As drmundo, His tankiness and health regeneration are unparalleled and quite valuable during late game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.

Being pushed into the tower isn’t a big hassle for him due to the ease with which he can farm under his tower. The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R.

His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out.

As drmundo, His tankness and health regeneration are unrivalled and quite valuable during the end-of-game fights. He can act as a really powerful frontline/disturber for his team and can go directly for the enemy backline. Being pushed into the tower is not a big hassle for him because of the ease with which he can grow under his turn. The enemy must think twice before diving him because he can regenerate a lot of health in a few seconds with his Ultimate R. His Q can allow him to catch targets quite easily.


As taliyah, Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.

Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.

Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes.

As taliyah, Can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react. Such a C E Q combo can ruin the lives of enemy travellers. Its Ultimate R allows him to cross a long distance almost immediately and can provide a lot of utility in the bottlenecks. It will also give him traction to easily land his C. His E is really effective against enemies who have some form of dash. It can thus make life a living hell for travelers who rely a lot on dashes.


As katarina, Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike.

Katarina is a strong roaming champion. If your allies are strong, look to roam frequently to get extra kills and snowball your lead.

Play around Katarina’s Dagger placements. They offer a lot of extra pressure in lane and will often fall in ideal places to go for favourable trades.

As katarina, Play safe in early play. You need time to come online and if you fall behind, you will fight for the way and you will delay your first major power peak. Katarina is a strong roaming champion. If your allies are strong, watch to wander frequently to get extra kills and snowball your lead.


As naafiri, As suggested, she is a snowball heavy champion, so if you do not get an early lead, it will be hard to carry later on.

She suffers against teams that are smart and group together. It makes it riskier for you to go in alone, and you need your allies to go in with you.

She can be kited pretty well after she has gone in. It can be hard to handle champions with dashes or escape tools.

As naafiri, As suggested, she is a heavy snowball champion, so if you don't get an early lead, it will be difficult to continue later. She suffers against teams that are smart and group together. It's more risky for you to enter alone, and you need your allies to enter with you. She can be well-equipped after she's entered. It can be difficult to manage champions with dashes or escape tools.


Against camille, Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Try and not lose too much health prior to hitting level 3 otherwise it is guaranteed that she will look for the all-in.

Whenever Camille has her E available, you need to be careful with your positioning as it will provide her with an opportunity to engage if you’re stood by a wall. Stand in the middle of the lane as much as possible.

At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respect her all-in and do not push without vision as her Ultimate R can also be used to set up her Jungler.

Against camille, Camille can look for an all-in at level 3 or 4 once she has access to her basic abilities. Try and do not lose too much health before hitting level 3 otherwise it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you must be careful with your positioning because it will provide her an opportunity to engage if you are standing near a wall. Stand in the middle of the track as much as possible. At level 6 Camille will have access to her Ultimate R which can be deadly if you are low and overheard. Respect her all-in and do not push without vision as her Ultimate R can also be used to install her Jungler.


As ekko, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Avoid fighting in the late game unless your Ultimate R or Zhonya’s Hourglass is up. Do not fight or skirmish with the enemy until they’re both up. Getting killed could cost you the game.

Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team.

As ekko, Do not separate from them or get away from them otherwise the enemy may try to take you or initiate a 4v5 fight when you are away from your team. Avoid fighting in the late game unless your Ultimate R or Zhonya. Hurglass is in place. Do not fight or hug with the enemy until they are both. Being killed could cost you the game. Playing on the side of the card that has the next major goal up so you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bots side of the card and use it to get it to your team.


As kalista, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As kalista, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


As jayce, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.

Peel for your carries and focus the nearest enemy champion if you’re weak. If you’re ahead, focus the backline and try to take them down instead.

As jayce, Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to withdraw you or initiate a 4v5 fight when you are away from your team. Use your s to harass the enemy as much as possible before engaging in the team fight.


As lux, Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.

She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.

She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team.

As lux, Very still and can be killed almost immediately if she is caught without her g. Layered CC will make her absolutely useless. She is somewhat the dependent element, so camping and killing her a lot during the early game will just make her a shield boot during the late match. She can be easily chosen by the enemy team if she wanders too far from her team, or when she tries to take the Blue Buff. She will also be very weak against the complete all-in of the enemy team.


Against xinzhao, When Xin Zhao hits level 6, his all-in pressure intensifies. He may look for an aggressive play as soon as he gets the level up.

When Xin has brought his first component item, he will be really strong in 1v1 skirmishes. Keep this in mind when trying to fight him.

Xin is very good in the mid-game. Expect him to frequently look for plays around the map, or look to kill you over and over again.

Against xinzhao, When Xin Zhao reaches level 6, his total pressure increases. He can look for an aggressive game as soon as he gets the level. When Xin has brought his first component element, he will be really strong in 1v1 skirmishes. Keep this in mind when you try to fight it. Xin is very good in the middle of the game. Expect that he frequently searches for coins around the map, or try to kill you again and again.


As morgana, During this phase of the game, Morgana will have multiple items which will allow her to protect her team. Combined with her E, her allies will be immune from CC.

A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.

She is excellent in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness.

As morgana, During this phase of the game, Morgana will have several elements that will allow him to protect his team. Combined with his E, his allies will be protected from the CC. A maximum of Ultimate R will allow him to use the ability quite frequently and flatten a lot of damage at the same time. It will be great during the battles piled up. She is excellent in the fights at the end of the game due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximum efficiency.


As olaf, The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced.

Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game, which will make him really good during the mid-game.

His overall damage will be really high during this phase of the game. His tankiness and his Passive will make sure that he kills enemies with ease, especially those caught out of position.

As olaf, The second point in its Ultimate k will give it another peak. It can run enemies frequently now that the cooldown of the ability will be reduced. Olaf will have its basic elements during this phase of the game. It will increase its damage and survivals in the game, which will make it really good during the middle of the game. Its overall damage will be really high during this phase of the game. Its tankness and Passive will make sure that it kills enemies with ease, especially those taken out of position.


As azir, Purchasing a Sweeper and playing around vision will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.

Be on the lookout to secure picks when inside the enemy Jungle. The enemy Support and Jungler will have to set vision up, which makes them prime pick targets. Get rid of them and then use the numbers advantage to win a fight.

If you see one of the enemy carries in the side lanes, see if you can flank them from the fog of war and kill them rapidly. This can be done very easily, even when the target is near their tower, due to your Ultimate R displacement distance.

As azir, Buying a sweater and playing around the vision will be really good because you will be able to flank and 'Shurima Shuffle' the enemy backline in your team with your Ultimate R. Be on the lookout to secure the peaks when inside the enemy Jungle. The enemy Support and Jungler will have to put the vision up, which makes them first choice targets. Get rid of them and then use the advantage of numbers to win a fight. If you see one of the enemies door in the side tracks, see if you can flank them from the fog of war and kill them quickly. This can be done very easily, even when the target is near their turn, due to your ultimate distance of travel R.


As malzahar, He will have his core items by now, which means he will have a lot of mana and spam his Q and W.

Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.

Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly.

As malzahar, He will now have his core of objects, which means that he will have a lot of mana and spam his Q and W. Several points in his Ultimate R will allow him to make frequent use of capacity and make crucial choices. His silence will also be invaluable. Malzahar is pretty good during team fighting as he can silence enemies and can lock high priority targets without effort.


As zac, Chokepoint fights and fights initiated from the fog of war will be vital for you. Your ability to keep the enemies zoned out is next to none, and hence you should not let them come close to the objective pits.

You will be really tanky during this phase of the game so make sure that you initiate fights for your team. Let your team know before you all in, though, and keep track of your Passive.

Separate the enemy backline from the enemy frontline as this will let your allies play more freely and will keep them safe from the damage dealt by the enemy backline. Try to deal with the tanks first as you deal more damage to them.

As zac, Your ability to keep enemies out of the area is next to none, and therefore you shouldn't let them come near the objective pits. You'll really be tanky during this phase of the game so make sure you initiate the fights for your team. Let your team know before you all in, however, and keep track of your Passive. Separate the enemy rear line from the enemy front line as this will allow your allies to play more freely and keep them safe from the damage inflicted by the enemy rear line. Try to deal with the tanks first that you inflict more damage on them.


Against qiyana, The brief period of downtime between each Enchantment pick up will be your go-to time to harass her as she will not have a powerful Q that has an empowerment.

Be careful when going for short trades with Qiyana as she prefers them over long extended ones. If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage.

Qiyana will look to gank low health lanes or laners with CC. If she cannot find any ganks early, she will power farm till 6 where she gets her R. Then she will actively look to gank when it’s up. Try to get your lanes ahead so she is less likely to pick up free kills

Against qiyana, The brief break between each enchantment pick-up will be your return time to harass her because she won't have a powerful Q that has an autonomy. Be careful when you go for short trades with Qiyana as she prefers them longer extended. If you meet her inside the jungle or in the river, don't fight her unless you get the jump on her or have a clear advantage. Qiyana will look at low health gank with CC. If she doesn't find any ganks early, she will feed the farm until 6 where she gets her R. Then she will actively look for gank when it comes to it. Try to get your ways forward so that she is less likely to pick up free murders.


As mordekaiser, Level 6 is a significant spike for Mordekaiser as he can convert a fight to a 1 v 1. It becomes straightforward for Mordekaiser to kill his target.

The first item component will allow Mordekaiser to survive and deal a lot of damage. The clears will be quick, and his ganks will be pretty solid now.

His early game ganks are really good due to his abilities. He should be pretty comfortable ganking lanes with heavy CC as they will let him get massive leads.

As mordekaiser, Level 6 is an important peak for Mordekaiser as it can convert a fight to 1 v 1. It becomes simple for Mordekaiser to kill his target. The first element will allow Mordekaiser to survive and inflict a lot of damage. Compensations will be fast, and his ganks will be strong enough now. His early game ganks are really good due to his abilities. It should be pretty comfortable ganking tracks with heavy CC as they will allow him to get massive tracks.


Against twistedfate, Once Twisted Fate has his components for his first item, he will be able to push pretty easily with his s and d. Stand outside of the minion wave so he is unable to push and poke you at the same time.

Whenever Twisted Fate’s d is on cooldown, you should look to abuse him and go for a trade. If he picks a Blue Card, you could go in for a trade. Avoid trading when he has Gold Card primed.

At level 6, Twisted Fate’s kill pressure doesn’t increase, but his ability to roam does. Make sure you ping as soon as he goes missing and try to match his wave clear so he is unable to push you into your tower.

Against twistedfate, Once Twisted Fate has its components for its first item, it will be able to push quite easily with its s and d. Stand outside the minion wave so that it is unable to push you and poke at the same time. When Twisted Fate. D is on cooldown, you should look to abuse it and go for a trade. If it chooses a blue card, you can enter a trade. Avoid trading when it has the premium gold card. At level 6, Twisted Fate.


As rengar, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As rengar, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


As seraphine, Do not clump with the minions or stay immobile in this matchup. Failing to do so will get you chunked and CC'd regularly

Use your tornado to keep poking the enemy regularly. Use your Passive shield on the other hand to mitigate the damage that you take while trying to reach them.

Your windwall will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can.

Keep the wave in the middle of the lane. It will prevent you from getting sieged under your tower and will give you opportunities to all-in the enemy.

As seraphine, Don't hang on to the minions or stay still in this matchup. If you don't get there, you'll be shot down and CC'd regularly Use your tornado to keep hitting the enemy regularly. Use your passive shield on the other hand to mitigate the damage you take while trying to reach them. Your windshield will be really beneficial in this matchup. Use it to counter the Seraphine Ultimate as much as you can. Keep the wave in the middle of the track. This will prevent you from getting besieged under your turn and give you opportunities to everything in the enemy.


Against riven, Riven will be looking to split push when no team fights are occurring. Make sure somebody who can contest her is sent to stop her from pushing. Avoid fighting her during the mid-game though unless you’re stronger.

Teamfights will be difficult for Riven as she is prone to CC, disengage and gets kited by champions easily. To make team fighting easier, she will probably flank or Flash in to engage. Ward to the side when sieging an objective to spot her before she gets the chance to engage.

Riven is quite good at picking off champions when they’re too far forward or alone. Don’t let her pick someone off by staying in line with each other. Do not group too closely as it may allow her to get a 5 person r stun.

Against riven, Riven will try to divide the thrust when there is no team fight. Make sure that someone who can challenge it is sent to prevent it from pushing. Avoid fighting it in the middle of the game, but unless you are stronger. Teamfighters will be difficult for Riven because it is subject to CC, disengagement and gets kitted by the champions easily. To make the team fight easier, she will probably flanculate or Flash to engage.


As bard, Once you reach this stage, you should focus more on roaming and impacting the map with your Ultimate R and E. When deep warding, make sure you keep your E ready to escape out of any sticky situations.

Before leaving your lane, drop some W shrines here and there. This will help your ADC stay healthy, especially when they are up against a poke lane.

Always try to bait the enemy laners into pushing and use the wall behind them to E and then stun them with your Q. Pairing up with your Jungler/other laners will yield maximum effectiveness and the enemies generally don't anticipate such plays.

As bard, Once you reach this stage, you should focus more on roaming and the impact of the map with your Ultimate R & E. When you keep in depth, make sure to keep your E ready to escape any sticky situation. Before leaving your track, drop some W shrines here and there. This will help your ADC stay healthy, especially when they are against a poke track. Always try to lure enemy travellers to push and use the wall behind them to E and then stun them with your Q. The association with your Jungler/other travelers will give maximum efficiency and enemies generally do not plan such coins.


As senna, Getting two points in her Ultimate R will allow Senna to significantly impact team fights in the game. The damage output, along with the shield, is perfect for winning clutch team fights.

At level 9, her Q will be completely maxed out. This will let her deal massive amounts of damage in a concise duration while also healing multiple allies during fights.

She will have her core items completed by now. Even if she is a Support, she will deal tons of damage to the enemy team due to her Passive.

As senna, Two points in his Ultimate R will allow Senna to significantly impact the team fights in the game. The release of damage, with the shield, is perfect for winning clutch team fights. At level 9, his Q will be completely exceeded. This will allow him to inflict massive amounts of damage over a concise period of time while healing several allies during the fights.


As galio, Galio needs time to come online. Play safe in the early game so you can scale and come online. Do not get poked down otherwise you’ll fall behind in CS and XP and be no threat later on.

Keep in mind that at level 6, you will have no kill threat in the lane against most enemy laners. Respect the enemies all-in damage past level 6.

Your Ultimate R is impactful and can be used to help your allies in their own lane. Keep an eye on what’s happening around you and be prepared to cast your Ultimate R to assist your allies.

As galio, Galio needs time to come online. Play safe in the game early so you can scale and come online. Do not get shot or you will fall behind in CS and XP and not be a threat later. Keep in mind that at level 6, you will not have a threat to kill in the way against most enemy travelers. Respect enemies all-in-damage level 6. Your ultimate R is impacted and can be used to help your allies in their own way. Keep an eye on what's going on around you and be ready to throw away your ultimate R to help your allies.


As gwen, Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.

Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.

Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her.

As gwen, As a result, she will easily win any duel, provided she has not dropped drastically at the beginning or middle of the game. Gwen excels during team fighting because she can dry up a lot of damage, especially when she fights around rough areas. Her W allows her to mitigate a lot of damage, and her E allows her to reposition herself quite quickly. Gwen makes misleadingly high amounts of damage during this phase of the game due to her articles. She will also have maximized most of her abilities. She can spam her abilities, which translates directly into more damage and healing for her.


Against riven, Riven is an early game dominant champion who can take over the lane through short trades. Try not to trade with her unless you can match her trading potential.

Riven will often play hyper-aggressive and try to outplay you with her e. If possible, try to bait out her main abilities and then re-engage when she has cooldowns. This is your best bet when laning against a Riven.

Keep the minion wave frozen near your Tower. If you are playing close to your Tower, her all-in potential is limited as the Tower will protect you and she will not be able to look for frequent trades.

Against riven, Riven is a dominant early-playing champion who can take the way through short trades. Try not to trade with her unless you can match her trading potential. Riven will often play hyper-aggressive and try to overplay with her e. If possible, try to lure her main abilities and then reconnect with her when she has cooldowns. This is your best bet during laning against a Riven. Keep the minion wave frozen near your turn. If you play near your turn, her all-in-pot potential is limited as the tower will protect you and she won't be able to look for frequent trades.


Against kassadin, Try to gain an early advantage by playing aggressive and blowing an early Flash. Kassadin is at his weakest during the laning phase and is highly abusable.

Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you.

Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.

Against kassadin, Try to gain an early advantage by playing aggressively and blowing an early Flash. Kassadin is at his weakest during the laning phase and is very abuseable. Position level 6, if you have CC capabilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks clear vague in the early game. If you can keep the wave closer to your side of the card early, it will be very difficult for him to close or break your freeze. If he walks until the last shot, you can look at trading with him.


As nautilus, Stay grouped with your team. Do not leave your ADC’s side otherwise the enemy will capitalise on the fact that you’re not there to protect your ADC.

Peel for your carries in team fights. After using your g, fall back and protect your allies and focus the nearest champion.

Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganised, you’ll be able to force a team fight or an objective afterwards.

As nautilus, Stay together with your team. Do not leave your ADCs, otherwise the enemy will capitalize on the fact that you are not there to protect your ADC. Peel for your carts in the team fights. After using your g, retreat and protect your allies and focus the closest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards.


As camille, A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up.

At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don’t be afraid to look for 1v1 fights.

You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent.

As camille, A good Camille will be able to play around her Ultimate R regularly. Once you have a second point in it, you should be able to get more killers with it. Make sure you constantly look for the coins every time your Ultimate R is up. At level 9, you will maximize your Q. At this stage of the game, your potential 1v1 is incredibly high. Don=t be afraid to look for 1v1 fights. You will have several completed elements in the middle of the game. After your first article, you will be much stronger, and when you have 2, you will be a fierce opponent.


As vayne, If the enemy has lots of CC, it will be hard for Vayne to do too much as she can easily get shut down by CC.

If Vayne falls behind in the early game, you will find it hard to do well in the later stages of the game.

She is mechanically challenging to play as one mistake/misstep can get her killed immediately. Crowd control is her mortal enemy, and her enemies can get rid of her as soon as she is crowd controlled.

As vayne, If the enemy has a lot of CC, it will be difficult for Vayne to do too much because it can easily get arrested by CC. If Vayne falls behind in the beginning of the game, you will find it difficult to do well in the last stages of the game. It is mechanically difficult to play as an error / misstep can get him killed immediately. Control of the crowd is its mortal enemy, and its enemies can get rid of it as soon as it is controlled by the crowd.


As xinzhao, Falls off during the late game. If he can’t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.

Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.

Isn’t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily.

As xinzhao, If he can pull a single shot at the person he is aiming for, he will be controlled almost immediately by the crowd and killed on the spot. Unbelievably vulnerable once his Ultimate R is about to cool down. The enemy team should seek to fight him during this time and target him in front of anyone else. Not very effective against a group of champions because he is extremely dependent on the peaks to get a lead. Moreover, the crowd controlling him can allow the enemy team to get rid of him quite easily.


As graves, Graves is not quite strong during the early game because the enemy can use the minions to block his attacks. He can compensate for that by consistently thinning out the wave and using his e in a way that he can reposition himself properly to attack his laner.

Once he gets to level 6, he will have unlocked a huge finishing move. It can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides him a means to escape when his e is down.

Graves will get a decent power spike once he gets his first component. It will increase his dueling potential, and he will be close to the phase where he can practically one-shot anyone.

As graves, Graves is not quite strong during the early game because the enemy can use the minions to block his attacks. He can compensate for this by systematically clearing the wave and using his e in a way that he can reposition himself correctly to attack his laner. Once he arrives at level 6, he will have unlocked a huge finishing movement. He can remove several targets with the utmost ease if he goes for the construction of the lethality. The ability also provides him a way to escape when his e is down. Graves will get a decent peak of power once he has his first component. He will increase his duel potential, and he will be close to the phase where he can practically a-shot anyone.


As jayce, He is mechanically a very difficult champion. You’ll need a lot of games to master this champion.

He will run out of mana quickly, so you need to always keep an eye on your mana bar.

If you’re behind, you’re going to deal no damage in team fights and your poke/all-in will not be very good.

As jayce, He is mechanically a very difficult champion. You will need a lot of games to master this champion. He will lack mana quickly, so you must always keep an eye on your mana bar. If you are behind, you will do no harm in team fights and your poke/all-in will not be very good.


As yasuo, Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability.

Yasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. The best time to go for an all-in is when the enemy's primary form of CC is down.

Once Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. He can also help his Jungler during ganks with his E dash and r knockup.

As yasuo, Yasuo gets a huge peak of power at level 6. It can now focus on trampling the enemy with its tornado r and then use its ultimate R to finish the weak health target. Track brushes should help significantly when it comes to landing this capability. Yasuo will win a small point each time it puts an additional point in its r. It improves its rpoke damage, which allows it to look for all in once it reaches level 6. The best time to go for an all-in is when the primary form of CC of the enemy is in decline. Once Yasuo gets its first element, it will get a significant increase in its duel potential. This means that it can easily catch up and kill any over-stretch or still target.


As monkeyking, He is inefficient before he gets his Ultimate n so he can be invaded during this time. He can easily be taken down if the enemy roams with another teammate.

His y is the only form of self-peel for him. Once that is down, his enemies can easily catch up to him, as well as crowd control him and force him to recall.

Heavily countered by proper vision placement, especially during the early game. This will prevent him from roaming/ganking and will keep the solo laner safe against him.

As monkeyking, He is ineffective before getting his Ultimate n so that he can be invaded during this period. He can easily be shot down if the enemy wanders with another teammate. His only self-peel form for him is there. Once it's down, his enemies can easily catch up, as well as the crowd controlling him and forcing him to remember.


As kalista, Try to go for short burst trades against the enemy laner using your Passive and r when possible. This will help you prevent all-ins on yourself.

Once you get your first item component, your dueling potential will increase drastically. Try to take part in more fights now to ensure that you get a lead.

Always help you Jungler with neutral objectives when possible as your r will make quick work of the neutral objectives and prevent unnecessary smite fights.

As kalista, Try to try to go for short exchanges against the enemy lantern by using your passive and r whenever possible. This will help you prevent all-in on yourself. Once you get your first component, your duel potential will increase considerably. Try to take part in more fights now to make sure you get an advance.


As darius, Darius is one of the strongest early game champions in the game. Make sure you’re looking to fight constantly to gain a lead.

After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious. If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase.

When Darius hits level 6, he can use his Ultimate e to execute a target. Look for aggressive plays and all-ins when your Ultimate e is up for additional kills.

As darius, Darius is one of the first strongest game champions in the game. Make sure you are constantly fighting to win an advance. After Darius has finished his first component element, his output of passive and global damage can be extremely heinous. If you were able to win a murder before picking it up, you will have a serious advantage over the enemy that you should seek to increase. When Darius touches level 6, he can use his Ultimate e to execute a target.


As poppy, Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy. She can also cancel dashes with her W that prevents enemies from escaping.

Level six is a good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be.

The first item component will allow her to clear the Jungle quickly and make her deal more damage. It will also let her be tankier during the early game.

As poppy, Her first games are very powerful as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy. She can also cancel the dashes with her W that prevents enemies from escaping. Level six is a good tip as she can now disrupt the fighting with ability. She can also extend the CC to an enemy if needed. The first element will allow her to eliminate the Jungle quickly and do her business more damage.


As pantheon, Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.

Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.

His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.

As pantheon, Level 11 is not a massive peak because it only gives a slight increase in capacity damage. That being said, the lower cooling certainly helps. Pantheon is quite decent during the middle of the game. That's because it can dry a lot of damage in a short time and can secure peaks all around the map. Its first ability will be maximized to level 9. This means that it can inflict a massive amount of burst damage to any enemy that it gets too close.


As kled, Make sure that you don't get his by his Q regularly. Force him to use his dash, as this way, it will become extremely easy to all-in you.

If he goes to lane gank your allies, push hard and get some plates quickly. This will help you out a lot in the late game.

Kled has to be a high priority target during team fights. Make sure that you CC him and work with your team to take Kled down quickly before his team can make way to you.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them.

As kled, Make sure that you don't get his regularly by his Q. Force him to use his dash, like that, it will become extremely easy for everything in you. If he goes to the gank track your allies, push hard and get some plates quickly. This will help you a lot in the late match. Kled must be a high priority target during team fighting. Make sure you the CC and work with your team to quickly take Kled down before his team can make room for you. Keep the wave somewhere in the middle of the track. This will give you enough opportunities to take the enemy, and put ganks on them.


As swain, Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.

Is quite vulnerable when his E is down as it is his main form of CC.

Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won’t have the amplified healing and AoE damage.

As swain, Very motionless and weak at the beginning of the laning phase. It is especially true if he is confronted with a champion who can all-in and CC him. Is quite vulnerable when his E is down as is his main form of CC. Painful injuries can completely counter his kit at the beginning of the game and also affect his playing environment. He is very weak when his Ultimate R is down as he has won.


Against xayah, Once she is level 6, Xayah will have extra protection in lane as her Ultimate R can help her dodge damage. At this stage, it will be slightly harder for you to kill her whenever her Ultimate R is up.

The longer the game goes, the stronger Xayah will become. Try to set her behind in the early game so she isn’t as useful in the mid and late game.

When Xayah gets 2 items completed, her kill pressure and damage output will be very high. At this stage, it would be advised not to fight her unless you have a significant advantage in either damage or numbers.

Against xayah, Once it is level 6, Xayah will have additional protection in the way that its Ultimate R can help its dodge damage. At this point, it will be a little harder for you to kill it whenever its Ultimate R is in place. The more the game goes, the stronger Xayah will become. Try to put it behind in the early game so that it is not as useful in the middle and end of the game. When Xayah gets 2 finished elements, its death pressure and the release of damage will be very high. At this point, it would be advisable not to fight it unless you have a significant advantage in damages or numbers.


Against maokai, Maokai is at his weakest during the early game. Look for an early advantage to force him to miss out on gold and XP.

Once Maokai is level 3, he can start trading with you once he has all of his basic abilities. Try and get him low so he is unable to look for a favourable trade.

Avoid standing towards the top side of the lane if you know he’s placed Saplings E in them. However, you could walk towards it before running away to “bait” out the Sapling E.

Against maokai, Maokai is at its lowest level at the beginning of the game. Look for an early advantage to force it to miss on gold and XP. Once Maokai is level 3, it can start trading with you once it has all its basic capabilities. Try to lower it so it is unable to look for a favorable trade. Avoid standing up to the upper side of the track if you know it has placed Saplings E in them. However, you could walk towards it before running to -Bait.


Against nautilus, The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game.

At level 6, Nautilus will be extremely scary. He may get Jungler help in lane to kill you as his Ultimate e is a great gank setup tool.

He will be good in team fights thanks to his Ultimate e which is point and click CC. He also has tons of CC which will make him really effective in fights.

Against nautilus, The more articles it gets, the harder it will be to kill. Keep this in mind and try to deny it firm, XP, gold and resources to reduce its efficiency in the later parts of the game. At level 6, Nautilus will be extremely scary. It can get Jungler help in the way to kill you as its Ultimate e is a great gank configuration tool. It will be good in team fighting thanks to its Ultimate e that is point and click on CC. It also has tons of CC that will make it really effective in fighting.


As zilean, His Q W Q combo can allow him to stun a group of enemies which is highly beneficial in close-quarter combat. His scalings are quite high as well so he can deal a lot of damage through that combo.

His Ultimate t, when used properly, is one of the most obnoxious and overpowered abilities in the game. That combined with his p can make one of his carries nearly uncatchable and unkillable.

His p allows him to guarantee a Q W Q hit on a specified target. This can be highly beneficial in setting a death brush before a major objective fight.

As zilean, His QW Q combo can help him to stun a group of enemies that is very beneficial in near-quarter combat. His ladders are high enough so that he can do a lot of damage through this combo. His Ultimate t, when used correctly, is one of the most odious and overcharged abilities in the game. This combined with his p can make one of his doors almost uncatchable and uncontrollable. His p allows him to guarantee a QW Q hit on a specified target. This can be very beneficial in setting up a death brush before a major objective fight.


As kassadin, Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike.

Focus on power farming and minimizing trading until you’re level 6. Once you unlock your Ultimate k, you can start to be more aggressive.

Once you’re level 6, you can look to play more aggressive as you can use your Ultimate k as a trading tool and something to fall back on.

As kassadin, Play safely in the game early. You need time to come online and if you fall behind, you'll have trouble in the line and you'll delay your first major power peak. Focus on electric farming and minimize trading up to your level 6. Once you unlock your Ultimate k, you can start to be more aggressive. Once you're level 6, you can look at playing more aggressive than you can use your Ultimate k as a trading tool and something to come back on.


As bard, During the mid-game, Bard’s abilities will be on a lower cooldown. His Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game.

Unfortunately, while most champions spike at level 11, Bard isn’t really one of them. While his Ultimate R will be on a shorter cooldown, it doesn’t deal any damage and will most likely be used to get picks or save his allies.

Bard should’ve picked up a lot of Meeps by now. His Passive and empowered auto-attacks will be very useful at this stage of the game. He will be able to consistently bully the enemy as he moves around the map.

As bard, During the middle of the game, Bard's abilities will be on a lower cooldown. His Q will be on a rather short cooldown, which will allow him to look for more peaks throughout this stage of the game. Unfortunately, while most of the peak champions at level 11, Bard is not really one of them. Although his Ultimate R will be on a shorter cooldown, it will not inflict any damage and will most likely be used to get peaks or save his allies. Bard should have picked up a lot of Meeps now. His passive and empowered self-attacks will be very useful at this stage of the game.


As vayne, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As vayne, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.


As chogath, Cho’Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.

If Cho’Gath decides to use his Ultimate t on a minion, he has to wait a long time for it to come back up. When it’s on cooldown as well, he misses out on a lot of potential true damage.

Cho’Gath is quite weak in lane depending on the matchup he is in. He is really weak against champions with strong early games.

As chogath, Cho-Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it difficult for him to catch the mobile champions. If Cho-Gath decides to use his Ultimate t on a minion, he has to wait a long time for him to come back. When he is on the cooldown as well, he lacks on many real potential damage. Cho-Gath is pretty weak in the way depending on the match he is in. He is really weak against the champions with strong early matches.


Against trundle, Trundle is strong in the very early game in the Support role. Expect him to go for early plays to get ahead.

At level 6, Trundle will be a lot stronger thanks to his Ultimate n. It will buff him up and make him much harder to handle.

Once he has purchased boots, Trundle’s roaming potential and overall map pressure increase. He may look for plays around the map to get his team ahead.

Against trundle, Trundle is strong in the game very early in the role of Support. It expects it to go for the first games to move forward. At level 6, Trundle will be much stronger thanks to its Ultimate n. It will buff it and make it much more difficult to manage. Once it has bought boots, Trundle is the roaming potential and the overall pressure of the card increase.


As rengar, He is the public enemy number one for any squishy carry in the game. He can practically one-shot them with one or two items and can tilt someone hard enough to win the game easily.

His duelling power early on is really strong, especially if he is top lane and has access to the lane brushes. He can initiate a snowball this way, which can easily allow him to win games.

Has good split pushing potential in the mid-game, and good assassination potential on squishy isolated targets.

As rengar, He is the number one public enemy for any squishy wear in the game. He can practically a-shot with one or two items and can tilt someone hard enough to win the game easily. His early duelling power is really strong, especially if he is in the front line and has access to the track brushes. He can throw a snowball this way, which can easily allow him to win games.


Against twitch, Place a level 1 ward near his red buff. This will help you spot him before he is able to use his s  and gank either the mid lane or another nearby lane.

As Twitch will be looking to gank frequently in the early game, if he is spotted on one side of the map, you could invade the other side of his jungle to steal away camps and reduce his gold income.

Twitch will ignore commonly placed bush wards with his s . Place vision around his jungle entrances or on top of camps to make spotting him easier.

Against twitch, Place a level 1 room near its red buff. This will help you to spot it before it is able to use its s and gank either the medium track or another track nearby. As Twitch will look to gank frequently in the early game, if it is spotted on one side of the map, you could invade the other side of its jungle to steal the camps and reduce its gold revenues. Twitch will ignore the bush halls usually placed with its s. Place the vision around its jungle entrances or on the top of the camps to find it more easily.


Against seraphine, Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.

Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.

Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she’s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage.

Against seraphine, Avoid team fights around major goals if Seraphine is nearby. The tight grouping will benefit her and allow her to get a good Ultimate Roff and CC all your team. Similarly, avoid fighting in the jungle because your team will be grouped together, which can allow her to get another good Ultimate Roff. Try to fight in the open air and separate slightly so she can't CC your entire team. Seraphine will often go to the hall alone during the middle of the game. You can use this to your advantage to fight and choose her. While she's dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers.


Against rakan, Avoid grouping too closely as it will allow Rakan to get a good Ultimate R off and he may be able to CC your whole team. Play slightly apart when possible.

Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up as your team will be grouped closer together. Remember, being slightly apart will make it harder for him to get a multi-person Ultimate R.

Bursting Rakan down as soon as he engages is highly favourable. As soon as he activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off.

Against rakan, Avoid regrouping too closely as this will allow Rakan to get a good Ultimate Roff and he could be able to CC your entire team. Play slightly separately when possible. Do not fight in the jungle or around goals when Rakan has his Ultimate Rup that your team will be grouped closer. Remember, being slightly separated will make it harder for him to get a multi-person Ultimate R. Bursting Rakan down as soon as he engages is very favorable. As soon as he activates his Ultimate R, try CC him and bring him down so he is unable to get a good engagement.


As sett, He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.

A maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.

He is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars.

As sett, It can accumulate a lot of damage during this phase of the game because it will have all its articles, which will make it really strong. It will now be a front liner quite reliable for its team. A maximum-out Ultimate R will be on the rise frequently, and the following team fights will become a breeze during this part of the game. It is a decent team fighter during this phase of the game. It can regenerate its health quickly because of its passive and its real damage will melt through the enemy health bars.


Against garen, Garen deals a surprising amount of damage in the early game. Stay at max range to make it harder for him to get an early kill or get on to you and kill you.

At level 6, Garen will gain access to his Ultimate R which can be used to execute enemies. Do not fight him when low, and definitely recall if you’re below 50% health as he might look for a trade. It’s better to be safe rather than try and fight and give him a kill.

Once Garen has completed his first item, he will be more obnoxious and looking to trade more and more. Keep this in mind and do not commit to fights with him alone.

Against garen, Garen offers a surprising amount of damage in early play. Stay at the maximum range to make it harder for him to get an early murder or go on to you and kill you. At level 6, Garen will have access to his Ultimate R that can be used to execute enemies. Do not fight it when weak, and certainly remember if you are below 50% of health as he could look for a business. It is better to be sure rather than try to fight and give him a murder. Once Garen has finished his first article, he will be more heinous and seek to exchange more and more. Keep this in mind and do not commit to fight with him alone.


Against gwen, Look to fight her when she doesn’t have many Q stacks as her ability to trade back with you will be reduced. Her damage output will be lower when she has no stacks.

Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown.

Extended trades work in her favour. Try and keep them short and sweet- around her Passive.

Against gwen, Look to fight it when it doesn't have a lot of Q batteries as its ability to trade with you will be reduced. Its damage output will be weaker when it doesn't have batteries. The good times to look for fighting are when it used its W. When it activates its W, it will win defensive statistics bonus. If you can bait or disengage when its W is active, you will find it easier to kill it when it is on the cooldown.


Against twistedfate, Twisted Fate will look for picks with his Ultimate y during the mid-game. Avoid splitting too far apart to reduce his ability to get picks.

As Destiny y gives him a lot of map pressure, expect him to be split pushing in the mid-game. While you could fight with the numbers advantage, make sure you keep an eye on him so you can disengage if he makes his way to the fight.

Twisted Fate will look to poke as much as possible before initiating. Do not allow him to poke by engaging as soon as you spot him.

Against twistedfate, Twisted Fate will look for peaks with his Ultimate there in the middle of the game. Avoid dividing too far to reduce his ability to get peaks. As Destiny gives him a lot of card pressure, expect him to be split in the middle of the game. Although you could fight with the number advantage, make sure to keep an eye on him so you can disengage if he makes his way for the fight. Twisted Fate will look for poke as much as possible before launching. Do not allow him to poke by engaging as soon as you spot him.


As sion, Just hide in the lane brushes and wait for the enemies to show up close to the brush that you're hiding in. Your Q will easily take care of them if the brush is unwarded.

Always try to slow your enemies down by using your E on the minions in such a way that it hits the champion. Also, make sure that you use your W appropriately in this matchup.

Post-six, look to lane gank your remaining allies. It will allow you to dish out a lot of damage and get your team a massive lead during the early game.

As sion, Just hide in the track brushes and wait for the enemies to show up near the brush in which you hide. Your Q will easily take care of them if the brush is not awarded. Always try to slow down your enemies by using your E on the minions so that it hits the champion. Also, make sure you use your W correctly in this matchup. After six, look for the gank track your remaining allies. It will allow you to deposit a lot of damage and get your team a massive advance during the start of the game.


Against poppy, The longer the game goes, the tankier Poppy will become. Try and reduce her gold income by stealing away her camps during the early game. This will also delay some of her other power spikes.

Depending on her build path, Poppy’s power spikes will change as her AD build and tank build have different power spikes.

Once Poppy hits level 6 and unlocks her Ultimate R, she will have a lot more utility and be able able to disengage from a skirmish.

Against poppy, The more the game goes, the Poppy Tanker will become. Try and reduce its gold revenue by flying its camps during the start of the game. This will also delay some of its other power peaks. According to its construction path, Poppy Power peaks will change as its AD construction and tank have different power peaks. Once Poppy touches Level 6 and unlocks its Ultimate R, it will have much more utility and will be able to disengage from a skirmish.


Against nocturne, In the mid-game, avoid splitting up by staying as a team. Nocturne has great pick potential and will try to kill squishy champions who are on their own thanks to his Ultimate a.

Whenever Nocturne is split pushing on the other side of the map, he has no way of getting to his team quickly. If you see him somewhere else, look to engage and start a team fight.

Nocturne will try to take down the squishiest high priority target at the start of the fight. This is usually the Mid or ADC. Clump together in team fights to reduce his one-shot potential.

Against nocturne, In the middle of the game, avoid separating yourself by staying in the team. Nocturne has great selection potential and will try to kill squishy champions who are on their own thanks to his Ultimate a. Every time Nocturne is divided by pushing across the map, he has no way to get to his team quickly. If you see it elsewhere, look to engage and start a team fight. Nocturne will try to reduce the most squischi high priority target at the beginning of the fight. It's usually the Mid or ADC. Clump together in team fights to reduce its potential at once.


As ornn, Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.

If you get CC’d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.

He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position.

As ornn, Ornn is quite vulnerable in early play and can be heavily abused if he is against a dominant laner of early play or a varied enemy champion. If you get CC-D or miss your ultimate R timing, you will not be able to hit the enemy. Missing on a ability like this can be devastating in the fights of the late game team. He is weak if his allies are behind. Whatever he does, he needs his team to survive and track the damage on the enemies he took out of position.


As karthus, He has a really fast jungle clear. This allows him to hit major power spikes faster than the enemy Jungler.

Karthus has tons of map pressure when his Ultimate e is up. As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily.

Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive as he can continue to use his 1 and e briefly while he is dead.

As karthus, It has a very fast clear jungle. This allows it to hit the major power peaks faster than the enemy Jungler. Karthus has tons of card pressure when his Ultimate e is up. As long as he keeps an eye on the minimap at all times, he can use it to easily pick up the killed. Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive as he can continue to use his 1 and e briefly while he is dead.


As skarner, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

Furthermore, your best bet is to invest in an early pen item. They will be building tank items, so you need some pen if you want to kill them.

Brand has good objective control, so prioritise taking those objectives when you can.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As skarner, If they invade you, just back, as they can easily kill you, especially if you are behind. Moreover, your best bet is to invest in an early pen item. They will build tank items, so you need a pen if you want to kill them. Brand has good objective control, so prioritize taking these goals when you can. It will glove much earlier. Make sure to apply as much pressure as you can to match its first ganks.


As briar, In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Ensure you’re in range to press R.

As briar, At the end of the game, look for choices on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group your team too. In the team fights, continue to focus on the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy backline up easily. Make sure you are within range to press R.


As nami, This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.

Has less carry potential compared to a lot of other Supports. Nami relies on her team to carry while she provides them with heals and shields.

Nami is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning.

As nami, This champion is quite motionless and is subject to CC. If they get caught by any CC, they will probably die. Less porting potential compared to many other Supports. Nami relies on her team to carry while she provides them with healings and shields. Nami is a squishy champion with low points of success. This makes her quite vulnerable and easy to kill.


As jhin, His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.

The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.

He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike.

As jhin, His Passive allows him to blow up the squishies with ease. This allows him to get a huge advance early and then capitalize on her, and finish the game before the key enemies come online. The CC extension tracking on his kit with his W and E is really strong. That's what makes him really good with champions who have hard CC or slowed down in their arsenal. He can continue to make regular short trades with his self-attacks and Q. This will allow him to soften his target without the help of his Support, and once they are low enough, he can all.


Against nocturne, Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he’ll always come out ahead.

Once he hits level 6, Nocturne can use his Ultimate a to assassinate you or any targets if he chooses to roam. Avoid overextending if he’s stronger than you at level 6.

Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team.

Against nocturne, Nocturne is good in extended trades when against a Mid laner Mage. Avoid going for prolonged automatic attack trades as it has always come forward. Once it reaches level 6, Nocturne can use its Ultimate has to assassinate you or any target if it chooses to wander. Avoid overextending if it is stronger than you at level 6. Nocturne is a good assassin and will try to kill any isolated target whose position out of position in the middle and end of the game.


Against swain, Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn’t around will make it easier for your team to win team fights.

Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.

Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage.

Against swain, Swain is good in team fights thanks to its AOE Ultimate R. Fortifying a fight or combat when Swain is nearby will make it easier for your team to win team fights. Avoid regrouping too closely around the goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts.


As monkeyking, You should spend a lot of time skirmishing and accumulating a lead during this phase of the game. Your main target is the enemy backline so try to get on them.

Flanks and the fog of war are your friends in this game. Always try to use the fog of war to get to the enemy backline and allow your allies to follow up on your engage.

Fighting around choke points will be really helpful. Make sure that you don't do anything to get picked off and use your Ultimate n to knock up multiple enemies simultaneously.

As monkeyking, You should spend a lot of time escaring and accumulating an advance during this phase of the game. Your main target is the enemy backline so try to get on them. Flanks and the war fog are your friends in this game. Always try to use the war fog to reach the enemy backline and allow your allies to follow your engagement. Fighting around the bottlenecks will be really useful. Make sure you don't do anything to get caught and use your Ultimate n to hit multiple enemies simultaneously.


Against jhin, Be careful of when Jhin is running at you with his 4th shot during team fights. In the mid to late game, this auto can deal a lot of damage.

Wait for Jhin’s team to engage or when he is isolated to try and pick him off. He doesn’t have an escape or a dash, and he is very squishy too so he should be pretty easy to kill.

If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you’re on the flank, try to take him down while he’s focusing on his shots. Be careful of when Jhin is running at you with his 4th shot during team fights. In the mid to late game, this auto can deal a lot of damage.

Wait for Jhin’s team to engage or when he is isolated to try and pick him off. He doesn’t have an escape or a dash, and he is very squishy too so he should be pretty easy to kill.

If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you’re on the flank, try to take him down while he’s focusing on his shots.

Against jhin, Be careful that Jhin runs on you with his 4th shot in a team match. At the middle or end of the game, this car can cause a lot of damage. Wait for Jhin's team to engage or be isolated to try to take it. He doesn't have an escape or a dash, and he's very squishy too, he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he's unable to reposition quickly. If you're on the side, try to get him down while he's focusing on his shots. Be careful when Jhin runs on you with his 4th shot in a team fight. At the middle or end of the game, this car can do a lot of damage. Wait for Jhin's team to engage or when he's isolated to try to take him. He doesn't have an escape or a dash, and he's very squishy too easy to kill. If Jhin uses his Ultimate R in a team fight, he's not able to reposition himself quickly. He's not in a team fight.


As kogmaw, Keep poking enemies with your e and try to target the minion wave with it for maximal effectiveness. Do not do anything which involves you pushing into the enemy territory.

If the enemy is extending too far, just use your e to get some damage off on them. However, back off a bit as sudden aggression from the enemy laner may suggest that you are being ganked.

Getting your Ultimate y will be a massive bonus in the lane. Now you can poke the enemy out of the lane without breaking any kind of sweat while maintaining distance from the enemy.

As kogmaw, Do not do anything that implies that you push into enemy territory. If the enemy extends too far, just use your e to get damage on them. However, step back a little as a sudden aggression on the part of the enemy laner may suggest that you areganked. Getting your Ultimate will be a massive bonus in the way. Now you can get the enemy out of the way without breaking any kind of sweat while keeping the distance from the enemy.


Against varus, Varus is good at level 6 thanks to his Ultimate R. It has good pick potential and good gank setup.

Varus is great in team fights thanks to his poke damage and the pick potential from his Ultimate R. Be on the lookout for aggressive plays and don’t walk too far forward in team fights.

At level 9. Varus will max his first ability which is usually his Q. At this stage, his poke will be really hard to deal with, so make sure you dodge it!

Against varus, Varus is good at level 6 thanks to its Ultimate R. It has good selection potential and good gank configuration. Varus is excellent in team fighting thanks to its poke damage and the selection potential of its Ultimate R. Be on the lookout for aggressive games and don't walk too far in team fighting. At level 9. Varus will maximize its first ability which is usually its Q. At this stage, its poke will be really difficult to manage, so make sure to avoid it!


Against xinzhao, Keeping the wave closer to your side of the map early will help reduce Xin Zhao’s kill pressure in lane and increase your chances of surviving in bad matchups.

Investing in healing reduction will help you a ton against Xin Zhao as he tends to have a lot of sustain in lane and throughout the game.

Xin Zhao is strong in the early game. Expect him to go for aggressive plays in attempts to get an early lead.

Against xinzhao, Keeping the wave closer to your side of the map early will help reduce Xin Zhaos killing pressure in the way and increase your chances of surviving in bad matches. Investing in the reduction of healing will help you a ton against Xin Zhao because it tends to have a lot of hold in the way and throughout the game. Xin Zhao is strong in early play. Expect him to go for aggressive coins in attempts to get an early lead.


Against seraphine, Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their Q (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time.

Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.

Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure.

Against seraphine, Seraphim players will often use their authorized Q (or Q) to push the minion wave. By standing outside the wave, she will be unable to poke and push the wave at the same time. Keep an eye on the number of batteries she has. If she has 3, play safer than her next ability will be much stronger. Once she has reached level 6, expect her to look for killers in the way or install her Jungler for ganks. Her Ultimate R is a strong tool that offers her pressure to kill extra.


As fizz, Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. He should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.

Fizz’s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease. It has a short cooldown so he will be able to play aggressively over and over again.

Once Fizz has recalled and picked up his first item, he’ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent.

As fizz, Fizz is strong at level 3 and 4 once he unlocks the 3 of his abilities. He should play a little more safely until he reaches 3 or 4 and then look for an aggressive all-in-one. Fizz's main power peak is once he reaches level 6. His Ultimate R is an incredibly strong tool that can help him get killed easily. He has a short cooling time so he can play aggressively again and again. Once Fizz has recalled and picked up his first article, he will be able to drop out of a lot of damage quite quickly. A good Fizz will not be afraid to go for aggressive parts especially if he has a better first article than his opponent of the track.


As teemo, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As teemo, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As diana, Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can’t really deal well with ranged carries when her t is down.

Diana’s early game is rather weak and needs time to come online. If she gets bullied from range, it’s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.

Proper warding from the enemy team can diminish Diana’s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight.

As diana, Foresix it is rather weak especially when its Q or t is in decline. Being mixed in nature, it can really not deal well with the varied wearer when its t is in decline. Diana is quite weak and needs time to come online. If she gets harassed by range, it will be difficult for her to close and reach her peak of power.


As brand, Brand is an incredibly immobile champion. This makes him more of a target for ganks from the enemy Jungler. Brand is also one of the champions who dies the most in the game!

As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and he’ll be unable to use his W aggressive if he’s out of mana. You need to always keep an eye on your mana pool at all times.

In addition to being pretty immobile, Brand is also quite squishy. It’s really important that you do not let the enemy poke you down or land poke as you’ll have to play passively. You will also need to play much safer when your Flash is down.

As brand, Brand is also one of the champions who dies the most in the game! As Brand is a poke mage, it counts a lot on mana and can run low quite quickly and it will be unable to use his aggressive W if it is out of mana. You must always keep an eye on your mana pool at any time. In addition to being quite still, Brand is also quite squishy. It is really important that you don't let the enemy poke you down or land poke that you will have to play passively. You will also need to play much safer when your Flash is down.


As zac, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As zac, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Find a healthy balance between the ganking of your allies, farming your jungle and securing goals. Make sure you don't fall back in XP trying to gank constantly.


Against taric, Taric will look for cheesy plays in your jungle to get kills. Watch as you walk into your own jungle so he doesn’t take you down quickly.

He can start ganking really early on. Make sure you place wards around the map to spot him before he can get his allies ahead.

Take the Dragons as often as you can! He cannot take them easily alone, so if you can take them before him, you will be helping your team alot.

Against taric, Taric will look for pieces of cheesey in your jungle to get killed. Watch that you walk in your own jungle so it doesn't come down quickly. It can start to gantry very early. Make sure you place quarters around the map to spot it before he can get his allies before. Take the Dragons as often as you can! He can't easily take them alone, so if you can take them before him, you'll help your team a lot.


As neeko, Her roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously and be prepared for potential ganks or plays from Neeko.

Be cautious at level 6, as Neeko's kill pressure significantly increases  This can make the matchup more challenging for you and your ADC. Exercise caution and be prepared to play defensively, as getting caught in her ultimate can result in significant damage or death.

Avoid frequently detaching from your ADC when Neeko's E (Tangle-Barbs) is available. Her root ability makes you an easy target if you separate from your ally. Instead, focus on providing sustained healing and utility from your attached position, keeping your ADC safe and secure.

While it's important to prevent Neeko from freely pushing you under your tower, be mindful not to let the wave crash too close to your turret. This can leave you vulnerable to ganks and make it difficult to farm effectively. Aim for a balanced wave position that allows you to control the lane and trade without the risk of being ganked.

As neeko, Its roaming potential can catch your teammates out of sight, so they can alert them to play more cautiously and be prepared for Neeko's potential games or games. Be careful at level 6, as Neeko's death pressure increases significantly This can make the matchup harder for you and your ADC. Exercise caution and be prepared to play defensively, like being caught in its ultimate can cause significant damage or death. Often avoid detaching from your ADC when Neeko's E (Tangle-Barbs) is available. Its root capacity makes you an easy target if you separate from your ally. Instead, focus on providing sustained healing and the utility of your attached position, keeping your ADC safe and secure.


As sion, Sion is weak in the very early game. He needs to get some levels behind him before he can start to gank.

Post 6, Sion can gank lanes from afar with his Ultimate R. Look for ganks whenever your Ultimate R is up.

Sion’s early game power spikes depend on what build he goes for: if he goes tank, he will be weaker early, if he goes damage he will be obnoxious and strong.

As sion, Sion is weak in the game very early. He needs to get some levels behind him before he can start to gank. Post 6, Sion can gank files from far with his Ultimate R. Look for ganks every time your Ultimate R is up. Sion is the first peaks of game power depend on the construction he goes for: if he goes tank, he will be weaker early, if he will damage it will be heinous and strong.


Against lux, Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.

Once Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she’ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.

In the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball.

Against lux, Lux is really strong once she unlocks her Ultimate n. At this point, she will be able to get killed and crush you. Once Lux has a maximum cooldown reduction, her abilities will be on really weak cooldowns. This means she will be able to poke and trade quite frequently. Don't let her cooldowns take you by her cooldowns. In the later stages of the game, Lux is really strong and can very easily remove any target if she lands her g. Try and place her behind in the early game so she can't get tons of AP and snowball.


As talon, If Talon falls behind he isn't going to one-shot the enemy. Make sure you get as much gold and XP in the early game to make your late game more impactful.

If your allies do not have any follow up damage or CC, it’s going to be difficult for you to help their lane by roaming.

Once the enemy starts to group, you will find it harder to pick enemies off and further your lead.

As talon, If Talon falls behind it doesn't go to a single blow from the enemy. Make sure you get so much gold and XP in the early game to make your late game more impacting. If your allies don't have follow-up damage or CC, it will be difficult for you to help their roaming path. Once the enemy starts to group, you will find it harder to choose enemies and further your lead.


As akali, Focus on staying healthy and farming up till you gain access to your W, E, and R. In the meantime, try to land your Q on both the minion wave and the enemy champion.

Since you use Energy, and your abilities are energy hungry, you should always take a look at your resource bar before attempting an all-in. Keep a track of the enemy Jungler from the beginning of the game as he will attempt to camp your lane till you hit level six.

Use your E discretely in this lane as it allows you to both all-in and disengage against enemies. Your goal should be to get your first item as quickly as you can so that your all-ins become more potent and deadly.

As akali, In the meantime, try to land your Q on the wave of the minion and the enemy champion. Since you use energy, and your abilities are hungry for energy, you should always take a look at your resource bar before trying an all-in. Keep track of the enemy Jungler from the beginning of the game as he will try to camp your way until you reach level 6. Use your E discreetly in this way because it allows you both the all-in and the disengagement against the enemies. Your goal should be to get your first item as quickly as possible so that your all-in becomes more powerful and deadly.


As hecarim, Rely on picking off enemies during this phase of the game and then immediately forcing a team fight due to a numbers advantage on your end. Don't let the enemy team have a fair team fight.

You may be able to death brushes in the enemy Jungle with your Ultimate t . Also, keep an eye on the side lanes and see if you can go and kill an enemy who is carelessly pushed up in such a lane.

A defensive item should help you a lot when diving into an enemy team. If you are behind in the game, shift your focus to peeling for your team rather than making aggressive plays.

As hecarim, Do not let the enemy team have a fair team fight. You may be able to kill brushes in the enemy jungle with your Ultimate t. Also, keep an eye on the side tracks and see if you can go and kill an enemy who is recklessly pushed up in such a way. A defensive element should help you a lot when diving into an enemy team. If you are behind the game, move your attention to peeling for your team rather than making aggressive games.


Against mordekaiser, Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.

If Mordekaiser misses his E in a team fight, it wouldn’t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.

Avoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky.

Against mordekaiser, Ward your flanks like Mordekaiser can try to attack on the side to get on a high-value target with his Ultimate R. If Mordekaiser misses his E in a team fight, it would not be a bad time to focus it because he will be unable to shoot your team in when his E is on the cooldown. Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler into the Shadow Realm with his R that will make it take the risky goal.


As yuumi, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

As yuumi, To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead.


As trundle, Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.

His Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.

His e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit.

As trundle, Very good objective control that can allow him to stop counting on his team and get his team forward on his own terms. He can take the early dragons easily, without becoming too low. His Ultimate n allows him to win a huge amount of duel potential that can allow him to go for high priority targets with ease, then exit without dying. His e can allow him to both set up and follow the ganks with ease.


As qiyana, Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. She will be pretty effective in objective fights.

Her core items will be complete, and her ability to one-shot squishy carries will be really high. It will let her do a lot during neutral, objective fights, and clustered team fights.

Her first ability will be maxed out at level 9. This will result in a massive damage increase and immediately make her a high priority target for the enemy.

As qiyana, Level 11 will be another peak for Qiyana, this time in increasing damage and reduced cooling. It will be quite effective in objective combat. Its basic elements will be complete, and its ability to a squishy kick will be really high. It will allow it to do a lot during neutral combats, objectives, and group team combats. Its first capability will be maximized at level 9. This will result in a massive increase in damage and will immediately make it a high priority target for the enemy.


As zyra, More than often you can turn a gank right on its head with proper W placement along with the usage of your Q or E. Use E if the enemy ganker has some form of Movement Speed ability with which they can gap close quickly.

Poking is your main power in the lane and it is really obnoxious during the early game. With your poke, you can quite easily zone the enemy laners off without even getting close to them.

Your brush power is unparalleled and one rotation of your spells on an unsuspecting enemy will force them to play defensively. Don’t try to play too passively and always be on the lookout to land a multi-man E.

As zyra, More often than not, you can turn a gank to the right on its head with the right W location with the use of your Q or E. Use E if the enemy ganker has some form of motion speed with which they can move away quickly. Poking is your main power in the way and it is really heinous during early play. With your poke, you can quite easily zone the enemy landers without even approaching them. Your brush power is unmatched and a rotation of your spells on an unsuspecting enemy will force them to play defensively. Do not try to play too passively and always be on the lookout to land a multi-man E.


As nocturne, Your goal in the early game is to gain as much gold and XP as quickly as you can. Focus on farming rather than ganking or fighting.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Your Ultimate a is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

As nocturne, Your goal in the early game is to win the most gold and XP as quickly as you can. Focus on agriculture rather than sowing or fighting. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Your Ultimate is an incredibly strong tool. Every time he is up there, try to use it to help your allies and get murders.


As ornn, The final point in his Ultimate R will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.

Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.

His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team.

As ornn, The last point of his Ultimate R will give him a massive peak, and he will be able to ship tons of damage to the enemy. Since the ability will increase frequently, he will be able to easily choose targets with his team. Ornn is really great during the team fights as he can peel for his team and set up peaks for them if necessary. Any argument near the field will be favorable for him. His tankness will be phenomenal during this phase of the game. Combined with his misleading damage, it will become difficult to deal with him for the enemy team.


As lux, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your l. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As lux, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your l. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


As yone, Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.

At level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.

Yone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war.

As yone, Yone will get two points in his Ultimate R at level 11, which will be a massive peak of power for him. It is mainly because he can easily remove enemies during this game phase, especially from the fog of the war. At level 9, Yone will have his first maximum ability. This means that his trades will improve considerably, and he will quickly snowball the game if he manages to get a few dead early. Yone is really good during the team fights because he can choose several targets with his Ultimate R. This will make it very important for the enemy to keep an eye on him, otherwise he can easily Ultimate R several people from the fog of the war.