As jax, Once you're complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure you don't dive too deep into the enemy team without your team backing you off.

It should be straightforward for you to get picks on the side lane. Use the fog of war and the Jungle brushes to set up ambushes for the enemy team.

Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you.

As jax, Once you are complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure that you don't dive too deeply into the enemy team without your team supporting you. It should be easy for you to get spikes on the side track. Use the war fog and Jungle brushes to set up ambushes for the enemy team. Your e has the potential for CC all the enemy team. Use it from the fog of war and the flank to enter the enemy rear line. Separate the enemy front line from the rear line should be relatively easy for you.


As trundle, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As trundle, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As twitch, You will be uber powerful during this phase of the game. Make sure that you do not do anything that can get you caught out and killed as it would mean a free Baron or Dragon for the team.

Your k and Ultimate c will allow you to run around the map and blow squishies up if you go for the AP build. If you go for the AD build, just focus on cleaving through the enemy team with your Ultimate c.

Getting a defensive item should help you a lot as it will keep you alive for a longer period, especially if you are going for a secondary ADC build. Just play safely and look for picks."

As twitch, You will be powerful uber during this phase of the game. Make sure that you do nothing that can get you caught and killed as it would mean a Baron or Dragon free for the team. Your k and Ultimate c will allow you to run around the map and blow squishies up if you go for AP construction. If you go for AD construction, just focus on cleaning through the enemy team with your Ultimate c. Getting a defensive element should help you a lot because it will keep you alive for a longer period, especially if you go for a secondary ADC construction.


Against zilean, Zilean doesn’t have much damage at level 1 but once he has access to both his Q and W at level 2, his kill pressure will increase. Even though it’s unlikely he will get a level 2 kill, his damage output is nothing to be messed with.

At level 6, Zilean’s kill pressure doesn’t exactly increase, but his survivability does. Whenever he uses his Ultimate R, try to abuse the cooldown and play aggressive while it’s down.

Once he has max cooldown reduction, Zilean’s Ultimate t} will be on a very short cooldown. It will be harder to get picks during the mid and late game as he will save them with his Ultimate t.

Against zilean, Zilean does not have much damage to level 1 but once he has access to both Q and W at level 2, his death pressure will increase. Even if it is unlikely that he will get a level 2 kill, his release of damage is nothing wrong with it. At level 6, Zilean, the death pressure does not increase exactly, but its survival does. Every time he uses his Ultimate R, try to abuse cooldown and play aggressive while he goes down. Once he has the maximum reduction of cooldown, Zilean, Ultimate t} will be on a very short cooldown. It will be harder to get choices during the middle and the end of the game as he will save them with his Ultimate t.


Against akshan, Don’t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.

Try and look for fights when Akshan isn’t there. That way he will be unable to benefit from his W.

Playing around Akshan’s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output.

Against akshan, He could drive your team in danger or an ambush. Try to look for fights when Akshan is not there. This way, he won't be able to benefit from his W. Playing around Akshans Ultimate will be very beneficial during the middle of the game. Otherwise, he will be unable to maximize his release of damage.


As camille, In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you’re able to Ult R the right champion (like a carry), you could win the game.

While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.

Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don’t be afraid to jump in and soak up damage if you need to.

As camille, In the last game, Camille is good at choosing champions with his Ultimate R. It should be on a cool down low and if you are able to Ult R the right champion (like a cart), you could win the game. Although you have a good potential of choice, the enemy will start building defensive statistics that will make it harder for you to kill the carts on your own. Keep this in mind when you dive with your E. Although you will find it harder to kill carts on your own, you will be quite tanky and will suffer a lot of damage thanks to the items you buy.


Against aatrox, Aatrox is strong from levels 2-6. Make sure you keep your distance to make it harder for him to land his Q and poke you down.

Aatrox spikes when he gets his first item (as well as both component items). Respect his all in potential when he’s completed the recipe as his damage output will heavily increase.

Aatrox is really strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you’re able to.

Against aatrox, Aatrox is strong from 2-6 levels. Make sure to keep your distance to make it harder for him to land his Q and push you down. Aatrox peaks when he gets his first article (as well as both components). Respect his everything in the potential when he has finished the recipe as his damage production will increase sharply. Aatrox is really strong no matter if you can't avoid all the cases of his Q. Practice makes perfect, but try to avoid them every time you are able to.


As jax, Once you get your core items, you should look for skirmishes all around the map. Focus on ganking the pushed-up enemy lanes.

When going for neutral objectives, make sure that you get rid of the enemy Jungler with your o and auto-attacks. It will ensure that you don't mess up a smite.

Fighting in chokepoints should help you a lot during this phase of the game. Work with your Support to set vision around the map to know where you can catch the Jungler off.

As jax, Once you get your basics, you should look for skirmishes all around the map. Focus on the glove of the pushed enemy tracks. When you go for neutral goals, make sure you get rid of the enemy Jungler with your os and self-attacks. It will make sure you don't spoil a smit. Fighting in the bottlenecks should help you a lot during this phase of the game. Work with your support to define the vision around the map to know where you can catch the Jungler.


As taric, Once Taric gets 3 points in his Ultimate R, he will have a really easy time fighting with enemies. The brief period of invulnerability can easily win Taric's team the game.

Taric is quite decent in team fights. This is mainly because of his Ultimate R, which allows him to defend high-priority targets while the enemy team takes damage.

Taric is also quite tanky during this phase of the game because he will have many items now. This will make him an effective peeler for his ADC and his team.

As taric, Once Taric gets 3 points in his Ultimate R, he will have a very easy time fighting with enemies. The short period of invulnerability can easily win Taric's team. Taric is pretty decent in the team fights. It is mainly because of his Ultimate R, which allows him to defend high priority targets while the enemy team takes damage. Taric is also quite tanky during this phase of the game because he will have a lot of articles now.


As volibear, Focus on getting level three quickly. Once you managed to do that, start ganking lanes relentlessly. This should be pretty easy to execute on pushed-up enemies.

You will want to take early game duels and see if you can quickly invade and get some kills. Once you're ahead, it becomes straightforward to take over the game.

Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for diving opportunities, especially on squishy targets.

As volibear, Focus on getting the level three quickly. Once you've managed to do it, start gaunting the tracks tirelessly. This should be pretty easy to run on pushed enemies. You'll want to take game duels early and see if you can quickly invade and get murders. Once you're early, it becomes easy to take the game. Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for dive opportunities, especially on squishy targets.


As trundle, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As trundle, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


Against nautilus, Nautilus is strong at levels 1-3 and can play aggressive and look for kills with his g. Ensure you’re always behind a minion whenever his g is up to reduce his ability to kill you in lane.

As soon as Nautilus hits level 6 and unlocks his Ultimate e, his kill pressure will increase again and he can lock you down as soon as you overextend. Play less aggressive when his Ultimate e is up.

Nautilus spikes once he has Mobility Boots as it will help him roam really easily. Ping as soon as he goes missing so your allies know he’s missing.

Against nautilus, Nautilus is strong at levels 1-3 and can play aggressively and look for murders with his g. Always make sure behind a minion every time his g is up to the level to reduce his ability to kill you in the way. As soon as Nautilus reaches level 6 and unlocks his Ultimate e, his death pressure will rise again and he can lock you as soon as you stretch out. Play less aggressive when his Ultimate e is up. Nautilus picks up once he has Mobility Boots as he will help him wander very easily. Ping as soon as he will miss so your allies know he's missing.


As pyke, Level 2 is a good spike for Pyke as he can immediately all-in the enemy. It will help him get quick kills if he manages to push and reach level 2 first.

Level six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.

Boots are a massive power spike that allows Pyke to roam around the map very quickly. He can easily help the mid-lane get ahead and come back to the bot lane in a jiffy.

As pyke, Level 2 is a good peak for Pyke because it can immediately all-in-the-enemy. This will help him get quick murders if he manages to push and reach Level 2 first. Level 6 is a massive peak of power as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with a rotation of his spells and his Ultimate R. Boots are a massive peak of power that allows Pyke to travel the map very quickly.


As velkoz, Vel'Koz is enormous in team fights, especially the ones which happen near the objective pits. This is mainly because clumped fights allow Vel'Koz to hit multiple targets with his abilities and proc his Passive.

Getting 2 points in his Ultimate R at level 11 will be another significant power spike. He can now melt through the enemy backline and frontline alike with all the damage he will deal.

More items mean more damage for Vel'Koz. This will only make things better for him, and his team and Vel'Koz will slowly start taking over the game from here.

As velkoz, Vel'Koz is huge in team fighting, especially those that occur near the objective pits. This is mainly because the entangled fighting allows Vel'Koz to hit several targets with its capabilities and procedures. The obtaining of 2 points in its Ultimate R at level 11 will be another significant peak of power. It can now melt through the enemy rear-line and front line with all the damage it will inflict. More items mean more damage for Vel'Koz. This will only do better for him, and his team and Vel'Koz will slowly start to take over from here.


As tahmkench, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection

As tahmkench, Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


As lux, Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her g will be in for a world of pain from now on.

Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.

Her early game isn't that luminous because her damage isn't too significant because of no items. As the game progresses, she should have an easy time dealing with her opponents.

As lux, Level six is a massive peak of power because it unlocks Lux's 100 to 0 combo. Any enemy who gets caught by its g will be in a world of pain from now on. Its first element will allow it to spam its abilities with a higher frequency, to inflict more damage, and to assert the domination of the way due to its long range. Its early play is not so bright because its damage is not too significant due to any element.


Against talon, Place vision over walls and around his jungle entrances to spot Talon before he is able to jump over a wall with his E and gank a lane.

Talon has good invade potential and can 1v1 most Junglers. Ensure your team has good vision of him at all times. If he invades you, back away unless you have a clear advantage.

Talon doesn’t have amazing Dragon or Rift Herald control in the early game. If you can, try to take these objectives before he is able to get help from a nearby lane.

Against talon, Place the vision on the walls and around its jungle entrances to spot Talon before he can jump on a wall with his E and gank a track. Talon has a good potential for invasion and can 1v1 most Junglers. Make sure your team has a good vision of him at all times. If he invades you, step back unless you have a clear advantage. Talon does not have incredible control Dragon or Rift Herald in early play. If you can, try to take these goals before he is able to get help from a nearby track.


As hecarim, Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.

Play around your Ultimate t. Playing around it and picking up more kills for your team give you more opportunities down the line.

As hecarim, Focus on securing the remaining Dragons / Rift Herald in the middle of the game. Getting as many Drakes as possible will increase your chances of winning the game. Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.


As aatrox, Aatrox’s first significant spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.

Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.

When Aatrox has obtained his Ultimate R; his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball.

As aatrox, The first significant peak of Aatrox is at level 3 when it has access to all its basic abilities. This will allow it to go for favorable trades. Once Aatrox has obtained its first component element, it will be able to go for favorable trades. Look to play more aggressive once you get your first component element. When Aatrox has obtained its ultimate R; its death pressure increases considerably. Additional damage and healing that it gets from this ability can help it start a snowball.


As veigar, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As veigar, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


Against rammus, From level 2 onwards, Rammus can gank with his t. If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map.

The longer the game goes, the tankier Rammus becomes. Make sure you get magic penetration items for AP champs and armour pen for AD champs.

Once Rammus hits level 6, he becomes more of a nuisance as he will now deal more damage when he ganks. Play respectfully and avoid overextending post 6 to reduce his chances of visiting your lane.

Against rammus, From level 2, Rammus can gank with its t. If you know where it started, it can try level 2 gank mi or try level 3 gank on the opposite side of the card. The more the game goes, the Rammus tankier becomes. Make sure you get magical penetration elements for AP champions and shielding pen for AD champions. Once Rammus reaches level 6, it becomes more of a nuisance because it will now inflict more damage when it ganks. Play respectfully and avoid overextending position 6 to reduce its chances of visiting your way.


Against ezreal, Hard engage is the best way to deal with Ezreal during the laning phase. But you’ll need to wait for him to use his E if your CC is a skill shot.

Ezreals poke damage starts stacking up if you take too many Q’s to the face. Ensure you’re always stood behind the minion wave at all times.

In team fights, you mustn’t let Ezreal poke you down before you get the chance to engage. If he’s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.

Against ezreal, Hard engagement is the best way to deal with Ezreal during the laning phase. But you will need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts to stack if you take too many Qs in the face. Make sure you are still standing behind the minion wave at all times. In team fights, you must not let Ezreal fall before you have the chance to engage. If it is isolated, run on it as fast as you can to start the fight. Do not delay team fights against an Ezreal.


As briar, Needs her team to follow up in team fights or else she will get blown up.

The interaction between her E and W is a bit annoying.

If she doesn’t fight in the jungle or near walls, she is missing out on extra CC.

As briar, She needs her team to follow the team fights or else she'll get blown up. The interaction between her E and W is a bit boring. If she doesn't fight in the jungle or near the walls, she misses on additional CC.


As nunu, Really bad against disengage champions as he can’t do anything to avoid getting disrupted while he is using his W.

Disengage and CC can also interrupt his Ultimate R, which can lead to very less damage output from his end.

Healing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won’t be able to heal a lot.

As nunu, Really bad against the disengaged champions because he can't do anything to avoid being disturbed while using his W. Disengage and CC can also interrupt his Ultimate R, which can lead to much less damage to his end. The healing reduction can easily counter him during the early match. This will allow the enemy to take Targets quite easily after getting rid of Nunu as he won.


As galio, If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time.

Can’t do much if the enemy laner wards the river(if he is mid lane)/lane brushes(if he is supporting). As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio’s threat.

Galio’s effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. He is decent against magic damage but AD ranged champions can tear through him, especially after he uses his E.

As galio, If his E is missing, the enemy team can literally walk up to him (not within control) and continue to poach and harass him for a long time. Can't do much if the enemy keeps the river (if it is halfway) / track brushes (if it is in support). As soon as the enemy sees Galio coming out of the way, they will begin to play safely and deny the threat of Galio. Galio's effectiveness is greatly reduced if the enemy team positions properly and the spaces during a fight. He is decent against the magical damage but the AD champions can tear themselves through him, especially after using his E.


Against heimerdinger, Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him.

When using your skills shots (if they’re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.

Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities.

Against heimerdinger, Trading against Heimerdinger can be extremely tedious, but it can be done. Removing his Turrets Q will be the main focus for poke or trading with him. When you use your skill shots (if they are AOE), try to target them so that they hit both Heimerdinger and his Turrets Q. This will allow you to clean them up more easily and increase your death pressure in the way. Once Heimerdinger reaches level 6, his death pressure and strength increase considerably. Keep this in mind and attention to his abilities empowered.


As varus, As you get your items, you should have a really easy time blowing enemies up with ease. Set some deep wards to facilitate long-ranged Qs on the enemy team.

Your E and W will be really beneficial during actual fights as the Grievous Wounds and the slow should disrupt the enemy heavily. This will make your team win fights easily.

A defensive item may help you a lot in this matchup, especially if you are going for an AP build. Just make sure that you don't stay too far away from your allies.

As varus, When you get your items, you should have a really easy time to blow up enemies with ease. Set some deep quarters to facilitate long-range Qs on the enemy team. Your E and W will be really beneficial during real fights like the Wounds Grievous and the slow should disturb the enemy heavily. This will make your team win the fights easily. A defensive element can help you a lot in this matchup, especially if you go for an AP build. Just make sure you don't stay too far from your allies.


As syndra, Care for her poke and range advantage during laning.

Stand out of the minion wave to force her to choose between pushing and poking you simultaneously.

Allow her to push you in to your tower early; coordinate with your jungler for potential ganks.

Be cautious of her ultimate's increased kill pressure at level 6; recall if you're low on health.

As syndra, Take care of its poke and range advantage during laning. Defend the minion wave to force it to choose between pushing and throwing simultaneously. Let it push you into your tower early; coordinate with your jungler for potential ganks. Be careful of the increased pressure of its ultimate kill at level 6; remember if you are weak in health.


As fiora, At level 16, Fiora will put the third and final point in her Ultimate R. As she will be grouped during this stage of the game, the large AOE heal will be very helpful for her and her team.

Fiora is very good in the late game and as long as she hasn’t fallen behind previously, she should be really good at this stage of the game.

A full-build Fiora is nothing to be messed with. The more items and the more gold that is funnelled into you- the higher your chances are of winning.

As fiora, At level 16, Fiora will put the third and final point in her Ultimate R. As it will be grouped during this stage of the game, the great cured AOE will be very useful for her and her team. Fiora is very good in the last game and as long as she hasn't fallen behind previously, it should be really good at this stage of the game. A complete construction Fiora is nothing to fuck with. The more articles and the more gold that is trodden in you- the more your chances are to win.


As missfortune, Once she has 2 points in her Ultimate e, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.

Miss Fortune excels at team fights. This is due to her Ultimate e and Passive combined with her kiting potential. She just needs some peeling to become a demon in team fights.

As missfortune, Once she has 2 points in her Ultimate e, she will be able to easily handle and disrupt team fighting. Her positioning will be the determining factor from now on. Her first ability will be maximized to level 9. This will greatly increase her damage and allow her one-shot squishes. Miss Fortune excels in team fighting. This is due to her Ultimate e and Passive combined with her kiting potential.


Against jarvaniv, In team fights, Jarvan IV will look to lock down as many champions as he can with his Ultimate m. Make sure you’re grouped as a team but not grouped so close together that he can lock everyone in his Cataclysm m.

Jarvan’s gameplay is not very creative when it comes to fighting. Warding basic areas like bushes or chokepoints will likely spot Jarvan before he gets the chance to flank or gank.

If you can interrupt Jarvan in his combo at the start of the fight, it will be very difficult for him to get his Ultimate m off or escape after engaging. As soon as he runs towards you, either disengage or lock him down with CC.

Against jarvaniv, In the team fights, Jarvan IV will seek to lock as many champions as he can with his Ultimate m. Make sure you are grouped together as a team but not regrouped so closely together that he can lock everyone in his Cataclysm m. Jarvan gameplay is not very creative when it comes to fighting. Warding base areas like bushes or choking points will probably spot Jarvan before he has the chance to flank or gank. If you can interrupt Jarvan in his combo at the beginning of the fight, it will be very difficult for him to get his Ultimate m or escape after committing. As soon as he runs towards you, either disengage or lock him up with CC.


As ashe, Ashe’s first power spike in lane is once she purchases and upgrade her Boots. The additional ability haste will make her a more potent laner as she can constantly throw out her y on the enemy.

At level 6, Ashe’s kill pressure in lane increases. Her Ultimate w is very versatile and can set up kills with her team. Make sure you play around your Ultimate w to get kills over and over.

Once Ashe has picked up her first component item, her trades will be extremely potent. Mix this with a few points in her y and upgraded Boots; her poke will be consistent.

As ashe, The first power peak of Ashe is once she buys and upgrades her boots. The extra speed will make her a more powerful laner that she can constantly throw her y on the enemy. At level 6, Ashe=s kills the pressure in the track increases. Her Ultimate w is very versatile and can set up kill with her team. Make sure you play around your Ultimate w to get killed again and again. Once Ashe has taken her first component, her jobs will be extremely powerful. Mix this with a few points in her y and level up Boots; her poke will be consistent.


As jayce, Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though.

Once he maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. This can also be done from the lane brushes if the enemy doesn't ward them.

Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well.

As jayce, Jayce will not be too hard at level 11 because he will not give him as much statistics or utility as the ultimate of most other champions. This will certainly allow him to increase his overall bursting damage, however. Once he will maximize his s at level 9, he will be able to extinguish a lot of damage. This is especially true if Jayce hides in the fog of the war and manages to break up an enemy unsuspectingly with his combo w > s. This can also be done from the track brushes if the enemy does not protect them. Jayce's poke is directly proportional to the number of items and components he has at the time.


Against velkoz, Force team fights as soon as possible: preferably when his Ultimate R is on cooldown. Do not delay a team fight as it will allow him to poke your team down with his Q and W.

Avoid team fighting or forcing objectives like the Baron or Dragon when Vel’koz is alive and nearby. He has great poke thanks to his Q, W and R which will make it difficult for your team to secure the objective easily.

Avoid fighting in chokepoints like inside the jungle as it will give Vel’koz an easier time landing his E, doing damage with his W and melting your team with his Ultimate R.

Against velkoz, The Force team fights as quickly as possible: preferably when its Ultimate R is on cooldown. Do not delay a team fight as it will allow it to drop your team with its Qs and Ws. Avoid team fights or force goals like the Baron or Dragon when Vel-Skoz is alive and nearby. It has a great poke thanks to its Q, W and R that will make it difficult for your team to secure the goal easily. Avoid fighting in bottlenecks like in the jungle as it will give Vel-Skoz a easier time to land its E, doing damage with its W and founding your team with its Ultimate R.


As taric, Take advantage of your range advantage and consistently harass Taric whenever possible. Utilize your auto-attacks and abilities to poke him down and apply pressure in lane.

Be prepared to use your E (Zoomies) ability to reposition yourself and dodge Taric's E (Dazzle) stun. This will help you avoid being caught out of position and mitigate his crowd control.

If possible, try to keep the minion wave closer to your side of the map. This forces Taric and his ADC to overextend for farm, creating opportunities for your jungler to capitalize on and potentially secure kills or summoner spells.

Ensure that you and your ADC reach level 2 at the same time as Taric. Taric may look to engage and fight early at level 2, so it's important to be prepared and ready to respond.

As taric, Take advantage of your range advantage and harass Taric regularly whenever possible. Use your automatic attacks and abilities to push him down and exert pressure in the way. Be ready to use your E (Zoomies) ability to reposition and swindle Taric's E (Dazzle) stunning. This will help you avoid being taken out of position and mitigate his crowd control. If possible, try to keep the minion closer to your side of the map. This forces Taric and his ADC to extend for the farm, creating opportunities for your jungler to capitalize and potentially secure murders or call spells. Make sure that you and your ADC reach level 2 at the same time as Taric. Taric can seek to engage and fight early at level 2, so it is important to be ready and ready to respond.


As jarvaniv, In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.

Look for picks on the enemy when they’re out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.

Once you’ve gone in, make sure you fall back and peel for your allies. Use your m to lock down key targets and then use yourd and e to knock up the enemy on your carries.

As jarvaniv, In the late game, you have to call for Baron or the Elder Dragon. Do not otherwise die your team will not be able to secure them and the enemy will take it for free. Look for spikes on the enemy when they are out of position. If you can catch the enemy Support, you can turn to Baron or Dragon or force a fight with the advantage of numbers. Once you have entered, make sure you fall back and peel for your allies. Use your m to lock the key targets and then use your and e to hit the enemy on your ports.


Against monkeyking, Wukong’s level 3 is quite strong. Once he has all his basic abilities, he can look for a favourable trade.

Once Wukong hit’s level 6, his kill pressure increases dramatically. Expect him to look for kills once his Ultimate n is up.

Wukong is strong in mid-game team fights thanks to the AOE knockup on his Ultimate n. Expect him to look for fights by attacking from the side.

Against monkeyking, Wukong's level 3 is quite strong. Once he has all his basic abilities, he can look for a favorable trade. Once Wukong's level 6 is hit, his death pressure increases considerably. Expecting that he is looking for murders once his Ultimate n is up. Wukong is strong in the mid-game team fights thanks to the AOE strike on his Ultimate n. Expect that he is looking for fighting by attacking on the side.


Against sett, Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.

Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you’re grouped together and in line with one another, it will be harder for him to do this.

When no team fights are occurring, Sett will put himself in a side lane and try to split push. When he is alone, you could look to either pick him off or start a team fight with his allies when he is unable to help them.

Against sett, Avoid regrouping closely as this can allow Sett to get a multi-person E that will help his team win the team fight. Slightly split up will be better for you in the long run. Don't walk too far in setting a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and online with each other, it will be harder for him to do it. When there is no team fight, Sett will set himself in a side lane and try to divide the thrust. When he is alone, you could look for him or start a team fight with his allies when he is unable to help them.


Against zed, Zed will start ganking as soon as he hits level 3. Expect him to go for early ganks to get kills.

Whenever Zed hits level 6 his kill pressure increases once again and he will look to go for kills whenever he has his Ultimate R available to him. Expect him to play aggressively once he gets the level up.

Zed is rather good in the mid-game as he will have 2 items and be able to assassinate any squishy target he comes into contact with. Avoid walking in areas where you know Zed is or has recently been in.

Against zed, Zed will start crashing as soon as he reaches level 3. Expects that he will go for the early ganks to get the murders. Every time Zed hits level 6 his death pressure increases once again and he will seek to go to kill every time he has his ultimate R available for him. Expects that he plays aggressively once he gets the higher level. Zed is pretty good in the middle of the game because he will have 2 articles and will be able to assassinate any squissy target he comes into contact with. Avoid walking in areas where you know that Zed is or has been in recently.


As sylas, His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.

Sylas is quite decent in a team fight, especially if he gets an AoE-based ultimate from the enemy team. His life steal will prevent him from dying quickly.

Multiple points in his Ultimate R will allow him to take enemy ultimates quickly. They will increase their effectiveness as a whole. It can be highly beneficial in team fights.

As sylas, His first ability will be maximized to level 9. This will give him a huge boost and allow him to easily blow up simple targets. Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team. His life flight will prevent him from dying quickly. Several points in his Ultimate R will allow him to take enemies ultimates quickly. They will increase their efficiency overall. He can be very beneficial in team fights.


As jayce, Delay team fights while you harass the enemy down with your s. Get them as low as possible before committing to the fight.

Split push and focus on farming in the mid-game. Only join team fights when there are no towers left to take nearby.

When split pushing, use your strong duelling potential to fight anyone who tries to stop you from farming or taking towers.

As jayce, Delay the team fights while you harass the enemy with your s. Get them as low as possible before you engage in the fight. Push and focus on agriculture in the middle of the game. Join the team fights only when there are no more tricks to take nearby.


As chogath, Cho’Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.

If Cho’Gath decides to use his Ultimate t on a minion, he has to wait a long time for it to come back up. When it’s on cooldown as well, he misses out on a lot of potential true damage.

Cho’Gath is quite weak in lane depending on the matchup he is in. He is really weak against champions with strong early games.

As chogath, Cho-Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it difficult for him to catch the mobile champions. If Cho-Gath decides to use his Ultimate t on a minion, he has to wait a long time for him to come back. When he is on the cooldown as well, he lacks on many real potential damage. Cho-Gath is pretty weak in the way depending on the match he is in. He is really weak against the champions with strong early matches.


As zed, Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.

Once you get your Ultimate R, you should be able to blow up your opposition regularly. Look for picks all around the map and keep a track of recently finished fights.

Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying.

As zed, Make sure you reach level 3 really fast in this game. It will allow you to run ganks easily and get a quick lead on the enemy. Once you get your Ultimate R, you should be able to blow up your opposition regularly. Look for peaks all around the map and keep a trace of recently completed fighting. Once you get your first element, your brilliant damage will be really high. Just make sure you don't get CC'd for a big all-in, you will definitely end up dying.


As gangplank, Gangplanks early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly.

Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes.

Avoid fighting in the early game if possible. Gangplank needs time to come online and in some matchups you’ll need to just focus on farming and surviving.

As gangplank, Gangplank early game is quite weak. Focusing on agriculture and winning as much gold as possible to get your key elements quickly. Watch the card at any time after level 6. Your ultimate R is very impacted and can help your allies win fights and skirmishes. Avoid fighting in the game early if possible. Gangplank needs time to come online and in some matchesups you will need to focus on agriculture and survive.


As ekko, Ekko can start ganking after level 3 when he gains access to all 3 of his basic abilities. However, he shouldn’t over force ganks too much as he needs early gold and XP so he can get his first item.

As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.

At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. Even though he can tower dive before 6 with his W, he can dive deeper with his R.

As ekko, Ekko can start crashing after level 3 when he gets access to all 3 of his basic abilities. However, he shouldn't on the ganks force too much that he needs gold early and XP to get his first article. As Ekko can do a lot of burst damage, once he's finished his Mythic article, his death pressure gets intensified. At level 6, Ekko becomes an incredible threat. He can go for risky games and use his ultimate R to escape. Even if he can turn dive before 6 with his W, he can dive deeper with his R.


As talon, Talon has the highest amount of first bloods in the game. His early kill pressure is insane!

Talon has great roaming potential thanks to his E. This allows him to jump over walls and move around the map quickly.

In the later parts of the game, Talon can pick up extra kills on enemies who are walking around the map alone. As he deals a lot of burst damage, he can kill them quickly before running to safety.

As talon, Talon has the largest number of first bloods in the game. His early death pressure is crazy! Talon has a great potential for roaming thanks to his E. This allows him to jump over the walls and move on the map quickly. In the later parts of the game, Talon can collect additional deaths on enemies who walk on the card alone. As he deals a lot of damage bursting, he can kill them quickly before running to security.


As talon, If Talon falls behind he isn't going to one-shot the enemy. Make sure you get as much gold and XP in the early game to make your late game more impactful.

If your allies do not have any follow up damage or CC, it’s going to be difficult for you to help their lane by roaming.

Once the enemy starts to group, you will find it harder to pick enemies off and further your lead.

As talon, If Talon falls behind it doesn't go to a single blow from the enemy. Make sure you get so much gold and XP in the early game to make your late game more impacting. If your allies don't have follow-up damage or CC, it will be difficult for you to help their roaming path. Once the enemy starts to group, you will find it harder to choose enemies and further your lead.


As cassiopeia, Cassiopeia’s first significant power spike is when she hits level 3. While she can dish out a lot of damage at levels 1 and 2, she becomes much stronger when she has access to her basic abilities.

The next major power spike for Cassiopeia’s is when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.

Cassiopeia’s will start to do a lot more damage in trades when they’ve picked up their first item. Landing one Q and then following that up with multiple E’s should give you a severe health advantage.

As cassiopeia, While it can dry a lot of damage at levels 1 and 2, it becomes much stronger when it has access to its basic capabilities. The next major power peak for Cassiopeias is when it unlocks its Ultimate R. Its Ultimate R is very versatile and can be used either to engage or disengage from a fight. It can also be used to set up its Jungler. Cassiopeias will start doing much more damage in the trades when they took their first item.


Against annie, Annie’s greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect her damage output once Tibbers R is primed and ready.

Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever she has her stun ready, you need to respect her damage output and her ability to trade with you.

Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from her at all times.

Against annie, Annie is clearly stronger when her dizziness is ready, and when she has 3 piles on her passive. Whenever she has her dizziness ready, you must respect her damage yield and her ability to trade with you. Annie is strong during the middle of the game and in team fights (if she can get a multi-person dizziness). If possible, don't walk on the map alone and without your team.


As ekko, Find a healthy balance between ganking lanes, getting picks with your W, securing objectives and farming your own jungle.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As ekko, Find a healthy balance between queues, get choices with your W, set goals and agriculture for your own jungle. Flank in team fights to make get on the enemy backline easily. Make sure you are close to your team at all times so you can get in the quick fight. As you are good for getting choices and killing isolated targets, try to ambushing and assassinate enemies who are alone or walking around Rift Summoners alone. After killing someone, make the call for a nearby goal.


As vladimir, His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and getting your first item.

Level six is a decent power spike. It allows Vladimir to unleash his burst combo and develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily from now on.

The first item component will give him a significant damage boost. It will also increase his overall survivability in the lane.

As vladimir, His early play is terrible, and he should avoid fighting for longer periods during this game phase. Focus on the scale and get your first element. Level six is a decent power peak. It allows Vladimir to release his burst combo and develop a decent amount of pressure to kill in the way. It will allow him to impact the fights quite easily from now on.


As akshan, At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.

When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.

At this stage of the game, teams will be grouping. Akshan’s w will be really good at this stage of the game because he can bring back a recently deceased ally.

As akshan, At level 9, Akshan will maximize his Q. It's really important for Akshan as maxing his Q offers him a lot of extra damage. When Akshan puts the second point in his Ultimate at level 11, he will find it pretty easy to execute enemies. At this stage of the game, the teams will be grouped. Akshans w will be really good at this stage of the game because he can bring back a recently deceased ally.


As sona, Very squishy during the early game which makes her quite disposable and easy to set back. She can’t do much if she gets camped in the lane.

Has no form of priority in the lane during the early game as her Q does meager amounts of damage and her W is best not used until absolutely necessary.

Missing her Ultimate R guarantees a team fight win for the enemy team and reduces Sona’s usefulness by a huge amount. Improper usage of her Passive can yield the same results.

As sona, She can't do much if she gets camped in the track. Has no form of priority in the track at the beginning of the game as her Q makes scanty amount of damage and her W is better not used until it is absolutely necessary. Missing her ultimate R guarantees a team battle victory for the enemy team and reduces the usefulness of Sona. Misuse of her passive can give the same results.


As skarner, His ability to kidnap a carry and then put them in a disadvantageous position allows him to flank enemies with ease. His tankiness prevents him from getting killed immediately.

His strength increases if he actively tries to clear wards and use the lack of vision to gank enemies. This is due to the amount of pick potential which he has in his kit.

Can take objectives quite easily. This includes the early void grubs and the Dragons. Keep them warded or secure them before he can!

As skarner, His tenacity prevents him from being killed immediately. His strength increases if he actively tries to clean the pupils and to use the lack of vision to spoil the enemies. This is due to the amount of potential to pick that he has in his kit. Can take targets quite easily. This includes empty early grunts and Dragons. Keep them guarded or secure before he can!


As kalista, Her Passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes. This can get Kalista killed if both the fighting parties are low on health.

Getting CC’d will definitely get her killed as she relies heavily on her mobility to kite around and win skirmishes. She is squishy, and getting CC chained will indefinitely lead to her demise.

If she uses her r improperly, she can easily miss a chance to score multiple kills in a short period. This will also give the enemy enough time to all-in her if she happens to be close by, and kill her.

As kalista, Its passive prevents its automatic attacks from going through if the enemy drops the vision in the fog of war brushes/lane. This can cause Kalista to kill if the two fighting parties are weak in health. Getting CC=d will certainly get her killed because she relies a lot on her mobility to make kite around and win skirmishes. She is squishy, and getting chained CC will lead indefinitely to her death. If she uses her r inappropriately, she can easily miss a chance to score several murders in a short period. It will also give the enemy enough time to all of her if she is nearby, and kill her.


As trundle, Trundle is quite decent during the late game as he will have his items and be highly tanky. His damage output should be pretty high as well.

A fully maxed out Ultimate n will allow Trundle to take over fights way easily. He can quickly become tankier or deal more damage depending on which enemy he uses the Ultimate n on.

Trundle is perfect during team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e and e should help his team and him a lot.

As trundle, Trundle is decent enough during the late part because it will have its articles and will be very tanky. Its damage production should be quite high as well. A maximum of Ultimate n will allow Trundle to take control of the fighting in an easy way. It can quickly become tankier or inflict more damage depending on the enemy it uses the Ultimate n on. Trundle is perfect during the team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e et e should help his team and him a lot.


As shaco, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As shaco, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


As malphite, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As malphite, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


As janna, As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

In the late game, make sure you’re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive.

As janna, As you are a Support, avoid dealing alone in the late game. If you are selected, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Constantly place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. In the late game, make sure you are with your team at any time. If you leave them, the enemy can start a fight without you being there to protect them and keep them alive.


As gwen, Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.

Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.

Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her.

As gwen, As a result, she will easily win any duel, provided she has not dropped drastically at the beginning or middle of the game. Gwen excels during team fighting because she can dry up a lot of damage, especially when she fights around rough areas. Her W allows her to mitigate a lot of damage, and her E allows her to reposition herself quite quickly. Gwen makes misleadingly high amounts of damage during this phase of the game due to her articles. She will also have maximized most of her abilities. She can spam her abilities, which translates directly into more damage and healing for her.


As teemo, Kite around while taking camps to ensure that you can take healthy clears. Just get to level three quickly and then start ganking.

Once you get your Ultimate t, start riddling the river and neutral, objective pit entrances with your traps. This will let you detect your enemies and will allow you to steal neutral objectives with ease.

Focus on ganking overextended enemies when possible. This will let you get a massive lead when possible and allow you to completely dominate the enemy later in the game.

As teemo, Kite around while taking camps to make sure you can take healthy clearings. Just reach level three quickly and then start to crash. Once you get your Ultimate t, start riding the river and neutral, objective pit entries with your traps. This will allow you to detect your enemies and allow you to fly neutral goals with ease.


Against ziggs, Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.

It’s going to be difficult for you to siege objectives like Towers when Zigg’s is alive. Try to catch him out of position or flank him when he’s alone to make taking these objectives easier.

Keep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs.

Against ziggs, Ziggs will try to delay a team fight as long as possible while he launches with his Q. Try to force a fight so that he can't bring you down and force you to disengage. It's going to be hard for you to sit goals like Towers when Ziggs is alive. Try catching him out of his position or flancing him when he's alone to facilitate taking these goals.


As graves, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As graves, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


As tristana, Do not play super aggressively in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target. Use your W only in emergency situations.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

As tristana, Do not play very aggressively in team fights. Just do kites and automatically attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and take you down. Continue to do kites in team fights and systematically adapt your position. Avoid standing in the fights as you will be an easy target. Use your W only in emergency situations. Keep picking up the farm in the side lanes when no team fight occurs, but also spend as little time away from your team.


As senna, Her level one and two are good for long-ranged poking in the lane. She should focus on gathering some souls early on, hitting level 2 quickly, and then going for an all-in on the enemy with her W.

Level 6 is a decent powerspike as it unlocks a finishing and defensive move. She can use it to impact fights on the other side of the map and save herself if a fight goes south.

The first item component will help her survive the lane for a more extended time. It allows her to increase her overall damage output, which means she will set up plays for her ADC.

As senna, Its levels one and two are good for long-range robbery in the track. It should focus on gathering a few souls early on, hitting Level 2 quickly, and then going for an all-in on the enemy with its level W. Level 6 is a decent powerpike because it unlocks a final and defensive movement. It can use it to impact battles on the other side of the map and escape if a fight goes south. The first element will help it survive the track for a longer time. It allows it to increase its overall production of damage, which means that it will set up games for its ADC.


As kayn, Look to assassinate targets that are walking around Summoners Rift alone. Your champion is really good at blowing somebody up, so try your hardest to increase your lead by getting picks.

In team fights, look to flank and blow up the squishiest enemies. Attacking from the side rather than running directly at the enemy will be your go-to plan in team fights.

Focus on securing objectives like the Dragon and Baron in the mid game. As you’re the Jungler, make sure you make the call for the objective when necessary.

As kayn, Your champion is really good at blowing someone up, so try your hardest to increase your lead by getting peaks. In team fights, watch to flank and blow up the most squishis enemies. Attacking on the side rather than running directly to the enemy will be your go-to-ground in team fights. Focus on securing goals like the Dragon and Baron in the middle of the game. As you are the Jungler, make sure you make the call for the goal when necessary.


As jayce, Jayce will try and use his range advantage to harass you and poke you down. Try to stand far back when you’re not looking to last hit minions otherwise he can attack you for free.

Try and keep the minion wave closer to your side of the map in the early game. Jayce can zone you away from minions easily if you’ve pushed it into his tower.

If Jayce lands his s and jumps on you, use your e directly under you. That way if he changes form and jumps on you, he will get knocked up.

Your level 6 is way stronger than Jayces’. Use this knowledge to your advantage to start playing more aggressive.

As jayce, Jayce will try to use his range advantage to harass you and bring you down. Try to stay away when you're not looking to hit the minions last or he can attack you for free. Try to keep the minion wave closer to your side of the map in early play. Jayce can zone you away from the minions easily if you've pushed in his turn. If Jayce lands his s and jumps on you, use your e directly under you. This way, if he changes shape and jumps on you, it will be hit. Your level 6 is much stronger than Jayces. Use this knowledge to your advantage to start playing more aggressive.


As rell, Rell has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.

Staying healthy is key when playing Rell. If you get poked down, you’ll never be able to engage. When you’re waiting on your cooldowns, play safe and out of auto-attack range.

Use Rell’s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die.

As rell, Rell has an incredibly strong level 2, make sure to hit Level 2 first and look for an aggressive game. Staying healthy is the key when you play Rell. If you're piqued down, you'll never be able to engage. When you're waiting on your cooldowns, play safe and out of the automatic attack range. Use Rell , strong roaming ability to move around the map and help your allies.


As rammus, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As rammus, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


As neeko, Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.

She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.

The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone.

As neeko, Another point in his Ultimate R will allow him to inflict massive damage with his Ultimate R. The cooldown will also be reduced. It will now have its basic elements, allowing him to deal with a lot of damage. This will help his team during the fighting, especially the fights of choking points. The first ability will be maximized at level 9. This will increase his overall damage in the game, and she can easily ambushed someone.


As katarina, One item is enough to get her snowball rolling in the game. She just needs to play the initial part of the laning phase properly, get that item and then go on a killing spree (with proper usage of her r and Ultimate R).

Even if she is behind on CS, she can easily make it up by roaming around the map and cleaning up kills. She can even perform tower dives with her team if the enemy team lacks CC, or if her teammate is taking the turret aggro.

Her r cooldown reset mechanic allows her to get multiple kills in a very short span. Combined with her W, it can allow her to perform multiple outplays and escape nasty situations.

As katarina, One element is enough to roll her snowball in the game. She just needs to play the initial part of the laning phase correctly, get this element and then go on a murder spree (with the appropriate use of her r and Ultimate R). Even if she is behind on CS, she can easily catch up by wandering around the map and cleaning the killings. She can even do lap dives with her team if the enemy team lacks CC, or if her teammate takes the aggro turret. Her r reset mechanism allows to get several kills in a very short period. Combined with her W, it can allow her to perform multiple trips and escape unpleasant situations.


As pyke, Multiple points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a tremendous ability during the mid-game.

Mid-game is really good for Pyke as he can secure multiple picks on the enemy team, especially on the enemy Support if he manages to catch them off-guard.

His team fighting is quite good as his Ultimate R can ultimately allow him to turn the tide of a fight. The Q can enable him to separate targets from their team and kill them.

As pyke, Several points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a huge ability during the middle of the game. Mid-game is really good for Pyke because he can secure several peaks on the enemy team, especially on the enemy Support if he manages to catch them out of sight. His team fight is pretty good because his Ultimate R can finally allow him to turn the tide of a fight. The Q can allow him to separate targets from their team and kill them.


As tristana, Her early game aggression is relatively high when paired with a heavy CC or aggressive Support. It will allow her to take over the game early on with ease.

Level six is a massive power spike. It allows her to use the ability as a finishing move if she can get the enemy low enough with her E. It can also be used defensively in some instances.

The first item component will help Tristana win fights easily. Her damage will be amplified by quite a decent amount.

As tristana, Level six is a massive power peak. It allows it to use capacity as a finishing movement if it can get the enemy quite low with its E. It can also be used defensively in some cases. The first element will help Tristana win battles easily. Its damage will be amplified by a fairly decent amount.


Against xerath, Flanking Xerath might be the best way to handle him in team fights. Try to attack from the sides and take him down quickly so he is unable to dish out damage.

Do not let Xerath poke you down before a team fight occurs. Xerath’s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don’t let him do this by engaging as soon as you can.

Do not go for objectives when Xerath is nearby. He can poke you down at the Dragon or Baron, and stop you from sieging his Towers. Taking objectives like Dragon, Baron and Towers will be easier when Xerath is nowhere nearby.

Against xerath, Xerath's goal is to delay the fight of a team as long as possible while he stings with his p and 2. Do not let him do this by engaging as soon as you can. Do not go for goals when Xerath is nearby. He can get you down to the Dragon or Baron, and keep you from sitting his Tours. Taking goals like Dragon, Baron and Towers will be easier when Xerath is nowhere near.


Against nasus, Nasus is weak early on. You can use this to your advantage to invade him and steal away his camps. Stealing away his camps will deny him stacks.

His Dragon taking capability is really weak early. Try and take the objective before he can gank bot lane and take it for himself.

Counter ganking Nasus is pretty easy, so try and do it. Once he’s gone in with his W, he only really has his auto-attacks and Q to deal damage.

Against nasus, Nasus is weak early. You can use it to your advantage to invade him and steal his camps. Stealing his camps will refuse him batteries. His ability to take Dragon is really weak early. Try to take the lens before he can gank bot lane and take it for himself. Counter ganking Nasus is pretty easy, so try to do it. Once he has entered with his W, he only really has his automatic attacks and Q to inflict damage.


As heimerdinger, His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.

He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.

His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC.

As heimerdinger, He can also continue to poach the opposition with his W and put some Q turrets in the track/round brushes to prevent everything. He can push freely until he is in the cover of his turrets Q. These turrets, when combined with his E, can allow Heimerdinger to transform an enemy gank into an easy killer for him. His ultimate R provides him with a lot of versatility. He can use his authorized Q to remove turrets and enemies, his W authorized to destroy weak enemies, and his E authorized to put a multi-man, long-range CC that can allow his team to follow his CC.


As rumble, Can do a lot of damage to enemy units with his Passive empowered r who are close to him. This makes it easy for him to act as a disruptor during team fights.

His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.

His Ultimate b makes him a menace during team fights. The enemy team can’t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b.

As rumble, It can do a lot of damage to enemy units with its self-sustaining R passive which are close to it. This allows it to act easily as a disruptor during team fighting. Its combined e with its d can allow it to easily descend a single enemy target. The shield d allows it to mitigate a good amount of poke as well. Its Ultimate b makes it a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly be shot down by its Ultimate b.


As rengar, Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.

Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

Try to secure objectives with your team. If you can, try to keep it warded at all times if you’re not in a position to take it yourself.

As rengar, Focus on agriculture and hit level 6 as fast as you can. You need to hit level 6 as fast as possible to increase your waste potential. Your ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies and get murders. Try to secure goals with your team.


As kayle, Getting 2 points in her Ultimate R will give her another significant power spike. This will empower her and will allow her to dish out a lot of damage.

Her first ability will be maxed out at level 9. This will allow her to poke her enemies with ease and will let her clear waves quickly.

Her 2nd empowerment is where the real power spike kicks in. She will get added effects, and consecutively auto-attacking will allow her to melt through enemies.

As kayle, The 2 points in his Ultimate R will give him another significant peak of power. This will allow him to get rid of a lot of damage. His first ability will be maximized to level 9. This will allow him to poke his enemies with ease and allow him to clear the waves quickly. His 2nd power is where the real peak of power is triggered. It will get added effects, and consecutively self-attack will allow him to melt through the enemies.


As tristana, Try to aim your abilities when pushing so they hit her and the minion wave at the same time.

Your level 6 is very strong. Try to poke her down first before committing your Ultimate on to her.

Play safe early on. She is stronger than you and you need some time to come online, so make sure you limit how much damage she can deal via auto-attacks.

If she roams, just let her. You cannot match her roams in the early game. Instead it is better for you to just focus on farming.

As tristana, Try to target your abilities by pushing so they hit it and the minion wave at the same time. Your level 6 is very strong. Try to make it fall first before committing your Ultimate on it. Play safely early on. It is stronger than you and you need some time to come online, so make sure to limit the damage it can do via automatic attacks.


As malzahar, He will have his core items by now, which means he will have a lot of mana and spam his Q and W.

Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.

Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly.

As malzahar, He will now have his core of objects, which means that he will have a lot of mana and spam his Q and W. Several points in his Ultimate R will allow him to make frequent use of capacity and make crucial choices. His silence will also be invaluable. Malzahar is pretty good during team fighting as he can silence enemies and can lock high priority targets without effort.


Against sona, Most Sona’s will run through their mana incredibly quickly through poking and providing heals. Capitalize on this by looking to fight her when she has no mana available.

Sona is incredibly vulnerable in the early game. Before level 6, try to abuse her as much as possible. Once she is level 6, her kill pressure increases as her Ultimate R is a great duelling tool and has great gank set up too.

The best time to play aggressively is when Sona overextends to get stacks on her Spellthief’s Edge. When she is overextended, try to play aggressive and burst her down when she’s positioned forward.

Against sona, Before level 6, try to abuse it as much as possible. Once it is level 6, its death pressure increases as its Ultimate R is an excellent duel tool and has a great gank set up as well. The best time to play aggressively is when Sona superextenses to get batteries on her Spellthief. When she's overextended, try to play aggressive and explode when she positions herself forward.


As maokai, In the mid-game, your main goal will be to look for as many picks as you can. Work with your Support to help them ward while planting your E sapling in the Jungle brushes.

You should be really tanky during this phase of the game. Peeling for your carries should be your primary goal after you manage to initiate the team fights.

The river and choke points would be a great place to fight as your abilities will lock down multiple enemies. Just go in on the highest priority target and try to CC lock them.

As maokai, In the middle of the game, your main goal will be to look for as many choices as possible. Working with your support to help them frame your E by throwing themselves into Jungle's brushes. You should be really tanky during this phase of the game. Peeling for your carts should be your main goal after successfully launching team fights. The river and choking points would be a great place to fight because your abilities will lock several enemies. Just enter on the highest priority target and try to lock them up CC.


As zilean, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As zilean, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your Q. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


As gwen, Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.

Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.

Her W doesn’t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives.

As gwen, Gwen is hard to play in a variety of champions. They can constantly harass and intimidate him which will make him difficult to survive the early game. Your Q will only be as impacted as you do. If you use your Q without multiple piles, the damage will be futile. His W does not block turn shots, but it increases his defensive stats.


As xinzhao, Xin Zhao's early game ganks are on another level altogether. If he manages to find Flashless overextended laners, the chances of them dying are almost a solid 100%.

Once Xin Zhao gets access to all his basic abilities, he will start ganking laners when he gets an opportunity. His knockup is incredibly potent to ensure that enemies can't escape and that his allied laners can follow up on him.

Level 6 is a decent power spike as he can immediately convert a skirmish into a 1 v 1 with a specific target. This will allow him to burst enemies down while giving him immunity from ranged attacks outside his Ultimate R AoE.

As xinzhao, If Xin Zhao succeeds in finding too large Flashless loans, the chances that they will die are almost 100% solid. Once Xin Zhao has access to all its basic capabilities, he will begin to glove the loans when he has an opportunity. His strike is incredibly powerful to make sure that enemies cannot escape and that his allied loans can follow him. Level 6 is a decent peak of power because he can immediately convert a escarmouche into 1 v 1 with a specific target. This will allow him to break the enemies while giving him immunity from various attacks outside his Ultimate R AoE.


As pantheon, See if you can secure picks during this phase of the game when possible. You will begin to fall off, so you must avoid 5 v 5 team fights when possible.

Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. You don't want to get spotted on the other side of the map and lose a crucial objective out of nowhere.

The fog of war is your friend, and you will want to use it to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be.

As pantheon, You will begin to fall, so you need to avoid 5 v 5 team fights when possible. Keep track of the enemy Jungler and remain almost neutral as much as possible. You do not want to be spotted on the other side of the map and lose a crucial goal out of nowhere. The fog of the war is your friend, and you will want to use it to flank the enemy whenever possible. The goal is to get rid of the enemy door as quickly as you can. You can also opt for a tanky construction and act as a front line if necessary.


As zac, Use the lane brushes to score knockup on the enemy laner whenever possible. Go for quick burst trades and then back off.

Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.

Getting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes.

As zac, Use the track brushes to mark the impact on the enemy lantern whenever possible. Go for quick exchanges and then step back. Once you get your first element, you should be able to extend the duration of your fights. Just make sure you keep the river you're going to getganked differently. Getting your Ultimate R will allow you to be part of many team fights. Focus on zoning the squishier targets off during the skirmishes.


As yone, At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.

Yone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.

The first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless.

As yone, At level 6, Yone will unlock his Ultimate R, which will allow him to set up games with ease for his Jungler and his team during any stage of the game. Yone will get short peaks of power as he continues to add points to his Q. This will allow him to go for short gusts against his laner so he can do everything later. The first element will bring significant improvements to Yone's trading in the track. Depending on the component he gets, the effects will vary, but it will be good for him independently.


As poppy, Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.

Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.

Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.

As poppy, Her Q can easily be ruled out because it has a very short range. Can be easily killed if she overextends with her E. She also acts as a front line so that the enemy can flank her teammates before leaving for her. The misuse of her Ultimate R can land both her and her team in huge problems. It is especially true if the enemy team has a kind of heavy commitment that can get on her team.


As taliyah, Level 11 isn't great because she can only roam around and make plays. It will reduce the cooldown but do nothing else when it comes to dealing damage.

She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities. Her team fighting is pretty potent as well.

Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points.

As taliyah, Level 11 is not great because it can only wander and play. It will reduce the cooldown but do nothing else when it comes to inflicting damage. It starts coming online in the middle of the game. Its burst damage is very important, and it can quickly get choices with its abilities. Its team fight is quite powerful as well as. Its first ability will be maximized at level 9.


As aatrox, Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.

Play around your Q hotspots in lane, and avoid using them unless you’re able to trade. When your Q is on cooldown, you’re quite vulnerable and will lose 1v1 fights.

Make sure you make use of your Passive empowered auto. If you’re able to use it periodically on the enemy laner, your chances of winning the lane increases.

As aatrox, Avoid engaging in prolonged dealings with the enemy in the game very early. Wait until you have a few levels below your belt before trying to fight. Play around your Q hot spots in the track, and avoid using them unless you are able to trade. When your Q is on the cooldown, you are quite vulnerable and lose 1v1 fights. Make sure to make use of your Passive car. If you are able to use it periodically on the enemy lane, your chances of winning the track increases.


Against rammus, Rammus is an early game ganker. Make sure you have wards in the river or at his jungle entrances to reduce the effectiveness of his ganks.

He doesn’t have the healthiest first clear. If you’re a strong early game champion, try to invade him on his first clear to set him behind from the get go.

Rammus will activate his l quite close to a lane but outside of general warding spots to make it harder for the enemy to escape. Place slightly deeper wards rather than warding usual warding spots to give you more time to escape.

Against rammus, Rammus is an early game ganker. Make sure you have pupils in the river or at its jungle entrances to reduce the efficiency of its ganks. It does not have the healthier first clear. If you are a strong early game champion, try to invade it on its first clear to put it behind the go. Rammus will activate its l close enough to a track but outside of the general guard spots to make it harder for the enemy to escape. Place slightly deeper pupils instead of keeping the usual pupils to give you more time to escape.


Against lulu, In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her ADC and her carries will be lessened. If you can’t kill her, you might be able to force herself to self-cast her Ultimate R.

Lulu will often go to ward alone. You can look to ambush her and take her down while she’s isolated and then start a team fight with her team while she’s dead.

For AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies.

Against lulu, In the team fights, try to catch Lulu out of her position or lock her up with CC. If you can get her down first, her ability to protect her ADC and her portages will be diminished. If you can't kill her, you might be able to self-kill her Ultimate R. Lulu will often go to the room alone. You can look at her to ambushe and shoot her while she's isolated and then start a team fight with her team while she's dead. For AD champions, invest in the call of an executor when Lulu and her team are ahead. This will reduce her ability to heal and protect her allies.


Against tryndamere, Keep the minion wave closer to your side of the map in the early game. Tryndamere has lots of kill pressure and if you push, he could easily all-in you and chase you down the lane.

Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be.

Whenever his Ultimate e is down, try to abuse the cooldown and look for kills. Once his Ultimate e is up, his kill pressure and survivability increases a lot.

Against tryndamere, Keep the minion wave closer to your side of the map in the early game. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and you continue in the way. Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be. Every time his Ultimate e is down, try to abuse cooldown and look for killers. Once his Ultimate e is up, his pressure of death and survival increases a lot.


As aatrox, Be a part of as many fights as you can in this phase of the game. It will really help you get more kills due to how your Ultimate  works.

Chokepoint fights and looking for flanks should be the main goals during fights. Chokepoints will facilitate your Q landing while flanking will disrupt fights completely.

Do not barge into the enemy team if you don't have any follow-up from your team. You are an important part of the fight and it is vital that you stay alive, lest you want the enemy team to take over the neutral objectives.

As aatrox, Be a part of the largest number of fights you can in this phase of the game. This will really help you get more murders due to your Ultimate functioning. Chokepoint fights and the search for flanks should be the main goals during the fights. Chokepoints will facilitate your Q landing while flanking will completely disrupt the fights. Do not pee in the enemy team if you have no follow-up of your team. You are an important part of the fight and it is vital that you stay alive, lest you want the enemy team to take over neutral goals.


As gwen, When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.

Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you.

Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don’t play around it.

As gwen, When there is no team fight, go into a side track and try to divide the thrust. This way you will continue to win gold and XP that will help you get your next major power peak. Gwen is a strong 1v1 champion- especially if she was able to get an early advance. Watch to apply pressure and fight who in the enemy team is trying to stop you. Continue to play around your Passive and Q in mid-game fights: especially in the 1v1 skirmishes. You will miss on a lot of damage if you don't play around.


As lulu, This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.

Has less carry potential compared to a lot of other Supports. Lulu relies on her team to carry while she provides them with heals and shields.

Lulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning.

As lulu, This champion is quite motionless and is subject to CC. If they get caught by any CC, they will probably die. Less transport potential compared to many other Supports. Lulu relies on her team to carry while she provides them with healings and shields. Lulu is a squishy champion with low points of success. This makes her rather vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning.


As trundle, Look to all-in enemies regularly with your basic abilities. Use the lane brushes to your advantage and slow enemies down with your e and e.

Always remember to use your h during major fights. It will help you survive longer and will allow your team to help you easily.

Your Ultimate n should be used to target the most powerful member of the enemy team. You may want to go for the one with the highest tankiness for maximal effectivity.

As trundle, Look at all-in enemies regularly with your basic capabilities. Use track brushes to your advantage and slow down enemies with your e & e. Remember to use your h during major battles. It will help you survive longer and allow your team to help you easily. Your Ultimate should be used to target the most powerful member of the enemy team.


As shen, During this phase of the game, you should again try to save your carries from harm, especially during fights where they can be flanked and killed off.

Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it.

Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead.

As shen, During this phase of the game, you should try again to save your portages from evil, especially during the fights where they can be flanked and killed. Your E is really effective around bottlenecks, so make sure to try CC several enemies with it sometimes. This should be quite useful if you can use the fog of war with it. Choose a high priority target that you want to protect during this phase of the game. Make sure they survive anything so that you can easily win team fights and get an advance.


As lucian, His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.

Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can now go to a side lane and split push due to his Passive and basic abilities. This is also why his abilities will hit like a truck, and he will frequently kill enemies.

At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out.

As lucian, His first ability will be maximized to level 9. This will give him a huge boost and will allow him to take over the middle of the game easily. Lucian is excellent during the middle of the game because it is the moment when he is most powerful. He can now go on a side track and thrust divided due to his passive and basic abilities. That's also why his abilities will hit like a truck, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R. He can help him massively during neutral, objective and duel battles due to the amount of damage he puts on the dishes.