As rengar, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.

Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn.

As rengar, After entering with your Ultimate R, be ready to fold and peel for your allies in the fights of the late game team. Look for peaks in the later stages of the game. If you can choose someone, you should be able to turn to the Baron or the Old Dragon. Keep a constant eye on what major goal is fresh next. Do not divide push or go to the opposite side of the map when a major goal is high or about to spawn.


As sivir, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As sivir, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


As amumu, Amumu will naturally want to farm to level 6 for his y. Delay his level 6 power spike by invading him and pushing him out of his jungle as early and as frequently as possible.

Rek’Sai will beat Amumu in any stage of the game in a 1v1, which is more prevalent in the early game. Do not be afraid in forcing a fight with Amumu in the early game to take early control of the jungle where he is most vulnerable.

Rek’Sai has much faster clears than Amumu which allows extra time for vision and jungle control. This is especially important as Amumu has linear gank patterns with only his s so getting vision through the river will reduce his gank success drastically.

Rek’Sai is a lot more gank-heavy than Amumu in the early game which allows her to set up huge advantages through repeated ganks that Amumu cannot reliably act on. This helps to take control of the jungle so Amumu has a lesser impact post-6.

As amumu, Amumu will naturally want to grow to level 6 for his y. Delay his level 6 peak of power by invading and pushing him out of his jungle as early and as often as possible. Rek-Sai will beat Amumu in any stage of the game in a 1v1, which is more widespread in early play. Don't be afraid to force a fight with Amumu in early play to take early control of the jungle where he is most vulnerable. Rek-Sai has much more clarity than Amumu that allows more time for vision and control of the jungle. This is particularly important because Amumu has linear gank models with only his s to get vision across the river will drastically reduce his gank success. Rek-Sai is much more gank-heavy than Amumu in early play that allows him to put in place huge advantages through repeated ganks on which Amumu can't act reliably. This helps to take control of the jungle so Amumu has a less impact after-6.


As teemo, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As teemo, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As kennen, Split push whenever your Ultimate m is down in the mid-game. While team fighting is important for Kennen, falling behind in gold and XP will make you pretty much useless in team fights.

Look to flank in team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make team fighting easier, look to flank from the side.

Whenever your Ultimate m is up or whenever your team is ready, you should group with them.

As kennen, If the team fight is important for Kennen, falling behind the gold and XP will make you almost useless in the team fights. Watch to flank in the team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make the team fight easier, watch to flank on the side. Whenever your Ultimate m is up or when your team is ready, you should group with them.


As aatrox, Make sure you’re only using your abilities when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abusable when they’re on cooldown.

You’ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you’ll be a huge threat in team fights.

Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You’ll need to put in a lot of practice to master this champion.

As aatrox, Make sure to use your abilities only when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abuseable when they are on cooldown. You will fall into the final stages of the game. Try and finish the game as fast as you can or snowball your lead so that you will be a huge threat in team fights. Aatrox is not an easy champion to learn. He has a unique mechanic on his Q that takes some time to get used to. You will need to put in a lot of practice to master this champion.


As olaf, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As olaf, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free.


Against zed, Zed’s skirmishing power is very high early on. Keep this in mind when attempting to fight him in the very early game.

When invading the enemy Zed, try and wait inside a bush or only go in on him when he is low on energy so he will find it hard to trade back with you.

Zed’s early scuttle crab prowess is very strong. If you’re weak at level 3, don’t bother trying to contest the scuttle against him as he may probably kill you. The less gold Zed gets early- the better.

Against zed, By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it finds it difficult to exchange with you. Zed, the first scuttled crab prowess is very strong. If you are weak at level 3, do not try to challenge the scutt against it as it could probably kill you. Less gold Zed becomes early- the best.


As lissandra, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.

Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam.

As lissandra, Play safe for the first levels. You need time to come online and you shouldn't be fighting unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion that can impact the card and help its allies with ease.


Against annie, Whenever Annie has her stun available, you need to respect her and play slightly safer. If you’re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun.

Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned.

Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in.

Against annie, Every time Annie has her trick available, you have to respect it and play slightly safer. If you are melee, step back and wait for her to consume it before walking forward. Position Level 6, respect Tibbers R and her trick. Pay attention to the number of batteries on her Passive. You can chat with Annie before getting 2 batteries without being afraid of being amazed. Annie is prone to poke even if her E offers her some protection in the trades.


As kaisa, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As kaisa, Play safely for the first levels. You need time to come online and you should not be in combat unless you have a clear early advantage (like a commitment support). Once you have some levels under your belt, you can start looking for aggressive parts. You benefit from extended trades, so try to go for them frequently. After destroying the lower lane tower, turn to the medium track and try to take this turn. This will open the map and give your team a gold lead.


As blitzcrank, Roam around the map and look for picks with your b. If you can catch someone, call for a nearby objective and abuse their death timer.

Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.

Set up ambushes on the enemy as they move around the map. In particular, you could look to catch out the enemy Support when they go to ward

As blitzcrank, Drive around the map and look for peaks with your b. If you can catch someone, call for a nearby goal and abuse their timer of death. Place the vision around the medium track and never you and your ADC are playing. This will increase your chances of surviving an all-in. Set up ambushes on the enemy as they move around the map.


As nautilus, Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.

Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.

Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.

As nautilus, Stay together with your team. Do not leave the side of your carts otherwise, the enemy will capitalize on the fact and leave them defenceless. Peel for your carts in the team fights. After using your g, retreat and protect your allies and focus on the nearest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards.


Against akshan, Akshan’s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.

When he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.

After Akshan’s first back, he should’ve picked up a component item for his Mythic. Unless you’ve matched him, be careful as he will win trades and all-ins.

Against akshan, The first power peak of Akshan is when he unlocks the 3 basic abilities. Although, his early play damage is pretty good at level 1 and 2. When he unlocks his Ultimate at level 6, his death pressure increases. Keep this in mind and avoid staying in the way when weak. After Akshans first return, he should have taken a component element for his Myth. Unless you've matched him, be careful because he will win jobs and all-in.


As gnar, Delay team fights until your Rage Bar is fully stacked. Do not team fight until you’re ready to change. Once you’ve changed forms, make sure you engage and fight.

Group as often as you can. Gnar is a really good team fighter in the mid-game as long as he can get his Ultimate R off.

When no team fights are occurring, split push. Your champion is good at split pushing, so you may as well go to a side lane and start to push while your team attempts to siege elsewhere.

As gnar, Delay the team fights until your Rage Bar is fully stacked. Do not fight a team until you are ready to change. Once you have changed shape, make sure to engage and fight. Group as often as you can. Gnar is a very good team fighter in the middle of the game as long as he can get his Ultimate Roff.


As veigar, At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.

In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.

Look for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you’ve killed someone, make the call for Drake or Baron.

As veigar, At this stage of the game, you want to get into a side track and focus on getting piles so you have a stronger game late. In the later parts of the middle game and when the enemy starts to group, make sure to follow up and start grouping with your team. Look for choices with your n. If you can catch someone during the middle game with it, your team should be able to kill them pretty quickly. Once you've killed someone, make the call for Drake or Baron.


Against volibear, Volibear is a strong early game Jungler and will look to gank a lot. Ward his jungle entrances to make it harder for him to get successful ganks off.

He has good Dragon and objective control in the early game. Make sure you keep the Dragon warded at all times so you can spot him before he’s able to take the objective.

If you know Volibear has his Ultimate R available and you see your allies on low health, ping them to recall. Volibear has incredible dive potential and can pick up free kills under towers.

Against volibear, Volibear is a very early Jungler game and will look to gank a lot. Ward its jungle entrances to make it harder for him to get successful ganks. It's good Dragon and objective control in the game early. Make sure you keep the Dragon monitored at all times so you can spot it before it is able to take the goal. If you know Volibear has its ultimate R available and you see your allies on weak health, ping them to remember. Volibear has an incredible diving potential and can pick up free murders under the towers.


Against viego, In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.

Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.

Try and avoid fighting in the river or in the jungle as Viego’s E can make him very hard to kill. It is better to fight in the open or after he has used his E. His E allows him to be super slippery.

Against viego, It is quite vulnerable to the CC and if you can kill it before it has its combo, the enemy will lose on a lot of damage. Keep track of who it can change at the beginning and during a fight. Try to play accordingly all its new potential abilities. Try and avoid fighting in the river or in the jungle, because Viegos E can make it very difficult to kill. It is better to fight at the opening or after using its E. Its E allows it to be super slippery.


As kayn, In the mid-game, you should be working with your teammates to secure picks around the map. This will be highly beneficial if you go for the Darkin form.

Gank other lanes frequently, especially the over-extended ones. This is going to allow you to help your teammates and share your lead with your allies.

If you happen to go for the Blue form, your main goal will be to invade the enemy backline and kill the squishies. You should only be dealing with the frontliners if you go for Red Kayn.

As kayn, In the middle of the game, you should work with your teammates to secure the choices around the card. It will be very beneficial if you go for the Darkin form. Gank other tracks frequently, especially the over-extensions. This will allow you to help your teammates and share your lead with your allies. If you manage to go for the Blue form, your main goal will be to invade the enemy backline and kill the squishies. You should only deal with the frontliners if you go for Red Kayn.


Against jayce, He can deal a surprising amount of damage in a full trade at level 4. Keep your distance to make it impossible for him to jump on you.

Jayce’s w s or sw combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from his s. Don’t stand close to the wave as his s is AOE.

He is very good in team fights. Make sure you engage as soon as possible so he is unable to poke you down and poke you out of the team fight.

Against jayce, It can do a surprising amount of damage in a full trade at level 4. Keep your distance so it can't jump on you. Jayce=s w s or sw combo is very good to push and bring you down. Stand behind the minion wave so they block the damage of its s. Don=t stand close to the wave as its s is AOE. It is very good in team fights. Make sure you engage as soon as possible so that it can not bring you down and get you out of the team fight.


As orianna, Using the lane brushes to land your d and d will be really easy for you in this matchup. Just make sure that you maintain your distance from the enemies at all costs.

Remember that you can slow down enemies using your d. It can come in really handy when you are getting ganked and need time to escape.

Be a part of neutral objective fights once you get your Ultimate d. Your displacement ability will allow you to get multiple picks for your team.

As orianna, Use the track brushes to land your d and d will really be easy for you in this matchup. Just make sure you keep your distance from enemies at all costs. Remember that you can slow down enemies using your d. It can come in really handy when you getganked and need time to escape. Be part of the neutral objective fights once you get your Ultimate d. Your ability to move will allow you to get several choices for your team.


As heimerdinger, Split push and draw aggro while your team applies pressure elsewhere on the map.

In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.

Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC.

As heimerdinger, In team fights, use your authorized E to get choices to start the fight. Catching someone and then getting a murder could provide your team enough time to take the Baron or Dragon. Peel for your team in team fights. Use your Q on the nearest champion to protect you and your ADC.


As katarina, Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time. This means that enemy squishies will be in grave danger.

Her first ability will be maxed out at level 9. This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her.

She is outstanding in team fights due to her Ultimate R and Q > r combo. It is over for the enemy team if she manages to get a flank on them.

As katarina, Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short period of time. This means that the enemy squishes will be in serious danger. Her first ability will be maximized at level 9. This will increase her damage and poke in the game, which will make it very difficult for her laner to deal with her. She is exceptional in team fighting due to her Ultimate R and Q > r combo. It's over for the enemy team if she manages to get a flank on them.


As garen, Play safe in the first few levels. Garen needs some time to come online or else he’ll fall behind and be unable to scale.

Once you’ve unlocked your Ultimate R, you can look to play more aggressive. Your Ultimate R can be seen as an execute and will help you finish off the enemy.

Once you have a few levels or an item under your belt, you can look to play more aggressive and look for fights.

As garen, Play safe in the first levels. Garen needs a little time to come online or otherwise it will fall behind and be unable to scale. Once you have unlocked your Ultimate R, you can look to play more aggressively. Your Ultimate R can be seen as an execution and will help you finish the enemy. Once you have some levels or an element under your belt, you can look to play more aggressive and look for fighting.


As jhin, It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

As jhin, It is important that you stay with your team in the late game. Do not move around the card or go anywhere unless someone is with you. Stand back from your team near your support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Look at your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy.


As zilean, Zilean should stick to his team like glue as his Ultimate t will cause the enemy team's downfall, provided he uses the ability correctly. The lower cooldown will certainly make extended fights a breeze for Zilean's team.

Zilean will max out his Ultimate t at level 16. This will allow him to have a minuscule cooldown on his Ultimate t. In contrast, the health with which the Ultimate t'd target respawns will increase.

He will have all his items by this point of the game. This means that his damage output will be massive, especially when it comes to his Q > W > Q combo. A single Q on a squishy target can easily chunk them out.

As zilean, Zilean should stick to his team as glue as his Ultimate t will cause the fall of the enemy team, provided he uses the ability correctly. The lower cooldown will certainly make prolonged fights a breeze for Zilean's team. Zilean will go max. from his Ultimate t to level 16. This will allow him to have a tiny cooldown on his Ultimate t. On the other hand, the health with which the Ultimate t'd target respawns will increase. He will have all his articles by this point of the game. This means that his damage release will be massive, especially when it comes to his Q > W > Q combo. A single Q on a squishy target can easily pick them up.


As naafiri, Invade her early as you’re stronger than her.

Ensure you take early Dragons with your bot lane, as you have stronger objective control than her in the early game.

If she ganks someone on the top side of the map, invade her bottom side jungle and steal away camps.

At level 6, you have to be a bit more careful when fighting her as she will truly come online at level 6.

As naafiri, Invade her early that you are stronger than her. Make sure to take the early dragons with your bot track, as you have a stronger objective control than him in the game early. If she gets someone on the upper side of the map, invade her lower jungle side and steal the camps. At level 6, you need to be a little more careful in the fight against her as she will really come online at level 6.


As milio, Unfortunately, Milio has long cooldowns, especially with his Ultimate. It’s key that he doesn’t waste his abilities or else he will be an easy target.

Positioning can be hard for Milio as he can easily get killed and locked down with CC. If he gets CC’d he cannot use his Ultimate, so it’s important he never gets CC’d.

Furthermore, Milio is quite susceptible to CC. He is quite immobile and squishy, so positioning is key.

As milio, Unfortunately, Milio has long cooldowns, especially with its Ultimate. It's the key he doesn't waste his abilities or it will be an easy target. Positioning can be difficult for Milio as it can easily be killed and locked with CC. If he gets CC=d he can't use his Ultimate, so it's important that he never get CC=d. Moreover, Milio is sensitive enough to CC. It's quite motionless and squishy, so positioning is the key.


As shen, His tankiness knows no bounds during this phase of the game. Killing him will prove an ordeal for the enemy team, and he can frontline for days for his carries.

A maxed-out Ulitmate R should let him use his Ultimate R quite frequently and increase the shield amount. He can split push regularly and still show up to team fights on time.

He is pretty good in late-game fights and can alter the tide of fights easily. His E will be pretty massive during objective and clumped fights, especially if he can get multiple enemies CC'd with it.

As shen, His tankness knows no limits during this phase of the game. Killing him will prove a test for the enemy team, and he can in the front line for days for his carts. A Ulitmate R maxid-out should allow him to use his Ultimate R quite frequently and increase the amount of shield. He can divide the thrust regularly and always show up to team fighting in time. It is pretty good in late fighting and can change the tide of fighting easily. His E will be quite massive during the objective fighting and piled up, especially if he can get several CC'd enemies with it.


Against mordekaiser, Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.

If Mordekaiser misses his E in a team fight, it wouldn’t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.

Avoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky.

Against mordekaiser, Ward your flanks like Mordekaiser can try to attack on the side to get on a high-value target with his Ultimate R. If Mordekaiser misses his E in a team fight, it would not be a bad time to focus it because he will be unable to shoot your team in when his E is on the cooldown. Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler into the Shadow Realm with his R that will make it take the risky goal.


As skarner, Focus on farming and fighting the enemy during the laning phase. Keep the minion wave closer to your side of the map to make it easier.

Look for plays when your Ultimate is up: keep the wave near your tower to make it easier to kill the enemy.

Be prepared to roam around the map and help your mid laner with your Ultimate.

As skarner, Focus on agriculture and the fight against the enemy during the lancing phase. Keep the minion wave closer to your side of the map to make it easier. Look for coins when your Ultimate is in place: keep the wave near your turn to facilitate the death of the enemy. Be ready to browse the map and help your environment languish with your Ultimate.


As twistedfate, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your s.

As twistedfate, After your bot track has moved halfway, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle of the game. You have strong pose tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


As gangplank, Gangplanks early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly.

Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes.

Avoid fighting in the early game if possible. Gangplank needs time to come online and in some matchups you’ll need to just focus on farming and surviving.

As gangplank, Gangplank early game is quite weak. Focusing on agriculture and winning as much gold as possible to get your key elements quickly. Watch the card at any time after level 6. Your ultimate R is very impacted and can help your allies win fights and skirmishes. Avoid fighting in the game early if possible. Gangplank needs time to come online and in some matchesups you will need to focus on agriculture and survive.


As pantheon, Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. It won't provide any utility whatsoever.

He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.

Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map and can set up death brushes in the Jungle.

As pantheon, Level 16 is not as big as a peak because it will only increase the damage of the ability and reduce the cooldown. It will not provide any utility. It will fall later during the game due to the enemy's purchase of defensive items. It should always rely on peaks to get killings all around the card. Most of its capabilities will be maximized during this phase of the game. It can look for peaks all around the card and can set up death brushes in the Jungle.


Against teemo, Teemo may not join team fights as he isn’t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting.

Teemo will place Mushrooms t around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you.

As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower.

Against teemo, Teemo may not join the team fights because it is not very good in them. Rather, it can be split pushing and trying to take targets in the side lanes. Make sure someone is able to prevent it from dividing. Teemo will place the mushrooms t around the lenses and in the areas of great circulation. Avoid going anywhere that Teemo has recently been in without a scanning lens. He and his teammates can be ready and wait and try to launch you. As Teemo will be cracked pushing or away from his team during the fights, you could use the advantage of numbers to force a 4v4 or 5v4 fight.


As varus, Varus’ Q poke during the laning phase is pretty strong. If he aims his Q on the minion wave and the enemy at the same time, he will make great use of his mana.

At level 6, Varus can setup his Jungler with his Ultimate R. A good Varus will look to poke the enemy down and then get their Jungler to gank to shut down the enemy Mid laner.

Varus' first item is going to give him a huge power spike. This simply means that his burst damage combo will do a lot of damage and can completely destroy any immobile or CC’d enemy champion.

As varus, Varus Q poke during the laning phase is quite strong. If he targets his Q on the minion wave and the enemy at the same time, he will make great use of his mana. At level 6, Varus can configure his Jungler with his Ultimate R. A good Varus will seek to bring down the enemy and then get their Jungler of gank to close the enemy Mid laner. Varus' first element will give him a huge peak of power. This simply means that his combo of brilliant damage will do a lot of damage and can completely destroy any immobile enemy champion or CC.


As alistar, Keep looking for picks when possible, especially in the side lanes when the enemy carries are trying to catch the waves. Try to sit in the enemy Jungle when possible as it can let you flank the enemy when they push up. You will also be able to catch out the enemy Support while they are warding.

Due to your short Ultimate cooldown, you should try to instigate as many tower dives as you possibly can. Your goal at this point is to all-in the enemy carry/carries, and then move back to your carries while peeling for them. Keep the turret aggro on you if you have to, but drop it once you start getting low.

With your kit, it should be really easy to secure picks before major neutral fights. Do your best to play around with vision and set death brushes when possible. If you manage to take the enemy Jungler out before a major fight, your t and e should allow you to zone the enemy carries out while your team takes the neutral objective.

As alistar, Try to sit in the enemy Jungle whenever possible, as this allows you to flank the enemy when it is pushing upwards. You will also be able to catch the enemy Support while they are watching. Due to your short Ultimate cooldown, you should try to instill as many lap dives as possible. Your goal at this point is everything in the enemy ports, and then return to your portages while peeling for them. Keep the aggro turret on you if you have to, but drop it once you start down. With your kit, it should be really easy to secure peaks before major neutral fights. Do your best to play with the vision and fix death brushes when possible. If you manage to take the enemy Jungler before a major battle, your t & e should allow you to zone the enemy performs while your team takes the neutral objective.


As ryze, Ryze is excellent during the late game as he can completely take over the game with his overall burst damage combo and his Passive. All he needs to do is be a part of significant fights.

Level sixteen is a decent spike when it comes to macro-based plays. He can quickly jump from one objective to another, which can easily lead to wins for him.

His damage output will be really high during the later parts of the game. This will kill most of his enemies if they happen to get CC'd by Ryze.

As ryze, Ryze is excellent at the end of the game as he can completely resume the game with his general damage combo and his passive. All he needs to do is be part of significant fights. Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him. His release of damage will be really high during the later parts of the game. This will kill most of his enemies if they get CC'd by Ryze.


Against swain, At level 6, Swain’s damage output and survivability increases. You shouldn’t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.

Swain’s early game is abusable as he is really weak early on. Once the mid-game hits, you’ll have to play more respectable.

He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight.

Against swain, At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight.


As evelynn, Flank in team fights and focus key targets. Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team.

Avoid wandering  too far from your team. While Eve is an assassin and can get picks with her R , if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective.

Look for picks in the late game. If you can take someone down, you can use the numbers advantage to force a fight or an objective. A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group.

As evelynn, Get rid of the enemy CDA at the beginning of the fight, which will make the fight much safer for your team. Avoid getting too far away from your team. While Eve is a murderer and can get caught with her R, if she gets caught out of her position and too far from her team, the enemy will be able to kill you and take a goal. Look for choices in the late part. If you can get down someone, you can use the benefit of numbers to force a fight or a goal. The right time to look for a choice is when the enemy clears camps, side waves or wait for their allies to group.


As kogmaw, During this phase of the game, you will want to stay behind your frontline and dish out as much poke damage as you possibly can. Watch your flanks for assassin's trying to take you out quickly.

Getting a defensive item will help you a lot in this game against all-in comps. You will want to make sure that you stay alive to deal a lot of damage, and a Zhonya's will help you a lot when it comes to doing just that.

Your e should be hitting like a truck now as well, so you will have to keep your positioning in mind while dealing damage. Don't throw a game by Flashing forward and out of the protection of your team.

As kogmaw, During this phase of the game, you will want to stay behind your front line and flatten as much poke damage as you can. Watch your flanks for the killer to try to get you out quickly. Getting a defensive element will help you a lot in this game against all comps. You will want to make sure that you stay alive to inflict a lot of damage, and a Zhonya's will help you a lot when it comes to doing this. Your e should hit like a truck now too, so you will have to keep your positioning in mind while inflicting damage. Do not launch a game flashing before and out of the protection of your team.


As masteryi, Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.

Your e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,

Once you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead.

As masteryi, Use the track brushes to regularly land your e on the enemy. This will soon allow you to cut your enemy off the track. Your e must be used with extreme discretion in this matchup. Make sure the enemy has no form of CC on them before deciding to use the ability in the middle of a fight, Once you unlock your Ultimate r, you should have a really easy time running down not only in your way but also in other ways. Make sure you do everything you need to get a lead.


As masteryi, If you want to fight him, you need to bait out his Q first or else he will just win the 1v1.

Post 6, don’t steal his Ultimate as it will not help you too well in the 1v1 against him.

He is a stronger early game Jungler than you. Try to equal his pressure in anyway possible (stealing camps, counter ganking or taking objectives).

Investing in early armor can be really helpful versus Master Yi!

As masteryi, If you want to fight him, you need to bait his Q first or else he'll just win the 1v1. Post 6, don't steal his Ultimate because he won't help you too well in the 1v1 against him. It's an early game stronger Jungler than you. Try to match his pressure in any way possible (flying camps, countering the glove or taking goals).


Against trundle, Trundle is a duelist and will look to trade early. At levels 2 and 3, he may look for an all in if you’re low enough. Play cautiously when low and do not overextend if he has his Pillar e.

If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crisp. When trading, be careful around the level 6 mark as he may look for an all-in.

Depending on what build path the Trundle has gone for, he will peak at different times. Keep this in mind and always look to see what item’s he has purchased and play accordingly.

Against trundle, Trundle is a duellist and will look to trade early. At levels 2 and 3, it can look for a whole while you are low enough. Play cautiously when low and do not overextend if it has its Pillar e. If you are a reservoir, Trundles level 6 all-in can be deadly as it reduces your defensive statistics to a crispy one. When trading, be careful around the level 6 brand as it can look for an all-in. Depending on what builds way the Trundle went for, it goes peak at different times. Keep this in mind and always look to see what item he bought and play accordingly.


As hwei, Rotate and move around the map with your ADC/ Jungler to help your other lanes. Keep placing vision and stick with someone at all times.

During the mid-game, team fights will start. Make sure you participate in them and help your team when needed.

Place vision around the map, but avoid doing so alone as you might get caught out and die for it.

As hwei, Drive and move around the map with your ADC/Jungler to help your other tracks. Continue to place the vision and stay with someone at all times. During the mid-game, team fights will begin. Make sure to participate in them and help your team as needed. Place the vision around the map, but avoid doing it alone that you could be taken out and die for it.


Against zyra, Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.

Once Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.

After Zyra has completed Liandry’s, her damage output intensifies. Watch out for her poke damage in lane.

Against zyra, Zyra is strong at level 3 because she has access to her two Qs and Es. Expects that she will take a lot of damage in a job. Once Zyra reaches level 6 and unlocks her Ultimate R, her death pressure increases considerably and she can shoot the most squishi of the champions.


As azir, Your ability to control a zone/area is quite strong and almost unparalleled.

You can dish out a lot of consistent damage if you are given the chance. Your sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.

Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you the luxury to both disengage and all-in the enemy team as per your requirement.

As azir, Your ability to control an area/area is quite strong and almost unmatched. You can cut down a lot of constant damage if you are lucky. Your sand soldiers and Passive make it much easier for you to stop all-in in their tracks. Very high seating and pushing power when it comes to taking lane towers. Your Ultimate R offers you luxury both disengagement and all-in-the-team enemy according to your requirement.


Against skarner, Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.

Avoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.

Invest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items.

Against skarner, Skarner will seek to flank in team fighting with his E. Ward flanks to facilitate your escape before he comes to load you. Avoid fighting in the jungle, around the lenses or near the baron. You must be spaced so that he cannot land his Ultimate on several champions at once. Invest in armor and magical penetration items. Skarner will build tank items and you will be unable to kill him if you do not buy these items.


Against kayn, Kayn will try to assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you’re unsure of Kayn’s location.

Kayn can tower dive while sieging thanks to his E. Make sure you have your flanks warded so you can spot him before he jumps onto you or your team.

Shadow Assassin will look to nuke your backline by flanking or going through walls. Try to peel your backline or set up vision so that you know where he is at all times.

Against kayn, Kayn will try to assassinate targets that are alone during the middle of the game. Avoid walking alone through the river if you are not sure about Kayn's location. Kayn can dive tour while sitting with his E. Make sure you have your flanks monitored so you can spot him before he jumps on you or your team.


Against nilah, Her first power spike is at level 3. She could look for an aggressive play once she has access to all of her basic abilities.

Nilah’s second power spike is when she hits level 6. She will usually hit level 6 before the enemy in lane, so keep this in mind when you’re both level 5.

Another power spike for Nilah is when she gets her first component item. Nilah’s trading power will be enhanced, and she will be stronger in skirmishes.

Against nilah, Its first power peak is at level 3. It could look for an aggressive game once it has access to all its basic capabilities. Nilahs second power peak is when it reaches level 6. It will usually hit level 6 before the enemy in the track, so keep this in mind when you are both level 5. Another power peak for Nilah is when it gets its first component element. Nilahs bargaining power will be improved, and it will be stronger in the skirmishes.


Against zilean, Once Zilean is level 6, it will be harder for you to get kills in lane. Whenever his Ultimate t is down, try to abuse him to get kills. Communicate with your Jungler to abuse his Ultimate t cooldown.

When looking to trade, try and bait out his Q before initiating a fight. This will make it impossible for him to CC you if the first Q misses.

After Zilean has completed his first item, his wave clear will be pretty strong. Stand outside of the minion wave at all times so he is unable to push, poke and CC you at the same time.

Against zilean, Once Zilean is level 6, it will be harder for you to get murders in the way. Every time his Ultimate t is down, try to abuse it to get murders. Contact your Jungler to abuse his Ultimate t cooldown. When you're looking to trade, try and lure his Q before you start a fight. This will make it impossible for him to get you CC if the first Q is missing.


As syndra, Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.

Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.

Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane.

As syndra, Its R, E combo can CC an entire enemy team if they are grouped. This can also be used to select high priority targets. Its E is a multipotent capacity that can keep it safe even when it pushes upwards. With a good guard and this ability, it is quite safe in the track.


As anivia, Anivia has one of the strongest Passives in the game. It can prevent her from dying which offers her tons of extra protection throughout the game.

Thanks to your Wall e, Anivia has a lot of utility that can protect her and her allies. It can also increase her chances of surviving in skirmishes. It is really versatile and can also block the enemy off from entering a certain part of the map.

With your Ultimate m, Anivia’s sieging power is incredibly strong. With lots of mana, you can constantly push the enemy into the enemies Tower and force them to stay in the lane.

As anivia, It can also increase its chances of surviving in the skirmishes. It is really versatile and can also block the enemy from entering some part of the map. With your Ultimate m, Anivia's seat power is incredibly strong. With a lot of mana, you can constantly push the enemy into the enemy tower and force them to stay in the way.


As malphite, He will have his core items by now, which means that his **Q** and **R** should hit like a truck right now.

Multiple points in his **Ultimate** will allow him to use the ability frequently, make picks, and land multi-man **Ultimate** on enemies fighting near choke points.

Malphite is quite good during team fights. He can damage many enemies at once and do so from out of vision, giving the enemy a tiny window to react.

As malphite, He will now have his basic items, which means that his **Q** and **R** should hit like a truck at the moment. Several points in his **Ultimate** will allow him to use capacity frequently, make peaks, and land multi-man **Ultimate** on enemies fighting near bottlenecks. Malphite is pretty good during team fighting. He can damage many enemies at once and do so through vision, giving the enemy a small window to react.


As kayn, Try using the lane brushes and go for short burst trades when the enemy has an ability down. Don't overextend in this lane else, you will end up getting killed due to ganks.

If possible, ask your Jungler to gank you early on a few times. If you manage to accumulate a lead, you should quickly take over the game from there.

Getting your form is going to be massive for you. Depending on which form you get, you should increase your fight frequency accordingly. This will help you snowball the game quickly.

As kayn, Try to use the track brushes and go for short gusts when the enemy has a capacity down. Do not overextend in this other way, you will end up getting killed due to ganks. If possible, ask your Jungler to gank you early on a few times. If you succeed in accumulating an advance, you should quickly take the game from there. Getting your shape will be massive for you. Depending on the shape you get, you should increase your fighting frequency accordingly. This will help you to snowball the game quickly.


Against seraphine, Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.

Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure.

Whenever she uses her W, she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.

Against seraphine, If she has 3, play safer than her next ability will be much stronger. Once she reaches level 6, expect her to look for killers in the way or set up her Jungler for the ganks. Her Ultimate R is a strong tool that offers her pressure to kill extra. Every time she uses her W, she will be vulnerable to an all-in-one. He has a really long cooldown, so try to abuse it if possible.


As gragas, Beware of Gragas's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.

Ward for your allies! Gragas is a great ganker, and you can decrease their early power by warding for your allies, so they do not die to ganks.

Your Ultimate is strong, so you must abuse it to gain a lead over Gragas. They will be ganking often, so you need to do so too.

A good Gragas will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them.

As gragas, Beware of the early invasion potential of Gragas. They can invade you often, so you have to be ready. Be careful what happens on the map at all times. Ward for your allies! Gragas is a great ganker, and you can decrease their early power by guiding your allies, so they don't die for ganks. Your Ultimate is strong, so you have to abuse him to win an advance on Gragas. They will beganking often, so you have to do so too. A good Gragas will use their Ultime whenever he is to gank an ally. Make sure to gank as much as possible, as well as you can apply as much pressure as they can.


Against yone, Yone is better at trading once he unlocks his Ultimate R as it offers him tons of kill pressure.

Once Yone gets 100% critical strike chance, he will dish out lots of damage. Remember that his Passive gives him double crit chance.

Yone is very good in team fights if he is able to get a good Ultimate R off. Remember to stay apart when possible.

Against yone, Yone is better at trading once he unlocks his Ultimate R as he offers him tons of pressure to kill. Once Yone gets 100% chance of critical strike, he takes a lot of damage. Remember that his Passive gives him double chance of writing. Yone is very good in team fights if he is able to get a good Ultimate R off. Don't forget to stay away when it's possible.


As gwen, When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.

Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you.

Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don’t play around it.

As gwen, When there is no team fight, go into a side track and try to divide the thrust. This way you will continue to win gold and XP that will help you get your next major power peak. Gwen is a strong 1v1 champion- especially if she was able to get an early advance. Watch to apply pressure and fight who in the enemy team is trying to stop you. Continue to play around your Passive and Q in mid-game fights: especially in the 1v1 skirmishes. You will miss on a lot of damage if you don't play around.


Against xinzhao, Xin is vulnerable to CC during team fights, don’t ignore him. Focus him down when he engages.

As he is a strong skirmishing champion, he will look for picks on enemies who are walking around Summoners Rift alone. Avoid walking in area’s that are unwarded unless you know where Xin Zhao is.

Whenever Xin Zhao’s Ultimate R  is on cooldown, he is incredibly vulnerable. Force team fights when his Ultimate R is down to increase your chances of winning the fight.

Against xinzhao, Xin is vulnerable to the CC during the team fights, don't ignore it. Focus on him when he engages. As he is a powerful champion of skirmishes, he will look for choices on enemies who walk around Rift Summoners alone. Avoid walking in areas that are not rewarded unless you know where Xin Zhao is. When Xin Zhaos Ultimate R is on cooldown, he is incredibly vulnerable. Force Team fights when his Ultimate R is down to increase your chances of winning the fight.


Against shaco, At level 1, expect Shaco to have placed multiple boxes x around the lane. Wait for the minion wave to approach before walking to lane. Do not hug the side of the lane at level 1 as it is likely he has placed boxes there.

If Shaco has been picked first, avoid playing somebody who needs to hard engage as it will be very difficult for you to engage without dying. Pick someone who is ranged and can poke instead.

When playing as a ranged champion, try and use your range advantage to poke and harass him as much as possible.

Against shaco, At level 1, wait for Shaco to have placed several x boxes around the track. Wait for the minion wave to approach before walking towards the track. Do not kiss the side of the track at level 1 as it is likely that he has placed boxes there. If Shaco was chosen first, avoid playing someone who needs to engage hard because it will be very difficult for you to hire without dying. Choose someone who is varied and can poke instead.


Against monkeyking, Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.

Do not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.

Ward your flanks as Wukong will often try to flank from the side to get on to your team. Once you’ve spotted him, poke him down or disengage if necessary.

Against monkeyking, Wukong will be unable to fight as a team if you can trap him before he has the chance to engage. Delay a team fight while you trap him as much as possible. Do not fight inside the jungle or around goals. You will usually be gathered together which will allow Wukong to get a great Ultimate noff.


As syndra, Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is an excellent way to win a team fight and end the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies' positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off while trying to harass and poke the enemy down.

As syndra, Stay with your team in the late game. Do not separate or get away from them; otherwise, the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and on the positioning of your allies. You need to push the enemy down and delay fighting in the late game, but you need to look at your positioning as you move forward to harass.


As brand, Once Brand hits level 3, he can technically start ganking his allies. But, he needs to make sure he can land his Q otherwise, practically every gank will fail.

At level 6, Brand will unlock his Ultimate R. At this stage of the game, even if he cannot land his Q when ganking, he can still deal a ton of damage thanks to his Ultimate R alone.

After Brand has completed his Mythic item, he will become a real threat. Ganks will be much easier and he will be able to dish out a lot of damage in a short period of time.

As brand, Once Brand reaches level 3, he can technically start to ruin his allies. But, he has to make sure that he can land his Q otherwise, practically every gank will fail. At level 6, Brand will unlock his Ultimate R. At this stage of the game, even if he cannot land his Q during the ganking, he can still do a ton of damage thanks to his Ultimate R alone. After Brand has finished his Mythic article, he will become a real threat. Ganks will be much easier and he will be able to flatten a lot of damage in a short time.


As ivern, Continue to look for picks with your Q and R. If you’re able to get a pick, try to abuse the numbers advantage and finish the game.

Again, stick with your team and avoid walking too far away from them. If your ADC gets caught out, then the chances of winning will be reduced. So by sticking with them you’ll increase your chances of winning.

Continue peeling for your team in team fights. Make sure you keep them alive for as long as possible.

As ivern, Keep looking for choices with your Q and A. If you are able to get a choice, try to abuse the number advantage and finish the game. Again, stay with your team and avoid walking too far from them. If your ADC gets caught, then the chances of winning will be reduced. So, by sticking with them, you will increase your chances of winning. Keep peeling for your team in team fights. Make sure to keep them alive as long as possible.


Against swain, Swain’s early game is rather weak. If you’re playing as an early game champion, try to get an early advantage to reduce his scaling.

His Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC’d and not you.

At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R.

Against swain, If you play as an early game champion, try to get an early advantage to reduce his scale. His Root E will only trigger on the first enemies he hits on his return. Stand by your Caster Minions and walk forward when he throws him so that the minions get CC.D and not you. At level 6, his pressure of death and survival increases. Unless you have the advantage, turn off as soon as he activates his Ultimate R.


As lulu, Focus on poking the enemy from range and use your Q to slow them if they try to dash and catch up to you. It will allow you to scale and bully your opponent relentlessly.

Do not push up too far up in this lane without setting proper vision around. Junglers will definitely try to gank you due to how immobile you are.

You can play more liberally once you get your Ultimate R. It will also let you bait enemies into diving you when you're low on health. Combined with your W, you can quickly secure kills.

As lulu, Focus on the enemy of the range and use your Q to slow down if they try to fly and catch up to you. It will allow you to scale and intimidate your opponent unabated. Do not push too far in this path without putting the right vision around. Junglers will certainly try to gank you because of your immobility. You can play more liberally once you get your Ultimate R. It will also allow you to lure enemies into diving when you are weak in health. Combined with your W, you can quickly secure the murders.


As viego, Level six is a massive power spike as Viego will be able to unlock a powerful finishing ability. It can help a lot in clutch situations where Viego needs to execute his target quickly.

His early kill pressure is really high since all he needs to do is land his W and then follow it up with his Q and auto-attacks. This combo becomes way more devastating once Viego gets his Ultimate R.

His first item component will give him a massive boost in solo laning. He will be able to look for all-ins frequently and can completely decimate any immobile mid-laner.

As viego, The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity. It can help a lot in clutch situations where Viego needs to execute his target quickly. Its early death pressure is really high since all he needs to do is to land his W and then follow him with his Qs and auto-attacks. This combo becomes much more devastating once Viego gets his Ultimate R. His first element will give him a massive boost in solo lacquering.


As gnar, Gnar can deal a lot of damage or be a peeler for his team by tanking a lot of damage. This versatility depends on his form at the time of the fight as well as his build choice.

At level thirteen, he will have two of his abilities wholly maxed out. That will allow him more frequent usage of his jump and poke abilities which can be highly beneficial during extended fights.

Gnar must play around his Ultimate R to ensure that he is vital during the late game. Bonus points if he can use the fog of war to his favor.

As gnar, Gnar can cause a lot of damage or be a peeler for his team in tanking a lot of damage. This versatility depends on his form at the time of the fight as well as his choice of construction. At level thirteen, he will have two of his capacities fully maximized. This will allow him to use more frequently his jump and poke abilities that can be very beneficial during the prolonged fighting. Gnar must play around his R Ultimate to make sure he is vital during the end of the match. Bonus points if he can use the fog of war in his favor.


As graves, Graves deals a lot of damage to any target during this phase due to his Passive and items. It is a significant power spike for him, which can very well allow him to single-handedly carry a game.

Once he gets three points in his Ultimate t, no low health enemy on the map will be safe. He can just dash in, auto an enemy twice, and then use his Ultimate t to finish them off.

At level 13, Graves will be able to deal a lot of burst damage and play circles around the enemy due to his maxed out l and e. In addition, it will give him an excellent dueling advantage.

As graves, Graves inflicts a lot of damage to any target during this phase due to its passive and articles. It is a significant peak of power for him, which can very well allow him to carry a game alone. Once he gets three points in his Ultimate t, no ill-health enemy on the map will be safe. He can just put on, auto an enemy twice, and then use his Ultimate t to finish them. At level 13, Graves will be able to do a lot of brilliant damage and play around the enemy due to his maximum out there l and e. Moreover, he will give him an excellent duel advantage.


Against taric, Avoid putting yourself in choke points to make it harder for Taric to land his E. Stand towards the middle of the lane and away from the walls to give you more room to maneuver and dodge the spell.

If Taric activates his Ultimate R during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get the protection, or you can disengage and wait for it to disappear before fighting again.

Look to harass and poke Taric down as much as you can during the early game. His abilities have high mana costs and he will be unable to spam his Q if you fight often.

Against taric, Avoid putting yourself in choking points to make it harder for Taric to land his E. Stand in the middle of the way and away from the walls to give you more room to maneuver and avoid the spell. If Taric activates his Ultimate R during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get protection, or you can disengage and wait for him to disappear before fighting again.


As kogmaw, Kog’Maw is rather weak in the early game. Play safe and avoid fighting until you have a few levels under your belt.

Avoid fighting in the early game. Instead, focus on farming and gaining as much gold and XP as possible. Once you have a few levels behind you, you can start to fight.

Once you’ve destroyed the bottom lane tower, rotate to the mid lane and try to take that tower down to open up the map.

As kogmaw, Kog. Maw is rather weak in the early game. Play safely and avoid fighting until you have some levels under your belt. Avoid fighting in the early game. Instead of focusing on agriculture and winning as much gold and XP as possible. Once you have some levels behind you, you can start fighting. Once you have destroyed the lower lane tower, turn to the middle lane and try to take this tower down to open the map.


As warwick, Use your W to snuff out enemies during this phase of the game but ensure that your team is there to follow you up should you look for an engage.

Always try to Ultimate R the enemy Jungler during this phase of the game. It will allow your team to get a free Dragon off after managing to kill the Jungler.

Be extremely careful when looking for all-ins. Get a defensive item to ensure that you can sustain for a longer period in fights.

As warwick, Use your W to stifle enemies during this phase of the game, but make sure your team is there to follow you if you are looking for a commitment. Always try Ultimate R the enemy Jungler during this phase of the game. It will allow your team to get a free Dragon after successfully killing the Jungler. Be extremely careful when looking for all-in. Get a defensive element to make sure that you can support for a longer period of time in the fights.


As talon, Mid-game will let him secure multiple kills due to the way the enemies will be rotating. He can easily catch enemies roaming on their own.

Another point in his Ultimate R will boost his overall damage in the game. This will allow him to burst down squishies easily.

The first ability max at level 9 will allow him to deal a lot of damage to the enemy he uses it on. It will also let him proc his Passive easily, which means that he will get kills quickly with it.

As talon, It can easily catch enemies wandering on their own. Another point in its Ultimate R will increase its overall damage in the game. This will allow it to explode the squishies easily. The first max ability at level 9 will allow it to inflict a lot of damage to the enemy on which it uses. This will also allow it to proceed its Passive easily, which means that it will get killed quickly with it.


Against ksante, Remember that he can use his **W** to CC multiple enemies. Don’t group super close together so he cannot CC your whole team.

Look for fights when he doesn’t have his **Ultimate** as he will be weaker and easy to kill.

He likes to split push after the laning phase has ended. When he shows in a side lane alone, you could start a team fight with his teammates. Have wards on that side of the map, though, if he makes his way to join the battle.

Against ksante, Remember that he can use his **W** to CC several enemies. Don=t group super tight together so he can't CC all your team. Look for fights when he doesn't have his **Ultimate** as he will be weaker and easy to kill. He likes to divide the thrust after the laning phase has finished. When he shows in a single side track, you can start a team fight with his teammates. Have quarters on this side of the map, however, if he makes his way to join the battle.


As gangplank, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Make sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.

As gangplank, When there is no team fight, push and draw the enemy's attention to you while your team sits or plays on the other side of the card. Be sure to continue growing during the middle of the game so you can upgrade your Ultimate R and win more gold. Keep a constant eye on the card during the middle of the game so you can help your allies with your Ultimate R when appropriate.


As fizz, Stay near your team in the late game. You shouldn’t be too far away from them otherwise the enemy may force a fight or catch your team out of position.

Look for picks with your Ultimate R in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.

Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team.

As fizz, Stay close to your team in the late match. You should not be too far from them otherwise the enemy can force a fight or catch your team out of position. Look for choices with your Ultimate R in late fights. If you can choose someone who walks too far forward, you can use the number advantage to start another team fight. Group with your team in the late match, but try to stay hidden. This will allow you to get choices or initiate once the enemy walks too far forward or gets close to your team.


As nocturne, After going in with your Ultimate a, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate a in the later parts of the game. Avoid fighting unless your Ultimate a is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As nocturne, After entering with your Ultimate a, be ready to fold and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Playing around your Ultimate has in the later parts of the game. Avoid fighting unless your Ultimate is standing. Fighting with outside will make the fights of the late game team much harder.


As shaco, Roam and kill as many squishies as you can during this phase of the game. Remember that Shaco is an expert at picking enemies off during this phase of the game and the enemy team will definitely try to rotate.

Be a part of neutral objective fights and make sure that you can use your Ultimate l from a safe spot to prevent enemies from coming close to your team.

During team fights, make sure that you assassinate the enemy backline. You may even use your clone to separate the enemy frontline from the backline.

As shaco, Remember that Shaco is an expert in enemy selection during this phase of the game and the enemy team will certainly try to turn. Be a part of neutral objective fighting and make sure you can use your Ultimate I from a safe place to prevent enemies from getting closer to your team. During team fighting, make sure to assassinate the enemy backline. You can even use your clone to separate the enemy front from the backline.


As renata, At level 3, she will unlock all 3 of her basic abilities. She now becomes a champion and can fight the enemy.

When she has completed her first component item, she can empower her allies further and make them a lot stronger in fights and skirmishes.

At level 6, Renata will be really strong and she can look for more kills and picks. She can also set up her Jungler with ease.

As renata, At level 3, she unlocks the 3 of her basic abilities. She now becomes a champion and can fight the enemy. When she has finished her first component element, she can give more power to her allies and make them much stronger in battles and skirmishes. At level 6, Renata will be really strong and she can look for more killers and peaks. She can also install her Jungler with ease.


As milio, Milio is the king of disengage and anti-engage. His Ultimate can protect his whole team versus engage and CC tools.

Milio also has a lot of utility tools. He has a heal, CC and shields!

His Q has good poke and CC which will come in handy when poking the enemy. This mixed with his auto-attacks can offer him a lot of damage in lane.

As milio, Milio is the king of disengagement and anti-engagement. His Ultimate can protect his entire team from engagement and CC tools. Milio also has a lot of utility tools. He has a healing, CC and shields! His Q has a good poke and CC that will come in practice when attacking the enemy. This mixture with his automatic attacks can offer him a lot of damage in the way.


As graves, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As graves, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


Against karma, Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.

Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage.

When Karma uses her d, she will be vulnerable to attack. While it’s on cooldown, that’s your time to play aggressive and go for a favourable trade.

Against karma, Karma has her Ultimate a at level 1, so she will be strong enough up to level 6. If you are strong at level 6, you will be stronger than she once you both have reached level 6. Do not isolate yourself at all from the minion wave. Stay behind the minions at any time (but not too close to them because her Q deals AOE damage) so they block the damage. When Karma uses her d, she will be vulnerable to attack.


As masteryi, A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.

His damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.

His team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome.

As masteryi, A maximum of Ultimate r will allow Master Yi to mow the enemy team. This is very beneficial when it comes to cleaning up late battles. His damage will be massive during the end of the game. He can continue on all enemies that his Ultimate r will rise quite frequently. His team fight is on another level during this phase of the game. This means that he will be the pivot for the success of his team, and his use will determine the result of the game.


As cassiopeia, Cassiopeia’s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.

She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn’t run out of mana.

Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her.

As cassiopeia, Cassiopeia's Ultimate R is an excellent tool in team fights. Struggle 5 champions at a time is a sure way to win the team fight. She inflicts a lot of damage in the prolonged trades as long as she lands her Q. She has to make sure she keeps an eye on her mana pool although she does not run to mana. Cassiopeia can often get early murders in the way with a level 2 all-in. Getting an early murder will make the laning phase much easier for her.


As velkoz, Try to delay team fights for as long as possible while you harass the enemy and poke them down with your Q. If you can get them low, then you can commit to the team fight.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

As velkoz, Try to delay team fighting as long as possible while you harass the enemy and crush them with your Q. If you can lower them, then you can engage in team fighting. Keep a constant eye on what major goal is spawning next. If it quickly spawns, make sure to place the vision around the goal as quickly and safely as possible before going back to safety. Having the vision around the major goals is the key.


As lucian, Once Lucian unlocks his 3rd stage Ultimate R, he will be able to dish out tons of consistent damage, especially to low health targets. It will make it easier for him to burst down enemies.

Lucian will gain access to multiple items during this stage of the game. He will both be able to sustain himself, as well as deal hefty amounts of consistent damage.

Lucian's Q and E will be maxed out during this game stage. It will let him all-in enemies consistently and will allow him to reposition himself frequently.

As lucian, Once Lucian unlocks his 3rd stage Ultimate R, he will be able to bring tons of constant damage, especially to low health targets. This will make it easier for him to break up enemies. Lucian will have access to several articles during this stage of the game. He will be able to both support himself, as well as provide high amounts of constant damage. Lucian Q and E will be maximized during this stage of the game. It will allow him to systematically and will allow him to reposition himself frequently.


As ziggs, Ziggs' first component will give him a damage and mana pool boost. It will allow him to frequently use his Q to keep poking the enemy and forcing them to recall abruptly.

Level 6 is a massive power spike for Ziggs as he gets access to a finishing ability that is AoE in nature. He can also use it to help teammates finish off targets while roaming around.

His Q is really obnoxious, and it just becomes more potent as he keeps adding points to that ability. This will allow him to burst enemies quickly, and he will push the wave in quickly. This will let him siege his enemy laner's tower.

As ziggs, The first component of Ziggs will give it a boost and mana pool. It will allow it to frequently use its Q to continue to hit the enemy and force them to remember abruptly. Level 6 is a massive power peak for Ziggs because it has access to a finishing capacity that is AoE in nature. It can also use it to help teammates finish targets while wandering around. Its Q is really heinous, and it just becomes more powerful by adding points to that ability. This will allow it to burst the enemies quickly, and it will push the wave quickly. This will allow it to sit its enemy tower languish.


Against garen, Deny Garen’s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier.

Garen’s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you.

Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it’s on cooldown.

Against garen, Deny Garen's Passive by automatically attacking it whenever possible. This will reduce its hold on the track and make it easier to kill it. Garen's E deals extra damage to isolated targets. You can mitigate the damage by fighting next to your minions. They will also start concentrating it if it attacks you automatically. Try and stay at maximum distance at any time against Garen. This will reduce its all-in-one potential. Moreover, by staying at the maximum possible distance, it will have to waste its Q to get in the range of you to trade. You can capitalize on this and look to trade with it while it is on cooldown.


As ornn, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward, or way out of position.

As ornn, Don't fight in the late game unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available. Peel for your aircraft carriers to keep them alive longer. If your allies die quickly, there's little chance that you'll win the team fight. Your Ultimate R will be on a shorter cooling time in the later stages of the game. If you can find an opportunity to do it, use it to catch someone isolated and alone, too far ahead, or out of position.


Against ashe, Don’t let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke.

Once Ashe has her Ultimate w  do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.

To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you.

Against ashe, Don't let Ashe push you under your lap early. If you're pushed under your turn, your ADC will find it difficult to grow because of her poke. Once Ashe has her Ultimate w does not stretch out because she can easily install her Jungler with it. Keep track watch at all times as this is the only time when it will be safe for you to expand post 6. To prevent Ashe from getting extra damage on you in the game early, stand behind the minion wave at any time so they block its Volley damage there for you.


As nasus, Nasus is very weak early and cannot gank at all until he has many levels under his belt.

When he hits level 6, Nasus’ kill pressure increases and he can start to duel the enemy. His survivability against invades will also increase too!

He can start to gank after level 3/4 depending on when he puts his first point in his W.

As nasus, Nasus is very low early and can't spoil at all until he has a lot of levels under his belt. When he reaches level 6, Nasus is killed the pressure increases and he can start duplicating the enemy. His survival against the invasions will also increase! He can start to waste after level 3/4 depending on whether he puts his first point in his W.


Against akali, Akali has a powerful early game with her Q and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Q and it hits, do not walk forward for some time.

Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Q.

Akali’s W is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.

Against akali, Akali has a powerful early game with her Q and Passive. She will try to harass you every time you go for CS. Avoid letting her harass for free on you while keeping your distance and stay at the maximum range at all times. If she uses her Q and he hits, don't walk forward for a while. Akali hasn't integrated support and she has poor basic statistics. She's also melee. Use this to your advantage to trade with her early and harass when she goes for CS. A good time to trade with her is when she used/missed her Q. Akali.


Against annie, Whenever Annie has her stun available, you need to respect her and play slightly safer. If you’re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun.

Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned.

Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in.

Against annie, Every time Annie has her trick available, you have to respect it and play slightly safer. If you are melee, step back and wait for her to consume it before walking forward. Position Level 6, respect Tibbers R and her trick. Pay attention to the number of batteries on her Passive. You can chat with Annie before getting 2 batteries without being afraid of being amazed. Annie is prone to poke even if her E offers her some protection in the trades.


As velkoz, Very immobile and hence is vulnerable to layered crowd control. He can’t push up freely unless he already knows where the enemy Jungler is, otherwise, he will just be killed.

His E is his only source of self-peel. Misusing it makes him way more vulnerable to all-ins and can probably get him killed almost instantly if the enemy laner has some form of blink or ranged crowd control ability.

His Ultimate R roots him in place, making it very easy for enemy champions with ranged crowd control to interrupt his Ultimate R and get on top of him along with their team.

As velkoz, Very motionless and therefore vulnerable to crowd control in layers. He can't push freely unless he already knows where the enemy Jungler is, otherwise, he's just going to be killed. His E is his only source of self-peel. The abuse of him makes him much more vulnerable to all-in and can probably have him killed almost instantly if the enemy lantern has some kind of wink or mixed crowd control. His Ultimate R root in place, which makes it very easy for enemy champions with varying crowd control to interrupt his Ultimate R and get on him with their team.


As kalista, It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

As kalista, It is important that you stay with your team in the late game. Do not move around the card or go anywhere unless someone is with you. Stand back from your team near your support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Look at your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy.


As heimerdinger, If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up.

Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.

He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for.

As heimerdinger, If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust.


As veigar, Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.

Post-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.

Level six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R.

As veigar, Veigar is relatively weak at the beginning of the game, and he should focus on trying to e and stack his passive when possible. His n will be useful to try to prevent all-in. After six, he will have access to all his basic abilities. It's huge for him as he can now CC enemies and then combo them with his r & e when possible. Level six is a significant peak of power as it gives him access to his finishing ability. Now he will just have to focus on throwing the enemy into the track before decimating them with his Ultimate R.


As sivir, Improper usage of her E will get her killed in the lane sooner or later. The spell won’t work very efficiently if the enemy has layered crowd control.

She is highly immobile, so catching her off-guard will easily translate to a kill for the enemy team. This will remove a great amount of wave clear from Sivir’s team.

Is very reliant on Critical Strike items and will be set back if the enemy manages to kill her a couple of times in the lane. She is also weaker against grouped teams, as she won’t be able to get a pick on someone with her Ultimate R and her team.

As sivir, The incorrect use of her E will make her kill in the track sooner or later. The spell will not work very effectively if the enemy has tainted the control of the crowd. She is very still, so catching her out of sight will easily result in a murder for the enemy team. This will remove a large amount of wave released from the Svir team. It is highly dependent on critical strike elements and will be put back in place if the enemy manages to kill her a few times in the track. She is also weaker against the grouped teams, as she was unable to get a choice on someone with her Ultimate R and team.


As ryze, Another point in his Ultimate R won't do him a lot of good either. It will allow him to rotate easily, but other than that, there is nothing much to it.

Ryze will have his core items now, which means he will be dishing out more damage than the early game. He has still not reached his final form yet, though.

Ryze will struggle during mid-game fights as his damage won't be enough to one-shot enemies. He will have to be careful about getting CC'd as well.

As ryze, Another point in his Ultimate R will not do him much good either. This will allow him to turn easily, but apart from that, there is nothing much to that. Ryze will now have his basic items, which means that he will cut down more damage than early play. He still hasn't reached his final form yet, however. Ryze will fight during mid-game fights because his damage will not be enough for the enemies at one stroke. He will have to be careful to get CC'd as well.


Against camille, Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Try and not lose too much health prior to hitting level 3 otherwise it is guaranteed that she will look for the all-in.

Whenever Camille has her E available, you need to be careful with your positioning as it will provide her with an opportunity to engage if you’re stood by a wall. Stand in the middle of the lane as much as possible.

At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respect her all-in and do not push without vision as her Ultimate R can also be used to set up her Jungler.

Against camille, Camille can look for an all-in at level 3 or 4 once she has access to her basic abilities. Try and do not lose too much health before hitting level 3 otherwise it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you must be careful with your positioning because it will provide her an opportunity to engage if you are standing near a wall. Stand in the middle of the track as much as possible. At level 6 Camille will have access to her Ultimate R which can be deadly if you are low and overheard. Respect her all-in and do not push without vision as her Ultimate R can also be used to install her Jungler.