Use her E very carefully as it can easily get her killed if used improperly. Watch out for ganks and ward up properly.


In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


Heimerdinger's E allows him to CC key targets but has a long cooldown early on. Heimerdinger will not have this problem during the late game and will now take down many enemies with his E.


The enemy will be unable to roam or help their allies if they are under constant pressure in the tower. When there is no team fight occurring, the player should move themselves to a side lane and push the minion wave.


The mid-game for Camille should focus on picking off enemy laners and champions who are squandering about the map. Camille's potential to duel and pick off enemies should be capitalized on by her.


Keep them where they are before they can reach the goal. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily.


When this is fully stacked, look for any of your combos to engage. So if you get more pressure, split push and that, but if your team needs you push out your lane then group up.


He is an exceptionally skillful early game ganker due to his remarkable ability and aggressive style of play. It will be very effective in the early stages of the game due to its ganking abilities.


At level 11, Lucian will be able to get his stage 2 Ultimate R. He can help him massively in neutral and objective battles and duels because of the amount of damage he takes.


Lee Sin's damage production increases considerably after completing its first component. Watch your positioning so Lee Sin can't easily get you off after finishing his first component.


He will also help him with his Jungle camps and his overall survival in the game. When the game is in its mid-game phase, players should launch a split thrust to secure secondary goals.


At level 9, Zyra would have maximized his Q or E. Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase.


If Vayne uses her e, she should use the cooldown to play aggressively and try to kill the opponent. Vayne's pretty vulnerable when she's dead.


The player should keep an eye on the map as they may still not be able to achieve a 1v3 ratio yet. Quinn has strong dueling potential in the mid-game, which can be used to fight against opponents who try to stop their split pushing.


You shouldn’t be fighting unless you have a clear early advantage like an engage Support. After getting a few levels under your belt, you can start to play aggressive and look for aggressive plays.


Leaving the team may allow the enemy to pick you off or initiate a 4v5 fight. To increase survival time and keep carries alive, focus on the nearest enemy champion to your carries.


Split's thrust puts Teemo's team in a disadvantageous state. Tension builds up in Teemo's team when he splits up.


Putting enemies in the dive with your Q can secure killed quickly. Lulu's early damage is significant.


Teemo may not join the team fights because it is not very good in them. Instead, Teemo can be divided by pushing and trying to take targets in the side lanes.


It's really good when you're trying to deal with tanks. The first element will benefit Urgot.


You need to utilize your Passive wisely in team fights to increase your chances of winning. The enemy teams' push and siege attempts can be countered by using your Ultimate m carefully.


Ezreal will have incredibly low cooldowns on all of his abilities when completing his build. This will allow Ezreal to continue to poke and harass the enemy before a team fight occurs.


If the enemy is regrouping, group up with your team as well. In team fighting, focus on the most squishiest and easiest targets in the backline.


Seriously early injuries can significantly reduce the damage caused by Mordekaiser. The reduced W damage from the first grievous injuries will help his enemies even out of duels during the early match.


So come in for the murder with your Ultimate h. Participate in as many team fights as you can.


However, he can struggle against hard lane bullies early due to his early game weakness. Blade and pot into Bork are common build orders for Twitch.


If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health.


Be careful after the laning phase because Pantheon will try to kill you with Grand Starfall R When Pantheon tries to kill you, it means a 5 vs 4 teamfight may occur


Yasuo excels in team fighting when he is chosen by a team with multiple knock-ups. However, avoid regrouping too closely with Yasuo, as it can easily get an ultimate R of 5 people.


Investing in reducing healing will increase your chances of surviving against Xin Zhao. Xin Zhao tends to have a lot of support in the way and throughout the game.


Versus poke or champions with lots of clear wave, it will be almost impossible for you to travel and help your allies The enemy will keep you pushed in.


Akshan's E allows him to bring back his dead allies if he kills the enemy who killed them. Akshan's E is particularly useful in the last stages of the game where the chronometers of death are long.


Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly. Gwen does deceptively high amounts of damage during this phase of the game due to her items.


Always CC the enemy target before entering for an exchange to make sure no one can turn you on. Getting your Ultimate R is a massive power peak in the track and one that will allow you to take the game with ease.


Your Q can easily be spammed by you, so use it regularly. Ziggs excels in team fighting because he can intensively trap the opposition with his Q.


Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily. Rammus should focus on making sure that his allies don't get killed by flanks to ensure an easy victory.


The first component allows her to spam abilities and not run out of mana. This also lets her deal a lot of damage in the lane.


His early game ganks are quite decent during this phase of the game. Sett's Q & E should let him reach his enemies quickly.


When no team fights are occurring, Pyke will be in a side lane split pushing. Keep an eye on his positioning and fall back if you see him rotating to join the fight.


A good start for Lucian can allow him to make a snowball if it is not verified. However, the longer the game lasts, the more Lucian falls and loses momentum.


You are quite immobile which can make you a prime target for chain CC and assassins. Aphelios relies on extended trades, so taking him out quickly will give the enemy team a huge advantage (especially if he has his Infernum W up when he dies).


Secure Dragons with your team after ganking the bottom lane. Ward for your allies.


Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown.


Flashing Ghost is a suitable summoner spell for Vayne. To play safely in top lane, let your opponent push you while collecting farm and using Q and E to disengage.


Irelia is very strong when she has her Passive fully stacked. Avoid fighting with Irelia when she has her Passive fully stacked.


At level 14, it will have its 2nd maximum capacity. This will only add to his power and allow him to disrupt enemy fighting and get closer to them very quickly so that he can kill them.


3 points in its Ultimate ability will not be an excellent peak of power because it only ensures its prolonged survival and nothing else. Trendamere will do a lot of damage during the later parts of the game as it will have several articles and will be able to duel anyone.


At level 16 Illaoi will be able to put three points in her Ultimate R. Illaoi is really good in fights as she will deal a lot of damage and peel for her allies.


Your e should hit like a truck now, so keep your position in mind while inflicting damage. Do not launch a game by flashing before and out of the protection of your team.


The enemy has no kind of sifting potential and can be easily exposed to ganks. A champion named "rumble" with an authorized passive R can do a lot of damage to enemy units close to him and act as a disruptor during team fighting.


It makes it more difficult for her to escape from an all-in-one of the enemy. The shield and healing you get from your W is missing enough, especially at the beginning of the game.


Twitch's positioning is important in team fighting, and not properly positioning it, it will be flanked by enemy assassins and will be immediately removed. Without its Ultimate or Super Mega Ultra Kill (s), Twitch's ability to dominate a team struggle decreases considerably.


Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody.


This will allow you to impact your side lanes with ease after pushing your lane. Thanks to his Q, Aurelion Sol has good poke and good wave clear.


If he does walk up to last hit, you can look to trade with him. Kassadin will be split pushing during the mid-game so that he can get to his level 16 power spike.


Because of his articles, he will have a respectable amount of support, which will make it really difficult for the enemy to kill him. Team fighting will be Urgot's bread and butter as it can in the front line quite efficiently while allocating tons of damage to the enemy team.


The supertank can protect the targets from evil by the people he wears behind him. Its ultimate capacity allows it to establish holds at a considerable distance.


If Milio gets CC he can't use his Ultimate, so it's important that he never make CC'd. Milio is sensitive enough to the CC. He is quite still and squishy, so positioning is the key.


Diana's ability to engage in team fights is restricted. Targeted attacks on Diana can hinder her chances of a comeback.


Darius is really easy to kite because he is immobile. Champions with dashes have an advantage over Darius due to his mobility issues.


Try and abuse Gangplank's weak early game to get ahead. Go for short burst trades with your Q in this matchup.


Heimerdinger peels for his team in team fights by using his Q on nearby champions to protect himself and his ADC. Level nine is a massive powerspike for Heimerdinger.


Syndra is strong when she has her first article. It will easily push the wave of the minion with ease and force you under Tower.


Gragas's ultimate R is easy to mess up and may knock enemies backwards instead of forwards. Focus on harassing your enemy laner with Q in the lane.


All she has to do is maintain her positioning and land her abilities. Taliyah has good pressure at the beginning of the game.


If the enemy is regrouping, try to team up with your team as well. In team fighting, focus on the squishiest and easiest to kill high priority targets in the backline.


Garen excels at flanking the enemy team using his Q and E abilities. Garen's W tenacity allows him to escape from the enemy team if they initiate a fight against him.


A player must use the ultimate ability to eliminate an enemy out of sight. It has a huge tankness, which allows it to absorb both the tricks and the damage.


Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on the main objective of spawning afterwards.


Brand can be quite squishy and needs protection. A champion like Brand cannot withstand too much damage without being eliminated.


As a Jungler, if you die when the Baron is up, the enemy will take it for free. Rush objectives as soon as they spawn because you should be able to take them quickly thanks to your ability.


Try to ambush enemies who are alone or walking around Summoners Rift alone because You can get kills by ambushing enemies with your abilities.


Aatrox reaches level 9. Once Aatrox reaches level 9, its Q-capacity is fully maximized.


Continue to poke out enemies with your E. See if you can displace enemies with your Q.


Ward next door by setting a goal to spot her before she has the chance to commit. Riven is good enough to win the champions when they're too forward or alone.


Her Ultimate ability will deal tons of consistent damage in the late game. Teams will continue grouping in the late game.


CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. His Ultimate R allows him to be a massive threat in a packed battle.


As teams tend to group, it becomes harder to get picks and make plays in the late game. You are at a bigger threat of dying this stage of the game.


You may be unable to match Diana's plays, so you need to actively look for plays with your Ultimate that heavily increases your kill pressure. As soon as it is up, try to gank a lane.


Leona's e and r will be maximized during this game stage. She can look for choices frequently.


Vladimir will compete on the side in the team fights. Watch your flanks so you can find him before he can climb to the top of your team.


The CC (crowd control) of its Ultimate R will allow its team to collapse on the enemy quickly. She should be really great as the game continues because she's going to have all her articles by now.


If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range.


Kayn has a problem with effective use when his opponents own CC, long range poke, or similar disengagement tools to other assassins. Try to use track brushes and make short exchanges when the enemy has a reduced capacity.


Nasus' commercial potential will be high at level 9. At level 11, Nasus put the second point in his Ultimate R.


It'll let him take control of the fights with ease. It will also help him in his Jungle camps,


Rengar has a good potential for split thrust in the middle of the game. He has a good potential for assassination on isolated targets.


Make sure to focus on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon.


Once Senna unlocks its Ultimate R, contact your team and tell them that it can have an impact on its Ultimate R. Senna has a good poke, harassment and a good disengagement with her E.


Make sure you look at gank when your Ultimate is in place. You can get goals much easier than it is.


Against hwei should not let him get ahead early because he can be extremely potent in the later stages of the game.


You shouldn't move alone. Killing someone is very easy when you're alone.


Ideally, Riven players should enter the mid game by taking tower as soon as possible, pushing out waves, and looking to flank onto fights or objectives. A good Riven player prioritizes diving the backline while peeling for their team as needed.


and clustered team fights. Her first ability will be maxed out at level 9.


Nautilus should look for picks whenever their Ultimate ability is up. Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.


This means that the enemy can do nothing to defend its turn. Ziggs will try to delay a team struggle as long as possible while he poses with his Q.


During the mid-game, you should be ready to secure as many picks as you can. You should work with your Jungler and set up death brushes inside the enemy Jungle.


Enemy Junglers have a hard time ganking He unless their CC lands on him. He's Ultimate R can change the tide of an entire fight when used with his E.


To win a team fight, it is essential to keep your aircraft carriers alive longer. If your allies die quickly, it will be difficult to win the team fight.


Catching an enemy out while they go to ward or move from one lane to another is a great way for evelynn to get ahead. Focus on securing objectives when possible in the mid-game, preferably alone or with her team.


And of course, if you do have ultimate, you can start with this before going in. And he can struggle against champions who can easily get onto him and shut him down.


You're already still, and anyone with a dash or spelling shield can kill you. Stay with your team and work with them to enemies at once.


Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight. Back early once you have enough gold for your first item.


In neutral objective combat, you should be able to disrupt a fight because of your ultimate R, especially if the enemy is tainted. Make sure you show up.


It's really good for his team. Lissandra will have several elements during this phase of the game.


Her poke damage will be a force to reckon with. She can also set up ganks and provide utility with her d and d.


In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together because his Ultimate R is an AOE tool.


Camille has a sharp learning curve, making it challenging to play effectively. If you make a mistake while playing Camille, the enemy can easily capitalise on it and gain a lead.


Alternatively, Teemo can divide the thrust until the enemy responds. Teemo will place tons of mushrooms around targets and in areas of great circulation.


Staying healthy is key when playing Nautilus. If you get poked down, you’ll never be able to engage. When you’re waiting on your cooldowns, play safe and out of auto-attack range.


Capacity E was considered as a tool for all stakeholders. The R (Ultimate) would allow domination over the enemy when it was acquired.


It improves its damage R poke, allowing it to look for all the ins once it reaches level 6. The best time to go for an all-in-one is when the primary form of the enemy's CC is declining.


Unless you have a clear advantage, be cautious when heading into 1v1. They are going to gank early, and Pantheon can gank early too.


Avoid being within reach to reduce all-in. Poke when it is outside the early minion wave but hit it with abilities when you have the first element.


Use your *Q* ability regularly to maintain a strong presence on the map. Your Ultimate R can change the game in team fights, use it wisely to avoid getting caught.


Kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


Orianna is a mechanically difficult champion to master. It will take a lot of practice to play her to her full potential.


The choices of baron or dragon can help to get an advance in the game. Skarner's first capacity will be maximized at level 9.


Focus on the nearest enemy champion to avoid being an easy target for the enemy and can die quickly. If you focus only on the rear line, you will survive longer and keep your portages alive.


Avoid pushing the wave as much as you can because Yasuo has an incredibly strong all-in and can get you down if you're pushing.


When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn's early game is incredibly strong.


Your ability to get out of a Smite constantly due to your Ultimate e should allow your team to benefit a lot. Do not forget to grow in the game as it will be your main source of income.


When Ornn completes his first component item, he can make more aggressive plays and win more trades with the enemy bottom lane. You should not engage in fights after your Ultimate R is no longer available.


You can use the digital advantage to force goals or look for favorable fights to win an advantage. If Tryndamere is divided by pushing down in the middle of the game, avoid sending a lot of people to stop him when the Baron goes up.


It is crucial to avoid moving to unretired areas, as Zyra has great capture potential with its E and Ultimate R. Staying away from high traffic areas nonwarded is necessary if you don't know where Zyra is.


After Cait’s first back, she will pick up her first component item. This will increase her poke and trading potential in lane.


Ganking your allies will help you gain an upper hand against Darius. If you can, try to take out Darius while he is in the process of ganking.


If you can pick someone off, make the call for Baron or Dragon to further your lead. The goal is to take down enemy carries.


You don't need to spend so much time learning it compared to someone like Akali or Camille. Seraphine has a lot of crowd control thanks to her passive, E and Ultimate R.


She will be better at skirmishing and trading with the enemy too. At level nine, kaisa's Q was completely maxed out and dealt a lot of damage to her enemies.


Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g.


At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage.


Unlocking its first component element allows Zeri to go for more favorable exchanges with the enemy laner. Zeri's next power peak is generally at level 6.


Her r is solid during this phase of the game. A couple of spears can easily chunk an enemy out with kalista's r.


Setting up death brushes whenever you can will help a lot in this game. Your Q Active is really overpowered when bursting people down.


Taric will have two points in his Ultimate R at level 11. Having two points in Ultimate R allows Taric to use capacity frequently.


Her Ultimate R can be recast multiple times. Her Ultimate R also offers her a heal which helps her in 1v1 fights.


If Akshan gets arrested on a marked enemy, he can bring an ally back to life, which could turn the tide of the game. Try to keep the minion wave closer to your side of the map early.


You should expect Pantheon to play aggressively at level 1 or 2. Unlike most aggressive Supports, his level 6 isn’t that good in 2v2 skirmishes in the bottom lane.


Ezek's and Knight's Fowl are great pickups for matchup. For summoner spells take Flash and Ignite.


Purchasing a Sweeper will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R. You should be on the lookout for secure picks when inside the enemy Jungle.


Darius is one of the strongest early game champions in the game. Make sure you’re looking to fight constantly to gain a lead.


Champions with dashes have an advantage over Darius due to his mobility issues. Range advantage or poke makes it difficult for Darius to engage enemies and kill them.


Level 16 is a massive power peak for Rengar. Which means he can completely decimate the enemies that are identified.


Wait for her to use her W up before looking for an all-in, else she might just CC you and kill you. A good time to look for an all-in will be when her dash is down.


Yasuo becomes really powerful once it reaches level 16. When Yasuo reaches level 16, its Ultimate R will inflict massive amounts of damage in a short period of time.


The use of fog of war will aid in identifying enemy positions. Keeping the wave close to your tower allows for regular ganks and kills on Kayle.


Massive spike bolsters Olaf's overall damage potential. See if you can get some roams off on overextended enemies in the mid-lane.


Allies immobilizing enemy champions also applies 1 stack if you're nearby. Kai'sa's Q automatically fires 6 missiles at nearby enemies dealing damage.


Do not walk in the way unless it is spotted, otherwise it will jump on you from a bush. It is really good after the end of the laning phase as it can get choices with its Ultimate R.


She should use her k carefully in this lane. This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy.


Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon. If the enemy is grouping, look to group with your team too.


If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer.


You can start roaming after level 6. Play around your Ultimate and look for killers every time he's upstairs.


He'll eventually kill him if he stays in the way. He can fight with his E if he enters and misses the duration of the E.


However, Seraphine is still mana-hungry and should be careful about spamming spells. Your goal in the middle of the game is to be clear and get the priority of the track.


Once Maokai gets his ultimate R maxid, the enemy won't have a perfect time in the game. But Maokai's team will quickly take advantage of its CC.


kalista will be able to take neutral objectives with ease using her r. Kalista is a strong early game champion.


Avoid using your Q unless you’re able to trade. When your Q is on cooldown, you’re quite vulnerable and will lose 1v1 fights.


The enemy has no sieging potential and can be easily exposed to ganks. Can buff up his team thanks to his Passive which allows him to upgrade his allies items.


If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight. The laning phase is focused on the descent of the enemy to gain an advantage over health.


Do not push too far up the map, or you will become a prime gank target. When you get your Ultimate R, you will be able to deal a lot of damage and get multiple kills around the map.


The squishiness and vulnerability of Twitch to CC make its positioning crucial in team fighting. His ability to dominate a team fight relies heavily on his Ultimate or the S.


Concentrate him when Xin fights as a team. Xin Zhao is a great champion of the skirmish.


Irelia uses her E at the start of the fight, and fighting after she does this will increase your chances of engaging her in combat. Using the Ultimate R while fighting should also be avoided as much as possible since it would reduce her chances of getting resets.


Look for opportunities to catch enemies with your ultimate ability, but do not go into battle unless your team is also present and can help you. Continue picking up gold and experience in the side lanes when there are no fights happening among the players, but try to spend as little time away from your team as possible.


Taking an early armor will protect you from some of its damage. Akshan's first power peak is when it unlocks the 3 basic capabilities.


Morgana's will use their W to push the minion wave. Stand outside the wave so it can't push and poke at the same time. His death pressure increases to 6. Stand back so he gives you more time to react to his Q so you can avoid it.


Misuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. If the enemy is intelligent, they will avoid regrouping during the fighting because Setts Ultimate R cannot be used effectively against them.


Set's basic attacks alternate between left punches and right punches, where Set's right punch has bonus attack range, attacks faster, and deals additional damage. Set W is a cone skill shot which grants himself a shield that can be upgraded as grit is stored.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


As soon as she runs her Ultimate E, disengage immediately. At level 9, Miss Fortunes t (twin) will do tons of damage if she hits you.


Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. Focusing on the rear line alone can make it easy for the enemy to target you and kill you quickly.


Using the Ultimate R while fighting should also be avoided as much as possible since it would reduce her chances of getting resets. By avoiding these situations, you can limit Irelia's potential for resetting her abilities.


The Ultimate R of talijah allows him to cross a long distance almost immediately. This can provide a lot of utility in choking points.


Her Ultimate ability is crowd control. Her dash ability also provides movement speed.


Sion is weak in the game very early. He needs to have levels behind him before he starts ganking.


Roam after getting healthy lead in lane. Get Ultimate R and do more in lane.


While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won’t have any camps to take due to him being invaded. On the other hand, if he is laning, consistently harassing Gragas will force him to recall abruptly.


Level 6 is an important power peak, especially when facing an enemy with a tank Support in his team. At level six, Sett can easily bring the Ultimate R enemies back into their team, inflicting significant damage.


Zed has an effortless time to kill anyone wandering alone in the flaw. Zed can set up lap dives on squishy bots quite frequently.


Try to fight Morgana when this capacity is broken. Morgana's survival in team fighting increases when her Blackshield E is not available.


Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team. Quinn’s pick potential is high.


Fighting in open spaces reduces the effectiveness of Gangplank as he won’t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can’t initiate an all-in without it during the early game.


Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W doesn’t protect you against tower shots.


This can make the team struggle difficult for Trendamere. Hitting level 3 will be quite difficult so make sure to avoid conflicts and use your Q to heal regularly.


Keep yourself safe and healthy by attacking anything in front of you and use your ultimate to heal yourself or gap close.


Constant damage to the poke can prevent Malphite from regenerating its passive shield. Malphitis is quite susceptible to poke before six years.


Try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. After killing someone, call for a close goal.


If you can bait this ability, you have a period of time where you can play aggressive and force Shen to lose a lot of health. Shen's Ultimate R can help another way if used post 6.


Gank overextended enemies and get kills for you and your teammates. Hold off from using Q until close to them to make it easier to get kills.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


ezreal was known to poke the enemy and harass them as much as he could before looking to fight. Poke the enemy and harass them as much as you can before looking to fight.


Avoid fighting unless you have your ultimate R available as it deals tons of damage. The Ultimate R that Samira uses is capable of causing significant damage.


It will be very advantageous for his assassination attempts. In the middle of the game, the player can secure several murders due to enemy rotation.


If possible, focus him while he is in his more vulnerable state before he can deal damage. When no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push.


The enemy will be using their abilities on the minion wave to push. Try to stand outside of the minion wave but close to it so they have to choose between pushing and poking.


Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you’re hit by her empowered Q. Stand behind minions at all times if possible.


It is essential to keep Shaco under surveillance so that you can spot them before they can secure the lens. Avoid fighting Shaco at any cost if there are 6 or more, as they will be much stronger with their Ultimate.


If you can’t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective. Gragas can use his Bodyslam E to interrupt your engage.


Over this time the snowball gathers speed and grows in size. When this hits a target it deals damage and knocks them up.


Keep track of the jungle camp chronometers and steal his blue buff while he spawns. Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly.


In the middle of the game, the Supports will start walking on the map alone. Taking advantage of this allows us to ensure free murders.


Miss Fortune's Ultimate capability will cover the entire route, allowing her to inflict damage on your entire team. As soon as Miss Fortune channels her Ultimate capability, try to cancel it by sending it.


His first major power spike occurs at level 6, where he unlocks his Ultimate R. At level 6, Ornn can look for more aggressive plays and set up his Jungler.


Avoid moving around the map alone to avoid being caught. Being caught will result in a 4v5 downside for your team.


It is recommended to stay together but not super close together to maintain a balance of distance from Irelia's attacks. Irelia uses her E at the start of the fight, and fighting after she does this will increase your chances of engaging her in combat.


Heimerdinger can keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins. Heimerdinger can push up freely as long as he is in the cover of his Q turrets.


His level six will not be very impacted during this phase of the game because he has a long cooldown. Roaming during this phase would be a problem.


The CC aspect will allow him to score many picks throughout the game. His mid-game is not as weak as his early game because he will have his core items


If Annie is low on health, be careful not to engage or use Tibbers R aggressively. Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R.


He will need to use the lane brushes and trade when the enemy gets too close to him or terrain. His level six is a massive power spike as he can now impact team fights consistently.


The first component will give Jayce a damage boost, enabling him to play more aggressively and engage in frequent burst trades after poking the enemy out with his w > s combo. Stick with your team in the late game.


Use your ultimate ability to keep the minion wave pushed into the enemy tower. Continue to use your Ultimate capability while remaining safe.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead.


This combo allows him to escape sticky situations and gank with ease. It also allows him to set up himself kills for himself once he has managed to bring down his enemy. It is passive allows him to easily end the enemies of weak health. When combined with his W, he becomes a very strong thug who can camp on paths with squishy targets.


It is recommended to take Dragon before Taliyah get help from a nearby way. Taliyah does not have an incredible control Rift Herald in early play.


Locking your CC with CC will make it very difficult for Yasuo to stack its r, dashed with E and inevitably use its Ultimate R. Try to get him down as quickly as possible.


Instead, you should poke Yasuo with your d when it is incorrectly positioned. Yasuo is vulnerable when he's in a bad position.


I should watch the Jungle entrances to detect the invaders coming to me. Unlocking my Ultimate capability will allow me to gank freely from now on.


Make sure you group and avoid walking in areas that are unwarded when you know Ahri's been nearby. Ahri is incredibly vulnerable when her Ultimate is down.


The additional healing will make fights favoured as he can heal back some of the damage taken. Once ahead, Renekton can constantly bully the enemy laner and


At this point, it would be advisable not to fight Xayah unless you have a significant benefit in damages or numbers. Avoid going for prolonged trades with Xayah early because she will usually win them.


If they're caught by a CC, they'll probably die. Lulu relies on her team to carry them while she provides them with care and shields.


Why play Zac jungle? Well, he's one of the best engaged champions in the game.


This makes her adept at being a consistent huge damage output. She will be hugely threatening to enemy teams backlines.


Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flanking from the side instead of running directly towards the enemy can help prevent disengagement or pokes.


Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.


Moreso, your Ultimate R will increase frequently, hence its liberal use. Try CC multiple targets at once during this phase of the game.


Fiora's Passive can make a huge difference when trading with her. If you’re unhappy with the area marked, walking back a certain distance will reset the position.


Maokai can't solo the Dragon or Rift Herald easily on his own. Try to secure it before Maokai gets the chance to gank a nearby road and take it with their help.


As you’ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you’re overextended and pushing Stick with your team throughout the late game.


In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side.


The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC. Your W will be very practical during this phase of the game.


The middle of the game marks a shift towards a more respectable game for Swain. Swain excels in team fighting thanks to his AOE Ultimate R.


Misuse of Yasuo's W can cause him to kill in the way. Yasuo is particularly vulnerable to various matches in the way.


Expect Pyke to roam around the map and assist his allies once he has Mobi Boots. Ping whenever Pyke goes missing.


This can be extremely useful when jax’s team is behind and can’t win a fair team fight. jax's Q allows him to escape collapse attempts with ease.


Rell can struggle against disengage heavy teams. The duration of Rell's passive is reset upon every hit.


However, avoid regrouping too closely with Yasuo, as it can easily get an ultimate R of 5 people. Yasuo is strong when the enemy team is pushed up and a new wave of minions is approaching.


Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done by Pyke's ability will be pretty significant during fights.


When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his W.


Getting your Ultimate h will allow you to do much more in the way. Now you can wander and use the track brushes to kill the robot enemy track.


Lulu's early game can be incredibly hard to play against if you're a melee champion. Choose support and defensive statistics in early play for Lulu.


He will certainly try to distinguish you in this matchup with his Ultimate. That's why you'll have to choose him first.


If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility.


Its ability to remove a cart and put it in a disadvantageous position allows it to easily flank the enemies. His tenacity prevents him from being killed immediately.


Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly.


Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way.


Utility items are intended to help Ivern's team. Looking for picks before a team fight occurs will severely reduce Ivern’s potential in a team fight.


The first element will be a massive power peak for Lucian. The first element will give Lucian a lot of damage.


This champion is a bully. Play aggressively throughout the laning phase to get murders.


Avoid entering unrewarded parts of the card if you know Volibear is nearby. Know when volibbear is close before entering the non-healing areas.


Play around your Ultimate R in the middle of the game. It's a very strong tool that can help you get an advantage of killing with numbers. With the advantage of numbers, you can make the call for Baron or seat a nearby tower.


Stand by the minions to block Zeri's W. Play carefully and avoid engaging with the Ultimate R of zeri.


When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.


Your first power spike is at level 3. At level 3, you can access all your basic abilities.


Use your W wisely during this phase of the game. This ability can completely change the result of a fight if used at a good time. A good time would be to ruin the damage combo of a mage using your W 'on them.


Sion's Ultimate R skill allows him to install ganks on other tracks. No one suspects Zion to use his Ultimate R from the base down or midway.


At level eleven, Gnar will have two points in his Ultimate R. Having two points in his Ultimate R increases the overall damage dealt by the ability and reduces the general cooldown.


After level 6, Vladimir gets a peak of power with his e. Play a little more passively against him in this step.


When you hit level 6 more opportunities open up to you. You can look for aggressive plays or use Your Ultimate R defensively at this point.


It can even be a duel of enemies if it controls its use. You should be able to cut the entire enemy team like a hot butter knife.


XP is crucial for progress in the early stages. Vladimir's early play is terrible and he should avoid fighting for longer periods during this phase.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at all times, avoiding moving alone to avoid getting caught.


he is a challenging champion for beginners to learn from. when he is behind, he isn't that good.


In particular, try to knock the enemy backline forwards into your team. Do not group closely together when sieging an objective or team fighting, as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.


After exiting camouflage, Twitch gains a massive attack speed boost for five seconds. Twitch's W ability throws a flask that leaves a circle on the floor.


Opt for early support. Kayn has a lot of support in the way thanks to the items he buys and his E.


Follow up with your E into an auto attack, Q into an auto attack, and then Q again followed up with your W as needed. As long as this last hits the minion, you get the cooldown back.


When playing against Lee Sin, always watch out for your positioning. Standing behind the minions will be a tough defense against Lee Sin's attacks if you're not careful.


In addition, the second use of E can be cast while dashing with Q and it can actually be used at the same time as her ultimate. The active is a straight line skill shot, and after hitting an enemy champion will explode outwards into a diamond shape.


you can start being a bit more aggressive. Focus on farming early.


ezreal’s E is his safest ability, allowing him to easily escape sticky situations. ezreal can buffer his E in response to CC abilities, avoiding follow-up CC if he gets hit by the initial CC ability.


You must be very careful when you try to use it otherwise the enemy will cancel its channel. Versus poke or champions with lots of clear wave, it will be almost impossible for you to travel and help your allies


Proper positioning by Kayle will allow her to slice through the enemy team. Kayle's late-game damage is very high and must be taken out beforehand if the enemy team has any chance of winning the game.


He has a unique mechanic on his Q which does take some time getting used to. You’ll need to put in a lot of practice to master this champion.


This will help you deal with enemies who are more tanker than you. You'll be safe from murderers.


Their level 6 is stronger than yours. Keep this in mind when fighting post 6.


At level 9, Jhin will be a lot stronger as he would’ve put the final point in his Q. Take care for jhin's level 6. He has good gank setup and pick off potential when he unlocks his Ultimate.


If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives. Kalista's team fighting style should revolve around staying behind her front line at all times.


Ganking early will often catch an opponent off guard and get a lane ahead early. Lee Sin is incredibly mobile and deals tons of single target damage.


Your abilities will lock several enemies. You should go to the top priority target.


This is especially true if Gragas is going for the full AP build. During the mid-game, the enemy will be busy swapping lanes and setting vision.


The river and choking points would be an ideal place to fight. Your abilities will lock several enemies.


Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot.


Obtaining the first component item will enhance Nilah's trading power and make her stronger in skirmishes. Nilah's auto-attacks and enhanced auto-attack abilities are blocked by Her W.


The enemy is strong at the beginning of the game, so expect him to play aggressively. Rengar is the number one public enemy for any wallet in the game.


When playing against Camille, it is recommended to stay closely grouped as a team.


At level 6, Heimerdinger can take towers very quickly. At level 6, Heimerdinger can slow multiple enemies with his E.


All he needs to do is Ultimate his enemy from out of vision. His tankiness will know no bounds during this phase of the game.


When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's best to not take the 50/50.


Starting the game your clear is relatively fast and you stay healthy during it so a full clear is almost always your go to.


Stay with your team at all times. Avoid moving around the map alone so you do not get caught out.


Use this to your advantage. Your Ultimate will play an important role when it comes to winning this matchup.


Evelyn's early match is very weak, so she will be the electric farming up to level 6 so she can become invisible and get her Ultimate R. Electric farming up to level 6 allows Evelynn to become invisible.


This could lead to a situation where she is forced to take risks and get caught by other players. You can take advantage of this opportunity to set up your Jungler.


For build order start spell thiefing pots into tier 2 boots and an imperial mandate. For skill order start W then E then Q, before maxing W then E then Q, taking ult whenever you can.


The forces of a quarter of control are shaking to make him more vulnerable to enemy assassins. Look for jobs extended early in a game.


If you are slightly separated, you will be harder to catch by Zac's E and Ultimate R. You should take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position.


He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push.


Level 6 is an important pick-up for Taric because he can completely deny any form of damage from his entire team for a short time. The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies.


An Executioner's Calling will make winning the team fight much easier. After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease.


Avoid letting the goal of winning a few more deaths because the enemy Jungler can enjoy it. Putting death brushes in the enemy jungle to help prevent and kill potential people.


Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing. Malzahar will be a real threat when he reaches level 6.


Poking is your main power in the way and it is really heinous during early play. With your poke, you can easily zone enemy travelers out without even approaching them.


After this max E then Q then W taking ult whenever you can. During the laning phase your main focus is going to be on keeping yourself safe and farming hard.


The laning phase consists of bringing down the enemy to gain an advantage over health. When the enemy is low, commit to an all-in-one.


Vex kills the pressure and picks the pressure increases considerably at this stage of the game. The more gold Vex is under her belt, the stronger she'll be.


so he should work with his Support or tankier teammates to set vision around the map. He will be dishing out humongous amounts of damage during this phase of the game.


There are up to 3 stacks of acquired taste that can be stacked. Tahm Kench's Q is a straight-line skill shot which deals damage to the first enemy hit.


especially if Nocturne is ahead. His damage is relatively significant during the late game.


It'll give him a better chance of getting killed during a duel. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for.


Wukong is very strong in a 1v1 fight if he has a lot of health. Avoid fighting it if you notice it when it is in very good health.


Look for selections in the later stages of the game. Choosing someone should allow you to turn to the baron or older dragon.


Illaoi can also use the fog of war to set up death brushes. Stick with your team in the later stages of the game and avoid moving too far away from them.


A good Gragas will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them.


Let him push you early, or he'll get you off the farm early. Veigar is extremely powerful when fighting in closed spaces because he can easily land his E on several targets while the crowd controls them with his R.


Riven is weaker than you at level 2. Use your level 2 advantage to go for an aggressive game with your basic combo.


Gangplank needs time to come online. In some matchups you’ll need to just focus on farming and surviving.


The enemy can notice Neeko changing forms or hiding in a brush to land her E if they set proper vision around. Proper vision from the enemy allows them to see Neeko’s changes and detect her in bushes.


You benefit from extended trades, so try to go for them frequently. When you reach level 6, ask for your Jungler's help to kill the enemy lantern.


Bonus points to survivability if she can Q to minions and reset the ability. The first item component will help Irelia massively in this lane.


An item that deals grievous damage can be used to reduce Dr Mundo's healing. Healing from Dr Mundo's attacks can be reduced by items like the Executioner’s Calling.


Xin Zhao has good objective control and can take them quite easily. Keep the Dragon kept at all times so you can spot it before it can take it.


These unexpected ganks can easily get you and your team free murders. Keep the wave near your turn.


Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion.


It is recommended to use track brushes to land W on the enemy. Working with your support is important in this game.


Another point in Rammus' Ultimate 2 will give him a significant damage boost. This damage boost allows him to get picks frequently with Rammus' Ultimate 2.


You may be able to focus on roaming during the mid-game. Roaming allows you to easily ward with Q.


The laying tools were widely used to harass the enemy and bring them down with Q. Team fighting was delayed as long as possible to allow the player to continue harassing the enemy.


Once you are early, it becomes easy to take control of the game. Once you get your Ultimate R, you should be able to gank more easily.


It is recommended to avoid going for extending trades with Kalista. Kalista's first power spike occurs when she picks up Berserker's Greaves, giving her the initial attack speed needed to snowball.


The presence of neutral objective will give Kalista's team an advantage. Staying in the middle lane will reduce the threat of losing it to the enemy team.


This will allow Xin Zhao to dominate 1 v 1 with the greatest ease. During this phase of the game, Xin will be really tanky.


Keep your wave near your tower and focus on agriculture. It is recommended to stay away from the ground as it can let Lillia use its splash E.


In the team fights, CC is your greatest friend when it comes to beating Akali. As soon as she commits, try to lock her up with CC/ peel her away from you and your allies.


In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane. Heimerdinger excels during team fights as he can control a large area with his Q turrets.


Shaco must play around this ability to succeed. Shaco is not a good choice against tanks, because it would mean that he changes his construction and climbs close to these tanks.


Pre-6, Qiyana will constantly push the minion wave with her Q Qiyana's preference for short trades is because she prefers them over long extended ones


When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible.


Level 16 will see Sylas acquire a maximum of Ultimate R. The power of his Ultimate R will always depend on the enemy team comp.


Try to break Malzahar's spelling shield before using your abilities, as it can cancel a lot of damage and crowd control effects. You can use your Q capability to break the spell shield just before a gank so that its shield is lowered and your Jungler can the CCs quickly.


If Malphite goes AP, there will be no enemy for most parts of the game. Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield.


The Dragon's Ultimate has a wide impact on the whole team. Fight in lanes rather than in the jungle.


Stand behind the minion wave at all times in the early game This will block Ashe's Volley y damage for you.


Her t ability will be on a very low cooldown in the late game. CC is your best friend against Anivia as she is squishy and immobile.


Her d also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy. When fighting 1 v 1 she practically doesn’t have a weakness when all of her spells are up.


when xerath is pushed in the way due to his in-build wavollear, it can be flanked with ease. xerath's Ultimate 2 can be interrupted and used as a traction to target it and get rid of it immediately.


Renekton would begin to fall unless he could accumulate a considerable advance early. Finishing the game as quickly as possible is of paramount importance to Renekton.


Nilah's ultimate deals damage in a circle around her for one second. Any excess healing from the ultimate becomes an overshield.


His Q, E and Ultimate e are effective tools for inflicting damage in team fighting. If the enemy is tainted, Vladimir will decimate them with his Ultimate e.


One key aspect of this strategy is avoiding grouping if possible. However, be prepared to group with your team and fight 5v5 if necessary.


But be on the lookout for his C. At level 6, Taliyah's pressure is increasing.


In the later stages of the laning phase, he will try and kill isolated targets that are walking through Summoners Rift alone. Sticking to walking around the map through warded areas only especially if you're ahead.


If easy ganks are not available, try to invade your opponent's jungle and steal their camps. After post 6, play games and spank your allies when your Ultimate is in place.


With the first mythic item, Heimerdinger's burst damage will be potent and can one-shot enemies. Heimerdinger can one-shot enemies with ease after getting the first mythic item.


Do not overextend or play super aggressively when Qiyana has her River Element Stand outside of the minion wave at all times to avoid being pushed and poked by Qiyana


If Karma uses her D ability, she will be vulnerable to attack. A good time to play aggressively against Karma is when she has used her D ability to speed herself or her ADC up.


Zeri has a unique mechanic with his Q and basic attacks. Zeri's weak from behind.


Kog'maw's Ultimate also costs a large amount of mana. This makes Kog'maw very bad for AD construction.


Continue to farm during the mid-game to get items quickly. Do not just stay in the mid lane if you can’t get anything done.


If you can't do it, keep playing on the enemy front line, until you can catch someone with your E. When Ahri reaches level 11, she will have 2 points in her Ultimate.


Swain's early play is rather weak. If you play as an early game champion, you should try to get an early advantage to reduce the Swain scale.


You should just focus on the damage. This champion is quite still and is inclined to the CC.


Group when team fighting, but don’t stand too close together to minimize the risk of being stunned by Neeko's Ultimate R. Once Neeko hits level 6, her kill pressure intensifies.


He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time. Once he reaches level 11, Zac can have two points in his Ultimate R.


The ability will be on a very low cooling now, and it can quickly look around for enemy team choices. Its r (right) will soon be maximized.


In most matchups, she'll be able to push her opponent in, forcing them to farm under their own tower where she can create more pressure or roam. As soon as you get level 6, in a 1v1, she is terrifying.


The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies. At level 4, Taric will have two points in his Q (healing ability).


Zhonya's Hourglass will stop you from having a chance before you can do anything. Veigar's n maxing will allow him to trap targets more frequently and inflict heavy damage.


His Ultimate R alone can remove enemy groups. Zac's abilities make the enemy vulnerable if they ignore it.


Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her.


Taric will have his maximum Q at level 9. Q maxing allows Taric to heal during a fight as long as he has enough mana.


Its Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants.


This first element also increases Vladimir's overall survival in the way. If Vladimir's allies move on his path after destroying their turn, he should turn and move around the map to continue farming and win XP and gold.


Gragas will gank overextended lanes whenever he is level 6. Always keep an eye on what items Gragas buys.


This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active.


The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.


Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die.


Try to force the fights as soon as you spot Samira. Delaying a fight will allow Samira to get Style points and keep them for the next team fight.


Fizz has good kill pressure at levels 3 and 4. Respect Fizz's all-in playstyle and try to poke him down before he gets the chance to play aggressively.


Enemies generally don't anticipate such plays. During the mid-game, Bard's abilities will be on a lower cooldown.


Soraka can heal a lot in team fights because of her E. The amount of care Soraka provides to her team is really great.


Bring your teammates together when you can. Try to get a multi-man knock-up.


When Maokai has reached Level 3, he can start playing more aggressively as he will have access to all his basic abilities. Maokai is good in team fights because his Ultimate R has a great area of effect. When you see it, separate or disengage immediately so that it cannot use that ability.


Try to kill Draven whenever his stacks of Adoration are high. High stacks of Adoration will deny Draven from getting a huge influx of gold after gaining a kill.


The enemy Support can use various attacks if you are within range. Look for opportunities to counter engagement rather than looking for aggressive choices.


Whenever it's on cooldown, Camille is very vulnerable and easy to take down. As she is incredibly mobile thanks to her E,


Go make quick exchanges and step back. Once you get your first item, you should be able to extend the duration of your fights.


Malzahar reaches level 6 and its death pressure increases thanks to its Ultimate R. He increased the death pressure after level 6.


Make a point to start the fight however, as your CC is more reliable. Nasus has crazy damage at the end of the game if he was able to get tons of batteries with his Q.


If you're playing as a melee champion, you should stay at Lissandra's maximum range. Lissandra can help you with her W if she gets closer.


Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane, because it will give you enough opportunities to take the enemy down.


The classic 'you're too close to my tower' combo is to use W and throw Q under the tower. Avoid attacking after landing E as this gives them time to flash out.


It will also allow it to take more minor damage due to the theft of life. A maximum of Ultimate R will allow Tristana to take control of the game very quickly.


"E" and "W" capabilities will be crucial enough to win this path. Try to land the enemy's 'E' capability when they're about to hit a minion for the last time.


Use Q to slow down the enemy if they try to pick up and catch up. Slow attacks will allow opponents to be scaled and tirelessly intimidated.


Rengar will have a lot of articles during this phase of the game, which allows him to flatten a lot of damage if he manages to catch an enemy Level 16 is a massive power peak, which means Rengar can completely decimate enemies that are identified


Another point in his Ultimate R will make him have a lot of choice potential. It can easily bypass the map and targets 1 v 1 squishy.


CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. The jungle fights are intense and chaotic battles in the jungle where champions have to fight against monster camps and other champions.


But make sure you're not mistaken and don't get caught. You can work with your team to get choices in the enemy jungle, but


You could use it to your advantage by invading it and trying to put it behind. Once Sylas reaches level 6, he can steal someone's Ultimate with his Ultimate R.


Completing many articles in Yasuo makes it extremely powerful. The enemy team should give up fighting if Yasuo advances.


At the end of the game, flank the enemy and stay close to your teammates. You should go with them in the end-of-game team fights.


At level 11, Hecarim's Ultimate t will be more robust and can be used frequently. More frequent use of Ultimate t means more dead enemy carries.


His R, combined with powerpikes of object, makes him a force to count with even when behind in the way. In the fight against Yasuo, watch out for the blows of enemy brushes.


Wait until you have a few levels under your belt before looking to fight. Play around your Q hotspots in lane.


After taking its first component element, the trading power of Twitches increases considerably. It will be a huge problem for the enemy if he can sneak into them with his s.


Pantheon is strong when meeting him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead. You should avoid fighting Pantheon if you meet him alone when moving around Summoners Rift unless you have a clear advantage.


Nidalee excels at burst damage assassination but struggles against hard engages and team fighters. Build orders: Blue Pet + Pot, then Knight Harvester and Shadow Flame.


If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them. Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well.


The vision around the entrances into the jungle can reduce its efficiency at the beginning of the game. Xin Zhao will be very strong once he's finished Trinity Force and his juggling.


Never load out of your gold reserve without enough p. Not doing so can result in your loss. If you choose to counter the noise, do so at your own risk and avoid entering the fog of war first.


The CC allows Hecarim to separate key targets from their team and kill them quickly with his damage. He can easily be killed if he goes in without his Ultimate and gets CC’d by the enemy team.


The impact of Gwen's Q depends on how effectively you manage its cooldown and stack count. Gwen's W does not block tower shots, but it increases her defensive stats.


Prioritize the enemy, rather than focus solely on killing them. To prevent the enemy from responding to fighting in the river.


When Zilean's death pressure does not increase exactly, his survival does so at level 6. Every time Zilean uses his Ultimate ability, try to abuse cooldown and play aggressive as he goes down.


Your goal during the laning phase is to look for kills and abuse the enemy as often as you can Try to play aggressive frequently to gain a lead


He is a god at engaging and practically can't die in a fight if he's got his ultimate. Alistar's passive gives him a stack every time he CCs an enemy or a minion dies near him.


Group tight to make it harder for Lee Sin to kick in the arms of his team. As Lee Sin needs to put himself on someone to kick them to his team, locking him with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC.


If Rengar leaves Level 6, players should trap him to reduce the chances he gets a R Ultimate off success. Rengar's leaving after level 6 should be pinched.


This means naturally she’s incredibly countered by any form of hard CC Her E is also a channel ability which can additionally be interrupted by Crowd control


Gangplank needs time to come online in the early game. It is advisable to abuse Gangplank's weakness in the early game to gain an advantage.


German immigrants exported the custom to Britain and America. Why play Zoe mid? She has insane burst damage.


This level also serves as a decent finishing movement, especially in intertwined fighting. The first element will significantly increase Miss Fortune's duo potential.


The Ziggs team being in a losing position is very beneficial if it wants to divide the thrust.


Positioning is crucial to playing syndra. If Syndra is not properly positioned, she can be easily caught and killed due to her immobility and bursting.


Compensation with this component of the item will be quick. Mordekaiser's ganks will be solid after getting this article component.


Avoid regrouping with other players as much as possible. Use your strong duellage potential in the middle of the game to fight against opponents who are trying to stop the split thrust.


Malphite's ability to disrupt flights when at level six will help when the enemy is still and does not have Flash. The first element of Malphite allows him to take more fighting.


Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.


Delaying the fight is better than letting Azir poke you down with his W. You should start the fight as soon as possible rather than delaying it.


For summoner spells, take Flash and Smite. In the mid-game, focus on objectives with Q into ultimate.


Jax will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.


Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down. Avoid regrouping closely as a team.


A good Pantheon will constantly look to invade the enemy and get kills. Pantheon's level 6 allows him to gank his allies from afar.


It is crucial that you do not let the enemy land a hit upon you while playing Brand. When your Flash is down, you should play much safer in general.


If the allies move on the track after destroying the tower, turn and move around the map. Rotation and displacement around the map allows to continue agriculture and win XP and gold in the way.


It will have several objects during this phase of the game, which will make its shields and abilities much more powerful. Still behind at least 2 minons so she's unable to root you with her g.


But he won't damage much in a team fight. Keep this in mind, but be prepared to adapt.


Her d also allows her to increase the movement speed of the allied team. This can help them catch out an over extended enemy.


During team fights make sure that the enemy cannot come close to your carries. Your goal is to allow the enemy's carries to soak up as much damage as possible.


Neeko can be really good in team fights if the enemy groups together. Avoid grouping too closely to reduce her effectiveness in fights.


Its ultimate capacity (n) gives it additional statistics that can temporarily allow it to absorb a lot of damage. Champion can pay more damage with Ultimate capability


Try to keep the wave as even as possible by matching his damage on the minion wave. If Azir uses an ability, you’ll need to use one too.


Leblanc's Q is a point of click ability which deals damage to the target hit and marks them. This ability also deals bonus damage to minions.


The bot lane had moved from its original position. You need to be somewhere else on the map after your bot lane has moved.


Maokai is extremely good in team fighting as can distinguish enemies and CC several enemies with its Ultimate R. Maokai's Passive doesn't let him die quickly either.


Camille is weak early on. You can force Camille to fall behind in CS from the get-go.


Anivia brings incredibly strong CC. Anivia scales incredibly well into the late game.


However, try to reposition so that the Swain cannot easily place its Q or E on you. If Swain activates his Ultimate, unless you can kill him quickly, turn off and wait for him to stop.


Having the support that fits it will make the laning phase much easier. Kayn will try to assassinate targets that are alone in the middle of the game.


Senna will try to dominate you at the beginning of the game. Senna should play aggressively at level 1 to gain an advantage over health.


This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd. Her first item will allow her to get a massive boost in her overall damage.


Renekton relies heavily on his cooldowns to gain a lead. Whenever Renekton's abilities are down, he is unable to trade effectively.


Stand away from walls during the game to avoid Ornn's Pillar Q CC. Avoid using major CC abilities on orrn when his W ability is off cooldown, as he can use it to dodge or escape CC.


Maintain a good position during team fighting to avoid unnecessary damage. Maintain your W capability until it is strategically beneficial to use it.


The primary goal is to play safely until level 3. Level 6 should be used to look for fights with Jungler in mid or side lanes.


When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time. Once they’re level 6 they become stronger than you and it will be harder for you to lane against them.


Engage as soon as she overextends to throw a Spear s. Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


The more items that are funnelled into Fiora- the higher her chances are of winning. Fiora will have higher chances of winning with more gold and items.


Keep your distance from the enemy as you are still and you will be killed easily. Your r and n will play a role in the victory of this path.


He can quickly chase down enemies during team fights. Choke point fights are Rammus' bread and butter during team fights.


Fighting in chokepoints and the objective pits will surely get her ahead in the game. In the late game continue to split push if your team isn’t at risk of dying or getting caught out.


Lee Sin fights in the lane when he plays against the champions with good counter-attack tools, short cooldowns and the range. Champions with good counter engagement tools, short cooldowns and range can easily manage minion waves.


However, be prepared to group with your team and fight 5v5 if necessary. When there are no nearby objectives to take, usually start grouping with your team.


You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Don't let Garen farm in peace and poke him every time he goes to last hit. Short trades are generally a bad idea for Garen due to his kit and lack of mobility.


Veigar has a weak early play. Its n capacity is on a really long cooldown, and it's its only self-peel form.


In addition, keep the track brushes guarded, as Zac can use it for all of you out of nowhere. Keep the wave somewhere near your turn in this matchup.


Heimerdinger's Ultimate R provides him with a lot of versatility. Heimerdinger can use his empowered Q to take down turrets and enemies.


Its first capacity will be maximized at level 9. At level 9, Lee Sin's first ability will inflict a large amount of burst damage and kill the squishy enemies by himself.


Secure your camps as often as possible. Kindred is a very good early game ganker once she gets her r.


Ensure that the strongest members of your team cannot be engaged on by positioning safely. Olaf loses both armour and magic resistance when he activates his Ultimate k.


The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k. When you spoil your allies, you have to play around their CC tools if Lee Sin wants to use his e.


Yasuo will win a small peak every time he puts an extra point in his R. It improves its damage R poke, allowing it to look for all the ins once it reaches level 6.


Vex has a shield on his W. His Q is effective in cleaning the waves.


When Shyvana gets her Ultimate t, she can blow up the enemies easily. Shyvana has a great objective control because of its speed in capturing the objectives.


as he can just go for coherent all-in-one trades And go back safe because of her y.


Avoid letting Ekko stack his Passive by dodging his Q and standing outside his E range. Ekko will look to set up a W stun by walking out of vision.


In this way you will be able to resume the game easily. Having three points in his Ultimate R will help Viego take control of the game effortlessly.


Their Ultimate offers them additional death pressure. Play smart and remember when you are weak so Sona can't use their Ultimate to run you.


You are really CC heavy so focus on making games in other ways. These unexpected ganks can easily get you and your team free murders.


Maintaining a balanced wave position allows you to control the lane and trade safely, reducing the risk of being ganked. This champion is extremely useful in team fights due to her Ultimate R CC and damage.


Nasus will seek to divide the thrust throughout the middle of the game. Nasus is good at pushing to split thanks to his Q.


Jarvan's all-in threat keeps enemies at bay. Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage.


After the post-six, Yasuo becomes extremely strong due to its Ultimate R crowd control as well as the penetration of bonus armor during its use. With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track.


The Dragon or Baron may be taken by Brand using his Ultimate R to deal lots of burst damage. Brand will either force opponents off the objective with his W and R or kill them and take the objective for himself.


When Kalista is not with her team, you can force a team fight or take an objective. If you don’t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon.


Warding and safety should be your top priority in the game. You should focus on team fights only during this phase of the game.


Be afraid not to try and one-shot the enemy Support if you’re ahead. If you’re not ahead, don’t worry as you will still be able to protect your ADC with your E.


Malphite's main goal is to enter the enemy rear line and separate the front and rear lines. The entry into the enemy rear line allows Malphite to control the combat flow.


He has incredible roams that can win games with a single hook, but he needs a squishy target to pull to have good value.


The effectiveness of Lisandra's poke and her abilities is diminished when she is late in a team fight. The Lisandra kit may not be enough to overcome the drawbacks that come with being behind in a game.


Why play Mundo in the top lane? He's a late game threat of a brick wall, but weak early on and lacking hard CC.


This will allow him to inflict massive damage during the fights of ganks and mid-games. After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights.


Every time Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable. The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight.


Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs.


Qiyana scales into a mid and late game beast, she brings a ton of burst damage. She has a ton of tools for every situation.


When Karma’s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier. Don’t be afraid to invest in an Executioner’s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier.


He will act as a reliable front line for his team during this phase of the game. A max-out Ultimate R will help him save his allies frequently.


Having three points in his Ultimate R will help Viego take control of the game effortlessly. Viego's damage will increase considerably with three points in his Ultimate R, and he will melt through the enemy team.


If Aatrox shows up alone in a side lane, try starting a team fight with his teammates. However, it's essential to have wards on that side of the map to anticipate potential ambushes from Aatrox.


This is the best place for the wave to be because it offers tons of extra protection. Maokai's early enema is not particularly strong.


The first element will help Shaco with its dual potential and clear speed. Continuing to collect and secure jungle camps is crucial as Jungler.


In the team fights, lock Samira with CC at the beginning of the fight so that it cannot destroy the damage. CC will also stop Samira's Ultimate R prematurely, so try to lock it fast if she uses her E.


Do not disrespect the damage of Zilean-S Bombs Q in the middle of the game. Zilean can cause a surprising amount of burst damage if it is able to get a hold.


Once Trundle bought boots, Trundle's roaming potential and overall card pressure are increasing.


Your Ultimate allows you to pick off enemies easily. Keep an eye out for side lanes and all-in them when possible.


Throwing yourself into the enemy team can lead to decisive victories. The enemy frontline's all-in strategy without follow-up may warrant a bold move.


Warwick uses its crazy 1v1 potential and speed of movement to escape frightening situations while being overstretched. Always try to use your W to stifle enemies during this phase of the game.


In addition, his Ultimate becomes a free version of his own. Viego's E throws out an area of mist on the floor, which spreads across the terrain if it hits.


Heimerdinger will have many items now. His CC is a one-shot ability if enemies are not careful or he sets up a death brush.


The first element will give Singed a boost to its survival and overall damage, allowing it to use its l for an extended period of time. Hold the push in the middle of the game and try to secure the secondary goals.


Fortunately, heimerdinger will not have this problem during the late game and will now take down many enemies with his E. Adding another point to Heimerdinger's Ultimate R will give him additional empowerments more overall strength.


Ranged carries with dash or range advantages can easily dodge Illaoi's E (Eclipse) when playing against her. Purchasing Grievous Wounds early on in-game can give enemy players an advantage in the early game.


Before invading, make sure you have your Passive stacked so you can win the trade. If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.


It is essential to strike a balance between allies, the agricultural jungle and security objectives. Be aware that constant ganking can cause you to fall behind in XP gain.


Ekko is a melee champion. Ekko will get bullied down by the superior range from other Mid laners if he does not take action.


She should be trying to secure picks in the enemy Jungle. Focusing on squishier targets should be her main goal.


Do not use executing abilities or key skill shots on Fizz unless he has used his E. If you have been hit by Fizz's Ultimate R, do not walk close to your allies.


Deny Garen's Passive by auto-attacking him whenever possible.


Soraka is perfect in the middle of the game because of her powerful healing and her ability to systematically satisfy many damage to enemies. The Melee champions will find it hard to face Soraka.


Xin Zhao falls at the end of the game or when the champions begin to regroup and get defensive elements. Xin Zhao has a strong potential for invasion.


Zed can look for an all-in if he's been able to shoot you in advance. Every time Zed reaches level 6 his death pressure increases again and he will seek to go to kill every time he has his ultimate R available to him.


Renata has great AoE lockdown. Renata is amazing at keeping her carry alive.


While Teemo is Support, it will always be a very strong threat in team fighting. Teemo will be annoying to deal with in early play.


At level 9, Ziggs will have maximized his Q. Q capacity has a huge success box that allows extended poking.


Shaco's E has a passive where basic attacks slow all enemies not on cooldown. Shaco's ultimate causes him to vanish, blink, create a clone, and then control the clone.


It can easily CC high priority targets and win a team fight alone because of his AoE and Passive abilities.


Sett's Passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks. His W also causes misleading damage, while also providing him with mitigation of damage.


Lissandra is very good at level 6 while her Ultimate R increases her death pressure. Lissandra can also install his Jungler easily with his Ultimate R.


Do not stand close to the walls. During the mid-game, Qiyana truly shines.


Akali has a powerful early game with his Q and Passive. She'll try to harass you when you go for CS.


Her level six will give a massive power spike due to her ranged auto-attacks. This allows her to play more liberally and let her play the lane more safely. Kayle's first item will help her a lot with trading and farming. This is really helpful for Kayle.


Once Camille is behind, it will be difficult for her to get back into the game. Camille’s position in the game is challenging once she falls behind.


xerath can be easily all-in-one if he uses his prudence. If xerath doesn't have its Flash up, it can easily be all-in-und.


Deep vision in the jungle allows the team to react quickly to any potential ganks or other threats from Nocturne. Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes.


Veigar can get frequent choices on crucial targets simultaneously. Veigar can peel for his team at the same time as getting choices.


Any still enemy will be very dangerous now. Warwick will do a lot of damage while being extremely tanky with her.


Don't forget Shyvana's Passive. Super poke throughout the game if she left for AP construction.


Especially once he gets his final R. The search for battles is his way of going there.


Fighting without it will make the end-of-the-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling.


Either scatter them to the wind or throw one of their carries straight towards your team in great danger.


When playing against Kayle, use the e key repeatedly to silence her and maintain distance. Silencing Kayle early in the game should be prioritized.


Its C & E capabilities should be very useful during team fighting. talijah is capable of inflicting damage on its capabilities during the capture of enemies.


However, her Ultimate R leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC’s. Caitlyn is ADC and therefore she can't use Ultimate R in the middle of a battle.


For combos, if you're unseen, start with E, trigger your Q passive, before basic attacking and then landing a Q for insane damage, before standing near them and using W to drain their health. For masteries, Fiddlesticks can get a ton of extra damage and gold out of first strike, otherwise he does great with Predator to make sure his ult is landing.


If Vayne uses her e, she should use the cooldown to play aggressively and try to kill the opponent.


Garen lacks hard CC and cannot engage or get on to carries in a team fight. Try to flank in team fights with Q.


Not falling back in the middle of the game is crucial as Jungler, so keep growing! As Jungler, try to secure every Drake in the middle of the game.


His damage must not be underestimated. Level 6 represents a massive peak in its overall burst damage.


The RADCs had a stronger early game than Xayah. Xayah's Q is a long-range skill shot that can be used for both farming and harassing.


Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well.


avoid fighting in the jungle or around an objective It will make it easier to land his E and get a multi-person numbness


This means that it will be difficult to remove, and still or CC'd enemies usually carries to die if they cannot get Xin away from them. Zac has a lot of time on his engagement skills.


This stage sees a reduced cooldown and additional damage for Cassiopeia's Ultimate R. These factors make Cassiopeia a huge threat during this part of the game.


You have a lot of poke, so try to poke the enemy down as often as you can. Play safe for the first few levels while you land poke on the enemy with your d.


Brand's second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC. Brand has picked up the first component item to his Mythic, his damage output will increase heavily.


Diana reaches near max build and deals an awful lot of damage to anyone she catches out of position. At level 16 Diana's AOE damage and all-in potential will be extremely high.


Focus on harassing your enemy laner with Q in the lane. Bonus points if clearing the wave along with it.


It is crucial that you hit level 2 at the same time as Heimerdinger. If you're not going to hit level 2 at the same time, back off slightly so they can't all-in you as soon as they get the level up.


If your allies die quickly, you're unlikely to win the team fight. Malphite can dry up high amounts of burst damage with a maximum of the Ultimate.


Combined with some items, Shen's E capacity put extra debuffs on crazy champions with ease. Shen's ultimate R capability allowed him to act as the guardian of his teammates.


Increased spelling diffusion for the team's overall performance. The influences of the RNG components it takes.


Once Neeko hits level 6, her kill pressure intensifies. When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you.


For matchups, Lissandra does great into melee champions who won't be able to hide behind minions and she can easily bully them and push them in. For runes, take this. Electrocute to make sure burst damage amazing.


Beware of Lucian's Q because he's going to try to line him up so he hits the minion wave and you at the same time. Lucian is an AD champion.


He could also use his s to identify and put in place a vision for his team. In addition, its k allows to set up crowd control for its team that they can follow.


If Yone uses her E after her return, you can abuse cooldown to play aggressive and bring him down. It will make it harder for him to survive an exchange or return with you.


Quinn doesn’t really spike at level 16 Quinn's Ultimate R is a utility tool rather than a pure damage tool


Split the thrust every time your Ultimate m is down in the middle of the game. While team fighting is important for Kennen, falling behind gold and XP will make you almost useless in team fighting.


On level four, Nautilus can play aggressively and look for murders with his g. Make sure you are still behind a minion every time its g is up to the level to reduce its ability to kill you in the track.


Nunu's Q is an auto attack reset which makes him bite the target, dealing damage and healing himself. The true damage combined with smite makes securing objectives incredibly easy.


Don't go around the map alone because you will die easily. Do not play very aggressive in team fights because the kite and the automatic attack of the nearest enemy champion.


Try to use track brushes and make short exchanges when the enemy has a reduced capacity. Don't exaggerate too much in this way, you'll end up being killed because of ganks.


Only fight when it’s going to work in your favour. Split up and farm the side waves once ADC and Support have rotated to the mid lane.


Misuse of her E can lead her to many unpleasant situations that are potentially fatal to her. It's especially true if his opponent has a hard form of CC.


It's essential to continue farming during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you cannot get anything done.


The purpose of the invasion of Evelyn's jungle is to delay its level 6 power peak by flying its camps. Placing pupils in the river helps to spot Evelynn before she becomes invisible.


When amongst multiple targets, don't forget to use your E to keep yourself alive. You should prioritize those Void Corals from fallen enemies with your E.


Ahri is a Mage Assassin. A brilliant Mage Assassin can secure peaks on sketched targets throughout the middle of the game.


You should aim to acquire your first item as soon as possible, as it will provide a significant increase in damage and complete your Ultimate R well. After acquiring your Ultimate R, your duel capabilities will improve. In these situations, you should try to remove the enemy jungler whenever possible, followed by taking control of the Dragon or Rift Herald.


Swain's pretty still. Swain is weak at the beginning of the rolling phase.


The enemy team should give up fighting if Yasuo advances. At the front in the game, Yasuo can do a huge amount of damage quickly.


This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land against champions with dashes or escape tools.


Play respectfully and avoid overextending post-level 6 to reduce the chances of visiting your lane. This is a tank versus tank matchup.


Xin Zhao will be very strong once he's finished Trinity Force and his juggling. Avoid fighting Xin Zhao if you meet him alone at this stage of the game, especially after unlocking his Ultimate R.


The key to winning at the end of the game is not to commit unless your Ultimate R is in place. Your Ultimate R will have a shorter cooldown in the final stages of the game.


This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy. Hecarim wants to work with Jungler during mid-game.


The t-traps on the map not only cause damage, but also provide a vision of an area until they explode or disappear. During the team fights, Teemo should stay with his rear line at all times.


Rek'Sai is very easy to kite because she has low range and is a melee champion. Rek'Sai will struggle killing mobile ADC’s in team fights due to her low range.


Bonus points if Kassadin can shove his wave in and look for kills on other lanes. Shoving the wave will give Kassadin a considerable boost.


Constantly pushing the enemy into their Tower forces them to stay in the lane. Whenever Anivia's Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.


Setting goals with the team should be a priority. Guards must be protected at all times if the team can maintain them.


Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly. Akshan's E allows him to bring back his dead allies if he kills the enemy who killed them.


Clean up kills whenever possible, but avoid getting too close to champions who are under crowd control, because you will probably get killed by them. Look for opportunities to catch enemies with your ultimate ability, but do not go into battle unless your team is also present and can help you.


Green and purple guns can be used together for long-range route. White and red guns can be used together for dueling, using Q to spam attacks and bonus boomerangs.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game.


Use Ashe's lack of escape abilities and sustain to your advantage by poking her down frequently Look for an all-in on Ashe when she is low on health.


The earliest evidence for Fiddlesticks Jungle was recorded in south-west Germany in 1678 by Georg Franck von Franckenau.


Lane refers to areas in which champions can be found during team fighting. The enemies are the opponents who challenge Akshan to fight.


At level 6, Kai'Sa gains extra utility thanks to her Ultimate R. Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R.


Flying camps away from your opponent can gain you an advantage in gold and experience. Playing with your allies when your Ultimate is available can increase your death pressure.


Lucian relies heavily on the articles to win the game. If Lucian is late early in the game, he will fight at the end of the game while he is late.


Aurelion is a mana hungry champion. Aurelion will be vulnerable to ganks and all-ins if he is low.


Try to go for extended trades as much as possible. You can poke the enemy with s as often as possible to harass them from afar.


Aphelios is a versatile champion with many opponents unaware of his potential.


That makes her a threat to the enemy rear line. Its Ultimate e can execute low health champions easily.


Ornn is good in team fights. Try to fight when he’s not there as it will make team fighting much easier.


The enemy front line could block Skarner's Ultimate. Skarner should avoid using his Ultimate on the enemy front line.


Focus on agriculture. Agriculture and avoiding fighting with the enemy are your main priorities in early play.


Riven will begin to fall as the game continues. She should count on choices to win the game.


The goal of this strategy is to get to his level 16 power spike. Kassadin's Ultimate ability will be used to flank in team fights.


Try to keep the minion wave closer to your side of the map early. In doing so, Akshan will be less effective.


Make sure you're near your team at all times so you can get in the fight fast. Do not fight unless your Ultimate R is up and Zhonya’s Hourglass is up in the late game.


K'Sante has a lot of crowd control (CC) and can lock and lay CC on enemy champions. K-Sante has a lot of potential for trading with its Q and basic attacks.


Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if Kassadin can shove his wave in and look for kills on other lanes.


A champion should focus on firing the enemy. Use Q to slow down the enemy if they try to pick up and catch up.


If the players are invaded early, they should simply withdraw; they do not win early skirmishes with the enemy. You have decent objective control, so try to guarantee major goals when you can.


Fighting in the jungle will cause teams to be quite close together which allows Ornn to knockup multiple champions at once. Proper turret placement and spacing is vital for winning this matchup.