You will want to get your items as quickly as possible for maximum efficiency. Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics.


Camille can often outplay the enemy and turn around or escape exchanges with ease. Camille is a challenging champion that is quite fun and rewarding.


Abuse your range by typing enemies with your abilities. Try to attack automatically when possible, but avoid forcing it.


If Diana lands her Q on the rift alone, back off unless you can kill her. Diana can start ganking after level 3


xayah is very prone to ganks. Its E (capacity) is an integral part of its kit.


It works on an ammo system where he can have up to 2 at one time. And the danger zone bonus is the effects are increased by 50%.


The laning phase is focused on the descent of the enemy to gain an advantage over health. When the enemy is low, commit to an all-in-one.


This prevention will prevent him from entering the enemy's backline and inflicting massive damage. Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight.


Try to gank as soon as possible to make your allies stronger than those of Aumu. This will make it harder for Amumu de gank when it's time to do so.


It is recommended to avoid fighting in the jungle, around the targets, or near the baron due to Skarner's abilities. Try to match their gank pressure early.


Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd.


Karthus will be farming as much as possible early in order to unlock his Ultimate {{championSpells.KarthusFallenOne}}, Agressive playstyle can put Karthus behind by requesting ganks.


Gank bot, then take Drake after. Shaco is not just a physical threat


He's a great dualist and team fighter. However, three of his abilities are skill shots so can be avoided, and he can get kited with slows and stuns.


When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them.


This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen. Kennen relies on the flanks to get team battle victories, so good vision of the enemy side goes against him heavily.


On level 6, white is much stronger than you in 1v1 post 6. Keep the minion wave closer to your side of the map early to protect you from its strong all-in-one attacks.


Once Yasuo is level 6 and unlocks its Ultimate R, the risk of being killed increases. When playing against Yasuo with a unlocked Ultimate R, you should play respectfully to avoid getting killed.


The Q mana mechanic allows Annie to save a lot of mana. Her W provides Annie with lane priority due to the wave clearing potential.


Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially. If his Passive is broken, he can't play so aggressively because of the threat that he's killed.


These routes allow Rek'Sai to dodge commonly placed warding spots. Rek'Sai has a healthy clear.


The Ultimate R of Garen gives him a massive damage boost and allows him to use the ability frequently, especially if he catches an enemy off-guard. Garen's tankiness is overpowered during the late game due to his items.


Syndra will have a lot of articles during this phase of the game, which will result directly in damage for her. Its ability to cut down a lot of damage will keep the enemy on their toes.


He's a monster on the scale. If he gets his articles, he'll be almost unstoppable in the middle of the game.


To compensate, Karma will have to play the early laning phase aggressively. This aggressive playstyle will allow Karma to completely dismantle the enemy bot lane.


Peel for your carts in team fighting. It's important that you focus on the nearest enemy champion and focus on who your allies are focusing on. Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they carry the damage.


Teams will be grouping in the late game. This allows Annie to get a multi-person R.


As soon as Jarvan begins to run towards you, either disengage or lock him down with crowd control (CC) to gain an advantage. It's not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e.


Ward to the side of you at all times. Kite backwards as soon as Garen appears.


Try to stay at the maximum range as much as possible so Maokai can't surprise you with his W. Maokai is good in team fighting because his Ultimate R has a great zone of effect.


You can also keep the wave closer to your side of the lane to reduce her chances of an all-in. Quinn cannot team fight easily.


The W of Tristana can also be used as a finishing movement after loading E on the enemy. Tristana's range of attack will be quite high during this phase of the game.


The mid-game is a period where Ahri will have lower cooldowns. Lower cooldowns can help Ahri get picks with her team during the mid-game.


Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for Kassadin to farm or break your freeze.


Make sure someone can match Shen in the way so that he can't divide the thrust freely. Be careful because Shen has a potential for ambush in the middle of the game thanks to his E capability.


Use your E to scout for picks. Take down enemies who have over extended without assistance.


The ultimate ability of Level 16 will not be as strong as other ultimates. Her tankiness will be phenomenal during this phase of the game.


Akali falls into the later parts of the game as the teams begin to regroup. Akali is at his strongest in divided fighting or peaks rather than right 5v5.


Karma has a potent early game and is quite strong from levels 1 to 3. Try not to let Karma poke you too much by hiding in between the minion wave and backing off when she moves forward.


Go for an aggressive level 2 game with your W. Stay outside the minion wave at all times so that zigg can't Q you and push at the same time.


Kassadin's first significant power spike is the ability to dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.


If you spot Graves, don't automatically try to fight him as he is incredibly strong early on. Graves' duelling power increases dramatically when he hits level 6.


During the final stages of the game, team members should meet when their Ultimate R is activated. The Ruler will turn from the side lane to join their teammates and look for an opportunity to use their Ultimate R.


This becomes really valuable at a team meeting. She has her own form of CC on her r.


Mordekaiser's ultimate slows an enemy champion before banishing them to the Death Realm. Mordekaiser gains all these stats for himself if he kills his target while in the Death Realm.


Shaco brings tons of damage. Shaco's roams are amazing.


If you see someone down and in a skirmish, then immediately. He will certainly try to distinguish you in this matchup with his Ultimate.


Dr Mundo's main power spike during the early game is when he reaches level 6. His Ultimate R offers him a lot of additional protection.


After going into lane with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights. Play around your Ultimate R in the later parts of the game.


Seraphine is a great utility champion. His ultimate R has the potential to hit the entire enemy team.


The second point of his Ultimate R allows him to do more damage with capacity. We need to make sure he throws the target in the right direction.


In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend.


Gwen is squishy. If Gwen uses her W to block incoming skill shots, look to start a fight while it’s on cooldown.


Yasuo has a short delay for his Ultimate R. The short cooling time allows Yasuo to process tanks frequently.


Veigar is extremely powerful when fighting in closed spaces because he can easily land his E on several targets while the crowd controls them with his R. The scaling of Veigar's Passive makes him a monster of the end of the game because of infinite scale.


Try to constantly poke and harass Gragas in order to keep him on low health. Keep Gragas at low health so that he cannot play or position aggressively.


Ahri can be difficult to play in team compositions with heavy CCs. Although she has tools to help her avoid these abilities, she will be limited in how and when to use her Ultimate.


Even if it is a Support, it will inflict tons of damage to the enemy team due to its Passive. The main objectives should be placed in high traffic areas at the end of the game.


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


When Akshan unlocks his Ultimate at level 6, his death pressure increases. Keep this in mind and avoid remaining in the way when low.


His damage output will be pretty high as well. Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown.


Teams will continue grouping in the late game. Grouping helps Anivia land a 5-person t in the late game.


With his first ability maximized, Garen can deal more damage to enemies in close combat. Garen will have an effortless time catching enemies off-guard and killing them once he manages to get 2 points in his Ultimate R.


Zilean will maximize its Ultimate capacity at level 16, allowing tiny cooling. With its ultimate capacity at level 16, the health of the target after the recovery increases.


Until he gets the CC'd, Renekton can easily win fights. Level sixteen is a decent peak for Renekton.


Group and stay with your team. Go to the hall when you know where the enemy is so you don't get caught and killed before an objective scare.


Kled's greatest power in a full-blown skirmish allows him to instigate lap dives. Kled can impregnate the towers of his power.


ezreal should stick with his team as much as possible. At level 16 Ezreal will put the third point in his Ultimate R.


Then she will actively look to gank when it’s up. Try to get your lanes ahead so she is less likely to pick up free kills.


It's better to get to the enemy backline as often as possible to cause mayhem. Keep your wave somewhere in the middle of the lane to give you enough opportunities to take down the enemy.


He will have several objects at his disposal. This means that the damage to Rumble will increase considerably, and it should have an easy time to melt through the enemy health bars.


Avoid all-in-hand Yone until it gains a health benefit. Get the ultimate ability before trying to kill Yone.


He is very squishy too so he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly.


While he was sitting on Baron or Dragon, or when Vladimir pushes the enemy under their turn, he should look for a choice with his abilities. If Vladimir can catch someone out of his position or blow them up, he can take the lens for free.


Shaco can kill targets in the middle of the game if he's not accompanied by a teammate. Once Shaco reaches level 6, its ability to solo the Dragon or Rift Herald increases due to its Ultimate.


qiyana is a perfect early game champion due to the severe burst damage. Her ability allows her to take many fights in the river.


This increases the ability of Nami's allies to inflict damage and survive team fighting. This champion is very motionless.


To be effective at level 6, Sylas must take the ultimate correct capabilities. The first component of the article gives Sylas increased the overall damage and allows it to take the fighting with ease.


The health regen while burrowed is possible through use of the W key. Rek'Sai is incredibly mobile.


Going for extended trades frequently will benefit you. Try to go for extended trades as much as possible.


Use R to get picks from allies. You have CC tools.


Respect Camille's all-in and do not push without vision as her Ultimate R. After Camille completes her jungling item, she will be incredibly strong when skirmishing.


Once Quinn hits level 6, her kill pressure in a trade doesn’t exactly increase. Her Ultimate R is a utility tool.


In the jungle, the Red Buff amplified the effects of this combo. His Ultimate c made it easy for him to shred the members of the enemy team when they were regrouped.


If Tahm Kench activates his E at the right time, he can essentially have two health bars and be almost impossible to kill. The Ultimate r from Tahm Kench is very versatile. It can be used to save an ally, or catch someone out of position.


Ryze does not point to level 6 because its Ultimate is a utility tool. Use this to your advantage to win a level 6 all-in.


Use your tornado to keep hitting the enemy regularly. Use your passive shield on the other hand to mitigate the damage you take while trying to reach them.


Ezreal will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then. Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage.


During a fight, stay away from being caught by the enemy. Avoid using crowd control capabilities during a fight because they will lock you up and make you vulnerable to death.


Once Pantheon hits level 6, communicate with your team. Pantheon may use his Ultimate R to roam and help another lane whenever he recalls or leaves lane.


This will give a significant boost to its skirmish potential during this phase of the game. It is essential to focus on the closest enemy champion to your aircraft carriers in team fighting.


At the late game, Jarvan becomes a really tanky champion. Jarvan's increased tankiness allows him to be an active engager for his team.


This is mainly due to its Ultimate n upgrade, which will increase the damage to this capacity while drastically reducing its cooling. Mid-race brushes will be a good place to wait for unsuspecting enemies.


At Level 6, Sion can set up an ADC or Jungler on track to get killed if possible. If Zion can't set up someone, he can roam and help his Mid or Top laner instead.


If your easy ganks don’t give you a lead, try to invade their jungle and steal away their camps. After 6, look to make plays and gank your allies whenever your Ultimate is up.


Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.


Do not engage in extended trades with Darius, as he is incredibly strong thanks to his Passive. Darius' Passive makes 1v1 duels extremely difficult for you.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America.


Diana deals a lot of damage in late game team fights. However, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst.


Kayle's ability to poke and trade more effectively with her Ultimate R unlocked will require a more strategic approach when fighting her. You'll need to be more strategic when trying to fight Kayle from now on.


Warwick's E allowed him to take reduced damage in team fighting as well as disrupt a fight with fear on his E. The effect of Warwick's E can change the tide of a fight quite easily.


If Graves gets a bad start or falls behind, he will struggle to come out ahead. Graves has good objective control.


In the current meta, the nasus will fight against many enemy champions. Nasus relies heavily on the end of the game to win.


He's excellent at the team fights at the end of the game because of his l. The effectiveness of his abilities increases if he manages to find a flank on his enemies.


The position where you attack in team fighting is often critical to determine the result. Fighting the person trying to stop your split thrust can be an effective way to gain an advantage.


You should exploit Elise's power spike at level 6. It is difficult to fight Elise alone unless you get the jump on her.


You should bait the abilities before you try to fight Sona. Sona can return the exchanges with her abilities.


Maximizing damage output can be really difficult on Vex, especially when launching against champions with dashes. Vex still fights against some all-in-one champions despite his W.


Keeping the wave here also allows you to zone it away from the farm, or trade aggressively if it tries to hit a minion for the last time. Maokai can escape your W and avoid your Q is easily with its W.


Trundle will become much more tankier after having activated his Subjugate n. Your tanks will be weak when Trundle activates his Subjugate n.


Seraphine will also provide a lot of peeling and healing for its teammates. Avoid fighting around major goals if Seraphine is nearby.


Play respectfully against Renekton. If you’re low, recall and avoid pushing the wave if Renekton is ahead as he can all-in you while you’re overextended.


Look to secure objectives as often as possible. Securing objectives will give your team an advantage.


In the later parts of the game, Ashe will be at max or near max build. If Ashe can poke the enemy with her y and activate her Q in late game team fights, she will have incredibly high damage output.


Viego has good objective control. Try to keep major goals monitored so you can spot him before he is able to ensure the goal for his team. If you're against Gank Viego, keep an eye on him stealing your allied abilities and turning the exchange around.


You want to reach your goal at the beginning of the game. A strong Jungler is necessary for both their team and themselves.


Sieg's power with his Ultimate increases his chances of surviving the skirmishes. The Anivia Passive is versatile and can prevent the enemy from entering a certain part of the map.


You should chat with Urgot when Q and E are down for a better chance of going out ahead. If you stay healthy at more than 25%, your chances of winning the way and surviving increase.


It is important that you stick with your team in the late game. You should stand towards the back end of your team near your Support.


It's really useful for Kayn because it's her primary damage capacity. It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form).


If you can choose someone, you should turn to . Keep a constant eye on which the main objective is to spawn afterwards.


Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight. At level 16, you will put the third and final point in your Ultimate.


When playing against Morgana, always stand behind at least 1 minion so that she is unable to land her Q. Morgana's E has a very long cooldown if it can be baited, you should use the cooldown to reconnect and try to kill her.


The incorrect use of his Ultimate can result in both Twisted Fate and his team being killed, which will eventually lead to a massive launch. Twisted Fate is a macro-based champion, so proper decision-making is needed to play this champion effectively.


If Blitzcrank's ADC gets hooked, he should immediately detatch from them to avoid dying. As soon as the hook is applied, Blitzcrank should quickly dismount and retreat to a safe location.


Malphite has a lot of versatility in her kit. The state of the game dictates the optimal path for its team.


Karthus is killed at the start of a fight. Passive means that something will happen automatically.


Kayn has a gank capacity both bot and the top track unabated. The E Mechanic allows him to obtain his desired passive shape with ease.


Its shield can also be beneficial when playing Support. Its G can be used to secure peaks inside the enemy Jungle or blind areas.


Adding extra points in his Q will allow Soraka to play very aggressively. The slow is an advantage that allows Soraka to control the rhythm of the game.


Zed just needs to push his wave before he wanders. At level 11, Zed will have two points in his Ultimate R.


This is a significant spike for Quinn as this abilities damage output will be much higher and she will be a lot stronger. Quinn is quite strong during the mid-game.


Delay the team fights while you take the damage with your base combos. Make sure you try to stay safe in team fighting by looking at your positioning and avoiding too much extensification.


Its ability (Zeri) allows it to escape sticky situations and to easily get away from the ganks. Zeri is versatile.


Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive.


Riven will try to divide the thrust when there are no team fights.


The first capacity will be maximized at Level 9. This will let him cut down a lot of damage to the enemy once he manages to cover them with his E.


This can give him a lot of pressure in the way itself and allow her to intimidate the enemy with ease. This champion is quite still and is inclined to the CC.


Seraphine lacks evacuation tool. This reduces his chances of avoiding the help.


If you die at the hands of Cassiopeia, be aware that it may give your team a significant advantage in the next team fight or objective. Cassiopeia has a lot of mana problems in the early game.


Brand will be near full build in the late game. The late game power spike for Brand is his significant damage output.


Seraphine is good in team fighting thanks to her Ultimate R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too.


Rotation around the card will allow us to continue to grow and win XP. Lucian's Level 2 is a decent power peak because it allows him to go for an all-in-devast combo.


This allows Elise to look for more choices and potentially win his team the game. The more articles Elise gets, the stronger she'll be.


xinzhao is not very effective against a group of champions as he relies heavily on choices for an advantage. The crowd controlling xinzhao allows the enemy team to remove it easily.


You should invest in an item that inflicts grievous wounds on Dr Mundo. An item that deals grievous damage can be used to reduce Dr Mundo's healing.


Kill Karthus at the start of a fight. Karthus is killed at the start of a fight.


His shields will be really powerful, and this will become a challenge for the enemy for his entire team. Lulu's damage will be pretty big, too.


A favorable match-up allows Riven to defeat an opponent on a one-on-one basis at level 3. Don't exaggerate with Riven unless you have an advantage and want to increase his chances of killing you.


You will need to be more aware of your environment at level 6. The enemy Jungler is going to try to gank you on level 6.


You have a few different options for the game: clear the jungle full or do both buffs and a jungle camp for an early gank. In the mid game, put a massive priority on Rift Herald to get the enhanced form.


Look for trades when Gwen has max stacks. Her Ultimate R can be recast multiple times.


Stay with your own team at the end of the game. Get caught or the enemy initiates fight as they leave will lead to the victory of the enemy.


It is recommended to keep a safe distance from walls and the Pillar Q ability to prevent being caught in a trap. Avoid using major CC abilities on orrn when his W ability is off cooldown as it can be used to dodge or escape CC.


Nautilus is very early thanks to the amount of CC he has in his kit. But Nautilus can be really weak if he's in a bad matchup.


Invest in early armor when you play like a Mage to protect yourself from Zed damage. This will reduce his chances of killing you.


Its first capacity will be maximized at level 9. It is a massive peak for her and will allow her to inflict tons of damage on her enemies.


Hwei is suitable for team fighting due to his AOE abilities. a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players.


Gragas is a great ganker. You can decrease Gragas's early power by warding for your allies, so they do not die to ganks.


Its slow effect can also make it difficult for the enemy to escape. The way is Lulu's territory, and it must protect him.


No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a force to count with.


This versatility makes Kayn a valuable choice for players looking to adapt to different scenarios and matches. When Kayn is against the champions within range, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP.


By playing Yuumi against Alistar, keep in mind that jumping from your ADC when it has its high CC tools can be risky. Wait until Alistar uses or misses his Q before launching.


Your Q Active will be particularly overpowered when bursting people down at these death brushes. Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him.


When you get caught, a 4v5 disadvantage will result in team fighting. Only when you know the location of the enemy to maintain security.


Multiple items offer him low cooldowns and a lot of burst damage. Don't be afraid to go for plays.


A champion who has reached level 9 is considered stronger in the skirmishes. Mid-game champions are generally well suited to bring down the squishy champions.


Avoid engaging Rell when Mobi Boots is equipped, as it allows her to roam and impact allied lanes. Communicate with teammates when Rell is gone, as this can help prevent misunderstandings.


You may resort to split-pushing during the mid-game as it will allow you to gain solo XP and gold. Just make sure that you ward around yourself to keep you safe.


because it can allow Sylas to choose them and start the team fight. The poke and wave of Sylas are effective with its Q.


From here, auto attack into your ultimate, then auto attack into a Q. For matchups, Lissandra does great into melee champions who won't be able to hide behind minions and she can easily bully them and push them in.


Try not to let Darius get on to you or your allies as he can deal tons of damage if he gets in range to pull them in. Investing in an Executioner's Calling will help reduce Darius' healing and survivability in lane and in team fights.


Keep poking the enemy with your Q as much as you can. Use lane brushes occasionally to ensure the enemy is forced to stay away from the brushes and the minion wave.


Depending on which build she is going for, kaisa will be getting her first ability upgrade during this stage of the game. This will be a massive power spike and will let kaisa be the prime carry for her team.


Jarvan is really good at ganking in the early and mid-game. He will be looking to gank a lot, so it’s important that you try to equal his gank pressure and gank as much as you can to prevent him from getting his laners ahead.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


This becomes extremely strong from level eleven, and can practically one-shot targets. Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly.


Pantheon can duel almost every Jungler in the game. A good Pantheon will constantly look to invade the enemy and get kills.


Sion uses his Q to remove targets. Avoid walking in areas where you know that Zion has been, because it is harder for you to get caught by him.


This maximization allows Galio to frequently help other laners. Helping other laners keeps his wave shoved in at all times.


If you can ever start a fight by landing a massive AoE taunt, go for it. And that's how to play Galio mid.


Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively.


Warding basic areas such as bushes or chokepoints will likely spot Jarvan before he has the opportunity to flank or gank. Interrupting Jarvan in his combo at the start of a fight makes it difficult for him to use his Ultimate ability or escape after engaging.


This will help her to show up in corridors that are being ruined. The first element will enable Taliyah to increase its overall potential as a duel.


Delay a team fight for as long as possible while poking and harassing the enemy with your b and e. The enemy is low after being poked and harassed by you.


This will eliminate a large amount of wave from the Sivir team. Is highly dependent on critical impactors and will be challenged if the enemy manages to kill her a few times in the way.


Mastering someone with many abilities is difficult. A beginner learning from someone with many abilities can find it challenging.


The security of the minions allows Varus to grow safely without being attacked. If Varus uses his Q to push and poke at the same time, he makes effective use of his mana.


The longer the game goes, the stronger Brand gets thanks to the items he’ll get. Try to set Brand behind in the early game to reduce his gold income and prevent a snowball.


Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Neeko can spam abilities and not run out of mana with this component.


Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower. Level six is a significant spike for Neeko as she gains access to her power Ultimate R.


Taliyah was advised to install death brushes when she could. Taliyah's capabilities allow him to shoot enemies as soon as she gets her basics.


Olaf's objective control is quite potent as his Passive allows him to take them down very quickly. He should always try to secure an objective if he can free up a lane after ganking them.


If used underneath a teammate, Anivia's W can troll them and stop their backs. Having short high burst Electrocute trades works incredibly well.


Cassiopeia runs out of mana incredibly quickly if she spams her E while trading. Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.


Graves' first ability will be maxed out at level nine. Graves will bolster his overall burst damage in the Jungle with this.


Varus will have a lot of articles during this stage of the game. This will allow him to flatten a lot of damage, and his burst potential due to his W will be phenomenal.


If you can’t kill the enemy, look to roam with your Ultimate R. In the toughest of matchups or when the enemy is playing ultra-safe,


It is better not to engage Xerath immediately, instead of waiting for an opportune time to take him down. Taking goals like Dragon, Baron and Towers is more manageable when Xerath is not nearby.


At level thirteen, Jarvan's e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.


At level 9, Shaco would have maximized its first capacity. Shaco's trading power in the track will increase when it finishes its first component.


In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy.


Avoid sorting goals like the Baron or the Dragon in the middle of the game if Kog' Maw is alive and nearby because Kog' Maw can easily bring you down. If Kog' Maw is alive and nearby, he can force you to leave the goal that will lead to death or waste a lot of time.


She will be able to maximize her Ultimate R at level 16. This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown.


Just do a point to commit to an all-in-in when you use the ability. Roam if possible, especially if one of the enemy's ways is overstretched.


He will be able to use his abilities quite frequently. This will make the death brush strategy viable for his team.


Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. The amplified damage from Karthus' 1 on single targets allows Karthus to finish objectives quickly once he gets some items.


When there are no more goals to be taken nearby, it is generally safe to start regrouping with your team. Regrouping for no compelling reason can result in unnecessary fighting and loss.


The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC. Your W will be very practical during this phase of the game.


He is pretty weak pre-six due to his abilities being too telegraphed. He will need to use the lane brushes and trade when the enemy gets too close to him or terrain.


All she needs to do is keep on poking enemies and landing multi-man Ultimate ds.


After you've picked up your first component item Your poke and damage will increase dramatically. Don't be afraid to look for fights once you've picked up your first item.


By fighting Tahm Kench, beware of his Ultimate r. Tahm can use his W to flank a fight when he runs away with the enemy.


If a carry dies at the beginning of the fight, it is unlikely that the player can win the fight alone. It is recommended to stick with your team in the late game and not split up or leave them.


This will open the card and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track.


Stay grouped with your carries in team fights. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.


This is mainly because its clone can cause all the chaos for the enemy team. His ability to sneak behind the enemy team is phenomenal.


You should stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game.


Keep the minion wave closer to your side of the map in early play. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way.


Kog'Maw is rather squishy in early play. Try to abuse his weakness and look for fights to put him behind.


It hits Level 2 quickly. Go get an all-in-one on the enemy with his W.


During team fighting, know where Sett is to avoid being caught by CC. Keep moving away from Sett's health bar as far as possible during this matchup.


After hitting its maximum range, the Q comes back to Akshan doing the same effects again. Akshan's W marks enemy champions who have recently killed one of his allies as a scoundrel.


Jax's E creates a circle around himself, causing evasion of basic attacks and taking reduced AoE damage. Enemies hit by Jax's E are stunned for 1 second.


Keep an eye on what’s happening around Galio and be prepared to cast his Ultimate R to assist allies. Galio's damage will increase by a lot once he gets his first item.


It can be due to enemy champions because of its mobility e. Extreme mobility allows it both to avoid skills and to play defensively at the same time.


Make sure your flanks are guarded so you can see Shyvana before she has a chance to blow you up. Shyvana's first power peak is at level 6 when it unlocks its Ultimate capability.


At level 3, Heimerdinger can easily catch immobile ADC champions off guard with his lane brushes. Heimerdinger can burst down ADC champions quickly and CC them at level 3.


Poke the enemy and harass them as much as you can before looking to fight. ezreal bursting someone down with a few Q's and his R allowed him to force a team fight with numbers or health advantage.


Tahm Kench can do much more in the track while using track brushes with the level 3 power peak. However, he will not be able to use his Passive well enough with the level 3 power peak.


If Malphite goes AP, there will be no enemy for most parts of the game. Malphitis is low at the beginning of the game, especially against constant damage to poke.


Chain your E CC with your Ultimate R. Fighting around closed spaces will help you a lot.


Look to secure objectives whenever they’re up. Find a healthy balance between ganking your allies, farming your jungle and securing objectives.


Fiddlesticks will put the third and final point in his Ultimate R at level 16. As long as he can get the channel off, Fiddlesticks will be very good in the late game.


Keep khazix guarded to spot it before it can secure the lens. Post 6 should avoid fighting khazix at any cost because it is much stronger with its Ultimate and will easily kill you.


If you choose someone, make sure to call Baron or Dragon to enjoy more. The choices of baron or dragon can help to get an advance in the game.


Expect to put in a lot of games to master her. Depending on her Element, she can be a less effective laner.


Use it in combination with your y to secure long-ranged picks for your team. During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely.


Several points in his Ultimate R will allow him to take the ultimate enemies quickly, increasing their overall efficiency, which can be very beneficial in team fighting. Look to take off the enemy carriers.


Janna relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win with Janna.


You can gain the bonus AD and healing earlier in the fight which may make all the difference. Camille's Passive shield duration does not outlast your Q recast window.


If Draven drops his Axe's g, he will miss out on damage during the fight. Dodging damage, kiting, and picking up Axe's g are challenging skills to master


Focusing on the nearest enemy champion can help survive longer and keep your aircraft carriers alive. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly.


Hitting at least one enemy champion with this ability grants increased damage on the next ones. The combos include poking in lane with W and throwing out Q after slowing enemies.


With your poke, you can easily zone enemy travelers out without even approaching them. Your brush power is unrivalled and a rotation of your spells on an unsuspecting enemy will force them to play defensively.


You can get your core items. Getting your core items allows you to run down enemies and burn them to oblivion.


This will allow Lucian to take control of the game environment easily. Lucian is excellent in the middle of the game.


If they invade you early, just withdraw from the skirmish. The first skirmishes are usually not won.


Against Talon, place the vision on the walls and around the entrances of the jungle to spot it before it can jump over a wall with its E. Talon has a good potential for invasion and can 1v1 most junglers.


He has a unique mechanic that makes him incredibly hard to master. Playing around Draven's g is crucial for a good gameplay experience.


It can be difficult to trade against Janna when she has her d available because she may come out ahead. Go for all-in trades rather than short trades against Janna with her d active.


and snowball its advance quickly. Make sure you keep playing around your cooldowns to continue your lead.


Ryze has great objective control thanks to his Ultimate R. His ultimate R can allow him to move from a Dragon to a Baron almost immediately.


Annie can use her Flash to get picks too when she has 2 points in her Ultimate R. Annie will put the second point in her Ultimate R at level 11.


The first element will be instrumental when combined with Urgot track brushes. Split push in the middle of the game.


The effectiveness of Maokai's CC combo increases with the poke that it lands on enemies with the help of its young trees. Level 6 is a massive power peak for Maokai, granting an AoE CC capability that excels in tight objective combat.


You can keep the lane pushed to make sure you have massive priority on helping out your jungler. In the late-game teamfights you want to play as the backline carry.


Play safe for a few levels. You need time to come online and should not fight unless you have a clear advantage early.


Play a little more passively against him in this step. The best opportunity to talk to Vladimir is when he used his l.


Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her.


The fact that the enemy will turn a lot allows him to secure the peaks quickly. A maxed-out Ultimate R can help Talon a lot during this phase of the game.


At level 11, Teemo will peak again as it will have access to more t mushrooms. At this stage of the game, Teemo will also have to place them all around Invoke the Rift.


Gragas's Ultimate ability deals a lot of damage. The whole enemy team can be displaced by Gragas's Ultimate ability.


Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.


He has strong ganks while roaming and deals surprisingly good damage. Bard's first passivity causes Chimes to spawn around the map every 20 seconds.


Fiddlesticks W will heal him a lot in team fights. In team fights, Fiddlesticks' extra sustain/damage is beneficial.


Complex kit makes Hwei enjoyable to play. A lot of AOE abilities are in Hwei's kit.


At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y. Take care of yourself by exchanging with him, and try not to let him shoot you down.


and will also be able to use it frequently to keep it safe. Its first capacity will be maximized at level 9.


Keep growing and win XP without fighting unless you have an advantage. Gold is a necessary resource in this game.


The late game power spike for Brand is his significant damage output. However, Brand needs to avoid getting caught out in the late game.


Sheen makes Ezreal's Q damage increase substantially. Ezreal looks to constantly poke with his Q.


As he builds these items, Darius will be relatively tanky and challenging to take down. If Darius invades you, just run away.


The increased power of Ziggs Q allows him to quickly break out the enemies. With the increased power of Ziggs Q, it will push the wave quickly.


It will be easier for him to break out enemies. Lucian will be both able to provide for himself and to inflict substantial damage.


Shaco has the potential to quickly reach low-health, immobile, and squishy targets. Shaco is quite decent in team fighting due to its clones and short cooling times on its capabilities.


Avoid killing Master Yi at the beginning of the game. Once Master Yi has reached Level 6, he will begin to crash.


Level 11 is a good power spike for Nilah. Nilah will put a second point in her Ultimate at level 11.


This can allow Nami to push the enemy down and win trades with ease. She can also use her W to heal herself if a job goes wrong.


If you are already caught in Yoricks W, automatically attack the walls as quickly as possible. Avoid fighting Yorick Graves in his W.


Diana's ability to team fight is reduced if she gets detected by the enemy in time. A target for the enemy team is Diana when her t is down


Spamming her abilities increases Gwen's overall effectiveness in combat. Her abilities translate directly into increased damage output when used repeatedly.


To make locking down Anivia easier, try setting up a death bush around the Baron or Dragon and kill her when she goes to ward. You could then use her death timer to take the objective.


Diana's early game is rather weak, but she has kill pressure on you if she is able to land her Q.


When Fiddlesticks channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis. At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up.


By trying to poke, Malphite aims at his abilities so that they strike both the minion wave and the enemy champion at the same time. As soon as Malphite reaches level 6, he becomes stronger than his enemies and it will be harder for him to walk against them.


Use of Q only when guaranteed to hit was advised. The lack of capacity would allow the enemies of the entire player.


However, be prepared to team up with your team when there are no goals to be taken nearby. As a qualified division pusher in the middle of the game, you should usually start grouping when there are no goals to be taken nearby.


You have a lot of presence at the beginning of the game. It is recommended to Roam all the opportunities you get, especially on pushed enemy targets, to get a lead.


If he shows on the map, or if you're stronger than him, you could invade his jungle. Examining whether this is worth doing depends on your own strategy.


At level 11, he'll have two points in his Ultimate R. This will increase his tenacity and kill the pressure at the same time.


Ahri can be difficult to play into team compositions with heavy CC. She will be limited on how and when she can use her Ultimate.


Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping allows Lillia to mark enemies out of position once the Ultimate R is activated, so your team knows you want to enter.


Renekton has tons of support in the track thanks to his e. Additional healing will make fighting favored because it can cure some of the damage taken.


Once he gets two points in his Ultimate R at level 11, the power of khazix to assassinate his targets and escape unharmed will increase considerably. As long as he uses his abilities correctly, khazix will have an effortless time to take control of the game.


If Garen does not get enough time to come online, he will fall behind. If Garen falls behind, he will be unable to scale.


orianna can now make plays of her own or in combination with her team using her Ultimate d. orianna isn't great before level six, as she can easily be caught out and killed.


If you see Karthus channelling his {{e}} , try to cancel it with any CC abilities. Canceling Karthus' channel will reduce the chance of him and his allies getting kills.


Sejuani can act in front line for his team, taking a lot of damage without being too weak due to his Passive. Sejuani is a good source of coat because of its ability to take a lot of damage.


Once Tahm Kench adds two points to his Ultimate r, his death pressure increases considerably due to the amount of damage inflicted by this ability. Tahm Kench's first capacity will be maximized at level 9.


At level 6, you're stronger than Milio and you should drop them first. Pushing will stop you from hiring and securing the murders.


Always make sure to land it on a high priority target, as it can help you secure choices quickly. Having 2 points in his Ultimate R will make it easier for Viego to kill his targets.


Your W will play a central role during this phase of the game. Always make sure to land it on a high priority target, as it can help you secure choices quickly.


Take advantage of your early strength in duels by making strategic moves. Invading early is key when facing Gwen, as she needs time to come online.


During the victory of prolonged trading, you have to keep the wave close to 6 if possible, which allows a smoother descent on Zoe. Title


Fighting around choking points will be really good for you, so look for opportunities to do it. This is particularly applicable during neutral and objective fights in the game. Getting your basics will make you really powerful.


The Easter Bunny is a brilliant lane bully. Richard Sermon was a scholar.


Securing objectives will give your team an advantage. Find a healthy balance between ganking and farming your jungle.


Fighting without Ultimate R will make the fights of the end of the game team much more difficult. Delay fighting and be ready to disengage if it is still on cooling.


It is recommended to place the vision inside the river. The vision should also be placed at the entrances to the Warwick jungle.


Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.


This ability also allows him to pursue his Passive. As a result, he gets killed quickly with it.


Immobile door can't do much to save itself. You can escape using your Ultimate R.


Eve is very good in the mid-game as enemies will be walking around the map on their own. As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead.


When there are no team fights, go on a side track and push. Your goal should be to secure Baron or the Dragon if your team gets a murder or two.


It will be difficult for you to kill Singed alone in the middle of the game. Pay attention to the ability of Singed, and his intention to travel with his team.


The fact that Fiora's W can also negate Ignite tick damage can be devastating for her enemies. When used properly, Fiora's W can even counter enemy CC and turn the tables on her opponents.


Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don’t stand in the minion wave as he will be able to push and poke with his b or e. Post-level 6, Corki will look to constantly push the minion wave.


Camille Support's first power spike was at level 2 and 3. At level 2 and 3 Camille can play aggressive, but should only do so if her ADC can play aggressive too.


Killing Garen is increasingly difficult as the game progresses due to his growing health and increasing defensive capabilities. Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies.


The main objectives should be placed in high traffic areas at the end of the game. Ward's major goals so that enemy movement and departures can be seen on the map.


talijah's E is really effective against enemies who have some form of dash. Corridors that rely on dashes are made very uncomfortable by the E of Taliyah.


Look at your position so Morgana can't put her Q on you. Stay behind the wave of minions at all times.


Place the vision around its entrances in the jungle or above the camps to find it more easily. Don't hang on or stay tight in the team fights against Twitch, as her Spray and Pray c will melt you.


Talon has a great potential for homelessness thanks to his E. E represents its ability to jump over the walls and move around the map quickly.


When the team isn't looking to fight, split push and apply pressure elsewhere on the map. Avoid fighting with the team during the mid-game unless you have Aatrox's Ultimate ability up.


Camille often hunts vulnerable targets who are isolated walking around the map. To reduce her assassination attempts, you should stick with your team.


Once Twitch has left him, try to get him down as quickly as possible. Control guards are essential in team fighting.


As she is incredibly mobile thanks to her E, Camille's mobility relies on her E being active.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Before level 6, Vel'Koz should focus on maintaining the wave on its side of the tower due to its squishiness. Without its Ultimate R at level 6, Velkoz combo is relatively ineffective.


ziggs is a threat to remember, because a bad reminder can allow him to take the enemy tower quickly because of his passive and W. Your goal throughout the laning phase is to poke and harass the enemy in the way.


Be careful though this can give a lot of incentive to mid-laners with hot skills. When getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights.


Always keep an eye on what Ultimate Sylas has.


It can take goals quite easily, including early empty grunts and Dragons. Skarner has good vision control.


Your Ultimate k will be a backup plan during trades. Aggression starts once you have the tools to back up trades with your Ultimate k.


Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease.


Hares were frequently seen in gardens in spring and may have served as an explanation for the tradition. A hare's scratch or form and a lapwing's nest look very similar and both occur on grassland.


Cassiopeia should have stacked Tears by this stage of the game. Having stacked Tears will provide Cassiopeia with an endless mana pool once maxed out.


Kayn will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if Kayn's location is unknown.


The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard.


Nunu will use his Snowball W to engage from a distance if you stand close to one another. If you are all close to one another, Nunu might be able to get a 5 person knockup with his Snowball W.


Yasuo becomes extremely strong post-six due to its crowd control R and the penetration of armor bonus. His R, combined with powerpikes of object, makes him a force to count with even when behind in the way.


Zilean can use its ultimate ability to save its primary portals from certain death situations. The team grouping will allow the Zilean to use its ultimate capacity to save its primary portages.


A good Camille will look to constantly make plays whenever her ability is off cooldown at level 6. After she has got her first component item, her trading power in lane increases quite a bit.


Quinn has a lot of burst damage early in the game. Keep this in mind when laning against Quinn and expect her to play aggressively.


Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R.


Kled usually gets enough follow-up due to the increased speed of movement of the team. Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team.


This will allow Lee Sin to inflict robust damage while ensuring that his survival is preserved. Its first capacity will be maximized at level 9.


Choosing the right target can let you take the Baron or Dragon. Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy.


Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in.


The term hwei refers to a strategy in competitive gaming. In the context of games, abuse one's range advantage by standing back and attacking an opponent from a distance.


His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up.


At level 16, you’ll put the final point in your R, giving your R a shorter cooldown and increasing your chances of getting picks. Stick with your team in the late game!


Draven is an early game monster. Draven has a Passive that allows him to snowball easily if he gets an early kill.


This peak of power means that the combo of brilliant damage from Varus will do a lot of damage and can completely destroy still enemy champions or CC-D. Once you get your Ultimate R, you should be able to make choices all around the card with your teammates.


After six post-iterative steps, Mordekaiser can select any target and convert the fight to 1 v 1. Converting the fight to 1 v 1 means that Mordekaiser can easily attack enemy carriers who are still or have poor health.


This will help you to resume fighting to yourself if you use your abilities and Passive correctly. Try to put death brushes in place whenever possible.


Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, call Baron.


You could use this delay to play aggressively and go for a trade because it won't be able to escape or trade so effectively with you. Standing outside the minion wave and far behind is a good way to reduce Leblanc's ability to push and poke at the same time with his W.


However, you will rely on your support to do the heavy lifting early. After destroying the lower lane tower, turn towards the middle lane.


The powerspike effect of Gangplank's level 6 is significant. Gangplank can use his gangplank on any lane.


Your goal should be to secure Baron or the Dragon if your team gets a murder or two. Master Yi should be able to take Baron or the Dragon with ease.


If you stay healthy at more than 25%, your chances of winning the way and surviving increase. If you are below 25% health, Urgot can use his E for car once and finish you with his Ultimate R.


Continue to farm during the mid-game to get items quickly. Avoid overextending or dying alone.


Xin Zhao's first power peak is at level 3. At level 3, Xin Zhao can do everything in the enemy when he has access to the 3 basic capabilities.


It allows you to win neutral, objective fights, though. You can just Ultimate R the enemy Jungler away so that they can't Smite the objective.


The Ultimate R in Yasuo's capabilities can cause a huge amount of destruction in a short time. Yasuo has a short delay for his Ultimate R.


Disengagement if it clicks on R. Keep the minion wave closer to your side of the map to force it to surpass for the farm.


You can look at her and shoot her while she's isolated and then start a team fight with her team while she's dead. For AD champions, invest in an executor call when Lulu and his team are ahead.


Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate R when you’re near him, you can disrupt it with any crowd control abilities.


Extended trades work in the favour of Darius. Darius is a great duelist in low ELO.


The pressure from this power spike should be used to threaten all-ins against pantheon. When pantheon engages, use your abilities and then attack him until his abilities are back, then return to the tower.


Bonus points if clearing the wave along with it. Your E will help a lot in this lane, but use it carefully.


Its ultimate requires a good timing. All she has to do is use her multiple targets.


It also acts as a counter for carriers who have dashes and rely on kitting to win fights. Its e allows it to exit sticky situations with ease.


Dying Lucian at the beginning of the game will make it very difficult for you to come back. Wait until Lucian uses his E before he fights or tries to land CC.


Try to catch the enemy CDA in a side lane or enemy support while they are in custody. Your main goal during the fighting will be to achieve the highest priority enemy target


ezreal bursting someone down with a few Q's and his R will allow him to force a team fight with numbers or health advantage. ezreal should not use his E aggressively in late game fights because it will make him vulnerable briefly.


At level 6, Neeko will be quite strong. Her Ultimate R can be used as an engage or disengage/ utility tool.


Stand in the middle of the lane as much as possible when you are near Camille's E. At level 6 Camille will gain access to her Ultimate R.


You should always try to push the wave in when the enemy Jungler is not near your lane due to your range advantage. This will allow you to whittle the enemy tower down and possibly take it quickly.


W allows you to set up ganks for Jungler, allowing you to catch up and control the vision of the target area. R amplifies the effect of using W, making it effective in closed spaces.


For build orders start Blade and Pot into a Shave and Tier 2 Boots. For skill orders start Q than W than E before maxing Q than E than W taking ult whenever you can.


Harass the enemy constantly and push them into their turn. This will allow you to earn turret veneer and increase your gold income.


Galio is unable to deal significant damage to AD ranged champions The enemy team can take advantage of Galio's inability to deal significant damage by attacking him repeatedly.


Taking the midway tower opens the map and gives your team a gold lead. Once you win a few levels, you can start playing aggressively.


His first element will give him a massive boost in his healing. It will also get an additional mana regeneration that is always suitable for Sona.


However if you keep farming to level 4 or 5 that's absolutely fine. While doing this always need to consider three main things.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly.


Richard Sermon was a scholar. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


Make sure you match his pushing power so you do not lose tower plates early on. Jayce isn’t that good at roaming.


At this stage of the game, you should have tons of batteries and be really strong. If you're early, use your Ultimate R to check out the most squishi enemy champion to get them out of the fight.


It can do a lot of damage now, especially when it fights near objective pits or choking points. Just look to choose enemies with your abilities when possible.


His Passive assures that he cannot die by diving into the enemy's back, inflicting damage on them, and prevents them from joining the fight. He is decent during late fighting because his W can easily CC a high priority target and prevent them from joining the fights, giving his allies time to damage other enemies or collapse on target CC'd.


Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights. Enemies won't be able to do much except maintain distance from her at all times.


This, combined with lane brushes or the river brushes, allows him to deal a lot of damage without taking any in return. Pantheon has great pick potential with his R and W.


Your initial plan is to play the lane safely and not get cheesed early on by the enemy Jungler. The enemy Jungler will be a threat to you initially.


If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times.


Its Ultimate can easily separate you from your allies, which makes you report by the Rumble team. Be very careful about this.


Play around Katarina’s Dagger placements. Katarina’s Dagger placements offer a lot of extra pressure in lane.


A champion with a strong early game can make Cho'Gath very weak in lane. Cho'Gath needs time to scale and come online.


His tankiness will be phenomenal now. Combined with his overall damage, it will become tough to deal with him for the enemy team.


Expect Lee Sin for aggressive games to get an early lead. Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against.


Ziggs Q can force an enemy team to remember at the base if they continue to be labelled by it. Ziggs can move enemy units in its E using its W.


He can struggle against champions who can kite him or simply out-duel him. Xin Zhao loves the early 2v2 or 3v3 fights so try to get involved in them and convert them to objectives.


A good ultimate casting could lead your team to win the game. It's just important that you throw it out of a safe and out of immediate danger.


Sejuani's health can be relatively healthy because of his Passive. The R of Sejuani allows him to inflict additional damage, which is a great advantage during Smite's fighting.


To quickly climb on the enemy's back, try to use the fog of war to flank the enemy. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


In a team fight, it is recommended to engage as soon as possible to avoid delaying the fight. Lux prefers to delay team fighting so she can poke with her l or take enemies with her g.


Any unhealthy target will be forced to play safely and suddenly remember when Volibear launches a level 6 fight. Volibear has good objective control, quickly clearing its camps and taking neutral goals with ease if an opportunity arises.


If you fight while it’s on cooldown, you’ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight. In team fights, flank the enemy


In that time, you should resort to spamming d to inflict damage on Mordekaiser. Mordekaiser's weakest point is at level 1 as it does not have its abilities and cannot reliably stack its liabilities, so you can afford to extend the jobs with it to one degree.


Varus is extremely vulnerable while its Ultimate R is broken. Varus can be flanked with ease.


The kill pressure of Gwen increases during a certain phase of the game due to her maxed out Ultimate R. If Gwen didn't fall behind during the early or mid-game, she will easily win any duel.


If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust.


Using your ultimate R would be a remarkable ability to use when you see an enemy on a side track. Level 16 is not so big that it strengthens its roaming potential and nothing else.


If Lee Sin gets late in the game, he'll fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC.


If he doesn't attack or cast abilities, he also gets bonus movement speed. Upon arrival, he deals damage to the most wounded enemy champion and slows them.


She takes advantage of being in a great spot on the map where she can ward aggressively and hunt for picks. Her ultimate Tibbers deals ridiculous damage and keeps her team safe by deleting threats.


Ezreal requires time to scale up due to his itemization and skill shot requirements. The effectiveness of Ezreal depends on him landing his Qs on the enemy to deal damage.


Try to fight in the open and separate slightly to avoid being CC'd by Seraphine. Seraphine often goes to the hall alone in the middle of the game.


As long as Sett can stick to an enemy champion, he should win 1v1 fights. His ultimate R allows him both to get tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he succeeds his target in them.


Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting.


Once you get your base element, you should look at the enemy in duel as much as possible. If the enemy is playing too safe, drive on another track.


Ezreal's W is also a straight line skill shot that sticks to the first enemy champion or structure hit. His E teleports himself to a nearby area after a short delay and fires a bolt that automatically targets the nearest enemy.


Most of her abilities will be maxed out by now. The amount of damage dealt will be phenomenal, especially with her E.


The result will depend heavily on how it uses capacity. His healing will tilt the enemy during this phase of the game.


She struggles against champions who can lock her down and blow her up. Start sickle and pot into umbral glaive and tier 2 boots.


A champion wanting to engage is considered squishy.


Obtaining her Ultimate R will give Annie the ability to easily burst people down. Easily burst people down.


Elise plays almost like an Assassin. She wants to pick off the carries with her heavy burst damage.


CCing Neeko with AD build is more effective. Proper vision from enemy team can detect Neeko's forms or hiding spots.


He can then start to trade more aggressively with the enemy. Your goal is to hide in the fog of war during team fights.


Sett can be put into a kit to forget, especially when it is against a varied trolley with a shape, dash or peel. Misuse of Sett W's ability will kill him because it is his only form of mitigation of damage.


Karma should use her Q as much as possible against the enemy champion. Karma can gain an advantage over the enemy by dominating early lanes with her positioning.


Avoid walking too far forward so you do not get caught out and focused by the enemy. On getting his Ultimate R maxed out, Jhin will be able to deal massive amounts of damage.


The tankiness of Jarvan depends on his build path. The utility that Jarvan offers to his team depends on his build path.


Well's W (mount) grants her a shield and causes her to dismount from her horse. While dismounted, she gains a good amount of bonus armor, magic resist, attack speed and attack range.


If Gragas builds AP, respect his damage output. Whenever Gragas has his E up, he is a bigger threat.


However, his early game is weaker before transforming, Cain's passivity can transform into his red form or blue form, dealing damage to enemy champions or getting takedowns grants you orbs which unlock your next form.


Its Ultimate will be lethal if used correctly. Rumble is a great team combat champion.


Regrouping in the middle of the game can be avoided if possible. A player's strong potential for duellage in the middle of the game should be used to fight anyone who tries to prevent them from sharing the push.


Monitor your positioning throughout the game. Try to position yourself so you're still behind 1 minion so it's impossible for him to land his s on you.


Her passives got bonus movement speed to ally champions hit and the movement speed bonus is doubled when allies are hit by her ultimate. Nami's Q is a circular skill shot which deals magic damage to and suspends enemies in the air.


Keep the wave near your tower and see if you can expose her to ganks. Kalista's passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes.


Take into account the position of the enemy Jungler before making a move. When you hit level 6 more opportunities open up to you.


However, she is skill shot reliant so high mobility can be an issue. Soraka's passive makes her gain a huge chunk of movement speed when moving towards allies below 40% health.


But will definitely do well if she has a high peel/enabling Support It is important that you stick with your team in the late game.


The first element will allow him to inflict much damage on his opponents. This component will also be beneficial when it launches its Ultimate b.


Agriculture is at the centre of this game. You need time and gold before you come online.


The deeper pupils rather than the shallow pupils are preferred to identify Evelynn. The guards in Evelynn's camps can help counter his strategy.


If you stand around the edges near the wall, you will allow it to install its Jungler with a quick and easy Pillar. Trundle Passive regenerates health every time a minion dies.


If this hits an enemy champion, Tahm Kench heals himself. Tahm Kench's W is a channeled ability which causes him to place a circle on the floor.


Dying can also give enemies the opportunity to start a fight. Additionally, dying can make it difficult for your team to secure the Baron or Dragon.


Jhin can completely decimate squishy targets with his Ultimate R. His 4th shot will hit like a truck.


Renekton is particularly weak at the end of the game if he didn't win an early lead. Renekton's first element will help him massively with his sabotage.


In the late game, you would have completed several elements that make you extremely tanky and difficult to kill. At level 16, you would have put the third and final point in your Ultimate.


He can peel for days for his team and get caught by the enemy with his Q. His ADC will really be safe because of the huge shield they'll get.


Setting up ambush seems to blow up an unexpected enemy. Once you reach level 16, you will have 3 points in your Ultimate.


Garen relies on flanking the enemy team from the sidelines. If the enemy team manages to set proper vision, Garen's game plan will collapse, leaving him useless.


Taric is a utilitarian champion. A champion of utility gives his allies the means to act.


Gwen should not fight alone unless it can be burst down and she is killed. If invading you early, just back off.


His Ultimate ability will be pivotal to winning the game. Once Karthus gets 3 points in his Ultimate ability, he will half-health squishy enemies easily.


Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6.


Kayn is usually played aggressively, aiming to fight and duel people often in early play. The goal for Kayn's players is to get their transformation as quickly as possible.


Your safety is crucial, especially when it comes to warding. Warding and safety should be your top priority in the game.


His Ultimate should be on a short cooldown and he should have it a little more often. Avoid fighting unless he arrives at the end of the game.


It's essential to consider Cho'Gath's damage output regardless of whether he's built as a tank or full AP. As the game progresses, Cho'Gath becomes increasingly stronger and should be targeted in team fights to make him ineffective.


Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e.


Expect the Jungler gank post 6. Consider investing in healing reduction elements or capabilities to counter Sona's support.


Using the E ability effectively is crucial for determining whether a team fight will be won or lost. Her Ultimate R prevents enemy escape and allows teammates to land their own CC on slowed/trapped enemies.


Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.


If you want to fight him, you must first bait his Q. You shouldn't steal his Ultimate.


Grouping, but not one on the other, will reduce the effectiveness of its Ultimate R. Don't fight inside the jungle, because it will be easier for Yasuo to land his Tornado r and follow him with his Ultimate R.


A sneaky approach often yields the best results when starting fights. Twitch excels at sieging towers and taking objectives with his support.


If you are invaded by Shaco, your best option is to step back immediately. Shaco can guarantee much easier goals than you can.


Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. Fizz should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.


Quinn doesn’t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.


This can be really effective if it reaches CC a high priority target, and get rid of them quickly. Ryze can't really do much at the beginning of the game, especially if he's against something with the hard CC or if he's camped.


Draven is hard to play in team fights because he has to control his Axes. In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes.


You should keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks.


to exploit your initial advantage as a Jungler game secure the goals whenever they are in place


Level 11 is when Lulu becomes a real catalyst. A Level 11 allows Lulu to effectively use his Ultimate R with two points.


When Malphite reaches level 6, it gets access to its ultimate ability. Malphite's death threat in the way increases when it reaches level 6 and has its ultimate ability.


Its damage is excellent during this phase of the game due to its core of articles being completed and it is very agile. The fact that the enemy will turn a lot allows him to secure the peaks quickly.


Stay outside the minion wave at all times so that zigg can't Q you and push at the same time. Your level 6 is stronger than his. Force him to expand and then everything in him with your W, E and Ultimate.


It is important to stay attached to your ADC after level 6. Leona has a Zenith Blade cooldown that you should be aware of.


Because your Ultimate R is such a strong tool, make sure you’re trying to gank whenever it’s available. When Diana has completed her Mythic item, her 1v1 potential is incredibly strong.


Sylas doesn't have the strongest of the guts at the start of the game. You could use it to your advantage by invading it and trying to put it behind.


Late game objective takes priority over surviving opponent's teamfight Prioritize ghost ability to set up the following plays.


After orrn hits level 6, get vision in the river to spot junglers early and anticipate ganks. Ornn has the ability to knock up enemies that are close to his Q, terrain and walls.


Miss Fortune is not very good in 1v1s and her off-game potential is not the best. Due to her liabilities, she is rather low in 1v1s unless she is in advance or she can get a very good Ultimate e-off.


Nami is a strong laner with great sustain, engage, and disengage.


Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you’re stronger than her.


Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objects.


Working with Support and Jungler can set up death brushes for enemies. Ziggs gets more articles and will cause a lot of chaos in terms of damage.


Taking someone late in the game can give you enough fighting time force, seat goal or take Baron or Elder Dragon. Flank in the team fights to get the enemy backline easily.


Ward your flanks to prevent Pantheon from attacking you from the side while his Ultimate R is on cooldown. Good times to fight are when Pantheon is split pushing.


Renekton's death pressure increased after completing his first article. Avoid trading or dueller Renekton unless you are early in the game.


Gragas's W ability allows him to heal back after a trade. He can look for trades more frequently due to his W ability.


Use your Ultimate R to choose your enemies when possible. Using your ultimate R would be a remarkable ability to use when you see an enemy on a side track.


It will prevent Quinn from zoning you away from farm. It’ll allow you to play aggressive and look for kills.


Your ultimate e is an incredibly strong tool. Every time your Ultimate e is in place, try to use it to help your allies.


Continue to look for picks whenever possible. The player camille is advised to stay with her team.


Squishier's targets do less damage to Zed because of his poor health. When captured alone, the squishier targets will take a lot of damage from Zed's Ultimate R.


This champion is a bully. You should play aggressively throughout the laning phase to get murders.


Elise isn't that good unless she's getting in the late part. Elise doesn't point too much at 16 when she puts a third point in her Ultimate.


If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat.


The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage and heal for massive amounts according to his articles.


Kog'Maw will perform well in the middle of the game, assuming he doesn't collapse and stops. CC (crowd control) is Kog'Maw's greatest weakness, so he must constantly monitor his flanks.


The enemy Mid laner is kept pushed towards their tower throughout the game. Delay a team fight for as long as possible while poking and harassing the enemy with your W.


Lillia will often push enemies far before finishing and going for the murder. You should use your Flash or war fog to go to the enemy team when Lillia ults.


Cho'Gath can miss out on true damage when his t is on cooldown. Cho'Gath is quite weak in lane depending on the matchup he is in.


It will be difficult for you to 100 to 0 someone like many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal. Continue to play team fights slowly.


Keeping Malphites in poor health will force him to remember rather than commit himself. By keeping Malphite's health weak, you can limit its ability to use its knockup and engage effectively.


Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting. The goal is to protect the river from being organized by reducing its ability to obtain early ganks.


The enemy will be vulnerable when you're out of mana. Post level 6, your kill pressure increases dramatically.


Don't engage in a fight with Miss Fortune and her team in the jungle.


Look for fights inside tight spots of the map or get picks with your Ultimate R. CC'ing a key target will make fighting so much easier.


Purchasing Grievous Wounds early on in-game can give enemy players an advantage in the early game. This advantage can also be applied to the late game, where Illaoi has limited healing and is more susceptible to being taken down.


You should powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you should actively look for an opportunity to gank a lane.


Shaco may have already placed Boxes behind the target you want to collapse on if it was near the target recently. If you are invaded by Shaco, your best option is to step back immediately.


The enemy is targeted by harassment and attacks Q. Team fighting should be delayed as long as possible.


The W ability helped Brand as a poking tool to harass the enemy laner. At multiple items, Brand completed.


When no team fights are occurring, go to a side lane and push. It's essential to continue farming during the mid-game so you can get your items as quickly as possible.


Once you've destroyed the lane tower, move to another lane and try to take that objective too. ezreal was trying to take that objective too.


Voli's ultimate allows him to leap to an area, granting ghosting, bonus health, bonus attack range, and increased size. Near an enemy tower, it will turn off their tower for a short time.


Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Sion waits in a bush to surprise targets walking alone on Invocation Rift.


Lucian's Q & E will be maximized during this game stage. He will let all enemies permanently and allow him to reposition himself frequently.


The point in her Ultimate R was a good spike for Caitlyn as she could use it to finish off higher health targets. Caitlyn cannot use her Ultimate R during a team fight.


Ryze relies heavily on the articles. Ryze doesn't do much damage if he's placed behind at the beginning and in the middle of the game.


Unless you need to use your Q or d, you should try to use your d to help them survive. Karma's 2nd ability will be maxed out at level 13.


Unlocking Fiddlesticks' Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays. After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy.


Since you are good at removing isolated targets and killing alone, try to ambush and assassinate enemies who are by themselves on Invocation Rift. When you kill someone, call for a close goal.


Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern. Working with an ally Jungler will help massively Malphite.


Make sure you have vision around your lane at all times As you’ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you’re overextended and pushing


Its release of damage will be extremely high during this phase of the game. It can easily catch out-of-guard enemies with its high damage production.


Lux has very high damage, great range, solid lockdown kit, and AoE shield.


Avoid remaining in the minion wave so it is unable to poke and push at the same time. Xerath is very motionless.


It's recommended to invade Bel'Veth early. Strong skirmishing champions are preferred for invading Bel'Veth.


Invading Cho'Gath, waiting for him to use his abilities on the camp before initiating engage is recommended. Cho'Gath's abilities help his clear and make him weaker when they are down.


Continue to use your Ultimate capability while remaining safe. Keep an eye on your mana bar at all times.


Taliyah's damage is very important, and she can quickly be chosen with her abilities. Taliyah's first capacity was maximized at level 9.


Use E into a Q and auto attack if able, but be aware it may lead to a trade. In teamfights, play frontline champion and get a great ultimate.


youmi can be killed almost immediately if it is caught out of reach of one of its allies. if the W of youmi is about to cool


Bait out neeko's E before attempting to engage in a fight with her. At level 6, neeko is stronger and can counter an all-in with her R.


Positioning is crucial for Xerath before using his Ultimate 2 , otherwise he will probably die immediately. Xerath can sting long-range targets in both tracks.


Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they’re dead, either move to Baron or the Elder Dragon or siege and try to end the game.


If Caitlyn cannot use her W (Elixir Arrow) properly, she cannot be too effective in the laning phase. It takes time to get used to placing W traps, especially against enemies who have a dash or blink in their kit.


Yasuo should play more aggressively during this level. His R (Ultimate) is very effective in the proximity fight.


This includes items such as items that reduce magic damage taken and items that increase magic resistance. Syndra will have a lot of articles during this phase of the game that will directly result in increased damage for her.


Lee Sin is very strong early game.


The anti-CC aspect of your ultimate ability will allow you to all-in enemies in the enemy backline. Work with your Jungler to get some picks around the map.


Your goal is to use the fog of war to land your CC on the enemies. Fighting in the Jungle should give you easy wins due to your e.


It is recommended to track Gragas at level 3 in order to counter-gank him. Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking.


You should work with your support to help them bury your E tree in Jungle brushes. You must be really tanky during this phase of the game.


You should stay with your team in the later parts of the game. If you withdraw from your team and die, the enemy can gain an important advantage.


However, if Viego takes over from a weak champion, he may not be as big as a threat. The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity.


Expect Volibear to play aggressive in attempts to get an early lead on you. Once Volibear reaches level 6, avoid remaining in the track when it is low as it can use its Ultimate R aggressively and catch you.


Renekton needs to play around his Fury bar to maximize damage during trades. If Renekton fights without his Fury or uses the wrong empowered ability, it can result in a lost trade.


Stay outside the minion wave. Syndra uses Q and W on the minion wave.


Stay with your team at all times. Do not leave their side, as the enemy will force a fight while you're gone.


Shaco's passive backstab deals additional damage when attacking an enemy from behind. After breaking invisibility, the next attack is empowered to deal additional damage.


Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team. Avoid wandering too far from your team.


Regular burst trades enable Pyke to easily win the lane. Level six is a massive power spike as he can now execute champions with his Ultimate R.


Your presence and the threat of your E, W and R keep the enemy away from you. In the end, the enemy team will be disused.


Using Teleport can be a good option to avoid enemy vision and pick up objectives without taking too much risk. You should not fight or skirmish with the enemy until both your Ultimate R and Zhonya’s Hourglass are up.


Jarvan's level 2 is an essential powerspike because he can now look for all-ins and knockup enemies with ease using the lane brushes. The use of lane brushes only amplifies the effect of Jarvan's abilities at level 2.


Wukong will have a lot of articles, which will make it very tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to cope with Wukong due to its increased survival.


When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.


When you're looking to trade, try baiting Zilean's Q before starting a fight. This will make it impossible for Zilean to CC you if the first Q is missing.


If you plan to invade or fight Poppy early on, take into consideration her initial clear advantage. You need time to come online, and you just need to focus on getting gold and XP from farming.


At multiple items, Brand completed. At multiple items, additional ability haste or cooldown reduction was acquired.


Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!


The Ultimate R of Taliyah will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C.


Zyra is very good at poking. Opt for additional support thanks to Biscuit Delivery if you take Inspiration and make sure to take a flat magic resistance early.


Focus on farming early so you can get some CS and gold under your belt. When you have your first item, look to play more aggressive.


This allows the enemy team to spoil it when pushed up or plunge it when its r is on the cooldown. This champion is a bully.


Asher W and Q hit through minions to keep laying damage towards opponents. In the mid game, take bot tower as soon as possible then head into mid with carry.


The potential for velkoz wave release is very high due to its W and Q. This allows him to clear the waves quickly enough and obtain the priority of the track, allowing him to help his team secure the goals.


But he can always choose his enemies. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently.


It was crucial, especially if the enemy was pushed up. Counter hocks were also possible but required a level of pre-preparedness.


So this makes farming much easier. She then leaves a pad behind her at any time in the next 4 seconds she can press W again to blink back.


Article 6 refers to a patch version number. Every time her Ultimate is in place, she has a free prison release card because she can use her Ultimate to disengage.


At three stacks, the additional damage applied by his attacks also gives him a shield if targeting an enemy champion. After hitting its maximum range, the Q comes back to Akshan doing the same effects again.


It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting. The first element will allow him to inflict much damage on his opponents.


For runes take this. For build orders start Blade and Pot into a Shave and Tier 2 Boots.


However, if you can get into a slap fight at level 1, do so. Whether it's split pushing or team fighting, just make sure to get more gold and experience.


At level 16, Fiora will put the third and final point in her Ultimate R. Fiora will be grouped during this stage of the game.


and he can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage.


Harass enemy while lowering them before committing. Look for choices using capabilities to catch the enemy out of position.


Look for murders with your Ultimate when the enemy overextends. Knowledge of Akali's map should be at its peak at this stage.


Prepare brushes with your young E trees and everything in the enemy as soon as they approach him. You will be very powerful during this game phase, and your tankness will be really high.


Try to catch the out-of-guard enemies with a well-timed tornado. Frequent transactions are crucial in the rolling phase.


Lulu's overall strength makes her an adversary hard to beat. She will continue to be a formidable opponent throughout the game.


This makes them vulnerable to invades by you and your team. Try to invade Fiddlesticks as much as possible.


Make sure you stop her from getting tower plates by matching her wave clear. Karma has a potent early game and is quite strong from levels 1 to 3.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


As Shen gains experience in the game, his kit becomes stronger and he becomes tankier. You'll want to beat him at a distance, if possible.


Always be looking out for opportunities to fight, especially if opponents are weaker than you. At level 6, Camille now has even more engaged to lock down opponents while ADC deals damage.


If they invade you, step back because they can easily kill you especially if you're behind. They can guarantee a much easier goal than you.


A jump or jump from an enemy Jungler can bypass Teemo's mushrooms. Teemo collapsed at the end of the game.


If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage. However, if Viego takes over from a weak champion, he may not be as big as a threat.


Use capabilities to quickly clear minion waves so that the team can besiege or prevent an enemy team seat. Quickly erasing minion waves with capabilities allows favorable exchanges with the enemy.


Level 3 is another important power peak for Tahm Kench as it gives it access to all its basic capabilities. Tahm Kench can do much more in the track while using track brushes with the level 3 power peak.


Group together and avoid too much separation. The Ultimate R of Sivir is an excellent tool to launch team fights and if it is capable of collapsing on a target that is alone or overstretched.


Make sure you're still behind a minion so it's harder for him to land his Q.


Stealing Master Yi's camps will delay his power peaks and also reduce his gold revenues. Master Yi can take goals like the Dragon or Rift Herald alone in early play.


Look for fights when Fiddlesticks has an ability down. Preferably, his Q or W so he is unable to escape/ trade back with you.


Poke the enemy relentlessly to help her ADC. Use more spells and poke the enemy relentlessly to help her ADC.


When playing against Ezreal, always maintain a minion between you and Ezreal.


Lucian has a very strong explosion in the early game. Respect his damage and keep the trades short, keeping your distance away from him.


Try to knock up multiple targets with it when possible. Your Ultimate will have a very short cooldown now, allowing you to all-in frequently.


The power of his Ultimate R will always depend on the enemy team comp. It will be able to use more ultimates in a given time.


When playing against orrn, you should constantly move your positioning in lane to avoid being knocked up by his E ability. It is recommended to keep a safe distance from walls and the Pillar Q ability to prevent being caught in a trap.


Invasions of enemy Jungle with your Jungler will secure picks. Death brushes set up with your Jungler will aid you greatly in this game.


It can use them very efficiently if it uses track brushes. Level 6 is a decent pick-up because Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line.


Nasus is weak early. You can use this weakness to invade him and steal his camps.


After Fiddlesticks has completed his first component item, he will be a little stronger. He can then start to trade more aggressively with the enemy.


Being hit by Bard's Ultimate R can allow his team to either kill the caught out enemies or focus on those who are not golden. Bard’s Q can stun enemies who are close to a wall, so be prepared to take an alternative route when walking towards the Dragon or Baron.


You should try to work with your Jungler and get picks inside the enemy Jungle using your Ultimate R. Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.


Make sure you gank as much as possible, too so you can apply just as much pressure as them. Gragas' engage potential is high due to his E and Q.


He can also look for flanks and dive the enemy backline. His first game will be pretty strong.


and will allow him to reposition himself frequently. In team fighting, take care that Lucian can use his E to reposition and escape danger.


His Ultimate ability will be pivotal to winning the game. If Karthus gets 3 points in his Ultimate ability, it will allow him to half-health squishy enemies easily.


The role of Shaco is that of the assassin in teamfights.


If he can't use his Ultimate R in your way, he'll turn around and use it instead. Warwick is very weak early.


Your allies are people who accompany you on a mission. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat.


If caught out Shaco is incredibly squishy. Shaco's passive backstab deals additional damage when attacking an enemy from behind.


You could be able to get a huge lead by going to objective fights without wasting time. Your W will play a central role during this phase of the game.