it really fun! Hwei has a lot of AOE capabilities in his kit. This makes him a great team combat champion, so whatever role it is in, it can do a lot of damage in the fights.


As nautilus, On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.

His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.

His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

As nautilus, By getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on. His ability to make team fights unfair due to his selection potential will be quite obvious during this game phase. He only has Ultimate and his enemy out of sight. His tankness will not know any limits during this phase of the game.


Against twitch, Twitch is a hyper carry and will become stronger and stronger as the game goes on. Ending the game quickly is often the wisest choice when playing against him.

Twitch’s first power spike is level 2 as he gets access to his s and can gank a lane. Be prepared for the level 2 gank and play cautiously in the first few minutes.

Once Twitch has got Runaan's Hurricane, his damage output will be deadly. It is very important that you do not let him dish out his damage by bursting him down at the start of the fight.

Against twitch, Twitch is a hyper-portage and will become stronger and stronger than the game continues. Finishing the game quickly is often the wisest choice when playing against it. Twitch is the first level 2 power peak that it gets access to its s and can gank a track. Be ready for the level 2 gank and play cautiously in the first minutes. Once Twitch has obtained the hurricane of Runaan, its damage release will be fatal. It is very important that you do not let him lay down his damage by exploding it at the beginning of the fight.


As lulu, Lulu can keep her allies alive for a long period of time with her E and Ultimate R in team fights. This increases her allies ability to deal damage and survive team fights.

You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 fights with the enemy. You can also use your E to shield yourself rather than using it on the enemy.

Has tons of utility that can assist her in a plethora of scenarios. Lulu is a solid pick and can fit into plenty of team compositions.

As lulu, Lulu can keep his allies alive for a long time with his E and Ultimate R in team fighting. This increases his ability to inflict damage and survive team fighting. You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 battles with the enemy. You can also use your E to protect yourself rather than use it on the enemy. To tons of utility that can help him in a plethora of scenarios. Lulu is a solid choice and can fit into many team compositions.


Against pantheon, Post 6, place vision inside Pantheons jungle to spot him before he is able to gank a lane with his Ultimate R.

Pantheon is a strong early game Jungler. Avoid fighting him if you meet him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead.

As Pantheon is strong in the early game and can gank frequently, having vision in the river and around his jungle entrances will make it harder for him to get ganks off.

Against pantheon, Post 6, place vision inside the Pantheons jungle to spot it before he is able to gank a way with his Ultimate R. Pantheon is a game very early Jungler. Avoid fighting it if you meet him alone by moving around Summon Rift unless you have a clear advantage as it will probably come out ahead. As Pantheon is strong in the game early and can gank frequently, having a vision in the river and around his jungle entrances will make it harder for him to ganks.


As jayce, Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though.

Once he maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo.

Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well.

As jayce, Jayce will not be too hard at level 11 because he will not give him as much statistics or utility as the ultimate of most other champions. This will certainly allow him to increase his overall burst damage, however. Once he maximizes his s at level 9, he will be able to flatten a lot of damage. This is especially true if Jayce hides in the fog of the war and manages to break up an enemy unsuspectingly with his combo w > s. Jayce's poke is directly proportional to the number of items and components he has at the time.


Against shaco, Shaco’s early game is particularly strong if you’re playing as a champion who needs to all-in in the early game. Melee Supports are very weak against Shaco in the early game due to his x.

Once Shaco is level 6, it can be difficult for you to kill him in lane as his survivability, damage and sneakiness increases dramatically.

Shaco can assassinate targets during the mid-game. Make sure you stay as a team so he is unable to take anyone down.

Against shaco, The Shaco is particularly strong if you play as a champion who needs everything in the beginning of the game. Melee Supports are very weak against Shaco in the beginning of the game due to its x. Once Shaco is level 6, it can be difficult for you to kill him in the way that his survival, damage and sneakness increases considerably. Shaco can assassinate targets during the middle of the game. Make sure you stay in team so he can't take someone.


As vladimir, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As vladimir, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As rengar, If Rengar leaves lane, ping your team mates. If Rengar can’t kill you in lane, he might try and roam. Ping as soon as he leaves.

If Rengar jumps on to you with multiple stacks, do not try to fight him- just run. If he jumps on to you with no stacks, try and trade with him. Keep your abilities just to trade back with him when he jumps on you.

Play towards the bottom side of the lane. This will make it harder for him to jump on you from the bushes and it will make laning against him easier. Additionally, prioritizing a ward in the closest bush will make laning safer too.

The enemy is strong in the early game, so expect him to play aggressively.

As rengar, If Rengar can't kill you in the way, he could try to wander. Ping as soon as he leaves. If Rengar jumps on you with several piles, don't try to fight him-just run. If he jumps on you without batteries, try and trade with him. Keep your abilities just to trade with him when he jumps on you. Playing down the track. It will make it harder for him to jump on you bushes and it will facilitate laning against him. Plus, prioritizing a room in the nearest bush will also make it safer. The enemy is strong at the beginning of the game, so expect him to play aggressively.


As leesin, Lee Sin is one of the funniest Junglers in the game. He has an insane pick rate, and basically all players love Lee Sin.

He can singlehandedly win the early game through early ganks. Lee Sin can start ganking from level 3 once he has unlocked his e , e and e.

Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.

As leesin, Lee Sin is one of the funniest junglers in the game. He has a crazy choice rate, and basically all players like Lee Sin. He can win the early game alone through early ganks. Lee Sin can start to glove from level 3 once he has unlocked his e, e and e. Lee has a high skill ceiling which means that if you put a lot of effort in him, you will find a great success with him.


As gwen, When fighting Gwen, try to bait out her E first and then use your E so it's harder for her to dodge it.

As you’re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.

You’re quite good at invading, and as Gwen needs time to come online, try to go for an early invade.

Playing around your Ultimate is key in this matchup. You’re wasting ganking opportunities when you’re sitting on your Ultimate and not ganking your allies.

As gwen, When you fight Gwen, try to bait her E first and then use your E so it's harder for her to avoid it. As you're big at duelling and early, try to make early games around the card to get yourself and your allies forward. You're pretty good at invasion, and as Gwen needs time to come online, try to go for an early invasion. Playing around your Ultimate is the key in this matchup. You lose opportunities to mess up when you're sitting on your Ultimate and don't spoil your allies.


As diana, Diana can look for trades from level 3 onwards as she will have access to all 3 of her basic abilities. Try to go for aggressive plays to gain an early health advantage.

As Diana deals a lot of burst damage, she should look for constant favourable trades around her Q and t once she has picked up her Mythic item. Don’t be afraid to fight if you have the item advantage.

Diana’s level 6 is very strong. Her Ultimate R deals a lot of burst damage and can be used to get kills over and over again in lane. Because it’s such a strong tool, you can also look to roam and help your allies if the enemy laner is playing incredibly safe

As diana, Diana can look for jobs from level 3 because she will have access to all 3 of her basic abilities. Try to go for aggressive games to gain an early health advantage. As Diana does a lot of bursting damage, she should look for constantly favorable jobs around her Q and t once she has taken her Mythic article. Don't be afraid to fight if you have the advantage of the article. Diana, level 6 is very strong. Her Ultimate R makes a lot of bursting damage and can be used to get dead again and again in the way. Because it is such a strong tool, you can also look at and help your allies if the enemy laner plays incredibly safe


Against viego, When skirmishing with Viego, try to make sure there is a minion, monster or crab in between you and him so it blocks the CC on his W.

Viego has good objective control. Try to keep major objectives warded so you can spot him before he is able to secure the objective for his team.

If you counter gank Viego, keep an eye out on him stealing your allies abilities and turning the exchange around. Be prepared to fall back if he kills and takes over your ally.

Against viego, When training with Viego, try to make sure that there is a minion, monster or crab between you and him so that he blocks the CC on his W. Viego has good objective control. Try to keep major goals monitored so that you can spot him before he is able to secure the lens for his team. If you counter gank Viego, keep an eye on him stealing your allied abilities and return the exchange. Be ready to back off if he kills and takes your ally.


As aphelios, The different weapon combinations available to you make you a very versatile ADC who can adapt to nearly any given situation (provided you don't fall back massively in the game).

The AoE damage on your Infernum UltimateRas well as the potential to CC an entire enemy team with your Gravitum Ultimate Rmakes you really good during team fights (especially in closed and clumped fights).

You excel in extended trades with slight variations depending on your weapon combination. Combined with the sustenance from items and your Severum, you can easily turn the tide of a fight if you manage to survive the enemy's attempt to kill you at the start of a fight.

As aphelios, The different combinations of weapons available to make you a very versatile ADC that can adapt to almost any given situation (provided you don't fall back massively into the game). AoE damage on your Infernum UltimateRas as well as the potential of CC an enemy team with your Gravitum Ultimate Rmakes you really good during the team fights (especially in closed combat and illuminated). You excel in the extended trades with slight variations depending on your combination of weapons. Combined with the sustenance of the items and your Severum, you can easily turn the tide of a fight if you manage to survive the enemy's attempt to kill you at the beginning of a fight.


As nilah, She spikes again at level 16 as she puts the final point in her Ultimate R.

In the late game, she can dish out a lot of damage as she would’ve completed multiple items at this stage.

As previously stated, she is good in team fights, so that she will be strong in late-game team fights.

As nilah, She attacks again at level 16 as she puts the final point in her Ultimate R. At the end of the game, she can cut down a lot of damage as she would have finished several articles at this stage. As mentioned earlier, she is good in team fighting, so she will be strong in team fighting at the end of the game.


Against leesin, Lee Sin will be trying to gank as much as he can in the early game. Keep this in mind and expect him to be all over the map.

If you meet Lee Sin in the early game, make sure you dodge his e if possible. If he is able to land it, he will probably outduel you. Try to disengage if he lands his e, or engage if he misses it.

Lee can easily secure objectives like the Dragon or Rift Herald on his own. Try and keep those objectives warded when they’re up, or try to take them before he gets a chance.

Against leesin, If you meet Lee Sin at the beginning of the game, make sure to avoid his e if possible. If he is able to land him, he will probably surpass you. Try to disengage if he lands his e, or engage if he misses it. Lee can easily secure goals like the Dragon or Rift Herald on his own. Try and keep these goals kept when they are standing, or try to take them before he has a chance.


As darius, When you do team fight, look to peel and focus on the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.

When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Use your Ultimate e at a proper time in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.

As darius, When you do the team fight, look to peel and focus on the nearest enemy champion. You are Darius, not a murderer and you will have trouble killing anyone alone. But, you can absorb the damage and provide loads at the same time. When no team fight occurs, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the streetlights that are set against him. Use your ultimate e at an appropriate time in each fight.


As kennen, Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-in’d by the enemy laner and the Jungler/Support.

Once his h is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.

Relies on flanks to get team fight wins so proper vision from the enemy’s side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage.

As kennen, It can be shot down gradually, which will force it to get out of the way, or it can be all-in-one by the enemy lantern and the Jungler/Support. Once its h is lowered, it becomes a gank target if it is too pushed. This will allow its laner to get a free murder on it, especially if its laner manages to use a wave management technique to bait Kennen. Reliefs on the flanks to obtain team battle victories so good vision on the enemy side. This will prevent it from entering the backline of the enemy team and doing huge damage.


As zed, Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.

Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.

Once your allies have rotated to the mid lane, rotate to a different lane and split push. It’s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there.

As zed, Your goal in the laning phase is to abuse the enemy and get murders. Try to play aggressive when appropriate to get an early advance. Use your strong 1v1 potential to travel the map and help your allies kill safely. If you can get murders and help your allies, your chances of winning the game will be much higher. Once your allies have turned towards the average path, turn to another way and split thrust. It is important that you do not fall behind in CS and XP by staying in the middle when there are many other champions there.


As trundle, Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.

Although his Ultimate n can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.

He can be easily kited by ranged carries once his e has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team.

As trundle, Extremely dependent on teammates to shoot successful ganks that can sometimes force him on the farm and be ineffective during the early game. Although his Ultimate cannot allow him to steal statistics, he is still weak without articles and can be stopped early if the enemy Jungler or Laner manages to kill him once or twice. He can easily be tainted by carts tidyed up once his e has been exhausted. This obliges him to retreat or die, if Trundle finds himself in overextending without any follow-up from his team.