Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one.


he also has a lot of combos in his kit which makes him quite difficult to master


Level 6 for Twisted Fate allows him to make coins on the whole card. Twisted Fate's gold CC card should allow him to bring it in and make lines in advance quickly.


Don't be afraid to go for a level 2 gank in one of your lanes. Your Ultimate e is an insane tool that can help you get kills.


Yuumi's Ultimate R healing effect is powerful and beneficial to its allies. The effects added to Yuumi's Ultimate R make it a valuable tool in team fighting.


Constantly use your abilities to push the enemy, making them low on health. When your target is weak, look for an all-in-one aggressive attack.


As long as she hasn’t fallen behind, Cass will be incredibly strong in the late game. At level 13, Cass will max out her Q.


It is recommended to match the clear Zigg wave so that you can prevent it from growing in Tower. By matching the wave, you can prevent Zigg from taking Tower easily.


Look for frequent trades with the enemy throughout the laning phase. Getting an early murder could snowball the way strongly in your favor.


After Post-six, Lucian can shoot an enemy with his combo while simultaneously repositioning with his E. Lucians E makes it quite slippery, allowing it to avoid ganks with ease.


His early death pressure is crazy! It allows it to jump over the walls and move quickly around the map.


Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.


If the enemy wants to initiate a team fight, delay or disengage immediately. Poke (attack) the enemy while you harass them with your team, waiting for them to get low.


Make use of Blitzcrank's vulnerability while his hook (b) is down to abuse the cooldown. Blitzcrank can deal a surprising amount of damage at level 6.


Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Group together, but don't stand on each other, so he's capable of getting a multi-person knockup.


Don't just stay in the middle if you can't get anything done. Once your bot track has moved to the middle lane, rotate to the bot side of the map or somewhere else on the map.


Try to take the lens before he can gank bot lane and take it for himself. Counter ganking Nasus is pretty easy, so try to do it.


Viego's Level 6 power peak is very good He will often play with his Ultimate R.


Your Ultimate is strong, so you have to abuse him to win a lead over Malphite. They'll make fun of themselves often, so you have to do it too.


She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track. Her all-in-hand combo will be pretty powerful if she catches up with her out-of-guard enemies.


This will allow you to chase and all-in the enemy when they walk up to farm with your Q. Once you’re level 6, use your strength to fight the enemy and go for a kill.


Make sure you try to stay safe in team fighting by looking at your positioning and avoiding too much extensification. Ryze deals a lot of damage at the end of the game.


Take control of the lane brushes. Keep poking the enemy champions with your Q.


This will make it harder for Neeko to push and poke you at the same time with her Q. Once Neeko has her Ultimate R, her kill pressure will increase.


The amount of healing in Taric's Q can change the tide of a fight by keeping his team members alive longer. Taric will have his maximum Q at level 9.


Talon has the greatest amount of first blood in the game. The first bloods are a notable achievement for Talon.


His early play is excellent as he can completely CC (crowd control) and blow up an enemy target if needed. Using it from the track brushes will allow it to reap many benefits.


Avoid going down and showing yourself if you're on the bot, as this will give the enemy free access to the lens. A master Yi fully overflowed would allow him to beat up the enemy team.


Champions with strong damaging Ultimates can kill Pantheon during level 6 all-ins. Going down when Pantheon's E is down makes him vulnerable to all-in attacks from the enemy team.


Trendamere is highly dependent on its dash to initiate an all-in-one. A successful all-in by Trendamere combined with its slow can be devastating.


If Zion isn't going to take the lead, then his playing power will be weaker. As the game grows longer, Zion will become stronger depending on its construction path.


jhin can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them.


Be ready to fight. Look how you remember because of Kayn-S Ultimate R and mobility.


However, if Camille uses her Q again within 1.5 seconds, the bonus damage is doubled and dealt as true damage. Enemies hit by the outer half of Camille's W take additional damage and are slowed.


Enemies hit by Well's Q have their shields destroyed and then dealt damage and stunned. Well's W (mount) grants her a shield and causes her to dismount from her horse.


Shyvana can push the wave very quickly by launching too. After six posts, the timidvan becomes a monster.


Using your Zoomies capability with its speed boost can help you avoid Nami's hand. Investing early in the healing of the reduction elements can counteract the maintenance of Nami.


The mid-course position is considered better, but it is also important to participate in skirmishes. The Ultimate capacity of Seraphine can be very powerful if used with care in combat.


The strategy for ezreal involves poking the enemy to gain health advantage. Ezreal's Q can burst down an enemy with a few hits.


Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these abilities either, as you will lack mana quickly.


Trendamere is really good at split thrust because of its kit. Its kit allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can be about duel any enemy during this stage of the game. It's a candy because it can bring several enemies to it while his team gets goals.


Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. Focus on farming early and get gold and XP.


This can be convenient when taking neutral objectives and fighting enemies who rely on diving. Heimerdinger will have many items now.


When fighting enemy champions, always consider that Karthus may use his Ultimate e to finish you off. The more Ability Power (AP) and magic penetration Karthus has, the better and stronger he will be.


Lulu is strong at level 6 because of its Ultimate R, which provides a lot of utility and increases its survival. At this stage of the game, the protection and shielding capacity of Lulu will increase considerably after completing its first element.


In team fighting, Mordekaiser can shine. If you're a champion, make sure you invest in a QSS so you can get out of its Ultimate R.


At level 6, Darius is very strong due to his Ultimate being an execute. If you are low at level 5, recall that Darius' level up may lead to a kill.


Building Grievous Wounds can be pivotal towards shutting Fiora down during her early game. Misusing her W can straight-up cost Fiora the lane.


You should stay near your team at all times in the late game. Your Ultimate R has a long range, but it may be forced to use when you are elsewhere on the map.


If Kalista freezes near her tower, she can gain a significant CS (gold and experience) lead over the enemy. This CS lead will allow Kalista to gank other lanes with ease or help her save them in a team fight.


The Junglers will wait until Twisted Fate has his ability to cool down before they try to spoil it. Locking inappropriate cards during inappropriate times can cause a lot of problems too.


The first capacity will be maximized to level 9. This increases its damage, His team combat potential will be respectable now if he can use the ability while hiding in a brush.


The mid-game is characterized by Cassiopeia putting 2 points in her Ultimate R. This stage sees a reduced cooldown and additional damage for Cassiopeia's Ultimate R.


Tristana's range of attack will be quite high during this phase of the game. Her field of attack will let her do a lot of damage while remaining safe from the CC.


Keep hitting enemies with your e for maximum efficiency. Don't do anything that involves pushing into enemy territory.


Keep playing around the cooldown of their Ultimates R. Look for the fights when their R Ultimates is in place.


Diana's engage is pretty scripted. Ward to the side when sieging an objective so you cannot surprise your team with an all-in.


Avoid letting it use too much on you. Vladimir is really good at the end of the game and in the team fights.


Keep the minion wave closer to your side of the map throughout the previous parts of the game. If you push, his Jungler will ruin you and if your cage is down there, you'll die!


As Jungler, you must try to secure every Drake in the middle of the game. Obtaining Drakes and securing the Dragon soul for your team will increase your chances of winning the game.


Lulu's ability can be used to control the pace of team fighting. Its slow effect can give it a significant advantage in team fighting.


Muramana will significantly improve Ezreal's ability to stay in fights. Ezreal is much safer and harder to kill whenever he has his E (ability).


This is the point of the game where Gangplank becomes really scary. Gangplank has a truckload of items.


At level 6, the Teemo's will plant tons of mushroom t around your track. Watch him at all times, and get away from them.


Make sure you keep major objectives warded at all times so you can spot Jarvan before he secures the objective. Jarvan IV looks to lock down as many champions as possible in team fights with his Ultimate ability.


Get your ultimate ability as soon as possible to counter Singé. CC Singed every time you have the opportunity.


Try to fight as soon as you spot her. Avoid separating and playing alone.


You may work with your Support and use the lane brushes to get as many picks on the enemy. Once you get your first item, your burst damage will be really high.


The damage done by Pyke's ability will be pretty significant during fights. Pyke's Ultimate R will be critical and effective during fights.


Viego will win a massive power peak once he has two points in his Ultimate R. He can take down squishy targets, execute them and use his Passive much longer than any other champion in this situation.


The crowd controlling Zoe leaves him no escape to return to the place of origin with his R Your goal throughout the laning phase is to poke and harass the enemy in the way.


A scanning lens is recommended to reduce the chances of walking in a fungus. If Teemo is spotted on the upper side of the map, invade the lower side of its jungle to steal its camps.


Split pushing allows you to continue earning gold and XP. This will help you get to your next major power spike.


Her E enables quick repositioning. Gwen deals deceptively high amounts of damage during this phase due to items, often with maxed out abilities.


with his Ultimate m. In the late game, you need to call for Baron or the Elder Dragon.


A deep vision helps counter Zion's ganks Warding Sion's jungle helps your allies stay alive.


Avoid walking through the map areas when you don't know where LeBlanc is. LeBlanc is an Assassin and can easily blow up players taken out of position.


The brushes in the Jungle are great spots to hide in to achieve this goal. Since Jax can deal a lot of consistent DPS, he will be mighty once full build.


Using it from the track brushes will allow it to reap many benefits. Level six is an excellent peak as it can now control the pace of a team struggle.


Zac struggles to reach targets. Zac struggles to use his Ultimate R.


It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. After being killed, call for Baron or Dragon if your team is close and able to help you.


Renekton is a strong early-game champion. The split strategy in the middle of the game is recommended.


Be close to your team at all times so you can get into the fight quickly. After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map for the farm and win XP.


You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R. The cooldown of Level 11 will be reduced, allowing Lillia to play games frequently in the game.


Cutting enemies with more items will make it easier for the Zilean. Zilean is super squishy.


Naafari is a very mobile champion that allows engagement or escape in sticky scenarios. Naafari is a heavy snowball champion.


Continuing to cultivate jungle camps helps avoid falling back into the game. A Jungler must secure every possible Drake in the middle of the game.


Notify your teammates beforehand as your Ultimate R can go unnoticed by them, especially in lower elos. His early game ganks are really strong as he has a lot of CC and damage reduction in his kit.


Enemies in the circle take damage and are slowed. This buff restores health and gives movement speed over the duration.


Nasus can start gank after level 3/4 depending on whether he puts his first point in his W Focus on winning batteries in the middle of the game.


If you can shoot her first, her ability to protect her ADC and her portages will be diminished. If you can't kill her, you might be able to force yourself to cut her Ultimate R.


If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke down. Once Kennen has several articles, he will be able to turn the tide of the game on his own.


You will want to help your Support and work with them to ensure that we can capitalize on our lead. This is important towards ending the game quickly.


Slight separation will be better for you in the long term. Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them.


It will also allow you to all-in-Akshan when it climbs to the minion wave. Your level 6 power peak is much higher than Akshan's.


Syndra's Level 6 allows him to use his E correctly. Syndra's first element will give him a lot of apparent wave and damage.


Caitlyn would’ve completed multiple items during the mid-stage of the game. Caitlyn's high damage output is beneficial for this stage. Her survivability in the mid-game is incredibly poor.


Against Tahm, opt for regular exchanges from inside the minion wave to keep you safe from all-in-one potential. Tahm has good mobility in his kit, so avoid wasting your dash too freely.


Twitch's abilities make him have no effort to take control of the early game. The champions will begin to regroup at this stage of the game.


Ari's passive heals her after killing 9 minions and gives her an even larger heal for getting a kill or assist on a champion or enemy hit when charmed she is heavily slowed and walks towards Ahri. However, be aware at this point in the game you're squishy and immobile even when you hit level 6 don't want to have to ult defensively prioritise your safety and scaling into the mid game.


Their Ultimate makes them stronger for 6 seconds. He's a very dominant player.


Garen will have an effortless time catching enemies off-guard and killing them once he manages to get 2 points in his Ultimate R. Garen's survivability is excellent during the mid-game, and he can run enemies down while peeling for his carries.


Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight. Hecarim's Ultimate t is roughly the same width as the paths inside the jungle.


Azir's sand soldiers make it much easier for him to stop all-ins in their tracks. Azir has very high sieging and pushing power when taking lane towers.


When Akali takes its first component, the damage production of its Q increases considerably. Akali should trade more often after recovering it.


Shaco's first capacity will be maximized at Level 9. This ability will now hit like a truck and it can quickly assassinate enemies if they are low.


Shen makes one of the best split pushers in the game by controlling map pressure. Ultimate ability makes fights 5v4 in favor of Shen's team.


Shen wins the global card pressure when he unlocks his Ultimate R. Follow him and play accordingly as Shen can influence a gank or fight in a way once he is up.


Malzahar isn't really capable of killing anyone alone. Once Malzahar has an object, his ability to push the wave will become heinous.


Darius should always be above half health once Darius has his Ultimate. Never take longer trades against Darius, especially if he didn't use his E to engage the fight.


Keep them to spot a monkey before it can achieve a goal. You should avoid fighting a monkey at age 6 because of its significant strength advantage and its ability to kill you instantly with its Ultimate.


The combo also works well if you're dismounted just starting with E and W at the same time. Ezek's and Knight's Fowl are great pickups for matchup.


Hecarim's Ultimate t is roughly the same width as the paths inside the jungle. Avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.


Don't get caught trying to harass and bring down the enemy. Having three points in his Ultimate R is another important power peak for Vel'Koz. This will allow him to melt throughout everyone like a hot butter knife.


Ezreal is great in the mid-game. In the late game, it will be harder for Ezreal to kill tanks.


Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.


Always try to finish Taliyah like it will kill her easily. Taliyah can't do much once CC'd and Deleted at the same time.


Winning 2 points in his Ultimate R at level 11 will be another important power peak for Vel'Koz. It can now melt through the enemy rear-line and front line with all the damage it will suffer.


If LeBlanc advances at the beginning of the game, she can make snowballs and grab the game. Don't overwhelm or trade aggressively when you know LeBlanc can kill you.


Swain's survival increased to level 6. You shouldn't get into a fight with Swain unless you can get him down quickly.


A bully is ranged Quinn allows herself to harass and whittle away at melee Top laners


Leblanc is a bully early in the game.


Olaf can solo objectives in the early game. Olaf may take the Dragon if there are no gank opportunities.


Sit in a Jungle brush and wait for a bunch of enemies to walk towards you. You may be able to focus on roaming during the mid-game.


You should not fight Dr Mundo if he is healthy post level 6 unless he is low. Dr Mundo has good Dragon control and can solo it easily.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage.


Ryze will now have his basic items, which means that he will cut down more damage than early play. It has not yet reached its final form.


Morgana will unlock her Ultimate R at level 6. Unlocking her Ultimate R in conjunction with her Q or Allied CC makes it very easy for her and her team to get choices and kill.


Quinn can now gank other lanes when required. The strategy for Quinn was to split push during the mid-game.


Try baiting it out before you all in her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane.


You should play around your Ultimate R in the later parts of the game. Fighting without using your Ultimate R will make the game team's late fighting much more difficult.


Gangplank needs time to develop their skills and in some matchups, focus on farming and survival. Gangplank's level 6 abilities are extremely powerful for his team.


Keep looking for picks, but expect more than one enemy nearby. It will be difficult for you to 100 to 0 someone that many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal.


Inventing a Drake is necessary. If falling behind would be really difficult for the monkey, he would find it hard to get back into the game.


Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time.


Play carefully and avoid engaging with the Ultimate R of zeri. Its first peak of major power occurs at level 6 while it gets access to its Ultimate R.


Try to equal his pressure by ganking frequently too. If you can’t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective.


This is the point of the game where Gangplank becomes really scary. He has a truckload of items,


Aphelios's late-game build can be full or nearing completion. In the late game team fights, Aphelios will be able to deal a lot of damage with his full build.


This is especially true if Gragas is going for the full AP build. A full AP build will be used by Gragas to benefit from the increased damage.


If Camille is unable to kill the enemy laner, she can roam to another lane and use her Ultimate R there instead. Camille is a champion.


Shooting a cart or isolating someone could easily lead your team to a choice and murder. As the game develops, it will suffer a lot of damage.


You can prevent Gragas from ganking by having good vision around the map. Good vision will allow you to spot Gragas before he gets to a lane.


Diana should try aggressive plays to gain an early health advantage. The player should be looking for constant favourable trades around Diana's Q and t once she has picked up her Mythic item.


At level 11, Malphite will have two points in his Ultimate h. This will reduce capacity cooling and allow Malphite to have more impact.


Level 6 will be a big peak for you as you will be able to flatten a lot of damage. Your clone can easily disrupt a level 6 fight.


Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive Whenever Annie has her stun available, you need to respect her and play slightly safer.


Ranged champions can constantly harass and bully Gwen which will make it difficult for her to survive the early game. Gwen's Q ability will only be as impactful as she makes it with multiple stacks.


Camille is good at picking off champions with her Ultimate R in the late game. The cooldown for Camille's Ultimate R should be low.


His team fight is also quite powerful. Its first capacity will be maximized at level 9.


You're stronger than Ryze at level 6 because your Ultimate inflicts damage.


Kayle's weakness in the early game will reduce her ability to carry later on in the game if she is put behind in the early game. Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged.


When Fizz hits level 6, his kill pressure intensifies. Fizz has a lot of outplay potential with his E.


When Ekko completes these items, he will become a one-shotting machine. Ensure there is vision around the map.


when he is behind, he isn't that good. The term hwei refers to a strategy in competitive gaming.


Be very careful about it in this matchup. Ward around to make sure that you don't get invaded.


She could easily put the entire enemy team to sleep if she is able to hit everyone with her. Someone's CC'ing is of paramount importance.


Being hidden will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team.


At the front in the end of the game, hide in high traffic areas and look for opportunities to remove enemies. Ryze's weakest at the start of the game.


As soon as orrn reaches level 6, his kill pressure in lane will increase and he may start getting ganks from the jungler. It is essential to get vision in the river so you can spot the jungler early and react accordingly.


Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier.


Maokai can even hide in brushes to all enemies when they are pushed up. Level six will allow Maokai to start fighting more reliably.


Use a hit-and-run technique and see if you can get picks on squishy carries. Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby.


It is wise for Yasuo to step back and keep his distance from them. After the post-six, Yasuo becomes extremely strong due to its Ultimate R crowd control as well as the penetration of bonus armor during its use.


Another point in Orianna's Ultimate ability will increase its damage. Multiple items will allow Orianna to take over the game easily.


Avoid moving around the map alone to avoid being caught outside. If you get caught, this will result in a 4v5 advantage for the enemy team.


Your presence will be massive during skirmishes, but you will need to use your E carefully. You can even try to Flash > W enemies who are high priority and need to be taken out quickly.


Its potential for escarming depends on its availability in W. Without its availability in W, it will not be able to use its Q consistently, which is the backbone of all its skimming power.


If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward. Kassadin is very good at roaming.


to make it easier for yourself to get onto the enemy backline. Aatrox tends to fall off later in the game as the enemy will buy items that counter him.


Retreat briefly if Volibear activates its Q. Staying at the maximum range when you're not looking to trade will make laning against Voligear much easier.


Try to play aggressive often to win an advance. After destroying the lower lane tower, turn towards the middle lane.


Yasuo will have maximized his r at level 9. At level 9, Yasuo's damage production is increasing massively and its tornado Ultimate R is increasing considerably.


At level 16, Nasus will finalize its Ultimate R. The additional statistics from Nasus' Ultimate R will be very useful in team fighting and will keep him alive for a long time.


His Q is quite telegraphed and he can be easily punished once his Q is broken. Once again, his Q can also be skipped by flashing/moving away from the drop point of his Q.


Lissandra will have several elements during this phase of the game. This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team.


Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion.


At level 6, Camille Support will look for opportunities to make aggressive plays with her Ultimate. Track Camille's Ultimate cooldown and play far back from her when she uses it.


Camille's Q is an auto attack reset that makes her next attack have bonus range, deal bonus damage, and grant her bonus movement speed. However, if Camille uses her Q again within 1.5 seconds, the bonus damage is doubled and dealt as true damage.


At the end of the game, Elise's E will be on a short cooldown. This allows Elise to look for more choices and potentially win his team the game.


Before engaging in a fight with Camille when her E is off cooldown, it’s essential to check your surroundings as you have no escape when her E is down. Camille is incredibly mobile thanks to her E.


Champions hit by Olaf's Q lose armor, and he can refund most of its cooldown by picking up the axe. Olaf's E deals true damage to a targeted ability and costs a small amount of health to use, with reduced cooldown from auto attacks.


Look for picks from allies. Use R to get picks from allies.


Looking for picks before a team fight occurs will severely reduce Ivern’s potential in a team fight. Ivern will use Bushes' ability to scout vision for his team.


The first capacity of its kit has a maximum level of 9, adding burst damage. This ability helps Swain quickly eliminate squishy targets.


Unless you've paired him, be careful because he's going to win trades and entrances. Akshan is really good at roaming.


Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back.


Get away from the minions and keep your distance while harassing to reduce his chances of covering you. On level 6, Yasuo must be more careful in fighting.


Try and stand in the middle of the lane at all times. This will make it harder for Camille to land her E in a trade.


Mid-game is a time when Lucian is at his most powerful. Lucian excels in the middle of the game because this is the time when he can quickly eliminate the squishy targets.


Soraka is good during the team fights because of her W, Q and E. A fully maximized Ultimate R will ensure that Soraka can use it in a given team fight.


Wukong is important during this phase of the game, but can fight to kill enemies because of their purchase of defensive items. It is recommended that Wukong gather as often as possible with his team.


Nasus' weakness makes him vulnerable to intimidation due to a lack of HP and batteries on his Q. Its main goal will be to cultivate and stack its Q.


She can install her Jungler very easily at level 6. Make sure you have enough vision around your path to spot the enemy Jungler before they show up.


Lulu's damage will be pretty big, too. Level 11 is when Lulu becomes a real problem for the enemy team.


Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone.


And she can struggle into champions that are great at stopping her mobility and that she can't blow up. For build orders, start ringing pots into Illudance and Tier 2 boots.


By searching around Viktor, it is difficult for him to survive the team fight. The viktor avoids waves.


If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks.


You don't want to go in without camille's team. At level 16, Camille would have put the third point in her Ultimate.


Viego attacks the wraith to blink to its location and become that champion, healing himself a decent amount. In addition, his Ultimate becomes a free version of his own.


Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.


Galio's Ultimate R will really shine during this phase of the game. This ability can impact team fights whenever it is up.


Gnar is relatively weaker early on because he doesn't have his Ultimate R available. As a result, he can't dish out a lot of damage.


If you can catch someone out of position or blow them up while collecting enemies, you will be able to take the lens for free. Stay with your team at the end of the game; otherwise, the enemy may try to choose you or initiate a 4v5 fight when you are away from your team.


Akali has no built-in support in the game. Akali has bad basic statistics in the game.


By level 16, Brand can put the third and final point in his Ultimate R. With this Ultimate R, Brand will be able to dish out a lot of damage on grouped enemies in late game team fights.


It makes it difficult to kill you, which can give you time to kill the enemy. Trendamere is incredibly mobile that allows it to escape sticky situations, waste time on enemies and overplay the enemy too.


Avoid fighting unless your Ultimate n is in place. Fighting without this will make the end-of-game team's fights much more difficult.


The first component will allow her to spam abilities and not run out of mana. This will also let her deal a lot of damage in the lane.


When it's late, players should prioritize the protection of their allies. Players focusing on Red Kayn should try to keep their Allied champions alive.


After going into a fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game. To make getting on the enemy backline easier, group with your team but stay off to the side.


Lucian is an AD champion. When playing as Mage AP, avoid going to prolonged automatic attack trades with him because he will always win them.


It is effortless for Illaoi to use the lane brushes and whittle down enemies even before they can react. level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature.


Riven has a high skill ceiling but requires time to learn her combos.


Its bargaining power will increase once it reaches that level. Rumble will unlock its Ultimate at level 11.


Trundle can be arrested early if the enemy Jungler or Laner manages to kill him once or twice. It is crucial to get level 3 as quickly as possible in the jungle.


Olaf loses both armour and magic resistance when he activates his Ultimate k. If possible, focus him while he is in his more vulnerable state before he can deal damage.


He is skill shot reliant especially with his ultimate making or breaking games. When he goes above 50 heat he enters the danger zone which empowers his basic abilities, and if he hits 150 heat, he overheats.


The reduced healing of the Greek wounded Varus will benefit his teammates in the team fights. The Ultimate R of Varus offers a lot of play and choice opportunities for its team.


Zac excels in roaming, so it is essential to do ping and communicate with your team whenever it is missing on the track. Take advantage of the opportunity to exert pressure and intimidate Zac's CDA while he's gone.


Corki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game.


If invading teams invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.


He's a ladder monster, and if he gets his stuff and hits the middle game at the end, he'll be almost unstoppable. A champion who is squishy can a man the Baron if they're early.


Level 6 power spike increases Olaf's reach and targeting capabilities. Olaf can now reach his target without interruption.


Stand in the middle of the lane at all times to prevent Camille's E from landing on you. Keep the wave closer to yourself unless you're ahead.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning.


In the fight against Yasuo, watch out for the blows of enemy brushes. Yasuo should be guarded to prevent surprise attacks.


His team will lose its front line if Kled's Ultimate R fails to reverse the tide of a team fight. Kled's ultimate can cause great chaos in a team fight and lead to loss if the enemy exploits its failure.


Fighting like Kennen can be difficult if the enemy is able to disengage or has poke damage. To facilitate team fighting, look side by side.


Corki shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it. At level 6, Corki’s wave clear increases as his e can help him push the enemy into their tower.


It will be difficult to kill Lulu when his Ultimate R is active, so don't start a total attack unless necessary. Lulu's early game can be incredibly hard to play against if you're a melee champion.


Grouping together, but not standing on each other, as this will prevent Zion from getting a multi-person knockup. Sion's presence is strong if he tries to make cheese.


Warwick will focus on agriculture and survive the game early. At level 6, Warwick will be much stronger.


My Q has a lot of impact in neutral objective fights. I use Jungle brushes to stop enemies wandering in the Jungle without vision.


Jhin doesn’t have an escape or a dash. He is very squishy too so he should be pretty easy to kill.


When Nasus splits up, he can use enemy team numbers to trigger a fight. During the fight, keep an eye on Nasus' mini-map and position.


He needs tank statistics so he can safely dive into the enemy team. Without adequate protection, he is unable to contribute significantly to team fighting.


Xin Zhao can immediately kill any enemy lantern and sue them after getting his Ultimate R. After acquiring its first component, Xin Zhao can trade very aggressively with the enemy.


When facing Cho'Gath in the early game, use pressure to gain an advantage. Do not be afraid to fight Cho'Gath alone.


He can decode them. He can allow his team to collapse on them.


By taking fights, make sure you use the fog of war to catch the out-of-guard enemy. If the enemy has a dash, make sure you bait it first.


Many champions become tankier as the game progresses, making it harder for Darius to kill them. At level 16, Darius’s Ultimate e becomes an essential tool in team fights.


Because you'll need time to kill him because of his tankyness and Ultime. Place the vision around the map to help you spot it before it can spoil your allies.


If you don't use MorganaS E correctly during fighting or in team fighting, you'll get killed (or your allies will get killed). Morgana's E must be used effectively during combat or in team combat.


Nasus relies heavily on the end of the game to win. As the games end around or before the 30-minute mark, Nasus' late transport potential is reduced.


The state of play dictates whether to go for an unqualified juggernaut or a glass cannon construction. A complete AP construction is better when facing squishy and varied door.


If your allies die quickly, you're unlikely to win the team fight. Mordekaiser has a healthy clear but slow clear at the beginning of the game.


Kayn will pick up when he gets two points in his Ultimate R at level 11. The overall production of damage increases when Kayn peaks and lets him run around the map to choose killers here and there.


Shoving the wave will give Kassadin a considerable boost. To level up quickly, earn as much gold and XP as possible.


You should start crashing on level three. Your W and Q compensate for excellent locking and CC,


Vladimir is at his weakest at the beginning of the game. Try your hardest to put it behind to make it less heinous in the middle and end of the game.


Once Fizz recalls and picks up his first item, he'll be able to dish out a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent.


Seating objectives with your team during the middle of the game. Another point of its ultimate capability will allow it to use this capability frequently.


Heimerdinger may look to all-in you whenever he reaches Level 3's spike. Level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities.


Master Yi could continue to do everything about enemies because his Ultimate ability is very common during this phase of the game. Master Yi's team fight is extremely strong during this stage of the game, making it a crucial turning point for the success of his team.


Your E capability allows you to win fights much more effectively as it makes you very slippery and allows you to catch the out-of-guard enemies. Try to kill the enemy Jungler before taking a neutral goal.


Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight.


Standing too close to the wall makes it easy for Bard to stun the player with his Q. When playing as a melee champion, avoid standing too close to Bard or the minion wave.


Avoid regrouping too closely in team fights. Grouping too close could allow Morgana to get a very good Ultimate Roff.


Level 6 is a decent pick-up for seraphine. At level 6, Seraphine will get her Ultimate R.


Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast. continue to split push in the late game if your team isn't at risk of dying or getting caught out.


Zac's death pressure is increasing. Zac is likely to play aggressively when he has his Ultimate R.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next.


This will allow you to use your E and Ultimate to catch up with these extended targets, and get rid of them quickly. When you fight for a neutral goal, if you land an E on an enemy champion, you don't need to always go there.


Peel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry.


Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your lead. After entering with your Ultimate t, be ready to fold and peel for your allies in the fights of the end-of-game team.


This allows her to peel for her carries effortlessly and help win fights.


Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight. When no team fights are occurring, Pyke will be in a side lane split pushing.


Lillia's summoner spells are Flash and Smite. Starting the game you have a few options, but doing a full jungle clear is usually the safest option. You can also look for an early gank or do another full clear afterwards.  Start a fight by sleeping two or three opponents and then spamming abilities until cooldowns are back. This makes it easy to burn through an enemy team. Keep going in, spamming abilities and backing off when needed to avoid taking damage.


Camille stays with her team to avoid going in alone. You don't want to go in without camille's team.


The next power peak for Zeri is usually at the level where it unlocks its first component element. Unlocking its first component element allows Zeri to go for more favorable exchanges with the enemy laner.


Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die.


Miss Fortune's Ultimate E can cause tons of damage if it is used in a safe place. In team fighting, Miss Fortune really shines.


Gragas is way stronger than you early. Decrease Gragas' early power by warding for your allies.


Keep this in mind and try to prevent her from doing so. Look for aggressive plays at level 2 because you are stronger than her at that level.


She should be really great as the game continues because she's going to have all her articles by now. She will have to take care of her combat positioning to make sure she's not chosen.


Securing the Drakes is also important. Volibear is a very strong duel, especially at the beginning of the game.


This is known as his flag and drag combo. Upon landing he deals damage to that champion and all nearby enemies creating aoe shield and slows their entire team.


Don't forget you're holding the Smite for your team. Your goals are to secure peaks and peels for your squishy targets during this phase of the game.


Sion has a deceptively powerful laning phase.


The Senna Poke is a very effective long-term capacity and a passive supply agency. His poke allows him to heal with his Q, making her very good against poke-based teams.


Teemo will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map. Enemies will have to invest heavily in the vision to keep themselves safe from the rising spawning rate of Teemo mushrooms.


Keep the wave near your turn. Expose Kog'Maw for ganks by keeping the wave near your tower.


Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game.


It'll give him a huge whip, and he'll kill people in an instant. It will be quite the peak of power for him.


Diana is an assassin. As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone.


Starting the game, her laning phase is not amazing. However, if your opponent's mispositioned so you can get in range to use your E, you have access to amazing trades.


The teams will regroup at the end of the game. Vex is good in team fighting, so she should do well in team fighting at the end of the game.


This peak is mainly due to Volibear's ability to initiate independent fighting and to instigate dives into the tower with ease. Any unhealthy target will be forced to play safely and suddenly remember when Volibear launches a level 6 fight.


It can easily be removed if the enemy wanders with another teammate. His is the only form of self-peel for him.


Lillia is very fast and mobile thanks to her Passive. This makes it difficult for her to catch out of her position.


Ward's placements have been designed to keep enemy movements visible so that players can track their opponents' positions and detect when they have launched a goal. Team members were instructed to stay with their teammates at all times in order to minimize the risk of being caught alone.


Do not fight in the jungle as Hwei has a lot of AOE damage. Hwei will have a lot of AP items at mid game and deal a lot of damage.


Level 6 is a massive spike. A level 6 for qiyana should send shivers down her enemies' spines.


After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map to continue farming and win XP. As you are good at collecting murders and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners.


Nocturne will have access to his core items. Nocturne can easily pick off enemies when rotating alone.


Ward your flanks and nearby bushes when sieging objectives because Neeko may use her Passive and W to get a good engage off with her Ultimate R. Neeko uses her Ultimate R to stun multiple people when they are too close together, so it's best to split up and not stand too close to others in team fights.


When behind, the person isn't very good in fights despite having AOE and damage. The person does nothing in fights when behind


Yasuo becomes really powerful once it reaches level 16. Level 16 is the power level that makes Yasuo become supercharged.


Putting the enemy down before channeling Ultimate e can help to finish them. Stay with your ADC throughout the middle of the game.


Smolder is a champion who scales into a late game god.


You should pick champions that cannot counter Camille when playing with her. Camille Support's first power spike was at level 2 and 3.


Keep the minion wave closer to your side of the map This will ensure safety and reduce your chances of dying in the way.


Hurricane, Inferge, and Lord Domns offer situational items that can be substituted in. The early game is a great time to focus on farming hard and scaling into a late-game monster.


Sett's selection potential is really high during this phase of the game. His E will allow him to install death brushes in the enemy jungle.


Her skirmishing power is quite high. It is advisable to keep this in mind when fighting against her alone.


Stay with your team in the late game. Avoid running too far away from your team as the enemy may force a fight and win the game if you’re nowhere nearby.


Be careful because Shen has a potential for ambush in the middle of the game thanks to his E capability. Avoid walking or watching parts of the card that have not been received if you know Shen was nearby, for fear that it will result in your death.


Chokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies.


ezreal was to use his E aggressively only when he is 100% sure he cannot get abused for it. ezreal's E should not be used aggressively in late game fights because he will be vulnerable briefly.


Mordekaiser's W stores a certain amount of the damage he deals and a lower amount of the damage he takes as a secondary white bar. The shield also heals for a portion of the amount when recast.


He falls at the end of the game because of his enemies who build defensive objects. Defensive objects built by his enemies can bring him down.


If you can catch someone out of position with your abilities, you will be able to take the goal for free. Its first capacity will be maximized at level 9.


Viktor needs time and gold before he comes online to inflict damage. Your viktor champion is weak at the beginning of the game.


The CC chain works particularly well against stationary carts if he or someone else in his team gets to CC a target. Regenerating health with W can surpass enemies in the way.


The ability will spread a lot of damage and heal Samira heavily, so team fighting will be optimal. The flight of Samira's life combined with his damage and mobility during the last game will make her really good in the team fights.


All she has to do is use her multiple targets. Riven will now have his basics.


You can use Rell's E on the frontline to look for sneaky engages and then CC the enemy team! You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane.


It can regenerate its health quickly because its Passive and its real damage W will melt through the enemy health bars. Sett's gonna get some early cheese.


At level 6, Teemo can place tons of mushrooms around the track. This can help it prevent enemy Jungler's ganks, and make it harder for the enemy's way to play aggressive. Teemo is very early and can intimidate the enemy down a ton.


Kha'Zix will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if you are not sure where Kha'Zix is.


Yasuo's passive and r-damage can decimate the enemy. Yasuo can kill the squishies easily because of its high yield in damage.


Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle. You should stay with your group when going into a fight.


She is great at teamfighting. Hares were frequently seen in gardens in spring.


This is because her Q can target the same champion and deal significant damage in a short time. Her E and Ultimate R allow her to be independent in the lane.


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


Zac has good support in the way, thanks to his blobs. Additional health and maintenance enable him to survive more difficult matches and heal the enemy.


The objective at level 3 should be achieved quickly and the use of war fog can help to spoil the overstretched enemies for a quick and rapid advance. Correct timing with your W can make the difference between winning or losing a fight.


This will make it very important for the enemy to keep an eye on Yone, otherwise it can easily Ultimate R several people from the war fog. When playing the Yone, look for choices about immobile or misplaced enemies during the late game.


Darius’ best early game power spike is when he hits level 6. The Ultimate e of Darius heavily increases his 1v1 and skirmishing power at this time.


Avoid walking in nonwarded areas unless you know where Xin Zhao is. When Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable.


Your W will allow you to heal many allies at the same time. Overall, you're going to help your team a lot during the fighting.


At level 9, Karthus will deal a lot of damage to single targets. Karthus' 1 ability has AoE properties which will help in clumped fights.


Garen's kill pressure in the early game can be difficult to handle if you're playing as a tank. You should try and avoid trading with Garen unless his Q is down.


Gwen will be much stronger once her Ultimate R is unlocked. The unlocking of Gwen's Ultimate R will increase her trading power dramatically.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


If Nasus fights with his team, try to lock him up with crowd control. The crowd control can prevent Nasus from targeting your carts with its Q and R capabilities.


Look for selections all around the map and keep track of the recently completed fighting. Once you get your first item, your burst damage will be really high.


You need help from your bot track if you are not able to take the goal alone. Going to Level 3 was going to be quite important in this game, so ask for a hard leash and quickly erase the Jungle.


Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team. Look for a choice with your n to win the number advantage.


Keep the wave near your turret but don't let it push you under your turn. After you have your first item, can start pushing Syndra into its turrets.


At level 6, Gangplank's global ultimate can be incredibly effective at pressuring opponents. In team fights, play a backline caster role using barrels for massive damage combos.


You must be careful about your backline getting dove of war fog when Kennen uses his Ultimate. You should jump on Kennen immediately if he uses his Ultimate.


If you do not know where Cho'Gath is, do not walk through the river isolated or without vision. Cho'Gath's abilities are crucial when it comes to winning team fight.


Sion is an amazing split pusher with lockdown abilities and engages his enemies with incredible force. Sion's ultimate allows him to charge in a direction, becoming immune to all CC, and dealing damage to all enemies around him.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


It is unlikely that you can stack Spellthief effectively. Xerath often goes to pupil goals alone.


With the speed of the E movement, Kayn can easily run to the enemies. He is dependent on playing around his Passive before getting his form.


You should not stay halfway if you are unable to accomplish anything. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone.


You benefit from extended trades, so try to go for them frequently. The minion wave is better kept closer to your side of the map in early play.


make use of her W and escape a trade. Cassiopeia struggles against fast-moving enemies.


Its ultimate ability enhances its ability to engage and secure murders at this level. Adjust your game style accordingly, prioritizing security and avoiding unnecessary risks.


With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.


orianna gained access to her Ultimate d at level six. orianna can now make plays of her own or in combination with her team using her Ultimate d.


The first element will allow Mordekaiser to survive and inflict a lot of damage. Compensation with this component of the item will be quick.


Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy.


With the final point in her Ultimate R at level 16, Diana will deal considerable AOE damage to any enemies caught up in it. When Diana is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively.


This maximization of Skarner's first ability is expected to strengthen its survival and damage in the game. It is also expected that this maximization will allow Skarner to make more choices now.


You are rather weak in the game early and need time to come online. As you don't have much in early play, you may want to wait for the enemy to waste an ability before playing aggressive.


Keeping the wave near your tower allows you to have opportunities to bring the enemy under the risk of the ganks. Ganking can bring important benefits, such as increased chances of killing.


Soraka's Ultimate 6 cooling station is important to follow as it provides superior damage. Positioning the minion wave closer to your side of the map allows for easier ganks by your Jungler and can be used for all-in-Soraka and continue them in the way.


Galio can keep his wave shoved in at all times. Galio will have his core items at this point.


Aatrox's Ultimate R is crucial in late game team fights. Fighting with Aatrox's Ultimate R on cooldown could be the difference between winning and losing.


Once he’s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up.


Ornn cannot pin you against terrain. Poke Ornn regularly in this matchup to hinder his all-in potential as much as possible.


The damage you will take into Teemo's traps is likely to cause you to be killed. Keep the wave near your turn.


Many abilities make Hwei fun to play with. Complex kit makes Hwei enjoyable to play.


Lulu's capabilities are difficult to counter when used correctly. It will be a top priority for the enemy team.


If you can bait the Rumble bar and overheat it, it will lack capacity damage. Once Rumble has his Ultimate, his death pressure increases.


When Olaf's Ultimate ability k is down, he can easily die. Without his Ultimate ability k, Olaf is very squishy and easy to kill.


This allows him to act easily as a disruptor during team fighting. Its E combined with its W can allow it to easily descend a single enemy target.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead.


By delaying team fights, Corki can get a better position and set up for his ultimate ability. Corki's poke allows him to roam safely and reposition himself in the game as needed.


Delay its level 6 power peak by invading its jungle and flying its camps. It has a strong tool for objective control.


Akshan's W allows him to get out of sticky situations and be camouflaged for a long period of time if he stays close to a wall. Akshan doesn't do too well in the various matches.


The enemy will take your turn while you wander. Akshan can look for an aggressive piece once he unlocks both his Q and his E.


She doesn't have a reliable form of CC on her. A reliable form of CC means that it has an effective way to control or control crowd opponents.


Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Dealing burst damage can give Kassadin a considerable boost and increase his chances of getting kills on other lanes.


Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game.


With an appropriate coat, it can take over a game quite easily due to its Q and e. He also has a certain amount of self-peel with his e, but it is better for him to keep his distance from CC.


Gragas's E ability can interrupt enemy abilities and dashes. Once Gragas manages to get to level 11, he will have two points in his Ultimate R.


Against graves can prevent him from getting kills before you see him gank a lane. If you can see Graves before he ganks a lane, it will be harder for him to get kills and snowball.


Jax will get stronger and stronger as the game goes along. You should keep an eye on Jax at all times because he will look to split push and take objectives quickly.


Counter pushes from the enemy team is a must in the late game. Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives.


jhin isn't very good at fighting tanks because of his Passive due to his immobility. a genuine tank would take ages for jhin to get rid of.


Peel for your allies as much as possible. Keeping the allies alive during the team fights is crucial to winning the game.


This allows Hecarim to take extended trades while laning, as well as while jungling. This combined with his rune choices can cause Hecarim to sustain himself as well.


Avoid fighting in the early game if possible. Gangplank needs time to come online.


A favorable match-up means that Shen Level 2 and 3 will not make the game a lost cause. It is possible for him to pursue an all-in-one strategy. Shen should pay attention to his items because they affect his production of damage as he buys them in a particular order.


Keep the minion wave closer to your side of the map in early play. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way.


Lillia's splash E can be a strong tool if it is used in the right position. Lillia is very fast and mobile thanks to her Passive.


Each Dragon provides a buff to Shyvana who helps his entire team and drinks directly with his Passive. It is recommended not to take each Dragon if possible.


You should cancel Shen's Ultimate R with a CC capacity if possible. Canceling the capacity is not possible, so ping and pushing the minion wave into the Shen tower as quickly as possible.


Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side.


With the new gain level, Sion's death pressure and roaming potential increase significantly. Sion can absorb a lot of damage like a front line, allowing it to peel its wagons with ease.


Once Pantheon hits level 6, communicate with your team.


Delaying Aumu's Level 6 power peak will also delay its Ultimate y. Delaying some of Amumu's ganks means it will be weaker.


A monkey can guarantee goals much easier than you can. Keep them to spot a monkey before it can achieve a goal.


According to Malphite's construction, it can either blow up enemies on the whole map, or be a reliable linear front for its allies. Malphite's goal is to enter the enemy rear line and separate the front line from the rear line.


Zac has creative gank paths that guard against him a little misleading. The best way to deal with Zac is to place pupils in its jungle camps and near its jungle entrances rather than pupils inside the alleys.


Its Ultimate R offers additional protection and health regeneration. Swain is weak early in the game.


Fighting around closed spaces will help you a lot. You can easily target multiple champions in battles around closed spaces.


He will start to dish out a lot of damage during the mid-game. He will find it much easier to take down the enemy frontline during the mid-game.


Keep robbing the enemy with your Qs and Es in the way. Try not to use your Q in the middle of the track to make sure you can regularly throw several balls of your Q.


Kriana's ultimate is a long range wide skill shot which knocks enemies back and stops upon hitting terrain. Enemies hit by the shockwave are dealt a good amount of damage and stunned.


This provides additional protection. The minion wave offers tons of additional protection when placed on your side of the map.


Use your Ultimate R capability to eliminate enemies when you have the opportunity. This ability is extremely useful when you see an enemy on a side track and can catch them out of sight.


He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.


With its AP construction, the timidvane can detonate enemies from afar. Alternatively, Timitvana can use a style of contusion game and dive into enemy team fighting.


Only use ezreal's E aggressively if he is 100% sure he cannot get abused for it. Stick with your team and avoid walking too far away from them.


Always look at your positioning at level 6 because its level 6 is stronger and can easily kill you if it lands on its 6. Focus on pushing and matching the light Post 6 wave to reduce its chances of pushing you into your lap and getting a gold lead.


Don’t get close to the walls as this will give her the opening to engage. If you’re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit.


This will open the map. This will give your team a golden lead.


If the enemy avoids staying near the walls, then it will become really difficult for Zac to cover them with the fog of war. He will then have to take conventional gank paths.


It can be hard to gank your allies if the minion wave is between you and the enemy. Focus on getting level 3 quickly in this matchup.


The first tower in your lane was destroyed by caitlyn. Caitlyn is strong in team fights.


During neutral, objective combats, stay somewhere near your Jungler so that they are not chosen during or before a fight. Losing crucial goals will certainly lead to your loss if you are not careful enough.


You allow Rumble to land a devastating B on your entire team inside the pit. Rumble is inclined to disengage as soon as he uses his Ultimate B.


Three points in Samira's Ultimate R will give him a huge peak of power. The ability will spread a lot of damage and heal Samira heavily, so team fighting will be optimal.


Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight. Although you're good in the late game, it is not recommended that you over-attack as Aphelios is very squishy.


After 3 seconds of channeling, Shen teleports to his ally and gives them a shield. The empowered auto-attacks are done with W if needed.


Another point of its Ultimate capability will allow it to use capacity frequently and increase damage from clone breakup. Look for selections all around the card during this phase of the game.


According to the construction for which Malphite opts, he will either shoot at the enemy rear line or absorb a lot of damage during the front lining for his team.


This will help reduce Nasus' stacking mechanic and it will be easier to take him down. Whenever possible, commit to Nasus when his W is on cooldown.


It is crucial for ezreal to stick with their team as much as possible. At level 16 Ezreal will put the third point in his Ultimate R.


Thresh relies heavily on help. His skill shots are not easy to land.


Level 6 is a massive power peak for Soraka, allowing it to save each of its tires with proper use. A good use of Level 6 will require a better knowledge of the card in the game.


This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out. Grievous Wounds are his mortal enemy, especially during the early game.


Kled's mount, Skarl, takes damage for Kled when mounted and allows him to dismount, gaining a gun that fires a straight line skillshot or a pistol with cone of fire.


Power farm starts at level 6 when Evelynn unlocks her Ultimate R. Evelynn becomes invisible after reaching level 6 and can roam around the map.


Silence Mordekaiser before using t to kill him, or he will protect W's damage and avoid death. Get Mordekaiser involved when his E is broken, otherwise you will have problems avoiding it due to lack of mobility.


Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille’s assassination attempts.


At level 13, Cass will max out her Q. Pairing this with her E max, Cass will be able to deal a lot of damage in a skirmish.


Spotting Maokai on the flank will allow you to prepare for his attack. Once Maokai's level has increased to 6, his death pressure in the track will increase.


buffering ezreal's E won't work too well if the enemy has some form of ranged CC which they can use to follow-up on ezreal after he has used his E. this forces ezreal to play a bit more defensively, and he won't be able to push in the wave either, else he can get run down by the enemy.


Having its complete construction will allow Vel'Koz to blow people up like balloons. Any squishy who gets caught in the crossfire will definitely die.


Avoid detaching from your ADC when the capacity of Zyra (Grasping Roots) is increasing, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and likely to be eliminated.


At level 9, Lissandra Q will be maximized. Lissandra is very good in team fighting.


You need time to come online and you shouldn’t be fighting until you have some levels under your belt. After destroying the bottom lane tower, rotate to the mid lane.


Trundle must be playing early. If Trundle can't play aggressively, then he won't be as strong as he could be.


The use of Passive is timely to avoid dying in group fighting. Your Ultimate R can be used as an escape tool in heavily bottled fighting.


They have incredible objective control. Their ultimate has so much damage it can destroy entire teams.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on what the main objective is for next spawning. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety.


Lee Sin is very strong early game. He is incredibly mobile.


Seraphine will often go alone in the middle of the game. You can take advantage of this opportunity to fight and take her while she's dead.


Try to gain an early advantage by playing aggressive and blowing an early Flash. Kassadin is at his weakest during the laning phase and is highly abusable.


Her level 6 power spike is very good. She will probably beat you in 1v1 at that stage of the game, so don’t bother trying to fight her alone unless she is low. Diana’s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help.


This will reduce her ability to trade and kill you with her r. Don't blindly follow Katarina's roams or you might get ambushed


You can start growing and winning XP there. You can look at 1v1 any enemy trying to stop you.


The enemy team should seek to fight xinzhao during this period and target him in front of anyone else. xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance.


One point in its Ultimate R allows to increase the overall damage in the game. This boost allows him to easily explode the squishies.


ezreal's E provides a safety net, allowing him to quickly recover from unfavorable situations Ezreal is very squishy.


Keep the Drake kept at all times to reduce Udyr's chances of securing it for free. Unlike most champions, Udyr does not reach level 6.


Seraphine can do a lot of damage. The CC (crowd control) will allow its team to collapse quickly on the enemy.


Kindred has the ability to achieve solo goals with ease Unless you can take them first, make sure you keep the Dragon at all times so you can spot it before it secures the target.


Aphelios's ultimate applies a massive slow on all targets and has an additional burst of damage from each target hit for insane AoE damage. Green and purple guns can be used together for long-range route.


If the enemy locks Warwick with CC, his Ultimate R will be stopped. In a Warwick game, keep running around the map with your Jungler.


At this stage of the game, she will be very strong. Once it has completed its first element, its trading capacity increases considerably.


You are good at fighting around objectives. Try to make plays with R around major objectives in the late game.


When you sit Baron or Dragon, or when you push the enemy under their turn, look for a choice with your abilities. Before you look for it all in there, lure his d.


Stay at max distance from Neeko to make it harder for her to root you with E. Staying at max distance makes it harder for Neeko to get a good Ultimate R off.


That makes her a great champion of utility. His ultimate R has the potential to hit the entire enemy team.


Once Volibear reaches Level 3, it can look for a favorable trade when all three of its core capabilities are on the rise. Expect Volibear to play aggressively right now.


This can easily force a Flash. Play respectfully with Renekton until then.


Human Q throws a spear with increased damage range, while cougar Q is an auto-attack reset. Her E heals friendly champions and grants attack speed.


His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight, However, he doesn't have much kill threat against enemy laners in a 1v1 at level 6.


Farming will make you more of a threat in the later parts of the game. Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.


If you want to fight him, you need to bait out his W first or else he will just win the 1v1. You should not steal his Ultimate as it will not help you much in the 1v1 against him.


You're gonna have to figure it out before you fight. This prevents Lulu from returning the exchanges.


If you're overstretched while pushing the wave, remember to avoid being all-in-one by Renekton. Renekton's death pressure increased after completing his first article.


Riven's W deals damage in a circle around her, stunning enemies hit. Riven's ultimate empowers her for 15 seconds, granting bonus attack damage, range, and bonus range on both Q and W.


Its ability to impact team fighting is really high. His AoE abilities allow him to shoot down several enemies at once.


Fighting in the jungle makes it easy for Zac to hit the whole team with his Ultimate R. Fight outdoors whenever possible.


Aatrox does not heal from the Setts W shield. Avoid damaging Sett with capabilities when its shield is active unless you are looking for CC (crowd control).


The placement of your n can make or break an entire team fight with karthus. Karthus is really good during the late game.


Depending on the shape you get, you should increase your fighting frequency accordingly. This will help you snowball the game quickly.


At level 16, Darius’s Ultimate e becomes an essential tool in team fights. Darius’s Ultimate e can deal a considerable amount of damage and serve as an execute.


Continue to play team fights slowly. While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy.


If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.


Use the terrain to browse the map faster using the Passive of Taliyah. Use Taliyah's C carefully because this ability can quickly get its free murders in the jungle.


Sixteen Zion can gank the tracks from far with his Ultimate R. Look for ganks every time your Ultimate R is in place.


Nautilus has the most CC of all champions of the League of Legends. This allows him to lock the enemies easily.


She can easily ambush someone with this ability. Another point on her Ultimate R allows for increased damage output.


A player is a very strong split pusher in the middle of the game. A player should usually start regrouping when there are no goals to be taken nearby.


Focus on killing Dr Mundo first in a team fight. The best way to defeat Dr Mundo is by using crowd control and focus him down first.


jax's Q allows him to escape collapse attempts with ease. Jax is weak against single target crowd control.


Dr Mundo's ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high. Don’t be afraid to 1v1 champions if you’re ahead.


The use of the Ultimate R in the enclumed fighting will be effective with its production of high damage. Morgana excelled in the end-of-game fights because of her utility and CC on her Q.


Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders.


Diana's Ultimate R can be used to get kills over and over again in lane. The enemy laner should not play incredibly safe if Diana will help their allies with her abilities.


It can then be used again to send out another blade to another point on the floor. In addition, the second use of E can be cast while dashing with Q and it can actually be used at the same time as her ultimate.


Its ultimate capacity does not add any additional damage. Most of his abilities will be maximized during this phase of the game.


With Ghost available, Nasus becomes a serious threat in teamfights. In late game teamfights, Nasus excels at running at the enemy backline.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game.


If invading Nunu, do not fight him when near a jungle camp as he can use Q to gain health advantage. Ideally, fight Nunu when in the river or not near a camp.


Her ultimate cone skill shot deals damage and stuns all enemies facing her for 2 seconds. Cassiopeia's combo is straightforward: land your Q and then spam E.


If you have been hit by Fizz's Ultimate R, do not walk close to your allies. Walking towards your allies while being hit by Fizz's Ultimate R helps minimize damage from the AOE effect of his shark.


Be careful to take trades when it is above this amount. Although, if you can bait his bar and overheat it, it will lack capacity damage.


Hecarim's maxed h will be maxed out once he hits level 9. At level 9, Hecarim will have a lot of consistent damage when in the middle of enemy team.


Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down heimerdinger’s Turrets Q will be the main focus in order to poke or trade with him.


Aatrox spikes when he gets his first item, including both component items. Respect his all in potential when he’s completed the recipe as his damage output will heavily increase.


Twitch's slowness will prevent him from dying if the enemies are caught together. Twitch's ability to steal his life will also prevent him from dying if the enemies are caught together.


It is best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir's mana bar.


Your goal is to keep your portages alive as long as possible. Another point in his Ultimate R will allow him to peel for his wears much more frequently.


It becomes easy for Mordekaiser to kill his target once the level 6 threshold is reached. The first element will allow Mordekaiser to survive and inflict a lot of damage.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on the main objective of spawning afterwards.


The utility tool provided by Lisandra's Ultimate R can be a problem in the face of stronger middle champions. If Lisandra is late in a team fight, she will suffer little or no damage.


Early Amumu invasion can put him behind and delay his level 6 peak power. Amumu needs to hit Level 6 as fast as possible so he can gank with his Ultimate.


Try to keep CDA alive as long as possible. Provide shields to CDA whenever they need them.


You should try to fall down so Maokai can't look for a favorable trade. Maokai won't be able to trade if he's weak.


At level 1, Kayle starts in melee form. At level 11, Kayle increases in size and her attacks fire out a wave of damage when she has five stacks of the passive.


Pyke's Ultimate R ability can be used frequently with multiple points, increasing the damage dealt. This ability will be incredibly powerful during the mid-game due to its frequent use and potential for high damage.


Keep this in mind, expect that they often gank early, and you also invade. Don't let the enemy Jungler take all the Dragons.


When considering a general assault, prioritize the safety protection of your teammates. Avoid rushing recklessly into an enemy team when your own is decimated by enemy assassins or bruises.


He will protect you from the ganks and from them will keep you away from the farm. Just focus on agriculture early on and poking.


Keep these goals guarded so you can see Master Yi before he secures them for his team. Master Yi will become strong and the more he will be killed.


You may get a multi-man C with Taliyah and blow squishies up easily. Taliyah was advised to install death brushes when she could.


Combined with W, the security of killings becomes quick and easy. You will have your basic items now, and you will be able to intimidate your laner relentlessly.


Getting 3 points in its ultimate ability will amplify the poke damage inflicted by the ability. It will be its ability to sort damage that should hit like a truck at this stage.


The first element will allow him to inflict much damage on his opponents. This will also be beneficial when it launches its Ultimate b.


If you’re ahead, focus the backline and try to take them down instead. Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though.


In the middle of the game, the goal would be to be clear and get the track priority. The mid-course position is considered better, but it is also important to participate in skirmishes.


Darius will deal more damage if you don't secure objectives or gank your allies. Do not let him do this by staying out of melee range and avoiding extended trades.


At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.


The Ultimate R gives Gragas a massive damage boost. The low cooldown combined with the knockback in the Ultimate R helps Gragas pick high-priority targets.


Don't hang on or stay tight in the team fights against Twitch, as her Spray and Prayer c will melt you. Disperse and look for a way to make it burst once it has come to light.


This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online. The follow-up CC extension on his kit with his W and E is really strong.


Passive capability allows Zac to take control of team fighting with zoning. His Ultimate R alone can remove enemy groups.


If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit. Avoid grouping closely together in team fights because it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged.


You are a good ganker early. Make sure you equal his ganking pressure early on.


Her survivability in the mid-game is incredibly poor. At level 9, Caitlyn will max her Q at level 9. The maximum level of Q is reached at level 9.


Gwen will have more stacks on her Passive when she is stronger. Gwen should avoid committing to fights when she has max stacks.


At level 16, you will have put the third and final point in your Ultimate. You'll be pretty strong and your global potential will be high.


Trying to avoid losing too much health prior to hitting level 3 guarantees that Camille will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it provides an opportunity to engage if you're stood by a wall.


When standing behind minions, it is recommended to not get too close to them as the enemy champion Q deals AOE damage that they can block. During this time, stand behind minions at all times to protect yourself from damage.


Use brushes to install death traps for squishies in your way. Transition to the midway as quickly as possible.


Gwen can spam her abilities, which directly translates into more damage and healing for her. Spamming her abilities increases Gwen's overall effectiveness in combat.


Amumu's Level 6 power peak was incredibly strong as it allowed him to begin to gant with his Ultimate y. You can delay Aumu's power peak by invading him early.


Quinn's early game is incredibly strong. At level 1, do not let Quinn bully you down with her basic attacks.


At level 9 Brand would've maxed his W ability. At level 9 the ability to maximize Brand's W was completed.


When Cho'Gath has his m ability up, his survivability and self-peel are significantly increased. It's recommended to wait for Cho'Gath to use one of these abilities before engaging or fighting him.


In team fights, make sure you can bait or play around Sivir's Spell Shield E. If you are able to play around, killing her will be much easier.


If your carry dies at the beginning of the fight, there is no way to win it solo. You should stick with your team in late game and not split up or walk away from them.


The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown.


jhin's Passive allows him to blow up squishies with ease. The follow-up CC extension on jhin's kit with his W is really strong.


At the front in the game, Yasuo can do a huge amount of damage quickly. Yasuo's ability to rush quickly allows him to pierce the armor.


Richard Sermon writes that hares were frequently seen in gardens during spring, which may have served as an explanation for the origin of colored eggs hidden there. There is a European tradition that hares laid eggs.


If you're nearby when Switch ganks, don't be afraid to counter the gank as you're really strong in 2v2, especially post 6. You're a strong player in 2v2 mode.


As Support, you are quite vulnerable and can easily be killed when you go towards, when you move around the card, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


If Aurelion Sol has W or Ultimate available, do not waste your gap closer. If Aurelion Sol uses W or Ultimate, try to catch up to him if he tries to escape.


Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you continue farming!


Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.


Blade and pot into Bork are common build orders for Twitch. Hurricane, Inferge, and Lord Domns offer situational items that can be substituted in.


You’ll need to play around cooldowns with Janna so you don’t die when you try to harass the enemy – especially with your basic attacks and d Janna relies on her team more than some other Supports like Leona or Thresh.


Try and match Galio's wave clear and keep him pushed in so he cannot roam for free. Keep an eye on their mana bar and try to fight them after they've used an ability as they cannot use it to trade back with.


His tenacity will be colossal during this phase of the game. It will simultaneously impregnate tower fire and enemy damage.


This capacity has been particularly beneficial when setting up ambustes or traps. She's very motionless.


The Ultimate ability can serve as a trading tool and a safety net for kassadin when falling behind. Kassadin is weak early on as he can't get too close to his opponents to burst them down.


Warding and the use of its E makes Syndra very safe in the way. Your goal throughout the laning phase is to poke and harass the enemy in the way.


Try to catch him before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage.


The damage inflicted by Lucian Level 2 is relatively high. Lucian can quickly kill the enemy with multiple combo rotations using his level 2.


The player is a good counter-ganker. After Brand has gone in, try to counter-gank him when possible.


The n Ultimate capability is an excellent trading tool that makes the monkeying much stronger. Maintaining a uniform wave of minions or slightly closer to its side of the card early on allows protection against ganks.


While Eve is an assassin and can get picks with her R, if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective. Look for picks in the late game.


Late game: Play support mage role with trap marking targets, heal ADC's attack speed. Rely on zonjas for safety during late game team fights.


If you try to fight as a team when one of them breaks down, you will be rather vulnerable. Use your abilities in the late peeling game for your wearer to keep them alive.


Seraphine has a lot of crowd control thanks to her Passive, E and Ultimate R. Seraphine also has a healing and shield with her W.


Just make sure you don't dive too deep into the enemy team without your team backing you off. It should be straightforward for you to get picks on the side lane. You can use the fog of war and the Jungle brushes to set up ambushes for the enemy team.


Using Yasuo's W allows him to completely dismantle enemy matchups by running around windshields. Against the champions of melee, it is wise for Yasuo to step back and keep the distance.


Having these items is beneficial for Galio and his team. This will result in an increase to Galio's overall damage output and survivability.


With its ultimate capacity at level 16, the health of the target after the recovery increases. At this stage of the game, Zilean will have all his objects.


Master Yi will become strong and the more he will be killed. Avoid killing Master Yi at the beginning of the game.


If Rengar jumps on you with multiple batteries, don't try to fight him-just run. If Rengar jumps on you without a battery, try to exchange it with him. Keep your abilities just to trade with him when he jumps on you.


Zac's E can be used from afar to start the team fight. You should watch your flanks by setting a goal.


Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast.


Once Twitch has left his hiding place, try to shoot him down as quickly as possible. Control guards are essential in team fighting.


To keep a safe distance from Tristana when playing with an ally, stay at an appropriate beach so it can't easily get you off. Tristana has a lot to peel with her W and Ultimate R, which makes it easier to fight her if you play around or flank her in team fights.


Lisandra has to engage in a whole to make use of her kit. Engaging in an all-in-one can be a problem if Lisandra's team is not on the same page as her.


Its first capacity will be maximized at level 9, which will allow it to inflict heavy amounts of damage in very short time. He's pretty decent during team fighting.


As Darius is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them. He falls off in the late game.


At level 11, Graves will have two points in his Ultimate t. Two points in Graves' Ultimate ability will increase its potential.


The Melee champions will find it hard to face Soraka. You shouldn't move alone.


A good Camille will be able to play around her Ultimate R consistently. Camille's ability to play around her Ultimate R consistently allows for more kills with it.


Obtaining an early health advance is the key to getting a murder later on the line. Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions.


Enemies in the circle take damage every half second and get stacked with Kennen's passive. Kennen is great into top bladers who want to engage.


Level 6 is a massive peak as it can add another layer of CC to its entire CC combo. It will compensate for an excellent CC tracking capability. Its first element allows it to do a lot of damage in the way while obtaining a good amount of regeneration of the mana. It can now use its capabilities frequently.


If you see Ekko running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push.


Executioner's Calling reduces the amount of healing that Dr Mundo receives. Healing can be reduced by items like Executioner's Calling.


As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give enough time for a fight, to sit a goal or take the Baron or the Old Dragon.


Darius can start ganking as soon as he hits level 3. Darius needs all of his basic abilities before he can start to gank.


Seraphine's selection potential is enormous during this phase of the game due to its ability to CC enemies with its E. CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion.


The first element of Taliyah's capabilities will allow him to spam and cause a lot of damage to enemies during the laning phase. This component will be extremely beneficial for talijah during the first stages of the game.


When Lissandra was level 6, she increased the death pressure. You'll need to play a little safer than Lissandra at level 6.


syndra will have most of its capabilities maximized during this phase of the game. This means that Syndra will be a persistent threat wherever she goes.


Winning 2 points in his Ultimate will skyrocket the ability of Shaco's duel. It can easily hide somewhere and use its clone to crush enemies and inflict free damage on them.


Playing around Tristana's Ultimate R makes it more difficult for her to kite/escape combat. The slow on his W allows him to get killed quite easily.


This may result in your team losing out on key spells for the remaining of the fight. Garen is likely to try to drop vision on you, so keep your brushes warded.


It would also have completed several elements when the mid-game roles around it. As a result, your abilities will cause much more damage that will allow you to choose squishy targets.


This is very helpful as he won't even have to recall if he manages to preserve his health. The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.


Invest in the call of an executor or Morellonomicon if your champion benefits from it. This will reduce the healing potential of Soraka from his W and Ultimate R to help you win the team fight.


Get ahead of Gragas by ganking with your Ultimate every time it’s up. You can beat him in a 1v1 as long as you dodge his E.


Rakan is super squishy and dies easily in team fights. You should be okay as long as you’re able to use your abilities and CC key targets.


The Ultimate R of Sivir is an excellent tool to launch team fights and if it is capable of collapsing on a target that is alone or overstretched. In team fights, make sure you can bait or play around Sivir's Spell Shield E.


So whenever you’re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille may look for an all-in at level 3 or 4 once she has access to her core abilities.


Bullying the enemy down with poke helps Corki gain an advantage in team fights. Corki's poke is effective at harassing enemy laners, forcing them to stay behind their tower or take unnecessary risks.


Wall e is a tool used by Anivia. The Wall e tool protects Anivia and her allies.


Try to stay at maximum range and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack. By fighting Tahm Kench in the team fights, watch out for his Ultimate r.


Your level 6 will be stronger than his. His own


Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Q to fast push the wave and hit the enemy at the same time.


Ahri's Ultimate offers extra pick potential during the mid-game. When Ahri hits level 9, she would've maxed out her Q.


It should have a fairly easy time in the way as long as it can poke enemies systematically. If the allies move on the track after destroying the tower, turn and move around the map.


This will allow you to kill multiple targets with your Ultimate h, especially in intertwined fighting. Malphite will have several elements during this stage of the game.


Your Ultimate k will come in very practical and will allow you to make a lot of coins. Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game.


His all-in-hand combo will be powerful enough if he catches his out-of-guard enemies. During this phase of the game, rely on the removal of enemies with your abilities.


Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries.


He is a snowball heavy champion. He can easily get ahead just from a kill or two.


Ergot's W has a passive, where his other abilities mark the last champion hit for 5 seconds. He then attacks multiple times a second against 40% slow resist


Your R Ultimate capability will allow you to make many coins around the card. You can use your ultimate R capability defensively if things don't go as expected.