As irelia, Three points in her Ultimate R will give her a massive power spike. Then, with a short cooldown, she will take more fights and easily pick enemies in the side lanes.

At this point, due to her items, Irelia will be extremely tanky and will be dealing tons of damage. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy.

Irelia is especially good in fights, specifically fights which occur around choke points. This is because her Ultimate R limits the enemy's movement and allows her teammate to dive on the enemy.

As irelia, Three points in her Ultimate R will give her a peak of massive power. Then, with a short cooling, she will take more fighting and easily choose enemies in the side tracks. At this point, due to her articles, Irelia will be extremely tanky and will do tons of damage. The amount of damage she inflicts will catch most of the out-of-guard enemies, especially if she manages to flank the enemy. Irelia is particularly good in the fighting, specifically the fighting that occurs around the choking points.


As sett, Can be kited to oblivion, especially when he is against a ranged carry with some form of dash or peel.

Misuse of his W can get him killed as it is his only form of damage mitigation. He can’t escape easily if someone all-ins him after he uses this ability.

If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won’t be able to land a lot of damage or slow multiple members of the enemy team.

As sett, It can be trapped to the oblivion, especially when it is against a varied range with some form of dash or coat. Misuse of its W can cause it to kill because it is its only form of mitigation of damage. It cannot escape easily if someone includes it after using this ability. If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using its Ultimate R, as it has not been able to land much damage or slow down several members of the enemy team.


Against heimerdinger, Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.

Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.

Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage.

Against heimerdinger, Try to fight as a team in the open air so that he is unable to use his E qualified to stun your entire team. Do not fight in the jungle because the size of his E is about the same as the jungle. Once Heimerdinger reaches level 6, he technically unlocks 3 new abilities. Be careful trying to initiate a skirmish with him because he could just remove his magic card and kill you.


Against warwick, Warwick is very weak early and he will be focusing on farming and surviving the very early game.

At level 6, Warwick will be a lot stronger. His Ultimate R is a great tool to start fights, look for roams and much more. Recall when low so he doesn’t kill you.

Warwick is weak early, but strong in the later parts of the laning phase once he has some levels and items under his belt.

Against warwick, Warwick is very weak early and will focus on agriculture and survive the game very early. At level 6, Warwick will be much stronger. Its ultimate R is an excellent tool to start fighting, look for roarings and much more. Remember when weak so it doesn't kill you. Warwick is weak early, but strong in the later parts of the laning phase once it has some levels and items under its belt.


As neeko, Very squishy and can be easily gotten rid of if she is CC’d. This is especially true if she is going for the AD build.

Can’t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.

Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W.

As neeko, This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W.


As veigar, Infinite scaling on his Passive makes him a late-game monster. He can quite easily start one-shotting people once he manages to get his first item.

Extremely powerful when fighting in closed spaces as he can easily land his e and r on multiple targets while crowd controlling them with his n.

Very high gank set-up potential with his n. This can allow him to call his Jungler to gank his lane and help him get an early lead, which will be quite devastating for the enemy team.

As veigar, He can easily start pulling people once he manages to get his first element. Extremely powerful when he fights in closed spaces as he can easily land his e and r on several targets while the crowd controlling them with his n. Very high potential to set up gank with his n. This can allow him to call his Jungler to gank his way and help him get an early lead, which will be pretty devastating for the enemy team.


As shen, His tankiness will be pretty potent during this phase of the game. He won't take any damage and will act as a reliable frontline for his team.

A fully maxed out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.

He is terrific in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game.

As shen, His tankess will be quite powerful during this phase of the game. He will not take any damage and will act as a reliable front line for his team. A maximum of Ultimate R will help him save his allies frequently. He will also allow him to share the push very effectively, as he can join a fight from anywhere on the map. He is great in the fights of the end of the game because of his kit, because he can play both aggressively and defensively at the same time. His ability to deny the damage will be the final nail on the coffin of his enemies during this phase of the game.


As volibear, Once he hits level 11, he will put another point into his Ultimate R. This will make him more powerful and will cement his position as an engager on the team.

Volibear's first ability will be maxed at level 9. This is highly beneficial as his dueling potential will skyrocket, and his ganks will become more potent.

Volibear is good in team fights due to his E, Passive and Ultimate R. He should be using the fog of war and targeting essential carries on the enemy team when possible.

As volibear, Once he has reached level 11, he will put another point in his Ultimate R. This will make him more powerful and cement his position as a player in the team. Volibear's first ability will be maximized to level 9. This is very beneficial as his duel potential will skyrocket, and his ganks will become more powerful. Volibear is good in team fighting due to his E, Passive and Ultimate R. He should use the fog of war and target the essential portages on the enemy team whenever possible.


Against fiddlesticks, When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.

Fiddlesticks will usually go to ward alone during the mid-game. Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon.

Do not group to closely together when dancing with the enemy. As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down.

Against fiddlesticks, When you sit on a goal, make sure to keep around the target in question to catch Fiddlesticks before he engages with his R. Deny his surprise engages by guiding around your team. Fiddlesticks usually goes to the guard alone during the middle of the game. Try to set up an ambush in a bush and attack him when he will put or refuse the vision around goals like the Baron or Dragon. Do not group closely during the dance with the enemy. As Fiddlesticks can bounce between the players, avoid grouping closely so that he is not able to hit or burst several people down.


As darius, Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.

He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.

His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range.

As darius, Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health.


Against sylas, To make it hard for Sylas to land his E on you, always make sure you’re behind at least 1 minion so he cannot land the CC on you.

If Sylas is able to get on to you, try to disengage as quickly as you can. A lot of Sylas’ damage is dealt when he is on top of you. Try and stay at max range as much as possible to make it harder for him to get on to you.

Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP.

Against sylas, To make it difficult for Sylas to land his E on you, always make sure to be behind at least 1 minion so that he can not land the CC on you. If Sylas is able to reach you, try to disengage as quickly as possible. A lot of Sylas damage is inflicted when it is on you. Try to stay within the maximum range as much as possible to make it harder to reach you. Sylas really has good card pressure and can err with ease. If he has left the track and started wandering, communicate with your team and push it in to deny him gold and XP.


As leesin, Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.

Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.

Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal.

As leesin, Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure that you use your e appropriately to avoid CC. Try looking for peaks around the map. Your kit allows you to duel them easily and escape if a fight goes wrong. Try to catch the ADC enemy in a side track or the enemy Support while they are in custody. Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will be really important to achieve this goal.


Against annie, Annie’s greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect her damage output once Tibbers R is primed and ready.

 Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever she has her stun ready, you need to respect her damage output and her ability to trade with you.

Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from her at all times.

Against annie, Annie is clearly stronger when her dizziness is ready, and when she has 3 piles on her passive. Whenever she has her dizziness ready, you must respect her damage yield and her ability to trade with you. Annie is strong during the middle of the game and in team fights (if she can get a multi-person dizziness). If possible, don't walk on the map alone and without your team.


As sejuani, Her tankiness is exceptionally high during the mid-game. Her main job will be to ensure that she can get picks on squishy carries and kill them quickly.

Another point in her Ultimate R will decrease the cooldown of the ability. It will allow her to CC enemies quite frequently. It is pretty decent for picks around the map.

Sejuani is quite decent during team fights as she can absorb a lot of damage and has CC for days. She can peel for her carries pretty effectively as well.

As sejuani, Her tankess is exceptionally high in the middle of the game. Her main job will be to make sure that she can get peaks on squishy door and kill them quickly. Another point in her Ultimate R will decrease the cooling of capacity. It will allow her to CC enemies quite frequently. It is decent enough for the peaks around the card. Sejuani is pretty decent during team fighting as she can absorb a lot of damage and has CC for days. She can peel for her doors quite efficiently as well.


As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it’s easy to spam them.

Extended trades work in Cassiopeia’s favour. Her damage does stack up so try to go for extended trades around your E.

Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you’re able to land it.

As cassiopeia, Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (global) and it is easy to spam them. Expanded trades work in favor of Cassiopeia. Its damage accumulates so try to go for extended trades around your E. Play around your Ultimate R. It's a good all-in-one tool and good to configure/deny ganks. Make sure you approach the enemy to make sure you are able to land it.


Against heimerdinger, Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him.

When using your skills shots (if they’re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.

 Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities.

Against heimerdinger, Trading against Heimerdinger can be extremely tedious, but it can be done. Removing his Turrets Q will be the main focus for poke or trading with him. When you use your skill shots (if they are AOE), try to target them so that they hit both Heimerdinger and his Turrets Q. This will allow you to clean them up more easily and increase your death pressure in the way. Once Heimerdinger reaches level 6, his death pressure and strength increase considerably. Keep this in mind and attention to his abilities empowered.


As karma, Poke the enemy as much as possible with your Q to get them low. Use your early lane dominance to gain a health advantage over the enemy.

Focus on farming and poking during the laning phase. You shouldn’t really commit to fighting the enemy.

At level 6, Karma doesn’t gain access to an Ultimate a like most champions. If you’re playing against someone with a strong all-in, play safe whenever their Ultimate a is up.

As karma, Poke the enemy as much as possible with your Q to lower them. Use your early lane dominance to gain a health advantage over the enemy. Focus on agriculture and poking during the laning phase. You should not really commit yourself to fighting the enemy. At level 6, Karma does not have access to a Ultimate like most champions.


As leesin, Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.

Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.

Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively.

As leesin, Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively.


As teemo, His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.

He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.

The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.

As teemo, Its passive can be really heinous to manage, especially when it hides in a brush and moves in and out while peeling its laner with its ts and ts. It is the jerk of the ADC sector as its t quite literally makes them miss their auto-attacks. This can reduce the efficiency of the portage for a while, which gives its team some time to engage/disengage freely. The Ultimate t can act as a substitution to the vision, as well as do a lot of damage when it is kept in the right places.


As zac, Your tankiness will be god-like during this phase of the game so make sure that you set up fights and also peel for your carries during the fights.

As you get your items, you should have a really easy time blowing enemies up with ease. Set some deep wards to facilitate long-ranged Qs on the enemy team.

During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability.

As zac, Your tankness will be like God during this phase of the game so make sure to set up fights and also peel for your bearings during the fights. When you get your items, you should have a really easy time to blow up enemies with ease. Set some deep areas to facilitate long-range Qs on the enemy team. During neutral objective fights, you should be able to disrupt a fight due to your ultimate R, especially if the enemy is tainted. Just make sure you land the ability.


As ivern, Ivern doesn’t deal damage and is built as a secondary Support. This means he relies on his teammates more than most Junglers in the game.

He is best paired with a team that has a hyper carry. If you’re paired with teams that lack damage or AP Bot laners, his heals and shields E will not be so effective.

Ivern’s carry potential is rather lacklustre. He relies on his team to be strong in order for him to do his job properly. If his team is behind, it’s going to be hard for him to win the game.

As ivern, Ivern does not deal any damage and is built as a secondary support. This means that he relies on his teammates more than most junglers in the game. It is better paired with a team that has a hyperportation. If you are paired with teams that lack damage or AP Bot dragpers, his healings and E shields will not be so effective. Ivern's porting potential is rather not easy. He relies on his team to be strong to do his job properly. If his team is behind, it will be difficult for him to win the game.


Against zac, Zac’s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective.

Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.

Do not group too closely. If you’re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R.

Against zac, The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


As shaco, Shaco’s strengths early in the Top lane depend on the matchup he is in. He can be strong versus all-in champions, but weak against ranged champions.

He peaks at level 6 as he can use his clone l to deal tons of additional damage to the enemy. Furthermore, it is a great tool to juke damage and save his life.

His first spike during the early game is when he has recalled and picked up his first component item. His damage output and trading potential will increase dramatically.

As shaco, It can be strong against the all-in champions, but weak against the range champions. It reaches level 6 as it can use its clone l to inflict tons of additional damage to the enemy. Moreover, it is an excellent tool for juke damage and save its life. Its first peak at the beginning of the game is when it recalled and picked up its first component. Its production of damage and its trading potential will increase considerably.


As talon, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As talon, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


As sylas, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As sylas, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As yasuo, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As yasuo, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal.


Against shen, When there are no team fights occurring and when Shen’s Ultimate R is up, you’ll find him split pushing. Make sure there is someone who can match him in the lane with him so he is unable to split push for free.

Take care as Shen has good ambush potential in the mid-game thanks to his E. Do not go to ward/ walk in unwarded parts of the map if you know Shen has been nearby as it may result in your death.

Forcing team fights when Shen is unable to impact them (such as when his Ultimate R is down) will help your team come out ahead. Force a fight once his Ultimate R is down.

Against shen, When there are no teams fighting that happen and when Shen-S Ultimate R is at the top, you will find it with a split thrust. Make sure that there is someone who can match it in the way with him so he can't share the thrust for free. Be careful that Shen has a good ambush potential in the middle of the game thanks to his E. Don't go to the guard/walk in parts nonwarded of the map if you know that Shen has been nearby because this can result in your death.


As diana, When Diana reaches near max build, she will deal an awful lot of damage to anyone who she catches out of position.

At level 16 and with 3 points in her Ultimate R, Diana’s AOE damage and all-in potential will be extremely high. As teams will be grouping in the late game, she will be able to deal a lot of damage to multiple enemies at once.

While Diana will deal a lot of damage in late game team fights, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst.

As diana, At level 16 and with 3 points in her Ultimate R, the damage to AOE Diana and all the potential will be extremely high. As the teams will regroup in the last game, she will be able to inflict a lot of damage to several enemies at once. While Diana will inflict a lot of damage in the fights of the late game team, it can be more difficult for her to targets at one stroke because the enemies will start building defensive elements to protect them from her burst.


Against mordekaiser, At level 6, Mordekaiser’s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.

Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.

Team fights are where Mordekaiser can shine. If you’re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R.

Against mordekaiser, At level 6, Mordekaisers kill pressure increases. Every time his Ultimate R is at the top, you have to play more respectfully. Mordekaiser has a strong all-in-all potential as soon as it reaches level 3, but before it can be pushed out of the way. Abuse it as much as possible before it touches level 3. Team fighting is where Mordekaiser can shine. If you are a carrier champion, make sure to invest in a QSS so you can get out of his Ultimate R.


Against gragas, Gragas can start ganking once he has access to all 3 core abilities. Keep this in mind and try to track him so you can counter gank at level 3.

Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6.

Always keep an eye on what items he’s buying. Gragas can go tank or can build a lot of AP. If he’s going AP, respect his damage output.

Against gragas, Gragas can start gauntling once he has access to all 3 basic abilities. Keep this in mind and try to follow him so you can counter the gank at level 3. Like most champions, Gragas points again to level 6 that his Ultimate R is a really good tool when it comes to glove. If he goes AP, respect his damage release.


As taric, If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate R will help you a lot with that.

In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

Protect your allies with your life in this matchup. Make sure that you use your Ultimate R at the proper time or it may very well cost you the game.

As taric, In the team fights, continue to focus on the most squishiest and easiest targets to kill in the backline. Your Ultimate R will help you a lot with that. In the late part, look for shots on immobile or poorly positioned enemies. Taking someone in the late part can give you enough time to force a fight, sit a goal or take the baron or older dragon. Protect your allies with your life in this game. Make sure you use your Ultimate R at the right time or it can very well cost you the game.


Against masteryi, Master Yi is strong in the late game as he can one-shot enemy carries. Reduce his usefulness early to make him weaker later on.

His first major power spike is at level 6 when he unlocks his Ultimate r.

Master Yi will become stronger and stronger with gold. Denying him gold, XP and resources will make him less effective.

Against masteryi, Master Yi is strong in the late game as he can a-shot enemy door. Reduce his early utility to make him weaker later. His first major power peak is at level 6 when he unlocks his Ultimate r. Master Yi will become stronger and stronger with gold.


Against maokai, Avoid standing towards the bottom side of the lane as Maokai will place Saplings E inside the bushes and they’ll deal a lot of damage to you if you’re caught by them.

Make sure you hit level 2 at the same time or before Maokai as he has great all-in at level 2. At level 1, if you’re unsure what ability he has taken, make sure you stand back and out of range just in case he starts W, he can’t gain an early health advantage.

In the early game, try to use your range advantage to poke and harass him down. Try and stay at max range though so he cannot get on you with his W.

Against maokai, Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them. Make sure to hit Level 2 at the same time or before Maokai as it has great all-in-level 2. At Level 1, if you are not sure of the ability it has taken, make sure to stand back and out of range just in case it starts W, it can not gain an early health benefit. In early play, try to use your range advantage for the poke and harass it. Try and stay at the maximum range although it can not get on you with its W.


As maokai, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

As maokai, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


As sylas, Level six is a variable power spike depending heavily on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game.

Level 3 is a decent power spike as it allows him access to all his basic abilities. He will also dish out a lot of damage during duels and heal himself with his W when needed.

The first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game.

As sylas, Level 6 is a variable power peak highly dependent on the composition of the enemy team. It will have to make sure that it takes the ultimate appropriate ones to be effective in the game. Level 3 is a decent power peak as it allows it to access all its basic capabilities. It will also dry up a lot of damage during the duels and heal with its W when necessary.


As kaisa, At level nine, her Q will be completely maxed out and deal a lot of damage to her enemies. This will let her take over the game with ease.

Depending on which build she is going for, she will be getting her first ability upgrade during this stage of the game. This will be a massive power spike and will let her be the prime carry for her team.

Kai'sa is really good in fights due to her E and Q. She can peel for herself and use her Ultimate R for both aggressive and defensive purposes.

As kaisa, At level 9, her Q will be fully maximized and will inflict a lot of damage to her enemies. This will allow her to take the game in hand with ease. Depending on the construction for which she is going, she will get her first capacity upgrade during this stage of the game. It will be a massive power peak and will let her be the first port for her team. Kai'sa is really good in fighting due to her E and Q. She can peel and use her Ultimate R for both aggressive and defensive purposes.


As ashe, At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.

When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.

Ashe should’ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with.

As ashe, At level 9, Ashe will have her maximum y. It's an important peak of power for Ashe because she can use it to bring down the enemy before her team engages in a team fight. When Ashe reaches level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for choices frequently throughout the middle of the game. Ashe should have finished one or two articles during the middle of the game. This makes her a huge threat in team fights that her performance of damage in conjunction with her poke can be devastating to manage.


As ekko, At level 16, Ekko’s Ultimate R will deal a lot of damage and be on a really short cooldown. He can look for insanely aggressive plays whenever it is up.

Multiple items offer him low cooldowns and a lot of burst damage. Don’t be afraid to go for plays.

Teams will group closely in the late game. This is good for Ekko because it can allow him to get a multi-person W off and CC the whole of the enemy team.

As ekko, At level 16, Ekkos Ultimate R will do a lot of damage and will be on a really short refreshment. He can look for incredibly aggressive games every time he's up. Several articles offer him low refreshments and lots of brilliant damage. Do not be afraid to go for the games. The teams will group closely in the end of the game. It's good for Ekko because it can allow him to get a multi-person W out and CC all the enemy team.


As masteryi, Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.

Even though you are a laner, you can easily take down the Baron or the Dragon on your own. What you will want to do is try to sneak them out from the enemy team while your team is busy trying to distract the enemy.

As masteryi, Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free. Look to remove the enemy carriers. Focus on the backline and try to get them out of the fight. Focus them on your other front line champions. Even if you're a laner, you can easily get the Baron or the Dragon down on your own. What you want to do is try to get them out of the enemy team while your team is busy trying to distract the enemy.


Against ezreal, Ensure that you’re always stood behind a minion at all times to make it harder for him to land his Q and poke you down.

The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he’s defenceless.

If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him.

Against ezreal, Make sure you're still standing behind a minion at any time to make it harder for him to land his Q and push you down. The best time to go for trades and kicks on Ezreal is when his E is on the cooldown. If he's using it aggressively, try to abuse cooldown and look for an aggressive game while he's defenseless. If Ezreal uses his Ultimate R to sniper someone on the map, ping your team while he's moving through Summoners Rift. This will help them avoid incoming ability. Although this ability is on the cooldown, you could look to play aggressive and try to fight it.


As maokai, Maokai is really good at ganking because his W is point and click CC. Walk up to a laner and use it on them for an easy kill.

His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.

Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically handpick a target and CC them for some time while his team just follows up on him.

As maokai, Maokai is really good at ganting because his W is point and click on CC. Walk up to a laner and use it on them for an easy murder. His R Ultimate can allow him to set up engages at a great distance. This is extremely beneficial when it is used out of sight, or when enemies are near a wall. Provides a lot of vision with his E, which also makes room for the control of the brush. Combine his E slow with his W, he can practically steal a target and CC for a while while while his team just tracking it on him.


As velkoz, Having 3 points in his Ultimate R is another significant power spike for Vel'Koz. This will allow him to melt through everyone like a hot butter knife. His burst damage will be immaculate as well.

Vel'Koz is good in team fights during this game due to his Passive and Ultimate R. That, in combination with the rest of his abilities, make up for some obnoxious poke damage.

Having his complete build will allow Vel'Koz to burst people down like balloons. Any squishy who gets caught in the crossfire will definitely end up dying.

As velkoz, Having 3 points in its Ultimate R is another important power peak for Vel'Koz. This will allow it to melt throughout everyone like a hot butter knife. Its burst damage will be immaculate as well. Vel'Koz is good in team fights during this game due to its Passive and Ultimate R. This, in combination with the rest of its abilities, will compensate for some odious poke damage. Having its complete construction will allow Vel'Koz to burst people like balloons. Any squishy that gets caught in the crossfire will definitely die.


As karthus, Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.

Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.

At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high.

As karthus, Karthus is really good at the end of the game. His abilities will hit like a truck due to his articles. His Ultimate e will be pivot to win the game. Once he gets 3 points in his Ultimate e, he will allow him half-healthy enemies squishy easily. This means that all those behind the enemy team will suffer a lot. At this stage of the game, Karthus would have maximized his 1 and e. His release of damage in the team fights will be very high.


As mordekaiser, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

As mordekaiser, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


As draven, Once you’ve destroyed the first tower in lane, rotate to the mid lane and try to siege the mid tower to open up the map.

While Draven does have tons of kill pressure, it’s important that you do not walk too far away from your team at any given time. Stick with your Support and hold their hand.

Wait for your teammates to make the first move. Let them engage while you focus on auto-attacking the nearest enemy champion and picking up your Axes g.

As draven, Once you have destroyed the first lap in the track, turn to the middle lane and try to seat the center tower to open the map. While Draven has tons of pressure to kill, it's important that you don't walk too far from your team at any given time. Stick with your Support and hold their hand. Wait for your teammates to make the first move. Let them engage while you focus on the automatic attack of the nearest enemy champion and pick up your Axes g.


As taliyah, Always try to Ultimate e Taliyah as that will get her killed easily. She can't do much once CC'd and Supressed at the same time.

Remember that Taliyah will certainly get a defensive item to counter your damage and all-ins. You will have to bait it out before looking for a full blown all-in on her, else you will definitely end up dying.

Taliyah will be focusing to counter gank you a lot in this matchup. This means that when going for an all-in, use your dash with extreme discretion.

It is important to keep an eye on Taliyah's whereabouts in this matchup, else, she can easily interrupt or initiate a gank using her Ultimate R.

As taliyah, Always try Ultimate e Taliyah as it will make her kill easily. It can't do much once CC'd and Deleted at the same time. Remember that Taliyah will certainly get a defensive element to counter your damage and all-in. You'll have to lure her before looking for a full blow all over her, otherwise you'll definitely end up dying. Taliyah will concentrate to counter a lot of gank in this matchup. This means that when you go for an all-in, use your dash with extreme discretion. It's important to keep an eye on Taliyah's location in this matchup, otherwise she can easily interrupt or initiate a gank using her Ultimate R.


As sona, During the mid-game, you will want to group up as much as possible. This will help you deal with enemies who are tankier than you. You will be pretty safe from assassins as well.

Your Q should deal a lot of damage now. Make sure you whittle down the enemy before you all-in them else, you may not have enough damage to kill your target.

Fight around closed areas when possible, as your Ultimate R will be pretty easy to land there. The cooldown will be reduced as well, making it easy for you to use the ability frequently.

As sona, During the middle of the game, you will want to group as much as possible. This will help you deal with the enemies who are more tanker than you. You will be safe enough from the assassins as well. Your Q should do a lot of damage now. Make sure to get the enemy down before you all in them, you may not have enough damage to kill your target. Fight around closed areas whenever possible, as your Ultimate R will be quite easy to land there. Cooling will also be reduced, which will allow you to use capacity frequently.


Against tryndamere, Tryndamere will look to split push during the mid-game and he’ll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage.

If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baron’s up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron.

Try to fight when Tryndamere doesn’t have his Ultimate e} up. This will make it incredibly difficult for him to dish out lots of damage in a team fight.

Against tryndamere, You can use the digital advantage to force goals or look for favorable fights to win an advantage. If Tryndamere is divided by pushing into the bottom of the game, avoid sending a lot of people to stop him when Baron. It will take you some time to kill him even if you hire 5 champions to kill him who could give his team a lot of time to take the Baron. Try to fight when Tryndamere doesn't have his Ultimate e}up. It will make it incredibly hard for him to straighten out a lot of damage in a team fight.


Against veigar, Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.

Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you’re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.

Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you.

Against veigar, Try and space Veigar accordingly in the team fights. Do not position too far forward that it will allow Veigar to catch you with his n and start a team fight. Locking Veigar down with CC will be the best way to deal with him in the team fights. He is pretty squishy so if you are able to mount him and shoot him at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a weak / defenseless enemy. Buying items that will make you less likely to a-shot with his Ultimate R. Standing as far away as possible will also reduce his chances of using it on you.


As ashe, Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage. This puts the additional task of making sure that you are positioned well during fights as one misstep can get you killed.

The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives.

Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on. You only have your Ultimate w to protect you from the enemy. Any form of CC is a weakness for you during the entirety of the game and you may need to rely on your frontline to keep you safe as you have no dashes in your kit.

As ashe, Your immobility is the clearest weakness you have, both during the laning phase as well as the team combat phase. This puts the extra task of making sure that you are well positioned during the fighting as an error can cause you to kill. The enemy team will look to you gank several times during the laning phase to get you back. Although this does not affect your utility, you will not be able to get enough elements to impact the fighting later on what will cost your team multiple fights and goals.


As xerath, Stand outsdie of the minion wave as much as possible. It will force the Xerath to choose between pushing and poke you.

Match his pushing power. Try not to let him push you into your tower.

This is a farming matchup, so just focus on farming and staying alive.

Care for his E. try to stay at max range so he cannot land it on you easily.

As xerath, Distinguish yourself from the wave of minions as much as possible. This will force the Xerath to choose between pushing and pushing you. Correspond to its thrust power. Try not to let it push you into your turn. This is a farm game, so focus on agriculture and stay alive. Take care of its E. try to stay within maximum reach so it can't land on you easily.


As fiddlesticks, Poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them. Save your Q active to send the enemy scurrying away from you if they all-in you.

Make sure that you set vision around the lane when possible. You may be a prime gank target before you hit level six, as you're pretty immobile.

Once you get your Ultimate R, your team fight impact should increase massively. Use the effigies and bamboozle enemies with surprise Ultimate R's on them.

As fiddlesticks, Save your active Q to send the scurry enemy away from you if they're all in you. Make sure you set the vision around the track whenever possible. You can be a premium gank target before hitting level 6, because you're still enough. Once you get your Ultimate R, your team battle impact should increase massively. Use effigies and bamboozle enemies with surprise Ultimate R's on them.


As malzahar, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.

Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.

Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.

Focus on just farming and poking and harassing the enemy. You’re not very strong early on.

As malzahar, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure to keep the river to spot the Jungler early. Post 6, push the minion wave and walk backwards so they can't trade with you or press R on you. Stand outside the minion wave at any time. He will force them to choose between pushing and poking you. Focus on just farming and poking and harassing the enemy. You're not very early.


As ashe, Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game. You should use your range advantage and always go for front to back trades when fighting the enemy. Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area.

Your Ultimate w can be a game decider if you use it properly during this phase of the game. Use it in combination with your y to secure long-ranged picks for your team. During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely.

Try to obtain mid priority with your team before you take any kind of objective. You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately. Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side.

As ashe, You should use your range advantage and always go for the front-to-back trades in the fight against the enemy. Always try to self-attack the closest enemy champion to you (while trying to do several enemies) so that you can kite them long enough to get out of their zone of influence. Your Ultimate w can be a game decision maker if you use it properly during this phase of the game. Use it in combination with your y to secure long-term choices for your team. During the objective fights, you can use the same Ultimate w to CC the enemy Jungler, so your Jungler can Smit the goal safely. Try to get mid-priority with your team before taking any kind of goal. You don't want to be in the side tracks unless it's completely pushed into your turn otherwise you'll be taken out easily and get killed immediately. Also, don't forget to buy a form of anti-CC if the enemy team has many champions with their abilities on the hard side.


Against shaco, Shaco can assassinate targets during the mid-game. Make sure you stay as a team so he is unable to take anyone down.

Once Shaco is level 6, his ability to solo the Dragon or Rift Herald increases thanks to his Ultimate l. Make sure you keep those objectives warded so you can spot him before he takes them.

Shaco’s damage output increases a lot when he completes his first item. At this stage, duelling him is not going to favour you unless you have an advantage.

Against shaco, Shaco can assassinate targets in the middle of the game. Make sure you stay on the team so that it can't take anyone down. Once Shaco is level 6, its ability to solo the Dragon or Rift Herald increases thanks to its Ultimate I. Make sure you keep these goals monitored so you can spot it before it takes them.


Against fiddlesticks, Do not push the lane without having the lane bushes warded in the bottom lane. You never know, Fiddle could be hiding in there and ready to pounce.

Fiddlesticks is rather immobile and generally pushes the wave. Try to request ganks from your Jungler and then go in just before they arrive for the maximum chance of killing him.

Try and bait out his Q before fully committing to an engage otherwise he will interrupt the exchange. One way you can do this is by walking forward and falsely baiting an engage. Whenever he uses his Q, abuse the cooldown.

Against fiddlesticks, Do not push the way without having the bushes of the track in the lower lane. You never know, Fiddle could be hidden there and ready to vomit. Fiddlesticks is rather still and usually pushes the wave. Try to ask for ganks of your Jungler and then enter just before they arrive for the greatest chance of killing him. Try and lure his Q before committing himself fully to a commitment or else he will interrupt the exchange. One way to do it is to walk forward and falsely bait a commitment. Every time he uses his Q, abuse cooldown.


As sejuani, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As sejuani, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


As ryze, Another point in his Ultimate R won't do him a lot of good either. It will allow him to rotate easily, but other than that, there is nothing much to it.

Ryze will have his core items now, which means he will be dishing out more damage than the early game. He has still not reached his final form yet, though.

Ryze will struggle during mid-game fights as his damage won't be enough to one-shot enemies. He will have to be careful about getting CC'd as well.

As ryze, Another point in his Ultimate R will not do him much good either. This will allow him to turn easily, but apart from that, there is nothing much to that. Ryze will now have his basic items, which means that he will cut down more damage than early play. He still hasn't reached his final form yet, however. Ryze will fight during mid-game fights because his damage will not be enough for the enemies at one stroke. He will have to be careful to get CC'd as well.


As rumble, Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.

Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.

Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively.

As rumble, Rumble is excellent during the end-of-game fights that its Ultimate b and its basic capabilities will all hit like a truck now, especially during the team fights. Maxing its Ultimate b will reduce the cooldown of the ability and allow it to use it frequently. This will be a decisive factor during the objective fights. Rumble will dry up a lot of damage during this phase of the game. Its ability to melt through the enemy health bars will force its enemies to play defensively.


As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.

Renekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.

Renekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition.

As renekton, Once Renekton gets two points in his Ultimate t, he will be able to run the enemies with ease. The best effect will be seen during the fights around the bottlenecks, however, as the enemies won't be able to escape easily. Renekton will have several articles now. This means that he will be inflicting a lot of damage to his enemies while simultaneously tanting a lot of damage. Any enemy who gets caught by him will undo himself and probably die. Renekton is decent in the middle of the game, but he should focus on the end of the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy rear line is his condition of victory.


As quinn, Keep poking the enemy with your Q as much as you can. Use the lane brushes occasionally to ensure that the enemy is forced to stay away from the brushes and the minion wave.

Your E must be used very carefully in this matchup as the enemy can easily use their Flash to put you in a compromising position mid-E. Staying parallel to your Support is the way to go.

Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map. This will make you a nuisance for the enemy team.

As quinn, Use the track brushes from time to time to make sure the enemy is forced to stay away from the brushes and the minion wave. Your E must be used very carefully in this matchup that the enemy can easily use their Flash to put you in a compromising position in the middle of the E. Staying parallel to your support is the way to leave. Once you get your Ultimate R, you will be able to make sure that you can wander and choose to kill all around the map. This will make you a nuisance for the enemy team.


As teemo, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As teemo, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As quinn, This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

As quinn, If you can get a murder or two, you can snowball your advance quickly enough. Every time your Ultimate R is up, you can look for aggressive games around the map. Your Ultimate R is an excellent tool that you can use to help your allies win their way. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you continue pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler.


Against malphite, Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.

Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane.

Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall.

Against malphite, Avoid regrouping closely because this will give Malphite a great opportunity to land a 5 person who strikes with his Ultimate h. Don't look for fighting in the jungle or around the Dragon or Baron. That's because the teams will usually be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open air in a way. Poke and disengagement are the biggest threats. If you can, try to bring him down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying.


As sett, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As sett, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As karthus, Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. It will allow him to finish objectives pretty quickly once he gets some items.

Level 6 is a significant power spike as it allows him to stack up his rune, as well as finish off enemies who have managed to escape with a sliver of health.

Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. His damage will increase as well and will allow him to gain an overall lead in the game.

As karthus, Karthus has a great objective control due to the amplified damage inflicted by his 1 on unique targets. It will allow him to finish the goals quite quickly once he has obtained some articles. Level 6 is an important peak of power because it allows him to stack his run, as well as to finish the enemies who managed to escape with a burst of health. Once Karthus gets his first element, he spams his abilities frequently because of the increased mana. His damage will also increase and will allow him to get a global lead in the game.


As teemo, He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to detect enemies as well as get kills on unsuspecting low health targets.

His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly.

He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him.

As teemo, It can wander around the map and place its Ultimate t mushrooms in heavy traffic areas. It will allow it to detect enemies as well as get killed on unsuspecting low-health targets. Its first ability will be maximized to level 9. This will allow it to inflict high amounts of bursting damage and will allow it to kill its enemies quickly. It is not remarkable in team fighting, so it should either resort to secure peaks and blow people with its abilities or just separate by pushing until the enemy responds to it.


As malphite, Try to abuse your range advantage to gain an early health lead.

Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.

When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.

Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.

As malphite, Try to abuse your range advantage to get an early health advance. Keep the minion wave closer to your side of the map early to force them to lie down for the farm and XP. When you try to poke, target your abilities so they hit the minion wave and the enemy at the same time. Once they are level 6, they get stronger than you and it will be harder for you to run against them.


As fiora, Look for constant skirmishes with the enemy to gain a health or kill lead.

Keep the minion wave closer to your side of the map in the early game. This will allow you to chase and all-in the enemy when they walk up to farm with your Q.

Once you’re level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane.

As fiora, Look for constant skirmishes with the enemy to gain health or kill lead. Keep the minion wave closer to your side of the map in early play. This will allow you to hunt and all-in-the-enemy when they walk to the farm with your Q. Once you are level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is an excellent duel tool and can help you get a lead in the way.


Against jarvaniv, It’s not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e.

Once Jarvan hits level 6, his kill pressure increases a ton as his Ultimate m is really good for ganking.

Jarvan is good in the early game and good in the mid-game too. The more gold he gets, the more he can do and the tankier he will become. Keep in mind that he will continuously look to gank in the early and look for fights in the mid-game.

Against jarvaniv, It is not impossible for Jarvan IV to ganker at level 2 once he has unlocked his d and e. Once Jarvan reaches level 6, his death pressure increases a ton as his Ultimate m is really good for ganking. Jarvan is good in the early game and good in the middle of the game too. The more gold he gets, the more he can do and the tankier he will become. Keep in mind that he will continually seek to gank at the beginning and look for fighting in the middle of the game.


As karma, Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn’t have as much pressure in comparison to a lot of other champions especially if they’re level 6 power spike is very strong.

Whenever Karma’s d is down, she is vulnerable to attack and will need to play safely while it’s on cooldown.

Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won’t be enough to get past a huge minion wave.

As karma, Unlike most champions, Karma unlocks her Ultimate has at level 1. This means that at level 6, she doesn't have as much pressure compared to many other champions especially if they re-level 6 power peak is very strong. When Karmas d is down, she is vulnerable to attack and will need to play safely while he is on the cooldown. His Q can easily be avoided if the enemy builds a huge wave or positions properly.


As trundle, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As trundle, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As warwick, At level 11, he will have access to his level two Ultimate R. This will allow him to use his Ultimate R more frequently while increasing the healing and damage dealt with the help of that ability.

The first ability will get maxed out at level 9. At that point, Warwick will become really powerful. He will be able to sustain himself easily while doing primary objectives or taking part in significant fights.

Warwick is extremely good at making picks, thanks to his Ultimate R. This helps him make picks from the fog of war which will definitely catch enemies off guard.

As warwick, At level 11, he will have access to his level two Ultimate R. This will allow him to use his Ultimate R more frequently while increasing the healing and damage inflicted with the help of this ability. The first ability will be maximized at level 9. At this time, Warwick will become truly powerful. He will be able to easily support himself while making primary goals or taking part in important battles. Warwick is extremely good at making choices, thanks to his Ultimate R. This helps him make choices of the fog of war that will definitely catch enemies out of the watch.


As zac, Try to bait out Zac's E before engaging in a fight, as it is his primary mobility tool and he won't be able to get to you without it.

Your sustain in this matchup is extremely strong, so make sure that you can go for extended trades in this matchup. Failing to do so will severely undermine your ability to get a lead early on.

Use your dash with extreme discretion in this matchup else you will give Zac an easy window to just all-in you. Also, keep the lane brushes warded, as Zac may use it to all-in you out of nowhere.

Keep the wave somewhere close to your tower in this matchup. It will allow you to easily expose Zac to ganks and will completely keep you safe from all-ins. That being said, make sure that he can't shove the wave completely, or you may be tower diven.

As zac, Try to lure Zac's E before you engage in a fight, because it's his primary mobility tool and he won't be able to get to you without it. Your support in this matchup is extremely strong, so make sure you can go for extended trades in this matchup. Do not do so will seriously undermine your ability to get an early lead. Use your dash with extreme discretion in this matchup otherwise you will give Zac an easy window for all of you. Also, keep trackbrushes monitored, as Zac can use it for all of you out of nowhere. Keep the wave somewhere near your turn in this matchup. It will allow you to easily expose Zac to ganks and keep you completely safe from all of you. That being said, make sure he can't push the wave completely, or you can be diving tour.


As shaco, Once you get some items, it is time to invade the enemy Jungle with your allies. See if you can get some picks here and there.

When taking neutral, objective fights, ensure that you place your x boxes near the Jungle entrances and one in the pit. This way, no one can attempt a surprise steal.

Your Ultimate l will be extremely useful during team fights. Just make sure that you use it to zone off the enemy backline from the frontline. This way, you will gain a massive advantage during team fights.

As shaco, Once you get some items, it's time to invade the enemy Jungle with your allies. See if you can get some choices here and there. When you take neutral, objective fights, make sure you place your x boxes near the Jungle entrances and one in the pit. This way, no one can try a surprise flight. Your Ultimate I will be extremely useful during team fights. Just make sure that you use it to delimit the enemy rear line of the front line. This way, you will gain a massive advantage during team fights.


As nocturne, During the mid-game, you will want to rely on multiple picks with your Ultimate a. Help your Jungler out some time and get some free kills when possible.

Your Ultimate a can be used defensively as well. Use it when you need to save an overextended ally and are about to get ganked by the enemy.

Neutral objective fights will require your presence and will allow you to target the enemy backline when needed. Take out the squishies first for maximal effectiveness.

As nocturne, During the middle of the game, you will want to rely on several choices with your Ultimate a. Help your Jungler to get out for a while and get free murders whenever possible. Your Ultimate can be used defensively as well. Use it when you need to save an overstretched ally and are about to get fucked by the enemy.


As akali, Akali runs out of energy quite easily. You’ll need to keep a constant eye on your energy levels and only go in for aggressive plays when you have lots of energy.

Akali and assassins like her struggle against teams with lots of CC. In team fights, you’ll have to wait for the perfect opportunity to go in so you do not get CC’d and killed pretty much instantly.

Akali is one of the hardest champions to master in the game. Playing around her energy levels, her Passive, her W and her two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali.

As akali, Akali lacks energy quite easily. You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy. Akali and assassins like his fight against the teams with a lot of CC. In the team fights, you will have to wait for the perfect opportunity to enter to not get CC. Akali is one of the most difficult champions to master in the game. Playing around his energy levels, his Passive, his W and his two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali.


As akali, Akali’s level 6 all in is much stronger than yours unless you’re full health. If Akali is low on HP, look for an all in as soon as you hit level 6 as she will not be able to trade back with you.

Don’t bother using your W unless Akali is coming towards you with her E . Save this ability for that exact scenario so you can turn around the exchange.

As your Q has high cooldowns in the early levels, make sure you do not put yourself in danger while it is on cooldown as it is your main damaging ability. Once it’s down, play safer and try not to trade with Akali as you’ll lack damage.

The best time to fight Akali is when she is low on energy. She relies heavily on energy to trade with, so fighting when she is out of energy is a great way to create a health lead over her.

As akali, If Akali is weak on HP, look for a whole as soon as you touch Level 6 because it won't be able to trade with you. Don't bother using your W unless Akali comes to you with its E. Save this ability for this exact scenario so you can turn around the trade. As your Q has high cooling in the first levels, make sure you don't put yourself in danger while it's on cooldown because it's your main damaging ability. Once it's down, play safer and try not to trade with Akali because you will have no damage. The best time to fight Akali is when it's low on energy.


Against ekko, Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or an engage.

Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.

When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him.

Against ekko, Lock Ekko in the team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in the fights as he can use it to set up an escape or engagement. Keep the vision in typical flank locations like Ekko will try to set up an engagement with his W from out of sight. If you see him running towards you, step back for a few seconds as he would have used his W. When no team fights happen, Ekko will try to divide the thrust. Avoid leaving him alone in a side lane by making sure that there is always someone who matches him.


As rakan, Level 2 is the all-in power spike for Rakan. He should use the lane brushes and work with his ADC to get a kill early on.

Level 6 will be another decent spike for Rakan. He can now CC multiple targets and chain it with his W for a massive knockup.

Boots are a massive spike to his roaming capacity in the game. He should be looking to make plays all around the map.

As rakan, Level 2 is the power peak all in place for Rakan. It should use track brushes and work with its ADC to get a murder early. Level 6 will be another decent peak for Rakan. It can now multiple CC targets and chain with its W for a big knockup. Boots are a massive peak to its roaming ability in the game. It should seek to make games all around the card.


As amumu, Your Ultimate y is an amazing tool that can deal damage and CC the whole enemy team if you’re able to hit them all with it. This makes Amumu an incredibly strong team fighter.

Amumu’s build path is incredibly versatile. Does your team need a tank? You can build tank. Does your team need AP? You can build AP. If you’re ahead, you could go for a full AP build and blow up the enemies.

Thanks to having 2 ss, you can look for aggressive plays in the lane and start a snowball. Wait for the enemy to disposition and then go in!

As amumu, Your Ultimate is an incredible tool that can cause damage and CC all the enemy team if you are able to hit them all with it. This makes Aumu an incredibly strong team fighter. Aumu, the construction path is incredibly versatile. Your team needs a tank? You can build a tank. Your team needs AP? You can build AP. If you are in front, you can go for a complete AP build and blow up enemies. With 2 ss, you can look for aggressive parts in the way and start a snowball.


As graves, His first ability will be maxed out at level nine, which will help Graves bolster his overall burst damage in the Jungle. His clears and ganks will be more effective as a result.

Due to his items, he will have a lot of kill pressure during the mid-game. His e and e will also let him catch enemies off-guard, and he can kill them very quickly due to his Passive.

At level 11, Graves will have two points in his Ultimate t. It means that the potential of that ability finishing off low health enemies increases drastically, especially if he is going for the lethality build.

As graves, His first ability will be maximized at level 9, which will help Graves to strengthen his overall break-up of damage in the Jungle. His clearings and ganks will be more effective accordingly. Due to his articles, he will have a lot of pressure to kill during the middle of the game. His e and e will also allow him to catch the out-of-guard enemies, and he can kill them very quickly because of his passive. At level 11, Graves will have two points in his ultimate t. This means that the potential of this ability to finish the ill-health enemies increases considerably, especially if it goes for the construction of the lethality.


As xinzhao, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As xinzhao, After entering with your Ultimate R, be ready to fold and peel for your allies in the team fights at the end of the game. To make it easier to get to the enemy backline, group with your team but stay out of the way. If you're flanking a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the game at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without that will make the team fighting at the end of the game much more difficult.


As rengar, Use the lane brushes to your advantage and make sure that you keep all-in'ing the enemy laner frequently. This will let you be a menace and will allow you to dish out a lot of damage.

Getting your Ultimate R will be a massive spike. You can now roam around and get kills in different lanes to get yourself ahead.

Your ability to duel and blow up enemies is unparalleled. If possible, consider lane ganking bot lane after recalling. Only do this once the top lane wave has been crashed into the tower.

As rengar, Use the track brushes to your advantage and make sure that you keep the enemy lane all-in-the-hand frequently. This will allow you to be a threat and will allow you to deposit a lot of damage. Getting your Ultimate R will be a massive peak. You can now wander around and get killed in different ways to put you forward. Your ability to duel and detonate enemies is unsurpassed. If possible, consider the lane ganking route after the reminder.


As lulu, You will have your core items now, and you will be able to bully your laner relentlessly. Hold onto your W for situations where you need to interrupt your laner. Carry on with your onslaught after that.

Use the lane brushes to your advantage in the lane to catch enemies off-guard. The best time to all-in someone will be when one of their powerful spells (like a mobility spell) is down.

Always be prepared to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your Ultimate R can actually save your Jungler if they get stuck in a bad situation.

As lulu, You will now have your basic objects, and you will be able to intimidate your laner unabated. Keep on your W for situations where you have to interrupt your laner. Continue with your assault after that. Use the track brushes to your advantage in the way to catch the out-of-guard enemies. The best time for all in someone will be when one of their powerful spells (like a mobility spell) is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your ultimate R can really save your Jungler if they are stuck in a bad situation.


As hwei, Abuse your range in the early game versus squishy and melee champions.

At level 6, you should look for fights with your Jungler in either the mid or side lanes.

Play safe until you’re level 3, where you get access to your primary abilities and can fight far more favourably.

As hwei, At level 6, you should look for fights with your Jungler in the middle or side lanes. Play safe until you are level 3, where you have access to your primary abilities and can fight much more favorably.


As gnar, This is the point of the game where grouped fights become common. This means that Gnar can now decimate the enemy team with proper usage of his Ultimate R.

At level eleven, he will have two points in his Ultimate R. This is really good as it increases the overall damage dealt by the ability and reduces the general cooldown.

His Q is his primary poke tool in the lane and in the game. It will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly.

As gnar, This is the point of the game where the grouped fights become common. This means that Gnar can now decimate the enemy team with the appropriate use of his Ultimate R. At level eleven, he will have two points in his Ultimate R. This is really good because it increases the overall damage inflicted by the ability and reduces the overall cooling. His Q is his main poke tool in the way and in the game. He will be maximized to the new level, ensuring that he can harass the enemies tirelessly and force them to remember abruptly.


Against draven, You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly.

Draven is hard to play in team fights as he has to control his Axes g. In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes g and dish out damage.

Try to kill Draven whenever his stacks of Adoration is high. It will deny him from getting a huge influx of gold after gaining a kill.

Against draven, You must be very respectful against Draven as he can bring down tons of damage if he gets a few dead in the laning phase. Keep an eye on his itemization as the game develops and plays accordingly. Draven is difficult to play in team fights as he must control his Axes g. In team fights, try to lock him up with CC to make it really difficult for him to pick up his Axes g and flatten the damage. Try to kill Draven every time his Adoration piles are high. He will deprive him of a huge influx of gold after getting a murder.


As yasuo, Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.

Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.

Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane.

As yasuo, Very strong when the enemy is pushed up and a new wave of minions is approaching. This allows him to use his E to catch up his enemy lantern and then hit them with his r. Yasuo can quite easily set up ganks with this tactic as well. Playing around the W can allow him to completely dismantle the various enemy matches. He can run around the windshield and save himself from a lot of damage in this way. Aglaist melee champions, it is always wise to retreat and maintain a certain distance from them. After six, he becomes extremely strong due to his Ultimate R crowd control as well as the penetration of the bonus armor he gets on the use.


Against ezreal, Ensure that you’re always stood behind a minion at all times to make it harder for him to land his Q and poke you down.

The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he’s defenceless.

If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him.

Against ezreal, Make sure you're still standing behind a minion at any time to make it harder for him to land his Q and push you down. The best time to go for trades and kicks on Ezreal is when his E is on the cooldown. If he's using it aggressively, try to abuse cooldown and look for an aggressive game while he's defenseless. If Ezreal uses his Ultimate R to sniper someone on the map, ping your team while he's moving through Summoners Rift. This will help them avoid incoming ability. Although this ability is on the cooldown, you could look to play aggressive and try to fight it.


As ziggs, This Regulation shall enter into force on the day following its publication in the Official Journal of the European Union.


As missfortune, Three points in her Ultimate e will give her a massive power spike. The ability will dish out a lot of damage and have a very short cooldown, so team fights will be frequent.

Her life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning.

She will have multiple items during this phase of the game. It will allow her to dish out tons of damage and one-shot squishy champions. Prolonged team fights will see her winning effortlessly.

As missfortune, Three points in his Ultimate e will give him a massive peak of power. The ability will spread a lot of damage and have a very short cooldown, so that team fights will be frequent. His life flying combined with his damage and mobility during the end of the game will make him really good in team fights. She will just need to maintain an appropriate positioning. She will have several articles during this phase of the game. It will allow him to ridicul tons of damage and a squishy champion blow.


Against azir, Azir will try and delay a team fight and poke you down with his W as much as possible before his team initiates. Don’t let him poke you down by starting the fight as soon as possible rather than delaying it.

CC is your best friend to counter his engage and the Shurima Shuffle. If he goes in, try and CC him as fast as possible to shut him down and prevent him from pushing your team towards his.

After his first back, Azir is going to be pushing constantly. Try and pick champions that have kill pressure and can match his wave clear so you do not lose your Tower early on.

Against azir, Azir will try to delay a team fight and shoot you down with his W as much as possible before his team starts. Do not let him shoot you down by starting the fight as soon as possible rather than delaying it. CC is your best friend to counter his engagement and Shurima Shuffle. If he enters, try and CC him as soon as possible to stop him and prevent him from pushing your team towards his. After his first back, Azir will push constantly. Try and choose champions who have the pressure to kill and can match his clear wave so that you don't lose your Tour early.


As monkeyking, His early game is pretty decent as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage either with proper usage of that ability.

The first item component is a decent spike as it bolsters his survivability and damage. It will help him take over the lane easily.

Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline.

As monkeyking, His early play is quite decent because he can simply go for coherent jobs and return to safety because of his y. He will not take much damage either with the proper use of this ability. The first element is a decent peak because it strengthens his survival and damage. He will help him to take the track easily. Level six is a massive peak because he can now impact team fighting overall. He can also look for flanks and dive the enemy rear line.


As khazix, Flank in team fights to get on key targets with your E. Avoid showing yourself when possible in the late game as the element of surprise can provide a huge advantage.

When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you’re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.

Avoid dying and remain on the same side of the map as the next major objective. Do not show on the bottom side of the map if Baron is about to come up.

As khazix, Flank in team fights to get on key targets with your E. Avoid showing you when possible in the end of the game that the element of surprise can provide a huge advantage. When in the future, look for peaks while waiting in high traffic areas for an enemy to pass. If you are able to descend the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal. Avoid dying and stay on the same side of the map as the next major goal. Do not show on the lower side of the map if Baron is about to climb.


As shaco, You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.

As shaco, You are really good at securing the goals in early play. Look to secure the goals whenever they are. Find a healthy balance between the glove of your allies, the agriculture of your jungle and safety goals. Make sure you don't fall behind in XP trying to gank constantly. Look several times at the gank tracks that are wider or Flashless. Your champion is very good at several times the glove tracks over and over again.


As akali, After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.

Once you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don’t over commit to them, so you don’t fall behind.

At level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends.

As akali, Once you have access to all your basic capabilities, you can start trading more efficiently with the enemy. At level 3, you can look for more aggressive coins, but don't engage on them, so you don't fall back. At level 6, Akali can look for aggressive all-ins as his Ultimate offers him a lot of pressure to kill extra. Look for killers with your Ultimate when the enemy overextends.