Playing around it and picking up more kills for your team give you more opportunities down the line. Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team.


Karma provides a lot of utility due to her d and d. A good Karma makes her team invincible.


Fighting with outside will make the fights of the late game team much more difficult. Delay fighting and be ready to disengage if it is still on cooling.


If you cannot get into range of the enemy, you will not be able to play aggressive. Regardless of the additional movement speed your E offers, Annie has little to no form of escape.


Now that kalista has multiple items, she will be really formidable and will deal tons of damage to enemies. kalista's defensive stats will allow her to survive all-in situations as well.


Once lost chapter is obtained, look to trade more with E into WQ combo which deals a chunk of damage and gets 3 passive stacks. In the mid game continue finding Q for passive stacks but make sure grouping for dragons heralds and barons.


The next major power spike for Cassiopeia’s occurs when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight.


ezreal should only use his E aggressively if he is 100% sure he cannot get abused for it. ezreal should stick with his team and avoid walking too far away from them.


This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen. Kennen relies heavily on the flanks to get team battle victories so good vision of the enemy side goes against him heavily.


A single combo from Jayce's w > s can kill a target (like a squishy support). Jayce will not spike at level 16 because his Ultimate G will not provide a lot of raw stats.


Evelynn will be much stronger at level 9. Eve is very good in the mid-game as enemies will be walking around the map on their own.


Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight. Kennen should try to flank the enemies for maximum efficiency.


All she needs to do is find a flank on the enemy team. Her late-game team fighting is really potent.


Once Quinn hits level 6, her kill pressure doesn’t increase significantly. Quinn’s Ultimate R is a utility tool that does not greatly impact her kill pressure.


ezreal should stick with his team and avoid walking too far away from them. if ezreal gets caught out, his team will lose out on a lot of damage in a team fight, and that would be his fault.


When Dr Mundo has completed Bami’s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.


In team fighting, continue to focus on the most squishiest and easier to kill high priority targets in backline. Your Ultimate B will help you a lot with that.


She can technically gank at level 2 if she takes her E second. After level 3, Elise should be ganking for sure.


Without knowing the location of the enemy Jungler, Velkoz will be killed by the enemy team. Velkoz's E capacity is its sole source of self-peel.


Split pushing could be a good way to counter Qiyana's R abilities. Qiyana does not always buy defensive items, making burst damage one of the biggest problems she faces.


He will be able to easily bite down on and execute enemies who are caught out of position by his team. Depending on his build path, Cho'Gath will either deal a lot of damage in late game fights or be incredibly tanky.


Qiyana will look to gank low health lanes or laners with CC. If she cannot find any ganks early, she will power farm till 6 where she gets her R.


Yasuo was very strong when the enemy was pushed up and a new wave of minions was approaching. This allowed Yasuo to use his E to catch up with his enemy and then hit them with his r.


But, you can soak damage and deal loads at the same time. At level 9, Darius would've maxed out his e.


For summoner spells, take Flash for escape and Smite for zone control. Alternatively, do a quick level 3 clear to put pressure on your opponent.


Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand, as you're guaranteed to hit your abilities on him.


Galio's Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer. Using Galio's Ultimate R at the right time could also enable him to get a 5 person knockup with his allies.


The temporists of death refer to the time that remains before a champion's ultimate ability is activated after his death. A long period of death means that it takes more time for a champion to return from the brink of death.


As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses. Tahm Kench has an impact 2v2 Ultimate R. If you're stronger at level 6, be ready to fight it.


In team fights, Pantheon may have difficulty getting on to an enemy due to their dodging or dashing tools even with his point and click CC on W. Pantheon will be really hard to play if he doesn't get ahead in the game.


Do not group too close to the wall during this time as she may look to engage. Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide.


Ensuring an impact on E minimizes risks. The positioning and use of Zyra's capabilities can have a significant impact on the team's success.


At level 11, Lee Sin will have two points in his Ultimate k. This will allow Lee Sin to use his Ultimate capability completely and frequently ruin the ability of enemy divers to enter his backline.


When Tryndamere's Ultimate e is broken, it is very vulnerable. Trendamere can be kitted quite easily.


Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.


Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping. Gnar is a champion who gives extra health when he changes forms as Mega Gnar.


You should build a magical resistance. Building a magical resistance makes a difference by preventing Ahri from kicking you.


Only look for all-ins when your Jungler is arriving. Keep the wave close to the tower and focus on getting tankier in this matchup.


Lulu is a champion with weak points. This makes her quite vulnerable and easy to kill.


He should be a part of as many fights as possible. The first ability will be maxed out at level 9.


Its first capacity will be maximized at level 9. He will be able to use his abilities quite frequently.


Avoid regrouping closely because it will give Malphite a great opportunity to land a 5 person who darkens with his Ultimate. Do not look for fights in the jungle or around the Dragon or Baron because the teams will usually be grouped closely, which allows him to get a good Ultimate.


This allows the enemy team to take it before a major fight or when its e is on cooldown. The learning curve of this champion is too steep, which makes it very difficult for new players to master.


As Jungler, Your goal is to maximize gold and XP for your team through frequent ganks. You are a game very early Jungler, so be careful to enjoy this step.


Morllonomicon also causes serious injuries. Avoid regrouping too closely in team fights as it allows volibear to get a great R Ultimate.


Once Rammus hits level 6, he becomes a more significant nuisance as he deals more damage when ganking. Play respectfully and avoid overextending post-level 6 to reduce the chances of visiting your lane.


Vel'koz excels in team fighting due to his poke and AOE damage to his abilities. It is advisable to fight when Vel'koz is not present or when its Ultimate R is disabled.


Udyr falls at the end of the game but can still be useful thanks to his E. Avoid overextending if you know that Udyr is nearby during its late play phase.


His early play can be pretty good. His early play is particularly good if he's in a favorable game.


It's great, especially in the last stages of the game where the death timers are long enough. Akshan's W allows him to get out of sticky situations and be camouflaged for a long period of time if he stays close to a wall.


Garen's Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. The enemy team may waste a lot of valuable summoner spells by baiting Garen into attacking aggressively.


Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure to use your e in an appropriate way to avoid CC


It's not uncommon for Flash Renekton to catch someone who's too forward. Renekton is a bully early in the game.


Entering the mid game, focus on objectives and rotating to them.


Kog'Maw is weak at the beginning of the game. You can abuse this to get an early advance or blow his Invocation Spells.


With the increased power of Ziggs Q, it will push the wave quickly. This rapid progression will allow Ziggs to besiege his enemy tower.


Reposition quickly so that Sett has trouble doing it. Keep the wave near your turn.


Make sure your flanks are warded so you can spot Renekton before he gets the chance to engage. Renekton has great pick potential, so watch your positioning to maximize it.


Annie can quite easily start blowing people up from the get-go with her first core item. Annie's best power spike in lane occurs once she unlocks Tibbers R.


The Nashor Tooth is a central element for Teemo which gives it a lot of additional statistics. Teemo becomes more of a threat when it is equipped with Nashor's Tooth due to its additional statistics.


For build orders, start ringing pots into Illudance and Tier 2 boots. For skill orders, start W than Q than E before mixing W than Q than E taking ult whenever you can.


As a ranged champion, Gnar cannot let you poke him down and harass you with basic attacks. It's important that you do not let Gnar harass you with basic attacks.


That being said, it is always better for Shen to join forces with a hard CC. Level 6 is a massive power peak for Shen.


If Thresh disappears from the track, immediately alert your team. Thresh is a traveling champion with a potential for danger.


If you are at risk of dying, always remember at Level 5 so you don't get killed when Lux reaches Level 6. Adjust your position to the location where Lux is standing in the track. It has the advantage of reach and if you are standing too far forward, it will harass you for free.


Lucian's first capacity will be maximized at Level 9. It is expected that there will be a massive increase in damage.


Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC will be the best way to deal with him in team fighting.


Sylas is a very early Jungler game. Expect Sylas to start crashing after level 3 when it has access to all basic capabilities.


Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit. You should try to lure Soraka's Silence E before you look for it all in.


Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade.


Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases. Fiora is good in the mid-game.


Avoid regrouping too closely, otherwise Lissandra will be able to engage with her E and land a multi-person W. If you can, try to split up slightly so that she can only hit 1 or 2 champions at most.


Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.


His skill curve is massive and is quite hard to overcome. Getting caught out with your E on cooldown, especially during the early game will get you killed.


qiyana's damage output will be really high as well. Level 6 is a massive spike for qiyana.


As Kayle strengthens throughout the game, it is essential to end the game as quickly as possible. Failure to do so can cause difficulties in winning at the end of the game.


At level 9, Braum will max out his first ability. If Braum is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown.


Camille brings a good amount of CC. However, Camille can struggle against champions who can interrupt her E.


Aurelion will be vulnerable to ganks and all-ins if he is low. Aurelion needs enough mana to use his W.


Karthus' frequent use of abilities will give him an overall lead in the game as his damage increases. You can get your core items.


To facilitate team fighting, Riven will probably flanculate or Flash to engage. Ward next door by setting a goal to spot her before she has the chance to commit.


If Zoe takes a defensive spell, it'll be harder for you to kill her. Zoe's aggressive spells will make her look for jobs.


Combine your W with your Passive whenever possible. This can easily allow you to dive into the enemy rear line.


Lulu's Level 3 power peak allows him to use all the damage on the enemy. Lulu has access to all its capabilities at Level 3.


You will be very tanky and able to take a lot of damage before you die. Tahm Kench's tankess in this phase of the game will be extremely high.


Tahm Kench brings a good amount of mobility. Tahm Kench brings very little wave clear so can get pushed in.


This forces Swain to expand, making him more vulnerable to ganks and reducing his escape efficiency. Be careful when facing Swain at level 6, as his death pressure increases considerably with the power of his ultimate.


Level 6 is another important power peak for Lux as it helps its ADC kill the enemy's robot track. Level 6 capability can also be used to safely fly neutral lenses or shots.


Keep the wave closer to your side of the way to create opportunities to help the jungle and have a longer way to pursue Lux and its ADC if necessary. When you place Lux you position behind at least two minions to block damage to its light link capacity reducing the efficiency of its poke.


Level 3 gives Tahm Kench much more potential in play using lane brushes and its capabilities. Unfortunately, at level 3, Tahm Kench will not be able to use his Passive effectively.


Don't let Heimerdinger harass and poke you down. If you lose a lot of health, you'll never be in a position to play aggressively.


Once you get your Ultimate R, you should be able to blow up your opposition regularly. Look for selections all around the map and keep track of the recently completed fighting.


When attacking the enemy team, be in an appropriate position to maximize the effectiveness of your ultimate and on-board capabilities. In neutral, objective combats, maintain a safe distance from enemies while covering the essential bottlenecks with your edge and ultimate capabilities.


Using her y slow and Ultimate w, she should try to keep the enemy at arm's length while she keeps pelting them with her attacks. The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight.


Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it's on cooldown.


At level nine, Ivern will be able to peel for his carries with utmost ease. He can now use his E's slow to initiate an all-in.


Keep the minion wave closer to your side of the map early to force it to surpass for the farm. Your goal in this game is to catch her and focus on agriculture.


Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning. The lower the elo, the more effective this tactic is.


The Urgot Q has a long cooling period and you should try to avoid it during the laning phase. Urgot's E also has a long cooling time and you should try to avoid it during the laning phase.


At level 11, Nasus will have two points in his Ultimate R. This will increase his tenacity and kill the pressure at the same time.


You have to counter their pressure by doing the same. Lee Sin is one of the funniest junglers in the game.


Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist. Keep a constant eye on the map and the location of Fiora when you’re grouped with your team.


The first element of Varus will give it a huge peak of power. This peak of power means that the combo of brilliant damage from Varus will do a lot of damage and can completely destroy still enemy champions or CC-D.


Tanks can get on jhin's face and take ages for him to get rid of them. The Ultimate R roots jhin in place.


A massive boost to her fighting power was expected at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.


The ultimate goal is to allow your team to get a free Dragon after successfully killing the Jungler. Be extremely careful when looking for all-in.


This means that Lux will be able to poke and trade quite frequently. Don't let yourself be caught by Lux's low-coolings.


This will make sure you've got the most golden experience possible if you do need to fight for the Scuttlecrab. However, Warwick is also very strong the moment he hits level 3.


You will be able to take the squishies out of the fight quickly by doing so. Your Ultimate can really help you during fights, especially if you manage to get into the enemy backline.


Cling to the enemy carries like glue to create a rift between the enemy frontline and backline. This will cause the enemy team to lose the fight, allowing your team to win.


Amumu's early play doesn't exist. Focus on electric farming and get as much gold and XP as possible.


Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team.


Ensure you’re in range to press R. As teams tend to group, it becomes harder to get picks and make plays in the late game.


It's vital for the end of the game. Do not be neutral, objective fights will be a cardinal sin that you want to avoid.


The attack speed and movement speed bonus from the attack generator stack passive increase as it stacks. At level 1, Kayle starts in melee form.


The first element will allow this player to improve his ability to survive all the time and increase the chances of getting a murder during the duels. This article will give the player enhanced damage boosts and survival skills.


A solid early game paves the way for success at the end of the game. Continue to collect and secure jungle camps as much as possible.


It's very useful during neutral objective fighting and team fighting. The first element will give him a massive whip.


This will block Ashe's Volley y damage for you. Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade.


Rumble's e combined with its d can allow it to easily descend a single enemy target. The shield d on Rumble allows it to mitigate a good amount of poke.


Soraka will play safely and agriculture. You can exploit it by freezing near your tower. Frozen near your tower will force Soraka to overextend and then you can lock it up by walking too far forward.


At that time, he could start grinning because his Ultimate R is an excellent tool for throwing ganks. When Maokai has reached Level 3, he can start playing more aggressively as he will have access to all his basic abilities.


An opportunity to initiate (engage) arises when Gragas has his Body Slam E up. It is usually best to position yourself behind or near minions at all times, however, avoid being too close since the area of effect ability from this skill can be problematic.


Yasuo is vulnerable to crowd control in the way as it prevents him from launching his E on the same target twice. A Yasuo power house is squishy and can easily be demolished if it goes wrong while pushing sidelanes.


It's recommended that you group with your team but position yourself from an unwarded area of the map. Grouping with your team using Fiddlesticks' Ultimate R will help get kills and secure objectives.


When empowered, Udyr's E gains even more bonus attack range and bonus speed, and he becomes immune to CC for a short amount of time. The empowered version of Udyr's R causes the storm to chase the target, dealing even more damage and having a better slow.


For build orders start Blue Knife and Refillable. After that you're building full tank So, into AD build these, into AP build these, and if there's a lot of both you can always default to Gargoyles and Warmogs.


Annie is good at killing low health targets for easy kills. Getting a few kills on Annie can make her Ultimate R incredibly scary.


The first maximum capacity at level 9 increases the player's strength in the skirmishes and jungle clearing by a significant amount. At level 9, the player is considered a good mid-game champion.


Taking the mid lane tower gives your team a gold lead. Stay with your Support throughout the mid-game.


He can use his W to escape one gank if needed. If Aurelion Sol has W or Ultimate available, do not waste your gap closer.


This phase must be played very carefully by Kayle. Its level 6 is a massive peak of power due to its automatic attacks.


His damage will be quite significant now. Another point in his Ultimate R will make him have a lot of choice potential.


Qiyana's abilities will be up sooner than usual when they are maxed. It should be easy for Qiyana to take over the game now.


At level 16 Illaoi will be highly tanky and deal a lot of damage. Illaoi's being highly tanky will also allow her to absorb a lot of damage in return.


That's good because Senna can easily move on to the team during the final stages of the game. Senna is excellent in the end-of-game fights because of her passive, healing, and damage.


Rotation towards the middle of the track. Take the middle tower of the track.


If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on life steal.


Thresh's main power comes from his ability to win champions in the middle of the game. It's really important to win the game, and he'll have an easy time doing it if he's wandering a lot.


and it can allow its entire team to use its capabilities properly. By playing melee champions, don't let Lulu intimidate you with automatic attacks.


Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave.


At level 13, Jarvan will have both his e and d maxed out. This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease.


This will open up the map and give your team a gold lead Level 2 is a good spike for Pyke as he can immediately all-in the enemy.


Team up with one or two buddies to make Udyr's murder easier when he has Trinity Force. Udyr falls at the end of the game but can still be useful thanks to his E.


For summoner spells, take Flash and Teleport. She has a great ability to poke while farming and pushing the lane at the same time.


You're way stronger early compared to Gragas. Invade often to gain an early advantage.


Getting into the enemy backline and using your Ultimate to kill a major carry can be very beneficial. Try to take fights around choke points.


It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on. Trundle is perfect during team fighting.


Seriously painful injuries can completely counter the winding kit at the beginning of the game. The effects of serious injuries will also have an impact on the balance in the middle of the game.


Avoid starting major goals such as the Baron or a Dragon when Mordekaiser is nearby as it can take your Jungler to the Shadow Kingdom with its R which will make taking the goal risky. Mordekaiser can take your Jungler to the Shadow Kingdom with his R if you start major goals like the Baron or a Dragon near him.


If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. You should avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.


Play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance quickly.


Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight.


Ash's E is a global ability granting vision upon arrival that explodes and grants sight for 5 seconds. Use auto attack into W, follow up with more auto attacks, using Q to reset and spam away with attacks, using ult when good value.


In the team fights, flank towards the rear of the enemy line to facilitate access to their side. Always stay close to your own team at all times so you can quickly join a fight.


When no team fights are occurring, go to a side lane and push. It is important that you continue to farm during the mid-game so you can get your items as quickly as possible.


Rengar is quite decent in a team fight, especially if he manages to use a brush frequently. His bursting will allow him to quickly get rid of the enemies.


Fiora is a skilled duelist who excels in one vs one matchups if she secures an early lead. Her Passive, along with her Q, deal significant damage to both squishies and tanks on the enemy team.


He can shoot people once he gets his first article. The Passive de Veigar allows an infinite scale.


Poking an auto attack into a queue is a great chunk of damage, and also if there's stuns they won't be able to respond. If you don't have the advantage, use W on yourself or your carry to get out.


make use of her W and escape a trade. She struggles against fast-moving enemies.


Bel'Veth's core abilities are less effective after initial use. Players with CC and 1v1/2v2 skills have an advantage in counter ganking Bel'Veth.


Watch your positioning to avoid standing behind the minions. Standing near a wall will make it harder for you to escape damage when using its Ultimate e.


Its use e determines the result of the game when it comes to team combat. The pivot for the success of his team is the team combat skills of Master Yi during the end of the game.


If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free. Do not play aggressively unless your allies are nearby and ready to help you.


CC is your best friend when it comes to handling Nidalee in team fights. As soon as she jumps in with her k, CC her and lock her down.


Akshan can look for an aggressive piece once he unlocks both his Q and his E. Akshan can look for an aggressive game if he could intimidate the enemy at level 1.


Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online.


Diana's skirmishing potential and damage output increase after completing her first item. Diana becomes a real threat at this stage of the game.


Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage. Heimerdinger is good at level 1 if he has 3 Turrets Q down.


Try to adjust your positioning accordingly. Play where your ADC is at all times.


To succeed, I must punish enemies who grow in their ways without being stopped first. Malphite's plan for early play should involve electric farming until it gets its Ultimate.


A smart team and a group together make her vulnerable. Entering alone can make it more risky for you, and you need allies to accompany you.


The enemy team detects Diana more easily with proper warding. Proper warding limits Diana’s potential in team fights.


Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game.


Fighting Lillia alone could be difficult because she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fight unless you are sure you can kill her quickly.


After the knockup they are then heavily slowed and the slow lasts longer the further the wave has travelled. Then use Q into an auto attack following up with your ultimate.


Its e can easily be interrupted by any form of hard CC. This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly.


Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you.


The first component of the article gives Sylas increased the overall damage and allows it to take the fighting with ease. This first article also helps Sylas with its jungle camps and improves its survival in the game.


You should go with them in the end-of-game team fights. Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game.


Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets. The third stage of Lucian Ultimate R is unlocked.


Zilean's Q > W > Q combo will be able to CC several targets. The cooling of the Zilean Q will be low, allowing it to continue harassing and harassing the enemy.


Getting kills is good but you need the XP and gold from jungle camps to get ahead. Elise can start ganking after she hits level 3.


This champion can cut down a lot of damage by moving quickly during team fighting. Moving quickly during team fighting makes it very difficult to catch and kill him in a team fight.


ViGar's E is his babysitter which forms a cage for 3 seconds after a half second delay that stuns any champion hit by a wall or walks into one. His standard combo involves Everfrost, guaranteeing E which guarantees WQR combo which few champions won't get.


You can turn a gank right over its head with a suitable W location as well as the use of your Q or E. Use E if the enemy ganker has some form of capacity motion speed that they can fill in close proximity.


Fiora is very good in the mid-game. Respect her 1v1 potential and try not to die to her.


Try to keep Sion away from your team so it can't get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff.


Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game.


Swain is a champion. Level 6, Swain can be hard to kill.


While Gangplank has a lot of splitting power, it's better for you to group with your team in the late game. Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him.


An enemy can try to exchange freely with Rumble during this point. Rumble is quite capricious and vulnerable when its r (runic gust) is on cooling.


She's a varied champion. You have to be careful when trying to fool her.


Only your d can be blocked by the W of Yasuo. However, the W of Yasuo can also save his death by almost always having him out of school.


Sion's E skill allows him to install ganks for his Jungler with ease. He can be ejected by rowers.


Gaining more items improves Jhin's ability to secure neutral objectives.


Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As a mid laner, he will now be able to CC and blow enemies up with his abilities.


Dr.Mundo can straight up dive the enemy team by walking towards them during this stage. Dr.Mundo's Q can allow him to secure picks for his team and then use his slow to catch their targets.


His burst damage will likely be extremely deadly and capable of taking out enemies with minimal effort. Pyke's first ability will reach level 9, making it capable of dealing significant damage to squishy carries who are not well-positioned.


After the bot track moves towards the medium track, turn to the bot side or elsewhere on the map for agriculture and XP gain. Keep growing and win XP without fighting unless you have an advantage.


Try to shut down Gangplank early with the help of your Jungler.


Jayce has a lot of poke, but high mana costs. Jayce prefers to fight when he is low on mana because he can't do much of a combo with low mana.


If you push, you'll never be able to hire Soraka or kill in this game. During the mid-game fight, the player must perform two tasks simultaneously: enemy poke and allied healing.


Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane.


Your level 6 power spike is much stronger than hers. Don’t be afraid to play aggressive when you get the level up.


If Bel’Veth consumes a Void Coral at this point in the game and activates her True Form,  she’s going to be very hard to take down due to all those bonus stats she gains.


Vision around major objectives is key. Look for picks during the mid-game.


Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy. She can also cancel dashes with her W that prevents enemies from escaping.


Zoe's Q interval increases on her E once she reaches level 6. At that time, Zoe's pressure will also increase.


The damage output of Fiddlesticks will be quite high after completing an item or two. Completing an item or two allows Fiddlesticks to win mid-game team fights.


Galio can now poke enemies from the lane brushes. At level 9, Galio's core items will be equipped.


Do not take care of yourself unless you know where the enemy is, for it may put you at a disadvantage. Peel for your allies whenever possible to keep them alive during team fighting.


Gnar is very weak in team fights when he’s in Mini Form. Fighting in close proximity causes Mega Gnar to get an advantage in terms of getting his Ultimate R or W.


Be careful at level 6, as the death pressure of Sona increases with its ultimate ability. Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe.


Is highly dependent on critical impactors and will be challenged if the enemy manages to kill her a few times in the way. She is also weaker against the combined teams because she will not be able to choose someone with her Ultimate R and her team.


Post-six, Kassadin can start avoiding ganks and roaming around to try and get kills. Kassadin has excellent burst damage potential against a mispositioned enemy.


Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one. After you've picked up your first component item Your poke and damage will increase dramatically.


Ulting can fuck you in a lot of cases. The practice makes perfect, and the awareness of the card will help with it.


Darius starts to fall off in the late game but is still powerful. The late game starts at level 16 for Darius.


During the mid-game, Dr Mundo should’ve completed a couple of core items. Dr Mundo will buy items that offer him defensive stats, making him very tanky throughout the mid-game.


Expect to put in a lot of work trying to learn him. Unfortunately, Pyke has nothing to offer when his Q is down.


The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim enters the fight. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.


Cho'Gath will start to out-trade many enemy champions when combined with some of his other power spikes. At level 6, Cho’Gath’s kill pressure intensifies as he can execute an enemy champion if they overextend.


Just because you land your Q, it doesn’t mean you need to go in. However, you can burst the enemy down with ease if you’re able to find a good opportunity to all-in.


When the first element of Shaco is completed, its bargaining power will increase and it will be stronger in 1v1s. You need time to come online, and you just need to focus on getting gold and XP.


The amount of damage Diana does in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler. As an assassin, once Diana has multiple items completed in the mid-game, her burst potential will be highly potent.


Avoid getting too close to Thresh as it can interrupt the movement with Flay. Maintain a safe distance from Thresh to avoid the CC and avoid its capabilities.


Zerath's E is a straight line skill shot that deals damage and stuns the first enemy hit. When Zerath channels his ultimate, he roots himself to the floor and gains massive control of the map.


At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be harder for you to shoot targets like the enemy team would have started collecting defensive objects.


Keep your wave somewhere in the middle of the lane to give you enough opportunities to take down the enemy. The mid-lane position provides a balance between safety and aggression.


Pre-6, keep the wave closer to your side of the map. It will prevent Quinn from zoning you away from farm.


Diana will max her Q at level 9. Her Q offers a lot of extra wave clear and more poke in lane.


Keep an eye on your mana at all times, especially at the level 2 and level 3 all in. If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable.


We could bring him down gradually, which forced him to get out of the way. Alternatively, it could be all-in-one by the enemy lantern and the Jungler/Support.


Nearby enemies are also rooted if they enter the mist created by Senna's E. Wraiths gain bonus movement speed.


Elise's Blue buff is very important for her. Without her Blue buff, Elise can't cast her abilities as frequently.


Avoid walking on the side of the track. Just walk the path your minions take.


Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease.


Olaf's tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team.


The second activation causes him to gain lifesteal and spell vamp for 4 seconds. This also marks enemies hit and slows them down.


This champion is extremely likely to be shot by sledgers with various attacks. In team fighting, he can be easily killed by any race on the enemy team.


Georg Franck von Franckenau was a professor of medicine. Gangplank's passive ignites his attacks, dealing true damage over time and granting movement speed.


If you land a W on a high-priority target, go in and try to take them down. It is crucial that you play around your Ultimate R in the late game.


Tahm can use his W to flank a fight when he runs away with the enemy. Watch your flanks that Tahm can jump and start a fight.


The skill order starts with E then Q then W, maxing Q then E then W, taking ultimate whenever possible. Always be looking out for opportunities to fight, especially if opponents are weaker than you.


CC is your best friend in team fighting. Locking your CC with CC will make it very difficult for Yasuo to stack its r, dashed with E and inevitably use its Ultimate R.


Go invade Shyvana. Try to fight Shyvana to deny his gold and XP.


Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is.


Counter-ganking is recommended as Diana has nothing to offer once she has blown her Ultimate R or Q. Diana will be ganking a lot early.


She just needs a little coat to become a demon in team fighting. Three points in its Ultimate capability will give it a massive peak of power.


Heimerdinger hits level 6 and unlocks 3 new abilities, but be cautious when initiating a skirmish as he might pull out his magic card. Be careful when trying to initiate a skirmish with Heimerdinger because he might just use his magic card and kill you.


Opt for support and defensive statistics in early play. Once Lulu has completed its first article, its protection and protection capacity will increase considerably.


Try and space Veigar accordingly in the team fights. Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight.


Wait until you have a few levels and item components under your belt before looking to fight. Keep your minion wave closer to your side of the map in the early game.


You need time to come online. Focus on gold and XP during agriculture.


Its effectiveness in team fighting really comes into play during this phase of the game. Her W and Ultimate R will help her when she deals with enemies who like to flank and reach her rear line.


At 225 stacks, enemies hit are set on fire taking true damage and get executed if they go too low on health. Smolder's E causes him to take flight and gain a large burst of movement speed.


Its construction and kit are very versatile. This versatility makes Kayn a valuable choice for players looking to adapt to different scenarios and matches.


Use your level 2 advantage to go for an aggressive game with your basic combo. Post 6, your Ultimate offers you a ton of extra pressure to kill and opportunities to get killed.


Choices must be made when the enemy champion is vulnerable. Swain has a lot of tankness and damage during this phase of the game.


You should try to go for a short trade first to bait it out and then commit to a trade while it’s on cooldown. It is recommended to always have one minion between you and Braum at all times.


Keep them where they are before they can reach the goal. A good player will play around their Ultimate as often as he happens.


Vladimir's early play is terrible and he should avoid fighting for longer periods during this phase. Focus on scaling and get your first article with Vladimir.


When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.


If the enemy Jungler keeps invading Karthus, he won't be able to do much without his team's help. Karthus' playstyle revolves around power farming till he gets his Ultimate e.


Level 16 is a massive power peak, which means it can completely decimate enemies who are stuck together. It will have to find flanks on the enemy frequently.


Qiyana has tons of combos to master. This makes Qiyana a mechanically difficult champion to play and do well on.


Make sure to try CC several enemies with it sometimes. This should be useful if you can use the fog of war with it.


A typical build order starts Blade and Pot into Stridebreaker and tier 2 boots before picking up a Holebreaker and Sterak's. Starting the game, top laners should focus on farming hard and taking good trades while using Set's minions against them.


Peel for your allies in team fighting. As a tank, you're pretty weak unless your portages are alive. So keeping them alive is the key in team fighting. Once Tahm Kench adds two points to his Ultimate r, his death pressure increases considerably due to the amount of damage inflicted by this ability.


His damage output will intensify after picking up his first component item. He can look for more aggressive plays once he has picked up his first component item.


When walking around Rift Invocations alone, do not enter unrewarded areas if you suspect that Talon may be nearby. If an enemy invades you, it is recommended to withdraw, as they can instantly kill you, especially if you are behind.


At level 16, Fiddlesticks will put the third and final point in his Ultimate R. Fiddlesticks can get the channel off as long as he can


Kindred's first capacity will be maximized at level 9. It will increase the overall damage and allow it to be quite mobile during the fighting.


Try to invade Mordekaiser to steal his camps to delay his first peak of power. Mordekaiser's kind of scenized ganks.


Level 6 gives Lucian an easy time to clear the waves, especially if he has to remember. The first element will be a massive power peak for Lucian.


By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, Darius will be relatively tanky and challenging to take down.


This will make it impossible for Braum to land his Q and potentially stun you. When trying to poke or harass Braum, ensure you are not close to his minions so he cannot W to them and jump on you.


Keep good wards to spot early ganks, and use E to quickly escape through terrain if necessary. Late-game team fights should involve engaging from the flank using E, ulting and dragging enemies towards danger.


Veigar has an ultimate R. Once Veigar has his final R, his death pressure increases.


Always keep an eye on what Ultimate Sylas has. If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight.


This also causes the enemy to take a chunk more damage and be slowed. From this position when you have an enemy suspended in the air you can choose to either simply walk away or all in to try and hunt down a kill.


At level 6, neeko is stronger and can counter an all-in with her R. Potential for the Neeko pick is great especially when the target is hiding behind their minion wave.


Having the ability to appear on the cooldown and play aggressive while out-of-cooldown can bring benefits. When position 6 is engaged, and Lulu gets his Ultimate R, his survival increases considerably.


If Morgana's opponent has a hard CC, the abuse of his E can be potentially deadly. Disappeared from its Q can give enemies a long window to harass Morgana freely.


qiyana needs to conserve health when possible. Qiyana can execute all-in enemies and execute ganks properly after conserving health.


Shen had every opportunity with her E. Combined with some articles, Shen could put extra debuffs on crazy champions with ease.


Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back.


Stay outside and get away from the minion wave at all times. Try to space accordingly to Yasuo and its support. If the support has CC, try to play as far as possible.


Once Neeko has her Ultimate R, her kill pressure will increase, so back away when low whenever she has it up. At level 6, Neeko will be quite strong.


If you die before a major objective spawns, the enemy can take it. Always be on the side of the map that the next major objective is on.


He's a very strong duelist in the laning phase. If Wukong falls behind, it will be really hard for him to get back into the game.


Another point in his Ultimate will allow him to frequently use the capacity and increase the damage of the clone burst.


Once Galio gets his first item, his Q and E will hit like a truck during all-ins. Galio hits level 6, unlocking cross-map plays around the map.


Morgana uses only Blackshield E to block a lot of damage or CC. You should lure Blackshield E before you commit yourself to an all-in against Morgana.


His tankness is really high in the middle of the game, and he should be able to be the first line for his team quite effectively. His Q and W should allow him to absorb a lot of damage.


Annie is really good at bursting down and ambushing squishy, low health enemy champions. Annie is good at killing low health targets for easy kills.


You should avoid fighting until you have quite a few levels behind you. Once you have an item, you can look for skirmishes with the enemy.


You should always try to flank the enemy and get murders on your back with your E. In this way you will be able to resume the game easily.


Every time Zed reaches level 6 his death pressure increases again and he will seek to go to kill every time he has his ultimate R available to him. Expect him to play aggressively once he reaches the level.


Kled will have several objects in the middle of the game, making it a devastating force to manage. It's really useful for his team, and Kled will act quickly as the front line for his team.


To reach this level, Tahm Kench must complete the required number of levels. Ward major goals and to place the vision in high circulation areas in the late stages of the game so that they can be kept.


Concentrate with your other front-line champions. Use Ultimate R for targeted damage against enemy portages.


The usefulness of her spells makes her very dominant in the way. She can cancel all this almost immediately with her W.


A champion like Nocturne has incredibly high pick potential because he can ambush anyone alone around the map. Nocturne has great roaming ability.


In the nineteenth century, Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe. The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America.


Getting picks or initiating an attack once the enemy walks too far forward or gets close to your team is possible. When walking around Summoners Rift, it is recommended to go with a team if you are squishy.


If you withdraw from your team and die, the enemy can gain an important advantage. The enemy can force a fight or terminate the game if it has more players than your team.


Stick with your team and don't wander too far away from them. If your ADC gets caught out, it will significantly reduce the chances of winning the match.


When stepping forward with your Ultimate R, look for picks on enemies. Catching one person out could allow you to snowball the kill into victory or an objective.


Mordekaiser's first capacity will be maximized at Level 9. It will grant Mordekaiser increased damage and survival,


Your Ultimate allows you to help your team secure picks before important objective spawn. The amount of utility you bring to a team comp is massive.


Going to Level 3 was going to be quite important in this game, so ask for a hard leash and quickly erase the Jungle. A hard leash will allow you to quickly erase the Jungle.


Constantly place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win.


Anivia can push the wave very quickly and you will lose a lot of the tower's health if you're gone for too long. Try to walk around while she's at the base so she can't take your turn.


It becomes really beneficial if one of his teammates is fed and needs to be peeled. Shen's capacity is short.


Kalista will have the range advantage against all melee champions. Be prepared to sacrifice some CS for XP to stay alive in lane.


A short cooling time allows Yasuo to process the tanks regularly. Yasuo will have a lot of articles completed during this stage of the game.


Try CC multiple targets at once during this phase of the game. Your AoE damage potential is really high and can completely wipe out a team if you're happy.


After the post-six, you should be able to block enemies from escaping or entering the river during neutral objective fighting. Blocking enemies with post-six is crucial, but requires proper use to avoid death.


Its ultimate R can be easily cleaned. This allows him not to be threatened by his abilities.


You should stay near your team in the late game. If you are not close enough to your team, the enemy may force a fight or catch you out of position.


When separating in the middle of a game, it is advisable to set secondary goals. Fractional thrust is often more effective than group thrust.


Make sure you’re always near at least 1 ally. Group and stay with your team at all times.


Prioritize ghost ability to set up the following plays.


Trendamere will do a lot of damage during the later parts of the game because it will have several articles and will be able to duel anyone. Trendamere's late scale is phenomenal, which means he can shoot squishy enemies after slowing them down and catching them up, giving him a pivotal role in the game.


Pushing will stop you from hiring and securing the murders. Keep the minion wave closer to your side of the map throughout the previous parts of the game.


The enemy must remember suddenly because of Ziggs Q. At level 6, Ziggs has access to a finishing capacity that is AoE in nature.


Ensure you are always on the side of the map where the next primary objective will be located. This allows you to work with the Jungler to secure picks and avoid vision around that area.


In doing so, Akshan will be less effective. Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fighting


When Swain's E is declining, it is very vulnerable because its main form of CC is inactive. Seriously painful injuries can completely counter the winding kit at the beginning of the game.


Ezreal’s Ultimate R is global, allowing him to snipe people across the map. Ezreal has consistent poke damage with his W, which can allow him to push the enemy laners out of the lane abruptly.


This will make it harder for him to jump on you bushes and it will make it easier to laning against him. Moreover, prioritizing a room in the nearest bush will also make laning safer. The enemy is strong at the beginning of the game, so expect him to play aggressively.


Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down. Do not engage with Darius unless his Ultimate ability is on cooldown.


During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody.


In the late game, continue to split push if your team isn't at risk of dying or getting caught out. Your team is going to get caught out if they aren’t being careful.


Getting her Ultimate w will be a massive point in the game for Ashe. She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going.


Xin Zhao is an early game Jungler. A Jungler will look to gank often at the beginning of the game.


When Morgana gets Zhonya, her survival in the team fights will increase. Try to fight Morgana when her Zhonya's are down so she can't defend herself.


At Level 6, Warwick's Ultimate R will be an excellent tool to start fighting, looking for roams, and more. Don't kill yourself when you're in bad health so you can remember.


He will simultaneously inflict a ton of damage on his enemies. That means he'll be hard to take away,


Once Yasuo reaches level 11, his Ultimate R will have two points in it. This will allow Yasuo to do more damage and also let him deal with tanks more effectively as the game continues.


As a jungle, focus on objectives in mid game and play through teamfights with ultimate onto their backline.


If Lucian uses his E aggressively, use his cooldown to play aggressively and trade with him. A heavy power peak at level two allows Lucian to bring down an enemy with his handset E, Q.


Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing it to shoot you down and delay a team fight.


Fighting like Kennen requires careful positioning to minimize disengagement. Grouping with the team is crucial when your Ultimate is available or when the team is ready.


When fighting around choking points, make sure you adjust your x correctly. Also, make a point to use your Ultimate around the bottlenecks for maximum efficiency.


Whenever it’s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down.


In addition at this point in the game most enemy junglers will out 1v1 you, so if you do get invaded just back off until your team can back you up. Your E has ridiculous range so you can gank from Fog of War quite often.


This means that Renekton can reliable front line for his team and inflict a lot of damage to enemies. Until he gets the CC'd, Renekton can easily win fights.


Several points in his Ultimate R allow him to use capacity frequently and make crucial choices. His silence will also be invaluable.


If Taric activates its Ultimate R, have two options Option 1: detonate Taric and ADC before protection


He has an advantage in lane healing, which provides him a benefit. He has an advantage in jungle healing, which provides him a benefit against other junglers.


Focus the nearest champion to your carries to make killing them easier too. Look for picks with your E.


You could try to abuse that to put it behind and miss the batteries. Once Veigar has his final R, his death pressure increases.


Sylas' first capacity will be maximized at level 9. Maxing on Sylas' first ability gives him a boost of massive damage.


Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for allied carries.


She has partnered with her Q offers her enough mobility to easily spoil her targets. Early piles are vital for a Kindred to succeed in the game.


Taking Fleet runes gives you additional mobility. Bard's level 1 is incredibly strong, but his laning phase is relatively weak after that.


Continue to get XP and gold even after rotation. Fighting without advantage can put your champion at a disadvantage.


Play safer and avoid committing aggressive plays while it is on cooldown. Ahri has multiple skill shots which makes her somewhat harder than many champions.


The main objective of this champion is agriculture. Agriculture takes time and gold.


No one should walk alone on the map when Lux is on the team. Lux has tons of damage.


A good positioning allows Kayle to cut off the enemy team. Her damage at the end of the game is very high, and she must be removed in advance if the enemy team has a chance to win the game.


Kled's playstyle is well-suited for laning phase aggression with ease of engage and harass through dismounting and remounting, and leveraging his Q through minions. Ultimates can be used in two ways: engaging and killing lane opponents or roaming mid or into an opposing jungle to gain an advantage.


In team fights, play a backline caster role using barrels for massive damage combos.


Unlocking your Ultimate R will be an important step as you will now be able to break out enemies with ease. Just make sure you don't get CC'd by doing that.


Quinn has completed her first item, and her kill pressure intensifies. If you’re behind, avoid fighting Quinn at all costs as she will undoubtedly beat you in a 1v1.


The enemies level 6 isn't very strong in 2v2 fights. Their level 6 has a utility tool called Ultimate R.


Try to team fight in the open to prevent Heimerdinger from using his empowered E stun entire team. Do not engage in jungle fights because Heimerdinger's E has similar size as the jungle.


He also brings a ton of CC. He can easily solo objectives.


And finally use your Ultimate R. The first item component allows Pyke to deal tons of damage to his opponent, and trading will eventually become more accessible for him.


If they invade you early, step back, you don't win the early skirmishes with them. Look at gank whenever your Ultimate is in place, and try to clean up kills whenever possible.


Your damage in C and in general will help you a lot, especially if the enemy is pushed up. Fighting near bottlenecks should help you a lot during this phase of the game.


Champions with good pushing power can make roaming with Aurelion Sol very challenging. Your first power spike is when you hit level 3 or 4 depending on what level you take your W.


His damage and the CC are quite substantial. If Seraphine can use track brushes, her abilities become more effective.


You could then use her death timer to take the objective. If Anivia goes missing during the mid-game, she may be trying to setup a death bush herself.


When you have picked up Boots, your roaming potential increases significantly. Bard's Ultimate R is a versatile tool that can be used to set up plays with your Jungler.


If you invade Lillia, she'll be placed behind. Once Lillia has finished juggling, her clearance speed increases.


Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward. Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you’re hit by her empowered Q.


Illaoi usually stands outside the minion wave whenever possible so she can push it and poke at the same time, but standing outside will make her choose between pushing the wave and poking you. You should try to dodge Illaoi's Tentacles if you want to avoid dying, because killing her is more like suffering from healing when she has them, so buy grievous wounds as soon as possible.


In the late game, empowered auto-attacks deal a considerable amount of damage. Empowered auto-attacks also have a huge slow if an enemy champion is auto-attacked.


and don't fight without it. Otherwise, you'll miss a lot of damage and CC to kill the enemies. Neutral Combat Goal must be your bread and butter.


Tahm has to make sure he activates his E mid-fight. Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield.


Going for regular short burst trades using the lane brushes will help him a lot. Level 6 is a decent power spike as it will increase his survivability during fights.


Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.


Yorick Graves struggles at the beginning of the game. Keeping the minion wave closer to your side of the card in the early game will make it harder for him to get the farm and carry in the late game.


The Ultimate ability of Nocturne allows him to move literally anywhere on the map quickly. Nocturne wants enemies to split up so he can use his Ultimate A to pick them off.


Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks.


Fighting around Irelia's Ultimate R will reduce her chances of getting resets and allow you to stay in the fight longer. Try and fight after Irelia uses her E as it is one of her best tools to start a fight, and catching her off guard can give you an advantage.


Teemo doesn't have much advantage over you in this matchup due to your game style based mainly on abilities. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t.


Lilia's E is a global ability that throws out a circle that rolls in the direction it lands. It deals magic damage, slows, and reveals enemies it hits.  Lillia is great against tanky champions because she can deal a lot of damage quickly. She struggles against high damage junglers who can easily destroy her.


If Swain faces a champion who can all-in-one and CC him, it's especially true for him. Swain is vulnerable when his E (cc) is broken.


The guards can keep you from flancing the enemy and catching the enemies out of position. Against a good support that places the pupils, it's going to be a little hard.


Her pick potential will be really high during this phase of the game. This is especially true if Rell works with her Jungler to set up death brushes in the enemy jungle.


Once Maokai's level has increased to 6, his death pressure in the track will increase. At that time, he could start grinning because his Ultimate R is an excellent tool for throwing ganks.


This unlock triggers a lot of additional damage for Brand and allows him to blow up the enemy Mid laner if he has previously landed some poke down on them. Once Brand completes his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower.


Once you get your basics, participating in multiple fights is crucial for you to take control of the game. Your E will come in very practical while doing games during this period of the game always look for opportunities to play around the vision and flank the enemies.


Its W provides high misleading damage while also offering mitigation of damage. The champion's ability to inflict damage is enhanced by his W.


Teemo mushrooms are bypassed by an enemy Jungler with a jump or dash. To get a edge on the enemy tracks, use the track brushes.


Brianna's W has a passive where while holding an element she gains bonus attack speed and a small amount of bonus range and bonus magic damage on her basic attacks and abilities. Kriana's E is a point and click dash which causes her to dash a set distance in the direction of the target.


The enemy will force a fight if you're not with them. Playing around your Ultimate in the later parts of the game is important.


Flank in team fights to make getting on the enemy backline easily. Ensure you’re in range to press R.


Level 3 is a massive peak because Seraphine has all its capabilities at its disposal during this game phase. It can use them very efficiently if it uses track brushes.


By this stage of the game, Darius should be near max build. A max build for Darius includes items that enhance his damage.


Richard Sermon was a scholar. Hares were frequently seen in gardens in spring.


Taking the midway tower will open the map and give the team a gold lead. Level 3 is a massive peak because Seraphine has all its capabilities at its disposal during this game phase.


Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler. Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent.


Viego snowballs incredibly hard. Viego scales very well with items.


Let him push the wave of the minion and capitalize on the immobility he is to force him to exceed the extension. Then, everything in him, or make sure your Jungler the gank while it's too wide.


Avoid fighting or staying close to your teammates (grouped together) because Nautilus e can hit players who come into contact with her. Nautilus will often be the first player on his team and should focus on the downhill if his teammates do not follow him.


For summoner spells, take Flash and Ignite. Starting the game focuses on allowing carry to farm safely and poking opponents.


He has good wave clear and farms easily due to his abilities.


You must take Rift Heralds and Drakes whenever you can! Gwen can deal a lot of damage very quickly with a fully stacked Q.


You can use Lissandra's cooldown Ultimate to force team fighting when it is difficult for her to fight. Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult.


Try to match Taliyah's wave with that of the laning phase.


Control guards are essential in team fighting. Place Trinkets and Control Wards around you during the nap of a lens to detect Twitch before it can jump on you.


Keep an eye out for side lanes and all-in them when possible. During the mid-game, you will want to rely on multiple picks with your Ultimate.


Unless you jump her, think twice when you're trying to fool her. Kindred has the ability to achieve solo goals with ease


Gangplank's ultimate ability can impact a fight. Gangplank is weak in the early game.


Level 6 increases Syndra's damage potential by a significant margin, allowing it to easily destroy enemies and effectively use its E capability. The first element significantly improves Syndra's wave output and damage, while increasing its mana basin for frequent casting capacity.


He will have to be careful to get CC'd (commanded by the crowd) as well. When you join your team at the end of the game, stay with them.


Choosing someone should allow you to turn to the baron or older dragon. Keep a constant eye on the next main spawning target.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on what the main objective is the next spawning. If it is spawning soon, make sure to place the vision around the lens as quickly and safely as possible before you retreat safely.


Tahm Kench's first ability is named. It has a maximum level that is reached by Tahm Kench.


They offer him tons of protection and manoeuvrability. He has tools to stop ganks and protect himself from all-ins.


Fight in lanes rather than in the jungle. Grouping together can lead to difficult skirmishes.


Nautilus struggles getting out of a situation once he goes in and makes a mistake. Abuse this vulnerability if Nautilus makes an error so your team can counterattack.


When you have 3 points in your Ultimate, sustaining becomes extremely difficult.


Your W and E will play a role in your combo in the way. Make sure you do nothing rash and use it carefully because your E is the only ability to save you from all in.


Ezreal’s first power spike occurs when he picks up Sheen. Sheen significantly increases Ezreal's Q damage.


Keep a safe distance and stand far enough away that you won't get hit by Gragas' E. When using Gragas' W (which is intended to set up his jungler or initiate a trade), it's usually best to play more cautiously in the short-term, as this ability has other uses.


When no team fights are occurring, go to a side lane and push. Continue to farm during the mid-game to get items quickly.


Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team. His level being maxed at 13 will give him a massive power boost, and he will be able to win duels with ease from now on.


Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Be aware of his empowered abilities.


In the middle of the game, Zed will often be in a lateral thrust track. With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers.


Dr Mundo has good Dragon control and can take it with ease after his first back. With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he's doing it.


He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together.


Once he has 2 points in his Ultimate c, he will be easily able to resume team fighting and disrupt them as well. Its positioning will be very important.


Roam around as often as possible and try to aid your mid-laner. If you can give your mid-laner an advantage, they will likely return the favor soon enough.


This ability makes Quinn very slippery and a menace to deal with. Getting her Ultimate R unlocks Quinn's roaming potential.


You will want to use your Q regularly to win fights. Zeri will put the final point in his Ultimate R at level 16.


This means unending despair procks faster. Add thimble winter and spirits visage as needed.


It should be quite easy to do during the early game. Your e is not very reliable at the beginning of the game.


To make it more difficult for Xin Zhao to get successful ganks, place the vision around its entrances into the jungle. This will give your allies enough time to withdraw and escape before they are able to reach their path.


Ezreal is mechanically a very difficult champion. He is easy to pick up but hard to master.


Being without your support in the middle of the game makes you an easy target. Continue to regroup with your team and stay close to your support.


She'll just have to play with the vision to make sure it's not detected by loading her Q. Level 6 is a massive power peak for Vi.


His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game. Proposal for a Directive of the European Parliament and of the Council on the harmonisation of the laws of the Member States relating to motor vehicles and motor vehicles (presented by the Commission pursuant to Article 189a(2) of the EC Treaty)


The goal is to ensure a death or to exert pressure while Leona is roaming. They will not be able to do everything in the enemy at all if their ADC is constantly pushing the wave into early play.


He will win most everywhere as long as he looks for favorable trades around abilities. Xin Zhao's Ultimate R is very effective against enemy team members.


Your goal in early play is to win as much gold as possible and XP as quickly as possible. Winning as much gold as possible and XP as quickly as possible means electric farming.


This will reduce his ability to shoot you down, damage you and win the fight. If you can't stop it quickly, you may need to flank it and attack on the side.


When engaging Gragas, do not group closely together when sieging an objective or team fighting. Gragas' Ultimate R provides a great opportunity for him to knock your whole team into his if you are too far forward or split from your team.


Using Warwick's W, he could communicate with his team and take free goals. With Warwick's W, he could kill unsuspecting enemies.


You must present yourself for skirmishes. Use your Ultimate R very carefully as it can be the decisive factor in the victory of a fight.


It can easily delineate and separate the enemy front line from its rear line. It will also be able to treat the DPS in a consistent manner.


Try to take these goals before Talon is able to get help from a nearby track. When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team.


Stay at maximum range when playing as a melee champion. It's harder for Lissandra to CC you with his W if you stay at maximum range.


When getting his Ultimate R at level 6, make sure you E (engage) your main port before diving into the enemy team's fights. The completion of Morgana's quest is an important peak of power for her team as she establishes a vision around the map, helping allies avoid ganks and roarings.


As a result, Karma's DPS will be through the roof, which is highly beneficial for her team. Karma has an Ultimate at level 1.


Aurelion Sol is a very difficult champion to play. You will need to put in a lot of time to master Aurelion Sol.


Combining Soraka's ability in haste with a maximum of Ultimate R allows him to heal his team frequently. The Soraka W will be maximized and will have a very low cooling, the healing teammates frequently for massive quantities as long as it has enough health or mana.


Rengar can easily follow enemy paths and accumulate tracks. He will now have several articles at his disposal.


Kriana's passive is that her first attack or ability against an enemy deals a good chunk extra damage. However, upon using W to gather a new element, it resets this cooldown on all targets.


Watch out for a potential Flash engage by Pantheon in team fights. In team fights, don’t stand too far forward in case he tries to make a play.


Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team. His life theft prevents him from dying quickly.


Zac is pretty good in the team fights at the end of the game, especially if he manages to get a flank on the enemy. The reason Zac is so good is that he can easily bypass the vision and catch the out-of-guard enemy.


Unlike most champions, Karma unlocks her Ultimate at level 1. Karma's d is down when she is vulnerable to attack and will need to play safely while it's on cooldown.


His second major power peak is at level 6 when he unlocks his Ultimate. His ability to trade and kill pressure is intensifying at this stage of the game.


use Teleport to go to the bot side of the map to join your team. Avoid trading with Irelia when she has her Passive stacked.


These objects will let him dry a lot of damage, and his potential for bursting due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R.


Getting your Ultimate R gives early aggressive Junglers an advantage over Sejuani, which they can then capitalize on to close it. It was important to focus on agriculture and hit level 6 as quickly as possible to increase the spoiling potential.


Ekkos main source of damage comes from his Passive. Passive is avoided by dodging Ekko's Q and standing outside his E range.


The cooling of Zilean's Ultimate capacity will be shorter, making it more difficult for the enemy team. Zilean will now have several articles, which will allow him to do a lot of damage. He will frequently use his Ultimate capability.


Card damage can quickly come from Twisted Fate. You should monitor the damage to Twisted Fate's card.


He used the fog of war to reach his enemies. Malphite has a lot of versatility in her kit.


After entering with your Ultimate e, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side.


The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much. A team with the ultimate weak will hinder Sylas' efficiency.


At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up. Prepare for this and try to delay his power spike for as long as possible through invading.


When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn's early game is incredibly strong.


When Fiddlesticks has access to three abilities, he becomes difficult to deal with due to his utility. If you are trying to go for an all-in attack, make sure to fight when one of Fiddlesticks' abilities is missing.


Malzahar is not very early, so it is preferable to give priority to simple harassment over other objectives. Malzahar has great potential for choice with its Ultimate R


Cassiopeia will look to ambush or assassinate targets moving alone through the river. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own, especially if you're low health.


Its first capacity will be maximized at level 9. This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch.


Being close to your team at all times is essential for you to fight quickly. Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else.


It's really important for you to play around your Ultimate. Your Ultimate is the key to getting more murders.


When you kill someone, call for a close goal. You get two points in his Ultimate R at level 11.


Swain is weak at the beginning of the rolling phase. If Swain faces a champion who can all-in-one and CC him, it's especially true for him.


Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.


This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available.


Fiddleshicks is weak against Grievous Wounds. Fiddleshicks is squishy and unable to deal much damage if his team receives healing reduction during the early game.


That's because you'll be very tanky. It will allow you to keep your team alive.


Aumu's early play is a crucial moment for him to make strategic decisions. Amumu's Level 6 power peak is incredibly strong as it allows it to begin to glove thanks to its Ultimate y.


A squishy champion like Nami has weak points of success. This makes Nami very vulnerable and easy to kill.


Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight.


It allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up.


Galio's Ultimate R has such a large range that will allow him to move around the map incredibly quickly. Galio is a melee champion.


It should be able to absorb a significant amount of damage. Skarner will put the third and final point in his Ultimate.


She's gonna do a lot of damage with this article. It will also throw out more capabilities with this article.


Locking and killing door in bottlenecks easily wins games. Always try to get in touch with the enemy Jungler.


Her E makes her safer from the ganks. Getting your Ultimate R is another huge power peak.


When Galio charges towards you, try to disengage as quickly as possible.


One more point in its Ultimate R will increase its overall damage and let it use capacity frequently. The first capacity will be maximized to level 9. This increases its damage,


Trundle Passive regenerates health every time a minion dies. Trundle is good at level 2 and 3.


His CC is a one-shot ability if enemies are not careful or he sets up a death brush. Heimerdinger can take on the Baron singlehandedly.


Fighting around Poppy's Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted.


kaisa is really good in fights due to her E and Q. She can peel for herself


You can take advantage of this opportunity to set up your Jungler. Lillia's construction path is very versatile and it will build many different items.


If your allies die quickly, it will be difficult to win the team fight. You must find the opportunity to catch someone isolated and alone when your Ultimate R is available.


Teemo uses the split thrust due to his fall at the end of the game. Split's thrust puts Teemo's team in a disadvantageous state.


Make sure you always lure him before committing to an all-in-one. You can also use the information that Veigar has a good gank configuration against your advantage. Veigar really has a good gank configuration so make sure you still have the lower track monitored.


Respect the enemies all-in damage past level 6. Galio's Ultimate R is impactful and can be used to help Galio's allies in their own lane.


Rammus' tanky stats will be meaningless if the team dies quickly. A player with Rammus must be aware of this limitation when playing.


The ability to auto-attack from one or multiple enemies can be completely negated by Quinn's Q. Gaining her E is a significant power spike for Quinn in the lane.


Taliyah does not have access to a harmful Ultimate R at level 6. If you're a champion with a strong Ultimate, try to abuse his weakness right now.


the ability to roam around the map is crucial during this phase of the game. The focus should be on getting your team ahead by roving around.


If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using his Ultimate R because he was not able to land much damage or slow down several members of the enemy team.


During the mid-game fight, the player must perform two tasks simultaneously: enemy poke and allied healing. The player should not wander alone as this can result in their death due to enemy attacks being too easy to land.


Lissandra can also install his Jungler easily with his Ultimate R. Lissandra reaches her true potential when the team fights as its Ultimate R and W are both AOE.


She has amazing engage, her roams are devastating, and she is a brilliant pick into melee champions. Lissandra's passive is whenever an enemy champion dies nearby, she creates a frozen version of them.


The first element will be an important power peak as well because its AP increase combined with the Veigar Passive will allow him to have more AP than most other players. You'll have your basic items now, which means you're gonna hit like a truck.


Level 6 is a massive peak for Sivir as it allows its team to collapse on targets. Level 6 is also beneficial to Sivir as it allows it to escape threats.


His dueling power should increase quite decently now. Level six is a massive power spike for Renekton as he gains his Ultimate t now.


Graves will experience a dramatic increase in kill pressure after gaining his Ultimate ability. The amount of gold Graves gets determines his strength.


After level 6 keep a keen eye on the map and Azir's mana bar. If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler.


A single Mordekaiser can easily kill an immobile or ill-healthed enemy using its E > Q combo. When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it.


Favourable trades are essential to success in gwen's gameplay. If you are constantly pushing, you will not be able to get kills because your W does not protect you against tower shots.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.


Take the middle tower of the track. This will open the map.


As they will be ganking often in the early game, looking to gank as can also be done and E should be abused. Securing objectives is a priority. Taking Rift Heralds and Drakes whenever possible must be focused on.


Use your R! to force the ganks at the beginning of the game. Ganking often happens in early play, so you also have to look at gank as often as possible.


This will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R.


Pushing forward when not forward puts you at risk of becoming an easy target for enemy junglers. The monkey's early play is pretty decent.


When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him. Aatrox will be looking to gank a lot in the early game.


That's because his poke damage will be very high, and the enemy will be shot down even before they can reach it. Other points of his p will result in further damage to enemy targets.


Zed will have very low cooling rates now. That means he's gonna do a lot of damage because of it.


Always adjust your positioning. Avoid staying in the fights because you will be an easy target.


Stay outside the minion wave at all times so Zilen can't grow, poke and CC you. When Zilean's death pressure does not increase exactly, his survival does so at level 6.


Nocturne falls off in the late game. He cannot burst enemies down due to defensive items.


When Soraka has 2 points in her Ultimate R, she can have more impact on the whole fight. Soraka can use his Ultimate R often and save his teammates accordingly.


Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5.


Trendamere is a little weaker when its Ultimate e is down. Can be kited quite easily.


The player should delay Aumu's Level 6 power peak by invading and pushing him out of his jungle as soon as possible and as often as possible. Rek'Sai will beat Amumu in any stage of the game in 1v1, which is more widespread in early play.


Denying Bel'Veth's camps will prevent her from getting stacks. Counter ganking Bel'Veth should be attempted whenever possible.


Pay attention to the ability of Singed, and his intention to travel with his team. Singed is able to move the players.


Pantheon is expected to go for early ganks to get a lead. Once Pantheon hits level 6, his ability to get ganks off increases.


This is a disadvantage because Thresh will only be useful if he can always hit his Qs. Thresh's main objective during the ploughing phase is to obtain an early advance in health.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up.


Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As a mid laner, he will now be able to CC and blow enemies up with his abilities.


This allows it to increase its overall production of damage. This means she's going to set up games for her ADC.


Be very careful about this. Keep the wave near your turn.


When Ahri's Charm was downstairs, she has no real way of defending herself without blowing her Ultimate. Look to fight Ahri when her charm is not available.


They are a stronger ganker than you in the early game. Be prepared to counter-gank and track them.


Make sure that you match its damage on the wave of the minion so that it cannot get the first plates and the priority of roam. Syndra's E has an incredibly long cooling.


Ash has amazing engage and disengage. Ash provides amazing vision control.


Rek'Sai will struggle killing mobile ADC’s in team fights due to her low range. If Rek’Sai goes full damage, she will be very squishy.


His ultimate R can be played. Viego has a high skill ceiling.


His E gives him a lot of outstanding potential if it is used properly. Against unsuspecting enemies, this skill can be truly deadly, and can help him to kill safely enough easily.


If you see Qiyana making towards your lane, ensure that you run through the middle of the lane to escape. Do not stand close to the walls.


Gangplank will always be stronger if he has a Barrel E placed under him. It's key that your team knows that Gangplank can use his Ultimate R to impact a fight at level 6.


Avoid fighting unless your Ultimate R is in place. Fighting with outside will make the fights of the late game team much more difficult.


Aatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could try and start a team fight with his teammates.


Investing in grievous wounds can slow Illaoi's healing down. Grievous wounds, Thormail, Morrello’s, or Ignite are effective for slowing down Illaoi's healing.


Delay or disengage fights if the enemy wants to fight you. Stay with your team in the late parts of the game.


Keep the wave close to your tower and ask your Jungler to gank as much as you can. Olaf's Ultimate ability allows him to dodge crowd control.


His Q will be on a very short cooldown. This means that his selection and poke potential will increase a lot. Tahm Kench should try to use the war fog combined with his W to secure peaks on the enemy.


Use your dash with extreme discretion in this matchup otherwise you will give Zac an easy window for everything. In addition, keep the track brushes guarded, as Zac can use it for all of you out of nowhere.


Morgana's pretty decent in the team fights. His Q and Ultimate R allow him to run to the enemies.


If you don't take the Dragon in advance, Teemo will probably gank bot lane and take it with them. Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map.


Staying at max distance makes it harder for Neeko to get a good Ultimate R off. Neeko has to close the gap in order to stun you with her E when using her ultimate.


You need time to come online and focus on getting gold and XP from farming. If there is a nearby ganking or counter-ganking opportunity, don't be afraid to take it.


Heimerdinger excels in team fights and can control large parts of the map with his Ultimate R. You should continue peeling for your allies to keep them alive in fights.


In addition, when removing the camps, make sure that you do kite with the monster in your W. Morgana can start crashing after she reaches level 3.


Ezreal will have incredibly low cooldowns on all of his abilities when he comes to completing his build. Having low cooldowns for his abilities allows Ezreal to continue poking and harassing the enemy before a team fight occurs.


Your tanks will be weak when Trundle activates his Subjugate n. Reconnect with Trundle when his Subjugate did not cool down.


CC is a key element to defeat Akali. If Akali engages and hides inside his W, move away from the Shroud until it disappears.


Nocturne will look to power farm early so he can get level 6. Power farming is an early game strategy for Nocturne that allows him to gain experience points quickly and reach level 6.


His first major power peak is at level 4 when he gets 2 points in his Q. It will be easier for him to trade right now.


Sett's E and W capabilities can initiate several all-in-ones, especially at levels one and two. Sett can use Flash to easily cheese enemies after hitting level two.


Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe. senna was a champion known to be effective at long range poke.


Damage production increases by a certain amount to level 6. You shouldn't get into a fight with Swain unless you can get him down quickly.


You have powerful installation tools that will allow you to besiege the objectives easily. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron).


Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC.


Once Amumu has finished his first article, he will be much more robust and threatening on the Rift of the Invocators. Make sure you are present in a given team fight, especially during this phase of the game.


Level 6 is an important power peak, especially when Lucian is against a stationary port. Lucian should have an easy time to clean the waves with level six if he needs to remember.


For build order, start with shield and pot into a malignant and tier 2 boots. For skill order, start Q W then E before maxing E then W then Q taking ult whenever you can.


Galio's passive is periodically his next basic attack is empowered. This empowered attack has bonus attack speed and deals additional damage in an AoE area. Galio's Q throws out 2 curved skill shots which meet in a circle dealing damage to enemies they pass through.


Rengar's W is his main defense tool. In the team fights, if Rengar uses his W at the wrong time, he'll get CC'd, and locked up by the enemy.


His Passive gives him a double chance. Yone is very good in team fighting if he is able to get a good Ultimate Roff.


It is advisable to abuse Gangplank's weakness in the early game to gain an advantage. Avoid getting poked out in this matchup.


Shaco's first capacity will be maximized at Level 9. This ability will now hit like a truck, and it can quickly assassinate enemies if they are low.


Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.


It can run around the windshield and save itself from a lot of damage in this way. Against melee champions, it's always wise to get away from them.


Focus on poking with Fiddlesticks. Focus on trading with Fiddlesticks.


All she has to do is not die and stay with her team. The main objectives should be placed in high traffic areas at the end of the game.


When you've got your first component item, your damage output will be quite high and you'll be deadly in skirmishes. You can start ganking at level 3 as you'll unlock all 3 of your basic abilities.


The E allows Akshan to move around the track. Akshan's E is a key element of his mobility.


By trying to poke, Kayle aims at his abilities so that they strike both the minion wave and the enemy at the same time. Once the enemy minions are level 6, they become stronger than Kayle and it will be harder for her to counter them.


The extension of trades will not work for you, so focus on agriculture. Vayne scales extremely well in the end of the game and can carry a game by hand if the game lasts for this long.


To compensate, Kassadin should play safely. Proper vision setup is crucial for Kassadin to avoid dying often.


Up to level 6 Morgana-S Ultimate R is not available, but its death pressure increases once this ability is unlocked. Every time Morgana has Zhonya=S Hurglass, her survival in team fighting will increase.


Look at CC him whenever possible. It is his own wangle of existence and will allow you to win the game easily. Correspond to its inflation power and try to gank as often as possible.


The vision must be placed in the river or at the entrances of the Taliyah jungle. Taliyah can gank from afar thanks to his Ultimate R.


In the middle of the game, Nami's Q causes pressure losses. His Ultimate R is a huge threat in team fighting.


Using Kled Passive will make all the difference in the game now. Kled can use his Passive to absorb so much damage without the risk of dying.


Watch your positioning at all times so it can't put crucial spells on you. Keep the minion wave closer to your side of the map to force it to overwork for the farm.


His team combat potential will be respectable now if he can use the ability while hiding in a brush. His tenacity will be colossal during this phase of the game. He will simultaneously absorb the turn shots and enemy damage


Viego can steal the lives of his enemies that allow him to escape danger. As Viego becomes imprescriptible, it becomes untouchable by incoming damage.


Lissandra will have a gala to find selections and CC'ing the entire enemy team. Its Ultimate R will become really powerful when it is maximized.


Peel for your carries in team fights. After using your R, fall back and protect your allies and focus the nearest champion.