This is because he can dish out a lot of damage in a short time and can secure picks all around the map. When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him.


The first element will give Lilia a huge boost in the jungle. Lilia's an early thug.


At the beginning of the game, Xin Zhao is strong and tends to go for aggressive games to win an early lead. Xin is vulnerable to CC during team fighting.


The additional mobility provided by Akshan's E is very powerful in the final stages of the game. If the teams regroup at the end of the game, stopping on a marked enemy can bring a life ally back and turn the tide of the game.


If your allies die quickly, you're unlikely to win the team fight. Make sure no one on your team is too early in the team fights that Malzahar can try to catch someone out of position with his Ultimate R.


Boots are a massive power spike that allows Pyke to roam around the map very quickly. Pyke can easily help the mid-lane get ahead and come back to the bot lane in a jiffy.


When Aatrox obtains his Ultimate, his kill pressure increases dramatically. When aatrox is not fighting with his team, he should split push and apply pressure elsewhere on the map.


Maintaining a safe range from the enemy is crucial. Keeping poking opportunities at the enemy whenever possible.


Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille's assassination attempts.


You will be able to burn through the entire enemy team with proper positioning and karthus. Your combined attack with n is able to one-shot enemy squishies using karthus.


When Diana has completed her Mythic item, her 1v1 potential is incredibly strong. Don’t be afraid to fight the enemy Jungler alone if you have the item and level advantage.


The ability of Mordekaiser's W allows him to block damage and recover from a respectable amount. After six post-iterative steps, Mordekaiser can select any target and convert the fight to 1 v 1.


Elise can be a threat in the top lane at level 3. Elise doesn't spike at level 6 like most champions.


It should be able to enter the backline and lock high priority targets with ease. Vi will have three points in his Ultimate R.


By focusing on the nearest champion, you will survive for longer and keep your carries alive. You must stick with your team in the late game.


In the middle of the game, Sett will be hard to fight unless he is early or has help. Avoid fighting Sett and disengage if he runs against you and tries to fight you.


You should focus on team fights only during this phase of the game. Use your Ultimate R liberally in team fights.


Combining it with its low mobility allows it to easily choose any attacker. Avoid roaming if Xerath is in the way as it can push the way very quickly while you're gone.


You can get goals much easier than it is. Make sure that you try to take them as far as possible.


It will also allow her to thwart escape attempts from the enemy. Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days.


He has great disengage. Milo is vulnerable to being engaged when his Q is on cooldown.


It has a maximum level that is reached by Tahm Kench. To reach this level, Tahm Kench must complete the required number of levels.


If an important ally is taken by Malzahar's ultimate, use your Ultimate for CC immediately. The wave must be kept in the middle of the way to prevent Malzahar from sitting in the oblivion in this matchup.


The first element will give him a massive whip. This is vital and will lead Swain to take control of the game quickly.


The constant use of Sona's capacity forces its travelers to suddenly remember and cause a setback in their plans. Sona swings like a truck and becomes extremely strong at the end of the game.


The recommended skill order is E then Q then W before maxing each ability. Summoner spells are Flash and Teleport.


Without getting ahead, Pantheon will be pretty much useless outside of his W and E. Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting.


When you place Lux you position behind at least two minions to block damage to its light link capacity reducing the efficiency of its poke. Lux has a strong potential for bursting with all its g, l, Ultimate n combo.


Karthus' ability to slow down multiple enemies and deal damage in team fights is an asset for his team. You will be able to blow up squishies with your Ultimate using karthus.


It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting. The first element will allow him to inflict much damage on his opponents.


The player should not fight unless they have a clear and early advantage. Once you have some levels under your belt, you can start playing aggressively and looking for aggressive parts.


Kindred is a very good early game ganker once she gets her r. She has partnered with her Q offers her enough mobility to easily spoil her targets.


Getting the right pick on someone can easily win you the game or the team fight. Pantheon is easily kitable in team fights and when ganking.


Focusing on the champion Red Kayn is focused on increasing the chances of winning the fight. At the end of the game, players should regroup with their team.


Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way. Investing in reducing healing will increase your chances of surviving against Xin Zhao.


Malphite is the scourge of all immobile carriers, especially those still. It can easily climb on them and prevent them from doing anything in a fight.


Wait for her to consume it before engaging. At level 6, Caitlyn can execute an enemy with her Ultimate R.


In the later stages of the game, try to stay as a team and try not to wander the card alone. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone.


or if all its damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to all the defensive elements of enemy construction


Galio's ultimate can only be used on an allied champion within range. He channels the ability for a short amount of time before dashing to their location, creating a large circle around him which deals damage to all enemies within and knocks them up. For combos, start with an attack into your E and Q and then another attack. Fully charge your W, taunting your opponent before attacking away again.


When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R. Ward your flanks and nearby bushes when sieging objectives.


If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team.


He will take a lot of getting used to. Expect to put in a lot of work trying to learn him.


You should focus on providing sustained healing and utility from attached positions to keep your ADC safe. It is essential to prevent Neeko from pushing you under your tower without letting the wave crash too close to your turret.


Turn Senna off as soon as possible in a team fight. This will reduce his ability to shoot you down, damage you and win the fight.


Unlike many other Assassins, Qiyana actually favours team fighting 5v5. Do not group too close to the wall during this time as she may look to engage.


In late game teamfights, place engage. Engage with your E into your W and jump on as many champions as possible.


Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Her Ultimate R is a good tool that can result in a kill every time.


It's recommended to poke and fight Ahri during the early game to get a good start. After six posts, Ahri has a lot of chase potential thanks to her Ultimate.


Don't go around the map alone because you will die easily. Don't play very aggressive in team fights.


Annie is a great team fighting champion Teams will be grouping in the late game


The designation of targets for the early Q grenade is crucial for its effectiveness. During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team.


Once they are low enough, you can engage in a complete attack. Once you have reached level 6 and purchased key elements, try to harass the enemy in the track.


Let your laners know if she is missing, and see if you can set wards in the river previously. Stick to the lane and force Quinn to roam by making the lane completely dormant.


A strong laning phase will allow Galio to win lane and snowball his carry. Galio's Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer.


Lock the key targets that have increased or mispositioned themselves in a fight. Alternatively, group with your team and attack the enemy together in the jungle or around goals where they will be grouped.


If Akali uses his Q and he hits, don't walk for a while. Akali has no built-in support in the game.


If you can't make use of her Ultimate R in your own lane, you could roam with it to help your allies. When Camille has completed her first component item, her ability to trade with the enemy will intensify.


A Level 11 allows Lulu to effectively use his Ultimate R with two points. Lulu's effectiveness in team fighting really comes into play during this phase of the game.


The advice is not to play aggressively or lose a lot of health early on. It is recommended to wait and trade before engaging in fights.


Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s.


Your combined attack with n is able to one-shot enemy squishies using karthus. Use this strategy during neutral, objective fights with karthus.


Harass Milio with your abilities while pushing the minion wave. Try to target your abilities so they hit Milio and the wave minion at the same time.


Sheen significantly increases Ezreal's Q damage. Ezreal will constantly try to poke with his increased Q damage.


When pantheon engages, use your abilities and then attack him until his abilities are back, then return to the tower. Pantheon will likely try to use his Q on every opportunity presented to him.


Keep them where they are before they can reach the goal. Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and will kill you easily.


However if you're in a matchup where you can get more poke off, taking a second point into Q early is great. Starting the game, your first few levels are pretty strong, but they're nothing compared to how strong you get at level 9 when your W becomes a toggled ability.


If you see someone negligent enough to be alone, go ahead and kill them. Getting a defensive element like Zhonya's will help you survive your all-in-one.


the E ability also enables irelia to use her Q on targeted enemies without placing it on cooldown. the effectiveness of irelia's E is crucial in determining the outcome of a team fight and can mean the difference between victory and defeat.


If Kayn took the red form, he could act as a front line that peels easily for its portages. Placing pupils on walls near lanes instead of alleys will be more effective in locating Kayn because he can use his E to avoid common pupil spots.


Rotating to the mid lane will give you access to a new objective. Taking the mid lane tower can open up the map and provide your team with a gold lead.


The bot lane is often played by ADCs (attack damage carries) or mages. A key feature of Twitch's passive is that his attacks apply venom stacks on his target.


When Annie has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map. Annie can use her Flash to get picks too.


Try to secure it before Maokai gets the chance to gank a nearby road and take it with their help. Maokai will look for gank as often as possible.


He falls off in the late game. Darius is an early to mid game champion.


Make sure to find a healthy balance between farming and ganking, Elise is a gank heavy Jungler. Getting kills is good but you need the XP and gold from jungle camps to get ahead.


He may look for an aggressive all-in play if he gets the level up first. Jarvan's level 6 power spike is very strong.


Its first capacity will be maximized at level 9, which will allow it to inflict significant damage. The wave release of its first ability puts the pressure on the enemy team really difficult.


Nilah's W covers herself in Mist, gaining movement speed and reducing magical damage taken. The active buff from W also gives nearby allies a slightly shorter shield.


You can choose someone during a team fight if the situation permits. If you can choose someone, you should turn to the baron or the older dragon.


The ganks are unlikely for Malphite before six because he doesn't have his Ultimate. Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team.


Take care when trying to fight Heimerdinger as he might use any one of his abilities to trade with you. Level 3 is Heimerdinger’s major level spike, so take care at that point.


Neeko is extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.


Locking down Qiyana will help kill your teammates. You need time to come online and focus on getting gold and XP when focusing on farming.


Its ability allows it both to set up and to follow the ganks with ease. This is extremely advantageous when it has a support that has a lot of crowd control in their kit.


Don't let yourself be caught by Lux's low-coolings. In the later stages of the game, Lux will be very strong and can easily remove any target if she lands her g.


Trundle's strength at levels 1 and 2 depends on the matchup and the ability it uses first. When Trundle buys T1/T2 Boots, he can start wandering and helping his allies.


After six, Malphite can set up several ganks for its track and other tracks with its Ultimate h. The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit.


The player can try all-in-the-enemy on their own with the level 6 power peak. Level 3 is another important power peak for Tahm Kench as it gives it access to all its basic capabilities.


During a team fight, prioritize focusing on the nearest enemy champion and also keep an eye on what your allies are doing. If your ADC is behind positionally, consider using your Ultimate ability on them to help protect them while they deal damage.


Start with Atlas and Pot into a locket and tier 2 boots. For summoner spells, take Flash and Ignite.


She can quite possibly land a five-man blind, which will be huge for her team. In late game team fights, peeling for your carries can increase the chances of winning the fight.


Let Yasuo push the wave to levels 1-5. He can't trade you or dive you under the tower unless he's got help from the jungle.


Don't underestimate its global potential with its Ultimate. If it uses it on you, try to step back as its Jungler might try to gank as its Ultimate is a good gank configuration. Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game.


Playing around his W allows him to completely dismantle the various enemy matches by running around the windshields and sparing himself from damage. It is wise for Yasuo to step back and keep his distance from them.


Try to invade him and fight him in 1v1. Apply as much pressure as possible by often gauntling at the beginning of the game.


You must be grouped with your team at the end of the game. The enemy will just engage in your team because they know you're not where near and they have the advantage of numbers.


Playing around her teammates in the middle of the game and during the team fights will be extremely beneficial as she will lack damage. She's a little weak early, so try to abuse her at this point so she's not so strong later.


Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


The empowered version of Udyr's W increases his shield strength and grants him healing. It also grants him double the normal lifesteal and healing of his next two attacks. When empowered, Udyr's E gains even more bonus attack range and bonus speed, and he becomes immune to CC for a short amount of time.


The effects of serious injuries will also have an impact on the balance in the middle of the game. When the Swain uses its Ultimate R, it will not have amplified healing and AoE damage.


In team fighting, his Ultimate R will be able to put enemies who have batteries on them to sleep. Avoid leaving his self-attack or inflicting damage on many champions to reduce his chances of CC'ing the whole team. Lillia's Ultimate R level 6 increases his gank and kills pressure.


To do damage and survive the team fight, focus on your Ultimate around the enemy. The enemy should be concentrated around your Ultimate to take advantage of its potential


At level 6, Taric can look for aggressive pieces such as dives or risky skirmishes with his Ultimate R up. When Taric invades, he can look for disgustingly aggressive plays if he camps in bushes and tries to abuse the enemy Jungler.


Keep this in mind when committing to fights with Garen alone. Garen has built-in sustain, therefore it is necessary to get a healing reduction mechanism quickly.


The author recommends targeting high priority champions during team fighting. Once the author has acquired his Ultimate n, he expects to have a greater impact on the team's commitments.


Hecarim is a strong duelist in the early game. He will try to solo kill you early on.


At level 16, Caitlyn would put the third and final point in her Ultimate R. The point in her Ultimate R was a good spike for Caitlyn as she could use it to finish off higher health targets.


As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead. At level 11, Evelynn’s Ultimate R will deal more damage.


You are just frustrating to play against.


Don’t be afraid to look for fights once the first item was picked up. Azir’s poke is good, but he is incredibly weak in the early game.


This will allow your aircraft carriers to play freely. and you will be able to absorb a lot of damage for your allies.


The Mega-spike is due to its Ultimate which has been reclassified to level three. His Ultimate blows up enemies with the Ultimate alone.


Your goal is to hide in the fog of war during team fights. Fighting around chokepoints should be very fruitful for you.


To execute the split push effectively, use your strong duelling potential in the mid-game. This involves fighting and dueling anyone who tries to stop you from achieving your objective.


After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. Play around your Ultimate R in the middle of the game.


Cho'Gath's stack count increases over the length of the game. When he hits level 16, Cho'Gath puts the third and final point into his Ultimate ability.


Pantheon may use his Ultimate R to roam and help another lane whenever he recalls or leaves lane. It's not uncommon for Pantheon to recall and run bot with his Ultimate R.


Make sure you keep the goals monitored at all times. Skarner will seek to flank in team fighting with his E.


As a result, she is vulnerable to ganks and pressure from enemy laners. You will definitely want to sit in the lane brush and try to Q enemies.


Karthus is using his Ultimate at the start of the fight. Karthus uses his Ultimate at the start of a fight.


Be on everyone's lookout, Avoid engaging in trades unless you can win them.


Do not delay team fights against an Ezreal. Ezreal’s first power spike occurs when he picks up Sheen.


Diana will put the second point in her Ultimate R at level 11. It will have a lower cooldown that allows her to go for more aggressive all-ins.


This champion is quite still and is subject to the CC. If they get caught by a CC, they're probably going to die. Lulu relies on her team to carry them while she provides them with care and shields.


If she uses it, you have a long time to abuse her and her team. Senna will try to dominate you at the beginning of the game.


A Teemo with a reduced k movement speed can be engaged. Its ultimate t can easily be rid by the enemy by buying Control Wards.


Once your Ultimate capability has been acquired, you must start shredding the river and neutral, objective pit inputs with traps. This will allow you to detect your enemies.


Nunu is a very good roaming champion. He will try to roam around the map.


Being close together inside the pit allows Rumble to land a devastating B on your entire team. Rumble is inclined to disengage.


To blow up enemies quickly, ensure you have core items. Ensure you can dish out a lot of damage once your core items are obtained.


When Miss Fortune reaches level 4/5, she puts several points in her t capacity. Capacity t can cause a lot of damage to the squishy enemies.


You should look for picks in the late game to get your team ahead. Try to gain an early advantage by playing aggressive and blowing an early Flash.


Your e and e (capabilities) should let you block the enemy and bring them down. Neutral objectives must be constantly secured by you.


Lux has tons of damage. Investing in defensive elements for Lux will reduce its ability to shoot a single opponent or door.


Major goals so you can see the enemy moving around the map and see them start the goal. Keep the guards standing at all times to reveal enemy movements.


Make sure your character absorbs as much damage as possible in the fights at the end of the game. You will be very tanky and able to take a lot of damage before you die.


When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time. A healthy balance between poking the enemy and using your abilities to farm with is ideal throughout the early and mid-game.


When you push the enemy under their turn, look for a choice with the ability to take the lens for free. Another point of the Ultimate B of Rumble will seriously put the team fighting in choking points in his favor.


As long as she looks for picks with her team, she should be okay in the late game


Sona can't do much if she's camped in the way. Sona has no form of priority in the track during the start of the game because her Q does little damage.


He's really good at team fighting thanks to his AOE Ultimate R. Bursting Swain down at the beginning of the fight will make it difficult for him to do damage and win the fight.


He could try to use his Ultimate n in a different way also help his allies. If Wukong invades, it is wise to disengage while holding his hand high in early duels.


By reducing its health, you can create pressure and limit its ability to freely use its capabilities. Keep the minion wave closer to your side of the map to create opportunities for your gank jungler.


It'll be deadly enough for the immobile enemies. The first element will allow Maokai to survive the fighting.


Damage to your team in the team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team.


A high skill ceiling means that if you put a lot of effort into it. You will find great success with him if you put a lot of effort into him.


As a laner, you can easily get down the Baron or Dragon on your own. You should try sneaking the Baron or Dragon out of the enemy team while they're distracted.


When sieging an objective, make sure to ward around the objective in question before catching out Fiddlesticks.


So if you ever want to take a fight that you know you can win use it, run at your opponents and get the kills. This will put you and your carry in the centre of the map for easy sieging and will allow two strong champions to quickly roam to fights and objectives.


At level 6, Swain's production and survival are increasing. You should not engage in a fight with Swain unless you can bring it down quickly because its Ultimate R will offer it additional protection and health regeneration.


the map is the environment of the game, taking this tower will open the card and give your team a gold advance,


Their level 6 is stronger than yours, so be careful when fighting post 6. Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning.


We need to focus on the back and try to get them out of the fight. Try to focus your other front-line champions with the enemy door.


Focus on the closest enemy champion. Work as a team to shoot down the enemy one by one.


At level 14, two of its capabilities will be completely exceeded. This increase will be at its overall gank potential, and Warwick will benefit greatly.


Level 6 is a decent power peak for Sona. It allows him to target CC targets now, which can completely change the course of a team fight. His first element will give him a massive boost in his healing.


Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight.


Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him. When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead.


Viego has a high skill ceiling which means more effort put in him the better you will be to him. The more effort you put in Viego the more likely your ranks are to be raised.


Instead, keep the wave even or closer to your side of the map so you can receive ganks. If Dr Mundo is behind, he will start farming with his Q.


As you’re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online. Fiddlesticks Ultimate R allows him to deal damage to many champions at once in closed areas.


If Galio lets you get close, he will taunt you with his W. As soon as Galio goes missing post level 6, ping your team.


His root E will only trigger on the first enemies he strikes when he returns. Stand by your Caster Minions and walk forward when it throws so that the minions get CC-D and not you.


It can also inflict a lot of damage on the enemy if they ignore Zac. Zac has good support in the way, thanks to his blobs.


So always look to support your jungler in any skirmishes, and if you can use it to influence a side lane you can get 2 lanes ahead very early. Push this out as fast as you can safely before gripping up with your team.


A good Draven is not scared of the enemy- keep that in mind. Draven will have incredibly high damage output when trading with the enemy at level 9.


Champions who need to scale easily are great targets for Corki as he can dominate the early game. Build orders start with blade and pot, then tier 2 boots after this.


Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganised, you'll be able to force a team fight or an objective afterwards.


After six posts, Ahri has a lot of chase potential thanks to her Ultimate. When low on health, do not overextend as Ahri can easily kill you and set you behind.


Its ability to damage the enemy. Lane brushes help him immediately.


Standing outside the minion wave makes it harder for Neeko to push and poke you with Q. Once Neeko has her Ultimate R, her kill pressure increases.


Do not walk in the unrewarded areas of the map if you know that Talon is nearby. They go gank early, and Pantheon can gank early too.


At level 6, Taric has a lot of protection added thanks to its Ultimate R. Killing Taric or the enemy CDA will be difficult at the moment.


His AoE abilities allow him to shoot down several enemies at once. Stay with your team at the end of the game.


This allows your team to deal with Lillia while they wake up while you can zone the enemies. Keep your wave near your tower and focus on agriculture.


Starting the game focuses on allowing carry to farm safely and poking opponents. The ultimate is devastating when used to follow up engage from team engaging.


At level 6, Ziggs has access to a finishing capacity that is AoE in nature. Ziggs can also use its finishing capacity to help teammates complete their goals while roaming.


When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him.


If Elise can catch someone out, she should call for a nearby objective. Continuing to farm and secure jungle camps will make Elise a higher threat in the mid game.


Look for a regular all-in with your W and E in this matchup. It will allow you to cut immobile magi really easily and you can win the way early on.


A mechanically difficult champion is Camille. She takes lots of practice to master.


She cannot fight straight 5v5. She will need to flank in team fights.


No one suspects Zion to use his Ultimate R from the base down or midway. Sion's E skill is very easy to get and guarantees a Q at the end of Sion, which can be of great value for setting up ganks for his Jungler.


Karthus is easy to gank. Keep the wave closer to your side of the map to force him to over extend and miss position for the farm.


The additional damage to the burst will be beneficial when dealing with squishy or various targets. The first component of Level 6 gives Kayn a massive peak of power, reinforcing both its damage and its survival.


It has a self-plowning capability that is strong enough and allows it to escape danger with its W and Ultimate R. The inappropriate or reckless use of her W can immediately cause her to be killed because of her pitfall.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up.


If you kill a key target, you could make the call for Baron. It is important that you stick with your team in the late game.


Rek'Sai can be really good during the late game. Rek'Sai is quite tanky.


She'll use her Q to fight you. When using her Q, run inside the minion wave so she can't easily land it.


The shield and healing you get from your W is missing enough, especially at the beginning of the game. Don't rely on her to save you or your life ADC.


Karma has Ultimate at level 1, so she will be quite strong up until level 6.


Yone is better at trading once he unlocks his Ultimate R. Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage.


Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B. Fighting in the open jungle makes it harder for Rumble to get a 5-person Ultimate B.


Their ADC can easily be overturned by various champions in the way. Watching your positioning is the key when you play as this champion.


After turning towards the middle lane, proceed to the side lane. You can start growing and winning XP there.


Don't fight Sett for a long time because Sett will easily fight with True Damages. You should use your mobility to fight Sett and keep it on the outside edge of your Q.


Morgana's Q will hit like a truck after finishing its first component. Look to take off the enemy carriers.


You will need an early hard leash on others you will run around the map without any mana. It would be better if you went for the Blue Buff first in this game.


A champion with dashes can easily kite Cho'Gath in a team fight. If Cho'Gath decides to use his t, he has to wait a long time for it to come back up.


Swain excels in team fighting because of his AOE Ultimate R. Bursting Swain at the beginning of a fight will make it difficult for him to inflict damage and win the fight.


Kayn has a good trip and good pressure on the map. He could walk away pretty fast with his E and help his other scumbags.


When you play as a varied mid-laner try your hardest to harass and poke Sett down while remaining at the maximum possible distance so it is incapable of you E. Avoid prolonged trading with Sett early because it has a lot of physical damage.


Evelyn's Ultimate R makes it invisible. Respect Evelyn's ganks at level 6


Flank during team fighting to avoid enemy poke damage. Fighting like Kennen requires careful positioning to minimize disengagement.


The bonus movement speed granted by the R ability will also enable him to catch up to his target or evade a gank. Be the frontline for your team at all times.


You need to ensure your Passive is up in team fights to increase your chances of winning. Counter pushes from the enemy team is a must in the late game.


When Caitlyn places her W, you can hear the in-game audio. If you can’t see where the Trap W has been placed, it’s probably behind your tower.


he may look to roam and use his Ultimate m in the mid lane instead. He is quite strong early,


If you can choose someone with your team's choices, call the Baron or Dragon to continue your lead. At level 11, he will have access to his level 2 Ultimate R.


Play safe in the early game. Avoid fighting if possible.


E can be used in multiple ways and is a good way of turning around exchanges with the enemy. You have tons of sustain thanks to your Passive and Ultimate.


Mordekaiser's first passive is his basic attacks which deal additional damage scaling with his AP. When Mordekaiser has 3 stacks, he gains bonus movement speed and creates a circle around himself which deals damage to nearby enemies.


Diana will be ganking a lot early. You may be unable to match Diana's plays, so you need to actively look for plays with your Ultimate that heavily increases your kill pressure.


That means he's gonna do a lot of damage because of it. This means that it will be the scourge of squishier's targets on the enemy team, and it can get rid of them quickly.


Without his Ultimate, Master Yi is rather weak. Yi will seek to reach level 6 as quickly as possible.


In team fights, try to stay away from each other, so it's harder for Yone to get a good Ultimate Roff. Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate.


Which means she can use her W to reposition herself frequently and inflict massive damage on its enemies simultaneously.


Karma will have two of her abilities maxed out at level 13, giving her a huge damage boost. This allows her to peel for her carries effortlessly and help win fights.


It has a short range E capability, making it difficult for it to use a clear vision. This can make him less capable in all situations.


Completing an item or two allows Fiddlesticks to win mid-game team fights. In the mid-game, teams start to group together.


Kleds Passive is one of his greatest powers in a full-blown skirmish. His Ultimate R allows him to initiate a team struggle with ease.


We must avoid fighting in bottlenecks like in the jungle, as this allows Vel'koz to have more fun with E. Doing damage with W and melting the enemy team with Ultimate R will be easier in bottlenecks as in the jungle.


His ultimate R does no bonus damage to an enemy target if he misses his abilities on them or if all its damage is absorbed by a shield.


kalista will be able to set up engages from the fog of war now. kalista will defend her teammates from unfavorable situations with ease.


The first item component will allow her to clear the Jungle quickly and make her deal more damage. It will also let her be tankier during the early game.


The more Ability Power and magic penetration Karthus gets the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.


Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively.


His job is to survive in the early game. Fiddlesticks first power spike is at level 6.


For combos, you want to start around 100 heat. This will cause you to overheat but you'll still be able to use your second E.


Teemo can go around the map. Teemo can place mushrooms in circulation areas.


Camouflage allows Akshan to become invisible and avoid detection by enemies. To be camouflaged by a wall means that Akshan becomes harder to hit while remaining in this area.


If you don't already have, you need a reduction in healing on your portages. The reduction of healing will reduce Vladimir's healing and retention in the team fight.


Without enough time and gold, the champion will not be able to come online and inflict damage. At the beginning of the game, the champion's strength was very weak.


Proper warding from the enemy team can diminish Diana's flanking potential in team fights. She will be detected by the enemy in time if she uses her Q or t.


If they die fast, the team fight’s over as you’re going to lack damage. As the game advances and drmundo gets his core items, he will be able to deal damage, as well as soak up a lot of damage for his team as a frontline.


Destroy Malzahar's shield as far as possible. He offers him a lot of protection.


If he’s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.


Be aware of your own health levels to deter Camille from playing aggressively when you're low. If you try to poke Camille with your W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade.


Do not overtake or stay in poor health in the way as it can easily kill you or install its Jungler. If you play as a varied support, try to harass him as much as possible to make him really difficult to engage without dying.


You could use this advantage by ganking as much as possible to get your allies ahead. Brand can be invaded often by Hecarim.


If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position. Peel for your carries to keep them alive for longer.


During this time, stand behind minions at all times to protect yourself from damage. While Karma's d (Ultimate) is on cooldown, that's an opportunity for you to be aggressive and make a favourable trade.


Look for choices with Q. Use Q only if you are sure to reach it, as the disappearance will make you vulnerable.


In doing so, Akshan will be less effective. Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate.


You can even try to Flash > W enemies who are high priority and need to be taken out quickly. You will want to help your Support and work with them to ensure that we can capitalize on our lead.


A good vision force Volibear to play a more farm-oriented Jungle style. Ultimately, a farm-based jungle style hinders Volibear's potential.


Keep track of the enemy Jungler from the beginning of the game as he will attempt to camp the track to the affected level six. Use E discreetly in this way as it allows all-in and to disengage against enemies.


You're stronger than Ryze at level 6 because your Ultimate inflicts damage. Ryze is a farmer's game, especially at the beginning of the game where you should focus on agriculture and hit it with your abilities.


Tankness refers to the ability of a character to absorb damage and resist attacks. By inflicting constant damage when around enemies means that it is able to apply sustained pressure to opponents.


Tracking Nocturne in his jungle allows for quick reaction time to any ganks he might attempt on other lanes. Counter-ganking is a crucial aspect of Nocturne's strategy, as it allows the team to take out enemy minions before they can be taken by Nocturne.


When fighting Rumble in a 1v1, make sure you avoid his e.S. that the slow and the damage they inflict can be paralysing and cost you the fight. Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B.


She will be able to spam her abilities, which increases damage and healing output. This results in a significant advantage for Gwen in duels.


Trendamere is inclined to disengage/CC in team fighting. Team fighting with Trendamere can make it difficult for the team.


Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions.


Whenever Gragas has his E up, he is a bigger threat. You need to position and play safely when Gragas has his E up.


Delaying some of Amumu's ganks means it will be weaker. Aumu's early play is a crucial moment for him to make strategic decisions.


Jungle clear is very fast, so full clear to contest Scuttle Crab is optimal. Guaranteeing a successful gank with spear by waiting for locks or walking into the lane.


If Syndra is CC'd, she can probably die with proper follow-up. Without its E (capacity), Syndra was very vulnerable and vulnerable to gank attacks.


Otherwise play the backline support using your abilities to keep your carries sped up and healed, saving both your queue and your ultimate to peel anything going for them so they can win the fight for you.


This level maximization will make Yuumi an important asset for his team due to his healing abilities. At level thirteen, Yuumi's survival will increase after obtaining two points in his Ultimate R.


When using your skills shots (if they’re AOE), try and aim them so they hit both heimerdinger and his Turret Q. This will make it easier for you to clear heimerdinger’s Turrets down the line and increase your kill pressure in lane.


It is important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you cannot get anything done.


CC allows Heimerdinger to take down many enemies. Adding more points to the Ultimate R of Heimerdinger gives his abilities more overall strength.


Try looking for choices around the map. Your kit allows you to fool them easily and escape if a fight goes wrong.


A shorter E cooldown makes Ahri an extra threat during the mid-game. Ahri can either focus on picking off enemies and flanking with her allies during late game team fights if she is ahead.


Jarvan's gameplay lacks creativity when it comes to fighting. Warding basic areas such as bushes or chokepoints will likely spot Jarvan before he has the opportunity to flank or gank.


Team fighting will be a breeze for him. The first capacity will be maximized at Level 9.


you should do your best to be in a side lane and hunt for careless enemies who decide to cultivate the side wave.


If you keep pushing when you're not early, you'll be an easy target for the enemy Jungler. The Ultimate ability of the monkey will increase its overall damage and allow it to smear more effectively.


Nocturne will play rather safe early because he lacks any real damage until he gets his first item. Try to poke him down and force him to back early so he misses out on gold and experience.


This will also prevent enemies from escaping quickly. Its objective control is quite correct.


You are going to struggle to be taken down as long as you aren’t caught out alone in teamfights. Use your Q’s mobility to dodge as many major CC abilities as possible in teamfights.


The focus should be on the backline and trying to take them out of the fight. Try to focus the attention of the other frontline champions on the enemy carries.


Kha'Zix will look to gank a lot in the early game to move forward.


If she stays in a side lane, don’t let her destroy your base while you try and fight. Fiora is extremely good at level 1.


It will be its ability to sort damage that should hit like a truck at this stage.


He'll constantly try to intimidate you with his superior rank if you're a champion of melee. His range is greater than that of a champion of melee.


Doing so will ensure that the enemy frontline has no form of follow-up. At a certain point during the game, Diana would've maxed out her Q.


drmundo is at his strongest when he is with his team, as he will get a lot of follow up damage and will be able to help his team get kills. This is really effective when fighting for neutral objectives, as drmundo can easily zone out the enemy champions from the objective.


The enemy can kill Jax's entire team and then go for crucial objectives like the Baron. Jax is weak against champions who are ranged.


Twitch has a capability that allows it to bypass the vision at the beginning of the game. The first game is when Twitch can use his level two gank.


Kayle can take over a game if she pulls through the laning phase. A late-game monster due to Kayle's Passive


He should be able to break out the enemies with the appearance of his real damage in the choking points. Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently.


An early execution call element is recommended to reduce Yuumi's healing and retention in team fighting. An element similar to Grevious Wounds can also be used instead of Executers Calling.


A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he’ll have 1 less ability to use.


Rakan is quite potent during the late game.


If you get it, try to get an early execution call. This will reduce his ability to heal and increase your death pressure in the way.


Push aggressively and look for trading windows up to level 3, then step back and let the wave push towards you. In that time, you should resort to spamming d to inflict damage on Mordekaiser.


Respect his all-in potential when his Ultimate R is up as he will use it to escape after a kill. Ekko's biggest power spike is at two items (Protobelt and Lichbane).


With the Ultimate R, Veigar will be easily able to shoot both enemies and squishy tanks at the same time. Veigar will now have several batteries.


Seraphine can dry up a lot of damage during team fighting. The CC (crowd control) of its Ultimate R will allow its team to collapse on the enemy quickly.


The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game.


When there are no team fights, Kled will try to divide the thrust. If Kled is not with his team, you can force a team struggle with a digital advantage, but be aware that he can join R quickly.


On getting his Ultimate R maxed out, Jhin will be able to deal massive amounts of damage. Jhin can completely decimate squishy targets with his Ultimate R.


Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage.


Try to equal his pressure in any way possible, such as stealing camps or counter-ganking. Investing in early armor can be really effective and will protect you in the 1v1 against him.


Try to stay away from Nautilus during team fights as you are squishy. Keep out of range with Nautilus during team fights.


At level 6, you will need to play more respectfully because She can set up picks and abuse your Jungler with her Ultimate R. If She uses her W on her ADC, wait for the spell to wear off before committing to a hard fight.


Aphelios is very strong in team fights thanks to his Ultimate R.


Janna's level 6 brings stronger 2v2 potential and team fight presence. Adjust your playstyle accordingly and be cautious during these moments.


Flanking off an undeserved bush makes the enemy's reaction more difficult. Avoid being separated or away from your team at the end of the game.


Be ready to detach yourself from the fight and use your Zoomies capability to avoid Nami's skills. When laying or disassembling, anticipate the Aqua prison in Nami and actively avoid it.


Guaranteeing a successful gank with spear by waiting for locks or walking into the lane. Late game: Play support mage role with trap marking targets, heal ADC's attack speed.


The boots only makes Janna move faster, but it offers extra roaming potential which can assist her in helping her other laners. Level 6 is a massive power spike because Janna can now heal up her entire team during team fights.


Rek'Sai has creative ganking routes. These routes allow Rek'Sai to dodge commonly placed warding spots.


Brand's damage will heavily increase after picking up this item. The enemy Mid laner is kept pushed towards their tower throughout the game.


A bully will try to harass and poke the player as often as possible. Try to stay outside of her auto-attack range.


The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R.


The Ultimate R massively amplifies the damage. With the Ultimate R, Veigar will be easily able to shoot both enemies and squishy tanks at the same time.


At this point, Vex is good in team fighting and will be a great threat. Continue to secure choices with your overall gust and Ultimate R in the game.


Tahm Kench's first capacity will be maximized at level 9. This will allow Tahm Kench all-in-enemies with increased efficiency.


Flanking will help him a lot during the team fights. The second point of its ultimate ability will increase the damage it can inflict on its enemies.


If you can't follow Ahri, push the wave and try to get it back on track. When his Ultimate fails, Ahri is incredibly vulnerable.


Anivia doesn’t spike at levels 2 or 3 like most champions. She needs a lot of time to come online in the early game.


Syndra has an excellent configuration with its combo Q and E Don't let Syndra shoot you before a team fight happens


At level 9, Yasuo's damage production is increasing massively and its tornado Ultimate R is increasing considerably. Lane brushes help a lot with Yasuo's power peak.


Rotation towards the middle of the track will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive.


This increase lets Jarvan use his ability quite often. With this level of investment, Jarvan's team can follow up on fights with ease.


Get a sweater and keep cleaning its traps because it will help you fight Teemo significantly. You don't have to fight Teemo in space because his traps will make it hard for you to do anything to him.


E represents its ability to jump over the walls and move around the map quickly. Talon can take additional deaths on enemies who walk alone on the map.


Make sure you place pupils at your jungle entrances so you can spot them before they jump on you. Rivers and streams at the entrance to your jungle are the key to countering Kayn.


The extra ganking potential and the movement speed plus other stats from his Ultimate are really beneficial when it comes to trading. Aatrox spikes when he gets his first item, including both component items.


Shyvana's first power peak is at level 6 when it unlocks its Ultimate capability. The harder the game, the stronger Shyvana gets.


Seeds within this area become thorn spitters with very good range after being affected by her Q. She can store up to 2 of these at one time and killing an enemy reduces the cooldown.


If the enemy has a dash, make sure you bait it first. As long as your Passive is in place, you should be able to make risky games in this matchup.


She can defeat most enemy Junglers with an early lead during 1v1 matchups. Diana might be one of the best flankers in the game.


Kled's W passive grants massive attack speed for his next attack, while his E causes him to dash, dealing damage and granting movement speed. Kled's playstyle is well-suited for laning phase aggression with ease of engage and harass through dismounting and remounting, and leveraging his Q through minions.


You should ensure awareness of the level 2 gank and do not push forward too far in lane early on. At level 6 Camille will gain access to her Ultimate R.


Gragas will be able to initiate fights and displace key enemy targets way more frequently after reaching level 11 with two points in his Ultimate R. The damage increase from the first ability maxed out at level 9 will really help Gragas duel.


Try to match their gank pressure early. Vi is a good Jungler early, so she should gonk often.


This will allow Gangplank to chase down enemies with ease and kill them if he has already poked them with his r. A significant impact during team fights.


Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. The damage will also be increased.


Don't fight as a team unless your Ultimate m is in place. Waiting for your Zhonya's Hurglass to arrive would be beneficial too.


Veigar can easily shoot people once he manages to get his first article. He has a great potential to set up with his N because he allows him to call his Jungler to gank his way and help him get an early advance that will be devastating enough for the enemy team.


Try to avoid fighting in areas that are tight like around objectives or in the Dragon. The Dragon's Ultimate has a wide impact on the whole team.


Nami's E can be cast on herself or an allied champion. Her ultimate is a very long range wide skill shot which throws a tidal wave in a direction.


If Zac tries to fight, you just have to engage them in a fight. Look for a regular all-in with your W and E in this matchup.


Your immobility is your greatest weakness on Zyra. Zyra's immobility should be taken into account in the positioning of the tracks and team fighting.


Velkoz is a very motionless champion. He is vulnerable to crowd control in layers because he cannot push freely unless he knows the location of the enemy Jungler.


Fields with easy to land CC (crowd control) have an advantage over Akshan, because he cannot use his E aggressively. Its Ultimate can be interrupted quite easily by the enemy.


Once the battle is over, going for cleaning kills. Akshan will maximize his Q at Level 9.


If you're ranged use your range advantage to harass Aatrox with basic attacks whenever he walks forward to last hit Do not over commit or get too close to Aatrox when trying to harass him


Continue to play with your Ultimate on enemies who are overstretched or alone. Invest in a magic pen during this step of the game.


Getting a defensive element will help you a lot in this game against all comps. You want to make sure you stay alive and do a lot of damage.


When captured alone, the squishier targets will take a lot of damage from Zed's Ultimate R. Zed will have really low cooling at level 16.


Use the track brushes and regularly explode Rumble whenever possible. It's the best way to win this path.


Rel's next attack or Q creates an explosion around the target which deals damage. Well's ultimate causes her to create a circle around herself which pulls nearby enemies inwards and deals damage to them.


With its strong open wave, Lissandra can easily wander in the priority of the track. Lisandra has to engage in a whole to make use of her kit.


After this, a Rav Hydra and Holebreaker make you an incredible split pusher before finishing your build with any of these as needed. Ghost is a summoner spell that Trundle uses to get onto his opponent.


Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies. Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit.


This means that he can both act as a hirer and a peeler for his team. At level 14, two of its capabilities will be completely exceeded.


His first peak at the beginning of the game was when he remembered and picked up his first component. Its damage production and commercial potential will increase considerably.


At level 6, Zeri will unlock his Ultimate R. Unlocking his Ultimate R at level 6 is a good power peak for Zeri and allows him to win all in even in the toughest matchups.


Lulu excels in team fighting thanks to her E and Ultimate R. Its E and Ultimate R can be used on allies.


You are rather weak in the early game and need time to come online. Once you have quite a few levels under your belt, you should look for short favourable trades.


If you're alone in the middle of the game, you'll be an easy target for the enemy team. Play safe and avoid being too cuckolded if you're not early.


Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. Once Sylas has finished his first article, he will have more pressure on the track and will seek to play offensive.


She starts coming online in the middle of the game. His burst damage is very important.


Additional health and maintenance enable him to survive more difficult matches and heal the enemy. Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially.


Tibbers is a pick that Annie can aggressively play with Flash on her stun. When Annie has her stun ready or almost ready, she will always be a little bit strong.


By playing as a melee champion, be prepared to sacrifice some CS for XP and health. Dying Lucian at the beginning of the game will make it very difficult for you to come back.


This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage.


All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence using it to your advantage. If the enemy is found to be too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass.


Lee Sin is one of the funniest junglers in the game. It has a crazy rate of choice, and basically all players like Lee Sin.


This will help you to spot it before it is able to use its capabilities and ganker either the medium track or another nearby track. Twitch will be looking for gank frequently in early play.


If you get caught out, your team will have to play 4v5. As a Jungler, if you die when the Baron is up, the enemy will take it for free.


At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y. Take care of yourself by exchanging with him, and try not to let him shoot you down.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


Tahm Kench's E has a passive where he stores a portion of the damage he's taken as grey health. While this ability is off cooldown, Tahm Kench consumes his grey health to heal a good amount.


Rengar will try to cheese at level one. Do not walk in the way unless it is spotted, otherwise it will jump on you from a bush.


Belveth's skill orders start with Q then E then W before maxing Q then E then W taking ult whenever you can. You have a few different options for the game: clear the jungle full or do both buffs and a jungle camp for an early gank.


Tahm Kench will constantly use track brushes. Tahm Kench's first ability is named.


Having a certain Element may not be helpful in lane for Qiyana. If Qiyana is behind, she will not deal any damage in team fights.


The enemy may force a fight if they detect you leaving your position, so be cautious in your movements. Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward.


Gragas' ability can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them. If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes.


Cooling will also be reduced, which will make it easier for you to use capacity frequently.


Try to poke and harass Malphite as often as possible so that he is unable to get the shield and protect himself. Malphites kill pressure in the way can be heinous at level 6.


Its first capacity will be maximized at level 9. This makes it really difficult for the enemy to catch it during all the ins, and Shaco will easily be able to inflict a lot of damage without taking a lot of return.


Swain's support will be a problem, especially if he is with healing support. Invest in an early execution call to reduce Swain's healing in the way.


While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy. At level 16, Akali would have 3 points in his Ultimate.


Watch yourself roaming when Xerath died or at the base. Flanking Xerath could be the best way to manage it in team fighting.


Avoid fighting too much in the mid-game. It's better for you to only fight when it's going to work in your favour.


Nasus is an easy-to-take, easy-to-understand champion. His game plan is pretty much the same in each game too.


When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.


Pantheon's Passive needs to be stacked before invading. She has tons of combos to master.


Kled will always be stronger when he gets up. It is slightly weaker when disassembled.


When the enemy is low, commit to an all-in-one. Try to keep CDA alive as long as possible.


Focus on getting level 3 quickly. Once you've managed to do this, start gaunting the tracks tirelessly. This should be pretty easy to run on pushed enemies.


Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war. You will want to prioritize tenacity if the enemy has a lot of CC in their team.


If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler. Level six is a massive spike due to him being able to get his Ultimate R.


Don’t be afraid to invest in an Executioner’s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier. Early in the game, getting boots to deal with 'her' (who is likely a player or enemy champion) can be very helpful.


Zoe's aggressive spells will make her look for jobs. Zoe will be looking for selections at the beginning of the team fight with her E.


You can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing onto you.


Unless absolutely necessary, do not use your Q or d abilities to help your teammates. Instead, try to use your d ability to assist them in surviving the fight.


The extended trades do not work in Sion's favor. If you can lure a capacity, you could try to exchange and abuse its cooldowns to make it low.


Use your Ultimate R in neutral objective fights. You don't have to go indirectly, but your presence will repel the enemies.


When aatrox is not fighting with his team, he should split push and apply pressure elsewhere on the map. Aatrox should avoid fighting with his team during the mid-game unless his Ultimate R is active.


Try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q.


Never take longer trades against Darius, especially if he didn't use his E to engage the fight. Once his Passive grants him extra damage, Darius will almost certainly turn the fight around quickly.


For build order, Red Kane starts Red Monster and Pot into an eclipse in tier 2 boots. Blue Kane goes Blue Monster and Pot into a ghostblade in tier 2 boots.


His maxed-out Ultimate R will allow him to dish out a lot of damage in a short time. If he can set up a death brush, then he will automatically win the fight.


He has a truckload of items, His barrels can legitimately one-shot someone,


Singed can handle a lot of DPS even with high mobility. Get your ultimate ability as soon as possible to counter Singé.


His tenacity will be really high, especially if he uses his Ultimate n. This will allow him to do his main job of running circles around the enemy team with his l.


If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust.


Yuumi's gonna try to catch you with his Q.


Continue to delay team fights when possible so you can get your Passive tentacles down. At level 16 Illaoi will be able to put three points in her Ultimate R.


Play around your Ultimate e in the later parts of the game. Avoid fighting unless your Ultimate e is in place.


Olaf’s 1v1 potential is extremely strong. This makes Olaf a formidable opponent in the 1v1 and makes him hard to play against.


At level 11, Zed will have two points in his Ultimate R. The increased potential of Zed's Ultimate R at level 11 will be massively high and will allow it to destroy isolated enemies with ease.


Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track. Whenever your Ultimate R is in place, use it on enemy Lakers to get their weak health.


At the end of the game, make sure you're with your team at all times. If you leave them, the enemy can start a fight without you being there to protect them and keep them alive.


During late game team fights the job is often to be this tanky engage. In addition try to grab the high value targets to your Q for even more disruption while spamming out your W.


If they die at the beginning, you will not be able to win the fight alone. Stick with your team in the late game.


Neutral objective fights will allow you to target the enemy backline when needed. Take out the squishies first for maximal effectiveness.


Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R. When Tibbers R is primed and ready, respect Annie's damage output.


Once you win a few levels, you can start playing aggressively. You should look for aggressive pieces after gaining a few levels.


Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate cooldown at the end of the game.


Team fights with extended durations required to keep the teammates alive in order to finally ensure victory. Zilean should stick to his team as glue because its ultimate ability will cause the enemy team to fall if it is used properly.


Hard engage is the best way to deal with Ezreal during the laning phase. You'll need to wait for Ezreal to use his E if your CC is a skill shot.


Level 6 is a massive power peak for Lulu. Lulu's going to annoy the enemy on level six.


This can greatly impact the enemy team's chances of winning a fight. Illaoi is particularly vulnerable to ranged carries in Teamfight Tactics.


Why play in Nunu and Willump jungle?


You should talk to Akali early when she goes for CS. A good time to chat with Akali is when she used/missed her Q.


Do not be afraid to fight Cho'Gath alone. If you dodge Cho'Gath's Q, you will win the 1v1s against him.


This is particularly advantageous when used without sight, or when enemies are close to walls. It offers an abundance of vision with its E, which also facilitates control over bushes.


Alistar's Ultimate offers him tons of protection. Alistar's Ultimate allows him to plunge the enemy and be the front-line champion his team needs in the fights.


This increase in damage will make its team combat potential quite respectable. If he can use the ability while hiding in a brush, he poses a lot of threats to the opponents.


The "k" capability refers to another specific ability of the same champion, and it is an automatic attack reset. Article 6 refers to a patch version number.


the best time to fight jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him. fighting away from jhin's Support will limit how much impact he has in this matchup.


This will require Yone to get closer to the enemy team, which can put him in a vulnerable position. Once you have turned from the bot track to the medium track, go to the side track and start growing XP there.


This reduces his chances of avoiding the help. It makes it more difficult for her to escape from an all-in-one of the enemy.


Malzahar's level 6 is incredibly strong. When Malzahar reaches level 6, their Jungler will ruin them if they don't have a pupil in the river.


Amumu has a weak early game and will be looking for the power farm. If he shows on the map, or if you're stronger than him, you could invade his jungle.


Play around your Q hotspots in lane. Avoid using your Q unless you’re able to trade.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Darius needs all of his basic abilities before he can start to gank. Darius’ best early game power spike is when he hits level 6.


Fiora will be grouped during this stage of the game. The large AOE heal will be very helpful for Fiora and her team.


its production of damage will increase considerably. Monitor your positioning so you can't easily remove Lee Sin when it completes its first component.


The first item component will let him deal more damage and spam his abilities due to the increased mana. He is a really great early game champion as his burst damage during the early game is phenomenal.


Try your hardest to know who has Flash and who doesn’t to increase your chances of landing your Q. Pyke is a mechanically difficult champion to learn and will take a lot of getting used to.


If Akali is able to get a few murders in the way, she can snowball quite quickly and further her lead. Abusing any slight advantage you get increases the chances of winning the game.


If you spot Gragas on the top side of the map, you should invade his bottom side jungle and steal away his camps. Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.


Spread out and do not engage in team fights inside the jungle or under a Tower to reduce Qiyana's usefulness. Players facing Qiyana should avoid getting caught out by her R, as it is usually used to initiate team fights.


The influences of the RNG components it takes. The collection of Ignite increases the overall offensive capabilities.


Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist.


Quinn may try to roam post-six. Let your laners know if she is missing, and see if you can set wards in the river previously.


Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game.


A maximum of the Ultimate n will allow Trundle to easily resume the fighting. It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on.


You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade.


Delaying fighting and being ready to disengage if your Ultimate R is still on cooldown is essential. Buy items that provide Greek wounded such as the executor's call or Morellonomicon to prevent volibear from healing and surviving team fighting.


He is a lane bully and can make the life of melee top laners a very hard one. A melee top laner's life becomes very difficult due to He.


Brand's damage output should be incredibly high in the late game. However, he needs to make sure he doesn’t get caught out in the late game.


Helping other laners keeps his wave shoved in at all times. Galio can now poke enemies from the lane brushes.


Unless you can take them first, make sure you keep the Dragon at all times so you can spot it before it secures the target. Once Kindred reaches level 6, she will be much stronger because she can use her Ultimate R to go for more unorthodox ganks.


At level 6, Lee Sin will unlock his Ultimate k. Lee Sin's all-in and killing pressure increases sharply at this stage of the game.


In the middle of the game, Supports should look for opportunities to withdraw enemy choices with the help of their allies. The abuse of an enemy's timer of death can result in a gain of gold and benefits such as the taking of towers or setting of targets.


So whenever you're sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille may look for an all-in at level 3 or 4 once she has access to her core abilities.


His abilities alone can transform a fight in his favor. The damage inflicted by its ultimate ability makes it very difficult for the enemy not to take any poke damage.


During this stage, Brand will have poke but it isn't enough to fully activate his Passive. Brand's second power spike is triggered when he unlocks his Ultimate R.


He's got a solid playing field. It can quickly 1 v 1 non-mobile enemy.


When your team isn't grouping or looking to fight, split push and farm up a storm in the side lane. You should look for picks when you're grouped with your team using your M and E.


Exhaust, ignite or even barrier works too if your ADC wants the heal. It does a lot of damage as long as you land it you will heal back any poke you receive.


The first item component will let qiyana deal a lot of damage. qiyana's trading will be highly optimized with the first item component.


This will allow him to take control of the game, and his poke damage will increase significantly in the game. Team up with your team and don't leave them.


This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane.


Stay with your team at any time and avoid travelling alone on the map. Avoid getting caught by keeping you alone unless you know the location of the enemy.


Make sure you're close to your team at all times so you can fight quickly. This is the point of the game where Zed will have a lot of difficulty taking enemies down. That's because enemies will buy defensive objects from now on.


Try to match his wave clear so he doesn’t keep you pushed in. If you don’t, you’ll lose priority and tower plates. If you fail to match Corki's wave clear, you'll lose priority and tower plates.


It can even score singular selections with. At level 9, its first capacity will be maximized.


You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.


Talon will fall during the later parts of the game because the enemy will build defensive objects and be grouped together. He will have to carefully choose his moments and targets.


If you can keep bringing down Kennen, he'll be unable to fight if he's weak in HP. A very good initiator for his team with the ton of CC he brings to the table.


Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted. You need time to come online and focus on getting gold and XP in farming.


Her attack will let her do a lot of damage while remaining safe from the CC. Another point in his Ultimate R allows him to inflict more damage and strengthen the finishing movement.


Just walk the path your minions take. Sacrifice some CS for XP and health.


Using her Elixir Arrow offensively can allow the enemy team to all-in Caitlyn and kill her if she is too pushed up. If Caitlyn cannot use her W (Elixir Arrow) properly, she cannot be too effective in the laning phase.


Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position. Standing at the bottom of the track at any time will facilitate lacquering against Rengar.


When in late game teamfights, use Ultimate as engage or to turn the odds in a fight.


It has an easy time to melt through the enemy health bars The presence of Rumble during the mid-game fights is really fabulous


Do this without putting yourself in a bad position if possible. Kog'Maw will have several elements during this phase of the game.


sticking to your team at all times reduces the chances of dying and being taken out of position. Ward big goals and place the vision in high circulation areas in the late stages of the game.


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


Incorrect use of SonaS Passive can also give the same results. She's pretty weak early, so she'll want to use her Q to damage enemies from time to time and use track brushes to drop the vision on her.


In team fights, avoid grouping closely together to make it difficult for Cassiopeia to land a 5 person Ultimate R. Be prepared to turn around quickly if Cassiopeia casts her Ultimate R.


If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health.


Overextending makes you an easy target for the enemy ADC and Support. Anivia is weak in the early game.


Remember that he can use his W to CC several enemies. The band is super tight so they can't team up with your entire team.


If you can spot the enemy moving around the map, your team may be able to collapse onto them and get a free kill. Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4.


Pulling pressure with Nasus means that his opponent will fight to counter. Nasus has a very weak game.


Don't be afraid to invest in an Executioner's Calling to reduce Karma's healing and shielding. An Executioner's Calling will make winning the team fight much easier.


Ivern is a 'Support'. Make sure you’re always with your team so you can help them when necessary.


Staying close to the team is crucial for ezreal. Ezreal should avoid walking too far away from their team.


Choke point fights are Rammus' bread and butter during team fights. Focus on taking down enemy carries.


Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game.


Unwise use of its Q can cause resource problems. It uses its capacity carefully to avoid a lack of resources.


You should peel for your carries in late game team fights. Keeping your carries alive will increase your chances of winning team fights.


The enemy laner will be disadvantaged against Lulu. Its ability to slow down enemies is a powerful tool in team fighting.


She'll just need to maintain a good positioning and use her W correctly. Samira will have several elements during this phase of the game.


In the team fights, try CC Viego as soon as it runs and blows it out first. Viego is vulnerable to CC and can be killed before he removes his combo, which causes the enemy to lose a lot of damage.


If you are constantly pushing, you will not be able to get kills because your W does not protect you against tower shots. Your ability W does not provide protection from tower shots while you are constantly pushing.


Make sure you're always close to at least one ally. Look for choices with your Jungler to get murders and increase your lead.


He won't be able to use his Q for a while after missing him and trying to harass you with other means while it's on cooldown. You should play around your Ultimate as much as possible.


Make sure you're always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible.


Unless you have a clear advantage, it is best to step back to avoid unfavorable engagement. Prioritizing the glove when your ultimate is available as Wukong is likely to do the same.


xinhao falls at the end of the game if he can't shoot his target. If xinhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot.


The enemy lacks an escape and is pretty immobile which you can capitalise on. Request ganks once the wave is close to your side of the map and go for favourable trades.


To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you’re going to die.


It's not uncommon for Pantheon to recall and run bot with his Ultimate R. Take care in the early game as Pantheon will try to skirmish frequently and go for kills.


Delaying team fighting allows you to inflict damage with basic combos before entering a fight. During team fighting, prioritise staying safe by looking at your positioning and avoiding too much extensibility.


Just make sure to use your e in an appropriate way to avoid CC Try looking for choices around the map.


Always stay on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side of the map.


The first element will allow him to inflict much damage on his enemies. He should not play too aggressively and simply rely on the ladder.


Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, use your Ultimate R on them and bring them within your tower range.


The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives.


In combos, using Set's Q after two stuns creates a lot of damage due to auto-attack reset. Set follows up with E to stun targets and attack twice into his Q reset for more damage.


Wait for Jhin’s team to engage or when he is isolated to try and pick him off. Jhin doesn’t have an escape or a dash.


He will be powerful when he fights in choking points. Viego is good in team fighting because he can quickly pass through his crucial targets E, CC with his W, and gain several skills with his Ultimate R.


Avoid regrouping if possible. Use a strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up.


Brand should take care of positioning during this phase of the game. He will be a prime target to be CC'd and picked off by the enemy team,


Avoiding groupings with enemy champions can help maintain a strong position and avoid unnecessary fighting. Teemo's strong duelling potential in the middle of the match allows him to effectively engage and defeat enemy players who are trying to stop his split thrust.


Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist.


In the middle of the game, you will want to change track and use your E with extreme discretion. You should use your E in the appropriate field.


If your team is good at team fights, you should stick with them. If your team isn’t ahead or not very strong, it might be a good idea to try splitting push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.


With the first component item, your damage output will increase. The first component item has a significant impact on your game sense.


Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free.


The first element will allow him to get a boost and increased survival during all the in. It'll give him a better chance of getting killed during a duel.


Volibear's main goal is to get an early lead by constantly jerking off. A good set-up of the vision can counter the mess of Volibear, forcing him to play a more farm-oriented Jungle style.


jhin isn't good against tanks due to his Passive. Tanks can get on jhin's face and take ages for him to get rid of them.


It will definitely help you with chunking out enemies. Continue to kite in team fights and consistently adapt your positioning.


Its automatic attack reset refers to a specific capacity called 'a'. The "k" capability refers to another specific ability of the same champion, and it is an automatic attack reset.


Zerath's W places a circle on the floor after a short delay that deals damage to enemies in the area and slows them. Zerath's E is a straight line skill shot that deals damage and stuns the first enemy hit.


Ezreal is much safer and harder to kill whenever he has his E (ability). It is advantageous for Ezreal to abuse the cooldown of his E whenever possible.


The presence of Rumble during the mid-game fights is truly fabulous. Rumble should be able to win several fights just using its Ultimate b correctly.


It will also allow Lillia to dislodge skill and CC moves. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E.


Once he's gone, try to shoot him as fast as possible. Control guards are essential in team fighting.


Their Level 6 opponent is relatively low in a 2v2 fight because their Ultimate capability serves primarily as a utility rather than inflicting damage. Your level 6 advantage gives you the opportunity to play aggressively and shoot this opponent.


Your Ultimate is much stronger than his in 1v1s. He cannot push you into your tower if we match his pushing power.


Entering late game teamfights, you can place your teams engage. Or going in by automating yourself into Zonius if needed is a great way to engage.


Keep the wave closer to your side of the map early. This will make the laning phase so much safer.


The Shaco clone will leave Shaco enemies at one blow if they destroy him while he's nearby. Shaco will do a lot of damage to the enemy team now, especially to the squishy targets.


Sion's ultimate allows him to charge in a direction, becoming immune to all CC, and dealing damage to all enemies around him. Sion can play multiple ways, whether it's focusing on kill threat or simply pushing aggressively.


Do not engage in all-out fights without follow-up, as this may result in death. Galio's Ultimate ability will have a short cooldown, allowing for frequent saves for teammates.


Teemo can place mushrooms in circulation areas. The placement of Teemo's Ultimate Mushrooms allows it to detect enemies.


Reducing healing will reduce its sustainability. Stay as far away from him as possible so he can't land or use his Q on you.


If Twitch pushed the wave and left track, he's either trying to lure you forward and make an exchange, or he went in the middle of the way with his support.


Using the W of the Swain to set up ganks for their Jungler allows them to catch up with their target while providing a vision of the area. This vision control is particularly useful for objective control.


He will be forced to play defensively because of his weakness at the beginning of the game. The ganks are unlikely for Malphite before six because he doesn't have his Ultimate.


ezreal's goal is to shove the enemy out of the lane after accumulating a lead. During neutral objective fights, ezreal aims to poke the enemy team before the major Smite fight.


Sejuani is not recommended to separate from his team at the end of the game. If Sejuani leaves his team, the enemy will force a fight while she's gone.


The addition of points in the W of Zac will allow him to inflict more damage in the long term. This is beneficial in the upper lane as it inflicts a maximum percentage of health damage, and the upper lane is generally occupied by high HP targets.


Keep hitting the enemies with your d. So come in for the murder with your Ultimate h.


qiyana can one-shot squishy enemies who are wandering around aimlessly at level 6. The first item component will let qiyana deal a lot of damage.


Gangplank is weak in the early game. Gangplank needs time to come online in the early game.


Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game.


Kennen relies on the flanks to get team battle victories, so good vision of the enemy side goes against him heavily. This prevention will prevent him from entering the enemy's backline and inflicting massive damage.


It is also important to remember that nilah will hit level 6 before you. If possible, invest in an early Executioner’s Calling, as it will help cut down nilah's sustain and make laning against her easier.


Try to fight outdoors in a way rather than in a group. Poke and disengagement are Malphite's greatest threats if you can bring it down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying.


Its electronic use will dictate how good it is Riven. She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track.


Try your hardest to put it behind to make it less heinous in the middle and end of the game. On level 9, Vladimir would have maximized Q. It has a short cooling and deals a lot of damage.


After killing someone, make the call for a nearby objective. Once you've got a pick with your Ultimate a, make the call for Baron or Drake.


Fiora can easily take out isolated enemies on the map, regardless of whether she is ahead or behind. Her ability to pressureize and take control of a portion of the map with targeted picks makes her a formidable opponent.


It is recommended to reduce Graves' gold income by matching his pushing power and avoiding death during the laning phase. You need time to come online and focus on getting gold and XP from farming.


Using the fog of war allows Graves to pick targets more effectively. At level 13, Graves will deal a lot of burst damage.


Her Ultimate R is a utility tool. However, her ability to roam does increase if she leaves lane.


Richard Sermon was a scholar who writes about the possible explanation for the connection between hares and the tradition during Easter There is a European tradition that hares laid eggs.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up.


and if you got more from melee champions you unlock red form. and if you got the wrong form you have to wait 4 minutes.


Try looking for choices around the map. Your kit allows you to fool them easily and escape if a fight goes wrong.


Use it to heal yourself when possible. Your Ultimate R should help you massively, especially when you use the lane brushes.


jhin's immobility is his main weakness because it makes him have a large target painted on his head. If an enemy catches jhin out, he will die.


Your Ultimate R is an incredibly strong tool. Every time your Ultimate R is in place, use it to help allies and get murders.


The greatest threat to the Malphites comes from poke and disengagement. Try to bring Malphite down as much as possible before engaging him in a team fight to make it almost impossible for him to engage without dying.


Xin Zhao is strong at the beginning of the game. Xin Zhao is expected to favour aggressive games in attempts to get an early lead.


If She uses her W on her ADC, wait for the spell to wear off before committing to a hard fight. The cooldown of her W is very long, which means She can be abused while it’s on cooldown.


When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you're overextended as level 5. Fizz has a lot of outplay potential with his E.


It's good for Alistar because it allows her to get a multi-person knock-up with her combo t>e. Alistar's abilities were shorter in the middle of the game.


If Kayle can go through the laning phase and acquire CS in an orderly manner, she will easily resume the game later. His ultimate R can allow him to save a teammate as well as herself depending on the situation.


Nocturne is a champion who can spring out on anyone walking alone around the map. A champion like Nocturne has incredibly high pick potential because he can ambush anyone alone around the map.


Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron). Delay team fighting as long as possible while you harass the enemy and crush them with art.


After six minutes, Yasuo became extremely strong thanks to its Ultimate R crowd control. The penetration of the bonus armor it gets on the use makes it very powerful.


Once kassadin unlocks their Ultimate ability, they can become more aggressive in their playstyle. The Ultimate ability can serve as a trading tool and a safety net for kassadin when falling behind.


Avoid getting hit by Cassiopeia's Q, as it will cause a lot of damage otherwise and force wasting W. Cassiopeia is a champion who can be easily caught out when CC'd, making her open to all-in attempts from your end.


When using its Ultimate R, Zac should be able to catch out-of-guard enemies easily, especially when using war fog. Zac has a lot of time on his engagement skills.


Ahri is incredibly vulnerable when her Ultimate is down. Forcing fights when it is down will make it difficult for her to fight, trade and escape a team fight.


It's essential that you continue to farm during the mid-game so you can acquire your items as quickly as possible. Do not stay in the mid lane if you cannot accomplish anything.


However, be aware at this point in the game you're squishy and immobile even when you hit level 6 don't want to have to ult defensively prioritise your safety and scaling into the mid game. Get an early sweeper so they don't know you're coming and look to push your lane before roaming bot top or invading with your jungler for these quick easy picks.


Without its Ultimate or S, Twitch's dominance decreases considerably in team fighting. Fighting the shakes during this stage gives the enemy team a greater chance to win.


Karthus' afterlife can single-handedly change the tide of a fight if an enemy continues to fight near his corpse after death. Karthus has relatively weak early game abilities.


The wave should be kept close to Blitzcrank's side of the lane to make it difficult for him to engage if he overextends. At level 1, Blitzcrank should play aggressively to take advantage of his abilities and safety.


The game is won by stacking support items quickly, enabling your carry, poking and harassing your opponent, and playing around long cooldowns.


It will take a lot of practice to play her to her full potential. Orianna is easy to pick up.


Be prepared to sacrifice CS (clearing minions) for XP and health against Darius. Only last hit minions that can be done without losing health.


Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. Fizz’s main power spike is once he hits level 6.


To blow them up means to inflict significant damage on an opponent, which often results in their defeat. Syndra is powerful in the middle of the game.


If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level. Try not to give Akali kills at the beginning of the game.


Getting them low first will make it easier for you to win the fight. Peel for your carries and focus the nearest enemy champion if you’re weak.


Look at Vex's Ultimate R as she can use it to choose enemies. Vex can use its Ultimate R again if the marked target dies.


Your Q will easily take care of enemies if the brush is not rewarded. After six, look at the gank track that remains allied.


If xerath does not position properly before using his Ultimate 2, he will probably be killed immediately. Xerath's level 6 is very powerful as it can prick targets of one long range into its track or another.


Caitlyn's Q offers her a lot of wave clear. When paired with a poke Support, the enemy should never be able to leave their tower.


Avoid dying in team fighting and staying on the same side of the map as the next major goal.


The mid-game should focus on getting your core items as soon as possible. This will amplify your damage or damage absorption capacity depending on your build.


Thresh's E has a passive where his attacks deal additional damage upon winding up. Enemies hit by this are swept in that direction taking damage and being slowed.


This champion is mechanically very difficult. You will need a lot of games to master this champion.


When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn will try to poke you from a safe distance.


Do not leave him in an unattended lane for too long that he can kill a tower in less than a minute. Zigg's death threat increases to level 6 while his Ultimate R deals a constant amount of damage if he uses it nearby.


The enemy will always know what Element you have and they will be able to play around it. Having a certain Element may not be helpful in lane for Qiyana.


Sion's abilities are airway abilities that allow him to push fast and roam without downside. As you progress through the game, continue to focus on split pushing and using your ultimate to control team fights.


When she completes her first item, her trading and skirmishing power intensifies. Another early game power spike is at level 6.


Trundle's passive heals him with a percentage of an enemy target's max health whenever that enemy dies nearby. Richard Sermon was a scholar.


Renekton is a bully early in the game. Expect Renekton to play aggressively and try to kill.


Have a defensive item or escape plan if things go south during daresdevil flanks Focus the nearest enemy champion to your carries, as this will help keep you alive longer and protect your carries


Galio has a really strong laning phase when paired with an aggressive ADC. A strong laning phase will allow Galio to win lane and snowball his carry.