Stick with your team in the late game. If you're ahead, try to take down the enemy backline.


He bullies melee champions incredibly hard. He deals tons of sustained damage.


The second point of his Ultimate R allows him to catch out-of-guard enemies very frequently. His combo of brilliant damage is also becoming more dangerous.


The ultimate is devastating when used to follow up engage from team engaging. In late game team fights, use W and E to give buffs while Q peels for carry.


Can do a lot of damage to enemy units with its authorized passive Q and E that are close to it. This allows him to act easily as a disruptor during team fighting.


If you are low at level 5, recall that Darius' level up may lead to a kill. Darius has a strong all-in play at level 2.


The presence of the Sett team is very high. It's mainly because of his W and Ultimate R.


Try to disengage as soon as you see Kennen running towards you. Make sure you have a vision on your side in case Kennen tries to flank you.


You should avoid his Q poke in this game. Use your mobility to avoid it when possible, as it will try to shoot you from a distance before stopping you for the murder.


Before level 6, try to mistreat her as much as possible. Its death pressure increases as its Ultimate R is a great duelling tool and has a great gank set up as well.


In an extended trade, Twitch can easily kill someone if he is able to attack them automatically for free. The squishiness and vulnerability of Twitch to CC make its positioning crucial in team fighting.


She's a heavy snowball champion and once she has gold under her belt, she can easily take the card. Focus on maintaining health while cultivating to access to W, E and R.


She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her.


However, at level 6, Taliyah cannot use its Ultimate R mid-fight. You should have the level 6 advantage if you have a Ultimate fight.


It became really beneficial if one of Shen-Shen's teammates was fed and needed to be peeled. It has a short range E capability, making it difficult for it to use a clear vision.


A maxed-out Ultimate R can help Talon a lot during this phase of the game. Talon can help a lot by escaping unpleasant situations with a maximum of Ultimate R.


She had multiple completed items. Her Ultimate ability will deal tons of consistent damage.


Avoid getting caught playing against Shen. Avoid leaving Shen Flash E on anyone.


Vex's E throws out a circle and the circle gets larger the further away it's thrown from her. If her E is used alongside her Doom Passive to fear enemy champions, instead of running away from Vex they'll instead run away from the centre of this ability.


Most Sona will use their mana incredibly quickly by punctuating and providing healing. Sona is vulnerable at the beginning of the game before level 6.


You should keep a constant eye on what the main objective is to spawn afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Suppose you're able to land a W on high priority target- go in and try to take them down. You must play around with your Ultimate R in the late game.


At level 16, Ashe will have 3 points in her Ultimate w. The cooldown of Ashe's Ultimate w will be lower than expected, allowing for surprising picks.


Ganking constantly can be counterbalanced by good vision. A good vision force Volibear to play a more farm-oriented Jungle style.


Then use yourd and e to knock up the enemy on your carries. At level thirteen, Jarvan's e and d will be maxed out, and he will be able to look for picks more often.


The enemy will try to lure your E, so be very careful. You should be able to disrupt a fight during neutral objective fights due to your Ultimate R.


Try to secure your goals with your team. If you can get goals, try to keep them at any time.


Do not play aggressively unless your allies are nearby and ready to help you. It is crucial to stay with your support at all times during the middle of the game.


You're good at peeling, so you should do so in the late game. Look for picks with your E to start the fight.


If Varus falls late early, he'll fight to get back in the game, The strength of the Varus Q poke during the rolling phase is quite high.


Her E lets her reposition quite quickly. Her E allows Gwen to move around the battlefield very rapidly.


Tristana has a lot to peel with her W and Ultimate R. In order to facilitate the fights, try to play around TristanaS Ultimate R or try to flank it in the team fights.


A heavy snowball champion is hard to wear if she doesn't have an early lead Start looking for roarings after pushing the wave.


Tahm has good mobility in his kit, so avoid wasting your dash too freely. As an adversary more tankier than Tahm, use this property to protect your allies and prevent them from being killed.


If you're not going to, back off slightly so they can't all-in you as soon as they get the level up. Their Ultimate offers them a ton of additional kill pressure.


the first element greatly helps the overall prowess of Swain Swain's Ultimate R allows him to resume fighting with several points of execution.


ezreal should poke the enemy and harass them as much as he can before looking to fight. ezreal bursting someone down with a few Q's and his R will allow him to force a team fight with numbers or health advantage.


Invadez and fight the Skarner as often as possible. She's stronger in 1v1, so she should be abusing.


Swain excels in team fighting thanks to his AOE Ultimate R. The CC chain works particularly well against stationary carts if he or someone else in his team gets to CC a target.


At level 9, Diana will max her Q. Diana's Q offers a lot of extra wave clear and more poke in lane.


If you’re trying to go for an all in, make sure to fight when 1 ability is missing. Fiddlesticks has his Zhonya’s Hourglass.


The increased damage will make Galio a formidable opponent once he gets his first item. Galio's Ultimate R will really shine during this phase of the game.


Objective choices like the Baron or Dragon help save time to focus on them. Getting a choice gives you enough time to get down the Baron.


Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill.


This allows Fiddlesticks to start looking for aggressive plays. After Fiddlesticks has completed his first component item, he will be a little stronger.


Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well. In late game team fights, peeling for your carries is crucial to increase your team's chances of winning.


Once Trendamere's Ultimate e is in place, its death pressure and survival greatly increases. Trendamere relies heavily on its state-of-the-art capacity.


Once the bottom lane tower is destroyed, rotate to the mid lane. Rotating to the mid lane will give you access to a new objective.


Darius has good gank potential. Darius can start ganking after level 3.


Many Quinn’s will use their E while your mid-combo actually counter themselves and get themselves killed. Keep this in mind when fighting.


Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4. As the Support, avoid warding alone in the late game.


Once you have an item, you can look for skirmishes with the enemy. Focus on farming and picking up as much farm as possible in the early game.


Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Her Ultimate R is a CC tool


The AoE damage on Aphelios' Infernum Ultimate is well as the potential to CC an entire enemy team with his Gravitum Ultimate makes him really good during team fights (especially in closed and clumped fights). Aphelios excels in extended trades with slight variations depending on his weapon combination. Combined with the sustenance from items and his Severum, he can easily turn the tide of a fight if he manages to survive the enemy's attempt to kill him at the start of a fight.


As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play.


And this ability deals a good amount of additional damage to minions. Aurelia's W is a skill shot which deals damage in a straight line and to enemies nearby.


However, he does have good roaming potential and can help his allies from afar. Pantheon is always going to be a threat when his W is up as he can use it to stun you.


Place the vision in unusual places outside the river. This will help you locate Skarner before he can use his E.


His Ultimate R prevents him from dying or getting burst down quickly. drmundo is at his strongest when he is with his team, as he will get a lot of follow up damage and will be able to help his team get kills.


Diana is really good at team fights because her Ultimate R is a large AOE tool. She is very good in team fights.


When Cho'Gath's t is on cooldown, he misses out on potential true damage. Cho'Gath can miss out on true damage when his t is on cooldown.


If he gets his articles, he'll be almost unstoppable in the middle of the game. For an attractive champion, he can a man the Baron if he's in front.


The vision in the river will also prevent Lillia from finding successful ganks. Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team.


Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die.


You still need to play safely, though. On getting your Ultimate e, finish off kills in other lanes.


He relies on his allies to dish out the damage. Unfortunately, Rammus lacks damage.


Do not overextend when you are weak; it can easily kill you and place you behind. Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently.


When Ezreal uses E aggressively, it can be exploited for an advantage by abusing the cooldown of his E. The best time to engage in trades and land skill shots on Ezreal occurs when his E is on cooldown.


Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders.


Fighting near chokepoints maximizes your team's effectiveness in battle. It would be wise to throw yourself into the enemy team sometimes.


Galio needs time to come online. Play safe in the early game so Galio can scale and come online.


Do not ward alone unless you know where the enemy is. Peel for your allies as much as possible.


Karthus is a farm heavy champion. A champion who will need to soak up many minion waves and jungle camps to be useful throughout the game.


In the early stages of a game, enjoy being able to go freely with your allies will provide you with a clear advantage over the jungle enemy. Securing goals such as inhibitors and tricks will also give your team more gold and experience compared to the other side.


While Karma's d (Ultimate) is on cooldown, that's an opportunity for you to be aggressive and make a favourable trade. When attacking during the enemy champion's Ultimate cool-down period, take advantage of the situation to gain a trade advantage.


Just look for an all-in against Swain if your Jungler is nearby and ready to help. A swap with excellent CC capacity (crowd control) can CC a target, which works especially well against stationary carts.


After Ezreal’s first back, he will pick up his first component item. Ezreal's damage output intensifies after picking up his first component item.


It will also protect you from all-in-ones. Yasuo is mixed up, so keep harassing him as much as possible.


Twitch will ignore the bush rooms often placed with its capabilities. Place the vision around its entrances in the jungle or above the camps to find it more easily.


When Sona misses his Ultimate R, he guarantees a team battle victory for the enemy team. Missing Sona's Ultimate R reduces its utility in large quantities.


The easiest way to fight Gragas is to dodge his E before engaging him in combat. If you dodge Gragas' E, you'll have an easier time fighting him.


To get rid of it makes him play safer. Concentrate Malzahar in this game.


In the middle of the game, the teams will begin to regroup. At this point, Vex is good in team fighting and will be a great threat.


ezreal is a squishy champion who can be easily burst down when his E is down. Junglers can camp ezreal at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.


Akshan is an AD champion. Taking an early armor will protect you from some of its damage.


A common target for the assassin is when they go into combat with their Ultimate R. If an opponent goes into combat alone, the assassin is an easy target and should be focused on using her fast ability.


Try to force a fight as fast as you can rather than allow it to shoot you with its y and m. In team fighting, side flank or create different angles of approach to get on Viktor.


Team fighting will be easy for him from now on. Its ability makes team fighting unfair because of its selection potential.


Ziggs gets more articles and will cause a lot of chaos in terms of damage. This means that Ziggs can easily get the enemies out to make the team fighting massively unfair to the enemy.


A massive increase in damage is given to Lucian when its first capacity is maximized. This allows Lucian to take control of the game environment easily.


Zigg's been using auto-attack badly since he was the AP champion. Zigg's will often poke and push the minion wave to get an early turn with his W.


This makes him pretty good during this stage of the game. At level 9, Corki maxes out his b.


When Illaoi casts her Ultimate, do your best to disengage if possible.


He can allow his team to collapse on them. At level 16, the Ultimate capacity of zilean will be fully maximized.


It is crucial to get level 3 as quickly as possible in the jungle. Your h (hero) will be useful during duels, so use it properly.


The third point of Warwick's Ultimate R will be an excellent tool to take the enemy into the last parts of the game. Warwick will be very tanky at the end of the game so he will be able to absorb a lot of enemy damage.


When a chance arises, use the fog of war to catch the out-of-guard enemies. This will allow your team to exploit and secure easy deaths on the enemy, especially around choking points.


The enchanters and the squishy targets will find it hard to get away with it. He's strong during the end-of-game fights because his Q and Ultimate R are going to hit like a truck now.


Yasuo could look at 1v1 any enemy who tried to stop him in the side lane. There have been frequent exchanges with the enemy throughout the laning phase. An early murder could snowball the way in his favor.


Its opponents can be taken out of sight by talijah using track brushes. The level 6 of talijah is a small peak that allows it to ride and make plays but does not provide any additional benefits.


Xin Zhao is excellent in team fighting and enemy selection due to his kit. The ultimate R will allow Xin Zhao to distinguish enemies, allowing him to be protected from carrying range.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


Expect that he frequently looks for aggressive parts with his Ultimate R. His next major power peak is at level 11 when he puts the second point in his Ultimate R.


Be aware that constant ganking can cause you to fall behind in XP gain. A healthy balance between these three aspects will help you work well.


This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy. Getting her Ultimate w will be a massive point in the game for Ashe.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly, especially allies with knockups.


As a result, your abilities will cause much more damage that will allow you to choose squishy targets. At level 9, Zyra would have maximized his Q or E.


A player should avoid extended trades because of her empowered E damage. Anivia has one of the strongest Passives in the game.


Camille's Passive shield duration does not outlast your Q recast window. You should hold your Q and wait for her Passive shield to fall off before re-engaging.


This will give your team an advantage as the game goes along. Find a healthy balance between ganking your allies, farming your jungle and securing objectives.


If an ally engages the enemy, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry.


Fizz has a lot of outplay potential with his E. The increased mobility allows Fizz to get on to the enemy quickly, dodge incoming damage and escape ganks easily.


At level 9, talijah could cause a lot of damage now, especially during fighting near objective pits or choking points. In the last game, staying with your team is crucial.


It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be really tanky.


We must avoid forcing targets like Baron or Dragon when Vel'koz is alive and nearby. The goals set will be difficult to achieve due to Vel'koz's great poke thanks to its Q, W and R.


Your ultimate R should be easy to land. Your CC should be easy to land.


Warwick is a good choice of potential throughout the game with its Ultimate R. Warwick can use its Ultimate R elsewhere even if it cannot use it at the top.


When Fiora hits level 6, her duelling potential is fully realized. She can 1v1 almost anyone while her R (Rage) is up.


He can associate her with his Flash for a devastating combo on the enemy team, which will leave them powerless. More items mean more damage to Kennen.


Lee Sin's survival is preserved while inflicting robust amounts of damage. Its first capacity will be maximized at level 9.


His Q is a straight line skill shot that stops on the first enemy hit, stunning them and pulling them towards him. When Blitzcrank's W ability ends, he is slowed for a short duration. Blitzcrank's E is an auto-attack reset that deals bonus damage and knocks the target into the air.


When playing as a ranged AP champion, try and keep your distance as much as possible. If you allow him to get on to you, it will be hard for you to get him off you.


His Q is his primary poke tool in the lane and in the game. Gnar's Q will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly.


Lee Sin could try to kick someone in his teammates. k should get together to make it harder for Lee Sin to kick in the arms of his team.


Keeping as far back as possible will also reduce its chances of using it on you. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e.


Another significant event for Nilah is obtaining her first component item. Obtaining the first component item will enhance Nilah's trading power and make her stronger in skirmishes.


Invading the enemy Jungle should be your next goal. Setting up death brushes in the enemy Jungle can give you an advantage.


Swain should look for choices with his abilities to catch enemies who are out of position. Choices must be made when the enemy champion is vulnerable.


Lulu will be fully built by then in the game. Its protection potential will be out of the world,


If you fight while it’s on cooldown, you'll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight. In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline.


For masteries take this, it makes you a better support in every way. Following this, a redemption, warmogs and chemtech putifier are all great pickups.


Once Karthus has his Ultimate ability he can impact the map regardless of his positioning. Whenever you’re fighting the enemy always take into consideration that he may use his Ultimate ability to finish you off.


Lux's shield is deceptively strong because it can allow him to save all members of his team from a lot of poke. Its shield can also be beneficial when playing Support.


After Fiddlesticks completes his first component item, he will be a little stronger. Fiddlesticks can start to trade more aggressively with the enemy after completing his first component item.


Lux can easily catch and shoot squishy targets in the Jungle. Always stand behind at least two minions when facing Lux so she can't use Root on you.


Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy. Continue to collect and secure jungle camps as much as possible.


Malzahar has great potential for choice with its Ultimate R. Malzahar grabbing a champion could win you the game!


As long as Fiora hasn’t fallen behind previously, she should be really good at this stage of the game. A full-build Fiora is nothing to be messed with.


Once you have a few levels under your belt, look to play aggressively and go for kills. Fizz has a lot of burst damage, which makes killing the enemy easier.


Disappeared from his Q can give his enemies a long window to harass her freely. This ability is quite easy to avoid if it tries to land it from the maximum vision or reach.


Cass will land her Q and have incredibly potent bully potential. Her all-in will be heavily intensified at this stage of the game.


its E costs a lot of mana As a result, yuumi is highly sensitive to damage caused by poke


Do not group too closely together when dancing with the enemy. As Fiddlesticks' R can deal tons of damage to your whole team if you're grouped close to one another. Once Fiddlesticks has his Zhonya’s Hourglass, it allows him to really hit home.


Jhin's 4th shot hits very hard. The phase of the game where Jhin has maxed out his Ultimate R will be dangerous for squishy targets.


Riven will try to divide the thrust when there are no team fights. It is recommended that someone who can challenge Riven be sent to prevent him from pushing.


Watch Zyra's mana bar. It is recommended to fight Zyra after using a capacity.


His biggest weakness is an enemy team that can ward well. Warding allows the enemy to anticipate his move and react accordingly.


Level 11 of Poppy is relatively lackluster as she only gets the cooldown on the ability reduced. Compared to other Junglers, Level 11 of Poppy does not bring a lot to the table.


You will want to prioritize tenacity if the enemy has a lot of CC in their team. This will help you escape from unfavorable situations with ease.


You should stay in the middle of the track so it's easy for you to escape if Kayn comes out nearby. Don't give Kayn easy blows by window shop when you remember.


If you move away from your Support, you will be an easy target for the enemy. Make sure you're always near at least one ally.


Adding another point to Heimerdinger's Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.


It can easily climb on them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game.


From here use your W prog, as many legs as you can possibly use it as possible. For matchups Urgot does very well into champions so he can easily absorb their pressure and out damage.


Lissandra's level 6 is incredibly strong. Their Jungler will ganker Lissandra when they reach level 6.


When Xayah gets 2 finished items, his death pressure and the release of damage will be very high. At this point, it would be advisable not to fight Xayah unless you have a significant benefit in damages or numbers.


Using this capability often avoids crowd control (CC). Combined with Wuju Style, it deals a lot of damage.


It does a lot of damage and can cause issues for you in this matchup. Once he gets his Ultimate, be very careful in this matchup.


Your r and n will play a role in the victory of this path. Always CC the enemy target before entering for an exchange to make sure no one can turn you on.


Kled will play a huge role in the game.


Summoner spells include Flash and Teleport to aid in laning phase. Wait for an opponent to farm, then land an easy Q followed by a quick auto attack into an E to retreat with a favorable trade.


a kill against jinx sets her back by miles as she is a heavy scaling ADC, and needs to farm safely. jinx does not have any form of damage during the early game.


Between W and Bork, Vayne can shred through tanks and squishies alike. Keep running down targets while being safe behind your invisibility.


Its Ultimate e allows it to zone enemies easily in mid-game fights. Riven's presence during the mid-game fights is really valuable.


You will be able to find many squishy targets wandering around the map. Your E capability allows you to win fights much more effectively as it makes you very slippery and allows you to catch the out-of-guard enemies.


Flanking the enemy backline will help you separate them from the frontline. You will be able to take the squishies out of the fight quickly by doing so.


Getting Illaoi's first item will give her a much-needed boost during duels. She will survive longer in fights while simultaneously dealing more damage to enemies.


You could gank bot then take Drake afterwards. Focus on getting level 3 first so that you can gank reliably.


Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield. Malphitis was quite susceptible to poke before six years.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone.


Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages.


It will have a reduced cooldown and will deal a heavier amount of damage. He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there.


Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly.


The level 6 of Nasus is a significant power peak as it can actually properly duel with enemies now. This peak of power will give Nasus a massive advantage when he takes care of enemies who are pushed up and crushed by him.


Always try to flank the enemy and get killed on the back. This approach will allow you to take control of the game easily.


Good times to fight are when Pantheon is split pushing. Forcing a fight against Pantheon when he is on the opposite side of the map can be a good idea because it will take him some time to get into the fight even with his Ultimate R.


As you progress through the game, continue to focus on split pushing and using your ultimate to control team fights.


Cho'Gath has a lot of health thanks to his Passive which restores it constantly. You should trade frequently because Cho'Gath will out sustain any damage you deal to him if you don't.


It would be a good idea to disengage and avoid fighting Singed once he activates his Ultimate n. Singing is really good in the middle of the game because it can pull a lot of pressure.


Xin Zhao can quickly shoot down the enemies while being protected from various attacks outside his Ultimate R AoE during this period. Xin Zhao will have two points in his Ultimate R at level 11.


Kassadin's Ultimate ability will be used to flank in team fights. If Kassadin is spotted as a split pusher, it is advisable to initiate a team fight with numbers advantage.


Yuumi will have many articles completed during this stage. This means that she will have increased the statistics that will make her healing and mana regen really high.


If you can catch someone out of the position or blow them up, you will be able to take the goal for free. Your Ultimate capability is really effective during team fighting so make sure you use it in the bottlenecks and force the enemy to walk through them.


Your goal at the beginning of the game is to advance your allies. Glove as often as possible


Although Gwen's W doesn't protect allies, she can position herself between enemies to prevent CC from affecting her allies. Gwen is difficult to play into ranged champions.


The longer the game will be, the stronger Sylas will be. Avoid feeding Sylas at the beginning of the game to reduce its strength in the middle and at the end of the game.


At the beginning of the game, Viktor will play safely and will have limited damage if his passive kernel is not improved. Playing aggressively and forcing Viktor out of the way early can give the enemy a significant advantage.


Ziggs has a huge wave release potential with a lot of poke built in its kit. Ziggs Q can force an enemy team to remember at the base if they continue to be labelled by it.


Malphite is perfect for team fighting because it can completely delimit the enemy due to the threat of its Ultimate h. Its capabilities will also allow it to bring additional effects and utility to a team fight.


Killing Soraka's wagons will be phenomenally easy. The W of Soraka will be maximized and will heal its allies significantly.


If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them. At level 16, Fiddlesticks will put the third and final point in his Ultimate R.


Level 6 is excellent to control the rhythm of a team struggle Swain can be between the enemy team while treating a lot of health and regenerating a lot of health in return


Avoid regrouping too closely if the enemy has several knock-ups, as this will allow Yasuo to get a very good Ultimate Roff. Grouping, but not one on the other, will reduce the effectiveness of its Ultimate R.


Avoid fighting in the early game to come online and focus on farming. Survival is crucial in the early stages to establish a strong foundation.


Try to space accordingly to Yasuo and its support. If the support has CC, try to play as far as possible. If you're post-6, make sure you're still in the safe position so they can't cover you.


Kennen should try to flank the enemies for maximum efficiency. Its first element will significantly increase its damage.


The attack speed increase is very potent as well. Her Q will come in very handy in fights that occur in tight spaces.


If you're not going to hit level 2 at the same time, back off slightly so they can't all-in you as soon as they get the level up. Make sure you're adjusting your positioning according to where Heimerdinger is standing in lane.


Avoiding close grouping prevents a 5 Ultimate R person from being triggered. Yasuo's W is almost useless against you.


It would be wise to throw yourself into the enemy team sometimes. Throwing yourself into the enemy team can lead to decisive victories.


Position yourself to soak up damage in team fights. Peel for your team using Q.


For Zac's passive, each time he hits an enemy with an ability, he drops a glob, which you can then pick up to heal. If these chunks get killed before they reconnect, Zac dies.


In team fights, try to catch Lulu out of position or lock it with CC. If you can shoot her first, her ability to protect her ADC and her portages will be diminished.


Sett is a very early Jungler game. Unless you're stronger than him, avoid fighting him in a 1v1 scenario.


After shoving the enemy wave with her W, Annie can use her E to roam to other lanes. Her first core item decides when she will power spike the hardest.


Jarvan IV is also good in the mid-game too. Jarvan has an incredibly strong level 2.


Jarvan's E has a passive where he gets a decent chunk of bonus attack speed. The flag remains for 8 seconds granting sight and grants attack speed to all nearby allies.


Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you with the luxury to both disengage and all-in the enemy team as per your requirement.


Its damage to the E Tower allows Tristana to destroy the towers with ease. This will put Tristana forward in the way.


Sylas'W is affected by injuries seriously acquired by the enemy team. The enemy who buys Grievous Wounds can easily counter the healing of Sylas with a good amount.


Lee Sin will have several elements during this phase of the game. Lee Sin's survival is preserved while inflicting robust amounts of damage.


The goal was to bring down the enemy as much as possible while the team took turns (or the Dragon or Baron). The laying tools were widely used to harass the enemy and bring them down with Q.


Rakan is a great champion for roaming. Once Rakan picks up Boots of Mobility, they should look for roaming opportunities.


Mordekaiser has a strong duel potential in the way thanks to his W. The ability of Mordekaiser's W allows him to block damage and recover from a respectable amount.


your Ultimate increases your death pressure significantly. Sejuani has a large AoE clearing in the Jungle.


He/she can catch ignorant enemies with his/her W E Q combo, especially when the enemy is occupied at the last stroke of a minion. This combo does a lot of damage and can force the enemy to play defensively. This combo allows him to escape sticky situations and gank with ease. It also allows him to set up himself kills for himself once he has managed to bring down his enemy.


Using your Ultimate will provide a knockup potential. Your Ultimate will have a shorter cooldown in the later stages of the game.


Avoid grouping too closely to reduce her effectiveness in fights. Stand outside of the minion wave at all times.


However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam.


Neeko's pushing power can make her susceptible to ganks after using W. Enemy team with proper vision and strategy can counter Neeko effectively


Nocturne prefers enemies to split up so he can use his Ultimate ability to pick them off. He cannot really gank until level 6 as he relies on the element of surprise for his successful ganks.


Once Kha'Zix reaches level 6, it can upgrade any of its capabilities thanks to its Ultimate R. It will be much more powerful and better at the escarmouche once it has an empowered capacity.


Do not regroup too closely as this can allow him to get a stun of 5 people. Riven can easily defeat a champion at level 3 if she's in a favorable game.


If you or your team lands any crowd control on Jinx, it should result in a kill. Try and lock her down as quickly as you can so she is unable to Get Excited!


Being full construction allows Ziggs to detonate enemies with ease. The strategy of combining W, E and Ultimate R can be used in neutral and objective combats.


Rammus' early game is weak. Rammus has an unhealthy first clear.


When using Set W, all grit is consumed and it takes effect. If an enemy champion is pulled in from both sides by Set E, they're stunned instead.


avoid regrouping too closely Syndra is strong when she has her first article.


Zac will use their jungle entrances to set up ambushes. To prepare Zac ambushes, place pupils at your jungle entrances.


When engaging in a fight, use W into E and then flash the E onto multiple enemies. The classic 'you're too close to my tower' combo is to use W and throw Q under the tower.


Fiddlesticks' W channels a tether onto all nearby enemies. These deal damage and heal Fiddles for a large amount of the damage dealt, getting larger heals the more healthy he's missing. For combos, if you're unseen, start with E, trigger your Q passive, before basic attacking and then landing a Q for insane damage, before standing near them and using W to drain their health.


Georg Franck von Franckenau was a professor of medicine when recording the earliest evidence for Akali in 1678. Hares were frequently seen in gardens in spring and may have served as a convenient explanation for the origin of colored eggs.


In team fighting, do not focus Alistar because it will be difficult to kill him. Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down.


The first skirmishes are usually not won. Look for gank opportunities when your Ultimate is in place.


Picking enemies off will be the name of the game during this phase. You should work with your Jungler to blow up some wandering Jungler or Support from the enemy team.


She is mighty when dealing with the enemy backline. She should always try to find a flank on the enemy's carries.


Be a part of neutral objective fights frequently. Target the enemy Jungler in neutral objective fights.


Level 6 is an important peak for Mordekaiser as it can convert a fight to 1 v 1. Mordekaiser can convert a fight to 1 v 1 after reaching level 6.


Avoid using your empowered e whenever possible. Renekton falls off as the game progresses due to the loss of his early strengths.


Brand should start taking part in more fights once his Ultimate R is unlocked. Primary neutral objective fights should be targeted at choke points.


Its Ultimate R can also pull back doors with this capacity. The CC on his W allows him to play for himself and for his team.


Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly.


Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing. Respect her total pressure once she's done with it.


Try to put Lux behind in the game early so she can't get tons of AP and snowball. Avoid detaching from your ally when Lux Light Binding is available to minimize the risk of being caught in its crowd control.


Orianna is easy to pick up. Orianna is quite immobile in the early parts of the game.


Anivia is weak in the early game. She needs a lot of time to develop her abilities.


You're very vulnerable and easy to kill if you're alone. Staying with your support increases your ability to survive.


Kayle Top has good late game power spikes.


Avoiding separation or being away from your team in the late match prevents the enemy from forcing a fight while you are absent. In the later parts of the game, play around your Ultimate R and avoid fighting unless it is active.


Use your E more liberally to get murders from now on. Your Ultimate has a short cooldown, so use it frequently enough to help cut off enemies who have already taken some damage.


Always make sure you peel for your wagons during the fight. Your tankness and your liabilities allow you to do so very easily.


Set up death brushes and catch enemies, then manage to avoid over-committing to die. Galio should be getting his build completed by now.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight. At level nine, Gwen will be able to max out her Q.


If you are near Galio when he uses his Ultimate R, you can disrupt it with any crowd control abilities. Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies.


If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements. Janna is very strong once she has a few points in her d.


Catching isolated enemies becomes simple once you have found them in the side lanes. During team fights, use your h on multiple targets.


Since he's not really good at team fights, you could force a team fight while he's in his jungle agriculture Udyr's jungle agriculture, the thrust divided into a side track or otherwise preoccupied.


All the ganker needs to do is use his e to CC the target. Jax's power in close combat is excellent,


Getting her Ultimate R unlocks Quinn's roaming potential. With her Ultimate R unlocked, Quinn can now go for a 'hit and run' kind of playstyle.


This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war. Once Ivern gets his Ultimate R, he can easily distract critical enemy team members.


Once his Ultimate R (Riot) Maiden killed, Yorick loses a lot of DPS sustained in a team fight. Pick the Riot Maiden before a fight lets him damage you.


When you have your first item, look to play more aggressive. Stand away from low health minions, especially when he has his Q up.


Disengage or focus her quickly to take her down. If she oversteps or uses her Q too aggressively lock her down and focus her in the team fight.


If you can find an opportunity to use it, use your Ultimate R to catch out someone isolated and alone. Peel for your carries to keep them alive for longer.


Quinn will try to poke you from a safe distance. Do not stay clumped with minions else you will get chunked out massively.


A faster clearing of jungle camp gives Malphite more gank opportunities quickly. As you acquire your basic items, your damage and tankness will increase considerably.


As long as he didn’t fall behind in the early game, his mid-game will be where he truly shines. Aphelios should’ve completed multiple items during the mid-game.


When this ability is well stacked, it causes massive damage. His E throws a circle on the floor dealing damage and revealing the area.


Ambushing means attacking someone when they least expect it. Assassinating means killing someone quickly and quietly in order to gain an advantage.


Malphite's plan for early play should involve electric farming until it gets its Ultimate. Early play without Ultimate will limit Malphite to ruin other pathways unless they are strongly overstretched.


Your goal is to constantly harass the enemy whenever possible and get killed. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


Senna will try poke as often as she can with her basic attacks and Q. Once Senna unlocks its Ultimate R, contact your team and tell them that it can have an impact on its Ultimate R.


Take Comet runes for guaranteed slow from E and Q. Start E then Q then W skill order, maxing E then Q then W whenever possible.


However, Galio can use his Q to bypass this limitation during early stages of the game. When using Galio's Q, he should try to hit enemy champions for bonus points.


The CC will allow its team to collapse quickly on the enemy. Seraphine should be really great that the game continues because she will get all her articles by now.


Painful injuries prevent Volibear from healing by many. This reduces the diving of the Volibear tower and its overall potential.


Gaining her E is a significant power spike in the lane. This ability makes Quinn very slippery and a menace to deal with.


If Talon tries to roam with allies who don't have follow-up or CC damage, he won't be able to help them. Once the enemy begins to regroup, Talon will have more trouble attacking the enemies and taking a lead.


He can easily make it target one enemy and allow his team to collapse on them. Keep looking for picks with your Q and R.


Be patient and look at your positioning. At level 6, the Teemo's will plant tons of mushroom t around your track.


Varus integrated Grevious Wounds with his E, which reduces enemy healing in the way and team fighting. The reduced healing of the Greek wounded Varus will benefit his teammates in the team fights.


The Ultimate R of talijah allows him to cross a long distance almost immediately. taliyah Ultimate R provides a lot of utility in bottlenecks.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


Twitch will have several objects at this level, which will allow it to inflict damage with ease. Its first capacity will be maximized to level 9, which means it will do a lot of damage now.


Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks.


You should push Morgana back so she won't take your turn sooner. Morgana is good at level 6 when she unlocks her Ultimate R.


After the bot track moves towards the middle track, Yasuo turns to the bot side of the map or elsewhere to continue farming and win XP. As Yasuo is skilled in getting stinged and killing isolated targets, he tries to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone.


Viktor's work in team fighting is poke as much as possible before engaging in the fight. Try to force a fight as fast as you can rather than allow it to shoot you with its y and m.


If you leave them, the enemy can start a fight without you being there to protect them and keep them alive. Putting the last skill point in your Ultimate at level 16 is a good peak of power for you.


This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team. While you’re good in the late game, you’re incredibly squishy.


Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q. He will win most everywhere as long as he looks for favorable trades around abilities.


Brand's first power spike occurs when he reaches level 3. During this stage, Brand will have poke but it isn't enough to fully activate his Passive.


We should play around their abilities and try to abuse their cooldowns with our early game damage. Rotation around the card will allow us to continue to grow and win XP.


He will pose a lot of threats if he can use abilities while hiding in a brush. His tenacity will be colossal during this phase of the game.


Jax is susceptible to being kited if champions can interrupt his jump. Jax's Q dash ability deals damage and allows for casting any abilities during the dash.


It can do a lot of damage now, especially when it fights near objective pits or choking points. When playing as a talijah, it is advisable to choose your enemies with your abilities whenever possible.


Nilah will be good during the mid-game. At level 9, Nilah will max out her first ability.


Kennen should try to flank the enemies for maximum efficiency. Its first element will significantly increase its damage.


Do not walk alone in the unprotected areas of the map. You're already still, and anyone with a dash or spelling shield can kill you.


Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone. Play around your Ultimate R in the later parts of the game.


Once Sett's not healthy, look at him and take him down. Keep the enemy wave near your tower because they have no drying potential and can be easily ruined.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage.


At level six, Sett can easily bring the Ultimate R enemies back into their team, inflicting significant damage. Boots are an important power peak for Sett, allowing him to ride freely and stick to enemies.


You should have the level 6 advantage if you have a Ultimate fight. Taliyah will want to delay the team fight as long as possible while she takes you with her Q.


Respect nilah's level 6 power spike, as she can quickly kill you when she gets the level up. It is also important to remember that nilah will hit level 6 before you.


Dodge Elise's Cocoon ability when initiating a fight. If Elise lands Cocoon, try to escape.


Force a team fight as quickly as possible so Karma isn’t able to poke your team down before you have the chance to engage. Delaying a team fight will allow Karma to harass your team and make the fight much riskier.


Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m.


As a Jungler, Olaf seeks to gank frequently in the early game. Olaf can solo objectives in the early game.


His W can help him escape or close the gap between himself and his targets. When you jerk off, it's a great way to close the gap.


Picks and ganks are names of this phase. To blow up enemies quickly, ensure you have core items.


Ezreal's poke damage starts stacking up if you take too many Q’s to the face. Ensure you’re always stood behind the minion wave at all times.


Once Ziggs has finished his first article, his poke and light wave is very strong. Avoid letting him force you to remember otherwise he can take your turn easily with his passive self-attack and self-auto-self-friendly.


Heimerdinger maxes out his Q at level 9. The Turrets of Heimerdinger will deal a lot of damage to enemies in lane and in team fights.


As soon as she hits level 6 and goes missing, communicate with your team so they know she's left lane. Quinn has completed her first item, and her kill pressure intensifies.


Do not spam these abilities either, as you will lack mana quickly. Once you get your first component element, you should be able to spam capabilities much more frequently.


Caitlyn is strong in team fights. Caitlyn cannot tank a lot of damage in team fights.


A good build order for Lilia starts with Blue Monster and Pot into Aliyanthries and Tier 2 Boots. After that, a Rift Maker into Crystal Scepter are great pickups before finishing the build.  Lillia's summoner spells are Flash and Smite. Starting the game you have a few options, but doing a full jungle clear is usually the safest option. You can also look for an early gank or do another full clear afterwards.


After Darius has completed his first component item, Darius’ trading and kill pressure further increases. Darius can 1v1 most enemy Junglers at this time.


The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy. Irelia is especially good in fights, specifically fights which occur around choke points.


The first power peak of Xin Zhao in the track is at level 3. At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities.


This allows Darius to take down targets and use the reset to kill multiple targets. By this stage of the game, Darius should be near max build.


This champion must commit himself to doing everything, because going in allows for an extended position. Entering a whole thing only gives success if we know that they will win and also knows where the enemy jungler is.


The items Shen buys first have more impact on his damage production than those he buys later. If Shen buys the right items at the right time, he can make it stronger and increase his chances of winning.


Lissandra is very good in team fighting. It can easily CC high priority targets


Maokai's W > Q combination locks enemies. Level 6 is a massive power peak for Maokai.


In the middle of the game, she will strive to shoot down targets that walk on the map alone. Avoid crossing the river if it is not monitored.


Use track brushes to your advantage in the track to catch out-of-guard enemies. The best time for everyone in someone will be when one of their powerful spells (like a mobility spell) is down.


Ezreal's R allows them to force a team fight when used in combination with Q's. Ezreal should not use their E aggressively in late game fights.


If you meet Poppy when going through the river, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E. You should not attempt any objectives if Poppy is nearby because she can knock you away with her Ultimate R.


Blitzcrank can deal a surprising amount of damage at level 6. Try to avoid Blitzcrank's Hook (b) so he cannot all-in you with his combo.


However, she is very mana hungry early game. Her passive allows for passive movement speed per level instead of buying boots.


When Gwen purchases her first component item, her skirmishing power increases. Purchasing Gwen's first component item heavily increased her clear speed.


In the early game, keep the minion wave closer to your side of the map. This will allow you to chase and all-in the enemy when they walk up to farm with your Q.


It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity. Killing Lulu is really going to be next to the impossible.


A hard leash will allow you to quickly erase the Jungle. Once you're level 3, you can start messing up.


Fall back using your Ultimate t will require a coat for your allies. A group is recommended when trying to reach the enemy rearline.


Do not die constantly trying to kill the enemy or by proxy by cultivating their wave minion. Singing is quite weak before reaching level six because it does not have much mobility, and enemies can easily get away from it if they have a vision of it.


An excellent way to bait the enemy is to first let the wave push, and then use your Ultimate R on them as they are about to all-in, bringing them within your tower range. Then you can E them and kill them.


Walking too far in a team fight can put Vi at risk of taking teammates who have crossed the line. Vi's construction path determines the targets it can assassinate while walking alone around the Rift of the Invocators.


Go for short burst trades against the enemy. This will let you kill them quickly.


Fighting around choking points is recommended, and it is also advisable to target spellings or assassins with your E. Neutral Objective fighting is important and requires player participation.


If Shen uses his W and Q carelessly, then he and his team will get shot quite easily. Shen's negligent use of W and Q puts her team in a disadvantageous position.


Bait enemy laners into pushing and use the wall behind them to E and then stun with your Q. Pairing up with your Jungler/other laners will yield maximum effectiveness.


He's about a poke/damage robot when his Ultimate t is down. Zilean is intrinsically squishy so it shouldn't be a problem to shoot him once his Ultimate t is on the cooldown.


Rumble is rather squishy and vulnerable when his r is on the cooldown. This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole.


His ability to frontline makes it really easy for his team to succeed in fights. Nunu is going to be roaming an awful lot in the laning phase.


She does need some time and items before coming online. However, she does have a lot of all-in pressure.


qiyana's trading will be highly optimized with the first item component. qiyana needs to conserve health when possible.


Keep the wave closer to your side of the map early, as it will protect you from nilah's all-ins. Respect nilah's level 6 power spike, as she can quickly kill you when she gets the level up.


It's best to fight in the open so she cannot land a 5 person Ultimate R. Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight.


Varus will try his hardest to get you out of the way. Try to avoid as much damage and capacity as possible to Varus.


Once Diana hits level 6, she can start to receive ganks from her Jungler. Her Ultimate R deals a lot of damage and is CC.


Yasuo can catch outright motionless ADCs with ease using R and E. Once Yasuo gets his first element, he gains a significant increase in duel potential.


In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


Play assassin role late in the game, waiting until after teamfight cooldowns and escapes before engaging.


For summoner spells take Flash and Smite. However if you keep farming to level 4 or 5 that's absolutely fine.


This will increase the survival of Tahm Kench. This will also allow Tahm Kench to flatten a lot of damage.


A bot track that has moved to the middle lane should turn to the bot side of the map or somewhere else on the map. Rotation allows you to continue farming and win XP.


Once you're level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing.


At level 9, khazix can practically squishes at one stroke, especially if they are isolated. Flank in team fights with your E to get on key targets.


Stay close to your carts and participate in every team fight that takes place on the map. Using your Ultimate R in neutral objective combats will make the difference between a win and a lost fight.


Don't commit too much to helping your teammates especially if, It's more important to ensure goals than to help your teammates.


Kha'Zix Q is the main damage khazix capability that will be maximized at level 9. At level 9, khazix can practically squishes at one stroke, especially if they are isolated.


Gragas's ultimate ability can be dodged easily by enemies who have dashes or movement tools. Enemies with good positioning in lane will find it hard to engage Gragas or use his E due to minion blocking.


Starting the game is about poking and making life difficult for opponents. Throw out E when slowed by W for easy follow-up from carry.


Don't commit several players to kill her though if she's on the bot side and the Baron is upstairs. Vayne is subject to the CC.


This will give your team a golden lead. Sett's E and W capabilities can initiate several all-in-ones, especially at levels one and two.


The first component for Teemo will increase its overall damage in the game. This increase in damage will help Teemo in the duels, and will allow him to use his spells as frequently.


Getting gold in your pockets will increase the threat level of Elise in the mid game. Peel for your team in team fights.


And when you hit level 4 and 5 the damage spike of your Q just gets even better. However hitting a large ultimate is key.


Xerath is incredibly vulnerable without its 2 or R capabilities being available. Combining it with its low mobility allows it to easily choose any attacker.


Try to harass and poke Braum down whenever he tries to last hit minions. If Braum is kept low, he’ll never be able to engage.


In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy. When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time.


Renekton relies heavily on his cooldowns to win an advance. Whenever Renekton's abilities are reduced, he can't trade that much.


Tristana's range of attack will be quite high during this phase of the game. Her attack will let her do a lot of damage while remaining safe from the CC.


Udyr's first games are phenomenal and frightening because he can crush still enemies who are overstretched in the way. He has his Ultimate R from the beginning, so level 6 will be less lucrative than other champions.


Gangplank can upgrade his ultimate using Silver Serpents, which grant bonus gold to targets killed. Gangplank does well against champions who struggle with early pressure but struggles against those relying on CC.


It will also be difficult for Ekko to escape the fight with his Ultimate W if he gets hit by layered CC. When Ekko hits level 3, he can start looking for aggressive plays.


Amumu's construction path is incredibly versatile. If your team needs a tank, you can build a tank.


Warwick has a lot of support in the way thanks to his Q and the items he's going to pick up throughout the laning phase. Warwick is a good choice of potential throughout the game with its Ultimate R.


With his Ultimate R, Pyke can quickly kill his laner or any other squishy in one rotation of his spells and his Ultimate R. Pyke is a decent early game champion.


If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.


While Fiddlesticks is good in the late game, he is incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.


In team fighting, take care that Lucian can use his E to reposition and escape danger. Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them.


Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion. If Amumu is going to damage, you may need defensive items.


When fighting 1 v 1 she practically doesn’t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away,


Volibear's trading power is weaker when its Ultimate R is on cooldown. Volibear's main goal is to get an early lead by constantly jerking off.


Lillia is not the strongest champion. A strong champion like Hecarim can use Lillia's weakness to their advantage by invading and trying to fight it.


You need to play Camille a lot to make use of her kit. She deals a lot of damage and can be a useful champion in team fights.


Their level 6 has a utility tool called Ultimate R. Use your level 6 advantage to play aggressively and take them down.


This allows Annie to get a multi-person R Although Annie has a lot of burst damage


Shaco can try to assassinate transport players if they are alone and move around the card. Preventing Shaco's assassination requires teamwork and awareness of his movements.


Diana's all-in potential post-six is really strong. This allows Diana to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes.


Try to kill the enemy Jungler before taking a neutral goal. The second point of his Ultimate R allows him to catch out-of-guard enemies very frequently.


Look to group with your team once you hit your item spikes. Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight.


Miss Fortunes Ultimate e is unlocked at Level 6. When Miss Fortune channels his Ultimate, he inflicts a lot of damage on enemies in a short time.


Kled can use his Passive to absorb so much damage without the risk of dying. Skaarl can run if Kled needs to go up quickly.


Once Maokai's Ultimate R is maximized, the enemy will not have a perfect time in the game. But Maokai's team will quickly take advantage of its CC.


Blitzcrank will still be vulnerable in the late game. Blitzcrank will be able to soak up more damage in the late game.


Rumble is excellent during the end-of-game fights because his Ultimate b will hit like a truck now, especially during the team fights. Maxing out Rumble's Ultimate b will reduce its cooling and allow it to use it frequently.


Stand behind the minion wave so they block the damage from Jayce's s. Don’t stand close to the wave as Jayce’s s is AOE


Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield. During the pre-six, Malphite is quite sensitive to poke, so he will be forced to play defensively.


Minions stand close together when pushed quickly by Orianna's Q and W, making it safer to stand back. Baiting out Orianna's ultimate can make committing to an all-in more successful.


During this period, Ms. Fortune should focus on landing her ricochet on the enemies behind the weak health minions. Level six is a massive peak of power that allows Miss Fortune to significantly impact combat.


Darius needs to cast his Ultimate e as soon as the enemy gets within health range to maximize its effectiveness. Darius should use his early game aggression to gain a lead in the lane.


Syndra was a champion in the Legends League who had a poke and range advantage during the laning. The player wanted to stand out from the minion wave to force Syndra to choose between pushing and throwing them simultaneously.


Xerath is good in team fighting as long as he is capable of poke and stalking with p before a fight begins. He is not very good in team fighting if he is unable to poke in advance.


Once Renekton reaches level 6 and unlocks its Ultimate capability, it can be really aggressive. He can kill you quickly if you're not healthy.


ezreal uses lane brushes to poke the enemy team with attacks. Lane brushes are used to land poke on the enemy team, allowing ezreal to accumulate a lead.


At level 6, you can use your Ultimate in your own way. You can use your Ultimate to help you gank your mid-lane at level 6.


This is particularly useful when it comes to avoiding ganks. The split thrust in the middle of the game is a strategy of moving towards enemy structures while maintaining a defensive position.


Grouping with your team is essential at all times. Split pushing or avoiding grouping should only be done when necessary.


It is subject to crowd control (CC). If they get caught by a CC, the unfortunate will probably die.


However, he must check the enemy's inventory for a QSS before deciding to do anything about a champion. His Q & E will be maximized and will make many consistent DPS during this phase of the game.


Level 6 is a massive spike for qiyana. At level 6, qiyana can dominate fights and duels in the Jungle.


Bait out Renata's abilities before looking to fight her, as she can turn around exchanges. Wait for Renata to use one of her abilities before fighting her to make trading more favourable.


Taking the Baron or Dragon will give you a strong advantage over hwei. When he hits level 3, he becomes stronger and he is harder to handle.


While Gangplank does have a lot of splitting power,  it’s better for you to group with your team in the late game as there are strengths in numbers.


But she has tools to defend herself like her t (ult), To make her easier to lock up, try to flank her rather than run directly over her so she has more difficulty escaping.


Bard's level 1 is incredibly strong, but his laning phase is relatively weak after that. Poking an auto attack into a queue is a great chunk of damage, and also if there's stuns they won't be able to respond.


Post-level 6, Corki will look to constantly push the minion wave. Corki will look to constantly push the minion wave if he is ahead of you.


However, Renekton's strategy during this phase should focus on the end of the game during this phase itself. To achieve this, Renekton should take as many team fights as possible and get rid of the enemy backline.


Veigar is extremely powerful when fighting in closed spaces. It can easily land its e and r on several targets while the crowd controls them with its n.


Don't all in Aurelion at level 1 when he has Corrupting Potions. Aurelion will heal up a lot and deal surprising damage when trading back with you.


Taric will stack his Q (healing ability) by staying on target for a longer time after getting his boots. Level 6 is an important pick-up for Taric because he can completely deny any form of damage from his entire team for a short time.


Varus can make great use of his mana if he targets his Q on the minion wave and the enemy at the same time. At level 6, Varus can set up a Jungler with its Ultimate R.


If his Passive is broken, he can't play so aggressively because of the threat that he's killed. Teams with lots of CCs and disengagement tools are really good against Zac.


Jax's e and e abilities are crucial in a fight against him, as they can turn the tide of battle. Once Jax's e and e abilities are down, he doesn't have much to continue fighting with.


If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat.


When it comes to securing an objective like the Dragon or Baron, never go for the 50/50 because of Nunu's Q. Nunu will win every battle if his Q is used in a 50/50 situation.


Diana can pick off targets in the mid-game that are walking around the map alone. Diana can ambush the enemy Support as they try to ward upcoming objectives.


Can't gank very effectively until she gets her level six. She will be heavily reliant on the enemy team pushing up and will thus spend most of the time power farming.


The next three minions will follow. Your goal during the laning phase is to search for murders and abuse the enemy as often as possible.


You've got to play respectfully if Lissandra's in your area. If the enemy Jungler shows up early, they'll have an advantage.


Janna will try to poke as often as she can with her d and auto-attacks.


He'll win most of the skirmishes. To make it more difficult for Xin Zhao to get successful ganks, place the vision around its entrances into the jungle.


This will help you win trades and skirmishes with the enemy. Once Caitlyn has a few points in her Q, she can constantly keep the enemy pushed into her tower.


From here use your E and auto attack Q into your next two Es to apply the root. For build orders start Blue Knife refillable before getting tier 2 boots a Sunfire.


Low health targets are the easiest for Annie to kill. She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time.


Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team. The allied carries will feel highly safe around Ivern.


Aurelion Sol is a roam heavy champion and roaming against champions with good pushing power will be hard. Champions with good pushing power can make roaming with Aurelion Sol very challenging.


kassadin's early game is very weak and he can be killed countless amounts of time during this phase. If kassadin isn't able to get his item spikes early on, he will take quite some time to come online.


Take care of Trundle's pressure. Trundle can easily kill you on Level 2 with his Pillar e.


Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map.


This allows Amumu to gank more often and to have more success when it comes to glove. Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion.


Take care for jhin's level 6. He has good gank setup and pick off potential when he unlocks his Ultimate. jhin push towards your side of the map. This is ideal because he lacks a dash and an escape tool, so you can get your Jungler to gank him and kill him.


Many mythics work well on Ezreal, including Duskblade, Kraken Slayer, Crown, and Galeforce. Take Flash and Heal as summoner spells.


If Ekko gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R. Stick with your team in the late game.


Use your abilities in the late peeling game for your wearer to keep them alive. Your Ultimate R should be used on the nearest enemy champion and focus them first.


Bursting Swain down at the beginning of the fight will make it difficult for him to do damage and win the fight. Try to go for prolonged automatic attack fights with Swain that you will win those.


Neeko can spam abilities and not run out of mana with this component. This component allows Neeko to deal a lot of damage in the lane.


If you're early, use your Ultimate R to check out the most squishi enemy champion to get them out of the fight. Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable.


This is especially true post 6 with his Ultimate R. His Q can allow him to catch up to targets quite easily.


Once out of mana, it becomes practically useless. He should not participate in team fighting until his Ultimate has been used.


Having a Jungler or mid-laner roaming with a knockup will make Yasuo's laning phase very easy. In the late game, look for choices about immobile or mispositioned enemies.


This will also allow him to have a massive presence during team fighting. He should have his basics now.


His damage and prolonged burns will be truly heinous to the enemy. Fighting Lillia alone could be difficult because she can use her Ultimate R to protect herself or turn around the exchange.


The lower the elo, the more effective this tactic is. During this phase, try to secure picks when possible.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


Can get out of sticky situations with his E This can send the enemy team in full panic mode


If Aurelion Sol roams, push the wave into his turret. Pushing the wave into Aurelion Sol's turret will pick up free gold and XP.


He will try to roam around the map. Use this insane early game pressure to get your allies ahead.


Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game. You should use your range advantage and always go for front to back trades when fighting the enemy.


Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover. Bel’Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage


Once she reaches level 6. The best time to play aggressively is when Sona superextends to get batteries on her Spellthief Edge.


Every time she levels up, she gets 5 splinters. Every time she damages an enemy champion with 2 abilities, she also gains a splinter (more at higher levels).


Quinn’s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight.


When the player gets their first component item, they will increase their damage output. With their first component item, the player's chances of winning trades will dramatically increase.


Corki harasses enemy champions by using his poke, delaying team fights for as long as possible. Bullying the enemy down with poke helps Corki gain an advantage in team fights.


Use Flash to escape from Pyke's Ultimate R so he cannot get the reset and win the fight. Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.


It will be on a short cooldown and have the potential to win her team the game. Cassiopeia has a powerful level 2 all in with her Q and E spam.


Leona's Q is an auto attack reset which empowers her next attack. Leona's W causes her to become incredibly tanky, where she gains flat damage reduction as well as bonus armor and bonus magic resist.


It will allow you to cut immobile magi really easily and you can win the way early on. By taking fights, make sure you use the fog of war to catch the out-of-guard enemy.


His trades become amazing when Q is fully propped up. In late game team fights, Yasuo should play as a hyper carry and focus on dealing damage while keeping himself alive.


The large AOE on her Ultimate R allows Annie to stun multiple champions if they're grouped together when paired with her Passive stun. Annie is easy to learn.


Entering late game team fights, you want to play the assassin role. However, even if you have to use both your W's for mobility and not damage,


The Passive de Veigar allows an infinite scale. Veigar is a monster from the end of the game.


Try to deny Nautilus Farm, XP, gold and resources The strength of the Nautilus increases with the number of articles it obtains


Catching an opponent out of position with your E could lead your team to gain a significant amount of free gold. Peeling for your carts during mid-game team fights is crucial to keep them from dying.


jhin is squishy and can't really survive for long. jhin has a weakness because he will die if caught by his enemies.


For skill orders, start Q then E then W before maxing W then E then Q taking ult whenever you can. Getting a fast level 2 is a great power spike and landing an E into a stun is a massive amount of damage especially if your carry can proc your passive twice.


After going below 40% health, Leblanc creates a clone of herself and they both go invisible for one second. Leblanc's Q is a point of click ability which deals damage to the target hit and marks them.


And he didn't do much damage either. If enemy teams separate completely, it can be difficult for Skarner to be super effective.


At level 11, Skarner put a second point in his Ultimate. The reduction in rest time will help him make choices more frequently.


Use your E carefully in this phase of the game. The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC.


Beware of Lucian Q as he will try to align it so he hits the minion wave and you at the same time. Lucian is a varied AD champion.


Keeping the minion wave closer to your side of the map in the early game will allow you to safely farm without fear of being zoning away by Quinn. Post level 6, it is safe to stop freezing and let Quinn roam.


After picking up the first component item, a player’s poke and damage increased dramatically. Don’t be afraid to look for fights once the first item was picked up.


Renekton will maximize its Ultimate capability at level sixteen. A considerable early advance is essential for Renekton to stay in the game.


Work with your Jungler to invade the enemy Jungle and secure picks. Setting up death brushes whenever you can will help a lot in this game.


Use more spells. Poke the enemy relentlessly to help her ADC.


If she does, try to ambush her by camping in a bush near the Baron or Dragon. In team fights, Janna will try to use e to knockback enemies to delay their engage.


Avoid fighting him and disengage if he runs against you and tries to fight you. When fighting Sett, make sure you don't go for the extended trades.


A strong champion from the beginning of the game should invade and put Lillia behind. Lillia has a weak early game.


You should look for picks when you're grouped with your team using your M and E. After catching someone out, make the call for Baron.


You should play aggressively and close Akshan when you're at level 6. A good time to trade or fight Akshan is when he uses his jump aggressively.


Getting an early murder could snowball the way strongly in your favor. Once you're level 6, start playing more aggressively.


The enemy ADC can abuse Galio's position for free. It is challenging for Galio to lane against poke champions due to his susceptibility to ranged attacks.


Mordekaiser gains all these stats for himself if he kills his target while in the Death Realm. If Mordekaiser or an enemy is killed, they are teleported back to the realm.


Sion can gank the tracks from afar with his Ultimate R. It is really good for the ford and the removal of enemies who walk around the Rift Invocation alone by hiding in the bushes and channeling its Q.


Yasuo can kill the squishies easily because of its high yield in damage. Completing many articles in Yasuo makes it extremely powerful.


Your h (hero) will be useful during duels, so use it properly. Fighting around bottlenecks can allow you to separate enemies from their teammates.


In team fights Brand will all-in and die quickly if caught out of position. Brand's clears rely on him having a lot of mana.


Avoid using your E aggressively in late game fights as you'll be vulnerable briefly. Only use ezreal's E aggressively if he is 100% sure he cannot get abused for it.


The enemy will always know what Element you have They will be able to play around it.


As soon as Rakan activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off. It's very important that you hit level 2 at the same time as Rakan.


During the middle of the game, keep crashing and see if you can get tracks around the map. Your E should be on a shorter cooldown now, which makes it easier for you to catch up with your enemies.


All he has to do is wait for the perfect moment to use his abilities effectively. According to Malphite's construction, it can either blow up enemies on the whole map, or be a reliable linear front for its allies.


A player can kill her by attacking her. The ability to kill She can stop it at the beginning of the game.


It's essential to keep the Dragon warded at all times so that your team knows if Jax has taken it. If you're nearby when Jax ganks a lane, try to counter-gank him immediately.


Kai'sa's W is a long-range straight line skill shot which deals damage and applies two stacks of her passive to enemies hit. Kai'sa's E causes her to gain ghosted, gain a chunk of bonus movement speed and gain a large amount of attack speed.


Any squishy who gets caught by his g (gargontuan capacity) ends up dying. She's going to trap very hard at level 11.


Jax is an incredible dualist. Jax brings reliable AoE lockdown.


Mordekaiser should be pretty comfortable ganking tracks with heavy CC in early play. He will get massive tracks following his ganks at the beginning of the game.


During the pre-six, Malphite is quite sensitive to poke, so he will be forced to play defensively. He probably won't get any ganks either because he doesn't have his Ultimate h.


If Lux uses g (Light Bridge) but misses, take advantage of its cooldown to play aggressively because Lux will be unable to protect himself and prevent the whole. To reduce the efficiency of Lux (Light), stand behind the minion wave rather than inside it. This requires it to choose between using l to swing or push on the wave.


It is a very important ability and you need to make sure it’s up before committing to a fight. While Gangplank does have a lot of splitting power,


The cooling of the Zilean Q will be low, allowing it to continue harassing and harassing the enemy. More items will allow zilean to easily defeat enemies.


Fizz's Ultimate R is a great tool at all stages of the game. Fizz's Ultimate R deals a lot of damage.


Focus on farming early. limit trading.


These objects will allow him to flatten tons of damage and champions at once. Protracted team fights will see her win effortlessly.


The effectiveness of this champion is reduced if the player cannot cancel the automatic attack animations. It is difficult for this champion to return to the game if she falls behind early.


This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team.


Keep the minion wave closer to your side of the map in the early game to chase and all-in the enemy when they walk up to farm with your Q. Once you're level 6, use your strength to fight the enemy and go for a kill.


When Qiyana has her River Element (the blue one), play safer There is probably a reason Qiyana picked up this Element and her Jungler may be nearby


Its ability makes team fighting unfair because of its selection potential. The enemy's vision becomes irrelevant during this game phase when using Ultimate capability.


As a result, she will dish out tons of damage while healing up during a major fight. Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points.


Trading against Heimerdinger can be extremely tedious, yet it can be done.


Hit level 2 first then use your level advantage to gain a significant health lead. You are weaker than them whenever they have their Ultimate up.


It will also get an additional mana regeneration that is always suitable for Sona. Level 3 is a small peak of power as it allows it to access all its capabilities at the same time.


His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage.


Look at your position in the team fights because Morgana will try to catch someone with her Q. Make sure you stand in an appropriate position so you can avoid it. You should not stay too far forward or too far backwards.


Lissandra's Q is a straight line skillshot which deals damage and slows all enemies hit. Lissandra's W deals damage in a circle around her and roots all enemies hit.


However, you will not heal off of her shield as well, so do not waste your Passive empowered auto on it. When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in.


The fight in the landlocked areas will give Ziggs a huge advantage during team and goal fighting, especially during the Dragon and Baron battles. Ziggs is good enough to take turns quickly.


Save Severum ammo whenever possible, since it will be useful for trading in the lane if your Support initiates a fight. You may play around with your Support/Jungler and set up strategies using Gravitum r.


Continue to collect and secure jungle camps whenever possible as Jungler. Not falling back in the middle of the game is crucial as Jungler, so keep growing!


Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives. Rotate and move to objectives like the Dragon or Rift Herald


Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see Ekko running towards you, back up for a few seconds as he would have used his W.


Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit. Try to lure the E Silence before looking for it all in.


Running down enemies and burning them to oblivion will let you defeat them. Your Ultimate ability lets you destroy the opposition.


He can easily be shot down by various champions in team fights. He can also get easily kitted in team fighting, which sometimes makes it difficult for him to fight as a team.


Zilean is super squishy. Focus Zilean rather than the ADC enemy in the way to increase your chances of getting killed.


Alternatively, Cho'Gath will be incredibly tanky in late game fights depending on his build path. Keep an eye on both your champion's position as well as Cho'Gath's position if you want to avoid being hit with his e or m.


If Taric's CDA isn't very strong, then his early play isn't too good. However, when paired with an ADC that dominates the game early, you will need to look at your positioning so that it cannot land an early E.


If an enemy champion is pulled in from both sides by Set E, they're stunned instead. In combos, using Set's Q after two stuns creates a lot of damage due to auto-attack reset.


You can play effectively with your team. That's because you'll be very tanky.


You will have to invest in armor or magic pen items if you want to break through her defensive stats. Once Poppy has both her E and Q unlocked, her all-in potential increases.


Lucian's first capacity will be maximized at Level 9. A massive increase in damage is given to Lucian when its first capacity is maximized.


Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted. Poppy doesn't spike at level 6 like most Supports as her Ultimate R is mostly a utility tool.


Malphite will be forced to find other ways to engage in the enemy team if he cannot catch them on guard. Just hide in the way brush early and wait for the enemies to approach.


At level 6, Malzahar's presence will skyrocket and become a major threat to enemies. Working with an ally Jungler will help massively Malzahar.


and he doesn't have the biggest auto-attack range. If you're playing a long-ranged ADC, with a melee/all-in Support,


This can be converted into an easy win if he can work with his team. Volibear is countered by Grievous Wounds, as it prevents him from healing considerably, reducing his diving tower and his all-in-one potential.


Can catch no one out of position with capacity and blow them up to take goal for free. He needs good time and he needs to drop it off in the right places.


The spell will not work very effectively if the enemy has overlaid the control of the crowd. She's very motionless, so catching her outpost will easily translate into a murder for the enemy team.


One piece of Void Coral can give you an edge in fighting in your True Form. You shouldn’t be afraid to take down structures during downtime.


The duration of Rell's passive is reset upon every hit. Rell's attack wind up is reduced as she levels up.


Empowered Q ability is one of her options. The empowered Q ability helps to get enemy low for an all-in.


Wait for Nilah's W cooldown to finish then start the fight. Lock Nilah down with CC at the start of the fight making it hard for her to reposition with her E and escape.


Using Q in the middle of the track will give you more space to avoid. Using Q in the middle of the track will allow you to hit most of the shards on the enemy.


This will increase the frequency of using her ability. Do not engage in team fights during the later stages of the game unless both Zhonya’s Hourglass and Ultimate are available.


For combos start with E then throw out 2 Ws to be activated by E. Your E makes Comet pretty guaranteed for runes.


Delay the team fights while you wait for your Ultimate to come back to me. Don't fight as a team unless your Ultimate m is in place.


Every time Trendamere's Ultimate e fails, try to abuse cooldown and look for murders. Once Trendamere's Ultimate e is in place, its death pressure and survival greatly increases.


To counter Karthus, try to shut him down or constantly invade him to reduce his gold income. After completing his jungling item, Karthus's kill pressure and ability to gank will increase.


Vayne scales extremely well in the end of the game and can carry a game by hand if the game lasts for this long. It can be due to enemy champions because of its mobility e.


Shen is able to mitigate any form of automatic attack damage with its W. The physical damage of the enemy is virtually useless when Shen's ability is active.


If you get caught out, it will result in the enemy forcing a fight or taking the Baron. It's best not to stray too far away from your team.


Turn around the map if your bot track decides to turn to the top track after fixing the lower track tower. The importance of winning piles in the middle of the game was a focus.


Shaco's roams are amazing. If caught out Shaco is incredibly squishy.


Its Ultimate e can execute low health champions easily. This becomes really valuable at a team meeting.


Participate as much as possible in neutral objective battles. Stand near your main port towards the back of the team.


Rengar is vulnerable to silences and other crowd control capabilities that can stop him in his tracks. If the enemy team manages to silence Rengar early, he won't be able to do much for the whole game.


Sett's ability to get choices during the end of the game is phenomenal. He excels in the fighting that occurs near the bottlenecks,


In a team battle, try to draw enemies' attention while splitting push towards a nearby objective. At level 16, Fiora will put the third and final point in her Ultimate R.


Extended trading with Vayne is not recommended because its s will inflict additional damage to the player. Only commit to exchanges with Vayne if the player is 100% sure that they will win them.


Vayne is weak at the beginning of the game. It is recommended that this weakness be abused if possible.


Annie's biggest power spike is when she obtains her Ultimate R. Now that Annie has her Ultimate R, she can easily burst people down and roam to other lanes using her E.


He can easily be killed if he goes in without his Ultimate and gets CC’d by the enemy team. The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in.


Georg Franck von Franckenau was a professor of medicine. Hares were frequently seen in gardens in spring.


If you let your allies die, it will be difficult for your team to win the fight. After engaging, retreat and peel (protect) your ADC.


Your W and E will be essential to your success in this matchup, especially during the ganks. You should put death brushes in the jungle whenever possible.


When playing as a melee champion, minimize the time spent overextended while getting warding quest stacks. Janna may bully you down with basic attacks if she has the opportunity.


AD Zeri excels in the treatment of physical damage. Play safely and focus on using your loaded and Q attacks to evict the enemy.


To spot the Jungler early, it is necessary to monitor the river. After we reach position 6, we should push the minion wave.


At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape.


The minion wave is better kept closer to your side of the map in early play. This provides additional protection.


The goal is to finish the game as quickly as possible. Vayne becomes a monster at the end of the game and will be extremely difficult to defeat at the end of the game.


Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Be sure to avoid being struck by Seraphine QS.


Xerath's level 6 is very powerful as it can prick targets of one long range into its track or another. The production of damage will increase with the articles, so it will only make it more powerful.


Look to engage or extend skirmishes while they're on cooldown. Elise plays almost like an Assassin.


Annie's E grants herself or an ally a shield and good burst of movement speed. Tibbers summons herbear tippers after the circle hits an enemy, who can be commanded to attack targets.


Its first capacity will be maximized at level 9. This will give him a huge boost and allow him to take control of the game environment easily.


Try to land your Q regularly on several people on the enemy team. This will force them to play safely and your team will then be able to integrate them all and complete the work.


He will soak up both tower shots and enemy damage simultaneously. This will make it very easy for his allies to follow up on his engagement.


An Akshan has supported and recovered its first component element, and this should increase its damage production and its ability to trade. The optimal level for Akshan is level 6, because it unlocks its Ultimate and provides it with the means to secure the murders and execute the enemy lantern.


It will also allow her to thwart escape attempts from the enemy. Peel for your carries in late game team fights to increase the chances of your team winning the fight.


Lucian will have access to several articles during this stage of the game. It will be easier for him to break out enemies.


Camille's Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible. In the late game, Camille will deal a lot of damage but also be quite tanky.


In the mid-game, Lee Sin is incredibly strong so keep skirmishing and looking for objectives. You can also just play peel where you wait for something to go for your backline and kick them away.


Aatrox should be a part of as many fights as possible during this phase. Chokepoint fights and looking for flanks are the main goals during fights.


When dueling enemies, you should check the enemy's inventory. You will want to avoid fighting with enemies having Grievous Wounds.


The healing of Soraka is quite intimidating during this part of the game. Soraka should keep her alive with her W and Ultimate R.


The more the game goes, the more Xayah's strength will increase. Try to put Xayah behind the game early so it is not as useful in the middle and end of the game.


This champion is very motionless. The champion is inclined to the CC.


If somebody tries to contest your split push, look to fight them. Irelia is a champion who is usually sent to split push.


Lissandra has a lot of counter-player potential, so let her push and wait for the ganks. Lissandra excels in team fighting because she can flank the enemy on the side with her E.


The power of timidivana increases with the number of drakes she captured at the beginning and middle of the game. The more the timidivana gets, the stronger it becomes.


Ahri is vulnerable when his Ultimate is broken. Play safer and avoid engaging aggressive games while the Ultimate of Ahri is on the cooldown.


You want this as it helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions. Your goal early on is to abuse and poke Darius down with your Q.


This allows Bard to use his Q multiple times in a team fight, potentially winning the fight or peeling for carries. The effects of Chimes and Meeps improve over time as the game develops.


The way will be constantly controlled by Anivia when she pushes the enemy into it with her Ultimate. When Anivia's Passive breaks down, it's incredibly vulnerable to an all-in-one.


Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight. Slight separation will be better for you in the long term.


This will make you more of a threat in the later parts of the game. Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.


This can mean hell for any still enemy or weak health to carry because Mordekaiser can easily E>Q them. Once Mordekaiser has enough items, it will be almost indestructible unless the enemy team concentrates it.