As viego, Level six is a massive power spike as Viego will be able to unlock a powerful finishing ability. It can help a lot in clutch situations where Viego needs to execute his target quickly.

His early kill pressure is really high since all he needs to do is land his W and then follow it up with his Q and auto-attacks. This combo becomes way more devastating once Viego gets his Ultimate R.

His first item component will give him a massive boost in solo laning. He will be able to look for all-ins frequently and can completely decimate any immobile mid-laner.

As viego, The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity. It can help a lot in clutch situations where Viego needs to execute his target quickly. Its early death pressure is really high since all he needs to do is to land his W and then follow him with his Qs and auto-attacks. This combo becomes much more devastating once Viego gets his Ultimate R. His first element will give him a massive boost in solo lacquering.


As ekko, During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.

Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.

At level 9, Ekko will max his Q. It will help him farm and trade with the enemy.

As ekko, In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy.


As aurelionsol, Aurelion Sol has lots of utility built into his kit. They offer him tons of protection and manoeuvrability. He has tools to stop ganks and protect himself from all-ins.

Aurelion Sol is a very strong roaming champion thanks to his W. This will allow you to impact your side lanes with ease after pushing your lane.

Thanks to his Q, Aurelion Sol has good poke and good wave clear. This will make pushing the wave and trading much easier in comparison to a lot of champions.

As aurelionsol, Aurelion Sol has a lot of utility integrated into its kit. They offer it tons of protection and manoeuvrability. It has tools to stop the ganks and protect itself from all in. Aurelion Sol is a very strong roaming champion thanks to its W. This will allow you to impact your sideways with ease after pushing your way. Thanks to its Q, Aurelion Sol has good poke and good clear wave. This will make the surge of the wave and trading much easier compared to many champions.


Against chogath, Cho’Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho’Gath is, do not walk through the river isolated or without vision.

Cho’Gath’s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.

When sieging an objective like Baron or Dragon, do not start it if Cho’Gath is alive. With his Ultimate t, he deals more damage than Smite, so it’s best to not take the 50/50.

Against chogath, Cho=Gath is a monster as the game continues. It can easily eat an unexpected target that wanders through the Rift of Summoners alone. If you don't know where Cho=Gath is, don't walk through the isolated river or without vision. Cho=Gath=The abilities are crucial when it comes to winning the team fight. Do not group too close together so he is unable to land his e on your entire team. When he sips a goal like Baron or Dragon, don't start if Cho=Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's better not to take the 50/50.


As jayce, Try and keep the minion wave closer to your side of the map early. This will make farming easier and they will not be able to zone you away from farm or poke you out of lane.

The enemy does have the range advantage so they will probably try and auto-attack you frequently. Stand back and out of range so they can’t auto attack you for free. Try to constantly adapt your positioning to reserve health. If they walk forward, walk backwards if you’re not looking to trade.

Be prepared to sacrifice CS for XP. If you get chunked down, you’ll find it hard to trade or fight the enemy. Do not let them bully you out of lane otherwise you’ll fall behind and you’ll not be able to kill them.

The enem lacks an escape and is pretty immobile which you can capitalise on. Request ganks once the wave is close to your side of the map and go for favourable trades.

As jayce, Try to keep the minion wave closer to your side of the map early. This will make it easier for you to grow and they won't be able to zone you away from the farm or get you out of the way. The enemy has the advantage of the range so that they will probably try to self-attack you frequently. Pull yourself out and out of range so they won't be able to attack you automatically for free. Try to constantly adjust your position to reserve health. If they walk forward, step back if you don't want to trade. Be prepared to sacrifice CS for XP. If you are shot down, you will find it difficult to trade or fight the enemy. Don't let them harass you off the track otherwise you will fall behind and you won't be able to kill them. The enem lacks escape and is quite still that you can capitalize on.


As ivern, Ivern can easily pick off enemies with his Q. This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war.

Once Ivern gets his Ultimate R, he can easily distract critical enemy team members, instigate tower dives, peel for his carries, and take neutral objectives all at once. This will give him a lot of power.

Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team. The allied carries will feel highly safe around Ivern.

As ivern, Ivern can easily choose his enemies with his Q. This is best done when Ivern manages to catch an unsuspecting enemy with his Q of war fog. Once Ivern gets his Ultimate R, he can easily distract critical members of the enemy team, instigate the divers turn, peel for his wears, and take neutral goals all at once. This will give him a lot of power. Ivern is really good in the fights during this stage as it will be complete and will act as a secondary support for the team. Allied ports will feel very safe around Ivern.


As xinzhao, Xin Zhao’s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.

At level 6, Xin Zhao’s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.

After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily.

As xinzhao, The first power peak of Xin Zhao in the track is at level 3. It can all-in the enemy at level 3 when it gets access to the 3 basic capabilities. At level 6, Xin Zhao=s kill pressure increases strongly. It can instantly kill any enemy lantern and chase them down once it has its Ultimate R. After Xin took its first component element, it can trade very aggressively with the enemy.


As tryndamere, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As tryndamere, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As amumu, Amumu’s late game is not bad. He will be very tanky as he would be coming towards the end of his build. If he hasn’t gone full tank, his damage output will be quite good in late game team fights.

At level 16, Amumu will put the third and final point in his Ultimate y. His Ultimate y should be on a short cooldown and he should have it up somewhat frequently. Avoid fighting unless it’s up in the late game.

Teams will still be grouped closely together in the late game. This is good for Amumu as he will be able to CC his whole team with his Ultimate y.

As amumu, It will be very tanky as it would arrive towards the end of its construction. If it has not gone full tank, its release of damage will be good enough in the fights of the team of end of match. At level 16, Amumu will put the third and final point in its Ultimate y. Its Ultimate should be on a short cooldown and he should have it a little more frequently. Avoid fighting unless it is up in the late match. The teams will always be closely grouped in the late match. It's good for Aumu as he will be able to CC all his team with his Ultimate there.


As lulu, Group up with your team during this phase of the game and ensure that you can land consistent DPS on the enemies. Your Ultimate R should be saved for yourself, but exceptions are applicable if one of your carries is in danger.

Use your W wisely during this phase of the game. That ability can completely change the outcome of a fight if you use it at a good moment. A proper moment would be to ruin a mage's full damage combo by W 'ing them.

During neutral, objective fights, stay somewhere near your Jungler so that they don't get picked off during or before a fight. Losing crucial objectives will definitely lead to your loss if you're not careful enough.

As lulu, Team up with your team during this phase of the game and make sure you can land consistent DPS on enemies. Your ultimate R should be saved for yourself, but exceptions are applicable if one of your doors is in danger. Use your W wisely during this phase of the game. This ability can completely change the result of a fight if you use it at a good time. An appropriate time would be to ruin the combo of complete damage of a mage by W 'ing them. During neutral, objective fighting, stay somewhere near your Jungler so that they are not taken off during or before a fight. Losing crucial goals will certainly lead to your loss if you are not careful enough.


Against ezreal, Ezreal’s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke.

Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher.

Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can.

Against ezreal, Ezreal's first power peak is when he takes Sheen. His Q damage will increase considerably and he will look to poke constantly. Once Ezreal has finished his Manamune and upgraded it to Muramana, his damage output and maintain will be much higher. Every time Ezreal has his E, it is much safer and harder to kill. Try to abuse cooldown whenever you can.


As chogath, Cho’Gath has great objective control and can secure every Drake with his Ultimate t.

Has great sustain in the jungle thanks to his Passive.

Tons of built-in CC with his e and m. It makes him a huge threat when ganking or skirmishing with the enemy.

As chogath, Cho-Gath has great objective control and can secure every Drake with its Ultimate t. Has great support in the jungle thanks to its Passive. Tons of CC integrated with its e and m. This makes it a huge threat during the scam or escarment with the enemy.


As akali, After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.

Once you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don’t over commit to them, so you don’t fall behind.

At level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends.

As akali, Once you have access to all your basic capabilities, you can start trading more efficiently with the enemy. At level 3, you can look for more aggressive coins, but don't engage on them, so you don't fall back. At level 6, Akali can look for aggressive all-ins as his Ultimate offers him a lot of pressure to kill extra. Look for killers with your Ultimate when the enemy overextends.


As volibear, Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.

Volibear’s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.

His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team.

As volibear, It can force any enemy champion to at least use their Flash if it manages to catch them out of the position. Volibbear=S Ultimate R can allow it to put lap dives very easily. This can be used to kill the low-health solos in the upper track, or kill the enemy bot track during the Jungling. Its choice potential during the mid-game can allow it to take goals quite freely during the game. This can be converted into an easy win if it can work with its team.


As zilean, Bait out his first Q and then all-in him with your W.

Go for the aggressive play at level 2 to gain a significant health lead.

Keep wave closer so you can all-in him over and over again.

Stand outside of the wave, so when he does Q the wave, he doesn’t damage you at the same time.

As zilean, Beast out his first Q and then all of him with your W. Go for the aggressive game at level 2 to get an important health advance. Keep the wave closer so that you can all of it to him many times. Stand outside the wave, so when he makes Q the wave, it does not damage you at the same time.


As camille, Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs.

Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready.

See if you can gank other lanes with your abilities. It will easily get you a kill or two.

Remember that her ult will follow you. If you suspect she is about to ult you, just leap under your turret.

As camille, Use the fog of the war to install ganks on the enemy with your Jungler. Once you all-in, make sure to collect your blobs. Be very careful to get shot out during farming. The enemy can try to lure you in one all-in this way so have a plan of escape ready. See if you can gank other ways with your abilities. It will easily kill you or two. Remember that his ult will follow you. If you suspect that it is about to ult, just jump under your turret.


As tryndamere, His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.

Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.

He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives.

As tryndamere, Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game.


As zoe, Zoe should have many items by now, which means that one-shotting squishies is now available on the menu. She just needs to hit one of them with her E.

Due to the low cooldown on her abilities, she will consistently land poke on her enemies. Her empowered auto-attacks will hit like a truck.

She won't be spiking too hard at level 16 as it will just reduce the cooldown of the Ultimate R and do nothing significantly powerful. This means that she will be able to kill people quickly, though.

As zoe, Zoe should have a lot of articles now, which means that squishies at one stroke is now available on the menu. She just needs to hit one of them with her E. Due to the low cooling on her abilities, she will systematically land poke on her enemies. Her empowered self-attacks will hit like a truck. She will not be too hot on level 16 because it will just reduce the cooling of the Ultimate R and do nothing powerful. That means she will be able to kill people quickly, however.


As tahmkench, Take advantage of your range advantage and poke Tahm Kench whenever his Devour (W) ability is on cooldown. This allows you to harass him without the risk of being instantly devoured and taken out of the fight.

Be cautious of Tahm Kench's all-in potential. It's best to stay attached to your ADC when his Devour (W) is available, as you can be an easy target for him to catch and disable.

By keeping the minion wave closer to your side of the map, it becomes more challenging for Tahm Kench to engage on you effectively. This denies him the space he needs to make aggressive plays and increases your safety in lane.

Tahm Kench is particularly strong at levels 1 and 2 and may look to make aggressive plays during this time. Keep this in mind and prioritize your safety to avoid falling victim to his early aggression.

As tahmkench, Take advantage of your range advantage and poke Tahm Kench whenever his Devour (W) ability is on cooldown. This allows you to harass him without the risk of being immediately devoured and removed from the fight. Be careful of Tahm Kench all-in-potential. It is best to stay attached to your ADC when his Devour (W) is available, as you can be an easy target for him to catch and disable. By keeping the minion wave closer to your side of the map, it becomes more difficult for Tahm Kench to engage effectively on you. This denies him the space he needs to make aggressive games and increases your safety in the way. Tahm Kench is particularly strong at levels 1 and 2 and can seek to make aggressive games during this time. Keep this in mind and prioritize your safety to avoid falling victim to his early aggression.


Against zeri, Don’t bother chasing Zeri deep into the jungle or river as she is probably waiting for her E to be back up and she’ll use it to escape.

Look for fights when she isn’t around. Her Ultimate R is really useful in fights, so fighting when she isn’t there is favourable.

Ward your flanks in the mid-game! Zeri can use her E to close the gap from over a wall and surprise engage on to your team.

Against zeri, Don't try to hunt Zeri down the jungle or river because she probably waits for her E to be back and she will use it to escape. Look for the fights when she's not around. Her Ultimate R is really useful in the fights, so fighting when she's not there is favorable. Ward your flanks in the middle of the game! Zeri can use his E to close the gap of a wall and surprise himself on your team.


As lillia, Continue playing around your Ultimate R to get more kills and more picks. Picking off the right target can let you take the Baron or Dragon.

Keep trying your hardest to secure objectives with your team so you can gain an overall advantage over the enemy.

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As lillia, Keep playing around your Ultimate R to get more murders and more choices. Choosing the right target can allow you to take the Baron or Dragon. Keep trying your toughest to secure the goals with your team so you can win a global advantage over the enemy. Keep picking up and securing the jungle camps whenever possible. Do not fall back into the middle of the game is crucial as a Jungler, so make sure to keep firm!


Against trundle, Don’t fight Trundle if he is ahead. His skirmishing power is incredibly strong especially if he has his Ultimate n available.

Trundle cannot really gank if he doesn’t have any strong lanes- so he will look to power farm instead. Try to gank as much as possible so you can get your allies ahead.

Trundle has good objective control and can solo them with ease. Keep them warded at all times to make it harder for him to secure them.

Against trundle, Do not fight Trundle if he is ahead. His escarment power is incredibly strong especially if he has his Ultimate n available. Trundle can't really gank if he doesn't have strong tracks- so he will look at the power farm instead. Try gank as much as possible so you can get your allies before. Trundle has good objective control and can solo them with ease. Keep them at any time to make it harder for him to secure them.


Against ryze, Ryze is at his weakest during the early game. Try to abuse this by looking for an early all-in to force him to recall.

Ryze doesn’t spike at level 6 as his Ultimate R is a utility tool. Use this to your advantage to win a level 6 all-in.

You should try to end the game as quickly as you can as Ryze becomes stronger and stronger as the game goes along. Shutting him down in the early game or ending it quickly will make it harder for him to carry in the late game.

Against ryze, Ryze is at his weakest at the beginning of the game. Try to abuse him by looking for an early all-in to force him to remember. Ryze does not point to level 6 as his Ultimate R is a utility tool. Use this to your advantage to win an all-in level 6. You should try to finish the game as quickly as you can that Ryze becomes stronger and stronger than the game goes.


As braum, Braum can get bullied down easily by ranged champions during the laning phase. You need to position appropriately at all times so you are not forced to recall or play safe.

Whenever Braum’s E is down, he and his ADC are vulnerable to attack. He shouldn’t be using his E unless he has too. Whenever it’s down he should play safer.

Braum relies more on his team than a lot of tank Supports. This is because he lacks an engage tool- even though his Ultimate R can be used as a pick tool.

As braum, Braum can be harassed easily by various champions during the laning phase. You need to position properly at all times so that you are not forced to remember or play safely. When Braums E is down, he and his ADC are vulnerable to attack. He should not be using his E unless he also has. Every time he is downstairs he should play safer. Braum relies more on his team than a lot of tank Supports. That's because he lacks a commitment tool- even if his Ultimate R can be used as a selection tool.


As lissandra, Lisandra has to commit to an all-in in order to make use of her kit. This can be a problem if her team is not on the same page as her.

Her Ultimate R is more of a utility tool rather than a damaging tool. This can be an issue against stronger mid lane champions.

If you’re behind, you’re going to deal no damage in team fights and your poke/all-in will not be very good.

As lissandra, Lisandra has to commit to an all-in in order to make use of her kit. This can be a problem if her team is not on the same page as her. Her Ultimate R is more of a utility tool than a harmful tool. This can be a problem against the stronger midway champions. If you're behind, you're going to do no harm in team fights and your poke/all-in will not be very good.


As karthus, Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.

Once you get your first item component, you should spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.

On getting your Ultimate e, you should be able to finish off kills in other lanes. Make sure that you show up to neutral, objective fights as well since your e will be really effective in those situations.

As karthus, Try to go for short gusts with your 1 in the track. The goal is to make sure that the enemy can't everything within you during the laning phase. Ward around and just aims to play safely. Once you get your first component, you should spam your abilities more frequently in the track. It will help you use your n combined with your 1 to go for regular trades with the enemy. You must always play safely, however. By getting your E Ultimate, you should be able to finish the killings in other tracks. Make sure that you are neutral, objective fights as well as your e will be really effective in these situations.


As kennen, Kennen will try to poke you out when you're farming so stay behind the minions and look for all-ins when possible.

Once he gets his Ultimate, you will have to be careful about your backline getting dove from the fog of war.

If he is using his Ultimate, jump on him immediately. You may get CC'd, but you will definitely save your backline.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

As kennen, Kennen will try to get you out when you are farming so stay behind the minions and look for all the in whenever possible. Once he gets his Ultimate, you will have to be careful on your back line get dove of war fog. If he is using his Ultimate, jump on him immediately. You can get CC'd, but you will certainly save your back line. Keep the wave somewhere in the middle of the way. This will give you enough opportunities to take the enemy down.


Against janna, Janna will try to poke as often as she can with her d and auto-attacks. If you’re playing as a melee champion, try to minimize your time spent overextended while getting warding quest stacks.

She may wait for her m to be up before trading. This pattern is pretty common against champions who can return fire when she looks to trade. Use the m cooldown time frame to poke her.

When playing as a melee champion, make sure Janna doesn’t bully you down with basic attacks. When you can’t engage, stand out of range and in line with your ADC so she can’t harass and bully you.

Against janna, If you're playing as a melee champion, try to minimize your overworked time while getting guard-hunting piles. She can wait until her m is up before trading. This model is pretty common against champions who can turn the fire when she's looking to trade. Use the cooldown m time frame for the poke. When you play as a melee champion, make sure Janna doesn't intimidate you with the basic attacks. When you can't commit, stand out and line up with your ADC so she can't harass and intimidate you.


As yone, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As yone, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As karma, Go to the mid lane after destroying or losing the bottom lane tower. Rotate with your ADC or hold hands with your Mid laner to prevent the enemy from taking the mid lane tower.

In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive.

Stay with your allies in the mid-game. Do not move too far away from them at any given time as you’ll be an easy target for the enemy. Similarly, do not go to ward unless your allies are nearby and able to help you.

As karma, Go to the middle track after destroying or losing the lower track tower. Turn with your ADC or hold hands with your Mid laner to prevent the enemy from taking the medium track tower. In team fighting, use your power to provide a great shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive. Stay with your allies in the middle of the game. Don't get too far away from them at any time as you will be an easy target for the enemy. Similarly, don't go to the guard unless your allies are nearby and able to help you.


As twitch, This is the point in the game where the champions will start grouping up. This makes it really good for Twitch as he can use his Ultimate c effectively.

Level 11 is a power spike as he will get two points in his Ultimate c. He will also have multiple items, which means that he should be able to dish out a lot of damage with ease.

His first ability will be maxed out at level 9, which means that he will deal a lot of damage now. Combined with his Passive, it should play a pivotal role in destroying the enemy team.

As twitch, This is the point in the game where the champions will start to regroup. This makes it really good for Twitch as he can use his Ultimate c effectively. Level 11 is a power peak as he will get two points in his Ultimate c. He will also have several articles, which means that he should be able to eliminate a lot of damage with ease. His first ability will be maximized at level 9, which means that he will do a lot of damage now. Combined with his Passive, he should play a pivotal role in destroying the enemy team.


As veigar, Level 16 is a massive power spike as Veigar will have his Ultimate R maxed out during the game. It can actually allow him to one-shot enemies if he has enough AP.

Veigar will have multiple items by now. He should be focusing on fighting around chokepoints regularly. This simply means that he can destroy enemies if he manages to catch them off-guard.

His n cooldown will be really low, meaning that Veigar can get frequent picks on crucial targets and peel for his team simultaneously. This is quite important for someone as immobile as Veigar.

As veigar, Level 16 is a massive power peak because Veigar will have its Ultimate R maximized during the game. It can actually allow it to shoot enemies if it has enough AP. Veigar will now have several articles. It should focus on fighting around bottlenecks regularly. This simply means that it can destroy enemies if it manages to catch them out of sight. Its cooldown n will be really weak, which means that Veigar can get frequent peaks on crucial targets and peel for his team simultaneously.


As kayn, When he is against ranged champions, or if the enemy freezes near their tower, it will be pretty hard for Kayn to be helpful because they may zone him away from CS and XP.

Kayn is high risk and high reward. If he doesn’t get an early lead, he may struggle to be helpful in the later stages of the game.

In team fights, it might be hard for him to kill anyone if they have CC, long-ranged poke, or disengage tools. He has the same problem as a lot of assassins.

As kayn, When it is against the range champions, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP. Kayn is high risk and high reward. If he does not get an early advance, he can fight to be useful in the later stages of the game. In the team fights, it could be difficult for him to kill anyone if they have CC, long-ranged poke, or disengage tools. He has the same problem as many assassins.


As singed, Nearly uncatchable due to his Passive and his g. He can deal consistent amounts of damage, which becomes quite hefty during the mid-late game fights.

Can force the Jungler to pay special attention to him, relieving pressure from other lanes. Probably the only champion who can proxy farm and safely get away due to his kit.

His Ultimate n gives him additional stats which can temporarily allow him to soak a lot of damage and dish more damage as well. He can act as a front line for his team this way.

As singed, It can deal with constant amounts of damage, which becomes quite heavy during mid-end fighting. Can force the Jungler to pay particular attention to it, relieving pressure from other ways. Probably the only champion who can proxy firm and safely get out of it due to his kit. Its Ultimate n gives him additional statistics that can temporarily allow him to absorb a lot of damage and flat more damage as well. He can act as a front line for his team in this way.


As garen, As Garen has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.

Good times to trade vs Garen is when they’ve used one of their damaging abilities as they will lack damage to out trade you.

Try and track Garen's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Garen's superior damage post 6.

Keep harassing Garen with your abilities while pushing the minion wave. Try to aim your abilities so they hit Garen and the minion wave at the same time.

As garen, As Garen has a lot of integrated support, make sure to get some form of healing reduction quickly to make you easier to kill them. Good times to trading vs Garen is when they used one of their damaging abilities as they won't have any damage to you trader. Try to follow Garen's Ultimate cooldown post 6. It's important to do so because you don't want to be caught by Garen's superior damage post 6. Keep harassing Garen with your abilities while pushing the minion wave. Try to target your abilities so they hit Garen and the minion wave at the same time.


As missfortune, Stay with your ADC throughout the mid-game. If you move away from them, they will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Look for picks with your Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

As missfortune, Stay with your ADC throughout the middle of the game. If you get away from them, they will be an easy target for the enemy. Make sure you are still close to at least 1 ally. Look for choices with your Jungler to get murders and increase your lead. If you kill a key target, you can make the call for Baron. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them.


As sett, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As sett, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


As evelynn, Her all-in burst damage is quite high and can easily get rid of squishy enemy carries. Once she unlocks her Ultimate R, any enemy carry who is left alone will die as soon as Evelynn goes in on them.

Once she gets one or two items, she becomes a force to reckon with. Combined with her level six, if the enemy team doesn’t invest in Control Wards, they will get run down easily.

Her Ultimate R allows her to escape situations where she may get CC’d and killed. This allows her to just faceplant herself on one enemy carry, kill them, and ult back to a safe spot.

As evelynn, Once she unlocks her Ultimate R, any enemy vehicle that remains alone will die as soon as Evelynn enters them. Once she has one or two articles, she will become a force to count with. Combined with her level 6, if the enemy team does not invest in the control guards, they will fight easily. Her Ultimate R allows her to escape situations where she could make herself a CC=d and kill. This allows her to face herself on a single enemy vehicle, kill them and return to a safe place.


Against gwen, Try to harass and poke her down with your abilities before initiating a team fight. She is pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while it’s on cooldown.

Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.

When playing pick champions like Blitz, Thresh, Ashe, Vel’koz etc, try to get close to her- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible.

Against gwen, Try to harass and catch her with your abilities before starting a team fight. She's pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while he's on cooldown. Gwen will be divided pushing in the middle of the game. You can use the number advantage to take down or start a team fight in her team while she's elsewhere on the map.


Against renata, Do not fight in the jungle as teams will be grouped closely together. It’s best to fight in the open so she cannot land a 5 person Ultimate R.

Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight.

Ward your flanks as she might use her Ultimate R from the side so it’s harder for your team to react to it.

Against renata, Don't fight in the jungle because the teams will be regrouped closely. It's better to fight in the open air so that she can't land a 5 person Ultimate R. Similarly, don't fight around goals either because your team will be pooled that can allow her to get a huge Ultimate Roff and win the fight.


Against yasuo, Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly.

Once Yasuo is level 6 and unlocks his Ultimate R, his kill pressure increases. You should play respectfully whenever his Ultimate R is up as he can quite easily kill you.

Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate R off.

Against yasuo, Yasuo is really strong once he has 100% chance of writing. Thanks to his passive, he can arrive at this stage quite quickly. Once Yasuo is level 6 and unlocks his Ultimate R, his pressure to kill increases. You should play respectfully whenever his Ultimate R is standing as he can quite easily kill you. Yasuo is really good in team fights if he is chosen in a team with several knock-ups.


As ezreal, At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then.

Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.

Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot.

As ezreal, At level 9, Ezreal maximizes his Q. He will be strong enough at this stage of the game thanks to the additional damage his Q will make and the items he would have picked up by then. Putting the second point in Ezreal, Ultimate R at level 11 will offer him a lot of additional damage. He will also be able to threaten the flights on major goals like Baron or Dragons. Ezreal is really good to bring down enemies before a fight thanks to its low temperature reductions and overall damage.


As kayle, Try to abuse your range advantage to gain an early health lead.

Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.

When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.

Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.

As kayle, Try to abuse your range advantage to get an early health advance. Keep the minion wave closer to your side of the map early to force them to lie down for the farm and XP. When you try to poke, target your abilities so they hit the minion wave and the enemy at the same time. Once they are level 6, they get stronger than you and it will be harder for you to run against them.


As veigar, Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.

His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in’d and killed with crowd control.

He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn’t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly.

As veigar, Very motionless and is extremely vulnerable to crowd control. It has a weak early game as well, so it can easily be abused and killed with some ganks. Its n is on a really long cooldown, and it's its only form of self-peel. Once it's down, it can easily be all-in-a-d and killed with crowd control. It will take a lot of time to come online if it gets killed a few times during the early game. It's not going to be very effective if the game continues for too long so try to close it early and finish the game quickly.


As taliyah, Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.

Most of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.

She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.

As taliyah, Level 16 is not so big that it strengthens its roaming potential and nothing else. No further damage is dealt with by it due to this point added in its Ultimate R. Most of its capabilities will be maximized during this phase of the game. It will allow it to do a lot of damage if it can carefully combine its capabilities.


As elise, Similarly to her level 6, Elise doesn’t spike at level 11. Again, keep this in mind when fighting enemy Junglers at level 11.

At level 9, Elise will max her Q. This is a good level spike for Elise as it allows her to outtrade most enemy Junglers in a 1v1 fight.

During the mid-game, Elise should’ve completed multiple items. She will be good during the mid-game, and with the more items she gets.

As elise, As well as her level 6, Elise does not point to level 11. Again, keep this in mind during the fight against the enemy Junglers at level 11. At level 9, Elise maximizes her Q. This is a good top level for Elise because it allows her to exceed most of the enemy Junglers in a 1v1 fight. In the middle of the game, Elise should have completed several articles. She will be good in the middle of the game, and with the most articles she gets.


Against vayne, Vayne’s first power spike is when she is level 6. Her kill pressure and manoeuvrability increases dramatically whenever her Ultimate n  is up.

Vayne is incredibly weak in the early game. Try to abuse this if you can.

End the game as fast as possible. Vayne is a late-game monster and will be incredibly hard to kill in the late game.

Against vayne, Vayne is incredibly weak in the beginning of the game. Try to abuse it if you can. Finish the game as fast as possible. Vayne is a monster of the end of the game and will be incredibly hard to kill in the end of the game.


As nasus, Make sure that you use your Q to regularly kill the monsters. It is a surefire way to get multiple stacks and take over the game later on.

It would be preferable if you avoid any conflict and focus on stacking your Q up. It is a really safe way to get ahead in the game.

Ensure that you put some vision around the Jungle entrances to check for invades. It will allow your team to collapse on the enemy should they decide to invade.

As nasus, Make sure you use your Q to kill monsters regularly. It's a sure way to get multiple batteries and take the game later. It would be better if you avoid any conflict and focus on stacking your Q up. It's a really safe way to move forward in the game. Make sure you put some vision around Jungle's entries to check the invasions. It will allow your team to collapse on the enemy if they decide to invade.


As ahri, Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown.

Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her E hitbox isn’t the biggest, so it can be difficult to land.

Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her E aggressively.

As ahri, Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid engaging aggressive games while he's on cooldown. Ahri has several assists that makes her a little bit harder than many champions. Moreover, her hitbox E is not the biggest, so it can be difficult to land. Ahri can be difficult to play in team compositions with heavy CC. Although she has tools to help avoid these abilities, she will be limited to how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her E aggressively.


As milio, You have strong poke in the early game with your auto-attacks and your Q. Keep harassing the enemy from the get-go.

At level 3, you’ll have access to all your basic abilities. This is one of your first major powerspikes in the early game.

Your level 6 power spike is pretty major because it can help you and your ADC stay safe in lane.

As milio, You have a strong poke in early play with your automatic attacks and your Q. Continue harassing the enemy from get-go. At level 3, you will have access to all your basic abilities. It is one of your first major powerpikes in early play. Your level 6 power peak is quite major because it can help you and your ADC stay safe in the way.


As taric, Taric will have his Q maxed at level 9. This means that he will heal up a lot during a fight as long as he has enough mana to constantly use the ability.

At level 11, Taric will have two points in his Ultimate R. This means that he can use the ability frequently, which will make him quite powerful in team fights.

At level thirteen, Taric will have two of his abilities maxed out. This means that he will excel in team fights and will be successfully peeling for his carry.

As taric, Taric will have his Q maxed at level 9. This means that he will heal a lot during a fight as long as he has enough mana to constantly use the ability. At level 11, Taric will have two points in his Ultimate R. This means that he will be able to use the ability frequently, which will make him powerful enough in team combat. At level thirteen, Taric will have two of his maximum capabilities out. This means that he will excel in team combat and will be successfully peeled for his port.


As lux, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your l. Look to blow up any enemy who is hit by your Binding g.

As lux, After your bot track has moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle game. You have strong botking tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


As jhin, His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.

The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.

He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike.

As jhin, His Passive allows him to blow up the squishies with ease. This allows him to get a huge advance early and then capitalize on her, and finish the game before the key enemies come online. The CC extension tracking on his kit with his W and E is really strong. That's what makes him really good with champions who have hard CC or slowed down in their arsenal. He can continue to make regular short trades with his self-attacks and Q. This will allow him to soften his target without the help of his Support, and once they are low enough, he can all.


As azir, When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.

Delay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.

Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins.

As azir, When there is no team fight, get in a side lane and look to divide the lateral waves of thrust and firm. Look at what your team does in case you need to move to help them at all times. Delay team fights as long as possible while you try to harass the enemy with your long range and self-attacks. Use your ultimate defensive R in team fights. Use it to protect yourself and your allies from the enemy/assassin front line.


As jhin, His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.

Due to his Passive, he isn’t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.

The Ultimate R roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can’t really survive for too long.

As jhin, Its immobility is its main weakness because it has a large target painted on its head because of this. If the enemy manages to catch it, it will die. Due to its passive, it is not really good against tanks, especially those who can put themselves on its face. It will take ages for it to get rid of a real tank. The Ultimate R root it in place. This allows the enemy both flank and concentrate it with ease.


As ezreal, Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q’s and your R will allow you to force a team fight with the numbers or health advantage.

Avoid using your E aggressively in late game fights as you’ll be vulnerable briefly. Only use it aggressively if you’re 100% sure you cannot get abused for it.

Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible.

As ezreal, Poke the enemy and harass them as much as you can before trying to fight. Bursting someone with some Q.S. and your R will allow you to force a team fight with numbers or health advantage. Avoid using your E aggressively in the end-of-game fights that you will be vulnerable briefly. Use it only aggressively if you are 100% sure you can not be abused for it. Stick with your team and avoid walking too far from them. If you are caught out, your team will lose on a lot of damage in a team fight, and that would be your fault.


As rell, At level 16, Rell will have maxed out her Ultimate R. This allows her to use the ability more frequently, making it harder for the enemy team to roam near unwarded areas.

She is exceptionally tanky during the late game, and her play-making potential is immense. All she needs to do is make sure that she doesn't go in without any follow-up damage.

Her pick potential skyrockets during this phase of the game, especially during fights near choke points. Her Ultimate R's short cooldown will help her secure multiple picks frequently.

As rell, At level 16, Rell will have maximized his Ultimate R. This allows him to use the ability more frequently, making it more difficult for the enemy team to travel near unrewarded areas. She is exceptionally tanky at the end of the game, and her game potential is immense. All she has to do is make sure that she doesn't enter without any follow-up damage.


Against brand, Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate R a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate R between multiple champions either.

Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him.

Do not try to take objectives like the Dragon or Baron when Brand is alive as he can use his Ultimate R to deal lots of burst damage. He will either force you off the objective with his W and R or kill you and take the objective for himself.

Against brand, Avoid fighting in tight neighborhoods like inside the jungle or around a goal. This will make its Ultimate R much less powerful. With that said, when the group tries not to get too grouped together so that it can't bounce its Ultimate R between several champions either. Brand will try to inflict a lot of damage and delay a team fight as long as possible while poking down. To prevent it from destroying your health bar, you have to fight it as soon as you see it. Don't try to take goals like the Dragon or Baron when Brand is alive because he can use his Ultimate R to inflict a lot of brilliant damage.


Against tryndamere, Pick fights when Tryndamere is nowhere near his team. This will make it easier for your team to win the game and secure objectives.

If Tryndamere engages in a team fight, lock him down with CC and blow him up before he has a chance to activate his Ultimate e.

His pick potential is actually pretty good. Avoid walking around Summoners Rift alone if you’re squishy as you’ll be an easy target for him.

Against tryndamere, Pick fights when Tryndamere is nowhere near his team. This will make it easier for your team to win the game and secure goals. If Tryndamere engages in a team fight, lock him up with CC and blow him up before he has a chance to activate his Ultimate e. His pick potential is actually pretty good.


As viego, Having 3 points in his Ultimate R will help Viego take over the game effortlessly. His burst damage will increase significantly, and he will melt through the enemy team.

His Ultimate R will come in very handy during late-game fights. His ability to target the lowest health enemy will make quick work of enemies who have managed to escape with a sliver of health.

Viego is decent in team fights, mainly if he uses the fog of war and his E to get to the enemy backline. He can even use his E to zone the enemy off without even trying to kill anyone.

As viego, Having 3 points in his Ultimate R will help Viego to take the game effortlessly. His brilliant damage will increase considerably, and he will melt through the enemy team. His Ultimate R will come in very practical during the fights at the end of the game. His ability to target the lowest health enemy will make a quick work of enemies who managed to escape with a burst of health. Viego is decent in the team fights, mainly if he uses the fog of the war and his E to reach the enemy backline. He can even use his E to zone the enemy out without even trying to kill anyone.


As hecarim, Hecarim is a strong early game Jungler. Try your hardest to gank as frequently as you can to get you and your allies ahead.

As he is a strong skirmisher, look to invade the enemies jungle to steal away their camps. This will not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective.

While ganking is key, you need to find a healthy balance between farming and ganking. If you focus on one or the other, it will be harder for you to win the game. Actively look for ganks but make sure you’re getting gold and XP too.

As hecarim, Hecarim is an early game strong Jungler. Try your hardest to gank as often as you can for you and your allies in advance. As it is a strong skirmish, look to invade the enemy jungle to steal their camps. This not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective. Although ganking is the key, you need to find a healthy balance between farming and ganking. If you focus on either, it will be harder for you to win the game.


As samira, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As samira, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


As gangplank, Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time. This will allow him to chase down enemies with ease and kill them if he has already poke them with his r. It also has a significant impact during team fights.

His initial core item will give him a massive boost in dueling power. He can now go, and 1 v 1 targets with ease and can completely blow enemies up with his barrels.

His early game is weak as he is entirely dependent on items to be dishing out damage. However, he can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels. It will catch enemies off-guard and will allow Gankplank to get the upper hand.

As gangplank, The level 6 of Gangplank is a good powerspike for him in this way, especially if Gankplank has been pushed all the time. This will allow him to hunt the enemies with ease and kill them if he has already piqued them with his r. He also has a significant impact during the team fights. His initial base element will give him a massive boost in duel power. He can now go, and 1 v 1 targets with ease and can completely blow the enemies with his barrels. His early play is weak because he is entirely dependent on items to cover the damage. However, he can compensate for her using his r to fire the enemies with ease and use the brushes of the track to hide his barrels. He will catch the out-of-guard enemies and will allow Gankplank to get the top.


As twistedfate, Extremely squishy and immobile early on which can make him susceptible to ganks due to how his kit works. This will force him to play defensively, else he will just get camped.

Misuse of his d can cause a lot of issues for him. Junglers will wait for him to have this ability on cooldown before they try to gank him. Locking in improper cards during improper times can cause a lot of issues too.

Improper usage of his Ultimate y can get both him and his team killed, which will ultimately lead to a massive throw. This is due to the fact that Twisted Fate is a macro-based champion, and proper decision making is necessary to play this champion efficiently.

As twistedfate, Extremely squishy and immobile early on which can make him sensitive to the ganks due to the way his kit works. This will force him to play defensively, otherwise he will just be camping. Misuse of his d can cause a lot of problems for him. Junglers will wait for him to have this ability on cooldown before they try to gank him. Locking inappropriate cards for inappropriate times can also cause a lot of problems. Misuse of his Ultimate can get both him and his team killed there, which will eventually lead to a massive throw. This is due to the fact that Twisted Fate is a macro-based champion, and the proper decision-making is necessary to play this champion effectively.


As pantheon, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As pantheon, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As nami, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As nami, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As fiddlesticks, Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.

Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.

After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy.

As fiddlesticks, Fiddlesticks wants to poke and stay safe in the game very early. He's not very strong, so his job is to survive early. Fiddlesticks first power peak is when he reaches level 6. Unlocking his Ultimate R offers him an additional pressure to kill in the way and will allow him to start looking for aggressive parts. After Fiddlesticks finished his first component element, he will be a little stronger and can start to exchange more aggressively with the enemy.


As lucian, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Use your mid-game power spike to look for aggressive plays and all-ins on enemies who try to stop you from split pushing or ones that are moving around the map alone.

As lucian, After your bot track has moved to the middle track, turn to the bot side of the card or somewhere on the map so you can continue to close and win XP. When no team fight occurs, go to a side track and push. It is important that you continue to close during the middle game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Use your mid-game power peak to look for aggressive and all-in games on enemies who are trying to prevent you from pushing split or those who move around the card alone.


As kaisa, Very versatile when it comes to builds and team comps. She can be both a tank destroyer, as well as a decimator of squishier champions depending on which build she opts for.

She is very strong when fighting in a 1 v 1 with no minions around. This is because her Q can all target the same champion and do a lot of damage in a short time.

Her E and Ultimate R allows her to be independent in the lane, while her Support roams around to get some kills or assists. Her Ultimate R can be used as a way to catch up and finish opponents as well, especially after they Flash or dash away from her.

As kaisa, She can be both a destroyer of tanks, as well as a decimator of squishier champions depending on the construction she chooses. She is very strong when she fights in a 1 v 1 without minions around. That's because her Q can all target the same champion and do a lot of damage in a short time. Her E and Ultimate R allows her to be independent in the way, while her Support wanders around to get kills or aids. Her Ultimate R can be used as a way to catch up and finish the opponents as well, especially after they Flash or detach from her.


As aatrox, In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you’re nowhere nearby.

Play around your Ultimate R and avoid committing to fights while it is on cooldown. If you fight while it’s on cooldown, you’ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.

In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend.

As aatrox, In the later parts of the game, stay with your team and look for picks. Avoid separating or being too far from them as the enemy can force a fight while you are nowhere near. Play around your ultimate R and avoid committing to fight while it is on cooldown. If you fight while it is on cooldown, you will miss a lot of additional healing and damage, which can make the difference in a late team fight. In team fights, flank the enemy to make it easier to access the enemy rear line. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making it seem that the fight is 4v5: forcing them to expand.


As teemo, Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.

He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.

He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well.

As teemo, Level sixteen will further reduce the cooling of its Ultimate t and increase the damage of its mushrooms. Enemies will have a hard time crossing bottlenecks now. It will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map. Enemies will have to invest massively in the vision to keep themselves safe. It will complete its construction during this phase of the game, which will allow it to shoot a squisy target. Its blind t should come in practice during this phase of the game as well.


Against veigar, Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game.

Whenever Veigar uses his n, try to abuse the cool down as it’s his only defensive tool in the early game and once it’s down- he is rather vulnerable.

In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.

Against veigar, Veigar is at his weakest in early play. Try to abuse him to put him back. Delaying his batteries will make him less effective in the later stages of the game. When Veigar uses his n, try to abuse cool down as he is his only defensive tool in early play and once he is quite vulnerable. In order to get ganks or kill the Veigar, you need to bait his n first. You can do it by constantly tipping into and out of range of him. Make sure you always bait him before you commit to the whole.


As zilean, His Q W Q combo can allow him to stun a group of enemies which is highly beneficial in close-quarter combat. His scalings are quite high as well so he can deal a lot of damage through that combo.

His Ultimate t, when used properly, is one of the most obnoxious and overpowered abilities in the game. That combined with his p can make one of his carries nearly uncatchable and unkillable.

His p allows him to guarantee a Q W Q hit on a specified target. This can be highly beneficial in setting a death brush before a major objective fight.

As zilean, His QW Q combo can help him to stun a group of enemies that is very beneficial in near-quarter combat. His ladders are high enough so that he can do a lot of damage through this combo. His Ultimate t, when used correctly, is one of the most odious and overcharged abilities in the game. This combined with his p can make one of his doors almost uncatchable and uncontrollable. His p allows him to guarantee a QW Q hit on a specified target. This can be very beneficial in setting up a death brush before a major objective fight.


As orianna, Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don’t get us wrong though, she is easy to pick up.

Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you’re pushing, you reposition or have vision around your lane.

Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly.

As orianna, Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don't hurt us, she's easy to pick up. Orianna is quite motionless in the first parts of the game. If she grows, she can be susceptible to enemy Jungler ganks. Make sure that when you push, reposition or have a vision around your way. Quite vulnerable to all-in-one and difficult to engage in team fights. If she gets caught out of position, she will die instantly.


As aurelionsol, Aurelion does have the roam advantage, so ping if he goes missing.

Thankfully, he has little to no kill pressure on you, so just focus on harassing him and getting a lead.

If Aurelion Sol roams, try to push the wave into his turret and pick up free gold and XP.

Try and aim your abilities so they hit her and the minion wave simultaneously.

As aurelionsol, Fortunately, it has little to do to kill the pressure on you, so focus on harassment and get an advance. If Aurelion Sol errs, try to push the wave into its turret and pick up free gold and XP. Try and target your abilities so they hit it and wave minion simultaneously.


As veigar, He will have a lot of Passive stacks during this phase of the game. This scaling is infinite, which means that Veigar can pretty much one-shot full health squishy targets.

His n will be on a very short cooldown during this point in the game. He will be able to secure a lot of picks, especially around choke points.

Once his Ultimate R gets maxed out, he will execute enemies with ease. Any enemy who gets hit by his e will be within Ultimate R kill range of Veigar.

As veigar, It will have a lot of passive piles during this phase of the game. This scale is infinite, which means that Veigar can about a full-health squishy target shot. His n will be on a very short cooldown during this point in the game. He will be able to secure a lot of choices, especially around choking points. Once his ultimate R is maximized, he will execute the enemies with ease. Any enemy who gets hit by his e will be in Veigar's Ultimate R tuture range.


Against leblanc, Leblanc is an early game bully. Watch out for her Q W AA combo.

Whenever Leblanc’s W is on cooldown, she is squisher and vulnerable. You could use this time frame to play aggressive and go for a trade as she will not be able to escape or trade as effectively back with you.

Standing outside of the minion wave and far back is a good way to reduce Leblanc’s ability to push and poke at the same time with her W. If you stand as far back as you can, she will be unable to land her W on you regardless.

Against leblanc, When Leblancs W is on cooldown, it is squisher and vulnerable. You can use this delay to play aggressively and go for a trade because it will not be able to escape or trade as efficiently as possible with you. Standing outside the minion wave and far behind is a good way to reduce Leblancs' ability to push and poke at the same time with his W. If you stay as far as you can, she will be unable to land her W on you independently.


Against rammus, Team fighting can be difficult for Rammus as most players will disengage as soon as he runs towards them. This means Rammus will probably try to flank you in team fights so he can get on a high-value target.

If you’re a carry, invest in a Quicksilver Sash to escape his taunt t so he is unable to target you in a team fight.

Make sure you group as a team and avoid splitting up too much as Rammus will try to pick off and start a fight when teams are split up.

Against rammus, The team fight can be difficult for Rammus as most players will disengage as soon as it runs towards them. This means that Rammus will probably try to flank you in team fights so that he can get a high-value target. If you are a carrier, invest in a Quicksilver Sash to escape his tongue t so he is unable to target you in a team fight.


Against veigar, The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his e. End the game as quickly as you can.

Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks.

Once Veigar has his Ultimate R, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time.

Against veigar, The more the game goes, the stronger Veigar will be thanks to unlimited stacking with its e. End of the game as fast as you can. Veigar is quite weak and vulnerable in early play. You could try to abuse it to put it behind and miss it on the piles. Once Veigar has its Ultimate R, its death pressure increases. Keep in mind that it will do a lot of extra damage at this time.


As jarvaniv, His level 2 is quite an essential powerspike because he can now look for all-ins and knockup enemies with ease. Using the lane brushes for this purpose only amplifies the effect.

Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo. He can also separate someone out from their team and can easily pick targets off.

Jarvan is quite oppressive in the lane. His all-in threat is enough to keep enemies at bay, and keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard with ease.

As jarvaniv, Its level 2 is quite an essential powerpike as it can now look for all-in and knockup enemies with ease. The use of track brushes for this purpose only amplifies the effect. Level 6 is another important power peak as it allows Jarvan to add another layer to its all-in combo. It can also separate someone from their team and can easily choose targets. Jarvan is quite oppressive in the track. Its all-out threat is sufficient to keep enemies at hand, and keeping track brushes down will allow Jarvan to catch the out-of-guard enemy with ease.


Against malzahar, Malzahar isn’t very strong in the early game. You can abuse this by poking him down and forcing him to recall early.

Once Malzhar hits level 6, his kill pressure increases thanks to his Ultimate R. Make sure you keep the river warded so you can spot his Jungler before they gank your lane as Malzhar isn’t really able to kill anyone alone.

Once Malzahar gets an item, his ability to push the wave will become obnoxious. Try your hardest to push the wave back as much as possible so he is unable to roam for free, or take your Tower early.

Against malzahar, Malzahar is not very strong in early play. You can abuse this by getting him down and forcing him to remember early. Once Malzhar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river under surveillance so that you can spot his Jungler before they inflate your way like Malzhar is really not able to kill anyone alone. Once Malzahar gets an article, his ability to push the wave will become heinous. Try your hardest to push the wave as much as possible so that he can't wander for free, or take your turn early.


As graves, Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Graves is a strong skirmisher, so continue to play aggressive and look for 1v1 duels in the mid-game. Just make sure you don’t die or get caught when Baron’s about to spawn.

Group with your team and look to siege objectives/ look for picks as a team to open up the map.

As graves, Focus on securing the remaining Dragons / Rift Herald in the middle of the game. Getting as many Drakes as possible will increase your chances of winning the game. Graves is a strong skirmisher, so keep playing aggressively and looking for 1v1 duels in the middle of the game. Just make sure you don't die or get caught when Baron's about to spawn. Group with your team and look for seat goals / look for peaks like a team to open the map.


As gangplank, Gangplank's level 6 is a massive powerspike for his team and him due to the teamplay potential it carries. He can use it on any lane and help his teammates get multiple kills with ease.

His first core item will give him a massive boost in his damage and survivability in the lane. He can now duel enemies quickly, and his r should let him deal a lot of damage to squishier targets.

Gangplank has a weak early game as he is dependent on items to be dealing a lot of damage. To compensate for this, he should be relying on his r poke and using his barrels to hit both enemy champions and minions together.

As gangplank, The level 6 of Gangplank is a massive powerpike for his team and he because of the team game potential he carries. He can use it on any track and help his teammates get several dead with ease. His first base element will give him a massive boost in his damage and survival in the way. He can now duel the enemies quickly, and his r should give him a lot of damage to the squishier targets. Gangplank has a weak early game as he is dependent on articles to do a lot of damage.


As fiddlesticks, Try to roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.

Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.

Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to fool the enemies regularly. Sometimes, you may be able to bait out crucial abilities as well.

As fiddlesticks, Try to ride around when possible as your Ultimate R, E and Q should compensate for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure the peaks. Your goal is to hide in the fog of the war during the team fights and then get a massive CC of the enemy team. Fighting around the bottlenecks should be very fruitful for you. Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to deceive enemies regularly. Sometimes you can be able to bait crucial abilities as well.


As nautilus, On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.

His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.

His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

As nautilus, By getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on. His ability to make team fights unfair due to his selection potential will be quite obvious during this game phase. He only has Ultimate and his enemy out of sight. His tankness will not know any limits during this phase of the game.


As jax, His e being maxed at level 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.

Jax's main spike comes when he reaches the late game and has multiple items in his inventory. So now he can actually 1 v 5 against the enemy team and come out on top.

Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage.

As jax, His e maxed at level 13 will give him a massive thrust of power, and he will be able to win duels with ease from now on. Jax should try to divide the thrust and duel anyone if he is not too far behind. Jax main point comes when he reaches the late match and has several items in his inventory. So now he can actually 1 v 5 against the enemy team and get out on top. Since Jax can handle a lot of consistent DPS and is strongly related to the article, he will be powerful once full construction. He should get a defensive element, however, as he needs to survive to actually do the damage.


As neeko, Mid-game is a decent time to roam around and get picks all around the map. Your W and Passive should let you get easy choices on enemies who are too pushed up in the lane.

Your Ultimate R will be pivotal to team fights. Just make sure that you use your Passive to hide yourself and your Ultimate R windup time.

Picking enemies off will be the name of the game during this phase. Work with your Jungler and see if you can blow up some wandering Jungler or Support from the enemy team.

As neeko, Your W and Passive should allow you to get easy choices on enemies who are too pushed up in the way. Your Ultimate R will be pivotal for team fights. Just make sure you use your Passive to hide and your Ultimate R liquidation time. The take of enemies will be the name of the game during this phase. Work with your Jungler and see if you can blow up a bit of Jungler wandering or Support from the enemy team.


As azir, When you hit level 6, more opportunities open up to you. For instance, you can look for aggressive plays or use your Ultimate R defensively. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one.

After you’ve picked up your first component item, your r poke and damage will increase dramatically. Don’t be afraid to look for fights once you’ve picked up your first item.

While Azir’s poke is good, he is incredibly weak in the early game. Don’t trade too much before your first back, so you don’t fall behind. You need time to come online, so focus on farming and surviving the very early game.

As azir, When you hit level 6, more opportunities open up to you. For example, you can look for aggressive games or use your Ultimate R defensively. Your Ultimate R is a truly diversified tool that can help you win an advance or prevent you from losing one. After you have taken your first component element, your poke r and damage will increase considerably. Do not be afraid to look for fights once you have taken your first element.


Against yasuo, Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly.

Once Yasuo is level 6 and unlocks his Ultimate R, his kill pressure increases. You should play respectfully whenever his Ultimate R is up as he can quite easily kill you.

Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate R off.

Against yasuo, Yasuo is really strong once he has 100% chance of writing. Thanks to his passive, he can arrive at this stage quite quickly. Once Yasuo is level 6 and unlocks his Ultimate R, his pressure to kill increases. You should play respectfully whenever his Ultimate R is standing as he can quite easily kill you. Yasuo is really good in team fights if he is chosen in a team with several knock-ups.


Against ekko, Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Q and standing outside his E range.

Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.

Ekko will look to constantly push the wave with his Q.  Punish him whenever he uses it for waveclear by engaging in trades.

Against ekko, Ekko's main source of damage comes from his liabilities. Avoid letting him stack his liabilities by escaping his Q and standing outside his range E. Ekko will seek to set up a W stun by walking out of sight. Be careful of this and wait a few seconds after he appears again before trading with him. Ekko will seek to constantly push the wave with his Q. Punite him every time he uses it for the waveclear by engaging in trades.


As darius, If Darius somehow is able to land his E on you and pull you in, do not use your W immediately. Use it once Darius has used his W so you can remove the slow and potentially escape.

Before looking for an all in, make sure Darius is below 50% health by poking him down with your Q. If he is above 50% health, don’t bother aggressively trading.

When fightin Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive. Keep trades nice and short, preferably where you’re able to stay outside of his E range.

Always keep mental distance between you and Darius. If you’re close to him, he will be able to pull you in with his E. Try to stay out of range of this ability at all times.

As darius, If Darius is able to land his E on you and shoot you in, do not use your W immediately. Use it once Darius has used his W so you can remove the slow and potentially escape. Before looking for a whole in it, make sure that Darius is below 50% health by dropping it with your Q. If he is more than 50% health, don't bother aggressively trading. When you fight in Darius, try to avoid long trades with him as he will come out with his Passive. Keep pleasant and short trades, preferably where you are able to stay outside his E range. Always keep mental distance between you and Darius. If you are close to him, he will be able to pull you with his E. Try to stay out of reach of that ability at any time.


As veigar, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for a pick with your n to gain the numbers advantage. Then use your Ultimate R to take them down quickly before looking to siege or take a nearby objective.

At this stage of the game, you should have tons of stacks and be really strong. If you’re ahead, use your Ultimate R to stat check the squishiest enemy champion to take them out of the fight.

As veigar, Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for a choice with your n to win the number advantage. Then, use your Ultimate R to get them down quickly before looking to seat or take a goal nearby. At this stage of the game, you should have tons of batteries and be really strong.


Against lulu, Lulu’s early game can be incredibly difficult to play against if you’re a melee champion. Opt for sustain and defensive stats in the early game.

Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.

Team fights are where Lulu shines thanks to her E and Ultimate R which can be used on her allies. She will be building items that protect herself and her allies too, so she will be a huge threat.

Against lulu, Lulu's early game can be incredibly hard to play against if you are a melee champion. Opt for support and defensive statistics in the early game. Once Lulu has finished his first element, his protection and shielding ability will increase dramatically. At this stage, she will also make a huge amount of damage during trading. Team fights are where Lulu shines thanks to his E and Ultimate R that can be used on his allies.


As renekton, Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now.

Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights.

Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game.

As renekton, The first element of Renekton will help him massively with his laning. Its duel power should increase quite decently now. Level six is a massive power peak for Renekton as he wins his Ultimate t now. It will allow him to initiate all-in and zone the enemy out in neutral and objective battles. Renekton is a fairly solid champion of the beginning of the game. Its ability to duel enemies and neutral impact objective fights is massive and should allow his team to dominate during the start of the game.


As jax, He is really weak against single target CC. During a team fight, if he happens to get chain CC’d, he will die before he can achieve something significant.

The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.

Weak against champions who are ranged and can kite him out of his e range. This allows the enemy to poke him out and then all-in him once he has been whittled down.

As jax, He is really weak against a single CC target. In a team fight, if he gets the CC.D chain, he will die before he can reach something meaningful. The enemy can always react to Jax's games. He sends someone from their team to prevent him from separating from the push. They can even kill his entire team and then go for crucial goals like the Baron. Low against champions who are tidy and can kit him out of his reach.


As neeko, Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.

The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.

Once the warding quest is done, Neeko can start setting up a vision around the map. Her W will make it quite challenging for the enemy to ambush her.

As neeko, Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. The first component will allow it to spam capabilities and not miss mana. It will also allow it to do a lot of damage in the way. Once the guard search is complete, Neeko can start putting in place a vision around the map.


As morgana, Her damage during this phase of the game is immense. She just needs to land her Q, and her W and Ultimate R can do the rest.

A fully maxed out Ultimate R will allow Morgana to frequently use her Ultimate R. This means she can pick off the entire enemy team with well-timed Ultimate Rs.

Her late-game team fighting is on another level. She will deal a lot of damage while also ensuring that one of her carries or she is CC immune.

As morgana, Her damage during this phase of the game is immense. She just needs to land her Q, and her W and Ultimate R can do the rest. A maximum of Ultimate R will allow Morgana to frequently use her Ultimate R. This means that she can choose the entire enemy team with well timed Ultimate Rs. Her team fight at the end of the game is on another level.


As pyke, Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done will be pretty significant as well.

His Ultimate R will be critical and effective during fights. Squishies can be one-shot, and he can pretty much take down multiple enemies at once.

He will have his significant items during this phase of the game which means that he will both deal massive amounts of damage and survive fights and heal himself up quickly.

As pyke, Level 16 is a massive peak for Pyke because the ability will now be higher almost every team fight. The damage done will be quite significant as well. Its ultimate R will be critical and effective during the fights. Squishies can be one blow, and it can pretty much kill several enemies at a time. It will have its important articles during this phase of the game which means that it will both inflict massive amounts of damage and survive the fights and heal quickly.


Against teemo, As Teemo is a ranged champion, expect him to try and harass you as much as possible. Investing in defensive starting items could be a good way of dealing with him from the get-go.

Teemo will place Shrooms t around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce your damage taken.

Be prepared to sacrifice some CS for XP and health. Teemo has a lot of kill pressure if he takes Ignite and is able to harass and poke you down.

Against teemo, As Teemo is a varied champion, expect him to try to harass you as much as possible. Investing in defensive starting objects could be a good way to deal with him from going back and forth. Teemo will place Shrooms t around the edges of the track. Avoid walking on the side of the track and only walk the path that your minions take to reduce your damage taken. Be prepared to sacrifice some CS for XP and health. Teemo has a lot of pressure to kill if he takes Ignite and is able to harass you and make you fall.


As nilah, When her E is down, she is pretty easy to lock down and neither can she play aggressively.

To get the maximum use out of her Ultimate R, she needs her team to follow up or go in at the same time as her.

Like most champions, Nilah is pretty weak when she is behind. Avoid falling behind if you can.

As nilah, When her E is down, she's pretty easy to lock and she can't play aggressively either. To get the maximum use of her Ultimate R, she needs her team to follow or enter at the same time. Like most champions, Nilah is pretty weak when she's behind.