Against karthus, Once Karthus has his Ultimate e, he can impact the map regardless of his positioning. Whenever you’re fighting the enemy, always take into consideration that he may use his Ultimate e to finish you off.

The more AP and the more magic penetration Karthus gets, the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.

Once Karthus has completed his jungling item, his kill pressure and ability to gank will increase. This item will give him a lot of AP and the first bit of cooldown reduction he needs.

Against karthus, Once Karthus has its Ultimate e, it can impact the map regardless of its positioning. Every time you fight the enemy, always take into consideration that it can use its Ultimate e to finish you. The more the AP and the more magical penetration Karthus gets, the better and the more it will be. Try to close it or constantly invade it to reduce its gold revenues. Once Karthus has finished its juggling, its death pressure and its ability to gank will increase.


As volibear, He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.

Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.

His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential.

As volibear, It is countered by Grievous Wounds because it prevents him from healing by many, thus reducing his diving tower and all-in-potential. Dispersing in a team fight will prevent him from getting a massive final R, and changing the tide of a team fight. His trading power is weaker when his ultimate R is on the cooldown. His main goal is to get an early lead by constantly gaunting.


As karthus, Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.

Once you get your first item component, you should spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.

On getting your Ultimate e, you should be able to finish off kills in other lanes. Make sure that you show up to neutral, objective fights as well since your e will be really effective in those situations.

As karthus, Try to go for short gusts with your 1 in the track. The goal is to make sure that the enemy can't everything within you during the laning phase. Ward around and just aims to play safely. Once you get your first component, you should spam your abilities more frequently in the track. It will help you use your n combined with your 1 to go for regular trades with the enemy. You must always play safely, however. By getting your E Ultimate, you should be able to finish the killings in other tracks. Make sure that you are neutral, objective fights as well as your e will be really effective in these situations.


As shaco, Place your x boxes early on in the lane and inside the lane brushes. This way, you will be able to get a lot of poke damage off on careless enemies.

Roam a lot in this lane and see if you can help your Jungler and mid-laner out. This will annoy the enemy team and will tilt them massively.

Once you get your Ultimate l, your roam frequency should increase drastically. Make sure that you use this power spike to the fullest.

As shaco, Place your x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on the carefree enemies. Roam a lot in this way and see if you can help your Jungler and mid-laner out. This will annoy the enemy team and tilt them massively. Once you get your Ultimate I, your roam frequency should increase considerably. Make sure you use this peak power to the maximum.


As gragas, His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.

If the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.

Gragas’s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards.

As gragas, Its Ultimate R can easily be avoided by enemies who have dashes or tools of movement. If the enemy has a good positioning in the track, it will be very difficult for you to engage or use your E in the track. It is because your E can be blocked by minions if the target is not directly behind them.


As ahri, During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E.

Stick with your ADC throughout the mid parts of the game. You find it hard to one-shot an enemy unless they’re squishy and you’re ahead.

Set up ambushes with your team around the Dragon or Baron. Ahri can start fights and pick off players with her E. Just make sure the bush isn’t warded.

As ahri, During the fights, always try to reach the enemy backline by flanking them from out of sight. A sweater can help you with that. If you can't do it, just keep squeezing on the enemy front line, until you can catch someone with your E. Stick with your ADC throughout half of the game. You find it difficult to shoot an enemy unless they are squishy and you are ahead.


Against blitzcrank, Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells. Make sure you hit level 2 before or at the same time as him which is the first wave followed by the next 3 melee minions.

Blitzcrank is useless and offers limited resources when his b is on cooldown. While it’s down, make sure you make use of his vulnerability and look to abuse the cooldown.

At level 6, Blitzcrank can deal a surprising amount of damage. Try to avoid his Hook b so he is unable to all-in you with his combo.

Against blitzcrank, Blitzcrank will play hyper-aggressive level 2 in attempts to get an early murder or blow your Summons. Make sure to hit level 2 before or at the same time as it is the first wave followed by the next 3 melee minions. Blitzcrank is useless and offers limited resources when its b is on cooldown. While it is down, make sure to make use of its vulnerability and watch to abuse cooldown. At level 6, Blitzcrank can do a surprising amount of damage. Try to avoid its Crochet b so it is unable to all-in you with its combo.


Against sion, Sion has a deceptively powerful laning phase. So be careful of his Q poke. Try dodging it by moving left or right instead of walking backwards.

Post 6, Sion has good gank set up and can escape ganks quite easily. His kill pressure also increases, so be mindful of his level 6 power spike.

Extended trades do not work in Sion’s favour. If you can bait out an ability, you could look to trade and abuse his cooldowns to get him low.

Against sion, Sion has a deceptively powerful laning phase. So, pay attention to its Q poke. Try to avoid it by moving left or right instead of walking backwards. Post 6, Sion has good gank set up and can escape ganks quite easily. Its death pressure also increases, so be aware of its level 6 peak power.


As maokai, 2 points in his Ultimate R will be a decent power spike as he can use the ability frequently and use it effectively during objective fights. It also serves as a good pick ability.

Maokai is quite decent in late-game team fights. This is due to his Ultimate R and his all-in combo, which ensures that any champion he targets will die if his team follows up on the engagement.

Maokai's first ability will be maxed out at level 9. This is terrible news for the enemy team as they can expect to find high damage saplings or a Maokai with a super powerful all-in combo in the jungle brushes.

As maokai, 2 points in his Ultimate R will be a good peak of power because he can use the ability frequently and use it effectively during the objective fights. It also serves as a good ability of choice. Maokai is quite decent in the team fights at the end of the game. This is due to his Ultimate R and his all-in-one combo, which guarantees that any champion he aims at will die if his team follows the engagement. Maokai's first ability will be maximized to level 9. This is terrible news for the enemy team because they can expect to find gaules or a Maokai with an all-in-one super powerful combo in the jungle brushes.


As shyvana, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As shyvana, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As zilean, At level 16, his Ultimate t will be completely maxed out. This means that he can use his Ultimate t way more frequently, which will be a source of nuisance for the enemy team.

This is the point of the game where teams are grouping which allows Zilean to use his Ultimate t to save his primary carries from certain death situations. It will also let him CC multiple targets with his Q > W > Q.

His Q will be on a low cooldown which means he can constantly poke and harass the enemy. Having more items will mean that he can chunk out enemies with ease.

As zilean, At level 16, his Ultimate t will be completely out of date. This means that he can use his Ultimate t way more frequently, which will be a source of nuisance for the enemy team. This is the point of the game where the teams come together that allows Zilean to use his Ultimate t to save his primary portals from certain situations of death. It will also allow him multi-target CC with his Q > W > Q. His Q will be on a cool down which means that he can constantly poke and harass the enemy.


As camille, At level 16, you would’ve put the third point in her Ultimate. Her Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible.

In the late game, Camille will deal a lot of damage but also be quite tanky, so you should look to peel and protect your carries.

The longer the game goes, the more items you can purchase. You will be stronger as the game goes along.

As camille, At level 16, you would have put the third point in its Ultimate. Its cooldown Ultimates will be a little lower at that time, so you have to play around it as much as possible. In the late part, Camille will do a lot of damage but also be quite tanky, so you should look to peel and protect your carts. The more the game goes, the more items you can buy. You will be stronger as the game goes.


As riven, Very mobile with her e and t which allows her to get out of sticky situations with ease. This makes her a menace for the enemy backline.

Her Ultimate e can allow her to execute low health champions easily. This becomes really valuable during a teamfight.

She has her own form of CC on her r which when combined with her dashes can allow her to land a multi-man stun. This will allow her teammates to follow-up on the all-in.

As riven, Very mobile with its e et t which allows it to emerge from sticky situations with ease. This makes it a threat to the enemy rear line. Its Ultimate e can allow it to easily execute low-health champions. This becomes really valuable in a team struggle. It has its own form of CC on its r which, when combined with its dashes can allow it to land a multi-man stun. This will allow its teammates to follow the set.


As varus, At level 11, Varus will be able to add 2 points into his Ultimate R. This makes it really easy for Varus to pick off enemies, especially when Varus is trying to swap lanes.

His first ability will be maxed out at level 9. This will allow him to deal a lot of damage to his opponents in the lane. It will also provide him the incentive to carry for his team if he is already ahead.

Varus' AoE poke and Ultimate R make clumped fights disastrous for the enemy team. They will suffer if Varus manages to get an excellent Ultimate R during neutral, objective fights.

As varus, At level 11, Varus will be able to add 2 points to his Ultimate R. This allows Varus to take enemies, especially when Varus tries to trade tracks. His first ability will be maximized at level 9. This will allow him to do a lot of damage to his opponents in the way. This will also give him the incentive to carry for his team if he is already in advance. Varus and Ultimate R's AoE poke do disastrous battles for the enemy team. They will suffer if Varus manages to obtain an excellent Ultimate R in neutral and objective combats.


As trundle, Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.

Although his Ultimate n can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.

He can be easily kited by ranged carries once his e has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team.

As trundle, Extremely dependent on teammates to shoot successful ganks that can sometimes force him on the farm and be ineffective during the early game. Although his Ultimate cannot allow him to steal statistics, he is still weak without articles and can be stopped early if the enemy Jungler or Laner manages to kill him once or twice. He can easily be tainted by carts tidyed up once his e has been exhausted. This obliges him to retreat or die, if Trundle finds himself in overextending without any follow-up from his team.


Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.

At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.

Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.

Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Every time he has 3 Q laps up, he will always be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care trying to fight him as he could just use any of his abilities to trade with you.


Against corki, If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage. Abuse the bushes to help with vision so he cannot auto you for free.

Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don’t stand in the minion wave as he will be able to push and poke with his b or e.

Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn’t keep you pushed in. If you don’t, you’ll lose priority and tower plates.

Against corki, If you are short-range, or if you have a Support that is mixed, try and avoid letting it harass you with basic attacks (and its capabilities) or otherwise you will find it difficult to take the farm or engage. Abusing the bushes to help with the vision so that it can't self-drive you for free. Standing outside the minion wave or behind it. This will make it have to choose between pushing or blowing you. Don=t stand in the minion wave because it will be able to push and poke with its b or e. Post-level 6, Corki will seek to constantly push the minion wave. Try to match its clear wave so that it doesn't keep you pushed in. If you don't, you will lose priority and turn plates.


Against darius, Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in.

For AD champions, investing in an Executioner’s Calling will help reduce his healing and survivability in lane and in team fights.

Do not overstay in a team fight when you’re low as you might set up Darius for a Pentakill with his Ultimate e.

Against darius, Try to disengage and kite Darius when he engages in a team fight. Try not to let him ride to you or your allies as he can inflict tons of damage if he is within range to shoot e in. For AD champions, investing in a Calling Executer will help reduce his healing and survival in the way and in team fights. Do not stay in a team fight when you are weak as you could set up Darius for a Pentakill with his Ultimate e.


As malphite, He has to power farm in the early game to hit level 6 as quickly as possible. He is not very useful without his Ultimate h.

Malphite cannot gank or help his allies unless he has his Ultimate h. He will need to play around it for him to get kills.

If the enemy doesn’t group close together, it will be impossible for him to knock up the whole enemy team. In some cases, it might not be worth ulting one person.

As malphite, He is not very useful without his Ultimate h. Malphite cannot spoil or help his allies unless he has his Ultimate h. He will have to play around for him to be killed. If the enemy does not get close, it will be impossible for him to hit the entire enemy team.


As teemo, Duel in the middle of the game as much as possible. Your goal is to ensure that the enemy is chunked out so that they can't fight.

Keep split pushing when possible. This is very important as it lets you get a lead on different map parts while escaping when you see the enemy collapsing.

Although you're a powerful split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

As teemo, Duel in the middle of the game as much as possible. Your goal is to make sure that the enemy is shot down so that he can't fight. Keep pushing dry when possible. This is very important because it allows you to get a lead on different parts of the map while escaping when you see the enemy collapsing. Although you are a powerful dry pusher in the middle of the game, be ready to group with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Against aphelios, Stand outside of the minion wave as Aphelios does have a lot of AOE W damage. Additionally, stand away from the Tower if you’re pushed under it as his AOE autos will hit you if you’re behind the tower.

Don’t trade at level 1 with Aphelios if you’re playing as an AP champion. He is AD based and will deal more damage than you early.

Aphelios is prone to crowd control and all-ins. If possible, try to lock him down as quickly as you can when trading to reduce his damage output. Aphelios is also super squishy and easy to kill, so he might even blow Flash when you try to engage.

Against aphelios, In addition, get away from the Tower if you are pushed under it like her AOE cars will hit you if you are behind the tower. Do not trade at level 1 with Aphelios if you play as champion AP. It is based AD and will do more damage than you early. Aphelios is subject to crowd control and all in. If possible, try to lock it as quickly as possible when you exchange to reduce its output damage. Aphelios is also super squishy and easy to kill, so it could even blow Flash when you try to commit.


As mordekaiser, Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.

Level 6 is a massive spike for Mordekaiser as he can now use his Ultimate R and 1 v 1 anyone he desires.

The first item component will allow him to fight more efficiently. His damage will be pretty significant as well.

As mordekaiser, Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 whatever it wants. The first element will allow it to fight more effectively. Its damage will be quite important as well.


As tryndamere, His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.

Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.

He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives.

As tryndamere, Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game.


Against karthus, If you see Karthus using his Ultimate e at the start of the fight, try to CC him so it cancels his Ultimate e.

If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. This will reduce his damage output and make surviving the team fight easier.

If you spot Karthus in a side lane split pushing, you could start a team fight. But, you need to keep in mind that he can influence the existing fight with his Ultimate e.

Against karthus, If you see Karthus using his Ultimate e at the beginning of the fight, try the CC to cancel his Ultimate e. If you kill Karthus at the beginning of the fight, try to reposition and move away from his Passive. This will reduce his damage exit and make the survival of the team fight easier. If you spot Karthus in a side track pushed by division, you can start a team fight. But, you must keep in mind that he can influence the existing fight with his Ultimate e.


Against quinn, Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.

If Quinn can’t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.

Quinn’s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight.

Against quinn, Quinn can't fight a team easily. She'll try to flank her Ultimate R side and get into a carry. Ward your flanks to make it harder for her to engage for free. If Quinn can fight a team, she'll stay in a side track and try to split the thrust. You can either send someone who has TP to prevent her from taking side turns, or you can quickly engage in the enemy team and start a fight. Do not delay a team fight because it will give Quinn time to take a goal or turn to join her team. Quinn, the selection potential is high.


As darius, Peel for your allies and keep them alive for as long as possible. If you’re ahead, try to take down the enemy backline. If you’re not strong, use your e to peel for your allies.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As darius, Peel for your allies and keep them alive as long as possible. If you are in advance, try to shoot down the enemy rearline. If you are not strong, use your e to peel for your allies. Stay with your team in the end of the game. Do not separate or move away from them otherwise the enemy can try to choose you or initiate a 4v5 fight when you are away from your team. Flank in the team fights to get on the enemy rearline easily. Make sure to be close to your team at any time so you can get in the quick fight.


As gangplank, His Passive allows him to come out on top of short trades which is quite advantageous for him. Due to how well Gangplank scales, his Passive damage is really helpful in keeping his enemies away from him.

His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. This is really good if Gangplank has access to the lane brushes in order to conceal his E barrels.

With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. Besides, the longer the game goes on, the greater is the scaling for Gangplank due to his r gold mechanic.

As gangplank, His Passive allows him to go out on short trades that are quite advantageous to him. Due to the quality of the scales of Gangplank, his passive damage is really useful to keep his enemies away from him. His E can be set up with strange angles that can catch the out-of-guard enemy and cause a lot of damage. It's really good if Gangplank has access to the track brushes in order to hide his barrels E. With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his leftists / Jungler to everything in their counterpart and get an advance.


As galio, Rely on picking off enemies with your E and W in the enemy Jungle. Don't just blatantly all-in without follow-up, though, else you will just end up dying.

Your Ultimate R will be on a very short cooldown now. This simply means that you can save your teammates quite often. You may even use the allied champs who rely on diving the enemy team to secure a massive knockup at the heart of the enemy team.

Making fights unfair for the enemy team should be your primary goal. It is not necessary to kill an enemy off but chunking them out is a viable strat too. So, if you set up a death brush and manage to catch someone, don't over-commit and die instead.

As galio, You can even use the Allied champions who rely on the dive of the enemy team to secure a massive strike at the heart of the enemy team. Making the fighting unfair for the enemy team should be your main goal. It is not necessary to kill an enemy, but to exterminate them is also a viable stratum. So, if you put in place a deathbrush and manage to catch someone, do not commit and die instead.


As hwei, He has lots of AOE tools in his kit. This makes him great in team fights.

Unlike some champions in LoL, Hwei has built-in CC, which is helpful when it comes to making plays and getting picks.

He has many abilities, making him a unique and fun champion.

As hwei, He has a lot of AOE tools in his kit. This makes him excellent in team fights. Unlike some LoL champions, Hwei has integrated CC, which is useful when it comes to making games and getting choices. He has many abilities, making a unique and fun champion.


As syndra, Let her push early. Keep the wave near your turret but don’t let her push you under your tower.

After you’ve got your first item, you can start pushing Syndra into her turrets and matching her wave pushing power.

Stand outside of the minion wave. Syndra uses her Q and W on the minion wave, and by standing outside of the wave she cannot push and poke you at the same time.

Her level 6 is much stronger than yours. Recall if you’re low or else she will one-shot you.

As syndra, Let it grow earlier. Keep the wave near your turret but don't let it push you under your turn. After you get your first element, you can start pushing Syndra into its turrets and match its wave thrust power. Stand outside the minion wave. Syndra uses its Q and W on the minion wave, and by standing outside the wave, it can't push you and hit you at the same time. Its level 6 is much stronger than yours.


As zyra, In the mid-game, teams will start grouping. Thanks to Zyra’s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.

Zyra would’ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.

At level 9, Zyra would’ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase.

As zyra, In the middle of the game, the teams will begin to regroup. Thanks to Zyra's AOE capabilities, it will be pretty good during this stage in the game as it will be able to inflict damage on several enemy champions at once. Zyra would also have completed several elements when the mid-game roles around it. As a result, your abilities will inflict much more damage on you that will allow you to choose scathed targets. At level 9, Zyra would have maximized his Q or E. No matter which one you maximized first, you should be able to inflict a lot of damage to the enemy lantern during the mid-game or later parts of the laning phase.


As senna, Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.

Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As senna, Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron.


As jarvaniv, At level 13, Jarvan will have both his e and d maxed out. This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease. Bonus points if he can flank the enemy team.

Once he manages to get three points in his Ultimate m, his ability to initiate fights will increase. With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center.

Jarvan IV becomes quite tanky during the late game due to his items and build. He can soak a lot of damage for his team and can easily peel for his carries if need be.

As jarvaniv, At level 13, Jarvan will have both his e and d maximed out. This means that he can all-in enemies more frequently and inflicts a significant amount of damage with ease. Bonus points if he can flank the enemy team. Once he manages to get three points in his Ultimate m, his ability to launch battles will increase. With a short Ultimate m cooldown, we can expect him to be choosing left, right, and center enemies. Jarvan IV becomes quite tanky during the late part due to his articles and build. He can absorb a lot of damage for his team and can easily peel for his aircraft carriers if necessary.


As elise, Similarly to level 6 and 11, Elise doesn’t spike too much at 16 when she puts a third point in her Ultimate.

In the late game, Elise’s E will be on a short cooldown. This allows her to look for more picks and potentially win her team the game.

The more items Elise gets, the stronger she will be. However, in the late game it will be harder for her to kill the enemy as they will be tankier.

As elise, As well as levels 6 and 11, Elise doesn't point too much to 16 when she puts a third point in her Ultimate. In the last game, Elise's E will be on a short cooldown. This allows her to look for more choices and potentially win her team the game. The more Elise gets, the stronger she will be. However, in the last game, it will be harder for her to kill the enemy because they will be tankier.


As lucian, Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.

Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.

Rotate around the map so you can continue to farm and gain XP.

As lucian, Get Level 2 first and look for a favorable trade with the enemy. Earning an early health benefit will help you. Focus on agriculture and looking for aggressive games once the enemy uses a ability. Play around their abilities and seek to abuse their cooldowns with your early game damage.


As morgana, Morgana can start ganking after she hits level 3. However, the more levels under her belt the better.

At level 6, Morgana will unlock her Ultimate R. This in conjunction with her Q or allied CC will make it very easy for her and her team to get picks and kills.

When she has completed her first component item, Morgana’s damage output and skirmishing power heavily increase. Her Q will hit like a truck too!

As morgana, Morgana can start crashing after reaching level 3. However, the most levels under her belt best. At level 6, Morgana will unlock her Ultimate R. This in conjunction with her Q or Allied CC will make it very easy for her and her team to get choices and kill.


As braum, As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

In the late game, make sure you’re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive. Stay towards the frontline so you can peel and block damage with your E for your carries.

As braum, As you are a Support, avoid dealing alone in the late game. If you are chosen, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Constantly place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. In the late game, make sure you are with your team at any time. If you leave them, the enemy can start a fight without you being there to protect them and keep them alive.


As ivern, Ivern has tons of heals and shields thanks to the items he buys and his E. This makes him a great utility champion that can easily protect his allies.

He is great at counter jungling thanks to his Passive. This will make securing enemy buffs much easier if he has Smite available. He can even deny the second enemy blue buff from the Mid laner too.

Ivern doesn’t need a leash like most Junglers in the game. This means his allies can get early lane priority.

As ivern, Ivern has tons of remedies and shields thanks to the items he buys and his E. This makes him a great champion of utility that can easily protect his allies. He is great at counter-scams thanks to his passive. This will make securing the enemy buffs much easier if he has Smit available. He can even deny the second enemy blue buff from the Mid laner too. Ivern does not need a leash like most of the Junglers in the game. This means that his allies can get the priority of the early lane.


Against kaisa, Do not 1v1 Kai’Sa if you’re alone as her Q will focus you. Fighting near minions will be helpful as they will block some of her damage.

Extended trades work in the favour of Kai’Sa thanks to her Passive. Try and keep trades short so she is unable to activate her Passive on you.

When recalling, especially when low, make sure you keep an eye on your champion as Kai’Sa may try to finish you off with her W. Do not shop until you’ve successfully recalled to ensure maximum safety.

Against kaisa, Do not 1v1 Kai.Sa if you are alone as her Q will focus you. Fighting near minions will be useful as they will block some of her damage. Prolonged trades work for Kai.Sa thanks to her Passive. Try to keep the trades short so she can't activate her Passive on you.When you remember, especially when weak, make sure to keep an eye on your champion as Kai.Sa can try to finish you with her W. Do not shop until you have successfully recalled to ensure maximum safety.


As jarvaniv, Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.

You may look for opportunities to lane gank your laners to help them get ahead. Only do so when you are ahead though, else your laner will easily take your tower.

During fights, make sure that you use the fog of war to your advantage and keep flanking the enemy team. It will help you dish out tons of damage and will let you take out a key target.

As jarvaniv, Look for choices during the middle of the game to get your team before. Get a choice here or there or blow an enemy Summoner Spell may be more than enough to get a goal nearby. You can look for opportunities from lane gank your laners to help them move forward. Only when you are ahead however, otherwise your laner will easily take your turn. During the fighting, make sure you use the fog of war to your advantage and continue to flank the enemy team. It will help you to cut down tons of damage and allow you to take a key target.


Against galio, When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his E and then taunt you with his W.

As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate R.

If you’re a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit.

Against galio, When Galio loads towards you, try to disengage as quickly as possible. If you let him approach, he will try to engage with his E and then tease you with his W. As soon as Galio loses the 6 position level, ping your team as he might be looking to go with his Ultimate R. If you are a varied champion, use your range advantage to harass and bring him down every time he moves towards the last shot.


As quinn, She should be trying to secure picks in the enemy Jungle. Focusing on squishier targets should be her main goal.

Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game. Her Q will help her take out at least one target.

Her E will help her escape many unfavorable situations during this phase of the game. That, combined with her W will allow her to provide some utility to her team.

As quinn, It should try to secure the choices in the enemy Jungle. Focusing on the squishier targets should be its main goal. The search for flanks on the enemy backline will be an essential power movement for Quinn during this phase of the game. His Q will help him to get out at least one target. His E will help him escape many adverse situations during this phase of the game. This, combined with his W will allow him to provide a certain utility to his team.


As warwick, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As warwick, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As masteryi, Master Yi needs time to come online. He is really weak in the very early laning phase.

His level 6 power spike is quite potent. If he can go for short trades prior to hitting level 6, he can easily chase the enemy down and all-in them with his Ultimate r.

When Master Yi has completed his first component item, he will find it alot easier to secure CS and win auto-attack trades with the enemy laner.

As masteryi, Master Yi needs time to come online. He is really weak in the early lancing phase. His level 6 power peak is quite powerful. If he can go for short trades before hitting level 6, he can easily pursue the enemy down and all-in with his Ultimate R. When Master Yi finished his first component element, he will find much easier to secure CS and win auto-attack trades with the enemy lantern.


Against vex, Avoid going into melee range when Vex’s W is up as it not only shields her but also deals damage to enemies close to her.

Standing outside of the minion wave at all times will help you counter Vex and prevent her from being able to use her Q to push the minion wave and poke you at the same time.

When recalling, keep an eye on your positioning as Vex’s Ultimate R could be used to snipe you and kill you. Try and recall behind minions or out of vision.

Against vex, Avoid entering the range of melee when Vex-W is at the top because it not only protects it but also inflicts damage to enemies close to it. Standing outside the wave of minions at any time will help you counter Vex and prevent it from using its Q to push the wave of minions and you poke at the same time. When you remember, keep an eye on your position as Vex-S Ultimate R could be used to sting and kill you. Try and remember behind the minions or out of sight.


Against zac, Zac can gank at level 2 or 3 depending on which ability he went second. Expect him to gank your lane at level 3.

Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E’s in to make it harder for him to get a good knockup.

Once Zac hits level 6 and unlocks his Ultimate R, his gank and kill pressure increases. Expect him to look for or force ganks once his Ultimate R is up.

Against zac, Zac can gank at level 2 or 3 depending on the ability that he went second. Expect to gank your way to level 3. Zac is really good in team fights because his kit has tons of CC. Try to disengage whenever he E.S.I. engages to make it harder for him to get a good knockup. Once Zac touches level 6 and unlocks his Ultimate R, his gank and kills the pressure increases.


Against xerath, Xerath’s early game poke can be really hard to deal with in lane. Be prepared to take extra sustain so you are not forced to recall early on.

Once Xerath is level 6 and unlocks his Ultimate 2, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you.

When Xerath has his Luden’s Echo, it will drastically increase his poke and pushing power. Avoid staying in the minion wave so he is unable to poke and push at the same time.

Against xerath, Once Xerath is level 6 and unlocks its Ultimate 2, it will have a lot of poke and extra damage. Do not stay in the post 6 track as it might be able to sting you. When Xerath has its Luden, it will greatly increase its poke and push power. Avoid remaining in the minion wave so that it is unable to poke and push at the same time.


As illaoi, During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere.

Illaoi is very strong in team fights, so it’s recommended that you find opportunities to group with your team. In particular, you are good around objectives and inside the jungle.

Delay team fights for as long as possible. This will provide time for your Passive to kick in and for you to get some tentacles down.

As illaoi, During the middle of the game, push and apply pressure on the edges of the map while your team exerts pressure elsewhere. Illaoi is very strong in team fighting, so it is recommended that you find opportunities to group with your team. In particular, you are good around the goals and in the jungle.


As jhin, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As jhin, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


As alistar, When playing Yuumi against Alistar, keep in mind that jumping off your ADC when he has his CC tools up can be risky. Wait for Alistar to use or miss his Q before poking.

Best times to get off your ADC and harass Alistar are when he has wasted his Q. You can jump off your ADC and hit him with a couple autos while it's down.

Be sure to communicate with your team by pinging when Alistar roams. When he does, it's a good opportunity to get off your ADC and try to harass the enemy ADC with your auto-attacks.

To reduce the risk of all-ins, try to position the minion wave closer to your turret. This can make it harder for Alistar to engage on your ADC and can give you more time to react.

As alistar, When playing Yuumi against Alistar, keep in mind that jumping from your ADC when it has its CC tools can be risky. Wait for Alistar to use or miss its Q before launching. The best moments to get off your ADC and harass Alistar are when it has wasted its Q. You can jump from your ADC and hit it with a few cars while it is down. Make sure to communicate with your team by pinging when Alistar errs. When it does, it is a good opportunity to get off your ADC and try to harass the ADC enemy with your auto-attacks. To reduce the risk of all in, try to position the minion wave closer to your turret. This can make it harder for Alistar to engage with your ADC and can give you more time to react.


As malphite, Do not fight in the late game unless your **Ultimate** is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on the potential knockup it provides.

Your **Ultimate** will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As malphite, Don't fight at the end of the game unless your **Ultimate** is in place. It's crucial that you only start or look for fights when it's available because you're going to miss out on the knockup potential it provides. Your **Ultimate** will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far ahead or out of position. Peel for your maneuvers to keep them alive longer. If your allies quickly die, there's little chance that you'll win the team fight.


As caitlyn, Caitlyn has lots of range and early poke. She can get an early lead purely by constantly pushing the minion wave and getting tower plates.

Caitlyn’s early game is really good and if she’s able to get a lead, it will be hard for the enemy ADC to catch up to her.

Her Ultimate R is really good at executing enemies if they’re alone and low. It can be difficult to use in some scenarios though, but if the enemy is low, it should result in an easy kill.

As caitlyn, Caitlyn has a lot of autonomy and early poke. It can get an early advance purely by constantly pushing the minion wave and getting turn plates. Caitlyn's early play is really good and if it is able to get an advance, it will be difficult for the ADC enemy to catch up to it. Its ultimate R is really good at executing enemies if they are alone and low. It can be difficult to use in some scenarios however, but if the enemy is weak, it should lead to an easy murder.


As leblanc, Snowball heavy champion. If Leblanc gets a kill or two, she can snowball the lane and get herself further ahead with ease.

Has a gap closer/ escape ability thanks to her W. This makes her a huge threat in lane and makes her somewhat safe from ganks.

Leblanc has good wave clear thanks to her W. This allows her to match or outpush most laners.

As leblanc, Heavy champion of snowball. If Leblanc gets killed or two, she can make the snowball the track and move forward more easily. At a closer gap / ability to escape thanks to her W. This makes her a huge threat in the way and makes her a little safe from the ganks. Leblanc has a good clear wave thanks to her W. This allows her to compete or exceed most of the loans.


As mordekaiser, Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you will miss out on a lot of potential kill pressure.

Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

As mordekaiser, Don't fight in the late part unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when it's available because you'll miss a lot of potential pressure to kill. Your Ultimate R will be on a shorter cooling time in the later stages of the game. If you can find an opportunity to do it, use it to catch someone isolated and alone, too far ahead or out of position. Peel for your maneuvers to keep them alive longer. If your allies die quickly, there's little chance that you'll win the team fight.


Against sett, Sett’s laning phase is strong. Expect him to play aggressive and go for early kills. Avoid trading with him at level 1 as he will out damage most champions.

Once Sett is level 6 and unlocks his Ultimate R, his ability to get kills in lane also increases. Watch your positioning and disengage if you’re low as his all-in combo deals a surprising amount of damage.

In the mid-game, Sett will be difficult to fight unless you’re ahead or have assistance. Avoid fighting him and disengage if he runs at you and tries to fight you.

Against sett, Once Sett is level 6 and unlocks its Ultimate R, its ability to get killed in the way also increases. Look at your positioning and disengagement if you are weak as his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless you are early or you have help. Avoid fighting and disengagement if he runs on you and tries to fight you.


As kled, Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.

Kled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.

Since all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well.

As kled, Kled's Passive is highly underestimated, but it will make all the difference in the game now. He can use it to absorb so much damage without risk of dying, and he can quickly get up if Skaarl runs away. Kled will have its construction almost finished now. This means that he will be tanky, as well as flattening heavy amounts of damage. Anyone getting caught by him will probably die. Since all his abilities will be maximized at this stage, Kled will be huge in the game. His ability to disrupt the ranks of enemy teams will be phenomenal, and he can easily peel for his wears as well.


As heimerdinger, His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.

Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.

Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly.

As heimerdinger, Fortunately, he will not have this problem at the end of the game and will now remove many enemies with his E. Adding another point to his Ultimate R will give his powers more global strength. It can be practical by taking neutral goals and fighting enemies who rely on diving and lock Heimerdinger down. Heimerdinger will have a lot of articles now, and his abilities can easily a-shot enemies if they are not careful or if Heimerdinger puts a death brush somewhere. He can also take on the Baron alone.


Against xerath, Trade with Xerath when his 2 or r is on cooldown. When he doesn’t have either of these abilities, he is vulnerable to attack.

Investing in sustain and early protection will help to deal with Xerath’s poke in lane. A Refillable Potion wouldn’t go amiss in this matchup.

For Utility Supports, take Relic Shield instead of Spellthief’s as it’s unlikely you’ll be able to stack this item effectively.

Against xerath, Exchange with Xerath when his 2 or r is on cooldown. When he does not have one of these abilities, he is vulnerable to attack. Investing in early maintenance and protection will help deal with Xeraths poke in the way. A Rechargeable Potion would not go wrong in this matchup. For utility supports, take Relic Shield instead of Spellthief.


As samira, Once she has 2 points in her Ultimate R, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.

Samira is excellent in mid-game fights as she can overrun the enemies down if she gets her S-rank. That, combined with her mobility and life-steal, will prevent her from dying.

Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.

As samira, Once she has 2 points in her Ultimate R, she can easily take over the team fights and disrupt them. Her positioning will be the determining factor from now on. Samira is excellent in mid-game fights because she can overthrow the enemies if she gets her S-rank. This, combined with her mobility and life theft, will prevent her from dying. Her first ability will be maximized at level 9.


As hwei, At level 9, you will max out your first ability. This ability’s damage will increase significantly at this stage, which will help you win fights.

You’re good in team fights due to your AOE abilities. Teams will be grouped in the mid-game so that you will be strong at this game stage.

At level 11, you’ll put an additional point in your Ultimate. Use this advantage to get picks in the mid-game.

As hwei, At level 9, you maximize your first ability. This ability will significantly increase at this stage, which will help you win fights. You are good in team fights because of your AOE abilities. The teams will be grouped in the middle of the game so that you will be strong at this stage of play. At level 11, you will put an additional point in your Ultimate. Use this advantage to get choices in the middle of the game.


Against quinn, Quinn is an early game bully and will try to harass and poke you as often as she can. Try and stay outside of her auto-attack range and be prepared to sacrifice some CS for XP so you don’t fall behind.

Once Quinn hits level 6, her kill pressure in a trade doesn’t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves lane, ping your teammates so they know that she is missing.

Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post 6, you shouldn’t be freezing as it will give Quinn an opportunity to roam.

Against quinn, Once Quinn reaches level 6, her death pressure in a trade does not increase exactly as her Ultimate R is a utility tool. However, her ability to wander does. If she leaves the track, ping your teammates so they know that she is missing. Keeping the minion wave closer to your side of the map in early play will allow you to get gold and XP without fear of Quinn zoner and deny you the farm.


As nautilus, Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.

Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.

Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.

As nautilus, Stay together with your team. Do not leave the side of your carts otherwise, the enemy will capitalize on the fact and leave them defenceless. Peel for your carts in the team fights. After using your g, retreat and protect your allies and focus on the nearest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards.


As seraphine, Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.

She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.

Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate R off, you will increase your chances of winning the team fight.

As seraphine, Seraphine is an easy-to-learn champion. You don't need to spend so much time learning it compared to someone like Akali or Camille. She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a healing and shield with her W. This makes her a great utility champion. Her Ultimate R has the potential to hit the entire enemy team. The more you hit, the more he will go. If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight.


Against azir, Avoid standing too close to Azir’s Soldiers W as he can auto attack you from afar. When he places a Soldier W, move to a safer position out of its range.

Go for a trade after Azir’s Soldier W has disappeared. It’s best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased.

After level 6 keep a keen eye on the map and Azir’s mana bar. If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler.

Against azir, Avoid being too close to Azir-S Soldiers W as he can self-attack you from afar. When he places a Private W, move to a safer position out of his reach. Go for a trade after Azir-S Soldier W has disappeared. It is better to wait for Soldiers W to disappear first before fighting it because his damage performance will be diminished. After level 6 keep a sharp eye on the map and Azir-S mana bar. If you spot the enemy Jungler nearby, step back as Azir could try at Shurima Shuffle and set up his Jungler.


As ksante, It is really important that you land those **Q**s early on. The cooldown is long early, and if you miss once, you wont be able to get the third stack and CC the enemy as the timer will run out.

Make sure you keep the minion wave a little closer early on. Post 6, you will not be able to engage if you’re pushing as you will not be tanky enough to dive the enemy.

As you have lots of CC tools in your kit, you can look to make plays with your Jungler. Freeze the wave near your tower so you can get ganks and all-in the enemy.

As ksante, It's really important that you land these **Q**s early. The cooldown is long early, and if you miss once, you won't be able to get the third pile and CC the enemy that the timer will exhaust. Make sure to keep the minion wave a little earlier. Post 6, you won't be able to engage if you're pushing because you won't be tanky enough to dive the enemy. As you have a lot of CC tools in your kit, you can look to make games with your Jungler.


As lillia, She will be able to max out her Ultimate R at level 16. This will drastically impact team fights since her Ultimate R will be on a very short cooldown.

Lillia is excellent in late-game team fights. This is due to her AoE abilities and mobility, which can let her get a 5-man Ultimate R.

Lillia will have multiple items by now. Her damage output and prolonged burn damage will be really obnoxious for the enemy to deal with.

As lillia, She will be able to maximize her Ultimate R at level 16. This will have a significant impact on team fighting since her Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game. This is due to her AoE abilities and mobility, which can allow her to get a 5-man Ultimate R. Lillia will now have several articles.


Against lillia, Lillia isn’t the strongest early game champion. You can use this to your advantage by invading and trying to fight her if you’re a strong early game champion like Hecarim, Lee Sin or Elise.

Post 6, fighting Lillia is going to be harder as her Ultimate R can put you to sleep. Unless you can kill her quickly, it will be difficult to win a fight against her unless you’re ahead.

Vision will make ganking harder for Lillia, especially post 6. Placing vision around her jungle entrances and in the river will make it very hard for her to find successful ganks.

Against lillia, You can use it to your advantage by invading and trying to fight it if you are a strong champion from the beginning of the game like Hecarim, Lee Sin or Elise. Post 6, fighting Lillia will be harder than her Ultimate R can put you to sleep. Unless you can kill her quickly, it will be difficult to win a fight against her unless you are in advance. Vision will make Glove harder for Lillia, especially post 6. Placing the vision around her entrances in the jungle and in the river will make it very difficult for her to find successful ganks.


Against fizz, When walking around Summoners Rift, do not go alone if you’re squishy. Fizz can easily assassinate somebody who is walking through the river alone. Take appropriate paths through warded areas whenever possible.

Do not use any executing abilities or key skill shots on Fizz unless he has used his E as he can easily dodge them by going untargetable.

If you’re hit by Fizz’s Ultimate R, do not walk close to your allies as the AOE damage from his shark will deal lots of damage to them too. Walk towards them but don’t get close.

Against fizz, By walking around the Rift Invocation, do not go alone if you are squishy. Fizz can easily assassinate someone who walks through the river alone. Take appropriate paths through the monitored areas whenever possible. Do not use execution capabilities or keystrokes on Fizz unless he has used his E as he can easily avoid them by going non-target. If you are hit by the Fizzs Ultimate R, do not walk near your allies because the damage of his shark's AOE inflicts a lot of damage on them too. Walk towards them but do not approach.


As rumble, Level six is a massive spike for him and his team. He can now affect fights easily with his Ultimate b and ensure that enemies can't fight him fair and square during fights.

The first item component will allow him to deal a lot of damage to his opponents. It will also be beneficial when he casts his Ultimate b.

His early game is good, but the outcome of the lane really depends on the matchup he is in. He should have quite an easy time in the lane as long as he can poke enemies consistently.

As rumble, Level six is a massive peak for him and his team. It can now affect the fights easily with its Ultimate b and make sure that the enemies cannot fight him just and square during the fights. The first element will allow him to do a lot of damage to his opponents. It will also be beneficial when he throws his Ultimate b. His early play is good, but the result of the way really depends on the confrontation in which he is. It should have a fairly easy time in the way as long as he can poke enemies systematically.


As heimerdinger, Split push and draw aggro while your team applies pressure elsewhere on the map.

In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.

Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC.

As heimerdinger, In team fights, use your authorized E to get choices to start the fight. Catching someone and then getting a murder could provide your team enough time to take the Baron or Dragon. Peel for your team in team fights. Use your Q on the nearest champion to protect you and your ADC.


As kayle, Another point in her Ultimate R will see her be the most powerful she can be in the game. She can now slice through the enemy team with proper positioning.

Her late-game damage is very high, and she will need to be taken out beforehand if the enemy team has any chance of winning the game.

Her 3rd empowerment is essential and will make Kayle very powerful. Her auto-attacks being permanently empowered will do a number on the enemy team.

As kayle, Another point in her Ultimate R will see that she is the most powerful she can be in the game. She can now cut through the enemy team with a good positioning. Her damage at the end of the game is very high, and she will have to be removed beforehand if the enemy team has a chance to win the game. Her 3rd empowerment is essential and will make Kayle very powerful.


As quinn, While she doesn’t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.

She can blow enemies up who are alone when she’s ahead. Look for picks on squishy and immobile targets to gain a further lead.

Pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball.

As quinn, While she doesn't have a Ultimate R combat, her Ultimate R is an excellent roaming tool that can allow her to return to the line quickly and also wander around the map and help her allies. She can blow up enemies who are alone when she is in front. Look for spikes on squissy and still targets to get a lead further.


As garen, Play safe in the first few levels. Garen needs some time to come online or else he’ll fall behind and be unable to scale.

Once you’ve unlocked your Ultimate R, you can look to play more aggressive. Your Ultimate R can be seen as an execute and will help you finish off the enemy.

Once you have a few levels or an item under your belt, you can look to play more aggressive and look for fights.

As garen, Play safe in the first levels. Garen needs a little time to come online or otherwise it will fall behind and be unable to scale. Once you have unlocked your Ultimate R, you can look to play more aggressively. Your Ultimate R can be seen as an execution and will help you finish the enemy. Once you have some levels or an element under your belt, you can look to play more aggressive and look for fighting.


As fiddlesticks, Start focusing on the enemy backline from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.

Your Ultimate R} will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.

Picking off wandering enemies should be a pretty viable strategy during this phase of the game. If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them.

As fiddlesticks, Start focusing on the enemy backline from now on. It should be effortless for you to do so as long as you are in the fog of the war and have a defensive element like a Zhonya Hurglass. Your Ultimate R} will have a very short cooldown. This simply means that you can often fight around the map. Make sure you participate in neutral and objective battles as well.


As camille, Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.

While she can deal a lot of damage and be a useful champion in team fights, she will not have as much gold or income to buy items like she would do in the Top role.

When playing as Camille, she can get hard-countered by certain champions. Be mindful of picking her into champions that can counter her all-ins.

As camille, Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You have to play her a lot to make use of her kit. Although she can do a lot of damage and be a useful champion in team fights, she won't have as much gold or revenue to buy items as she would in the role of Top. When she plays like Camille, she can be harshly counterfeited by some champions.


As janna, Janna will have one of her abilities maxed out when she reaches level nine. Then, depending on the ability, she will either deal tons of damage or provide her allies with a giant shield, both beneficial for her team.

Once she hits level 11, she will put two points in her d. This will boost her healing significantly, which will be extremely useful during team fights.

Janna's movement speed, combined with her Passive, allows her to rally her team and pick enemies off in the Jungle. In addition, she can easily disrupt escaping champions with her e and d knockback.

As janna, Janna will have one of her capabilities to the maximum when she reaches level 9. Then, depending on the ability, she will either inflict tons of damage or provide her allies with a giant shield, both beneficial to her team. Once she reaches level 11, she will put two points in her d. This will significantly increase her healing, which will be extremely useful during team fighting. Janna's movement speed, combined with her Passive, allows her to rally her team and choose enemies in the jungle.


Against swain, Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn’t around will make it easier for your team to win team fights.

Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.

Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage.

Against swain, Swain is good in team fights thanks to its AOE Ultimate R. Fortifying a fight or combat when Swain is nearby will make it easier for your team to win team fights. Avoid regrouping too closely around the goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts.


As ahri, Ahri’s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups.

Thanks to Ahri’s E, she has great pick potential throughout all stages of the game. Good times to look for aggressive plays are when the enemy ADC uses their dash or the enemy Support walks up to poke you.

In team fights, your mobility is quite formidable. With your Ultimate, you’re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you.

As ahri, Thanks to AhriS E, it has great selection potential throughout the stages of the game. The good times to look for aggressive games are when the ADC enemy uses their dash or the Support enemy walks towards you. In team fighting, your mobility is absolutely great. With your Ultimate, you are able to flank the enemy on the side, get a murder and then escape before anyone is able to catch you.


As karthus, His early game is fragile, and he can easily be caught out if he is not careful. He should focus on farming and scaling up with occasional burst trades.

Level six is a massive power spike. He can quickly look to use his Ultimate e to secure kills throughout the game's early stages. This will help him scale up quickly.

The first item component will cause a massive powerspike for Karthus. He will not run out of mana quickly, and his damage will increase significantly.

As karthus, His early play is fragile, and he can easily be caught if he is not careful. He should focus on agriculture and scale with occasional exchanges. Level six is a massive power peak. He can quickly seek to use his Ultimate e to secure the murders throughout the first stages of the game. This will help him increase quickly.


Against nunu, When it comes to securing an objective like the Dragon or Baron, never go for the 50/50. Because of Nunu’s Q, he will win every battle. Try to take the objective when he is dead or on the other side of the map.

Nunu is rather immobile when it comes to team fighting (once the fight has started). Lock him down with crowd control and kite him during the team fight so he is unable to be the frontline and get on to your carries.

Do not clump together when it comes to team fighting. If you stand close to one another, he will use his Snowball W to engage from afar and run into the enemy. If you are all close to one another- he might be able to get a 5 person knock up. Instead, group but not too closely.

Against nunu, When it comes to getting a goal like the Dragon or the Baron, never go for the 50/50. Due to Nunus Q, he will win every battle. Try to take the goal when he is dead or on the other side of the map. Nunu is rather still when it comes to team combat (once the fight has started). Lock him up with crowd control and kite him during the team fight so that he is unable to be the front line and climb to your portages. Do not tighten together when it comes to team combat. If you are close to each other, he will use his Snowball W to engage from afar and run in the enemy. If you are all close to each other - he could be able to mount a 5 person.


As cassiopeia, When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.

In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.

Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.

As cassiopeia, When there are no team fights, go to a side track and focus on agriculture and win XP and gold. In team fights, try to flank the enemy. This will increase your chances of getting a good R Ultimate.


Against shen, Shen can start ganking as soon as he hits level 3. Pre-level 6, make sure you place vision around his jungle entrances to reduce his ability to get ganks off.

Whenever Shen uses his Ultimate R on an ally, if he doesn’t use it near you, you should use this time to either gank another lane, invade his jungle or to take a major objective.

If you want to invade Shen in the early game, wait for him to use any of his abilities or wait for him to run low on energy prior to fighting him to make it harder for him to escape or trade back with you.

Against shen, Shen can start crashing as soon as he reaches level 3. Pre-level 6, make sure you place the vision around his jungle entrances to reduce his ability to get ganks off. Whenever Shen uses his Ultimate R on an ally, if he doesn't use it near you, you should use that time to gank another way, invade his jungle or take a major goal. If you want to invade Shen in early play, wait for him to use one of his abilities or wait for him to be low in energy before fighting him to make it harder for him to escape or to come back with you.


Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.

At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.

Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.

Against heimerdinger, Heimerdinger is good at level 1 if he has 3 Turrets Q down. Every time he has 3 Q laps up, he will always be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care trying to fight him as he could just use any of his abilities to trade with you.


As varus, At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage dealt by the ability while simultaneously reducing the cooldown.

Varus will have a lot of items during this stage of the game. This will let him dish out a lot of damage, and his burst potential due to his W will be phenomenal.

Varus is excellent in team fights due to his Q and Ultimate R. A good Ultimate R can literally allow Varus' team to win a significant battle with minimal effort.

As varus, At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage inflicted by the ability while simultaneously reducing the cooldown. Varus will have a lot of articles during this stage of the game. This will allow him to cover a lot of damage, and his potential for bursting due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a meaningful battle with minimal effort.


Against malphite, Malphite is weak in the early game. You can use this to your advantage by invading him early on and trying to kill him.

As Malphite cannot really gank until he’s level 6, he will be looking to power farm to get his Ultimate h as quickly as possible. You can delay his level 6 power spike by invading his jungle and stealing away his camps.

Malphite will not be ganking until he has his Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so it’s harder for Malphite to find ganking opportunities with his allies behind.

Against malphite, Malphite is weak in early play. You can use it to your advantage by invading it early and trying to kill it. As Malphite can't really gank up to level 6, it will be looking for the power farm to get its Ultimate h as quickly as possible. You can delay its level 6 peak of power by invading its jungle and flying its camps. Malphite will not be spoiled until it has its Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so that it is harder for Malphite to find waste opportunities with his allies behind.


As nasus, Incredibly weak early game. This means he needs to play safe and avoid trading until he’s got quite a few levels under his belt.

Has a lot of poor matchups. In the current meta, he will struggle to lane against a lot of enemy champions.

Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened.

As nasus, Incredibly low early play. This means that he needs to play safely and avoid trading until he gets several levels under his belt. He has a lot of bad matches. In the current meta, he will fight many enemy champions. He relies heavily on the late game to win. As the games end around or before the 30-minute mark, his late porting potential is diminished.


Against swain, At level 6, Swain’s damage output and survivability increases. You shouldn’t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.

Swain’s early game is abusable as he is really weak early on. Once the mid-game hits, you’ll have to play more respectable.

He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight.

Against swain, At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight.


As kalista, Buying a Quicksilver Sash will fortify her position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed.

The amount of power Kalista brings while taking neutral objectives is very beneficial for her team. It reduces the chances of the enemy team securing the Dragon or Baron, especially if Kalista's team managed to win a fight but lost their Jungler.

Her team fighting style should revolve around staying behind her front line at all times and not getting caught out. Staying in the middle lane and getting priority in that lane should help her team immensely, especially when a neutral objective is about to come up. This will also help her if a skirmish breaks out as her team won't be under the threat of losing their middle lane while taking an extended trade.

As kalista, The purchase of a Quicksilver Sash will strengthen his position in the game, especially if he is against a team with a lot of CC. This will prevent him from getting chained CC'ed and killing. The amount of power Kalista brings while taking neutral goals is very beneficial for his team. This reduces the enemy team's chances of securing the Dragon or Baron, especially if Kalista's team has managed to win a fight but lost their Jungler. His team fighting style should revolve around staying behind his front line at all times and not getting caught outside. Staying on the middle track and getting priority in this way should help his team immensely, especially when a neutral goal is about to come.


As twitch, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As twitch, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


Against warwick, Keep the wave closer to your side of the map early to reduce Warwick’s chances of running you down and killing you.

Investing in healing reduction can do a lot in this matchup. Warwick has a lot of sustain and will be buying items that increase his healing.

At level 6, Warwick will look for aggressive plays. If he cannot use his Ultimate R in your lane, he will rotate somewhere else and use it there instead.

Against warwick, Keep the wave closer to your side of the card early to reduce Warwick's chances of shooting you down and killing you. Investing in healing reduction can do a lot in this matchup. Warwick has a lot of support and will buy items that increase his healing. At level 6, Warwick will look for aggressive parts. If he can't use his Ultimate R in your way, he will turn elsewhere and use it instead.


As nunu, Nunu’s weak early in the laning phase. However, his strengths come from elsewhere.

Nunu is a very good roaming champion and will try to roam around the map. Use this insane early game pressure to get your allies ahead.

His level 6 power spike is pretty good. It will increase his power in lane and also make him even stronger when roaming.

As nunu, Nunu is a very good roaming champion and will try to ride around the map. Use this crazy early gaming pressure to advance your allies. Its level 6 power peak is pretty good. It will increase its power in the track and make it even stronger in roaming.


As kassadin, Hit level 2 first and then use your level advantage to gain a significant health lead.

You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.

Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward.

Kassadin is very good at roaming. Remember this and ping when they go missing so your other laners know they’re gone.

As kassadin, Hit level 2 first and then use your level advantage to gain a meaningful health advance. You are weaker than them each time they have their Ultimate Up. If you are at risk of dying, always remember at level 5 so that you are not killed when they have reached level 6. Think twice before using your dash in this matchup. If you go ahead, they could all of you, or the enemy Jungle could appear. Look what happens on the map before leaving forward. Kassaddin is very good for roaming.


Against shaco, If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.

Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team. Remember, Shaco Support is all about being a nuisance to the enemy.

If you’re playing as a hard engage champion, ask yourself where Shaco has recently been. If he’s been near the target you wish to collapse on, he may have previously placed a few Boxes x behind the target.

Against shaco, If your team is grouped and you don't have a vision of Shaco, make sure you have a scan and vision goal around you, then you will be alerted if Shaco tries to jump and assassinate a port. Don't hunt Shaco as he could lure you to run in his Boxes x or to his team. Remember, Shaco Support is all about being a nuisance for the enemy. If you play as a hard engagement champion, ask yourself where Shaco was recently. If he was near the target you want to collapse on, he may have previously placed some Boxes x behind the target.


Against malphite, Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike.

Once Malphite is level 6 and has his Ultimate h, his kill threat in lane increases and he can start being more aggressive.

Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people.

Against malphite, Malphite is at its weakest in the early game. Try to put it behind to delay its next power peak. Once Malphite is level 6 and has its Ultimate h, its threat of death in the way increases and it can start to be more aggressive. Team fights are where Malphite really shines like its Ultimate h is an AOE ability and can hit several people.


As camille, Camille can’t really start trading too well until level 4. Once has unlocks all of her abilities and has multiple points in her Q, she can start to trade.

Camille’s next power spike in lane is when she unlocks her Ultimate R. It offers her a lot of kill pressure and is good for setting up her Jungler. If you can’t make use of it in your own lane, you could roam with it to help your allies.

Once Camille has completed her first component item, her ability to trade with the enemy will intensify. Don’t be afraid to look for more fights after your pick up your first item.

As camille, Camille can't really start trading too well up to level 4. Once she unlocked all her abilities and has several points in her Q, she can start trading. Camille next peak of power in the track is when she unlocks her Ultimate R. He offers her a lot of pressure to kill and is good to set up her Jungler. If you can't make use of her in your own way, you could wander with her to help your allies. Once Camille has finished her first component, her ability to trade with the enemy will intensify.


Against gwen, Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.

She will be hard to kill in team fights, so you’ll need to play around her W to make it easier for you to shut her down.

Healing reduction will be very useful in team fights as Gwen will get a lot of sustain.

Against gwen, Gwen will be divided by pushing in the middle of the game. You can use the number advantage to take her down or start a team fight on her team while she is elsewhere on the map. She will be hard to kill in team fights, so you will need to play around her W to make it easier for you to close it. The healing reduction will be very useful in team fights that Gwen will get a lot of support.


As xayah, Late game monster if her team peels for her. She will want to farm early on and try to get some kills early on which will allow her to snowball easily.

Her W does deceptively high damage early on, especially when paired with Rakan. This ability when combined with her Q, E, and a heavy CC Support, can allow her to get a huge lead in the lane.

Her Ultimate R can allow her to escape situations in which other ADCs may not survive. This also gives her the agency to root the entire enemy team with a cheeky usage of her Flash and E.

As xayah, The late-game monster if her team peels for her. She will want to close early and try to get some murders early on what will allow her to snowball easily. Her W makes deceptive damage very early, especially when paired with Rakan. This ability when combined with her Q, E, and an important CC Support, can allow her to get a huge lead in the way. Her ultimate R can allow her to escape situations in which other ADCs won't survive. It also gives her the agency to root the entire enemy team with a naughty use of her Flash and E.


As kled, The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.

Kled’s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.

His Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up.

As kled, The all-in-hand potential with his E and Q is really strong. It also allows him to set up ganks for his Jungler and get free dead in the way. Kled-S Passive is one of his greatest powers in a full-blown escarmouche. He can use it to instill lap dives and trick shots, while if he finds himself taking a lot of damage and getting disassembled, he can easily get Skaarl back. His Ultimate R allows him to initiate a team struggle with ease. It can be used as a ability to score peaks on still champions too.


As lucian, Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.

Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.

Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease.

As lucian, Strong power peak at level two that allows him to throw an enemy down with his E, Q combo. This combined with his Passive and Invocative Spells can easily get him killed on a squishy target. Very good clear wave with his W, Q and Ultimate R. This makes him gain the really fast priority and he also helps secure goals with his Jungler. After six, he can practically an enemy with his combo while repositioning simultaneously with his E. His E also makes him quite slippery, which allows him to avoid the ganks with ease.


Against vi, At level 6, Vi will get access to her Ultimate R. Whenever this ability is up, her ability to gank increases dramatically.

When Vi hit’s level 3/4, she will start to gank thanks to her having access to all her basic abilities. Expect her to start ganking around this time.

As soon as Vi gets Trinity Force, her damage output and kill pressure increases a lot. Avoid 1v1’s with her unless you have a clear advantage.

Against vi, At level 6, Vi will have access to its Ultimate R. Whenever this capacity is increasing, its gank capacity increases considerably. When Vi reaches level 3/4, it will start gank thanks to its access to all its basic capabilities. Expects that it will begin to glove around this period. As soon as Vi gets Trinity Force, its release of damage and kill pressure increases a lot.


As camille, Camille has good outplay potential with her E and Ultimate R. She can often outplay the enemy and turn around or escape exchanges with ease.

She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning her will reap the rewards of a veteran Camille player.

Her Ultimate R is a good tool that can result in a kill every time. If she is unable to kill the enemy laner, she can roam to another lane and use it there instead.

As camille, Camille has a good potential out of the game with her E and Ultimate R. She can often surpass the enemy and turn around or escape the exchanges with ease. She is a difficult champion that is quite fun and rewarding. Players who put a lot of effort to learn her will reap the rewards of a veteran player Camille. Her Ultimate R is a good tool that can lead a murder every time. If she is unable to kill the enemy lantern, she can go another way and use it instead.


As kled, Flank in team fights and try to take down the squishiest member of the enemy team. Taking someone down quickly will give you a huge advantage.

While the enemy is moving into position and preparing to group, someone may be isolated or alone (or they may be too far forward). Pull the trigger and use your Ultimate R to collapse on them.

Look to group with your team in the late game. Grouping is important as you will not be able to impact team fights if you’re away from them- even with your Ultimate R as it takes some time to get into position.

As kled, Taking someone quickly will give you a huge advantage. As the enemy gets in position and prepares to group, someone can be isolated or alone (or they can be too far ahead). Pull on the trigger and use your ultimate R to collapse on them. Look to group your team in the last game. Regrouping is important because you won't be able to impact the team fights if you're far from them- even with your ultimate R because it takes some time to get in position.