As veigar, Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.

His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in’d and killed with crowd control.

He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn’t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly.

As veigar, Very motionless and is extremely vulnerable to crowd control. It has a weak early game as well, so it can easily be abused and killed with some ganks. Its n is on a really long cooldown, and it's its only form of self-peel. Once it's down, it can easily be all-in-a-d and killed with crowd control. It will take a lot of time to come online if it gets killed a few times during the early game. It's not going to be very effective if the game continues for too long so try to close it early and finish the game quickly.


Against ziggs, Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.

It’s going to be difficult for you to siege objectives like Towers when Zigg’s is alive. Try to catch him out of position or flank him when he’s alone to make taking these objectives easier.

Keep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs.

Against ziggs, Ziggs will try to delay a team fight as long as possible while he launches with his Q. Try to force a fight so that he can't bring you down and force you to disengage. It's going to be hard for you to sit goals like Towers when Ziggs is alive. Try catching him out of his position or flancing him when he's alone to facilitate taking these goals.


As akali, At this stage, teams will be closely grouped together so it’s unlikely you’ll be able to assassinate anyone. Continue to look for picks but expect there to be more than just 1 enemy nearby.

It’s going to be difficult for you to 100 to 0 someone as many champions will be full build in the late game or at least have defensive tools like Zhonya’s Hourglass or Guardian Angel available to them.

Continue to play team fights slow. While your cooldowns will be short, you need to play around your W as much as possible to ensure you can kill the enemy.

As akali, At this point, the teams will be closely regrouped so that it is unlikely that you can assassinate anyone. Continue looking for choices but expect that there will be more than 1 enemy nearby. It will be difficult for you to 100 to 0 someone that many champions will be in full construction at the end of the game or at least have defensive tools like Zhonyas Hurglass or Guardian Angel at their disposal. Continue to play slow team fights. Although your cooldowns will be short, you must play around your W as much as possible to ensure that you can kill the enemy.


As gragas, Level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.

Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the full AP build. His main prowess will come during team fights, though, where he can separate the enemy carries and kill them.

Gragas' first item will give him a massive damage boost in the lane. However, it honestly depends on the build he is going for as well. If Gragas goes for the tank build, he will be surviving for much longer during team fights due to his first item while dealing reduced damage. Either way, he will be of significant importance to the team.

As gragas, Level 3 is a massive powerpike for Gragas because it can now look for full-blown all-in on the enemy target. Positioning can cause some hindrance that its E can be interrupted by minions. The use of track brushes or its Flash should quickly solve the problem. Level 6 of Gragas is an important peak of power because it can now move key enemy targets during a gank or all-in. It can allow it to remove the enemy rear line if it decides to go for the full AP construction. Its main prowess will come during the team fighting, however, where it can separate the enemy door and kill them. Gragas' first element will give it a massive boost in the way. However, it depends honestly on the construction it goes as well. If Gragas goes for the construction of the tank, it will survive much longer during the team fighting due to its first element while inflicting reduced damage.


Against swain, At level 6, Swain’s damage output and survivability increases. You shouldn’t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.

Swain’s early game is abusable as he is really weak early on. Once the mid-game hits, you’ll have to play more respectable.

He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight.

Against swain, At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight.


Against akshan, Akshan’s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.

When he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.

After Akshan’s first back, he should’ve picked up a component item for his Mythic. Unless you’ve matched him, be careful as he will win trades and all-ins.

Against akshan, The first power peak of Akshan is when he unlocks the 3 basic abilities. Although, his early play damage is pretty good at level 1 and 2. When he unlocks his Ultimate at level 6, his death pressure increases. Keep this in mind and avoid staying in the way when weak. After Akshans first return, he should have taken a component element for his Myth. Unless you've matched him, be careful because he will win jobs and all-in.


As cassiopeia, When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.

In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.

Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.

As cassiopeia, When there are no team fights, go to a side track and focus on agriculture and win XP and gold. In team fights, try to flank the enemy. This will increase your chances of getting a good R Ultimate.


As sylas, Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.

Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.

Peel for your allies in team fights. As you’re tanky, you’re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As sylas, Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid grouping when your Ultimate R is down. Team up with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are tanky, you are pretty weak unless your carts are alive (depending on your construction trajectory).


As fiddlesticks, Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.

Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.

Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind.

As fiddlesticks, Fiddlesticks Ultimate R is very good in team fighting, especially in closed areas as it will allow it to inflict damage to tons of champions at once. Moreover, in team fighting, his W will heal him a lot. Additional support/damage will be really beneficial in team fighting.


Against jarvaniv, Jarvan’s level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage.

Once Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, he can easily enclose you with his Ultimate m which will leave you incredibly vulnerable.

After Jarvan has completed his first item, his utility and strength increases. Keep this in mind as his shield from Aery and his d will be increased.

Against jarvaniv, Jarvan's level 2 is strong enough because it can go for a d en e and get you up. Make sure you touch level 2 first so that you can counter this engagement. Once Jarvan touches level 6, its death pressure gets intensified. If you are without Flash, it can easily lock you up with its Ultimate m that will leave you incredibly vulnerable. After Jarvan has finished its first element, its utility and its strength increases. Keep this in mind that its shield of Aery and its d will be increased.


As neeko, When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As neeko, It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done. Flank in the team fights to make it easier to access the enemy backline. Use your W to speed up to get off a good R Ultimate. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their timer of death to win more gold and eventually take a turn, goal or get more murders.


As missfortune, Miss Fortune can melt enemies health bars with her t. This can often give her a huge early game advantage.

Her Ultimate e is very strong in team fights. Getting one good Ultimate e off could result in your team winning the game. It’s just important that you cast it from a safe place and out of immediate danger.

Has lots of poke in lane with her t and t. This can give her a lot of pressure in the lane itself and let her bully the enemy down with ease.

As missfortune, Miss Fortune can melt the enemy health bars with her t. This can often give her a huge early play advantage. Her Ultimate e is very strong in team fights. Getting a good Ultimate e Off could lead your team to win the game. It's just important that you throw it away from a safe and out of immediate danger. A lot of poke in the way with its t and t. This can give her a lot of pressure in the way itself and let her tyrant the enemy go down with ease.


As xinzhao, Be a part of neutral objective fights. Your Ultimate R will be especially helpful in pushing the enemy Jungler off the neutral objective.

Look for picks with your Jungler when possible. It will allow you to accumulate a massive lead and will let you take over the game single-handedly.

Do not forget to farm in the game as you still need your core items to win the game. If you manage to accumulate a lead, make sure that you push it harder and get other lanes ahead.

As xinzhao, Be a part of neutral objective fights. Your Ultimate R will be particularly useful to push the enemy Jungler out of the neutral objective. Look for choices with your Jungler whenever possible. It will allow you to accumulate a massive advance and allow you to take the game by hand. Don't forget to cultivate in the game that you still need your basic elements to win the game. If you succeed in accumulating an advance, make sure you push harder and get other ways forward.


As tryndamere, His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.

Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.

He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives.

As tryndamere, Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game.


As sion, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As sion, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As anivia, Anivia doesn’t spike at levels 2 or 3 like most champions. This is because she isn’t the strongest Mid laner in the early game and needs a lot of time to come online.

Anivia’s first major power spike is when she hits level 6 and unlocks her Ultimate m. She can constantly push the enemy into their tower, which can prevent the enemy from roaming and assisting their allies.

After Anivia has picked up her first component item, and in conjunction with her Ultimate m, Anivia can push the wave quickly and clear waves with ease.

As anivia, Anivia does not have a peak at levels 2 or 3 like most champions. That's because it's not the strongest Mid laner in early play and needs a lot of time to come online. Anivia is the first major power peak when it reaches level 6 and unlocks its Ultimate m. It can constantly push the enemy in their turn, which can prevent the enemy from roaming and helping their allies.


As milio, Poke with your Q as much as you can, but focus on harassing with autos as much as you can. If you miss your Q, the enemy will just all-in you and kill you.

Your main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it’s going to be harder for you to win the lane and the game.

Keep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you’re too far back, they will struggle to farm and you’ll have no priority in lane.

As milio, Poke with your Q as much as you can, but focus on harassing with cars as much as you can. If you miss your Q, the enemy will kill you. Your main goal in the track should be to peel and protect your ADC as much as possible. If you or they fall behind, it will be harder for you to win the track and the game. Keep an eye on your positioning in the track. Try to adjust your position accordingly and play around where your ADC is standing at any time. If you are too far back, they will fight for the farm and you will have no priority in the track.


Against renekton, Renekton will look to split push when no team fights are occuring. Make sure someone who can contest him is stopping him from split pushing. Do not send someone who is unable to beat him to stop him from pushing.

For his e to be effective, he will need to get as close to the enemy as possible in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are warded so you can spot him before he gets the chance to engage.

Renekton has great pick potential so watch your positioning. It is not uncommon for Renekton to Flash e to catch someone out who is too far forward.

Against renekton, Renekton will seek to divide the thrust when no team fight occurs. Make sure that someone who can challenge him prevents him from pushing. Do not send someone who is unable to beat him to prevent him from pushing. For his e to be effective, he will have to get as close as possible to the enemy in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure that your flanks are monitored so that you can spot him before he has the chance to engage.


As sion, Sion can cheese the enemy at level 1. Thus, his level 1 is very strong in the Support role.

At level 6, Sion can get set up his ADC or his Jungler in lane to get kills. If he can’t set anyone up, he can look to roam and help his Mid or Top laner instead.

As soon as Sion upgrades his Boots, he can roam with ease. This combined with his Ultimate R makes Sion a good roaming champion early.

As sion, Sion can make cheese to the enemy at level 1. Thus, his level 1 is very strong in the role of Support. At level 6, Sion can set up his ADC or Jungler on track to get killed. If he can't set up anyone, he can look to wander and help his Mid or Top laner instead. As soon as Sion upgrades his boots, he can wander with ease. This combined with his Ultimate R makes Zion a good roaming champion early.


Against khazix, Kha’Zix will try and assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you’re unsure where Kha’Zix is.

Crowd control is a necessity when playing against Kha’Zix as it reduces his assassination and jump E potential. Try to lock Kha’Zix down as soon as he jumps E in to prevent him from getting in and out.

Grouping closely together will make it harder for Kha’Zix to deal tons of damage as he will not get bonus damage from his Passive when targets are grouped.

Against khazix, Control of the crowd is a necessity when you play against Kha-Zix because it reduces his assassination and jumps the potential E. Try to lock Kha-Zix as soon as he jumps E to prevent him from entering and leaving. Grouping closely together will make it harder for Kha-Zix to inflict tons of damage as he will not get any damage bonus from his Passive when the targets are grouped.


Against bard, Bard will leave lane to pick up Chimes when it’s safe. Abuse the fact that he is missing to all-in the enemy ADC.

Try and stay away from the minion wave at all times. This will make it really hard for him to land his Q and stun you. Don’t stand too close to the wall so he can’t stun you that way either.

When playing as a melee champion, don’t stand too close to him or the minion wave otherwise he can poke you down and harass you with basic attacks. Walk forward when you want to harass or last hit, but return back to safety afterwards.

Against bard, Bard will leave the road to take Chimes when he's safe. Abusing the fact that he's missing everything in the enemy CDA. Try and stay away from the minion wave at all times. This will make it really difficult for him to land his Q and stun you. Do not stay too close to the wall so he can't stun you in this way either. When you play as a melee champion, don't stay too close to him or the minion wave or else he can bring you down and harass you with basic attacks. Walk forward when you want to harass or hit the last time, but return to safety after.


As azir, When you hit level 6, more opportunities open up to you. For instance, you can look for aggressive plays or use your Ultimate R defensively. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one.

After you’ve picked up your first component item, your r poke and damage will increase dramatically. Don’t be afraid to look for fights once you’ve picked up your first item.

While Azir’s poke is good, he is incredibly weak in the early game. Don’t trade too much before your first back, so you don’t fall behind. You need time to come online, so focus on farming and surviving the very early game.

As azir, When you hit level 6, more opportunities open up to you. For example, you can look for aggressive games or use your Ultimate R defensively. Your Ultimate R is a truly diversified tool that can help you win an advance or prevent you from losing one. After you have taken your first component element, your poke r and damage will increase considerably. Do not be afraid to look for fights once you have taken your first element.


As fiora, At level 16, Fiora will put the third and final point in her Ultimate R. As she will be grouped during this stage of the game, the large AOE heal will be very helpful for her and her team.

Fiora is very good in the late game and as long as she hasn’t fallen behind previously, she should be really good at this stage of the game.

A full-build Fiora is nothing to be messed with. The more items and the more gold that is funnelled into you- the higher your chances are of winning.

As fiora, At level 16, Fiora will put the third and final point in her Ultimate R. As it will be grouped during this stage of the game, the great cured AOE will be very useful for her and her team. Fiora is very good in the last game and as long as she hasn't fallen behind previously, it should be really good at this stage of the game. A complete construction Fiora is nothing to fuck with. The more articles and the more gold that is trodden in you- the more your chances are to win.


As yorick, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As yorick, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As graves, His first ability will be maxed out at level 9, which will help Graves bolster his overall burst damage when fighting with enemies. He will be able to clear minions very quickly.

Due to his items, he will have a lot of kill pressure during the mid-game. His e and e will also let him catch enemies off-guard, and he can kill them very quickly due to his Passive. This will be applicable majorly to objective and clumped fights.

At level 11, Graves will have two points in his Ultimate t. It means that the potential of that ability finishing off low health enemies increases drastically, especially if he is going for the lethality build.

As graves, His first ability will be maximized at level 9, which will help Graves strengthen his overall burst by fighting with the enemies. He will be able to clean the minions very quickly. Thanks to his articles, he will have a lot of pressure to kill during the middle of the game. His e and e will also allow him to catch the out-of-guard enemies, and he can kill them very quickly because of his passive. This will be applicable mainly to objective and piled combats. At level 11, Graves will have two points in his Ultimate t. This means that the potential of this ability ending the ill-health enemies increases considerably, especially if he is on his way to building the lethality.


As teemo, He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to detect enemies as well as get kills on unsuspecting low health targets.

His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly.

He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him.

As teemo, It can wander around the map and place its Ultimate t mushrooms in heavy traffic areas. It will allow it to detect enemies as well as get killed on unsuspecting low-health targets. Its first ability will be maximized to level 9. This will allow it to inflict high amounts of bursting damage and will allow it to kill its enemies quickly. It is not remarkable in team fighting, so it should either resort to secure peaks and blow people with its abilities or just separate by pushing until the enemy responds to it.


Against ziggs, Beware of roaming when Ziggs in lane as he has good wave clear and can easily take your tower while you’re gone. Kill him and then roam when he’s off the map.

Ziggs’ main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.

Zigg’s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily.

Against ziggs, Beware of roaming when Ziggs in the track as it has a good clear wave and can easily take your turn while you're gone. Kill it and then wander when it's out of the map. Ziggs-His main poke tool in the track is his Buncing Bomb Q. This skill has a short cooldown and makes a decent amount of AOE damage. Do not stay in the minion wave to avoid taking free damage. Zigg-Ses will constantly look for poke and push the minion wave so it can get an early turn with its W. Try to match its clear wave so it is unable to push you into Tower and take it easily.


Against kennen, Kennen lacks wave clear which you can abuse in the early game to push him into his tower and gain tower plates.

Avoid fighting Kennen if he has multiple stacks of his Passive on you. Landing his 1 or using his t could result in you getting CC’d and losing the fight.

While Kennen’s Ultimate m is strong, it doesn’t deal a lot of burst damage like a lot of other Mid laners. Use this to your advantage to burst him down before he is unable to get a good Ultimate m off.

Against kennen, Kennen lacks clear wave that you can abuse in early play to push him into his turn and win turn plates. Avoid fighting Kennen if he has several piles of his Passive on you. Landing his 1 or using his t could lead you to CC-D and lose the fight. Although Kennen-S Ultimate m is strong, it does not inflict a lot of brilliant damage like many other Mid laners. Use it to your advantage to blow him up before he is unable to get a good Ultimate m off.


As evelynn, Evelynn’s weak in the early game. Keep this in mind and focus on farming so you can hit your first major power spike.

At level 6, Evelynn will reach her first power spike. Unlocking her Ultimate R is very important and she can start ganking once she unlocks it.

The first Mythic item for Evelynn is very important. She needs to get it as quickly as she can to make her ganks more successful.

As evelynn, Evelynn is weak at the beginning of the game. Keep this in mind and focus on agriculture so you can hit your first major power peak. At level 6, Evelynn will reach its first power peak. Unlocking its Ultimate R is very important and it can start to glove once it unlocks it. The first Mythic element for Evelynn is very important.


As shaco, He isn’t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can’t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).

His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.

His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it.

As shaco, It is not only a physical threat, but the mental war it instills on the enemy squishies allows Shaco to make multiple pieces that other Champions cannot make. It can leave the way and wander easily enough to get a cheese gank (even if it is laning). Its x can allow it to disengage as well as surprise all-in champions easily. It also acts as a counter to wear which have dashes and rely on kitting to win fights. Its e allows it to get out of sticky situations with ease.


Against hecarim, Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.

Hecarim’s Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.

Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages.

Against hecarim, Do not group very closely because it will allow Hecarim to get a multi-person Ultimate T that will help him and his teammates win the fight. Hecarims Ultimate T is about the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate T on all your team. Hecarim can try to flank in team fights so he can get back with his Ultimate T.


As talon, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As talon, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As ornn, Can buff up his team thanks to his Passive which allows him to upgrade his allies items.

His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights. Finally, it’s great in team fights as it could potentially knock-up 5 enemies.

Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game.

As ornn, His Ultimate R is an excellent tool that can set up his Jungler. It is also a good tool in 2v2 fights. Finally, it is great in team fights because it could potentially hit 5 enemies. Ornn scales incredibly well in the later parts of the game. It is one of the few champions that is relatively good at all stages of the game.


Against yorick, Before team fighting, try to pick off his Maiden of the Mist R. You’ll want to have this beast dead before a fight occurs as it deals a ton of damage and it will make any fight seem like a 5v6.

Yorick has high healing with his Q and R. Grievous wounds will reduce said healing and make him less powerful.

Yorick will look for an E W engage on one of your team members. Help them by destroying his wall and killing the Ghouls as soon as they spawn.

Against yorick, Before a team fight, try to choose his Maiden from the Mist R. You'll want this dead beast before a fight happens because it inflicts a ton of damage and it will do any fight looks like a 5v6. Yorick has a high healing with his Q and R wounds. Grievous will reduce the said healing and make it less powerful. Yorick will look for an E W engage on one of your team members.


As azir, You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.

Due to your soldier positioning mechanic, any enemy champion who has a dash, or some other form of mobility spell, can prove to be a really hard target to catch out and kill for you.

Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way and then the enemy Jungler shows up for a gank, you will have a really hard time getting out of the situation without your Ultimate R.

As azir, The danger increases when you don't have your ultimate R ready. Because of your soldier positioning mechanic, any enemy champion who has a dash, or other form of mobility spell, can turn out to be a really hard target to catch and kill for you. Your own mobility can prove to be a weak point for you. If the enemy manages to bait your R in an aggressive way and then the enemy Jungler shows up for a gank, you will have a really hard time getting out of the situation without your ultimate R.


As zac, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.

His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.

Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries.

As zac, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, which will make it easier for him to convert fighting to 1 v 1 as and when necessary. His first ability will be maximized at the time he reaches level 9. It is a crucial peak of power because he massively increases his damage production and duel ability. Xin is excellent in team fighting and collecting enemies because of his kit. His Ultimate R will allow him to distinguish enemies, allowing him to be immune to various maneuvers.


Against malzahar, When he hits level 6, his kill pressure in the lane increases. Expect him to look for aggressive plays with his Ultimate R frequently.

His next major power spike is at level 11 when he puts the second point in his Ultimate R.

After he has completed his first component item, Malzahar’s damage in the lane will increase a lot. His E will be very annoying to deal with too.

Against malzahar, When he reaches level 6, his death pressure in the track increases. Expects that he frequently looks for aggressive parts with his Ultimate R. His next major power peak is at level 11 when he puts the second point in his Ultimate R. After completing his first component, Malzahars damage in the track will increase a lot. His E will be very boring to treat as well.


As poppy, Keep ganking and counter ganking when possible. Your presence makes it very hard for the enemy to escape as they can't go near terrain.

Work with your Support and invade the enemy Jungle when possible. This will allow you to easily set vision around, as well as get some picks.

You will want to make team fights unfair by picking off enemies when they are overextended or are playing carelessly. Try not to go too far away from your team while doing so.

As poppy, Your presence makes it very difficult for the enemy to escape because they can't go near the ground. Work with your Support and invade the enemy Jungle whenever possible. This will allow you to easily fix the vision around, as well as get choices. You will want to make the team fights unfair by stalling enemies when they are overstretched or play carelessly. Try not to go too far from your team while doing this.


Against veigar, Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game.

Whenever Veigar uses his n, try to abuse the cool down as it’s his only defensive tool in the early game and once it’s down- he is rather vulnerable.

In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.

Against veigar, Veigar is at his weakest in early play. Try to abuse him to put him back. Delaying his batteries will make him less effective in the later stages of the game. When Veigar uses his n, try to abuse cool down as he is his only defensive tool in early play and once he is quite vulnerable. In order to get ganks or kill the Veigar, you need to bait his n first. You can do it by constantly tipping into and out of range of him. Make sure you always bait him before you commit to the whole.


As brand, Brand is quite immobile. He may get invaded frequently by strong early game champions like Lee Sin, Elise or Pantheon.

In addition to being pretty immobile, Brand is also quite squishy. In team fights he is prone to all-in and will die quickly if he is caught out of position.

His clears rely on him having a lot of mana. His auto attacks, while useful, will deal minimum damage to camps. Having blue buffs are very important.

As brand, Brand is quite still. It can be frequently invaded by strong early game champions like Lee Sin, Elise or Pantheon. In addition to being quite still, Brand is also quite squishy. In team fights, he is inclined to everything and will die quickly if he is taken out of position.


As olaf, Olaf’s Ultimate k allows him to dodge CC as it prevents him from being locked down by hard crowd control.

Olaf’s 1v1 potential is extremely strong. This makes him a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.

Thanks to his t slow, he can easily chase down any laner or any champion he comes into contact with.

As olaf, Olafs' Ultimate k allows him to avoid the CC because it prevents him from being blocked by the hard control of the crowd. Olafs 1v1's potential is extremely strong. This makes him a formidable opponent in 1v1 and makes him difficult to play against. Look to play aggressive and fight the enemy whenever possible. Thanks to his slowness, he can easily pursue any lantern or champion with which he comes into contact.


As lulu, Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.

Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.

Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly.

As lulu, Her last game is phenomenal since she can peel for her team for days. No one can get close to her team as long as her W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a strength to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of the ability, and killing Lulu will really be next to impossible. Lulu will be fully built by then in the game. Her shielding potential will be out of the world, and she can allow her entire team if she manages to use her abilities properly.


As vladimir, You should push the first wave, then pull the second one to the tower, and just freezing there, so Vladimir stays overextended.

After level 6, Vladimir gets a power spike with his e, so play a bit more passively against him in that stage.

The best opportunity to trade with Vladimir is when he has used up his l, since it is his only tool or survivability in his kit, and he can deal damage while using it with his l>E combo, so it makes it even more vital to him.

Vladimir is strong at all stages of the game, because he has so much built-in sustain and scales later, but waveclear is the only thing you have that is more powerful than his.

As vladimir, After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage. The best opportunity to talk with Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can inflict damage while using it with his I>E combo, so that he makes it even more vital for him. Vladimir is strong at all stages of the game, because he has so integrated the hold and the ladders later, but wavplelar is the only thing you have that is more powerful than his.


As lucian, Stick with your team in the later parts of the game. If you walk away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game.

Focus the nearest enemy champion in team fights and watch your positioning. Hold on to your E for the right opportunity. Do not use it recklessly.

Stick towards the back of your team near the Support so they can peel and protect you.

As lucian, Stay with your team in the later parts of the game. If you move away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game. Concentrate the closest enemy champion in the team fights and look at your position. Hold on to your E for the right occasion. Do not use it recklessly. Stay at the back of your team near the Support so they can peel you and protect you.


As belveth, A few points in her Ultimate and her Maxed out Q will mean Bel’Veth is starting to really come into her own at this point of the game. She will be able to threaten enemy teams a lot more now as long as she avoids big hard hitting CC.
Bel’Veth early teamfight potential with those Void Coral consumptions and her True Form is where she really starts to shine. Her enemies also won’t quite have the itemization to deal with her this early into the game so she can really benefit from her high attack speed and mobility.

As belveth, A few points in her Ultimate and Maxed Out Q mean that Bel-Veth really starts getting into her own at this point of the game. She will be able to threaten enemy teams much more now as long as she avoids the big CC hard blows. Bel-Veth potential early team combat with these consumptions of Coral Void and her True Form is where she really starts to shine. Her enemies have also gained quite the itemization to deal with her this early in the game so that she can really benefit from her high attack speed and mobility.


Against ryze, Ryze is at his weakest during the early game. Try to abuse this by looking for an early all-in to force him to recall.

Ryze doesn’t spike at level 6 as his Ultimate R is a utility tool. Use this to your advantage to win a level 6 all-in.

You should try to end the game as quickly as you can as Ryze becomes stronger and stronger as the game goes along. Shutting him down in the early game or ending it quickly will make it harder for him to carry in the late game.

Against ryze, Ryze is at his weakest at the beginning of the game. Try to abuse him by looking for an early all-in to force him to remember. Ryze does not point to level 6 as his Ultimate R is a utility tool. Use this to your advantage to win an all-in level 6. You should try to finish the game as quickly as you can that Ryze becomes stronger and stronger than the game goes.


As seraphine, Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

As seraphine, Seraphine has low basic statistics and is quite vulnerable in early play. Play safe and avoid taking damage to increase your survival. Seraphine lacks an escape tool. This reduces her chances of escaping skill strokes and makes it more difficult for her to escape from an all-in enemy. The shield and cure you get from your W is missing enough, especially in early play. Do not rely on it to save you or your ADC life.


As amumu, Stick with your team and look for picks with your s. Even taking down 1 enemy could be enough to take a major objective like the Baron or Dragon.

Look for fights where the enemy is grouped closely together (such as in the jungle or around an objective) and try to CC as many enemy champions as possible.

Once you’ve used your Ultimate y on the enemy, ask yourself what you need to do next. Either stick to the enemy backline or peel for your carries. If the enemy has a strong all-in/frontline, be prepared to fall back and help your carries to keep them alive.

As amumu, Stay with your team and look for choices with your s. Even taking 1 enemy could be enough to take a major goal like the Baron or Dragon. Look for battles where the enemy is closely grouped (as in the jungle or around a goal) and try CC as many enemy champions as possible. Once you have used your Ultimate on the enemy, ask yourself what you need to do next. Either stay behind the enemy or peel for your portages. If the enemy has an all-in-front line, prepare to fall and help your portages keep them alive.


Against zoe, Zoe’s range increases on her Q and E once she hits level 6. At this time, her kill pressure will also increase. Whenever her E is up, play safer.

Her damage output increases dramatically once she has her first item completed. She’ll also be able to clear waves very easily. Stand behind the minion wave at all times.

The longer the game goes, the stronger Zoe becomes. In particular, she is very good in the mid-game and her pick potential is incredibly strong.

Against zoe, The ZO range increases on its Q and E once it reaches level 6. At this time, its death pressure will also increase. Whenever its E is in place, play safer. Its damage production increases considerably once its first article is finished. It will also be able to release the waves very easily. Stand behind the minion wave at any time. The more the game goes, the stronger Zoe becomes. In particular, it is very good in the middle of the game and its selection potential is incredibly strong.


Against neeko, Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.

When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You’ll need to make sure you can push the wave back so you don’t lose your Tower early.

Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.

Against neeko, Once Neeko reaches level 6, her death pressure increases. During her struggle, keep in mind that she can throw her Ultimate R and inflict damage and CC you. When Neeko finished her first element, she will have tons of free wave and will be able to push the wave very quickly. You will need to make sure that you can push the wave so that you don't lose your turn early. Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.


As orianna, Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your d and d.

Try to switch to the mid-lane with your ADC and see if you can get mid-priority. It will allow you to get towers and objectives with your team easily.

As orianna, Try the seat goals with your team during the middle of the game. You have powerful pose tools that will allow you to sit the goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron). Delay team fights as long as possible while you harass the enemy and crush them with your d and d. Try to pass mid-lane with your ADC and see if you can get mid-priority. It will allow you to get tricks and goals with your team easily.


As taric, His Q can allow him to heal massive amounts of damage later in the game. This when combined with his Passive, can let him heal as much during the early skirmishes.

The Ultimate R can completely change the course of a fight due to it making everyone invulnerable. This is very effective on hyper carries, or when against a champion who has a timed ultimate (Master Yi for example).

His W provides his carry with bonus resistances which can be really beneficial in the long run due to carries generally not buying defensive items, especially in lower elos.

As taric, His Q can allow him to heal huge amounts of damage later in the game. This when he is combined with his passive, can allow him to heal as much during the first skirmishes. The Ultimate R can completely change the course of a fight due to making him everyone invulnerable. This is very effective on hyper-ports, or when against a champion who has an ultimate time (Master Yi for example). His W provides his port with bonus resistances that can be really beneficial in the long term because of usually not wearing any defensive items, especially in the lower elos.


As zac, Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.

Use the lane brushes to knockup the enemy laner whenever possible. Go for extended trades as you can deal percentage health damage to tanks.

Getting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes.

As zac, Once you get your first element, you should be able to extend the duration of your fights. Just make sure that you keep the river because you will be ruined differently. Use the track brushes to hit the enemy lantern whenever possible. Go for extended trades that you can inflict percentage health damage to the tanks. Getting your ultimate R will allow you to be part of many team fights.


As yuumi, Yuumi's first item will give her a significant boost of power as she can spam her E frequently in the lane. It will allow her ADC and her to go for more frequent trades.

Once she hits level 6, she will become impressively adept at disengaging.

Her level 2 is a small power spike as she will have access to all her abilities at that moment. She can now utilize her Passive and her E to keep going for short poke trades and protecting her ADC after that.

As yuumi, Yuumi's first element will give her an important boost of power as she can spam her E frequently in the track. It will allow her and her to go for more frequent jobs. Once she reaches level 6, she will become impressively skilled to disengage. Her level 2 is a small peak of power because she will have access to all her abilities at that time. She can now use her Passive and E to continue to do short poke jobs and protect her ADC after that.


As poppy, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As poppy, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As nasus, Focus on gaining stacks during the mid-game. It is important to continue stacking your Q otherwise, you’ll fall behind.

Rotate around the map and assist your teammates if you have to. But, don’t over commit to help them especially if you can secure objectives.

Draw pressure while your team tries to siege objectives elsewhere to open up the map.

As nasus, It's important to keep stacking your Q otherwise you'll fall behind. Turn around the map and help your teammates if you need to. But, don't commit too much to help them, especially if you can secure goals. Pull the pressure while your team tries to seat goals elsewhere to open the map.


As sylas, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As sylas, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


Against karma, Force a team fight as quickly as you can so Karma isn’t able to poke your team down before you have the chance to engage. Delaying a team fight will allow her to harass your team and make the fight much riskier.

If Karma uses her empowered Q when trying to poke, you should use the cooldown to start a team fight. When Karma’s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier.

Don’t be afraid to invest in an Executioner’s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier.

Against karma, Delaying a team fight will allow him to harass your team and make the fight much more risky. If Karma uses her self-appointed Q while trying to poke, you should use the cooldown to start a team fight. When Karmas Ultimate is downstairs, she can't give her team a huge shield that will make the fight much easier. Don't be afraid to invest in an execution call. This will reduce her healing and shielding and it will make the victory of the team fight much easier.


Against leesin, Lee Sin may try to kick k somebody like the ADC into his teammates. Group close together to make it harder for him to kick a carry into the arms of his team.

As Lee Sin needs to get onto someone in order to kick them towards his team, locking him down with CC as soon as he engages is ideal as he is rather squishy and will be unable to escape if he’s CC chained.

Lee Sin is really good at taking down or picking off isolated targets. Make sure you group closer to your team to make it harder for him to take anyone down whose alone.

Against leesin, Lee Sin can try to kick someone like the CDA in his teammates. Group closely together to make it harder for him to throw a hand in his team's arms. As Lee Sin needs to get on someone in order to kick them to his team, lock him up with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets. Make sure you group closer to your team to make it harder for him to take anyone alone.


Against lucian, In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his  E before using your CC abilities so it’s harder for him to dodge them.

Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC.

Lookout for Lucian’s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down.

Against lucian, In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by decommiting or canceling it with CC. Lookout for Lucian positioning. He will often walk forward to land auto attacks. Once he's mispositioned, use this to your advantage to concentrate him down.


Against masteryi, Disengage is Master Yi’s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.

When low, make sure you back away even if Master Yi isn’t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.

Try and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it’s best to wait for him to use this ability before trying to kill him.

Against masteryi, Disengagement is Master Yi's worst nightmare. As soon as he activates his Ultimate r and runs to your team, disengagement so that he can not resume the fight. When he is weak, make sure to get over it even if Master Yi is not there. If he takes free and easy blows, he will make heavy snowballs and take over from the next team fight. Try to wait for Master Yi to use his e before locking him up with CC. As he can use his e to avoid skill blows and CC if time is correct, it is best to wait for him to use this ability before trying to kill him.


As kogmaw, At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies. This damage is further amplified if Kog'Maw goes for the AP build or a hybrid build.

His first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though.

Adding multiple points in his e will allow him to dish out a lot of damage in a short time. This helps a lot when it comes to slowing and damaging enemies, especially the ones who are immobile.

As kogmaw, At level 6, Kog'Maw will have access to its Ultimate y. This is important because the poke damage is really beneficial to reduce health enemies. This damage is further amplified if Kog'Maw goes for AP construction or hybrid construction. Its first element will give it a boost of damage and will take more trades in the way. However, it will have to be careful over-extending and be taken out. Adding several points in its e will allow it to flatten a lot of damage in a short time. This helps a lot when it comes to slowing down and damaging enemies, especially those who are still.


Against kled, Kled will always be stronger when he is mounted. He is slightly weaker when he is dismounted.

At level 6, Kled has increased mobility and the potential to impact multiple lanes with his Ultimate R. He can also use his Ultimate R to engage and chase down the enemy. Do not overextend in lane as he can easily kill you.

Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead.

Against kled, Kled will always be stronger when he is mounted. He is slightly weaker when he is disassembled. At level 6, Kled has increased mobility and the potential to impact several tracks with his Ultimate R. He can also use his Ultimate R to engage and pursue the enemy. Do not overextend in the way as he can easily kill you. Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead.


As rumble, His first power spike is when he gets his first component item as this increases the damage output from his Q and E.

Once you hit level 6, Rumble will unlock his Ultimate. This ability allows him to deal extra damage and adds kill pressure.

He isn’t the strongest champion at levels 1 and 2, but he can start to trade more successfully post-level 3.

As rumble, His first power peak is when he gets his first component element because it increases the damage output of his Q and E. Once you hit Level 6, Rumble will unlock his Ultimate. This ability allows him to inflict additional damage and adds the pressure to kill. He is not the strongest champion at Levels 1 and 2, but he can start trading more successfully after Level 3.


As rumble, Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.

He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.

Rumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly.

As rumble, Another point in his Ultimate b will seriously tip team fights in chokingpoints in his favor. All he needs to do is time it well and drop it at the appropriate places. He will now have several items at his disposal. This means that his damage will increase considerably, and it should have an easy time to melt through the enemy health bars. The presence of Rumble during mid-game fights is really fabulous. He should be able to win several fights just by using his Ultimate b correctly.


Against lulu, When playing melee champions, do not let Lulu bully you down with auto-attacks. When you’re not looking to engage, stand back so she cant auto-attack you.

Waiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it’s on cooldown.

Post 6 and when Lulu gets her Ultimate R, her survivability increases a lot. Keep in mind that it’s going to be difficult for you to kill her when her Ultimate R is up. Do not commit to the all-in unless it’s down or she’s out of mana.

Against lulu, When you're not looking to commit yourself, then step back so that it can't attack you automatically. Until Lulu uses his E before fighting or throwing is a good way to get out of the front. Try to lure that ability and then play aggressive as it cools. Post 6 and when Lulu gets his Ultimate R, his survival increases a lot. Keep in mind that it's going to be hard for you to kill her when her Ultimate R is up. Don't commit to the whole unless he comes down or she comes out of mana.


Against zoe, Stand at the opposite side of the lane at all times. This will make it harder for her to land her Q and E.

Ensure that you’re always behind the minion wave and not inside it. As Zoe’s Q deals AOE damage, you will take damage if you’re near the minion line.

When trading, keep an eye on what spell (if any) Zoe has picked up. If it is an aggressive spell, expect her to look for a trade. If it’s Flash, expect her to be more mobile and if it’s a defensive spell, it will be harder for you to kill her.

Against zoe, Keep on the opposite of the path at any time. This will make it harder for her to land her Q and E. Make sure you're still behind the minion wave and not inside. As Zoe-Q deals AOE damage, you'll take damage if you're near the minion line. When you trade, keep an eye on what fate (if any) Zoe has picked up. If it's an aggressive spell, expect her to look for a job. If it's Flash, expect her to be more mobile and if it's a defensive spell, it'll be harder for you to kill her.


As yuumi, Yuumi will heal a lot during this phase of the game. She will literally heal up any damage dealt with her teammate, making extended team fights the way to go for her team.

Yuumi will have a lot of items completed during this stage. This means she will have boosted stats which will make her heals and mana regen really high. Killing her teammates will become really hard now.

Yuumi's strength will be shown during team fights where she and her fed carry will be a rolling ball of death for the enemy team. All her abilities and added effects will create a raid boss, which the enemy team must defeat.

As yuumi, Yuumi will heal a lot during this phase of the game. She will literally heal all the damage inflicted on her teammate, making prolonged team fights the way to go for her team. Yuumi will have a lot of articles finished during this stage. This means that she will have increased the statistics that will make her healing and mana regen really high. Killing her teammates will become really difficult now. Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team. All her abilities and added effects will create a raid boss, which the enemy team must defeat.


As aatrox, In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you’re nowhere nearby.

Play around your Ultimate R and avoid committing to fights while it is on cooldown. If you fight while it’s on cooldown, you’ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.

In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend.

As aatrox, In the later parts of the game, stay with your team and look for picks. Avoid separating or being too far from them as the enemy can force a fight while you are nowhere near. Play around your ultimate R and avoid committing to fight while it is on cooldown. If you fight while it is on cooldown, you will miss a lot of additional healing and damage, which can make the difference in a late team fight. In team fights, flank the enemy to make it easier to access the enemy rear line. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making it seem that the fight is 4v5: forcing them to expand.


As tryndamere, 3 points in his Ultimate e will not be an excellent power spike. This is because it only ensures his prolonged survivability and nothing else.

He will be dealing a lot of damage during the later parts of the game. This is since he will have multiple items and will be able to duel anyone.

His late-game scaling is phenomenal, and he can one-shot squishy enemies after slowing them down and catching up to them. It will give him a pivotal role in the game.

As tryndamere, 3 points in his Ultimate e will not be an excellent peak of power. That's because he only ensures his prolonged survival and nothing else. He will do a lot of damage during the last parts of the game. That's because he will have several elements and will be able to duplicate anyone. His late scale of the game is phenomenal, and he can a-shot squishy enemies after slowing them down and catching them. He will give him a pivotal role in the game.


Against gragas, Gragas is an early game Support. Expect him to play aggressively during levels 1-6.

Once Gragas gets his Ultimate R, he will be looking for aggressive plays once you overextend. Try to stay as far back from him as possible to make it easier for you to dodge his R.

Keep an eye on what items or playstyle Gragas is going for. If he is building defensive items, he will be tankier. If he’s going damage items, he will dish out a lot of damage incredibly quickly.

Against gragas, Gragas is an early game support. Expect to play aggressively during levels 1-6. Once Gragas gets his ultimate R, he will be looking for aggressive games once you stretch out. Try to stay as far away from him as possible to make you easier to avoid his R. Keep an eye on what Gragas articles or game style is running. If he builds defensive items, he will be more tankier. If he will damage items, he will crush a lot of damage incredibly quickly.


As skarner, He can kidnap carries or displace teams with his Ultimate. Pulling a carry or isolating someone could easily result in your team getting a pick and a kill.

As the game develops, he will deal a lot of damage and also be very tanky. He can absorb a lot of damage for his team while being a major threat at the same time.

Can assist his allies, split push and be a real pain for the enemy. His E can be really hard to play against especially in the mid game.

As skarner, It can remove or move teams with its Ultimate. Shooting a cart or isolating someone could easily train your team to get a choice and a murder. As the game develops, it will do a lot of damage and also be very tanky. It can absorb a lot of damage for its team while being a major threat at the same time. Can help its allies, divide the thrust and be a real pain for the enemy. Its E can be really hard to play against especially in the middle of the game.


Against shen, Shen gains global map pressure when he unlocks his Ultimate R. Track it and play accordingly as he may influence a gank or fight in a lane once it’s up.

His ganks post level 3 are quite good when he has unlocked his taunt E.

Shen’s pick potential in the mid-game can be quite devastating to play against. Avoid getting picked off or letting him Flash E on to anyone.

Against shen, Shen wins the pressure of the global card when he unlocks his Ultimate R. Follow him and play accordingly because he can influence a gank or fight in a way once he rises. His post-level 3 ganks are pretty good when he unlocked his taunt E. Shen. The choice of potential in the middle of the game can be devastating enough to play against.


As drmundo, Grievous Wounds, especially during the early game is his mortal enemy and will allow the enemy to take him down with relative ease. The fact that he is extremely weak during the early game doesn’t help him either.

If Dr Mundo isn’t ahead, he will find it hard to be the frontline for his team. If he is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly.

Without his Ultimate m, Dr Mundo doesn’t have much kill pressure or chase potential, unless he can land his t. If he misses his Q when trying to gank a lane, he can’t do anything to shut down the enemy.

As drmundo, If Dr. Mundo is not in advance, he will find it hard to be the first line for his team. If he is behind, he will not be able to carry much damage and will have to fall back soon enough. Without his ultimate m, Dr. Mundo does not have much pressure to kill or drive out potential, unless he can land his t. If he misses his Q by trying to ruin a track, he can do nothing to stop the enemy.


As singed, Decide in the early game if you’re going to be proxy farming or having a traditional laning phase. Decide early but be prepared to switch it up.

Look to roam to the mid lane frequently once you push the wave. Singed is good at helping his allies if the enemy is overextended.

Keep a constant eye on the minimap at all times. Do not die constantly by trying to kill the enemy or proxy farming their minion wave.

As singed, Decide in early play whether you are going to be agriculture by proxy or have a traditional laning phase. Decide early but be ready to rock it. Watch to wander the middle way often once you push the wave. Singed is good to help its allies if the enemy is overheard. Keep a constant eye on the minimap at any time. Do not die constantly trying to kill the enemy or from agriculture by proxy their wave of minions.


As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.

Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.

While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.

As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in its Ultimate R. As long as it can get the channel out, it will be very good in the late part. The teams will continue to group in the late part. This will allow the Fiddlesticks to get a good amount of damage to the entire enemy team. While you are good in the late part, you are incredibly squishy. Lookout and be careful trying to get a good Ultimate Roff so that you don't get killed before a fight breaks out.


Against qiyana, The level 6 power spike for Qiyana is pretty strong because it gives her a game changing Ultimate that can be used in plenty of ways. If you see her making towards your lane, ensure that you run through the middle of the lane to escape. Do not stand close to the walls.

During the mid game is where Qiyana truly shines. This is because she is a great team fighter thanks to her R. Unlike many other Assassins, Qiyana actually favours team fighting 5v5. Do not group to close to the wall during this time as she may look to engage.

Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide. Unless you have a clear advantage, be cautious when heading into the 1v1.

Against qiyana, The Level 6 power peak for Qiyana is strong enough because it gives it a changing Ultimate game that can be used in many ways. If you see it do your way, make sure you run through the middle of the way to escape. Do not stand by the walls. During the middle of the game is where Qiyana really shines. That's because she's a great team fighter thanks to her R. Unlike many other Assassins, Qiyana really favors team fight 5v5. Do not group close to the wall during this period as she might seek to engage. Once Qiyana has finished her juggling, she will look at duel and trade more frequently thanks to the extra damage and the cooling reduction it will provide.


As udyr, Udyr will start to fall off as the game goes on, so he should focus on getting a lead early and then finishing the game by taking objectives and setting enemy laners behind.

As usual, his Ultimate e won't give him a massive spike at level 16 as it doesn't make any significant difference for Udyr. It will only allow him to take down his targets quickly.

Udyr will become really tanky during this stage of the game. Combined with his movement speed, he will have an effortless time dodging skillshots and CC'ing important targets on the enemy team.

As udyr, Udyr will begin to fall as the game continues, so he should focus on getting an early lead and then finish the game by taking goals and fixing enemy spinners behind. As usual, his Ultimate e will not give him a massive peak at level 16 because it does not make any significant difference for Udyr. This will only allow him to reduce his targets quickly. Udyr will become really tanky during this stage of the game. Combined with his speed of movement, he will have an effortless time to avoid the important shots skills and CC'ing targets on the enemy team.


As heimerdinger, If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up.

Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.

He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for.

As heimerdinger, If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust.


As lulu, Lulu can keep her allies alive for a long period of time with her E and Ultimate R in team fights. This increases her allies ability to deal damage and survive team fights.

You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 fights with the enemy. You can also use your E to shield yourself rather than using it on the enemy.

Has tons of utility that can assist her in a plethora of scenarios. Lulu is a solid pick and can fit into plenty of team compositions.

As lulu, Lulu can keep his allies alive for a long time with his E and Ultimate R in team fighting. This increases his ability to inflict damage and survive team fighting. You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 battles with the enemy. You can also use your E to protect yourself rather than use it on the enemy. To tons of utility that can help him in a plethora of scenarios. Lulu is a solid choice and can fit into many team compositions.


As sivir, Her early game is decent as she can waveclear pretty quickly and deal a lot of damage with her Q.

Level 6 is a massive spike as it now allows her to enable her team to collapse on targets. It also allows her to run away from threats.

The first item component will allow Sivir to deal more damage and maintain lane priority by pushing the wave infrequently.

As sivir, Her first game is decent because she can get up quickly enough and inflict a lot of damage with her Q. Level 6 is a massive peak because it now allows her team to collapse on targets. It also allows her to escape threats. The first element will allow Sivir to inflict more damage and maintain the priority of the track by pushing the wave infrequently.


As malphite, Try to roam a lot during this phase of the game. Also, work with your Jungler when you can to ensure that you can secure picks with your Ultimate h.

Getting your first item will help you a lot in the game. Ensure that you keep poking enemies with your d and then go in for the kill with your Ultimate h.

Take part in as many team fights as you possibly can. This will let you kill multiple targets with your Ultimate h, especially in clumped fights.

As malphite, Try to go a lot during this phase of the game. In addition, work with your Jungler when you can make sure that you can secure choices with your Ultimate h. Get your first element will help you a lot in the game. Make sure you keep hitting enemies with your d and then go to kill it with your Ultimate h. Participate in as many team fights as you can. This will allow you to kill multiple targets with your Ultimate h, especially in piled fights.


Against khazix, Kha’Zix will be looking to gank a lot in the early game to get ahead. Try to equal his kill pressure early on by counter ganking if you’re nearby.

He can solo objectives like the Dragon or Rift Herald with ease thanks to his Q. Make sure you keep these objectives warded so you can spot him if he tries to take them.

When fighting Kha’Zix, unless you have the lead, avoid fighting him when there are no minions or jungle camps nearby. Thanks to his Passive, he will deal more damage to you if you’re isolated with no-one around.

Against khazix, It can achieve solo goals like the Dragon or Rift Herald with ease thanks to its Q. Make sure you keep these goals monitored so you can spot it if it tries to take them. During the fight against Kha-Zix, unless you have the lead, avoid fighting it when there are no minions or jungle camps nearby. Thanks to its passive, it will do you more damage if you are isolated with no one around.


As nasus, The later the game goes, the stronger Nasus will be. The more stacks he has on his Q, the stronger he will be.

At level 16, Nasus will put the final point in his Ultimate R. The extra stats he gets from this ability will be incredibly helpful in team fights and he’ll stay alive for a long period of time.

His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will.

As nasus, Later the game goes, the stronger Nasus will be. The more piles he has on his Q, the stronger he will be. At level 16, Nasus will put the final point in his Ultimate R. The additional statistics he gets from this ability will be incredibly useful in team fights and he will remain alive for a long period of time. His main peak of power is during this phase of the game, as he will have several articles, several piles, and will be able to openly select all enemy champions at his will.


As kayle, Stay away from your team and look to farm and gain as much XP as possible. You need to hit your level spikes as fast as possible and one way you can do this is by staying in a side lane.

Focus on farming and avoid fighting in the mid-game. If you die or have to burn your Flash, you’re going to be incredibly vulnerable.

Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to.

As kayle, Stay away from your team and look at the farm and win as many XPs as possible. You need to hit your level peaks as quickly as possible and one way to do so is to stay on a side track. Focus on agriculture and avoid fighting in the middle of the game. If you die or have to burn your Flash, you will be incredibly vulnerable. Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to do it.


As elise, Look to gank as often as you can. Elise is a good early game Jungler so you need to get your allies ahead by ganking as frequently as you can. She can start ganking from level 3 onwards when she has access to her E.

Make sure you put focus on securing Dragons and objectives with your team. Elise can easily take objectives on her own, but you’ll have more security if you do it with your allies.

While Elise is a gank heavy Jungler, make sure you find a healthy balance between farming and ganking. Getting kills is good, but you need the XP and gold that comes from jungle camps to get ahead.

As elise, Look at gank as often as you can. Elise is a good early Jungler game so you need to get your allies in ganking as often as you can. She can start crashing from level 3 when she has access to her E. Make sure to focus on securing Dragons and goals with your team. Elise can easily take goals on herself, but you will have more security if you do it with your allies.


As teemo, His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.

He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.

The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.

As teemo, Its passive can be really heinous to manage, especially when it hides in a brush and moves in and out while peeling its laner with its ts and ts. It is the jerk of the ADC sector as its t quite literally makes them miss their auto-attacks. This can reduce the efficiency of the portage for a while, which gives its team some time to engage/disengage freely. The Ultimate t can act as a substitution to the vision, as well as do a lot of damage when it is kept in the right places.


As rumble, Get to level 3 quickly and see if you can gank overextended enemies regularly. Your e and d will come in extremely handy when ganking so ensure that you use them carefully.

Always try to keep your Resource Bar half-filled. It will allow you to deal more damage during ganks and clears which can come in extremely handy in the early game.

Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks. Make sure that you don't do anything which gets you caught out during the early game.

As rumble, Get to level 3 quickly and see if you can overheard gank enemies regularly. Your e and d will come in extremely convenient when ganking to make sure that you use them carefully. Always try to keep your resource bar half filled. It will allow you to inflict more damage during the ganks and clearings that can come in extremely convenient in early play. Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks. Make sure that you do nothing that gets you caught during early play.


Against monkeyking, Place vision around his jungle entrances to make it harder for Wukong to get successful ganks off.

Wukong has good objective control in the early game. Try to take it before him if possible, or at least keep it warded at all times so you can spot him before he is able to take it for free.

Wukong is very strong in a 1v1 fight if he has lots of health. Avoid fighting him if you spot him when he is very healthy. Especially if he has his Ultimate n available.

Against monkeyking, Place the vision around its jungle entrances to make it harder for Wukong to get successful ganks. Wukong has good objective control in the early game. Try to take it before it if possible, or at least keep it kept at any time so you can spot it before it is able to take it for free. Wukong is very strong in a 1v1 fight if it has a lot of health. Avoid fighting it if you notice it when it is very healthy. Especially if it has its Ultimate n available.


As trundle, Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.

His Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.

His e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit.

As trundle, Very good objective control that can allow him to stop counting on his team and get his team forward on his own terms. He can take the early dragons easily, without becoming too low. His Ultimate n allows him to win a huge amount of duel potential that can allow him to go for high priority targets with ease, then exit without dying. His e can allow him to both set up and follow the ganks with ease.


As shyvana, Shyvana’s early game strength depends on the matchup she is in. She can either be quite strong or really weak.

At level 6, Shyvanaa will unlock her Dragon t form. She truly comes online at this stage of the game as she basically gets access to a free escape tool and 3 additional abilities.

When Shyvana has completed her Mythic item, her trading potential in lane increases and she can start to look for frequent trades with the enemy laner.

As shyvana, It can be strong enough or really weak. At level 6, Shyvanaa will unlock its Dragon t form. It really comes online at this stage of the game because it basically gets access to a free escape tool and 3 additional capabilities. When Shyvana has finished her Mythic article, its trading potential in the way increases and it can start looking for frequent trades with the laner enemy.


As rell, Rell's level 11 is a decent powerspike due to her being able to put 2 points in her Ultimate R. She will be able to use the ability to pull off successful all-ins frequently now.

Her pick potential will be really high during this phase of the game. This is especially true if Rell works with her Jungler to set up death brushes in the enemy jungle.

Rell's team fight presence will be felt across the board due to her t and Ultimate R. She can quickly get a multi-man stun off using her all-in combo.

As rell, Rell's level 11 is a decent powerspike because of its ability to put 2 points in its Ultimate R. It will be able to use the ability to draw all-in successes frequently now. Its selection potential will be really high during this phase of the game. It is particularly true if Rell works with his Jungler to put in place death brushes in the enemy jungle. The presence of Rell team combat will be felt through the board due to its t and Ultimate R. It can quickly get a stunning multi-man using its all-in-one combo.


Against darius, Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades.

Darius is very strong at level 6 as his Ultimate e is an execute. Recall if you’re low at level 5 in case he gets the level up and tries to kill you.

Darius has a very strong level 2 all-in. Take extra care when trading with him at level 1, and definitely do not fight him at level 2 as he will beat you.

Against darius, Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the range of melee and avoid extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Remember if you are low at level 5 in case he gets the level and tries to kill you. Darius has a very strong level 2 all-in. Take more care when trading with him at level 1, and certainly not fight him at level 2 as he will beat you.


As karthus, Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate e at regular intervals to ensure that you can help your teammates.

Fight near chokepoints to maximize your team fighting effectiveness. Sometimes, it would be wise to throw yourself into the enemy team, especially if the enemy frontline decides to all-in without any follow-up.

Another point in your Ultimate e will let you destroy the opposition due to your consistent burn damage. Use your e properly to make sure that you win clumped fights.

As karthus, Getting your base elements will allow you to run down enemies and burn them to oblivion. Use your ultimate e at regular intervals to make sure you can help your teammates. Fight close to the bottlenecks to maximize the effectiveness of your combat team. Sometimes it would be wise to throw you into the enemy team, especially if the enemy front line decides to all-in-one without any follow-up. Another point in your ultimate e will allow you to destroy the opposition due to your constant burn damage. Use your e properly to make sure you win intertwined fights.


As mordekaiser, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As mordekaiser, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As trundle, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As trundle, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


Against senna, Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.

Once Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.

The longer the game goes, the stronger Senna’s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively.

Against senna, Senna will try to dominate you in the early game. Expect to play aggressively at level 1 to gain a health advantage. Once Senna is level 6, her card pressure and kill pressure increases. Ping once she is level 6 so your team knows she can influence a fight with her Ultimate R. The more the game goes, the stronger Sennas Passive will be. Try to finish it as fast as you can that her late game is strong enough if she was able to stack effectively.


As maokai, If Maokai throws a Sapling in a bush, you can walk up to it then dash out of the way with your E so it doesn’t damage you. If a wave is nearby, run to it. The damage from the explosion of his Sapling will be on the wave which will force it to push towards you which leaves him in a vulnerable place for an all in.

Extended trades work heavily in your favour against Maokai. Try to keep them going for as long as possible as he will not be able to out damage you early.

Keep the minion wave closer to your side of the map. This will force Maokai to over extend if he wants to farm. Keeping the wave here also allows you to zone him away from farm, or trade aggressively if he attempts to last hit a minion.

Maokai can escape your W and dodge your Q's easily with his W. Either wait for his W to be on cooldown before committing to a fight or bait it out and use his overextended positioning to finish your combo.

As maokai, If Maokai throws a Sapling in a bush, you can walk up to it and then detach yourself from the path with your E so that it does not damage you. If a wave is nearby, run to it. The damage of the explosion of its Sapling will be on the wave that will force it to push towards you that leaves it in a vulnerable place for a whole in. The extended trades work heavily in your favor against Maokai. Try to keep them going as long as possible as it will not be able to damage you early. Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow. Keep the wave here also allows you to zone it away from the farm, or aggressively trade if he tries to hit a minion for the last time. Maokai can escape your W and dodge your Q's easily with his W. Or wait for his W to be on the cooling before committing to fight or lure him and use his superhesive positioning to finish your combo.


As gragas, Neutral objective fights and fights in the river will be your bread and butter when it comes to accumulating a lead in the game. Block off choke point with your Q when possible.

In a team fight, always try to separate an enemy from their team. Bonus points if the target is immobile and has no form of escape, as it would be a guaranteed kill.

Make sure that the neutral objective pit is out of bounds for the enemy Jungler during fights. It will help your Jungler secure the objective quickly and without any risk of missing smite.

As gragas, The neutral objective fights and fights in the river will be your bread and butter when it comes to accumulating an advance in the game. Block the choking point with your Q whenever possible. In a team fight, always try to separate an enemy from their team. Bonus points if the target is still and has no form of escape, as it would be a guaranteed killer. Make sure that the neutral objective pit is out of bounds for the enemy Jungler during the fights. It will help your Jungler secure the lens quickly and without any risk of running out of smit.