As pantheon, Level 11 is not a massive spike like other Junglers. It gives only a minor increase in the damage and no utility, unlike other Junglers. That being said, the lower cooldown certainly helps.

His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.

Pantheon is quite potent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.

As pantheon, Level 11 is not a massive peak like the other Junglers. It only gives a slight increase in damage and no utility, unlike the other Junglers. That being said, the lower cooling certainly helps. Its first ability will be maximized to level 9. This means that it can inflict a massive amount of burst damage to any enemy that it gets too close. Pantheon is quite powerful during the middle of the game.


As rumble, His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.

His Ultimate b makes him a menace during team fights. The enemy team can’t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b.

With lots of ability haste and reduced cooldowns, he can gank so often and be all over the map. This makes him a formidable Jungler.

As rumble, Its e combined with its d can allow it to easily descend a single enemy target. The shield d allows it to mitigate a good amount of poke as well. Its Ultimate b makes it a threat during the team fights. The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate b. With a lot of haste and cooldowns reduced, it can gank so often and be on the whole map. This makes it a formidable Jungler.


As pantheon, The mid-game should be easy for you, and you will be ganking enemies quite frequently. Just make sure you rely on picks and kill off squishy targets when possible.

Your presence will be massive during skirmishes, but you will need to use your E carefully. You can even try to Flash > W enemies who are high priority and need to be taken out quickly.

You will want to help your Support and work with them to ensure that you can capitalize on your lead. This is important towards ending the game quickly.

As pantheon, The half-game should be easy for you, and you will be ganking enemies quite frequently. Just make sure to rely on peaks and kill squishy targets whenever possible. Your presence will be massive during the skirmishes, but you will need to use your E carefully. You can even try Flash > W enemies that are high priority and must be released quickly. You will want to help your support and work with them to make sure that you can capitalize on your advance. This is important to end the game quickly.


As zac, Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.

Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.

During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them.

As zac, Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use the ability frequently, giving him a global advantage during the fights. Xin will have two of his capabilities maximized by level 14. It is a significant boost to his duel power, and he will let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd mainly carries death if they can't get Xin away from them.


As jinx, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As jinx, Play safe for the first levels. You need time to come online and you shouldn't be in combat unless you have a clear early advantage (like a commitment support). Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You get extended jobs, so try to go for them frequently. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


As swain, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

As swain, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently.


As amumu, During the mid-game, you will want to work with your Jungler towards securing picks. Your s will definitely let you pick off many enemies during this phase of the game.

Look for flanks on the enemy team when possible. Ultimate y'ing the enemy backline can easily win your team the game.

Chokepoint fights are going to be preferable for you as your r and Ultimate y can definitely disrupt the enemy team. Play around vision to catch the enemy off-guard.

As amumu, During the half-game, you will want to work with your Jungler to secure choices. Your s will certainly allow you to choose many enemies during this phase of the game. Look for the flanks of the enemy team whenever possible. Ultimate y'ing the enemy rear line can easily win your team the game. Chokepoint fights will be preferable for you because your r and Ultimate can certainly disturb the enemy team. Playing around the vision to catch the out-of-guard enemy.


As tristana, Improper or reckless usage of her W can immediately get her killed due to how squishy she is. The enemy can try to move away from her to prevent her from getting her fully charged E off, which won’t reset her W to facilitate an escape.

Her E without her Q is quite ineffective during the early game as she won’t have any form of external attack speed on her. If she uses it carelessly, the enemy can look for an engage on her.

She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game.

As tristana, The enemy can try to get away from her to prevent her from getting her E completely loaded, which has not managed to reset her to facilitate an escape. Her E without her Q is completely ineffective during the early match because she has no form of external attack speed on her. If she uses it negligently, the enemy can look for a commitment on her. She is completely useless if she falls behind during the early match. She is dependent on the articles and without them, the game could also be a 5 v 4 due to her inefficiency in the game.


Against nunu, Nunu is an early game dominant Jungler and will be looking to gank as much as he can.

Once Nunu hits level 6, his kill pressure and ability to gank increases thanks to the CC on his Ultimate R. Ward your flanks so you can see him before he is able to get to your lane and kill you.

Nunu has really good objective control throughout the game. Make sure you keep the objectives warded at all time so you can see him do them.

Against nunu, Nunu is a dominant early-playing Jungler and will be looking for gank as much as he can. Once Nunu reaches level 6, his death pressure and his ability to gank increases thanks to the CC on his Ultimate R. Ward your flanks so that you can see him before he is able to reach your way and kill you. Nunu has really good objective control throughout the game. Make sure you keep the goals monitored at any time so you can see him do it.


Against karthus, When playing as an AD champion in the bottom lane, look for extended trades whenever possible. Trading autos will usually end in your favour- just make sure you dodge his 1’s.

If you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills.

Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him behind by playing aggressive and requesting ganks.

Against karthus, If you see Karthus channeling his e, try to cancel it with any CC capability. This will reduce his chances and his allies to get killed. Karthus will seek to cultivate as soon as possible so that he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him back by playing aggressive and asking for ganks.


Against lux, Always make sure you’re stood behind at least 2 minions so she is unable to root you with her g.

If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.

Mitigate Lux’s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with.

Against lux, Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses her g and missing it, use the cooldown of this aggressive ability to play because she will not be able to protect herself and prevent the effectiveness of all-in. Mitigate Lux=l standing behind and not inside the wave minion. This will make her choose between using her l for poke with or to push with.


As mordekaiser, Quite immobile, which can lead to him being camped a lot during the laning phase. Once set back during the early game, he won’t be able to dish out a lot of damage.

On missing his E, Mordekaiser’s opponents can easily all-in and engage on him. This is because he won’t be able to displace the enemy team, and the carries will be able to freely all-in him.

Early Grievous Wounds can reduce his W damage by a lot. This will help his enemy even out the duels during the early game.

As mordekaiser, Quite still, which can lead him to be camped a lot during the laning phase. Once handed over at the beginning of the game, he was not able to cover much damage. Missing his E, Mordekaiser's opponents, can easily all-in and engage on him. That's because he was not able to move the enemy team, and the carts will be able to him freely. The first grise injuries can reduce his W damage by many. This will help his enemy even out of the duel during the start of the match.


Against taliyah, Taliyah’s kill pressure doesn’t increase at level 6 but her ability to roam does. If you’re strong at level 6, try to abuse her.

After she has her first item completed, Taliyah can quickly push the wave with her Q. Ensure you’re always behind the minion wave or outside of it so she cannot push and poke at the same time.

The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q.

Against taliyah, If you're strong at level 6, try to abuse it. After she's finished her first article, Taliyah can quickly push the wave with her Q. Make sure you're still behind the minion wave or outside of it so she can't push and poke at the same time. The more items she gets the strongest Taliyah will be. Avoid letting her drop you with Q because she's going to inflict a lot of damage. In particular, don't let her delay a team fight with her Q.


As viktor, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As viktor, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


Against jax, If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.

Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.

Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane.

Against jax, If Jax decides to fight as a team, try to lock him up with CC before he has the chance to engage. While his e will block the basic attacks, he is vulnerable to disengagement and CC. Jax will seek to divide the thrust in the last stages of the game. Always keep an eye on where he is at a given time. Do not let him take goals and open your base for free.


As cassiopeia, Cass is a late-game monster. As long as she hasn’t fallen behind, she will be incredibly strong in the late game.

At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.

At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game.

As cassiopeia, Cass is a monster at the end of the game. As long as she is not late, she will be incredibly strong in the end of the game. At level 13, Cass goes to max on her Q. By associating this with her max E, she will be able to do a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in his Ultimate R. He will do a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win his team the game.


As rumble, If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate b will help you a lot with that.

In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As rumble, In the team fights, continue to focus on the most squishiest targets and the easiest to kill in the backline. Your Ultimate b will help you a lot with that. In the late match, look for choices on immobile or mispositioned enemies. Taking someone in the late match can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. Flank in the team fights to get the enemy backline up easily. Make sure to be close to your team at any time so you can get in the quick fight.


As varus, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As varus, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


Against orianna, Pay close attention to the location of Orianna’s Ball d throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is.

Do not roam unless Orianna has recalled. She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates.

Due to her lack of mobility and her inherent ability to push waves, Orianna tends to be weak against ganks. Ask your Jungler for ganks whenever she pushes the lane.

Against orianna, Be careful about the location of Oriannas Ball d throughout the laning phase. Try to adjust your positioning and move to the opposite side of the track where its Ball d. Don't wander unless Orianna has recalled. It has a very good clear wave thanks to its d and d and can quickly push you and take Tower plates. Due to its lack of mobility and its inherent ability to push waves, Orianna tends to be weak against the ganks. Ask your Jungler for ganks every time it pushes the way.


As jayce, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.

Peel for your carries and focus the nearest enemy champion if you’re weak. If you’re ahead, focus the backline and try to take them down instead.

As jayce, Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to withdraw you or initiate a 4v5 fight when you are away from your team. Use your s to harass the enemy as much as possible before engaging in the team fight.


Against velkoz, Try your hardest to dodge Vel’koz Q’s in lane. Invest in early Boots if you’re struggling to dodge this ability.

As soon as he channels his Ultimate R, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate R, but roots do not.

After Vel’koz has a few points in his Q, he’s damage output is going to be high. Make sure you’re always near the minion wave so you can run into it if needed.

Against velkoz, Try your toughest to avoid Vélikoz Qs in the way. Invest in early boots if you are in trouble to avoid this ability. As soon as he channels his Ultimate R, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate R, but the roots do not. After Vel.koz has a few points in his Q, he.s out of damage will be high. Make sure you are always close to the minion wave so that you can run on it if necessary.


Against diana, Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown.

Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade.

She is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit.

Against diana, Diana has a unique game style when it comes to agriculture and commerce during the start of the game. Its impact on the wave is strong and she will tend to push the wave with her. Try to engage and fight it when her s is on the cooldown. Diana is dependent on landing her Q for the all-in. Try to step back if she lands to reduce her chances of following with her t and trade.