As akshan, The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.

If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.

Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up.

As akshan, The early game should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. If you succeed in pushing the wave in, try to ride with your W. If it happens that the side travellers enemies are low, you can quickly E in and get some killed. Your Ultimate will help you a lot in this game, but make sure you position properly. Remember that you can use the ability while you are E'ing, so make sure you don't stay still while it is locked.


As nunu, His tankiness is out of bounds during this phase of the game. He can quickly run down enemies and peel for his carries at the same time due to his overall tankiness.

A maxed-out Ultimate R will allow Nunu to dish out a lot of damage in a short time. If he can set up a death brush, he will automatically win the fight.

His late-game team fighting will be extreme as he is very tanky, and his ability to frontline will make it really easy for his team to succeed in fights.

As nunu, His tankness is out of bounds during this phase of the game. He can quickly shoot enemies and peel for his wears at the same time due to his overall tankness. A maximum-out Ultimate R will allow Nunu to flatten a lot of damage in a short period of time. If he can set up a death brush, he will automatically win the fight. His team fight at the end of the game will be extreme because he is very tanky, and his frontline ability will make it really easy for his team to succeed in the fights.


As twistedfate, Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

As twistedfate, Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass.


As neeko, A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.

Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.

Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target.

As neeko, An Ultimate R maximum-out will allow Neeko to use the ability quite frequently. All she has to do is find a flank on the enemy team. Her team fight at the end of the game is really powerful. She can disrupt a whole team with a well-positioned E or Ultimate R. Her damage at the end of the game is absolutely massive.


As milio, Putting the final skill point in your Ultimate at level 16 is a good power spike for you. Your Ultimate will be on its lowest cooldown and will be vital in helping your team win team fights.

Teams will be grouped in the late game, so you will truly shine at this stage of the game.

In the late game, you’ll have multiple items completed which is key. Your healing and survivability should be quite high in the late game.

As milio, Putting the last skill point in your Ultimate at level 16 is a good power peak for you. Your Ultimate will be on its lowest cooldown and will be vital to help your team win team fights. The teams will be grouped in the late part, so you will really shine at this stage of the game. In the late part, you will have several finished elements that is the key. Your healing and survival should be quite high in the late part.


As mordekaiser, Really strong dueling potential in the lane thanks to his W. This ability allows him to both block damage as well as heal himself by a respectable amount.

Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily E>Q them.

Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his E can be extremely beneficial when fighting against clumped enemy teams.

As mordekaiser, Very strong potential duel in the way thanks to its W. This ability allows it both to block the damage as well as to heal itself of a respectable quantity. After six, it can select any target and convert the fight into a 1 v 1. This can mean hell for any still enemy or weak health carry that Mordekaiser can easily E>Q them. Once he gets enough items, it will be almost impossible to kill unless the enemy team concentrates him down.


Against fizz, Fizz has good kill pressure at level 3 and 4. Respect his all-in and try to poke him down before he gets the chance to play aggressive.

Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless he has already used this ability beforehand so you’re guaranteed to hit your abilities on him.

Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you’re level 5 and are overextended.

Against fizz, Fizz has a good pressure to kill on level 3 and 4. Respect his all-in and try to make him fall before he has the chance to play aggressive. Fizz's Playful / Trickster E allows him to avoid damage and escape from the trades. Do not go for all-in unless he has already used this ability in advance so that you are guaranteed to hit your abilities on him. Keep an eye on your XP bar between levels 5 and 6. If you think Fizz will hit level 6 first, try to stay at maximum distance and play safer.


Against lulu, Lulu is strong at level 6 as her Ultimate R provides tons of utility and increases her or her ADC’s survivability.

Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.

Lulu is very good in team fights as she will build items that buff her team up. Try and lock her down with CC or kill her when she goes to ward so she is unable to affect the team fight.

Against lulu, Lulu is strong at level 6 because its Ultimate R provides tons of utility and increases its ADC survival. Once Lulu has finished its first item, its protection and shielding capability will increase considerably. At this point, it will also make a significant amount of damage during trading. Lulu is very good in team fighting as she will build items that fill her team. Try to lock it up with CC or kill her when she goes to the room so she can't affect the team fight.


As kindred, If Kindred has more than 8 stacks at this point, she will just crush everyone and proceed to destroy the Nexus soon. She will just need to keep an eye out for her positioning.

At level 16, her Ultimate R will be maxed out. This means that she can use it more frequently, allowing her to turn the tide of significant team fights and objective fights.

Kindred will have multiple items now, which allows her to deal a lot of damage. Combined with the number of marks she has, this damage will be the victory deciding factor in the game.

As kindred, If Kindred has more than 8 piles at this stage, she'll just crush everyone and go through the destruction of the Nexus soon. She'll just need to keep an eye on her positioning. At level 16, her Ultimate R will be maximized. This means that she can use it more frequently, allowing her to turn the tide of important team fighting and objective fighting. Kindred will now have several articles, which allows her to do a lot of damage. Combined with the number of brands she has, this damage will be the decisive factor of victory in the game.


Against sett, Sett’s level 1 can be hard to handle. Expect him to play aggressively and use Flash to kill you

Once Sett is level 6, his ability to get kills in lane also increases. Watch your positioning and disengage if he runs towards you post 6 and stay away from your allied laner so he cannot slam you into them.

Sett is good at picking off champions in the mid-game. Make sure you’re never too far forward as he may try to catch you out of position with his E.

Against sett, Sett Level 1 can be difficult to manage. Expect to play aggressively and use Flash to kill you Once Sett is level 6, its ability to get killed in the way also increases. Watch for your positioning and disengagement if it runs towards you post 6 and stay away from your ally laner so it can't slam you in. Sett is good to choose the champions in the middle of the game. Make sure you're never too much before it can try to catch you out of position with its E.


As nocturne, Focus on clearing the wave and poking the enemy with your r in the lane. It will give you a significant advantage in the long run.

Remember to use the spell shield properly in the lane. It should be used to counter hard CC abilities or burst damage abilities.

Getting your Ultimate a will let you pick off enemies easily. Keep an eye out on the side lanes and ensure that you all-in them when possible.

As nocturne, It will give you a significant long-term advantage. Don't forget to use the spell shield correctly in the track. It should be used to counter hard CC capabilities or bursting damage capabilities. Getting your Ultimate has will allow you to easily choose enemies. Keep an eye on the side tracks and make sure that you all when possible.


As kayle, Another point in her Ultimate R will see her be the most powerful she can be in the game. She can now slice through the enemy team with proper positioning.

Her late-game damage is very high, and she will need to be taken out beforehand if the enemy team has any chance of winning the game.

Her 3rd empowerment is essential and will make Kayle very powerful. Her auto-attacks being permanently empowered will do a number on the enemy team.

As kayle, Another point in her Ultimate R will see that she is the most powerful she can be in the game. She can now cut through the enemy team with a good positioning. Her damage at the end of the game is very high, and she will have to be removed beforehand if the enemy team has a chance to win the game. Her 3rd empowerment is essential and will make Kayle very powerful.


Against masteryi, Master Yi is strong in the late game as he can one-shot enemy carries. Reduce his usefulness early to make him weaker later on.

His first major power spike is at level 6 when he unlocks his Ultimate r.

Master Yi will become stronger and stronger with gold. Denying him gold, XP and resources will make him less effective.

Against masteryi, Master Yi is strong in the late game as he can a-shot enemy door. Reduce his early utility to make him weaker later. His first major power peak is at level 6 when he unlocks his Ultimate r. Master Yi will become stronger and stronger with gold.


As teemo, Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.

He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.

He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well.

As teemo, Level sixteen will further reduce the cooling of its Ultimate t and increase the damage of its mushrooms. Enemies will have a hard time crossing bottlenecks now. It will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map. Enemies will have to invest massively in the vision to keep themselves safe. It will complete its construction during this phase of the game, which will allow it to shoot a squisy target. Its blind t should come in practice during this phase of the game as well.


As monkeyking, Keep going until you hit level 3. Once you do that, start ganking when possible. Just ensure that you don't get detected onwards beforehand, though.

Use your y very carefully as that ability can quickly get you a lead if appropriately used. Also, counter-gank the enemy as much as you can.

Once you get your Ultimate n, you should have a higher impact on team fights. Make sure that you target high-priority champions when possible.

As monkeyking, Continue until you touch level 3. Once you do, start to glove when possible. Just make sure you are not detected from the advance, however. Use your y very carefully as this ability can quickly get you an advance if used correctly. Also, counter-gang the enemy as much as you can. Once you get your Ultimate n, you should have a higher impact on team fighting. Make sure you target high priority champions when possible.


As rengar, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As rengar, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As sion, An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.

His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.

His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

As sion, An additional point in his Ultimate R will increase his overall damage and allow him to use the ability frequently. He will help him massively during team fighting or trying to secure peaks. His first ability will be maximized at level 9. This increases his damage, and his team fighting potential will be respectable enough now. He will pose a lot of threats if he can use the ability by hiding in a brush. His tankness will be colossal during this phase of the game. He will absorb the turn shots and enemy damage simultaneously and make it very easy for his allies to follow his commitments.


Against amumu, Amumu’s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.

Try and start a team fight as soon as the one before has ended. Fighting when Amumu isn’t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.

Spreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you’re teammates are squishy and prone to get caught out, you’ll need to group.

Against amumu, The Amumu team's presence is very strong. Do not regroup too closely as it will allow it to get a multi-person entanglement with its Ultimate y. Do not fight in the jungle either for the same reason. Try to start a team fight as soon as it has ended. Fighting when Amumu is not there or when his Ultimate is on cooldown is a sure way to win the next fight.


As xayah, Her first item component will increase her dueling and survivability significantly. Her ability to dish out damage in the lane will also increase significantly.

Each point in her E will allow her to deal a lot more damage to her enemies. Her daggers will hurt a lot and will easily catch enemies off-guard.

Once she gets level six, she will deal a lot of damage to her enemies. She will also be able to self-peel, and combined with her Flash and E, she can catch many people off-guard.

As xayah, Its first element will increase its duo and its survival significantly. Its ability to reduce damage in the way will also significantly increase. Each point in its E will allow it to cause much more damage to its enemies. Its daggers go a lot badly and easily catch the out-of-guard enemies. Once it gets level 6, it will inflict a lot of damage to its enemies. It will also be able to talk, and combined with its Flash and E, it can catch many out-of-guard people.


As sylas, You are way stronger than Sylas early. Invade him and try to fight him in the 1v1.

Make sure you apply as much pressure as possible by ganking often in the early game.

Remember to take those objectives. Unlike Sylas, you can solo those objectives quite easily.

If you see Sylas ganking nearby, don’t be afraid to counter gank. You’re a really strong counter-ganker!

As sylas, You are much stronger than Sylas early. Invade him and try to fight him in the 1v1. Make sure you apply as much pressure as possible by often gauntling in the beginning of the game. Remember to take these goals. Unlike Sylas, you can solo these goals quite easily. If you see Sylas gaunting nearby, don't be afraid to counter the gank.


Against drmundo, Dr Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner’s Calling or another item that inflects grievous wounds to reduce his healing.

In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages.

Crowd control is your best friend against Dr Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate R and dish out damage. It will also reduce the healing from his Ultimate R if he activates it if you focus him down and kill him first.

Against drmundo, Dr. Mundo has a lot of support thanks to his Passive and the items he picks up. Make sure to invest in the Execute of the Appeal or another element that inflects serious wounds to reduce his healing. In the team fights, Ignite will help reduce his healing, so make sure to Ignite him as soon as he engages. Control of the crowd is your best friend against Dr. Mundo. If you can have CC on him in a team fight, it will be very difficult for him to activate his Ultimate R and avoid damage.


As sylas, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As sylas, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As kayn, At level 16, Kayn will have his Ultimate R maxed out completely. This will directly fortify his ability to all-in enemies and kill them due to his burst damage.

Kayn will have multiple items by now. This is good for him, depending on his form. He can assassinate people if he goes for the Blue Form, while he can act as a frontline if he goes for the Red Form.

Depending on the form and build, Kayn will either be a killing machine due to his burst damage or a tanky, unkillable frontline who will easily peel for his carries.

As kayn, At level 16, Kayn will have his Ultimate R maxid completely. This will directly strengthen his ability to all enemies and kill them because of his bursting damage. Kayn will now have several objects. It is good for him, depending on his form. He can assassinate people if he goes for the blue shape, while he can act as a front line if he goes for the red shape. Depending on the shape and build, Kayn will be either a murder machine due to his bursting damage or a tanky and non-killable front line that will easily detach for his wagons.


As morgana, Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.

Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.

At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war.

As morgana, Morgana is decent enough in the team fights because she will be able to run the enemies with her Q and Ultimate R. Her E will allow her to warn her allies of the hard CC and engage. Adding 2 points in her Ultimate R will give her a massive peak of power. She will be able to use the ability frequently, impacting the team fights often. At level 9, her Q will be maximized outside. It will allow her to get frequent catches on the enemy, especially the fog of the war.


As qiyana, Picks and ganks are the names of this phase. Ensure that you blow up enemies quickly and snowball your lead in the game.

Once you're done with your core items, you should be able to dish out a lot of damage. That being said, do not barge into the enemy team/base. Else, you will get CC'd and killed due to your squishiness.

Roam with your Support and get some picks in the enemy Jungle when possible. Bonus points if this is done before the spawning of a neutral objective.

As qiyana, Picks and ganks are the names of this phase. Make sure you blow up enemies quickly and snowball your lead in the game. Once you've finished with your basic items, you should be able to deposit a lot of damage. That being said, do not barricade in the enemy team/base. Otherwise, you will get CC'd and killed due to your squishiness. Roam with your Support and get some spikes in the enemy Jungle when possible. Bonus points if this is done before spawning a neutral goal.


As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.

Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.

While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.

As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in its Ultimate R. As long as it can get the channel out, it will be very good in the late part. The teams will continue to group in the late part. This will allow the Fiddlesticks to get a good amount of damage to the entire enemy team. While you are good in the late part, you are incredibly squishy. Lookout and be careful trying to get a good Ultimate Roff so that you don't get killed before a fight breaks out.


As annie, Annie will have her complete build by now. Her ability to impact team fights will be at its peak, and she can easily flank and get kills on the enemy backline.

She won't have to worry a lot about being caught out of place without her Ultimate R to save herself during this game phase. That ability will pretty much be up almost all the time.

Annie can take over the game single-handedly if she manages to control the vision placement around the map. Any form of death brush will be lethal to enemies due to Annie's overall damage.

As annie, Annie will now have her complete construction. Her ability to impact the team fights will be at its peak, and she can easily flank and get killed on the enemy backline. She will not have to worry much about being taken out of the square without her Ultimate R to save herself during this game phase. This ability will be almost all the time increasing. Annie can take the game alone if she manages to control the placement of the vision around the card. Any form of death brush will be deadly for the enemies due to Annie's overall damage.


Against poppy, If you meet Poppy when going through the river or if she invades your jungle, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E.

Do not do any objectives if Poppy is nearby as she can knock you away with her Ultimate R and potentially steal the objective.

Poppy has quite a healthy clear, so it might be difficult for you to invade her in the early game. Keep this in mind if you intend to invade or try to fight her early on.

Against poppy, If you encounter Poppy passing through the river or if it invades your jungle, look at your positioning and avoid being close to a wall so that she is unable to pin you against her with her E. Don't do goals if Poppy is nearby as she can shoot you down with her Ultimate R and potentially steal the lens. Poppy has a pretty healthy clear, so it might be difficult for you to invade her at the beginning of the game. Keep this in mind if you intend to invade or try to fight her early.


As malphite, Level 6 is a significant powerspike for Malphite as it allows him to unlock his true burst damage combo. Once he hits level 6, his roams become more potent, and his presence becomes daunting to the enemy.

Malphite has significantly less pressure pre-6, and he is entirely reliant on the lane brushes to not get poked out in the lane. All he can do is occasionally throw a rock at one of the enemies with his d.

Once he gets his first item component, he will deal a lot of damage with his d in the lane. This is really vital as the ability can deal a lot of poke damage and make bursting down enemies easily.

As malphite, Level 6 is a significant powerpike for Malphite because it allows it to unlock its real combo of brilliant damage. Once it reaches level 6, its roams become more powerful, and its presence becomes intimidating for the enemy. Malphite has significantly less pressure before-6, and it is completely dependent on the brushes of the track to not get hit in the way. All that it can do is sometimes throw a rock on one of the enemies with its d. Once it gets its first element, it will do a lot of damage with its d in the way.


As heimerdinger, Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. Additionally, as a mid laner, he will now be able to CC and blow enemies up with his abilities.

Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane.

Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths.

As heimerdinger, Level 9 is a massive powerpike for Heimerdinger. It will now have maximized a capacity and will be paying a lot of damage depending on its maximum capacity. Moreover, as a laner medium, it will now be able to CC and blow up enemies with its capabilities. Adding another point to its Ultimate R will skyrocket its overall power in the track. That's because the powers will be more powerful, and Heimerdinger will use them both offensively and defensively. Moreover, it will allow it to relentlessly harass the enemy lantern when they try to close in the track. Heimerdinger excels during team fighting that he can control a large area with its Q turrets. This will be really useful in crowded areas like the objective pits and Jungle paths.


As tristana, Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.

Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.

This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak.

As tristana, His field of attack will be quite high during this phase of the game. He will let her get out of a lot of damage while remaining safe from CC. Another point in his Ultimate R will allow him to inflict more damage and strengthen the arrival movement. It will be on a low cooling which means that she can use it quite frequently. This step of the game is made or broken for Trist. It can be strong, but if it is not early, it will be absolutely weak.


Against skarner, Keep the minion wave closer to your side of the map to reduce his all-in potential and limit his usage of both his E and Ultimate.

Invest in early armor or magic pen to help you lane against him. Not getting any of it will make it impossible for you to kill him.

If playing a ranged champion, try to harass and bully him down with basic attacks and abilities to gain an early health lead.

Against skarner, Keep the minion wave closer to your side of the map to reduce its all-in-one potential and limit its use of its E and Ultimate. Invest in early armor or magic pen to help you go against it. Not getting one of them will make it impossible for you to kill it. If playing a varied champion, try to harass and intimidate him with basic attacks and abilities to get an early health advance.


As morgana, During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Look for picks and favourable trades with your Q. Only use your Q if you’re guaranteed to hit it. If you throw it out and it misses, you will have no pressure in the lane and will be rather vulnerable.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As morgana, During the laning phase, focus on the descent of the enemy to gain a health benefit. When the enemy is low, engage in an all-in. Look for pro-Q peaks and trades. Use your Q only if you are guaranteed to hit it. If you throw it and miss it, you will have no pressure in the track and will be rather vulnerable. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As jarvaniv, Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. His all-in potential will also see a significant boost depending on which ability he decided to max first.

Getting level 11 is another significant power spike for Jarvan IV, as his ability to all-in enemies reliably will increase a thousand folds. It will have a reduced cooldown and will deal a heavier amount of damage.

His ability to pick enemies off during this phase of the game is massive. He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there. His all-in potential will be pretty potent during clumped fights as well.

As jarvaniv, Once Jarvan maximizes his first ability to level 9, he will be able to inflict a fairly decent amount of damage. His all-in potential will also see a significant increase depending on the ability he has decided to max first. The level 11 achievement is another important peak of power for Jarvan IV, as his ability to all-in reliably will increase a thousand folds. He will have a reduced cooling and will inflict a heavier amount of damage. His ability to pick up enemies during this phase of the game is massive. He can try to invade the jungle of the enemy with his Jungler and see if he can get some peaks there. His all-power potential will be quite powerful during the battles piled up as well.


Against jax, Jax’s Ultimate R will give him increased defensive stats in a trade. It is very good for duelling.

Once Jax gets his first item, he becomes much harder to duel unless you have items that match his damage. Don't over commit to fighting him without a backup plan.

As the game goes along, Jax will get stronger and stronger. Keep an eye on him at all times as he will look to split push and take objectives quickly.

Against jax, It is very good for the duelling. Once Jax gets his first element, it becomes much more difficult to duel unless you have elements that match his damage. Do not commit too much to fight him without a backup plan. As the game unfolds, Jax will become stronger and stronger. Keep an eye on him at any time he will seek to divide the thrust and take goals quickly.


As heimerdinger, Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.

Look for picks with your E to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.

Continue to peel for your allies to keep them alive in fights. You’re good at peeling, so you should do so in the late game.

As heimerdinger, Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game.


As nasus, Focus on gaining stacks during the mid-game. It is important to continue stacking your Q otherwise, you’ll fall behind.

Rotate around the map and assist your teammates if you have to. But, don’t over commit to help them especially if you can secure objectives.

Draw pressure while your team tries to siege objectives elsewhere to open up the map.

As nasus, It's important to keep stacking your Q otherwise you'll fall behind. Turn around the map and help your teammates if you need to. But, don't commit too much to help them, especially if you can secure goals. Pull the pressure while your team tries to seat goals elsewhere to open the map.


As camille, Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if you’re nowhere nearby.

In late game team fights, try to peel for your carries if they’re fed so you can protect them and keep them alive. If you’re ahead, look to take down the enemy Mid laner or ADC.

Flank in team fights to make it easier for you to get on key targets with your W. Make sure you continue to flank otherwise you’ll get poked down and forced to retreat.

As camille, Stay with your team in the late game. Avoid running too far with them as the enemy can force a fight and win the game if you are nowhere near. In the late game team fights, try to peel for your carts if they are fed so you can protect them and keep them alive. If you are ahead, look to remove the enemy Mid laner or ADC. Flank in the team fights to make it easier for you to get on key targets with your W. Make sure you keep flancing otherwise you will be high and forced to retire.


As sona, Sona is excellent in team fights due to the added effects her abilities provide her allies with. She just needs to position herself well.

Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. This will allow her to impact team fights more frequently.

Her healing will be out of the world during this phase of the game. All she needs to do is not die and stick with her team.

As sona, Sona is excellent in team fighting because of the additional effects that her abilities provide to her allies. She just needs to position herself well. Another point in her Ultimate R will reduce capacity cooling and increase damage. This will allow her to impact team fighting more frequently. Her healing will be out of the world during this phase of the game. All she needs to do is not to die and stay with her team.


As akali, At this stage, your map awareness should be at its peak. You should always try to shove the wave with your Q and try to roam towards any lane which has an extended laner. This will allow you to use your E and Ultimate to catch up to such extended targets, and get rid of them quickly.

When you are fighting for a neutral objective and you manage to land an E on an enemy champion, you don't need to always go-in. This is because your presence, and the threat of your E, W, and R which automatically keeps the enemy carries away from you. This will ultimately result in the enemy team being zoned out.

Proper usage of your W is very important during this stage of the game. If used freely, the enemy laner can bait you into such an all-in and then get rid of Akali quickly. Also, attempt to stay in a longer lane as it gives you more opportunities to all-in someone.

As akali, At this point, your knowledge of the map should be at its peak. You should always try to push the wave with your Q and try to go towards any path that has an extended laner. This will allow you to use your E and Ultimate to catch up with such wide targets, and get rid of them quickly. When you fight for a neutral goal and you manage to land an E on an enemy champion, you do not need to always go-in. That's because your presence, and the threat of your E, W and R that automatically keeps the enemy away from you. This will eventually allow the enemy team to be zoned. The correct use of your W is very important during this stage of the game. If used freely, the enemy laner can drag you into such an all-in and then get rid of Akali quickly.


As olaf, Avoid getting poked out by his Q in this matchup. Failing to do so will prompt Olaf to all-in you once you're low.

If you look for an all-in, make sure that you committ. Get some Grievous Wounds while you're at it for maximal effectiveness.

Once you get your Ultimate you should be able to look for all-ins regularly. Just go in when his Q is down.

Keep the wave close to your tower and ask your Jungler to gank as much as you can. It will allow you to get a lead easily.

As olaf, Avoid getting caught by his Q in this matchup. Don't do it will entice Olaf to all of you once you're low. If you're looking for an all-in, make sure you commit. Get some Grievous Wounds while you're at it for maximum efficiency. Once you get your Ultimate, you should be able to look for all-in regularly. Just enter when his Q is down. Keep the wave near your turn and ask your Jungler of gank as much as you can. It will allow you to get an advance easily.


Against samira, Whenever Samira has max Style points, she will be able to use her Ultimate R. Avoid trading with her when she has max points.

At level 6, Samira’s kill pressure increases as long as she has max Style points. Take care as she may look for an all-in when she is at point A.

Samira is at her weakest when she is out of mana or out of Style points. Looking to fight when she has very little of either of them will increase your chances of killing her.

Against samira, Whenever Samira has max style points, she will be able to use her Ultimate R. Avoid trading with her when she has max points. At level 6, Samiras kills pressure increases as long as she has max style points. Be careful that she can look for an all-in when she is at point A. Samira is at her weakest when she is out of mana or out of style points.


Against naafiri, She is very good at roaming and ganking, so make sure you communicate with your team so they know when she is missing. Place vision in her jungle entrances and the river.

In the mid-game, she will look to take down targets that are walking around the map alone. Avoid moving through the river if it’s not warded.

Playing around her Packmates in the mid-game and during team fights will be extremely beneficial as she will lack damage.

Against naafiri, She is very good at roaming and ganking, so make sure to contact your team so they know when she's missing. Place the vision in her jungle entrances and the river. In the middle of the game, she will seek to remove targets that walk around the map alone. Avoid crossing the river if she's not monitored. Playing around her Packmates in the middle of the game and during team fights will be extremely beneficial as she will lack damage.


As tahmkench, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As tahmkench, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


Against masteryi, Throughout the laning phase, try and keep the wave closer to your side of the map. If you push, he could zone you away from the farm and kill you when you walk up to CS.

Master Yi is weak early, but will be stronger once he hits level 6. Take care and avoid staying in lane if you’re low so you don’t get killed by him.

Avoid giving him kills early. Master Yi is a snowball heavy champion and can easily take over the map if you let him get ahead.

Against masteryi, Throughout the laning phase, try to keep the wave closer to your side of the map. If you push, it could zone you away from the farm and kill you when you walk up to CS. Master Yi is weak early, but will be stronger once it reaches level 6. Take care and avoid staying in the way if you are weak so that you do not get killed by him. Avoid giving him kills early. Master Yi is a heavy snowball champion and can easily take the card if you let him move forward.


As ekko, Play safe for the first few levels. While Ekko’s early game is strong, you need to remain healthy so you can look for an all-in after you have more levels under your belt.

Ekko has strong roaming potential and is a strong skirmisher. Get priority in your lane and then look to roam and assist your allies.

Play around your Ultimate W. It is a strong tool that can help win fights and outplay the enemy. Always keep this ability in mind when you’re fighting the enemy.

As ekko, Play safely for the first levels. While the Ekko game is strong, you need to stay healthy so you can look for an all-in after having more levels under your belt. Ekko has a strong roaming potential and is a strong skirmisher. Get priority in your way and then try to wander and help your allies. Playing around your Ultimate W. It's a strong tool that can help win battles and overcome the enemy. Always keep this ability in mind when you are fighting the enemy.


As nautilus, To prevent all-in opportunities and decrease Nautilus's trading potential, keeping the wave closer to your side of the map is important as you can set up your Jungler.

Try and track Nautilus's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Nautilus's superior damage post 6.

Nautilus can all-in you at level 2. If you’re not in a position to hit level 2 at the same time as them, back off so they cannot all in you and kill you.

You have the range advantage, so you must abuse it! Try to harass Nautilus with abilities and basic attacks whenever they walk up to last hit minions.

As nautilus, To avoid all-in-time opportunities and reduce Nautilus' trading potential, keeping the wave closer to your side of the card is important because you can configure your Jungler. Try and follow Nautilus' ultimate cooling post 6. It is important to do so because you don't want to be caught by Nautilus' top damage post 6. Nautilus can all-in-one level 2. If you're not in a position to hit Level 2 at the same time as them, step back so they can't all within you and kill you. You have the reach advantage, so you have to abuse! Try harassing Nautilus with basic capabilities and attacks when they walk to the last minion strike.


Against neeko, Always watch your positioning during the laning phase. Try and stay at max distance so it’s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.

Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.

Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up.

Against neeko, Always look at your positioning during the laning phase. Try and stay at maximum distance so it is more difficult for her to root with her E. This will also make it harder for her to get a good R Ultimate as she has to close the gap in order to stun you. Stand outside the minion wave at any time if possible. This will make it harder for Neeko to push you and poke you at the same time with her Q. Once Neeko has its Ultimate R, her death pressure will increase. Make sure to come back when she is low whenever she has her Ultimate R.


As hecarim, You will want to go for extended trades against your laner to ensure that your rune can proc and you can heal up some of the damage which has been dealt to you. Do this consistently to win the game.

Your W and p will be instrumental to your success. Use your lane brushes carefully and try to catch enemies off-guard. All'in'ing them should be really easy once they have pushed up the wave.

Unlocking your Ultimate t will give a massive boost to your overall dueling potential. This will also let you prevent enemies from escaping away with their Flash.

As hecarim, You will want to go for extended trades against your laner to make sure that your rune can proceed and you can cure some of the damages that have been inflicted on you. Do this regularly to win the game. Your W and p will be instrumental for your success. Use your track brushes carefully and try to catch the out-of-guard enemies. All'in'ing should be really easy once they have pushed up the wave. Unlocking your Ultimate t will give a massive boost to your global duel potential. This will also allow you to prevent enemies from escaping with their Flash.


As gnar, Avoid getting poked out by his Q in this matchup. It does a lot of damage and can cause issues for you in this matchup.

Once he gets his Ultimate, you will want to be very careful in this matchup. Failing to do so can easily get you pinned and killed.

Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.

Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.

As gnar, Avoid being hit by his Q in this matchup. It does a lot of damage and can cause problems for you in this matchup. Once he gets his Ultimate, you will want to be very careful in this matchup. Not doing so can easily get you pined and killed. Short trades are usually a bad idea for you because of how your kit works and your lack of mobility. Try to get to the enemy rear line when possible to cause chaos. Keep the wave somewhere in the middle of the way. It will give you enough opportunities to take the enemy down.


Against gwen, Gwen will be very strong when she has her Passive stacked. Think twice before committing to an all-in or 1v1 against her when you see her fully stacked.

When Gwen hits level 6 and unlocks her Ultimate R, her duelling power will intensify. Be on the lookout for fights at this time.

After Gwen has completed her first component item, her damage output will increase and so will her overall map pressure.

Against gwen, Gwen will be very strong when she has her passive stack. Think twice before committing to an all-in or 1v1 against her when you see her stacked completely. When Gwen reaches level 6 and unlocks her Ultimate R, her duelling power will intensify. Watch out for the fights at this point.


As urgot, Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.

Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.

Peel for your allies in team fights. As you’re a tank, you’re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary.

As urgot, Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate R is down. Group with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are a tank, you are rather weak unless your aircraft carriers are alive. So keeping them alive is the key in team fighting. Be ready to peel for them when needed.


As jhin, Try to keep keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead.

At level 6, Jhin is stronger than you in the 2v2. But if he activates his R, run into him to force him to cancel it.

Focus on farming early so you can get some CS and gold under your belt. When you have your first item, look to play more aggressive.

Stand away from low health minions, especially when he has his Q up. Similarly, back off a bit when he has his 4th shot locked and loaded.

As jhin, Try to keep the wave either in the middle of the track, or keep pushing it into its turret so you can win a good CS lead. At level 6, Jhin is stronger than you in 2v2. But if he activates his R, run on him to force him to cancel it. Focus on early farming so you can get CS and gold under your belt. When you have your first item, look for more aggressive play.


As khazix, As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Try to secure the Baron or Dragon whenever possible. Securing objectives is key as a Jungler during the mid-game.

Continue to farm your jungle as well as gank and help your allies. It’s important that you do not fall behind in gold and XP by just ganking.

As khazix, As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Summon Rift alone. After killing someone, call for a close goal. Try to secure the Baron or Dragon whenever possible. Securing goals is the key as a Jungler during the middle of the game. Continue cultivating your jungle as well as gank and helping your allies.


As ezreal, Once you’ve destroyed the bottom lane tower, move to the mid lane and try to take that objective too.

Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.

Try your best to stick with your Support as much as possible in the late game. If you’re weak, do not leave their side otherwise you’ll be an easy target.

As ezreal, Once you have destroyed the lower lane tower, move to the middle lane and try to take this goal too. Try to harass and poke the enemy as often as you can with your Q. Using your abilities will often allow you to stack your Lane quickly too. Getting it stacked in the middle of the game is crucial. Try your best to stay with your Support as much as possible in the late game. If you are weak, don't leave their side otherwise you will be an easy target.


As ezreal, Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.

His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.

Ezreal’s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability.

As ezreal, This can also allow it to go up to all enemies once they are low enough after taking the Poke Ezreal Dam has to offer. Its Ultimate R has a very short cooldown and can be used freely during early play to wave. This is very useful when it tries to clear the wave quickly in order to get a reminder. Ezreal="E allows it to exit sticky situations with ease and makes it one of the safest ADCs in the game. It can also buffer it in response to the CC capabilities that will allow it to avoid following CC if it manages to get the initial CC capability.


As taliyah, Roam and kill multiple enemies during this phase of the game. Remember that you can traverse really fast due to your Passive so make use of it.

Draw pressure while your team tries to siege objectives elsewhere to open up the map. You may also try to sneak some objectives when your team is busy distracting the enemy.

Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

As taliyah, Drive and kill several enemies during this phase of the game. Remember that you can cross very quickly because of your Passive so make use of it. Pull the pressure while your team tries to sit targets elsewhere to open the map. You can also try to sneak some goals when your team is busy distracting the enemy. Always try to take all of it and take the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily.


As ezreal, Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.

His best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.

After he has completed his first component item, Darius’ trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time.

As ezreal, Darius can start crashing as soon as he reaches level 3. He needs all of his basic capabilities before starting to gank. His best early-playing power peak is when he reaches level 6. His ultimate e greatly increases his 1v1 power and escarment and he will be a huge threat at that time. After completing his first component element, Darius trading and killing pressure further increases. He can 1v1 most enemy Junglers at that time.


Against lucian, Watch out for Lucian’s Q as he will try to line it up so it hits the minion wave and you at the same time.

As Lucian is an AD champion, when playing as an AP Mage, avoid going for extended auto-attack trades with him as he will always win them.

Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself.

Against lucian, As Lucian is an AD champion, when playing as an AP Mage, avoid going for prolonged self-attack trades with him as he will always win them. Wait for Lucian to use his E before starting a fight or trying to land CC. Every time his E is down, he is much weaker and will find it harder for him to defend himself.


Against corki, Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn’t keep you pushed in. If you don’t, you’ll lose priority and tower plates.

Depending on the champion you’re playing, you might never be able to roam around the map and help your allies. As Corki has great wave clear and pushing power, you can’t roam unless he is dead or else he will take your turret down.

Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don’t stand in the minion wave as he will be able to push and poke with his b or e.

Against corki, After level 6, Corki will seek to constantly push the minion wave. Try to match its clear wave so that it does not keep you pushed in. If you do not, you will lose priority and turn plates. According to the champion you play, you may never be able to roll around the card and help your allies. As Corki has a great clear wave and pushing power, you can roam unless he is dead or otherwise he will take your turret down. Stand out of the minion wave or behind it. This will give him to choose between pushing or poking you. Do not stay in the minion wave because he will be able to push and poke with his b or e.


Against renekton, Renekton is an early game bully. Expect him to play aggressive and go for kills. Once he is level 3, he gets his first major power spike and can easily force a Flash. Expect this and play respectfully.

Once Renekton is level 6 and unlocks his Ultimate t, he can be really aggressive and kill you. If you’re low, recall and avoid pushing the wave if he’s ahead as he can all-in you while you’re overextended.

After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling him unless you’re ahead.

Against renekton, Once it is level 3, it gets its first major power peak and can easily force a flash. Expect this and play respectfully. Once Renekton is level 6 and unlocks its Ultimate t, it can be really aggressive and kill you. If you are weak, remember and avoid pushing the wave if it is ahead as it can all within you while you are overheard. After Renekton has finished his first article, his death pressure also increases. Avoid trading or fooling unless you are ahead.


Against viego, In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.

Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.

Do not group too closely in team fights if he has stolen a strong champion’s abilities.

Against viego, In the team fights, as soon as Viego returns, try the CC and make it burst first. He is quite vulnerable to the CC and if you can kill him before he pulls his combo, the enemy will lose on a lot of damage. Keep track of who he can change at the start and during a fight. Try to play accordingly all his potential new abilities. Do not group too closely in the team fights if he stole a strong title as champion.


As tryndamere, Tryndamere is heavily reliant on his dash to initiate an all-in, combined with his slow. You really don't have to panic unless he manages to slow you, at which point you may use a lane brush and a minion to reposition.

Make sure that you don't let him farm peacefully in this matchup, else, he will easily regenerate his health and you will be left helpless in this matchup.

Post six, you may want to consider ganking other lanes when possible. Your chances of getting a kill significantly increases when this happens.

Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners.

As tryndamere, You really don't have to panic unless it succeeds in slowing you down, when you can use a trackbrush and minion to reposition. Make sure you don't let it close peacefully in this matchup, otherwise it will easily regenerate its health and you will be left defenceless in this matchup. Post Six, you can consider ruining other ways when possible. Your chances of getting a murder increase significantly when this happens. Keep the wave somewhere near your turn in this matchup. This will give you many opportunities to bring the enemy under the risk of your Jungler/laners ganks.


Against ahri, Ahri isn’t very strong early on and needs some time to come online. Don’t play overly aggressive in the early game especially when your E is on cooldown.

Constantly look to poke and chip away at the enemies health bar before looking for the all-in.

In team fights, look to peel at first. When an enemy steps too far forward or is caught out of position- look to all-in them.

Against ahri, Ahri is not very early and needs a little time to come online. Do not play too aggressive in early play especially when your E is on the cooldown. Constantly look at poke and chip away at the enemy health bar before looking for all-in. In team fights, look to peel at the beginning. When an enemy walks too far forward or is taken out of position- look at all-in them.


Against zyra, Zyra is really good at poking. Opt for extra sustain through Biscuit Delivery if you’re taking Inspiration and make sure you take flat magic resistance early.

Try to stand at the opposite side of the lane to Zyra at all times to make it harder for her to land her Q or E on you.

Good times to harass and trade with Zyra are when no Seeds W around and when she has overextended to poke. Zyra will often put herself in a forward position to poke which can easily be capitalized on.

Against zyra, Zyra is really good for poking. Opt for additional support by Biscuit Delivery if you take Inspiration and make sure to take a flat magic resistance early. Try to stand on the opposite side of the way to Zyra at any time to make it harder for her to land her Q or E on you. The good times to harass and trade with Zyra are when no W seeds around and when she has overheard for poke. Zyra will often get in a forward position for poke that can easily be capitalized.


As qiyana, Focus on unlocking all your abilities before you start ganking around the map. This will give you the much-needed damage and burst to decimate enemies quickly while saving yourself if things go awry.

Always gank enemies who are overextended and try to use the river element to CC multiple targets when possible. Once you CC someone, burst them down before moving on to the next target.

Your Ultimate R should allow you to make a lot of plays all around the map. Any fight around congested areas should be an easy win for you if you land your Ultimate R.

As qiyana, Focus on unlocking all your abilities before you start crashing around the map. This will give you the necessary damage and burst to decimate enemies quickly while you save if things go wrong. Always gank enemies who are overheard and try to use the multiple target CC river element whenever possible. Once you CC someone, pop them out before going to the next target. Your Ultimate R should allow you to do a lot of games all around the map. Any fight around congested areas should be an easy win for you if you land your Ultimate R.


As nautilus, 2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.

Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.

His first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team.

As nautilus, 2 points in his Ultimate e will allow him to use the ability quite frequently. He will be very deadly if he manages to use it from the fog of the war. Once Nautilus gets several articles, he will absorb a lot of damage while simultaneously helping his team to avoid damage. He can even ride reliable dive during this stage of the game. His first ability will be maximized to level 9. He will be able to g very frequently and make the strategy of death brush viable for his team.


As naafiri, Start looking for roams after pushing the wave. You can start roaming after level 6.

Play around your Ultimate and look for kills whenever it is up.

Don’t forget to keep good objective control! Gank the bottom lane and then rotate to Drake.

As naafiri, Start looking for roarings after pushing the wave. You can start wandering after level 6. Play around your Ultimate and look for kills whenever it is up. Don't forget to keep good objective control! Gank the lower lane and then turn to Drake.


As senna, Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Q, so she is really good against poke.

Her W can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.

Her E can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes.

As senna, Very effective long-range poke and passive supply agency. Its poke also allows it to heal with its Q, so it is really good against poke. Its W can allow it to CC a whole group of enemies with the greatest ease. This ability becomes very powerful when it fights in closed spaces. Its E can allow it to sneak all a team through an unrewarded area and to surprise an enemy team.


As janna, Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.

Make sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.

Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4.

As janna, Move towards the medium track and stay with your ADC in the medium track or shake hands with your Mid laners to prevent the enemy from taking the medium track level 1. Make sure to place the vision around the nearby tracks and targets. If you can spot the enemy moving around the map, your team may be able to collapse on them and get a free murder. Avoid moving too far away from your allies at any time. If you get caught out, the enemy may be able to take a nearby goal like Baron, Dragon, a tower or even win a 5v4.


As blitzcrank, In the mid-game, Blitzcrank’s b will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b.

As teams will start grouping during the mid-game, Blitz’s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition.

Blitzcrank should’ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates.

As blitzcrank, In the middle of the game, Blitzcrank, b will be on a cooldown a little shorter. This is very beneficial for Blitzcrank as it will allow him to use his b again and again if he misses the first hook b. As the teams will start to regroup during the middle of the game, Blitzcrank Ultimate d will be a very useful tool as it can silence several enemies at once. Silenting the right enemy or several enemies could provide his team with the time needed to dry the damage or reposition. Blitzcrank should have finished one or two articles by this stage of the game. It will be much more tankier that will allow him to absorb a lot of damage for his teammates.


As nunu, His tankiness is really high during the mid-game. He can absorb a lot of damage and then regenerate a lot of health using his Q.

Multiple points in his Ultimate R will allow him to dish out a lot of damage, especially in grouped fights.

His team fighting is extreme as he can disrupt the enemy team with his snowball and his Ultimate R

As nunu, He can absorb a lot of damage and then regenerate a lot of health by using his Q. Several points in his Ultimate R will allow him to contain a lot of damage, especially in the grouped combats. His team fight is extreme as he can disrupt the enemy team with his snowball and Ultimate R


As naafiri, They’re stronger than you early. Avoid fighting so you do not fall behind.

Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.

If they roam, ping and communicate with your team. You cannot match their roams.

Abuse your range by poking with your abilities. Try to auto-attack when you can, but don’t force it.

As naafiri, They are stronger than you early. Avoid fighting so you don't fall behind. Keep the minion wave closer to your side of the map so that you can protect yourself against their all-in. If they wander, ping and communicate with your team. You can't match their roams. Abuse your range in poking with your abilities. Try to self-attack when you can, but don't force it.


As trundle, Trundle's early game ganks are pretty good as he can increase his overall movement speed and obstruct the escape route of the enemy he is targeting,

Level 6 is a massive power spike as it allows him to temporarily steal stats from his target. The stronger the enemy target, the better it is for Trundle.

The first item component will allow him to boost his dueling potential and survivability in the game. He needs to ensure that he constantly ganks and gets himself ahead during the early game.

As trundle, Trundle's first games are pretty good because it can increase its overall motion speed and block the escape route of the enemy it aims at, level 6 is a massive power peak because it allows it to temporarily steal statistics from its target. The stronger the enemy target, the better it is for Trundle. The first element will allow it to increase its potential of duel and survival in the game.


As kassadin, Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.

At level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.

Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost.

As kassadin, Kassadin is weak early because he cannot get too close to his opponents to shoot them down. It is mainly because of a lack of mobility and articles until he reaches level 6. To compensate, he should play safely and rely on the correct configuration of the vision to not die often. At level 6, Kassadin will unlock his Ultimate k. It is his first significant peak of power that he can now move away from an enemy according to the given situation. As the game progresses, this ability will play a central role in Kassaddin's success. Once Kassaddin has his first element, he should inflict a lot of brilliant damage to his enemies.


As hecarim, Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. It will also let him sustain himself due to his items and runes.

Hecarim's Ultimate t will be more robust now because it has two points at level 11. This means that he can use it frequently, which translates into more dead enemy carries.

Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy.

As hecarim, Hecarim's h will be maximized once it reaches level 9, which will allow it to eliminate a lot of constant damage when it is in the middle of the enemy team. It will also allow it to support itself due to its objects and runes. Hecarim's Ultimate will be more robust now because it has two points at level 11. This means that it can use it frequently, which translates into deader enemies wears.


As vayne, You should be able to slice through the entire enemy team like a hot butter knife. Just make sure that you don't misposition and get caught out while doing so, though.

You may work with your team to get picks in the enemy Jungle, but you should try your best to be in a side lane and chase down careless enemies who decide to farm the sidewave.

Getting a defensive item should help you increase your survivability against burst damage and assassination attempts. Use your Ultimate n invisibility wisely as well since it can bamboozle enemies quite easily if used properly.

As vayne, You should be able to slice through the entire enemy team like a hot butter knife. Just make sure that you don't get mistaken and that you're taken out while doing this, however. You can work with your team to get choices in the enemy jungle, but you should try your best to be in a side lane and drive out negligent enemies who decide to cultivate the side wave. Getting a defensive element should help you increase your survival against bursting damage and assassination attempts. Use your ultimate Invisibility n wisely as well as well as because it can bamboozle enemies quite easily if used correctly.


Against nasus, Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Q.

When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if he’s about to take a tower.

If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Q and R.

Against nasus, Nasus will seek to divide the thrust throughout the middle of the game. It is good to divide the thrust thanks to his Q. When Nasus is divided push, you can use the number advantage to start a team fight. During the fight, check the map and keep an eye on Nasus. Be ready to disengage if he is about to take a turn. If Nasus gathers for team fights, try to lock him up with CC so that he is unable to get on your portages and kill them with his Q and R.


As vi, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As vi, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing up. Fighting with outside will make the fights of the late game team much harder. Delay fighting and be ready to disengage if it's still on cooldown.


As camille, Once Camille hits level 3, she can effectively start looking for ganks. This is because she will unlock all 3 of her basic abilities.

When Camille hits level 6, her Ultimate R should result in easy kills for her and her laners. A good Camille will be looking to gank as soon as her Ultimate R comes up.

After Camille has completed her Mythic item, her kill pressure and 1v1 potential increases heavily. If you weren’t a threat before then, you definitely will be now as your Mythic gives you so much trading power.

As camille, Once Camille reaches level 3, she can actually start looking for ganks. That's because she will unlock the 3 of her basic abilities. When Camille reaches level 6, her Ultimate R should translate into easy murders for her and her drags. A good Camille will look for gank as soon as her Ultimate R rises. After Camille has finished her Mythic article, her killer pressure and her potential 1v1 increases sharply. If you weren't a threat before then, you will certainly be now as your Myth gives you so much trading power.


As drmundo, At level 9, Dr Mundo will max his E. His ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high. Don’t be afraid to 1v1 champions if you’re ahead.

During the mid-game, Dr Mundo should’ve completed a couple of core items. As every item he buys offers him defensive stats, he will be very tanky throughout the mid-game. He should be a giant menace in team fights.

At level 11, Dr Mundo will put the second point in his Ultimate R. The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game. He will be incredibly tanky during this stage of the game.

As drmundo, At level 9, Dr. Mundo maximizes his E. His ability at 1v1 the enemy Jungler, or 1v1 any track champion, will be very high. Don't worry about the 1v1 champions if you're ahead. In the middle of the game, Dr. Mundo should have completed some basic elements. As every article he buys offers him defensive statistics, he will be very tanky throughout the middle of the game. He should be a giant threat in team fighting. At level 11, Dr. Mundo will put the second point in his Ultimate R. The additional regeneration of health combined with his overall tankesse will be very difficult to manage in the middle of the game. He will be incredibly tanky during this stage of the game.


As belveth, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.

Be proactive with your Ultimate. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

As belveth, If they invade you early, right back. It's especially true if they are early, because you won't win early fights with them. Be proactive with your Ultimate. Force the ganks with your R! As they will often glove in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!


As camille, In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you’re able to Ult R the right champion (like a carry), you could win the game.

While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.

Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don’t be afraid to jump in and soak up damage if you need to.

As camille, In the last game, Camille is good at choosing champions with his Ultimate R. It should be on a cool down low and if you are able to Ult R the right champion (like a cart), you could win the game. Although you have a good potential of choice, the enemy will start building defensive statistics that will make it harder for you to kill the carts on your own. Keep this in mind when you dive with your E. Although you will find it harder to kill carts on your own, you will be quite tanky and will suffer a lot of damage thanks to the items you buy.


Against udyr, Udyr is a strong dueller in the early game. Unless you have a clear advantage, avoid fighting him in a 1v1 scenario.

Udyr has good objective control and can solo objectives like the Dragon with ease. Make sure you keep the Drake warded at all times to decrease his chances of securing them for free.

Unlike most champions, he doesn’t peak at level 6 as he can unlock his Ultimate R at level 1. If you have a strong Ultimate, try to abuse the cooldown and help your allies.

Against udyr, Udyr is a strong dueler in early play. Unless you have a clear advantage, avoid fighting it in a 1v1 scenario. Udyr has good objective control and can solo goals like the Dragon with ease. Make sure to keep the Drake monitored at all times to reduce his chances of securing them for free. Unlike most champions, it does not point to level 6 as it can unlock his Ultimate R at level 1. If you have a Strong Ultimate, try to abuse cooldown and help your allies.


As graves, See if you can roam around and help allies who are being bullied under their tower. You should be able to cut off the enemy's escape with your e and finish them off with your auto-attacks and e.

You will have your core items by now, which will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you.

Setting up death brushes should allow you to one-shot targets who are roaming around aimlessly. During fights, stay near your frontline and prepare to e in and l enemies when you get a chance.

As graves, You should be able to cut off the enemy's escape with your e and finish them with your automatic attacks and e. You will have your basic items now, which will make it really easy to break the enemies. You can work with your Jungler to invade and kill targets that occur for you. The setting up of death brushes should allow you to target targets at a single shot that wanders without goal. During the fighting, stay close to your front line and prepare for e in and the enemy when you have a chance.


Against gangplank, Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there isn’t one.

At level 6, ping that Gangplank has his Ultimate R. It’s key that your team knows that he can use his Ultimate R to impact a fight.

Gangplank is rather weak in the early game and needs time to come online. Try and abuse his weak early game to get ahead.

Against gangplank, Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there is none. At level 6, ping that Gangplank has his Ultimate R key. It=s that your team knows that he can use his Ultimate R to impact a fight. Gangplank is rather weak in early play and needs time to come online. Try and abuse his weak early game to move forward.


Against xayah, Keep a constant eye on her Feathers and avoid standing in front of them. This will reduce her ability to burst you down and trade with her E.

Xayah’s rather weak in the early game. Try to abuse her as much as possible to get an early advantage. With low range, she can easily be poked down and harassed.

Avoid committing for extended trades with Xayah unless you have an advantage. Thanks to her E and W, she wins extended trades.

Against xayah, Keep a constant eye on her feathers and avoid standing in front of them. This will reduce her ability to shoot you down and trade with her E. Xayah, rather weak in the beginning of the game. Try to abuse her as much as possible to get an early advantage. With a small range, she can easily be reversed and harassed. Avoid committing for prolonged trades with Xayah unless you have an advantage. Thanks to her E and W, she earns prolonged trades.


As janna, Janna is a very mobile champion thanks to her d. This allows her to escape sticky situations easily.

She is a lane bully and can easily poke and harass the enemy over and over again. An aggressive Janna can solo win the bottom lane.

She provides a lot of healing and shielding for her allies which is very beneficial as it will keep them alive for longer in fights.

As janna, Janna is a very mobile champion thanks to her d. This allows her to easily escape sticky situations. She is a bully of the lane and can easily harass and harass the enemy over and over again. An aggressive Janna can win solo the lower way. She provides a lot of healing and protection for her allies that is very beneficial because he will keep them alive longer in the fights.


As leesin, Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC

Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal.

Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.

As leesin, Once you get two items, you should be able to distribute a lot of damage depending on the construction you go for. Just make sure that you use your e appropriately to avoid CC Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will be really important to achieve this goal. Try to look for peaks around the map. Your kit allows you to duel them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side track or enemy Support while they are in custody.


Against viktor, Avoid fighting around objectives as Viktor has a lot of poke with his y. His Ultimate m also deals AOE damage which will help him in forcing you off the objective.

Viktor’s job in team fights is to poke as much as he can before committing to the fight. Try to force a fight as quickly as you can rather than allowing him to poke you down with his y and m.

In team fights, flank from the side or create different angles of approach to get on to him. This will make it really difficult for him to survive the team fight.

Against viktor, Avoid fighting around the goals because Viktor has a lot of poke with his y. His Ultimate m also inflicts AOE damage that will help him force you away from the goal. Viktor's work in team fights is poke as much as he can before engaging in the fight. Try to force a fight as quickly as you can rather than allow him to shoot you down with his y and m. In team fights, flancing on the side or creating different angles of approach to go to him. It will make it really hard for him to survive the team fight.


Against ryze, Ryze will try to avoid team fighting in the mid-game as he still needs time to come online. Looking for fights as soon as the laning phase has ended is favourable.

Team fighting in the late game is where Ryze can shine. Ending the game as quickly as possible will reduce his chances of coming online and winning the fight for his team.

Warding your flanks will reduce Ryze’s ability to get a good Ultimate R off and surprise your teammates. Avoid pushing too far forward when you don’t know where Ryze is to reduce the chances of him catching you out with his Ultimate R.

Against ryze, Ryze will try to avoid team fighting in the middle of the game because he still needs time to come online. The search for fights as soon as the laning phase is over is favorable. Team fighting in the last game is where Ryze can shine. Finishing the game as quickly as possible will reduce his chances of coming online and winning the fight for his team. Warding your flanks will reduce Ryze's ability to get a good final R and surprise your teammates. Avoid pushing too far forward when you don't know where Ryze is to reduce the chances of catching you with his ultimate R.


As diana, Diana will be ganking a lot early. While you may be unable to match her, post 6 you need to actively look for plays with your Ultimate as it heavily increases your kill pressure. As soon as it is up, try to gank a lane.

When 1v1ing Diana, you need to dodge her Q in order to win the 1v1. If she lands this ability, just back off as she will probably beat you otherwise.

Her level 6 power spike is very good. She will probably beat you in 1v1 at the stage of the game, so don’t bother trying to fight her alone unless she is low.

Diana’s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help. Try to keep them warded or ideally take them before she can to reduce her overall effectiveness.

As diana, Diana's goal control is good and she can guarantee goals like the Dragon or Rift Herald without any help. Try to keep them guarded or ideally take them before she can reduce her overall effectiveness. Diana's goal control is good and she can guarantee goals like the Dragon or Rift Herald without any help. While you may be unable to match it, post 6 you must actively search for coins with your Ultimate because it greatly increases your pressure to kill. As soon as it is up, try to gank a way. When 1v1ing Diana, you must swipe her Q to win the 1v1. If she shows up this ability, just back as she will probably beat you otherwise. Her level 6 power peak is very good. She will probably beat you in 1v1 at the game stage, so don't bother trying to fight it alone unless she is weak.


As poppy, You will want to CC her but make sure you're not near a wall. Failing to do so will get you pinned to a wall and beaten up.

Your Ultimate can be used to take her away from a fight. It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight.

She may attempt to take neutral objectives from under your nose. Be very careful about it in this matchup.

Ward around to make sure that you don't get invaded. Failing to do so will easily get you killed in this matchup.

As poppy, You'll want the CC but make sure you're not near a wall. If you don't, you'll be nailed to a wall and beaten up. Your Ultimate can be used to keep it away from a fight. It should help you massively, especially when it's trying to load its Ultimate to get you out of a fight. It can try to take neutral goals from under your nose. Be very careful about it in this matchup. Ward around to make sure you're not invaded. Don't do it will easily get you killed in this matchup.


As gwen, Gwen’s first major power spike is at level 6 when she unlocks her Ultimate R. It offers her tons of extra trading potential and will allow her to fight the enemy Jungler with ease.

When Gwen has purchased her first component item, her skirmishing power and clear speed heavily increase.

Gwen can start ganking after level 3, but it’s more common for her to start ganking after level 4. The extra point in her Q is very beneficial when ganking.

As gwen, Gwen's first major power peak is at level 6 when it unlocks its Ultimate R. It offers its tons of additional trading potential and will allow it to fight the enemy Jungler with ease. When Gwen purchased its first component, its escaring power and clear speed increase sharply. Gwen can start to crash after level 3, but it is more common for her to start crashing after level 4.


Against cassiopeia, In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she’s about to cast her Ultimate R.

Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible.

Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you’re squishy. If you die, she may cost your team the next team fight or objective.

Against cassiopeia, In team fights, don't regroup closely to make it impossible to land a Ultimate R. Be ready to turn if she looks like she's about to launch her Ultimate R. Never fight the enemy in the jungle or around a goal like her Ultimate R is really good in tight areas when teams are stuck together. Fight spaced in a track when possible. Cassiopeia will seek to ambuish or assassinate targets that move across the river alone. Unless you know where Cassiopeia is, don't walk across the river or around the map on your own, especially if you are squishy. If you die, it could cost your team the next team fight or goal.


As karma, Get early boots to help you deal with her poke in the early game.

Pre-6, she is stronger, but post 6, your Ultimate makes you stronger in fights.

Try to match her pushing power if you can. You don’t really want the minion wave under your tower as Karma has good poke and will keep bullying you under your tower.

Post 6, aim your abilities so they push and poke her at the same time.

As karma, Pre-6, it's stronger, but post-6, your Ultimate makes you stronger in the fights. Try to match its thrust power if you can. You don't really want the minion wave under your turn because Karma has a good poke and will continue to harass you under your turn. Post-6, target your abilities so they grow and poke at the same time.


As azir, Purchasing a Sweeper and playing around vision will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.

Be on the lookout to secure picks when inside the enemy Jungle. The enemy Support and Jungler will have to set vision up, which makes them prime pick targets. Get rid of them and then use the numbers advantage to win a fight.

If you see one of the enemy carries in the side lanes, see if you can flank them from the fog of war and kill them rapidly. This can be done very easily, even when the target is near their tower, due to your Ultimate R displacement distance.

As azir, Buying a sweater and playing around the vision will be really good because you will be able to flank and 'Shurima Shuffle' the enemy backline in your team with your Ultimate R. Be on the lookout to secure the peaks when inside the enemy Jungle. The enemy Support and Jungler will have to put the vision up, which makes them first choice targets. Get rid of them and then use the advantage of numbers to win a fight. If you see one of the enemies door in the side tracks, see if you can flank them from the fog of war and kill them quickly. This can be done very easily, even when the target is near their turn, due to your ultimate distance of travel R.


As darius, You should focus on getting level 3 quickly and then see if you can gank pushed-up enemies regularly. It should be quite easy if you can bypass the vision set by the enemy team.

When dueling enemies, you must check the enemy's inventory so that you don't get bamboozled by early Grievous Wounds. You will want to avoid fighting with enemies having such items.

You must try to counter gank as much as you can as his kit facilitates it. Once you get your Ultimate e, you should be extremely efficient in skirmishes.

As darius, It should be easy enough if you can bypass the vision defined by the enemy team. When the enemy duel, you must check the enemy inventory so that you do not get bambood by the first Wounds Grievous. You will want to avoid fighting with enemies having such items. You must try to counter gank as much as you can as its kit facilitates. Once you get your ultimate e, you should be extremely effective in the skirmishes.