Against ekko, Once Ekko hits level 6, his ganking will be more effective as he can go for deadlier and longer ganks thanks to his Ultimate R. If you see that your allies are low and he’s on that side of the map, communicate with your team and tell them to recall so they don’t die.

Ekko can start ganking once he has access to all 3 of his abilities. He cannot really gank too much unless he has all of his abilities available to him.

When Ekko gets his jungling item completed, his trading power intensifies and he can 1v1 most Junglers if he is healthy.

Against ekko, Once Ekko reaches level 6, his ganking will be more effective because he can go for more dead and longer ganks thanks to his Ultimate R. If you see that your allies are low and he's on this side of the map, communicate with your team and tell them to remember so they don't die. Ekko can start ganking once he has access to all his 3 of his abilities. He can't really gank too much unless he has all his abilities at his disposal. When Ekko gets his juggling element finished, his trading power gets increased and he can 1v1 most Junglers if he's healthy.


As nunu, His tankiness is out of bounds during this phase of the game. He can quickly run down enemies and peel for his carries at the same time due to his overall tankiness.

A maxed-out Ultimate R will allow Nunu to dish out a lot of damage in a short time. If he can set up a death brush, he will automatically win the fight.

His late-game team fighting will be extreme as he is very tanky, and his ability to frontline will make it really easy for his team to succeed in fights.

As nunu, His tankness is out of bounds during this phase of the game. He can quickly shoot enemies and peel for his wears at the same time due to his overall tankness. A maximum-out Ultimate R will allow Nunu to flatten a lot of damage in a short period of time. If he can set up a death brush, he will automatically win the fight. His team fight at the end of the game will be extreme because he is very tanky, and his frontline ability will make it really easy for his team to succeed in the fights.


As hwei, Your first power spike is at level 3, where you can access all your basic abilities.

When you hit level 6, you will unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your lane, too.

When you get your first component item, your damage output will increase, and your chances of winning trades will dramatically increase.

As hwei, Your first power peak is at level 3, where you can access all your basic capabilities. When you touch level 6, you unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your track, too. When you get your first component element, your damage output will increase, and your chances of winning trades will increase considerably.


As hecarim, His movement speed increase on his p can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.

The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning, as well as, while jungling. This combined with his rune choices can cause him to sustain himself as well.

His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage.

As hecarim, Its increased speed of motion on its p can allow it to run down enemies with ease. This is particularly applicable to immobile carriers who rely on their team to live. The h allows it to inflict constant damage while reducing its cooling on capacity. This allows it to take extended jobs while launching, as well as, while juggling. This combined with its choice of rune can make it so. Its Ultimate t can be a game change in a team fight where the enemy is grouped. The CC allows it to separate key targets from their team and kill them quickly with its damage.


As kassadin, Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.

Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.

Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly.

As kassadin, After six, he can start avoiding the ganks and can wander around and try to get the murders. Once he gets the snowball roll, it is very difficult to stop him, especially if he reaches level eleven. Excellent potential of burst damage on an ill-placed enemy. This becomes extremely strong from level eleven, and can practically a target shot.


As warwick, Once Warwick manages to get the third point into his Ultimate R, he will be ganking and picking enemies off throughout the map. Any immobile enemy will be highly unsafe now.

Warwick will deal a lot of damage while being extremely tanky along with it. This means that he can both serve as an engager as well as a peeler for his team.

At level 14, two of his abilities will be completely maxed out. This will be an augmentation to his overall gank potential, and Warwick will benefit significantly from it.

As warwick, Once Warwick manages to get the third point in his Ultimate R, he will be ruining and picking up enemies throughout the map. Any still enemy will be very dangerous now. Warwick will do a lot of damage while being extremely tanky with it. This means that he can both serve as an attacker as well as a peeler for his team. At level 14, two of his capabilities will be completely out of date. It will be an increase in his overall gank potential, and Warwick will benefit significantly.


Against zyra, Avoid standing in the minion wave at all times as it will allow Zyra to poke and push the minion wave at the same time.

Harass Zyra when there are no seeds W around her. This will make it much harder for her to trade back with you.

At level 6, Zyra’s kill pressure increases tremendously. Respect her kill pressure at this stage of the game.

Against zyra, Avoid standing in the minion wave at any time as this will allow Zyra to poke and push the minion wave at the same time. Harass Zyra when there are no W seeds around her. This will make it much harder for her to come back with you. At level 6, Zyras kills pressure greatly increases. Respect her pressure to kill at this stage of the game.


Against maokai, Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability.

Maokai is good at level 2 onwards as he can lock you down with his W. Make sure you get level 2 as fast as possible to deny him the level 2 all-in.

Once Maokai has his E, he can place his Saplings E in nearby bushes and zone you away from them. Make sure you stand at the opposite side of the lane so the Saplings E can not damage you.

Against maokai, Maokai is good in team fights because his Ultimate R has a great zone of effect. Make sure to separate or disengage as soon as you see it so he is unable to use this ability. Maokai is good at level 2 starting from that he can lock you with his W. Make sure to get level 2 as quickly as possible to deny him level 2 all-in. Once Maokai has his E, he can place his Saplogs E in nearby bushes and area you away from them. Make sure you stay opposite the track so that the Saplogs E can not damage you.


As fizz, Fizz is an incredibly weak champion up until at least level 3. If he gets poked down, he will not be able to look for an early all-in or first blood.

Even though he is incredibly mobile with his E, when it is on cooldown, he is incredibly squishy and immobile. Even with his E available, he is pretty squishy if he gets hit with CC.

Fizz needs to get ahead early to do well in the later stages of the game. If he loses lane or doesn’t have a lot of gold, he will not be much of a threat in the mid-game.

As fizz, Fizz is an incredibly weak champion up to level 3. If he gets shot, he won't be able to look for an all-in early or the first blood. Even if he's incredibly mobile with his E, when he's on the cooldown, he's incredibly squissy and still. Even with his E available, he's pretty squishy if he gets hit with CC. Fizz has to go ahead early to do well in the last stages of the game. If he loses the track or doesn't have a lot of gold, he won't be much threat in the middle of the game.


As akshan, This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.

Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.

If you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies.

As akshan, You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooling time, to make sure you use it quite frequently. It will certainly help you cut off enemies who have already taken damage. If you have allies who have CC integrated into their kit, try to stay close to them. You should always focus on target CC'd and kill them when you get a chance. Also, if the enemy has a murderer, try to shade them and see if you can get the murder on them if they assassinate your allies.


As anivia, Up until level 6, look to play safe and farm as much as you can. Once you’ve got enough gold for Tear, recall so you can start stacking the item.

As soon as you hit level 6, use your Ultimate m on the minion wave to keep it pushed into the enemies tower while remaining safe.

Keep a constant eye on your mana bar regardless of how fast or slow you're pushing the wave. If you’re out of mana, you’re no threat to the enemy.

As anivia, Up to level 6, look to play safely and close as much as you can. Once you have enough gold for Tear, remember that you can start stacking the article. As soon as you touch level 6, use your Ultimate m on the minion wave to keep it pushed into the enemy tower while remaining safe. Keep a constant eye on your mana bar regardless of speed or slow as you push the wave. If you are out of mana, you are not a threat to the enemy.


Against renekton, Renekton is an early game dominant champion. Expect him to play aggressive and go for kills.

Whenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered e or e off on you. Avoid fighting when he has tons of Fury too.

Do not underestimate Renekton range with his Dash e. He can use it on the minion wave to close the gap and trade with you.

Against renekton, Renekton is an early dominant champion of the game. Expects that he plays aggressive and goes to kill. Every time Renekton is above 50 Fury, his next ability will be empowered. Stay at a maximum distance so he can't get an e or e empowered on you. Avoid fighting when he has tons of Fury too. Don't underestimate Renekton's reach with his Dash e. He can use it on the minion wave to close the gap and trade with you.


As gwen, Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.

Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.

Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn’t protect your allies, you can put yourself in between you and the enemy so your ally doesn’t get CC’d.

As gwen, Gwen can do a lot of damage very quickly with a fully stacked Q. Look for jobs when you have max batteries. His Ultimate R can be recast several times. It also offers him a cure that helps him in 1v1 fights. Your W is an excellent tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although he does not protect your allies, you can get between you and the enemy so your ally doesn't get CC.


As anivia, Whenever Anivia’s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.

Pre-6, Anivia has minimal threat in lane. She needs to play safe and wait for her level 6 power spike before she can start to lane properly. Focus on farming and playing safe in the early game.

Anivia relies heavily on mana throughout all stages of the game. She needs to get Tear as quickly as she can, and she needs every blue buff after the first one to constantly keep her m up.

As anivia, Every time Anivias Passive fails, she is incredibly vulnerable to an all-in. Play safer every time he is on the cooldown. Pre-6, Anivia has a minimal threat in the way. She must play safe and wait for her level 6 peak power before starting to follow correctly. Focus on agriculture and play safe in early play. Anivia relies heavily on the mana throughout all stages of the game.


As nilah, Her W blocks auto-attacks and enhanced auto-attack abilities. This includes abilities like Twisted Fate’s W.

Your Passive helps you gain XP advantages over the enemy laners, which can help you hit power spikes before them.

Her E gives Nillah 2 dashes. This is good for her as she can quickly get in and out of skirmishes.

As nilah, Its W blocks automatic attacks and improved automatic attack capabilities. This includes capabilities like Twisted Fate. Your passive helps you gain XP advantages over enemy tires, which can help you hit power spikes before them. Its E gives Nillah 2 dashes. It's good for it because it can quickly enter and exit skirmishes.


As kalista, Her level 16 isn't too powerful for her as she gets nothing much out of it. It will allow her to set up engages from the fog of war now, though. It will also let her defend her teammates from unfavorable situations with ease.

Now that she has multiple items, she will be really formidable and will be able to deal tons of damage to enemies. Her defensive stats will allow her to survive all-in situations as well.

Her r is solid during this phase of the game. A couple of spears can easily chunk an enemy out, and this ability will also let her take neutral objectives with ease.

As kalista, Her level 16 is not too powerful for her because she does not get anything out of it. It will allow her to engage in the fog of war now, however. It will also allow her to defend her teammates from adverse situations with ease. Now that she has several articles, she will be really great and will be able to inflict tons of damage to enemies. Her defensive statistics will allow her to survive situations all in as well. Her r is solid during this phase of the game. A couple of spears can easily cut an enemy, and this ability will also allow her to take neutral goals with ease.


As skarner, His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.

Skarner’s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.

At level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently.

As skarner, His first ability will be maximized to level 9. He should strengthen his survival and damage in the game, and he should be able to make more choices now. Skarner's team fight is phenomenal during this phase of the game. He can absorb the damage while making sure that he gets crucial choices in the enemy team. At level 11, he would put a second point in his Ultimate. Cooldown will reduce him to make choices more frequently.


As pantheon, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As pantheon, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As varus, Can use his Q to poke the enemy while securing minions from afar. If he uses his Q to push and poke at the same time, he is making good use of his mana.

Has built-in Grevious Wounds with his E. This will reduce the enemies healing in the lane and in team fights too.

His Ultimate R gives Varuus a ton of playmaking and pick potential for his team.

As varus, If he uses his Q to push and poke at the same time, he makes good use of his mana. Integrated-in Grevious Wounds with his E. This will reduce the healing of enemies in the way and in team fights as well. His ultimate R gives Varuus a ton of game and choice of potential for his team.


As ahri, In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.

Once you’re level 16, you will have 3 points in your Ultimate. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don’t be afraid to go for risky picks as you can use it to escape if you miss your E.

Ahri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC.

As ahri, In the late game, you should be close to max build. You should be able to go down easily any champion you could contact with. Set up ambushes and look to blow up an unexpected enemy. Once you have level 16, you will have 3 points in your Ultimate. You can look for more aggressive games and look for spikes on extended targets. It will be on a cool lowdown in the late game, so don't be afraid to go for risky peaks as you can use it to escape if you miss your E. Ahri falls into the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely that you will be able to blow up any first line champion, but you can quite easily remove the enemy Support or ADC.


As ashe, Due to your range advantage, you should always try to push the wave in when the enemy Jungler is not near your lane. This will allow you to whittle the enemy tower down and possibly take it quickly. Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way.

Before major objective fights, use your k to scout around for death brushes set up by the enemy. Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team. You don't want to get caught out by any form of CC as it will spell death for you then and there.

If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them. Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well.

As ashe, Because of your range advantage, you should always try to push the wave when the enemy Jungler is not near your track. This will allow you to drop the enemy tower and maybe take it quickly. Once this is done, change immediately to the midway as you will be safer there and will be able to get more targets in this way. Before the major objective battles, use your k to spot around the death of the brushes set up by the enemy. In addition, always keep your range and use your Q and slow self-attack to kite constantly the enemy team. You do not want to get caught by any form of CC because it will spell death for you then and there. If the enemy transport is very mobile, you may want to save your Ultimate w until you have a clean shot at them.


As akali, At level 9, Akali would’ve maxed out her Q. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane.

Once Akali hits level 11, she will have 2 points in her Ultimate. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own.

Since Akali is an Assassin, she should have a few items completed during the mid-game. If you’re able to catch somebody out who is alone, it could easily result in a potential call for the Baron.

As akali, At level 9, Akali would have maximized his Q. At this stage of the game, she will be able to erase the waves quickly and 1v1 most champions if they try to prevent him from cultivating in a side track. Once Akali reaches level 11, she will have 2 points in her Ultimate. She can look for more aggressive pieces and try to assassinate targets that are isolated or walk on the map by themselves. Since Akali is an Assassin, she should have some articles finished during the middle of the game. If you are able to catch someone who is alone, this could easily give rise to a potential call for the Baron.


As mordekaiser, Another point in his Ultimate R will allow him to 1 v 1 target quite frequently. He should be able to secure picks even now.

He is pretty decent during late-game fights, as his AoE abilities will hurt a lot. His survivability is quite appreciable as well.

His tankiness will be massive during this phase of the game. He should be focused on absorbing a lot of damage for the enemy team while simultaneously picking off enemies when possible.

As mordekaiser, Another point in his Ultimate R will allow him to 1 v 1 target quite frequently. He should be able to secure the choices even now. He is quite decent during the fights at the end of the game, because his AoE abilities will do a lot of harm. His survival is just as appreciable. His tankness will be massive during this phase of the game. He should be focused on absorbing a lot of damage for the enemy team while simultaneously dropping enemies when possible.


As morgana, She will have her core items during this phase of the game. She will deal hefty amounts of damage, and the enemy will have difficulty catching enemies off.

Another point in her Ultimate R will allow her to make sure that she deals a lot of damage while also making sure that she can make plays for her team. Her burst damage will be massive.

Her first ability will be maxed out at level 9. This will increase her damage and will allow her to use her Passive in clutch situations.

As morgana, She will have her basics during this phase of the game. She will inflict heavy amounts of damage, and the enemy will have difficulty catching the enemies. Another point in her Ultimate R will allow her to make sure that she deals a lot of damage while ensuring that she can play for her team. Her brilliant damage will be massive. Her first ability will be maximized at level 9. This will allow her to increase her damage and allow her to use her passive in clutch situations.


As sett, When fighting Sett, make sure that you don't go for extended trades. Sett will be able to chunk you out easily otherwise.

He may try to get some healing reduction early on. It can significantly hinder your survivability so make sure you keep an eye out for it.

Sett will try to ult you into your team. Make sure you reposition yourself quickly so that Sett has a hard time doing so.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As sett, During the fight against Sett, make sure you don't go for extended trades. Sett will be able to throw you out easily otherwise. It can try to get some reduction of healing early on. It can significantly hinder your survival so make sure to keep an eye out for it. Sett will try to get you out of your team. Make sure to reposition yourself quickly so that Sett has a hard time to do. Keep the wave close to your turn. The enemy doesn't have some kind of sieving potential and can easily be exposed to ganks.


Against poppy, Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.

In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.

Fighting around Poppy’s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted.

Against poppy, Avoid fighting around the goals as Poppy can use his Ultimate R to shoot down the Jungler and cost your team the Baron/ Dragon. In team fighting, disengage and avoid team fighting in the jungle as this will allow Poppy to get a good boost with his Ultimate R or choose a key target with his E. Fighting around Poppys Ultimate R is a good way to win team fighting.


Against rumble, Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.

Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.

Rumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it’s harder for him to deal follow up damage and win the fight.

Against rumble, Don't regroup or fight in the jungle because this will allow Rumble to get a good Ultimate b off. By fighting out, it will be harder for him to get an Ult 5 people b. Never try to take a goal like Baron or Dragon if Rumble is alive and kick. As you will be close enough together inside the pit, you will allow him to land a devastating b on your entire team. Rumble is inclined to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it is harder for him to follow the damage and win the fight.


As chogath, You will need to get your level 3 quickly so ask for a hard leash early on and quickly get to that level. Once that happens, you can start ganking with your e.

See if you can ambush the enemy Jungler near the Scuttle Crab by using the lane brushes to hide and then e'ing them.

Getting neutral objectives is going to be very important, especially once you get your Ultimate t. Focus on the bot lane and get them to help you regularly.

As chogath, You will need to get your level 3 quickly in order to ask for a hard leash early and quickly reach that level. Once this happens, you can start to glove with your e. See if you can ambushed the enemy Jungler near the Scuttle Crab using the track brushes to hide and then e'ing. Getting neutral goals will be very important, especially once you get your Ultimate t. Focus on the bot track and get them to help you regularly.


As zeri, Be a part of as many fights as you can during this phase of the game. Your Q and W should make life easy for your team.

Do not ignore the terrain aspect of your W. It can come in really handy during situations where you are fighting around choke points.

Your Ultimate R will be game-changing so make sure you have your E ready to escape or dash after casting the ability. It will catch the enemy off-guard.

As zeri, Be a part of as many fights as you can during this phase of the game. Your Q and W should make life easy for your team. Do not ignore the field aspect of your W. It can come in really practical situations where you fight around choking points. Your Ultimate R will be game change so make sure your E is ready to escape or dash after throwing the ability. It will catch the out-of-guard enemy.


As irelia, After the laning phase has ended, go to a different lane (or stay top) and just split push. You’re a good split pusher and can draw a lot of attention to your lane.

If somebody tries to contest your split push, look to fight them. Irelia is a good duelist and will be able to fight most enemies who try to stop her.

While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.

As irelia, After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Irelia is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you may need to group with your team if the enemy is trying to force something. Be ready to turn around the map and help them fight.


As neeko, Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.

Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.

Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don’t have some form of CC ability on them.

As neeko, Her Q allows her team to play around her and her Jungler to spoil her. Her passive combined with her Ultimate R can be a deadly combo. If she passes after JC, she can run any enemy if they don't have some form of CC capability on them.


Against gragas, Look for extended trades whenever possible. Gragas relies heavily on his abilities to deal damage, but if they’re on cooldown he cannot really do anything except for auto-attack. Go for extended trades when one of his abilities are down.

Gragas can tease an engage when his Body Slam E is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if you’re close to them, you’ll be hit by his E.

If Gragas uses his W, it’s because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W.

Against gragas, Look for extended trades whenever possible. Gragas relies heavily on his ability to inflict damage, but if they are on the cooldown, he can really do nothing except self-attack. Go for prolonged trades when one of his abilities is down. Gragas can tease a engagement when his Body Slam E is standing. Try and stand behind or near the minions at any time. However, do not stand too close to them since the ability has an AOE and if you are close to them, you will be hit by his E. If Gragas uses his W, it is because he wants to do something like set up his Jungler or go for a job. Play safer for a short period of time when he uses his W.


As akshan, Putting the third and final point in Akshan’s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.

At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.

Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game.

As akshan, Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him. In the late part, depending on his articles, he may be able to pay tons of damage to a squishy target. At level 13, Akshan goes max on his E. The extra mobility is very powerful in the later stages of the game. Once again, as the teams regroup in the late part, if he can get the closure on a marked enemy, he can bring back an ally to life that could turn the tide of the game.


As aatrox, Use your Q to poke Aatrox regularly, this will prevent him from looking for all-ins and dealing damage to you.

Your E can be used to slow Aatrox, making it harder for him to chase you down and easier for you to dodge his E.

Use your W to trade with Aatrox, this will help you to poke him down and reduce his sustain. Get some Grievous Wounds as well.

Be aware of Aatrox's ultimate, try to prevent him from getting kills and use your R to interrupt it.

As aatrox, Use your Q for Aatrox poke regularly, it will prevent him from looking for all the in and causing you damage. Your E can be used to slow down Aatrox, which makes it harder for him to sue you and easier for you to avoid his E. Use your W to trade with Aatrox, it will help you to poke down and reduce his hold. Also get some serious injuries. Be aware of the ultimate of Aatrox, try to prevent him from being killed and use your R to interrupt it.


Against jarvaniv, Try your hardest to harass and bully Jarvan down. If he is low on health, he will be unable to engage.

Post level 6, avoid using any dashes until his Ultimate m is down. If he goes in while your dash is down, it will be impossible for you to escape it without burning Flash.

Stand away from his d in lane. If you stand near it, you’re giving him an opportunity to engage and start a fight.

Against jarvaniv, Try your toughest to harass and intimidate Jarvan down. If he is weak in health, he will be unable to engage. Position level 6, avoid using dashes until his Ultimate m is down. If he enters while your dash is down, it will be impossible for you to escape it without burning Flash.


Against akshan, Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.

Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.

Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.

Against akshan, Try to keep the minion wave closer to your side of the map early. Doing so will make its all-in less effective. Post 6, try to interrupt or in some way or force Akshan to top its Ultimate. This will increase your survival and it will be put on a short cooldown. Keep in mind that the early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the early armor will protect you from some of its damage.


As sona, Stay with your team at all times. Avoid moving around the map alone, so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Your damage will be pretty severe to deal with for the enemy team. Make sure you position yourself well and do not get caught out of nowhere or assassinated by assassins.

Do not hesitate to use your Ultimate R. This is mainly because it will be on a short cooldown, and your Ultimate R will be up frequently.

As sona, Stay with your team at any time. Avoid moving around the map alone, so you don't get caught. Getting caught outside will lead your team to play 4v5. Don't take care of it alone unless you know where the enemy is. Your damage will be pretty serious for the enemy team. Make sure you are positioned and not taken out of nowhere or murdered by assassins. Don't hesitate to use your Ultimate R. It's mainly because it will be on a short cooldown, and your Ultimate R will be up frequently.


As galio, Stay near your team at all times in the late game. While your Ultimate R has a long range, the enemy may force a fight when you show elsewhere on the map.

Play around your Ultimate R and wait for one of your allies to engage. Once they’ve gone in, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry.

Peel for your carries in late game team fights. Keeping them alive for as long as possible will increase your chances of winning team fights.

As galio, Stay close to your team at any time in the late game. While your Ultimate R has a long range, the enemy can force a fight when you show elsewhere on the map. Play around your Ultimate R and wait for one of your allies to commit. Once they have entered, use your Ultimate R on them. Otherwise, wait for the enemy to commit and then throw your Ultimate R on a cart. Peel for your portages in the late game team fights.


Against warwick, Warwick will look to pick someone off with his Ultimate R to start the fight. Make sure your flanks are warded so you can spot him before he is able to catch someone out of position.

Try to poke and delay a team fight for as long as possible. Warwick is vulnerable to poke and disengage and if you’re able to poke him down, it will be risky for him to engage.

Getting Ulted R by Warwick in a team fight can be game-changing. Be prepared to Flash his engage if you have it up. If not, invest in a QSS so you can escape the CC or lock him down/ interrupt his channel with CC.

Against warwick, Warwick will seek to take someone with his Ultimate R to start the fight. Make sure your flanks are monitored so that you can spot him before he is able to catch someone out of position. Try poke and delay a team fight for as long as possible. Warwick is vulnerable to poke and disengagement and if you are able to poke down, it will be risky for him to engage. Getting Ulted R by Warwick in a team fight can change the game. Be ready to Flash his engagement if you have it. Otherwise, invest in a QSS so that you can escape the CC or lock/stop his channel with CC.


As vladimir, Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn’t go on for too long.

Misuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.

Grievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health.

As vladimir, Does not have any form of gank agency so probably will not get a gank during the early match. It is rather weak early as well and is quite useless if the game does not continue for too long. Misuse of his l can have him killed immediately, especially if the enemy is running on their ability to control the main crowd. This can make him a very easy gank target. Wounds grise you are a jerk to his existence, especially if it is acquired early. This weakness can allow his enemy to get a huge advantage over him due to the reduced Q health.


As sion, Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

As sion, Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way.


As nunu, Really bad against disengage champions as he can’t do anything to avoid getting disrupted while he is using his W.

Disengage and CC can also interrupt his Ultimate R, which can lead to very less damage output from his end.

Healing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won’t be able to heal a lot.

As nunu, Really bad against the disengaged champions because he can't do anything to avoid being disturbed while using his W. Disengage and CC can also interrupt his Ultimate R, which can lead to much less damage to his end. The healing reduction can easily counter him during the early match. This will allow the enemy to take Targets quite easily after getting rid of Nunu as he won.


As annie, Your burst damage is almost non-existent when your Ultimate R is down. Any champion or player who can play around your Ultimate R can set you back massively.

You are weak against long-ranged poke due to your spell range being low to moderate (depending on the ability). You are also not as effective if you aren't able to accumulate a lead on your enemies early on.

Regardless of the additional movement speed your E offers, Annie has little to no form of escape. If you’re overextended without your E to protect you, you will be an easy target.

As annie, You are weak against long-range poke because of your spell range being low to moderate (depending on ability). You are not as effective if you are not able to accumulate an advance on your enemies early. Whatever the extra speed of movement as your offers E, Annie has little or no escape form. If you are stretched without your E to protect yourself, you will be an easy target.


As leona, This champions level 2 is incredibly strong. They can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.

You have very good roaming potential once you have Boots of Mobility. This gives you tons of map pressure.

Whenever your Ultimate e is up, you have a lot of extra kill pressure. Look for picks whenever you have your Ultimate e up.

As leona, This level of champions 2 is incredibly strong. They can often gain a health advantage or Summon an advantage in the way by playing aggressive and looking for an early one. You have a very good roaming potential once you have Mobility Boots. This gives you tons of card pressure. Every time your Ultimate e is up, you have a lot of pressure to kill extra.


Against rengar, During the mid-game, avoid splitting up as Rengar will try to assassinate a target that is alone. Make sure you stick with your team to reduce his chances of picking someone off.

In team fights, Rengar will try to take down an immobile or squishy target. Regardless of who you are playing, get close to one another to reduce his chances of picking someone off.

If Rengar activates his Ultimate R in a team fight, be prepared to disengage so his Ultimate R runs out. If you can’t disengage, wait for him to jump in before using your CC abilities and lock/ burst him down.

Against rengar, During the middle of the game, avoid separating as Rengar will try to assassinate a target that is alone. Make sure to stay with your team to reduce their chances of taking someone. In the team fights, Rengar will try to shoot down an immobile target or squishy. Regardless of who you play, approach each other to reduce their chances of taking someone. If Rengar activates his Ultimate R in a team fight, be ready to disengage his Ultimate R is running out.


As teemo, Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As teemo, If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


As lux, Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.

At level 16, Lux will mega-spike. This is due to her Ultimate n being upgraded to level three. She will now blow up enemies with the Ultimate n alone, and the ability's cooldown will be negligible.

Her g will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle.

As lux, Once it has several objects, it will crush the enemies to the left, right and center. All it has to do is to sit in the fog of the war and wait for an unsuspecting enemy to enter on it. At level 16, Lux goes mega-spike. This is due to its Ultimate n being reclassified to level three. It will now blow up the enemies with the Ultimate n alone, and the cooling of capacity will be negligible. Its g will be on a very low cooling now, and the Jungle will be its playground.


As gnar, If possible, use your range advantage to harass enemy champions from afar when they walk up to last hit. This will allow you to gain a health lead over the enemy.

Keep an eye on your resource bar at all times. Look for aggressive plays when you’re about to change form or when your Ultimate R is about to come up.

When you’re level 6, you actually have a surprising amount of damage. You could use this to your advantage to get a kill or set up your Jungler.

As gnar, If possible, use your range advantage to harass enemy champions from afar when they walk until the last blow. This will allow you to gain a health advance on the enemy. Keep an eye on your resource bar at all times. Look for aggressive games when you are about to change shape or when your Ultimate R is about to come. When you are level 6, you actually have a surprising amount of damage. You can use this to your advantage to get a kill or set up your Jungler.


Against zac, Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.

Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.

Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane.

Against zac, Zac really has long periods of cooling on his engagement abilities. Therefore, he can really use them as a tool of engagement or escape only once in a fight. If you know that he is without these abilities- try to fight him. Keep the minion wave closer to your side of the pre-6 card. This will make it harder to jump with his E and should increase your overall survival in the way. Zac has really good roaming potential.


As renata, During this phase of the game, you will want to focus on team fights only. Use your Ultimate R liberally and try to W carries that are about to die.

Keep poking out enemies with your E and see if you can displace them with your Q. You should be able to deal with the enemy front line this way.

Be a part of neutral objective fights frequently and see if you can target the enemy Jungler. This will prevent the enemy Jungler from getting their Smite off on the enemy.

As renata, During this phase of the game, you will want to focus only on team fighting. Use your Ultimate R liberally and try to wear W that are about to die. Keep hitting the enemies with your E and see if you can move them with your Q. You should be able to face the enemy front line in this way. Be part of the neutral objective fights frequently and see if you can target the enemy Jungler. This will prevent the enemy Jungler from getting their Smite on the enemy.


As fiora, Really good duelist and can one vs one anyone if she manages to get a lead early on. Her Passive along with her Q allows her to do a lot of damage to both squishies and tanks alike while allowing her team to do what they want.

Her W is the most important ability in her kit and she can completely negate any form of damage and CC with that ability. The fact that it can block the Ignite tick damage in itself can be tilting for her enemies. When used properly, she can even CC a group of enemy champions by countering any source of enemy CC.

If she manages to find someone separated from their team, she can one vs one them easily, even if she is behind. This is due to the amount of damage that she can dish out with her Passive and her Ultimate R. Such picks can easily allow her to pressurize and take over a portion of the map.

As fiora, Its passive with its Q allows it to do a lot of damage to both the squishies and the tanks while allowing its team to do what they want. Its W is the most important ability in its kit and it can completely cancel any form of damage and CC with this ability. The fact that it can block the damage of the Ignite tick itself can be tilted for its enemies. When it is used correctly, it can even CC a group of enemy champions by running against any source of enemy CC. If it manages to find someone separated from their team, it can one against one easily, even if it is behind. This is due to the amount of damage that it can pull out with its Passive and Ultimate R. These choices can easily allow it to pressurize and take part of the card.


As anivia, Try to roam around and impact neutral, objective fights with your e and Ultimate m. You should use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape.

Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m.

Make sure you have vision around your lane at all times. As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing.

As anivia, Try to ride around and neutral impact, objective fights with your e and Ultimate m. You should use your t to CC several targets during a trip and completely cut the escape of the enemy champions. Be the first to turn and switch to goals like the Dragon or Rift Herald and help your Jungler take them. Anivia can help take these incredibly fast goals while zoning the enemies with your Ultimate m. Make sure you have the vision around your way at all times. As you will constantly push, you must make sure that your flanks are monitored, so that you do not die while you are overstretched and pushing.


As nunu, You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.

As nunu, You are really good at securing the goals in early play. Look to secure the goals whenever they are. Find a healthy balance between the glove of your allies, the agriculture of your jungle and safety goals. Make sure you don't fall behind in XP trying to gank constantly. Look several times at the gank tracks that are wider or Flashless. Your champion is very good at several times the glove tracks over and over again.


As fiddlesticks, He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.

Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.

His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly.

As fiddlesticks, It is especially true if someone manages to interrupt their Ultimate R, because it is the ability that can turn the tide of a team fight alone. The seriously painful wounds are quite effective against him. He is equally squishy as well as he was not able to do much if the enemy team gets a reduction of healing during the early match. His greatest weakness is an enemy team that can keep well. This is legitimately going against the Fiddles entirely and preventing him from all-inning the enemy team in a coherent way. The vision will allow the enemy to anticipate his movement and react accordingly.


Against syndra, Extended auto-attack trades will always work in an AD champions favour. After she uses an ability, you could look to play aggressive.

Syndra’s E has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and look for a trade.

Always stand outside of the minion wave so Syndra is unable to push the minion wave and harass you at the same time. Constantly adapt your positioning so she is unable to land a stun with a ball and her E.

Against syndra, After it uses a ability, you could look to play aggressively. Syndra's E has an incredibly long cooldown. If it uses it to trade and miss, use this chronometer to play aggressively and look for a trade. Still standing outside the minion wave so Syndra is unable to push the minion wave and harass you at the same time. Constantly adapt your positioning so she is unable to land a dizziness with a ball and her E.


As neeko, Neeko is really good in team fights due to her E and Ultimate R. She just needs to make sure that she can get to the enemy team in her Ultimate R channel time.

Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.

She will have her core items now, allowing her to deal a lot of damage while peeling for her teammates. This will help her team during fights, especially choke point fights.

As neeko, Neeko is really good in team fighting because of her E and Ultimate R. She just needs to make sure she can reach the enemy team in her Ultimate R channel time. Another point in her Ultimate R will allow her to inflict massive amounts of damage with her Ultimate R. The cooldown will also be reduced. She will have her basic elements now, allowing her to inflict a lot of damage while peeling for her teammates. This will help her team during the fights, especially the fights of choking points.


As trundle, You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.

Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple e and e plays.

After going in with your e and e, be prepared to fall back and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out.

As trundle, You will want to stay with your ADC and your team as much as you can. In addition, neutral objective fights will be your bread and butter. Ward up correctly and work with your Jungler to secure the choices as much as possible. Warding will allow you to make several e and e games. After entering with your e and e, be ready to fall and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out.


As kogmaw, He will keep spiking with every point in his e. This means that he will dish out a lot of damage when that ability is active and will melt through health bars.

At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies.

His first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though.

As kogmaw, It will continue to sting with each point in its e. This means that it will dry a lot of damage when this ability is active and will melt through the health bars. At level six, Kog'Maw will have access to its Ultimate y. This is important because the poke damage is really beneficial by taking low on the enemies of health.


As ahri, At level 3, you will have access to all 3 of your basic abilities. This will allow you to go for favourable trades with the enemy.

Once you unlock your Ultimate, you can look for picks on the enemy laners to gain a lead. Do not over commit, and poke them down with your Q before committing your Ultimate.

On your first back, you should have enough gold to buy your first component item. Once you’ve picked up this item, your damage output will increase heavily.

As ahri, At level 3, you will have access to all 3 of your basic capabilities. This will allow you to go for favorable exchanges with the enemy. Once you unlock your Ultimate, you can look for spikes on enemy travelers to win an advance. Do not commit, and poke them down with your Q before committing your Ultimate. On your first back, you should have enough gold to buy your first component.


Against ivern, While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early. Prevent this by placing wards in the river at 1:25.

Once Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map. Try to delay his power spike by stealing away his camps and counter ganking when necessary.

Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent). Always take his Redemption in consideration when trying to kill the enemy.

Against ivern, If Ivern has the opportunity to steal your level 1 buff, you will fall early. Prevent this by placing pupils in the river at 1:25. Once Ivern reaches level 6, it unlocks Daisy R. This increases his ability to gank and power on the map. Try to delay his peak of power by flying his camps and counter the glove if necessary. Ivern usually strikes his peaks of power between 11 min and 20 min when he strikes his peak of power of 2 items (Redemption and Ardent). Always consider his Redemption by trying to kill the enemy.


Against vex, Look out for Vex’s Ultimate R as she can use it to pick enemies off. She can also use it again if the marked target dies.

Try and split up slightly so Vex cannot deal lots of AOE damage with her Q and E.

Baiting out Vex’s W with poke before initiating a fight could be very beneficial as she will miss out on the shield to protect herself with. Her damage output will also be reduced too.

Against vex, She can also use it again if the marked target dies. Try and divide slightly so that Vex can not handle a lot of AOE damage with her Q and E. Get rid of Vex, with poke before launching a fight could be very beneficial as she will miss on the shield to protect herself with. Her damage output will also be reduced.


As shen, Split push when your Ultimate R is up. Keep a constant eye on your allies and be prepared to cast your Ultimate R on them when necessary.

Look for picks during the mid-game with your E. Catching someone out of position could result in your team picking up a lot of free gold.

Peel for your carries in mid-game team fights. If they die, you’re not going to win the fight. Peel and keep them alive for as long as possible.

As shen, Hold the push when your Ultimate R is in place. Keep a constant eye on your allies and be ready to throw your Ultimate R on them if necessary. Look for peaks during the mid-game with your E. Catching someone out of position could lead your team to pick up a lot of free gold. Peel for your litters in mid-game team fights. If they die, you won't win the fight. Peel and keep them alive as long as possible.


Against pantheon, Pantheon is a dominant early game champion. Expect him to go for early ganks to get a lead.

Once Pantheon hits level 6, his ability to get ganks off increases. Make sure you place deeper vision in his jungle to spot him before he uses his Ultimate R.

After Pantheon has completed his jungling item, his kill pressure intensifies. You’ll want to avoid fighting him unless you have assistance.

Against pantheon, Pantheon is a dominant early game champion. Expect that he will go for the early ganks to get an advance. Once Pantheon reaches level 6, his ability to get ganks off increases. Make sure you place a deeper vision in his jungle to spot him before he uses his Ultimate R. After Pantheon has finished his juggling, his death pressure is intensifying.


As kayn, He will quickly get his transformation in the early game because he will constantly be skirmishing with the enemy.

Kayn has good roam and map pressure. He could roam pretty quickly with his E and assist his other laners.

His build and kit are very versatile. This makes him a valuable pick as he can adapt to many different scenarios and matchups.

As kayn, He will quickly get his transformation into early play because he will be constantly steeped with the enemy. Kayn has a good roar and the pressure of the card. He could wander quite quickly with his E and help his other losers. His construction and kit are very versatile. This makes him a valuable choice that he can adapt to many different scenarios and matches.


As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.

His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.

Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries.

As xinzhao, Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, which will make it easier for him to convert fighting to 1 v 1 as and when necessary. His first ability will be maximized at the time he reaches level 9. It is a crucial peak of power because he massively increases his damage production and duel ability. Xin is excellent in team fighting and collecting enemies because of his kit. His Ultimate R will allow him to distinguish enemies, allowing him to be immune to various maneuvers.


As graves, He is squishy and getting CC’d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.

Enemies can avoid his auto-attacks by keeping minions and the tower between him and themselves. This is because of his Passive and can quite easily lead to an outplay for the enemy, especially if the enemy gank target has built up a large minion wave.

Using his e carelessly, or very aggressively, can lead to him getting killed instantly. The ability has a moderately high cooldown, and if the enemy doesn’t allow him to auto-attack by CC’ing him or by some other means, he won’t be able to use his e frequently and will ultimately die.

As graves, This is very beneficial for the enemy team, because they can focus it quickly, get rid of it, and then go to neutral goals. The enemies can avoid its automatic attacks by keeping minions and the tower between them and him. It is because of its passive and can easily lead to an out-of-play for the enemy, especially if the enemy gank target has built a large wave of minions. Using its negligent, or very aggressively, can lead to its immediate killing. The ability has a moderately high cooling, and if the enemy does not allow it to self-attack by doing it or by other means, it is not able to use its e frequently and will eventually die.


As xayah, Once she has 2 points in her Ultimate R, she will be able to burst down enemies quickly, and she will also be able to use it frequently to keep her safe.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies if they are not careful about her E.

Xayah is really decent during team fights as she can dish out tons of consistent damage with her W and E. She just needs to position herself well.

As xayah, Once she has 2 points in her Ultimate R, she will be able to shoot down the enemies quickly, and she will also be able to use it frequently to keep her safety. Her first ability will be maximized to level 9. This will greatly increase her damage and will allow her squishies at one stroke if they are not careful on her E. Xayah is really decent during team fighting because she can deposit tons of damage consistent with her W and E. She just needs to position herself well.


Against tahmkench, Ensure you’re always behind a minion so it is harder for him to land his Q. If he is able to land his Q, he may look for a fight.

As soon as Tahm Kench activates his Grey Health E, disengage from the fight as it will offer him protection and you may be unable to kill him through the bonus health.

Tahm Kench is quite immobile. If you can, try to keep the minion wave closer to your side of the map. This will force him to overextend for farm, which can allow you to chase him down, or set up your Jungler to kill him.

Against tahmkench, Always make sure behind a minion so it is harder for him to land his Q. If he is able to land his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, disengage from the fight because he will offer him protection and you may be unable to kill him through the health bonus. Tahm Kench is quite still. If you can, try to keep the minion wave closer to your side of the map. This will force him to overextend for the farm, which may allow you to hunt him, or set up your Jungler to kill him.


As jarvaniv, This is the period of the game where you will want to work with your Jungler to get picks on the enemy champions. This will let you prevent a lot of skirmishes and will set the enemy team back massively.

Roaming and helping your other laners to secure picks is crucial to winning the game. Make sure that you only all-in if you have your allies nearby. Else you will just end up dying.

During neutral, objective fights, you must zone the enemy off the objective pit. If they get close to you, use your Ultimate m to stop the enemies in their track.

As jarvaniv, This is the period of the game where you will want to work with your Jungler to get spikes on the enemy champions. This will allow you to avoid a lot of skirmishes and will put the enemy team back massively. Roaming and helping your other drags secure peaks is crucial to winning the game. Make sure you are all that if you have your allies nearby. Otherwise you will just die. During neutral combats, goals, you must zone the enemy out of the objective pit. If they get closer to you, use your Ultimate m to stop the enemies in their track.


As nasus, You will have to hinder his farming as much as you can in this matchup, else he will prove to be a monster who will be very hard to deal with in the late game.

Your mobility is your mainstay in this matchup. Use it to counter Nasus, but be very careful about his slow.

Once you get your Ultimate, you may want to look for ganks all around the map. It should be quite easy to pull off given how your ult works, but make sure you push Nasus out of the lane before roaming.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As nasus, You will have to hinder its agriculture as much as you can in this matchup, otherwise it will turn out to be a monster that will be very difficult to manage in the end of the game. Your mobility is your main stay in this matchup. Use it to counter Nasus, but be very careful on its slow. Once you get your Ultimate, you may want to look for ganks all around the map. It should be easy enough to shoot in view of how your ult works, but make sure to push Nasus out of the way before roaming. Keep the wave near your turn. The enemy does not have some kind of sieving potential and can be easily exposed to the ganks.


Against darius, Darius is one of the best duelers in the game, so don’t overstay your welcome. Do not go for extended trades with him as he will always come out ahead.

Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn’t deal much damage.

Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill.

Against darius, Darius is one of the best duels in the game, so don't go beyond your welcome. Don't go for prolonged jobs with him as he will always go out ahead. Darius will seek to reposition himself using his e. Try and stay in the inner ring so he doesn't inflict much damage. Darius is relatively motionless and weak when he is attacked by several champions.


As xinzhao, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As xinzhao, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing. Fighting without this will make the fights of the late game team much more difficult.


As gwen, Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.

Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.

Her W doesn’t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives.

As gwen, Gwen is hard to play in a variety of champions. They can constantly harass and intimidate him which will make him difficult to survive the early game. Your Q will only be as impacted as you do. If you use your Q without multiple piles, the damage will be futile. His W does not block turn shots, but it increases his defensive stats.


As nautilus, Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

Peeling for your carries during fights is going to be really important in this matchup. Always stay by your carries and ensure that no one can get to them.

Your Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.

As nautilus, Always try to go-in and take the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily. Peeling for your carts during the fights will be really important in this matchup. Always stay by your carts and make sure no one can get to them. Your ultimate e will allow you to lock and kill door with ease. Doing so in bottlenecks will easily win you the game.


Against ezreal, Ezreal’s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke.

Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher.

Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can.

Against ezreal, Ezreal's first power peak is when he takes Sheen. His Q damage will increase considerably and he will look to poke constantly. Once Ezreal has finished his Manamune and upgraded it to Muramana, his damage output and maintain will be much higher. Every time Ezreal has his E, it is much safer and harder to kill. Try to abuse cooldown whenever you can.


As riven, Riven will start falling off as the game goes on, so she will have to accumulate a lead early on. She should rely on picks to win the game.

She will have many items during this phase of the game, which will let her dish out a lot of damage if she manages to catch an enemy.

Level 16 is a massive power spike, which means that she can completely decimate enemies who are clumped together. She will need to find flanks on the enemy frequently.

As riven, Riven will begin to fall as the game continues, so she will have to accumulate an early lead on. She should rely on peaks to win the game. She will have a lot of articles during this phase of the game, which will let her dry a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means that she can completely decimate the enemies that are joined together. She will have to find flanks on the enemy frequently.


As nautilus, Level 2 is a massive spike as Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return.

Once he hits level six, the enemy will have to play very carefully in the game. The enemy can't come too close to Nautilus, else they will get killed immediately.

Boots are a minor powerspike in the lane but will allow Nautilus to roam quite frequently. This will allow him to help other lanes out and invade the enemy jungle with the allied Jungler.

As nautilus, Level 2 is a massive peak since the Nautilus can now be used by the enemy in a blatant manner and exit the engagement after having suffered no damage in return. Once it reaches level 6, the enemy will have to play very carefully in the game. The enemy cannot get too close to the Nautilus, otherwise it will be killed immediately.


As nami, Her ability to peel multiple carries during the mid-game will completely ruin the enemy's chances of killing her primary carries. She will need to position well, though.

Her W will be maxed out at level 9. This is a massive power spike and will allow her to heal her allies for large magnitudes. The damage will be pretty potent as well.

Two points in her Ultimate R will allow Nami to use the ability frequently and let her impact team fights quite often. She will just need to make sure that she has enough mana for it.

As nami, Its ability to peel several aircraft carriers during the middle of the match will completely ruin the enemy's chances of killing its primary aircraft carriers. It will need to position itself well, however. Its W will be maximized at level 9. It is a massive power peak and will allow it to heal its allies for great magnitudes. The damage will be quite powerful as well. Two points in its Ultimate R will allow Nami to use capacity frequently and let his impact team fight quite often.


Against rumble, Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.

Once Rumble has his Ultimate b, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate b. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate b is a good gank setup.

Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate b during the mid and late game.

Against rumble, Rumble deals more damage when its bar is more than 50%. Be careful to take trades when it is above this amount. Although, if you can bait its bar and overheat it will lack capacity damage. Once Rumble has its Ultimate b, its death pressure increases. Do not underestimate its all-in-potential with its Ultimate b. If it uses it on you, try to back off as its Jungler could try to gank as its Ultimate b is a good gank configuration. Rumble is strong in team fighting so wait for it to be the grouping and looking for choice with its Ultimate b during the middle and end of the game.


Against fiora, Fiora's Passive can make a huge difference when trading with her. If you’re unhappy with the area marked, walking back a certain distance will reset the position.

Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC.

Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora.

Against fiora, If you are unhappy with the marked area, returning to a certain distance will reset the position. Playing around the W of Fiora is a focal point of the track. Try to bait it before you all in it to prevent it from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very difficult for it to chase you and kill you in the way. If you push and freeze, you will be very vulnerable to the ganks and all-in of Fiora.


As shyvana, Shyvana is very weak pre-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP.

Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively.

Try to gank as often as you can early. You’re much stronger than her and can get a lead just by being active on the map.

Don’t forget about Shyvana’s Passive. Make sure you take those Dragons away from her when possible.

As shyvana, Shyvana is very weak before-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP. Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively. Try gank as often as you can early. You are much stronger than her and can get a lead just by being active on the card. Don't forget Shyvana. Make sure you take these Dragons away from her whenever possible.


As kalista, As she gets her core items, she should become really strong and can easily win a fight as long as she has space and agency to kite around. Her r should be stacked and used only when a kill is guaranteed.

Kalista's Ultimate x can come in very handy during this stage of the game. She can pop out of vision with her Ultimate x activated, and allow her Support to immediately get on top of some other laner/laners. In short, she can roam better once her wave is pushed up.

Fighting in open areas should be her modus operandi. This will give her additional power because she can use her Passive to kite the enemy team out. A CC'ed Kalista is a dead Kalista.

As kalista, Its r should be stacked and used only when a murder is guaranteed. Kalista's Ultimate x can be very practical during this stage of the game. It can come out of the vision with its Ultimate x activated, and allow its Support to immediately get to the top of other laner/laners. In short, it can better wander once its wave is pushed up. Fighting in open areas should be its modus operandi. This will give it additional power because it can use her Passive to kite the enemy team. A CC'ed Kalista is a dead Kalista.


As shaco, You will want to riddle the lane brushes with your x and use them as cover to keep chunking your opposition out. It should be pretty easy to do during the early game.

Your e isn't quite reliable during the early game so don't go around invading or trying to cheese the enemy Jungler. You may get easily collapsed on if you get caught out.

Level 6 will be a great spike for you as you will be able to dish out a lot of damage and your clone can easily disrupt a fight.

As shaco, You will want to enigma the track brushes with your x and use them as cover to continue cutting your opposition out. It should be quite easy to do during the start of the game. Your e is not reliable enough during the start of the game so do not move invade or try to cheese the enemy Jungler. You can easily collapse on if you are caught out. Level 6 will be a big peak for you as you will be able to deposit a lot of damage and your clone can easily disrupt a fight.


As lux, Lux will now have her core items and will hurt like a truck due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.

She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown.

Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke.

As lux, Lux will now have his core of articles and will be injured like a truck due to his AP ratios. Any squishy who gets caught by his g will certainly end up dying. She will peak very hard at level 11. This is mainly due to his Ultimate n upgrade, which will increase the damage of this ability while drastically reducing his cooldown. Lux is usually good during team fighting, but she will excel during fighting in the bottlenecks. The enemy will not be able to do anything to avoid Lux's g and will be zoned by his poke.


As quinn, Unfortunately, Quinn doesn’t exactly spike at level 11 like a lot of other champions.

At level 9, Quinn will max out her first ability. This is a significant spike for her as this abilities damage output will be much higher and she will be a lot stronger.

Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone.

As quinn, Unfortunately, Quinn doesn't point exactly to level 11 like many other champions. At level 9, Quinn maximizes his first ability. It's an important peak for her because this ability damage release will be much higher and it will be much stronger. Quinn is strong enough during the middle of the game. She will be able to blow up overt enemies who walk around the Rift Summoners alone.


Against missfortune, Do not fight Miss Fortune and her team inside the jungle as her Ultimate e will cover the entire pathway which will allow her to deal tons of damage to your whole team.

As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC’ing her. If you can cancel it quickly, her damage output will be very low.

Do not group to close together as Miss Fortune will be able to hit your whole team with her Ultimate e. Splitting up isn’t a bad idea when trying to team fight.

Against missfortune, Don't fight Miss Fortune and her team inside the jungle as her Ultimate e will cover all the way that will allow her to inflict tons of damage on your entire team. As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC. If you can cancel it quickly, its release of damage will be very low. Don't regroup to close together as Miss Fortune will be able to hit your entire team with her Ultimate e. Separater is not a bad idea trying to fight as a team.


As trundle, Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Do not get picked off during this phase of the game, as you will end up losing crucial objectives if you do so. Stick with your team and rely on picks to make team fights uneven.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

As trundle, If they die at first, you won't be able to win the fight alone. Don't get caught off during this phase of the game, because you'll end up losing crucial goals if you do. Stay with your team and count on choices to make team fights uneven. Focus the closest enemy champion to your carts and work as a team to get the enemy down one by one. If you focus on the rear line alone, you can be an easy target for the enemy and die quickly. By focusing on the closest champion, you will survive longer and keep your carts alive.


As braum, Braum is strong whenever his Ultimate R is up. It has good pick potential and can help you get kills. Each use of his Ultimate R can result in a kill.

Braum is really good against melee champions, assassins and hard engage champions as he can CC them as soon as they engage with his Q and Passive.

He is really good in team fights thanks to his E and r. This makes him a really good Support as he can offer his carries tons of peel and protection.

As braum, Braum is strong every time his Ultimate R is in place. He has a good selection potential and can help you get the murders. Every use of his Ultimate R can lead to a murder. Braum is really good against the men's champions, murderers and hard commitment champions that he can the CCs as soon as they engage with his Q and Passive. He's really good in the team fights thanks to his E and r. This makes him a very good support because he can offer his wearing tons of peel and protection.


Against lucian, Lucian’s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by 1 melee minion on the second wave.

At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.

Whenever Lucian’s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him.

Against lucian, Level 2 is the first wave followed by a melee minion on the second wave. At level 6, Lucian has much more trading power thanks to his Ultimate R. Once he activates it, try to reposition it, disengage it or lock it with CC, so that he is unable to land all the balls on you. Every time Lucian E is up, he will be stronger than he can dodge addresses and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him.


As bard, You should be focusing on catching enemies out with your Ultimate R at this point. Playing the role of the disruptor, you should always be on the lookout for neutral objectives as your Ultimate R can stall an objective long enough for your Jungler and team to do something.

Don't forget to collect your chimes regularly. They increase your damage output and you can quite literally 1 v 1 squishy champions if you collect enough of them. Besides, your auto-attack AoE slow will play a major role during team fights.

During objective fights, always try to CC the enemy Jungler due to them possessing the Smite summoner spell. This will give your Jungler ample time to steal the Baron. Another thing you may want to do is use your Ultimate R to cancel recalls on a bunch of enemy targets. This works like a charm when your team has a split pusher.

As bard, By playing the role of the disruptor, you should always be on the lookout for neutral goals as your Ultimate R can maintain a goal long enough for your Jungler and your team to do something. Don't forget to collect your chimes regularly. They increase your damage production and you can literally 1 v 1 squishy champions if you collect enough. In addition, your slow AoE self-attack will play a major role during the team fights. During the objective fights, always try CC the enemy Jungler because of them possessing the Smit assignment spell. This will give your Jungler plenty of time to steal the Baron. Another thing you might want to do is use your Ultimate R to cancel reminders on a bunch of enemy targets. This works like a charm when your team has a split pusher.


As belveth, Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover.

Bel’Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage, this means naturally she’s incredibly countered by any form of hard CC. Her E is also a channel ability which can additionally be interrupted by Crowd control.

If Bel’Veth doesn’t get any take downs on champions or objectives in teamfights she can never activate her True Form which is when she becomes so much harder to deal with.

As belveth, Although she has a lot to offer, she really needs this attack speed to come online and if she is put too far back before she can get these few basic elements, she may never be able to recover. Bel-Eth relies heavily on her Q, her passive and her auto attacks to inflict the majority of her damage, this naturally means that she is incredibly countered by any form of hard CC. Her E is also a channel capacity that can also be interrupted by crowd control. If Bel-Eth does not get any grip on champions or goals in the teamfighters, she can never activate her True Form that is when it becomes so much harder to manage.


As pantheon, The first item component will let him deal more damage and spam his abilities due to the increased mana.

Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.

He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him.

As pantheon, The first element will allow him to inflict more damage and spam his abilities due to the increased mana. Level six is a massive peak due to his ability to get his Ultimate R. This will allow him to play around the card and get his team before. He is really a great starter champion that his damage bursting during the start of the game is phenomenal. Anyone who is still will have problems with him.


As zac, Zac's level 6 is a decent power spike for both team fights and duel. It will allow him to displace key targets while also dealing damage which can be highly beneficial when dealing with low health or squishy targets.

Adding more points in his W will allow Zac to deal more damage in the long run. This is beneficial in the top lane as it deals percentage max health damage, and the top lane is generally occupied by high HP targets.

The first item component will give Zac a lot of power and survivability in the lane. He will also have access to the lane brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being all-in'd.

As zac, The level 6 of Zac is a decent peak of power for team fighting and duel. It will allow it to move key targets while also inflicting damage that can be very beneficial when facing low-health or squishy targets. Adding more points in its W will allow Zac to inflict more damage in the long term. This is beneficial in the upper track as it inflicts health damage in maximum percentage, and the upper track is usually occupied by high HP targets. The first element will give Zac a lot of power and survival in the track. It will also have access to the track brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being absolutely.


As akali, At level 16, Akali will have 3 points in her Ultimate She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate will also be on a lower cooldown, which is very beneficial.

At this stage of the game, Akali would be near max build. Landing an E on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight.

Akali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down.

As akali, At level 16, Akali will have 3 points in her Ultimate She will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on a lower cooldown, which is very beneficial. At this stage of the game, Akali would be close to max build. Unloading an E on an enemy squissy champion should lead to an easy murder. This murder could result in either the Baron or a favorable forced fight 5v4. Akali falls into the later parts of the game that the teams begin to group. Akali is at its strongest in split fighting or peaks rather than the 5v5 right. Moreover, the enemy should start buying defensive items, which will make it harder for them to remove them.


As sett, He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.

A maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.

He is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars.

As sett, It can accumulate a lot of damage during this phase of the game because it will have all its articles, which will make it really strong. It will now be a front liner quite reliable for its team. A maximum-out Ultimate R will be on the rise frequently, and the following team fights will become a breeze during this part of the game. It is a decent team fighter during this phase of the game. It can regenerate its health quickly because of its passive and its real damage will melt through the enemy health bars.


As galio, Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.

Has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn’t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.

His Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations.

As galio, Great potential for engagement with his E, with the CC extended with his W. This combo can deal with respectable amounts of damage and also allow his team to follow the hit target with ease. Has a decent amount of vaguelight on his Q that he can use to push the wave in and then wander around to see if he can use his Ultimate R to help other teammates. He doesn't have to wander too far for that, so he can get back on the track quickly if the all-in-possessed. His Ultimate R strikes prevents the enemy team from playing in a pooled formation that could literally get them killed in the next 2.5 seconds. His W plays a pivotal role during team fighting in such situations.


Against ornn, Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Avoid fighting inside the jungle as it will allow him to land an easy knockup.

In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.

Avoid fighting in the jungle as teams will be quite close together which allows him to knockup multiple champions at once.

Against ornn, Ornn has the ability to hit enemies who are close to his Q, terrain and walls. Avoid fighting in the jungle as it will allow him to land easily. In team fights, avoid regrouping too closely because Ornn can use his Ultimate R to get a multi-person and start the team fight. Avoid fighting in the jungle because the teams will be close enough together which allows him to hit several champions at once.


As zeri, Unique mechanic with her Q and basic attacks. This can be hard to master.

She is pretty weak from behind, but then again so are many other champions. If you get a good early lead, you can easily snowball though.

Her E is her only movement spell, and it has a really long cooldown compared to other champions who are played in the same lane.

As zeri, Unique Mechanic with his Q and the basic attacks. This can be difficult to master. She is pretty weak from behind, but again are many other champions. If you get a good advance early, you can easily snowball though. His E is his only spell of movement, and he has a really long cooldown compared to other champions who are played in the same way.


Against ksante, His first major power spike is at level 4 when he gets 2 points in his **Q**. It will be easier for him to trade at this time.

When his **Ultimate** is up, he is stronger and harder to fight. The extra damage can be quite surprising and hard to handle.

K’Sante spikes when he gets his first item (as well as both component items). Respect his all in potential when he’s completed the recipe as his damage output will heavily increase.

Against ksante, His first major power peak is at level 4 when he gets 2 points in his **Q**. It will be easier for him to trade at that time. When his **Ultimate** is up, he is stronger and harder to fight. Additional damage can be quite surprising and difficult to manage.