As riven, Another point in her Ultimate e will increase her damage significantly. All she needs is to time her e well and use her r to CC multiple targets.

She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.

Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate e.

As riven, Another point in its Ultimate e will significantly increase its damage. All it needs is its time well and use its multiple target r to CC. It will now have its basic elements which means that it will do a lot of damage. It should have an easy time to melt through the enemy health bars if it manages to catch them out of sight. Riven's presence during mid-game fighting is really fabulous. It should be able to win several battles and zone enemies easily using its Ultimate e.


As hwei, In the late game, you would’ve completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too.

At level 16, you’ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks.

Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output.

As hwei, In the late game, you would have completed several elements and got a lot of levels under your belt. You will be strong in the late game, too. At level 16, you will have put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting choices.


As fiddlesticks, Fiddlesticks will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.

Fiddlesticks is a weak early game champion. This makes them vulnerable to invades by you and your team. Try to invade Fiddlesticks as much as possible.

If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike.

As you’re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online.

As fiddlesticks, The string sticks will try to gank more frequently when their Ultimate is up. Make sure to keep the enemy's jungle entrances so that your team can spot the Jungler leaving their jungle with their Ultimate. Fiddlesticks is a weak early game champion. This makes them vulnerable to invasions by you and your team. Try to invade string sticks as much as possible. If you see Fiddlesticks crashing or walking on a hall, try to invade their jungle and steal their camps to delay their power peak. As you are much stronger than Fiddlesticks early, make sure to get an early lead by gaunting your allies before Fiddlesticks even has a chance to come online.


As gragas, Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.

At level nine, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.

During the mid-game, the enemy will be busy swapping lanes and setting vision. As a Jungler, Gragas can easily use his Ultimate R to pick such enemies out before significant fights.

As gragas, Once Gragas succeeds in reaching level 11, it will have two points in its Ultimate R. This means that it can initiate battles and move key enemy targets much more frequently. At level 9, Gragas will have its first maximum ability. This is really beneficial to it because the increase in damage will really help it to duel. This is especially true if Gragas goes for the complete AP construction. During the middle of the game, the enemy will be busy exchanging tracks and defining the vision. As Jungler, Gragas can easily use his Ultimate R to choose such enemies before significant fighting.


As jarvaniv, At level thirteen, both his e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.

Once he gets to level 16, he will have 3 points in his Ultimate m. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.

Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights.

As jarvaniv, At level thirteen, his e and d will be maximized, and he will be able to look for peaks more often. The best place to do so will be in the unrewarded areas of the map and in the choking points. Once he reaches level 16, he will have 3 points in his Ultimate m. This increases the overall production of damage and will allow Jarvan to use the ability quite often. This will help his team to follow the fights with ease. Jarvan becomes really tanky during the late match. This allows him not only to be an activator for his team but also allows him to survive all the in and peel for his wears during important battles.


As vex, Always watch your positioning at level 6. Her level 6 is stronger so she can easily kill you if she lands her 6.

Post 6, focus on ushing and matching her wave clear. This will reduce her chances of pushing you into your tower and gaining a gold lead.

Stand outside of the minion wave at all times. This will make it harder for her to push and poke you at the same time.

Try to stay at max range and poke her from afar. Apart from her Q and Ultimate, her Q and R are not very high, so she will be unable to hit you with them.

As vex, Always look at your positioning at level 6. Its level 6 is stronger so it can easily kill you if it lands its 6. Post 6, focus on the winding and match its clear wave. This will reduce its chances of pushing you into your lap and getting a gold lead. Standing outside the minion wave at any time. This will make it harder to push you and poke at the same time. Try to stay at maximum range and poke from a distance. Apart from its Q and Ultimate, its Q and R are not very high, so she will be unable to hit you with them.


As zeri, Your level 6 all-in will be stronger than hers.

Force her to over extend for farm by keeping the minion wave closer to your side of the map early on.

Your goals in this matchup are to really just poke her down and focus on farming.

Extended trades will work in her favour, so just try to focus on farming.

As zeri, Your all-in level 6 will be stronger than his. Force her to extend for the farm by keeping the minion wave closer to your side of the map early. Your goals in this matchup are to really just grab her and focus on agriculture.


As annie, Annie’s best power spike in lane is once she unlocks Tibbers R. She can look for aggressive picks and Flash plays with Tibbers and her stun.

Annie will always be a little bit strong when she has her stun ready or almost ready. If the enemy looks to fight you while you have max stacks, you can quickly turn around the fight.

Once Annie has completed her first component item, her wave clear and trading power increases. In particular, her Q and W will make trades go more in her favour.

As annie, Annie's best peak of power in the track is once it unlocks Tibbers R. She can look for aggressive choices and Flash plays with Tibbers and her dizziness. Annie will always be a little strong when she has her dizziness ready or almost ready. If the enemy seeks to fight you while you have max piled up, you can quickly spin around the fight. Once Annie has finished her first component element, her clear wave and trading power increases. In particular, her Q and W will do more in her favor.


Against malphite, The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.

At level 6, Malphite’s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his **Ultimate** is on cooldown.

When playing as a ranged Mid laner, try to use your range advantage to bully him down and force him to back. You can also use your range advantage to harass him every time he moves forward to last hit.

Against malphite, The Passive Malphites shield offers more safety in the way. Try to hit and harass him as often as possible so that he is unable to get the shield and protect himself. At level 6, Malphites kills pressure in the way can be heinous. Try and keep it low so it is risky for him to engage. If you have motion capabilities that can be used to avoid, do not use them unless his **Ultimate** is on cooldown.


As sylas, Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.

Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.

Peel for your allies in team fights. As you’re tanky, you’re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As sylas, Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid grouping when your Ultimate R is down. Team up with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are tanky, you are pretty weak unless your carts are alive (depending on your construction trajectory).


As soraka, Try and track Soraka's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Soraka's superior damage post 6.

Ensure that the minion wave is positioned nearer to your side of the map so your Jungler can gank your lane and easily kill Soraka.

Your Ultimate makes you strong. Whenever it’s up, try to use it! You can increase your chances of winning by playing smart and around your Ultimate.

Try to keep the minion wave closer to your side of the map. It will let you all-in Soraka and chase them down the lane. If you’re pushing, you will never be able to engage, nor will you get kills in this matchup.

As soraka, Try to follow Soraka's ultimate cooldown post 6. It's important to do so because you don't want to be caught by Soraka's top damage pole 6. Make sure that the minion wave is positioned closer to your side of the map so that your Jungler can gank your way and easily kill Soraka. Your Ultimate makes you strong. Every time it goes up, try to use it! You can increase your chances of winning by playing smart and around your Ultimate. Try to keep the minion wave closer to your side of the map. It will allow you to everything in Soraka and continue them in the way. If you push, you will never be able to engage, and you will not be killed in this matchup.


Against gangplank, In team fights, try to destroy his Barrels E before he can blow them up. This will reduce his AOE damage and his ability to win fights.

Try to avoid fighting in areas that are tight like around objectives or in the Dragon as his Ultimate R will hit your whole team. Fight in lanes rather than in the jungle and make sure you’re not grouped closely together.

Whenever Gangplank has his Ultimate R, ping your team so they know that he can impact skirmishes.

Against gangplank, In team fights, try to destroy his Barrels E before he can blow them up. This will reduce his AOE damage and his ability to win fights. Try to avoid fighting in areas that are tight as around the goals or in the Dragon that his Ultimate R will hit your entire team. Fight in the tracks rather than in the jungle and make sure you are not grouped closely together. Every time Gangplank has his Ultimate R, ping your team so they know that it can impact skirmishes.


As urgot, His first ability will be maxed out at level 9. This will give him a significant damage boost, and Urgot should impact skirmishes very easily.

Having two points in his Ultimate R will increase the damage dealt by the ability, reduce the cooldown, and make it easier for him to execute his targets.

Urgot is really strong during the mid-game due to his team fighting presence. He can easily zone out and separate the enemy frontline from its backline. He will also be able to deal consistent DPS.

As urgot, His first ability will be maximized to level 9. This will give him an important boost, and Urgot should impact the skirmishes very easily. Having two points in his Ultimate R will increase the damage inflicted by the ability, reduce the cooling, and it will be easier for him to execute his targets. Urgot is really strong in the middle of the match due to his team combat presence. He can easily delineate and separate the enemy front line from his backline. He will also be able to treat in a consistent way DPS.


As ezreal, At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.

After Ezreal’s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.

When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.

As ezreal, At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole.


As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.

The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.

During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease.

As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to squabble more effectively. Team fighting will be a breeze for him. The first ability will be maximized to level 9. This will help him to reduce a lot of damage to enemies that he manages to get his hands on. During this phase of the game, several articles will allow him to flatten a lot of damage while surviving fights with ease.


As gwen, Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.

Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.

Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn’t protect your allies, you can put yourself in between you and the enemy so your ally doesn’t get CC’d.

As gwen, Gwen can do a lot of damage very quickly with a fully stacked Q. Look for jobs when you have max batteries. His Ultimate R can be recast several times. It also offers him a cure that helps him in 1v1 fights. Your W is an excellent tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although he does not protect your allies, you can get between you and the enemy so your ally doesn't get CC.


As warwick, You will want to look for regular burst trades with Warwick. Your W and E should allow you to win fights easily.

Once you get your Ultimate R, you should be able to all-in enemies regularly. You may even be able to gank other lanes as and when possible.

Getting your core items should allow you to fight way more easily and sustain yourself in the lane. Your Q will be really beneficial for you to ensure survival during the brunt of the fight.

As warwick, You will want to look for regular exchanges with Warwick. Your W and E should allow you to win fights easily. Once you get your ultimate R, you should be able to all enemies regularly. You can even be able to gank other ways than and when possible. Getting your basic items should allow you to fight much easier and support yourself in the way. Your Q will really be beneficial for you to ensure survival during the biggest fight.


Against shaco, If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.

Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team.

Shaco will try to assassinate squishy targets that are moving around the map alone. You can prevent this by playing as a team and by avoiding walking in unwarded areas if you don’t know where he has been.

Against shaco, If your team is grouped and you don't have a vision on Shaco, make sure you have a scan and vision lens around you, then you will be alerted if Shaco tries to jump and assassinate a port. Don't hunt Shaco because he can lure you to run in his Boxes x or to his team. Shaco will try to assassinate sketched targets that move around the card alone. You can prevent this by playing as a team and avoiding walking in non-paid areas if you don't know where he was.


As mordekaiser, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on a lot of potential kill pressure.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As mordekaiser, Don't fight in the late part unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available because you're going to lack a lot of potential to kill pressure. Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your efforts to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight.


Against urgot, Don't fight with Urgot at level 1 as he will have all his shotgun knees ready and he can quickly bring your life to zero if he can proc them all.

Try to dodge Urgot’s Q and E in the laning phase. They both have long cooldowns and you should trade with him when they’re down for a better chance of coming out ahead.

Try to stay over 25% health at all times. This will increase your chances of winning lane and surviving. If you’re lower than this, he can just use his E, auto once and then finish you off with his Ultimate R.

Against urgot, Do not fight with Urgot at level 1 because he will have all his gun knees ready and he can quickly bring your life to zero if he can take them all. Try to avoid Urgots Q and E in the laning phase. They both have long cooldowns and you should chat with him when they are down for a better chance of going out ahead. Try to stay more than 25% healthy at all times. This will increase your chances of winning the way and surviving. If you are lower than that, he can just use his E, auto once and then you end up with his Ultimate R.


Against heimerdinger, Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him.

When using your skills shots (if they’re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.

Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities.

Against heimerdinger, Trading against Heimerdinger can be extremely tedious, but it can be done. Removing his Turrets Q will be the main focus for poke or trading with him. When you use your skill shots (if they are AOE), try to target them so that they hit both Heimerdinger and his Turrets Q. This will allow you to clean them up more easily and increase your death pressure in the way. Once Heimerdinger reaches level 6, his death pressure and strength increase considerably. Keep this in mind and attention to his abilities empowered.


As rumble, In the late game, Rumble would have lots of damage and magic pen. His abilities are really going to hurt the enemy.

At level 16, he will put the final point in his Ultimate. His Ultimate will be deadly in a team fight if used correctly.

Rumble is a great team-fighting champion, and due to his low cooldown Ultimate, he can look for picks and force fights on enemies who are over-extended or caught out of positon.

As rumble, In the last game, Rumble would have a lot of damage and magic pen. His abilities will really hurt the enemy. At level 16, he will put the final point in his Ultimate. His Ultimate will be mortal in a team fight if used correctly. Rumble is a great team combat champion, and due to his weak cooldown Ultimate, he can look for choices and force fights on enemies who are over-stretched or taken out of the positon.


As malphite, His maxed-out Ultimate h will allow him to pick off enemies frequently. It also becomes a reliable source of picking enemies off due to the short cooldown.

Malphite is really good in late-game team fights due to his ability to disrupt enemies and zone them off. He can also set up multiple combos with his team.

Depending on which build he opts for, he will either be one-shotting the enemy backline or will be able to soak up a lot of damage while front lining for his team.

As malphite, Its ultimate h maximum-out will allow it to take enemies frequently. It also becomes a reliable source to pick up enemies out due to the short cooling period. Malphite is really good in team fights at the end of the match due to its ability to disrupt enemies and zone them out. It can also set up several combos with his team. Depending on the construction for which it chooses, it will either be a-shot the backline enemy or will be able to absorb a lot of damage during the front lining for his team.


Against brand, Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don’t risk losing your health bar.

The longer the game goes, the stronger Brand gets thanks to the items he’ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.

Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you.

Against brand, The brand is really strong at level 2 and 3 when it gets access to more abilities. Be ready to back down slightly when it gets the level up so that you don't risk losing your health bar. The more the game goes, the stronger brand gets thanks to the items it will get. Try to put it behind in the game early to reduce its gold income and prevent a snowball. Once the brand reaches level 6, its release of damage and the ability to kill you will be much higher thanks to its ultimate R. If you are weak, make sure you remember because it can easily burst and kill you.


Against malzahar, In team fights, make sure no one on your team is too far forward as Malzahar may try and catch someone out of position with his Ultimate R.

When sieging objectives or backing off from a fight, watch your positioning as you may walk into Malzahar’s Q which can be devastating to your health bar.

As soon as Malzhar focuses a champion with his Ultimate R, try to CC him so the channel is cancelled.

Against malzahar, In team fights, make sure no one on your team is too far ahead that Malzahar can try to catch someone out of position with his Ultimate R. When you sit goals or step back from a fight, look at your positioning that you can walk in Malzahars Q that can be devastating to your health bar. As soon as Malzhar concentrates a champion with his Ultimate R, try the CC so the chain is cancelled.


As urgot, Very strong level one due to his shotgun knees. He can 100 to 0 any enemy champion by running circles around them if they are careless, and get an early lead.

His Ultimate R allows him to be an excellent tank buster during late-game fights. It also acts as a great finisher from a large range, especially on unsuspecting enemies.

His early game is quite strong which is only increased once he gets his Ultimate R. The strength also increases once he manages to get his first two items.

As urgot, Very high level one due to his rifle knees. He can 100 to 0 any enemy champion running circles around them if they are negligent, and get an early lead. His Ultimate R allows him to be an excellent tank buster during the end-of-game fights. He also acts as an excellent finisher of a wide range, especially on unsuspected enemies. His early play is strong enough that is only increased once he gets his Ultimate R. The strength also increases once he manages to get his first two articles.


As hecarim, Hecarim's ability to deal damage will skyrocket during this phase of the game. He will also be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS.

Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights.

Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot.

As hecarim, Hecarim's ability to inflict damage will skyrocket during this phase of the game. It will also be quite tanky due to his articles and statistics, which means that it will be a consistent DPS power. Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of the Jungle war to his advantage during the team combat trial. Once his h and W will come out, he will almost be unable to kill while he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot.


As fiddlesticks, Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.

Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.

After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy.

As fiddlesticks, Fiddlesticks wants to poke and stay safe in the game very early. He's not very strong, so his job is to survive early. Fiddlesticks first power peak is when he reaches level 6. Unlocking his Ultimate R offers him an additional pressure to kill in the way and will allow him to start looking for aggressive parts. After Fiddlesticks finished his first component element, he will be a little stronger and can start to exchange more aggressively with the enemy.


As yasuo, Group up with your teammates when you can and try to get a multi-man knock-up. If you manage to knock up a high-priority target, you should be able to go in and make quick work of them.

Get a defensive item as quickly as you can. This will help a lot when dealing with CC in this game, as CC is your worst enemy can get you killed indefinitely.

In the late game, look for picks on immobile or miss-positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

As yasuo, If you succeed in reaching a high priority target, you should be able to enter and do a quick job from them. Get a defensive element as quickly as you can. This will help a lot when you deal with CC in this game, because CC is your worst enemy can get you killed indefinitely. In the late game, look for shots on immobile or misplaced enemies. Taking someone into the late game can give you enough time to force a fight, seat a goal or take the Baron or the Old Dragon.


Against chogath, Cho’Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho’Gath is, do not walk through the river isolated or without vision.

Cho’Gath’s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.

When sieging an objective like Baron or Dragon, do not start it if Cho’Gath is alive. With his Ultimate t, he deals more damage than Smite, so it’s best to not take the 50/50.

Against chogath, Cho=Gath is a monster as the game continues. It can easily eat an unexpected target that wanders through the Rift of Summoners alone. If you don't know where Cho=Gath is, don't walk through the isolated river or without vision. Cho=Gath=The abilities are crucial when it comes to winning the team fight. Do not group too close together so he is unable to land his e on your entire team. When he sips a goal like Baron or Dragon, don't start if Cho=Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's better not to take the 50/50.


As nami, Nami has lots of poke thanks to her W and E. This can allow her to poke the enemy down and win trades with ease. She can also use her W to heal herself back up if a trade goes poorly.

Has lots of kill pressure in the laning phase and in the mid game with her Q and Ultimate R. This makes her a huge threat in team fights.

Can keep her allies topped up with HP thanks to her W and the items she will pick up. This increases her allies ability to deal damage and survive team fights.

As nami, Nami has a lot of poke thanks to her W and E. This can allow her to bring down the enemy and win trades with ease. She can also use her W to heal if a trade goes wrong. A lot of pressure to kill in the laning phase and in the middle of the match with her Q and Ultimate R. This makes her a huge threat in team fighting. Can keep her allies surmounted by HP thanks to her W and the items she will pick up. This increases her allies' ability to inflict damage and survive team fighting.


As rakan, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As rakan, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As viktor, All of his abilities will be upgraded during this phase of the game, making him uber-powerful. His abilities will hit like a truck from now on.

Multiple items will further let him deal more damage to enemies, especially those who clump up together during team fights.

A fully maxed out Ultimate m will hurt the enemy team massively. Any kind of fight around chokepoints will automatically make Viktor the winner.

As viktor, All its capabilities will be upgraded during this phase of the game, which will make it sub-powerful. Its capabilities will hit like a truck from now on. Several articles will also allow it to inflict more damage to enemies, especially those who cling together during the team fights. A maximum of Ultimate m will massively hurt the enemy team. Any type of fight around the bottlenecks will automatically make Viktor the winner.


Against cassiopeia, Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.

Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.

She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.

Against cassiopeia, Cassiopeia has a powerful level 2 everything in with its Q and E spam. Make sure to hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce its ability to kill you. Cassiopeia has mana problems in the early game. If it is weak on the mana, it could be a good time to fight it because its release of damage will be greatly reduced because it relies heavily on the mana for the trade.


As zeri, Ensure that you have mid-priority at all times in this game. It will let you rotate and help your teammates very easily.

Your charged attacks are your bread and butter in this matchup. Always try to clear the wave with your Q while you save your auto-attack for the enemy.

Since you are so mobile, you may feel that you can chase enemies down. Try not to do so without any form of Ability Haste, as your E has a massive cooldown early on.

As zeri, Make sure you have mid-priority at any time in this game. It will allow you to turn and help your teammates very easily. Your loaded attacks are your bread and butter in this matchup. Always try to erase the wave with your Q while you save your self-attack for the enemy. Since you are so mobile, you can feel that you can chase enemies down. Try not to do it without any form of Hast ability, as your E has massive cooling early.


As mordekaiser, Really strong dueling potential in the lane thanks to his W. This ability allows him to both block damage as well as heal himself by a respectable amount.

Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily E>Q them.

Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his E can be extremely beneficial when fighting against clumped enemy teams.

As mordekaiser, Very strong potential duel in the way thanks to its W. This ability allows it both to block the damage as well as to heal itself of a respectable quantity. After six, it can select any target and convert the fight into a 1 v 1. This can mean hell for any still enemy or weak health carry that Mordekaiser can easily E>Q them. Once he gets enough items, it will be almost impossible to kill unless the enemy team concentrates him down.


As malzahar, Malzahar has great pick potential with his Ultimate R. Picking off one champion could win you the game!

Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.

You have great wave clear thanks to your Q, W and E. Once you have an item behind you, you can constantly push the enemy into their tower.

As malzahar, Malzahar has a great potential of choice with his Ultimate R. Picking a champion could win you the game! Malzahar has a shield that will protect him from incoming damage. This increases your survival in the way. You have a great clear wave thanks to your Q, W and E. Once you have an element behind you, you can constantly push the enemy in their turn.


As ornn, You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.

Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple Ultimate R plays.

After going in with your Q > E combo, be prepared to fall back and peel for your allies in team fights.

As ornn, You will want to stay with your ADC and your team as much as you can. In addition, neutral objective fights will be your bread and butter. Ward up correctly and work with your Jungler to secure the choices as much as possible. Warding will allow you to make several Ultimate R games. After entering with your Q > E combo, be ready to fall and peel for your allies in team fights.


Against jax, If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.

Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.

Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane.

Against jax, If Jax decides to fight as a team, try to lock him up with CC before he has the chance to engage. While his e will block the basic attacks, he is vulnerable to disengagement and CC. Jax will seek to divide the thrust in the last stages of the game. Always keep an eye on where he is at a given time. Do not let him take goals and open your base for free.


As elise, Really strong ganker and a very aggressive playstyle. Her E can allow her to get long ranged picks and then follow up on them with her Q and W.

Her E can allow her to escape the impact of CC abilities as well as buy precious time for her to get out of a botched all-in.

Once she completes her first item, she will be able to burst down squishy champions with the utmost ease. This is especially valuable during the early game as most squishy carries won’t have magic resistance.

As elise, Her E can allow her to get long choices and then follow them with her Qs and Ws. Her E can allow her to escape the impact of the CC abilities as well as buy valuable time for her to get out of an all-en-bouté. Once she has finished her first article, she will be able to break the squissy champions with the utmost ease.


As rakan, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As rakan, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


Against malphite, Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his **Ultimate** .

Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good **Ultimate** off. Instead, try to fight in the open in a lane.

Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall.

Against malphite, Don't look for fights in the jungle or around the Dragon or Baron. That's because the teams will usually be grouped closely together- which allows him to get a good **Ultimate** off. Instead, try to fight in the open air in a way. Poke and disengagement are the biggest threats. If you can, try to bring it down as much as possible before a team fight happens to make it almost impossible for him to engage without dying.


As yone, He doesn’t do well early on against ranged matchups as he can be poked quite easily from range. Regular poking will eventually get him killed if he stays in the lane.

He can outplay himself with his E if he goes in and mistimes the E duration. Crowd control is his mortal enemy, and he can be taken out quite easily due to his squishiness.

His Ultimate R doesn’t have a lot of width, which makes it really easy for the enemies to dodge it from range. This will require Yone to get close to the enemy team, which can put him in a vulnerable position.

As yone, It's not early against the various matches because it can be swiped quite easily. Regular Poking will eventually get him killed if he stays in the way. He can overplay with his E if he goes and bad time the E duration. Control of the crowd is his mortal enemy, and he can be removed quite easily due to his squishiness. His ultimate R doesn't have much width, which makes it really easy for enemies to avoid him from range. This will require Yone to get closer to the enemy team, who can put him in a vulnerable position.


As senna, Consider investing in healing reduction items or abilities to counter Senna's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.

Maintain the minion wave closer to your side of the map. This encourages Senna and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.

Take advantage of windows of opportunity to detach from your ADC and harass Senna when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.

Be cautious at level 6, as Senna's kill pressure increases with her ultimate ability. Expect them to look for aggressive plays and be prepared to play defensively, utilizing Yuumi's healing and utility to keep your ADC safe.

As senna, Consider investing in healing reduction items or capabilities to counter Senna's maintenance. This can help reduce their ability to heal and trade effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map. This encourages Senna and their ADC to extend, creating opportunities for your gank jungler and potentially secure kills or summons spells. Enjoy the windows of the opportunity to detach your ADC and harass Senna when they have used one of their abilities. This disadvantages them in trades because they have less ability to exchange effectively.


As chogath, Cho’Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.

If you can’t hit your e or m on a target when fighting them alone, you’re pretty much always going to lose the skirmish as you need to land these abilities to interrupt the enemy.

When you’re behind, it’s really hard for you to get back into the game as the enemy can invade you over and over again.

As chogath, If you can't hit your e or m on a target when they fight alone, you'll almost always lose the skirmish as you need to land these abilities to interrupt the enemy. When you're behind, it's really hard for you to get back into the game that the enemy can invade you over and over again.


As darius, When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.

Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.

When you do team fight, look to peel and focus the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.

As darius, When there is no team fight, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the sledgers who are put up against him. Look to use your Ultimate e at the last possible second of each fight. Resetting to your Ultimate e will increase your chances of winning the fight. When you fight team, look to peel out and focus the nearest enemy champion. You are Darius, not a murderer and you will fight to kill anyone alone.


As vayne, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As vayne, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


Against maokai, Maokai will be looking to gank as often as possible as he can gank lanes pretty easily with his W.

Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability.

Once he completes his first item, Maokai will be really difficult to duel as he will be really tanky.

Against maokai, Maokai will look to gank as often as possible as he can gank the tracks fairly easily with his W. Maokai is good in team fights because his Ultimate R has a great effect zone. Make sure to separate or disengage as soon as you see it so he is unable to use this ability. Once he finishes his first article, Maokai will be really difficult to duel because he will really tanky.


As morgana, Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.

Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.

At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war.

As morgana, Morgana is decent enough in the team fights because she will be able to run the enemies with her Q and Ultimate R. Her E will allow her to warn her allies of the hard CC and engage. Adding 2 points in her Ultimate R will give her a massive peak of power. She will be able to use the ability frequently, impacting the team fights often. At level 9, her Q will be maximized outside. It will allow her to get frequent catches on the enemy, especially the fog of the war.


Against sett, Sett is a strong early game Jungler. Unless you are stronger than him, avoid fighting him in a 1v1 scenario.

You can reduce Sett’s ability to get good ganks off by placing wards around his jungle entrances and in the river.

When Sett is level 6, his ability to get ganks off increases as his Ultimate R is a great ganking tool. Expect him to gank frequently whenever it’s up.

Against sett, Sett is a very early Jungler game. Unless you are stronger than him, avoid fighting it in a 1v1 scenario. You can reduce Sett's ability to get good ganks out by placing desks around his jungle entrances and in the river. When Sett is level 6, his ability to get ganks out increases because his Ultimate R is a great ganking tool.


As warwick, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As warwick, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


As lulu, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As lulu, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


Against elise, Elise’s damage is highly dependent on her abilities. Once she uses them- she doesn’t have much to offer. Look to engage or extend skirmishes while they’re on cooldown.

Elise plays almost like an Assassin- she wants to pick off the carries with her heavy burst damage. Do not walk through un-warded areas alone if you’re unsure where Elise is during the mid and late game.

In team fights, Elise may try to Flash Cocoon  an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and pick someone off.

Against elise, Elise's damage is highly dependent on her abilities. Once she uses them- she doesn't have much to offer. Look to hire or extend the skirmishes while they're on cooldown. Elise plays almost like an Assassin- she wants to take charge with her heavy burst damage. Don't walk through the nonwarded areas alone if you're uncertain where Elise is during the middle and end of the game. In the team fights, Elise can try Flash Cocoon an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and choose someone.


Against jarvaniv, Keep the wave closer to your side of the map early. This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm.

Beware of his level 6 all-in. If he physically cannot all-in you, he may look to roam and use his Ultimate m in the mid lane instead.

He is quite strong early, so expect him to go for aggressive plays. Watch his positioning and play to the opposite side of him to make it harder for him to all-in you.

Against jarvaniv, Keep the wave closer to your side of the map early. This will make it much harder for Jarvan to keep you in the way and get away from the farm. Beware of his level 6 all-in. If he can't physically everything within you, he can look to wander and use his Ultimate m in the middle lane instead. It's pretty early, so expect him to go for aggressive coins. Look at his positioning and play on the other side of him to make it all more difficult for him to everything in you.


As samira, Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.

At level 6, her all-in increases dramatically. Keep your distance to limit her all-in potential.

Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.

Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.

As samira, At level 6, it increases considerably. Keep your distance to limit its all-in-one potential. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in-one potential and keep you safe. Your goal is to keep them down. Try to avoid going for extended jobs because they will often win these.


Against nunu, If you invade Nunu, do not fight him when he is near a jungle camp as he can use Q to gain a health advantage. Ideally, fight him when he is in the river or not near a camp.

Nunu can easily solo the Dragon at level 4 and after. Be prepared for this by having the Dragon warded at all times and by always taking the bottom side Scuttle Crab.

At level 6, Nunu can channel his R. When he does this, make sure you cancel or interrupt it. If you can interrupt his channel early, his R will not deal a lot of damage and it could save you or your allies life. Cancel his R with CC.

Against nunu, If you invade Nunu, don't fight it when it's near a jungle camp because it can use Q to gain a health benefit. Ideally, fight it when it's in the river or not near a camp. Nunu can easily solo the Dragon on level 4 and after. Be ready for that by keeping the Dragon at all times and always taking the lower side Crab Scuttle. At level 6, Nunu can channel his R. When he does, make sure you cancel it or interrupt it. If you can interrupt his channel early, his R won't do much damage and it could save you or your allies. Cancel his R with CC.


As ryze, You’re stronger than Ryze at level 6 as your Ultimate deals damage.

This is a farming matchup, especially in the early game. Focus on farming and poking him with your abilities.

Watch your positioning at all times. Stay away from the minion wave so he cannot push and poke you at the same time with his E and Q.

Once you’ve got your first component item, start to push him in with your abilities. Furthermore, aim your abilities so they push and poke him at the same time.

As ryze, You're stronger than Ryze at level 6 than your Ultimate deals damage. It's an agriculture game, especially in early play. Focus on agriculture and trap it with your abilities. Watch your positioning at all times. Stay away from the minion wave so it can't push you and poke at the same time with its E and Q. Once you've got your first component element, start pushing it with your abilities.


As lux, Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.

She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.

She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team.

As lux, Very still and can be killed almost immediately if she is caught without her g. Layered CC will make her absolutely useless. She is somewhat the dependent element, so camping and killing her a lot during the early game will just make her a shield boot during the late match. She can be easily chosen by the enemy team if she wanders too far from her team, or when she tries to take the Blue Buff. She will also be very weak against the complete all-in of the enemy team.


Against gragas, Gragas will look to gank a lot in the early game. Try to counter this by having good vision around the map so you can spot him before he gets to a lane.

Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E. If you can dodge the E, you’ll have an easier time fighting him.

As Gragas will be ganking a lot early, his jungle will be open to the elements. If you spot him on the top side of the map, you should invade his bottom side jungle and steal away his camps.

Against gragas, Gragas will look to gank a lot in the early game. Try to counter this by having a good vision around the map so that you can spot it before it gets to a track. Gragas is a powerful Duke and can easily get down a target if he gets the jump on them with his E. If you can avoid the E, you will have a easier time to fight. As Gragas will glove a lot early, his jungle will be open to the elements. If you spot him on the upper side of the map, you should invade his lower jungle side and steal his camps.


As aatrox, Once Aatrox hits level 9, his Q will be maxed. The reduced cooldown and additional haste will mean this ability is on a very short cooldown.

During the mid-game, Aatrox will have brought items that will reduce his abilities cooldown. Through levels 9-13, his abilities will be on a very short cooldown.

When Aatrox hits level 11 and puts two points in his Ultimate R, he will be a severe threat to the enemy in team fights. Fight around your Ultimate to deal a ton of damage and survive the team fight.

As aatrox, Once Aatrox reaches level 9, its Q will be maximized. The reduction of cooling time and additional precipitation will mean that this capacity is on a very short cooling time. During the middle of the game, Aatrox will have brought elements that will reduce its cooling capabilities. Through levels 9-13, its capabilities will be on a very short cooling time. When Aatrox touches level 11 and puts two points in its Ultimate R, it will be a serious threat to the enemy in team fighting. Fight around your Ultimate to do a ton of damage and survive team fighting.


As nautilus, This champions level 2 is incredibly strong. They can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.

You have very good roaming potential once you have Boots of Mobility. This gives you tons of map pressure.

Whenever your Ultimate e is up, you have a lot of extra kill pressure. Look for picks whenever you have your Ultimate e up.

As nautilus, This level of champions 2 is incredibly strong. They can often gain a health advantage or Summon an advantage in the way by playing aggressive and looking for an early one. You have a very good roaming potential once you have Mobility Boots. This gives you tons of card pressure. Every time your Ultimate e is up, you have a lot of pressure to kill extra.


As zeri, During the mid-game, you will want to switch lanes and use your E with extreme discretion. Also, please make sure that you use it on the proper terrain else you may end up landing right into the enemy team's lap.

Getting your core items should help you a lot and will make your Q hit like a truck. Make sure you use it regularly along with your charged attacks.

Although you are mobile, make sure that you don't chase an enemy into their Jungle. You are still an ADC and need to help your team win fights rather than chasing with your E.

As zeri, During the middle of the game, you will want to change track and use your E with extreme discretion. Also, please make sure that you use it on the appropriate field, you can end up landing directly in the knees of the enemy team. Getting your base elements should help you a lot and will make your Q hit like a truck. Make sure you regularly use it with your loaded attacks. Although you are mobile, make sure you don't hunt an enemy in their Jungle. You are still an ADC and need to help your team win fights rather than hunt with your E.


As corki, Delay a team fight for as long as possible while you poke and harass the enemy with your b and e. Once the enemy is low, you can commit to the fight.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

As corki, Delay a team fight as long as possible while you push and harass the enemy with your b & e. Once the enemy is low, you can engage in combat. When no team fight occurs, go on a side track and push. It is important that you continue to cultivate during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon.


As ziggs, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down with your Q and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As ziggs, Staying with your team in the late game. Do not separate from them or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy with your Q and delay the fights in the late game, but you need to look at your positioning as you move forward to harass. Do not let yourself be caught trying to harass and bring down the enemy.


As quinn, Unfortunately, Quinn doesn’t exactly spike at level 11 like a lot of other champions.

At level 9, Quinn will max out her first ability. This is a significant spike for her as this abilities damage output will be much higher and she will be a lot stronger.

Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone.

As quinn, Unfortunately, Quinn doesn't point exactly to level 11 like many other champions. At level 9, Quinn maximizes his first ability. It's an important peak for her because this ability damage release will be much higher and it will be much stronger. Quinn is strong enough during the middle of the game. She will be able to blow up overt enemies who walk around the Rift Summoners alone.


Against gragas, Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6.

Always keep an eye on what items he’s buying. Gragas can go tank or can build a lot of AP. If he’s going AP, respect his damage output.

Whenever Gragas has his E up, he is a bigger threat and you need to position and play safely. If he uses his E and it misses, you can look to turn the exchange around.

Against gragas, Like most champions, Gragas points to level 6 again as his Ultimate R is a really good tool when it comes to glove. If he expects to gank the extended tracks every time he's level 6. Always keep an eye on what he's buying items. Gragas can go tank or build a lot of AP. If it's about AP, respect his damage output. Every time Gragas has his E up, it's a bigger threat and you need to position and play safely. If he uses his E and he's missing, you can look to turn the exchange.


As ziggs, Ziggs is really in good team fights as it will allow him to thoroughly poke his opposition out with his Q. He can even do it from the fog of war for maximal effect.

At level 9, Ziggs' Q will be maxed out. That ability has a huge hitbox, and he can easily keep poking and sieging the enemy out of the lane.

At level 11, Ziggs will have two points in an Ultimate R. This will give him a massive boost in his overall burst damage and catch enemies off-guard quite easily. It will also allow him to snipe kills from far away.

As ziggs, Ziggs is really in good team fights because it will allow him to oppose completely with his Q. He can even do it from the fog of the war for a maximum effect. At level 9, the Q of Ziggs will be maximized. This ability has a huge hitbox, and he can easily continue to snooze the enemy out of the way. At level 11, Ziggs will have two points in a Ultimate R. This will give him a massive boost in his overall burst and catch the out-of-guard enemies quite easily. He will also allow him to kill snipe from afar.


Against rengar, During the mid-game, avoid splitting up as Rengar will try to assassinate a target that is alone. Make sure you stick with your team to reduce his chances of picking someone off.

In team fights, Rengar will try to take down an immobile or squishy target. Regardless of who you are playing, get close to one another to reduce his chances of picking someone off.

If Rengar activates his Ultimate R in a team fight, be prepared to disengage so his Ultimate R runs out. If you can’t disengage, wait for him to jump in before using your CC abilities and lock/ burst him down.

Against rengar, During the middle of the game, avoid separating as Rengar will try to assassinate a target that is alone. Make sure to stay with your team to reduce their chances of taking someone. In the team fights, Rengar will try to shoot down an immobile target or squishy. Regardless of who you play, approach each other to reduce their chances of taking someone. If Rengar activates his Ultimate R in a team fight, be ready to disengage his Ultimate R is running out.


As heimerdinger, His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.

He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.

His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC.

As heimerdinger, He can also continue to poach the opposition with his W and put some Q turrets in the track/round brushes to prevent everything. He can push freely until he is in the cover of his turrets Q. These turrets, when combined with his E, can allow Heimerdinger to transform an enemy gank into an easy killer for him. His ultimate R provides him with a lot of versatility. He can use his authorized Q to remove turrets and enemies, his W authorized to destroy weak enemies, and his E authorized to put a multi-man, long-range CC that can allow his team to follow his CC.


As annie, Take control of the lane brushes and keep poking the enemy champions with your Q and W. You should easily be able to zone enemies off doing this.

The first item component is a significant power spike in this game. It will give Annie the incentive to use more spells and poke the enemy relentlessly to help her ADC.

Her most significant power spike is when she obtains her Ultimate R. She can easily burst people down and roam to other lanes using her E after stacking up her Passive.

As annie, Take control of the track brushes and continue to hit the enemy champions with your Q and W. You should easily be able to zone the enemies to do so. The first element is an important power peak in this game. It will give Annie the incentive to use more spells and hit the enemy relentlessly to help her ADC. Its most important peak of power is when she gets her Ultimate R. It can easily explode people to other ways using her E after stacking her Passive.


As graves, Position properly around the minion wave else, your entire all-in combo will be botched, and you will get killed due to your Passive. Use your e to immediately reposition yourself during a duel.

Once you get your first item component, you will have an easier time dueling enemies in the lane. Use your e and e very carefully else, you will become a prime gank target for the enemy Jungler.

Getting your Ultimate t is a massive spike for you in this lane. Use it as a finisher move for the most part but keep in mind that the knockback can be used defensively.

As graves, Place your all-in-one combo properly around the minion wave otherwise, and you will be killed because of your Passive. Use your e to reposition immediately during a duel. Once you get your first element, you will have a easier time duel enemies in the way. Use your e and e very carefully other, you will become a premium gank target for the enemy Jungler. Getting your Ultimate t is a massive peak for you in this way. Use it as a finishing movement for most, but keep in mind that the return can be used defensively.


Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her kill pressure isn’t the best, but it does increase once this ability is unlocked.

Once Morgana has Zhonya’s Hourglass, her survivability in team fights will increase. Try and fight her when her Zhonya’s is down so she is unable to defend herself.

Whenever Morgana has her Blackshield E available, her protection increases dramatically and it will be difficult for you to kill her or the ADC when she can block CC. Try to fight when this ability is down.

Against morgana, Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her death pressure is not the best, but it increases once that ability unlocked. Once Morgana has Zhonyas Hurglass, her survival in team fighting will increase. Try to fight her when her Zhonyas is down, she is unable to defend herself. Every time Morgana has her Blackshield E available, her protection increases considerably and it will be difficult for you to kill her or the CDA when she can block CC. Try to fight when this ability is down.


As sion, Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.

Your Ultimate R will allow you to disrupt fights and kill carries with ease. Doing so in chokepoints will easily win you the game.

Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

As sion, Make sure you are present during the team fights. This will allow you to peel for your portages and prevent them from dying from the start of the fight. Your Ultimate R will allow you to disrupt the fights and kill the portages with ease. Doing so in bottlenecks will easily win you the game. Always try to do everything and choose the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily.


As aatrox, When your team isn’t looking to fight, split push and apply pressure elsewhere on the map.

Avoid team fighting during the mid-game unless you have your Ultimate R up. When it’s on cooldown, you’ll miss out on a lot of sustain and damage, so it’s vital that you play around this abilities cooldown.

In mid-game team fights, look for picks by flanking the enemy backline. If you’re able to get on to an enemy carry, you will increase your chances of winning a fight.

As aatrox, When your team doesn't want to fight, divide the push and apply pressure elsewhere on the map. Avoid team fighting during the middle of the game unless you have your Ultimate R up. When it's on the cooldown, you'll miss out on a lot of support and damage, so it's vital that you play around this cooldown of abilities.


As blitzcrank, Look for picks with your b but avoid pulling in a tank during the late game as it may enable them to start a fight. Try to pick off and pull b in a squishy enemy champion instead.

As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

As blitzcrank, Look for choices with your b but avoid shooting in a tank during the late match as it can allow them to start a fight. Try to choose and shoot b in an enemy squishy champion instead. As you are a Support, avoid keeping alone in the late match. If you are chosen, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Permanently place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win.


As diana, Play safe and wait until you have access to your main abilities. Don’t let the enemy poke you down in the very early game.

Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn’t mean you need to go in. However, you can burst the enemy down with ease if you’re able to find a good opportunity to all-in.

In the toughest of matchups or when the enemy is playing ultra-safe, look to roam. Diana has good roaming/all-in potential post 6 and can help her allies snowball. If you can’t kill the enemy, look to roam with your Ultimate R.

As diana, Play safely and wait until you have access to your main abilities. Don't let the enemy shoot you in the game very early. Whittle the enemy down with your Q before looking for all-in. Just because you land your Q, this doesn't mean you have to go in. However, you can crush the enemy easily if you are able to find a good all-in opportunity. In the toughest matchups or when the enemy is playing ultra-safe, look to wander. Diana has good roaming/all-in potential post 6 and can help her ally snowball. If you can't kill the enemy, look to wander with your Ultimate R.


Against lux, Lux will often roam around the map alone to ward. You can ambush her and take her down before a major objective spawns and then quickly take the objective afterwards.

Lux excels at catching out enemies with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.

In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g.

Against lux, Lux will often wander on the map alone at the room. You can ambushe it and take it down before a major target spawns and then quickly take the goal after. Lux excels at catching enemies with his g. Make sure your team is grouped and nobody walks on the map alone as it can easily shoot them down. In team fights, try to engage as soon as possible. Lux will try to delay a team fight so that she can pee with her l or get a choice with her g.


Against sylas, Sylas’ level 6 power spike is really strong depending on the matchup he is in. If your Ultimate is powerful, then his Ultimate R will be powerful too.

The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.

After Sylas has completed his first item, he will have more lane pressure and will look to play offensive. Up until that point, try to abuse him as much as possible.

Against sylas, If your Ultimate is powerful, then its Ultimate R will be powerful too. The stronger the game Sylas will become. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. After Sylas has finished his first element, he will have more pressure on the way and will seek to play offensive. Up to this point, try to abuse him as much as possible.


As irelia, Playing around Irelia's Passive is key. Avoid fighting when she has a lot of stacks, or if it is fully stacked already.

It’s very important that you hit level 2 at the same time as Irelia. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.

Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Irelia's superior damage post 6.

Whenever Irelia leaves lane, try to communicate with your team so they know they’re missing. If you can, try to match their roam

As irelia, It is very important that you hit Level 2 at the same time as Irelia. If you don't go, step back slightly so they can't get all of you as soon as they get the level. Try to follow the ultimate cooling station of Irelia 6. It is important to do so because you don't want to be caught by the top damage post of Irelia 6. When Irelia leaves the track, try to contact your team so they know they are missing. If you can, try to match their path.


Against sett, Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.

Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you’re grouped together and in line with one another, it will be harder for him to do this.

When no team fights are occurring, Sett will put himself in a side lane and try to split push. When he is alone, you could look to either pick him off or start a team fight with his allies when he is unable to help them.

Against sett, Avoid regrouping closely as this can allow Sett to get a multi-person E that will help his team win the team fight. Slightly split up will be better for you in the long run. Don't walk too far in setting a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and online with each other, it will be harder for him to do it. When there is no team fight, Sett will set himself in a side lane and try to divide the thrust. When he is alone, you could look for him or start a team fight with his allies when he is unable to help them.


As ryze, Ryze is excellent during the late game as he can completely take over the game with his overall burst damage combo and his Passive. All he needs to do is be a part of significant fights.

Level sixteen is a decent spike when it comes to macro-based plays. He can quickly jump from one objective to another, which can easily lead to wins for him.

His damage output will be really high during the later parts of the game. This will kill most of his enemies if they happen to get CC'd by Ryze.

As ryze, Ryze is excellent at the end of the game as he can completely resume the game with his general damage combo and his passive. All he needs to do is be part of significant fights. Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him. His release of damage will be really high during the later parts of the game. This will kill most of his enemies if they get CC'd by Ryze.


Against ezreal, Hard engage is the best way to deal with Ezreal during the laning phase. But you’ll need to wait for him to use his E if your CC is a skill shot.

Ezreals poke damage starts stacking up if you take too many Q’s to the face. Ensure you’re always stood behind the minion wave at all times.

In team fights, you mustn’t let Ezreal poke you down before you get the chance to engage. If he’s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.

Against ezreal, Hard engagement is the best way to deal with Ezreal during the laning phase. But you will need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts to stack if you take too many Qs in the face. Make sure you are still standing behind the minion wave at all times. In team fights, you must not let Ezreal fall before you have the chance to engage. If it is isolated, run on it as fast as you can to start the fight. Do not delay team fights against an Ezreal.


Against camille, Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don’t get close to the walls as this will give her the opening to engage.

If you’re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking.

If Camille uses her E in lane, she will be vulnerable while it’s on cooldown as it’s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival.

Against camille, Try to stand in the middle of the way at all times. This will make it harder for her to land her E in a trade. Do not approach the walls because it will give her the opening to engage. If you play like a varied champion, try to harass Camille with basic attacks every time she tries to hit last. Camille lacks support in the game early, so you can get her out of the way easily if you continue the automatic attack. If Camille uses her E in the way, she will be vulnerable while he is about to cool.


As galio, Your level 6 is much stronger than Galios’. But he does have the roam advantage.

Post 6, just keep pushing him into his tower to gain a gold lead. But make sure you ward your flanks and stand back after pushing so he can’t all-in you.

Abuse your range advantage to harass him as much as possible. Similarly, aim your abilities so they push and poke him at the same time.

Thankfully, he has little to no kill pressure on you, so just focus on harassing him and getting a lead.

As galio, Your level 6 is much stronger than Galios. But it has the advantage of wandering. Post 6, just push it in its turn to win a gold lead. But make sure to keep your flanks and stand back after pushing so it can't everything in you. Abusive your range advantage to harass it as much as possible. Similarly, target your abilities so they grow and pokent at the same time. Fortunately, it has little to do to kill the pressure on you, so focus on stalking and get a lead.


As hwei, He will be stronger than you early, but once you have some levels under your belt you can start being a bit more aggressive.

Focus on farming early and limit trading. Just poke if you can, but don’t commit to anything.

You can start playing more aggressively after you hit level 6.

When pushing, try to hit both the minion wave and Hwei at the same time.

As hwei, It will be stronger than you early, but once you have some levels under your belt, you can start to be a little more aggressive. Focus on early farming and limit trading. Just poke if you can, but not commit to anything. You can start playing more aggressively after hitting Level 6.


As nocturne, Another point in his Ultimate a will increase his dueling potential and allow him to be a looming threat all around the map.

He will have multip items during this phase of the game. This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him.

His first ability will be maxed out at level 9. This means overall increased damage and chasing potential.

As nocturne, Another point in its Ultimate will increase its potential duel and allow it to be an imminent threat all around the card. It will have multip elements during this phase of the game. This means that it will do a lot of damage to the enemy, and the squishies will have a difficult time against it. Its first ability will be maximized at level 9. This means overall increased damage and the pursuit of potential.


As trundle, Prone to disengage and all-in. In hard matchups, it will be impossible for him to do much without ganks.

If Trundle falls behind early after a misplay, it will be really hard for him to get back into the game as he will be behind in gold and XP.

Trundle needs to play aggressive early. If he can’t, then Trundle will not be as strong as he could be. You pick Trundle for early aggression and to make plays.

As trundle, In difficult matches, it will be impossible for him to do a lot without ganks. If Trundle falls behind early after a bad game, it will really be difficult for him to get back in the game as he will be behind in gold and XP. Trundle needs to play aggressive early. If he can, then Trundle won't be as strong as he could be. You choose Trundle for early aggression and make coins.


As sett, At level 11, Sett will have two points in his Ultimate R. This will increase his damage output, and his ability to fight against tanky teams will increase drastically.

His pick potential is really high during this phase of the game. This is because his E will allow him to set up death brushes inside the enemy jungle. This will help him get rid of any unsuspecting enemy who happens to pass by that brush.

His team fight presence is really high. This is mainly because of his W and Ultimate R. He should be able to burst down enemies with his W's true damage aspect in choke points.

As sett, At level 11, Sett will have two points in its Ultimate R. This will increase its damage production, and its ability to fight against the tanky teams will increase considerably. Its potential of choice is really high during this phase of the game. That's because its E will allow it to put in place brushes of death in the enemy jungle. This will help it to get rid of any non-suspect enemy that happens to pass through this brush. Its presence of team combat is really high. It is mainly due to its W and Ultimate R. It should be able to break the enemies with its true aspect of damage in the bottlenecks.


As anivia, Look for aggressive plays at level 2 as you’re stronger than her at level 2.

Look for aggressive plays when her stun is down. Fight her after she uses her stun as you will win a fight with her.

Post 6, she will just keep pushing you in to your tower, so you can try to force her to over extend and then chase her down the lane.

Going for extended trades is key, but try to avoid her empowered E damage.

As anivia, Look for aggressive parts at level 2 as you are stronger than it at level 2. Look for aggressive parts when its dizziness is down. Fight it after it uses its dizziness that you will win a fight with it. Post 6, it will just keep pushing you in your turn, so you can try to force it to exceed the extension and then pursue it down the track.


As sett, A maxed-out Ultimate will be up frequently, and clumped team fights will become a breeze during this portion of the game.

His damage is massive during the late game, especially with his W. He will have to use it at a proper time for maximal effectiveness.

He is a decent team fighter during this phase of the game. He can regenerate his health quickly because his Passive and his W true damage will melt through enemy health bars.

As sett, A maximum-out Ultimate will increase frequently, and team fighting will become a breeze during this part of the game. His damage is massive during the end of the game, especially with his W. He will have to use it at an appropriate time for maximum efficiency. He is a decent team fighter during this phase of the game. He can regenerate his health quickly because his Passive and his real damage W will melt through the enemy health bars.


As kalista, Kalista's level 11 doesn't give her a significant spike but is a boon for her Oathbound ally. Her ability to protect them from botched all-ins or make them initiate all-ins for the team increases a thousand folds.

At level 9, she should have her first ability maxed out. Most of the time, it will be her r, which will give her a massive damage boost and will allow her to take objectives flawlessly.

Kalista is outstanding during the mid-game. This is mainly because she can dish out a lot of damage with her auto-attacks and Passive while her team peels for her. Her Ultimate x helps her set-up engages as well.

As kalista, Kalista's level 11 doesn't give her a significant peak, but it's an advantage for her ally Oathbound. Her ability to protect them from all-en-boutés or get them to throw them all-in for the team increases a thousand folds. At level 9, she should have her first maximum ability. Most of the time, it will be her r, which will give her a boost of massive damage and allow her to take unwavering goals. Kalista is remarkable in the middle of the game. It's mainly because she can get a lot of damage with her auto-attacks and Passive while her team is peeling for her. Her Ultimate x also helps her set-up to engage.


As renekton, Renekton would start to fall off now unless he managed to accumulate a considerable lead early on. It is of paramount importance that Renekton finishes the game as quickly as possible.

Renekton will have multiple items by now. This means that he can reliably front line for his team and deal a lot of damage to enemies. As long as he doesn't get CC'd, he will be able to win fights easily.

Level sixteen is a decent spike for Renekton. This is because he will max out his Ultimate t and pose a massive threat to the enemy team.

As renekton, Renekton would begin to fall now unless he managed to accumulate a considerable advance early on. It is of the utmost importance that Renekton finish the game as quickly as possible. Renekton will now have several articles. This means that he can reliably the first line for his team and inflict a lot of damage to the enemies. As long as he won't get CC'd, he will be able to win fights easily. Level sixteen is a decent peak for Renekton. That's because he goes max. his Ultimate t and poses a massive threat to the enemy team.


Against illaoi, Test of Spirit E is essential when it comes to trading. Dodging this ability is key as it will reduce her trading power. Ensure that you’re always stood behind at least 1 minion. Do not stand inside the minion wave though as Illaoi can use her Q to push the wave and poke you at the same time if you stand in it.

If you’ve been hit by her E and escaped the zone, don’t kill all the Tentacles. Stand next to one of them so another one cannot spawn.

Try and freeze the wave closer to your side of the map. Illaoi is weak early on and will try to freeze the wave and then zone you away from minions when she is stronger. By keeping the wave closer, you’ll limit her ability to farm and scale.

Against illaoi, Test of the E Spirit is essential when it comes to trading. Dodger this ability is the key because it will reduce its trading power. Make sure that you are still standing behind at least 1 minon. Do not stay inside the minion wave although as Illaoi can use its Q to push the wave and push you at the same time if you are standing in it. If you have been hit by its E and escaped from the area, do not kill all the Tentaceles. Stand next to one of them so that another can not spawn. Try to freeze the wave closer to your side of the card. Illaoi is weak early and will try to freeze the wave and then you will zone away from the minions when it is stronger. By keeping the wave closer, you will limit its capacity to the farm and scale.


Against malphite, Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.

Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane.

Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall.

Against malphite, Avoid regrouping closely because this will give Malphite a great opportunity to land a 5 person who strikes with his Ultimate h. Don't look for fighting in the jungle or around the Dragon or Baron. That's because the teams will usually be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open air in a way. Poke and disengagement are the biggest threats. If you can, try to bring him down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying.


Against sylas, Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.

Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.

Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight.

Against sylas, Always keep an eye on what Ultimate Sylas has. If her Ultimate R is a very strong Ultimate combat team, try to wait for it to cool down before forcing a fight. Look at the flanks as Sylas will often try to flank a combat team with her E to get started. Make sure no one in your team is standing too much before or out of position as it can allow Sylas to choose them with her E and start the team fight.


Against shen, Look out for an aggressive level 1 play. They can easily try and take you down if you overstep.

Try your hardest to poke and harass the enemy, but don’t over commit to it as they can turn around an exchange easily.

The enemies level 6 isn’t very strong in 2v2 fights as their Ultimate R is a utility tool.. With this in mind, use your level 6 advantage to play aggressive and take them down.

Against shen, Look for an aggressive level 1 game. They can easily try to get you down if you exceed. Try your toughest poke and harass the enemy, but don't engage in it because they can turn around an exchange easily. Level 6 of enemies is not very strong in 2v2 fights as their Ultimate R is a utility tool.


As shyvana, Shyvana is very weak pre-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP.

Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively.

Try to gank as often as you can early. You’re much stronger than her and can get a lead just by being active on the map.

Don’t forget about Shyvana’s Passive. Make sure you take those Dragons away from her when possible.

As shyvana, Shyvana is very weak before-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP. Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively. Try gank as often as you can early. You are much stronger than her and can get a lead just by being active on the card. Don't forget Shyvana. Make sure you take these Dragons away from her whenever possible.


As elise, Focus on securing objectives. Elise can do them alone or with her team. Secure every Dragon if possible.

Look for picks with your E. Elise is really good at picking champions off and catching them out of position with this ability. If you can catch someone out, call for a nearby objective.

Continue to pick up farm and secure your jungle camps. Getting gold in your pockets will make you a higher threat in the mid game.

As elise, Focus on securing the goals. Elise can do them alone or with his team. Secure each Dragon if possible. Look for choices with your E. Elise is really good to choose champions and catch them out of position with that ability. If you can catch someone, call for a close goal. Continue picking up the farm and secure your jungle camps. Getting gold in your pockets will make you a higher threat in the middle of the game.


As ashe, Stand behind minions to block her damage.

Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.

Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.

Ashe is good in extended trades, so avoid going for extended trades with her, especially if her Q is stacked.

As ashe, Stand behind the minions to block its damage. Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6. Keep the wave closer to your side of the card in the game very early. It will protect you from the ganks and from them zoning you away from the farm. Ashe is good in the long trades, so avoid going for prolonged jobs with her, especially if her Q is stacked.