As xayah, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As xayah, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


As leesin, If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.

Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.

When ganking your allies, if you miss your e , you have nothing to offer and will have to retreat. Make sure you get close to the enemy before using your e , or use your e before your e  to get close to the enemy.

As leesin, If Lee Sin is late in the start of the game, it will fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC. If the enemy has a lot of CC, you will have to play around their CC tools if you want to perform cool maneuvers with your Ultimate k. When you are gaunting your allies, if you miss your e, you have nothing to offer and you will have to retreat. Make sure you approach the enemy before using your e, or use your e before your e to approach the enemy.


As kayle, Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike.

Focus on power farming and minimizing trading until you’re level 6. Once you unlock your Ultimate R, you can start to be more aggressive.

Once you’re level 6, you can look to play more aggressive as you can use your Ultimate R as a trading tool and something to fall back on.

As kayle, Play safely in the game early. You need time to come online and if you fall behind, you'll have trouble in the line and you'll delay your first major power peak. Focus on electric farming and minimize trading up to your level 6. Once you unlock your Ultimate R, you can start to be more aggressive. Once you're level 6, you can look at playing more aggressive than you can use your Ultimate R as a trading tool and something to come back on.


Against quinn, Quinn is not the strongest at level 6 as her Ultimate R cannot be used in skirmishes. You could use this to your advantage when trading to get a kill.

However, Quinn does have good roam priority post 6 and may push the wave and then roam mid to help her mid-laner. Ping if she does.

When Quinn has completed her first component item, she can go for much stronger bursty trades against you. If you’re a weak early game ADC or if she has the item advantage, don’t trade with her.

Against quinn, Quinn is not the strongest at level 6 because his Ultimate R cannot be used in skirmishes. You can use this to your advantage during trading to get a murder. However, Quinn has a good priority of roam post 6 and can push the wave and then wander in the middle to help her mid-laner. Ping if she does. When Quinn finished her first component element, she can go for much stronger trades against you. If you are a weak early game ADC or if she has the advantage of the article, don't trade with her.


As malzahar, Malzahar cannot roam as much as other laners. He also is unable to follow the majority of roams due to his low 1v1 potential.

While his Ultimate R is on cooldown, he is incredibly vulnerable to all-in.

While you’re channelling your Ultimate R, you will be stood still. This can allow an untargeted champion to fight or kill you. This is a common downfall of your Ultimate R in mid and late game team fights- especially against hard engage teams.

As malzahar, Malzahar cannot wander as much as the other runners. He is also unable to follow the majority of roarings due to his low potential 1v1. While his Ultimate R is on the cooldown, he is incredibly vulnerable to all-in. While you are channeling your Ultimate R, you will be still. This can allow an untargeted champion to fight you or kill you.


As quinn, Use a hit-and-run technique and see if you can get picks on squishy carries. Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

As quinn, Watch the map properly, you don't want to get trapped by someone who has his team waiting. Focus the closest enemy champion on your carts and work as a team to get the enemy down one by one. If you focus only on the rear line, you can be an easy target for the enemy and die quickly. By focusing on the closest champion, you will survive longer and keep your carts alive. You have to stay with your team in the late game. Don't move around the map or go anywhere, unless someone is with you.


As brand, As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

Use your Ultimate R on as many enemies as possible. Brand’s late-game damage is insane and as long as you’re able to use it on multiple champions at it bounces- you will deal lots of damage.

As brand, As you are a Support, avoid dealing alone in the late match. If you are selected, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Permanently place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. Use your ultimate R on as many enemies as possible.


Against tahmkench, Try and burst Tahm Kench down, or CC chain him so he is unable to activate his E in the team fight.

In team fights, look out for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind when fighting.

Tahm can use his W to flank in a fight. When skirmishing with the enemy, ward your flanks as he may jump in and start a fight.

Against tahmkench, Try to blow up Tahm Kench, or CC chain him so he is unable to activate his E in the team fight. In the team fights, look for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind during the fight. Tahm can use his W to flank in a fight.


As brand, Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

As brand, Delay a team fight as long as possible while you push and harass the enemy with your W. Once the enemy is low, you can engage in combat. When no team fight occurs, go on a side track and push. It is important that you continue to cultivate during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon.


As ekko, When Ekko hits level 3, he can start to look for aggressive plays as he would’ve unlocked all 3 of his basic abilities. Until that time, he can fight, but he will unlikely gain any significant advantage.

As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.

At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. His Ultimate R can also be used aggressively, which makes it incredibly versatile. You can look for riskier all-ins post 6 as long as you cast your Ultimate R.

As ekko, When Ekko reaches level 3, he can start looking for aggressive parts as he would have unlocked the 3 of his basic abilities. Until then, he can fight, but he will probably not gain any significant advantage. As Ekko can do a lot of burst damage, once he has finished his Mythic article, his death pressure gets intensified. At level 6, Ekko becomes an incredible threat. He can go for risky parts and use his Ultimate R to escape. His Ultimate R can also be used aggressively, making it incredibly versatile.


As amumu, Amumu’s late game is not bad. He will be very tanky as he would be coming towards the end of his build. If he hasn’t gone full tank, his damage output will be quite good in late game team fights.

At level 16, Amumu will put the third and final point in his Ultimate y. His Ultimate y should be on a short cooldown and he should have it up somewhat frequently. Avoid fighting unless it’s up in the late game.

Teams will still be grouped closely together in the late game. This is good for Amumu as he will be able to CC his whole team with his Ultimate y.

As amumu, It will be very tanky as it would arrive towards the end of its construction. If it has not gone full tank, its release of damage will be good enough in the fights of the team of end of match. At level 16, Amumu will put the third and final point in its Ultimate y. Its Ultimate should be on a short cooldown and he should have it a little more frequently. Avoid fighting unless it is up in the late match. The teams will always be closely grouped in the late match. It's good for Aumu as he will be able to CC all his team with his Ultimate there.


As nasus, At level 9, Nasus will max his first ability. His damage output and trading potential at this stage of the game will be quite high.

At level 11, Nasus will put the second point in his Ultimate R. He will be really tanky and strong post level 16.

During the mid-game, Nasus would’ve picked up several hundred stacks on his Q. Keep farming and you’ll become a huge threat soon.

As nasus, At level 9, Nasus maximizes its first ability. Its damage production and trading potential at this stage of the game will be quite high. At level 11, Nasus will put the second point in its Ultimate R. It will be really tanky and high level of position 16. In the middle of the game, Nasus would have picked up several hundred piles on his Q. Continue farming and you will soon become a huge threat.


Against kled, Kled can use his Ultimate R from afar to collapse on enemies that are overextended at the start of the team fight. When grouping, make sure you’re all together and no one is too far forward.

When no team fights are occurring, Kled will attempt to split push. When he isn’t with his team, you could force a team fight with the numbers advantage, but be aware that he can use his Ultimate R to join the fight quickly.

Once Kled has been dismounted, make sure you finish him off quickly otherwise he may be able to remount again and take over the team fight.

Against kled, Kled can use his Ultimate R from afar to collapse on the enemies who are overstretched at the beginning of the team fight. When he's in a group, make sure you're all together and no one's too far ahead. When no team fight happens, Kled will try to divide the thrust. When he's not with his team, you could force a team to fight with the numerical advantage, but be aware that he can use his Ultimate R to join the fight quickly.


As pantheon, The first item component will let him deal more damage and spam his abilities due to the increased mana.

Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.

He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him.

As pantheon, The first element will allow him to inflict more damage and spam his abilities due to the increased mana. Level six is a massive peak due to his ability to get his Ultimate R. This will allow him to play around the card and get his team before. He is really a great starter champion that his damage bursting during the start of the game is phenomenal. Anyone who is still will have problems with him.


As qiyana, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As qiyana, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


Against jhin, Jhin’s first major power spike is when he hits level 6. Although, his Ultimate R is not going to be effective during the skirmish.

When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has and avoid fighting him alone if his items are better than yours.

At level 9, Jhin will be a lot stronger as he would’ve put the final point in his Q.

Against jhin, Jhin's first major power peak is when it reaches level 6. Although, his Ultimate R is not going to be effective during the skirmish. When Jhin gets 100% write-off damage, his trading power will increase considerably. Always keep an eye on what he currently has and avoid fighting him alone if his articles are better than yours. At level 9, Jhin will be much stronger than he would have put the final point in his Q.


As sivir, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Constantly push and poke the enemy with your abilities. Once they’re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As sivir, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Push and constantly push the enemy with your abilities. Once they are low, you can look for an aggressive all-in. However, while the murders are pleasant, your goal is to poke and not commit to fight. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead.


Against pyke, Ensure there is always a minion between you and Pyke at all times to make it harder for him to land his Q.

Keep an eye on his positioning at all times. Try and stay at max distance whenever possible to make it even harder for him to land his Q.

Pyke is a great roaming champion. Once he gets Mobility Boots, expect him to roam frequently. Ping whenever he leaves lane so your teammates know that he is missing.

Against pyke, Make sure there's always a minion between you and Pyke at all times to make it harder for him to land his Q. Keep an eye on his positioning at all times. Try to stay as far as possible whenever possible to make it even harder for him to land his Q. Pyke is a great roaming champion. Once he gets from Mobility Boots, expect him to wander frequently. Ping every time he leaves the track so your teammates know he's missing.


As neeko, Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.

Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.

The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.

As neeko, Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. Its early play is pretty decent because it can get the enemies out of the range. Its E will be empowered if it can properly manipulate the minion wave. The first component will allow it to spam capabilities and not lack mana. It will also allow it to do a lot of damage in the way.


Against yuumi, Yuumi is strong once she has completed her first item. At this team, her healing and damage output will increase.

Once Yuumi is level 6 and when she unlocks her Ultimate R, her kill pressure increases, but so does her survivability in lane.

Team fights are good for Yuumi as she can empower her carries. You’ll need to invest in an Executioner’s Calling at this time to reduce her healing.

Against yuumi, Yuumi is strong once she has finished her first article. In this team, her exit of healing and damage will increase. Once Yuumi is level 6 and when she unlocks her Ultimate R, her pressure of death increases, but also her survival in the way. Team fighting is good for Yuumi as she can empower her carriers.


As ahri, Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown.

Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her E hitbox isn’t the biggest, so it can be difficult to land.

Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her R aggressively.

As ahri, Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid engaging aggressive games while he's on cooldown. Ahri has several assists that makes her a little bit harder than many champions. Moreover, her hitbox E is not the biggest, so it can be difficult to land. Ahri can be difficult to play in team compositions with heavy CC. Although she has tools to help avoid these abilities, she will be limited to how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her R aggressively.


As viktor, Very efficient wave clear which also allows him to damage multiple enemies at the same time. This gives him an innate advantage against ranged matchups, as well as lane priority in general.

Can disrupt an entire fight with his d and Ultimate m, so fighting in close spaces is very advantageous for him. He can also chase a single target down with some fancy footwork, by using his r.

His poke damage is obnoxious and very strong. This can allow him to force his enemy laner out of the lane and then take objectives with a numbers advantage. In the bot lane, he can use the lane brushes for an added effect of obscurity from enemy laners.

As viktor, Very effective clear wave that also allows it to damage several enemies at the same time. This gives it an innate advantage against various matchups, as well as the priority of the way in general. Can disrupt a whole fight with its d and Ultimate m, so fighting in close spaces is very advantageous for him. It can also pursue a single target with a fantasy foot job, using its r. Its poke damage is heinous and very strong. This can allow him to force his enemy to roll out of the way and then take targets with a numerical advantage.


Against hwei, He isn’t the strongest early-game champion, but once he hits level 3, his poke and damage output increase.

When he hits level 6, his Ultimate increases his and his ADC’s kill pressure in lane. This will help him get kills.

The longer the game goes, the stronger Hwei will be. Once he has more items under his belt, he is quite good in the mid and late game.

Against hwei, He is not the strongest champion at the start of the game, but once he reaches level 3, his poke and damage release increases. When he reaches level 6, his Ultimate increases his pressure and ADC. This will help him get killed. The more the game goes, the stronger the Hwei will be. Once he gets more items under his belt, he's pretty good at the middle and end of the game.


Against yone, Yone is better at trading once he unlocks his Ultimate R as it offers him tons of kill pressure.

Once Yone gets 100% critical strike chance, he will dish out lots of damage. Remember that his Passive gives him double crit chance.

Yone is very good in team fights if he is able to get a good Ultimate R off. Remember to stay apart when possible.

Against yone, Yone is better at trading once he unlocks his Ultimate R as he offers him tons of pressure to kill. Once Yone gets 100% chance of critical strike, he takes a lot of damage. Remember that his Passive gives him double chance of writing. Yone is very good in team fights if he is able to get a good Ultimate R off. Don't forget to stay away when it's possible.


Against gnar, Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar. Try to team fight when he has very little Rage stacked, so he is unable to change forms.

When Gnar is in Mega Form, and you’re about to team fight, be prepared to disengage and call off a fight until he is in Mini Form. Gnar is very weak in team fights when he’s in Mini Form.

Avoid fighting in close proximity and in areas that are tight like near walls, around objectives or in the jungle. Fighting in these areas helps Mega Gnar get a good Ultimate R or a multi-person W.

Against gnar, Gnar needs his Ultimate R to be available and the only way he can get is by turning into Mega Gnar. Try to fight as a team when he has very few Rage stacked, so he's unable to change shapes. When Gnar is in Mega Form, and you're about to fight as a team, be ready to disengage and cancel a fight until he's in Mini Form. Gnar is very weak in team fighting when he's in Mini Form. Avoid fighting nearby and in areas that are tight as close to walls, around lenses or in the jungle.


As teemo, All-in'ing Teemo is vital in this matchup as failing to do so will get you poked out significantly and you won't be able to do anything.

The lane will be riddled with traps in this matchup so it is vital that you use a Sweeper and purchase Control Wards.

Teemo isn't really a massive threat but make sure that you pick him off every chance you get in this matchup. His Blind can be really obnoxious and prevent your ranged carries from doing anything in this matchup.

Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.

As teemo, All-in'ing Teemo is vital in this matchup because not doing it will make you come out meaningfully and you won't be able to do anything. The way will be shredded with traps in this matchup so it's vital that you use a Sweeper and buy Control Wards. Teemo is not really a massive threat, but make sure you remove it from every chance you get in this matchup. Its blind can be really heinous and prevent your door range from doing anything in this matchup. Keep the wave near the tower and focus on getting tankier in this matchup. Not doing so can easily allow the enemy to all-in you.


As nidalee, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As nidalee, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Find a healthy balance between the ganking of your allies, farming your jungle and securing goals. Make sure you don't fall back in XP trying to gank constantly.


Against thresh, Thresh is strong at level 1 in the right matchup and he can easily cheese. If you’re playing as a utility Support, take the long route to lane so he doesn’t kill you before you get to lane.

Once Thresh has both his Q and E available, his kill pressure increases. You should play more respectfully when he has these abilities available. The level 2 power spike, in particular, can get him and his ADC ahead if he is able to land a Hook Q.

When he has Boots of Mobility, his roam potential and ability to get ganks off well can cause problems for your team. Ping missing as soon as he recalls or leaves lane.

Against thresh, Thresh is strong at level 1 in the right matchup and it can easily cheese. If you play as a utility support, take the long road to the track so that it doesn't kill you before you get to the track. Once Thresh has both Q and E available, its death pressure increases. You should play more respectfully when it has these capabilities available. The level 2 power peak in particular, can him and his ADC before if he is able to land a Hook Q. When he has Mobility Boots, his roaming potential and his ability to get ganks well can cause problems for your team. Ping missing as soon as he remembers or leaves the track.


As warwick, Keep running around the map and look for picks with your Jungler. Your W and E should allow you to CC and kill enemies quickly.

During neutral objective fights, you should be able to help your teammates a lot by making sure that the enemy can't get into the river. This will let your Jungler have an easy time getting the objective in question.

You should be able to sustain yourself massively in this fight so make sure you use your *Q* and Ultimate R regularly and properly. Avoid getting CC'd at all costs while doing so.

As warwick, Keep running around the map and look for choices with your Jungler. Your W & E should allow you to CC and kill enemies quickly. During neutral objective fights, you should be able to help your teammates a lot by making sure that the enemy cannot enter the river. This will allow your Jungler to have an easy time getting the target in question. You should be able to support yourself massively in this fight so make sure to use your *Q* and Ultimate R regularly and correctly. Avoid getting CC'd at any cost while doing this.


As sion, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As sion, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As vi, Vi's pick potential will still be preserved during this stage of the game. She should be able to get into the backline and lockdown high-priority targets with ease as well.

She will now have three points in her Ultimate R. This means that Vi can easily use the ability to lock down enemies in a frequent fashion. Any squishy enemy target will have a hard time playing the game.

This is the point of the game where Vi starts to fall off. This means that she will have to focus on peeling for her carries or acting as an engager when possible.

As vi, Vi's selection potential will still be preserved during this stage of the game. It should be able to enter the backline and lock high priority targets with ease as well. It will now have three points in its Ultimate R. This means that Vi can easily use the ability to lock enemies in a frequent way. Any squishy enemy target will have a hard time playing the game. This is the point of the game where Vi starts to fall. This means that it will have to focus on the coat for its ports or act as an activator when possible.


As taric, Taric will have his Q maxed at level 9. This means that he will heal up a lot during a fight as long as he has enough mana to constantly use the ability.

At level 11, Taric will have two points in his Ultimate R. This means that he can use the ability frequently, which will make him quite powerful in team fights.

At level thirteen, Taric will have two of his abilities maxed out. This means that he will excel in team fights and will be successfully peeling for his carry.

As taric, Taric will have his Q maxed at level 9. This means that he will heal a lot during a fight as long as he has enough mana to constantly use the ability. At level 11, Taric will have two points in his Ultimate R. This means that he will be able to use the ability frequently, which will make him powerful enough in team combat. At level thirteen, Taric will have two of his maximum capabilities out. This means that he will excel in team combat and will be successfully peeled for his port.


As galio, Galio has a really strong laning phase when paired with an aggressive ADC. This will allow him to win lane and snowball his carry.

His Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer. Using it at the right time could also enable him to get a 5 person knockup.

Galio can assist his Jungler, his ADC, or his Mid-laner easily with his Ultimate R. His Ultimate R has such a large range that can allow him to move around the map incredibly quickly.

As galio, Galio has a very strong laning phase when he is paired with an aggressive ADC. This will allow him to win the way and snowball his portage. Its Ultimate R is an excellent team combat tool that can keep any of his allies alive longer. Using it at the right time could also allow him to get a knockup of 5 people. Galio can help his Jungler, ADC, or Mid-laner easily with his Ultimate R. Its Ultimate R has such a wide range that can allow him to move incredibly quickly around the map.


Against volibear, Buy items that provide Grevious Wounds like Executioner’s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.

In team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.

Volibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity.

Against volibear, Buy items that provide Greek wounds such as Executioner=S Calling or Morellonomicon. This will prevent him from curing and surviving team fights. In team fights, avoid regrouping too closely as it will allow Volibear to get a great ultimate R out. Group, but not to stand too close together. Volibear has great potential of choice in the middle of play.


As lissandra, Lissandra is really good in team fights as you can flank the enemy from the side with your E.

She has incredible gank set up throughout the laning phase thanks to her W and her R. This makes her a formidable opponent against squishy champions.

Your wave clear is incredibly strong and you can clear waves fast. You can then use your lane priority to roam with ease.

As lissandra, Lissandra is really good in team fighting because you can flank the enemy on the side with your E. She has an incredible gank set up throughout the laning phase thanks to her W and R. This makes her a formidable opponent against the squissy champions. Your wave is incredibly strong and you can erase the waves quickly. You can then use your lane priority to wander with ease.


As ezreal, Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q’s and your R will allow you to force a team fight with the numbers or health advantage.

Avoid using your E aggressively in late game fights as you’ll be vulnerable briefly. Only use it aggressively if you’re 100% sure you cannot get abused for it.

Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible.

As ezreal, Poke the enemy and harass them as much as you can before trying to fight. Bursting someone with some Q.S. and your R will allow you to force a team fight with numbers or health advantage. Avoid using your E aggressively in the end-of-game fights that you will be vulnerable briefly. Use it only aggressively if you are 100% sure you can not be abused for it. Stick with your team and avoid walking too far from them. If you are caught out, your team will lose on a lot of damage in a team fight, and that would be your fault.


As fiddlesticks, Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.

Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.

Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind.

As fiddlesticks, Fiddlesticks Ultimate R is very good in team fighting, especially in closed areas as it will allow it to inflict damage to tons of champions at once. Moreover, in team fighting, his W will heal him a lot. Additional support/damage will be really beneficial in team fighting.


As shaco, After going in with your Ultimate l, be prepared to fall back and peel for your allies in late game team fights.

Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.

Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn.

As shaco, After entering with your Ultimate I, be ready to fold and peel for your allies in the fights of the late game team. Look for peaks in the later stages of the game. If you can choose someone, you should be able to turn to the Baron or the Old Dragon. Keep a constant eye on what major goal is fresh next. Do not divide push or go to the opposite side of the map when a major goal is up or on the spawning point.


Against kayle, Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game.

Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her.

Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged and she’ll find it easier to last hit. She will be able to also poke you down and trade more effectively. You’ll need to be more strategic when trying to fight her from now on.

Against kayle, Kayle is at her weakest in the game early. Try to abuse her weakness by playing aggressively and getting murders. Putting her behind in the game early will reduce her ability to continue later in the game. Keeping the minion wave closer to your side of the card will force Kayle to extend for the farm. Once she goes up and tries to hit the last time, you can play aggressive and try the all-in. Once Kayle hits Level 6 and unlocks her Ultimate R, she will also become varied and she will find it easier to hit the last time.


As ziggs, Swap to the mid-lane as quickly as you can. This will allow you to get a lot of map control, and your ability to siege will be pretty respectable as well.

Once you get your core items, you should be able to dish out a lot of damage in a brief moment. If you manage to catch someone out with your W and E, they are as good as dead.

Utilize your W and E properly when trying to fight for a neutral objective. Your Q can easily be spammed by you, so use it regularly.

As ziggs, If you can catch someone with your W and E, they are as good as dead. Use your W and E correctly when you are trying to fight for a neutral goal. Your Q can easily be spammed by you, so use it regularly.


Against masteryi, Master Yi needs time to scale and will be looking to farm as much as possible to come online. Without his Ultimate r, he is rather weak, so he will be looking to hit level 6 as quickly as possible.

Go in Master Yi’s jungle to steal away his camps if you see him on one side of the map. This will delay his power spikes, and also reduce his gold income.

Master Yi can take objectives like the Dragon or Rift Herald alone in the early game. Make sure you keep those objectives warded so you can see him before he secures them for his team.

Against masteryi, Master Yi needs time to scale and will be looking for the farm as much as possible to come online. Without his Ultimate r, it is rather weak, so he will be looking to hit level 6 as quickly as possible. Go into the jungle of Master Yi. To steal his camps if you see it on one side of the map. This will delay his power peaks, and also reduce his gold revenues. Master Yi can take goals like the Dragon or Rift Herald alone in the game. Make sure you keep these goals monitored so you can see it before he assures them for his team.


As ziggs, During the late game, you will function mainly as a siege-based mage. Focus on taking towers quickly and open up the map. This will make it really easy for you to control the game state.

Being full build will let you blow up enemies with ease. All you need to do is combo them properly with your W, E, and Ultimate R. This strategy is best used in neutral, objective fights.

Use the fog of war to catch enemies off-guard. You can work with your Support and the Jungler to set up death brushes for the enemies.

As ziggs, During the late game, you will mainly function as a mage based on the seat. Focus on taking spins quickly and open the card. This will make you really easy to control the state of the game. Being complete will allow you to explode enemies with ease. All you need to do is combo properly with your W, E, and Ultimate R. This strategy is best used in neutral and objective combats. Use the fog of the war to catch out-of-guard enemies. You can work with your Support and Jungler to set up death brushes for enemies.


As corki, Continue to delay team fights for as long as possible while you harass and poke the enemy down with your b and e.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Think hard and fast before using your Passive and b towards the enemy team. In particular, do not use it aggressively if your team is not in a position to follow up and go in with you.

As corki, Keep delaying team fighting as long as possible while you harass and push the enemy down with your b and e. Stick with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to withdraw or initiate a 4v5 fight when you are away from your team. Think hard and fast before using your Passive and b to the enemy team. In particular, do not use it aggressively if your team is not able to track and enter with you.


As sett, Impressive duelling power, especially if he manages to catch an enemy out with his Flash E combo. This is quite potent in the bottom lane as he can use the lane brushes to cheese the enemy.

His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.

His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him.

As sett, His ultimate R allows him both to obtain tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team struggle in an instant. His passive allows him to regenerate a lot of health so that he can resort to short operations against the enemy champions unlike the other tanks. His W makes such high misleading damage, while at the same time providing him with a mitigation of the damage.


As trundle, Another point in his Ultimate n will make him more powerful when he uses it. He will have more options to choose from now as it will be the mid-game.

His core items will be complete, allowing him to deal plenty of damage to the enemy team and ensure they can't escape easily.

The first ability will be maxed out at level 9, making Trundle hit his enemies like a truck. It will be beneficial during choke point fights when he is skirmishing against the enemy.

As trundle, Another point in its Ultimate n will make it more powerful when it uses it. It will have more options to choose from now as it will be the middle game. Its basic elements will be complete, allowing it to inflict a lot of damage to the enemy team and make sure they cannot escape easily. The first ability will be maximized at level 9, making Trundle hit his enemies like a truck.


As jax, Jax will have his e maxed at level thirteen. This will allow him to deal more damage with an increased frequency which is quite beneficial when dealing with picks.

Jax will have most of his items and will be able to deal a lot of damage now. Anyone within his leap range will die if they have no form of mobility spell on them.

Jax will have a lot of items during this phase of the game. This will help him kill enemies with ease as his Passive will allow him to deal a lot of damage in a concise time.

As jax, Jax will have his e maxed at level thirteen. This will allow him to inflict more damage with an increased frequency that is quite beneficial when dealing with peaks. Jax will have most of his articles and will be able to inflict a lot of damage now. Anyone in his range of jumps will die if they have no form of mobility spell on them. Jax will have a lot of articles during this phase of the game. This will help him kill enemies with ease as his Passive will allow him to do a lot of damage in a concise time.


As kogmaw, Kog'Maw will have multiple items during this phase of the game. This will result in him dealing a lot of damage to enemies and just carving a way through the enemy frontline.

Kog'Maw is very squishy and can be killed quickly in the late game by assassins or enemies with tons of CC. He will have to rely on his team to help him survive.

Getting 3 points in his Ultimate y will amplify the poke damage dealt by the ability. It will also be a good finishing ability when dealing with low-health enemies.

As kogmaw, Kog'Maw will have several objects during this phase of the game. This will give him a lot of damage to his enemies and just sculpt a path through the enemy front line. Kog'Maw is very squishy and can be killed quickly in the end of the game by assassins or enemies with tons of CC. He will have to rely on his team to help him survive. Getting 3 points in his Ultimate will amplify the poke damage inflicted by the ability.


As varus, Once you get your Ultimate R, you should be able to make picks all around the map with your teammates. Work with your Jungler to do so when possible.

During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability.

Try to land your Q regularly on multiple people of the enemy team. This will force them to play safely and your team can later all-in them and finish the job.

As varus, Once you get your Ultimate R, you should be able to make choices all around the map with your teammates. Work with your Jungler to do so whenever possible. During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is tainted. Just make sure you land the ability. Try to land your Q regularly on several people of the enemy team. This will force them to play safely and then your team can all in and finish the job.


As draven, It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy. Use your t as a self peel tool.

As draven, It is important that you stay with your team in the late game. Do not move around the map or go anywhere unless someone is with you. Stand back from your team near your Support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Watch for your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy. Use your t as a self-plubbing tool.


As seraphine, Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

As seraphine, Seraphine has low basic statistics and is quite vulnerable in early play. Play safe and avoid taking damage to increase your survival. Seraphine lacks an escape tool. This reduces her chances of escaping skill strokes and makes it more difficult for her to escape from an all-in enemy. The shield and cure you get from your W is missing enough, especially in early play. Do not rely on it to save you or your ADC life.


As rammus, Rammus is really tanky during the late game. He won't take a lot of damage but can return a lot of damage if enemies attack him consistently.

A maxed-out Ultimate 2 will allow Rammus to completely take over a fight. Since he can use it frequently, picks will be aplenty.

Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily. He should focus on making sure that his allies don't get killed by flanks to ensure an easy victory.

As rammus, Rammus is really tanky during the end of the game. It will not take much damage but can come back a lot of damage if the enemies attack him regularly. A maximum-out Ultimate 2 will allow Rammus to take full control of a fight. Since he can use it frequently, the peaks will be aplenty. Rammus is pretty decent in the fights at the end of the game due to his ability to choose enemies easily. He should focus on ensuring that his allies are not killed by the flanks to ensure an easy victory.


As gangplank, Go for short burst trades with your Q in this matchup. Use it to heal yourself when possible.

Your Ultimate R should help you massively, especially when you use the lane brushes. That being said, bait his W out before going in on him.

Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies.

Keep the wave close to your tower and scale up. This will also expose Gangplank to ganks.

As gangplank, Use it to heal you whenever possible. Your ultimate R should help you massively, especially when you use the track brushes. That said, bait his W before entering him. Roam around and see if you can get murders elsewhere on the map, especially on the pushed enemies. Keep the wave near your tower and the ladder up. This will also expose Gangplank to the ganks.


As viktor, If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

As viktor, If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free.


As rengar, Rengar will start falling off as the game goes on, so he will have to accumulate a lead early on. He should rely on picks to win the game.

He will have many items during this phase of the game, which will let him dish out a lot of damage if he manages to catch an enemy.

Level 16 is a massive power spike, which means that he can completely decimate enemies who are singled out. He will need to frequently find flanks on the enemy to ensure that he can take over the game and win quickly.

As rengar, Rengar will begin to fall as the game continues, so he will have to accumulate an early lead on. He should rely on peaks to win the game. He will have a lot of articles during this phase of the game, which will allow him to flatten a lot of damage if he manages to catch an enemy. Level 16 is a massive peak of power, which means that he can completely decimate enemies who are isolated. He will frequently have to find sides on the enemy to make sure that he can take the game and win quickly.


As orianna, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your d and d.

As orianna, After your bot track has moved halfway, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle of the game. You have strong pose tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


As lucian, When Lucian reaches level 6, play very carefully. Constantly ward the nearby bushes to not get caught off-guard by Lucian and save up your E when he tries to all-in you.

Ezreal outranges Lucian. Use the range advantage to safely farm and to avoid Lucian’s harass with his Q and auto attacks.

Lucian has very high burst in the early game. Respect his damage and keep any trades short, by maintaining your distance away from him. Poke him with your Qs and your W.

Lucian has a lot of wave push power. Utilize this by freezing the lane near your Tower to expose him to ganks and prevent him from bursting you down.

As lucian, When Lucian reaches level 6, play very carefully. Always keep the bushes nearby so as not to be taken out of sight by Lucian and save your E when he tries to do everything in you. Ezreal exceeds Lucian. Use the range advantage to safely close and avoid Lucian harassing with his Q and auto attacks. Lucian has a very strong explosion in early play. Respect his damage and keep any trade short, keeping your distance away from him. Poke him with your Qs and your W. Lucian has a lot of wave thrust power. Use this by freezing the way near your Tour to expose him to ganks and prevent him from bursting you.


Against zyra, When she goes to ward objectives, ambush her and take her down before the team fight starts so the enemy lacks crowd control and damage. This can help swing the team fight in your favour.

Avoid moving through unwarded areas in the map as Zyra has great catch potential with her E and Ultimate R. Do not move through unwarded high traffic areas if you don’t know where Zyra is.

Do not fight in the jungle or around an objective like the Dragon or Baron as your team will be quite close together which could allow her to get a multi-person E and Ultimate R.

Against zyra, When it goes to pupil goals, the ambush and shoots it before the team fight starts thus the enemy lacks crowd control and damage. This can help to swing the team fight in your favor. Avoid moving through areas not awarded on the map because Zyra has great capture potential with its E and Ultimate R. Do not move through high traffic areas not awarded if you do not know where Zyra is. Do not fight in the jungle or around a goal like the Dragon or Baron as your team will be pretty close together that could allow him to get a multi-person E and Ultimate R.


Against camille, Camille Support can be aggressive from level 1, 2 and 3. Watch your positioning and stay far back and away from walls so she can’t gain an early health lead.

Stay away from walls, especially whenever her E is up. She can get kills and make plays whenever her E is up. So play around its cooldown.

At level 6, Camille will look to make plays with her Ultimate. Track her Ultimate cooldown and play far back, and avoid overstaying your welcome if you’re low to deter her form playing aggressive.

Against camille, Camille Support can be aggressive at levels 1, 2 and 3. Watch your positioning and stay away from the walls so she can't win an early health advance. Stay away from the walls, especially when her E is at the top. She can get killed and play games whenever her E is at the top. Then play around her cooldown. At level 6, Camille will try to play games with her Ultimate. Follow her Ultimate Cooldown and play far back, and avoid staying your welcome if you are weak to deter her aggressive play form.


As camille, In the Support role, she has great pick potential with her E and Ultimate. She can catch any enemy who overextends post 6.

She can constantly pick up kills in the lane with her Ultimate. If you can’t get kills in lane, look to roam and help your allies instead.

Camille can play aggressive from the get-go. She can get early kills, get picks and deal a lot of damage as the game goes along.

As camille, In the supporting role, she has great potential to pick with her E and Ultimate. She can catch any enemy who surpasses post 6. She can constantly pick up murders in the way with her Ultimate. If you can't get murders in the way, watch to wander and help your allies instead. Camille can play aggressive from the back and forth.


Against sion, Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.

Kite and disengage is Sion’s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.

Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup.

Against sion, Sion can surprise the targets that walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Avoid walking in areas where you know that Sion has been so much harder for you to get caught by him. Kite and disengagement is Sion is the biggest threat in a team fight. Try to keep him away from your team so that he is unable to get a good Q knockup. Avoid regrouping and fighting in the jungle as it will allow Sion to get a very good knockup with his Q or get a very good Ultimate Roff. Group together, but not stand on each other so he is unable to get a multi-person knockup.


As tahmkench, Level sixteen is a massive power spike as it increases the defensive capabilities of his Ultimate r. His ADC will be really safe due to the enormous shield they will get.

Tahm Kench's tankiness will be out of the world during this phase of the game. He can peel for days for his team and get picks on the enemy with his Q.

His Q will be on a really short cooldown. This means that his pick potential and poke will increase a lot. He should try to use the fog of war combined with his W to secure picks on the enemy.

As tahmkench, Level sixteen is a massive peak of power as it increases the defensive capabilities of its Ultimate r. Its ADC will really be safe due to the huge shield they will get. Tahm Kench will be out of the world during this phase of the game. He can peel for days for his team and get spikes on the enemy with his Q. His Q will be on a really short cooldown. This means that his potential for pick and poke will increase a lot. He should try to use the fog of war combined with his W to secure peaks on the enemy.


Against amumu, Amumu is pretty vulnerable to poke damage. Try and harass him as much as possible to make it near impossible for him to go in without dying in return.

Amumu’s level 6 is very good. Once he hits level 6, try and position away from your other laner so he cannot CC both of you with his Ultimate y.

Watch your positioning throughout the game. Try and position so you’re always behind 1 minion so it is impossible for him to land his s on you.

Against amumu, Amumu is quite vulnerable to poke damage. Try to harass him as much as possible to make it almost impossible for him to enter without dying in return. Amumu level 6 is very good. Once he reaches level 6, try and position away from your other laner so he can't both CC with his Ultimate y. Look at your positioning throughout the game. Try and position so always behind 1 minion so it's impossible for him to land his s on you.


As rengar, Needs to powerfarm early on to get his level six. Without his Ultimate R, he can’t really gank effectively as a Jungler.

Misuse of his W can get him killed during team fights. This is because it is his main form of CC cleanse and without that he is really squishy.

Vulnerable to silences and other CC abilities which can stop him in his tracks. If the enemy team manages to set him back early on, he won’t be able to do much the entire game.

As rengar, Without his Ultimate R, he really can't gank effectively like a Jungler. Misuse of his W can get him killed during team fighting. It's because it's his main form of CC purifying and without it being really squishy. Vulnerable to silences and other CC abilities that can stop him in his tracks. If the enemy team manages to get him back on early, he can't make much of the whole game.


As lissandra, Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.

Her Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.

Lissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team.

As lissandra, The teams tend to regroup during the end of the game. This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team. Her Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants. This is really beneficial to her team. Lissandra will have several articles during this phase of the game. This means that she will make huge amounts of AoE damage that will harm the enemy team.


As vex, Once she reaches level 9, she will max her first ability. This is very impactful and will make Vex a lot stronger in lane.

At level 11, Vex will put a second point in her Ultimate R. She will be much more of a threat at this stage of the game.

In the mid-game, teams will start to group. Vex is good in team fights and she will be quite a big threat

As vex, At level 11, Vex will put a second point in her Ultimate R. She will be much more of a threat at this stage of the game. In the middle of the game, the teams will begin to regroup. Vex is good in team fighting and she will be a great threat.


Against kled, Keep in mind that Kled will try to play super aggressive in the early game to get a kill. Stay at max distance and avoid overextending if you’re weak early game laner.

When duelling Kled, keep an eye on his secondary bar. If it’s almost full, he will mount during the skirmish and he’ll be able to kill you. Avoid going for extended duels when he is about to remount.

Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm.

Against kled, Keep in mind that Kled will try to play super aggressive in the early game to get a murder. Stay at maximum distance and avoid overextending if you are weak early play laner. When duelling Kled, keep an eye on his secondary bar. If it is almost full, he will climb during the skirmish and he will be able to kill you. Avoid going for prolonged duels when he is about to go up. Try and keep the minion wave closer to your side of the map early. So do his all-in-less effective. Nor will he be able to pursue you with his Ultimate R once you walk on the farm.


As karma, Whenever Karma’s d is down, she is vulnerable to attack and will need to play safely while it’s on cooldown. Karma is squishy, and if she looks to fight when it’s down, she is going to come worse off than the enemy.

Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn’t have as much pressure in comparison to a lot of other Supports. Pre-6, this isn’t a problem though.

In team fights you need to ensure that you use your empowered d on your allies and avoid using your Q. Using the wrong empowerment can cost you the team fight.

As karma, Whenever Karmas d is down, she is vulnerable to attack and will need to play safely while he is on cooldown. Karma is squishy, and if she seeks to fight when he is down, she will come worse than the enemy. Unlike most champions, Karma unlocks her Ultimate has level 1. This means that at level 6, she doesn't have as much pressure compared to many other Supports. Pre-6, it's not a problem however. In team fights, you need to make sure that you use your d on your allies and avoid using your Q. Using bad autonomy can cost you the team fight.


As sivir, Really good wave clear which allows her to shove the wave in and get lane priority with ease. This is really important as she can then secure objectives with her Jungler.

Her E allows her to avoid major forms of crowd control. This makes laning easy for her and makes her quite safe when left alone.

Her Ultimate R allows her to speed up the entire team, providing an enabling force for her engagers to all-in and destroy the opposition.

As sivir, It's really important because it can secure goals with its Jungler. Its E allows it to avoid the big forms of crowd control. It makes it easy for it to langue and makes it absolutely safe when it stays alone. Its Ultimate R allows it to speed up the entire team, providing an enabling force for its activists to do everything and destroy the opposition.


As diana, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

Do not fight unless your Ultimate R and Zhonya’s Hourglass is up in the late game. If you look to fight when it’s down, you will be an easy target and die quite fast.

If you’re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron.

As diana, Make sure you're close to your team at all times so you can get in the quick fight. Don't fight unless your Ultimate R and Zhonyas Hurglass is up in the late match. If you're looking to fight when it comes down, you'll be an easy target and die quite quickly. If you're ahead, look for picks or ambush the enemy while they're walking in their jungle. Taking an enemy down might be enough to win the next fight or take the Baron.


Against xerath, Once Xerath is level 6 and unlocks his Ultimate 2, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you.

Xerath is good in team fights as long as he is able to poke and harass with p before a fight starts. He is not very good in team fights if he is unable to poke beforehand. So, make sure you engage as soon as you spot him.

As Xerath will be building AP items even though he’s in the Support role, he has similar power spikes to Mid lane Xerath.

Against xerath, Once Xerath is level 6 and unlocks its Ultimate 2, it will have a lot of poke and extra damage. Do not stay at Lane 6 post as it might be able to sting you. Xerath is good in team fighting as long as he is able to poke and harass with p before a fight starts. It is not very good in team fighting if he is unable to poke in advance. So, make sure to engage as soon as you spot him.


As jax, Jax's W being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage. In addition, the CC aspect will allow him to score many picks throughout the game.

His mid-game is not as weak as his early game because he will have his core items and can use his Passive pretty well. He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make cheeky plays using the lane brushes and lack of vision.

Once he gets two points in his Ultimate R, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks.

As jax, In addition, the CC aspect will allow him to score many peaks throughout the game. His mid-game is not as weak as his early game because he will have his basic elements and can use his Passive quite well. He will also be part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make naughty games using the track brushes and lack of vision. Once he has two points in his Ultimate R, he will become powerful during team fights. This is because his survival will increase, which will increase the amount of constant damage inflicted by him with his self-attacks.


As kayn, Kayn will spike again when he gets two points in his Ultimate R at level 11. It increases the overall damage output and will let Kayn run around the map, picking kills here and there.

His Q will be maxed out at level 9. This is really helpful for him as it is his primary damage ability. It will allow him to dish out a lot of damage and kill squishies and tanks (depending on his form).

This is the stage of the game where Kayn gets his form. Depending on the team comp, this single choice will be a deciding factor in winning the game.

As kayn, Kayn will cling once again when he has two points in his Ultimate R at level 11. This increases the output of the overall damage and will allow Kayn to run around the card, pick dead people here and there. His Q will be maximized at level 9. It's really useful for him because it's his primary damage ability. This will allow him to flatten a lot of damage and kill squishies and tanks (depending on his form). This is the stage of the game where Kayn gets his form. According to the comp team, this only choice will be a decisive factor to win the game.


As shyvana, Shyvana is really weak until level six as she has no reliable way of ganking enemies. She should focus on farming and getting to level six as quickly as possible to start impacting fights.

When Shyvana picks up her first item component, it will allow her to clear camps quickly and deal a lot of damage during duels. It will help her blow her enemies up once she gets her Ultimate t too.

Her objective control is really great due to the speed with which she can capture the objectives. She will just need to set vision around beforehand so that she can track the enemy Jungler.

As shyvana, Shyvana is really weak up to level six because she doesn't have a reliable way to ruin the enemies. She should focus on agriculture and reach level six as quickly as possible to start impact fighting. When Shyvana resumes her first element, it will allow her to clean the camps quickly and inflict a lot of damage during the duels. He will help her blow her enemies as soon as she gets her Ultimate t too. Her objective control is really great because of the speed with which she can capture the goals.


As seraphine, The third point in her Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

Her pick potential will only increase during this phase of the game as her E and Ultimate R should be beneficial.

As seraphine, The third point of her Ultimate R will help Séraphine a lot during team fighting. She can dry up a lot of damage, and the CC will allow her team to collapse on the enemy quickly. She should be really great because she will get all her articles by then. She will have to take care of her combat positioning to make sure she is not taken care of. Her selection potential will only increase during this phase of the game because her E and Ultimate R should be beneficial.


Against taric, Disengage as soon as Taric has activated his Ultimate R so the enemy takes damage. If a target is low though, try to burst them down quickly before the Ultimate R comes into effect.

Taric has surprisingly good engage and catch potential with his E. Watch his positioning at all times so it’s really difficult for him to catch someone out.

Invest in an Executioner’s Calling to reduce the healing of Taric in team fights.

Against taric, Disengagement as soon as Taric has activated his Ultimate R so that the enemy takes damage. If a target is weak however, try to shoot them down quickly before the Ultimate R comes into effect. Taric has surprisingly good engagement and catch the potential with his E. Watch his positioning at any time so it's really hard for him to catch someone.


As heimerdinger, In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.

As an unorthodox Support, you may be having more kills than your ADC after the laning phase. You may indulge in split pushing or farming in a side lane if the allied ADC isn't being too effective and won't scale up.

Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC.

As heimerdinger, In team fights, use your authorized E to get choices to start the fight. Catching someone and then getting a murder could provide your team with enough time to take the Baron or Dragon. As a non-orthodox support, you could have more deaths than your ADC after the laning phase. You can engage in split thrust or agriculture in a side lane if the Allied ADC is not too effective and will not increase. Peel for your team in team fights. Use your Q on the nearest champion to protect you and your ADC.


As missfortune, Miss Fortune is a lane bully and should be played as such. Try to poke the enemy down with your t and t during the laning phase.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

As missfortune, Miss Fortune is a tyrant of the track and should be played as such. Try to bring down the enemy with your t and t during the laning phase. After destroying the tower of the lower track, turn to the medium track and try to take this turn. This will open the map and give your team a gold lead. Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early.


As gwen, Do not over-commit in this matchup else you will end up dying and giving up free objectives to the enemy team. Always try to sneak into the enemy backline and blow them up.

Focus on the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus on the same champion as the one your allies are focusing on.

You can dish out a ton of damage in late-game team fights with your empowered Q damage. Ensure you’re auto-attacking as much as you can to increase your Q damage.

As gwen, Don't get too involved in this game or you'll end up dying and giving up free goals to the enemy team. Always try to sneak into the enemy rearline and blow them up. Focus on the closest enemy champion in the team fights. Even with your W, you're always squishy and vulnerable to the enemy rearline. Focus on the same champion your allies are focusing on. You can cut a ton of damage in the team fights at the end of the game with your Q-related damage. Make sure you're self-attacking as much as you can to increase your Q-related damage.


As zac, You will be really tanky during this phase of the game so make sure that you initiate fights for your team. Let your team know before you all in, though, and keep track of your Passive.

Chokepoint fights will be your bread and butter. Your ability to keep the enemies zoned out is next to none, and hence you should not let them come close to the objective pits.

Always try to separate the enemy backline from the enemy frontline. This will let your allies play more freely and will keep them safe from the damage dealt by the enemy backline.

As zac, You will really be tanky during this phase of the game so make sure you initiate fighting for your team. Let your team know before you all in, however, and keep track of your Passive. Chokepoint fights will be your bread and butter. Your ability to keep the enemy zoned out is next to none, and therefore you should not let them approach objective pits. Always try to separate the enemy backline from the enemy frontline. This will allow your allies to play more freely and keep them safe from the damage inflicted by the enemy backline.


As pantheon, Pantheon can duel almost every Jungler in the game. A good Pantheon will constantly look to invade the enemy and get kills.

Pantheon’s level 6 allows him to gank his allies from afar. He can cast his Ultimate R from afar, which means he’ll avoid and dodge shallow wards.

His W offers him tons of pick pressure throughout the game. Getting the right pick on someone can easily win you the game or the team fight.

As pantheon, Pantheon can duel almost all the Junglers in the game. A good Pantheon will constantly seek to invade the enemy and get murders. Pantheon's level 6 allows him to inflate his allies from afar. He can launch his Ultimate R from afar, which means that he will avoid and avoid shallow neighborhoods. His W offers him tons of pressure of choice throughout the game. Getting the right choice on someone can easily win you the game or team fight.


As akshan, During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.

Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.

Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills.

As akshan, During the average game, make sure you are not ADC'ing regularly. Clean up kills when possible, but don't get too close to the other heavy CC champions, you will definitely get killed. Use your E carefully in this phase of the game. The goal is to make sure that you are never taken out of sight by a skill shot that has the potential of CC you. Your W will come in very practical during this phase of the game. Stay in the backline and keep hitting the enemies until your team all-in. Once the battle is over, go for cleaning kills.


As akshan, Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.

Akshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.

His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall.

As akshan, Akshan has tons of mobility thanks to his E. He can allow him to move in the way with ease, and go to the enemy to sound quickly. Akshan can bring back his dead allies if he can kill the enemy who killed them. It's great, especially in the last stages of the game where the time of death is long enough. His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he remains close to a wall.


Against velkoz, Vel’koz first major power spike is once he hits level 6 as his Ultimate R offers him tons of kill pressure.

Vel’koz is really good in team fights thanks to the poke and AOE damage from his abilities. Try to fight when he is not there or when his Ultimate R is down.

Once Vel’koz has a couple of points in Q, he will deal a lot of damage to you if he is able to land them consistently. Stand near the minion wave to make it easier for you to dodge the Q’s.

Against velkoz, Velakoz's first major power peak is once it reaches level 6 as its Ultimate R offers him tons of pressure to kill. Velakoz is really good in team fighting thanks to the damage of poke and AOE of his abilities. Try to fight when he is not there or when his Ultimate R is down. Once Velakoz has a few points in Q, he will do a lot of damage if he is able to land them regularly.


As quinn, While she doesn’t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.

She can blow enemies up who are alone when she’s ahead. Look for picks on squishy and immobile targets to gain a further lead.

Pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball.

As quinn, While she doesn't have a Ultimate R combat, her Ultimate R is an excellent roaming tool that can allow her to return to the line quickly and also wander around the map and help her allies. She can blow up enemies who are alone when she is in front. Look for spikes on squissy and still targets to get a lead further.


Against yuumi, Yuumi’s R has quite a big area of effect. Do not look to team fight if her R is up inside the jungle or around an objective as she will be able to slow many champions and heal her team. Try to fight her in open areas where your team is not grouped to closely.

Yuumi’s play style allows her to jump onto any member of her team if they’re nearby. If the enemy looks to be engaging, back off as soon as they play aggressively especially if Yuumi is attached to the frontline as she will empower them.

If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and therefore can be punished very quickly.

Against yuumi, Yuumis R has a great field of effect. Do not look at the team struggle if its R is in the jungle or around a goal because it will be able to slow down many champions and heal its team. Try to fight it in open areas where your team is not grouped closely. Yuumis game style allows it to jump on any member of its team if they are nearby. If the enemy seems to be engaged, step back as soon as they play aggressively especially if Yuumi is attached to the front line as she will empower them. If Yuumi is in a bad position, try to kill her. She does not have mobility without her allies nearby and can therefore be punished very quickly.


As aurelionsol, Stick with your team and look for picks with your E. Avoid walking or moving around Summoners Rift alone.

Use your Ultimate in the late game as a utility tool to keep your allies safe and to prevent the enemy from getting on to your teammates.

Try your hardest to kite and move around in team fights. It’s important that you stay alive for as long to dish out damage with your Q.

As aurelionsol, Stay with your team and look for choices with your E. Avoid walking or moving around Summon Rift alone. Use your Ultimate in the late game as a utility tool to keep your allies safe and to prevent the enemy from passing on to your teammates. Try your hardest kite ride and move in team fights. It is important that you stay alive for as long to cover the damage with your Q.


As swain, Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.

You will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.

Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd.

As swain, Your E and W will be crucial enough to win this track. Try to land it when the enemy is about to hit a minion. You will want to be part of as many skirmishes as possible. That's because your AoE abilities will completely disassemble the enemy team. Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel you're about to be ruined or all-in'd.


Against renekton, Renekton is an early game bully. Expect him to play aggressive and go for kills. Once he is level 3, he gets his first major power spike and can easily force a Flash. Expect this and play respectfully.

Once Renekton is level 6 and unlocks his Ultimate t, he can be really aggressive and kill you. If you’re low, recall and avoid pushing the wave if he’s ahead as he can all-in you while you’re overextended.

After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling him unless you’re ahead.

Against renekton, Once it is level 3, it gets its first major power peak and can easily force a flash. Expect this and play respectfully. Once Renekton is level 6 and unlocks its Ultimate t, it can be really aggressive and kill you. If you are weak, remember and avoid pushing the wave if it is ahead as it can all within you while you are overheard. After Renekton has finished his first article, his death pressure also increases. Avoid trading or fooling unless you are ahead.


As jax, Jax's first item component allows him to chase down enemies during an extended fight. It will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades using the lane brushes will help him a lot.

Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.

Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective. He should also be using the lane brushes to go for short burst trades in the lane.

As jax, The first element of Jax allows him to drive out the enemies during a prolonged fight. He will let him stack his passive and completely decimate his enemies. Going to regular jobs of short burst using the brushes of the way will help him a lot. Level 6 is a decent peak of power because it will increase his survival during the fighting. Once he will have more articles, this ability will help him to kill the enemies with ease, and he will be able to resume the game with his scaling. Jax is not very early because he is dependent enough on the article. He should focus on agriculture and short skirmishes to clean the killings.


As yasuo, After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.

Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.

Once you’re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get early kills with it.

As yasuo, After your bot track has turned towards the middle lane, go to the side lane and start cultivating and winning XP there. You can look at 1v1 any enemy who tries to stop you. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Once you are level 6, look for more aggressive play. Your ultimate R is an excellent escarment tool and you can get early murders with it.


As hwei, He will be stronger than you early, but once you have some levels under your belt you can start being a bit more aggressive.

Focus on farming early and limit trading. Just poke if you can, but don’t commit to anything.

You can start playing more aggressively after you hit level 6.

When pushing, try to hit both the minion wave and Hwei at the same time.

As hwei, It will be stronger than you early, but once you have some levels under your belt, you can start to be a little more aggressive. Focus on early farming and limit trading. Just poke if you can, but not commit to anything. You can start playing more aggressively after hitting Level 6.


As ashe, You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. This allows you to play safely, chip on your enemy's health bar, and then all-in them with your Q empowered auto-attacks.

The amount of utility you bring to a team comp is massive. Your auto-attack slows and your Ultimate w CC can easily help your team secure picks before important objective fights. It also helps you increase CC chains on enemies.

Once you get two to three items, you can start slowing and shredding multiple members of the enemy team in close-quarter fights. This gives you a greater time to kite out enemies during skirmishes and keeps you safe from their CC while your team piles on them.

As ashe, You are extremely strong during the laning phase because of your long-range poke and self-attacks. This allows you to play safely, chip on your enemy's health bar, and then all of it with your auto-auto-auto-Q auto-attacks. The amount of utility you bring to a team comp is massive. Your auto-attack slows down and your Ultimate w CC can easily help your team to secure choices before the important goal fights. It also helps you increase the CC chains on the enemies. Once you get two to three items, you can start slowing down and shredding several members of the enemy team in battles near the quarter. This gives you more time to kite out enemies during the skirmishes and keeps you safe from their CC while your team piles on them.


As shen, His tankiness will be on another level during this phase of the game. Combined with his W and Q, that will make it really hard for the enemy to kill him.

Another point in his Ultimate R will increase the shield amount and reduce the ability's cooldown. Both of them are beneficial to Shen and his team.

Shen is extremely decent in team fights. He can easily CC multiple enemies with his E > Flash combo and immediately defend his carries with his Ultimate R, Q, and W.

As shen, His tankness will be on another level during this phase of the game. Combined with his W and Q, which will make it really difficult for the enemy to kill him. Another point in his Ultimate R will increase the amount of shield and reduce the capacity cooling. Both are beneficial to Shen and his team. Shen is extremely decent in team fighting. He can easily CC several enemies with his E > Flash combo and immediately defend his ports with his Ultimate R, Q and W.


As senna, She is very immobile and can be killed easily if she is all-in’d. This can shut her down during the early game and force her to play defensively.

Her enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.

The E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner.

As senna, She is very motionless and can be killed easily if she is all-in-one. This can stop her during the early game and force her to play defensively. Her enemies can look at everything as soon as she misses her W, so she has to use this ability quite carefully. She will be more focused on getting her passive batteries in order to be able to carry later in the game. Invisibility E can be easily counterbalanced with a properly placed Control Ward. Her Q costs a lot of mana so and can make her run out of resources if she uses this ability in a carefree way.


Against chogath, When Cho’Gath ganks your lane, try and avoid walking close to the wall because it makes it easier for him to land his e. Run through the middle of the lane if you can.

If you invade Cho’Gath, wait for him to use his abilities on the camp before initiating the engage. Cho uses these abilities to help his clear, and he is weaker when they’re down.

Keep the Dragon and Rift Herald warded as much as possible because Cho’Gath can take these objectives thanks to the damage on his Ultimate t. Try and take them before he can.

Against chogath, If you invade Cho-Gath, wait for him to use his abilities on the camp before launching the engagement. Cho uses these abilities to help his clear, and he is weaker when they come down. Keep the Dragon and Rift Herald monitored as much as possible because Cho-Gath can take these goals through damage to his Ultimate t. Try and take them before he can.


As xayah, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

As xayah, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently.


As yasuo, Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief time. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.

Yasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.

Due to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead.

As yasuo, Yasuo becomes really powerful once it reaches level 16. This means that its Ultimate R will inflict massive amounts of damage in a short period of time. Moreso, the short cooling time will allow Yasuo to deal regularly with tanks. Yasuo will have a pile of articles completed during this phase of the game. This means that Yasuo will decimate the enemy due to its passive damage and r. It can almost a blow of squishies with ease. Thanks to all its completed articles, and its ability to quickly break down and drill through the armors of the tanks, Yasuo will be able to make a plethora of damage in a short period of time. The enemy team could as well at this time if Yasuo manages to advance.


As thresh, At level 9, Thresh will have his first ability maxed out. This means that he will be able to secure more picks in a short duration of time.

Thresh will have two abilities maxed out at level thirteen. This will bolster his overall all-in potential, making him the primary engager and playmaker for the team.

Thresh's main power comes from his ability to pick off champions during the mid-game. This is really important towards winning the game, and he will have an easy time doing it if he roams around a lot.

As thresh, At level 9, Thresh will have its first maximum ability. This means that it will be able to get more choices in a short time. Thresh will have two maximum abilities at level thirteen. This will strengthen its global all-in-one potential, making it the main activator and player of the team. Thresh's main power comes from his ability to choose champions during the middle of the game. It's really important to win the game, and he will have an easy time to do it if he errs a lot.


As nidalee, Nidalee is really good at counter jungling and stealing camps away from the enemy Jungler. This allows her to get ahead while putting the enemy behind.

Has good objective control. This enables her to secure the Dragon with ease. She can also take the Rift Herald alone and fast!

Nidalee is a strong skirmisher and duelist. This makes her a pain to deal with for the enemy. As long as she can dodge CC (or wait for the enemy to use a key ability first) and land her s, she should win most 1v1s.

As nidalee, Nidalee is really good at countering juggling and stealing camps away from the enemy Jungler. This allows him to move forward while putting the enemy behind. Has good objective control. This allows him to secure the Dragon with ease. It can also take the Rift Herald alone and fast! Nidalee is a strong and duellist skirmisher. This makes him a pain to manage for the enemy. As long as it can avoid CC (or wait for the enemy to use a key capability first) and land its s, it should win most of the 1v1s.


As samira, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As samira, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. However, you will rely on your Support to do heavy lifting early. After destroying the lower track tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead.