Try to lure that ability and play aggressive while it's on cooldown. When Lulu gets his Ultimate R, his survival increases a lot.


Drop the cooldown to make a favorable trade. Stand outside the wave so it doesn't reach its w or q on you when it pushes the wave.


At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later. In later parts of the middle of the game, when the enemy begins to regroup, be sure to follow the sequence and begin to regroup with your team.


If you are forced to remember, do not remember under the tower that its Ultimate R can stop the towers inflicting damage. Stay at maximum range at all times.


For skill orders, start E than W than Q before maxing W than E than Q, taking Ultimate whenever possible. When starting the game, consider doing a full jungle clear or a quick level 3 clear to gank.


Use your automatic attacks and abilities to drop it and put pressure on the track. Be ready to use your E (Zoomies) ability to reposition and avoid Taric's E (Dazzle) dizziness.


Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place.


That means he'll be hard to take away, And the still enemy or CC'd door will die especially if they can't take Xin away from them.


Some weapon combinations are really bad on Aphelios and don't synergize well. This can lead to periods where you can't retaliate as effectively as your counterpart.


It'll let her do a lot of damage with her W and Q. During the middle game, you'll want to push the wave.


You should be prepared to make the call for them as you can often cheese them for free. Heimerdinger's E allows him to CC key targets but has a long cooldown early on.


Clumped fights will be the way to go during this phase. Most of her abilities will be maxed out during this phase of the game.


During a team fight, if Jax gets chain CC’d, he will die before achieving something significant. The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing.


Use the advantage of the range to grow safely and to prevent the Lucians from harassing with their Q and auto attacks. Lucian has a very strong explosion in the early game.


Delaying a team fight allows him to push the enemy team down with Q and W. We must avoid forcing targets like Baron or Dragon when Vel'koz is alive and nearby.


Diana's Q offers a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.


Annie's Passive stun will be able to stun multiple champions if they’re grouped together. When paired with her Passive stun, Annie will be able to stun multiple champions if they’re grouped together.


you benefit from extended trades, so try to go for them frequently. When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner.


Brand is not very strong in the early game. You could use this advantage by ganking as much as possible to get your allies ahead.


Play smart and remember when weak to avoid their Ultimate. You're gonna have to figure it out before you fight.


Keep this in mind and hold on to any CC abilities until she starts the channel. Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.


This rapid progression will allow Ziggs to besiege his enemy tower. As Ziggs gets more articles, it will cause a lot of chaos in terms of damage.


However, make sure that your champion's positioning is correct for it to be effective. Its first capacity will be maximized at level 9.


Look for champion icons overlapping and see if you can help your allies. During the mid-game, you should be ready to secure as many picks as you can.


In the middle of the game, focus on stacking your items and see if you can help your allies get murders around the map. The focus on gathering during the middle game will be quite easy due to your a and l.


It causes him to fear all nearby enemies and slow them. If he hits an enemy champion he knocks them down, suppresses them, reveals them and deals a large amount of magic damage to them.


Spend as little time as possible away from your team. You need gold and XP to buy items.


After you finish your first component element, you'll be strong enough in 1v1s and have a greater chance of getting murders. Go to a side lane.


In addition, Galio can now help other laners out frequently. Galio can keep his wave shoved in at all times.


Galio is much stronger and has a good gank setup when he's healthy and both of his abilities are up. Galio's biggest power spike is reached at level 6.


The proper use of E capability before being CC'd or taking magic damage was emphasized. Capacity E was considered as a tool for all stakeholders.


Neeko can go for short burst trades with her Q and E once she reaches level 2. Stay at a distance to avoid being burst down by Neeko's attacks.


When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish.


Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease.


In team fighting, prioritize targets that are squishy and easier to kill by focusing on them in the backline. Team fighting can help you quickly access the enemy background.


This can reduce the efficiency of the port for a period of time, giving the team some time to engage/disengage freely. Teemo's Ultimate t can be used as a substitute for vision, as well as causing a lot of damage when it is kept in the right places.


Max Q then E then W taking ult whenever possible. Early game focus is on farming hard and bullying the opponent's farm.


The Turrets of Heimerdinger will deal a lot of damage to enemies in lane and in team fights. At level 11, Heimerdinger's basic abilities become stronger when empowered by his Ultimate R.


While she's dead, you could try to start a team fight with the benefit of numbers or take the Baron / Dragon. Senna will try to dominate you at the beginning of the game.


Always try to use your W to stifle enemies during this phase of the game. Make sure your team is there to follow you if you are looking for a commitment.


Since you have a lot of CC in your kit, you're good at team fighting. In the last game, you'll be in a group with your team and looking for fights like 5, so you're good at this stage too.


As soon as it is up, try to gank a lane. If you are 1v1ing Diana, you need to dodge her Q in order to win the 1v1.


Its first capacity will be maximized at level 9. This will give a significant boost to its skirmish potential during this phase of the game.


If you lose a lot of health, you'll never be in a position to play aggressively. Watch your positioning, dodge Heimerdinger's damage and don't let them abuse you for free.


As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing. Anivia should have her Tear fully stacked during the mid-game.


her damage output will increase. She will be better at skirmishing and trading with the enemy too.


You should focus on reducing Dr Mundo's healing. Reducing Dr Mundo's healing is crucial in team fights.


If you look for an all-in, make sure that you commit. Get some Grievous Wounds while you're at it for maximal effectiveness.


You should not engage in fights after your Ultimate R is no longer available. Fighting in the late game will not give you a favorable outcome unless your Ultimate R is active.


Once Fiddlesticks has Zhonya's Hourglass, it allows his Ultimate R to really hit home. When Fiddlesticks channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis.


In the late game continue to split push if your team isn't at risk of dying or getting caught out. If your team gets caught out or the game isn’t one-sided you need to group with your team to help them fight.


Veigar will not be very effective if the game continues for too long. It is recommended to stop Veigar early and finish the game quickly.


Your jungler would be happy if you assisted him in invading or taking the Rift Herald. In order to secure picks, keep an eye on the side lanes as they are easy to find isolated enemies in those lanes.


Kayle's first article will be really helpful to her and will help her grow quickly from now on. Winning 2 points in his Ultimate R will give him another significant peak of power.


Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Camille's Ultimate R is a good tool that can result in a kill every time.


Poke it with your Qs and your W. Lucian has a lot of wave thrust power.


For matchups, Jax is great against champions who rely on auto attacking or tanky junglers. Lethal Tempo has great synergy with Jax's passive and W.


Senna is pretty weak early, you might be able to abuse this to gain an early health benefit. But if you can't, don't worry.


Don't fight with Urgot on level 1 because he'll have all his gun knees ready. The Urgot Q has a long cooling period and you should try to avoid it during the laning phase.


It allows her to deal a lot of damage to targets if they're grouped closely together. In the late game, Anivia will have very short cooldowns on most of her abilities.


Sett can be put in a kit to forget, especially when it is against a varied trolley with a certain form of dash or coat. Misuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage.


Seraphine often goes to the hall alone in the middle of the game. You can use it to your advantage to fight and withdraw it while it is alone.


It is really good after the end of the laning phase as it can get choices with its Ultimate R. Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position.


German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Yasuo's Q is a straight line skill shot that deals damage and grants him stacks.


Do not forget to grow in the game as it will be your main source of income. You will want to get your items as quickly as possible for maximum efficiency.


Once Aatrox reaches level 9, his Q ability is fully maxed. Aatrox's Q ability has a reduced cooldown and additional haste, making its cooldown very short.


This will let him clear minions waves with ease, and the damage dealt to champions will be really high. Jhin's damage ability will be really high during the mid-game.


Syndra's E has an incredibly long cooling. If she uses it to trade with and miss, use this timer to play aggressive and drop it.


Teemo can go around the map. Teemo can place its Ultimate T mushrooms in heavy traffic areas.


His death pressure is going to rise again and he can lock you up as soon as you overreact. Play less aggressive when his Ultimate e is in place.


Only last hit minions that can be done without losing health. It's not worth overextending or ganking for a few minions when fighting Darius with his E.


Baiting out Gwen's E will make it harder for her to dodge your E. As a skilled duelist and strong early game player, try to make early plays around the map to gain an advantage.


She will certainly win any Smite fight if she uses her E correctly. Smite is a popular multiplayer online fighting game.


The first element will allow Malzahar to spam its capabilities frequently. The first element will also allow Malzahar to inflict more damage, especially once he has obtained his Ultimate R.


Building armor items is important in this matchup. It will help reduce the amount of damage Nasus can do you with physical damage.


During agriculture, we should keep an eye on the aggressive games of the enemy once they use a capacity. We should play around their abilities and try to abuse their cooldowns with our early game damage.


The position of Jayce while split pushing should not be left unchecked for too long as he can quickly clear waves and takedown towers with his d. Keep the minion wave closer to your side of the map early.


You should try to dodge Illaoi's Tentacles if you want to avoid dying, because killing her is more like suffering from healing when she has them, so buy grievous wounds as soon as possible. Without her Tentacles, Illaoi's dueling power decreases significantly, so be proactive and destroy them whenever possible.


His root E will only trigger on the first enemies he strikes when he returns. You should stand near your Caster Minions and walk forward when it throws its root E so that the minions get CC'd and not you.


Don't over commit to fighting Jax without a backup plan. Jax will get stronger and stronger as the game goes along.


Ensure you are outside of the minion wave so Jinx cannot deal splash damage. Jinx is a carry reliant on others for snowballing.


Thanks to his l, Rammus is incredibly tanky and can be the frontline of his team regardless of distance from behind. Rammus' Ultimate 2 has a short cooldown and can be used to get picks.


Look for fights when he doesn't have his Ultimate because he'll be weaker and easier to kill. He likes to divide the thrust after the end of the laning phase.


Peeling with core items helps Neeko's team in choke point fights. Always watch your positioning during the laning phase.


Lulu's going to annoy the enemy on level six. Lulu completely denies the assassination and explodes attempts at the end of the enemy at level 6.


The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of Fiddlesticks to Britain and America.


Make sure you are present in a given team fight, especially during this phase of the game. Do not waste CS by going on another route to accumulate an item.


In team fights, continue to focus on the squishiest and easiest targets in the backline. Flank in team fights to make getting on the enemy backline easily.


If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. In team fights, it's recommended to keep a safe distance from Cassiopeia to prevent her from landing her Ultimate R.


At level 9, Azir will max his r. Maxing Azir's r will provide a good power spike for him as he can use it to poke the enemy down from afar.


Teemo's first capacity is maximized at level 9. A Teemo level 9 capability allows it to inflict heavy amounts of burst damage.


Keep the minion wave closer to your side of the map in early play.


The enemy ADC should be targeted when Bard is missing because he can't protect himself. Do not group too closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions.


Avoid grouping closely together in team fights because it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between each other for maximum survivability from the get-go.


Stay behind the wave of minions at all times. The longer the game, the stronger Zoe becomes.


Especially if the enemy is tainted. Just make sure you land the capacity and use your W correctly.


Our main objective is to cultivate and gain experience points. During agriculture, we should keep an eye on the aggressive games of the enemy once they use a capacity.


Focus on agriculture. Focus on the robbery and harassment of the enemy.


His Ultimate blows up enemies with the Ultimate alone. Cooling of capacity will be negligible at level 16.


Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive often to win an advance.


Alternatively, use E to pull enemies back in as they run away. Mordred is great against tanky champions or those who suffer in a 1v1 when ultimated.


Quinn's level 6 power spike is not as strong as many other ADCs. The laning phase should be considered during the game planning.


You have little to no kill pressure on Aurelion Sol. Focus on harassing Aurelion Sol and getting a lead.


Udyr deals great AoE damage. Udyr's passive does not have an ultimate ability but has 4 basic abilities which changes stance.


It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight. At level nine Gwen will be able to max out her Q.


Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower or obtain an objective or acquire more kills.


Fighting without using your Ultimate R will make the game team's late fighting much more difficult. Delaying fighting and being ready to disengage if your Ultimate R is still on cooldown is essential.


When Ezreal uses his Ultimate R (ability), ping your team as it moves across Summoners Rift to alert them of its location and allow them to dodge it. While Ezreal's Ultimate R is on cooldown, take advantage of the opportunity to play aggressively and initiate a fight against him.


Without his W ability down during the early game, he becomes really prone to ganks. He can’t really escape without using summoner spells when his W ability is down.


Hecarim's movement speed increase on his p allows him to run enemies down with ease. The h allows Hecarim to deal consistent damage while also reducing his cooldown on the ability.


Try to finish the game as fast as you can because Senna's late game is strong enough if it was able to stack effectively. Watch your positioning at all times so it can't put crucial spells on you.


Pay close attention to the location of Orianna’s Ball d throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is.


It is essential to maintain a safe distance while still being near your ADC to exert control over the lane. Your first power spike is at level 3, where you can access all your basic abilities.


Winning 2 points in his Ultimate R will give him another significant peak of power. This will give him power and allow him to clear up a lot of damage.


After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. You have powerful installation tools that will allow you to besiege the objectives easily.


Seraphine has a lot of crowd control thanks to her passive, E and Ultimate R. She also has a healing and shield with her W.


When released, Galio refreshes the damage reduction, deals magic damage to all enemies hit and taunts them. Galio's ultimate can only be used on an allied champion within range. He channels the ability for a short amount of time before dashing to their location, creating a large circle around him which deals damage to all enemies within and knocks them up.


Azir has very high sieging and pushing power when taking lane towers. Azir's Ultimate R provides him with the luxury to both disengage from the enemy team and all-in as per his requirement.


Keep playing with your Ultimate R to get more murders and more choices. Choosing the right target can let you take the Baron or Dragon.


Make sure to use your Ultimate and constantly looking for ganks with her.


If you are able to catch a champion out of position, you can take them off and win the fight. She will be able to maximize her Ultimate R at level 16.


You can decrease Gragas's early power by warding for your allies, so they do not die to ganks. Your Ultimate is strong, so you must abuse it to gain a lead over Gragas.


Against Talon, place the vision on the walls and around the entrances of the jungle to spot it before it can jump over a wall with its E.


Ping your teammates so they know that you are missing if she leaves lane. Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm.


Fiora is weak in the very early game. She does need some time and items before coming online.


He can be very flexible with his build. He lacks any mobility.


As a strong duelist, you should be ready to adapt to the situation and either focus on the split thrust or group with the enemy team. She needs a point in her Ultimate e to significantly increase her damage.


The active ability deals damage to enemies passed through and restores energy. Enemies in the circle take damage every half second and get stacked with Kennen's passive.


Look how you remember because of Kayn-S Ultimate R and mobility. Stand in the middle of the way so it's easy for you to escape if it comes out nearby.


The primary goal for kassadin in the early game is to focus on power farming. Minimizing trading should be a priority until kassadin reaches level 6.


When Kayle becomes ranged at level 6, she will find it easier to last hit. Kayle's ability to poke and trade more effectively with her Ultimate R unlocked will require a more strategic approach when fighting her.


Use your position near your team to set up ambushes without revealing your location. Positioning yourself near your team is crucial for setting up ambushes with your Ultimate R.


At level 6, kassadin can start to take more aggressive approaches to gameplay. Once kassadin unlocks their Ultimate ability, they can become more aggressive in their playstyle.


Once you have some levels under your belt, you can start playing aggressive. Look for aggressive parts once you have some levels under your belt.


Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you are about to be ruined or all-in.


Cassiopeia's Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.


Urgot has amazing power spikes and item synergies.


With this level of investment, Jarvan's team can follow up on fights with ease. At the late game, Jarvan becomes a really tanky champion.


The champion's Ultimate R is incredibly powerful for a Support. ShShe can easily get surprise kills post 6 if she lands her E on the enemy target.


The first element will allow Malphite to spam its abilities frequently. The first element will also let Malphite inflict more damage, especially once it has its Ultimate.


His Ultimate will make life of murderers a living nightmare. At level 9, his Q will be maximized.


Stand on your W for situations where you have to interrupt your laner. Continue with your assault after that.


If you are not close enough to your team, the enemy may force a fight or catch you out of position. In the late-game fights, look for picks with your Ultimate R.


You should abuse your E. (capacity) by using it often. Focus on achieving objectives.


Focus on taking down enemy carries. Look to take down enemy carries.


This means that it will get a massive boost to its survival and damage and will be a force with which to count. Zac will be massively tanky during this stage, and the enemy team will find it difficult to kill him.


Corki was behind at least 1 minion when he hit level 6, because he couldn't push and poke someone at the same time. After Corki completed his first item, he started dealing a lot of damage and looked very aggressive.


With their first component item, the player's chances of winning trades will dramatically increase. Rotate and move around the map with your ADC/Jungler to help your other lanes.


Mordekaiser can't chase you very far even if he shoots you with his E, because of your mobility. Silence Mordekaiser before using t to kill him, or he will protect W's damage and avoid death.


Team fighting will be Urgot's bread and butter as it can in the front line quite efficiently while allocating tons of damage to the enemy team. He can also separate the front line of the enemy team from the rear line, denying the threat of all-in on his team.


If the player does not buy the exact same item as Draven, they will always come out ahead of trades. The player should take note of Draven’s first item and be prepared to play safer.


However, if your opponent's mispositioned so you can get in range to use your E, you have access to amazing trades. Entering the mid game, your bot lane should come mid so you get to go bot so you can keep getting farm and experience.


He can throw a snowball that way, which can easily allow him to win games. Rengar has a good potential for split thrust in the middle of the game.


Inventing a Rift Herald is necessary. Inventing a Drake is necessary.


Lillia Q will be maximized at Level 9. It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face.


Kennen is inclined to peel and disengage. Try to disengage as soon as you see Kennen running towards you.


Flanking from the side instead of running directly towards the enemy can help prevent disengagement or pokes. When no team fights are occurring, go to a side lane and push.


Lucian is vulnerable when her E (capacity) is broken. Enemy junglers can take advantage of this vulnerability by constantly ruining it and camping it.


A good player will often play around the appearance of their Ultimate as a monkey, while countering the pressure of waste while doing the same. To counter the pressure of the monkey, a qualified player must also be ready to play around his Ultimate appearance.


Make sure you have a vision in your way as she can use her Ultimate R to install her Jungler. Nami is very good when she has 1 or more basic healing elements as she will be able to support and heal her allies again in full health quickly.


At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC. Expect him to gank whenever his Ultimate e is up.


She will be able to look for picks more frequently. She will secure kills with her team.


When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. At level 6, Swain's damage production is increasing.


Mixing this with Quinn's squishiness can make it challenging to deal with teams that have a lot of CC. Quinn's Q is a potent tool in the lane.


Nasus is good at pushing to split thanks to his Q. During the fight, check the map and watch Nasus.


When Mordekaiser activates his W, immediately disables because it blocks the damage you inflict on him. Mordekaiser is quite still.


This can put both Yorick and his young girl in the same path, causing the enemy team to disarray. Once his Ultimate R (Riot) Maiden killed, Yorick loses a lot of DPS sustained in a team fight.


This helps a lot when escarmouche and putting the vision in place before the critical objective fights. You have to start fighting for your team when you have a chance.


Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot.


Delay fighting and be ready to disengage if it is still on cooling. Having three points in his Ultimate R is a massive powerpike for Xin Zhao.


This will allow you to take neutral goals easily. Level 11 isn't great because it can only wander and play.


It can grow by using the track brushes to drop the vision while keeping the enemies out of it with his balls Level 6 is a significant peak of power


Enemies hit by Jax's E are stunned for 1 second. When Jax's Ultimate is active, every other attack deals damage in a small circle around him.


Place the vision around the map to help you spot it before it can spoil your allies. Maokai is a strong thug.


This should be a proper signal for the enemy Jungler/team to camp Garen when possible. Garen needs some time to come online in the first few levels.


To prevent the enemy from responding to fighting in the river. Neutral objective fights will be easily won if you use your Qs and Ws effectively.


Sion's greatest threat in a team fight is Kite and disengagement. Kite and disengagement is Zion's greatest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.


When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead. Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing.


Lee Sin is a dominant laner in early play. Expect Lee Sin for aggressive games to get an early lead.


Start earning turret plate gold by pushing the minion wave. Level nine is a massive powerspike for Heimerdinger.


Take Rift Herald when you can! Take Drake when you can!


Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q. This will provide the Nasus team with a reliable front coating.


Poppy's early game is weak because she lacks a reliable range and her kit relies on the enemy mispositioning in the lane. She will have to play it out safely and use her Passive extensively.


If Veigar's ability is reduced, it can be easily all-in-fact and killed with crowd control. Veigar takes time to come online after being killed a few times during the early game.


For matchups, Bard is great into Engaged supports, being able to easily disengage and reduce their effectiveness. Taking Fleet runes gives you additional mobility.


After the laning phase has ended, go to a different lane or stay top and just split push. You’re a good split pusher and can draw a lot of attention to your lane.


This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier. During the mid-game, Aurelion Sol should’ve completed multiple items.


Blitzcrank's level 2 is very strong. Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill.


Leblanc has amazing burst damage. Leblanc easily outplays and confuses her opponents.


At level 9, Cassiopeia will be able to use her E at full strength.


When Gnar is in Mega Form, you should be prepared to disengage and call off a fight until he is in Mini Form. Gnar is very weak in team fights when he’s in Mini Form.


The ability of a player (it) can allow (it) to juke as well as to initiate ganks with ease. This is particularly effective when (he) has his Sweeper activated, or the enemy team has no vision set up.


It will deal a lot of damage. It will stun the enemy for a long period of time.


At the end of the game, several elements finished the key to success. Your healing and survival should be high enough in the late game.


Kled will have maximum capabilities at this stage. This will make Kld huge in the game.


Level six is a good spike for Poppy as she can now disrupt fights with her ability, prolong CC to an enemy if needed, or use it defensively in some instances. The first item component for Poppy allows her to deal more damage and survive all-ins easily, increasing her overall skirmishing power.


You should always focus on the target of the CC and kill them when you get a chance. Also, if the enemy has a murderer, try to shadow them and see if you can kill them if they assassinate your allies.


The first element makes it possible to increase damage and durability in the way It can quickly push its wave before remembering and being back even before the enemy wave hits its own turn


Farming early is a priority. If you find a nearby ganking or counter-ganking opportunity don't be afraid to take it.


Its level 6 is a massive peak of power due to its automatic attacks. His varied self-attacks will allow him to play more liberally and play the way more safely.


The matchup of Cho'Gath in lane can make him very weak. A champion with a strong early game can make Cho'Gath very weak in lane.


You could go for a complete AP construction and blow up the enemies if you are ahead. Amumu has a quick light thanks to the damage of the AOE of its r and m.


Focus on achieving these objectives. Rift Herald is a goal.


The Ultimate R of talijah will allow him to go much further in this game. The Ultimate R of Taliyah will allow it to prevent enemies from entering crucial points such as neutral objective pits.


If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage. Abuse the bushes to help with vision so he cannot auto you for free.


She will need to work closely with her Jungler while ensuring that she positions correctly during fights. Ashe will be able to duel quite effectively now due to her core items.


Ekko must devote time to clearing wards if he wants to pick off enemy champions successfully. Ekko is prone to Crowd Control (CC).


Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens for children. A hare's scratch or form and a lapwing's nest look very similar.


Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q. This will allow his team to have a reliable front lining.


Zyra's abilities will allow him to inflict damage on several enemy champions at the same time thanks to his AOE capabilities. Zyra would also have completed several elements when the roles in the middle of the game around.


Keep poking the enemy champions with your Q. Keep poking the enemy champions with your W.


Play respectfully and do not push up if you are without Flash. Leona can easily commit to you if you are separated.


Blind multiple people with your Q, as this ability does a lot of damage and allows you to burst down the enemy. Participate in daredevil flanks on the enemy backline using Ultimate R.


Expect him to play aggressively once he reaches the level. Zed is pretty good in the middle of the game because he will have 2 articles and will be able to assassinate any squishy target he comes into contact with.


A maximum-out Ultimate R usually has a shorter cooling time than a Quicksilver Sash. This means that no one is safe, and he can choose high priority targets during team fighting.


He will have multiple items during this phase of the game. This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him.


The vision around the big goals is the key to success in a game like this. She should be looking for choices in the middle of the game.


During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely. If the enemy team is heavy on CC, ensure that you don't do anything rash and stack up tenacity when you get the chance.


Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team. You don't want to get caught out by any form of CC as it will spell death for you then and there.


Avoid engaging in extended trades with xayah unless you have an advantage. Thanks to his E, xayah earns extensive trades.


You should invest in an early pen item if you want to survive against them. The brand has good objective control, and so you should prioritize taking these goals as far as possible.


Make sure you are always behind the minion wave or outside it so Taliyah can't push and poke at the same time. The more Taliyah has articles, the stronger it will be.


Level 9 for Tahm Kench's first ability offers a lot of pressure to kill. Tahm Kench can try to look for more frequent all-in-one and wander over the supertensive enemies.


Deny Garen's Passive by auto-attacking him whenever possible. Garen's E deals extra damage to lone targets.


A level 6 fight will be devastating for Twitch. The first element of Twitch will significantly increase its duel potential.


Gangplank's Passive allows him to come out on top of short trades which is quite advantageous for him. Gangplank scales well and his Passive damage helps keep enemies away from him.


Dr Mundo will be looking to power farm early so he can get as much gold as possible.


Level six is an excellent peak as it can now control the pace of a team struggle. It can easily be between the enemy team while treating a lot of health and regenerating a lot of health in return.


Her Ultimate R is a good tool that can result in a kill every time. Camille is a mechanically difficult champion.


Force team fights when Shen can't influence them will help your team come forward. Force a fight once Shen's Ultimate R is down.


Your R will help you and your allies get on to Ezreal with no problems if possible, baiting out the ability with Q beforehand if necessary. ezreal's W has consistent poke damage that allows him to push enemy laners out of the lane abruptly.


Try to secure major objectives when you can, as you have decent objective control. Ranged carries can easily kite the poppy even without using their dashes.


Vayne will often be left alone to divide the thrust and the farm. As she moves away from her team, you could watch her collapse and shoot her.


If your TP is down or your team isn't strong alone, stick together and play as 5 instead of split. In a team battle, try to draw enemies' attention while splitting push towards a nearby objective.


She should wander and see if she can get killed on extended sideways. The optimal time to enter during the skirmishes will be when the enemy has their targeted DC capability down.


Malphite is good in team fighting at the end of the game because it can disrupt enemies and delimit them. Malphite can install several combos with his team.


Neutral objective fighting is very important to me. I regularly receive Dragons.


This buff restores health and gives movement speed over the duration. The health cost is greatly reduced when used with the Rejuvenation buff.


All plants within her ultimate become enraged, gaining more health and size. For combos start with E then throw out 2 Ws to be activated by E.


Karma's early game poke is really obnoxious, especially for melee laners. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.


Pre-6, he'll find it hard to crash, too. Sion does not have great control over the goals at the beginning of the game.


The enemy team should have started building defensive items to counter Brand's abilities by level 16. Brand should focus on blowing up targets that are squishy or who lack defensive stats.


But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6. Kalista will have the range advantage over many laners.


Heimerdinger has an ability called CC that allows him to CC key targets. The cooldown of CC is long early on but will decrease later.


You should keep poking the enemy with your Q as much as you can. It is tough to dodge, and the damage will quickly build up and let you all-in enemies.


If you're playing around your Ultimate R, you'll be very strong after completing your first item. You should focus on securing objectives when possible in the mid-game.


He then attacks multiple times a second against 40% slow resist When this is fully leveled it can last indefinitely and instead is just toggled on and off.


If xinzhao cannot shoot his target, he will be controlled by the crowd and killed immediately. xinhzao is incredibly vulnerable once his Ultimate R is on cooldown.


Heimerdinger will have many items now, His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere.


Your b will be on a lower cooldown in the late game. You’ll be able to look for picks frequently.


During which time they're slowed. This makes her next attack against that target a non-projectile, and causes this attacked deal a large amount of additional damage and refund a quarter of Doom's cooldown.


Camille is incredibly mobile thanks to her E. Camille has a sharp learning curve, making it challenging to play effectively.


Taliyah can't do much once CC'd and Deleted at the same time. Remember that Taliyah will certainly get a defensive element to counter your damage and everything.


Respect Aatrox's all-in potential when he completes the recipe, as his damage output will increase significantly. Aatrox is strong regardless of what if you cannot dodge all instances of his Q.


Poke damage on his Q is just as respectable. Make sure you're still behind a minion so it's harder for him to land his Q.


This will only add to his power and allow him to disrupt enemy fighting and get closer to them very quickly so that he can kill them. Take care of Trundle's pressure.


his Q will allow him to inflict tons of damage with a single bomb. This helps a lot when executing his combo Q > W > Q.


Zeri was at level 16. At level 16, Zeri will put the final point in his Ultimate R.


Viego can use his E to defuse the enemy without even trying to kill anyone.


This allows the Jungler to gank Kalista's lane with ease or help her save them in a team fight. The Jungler, who receives Kalista's Ultimate, will be able to harass enemy lanes with ease.


Taking ultimate enemies with Sylas can be very beneficial in team fighting. Sylas' first capacity will be maximized at level 9.


Cassiopeia's Q is a powerful ability that should be avoided at all costs. Cassiopeia runs out of mana incredibly quickly if she spams her E while trading.


The split thrust in the middle of the game is a strategy of moving towards enemy structures while maintaining a defensive position. Secondary objectives are generally guaranteed by taking key areas such as towers, inhibitors or other strategic points.


Fighting Twitch during this stage gives the enemy team a much greater chance to win. Twitch can be virtually counterbalanced by a Control Ward, as it requires it to reroute due to the short-term nature of its automatic attacks.


Deny his surprise engages by warding around your team. Seek fights when Fiddlestick's R is on cooldown because with it down his team fighting potential decreases a lot.


Aurelion will heal up a lot and deal surprising damage when trading back with you. Once Aurelion hits level 3, he will unlock his main roaming ability.


If facing towards Cassiopeia at level 6, her Ultimate R will only stun you. It is recommended to turn yourself around after using abilities and try to put yourself in her shoes, and think of when you would use it if you were her.


Split pushing or avoiding grouping should only be done when necessary. The value of picks in coordinating kills with your Support/Jungler is highlighted.


It is not afraid to fight if the player has the item advantage. Diana's level 6 is very strong.


In the later parts of the middle of the game and when the enemy starts to group, be sure to follow the sequence and start regrouping with your team. You should use your Ultimate R to get choices with your allies on enemies who are isolated or separated from their team.


Capacity t can cause a lot of damage to the squishy enemies. If Miss Fortune finished her first element, her damage performance increases considerably.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


If you go bot, always show yourself quickly to deny the objective to the enemy. As Jungler, it is crucial to be alive in the late game to get major goals.


Corki can be good post 6 as he has a lot of poke and wave clear. Corki's poke allows him to secure early turret plates and kills in team fights.


Its kit allows it to target 1 v 1 with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can do duel to any enemy during this stage of the game.


Stay with your team at the end of the game. Don't split up or get away from them; otherwise, the enemy can try to catch you or initiate a 4v5 fight when you're away from your team. Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one.


He will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead.


Mordekaiser will face a lot of damage due to the first ability and decimate any enemy that gets shot at him. Mordekaiser should already have his basic articles, which will make him powerful.


Defensive positioning helps protect against Nami's capabilities during fighting. Be ready to detach yourself from the fight and use your Zoomies capability to avoid Nami's skills.


The shield also heals for a portion of the amount when recast. Mordekaiser's ultimate slows an enemy champion before banishing them to the Death Realm.


Hecarim's Ultimate t will be more robust now because it has two points at level 11. Mid-game is when everyone is lane swapping and warding around.


If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position. Peel for your carries to keep them alive for longer.


Annie's burst damage is almost non-existent when her Ultimate R is down. Any champion or player who can play around Annie's Ultimate R can set her back massively.


It allows it to jump over the walls and move quickly around the map. In the later parts of the game, Talon can collect additional deaths on the enemies who walk alone.


Make sure no one on your team is too early in the team fights that Malzahar can try to catch someone out of position with his Ultimate R. When you sit goals or step back from a fight, look at your positioning as you can walk in Malzahars Q that can be devastating for your health bar.


You should work with your Jungler and set up death brushes inside the enemy Jungle. Chokepoint fights are going to be really beneficial for you during this phase of the game.


This will make it harder for her to land her E in a trade. Don't get close to the walls as this will give her the opening to engage.


It is crucial to properly monitor the card before using W. After six positions, it should be relatively easy to get people out of Tristana.


Team fights are typically during the mid-game when teams group together, making Anivia well-suited for this phase of the game. Thanks to Anivia’s sustain, she has good control over objectives like Baron or Dragon.


She has her own form of CC on her r. Combined with his dashes, this will allow him to land a multi-man stun.


The enemy can zone a player away from the farm and XP by pushing the minion wave. A champion playing this role can easily be overthrown by various champions in the way.


The way is Lulu's territory, and it must protect him. She has an important control over the pace of the game.


You'll need to take care of your backline and see that they're not being subjugated and killed. If a murderer tries to kill them, E kills him immediately.


The E Mechanic allows him to obtain his desired passive shape with ease. Kayn is quite versatile and can play around what his team needs.


The W by Tahm Kench is very versatile. It can be used to escape skirmishes, move on walls, look for plays and many other things. Tahm has to make sure he activates his E mid-fight.


You should try to stay safe and not take unnecessary risks. azir's ability to control a zone/area is quite strong and almost unparalleled.


As a result, he will look at the feeding farm to get his Ultimate h as quickly as possible. You can delay Malphite's Level 6 power peak by invading its jungle and flying its camps.


Vladimir has no form of gank agency and probably won't get a gank at the start of the game. Vladimir's pretty weak early.


ezreal's W allows for consistent poke damage, enabling him to push enemy laners out of the lane abruptly. ezreal's Q also deals consistent poke damage, contributing to his ability to push enemies out of the lane.


Her win condition will be getting off massive Ultimate Rs off on the enemy team. Poking them out with her Q first and then going in for the kill is quite optimal for her.


Kog'Maw benefits from extended trades once he has a few points in his e. Do not do extended operations with him unless you have an advantage.


Diana can start ganking after level 3 Diana will look to constantly gank post level 6 whenever her Ultimate R is up


while your E can damage the target. Getting your Ultimate R will be a massive peak in the game.


At level 6, Shyvana has access to a brand new kit. Shyvana will be much stronger when she gets her Ultimate at level 6.


Karthus' Passive reduces his damage output, making surviving easier after a team fight. Spotting Karthus in a side lane split pushing may initiate a team fight.


Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics. The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise.


By launching, Timitvana can use his form to play the front line role for his team. The ultimate t displacement of Shyvana can act as a source of coat for its grey carrier.


This article can force enemies to suddenly remember quite frequently in the way. The more the number of points in its Q, the more its poke potential and the overall production of damage.


Try to keep the minion wave closer to your side of the map early.


You must play around with your Ultimate R in the late game. Fighting while it’s on cooldown could be the difference between winning a fight and losing it.


Avoid staying inside the minion wave. This will allow Varus to push the wave at the same time. Standing outside the wave of the minion will force him to choose between pushing and throwing with his Q.


Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online.


Gwen does deceptively high amounts of damage during this phase of the game due to her items. The power of Gwen's items greatly enhances her ability to deal damage.


Malzahar will be a real threat when he reaches level 6. You need to look at your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in the team fights.


Taking fights around neutral objectives is something Brand should follow. His ability to cause mayhem with his Ultimate R will really help him.


Ziggs excels in team fighting because he can intensively trap the opposition with his Q. Ziggs Q makes it possible to get out of the way, even through the fog of war.


Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!


Once his Passive grants him extra damage, Darius will almost certainly turn the fight around quickly. If you try to run away, Darius will pull you back with his E.


In the later parts of the game, play around your Ultimate R and avoid fighting unless it is active. Fighting without the Ultimate R makes the end-of-game team's fights much more difficult.


He'll be a reliable lining for his team now. A maximum-out Ultimate R will frequently increase


He uses his t to do a lot of damage when he's kept in the right places. To play Teemo effectively, it is necessary to take care of your health.


Morgana Q's CC can easily be chained with its Ultimate R for maximum efficiency.


Maokai's Level 2 capabilities allow him to engage in comprehensive trades against enemy ADCs or Supports with a powerful CC combo. The effectiveness of Maokai's CC combo increases with the poke that it lands on enemies with the help of its young trees.


Amumu needs to hit Level 6 as fast as possible so he can gank with his Ultimate. Try to gank as soon as possible to make your allies stronger than those of Aumu.


The first element will allow him to get a boost. The first element will give it greater survival all the time.


Taliyah does not have an incredible control Rift Herald in early play. It is recommended to take Rift Herald before Taliyah receives assistance from a nearby route.


Common flanking spots can easily be warded by the enemy team, reducing Ekko’s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.


Use your Ultimate Remember that you can easily target the enemy front line with it while your team deals with the enemy front line.


Its first capacity will be maximized at level 9. This will dramatically increase his damage and will leave him a squishie blow if they are not careful about his E.


Level 6 is good for Akshan because it allows him to unlock his Ultimate. The Ultimate can help Akshan kill and execute the enemy lantern.


If we can stand behind the minions, it will be hard for Lee Sin to land his E on you. The wave should be kept closer to your side of the map early.


The control of the crowd is its mortal enemy, and it can be removed quite easily due to its squishiness. Its ultimate R doesn't have much width, which makes it really easy for enemies to avoid its range.


Don't be afraid to go for plays. Teams will group closely in the late game.


This makes it harder to survive in the way. She relies heavily on her mana pool in early play to inflict damage.


Do not attempt to land E unless successful. Ensuring an impact on E minimizes risks.


When you hit level 6, you now have access to a massive amount more damage and CC. Entering the mid game, you want to take your tower as soon as possible and rotate mid.


Once Maokai is level 3, it can start trading with you. You should try to fall down so Maokai can't look for a favorable trade.


Shen has very good base damage. The Spiritblade zone stops all auto-attacks against allies in the area.


Post 6, try to push and roll. Once your bot track has moved to the middle lane, rotate to the bot side of the map.


During his power peak at level 6, Viego often makes incredibly aggressive games with his Ultimate R. If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage.


This allows Diana to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes. Unlike other champions, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily.


You should constantly push the enemy into their turn. This will allow you to win turret tray.


Gragas's Ultimate ability is very good in team fights. Gragas's Ultimate ability deals a lot of damage.


This will make farming easier. They will not be able to zone you away from farm or poke you out of lane.


The cooldown for Camille's Ultimate R should be low. If Camille can Ult R a carry champion, she could win the game.


Prior to level 6, Sion lacks mobility. Enemies can easily get away from Zion if they have a vision of him.


The shield and healing you get from your W are douchers, especially in early play. Do not rely on them to save yourself or the life of your ADC.


Even if Diana gets caught by enemies, her tankiness and defensive items will keep her alive for some time. She should start ganking as soon as she hits level three.


Gangplank scales well which makes his Passive damage really helpful in keeping his enemies away from him. His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage.


By fighting Viktor, avoid reaching goals because he has a lot of poke with his y.


Nunu has good control due to his Q and Smite abilities. Nunu's Q ability allows him to heal up both in the lane and in the Jungle, giving him an advantage over other Junglers.


Avoid taking quick trades unless Qing minions and opponent at the same time. This puts Nilah in a strong position, allowing free queues and attacks.


Fiddlesticks has good objective control thanks to his W. You should take every objective when possible.


Fighting without your Ultimate t will make the late game team much more difficult. Delay fighting and be ready to disengage if it is still on the cooldown.


When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him.


Silencing Kayle early in the game should be prioritized. As soon as possible after acquiring your Ultimate ability, target Kayle's Ultimate (R) and make sure it is disabled.


Misuse of Sett W's ability will kill him because it is his only form of mitigation of damage. Someone can easily put everything in place Sett after using that ability.


Use track brushes to gain a significant advantage over the enemy. Prioritize the enemy, rather than focus solely on killing them.


His Q and W will be exhausted now. She'll be able to flatten a lot of damage in the piled-up fighting.


The first element will bring significant improvements to Yone's trading in the track. In the team fights, flank towards the rear of the enemy line to facilitate access to their side.


Avoid fighting unless he arrives at the end of the game for Amumu. The teams will be regrouped closely again at the end of the game.


Xin is vulnerable to CC during team fighting. Don't ignore him when he fights.


Thresh is a traveling champion with a potential for danger. Avoid getting too close to Thresh as it can interrupt the movement with Flay.


Take Flash and Ignite as summoner spells. Starting the game look to harass your opponent and make life uncomfortable for them.


Lee Sin is really good at removing or removing isolated targets. Make sure your group gets closer to your team to make it harder for Lee Sin to bring down anyone alone.


If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to launch an all-in-one. Its manoeuvrability decreases using its Ultimate R


You can roam around the map and help your allies. Your goal is to push the wave and then continue roaming.


Another early game power spike is at level 6. She unlocks her Ultimate R ability at level 6.


Ivern does not deal damage and is built as a secondary Support. A secondary Support like Ivern relies on his teammates more than most Junglers in the game.


This also makes him vulnerable to crowd control, especially when he tries poke with his Q. His Q is quite telegraphed and he can be easily punished once his Q is broken.


At level 2, Nautilus can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in. Nautilus has good roaming potential once they have Boots of Mobility.


After being killed, call for Baron or Dragon if your team is close and able to help you. Securing these goals as Jungler is crucial in the middle of the game.


Use your Q and W to "pull" enemies out of neutral goals. Ziggs Q is his first poke power, and he's pretty reliable, so adding more points in it will directly increase his overall damage in the track. He'll let him decimate his opposition, mainly when he uses the ability of a brush.


You should put Karthus behind in the early game to weaken him over time. Weakening Karthus lessens his usefulness as the game progresses.


The enemy should be counter-organized whenever possible. The author recommends targeting high priority champions during team fighting.


This prevents him from engaging on you or chasing you down. Fizz has insane roaming potential.


Brand is an incredibly immobile champion. A champion who dies the most in the game is Brand.


Try to harass and poke Gwen down with your abilities before initiating a team fight. Gwen is squishy.


In the middle of the game, Nasus picked up several hundred piles on his Q. You will soon become a huge threat if you continue to grow.


The ability to maximize Ultimate b will be a decisive factor during objective combat. Rumble will spread a lot of damage during this phase of the game.


Bard’s level 6 power spike is not as strong as some champions as his Ultimate R doesn't deal any damage. If you have a damaging Ultimate, you’ll be able to beat him at level 6. Or, you’ll at least force him to use his Ultimate R defensively.


If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map. The longer the game goes, Rammus becomes tankier as he levels up.


Do not engage in jungle fights because Heimerdinger's E has similar size as the jungle. Once Heimerdinger reaches level 6, he gains access to three new abilities and should be approached with caution during skirmishes.


Getting caught out without a strong support can lead to a devastating loss for you and your team. Ekkos main source of damage comes from his Passive.


Mordekaiser needs to play safely in the way for a while to become truly overpowering. The preservation of health is the way forward for Mordekaiser.


Vel'koz's first major power peak occurs when it reaches level 6.


Continue to pick up the farm in the side aisles when there are no team fights. Spend as little time as possible away from your team.


Its bargaining power increases to Level 4. He will have multiple points in his Q and have access to all of his core capabilities at Level 4.


If masteryi gets a reset e with its Ultimate r enabled, it can decimate the enemy team. Still on the upper side of the map if the Baron is standing.


The search for battles is his way of going there. The last point of his Ultimate n will allow Monkeyking to inflict enormous damage on enemies.


The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together. This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks.


Extended trades work in Kalista's favour and should keep trades short and sweet so she cannot deal tons of damage with her r. Kalista will have the range advantage against all melee champions.


If the enemy is regrouping, try to team up with your team as well. In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline.


Wait until Alistar uses or misses his Q before launching. The best times to leave your ADC and harass Alistar are when he lost his Q.


Make sure you use Flash to escape his Ultimate R so he can't get the reset and win the fight. Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.


You're a strong player in 2v2 mode. Twitch is a glove.


Without frequent ability casts, Elise is vulnerable to enemy Jungler invasions. Elise can start ganking from level 3 onwards when she has access to her E.


Rumble will spread a lot of damage during this phase of the game. Rumble's ability to melt through enemy health bars will force his enemies to play defensively.


Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points.


Look for choices with your abilities. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game.


Taric has bonus resistors provided by its W that can be really beneficial in the long term due to door generally not buy defensive items, especially in the lower elos. Taric's E offers a huge amount of cheese potential as it can go into enemy jungles, surprise them and shoot them down.


Bard's early game is quite strong thanks to his empowered auto-attacks. Try not to let him bully and harass you for free otherwise you'll never be able to engage or fight him- especially if you're melee.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate ability in the later parts of the game.


When you reach level 6, ask for your Jungler's help to kill the enemy lantern. Ask for help or look to walk around every time your Ultimate R is in place.


Getting killed could cost you the entire game if you're not careful. Play on the side of the map that has the next major objective up to position yourself for easy pickup with your team.


As a result, yuumi is highly sensitive to damage caused by poke Once Youmi's out of mana, she can't really do much in the way.


If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. In team fights, avoid grouping closely together to make it difficult for Cassiopeia to land a 5 person Ultimate R.


Annie will have a significant power spike from this item component. A significant power spike in this game is obtained by this item component.


His Q and Ultimate R allow him to run to the enemies. His E will allow his allies to avoid hard CC and engage.


Thanks to its low cooling rates and plants, Zyra will help his team quickly achieve neutral goals such as the Baron or the Elder Dragon. Do not be afraid to appeal for these goals if your team is able to do so.


Ahri has several assists that make her a little harder than many champions. His hitbox E is not the largest, so it can be difficult to land.


Place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse onto them and get a free kill.


A level 6 spike allows Hecarim to unlock his Ultimate ability. The Ultimate ability is a great duelling tool.


Once you hit mid-game, you'll have to play more respectable with Swain. He's really good at team fighting thanks to his AOE Ultimate R.


The true damage combined with smite makes securing objectives incredibly easy. Over this time the snowball gathers speed and grows in size.


For summoner spells take Flash and Ignite. Mounting going in with W is not only great damage and CC but the shield you get is brilliant and denies a lot of your opponent's response.


You can delay his level 6 power spike by invading his jungle and stealing away his camps. Once Karthus has his Ultimate e, he can impact the map at any given time.


Nasus can't gank at all until he has a lot of levels under his belt. When Nasus reaches level 6, his death pressure increases


Zilean will now have several articles, which will allow him to do a lot of damage. He will frequently use his Ultimate capability. At level 11, Zilean will have two points in its Ultimate ability.


Whenever Camille's Ultimate R is up, she will be looking to gank a lane. You will need to equal her pressure by ganking, counter-ganking or by securing objectives on the opposite side of the map.


As long as she lands her Q, Cassiopeia's bully potential is incredibly potent. Cass should have her Tear stacked by this stage of the game.


Sand soldiers and Passive make it much easier for you to stop all-ins in their tracks. Very high sieging and pushing power when it comes to taking lane towers.


Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together.


This can easily allow you to dive into the enemy rear line. At level 9, Vex maximizes its first capacity.


Using your ultimate to keep yourself safe. And that's how to play both Formers of Kane.


If kassadin isn't able to get his item spikes early on, he will take quite some time to come online. kassadin can be easily camped during the entirety of the laning phase.


Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one. Focus on the nearest enemy champion to avoid being an easy target for the enemy and can die quickly.


Poke and strong strategies of all-in-one are effective against Zyra. It's hard to hire or bring Zyra down before a fight is advised.


Trendamere has good objective control. Trendamere can easily solo the Dragon.


A scanning lens should be used with caution when grouped near Shaco. Shaco can try to assassinate transport players if they are alone and move around the card.


We need to make sure he throws the target in the right direction. Its first capacity will be maximized at level 9.


Warwick will be able to get choices about the enemies moving around the map or try to fight it alone. At level 9, Warwick will maximize its first capacity.


Delaying a team fight will allow Karma to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight.


In the late game continue to split push if your team isn’t at risk of dying or getting caught out. If your team is going to get caught out or if the game isn’t one-sided you need to group with your team to help them fight.


Once Aurelion hits level 3, he will unlock his main roaming ability. Ping as soon as Aurelion goes missing because it is not unheard of for him to roam to bot lane at level 3.


Avoid fighting Olaf as he will beat you if he's able to land multiple t's. If Olaf throws his t it's close to you try your best to zone him away from the thrown Axes t so he is unable to pick them up.


LeBlanc should never be involved in direct team fighting unless it is completely pushed into the enemy base. Staying in the fog of war is very beneficial to LeBlanc.


A heavy power peak at Level 2 occurs in Champion Lucian. The power peak at level two allows Lucian to take down an enemy using his handset E and Q.


Stay behind the wave of minions at all times. Focus on agriculture and robbery, limit trade with it.


Look for constant skirmishes with the enemy to gain health or kill lead. Keep the minion wave closer to your side of the map in the early game to chase and all-in the enemy when they walk up to farm with your Q.


Caitlyn is extremely vulnerable once her E is on cooldown. Her Elixir Arrow is her main defensive tool.


Alistar's passive gives him a stack every time he CCs an enemy or a minion dies near him. Alistar's Q slams the ground around him dealing damage, stunning and knocking up all enemies nearby.


Alistar's Q slams the ground around him dealing damage, stunning and knocking up all enemies nearby. Alistar's E makes him ghosted, dealing damage to all enemies nearby.


In late game team fights, use W and E to give buffs while Q peels for carry.


You should not engage in a fight with Swain unless you can break it quickly because its Ultimate R offers additional protection and health regeneration. Swain's early play is abuseable because it's really weak early.


Try to play aggressive frequently to gain a lead After destroying the bottom lane tower, rotate to the mid lane


Look for a choice with your abilities. A pick means taking advantage of an opponent's error or weakness. Catching someone out of position means successfully attacking an opponent who is not prepared or alert.


Entering the mid game, set up aggressive wards and punish any overstepping. When in late game teamfights, use Ultimate as engage or to turn the odds in a fight.


Once you've gone in, make sure you fall back and peel for your allies. Use your Ultimate m to lock down key targets.


Skarner will seek to flank in team fighting with his E.


Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens. A hare's scratch or form and a lapwing's nest look very similar.


When extended trades are possible, look for them. Gragas relies on damage dealing abilities but is unable to act except auto-attack when they're on cooldown.


Focus on your team's heats at the end of the game. Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team.


If Neeko goes AD, she can run any enemy down if they don't have some form of CC ability on them. Neeko is a squishy champion.


By fighting Tahm Kench in the team fights, watch out for his Ultimate r. Tahm Kench can use his Ultimate r to protect an ally or catch someone out of position.


Graves can play circles around his target with ease at level 3. Once Graves gets to level 6, he will have unlocked a considerable finishing move.


The first element of Taliyah's level 6 will allow him to spam his abilities and inflict significant damage on his enemies during the laning phase. This capacity component will be incredibly beneficial to talijah during the ploughing phase.


Fighting for longer periods in Viktor's early play can lead to poor performance. Scaling is crucial for Viktor at the beginning of his game.


The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing. The enemy can kill Jax's entire team and then go for crucial objectives like the Baron.


The ability will have quite a short cooldown, making it easy for him to win team fights frequently. He should be working with his team and setting up death brushes around the map.


The additional damage of this article helps Xin Zhao in the last-hitting and agriculture easily. Xin Zhao will have two points in his Ultimate R at level 11.


Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up, because your team will be grouped closer together. Being slightly apart makes it harder for Rakan to get a multi-person Ultimate R.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America.


If Naafiri doesn't get an early lead, it will be difficult for her to continue the game later. Naafiri fights against smart teams and groups.


Look to fight Gwen when she doesn't have many Q stacks as her ability to trade back with you will be reduced. Gwen's damage output will be lower when she has no stacks.


Finding a healthy balance between handling your allies, farming your jungle and securing goals Make sure you don't fall back in XP trying gank constantly


Azir's best friend to counter his engage is CC. CC can shut down Azir's Shurima Shuffle if he goes in.


The enemy will react slowly to Sejuani, which flanks the side. Sejuani is not recommended to separate from his team at the end of the game.


After Akshan's first return, he should have taken a component for his Myth. Unless you've paired it in the article pool, be careful because Akshan will win trades and all-in.


While his Ultimate R is down, try to abuse the cooldown and look for kills. You are stronger than him at level 6.


This will allow his team to have a reliable front lining. His main peak of power is during this phase of the game,


When there are no team fights, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible.


This allows him to call his Jungler and launch an early attack, which will be devastating for the enemy team. You should play safe for the first levels.


You have to agree with Vladimir and force him to use his Q on the wave of minions rather than on you. Playing aggressively while Vladimir is on the cooldown will make it harder for him to retaliate.


Make sure grouping with team keeps ViGar safe when teamfight starts.


Udyr is a strong dueller in early play unless you have a clear advantage.


Having AOE means they do area of effect damage Abuse your range in the early game versus squishy and melee champions.


Rell’s Ultimate R is a great team fighting tool as it can allow her to CC multiple enemies at once. You can use Rell's E on the frontline to look for sneaky engages and then CC the enemy team!


She will continue to be a formidable opponent throughout the game. You'll get your basics now.


Once someone's taken, call Drake or Baron. Veigar's first capacity will be maximized at level 9.


This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity. Be careful at level 6, as the death pressure of Sona increases with its ultimate ability.


At level 6, Seraphine will unlock her Ultimate R. Seraphine is good in team fighting thanks to her Ultimate R.


Rather, it will focus on passive batteries. Passive batteries are important to transport later in the game.


She can use it to kill you alone or to install her Jungler. Lillia is very strong in team fighting thanks to her Ultimate R.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


Avoid fighting him when his resource bar is half-filled. Fighting him when his resource bar is half filled will take a lot of damage and result in a quick stall.


If you have an Ultimate that can be used in a fight, you should win the level 6 all-in. Be careful of when Jhin is running at you with his 4th shot during team fights.


When Mordekaiser activates his W, immediately disables because it blocks the damage you inflict on him.


Getting caught out like this could result in the enemy taking an objective shortly afterwards. Try to constantly poke and harass Gragas.


When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade.


Keep this in mind and hold on to any CC abilities until she starts the channel. Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.


Yone will get short peaks of power as he continues to add points to his Q. The first element will bring significant improvements to Yone's trading in the track.


Senna's automatic attack speed is very low. You should capitalize on this by looking for long-term trades where possible.


There is a very high potential for Veigar to set up because of its ability to call its Jungler with its n. This allows him to call his Jungler and launch an early attack, which will be devastating for the enemy team.


Take advantage of opportunities to untie your ADC and harass Soraka when they have used one of their abilities, putting them at a disadvantage in the trades. Know that at level 6, the ultimate ability of Soraka Wish can be used to heal its allies through the map.


QWR usually deletes opponent's ADC without much counterplay from them during skirmishes. Extra AP allows shredding towers incredibly fast at this point, so look to get plates and towers where possible.


In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.


At level 2 and 3 Camille can play aggressive, but should only do so if her ADC can play aggressive too. Her next major power spike is at level 6.


Keep the wave closer to yourself unless you're ahead. Save your E post 6 so you can disengage/re-engage after she tries to all-in you.


Malzahar is fragile early because its presence is negligible. His abilities are telegraphed and he must maintain his health up to level 6.


During this phase of the game, make sure you get choices all around the card. Making team fighting unfair should be your only goal.


Look at gank as much as you can in the game early to get your allies before. The force team fights when Shyvana doesn't have its Dragon shape.


Once Darius gets his Ultimate e, he will be extremely efficient in skirmishes. Darius can start ganking as soon as he hits level 3.


Staying outside the minion wave allows Varus to poke and push the wave at the same time. By avoiding the minion wave, you can limit Varus' ability to harass yourself.


For an attractive champion, he can a man the Baron if he's in front. Its ultimate ability can completely shift the tide of a battle so left uncontrollable.


Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability while simultaneously reducing its cooldown.


Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


Alistar will not hesitate to crush the walls to start the fight. During the nap of a goal or starting Baron/Dragon, be sure to keep your flanks.


Quinn is a pretty strong early game ADC. Quinn can go for aggressive plays with her early strength to get early kills.


Investing in retention will help deal with the poke xeraths in the track. Investing in early protection will help deal with the xeraths poke in the way.


This allows him to peel his portages with ease, allowing him to play more freely. Its Ultimate R can be used to install ganks on other channels.


These objects will allow him to flatten tons of damage. Protracted team fights will see him win effortlessly.


If you get caught, this will result in a 4v5 advantage for the enemy team. Don't be alone unless you're sure of the enemy's location.


Canceling the capacity is not possible, so ping and pushing the minion wave into the Shen tower as quickly as possible. When there's no team fighting and when Shen's Ultimate R is in place, you'll find him pushing.


You'll need to wait for Ezreal to use his E if your CC is a skill shot. Ezreal's poke damage starts stacking up if you take too many Q’s to the face.


If you go bot and show yourself, the enemy will take the objective for free. Rammus is really tanky during the late game.


He can absorb a lot of damage for his team while being a major threat at the same time. Can help his allies,


Cassiopeia has significant mana issues in the early game. If Cassiopeia is low on mana, it may be a good opportunity to engage her as her damage output will decrease with reduced mana.


Vladimir is likely to be side by side in the team fights. Watch your flanks so you can spot him before he climbs to the top of your team.


Ezreal's Ultimate R can force a team fight if he has numbers or health advantage. In late-game fights, ezreal should avoid using his E aggressively.


Starting the game as the bot lane carry means focusing on farming hard to scale into the late game. Positioning yourself so that your support can dub you into auto attack is a great way to secure trades.


You shouldn't get into a fight with Swain unless you can get him down quickly. Its Ultimate R offers additional protection and health regeneration.


Then you can E them and kill them. Gragas will look to gank a lot in the early game.


Its first capacity will be maximized at level 9. At level 9, it will spread a lot of damage and easily crush enemies.


Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase. Ward big goals and place the vision in high circulation areas in the late stages of the game.


Your mid-laner's lead will draw them back into the fight sooner or later. Once Gragas manages to get to level 11, he will have two points in his Ultimate R.


Keep an eye on how many autonomized seraphine batteries has. If she has 3 batteries empowered, play safer than her next ability will be much stronger.


At this point, unlocking his Ultimate offer him extra kill pressure in lane. This allows Fiddlesticks to start looking for aggressive plays.


Putting the second point in Fiddlesticks Ultimate R will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should’ve completed an item or two.


You should switch to the mid-lane with your ADC and see if you can get mid-priority. Switching to mid-lane allows towers and objectives to be taken with the team easily.


If Gwen uses her W to block incoming skill shots, look to start a fight while it’s on cooldown. Gwen will split push in the mid-game.


Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


It should focus on agriculture. It can grow by using the track brushes to drop the vision while keeping the enemies out of it with his balls


Avoid regrouping closely as this will give Malphite a great opportunity to land a 5 person knocking with his Ultimate h. Malphitis is the most vulnerable when closely grouped.


Hit level 2 and 3 at the same time as Darius to take advantage of his weak spot. Hitting level 2 (the first 7 minions) at the same time as Darius reduces his chances of trading.


Fiora will have higher chances of winning with more gold and items.


It's recommended that you find opportunities to group with your team. You are good around objectives and inside the jungle.


The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit. Malphite is the scourge of all immobile carriers, especially those still.


try to take that tower This will open up the map and give your team a gold lead


Aatrox becomes a severe threat to the enemy team in team fights at this point. To deal significant damage and survive the team fight, focus on positioning your Ultimate.


He's not strong at the beginning of the game, so he should aim to make short exchanges when possible. It should withdraw quickly using its e and e.


Before level 6, this 'her' was stronger than you. 'Her' started being weaker after your Ultimate ability at level 6 makes your team stronger.


Yasuo is overheard after using his E. You could use his misposition to make a favorable trade to bring him down.


Galio can assist his Jungler with his Ultimate R. Galio can assist his ADC with his Ultimate R.


The view of monitored objects helps to track enemy movements around the map. Avoid being alone on the map as it increases the risk of getting caught.


On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries. Look for picks with your Q and R in team fights.


This means that she will have increased the statistics that will make her healing and mana regen really high. Killing his teammates is going to get really tough now.


As soon as you touch level 6, use your Ultimate capability on the minion wave. Use your ultimate ability to keep the minion wave pushed into the enemy tower.


Focusing on him first will prevent him from healing and shielding his allies. His W ability will be disabled.


The Q of Belveth can now be used to dash through walls when transformed into true form. Upon a minion dying nearby her, they become her own little minions if the voidcowl is consumed from Rift, Herald or Baron Nasher.


Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield. Tahm is very motionless, which means that it is really easy to pursue even with his W up.


Pushed-up enemies should be his prime target as they will let him get free kills. He should also be able to clear camps rather quickly from now on.


Darius was a Persian king and the second ruler of the Achaemenid Empire. He is very strong at level 6 as his Ultimate e is an execute.


Cho'Gath's build path affects whether he will be strong in late game fights or tanky. In late game fights, Cho'Gath will deal a lot of damage depending on his build path.


Level six is a massive power spike as Pyke can now execute champions with his Ultimate R. Pyke can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.


Ignoring Gwen's Passive can lead to missed damage opportunities. Playing around Gwen's Q is also crucial in mid-game fights, as it amplifies her attack damage.


You’re weaker than them whenever they have their Ultimate up. If you’re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6. If you miss your Ultimate R, you’re going to miss out on the potential resets and you’ll definitely miss out on gold and damage.


Given your ability to choose lanes, safety choices should be relatively simple due to frequent changes in enemy crew track allocation. When considering a general assault, prioritize the safety protection of your teammates.


Build orders start with shield and pot, followed by tier 2 boots and frozen fist. Final item should be one of the previous items or another that provides defense.


If you can, try to keep the minion wave closer to your side of the map. Try to blow up Tahm Kench, or CC the chain so he's unable to activate his E in the team fight.


Keep warding so you can see the enemy move around the map and see them starting the objective. Stay with your team at all times.


Syndra is strong when she has her first article. Having the first element allows Syndra to push the minion wave with ease and force you under Tower.


Avoid team fighting at the end of the game unless your Ultimate R and Zhonya's Hourglass are in place. If you try to fight as a team when one of them breaks down, you will be rather vulnerable.


This will allow you to run ganks easily and get a quick advance on the enemy. Once you get your Ultimate R, you should be able to blow up your opposition regularly.


Ashe should play around her Ultimate w to get kills over and over. Once Ashe has picked up her first component item, her trades will be extremely potent.


Jayce doesn't really spike at level 6 due to his Ultimate G from level one. The fact that Jayce has access to three more ability variations than his opponent means he can use them to gain a lead before level 6.


ezreal's R is useful for clearing waves quickly, which helps him get a recall more easily. ezreal uses his E to get out of sticky situations with ease, making him one of the safest ADCs in the game.


The best time to go for an all-in-one is when the primary form of the enemy's CC is declining. Yasuo gets a significant increase in its duel potential each time it gets its first component.


You should play towards the opposite side of the lane to make it harder for him to engage on you. Aatrox loses the burst trades.


Nilah's first power spike occurs at level 3. A player should look for an aggressive play strategy once they have access to all of their basic abilities.


When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. Damage production increases by a certain amount to level 6.


Continuing to collect and secure jungle camps is crucial as Jungler. Do not fall back in the middle of the game as a Jungler is critical.


Always try to separate the enemy front line from the enemy front line. This will allow your allies to play more freely.


Avoid fighting Udyr in a 1v1 scenario unless you have a clear advantage. Udyr has good objective control.


Volibear's trading power is weaker when its Ultimate R is on cooldown. Volibear's main goal is to get an early lead by constantly jerking off.


Qiyana does not always buy defensive items, making burst damage one of the biggest problems she faces. As soon as Qiyana uses her E aggressively, burst her down with attacks.


Whenever Braum's E is down, he and his ADC are vulnerable to attack. When Braum's E is down, he should play safer.


Level 6, Swain can be hard to kill. Just look for an all-in against Swain if your Jungler is nearby and ready to help.


Once confined by a capacity, there is no escape and death is likely if followed. Missing E (capacity) puts you in a very vulnerable position.


After gaining a couple of levels, you can start playing aggressively and looking for opportunities for aggressive plays. Extended trades benefit your team, so try to go for them often.


Shaco's damage production increases considerably when he finishes his first article. Duelling Shaco is not in your favor unless you have a significant advantage.


At level nine Irelia will be able to max out her Q. Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too.


His damage and prolonged burns will be truly heinous to the enemy.


Take down enemies who have over extended without assistance. Use your Ultimate to scout for picks.


Her Ultimate R, however, is a great roaming tool that allows her to get back to lane quickly


Once you get your Ultimate R, you should be able to make choices all around the card with your teammates. Work with your Jungler to do so whenever possible.


Its positioning will be very important after obtaining two points in its final c. Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together.


During the middle game, you'll want to push the wave. You will work with your teammates to remove your enemies whenever possible.


She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase. Qiyana will pretty much be full build during this phase of the game.


The vision should be placed in Taliyah's jungle when its Ultimate R is in place. Taliyah does not have the incredible control of Dragon in early play.


When playing against Yasuo with a unlocked Ultimate R, you should play respectfully to avoid getting killed. Yasuo excels in team fighting when he is chosen in a team with several knock-ups, but beware of grouping too closely to avoid being caught by his Ultimate R.


The longer the game lasts, the more Tahm Kench becomes strong and tankier. It becomes more powerful as the game progresses.


The first element will allow it to eliminate a lot of damage in the track or during its roaming. It will be very advantageous for his assassination attempts.


Keep the minion wave closer to your side of the map early to protect you from its strong all-in-one attacks. Leblanc is a very good roaming champion. Ping she if she leaves the track instead of matching her roam and just pushing on the plates of the tower.


Orianna tends to be weak against ganks. Orianna isn’t the strongest laner.


Bard’s Q can stun enemies who are close to a wall, so be prepared to take an alternative route when walking towards the Dragon or Baron. Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free.


Jayce prefers to fight when he is low on mana because he can't do much of a combo with low mana. You should always be behind the minion wave so that the minions block Jayce's s damage.


Orianna has lots of utility. Orianna has a good auto attack animation.


Combining his slow E with his W allows him to target individuals and bind them for a while while others follow behind him. Maokai is weak at the beginning of the game and can easily be killed, especially if he faces a varied enemy.


Thresh has great potential thanks to his Q. A good Q crochet in the middle of the game could make the snowball a huge advantage for Thresh.


This combined with his Ultimate R can easily allow him to destroy the enemy team. Velkoz is a very motionless champion.


Twitch's Level 6 capabilities allow it to take control of early play with ease. Twitch has an ability to make enemies remember after a gank.


Grievous Wounds can counter Fiora heavily as it reduces her healing, which is a huge portion of her dueling power. Building Grievous Wounds can be pivotal towards shutting Fiora down during her early game.


You can look for picks when grouped with your team using your m and e. If you catch someone out while grouped, make a call for Baron.


If the knocked back champion passes through enemies it also deals damage and knocks them up. Combos often start with W on a ward, into your opponent and to attacks.


Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy.


camille must isolate the enemy carries. camille must stay with her team at all times.


Peel for your carries to keep them alive for longer. A maxed-out Ultimate R will let Neeko use the ability quite frequently.


Jarvan's level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage.


Keep flanking if you want to avoid getting poked by the enemy team and forced to retreat.


The damage she can deal with a fully stacked Passive is quite significant. A fully stacked Passive increases her increased damage to shield mechanic, allowing her to perform many outplays if she uses her Q in a proper fashion along with her Passive.


Your mobility is your starting point in this matchup. Use your mobility to avoid damage to Kog'Maw, then fight him and kill him.


Avoid fighting if possible. Keep the wave closer to your side of the map early.


Talon will do a lot of damage since it ended during this phase of the game. Talon will be extremely slippery during the fighting in this phase of the game.


If the enemy Jungler shows up early, they'll have an advantage. Lissandra can install her Jungler easily when she reaches level 6.


At level 3, you can look for more aggressive pieces, but don't engage on them, so you don't fall back. At level 6, Akali can look for aggressive all-ins because his Ultimate offers him a lot of extra pressure to kill.


You could use his misposition to make a favorable trade to bring him down. Avoid grouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate R of it.


Use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape. Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them.


Once it's down, or if it's misused, its enemies can easily kill it in the way. If Wukong falls behind, he can build a tank,


He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC.


Amumu will naturally want to grow up to level 6 for her y. The player should delay Aumu's Level 6 power peak by invading and pushing him out of his jungle as soon as possible and as often as possible.


This capacity has very short cooling due to reduced cooling and additional precipitation In the middle of the game, Aatrox has items that reduce the rest time of his abilities.


Using Q's to burst down an enemy is effective in forcing a team fight. Ezreal's R allows them to force a team fight when used in combination with Q's.


His wave will be very strong. You have to make sure you match his damage.


Being caught without you and me! leaves you vulnerable and risks being eliminated. Swain's pretty still.


If you go in without them, you’re going to die. Jarvan isn’t that good when he falls behind.


Protecting your allies as much as possible during team fights increases your chances of winning. Keeping your allies alive for as long as possible while dealing damage is key.


If you're weak at level 3, don't try to challenge the Scuttle against Zed because it could probably kill you. The less gold Zed becomes early, the better.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive.