As ryze, At this stage of the game, you want to put yourself in a side lane and focus on farming so you have a stronger late game.

In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.

Use your Ultimate R to get picks with your allies on enemies who are isolated or split up from their team. If you can catch someone out, try to take the Dragon or Baron afterwards.

As ryze, At this stage of the game, you want to get into a secondary track and focus on agriculture so you have a stronger game late. In the later parts of the middle game and when the enemy starts to group, make sure to follow the sequence and start grouping with your team. Use your ultimate R to get choices with your allies on enemies who are isolated or separated from their team. If you can catch someone, try to take the Dragon or Baron after.


As tristana, Try to aim your abilities when pushing so they hit her and the minion wave at the same time.

Your level 6 is very strong. Try to poke her down first before committing your Ultimate on to her.

Play safe early on. She is stronger than you and you need some time to come online, so make sure you limit how much damage she can deal via auto-attacks.

If she roams, just let her. You cannot match her roams in the early game. Instead it is better for you to just focus on farming.

As tristana, Try to target your abilities by pushing so they hit it and the minion wave at the same time. Your level 6 is very strong. Try to make it fall first before committing your Ultimate on it. Play safely early on. It is stronger than you and you need some time to come online, so make sure to limit the damage it can do via automatic attacks.


As poppy, Level 11 isn't excellent as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table.

Her first ability will be maxed out at level 9. This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy.

Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well.

As poppy, Level 11 is not excellent because it only gets cooling on the reduced capacity. Compared to the other Junglers, it does not bring much to the table. Its first ability will be maximized to level 9. This will allow it to inflict a lot of damage to the enemies that it has managed to catch. It will also allow it to counter the enemy's escape attempts. Poppy is perfect during the middle of the game as it can inflict constant damage and can CC enemies for days. Its tankness makes it impossible for the enemy team to kill it as well.


As ahri, At level 2, Ahri will have access to both her Q and E. Once she hits this level, she can look for a favourable trade.

As soon as Ahri hits level 6, her kill pressure and pick potential increases. You can look for kills with your Ultimate when the enemy overextends.

Once you’ve recalled and picked up your first component item, your Q damage and wave clear will increase dramatically. You will be able to push the enemy into their tower with ease once you have this item.

As ahri, At level 2, Ahri will have access to both Q and E. Once she reaches this level, she can look for a favorable trade. As soon as Ahri reaches level 6, her pressure to kill and choose potential increases. You can look for killers with your Ultimate when the enemy overextends. Once you have recalled and recovered your first element, your Q and clear wave damage will increase considerably. You will be able to push the enemy in their turn with ease once you have this article.


Against pantheon, Pantheon is very strong in the early game. Keep this in mind and be prepared for him to play aggressive and go for kills.

Once Pantheon is level 6, his kill pressure doesn’t increase much in lane, but his map and roam potential does thanks to his Ultimate R. As soon as he goes missing, make sure you communicate with your team as he may look to roam.

When Pantheon completes his first item, his kill pressure only intensifies. You’ll need to respect his all-in potential when he has his first item.

Against pantheon, Pantheon is very strong in early play. Keep this in mind and be ready for him to play aggressive and go to kill. Once Pantheon is level 6, his death pressure does not increase much in the way, but his card and roaming potential does thanks to his Ultimate R. As soon as he disappears, make sure to communicate with your team as he can seek to wander. When Pantheon finishes his first article, his death pressure only increases. You will need to respect his potential of all-in-one when he has his first article.


As tryndamere, Tryndamere isn’t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.

Whenever his Ultimate e is down, he is quite vulnerable which makes him (somewhat) weaker.

Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere.

As tryndamere, Trendamere is not so good if it is behind and weak in gold. It needs a lot of gold and XP to carry solo in the later parts of the game. Whenever its Ultimate e is in decline, it is quite vulnerable which makes it (somewhat a little) weaker. Can be kited quite easily and is prone to disengage/CC in team fighting. This can make the team fight difficult for a Trendamere.


As viktor, Stand away from the minion wave, this is especially important when he has upgrades his E.

Try to match his pushing power once he has his E upgrade. His wave clear will be significant and you don’t want to let him push you under his tower.

At level 6, both your kill pressure intensifies. Recall if you’re low so he cannot kill you.

This is mostly a farming matchup, you both have poke tools but shouldn’t really be able to all-in or kill each other unless one over steps.

As viktor, Step away from the minion wave, this is especially important when it has upgraded its E. Try to match its thrust power once it has its E upgrade. Its clear wave will be important and you don't want to let it push you under its turn. At level 6, both your pressure to kill increases. Remember if you are weak so it can't kill you.


Against teemo, Teemo is going to be annoying to deal with in the early game. Just be patient and watch your positioning.

At level 6, Teemo’s going to be planting tons of Mushrooms t around your lane. Watch him at all times, and obviously stay away from them.

At level 11, Teemo will once again peak as he will have access to more Mushrooms t. At this stage of the game, he will have also be placing them all around Summoners Rift.

Against teemo, Teemo will be boring to manage in the early game. Just be patient and look at your positioning. At level 6, Teemo is planting tons of mushrooms t around your way. Look at it at all times, and of course stay away from them. At level 11, Teemo will once again be peak because it will have access to more mushrooms t. At this stage of the game, it will also have them all around Summon Rift.


As lillia, In the late game, stick with your team and look for picks with your R. If you’re able to catch a squishy champion out of position, you can take them down and win the fight.

Continue to play around your Ultimates R cooldown and look for fights when it’s up. Do not fight when it’s on cooldown as you’ll miss out on a lot of extra damage.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re nearby so you can get in the fight fast.

As lillia, In the last game, stay with your team and look for choices with your R. If you are able to catch a champion out of position, you can take them and win the fight. Continue to play around your Ultimates R cooldown and look for fights when it rises. Do not fight when it comes to cooldown you will miss on a lot of extra damage. Flank in team fights to get on the enemy backline easily. Make sure you are nearby so you can get in the quick fight.


As malzahar, Once you have a few levels under your belt, you can start to play aggressively and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

When you’ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up.

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

As malzahar, Once you have some levels under your belt, you can start playing aggressively and looking for aggressive games. You benefit from extended trades, so try to go for them frequently. When you hit level 6, ask for the help of your Jungler to kill the enemy lantern. Ask for help or watch to wander every time your Ultimate R is up. Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early.


Against hecarim, Hecarim is a strong duelist in the early game and will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead.

Look at what Summoner Spells Hecarim has taken. If he’s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you’re low, do not try and trade with him as he will finish you off with Ignite.

Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown.

Against hecarim, Hecarim is a strong duel in early play and will try to kill you in solo early on. Don't underestimate his early play damage as it will usually come out ahead. Look what the caller Spells Hecarim has taken. If he has taken Ignite, he will seek to play ultra-aggressive early to get killed. If you are low, don't try and trade with him as he will end up with Ignite. Try and keep the short and soft jobs as Hecarim does really well in the extended jobs thanks to his W that will heal him and his h that is on a cool bottom.


As camille, Avoid taking too much damage early from auto-attacks. Play around your E cooldown and stay back while it is on cooldown.

Once you’re level 2 or 3, you can play aggressive. Only go in if your ADC can fight though.

Try to play around your Ultimate’s cooldown. Make sure you use it whenever it is up.

As camille, Avoid taking too much damage early from self-attacks. Play around your cooldown E and stay back while it's on the cooldown. Once you're level 2 or 3, you can play aggressive. Only enter if your ADC can fight though. Try to play around your cooldown Ultimate. Make sure to use it whenever it's high.


As taric, Once Taric manages to get his boots, he will be way more effective in roams and skirmishes. This is because he will stick to his target for a more extended period and stack up his Q.

Level 6 is a significant powerspike as Taric gains the ability to completely negate any form of damage from his entire team for a brief duration. This is perfect when dealing with heavy burst and engage-based teams.

At level 4, Taric will have two points in his Q. This is really beneficial as the amount of consistent healing it confers on him and his ADC/teammates can really change the tide of a fight.

As taric, Once Taric has managed to get his boots, he will be much more effective in roaring and skirmishes. That's because he's going to stick to his target for a longer time and stack his Q. Level 6 is an important pick-up because Taric gains the ability to not completely any form of damage from all of his team for a short time. It's perfect when it comes to strong and commitment-based teams. At level 4, Taric will have two points in his Q. It's really beneficial because the amount of constant healing he gives to him and his ADC/teamates can really change the tide of a fight.


As swain, Once Swain maxes out his Ultimate R, the enemy team will have a lot of trouble trying to all-in him. He can zone enemies off and single-handedly take care of immobile enemy champions.

His overall damage is really high during the late game. This is due to the lower cooldowns on his abilities which make it really easy for Swain to all-in enemy champions frequently.

Swain's late-game team fighting ability is really high. His kit makes it possible for him to afflict multiple targets at a time while ensuring that the enemy backline can't follow up on their front-liners engage.

As swain, Once Swain maximizes its Ultimate R, the enemy team will have a lot of trouble trying everything in it. It can zone the enemies out and take care of the immobile enemy champions alone. Its overall damage is really high during the end of the game. This is due to the drop in cooling on its abilities that make it really easy for Swain to all the enemy champions frequently. Swain the fighting ability of Swain's late team is really high. Its kit allows him to afflict several targets at once while ensuring that the enemy rear line cannot follow on their frontliners engage.


Against lux, Always make sure you’re stood behind at least 2 minions so she is unable to root you with her g.

If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.

Mitigate Lux’s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with.

Against lux, Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses her g and missing it, use the cooldown of this aggressive ability to play because she will not be able to protect herself and prevent the effectiveness of all-in. Mitigate Lux=l standing behind and not inside the wave minion. This will make her choose between using her l for poke with or to push with.


Against varus, Varus has good pick potential with his Ultimate R. Avoid overextending or being in range of him when sieging in the mid lane as he could look to start the fight.

Picking off Varus before a team fight is highly effective. Bursting him is one of the best ways to do so as he is rather squishy and immobile due to the lack of a dash or escape ability.

Varus will try to delay a team fight for as long as possible while he harasses with his Q and E.

Against varus, Varus has a good selection potential with his Ultimate R. Avoiding too extensive or being within reach of him when he was sitting in the middle track as he might be looking to start the fight. Choosing Varus before a team fight is very effective. Bursting is one of the best ways to do it because he is rather squishy and still because of the lack of a dash or ability to escape. Varus will try to delay a team fight as long as possible while harassing with his Qs and Es.


As karma, Be cautious of Karma's poke. Detach from your ally when her Q ability is on cooldown to minimize the risk of taking damage.

Keep the wave closer to your side of the lane to create opportunities for jungle assistance and to have a longer lane to chase down Karma and her ADC if needed.

If Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Karma is known for her roaming potential, so expect her to leave the lane frequently.

Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes.

As karma, Be careful of Karma's poke. Detach yourself from your ally when its Q-capacity is on cooling to minimize the risk of taking damage. Keep the wave closer to your side of the road to create opportunities to help the jungle and to have a longer way to pursue Karma and its ADC if necessary. If Karma errs, focus on punishing the enemy CDA by trying to kill or apply pressure. Karma is known for her roaming potential, so expect her to leave the road frequently.


As yone, After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.

Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.

Once you’re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it.

As yone, After your bot track has turned towards the medium track, move to the side track and start cultivating and winning XP there. You can look at 1v1 any enemy who tries to stop you. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Once you are level 6, look for more aggressive play. Your Ultimate R is an excellent scarring tool and you can get killed with it.


As kogmaw, Do not fight him when his e is up. Once it is down, look to all-in and kill him.

Your mobility is your mainstay in this matchup. Use it to avoid Kog'Maw's damage, then retaliate against him and kill him.

Picking him off during the late game should help you a lot in this matchup. Once he is down, his team won't have a lot of DPS left in them.

Keep the wave close to your tower and see if you can expose him to ganks. Shutting him down early is key to winning the game.

As kogmaw, Don't fight him when his e is up. Once he's down there, look at him and kill him. Your mobility is your pillar in this matchup. Use him to avoid Kog'Maw's damage, then fight him and kill him. Choosing him at the end of the game should help you a lot in this matchup. Once he's down there, his team won't have a lot of DPS left in them. Keep the wave near your turn and see if you can expose him to the ganks.


As xerath, Xerath's damage will skyrocket during this stage of the game. This is quite helpful for him as it allows him to carry his team later on during the game. His pick potential is quite massive as well.

Once Xerath gets his Ultimate 2 maxed out, he will be able to land even more shots on unsuspecting enemies. Xerath will need to ensure that he stays in a safe position while doing so.

Xerath's poke is quite unparalleled during major team fights. He will have a great time using the fog of war and range advantage to one-shot squishies.

As xerath, Xerath's damage will skyrocket during this stage of the game. This is very useful because it allows him to carry his team later during the game. His choice potential is quite massive as well. Once Xerath gets his Ultimate 2 maximd Out, he will be able to land even more shots on unsuspecting enemies. Xerath will need to make sure he remains safe while doing so. Xerath's poke is quite unrivalled during major team fights.


As ahri, When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her extra pick potential during the mid-game.

At level 9, Ahri will max out her Q. She will be able to easily push the minion wave during this stage of the game. Mix this with the items she picks up beforehand, she can constantly keep the enemy pushed into their tower.

Since Ahri is a burst Mage Assassin, when multiple items are completed, she will be able to secure picks on squishy targets throughout the mid-game: leading to a possible neutral objective advantage.

As ahri, When Ahri reaches level 11, she will have 2 points in her Ultimate. This offers her additional selection potential during the middle of the game. At level 9, Ahri will maximize her Q. She will be able to easily push the wave of minions during this stage of the game. Mix this with the elements she takes in advance, she can constantly keep the enemy pushed in their turn. Since Ahri is a brilliant Assassin Mage, when several elements are finished, she will be able to secure peaks on sketched targets throughout the middle of the game: leading to a possible neutral objective advantage.


Against evelynn, Evelynn gets stronger with kills. Try and reduce her gold income by not overstaying your welcome and getting killed by her. By not dying to her, you will reduce her effectiveness as the game goes on.

Evelynn needs level 6 as quickly as possible so she can unlock her Ultimate R and become invisible. Respect her ganks post level 6 and make sure you track her with good vision throughout her jungle.

If the enemy bot lane goes missing, they might be helping Evelynn take the Drake. She cannot take it alone early, so try to take it away yourself if you’re able to. If not, gank bot lane and take it with them.

Against evelynn, Evelynn gets stronger with the murders. Try to reduce her gold income by not stopping on your welcome and getting killed by her. By not dying for her, you will reduce her efficiency as the game continues. Evelynn needs level 6 as quickly as possible so she can unlock her Ultimate R and become invisible. Respect her post-level 6 ganks and make sure to follow her with a good vision throughout her jungle.


As vi, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As vi, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


As lux, Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.

She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.

Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke.

As lux, Lux will not have a lot of articles and will do a lot of harm due to its AP ratios. Any squishy who gets caught by his g will certainly end up dying. She will climb really hard to level 11. It is mainly because of her upgrade Ultimate n, which will increase the damage of this ability while drastically reducing its cooling. The mid-lane brushes will be a good place to wait for unsuspecting enemies. Lux is usually good during team fighting, but she will excel in fighting in the bottlenecks. The enemy will not be able to do anything to avoid the g of Lux and will be zoned by her poke l.


As taric, Taric is a utility champion who empowers his allies. If his team is behind, it will be hard for him to do much in the fight.

His E is very telegraphed and can be dodged easily if the enemy sees you using it. It makes it hard for Taric to be an initiator in team fights without committing his Flash.

Taric’s generally run out of mana incredibly quickly. Keep an eye on your mana bar when you’re without your blue buff.

As taric, Taric is a utilitarian champion who empowers his allies. If his team is behind it, it will be difficult for him to do a lot in the fight. His E is very telegraphed and can be easily avoided if the enemy sees you using it. This makes it difficult for Taric to be an initiator in team fighting without committing his Flash.


As twitch, His first ability will be maxed out at level 9. This will significantly boost his damage and let her one-shot squishies if they take many auto-attacks from Twitch.

Once he has 2 points in his Ultimate c, he will easily be able to take over team fights and disrupt them as well. His positioning will matter a lot.

Twitch is really good in mid-game fights as he can overrun the enemies down if they are clumped together. That, combined with his k slow and life-steal, will prevent him from dying.

As twitch, His first ability will be maximized to level 9. This will dramatically increase his damage and leave his squishies at one stroke if they take many automatic attacks from Twitch. Once he has 2 points in his Ultimate c, he will easily be able to resume team fighting and disrupt them as well. His positioning will be very important.


As renekton, Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now.

Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights.

Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game.

As renekton, The first element of Renekton will help him massively with his laning. Its duel power should increase quite decently now. Level six is a massive power peak for Renekton as he wins his Ultimate t now. It will allow him to initiate all-in and zone the enemy out in neutral and objective battles. Renekton is a fairly solid champion of the beginning of the game. Its ability to duel enemies and neutral impact objective fights is massive and should allow his team to dominate during the start of the game.


Against graves, Only look to fight Graves if there are lots of allied minions in lane so you can use them to block his auto-attacks.

Graves auto attacks are not always effective as monsters/minions/towers block his damage and consume a bullet. Stay behind a monster or minion to avoid his auto-attack damage. When fighting around the Scuttle Crab, make sure it’s in between you and him so it blocks an auto.

When duelling Graves, try and stand away from terrain as he will use it to his advantage to make his l explode quicker.

Against graves, The automatic attacks of Graves are not always effective because monsters/minions/turns block its damage and consume a bullet. Stay behind a monster or minion to avoid its automatic attack damage. When you fight around the Scuttle Crab, make sure it is between you and him to block a car. When you dualize Graves, try to stay away from the ground because he will use it to his advantage to blow up his l faster.


As alistar, Keep roaming around and invading the enemy Jungle regularly. Drop deep wards whenever you get the chance and try to keep track of the enemy Jungler. You should always backup your Jungler while they are busy invading.

During objective fights, always try to get a multi-man knockup when you can. If such a thing is not possible, focus the enemy Jungler and do whatever you can to keep him out of the objective pit. This will let your Jungler Smite the objective peacefully.

While warding, keep looking at the map and see if you can flank the enemy and dive them under their tower with your Ultimate. Only do this if your team is in a position to follow up, and displace the enemy carry with your e.

As alistar, You should always save your Jungler while they are busy invading. During objective fighting, always try to get a multi-man knockup when you can. If such a thing is not possible, focus the enemy Jungler and do everything you can to keep it out of the objective pit. This will allow your Jungler Smit the lens peacefully. While you watch, keep looking at the map and see if you can flank the enemy and dive them under their turn with your Ultimate. Only if your team is able to track, and move the enemy with your e.


Against rumble, When Rumble’s r is down, his damage output will be heavily reduced. Wait for him to use his r on the jungle camp before initiating a skirmish with him.

Rumble has good objective control early. Try and secure the objectives before he has an opportunity to take them on his own.

When fighting Rumble in a 1v1, make sure you dodge his e’s as the slow and damage they deal can be crippling and cost you the fight.

Against rumble, When Rumble's r is down, its damage production will be greatly reduced. Wait for it to use its r on the jungle camp before initiating a skirmish with it. Rumble has good objective control early. Try to secure the goals before he has the opportunity to take them on his own.


As vi, Vi's early game ganks are pretty decent due to her Q. She will just have to play around with vision to ensure that she doesn't get detected while charging up her Q.

Level 6 is a massive power spike for Vi. She will be able to single out enemies and burst them down. The CC is quite beneficial as well as it helps her team follow up on Vi's engagement.

Vi has great objective control with her Passive, W, and E. This means that she will melt through objectives and completely take over the game.

As vi, Vi's first games are decent enough because of her Q. She will just have to play with the vision to make sure it is not detected while loading her Q. Level 6 is a massive power peak for Vi. She will be able to distinguish the enemies and break them out. The CC is quite beneficial as well as it helps her team to follow Vi's commitment. Vi has a great objective control with her Passive, W and E. This means that it will melt through the goals and take the game completely.


Against yasuo, Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.

If you’re playing as a ranged champion, try to use your range advantage to harass and poke him down. Do not over-commit to doing this though as he could look to turn the exchange around.

Playing around Yasuo’s Windwall W will make killing him a lot easier. If you can, try to bait this ability out before committing to the all-in.

Against yasuo, Be careful around the wave of minions because Yasuo will often use its E to pass through the wave of minions to reach you. Stay outside and away from the wave of minions at all times. If you play as a varied champion, try to use your range advantage to harass and bring it down. Don't commit too much to do this although it might look to turn the exchange around. Playing around Yasuo. Windwall W will make it much easier to kill him. If you can, try to lure this ability before engaging in the whole.


As pantheon, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As pantheon, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


As vladimir, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As vladimir, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As morgana, Focus on shoving the wave with your W and only use your Q when you will be able to guarantee a hit. Missing the ability will allow the enemy to all-in you.

Your E will save you from a lot of trouble in this lane. Just ensure that you use it properly before being CC'd or taking a lot of magic damage. You may even use it as a tool to all-in enemies.

Once you get your Ultimate R, you should be able to dominate the enemy quickly. Try to be a part of as many fights as possible to make practical usage of the Ultimate R.

As morgana, Focus on moving the wave with your W and use your Q only when you are able to guarantee a blow. The lack of capacity will allow the enemy of everything within you. Your E will save you from a lot of trouble in this way. Just make sure that you use it properly before you are CC'd or take a lot of magic damage. You can even use it as a tool for all-in enemies. Once you get your ultimate R, you should be able to dominate the enemy quickly. Try to be part of as many combats as possible to make practical use of the Ultimate R.


As yorick, Yorick isn't powerful early on, and he should focus on farming to scale up. He can do that easily by using the lane brushes to drop vision while simultaneously using his ghouls to keep enemies off him.

Level 6 is a significant power spike as he can now split push really well. It will also help him win duels as the Maiden does do a lot of damage to enemies.

His first item component will allow him to gain more significant damage and sustainability in the lane. He can quickly push his wave in and then recall and be back even before the enemy wave hits his own tower.

As yorick, Yorick is not powerful early, and he should focus on scale farming. He can do it easily by using track brushes to drop the vision while using his balls simultaneously to keep the enemies out of him. Level 6 is an important power peak as he can now divide the thrust very well. He will also help him win duels as the Maiden does a lot of damage to the enemies. His first element will allow him to get greater damage and durability in the way. He can quickly push his wave and then remember and be back even before the enemy wave hits his own turn.


As naafiri, Naafari is really good at executing and taking down squishy champions who are walking alone on the map.

You are a very mobile champion which can allow you to engage or escape sticky scenarios.

Naafari is a snowball heavy champion. Getting an early kill can enable her to take over the map.

As naafiri, You are a very mobile champion who can allow you to engage or escape sticky scenarios. Naafari is a heavy snowball champion. Getting an early murder can allow him to take control of the card.


As darius, Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.

His best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.

After he has completed his first component item, Darius’ trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time.

As darius, Darius can start crashing as soon as he reaches level 3. He needs all of his basic capabilities before starting to gank. His best early-playing power peak is when he reaches level 6. His ultimate e greatly increases his 1v1 power and escarment and he will be a huge threat at that time. After completing his first component element, Darius trading and killing pressure further increases. He can 1v1 most enemy Junglers at that time.


As soraka, Adding additional points in her Q will let Soraka play highly aggressively. The slow and the heal are added benefits that allow Soraka to trade her health as a resource consistently.

Level 6 is a massive power spike as she can save each and every one of her laners with the proper use of it. The appropriate usage will require the Soraka player to have heightened map awareness in the game.

The first item will massively boost Soraka's overall utility in the lane. She will be able to heal consistently due to increased AP and Ability Haste, along with the added effect of the item she gets.

As soraka, The addition of additional points in her Q will allow Soraka to play very aggressively. Slow and healing are additional benefits that allow Soraka to exchange her health as a regular resource. Level 6 is a massive power peak that she can save each of her Landers with the proper use of it. Appropriate use will require the player Soraka to have a better knowledge of the card in the game. The first element will massively increase the overall utility of Soraka in the way. She will be able to heal systematically due to the increase of AP and Haste Capacity, as well as the added effect of the element she gets.


As braum, Roam around the map and look for picks with your r. If you can catch someone, call for a nearby objective and abuse their death timer.

Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.

Stick with your ADC throughout the mid-game. If you’re alone, you’ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them.

As braum, Drive around the map and look for choices with your r. If you can catch someone, call for a nearby goal and abuse their timer of death. Place the vision around the medium track and never you and your ADC are playing. This will increase your chances of surviving an all-in. Stay with your ADC throughout the middle of the game. If you are alone, you will be an easy target for the enemy. Similarly, if your ADC is alone, they could try to collapse on them and kill them.


Against veigar, Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.

Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you’re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.

Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you.

Against veigar, Try and space Veigar accordingly in the team fights. Do not position too far forward that it will allow Veigar to catch you with his n and start a team fight. Locking Veigar down with CC will be the best way to deal with him in the team fights. He is pretty squishy so if you are able to mount him and shoot him at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a weak / defenseless enemy. Buying items that will make you less likely to a-shot with his Ultimate R. Standing as far away as possible will also reduce his chances of using it on you.


As olaf, The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced.

Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game thousandfold.

His first ability will be maxed out at level 9. This means that he can chase enemies down quickly, and he will hit enemies like a truck.

As olaf, The second point in its Ultimate k will give it another peak. It can run enemies frequently now that the cooling of capacity will be reduced. Olaf will have its basic elements during this phase of the game. It will increase its damage and survival in the game a thousand times. Its first ability will be maximized to level 9. This means that it can hunt enemies quickly, and it will hit enemies like a truck.


As kogmaw, His e will be maxed out at level 9. This is horrible for group-up enemy teammates who can easily target his e and melt down.

Level 11 allows Kog'Maw to deal a lot of poke damage to the enemies. The vast range also allows him to take down low-health enemies recalling in the distance.

He will be perfect during the mid-game, provided he doesn't get collapsed on and shut down. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times.

As kogmaw, His e will be maximized at level 9. It's horrible for the enemy teammates group-up who can easily target his e and melt down. Level 11 allows Kog'Maw to do a lot of poke damage to the enemies. The wide range also allows him to take ill-healthed enemies recalling at a distance. He will be perfect during the middle of the game, provided he doesn't collapse and stops. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times.


As heimerdinger, level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.

Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.

The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease.

As heimerdinger, Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explodes them with its turrets and rockets. Its E will be very beneficial in going for objective battles. Level 6 is undoubtedly a colossal peak of power for Heimerdinger, as it can now lure enemies to their death with ease. It can also take towers very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its gust damage will also be quite powerful, and it can fire an enemy with the greatest ease.


As malphite, Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his **Ultimate**.

Post-six, he can set up multiple ganks for both his lane as well as other lanes with his **Ultimate**. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.

He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won’t be an enemy carry for most part of the game.

As malphite, Can absorb a lot of damage for his team with his passive. This allows him to be a first line for his team while also being able to escape death when he enters with his **Ultimate**. After six, he can set up several ganks for his track as well as other tracks with his **Ultimate**. It is very beneficial if the track he isganking has a certain form of CC built in their kit. He is the jerk of all immobilizers, especially the various immobilizers. He can quite easily climb on them and prevent them from doing anything in a fight. If Malphite goes AP, there is no enemy to carry for most of the game.


As aatrox, Aatrox is a lane bully who can snowball quite quickly. If you’re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game.

You’re a very mobile champion thanks to your E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.

You have tons of sustain thanks to your Passive and Ultimate. This will increase your survivability in team fights and skirmishes.

As aatrox, If you are able to get an early lead, try to abuse it to get more dead in the way to increase your chances of winning the game. You are a very mobile champion thanks to your E. It can be used in many ways and is a good way to revolve around exchanges with the enemy. You have tons of support thanks to your Passive and Ultimate. This will increase your survival in team fights and skirmishes.


Against nasus, Nasus is at his weakest in the early game. Try to deny as many stacks as possible so he is unable to scale quickly.

The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.

While he will be focusing on farming, once he has his Ultimate R, his kill pressure will increase and so will his survivability. Make sure you’re not too cocky otherwise he can turn the exchange around.

Against nasus, Nasus is at his weakest in the game at first. Try to deny as many piles as possible so that he is unable to scale quickly. The more the game goes, the stronger Nasus gets. Make sure you finish the game as quickly as possible. Although he will focus on agriculture, once he has his Ultimate R, his death pressure will increase and his survival. Make sure you are not too cuckolded otherwise he can turn the exchange around.


As pantheon, Aatrox loses the burst trades, but he will win the extended due to the multiple Q  knock-ups and his Passive Deathbringer Stance's heal. Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing his engage.

Pantheon has very hard power-spikes at levels one through three. Be careful and watch which minions have died and play safe until you have your abilities to fight back.

Keep an eye on Pantheon's empowered ability charges, when he has all 5, his next ability is heavily empowered.

Pantheon's ultimate allows him to join far away fights quickly. Shoving in his wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives.

As pantheon, Aatrox loses the burst trades, but it will win the extension due to the multiple knock-ups Q and its passive healing Deathbringer Stance. Keeping the beach with your Q and Umbral Dash can allow you to inflict damage while preventing his engagement. Pantheon has very hard power-spikes at levels one to three. Be careful and watch what minions are dead and play safely until you have your ability to fight. Keep an eye on the capacity loads of Pantheon, when it has all 5, its next ability is highly self-sustaining. Pantheon's ultimate allows him to join the fights by far quickly.


As udyr, Udyr's objective control is excellent as he can run around the map quickly and get from one objective to another in a jiffy. This also makes him quite valuable for ganks and counter-ganks.

Udyr's early game ganks are phenomenal and scary. He should be able to run down immobile enemies who are overextended in the lane.

Since he has his Ultimate R from the beginning, his level 6 won't be as lucrative as other champions. Even then, he poses a massive threat to his enemies.

As udyr, Udyr's objective control is excellent because it can run around the map quickly and get from one goal to the other in a jiffy. It also makes it very valuable for ganks and counter-ganks. Udyr's early game ganks are phenomenal and frightening. He should be able to run immobile enemies who are overstretched in the way. Since he has his Ultimate R from the beginning, his level 6 will not be as lucrative as the other champions.


As malphite, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

As malphite, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Against teemo, Teemo may not join team fights as he isn’t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting.

Teemo will place Mushrooms t around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you.

As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower.

Against teemo, Teemo may not join the team fights because it is not very good in them. Rather, it can be split pushing and trying to take targets in the side lanes. Make sure someone is able to prevent it from dividing. Teemo will place the mushrooms t around the lenses and in the areas of great circulation. Avoid going anywhere that Teemo has recently been in without a scanning lens. He and his teammates can be ready and wait and try to launch you. As Teemo will be cracked pushing or away from his team during the fights, you could use the advantage of numbers to force a 4v4 or 5v4 fight.


As evelynn, Look to assassinate enemies with your Ultimate R. Catching someone out while they go to ward or move from one lane to another is a great way of getting ahead.

Focus on securing objectives when possible in the mid-game. You can take them alone or with your team.

Look for picks on enemies who are too far forward or alone. You can get right on top of them before they’re able to react thanks to your Passive.

As evelynn, Look to assassinate enemies with your Ultimate R. Catching someone while he's going to the hall or moving from one track to the other is a great way to move forward. Focus on securing goals when possible in the middle of the game. You can take them alone or with your team. Look for choices on enemies who are too far ahead or alone. You can get on them just before they are able to react thanks to your Passive.


As pantheon, Level 1 is a decent point for Pantheon, provided he manages to use the lane brushes properly. Depending on the ability, he can either poke enemies or go for an all-in.

Level 6 isn't too good as it won't help him in the lane that much. That being said, he can roam and take recalls frequently.

Boots are a massive spike to his roaming capacity in the game. He should be looking to make plays all around the map.

As pantheon, Level 1 is a decent point for Pantheon, provided it succeeds in using the track brushes correctly. Depending on the ability, it can either poke enemies or go for an all-in. Level 6 is not too good because it will not help him in the way as much. That being said, it can wander and take reminders frequently. Boots are a massive peak to its roaming ability in the game. It should seek to make games all around the card.


As lulu, Hit level 2 first and then use your level advantage to gain a significant health lead.

You need to get some healing reduction as soon as possible. If you don’t, then Lulu will just out sustain and heal back all the damage you do to them or the ADC

Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Lulu cannot use their Ultimate on their ADC to gain a kill in lane.

Bait out abilities before looking to fight Lulu. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them.

As lulu, Hit Level 2 first and then use your level advantage to gain a meaningful health advance. You need to get some reduction of healing as soon as possible. If you don't, then Lulu will just go out supporting and curing all the damage you're doing to them or CDA Their Ultimate offers them a ton of extra pressure to kill. Play smart and remember when you're weak so Lulu can't use their Ultimate on their ADC to get a kill in the way.


As cassiopeia, Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team.

As cassiopeia, Watch your position in the late game team fights. Stay as safe as possible so you won't be killed first. Cassiopeia is one of the strongest late game champions, so staying alive is the key. Stay with your team in the late game. Do not separate or move away from them otherwise the enemy can try to choose you or initiate a 4v5 fight when you're away from your team.


As shen, His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.

If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.

His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.

As shen, His E is quite short-range that makes it difficult for him to land this clear vision capability. This can hinder his all-in-hand potential. If he uses his W and Q with negligence, then he and his team will be in a really disadvantageous position, and will let themselves down quite easily. His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.


As sion, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As sion, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As ashe, Your immobility is the clearest weakness that you have: both during the laning phase as well as in the team fighting stage. This puts the additional task of making sure that you are positioned well during fights as one misstep can get you killed.

The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives.

Whenever your Ultimate w is down, you have little to no self peel. While your y does slow a target, it can be quite difficult to get them off you if you’re alone and low.

As ashe, Your immobility is the clearest weakness you have: both during the laning phase and in the team combat phase. This puts the extra task of making sure that you are well positioned during the fighting as an error can cause you to kill. The enemy team will look to you gank several times during the laning phase to recover you. Although this does not affect your utility, you will not be able to get enough elements to impact the fighting later on on which will cost your team multiple fights and goals. Every time your Ultimate w is down, you have little or no detachment.


As pantheon, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

Track him with vision and try to counter his ganks. Skarner is a good counter ganker.

As pantheon, If they invade you early, right back. It's especially true if they are early, because you won't win early fights with them. As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes whenever you can!


As warwick, Is not the best champion when behind, however, he can build full tank and be the tank for his team. His Ultimate R will also be helpful.

If the enemy zones him away from farm, it will be difficult for Warwick to pick up gold and XP. This is also a big problem if the enemy freezes as he has no ranged abilities to help him farm.

His Ultimate R leaves him vulnerable. If the enemy locks him down with CC, his Ultimate R will be stopped.

As warwick, He is not the best champion when he is behind, however, he can build full tank and be the reservoir for his team. His ultimate R will also be useful. If the enemy the area away from the farm, it will be difficult for Warwick to pick up gold and XP. It is also a big problem if the enemy freezes as he does not have various abilities to help him on the farm. His ultimate R makes him vulnerable. If the enemy locks him with CC, his ultimate R will be stopped.


Against thresh, Thresh will be looking for picks with his Q to start the team fight. Make sure no one on your team is out of position or too far forward as it may allow the enemy to start the team fight.

If Thresh misses his Q in a team fight, collapse on him and take him down. Thresh is really immobile and you should try to abuse him when he makes a mistake.

As Thresh will often go to ward alone, you could look to ambush him when he goes to place a ward. Taking him down early will leave his backline vulnerable to attack. You could also use the numbers advantage to take the Baron or Dragon.

Against thresh, Thresh will be looking for a choice with his Q to start the team fight. Make sure no one in your team is out of position or too much forward as this can allow the enemy to start the team fight. If Thresh misses his Q in a team fight, collapses on him and shoots him down. Thresh is really motionless and you should try to abuse him when he makes a mistake. As Thresh will often go to the room alone, you could look for him to be ambushed when he is going to place a room.


As seraphine, Use your Q and E to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.

Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your Q and E.

Getting your Ultimate R will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights.

As seraphine, Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these capabilities either, as you will lack mana quickly. Once you get your first component, you should be able to spam capabilities much more frequently. Now you can look for aggressive trades with your Q & E. Getting your Ultimate R will be a big turn in the game. You can use it sololy, but the best use will be during intertwined fighting.


As ezreal, Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.

His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.

Ezreal’s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability.

As ezreal, This can also allow it to go up to all enemies once they are low enough after taking the Poke Ezreal Dam has to offer. Its Ultimate R has a very short cooldown and can be used freely during early play to wave. This is very useful when it tries to clear the wave quickly in order to get a reminder. Ezreal="E allows it to exit sticky situations with ease and makes it one of the safest ADCs in the game. It can also buffer it in response to the CC capabilities that will allow it to avoid following CC if it manages to get the initial CC capability.


Against viego, Viego’s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.

Viego’s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.

If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat.

Against viego, Viego's skirmish power is quite high in the game of the time. Keep this in mind by trying to 1v1 him as he is pretty good early. Viego's level 6 is very good. He will often go for incredibly aggressive games with his Ultimate R. If he takes the body of a fed enemy champion, he will be extremely difficult to manage. However, if he takes control of a weak champion, he may not be so great of a threat.


Against veigar, Whenever Veigar uses his n, try to abuse the cool down as it’s his only defensive tool in the early game and once it’s down- he is rather vulnerable.

In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.

Veigar has really good gank setup so make sure that you always have the bottom lane warded. Additionally, whenever your Flash is down, you should always play safer so he doesn’t catch you out while you’re forward.

Against veigar, Every time Veigar uses his n, try to abuse cool down as it is his only defensive tool in early play and once it is down- it is rather vulnerable. To get ganks or kill the Veigar, you need to lure his n first. You can do it by constantly tipping in and out of reach of him. Make sure you always lure him before committing to the all-in. Veigar has really good gank configuration so make sure you still have the lower track monitored. Plus, when your Flash is down, you should always play safer so he doesn't catch you while you're ahead.


As lillia, Flank in team fights to make getting on the enemy backline easy. Make sure you’re nearby so you can get in the fight fast.

Continue to play around your Ultimate R cooldown and look for fights when it’s up. Do not fight when it’s on cooldown as you’ll miss out on a lot of extra damage.

In the late game, stick with your team and look for picks with your Ultimate R. If you’re able to catch a squishy champion out of position, you can take them down and win the fight.

As lillia, Keep you close so you can fight quickly. Keep playing around your cooldown Ultimate R and look for fights when it rises. Do not fight when it comes to cooldown because you will miss a lot of extra damage. In the late game, stay with your team and look for choices with your Ultimate R. If you are able to catch a champion out of position, you can take them and win the fight.


As aatrox, Aatrox tends to fall off in the later parts of the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.

You will still be able to take down carries in late game team fights if he can get on to them. If you’re able to land a W on high priority target- go in and try to take them down.

It is incredibly important that you play around your Ultimate R in the late game. Fighting while it’s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with.

As aatrox, Aatrox tends to fall into the later parts of the game that the enemy will buy items that against him. They will also be the group that makes it harder for Aatrox to secure the murders. You will always be able to take charges in the fights of the late game team if it can get on them. If you are able to land a W on high priority target- go and try to remove them. It is incredibly important that you play around your Ultimate R in the late game. Fighting while it is on cooldown could be the difference between winning a fight and losing. When you have 3 points in your Ultimate, your support is very difficult to manage.


As thresh, Thresh is a lane dominant Support. This means he can often win lane and win the game just by getting kills.

He has great pick potential thanks to his Q. One good Hook Q in the mid-game could snowball into a huge advantage.

Thresh has tons of roaming pressure. This allows him to impact multiple lanes and get his allies ahead. Look for roaming opportunities once you have Mobility Boots.

As thresh, Thresh is a dominant track support. This means that he can often win the way and win the game just by getting himself killed. He has great potential of choice thanks to his Q. A good Q hook in the middle of the game could snowball in a huge advantage. Thresh has tons of roaming pressure. This allows him to impact several tracks and advance his allies.


As malzahar, He will counter your all-in at level 6, so be cautious and consider roaming instead.

Stay away from minions to prevent Malzahar's E from spreading to you and dealing additional damage.

Care for ranged poke and be ready to sacrifice CS for better health preservation in the early laning phase.

His level 6 power spike is stronger than yours, so play safely and focus on opportunities to roam.

As malzahar, It will counter your all-in at level 6, so be careful and consider roaming instead. Stay away from the minions to prevent Malzahar E from spreading to you and causing additional damage. Take care of varied poke and be prepared to sacrifice CS for better health preservation in the early laning phase.


Against trundle, When Trundle activates his Subjugate n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate n has cooled off.

As Trundle will be split pushing a lot in the later stages of the game, try to team fight when he is not able to be there. If you spot him isolated and away from his team, try and force a team fight with his allies.

As soon as Trundle engages in a team fight, try to lock him down with CC. While he is a tank, he is very vulnerable to hard crowd control.

Against trundle, When Trundle activates his Subjugate n, step back immediately. It will become much more tankier and your tanks will be weak. Return to action when his Subjugate n has cooled. Trundle will be divided by pushing a lot in the last stages of the game, try to fight as a team when he is not able to be there. If you spot him isolated and away from his team, try to force a team to fight with his allies. As soon as Trundle engages in a team fight, try to lock him up with CC. Although he is a tank, he is very vulnerable to the hard control of the crowd.


As viktor, His d is the only form of self-peel for him. Once that ability is down, he is quite vulnerable to ganks. In team fights, he can be flanked with ease as well.

He will be trying to play safe during the early game and will not have a lot of damage if he can’t upgrade his Passive Core. Playing aggressively and forcing him out of the lane early on can allow his enemy to get a huge advantage on him.

Very prone to all-ins, especially in the bot lane when against a hard crowd control Support. He has some form of movement speed buff with his r but layered crowd control can easily counter that.

As viktor, His d is the only form of self-peel for him. Once this ability is lowered, he is quite vulnerable to ganks. In team fights, he can be flanked with ease too. He will try to play safely during the early match and will not have much damage if he can't upgrade his passive core. Playing aggressively and forcing him out of the early track can allow his enemy to get a huge advantage over him. Very subject to all in, especially in the bot track when against a hard crowd control Support. He has some form of buff motion speed with his r but in layers crowd control can easily counter that.


As kassadin, Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.

Avoid fighting too much in the mid-game. It’s better for you to only fight when it’s going to work in your favour. Focus on farming rather than fighting.

Split up and farm the side waves once your ADC and Support have rotated to the mid lane.

As kassadin, Powerfarm in the middle of the game. You have to win as much gold and XP as possible so you can level quickly. Avoid fighting too much in the middle of the game. It is better for you to fight only when it will work in your favor. Focus on agriculture rather than fighting.


As sylas, His early game ganks are phenomenal as he can quickly get on enemies with his W and E. Ganking overextended enemies will help him a lot.

Level six is a massive power spike for him, but the power will totally depend on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game.

The first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game.

As sylas, Level 6 is a massive peak of power for him, but the power will depend entirely on the composition of the enemy team. He will have to make sure that he takes the ultimate appropriate ones to be effective in the game. The first element will strengthen his overall damage and allow him to resume fighting with ease. He will also help him with his Jungle camps and his overall survival in the game.


As swain, Stay with your team during the mid-game. You’re not strong enough to remain alone. Make sure you’re always with your ADC at the very least.

Place vision around major objectives before the objective spawns. Use your W to help you scout for enemies so you don’t have to face check them.

Look for picks with your team on isolated targets. Catching out a key target could allow you to take the Baron.

As swain, Stay with your team during the middle of the game. You're not strong enough to stay alone. Make sure you're always with your ADC at least. Place the vision around the main goals before the objective scares. Use your W to help you spot enemies so you don't have to check them. Look for choices with your team on isolated targets.


As kayle, Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle.

Her level six is a massive power spike due to her ranged auto-attacks. This will allow her to play more liberally and let her play the lane more safely.

Kayle's first item will help her a lot with trading and farming. This is really helpful for her and will help her scale up quickly from now on.

As kayle, Kayle is weak early, so she will have to depend on her Q for most of her poke and agriculture in the way. This is the phase that must be played very carefully by Kayle. Her level six is a massive peak of power due to her varied automatic attacks. This will allow her to play more liberally and let her play the way more safely. Kayle's first article will help her a lot in trade and agriculture. This is really useful for her and will help her scale quickly from now on.


Against vayne, If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her e is down.

Avoid extended trades with Vayne as her s will deal extra damage to you. Only commit to trades if you’re 100% sure you’re going to win them.

One way of abusing Vayne’s weak early game is by forcing her to overextend for farm and then calling your Jungler to kill her. Alternatively, you can push her in and take tower plates to gain a gold lead.

Against vayne, If Vayne ever uses her e, use the cooldown to play aggressively and try to kill her. She is rather vulnerable when her e is down. Avoid prolonged exchanges with Vayne as her s will inflict additional damage. Only commit to the exchanges if you are 100% sure that you will win them. One way to abuse Vaynes low early game is by forcing her to stretch out for the farm and then call your Jungler to kill her. Alternatively, you can push her and take turns to win a gold lead.


Against gragas, Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6.

Always keep an eye on what items he’s buying. Gragas can go tank or can build a lot of AP. If he’s going AP, respect his damage output.

Whenever Gragas has his E up, he is a bigger threat and you need to position and play safely. If he uses his E and it misses, you can look to turn the exchange around.

Against gragas, Like most champions, Gragas points to level 6 again as his Ultimate R is a really good tool when it comes to glove. If he expects to gank the extended tracks every time he's level 6. Always keep an eye on what he's buying items. Gragas can go tank or build a lot of AP. If it's about AP, respect his damage output. Every time Gragas has his E up, it's a bigger threat and you need to position and play safely. If he uses his E and he's missing, you can look to turn the exchange.


As chogath, The longer the game goes, the more stacks Cho’Gath will have. This makes him quite strong in the late game.

When he hits level 16, Cho’Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.

Depending on his build path, Cho’Gath will either deal a lot of damage in late game fights or be incredibly tanky.

As chogath, The longer the game is, the more stacked it will be. This makes it strong enough in the last game. When it reaches level 16, Cho=Gath will put the third and final point in its Ultimate t. It will be able to bite easily and execute enemies that are taken out of position by its team. According to its construction path, Cho=Gath will either do a lot of damage in late game fights or be incredibly tanky.


As neeko, Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.

She has tons of poke in lane and can easily bully the enemy down with her Q and E.

Her Ultimate R is incredibly powerful for a Support. She can easily get surprise kills post 6 if she lands her E on the enemy target.

As neeko, Extremely useful in team fighting due to its Ultimate R CC and damage. This allows her team to play around her and her Jungler for gank her. She has tons of poke in the track and can easily intimidate the enemy with her Q and E. Her Ultimate R is incredibly powerful for a Support.


As shyvana, After going in with your Ultimate t, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As shyvana, After entering with your Ultimate t, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is standing. Fighting without this will make the fights of the late game team much more difficult.


Against zac, Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.

Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.

Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane.

Against zac, Zac really has long periods of cooling on his engagement abilities. Therefore, he can really use them as a tool of engagement or escape only once in a fight. If you know that he is without these abilities- try to fight him. Keep the minion wave closer to your side of the pre-6 card. This will make it harder to jump with his E and should increase your overall survival in the way. Zac has really good roaming potential.


As camille, During the mid game, you will hit level 11 and put an additional point in your Ultimate. Make sure you play around its cooldown and try to get kills with it.

At level 9, you would max your first ability. Your trading potential will increase dramatically.

You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.

As camille, During the middle of the game, you will hit Level 11 and put an extra point in your Ultimate. Make sure to play around its cooldown and try to get killers with it. At Level 9, you would maximize your first ability. Your trading potential will increase considerably. You will have several completed elements in the middle of the game. After your first element, you will be much stronger, and when you have 2, you will be a fierce opponent.


As karma, Karma is quite decent in late-game fights as her kit provides a lot of utility and damage at the same time. This is perfect for her team, especially because her abilities will almost always be up.

She will offer a lot of utility during the late game, especially in neutral, objective fights. Team fights will be really useful due to her d.

She will have two of her abilities maxed out at level 13, which will give her a huge damage boost and will let her peel for her carries effortlessly. It will be really helpful in winning fights.

As karma, Karma is pretty decent in the fights at the end of the game because her kit provides a lot of utility and damage at the same time. It's perfect for her team, especially because her abilities will almost always increase. She will offer a lot of utility during the game at the end of the game, especially in neutral and objective fights. Team fights will be really useful because of her d. She will have two of her abilities maximized at level 13, which will give her a huge boost of damage and will let her peel for her without effort.


As reksai, Her early ganks are pretty good as she can find creative gank paths easily. She needs to make sure that she is not detected beforehand, though.

Level 6 is a decent spike as it is a good finishing move. The goal is to either get kills on low health targets or avoid CC and get to the enemy backline.

The first item component will help in duels, and the Jungle clears. It becomes pretty easy for Rek'Sai to move around the map quickly.

As reksai, Its first ganks are pretty good because it can find creative gank paths easily. It must make sure that it is not detected in advance, however. Level 6 is a good peak as it is a good finishing movement. The goal is either to get killed on weak health targets or to avoid CC and to access the enemy rear line. The first element will help in the duels, and the Jungle becomes clear. It becomes easy enough for Rek'Sai to move quickly around the map.


As taric, His Ultimate R can stop the enemy in their tracks during a team fight. It is very versatile and can keep his allies alive for longer and completely mitigate damage.

Taric’s W provides his carry with bonus resistances which can be really beneficial in the long run due to carries generally not buying defensive items, especially in lower elos.

Has an insane amount of cheese potential thanks to his E. He can go into the enemies jungle, surprise them and then take them down.

As taric, Its ultimate R can stop the enemy in their tracks during a team fight. It is very versatile and can keep its allies alive for longer and completely mitigate the damage. Taric, W provides its portage with bonus resistances that can be really beneficial in the long term because of usually not wearing any defensive items, especially in the lower elos. To a crazy amount of cheese potential thanks to its E. It can go into the enemy jungle, surprise them and then take them down.


As zoe, At level 9, her Q will be maxed out completely. Being her main damage ability, she will now be able to chunk out enemies with ease.

Zoe won't spike too hard at level 11 because it doesn't really do anything for her. She will still have to rely on using the terrain to E her opponents and then blow them up with her Q.

Once Zoe hits level thirteen, she will have increased pick potential due to her E being completely maxed out. It will make her extremely deadly in the fog of war.

As zoe, At level 9, her Q will be completely exhausted. Being her main ability to damage, she will now be able to defeat the enemies with ease. Zoe is not too strong at level 11 because he does nothing for her. She will always have to rely on the use of the terrain for her opponents and then blow them up with her Q. Once Zoe reaches level thirteen, she will have increased the potential to pick due to her completely exhausted E. This will make her extremely deadly in the fog of the war.


Against yasuo, Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.

Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team.

CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down.

Against yasuo, Avoid grouping too closely if the enemy has several knock-ups as this will allow Yasuo to get a very good Ultimate Roff. The grouping but not standing on each other will reduce the effectiveness of his Ultimate R. Do not fight in the jungle because it will be easier for Yasuo to land his Tornado to hit and follow him with his Ultimate R. Fighting outdoors will make the team fight more effective for your team. CC is your best friend in team fighting.


Against anivia, Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns.

Don’t forget about Anivia’s Passive. It has a long cooldown, so once it’s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it’s down.

Try and hold off from using any dashes that can help you dodge skill shots. Anivia’s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t.

Against anivia, If it uses any ability on the minion wave to hit last, make sure that you abuse cooldowns. Don't forget Anivias Passive. It has a long cooldown, so once it's jumped, make sure you try to kill it when it's the most vulnerable. Call for help and ask for ganks while it's down. Try not to use all the dashes that can help you avoid a hit. Anivias t and e can be deadly if you don't have tools to get out of it. Make sure your dash is always up so you can avoid its t.


As karma, Karma has a lot of poke damage and utility to offer during the mid-game. It makes her really potent when it comes to dealing with enemies who are always grouped up.

At level eleven, she will have her first ability maxed out. Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively.

Karma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy. This makes her a really viable choice when dealing with heavy engagers.

As karma, Karma has a lot of poke damage and utility to offer during the middle of the game. It makes it really powerful when it comes to dealing with enemies that are always grouped together. At level eleven, it will have its first maximum ability. Depending on the ability it maximizes, it will either do a lot of burst damage to the enemies, or it will be peeling for it carries very effectively. Karma shines during the mid-game fights as she can keep her entire team safe at any time while inflicting constant damage to the enemy.


As rengar, Rengar can be really good during the late game if he picks his fight well. He can't blatantly go into the enemy backline and expect to survive without his team following up.

Level 16 is a massive power spike, which means that he can completely decimate enemies who are singled out. He will need to frequently find flanks on the enemy to ensure that he can take over the game and win quickly.

Most of his abilities will be maxed out by now. His overall damage and sustain will be really high, and the enemy will have difficulty getting rid of him.

As rengar, Level 16 is a massive peak of power, which means that it can completely decimate the enemies that are identified. It will frequently have to find sides on the enemy to make sure that it can take the game and win quickly. Most of its capabilities will be maximized by then. Its overall damage and maintenance will be really high, and the enemy will have difficulty getting rid of it.


Against seraphine, At level 6, Seraphine will unlock her Ultimate R. This makes her more of a threat and she’ll be able to set up her Jungler quite easily.

Seraphine is good in team fights thanks to her Ultimate R. Avoid grouping closely together so she is unable to get a strong Ultimate R off.

Once Seraphine has completed her first item, her Q damage will increase and so will her kill threat. Make sure you avoid getting hit by her Q’s.

Against seraphine, At level 6, Seraphine will unlock her Ultimate R. This makes her more than one threat and she will be able to install her Jungler quite easily. Seraphine is good in the team fights thanks to her Ultimate R. Avoid regrouping closely so that she is unable to get a powerful Ultimate Roff. Once Seraphine has finished her first element, her Q damage will increase and her threat to kill.


Against darius, Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades.

Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down.

Darius can start to gank as soon as he hits level 2. Keep an eye out as he may try to pull off a cheesy early gank.

Against darius, Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the reach of melee and avoiding extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Don't fight him post 6 unless his Ultimate e is down. Darius can start gank as soon as he reaches level 2. Keep an eye out that he can try to pull an early gank cheesey.


As vi, Vi has excellent pick potential with her Ultimate R. The range allows her to catch enemies off-guard with her Ultimate R and kill her targets due to her burst damage.

Vi's objective control will still be preserved during this phase of the game. This means that she can quickly melt through towers with her E and take neutral objectives with ease.

Her impact will be massive during the mid-game. This is because she will have her core items, and she will be able to pick enemies off with ease with her Ultimate R. She can easily flank the enemy and get to their backline.

As vi, Vi has an excellent selection potential with its Ultimate R. The range allows it to catch out-of-guard enemies with its Ultimate R and to kill its targets due to its bursting damage. Vi's objective control will always be preserved during this phase of the game. This means that it can quickly melt through the rounds with its E and take neutral goals with ease. Its impact will be massive during the middle of the game. That's because it will have its basic elements, and it will be able to choose the enemies with ease with its Ultimate R. It can easily flank the enemy and reach their backline.


As yorick, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As yorick, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


Against leblanc, LeBlanc is an Assassin. That means if she gets ahead of the early game, she can snowball really hard and stomp the game. Do not overextend or trade aggressively when you know that she can kill you.

Make sure stay grouped with your team and avoid walking through unwarded areas of the map when you don’t know where Leblanc is. As she is is an Assassin, she can easily burst you down if you’re caught out of position.

To counter Leblanc in team fights, you need to CC her as soon as she uses her W. Once she is on your team, CC her immediately and focus all your efforts to take her down while she is CC’d.

Against leblanc, LeBlanc is an Assassin. This means that if she's ahead of the start of the game, she can really make snowballs and grab the game. Don't exaggerate or exchange aggressively when you know she can kill you. Make sure you stay together with your team and avoid walking through unrewarded areas of the map when you don't know where Leblanc is. As she's an Assassin, she can easily shoot you if you're out of position. To counter Leblanc in team fights, you need the CC as soon as she uses her W. Once she's in your team, CC immediately and focus all your efforts to get her down while she's CC.


As aphelios, You're quite immobile which can make you a prime target for chain CC and assassins. You rely on extended trades, so taking you out quickly will give the enemy team a huge advantage (especially if you have your Infernum W up when you die).

Some weapon combinations are really bad on you and don't synergize well. This can lead to periods where you can't retaliate as effectively as your counterpart. Avoid fighting until you get a favorable weapon combination.

You are item reliant during the mid-game. If you are camped constantly early on, you won't be able to farm freely and will have a hard time as the game goes on. Also, the enemy team will look to fight you when your Ultimate R is down, so be very careful about initiating a fight during this time.

As aphelios, You are still enough that can make you a prime target for the CC chain and the assassins. You rely on prolonged jobs, so you get out quickly will give the enemy team a huge advantage (especially if you have your Infernum W up when you die). Some combinations of weapons are really bad on you and don't synergise well. This can lead to times when you can't respond as efficiently as your counterpart. Avoid fighting until you get a favorable combination of weapons. You are the dependent element during the middle of the game. If you are constantly camped early, you won't be able to close freely and will have a difficult time for the game to continue.


Against malphite, Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike.

Once Malphite is level 6 and has his **Ultimate**, his kill threat in lane increases and he can start being more aggressive.

Team fights are where Malphite really shines as his **Ultimate** is an AOE ability and can knock up multiple people.

Against malphite, Malphite is at its weakest in the early game. Try to put it behind to delay its next power peak. Once Malphite is level 6 and has its **Ultimate**, its threat of death in the way increases and it can start to be more aggressive. Team fights are where Malphite really shines like his **Ultimate** is an AOE ability and can hit several people.


Against tristana, If Tristana uses her W aggressively, burst her down or CC her so she is unable to reposition and clean up the fight. Taking her down early will make it really difficult for her team to win the fight.

In the mid-game, if Tristana is ahead, avoid walking too far forward if you’re alone. She has great all-in and pick thanks to her W and E. Keep at an appropriate distance away from her so she cannot easily take you down.

Tristana has a lot of self peel with her W and Ultimate R. To make fighting easier, try to play around her Ultimate R or look to flank her in team fights. This will make it harder for her to kite/escape the fight.

Against tristana, If Tristana uses her W aggressively, overturned her or CC she is unable to reposition herself and clean up the fight. Bringing her down early will make it really difficult for her team to win the fight. In the middle of the match, if Tristana is in advance, avoid walking too far if you are alone. She has a lot of all-in-one and choose thanks to her W and E. Stay at an appropriate distance from her so she can't easily get you off. Tristana has a lot to peel with her W and Ultimate R. To facilitate the fight, try to play around her Ultimate R or try to flank her in team fights. This will make her more difficult kite/escape from the fight.


As senna, Senna Passive makes her scale unlimitedly. This is good as Senna can easily transition into carrying her team during the game's later stages.

Senna is excellent in late-game fights due to her Passive, heal, and damage. Her positioning will matter a lot, and she should aim to take fights that happen near choke points.

She will have multiple items by now, making it easier for her to one-shot squishies. With enough Passive wraiths, she will be able to deal with tanks quickly as well.

As senna, Senna Passive makes her ladder unlimited. It's good that Senna can easily move on to the team during the final stages of the game. Senna is excellent in the fights at the end of the game because of her passive, cured and damaged squishes. Her positioning will be very important, and she should aim to take battles that occur near the bottlenecks. She will now have several articles, which will make it easier for her to do the job at once. With enough passive wraiths, she will be able to deal with the tanks quickly as well.


As warwick, Has great sustain in lane thanks to his Q and the items he will pick up throughout the laning phase.

Good pick potential throughout the game with his Ultimate R. Even if he can’t use it top, he can use it somewhere else.

Good split pusher and good at chasing down enemies in the mid and late parts of the game.

As warwick, Has great support in the way thanks to his Q and the elements he will collect throughout the laning phase. Good potential to pick throughout the game with his Ultimate R. Even if he can't use it at the top, he can use it elsewhere. Good split pusher and good at chasing enemies in the middle and at the end of the game.