As monkeyking, His y can allow him to juke as well as initiate ganks with ease. This is especially effective when he has his Sweeper activated, or the enemy team has no vision set-up.

He unlocks his true power when he gets his Ultimate n. It can easily allow him to crowd control unsuspecting targets and set his team up for success and follow up crowd control.

He excels at extended trades due to how his k and s works. This enables him to duel enemies easily, especially if they are overextended.

As monkeyking, It can allow it to juke as well as to initiate ganks with ease. This is particularly effective when it has its Sweeper activated, or the enemy team has no vision set-up. It unlocks its real power when it gets its Ultimate n. It can easily allow it to control the non-suspecting target crowd and set up its team for the success and monitoring of crowd control. It excels in the extended trades because of the way its k and s work. This allows it to dull enemies easily, especially if they are overstretched.


As zac, After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As zac, After entering with your Ultimate R, be ready to fall and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is standing up. Fighting with outside will make the fights of the late game team much harder. Delay fighting and be ready to disengage if it's still on cooldown.


As nasus, Nasus has insane late game damage if he has been able to get tons of stacks with his Q.

Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too.

Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere.

As nasus, Nasus has crazy damage at the end of the game if he was able to get tons of piles with his Q. Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too. Nasus is a very good split pusher and should seek to divide the thrust and open the card during the later parts of the game. It can be incredibly difficult to stop if he is ahead.


As vex, Vex has a shield on her W that can protect her from incoming damage.

Really good wave clear with her Q and E.

Great pick potential with her Ultimate R which can also be used to help her roam to other lanes.

As vex, Vex has a shield on its W that can protect it from incoming damage. Very good clear wave with its Q and E. Great potential to pick with its Ultimate R that can also be used to help its trip to other ways.


Against briar, As an assassin, she will look to take down targets walking around the rift alone or too far forward and away from their team. Stick together and force fights when she isn’t there.

Expect her to flank from afar in team fights. Place deep over shallow vision to help spot her before she can make a move.

Try to blow her up when she goes in with her Ultimate R. She is an easy target if she goes in alone, so focus her fast!

Against briar, As a murderer, she will seek to take down targets walking alone or too far forward and away from their team. Stay together and force the fights when she's not there. Expect her to fly away in the team fights. Place a deep, shallow vision to help spot her before she can make a move. Try to blow her up when she enters with her Ultimate R. She's an easy target if she enters alone, so focus on her fast!


As diana, She will have her core items during this phase of the game. Her dueling and pick potential will skyrocket enormously. She should try to fight as much as possible during this phase of the game.

Her win condition will be getting off massive Ultimate Rs off on the enemy team. Poking them out with her Q first and then going in for the kill is quite optimal for her. Bonus points if she can do it from the fog of war.

She is mighty when dealing with the enemy backline and should always try to find a flank on the enemy's carries. The best time to all-in them will be when the enemy frontline decides to all-in your team. Doing so will ensure that the enemy frontline has no form of follow-up.

As diana, She should try to fight as much as possible during this phase of the game. Her victory condition will be to get out of the Ultimate massive Rs on the enemy team. Throwing them with her Q first and then going for the murder is quite optimal for her. Bonus points if she can do it from the fog of the war. She is powerful when it comes to the enemy backline and should always try to find a flank on the enemy's portages. The best time for all-in them will be when the enemy frontline will decide everything in your team.


As malzahar, A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.

He is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.

His Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well.

As malzahar, A maximum of Ultimate R will allow Malzahar to straighten out heavy amounts of damage. The enchanters and the squishy targets will find it hard to get away with it. He is strong during the fights at the end of the game while his Q and Ultimate R will hit like a truck now. He will have to check the enemy's inventory for a QSS before he decides to do everything in a champion, however. His Q and E will be maximized and will make a lot of consistent DPS during this phase of the game. The Q will allow him to keep the wave in check as well.


As skarner, His early game can be quite good, especially if he is in a favourable matchup. Look to trade and skirmish with the enemy frequently.

At level 6, your trading power intensifies. You can use your Ultimate in your own lane or to help you gank your mid-lane.

Once you’ve got your first item, you can trade heavily with the enemy.

As skarner, His early game can be pretty good, especially if he's in a favorable matchup. Look at trading and escarmouche with the enemy frequently. At level 6, your trading power is intensifying. You can use your Ultimate in your own way or to help you gank your mid-lane. Once you've got your first item, you can trade strongly with the enemy.


Against hecarim, Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1’s.

He is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control.

When Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you’re ahead.

Against hecarim, Hecarim peaks at level 6 as it allows him to unlock his Ultimate t which is a great duel tool that will help him win team fights and 1v1. He is a heavy champion of snowball and can easily move forward just from a murder or two. Try not to feed him or give him kills because he can quickly snowball out of control. When Hecarim completes Trinity Force, his duel power gets intensified.


As rumble, You will want to avoid fighting him when his resource bar is more than half filled in this matchup. You will be taking a lot of damage otherwise.

Use your Passive properly along with your e. Also, make sure that you CC him when his resource bar is about to be half filled, and back off immediately.

Do not go in without your team close by during fights. This is to ensure that you don't get separated from your team.

Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.

As rumble, You will want to avoid fighting it when its resource bar is more than half filled in this matchup. You will take a lot of damage differently. Use your Passive correctly with your e. Also, make sure you CC when its resource bar is about to be half filled, and step back immediately. Do not enter without your team close during the fights. This is to make sure you do not separate from your team. Keep the wave near your turn. The enemy does not have some sort of screening potential and can easily be exposed to the ganks.


Against ivern, As Ivern will be building utility items to help his team, looking for picks before a team fight occurs will severely reduce Ivern’s team fight potential.

Ivern will use his Bushes W to scout vision for his team. If a bush has been placed nearby- put two and two together and expect that Ivern is in the vicinity.

Try and lock Ivern down with CC as quickly as you can. He is pretty immobile and focusing him first will prevent him from being able to heal and shield his allies with his W.

Against ivern, As Ivern will build utility objects to help his team, the search for choice before a team fight takes place will severely reduce Ivern's team fighting potential. Ivern will use his Bushes W to spot his team's vision. If a bush has been placed nearby- put two and two together and expect Ivern to be in the vicinity. Try and lock Ivern with CC as fast as you can. He's still enough and concentrate him first will prevent him from being able to heal and protect his allies with his W.


As zilean, Pre-six he is quite squishy, and easily killable if his p is on cooldown. Therefore, any champion who can catch up to him by dashing or blinking will be able to kill him.

His Q is quite telegraphed and he can be easily punished once his Q is down. Again, his Q can also be dodge by blinking/dashing away from the drop point of his Q.

He is pretty much a poke/damage bot when his Ultimate t is down. Zilean is inherently squishy so it should not be an issue to take him down once his Ultimate t is on cooldown.

As zilean, Therefore, any champion who can catch him by flashing or flashing can kill him. His Q is quite telegraphed and he can be easily punished once his Q is down. Again, his Q can also be skipped by flashing / moving away from the point of fall of his Q. He is rather a poke/damage boot when his Ultimate t is down. Zilean is intrinsically squishy so it shouldn't be a problem to shoot him once his Ultimate t is on cooldown.


As swain, Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries.

Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.

He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control.

As swain, Excellent CC channel if he or someone else in his team gets to CC a target. This works especially well against motionless door. Can regenerate a lot of health with his W and thus surpass his enemies in the way. Its Ultimate R amplifies this effect and is really effective when fighting in closed spaces. He can use his W to set up ganks for his Jungler too. This allows him to catch up with his target while providing a vision of the area. This last part is very useful when it comes to objective control.


As lulu, Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.

Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.

Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly.

As lulu, Her last game is phenomenal since she can peel for her team for days. No one can get close to her team as long as her W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a strength to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of the ability, and killing Lulu will really be next to impossible. Lulu will be fully built by then in the game. Her shielding potential will be out of the world, and she can allow her entire team if she manages to use her abilities properly.


As olaf, See if you can get some roams off on overextended enemies in the mid-lane. Your t can let you decimate immobile champions if they happen to be too pushed up.

Getting your Ultimate k will let you take over skirmishes quite easily. The anti-CC aspect will allow you to all-in enemies in the enemy backline.

Work with your Jungler to get some picks around the map. Your t and Ultimate k should let you run down enemies with ease.

As olaf, See if you can get roaring over the overstretched enemies in the middle lane. Your t can allow you to decimate the still champions if they find themselves being too pushed up. Getting your Ultimate k will allow you to take over the skirmishes quite easily. The anti-CC look will allow you to all enemies in the enemy rear line. Work with your Jungler to get some picks around the map. Your t and Ultimate k should allow you to run the enemies with ease.


As cassiopeia, Cass is a late-game monster. As long as she hasn’t fallen behind, she will be incredibly strong in the late game.

At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.

At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game.

As cassiopeia, Cass is a monster at the end of the game. As long as she is not late, she will be incredibly strong in the end of the game. At level 13, Cass goes to max on her Q. By associating this with her max E, she will be able to do a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in his Ultimate R. He will do a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win his team the game.


As varus, At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage dealt by the ability while simultaneously reducing the cooldown.

Varus will have a lot of items during this stage of the game. This will let him dish out a lot of damage, and his burst potential due to his W will be phenomenal.

Varus is excellent in team fights due to his Q and Ultimate R. A good Ultimate R can literally allow Varus' team to win a significant battle with minimal effort.

As varus, At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage inflicted by the ability while simultaneously reducing the cooldown. Varus will have a lot of articles during this stage of the game. This will allow him to cover a lot of damage, and his potential for bursting due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a meaningful battle with minimal effort.


As belveth, In the mid game you focus is to snowball your lead and get those core items to spike as early as you can. The more big items you get, the quicker you will become unstoppable.

Continue to focus on securing those objectives and consider fighting over them, all it takes is one piece of Void Coral to pop off and start carrying those fights in your True Form.

Don’t be afraid to take down structures in your down time too. You’re an attack speed champion, so after taking down enemies in lanes, make sure to punish them further by killing their turrets as well as the usual strategy of clearing their camps.

As belveth, In the middle of the game, you focus on the snowball your lead and get these basic elements to peak as soon as you can. The more big items you get, the faster you become unstoppable. Continue to focus on securing these goals and consider fighting on them, all it takes is a piece of Void Coral to jump and start carrying these fights in your true form.


As vladimir, Another point in his Ultimate e will allow him to dish out a lot of AoE burst damage and use the ability quite frequently.

Vladimir is perfect during mid-game fights. He should accumulate a lead during this phase of the game by bursting enemies down with his Q and Ultimate e.

He is terrific in team fights due to his Q , E, and Ultimate e. If the enemy is clumped up, Vladimir will decimate them with his Ultimate e.

As vladimir, Another point in his Ultimate e will allow him to flatten a lot of AoE damage and use the ability quite frequently. Vladimir is perfect during mid-game fighting. He should accumulate an advance during this phase of the game by bursting enemies with his Q and Ultimate e. He is great in team fighting due to his Q, E and Ultimate e. If the enemy is tainted, Vladimir will decimate them with his Ultimate e.


Against graves, Grouping against Graves will prevent him from taking down key targets in team fights as he will struggle to get through multiple champions at once. CC is also very good against him as he is quite immobile even with his Ultimate t and e.

In the later stages of the laning phase and early into the mid-game, he will try and kill isolated targets that are walking through Summoners Rift alone. Stick to walking around the map through warded areas only especially if he’s ahead.

Graves strong duelling potential and good wave clear means he will be looking to split push during the mid-game. Force fights with his team when he isn’t able to impact team fights.

Against graves, The group against Graves will prevent him from taking key targets in the team fights because he will have trouble crossing several champions at a time. CC is also very good against him because he is quite still even with his Ultimate t et e. In the final stages of the laning phase and early in the middle of the game, he will try to kill isolated targets that walk through Summoners Rift alone. Stay walking around the map through the monitored areas only if he is ahead. Serious potential duelling and good clear wave means that he will seek to divide the thrust during the middle of the game. Force fights with his team when he is not able to impact the team fights.


As swain, Invest in healing reduction. It will reduce his sustainability.

Stand as far back as possible so he cannot land or use his Q on you.

Aim your abilities so they push and poke you at the same time.

At level 6, it can be hard to kill Swain. Only look for the all-in if your Jungler is nearby and ready to help.

As swain, Investing in the reduction of healing. It will reduce its durability. Stay as far as possible so that it cannot land or use its Q on you. Look for your abilities so they push you and push you at the same time. At level 6, it can be difficult to kill Swain. Look only for all-in if your Jungler is nearby and ready to help.


As morgana, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible.

If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease with Morgana.

As morgana, Continue to pick up and secure jungle camps whenever possible. Do not fall back in the middle of the game is crucial like a Jungler, so make sure to continue growing! When no team fight occurs, go on a side track and push. You have to continue growing during the middle of the game so you can get your items as quickly as possible. If your team gets a murder or two, call for Baron or the Dragon. You should be able to easily take them with Morgana.


As zac, Xin Zhao’s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.

At level 6, Xin Zhao’s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.

After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily.

As zac, The first power peak of Xin Zhao in the track is at level 3. It can all-in the enemy at level 3 when it gets access to the 3 basic capabilities. At level 6, Xin Zhao=s kill pressure increases strongly. It can instantly kill any enemy lantern and chase them down once it has its Ultimate R. After Xin took its first component element, it can trade very aggressively with the enemy.


Against nautilus, Nautilus is a good early game Jungler. He can start ganking very quickly as he has so many CC tools in his kit. Vision will make it harder for him to get successful ganks off.

Nautilus doesn’t have the greatest objective control early. Try and secure the Drakes before he gets an opportunity to gank his bot lane and rotate to it afterwards.

As he will be ganking a lot early, try to counter gank if you can. If you can’t, try and invade him, gank another lane or secure the Dragon/Rift Herald.

Against nautilus, Nautilus is a good early Jungler game. It can start to glove very quickly because it has so many CC tools in its kit. Vision will make it harder for him to get successful ganks. Nautilus does not have the greatest objective control early. Try to secure the Drakes before he has the opportunity to gank his bot track and turn to it after. As it will be ganking much earlier, try against gank if you can. If you can, try to invade it, gank another way or secure the Dragon/Rift Herald.


As missfortune, Her first back is when she will get her initial power spike. Till then, Miss Fortune should be playing safely and should just try to land her ricocheted t on enemies behind low health minions.

Level six is a massive power spike as it allows Miss Fortune to impact fights massively. It is also a decent finishing move, especially in clumped fights.

Her first item component will increase her dueling potential significantly. Her ability to dish out damage in the lane will also skyrocket.

As missfortune, Her first back is when she gets her initial power peak. Until then, Miss Fortune should play safely and should just try to land her ricochet t on the enemies behind the weak health minions. Level six is a massive power peak as it allows Miss Fortune to impact the fighting massively. It is also a decent finishing movement, especially in tight fighting.


Against nidalee, Nidalee is an early game dominant Jungler. Ward her jungle entrances to spot her leaving her jungle to make ganking harder for her.

Deeper wards are preferred against Nidalee as she can use her k to jump over walls and manoeuvre around commonly warded bushes. Keep this in mind when placing wards.

Nidalee is easy to kill if the enemy Jungler hasn’t been kiting camps correctly. Try and invade and kill her early on as she doesn’t always have a healthy clear.

Against nidalee, Nidalee is an early-playing dominant Jungler. Ward's jungle entrances to spot her leaving her jungle to make the glove harder for her. Deeper rooms are preferred against Nidalee as she can use her k to jump on the walls and maneuver around the commonly watched bushes. Keep this in mind when setting up the rooms. Nidalee is easy to kill if the enemy Jungler has not been the kite camps properly. Try and invade and kill early as she doesn't always have a healthy light.


As sivir, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As sivir, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


As sylas, Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.

His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.

The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry.

As sylas, His W can allow him to heal a lot of health in terrible situations. Being a point and a click, it is quite easy to land and can easily change the tide of a fight. The initial casting of his E allows him to move to a certain place. This can allow him to avoid hot skills and also to get on a still or vulnerable port.


As kayle, Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle.

Her level six is a massive power spike due to her ranged auto-attacks. This will allow her to play more liberally and let her play the lane more safely.

Kayle's first item will help her a lot with trading and farming. This is really helpful for her and will help her scale up quickly from now on.

As kayle, Kayle is weak early, so she will have to depend on her Q for most of her poke and agriculture in the way. This is the phase that must be played very carefully by Kayle. Her level six is a massive peak of power due to her varied automatic attacks. This will allow her to play more liberally and let her play the way more safely. Kayle's first article will help her a lot in trade and agriculture. This is really useful for her and will help her scale quickly from now on.


As karthus, Adding 2 points into his Ultimate e will cause another significant power spike. His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team.

His 1 will be maxed out at level 9, which means that he will deal a lot of damage to single targets. It also has AoE properties which will help in clumped fights.

Karthus is really good in team fights as he can slow down multiple enemies and deal a lot of damage to a group of people. This will keep on increasing with his item count.

As karthus, The addition of 2 points in its Ultimate e will cause another significant peak of power. Its ability to shoot low-health enemies will increase considerably, causing chaos in the enemy team. Its 1 will be maximized to level 9, which means that it will inflict a lot of damage to unique targets. It also has AoE properties that will help in the enlighted fighting. Karthus is really good in team fighting because it can slow down several enemies and inflict a lot of damage to a group of people. This will continue to increase with its number of articles.


As anivia, Your goal will be to use the fog of war to land your CC on the enemies. Fighting in the Jungle should give you easy wins due to your e.

Stay with your team throughout the late game. If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You need to utilize your Passive wisely in team fights to increase your chances of winning.

Try to counter the enemy teams' push and siege attempts by using your Ultimate m carefully. The enemy can't do anything as you will have the superior waveclear in the game.

As anivia, Your goal will be to use the war fog to land your CC on enemies. Fighting in the jungle should give you easy wins due to your e. Stay with your team throughout the late game. If you are taken out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You must use your Passive wisely in team fights to increase your chances of winning. Try to counter the push and seat attempts of enemy teams using your Ultimate m carefully. The enemy can do nothing as you will have the best clear wave in the game.


Against nami, Invest in an Executioner’s Calling to reduce Nami’s healing on herself and her allies. This item is invaluable when the enemy has lots of sustain.

Taking down Nami first before a team fight occurs will make it really difficult for her ADC to survive because they will not have any peel or protection.

Avoid team fighting around objectives or inside the jungle as Nami’s Ultimate R is rather large and if you fight in tight areas, she’s guaranteed to land multiple knock-ups.

Against nami, Investing in an Executor Call to reduce Nami's healing on herself and her allies. This article is priceless when the enemy has a lot of support. Taking Nami first before a team struggle happens will make it really difficult for her ADC to survive because they will not have any coat or protection. Avoid team fighting around the goals or inside the jungle like Nami="s Ultimate R is big enough and if you fight in tight areas, it is guaranteed to land several knock-ups.


As jinx, Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

As jinx, Stay with your Support throughout the middle of the game. If you get away from them, you'll be an easy target for the enemy. Make sure you're always close to at least 1 ally. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get killed and increase your lead. If you kill a key target, you could make the call for Baron.


As drmundo, Dr Mundo’s tankiness and health regeneration are unparalleled and quite valuable during late-game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.

His 1v1 potential is pretty high. He can 1v1 pretty much any Jungler if he has a small lead. This is especially true post 6 with his Ultimate R.

His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out.

As drmundo, It can act as a really powerful front/disturbing for its team and can go directly for the enemy backline. Its potential 1v1 is quite high. It can 1v1 almost any Jungler if it has a small lead. This is especially true post 6 with its Ultimate R. Its Q can allow it to catch targets quite easily. It is priceless when it tries to shoot a gank or when it manages to catch an immobile champion.


As masteryi, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.

If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.

As masteryi, Continuing to pick up and secure the jungle camps whenever possible. Do not fall back in the middle of the game is crucial as a Jungler, so make sure you continue to grow! When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. The more the Master Yi d'Or has, the stronger it will be. If your team gets a murder or two, call for the Baron or Dragon. You should be able to easily take them as Master Yi.


As lucian, Once Lucian unlocks his 3rd stage Ultimate R, he will be able to dish out tons of consistent damage, especially to low health targets. It will make it easier for him to burst down enemies.

Lucian will gain access to multiple items during this stage of the game. He will both be able to sustain himself, as well as deal hefty amounts of consistent damage.

Lucian's Q and E will be maxed out during this game stage. It will let him all-in enemies consistently and will allow him to reposition himself frequently.

As lucian, Once Lucian unlocks his 3rd stage Ultimate R, he will be able to bring tons of constant damage, especially to low health targets. This will make it easier for him to break up enemies. Lucian will have access to several articles during this stage of the game. He will be able to both support himself, as well as provide high amounts of constant damage. Lucian Q and E will be maximized during this stage of the game. It will allow him to systematically and will allow him to reposition himself frequently.


As xayah, Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

As xayah, Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning.


Against yone, Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he’s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.

Avoid chasing too far when Yone uses his E as he will always return to his original spot.

When playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily.

Against yone, Yone is incredibly mobile in the way, but if he uses his E, you can abuse cooldown (after he's returned) to play aggressively and push him down. This will make it harder for him to survive an exchange or come back with you. Avoid running too far when Yone uses his E as he will always return to his original place. Playing as a varied champion, try to use your range advantage to harass and hit him down. Try and stay away although he is unable to reach you very easily.


As neeko, Keep using your Q and E to poke the enemy out. You may work with your Support and use the lane brushes to get as many picks on the enemy.

When using your E, try to get both minions and the enemy with it. It will help you waveclear and empower the ability at the same time.

Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying.

As neeko, You can work with your support and use the track brushes to get as many peaks on the enemy. When you use your E, try to get both minions and the enemy with it. It will help you wave and automate the ability at the same time. Once you get your first element, your brilliant damage will be really high. Just make sure you don't get CC'd for a big all-in, you will definitely end up dying.


As morgana, Use the fog of war to get picks with your Q and W. Your E should be on a shorted cooldown as well, so use it freely.

If you are not that fed, consider using your E to shield an ally acting as the carry. Such an ally getting CC'd will mean demise for your team.

Before going for neutral objectives, try to set a death brush and kill any enemy who decides to blindly check the lane brushes. This will help you massively with securing objectives effortlessly.

As morgana, Use the war fog to get choices with your Q and W. Your E should be on a short cooling so, then use it freely. If you are not the powered one, consider using your E to protect an ally acting like portage. Such an ally getting CC'd will mean disappearance for your team. Before going for neutral goals, try to put a death brush and kill any enemy who decides to blindly check the track brushes. This will help you massively to secure the goals effortlessly.


Against teemo, At level 6, Teemo’s pressure increases thanks to his Ultimate t giving him extra damage and the ability to place Mushrooms {{championSpells.TeemoRCast} all around the map.

The more ability haste Teemo buys, the more Shrooms t he can place around on the map. Try to take unorthodox pathing to prevent walking through them.

Nashor’s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat.

Against teemo, At level 6, the pressure of Teemo's increases thanks to its Ultimate t giving it additional damage and the ability to place mushrooms {{championSpells.TeemoRCast} all around the map. The more the haste capacity Teemo buys, the more Shrooms t it can place around the map. Try to take a non-orthodox path to prevent walking through them. Nashor's Dent is a central element for Teemo. It gives it a lot of additional statistics- which makes it more of a threat.


Against ashe, Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her.

Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.

Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it’s on cooldown.

Against ashe, Ashe is much stronger in the long skirmishes because it allows her to activate her Q in the trade. Do not go for prolonged trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very dependent on her Ultimate w as it can be used in various ways. Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while he is on cooldown.


As yasuo, His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.

Try to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.

Try not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.

Let Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks.

As yasuo, His W is almost useless against you, because only your d can be blocked by it, but he can also save his death by having him almost always out of the water down. Try not to stay close to your minion wave, because Yasuo can use it as a way to close the distance and make trades favorable for him. Let Yasuo push the wave to levels 1-5, because he can't really trade you under turn unless he has the help of the jungle, and use these windows to make it fall using your d and self-attacks.


As taliyah, The lane brushes need to be used ample amounts of time when trying to land your C and E on the enemy. It will easily let you disrupt fights with ease.

Always use your Q in the middle of the lane. It will give you more area to dodge and you will be able to hit most of the shards on the enemy.

Post-six, you should be able to block enemies from escaping or entering the river during neutral objective fights. Make sure you use it correctly though else you may very well end up dying.

As taliyah, Track brushes must be used a lot of time when you are trying to land your C and E on the enemy. It will easily allow you to disrupt the fighting with ease. Always use your Q in the middle of the track. It will give you more area to dodge and you will be able to hit most of the shards on the enemy. After six, you should be able to block enemies from escaping or entering the river during neutral objective fighting. Make sure to use it properly although otherwise you might very well end up dying.


As morgana, Her Q can be blocked by minions. If the enemy is positioning well throughout the laning phase, it will be very hard for you to land this ability.

Misuse of her E can lead her to many nasty situations which are potentially lethal for her. This is especially true if her opponent has some form of hard CC.

Missing her Q can give her enemies a long time window to harass her freely. That ability is quite easy to dodge if she tries to land it from vision or from maximum range.

As morgana, His Q can be blocked by minions. If the enemy is positioned well throughout the laning phase, it will be very difficult for you to land this ability. Misuse of his E can lead her to many unpleasant situations that are potentially fatal to her. This is especially true if her opponent has a hard form of CC.


As sona, 2 points in her Ultimate R will let her help her team pick off-targets. Other than that, she can also use it defensively to escape from unfavorable situations.

Her mid-game presence is strong as she dishes out a lot of damage and can quickly heal up her team. The movement speed increase is pretty lovely too.

Her first ability will be maxed out at level nine, allowing her to deal out much damage. It will also increase the damage of her allies' attacks if they happen to be in the ability's aura.

As sona, 2 points in her Ultimate R will let her help her to choose targets. Apart from that, she can also use it defensively to escape adverse situations. Her presence in the middle of the game is strong because she does a lot of damage and can quickly heal her team. The increase in the speed of the movement is quite pleasant too. Her first ability will be maximized at level 9, which will allow her to do a lot of damage.


As orianna, Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don’t get us wrong though, she is easy to pick up.

Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you’re pushing, you reposition or have vision around your lane.

Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly.

As orianna, Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don't hurt us, she's easy to pick up. Orianna is quite motionless in the first parts of the game. If she grows, she can be susceptible to enemy Jungler ganks. Make sure that when you push, reposition or have a vision around your way. Quite vulnerable to all-in-one and difficult to engage in team fights. If she gets caught out of position, she will die instantly.


As zilean, At level 11, Zilean will be very hard to deal with.His Ultimate will keep him or a key target alive and will make assassins' lives a living nightmare.

At level 9, his Q will be maxed out and will allow him to deal tons of damage with a single bomb. It helps a lot when executing his Q > W > Q combo.

Zilean's damage and utility in any given fight are non-questionable. He can speed his allies out of trouble, revive them, or use them as a Q transport mechanism. Similarly, he can slow enemies, CC them, and allow his team to collapse on them.

As zilean, At level 11, Zilean will be very difficult to manage. His Ultimate will keep him or a key target alive and will make life of assassins a living nightmare. At level 9, his Q will be maximized and will allow him to inflict tons of damage with a single bomb. He helps a lot when executing his combo Q > W > Q. The damage and utility of Zilean in a given fight is not questionable. He can speed up his allies out of trouble, restart them, or use them as a Q transport mechanism. Similarly, he can slow down enemies, CCs, and allow his team to collapse on them.


As twitch, If Twitch invades you early, think twice before fighting him. You should only fight him if you can close the gap between you and him, or else he will just kite you.

Just focus on farming early. You need as much gold and XP as possible to get into the game.

Place vision and buy control wards to help your team spot Twitch before he is able to gank and get kills.

If you see him ganking, invade his jungle and steal away his camps.

As twitch, If Twitch invades you early, think twice before fighting it. You should fight it only if you can close the gap between you and him, or otherwise it will just kite you. Just focus on agriculture early. You need as much gold and XP as possible to get into the game. Place the vision and buy control pupils to help your team spot Twitch before it is able to spoil and get killed.


Against ornn, Ornn’s first major power spike is at level 6. His Ultimate R is a great tool to set up kills and ganks.

Ornn is also very good in team fights as his Ultimate R could enable him to knockup and CC your whole team.

He will become stronger and stronger the more levels he gets under the belt. Firstly he will be tankier with the items, but he will also upgrade his teams items which makes them even stronger too.

Against ornn, Ornn is also very good in the team fights that his Ultimate R could allow him to hit and CC your entire team. He will become stronger and stronger the more he gets under the belt. First, he will be more tankier with the articles, but he will also upgrade his team articles that makes them even stronger.


As missfortune, Three points in her Ultimate e will give her a massive power spike. The ability will dish out a lot of damage and have a very short cooldown, so team fights will be frequent.

Her life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning.

She will have multiple items during this phase of the game. It will allow her to dish out tons of damage and one-shot squishy champions. Prolonged team fights will see her winning effortlessly.

As missfortune, Three points in his Ultimate e will give him a massive peak of power. The ability will spread a lot of damage and have a very short cooldown, so that team fights will be frequent. His life flying combined with his damage and mobility during the end of the game will make him really good in team fights. She will just need to maintain an appropriate positioning. She will have several articles during this phase of the game. It will allow him to ridicul tons of damage and a squishy champion blow.


As velkoz, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.

Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.

Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.

Focus on just farming and poking and harassing the enemy. You’re not very strong early on.

As velkoz, Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure to keep the river to spot the Jungler early. Post 6, push the minion wave and walk backwards so they can't trade with you or press R on you. Stand outside the minion wave at any time. He will force them to choose between pushing and poking you. Focus on just farming and poking and harassing the enemy. You're not very early.


As xinzhao, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

As xinzhao, Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead.


As twitch, Extremely squishy and can be easily killed if he is CC’d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.

Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.

Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily. This is extremely disadvantageous when he is Jungling as it forces him to reveal himself pre-maturely.

As twitch, Its positioning is important in team battles as well, otherwise it can be flanked by enemy assassins and be immediately removed. Without its Ultimate c or s, its ability to dominate a team struggle decreases considerably. The fight during this stage will give the enemy team a much greater chance of winning. Virtually gets counterbalanced by a Control Ward because it forces it to reroute. It is because of the short-term nature of its automatic attacks, which makes it detect quite easily.


As corki, Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e.

He can be good post 6 as he has a lot of poke and wave clear. This can help him get early turret plates and kills.

Outside of the laning phase, and in team fights, Corki has a lot of poke. Delay the team fights for as long as possible while you harass and bully the enemy down.

As corki, Corki is really good in team fighting thanks to the AOE poke of his b and Ultimate e. It can be good post 6 because he has a lot of poke and clear wave. This can help him get early turret plates and kills. Outside of the laning phase, and in team fighting, Corki has a lot of poke. Delaying team fighting as long as possible while you harass and intimidate the enemy.


As nunu, This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.

However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.

If you can’t get a lead from easy ganks, try to invade their jungle and steal away their camps.

Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure.

As nunu, It's a tank against tank matchup. Your best bet is just to avoid them and focus on early farming. However, they are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an advance of easy ganks, try to invade their jungle and steal their camps.


As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.

The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.

During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease.

As monkeyking, Another point in his Ultimate n will increase his overall damage and allow him to squabble more effectively. Team fighting will be a breeze for him. The first ability will be maximized to level 9. This will help him to reduce a lot of damage to enemies that he manages to get his hands on. During this phase of the game, several articles will allow him to flatten a lot of damage while surviving fights with ease.


As fiddlesticks, Your Ultimate R will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.

Focusing on the enemy backline should be your goal from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.

Try to invade the enemy Jungle and set up death brushes when possible. If you find a high-priority target, don't hesitate to Flash > Q them to CC and kill them with your team.

As fiddlesticks, Your Ultimate R will have a very short cooldown. This simply means that you can often fight around the map. Make sure you participate in neutral and objective battles as well. Focusing on the enemy rear line should be your goal from now on. It should be effortless for you to do so as long as you are in the fog of the war and have a defensive element like a Zhonya's Hurglass. Try to invade the enemy Jungle and set up death brushes when possible. If you find a high priority target, don't hesitate to Flash > Q they at CC and kill them with your team.


As aphelios, After Aphelios’s first back, he would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item.

When Aphelios has hit level 6, he gets his first major level power spike. Unlocking his Ultimate R offers him a lot of trading and kill pressure.

After Aphelios has completed his Mythic item, he’ll be comfortable winning trades with the enemy. This is especially true if he gets his Mythic item before the enemy ADC.

As aphelios, After the first return of Aphelios, he would have recovered his first damaging element. He can look for more favorable exchanges with the enemy once he has bought his first element. When Aphelios has reached level 6, he gets his first peak of major level power. Unlocking his ultimate R offers him a lot of trading and killing pressure. After Aphelios has finished his Mythic article, it will be comfortable to win exchanges with the enemy. It is especially true if he gets his Mythic article before the ADC enemy.


Against viego, Viego’s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.

Viego’s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.

If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat.

Against viego, Viego's skirmish power is quite high in the game of the time. Keep this in mind by trying to 1v1 him as he is pretty good early. Viego's level 6 is very good. He will often go for incredibly aggressive games with his Ultimate R. If he takes the body of a fed enemy champion, he will be extremely difficult to manage. However, if he takes control of a weak champion, he may not be so great of a threat.


As zac, Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.

After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game.

As zac, Continue to pick up and secure the jungle camps whenever possible. Do not fall back into the middle of the game is crucial as a Jungler, so make sure to continue growing! When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. After getting a murder, make the call for Baron or Dragon if your team is nearby and able to help you.


As tristana, She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.

A fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.

All her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously.

As tristana, It will have a lot of articles during the end of the game, which will allow it to blow squishies up and inflict a lot of damage to the grouped enemies. It will also allow it to take more minor damage due to the theft of life. A full-maximum Out Ultimate R will allow Tristana to resume the game very quickly. The ability will be on a short cooldown that allows her to use it both aggressively and defensively when she wants it. All her abilities will be maximized now, which means she will be able to use her W to reposition frequently and inflict massive amounts of damage to her enemies simultaneously.


As yasuo, After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.

Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.

Once you’re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it.

As yasuo, After your bot track has turned towards the medium track, move to the side track and start cultivating and winning XP there. You can look at 1v1 any enemy who tries to stop you. Look for frequent trades with the enemy throughout the laning phase. Getting an early killing could snowball the way strongly in your favor. Once you are level 6, look for more aggressive play. Your Ultimate R is an excellent scarring tool and you can get killed with it.


As tristana, Improper or reckless usage of her W can immediately get her killed due to how squishy she is. The enemy can try to move away from her to prevent her from getting her fully charged E off, which won’t reset her W to facilitate an escape.

Her E without her Q is quite ineffective during the early game as she won’t have any form of external attack speed on her. If she uses it carelessly, the enemy can look for an engage on her.

She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game.

As tristana, The enemy can try to get away from her to prevent her from getting her E completely loaded, which has not managed to reset her to facilitate an escape. Her E without her Q is completely ineffective during the early match because she has no form of external attack speed on her. If she uses it negligently, the enemy can look for a commitment on her. She is completely useless if she falls behind during the early match. She is dependent on the articles and without them, the game could also be a 5 v 4 due to her inefficiency in the game.


Against sona, Once Sona hits level 6, her kill pressure increases and she can start to play more aggressive. Additionally, her Ultimate R offers her extra gank setup, so expect her Jungler to gank post 6.

Sona’s healing from her W will be a problem as the game goes along. Make sure your team invests in Executioner’s Calling to reduce her healing ability.

The more gold Sona gets-, the more of a problem she will be. Try to set her behind to delay her crucial item spikes.

Against sona, Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. In addition, her Ultimate R offers her additional gank configuration, so expect her Jungler gank post 6. Her healing of her W will be a problem as the game unfolds. Make sure your team invests in Execution.


As yone, Keep poking Yone with your e and backoff as quickly as you can. You do not want to all-in him till you have a health advantage.

Once you get your Ultimate t, you will be able to decimate Yone. Make sure that you use it to kill him quickly.

During team fights, make sure that you can target the enemy backline. Using the fog of war should help.

Keep the wave close to your tower. It will allow you to expose Yone to ganks and get kills on him regularly.

As yone, You don't want everything in him until you have an advantage over health. Once you get your Ultimate t, you will be able to decimate Yone. Make sure you use it to kill him quickly. During team fighting, make sure you can target the enemy backline. Using war fog should help. Keep the wave near your turn. It will allow you to expose Yone to ganks and get murders on him regularly.


Against xinzhao, Xin is vulnerable to CC during team fights, don’t ignore him. Focus him down when he engages.

As he is a strong skirmishing champion, he will look for picks on enemies who are walking around Summoners Rift alone. Avoid walking in area’s that are unwarded unless you know where Xin Zhao is.

Whenever Xin Zhao’s Ultimate R  is on cooldown, he is incredibly vulnerable. Force team fights when his Ultimate R is down to increase your chances of winning the fight.

Against xinzhao, Xin is vulnerable to the CC during the team fights, don't ignore it. Focus on him when he engages. As he is a powerful champion of skirmishes, he will look for choices on enemies who walk around Rift Summoners alone. Avoid walking in areas that are not rewarded unless you know where Xin Zhao is. When Xin Zhaos Ultimate R is on cooldown, he is incredibly vulnerable. Force Team fights when his Ultimate R is down to increase your chances of winning the fight.


Against irelia, Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.

When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish.

Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.

Against irelia, Avoid trading with Irelia when she has her passive piled up as she will take you out. Keep an eye on the small bar under her health. When trading with Irelia, keep an eye on the weak health minions in your way. Irelia can use her Q on the minion to escape the trade or crush you after a skirmish. Irelia benefits from prolonged trades. Try and avoid going for prolonged trades with her as she will always win them.


As heimerdinger, Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.

You’re going to naturally push the minion wave with your Turrets Q. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have 3 Turrets Q up, so keep this in mind.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

As heimerdinger, You will naturally push the wave of minions with your Turrets Q. As you push, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn't have 3 Turrets Q up, so keep this in mind. If the enemy's lantern wanders, don't try to challenge their roam. Instead, push the wave of minions and start winning the gold of the turret plate.


As lissandra, Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.

Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam.

As lissandra, Play safe for the first levels. You need time to come online and you shouldn't be fighting unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion that can impact the card and help its allies with ease.


As jayce, Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. Play respectfully and stay at max range while harassing the enemy from afar.

Use your s to poke the enemy as often as possible. Use your basic attacks in conjunction with this ability to get the enemy low.

As jayce, Once you have some levels under your belt, you can start playing aggressively and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently. When you touch level 6, you have to play a little safer because you don't have an ultimate G, unlike all the other Top laners. Play respectfully and stay within maximum range while harassing the enemy from afar. Use your s to poke the enemy as often as possible. Use your base attacks in conjunction with this ability to get the low enemy.


As yasuo, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As yasuo, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As darius, Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.

At level 16, Darius’s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.

By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down.

As darius, Darius starts to fall in the end of the game, but it is still powerful. He falls as other champions start to get elements that counter him, and many champions will be more tankier, which makes it harder for him to kill them. At level 16, Dariuss Ultimate e will be an essential tool in team fighting. As he can do a considerable amount of damage and as he is an execution- he will be able to remove targets and use reset to kill several targets. At this stage of the game, Darius should be almost max build. As he builds items that increase his damage and offer protection, he will be relatively tanky and difficult to remove.


Against rumble, Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.

Once Rumble has his Ultimate, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate is a good gank setup.

Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate during the mid and late game.

Against rumble, Rumble deals more damage when its bar is greater than 50%. Be careful to take jobs when it is above this amount. Although, if you can lure its bar and overheat it will lack capacity damage. Once Rumble has its Ultimate, its death pressure increases. Do not underestimate its all-in potential with its Ultimate. If it uses it on you, try to step back as its Jungler could try to gank as its Ultimate is a good gank configuration.


As vayne, Vayne’s level 6 all-in will be stronger than yours. Avoid fighting at level 6.

Force her to over extend for farm by keeping the minion wave closer to your side of the map early on.

Your goals in this matchup are to really just poke her down and focus on farming.

Extended trades will work in her favour, so just try to focus on farming.

As vayne, Avoid fighting at level 6. Force her to extend for the farm by keeping the wave of minions closer to your side of the map early on. Your goals in this matchup are to really just push her down and focus on agriculture. Expanded trades will work in her favor, so try to focus on agriculture.


As ornn, The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.

Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.

The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time.

As ornn, The second point of its Ultimate R will increase the damage to the ability and allow it to play games frequently. Several articles will allow it to absorb a lot of damage in the fighting. It should be part of as many fights as possible. The first ability will be maximized to level 9. This will cause a lot of damage to the enemy team and increase the frequency of use of this ability. Anyone near the terrain will have a difficult time.


As qiyana, Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.

Her Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.

She will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight.

As qiyana, Level 16 is perfect for Qiyana because its Ultimate R will be maximized. It will do far too much damage to the enemy squishies, and that too often. Its Ultimate R is superb during the team fights. It can immediately turn the tide of a battle with a well-positioned Ultimate R and help its allies to achieve crucial goals during this phase. It will be almost complete during this phase of the game. This means that its release of damage will be phenomenal. It can dismantle an enemy team by securing selections before a meaningful fight.


As morgana, Really good waveclear with her W. This can allow her to shove the wave really quickly and then help her Jungler on different occasions.

Her Q helps her with gank set-ups, and picks during the mid-game. The root duration can easily allow her to hide in a Jungle brush and wait for her target to wander into her Q range.

The E can allow her to make one of her carries or herself invincible to CC for a while. This is really beneficial during team fights, or when laning against heavy CC.

As morgana, His Q helps him with the gank configurations, and takes in the middle of the game. The length of the root can easily allow him to hide in a Jungle brush and wait for his target to walk in his Q range. The E can allow him to make one of his invincible portages at CC for a while. It's really beneficial during team fighting, or during heavy CC laning.


As corki, Try and roam around the map and help your allies. Push the wave and then roam.

When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.

Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.

As corki, Try to browse the map and help your allies. Push the wave and then wander. When you use your capabilities on the minion wave, try to target your b and e so that it hits both the enemy and the minion wave at the same time. Try to find a healthy balance between enemy poking and using your farm capabilities with. Ideally, do both at the beginning and in the middle of the game.


As monkeyking, After going in with your Ultimate n, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

As monkeyking, After entering with your Ultimate n, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is standing. Fighting without this will make the fights of the late game team much more difficult.


As elise, Elise can start ganking after she hits level 3. She can technically gank at level 2 if she takes her E second, but after 3 she should be ganking for sure.

Elise doesn’t spike at level 6 as she has her Ultimate at level 1. When skirmishing with the enemy, keep in mind that their Ultimate will be more useful than yours.

After Elise has picked up her first item, her kill pressure increases dramatically. She should be able to 1v1 most enemy Junglers if she gets the jump on them.

As elise, Elise can start crashing after reaching level 3. She can technically gank at level 2 if she takes her second E, but after 3 she should crash for sure. Elise does not point to level 6 as she has her Ultimate at level 1. When she gets away with the enemy, keep in mind that their Ultimate will be more useful than yours. After Elise has taken her first element, her death pressure increases considerably.


As quinn, Her level 6 power spike is not as strong as many other ADC’s. Keep this in mind during the laning phase.

She is strong during the early laning phase thanks to her Passive and all-in strength.

When Quinn completes her first component item, her trading power in the lane and her ability to go for trades increases dramatically.

As quinn, Its level 6 power peak is not as strong as many other ADCs. Keep this in mind during the laning phase. It is strong during the early laning phase thanks to its passive strength and all-in-one. When Quinn finishes its first component, its trading power in the track and its ability to go for the trades increases considerably.


Against neeko, Always watch your positioning during the laning phase. Try and stay at max distance so it’s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.

Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.

Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up.

Against neeko, Always look at your positioning during the laning phase. Try and stay at maximum distance so it is more difficult for her to root with her E. This will also make it harder for her to get a good R Ultimate as she has to close the gap in order to stun you. Stand outside the minion wave at any time if possible. This will make it harder for Neeko to push you and poke you at the same time with her Q. Once Neeko has its Ultimate R, her death pressure will increase. Make sure to come back when she is low whenever she has her Ultimate R.


Against galio, Depending on the ADC synergy, Galio can spike at level 2 or 3 if his ADC is an aggressive, early game dominant champion.

Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he’s healthy and both of these abilities are up.

Galio’s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6.

Against galio, Depending on the synergy of the CDA, Galio can cling to level 2 or 3 if his ADC is an aggressive and dominant champion from the beginning of the game. Try and stay within the maximum range at any time to make it very difficult for Galio to use his E and W aggressively to tease you. He is much stronger and has good gank set up when he is healthy and these two abilities are on the rise. Galio , the biggest peak of power is reached at level 6. His R gives a great opportunity of gank and to help other lines or run in a team fight. However, he does not have much to kill threat against enemy travelers in a 1v1 at level 6.


Against garen, Garen’s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won’t be able to fight him alone.

It will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure you ward to the side of you at all times and kite backwards as soon as he appears.

Avoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you’re certain you’re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight.

Against garen, Garen's construction path can be very different from one game to another. Keep an eye on its itemization and play according to what it buys. If it's in full damage, you probably haven't been able to fight it alone. It will be difficult for Garen to engage or start a team fight because it lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure that you keep your side at all times and kite upside down as soon as it appears. Avoid losing valuable resources like Summoner Spells or Ultimates on Garen unless you are sure you are able to kill it. Garen can quickly complete his health bar full thanks to his Passive that will lead your team to lose on key spells for the rest of the fight.


As lillia, Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.

Unlike a lot of AP champions, Lillia can initiate and start a team fight if she can catch multiple enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to go in.

It’s possible that you’re able to put the whole enemy team to sleep with your Ultimate R. This will increase the chances of your team winning the game. Try to apply your Ultimate R to as many champions as possible.

As lillia, Lillia is very fast and mobile thanks to her Passive. This makes it difficult to catch her out of position. It will also allow you to avoid skill shots and CC. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to enter. It is possible that you are able to put the entire enemy team to sleep with your Ultimate R. This will increase the chances of your winning team. Try to apply your Ultimate R to as many champions as possible.


As xinzhao, Heinously strong during the early game due to his Q and E. Can win almost any 1 v 1 during this period so he should be looking to contest objectives with his team.

His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.

Seriously good objective control during the early game so it shouldn’t be hard for him to take early Dragons and Rift Heralds. He can also invade quite freely (after considering the lane priority of the side he is invading).

As xinzhao, His ultimate R is very effective against the members of the enemy team. This will force the enemy to come in the range of his melee, which can be quite devastating for them. Seriously good objective control during the early match so that it should not be difficult for him to take early Dragons and Rift Heralds. He can also invade very freely (after having considered the priority of the track on the side he invades).


Against karma, Make sure you’re always stood behind the minion wave so Karma cannot use her Q on you. Stand behind the minions but not close to them as her Q is an AOE ability.

When Karma uses her d, she will be vulnerable to attack. A good time to play aggressively is when she has used it to speed herself or her ADC up.

Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.

Against karma, Make sure you're still standing behind the minion wave so Karma can't use her Q on you. Stand behind the minions but not close to them because her Q is an AOE capability. When Karma uses her d, she will be vulnerable to attack. A good time to play aggressively is when she used to accelerate herself or her ADC up. Karma has her Ultimate has at level 1, so she will be strong enough up to level 6. If you're strong at level 6, you'll be stronger than she once you've both reached level 6.


As vladimir, In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

As vladimir, At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight.


As jhin, Take care for his level 6. He has good gank setup and pick off potential when he unlocks his Ultimate.

Let Jhin push towards your side of the map. It is ideal to keep the minion wave here as he lacks a dash and an escape tool, so you can get your Jungler to gank you and kill him.

The best time to fight Jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him.

Play away from his Support! It will limit how much impact Jhin has in this matchup.

As jhin, Take care of its level 6. It has a good gank configuration and take the potential when it unlocks its Ultimate. Let Jhin push towards your side of the map. It is ideal to keep the minion wave here because it lacks a dash and escape tool, so you can get your Jungler to gank and kill it. The best time to fight Jhin is when it is weak on the ammunition. Wait for him to use his fourth shot on a minion, and then try to fight it.


Against anivia, Anivia is a very mana-hungry champion and will need blue buff as often as possible. While she is low on mana, use this as an opportunity to deny her farm.

When you’re roaming around the map, make sure you keep an eye on the minion wave in mid. Anivia can push the wave very fast and you’ll lose a lot of Tower health if you’re gone for too long. Try and roam while she is in base so she can’t take your Tower.

CC is your best friend against Anivia as she is squishy and immobile. But she does have tools to defend herself like her t and e. To make locking her down easier, try to flank her rather than running directly at her to make it harder for her to escape.

Against anivia, Anivia is a very mana-hungry champion and will need blue buff as often as possible. While she's weak on mana, use this as an opportunity to refuse her farm. When you're wandering around the map, make sure to keep an eye on the minion wave in the middle. Anivia can push the wave very quickly and you will lose a lot of the health of the tower if you're gone for too long. Try and wander while she's at the base so she can't take your turn. CC is your best friend against Anivia because she's squishy and still. But she has tools to defend herself like her ts and e. To make her easier, try to corner her instead of running directly on her to make it harder for her to escape.


Against yone, In team fights, try to stay away from one another so it’s harder for Yone to get a good Ultimate R off.

Avoid fighting in areas around the map that are enclosed like in the jungle or around the Baron/ Dragon as it will allow Yone to get a good Ultimate R off.

Just like the laning phase, avoid chasing Yone down if he runs away as he will just use his E to juke you.

Against yone, In team fights, try to stay away from each other so it's harder for Yone to get a good R Ultimate. Avoid fighting in areas around the map that are locked up like in the jungle or around the Baron / Dragon as it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone down if he runs away as he's just going to use his E for you Juke.


Against twitch, Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.

Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.

Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you.

Against twitch, Don't hang on or stay tight in the team fights against Twitch while her Spray and Pray c will melt you. Spread out and look for a way to blow it up once it turns out. Twitch will often get close to your team after coming out of its s. Once he has left it, try to shoot it as quickly as you can.


As trundle, Another point in his Ultimate n will bolster his overall power during duels. It will also let him have a massive presence during team fights.

He should have his core items by now. This means that he will be tanky and will deal a lot of damage to his enemies. This should be amplified with his Ultimate n.

His first ability will be maxed out at level 9. This will give a significant boost to his skirmishing potential during this phase of the game.

As trundle, Another point in his Ultimate n will strengthen his overall power during the duels. This will also allow him to have a massive presence during the team fights. He should have his basic elements now. This means that he will be tanky and will do a lot of damage to his enemies. This should be amplified with his Ultimate n. His first ability will be maximized at level 9. This will give a significant boost to his skirmish potential during this phase of the game.


As teemo, At level 6, Teemo can place tons of mushrooms t around the lane. This can help him prevent ganks from the enemy Jungler, and make it harder for the enemy bot lane from playing aggressive.

Teemo is strong early and can bully the enemy down a ton. However, it depends heavily on the matchup and he must always position carefully so he doesn’t take unnecessary damage.

When he has completed his first component item, Teemo’s poke and damage output in the lane will be a lot higher.

As teemo, At level 6, Teemo can place tons of mushroom t around the track. This can help it prevent enemy Jungler's ganks, and make it more difficult for the enemy bot track to play aggressive. Teemo is very early and can intimidate the enemy down a ton. However, it depends heavily on the matchup and it must always position carefully so that it does not take unnecessary damage.


Against singed, Singed’s level 1 is strong in the right matchup. Expect him to proxy farm the first few waves to get an early lead.

Once Singed hits level 6, his kill pressure and overall annoyingness increases. Once he activates his Ultimate n, it would be a good idea to disengage and avoid fighting him.

Singed is really good in the mid-game as he can draw a lot of pressure. At this time, he will have lots of damage and be super tanky and fast. It will be hard for you to kill him alone.

Against singed, Singed's Level 1 is strong in the right matchup. Expecting that he will replace the first waves to get an early lead. Once Singed hits Level 6, his death pressure and general boredom increases. Once he activates his Ultimate n, it would be a good idea to disengage and avoid fighting him. Singed is really good in the middle of the game because he can pull a lot of pressure. At this point, he will have a lot of damage and will be super tanky and fast. It will be difficult for you to kill him alone.


Against malphite, Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike.

At level 6, Malphite will get his Ultimate h. This is arguable the biggest power spike for him as it allows him to play more aggressive and start ganking his allies.

Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people.

Against malphite, Malphite is at his weakest in the early game. Try to put him behind to delay his next power peak. At level 6, Malphite will get his Ultimate h. It's defensible the biggest power peak for him because it allows him to play more aggressive and start ruining his allies. Team fights are where Malphite really shines like his Ultimate h is an AOE ability and can shoot down several people.


As xerath, Xerath's level 6 is very powerful as he can snipe targets from a long-range in both his or some other lane. The damage output will increase along with items, so it will only make him more powerful.

The first item purchase will make Xerath extremely obnoxious in the lane. This is because his poke damage will be very high, and the enemy will get chunked out even before they can reach him.

More points in his p will result in more damage being dealt to enemy targets. Slowing the target with hiss 2 would be optimal to guarantee a p hit on the enemy.

As xerath, Xerath's level 6 is very powerful since it can sniper targets of one long range at a time in its track or another. Damage production will increase with the items, so it will only make it more powerful. The first purchase of the item will make Xerath extremely heinous in the track. That's because its poke damage will be very high, and the enemy will be be beheaded even before they can reach it.


As heimerdinger, Use the lane brushes to get an edge on the enemy laners. You can easily CC and poke them with your basic abilities as you will be hidden.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

You’re going to naturally push the minion wave with your Q. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have his Q turrets up, so keep this in mind.

As heimerdinger, Use the track brushes to get a edge on the enemy travelers. You can easily CC and poke them with your basic capabilities as you will be hidden. If the enemy's lantern wanders, don't bother trying to challenge their roaming. Instead, push the minion wave and start winning the gold turret. You will naturally push the minion wave with your Q. As you push, keep a constant eye on the map. Heimer is vulnerable to the ganks if he doesn't have his Q turrets, so keep that in mind.


Against hwei, Avoid letting Hwei land free poke on you. Purchasing early boots can help with dodging his abilities.

Avoid fighting in the jungle as he has a lot of AOE damage, and will of course be building AP items, so he will deal a lot of damage.

Execute him as he tries to ward alone in the mid game. Picking him off can enable your team to get the Baron or another major objective.

Against hwei, Avoid letting Hwei land free poke on you. Buying early boots can help shun his abilities. Avoid fighting in the jungle as it has a lot of AOE damage, and will of course build AP items, so it will do a lot of damage. Run it as it tries to keep it alone in the middle of the game. Withdrawal can allow your team to get the Baron or another major goal.


As azir, Just like in the mid-game, Azir doesn’t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.

At level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.

Paired with his level 13 power spike and picking up more and more items, Azir’s late game is very strong.

As azir, As in the middle of the game, Azir does not point to level 16 either. While an additional point in his Ultimate R will come in practice, he will not do it or break it. At level 13, Azir will maximize both his W and his r. He should be a real terror at this stage of the game and he will be able to cover a lot of damage in a short time.


As heimerdinger, Destroy his turrets as much as possible with your basic attacks and abilities.

Try not to let Heimerdinger get early turret plates and gold by matching his poke and pushing power.

Your level 6 is going to be stronger than his. But you need to poke him down first if you want to kill his at level 6.

This is going to be a farming/ poke matchup. Focus on poking him down and farming. Just don’t let him poke you back.

As heimerdinger, Destroy its turrets as much as possible with your basic attacks and abilities. Try not to let Heimerdinger get turret plates early and gold by matching his poke and pushing power. Your level 6 will be stronger than his. But you have to make it fall first if you want to kill his at level 6. This will be an agricultural/poke match. Focus on getting him down and farming.


As lulu, Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.

Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.

Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly.

As lulu, Her last game is phenomenal since she can peel for her team for days. No one can get close to her team as long as her W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a strength to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of the ability, and killing Lulu will really be next to impossible. Lulu will be fully built by then in the game. Her shielding potential will be out of the world, and she can allow her entire team if she manages to use her abilities properly.