As ksante, Soak damage for your team in team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team.

Continue to look for picks with your Ultimate in the late game. Make sure you group with your team and try to take down key enemy targets.

You need to be grouped with your team in the late game. As the tank, the enemy will just engage on your team as they know you’re no where nearby and they have the numbers advantage.

As ksante, You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team. Continue looking for choices with your Ultimate in the late part. Make sure you group with your team and try to get off key enemy targets. You must be grouped with your team in the late part. Like the tank, the enemy will just hire your team as they know you.


Against sett, Sett’s laning phase is strong. Expect him to play aggressive and go for early kills. Avoid trading with him at level 1 as he will out damage most champions.

Once Sett is level 6 and unlocks his Ultimate R, his ability to get kills in lane also increases. Watch your positioning and disengage if you’re low as his all-in combo deals a surprising amount of damage.

In the mid-game, Sett will be difficult to fight unless you’re ahead or have assistance. Avoid fighting him and disengage if he runs at you and tries to fight you.

Against sett, Once Sett is level 6 and unlocks its Ultimate R, its ability to get killed in the way also increases. Look at your positioning and disengagement if you are weak as his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless you are early or you have help. Avoid fighting and disengagement if he runs on you and tries to fight you.


As pantheon, Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.

Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.

His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.

As pantheon, Level 11 is not a massive peak because it only gives a slight increase in capacity damage. That being said, the lower cooling certainly helps. Pantheon is quite decent during the middle of the game. That's because it can dry a lot of damage in a short time and can secure peaks all around the map. Its first ability will be maximized to level 9. This means that it can inflict a massive amount of burst damage to any enemy that it gets too close.


Against neeko, Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.

Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.

Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don’t stand too close together.

Against neeko, Disengagement as soon as Neeko advances and tries to minimize the utility of his Ultimate R. Watch your flanks and bushes nearby when you sit targets like Neeko can use his Passive and W to get a good engagement with his Ultimate R. Splitting and not being too close together will help reduce the number of Neeko people and amaze with his Ultimate R. Group during team fighting, but don't stay too close together.


As jarvaniv, Jarvan’s level 2 all-in is pretty good. Once he unlocks both his d and e, he can look for a favourable trade.

Depending on his build path, he can either deal a lot of damage, be incredibly tanky, or offer his team a lot of utility. It all depends on his build! This makes Jarvan incredibly versatile.

His Ultimate m is really good in team fights as it can lock down multiple enemy champions at once.

As jarvaniv, Jarvan's level 2 all-in is pretty good. Once it unlocks both its d and e, it can look for a favorable business. Depending on its construction path, it can either do a lot of damage, be incredibly tanky, or offer its team a lot of utility. Everything depends on its construction! This makes Jarvan incredibly versatile. Its Ultimate m is really good in team fighting because it can lock several enemy champions at once.


As quinn, Quinn doesn’t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.

She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.

You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC.

As quinn, Quinn doesn't have a duelling Ultimate R. This makes her low position level 6 when it comes to all in. She can't fight right 5v5. She will need to flank in team fights. If the enemy has the vision or knows where she is, she will be unable to fight team properly and will be forced to divide the thrust. You are a champion who is inclined to all-in and CC. Mix this with the fact that Quinn is squishy enough, it can be difficult to deal with enemy teams that have a lot of CC.


As twitch, Three points in his Ultimate c will give him a huge power spike. The ability will be up frequently, allowing him to secure picks when possible.

His life steal and damage during the late game will make him really good in team fights. He will just need to maintain proper positioning and use his s and e at the right time.

He will have multiple items during this phase of the game. It will allow him to dish out tons of damage. Prolonged team fights will see him winning effortlessly.

As twitch, Three points in his Ultimate c will give him a huge peak of power. The ability will increase frequently, allowing him to secure peaks when possible. His life will fly and damage during the end of the game will make him really good in team fights. He will just need to maintain an appropriate positioning and use his s & e at the right time. He will have several articles during this phase of the game. He will allow him to flatten tons of damage.


Against missfortune, Miss Fortune’s poke in the early game is going to be really annoying to deal with. Investing in a Refillable Potion will help you stay alive in this matchup.

Post 6, stand in the middle of the lane so it’s harder for Miss Fortune to get the full channel of her Ultimate e on you. When you stand in the open, you’ll have an easier time dodging her Ultimate e damage.

Stand away from low health minions as Miss Fortune can use them to poke you with her t.

Against missfortune, Miss Fortunes poke in the early game will be really boring to deal with. Investing in a Rechargeable Potion will help you stay alive in this matchup. Post 6, standing in the middle of the way so that it is harder for Miss Fortune to get the full channel of her Ultimate e on you. When you are standing in the open, you will have easier time to avoid her ultimate damage e. Stay away from the weak health minions that Miss Fortune can use for you poke with her t.


As kassadin, Group in the late game and stay with your team. If your team is good at team fights, stick with them.

If your team isn’t ahead or not very strong, you could try to split push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.

Kassadin is very good at getting picks thanks to his Ultimate k. Look for picks in the late game to get your team ahead. Capitalise on the numbers advantage by pushing and taking objectives afterwards.

As kassadin, If your team is good in team fights, stay with them. If your team is not in advance or not very strong, you could try to divide the thrust and attract the attention of enemies while your team sits a goal elsewhere or does the Baron. Kassaddin is very good to get choices thanks to its Ultimate k. Look for choices in the late part to get your team before.


As corki, Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e.

He can be good post 6 as he has a lot of poke and wave clear. This can help him get early turret plates and kills.

Outside of the laning phase, and in team fights, Corki has a lot of poke. Delay the team fights for as long as possible while you harass and bully the enemy down.

As corki, Corki is really good in team fighting thanks to the AOE poke of his b and Ultimate e. It can be good post 6 because he has a lot of poke and clear wave. This can help him get early turret plates and kills. Outside of the laning phase, and in team fighting, Corki has a lot of poke. Delaying team fighting as long as possible while you harass and intimidate the enemy.


As kennen, Stay within your minion wave to avoid being tagged by Kennen's 1 easily. Should it hit, he can follow it up with a t into empowered auto attack for a stun.

After Kennen gets his m, his lethality is greatly enchanted. Should you try to fight without your Passive or above half your health, Kennen can easily counter your E with his m to land his entire kit onto you without a way for you to evade it.

You won't be able to decide where the wave goes in this matchup. However, try and keep the wave near your tower if you can, then you can attempt an engage once Kennen steps too close to harass you.

Be aware that Kennen can use his h to gain a large amount of movement speed. Take this into account when calculating where to aim with E.

As kennen, Stay in your minion wave to avoid being labeled by Kennen's 1 easily. If it strikes, it can follow it with a t in the self-authorized attack for a trick. After Kennen gets his m, his lethality is very enchanted. If you try to fight without your Passive or over half of your health, Kennen can easily counter your E with his m to put his entire kit on you without a way for you to escape it. You will not be able to decide where the wave goes in this matchup. However, try to keep the wave close to your turn if you can, then you can try a commitment once Kennen is not too close to harass you. Be aware that Kennen can use his h to gain a great speed of movement.


As lissandra, Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.

Her Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.

Lissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team.

As lissandra, The teams tend to regroup during the end of the game. This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team. Her Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants. This is really beneficial to her team. Lissandra will have several articles during this phase of the game. This means that she will make huge amounts of AoE damage that will harm the enemy team.


As leesin, Lee Sin will have multiple items during this phase of the game. It will allow him to deal robust amounts of damage while ensuring that his survivability is preserved.

His first ability will be maxed out at level 9. This means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.

At level 11, he will have two points in his Ultimate k. This will let him use that ability wholly and frequently ruin the ability of enemy divers to get into his backline.

As leesin, Lee Sin will have several objects during this phase of the game. It will allow him to inflict robust amounts of damage while ensuring that his survival is preserved. His first ability will be maximized to level 9. This means that he will be paying a significant amount of burst damage and will eventually kill unhealthy enemies by himself. At level 11, he will have two points in his Ultimate k. This will allow him to use this ability totally and frequently ruin the ability of the enemy divers to enter his backline.


As illaoi, Illaoi is an excellent split pusher. She can take on multiple people on her own due to her tentacles and Ultimate R. At one point, the enemy team will have to send in more than two people to deal with her.

Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team. She also dishes out a lot of damage which can easily wipe out a team if they are not careful.

Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights. Enemies won't be able to do much except maintain distance from her at all times. Illaoi can also use the fog of war to set up death brushes.

As illaoi, Illaoi is an excellent division pusher. She can take several people on her own because of her tentacles and Ultimate R. At one point, the enemy team will have to send more than two people to face her. Illaoi is also good in team fighting because her Ultimate R prevents the enemy from getting closer to her team. She also carries a lot of damage that can easily wipe a team if they are not careful. Once she gets two points in her Ultimate R, she carries a ton of damage during team fighting. The enemies will not be able to do much, except keep away from her at all times. Illaoi can also use the fog of the war to install death brushes.


As lux, Level 2 is an all-in power spike for Lux. She should be able to all-in the enemy by using the lane brushes to drop vision and bamboozling the enemy. If the enemy is cautious, they will be zoned out easily.

Level 6 is another significant power spike as she will assist her ADC in killing the enemy bot lane. The ability can also be used to safely steal neutral objectives or snipe kills.

The first item component will make up for good poke as Lux will use the lane brushes to keep harassing the enemy bot lane. Her long range will make it really hard for the enemy to catch up to her.

As lux, Level 2 is a complete peak of power for Lux. It should be capable of everything in the enemy by using the track brushes to drop the vision and bamboozling the enemy. If the enemy is careful, they will be zoned easily. Level 6 is another important peak of power as it will help his ADC kill the enemy robot track. Capacity can also be used to safely fly neutral lenses or shots. The first component of the article will compensate for the good poke as Lux will use the track brushes to continue harassing the enemy robot track. Its long range will make it really difficult for the enemy to catch it.


Against cassiopeia, Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.

Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.

She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down.

Against cassiopeia, Cassiopeia has a powerful level 2 everything in with its Q and E spam. Make sure to hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce its ability to kill you. Cassiopeia has mana problems in the early game. If it is weak on the mana, it could be a good time to fight it because its release of damage will be greatly reduced because it relies heavily on the mana for the trade.


As masteryi, When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.

If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.

Always use the fog of war to bamboozle the enemy and destroy the enemy backline that way. It should be really easy to do due to how much damage you can dish out.

As masteryi, When there is no team fight, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold the master Yi has, the stronger he will be. If your team gets one or two killed, call for Baron or the Dragon. You should be able to easily take them as Master Yi. Always use the fog of the war to bamboo the enemy and destroy the enemy backline in this way. It should be really easy to do because of how much damage you can pull out.


As talon, Talon has the highest amount of first bloods in the game. His early kill pressure is insane!

Talon has great roaming potential thanks to his E. This allows him to jump over walls and move around the map quickly.

In the later parts of the game, Talon can pick up extra kills on enemies who are walking around the map alone. As he deals a lot of burst damage, he can kill them quickly before running to safety.

As talon, Talon has the largest number of first bloods in the game. His early death pressure is crazy! Talon has a great potential for roaming thanks to his E. This allows him to jump over the walls and move on the map quickly. In the later parts of the game, Talon can collect additional deaths on enemies who walk on the card alone. As he deals a lot of damage bursting, he can kill them quickly before running to security.


As seraphine, A maxed-out Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates.

As seraphine, A maximum-out Ultimate R will help Séraphine a lot during the team fights. It can dry up a lot of damage, and the CC will allow her team to collapse on the enemy quickly. It should be really great as she will get all her items from here now. She will have to take care of her combat positioning to make sure she is not picked up. All her important items will be completed now, and she will be able to dry a lot of damage in very short jobs. She will also provide a lot of peeling and healing for her teammates.


Against shyvana, Shyvana’s first power spike is at level 6 when she unlocks her Ultimate t as it allows her to change forms.

The longer the game goes, the stronger Shyvana becomes. In the mid-game, her poke and damage output will be very high. Don’t let her poke you down.

Each Dragon provides Shyvana with a buff that not only helps her whole team but it also directly buffs her thanks to her Passive. Don’t let her take every Dragon if possible.

Against shyvana, The first power peak of Shyvana is at level 6 when it unlocks its Ultimate t as it allows it to change shapes. The more the game goes, the stronger the Shyvana becomes. In the middle of the game, its release of poke and damage will be very high. Don't let its poke come down to you. Each Dragon provides Shyvana with a buff that not only helps his entire team, but he also drinks it directly thanks to his Passive. Don't let her take every Dragon if possible.


As zac, Keep roaming and try to get picks with your Jungler. You are extremely good at it, and securing picks should be easy due to the enemy team changing lane assignments frequently.

Use the fog of war to catch enemies off-guard whenever you get the chance. This will allow your team to follow up and get easy kills on the enemy.

Peel for your ADC every time, as they will be the primary source of your damage in the game. Do not go in blindly, and make sure you have enough follow-up damage from your team.

As zac, Keep walking and try to get spikes with your Jungler. You are extremely good at it, and secure peaks should be easy due to the enemy team changing track tasks frequently. Use the war fog to catch the out-of-the-garde enemies every time you get the chance. This will allow your team to track and get easy kills on the enemy. Peel for your ADC each time, as they will be the main source of your damage in the game. Do not go blind, and make sure you have enough follow-up damage from your team.


Against tristana, The longer the game goes and the more gold Tristana has, the stronger she will be. Reduce her chances of carrying by putting her behind in the early game.

In the right matchup and with an all-in Support, Tristana is really strong at level 2 or 3 when she has her W and may look for an early kill.

Once Tristana has completed her first item, she will be much stronger and able to trade more effectively. Do not overextend or push too far up in lane if she has the item advantage.

Against tristana, The longer the game is and the more gold Tristana has, the stronger it will be. Reduce its chances of wearing it by putting it behind in the early game. In the right matchup and with an all-in-one support, Tristana is really strong at level 2 or 3 when she has her W and can look for an early murder. Once Tristana has finished her first element, she will be much stronger and able to trade more effectively. Do not go over or push too far in the way if she has the advantage of the article.


As neeko, A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.

Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed R or Ultimate R.

Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target.

As neeko, An Ultimate R maximum-out will allow Neeko to use the ability quite frequently. All she has to do is find a flank on the enemy team. Her end-of-game team fight is really powerful. She can disrupt an entire team with a well-positioned R or Ultimate R. Her damage during the end of the match is absolutely massive.


As gangplank, His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.

Gangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.

Depending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point.

As gangplank, Its Ultimate R should have an upgrade now. It will increase its overall efficiency in a fight, and the reduction of cooling time will help Gangplank win battles quickly. Gangplank will soon be able to put another point in its Ultimate R. Once done, its presence around the map will increase massively. It will also help a lot when it deals with neutral goals.


As zac, Zac is quite decent during team fights, especially if he can use the fog of war to his advantage. He will be able to CC multiple targets and completely decimate the opposition if they are not careful.

Getting two points in his Ultimate R will increase the overall damage that he deals and decrease the ability's cooldown. This means that Zac will be able to look for picks more frequently.

At level 9, he will have his first ability maxed out. He will have a massive range advantage from now on and will be able to execute roams effectively.

As zac, Zac is decent enough during team fighting, especially if he can use the fog of war to his advantage. He will be able to multiple CC targets and completely decimate the opposition if they are not careful. The obtaining of two points in his Ultimate R will increase the overall damage he deals with and will decrease the cooling of capacity. This means that Zac will be able to look for peaks more frequently. At level 9, he will have his first maximum ability. He will have a massive range advantage from now on and will be able to run roams effectively.


As velkoz, At level 16, Vel'Koz will have his Ultimate R maxed out. This means that he can now deal tons of damage from far away even if he gets one stack of his Passive on his enemy.

His damage output will be really high due to the number of items he possesses at that point in the game. He should focus on using the fog of war to poke out enemies first.

Vel'Koz will be extremely good in team fights, especially fights where he is playing around choke points. This means that he can apply his Passive stacks on multiple enemies, making it easier for him to kill a bunch of enemies together.

As velkoz, At level 16, Vel'Koz will have its ultimate R maxid. This means that it can now inflict tons of damage from afar even if it gets a stack of its passive on its enemy. Its release of damage will be really high due to the number of items it owns at that time in the game. It should focus on using the fog of war to pull out the enemies first. Vel'Koz will be extremely good in team fighting, especially fighting where it plays around choking points. This means that it can apply its passive batteries to several enemies, which allows it to kill a group of enemies more easily together.


As jhin, You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

As jhin, You have to stay with your team in the late game. Do not move around the map or go anywhere unless someone is with you. Stand back from your team near your Support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push their advantage and finish the game. Watch for your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so you are not taken out and focused by the enemy.


As hecarim, Whenever you have your Ultimate, you should look to gank. Get your allies ahead by ganking whenever your Ultimate is up as it will always result in a kill or a blown Flash.

Your objective control is pretty high. Try to secure the Dragon or Rift Herald whenever you can.

You need to keep Hecarim away from your teammates so make sure you use your Ultimate to CC Hecarim so that your team can kill him.

If you cannot counter gank Hecarim, steal his camps. You can't just allow him to pile up advantages and play passively.

As hecarim, Every time you have your Ultimate, you should look at gank. Get your allies forward by gauntling each time your Ultimate is high as it will always result in a murder or blown flash. Your objective control is quite high. Try to secure the Dragon or Rift Herald whenever you can. You need to keep Hecarim away from your teammates so make sure to use your Ultimate at CC Hecarim so your team can kill him. If you can't against Gank Hecarim, steal his camps. You can't just allow him to accumulate benefits and play passively.


As talon, Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.

Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.

Once your allies have rotated to the mid lane, rotate to a different lane and split push. It’s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there.

As talon, Your goal in the laning phase is to abuse the enemy and get murders. Try to play aggressive when appropriate to get an early advance. Use your strong 1v1 potential to travel the map and help your allies kill safely. If you can get murders and help your allies, your chances of winning the game will be much higher. Once your allies have turned towards the average path, turn to another way and split thrust. It is important that you do not fall behind in CS and XP by staying in the middle when there are many other champions there.


Against karma, After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease. Make sure you stop her from getting tower plates by matching her wave clear.

Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.

Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you’re hit by her empowered Q.

Against karma, After it has a few levels behind it and a few points in Q, it will be able to push the wave and keep you pushed in with ease. Make sure you stop it from getting turn plates by matching its clear wave. Karma has a powerful early game and is strong enough from levels 1 to 3. Try not to let her too much by hiding between the minion wave and recoiling when she advances. Remember that Karma has her Ultimate has at level 1 and can dry a lot of damage if you are hit by her self-nomised Q.


As heimerdinger, Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As an ADC, it will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins.

Adding another point to his Ultimate R will skyrocket his overall power in the lane. Again, this is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively.

Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths.

As heimerdinger, Level 9 is a massive powerpike for Heimerdinger. It will now have maximized a capacity and will be paying a lot of damage depending on its maximum capacity. As ADC, it will probably be its Q, so it will have an easy time to clear and defend itself during all the in. Adding another point to its Ultimate R will skyrocket its overall power in the track. Again, it is because the powers will be more powerful, and Heimerdinger will use them both offensively and defensively. Heimerdinger excels during team fighting as he can control a large area with its Q turrets. This will be really useful in areas lit up like the objective pits and Jungle paths.


As drmundo, This is a tank versus tank matchup. Probably avoid fighting him as you’ll be wasting time. Only fight him if you’re 100% sure you’re going to get the kill.

Be proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

As drmundo, It's a tank versus tank matchup. Probably avoid fighting it that you're going to waste time. Fight it only if you're 100% sure you're going to get the murder. Be proactive with your Ultimate because it will greatly increase your probability of getting gang killings. Gank every time your Ultimate is up. Focus on securing these goals. You need to take Rift Heralds and Drakes every time you can. You can take it as easily as they can. As they will often get in the early game, you need to make sure that you're also looking at gank as often as you can and abuse your E.


As zed, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As zed, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal.


As ziggs, Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

As ziggs, Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your Q. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income.


As darius, Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.

He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.

His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range.

As darius, Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health.


Against senna, Senna has good poke, harass and good disengage with her E. It’s important that you engage as soon as you spot her to make it difficult for her to escape.

The longer the game goes, the stronger Senna will be in team fights. Try to end the game as quickly as possible so she is unable to be really effective in the mid-game.

As Senna will be going to ward alone in the mid-game, you could use this to your advantage to set up an ambush and take her down. While she is dead, you could try to start a team fight with the numbers advantage or take the Baron/ Dragon.

Against senna, Senna has a good poke, harassed and good disengagement with her E. It is important that you commit as soon as you spot her to make her hard to escape. The more the game goes, the stronger Senna will be in the team fights. Try to put an end to the game as quickly as possible so that she is unable to be really effective in the middle of the game. As Senna is going to be on guard alone in the middle of the game, you could use this to your advantage to set up an ambush and shoot her. While she's dead, you could try to start a team fight with the advantage numbers or take the Baron/ Dragon.


Against syndra, Syndra is strong once she has her first item as she will easily be able to push the minion wave with ease and force you under Tower.

Syndra’s main power spike early is at level 6 when she unlocks her Ultimate R.

Once Syndra has completed Luden’s Echo it will add lots of additional burst to her champions kit.

Against syndra, Syndra is strong once she has her first element because she will be easily able to push the minion wave with ease and force you under Tower. Syndra is the main power peak early at level 6 when she unlocks her Ultimate R. Once Syndra has finished Luden. Echo he will add a lot of extra burst to her champions kit.


As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.

When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.

Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks.

As ezreal, At level 16, Ezreal will put the third point in his Ultimate R. He will do a lot of damage to anyone touched with her in the last game. When Ezreal comes to the end of his construction, he will have incredibly low cooling on all his abilities. It's good for him because he will be able to continue to poke and harass the enemy before a team fight happens. Moreover, his E will be on a short cooling that allows him to easily escape from the skirmishes. Ezreal is awesome in the middle of the game, but he starts to fall in the last game because it will be harder for him to kill tanks.


As renata, At level 16, Renata will put the final point in her Ultimate R. The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target.

She would’ve completed multiple items at this stage of the game. Her peel potential heavily increases and so does her team fighting skill.

Teams will be grouped in the late game, and as her Ultimate is a great tool for team fights, she will be very strong in the late game.

As renata, At level 16, Renata will put the final point in her Ultimate R. The cooldown Ultimates will be slightly lower which could allow her team to win the fight by picking up a key target. She would have finished several articles at this stage of the game. Her peeling potential increases sharply and her team combat skills. The teams will be regrouped in the end of the game, and as her Ultimate is an excellent tool for team fighting, she will be very strong in the end of the game.


Against lillia, Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate R to put your whole team asleep.

Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her E to deal some burst damage to you and your team.

Keep in mind that in team fights, her Ultimate R will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC’ing the whole team.

Against lillia, Try to break Lillia out as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting goals like the Baron or Dragon because she can use her E to cause brilliant damage to you and your team. Keep in mind that in team fights, her Ultimate R will be able to put enemies who have piled on them to sleep.


As karma, Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn’t have as much pressure in comparison to a lot of other champions especially if they’re level 6 power spike is very strong.

Whenever Karma’s d is down, she is vulnerable to attack and will need to play safely while it’s on cooldown.

Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won’t be enough to get past a huge minion wave.

As karma, Unlike most champions, Karma unlocks her Ultimate has at level 1. This means that at level 6, she doesn't have as much pressure compared to many other champions especially if they re-level 6 power peak is very strong. When Karmas d is down, she is vulnerable to attack and will need to play safely while he is on the cooldown. His Q can easily be avoided if the enemy builds a huge wave or positions properly.


As jayce, He is mechanically a very difficult champion. You’ll need a lot of games to master this champion.

He will run out of mana quickly, so you need to always keep an eye on your mana bar.

If you’re behind, you’re going to deal no damage in team fights and your poke/all-in will not be very good.

As jayce, He is mechanically a very difficult champion. You will need a lot of games to master this champion. He will lack mana quickly, so you must always keep an eye on your mana bar. If you are behind, you will do no harm in team fights and your poke/all-in will not be very good.


As akshan, Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.

Just focus on farming early on and poking. Avoid trying to fight frequently early until you’ve got some levels under your belt.

Keep poking him down with your Q and W, but avoid pushing too much.

Stand outside of the minion wave to force Akshan to choose between pushing and poking you.

As akshan, Keep the wave closer to your side of the card in the game very early. It will protect you from the ganks and those who zone you away from the farm. Just focus on agriculture early on and poking. Avoid trying to fight frequently early until you have obtained some levels under your belt. Keep it falling with your Q and W, but avoid pushing too much.


As senna, Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Q, so she is really good against poke.

Her W can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.

Her E can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes.

As senna, Very effective long-range poke and passive supply agency. Its poke also allows it to heal with its Q, so it is really good against poke. Its W can allow it to CC a whole group of enemies with the greatest ease. This ability becomes very powerful when it fights in closed spaces. Its E can allow it to sneak all a team through an unrewarded area and to surprise an enemy team.


As kayle, Stay away from your team and look to farm and gain as much XP as possible. You need to hit your level spikes as fast as possible and one way you can do this is by staying in a side lane.

Focus on farming and avoid fighting in the mid-game. If you die or have to burn your Flash, you’re going to be incredibly vulnerable.

Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to.

As kayle, Stay away from your team and look at the farm and win as many XPs as possible. You need to hit your level peaks as quickly as possible and one way to do so is to stay on a side track. Focus on agriculture and avoid fighting in the middle of the game. If you die or have to burn your Flash, you will be incredibly vulnerable. Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to do it.


As ekko, During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.

Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.

At level 9, Ekko will max his Q. It will help him farm and trade with the enemy.

As ekko, In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy.


As vex, At level 14, Vex will finish upgrading her second ability. Again, her damage output and overall threat will increase.

Pretty much every champion spikes at level 16 when they put the 3rd point in their Ultimate R.

Teams will be grouping in the late game. Vex is good in team fights, so she should do pretty well in late game team fights.

As vex, At level 14, Vex will complete the upgrade of its second ability. Again, its release of damage and the global threat will increase. Almost all the champion peaks at level 16 when they put the 3rd point in their Ultimate R. Teams will be grouped in the end of the game. Vex is good in the team fights, so she should do pretty well in the team fights at the end of the game.


As malphite, A fully maxed out **Ultimate** will allow Malphite to dish out hefty amounts of burst damage. Enemy squishies will have an obnoxious time in the game.

He is solid during late-game fights as his **Q** and **Ultimate** will hit like a truck now. All he needs to do is wait for the perfect moment.

Depending on which build he goes for, he will either be blowing enemies up all over the map or a reliable front linear for his allies. Regardless, his goal is to get into the enemy backline and separate the front line from the backline.

As malphite, A maximum of **Ultimate** will allow Malphite to flatten large amounts of burst damage. Ennemy squishies will have a heinous moment in the game. It is solid during the fighting at the end of the game as his **Q** and **Ultimate** will hit like a truck now. All he needs to do is wait for the perfect moment. Depending on the construction for which he is going, he will either blow enemies on the whole map or a reliable linear front for his allies. Anyway, his goal is to enter the enemy backline and separate the front line from the backline.


As tristana, Keep going for short burst trades with your E and Q in this matchup. The damage should be unbearable for the enemy team and you will be able to get kills easily.

Your W is extremely important in this matchup so make sure that you use it with extreme discretion. The goal is to make sure that you ward around the map properly before using the ability.

Post-six, you should have an easy time getting people off you in the game. It can also be used as a finishing move after you have charged up your E on the enemy.

As tristana, The damage must be unbearable for the enemy team and you will be able to get killed easily. Your W is extremely important in this matchup so make sure you use it with extreme discretion. The goal is to make sure that you surround the card properly before using the ability. After six, you should have an easy time getting the people of you in the game. It can also be used as an end move after you have loaded your E on the enemy.


Against braum, During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage. Try to go for a short trade first to bait it out and then commit to a trade while it’s on cooldown.

Ensure there is always 1 minion between you and Braum at all times. This will make it impossible for him to land his Q and potentially stun you.

Whenever you’re looking to poke or harass Braum, make sure you’re not close to his minions so he cannot W to them and jump on you and turn the exchange around.

Against braum, During the laning phase, Braum will seek to be a meat shield for his ally using Stand Behind Me W and Unbreakable E to cancel your damage. Try to go for a short trade first to bait and then engage in a trade while he's on cooldown. Make sure there's always 1 minion between you and Braum at any time. This will make it impossible for him to land his Q and potentially stun you. Every time you look for poke or harass Braum, make sure you're not close to his minions so it can't W to them and jump on you and turn the exchange around.


As katarina, Try to abuse your range advantage to gain an early health lead.

Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.

When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.

Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.

As katarina, Try to abuse your range advantage to get an early health advance. Keep the minion wave closer to your side of the map early to force them to lie down for the farm and XP. When you try to poke, target your abilities so they hit the minion wave and the enemy at the same time. Once they are level 6, they get stronger than you and it will be harder for you to run against them.


As kassadin, Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the ability's cooldown and will let him deal massive amounts of burst damage to the enemy.

His first ability will be maxed out at level nine, which will give him a boost to his damage. It helps when it comes to dealing with ganks and all-ins.

Kassadin will be a monster if he is ahead on items or kills in this game phase. Otherwise, he won't be having a lot of impact on the game.

As kassadin, Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the cooling of the ability and allow him to inflict massive amounts of burst damage to the enemy. His first ability will be maximized at level 9, which will give him a boost to his damage. This helps when it comes to managing the ganks and all-in-one. Kassadin will be a monster if he is ahead of objects or kills in this game phase. Otherwise, he will not have much impact on the game.


As malzahar, A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.

He is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.

His Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well.

As malzahar, A maximum of Ultimate R will allow Malzahar to straighten out heavy amounts of damage. The enchanters and the squishy targets will find it hard to get away with it. He is strong during the fights at the end of the game while his Q and Ultimate R will hit like a truck now. He will have to check the enemy's inventory for a QSS before he decides to do everything in a champion, however. His Q and E will be maximized and will make a lot of consistent DPS during this phase of the game. The Q will allow him to keep the wave in check as well.


As annie, Annie’s first power spike is at level 3 when she unlocks all 3 of her abilities. She can protect her ADC or herself with her E, which is traditionally taken third. This offers her more playmaking potential and also more survivability.

Annie will always be a little bit strong when she has her stun ready or almost ready. If the enemy looks to fight you while you have max stacks, you can quickly turn around the fight.

Annie’s best power spike in lane is once she unlocks Tibbers R. She can look for aggressive picks and Flash plays with Tibbers and her stun.

As annie, She can protect her ADC or herself with her E, which is traditionally taken third. This offers her game potential more and also more survival. Annie will always be a little strong when she has her dizziness ready or almost ready. If the enemy seeks to fight you while you have max piled up, you can quickly turn around the fight. Annie is better peak power in the way is once she unlocks Tibbers R. She can look for aggressive choices and Flash plays with Tibbers and her dizziness.


Against taliyah, Locking Taliyah down in the lane will make it much easier for you to kill her. Try to focus her first as she is super squishy and easy to kill when she is CC’d.

When trading with Taliyah, stand behind minions so they block her Q damage. But, be on the lookout for her C.

At level 6, her kill pressure increases, but she cannot use her Ultimate R mid-fight. You should have the level 6 advantage if you have a combat Ultimate.

Against taliyah, Locking Taliyah in the way will allow you to kill her more easily. Try to concentrate her first because she is super squishy and easy to kill when she is CC. When trading with Taliyah, stand behind the minions so they block her Q damage. But, be on the lookout for her C. At level 6, her pressure to kill increases, but she can't use her Ultimate R mid-fight. You should have the level 6 advantage if you have a Ultimate fight.


Against kogmaw, Kog’Maw is rather squishy in the early game. Try to abuse his weakness and look for fights to set him behind.

Post-6, Kog’Maw will deal lots of damage in a trade thanks to his e and his Ultimate y. Try to bait out his e before committing to the all-in.

Forcing Kog’Maw to overextend for farm is a good way of winning the matchup. As he will be overextended, this will allow your Jungler to gank your lane. This will also force him to use his Ultimate y or e to farm with- which you can capitalise on.

Against kogmaw, Kog. Maw is rather squishy in early play. Try to abuse his weakness and look for fights to put him behind. Post-6, Kog. Maw will inflict a lot of damage in a job thanks to his e and his Ultimate y. Try to lure his e before committing to the set. Forcing Kog. Maw to extend for the farm is a good way to win the matchup. As it will be overheard, this will allow your Jungler to gank your way. This will also force him to use his Ultimate y or e on the farm with- that you can capitalize on.


As soraka, Mid-game will require you to be poking enemies and healing allies at the same time. Don't wander around alone as killing you is very easy.

Your E placement can make or break a fight with ease. Try to fight around choke points and always target spellcasters or assassins with your E.

Neutral Objective fights are significant, and you need to be a part of them. Do not overuse your W though, else you will end up dying quickly.

As soraka, The half-game will ask you to be enemies and healing allies at the same time. Do not walk alone as you kill is very easy. Your placement E can make or break a fight with ease. Try to fight around choking points and always target spellings or assassins with your E. Neutral Goal fights are important, and you must be a part of them. Do not abuse your W however, otherwise you will end up dying quickly.


Against gwen, When fighting Gwen alone, try and only commit to fights when she doesn’t have many stacks otherwise she will deal a lot of damage to you.

Gwen is a skirmish heavy Jungler in the early game. If she ganks a lane and you cannot contest it, try and invade her jungle on the opposite side of the map or gank another lane to equal her pressure.

Gwen has very good objective control and can solo the Dragon and Rift Herald frequently. Place vision to spot her before she is able to take these objectives alone.

Against gwen, When you fight Gwen alone, try and only commit to fighting when she doesn't have a lot of batteries or she will do a lot of damage to you. Gwen is a heavy jungler skirmish in early play. If she ganks a way and you can't contest it, try to invade her jungle on the opposite side of the map or gank another way to equal her pressure. Gwen has a very good objective control and can solo the Dragon and Rift Herald frequently. Place the vision to spot it before she is able to take these goals alone.


As swain, Remember to take as many neutral, objective fights as you possibly can. Your Ultimate R and E will help you massively with it.

Since you will be diving into the enemy team, you will want to get a defensive item like a Zhonya's Hourglass. This will let you use your Ultimate R effectively.

You will need to take care of your backline and see that they don't get doved and killed. If an assassin is trying to kill them, E the assassin immediately.

As swain, Do not forget to take as many neutral and objective fights as possible. Your Ultimate R & E will help you massively with it. Since you will dive into the enemy team, you will want to get a defensive element like a Zhonya Hurglass. This will allow you to use your Ultimate R effectively. You will need to take care of your backline and see that they are not being subjugated and killed. If a murderer tries to kill them, E kills him immediately.


Against kayn, Placing wards over walls near lanes instead of lane bushes will be more effective at spotting Kayn as he can use his E to avoid common warding spots.

Kayn will look for early skirmishes so he can get his form as quickly as possible. Expect him to invade or gank a lot in the early game.

Because of Kayn’s Ultimate R and mobility, make sure you watch yourself as you recall, and make sure you stand in the middle of the lane so it’s easy for you to escape if he springs up nearby. Don’t give him easy kills by window shopping when you recall.

Against kayn, Placing the quarters on the walls near the alleys instead of the alleys will be more efficient to spot Kayn as he can use his E to avoid common guard places. Kayn will look for early skirmishes so that he can get his shape as quickly as possible. Expect that he will invade or gank a lot in early play. Due to Kayn, Ultimate R and mobility, make sure to look as you remember, and make sure you are in the middle of the way so that it is easy for you to escape if it comes out nearby.


Against chogath, Cho’Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.

Cho’Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.

Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him.

Against chogath, Cho=Gath is powerful at level 6 because it is able to inflict real damage with its Ultimate t. Always consider its damage results whether it is built as a full tank or AP. Cho=Gath becomes stronger and stronger than the game continues. Try to close it to make it useless in team fights, or finish the game as quickly as possible so that it can not become a mega tank. Every time he has his m or e up, his survival and self-pleasure are greatly increased. Wait for him to use one of these abilities before he engages or fights him.


Against corki, Do not look to fight inside the jungle when Corki has his Passive as his b will deal tons of damage if he can get use it on the whole team. Fight in areas that are in the open as it makes it easier to dodge the b.

When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down.

Try to collapse on Corki when he is in the mid-lane with his Support during the mid-game. This will help your team secure objectives like the Baron. Lock him down with CC and attack from Fog of War.

Against corki, Don't try to fight in the jungle when Corki has his passive as his b will cause tons of damage if he can use it on the whole team. Fight in areas that are outdoors because it's easier to avoid b. When starting a team fight, you have to engage quickly. Corki will try to delay a team fight and poke with his b and e. If you engage and fight quickly, he won't have time to get you down. Try to collapse on Corki when he's in mid-course with his support during the mid-game. This will help your team to secure goals like the Baron.


As hecarim, He can easily be killed if he goes in without his Ultimate t and gets CC’d by the enemy team. This will allow the enemy ranged carries to kite and kill him while the enemy tanks keep him away from their carries.

The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.

Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly.

As hecarim, It can easily be killed if it enters without its Ultimate t and gets CC.d by the enemy team. This will allow the enemy carried kite gate and kill it while the enemy tanks keep it away from their portages. The enemy can completely counter it if they play in open spaces like the way and are properly spaced when Hecarim enters. This will prevent Hecarim from fearing the whole team and will allow the enemy team to retaliate. Hecarim is not able to flank the enemy freely if the enemy team puts a good vision around the way they fight. This will force Hecarim to engage on the enemy team in a direct way, which will allow the enemy team to react accordingly.


Against chogath, Cho’Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho’Gath is, do not walk through the river isolated or without vision.

Cho’Gath’s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.

When sieging an objective like Baron or Dragon, do not start it if Cho’Gath is alive. With his Ultimate t, he deals more damage than Smite, so it’s best to not take the 50/50.

Against chogath, Cho=Gath is a monster as the game continues. It can easily eat an unexpected target that wanders through the Rift of Summoners alone. If you don't know where Cho=Gath is, don't walk through the isolated river or without vision. Cho=Gath=The abilities are crucial when it comes to winning the team fight. Do not group too close together so he is unable to land his e on your entire team. When he sips a goal like Baron or Dragon, don't start if Cho=Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's better not to take the 50/50.


As janna, Look to harass the enemy as often as possible in the early game. This will allow you to get your Support item quest done rather quickly.

Your main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it’s going to be harder for you to win the lane and the game.

Keep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you’re too far back, they will struggle to farm and you’ll have no priority in lane.

As janna, Look to harass the enemy as often as possible in early play. This will allow you to get your search for support element done quite quickly. Your main goal in the track should be to peel and protect your ADC as much as possible. If you or they fall behind, it will be harder for you to win the track and play. Keep an eye on your positioning in the track. Try to adjust your positioning accordingly and play around where your ADC is standing at any time. If you are too far back, they will fight for the farm and you will have no priority in the way.


As karthus, Karthus is a farm heavy champion and will need to soak up many minion waves and jungle camps to be useful throughout the game.

His Ultimate e deals basically no damage in the early game. This isn’t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn’t get an assist.

Channelling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC.

As karthus, Karthus is a heavy farm champion and will have to absorb many wave minions and jungle camps to be useful throughout the game. His Ultimate e basically does not inflict any damage in early play. This is not good for Karthus because he only wants to use it when the enemy is super low. Meanwhile, the enemy could have already been killed by your ally, and you wouldn't get any help. Channeling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC.


Against skarner, Place vision in unusual warding locations outside of the river. This will help you spot Skarner before he can use his E.

Delay his level 6 power spike by invading his jungle and stealing away his camps. His Ultimate is a very strong tool, and delaying it for as long as possible is key.

He has good objective control. Make sure you keep objectives warded at all times so you can spot him before he can take it.

Against skarner, Place the vision in unusual guard places outside the river. This will help you to spot Skarner before he can use his E. Delaying his level 6 peak of power by invading his jungle and flying his camps. Its Ultimate is a very strong tool, and delaying it as long as possible is the key. It has good objective control. Make sure you keep goals at all times so you can spot it before it can take it.


As taliyah, Her early game damage is quite potent, especially if she manages to land her C on the enemy. Use the lane brushes to catch enemies off-guard.

Level six is a small spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.

The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.

As taliyah, Level 6 is a small peak because it allows it to wander but does not provide it with anything else. This means that it will only allow it to play, but it still needs to land its basic capabilities to do damage. The first component will allow it to spam abilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the lacquering phase.


Against leesin, Lee Sin is a dominant laner in the early game. Expect him to go for aggressive plays to get an early lead.

Once Lee Sin hits level 6, his kill pressure intensifies and he will be a lot scarier to play against. Expect him to go for aggressive plays.

When Lee Sin has completed his first component item, his damage output will increase dramatically. Watch your positioning so he cannot easily take you down.

Against leesin, Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against. Expect him to go for aggressive games. When Lee Sin finished his first component, his damage output will increase considerably. Look at your positioning so it can't easily get you down.


As riven, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As riven, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As morgana, Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them with your other frontline champions and Ultimate R.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

As morgana, Concentrate them with your other front-line champions and Ultimate R. Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the top side. If you go bot and show up, the enemy will take the goal for free. As you are the Jungler, you need to make sure you're still alive in the late game. If you die before a major spawning goal, the enemy will be able to take it.


As heimerdinger, Continue to peel for your allies to keep them alive in fights. You’re good at peeling, so you should do so in the late game.

Look for picks with your E to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.

Heimerdinger can take objectives really fast in the late game thanks to his Q. Be prepared to make the call for them as you can often cheese them for free.

As heimerdinger, Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late part. Look for choices with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Heimerdinger can take goals very quickly in the late part thanks to his Q. Be ready to make the call for them as you can often cheese for free.


As pyke, The first item component will allow him to deal tons of damage to his opponent, and trading will eventually become more accessible for him. Regular burst trades enable Pyke to easily win the lane.

Level six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.

Pyke is a decent early game champion. He can blow up enemies, can roam around relentlessly, and secure picks everywhere on the map. It will allow him to capitalize and come out on top of his enemies.

As pyke, The first element will allow him to inflict tons of damage to his opponent, and the trading will eventually become more accessible to him. Regular exchanges allow Pyke to easily win the track. Level six is a massive power peak as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with a rotation of his spells and his Ultimate R. Pyke is a worthy champion of the beginning of the game. He can blow up enemies, can wander relentlessly, and secure peaks all over the map. He will allow him to capitalize and get out over his enemies.


As camille, She can pretty much duel anyone during this phase of the game. The only thing Camille should be careful about is her E usage. Missing it will probably end up with her getting chunked out massively.

Camille should try to focus on the enemy backline and zoning them off the enemy frontline when possible. Picking off the enemy Support should be pretty easy because they will be focusing on warding around the map.

Her Ultimate R will be the icing on the cake during this phase of the game. It can easily allow her to separate one of the enemy champions from their team, allowing her teammates to immediately collapse on them.

As camille, It can almost fool anyone during this phase of the game. The only thing Camille should be careful about is its use E. Disappeared it will probably end with her being beheaded massively. Camille should try to focus on the enemy backline and zone them from the enemy frontline whenever possible. Choosing the enemy Support should be quite easy because they will focus on the guard around the card. Her Ultimate R will be the icing on the cake during this phase of the game. It can easily allow her to separate one of the enemy champions from their team, allowing her teammates to collapse immediately on them.


As quinn, Make sure that you take part in neutral objective fights and blind multiple people with your Q. That ability will do a lot of damage and will allow you to burst the enemy down.

You may try to be a daredevil and look for flanks on the enemy backline with your Ultimate R. That being said, make sure you have a defensive item or some escape plan if things go south.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As quinn, Make sure you participate in neutral objective fighting and blind several people with your Q. This ability will do a lot of damage and allow you to break the enemy out. You can try to be an osedevil and look for flanks on the enemy rear line with your ultimate R. That being said, make sure you have a defensive element or escape plan if things go south. Focus the closest enemy champion to your portages and work as a team to take the enemy one by one. If you focus on the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your portages alive.


Against seraphine, Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.

Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.

Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she’s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage.

Against seraphine, Avoid team fights around major goals if Seraphine is nearby. The tight grouping will benefit her and allow her to get a good Ultimate Roff and CC all your team. Similarly, avoid fighting in the jungle because your team will be grouped together, which can allow her to get another good Ultimate Roff. Try to fight in the open air and separate slightly so she can't CC your entire team. Seraphine will often go to the hall alone during the middle of the game. You can use this to your advantage to fight and choose her. While she's dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers.


Against jax, Aim to trade when Jax has used his E as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness.

Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.

After level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him- especially if he’s been able to stack his auto attacks on minions beforehand.

Against jax, Aim to trade when Jax has used his E as it will block the basic attacks. He has a long cooldown, so make sure to exploit his weakness. Jax has no build-in support and is melee. If you have the edge of range, try poke and harass him as much as possible to prevent him from looking for all-in. It will also force him to burn through his potions quickly.


As kassadin, Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the ability's cooldown and will let him deal massive amounts of burst damage to the enemy.

His first ability will be maxed out at level nine, which will give him a boost to his damage. It helps when it comes to dealing with ganks and all-ins.

Kassadin will be a monster if he is ahead on items or kills in this game phase. Otherwise, he won't be having a lot of impact on the game.

As kassadin, Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the cooling of the ability and allow him to inflict massive amounts of burst damage to the enemy. His first ability will be maximized at level 9, which will give him a boost to his damage. This helps when it comes to managing the ganks and all-in-one. Kassadin will be a monster if he is ahead of objects or kills in this game phase. Otherwise, he will not have much impact on the game.


Against fiddlesticks, Invade Fiddle in the early game to deny him as much gold as you can. He is weak before level 6 but even weaker before level 3 so use that to your advantage.

When Fiddlesticks reaches level 6 he will try to surprise gank you with his R. Keep track of where Fiddlesticks is and inform your team, so they can get wards down and play safe when he is on their side of the map.

Before engaging on to Fiddlesticks, ask yourself if this is the real one. Don’t waste everything on a fake scarecrow.

Against fiddlesticks, Invade Fiddle in the early game to refuse him as much gold as you can. It is low before level 6 but even weaker before level 3 in order to use this to your advantage. When Fiddlesticks reaches level 6 he will try to surprise you gank with his R. Keep track of where Fiddlesticks is and inform your team, so that they can get pupils down and play safely when it's on their side of the card. Before engaging on Fiddlesticks, ask yourself if it's the real one. Don't waste everything on a fake scarecrow.


As lux, You will want to keep poking the enemy with your l in this lane. Do not let them farm easily, and you should always go and poke your enemy laners when they are going to farm.

The lane brushes are to be controlled, and always use them to land your g on the enemy. This helps a lot in catching enemies off-guard and executing your 100 to 0 combo post-six.

Once you unlock your Ultimate n, you will want to look for more opportunities to land your g on the enemy. Don't get too close to the enemy while doing so, as you're immobile and can get killed easily.

As lux, You will want to keep hitting the enemy with your l in this way. Do not let them grow easily, and you should always go and poke your enemy sleds when they go to the farm. Track brushes must be controlled, and always use them to land your g on the enemy. This helps a lot to catch the out-of-guard enemies and execute your 100 to 0 post-six combo. Once you unlock your Ultimate n, you will want to look for more opportunities to land your g on the enemy. Do not get too close to the enemy while doing this, as you are still and can be killed easily.


As thresh, Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As thresh, Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. So your goal during the laning phase is to look for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As ezreal, As Ezreal will be poking a lot in lane, when your Spell Shield E is down, ensure you stand behind your minions so he cannot land poke on you.

Use your skills lavishly in lane to clear minions and hard push into the enemies Turret. Ezreal has little in terms of gank potential, so if you can- push the lane.

Once the enemy hits level 6, their kill pressure in lane increases heavily. Keep this in mind and respect their all in damage.

Keep your R to chase Ezreal down once he uses Arcane Shift E to escape from a gank. Your R will help you and your allies get on to Ezreal with no problems. If possible, bait this ability out with Q beforehand so you do not have to use your R.

As ezreal, As Ezreal will do a lot in the way, when your E goldsmith shield is down, make sure to stand behind your minions so it can't land on you. Use your sumptuous skills in the way to clear the minions and push hard into the Turret enemies. Ezreal has little in terms of gank potential, so if you can-push the way. Once the enemy touches level 6, their death pressure in the way increases strongly. Keep this in mind and respect their everything in damage. Keep your R to hunt Ezreal down once he uses Arcane Shift E to escape a gank. Your R will help you and your allies move to Ezreal without problem. If possible, bait this ability with Q beforehand so that you don't have to use your R.


As caitlyn, Move to the mid-lane once you’ve destroyed the first tower in your lane to open up the map.

In team fights, kite backwards when necessary. Even though Caitlyn is strong, she cannot tank a lot of damage. Kite backwards to increase your chances of surviving. Reserve your E purely as an escape tool if the enemy has strong all-in.

Even though your Support will often run away to ward, make sure you stick with them as much as possible. If you’re alone, the enemy may try to set up an ambush and take you down. Avoid walking through unwarded parts of the map during the mid-game.

As caitlyn, Move to the middle of the road once you have destroyed the first turn of your way to open the map. In team fighting, kite retreats when necessary. Even if Caitlyn is strong, it cannot fill a lot of damage. Kite retreats to increase your chances of survival. Reserve your E purely as an escape tool if the enemy has an all-in-one fort. Even if your Support often escapes to the guard, make sure to stay with them as much as possible. If you are alone, the enemy can try to set up an ambush and get you off. Avoid walking through nonwarded parts of the map during the middle of the game.


As masteryi, A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.

His damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.

His team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome.

As masteryi, A maximum of Ultimate r will allow Master Yi to mow the enemy team. This is very beneficial when it comes to cleaning up late battles. His damage will be massive during the end of the game. He can continue on all enemies that his Ultimate r will rise quite frequently. His team fight is on another level during this phase of the game. This means that he will be the pivot for the success of his team, and his use will determine the result of the game.


As reksai, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As reksai, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free.


As neeko, Very squishy and can be easily gotten rid of if she is CC’d. This is especially true if she is going for the AD build.

Can’t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.

Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W.

As neeko, This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W.


As aatrox, Aatrox’s first significant spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.

Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.

When Aatrox has obtained his Ultimate R; his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball.

As aatrox, The first significant peak of Aatrox is at level 3 when it has access to all its basic abilities. This will allow it to go for favorable trades. Once Aatrox has obtained its first component element, it will be able to go for favorable trades. Look to play more aggressive once you get your first component element. When Aatrox has obtained its ultimate R; its death pressure increases considerably. Additional damage and healing that it gets from this ability can help it start a snowball.


As darius, Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.

Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.

He has good gank potential and can start ganking after level 3.

As darius, The extended trades work in favor of Darius thanks to his passive. He will win almost all the automatic attack battles. This makes him a great duelist in low ELO as many players like to fight constantly. Darius is really good in team fights thanks to his Ultimate e that can be reset if he gets the hit killer with her. He has a good potential for gank and can start to gaunt after level 3.


As soraka, Good sustain in lane with her Q which she can consistently land on melee enemy laners.

Her E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively.

Her Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game.

As soraka, His E is very advantageous in group combats. He can send the enemy team into disarray and force to play defensively. His Ultimate R allows him to impact any fight on the map with ease. This allows him to change the results of skirmishes and duels throughout the game.


As graves, Fighting near terrain is his bread and butter due to how his l works. It can help him deal a lot of burst damage in a very short duration, and combined with his Passive, he can blow up any squishy target with ease.

His e allows him to dodge important skillshots and allows him to re-position quickly if he happens to misstep. It also allows him to avoid bad situations as he can use it to get over terrain and disengage with ease.

The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together. This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks.

As graves, Fighting near the ground is his bread and butter because of its functioning. It can help him to do a lot of burst damage in a very short time, and combined with his Passive, he can blow up any squissy target with ease. Its e allows him to avoid important skills and allows him to reposition quickly if he manages to make a false step. It also allows him to avoid bad situations as he can use it to get over the ground and easily disengage.


As sion, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As sion, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As twitch, Extremely squishy and can be easily killed if he is CC’d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.

Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.

Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily.

As twitch, Its positioning is important in team battles as well, otherwise it can be flanked by enemy assassins and be immediately removed. Without its Ultimate c or s, its ability to dominate a team struggle decreases considerably. The fight during this stage will give the enemy team a much greater chance of winning. Virtually gets counterbalanced by a Control Ward because it forces it to reroute. It is because of the short-term nature of its automatic attacks, which allows it to detect itself quite easily.


As renekton, You will have to be careful about his dash. It may give a false sense of security which can bait you into going for easy farm, while Renekton goes and all-ins you.

Bait his Ultimate out when possible. Doing so will allow you to easily win any fights he takes after his ult runs out.

Wait till Renekton has used his dash till you use your ult on him. This will also help your Jungler during ganks.

Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.

As renekton, You will have to be careful about its dash. It can give you a false sense of security that can lure you to go for the easy farm, while Renekton goes and everything in you. Bait his Ultimate out when possible. This will allow you to easily win all the fights he takes after his ult runs out. Wait for Renekton to use his dash until you use your ult on him. This will also help your Jungler during the ganks. Keep the wave near the tower and focus on getting tankier in this matchup. Do not do it easily can allow the enemy of everything in you.


As vex, Once Vex hits level 3 and gets access to each of her abilities, she could look to play aggressively and make a play.

Unlocking Vex’s Ultimate R at level 6 is a valuable power spike for her. Expect her to play more aggressively when her Ultimate R is on cooldown.

Earning enough gold for her first component item offers her extra trading potential in lane. Her damage output will increase and she will be stronger after this.

As vex, Once Vex reaches level 3 and gets access to each of its capabilities, it could look to play aggressively and make a coin. Unlocking Vex-S Ultimate R at level 6 is a precious power peak for it. Expecting it to play more aggressively when its Ultimate R is on cooldown. Winning enough gold for its first component element offers its additional trading potential in the track. Its damage output will increase and it will be stronger after that.


As gwen, Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.

Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.

At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now.

As gwen, Gwen is perfect during this stage because team fights often happen, which gives him multiple targets to land on his abilities. As a result, she carries tons of damage while healing in a major fight. Gwen will get a massive boost to his combat power at level 11 due to her Ultimate R now having two points. This is very beneficial for his team as this ability causes a lot of damage and can completely change the tide of a fight.


As gragas, His E can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them. If the enemy has a dash, it will become really hard for Gragas to do anything in the lane.

If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes. Although a strong engage tool, his E is quite short-ranged and he definitely needs the fog of war to catch his enemy off-guard.

While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won’t have any camps to take due to him being invaded. On the other hand, if he is laning, just poking and consistently harassing Gragas will force him to recall abruptly.

As gragas, His E can be blocked by minions, so the enemy can easily hide behind a minion and prevent Gragas from doing anything to threaten them. If the enemy has a dash, it will become really difficult for Gragas to do anything in the way. If the enemy team puts a good vision around the map during the early match, it will find it difficult to crash/rag on other tracks. Although a strong engagement tool, his E is short-range enough and he certainly needs the fog of the war to catch his out-of-guard enemy. While juggling during the early match, Gragas can be invaded early when he is busy crashing.


As camille, In the first few levels, play safe and avoid trading. Camille’s very early game damage is rather weak, so you’ll probably lose a trade vs an aggressive laner.

Once you’re level 4, you can look to fight and punish the enemy. Play around the enemies abilities to make trading easier.

Try your hardest to get kills with your Ultimate R. You can do this by requesting ganks or looking to roam and help the Mid laner. Just make sure you push the wave before leaving lane.

As camille, In the first levels, play safely and avoid trading. Camille is very early game damage is quite weak, so you're probably going to lose a trade vs an aggressive laner. Once you're level 4, you can look to fight and punish the enemy. Play around enemy abilities to facilitate trading. Try your toughest to get killed with your Ultimate R. You can do it by asking for ganks or looking to wander and help the Mid laner. Just make sure you push the wave before leaving the track.


As gragas, Make sure that the neutral objective pit is out of bounds for the enemy Jungler during fights. It will help your Jungler secure the objective quickly and without any risk of missing smite.

Always respond faster than the enemy Support when fights break out in the river. Due to your kit, you should have quite an easy time all-in'ing and disrupting escaping enemies.

Roaming is going to help you a lot, especially when your ADC is not in the lane. Use your E, Q, and Ultimate R to completely cut off an enemy laners escape while roaming.

As gragas, Make sure that the objective neutral pit is out of bounds for the enemy Jungler during the fighting. It will help your Jungler secure the lens quickly and without any risk of running out of smit. Always respond faster than the enemy Support when the fighting breaks out in the river. With your kit, you should have a fairly easy time while out and disrupt the escape of enemies. Roaming will help you a lot, especially when your ADC is not on track. Use your E, Q, and Ultimate R to completely cut an enemy sled away during roaming.