As pantheon, He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.

Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return.

As pantheon, It will fall later during the game due to the enemy buying defensive items. It should always rely on peaks to get killed all around the card. Level 16 is not so big a peak because it will only increase the damage of the ability and reduce the cooldown. Pantheon is quite tanky in the late game and can dry tons of damage as well. Its E and W allow him to quickly choose targets without taking any damage in return.


As teemo, Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.

His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.

He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.

As teemo, It is vulnerable when its t is down, and can be engaged if its speed of movement k is reduced. Its ultimate t can easily be rid by the enemy by buying Control Wards. Enemy Junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. It falls quite drastically during the end of the game and can only resort to split thrust. This puts his team in a disadvantageous state and causes a lot of tension to accumulate within the team.


As chogath, At level 9, Cho’Gath will max out his first ability. Generally speaking, this ability is his s.

At level 11, Cho’Gath should put the second point in his Ultimate t. His kill pressure increases dramatically at this time.

He should be stronger during the mid-game as he will have earned more defensive stats thanks to using his Feast t on minions and champions.

As chogath, In general, this ability is his s. At level 11, Cho-Gath should put the second point in his Ultimate t. His death pressure increases considerably at this time. He should be stronger in the middle of the game as he will have won more defensive statistics thanks to the use of his party on minions and champions.


Against volibear, Buy items that provide Grevious Wounds like Executioner’s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.

In team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.

Volibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity.

Against volibear, Buy items that provide Greek wounds such as Executioner=S Calling or Morellonomicon. This will prevent him from curing and surviving team fights. In team fights, avoid regrouping too closely as it will allow Volibear to get a great ultimate R out. Group, but not to stand too close together. Volibear has great potential of choice in the middle of play.


As akali, Akali runs out of energy quite easily. You’ll need to keep a constant eye on your energy levels and only go in for aggressive plays when you have lots of energy.

Akali and assassins like her struggle against teams with lots of CC. In team fights, you’ll have to wait for the perfect opportunity to go in so you do not get CC’d and killed pretty much instantly.

Akali is one of the hardest champions to master in the game. Playing around her energy levels, her Passive, her W and her two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali.

As akali, Akali lacks energy quite easily. You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy. Akali and assassins like his fight against the teams with a lot of CC. In the team fights, you will have to wait for the perfect opportunity to enter to not get CC. Akali is one of the most difficult champions to master in the game. Playing around his energy levels, his Passive, his W and his two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali.


As darius, Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.

At level 16, Darius’s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.

By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down.

As darius, Darius starts to fall in the end of the game, but it is still powerful. He falls as other champions start to get elements that counter him, and many champions will be more tankier, which makes it harder for him to kill them. At level 16, Dariuss Ultimate e will be an essential tool in team fighting. As he can do a considerable amount of damage and as he is an execution- he will be able to remove targets and use reset to kill several targets. At this stage of the game, Darius should be almost max build. As he builds items that increase his damage and offer protection, he will be relatively tanky and difficult to remove.


Against jhin, Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.

Try to push the wave in as Jhin has a harder time farming under Turret. However, make sure your Support is someone who can play at the enemies Tower. Do not push if your Support needs to engage.

When paired with an aggressive Support who has CC, beware of Jhin’s W which he will tend to use after the Support has engaged to layer CC.

Against jhin, Look to hit right after Jhin uses his 4th shot as he will not be able to retaliate with cars until he recharges. Try to push the wave in because Jhin has a harder time to grow under Turret. However, make sure that your Support is someone who can play the Tower of Enemies. Do not push if your Support needs to commit.


As rumble, Play around your low Ultimate cooldown to make pick people off.

Stick with your team and avoid going to ward alone.

Peel and protect your carries. Focus the same target they are to take them down quickly.

As rumble, Play around your weak Ultimate cooldown to make people of choice. Stay with your team and avoid going to the room alone. Peel and protect your wearers. Concentrate the same target they need to get off quickly.


Against viego, Try and use your range advantage to bully and harass Viego whenever he walks up to farm. He is a melee champion who can easily be bullied by ranged champions.

Viego will find it difficult to kill you in lane if you keep the minion wave closer to your side of the map. This will give him less room to manoeuvre.

Make sure there is a minion between you and him at all times. This will make it impossible for him to CC you with his W.

Against viego, Try to use your range advantage to intimidate and harass Viego every time he climbs to the farm. He's a mingle champion who can easily be intimidated by various champions. Viego will find it hard to kill you in the way if you keep the minion wave closer to your side of the map. This will give him less room for manoeuvre. Make sure there's a minion between you and him at all times. This will make him impossible for you CC with his W.


As lux, Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.

She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.

Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke.

As lux, Lux will not have a lot of articles and will do a lot of harm due to its AP ratios. Any squishy who gets caught by his g will certainly end up dying. She will climb really hard to level 11. It is mainly because of her upgrade Ultimate n, which will increase the damage of this ability while drastically reducing its cooling. The mid-lane brushes will be a good place to wait for unsuspecting enemies. Lux is usually good during team fighting, but she will excel in fighting in the bottlenecks. The enemy will not be able to do anything to avoid the g of Lux and will be zoned by her poke l.


As zac, Take advantage of your range advantage against Zac, but be cautious not to overextend and put yourself in a vulnerable position. Constantly harassing him can lead to your demise, so be mindful of the risks involved.

Stay aware of Zac's crowd control (CC) ability and avoid detaching from your ADC when he has it available. Being caught by his CC can lead to a dangerous all-in situation. Stay attached for safety during those moments.

Be cautious of Zac's increased kill pressure at level 6. His ultimate ability amplifies his ability to engage and secure kills. Adjust your playstyle accordingly, prioritizing safety and avoiding unnecessary risks.

Zac excels at roaming, so it's important to ping and communicate with your team whenever he goes missing from the lane. Use this opportunity to apply pressure and bully his ADC while he's away, making it difficult for the enemy bot lane to trade effectively.

As zac, Take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position. Constant harassment can lead to your death, so pay attention to the risks involved. Be aware of Zac's crowd control capability (CC) and avoid detachment from your ADC when it is available. Being caught by its CC can lead to a dangerous all-in-one situation. Stay attached to security during these moments. Be careful of Zac's increased pressure at level 6. Its ultimate ability enhances its ability to engage and secure murders. Adjust your game style accordingly, prioritising safety and avoiding unnecessary risks. Zac excels in roaming, so it is important to piner and communicate with your team when it lacks track. Use this opportunity to apply pressure and intimidate his ADC while he is absent, making it difficult for the enemy bot track to trade effectively.


Against ashe, Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her.

Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.

Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it’s on cooldown.

Against ashe, Ashe is much stronger in the long skirmishes because it allows her to activate her Q in the trade. Do not go for prolonged trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very dependent on her Ultimate w as it can be used in various ways. Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while he is on cooldown.


As sylas, Sylas is quite strong during the mid-game, especially if he gets a solid ultimate from the enemy team. His life steal will prevent him from dying quickly during significant fights.

Two points in his Ultimate R will allow him to take enemy ultimates quickly and will increase their effectiveness as a whole. It can be highly beneficial in team fights.

His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.

As sylas, Sylas is strong enough during the middle of the game, especially if he gets a solid ultimate from the enemy team. His life flight will prevent him from dying quickly during important battles. Two points in his Ultimate R will allow him to take enemies' ultimates quickly and increase their overall efficiency. He can be very beneficial in team fights. His first ability will be maximized at level 9. This will give him a huge boost and allow him to blow up simple targets with ease.


As elise, Her mobility makes it really quite hard for you to win any fight versus her, so it’s probably best to avoid trying to fight her early on.

She is an early ganker and has a strong early game presence. Look to counter gank her and try to be as proactive as you can be early on.

At level 6 is where you truly come online. Look to gank whenever your Ultimate is up.

Ensure you’re focusing those objectives as you have good objective control and can take them easily.

As elise, Its mobility makes it really difficult for you to win any fight against it, so it's probably better to avoid trying to fight it early on. It's an early ganker and has a strong presence of early play. Look to counter gank it and try to be as proactive as you can be early on. At level 6 is where you really come online. Look at gank every time your Ultimate is up. Make sure to focus these goals that you have good objective control and can take them easily.


As qiyana, She will be outstanding during the late game. This is because Qiyana can burst down enemies easily and take over team fights with her Ultimate R. It may also let her steal crucial objectives.

Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.

She will have most of her abilities maxed during this phase of the game. This means that her damage output will be massive, and her abilities will be up sooner. It should be easy for her to take over the game now.

As qiyana, It will be remarkable at the end of the game. That's because Qiyana can shoot down the enemies easily and take over from the team fights with his Ultimate R. It can also allow him to steal crucial goals. Level 16 is perfect for Qiyana because his Ultimate R will be maximized. It will cut down too much damage for the enemy squishes to manage, and that too often. It will have most of its capabilities maximized during this phase of the game. This means that its release of damage will be massive, and its capabilities will be sooner.


As twitch, His e, when combined with his s attack speed increase is a force to be reckoned with. He can get multiple early kills with this combo (and a decent Support if he is ADC). When in the Jungle, the Red Buff can amplify the effects of this combo.

His Ultimate c and his Passive allows him to shred through the enemy team with ease when they happen to be grouped together. This gives him a very strong advantage in choke points.

He can use his s to scout around and set vision for his team as well. Besides that, his k allows for some crowd control set-up for his team which they can follow up on.

As twitch, His e, when combined with his increase in attack speed is a strength to count with. He can get several early murders with this combo (and decent support if he is ADC). When in the jungle, the Red Buff can amplify the effects of this combo. His Ultimate c and Passive allow him to shred through the enemy team with ease when they find themselves grouped. This gives him a very strong advantage in the choking points. He can use his s to scrutinize and fix a vision for his team too.


Against shen, Shen’s early game is quite strong. Expect him to play aggressively and try to burst you down. Staying at max distance when your abilities are on cooldown will make it harder for him to kill you.

Playing around Shen’s taunt E will make the laning phase much easier for you. If you can bait this ability out, you have a period of time where you can play aggressive and force him to lose lots of health.

Post 6, if he uses his Ultimate R to assist another lane, try to cancel it with a CC ability. If you can’t cancel the ability, ping and push the minion wave into his tower as quickly as you can.

Against shen, Expecting that he plays aggressively and tries to blow you up. Staying at a maximum distance when your abilities are on the cooldown will make it harder for him to kill you. Playing around Shen-S taunt E will make the laning phase much easier for you. If you can lure that ability, you have a period of time when you can play aggressive and force him to lose a lot of health. Post 6, if he uses his ultimate R to help another way, try to cancel it with a CC capability. If you can't cancel the ability, ping and push the minion wave into his tower as quickly as you can.


As jax, Jax's o being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage. In addition, the CC aspect will allow him to score many picks throughout the game.

His mid-game is not as weak as his early game because he will have his core items and can use his Passive pretty well. He will also be a part of many objective fights, allowing him to land a multi-man e stun on the enemies.

Once he gets two points in his Ultimate t, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks.

As jax, In addition, the CC aspect will allow him to score many peaks throughout the game. His mid-game is not as weak as his first game because he will have his basics and can use his Passive quite well. He will also be part of many objective fights, allowing him to land a multi-man e stun on the enemies. Once he gets two points in his Ultimate t, he will become powerful during the team fights. That's because his survival will increase, which will increase the amount of constant damage he has suffered with his automatic attacks.


As missfortune, Once she has 2 points in her Ultimate e, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.

Miss Fortune excels at team fights. This is due to her Ultimate e and Passive combined with her kiting potential. She just needs some peeling to become a demon in team fights.

As missfortune, Once she has 2 points in her Ultimate e, she will be able to easily handle and disrupt team fighting. Her positioning will be the determining factor from now on. Her first ability will be maximized to level 9. This will greatly increase her damage and allow her one-shot squishes. Miss Fortune excels in team fighting. This is due to her Ultimate e and Passive combined with her kiting potential.


As akshan, During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.

Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.

Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills.

As akshan, During the average game, make sure you are not ADC'ing regularly. Clean up kills when possible, but don't get too close to the other heavy CC champions, you will definitely get killed. Use your E carefully in this phase of the game. The goal is to make sure that you are never taken out of sight by a skill shot that has the potential of CC you. Your W will come in very practical during this phase of the game. Stay in the backline and keep hitting the enemies until your team all-in. Once the battle is over, go for cleaning kills.


As masteryi, Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.

His e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn’t use the ability properly.

Can’t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die.

As masteryi, He will focus mainly on cleaning during the start of the game. His e can easily be interrupted by any form of hard CC. This can make the lap divers risky and can get him killed almost instantly if he does not use the ability properly. Can't do a lot if the enemy team has just disengaged when his Ultimate R is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die.


As swain, Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.

Is quite vulnerable when his E is down as it is his main form of CC.

Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won’t have the amplified healing and AoE damage.

As swain, Very motionless and weak at the beginning of the laning phase. It is especially true if he is confronted with a champion who can all-in and CC him. Is quite vulnerable when his E is down as is his main form of CC. Painful injuries can completely counter his kit at the beginning of the game and also affect his playing environment. He is very weak when his Ultimate R is down as he has won.


Against taliyah, Taliyah has good pressure in the early game. Make sure you place vision in the river or at her jungle entrances to spot her before she is able to get a gank off.

Post 6, Taliyah can gank from afar thanks to her Ultimate R. Try to place vision inside her jungle whenever her Ultimate R is up.

Taliyah doesn’t have amazing Dragon or Rift Herald control in the early game. If you can, try to take these objectives before she is able to get help from a nearby lane.

Against taliyah, Taliyah has good pressure in early play. Make sure to place the vision in the river or at its jungle entrances to spot it before it is able to get a gank off. Post 6, Taliyah can gank from afar thanks to its Ultimate R. Try to place the vision in its jungle whenever its Ultimate R is in place. Taliyah does not have incredible control Dragon or Rift Herald in early play.


As graves, The first component will give Graves a minor powerspike but will provide him with a significant damage boost. He will be able to clear his camps quickly and can efficiently respond to counter-ganks.

level 3 is a significant power spike as Graves can now pull off ganks successfully and slow/near sight enemies with his e. It will let him play circles around his target with ease.

Once he gets to level 6, he will have unlocked a considerable finishing move. It can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides him a means to escape when his e is down.

As graves, The first component will give Graves a small powerpike but will give it an important boost. It will be able to evacuate its camps quickly and can respond effectively to counter-gangs. Level 3 is an important power peak because Graves can now pull the ganks successfully and the enemies of slow / near sight with its e. It will allow it to play circles around its target with ease. Once it arrives at level 6, it will have unlocked a considerable finishing movement. It can remove several targets with the greatest ease if it goes for the construction of the lethality. The ability also provides it a way to escape when its e is down.


Against akali, In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her.

If Akali engages and is hidden inside her W, back away from the Shroud until it’s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it.

In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone.

Against akali, In the team fights, Akali will seek to dive the backline and take out the most squishis champions. As soon as she engages, try to lock it with CC/ peel it away from you and your allies. CC is your biggest friend when it comes to beating her. If Akali engages and is hidden inside her W, step back from the Shroud until it disappears. This will make it much harder for her to fight and survive if she can't hide in it. In the last stages of the game, try to stay in the team and try not to wander the card alone. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone.


Against rell, Avoid fighting in areas of the map that force your champions to be close to one another. Rell’s Ultimate R is a great team fighting tool that can CC multiple enemies at once.

CC and interrupts are the best way to counter Rell’s W engage in team fights. Hold on to these abilities to interrupt her engage and burst her down while she is immobilized.

Look out for Rell’s E. She will put it on other champions who also want to engage to get a good stun off.

Against rell, Avoid fighting in areas of the map that force your champions to be close to each other. Rellos Ultimate R is an excellent team combat tool that can CC multiple enemies at a time. CC and interruptions are the best way to counter Rellos W engage in team fighting. Hold on to these abilities to interrupt his engagement and burst while it is immobilized.


As vex, Skirmishes should be accessible for you as long as you land your Q on multiple targets. This also means that clumped fights will be the win condition for you.

Show up to neutral, objective fights whenever you get the chance. The goal is to use your AoE-based abilities to catch and kill targets who try to disrupt your Jungler.

Use your Ultimate R wisely and combine your W with your Passive whenever possible. This can easily allow you to dive into the enemy backline.

As vex, The skirmishes should be accessible to you as long as you land your Q on multiple targets. This also means that the following battles will be the condition of victory for you. Show yourself to neutrals, objective fights whenever you have the chance. The goal is to use your AoE-based capabilities to catch and kill targets that try to disrupt your Jungler. Use your Ultimate R wisely and combine your W with your Passive whenever possible. This can easily allow you to dive into the enemy rear line.


As taliyah, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.

As taliyah, After your bot track has moved halfway, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team in the middle of the game. You have strong pose tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


As aatrox, Make sure you’re only using your abilities when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abusable when they’re on cooldown.

You’ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you’ll be a huge threat in team fights.

Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You’ll need to put in a lot of practice to master this champion.

As aatrox, Make sure to use your abilities only when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abuseable when they are on cooldown. You will fall into the final stages of the game. Try and finish the game as fast as you can or snowball your lead so that you will be a huge threat in team fights. Aatrox is not an easy champion to learn. He has a unique mechanic on his Q that takes some time to get used to. You will need to put in a lot of practice to master this champion.


Against nasus, Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Q.

When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if he’s about to take a tower.

If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Q and R.

Against nasus, Nasus will seek to divide the thrust throughout the middle of the game. It is good to divide the thrust thanks to his Q. When Nasus is divided push, you can use the number advantage to start a team fight. During the fight, check the map and keep an eye on Nasus. Be ready to disengage if he is about to take a turn. If Nasus gathers for team fights, try to lock him up with CC so that he is unable to get on your portages and kill them with his Q and R.


As karthus, Karthus is a farm heavy champion and will need to soak up many minion waves and jungle camps to be useful throughout the game.

His Ultimate e deals basically no damage in the early game. This isn’t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn’t get an assist.

Channelling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC.

As karthus, Karthus is a heavy farm champion and will have to absorb many wave minions and jungle camps to be useful throughout the game. His Ultimate e basically does not inflict any damage in early play. This is not good for Karthus because he only wants to use it when the enemy is super low. Meanwhile, the enemy could have already been killed by your ally, and you wouldn't get any help. Channeling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC.


As missfortune, Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you. Be a part of neutral objective fights as much as you can

Stand towards the back end of your team near your main carry. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

As missfortune, Beware of your positioning in the late part. Focus on the kitting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy. You must stay with your team in the late part. Do not move around the map or go anywhere unless someone is with you. Be a part of neutral objective fights as much as you can Stand back from your team near your main door. Avoid walking too far from anyone in the late part. Being caught will lead the enemy to push their advantage and finish the game.


Against kayn, Kayn will try to assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you’re unsure of Kayn’s location.

Kayn can tower dive while sieging thanks to his E. Make sure you have your flanks warded so you can spot him before he jumps onto you or your team.

Shadow Assassin will look to nuke your backline by flanking or going through walls. Try to peel your backline or set up vision so that you know where he is at all times.

Against kayn, Kayn will try to assassinate targets that are alone during the middle of the game. Avoid walking alone through the river if you are not sure about Kayn's location. Kayn can dive tour while sitting with his E. Make sure you have your flanks monitored so you can spot him before he jumps on you or your team.


As gragas, The lane brushes can let Gragas assert a lot of dominance during the early game. It can allow him to zone enemies out, and he can also use the fog of war to go to some other lane and help his teammates. His Q makes up for some decent poke as well.

level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.

Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build. He can also work with his Jungler and pick off enemies with this ability.

As gragas, The track brushes can allow Gragas to assert a lot of domination at the beginning of the game. It can allow him to zone the enemies, and he can also use the fog of the war to go another way and help his teammates. His Q also compensates for a bit of decent poke. Level 3 is a massive powerpike for Gragas as he can now look for full all-in on the enemy target. Positioning can cause some impediment that his E can be interrupted by minions. The use of track brushes or his Flash should quickly solve the problem. Level 6 of Gragas is an important power peak because it can now move key enemy targets during a gank or all-in. It can allow him to take the enemy rear line if he decides to go for the whole AP construction. He can also work with his Jungler and pick up enemies with this ability.


Against lissandra, Lissandra will be using her Q and E to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead.

When Lissandra is level 6, you’ll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you.

When playing as a melee champion, try and stay at max range at all times so it’s harder for Lissandra to CC you with her W. Be careful when walking forward to last hit, and play respectfully if she is zoning you so you don’t take tons of damage.

Against lissandra, Lissandra will use her Q & E to push the wave. Stand outside the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, you will need to play a little safer because she has increased the pressure to kill and can install her Jungler very easily. Make sure you have enough vision around your path to spot the enemy Jungler before they show up and spank you. When you play as a melee champion, try to stay at maximum range at any time so it is harder for Lissandra to you CC with her W. Be careful when you walk forward for the last strike, and play respectfully if she zoning you to not take tons of damage.


As ziggs, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.

As ziggs, After your bot track has moved halfway, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team in the middle of the game. You have strong pose tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


As ashe, Ashe will secure many picks during this phase of the game, thanks to all her slows and CC in her kit. She will need to work closely with her Jungler while ensuring that she positions correctly during fights.

Due to her core items, Ashe will be able to duel quite effectively now. Using her y slow and Ultimate w, she should try to keep the enemy at arm's length while she keeps pelting them with her attacks.

The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight. This will prevent her from getting unnecessary deaths while she is setting up vision.

As ashe, Ashe will secure many peaks during this phase of the game, thanks to all her slows and CC in her kit. She will have to work closely with her Jungler while making sure that she positions herself properly during the fighting. Thanks to her basic elements, Ashe will be able to duel fairly effectively now. Using her slow y and Ultimate w, she should try to keep the enemy at hand while she continues to peel them with her attacks. The use of her k will be quite vital as she will easily be able to spot around neutral and objective pits before a meaningful fight. This will prevent her from getting unnecessary dead while she sets up the vision.


As draven, He has a unique mechanic that makes him incredibly hard to master. Playing around his g is crucial for a good Draven, and it does take some time to get used to.

If you die when you have lots of stacks, you’ll miss out on a lot of free gold. Expect the enemy to overwhelm you in the bottom lane to try to shut you down. Make sure you keep the lane warded at all times to reduce the chances of this happening.

Team fighting can be difficult for Draven as he needs to pick up his Axe’s g in the fights. If he drops them, he will miss out on damage. Dodging damage, kiting and picking up Axe’s g can be quite challenging.

As draven, It has a unique mechanic that makes it incredibly difficult to control. Playing around its g is crucial for a good Draven, and it takes some time to get used to. If you die when you have lots of batteries, you will miss on a lot of free gold. Expect the enemy to overwhelm you in the lower lane to try to stop. Make sure to keep the track guarded at all times to reduce the chances of what happens.


As aatrox, Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.

Play around your Q hotspots in the lane, and avoid using them unless you’re able to trade. When your Q is on cooldown; you’re pretty vulnerable and will lose 1v1 fights.

Make sure you make use of your Passive empowered auto. If you’re able to use it periodically on the enemy laner, your chances of winning the lane increases.

As aatrox, Avoid engaging in extended trading with the enemy in the game very early. Wait until you have a few levels below your belt before trying to fight. Play around your Q hot spots in the track, and avoid using them unless you are able to trade. When your Q is on the cooldown; you are pretty vulnerable and lose 1v1 fights. Make sure to make use of your Car Passive. If you are able to use it periodically on the enemy lane, your chances of winning the track increases.


As sett, Keep an eye out on the resource bar of the enemy. If it has started to fill up, CC him and run away.

When team fighting, know that Sett will try to waltz you into your team. Be very careful and let your teammates know about this tactic.

Your Ultimate can make or break the game for your allies. Use it to set up ganks on your laner. This way, your Jungler will prioritize your lane more than any.

Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.

As sett, Keep an eye on the enemy's resource bar. If he started filling, CC him and running away. During team fights, know that Sett will try to beat you in your team. Be very careful and let your teammates know about this tactic. Your Ultimate can make or break the game for your allies. Use it to install ganks on your laner. This way, your Jungler will prioritize your way more than any. Keep the wave near the tower and focus on getting tankier in this game.


As drmundo, Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight.

Make sure you’re always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible.

In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q and focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive.

As drmundo, Stay with your team at any time in the end of the game. Do not divide the thrust or run away from your team as the enemy will use the number advantage to start a team fight. Make sure you are always standing towards your team's front at any time. Reposition and stand ahead as long as possible. In team fights, stay towards your team's front to absorb the damage. But, peel for your team with your Q and focus the enemy that is the greatest threat to them (or focus the enemy backline if the enemy front line is weak) to keep them alive.


As riven, Extremely weak when she is CC’d as she can’t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her e is on cooldown.

Too steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can’t cancel Auto-attack animations.

Very hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her r is on cooldown.

As riven, Extremely weak when she is CC-D as she can't use her dashes and can be killed easily. This allows the enemy team to take her before a major fight or when her e is on cooldown. Too steep of a learning curve, which makes it very difficult for new players to master this champion. Efficiency is reduced if the player can't cancel the automatic attack animations. Very difficult for her to return to the game if she falls behind early. Very useful for the enemy team to spoil her when she is pushed up or dive her when her r is on cooldown.


As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.

When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.

Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks.

As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will do a lot of damage to anyone touched with her in the last game. When Ezreal comes to the end of his construction, he will have incredibly low cooling on all his abilities. It's good for him because he will be able to continue to poke and harass the enemy before a team fight happens. Moreover, his E will be on a short cooling that allows him to easily escape from the skirmishes. Ezreal is awesome in the middle of the game, but he starts to fall in the last game because it will be harder for him to kill tanks.


As nasus, Nasus will have a decent amount of stacks and will take part in team fights now. He should be a threat to all the squishy targets in the enemy team.

He will have multiple items now, which will make it easier for him to run down the enemy laner and the enemy team. It will increase his damage output massively as well.

At level 11, he will have two points in his Ultimate R. This will increase both his tankiness and kill pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy backline and surviving.

As nasus, Nasus will have a decent amount of batteries and will take part in the team fights now. He should be a threat to all the squishy targets in the enemy team. He will now have several items, which will make it easier for him to go down from the wing and the enemy team. He will increase massively his damage performance as well. At level 11, he will have two points in his ultimate R. This will increase both his tankness and kill the pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy rear line and surviving.


As fizz, Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.

Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you’re looking to all-in someone.

Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can’t kill the enemy laner, try to roam around the map to pick up kills in the side lanes.

As fizz, Don't play too aggressive or lose a lot of health early. Wait to trade and be willing to sacrifice some CS for XP so you can look for an all-in later. Once you have a few levels under your belt, look for aggressive play and go to kill. Fizz has tons of burst damage, which will make it easier to kill the enemy. But once again, staying healthy is the key if you're looking for anything in someone. Once you have your ultimate R, look for an all-in. Fizz has tons of pressure to kill with its ultimate R and it will usually lead to a kill.


As olaf, He will struggle against ranged champions with dashes as they will be able to kite him and dodge his Axes t.

When Olaf’s Ultimate k is down, he will be really immobile and can easily die. Without his Ultimate k, he is also very squishy and easy to kill.

If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them or extend the trade. Make sure you try your hardest to land your Axes t.

As olaf, He will fight against champions sorted with dashes because they will be able to kite and avoid his T-Axes. When Olaf's Ultimate k is down, it will be really motionless and can easily die. Without its Ultimate k, it is also very squishy and easy to kill. If you miss your t when you run out of breath with the enemy, it will be impossible for you to kill them or expand the trade. Make sure you try your hardest to land your T-Axes.


As malphite, Make sure you put good emphasis on taking Dragons for your team. After ganking the bottom lane and rotating immediately, you can take the first Dragon.

Your Ultimate is strong, so you must abuse it to gain a lead over Malphite. They will be ganking often, so you need to do so too.

As you’re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.

As Malphite is so weak early, just go into their jungle and try to fight them or force them to recall. Setting them behind will delay their power spike.

As malphite, Make sure you put the emphasis on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon. Your Ultimate is strong, so you have to abuse it to win an advance on Malphite. They will be ruined often, so you have to do it too. As you are great at duelling and early, try to make early games around the map to get yourself and your allies in advance. As Malphite is so weak early, just go into their jungle and try to fight them or force them to remember.


As kled, Flank in team fights and try to take down the squishiest member of the enemy team. Taking someone down quickly will give you a huge advantage.

While the enemy is moving into position and preparing to group, someone may be isolated or alone (or they may be too far forward). Pull the trigger and use your Ultimate R to collapse on them.

Look to group with your team in the late game. Grouping is important as you will not be able to impact team fights if you’re away from them- even with your Ultimate R as it takes some time to get into position.

As kled, Taking someone quickly will give you a huge advantage. As the enemy gets in position and prepares to group, someone can be isolated or alone (or they can be too far ahead). Pull on the trigger and use your ultimate R to collapse on them. Look to group your team in the last game. Regrouping is important because you won't be able to impact the team fights if you're far from them- even with your ultimate R because it takes some time to get in position.


Against shen, When there are no team fights occurring and when Shen’s Ultimate R is up, you’ll find him split pushing. Make sure there is someone who can match him in the lane with him so he is unable to split push for free.

Take care as Shen has good ambush potential in the mid-game thanks to his E. Do not go to ward/ walk in unwarded parts of the map if you know Shen has been nearby as it may result in your death.

Forcing team fights when Shen is unable to impact them (such as when his Ultimate R is down) will help your team come out ahead. Force a fight once his Ultimate R is down.

Against shen, When there are no teams fighting that happen and when Shen-S Ultimate R is at the top, you will find it with a split thrust. Make sure that there is someone who can match it in the way with him so he can't share the thrust for free. Be careful that Shen has a good ambush potential in the middle of the game thanks to his E. Don't go to the guard/walk in parts nonwarded of the map if you know that Shen has been nearby because this can result in your death.


As urgot, He becomes vulnerable when his Q and E are down in the lane. Besides that, he is susceptible to poke in the lane if he happens to be against a ranged laner.

Falls off during the late game due to his enemies building defensive items and such. Besides that, his Ultimate R can easily be cleansed with a Quicksilver Sash, thereby negating the threat of the ability.

Extremely immobile when his E is down, arguably making it the best time to trade with him. Even in team fights, if he tries to go in with this ability, he can be finished off quickly.

As urgot, He becomes vulnerable when his Q and E are down in the track. In addition, he is likely to be poke in the track if he finds himself against a varied laner. Unlocked during the late part due to his enemies building defensive items and so on. Moreover, his Ultimate R can easily be cleaned up with a Quicksilver Sash, thus denying the threat of ability. Extremely motionless when his E is down, probably by making the best time to exchange with him. Even in team fighting, if he tries to enter with this ability, it can be completed quickly.


As xinzhao, Xin Zhao’s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.

At level 6, Xin Zhao’s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.

After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily.

As xinzhao, The first power peak of Xin Zhao in the track is at level 3. It can all-in the enemy at level 3 when it gets access to the 3 basic capabilities. At level 6, Xin Zhao=s kill pressure increases strongly. It can instantly kill any enemy lantern and chase them down once it has its Ultimate R. After Xin took its first component element, it can trade very aggressively with the enemy.


As ashe, Ashe should focus on poking the enemy with her y from out of vision when possible. The lane brushes need to be controlled by her as she has the range advantage on most other champions.

She should use her k carefully in this lane. This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy.

Getting her Ultimate w is going to be a massive point in the game for Ashe. She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going.

As ashe, Ashe should focus on the enemy with her y out of sight when possible. Track brushes should be controlled by her because she has the reach advantage over most other champions. She should use her k carefully in this way. That's because it can help Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in danger. Getting her Ultimate w will be a massive point in the game for Ashe. She can target CC with ease now, gets choices on the map, and inflicts a lot of damage according to what she's going to build.


As kindred, Try to get as many marks in the early game as possible. Picking them up as often as possible will make you stronger in the later parts of the game.

Focus on securing objectives. As you’re the Jungler after all, make sure you try to take them as often as possible. Your champion is very good at taking them alone.

While you’re a strong fighter and good in the early game, you need to ensure you put time away to focus on farming and gaining gold and XP. Secure your camps as often as possible.

As kindred, Try to get as many marks as possible in the early game. Pick up as often as possible will make you stronger in the later parts of the game. Focus on securing the goals. As you are the Jungler after all, make sure to try to take them as often as possible. Your champion is very good to take them alone. While you are a strong and good fighter in early game, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible.


As monkeyking, The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.

He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.

Wukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can.

As monkeyking, The last point in his Ultimate n will allow him to inflict enormous damage to the enemies. He should try to look for flanks during the team fights to maximize his use Ultimate n. He will now have a lot of articles, which will really make him tanky and allow him to inflict a lot and a lot of damage in a short time. The enemy team will have trouble dealing with him. Wukong is quite substantial during this phase of the game. Yet, he will find it hard to kill them because of their purchase of defensive items. You will want to group with your team as often as you can.


As sejuani, Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.

Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

Try to secure objectives with your team. If you can, try to keep it warded at all times if you’re not in a position to take it yourself.

As sejuani, Focus on agriculture and hit level 6 as fast as you can. You need to hit level 6 as fast as possible to increase your waste potential. Your ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies and get murders. Try to secure goals with your team.


As rengar, If Rengar falls behind in the early game, it will be really hard for him to get back into the game.

His W is his major defensive tool. In team fights, if he uses it at the wrong time, he will get CC’d, and locked down by the enemy.

Will struggle getting picks when teams group as 5.

As rengar, If Rengar gets late at the beginning of the game, it will be really hard for him to get back into the game. His W is his major defensive tool. In the team fights, if he uses it at the wrong time, he will get CC-D, and locked by the enemy.


Against zilean, Zilean will often be left alone to clear waves with his Q. Try to pick him off before sieging an objective to make taking it much easier.

Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.

Playing around Zilean’s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.

Against zilean, Zilean will often be left alone to erase the waves with his Q. Try to choose him before sitting a goal to make the catch much easier. Avoid grouping too closely as it will allow Zilean to land a good dizziness with his Q and potentially start the team fight. Playing around Zilean-S Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.


As karthus, Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate e at regular intervals to ensure that you can help your teammates.

Fight near chokepoints to maximize your team fighting effectiveness. Sometimes, it would be wise to throw yourself into the enemy team, especially if the enemy frontline decides to all-in without any follow-up.

Another point in your Ultimate e will let you destroy the opposition due to your consistent burn damage. Use your e properly to make sure that you win clumped fights.

As karthus, Getting your base elements will allow you to run down enemies and burn them to oblivion. Use your ultimate e at regular intervals to make sure you can help your teammates. Fight close to the bottlenecks to maximize the effectiveness of your combat team. Sometimes it would be wise to throw you into the enemy team, especially if the enemy front line decides to all-in-one without any follow-up. Another point in your ultimate e will allow you to destroy the opposition due to your constant burn damage. Use your e properly to make sure you win intertwined fights.


Against vladimir, Vladimir’s l has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it’s on cooldown.

Whenever Vladimir has his empowered Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.

When playing as an AD champion, try to get an Executioner’s Calling. This will reduce his healing and sustain in lane.

Against vladimir, Vladimir's l has an incredibly long cooldown during the laning phase. Find a way to bait him and then watch to play aggressive while he's on cooldown. Whenever Vladimir has his self-appointed Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.


As ezreal, Once you’ve destroyed the lane tower, move to another lane and try to take that objective too.

Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.

Continue farming and moving around the map. It is important that you pick up as much gold as possible.

As ezreal, Once you have destroyed the tower of the track, move in another way and try to take this goal too. Try to harass and poke the enemy as often as you can with your Q. Using your abilities will often allow you to stack your Tear quickly too. Getting it stacked in the middle of the game is crucial. Continue farming and move around the map. It is important that you collect as much gold as possible.


As tristana, Tristana can play aggressive from level 2/3 onwards. If she can get some poke down at level 1, she can force the enemy to blow Flash or use their consumables if she plays aggressively at level 2.

At level 6, Tristana’s burst damage increases dramatically. This combined with her E and basic attacks, she can easily blow up the enemy laner.

When Tristana completes her first component item, her damage output will increase and it will make it a lot easier for her to secure CS and gold.

As tristana, Tristana can play aggressively from level 2/3. If it can get a little poke down at level 1, it can force the enemy to blow Flash or use their consumables if it plays aggressively at level 2. At level 6, Tristana, the damage bursts dramatically increase. This combined with its E and base attacks, it can easily blow up the enemy lantern. When Tristana completes its first component element, its damage output will increase and it will be much easier for it to secure CS and gold.


As nautilus, Nautilus has the most CC of any champion in League of Legends. This allows him to lock down enemies with ease.

Good roaming potential and can push the wave and then roam to another lane and help his allies. This can be really beneficial if you can’t kill the enemy laner.

Super tanky and can soak a lot of incoming damage for his team in teamfights.

As nautilus, Nautilus has the most CC of any Champion in the Legends League. This allows him to lock enemies with ease. Good roaming potential and can push the wave, then wander on another track and help his allies. This can be really beneficial if you can't kill the enemy lantern. Super tanky and can absorb a lot of incoming damage for his team in team fighting.


As warwick, Keep going for short burst trades with your Q in this matchup but don't use your E too freely. It can be used to bait Warwick under your tower.

Your W will help you a lot in this matchup. Make sure you drop it on him when his E is active and he is running at you. Also, do not stay in the lane with low health.

Get some Grievous Wounds quickly in this matchup. It will let you balance the duels that happen in the top lane.

Keep the wave close to your tower and ask your Jungler to gank you regularly. Also, ensure that you tell the Jungler to be on high HP else Warwick will see the gank coming.

As warwick, Keep making short exchanges with your Q in this matchup, but don't use your E too freely. It can be used to bait Warwick under your turn. Your W will help you a lot in this matchup. Make sure you drop it on him when his E is active and he's running on you. Also, don't stay on the track with poor health. Get some wounds seriously quickly in this matchup. It will allow you to balance the duels that occur in the upper lane. Keep the wave near your turn and ask your Jungler to get you gank regularly. Also, make sure you tell the Jungler to be on top HP otherwise Warwick will see the gank coming.


As aphelios, You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself.

Don't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes.

If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off. Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight.

As aphelios, You should get at least one defensive element depending on the comp and nourished enemy team wearing as you will be a main target. Always keep an eye on your flanks and prioritize saving yourself. Do not let yourself be caught trying to cultivate a side track at this stage. Neutral goals are important at this stage so always try to stay close to the track where the goal is about to reproduce in the next few minutes. If you manage to find a choice on someone, do not hesitate to use your ultimate R to finish them. Your ultimate R cooldown should be low enough but do your best to save some Infernum rounds for a major fight.


As twitch, His e, when combined with his s attack speed increase is a force to be reckoned with. He can get multiple early kills with this combo (and a decent Support if he is ADC). When in the Jungle, the Red Buff can amplify the effects of this combo.

His Ultimate c and his Passive allows him to shred through the enemy team with ease when they happen to be grouped together. This gives him a very strong advantage in choke points.

He can use his s to scout around and set vision for his team as well. Besides that, his k allows for some crowd control set-up for his team which they can follow up on.

As twitch, His e, when combined with his increase in attack speed is a strength to count with. He can get several early murders with this combo (and decent support if he is ADC). When in the jungle, the Red Buff can amplify the effects of this combo. His Ultimate c and Passive allow him to shred through the enemy team with ease when they find themselves grouped. This gives him a very strong advantage in the choking points. He can use his s to scrutinize and fix a vision for his team too.


Against lissandra, Avoid grouping too close together otherwise, Lissandra will be able to engage with her E and land a multi-person W.  If you can, try to split up slightly so she can only hit 1 or 2 champions at the most.

Play around Lissandra’s Ultimate R cooldown. Once it’s on cooldown, she is rather vulnerable and cannot team fight properly. You can use this to your advantage to force team fights when you know it’s hard for her to fight.

Lissandra has tons of wave clear, so sieging objectives in the mid and late game is going to be tricky. Keep this in mind and try to take her down or poke her out of lane so she cannot defend her Turrets.

Against lissandra, Avoid regrouping too closely otherwise, Lissandra will be able to engage with her E and land on a multi-person W. If you can, try to separate slightly so that she can only hit 1 or 2 champions to the maximum. Play around Lissandras Ultimate R cooldown. Once he's on cooldown, she's rather vulnerable and can't fight as a team properly. You can use this to your advantage to force team fights when you know it. Lissandra has tons of clear wave, so the nap targets in the middle and the end of the game will be difficult. Keep this in mind and try to take her down or push her off the track so she can't defend her Turrets.


Against kayle, Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game.

Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her.

Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged and she’ll find it easier to last hit. She will be able to also poke you down and trade more effectively. You’ll need to be more strategic when trying to fight her from now on.

Against kayle, Kayle is at her weakest in the game early. Try to abuse her weakness by playing aggressively and getting murders. Putting her behind in the game early will reduce her ability to continue later in the game. Keeping the minion wave closer to your side of the card will force Kayle to extend for the farm. Once she goes up and tries to hit the last time, you can play aggressive and try the all-in. Once Kayle hits Level 6 and unlocks her Ultimate R, she will also become varied and she will find it easier to hit the last time.


As gwen, Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.

Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.

At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now.

As gwen, Gwen is perfect during this stage because team fights often happen, which gives him multiple targets to land on his abilities. As a result, she carries tons of damage while healing in a major fight. Gwen will get a massive boost to his combat power at level 11 due to her Ultimate R now having two points. This is very beneficial for his team as this ability causes a lot of damage and can completely change the tide of a fight.


As garen, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Look for picks with your Q and R. Garen deals a surprising amount of damage, so don’t be afraid to move around the map and try to assassinate someone with your team.

Garen is a skirmish heavy laner. When you’re split pushing, look to fight anyone who tries to stop you.

As garen, When there is no team fight, push and draw the enemy's attention to you while your team sits or plays on the other side of the map. Look for choices with your Q and R. Garen deals a surprising amount of damage, so don't be afraid to move around the map and try to assassinate someone with your team. Garen is a heavy, skirmish laner.


As sejuani, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As sejuani, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing up. Fighting with outside will make the fights of the late game team much harder. Delay fighting and be ready to disengage if it's still on cooldown.


As orianna, Do not team fight in the later parts of the game unless your Zhonya’s Hourglass and Ultimate d are both up. Delay/ disengage fights if the enemy wants to fight you.

Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage. You can also look for picks with your abilities to catch someone who is out of position.

Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.

As orianna, Do not fight as a team in the later parts of the game unless your Zhonyas Hurglass and Ultimate d are both in place. Delay / disengage fighting if the enemy wants to fight you. Poke and delay team fighting while you and your team harass the enemy and lower them. Once they are low, engage yourself. You can also look for choices with your abilities to catch someone who is out of position. Stay with your team in the late parts of the game. If you are caught or the enemy launches a fight while you are not there, the enemy will win the team fight.


Against velkoz, Vel’koz first major power spike is once he hits level 6 as his Ultimate R offers him tons of kill pressure.

Once Vel’koz has his first item completed, he will be constantly pushing the minion wave and trying to poke you down.

Vel’koz is really good in team fights thanks to the poke and AOE damage from his abilities. Try to fight when he is not there or when his Ultimate R is down.

Against velkoz, Velokoz first peak of major power is once it reaches level 6 that its Ultimate R offers him tons of pressure to kill. Once Velokoz has its first element finished, it will constantly push the minion wave and try to bring you down. Velokoz is really good in team fighting thanks to the poke and AOE damage of his abilities. Try to fight when he is not there or when his Ultimate R is down.


As briar, As teams tend to group, you will find it a bit harder to get picks and make plays in the late game. You’re at a bigger threat of dying a tthis stage of the game.

At level 13, you’ll max your second ability.

When you’re level 16, you’ll put the third and final point in your Ultimate R. Your Ultimate R will deal a lot of damage in the late game.

As briar, As the teams tend to group, you'll find it a little harder to get choices and make games in the last game. You're at a greater threat to die a tthis stage of the game. At level 13, you're going to max your second ability. When you're level 16, you're going to put the third and final point in your Ultimate R. Your Ultimate R will do a lot of damage in the last game.


As teemo, Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.

The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.

Multiple items in the first ability will increase the damage and reduce the cooldown of the said ability. It can allow Teemo to do a lot of burst damage.

As teemo, Level six is the "peak of power" for Teemo. It will allow him to be extraordinarily heinous and sneaky now, especially as the game progresses. The first element will increase his overall damage in the game. This will help him in the duels and allow him to use his spells frequently as well. Several elements in the first ability will increase the damage and reduce the cooling of the said ability. It can allow Teemo to do a lot of brilliant damage.


As chogath, At level 9, Cho’Gath will max out his s. This is a good power spike for him as it will allow him to trade more effectively with the enemy laner.

When he puts 2 points in his Ultimate t at level 11, his kill pressure intensifies dramatically as his Ultimate t will allow him to execute an enemy from higher health.

During the mid-game, Cho’gath should’ve used his Ultimate t on minions or enemy champions. He will be stronger and stronger the more things he consumes.

As chogath, It is a good peak of power for him because it will allow him to exchange more effectively with the enemy lantern. When he puts 2 points in his Ultimate t at level 11, his death pressure increases considerably as his Ultimate t will allow him to execute a higher health enemy. In the middle of the match, Cho=gath should have used his Ultimate t on the minions or enemy champions. He will be stronger and stronger the things he consumes.


As amumu, Amumu’s early game is non-existent. Focus on power farming and getting as much gold and XP as possible.

You will run out of mana quickly when clearing the jungle. It is important that you avoid using your r and m too often. Make sure you toggle your r effectively to avoid running out of mana.

Team fighting can be difficult for Amumu as you’re prone to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position.

As amumu, It is important that you avoid using your r and m too often. Make sure to switch your r effectively to avoid running out of mana. Team fighting can be difficult for Aumu as you are inclined to disengage, poke and CC. Be prepared to flanculate in team fighting to make it easier for you to catch the enemy out of position.


Against zeri, Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.

Post 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you’re low.

Her Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you.

Against zeri, Try to keep the minion wave closer to your side of the map early. It will not be able to use its E much if it is pushed up. Post 6, beware of its strong and all-in-potential burst with its Ultimate R. Try and stay away from it if you are low. Its Q is blocked by the minions and its W. Always stay inside or around the minion wave to make it difficult for her to harass you.


As rumble, Can do a lot of damage to enemy units with his Passive empowered Q and E who are close to him. This makes it easy for him to act as a disruptor during team fights.

His E combined with his W can allow him to run down a single enemy target easily. The W shield allows him to mitigate a good amount of poke as well.

His Ultimate makes him a menace during team fights. The enemy team can’t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate

As rumble, It can do a lot of damage to enemy units with its authorized passive Q and E that are close to it. This allows it to act easily as a disruptor during team fighting. Its E combined with its W can allow it to shoot down a single enemy target easily. The W shield allows it to mitigate a good amount of poke as well. Its Ultimate makes it a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate


As twistedfate, His level six is a massive powerspike as it allows him to make plays all over the map. Combined with his Gold card CC, he should be able to get him and lanes ahead quickly.

His first item component will allow him to spam his abilities and let him dish out a lot of damage quickly. It will enable him to lane quite easily.

Twisted Fate is fragile pre-six. He can be ganked frequently and quickly shut down if he is over-extended in the lane.

As twistedfate, Its level six is a massive powerpike because it allows it to play games on the whole map. Combined with its Gold CC card, it should be able to get it and the tracks in advance quickly. Its first element will allow it to spam its abilities and allow it to flatten a lot of damage quickly. It will allow it to track quite easily. Twisted Fate is fragile before-six. It can be spoiled frequently and quickly closed if it is overstretched in the track.


As neeko, Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.

Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.

The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.

As neeko, Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. Its early play is pretty decent because it can get the enemies out of the range. Its E will be empowered if it can properly manipulate the minion wave. The first component will allow it to spam capabilities and not lack mana. It will also allow it to do a lot of damage in the way.


As fiddlesticks, Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.

Roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.

Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game as your Q Active is really overpowered when bursting people down.

As fiddlesticks, Your goal is to hide in the fog of the war during the team fights and then get a massive CC from the enemy team. Fighting around the bottlenecks should be very fruitful for you. Roll around when possible as your Ultimate R, E, and Q should compensate for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure the peaks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game because your Active Q is really too powerful in case of people bursting.


As chogath, Play safe in the early game. Cho’Gath needs time to scale and come online. Avoid fighting if possible.

Keep the wave closer to your side of the map early. This will make the laning phase so much safer.

Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, m them and fall back to safety.

As chogath, Play safely in the early game. Cho=Gath needs time to scale and come online. Avoid fighting if possible. Keep the wave closer to your side of the card early. This will make the laning phase so much safer. Avoid trading with the enemy if possible. Even if you have good support, you can easily die if you try to fight in the first levels. If the enemy tries to play aggressive, m them and fall back to security.


As xinzhao, Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.

His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.

Has great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down.

As xinzhao, Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q. He will win the largest number as long as he looks for favorable jobs around abilities. His Ultimate R is very effective against the members of the enemy team. This will force the enemy to come in the range of melee of him, which can be quite devastating for them.


As aphelios, Now you can start saving up on your Infernum ammo as the Ultimate R will come in really handy during an objective fight.

Although you have hit one of your power spikes, you will still have to maintain your distance from enemy champions who have hard CC in their kit. You may also need to be reactive (Flashing when someone uses Flash to try and CC you) and build appropriately (Grievous Wounds for example).

Don't mess up the lane assignments and try to stay mid when possible. The lane is shorter and will allow you to escape assassination attempts with ease while being able to farm easily. You will also be able to get mid priority which can be translated to objectives.

As aphelios, Now, you can start saving on your Infernum ammo because the Ultimate R will be very convenient in an objective fight. Although you have hit one of your power peaks, you will always have to keep your distance from enemy champions who have hard CC in their kit. You may also need to be reactive (Flashing when someone uses Flash to try and CC you) and build properly (Grieve Wounds for example). Do not waste the tasks of the track and try to stay in the middle when possible. The path is shorter and will allow you to escape assassination attempts with ease while being able to firm easily. You will also be able to get the average priority that can be translated into objectives.


As fizz, Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. He should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.

Fizz’s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease. It has a short cooldown so he will be able to play aggressively over and over again.

Once Fizz has recalled and picked up his first item, he’ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent.

As fizz, Fizz is strong at level 3 and 4 once he unlocks the 3 of his abilities. He should play a little more safely until he reaches 3 or 4 and then look for an aggressive all-in-one. Fizz's main power peak is once he reaches level 6. His Ultimate R is an incredibly strong tool that can help him get killed easily. He has a short cooling time so he can play aggressively again and again. Once Fizz has recalled and picked up his first article, he will be able to drop out of a lot of damage quite quickly. A good Fizz will not be afraid to go for aggressive parts especially if he has a better first article than his opponent of the track.


As shyvana, Can’t gank efficiently till she hits level six. This is because she has no form of reliable engage and hence needs to powerfarm.

She is very reliant on her items in order to frontline during the late game fights. If she is setback early on, she won’t be able to last for too long after diving into the enemy team.

She is very vulnerable when her Ultimate t is down. She is quite prone to ganks when she is laning as her a doesn’t provide her with that much mobility.

As shyvana, That's because she has no form of reliable engagement and therefore needs powerfarm. She is very dependent on her articles to get on the front line during the end-of-game fights. If she's defeated early, she can't last too long after diving into the enemy team. She's very vulnerable when her Ultimate t is down. She's quite inclined to ganks when she's laning as her ace doesn't provide her with as much mobility.


As jarvaniv, At level thirteen, both his e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.

Once he gets to level 16, he will have 3 points in his Ultimate m. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.

Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights.

As jarvaniv, At level thirteen, his e and d will be maximized, and he will be able to look for peaks more often. The best place to do so will be in the unrewarded areas of the map and in the choking points. Once he reaches level 16, he will have 3 points in his Ultimate m. This increases the overall production of damage and will allow Jarvan to use the ability quite often. This will help his team to follow the fights with ease. Jarvan becomes really tanky during the late match. This allows him not only to be an activator for his team but also allows him to survive all the in and peel for his wears during important battles.


Against pyke, Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him.

When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead.

Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing.

Against pyke, Once Pyke has secured Serrated Dirk, he will try to constantly push and wander. Keep this in mind when the laning against him. When Pyke reaches level 6, his death pressure increases as his Ultimate R is an execution. Step back when weak so he is unable to kill you and snowball his lead. Pyke is really good at roaming. Once he has Mobi Boots, expect him to wander around the map and help his allies. Ping every time he disappears.


As twitch, Extremely squishy and can be easily killed if he is CC’d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.

Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.

Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily.

As twitch, Its positioning is important in team battles as well, otherwise it can be flanked by enemy assassins and be immediately removed. Without its Ultimate c or s, its ability to dominate a team struggle decreases considerably. The fight during this stage will give the enemy team a much greater chance of winning. Virtually gets counterbalanced by a Control Ward because it forces it to reroute. It is because of the short-term nature of its automatic attacks, which allows it to detect itself quite easily.


As ekko, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Avoid fighting in the late game unless your Ultimate R or Zhonya’s Hourglass is up. Do not fight or skirmish with the enemy until they’re both up. Getting killed could cost you the game.

Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team.

As ekko, Do not separate from them or get away from them otherwise the enemy may try to take you or initiate a 4v5 fight when you are away from your team. Avoid fighting in the late game unless your Ultimate R or Zhonya. Hurglass is in place. Do not fight or hug with the enemy until they are both. Being killed could cost you the game. Playing on the side of the card that has the next major goal up so you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bots side of the card and use it to get it to your team.


Against mordekaiser, At level 6, Mordekaiser’s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.

Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.

Team fights are where Mordekaiser can shine. If you’re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R.

Against mordekaiser, At level 6, Mordekaisers kill pressure increases. Every time his Ultimate R is at the top, you have to play more respectfully. Mordekaiser has a strong all-in-all potential as soon as it reaches level 3, but before it can be pushed out of the way. Abuse it as much as possible before it touches level 3. Team fighting is where Mordekaiser can shine. If you are a carrier champion, make sure to invest in a QSS so you can get out of his Ultimate R.


As briar, Lots of sustain in fights, especially if the enemy doesn’t get healing reduction.

You have a lot of built-in CC which is great on a Jungler.

Post 6, you can use your Ultimate R to gank your allies from afar.

As briar, A lot of support in fighting, especially if the enemy does not get the reduction of healing. You have a lot of built-in CC that is great on a Jungler. Post 6, you can use your R Ultimate for gank your allies from afar.


As jayce, Jayce is really good at poking enemies down with his w > s combo. He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight.

Once Jayce is full build, no squishy enemy target in the game is safe. This is because he can easily blow enemies up with his w > s combo. Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance).

Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats, which other champions' ultimates offer them with. He will still have to rely on flanking and using the fog of war to poke enemies down. The greater the number of enemies hit, the better it is for his team and him.

As jayce, Jayce is really good at bringing down the enemies with his combo w > s. He can even targets at a single shot if he is well ahead of the enemy team. This will allow him to create an advantage for his team before a major fight. Once Jayce is complete, no squishy enemy target in the game is sure. That's because he can easily blow up the enemies with his combo w > s. Sometimes, a single combo is all it takes to kill a target (such as a squishy support, for example). Jayce will not point to level 16 either because his Ultimate G will not provide with much raw statistics, what the ultimate champions offer them. He will always have to rely on flanking and use the fog of the war to bring down the enemies. The more the number of enemies affected, the better it is for his team and him.


As karma, Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.

Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.

As karma, Staying with your team in the late game. Being caught will lead the enemy forcing a fight or taking the Baron. Avoid getting too far away from them. Protect your allies as much as possible in team fights. Keeping them alive as long as possible while inflicting damage will increase your chances of winning the game. In team fights, use your power d to provide a great shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.


Against lillia, When Lillia has maxed out her first ability at level 9, her trains power will heavily increase.

Level 6 is a good power spike for Lillia in the top lane. She can use it to kill you alone or set up her Jungler.

Lillia is very strong in team fights thanks to her Ultimate R. She could easily put the whole enemy team to sleep if she is able to hit everyone with it.

Against lillia, When Lillia has maximized its first capacity at level 9, its train power will increase sharply. Level 6 is a good peak of power for Lillia in the upper track. She can use it to kill you alone or install her Jungler. Lillia is very strong in team fighting thanks to her Ultimate R. She could easily put the entire enemy team to sleep if she is able to hit everyone with her.


As ksante, Your **W** is great versus burst because it reduces incoming damage.

K’Sante has a lot of CC and can lock down and layer CC on enemy champions.

Lots of trading potential with his **Q** and basic attacks. He can also run down enemies and kill them thanks to how much CC he has in his kit.

As ksante, Your **W** is great against bursting because it reduces incoming damage. K-Sante has a lot of CC and can lock and lay CC on enemy champions. A lot of trading potential with its **Q** and base attacks. It can also run enemies and kill them thanks to how much CC it has in its kit.


As sona, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As sona, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As orianna, A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.

Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.

Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds.

As orianna, A maximum-out Ultimate d will leave Orianna a single shot of enemies if she manages to land an entire combo on them. Frozen battles will be the way to pass during this phase. Most of her abilities will be maximized during this phase of the game. She can both poke enemies down and protect allies with her d. Her team fight is excellent, and she can run enemies with ease. All she has to do is continue to hit enemies and multi-man landing ds.