Lilia's gank power will increase especially once it has its final R. Keep playing around your Ultimate R to get more murders and more choices.


This will help you to achieve goals without effort. Avoid walking too far forward in team fighting.


Once you have some levels under your belt Keep the minion wave closer to your side of the map


The force of the enemy target is directly related to the effectiveness of Trundle's ability to steal statistics. Trundle needs an element to increase its potential duel and survival in the game


Camille is a champion. A mechanically difficult champion is Camille.


Unlocking the Ultimate capacity of Rumble represents a significant increase in its power. The purchase by Rumble of its first component element results in a substantial increase in its skirmish capacity.


Make sure to get magic penetration items for AP champions and armour pen for AD champions. Once Rammus hits level 6, he becomes a more significant nuisance as he deals more damage when ganking.


His team fight is also quite powerful. Its first capacity will be maximized at level 9.


When Fiddlesticks channels Rand, it is likely that he is channeling his Tremors on Rek'Sai's Tremor Sense W. Predictable gank patterns by Fiddlesticks before item level 6 can be easily avoided with wards in the river.


Shyvana will try to secure every Dragon because of her Passive. Because of her passive, she won't waste much.


This makes her all-ins incredibly strong, especially when combined with other team members. She takes advantage of being in a great spot on the map where she can ward aggressively and hunt for picks.


The vision around the main objectives is essential. In the middle of the game, look for choices.


Lisandra's Ultimate R is more a utility tool than a damaging tool. The utility tool provided by Lisandra's Ultimate R can be a problem in the face of stronger middle champions.


Baron can be an important advantage for the tristana team if it is strategically taken. Tristana's range of attack will be quite high during this phase of the game.


Locking Veigar with CC will be the best way to deal with him in team fighting. Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win.


In a team fight, Mordekaiser's E is extremely beneficial when fighting congested enemy teams. Mordekaiser is quite still.


In the early game, it's best to avoid fighting whenever possible. Gangplank needs time to develop their skills and in some matchups, focus on farming and survival.


This will open the card and give your team a gold lead. Its levels one and two are good for long-range steering in the track.


Teemo will always run with a sweater at all times. Teemo will also always have a control area at all times.


It will let him harass the enemy laner relentlessly when they are trying to farm in the lane. Heimerdinger excels during team fights as he can control a large area with his Q turrets.


Avoid fighting unless your Ultimate t is up in late game team fights Hecarim's ability to deal damage will skyrocket during this phase of the game.


Yorick has a high healing with his Q and R abilities. Painful wounds will reduce the healing provided by Yorick's Q and R and make it less powerful.


Although she can attack herself by self-attack for an extra poke. Missfortune is a pretty still champion.


You benefit from extended trades, so try to go for them frequently. After destroying the bottom lane tower, rotate to the mid lane.


It's recommended to respect Ahri's all-in damage. Stand outside of the minion wave so Ahri cannot push and poke you at the same time with her Q.


Gragas is a champion who brings great AoE damage.


It is recommended to keep an eye on Garen's itemisation and play accordingly depending on what he is buying. If Garen is going full damage, it will probably not be possible to fight him alone.


Zed has good health and quick clarity thanks to his W who will help him do more damage to the camp when he is associated with his Q and E.


Fields with easy to install CC will be able to prevent Akshan from using its E aggressively. Akshan's Ultimate can be interrupted quite easily.


Teams tend to regroup at the end of the game. Lissandra will have a gala to find selections and CC'ing the entire enemy team.


Preventing Shaco's assassination requires teamwork and awareness of his movements. Stay with your team at all times when Shaco is on the map.


Ezreal abuses the cooldown of E whenever possible. When Ezreal will be poking in lane, ensure that he is standing behind his minions when his Spell Shield E is down.


It will allow you to scale up and intimidate your opponent relentlessly. Do not push too far without a good vision in this direction.


The longer the game will be, the stronger the Senna's Passive will be. Try to finish the game as quickly as possible.


After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. When looking for choices in the later stages of the game, you should look for opportunities to eliminate an enemy champion.


Focusing on agriculture is a priority for Vladimir. Vladimir needs time and gold before he can come online and do damage.


Once you get your Ultimate R, you should always try to participate in group fighting. With your E, you can make massive change games.


The enemy champions with a varied crowd control can quickly get to the top of velkoz with their team after interrupting their Ultimate R. The strategy for Velkoz involves harassing the enemy throughout the laning phase with your W and Q.


Vladimir is at his weakest at the beginning of the game. Try your hardest to put it behind to make it less heinous in the middle and end of the game.


The second point of its ultimate ability will increase the damage it can inflict on its enemies. Once again, she will have to rely on the flanks to ensure that she can make the most of this ability.


Avoid 1v1s with Hecarim unless you’re ahead. Hecarim's movement speed increase on his p allows him to run enemies down with ease.


Fighting choking is crucial. E can be used to disrupt the magi.


After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map for the farm and win XP. Since you are good at selecting and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone.


It is recommended that Wukong gather as often as possible with his team.


Avoid running too far away from your team as the enemy may force a fight and win the game if you’re nowhere nearby. In late game team fights, try to peel for your carries if they’re fed so you can protect them and keep them alive.


making it really difficult for enemies to try to get neutral goals. When you play as a varied mid-laner try your hardest to harass and poke Sett down while remaining at the maximum possible distance so it is incapable of you E.


If Galio misses his E, the enemy team can walk up to him not in melee range and keep poking and harassing him for a long time. The enemy laner can ward the river if Galio is mid lane, or lane brushes if Galio is supporting.


The more the number of points in its Q, the more its poke potential and the overall production of damage. Increasing the Q level allows Vel'Koz to slow down the targets with its Q.


Nunu is rather immobile during team fighting once the fight has started. Lock Nunu down with crowd control during team fights so he can be kited.


Nilah brings a ton of AoE damage. Nilah has tons of lifesteal.


Your goal is to secure choices with your Ultimate h. Getting your first article is crucial to success.


Tahm Kench is ridiculously hard to kill.


Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning. Caitlyn is extremely vulnerable once her E is on cooldown.


With R and E, Yasuo can look for all the ins once it reaches level 6. Yasuo can catch outright motionless ADCs with ease using R and E.


Use x track brushes as a cover to hold the opposition in pieces. It should be quite easy to do during the early game.


Avoid giving Master Yi kills early. Master Yi can easily take control of the card if you let it move forward.


He can practically shoot at a purse with one or two objects. This can tilt someone hard enough to win the game easily.


Mordekaiser's inability to move the enemy team allows them to integrate it freely. Seriously early injuries can significantly reduce the damage caused by Mordekaiser.


Squishy and the range carriages were present on the enemy team. Avoid grouping closely because it gives Malphite a great opportunity to land a 5 person knocking with his Ultimate h.


The silence is quite invaluable as well, especially against enchanters. He is a mage, so any form of silence or channel interruption spell is his weakness.


Try to get the enemies out before they kill them. You may need to get the Blue Buff to make sure you have enough mana to maintain the spamming capacity.


Nasus is a type of champion who focuses on securing the laps. While playing the nasus, prioritize the division of the thrust and focus on securing the laps with other players.


Master Yi is a weak champion at the beginning of the game. Master Yi gets stronger when he reaches level 6.


If you are a weak ADC in early play, it is essential to keep the minion wave on your side of the card. Playing around Samira's W capability in the track is vital as it can block projectiles and automatic attacks.


Mundo can be punished by some early game junglers or ones which can easily peel him. He does well into junglers who can easily outscale and chase down. Build orders include green monster, pot into Heartsteal into two boots, then sunfight and spirit of a sergeant great pickups before finishing.


This can be recast after a short delay to dash to a different ally champion or detach from her ally. Yumi's E shields herself and grants bonus attack speed and bonus movement speed while the shield holds.


If Kassadin is spotted as a split pusher, it is advisable to initiate a team fight with numbers advantage. Since Kassadin cannot quickly join the fight due to being split pushed, initiating a fight now will gain an advantage.


It allows the player to escape if a fight goes south. The first element will help him survive on the track for a longer period of time.


His Q and W should allow him to absorb a lot of damage. The first capacity will be maximized at Level 9.


The first ability of Gragas will be maxed out at level 9. This is really beneficial for Gragas as the damage increase will really help him duel.


Your Ultimate R will be on a short cooldown during this phase of the game. Make sure to use it regularly to catch enemies and get frequent murders on the enemy.


The author of this passage asks to continue writing up to level 3. By reaching Level 3, the author suggests starting to "gank" in order to gain an advantage.


The longer the game lasts, the stronger the Senna will be. Try to finish the game as fast as you can because Senna's late game is strong enough if it was able to stack effectively.


Maokai should be able to take a lot of fights during this phase of the game. Your main goal in the middle of the game is to seek as many choices as possible.


If there is an opportunity to use your Ultimate R, grab someone isolated and alone. Catching someone isolated and alone with your Ultimate R can be beneficial.


Level six is a massive power peak because Malphite will now be able to fire ganks and disrupt flights. Malphite's ability to disrupt flights when at level six will help when the enemy is still and does not have Flash.


The main weakness of support is to be quite vulnerable when you go to goals or move around the map alone. sticking to his team at all times helps reduce the chances of dying from being taken out of position.


Continue to delay team fights for as long as possible. Harass and poke the enemy down with your b and e.


If it is impossible to spoil, we can try to invade the jungle of Warwick and steal camps. Camps should be stolen when Warwick is shown on the other side of the map.


Once this is done (or during agriculture), you can use the minion wave as bait and set up death brushes around it. The minion wave can be used as bait to catch ignorant enemies with your E and blow them up before they can react.


Misuse of its capabilities can cause many problems for the torrid destiny. The Junglers will wait until Twisted Fate has his ability to cool down before they try to spoil it.


It is recommended to always have one minion between you and Braum at all times. This will make it impossible for Braum to land his Q and potentially stun you.


Your Ultimate R can be a really good escape tool if you manage to use it out of vision. When pushing a wave, make sure that you have some safe spots around you to hide and run.


Keep picking up the farm with your support / Jungler to get killed. Being killed increases your lead.


Do not engage in team fights during the later stages of the game unless both Zhonya’s Hourglass and Ultimate are available. If the enemy wants to initiate a team fight, delay or disengage immediately.


This advantage gives the team a big edge over their opponents. Jax's objective control is excellent as his e allows him to CC multiple targets with ease.


Skarner just needs to lock the most priority target and get them to his team. The first element will allow Skarner to quickly clear its camps.


Keeping the wave closer to your side of the card early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave closer to your side of the map early on will also prevent Lee Sin from zoned you away from the farm and XP.


If you opt for a bad trade or are late, you will struggle to be useful later. If your bot track turns to the upper side after obtaining the first turn, turn to the lower track.


Keep the place in the middle of the way, which will give you enough opportunity to take down the enemy, and put them on them. The potential of everyone with their E and Q is really strong.


To play around your Ultimate t in the later parts of the game, be careful to fight unless your Ultimate t is at the top. Fighting without your Ultimate t will make the late game team much more difficult. Delay fighting and be ready to disengage if it is still on the cooldown.


Try to fight as soon as you spot her. Avoid separating and playing alone.


Maxing capability allows Taric to excel in team fighting. Taric will peel successfully for its port when the capacities are maximized.


Then use your Q. And finally use your Ultimate R.


If Caitlyn reaches 100% crit strike, she will be able to dish out a lot of damage in team fights. She will be able to take down tanks easier than ever if she positions correctly.


A good time to chat with Akali is when she used/missed her Q. The Akali W is important for trading and survival.


Ziggs will easily get the enemies out to make the team fight massively unfair for the enemy. Once Ziggs gets three points in his Ultimate R, he will inflict massive amounts of damage in a huge area during team and goal fighting.


If Shaco does funky stuff, it's probably because he baits you in his boxes! Shaco's first major power peak occurs at level 6 when it unlocks its Ultimate capability.


If they invade you, step back, because they can easily kill you. They can guarantee a much easier goal than you.


Make sure you have a vision on your side in case Kennen tries to flank you. Try to harass Kennen before a team fight occurs so he can't engage and fight if he's weak in HP.


As the game progresses, Amumu will become stronger, more tankier and tankier. Your Ultimate can cause damage and CC to the entire enemy team if you are able to hit them all with it.


In team fighting, Nautilus is effective thanks to its point-and-click crowd control (Ultimate e) Nautilus has many crowd control tools that make it very effective in fighting


Sylas has phenomenal ganks at the beginning of the game due to its fast movement speed with W and E. Gloves of Overt Enemies helps greatly Sylas.


Elise doesn't point too much at 16 when she puts a third point in her Ultimate. At the end of the game, Elise's E will be on a short cooldown.


Annie is a team fighting champion thanks to the AOE on Tibbers R. It is plausible that teams will group during the mid-game, and she can land a multi-person stun with Tibbers R.


He will let all enemies permanently and allow him to reposition himself frequently. Beware of Lucian Q as he will try to align it so he hits the minion wave and you at the same time.


Its passive allows its c to shred easily the members of the enemy team when they are regrouped. This gives him a very strong advantage in choking points.


Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate n in the later parts of the game.


Execute Hwei when he tries to ward alone in the mid game. Picking off Hwei can enable your team to get the Baron or another major objective.


Play respectfully and avoid taking tons of damage when Lissandra you area. Avoid regrouping too closely, otherwise Lissandra will be able to engage with her E and land a multi-person W.


Trading against Heimerdinger can be extremely tedious, yet it can be done. The main focus when taking down Heimerdinger's Turrets Q will be to poke or trade with him.


This will increase Gangplank's team fighting strength by a lot. Now he will have three points in his Ultimate R.


When Zac has his CC, stay attached for security during these moments. Be careful about increasing Zac's slaughter pressure to level 6.


You need to be somewhere else on the map after your bot lane has moved. Rotate means moving to a different location.


This allows you to lock multiple targets at once with your Ultimate. Skarner's first capacity will be maximized at level 9.


She can eliminate multiple enemies single-handedly when using her Q properly and with her Passive. Her E allows her to land a multi-man CC chain on targets.


Shaco can quickly get rid of critical portages using its e. The enemy team will be trapped for Shaco using its Ultimate l and x.


For combos, a basic go-to is to walk within shield range and use W for an easy guaranteed fear into an E and Q following up with an auto attack. Follow up by using your ultimate against a dash in before using W and attacking.


The lethality build will make this ability even more effective. Once Graves gets his first item, he gains a higher kill pressure.


However she is more of a poker than a combo champion. For masteries take this, it makes you a better support in every way.


Without its Ultimate or Super Mega Ultra Kill (s), Twitch's ability to dominate a team struggle decreases considerably. Fighting Twitch during this stage gives the enemy team a much greater chance to win.


She will deal a lot of burst damage in the mid-game if she is ahead. Diana is an assassin.


Nautilus can be a reliable diver during this stage of the game when he has several items. He will be able to use his first ability quite frequently with multiple items.


He will benefit from completing items. The damage output of Fiddlesticks will be quite high after completing an item or two.


However, Seraphine should be careful about spamming spells because of being mana-hungry. In the middle of the game, the goal would be to be clear and get the track priority.


The champion's ability to inflict damage is enhanced by his W. Sett can be put into a kit to forget, especially when it is against a varied cart with a certain form of dash.


Never split push or run away from your team during the late game. Stay positioned towards the front of your team for as long as possible.


Illaoi is difficult to kill once she lands several tentacle slams due to the damage and sustain it provides. Investing in grievous wounds can slow Illaoi's healing down.


Her Ultimate R is a CC tool Using her Ultimate R on a squishy target generally results in a kill.


Play towards the opposite side of the lane at all times This will make it harder for Rakan to get a successful engage on to you or your carry


Without elements, Tristana's chances of winning are greatly diminished compared to a disadvantage 5 v 4. The strategy for Tristana is to continue to make short exchanges with your E and Q.


Try to focus your other frontline champions with the enemy backline. If you're the Jungler, you need to make sure you’re always alive in the late game.


Karthus is really good during the late game. His abilities will hit like a truck due to his items.


He can run down enemies frequently now as the cooldown of the ability will be reduced. Olaf will have his core items during this phase of the game.


The first element will benefit Urgot. The first element increases Urgot's overall damage.


The level of Jax's o will be nine. Jax will frequently use his massive damage ability.


Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. When setting death brushes, use your Ultimate R to bring unsuspecting enemies close to you.


Rek’Sai isn’t as easy to play as many players think. To master Rek’Sai, you'll need to put in a lot of practice.


Shen has to be out before he can get an all-in. In this way, even if he reaches everything in you, he will die.


At level 6, Heimerdinger can bait enemies to their deaths with ease. At level 6, Heimerdinger can take towers very quickly.


Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out. Once Fiddlesticks has his Zhonya’s Hourglass, it allows him to really hit home.


If Rumble is in the danger zone, he gets a larger shield and more movement speed. It works on an ammo system where he can have up to 2 at one time.


He obviously cannot enter the enemy rescue line and expect to survive without his follow-up team. Level 16 is a massive power peak for Rengar.


Once Taric gets 3 points in his Ultimate R, he will have a very easy time to fight with the enemies. The short period of invulnerability can easily win the team of Taric the game.


However, he struggles against champions who can stand their ground. Starting a build with Shield and Pot into Divine Sundra is recommended.


At level 13 Azir maxed out both his W and his r. Azir should be a real terror at this stage of the game.


Getting it stacked in the mid-game is crucial. Your best course of action in the late game is to stick with your Support as much as possible.


Instead, try to use your d ability to assist them in surviving the fight. When playing against Karma, always stand behind the minion wave to avoid Karma's Q.


Keep this in mind, especially around the level power peaks. Once Twitch has finished Lich Bane, its damage release and burst damage increase considerably.


Xin Zhao is vulnerable to invasions by you and your team because of being a weak early game champion. Try to invade Xin Zhao as much as possible.


You should use your E in the appropriate field. Landing in enemy territory with your E can result in negative consequences.


The CC (crowd control) aspect will allow him to score many picks throughout the game. His mid-game is not as weak as his early game because he will have his core items.


In team fighting, continue to focus on the most squishiest and easiest targets in the backline. Flank in the team fights to get the enemy back easily.


Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives. Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on.


Saper's ability is an effective strategy to inflict damage on the enemy. Lulu's capabilities are difficult to counter when used correctly.


The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone.


Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against. Expect Lee Sin for aggressive parts when it reaches level 6.


Ganking in lanes that are hard to defend against can be an effective way for Nocturne to take out enemy minions and gain gold and experience points quickly. Ganking is a common strategy used by Nocturne in the early game to disrupt the enemy team's laning phase and gain an advantage.


Kassadin's W has a passive where his basic attack steals bonus magic damage on hit. The active is an auto attack reset, which makes his next attack have bonus range, deal bonus damage and restore mana. He gets 5 times the mana restore if used against champions that can bully him early and slow down his scaling. For build order, start with shield and pot into a malignant and tier 2 boots.


This means that he can easily catch up and kill any overstretched or motionless target. He can also help his Jungler during the ganks with his E dash and R knockup.


Laning against the various champions is very difficult for him as they can bring him down whenever he moves or positions himself somewhat aggressively. Ranged champions can tahm zone incredibly well.


Starting the game do a full jungle clear and then look to fight for the first scuttle. After this prioritise getting orbs to evolve as soon as possible.


Illaoi’s E creates a spirit of the champion it hits, which is treated like a champion for Dark Harvest Stacks. Illaoi often pushes quickly with her Q.


Avoid committing if Jax has his E available As Jax is weak early, enter their jungle and try to fight them or force them to recall.


Team up with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them.


His poke also had a healing component, making it extremely effective against poke champions. Senna's W capability could erase clusters with ease.


Viego's skirmish power at the beginning of the game is quite high. When you engage Viego in a 1v1 match, keep this in mind: Viego is pretty good early.


The first element significantly improves Syndra's wave output and damage, while increasing its mana basin for frequent casting capacity. Level 3 provides a substantial peak of power as it gives access to all of Syndra's primary capabilities, allowing it to engage in regular exchanges with enemies.


If possible, ask your Jungler to gank you early a few times. This should help you take control of the game quickly if you manage to accumulate an advance.


If you can't kill the enemy laner, try to roam around the map to pick up kills in the side lanes. Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities.


The strategy for Tristana is to continue to make short exchanges with your E and Q. In this game, the use of E and Q should result in unbearable damage to the enemy team.


Putting the last skill point in your Ultimate at level 16 is a good peak of power for you. Your Ultimate will be on its coolest lowdown and will be essential to help your team win team fights.


When your Q is exhausted, you can use it more often to inflict more damage to the enemy. At level 11, putting the 2nd point in your Ultimate will help you get murders and choices with your team.


Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team at the end of the game.


Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get murders and increase your lead.


A good Q crochet in the middle of the game could make the snowball a huge advantage for Thresh. Thresh has tons of roaming pressure.


You can use it solo, Seraphine's early play is pretty decent.


For skill orders, start W then Q then E maxing Q then W then E taking ult whenever you can. Starting the game, her laning phase is not amazing.


Malzahar is fragile early and has a negligible presence. Malzahar's abilities are telegraphed early in the game.


the long-range CS ability of jinx will be taken away when she uses her Q rockets and run out of mana in the lane. Play safe for the first few levels.


Xin Zhao is expected to favour aggressive games in attempts to get an early lead. When Xin Zhao reaches level 6, its total pressure increases.


The winding is weak at the beginning of the rolling phase. If the champion can do anything on the Swain, it will be particularly difficult for him.


Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.


His all-in potential will be pretty potent during clumped fights as well. You should focus on getting picks on the enemy carry when possible.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights because systematically adapt your positioning.


Just make sure you don't get CC'd by doing that. Level 6 increases Syndra's damage potential by a significant margin, allowing it to easily destroy enemies and effectively use its E capability.


This peak power of the ultimate should be used as efficiently as possible. Winning 2 points in his Ultimate will skyrocket the ability of Shaco's duel.


Summoner spells are Flash and Teleport. In the early game, focus on farming hard and getting as much experience as possible.


It is recommended that Sejuani delay the fighting and be ready to disengage if his Ultimate R is on cooldown. Sejuani is exceptionally tanky during this stage of the game.


Try to fight Morgana when her Zhonya's are down so she can't defend herself. Every time Morgana has Blackshield E available, it will be difficult for you to kill her because of blocking damage and CC.


If Wukong invades, it is wise to disengage while holding his hand high in early duels. At Level 3, be careful when you meet Wukong at a scuttle crab, unless you have an obvious advantage.


Ezreal looks to constantly poke with his Q. Ezreal completes his Manamune upgrade.


The fact that Jayce has access to three more ability variations than his opponent means he can use them to gain a lead before level 6. Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, which will give him an initial advantage.


The crowd controlling xinzhao allows the enemy team to remove it easily. The first power peak of Xin Zhao in the track occurs at level 3.


Its Ultimate R can allow it to target a target down, which has two uses depending on its role in the game. Either she can use it to peel someone else,


Getting as many Drakes as possible will increase your chances of winning the game. Peel for your team in team fights.


Warwick has a lot of support Warwick will buy items that increase his healing to level 6


The emphasis on agriculture was a priority. Agriculture and strike level 6 were essential to increase the potential for spoilage.


Heimerdinger is a champion who focuses on farming in the early game. You need to earn as much gold as possible to be a major threat later on.


Janna may try to ward alone in the mid and late game. If she does, try to ambush her by camping in a bush near the Baron or Dragon.


The dead can help the snowball a track quickly if obtained. When the n Ultimate ability of the monkey is available, it can be used for aggressive games and kill the enemy.


Camille Support can be aggressive from level 1, 2 and 3. You should watch your positioning and stay far back when facing Camille Support at any level.


Annie lacks mobility and defensive stats making her vulnerable in team fights. It is best to delay engaging Annie as long as possible while poking her down.


Obtaining a defensive element will also strengthen its survival.


During this time, the enemy could have already been killed by your ally, and you wouldn’t get an assist. Channelling your Ultimate ability (e) near an enemy champion could be very dangerous


Heimerdinger's waveclear and burst damage is impeccable. Heimerdinger can poke the opposition with his W.


Kayn is quite versatile and can play around what his team needs. If Kayn's team has a lot of damage, it can take the form of Darkin and play the front line role for its team.


Team fighting at the end of the game is often decided in neutral objective pits while taking a goal. Kennen's Ultimate will be very practical during this stage and will let him win his team's game.


Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you’ll have to play safe until it’s back up.


Do not clump together when it comes to team fighting because of Nunu's Snowball W. Nunu will use his Snowball W to engage from a distance if you stand close to one another.


If you catch someone out while grouped, make a call for Baron. Secure objectives like Dragon or Baron with your Ultimate t.


It is crucial to continue to stack your Q or you will fall back. It was also important to turn around the map and help the teammates when necessary.


You should monitor the damage to Twisted Fate's card. Keep an eye on potential damage caused by Twisted Fate cards.


This will let you snowball your lead during the mid-game. Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning.


Increased production of damage during fighting. Increase of the pool of Mana for the spelt.


Being unable to control the rhythm of the game means that it can suffer instant losses. Its capabilities enable others to make an important contribution to the team's performance.


To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


They are going to gank early, and Pantheon can gank early too. Pantheon can gank early too.


Do not fight at the end of the game unless your Ultimate is in place. Using your Ultimate will provide a knockup potential.


When fighting 1 v 1 she practically doesn’t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away,


Once Yasuo reaches level 11, his Ultimate R will have two points in it. Yasuo will be able to inflict more damage on level 11.


Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for dive opportunities, especially on squishy targets.


But always look for these opportunities where you can land your W and your isolated Q for tons of damage getting your passive off with more attacks. This puts you and your support in a great position to start sieging the mid tower and rotating for fights and objectives.


Its damage production increases considerably once its first article is finished. It will be able to clear the waves very easily.


Avoid standing too close to Azir's Soldiers W as he can auto attack you from afar.


The final nail in the coffin of the enemy team was reached using 3 points in its Ultimate h. His Ultimate h had a low cooling rate.


This means her damage output with her Q, and her peel potential with her E will be massive.


The Akali's W has a long cooldown in the game. You should trade and harass Akali when it's down.


Make sure the enemy is infected with Blaze so it deals more damage. When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities.


Misuse of varus E may lead to lost team fighting. In the track, incorrect use of Varus's E will allow any form of enchanter and Mage Support to walk up to it and get it down easily.


Don’t be afraid to 1v1 champions if you’re ahead. During the mid-game, Dr Mundo should’ve completed a couple of core items.


Don't let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke.


Zyra is less threatened when her abilities are reduced. Your immobility is your greatest weakness on Zyra.


Start Q than W than E for skill orders, taking ult whenever you can. You have a few different options starting the game.


Ensure that Pyke hits level 2 at the same time or before you to reduce his ability to get an early kill. Once Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute.


Baron or Dragon objectives should not be taken when Jayce is nearby because the team will be grouped together and vulnerable to his devastating blows. If Jayce is in a side lane split pushing, keep an eye on his positioning to prevent him from clearing waves or taking towers without being contested.


During the nap of a goal or starting Baron/Dragon, be sure to keep your flanks. Alistar's Ultimate provides him with additional defensive statistics.


Rivers and streams at the entrance to your jungle are the key to countering Kayn. Strong with his mechanic E, it's kayn.


Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable. Janna's level 6 brings stronger 2v2 potential and team fight presence.


You’ll have a harder time dodging Hook b if you’re using dash or dodge while Blitzcrank’s b is off. If you’re squishy, lacking Flash, or lacking dash, avoid unnecessary danger.


If Trendamere slows you down, you can use a track brush and minion to reposition. To prevent Tryndamere from regenerating his health peacefully, do not let him grow alone.


If you are nearby when the enemy Zac ganks, you should try to help your laner in need. If you are nowhere near, you can either gank another way, move in their jungle or start the Drake.


get back to lane quickly roam around the map


After killing someone, call for a close goal. At level 9, Lissandra Q will be maximized.


Avoid moving alone unless you know where the enemy is. Getting caught out will result in your team having to play 4v5. Peel for your allies as much as possible, keeping them alive for as long as possible in team fights is a must in order to win the game.


Liabilities allows Yasuo to reach this state quickly. Once Yasuo reaches level 6 and unlocks its Ultimate R, its death pressure increases.


Viego's multiple objects will increase his damage. The multiple elements of Viego will also increase its support.


Getting 3 points in its Ultimate will amplify the poke damage inflicted by capacity. It will also be a good finishing capacity when they are ill-healthed enemies.


Hares were frequently seen in gardens in spring. Set's basic attacks alternate between left punches and right punches, where Set's right punch has bonus attack range, attacks faster, and deals additional damage.


Use the track brushes to catch out-of-guard enemies. The best time for everyone in someone will be when one of their powerful spells is down.


A good mid-game champion can easily bring down the squishy champions during the second stage of the game. At level 9, the player would have completed several elements, making them naturally strong.


Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.


Try and stay at max distance from Neeko so it’s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.


He's a good team hunter during this phase of the game. It can regenerate its health quickly because its Passive and its real damage W will melt through the enemy health bars.


This is extremely advantageous when it has a support that has a lot of crowd control in their kit. Trundle is extremely dependent on teammates to shoot successful ganks that can sometimes force him to the feeding farm and be ineffective at the beginning of the game.


Starting the game, your main goal is to farm safely and scale. When going for a trade, make sure you land your Q, not only does it do great upfront damage but also shreds an insane amount of resistances.


At level 9, the player is considered a good mid-game champion. A good mid-game champion can easily bring down the squishy champions during the second stage of the game.


She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. If Diana gets caught, her tankiness and defensive items will keep her alive for quite some time.


Try not to fall behind in XP by constantly trying to gank. Continue to pick up and secure jungle camps whenever possible.


Mordred is great against tanky champions or those who suffer in a 1v1 when ultimated. Conqueror runes are great for extended fights.


Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it. Avoid standing up to the sides of the way. It is better to stand in the middle and follow the line that the minions take so it is impossible for any box to attack you.


The Ultimate R should have a low cooldown. A champion like a carry could win the game if Camille ultimates them.


This champion is a bully at the beginning of the game. You can make snowballs quickly if you get murders or two during the lacquering phase.


Practicing Q usage will help improve irelia's overall performance, but it also makes her vulnerable to being caught in CC if timed incorrectly. Irelia's Ultimate R is a challenging ability to land on ranged carries due to enemy dashes and kiting.


Sona has no form of priority in the track during the start of the game because her Q does little damage. The use of Sona's W is the best thing to do until it is absolutely necessary, due to its low impact.


Kennen needs time to come online. If you opt for a bad trade or are late, you will struggle to be useful later.


He will require access to all his abilities and core items to run his enemies down. Playing the early game properly is crucial for this purpose.


Lucian will be both able to provide for himself and to inflict substantial damage. Lucian's Q & E will be maximized during this game stage.


Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading.


Darius will win almost every auto-attack battle. Extended trades work in the favour of Darius.


After you have finished your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks. The goal of continuing to play around the Rift Herald and Dragon is to keep the team in advance.


At level 9, Quinn's first ability will max out, which is a significant spike for her as this ability's damage output will be much higher and she will be a lot stronger. Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone.


It is advisable to bring down the enemy as much as possible while the team tries to take turns (or the Dragon or Baron). The enemy is targeted by harassment and attacks Q.


Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage. Heimerdinger's strategy involves playing defensively until his Q turrets are back up if the enemy team focuses on destroying them.


If you’re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game. You’re a very mobile champion thanks to your E.


At level nine, kaisa's Q was completely maxed out and dealt a lot of damage to her enemies. This will let kaisa take over the game with ease.


Early game focus is on farming hard and bullying the opponent's farm. In late game teamfights, play the backline carry using E to deal damage from safety.


His tenacity will be colossal during this phase of the game. He will simultaneously absorb the turn shots and enemy damage and it is very easy for his allies to follow up on his commitments.


Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you.


Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5.


Standing outside the minion wave forces the enemy team to choose between pushing and robbing you. The objective in this situation should be to focus solely on agriculture and interference, rather than trying to exchange or use capacities such as R.


Reduction of healing is necessary as soon as possible. Otherwise, Lulu will maintain himself and heal damage.


Leblanc's basic elements should allow him to blow up any squishy target on which she lays her eyes. She should wander and see if she can get killed on extended sideways.


Every time Renekton has more than 50 Fury, his next capacity will be strengthened. Stay at a maximum distance so that he cannot get an authorized e or e on you.


Instead, she will try to flank from the side. So whenever you’re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages.


It's best to look for fights when Aatrox doesn't have his Ultimate or Flash on cooldown. Without his Ultimate or Flash, Aatrox will struggle in team fights.


Maokai can use its Ultimate R side to CC your entire team. Maokai's attempt can give him a good advantage in the fight.


Team fighting can help you quickly access the enemy background. Always position yourself close to your team so you can join the fight as soon as possible.


Try to W carries that are about to die in team fights. Continue to poke out enemies with your E.


Empowerment will allow her to dish out a lot of damage. Her first ability will be maxed out at level 9.


It is crucial that you only commit or look for fights when it is available as you're going to miss out on extra damage and CC. Your Ultimate R will be on a shorter cooldown in the later stages of the game.


The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively. He is an exceptionally skillful early game ganker due to his remarkable ability and aggressive style of play.


Stand behind or near minions at all times but maintain a safe distance due to the Body Slam E's AOE. If Gragas uses his W, it indicates he wants to set up his Jungler or go for a trade and play safer until then.


Nami's W is a point of click ability which can be used on a friendly champion or an enemy champion. Each time she uses her W it will bounce to a nearby unaffected champion up to twice, alternating between enemies and allies.


When going for a trade, make sure you land your Q, not only does it do great upfront damage but also shreds an insane amount of resistances. Keep playing chill and keep farming until item power spikes.


Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase.


In team fighting, he can be easily killed by any race on the enemy team. If the enemy team uses vision in the track brushes, this champion will not be able to count on his Q to launch a complete attack.


Garen's tankiness is overpowered during the late game due to his items. However, Garen will not be dying a lot in the late game because of his survivability.


The Q and W acts as a source of poke and waveclear in the lane, especially before level six. You need time to come online in the early game.


Why play Zerath's support? Because he has a lot of range, is hard to counter in lane, and deals a lot of damage. Zerath relies on skillshots so can struggle against high mobility champions.


Gwen's W ability does not block tower shots but increases her defensive stats. When using her W ability, Gwen should think twice before committing to tower dives.


This means that she will be able to take enemies with ease and whenever she wants. It's really good for his team.


Gank bot, then take Drake afterwards. Jax is a strong ganker,


boosted duo potential increases Trundle's survival in the game Another point of his ultimate ability will make him more powerful when he uses it.


Once the bottom lane tower is destroyed, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.


His passive causes him to gain stacks every time he damages an enemy. Volley's Q is an auto attack reset that empowers bonus movement speed towards enemies.


As often as possible in lane, you want to have your passive fully stacked. When this is fully stacked, look for any of your combos to engage.


Upon taking down an enemy, Varus gets a massive amount of attack speed. Enemies within the circle are also slowed and applied with Grievous W wounds.


Graves is a good early game skirmisher. Invading and trying to fight Graves, setting him behind, should be the priority.


ezreal was trying to take that objective too. ezreal will harass and poke the enemy as often as ezreal can with their Q.


Your Ultimate R will quickly get you ahead if you and your team manage to get kills with it. You should always roam around and try to get picks when possible, which will help you get ahead and make team fights unfavorable for the enemy.


If you allow him to get on to you, it will be hard for you to get him off you. Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow.


At level 13, Akshan will maximize his E. The additional mobility provided by Akshan's E is very powerful in the final stages of the game.


Then, everything in him, or make sure your Jungler the gank while it's too wide. Monitor your position at all times so that he can't put his abilities on you.


Fighting around objectives is the focus, if you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral. Focus on this objective as much as possible without forcing it with a 50/50.


The first capacity will cause more damage. Using the first capacity often will allow Teemo to do a lot of burst damage.


He has an advantage in jungle healing, which provides him a benefit against other junglers. The champion can gank effectively due to his W.


Take care in the early game as Pantheon will try to skirmish frequently and go for kills. Be prepared to sacrifice some CS for XP if you're weak in the early game.


Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. Sona's murder capacity is increased when she reaches level 6.


Shaco's probably going to be gauntleting himself much earlier in the game. You should put as much pressure on Shaco's ganks as possible to try to match his early aggression.


As Jax is much weaker than you early on, gain an early lead by ganking your allies before he even comes online. After the laning phase has ended, go to a different lane or stay top and just split push.


It is of the utmost importance that Renekton finishes the game as quickly as possible. Renekton will already have several objects.


Morgana's E has a very long cooldown if it can be baited, you should use the cooldown to reconnect and try to kill her. Morgana is good at level 6 when she unlocks her Ultimate R.


If the enemy team has a lot of assassins and tanks, get a defensive element during this phase of the game. You will want to use your Q regularly to win fights.


Do not allow Heimerdinger to receive early turret plates and gold by matching his poke and pushing power. When he attains level 6, your level will be stronger but you need to weaken him first if you wish to kill him at that level.


Tahm will have completed several articles during this stage of the game. The completion of several articles by Tahm will result in fewer deaths.


Viego's E allows him to be super slippery and make it difficult to kill in river or jungle areas. It is better to fight in open areas or after he has used his E. Viego's skirmish power at the beginning of the game is quite high.


Look at your position in the team fights because Morgana will try to catch someone with her Q. You should stand in an appropriate position so that you can avoid it. Do not stand too far forward or too far back.


Certain champions can counter Camille during all-ins. You should pick champions that cannot counter Camille when playing with her.


Jarvan’s level 2 all-in is pretty good. The damage that Jarvan can deal depends on his build path.


Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes.


Sejuani has huge locking potential with both options range and melee CC. Sejuani can act as a CC initiator or follow-up source depending on the comp team.


Don't forget you're holding the Smite for your team. Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game.


Corki should stick with her team in the late game, do not split up or walk away from them otherwise the enemy may try to pick her off or initiate a 4v5 fight when she's away from her team. When using Corki's Passive, she should think hard and fast before deciding whether to use it towards the enemy team.


It should be easy to destroy the enemy rear line because of how much damage Master Yi can tear. Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free.


She also benefits from increased pushing power if she consumes an empowered void Coral from Baron Nashor or a Rift Herald. This means when Bel’Veth kills minions,


Pantheon can get killed if he goes in too deep without any assistance during a fight. Champions with strong damaging Ultimates can kill Pantheon during level 6 all-ins.


Quinn should target both enemies and minions when possible using her Q. After six minutes, Quinn should be able to safely gank and roam around the map a lot.


Nidalee doesn’t spike as much at level 6 compared to other champions as she already has her Ultimate r at level 1.


The Ultimate R has a very short cooldown, allowing it to be used quite frequently. Qiyana will be outstanding during the late game.


Don't forget Shyvana's Passive. Make sure you take these Dragons away from Shyvana if possible.


A full AP build will be used by Gragas to benefit from the increased damage. During the mid-game, the enemy will be busy swapping lanes and setting vision.


Hecarim can easily take those objectives. Get your team ahead by soloing them.


If you can catch someone out of position and take them down, you’ll be able to abuse the numbers advantage. Ivern is a 'Support'.


Keep running down targets while being safe behind your invisibility. Rotate to group up with your team before entering late game teamfights.


The primary goal is to make fights unfair for the enemy team. Killing enemies is not necessary, but chunking them out is a viable strategy too.


Focus on achieving objectives. As you are the Jungler after all, make sure to try to take them as often as possible.


Aurelion Sol is quite vulnerable to ganks since he has to push the wave.


Vex has great range. However, she is mana hungry, especially in the early game.


Track brushes are expected to assist significantly in landing this capability. Yasuo will win a small peak every time he puts an extra point in his R.


A significant power spike for Graves occurred in this phase which could allow him to carry a game single-handedly. No low health enemy on the map will be safe once Graves gains three points in his Ultimate t.


A max-build for Darius involves items that enhance his damage and offer protection. This will make Darius relatively tanky and challenging to take down.


Udyr can work with his support and E to get free murders and snowball his lead. Udyr's objective control is excellent because it can quickly run around the map and achieve another goal.


The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. He is a god at engaging and practically can't die in a fight if he's got his ultimate.


Lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W. Your W will also zone enemies off minions.


Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.


It can be concentrated by CC (crowd control) as well as by assassins at that time. At that time, xayah was forced to play defensively while his Ultimate R ability was diminished.


Harass and Alistar poke with basic attacks to reduce his health before reaching level 2. Alistar's Level 2 is strong enough, so try to get a health benefit to make it impossible for him to commit.


After Rek’Sai has completed her jungling item, her kill pressure increases dramatically. It will be difficult for you to fight her unless you’re ahead in terms of items and kills.


No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 was a force that had to be reckoned with.


Using lane brushes to conceal Garen's approach will further solidify his position in the lane. Garen's first item component will either let him survive the lane for a more extended time (tank build) or increase his damage significantly (bruiser build).


Your W (ability) and E (ability) can be used to flank the enemy team in team fights. Getting on the enemy backline easily can make it difficult for them to defend themselves.


This works especially well when a major fight is going to take place for a neutral objective like the Baron. Try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q.


Try to target your abilities so they hit Milio and the wave minion at the same time. Milio is the king of disengagement and anti-engagement.


To prevent Tryndamere from regenerating his health peacefully, do not let him grow alone. Trendamere's chances of getting a significant increase in killing when handling other routes with his Jungler/laners.


Viktor is able to keep you pushed under your turn once it has improved its y. Viktor has a clear wave that is very effective.


Delay fighting and be ready to disengage if it is still on cooling.


To maximize your efficiency, maintain a strong wave presence in the midway. Keep the track brushes kept at all times in the middle lane to prevent enemy champions from bursting through.


Investing in a QSS will give you some protection. Warwick can solo goals in early play with ease.


Be prepared to back off slightly when Brand gets the level up so you don’t risk losing your health bar. The longer the game goes, the stronger Brand gets thanks to the items he’ll get.


Try to reduce her gold revenue by not keeping your welcome and getting killed by Evelynn. By not dying at Evelynn, you will reduce its effectiveness as the game continues.


Keeping the teammates alive throughout the game is crucial to winning The importance of keeping teammates alive should be prioritized against all other factors.


It should focus on absorbing damage for the enemy team while simultaneously picking up enemies where possible. Watch your flanks as Mordekaiser can try to attack the side in order to reach a high-value target with its Ultimate R.


In the future, wait in high-traffic areas for an enemy to pass and search for peaks. Expecting an enemy in a high-traffic area can allow you to shoot down an enemy Mid, ADC or Support.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Sett is excellent in the extended trades thanks to its Q.


Velkoz's poke damage is quite high and heinous for the enemy team to handle. Poke can accumulate over time and do so so that the enemy is forced to play in the cover of their minion wave.


Make camille bait an all-in on you. Once she goes in, you can CC and kill her with your team. She will try to get your Passive out actively in this matchup.


On getting your Ultimate e, finish off kills in other lanes. Show up to neutral, objective fights as well since your e will be really effective in those situations.


Level 16 will further reduce the cooling of Teemo's Ultimate capacity. Damage to teemo mushrooms will increase.


You must be spaced so that Skarner cannot land his Ultimate on several champions at once. Skarner will build tank items.


Sion can play multiple ways, whether it's focusing on kill threat or simply pushing aggressively. To maximize Sion's potential, take Grass as your rune, start with a Shield and Pot, then Sunfire and Tier 2 boots.


Winning as much gold as possible and XP as quickly as possible means electric farming. Electricity farming involves haul routes that are extended to increase your gold income.


However, do not over commit to destroying it as she may use your positioning to play aggressive. Post 6 it’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away.


Choose support and defensive statistics in early play for Lulu. After completing its first article, Lulu's shielding and shielding capacity increased considerably.


The position behind the minion wave is crucial to avoid damage to the AOE by the E of Zoe. Being inside the minion line increases the risk of taking damage from Zoe Q.


The combination of its e and the increase in attack speed is a force with which to count. He can have several early murders with this combo.


Lucian's Passive, combined with the Spells Invocation, can lead to a murder on a squishy target. A good wave is obtained using Lucian W, Q, and R.


Force a fight or fight when Swain isn't around will make it easier for your team to win team fights. Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight.


This will be really useful in clumped areas like the objective pits and the Jungle paths. The E ability of heimerdinger allows him to CC key targets.


Aim for 2-3 kills before choosing the next target.


A significant impact during team fights. Gangplank's initial core item gives him a massive boost in dueling power.


It will take a lot of practice to play her to her full potential. She is easy to pick up.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team. Think hard and fast before using your Passive.


At the end of the game, players should stay with their team. Players should look for choices with their R.


If you're post-6, make sure you're still in the safe position so they can't cover you. Avoid regrouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate Roff.


Karma offers a lot of utility during the late game, especially in neutral, objective fights. Team fights will be really useful with Karma due to her d.


Play around your Ultimate R and avoid committing to fights while it's on cooldown. If you fight while it’s on cooldown, you'll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.


Veigar will now have several batteries. Several batteries give Veigar a lot of free power.


Stopping him early is the key to winning the game. His abilities alone can transform a fight in his favor.


Use the lane brushes and poke enemies with your E. The goal is to get as many Fear procs as you can in this lane without taking much damage in return.


Varus can use his Q to push the enemy remotely while securing the minions. The security of the minions allows Varus to grow safely without being attacked.


If you can push the wave in, try rolling with your W. Your Ultimate will help you a lot in this game, but make sure you position properly.


It is recommended that someone who can challenge Riven be sent to prevent him from pushing. Avoid fighting Riven in the middle of the game unless you're stronger.


You need to maintain a proactive approach by often making queues to match its presence. Its is a great tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase.


Only shove the wave in if you decide to roam around and help your side lanes. Once you get your Ultimate R, your all-in frequency should increase massively.


Your Ultimate is the key to getting more murders. Place Vision


talijah can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react. a Combo C E Q by talijah can ruin the life of the enemy lantern.


Otherwise simply push out your lane and group with your team. Because of your ability to shred through armour and your inability to get onto their backline you just want to attack the thing in front of you.


A massive final R is crucial to changing the tide of a team fight. Volibear's trading power is weaker when its Ultimate R is on cooldown.


It is recommended not to stand in the minion wave to avoid taking free damage. The prolonged self-attack with Zigg can be found after he has used his authorized self-attack.


Corki's ultimate fires out a massive missile every third use which does double damage and increases the range and explosion radius. For runes take Hell of Blades gives you great burst damage for build orders start blade and pot into an opportunity and tier 2 boots.


Make sure you don't go too far. Zeri's first power peak was at level 3 when it unlocked each of its basic capabilities.


Show yourself to neutral, objective fights every time you get the chance. Your goal is to use your AoE-based capabilities to catch and kill targets that are trying to disrupt your Jungler.


When the Ultimate of Ahri is not standing, focus on the waves, but don't exaggerate too much by doing this. Try to switch on a side lane as soon as possible.


This added strength can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down. Heimerdinger will have many items now.


She has amazing engage, her roams are devastating, and she is a brilliant pick into melee champions.


Amumu has a weak early game. A weak early play makes Amumu susceptible to invasions.


This will make him choose between using his l for poke with or to push with. Lux excels in catching enemies out of his position with his g.


Make sure you do not fall behind in XP by trying to constantly gank. Look to repeatedly gank lanes that are over extended or Flashless.


Avoid moving around the map or going anywhere unless someone is with you. Stand towards the back end of your team near your Support.


Swain's early play is abuseable because it's really weak early. Once you hit mid-game, you'll have to play more respectable with Swain.


The quantity of poke Q varies depending on the construction. It's his most reliable fate in the way.


Two points will increase the potential of that ability finishing off low health enemies. The lethality build will make the potential of the Ultimate ability even greater.


As Viego becomes imperturbable, it can avoid incoming damage. Viego is a fun champion to play thanks to his Passive and Ultimate R.


If the enemy is intelligent, they will avoid regrouping during the fighting because Setts Ultimate R cannot be used effectively against them. Separate in the middle of the game.


Kayn's abilities won't get much damage early. He will have to play carefully and wait until he has access to all his basic abilities before going all the in.


Level six is a good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be.


You can use this to your advantage to kill Karma at level 6. Be cautious of Karma's poke.


Quinn's E is on cooldown when engaging on her. Engaging on Quinn when her E is on cooldown reduces her ability to escape and increases your chances of taking her down.


Crowd control is the best way to deal with Dr Mundo in a team fight. Dr Mundo will be looking to power farm early to unlock his Ultimate m.


Vayne will often be left alone to divide the thrust and the farm. While she's away from her team, you could watch her collapse and shoot her.


As she moves away from her team, you could watch her collapse and shoot her. Don't commit several players to kill her though if she's on the bot side and the Baron is upstairs.


Nasus will have a good amount of batteries. Nasus is going to participate in the team fights.


Ezreal is a very safe Support. Ezreal’s Ultimate R is on a short cooldown and can be used frequently when trading with the enemy.


At level 6, Taliyah's pressure is increasing. However, at level 6, Taliyah cannot use its Ultimate R mid-fight.


This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you. Stand outside of the minion wave at all times if possible, because this will make it harder for Neeko to push and poke you at the same time with her Q.


It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.


When Nasus has several points in his W, especially after 6 minutes You will have to hinder Nasus agriculture as much as you can in this matchup, otherwise it will turn out to be a monster that will be very difficult to manage in the end of the game.


Mid-race brushes will be a good place to wait for unsuspecting enemies. Lux is usually good during team fighting.


Rammus' Ultimate 2 has a short cooldown and can be used to get picks. Using this ability will allow you to gank a lane, push, and then attempt to take the tower with Rammus.


Xin Zhao is a great champion of the skirmish. He's looking for choices about the enemies walking alone around the Rift of the Invocation.


To be camouflaged by a wall means that Akshan becomes harder to hit while remaining in this area. Akshan doesn't do well in the various matches.


The third stage of Lucian Ultimate R is unlocked. It will be easier for him to break out enemies.


She can 1v1 almost anyone while her R (Rage) is up. Fiora is very good in the later stages of the laning phase and the mid-game.


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


You're the Jungler after all and need to prepare and make the call to take an objective whenever it is about to spawn. Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower.


This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.


You can mitigate the damage by fighting beside your minions. They will also start focusing you if he auto-attacks you.


When Irelia hits level 6, her kill pressure increases. Her Ultimate R is a good duelling tool at level 6.


Why play Cacadin mid? He has a late game god, he is good against magic damage, he has insane mobility, and can solo carry games with ease. Kassadin's passive is that he's permanently ghosted and takes 10% reduced magic damage.


Always position yourself close to your team so you can join the fight as soon as possible. In team fights try to stay away from each other so it's harder for Yone to get a good Ultimate Roff.


These targets can give her an even greater lead Quinn doesn’t have a duelling Ultimate R.


She can dish out a lot of damage at levels 1 and 2, but becomes much stronger when she has access to her basic abilities. The next major power spike for Cassiopeia’s occurs when she unlocks her Ultimate R.


Step back so she can't attack you automatically when you don't want to commit. Waiting for Lulu to use his E before fighting or fighting is a good way to move forward.


Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, allowing him to garner a lead and burst down the enemy once they are low enough. The use of lane brushes is essential to ensure swift domination of the lane.


You should always consider that Karthus may use his Ultimate e to finish off enemy champions during fights. AP and magic penetration are more effective against Karthus.


It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should’ve completed an item or two.


After the bot track moves towards the middle track, turn to the bot side of the map or another area of the map to continue farming and win XP. Since you are good at removing isolated targets and killing alone, try to ambush and assassinate enemies who are by themselves on Invocation Rift.


It is recommended to fight Zyra after using a capacity. Zyra is less threatened when her abilities are reduced.


By poking Galio down first, you’ll make it impossible for him to look for an engage with his E and W. Try and stay at max range at all times when fighting Galio to make it very hard for him to use his E and W aggressively to taunt you.


Make sure your team is there to follow you if you are looking for a commitment. Always try Ultimate R the enemy Jungler during this phase of the game.


Try to catch the enemy CDA in a side lane or enemy support while they are in custody. Lee Sin will have several elements during this phase of the game.


His level 6 power spike is incredibly strong. A good Nautilus will keep ganking whenever his Ultimate e is up.


Take Flash and Heal as summoner spells. You have great access to poke with Q, which can be very free damage if it hits.


This is only applicable for combats from start to mid-game. If the enemy avoids staying near the walls, then it will become really difficult for Zac to cover them with the fog of war.


Tahm Kench can try to look for more frequent all-in-one and wander over the supertensive enemies. Tahm will have completed several articles during this stage of the game.


Once Gragas unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly. If Gragas goes full AP, his burst damage is unreal, especially when fighting 1v1 against someone squishier.


Avoid fighting Sett and disengage if he runs against you and tries to fight you. If the enemy's resource bar starts to fill, CC him and run away.


Fighting in the late game will not give you a favorable outcome unless your Ultimate R is active. The only time it is worthwhile to look for fights is when your Ultimate R is up.


You should avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. In the later parts of the game, you should play around your Ultimate R.


Karthus has global map pressure with their Ultimate. Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item).


Her attacks also fire a secondary shot at the target, dealing additional damage and gaining movement speed. Xayah equals all her feathers back to herself, with each feather dealing a chunk of damage.


Draven’s level 16 is pretty good. The extra damage his Ultimate ability offers him will come in handy and allow him to execute enemies.


Olaf is incredibly strong in the early game especially at level 1. Avoid fighting Olaf as he will beat you if he's able to land multiple t's.


The focus should be on getting your team ahead by roving around. Your jungler would be happy if you assisted him in invading or taking the Rift Herald.


Sona overextends to get batteries on the Spellthief Edge, making it an aggressive game time. Pushing Sona when it is positioned forward can be effective.


Agriculture and strike level 6 were essential to increase the potential for spoilage. You must reach level 6 as quickly as possible.


They go gank early, and Pantheon can gank early too. Pantheon is a champion who can gank early.


Don't fight in crowded spaces unless you've cleared them of Teemo's traps. The damage you will take into Teemo's traps is likely to cause you to be killed.


At level 9 Ezreal will max out his Q. By then Ezreal would have picked up several items that increase his strength.


At level 6, Fizz gains access to his Ultimate R. Fizz's Ultimate R is a great tool at all stages of the game.


Destroy as many of Heimerdinger's turrets as possible with basic attacks and abilities. Do not allow Heimerdinger to receive early turret plates and gold by matching his poke and pushing power.


This power spike will empower her. Empowerment will allow her to dish out a lot of damage.


Focus on taking down enemy carries. Take a focus on taking out enemy frontline champions.


Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up.


Trundle is good at level 2 and 3. Avoid fighting Trundle unless you are as strong as him or have a lot of support too.


Respect Fizz's all-in playstyle and try to poke him down before he gets the chance to play aggressively. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades.


Level 6 is a significant peak of power He can break up with this.


You will need a lot of games to master this champion. They're running out of mana fast so you always have to keep an eye on your mana bar.


You should play safe for the first few levels. It is advisable to not be fighting unless you have a clear early advantage.


His varied self-attacks will allow him to play more liberally and play the way more safely. Kayle's first article will help him in trade and agriculture.


Fighting outdoors will be harder for him to get an Ult B of 5 people. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks.


Viego will have three points in his Ultimate R. Viego's Ultimate R will do a lot of damage.


Ranged champions can tahm zone incredibly well. Tahm Kench's early play is not strong because he won't be able to do much against the poke damage inflicted by the best laners.


Level six is a massive peak for it as it can now affect fighting easily with its t and r. Its electronic use will dictate how good it is Riven.


At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which will allow him to win mid-game team fights.


Your job is to sit on the back line and blend anything you can shoot. Keep attacking anything you can while making sure you're as safe as possible.


Senna's W capability could erase clusters with ease. In close spaces, its W capacity has become almost untouchable.


If an enemy comes too close to Nautilus during this phase, they will be killed immediately. Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle.


Take part in neutral objective fights. Blind multiple people with your Q, as this ability does a lot of damage and allows you to burst down the enemy.


As Jungler, you must try to secure every Drake in the middle of the game. Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game.


It is recommended to keep the minion wave closer to your side of the card so Rengar can't jump bushes and trade with you. Players must stick at any time to the bottom of the track to make it harder for Rengar to jump on them.


He will then follow with damage to the rest of his abilities. The strategy is to divide the thrust in the middle of the game.


This helps take control of the jungle, so Aumu has a lower impact post-6. Your Ultimate capability is an amazing tool that can cause damage and CC all the enemy team if you are able to hit them all with it.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


Post 6 and when Lulu gets his Ultimate R, his survival increases a lot. Her survival increases considerably when she uses her Ultimate R.


Avoiding melee range can prevent Darius from applying multiple stacks of his Passive. Staying out of melee range can help avoid extended trades with Darius.


At the end of the game, players should regroup with their team. Forward in gold and objects, players can play on the side slightly to assassinate an opponent.


Xin is very good in the middle of the game. Expect that he frequently searches for coins around the map, or try to kill you again and again.


Focus on the descent of Swain himself rather than on his ADC. By reducing Swain's health, pressure can be created and its ability to engage freely can be limited.


If Akali engages and hides inside his W, move away from the Shroud until it disappears. This will make it much more difficult for Akali to fight and survive if she cannot hide in her.


Capacity E also makes room for brush control. Combining the slowness of his E with his W allows him to practically choose by hand a target and CC for a while while his team has just followed him.


Do not forget to cultivate in the game because you still need your basic elements to win the game. You should continue to advance and get other ways in advance if you manage to accumulate an advance.


Vayne is vulnerable in team fighting without her ultimate ability. Vayne needs invisibility to judge her enemies, otherwise she only relies on her team for actions.


By playing melee champions, don't let Lulu intimidate you with automatic attacks. If you don't commit to combat, step back so Lulu can't attack automatically.


She struggles against fast-moving enemies. Cassiopeia's first significant power spike is at level 3.


During this phase of the game, Skarner can absorb the damage while making sure that he gets crucial shots in the enemy team. At level 11, Skarner put a second point in his Ultimate.


The level six component is a massive spike for orianna. orianna gained access to her Ultimate d at level six.


He will work more effectively with the Allied Jungler after reaching Level 6. The first element allows Malzahar to spam his abilities frequently.


Just make sure you land the capacity and use your W correctly. In the middle of the game, the teams will begin to regroup.


He has a multi-man E on the enemy. The second point of his Ultimate R allows him to do more damage with capacity.


Make sure you abuse the long cooling period early. You should build a magical resistance.


Respect her total pressure once she's done with it. Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate.


Enter in late game teamfights, you want to play the backline carry. With your rageblade you simply blend anything dealing tons of damage, and every time you can get 3 stacks of your passive on an opponent use an ability.


Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities


Volibear is countered by Grievous Wounds, as it prevents him from healing considerably, reducing his diving tower and his all-in-one potential. Painful injuries prevent Volibear from healing by many.


This allows you to work with the Jungler to secure picks and avoid vision around that area. If a pick on the enemy Jungler is secured, your team should win the game easily.


Avoid fighting too much in the mid-game for better results. Only fight when it’s going to work in your favour.


If you can choose someone, call for Baron or Dragon to continue your advance. Its first capacity will be maximized at level 9, which will give it a huge boost and allow it to easily explode unique targets.


Riven becomes very strong after completing two or three articles. After acquiring two or three articles, Riven can defeat any squishy champion who is not a tank.


Make sure you continue to flank otherwise you’ll get poked down and forced to retreat. Camille is good at picking off champions with her Ultimate R in the late game.


Neutral Combat Goal must be your bread and butter. Your Q, W, and Ultimate R will completely cut the tracks so that the enemies can even get closer to the objective pits.


This will be a decisive factor in the objective fights. Rumble will spread a lot of damage during this phase of the game.


Stand near your main port towards the back of the team. Avoid walking too far from anyone in the late game to avoid being taken out.


xayah is rather weak in early play. Try to abuse xayah as much as possible to get an early advantage.


He will separate the enemy front line from the front line and help his team a lot. Sylas doesn't have the strongest of the guts at the start of the game.


Avoid fighting until you have quite a few levels behind you. Once you have an item, you can look for skirmishes with the enemy.


Annie is a team fighting champion thanks to the AOE on Tibbers R. It is plausible that teams will group during the mid-game, making it possible for Annie to land a multi-person stun with Tibbers R on multiple targets.


After six post-innings, Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y. Try to lure Kog'Maw's e before you engage in all-in-one.


Such a C E Q combo can ruin the life of the enemy. His Ultimate R allows him to cross a long distance almost immediately.


It's best not to stray too far away from your team. Protecting your allies as much as possible during team fights increases your chances of winning.


You should play around vision as much as possible in the game. The enemies will likely try to pre-ward brushes so it's best to stock up on Control Wards.


The presence of Rumble during the mid-game fights is truly fabulous. It should be able to win several fights just using its Ultimate capability correctly.


Graves is a strong skirmisher. Continue to play aggressive and seek 1v1 duels in the mid-game.


Karma has an Ultimate at level 1. Karma's Ultimate is strong up until level 6.


However, do not stand near a wall so you cannot get Ult R'd into it by Qiyana Pre-6, Qiyana will constantly push the minion wave with her Q


A target for the enemy team is Diana when her t is down The enemy team detects Diana more easily with proper warding.


Fighting without your Ultimate ability will make the fights of the late game team much more difficult. Delay fighting and be ready to disengage if your Ultimate ability is still on the cooldown.


The first element will allow him to do a lot of damage and to survive the way. It will also be favorable by trying to go for all-in combos.


Look in the purchase of a first pair of Boots to make it easier to avoid its abilities. Avoid sorting goals like the Baron or the Dragon in the middle of the game if Kog' Maw is alive and nearby because Kog' Maw can easily bring you down.


This makes it difficult for enemies to kill Zac easily. Focusing on Zac first is completely useless.


Zoe's Q directly empowers him. The empowerment of Zoe Q gives more capacity.


Although a player is strong at the split push in the middle of the game, he should be ready to regroup with his team and fight 5v5. Grouping usually starts when there are no goals to be taken nearby.


Stay outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using the mana on the wave or you.


You can force Camille to fall behind in CS from the get-go. Abuse your range advantage to bully her down and get an early health lead.


In the way, make sure there's always a minion between you and Nautilus.


Lux has a good potential for bursting with all its G, L, Ultimate n combo. This combo can remove a squishy enemy with ease from level six itself.


Aatrox is strong regardless of what if you cannot dodge all instances of his Q. Practice makes perfect for dodging Aatrox's Qs whenever possible.


Lee Sin will have two points in his Ultimate k at level 11. At level 11, Lee Sin will use its Ultimate capability completely and often ruin the ability of enemy divers to enter its backline.


If he gets late at the beginning of the game, Lucian will find it hard to come back at the end of the game. A good start for Lucian can allow him to make a snowball if it is not verified.


Tahm Kench is great into a lot of lane bullies as he's simply too hard to kill. For runes, this is a great standard page.


Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.


The maxed-out Ultimate R will let him share the push very effectively. He can join a fight from anywhere on the map with the Ultimate R.


Avoid fighting in areas of the map that force your champions to be close to one another. Rell's Ultimate is a great team fighting tool that can CC multiple enemies at once.


A player's Sweeper capability (it) is particularly useful when used in conjunction with (his) other abilities. A player (he) excels in extended trades because of how (his) k and s works.


If you don’t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. Make sure you have it warded at all times as Kalista can take it quite easily thanks to her r.


Force team fighting when Shen is unable to touch them (as when her Ultimate R is broken) will help your team get out. Force a fight once his Ultimate R is down.


Extended trades work in Gwen's favour. Try and keep trades short and sweet around Gwen's Passive.


Starting the game, ask your mid laner about your main objectives: farming hard and taking good trades. His trades become amazing when Q is fully propped up.


Pantheon has very hard power-spikes at levels one through three. Be careful when playing Pantheon, watch which minions have died and play safe until you have your abilities to fight back.


Combined with his overall damage, it will become tough to deal with him for the enemy team. Olaf will definitely fall off during the late game as enemies start building defensive items.


The enemy should start buying defensive items, which will make it more difficult to shoot them down.


Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it's on cooldown. The speaker advises to stand behind minions to block damage.


Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As an ADC, he will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins.


Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early.


She will be limited on how and when she can use her Ultimate. For example, Ahri may have to wait for the enemy to use their CC tool before using her E aggressively.


Although being a power house, Yasuo is very squishy and can be demolished quickly if it works badly. Step errors can occur frequently when Yasuo pushes sideways and overextends.


At level 3, you can access all your basic abilities. You hit level 6.


Gragas spikes again at level 6 with his Ultimate R. Gragas will gank overextended lanes whenever he is level 6.


He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game. His biggest weakness is an enemy team that can ward well.


This will prevent him from moving and keep the solitary man safe against him. The author of this passage asks to continue writing up to level 3.


If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower. At level 9, Jarvan will get his first ability maxed out.


Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit.


Its first capacity will be maximized at level 9. This will allow him to poke his enemies with ease and allow him to clear the waves quickly.


If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight. When Karma's Ultimate A is available, she cannot give her team a huge shield d.


When playing against Karma, always stand behind the minion wave to avoid Karma's Q. Karma's Q is an AOE ability that can harm you if you're too close to the minions.


The effectiveness of Ezreal depends on him landing his Qs on the enemy to deal damage. Buffering Ezreal's E is not effective against enemies with ranged CC that can follow-up after its use.


It was recommended to participate in combats with R in order to maximize its practical use. Level 3 is a massive peak as it can now search for all the ins while being completely safe itself.


Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks. Its combined with its d allows it to easily descend a single enemy target.


talijah can inflict heavy amounts of damage in very short time. The enemy has very little time to react to the damage of the Taliyah explosion.


When no team fights are occurring, go to a side lane and push. Continue to farm during the mid-game to get items quickly.


The best place to engage Malphite is in an open way rather than a closed space like the jungle or Baron. The greatest threat to the Malphites comes from poke and disengagement.


It will allow him to turn easily, but other than that, there is nothing to do. Ryze will now have his basic items, which means that he will cut down more damage than early play.


If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward. On getting 3 points in his Ultimate ability, he will use it quite often.


A lot can be done with Tahm Kench's W. Tahm has to make sure he activates his E mid-fight.


Stealing magic resist and armor as well as attack damage gives Trundle a mathematical advantage over his opponents. Keeping pressure on the enemy team by taking their base while having teleport available to get into a teamfight.


The crowd control prevents Yasuo from launching his E for a while. Yasuo can't throw E on the same target twice, so it can easily be caught.


Annie's pick potential is incredibly high. Be afraid not to try and one-shot the enemy Support if you’re ahead.


If he is facing a weak laner, don’t be afraid to go for the kill. The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together.


This will cause him a lot of damage to the enemies and crush the enemy front line in a fight. Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC.


You are weaker than them whenever they have their Ultimate up. If you're at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.


It can damage many enemies at once and to do so through vision, giving the enemy a small window to react.


If you can bait him, you should try to re-engage and try to kill her while it's down. Avoid regrouping too closely in team fights.


It lets Karma poke her enemies relentlessly. Go to the mid lane after destroying or losing the bottom lane tower.


If Gragas uses his W, it indicates he wants to set up his Jungler or go for a trade and play safer until then. When engaging Gragas, do not group closely together when sieging an objective or team fighting.


During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere. Illaoi is very strong in team fights.


Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back.


When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy.


She's great at both split pushing and team fighting. She has a few bad matchups against some of the more bruisery top laners.


If possible, stick with an ADC in the middle lane. It is possible to prevent the enemy from taking level 1 of the midway by typing Mid laner's hand.


Assassinating targets increases chances of snowballing to win. Avoid fighting in the early game to come online and focus on farming.


The level six power peak will allow Vladimir to develop a decent amount of pressure to kill in the track. This peak of power will allow Vladimir to impact the fighting quite easily from now on.


It is recommended not to fight in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Whenever possible, it is best to fight in the open air.


If Ezreal is isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.


Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate will come in very practical and will allow you to make a lot of coins.


Make sure you reposition and move away from Katarina's Blade drops.


Her Ultimate R (Illaoi's R) has limitations. If Her Ultimate R is initiated while displaced or polymorphed, her damage output is significantly reduced.


Provide shields to CDA whenever they need them. It is recommended that the lower lane tower be destroyed after a successful lacquering phase.


Lucian excels in the middle of the game because this is the time when he can quickly eliminate the squishy targets. At level 11, Lucian will be able to get his stage 2 Ultimate R.


You have tons of sustain thanks to your Passive and Ultimate R. R will increase your survivability in team fights and skirmishes.


This will be a massive power spike and will let kaisa be the prime carry for her team. kaisa is really good in fights due to her E and Q.


The utility that Jarvan offers to his team depends on his build path. It is Jarvan's build that makes him incredibly versatile.


Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy. Continue to collect and secure jungle camps as much as possible.


Her next major power spike is at level 6. A good Camille will look to constantly make plays whenever her ability is off cooldown at level 6.


You will want CC Rumble when possible in this matchup. Rumble cars don't do much damage, but only go to CC when it doesn't use any capacity.


However, you don't have to panic unless it can slow you down. If Trendamere slows you down, you can use a track brush and minion to reposition.


His post-level 3 ganks are pretty good when he unlocked his taunt E. Shen.'s selection potential in the middle of the game can be devastating enough to play against.


Vayne's passive grants bonus movement speed when moving towards enemy champions.