You must take Rift Heralds whenever you can! Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover.


Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these abilities either, as you will lack mana quickly.


If Dr Mundo misses his Q when trying to gank a lane, he can't do anything to shut down the enemy. Power farm refers to gaining experience levels by killing monsters in the game.


Nasus is very weak early. Nasus' weakness makes him vulnerable to intimidation due to a lack of HP and batteries on his Q.


Use your strong duellage potential in the middle of the game to fight anyone who tries to stop you from separating from the thrust. Be ready to team up with your team and fight 5v5 if necessary.


His abilities will hurt the enemy. At level 16, he will put the last point in his Ultimate.


The CC locks them, it's preventing their movement. Maokai gets two points in his Ultimate R, he will use it frequently.


You should delay fighting and be ready to disengage if she's still on the cooldown. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight.


Use your Passive only if it is beneficial for the entire team. Do not use [Passive] aggressively unless the whole team can follow up with you.


Post 6 it’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel.


Gnar can easily escape ganks with his E. Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping.


Make sure you don't do anything that makes you catch during the early game. The first major power peak of Rumble occurs when it reaches level 6.


This increased mana will prevent enemies from moving freely during team fighting. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold.


Morgana is good at level 6 when she unlocks her Ultimate R. At level 6, Morgana's Ultimate R is unlocked and its death pressure increases.


You can use Malphite's weakness in early play to your advantage by invading it early and trying to kill it. Malphite can't really gank up to level 6.


Walking alone in the Rift Invocators is not recommended when facing Zyra. Fighting near targets or jungle areas can put you at risk due to proximity.


After six, you'll want to bait Shen for an all-in-one. Once it's done, use your Ult and blow it up.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


Enemy junglers can enjoy it and camp it tirelessly. Lucian relies on articles to win the game.


This addition will help him a lot by trying to finish the enemies who escaped with poor health. At Level 9, Xerath's p will be maximized.


Adding another point in his Ultimate 2 will allow Xerath to land more shots on targets. This addition will help him a lot by trying to finish the enemies who escaped with poor health.


the mental war he inculcates in the enemy squishies allows Shaco to make several pieces that other Champions can't do


In order to maximize the chances of gaining extended jobs as often as possible, it is necessary to commit to them whenever possible. During the victory of prolonged trading, you have to keep the wave close to 6 if possible, which allows a smoother descent on Zoe.


If Aatrox can get on high priority targets, he can still take down carries in late game team fights. You should try to take down carries when you land a W on high priority target.


Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot. He will have to be careful to get CC'd (commanded by the crowd) as well.


During neutral objective fighting, you should close the Jungle paths from where the enemy is about to come. The abilities of your champion should allow you to do so easily but to place it in one of the river entrance brushes.


It can also slow enemies if it travels over 400 units, and creates a larger circular area with slowed enemies if detonated afterwards. The recommended skill order is E > W > Q, with ult maxed whenever possible.


Renekton is particularly weak in the later stages of the game if he did not gain an early lead. Renekton's first item component will help him massively with his laning.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America.


Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may want to wait for the enemy to waste a ability before playing aggressive.


In the early game, Cassiopeia will play more aggressively once she gets Tear of the Goddess. Cassiopeia shines in the late game.


Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your ultimate R can really save your Jungler if they're stuck in a bad situation.


Look for picks on the enemy when they're out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.


It will deal a lot of damage. The enemy will be stunned for a long period of time.


Enemies can easily get away from Zion if they have a vision of him. After level 6, Sion gets a peak of power in the team fights impacting his Ultimate R.


The third and final point of the Ultimate r for Braum is expected to be placed on a shorter cooldown.


His W will hit like a truck now. Its first capacity will be maximized at level 9.


His basic attack steal bonus damage scales with his armour.


Riven won't be able to do much because her entire kit is based on mobility. The entire Riven kit is based on mobility.


Xayah scales hard into the late game.


Similarly, Zilean can slow down enemies. He can decode them.


His ultimate R has the potential to hit the entire enemy team. The more champions you hit, the better.


His Q is blocked by minions and his W too. Always inside or around the wave of minions so she can have trouble harassing you.


Team up with your team when your Ultimate R is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate R.


Akshan has a W that allows him to get out of sticky situations. The Akshan W also allows him to be camouflaged for a long period of time if he remains near a wall.


If you meet Poppy when going through the river, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E.


With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center. Jarvan IV becomes quite tanky during the late game due to his items and build.


This is particularly useful when it comes to avoiding ganks. He uses his t to do a lot of damage when he's kept in the right places.


The Ultimate ability is a great duelling tool. It helps Hecarim win team fights and 1v1’s.


A great build order starts with green monster, then pot into tier 2 boots and a thornmail. The skill order starts with W, then Q, then E, maxing Q then E then W whenever possible.


Your team should use your capabilities to clear minion waves quickly. You can look for a favorable trade while poking enemy minions and pushing the wave at the same time.


In addition, its Ultimate R can easily be cleaned with a Quicksilver Sash. A Quicksilver Sash can clean its Ultimate R.


Vision can make messing more difficult for Lillia, especially Level 6. Placing the vision around the entrances of Lillia's jungle will make it difficult for him to find successful ganks.


If you can get a murder or two, you can snowball your advance quickly. Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy.


Keep the wave closer to your side of the map early, as it will protect you from nilah's all-ins.


Make sure you spot the Jungler early. They're going to gank you when you get to level six.


The first element increases Urgot's overall damage. The first element increases Urgot's survival in the track.


Galio's effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. Galio is decent against magic damage.


Avoid regrouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate Roff. Regrouping but not standing on each other reduces the efficiency of Yasuo's Ultimate R.


The late scale of Trendamere is phenomenal, making him squishy enemies at one stroke after slowing them down and catching them up. Trendamere will seek to divide the thrust in the middle of the game and he will rarely join the team fights.


A few levels or items give you enough confidence to be more aggressive and look for fights. Garen will gain a huge power spike and finishing ability once he manages to get to level 6.


When the enemy is low, start a total attack. Keeping CDA alive for as long as possible is crucial.


talijah can inflict heavy amounts of damage in very short time. It gives the enemy very little time to react.


Beware of exchanging it if it gets its first component before you. Keep the minion wave closer to your side of the map early.


The enemy team will be trapped for Shaco using its Ultimate l and x. If your team is grouped, it is recommended to have a scanning lens and a vision that surrounds you.


In the last game, staying with your team is crucial. If you split up or leave your team, the enemy can try to catch you.


Zac will have a lot of articles during this stage of the game. This means that it will get a massive boost to its survival and damage and will be a force with which to count.


When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett is a strong start ganker.


At level 11, Xin Zhao's Ultimate R will allow it to use capacity more often, making it easier for it to convert fighting to 1 v 1 as needed. Its first capacity will be maximized when it reaches level 9.


Keep the wave close to your tower and scale up. This will also expose Gangplank to ganks.


Look for peaks with n. If you can catch someone in the middle of the game with it, the team should be able to kill them pretty quickly after picking up. Once someone's taken, call Drake or Baron.


Kha'Zix Passive allows him to inflict more damage if you are isolated with no one around. Kha'Zix will try to assassinate targets that are alone in the middle of the game.


Your seat capacity will also be very respectable. Once you get your basic items, you should be able to flatten a lot of damage in a short time.


The first element increased the potential of Kled's duel, making it more powerful than it already was. The split thrust in the middle of the game is an excellent way to open the card and get a gold lead.


Tristana's self-splubbing capacity is quite strong and can emerge from sticky situations with its W and Ultimate R. Its damage to the E Tower allows Tristana to buy plates.


At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.


Attacks and abilities consume a weapon's ammo; when out of ammo, he gets the next one. Abilities that use a weapon's effect mark the target, allowing for additional damage with offhand gun.


Several batteries give Veigar a lot of free power. Having several batteries is terrible news for the enemy team because Veigar will soon be unstoppable.


While his Ultimate R will be on a shorter cooldown, it doesn’t deal any damage and will most likely be used to get picks or save his allies. Bard should’ve picked up a lot of Meeps by now.


Get level 2 first and look for a favourable trade. The goal during the laning phase is to look for kills and abuse the enemy as often as you can.


This will make his level 6 power spike much weaker compared to many champions. This champion is an early game bully.


The ability to conceal his E barrels with lane brushes allows for effective ambushes. With his Ultimate R, he can impact any part of the map immediately.


Try to match your pressure by flying camps or counter-guiding. Taking goals can also be useful against Master Yi.


This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler.


Camille will want to lock down an isolated target with her Ultimate R. However, by standing close together, the ability to do so is reduced.


Your auto-attack slows. Your Ultimate allows you to help your team secure picks before important objective spawn.


Whenever Anivia’s Egg is down, you need to be cautious. You should avoid overextending when Anivia's Egg is down.


Use your ultimate for massive disruption in the teamfight while you blow up their carry.


Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially. If his Passive is broken, he can't play so aggressively because of the threat that he's killed.


Zac becomes really powerful in the middle of the game. This is because Zac can CC multiple targets and secure many choices with its capabilities.


A strong rapid advance for Lucian may allow him to make snowballs, but it is not lasting if he is late. Our strategy should focus on achieving Level 2 first.


Engaging enemies in the fight near your infested areas Ultimate t will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do. Make sure your ultimate traps are in the bottlenecks during neutral objective fights.


Play aggressive frequently to win an advance. Destroy the lower lane tower.


It is recommended to try CCs (crowd control). The CC locks them, it's preventing their movement.


If you play as utility support, take Relic Shield instead of Spellthief's Edge for a safer lacquering phase. Relic Shield is used by the support drive instead of Spellthief's Edge.


Miss Fortune excels in team fighting. This is due to its Ultimate e and Passive combined with its kiting potential.


Keeping your allies alive is crucial to winning the game. Her last game is phenomenal as she can peel for her team for days.


Once level 3, you will want to actively target overextended targets when you get the chance. This will allow you to get your laners ahead and will allow you to assert a lot of pressure in the game.


Malphitis is weak at the beginning of the game. You can use Malphite's weakness in early play to your advantage by invading it early and trying to kill it.


Kayle's Q and W allows her to get rid of enemies once she is powerful enough. The Q and W acts as a source of poke and waveclear in the lane, especially before level six.


Any fight around bottlenecks will allow Vladimir to win the fight immediately because of its maintenance and damage. Several objects will allow him to inflict more damage to enemies, especially those who fight together during team fighting.


After that, Ziggs can just cut the tower off with his W. This means that the enemy can do nothing to defend its turn.


The enemy is low after being poked and harassed by you. Commit to the team fight once the enemy is low.


To play Olaf effectively, focus on playing aggressive and engaging the enemy in fights whenever possible. When priority is available from allies, consider taking the Dragon or Rift Herald alone.


But her Ultimate ability does offer a lot of roaming potential. As soon as Quinn hits level 6 and goes missing, communicate with your team so they know she is left lane.


This murder could result in either the Baron or a 5v4 forced fight. Akali falls into the later parts of the game as the teams begin to regroup.


Make sure you do nothing rash and use it carefully because your E is the only ability to save you from all in. Unlocking your Ultimate R will be an important step as you will now be able to break out enemies with ease.


she’s going to be very hard to take down due to all those bonus stats she gains. She also benefits from increased pushing power if she consumes an empowered void Coral from Baron Nashor or a Rift Herald.


She can spam her abilities, which directly translates into more damage and healing for her. Look to fight Gwen when she doesn't have many Q stacks as her ability to trade back with you will be reduced.


Commit yourself to a total attack on the enemy when they are low on health. Try to keep CDA alive as long as possible.


And you shouldn't fight unless you have an obvious advantage, a clear early advantage means having a strong position in the game before the opposing team,


If you're too far ahead, focus on building damage, else focus on saving your teammates. Be a part of as many neutral objective fights as you can in this phase of the game.


Avoiding splitting up or walking away from your team is crucial. If you leave your team's side, the enemy may try to pick you off or initiate a 4v5 fight.


Don't get involved unless it's broken or it's out of mana. Lulu's Ultimate R makes it difficult to remove it.


If he misses times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why Darius needs to cast his Ultimate e as soon as the enemy gets into health range.


Your healing and survival should be high enough in the late game.


This will be advantageous compared to the squishy targets. Taliyah has a strong team fighting potential as it can cause a lot of AoE-based damage.


Zilean is intrinsically squishy so it shouldn't be a problem to shoot him once his Ultimate t is on the cooldown. Get Level 2 first and look for a favorable trade.


If an enemy invades you, step back because they can easily kill you, especially if you're behind. They can get goals much easier than you.


Prioritize taking those major objectives like Dragon or Rift Herald. Ivern does not deal damage and is built as a secondary Support.


As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives.


Standing near a wall will make it harder for you to escape damage when using its Ultimate e. Stand in the middle of the track at any time to facilitate the exit of its Ultimate e.


Evelynn will seek to execute someone before a team fight or objective spawning. Do not move around the map alone whenever a major goal is about to spawn.


It is best to wait for the Soldier W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir's mana bar.


Trundle's roaming potential and overall card pressure are increasing. He can look for pieces around the map to move his team forward.


This means that Yone's trades will improve considerably, and he will quickly snowball the game if he manages to get some early murders. Yone is really good during team fights because he can choose multiple targets with his Ultimate R.


When getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights. Make sure you don't go too far.


The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent. Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting.


You have to help your teammates if they need help. Don't commit too much to helping your teammates especially if,


Avoid crossing the river if it is not monitored. Playing around her teammates in the middle of the game and during the team fights will be extremely beneficial as she will lack damage.


Playing around Zilean's Ultimate T is crucial to winning battles. Try to force the fights when his Ultimate t is down.


Pyke is a decent early game champion. Pyke blows up enemies.


Without her Blue buff, Elise can't cast her abilities as frequently. Without frequent ability casts, Elise is vulnerable to enemy Jungler invasions.


This means that the enemy can do nothing to defend its turn. The Ziggs team being in a losing position is very beneficial if it wants to divide the thrust.


Taking the Dragon and Rift Herald objectives before Cho'Gath can be advantageous. The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible.


While Ezreal's R is on cooldown, you could look to play aggressive and try to fight him. At level 6, both at level 6, you are equal in terms of damage.


Fighting the shakes during this stage gives the enemy team a greater chance to win. twitch can be easily counterbalanced by a Control Ward due to its automatic short range attacks and detection problems.


As the game progresses, it will become stronger and stronger, more tankier and more tankier. Amumu will naturally want to grow up to level 6 for her y.


Then see if you can gank pushed-up enemies regularly. It should be quite easy if you can bypass the vision set by the enemy team.


Once you have an article and some levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and gathering as many farms as possible at the beginning of the game.


He acts as a very potent frontline for his team during the mid-game. Another point in Rammus' Ultimate 2 will give him a significant damage boost.


Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked. Their level 6 ability is stronger than yours, so be careful when fighting post level 6.


help her allies Quinn can blow enemies up who are alone when she’s ahead


Volibear's selection potential is high in the middle and end of the game due to the shorter cooling of its Ultimate R. Volibear should always try to kill enemies who have been caught unaccounted for.


Once an enemy uses his offensive W, he will no longer have any other form of escape. This makes him vulnerable to the enemy team's ganks and baits.


Keep him pushed in, so it's impossible for him to wander. At level 6, Tristana is much stronger than Twisted Fate.


This should help you take control of the game quickly if you manage to accumulate an advance. Getting your form will be huge for you.


If Cho'Gath decides to use his t, he has to wait a long time for it to come back up. When Cho'Gath's t is on cooldown, he misses out on potential true damage.


He should also be using the lane brushes to go for short burst trades in the lane. After the laning phase has ended, go to a different lane or stay top and just split push.


If Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, Jarvan can easily enclose you with his Ultimate m which will leave you incredibly vulnerable.


Do not go around the map alone as you will die easily.


This ability will now hit like a truck and it can quickly assassinate enemies if they are low. Shaco is pretty decent during team fighting.


In the middle of the game, Sett will be hard to fight unless he is early or has help. Avoid fighting him and disengage if he runs against you and tries to fight you.


When cleaning minion waves with your capabilities, you can look for a favorable trade if you can land poke while pushing the wave. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities.


After your first item, you will be a lot stronger. When you have two items completed, you will be a fierce opponent.


Your support is crucial to make the heavy lifting at the beginning of the game. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


Trundle, although a tank, is very vulnerable to the hard control of the crowd. Once Trundle reaches level 3, it can start to gank as its e is the main tool it needs to get ganks out.


Try to bring her down often: whenever she uses her Q, try to use yours. The Senna Poke is a very effective long-term capacity and a passive supply agency.


At level 6, both at level 6, you are equal in terms of damage. Both are equal in terms of damage, but you have better all in engage with your R.


As soon as you get level 6, in a 1v1, she is terrifying. Entering the mid game, her bot lane will come mid which puts her in a side lane.


If she cannot find any ganks early, she will power farm till 6 where she gets her R. Then she will actively look to gank when it’s up.


Putting them behind will delay their peak of power. Malphite can absorb a lot of damage for his team with his Passive.


Lillia will already have several objects. His damage and prolonged burns will be truly heinous to the enemy.


but also spend little time away from your team. You need gold and XP to buy items, She'll have a lot of articles at the end of the game.


Always use your Q in the middle of the track. Using Q in the middle of the track will give you more space to avoid.


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


The W of Tahm Kench can be used to pass over the walls, The W of Tahm Kench can be used to search for coins,


This makes it really difficult for the enemy to catch it during all the ins, and Shaco will easily be able to inflict a lot of damage without taking a lot of return. Shaco is really good at getting choices with the team during this phase of the game.


Post 6, try to push and roll. At level 9, Lissandra Q will be maximized.


Ranged carries can easily kite the poppy even without using their dashes. The poppy's Q has a very short range, making it easy to sidestep.


Do not just stay mid if you can’t get anything done. Avoid overextending or dying alone.


Save your E post 6 so you can disengage/re-engage after she tries to all-in you. Camille has good outplay potential with her E and Ultimate R.


Cho'Gath is a monster as the game goes on. If you do not know where Cho'Gath is, do not walk through the river isolated or without vision.


Sett can be put into a kit to forget when it is against a varied cart with a shape, a dash or a peel. The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage.


Before six, he's pretty squishy, and easily killable if his p is on cooldown. This also makes him vulnerable to crowd control, especially when he tries poke with his Q.


It can be about duel any enemy during this stage of the game. It's a candy because it can bring several enemies to it while his team gets goals. In the late game, look for choices about immobile or misplaced enemies.


Aurelion Sol’s main power spike is at level 6 when he unlocks his Ultimate. While Aurelion Sol has completed his first item, he can look for more favourable trades with the enemy.


It is recommended to stop Veigar early and finish the game quickly. At this stage of the game, you want to get into a side track and focus on getting batteries so you have a stronger late game.


You should stick with your team as much as possible. ezreal was to use his E aggressively only when he is 100% sure he cannot get abused for it.


You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. Your auto-attack slows.


Pyke is outstanding in mid-game fights. Pyke's Ultimate R threshold will be quite high, making it easy for him to catch enemies off-guard and blow them up.


You should start the fight as soon as possible rather than delaying it. Azir's best friend to counter his engage is CC.


It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies.


You should support yourself massively in this fight using your Q and R regularly. Use your *Q* ability regularly to maintain a strong presence on the map.


Quinn is a pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball. Keep poking the enemy with your Q as much as you can.


Putting the enemy team down is difficult because of Vel'koz's great poke thanks to its Q, W and R. It is recommended to avoid fighting when Vel'koz is alive and nearby.


Khazix can guarantee goals so much easier than you can. Keep khazix guarded to spot it before it can secure the lens.


After level 6, Gangplank's Ultimate R can greatly impact team fights and skirmishes. In the early game, it's best to avoid fighting whenever possible.


Watch out for a potential Flash engage by Pantheon. When engaging in team fights, do not stand too far forward because Pantheon may try to make a play from there.


You need to roughly know the abilities of the champions you'll be possessing. Viego attacks the wraith to blink to its location and become that champion, healing himself a decent amount.


Lee Sin is a strong duel. He's going to abuse his early play force.


However, if you're ahead of your ADC's position, it's best to save your Ultimate ability for yourself, so you can take advantage of the opportunity. Kayle's Ultimate R will see her be the most powerful she can be in the game.


He and his team should be very helpful. Stand in the middle of the track rather than at the side of the track.


Aatrox is a lane bully who can snowball quite quickly. If you’re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game.


This also means that Zac can act as an activator for a team and then come back to peeling for its carriers once the engagement is over. Once Zac gets three points in his Ultimate R, he will be able to use it frequently.


His damage is relatively significant during the late game. but one-shotting enemies will also be challenging for him.


He will leave him all enemies systematically and will allow him to reposition himself frequently.


Killing and camping Lux largely in the early stages will make her a shield bot at the end of the game. The enemy team members can easily choose Lux if they move too far away from their own team or try to take the Blue Buff.


To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in.


Avoid engaging in trades unless you can win them. If they invade you, step back, because they can easily kill you.


Try and stay at max range at all times when fighting Galio to make it very hard for him to use his E and W aggressively to taunt you. Galio is much stronger and has a good gank setup when he's healthy and both of his abilities are up.


Your bargaining power is growing at Level 6. At level 6, you can use your Ultimate in your own way.


When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy.


If you have picked up a few meeps before the minions spawn, Bard will always hit level 2 before the enemy. You should harass and play aggressive while the enemy is still level 1.


Viktor's early play is terrible and he should avoid fighting for longer periods during this phase. Fighting for longer periods in Viktor's early play can lead to poor performance.


The gank ability will let Graves slow/near sight enemies with his e. Graves can play circles around his target with ease at level 3.


Entering the mid game you are a pure support, so make sure to be near your best carry. When it comes to team fights you want to play the opposite of how you played the laning phase.


Save your ultimate for when Gragas uses his ultimate because if he pushes you into his team, you can all-in with it quickly. Keep harassing and wave clearing with your Q in the lane.


Avoid wasting the Ultimate R on allies who are sure to die even with its protection. Adding extra points in his Q will allow Soraka to play very aggressively.


Anivia comes online when she unlocked her Ultimate m. Anivia will have much more presence on the way once its Ultimate m unlocked.


Teemo is a diverse champion. As a champion, expect him to try to harass you as much as possible.


Once Hwei has more items under his belt, he is quite good in the mid and late game. He will be stronger than you early.


The more gold Yi has, the stronger he'll be. If your team gets killed or two, call Baron.


Starting a build with Shield and Pot into Divine Sundra is recommended. Spirits Massage adds great utility to the build.


Keep an eye out for Darius' attempts to gank as soon as he hits level 2. Darius can start to gank aggressively from a very early stage of the game.


Kaisa is versatile when it comes to builds and team compositions. She can be both a tank destroyer and a decimator of squishier champions depending on the build she chooses.


After going into a team fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game. To make getting on the enemy backline easier, group with your team but stay off to the side.


If the Baron is up, always stay on the top side of the map. Going bot and showing yourself to the enemy will allow them to take the objective for free.


Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts.


After the post-six, Mordekaiser can select any target and convert the fight to 1 v 1. This can mean hell for any still enemy or weak health to carry because Mordekaiser can easily E>Q them.


Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it. If Shaco was chosen first, avoid playing with someone who needs to commit hard


This can send the enemy team in full panic mode He doesn't stand up early against the various matches because he can be swiped quite easily.


A good Karma makes her team invincible. At level nine, Karma will have her Q maxed out, increasing her overall poke damage and letting her chunk out enemies before significant fights.


Look to gank whenever your Ultimate is up. Ensure you’re focusing those objectives as you have good objective control and can take them easily.


As long as Zeri is well positioned and kites, she will be very good in team fighting.


In the late game, keep a similar playstyle to maintain carries' safety and taunt enemies away.


If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r. When Master Yi has finished his first element, he will find it much easier to secure CS,


Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.


Team fights involve following up engage. Dash through teammates with W, and ultimate as many targets as possible.


During neutral, objective combats, you should stay close to your Jungler so that they are not chosen during or before a fight. Losing crucial goals will certainly lead to your loss if you are not careful enough.


Camille’s position in the game is challenging once she falls behind. A good Camille will be able to play around her Ultimate R consistently.


Avoid grouping too closely, because it will allow Rakan to get a good Ultimate R and he may be able to CC your whole team. Play slightly apart when possible.


Volley's Q is an auto attack reset that empowers bonus movement speed towards enemies. Volley bears W as a point of click ability that deals damage to targets and marks them.


Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle.


Although he can steal statistics with his Ultimate n, Trundle is still weak without articles. It can be easily tainted by tidy wagons once its e has been exhausted.


xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance. The crowd controlling xinhao can allow the enemy team to get rid of him quite easily.


Ezreal's Qs require precise placement to deal damage and be effective. Buffering Ezreal's E won't work well if the enemy has ranged CC that follows up after its use.


Orianna's level 6 is stronger, but engaging while her ball is far from her position can still be beneficial. Orianna's Ultimate ability can be game-changing and she can use it on up to 5 enemy champions if she gets one good hit off.


Having vision around the Baron and Dragon is needed to help your team to victory. In the late game, make sure you’re with your team at all times.


This will make it very easy for his allies to follow up on his engagement. Nautilus is a good early game Jungler.


Try to get your lanes ahead so she is less likely to pick up free kills. Spread out and do not engage in team fights inside the jungle or under a Tower to reduce Qiyana's usefulness.


If you miss your Ultimate R, you're going to miss out on the potential resets and you'll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn't to increase your chances of landing your Q.


If you invade, try to stick to the bushes to make fighting him easier. Alternatively, team up with an ally and try to collapse on him.


Rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them


An opportunity to masturbate or counter-remember nearby should not be overlooked. If they invade you early, just withdraw from the skirmish.


Playing around Akshan's Ultimate will be very beneficial in the middle of the game. Without this, he will not be able to maximize his damage.


The longer the game goes, the more stacks Cho'Gath will have. Cho'Gath's stacks make him quite strong in the late game.


Choosing enemies before the team fights will make them really unfair to the enemy team. Try to get the enemies out before they kill them.


Mordekaiser is a brilliant dualist.


It is possible to prevent the enemy from taking level 1 of the midway by typing Mid laner's hand. The vision should be placed around nearby paths and objectives.


This will make it difficult for Zed to contact you without using his W. Once he uses his W, move to the opposite side of his Shadow W so he can't get on you.


For AD champions, invest in an Executioner's Calling when Janna is ahead. This will reduce her healing and shielding capability on her allies.


At level 6, Ashe’s kill pressure in lane increases. Her Ultimate w is very versatile and can set up kills with her team.


Its first capacity will be maximized at level 9. This will dramatically increase his damage and leave him squishies at once.


This will open up the map and increase your chances of winning. Consume your Headshot Passive on the enemy laner(s) as often as possible.


In late game teamfights, you want to be the backline mage. Your wall in a teamfight can be game winning.


Its W capability allows it both to block damage and to heal itself in a respectable amount. After the post-six, Mordekaiser can select any target and convert the fight to 1 v 1.


Keep the wave closer to your side of the map. It will protect you from ganks.


Fighting in open spaces reduces the effectiveness of Gangplank as he won’t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can’t initiate an all-in without his Ultimate R during the early game as well.


Malphitis is low at the beginning of the game, especially against constant damage to poke. Constant damage to the poke can prevent Malphite from regenerating its passive shield.


Kled can also provide peel for its trolleys. Kled will play a huge role in the game.


Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.


Look for trades when Gwen has max stacks. Gwen's Ultimate R can be recast multiple times.


Be aware of this as Jarvan may try to cheese an early gank in the mid or bottom lane. Jarvan is really good at ganking in the early and mid-game.


Morgana's level 6 is stronger than yours, so keep this in mind when you fight early. It's a farmer's game.


Ziggs is good enough to take turns quickly. As Ziggs gets more items, he will completely decimate the towers with his passive automatic attacks.


In the mid game, put a massive priority on Rift Herald to get the enhanced form. Choose a target and stick on them before using your true damage, then use Q and E to avoid damage until you get the first target dead.


His mid-game is decent as he will have his core items, and he will be able to dish out tons of damage.


Keep an eye on how many autonomized seraphine batteries has. If Seraphine has 3 autonomized batteries, play safer than her next ability will be much stronger.


Rumble will unlock its Ultimate at level 11. This will allow him to go for more jobs and his damage production will be a little higher.


As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses. Tahm Kench is quite still.


Renekton is decent in the mid-game phase of the game. However, Renekton's strategy during this phase should focus on the end of the game during this phase itself.


But you’ll need to wait for him to use his E if your CC is a skill shot. Ezreal's poke damage starts stacking up if you take too many Q’s to the face.


Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start looking to fight at level 3.


You can also just play peel where you wait for something to go for your backline and kick them away.


World Atlas and Pot are recommended as the first two items before upgrading support item to Blood Song. The skill order starts with E then Q then W, maxing Q then E then W, taking ultimate whenever possible.


He is vulnerable to crowd control in layers because he cannot push freely unless he knows the location of the enemy Jungler. Without knowing the location of the enemy Jungler, Velkoz will be killed by the enemy team.


Prioritize the acquisition of the first element as quickly as possible to obtain an advantage in the track. This edge will be particularly valuable once Grievous Injuries are obtained and can help drive a more aggressive approach.


She can then use her track priority to wander easily. Lisandra has to engage in a whole to make use of her kit.


This position will give you the opportunity to bring down enemy players. Kennen was rather squishy during the early game and can be killed easily.


The best way to deal with Zac is to place pupils in its jungle camps and near its jungle entrances rather than pupils inside the alleys. You're really good at countering and gaunting in general.


Post 6, she has a lot of roaming and potential with her Ultimate. Keep an eye out for her to cross the pupil, stinging her if you see her do it.


When Annie has her stun ready or almost ready, she will always be a little bit strong. If the enemy looks to fight you while you have max stacks of Tibbers on Annie, you can quickly turn around the fight.


Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see Neeko channel her Ultimate R.


Play safely and focus on using your loaded and Q attacks to evict the enemy. Use your E with extreme discretion in this matchup.


This means that its damage will increase considerably, and it should have an easy time to blow up the enemies. Rengar's presence in the middle of the game is really fabulous.


Try to finish the game as quickly as possible. Senna's late play is strong enough if she was able to stack effectively.


Helping your jungle should be really easy for you because of your E. You could be able to get a huge lead by going to objective fights without wasting time.


Targeting the enemy backline and killing at least one enemy's carry during team fights will help deal with Dr.Mundo. Taking out Dr.Mundo efficiently becomes possible if your teammates target him in team fights.


Nautilus will not be able to look for an all-in on you as long as you keep hitting him with your p. Never load out of your gold reserve without enough p. Not doing so can result in your loss.


Using my Ultimate R in the bottlenecks will easily win the game. One more point in its Ultimate R will increase its overall damage and let it use capacity frequently.


If you go bot and show yourself, the enemy will take the goal for free.


Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance,


Veigar's n maxing will allow him to trap targets more frequently and inflict heavy damage. Veigar will have two points in his Ultimate R at level 11, allowing him to detonate enemies easily as the game progresses.


Do not group closely together when sieging an objective or team fighting, as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. When fighting, make sure you’re not too far forward or split from your team.


Kassadin can use his Ultimate frequently after reaching level sixteen, which can cause significant chaos on the enemy team. Kassadin will be dealing a lot of damage to the enemy team during this phase of the game, able to remove huge chunks from their health bars.


Draven’s level 6 power spike is powerful. His Ultimate t can be used during skirmishes, unlike some ADC’s such as Caitlyn.


The best times to leave your ADC and harass Alistar are when he lost his Q. You can jump from your ADC and hit it with a few cars while it's downstairs.


Force a team fight as quickly as possible so Karma isn't able to poke your team down before you have the chance to engage. Delaying a team fight will allow Karma to harass your team and make the fight much riskier.


Warwick is a good pusher. Warwick is good at hunting enemies in the middle and at the end of the game.


Hidden in the fog of war and trying to blow up enemies will be his style of power play. The key target for Flank should be identified.


After six post-elements, Mordekaiser can select any target and convert the fight to 1 v 1. A single Mordekaiser can easily kill an immobile or ill-healthed enemy using its E > Q combo.


This means prioritizing objectives over individual kills. His ultimate can be reactivated early to shoot fewer bullets and lock onto an enemy champion.


When your Q is on cooldown, you’re quite vulnerable and will lose 1v1 fights. Make sure you make use of your Passive empowered auto.


You can use this to your advantage to force team fighting when you know it's difficult for her to fight. Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. You should try to get her down or out of the way so she can't defend her Turrets.


You’ll need to put in a lot of practice to master this champion. Focus on getting your level 3 quickly to increase the power of your ganks.


The enemies in bot and midlane will allow you to gain a significant advantage and "snowball" quickly. Your R Ultimate capability will allow you to make many coins around the card.


Kayle's late-game damage is very high and must be taken out beforehand if the enemy team has any chance of winning the game. Her 3rd empowerment is essential for making Kayle very powerful.


When Force fights as soon as possible, he prefers to do it when his Ultimate R is on cooldown. Delaying a team fight allows him to push the enemy team down with Q and W.


This makes his pick potential incredibly high. He has a fast and healthy clear.


Her Passive can turn the tide of a fight when she manages to activate it The increased stats help her kite as well as do a lot more damage in a very short duration.


When post level 3, you’ll be able to use your basic combo to chunk the enemy down. Keep an eye on your mana bar when trading because you will be vulnerable when you’re out of mana.


It can easily bypass the map and targets 1 v 1 squishy. Mordekaiser's first capacity will be maximized at Level 9.


Don't regroup too closely. If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E


Taliyah does not have access to a harmful Ultimate R at level 6. If you're a champion with a strong Ultimate, try to abuse his weakness right now.


Once its first element is finished, Malzahar's damage in the way will increase a lot. The Malzahar E will be very boring to handle too.


It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face. Lillia excels in the middle of the game because of her ability to secure choices.


Getting resets on your Ultimate e will increase your chances of winning the fight. When you do team fight, look to peel and focus the closest enemy champion.


Poke and disengagement are Malphite's greatest threats if you can bring it down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying. Keeping him low will force Malphite to remember.


Unlike most champions, Udyr does not reach level 6. Udyr can unlock its Ultimate R at level 1.


You could take a ride. You could have more murders.


This should serve as a signal for the enemy Jungler/team to camp him when possible. Garen needs some time to come online in the first few levels.


Take advantage of opportunities to untie your ADC and harass Senna when they used one of their capabilities. This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity.


Bel’Veth will become significantly stronger with each time she recalls, because recalling her benefits greatly from every piece of attack speed she buys. Once Bel’Veth completes the first Mythic item, she will be much harder to deal with.


Blitzcrank should only dismount unless his Q ability is on cooldown. The wave should be kept close to Blitzcrank's side of the lane to make it difficult for him to engage if he overextends.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


Nami's Q is a circular skill shot which deals magic damage to and suspends enemies in the air. Her E ability slows enemies hit.


Playing around your Ultimate in the later parts of the game is important. Fighting without your Ultimate can make team fighting late much more difficult.


Having a vision around the Baron and Dragon is necessary to help your team win. At the end of the game, make sure you're with your team at all times.


Think twice fighting Kindred because she'll be a strong opponent They go gank early and Pantheon can gank early too.


Janna may use d to knockup enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements.


Poke and all-in-back capabilities are not effective for Lisandra. Play safe for the first levels.


Level sixteen provides an important boost to the Ultimate t of Timitvana. Shyvana can inflict massive damage to enemies remotely with its AP construction.


CC represents crowd control. Ganking laners refers to players who play aggressively in the queues and attack the enemy player's path.


Using this advantage, Darius can gain an early lead in games. Extended trades favour Darius due to his Passive.


Once Aphelios gets his first item, he will be very strong and sustain very well in lane. Unless you match his damage, try not to fight him too much unless you can catch him out of position.


The same question applies if the enemy freezes Warwick because it has no varied ability to help it grow. Warwick's Ultimate R makes him vulnerable.


Do not group too close together so he is unable to land his e on your whole team. When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive.


Just back off if they invade you early; you do not win early skirmishes with them. Look to gank whenever your Ultimate is up.


When grouping do not let Nidalee poke you down with her s. Engage as soon as she overextends to throw a Spear s.


It is important to focus on the acquisition of batteries in the middle of the game. It's crucial to keep stacking your Q or you'll fall behind.


She'll need to shoot her target before that, or she can count on a gank or her support. Its damage to the E Tower allows Tristana to buy plates and destroy the towers with ease.


Vladimir needs time and gold before he can come online and do damage. Your champion, Vladimir, is incredibly weak at the beginning of the game.


Make sure you're close to your team at all times so you can get into the fight quickly. At level 16, Zed's Ultimate R will have been maximized.


The enemy team should fight xinzhao during this period and target it before anyone else. xinzhao is not very effective against a group of champions as he relies heavily on choices for an advantage.


After using your R, fall back and protect your allies and focus the nearest champion. Look for picks with your Ultimate R.


Your items should make you really tanky during this phase of the game. Be careful not to all-in the enemy team without follow-up damage, as this could leave you vulnerable.


Avoid fighting in the jungle because it will be easier for Zac to land his E. Fighting outdoors is better to avoid being hit by Zac's Ultimate R.


Whenever Diana lands her Q, she could look for an all-in attack thanks to the reset on her t. Diana should play safer when her Q has landed and wait for it to disappear before walking forward.


Don’t stand close to the wave as Jayce’s s is AOE Jayce is very good in team fights.


The abilities of your champion should allow you to do so easily but to place it in one of the river entrance brushes. The protection of your CDA should be important.


Turning the enemy tower as soon as possible will give a player a lot of power in this matchup. Seraphine is an easy to learn champion.


For Renekton's ability to be effective, he needs to get as close to the enemy as possible in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you.


He can now go 1 v 1 targets with ease and can completely blow enemies up with his barrels. His early game is weak as he is entirely dependent on items to be dishing out damage.


This is especially true if Kog'Maw goes for an AP construction. With an appropriate coat, it can take over a game quite easily due to its Q and e.


Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way, you will have a really hard time getting out of the situation without your Ultimate R.


Level 6 is a variable power peak highly dependent on the composition of the enemy team. He will have to make sure that he takes the appropriate ultimates to be effective in the game.


The enemies will not expect it and will be the prey of your damage. The wave must be kept in the middle of the track.


No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a force to count with.


However, Ezreal starts to fall off in the late game as it will be harder for him to kill tanks. Always stand behind a minion when fighting Ezreal to make it harder for him to land his Q.


If Camille uses her E in lane, she will be vulnerable while it's on cooldown as it's her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival.


A stronger ganker than you in the early game can be expected from these tanks. Be prepared to counter-gank and track them.


which will allow him to blow squishies upwards and inflict a lot of damage on the grouped enemies.


Her ultimate ability gives her three dashes within 15 seconds of each other that deal damage to nearby enemies. Ari's passive heals her after killing 9 minions and gives her an even larger heal for getting a kill or assist on a champion or enemy hit when charmed she is heavily slowed and walks towards Ahri.


Be careful when facing Zyra at level 6, as his death pressure increases considerably. Adjust your game style to be more defensive and play safer during this phase of the game.


Lux has tons of damage. Investing in defensive elements will reduce Lux's ability to shoot one shot at its aircraft carriers or opponents.


His 4th shot will hit like a truck. Squishy enemies are never safe when Jhin is properly peeled by his team.


Use Daisy R to peel for your team while focusing on using your W to shield your carry. Ivern's true enabling potential will come at level nine, where he has his E maxed out.


The brand will crash much earlier, so you have to apply the pressure to match its ganks. He can remove teams or move them with his Ultimate.


When no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push. Olaf may start to split push if there are enough numbers on the enemy team for an ambush.


To achieve a huge advance in level 2 health, we need to move forward. If Zoe uses her Ultimate aggressively and misses her R, we should put everything on her and jump on her.


Jarvan's Q is a straight line skill shot which deals damage to and removes the armour of all enemies hit. In addition he's granted a shield and the more enemies hit with the slow the larger the shield.


However, he can struggle into some of the better dualists. The build order for Moo Moo starts with Green Monster and Pot into Sunfire, Tier 2 boots, Leandry's, Thornmail, etc.


Focus Blitzcrank down while he is out of position, because he is quite vulnerable to CC. Blitzcrank is rather squishy and immobile, so catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon.


At multiple items, additional ability haste or cooldown reduction was acquired. With many abilities able to be used more frequently due to the acquired benefits


Multiple items will allow Orianna to take over the game easily. Orianna should be part of as many fights as possible.


She will be able to use the ability to pull off successful all-ins frequently now. Her pick potential will be really high during this phase of the game.


Stand behind minions at all times if possible. Be positioned away from minions so he can't poke and push at the same time.


Level 16 is dull because she won't be getting a lot except for a reduced cooldown on her Ultimate R. The ultimate ability of Level 16 will not be as strong as other ultimates.


Avoid fighting unless your Ultimate R is in place. Fighting without this will make the end-of-game team's fights much more difficult.


With her Ultimate R unlocked, Quinn can now go for a 'hit and run' kind of playstyle. Quinn can now gank other lanes when required.


Once you get your Ultimate R, your team fight impact will increase massively. Use the effigies to bamboozle enemies with surprise Ultimate R's on them.


If Amumu is going to damage, you may need defensive items. As the game progresses, Amumu will become stronger, more tankier and tankier.


Its Ultimate R should help him a lot to catch travellers and Roaming Supports. Playing on the flank in team fights makes the enemy attack easy.


Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5.


Early play should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the enemy's primary capacity is on cooling.


Veigar has a relatively weak strength in the early match compared to other champions. Veigar is extremely powerful when fighting in closed spaces.


Singed can be easily exposed to the ganks by its weak defensive capabilities. A champion is almost nowhere to be found because of his passive ability.


Dr Mundo is very good at securing Rift Herald thanks to his E. Dr Mundo is very good at securing Dragons thanks to his R.


and they do struggle if they get behind. themselves and a nearby ally when they deal damage to a champion, monster or structure.


Do not group too closely together while dancing with the enemy, as Fiddlesticks' R can deal damage to your whole team if you're grouped close together. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility.


The more champions you hit with Seraphine's Ultimate R, the more he goes. If you are able to get a good Ultimate Roff, you will increase your chances of winning a team fight.


Your ability (W) will be over a shorter cooling time in the later stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


While fighting with the advantage of numbers may seem viable, keep an eye on Destiny to disengage if he makes his way for the fight. Twisted Fate will look for poke as much as possible before launching.


Extended trades work in Kalista's favour and should keep trades short and sweet so she cannot deal tons of damage with her r.


Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats. He will still have to rely on flanking and using the fog of war to poke enemies down.


jax's scaling is unparalleled and he does really well in duels due to his E and Q. The longer the game goes, the more dangerous jax becomes and can practically kill anyone no matter how healthy they are.


Keeping him low will force Malphite to remember. Malphite's ill health will make it almost impossible for him to engage without dying.


Master Yi needs time to scale.


As soon as he uses his Ultimate B, try to disengage or reposition himself, it is more difficult for him to track the damage and win the fight. The level 6 power peak of Rumble is very good.


All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. She should be peeled by her allies during this time.


Trundle can easily kill you on Level 2 with his Pillar e. Don't walk too far forward.


When you join your team at the end of the game, stay with them. Don't let your team alone or get away from them, as this can attract the enemy's attention or trigger a 4v5 fight while you're away.


Skarner's first capacity will be maximized at level 9. This maximization of Skarner's first ability is expected to strengthen its survival and damage in the game.


Karma's kit provides a lot of utility and damage. Karma is quite decent in late-game fights.


It is recommended for Brand to target squishy targets who lack defensive stats.


CC is your best friend against Anivia as she is squishy and immobile. Anivia has tools to defend herself like her t and e.


Twistedfate's goal throughout the laning phase is to poke and harass the enemy in the way. Twistedfate has a lot of poke, so try to bring down the enemy as often as possible.


The Passive of Malphite shield offers more safety in the way.


Galio hits level 6, unlocking cross-map plays around the map. Cross-map plays are advantageous for Galio's team and allow you to impact the game more.


Try to delay team fights as long as possible while you poke the enemy down with your Barrels. Getting a good Barrel E off can help you win the fight.


Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure to use your e in an appropriate way to avoid CC


The utility and damage that this capability provides to grade 16 is very good, and it will be a threat in team fighting. Zyra helps her team quickly achieve neutral goals such as the Baron or the Elder Dragon thanks to low cooling rates and plants.


Before looking for an all-in, make sure Darius is below 50% health by poking him down with your Q. If Darius is above 50% health, do not bother aggressively trading.


The champion can gank effectively due to his W. The champion's W allows for great crowd control if there is no vision set-up by the enemy team.


Its duel power should increase fairly decently now. Level six is a massive power peak for Renekton as he wins his Ultimate t now.


Poke the enemy down and delay fighting at the end of the game, maintaining a balance between attack and defense


Swain's Root E is a CC that you can avoid if you are far back, but in front of your Caster Minions. Swain is good in team fighting thanks to his AOE Ultimate R.


The ground engineer on Taliyah Q can allow the sleds to play in the middle of the track. Taliyah can continue to block its enemies with continuous Qs.


At level 6, Lee Sin is very strong. As soon as Lee Sin has finished his juggling, his death pressure will be very high because he will have lower cooling and more damage.


Level 6 is a massive peak for monkeying because it allows it to impact team fighting as a whole. With level six, the monkey can look for the flanks and dive the opposing lines.


Be prepared to counter-gank and track them. If easy ganks are not available, invade their jungle and steal away their camps.


Maintain a constant movement while looking for opportunities with your Jungler. Given your ability to choose lanes, safety choices should be relatively simple due to frequent changes in enemy crew track allocation.


If the enemy is regrouping, group up with your team as well. In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline.


It will also help him in his Jungle camps, and its overall survival in the game.


So Rengar has to accumulate an early lead. He should count on choices to win the game


It's important that you do not let Gnar harass you with basic attacks. You may need to sacrifice some CS for XP if you're low in the laning phase.


If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his Ultimate R. Zac will look to gank more often when their Ultimate is in place.


Try and lock her down as quickly as you can so she is unable to Get Excited! In team fights, avoid grouping too close together as it will allow Jinx's Rockets Q to deal lots of AOE damage.


With increased damage, Seraphine can use its capabilities more frequently. However, Seraphine is still mana-hungry and should be careful about spamming spells.


Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds.


Ahri wanders after unlocking his Ultimate at level 6. Ping Ahri when she leaves the road and tries to follow if possible.


This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. Jayce's poke is directly proportional to the number of items and components he has at that time.


Taking all the Dragons will deny the enemy team several buffs. Refusing the enemy team's buffs can help you in the long run.


Sett can use Flash to easily cheese enemies after hitting level two. Level 6 is an important power peak, especially when facing an enemy with a tank Support in his team.


Set is an amazing teamfighter who brings tons of CC, is naturally very tanky, but lacks engage and can get kited. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century.


Its first point will give a massive boost to its overall efficiency in the way. His combo of brilliant damage will increase with this article.


Twitch's first power peak occurs at level 2, giving it access to art. On level 2, Twitch can gank a track.


A maxed-out Ultimate R will help Senna a lot during team fighting. Senna can extinguish a lot of damage with capacity if it can align it properly.


It will increase his damage and survivability in the game thousandfold. His first ability will be maxed out at level 9.


Pyke can quickly get quick kills if he manages to push and reach level 2 first. Level six is a massive power spike as Pyke can now execute champions with his Ultimate R.


This means that it can use it more frequently, allowing it to turn the tide of team fighting and important objective fighting. Kindred will have several objects now, which allows it to do a lot of damage.


LeBlanc is an Assassin. If LeBlanc advances at the beginning of the game, she can make snowballs and grab the game.


Kayn will look for early skirmishes so that he can get his shape as quickly as possible. Because Kayn-S Ultimate R and mobility, you should look at yourself as you remember.


If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time. The enemy laner can ward the river if he is mid lane.


The final point in his Ultimate ability will grant him a massive spike. He will be able to dish out tons of damage to the enemy.


Try to focus the attention of the other frontline champions on the enemy carries. As the top laner, do not leave your team behind during all-ins.


The choking fights will be your bread and butter. Your ability to keep enemies in the zone is next to none.


Jax should try to split push and duel anyone if he isn't too far behind. Jax's main spike comes when he reaches the late game and has multiple items in his inventory.


The damage increase from the first ability maxed out at level 9 will really help Gragas duel. This is especially true if Gragas is going for the full AP build.


You should use your Ultimate R as a last resort, only when you are in danger or outnumbered. Once you've leveled up enough, you can start using your Ultimate R to take more risks and be more aggressive.


Avoid damaging Sett with capabilities when its shield is active unless you are looking for CC (crowd control). Play cautiously at the first levels because of Sett's potential to kill high.


Do not fight in the late game unless your Ultimate R is up. Your Ultimate R will be on a shorter cooldown in the later stages of the game.


He falls off in the late game. Darius is an early to mid game champion.


You should take it before a major fight. Keep the wave near your turn.


Viktor is subject to all in, especially in the bot track when faced with a hard crowd control Support. Viktor has some form of buff motion speed with its r, but the crowd control in layers can counter it.


Keep the wave in the middle of the track as long as possible in this matchup. Renekton is one of the strongest champions in the game.


Zed is expected to inflict tons of damage to the enemy target using Zed's first ability on someone. Especially level 9 when Zed uses his ultimate R on an enemy target.


Despite this, Camille should not be afraid to jump in and soak up damage if needed. Try and stand in the middle of the lane at all times.


Yasuo excels in team fighting when he is chosen in a team with several knock-ups, but beware of grouping too closely to avoid being caught by his Ultimate R. If Yasuo gets 5 or more people within range for his Ultimate R, the risk of being triggered increases.


Keep your minion wave closer to your side of the map in the early game. If you push, the enemy will be able to start a fight or deny you from picking up farm.


Use your passive shield on the other hand to mitigate the damage you take while trying to reach them. Your windshield will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can.


With enough passive wraiths, she will be able to deal with the tanks so quickly. Extended trading against Senna will help you in the long run.


Renekton has great selection potential, so look at your positioning. It's not uncommon for Flash Renekton to catch someone who's too forward.


Riven can easily defeat a champion at level 3 if she's in a favorable game. A favorable match-up allows Riven to defeat an opponent on a one-on-one basis at level 3.


if briar doesn't participate in jungle or near-wall team fights, she will be missing out on additional crowd control opportunities. When you've got your first component item, your damage output will be quite high and you'll be deadly in skirmishes.


This will allow Seraphine to inflict a lot of damage in the fighting where the enemy team is regrouped or afflicted by its Ultimate R. Your Q will hit like a truck now.


Jinx is a carry reliant on others for snowballing. Take advantage of Jinx when she is alone in the lane.


As soon as Alistar leaves the track, ping that he disappeared. By playing Yuumi against Alistar, keep in mind that jumping from your ADC when it has its high CC tools can be risky.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This action will open the map and give your team a gold lead.


When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit. When Diana is low on mana, she is not a threat to you.


The person is a decent team fighter during this phase of the game. The person can regenerate his or her health quickly because of his or her liabilities


His Ultimate R allows him to cross a long distance almost immediately. Its Ultimate R will provide a lot of use in bottlenecks.


Karma has multiple items completed during this stage of the game. The completion of these items will allow Karma to dish out a lot of damage while peeling for her carries at the same time.


Trendamere relies heavily on its state-of-the-art capacity. Slow capacity is also crucial for Trendamere's game style.


She struggles against champions who can hard outrange her or deny her engages. A good tip for farming minions is to land a Q for free and easy damage.


When you play as an AD champion, getting a Calling Executor will reduce Vladimir's healing and keeping in the way. The call of an executor will prevent Vladimir from being able to heal himself during the path and make him more vulnerable to being chosen by the team.


Corridors that rely on dashes are made very uncomfortable by the E of Taliyah. Taliyah is extremely sneaky and can be killed if some form of crowd controls the land on it.


Teams grouping in the late game allows Diana to deal a lot of damage to multiple enemies at once. Diana deals a lot of damage in late game team fights.


Play safely and avoid taking damage to increase survival. Seraphine lacks evacuation tool.


Proposal for a Directive of the European Parliament and of the Council on the harmonisation of the laws of the Member States relating to motor vehicles and motor vehicles (presented by the Commission pursuant to Article 189a(2) of the EC Treaty) Once Renekton gets two points in his Ultimate ability, he will be able to run enemies with ease.


Be prepared to take additional support so that you do not have to remember early. Once Xerath is level 6, it will have a lot of poke and extra damage.


Gwen's Q ability will only be as impactful as she makes it with multiple stacks. If Gwen uses her Q without multiple stacks, the damage will be futile.


The more the game goes, the stronger Sylas will be. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game.


Beware of the pressure of Zac's first games, because they can overwhelm you. Zac is much stronger than you and will try to enjoy this.


Cassiopeia’s will start to do more damage in trades when they’ve picked up their first item. Landing one Q followed by multiple E’s should give you a severe health advantage.


Teemo blind should be useful during this phase of the game. Teemo is expected to place mushrooms in the river and around the entrances to the Scuttle Crab and the jungle.


Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s.


Using Ghost into the ultimate combo can be game-changing. However, he struggles against champions who can stand their ground.


Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they carry the damage. If you're early, keep your Ultimate R for yourself.


It is recommended not to take each Dragon if possible. Shyvana is very weak before-6.


Nilah can quickly get in and out of skirmishes thanks to her E. When Nilah's E is down, she is pretty easy to lock down and neither can she play aggressively.


Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight. Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time.


The cooldown of irelia's abilities increases the risk of her being caught in CC if not used effectively near her target. Irelia is extremely strong when her Passive is stacked up.


Gwen is a strong 1v1 champion especially if she gets an early lead. An early lead for Gwen gives her the advantage to apply pressure against the enemy team's champion.


Focus on scaling and get your first element. Level 6 is a decent peak of power that allows Vladimir to release his bursting combo.


Zac is a very powerful ganker. He has the potential to chain his crowd control capabilities with his allies.


He will be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS. Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore.


However, if you find an opportunity for ganking or counter-ganking nearby, don't be afraid to take it. You have decent objective control, so try to ensure these major goals when you can.


It can be difficult for Skarner to engage and be useful when it is interrupted easily. Skarner's not great if he's behind, because he won't be tanky enough to absorb the damage,


He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them. His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in.


Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead. If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle.


Start a fight by sleeping two or three opponents and then spamming abilities until cooldowns are back. This makes it easy to burn through an enemy team. Keep going in, spamming abilities and backing off when needed to avoid taking damage.


She will have several objects during this phase of the game. These objects will allow him to flatten tons of damage and champions at once.


The consistent poke damage from Ezreal's W allows him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer. ezreal is squishy and immobile when his E is down.


Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.


Sett's Jungler will prioritize his path more than any if he uses his Ultimate to set up ganks. Keep the wave near the tower and focus on the tankier in this game.


Twitch will kite you if you can't close the gap between you and him. Agriculture is the priority, focusing on getting as much gold and XP as possible.


If Talon invades you, step back unless you have an obvious advantage. Talon has no incredible control Dragon or Rift Herald in early play.


This mobility allows Rek'Sai to escape sticky situations. Rek’Sai's E ability facilitates this mobility.


A champion is almost nowhere to be found because of his passive ability. The g (capacity) is unknown without more information.


The first element increases its damage and allows it to use its capabilities a little more frequently. In the middle of the game, you will want to regroup as much as possible.


Only use ezreal's E aggressively if absolutely certain it won't be abused. Staying close to the team is crucial for ezreal.


Unfortunately, Quinn doesn’t exactly spike at level 11 like a lot of other champions. At level 9, Quinn will max out her first ability.


Malphite is pretty good during team fighting. It can damage many enemies at once


Bringing an ally back to life with a successful closing can reverse the tide of the game. Keep the wave closer to your side of the card in the game very early.


Masteryi is decent enough during team fights. If masteryi gets a reset e with its Ultimate r enabled, it can decimate the enemy team.


Zyra brings tons of damage.


Be careful walking forward for the last shot. Play respectfully and avoid taking tons of damage when Lissandra you area.


Level 6 is a massive power spike for Heimerdinger. At level 6, Heimerdinger can bait enemies to their deaths with ease.


After going in with your Ultimate a, you should prepare to fall back and peel for your allies in late game team fights. To facilitate getting on the enemy backline, group with your team but stay off to the side.


Bursting down an enemy forces a team fight due to health advantage. Using Q's to burst down an enemy is effective in forcing a team fight.


He can cut a ton of damage while simultaneously peeling for his team and acting as a worthy front lining. Sett's ability to get choices during the end of the game is phenomenal.


Camille's Ultimate R can be deadly if you're low and overextended. Respect Camille's all-in and do not push without vision.


It is crucial to stay on the side of the map that the next major objective is located. If the Baron is standing, it is essential to stay on the top side of the card to avoid taking.


Due to Jayce's ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well. Stick with your team in the late game.


Brand's late-game damage is insane. Brand’s ability to bounce his damage makes it extremely effective when used on multiple champions.


It will increase her overall burst damage in the game. She can easily ambush someone with this ability.


Wukong has good objective control in early play. Try to take it before it if possible, or at least keep it at all times so that you can spot it before it can take it for free.


ezreal can use his W and Q to all-in enemies when they are low enough after taking a barrage of poke. ezreal’s R has a very short cooldown, allowing him to waveclear frequently during the early game.


Akali is a melee champion. You should talk to Akali early when she goes for CS.


If the player continues to push when they are not ahead, they will become an easy target for the enemy Jungler. Level 6 is a variable power peak highly dependent on the composition of the enemy team.


Peel for your carries and focus the nearest enemy champion if you’re weak. If you’re ahead, focus the backline and try to take them down instead.


This will let him cut down a lot of damage to the enemy once he manages to cover them with his E. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone.


A champion like this can't do anything unless he gets help from his teammates after being hired. If Kog'Maw's e (capacity) is broken, it will be useless unless you have some kind of element or digital advantage.


Play safe for the first levels. You need time to come online and should not fight unless you have a clear advantage early.


Zeri is versatile. Zeri has a unique mechanic with his Q and basic attacks.


Ultimates can be used in two ways: engaging and killing lane opponents or roaming mid or into an opposing jungle to gain an advantage.


This Passive will allow your teammates to know about Dr.Mundo's whereabouts. Deep warding the enemy jungle becomes safe thanks to your Passive.


Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion.


It is not acceptable to fall late in the middle of the game as Jungler. As Jungler, it is necessary to continue to cultivate jungle camps.


Keep track of the enemy Jungler from the beginning of the game as he will try to camp your way until you touch level 6. Use your E discreetly in this way, as it allows you both all and to disengage against enemies.


If this hits an enemy champion, she will then dash to that champion and root them for a short amount of time. Leona's ultimate creates a circle on the ground which after a short delay will put all enemies within its area of effect in stasis.


Lucian's W, Q and R helps secure the goals with his Jungler. After six levels, Lucian can kill an enemy with a single shot using his combo.


After killing someone, call for a close goal. When looking for choices, look for immobile enemies or misplaced in the late game.


Akali should trade more often after recovering it. Once Akali has access to all its basic capabilities, it can start negotiating with the enemy more effectively.


Irelia is prone to being caught in CC. CC once she goes in will be lethal for her.


The player had powerful pose tools that made it easy to besiege the goals. The goal was to bring down the enemy as much as possible while the team took turns (or the Dragon or Baron).


This will put Tristana forward in the way. Tristana's self-plubbing capability is probably one of the safest in the game.


This is bad for Karthus because he wants to use his Ultimate when the enemy is super low. If you have already killed the enemy with your ally, you won't get an assist.


Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping is a capacity used by Lillia that allows him to catch enemies out of position.


Ward the flanks so you can spot him before he engages. Hecarim's movement speed increase on his p allows him to run enemies down with ease.


Losing crucial goals will certainly lead to your loss if you are not careful enough. Her last game is phenomenal as she can peel for her team for days.


Post 6, if Syndra has a lot of bullets on the floor, don't commit to an exchange because his Ultimate R will bring a lot of extra damage. Commit to trading when Syndra doesn't have balls on the floor.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. Push the wave and look for roaming opportunities.


A Jungler must pay particular attention to this champion in order to relieve pressure from other ways. This champion is probably the only one who can replace the farm and get away safely with his kit.


In this way, they will not be able to CC Leblanc when she uses her W to enter into the account. Its level eleven peak power is also quite powerful.


Akshan can look for an aggressive game if he could intimidate the enemy at level 1. An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade.


The effectiveness of Ezreal's playstyle depends on his ability to position himself safely and avoid taking unnecessary damage. Ezreal will unlock his Ultimate R at level 6.


Fiddlesticks' W heals him a lot in team fights, providing extra sustain/damage. In the laning phase, Fiddlesticks is very good at poking and trading with his opponents.


After entering with your Ultimate R, you should prepare to fall and peel for your allies in the late game. You should team up with your team, but stay on the side.


Agriculture will be crucial for the development of the viktor at the beginning of its game. Level 6 is an important peak of power for the viktor, which allows it to exert considerable influence on the track.


Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output.


Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item). Karthus is immobile.


Major health leadership is crucial. Reduction of healing is necessary as soon as possible.


Viktor's damage capabilities allow him to disrupt entire fighting with his d and Ultimate m. Fighting in close spaces is advantageous for Viktor because of its capabilities.


Once Xerath is level 6 and unlocks his Ultimate 2, it will have a lot of poke and extra damage. Don't stay in level 6 because he could sting you.


Sett is a strong start ganker. Expect that Sett gank all the tracks at the beginning of the game to get himself and his allies in advance.


As soon as Garen appears, kite backwards. Garen should not waste valuable resources like Summoner Spells or Ultimates unless certain he can kill him.


When you hit level 6 your ultimate gives you access to a massive amount of damage, so look to land your fear into an ult and burst your opponent out. Push out your wave hard and look to land your ultimate onto a side lane for massive amounts of damage and pressure.


In particular, remember if you are low, under the tower and when it has its ultimate R available. Once Volibear has finished its first article, its damage production increases a lot.


After this, hitting multiple E's into the route with your Q follow up is enough to destroy most opponents at this point in the game. Also, Nunu has incredible objective control. Firstly, ganking a lot means you're getting takedowns and pushing opponents out of lane forcing them to back.


and if you're able to layer this on top of other CCs to guarantee the route, you'll be doing your team a massive service.


Ezreal will look to constantly poke with his Q. Once Ezreal has completed his Manamune and upgraded it to Muramana,


Try to freeze the wave closer to your side of the map. This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip.


If Quinn can’t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight.


Look for choices with your support / Jungler to get murders. Increase your lead by getting murders with your Support/Jungler.


By fighting Taliyah, keep this in mind. The first element of the Taliyah component will significantly increase its track damage.


If you enter with your Ultimate t, then you should be ready to step back. Fall back using your Ultimate t will require a coat for your allies.


In a team battle, try to split push while drawing enemies' attention. Try to pick off an enemy at the start of the fight.


Taliyah can be defeated by the control of the enemy crowd, especially during the early match. A certain form of crowd control will probably kill Taliyah if he is not checked.


Senna is excellent in the end-of-game fights because of her passive, healing, and damage. Its positioning will be very important, and it should aim to take on fighting that occurs near the bottlenecks.


Unless you're stronger than him, avoid fighting him in a 1v1 scenario. Sett's capacity can be reduced by placing pupils around its entrances into the jungle and river.


If you invade a place, step back because they can easily kill you, especially if you're behind. They can secure the lenses much easier than you can keep them monitored to spot them before they can secure the lens.


You'll be pretty strong and your global potential will be high. At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team.


Gangplank brings a lot of AoE damage, making him an effective pick for lanes. Gangplank can upgrade his ultimate using Silver Serpents, which grant bonus gold to targets killed.


Kai'Sa will get buffed up by her Support in a team fight. Taking down Kai'SA's Support first is recommended so that she is left rather defenceless.


You should stand near your Caster Minions and walk forward when it throws its root E so that the minions get CC'd and not you. At level 6, Swain's death pressure and survival increases.


Pick the Riot Maiden before a fight lets him damage you. In the track, Yorick will use his Q (Q) balls to give him the advantage of pushing, as well as the advantage of poke in the track.


A good Xin Zhao will use their Ultimate whenever he's up to an ally. Xin Zhao is a weak champion from the beginning of the game.


The goal during the laning phase is to look for kills and abuse the enemy as often as you can. Play aggressive frequently to gain a lead.


Evelyn's early match is very weak, so she will be the electric farming up to level 6 so she can become invisible and get her Ultimate R.


He's weak early without his s. Amumu is susceptible to poke in the laning phase.


He could easily get out of the way. Ping every time Akshan leaves your path.


To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in.


Your Ultimate R can be seen as an execute that helps finish off the enemy. Once you've unlocked your Ultimate R, you can play more aggressive.


Warwick can build a full tank and become his team's tank. Warwick's Ultimate R will also be useful.


Be cautious when trading with Darius at level 1. Fighting Darius at level 2 is not recommended as he will likely win.


Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team.


Wukong will now have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to take care of him.


LeBlanc's abilities become a powerful tool in the hands of a qualified player. At level 3, LeBlanc has a significant advantage over opponents.


You need time to come online in the early game. If you fall behind in the early game, you will struggle to lane.


Rell gains significant power at each level. At Level 6, Rell has a massive power spike that increases her all-in potential and effectiveness during clumped fights.


When invading Ekko, try to wait inside a bush for him to use his W (and wait for it to expire) before going on to him. When his shield is down, he is much weaker and easier to kill.


Glacial is just a little bit too good at the moment. For skill orders, start Q then E then W before maxing W then E then Q taking ult whenever you can.


It is essential to have a vision of the main objectives. As a support, you are very vulnerable and can easily be killed when you go to the hall.


You should play respectfully whenever Yasuo's Ultimate R is in place because it can easily kill you. Yasuo excels in team fighting when selected with several knock-ups.


Taric can seek to engage and fight early at level 2, so it is important to be ready and ready to respond. Taric's R is a powerful ultimate that can stop enemy teams in their tracks during team fighting.


That's because he didn't want to be damaged by the wave when his opponent used Q on her. Instead, he hoped that when his opponent made Q the wave, he would not damage himself at the same time.


Ganking enemies is made easy by your E, allowing you to catch them off-guard and burst them down. However, be cautious not to gank when Dr.Mundo is nearby.


Choosing Kog'Maw at the end of the game should help you a lot in this game. Once Kog'Maw gets down, his team won't have a lot of DPS.


Taliyah has a strong team fighting potential as it can cause a lot of AoE-based damage. Its C & E capabilities should be very useful during team fighting.


During the mid-game, the enemy will be busy swapping lanes and setting vision. The enemy will be focused on swapping lanes and setting vision during the mid-game.


This will create a healthy lead in the lane, allowing for either an all-in or roaming strategy. Once you get your Ultimate R, you'll be able to do more in this lane.


Do not enter a fight without your team close close during the fights. This is to ensure that you do not separate from your team. Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Master Yi is very strong at the end of the game. Try to reduce Master Yi's income to make the snowball more difficult and take control of the game.


Kayn had several articles at level 16. The shape and construction of Kayn's objects determined whether he had murdered people or acted as a front line.


This will reduce his all-in potential. By standing at maximum distance possible, he will have to waste his Q to get in range of you.


To get the maximum use out of Nilah's Ultimate R, her team needs to follow up or go in at the same time as her. Like most champions, Nilah is weak when she is behind.


As long as they're not a tank, you should be able to fight them. When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage.


It is also relatively easy to land it out of sight. Your W and E will play a role in your combo in the way.


Attempting to fight when your Ultimate is not available will make you an easy target and result in quick death. If you're ahead in the game, look for opportunities to pick off enemy players as they enter their jungle.


Once you hit level 6, look for all-in opportunities with your Ultimate. You are vulnerable and immobile pre-level 6.


A short cooling time allows Yasuo to process the tanks regularly. Yasuo will have a lot of articles completed during this stage of the game.


Try to keep trades short- preferably around his r. Once Aphelios gets his first item, he will be very strong and sustain very well in lane.


Cancel or interrupt Nunu's R to avoid damage. If interrupting early, Nunu's R will not deal a lot of damage and could save lives.


If Fizz has already used his E, then you can safely use executing abilities or key skill shots. Walking close to allies when hit by Fizz’s Ultimate R is not recommended as the AOE damage will harm them too.


Jhin's first item component increases his damage against enemies. Jhin's first item component enhances his fourth shot effectiveness.


This will allow him to flatten a lot of damage, and his burst potential due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R.


And all this damage combined with the lockdown makes it very difficult to trade against you. So always look to support your jungler in any skirmishes, and if you can use it to influence a side lane you can get 2 lanes ahead very early.


Heimerdinger can burst down ADC champions quickly and CC them at level 3. Level 6 is a massive power spike for Heimerdinger.