As jhin, Level 6 a significant power spike for Jhin as he can now put the final nail on the coffin of targets who managed to escape with a sliver of health. It will also allow him to pick off enemies with his Ultimate R slow.

The first item component will allow Jhin to do a lot more damage to enemies and will bolster his fourth shot effectiveness. It will help his overall laning phase by a lot.

Jhin's Q is both his waveclear and primary damage ability. Putting additional points in it will make it more powerful, and enemies will take a lot of damage if the early Q grenade bounces kill the designated target.

As jhin, Level 6 a significant peak of power for Jhin as it can now put the final nail on the coffin of the targets that managed to escape with a healthy shine. It will also allow him to take the enemies with his Ultimate R slow. The first element will allow Jhin to do much more damage to the enemies and will strengthen his fourth firing efficiency. It will help his phase of overall lacquering by many. Jhin's Q is both his capability of clear wave damage and primary.


Against shaco, Shaco has good Dragon control in the early game. Make sure you keep it warded at all times so you can spot him before he takes it.

His duelling power is rather good in the early game. Think twice before fighting him especially if you’re spotted as he may place a Box x behind him and use try to chase him down.

As a laner, warding bushes directly outside of lane won’t prevent a gank, so you want to ward in places where he can Deceive e over terrain of some kind.

Against shaco, Shaco has good control of the Dragon in the early game. Be sure to keep it guarded at all times so that you can spot it before it takes it. Its duelling power is pretty good in the early game. Think twice before fighting it especially if you are spotted as it can place a box x behind it and use try to chase it down. As a laner, keep the bushes straight out of the earned way.


As olaf, Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.

As the top laner, you need to ensure you don't ditch your team during all-ins and leave them behind. Remember that you are immune to CC due to your Ultimate k and not your team.

Make sure you are always on the side of the map that the next primary objective is on. This will let you work with your Jungler to secure picks and negate vision around that area. If you get a pick on the enemy Jungler, your team should easily win the game.

As olaf, Focus on the backline and try to get them out of the fight. Focus on your other front line champions. As a top laner, you need to make sure you don't give up your team during all the ins and leave them behind. Remember that you're immune to CC due to your Ultimate k and not your team. Make sure you're still on the side of the map that the next main goal is safe. This will allow you to work with your Jungler to secure the choices and negate vision around this area. If you get a choice on the Jungler enemy, your team should easily win the game.


As corki, Wave close early on as he will deny you CS if the wave is pushed too far.

Keep in mind his stronger level 6, as he can poke you down and potentially all-in.

Stand outside of the wave to prevent him from pushing and poking you simultaneously.

Counter his roams whenever he has his package to minimize his impact on other lanes.

As corki, The wave is approaching early because it will refuse you CS if the wave is pushed too far. Keep in mind its stronger level 6, as it can bring you down and potentially all of it. Stand outside the wave to prevent it from pushing and starting simultaneously. Counter its roaring whenever it has its package to minimize its impact on other ways.


As zeri, Zeri’s first power spike is at level 3 when she unlocks each of her basic abilities. She will be relatively strong at level 3.

Her next power spike will generally be once she unlocks her first component item as it allows her to go for more favourable trades with the enemy laner.

At level 6, Zeri will unlock her Ultimate R. This is a good spike for Zeri and it will allow her to win all-ins even in the hardest of matchups.

As zeri, Zeri's first power peak is at level 3 when it unlocks each of its basic capabilities. It will be relatively strong at level 3. Its next power peak will usually be once it unlocks its first component element because it allows it to go for more favorable trades with the enemy lantern. At level 6, Zeri will unlock its Ultimate R. It is a good peak for Zeri and it will allow it to win all in even in the hardest matchups.


Against hecarim, Hecarim is a strong duelist in the early game and will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead.

Look at what Summoner Spells Hecarim has taken. If he’s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you’re low, do not try and trade with him as he will finish you off with Ignite.

Hecarim has good Dragon taking ability and can solo it early on thanks to his AOE heal from his W and short cooldown h. Make sure you have vision on the Dragon at all times. If you can, try to take it away from him.

Against hecarim, Hecarim is a strong duel in early play and will try to kill you in solo early on. Do not underestimate his early game damage as it will usually come out ahead. Look what the suggestor Spells Hecarim has taken. If he took Ignite, he will seek to play ultra-aggressive early to get killed. If you are weak, don't try and trade with him as he will end up with you with Ignite. Hecarim has good ability to take Dragon and can the solo early thanks to his AOE curing his W and short cooldown h. Make sure you have the vision on the Dragon at any time. If you can, try to take it away from him.


As nasus, Needs time to come online. He is weak early on and cannot really gank unless he has easy kills set up for him.

He doesn’t have the greatest objective control. He will need his allies to help him secure the Drake and Rift Herald.

Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened.

As nasus, He needs time to come online. He's weak early and can't really gank unless he's easy to kill set up for him. He doesn't have the greatest objective control. He'll need his allies to help him secure the Drake and Rift Herald. Relieve strongly on the late game to win.


As twitch, Twitch will get a massive power spike at level 16. The damage boost will be significant, and he will slice through his enemies.

At level 14, Twitch will have two of his abilities maxed out. This means he will deal tons of damage and decimate his opposition if they are grouped up.

Twitch will have multiple items by now, which means that his damage output will be really high. The true damage aspect of his Passive will help him a lot while dealing with tanks.

As twitch, At level 14, Twitch will have two of its maximum capabilities. This means that it will do tons of damage and decimate its opposition if they are grouped. Twitch will now have several articles, which means that its release of damage will be really high. The real damage aspect of its Passive will help it a lot while dealing with tanks.


As talon, Get to level 3 quickly, and make sure you use your E to catch enemies off-guard. You should have a significantly easy time dealing with pushed-up enemies.

Early kills should come quite easily to you. Focus the enemy bot and mid-lane as they have the squishiest targets and will let you snowball hard.

Your Ultimate R should allow you to make a lot of plays all around the map. You can even use it defensively if things go awry.

As talon, Get to level 3 quickly, and make sure to use your E to catch out-of-guard enemies. You should have a considerably easy time dealing with pushed enemies. Early murders should come quite easily to you. Focus the enemy bot and mid-lane as they have the most squishiest targets and will allow you to hard snowball. Your ultimate R should allow you to do a lot of games all around the map. You can even use it defensively if things go wrong.


As sett, Can be kited to oblivion, especially when he is against a ranged carry with some form of dash of peel.

Misuse of his W can get him killed as it is his only form of damage mitigation. He can’t escape easily if someone all-ins him after he uses this ability.

If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won’t be able to land a lot of damage or slow multiple members of the enemy team.

As sett, It can be trapped to the oblivion, especially when it is against a varied carrier with some form of pelure tip. Misuse of its W can cause it to kill because it is its only form of mitigation of damage. It cannot easily escape if someone includes it after using this ability. If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using its Ultimate R, because it was not able to land much damage or slow down several members of the enemy team.


As nautilus, Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.

Look for picks with your Ultimate e. Nautilus can quickly force objectives or team fights with ease if he can catch someone who walks too far forward.

Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it’s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC.

As nautilus, Group and stay with your team. Go to the hall when you know where the enemy is in order not to be chosen and killed before an objective spawning. Look for choices with your Ultimate e. Nautilus can quickly force goals or team fights with ease if he can catch someone who walks too far forward. Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it will be difficult for your team to win the fight. After engaging, retreat and peel for your ADC.


As sion, Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.

Peel for your carries in team fights. After using your Q, fall back and protect your allies and focus on the nearest champion.

Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.

As sion, Stay together with your team. Do not leave the side of your carts otherwise, the enemy will capitalize on the fact and leave them defenceless. Peel for your carts in the team fights. After using your Q, retreat and protect your allies and focus on the nearest champion. Look for choices with your Ultimate R. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards.


As tahmkench, Split push during the mid-game and try to secure side objectives. Start grouping when your team needs you.

In team fights, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a fed ally to keep them alive for longer.

Peel for your allies in team fights. As you’re a tank, you’re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As tahmkench, In team fighting, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a fed ally to keep them alive longer. Peel for your allies in team fighting. As you are a tank, you are rather weak unless your aircraft carriers are alive. So keeping them alive is the key in team fighting. Be ready to peel for them if necessary.


As ornn, The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.

Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.

The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time.

As ornn, The second point of its Ultimate R will increase the damage to the ability and allow it to play games frequently. Several articles will allow it to absorb a lot of damage in the fighting. It should be part of as many fights as possible. The first ability will be maximized to level 9. This will cause a lot of damage to the enemy team and increase the frequency of use of this ability. Anyone near the terrain will have a difficult time.


As reksai, Her first ability will be maxed out at level 9. This means that she will deal a lot of damage and will be able to finish off enemies quickly.

Her team fighting is pretty decent. This is mainly due to her knockup mechanism and the Q AoE aspect.

Another point in her Ultimate r will allow her to deal a lot more damage. This will actually let her assassinate and blow up enemy squishies.

As reksai, Its first ability will be maximized to level 9. This means that it will do a lot of damage and will be able to finish the enemies quickly. Its team fight is quite decent. This is mainly due to its knockup mechanism and the Q AoE aspect. Another point in its Ultimate r will allow it to inflict much more damage.


Against zac, Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.

Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.

Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane.

Against zac, Zac really has long periods of cooling on his engagement abilities. Therefore, he can really use them as a tool of engagement or escape only once in a fight. If you know that he is without these abilities- try to fight him. Keep the minion wave closer to your side of the pre-6 card. This will make it harder to jump with his E and should increase your overall survival in the way. Zac has really good roaming potential.


Against jayce, Make sure you’re always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE.

Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast. Make sure you match his pushing power so you do not lose tower plates early on.

Jayce isn’t that good at roaming. If you’re playing a roaming champion, make sure you only go to roam when he is not in lane. Jayce will just push the wave and take your tower if you look to roam when he’s in lane.

Against jayce, Make sure you're still behind the minion wave so the minions block its damage. Do not stay directly behind them as its s is AOE. Once Jayce has an object under his belt, he will be able to push the minion wave incredibly quickly. Make sure to match its thrust power so that you don't lose the turn plates early. Jayce is not so good at roaming. If you play a roaming champion, make sure you're only going to wander when it's not in the way. Jayce will just push the wave and take your turn if you're looking to wander when it's in the way.


As senna, Since her Passive lets her scale infinitely, she should be really great as the game goes on. She will need to take care of her positioning, though.

A maxed-out Ultimate R will help Senna out a lot during team fights. She can dish out a lot of damage with the ability if she can line it up correctly.

All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She should be peeled for by her allies during this point.

As senna, Since her Passive leaves her ladder infinity, she should be really great as the game continues. However, she will have to take care of her positioning. A maxed-out Ultimate R will help Senna a lot during the team fights. She can dry a lot of damage with the ability if she can align it properly. All her important items will be finished now, and she will be able to dry a lot of damage in very short jobs. She should be peeled by her allies during this point.


As fizz, Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.

Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you’re looking to all-in someone.

Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can’t kill the enemy laner, try to roam around the map to pick up kills in the side lanes.

As fizz, Don't play too aggressive or lose a lot of health early. Wait to trade and be willing to sacrifice some CS for XP so you can look for an all-in later. Once you have a few levels under your belt, look for aggressive play and go to kill. Fizz has tons of burst damage, which will make it easier to kill the enemy. But once again, staying healthy is the key if you're looking for anything in someone. Once you have your ultimate R, look for an all-in. Fizz has tons of pressure to kill with its ultimate R and it will usually lead to a kill.


As graves, Graves gets out scaled and unless he got ahead during the early game, it is unlikely that he will take over the game in the later parts of the game.

He is squishy and getting CC’d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.

The enemy laner can prevent him from dealing damage with his auto-attacks by hiding inside or behind minions. Due to Graves’ Passive, he always autos the nearest target.

As graves, Graves comes out on a scale and unless he has taken the lead at the beginning of the game, it is unlikely that he will take over in the later parts of the game. He is squishy and getting CC-D will get him killed very quickly. It is very beneficial for the enemy team, as they can concentrate him quickly, get rid of him, then go for neutral goals. The enemy lantern can prevent him from doing damage with his automatic attacks by hiding inside or behind the minions.


As ekko, Ekko is a strong early game Jungler. Use this to your advantage by looking to gank as often as you can in the early game. You can start ganking once you have your E and your W.

While you’re a strong Jungler, you need to find a healthy balance between farming and ganking. Gold is incredibly important for Ekko and if he falls behind, he will struggle to get back into the game.

Ekko has good objective control. Try to secure every objective if possible either alone or with your team to gain a lead over the enemy.

As ekko, Ekko is an early game strong Jungler. Use this to your advantage by looking to gank as often as you can in the early game. You can start to glove once you have your E and W. While you are a strong Jungler, you need to find a healthy balance between agriculture and ganking. Gold is incredibly important for Ekko and if it falls behind it will find it hard to get back in the game. Ekko has good objective control. Try to guarantee every goal if possible, alone or with your team to get an advance on the enemy.


As ashe, In the late game, Ashe’s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.

At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.

In the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights.

As ashe, At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a cooldown lower than the enemy will think). This allows her to get surprising choices to win the late match for her team. In the later parts of the game, Ashe will be at the maximum or almost max build. Its damage release will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in the fights of the late game team.


As olaf, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As olaf, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Find a healthy balance between the ganking of your allies, farming your jungle and securing goals. Make sure you don't fall back in XP trying to gank constantly.


As evelynn, Power farm up until level 6 when you unlock your Ultimate R. Once Evelynn hits level 6 she will become invisible and be able to roam around the map and dodge vision.

Once your Ultimate R is up, look to assassinate targets who are alone or low. This will increase your chances of snowballing and winning the game.

Avoid fighting in the very early game. You need time to come online, so focus on farming and surviving.

As evelynn, Power farm up to level 6 when you unlock your Ultimate R. Once Evelynn reaches level 6 it will become invisible and will be able to browse the map and esquive vision. Once your Ultimate R is at the top, try to assassinate targets that are alone or weak. This will increase your chances of snowball and win the game. Avoid fighting in the game very early. You need time to come online, so focus on agriculture and survive.


As heimerdinger, Try and track Heimerdinger's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Heimerdinger's superior damage post 6.

It’s very important that you hit level 2 at the same time as Heimerdinger. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.

Make sure you’re adjusting your positioning according to where Heimerdinger is standing in lane. They have the range advantage and if you’re standing too far forward, they will harass you for free.

Don’t let Heimerdinger harass and poke you down. If you lose a lot of health, you’ll never be in a position to play aggressively. Watch your positioning, dodge Heimerdinger's damage and don’t let them abuse you for free.

As heimerdinger, It's important to do so as you don't want to be caught by Heimerdinger's superior damage post 6. It's very important that you hit Level 2 at the same time as Heimerdinger. If you're not going to do so, step back slightly so they can't get everything inside you as soon as they get the level. Make sure to adjust your positioning to the place where Heimerdinger is standing in the track. They have the advantage of the range and if you're standing too far forward, they'll harass you for free. Don't let Heimerdinger harass you and make you fall. If you lose a lot of health, you'll never be able to play aggressively.


Against ahri, As long as you build magic resistance and dodge her Charm, she has no way of one-shotting you.

Ahri likes to roam after level 6 when she unlocks her Ultimate. Ping her as soon as she leaves lane and try to follow if possible. If you can’t follow her, push the wave and try to draw her back to lane.

Ahri is incredibly vulnerable when her Ultimate is down. Try to bait it out first, and then call for assistance from your Jungler to kill her while it’s unavailable. Make sure the wave is closer to your side of the map to make it easier for them to gank you.

Against ahri, As long as you build a magical resistance and avoid her charm, she has no way to shoot you. Ahri likes to wander after level 6 when she unlocks her Ultimate. Ping her as soon as she leaves the track and tries to follow it if possible. If you can't follow her, push the wave and try to bring her back to the track. Ahri is incredibly vulnerable when her Ultimate is down. Try to lure her first, then call the help of your Jungler to kill her when it's unavailable. Make sure the wave is closer to your side of the map so it's easier for them to spoil you.


Against galio, Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he’s healthy and both of these abilities are up.

Galio’s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6.

After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free.

Against galio, Try and stay at the maximum range at any time to make it very difficult for Galio to use his E and W aggressively to tease you. It is much stronger and has good gank set up when it is healthy and these two abilities are increasing. Galio, the biggest peak of power is reached at level 6. His R gives a great opportunity to gank and to help other lines or to present himself in a team struggle. However, it does not have much to kill the threat against enemy travelers in a 1v1 at level 6. After Galio has finished his first article and has many points in his Q and E, he will be able to quickly push the wave and roll.


As monkeyking, His early game is pretty decent as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage either with proper usage of that ability.

The first item component is a decent spike as it bolsters his survivability and damage. It will help him take over the lane easily.

Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline.

As monkeyking, His early play is quite decent because he can simply go for coherent jobs and return to safety because of his y. He will not take much damage either with the proper use of this ability. The first element is a decent peak because it strengthens his survival and damage. He will help him to take the track easily. Level six is a massive peak because he can now impact team fighting overall. He can also look for flanks and dive the enemy rear line.


As alistar, In the late game, Alistar will be incredibly tanky as he would’ve picked up multiple defensive items that will help keep him and his team alive.

At level 16, Alistar will have put 3 points in his Ultimate. With the insane damage reduction this ability offers him, he should be able to survive all team fights for a long period of time.

Teams will be grouping together in the late parts of the game. This is good for Alistar as he will still be able to get a multi-person knock-up with his t>e combo.

As alistar, At level 16, Alistar will have put 3 points in his Ultimate. With the reduction of the insane damage this ability offers him, he should be able to survive all the team fights for a long time. The teams will regroup in the late parts of the game. This is good for Alistar because he will always be able to get a multi-person with his combo.


Against kassadin, Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling.

Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases.

Kassadin is a later game monster and once he’s level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and end before he gets a chance to reach level 16.

Against kassadin, Kassadin is very weak in early play. Try to exploit this to win an advance and prevent him from taking the card. Giving him a difficult start will reduce his scale. Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this point, his death pressure also increases. Kassadin is a game monster later and once level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and finish before having a chance to reach level 16.


As sett, It may be wise to save your E} to dodge at least the true damage portion of Sett’s W.

After your level 9 powerspike, keep the minion wave crashing into Sett’s tower so you can punish him with your Q to punish him for CSing and opportunities to make plays with your jungler.

Aatrox does not heal off of Sett’s W shield. Refrain from casting abilities with the intention to damage him when he has his shield activated unless you are looking to CC.

Play safe at early levels, as Sett has high kill potential against you. Your playstyle should change towards poking after level 9 and attaining 20% cooldown reduction through items.

As sett, It can be wise to save your E} to avoid at least the real portion of Setts W damage. After your level 9 pick-up, keep the minion wave crashing into the Setts tower so you can punish it with your Q to punish it for CSing and opportunities to play games with your jungler. Aatrox does not heal the Setts W shield. Refuse the casting abilities with the intention of damaging it when it has its shield activated unless you watch CC. Play safe at early levels, because Sett has a potential to kill high against you. Your game style should change to the poking after level 9 and reach 20% cooling reduction through the articles.


As shaco, Falls off like a truck if the game goes on for too long. During the late game, champions start building defensive items which don’t allow Shaco to immediately assassinate someone.

He is quite squishy, and is quite prone to getting killed if CC’d when his Ultimate l is down. He will need to play around this ability in order to succeed.

Not a good pick against tanks as it would involve him changing his build and going up close and personal to those tanks. This is not very ideal, especially against experienced players.

As shaco, During the late game, the champions begin to build defensive elements that do not allow Shaco to immediately assassinate someone. He is rather squishy, and is quite inclined to get killed if CC-D when his Ultimate I is down. He will need to play around this ability to succeed. Not a good choice against tanks as he would involve him in changing his construction and riding nearby and personal of these tanks. This is not very ideal, especially against experienced players.


As xerath, Try to delay team fights for as long as possible while you harass the enemy and poke them down with your p. If you can get them low, then you can commit to the team fight.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

As xerath, Try to delay team fighting as long as possible while you harass the enemy and crush them with your p. If you can lower them, then you can engage in team fighting. Keep a constant eye on what major goal is next. If it quickly spawns, make sure to place the vision around the goal as quickly and safely as possible before going back to safety. Having the vision around the major goals is the key.


Against diana, Diana’s early game is rather weak, but she does have kill pressure on you if she is able to land her Q. If you meet her on the rift alone and she lands her Q, back off unless you can kill her.

Diana can start ganking after level 3 and will look to constantly gank post level 6 whenever her Ultimate R is up. Keep this in mind and try to gank as often as possible to make it harder for her to impact the map when she gets around to it.

Be aware of her level 6 power spike as it is huge for her. Keep track of her early through wards and try to delay her power spike for as long as possible by taking away her camps or killing her in her jungle.

Against diana, If you meet her on the fault alone and she shows up her Q, step back if you can't kill her. Diana can start to glove after level 3 and will constantly look at gank post level 6 whenever her Ultimate R is at the top. Keep this in mind and try to gank as often as possible to make her harder impact on the map when she arrives at her. Be aware of her level 6 power peak because it is huge for her. Keep track of her beginning through the rooms and try to delay her peak of power as long as possible by taking her camps or killing her in her jungle.


As shyvana, Her overall power increases with the number of drakes she has captured during the early and the mid-game. Hence, she must prioritize them.

Level sixteen is a decent power spike as well. It will bolster her Ultimate t's damage in the game, and she can blow up enemies with ease now.

Her overall strength will depend on the build she goes for. She can either blow up enemies from far away with her AP build, or she can dive into the enemy team and act as a bruiser.

As shyvana, Its overall power increases with the number of drakes it captured at the beginning and middle of the game. Therefore, it must prioritize them. Level sixteen is a good peak of power as well. It will strengthen its Ultimate t damage in the game, and it can blow up enemies with ease now. Its overall strength will depend on the construction it goes for. It can either blow up enemies from afar with its AP construction, or it can dive into the enemy team and act as a bruised one.


As shyvana, Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.

Your Ultimate t is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

Try to secure objectives with your team. If you can, try to keep them warded at all times if you’re not in a position to take it yourself.

As shyvana, Focus on agriculture and hit level 6 as fast as you can. You need to hit level 6 as fast as possible to increase your waste potential. Your ultimate t is an incredibly strong tool. Every time it's up, try to use it to help your allies and get murders. Try to secure goals with your team.


As galio, During the mid-game, you should be ready to secure as many picks as you can. Work with your Jungler and set up death brushes inside the enemy Jungle.

Chokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies.

Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease.

As galio, During the middle of the game, you should be ready to secure as many choices as you can. Work with your Jungler and install death brushes inside the enemy Jungle. Chokepoint fights will be really beneficial to you during this phase of the game. Just make sure you can land a W multi-man on the enemy team and then allow your team to collapse on the CC'd enemies. Try to help your Jungler during neutral and objective battles, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entire circumference of the pit, so it will help you to disrupt enemies with ease.


As taliyah, Stand behind minions at all times to minimize Q damage from Taliyah.

Bait out her W before engaging to avoid getting knocked back.

Her level 6 allows her to counter your roams, so consider roaming from the base instead.

Avoid standing in the minion wave after she gets her first item to reduce the damage taken from her pushing.

As taliyah, Stand behind the minions at all times to minimize Taliyah's Q damage. Blow out his W before committing to avoid being overturned. Its level 6 allows him to counter your roaring, so consider moving from the base to the place. Avoid standing in the minion wave after she has obtained her first article to reduce the damage taken from her thrust.


As pyke, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As pyke, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As anivia, Early on, make sure that you are in complete control of the lane brushes. Try to land your t from out of vision for maximum impact.

Your e should be used to block off the enemy's escape. Play a bit more aggressively since you have your Passive to save you from dying immediately.

Once you get your Ultimate m, you should have an easy time bursting down enemies with your ADC. Use the lane brushes and combine your e with the ability to block off the enemy's escape.

As anivia, At first, make sure you are in full control of the track brushes. Try to land your t out of sight for maximum impact. Your e should be used to block the escape of the enemy. Play a little more aggressively since you have your Passive to save you from death immediately. Once you get your Ultimate m, you should have an easy time bursting enemies with your ADC. Use the track brushes and combine your e with the ability to block the escape of the enemy.


As nasus, Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team is able to get something done somewhere else on the map.

Be prepared to group with your team when you’re unable to get any more objectives alone.

When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight.

As nasus, Try to pull the pressure while your team is able to get something done elsewhere on the map. Be ready to group with your team when you are unable to get more goals alone. When you are fighting the team, make sure to peel for your carriers. Use your W to slow down the enemy front line and then focus the closest enemy champion in the fight.


Against trundle, Look out for Trundle’s early game pressure. He can easily kill you at level 2 with his Pillar e. Don’t walk too far forward.

Investing in healing reduction will make dealing with Trundle’s sustain a lot easier in this matchup.

Stand in the middle of the lane rather at the sides of the lane. If you stand around the edges near the wall, you are allowing him to set up his Jungler with a quick and easy Pillar e.

Against trundle, It can easily kill you at level 2 with its Pillar e. Do not walk too far forward. Investing in the reduction of healing will make the treatment with Trundle="s support much easier in this matchup. Stand in the middle of the track rather on the sides of the track. If you are standing around the edges near the wall, allow it to set up its Jungler with a quick and easy Pillar e.


As vladimir, Scales up like a monster, especially if he manages to get a few kills early on. Can single-handedly snowball a game and win it for his team due to the sheer amount of healing.

His l allows him to get out of sticky situations quite easily while also dismantling ganks from the enemy team, thereby wasting the enemy ganker’s time,

Can destroy the enemy team whenever they are grouped due to his Ultimate e and E. Close quarter fighting is a massive strength for him.

As vladimir, His L allows him to get out of sticky situations quite easily while also dismantling the enemy team's ganks, which waste the time of the enemy Ganker, can destroy the enemy team whenever they are grouped due to his Ultimate e and E. Close quarter combat is a massive force for him.


Against quinn, Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.

If Quinn can’t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.

Quinn’s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight.

Against quinn, Quinn can't fight a team easily. She'll try to flank her Ultimate R side and get into a carry. Ward your flanks to make it harder for her to engage for free. If Quinn can fight a team, she'll stay in a side track and try to split the thrust. You can either send someone who has TP to prevent her from taking side turns, or you can quickly engage in the enemy team and start a fight. Do not delay a team fight because it will give Quinn time to take a goal or turn to join her team. Quinn, the selection potential is high.


As ivern, Focus on farming and ganking as often as possible. This will help you get ahead and help you get your allies ahead too.

Watch the Supports early itemisation and be prepared to adjust your items. There’s no point buying the same items.

One of Iverns early strengths is that he can steal away camps. If you know where the enemy Jungler is and one of their camps is about to spawn, you should try to steal it.

As ivern, Focus as often as possible on agriculture and ganking. This will help you move forward and help you advance your allies too. Look at the elementation supports early and be ready to adjust your items. There is no reason to buy the same items. One of Iverns' first assets is that it can fly camps. If you know where the enemy Jungler and one of their camps is about to spawn, you should try to steal it.


Against belveth, Invade her early. Bel’Veth is very weak and easy to invade. Try and pick strong skirmishing champions and invade her early.

If you cannot invade her early, steal away her camps when she shows elsewhere on the map. Denying these camps will prevent her from getting stacks.

Counter gank her whenever you can. After she has used her core abilities, she doesn’t have much to offer. If you have CC and are good in 1v1s or 2v2s, you should have an easy time counter ganking her.

Against belveth, If you can't invade her early, steal her camps when she shows up elsewhere on the map. Refusing these camps will prevent her from getting batteries. Counter gank her whenever you can. After she has used her basic capabilities, she doesn't have much to offer. If you have CC and are good in 1v1s or 2v2s, you should have an easy time against manipulation.


As riven, Riven will start falling off as the game goes on, so she will have to accumulate a lead early on. She should rely on picks to win the game.

She will have many items during this phase of the game, which will let her dish out a lot of damage if she manages to catch an enemy.

Level 16 is a massive power spike, which means that she can completely decimate enemies who are clumped together. She will need to find flanks on the enemy frequently.

As riven, Riven will begin to fall as the game continues, so she will have to accumulate an early lead on. She should rely on peaks to win the game. She will have a lot of articles during this phase of the game, which will let her dry a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means that she can completely decimate the enemies that are joined together. She will have to find flanks on the enemy frequently.


As lucian, Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.

Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.

The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike.

As lucian, The level 2 of Lucian is a decent peak of power because it allows it to go for a devastating total combo. The damage inflicted is relatively high, and it can quite quickly kill the enemy with multiple combo rotations. Level 6 is a significant peak of power, especially when Lucian is against an immobile port. It should have an easy time to release waves with it as well if it has to remember. The first element will be a massive peak of power for Lucian because it allows it to do a lot of damage. It will give it an inherent advantage, especially if it can capitalize on its level 2 peak of power.


As sylas, His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won’t be able to do much.

If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.

Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won’t be able to effectively impact a fight when he can’t flank the enemy team.

As sylas, His ultimate R is completely dependent on the comp enemy team. If the enemy has ultimate lacklust, Sylas will not be able to do much. If he is misused, his W can have him killed because of his move to another place. If the enemy buys Grieve Injuries, they can easily counter this healing with a good amount.


Against swain, Swain’s early game is rather weak. If you’re playing as an early game champion, try to get an early advantage to reduce his scaling.

His Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC’d and not you.

At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R.

Against swain, If you play as an early game champion, try to get an early advantage to reduce his scale. His Root E will only trigger on the first enemies he hits on his return. Stand by your Caster Minions and walk forward when he throws him so that the minions get CC.D and not you. At level 6, his pressure of death and survival increases. Unless you have the advantage, turn off as soon as he activates his Ultimate R.


Against shen, Shen is strong at level 6 as he gets global map pressure with his Ultimate R. Ping as soon as he gets his Ultimate R.

Shen’s level 2 and 3 can be quite strong. If he is in a favourable matchup, it’s not impossible for him to look for an early all-in.

Keep an eye on Shen’s items as his damage output increases depending on the order of the items he buys.

Against shen, Shen is strong at level 6 while he gets a global card pressure with his Ultimate R. Ping as soon as he gets his Ultimate R. Shen at levels 2 and 3 can be strong enough. If he's in a favorable matchup, it's not impossible for him to look for an early one. Keep an eye on Shen items as soon as his damage production increases according to the order of the items he buys.


As hwei, In the late game, you would’ve completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too.

At level 16, you’ll put the final point in your R, giving your R a shorter cooldown and increasing your chances of getting picks.

Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output.

As hwei, In the late game, you would have completed several elements and got a lot of levels under your belt. You will be strong in the late game, too. At level 16, you will have put the final point in your R, giving your R a shorter cooling time and increasing your chances of getting choices.


As aatrox, You’re a very mobile champion, thanks to you E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.

You have tons of sustain thanks to your Passive and Ultimate R. This will increase your survivability in team fights and skirmishes.

Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown.

As aatrox, You are a very mobile champion, thanks to you E. It can be used in many ways and is a good way to revolve around exchanges with the enemy. You have tons of support thanks to your passive and Ultimate R. This will increase your survival in team fights and skirmishes. Aatrox has a good skirmish potential and can 1v1 most champions, especially if he can fight them when they have a ability on the cooldown.


As yorick, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As yorick, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Against veigar, Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.

Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you’re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.

Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you.

Against veigar, Try and space Veigar accordingly in the team fights. Do not position too far forward that it will allow Veigar to catch you with his n and start a team fight. Locking Veigar down with CC will be the best way to deal with him in the team fights. He is pretty squishy so if you are able to mount him and shoot him at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a weak / defenseless enemy. Buying items that will make you less likely to a-shot with his Ultimate R. Standing as far away as possible will also reduce his chances of using it on you.


As garen, At level nine, Garen will have his first ability maxed out. This is a decent power spike as it allows him to duel enemies easily and go for regular short burst trades.

Once he manages to get 2 points in his Ultimate R, he will have an effortless time catching enemies off-guard and killing them. He should use the lane brushes to go for regular short burst trades.

His survivability is outstanding during the mid-game, and he can run enemies down while peeling for his carries. If he takes a lot of damage, he can quickly back off and let his Passive kick in.

As garen, At level 9, Garen will have his first maximum ability. This is a decent power peak as it allows him to easily dull enemies and go for regular short burst trades. Once he manages to get 2 points in his Ultimate R, he will have an effortless time catching the out-of-guard enemies and killing them. He should use the track brushes to go for regular short burst trades. His survival is remarkable during the middle of the game, and he can run the enemies down while peeling for his wears. If he takes a lot of damage, he can quickly step back and let his Passive start.


As naafiri, In the late game, flank the enemy and stick near your teammates. You should look to go in with them in late-game team fights.

Continue to look for picks on the enemy Support as they go to ward alone in the late game. This is especially true when objectives are about to spawn.

Focus on team fighting with your allies, and avoid splitting up too much or else they’ll get collapsed on and you’ll lose the fight.

As naafiri, At the end of the game, flank the enemy and stay close to your teammates. You should look to go with them in the team fights at the end of the game. Continue looking for picks on the enemy Support while they go to the room alone in the game at the end of the game. This is especially true when the goals are about to spawn. Focus on team fights with your allies, and avoid breaking up too much or they will collapse and you will lose the fight.


As quinn, Quinn's Q is a potent tool in the lane. It can completely negate the ability to auto-attack from one or multiple enemies.

Gaining her E is a significant power spike in the lane. This ability makes her very slippery and a menace to deal with.

Getting her Ultimate R unlocks Quinn's roaming potential. She can now go for a 'hit and run' kind of playstyle and gank other lanes when required.

As quinn, Quinn's Q is a powerful tool in the way. It can completely deny the ability to self-attack one or more enemies. Winning its E is a significant peak of power in the track. This ability makes it very slippery and a threat to manage. Getting its ultimate R unlocks Quinn's roaming potential.


As pantheon, Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.

His Ultimate R positioning can get him killed if his team doesn’t follow up on him. Besides, going in too deep without any assistance can also get him killed.

Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions.

As pantheon, Very vulnerable when his E is down. This can allow the enemy of everything in him and kill him quite easily during the early match. His ultimate positioning R can have him killed if his team does not follow him. Moreover, going too deep without any assistance can also have him killed. Pantheon loses most of the levels 6 all-in against the champions with strong damaging Ultimates. This will make his level 6 peak power much weaker compared to many champions.


As nocturne, Fully maxed out Ultimate a will reduce the cooldown of that ability quite significantly. He will be all over the map during this phase of the game.

He will start falling off during this game phase because the enemy will have invested in defensive items. It will also become easier to kill Nocturne if he gets caught by some form of CC.

Picking enemies off will take a massive hit during this phase of the game as the enemy team will have shorter cooldowns and be more resilient. They will also be grouped up, making it easier to kill Nocturne and save their teammate.

As nocturne, It will be all on the map during this phase of the game. It will begin to fall off during this phase of the game because the enemy will have invested in defensive elements. It will also become easier to kill Nocturne if it gets caught by some form of CC. Picking enemies out will take a massive blow during this phase of the game because the enemy team will have shorter cooldowns and will be more resilient. They will also be grouped together, which will make it easier to kill Nocturne and save their teammate.


As ezreal, At level 9, Darius would’ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.

At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.

During the mid-game, Darius should’ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game.

As ezreal, At level 9, Darius would have maximized his e. His all-in potential and the pressure to kill is still very good during the middle of the game. At level 11, Darius will put a secondary point in his Ultimate e. If he got a slight lead in the game early, he will be difficult to manage in the middle of the game, and he should be able to kill any enemy who tries to prevent him from sharing the push. During the middle of the game, Darius should have completed some articles. He should be able to do a lot of damage to the targets, and also be a bit tanky. The articles he picks up make him a huge problem during this stage of the game.


As lulu, During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with shields whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As lulu, During the blasting phase, focus on the descent of the enemy to get a health benefit. When the enemy is low, commit to an all-in. Try your hardest to keep your ADC alive as long as possible in the track. Provide them shields whenever they need them. After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the map and give your team a gold lead.


As viktor, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As viktor, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As viktor, His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling.

Level six is a decent power spike as it allows Viktor to develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily as well.

The first item component will give him both mana as well as wave clearing potential. This will prevent the enemy laner from roaming around freely.

As viktor, His early play is terrible, and he should avoid fighting for longer periods of time during this game phase. Focus on the scale. Level six is a decent power peak because it allows Viktor to develop a decent amount of pressure to kill in the way. It will allow him to impact the fights quite easily as well. The first element will give him both mana and the potential for wave compensation.


As teemo, Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.

His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.

He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.

As teemo, It is vulnerable when its t is down, and can be engaged if its speed of movement k is reduced. Its ultimate t can easily be rid by the enemy by buying Control Wards. Enemy Junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. It falls quite drastically during the end of the game and can only resort to split thrust. This puts his team in a disadvantageous state and causes a lot of tension to accumulate within the team.


As tryndamere, Hitting level 3 will be quite hard so make sure you avoid conflicts and use your Q to heal up regularly. This will allow you to soon become gank-worthy.

Focus on getting your core items as quickly as you can. You are heavily reliant on them and will be able to run enemies down if you manage to get a quick lead.

When ganking, make sure that the enemies are overextended. This will make it supremely easy for you to slow and kill enemies.

As tryndamere, Hitting level 3 will be quite difficult so make sure to avoid conflicts and use your Q to heal regularly. This will allow you to soon become gank-worthy. Focus on getting your basic elements as quickly as you can. You are highly dependent on them and will be able to execute enemies down if you manage to get a quick advance.


As morgana, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As morgana, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As masteryi, 2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.

His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.

He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated.

As masteryi, 2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated.


Against cassiopeia, Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.

Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.

She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.

Against cassiopeia, Cassiopeia has a powerful level 2 everything in with its Q and E spam. Make sure to hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce its ability to kill you. Cassiopeia has mana problems in the early game. If it is weak on the mana, it could be a good time to fight it because its release of damage will be greatly reduced because it relies heavily on the mana for the trade.


As rumble, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As rumble, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As vi, Pre-6, if Vi misses her Q when trying to gank a lane, she will have nothing to follow up with. She will be over extended and may even die for it.

Her kit allows her to go in like a champ but she will have no way out after that. If she goes in too deep, she can easily be killed, which will translate to easy objectives for the enemy team.

Falls off during the late game due to all the enemies building defenses. She is then left to either peel for her team or look for flanks in order to assassinate the enemy carry (probably at the expense of her own life).

As vi, Pre-6, if Vi misses her Q by trying to ruin a track, she will have nothing to follow with. She will be too prolonged and could even die for her. Her kit allows her to enter like a champion but she will have no way out after that. If she enters too deep, she can easily be killed, which will result in easy goals for the enemy team. Falls during the late match due to all enemies building defenses. She is then left to peel for her team or look for flanks to assassinate the enemy to carry (probably at the expense of her own life).


As nunu, Always stay out of vision and try to run your laner down with your W and E. It should let you chunk them down massively and probably kill them soon as well.

Once you unlock your Ultimate R, you should be able to all-in enemies with ease. Set up death brushes near-neutral objectives to maximize the effect.

Although you are not the Jungler, your Q will still be extremely invaluable when it comes to winning.

As nunu, Always stay out of sight and try to run your lane down with your W and E. It should let you cut them massively and probably kill them soon too. Once you unlock your Ultimate R, you should be able to all enemies with ease. Set up almost neutral objective death brushes to maximize the effect. Although you are not the Jungler, your Q will always be extremely valuable when it comes to winning.


As sion, Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.

If the enemy is smart and sets vision in the lane brushes, he won’t be able to rely on his Q to poke/start an all-in.

His maneuverability decreases while using his Ultimate R, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink.

As sion, In team combat, it can be put into a kit to death by any transport range that the enemy team has. If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to poke/start an all-in-one. Its handling decreases while using its Ultimate R, which makes it difficult for him to land when the enemy is out in the open and has some form of dash or flash.


As milio, As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

In the late game, make sure you’re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive.

As milio, As you are a Support, avoid dealing alone in the late game. If you are selected, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Constantly place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. In the late game, make sure you are with your team at any time. If you leave them, the enemy can start a fight without you being there to protect them and keep them alive.


As heimerdinger, Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.

Look for picks with your E to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.

Continue to peel for your allies to keep them alive in fights. You’re good at peeling, so you should do so in the late game.

As heimerdinger, Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game.


As swain, Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate R are both up. Delay / disengage fights if the enemy wants to fight you.

Stay with your team in the late parts of the game. If you get caught out, or the enemy initiates a fight while you're not there, the enemy will win the team fight.

Poke and delay team fights while you and your team harass the enemy and get them low. Once they're low, engage. You can also look for picks with your abilities to catch someone who is out of position.

As swain, Do not fight as a team in the later parts of the game unless your Zhonya's Hourglass and Ultimate R are both ready. Delay / disengage fights if the enemy wants to fight you. Stay with your team in the late parts of the game. If you are caught out, or the enemy launches a fight while you are not there, the enemy will win the team's fight. Poke and delay the team's fights while you and your team harass the enemy and knock them down. Once they are low, engage yourself. You can also look for choices with your abilities to catch someone who is out of position.


As fiddlesticks, Use the lane brushes and keep poking enemies with your E. The goal is to get as many Fear procs as you can in this lane without taking much damage in return.

Your effigies should help you massively when it comes to setting up vision around the map. Ensure that the lane entrances are warded and that you keep poking the enemy relentlessly.

Once you get your Ultimate R, your team fight impact should increase massively. Use the effigies and bamboozle enemies with surprise Ultimate R's on them.

As fiddlesticks, Use the track brushes and keep hitting enemies with your E. The goal is to get as many Procs as you can in this way without taking a lot of damage in return. Your effigies should help you massively when it comes to setting up the vision around the map. Make sure that the track entrances are monitored and that you continue to hit the enemy relentlessly. Once you get your Ultimate R, your team fighting impact should increase massively. Use effigies and bamboozle enemies with surprise Ultimate R's on them.


As seraphine, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As seraphine, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As tahmkench, Tahm needs to ensure that he activates his E mid-fight. Activating it too late is pointless because the enemy will disengage, and you will waste the shield.

He is very immobile which means he is really easy to chase down even with his W up. If the enemy freezes the lane, he cannot do anything to escape an all-in/gank.

As Tahm Kench is a melee champion, laning against ranged champions is very hard for him as they can poke him down whenever he walks forward or positions somewhat aggressively. Ranged champions can also zone him incredibly well.

As tahmkench, Tahm needs to make sure that he activates his E mid-fight. Activating it too late is useless because the enemy will disengage, and you will waste the shield. It is very motionless, which means that it is really easy to pursue even with his W up. If the enemy freezes the way, he can do nothing to escape an all-in-one. As Tahm Kench is a champion of melee, the laning against various champions is very difficult for him because they can trap him whenever he moves or positions himself a little aggressively.


Against monkeyking, Do not try to execute Wukong if he still has his y available. This is because you may waste your execution on him and he will survive. Keep this in mind when trading too!

Wukong wins a lot of auto-attack battles, so don’t go for extended trades with him unless you can kill him.

If Wukong has left lane after level 6, tell your team as soon as he leaves. He might be trying to use his Ultimate n in a different lane too help his allies.

Against monkeyking, Don't try to run Wukong if it still has its available place. That's because you can waste your execution on it and it will survive. Keep this in mind during trading too! Wukong wins a lot of automatic attack battles, so don't go for prolonged trades with him unless you can kill him. If Wukong left the track after level 6, tell your team as soon as it leaves. He could try to use his Ultimate n in another way also help his allies.


As ziggs, His Q is his foremost poke ability, and it is pretty reliable, so adding more points in it will directly boost his overall damage in the lane. It will let him decimate his opposition, primarily when he uses the ability from a brush.

The first item component will allow him to spam his abilities consistently due to his increased mana pool. It will also increase his overall damage, which will enable him to completely take over the lane as his waveclear is impeccable.

Ziggs is relatively weak early on when compared to other ADCs. This is because he is ability reliant than traditional ADCs who are auto-attack reliant. This can cause him to run out of mana quickly and be useless in the lane. To compensate for this, he should use the lane brushes to zone enemies off. It isn't necessary to use the abilities as the threat is enough to keep enemies at bay.

As ziggs, Its Q is its main poke capability, and it is quite reliable, so adding more points in it will directly increase its overall damage in the track. It will allow it to decimate its opposition, mainly when it uses the ability of a brush. The first element will allow it to spam its capabilities constantly due to its increased mana pool. It will also increase its overall damage, which will allow it to take completely on the path that its clear wave is impeccable. Ziggs is relatively low early compared to other ADCs. It is because it is able to be dependent on traditional ADCs that are self-attacks that are related. This can get him out of mana quickly and be useless in the way. To compensate for this, it should use the track brushes to zone enemies. It is not necessary to use capabilities as the threat is sufficient to keep enemies at hand.


As swain, Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.

Is quite vulnerable when his E is down as it is his main form of CC.

Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won’t have the amplified healing and AoE damage.

As swain, Very motionless and weak at the beginning of the laning phase. It is especially true if he is confronted with a champion who can all-in and CC him. Is quite vulnerable when his E is down as is his main form of CC. Painful injuries can completely counter his kit at the beginning of the game and also affect his playing environment. He is very weak when his Ultimate R is down as he has won.


As velkoz, His poke damage is quite high and obnoxious for the enemy team to deal with. This poke can build up over time and makes it so that the enemy laner is forced to play in the cover of their minion wave.

His wave clearing potential is very high due to his W and Q. This allows him to clear up the waves pretty quickly and get lane priority, which allows him to help his team secure objectives.

Excels in fights taking place in chokepoints and close quarters as it allows him to quickly stack up his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team.

As velkoz, Its poke damage is quite high and heinous for the enemy team to manage. This poke can accumulate over time and makes it so that the enemy lantern is forced to play in the cover of their minion wave. Its potential to clear the waves is very high due to its W and Q. This allows it to clear the waves quite quickly and get the priority of the track, which allows it to help his team to secure the objectives. Excels in the fighting taking place in bottlenecks and close quarters because it allows it to quickly stack its Passive. This combined with its Ultimate R can easily allow it to destroy the enemy team.


As orianna, Do not team fight in the later parts of the game unless your Zhonya’s Hourglass and Ultimate d are both up. Delay/ disengage fights if the enemy wants to fight you.

Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.

Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage. You can also look for picks with your abilities to catch someone who is out of position.

As orianna, Do not fight as a team in the later parts of the game unless your Zhonyas Hurglass and Ultimate d are both in place. Delay / disengage fights if the enemy wants to fight you. Stay with your team in the late parts of the game. If you are caught or the enemy launches a fight while you are not there, the enemy will win the team fight. Poke and delay the team fights while you and your team harass the enemy and make them low. Once they are low, engage yourself. You can also look for choices with your abilities to catch someone who is out of position.


As missfortune, This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.

Unlike a lot of ADC’s, she doesn’t have a dash or escape ability. This can be a huge problem for her throughout the game.

Miss Fortune isn’t very good in 1v1s and her outplay potential isn’t the best. Due to her Passive, she is rather weak in 1v1s unless she is ahead or can get a really good Ultimate e off.

As missfortune, This champion is quite motionless and is subject to CC. If they get caught by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable. Unlike many ADCs, she does not have a dash or escape ability. This can be a huge problem for her throughout the game. Miss Fortune is not very good in 1v1s and her outplay potential is not the best. Due to her Passive, she is rather weak in 1v1s unless she is in advance or can get a very good Ultimate e Off.


Against diana, Once Diana hits level 6, she can start to receive ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane.

Whenever Diana lands her Q, she could look for the all-in thanks to the reset on her t. Try and play safer when her Q has landed and wait for it to disappear before walking forward.

Diana is rather weak if she doesn’t get kills early on. With this in mind, try not to feed her and ping whenever she goes missing as Diana will look to roam if she can’t kill anyone in mid.

Against diana, Once Diana reaches level 6, she can start receiving ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to monitor the river and side bushes to spot the enemy Jungler before they appear in your way. Every time Diana lands her Q, she could look for all-in thanks to the reset on her t. Try and play safer when her Q landed and wait for him to disappear before walking forward. Diana is rather weak if she doesn't get killed early.


As poppy, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As poppy, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


As alistar, Alistar is a very easy Support to learn which makes him a great starting Support for players who want to learn the role.

Your t is really versatile which offers you tons of outplay potential in lane and in team fights. During the laning phase, you can use your t on minions as well as champions to make it easier for you to land your combo.

Your Ultimate offers you tons of protection. It allows you to tower dive the enemy and be the frontline champ your team needs in fights.

As alistar, Alistar is a very easy to learn support that makes it a good start Support for players who want to learn the role. Your t is really versatile that offers you tons of game potential in the way and in team fights. During the laning phase, you can use your t on the minions as well as the champions to facilitate your combo landing. Your Ultimate offers you tons of protection. It allows you to dive the enemy and be the front line champion your team needs in the fights.


As ashe, At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.

When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.

Ashe should’ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with.

As ashe, At level 9, Ashe will have her maximum y. It's an important peak of power for Ashe because she can use it to bring down the enemy before her team engages in a team fight. When Ashe reaches level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for choices frequently throughout the middle of the game. Ashe should have finished one or two articles during the middle of the game. This makes her a huge threat in team fights that her performance of damage in conjunction with her poke can be devastating to manage.


As zeri, Good versus team compositions with lots of shields.

Her E allows her to escape sticky situations and get away from ganks easily.

Zeri’s versatile. She can either go AP or AD depending on her team’s needs.

As zeri, Good compositions compared to the team with many shields. Its E allows it to escape sticky situations and to get away from the ganks easily. Zéris versatile. It can either go AP or AD according to its team needs.


As yorick, Yorick's Maiden will be mighty from level 16 as his Ultimate R will be completely maxed out. It will also allow Yorick to use the ability often.

Yorick can keep on split pushing or decide to join team fights at this stage of the game. Either way, he will be dealing a plethora of damage and will excel in clumped fights.

Yorick's second ability will be maxed out at level 14. This means that dueling him will become really hard for the enemy, and Yorick will be able to turn a fight on its head easily.

As yorick, Yorick's Maiden will be powerful from level 16 that his Ultimate R will be fully maximized. It will also allow Yorick to use the ability often. Yorick can continue to push the division or decide to join the team fights at this stage of the game. Anyway, he will make a plethora of damage and excel in the enclumed battles. Yorick's second ability will be maximized at level 14. This means that the duel will become really difficult for the enemy, and Yorick will be able to turn a fight on his head easily.


As twistedfate, You should only w in when he has just used his w. Abuse the cooldown to go for a faovurable trade.

Stand outside of the wave so he doesn’t land his w or q on you when he pushes the wave.

Post 6, keep him pushed in so it’s impossible for him to roam.

At level 6, tristana is a lot stronger than twisted fate. Use this to your advantage to get a lead.

As twistedfate, You should only w in when he just used his w. Abus the cooldown to go for a greedy business. Stand outside the wave so he doesn't land his w or q on you when he pushes the wave. Post 6, keep him pushed in so it's impossible for him to wander. At level 6, tristana is much stronger than twisted destiny. Use this to your advantage to get an advance.


As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.

At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.

In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.

As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool.


As cassiopeia, Cassiopeia’s first significant power spike is when she hits level 3. While she can dish out a lot of damage at levels 1 and 2, she becomes much stronger when she has access to her basic abilities.

The next major power spike for Cassiopeia’s is when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.

Cassiopeia’s will start to do a lot more damage in trades when they’ve picked up their first item. Landing one Q and then following that up with multiple E’s should give you a severe health advantage.

As cassiopeia, While it can dry a lot of damage at levels 1 and 2, it becomes much stronger when it has access to its basic capabilities. The next major power peak for Cassiopeias is when it unlocks its Ultimate R. Its Ultimate R is very versatile and can be used either to engage or disengage from a fight. It can also be used to set up its Jungler. Cassiopeias will start doing much more damage in the trades when they took their first item.


As lucian, His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.

Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can now go to a side lane and split push due to his Passive and basic abilities. This is also why his abilities will hit like a truck, and he will frequently kill enemies.

At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out.

As lucian, His first ability will be maximized to level 9. This will give him a huge boost and will allow him to take over the middle of the game easily. Lucian is excellent during the middle of the game because it is the moment when he is most powerful. He can now go on a side track and thrust divided due to his passive and basic abilities. That's also why his abilities will hit like a truck, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R. He can help him massively during neutral, objective and duel battles due to the amount of damage he puts on the dishes.


As tahmkench, Tahm Kench will have multiple items completed during this phase of the game. It will increase his survivability and will let him dish out a lot of damage as well.

Once Tahm Kench hits level eleven, he will have added two points to his Ultimate r. It will increase the damage dealt by the ability while also increasing the shield if that ability is used defensively.

His first ability will be maxed out at level nine. This will let him all-in the enemies with increased efficiency while using the lane brushes constantly.

As tahmkench, Tahm Kench will have several completed elements during this phase of the game. It will increase his survival and allow him to get rid of a lot of damage as well. Once Tahm Kench has reached level eleven, he will have added two points to his Ultimate r. It will increase the damage inflicted by the ability while increasing the shield if this ability is used defensively. His first ability will be maximized to level nine. This will allow him to all enemies with increased efficiency while using the track brushes constantly.


Against sylas, To make it hard for Sylas to land his E on you, always make sure you’re behind at least 1 minion so he cannot land the CC on you.

Look for extended trades after Sylas has wasted an ability. This will make it harder for him to out trade you in a skirmish. Look out for his Passive though and try to wait for the stacks to disappear before committing to a trade.

Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP.

Against sylas, To make it difficult for Sylas to land his E on you, always make sure to be behind at least 1 minion so he can't land the CC on you. Look for extended trades after Sylas wasted a ability. This will make it harder for him to get out of trading in a escarmish. Look at his Passive however and try to wait for the batteries to disappear before engaging in a trade. Sylas has really good card pressure and can wander easily. If he has left the way and started wandering, communicate with your team and push him in to deny him gold and XP.


As syndra, Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.

The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.

Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies.

As syndra, Level 6 is a massive power peak for Syndra because it can easily shoot down enemies now. It also allows it to use its E correctly. The first element will give it a lot of apparent wave and damage. It will also give it a lot of mana to throw away its abilities frequently. Level 3 is a decent peak of power because it allows it to access all its primary capabilities. It also allows it to go to regular exchanges against its enemies.


As azir, You’re stronger than him at level 6. Your Ultimate is much stronger than his in 1v1s.

Post 6, match his pushing power so he cannot push you into your tower.

Aim your abilities so they push and poke him at the same time. Try to harass him when he is in the minion wave.

This is mostly going to be a farming matchup. But, you can kill him and he cannot really kill you. But he does have a lot of poke.

As azir, You're stronger than him at level 6. Your Ultimate is much stronger than his in 1v1s. Post 6, match his thrust power so he can't push you into your turn. Aim for your abilities so they grow and hit him at the same time. Try to harass him when he's in the minion wave. This will mainly be an agricultural confrontation. But, you can kill him and he can't really kill you. But he has a lot of poke.


As drmundo, You should look for early duels with Dr.Mundo, as your E will always give you an upper hand in this matchup. Amplify the dueling potential with a Grievous Wounds item.

Your Passive should let you detect Dr.Mundo with ease. This will be really helpful when it comes to letting your teammates know about Dr.Mundo's whereabouts. It will also let you deep ward the enemy jungle safely.

You should have an easy time trying to gank enemies with your E as it can allow you to catch them off-guard and burst them down. Just make sure that Dr.Mundo is not nearby; else, you may not be able to pull off the gank successfully.

During team fights, always try to target the enemy backline and kill at least one enemy's carries. It will also let your team deal with Dr.Mundo efficiently should he decide to go in solo.

As drmundo, You should look for early duels with Dr. Mundo, because your E will always give you a high hand in this matchup. Amplify the duel potential with an element of Wounds Grievous. Your Passive should allow you to detect Dr. Mundo with ease. This will be really useful when it comes to letting your teammates know where Dr. Mundo is. It will also allow you to keep the enemy jungle deep safely. You should have an easy time trying to spank the enemies with your E because it can allow you to catch them out of sight and shoot them down. Just make sure that Dr. Mundo is not nearby; otherwise, you cannot shoot the gank successfully. During team fighting, always try to target the enemy rear line and kill at least one enemy. It will also allow your team to deal with Dr. Mundo effectively if he decides to go solo.


As orianna, Orianna’s Ultimate d can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate d} off, it could turn the tide of the game.

Has lots of utility. Her d can be a zoning tool, her d is a shield and her Ultimate d is CC. Not to mention her d is a speed up too!

Her basic attacks deal a lot of damage and will let her bully and poke the enemy down incredibly hard.

As orianna, Orianna's Ultimate d can change the game and it can use it on up to 5 enemy champions. If it gets a good Ultimate d} off, it could turn off the tide of the game. For a lot of utility. Its d can be a zoning tool, its d is a shield and its Ultimate d is CC. Not to mention its d is a speed too! Its base attacks inflict a lot of damage and will let its tyrant and shoot down the incredibly hard enemy.