Your Engaged combos use Ultimate to port your team towards enemies, line up your Q to stun before spamming away with attacks. For matchups, Bard is great into Engaged supports, being able to easily disengage and reduce their effectiveness.


Kennen's Ultimate will be very practical during this stage and will let him win his team's game.


You should only move forward to trade or secure minions in early play to prevent Akshan from harassing you for free. Keeping your wave closer to your side of the map early is the key.


Your first component item is received. With the first component item, your damage output will increase.


Darius should be able to kill any enemy who tries to prevent him from split pushing at that stage. At level 11, Darius will put a secondary point in his Ultimate e.


Quinn is a champion that is prone to all-in and CC. Mixing this with Quinn's squishiness can make it challenging to deal with teams that have a lot of CC.


This will allow Samira to search for murders frequently, especially when the enemy overextends or walks too far forward. His Ultimate R is an incredibly strong tool in team fighting.


Taric will stick to his target for a long time after receiving his boots. Taric will stack his Q (healing ability) by staying on target for a longer time after getting his boots.


Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown.


She just needs a little coat to become a demon in team fighting. In the late part, positioning is crucial. Look where you stand to avoid being caught.


The first element will be a massive power peak for Lucian because it allows him to do a lot of damage. Lucian has an inherent advantage, especially if he can capitalize on his level two peak power.


It will be difficult for you to kill Morgana or CDA when she can block CC with her Blackshield E. Try to fight Morgana when this capacity is broken.


For build orders, start Wellick's shield and tier 2 boots, followed by Zeax and Knight's Vow. Summoner spells include Flash Dignite for easy kills, as Blitzcrank's invades are incredible when starting the game.


He should have his basics now. That means he'll be tanky and do a lot of damage to his enemies.


If you let them die, it's gonna be hard for your team to win the fight. After committing, retreating and peeling for your ADC.


Galio's damage will increase by a lot once he gets his first item. Once Galio gets his first item, his Q and E will hit like a truck during all-ins.


jhin's immobility is his main weakness as it has a large target painted on his head. If the enemy manages to catch jhin out, he will die.


Don't stay in level 6 because he could sting you. Xerath is good in team fighting as long as he is capable of poke and stalking with p before a fight begins.


Be prepared to flank in team fights to make it easier for you to catch the enemy out of position. Electric farming is intended to reach level 6.


This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low. Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build).


Sivir's Ultimate R allows multiple targets to select off-target targets for their team. Its Ultimate R has defensive capabilities beyond mere target selection.


Do not move around the map or go anywhere unless someone is with you. Quinn doesn’t really spike at level 16


Bard's first passivity causes Chimes to spawn around the map every 20 seconds. While he has meeps, his basic attacks are empowered to deal additional damage.


Once Vex has reached level 9, it will be at the maximum its first capacity. This will make Vex much stronger in the way.


evelynn should look to assassinate her enemies with her Ultimate R. Catching an enemy out while they go to ward or move from one lane to another is a great way for evelynn to get ahead.


The enemy team can all-in-Xerath if they use their R carelessly without having their Flash up. Xerath can be flanked with ease in the track when pushed upwards due to its built-in erasure.


Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team.


This will be followed by one melee minion on the second wave to reduce Cassiopeia's ability to kill you. Cassiopeia has significant mana issues in the early game.


Mordekaiser's weakest point is at level 1 as it does not have its abilities and cannot reliably stack its liabilities, so you can afford to extend the jobs with it to one degree. Mordekaiser has a strong duel potential in the way thanks to his W.


You will need to kill Lillia quickly unless you are in advance in gold and experience. Lillia's difficulty increases if she is able to avoid a fight against you.


Ivern's level 6 is quite potent as he will now be able to summon Daisy. Daisy will cause many issues for the enemy team.


Warning of your flanks is crucial when it comes to an objective. Avoid fighting in the jungle because it will be easier for Zac to land his E.


His Ultimate R should be used on clumped enemies. He should take fights around choke points.


Focus on maintaining health while cultivating to access to W, E and R. In the meantime, try to land Q on the minion wave and enemy champion.


If the enemy extends too far, use your e to get damage on them, but step back a little as a sudden attack may suggest you areganked. Getting your Ultimate will be a massive bonus in the way, allowing you to push the enemy out of the way without breaking any kind of sweat while keeping the distance from the enemy.


His E gives passive AD and an auto attack reset which does additional damage. For masteries, go for tanky options that let you chase people down.


It can take the first dragons with ease, without being too low. Its ultimate ability allows it to acquire an immense potential of duel.


Keep Twisted Fate pushed in the way to limit his roaming. Twisted Fate is weak in early play.


Start E then Q then W skill order, maxing E then Q then W whenever possible. Lux works well with champions who can follow up her CC with lockdown, and benefit from her engage.


He'll have to count on his team to help him survive. Getting 3 points in its ultimate ability will amplify the poke damage inflicted by the ability.


Once you get your Ultimate, it’s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown.


Staying out of vision will allow you to easily all-in the enemy with your E and W. As a protective champion, you should be the first to respond to fights around the map.


After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side.


Anivia doesn't get to Levels 2 or 3 like most champions. Most champions attack Levels 2 or 3.


Cassiopeia has a powerful level 2 all in with Q and E spam. To take advantage of Cassiopeia's level 2 all in, ensure you hit level 2 at the same time as the first wave.


This will make it easier for you to clear heimerdinger’s Turrets down the line and increase your kill pressure in lane. Once heimerdinger reaches level 6, his kill pressure and strength increase dramatically.


Stick with your team in the later stages of the game and avoid moving too far away from them. Look for picks with your E in the late game. Landing an E with follow-up damage from your team could result in a kill or favourable fight.


You can also look for picks with your abilities to catch someone who is out of position. A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them.


Continue to play team fights slowly. While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy.


You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions.


The early game focus on farming. Get your first item quickly while avoiding CC and being all-in'd.


You’ll need to watch your positioning and not overextend without backup. Your b will be on a lower cooldown in the late game.


She excels especially if she gets an early lead. Look to apply pressure and fight whoever tries to stop you on the enemy team.


Her mobility makes it really quite hard for you to win any fight versus her, so it’s probably best to avoid trying to fight her early on. She is an early ganker and has a strong early game presence.


In return, it will be hard for the enemy to kill him quickly as well.


The final point in Ornn's Ultimate R will grant him a massive spike. Since the ability will be up frequently, he will be able to easily pick off targets with his team.


He is not neccessarily strong at levels 1-4, but he does have his basic attacks, and his Passive which make him abit annoying to deal with if you're playing as a melee champion against him.


Volibear will be really tanky during this phase of the game. Volibear can serve both as a hiring partner and as a peerer for its team, depending on what its team needs most at this stage.


Rotate the side lane to where your team is and look for a choice with your Ultimate h. Peel for your allies in the team fights.


It is recommended to avoid fighting when Vel'koz is alive and nearby. The bottlenecks like in the jungle give Vel'koz an advantage with E, making it more difficult to win the fight.


If Renekton fights without using its Fury or uses the wrong capacity, it can lead to the loss of the trade. Renekton should avoid using its authorised e to the extent possible.


Then you fight him. Once he hits level 6, he unlocks his R which makes him better in 1v1 fights.


Zac's E can be used from afar to start the team fight. Warning of your flanks is crucial when it comes to an objective.


You have great access to poke with Q, which can be very free damage if it hits. While farming and looking for trades, you can choose to play aggressively or defensively.


Thresh can reactivate his ability to dash to the target at any point. The first ally champion to go near the lantern can dash to Thresh.


She should be able to win several fights with ease using her Ultimate e. After entering with your Ultimate e, be ready to fold and peel for your allies in the end-of-game team fights.


Or simply get some spheres down, ultimate their front line and throw a stun through their entire team.


Brand may get invaded frequently by Lee Sin, Elise or Pantheon. Brand is squishy.


Do not overextend or stay in poor health in the way by facing Sett because he can easily kill you or set up his Jungler. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight.


This will also force him to use his Ultimate y or e to grow with- from which you can profit. Kog'Maw is weak at the beginning of the game.


The first element gives Vladimir an important kick. This first element also increases Vladimir's overall survival in the way.


Sejuani can act as a CC initiator or follow-up source depending on the comp team. Sejuani can act in front line for his team, taking a lot of damage without being too weak due to his Passive.


Fighting without the Ultimate R makes the end-of-game team's fights much more difficult. Delaying the fighting and being ready to disengage when the Ultimate R is still about to cool down is crucial.


She will be able to look for picks more frequently in the late game. Anivia will secure kills with her team more frequently in the late game.


The first ability will be maxed out at level 9. It will increase her overall burst damage in the game.


For skill orders start Q then E then W, perform max and Q then W then E taking ult whenever you can. Starting the game, your main focus is going to be on farming, which is brilliant for Irelia as your Q makes this incredibly easy.


Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it’s maxed out.


Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly


When health is weak, step back even if Master Yi is not there. Free and easy deaths can cause fighting from Master Yi's team.


A hare's scratch or form and a lapwing's nest look very similar. In the nineteenth century, the influence of Easter cards, toys, and books was to make the Easter Hare/Rabbit popular throughout Europe.


Try to gank as often as possible to get your laners ahead. Dr Mundo has good Dragon control and can take it with ease after his first back.


If the enemy team is heavy on CC, use your W at the right moment to completely negate the CC and continue with the all-in. Ornn can be really strong in the early game when paired with a good ADC.


It’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel.


Watch your positioning, dodge Heimerdinger's damage and don't let them abuse you for free. Heimerdinger's waveclear and burst damage is impeccable.


He'll have his basic articles right now. His d and Ultimate h should hit like a truck right now.


Zed's first crab prowess is very strong. If you're weak at level 3, don't try to challenge the Scuttle against Zed because it could probably kill you.


Teemo's Ultimate is particularly useful to avoid ganks. Teemo is very squishy and the crowd control in layers can get rid of him immediately.


When attacking minions twice, you can get two stacks for your passive, which allows for more damage. When playing assassin, wait for the fight to start, queue onto their backline, dash into their carry, and remove them from the map.


The first major power peak of Rumble occurs when it reaches level 6. Unlocking the Ultimate capacity of Rumble represents a significant increase in its power.


Stay with your team at the end of the game. Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team.


In addition youre now in the middle of the fight which gives you a great aoe shield and slows their entire team.


Because he has so much integrated support and ladders later. But that's the only thing you have that's more powerful than his.


Look for fights when Trendamere has few Fury in his resource bar. The more Fury Trendamere has, the stronger he'll be.


Nami can keep his allies with HP thanks to his W and his articles. This increases the ability of Nami's allies to inflict damage and survive team fighting.


The additional support and damage to Warwick's first capability will make it a huge threat to the enemy. In the middle of the game, Warwick can be a powerful split pusher.


Once you get your Ultimate R, have your eyes glued to the map during skirmishes. Look for champion icons overlapping and see if you can help your allies.


Once you have an object behind you, you can constantly push the enemy into their turn Play safe for the first levels and you need time to come online and you should not be fighting unless you have a clear advantage early.


Ping as soon as Nautilus goes missing so your allies know he's missing. Nautilus champions are incredibly strong at level 2.


Use E if the enemy ganker has some form of capacity motion speed that they can fill in close proximity. Poking is your main power in the way and it is really heinous during early play.


Using Q to slowly whittle down the enemy will increase your chances of winning a follow-up fight. Back early once you have enough gold for your first item.


The first component of Level 6 gives Kayn a massive peak of power, reinforcing both its damage and its survival. This will allow him to dull enemies with ease.


Catching someone isolated and alone with your Ultimate R can be beneficial. Peel for your portages to keep them alive longer.


Swain is good in team fighting thanks to his AOE Ultimate R. Bursting Swain down at the beginning of the fight makes it difficult for him to inflict damage and win the fight.


The first component will allow him to survive the fighting and flatten a lot of damage during the duels. Trundle can take frequent fights now with this level.


Level 11 isn't great because it can only wander and play. She starts coming online in the middle of the game.


Enemies within the circle are also slowed and applied with Grievous W wounds. During this time they're revealed and are inflicted with a stack of blight every half second.


Use the advantage of your range to intimidate Viego every time he climbs to the farm. Viego will find it hard to kill you in the way if the minion wave is kept closer to your side of the map.


Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game. Winning 3 points in his Ultimate R will undoubtedly make the peak of Maokai really difficult.


Shen could put in place very good cheese brushes with its E capacity. Capacity E has provided Shen with comprehensive opportunities.


Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns. He will have to use the fog of war when possible.


Flanking will disrupt fights completely. Do not barge into the enemy team if you don't have any follow-up from your team.


Kled's Passive is highly underestimated. Using Kled Passive will make all the difference in the game now.


When Pantheon has all 5, his next ability is heavily empowered. Pantheon's ultimate allows him to join far away fights quickly.


Evelynn will be incredibly strong at level 11. Flank in team fights and focus key targets.


Keep a good objective control! Gank the lower lane and then turn to Drake.


Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing! When there are no team fights, go on a side track and push.


Yone will get short peaks of power as he continues to add points to his Q. The first element will bring significant improvements to Yone's trading in the track.


During the laning phase, you focus on the descent of the enemy to gain an advantage over health. The enemy is weak in terms of health


While Seraphine is dead, you can look to take the Baron. or look for a team fight with the advantage of numbers


He can now use his Ultimate R for CC enemy champions. Its support can place CC on that target.


Lux will have his basics. The squishy who gets caught by Lux's g will certainly die.


Anivia's Ultimate ability is an AOE tool. She can deal a lot of damage to targets if they're grouped closely together in the late game.


You should CC Karthus if you see him using his Ultimate at the start of the fight. Killing Karthus at the start of the fight is recommended.


She needs to make sure she keeps an eye on her mana pool though so she doesn’t run out of mana. Cassiopeia can often get early kills in lane with a level 2 all-in.


She has her Ultimate at level 1. When skirmishing with the enemy, their Ultimate will be more useful than hers.


ezreal's E should not be used aggressively in late game fights because he will be vulnerable briefly. ezreal should avoid using his E aggressively unless he is certain that no one can abuse him.


It is also a good tool in 2v2 fights. Finally, it’s great in team fights as it could potentially knock-up 5 enemies.


If you're ahead, try to take down the enemy Mid laner or ADC to gain an advantage. Flanking in team fights is easier with your W and allows you to target key enemies more easily.


Champions with dashes or escape tools can kit it well enough after it is entered. She needs allies to get in with her.


Ezreal must play more defensively when his E is down due to the risk of being followed up by enemy CC. When trying to push in the wave, Ezreal may be vulnerable to being run down by enemies if he can't land his Qs.


She's a little weak early, so try to abuse her at this point so she's not so strong later. Post 6, she has a lot of roaming and potential with her Ultimate.


This ability is extremely useful when you see an enemy on a side track and can catch them out of sight. Prioritise enemies before engaging in all-in-one attacks.


With this tactic, Yasuo can easily install ganks as well. Playing around his W allows him to completely dismantle the various enemy matches by running around the windshields and sparing himself from damage.


Jayce is good at poking enemies down with his w > s combo. Jayce can one-shot targets if he is far ahead of the enemy team.


Kassadin can be easily camped during the entirety of the laning phase. Camping during the laning phase will hamper kassadin from CS'ing and set him back massively.


The acquisition of gold and XP is crucial for the purchase of items; falling back will seriously hinder the production of damage in team fighting. Continue to grow in the side lanes with your support/jungler to get additional deaths and expand your lead.


Go for a trade after Azir's Soldier W has disappeared. It is best to wait for the Soldier W to disappear first before fighting him as his damage output will be decreased.


Focus on agriculture rather than fighting. Your goal is to survive the laning phase and win an XP and gold lead.


Keep the Dragon kept at all times so you can spot it before it can take it. Xin is vulnerable to CC during team fighting.


Thresh struggles against long-range supports. Each soul Thresh walks over grants him ability power and armor.


Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities.


When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. You should play respectfully and stay at max range while harassing the enemy from afar.


Xin Zhao can immediately kill any enemy laner and pursue them with his Ultimate R at level 6. After recovering its first component, Xin Zhao can trade very aggressively with the enemy.


If not an option, opt for additional support. Varus can use his Q to push the enemy remotely while securing the minions.


Kalista's passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes. The enemy getting caught (CC'd) will definitely get Kalista killed because she relies heavily on her mobility to kite around and win skirmishes.


Always try to go to the end and choose the enemy Jungler every chance you get. This will allow you to take neutral goals easily.


At level 9, his Q will be completely maxed out. Level 9 maximization of his Q gives a massive boost to his damage and wave clear.


Hwei has many different abilities compared to any other champion. Many champions do not have as many abilities as Hwei.


As soon as you get your first component, start pushing Ryze with your capabilities. Make sure to target your abilities so they grow and poke Ryze at the same time.


Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!


Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5. Usually start grouping when there are no goals to be taken nearby.


Focus the backline and try to take them out of the fight. Try to focus your other frontline champions with the enemy backline.


The damage caused by Viktor's poke allows him to force the enemy out of the way and take targets with a numerical advantage. In the bot track, Viktor uses track brushes for an additional effect of the darkness of the enemy tracks.


We need to make sure he throws the target in the right direction. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights.


Wait until Lulu uses a capacity before fighting them. Make the trades more favourable pending their use.


which makes him quite difficult to master he is a challenging champion for beginners to learn from.


Finishing the game as quickly as possible is of paramount importance to Renekton. Renekton will already have several objects.


Stand by the minions to block Zeri's Q. Stand by the minions to block Zeri's W.


Once Kassadin has acquired his Ultimate ability, he will be able to trade more frequently. Kassadin's increased trading frequency allows him to escape danger more effectively.


It can damage many enemies at once and do so through vision, giving the enemy a small window to react. Do not fight in the late part unless your Ultimate h is in place.


Control of the crowd is Vayne's deadly enemy and can be removed from the game as soon as it is controlled by the crowd. Vayne is vulnerable in team fighting without her ultimate ability.


As soon as she jumps in with her k, CC her and lock her down. Nidalee will be quite strong once she has a few points in her s.


You can dish out a lot of consistent damage if you are given the chance. Sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.


You need to get your allies ahead by ganking as frequently as you can. Securing Dragons and objectives with your team is important.


Kled's Ultimate R can be used remotely to collapse enemies at the beginning of a team fight. It is crucial that Kled and his allies come together, without anyone being too advanced.


If you are trying to go for an all-in attack, make sure to fight when one of Fiddlesticks' abilities is missing. Fiddlesticks' biggest power spike is at level 6.


Rumble will spread a lot of damage during this phase of the game. Its ability to melt through the enemy health bars will force its enemies to play defensively.


Garen lacks hard CC (crowd control), making it difficult for him to engage or get onto carries in a team fight. Garen will try to flank in team fights with his Q (ability).


In the mid-game, he can get lots of picks with his team. Champions with strong damaging Ultimates can all-in Pantheon when his E is down.


It's an important boost to his duel power. This will allow Xin Zhao to dominate 1 v 1 with the greatest ease.


The second point of Mordekaiser's Ultimate R allows him to shoot down the targets quite quickly. Mordekaiser's Ultimate R will also often be at the top, allowing him to easily choose a target.


This means that enemy squishies will be in grave danger. Her first ability will be maxed out at level 9.


Always keep mental distance between you and Darius. If you're close to Darius, he will be able to pull you in with his E. Try to stay out of range of this ability at all times.


Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder.


As soon as Nautilus reaches level 6 and unlocks its Ultimate e, His death pressure is going to rise again and he can lock you up as soon as you overreact.


Ergot's Q is a skillshot, which shoots a small circle on the floor. Ergot's W has a passive, where his other abilities mark the last champion hit for 5 seconds.


That being said, separating the enemy from the real map for a few seconds will help your team win a fight quickly.


If the robots' enemy path disappears, they could help Evelynn take the Drake. The enemy way can't take the Drake alone early.


A mechanically difficult champion requires lots of practice to master and has a sharp learning curve. To make use of her kit, you need to play Camille a lot.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives.


Gwen's Ultimate R allows for multiple recasts and also provides a heal to help in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities like Thresh Q or Blitzcrank B.


During the mid-game, you will want to rely on multiple picks with your Ultimate. Your Jungler is assisted by you sometimes and you get some free kills when possible.


Rammus is really tanky during the late game. Rammus won't take a lot of damage but can return a lot of damage if enemies attack him consistently.


Another point in his Ultimate will increase his dueling potential and allow him to be a looming threat all around the map. He will have multiple items during this phase of the game.


If an opponent goes into combat alone, the assassin is an easy target and should be focused on using her fast ability. Her earliest power spike like many Junglers is at level 3 where she unlocks her core abilities.


Caitlyn is a great late-game champion. If Caitlyn can kite on her, she will be incredibly potent in late game team fights.


It is usually best to position yourself behind or near minions at all times, however, avoid being too close since the area of effect ability from this skill can be problematic. Keep a safe distance and stand far enough away that you won't get hit by Gragas' E.


Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away. If you invade, try to stick to the bushes to make fighting him easier.


Two points in the Ultimate R will allow Xin Zhao to use it more often. The use of the Ultimate R will facilitate the conversion of Xin Zhao's fighting to 1 v 1 if necessary.


Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points.


If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower or obtain an objective or acquire more kills. She will have another ability that deals massive amounts of damage with her Ultimate R.


Maxing E first, then Q, then W allows Twitch to maximize his damage output. However, he can struggle against hard lane bullies early due to his early game weakness.


In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.


Taking Tristana early makes it difficult for his team to win the fight. If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E.


The first element will significantly increase Miss Fortune's duo potential. Its ability to reduce the damage in the track will also skyrocket during this period.


Make sure they survive whatever happens so you can easily win team fights and get a lead.


Stand outside of the minion wave at all times if possible, because this will make it harder for Neeko to push and poke you at the same time with her Q. Once Neeko has her Ultimate R, her kill pressure will increase, so back away when low whenever she has it up.


Jax's objective control is excellent as his e allows him to CC multiple targets with ease. This is especially true in choke points like the objective pits.


Take a focus on taking out enemy frontline champions. As the jungler, your goal is to remain alive in the late game.


This simply means that every squishy target on the map should be scared of Annie and her ability to one-shot them if they face checking a random brush. Annie's pick potential is incredibly high.


Avoid wasting Summoner Spells or Ultimates on Garen unless certain you can kill him. Garen's Passive allows him quickly top up his health bar back to full.


Its first capacity will be maximized at level 9. From that moment on, she will start hitting like a truck that her e will be up very quickly in the game.


Use W and r with utmost discretion. Shove wave when possible, punish enemy laner with soldier-directed auto-attacks.


The combination of Graves' high burst damage and excellent dueling skills play circles around enemy positions.


At level 1, wait for Shaco to place several x boxes around the track.


Once the enemy hits level 6, their kill pressure in lane increases heavily, so be aware of this and respect their all-in damage. When Ezreal uses Arcane Shift E to escape from a gank, keep your R to chase him down.


At level 6, Yasuo can focus on trampling the enemy with its R tornado. After Level 6, Yasuo can use its Ultimate R to complete low health goals.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.


Swain will have the opportunity to impact the team fights during the middle of the game, mainly neutral objective fights a lot. This is very beneficial to him, given the AoE aspect of his Ultimate R.


Vayne is mechanically difficult to play because an error can cause her to kill immediately. Control of the crowd is Vayne's deadly enemy and can be removed from the game as soon as it is controlled by the crowd.


It has a crazy rate of choice, and basically all players like Lee Sin. Lee Sin can win the early game alone through the level 3 early ganks once he unlocked his, , and .


Blitzcrank is useless and offers limited resources when his hook (b) is on cooldown. Make use of Blitzcrank's vulnerability while his hook (b) is down to abuse the cooldown.


Don't blindly follow Katarina's roams or you might get ambushed Punish her by pushing the wave into her turret whenever she leaves the lane.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. However, you will rely on your support to do the heavy lifting early.


E can be used in multiple ways and is a good way of turning around exchanges with the enemy. You have tons of sustain thanks to your Passive and Ultimate R.


Level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Try and track Heimerdinger's Ultimate cooldown post 6.


This will cause you to overheat but you'll still be able to use your second E. And of course, if you do have ultimate, you can start with this before going in.


Its first capacity will be maximized at level 9. This will allow him to inflict massive damage during the fights of ganks and mid-games.


Malphite can dry up high amounts of burst damage with a maximum of the Ultimate. The enemy squishies will have a heinous moment in the game when they face Malphite.


That's why you'll have to choose him first. Keep the wave near your turn.


Sion can surprise the targets that travel around the Rift Invocation alone while waiting in a bush and using its Q. Sion uses his Q to remove targets.


As Malphite is so weak early, you just have to go into their jungle and try to fight them or force them to remember. Putting them behind will delay their peak of power.


Jax will frequently use his massive damage ability. Moreso, Jax will mitigate more damage in turn.


Diana is an assassin. Diana can quite easily one-shot any squishy target walking alone through the river.


Xin Zhao loves the early 2v2 or 3v3 fights so try to get involved in them and convert them to objectives. Take this build order: start Green Monster and Pot into Titanic Hydra and Tier 2 Boots.


Aatrox will be looking to gank a lot in the early game. Keep this in mind and expect him to be all over the map.


Trundle is also a strong thug. At level 6, the ultimate capacity of Trundle n is very useful in skirmishes with the enemy robot.


Fighting in the jungle or around a goal like the Dragon or the Baron can be detrimental because it will put your team close to you, allowing it to get a multi-person E and Ultimate R. Prefer Zyra herself rather than her ADC, as she is generally squishy and easier to harass.


Focus on getting your basics as quickly as possible. You are highly dependent on them and will be able to run the enemies down if you manage to get a quick lead.


Combined with his overall damage, it will become tough to deal with him for the enemy team. The final point in his Ultimate ability will grant him a massive spike.


Kennen relies heavily on the flanks to get team battle victories so good vision of the enemy side goes against him heavily. A good view of the enemy side will prevent him from entering the enemy team's backline and inflicting massive damage.


His damage and the CC are quite substantial. While Seraphine can use track brushes, its damage and CC are particularly strong.


Although Mordekaiser is a very strong split pusher in the middle of the game, they are also ready to regroup with their team and fight 5v5. Mordekaiser usually starts to regroup when there are no goals to be taken nearby.


A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same.


Avoid regrouping if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up.


Shen is really good in the middle of the game because her kit is very versatile and can be used to start fighting, bait enemies and save her allies. As Shen gains experience in the game, his kit becomes stronger and he becomes tankier.


It also has a second passive where he can sense enemy champions below half their health, gaining a blood trail towards them which he gains bonus movement speed moving towards. Warwick's E causes him to gain a large amount of damage reduction for 2.5 seconds.


Make sure you shut him down early so he isn't very strong during the mid or late game. Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive.


The late game starts at level 16 for Darius. At level 16, Darius’s Ultimate e will be an essential tool in team fights.


Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage. Yone's Passive gives her a double chance.


The clone created by Shaco can be very sneaky and cause a lot of damage if used in a 1v1 fight. At level 9, Shaco would have maximized its first capacity.


CC’ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game.


Keep poking the enemy champions with your W. Annie will have a significant power spike from this item component.


Locking Irelia down will make it much harder for her to jump around your team and get resets on her Q. Irelia's Q is a reset tool, making it harder to hit her if she has a chance to reset.


It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R.


To fight Veigar, first bait his cage and then abuse cooldown. Let him push you early, or he'll get you off the farm early.


Renata would’ve completed multiple items at this stage of the game. Her peel potential heavily increases and so does her team fighting skill.


This action allows you to accumulate a massive advance and take the game by hand. Do not forget to cultivate in the game because you still need your basic elements to win the game.


The potential of everyone with their E and Q is really strong. Kled's greatest power in a full-blown skirmish allows him to instigate lap dives.


Azir should be a real terror at this stage of the game. At level 13 Azir can dish out a lot of damage in a short amount of time.


This allows for more playmaking potential and survivability. Annie will always have a strong advantage when her stun is ready or almost ready.


Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon. In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.


Using her Ultimate R on a squishy target generally results in a kill. You can snowball a lead through constant ganks this way.


Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when Gwen has max stacks.


If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike. As you’re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online.


Lulu can use his ability to slow down enemies, especially those who try to escape. The first element will surely help Lulu to get out a lot in the way.


Although you're good in the late game, it is not recommended that you over-attack as Aphelios is very squishy. Aphelios's late-game build can be full or nearing completion.


This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy.


Expect Talon to look for choices with his Ultimate R. Avoid walking around Rift Summoners alone.


His healing will tilt the enemy during this phase of the game. Most Sona will run through their mana incredibly quickly by robbing and providing healing.


After destroying the bottom lane tower, rotate to the mid lane. Rotating to the mid lane allows you to take that tower.


Fiddlesticks is not very strong. His job is to survive early.


Fighting when it's on cooldown is a big-no and can cost you the game. In the future, look for peaks while waiting in areas of high circulation that an enemy passes.


Being present during the team fights allows to peel for their portages. The peeling of the carts prevents them from dying from the beginning of the fight.


Keeping your half-filled resource bar should help you significantly in this matchup, especially if Sion decides to cover you. If such a thing happens, just look to push and take as many plates as possible.


Its first capacity will be maximized at level 9. This will allow him to inflict much damage on his opponents in the way.


Champions with strong damaging Ultimates can all-in Pantheon when his E is down. If Pantheon's team doesn't follow up on him after he uses his Ultimate R, it can get him killed.


If Twisted Fate chooses a blue card, you could go for an exchange. Avoid trading when twisted destiny has the gold card prepared.


The best strategy is to use your y in such a way that it hits both the enemy champions and the minions at the same time. This will give you push priority as well as trade advantage.


Your Ultimate increases your kill pressure. Nunu has good control due to his Q and Smite abilities.


A team with the ultimate weak will hinder Sylas' efficiency. If it's misused, his W can get him killed because he's moved to another place.


Karthus is extremely farm oriented. Karthus cannot recover from a setback with ease.


This forces them to choose between pushing and robbing you. Focus on agriculture.


It is essential to follow Zyra Ultimate cooldown post 6. The moment of search for Zyra's Ultimate 6 cooling station will avoid being caught by its superior damage.


Maxing your first ability increases trading potential dramatically. After completing your first item, you will be a lot stronger.


Having pupils on this side of the map, however, if he makes his way to the battle. His first major power peak is at level 4 when he gets 2 points in his Q.


This allows the enemy to poke Jax out and then all-in him once he has been whittled down. Jax needs time to come online.


Work with your Jungler to invade the enemy Jungle and secure picks. Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team.


At level nine Gwen will be able to max out her Q. That ability is her paramount damage ability and it will start dishing out a lot of damage from now.


After post 6, look to make plays and gank your allies whenever your Ultimate is up. Using this ultimate will heavily increase your kill pressure.


Look to counter gank her and try to be as proactive as you can be early on. At level 6 is where she truly comes online.


Morgana will have several items that will allow her to protect her team. The combination of Morgana's E and articles will make his allies safe from Crowd Control (CC).


He's going to grow up much sooner and will apply as much pressure as possible if you don't counter it. This champion can throw dives in turn early and try to get killed once his laner pushes the wave in.


Amumu's first power peak is when he unlocks his Ultimate y. Level 6 is crucial.


Channelling Karthus' Ultimate near an enemy champion could be very dangerous. They could interrupt the channel with CC.


After buying his first item, expect Taric to leave for more aggressive parts when he gets that item back. Your work will be like a support during this phase of the game.


If you’re behind, it’s going to be impossible for you to get a good Ultimate R or t off as you’ll be too squishy and die as soon as you go in. Rell has an incredibly strong level 2, make sure you hit level 2 first.


Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion.


At this stage of the game, the teams will come together. Akshans w (will) will be really good when it happens.


Getting a defensive element should help you increase your ability to survive against damage and assassination attempts. Use your ultimate Invisibility n wisely as well as as it can bambooize enemies fairly easily if used correctly.


Enemy team with proper vision and strategy can counter Neeko effectively Your champion is weak in the early game.


Getting your first article is crucial to success. Keep hitting the enemies with your d.


Stacking up her Passive allows her to roam to other lanes using her E. Annie is a team fighting champion thanks to the AOE on Tibbers R.


Sejuani is very good at picking up people with his Ultimate R at the beginning of the fight. Make sure no one is too far ahead, especially portages to make it harder for them to get a choice.


If your team is behind, it will be harder to win with Janna. Janna will gain a huge advantage when she gets her boots.


By defending against Varus, avoid excesses when you are helpless. Varus' Ultimate R can be used to catch you out of position and start a fight.


Annie is a mage. As a mage, Annie would’ve completed multiple items during the mid-game.


Kassadin is at his weakest during the laning phase and is highly abusable. Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you.


The more the game goes, the stronger Nasus will be. Finishing the game as quickly as possible can greatly benefit a player against Nasus.


Lulu has access to all its capabilities at Level 3. It can defend its CDA as required at Level 3.


In order to get ganks or kill Veigar, you must bait his n first. You can do it by constantly tipping in and out of his reach. Make sure you always lure him before committing to an all-in-one. You can also use the information that Veigar has a good gank configuration against your advantage.


Your priority is to help your team win battles rather than chase the enemy into their Jungle. Zeri was at level 16.


It is unlikely that you will be able to blow up any front-line champion. However, you can easily remove the enemy Support or ADC.


German immigrants exported the custom of Fiddlesticks to Britain and America. When discovered, these wards pretend to be Fiddlesticks for 2 seconds, trying to act like he would.


Her first ability will be maxed out at level 9. This will result in a massive damage increase and immediately make her a high priority target for the enemy.


Samira will often be left alone in the middle of the road at the farm during the middle of the game. You could use this as an opportunity to catch her and her Support out of position and force a goal after.


ezreal's Q also has consistent poke damage and can be used all-in enemies once they are low enough after taking a barrage of poke. Ezreal's R Ultimate has a very short cooldown and can be used freely during the early game for waveclear.


Malphite is at its weakest at the beginning of the game. Malphite's weakness is exploited by delaying it.


Syndra brings a massive AoE stun and clears waves with ease.


Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 anyone it wants. The first element will enable Mordekaiser to fight more effectively.


Lux excels in catching enemies out of his position with his g. No one should walk alone on the map when Lux is on the team.


You have to counter their pressure by doing the same. His W can help him escape or close the gap between himself and his targets.


Fiddlesticks is not very strong, so his job is to survive early. Fiddlesticks first power spike is when he reaches level 6.


Running away from your team too much might cause the enemy team to force a fight and win the game if they're not close by. In late-game team fights, try to protect carries who are fed so you can keep them alive and safe.


Darius is a champion who excels when staying close to the enemy laner's side of the lane. Staying close to Darius reduces his ability to run you down in lane and prevents him from zoning you away from farm.


This can help them catch out an over extended enemy. When fighting 1 v 1 she practically doesn’t have a weakness when all of her spells are up.


His W is an important spell in his kit. Without his W ability down during the early game, he becomes really prone to ganks.


Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down.


This means that the duel will become really difficult for the enemy, And Yorick can easily fight on his head.


You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately. Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side.


This makes her incredibly vulnerable when she is dismounted t. If you’re behind, it’s going to be impossible for you to get a good Ultimate R or t off as you’ll be too squishy and die as soon as you go in.


Depending on its construction, it will be really strong and can inflict a ton of damage in a fight. At the end of the game, Zeri should be almost complete.


Jinx doesn't have much help in the mobility department. If you or your team lands any crowd control on Jinx, it should result in a kill.


From there, simply possess them, use all their abilities, and look for kill after kill.


Custody must be done properly at all times. Amumu's late game is not bad.


Try to secure them with your team after ruining the lower lane. Make sure to focus on taking Dragons for your team.


This became beneficial if one of Shen's teammates was fed and had to be peeled for. Shen's first games are quite solid as it can make the targets rise with ease.


This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not early, you'll be an easy target for the enemy Jungler.


Your first power peak is at level 4 where you have 2 Q points. Level 6 gives access to the Ultimate.


During the mid-game, Corki will have completed multiple items. Corki will have a lot of poke during the mid-game too.


Capacity E has provided Shen with comprehensive opportunities. Combined with some items, Shen's E capacity put extra debuffs on crazy champions with ease.


Swain has several points in his Ultimate R that allow him to resume fighting easily. The release of Swain's damage will also be quite phenomenal.


The pivot for the success of his team is the team combat skills of Master Yi during the end of the game. When Maxing Ultimate r, Master Yi can erase late fighting effectively.


It will also make her a huge threat if she has a better first item than the enemy ADC. Caitlyn’s level 6 is pretty good.


Keep this in mind and respect its damage. You're weaker than your opponents early in the game.


Xerath has a very reliable wave and grows thanks to its low cooling capacity and kit.


Post level 6, respect Tibbers R and her stun. Annie is prone to poke even though her E offers her some protection in trades.


Avoid getting poked out by his Q in this matchup. It does a lot of damage and can cause issues for you in this matchup.


Don't rely on her to save you or your life ADC. Use your Q & E to target both enemies and minions simultaneously to use your mana effectively.


If Fiora's W is down, she can be CC'd to oblivion and gotten rid of easily. This is especially true if Fiora dives into the enemy team.


In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q


Make sure you take them when he is dead or elsewhere on the map. Fighting Corki can be hard alone,


Pantheon can put pressure on them early. Before invading, make sure you have your passive stacked so you can win the trade.


Soraka's healing will be above par. Killing Soraka's wagons will be phenomenally easy.


Level six, Lillia is harder to kill. A strong champion from the beginning of the game should invade and put Lillia behind.


There's a long cooling period. Roaming during this phase would be a problem.


Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you're going to miss out on extra damage and CC.


His clears and ganks will be more effective as a result. Graves will have a lot of kill pressure during the mid-game due to his items.


Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight. Slight separation will be better for you in the long term.


When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R. Ward your flanks and nearby bushes when sieging objectives because Neeko may use her Passive and W to get a good engage off with her Ultimate R.


All Malzahar needs to do is keep his health up to level 6. At level 6, Malzahar's presence will skyrocket and become a major threat to enemies.


The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be.


Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease.


Just make sure that his E is down beforehand. Keep the wave in the middle of the lane or close to your turret.


Locking Taliyah in the way will make it easier for you. Try to concentrate Taliyah first because she's super squishy and easy to kill when she's CC.


Starting the game, your first few levels are pretty strong, but they're nothing compared to how strong you get at level 9 when your W becomes a toggled ability. If you're able to auto-attack into E, which does go through minions, you can start procking your shotgun legs, which is a silly amount of damage at this point in the game.


Although Annie has a lot of burst damage She starts to fall off in the late game as champions start to build defensive items


Slowing down the target with the hiss 2 would be optimal to guarantee a p stroke on the enemy. Try to delay team fighting as long as possible while you harass the enemy and crush them with your p.


Clumped fights will be the way to go during this phase. Most of her abilities will be maxed out during this phase of the game.


Nautilus does not have the fastest clear in the game. Nautilus is somewhat healthy.


Try to force the fights when his Ultimate t is down. The Zilean's QW Q combo allows him to amaze a group of enemies, which is very beneficial in the nearby neighborhood fight.


Her survival increases considerably when she uses her Ultimate R. It will be difficult for you to kill her when her Ultimate R is in place.


The healing provided by the Ahri Passive is not much, but it can have an impact. Ahri=S E has great selection potential throughout all stages of the game.


If she uses it to trade with and miss, use this timer to play aggressive and drop it. Post 6, if Syndra has a lot of bullets on the floor, don't commit to an exchange because his Ultimate R will bring a lot of extra damage.


While pushing the minion wave, you must step back to avoid swapping or being pushed to use R. It is essential to stand outside the minion wave at all times.


A jungler can hold their own He can farm up a storm


This can help reduce their ability to heal and exchange effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map.


In order to facilitate the fights, try to play around TristanaS Ultimate R or try to flank it in the team fights. This will make it more difficult for Tristana to kite/escape combat.


Jax should try to split push and duel anyone if he isn't too far behind. Jax's main spike comes when he reaches the late game and has multiple items in his inventory.


A nearby objective refers to an item, tower, or other point of interest on the map that can be taken and defended by both teams. You are good at getting picks (items) and killing isolated targets because


Avoid regrouping when your Ultimate R is down. Team up with your team when your Ultimate R is in place.


Gragas's Ultimate is very good in team fights. Gragas's Ultimate deals a lot of damage and can displace the whole enemy team.


A Kill with Ultimate should be done there every time it is used. The Ultimate comes out of cooldown and tries to gank a path as soon as possible after.


The amount of damage on Ultimate R dishes is significant. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets.


ezreal's W deals consistent poke damage that can push enemy laners out of the lane abruptly. ezreal's Q deals consistent poke damage that can push enemy laners out of the lane abruptly.


Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision.


Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. However, Gwen's W does not protect her allies.


Aatrox will win the extended due to multiple Q knock-ups and his Passive Deathbringer Stance's heal. Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing Aatrox's engage.


An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade. An Akshan should look for aggressive parts once he has brought his first component.


Moving this enemy target to your team with your Ultimate k is the key. Playing around the vision will really be important to achieve this goal


Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position.


If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team.


Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, then m them and fall back to safety.


It will be a constant source of DPS, even if it goes for a full support construction. It will have several objects during this phase of the game, which will make its shields and abilities much more powerful.


Lissandra is very good at level 6. His ultimate R increases his death pressure.


However, he needs to make sure he doesn’t get caught out in the late game. If Brand gets caught out in the late game, he will not dish out any damage.


Kane's E grants him a chunk of movement speed and ghosting and he can then move through terrain. While in blue form the cooldown is reduced, you can't be slowed and the movement speed upon entering terrain is increased.


Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions. Try to kill someone and then abuse their death timer to earn more gold.


The Q will be useful in trapping the enemy. Milios' automatic attacks can cause him damage in the way.


All he has to do is get out of his laning phase without giving the enemy a huge advance. His E gives him a lot of outstanding potential if it is used properly.


She also acts as a frontline so the enemy can flank her teammates before going for her. Misuse of her Ultimate R can land both her and her team in huge trouble.


Look for the sides of the enemy team. Sidewalls can be used to catch the out-of-guard enemy team using the fog of war.


Maokai's first capacity will be fully maximized at level 9. The enemy team will face difficulties in finding young trees or a Maokai with an extremely powerful all-in-one combo in jungle brushes.


Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way. Look for fights when Trendamere has few Fury in his resource bar.


Its ability to slow down enemies is a powerful tool in team fighting. Lulu's overall strength makes her an adversary hard to beat.


The teams will be regrouped closely again at the end of the game. It's good for Amumu because he'll be able to CC his entire team with his Ultimate there.


Vayne is a beautiful team against a tank team. A tank champion can be easily destroyed by Vayne.


A good vision placement is crucial for Sylas to flank the enemy team with his E. Without a good vision, Sylas cannot effectively touch a fight by flanking the enemy team.


Place vision to spot Gwen before she's able to take these objectives alone Gwen will be split pushing in the mid-game.


Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. you benefit from extended trades, so try to go for them frequently.


Nilah has tons of lifesteal. Nilah melts objectives like dragons.


If invading you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.


Jax is excellent during the mid-game. Jax can look for picks when he has his core items.


Azir can dish out a lot of consistent damage if he is given the chance. Azir's sand soldiers make it much easier for him to stop all-ins in their tracks.


If the enemy goes beyond the boundaries, he can close the gap and shoot them down. xinhao falls at the end of the game if he can't shoot his target.


Mid-game champions are generally well suited to bring down the squishy champions. At this stage of the game, a player will generally have completed several elements.


The reason is that Fiddlesticks is not very strong. His job is to survive in the early game.


You're good at getting choices and killing isolated targets. Try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone.


His Q & E will be maximized and will make many consistent DPS during this phase of the game. The Q will also let him control the wave.


Level 6 is a good time for powerspy as Seraphine gets her Ultimate R. The enemy team will be in danger if it is piled together or standing in a line during this level.


Its 2nd power is where the real peak of power settles. It will have additional effects,


Its CC on its Q can easily be chained with its Ultimate R for maximum efficiency.


Move around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R.


For summoner spells take flash and ghost. As she already has great self-peel, even more means she's basically untouchable.


Once Veigar has his final R, his death pressure increases. Keep in mind that he's going to do a lot of extra damage right now.


Viego snowballs incredibly hard.


When engaging start the fight with your ultimate into a queue on something important before pealing for your team. Otherwise play the backline support using your abilities to keep your carries sped up and healed, saving both your queue and your ultimate to peel anything going for them so they can win the fight for you.


Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free.


Gangplank's Q deals damage to targets and grants additional gold and silver serpents if it kills the target. Hares were frequently seen in gardens in spring, and thus may have been used to explain the origin of eggs.


Lee Sin will have several elements during this phase of the game. Lee Sin is an aggressive champion.


The allied carries will feel highly safe around Ivern.


Your Ultimate R will help you a lot in the backline. In the late game, look for choices about immobile or mispositioned enemies.


Viego is a fun champion to play thanks to his Passive and Ultimate R. He is expected to quickly cling to Viego after playing it.


At this point, Annie can look for aggressive picks and Flash plays with Tibbers and her stun. You should take control of the lane brushes.


Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup. Camille has good outplay potential with her E and Ultimate R.


Aphelios is a versatile champion with many opponents unaware of his potential. At level 6, Aphelios gains ultimate (a straight-line wide skill shot that deals damage to all enemies hit, followed by attacks on targets hit with his main weapon).


Kled's Passive allows him to instigate dives into the tower and soak the shots of the tower. If Kled takes a lot of damage and gets disassembled, he can easily recover Skaarl.


Abuse this vulnerability if Nautilus makes an error so your team can counterattack. Nautilus will auto attack anybody who comes close to him using his Passive.


If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat.


reduce Warwick's chances of crashing and killing you. Investing in healing reduction can do a lot in this matchup.


Its Ultimate can also allow timidivana to land a multichampion l and inflict a lot of damage with it a and k. The primary objective was to focus on agriculture and hit level 6 as quickly as possible.


The best time to engage in trades and land skill shots on Ezreal occurs when his E is on cooldown. If Ezreal uses R (R refers to Ezreal's R ability) to snipe someone on the map, ping your team as soon as possible to warn them.


Avoid overextending if you know that Udyr is nearby during its late play phase. Udyr is a strong duel in early play and can easily descend Junglers in one-on-one.


Its Ultimate R is a strong tool that offers additional death pressure. Every time Seraphine uses her W, she will be vulnerable to an all-in-one.


Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her.


To maximize the advantage, avoid showing yourself when it is possible at the end of the game. In the future, wait in high-traffic areas for an enemy to pass and search for peaks.


Keep track of the jungle camp chronometers and steal his blue buff while he spawns. This will reduce his effectiveness in team fighting and it will be harder for him to shoot you down before a team fight occurs.


This is due to its Ultimate e and Passive combined with its kiting potential. She just needs a little coat to become a demon in team fighting.


Don't get caught trying to harass and bring down the enemy. Level 16 is a massive peak for syndra as it can decimate the squishy enemies.


This will increase your team's chances of winning the game by potentially putting the entire enemy team to sleep with Ping. Lillia's Ultimate R can be used to sleep a large part of the enemy team, thus increasing the chances of a victory.


During the middle game, make sure you're not ADC'ing systematically. Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed.


She will now have several objects, which will make it easier for her to access the squishies at once. With enough passive wraiths, she will be able to deal with the tanks so quickly.


This will allow you to earn turret veneer and increase your gold income. The first component of Ziggs will give him a whip and mana pool.


Hares may have served as a convenient explanation for the origin of the colored eggs hidden in gardens for children. A hare's scratch or form and a lapwing's nest look very similar.


Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill.


Nocturne deals a lot of damage during the mid-game. Nocturne will have access to his core items.


Malphites kill pressure in the way can be heinous at level 6. Keep Malphitis low so it is risky for him to engage with your motion abilities.


He can easily use this fact to his advantage and throw a snowball from his way. Kennen was rather squishy during the early game and could be killed easily.


At level 16 Ezreal will put the third point in his Ultimate R. The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place.


This means that Varus can set up ambushes or surprise enemy heroes with its ultimate ability. Varus is subject to everything, because he has no dash.


The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game. Ezreal will have incredibly low cooldowns on all of his abilities when he comes to completing his build.


Garen's W tenacity allows him to escape from the enemy team if they initiate a fight against him. Killing Garen is increasingly difficult as the game progresses due to his growing health and increasing defensive capabilities.


Don't fight with Urgot on level 1 because he'll have all his gun knees ready.


You should be proactive with your Ultimate. Force ganks with your R!


Your main focus in the game is on scaling into a late game god by farming hard and taking good trades with your opponent. When in doubt, simply let your opponent push you in and farm under tower.


This causes them to gain a large circle around them and she can use her ultimate anywhere in the circle to dash to that point. For combos, engage with E into an attack and Q.


Avoid regrouping closely as a team. Never stay together in the jungle.


Although quinn is a strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5. Quinn usually starts grouping when there are no nearby objectives left to take.


Once Teemo has completed its first element, its output of poke and track damage will be significantly higher. Although Teemo is a support champion, he can take matters in hand if he has a good lead.


However, if a shaco finds an opportunity to masturbate or counter the shaco nearby, don't be afraid to take it. If they invade you early, step back, you don't win the early skirmishes with them.


This boost allows him to easily explode the squishies. At level 9, the first capability will cause a lot of damage to the target enemy.


Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it.


Team coordination is crucial for the end of the game. Leaving the teammates alone when the enemy team has 5 members will probably lead to a defeat.


it can use its range advantage and Q for you kite Unless you jump her, think twice when you're trying to fool her.


The enemy way can't take the Drake alone early. Try to take the Drake away from the enemy route bot yourself if possible


A very short cooldown means that you can frequently fight around the map. Fighting frequently around the map is allowed as long as you're in the fog of war.


Set is an amazing teamfighter who brings tons of CC, is naturally very tanky, but lacks engage and can get kited.


He will also spread a lot of damage during the duels and heal with his W as needed. The first element will strengthen its overall damage and allow it to resume fighting with ease.


Try to stay away from her if you're low. His Q is blocked by minions and his W too.


Protect your allies as much as possible in mid-game team fights. If you let your allies die, it will be difficult for your team to win the fight.


Have an escape plan ready. See if you can gank other lanes using your abilities.


Just focus on agriculture early on and poking. Avoid trying to fight often early until you have levels under your belt.


He will be very deadly if he manages to use it from the fog of war. Nautilus gets several items and will absorb a lot of damage while simultaneously helping his team to avoid damage.


Her E will be empowered if she can manipulate the minion wave properly. The first component will allow her to spam abilities and not run out of mana.


Your immobility is your greatest weakness on Zyra. You should always be aware of your positioning in the track and in team fighting because of this.


Zyra's abilities make her particularly vulnerable to strong engagement. Taking initiative in combat with Zyra can give you an advantage.


Trundle is decent enough during the late part because he will have his articles and will be very tanky. Trundle's damage should also be high.


At level 6, Graves will gain access to his Ultimate ability. Graves will experience a dramatic increase in kill pressure after gaining his Ultimate ability.


Once Zac reaches level 6 and unlocks its Ultimate R. Zac's death pressure is increasing.


Take Drake when you can! Warwick has a lot of support in the way thanks to his Q and the items he's going to pick up throughout the laning phase.


Get your team ahead by soloing them. Ultimate R is very good in team fights as it can bounce between enemies.


Build orders include tiering pots into Rod of Ages, archangels, a crystal scepter, and items like hat or void staff for damage, or zonjas or banshees for defense. Summoner spells include Flash and Teleport to aid in laning phase.


Tryndamere is a large split and duellist pusher. It can 1v1 most enemy champions in a side track in the middle of the game.


If Olaf throws his t it's close to you try your best to zone him away from the thrown Axes t so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.


Janna is vulnerable to poke and engage. You need to be careful when it comes to trading with Janna.


Ping should be notified as soon as Nunu goes missing because Nunu will look for help from his allies. At level 6, Nunu becomes able to engage in aggressive all-ins on opponents if he is able to knock them up with his W.


Viego scales very well with items. You need to roughly know the abilities of the champions you'll be possessing.


Poke Yone with e as quickly as possible to avoid taking unnecessary damage. Avoid all-in-hand Yone until it gains a health benefit.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline.


Even though Fizz is incredibly mobile with his E, when it is on cooldown, Fizz is incredibly squishy and immobile. Even with Fizz's E available, Fizz is pretty squishy if he gets hit with CC.


If you have allies who have the CC integrated into their kit, try to stay close to them. You should always focus on the target of the CC and kill them when you get a chance.


If the enemy has a murderer, try to shadow them and see if you can kill them if they kill your allies. Akshan's Ultimate is beneficial to him when his third and final point is placed at level 16.


Its Ultimate n allows it to obtain a huge amount of duel potential that can allow it to go towards high priority targets with ease, then exit without dying. It can both set up and follow the ganks with ease.


Tank armor does not match Yasuo's rapid movements and powerful attacks. Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to get on you.


Twisted Fate has its components for its first article. Twisted Fate will be able to push quite easily with its s and d once it has its components.


Once Zilean reaches level 6, his ultimate ability will be harder to get murders with in the way. Avoid getting killed with Zilean when his Ultimate ability is down.


The cooldown for Skarner's Ultimate will be quite short. You can play effectively with your team.


Participate in as many team fights as you can. This will allow you to kill multiple targets with your Ultimate h, especially in intertwined fighting.


In the first few levels, play safe and do not commit to any trades. The very early game of gwen is rather weak, so it's likely that you will lose trades versus an aggressive laner.


Flanking Xerath could be the best way to manage it in team fighting. Side attack can help to shoot Xerath quickly, preventing him from causing damage.


It is recommended to shut Jhin down in the early game by taking advantage of his lack of mobility and weaker combo. Jhin's Support is typically Rakan or Janna, but Rakan can be particularly problematic as his Engage Support makes level 2 a strong point for Jhin.


You should watch the river. Make sure you spot the Jungler early.


He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if he has managed to procure some items along with it.


Anivia's t & e can be deadly if you don't have tools to get away from it. Make sure your dash is always in place so you can avoid its t.


The ease of killing porters with the healing of Soraka makes the game easier for his team. Soraka's R is the last nail in the coffin for the enemy team.


When trying to push in the wave, Ezreal may be vulnerable to being run down by enemies if he can't land his Qs. The effectiveness of Ezreal's playstyle depends on his ability to position himself safely and avoid taking unnecessary damage.


Attack anything in front of you, dealing tons of damage with your passive. Keep spamming out damage while keeping yourself alive, using both your invisibility and your ultimate to reposition as needed.


Once your Ultimate R is unlocked, you can play more aggressively. Your Ultimate R can be seen as an execute and will help you finish off the enemy.


Respect Fizz's all-in ability. Poke Fizz down before he gets aggressive.


She just needs to position herself well. The capacity of Sona's Ultimate R reduces its cooling and increases damage.


The main skill expression in your kit will be your E. and if you're able to layer this on top of other CCs to guarantee the route, you'll be doing your team a massive service.


You need to work with your Jungler and install traps inside the enemy Jungle once you're done pushing the wave. Your g will allow you to get free killing effortlessly.


He can easily attack them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game.


If enemy teams separate completely, it can be difficult for Skarner to be super effective. The enemy front line could block Skarner's Ultimate.


Darius should use his level 6 power spike to get kills in lane and start to snowball his lead. Darius' Ultimate ability can be used as an execute to help him gain a lead.


Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he happens.


After ruining the lower lane and turning immediately, you can take the first Dragon. xinzhao falls at the end of the game.


Level six can also prevent Teleports and serve as a multi-CC capability. The first element will allow this player to improve his ability to survive all the time and increase the chances of getting a murder during the duels.


She already deals so much damage. For summoner spell sick flash and ghost.


Tibbers summons herbear tippers after the circle hits an enemy, who can be commanded to attack targets. When Tibbers is enraged, he gains massive attack speed and movement speed.


Harassing the enemy without proper positioning can lead you to get caught. It does not do well in the trades of prolonged automatic attacks.


The champion is inclined to the CC. If the champion gets caught by a CC, they'll probably die.


Akshan's first power peak is when it unlocks the 3 basic capabilities. Although, his first game damage is pretty good at level 1 and 2.


It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity, Killing Lulu is really going to be next to the impossible.


poke if you can, but don’t commit to anything. You can start playing more aggressively after hitting level 6.


Make sure your group gets closer to your team to make it harder for Lee Sin to bring down anyone alone. Lee Sin is a dominant laner in early play.


Once Lulu has completed its first article, its protection and protection capacity will increase considerably. At this point, it will also cause a huge amount of damage in trade.


Channelling your Ultimate ability (e) near an enemy champion could be very dangerous They could interrupt the channel with CC.


In the late-game teamfights you want to play as the backline carry. When fighting use W to keep yourself safe while putting out tons of consistent damage and waiting for your opportunity to get onto one of their backlines and blow them up.


Graves deals a lot of damage to any target during this phase due to his Passive and items. A significant power spike for Graves occurred in this phase which could allow him to carry a game single-handedly.


Level 6 is the "peak power" for Teemo. Teemo will be extraordinarily odious and devious now, especially as the game progresses.


Keep this in mind, but be prepared to adapt. The monkeying is a champion who is considered a bully early in the game.


Invasion teams that are in advance will not win early fighting with you. You should be proactive with your Ultimate.


Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. No team fights should be delayed at all costs, as Jayce is able to poke players down with his s combo.


Lulu's effectiveness in team fighting really comes into play during this phase of the game. Her W will help her when she deals with enemies who like to flank and reach her backline.


The first element of Varus gives it a huge peak of power. A peak of power means that his combo of brilliant damage will do a lot of damage.


At level 9, Veigar can make about a quarter of the health bar of a squishy target with his e. At level eleven, Veigar will have two points in his Ultimate R.


Stand outside the minion wave to force Akshan to choose between pushing and poaching. Akshan has tons of mobility thanks to his E.


It's recommended to exploit Kassadin's weakness in the early game to gain a lead. Giving Kassadin a rough start will reduce his scaling and impact.


Sion's first power peaks depend on what he builds for: if he goes in a tank, he will be weaker sooner, if he goes to damage, he will be heinous and strong. Neutral objective fighting is very important to me.


Twitch's Q ability causes him to enter camouflage and gain movement speed for a significant amount of time. After exiting camouflage, Twitch gains a massive attack speed boost for five seconds.


His W, Q and Ultimate R make him gain priority very quickly and helps secure the goals with his Jungler. After Post-six, Lucian can shoot an enemy with his combo while simultaneously repositioning with his E.


Avoid rushing recklessly into an enemy team when your own is decimated by enemy assassins or bruises. At level 9, Zac's first capacity will be maximized.


You should use your Ultimate R as needed, because crucial teammates can die if it is not used. It is advisable to use your E effectively.


His ultimate can be reactivated early to shoot fewer bullets and lock onto an enemy champion. He struggles with champions who can easily close the distance and lock him down.


The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you’re low. If the enemy gets the chance- they will look for the all in and if you fall behind, you’re going to find it difficult to come back.


A mid-game pick-up could be achieved by quickly levelling key capabilities. Agricultural camps were an effective strategy for rapid energy savings.


Fizz needs to get ahead early to do well in the later stages of the game. If Fizz loses lane or doesn’t have a lot of gold, Fizz will not be much of a threat in the mid-game.


She'll just need to maintain a good positioning. She will have several objects during this phase of the game.


Call for objectives during the mid-game. You're the Jungler after all and need to prepare and make the call to take an objective whenever it is about to spawn.


Keep the minion wave closer to your side of the map early.


Lulu is a champion with weak points. Lulu is quite vulnerable and easy to kill.


Your work will be like a support during this phase of the game. Stay close to your carts and participate in every team fight that takes place on the map.


Kled can quickly go up if Skaarl runs away. Kled will have almost finished its construction.


Jarvan is pretty mobile and able to escape a lot of trades. Jarvan can use his mobility to get over walls and dodge commonly placed wards.


This will make Rumble prone to ganks and will not allow him to CS at all. Rumble is quite capricious and vulnerable when frozen.


When no team fights are occurring, go to a side lane and push. It's essential that you continue to farm during the mid-game so you can acquire your items as quickly as possible.


If you can land poke while pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities.


Focus on taking Dragons early. You can solo the Dragon with ease, or you can ask for help and turn to it after helping the robot.


Karma makes her really potent when it comes to dealing with enemies who are always grouped up. At level eleven, she will have her first ability maxed out.


Use the fog of war to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can.


The Passive of Malphite shield offers more safety in the way. Try to poke and harass Malphite as often as possible so that he is unable to get the shield and protect himself.


Darius is considered an early to mid-game champion, making him less effective in team fights during the late game. Darius's Ultimate e is crucial in team fights to take down key targets.


The extended trades will work a lot in favour of Tristana if she placed her E on you. At level 6, the destruction pressure of Tristana increases as its Ultimate R can cause you a lot of damage in the 1v1 trades.


When his Ultimate is in place, K'Sante is stronger and harder to fight. The additional damage can be quite surprising and difficult to manage.


With sufficient armor, your chances of surviving and engaging in fights increase. Your ultimate ability can be used to interrupt Quinn's ultimate.


You'll fall off in the later stages of the game if you don't end the game quickly or snowball your lead so you'll be a huge threat in team fights. Aatrox is not an easy champion to learn.


The enemy Jungler is going to try to gank you on level 6. Stay at maximum range when playing as a melee champion.


If Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off.


This will allow Yasuo to intimidate enemies ruthlessly on the path of robots. Yasuo is good at getting caught and killing isolated targets.


Taliyah can gank from afar thanks to his Ultimate R. The vision should be placed in Taliyah's jungle when its Ultimate R is in place.


Gragas has good sustain in lane compared to many other champions. Gragas's W ability allows him to heal back after a trade.


In the later stages of the game, Lux will be very strong and can easily remove any target if she lands her g. Try to put Lux behind in the game early so she can't get tons of AP and snowball.


Neutral objective fights require your presence. Neutral objective fights will allow you to target the enemy backline when needed.


It will make it easier to land his E and get a multi-person numbness fight in the open air when possible


It will give you enough opportunities to take the enemy down, and set ganks on them. Fiora is a skilled duelist who excels in one vs one matchups if she secures an early lead.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder.


Trundle's damage should also be high. A maximum of the Ultimate n will allow Trundle to easily resume the fighting.


Diving at the Volibear tower can be used to kill low-health loners in the upper lane. Diving at the Volibear tower can also be used to kill the enemy track by juggling.


The first component of Ziggs will give him a whip and mana pool. This boost allows Ziggs to use his Q frequently to keep hitting the enemy.


Kennen's Ultimate will make your backline vulnerable. You must be careful about your backline getting dove of war fog when Kennen uses his Ultimate.


Akshan's first power peak occurs when it unlocks the 3 basic capabilities. Although, its early game damage is pretty good at level 1 and 2.


It is advisable to keep this in mind when fighting against her alone. When invading a Briar, try to hide in bushes before jumping on her.


His overall damage will be really high during this phase of the game. The tankiness of Olaf will make sure that he kills enemies with ease, especially those caught out of position.


Ennemy Mid, ADC or Support are vulnerable targets. Their death timers can be used to end the game or take a major goal.


Dr Mundo has two passives: one that allows him to ignore the first immobilising effect that hits him and another that gives him massive health regen.  Mundo's W creates a small circle around him which deals damage to all enemies nearby, storing Grey Health that can be restored by recasting the ability on at least one enemy champion.


Camille deals a lot of damage thanks to the items she buys. Despite this, Camille should not be afraid to jump in and soak up damage if needed.


Try and stay in the inner ring so it doesn’t deal much damage while Darius is repositioning Darius is relatively immobile and weak when he is getting attacked by multiple champions.


Warding common flanking spots reduces Ekko's potential for successful flanking. Ekko must devote time to clearing wards if he wants to pick off enemy champions successfully.


Her first ability will be maxed out at level 9. This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her.


Why play Cacadin mid? He has a late game god, he is good against magic damage, he has insane mobility, and can solo carry games with ease.


Draven is hard to play as he has a difficult mechanic that requires good timing Draven's early game is solid.


He finds the game difficult when the enemy team is grouping together. Nocturne prefers enemies to split up so he can use his Ultimate ability to pick them off.


Set W is a cone skill shot which grants himself a shield that can be upgraded as grit is stored. When using Set W, all grit is consumed and it takes effect.


Illaoi can poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team. At level 16 Illaoi will have multiple items during this stage of the game.


He is expected to quickly cling to Viego after playing it. Viego has a high skill ceiling which means more effort put in him the better you will be to him.


Sion is an amazing split pusher with lockdown abilities and engages his enemies with incredible force.


The search for peaks on enemy Jungler, Support, or ADC should be his game plan. Removing one of these targets will make it easy for the team to achieve neutral goals.


Xerath is really good at getting choices with its varied abilities. Its ability to impact team fighting is really high.


Monkeyking will have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to manage Monkeyking.


Vladimir is strong at all stages of the game, because he has so integrated support and ladders later, but waveclair is the only thing you have that is more powerful than his. Vladimir has no form of gank agency and probably won't get a gank at the start of the game.


Lulu's Ultimate R at level 16 is a force to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short reduction in capacity, and killing Lulu will really become next to the impossible.


The defensive item will allow you to kill multiple targets, especially during team fights. You should set up death brushes with your teammates and use your ultimate ability to get picks when possible.


Your Ultimate R will have a very short cooldown. A very short cooldown means that you can frequently fight around the map.


Heimerdinger's E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.


Chokepoints will facilitate Aatrox's Q landing. Flanking will disrupt fights completely.


Her Ultimate w is very versatile and can set up kills with her team. Ashe should play around her Ultimate w to get kills over and over.


Its level 6 power peak is quite powerful. If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r.


Twitch will be looking for gank frequently in early play. If Twitch is spotted on one side of the map, you could invade the other side of its jungle to steal camps and reduce its gold revenues.


Caitlyn is ADC and therefore she can't use Ultimate R in the middle of a battle. Caitlyn is a great late-game champion.


If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level. Try not to give Akali kills at the beginning of the game.


The ability to interrupt his Ultimate R could lead to very less damage output from his end. Healing reduction could easily counter Nunu during the early game.


When Ezreal's E is down, he can be easily burst down. Junglers can camp Ezreal when his E is down because he will have no escape options left.


Kayn is at high risk and a high reward. If Kayn doesn't get an early lead, he could fight to be useful in the later stages of the game.


His items will make him very tanky during this stage and combined with his Passive and Ultimate R he will be a behemoth for the enemy team. Taking him down will be nearly impossible because of his tankiness and abilities.


Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them.


He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC.


Make sure to hit Level 2 at the same time so you can chat with Leona in case she commits. Once Leona has Mobility Boots, she can wander easily.


He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane. Look for fights when Fiddlesticks has an ability down.


Ezreal’s first power spike is when he picks up Sheen. Sheen will increase Ezreal's Q damage substantially.


Extra credit if you can kill the target while it has no escape options. Roam around as often as possible and try to aid your mid-laner.


Milio is the king of disengagement and anti-engagement. Its Ultimate can protect its entire team from engagement and CC tools.


If you stay with your team in the later parts of the game, it will be 4v5 and the enemy may be able to force a fight or end the game. The closest enemy champion should focus on team fighting.


Since Kassadin cannot quickly join the fight due to being split pushed, initiating a fight now will gain an advantage. Prolonging the game can hinder one's chances of success against Kassadin in the late-game.


Renata is amazing at keeping her carry alive. She lacks any mobility.


The presence of this player will be strongly felt at the beginning of the game. This player will take advantage of gloved enemy players to win an early lead.


Farming hard and taking good trades are the main focuses of playing Trundle at level 1. Being able to dub your opponent onto you with Ghost and then bunt them back into you with your ultimate is incredible.


This makes it difficult for him to fight unless he has a significant advantage. When no team fights are occurring, go to a side lane and push.


If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. Ward major objectives and place vision in high traffic areas in the late stages of the game.


It is the time to do lane swaps. Lane swaps should be easy because you need kills.


A poke mage such as Brand can run low on mana quickly. You should always keep an eye on your mana pool at all times when playing Brand.


The goal is to end the game as quickly as possible to prevent Cho'Gath from becoming an ultra-tank. When Cho'Gath has his m ability up, his survivability and self-peel are significantly increased.


If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead.


Caitlyn’s level 6 is pretty good. However, she doesn’t have a combat Ultimate R.


Rotating to take the next major objective with your team can give you an advantage in the late game. If you have Teleport, you can use it to get to the bot side of the map quickly and easily.


At level 11, Diana will put the second point in her Ultimate R. The Ultimate R will be on a lower cooldown that allows her to go for more aggressive all-ins.


Of course, as the mid laner, your main focus is always going to be on farming. When poking, if your opponent is ever in their minion wave throughout a queue.