Against camille, Camille doesn’t have the healthiest or fastest clear. You can use this to your advantage by invading her in the early game and stealing away some of her camps.

Early wards will reduce the effectiveness of Camille’s ganks. In particular, a jungle or river ward at level 1 can stop her from getting a successful level 2 gank off.

Whenever Camille’s Ultimate R is up, she will be looking to gank a lane. You will need to equal her pressure by ganking, counter ganking or by securing objectives on the opposite side of the map.

Against camille, Camille doesn't have the most healthy or the fastest clear. You can use it to your advantage by invading him in early play and flying some of his camps. Early neighborhoods reduce the efficiency of Camilles ganks. In particular, a jungle or river area at level 1 can prevent him from getting a successful level 2 gank. Whenever Camilles Ultimate R is at the top, she will seek to gank a way. You will need to match her pressure by gauntling, against ganking or securing goals on the opposite side of the map.


As poppy, Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R. It won't be as strong as other ultimates.

Her tankiness will be out of bounds during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights.

She will have a lot of items during this phase of the game. It will make her tanky and will let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team.

As poppy, Level 16 is not so big that it won't get much money, except for a reduced cooling on its Ultimate R. It won't be as strong as other ultimates. Its tankness will be out of bounds during this phase of the game. It can continue to soak up the damage and act as a reliable front line for its team in the fights. It will have a lot of articles during this phase of the game. It will make its tanky and allow it to dive face-to-face into the enemy team. It will play a massive role in team fighting for the enemy team.


As khazix, Once he gets two points in his Ultimate R at level 11, his power to assassinate his targets and escape unscathed will increase drastically. As long as he uses his abilities properly, he will have an effortless time taking over the game.

Kha'Zix's Q is his main damage ability which will be maxed out at level 9. He can practically one-shot squishies at this point, especially if they are isolated. It will also let him clear Jungle camps pretty quickly.

Mid-game is the part of the game where champions are roaming around, warding, and changing lane assignments. This is why this time is beneficial for Kha'Zix as he can get multiple solo picks on the enemy and ultimately dismantle the enemy game plan.

As khazix, Once he has obtained two points in his Ultimate R at level 11, his ability to assassinate his targets and escape unharmed will increase considerably. As long as he uses his abilities correctly, he will have an effortless time to resume the game. Kha'Zix Q is his main damage capability that will be maximized at level 9. He can practically squishes at a shot at this point, especially if they are isolated. He will also allow him to clean Jungle camps quite quickly.


As syndra, Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.

Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.

Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane.

As syndra, Its R, E combo can CC an entire enemy team if they are grouped. This can also be used to select high priority targets. Its E is a multipotent capacity that can keep it safe even when it pushes upwards. With a good guard and this ability, it is quite safe in the track.


Against anivia, Anivia needs to invest in mana early so she can farm easily. You can benefit from this by using your early advantage to win trades and gain a health lead.

Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed.

Anivia comes online when she has unlocked her Ultimate m as it allows her to farm much more effectively. She will have much more lane presence once her Ultimate m is unlocked and she will start to look for trades.

Against anivia, Anivia needs to invest in the mana early so she can grow easily. You can take advantage of it by using your early advantage to earn jobs and get a health lead. Every time Anivia has her Passive Up, her ability to survive all-in is much higher. Try to look for frequent jobs while her egg is down, and call for help when needed. Anivia comes online when she has unlocked her Ultimate m because it allows her to grow much more efficiently. She will have much more track presence once her Ultimate m is unlocked and she will start looking for jobs.


As gragas, Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Peel for your team in team fights. After using your Ultimate R, peel for your allies to keep them alive.

You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team.

As gragas, Focus on securing the remaining Dragons / Rift Herald in the middle of the game. Get as many Drakes as possible will increase your chances of winning the game. Peel for your team in the team fights. After using your Ultimate R, peel for your allies to keep them alive. You can flank and use your Ultimate R to catch prolonged targets and hit them in your team to start the fight. In particular, try to hit the enemy backline forward in your team.


As yasuo, Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief period. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.

Yasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.

Due to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead.

As yasuo, Yasuo becomes really powerful once it reaches level 16. This means that its Ultimate R will inflict massive amounts of damage in a short period of time. Moreso, the short cooling period will allow Yasuo to deal regularly with tanks. Yasuo will have a pile of articles completed during this phase of the game. This means that Yasuo will decimate the enemy due to its passive damage and r. It can pretty much a squishie blow with ease. Due to all its completed articles, and its ability to quickly jump around and drill through the armor of the tanks, Yasuo will be able to make a plethora of damage in a short time. The enemy team could as well at this time if Yasuo manages to advance.


As fiora, Fiora is weak in the very early game. She does need some time and items before coming online. However, she does have a lot of all-in pressure.

Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.

At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides.

As fiora, Fiora is weak in the game very early. She needs time and elements before coming online. However, she has a lot of total pressure. Her first major power peak is when she gets her first element. It offers her extra pressure to kill in the way and will allow her to get a lead. At level 6, Fiora will unlock her ultimate R. Her pressure to kill will intensify again and she will be able to look for more risky all-in thanks to the healing he provides.


As gragas, Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.

Gragas will either be highly tanky or a glass cannon dependent on landing his combo depending on the build. As a top laner, Gragas may go for a balanced or a tanky build, which makes him the main damage absorber and engager for the team.

His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement.

As gragas, Once Gragas reaches level 16, he will have his Ultimate R maximed out. This will give him a massive increase in damage, and the low cooling combined with the return to normal will help him to choose high priority targets. Gragas will either be very tanky or a glass cannon depending on the landing of his combo depending on the construction. As top laner, Gragas can go for a balanced construction or tanky, making him the main absorber of damage and engager for the team. His dash and Ultimate R compilent for a significant amount of peeling for his trolleys. If he goes for the road of construction of the tank, he will successfully absorb a lot of damage for his team while his team follows the commitment of Gragas.


Against illaoi, Illaoi’s R can have a huge impact on team fights. Do your best to disengage if you can when she casts her Ult. In addition to this, do not fight in tight areas as it will allow her R and tentacles to run havoc.

One of Illaoi’s strengths is that she is difficult to kill once she lands several tentacle slams because of the damage it deals and the sustain it provides. Invest in grievous wounds to slow her healing down. Thormail, Morrello’s, or Ignite will do the trick.

Illaoi’s E creates a spirit of the champion it hits. This spirit is treated just like a champion for the sake Dark Harvest Stacks. Keep this in mind when pulls and Spirit from you or your team.

Against illaoi, Illaoi's R can have a huge impact on team fighting. Do your best to disengage if you can when she throws her Ult. In addition, don't fight in tight areas as it will allow her Rs and tentacles to run ravages. One of Illaoi's forces is that she is hard to kill once she lands several tentacles because of the damage he inflicts and the maintenance he provides. Invest in serious injuries to slow down her healing. Thormail, Morrello's, or Ignite will do the trick. Illaoi's E creates a champion spirit that he strikes. This spirit is treated as a champion for the love of the harvest of darkness. Keep this in mind when pulling and Spirit of your team.


As galio, Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.

At level 9, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times. He will also be able to poke enemies from the lane brushes.

Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher.

As galio, In addition, it works really well when its target is the one that has to approach the enemies to attack them. At level 9, its Q will be fully maximized. This will give a massive boost to its damage and clear wave. Moreover, it can now help other losers frequently and keep its wave stuffed at all times. It will also be able to pull the enemies from the brushes of the way. Galio will have its basic items at this point. This is beneficial to him, and his team as his overall damage output and survival will be higher.


As senna, Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As senna, Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead.


As nilah, The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown.

However, play safe for the first few levels. You need time to come online and you shouldn’t be fighting until you have some levels under your belt.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

As nilah, The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. However, play safely for the first levels. You need time to come online and you should not fight until you have levels under your belt. After destroying the lower lane tower, turn to the medium track and try to take this turn. This will open the map and give your team a golden lead.


As lux, Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.

She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.

She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team.

As lux, Very still and can be killed almost immediately if she is caught without her g. Layered CC will make her absolutely useless. She is somewhat the dependent element, so camping and killing her a lot during the early game will just make her a shield boot during the late match. She can be easily chosen by the enemy team if she wanders too far from her team, or when she tries to take the Blue Buff. She will also be very weak against the complete all-in of the enemy team.


As volibear, If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them

Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!

As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.

Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!

As volibear, If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!


As sylas, Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

As sylas, Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly.


As singed, Extremely vulnerable to crowd control, which can also ruin his chances of proxy farming the lane. It is also useless if his team can’t really capitalize on him drawing all the attention.

He suffers in the early game as he can not use his l consistently. Once he is out of mana, he can’t do anything and is practically useless.

Shouldn’t really be participating in team fights until he has his Ultimate n up. Otherwise, he can easily be stunned and taken out of the fight. He definitely needs his tank stats to dive into the enemy team.

As singed, Extremely vulnerable to crowd control, which can also ruin his chances of farming by proxy of the way. It is also useless if his team can't really capitalize on him attracting all the attention. He suffers in the early game that he can't use his l regularly. Once he is out of mana, he can't do anything and is practically useless. Should really participate in team fights until he has his Ultimate n up. Otherwise, he can easily be amazed and removed from the fight. He certainly needs his tank stats to dive into the enemy team.


As fiddlesticks, His Passive can cause mayhem when used properly in a fight. This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in.

He is superbly strong when it comes to fighting in closed areas. It provides him with complete usage of his W as well as deal a lot of damage. His effigies help him with the same and can be used to secure and clear a lot of vision for his team.

For the side lane, or while lane ganking, he can make complete usage of the lane brushes to bamboozle enemies. He can keep poking the enemy team with his E and with the proper itemization, his E can do a lot of consistent damage. The silence is quite invaluable as well, especially against enchanters.

As fiddlesticks, Its passive can cause chaos when it is used properly in a fight. This is especially true when it tries to flank the flanks as Jungler or when it tries to wander in another way after pushing its way. It is superbly strong when it comes to fighting in closed areas. It provides it with a complete use of its W as well as to do a lot of damage. Its effigies help it with the same and can be used to secure and erase a lot of vision for its team. For the side track, or while the track is gauntling, it can make full use of the track brushes for bamboo enemies. It can continue to hit the enemy team with its E and with good itemization, its E can do a lot of constant damage. Silence is also very valuable, especially against the enchanters.


As xinzhao, Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.

Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.

During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them.

As xinzhao, Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use the ability frequently, giving him a global advantage during the fights. Xin will have two of his capabilities maximized by level 14. It is a significant boost to his duel power, and he will let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd mainly carries death if they can't get Xin away from them.


As maokai, Once Maokai gets two points in his Ultimate R, he will use it frequently. If the enemy doesn't set up deep vision, they will not have a good time dealing with Maokai's Ultimate R.

Maokai is extremely good in team fights as he can single out enemies and CC multiple enemies with his Ultimate R. His Passive doesn't let him die quickly either.

His first ability will be maxed out at level 9. This will allow him to deal a lot of damage with the ability and will allow him to use it frequently.

As maokai, Once Maokai gets two points in his Ultimate R, he will use it frequently. If the enemy doesn't put in place a deep vision, they won't have a good time to face the Ultimate R. Maokai is extremely good in team fighting because he can distinguish enemies and CC several enemies with his Ultimate R. His Passive doesn't let him die quickly either. His first ability will be maximized to level 9. This will allow him to do a lot of damage with the ability and allow him to use it frequently.


As taliyah, A fully maxed out Ultimate R will just let Taliyah use her Ultimate R frequently. Other than that, it isn't an excellent power spike.

Taliyah will be able to dish out a lot of damage in fights. All she needs to do is mind her positioning and not get CC'd.

Taliyah will start falling off now as the enemy team will be getting defensive items now. She will need to rely on picks on squishy targets to close the game out.

As taliyah, Apart from that, it's not an excellent power peak. Taliyah will be able to straighten out a lot of damage in the fights. All she has to do is to worry about her positioning and not get CC'd. Taliyah will begin to fall now that the enemy team will get defensive objects now. She will have to rely on spikes on squishy targets to close the game.


As annie, Annie is a team fighting champion thanks to the AOE on Tibbers R. As teams will start to group during the mid-game, it is plausible that she can land a multi-person stun with him.

When she has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map. She can also use her Flash to get picks too. She will put the second point in her Ultimate R at level 11.

SInce Annie is a mage, she would’ve completed multiple items during the mid-game. This will enable her to get picks on squishy champions and take them down with ease.

As annie, Annie is a team combat champion thanks to the AOE on Tibbers R. As the teams will begin to regroup in the middle of the game, it is plausible that she can land on a multi-person stun with him. When she has 2 points in her Ultimate R, she will be able to look for more aggressive pieces around the card. She can also use her Flash to get choices. She will put the second point in her Ultimate R at level 11.


As zilean, As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks in the mid-game. You deal lots of damage and can easily blow champions up. Try to kill someone and then abuse their death timer to earn more gold.

As zilean, As a Support, you are very vulnerable and can easily be killed when you go to the room, when you're in motion around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on this main objective is fresh next. If it quickly spawns, make sure that you place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the main objectives is the key.


As lulu, Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team. Lulu's damage will be pretty great as well.

Level 11 is when Lulu becomes a real problem to deal with for the enemy team. This is because her Ultimate R will now have two points and won't let her or her carries die that easily.

Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline.

As lulu, Level 11 is when Lulu becomes a real problem to deal with for the enemy team. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and reach his backline.


Against poppy, Depending on her build path, Poppy’s power spikes will change as her AD build and tank build have different power spikes.

Once Poppy hits level 6 and unlocks her Ultimate R, she will have a lot more utility and be able able to disengage from a skirmish.

The longer the game goes, the tankier Poppy will become. Try and reduce her gold income by denying her farm in the early and mid-game.

Against poppy, Depending on its construction path, Poppy's power peaks will change as its AD construction and tank have different power peaks. Once Poppy reaches level 6 and unlocks its Ultimate R, it will have much more utility and will be able to disengage from a skirmish. The more the game goes, the Poppy tank will become. Try and reduce its gold income by refusing its farm in the beginning and middle of the game.


As zac, Zac has creative gank paths which makes warding against him a little tricker. The best way to ward against him is by placing wards on his jungle camps and near his jungle entrances rather than wards inside lane bushes.

You are really good at counter ganking and ganking in general. If you’re nearby when the enemy Zac ganks, you should try to help your laner in need. If you’re nowhere nearby, you can either gank another lane, move into their jungle or start the Drake.

Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.

When fighting the enemy, you win the fight as long as you’re healthy, have your cooldowns and dodge the Zac’s CC. If you do not dodge this ability before going in, you will not win the 1v1.

As zac, Zac has creative gank trails that guard against him a little more. The best way to guard against him is to place pupils on his jungle camps and near his jungle entrances rather than pupils inside the alley bushes. You are really good to counter and glove in general. If you are nearby when the enemy Zac ganks, you should try to help your laner in need. If you are nowhere near, you can either gank another way, move in their jungle or start the Drake. Priorize taking the Dragons early. You can solo the Dragon with ease, or you can ask for help and rotate it after helping the robot. Make sure you make sure all Dragons when possible deny them from the enemy.


As irelia, Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability.

The first item component will help Irelia massively in this lane. It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely.

Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast.

As irelia, Irelia is extremely strong when her Passive is stacked. It is then that she should go for a meaningful fight because he will ensure a massive victory for her as long as she has a target to self-attack. Bonus survival points if she can Q to minions and reset the ability. The first element will help Irelia massively in this way. It will strengthen her duel potential and increase her survival. It will be very beneficial when her Passive is stacked completely. Level 6 is a significant peak of power where Irelia can start to dictate the pace of this track. Her opponent will have to be very careful because Irelia can decimate them with his Ultimate R and Q if they are hit by the initial Ultimate R launch.


As viktor, His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and farming.

Level six is a decent power spike as it allows Viktor to develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily as well.

The first item component will give him both mana as well as wave clearing potential. This will prevent the enemy laner from roaming around freely.

As viktor, His early play is terrible, and he should avoid fighting for longer periods of time during this game phase. Focus on scale and agriculture. Level six is a decent power peak because it allows Viktor to develop a decent amount of pressure to kill in the way. It will allow him to impact the fights quite easily as well.


As ekko, After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Flank in team fights with your W and E to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

As ekko, After your bot track has moved to the medium track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Flank in team fights with your W and E to get up on the enemy backline easily. Make sure to be close to your team at all times so that you can get in the quick fight. As you are good for getting choices and killing isolated targets, try to ambuscader and assassinate enemies who are alone or walk around Summoners Rift alone. After killing someone, make the call for a nearby goal.


Against belveth, In team fights, try to lock her down quickly so she is unable to auto-attack and dish out tons of damage.

When she activates her E in a team fight, avoid using any burst abilities. Disengage or focus her quickly to take her down.

If she oversteps or uses her Q too aggressively, lock her down and focus her in the team fight. Taking her out quickly will increase your chances of winning the game.

Against belveth, In team fights, try to lock it fast so that it is unable to self-attack and flatten tons of damage. When it activates its E in a team fight, avoid using bursting abilities. Disengage it or concentrate it quickly to get it down. If it exceeds or uses its Q too aggressively, lock it up and focus it in the team fight. Quickly exit it will increase your chances of winning the game.


As ashe, Be mindful of your positioning when dismounted due to Ashe's W poke.

Avoid going for extended trades; instead, aim to auto-attack and then remount quickly.

After level 6, be cautious about dismounting when Ashe has her ultimate (R) available.

Keep the wave close to your side as Ashe is squishy, making her vulnerable to ganks from your jungler.

As ashe, Keep in mind your position when you are disassembled due to its W poke from Ashe. Avoid going for prolonged trades; instead, aim for automatic attack and then climb up quickly. After level 6, be careful on disassembly when Ashe has its ultimate (R) available. Keep the wave near your side as Ashe is squishy, making it vulnerable to the ganks of your jungler.


As udyr, Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

As udyr, Concentrate them with your other front-line champions. As you are the Jungler, you must make sure that you are still alive in the late match. If you will die before a major goal scares, the enemy will be able to take it. Make sure that you are still on the side of the map that the next major goal is safe. If the Baron is up, always stay on the upper side. If you go bot and show up, the enemy will take the goal for free.


As rengar, The first item component will allow him to deal a lot of damage and be really obnoxious in the lane. It will also be beneficial when trying to go for all-in combos.

Level six is a decent spike for him as he can now burst enemies down easily and roam around the map. His survivability will also depend on his Passive usage.

He is a powerful and annoying champion early on, especially if he manages to use the lane brushes to his advantage in the lane. His all-in combo will be pretty potent if he catches her enemies off-guard.

As rengar, The first element will allow him to do a lot of damage and be really heinous in the way. It will also be beneficial in trying to go for all-in combos. Level six is a decent peak for him because he can now shoot down enemies easily and wander around the map. His survival will also depend on his passive use. He is a powerful and boring champion early, especially if he manages to use the track brushes to his advantage in the way. His all-in combo will be quite powerful if he catches his out-of-guard enemies.


As varus, His Q poke is powerful during the early game. Depending on the build, the poke amount will vary, but it is his most reliable poke spell in the lane.

Once he hits level six, his kill pressure skyrockets. He can now use his Ultimate R to CC enemy champions and then work with his Support to layer CC on the said target.

Varus' first item is going to give him a huge power spike. This simply means that his burst damage combo will do a lot of damage and can completely destroy any immobile or CC'd carry.

As varus, His Q poke is powerful during the start of the game. Depending on the construction, the amount of poke will vary, but it is his most reliable poke spell in the track. Once he reaches level 6, his pressure rise to kill. He can now use his Ultimate R to CC enemy champions and then work with his Support to sleep CC on that target. Varus' first element will give him a huge power peak. This simply means that his combo of brilliant damage will do a lot of damage and can completely destroy any immobile or CC'd wear.


As diana, Diana can start ganking from level 3 onwards, but the more levels behind her the better. She should avoid over forcing ganks if they’re too risky so you don’t fall behind.

Level 6 offers Diana lots of burst damage and CC. Because your Ultimate R is such a strong tool, make sure you’re trying to gank whenever it’s available.

When Diana has completed her Mythic item, her 1v1 potential is incredibly strong. Don’t be afraid to fight the enemy Jungler alone if you have the item and level advantage.

As diana, Diana can start crashing from level 3, but the most levels behind her best. She should avoid forcing the ganks if they are too risky for you to fall behind. Level 6 offers Diana a lot of bursting damage and CC. Because your Ultimate R is such a strong tool, make sure to try gank whenever it is available. When Diana finished her Mythic article, her 1v1 potential is incredibly strong. Don't be afraid to fight the enemy Jungler alone if you have the article and the level advantage.


Against volibear, Volibear is a very strong laner. Expect him to play aggressive in attempts to get an early lead over you.

Once Volibear is level 6, avoid staying in lane when low as he can use his Ultimate R aggressively and catch you out. If you are forced to recall, do not recall under tower as his Ultimate R can stop towers dealing damage.

Stay at max range at all times and retreat briefly if he activates his Q. Staying at max range when you’re not looking to trade will make laning against him much easier.

Against volibear, Once Volibear is level 6, avoid staying in the track when it is low because it can use its Ultimate R aggressively and catch you out. If you are forced to remember, do not remember under the tower that its Ultimate R can stop the tricks inflicting damage. Stay at maximum range at all times and step back briefly if it activates its Q. Stay at maximum range when you're not looking to trade it will make laning against it much easier.


Against viktor, Avoid fighting around objectives as Viktor has a lot of poke with his y. His Ultimate m also deals AOE damage which will help him in forcing you off the objective.

Viktor’s job in team fights is to poke as much as he can before committing to the fight. Try to force a fight as quickly as you can rather than allowing him to poke you down with his y and m.

In team fights, flank from the side or create different angles of approach to get on to him. This will make it really difficult for him to survive the team fight.

Against viktor, Avoid fighting around the goals because Viktor has a lot of poke with his y. His Ultimate m also inflicts AOE damage that will help him force you away from the goal. Viktor's work in team fights is poke as much as he can before engaging in the fight. Try to force a fight as quickly as you can rather than allow him to shoot you down with his y and m. In team fights, flancing on the side or creating different angles of approach to go to him. It will make it really hard for him to survive the team fight.


As seraphine, Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. It allows her to be a massive threat during clumped fights.

Her pick potential is massive during this phase of the game due to her being able to CC enemies with her E or Ultimate R. It helps quite a lot during Jungle fights as well.

The team fights are going to be really good for Seraphine. She can heal and shield her allies for quite a lot with her W while dishing out a lot of damage with her abilities.

As seraphine, Another point in its Ultimate R will reduce capacity cooling and increase damage. It allows it to be a massive threat during the engaged fighting. Its selection potential is massive during this phase of the game due to its ability to CC enemies with its E or Ultimate R. It helps a lot during Jungle fighting as well. Team fighting will be really good for Seraphine. It can heal and protect its allies for many with its W while relaxing a lot of damage with its abilities.


Against mordekaiser, As soon as Mordekaiser activates his W, disengage as he will block the damage you deal to him if you continue to fight him.

Mordekaiser is quite immobile. If you keep the minion wave closer to your side of the map, you will force him to overextend for farm. You can then capitalise on this and get assistance from your Jungler.

Once Mordekaiser hits level 6, his kill pressure in lane grows. Keep this in mind and be wary with your positioning when low as he may try and catch you out with his Ultimate R.

Against mordekaiser, As soon as Mordekaiser activates his W, disengaged as he will block the damage you inflict on him if you continue to fight him. Mordekaiser is quite still. If you keep the wave of minions closer to your side of the map, you will force him to extend for the farm. Then you can capitalize on it and get the help of your Jungler. Once Mordekaiser reaches level 6, his pressure of death in the way grows. Keep this in mind and be careful with your positioning when weak as he can try to catch you with his Ultimate R.


As jax, Jax is susceptible to disengage, CC and poke. This can make team fighting difficult for him.

If Jax doesn’t get an early lead or cannot help his allies, he will fall behind and not be very strong in the later parts of the game.

If the enemy starts to build defensive items, it is unlikely that he will kill any of the enemy team carries.

As jax, Jax is likely to disengage, CC and poke. This can make team fighting difficult for him. If Jax does not have an early advance or can't help his allies, he will fall behind and will not be very strong in the later parts of the game. If the enemy starts building defensive objects, it is unlikely that he will kill one of the enemy teams door.


As nunu, Look to lane gank as many allies as you can to ensure that you can help your teammates. This will allow you to take down squishies really easily.

Be a part of neutral objective fights and make sure that you set up death brushes with your Ultimate R. Since you're building AP, you will pretty much blow up everyone.

Look for picks during the mid-game. It should be quite easy for you due to your W and E. Don't forget to heal up with your Q.

As nunu, Look at the most allies you can to make sure you can help your teammates. This will allow you to take squishies really easily. Be part of neutral goal fights and make sure to put in place death brushes with your Ultimate R. Since you're building AP, you're about to blow everyone up. Look for peaks in the middle of the game. It should be easy enough for you because of your W & E. Don't forget to heal with your Q.


Against zac, Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.

Placing vision around his jungle entrances and in the river will reduce his ability to get successful ganks off. Take note that Zac can gank from afar with his E though.

The easiest way for Zac to kill the Scuttle Crab is by using his E . If you see him killing the Scuttle Crab, it will usually mean that his E  is on cooldown and he’ll lack an escape tool.

Against zac, Zac really has long cooling times on his engagement abilities. As a result, he can really use them as a tool of engagement or escape only once in a fight. If you know that he is without these abilities- try to fight him. Placing the vision around his entrances into the jungle and into the river will reduce his ability to get successful ganks. Note that Zac can gank from afar with his E however. The easiest way for Zac to kill the Crab Scuttle is by using his E. If you see him killing the Crab Scuttle, it will usually mean that his E is on cooldown and he will miss an escape tool.


As tryndamere, Tryndamere isn’t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.

Whenever his Ultimate e is down, he is quite vulnerable which makes him (somewhat) weaker.

Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere.

As tryndamere, Trendamere is not so good if it is behind and weak in gold. It needs a lot of gold and XP to carry solo in the later parts of the game. Whenever its Ultimate e is in decline, it is quite vulnerable which makes it (somewhat a little) weaker. Can be kited quite easily and is prone to disengage/CC in team fighting. This can make the team fight difficult for a Trendamere.


As ahri, Beware of early all-ins. She is stronger than you early and can easily kill you if you over extend or get caught out of position.

This is a farming matchup. Focus on farming and just harassing with your abilities.

Stand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.

Investing in early boots can help you dodge their skill shots and make the laning phase less stressful.

As ahri, Beware of the early set. It is stronger than you early and can easily kill you if you exceed or are taken out of position. It is an agricultural matchup. Focusing on agriculture and just harassing with your abilities. Stand outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using mana on the wave or you. Investing in early boots can help you avoid their hands and make the laning phase less stressful.


As darius, Use Darius’ early game aggression to get a lead in the lane. Gaining a significant health or kill lead over the enemy will increase your chances of winning the game.

Always go for extended trades as often as you can on Darius. Thanks to your Passive, you’ll always come out ahead in most cases.

Use your level 6 power spike to get kills in lane and start to snowball. Your Ultimate e can be used as an execute, so it should help you get a lead.

As darius, Use Darius' early aggression to get a lead in the way. Obtaining meaningful health or killing lead on the enemy will increase your chances of winning the game. Always go for extended trades as often as you can on Darius. Thanks to your Passive, you will always go out ahead in most cases. Use your Level 6 power peak to get killed in the track and start at snowball. Your Ultimate e can be used as an execution, so it should help you get an advance.


Against xinzhao, Xin Zhao is an early game Jungler and will look to gank often in the early game. You can reduce his effectiveness in the early game by placing vision around his jungle entrances.

Once Xin has completed Trinity Force and his jungling item, he will be very strong. Avoid fighting him if you run into him alone at this stage of the game. In particular, once he has unlocked his Ultimate R.

Xin Zhao falls off in the late game or when champions start grouping and getting defensive items.

Against xinzhao, Xin Zhao is an early Jungler game and will look for gank often in early play. You can reduce its efficiency in early play by placing the vision around its entrances into the jungle. Once Xin has finished Trinity Force and its jungling element, it will be very strong. Avoid fighting it if you meet him alone at this stage of the game. In particular, once he has unlocked his Ultimate R. Xin Zhao falls into the late game or when champions start to group and get defensive elements.


As akshan, Ping whenever Akshan goes missing. He is really good at roaming and he could leave lane easily. Make sure you ping whenever he leaves your lane.

Stand outside of the minion wave so he cannot push and poke you at the same time with his Q.

As Akshan is an AD champion, he will win auto-attack trades with you. Don’t trade auto attacks with him as he will always win them.

Focus on farming over fighting. Your goal is to survive the laning phase and gain an XP and gold lead. You can then be stronger in the mid-game, as long as you don’t fall behind.

As akshan, Ping every time Akshan misses. He's really good at roaming and he could leave the way easily. Make sure to ping every time he leaves your way. Stay out of the minion wave so he can't push you and hit you at the same time with his Q. As Akshan is an AD champion, he will win automatic attack trades with you. Don=t trade auto attack with him because he's always going to win them. Focus on agriculture over the fights. Your goal is to survive the laning phase and win an XP and gold lead. Then you can be stronger in the middle of the game, as long as you don't fall back.


As quinn, Quinn's Q is a potent tool in the lane. It can completely negate the ability to auto-attack from one or multiple enemies.

Gaining her E is a significant power spike in the lane. This ability makes her very slippery and a menace to deal with.

Getting her Ultimate R unlocks Quinn's roaming potential. She can now go for a 'hit and run' kind of playstyle and gank other lanes when required.

As quinn, Quinn's Q is a powerful tool in the way. It can completely deny the ability to self-attack one or more enemies. Winning its E is a significant peak of power in the track. This ability makes it very slippery and a threat to manage. Getting its ultimate R unlocks Quinn's roaming potential.


Against lillia, Once Lillia hits level 6, her gank and kill pressure will increase thanks to her Ultimate R. Take note that she will be harder to kill at this time.

Lillia’s early game is rather weak. If you’re a strong early game champion, try to invade and set her behind.

Once Lillia completes her jungling item, her clearing speed, damage output and gank pressure will increase. You can delay this spike by invading her and stealing away her camps.

Against lillia, Once Lillia reaches level 6, her pressure of gank and kill will increase thanks to her Ultimate R. Take note that she will be harder to kill at that time. Lillia's early match is rather weak. If you are a strong champion of the beginning of the game, try to invade and put it behind. Once Lillia completes her juggling element, its clearance speed, the release of damage and the pressure of gank will increase.


As mordekaiser, After level 6, you will need to utilize the brushes and your d to leave him in low health for an all-in with your h.

If you find yourself in a trade, you need to consider and be aware of his shield bar, and also not commit completely to it until he uses his W, since it can turn the tide of a fight.

Push aggressively and look for trading windows until level 3, then back off and let the wave push back to you. In this time, you should resort to spamming d to deal damage to Mordekaiser.

Mordekaiser's weakest point is at level 1 since he doesn't have his abilities and can't stack his Passive reliably, so you can afford to prolong trades with him to a degree.

As mordekaiser, After level 6, you will need to use the brushes and your d to leave him in bad health for an all-in with your h. If you are in a trade, you have to consider and be aware of his shield bar, and also not commit to it completely until he uses his W, because he can turn the tide of a fight. Push aggressively and look for trading windows up to level 3, then step back and let the wave push towards you. In this time, you should resort to spamming d to inflict damage to Mordekaiser. Mordekaiser's weakest point is at level 1 since he does not have his abilities and cannot stack his Passive reliably, so you can allow yourself to extend the trades with him to a degree.


As malzahar, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

When you’ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up.

As malzahar, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently. When you hit level 6, ask for help from your Jungler to kill the enemy lantern.


Against sion, Sion is weak early, but once he has a few levels under his belt, he can be a proactive ganker.

Deep vision will help counter Sion’s ganks. Ward his jungle, when you can, to help your allies stay alive.

His objective control isn’t very good in the very early game, try and secure objectives like the Dragon before he can gank the bot lane and take the Dragon with them.

Against sion, Sion is weak early, but once it has a few levels under its belt, it can be a proactive ganker. A deep vision will help counter Zion. Ward's jungle, when you can, to help your allies stay alive. Its objective control is not very good in the game very early, try and secure goals like the Dragon before it can inflate the bot track and take the Dragon with them.


As kindred, They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.

Before invading, make sure you have your Passive stacked so you can win the trade.

If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.

Post 6, they win the 1v1 as they’re stronger when their Ultimate is up.

As kindred, Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place.


As rumble, Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favorable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

Your Ultimate b is really efficient during team fights so make sure that you use it in chokepoints and force the enemy to walk through them.

As rumble, Use your capabilities to quickly erase minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. While you sit Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. If you can catch someone out of position or blow them up, you will be able to take the lens for free. Your Ultimate b is really effective during team fights so make sure you use it in bottlenecks and force the enemy to walk through them.


As tryndamere, Tryndamere is heavily reliant on his dash to initiate an all-in, combined with his slow. You really don't have to panic unless he manages to slow you, at which point you can just dash away.

Keep chipping on his health bar with your Q in this matchup. It is the only surefire way to keep yourself safe in this matchup and prevent Trynd from regularly all-in'ing you.

Post six, you can easily chain CC Trynd with your ult in such a way that he won't be able to use his ult. Just make sure that you ult him into you when he is around 20% HP, and then follow it up with your dash CC. If your team is near you, Trynd will die in a jiffy.

Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners.

As tryndamere, You really don't have to panic unless it succeeds in slowing you down, when you can just go away. Keep flipping on its health bar with your Q in this matchup. This is the only sure way to keep you safe in this matchup and prevent Trynd from chaining you regularly. Post Six, you can easily chain CC Trynd with your ult so that he can't use his ult. Just make sure you do it in yourself when it's around 20% HP, and then follow it with your Dash CC. If your team is near you, Trynd will die in a jiffy. Keep the wave somewhere near your turn in this matchup. This will give you many opportunities to bring the enemy under the risk of your Jungler/laners ganks.


Against sona, Once Sona hits level 6, her kill pressure increases and she can start to play more aggressive. Additionally, her Ultimate R offers her extra gank setup, so expect her Jungler to gank post 6.

Sona’s healing from her W will be a problem as the game goes along. Make sure your team invests in Executioner’s Calling to reduce her healing ability.

The more gold Sona gets-, the more of a problem she will be. Try to set her behind to delay her crucial item spikes.

Against sona, Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. In addition, her Ultimate R offers her additional gank configuration, so expect her Jungler gank post 6. Her healing of her W will be a problem as the game unfolds. Make sure your team invests in Execution.


As swain, Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.

You will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.

Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd.

As swain, Your E and W will be crucial enough to win this track. Try to land it when the enemy is about to hit a minion. You will want to be part of as many skirmishes as possible. That's because your AoE abilities will completely disassemble the enemy team. Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel you're about to be ruined or all-in'd.


As qiyana, Her early game ganks on pushed-up targets are going to be quite phenomenal. This is because she can camouflage herself and hit enemies hard in a jiffy. Her damage output will be really high as well.

Level 6 is a massive spike and should allow her to dominate fights and duels in the Jungle. She can effectively one-shot any squishy enemy who is wandering around aimlessly as well.

The first item component will let her deal a lot of damage, and her trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies and execute ganks properly.

As qiyana, Level 6 is a massive peak and should allow it to dominate battles and duels in the jungle. It can actually a-shot any squishy enemy who wanders as well without a goal. The first element will allow it to do a lot of damage, and its trading will be highly optimized. It will need to maintain health whenever possible so that it can all enemies and run the ganks properly.


Against monkeyking, Wukong’s level 3 is quite strong. Once he has all his basic abilities, he can look for a favourable trade.

Once Wukong hit’s level 6, his kill pressure increases dramatically. Expect him to look for kills once his Ultimate n is up.

Wukong is strong in mid-game team fights thanks to the AOE knockup on his Ultimate n. Expect him to look for fights by attacking from the side.

Against monkeyking, Wukong's level 3 is quite strong. Once he has all his basic abilities, he can look for a favorable trade. Once Wukong's level 6 is hit, his death pressure increases considerably. Expecting that he is looking for murders once his Ultimate n is up. Wukong is strong in the mid-game team fights thanks to the AOE strike on his Ultimate n. Expect that he is looking for fighting by attacking on the side.


As leesin, Lee Sin’s early game is very strong. He can go for aggressive plays frequently during the laning phase to get an early lead over the enemy.

At level 6, Lee Sin will unlock his Ultimate k. His all-in and kill pressure heavily increases at this stage of the game.

The first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel.

As leesin, At level 6, Lee Sin will unblock his Ultimate k. His total pressure and kill increases sharply at this stage of the game. The first element will allow him to get a boost and increased survival during all the in. He will give him more chances of being killed during a duel.


As evelynn, Your early Dragon control is far superior to Evelynn’s. With this in mind, try to secure early Dragons to get your team ahead. One way of doing this is by ganking mid or bot and then rotating straight after.

As Evelynn will not be ganking early, try to gank as much as you can to get your allies ahead

Evelynn is weak in the early game and will be trying to power farm until level 6. Try to invade her to delay her level 6 power spike.

Try to track her through good vision placed inside her jungle. Pre-6, this will help your team know where she is and post 6 it will help reduce ganks. Control Wards in bushes and Yellow Wards on her camps will make tracking her easy.

As evelynn, With this in mind, try to secure the first Dragons to get your team in advance. One way to do this is to glove the middle or the bot and then turn straight after. As Evelynn will not be gloved early, try gank as much as you can to get your allies ahead Evelynn is weak in the beginning of the game and will try to feed the farm up to level 6. Try to invade him to delay his level 6 power point. Try to follow her through a good vision placed in her jungle. Pre-6, this will help your team to know where she is and post 6 it will help reduce the ganks. Control Wards in the bushes and Yellow Wards on her camps will make the follow-up easy.


As vayne, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As vayne, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


As drmundo, If you reach the late game as Dr Mundo, you should’ve brought a ton of tank and defensive items. At this stage of the game, you will be very, very tanky and pretty much unkillable. Look for aggressive fights with your team to gain a victory.

At level 16, Mundo will put the third point in his Ultimate R. The regeneration he gets back from this power spike will be incredibly potent. Even if the enemy picks up healing reduction items, he will still gain a ton of health back.

As Dr Mundo is a tank, he will be good in the late parts of the game as he can stick to the enemy backline and force them to focus him rather than his carries. Due to this playstyle, he should be a significant threat in late game team fights.

As drmundo, If you reach the late game like Dr. Mundo, you should have brought a ton of tank and defensive items. At this stage of the game, you will be very, very tanky and quite unqualified. Look for aggressive fights with your team to win a win. At level 16, Mundo will put the third point in his Ultimate R. The regeneration that he gets from this peak of power will be incredibly powerful. Even if the enemy picks up items of healing reduction, he will gain another ton of health. As Dr. Mundo is a tank, he will be good in the late parts of the game because he can stick to the enemy rear line and force them to concentrate it rather than his portages. Due to this style of play, he should be a major threat in the fights of the late game team.


As malphite, Putting 3 points in his Ultimate h will be the final nail in the coffin of the enemy team. They won't be able to do anything about the low cooldown of his Ultimate h.

Malphite is quite decent in late-game team fights. This is because his Ultimate h will almost always be up, and he can easily use the fog of war to get to his enemies.

He has a lot of versatility in his kit, which allows him to be an unkillable juggernaut or a glass cannon who excels at one-shooting the enemy. The game state will dictate the optimum path for his team, but it is always better to go for a full AP build when the enemy is filled with squishy and ranged carries.

As malphite, Putting 3 points in his Ultimate h will be the final nail in the coffin of the enemy team. They won't be able to do anything about the low cooling of his Ultimate h. Malphite is pretty decent in the team fights at the end of the game. That's because his Ultimate h will almost always be at the top, and he can easily use the fog of the war to reach his enemies. He has a lot of versatility in his kit, which allows him to be an invincible juggernaut or a glass cannon that excels at a single shot from the enemy.


As diana, Play safe and wait until you have access to your main abilities. Don’t let the enemy poke you down in the very early game.

Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn’t mean you need to go in. However, you can burst the enemy down with ease if you’re able to find a good opportunity to all-in.

In the toughest of matchups or when the enemy is playing ultra-safe, look to roam. Diana has good roaming/all-in potential post 6 and can help her allies snowball. If you can’t kill the enemy, look to roam with your Ultimate R.

As diana, Play safely and wait until you have access to your main abilities. Don't let the enemy shoot you in the game very early. Whittle the enemy down with your Q before looking for all-in. Just because you land your Q, this doesn't mean you have to go in. However, you can crush the enemy easily if you are able to find a good all-in opportunity. In the toughest matchups or when the enemy is playing ultra-safe, look to wander. Diana has good roaming/all-in potential post 6 and can help her ally snowball. If you can't kill the enemy, look to wander with your Ultimate R.


As yasuo, Try and force him to over extend for farm by keeping the minion wave closer to your side of the map. This will also protect you from all-ins.

Try and abuse your range advantage, especially in the early levels. He is melee, so keep harassing him as much as possible.

Stand away from minions and keep your distance while harassing to reduce his chances of all-ining you.

At level 6, you need to be more careful when fighting him. Continue to keep your distance, but be prepared to Flash or E away so he cannot knock you up and kill you.

As yasuo, Try and force him to extend for the farm by keeping the minion wave closer to your side of the map. This will also protect you against all-in-ones. Try and abuse your reach advantage, especially at the first levels. It is melee, so continue harassing him as much as possible. Stay away from the minions and keep your distance while harassing to reduce his chances of you all-in. At level 6, you need to be more careful in the fight against him. Keep keeping your distance, but be ready to Flash or E away so he can not hit you and kill you.


Against quinn, Quinn’s early game is incredibly strong. At level 1, do not let her bully you down with her basic attacks.

Unlike other champions, Quinn’s level 6 power spike doesn’t offer her much in lane. But her Ultimate R does offer her a lot of roaming potential. As soon as she hits level 6 and goes missing, communicator with your team so they know shes left lane.

Once Quinn has completed her first item, her kill pressure intensifies. If you’re behind, avoid fighting her at all costs as she will undoubtedly beat you in a 1v1.

Against quinn, At level 1, don't let her intimidate you with her basic attacks. Unlike the other champions, Quinn's level 6 power peak does not offer her much in the way. But her Ultimate R offers her a lot of roaming potential. As soon as she reaches level 6 and disappears, communicator with your team to let them know that she is on the left. Once Quinn has finished her first element, her death pressure increases. If you are behind, avoid fighting her at all costs because she will probably beat you in 1v1.


As malphite, A fully maxed out Ultimate h will allow Malphite to dish out hefty amounts of burst damage. Enemy squishies will have an obnoxious time in the game.

He is solid during late-game fights as his d and Ultimate h will hit like a truck now. All he needs to do is wait for the perfect moment.

Depending on which build he goes for, he will either be blowing enemies up all over the map or a reliable front linear for his allies. Regardless, his goal is to get into the enemy backline and separate the front line from the backline.

As malphite, A maximum of the Ultimate h will allow Malphite to flatten large amounts of burst damage. Ennemy squishies will have a heinous moment in the game. It is solid during the end-of-game fights that his d and Ultimate h will hit like a truck now. He only has to wait for the perfect moment. According to the construction for which he is going, he will either blow up enemies on the whole map or a reliable linear front for his allies. Anyway, his goal is to enter the enemy rearline and separate the front line from the rear line.


As akali, At level 16, Akali will have 3 points in her Ultimate She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate will also be on a lower cooldown, which is very beneficial.

At this stage of the game, Akali would be near max build. Landing an E on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight.

Akali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down.

As akali, At level 16, Akali will have 3 points in her Ultimate She will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on a lower cooldown, which is very beneficial. At this stage of the game, Akali would be close to max build. Unloading an E on an enemy squissy champion should lead to an easy murder. This murder could result in either the Baron or a favorable forced fight 5v4. Akali falls into the later parts of the game that the teams begin to group. Akali is at its strongest in split fighting or peaks rather than the 5v5 right. Moreover, the enemy should start buying defensive items, which will make it harder for them to remove them.


As ekko, As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he’ll fall behind in gold and XP.

Common flanking spots can easily be warded by the enemy team, reducing Ekko’s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.

Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate W.

As ekko, As Ekko is a champion in the middle, he will be harassed by the top range of other mediums. He must not let them bully down otherwise he will fall into gold and XP. Common flank points can easily be monitored by the enemy team, reducing Ekko's flank potential. Ekko will have to spend some time cleaning the pupils if he wants to succeed in pulling enemy champions. Ekko is subject to CC. If he is hit by CC in layers, it will be difficult for him to inflict damage, use his W or escape combat with his Ultimate W.


Against ornn, Constantly adapt your positioning in lane so Ornn is unable to knock you up with his E. Stand away from walls and his Pillar Q so he is unable to CC.

Refrain from using any major CC abilities on Ornn when his W is off cooldown as he can use it to dodge or escape CC.

Once Ornn hits level 6, his kill pressure in lane will increase and he may start getting ganks from his Jungler. Get vision in the river so you can spot the Jungler early.

Against ornn, Always adjust your position in the track so Ornn is unable to crush you with his E. Get away from the walls and his Pillar Q so he is unable to CC. Refuse to use major CC capabilities on Ornn when his W is out of cooling as he can use it to avoid or escape CC. Once Ornn reaches level 6, his death pressure in the track will increase and he can start getting ganks from his Jungler. Get a vision in the river so you can spot the Jungler early.


Against drmundo, Dr Mundo will be looking to power farm early to unlock his Ultimate m. When he has his Ultimate R, he will look to gank as often as possible as it provides him with a lot of trading power.

Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy. Don’t fight him if he is healthy post level 6. Only fight him if he is low.

Dr Mundo has good Dragon control and can solo it easily. Make sure you have it warded at all times so he doesn’t get the early objective.

Against drmundo, Dr. Mundo will look at the food farm early to unlock his Ultimate m. When he has his Ultimate R, he will look to gank as often as possible as he provides him with a lot of trading power. Once Dr. Mundo has finished his first article, his trading power is intensifying and he can 1v1 most Junglers if he is healthy. Do not fight him if he is healthy level 6.


As shen, His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.

If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.

His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.

As shen, His E is quite short-range that makes it difficult for him to land this clear vision capability. This can hinder his all-in-hand potential. If he uses his W and Q with negligence, then he and his team will be in a really disadvantageous position, and will let themselves down quite easily. His Ultimate R has a very long cooldown and will force him to lose priority almost instantly.


As olaf, Olaf is excellent during the late game, as his tankiness will be phenomenal now. Combined with his overall damage, it will become tough to deal with him for the enemy team.

The final point in his Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.

Olaf will have multiple abilities maxed out during this phase of the game. The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard.

As olaf, Olaf is excellent at the end of the game, because his tankness will be phenomenal now. Combined with his overall damage, it will become difficult to deal with him for the enemy team. The last point in his Ultimate k will grant him a massive point, and he will be able to pay tons of damage to the enemy. Since the ability will increase frequently, he will be able to take targets easily. Olaf will have several capabilities maximized during this phase of the game. The amount of damage he can do now will really be high and will probably catch the out-of-guard enemy.


Against morgana, If you can dodge Morgana’s Q in a skirmish, you should all-in her as she doesn’t have much else to offer pre-6. She is easy to kill if you can dodge her Q.

Morgana is going to be ganking often early on. Keep this in mind and try to counter her ganks when possible.

Her objective control in the early game is pretty good. Keep the objectives warded, or take them before she gets the chance to do so herself.

Against morgana, If you can avoid Morgana in a Q escarmouche, you should all of it as she doesn't have much else to offer pre-6. She is easy to kill if you can avoid her Q. Morgana will waste often early. Keep this in mind and try to counter her ganks when possible. Her objective control in the early game is pretty good. Keep the goals watched, or take them before she has the chance to do it herself.


As anivia, Anivia has one of the strongest Passives in the game. It can prevent her from dying which offers her tons of extra protection throughout the game.

Thanks to your Wall e, Anivia has a lot of utility that can protect her and her allies. It can also increase her chances of surviving in skirmishes. It is really versatile and can also block the enemy off from entering a certain part of the map.

With your Ultimate m, Anivia’s sieging power is incredibly strong. With lots of mana, you can constantly push the enemy into the enemies Tower and force them to stay in the lane.

As anivia, It can also increase its chances of surviving in the skirmishes. It is really versatile and can also block the enemy from entering some part of the map. With your Ultimate m, Anivia's seat power is incredibly strong. With a lot of mana, you can constantly push the enemy into the enemy tower and force them to stay in the way.


As kaisa, Kai’Sa’s early game strength depends on the Support synergy. When paired with all-in champions, she will be good in the early game.

Her level 6 power spike is pretty useful. She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself.

When Kai’Sa has purchased her first component item, her damage output will increase. She will be better at skirmishing and trading with the enemy too.

As kaisa, When she is paired with all-in-one champions, she will be good in the all-in-one game. Her level 6 power peak is quite useful. She can use her Ultimate R to reposition, engage and disengage from fighting, and protect herself.


As ornn, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

As ornn, Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


As sett, Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.

His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.

His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him.

As sett, His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage.


As drmundo, His items will make him very tanky during this stage and combined with his Passive and Ultimate R, he will be a behemoth for the enemy team. Taking him down will be nearly impossible and hence he will be able to completely separate the enemy team's backline from their frontline.

He is at his strongest when his Ultimate R is up. He can straight up dive the enemy team and completely disrupt their team fighting by just walking towards them.

Dr.Mundo's Q can allow him to secure picks for his team. The slow can enable his team to follow up on that target with hard CC abilities, or straight up just all-in and burst them down.

As drmundo, His objects will make him very tanky during this stage and combined with his passive and ultimate R, he will be a behemoth for the enemy team. It will be almost impossible to take him down and therefore he will be able to completely separate the rear line of the enemy team from their front line. He is at his strongest when his ultimate R is in place. He can plunge the enemy team and completely disturb their team by walking towards them. Dr. Mundo's Q can allow him to secure catches for his team. The slow can allow his team to follow this target with difficult CC capabilities, or even straight up and explode them.


As ryze, Focus on farming and getting as much gold and XP as possible. You need time and gold before you’re able to come online and deal damage.

Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you’ve got an item behind you.

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold.

As ryze, Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold.


As kalista, Her laning power will depend a lot on who her Support is. If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself.

Kalista's Passive makes it so that she can easily dodge CC abilities especially if they happen to be a skill shot. It also allows her to jump in and out of unwarded brushes to drop vision on enemies.

Once she gets her Ultimate x, her chase down potential becomes unparalleled. This is especially true if her Support is one of those hard all-in champions.

As kalista, If she has a support that can complete her escarment power, she will easily take the level path one himself. Kalista's passive does so so that she can easily avoid the CC abilities especially if it turns out that it is a skill shot. It also allows her to jump in and out of nonwarded brushes to drop the vision on the enemies. Once she gets her Ultimate x, her down pursuit potential becomes unmatched.


As heimerdinger, His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.

Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.

Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly.

As heimerdinger, Fortunately, he will not have this problem at the end of the game and will now remove many enemies with his E. Adding another point to his Ultimate R will give his powers more global strength. It can be practical by taking neutral goals and fighting enemies who rely on diving and lock Heimerdinger down. Heimerdinger will have a lot of articles now, and his abilities can easily a-shot enemies if they are not careful or if Heimerdinger puts a death brush somewhere. He can also take on the Baron alone.


As yasuo, You will need to be extremely careful about being poked out by the enemy from the lane brushes. Keep the warded and try to catch them off-guard with your r tornado.

Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favor.

Level 6 is a massive powerspike, so look to play more aggressively. Your Ultimate R is an excellent skirmishing tool, and you can get early kills with it.

As yasuo, You will need to be extremely careful about being pushed by the enemy from the track brushes. Keep the guards and try to catch them out of sight with your tornado r. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Level 6 is a massive powerpike, so look for to play more aggressive. Your ultimate R is an excellent escarment tool, and you can get early murders with it.


As garen, Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low.

Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.

Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries.

As garen, Garen will gain a huge peak of power and the finishing ability once he reaches level 6. This will let him go to regular exchanges of short gusts against his enemies, will leave his passive kick after the trade, and then go to the finish with his Ultimate R after having obtained the lower of the enemy. The first element of Garen will allow him either to survive the track for a longer period (tank construction) or to increase his damage significantly (burner construction). The first will allow him to take part in numerous team battles while the second will help him with duels. The construction of Garen will dictate how he plays the game. If he goes for the construction of tanks, he will be almost invalidable and will be able to act as a perfect coat unit for his carryings. On the other hand, if he goes for the construction of blues, he will be more dependent on the fog of the war to catch the enemies out of the guard and choose vital enemy carriers.


Against braum, Once Braum hits level 6 and unlocks his Ultimate r, his kill threat increases dramatically. Keep this in mind and be cautious when trying to harass him.

Whenever Braum’s E is up, trading with him will be much harder. Try and commit to trades while it’s down. If he uses it in a trade, wait for it to end before continuing to fight.

Braum is very good in team fights thanks to his peel and utility. Try and avoid straight 5v5s and instead look for catches or fights where you outnumber the enemy.

Against braum, Once Braum reaches level 6 and unlocks its Ultimate r, its threat of death increases considerably. Keep this in mind and be careful trying to harass him. When Braums E is at the top, trading with him will be much more difficult. Try and commit to trading while he is downstairs. If he uses it in a trade, wait for him to finish before continuing to fight. Braum is very good in team fights thanks to his coat and utility. Try and avoid the 5v5 right and instead of looking for catches or fights where you exceed the enemy's number.


As kled, Kled will want to push and trade aggressively whenever possible. In the early game, try to keep the wave closer to your side but do not let it bounce. If it bounces, he may look to all in you. Keep the wave outside of your Tower.

In the early game, try and keep trades short and sweet while keeping an eye on his bar if he is dismounted. Look for short-bursty trades rather than extended auto ones (regardless of mounted/dismounted status) as that is where Kled shines.

Kled's second Q applies grievous wounds, so try your best to escape the leash if his Q lands on you as it reduces your healing and survivability. Walk backwards and out of range, then re-engage once it’s disappeared.

All in Kled when his W is on cooldown as it is a big portion of his damage. Wait for the animations/audio queue then look to trade once its down.

As kled, In the early game, try to keep the wave closer to your side, but don't let it bounce back. If it bounces, it can look at all of you. Keep the wave outside of your turn. In early play, try to keep the trades short and soft while keeping an eye on its bar if it is disassembled. Look for short, slippery trades rather than extended trades (regardless of the status mounted/demounted) as it is where Kled shines. Kled's second Q applies serious injuries, so try your best to escape the leash if his Q lands on you because it reduces your healing and survival. Walk backwards and out of reach, then reconnect with it once it has disappeared. While Kled when his W is about to cool as it is a large part of his damage.


As zed, Once he uses his W offensively, he won’t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.

His Ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.

It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage.

As zed, Once he uses his offensive W, he has no other form of escape left to him. This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to each enemy building defensive objects and peeling for their carryings. Team fighting is not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage.


As xerath, Getting 2 points in his Ultimate 2 will make Xerath's damage skyrocket. He can still impact team fights happening far away from him with ease. The only difference will be that he will be more efficient in doing so.

His first ability will be maxed out at level 9. This means that he can dish out a lot of damage with his p and snipe enemies down easily. Immobile enemies will have a tough time dealing with him.

Xerath is really good at securing picks with his ranged abilities, and his ability to impact team fights is really high. His AoE abilities make it quite possible for him to take down multiple enemies at once.

As xerath, The 2 points in his Ultimate 2 will cause Xerath's damage to skyrocket. He can always impact the team's fights that are taking place away from him with ease. The only difference will be that he will be more effective in doing so. His first ability will be maximized to level 9. This means that he can cut down a lot of damage with his enemies p and snipe p easily. Still enemies will have a hard time dealing with him. Xerath is really good to secure choices with his varied abilities, and his ability to impact team fights is really high. His AoE capabilities make it quite possible for him to take several enemies at once.


Against aurelionsol, Aurelion can use his R or E abilities to turn team fights instantly. Be sure not to stand in a cluster when looking to team fight. This is especially true when chasing, sieging or fighting inside the jungle.

Wards and good communication is key against Aurelion Sol. Make sure you have the river warded at all times, and ping if he goes missing. Don’t be afraid to write in chat that he is missing too.

CC is your best friend against Aurelion Sol. If you can lock him down with CC, it will be difficult for him to adjust his positioning and escape. Additionally, as he has a poke champion, locking him down with CC as quickly as you can make it harder for him to dish out damage in the team fight.

Against aurelionsol, Aurelion can use its R or E capabilities to turn team fights instantly. Make sure you don't stand in a cluster while watching the team fight. This is especially true when you hunt, sit or fight in the jungle. Awards and good communication is the key to Aurelion Sol. Make sure you have the river monitored at all times, and ping if it is missing. Don't be afraid to write in the cat that it also lacks. CC is your best friend against Aurelion Sol. If you can lock it with CC, it will be difficult for him to adjust his positioning and escape. Moreover, as he has a poke champion, lock him up with CC as quickly as you can make it harder for him to do damage in the team fight.


As leblanc, This champion is mechanically- very difficult. You’ll need a lot of games to master this champion.

They will run out of mana quickly, so you need to always keep an eye on your mana bar.

If you’re behind, you’re going to deal no damage in team fights and you poke/all-in will not be very good.

As leblanc, This champion is mechanically- very difficult. You will need a lot of games to master this champion. They will lack mana quickly, so you must always keep an eye on your mana bar. If you are behind, you will do no harm in team fighting and you poke/all-in will not be very good.


As rumble, Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.

He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.

Rumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly.

As rumble, Another point in his Ultimate b will seriously tip team fights in chokingpoints in his favor. All he needs to do is time it well and drop it at the appropriate places. He will now have several items at his disposal. This means that his damage will increase considerably, and it should have an easy time to melt through the enemy health bars. The presence of Rumble during mid-game fights is really fabulous. He should be able to win several fights just by using his Ultimate b correctly.


Against olaf, Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he’s able to land multiple t’s.

If Olaf throws his t and it’s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.

Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.

Against olaf, Olaf is incredibly strong in early play: especially at level 1. Avoid fighting him at any cost as he will beat you if he is able to land several t. If Olaf throws his t and he is close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to everything within you and keep you down.


As syndra, Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.

The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.

Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies.

As syndra, Level 6 is a massive power peak for Syndra because it can easily shoot down enemies now. It also allows it to use its E correctly. The first element will give it a lot of apparent wave and damage. It will also give it a lot of mana to throw away its abilities frequently. Level 3 is a decent peak of power because it allows it to access all its primary capabilities. It also allows it to go to regular exchanges against its enemies.


As senna, Senna's early game is quite lovely. She can heal for a decent amount, and the damage is pretty substantial as well. She will need to care about her positioning, though.

Level 6 is a decent powerspike as Senna will get her Ultimate R and can help allies all over the map. She can also get finishing kills with the ability.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

As senna, Level 6 is a good powerspike because Senna will get its Ultimate R and can help allies on the whole card. It can also get the finish kills with capacity. The first element increases its damage and allows it to use its capabilities a little more frequently. It is still mana-hungry, so it will have to pay attention to spamming spells.