Against trundle, When Trundle activates his Subjugate n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate n has cooled off.

As Trundle will be split pushing a lot in the later stages of the game, try to team fight when he is not able to be there. If you spot him isolated and away from his team, try and force a team fight with his allies.

As soon as Trundle engages in a team fight, try to lock him down with CC. While he is a tank, he is very vulnerable to hard crowd control.

Against trundle, When Trundle activates his Subjugate n, step back immediately. It will become much more tankier and your tanks will be weak. Return to action when his Subjugate n has cooled. Trundle will be divided by pushing a lot in the last stages of the game, try to fight as a team when he is not able to be there. If you spot him isolated and away from his team, try to force a team to fight with his allies. As soon as Trundle engages in a team fight, try to lock him up with CC. Although he is a tank, he is very vulnerable to the hard control of the crowd.


As soraka, Keep poking enemies with your Q in the lane and focus on whittling them down. This is important towards winning the lane early on.

Remember that you will end up dying if you get CC'd or if the enemy comes too close to you. Maintain your distance and keep up the poke.

Once you get your Ultimate R, you should be able to save your allies frequently. Make sure that you keep an eye around the map and see if someone needs help.

As soraka, Remember that you will eventually die if you get CC'd or if the enemy comes too close to you. Keep your distance and hold the poke. Once you get your ultimate R, you should be able to save your allies frequently. Make sure to keep an eye around the map and see if anyone needs help.


Against sylas, Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.

Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.

Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight.

Against sylas, Always keep an eye on what Ultimate Sylas has. If her Ultimate R is a very strong Ultimate combat team, try to wait for it to cool down before forcing a fight. Look at the flanks as Sylas will often try to flank a combat team with her E to get started. Make sure no one in your team is standing too much before or out of position as it can allow Sylas to choose them with her E and start the team fight.


As ryze, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As ryze, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As kalista, Kalista will have the range advantage over many laners. This will allow her to abuse and harass them whenever they walk up to the farm.

If she freezes near her tower, she can gain a significant CS and gold lead over the enemy. In addition to this, she can use her strong duelling power to chase down the enemy laner when they walk up or overextend.

She can use her Ultimate x on her Jungler, which will allow them to gank her lane with ease or help her save them in a team fight.

As kalista, Kalista will have the advantage over many travelers, which will allow her to harass them and harass them whenever they go up to the farm. If she freezes near her turn, she will be able to gain a significant advance of CS and gold over the enemy. In addition, she will be able to use her powerful duel power to chase the enemy lantern when they climb or surpass. She will be able to use her Ultimate x on her Jungler, which will allow them to inflate her way easily or help her save them in a team fight.


As zeri, Just play safe and focus on using your charged attacks and Q to poke the enemy out. Ward around the lane for extra precaution.

Use your E with extreme discretion in this matchup. It can save you from ganks if you manage to hug the terrain while pushing. Be careful though as it can give a lot of incentive to mid-laners with skillshots.

On getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights. Just make sure that you don't go too deep.

As zeri, Just play safely and focus on using your loaded and Q-attacks to push the enemy out. Talk around the track for more caution. Use your E with extreme discretion in this matchup. It can save you from the ganks if you manage to tighten the terrain while pushing. Be careful though it can give a lot of incentive to mid-laners with hot skills. By getting your R Ultimate, you should be able to dictate the pace of crucial neutral battles. Just make sure you don't go too deep.


As sett, Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently. This allows him to make quick work of tanks.

Sett is decent during the latter parts of the game. He can dish out a ton of damage while simultaneously peeling for his team and acting as a worthy front liner.

Sett's ability to get picks during the late game is phenomenal. He excels at fights that occur near chokepoints, making it really hard for the enemies to try and get neutral objectives.

As sett, Once Sett gets 3 points in his Ultimate R, he will be able to execute his enemies with ease and will be able to use the ability quite frequently. This allows him to do a quick job of the tanks. Sett is decent during the last parts of the game. He can cut a ton of damage while simultaneously peeling for his team and acting as a worthy front lining. Sett's ability to get peaks during the end of the game is phenomenal. He excels in the fights that occur near the bottlenecks, which makes it really difficult for enemies to try and get neutral goals.


Against yone, Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he’s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.

Avoid chasing too far when Yone uses his E as he will always return to his original spot.

When playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily.

Against yone, Yone is incredibly mobile in the way, but if he uses his E, you can abuse cooldown (after he's returned) to play aggressively and push him down. This will make it harder for him to survive an exchange or come back with you. Avoid running too far when Yone uses his E as he will always return to his original place. Playing as a varied champion, try to use your range advantage to harass and hit him down. Try and stay away although he is unable to reach you very easily.


As kalista, Her level 6 is weak in a solo lane, especially against someone with a strong level 6 all-in like Renekton or Darius.

If she falls behind during the laning phase, she will be pretty much useless in the later parts of the game.

If the enemy is tanky or has lots of slows or tools to reduce her mobility, she will struggle to kite the enemy.

As kalista, Its level 6 is low in a solo track, especially against someone with a strong level 6 all-in like Renekton or Darius. If it falls back during the laning phase, it will be almost useless in the later parts of the game. If the enemy is tanky or has many slows or tools to reduce its mobility, it will fight to kite the enemy.


As shaco, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As shaco, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As shyvana, Her overall power increases with the number of drakes she has captured during the early and the mid-game. Hence, she must prioritize them.

Level sixteen is a decent power spike as well. It will bolster her Ultimate t's damage in the game, and she can blow up enemies with ease now.

Her overall strength will depend on the build she goes for. She can either blow up enemies from far away with her AP build, or she can dive into the enemy team and act as a bruiser.

As shyvana, Its overall power increases with the number of drakes it captured at the beginning and middle of the game. Therefore, it must prioritize them. Level sixteen is a good peak of power as well. It will strengthen its Ultimate t damage in the game, and it can blow up enemies with ease now. Its overall strength will depend on the construction it goes for. It can either blow up enemies from afar with its AP construction, or it can dive into the enemy team and act as a bruised one.


As senna, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As senna, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As ahri, You should focus more on roaming and killing overextended enemies whenever your Ultimate is up. When the Ultimate  is not up, just focus on shoving your wave but don't overextend while doing that.

Try swapping to a side lane as soon as you can. It will allow you to chase enemies more easily with your Ultimate  and E. Securing picks during this stage will make it easier for your team to obtain neutral objectives.

During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E.

As ahri, When the Ultimate is not at the top, just focus on pushing your wave but don't stretch out while doing that. Try to switch on a side track as soon as you can. It will allow you to hunt enemies more easily with your Ultimate and E. Securing the peaks during this step will make it easier for your team to get neutral goals. During the fights, always try to reach the enemy rear line by flanking them from out of sight. A sweater can help you with that. If you can't do it, you just have to pull on the enemy front line, until you can catch someone with your E.


Against gwen, Gwen will be stronger when she has 4 stacks on her Passive. Avoid committing to fights when she has max stacks.

When Gwen unlocks her Ultimate R, she will be much stronger and her trading power increases dramatically.

Extended trades will always work in her favour, especially once she completes an item or two. Avoid fighting her alone unless you can burst her down and kill her.

Against gwen, Gwen will be stronger when she has 4 piles on her Passive. Avoid committing to fight when she has maximum piles. When Gwen unlocks her Ultimate R, she will be much stronger and her trading power increases considerably. Extended trades will always work in her favor, especially once she's finished one or two items.


As cassiopeia, Although you can activate your W while you're in her W (Miasma), if your champion model is within the W you will not be knocked away and the ability will still be used if you try to use it on yourself. Use it on her to knock her away instead.

Cassiopeia can farm easily under her turret, and although Cassiopeia doesn't have any set up CC, she can follow up and be very successful with ganks with her W. This gives you good reason to freeze the wave as best you can and ask for ganks to abuse her poor early game.

Cassiopeia needs to land multiple E’s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E.

Cassiopeia at level 6 becomes very strong, but her Ultimate R will only stun you if you're facing towards her. Turn yourself around after you use abilities and try to put yourself in her shoes, and think of when you would use it if you were her.

As cassiopeia, Although you can activate your W while you are in its W (Miasma), if your champion model is in the W, you will not be hit and the ability will always be used if you try to use it on yourself. Use it on it to hit it instead. Cassiopeia can easily close under its turret, and although Cassiopeia does not have a CC configuration, it can follow and be very successful with ganks with its W. This gives you good reasons to freeze the wave as much as you can and ask for ganks to abuse its poor early game. Cassiopeia needs to land several E= (Twin Fangs) after her Q (Noxious Blast) or W to do big damage, you should be able to hit it with your W to deter its aggression, or with a well placed E Cassiopeia at level 6 becomes very strong, but her Ultimate R will stun you if you are facing it.


As tryndamere, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As tryndamere, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As volibear, Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.

Volibear’s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.

His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team.

As volibear, It can force any enemy champion to at least use their Flash if it manages to catch them out of the position. Volibbear=S Ultimate R can allow it to put lap dives very easily. This can be used to kill the low-health solos in the upper track, or kill the enemy bot track during the Jungling. Its choice potential during the mid-game can allow it to take goals quite freely during the game. This can be converted into an easy win if it can work with its team.


As teemo, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As teemo, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As trundle, Level six is a decent power spike for Trundle as he can now take duels and them easily. It will also let him affect team fights massively.

He isn't powerful during the early game, so he should aim at taking short burst trades when possible and retreat quickly using his e and e.

The first component will allow him to survive fights and dish out a lot of damage during duels. He should be able to take frequent fights now.

As trundle, Level 6 is a decent peak of power for Trundle as it can now take duels and easily them. It will also allow it to affect team fights massively. It is not powerful during the start of the match, so it should aim to take short gusts when possible and retreat quickly using its e & e. The first component will allow it to survive the fights and flatten a lot of damage during the duels. It should be able to take frequent fights now.


As rammus, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As rammus, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free.


As varus, Avoid going for extended trades in this matchup as they will always win them.

Beware of their strong level 6 all-in as they’re really strong at level 6.

Similarly, beware of strong early trades with them. Stand back so they cannot harass you for free.

Focus on farming and poking them in the early game. Try to match their pushing power and keep the minion wave slightly closer to your side of the map, but not under your tower.

As varus, Avoid going for prolonged trades in this matchup as they will always win them. Beware of their high level 6 level all-in because they are really strong at level 6. Likewise, beware of strong trades early with them. So back off that they can't harass you for free. Focus on agriculture and pokings in the early game. Try to match their push power and keep the minion wave slightly closer to your side of the map, but not under your turn.


As masteryi, Your goal in the early game is to gain as much gold and XP as quickly as you can. Focus on farming rather than ganking or fighting.

Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.

Your Ultimate r is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.

As masteryi, Your goal in the early game is to win the most gold and XP as quickly as you can. Focus on agriculture rather than sowing or fighting. Look to secure the goals as often as possible. This will give your team an advantage as the game unfolds. Your Ultimate r is an incredibly strong tool. Every time it is up, try to use it to help your allies and get murders.


As jarvaniv, At level 9, Jarvan will get his first ability maxed out. This will give him a massive damage boost, impacting fights at a much higher level.

Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.

Jarvan IV is good in team fights due to his d Passive and his ability to CC multiple enemies at a go with his d > e combo. His Ultimate m will also allow him to single out enemies which need to be dealt with quickly.

As jarvaniv, At level 9, Jarvan will get his first maximum ability. This will give him a massive increase in damage, impacting the fights at a much higher level. Once Jarvan reaches level 11, he will put two points in his Ultimate m. This will increase the damage of this ability while simultaneously reducing his cooldown. This will allow Jarvan to look for peaks more often. Jarvan IV is good in the team fights due to his d Passive and his ability to CC several enemies to go with his d > e combo. Its Ultimate m will also allow him to distinguish the enemies that need to be dealt with quickly.


As heimerdinger, Use your Q to poke down Heimerdinger's turrets and reduce his pushing power. By removing his turrets, you limit his ability to control the lane.

Your main objective is to stay healthy and keep your ADC alive. Focus on providing sustain and utility to your ADC rather than engaging in extended trades with Heimerdinger.

Since Heimerdinger will likely push the wave towards your tower, assist your ADC in farming by actively participating in last-hitting minions.

If you want your jungler to help you in this matchup, it's crucial to avoid falling behind and losing too much health. Prioritize staying safe and avoiding unnecessary damage.

As heimerdinger, By removing its turrets, you limit its ability to control the track. Your main goal is to stay healthy and keep your CDA alive. Focus on providing support and utility to your CDA rather than engaging in prolonged trades with Heimerdinger. Since Heimerdinger will probably push the wave towards your turn, help your CDA grow by actively participating in the latest minions. If you want your jungler to help you in this matchup, it is crucial to avoid falling back and losing too much health.


Against zilean, Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.

Playing around Zilean’s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.

If Zilean is in the mid lane with his ADC, you could try to ambush the two of them and then force an objective like the mid lane tower, Drake or Baron.

Against zilean, Avoid regrouping too closely as this will allow Zilean to land a good dizziness with his Q and potentially start the team fight. Playing around Zilean-S Ultimate t is crucial to winning fights. Try to force the fights when his Ultimate t is on the ground. If Zilean is in the middle track with his ADC, you could try to ambush both and then force a goal like the middle lane tower, Drake or Baron.


Against orianna, Avoid fighting around objectives, near Towers and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight.

Try and split up as much as possible (stand away from each other) so Orianna isn’t allowed to land a good Ultimate d.

If Orianna has a strong frontline, keep an eye on their positioning especially if she has her Ball d on them. If the enemy frontline runs towards you, disengage as quickly as you can so they’re not able to set up her Ultimate d.

Against orianna, Avoid fighting around goals, near Tours and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight. Try to divide as much as possible (stand away from each other) so Orianna is not allowed to land a good Ultimate d. If Orianna has a strong front line, keep an eye on their positioning especially if she has her Ball D on them. If the enemy front line runs towards you, turn off as quickly as you can so that they are not able to set up its Ultimate d.


As tristana, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

As tristana, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently.


As masteryi, Can initiate tower dives early on and try to get kills once his laner pushes the wave in. His e and e allows him to drop tower aggro and take reduced tower damage respectively.

Is a scaling monster, and if he manages to get his items and hit the mid-to-late game, he will be almost unstoppable. For a squishy champion, he can one-man the Baron if he is ahead.

His Ultimate r can completely shift the tide of a fight if he is left unchecked. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he deals a lot of damage.

As masteryi, His e et e allows him to drop the aggro tower and take reduced damage to the tower respectively. Is a monster of scale, and if he manages to get his articles and hit the middle of the game, he will be almost unstoppable. For a squishy champion, he can a-man the Baron if he is in front. His Ultimate r can completely move the tide of a fight if he is not controlled. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he inflicts a lot of damage.


As missfortune, Her lack of an escape tool leaves her vulnerable to ganks, all-ins and lots of damage. This makes it harder for her to survive in lane.

Relies heavily on her mana pool in the early game to deal damage. Although, she can auto-attack for extra poke.

This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.

As missfortune, Her lack of escape tool makes her vulnerable to ganks, all-in and a lot of damage. This makes her more difficult to survive in the way. He relies heavily on her mana pool in early play to inflict damage. Although she can self-attack for an extra poke. This champion is quite motionless and is subject to CC. If they get caught by a CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.


As vayne, Vayne has great trading potential but needs a lot of time to scale due to the nature of her kit. The longer the game goes, the greater her chances of solo carrying her team to victory.

Level six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemy top laner now due to her invisibility. She can even use it to evade ganks.

The first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range.

As vayne, Vayne has a great trading potential but needs a lot of time on scale because of the nature of her kit. The more the game goes, the more likely her chances of bringing her team solo to victory. Level six is a massive point of early play as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne of bamboozle laner enemy now because of its invisibility. She can even use it to avoid the ganks. The first element will certainly give Vayne a massive boost in the duel. She will have to use the track brushes to make sure she can compensate for her short range.


As galio, Use the lane brushes to hide and poke the enemy with your Q every chance you get. Staying out of vision will allow you to easily all-in the enemy with your E and W.

Since you're a protective champion, you will want to be the first to respond to fights around the map, especially in the bot side river. For that, ensure that you have the wave slightly pushed up so that you can respond in time.

Once you get your Ultimate R, you should have your eyes glued to the map during skirmishes. Look for champion icons overlapping and see if you can help your allies.

As galio, Use the track brushes to hide and trample the enemy with your Q every chance you get. Staying out of the sight will allow you to easily all-in the enemy with your E and W. Since you are a protective champion, you will want to be the first to respond to the fights around the map, especially in the river side bot. For this, make sure you have the wave slightly pushed up so you can respond in time. Once you get your ultimate R, you should have your eyes stuck to the map during the skirmishes.


As brand, Brand has lots of poke with his W with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low.

His Ultimate R is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate R bounce between enemies and deal a lot of damage.

Brand is able to complete his warding quest incredibly quickly as he can constantly harass the enemy from afar.

As brand, Brand has a lot of poke with its W with the added advantage of being long-range as well. This allows it to poke the enemy from afar and to make them low. Its Ultimate R is really good in team fighting- especially if the enemy are grouped. It can bounce its Ultimate R between enemies and inflict a lot of damage. Brand is able to complete his quest for guard incredibly quickly that he can constantly harass the enemy from afar.


As shen, Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.

He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.

His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen’s teammates is fed and needs to be peeled for.

As shen, Capable of mitigating any form of self-attack damage with his W. This can cause enemy physical damage to be practically useless when this ability is active. He can really put good cheese brushes as well as full opportunities with his E. When combined with some articles, Shen can put extra debuffs on the teased champions with ease. His ultimate R can allow him to act as a goalkeeper for his teammates. This becomes really beneficial if one of Shen=s' teammates is fed and needs to be peeled for.


Against leblanc, Leblanc can go for bursty trades in the early game as soon as she unlocks her Q and W. She can also proc Electrocute very easily with her Q W AA combo.

Once Leblanc hit’s level 6, her kill pressure intensifies as her Ultimate R is very versatile. It also has a very short cooldown, so play respectfully.

Leblanc is very strong in the mid-game once she has lots of AP and items. Make sure you group with your team so she cannot burst anyone down quickly.

Against leblanc, Leblanc can start in unbridled trades as soon as she unlocks her Q and W. She can also proc Electrocute very easily with her combo Q W AA. Once Leblanc has reached level 6, her death pressure gets increased because her Ultimate R is very versatile. He also has a very short cooldown, so play respectfully. Leblanc is very strong in the middle of the game once she has a lot of APs and items. Make sure you group with your team so she can't blow someone up quickly.


Against akali, In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her.

If Akali engages and is hidden inside her W, back away from the Shroud until it’s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it.

In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone.

Against akali, In the team fights, Akali will seek to dive the backline and take out the most squishis champions. As soon as she engages, try to lock it with CC/ peel it away from you and your allies. CC is your biggest friend when it comes to beating her. If Akali engages and is hidden inside her W, step back from the Shroud until it disappears. This will make it much harder for her to fight and survive if she can't hide in it. In the last stages of the game, try to stay in the team and try not to wander the card alone. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone.


As lulu, Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team. Lulu's damage will be pretty great as well.

Level 11 is when Lulu becomes a real problem to deal with for the enemy team. This is because her Ultimate R will now have two points and won't let her or her carries die that easily.

Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline.

As lulu, Level 11 is when Lulu becomes a real problem to deal with for the enemy team. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and reach his backline.


Against maokai, Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.

When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W.

As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates.

Against maokai, Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team.


As nasus, Interrupt him whenever he tries to CS. Making sure that he can't stack his Q is of paramount importance.

If he uses his W on you, jump out of the fight immediately to keep yourself safe.

You are really CC heavy so focus on making plays in other lanes. These unexpected ganks can easily get you and your team some free kills.

Keep the wave close to your tower and ask for ganks. Make it a point to initiate the fight though, as your CC is more reliable.

As nasus, Stop him every time he tries CS. Make sure he can't stack his Q is of the highest importance. If he uses his W on you, jump from the fight immediately to keep you safe. You're really heavy CC so focus on playing games in other ways. These unexpected ganks can easily get you and your team free murders. Keep the wave near your turn and ask for ganks.


As xerath, Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

As xerath, Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game.


As heimerdinger, At level 9, Heimerdinger will max out his Q.  The damage these Turrets will deal to the enemy in the lane and in team fights will be quite high.

Level 11 is also a great power spike for Heimerdinger because all of his basic abilities will be a lot stronger when they become empowered by his Ultimate R.

He excels in team fights and can control large parts of the maps: depending on which Ultimate R he uses in the team fight.

As heimerdinger, At level 9, Heimerdinger maximizes his Q. The damage that these Turrets will do to the enemy in the way and in the team fights will be quite high. Level 11 is also a great power peak for Heimerdinger because all his basic capabilities will be much stronger when they become empowered by his Ultimate R. He excels in team fights and can control large parts of the cards: according to the R Ultimate he uses in the team fight.


Against corki, When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you’re always behind at least 1 minion so he cannot push and poke you at the same time.

Corki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game.

Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading.

Against corki, When Corki reaches level 6, its pressure to kill and push power increases thanks to its Ultimate e. Make sure you are still behind at least 1 minion so that it can't push you and you poke at the same time. Corki can be really good in the middle of the game and in these team fights. Make sure you stop it early so that it isn't very strong during the middle or the end of the game. Once Corki finishes his first article, he will do a lot of damage and seek to be more aggressive. Keep this in mind during trading.


As sett, Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As sett, Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. So your goal during the laning phase is to look for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As lulu, Focus on poking the enemy from range and use your Q to slow them if they try to dash and catch up to you. It will allow you to scale and bully your opponent relentlessly.

Do not push up too far up in this lane without setting proper vision around. Junglers will definitely try to gank you due to how immobile you are.

You can play more liberally once you get your Ultimate R. It will also let you bait enemies into diving you when you're low on health. Combined with your W, you can quickly secure kills.

As lulu, Focus on the enemy of the range and use your Q to slow down if they try to fly and catch up to you. It will allow you to scale and intimidate your opponent unabated. Do not push too far in this path without putting the right vision around. Junglers will certainly try to gank you because of your immobility. You can play more liberally once you get your Ultimate R. It will also allow you to lure enemies into diving when you are weak in health. Combined with your W, you can quickly secure the murders.


As reksai, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As reksai, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


As camille, When no team fights are occurring, go in a side lane and look to split push. You’re strong in a 1v1 and should be able to fight anyone who tries to stop you.

Whenever you’re split pushing, watch what your team is doing and be prepared to move from the side lane to help your team. Flank the enemy with your E to get on to key targets.

Look for picks in the mid-game with your E or Ultimate R. Catching someone out when your team is nearby can easily result in a kill and possibly an objective after it.

As camille, When no team fight happens, go in a side lane and look to divide the thrust. You are strong in a 1v1 and should be able to fight against anyone who tries to stop you. Every time you are divided push, look at what your team does and be ready to move from the side lane to help your team. Flank the enemy with your E to access key targets. Look for choices in the middle of the game with your E or Ultimate R. Catching someone when your team is nearby can easily lead to a murder and possibly a goal after it.


As caitlyn, Extremely vulnerable once her E is on cooldown. It is her main defensive tool, which if used offensively, can allow the enemy team to all-in her and kill her (if she is too pushed up).

If a Caitlyn can’t use her W in a proper way, she can’t really be too effective in the laning phase. It takes some time to get used to placing the W traps, especially against enemies who have a form of a dash or blink in their kit.

She falls off massively during the mid-game as she is extremely reliant on critical strike chance to be able to dish out a lot of damage. Her counterparts can deal a lot of damage and have a lot of utility at this point due to their kits, which puts Caitlyn in quite a weak spot.

As caitlyn, It is its main defensive tool, which, if used offensively, can allow the enemy team to kill and cover it (if it is too pushed up). If a Caitlyn can't use its W in an appropriate way, it can't really be too effective in the laning phase. It takes some time to get used to placing the W traps, especially against enemies who have a dash or flash shape in their kit. It falls massively in the middle of the match because it is extremely dependent on the critical chance to hit to be able to eliminate a lot of damage. Its counterparts can do a lot of damage and have a lot of utility at this point because of their kits, which puts Caitlyn in a rather weak point.


As kayle, Keep poking Kayle with your e, silence her, and backoff as quickly as you can. You want to all-in her quite frequently early on.

Once you get your Ultimate t, you will be able to decimate Kayle. Make sure that her Ultimate -R- is down though.

During team fights, make sure that you can target the enemy backline. Using the fog of war should help.

Keep the wave close to your tower. It will allow you to expose Kayle to ganks and get kills on her regularly.

As kayle, Continue to rob Kayle with your e, silence her, and step back as quickly as you can. You want to integrate her quite often early. Once you get your Ultimate t, you will be able to decimate Kayle. Make sure her Ultimate -R- is down though. During team fighting, make sure you can target the enemy rearline. Using the war fog should help. Keep the wave near your turn. It will allow you to expose Kayle to ganks and get murders on her regularly.


As yone, After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.

Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.

Once you’re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it.

As yone, After your bot track has turned towards the medium track, move to the side track and start cultivating and winning XP there. You can look at 1v1 any enemy who tries to stop you. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Once you are level 6, look for more aggressive play. Your Ultimate R is an excellent scarring tool and you can get killed with it.


As aphelios, Focus on farming early on so that you can get your first item as soon as possible. Save your Severum ammo if you can as the r will be useful for trading in the lane if your Support initiates a fight.

You may play around your Support/Jungler and set plays for them with your Gravitum r. At no point, should you get too close to the enemy (even if they are CC'd).

When equipped with the Infernum, you will become a gank target as you will automatically push the wave. Do your best to not let that happen and ask you Support to thin out the wave evenly so that you can farm properly.

As aphelios, Focus on early farming so you can get your first item as soon as possible. Save your Severum ammo if you can as the r will be useful for trading in the way if your Support triggers a fight. You can play around your Support/Jungler and set for them with your Gravitum r. At no time, if you get too close to the enemy (even if they are CC'd). When it is equipped with the Infernum, you will become a gank target because you will automatically push the wave. Do your best not to let this happen and ask the Support to clear the wave evenly so that you can grow properly.


As nocturne, Nocturne is a great assassin who can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.

Has a fast and healthy clear. This makes him a Jungler who can hold their own and farm up a storm and get their item and level power spikes relatively fast.

Nocturne is easy to learn and doesn't take hundreds of games to learn like some champions in the game.

As nocturne, Nocturne is a great assassin who can come out on anyone who walks alone around the card. This makes his potential of choice incredibly high. Has a quick and healthy clear. This makes him a Jungler who can hold their own and farm a storm and get their article and level power spikes relatively fast. Nocturne is easy to learn and does not take hundreds of games to learn like some champions in the game.


Against jax, If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his E will block basic attacks, he is vulnerable to disengage and CC.

Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.

Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane.

Against jax, If Jax decides to fight as a team, try to lock him up with CC before he has the chance to engage. While his E will block the basic attacks, he is vulnerable to disengagement and CC. Jax will seek to divide the thrust in the final stages of the game. Always keep an eye on where he is at any given time. Do not let him take goals and open your base for free.


As yasuo, Once Yasuo hits level 11, his Ultimate R will have two points in it. This will allow him to deal more damage and will also let him deal with tanks more efficiently as the game goes on.

At level 9, Yasuo will have maxed out his r. This is an excellent power spike for Yasuo as his damage output increases massively and his r tornado poke increases drastically. The lane brushes will help you a lot with this as well.

His mid-game power spike is dependent on his team comp as well. Yasuo will be able to do a lot more in the game with ease if Yasuo's team has a form of knockup on any of their champions. Having a Jungler or roaming mid-laner with a knockup will make Yasuo's laning phase very easy.

As yasuo, Once Yasuo reaches level 11, its Ultimate R will have two points in it. This will allow it to inflict more damage and will also allow it to deal with tanks more efficiently than the game continues. At level 9, Yasuo will have maximized its r. It is an excellent peak of power for Yasuo because its damage production increases massively and its tornado r increases considerably. The brushes of the track will help you a lot with that too. Its peak of power mid-game depends on his team comp as well. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions.


Against lucian, In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his  E before using your CC abilities so it’s harder for him to dodge them.

Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC.

Lookout for Lucian’s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down.

Against lucian, In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by decommiting or canceling it with CC. Lookout for Lucian positioning. He will often walk forward to land auto attacks. Once he's mispositioned, use this to your advantage to concentrate him down.


As brand, At level 11, Brand will put a second point in his Ultimate R. His damage output and kill pressure will heavily intensify. As long as he is playing around his Ultimate R, he should be a real threat during the mid-game when it comes to getting ganks off.

During the mid game, Brand should’ve completed a couple items. In order to make the most of his kit, he should try to poke the enemy down before committing to a team fight in order to increase his chances of winning the fight.

Overall, Brand’s level 9 power spike is very good for him as he would’ve maxed his W which allows him to clear his jungle more effectively and also dish out more damage. He should also find it somewhat easier to secure objectives like the Dragon or Rift Herald.

As brand, At level 11, Brand will put a second point in his Ultimate R. Its release of damage and will kill the pressure will increase sharply. As long as he plays around his Ultimate R, he should be a real threat during the middle of the game when it comes to getting ganks. During the middle of the game, Brand should have completed a few articles. In order to make the most of his kit, he should try to bring down the enemy before engaging in a team fight in order to increase his chances of winning the fight.


Against ekko, Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or engage.

Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.

When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him.

Against ekko, Lock Ekko in the team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in the fights as he can use it to organize an escape or engage. Keep the vision in typical flank locations like Ekko will try to set up a engagement with his W of out of sight. If you see him running towards you, step back for a few seconds as he would have used his W. When no team fights occur, Ekko will seek to divide the thrust. Avoid leaving him alone in a side lane by making sure that there is always someone who fits him.


Against illaoi, Most of the time, Illaoi will rush Black cleaver as it synergizes incredibly well with her kit. If she manages to complete this item before the 11-minute mark, she will 1 shot casters minions, making her push pretty much outmatched.

Illaoi’s power can spike around her Test of Spirit E max (level 9). This gives her the ability to do a great deal of damage to carries if she takes a side lane. Be aware of this power spike and inform whoever tries to match her in the side lane.

At level 13 most Illaoi’s will have their Tentacle Slam Q and Test of Spirit E maxed. This will give Illaoi incredible skirmish & duelling potential. Try to pick her off or pick fights while she is away from her team.

Against illaoi, Most of the time, Illaoi will rush Black clearr because he synergizes incredibly well with his kit. If she manages to finish this article before the 11 minute mark, she will pull 1 casters minions, which makes her push quite outdated. Illaoi's power can be accentuated around her Test of Spirit E max (level 9). This gives her the ability to do a lot of damage to carry if she takes a side track. Be aware of this power peak and inform the one who tries to join her in the side track. At level 13 most Illaoi's will have their Tentacle Slam Q and Test of Spirit E maxed. This will give Illaoi incredible potential of escarmouche and duelling. Try to choose her or choose fighting while she is away from her team.


As ashe, You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. This allows you to chip away at your enemy's health bar.

The amount of utility you bring to a team comp is massive. Your auto-attack slows and your Ultimate w can easily help your team secure picks before important objective spawn.

Once you get a few items, your Ultimate *R* will be on a considerably lower cooldown. This can help your team secure more picks

As ashe, You are extremely strong during the laning phase because of your long-range poke and self-attacks. This allows you to get rid of your enemy's health bar. The amount of utility you bring to a team comp is massive. Your self-attack slows down and your Ultimate w can easily help your team secure choices before spawning important goal. Once you get some items, your Ultimate *R* will be on a considerably less cooldown. This can help your team secure more choices


As drmundo, Grievous Wounds, especially during the early game is his mortal enemy and will allow the enemy to take him down with relative ease. The fact that he is extremely weak during the early game doesn’t help him either.

Frequently missing his Qs can take a huge toll on his health. This is also his main catch-up ability so the enemy can try to poke him down for a small time if Mundo misses his Q on them. This fact is especially true when he is against ranged carries.

He is highly immobile, making it very easy for the enemy Jungler to gank his lane. The enemy laner can deliberately let him push in order to get him to overextend and ultimately killed.

As drmundo, The fact that he is extremely weak at the beginning of the game does not help him either. Often, he lacks his Qs can take a huge tribute on his health. It is also his main ability to catch up so that the enemy can try to bring him down for a little while if Mundo misses his Q on them. This fact is especially true when he is against various port carriers. It is very motionless, which makes it very easy for the enemy Jungler to inflate his way.


As fiddlesticks, He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.

Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.

His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly.

As fiddlesticks, It is especially true if someone manages to interrupt their Ultimate R, because it is the ability that can turn the tide of a team fight alone. The seriously painful wounds are quite effective against him. He is equally squishy as well as he was not able to do much if the enemy team gets a reduction of healing during the early match. His greatest weakness is an enemy team that can keep well. This is legitimately going against the Fiddles entirely and preventing him from all-inning the enemy team in a coherent way. The vision will allow the enemy to anticipate his movement and react accordingly.


Against katarina, Make sure you reposition and move away from Katarina’s Blade drops. This will reduce her ability to trade and kill you with her r.

Don’t blindly follow Katarina’s roams or you might get ambushed Punish her by pushing the wave into her turret whenever she leaves the lane.

One of Katarina’s weaknesses is her lack of range. When playing as a ranged champion, whenever she moves forward to last hit, try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesn’t try to all-in you in return.

Against katarina, Make sure you reposition and move away from Katarinas Blade drops. This will reduce her ability to trade and kill you with her r. Do not blindly follow Katarinas roams or you could get ambushed punish her by pushing the wave in her turret every time she leaves the way. One of Katarina's weaknesses is her lack of reach.


As leesin, If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.

Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.

Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e  should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k.

As leesin, If the enemy team is loaded with heavy CC, be sure to get a defensive element to help you. You should always remember that you hold the Smite for your team. Your goals are to secure choices and peel for your squissy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of games. Securing goals is very important, especially during this phase of the game, as these goals can be the game decision maker. Your e should allow you to make some really fancy games. You should try to get the enemy Jungler out of the pit using your Ultimate k.


As jax, He is really weak against single target CC. During a team fight, if he happens to get chain CC’d, he will die before he can achieve something significant.

The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.

Weak against champions who are ranged and can kite him out of his Q range. This allows the enemy to poke him out and then all-in him once he has been whittled down.

As jax, He is really weak against a single CC target. In a team fight, if he gets the CC.D chain, he will die before he can reach something meaningful. The enemy can always react to Jax's games. He sends someone from their team to prevent him from separating from the push. They can even kill his entire team and then go for crucial goals like the Baron. Low against champions who are tidy and can kit him out of his Q range. This allows the enemy to get him out and then everything in him once he has been overthrown.


As jax, Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.

However, if you do find a ganking or counter-ganking opportunity nearby, don’t be afraid to take it.

If they invade you early, just back off; you do not win early skirmishes with them.

Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards.

As jax, Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control.


Against senna, Extended trades against Senna will help you in the long run. She doesn’t have the best sustain and her auto-attack speed is very low. Capitalise on this by looking for long-winded trades when possible.

Expect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you’ll not be able to trade at level 2 or 3.

Once Senna unlocks her Ultimate R, communicate with your team and tell them that she can impact a fight with her Ultimate R.

Against senna, The extended trades against Senna will help you in the long run. She doesn't have the best support and her automatic attack speed is very low. Capitalize on this by looking for long-wind trades when possible. Expect Senna to go for an aggressive level 1 game to get batteries. Try not to let her poke get you down too much otherwise you won't be able to trade at level 2 or 3. Once Senna unlocks her Ultimate R, contact your team and tell them that she can impact a fight with her Ultimate R.


Against sivir, Stand away from the minion wave when possible. This will make it harder for her to poke and harass you with both her Q and W.

Don't give Sivir free mana by randomly poking her with abilities. Only use your abilities to poke with if you’re in a position to go in and kill her.

Post level 6, avoid overextending when low as Sivir’s Ultimate R can be used aggressively to catch you out while you’re overextended.

Against sivir, Step away from the minion wave whenever possible. This will make it harder for her to harass you and harass you with her two Qs and W. Don't give Sivir mana free by randomly typing it with abilities. Use only your ability to box with if you are in a position to enter and kill her.


As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.

At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.

In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.

As fiddlesticks, Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool.


As jhin, Level 6 a significant power spike for Jhin as he can now put the final nail on the coffin of targets who managed to escape with a sliver of health. It will also allow him to pick off enemies with his Ultimate R slow.

The first item component will allow Jhin to do a lot more damage to enemies and will bolster his fourth shot effectiveness. It will help his overall laning phase by a lot.

Jhin's Q is both his waveclear and primary damage ability. Putting additional points in it will make it more powerful, and enemies will take a lot of damage if the early Q grenade bounces kill the designated target.

As jhin, Level 6 a significant peak of power for Jhin as it can now put the final nail on the coffin of the targets that managed to escape with a healthy shine. It will also allow him to take the enemies with his Ultimate R slow. The first element will allow Jhin to do much more damage to the enemies and will strengthen his fourth firing efficiency. It will help his phase of overall lacquering by many. Jhin's Q is both his capability of clear wave damage and primary.


As swain, Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.

Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.

He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control.

As swain, Excellent CC channel if he or someone else on his team gets to CC a target. This works especially well against motionless door. You can follow with your E (press it twice) and shoot the enemy closer. Can regenerate a lot of health with his W and thus surpass his enemies in the way. His ultimate R amplifies this effect and is really effective in fighting in closed spaces. He can use his W to set up ganks for his Jungler too. This allows him to catch up with his target while providing a vision of the area. The last part is very useful when it comes to objective control.


Against taliyah, Taliyah’s early game poke will be quite strong. Once she hits level 3, she could kill you if you’re low enough.

Her level 6 is good, but it’s not going to be super useful in skirmishes in the bot lane (unless she uses it to start the fight). Keep this in mind when fighting her.

Her first component item will severely increase her damage output in lane. Her Q will hurt more, and you should invest in extra sustain to keep you healthy in this lane.

Against taliyah, Once it reaches level 3, it could kill you if you are low enough. Its level 6 is good, but it will not be super useful in the skirmishes in the bot track (unless it uses it to start the fight). Keep this in mind when fighting against it. Its first component will severely increase its exit from damage into the track. Its Q will be injured more, and you should invest in additional support to keep you healthy in this way.


Against ashe, Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.

Ashe doesn’t have any escape abilities or built-in sustain. Use this to your advantage by poking her down frequently and then looking for the all-in when she is low.

To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you.

Against ashe, Once Ashe has her Ultimate w, do not overextend because she can easily install her Jungler with her. Keep the track monitored at all times as it is the only time it will be safe for you to overextend the 6 position. Ashe has no escape ability or integrated-in support. Use this to your advantage by getting her down frequently and then looking for the all-in when it is weak. To prevent Ashe from getting additional damage on you in the early game, stand behind the minion wave at any time so they block her Volley damage there for you.


Against jayce, Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. Do not delay team fights at all costs so he is unable to poke you down.

Don’t try to take objectives like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely together, he will be able to land devastating blows with his s and this could cost you your team the objective and your lives.

If Jayce is in a side lane split pushing, make sure you keep an eye on his positioning at all times. He can quickly clear waves and takedown towers with his d. Do not leave him uncontested for too long.

Against jayce, Jayce will try to delay a team's fight as long as possible so that he can fight with his s and w combo. Do not delay team fights at any cost so that he can't shoot you down. Don't try to take goals like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely, he will be able to land devastating blows with his s and that could cost you your team the goal and your lives. If Jayce is in a side lane pushed by division, make sure to keep an eye on his positioning at all times. He can quickly erase the waves and take-off towers with his d. Don't leave him uncontested for too long.


As urgot, Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As urgot, If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive.


As talon, The second point in his Ultimate R should allow him to catch enemies off-guard way frequently. His burst damage combo will become more dangerous as well.

He is really great during the mid-game as he can get many picks now. He should be able to ruin the lives of squishy enemy carries when possible.

His damage is excellent during this phase of the game due to his core items being completed and him being really nimble. The fact that the enemy will be rotating a lot will allow him to secure picks quickly.

As talon, The second point of his Ultimate R should allow him to catch frequently the out-of-guard enemies. His combo of brilliant damage will also become more dangerous. It is really great during the middle of the game that he can get many peaks now. He should be able to ruin the life of the enemy squishy door when possible. His damage is excellent during this phase of the game due to his core of articles being completed and he is really agile. The fact that the enemy will turn a lot will allow him to secure the peaks quickly.


As nidalee, Nidalee needs to get ahead in the early game to be useful in the later parts of the game. If she isn’t able to snowball, her mid-game is going to falter.

Has an incredibly high skill cap. She is one of the hardest Junglers to learn thanks to her s, unique combos thanks to her r, and the constant need to kite jungle camps.

While Nidalee is incredibly mobile, she is prone to CC. If they get caught out by any CC, they will probably die.

As nidalee, Nidalee needs to move forward in the early game to be useful in the later parts of the game. If she is not able to snowball, her playing environment will disappear. Has an incredibly high skill cape. She is one of the most difficult junglers to learn thanks to her s, unique combos thanks to her r, and the constant need for jungle kite camps. Although Nidalee is incredibly mobile, she is subject to CC. If they get caught by any CC, they will probably die.


Against pyke, Back away when you’re low on HP in a team fight so he is unable to get the reset on his Ultimate R. Similarly, make sure you use Flash to escape his Ultimate R so he cannot get the reset and win the fight.

Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.

Locking Pyke down with CC as soon as he engages will make it really difficult for him to deal damage and execute anyone.

Against pyke, Similarly, make sure to use Flash to escape his Ultimate R so that he can't get the reset and win the fight. Ward flanks when siging goals that Pyke can attack on the side or take someone with his Q and win the fight. Lock Pyke with CC as soon as he commits will make it really difficult for him to inflict damage and execute anyone.


Against irelia, Irelia is very strong whenever she has her Passive fully stacked. Avoid fighting with her at this time.

When Irelia hits level 6, her kill pressure intensifies as her Ultimate R is a very good duelling tool.

Irelia benefits from extended trades, so try and avoid going for them whenever you can. Keep them short and sweet.

Against irelia, Irelia is very strong every time she has her Passive completely stacked. Avoid fighting with her at that time. When Irelia reaches level 6, her death pressure increases as her Ultimate R is a very good duel tool. Irelia benefits from prolonged jobs, so try to avoid going for them whenever you can.


As cassiopeia, Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.

Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it’s maxed out.

At level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game.

As cassiopeia, Cassiopeia has a lot of pressure to kill in the middle of the game, especially once she puts 2 points in her Ultimate R. The reduction of the cooldown and the additional damage make her a huge threat during this stage of the game. Cass should have her tear stacked by this stage of the game. She will have a little endless mana pool once he is exhausted. At level 9, Cass goes max on her E. As long as she lands her Q, her brute potential will be incredibly powerful. Her all-in-in-fortune at this stage of the game.


As rakan, It’s very important that you hit level 2 at the same time as Rakan. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.

Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Rakan cannot use their Ultimate to execute you.

As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.

To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map, which will also aid in setting up your Jungler.

As rakan, It's very important that you hit Level 2 at the same time as Rakan. If you don't go, step back slightly so they can't get it all from you as soon as they get the level. Their Ultimate offers them a ton of extra pressure to kill. Playing smart and remember when you're weak then Rakan can't use their Ultimate to run you. As Rakan has a lot of built-in support, make sure you get some form of healing reduction quickly to make you easier to kill them. To cancel all-in opportunities and reduce Rakan's trading potential, it's essential to keep the wave closer to your side of the map, which will also help set up your Jungler.


As aatrox, Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs.

Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready.

See if you can gank other lanes with your abilities. It will easily get you a kill or two.

Keep the wave close to your tower for as long as possible. It will make his life hell in this matchup.

As aatrox, Use the fog of the war to install ganks on the enemy with your Jungler. Once you all-in, make sure to collect your blobs. Be very careful to get shot out during farming. The enemy can try to lure you in one all-in this way so have a plan of escape ready. See if you can gank other ways with your abilities. It will easily kill you or two. Keep the wave near your turn as long as possible. He will make his hell of life in this matchup.


As nautilus, 2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.

Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.

His first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team.

As nautilus, 2 points in his Ultimate e will allow him to use the ability quite frequently. He will be very deadly if he manages to use it from the fog of the war. Once Nautilus gets several articles, he will absorb a lot of damage while simultaneously helping his team to avoid damage. He can even ride reliable dive during this stage of the game. His first ability will be maximized to level 9. He will be able to g very frequently and make the strategy of death brush viable for his team.


As lillia, Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.

Your goal in the early game is to gain as much gold and XP as quickly as you can. Power farm and gank lanes that are overextended to increase your gold income.

Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies get kills.

As lillia, Lillia is really fast and mobile thanks to her Passive. This makes it difficult to catch her out of position. It will also allow you to avoid skill shots and CC. Your goal in early play is to win as much gold and XP as quickly as you can. Power farm and gank the tracks that are overstretched to increase your gold income. Your Ultimate R is an incredibly strong tool. Every time he is up to it, try to use it to help your allies get killed.


Against darius, Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in.

For AD champions, investing in an Executioner’s Calling will help reduce his healing and survivability in team fights.

Do not overstay in a team fight when you’re low as you might set up Darius for a Pentakill with his Ultimate e.

Against darius, Try to disengage and kite Darius when he engages in a team fight. Try not to let him ride to you or your allies as he can inflict tons of damage if he is within range to shoot e in. For AD champions, invest in an Executioner. Calling will help reduce his healing and survival in team fights. Do not stay in a team fight when you are low as you could put Darius for a Pentakill with his Ultimate e.


As yone, Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As yone, Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal.


Against neeko, Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.

Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.

Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don’t stand too close together.

Against neeko, Disengagement as soon as Neeko advances and tries to minimize the utility of his Ultimate R. Watch your flanks and bushes nearby when you sit targets like Neeko can use his Passive and W to get a good engagement with his Ultimate R. Splitting and not being too close together will help reduce the number of Neeko people and amaze with his Ultimate R. Group during team fighting, but don't stay too close together.


As pyke, Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As pyke, Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As maokai, Your Ultimate R will be on a short cooldown during this phase of the game. Make sure you use it regularly to catch off enemies and get frequent kills on the enemy.

The fog of war is going to help you a lot during this phase of the game. Prepare some brushes with your E saplings and just all-in the enemy as soon as they come close to it.

You will be very powerful during this game phase, and your tankiness will be really high. Just make sure that you don't leave your backline unguarded, else you will have a hard time winning the game.

As maokai, Your Ultimate R will be on a short cooldown during this phase of the game. Make sure you regularly use it to catch enemies and get frequent murders on the enemy. The fog of the war will help you a lot during this phase of the game. Prepare some brushes with your young E and all-in-the-enemy as soon as they come nearby. You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline without protection, otherwise you will have a hard time to win the game.


Against sejuani, Sejuani is very good at picking people off with her Ultimate R at the start of the fight. Make sure no one is too far forward especially the carries to make it harder for her to get a pick.

Avoid splitting up when playing against a Sejuani. If you are not grouping, she will just force a fight with her Ultimate R, so make sure you’re grouped as a team.

Poke, disengage and CC will reduce Sejuani’s ability to fight. If possible, try to harass and poke her down from afar to make it incredibly difficult to use her Q and engage.

Against sejuani, Sejuani is very good at picking up people with her Ultimate R at the beginning of the fight. Make sure no one is too far ahead especially door-to-doors to make it harder for her to get a choice. Avoid separating when you play against a Sejuani. If you don't regroup, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team. Poke, disengagement and CC will reduce Sejuani's ability. If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage.


As akali, Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them around easily if you’re able to play it slow and wait for the perfect opportunity to fight or escape.

Squishy champions will often be left alone, or they will walk around the map unaided. You can use this to your advantage to snowball and get more kills as Akali is a strong assassin and can kill squishy champions easily.

If you’re able to get a few kills in lane, you can snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.

As akali, Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them easily if you are able to play slowly and wait for the perfect opportunity to fight or escape. Champions Squishy will often be left alone, or they will walk around the card without help. You can use this to your snowball advantage and get more killers like Akali is a powerful killer and can kill squishy champions easily. If you are able to get some killers in the way, you can make snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.


Against sylas, Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.

Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.

Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight.

Against sylas, Always keep an eye on what Ultimate Sylas has. If her Ultimate R is a very strong Ultimate combat team, try to wait for it to cool down before forcing a fight. Look at the flanks as Sylas will often try to flank a combat team with her E to get started. Make sure no one in your team is standing too much before or out of position as it can allow Sylas to choose them with her E and start the team fight.


Against zac, Zac’s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective.

Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.

Do not group too closely. If you’re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R.

Against zac, The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


As zed, This is the point of the game where Zed will have a lot of difficulty taking enemies down. This is because enemies will buy defensive items from now. Still, Zed should try to go for isolated targets when possible.

At level 16, he will have his Ultimate R maxed out. This means that he will deal massive amounts of damage to squishier targets and will decimate anyone who has been caught out alone/

Zed will have really low cooldowns now, and he can deal a lot of damage due to that. This means that he will be the bane of squishier targets on the enemy team, and he can get rid of them quickly.

As zed, This is the point of the game where Zed will have a lot of difficulty in bringing down the enemies. That's because the enemies will buy defensive objects from now on. Yet, Zed should try to go for isolated targets when possible. At level 16, he will have his ultimate R maximd. This means that he will inflict massive amounts of damage to squishier targets and decimate anyone who has been caught alone / Zed will really have weak cooldowns now, and he can do a lot of damage because of that. This means that he will be the lot of squishier targets on the enemy team, and he can get rid of them quickly.


As ezreal, Once you’ve destroyed the tower, move to another lane and try to take that objective too.

Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.

Make sure you continue farming and moving around the map picking up objectives.

As ezreal, Once you have destroyed the tower, move in another way and try to take this goal too. Try to harass and poke the enemy as often as you can with your Q. Using your capabilities will often allow you to stack your Linge as quickly as possible.


As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.

Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.

While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.

As fiddlesticks, At level 16, Fiddlesticks will put the third and final point in its Ultimate R. As long as it can get the channel out, it will be very good in the late part. The teams will continue to group in the late part. This will allow the Fiddlesticks to get a good amount of damage to the entire enemy team. While you are good in the late part, you are incredibly squishy. Lookout and be careful trying to get a good Ultimate Roff so that you don't get killed before a fight breaks out.


As draven, When Draven maxes his g at level 9, his damage output will be incredibly high when trading with the enemy. It will also be on a shorter cooldown which is helpful if you’ve recently dropped an Axe g.

Depending on how far or behind Draven is, he may be very strong in the mid-game or incredibly weak. It is vital that he doesn’t overextend or get killed at the start of the fight to ensure he can dish out as much damage as possible.

Regardless of how ahead or behind he is, Draven will have a lot of damage in the mid-game thanks to his g.

As draven, When Draven maximizes his g to level 9, his damage production will be incredibly high when trading with the enemy. It will also be on a shorter cooling that is useful if you have recently dropped an Axe g. Depending on the distance or behind Draven is, it can be very strong in the middle of the game or incredibly weak. It is vital that it does not overextend or get killed at the beginning of the fight to make sure that it can destroy as much damage as possible.


As seraphine, The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.

Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.

The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R.        The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.

Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.

The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R.

As seraphine, The second point of his Ultimate R will allow him to inflict increased damage to the enemies while using it frequently. It will allow him to get far too many peaks in the middle of the game. His middle of the game is solid. He will be hard to catch, and his CC and AoE damage will allow him to easily exceed the damage cards. The first ability will be maximized at level 9. This will allow him to inflict a lot of damage in the fights where the enemy team is grouped or afflicted by his Ultimate R. The second point of his Ultimate R will allow him to inflict increased damage to the enemies while using it frequently. It will allow him to get far too many peaks in the middle of the game. His mid-game is strong. It will be difficult to catch him, and his CC and AoE damage will easily allow him to exceed the damage cards. The first ability will be maximized at level 9. This will allow him to inflict a lot of damage in the fights where the enemy team is regrouped or afflicted by his Ultimate R.


As velkoz, Very immobile and hence is vulnerable to layered crowd control. He can’t push up freely unless he already knows where the enemy Jungler is, otherwise, he will just be killed.

His E is his only source of self-peel. Misusing it makes him way more vulnerable to all-ins and can probably get him killed almost instantly if the enemy laner has some form of blink or ranged crowd control ability.

His Ultimate R roots him in place, making it very easy for enemy champions with ranged crowd control to interrupt his Ultimate R and get on top of him along with their team.

As velkoz, Very motionless and therefore vulnerable to crowd control in layers. He can't push freely unless he already knows where the enemy Jungler is, otherwise, he's just going to be killed. His E is his only source of self-peel. The abuse of him makes him much more vulnerable to all-in and can probably have him killed almost instantly if the enemy lantern has some kind of wink or mixed crowd control. His Ultimate R root in place, which makes it very easy for enemy champions with varying crowd control to interrupt his Ultimate R and get on him with their team.


As tryndamere, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As tryndamere, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.