As briar, Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.

Once you get your Ultimate R, you should look for picks all around the map.

After getting your first item, you need to look for more fights with the enemy Jungler or laners to abuse your early strength.

As briar, Make sure you get to level 3 really fast in this game. It will allow you to run ganks easily and get a quick advance on the enemy. Once you get your Ultimate R, you should look for peaks all around the map. After getting your first element, you need to look for more fighting with the enemy Jungler or travelers to abuse your early strength.


Against poppy, Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.

In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.

Fighting around Poppy’s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted.

Against poppy, Avoid fighting around the goals as Poppy can use his Ultimate R to shoot down the Jungler and cost your team the Baron/ Dragon. In team fighting, disengage and avoid team fighting in the jungle as this will allow Poppy to get a good boost with his Ultimate R or choose a key target with his E. Fighting around Poppys Ultimate R is a good way to win team fighting.


Against senna, Senna will try to poke as often as she can with her basic attacks and Q. If you’re playing as a melee champion, try to minimize your time spent overextended while last hitting or getting warding quest stacks.

Expect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you’ll not be able to trade at level 2 or 3.

Once Senna unlocks her Ultimate R, communicate with your team and tell them that she can impact a fight with her Ultimate R.

Against senna, If you're playing as a melee champion, try to minimize your time spent too long during the last strike or get guard-hunting batteries. Wait for Senna to go for an aggressive level 1 game to get batteries. Try not to let her poke take you down too long otherwise you won't be able to trade to level 2 or 3. Once Senna unlocks her Ultimate R, contact your team and tell them that she can impact a fight with her Ultimate R.


Against evelynn, Get wards down! Evelynn might be cloaked when walking but not when doing camps. Place vision on her jungle camps rather than inside lane bushes.

Evelynn will look to execute someone before a team fight or an objective spawns. Do not move around the map alone whenever a major objective is about to spawn. Stay as a team if possible.

Keep track of Evelynn’s Ultimate R. When it’s down, she is a lot less mobile and cannot escape skirmishes without using her Flash.

Against evelynn, Install the vision on its jungle camps rather than in the inner lane bushes. Evelynn will seek to execute someone before a team fight or objective spawning. Do not move around the map alone whenever a major goal is about to spawn. Stay in the team if possible. Keep track of Evelynns Ultimate R. When it descends, it is much less mobile and cannot escape the skirmishes without using its Flash.


As amumu, The enemy has pretty good objective control. With this in mind, try and keep it warded at all times with a Control Ward in the back of the pit. This will help your team know if they start the objective and if you’re nearby, you might be able to collapse onto them.

You’re much stronger than the enemy in the 1v1. So if you find them walking around the map or near the scuttle crab, you can fight them as long as you have a lot of health. Make sure you check the map for collapsing laners and back off if they come. If the enemy lands their CC, just back off.

As discussed, the enemy needs to hit level 6 quickly to make full use of their kit. Try to invade them as much as possible and steal away their camps to delay their level 6 power spike. A good time to invade is when the enemy Jungler shows on the opposite side of the map.

The enemies level 6 power spike is incredibly strong. Once they hit it, they will be ganking as often as their Ultimate is up. Make sure you place vision inside their jungle so you can spot them before they gank.

As amumu, The enemy has a good objective control. With this in mind, try and keep it kept at all times with a Control Ward at the back of the pit. This will help your team to know if they start the goal and if you are nearby, you could be able to collapse on them. You are much stronger than the enemy in 1v1. So, if you find them walking around the map or near the scuttle crab, you can fight them as long as you have a lot of health. Make sure to check the map to crush the sleds and to retreat if they come. If the enemy disembarks their CC, just back. As discussed, the enemy must hit Level 6 quickly to make full use of their kit. Try to invade them as much as possible and steal their camps to delay their level 6 peak power. A good time to invade is when the enemy Jungler shows up on the opposite side of the map.


As diana, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

Do not fight unless your Ultimate R and Zhonya’s Hourglass is up in the late game. If you look to fight when it’s down, you will be an easy target and die quite fast.

If you’re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron.

As diana, Make sure you're close to your team at all times so you can get in the quick fight. Don't fight unless your Ultimate R and Zhonyas Hurglass is up in the late match. If you're looking to fight when it comes down, you'll be an easy target and die quite quickly. If you're ahead, look for picks or ambush the enemy while they're walking in their jungle. Taking an enemy down might be enough to win the next fight or take the Baron.


As shen, You will want to beat him up from a distance when possible. This will make it easy for you to chunk out Shen.

Post-six, you will want to bait Shen in for an all-in. Once that is done, use your Ult and blow him up.

Always play near your tentacles when possible. It will prevent Shen from looking for all-ins on you regularly.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As shen, You will want to beat it remotely when possible. This will help you to cut Shen. After six, you will want to bait Shen for an all-in. Once this is done, use your Ult and blow it up. Always play near your tentacles when possible. This will prevent Shen from regularly looking for all-in on you. Keep the wave near your turn. The enemy has no sifting potential and can easily be exposed to the ganks.


As galio, Be cautious of Galio's level 2 all-in potential on your ADC. Galio can quickly engage and deal significant damage, so be prepared to assist your ADC in disengaging or using your W (You and Me!) to attach and escape.

When detaching from your ADC, try to stay close to them. This makes it easier for you to quickly attach back to them with your W and help them escape Galio's engage.

If Galio roams, ping your teammates to alert them and take advantage of his absence by harassing and pressuring his ADC.

Keep the wave closer to your turret. This reduces Galio's opportunities to engage and makes it harder for him to effectively trade or go all-in.

As galio, Be careful of Galio's level 2 potential on your ADC. Galio can quickly commit and inflict significant damage, so be prepared to help your ADC disengage or use your W (you and me!) to get out of it. When you withdraw from your ADC, try to stay close to them. This allows you to attach more easily to them with your W and help them escape Galio's engagement. If Galio errs, ping your teammates to alert them and enjoy his absence by harassing and putting pressure on his ADC. Keep the wave closer to your turret. This reduces Galio's ability to engage and makes it more difficult for him to exchange effectively or go all of it.


Against fiddlesticks, When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.

Seek fights when Fiddlestick’s R is on cooldown because with it down his team fighting potential decreases a lot.

Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another.

Against fiddlesticks, When sitting on a goal, be sure to keep around the target in question to catch Fiddlesticks before he engages with his R. Deny his surprise engages by guiding around your team. Look for the fights when Fiddlestick=S R is about to cool down because with it his team fighting potential decreases a lot. Do not gather closely together during the dance with the enemy.


As warwick, Extremely healthy clears early on which allows him to gank overextended lanes quite easily. He can also prioritize taking objectives quickly and starving the enemy Jungler off of farm.

His E can allow him to take reduced damage in team fights as well as disrupt a fight with the fear on his E. This can allow him to change the tide of a fight quite easily.

His W can allow him to detect low health enemies on the map. He can then use this information and communicate with his team. This can allow him to take free objectives and secure kills on unsuspecting enemies.

As warwick, His E can allow him to take reduced damage in team fights as well as disrupt a fight with fear on his E. This can allow him to change the tide of a fight quite easily. His W can allow him to detect ill health enemies on the map. He can then use this information and communicate with his team. This can allow him to take free goals and secure the dead on unsuspected enemies.


As taliyah, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As taliyah, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your Q. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


As diana, Diana can look for trades from level 3 onwards as she will have access to all 3 of her basic abilities. Try to go for aggressive plays to gain an early health advantage.

As Diana deals a lot of burst damage, she should look for constant favourable trades around her Q and t once she has picked up her Mythic item. Don’t be afraid to fight if you have the item advantage.

Diana’s level 6 is very strong. Her Ultimate R deals a lot of burst damage and can be used to get kills over and over again in lane. Because it’s such a strong tool, you can also look to roam and help your allies if the enemy laner is playing incredibly safe

As diana, Diana can look for jobs from level 3 because she will have access to all 3 of her basic abilities. Try to go for aggressive games to gain an early health advantage. As Diana does a lot of bursting damage, she should look for constantly favorable jobs around her Q and t once she has taken her Mythic article. Don't be afraid to fight if you have the advantage of the article. Diana, level 6 is very strong. Her Ultimate R makes a lot of bursting damage and can be used to get dead again and again in the way. Because it is such a strong tool, you can also look at and help your allies if the enemy laner plays incredibly safe


Against pantheon, Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.

In team fights, once they go in with their E, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.

Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively.

Against pantheon, Look at the ambushes around the map. It's really good to start skirmishes and pick up weak and still champions. Keep this in mind and avoid walking on the map alone. In the team fights, once they enter with their E, they have nothing to offer and will be in an overstretched position. Use their forward positioning to play aggressive and shoot them. Constantly try to punch and harass him. Having him in poor health will prevent him from playing or positioning aggressively.


As karthus, Karthus is extremely weak early, try to invade him to set him behind.

You are a stronger ganker early compared to Karthus. Try to use your superior ganking potential to get your allies ahead.

Post 6, you need to use your Ultimate as often as possible. It enhances your kill pressure and will help you when ganking. Gank whenever your Ultimate is up and don’t hold on to it for too long.

You have several tools to interrupt Karthus’ Ultimate. Use them as soon as you spot him channelling his Ultimate near you.

As karthus, Karthus is extremely weak early, try to invade him to place him behind. You are a ganker earlier than Karthus. Try to use your superior ganking potential to get your allies in advance. Post 6, you must use your Ultimate as often as possible. It increases your death pressure and will help you during the ganking. Gank whenever your Ultime is standing and not holding on to it too long. You have several tools to interrupt Karthus Ultime. Use them as soon as you notice it channel its Ultime near you.


Against sejuani, You can reduce Sejuani’s ability to get successful ganks of by warding her jungle entrances or placing wards in the river. If you know where she is, she will be unable to get good ganks off.

Sejuani has good Drake control in the early game. Ensure that you take the bottom side scuttle crab and keep the Drake warded at all times so she is unable to sneak it away from your team.

Once Sejuani hits level 6 and unlocks her Ultimate R, she will be looking to gank as often as she can. You could delay this power spike by invading her in the early game or stealing away her camps when she is spotted on the other side of the map.

Against sejuani, You can reduce Sejuani's ability to get successful ganks by monitoring its entrances into the jungle or by placing pupils in the river. If you know where it is, she will be unable to get good ganks. Sejuani has good Drake control in early play. Make sure you take the crab from the bottom side and keep the Drake monitored at all times so that she is unable to hide it away from your team. Once Sejuani reaches level 6 and unlocks her Ultimate R, she will look for gank as often as she can. You could delay this peak of power by invading him in early play or flying her camps when she is spotted on the other side of the map.


As shyvana, When you try to all-in enemies with your Ultimate t, make a note of your carries. Your job will be to fall back and peel for them if they aren't safe enough.

Depending on the build you go for, you will have different jobs in the team. If going for AP, focus on the backline, else, focus on keeping the enemy frontline off your team.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate t will help you a lot with that.

As shyvana, When you try all the enemies with your Ultimate t, note your portages. Your job will be to fall back and peel for them if they are not sure enough. Depending on the construction you go for, you will have different jobs in the team. If you go for AP, focus on the backline, otherwise, focus on maintaining the enemy front line out of your team. If the enemy is in a group, watch to group with your team too.


As akshan, At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.

When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.

At this stage of the game, teams will be grouping. Akshan’s w will be really good at this stage of the game because he can bring back a recently deceased ally.

As akshan, At level 9, Akshan will maximize his Q. It's really important for Akshan as maxing his Q offers him a lot of extra damage. When Akshan puts the second point in his Ultimate at level 11, he will find it pretty easy to execute enemies. At this stage of the game, the teams will be grouped. Akshans w will be really good at this stage of the game because he can bring back a recently deceased ally.


Against missfortune, Do not fight Miss Fortune and her team inside the jungle as her Ultimate e will cover the entire pathway which will allow her to deal tons of damage to your whole team.

As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC’ing her. If you can cancel it quickly, her damage output will be very low.

Do not group to close together as Miss Fortune will be able to hit your whole team with her Ultimate e. Splitting up isn’t a bad idea when trying to team fight.

Against missfortune, Don't fight Miss Fortune and her team inside the jungle as her Ultimate e will cover all the way that will allow her to inflict tons of damage on your entire team. As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC. If you can cancel it quickly, its release of damage will be very low. Don't regroup to close together as Miss Fortune will be able to hit your entire team with her Ultimate e. Separater is not a bad idea trying to fight as a team.


As samira, Samira has an incredibly strong all-in. This will allow her to go for kills frequently, especially when the enemy overextends or walks too far forward.

Her Ultimate R is an incredibly strong tool in team fights. Avoid fighting unless you have your Ultimate R available as it deals tons of damage.

Samira’s utility and ability to dash allows her to escape sticky situations makes her an incredibly strong and mobile champion.

As samira, Samira has an incredibly strong all-in-one. This will allow him to go for the murders frequently, especially when the enemy overextends or walks too far. His Ultimate R is an incredibly strong tool in team fighting. Avoid fighting unless you have your Ultimate R available because it inflicts tons of damage.


Against kled, Kled will be looking to fight as much as possible in the early game to get a kill. Keep this in mind and avoid fighting him when playing as a tank.

When duelling Kled, keep an eye on his secondary bar. If it’s almost full, he will mount during the skirmish and he’ll be able to kill you. Avoid going for extended duels when he is about to remount.

Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm.

Against kled, Kled will seek to fight as much as possible in the early game to get a murder. Keep this in mind and avoid fighting it playing like a tank. When duelling Kled, keep an eye on his secondary bar. If it is almost full, he will climb during the skirmish and he will be able to kill you. Avoid going for prolonged duels when he is about to climb. Try and keep the minion wave closer to your side of the map early. So do his all-in-less effective. Nor will he be able to pursue you with his Ultimate R once you walk on the farm.


As gangplank, His Passive allows him to come out on top of short trades which is quite advantageous for him. Due to how well Gangplank scales, his Passive damage is really helpful in keeping his enemies away from him.

His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. This is really good if Gangplank has access to the lane brushes in order to conceal his E barrels.

With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. Besides, the longer the game goes on, the greater is the scaling for Gangplank due to his r gold mechanic.

As gangplank, His Passive allows him to go out on short trades that are quite advantageous to him. Due to the quality of the scales of Gangplank, his passive damage is really useful to keep his enemies away from him. His E can be set up with strange angles that can catch the out-of-guard enemy and cause a lot of damage. It's really good if Gangplank has access to the track brushes in order to hide his barrels E. With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his leftists / Jungler to everything in their counterpart and get an advance.


As zac, Once he gets three points in his Ultimate R, he will be able to use it frequently and deal a lot of damage to the enemy team at a go. He should be able to catch enemies off-guard easily.

Zac will have a lot of items during this stage of the game. This means that he will be getting a massive boost to his survivability and damage and will be a force to reckon with.

Zac will be massively tanky during this stage, and the enemy team will have a tough time killing him. This also means that he can act as an engager for a team and then revert back to peeling for his carries once the engagement is over.

As zac, Once he gets three points in his Ultimate R, he will be able to use it frequently and inflicts a lot of damage to the enemy team with a boost. He should be able to easily catch the out-of-guard enemies. Zac will have a lot of items during this stage of the game. This means that he will get a massive boost to his survival and damage and will be a strength to count with. Zac will be massively tanky during this stage, and the enemy team will have a hard time to kill. This also means that he can act as an activator for a team and then return to peel for his portages once the engagement is over.


As darius, At level 9, Darius would’ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.

At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.

During the mid-game, Darius should’ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game.

As darius, At level 9, Darius would have maximized his e. His all-in potential and the pressure to kill is still very good during the middle of the game. At level 11, Darius will put a secondary point in his Ultimate e. If he got a slight lead in the game early, he will be difficult to manage in the middle of the game, and he should be able to kill any enemy who tries to prevent him from sharing the push. During the middle of the game, Darius should have completed some articles. He should be able to do a lot of damage to the targets, and also be a bit tanky. The articles he picks up make him a huge problem during this stage of the game.


As rakan, Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As rakan, Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As sejuani, Great AoE clears in the Jungle and can be relatively healthy due to her Passive. Her R allows her to dish extra damage which can be a great advantage during Smite fights.

Her lockdown potential is immense as she has both ranged as well as melee CC options. She can act as an initiator, or as a source of follow up CC depending on her team comp.

She can act as a hefty frontline for her team, and take a lot of damage without getting too low due to her Passive. This makes her a really good source of peel.

As sejuani, Its R allows it to bring additional damage that can be a great advantage during Smite's fights. Its locking potential is immense because it has both varied as well as CC melee options. It can act as an initiator, or as a CC tracking source according to its team comp. It can act as a heavy front line for its team, and take a lot of damage without being too weak due to its Passive. This makes it a very good source of peel.


Against camille, Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don’t get close to the walls as this will give her the opening to engage.

If you’re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking.

If Camille uses her E in lane, she will be vulnerable while it’s on cooldown as it’s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival.

Against camille, Try to stand in the middle of the way at all times. This will make it harder for her to land her E in a trade. Do not approach the walls because it will give her the opening to engage. If you play like a varied champion, try to harass Camille with basic attacks every time she tries to hit last. Camille lacks support in the game early, so you can get her out of the way easily if you continue the automatic attack. If Camille uses her E in the way, she will be vulnerable while he is about to cool.


As qiyana, During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely.

If the enemy team is heavy on CC, you will want to ensure that you don't do anything rash and stack up tenacity when you get the chance. This will let you do a lot more in fights.

Neutral Objective fights should be pretty easy to deal with if you use your Ultimate R properly. It is on a very short cooldown, so you will be able to use it quite frequently.

As qiyana, During the fighting, use the fog of the war to get closer to your enemy and then use your Ultimate R at the right time to completely dismantle the enemy team. If the enemy team is heavy on CC, you will want to make sure that you do nothing rash and stack the tenacity when you get the chance. This will allow you to do much more in the fighting. Neutral Objective combats should be easy enough to manage if you use your Ultimate R correctly. It is on a very short cooling time, so you will be able to use it quite frequently.


Against malphite, Malphite is weak in the early game. Try and trade and play aggressively to delay his power spike and his ability to scale. Once he has an item, you have to be more cautious when trading, but up until then, he can be heavily abused.

The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.

Once level 6, Malphite may start to receive ganks as his Ultimate h is a great engage tool. Avoid playing recklessly and always keep an eye on the minimap especially if you’re pushed up in lane.

Against malphite, Once it has an object, you have to be more careful when trading, but until then it can be heavily abused. The Passive Malphites shield offers more safety in the way. Try to hit it and harass it as often as possible so that it can't get the shield and protect itself. Once level 6, Malphite can start receiving ganks because its Ultimate h is an excellent engagement tool. Avoid playing recklessly and always keep an eye on the minima especially if you are pushed in the way.


As shyvana, Great poke throughout the game if she has gone for the AP build.

When AD, she is really good in extended trades thanks to her a and her k which is an auto-attack reset.

Post 6, and whenever her Ultimate t is up, she has a “get out of jail free card” as she can use her Ultimate t to disengage.

As shyvana, Super poke throughout the game if she's gone for AP construction. When AD, she's really good in the extended trades thanks to her has and her k which is a self-attack reset. Post 6, and whenever her Ultimate t is up, she has a ..


Against aurelionsol, Don’t all in Aurelion at level 1 when he has Corrupting Potions. He is going to heal up a lot and deal surprising damage when trading back with you.

While not always practical, once Aurelion hits level 3 he will unlock his main roaming ability. Ping as soon as he goes missing as it is not unheard of Aurelion roaming to bot lane at level 3.

When Aurelion hits level 6, he will try and make good use of his Ultimate. If he cannot kill you in lane, he’ll make sure to use it elsewhere. Once his Ultimate is up and he’s gone, communicate with your team.

Against aurelionsol, It will heal a lot and inflict surprising damage when you return with you. Although it is not always practical, once Aurelion reaches level 3, it will unlock its main roaming capacity. Ping as soon as it will disappear because it is not unknown from the Aurelion roaming to the bot track at level 3. When Aurelion reaches level 6, it will try to make good use of its Ultimate. If it cannot kill you in the way, it will make sure to use it elsewhere. Once its Ultimate is standing and it has gone, contact your team.


As jinx, Has no form of mobility and can easily be all-in’d once her E is down. Any kill against her sets her back by miles as she is a heavy scaling ADC, and needs to farm safely.

Atrocious early game as she does no damage during that stage and is very vulnerable to all-ins. She can easily be zoned out of CS, which is not a good thing for her as she needs her core items to be useful.

Her effectiveness will decrease if she runs out of mana in the lane. This is due to how her Q rockets work. It will take away her long-range CS ability, which will allow the enemy to zone her off easily.

As jinx, It has no form of mobility and can easily be all-in-one once its E is down. Any killing against it puts it back by miles as it is a large-scale ADC, and needs firmness in complete safety. Atrocious early play as it does not damage during this stage and is very vulnerable to all-in. It can easily be zoned out of CS, which is not a good thing for it because it needs its basic items to be useful. Its effectiveness will decrease if it runs away from mana in the track. This is due to the way its Q rockets operate. It will remove its long-range CS capability, which will allow the enemy to zone it easily.


As zyra, As this is a poke matchup, you mustn’t let Zyra push you into your tower otherwise you will struggle to survive. Try to match Zyra's pushing power by auto-attacking minions and dodging their poke.

Try and track Zyra's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Zyra's superior damage post 6.

It’s very important that you hit level 2 at the same time as Zyra. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.

Keep an eye on their mana bar and try to fight them after they’ve used an ability as they cannot use it to trade back with. Zyra is less of a threat when they have an ability down.

As zyra, As this is a poke game, you have to let Zyra push you in your lap otherwise you will find it hard to survive. Try to match Zyra's thrust power with automatic attack minions and avoid their poke. Try and follow Zyra's Ultimate cooldown post 6. It's important to do this as you don't want to be caught by Zyra's superior post 6 damage. It's very important that you touch Level 2 at the same time as Zyra. If you don't go, step back slightly so they can't all of you as soon as they get the level. Keep an eye on their mana bar and try to fight them after they have used a ability as they can't use it to trade with. Zyra is less than a threat when they have a ability to go down.


As jax, After the laning phase has ended, go to a different lane (or stay top) and just split push. You’re a good split pusher and can draw a lot of attention to your lane.

If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.

While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.

As jax, After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Jax is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you might need to group with your team if the enemy tries to force something. Be ready to turn around the map and help them fight.


As olaf, If they invade you, just back off, as they can easily kill you, especially if you’re behind.

They can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.

Post 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.

He will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks.

As olaf, If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks.


As chogath, You're a stronger Jungler compared to Cho'Gath. Use your early game pressure to get an early lead.

Do not be afraid to fight him alone. As long as you dodge his Q, you will win the 1v1s.

Make sure you prioritize those objectives! You can take them easily, and if you don't take them before him, he will take them with his R easily.

Look to gank whenever your Ultimate is up as you're Ultimate is a great tool for ganking, and you need to abuse its cooldown to get kills.

As chogath, You are a Jungler stronger than Cho'Gath. Use your early play pressure to get an early lead. Don't be afraid to fight him alone. As long as you avoid his Q, you will win the 1v1s. Make sure you prioritize these goals! You can easily take them, and if you don't take them before him, he will take them with his R easily. Look at gank every time your Ultimate is up you are Ultimate is an excellent tool to glove, and you have to abuse his cooldown to get murders.


As olaf, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.

After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game.

As olaf, Continue to pick up and secure the jungle camps whenever possible. Do not fall back into the middle of the game is crucial as a Jungler, so make sure to continue growing! When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. After getting a murder, make the call for Baron or Dragon if your team is nearby and able to help you.


As braum, Take advantage of your range as much as possible to poke and harass Braum.

Avoid detaching from your ally when Braum reaches level 6 or when his ultimate ability is available, as it can result in a dangerous engage.

Be mindful of your positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke. Focus on harassing him from a safe distance.

If Braum decides to roam, ping your teammates to alert them and try to poke down the enemy ADC using your Q and basic attacks.

As braum, Make the most of your range to harass Braum. Avoid detaching from your ally when Braum reaches level 6 or when its ultimate capability is available, as this can lead to dangerous engagement. Pay attention to your positioning and use minions as a shield to block Braum's Q (Winter Bite) poke. Focus on remote harassment. If Braum decides to leave, ping your teammates to alert them and try to bring down the ADC enemy using your Q and base attacks.


As yone, Once he gets to level 16, he will use his Ultimate R way more frequently. This means he can pick off enemies easily, as well as CC multiple enemies during team fights.

Yone will have all his items completed by this time. This means that he will hit like a truck, and anyone who gets caught out by him will probably end up dying.

Yone is superb during the late game as his items will be completed, and he will have reached his most powerful powerspike. If the enemy team happens to be CC-heavy, he should get some defensive item to preserve his power.

As yone, Once he reaches level 16, he will use his ultimate R way more frequently. This means that he can easily choose enemies, as well as several CC enemies during the team fights. Yone will have all his articles finished by then. This means that he will hit like a truck, and whoever gets caught by him will probably die. Yone is superb at the end of the game because his articles will be finished, and he will have reached his most powerful powerpike. If the enemy team finds himself being CC-heavy, he should get a defensive element to preserve his power.


Against milio, Lock him down in team fights. Make sure you hit him with your CC tools so he is unable to use his Ultimate to save his allies.

Don’t fight in the jungle vs Milio because teams will be grouped together and if he is positioned well, he can easily counter your hard engage. It’s better to fight in the open and away from objectives and in tight parts of the map.

Good times to fight him is when he is alone going to ward in the mid and late game. Catching him out means the enemy will be 4v5 and his team will lack peel and utility.

Against milio, Lock him in the team fights. Make sure to hit him with your CC tools so he can't use his Ultimate to save his allies. Don't fight in the jungle vs Milio because the teams will be regrouped and if he's well positioned, he can easily counter your hard engagement. It's better to fight in the open and away from the goals and in tight parts of the map.


As shaco, The first ability will be maxed out at level 9. This ability will now hit like a truck, and he can quickly assassinate enemies if they are low.

Shaco is pretty decent during team fights. This is mainly because his clone can cause all-around mayhem for the enemy team. His ability to sneak behind the enemy team is phenomenal.

Team fights will become better for Shaco. Another point in his Ultimate l will let him use the ability frequently and increase the clone burst damage.

As shaco, The first ability will be maximized to level 9. This ability will now hit like a truck, and it can quickly assassinate enemies if they are weak. Shaco is decent enough during team fighting. This is mainly because his clone can cause all around the mahema for the enemy team. His ability to sneak behind the enemy team is phenomenal. Team fighting will become better for Shaco. Another point in his Ultimate it will allow him to use the ability frequently and increase the damage of the clone bursting.


As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.

His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.

Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries.

As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, which will make it easier for him to convert fighting to 1 v 1 as and when necessary. His first ability will be maximized at the time he reaches level 9. It is a crucial peak of power because he massively increases his damage production and duel ability. Xin is excellent in team fighting and collecting enemies because of his kit. His Ultimate R will allow him to distinguish enemies, allowing him to be immune to various maneuvers.


Against renata, She’s not very strong in the early game and can be made weaker by poking her down and constantly watching your positioning.

At level 6, you’ll need to play a little more respectful as she can set up picks and her Jungler with her Ultimate R.

If she uses her W on her ADC, wait for the spell to wear off before committing to a hard fight. It has a very long cooldown and she can be abused while it’s on cooldown.

Against renata, At level 6, you will need to play a little more respectful because she can install picks and her Jungler with her Ultimate R. If she uses her W on her ADC, wait until the spell runs out before engaging in a hard fight. He has a very long cooldown and she can be abused while he is on cooldown.


As udyr, Level 11 isn't very strong either because he doesn't get too many stats at that level. It should help him increase his damage and survivability by a decent amount, though.

Udyr is good at securing picks during this phase of the game as he cannot move quickly and CC essential targets. Immobile targets will prove to be easy pickings for him.

His objective control will still be unparalleled in the game, and he will only get more robust when it comes to this department. He should work with his team to get quick Dragons.

As udyr, Level 11 is not very strong either because it does not get too many statistics at this level. This should help it increase its damage and survival of a decent amount, however. Udyr is good to secure choices during this phase of the game because it cannot move quickly and essential targets CC. Still targets will prove easy to choose for him. Its objective control will always be unrivalled in the game, and it will no longer be robust when it comes to this department. He should work with his team to get quickly Dragons.


Against seraphine, Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.

Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.

Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she’s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage.

Against seraphine, Avoid team fights around major goals if Seraphine is nearby. The tight grouping will benefit her and allow her to get a good Ultimate Roff and CC all your team. Similarly, avoid fighting in the jungle because your team will be grouped together, which can allow her to get another good Ultimate Roff. Try to fight in the open air and separate slightly so she can't CC your entire team. Seraphine will often go to the hall alone during the middle of the game. You can use this to your advantage to fight and choose her. While she's dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers.


Against annie, Items like Banshee’s Veil, Guardian’s Angle, QSS or Zhonya’s Hourglass are great against Annie as they protect you from her burst damage. If she gets ahead, make sure you invest in one of them.

In team fights, do not group too closely together as Tibbers R is an AOE ability that can stun multiple members of your team if you’re grouped near one another. Stand close, but not super close that she can CC your whole team.

Annie’s lack of mobility and defensive stats make it hard for her to fight. Try to delay team fights as long as you can while you poke her down. If she is low, engaging or using her Q or TIbbers R aggressively will be very dangerous for her.

Against annie, Items such as Banshee, Guardian, QSS or ZhonyaS Hurglass are excellent against Annie because they protect you from her damage. If she advances, make sure to invest in one of them. In team fights, don't gather too closely because Tibbers R is an AOE capability that can stun several members of your team if you are grouped together. Stay close, but not very close that she can CC all your team. Lack of mobility and defensive statistics make her difficult to fight. Try to delay team fights as long as you can while you push her down. If she is weak, engage or use her Q or Tibbers R aggressively will be very dangerous for her.


Against lux, Always make sure you’re stood behind at least 2 minions so she is unable to root you with her g.

If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.

Mitigate Lux’s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with.

Against lux, Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses her g and missing it, use the cooldown of this aggressive ability to play because she will not be able to protect herself and prevent the effectiveness of all-in. Mitigate Lux=l standing behind and not inside the wave minion. This will make her choose between using her l for poke with or to push with.


As twitch, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

As twitch, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently.


Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.

At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.

Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.

Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Every time he has 3 Q laps up, he will always be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care trying to fight him as he could just use any of his abilities to trade with you.


As tryndamere, Your Ultimate e makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.

Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.

Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game.

As tryndamere, Your Ultimate e makes you unqualified for a period of time. This makes it difficult to kill you who can give you time to kill the enemy. Is incredibly mobile that allows him to escape sticky situations, waste enemy time and overplay the enemy too. Trendamere is a large split and dualist pusher. It can 1v1 most enemy champions in a side track during the middle of the game.


Against leesin, Lee Sin may try to kick k somebody like the ADC into his teammates. Group close together to make it harder for him to kick a carry into the arms of his team.

As Lee Sin needs to get onto someone in order to kick them towards his team, locking him down with CC as soon as he engages is ideal as he is rather squishy and will be unable to escape if he’s CC chained.

Lee Sin is really good at taking down or picking off isolated targets. Make sure you group closer to your team to make it harder for him to take anyone down whose alone.

Against leesin, Lee Sin can try to kick someone like the CDA in his teammates. Group closely together to make it harder for him to throw a hand in his team's arms. As Lee Sin needs to get on someone in order to kick them to his team, lock him up with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets. Make sure you group closer to your team to make it harder for him to take anyone alone.


As sett, Level one and two are decent power spikes as Sett can use his E and W to initiate multiple all-ins. Combine this with his Flash, and Sett can easily cheese enemies once he hits level 2.

Level 6 is another significant power spike, especially if the enemy happens to have a tank Support in their ranks. He can easily Ultimate R them back into their team, dealing a lot of damage to them together.

Boots are a significant power spike as he can now roam around easily and stick to enemies with ease. It will also allow him to get to Jungle skirmishes faster than anyone else.

As sett, Levels one and two are decent power peaks as Sett can use its E and W to launch multiple all-in. Combine this with its Flash, and Sett can easily cheese the enemies once it reaches level 2. Level 6 is another significant power peak, especially if the enemy finds itself having a tank Support in their ranks. It can easily Ultimate R them again in their team, inflicting a lot of damage on them together. Boots are a significant peak of power as it can now easily wander and stick to enemies with ease. It will also allow it to reach Jungle skirmishes faster than anyone else.


As teemo, His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.

He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.

The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.

As teemo, Its passive can be really heinous to manage, especially when it hides in a brush and moves in and out while peeling its laner with its ts and ts. It is the jerk of the ADC sector as its t quite literally makes them miss their auto-attacks. This can reduce the efficiency of the portage for a while, which gives its team some time to engage/disengage freely. The Ultimate t can act as a substitution to the vision, as well as do a lot of damage when it is kept in the right places.


Against aatrox, If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible. This will make it harder for him to land his W. If you have a dash, wait for him to throw out his Wbefore casting your dash tool to escape the range.

Aatrox’s Q and E have long cooldowns. When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him.

Aatrox will be looking to gank a lot in the early game. Keep this in mind and expect him to be all over the map.

Against aatrox, If Aatrox ganks your way, try to keep the minion wave between you and him as long as possible. This will make it harder for him to land his W. If you have a dash, wait for him to throw his W before throwing away your dash tool to escape the reach. Aatrox=Q and E have long cooldowns. When he invades early, try to hide in the bushes and wait for him to use these abilities on the camp before trying to fight him. Aatrox will look to gank a lot at the beginning of the game. Keep this in mind and wait for him to be everywhere on the map.


As annie, Annie is great in team fights thanks to the large AOE on her Ultimate R. When paired with her Passive stun, she will be able to stun multiple champions if they’re grouped together.

Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary. Look to pick off low health targets for easy kills.

She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time.

As annie, Annie is excellent in team fights thanks to the great AOE on her Ultimate R. When she is paired with her passive trick, she will be able to darken several champions if they are grouped. Annie is really good at popping up and ambushing squishy, low-health enemy champions. Getting some murders on Annie can make her Ultimate R incredibly scary. Look to choose low-health targets for easy murders. She's really good to force the enemy Support to play safely and avoid overextending if she cares about her trick for a period of time.


As teemo, Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.

The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.

Multiple items in the first ability will increase the damage and reduce the cooldown of the said ability. It can allow Teemo to do a lot of burst damage.

As teemo, Level six is the "peak of power" for Teemo. It will allow him to be extraordinarily heinous and sneaky now, especially as the game progresses. The first element will increase his overall damage in the game. This will help him in the duels and allow him to use his spells frequently as well. Several elements in the first ability will increase the damage and reduce the cooling of the said ability. It can allow Teemo to do a lot of brilliant damage.


Against ezreal, Ezreal’s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke.

Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher.

Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can.

Against ezreal, Ezreal's first power peak is when he takes Sheen. His Q damage will increase considerably and he will look to poke constantly. Once Ezreal has finished his Manamune and upgraded it to Muramana, his damage output and maintain will be much higher. Every time Ezreal has his E, it is much safer and harder to kill. Try to abuse cooldown whenever you can.


As galio, Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.

At level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.

Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher.

As galio, Galio's Ultimate R will really shine during this phase of the game because it can now impact team fighting whenever this ability is rising. Moreover, it really works well when its target is the one that has to approach the enemies to attack them. At level 9, its Q will be fully maximized. This will give a massive boost to its damage and clear wave. Moreover, it can now help other washers frequently and keep its wave shoved at all times. Galio will have its basic items at this stage. This is beneficial to him, and his team as its overall production of damage and survival will be higher.


As yone, Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.

At level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.

Yone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war.

As yone, Yone will get two points in his Ultimate R at level 11, which will be a massive peak of power for him. It is mainly because he can easily remove enemies during this game phase, especially from the fog of the war. At level 9, Yone will have his first maximum ability. This means that his trades will improve considerably, and he will quickly snowball the game if he manages to get a few dead early. Yone is really good during the team fights because he can choose several targets with his Ultimate R. This will make it very important for the enemy to keep an eye on him, otherwise he can easily Ultimate R several people from the fog of the war.


Against olaf, Once Olaf hits level 6, it will be difficult for you to kill him or lock him down with CC. Don’t commit to using any hard CC abilities when you know his Ultimate k is up.

Olaf is a skirmish heavy Jungler and will be looking to gank frequently in the early game to get himself and his allies ahead.

Olaf can solo objectives in the early game with ease. If there are no gank opportunities for him, he may be trying to take the Dragon instead. Keep it warded at all times so you can see him on it.

Against olaf, Once Olaf reaches level 6, it will be difficult for you to kill him or lock him up with CC. Do not commit to using any hard CC ability when you know that his Ultimate k is up. Olaf is a steep heavy jungler and will be looking for gank frequently in the early game to get himself and his allies in front. Olaf can solo goals in the early game with ease. If there are no gank opportunities for him, he can try to take the Dragon instead.


As hwei, However, a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players.

He also has a lot of combos in his kit, which makes him quite difficult to master. He is a challenging champion for beginners to learn from.

When he is behind, he isn’t that good. While he does have AOE and a lot of damage, he does nothing in fights when behind.

As hwei, However, a disadvantage for him to have a lot of abilities is that it can make him quite complicated and overwhelming for the players. He also has a lot of combos in his kit, which makes him quite difficult to master. He is a difficult champion for beginners to learn from. When he is behind, he is not so good. Although he has AOE and a lot of damage, he does nothing in the fights when behind.


As leona, Maxing out the Ultimate e will allow it to be on a very short cooldown. Leona will readily be available to look for picks in as soon as half a minute.

As she gets more items, she will be able to absorb a lot of damage very quickly. This will make her a very reliable engager, especially from the fog of war.

Leona's e and r will be maxed out during this game stage. She can look for picks frequently, and her Passive will allow her allies to burst down enemies with ease.

As leona, Maxing out the Ultimate e will allow her to be on a very short cooldown. Leona will be easily available to look for peaks in about half a minute. As she gets more items, she will be able to absorb a lot of damage very quickly. This will make her a very reliable hirer, especially the fog of war. Leona's E and r will be maximized during this game stage. She can look for peaks frequently, and her Passive will allow her allies to break enemies with ease.


As taliyah, Level 6 is a mediocre spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.

The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.

Taliyah is relatively weak during the early game as her lane is shorter and can be ganked easily. Her Q reduces the lane space where she can use the ability freely as well.

As taliyah, Level 6 is a mediocre peak because it allows it to wander but does not provide it with anything else. This means that it will not allow it to play, but it still needs to land its basic abilities to do damage. The first component will allow it to spam the abilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the laning phase. Taliyah is relatively weak during early play because its track is shorter and can be easily wasted. Its Q reduces the track space where it can use the ability freely.


As aatrox, Focus on getting your core items during the mid-game. This should be pretty easy if you prioritize farming during the early game.

Picking off enemies should be really easy during this phase of the game. It is suggested to work with your Support so that you can capitalize on vision placement and removal as well.

Always look for flanks during team fights. This will help you separate the enemy backline from the frontline and you will be able to take the squishies out of the fight quickly.

As aatrox, Focus on getting your basic items during the middle of the game. This should be pretty easy if you prioritize agriculture during early play. Choosing enemies should be really easy during this phase of the game. It is suggested to work with your support so that you can capitalize on the placement of vision and withdrawal as well. Always look for flanks during team fights. This will help you separate the enemy backline from the front line and you will be able to get the squishies out of the fight quickly.


As ezreal, Look to stack your Tear as often as possible. The earlier you get it, the better.

Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.

Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear.

As ezreal, The sooner you get it, the better. Harass and poke the enemy as often as you can with your Q. Slowly whipping the enemy with your Q will increase your chances of winning a follow-up fight. Back early once you have enough gold for your first item. Usually Ezreal will want to remember once he has enough gold for Tear.


As milio, Make sure you play around your Ultimate as much as possible. You’re way stronger than Milio at level 6, so make sure you poke them down first and then commit to an all-in whenever you hit level 6.

Pushing will prevent you from engaging and securing kills. Make sure you keep the minion wave closer to your side of the map throughout the earlier parts of the game.

Try to keep the minion wave closer to your side of the map. It will let you all-in Milio and chase them down the lane. If you’re pushing, his Jungler will just gank you and if your cage is down, you're going to die!

Keep harassing Milio with your abilities while pushing the minion wave. Try to aim your abilities so they hit Milio and the minion wave at the same time.

As milio, Make sure you play around your Ultimate as much as possible. You are much stronger than Milio at level 6, so make sure you get them down first and then commit to an all-in every time you touch level 6. Pushing will prevent you from engaging and securing killings. Make sure you keep the minion wave closer to your side of the card throughout the previous parts of the game. Try to keep the minion wave closer to your side of the card. It will allow you to all-in Milio and continue them in the way. If you push, its Jungler gank you and if your cage is down, you will die! Keep harassing Milio with your abilities while pushing the minion wave. Try to target your abilities so they hit Milio and the minion wave at the same time.


As monkeyking, His y is a great tool that can allow him to escape ganks and skirmishes with the enemy during the laning phase.

Wukong’s Ultimate n is a very good tool. It can be used to help his team win team fights, and for him to get kills during the laning phase.

Wukong excels at extended trades with his s and k. He is a very strong duelist in the laning phase.

As monkeyking, Its is an excellent tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase. Wukongs Ultimate n is a very good tool. It can be used to help his team win team battles, and for him to get murders during the laning phase. Wukong excels in the prolonged trades with his s and k. He is a very strong duellist in the laning phase.


As twitch, If you’re nearby when Twitch ganks, don’t be afraid to counter gank as you’re really strong in the 2v2, especially post 6.

If you have a lead, go ahead and invade him. Try to fight him for his camps as you can win the 1v1 as long as you can get on top of him.

Play around your Ultimate to get more kills! It is really important for you.

Place vision and buy control wards to help your team spot Twitch before he is able to gank and get kills.

As twitch, If you are nearby when Switch ganks, don't be afraid to counter gank as you are really strong in 2v2, especially post 6. If you have an advance, go ahead and invade it. Try to fight it for its camps that you can win the 1v1 as long as you can get on it. Play around your Ultimate to get more kills! It's really important to you. Place the vision and buy control quarters to help your Twitch spot team before it is capable of gank and get kills.


Against amumu, Amumu’s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.

Try and start a team fight as soon as the one before has ended. Fighting when Amumu isn’t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.

Spreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you’re teammates are squishy and prone to get caught out, you’ll need to group.

Against amumu, The Amumu team's presence is very strong. Do not regroup too closely as it will allow it to get a multi-person entanglement with its Ultimate y. Do not fight in the jungle either for the same reason. Try to start a team fight as soon as it has ended. Fighting when Amumu is not there or when his Ultimate is on cooldown is a sure way to win the next fight.


Against vex, At level 6, Vex will unlock her Ultimate R. Her kill pressure and pick pressure increase dramatically at this stage of the game.

The more gold Vex gets under her belt, the stronger she will be. Respect her damage output after she has picked up her first component item.

When Vex completes her Mythic item, her wave clear and poke in lane will become devastating. Watch your positioning and stay out of the minion wave.

Against vex, At level 6, Vex will unlock its Ultimate R. Its pressure of death and pressure take increases considerably at this stage of the game. The more golden Vex is under its belt, the stronger it will be. Respect its release of damage after recovering its first component. When Vex completes its Mythic element, its clear wave and poke in the way will become devastating. Watch for your positioning and stay out of the minion wave.


Against bard, Bard’s early game is quite strong thanks to his empowered auto-attacks. Try not to let him bully and harass you for free otherwise you’ll never be able to engage or fight him- especially if you’re melee.

Bard’s level 6 power spike is not as strong as some champions as his Ultimate R doesn’t deal any damage. If you have a damaging Ultimate, you’ll be able to beat him at level 6. Or, you’ll at least force him to use his Ultimate R defensively.

As the game goes along, Bard becomes stronger and stronger as he collects more chimes. Keep this in mind when playing against him.

Against bard, Try not to let him harass and harass you for free otherwise you will never be able to engage or fight him- especially if you are melee. Bard's level 6 is not as strong as some champions as his Ultimate R does not damage. If you have a harmful Ultimate, you will be able to beat him at level 6. Or, you will at least force him to use his Ultimate R defensively. As the game progresses, Bard becomes stronger and stronger as he collects more chimes. Keep this in mind during the game against him.


Against azir, Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave. If he uses an ability, you’ll need to use one too.

The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available.

After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills.

Against azir, Once Azir has taken his Nashor Dent, he will push the wave very quickly. Try to keep the wave as well as possible by matching his damage on the minion wave. If he uses a capability, you will need to use one too. The best time to fight Azir is when the W soldiers are down. That's because he will lack a lot of damage. Try to start fighting every time he doesn't have W soldiers available. After Azir touches level 6, he will have much more protection and can easily disengage thanks to his Ultimate R. While his Ultimate R is down, try to abuse cooldown and look for killers.


As taliyah, Just look to pick off enemies with your abilities when possible. It will help make team fights really unfair for the enemy team.

Try to poke enemies out before all-in'ing them. You may need to get the Blue Buff to ensure you have enough mana to keep up the ability spamming.

Use your Ultimate R to pick enemies off when possible. This would be a remarkable ability to use when you see an enemy on a side lane.

As taliyah, Just look to choose enemies with your abilities when possible. It will help make team fighting really unfair for the enemy team. Try to shoot enemies before all-in'ing. You may need to get the Blue Buff to make sure you have enough mana to maintain spamming ability. Use your ultimate R to choose enemies when possible. It would be a remarkable ability to use when you see an enemy on a side track.


As ezreal, Work with your Jungler and see if you can secure some picks around the map. Getting a kill is good but you can also try to force the enemy to recall.

You're extremely fragile and will probably die if you get caught out, hence make sure that you use your E with discretion.

Your Ultimate R will be on an extremely short cooldown now so use it as much as you want to help your teammates out.

As ezreal, Working with your Jungler and see if you can secure some peaks around the map. Getting a murder is good, but you can also try to force the enemy to remember. You are extremely fragile and you will probably die if you are taken out, so make sure you use your E with discretion. Your Ultimate R will be on an extremely short cooling now so use it as much as you want to help your teammates.


Against irelia, Try and lock Irelia down at the start of the fight. This will make it much harder for her to jump around your team and get resets on her Q.

Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people and allow her Q to reset. Stand together but not super close together.

Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and also fight around her Ultimate R as it will reduce her chances of getting resets.

Against irelia, Try to lock Irelia at the beginning of the fight. This will make it much harder for her to jump around your team and reset to her Q. Avoid fighting too closely together as it will allow Irelia to use her Ultimate R on several people and allow her to reset Q. Stand together but not very closely together. Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and fight also around her Ultimate R as it will reduce her chances of reset.


As galio, Galio is a melee champion and can be easily abused by ranged Supports and the enemy ADC. This makes it hard for him to lane against poke champions.

Furthermore, he can easily get interrupted by the enemy if he wants to engage with his E. If he misses it, he will get killed easily too.

In a 2v2 setting, his Ultimate R may not be super valuable compared to other Supports. It doesn’t do a lot of damage like other Supports, and it can be hard to use in the mix of battle.

As galio, Galio is a champion of melee and can easily be abused by various Supports and the ADC enemy. This makes it difficult for him to run against the poke champions. Moreover, he can easily be interrupted by the enemy if he wants to engage with his E. If he misses it, he will be easily killed too. In a 2v2 frame, his Ultimate R cannot be super valuable compared to other Supports. He does not do much damage like other Supports, and it can be difficult to use in the battle mix.


As cassiopeia, Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.

Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.

When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies.

As cassiopeia, Cassiopeia is one of the most immobile champions of the game. Cassiopeia is therefore a target of choice for the ganks and teams with good diving potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really difficult for her to land her Q, make use of her W and escape a trade. She fights against enemies who move quickly.


Against reksai, Rek’Sai’s level 3 power spike is incredibly powerful. A laner should always prepare for a Rek’Sai at level 3 as they are very likely to gank one of the lanes.

When Rek’Sai hits level 6 and unlocks her Ultimate r, she deals even more damage and can duel the majority of Junglers without a chance of them escaping.

After Rek’Sai has completed her jungling item, her kill pressure increases dramatically. At this stage, it will be difficult for you to fight her unless you’re ahead in terms of items and kills.

Against reksai, A laner should always prepare for a Rek-Sai at level 3 because they are very likely to ruin one of the tracks. When Rek-Sai touches level 6 and unlocks its Ultimate r, it inflicts even more damage and can drag the majority of the Junglers without they escape. After Rek-Sai has finished his juggling, his pressure of death increases considerably. At this point, it will be difficult for you to fight it unless you are in advance in terms of articles and murders.


As renata, Very strong Ultimate R which can allow her to hit 5 enemy champions at once.

Her W can be very strong if it’s put on the right champion.

Can give multiple members of her team a shield with her E.

As renata, Very strong Ultimate R that can allow him to hit 5 enemy champions at a time. His W can be very strong if he is put on the right champion. Can give several members of his team a shield with his E.


As nasus, Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team is able to get something done somewhere else on the map.

Be prepared to group with your team when you’re unable to get any more objectives alone.

When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight.

As nasus, Try to pull the pressure while your team is able to get something done elsewhere on the map. Be ready to group with your team when you are unable to get more goals alone. When you are fighting the team, make sure to peel for your carriers. Use your W to slow down the enemy front line and then focus the closest enemy champion in the fight.


Against jayce, Jayce has the range advantage so he will be able to poke and harass any melee champions. Keep this in mind at level 1 and 2 so he doesn’t poke you down.

Jayce’s w s or sw combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from his s. Don’t stand close to the wave as his s is AOE.

He is very good in team fights. Make sure you engage as soon as possible so he is unable to poke you down and poke you out of the team fight.

Against jayce, Jayce has the advantage of the range so that he will be able to poke and harass any champion of melee. Keep this in mind at level 1 and 2 so he does not poke you down. Jayce, w s or sw combo is very good to push and bring you down. Stand behind the wave minion so they block the damage of his s. Don, not stand near the wave as his s is AOE. It is very good in team fights.


As masteryi, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible.

As masteryi, Focus on early farming. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to ganking or counter-ganking nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them.


As vayne, Your main goal is to scale up during this phase of the game. You should be fighting more frequently, though, as you will be hurting a lot once your core items are completed.

During fights, always stick with your team as you want to be protected while damaging enemies. Avoid getting pinned near a wall while doing so, though.

When fighting for neutral objectives, it is important to stay back and wait for the enemy team to pass through the choke points before going for a full all-in on them. Let your front liners engage before doing anything.

As vayne, Your main goal is to increase the scale during this phase of the game. You should fight more frequently, however, as you will be injured a lot once your basic elements are finished. During the fights, always stay with your team that you want to be protected while damaging the enemies. Avoid being trapped near a wall while doing it, however. During the fight for neutral goals, it is important to stay back and wait for the enemy team to pass through the bottlenecks before going for a complete all-over on them. Leave your linings before engaging before doing anything.


As gangplank, When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Make sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.

Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate.

As gangplank, When there is no team fight, push and draw the enemy's attention to you while your team sits or plays on the other side of the card. Be sure to continue growing during the middle of the game so you can upgrade your Ultimate R and win more gold. Keep a constant eye on the card during the middle of the game so you can help your allies with your Ultimate R when appropriate.


As sett, Do not fight him for a long time as Sett will easily be able to retaliate back with True Damage. You will have to use your mobility but ensure that he is on the outer edge of your Q.

During team fights, make sure you know where Sett is positioned. One small mis-step will get you CC'd to oblivion and killed.

Keep chipping on his health bar as much as possible in this matchup. Once he is low, look to ult him and take him down.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As sett, Do not fight it for a long time because Sett will be easily able to retaliate with real damage. You will have to use your mobility but make sure it is on the outside edge of your Q. During team fighting, make sure you know where Sett is positioned. A small mistake will make you forget CC'd and kill. Continue to chips on his health bar as much as possible in this matchup. Once it is low, look for theult and get off it. Keep the wave near your turn. The enemy does not have some kind of sifting potential and can easily be exposed to the ganks.


Against fiora, Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map.

Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist.

Keep a constant eye on the map and the location of Fiora when you’re grouped with your team. If she goes missing, expect that she’s coming to join the team fight. If she stays in a side lane, don’t let her destroy your base while you try and fight.

Against fiora, Fiora is a large divided pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't pair her in a side track, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on the theft of life. Buy a serious injury item early to neute a large part of what makes her such a good duelist. Keep a constant eye on Fiora's map and location when you're bundled with your team. If it disappears, expect her to join the team fight. If she stays in a side track, don't let her destroy your base while you're trying to fight.


Against kogmaw, Kog’Maw is rather squishy in the early game. Try to abuse his weakness and look for fights to set him behind.

Post-6, Kog’Maw will deal lots of damage in a trade thanks to his e and his Ultimate y. Try to bait out his e before committing to the all-in.

Note that Kog’maw will be trying to constantly poke you from afar in lane to get you low. Look into buying an early pair of Boots to make dodging his abilities easier.

Against kogmaw, Kog. Maw is rather squishy in early play. Try to abuse his weakness and look for fights to put him behind. Post-6, Kog. Maw will do a lot of damage in a job thanks to his e and his Ultimate there. Try to lure his e before committing to the all-in. Note that Kog. Maw will constantly try to poke you away in the way to get you down. Look in the purchase of a first pair of Boots to make him avoid his abilities easier.


As kalista, Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.

Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.

Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.

You’re stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina  skirmish is also very valuable and their Support could all-in you at level 6.

As kalista, Your early goal is to keep them down. Try to avoid going for extended jobs because they will often win those. Treat for their level 2 all-in. They can play aggressively at level 2 and gain an important advance in health. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in potential and keep you safe. You are stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina skirmish is also very valuable and their Support could be everything in you at level 6.


As fizz, Stay near your team in the late game. You shouldn’t be too far away from them otherwise the enemy may force a fight or catch your team out of position.

Look for picks with your Ultimate R in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.

Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team.

As fizz, Stay close to your team in the late match. You should not be too far from them otherwise the enemy can force a fight or catch your team out of position. Look for choices with your Ultimate R in late fights. If you can choose someone who walks too far forward, you can use the number advantage to start another team fight. Group with your team in the late match, but try to stay hidden. This will allow you to get choices or initiate once the enemy walks too far forward or gets close to your team.


Against varus, Varus is strong once he has his Ultimate R. It offers him lots of extra damage, can be used to set up ganks and it also increases his survivability.

In team fights, Varus really shines as his Ultimate R can be used in a variety of ways. He can use it as a self peel tool and as an engage tool.

Once Varus is level 9, he would’ve maxed his Q. Mix this in with a couple points in W, his Q damage output will be intense. Dodge as many Arrows Q as humanly possible.

Against varus, Varus is strong once he has his Ultimate R. It offers him a lot of extra damage, can be used to set up ganks and it also increases his survival. In team fights, Varus really shines as his Ultimate R can be used in different ways. He can use it as a self-plubbing tool and as a engagement tool. Once Varus is level 9, he would have maximized his Q. Mix it with a few points in W, his Q damage output will be intense. Dodge as many Q arrows as humanly possible.


As viktor, Abuse his weak early game to gain an advantage.

After he gets an upgrade, stand outside of the wave to reduce his poke and wave pushing power.

Bait his CC tool before going in for a trade or all-in.

Be prepared to sacrifice CS for XP to stay safe and level up in lane.

As viktor, Abusing his weak early play to gain an advantage. After getting an upgrade, stand out of the wave to reduce his poke and wave thrust power. Bait his CC tool before entering for a trade or all-in. Be prepared to sacrifice CS for XP to stay safe and level in the way.


As illaoi, Illaoi will often push quickly with her Q. Stand outside of the minion wave whenever possible so she is unable to push the wave and poke you at the same time. Making her choose between pushing and poking will help you in this lane.

Unless you can dodge all of her Tentacles, the difference between killing or dying to Illaoi is from the healing off of her Tentacles, so try to buy some form of grievous wounds as soon as possible.

Without her Tentacles, Illaoi dueling power diminishes fairly. Be proactive by destroying them when possible.

Using your Q will lock you in place for a short while and Illaoi players will try to capitalize on this with a quick Q. Use your Q to poke or farm when you know her Q is on cooldown or if she is out of range.

As illaoi, Illaoi will often push quickly with her Q. Standing outside the minion wave whenever possible, so she is unable to push the wave and push you at the same time. Making her choice between pushing and poking will help you in this way. Unless you can avoid all her Tents, the difference between killing or dying in Illaoi is the healing of her Tents, so try to buy a form of serious injury as soon as possible. Without her Tents, Illaoi the power of duel decreases fairly. Be proactive by destroying them when possible. Using your Q will lock you in place for a short time and Illaoi players will try to capitalize on it with a quick Q. Use your Q for poke or firm when you know that her Q is on cooldown or if it is out of reach.


As ezreal, Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.

His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.

Ezreal’s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability.

As ezreal, This can also allow it to go up to all enemies once they are low enough after taking the Poke Ezreal Dam has to offer. Its Ultimate R has a very short cooldown and can be used freely during early play to wave. This is very useful when it tries to clear the wave quickly in order to get a reminder. Ezreal="E allows it to exit sticky situations with ease and makes it one of the safest ADCs in the game. It can also buffer it in response to the CC capabilities that will allow it to avoid following CC if it manages to get the initial CC capability.


As diana, Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they’ll be able to disengage or poke you down.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

As diana, Try flancing in the team fights with your Q and t to access the enemy rear line and close them. Flank on the side instead of running directly to the enemy as they will be able to disengage or drop you. When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon.


As kaisa, It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

As kaisa, It is important that you stay with your team in the late game. Do not move around the card or go anywhere unless someone is with you. Stand back from your team near your support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Look at your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy.


As jhin, During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team.

Riddle the enemy Jungle with your E traps. This will help you slow down the enemy team and detect them before major neutral fights.

When using your Ultimate R, make sure that you are not too far away from your team. Failing to do so will probably get you killed by an enemy assassin.

As jhin, During this phase of the game, work with your Jungler to get choices by using your W to CC enemy team. Get rid of the enemy Jungle with your E traps. This will help you slow down the enemy team and detect them before major neutral fights. When using your Ultimate R, make sure you are not too far from your team.


As brand, Brand has lots of poke with his W with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low.

He has really good wave clear and AOE thanks to his W. This is good for Brand as he can push the wave constantly and keep the enemy laner pushed into their tower.

His Ultimate R is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate R bounce between enemies and deal a lot of damage.

As brand, The brand has a lot of poke with its W with the added advantage of being long-range as well. This allows it to poke the enemy from afar and to make them low. It has really good clear wave and AOE thanks to its W. It is good for the brand because it can constantly push the wave and keep the enemy rolling in their turn. Its Ultimate R is really good in team fights- especially if the enemy are grouped. It can bounce its Ultimate R between enemies and do a lot of damage.


Against leona, Avoid fighting in areas like the jungle or around the Dragon/ Baron pit as it will allow Leona to get a really good Ultimate e off. Try and spread out and fight in a lane if possible.

When fighting, try not to group too closely as it will give Leona a really good Ultimate e and stun multiple people. Split up so she can only CC 1 or 2 people at best.

Leona is prone to poke and disengage. As soon as she tries to engage, try to disengage and create distance between you and her. Additionally, try to harass and poke her down with long-ranged abilities to make it suicidal for her to engage.

Against leona, Avoid fighting in areas like the jungle or around the Dragon / Baron pit as this will allow Leona to get a really good Ultimate e off. Try to stretch and fight in a way if possible. When you fight, try not to group too closely as it will give Leona a really good Ultimate e and stun several people. Separate yourself so that she can only CC 1 or 2 people at best. Leona is prone to poke and disengagement. As soon as she tries to engage, try to disengage and create a distance between you and her.


As taliyah, Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.

She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.

Her late-game fighting is really potent. She can knock back multiple enemies and prevent enemies from coming too close to an objective pit during significant fights.

As taliyah, Level 16 is not so big that it strengthens its roaming potential and nothing else. No further damage is dealt with by it due to this point added in its Ultimate R. It will do a lot of constant damage during this phase of the game. All it has to do is maintain its positioning and just land its capabilities.