She can quickly get a multi-man stun off using her all-in combo. Stay grouped with your team.


As Lee Sin needs to put himself on someone to kick them to his team, locking him with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets.


The enemy laner can ward the river if Galio is mid lane, or lane brushes if Galio is supporting. As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio's threat.


To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


Nilah will put a second point in her Ultimate at level 11. Teams start grouping in the mid-game.


Bard will leave lane to pick up Chimes when it's safe.


The short cooling time allows Yasuo to process tanks frequently. Yasuo will have a lot of finished articles when he reaches level 16.


Karthus is immobile. Karthus is easy to gank.


The brand has good objective control, and so you should prioritize taking these goals as far as possible. The brand will crash much earlier, so you have to apply the pressure to match its ganks.


Have wards on that side of the map though just in case he makes his way to join the fight. Aatrox is strong from level 2 to 6.


Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.


Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. Buy items that will make it less likely that he can shoot you with his Ultimate R.


Keeping poking opportunities at the enemy whenever possible. The best strategy is to use your y in such a way that it hits both the enemy champions and the minions at the same time.


If your team gets killed or two, call Baron. The Baron should be able to be easily taken by Master Yi.


Make sure you have enough vision around your path to spot the enemy Jungler before they show up. You will need to be more aware of your environment at level 6.


It can receive the help of Jungler in lane to kill you thanks to its powerful gank configuration tool In team fighting, Nautilus is effective thanks to its point-and-click crowd control (Ultimate e)


it is recommended to avoid fighting in the jungle, around the targets or near the Baron. You must be spaced so that Skarner cannot land his Ultimate on several champions at once.


CC'ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game.


In late game team fights, peeling for your carries is crucial to increase your team's chances of winning. If your carry dies at the beginning of the fight, there is no way to win it solo.


Cassiopeia deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool so she doesn’t run out of mana.


Play on the side of the map that has the next major objective up to position yourself for easy pickup with your team. Rotating to take the next major objective with your team can give you an advantage in the late game.


Investing in early armor will be very beneficial against her basic attacks in the laning phase. Quinn's basic attacks are being targeted.


This means that anyone who is behind on the enemy team will suffer a lot. At this stage of the game, Karthus would've maxed his first and second abilities.


When trying to team fight engage as soon as you spot her do not let her auto-attack for free in the backline. At level 6 Jinx’s Ultimate R can be a great trading tool and it can turn the tide of the lane.


Jungler camping Ezreal while his E is down makes it difficult for him to use it. Ezreal has a very long cooldown on his E.


During this phase of the game, several elements will allow him to flatten a lot of damage while surviving the fighting with ease. The last point of his Ultimate n allows Wukong to inflict enormous damage on enemies.


He clears the jungle quickly and healthily. A hare's scratch or form and a lapwing's nest look very similar.


Twisted Fate will look for poke as much as possible before launching. Don't allow Twisted Fate to poke by engaging as soon as you've spotted him.


The longer the game goes, the more items you can purchase. You will be stronger as the game goes along.


His E allows him to quickly pick off targets without taking damage in return. His W allows him to quickly pick off targets without taking damage in return.


Be ready for the level 2 gank. Play carefully in the first minutes of the game.


You should not attempt any objectives if Poppy is nearby because she can knock you away with her Ultimate R. Poppy has a healthy clear advantage, making it difficult for an invasion in the early game.


Passive and Ultimate will increase your survivability in team fights and skirmishes. Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown.


With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track. Misuse of Yasuo's W can cause him to kill in the way.


Ahri can start fights and pick off players with her E. Just make sure the bush isn’t warded.


If your enemy is regrouping, team up with your team to make the most of this opportunity. In team fighting, prioritize targets that are squishy and easier to kill by focusing on them in the backline.


Grasp is great for runes as you want to keep going in. Udyr's E giving you the speed up and the dash stun lets you choose a lot of fights.


If you don't know where Taliyah is in the middle of the game, don't walk alone around the Rift Invocation and avoid sightless areas as she might try to set up a surprise attack. talijah can inflict heavy amounts of damage in very short time.


After destroying the lower lane tower, turn towards the middle lane. Try to take the middle tower of the track.


They can secure the lenses much easier than you can keep them monitored to spot them before they can secure the lens. Avoid fighting them at any cost because they are much stronger with their Ultimate and will kill you easily.


Singed's Level 1 is strong in the right matchup. Chanted is expected to replace the farm with the first waves to get an early lead.


Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive.


Once Heimerdinger reaches level 6, he gains access to three new abilities and should be approached with caution during skirmishes. Heimerdinger might use his magic card during team fights and kill you if not prepared.


Aurelion Sol has lots of utility built into his kit. They offer him tons of protection and manoeuvrability.


Expect Sett to play aggressively and go for early murders. Avoid trading with Sett at Level 1 as it will damage most champions.


Play around your Passive at any given moment. It can help you absorb a lot of damage and can keep you healthy for regular all-ins.


A champion of utility gives his allies the means to act. If his team is behind, it will be difficult for Taric to do much in the fight.


Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6. Ashe does not have any escape abilities or built-in sustain.


Syndra's first capacity will be maximized at Level 9. At level 9, Syndra will fix a lot of damage regularly.


If Tristana uses her W aggressively, she should be broken or CCed so that she is unable to reposition and clean up the fight. Taking Tristana early will make it really hard for his team to win the fight.


Malphite's goal is to enter the enemy rear line and separate the front line from the rear line. Malphitis is weak at the beginning of the game.


This will make Kld huge in the game. Its ability to disrupt the ranks of enemy teams will be phenomenal.


When no team fights are occurring, go in a side lane and look to split push. Split pushing allows you to continue earning gold and XP which helps get to your next major power spike.


Sivir is really good in team fighting because its Ultimate R can help catch enemies who are overheard. It is best not to split up or stretch out during the last stages of the game when playing against Sivir.


Continuing to farm and gain XP is important. Farming refers to killing minions in order to earn gold and experience points.


Attacking on the side and reaching a key target in team fighting increases the chances of winning. The position where you attack in team fighting is often critical to determine the result.


and play to the opposite side of him to make it harder for him to all-in you. Jarvan's level 2 power spike is quite prominent.


After level 6, every third auto attack will deal extra magic damage. Do not commit to extended trades with Jax- especially if he’s been able to stack his auto attacks on minions beforehand.


It is Jarvan's build that makes him incredibly versatile. Jarvan’s Ultimate ability m locks down multiple enemy champions at once in team fights.


The ability cooldown reduction for Kassadin's Ultimate will allow him to deal massive amounts of burst damage. Kassadin's first ability will be maxed out at level nine.


Soraka's healing eliminates Grievous's wounds, which facilitates team fighting for his team. Soraka should face a lot of constant damage during this game phase.


Viego's multiple objects will make it very difficult for the enemy to kill him without CC. Viego will reach level 14 when two of his abilities are exhausted.


Make sure you back when low whenever she has her Ultimate R up. Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights.


Make sure you regroup with your team and try to shoot down key enemy targets. You must be grouped with your team at the end of the game.


Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion.


If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole. Mitigate Lux=1 efficiency by standing behind and not inside the minion wave.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


You should try to match her pushing power so she doesn't get under your tower. Keep the minion wave away from your tower because Karma has good poke and will bully you if you don't take action.


You shouldn’t be afraid to take down structures during downtime. As an attack speed champion, punish enemies further by killing their turrets after clearing lanes and camps.


Teemo's first capacity will be maximized at level 9. Teemo's first capacity will cause heavy amounts of burst damage.


Take advantage of the opportunities to have an impact on the tracks Wukong will be active with early ganks


Your E is really effective around bottlenecks, so make sure to try CC multiple enemies with it sometimes. CC means crowd control, it should be useful enough if you can use the war fog with it.


If Teemo is spotted on the upper side of the map, invade the lower side of its jungle to steal its camps. Taking control of the Dragon will make it difficult for Teemo to get gold and XP.


You need time to come online and you should not fight unless you have a clear advantage early. Malzahar's first major power peak is when it gets its first component.


A player can reduce Rengar's potential while waiting for him to show up before walking forward. It is recommended to keep the minion wave closer to your side of the card so Rengar can't jump bushes and trade with you.


Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself.


irelia is prone to being caught by CC once she enters combat. Being caught by the enemy team's CC or delving too deep into their territory and having no follow-up support from her own team can be lethal for irelia.


Zion has a good gank set up and can escape ganks quite easily. His death pressure also increases, so pay attention to his 6th level of power.


If Sona gets camped in the way, she can't do much. Sona has no priority in the track during the early match because her Q makes small amounts of damage.


She will lack damage to trade effectively at this point. She has excellent waveclear and splash damage with her Q.


A maxi-out Ultimate will frequently be on the rise. The scrambled team fights will become a breeze during this part of the game.


Using W on Gragas typically means he wants to do something like setting up his jungler or going for a trade, and playing safe will help you get through that initial action. Gragas spikes again at level 6 with his Ultimate R.


Lillia has a weak early game. If you invade Lillia, she'll be placed behind.


A great build order for Belveth starts with Green Monster Impots into a Kraken Slayer and tier 2 boots. Belveth's skill orders start with Q then E then W before maxing Q then E then W taking ult whenever you can.


Team fighting should be similar in the middle of the game. Always look for ways to flank the enemy and remove one or two squishy members from their backline.


This ultimate restores a huge amount of health to your entire team. However she is more of a poker than a combo champion.


Contents Chapters


Make sure you apply as much pressure as you can. Post 6, it is better to avoid fighting it unless you have a clear advantage,


This grouping is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions. Braum is going to be very strong in late game team fights.


Don't commit several players to kill her if she's on the robot side and the baron is in place. Vayne is subject to the CC.


Jax is a good duelist and will be able to fight most enemies who try to stop him. While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something.


As soon as possible after acquiring your Ultimate ability, target Kayle's Ultimate (R) and make sure it is disabled. During team fights, prioritize targeting enemy backline players.


Her Ultimate a is the backbone of her strength in the lane. Proper usage will let her get ahead.


He should respond to ganks quickly. Once Hecarim hits level 6, he can terrorize enemies with his flanking potential.


Keeping the wave close to your tower allows for regular ganks and kills on Kayle. Kayle can take over a game if she pulls through the laning phase.


This will help you snowball the game quickly. Kayn isn't very early.


He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.


Locking Irelia down would make it much harder for her to jump around your team. This would limit her ability to use her Q to reset.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. Push the wave and look for roaming opportunities.


If Fiora uses her W and gets caught CC'd, she can be removed easily from the game. Fiora can be CC'd to oblivion if she dives into the enemy team after using her W.


The third point of Seraphine's Ultimate R will help him a lot during the team fights. Seraphine can dry up a lot of damage during team fighting.


Farming your jungle is important for XP. Try not to fall behind in XP by constantly trying to gank.


Once Viktor d's capacity is down, it becomes vulnerable to ganks. In team fighting, Viktor can be flanked with ease.


This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease. Bonus points if he can flank the enemy team.


Teemo's Ultimate T can easily be rid by the enemy by buying Control Wards. Enemy junglers with jumps and dashes can also bypass these mushrooms by taking strange routes.


Yasuo's Passive allows him to reach this stage quickly. Once Yasuo is level 6 and unlocks its Ultimate R, its death pressure increases.


Warding big goals and the implementation of vision in high traffic areas was prioritized at the end of the game. Ward's placements have been designed to keep enemy movements visible so that players can track their opponents' positions and detect when they have launched a goal.


Taking down one enemy player could be enough to secure a victory in the next team fight or claim Baron Nashor. Diana has a unique playstyle when it comes to farming and trading during the early game.


Even at level 6, Udyr represents a massive threat to its enemies. Level 11 is not very strong either because it does not get too much statistics at this level. This should help it to increase its damage and survival by a decent amount, however.


Once you have a few levels under your belt, aggressive games can be sought out. A clear early advantage should exist before fighting.


The motion speed buff granted by Viktor's r can be easily counterbalanced by the control of layers crowds. Your champion is incredibly weak at the beginning of the game.


Teemo is expected to place mushrooms in the river and around the entrances to the Scuttle Crab and the jungle. A scanning lens is recommended to reduce the chances of walking in a fungus.


Gragas has good sustain in lane compared to many other champions. Gragas's W allows him to look for trades more frequently and heal back after a trade.


Its support can place CC on that target. The first element of Varus gives it a huge peak of power.


Since the ability will be up frequently, he will be able to easily pick off targets with his team. Ornn is really great during team fights as he can peel for his team and set up picks for them when required.


Amumu's Ultimate should be on a short cooldown and he should have it a little more often. Avoid fighting unless he arrives at the end of the game for Amumu.


Thresh is one of the most difficult supports to master. It will take a lot of time and effort to play Thresh at its full potential.


Taliyah's C and general damage will help him a lot during this phase of the game. Fighting close to bottlenecks should help Taliyah a lot during this phase of the game.


If Velkoz doesn't know where the enemy Jungler is, he'll be killed by the enemy team. Velkoz's E is his only source of self-peel.


Annie's best power spike in lane occurs when she unlocks Tibbers R. At this point, Annie can look for aggressive picks and Flash plays with Tibbers and her stun.


Master Yi can take goals like the Dragon or Rift Herald alone in early play. Keep these goals guarded so you can see Master Yi before he secures them for his team.


Karthus will be looking to farm as much as possible so he can get his Ultimate e as quickly as he can. You can delay his level 6 power spike by invading his jungle and stealing away his camps.


Do not push too far without a good vision in this direction. Good vision is needed for track control.


When playing against Ezreal, always maintain a minion between you and Ezreal. The best opportunity to engage in trades with Ezreal occurs when his E (Ezreal's ultimate ability) is on cooldown.


Yasuo excels in team fighting when selected with several knock-ups. Avoiding close grouping prevents a 5 Ultimate R person from being triggered.


The effects added to Yuumi's Ultimate R make it a valuable tool in team fighting. Yuumi will slow down an entire enemy team with the effects of its Ultimate R, adding to its value.


A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent. When Fizz puts a second point in his Ultimate R at level 11, Fizz will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage.


It does a lot of damage as long as you land it you will heal back any poke you receive. Whenaning, try to avoid using your W unless you've landed a Q beforehand for the Rejuvenation buff.


Nasus' strength increases with the number of batteries on his Q. At level 16, Nasus will finalize its Ultimate R.


He should let him grieve the team fights very easily, mainly if he is divided pushing in another way. His tankness is really high in the middle of the game, and he should be able to be the first line for his team quite effectively.


With the Ultimate of Ahri, you are able to flank the enemy on the side, get a murder and then escape before anyone can catch you. Ahri is vulnerable when his Ultimate is broken.


It is crucial to keep the Dragon warded at all times when Olaf is present on it. Olaf should avoid getting poked out by his Q.


At level 6, Morgana's Ultimate R is unlocked and its death pressure increases. Up to level 6 Morgana-S Ultimate R is not available, but its death pressure increases once this ability is unlocked.


Smite is a popular multiplayer online fighting game. A Smite fight refers to a competitive match between two teams in the game.


irelia's Ultimate R provides a key opportunity for irelia's team to take control and secure the win. irelia is prone to being caught by CC once she enters combat.


If you move away from your Support, you become an easy target for the enemy. Always keeping at least one ally nearby is crucial.


Taric's first major power peak is at level 6. At level 6, Taric can look for aggressive pieces such as dives or risky skirmishes with his Ultimate R up.


Keep your allies alive for as long as possible while dealing damage to increase your chances of winning. In team fights, use your empowered d ability to provide a large shield to your allies.


If xinzhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot. xinhao is incredibly vulnerable once its Ultimate R on cooldown.


You should try to lure Soraka's Silence E before you look for it all in. If you benefit from it, you should try to get an early execution call.


Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed. Use your E carefully in this phase of the game.


Yorick Graves has three or more gules in which he can spawn. If there's a few Ghouls hanging around, don't fight Yorick Graves.


If you play as a varied support, try to harass him as much as possible to make him really difficult to engage without dying. Expecting that Sett's in a team fight.


Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase. At this stage of the game, his duelling ability and kill pressure will be very high.


If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. The first element will allow him to do a lot of damage and to survive the way.


The split thrust in the middle of the game is an excellent way to open the card and get a gold lead. Drawing pressure while your team is fighting somewhere else on the map can help you open the map.


Using your Ultimate R in the later game stages can be beneficial if you can catch an opponent off guard. Isolated opponents who are too far forward or out of position make ideal targets for a successful ambush with your Ultimate R.


At level 6, Heimerdinger unlocks his Ultimate R, and basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.


It is the scourge of the ADC sector because it literally makes them miss their automatic attacks. This can reduce the efficiency of the port for a period of time, giving the team some time to engage/disengage freely.


When possible, fight spaced out in a lane to minimize the effectiveness of her Ultimate R. Cassiopeia will look to ambush or assassinate targets moving alone through the river.


The damage to his Sapling explosion will be on the wave that will force him to push towards you, which will leave him in a vulnerable place for one in it. Maokai's extended trades work hard for you against him. Try to keep them running as long as possible that he won't be able to damage you early.


Aphelios is squishy and immobile so your Jungler can gank you if you keep the wave close. Fight him when he is on low ammo to make killing him a lot easier.


Expect to put in a lot of games to master Qiyana. Depending on her Element, Qiyana can be a less effective laner.


Every time Lucian's E is down, he's much weaker and he'll have more trouble defending himself. A heavy power peak at Level 2 occurs in Champion Lucian.


Its level 6 capacity significantly increases its roaming capabilities. To counter its roaming, keep Twisted Fate pushed in the way.


Rakan has great mobility thanks to the items he picks up and his E, W, and R. The mobility of Rakan increases dramatically when laning with Xayah.


When you fight for a neutral goal, if you land an E on an enemy champion, you don't need to always go there. Your presence and the threat of your E, W and R keep the enemy away from you.


Its damage output also increases when it completes its juggling object. The pressure of Gank from Lillia increases once she has finished her juggling.


You might want to throw yourself into the enemy team, especially if they make a strong all-in push without following up. Another point of your Ultimate ability will let you destroy the opposition due to consistent burn damage.


Lucian has the opportunity to make snowballs if he gets an early advance and remains uncontrollable. However, if Lucian continues to lag behind, his situation worsens considerably over time.


If he uses his W and Q with caution, then he and his team will be placed at a significant disadvantage and will take a lot of damage easily. Its Ultimate R has a very long cooling period that forces it to lose priority almost instantly.


drmundo's Q allows him to catch up to targets quite easily. This is invaluable when drmundo is trying to pull off a gank or when he manages to catch an immobile champion out.


At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.


Besides, the E CC also acts as a really good initiation tool for his team. jax's Passive allows him to split push relentlessly.


I am going to stand away from the minion wave at all times so they cannot push and poke me at the same time. Match her pushing power as much as possible. Avoid letting her gain a lead from pushing me under my tower.


When you're gauntleting yourself, make sure the enemies are overstretched. This will make it extremely easy for you to slow down and kill your enemies.


Playing around Fiora's W is a focal point of the lane. Baiting it out before all-inning her to prevent her from neglecting your CC.


Concentrate Malzahar in this game. It is weak early and will die quickly if you focus it first.


After destroying the lower lane tower, turn towards the middle lane. Take this tower if possible.


Do not walk forward unless he misses E. Look for an all-in level 2 with your W.


When Vex has finished his Mythic article, his free wave and his poke in the way will be devastating. Vex will stay out of the wave of minions.


The more Vayne enters the game, the more likely she is to take her team solo to victory. Level six is a massive start point as it can now look for aggressive all-ins on the enemy.


Try to take the objective when Nunu is dead or on the other side of the map. Nunu is rather immobile during team fighting once the fight has started.


Once you have turned from the bot track to the medium track, go to the side track and start growing XP there. You can attack any enemy who tries to stop you in 1v1.


Yasuo can quickly reach 100% luck thanks to his Passive. Once Yasuo is level 6 and unlocks its Ultimate R, the risk of being killed increases.


She then leaves a pad behind her at any time in the next 4 seconds she can press W again to blink back. If the tether isn't broken for 1 and a half seconds the target is dealt damage and rooted.


Eliminating the enemy Jungler ensures you won't mess up a smite. Fighting in chokepoints can be beneficial during this phase of the game.


Excessive use of your W can lead to rapid death if it is not used wisely. Using your W too will cause your disappearance.


If you keep the wave of minions closer to your side of the map, it will hang for the farm and can be capitalized by the Jungler. Once Mordekaiser reaches level 6, his death pressure in the way increases.


He will be much tankier which will allow him to soak up lots of damage for his teammates. Blitzcrank will be quite immobile in the late game.


Post 6, your Ultimate offers you a ton of extra pressure to kill and opportunities to get killed. Abuse this by playing around his cooldown and trying to make games every time he's up there.


Bel’Veth’s early objective control is very strong due to her high attack speed and low cooldowns. Bel’Veth can transform into her True Form after killing it.


He counters hard CC. He has great disengage.


He will get massive tracks following his ganks at the beginning of the game. In the middle of the game, it will be difficult for enemies to kill you if you don't get CC'd.


Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.


The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game.


This will make you more than one threat in the later parts of the game. Turn around the map if your bot track decides to turn to the top track after fixing the lower track tower.


Karthus can burn through the entire enemy team with proper positioning. Karthus' 1 combined with n can one-shot enemy squishies.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


It's very good in roaming and ganking, so make sure to contact your team so they know when it's missing. Place the vision in its jungle entrances and river.


Fighting around closed spaces will be advantageous because Seraphine can easily target several champions. Seraphine's ultimate R & E capabilities should be relatively easy to land in these situations.


It is best not to use Sona's W until it is absolutely necessary. When Sona misses his Ultimate R, he guarantees a team battle victory for the enemy team.


Kog'Maw benefits from extended trades once he has a few points in his e. Do not do extended operations with him unless you have an advantage.


His level 6 is good, but he cannot really use it in combat. If you have an Ultimate that can be used in a fight, you should win the level 6 all-in.


Ziggs works mainly as a bench-based mage during the late match. Take turns quickly and open the card will make it easier to control the status of the game.


Try to lure his e before you get involved in the all-in-one. Kog'maw is going to try to constantly piss you off from afar to get you down.


This will make the death brush strategy viable for his team. Stay together with your team and don't leave the side of your wagons otherwise, the enemy will capitalize on the fact and leave them powerless.


Rek’Sai’s level 3 power spike is incredibly powerful. When Rek’Sai hits level 6 and unlocks her Ultimate r, she deals even more damage.


Diana will have access to all 3 of her basic abilities from level 3 onwards. Diana should try aggressive plays to gain an early health advantage.


You should back off if the enemy team invades you early, as you do not win early skirmishes. Look for opportunities to gank whenever your Ultimate is available.


Every time Zilean uses his Ultimate ability, try to abuse cooldown and play aggressive as he goes down. Once Zilean has finished his first article, he will be able to pull a single shot at the minion wave.


His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team. Karthus' 1 ability will be maxed out at level 9.


Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead. Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.


Set follows up with E to stun targets and attack twice into his Q reset for more damage. For matchups, Set is great against champions he can easily engage and delete with his W, but struggles against those who hard bully or kite him.


Post 6, you should start pushing and roaming. LeBlanc's first power peak occurs at level 2.


The enemy team will find it difficult to take care of him. Wukong is quite substantial during this stage of the game.


Your goal is to hit level three as quickly as you can. Once you unlock your capabilities, you should be on the lookout for everything in the enemy whenever they extend beyond their safe area.


Jhin will be able to pick enemies for his team with his Ultimate R when it is maxed out. His 4th shot from the Ultimate R phase of the game hits very hard.


pre-six refers to the player's level before he is six years old. She doesn't have a reliable form of CC on her.


Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own.


Stand by the wave so you can run inside to avoid its E. Ahri is incredibly vulnerable when her Ultimate broke down.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


Pyke can single-handedly set up death brushes and get rid of squishy targets. Back away when you're low on HP in a team fight so he can't get the reset on his Ultimate R.


It will be difficult for the enemy to shoot him down. The enemies will stack defensive objects, so it will become difficult for you to kill them.


This will dramatically increase his damage and leave his squishies at once. Miss Fortune excels in team fighting.


In particular, do not let Taliyah delay a team fight with his Q. Always try to finish Taliyah like it will kill her easily.


Shaco falls like a truck if the game continues too long. During the last game champions begin to build defensive elements that do not allow Shaco to assassinate someone immediately.


Unless you know where Cassiopeia is, do not walk through the river or around the map on your own, especially if you're low health. Avoid getting hit by Cassiopeia's Q, as it will cause a lot of damage otherwise and force wasting W.


Look at your position so Sejuani can't isolate you and start the team fight. sejuani is a tank-to-reservoir connection.


Malphite is solid during the end-of-game fights that his Q and Ultimate will hit like a truck now. All he has to do is wait for the perfect moment to use his abilities effectively.


This is especially true in choke points like the objective pits. Level 6 is a massive spike for Jax.


In team fighting, your mobility is pretty great. With the Ultimate of Ahri, you are able to flank the enemy on the side, get a murder and then escape before anyone can catch you.


He should be able to dish out a lot of damage in team fights with his Ultimate and Passive. Level 11 is another good power spike for Aurelion Sol because he gets to put a second point in his Ultimate.


If Quinn can’t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight.


Your champion is weak in the early game. You should avoid fighting until you have quite a few levels behind you.


At this stage, the teams will be closely regrouped. It's unlikely you can murder anyone.


Secure the goals with the team, if possible, while keeping them tuned at all times. Shyvana is low to level 6.


Don't let Lissandra abuse you for free. Be weaker than Lissandra when she has her Ultimate.


As soon as she uses her Q, load her and try to take her down. Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as possible so you are not chained and CC'd.


Ping can be used as soon as Shen gets her Ultimate R. Shen's Levels 2 and 3 are strong enough. He can look for an early match.


Don’t let Caitlyn poke you down by sacrificing CS for health and XP. When she is overextended, request assistance from your Mid laner or Jungler to help shut her down.


Graves can dash into enemies, auto-attack them twice, and use his Ultimate t to finish them off. Using the fog of war allows Graves to pick targets more effectively.


Try to keep the minion wave closer to your side of the map early. In doing so, Kled will be less effective.


Lucian's Q and E skills will be maximized during this game stage. It will leave him all enemies constantly.


Rumble's disengagement makes it harder for him to win the fight. You will want CC Rumble when possible in this matchup.


Flanking in team fights is easier with your W and allows you to target key enemies more easily. Keep flanking if you want to avoid getting poked by the enemy team and forced to retreat.


ezreal's E can be buffered in response to CC abilities for added safety cc protection from ezreal's E is very helpful in difficult situations


This will lead to her taking more skirmishes and winning most duels in the game. Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R.


Use your early game strength to poke and harass the enemy with your W as often as you can. When post level 3, you’ll be able to use your basic combo to chunk the enemy down.


Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down.


Sett's gonna try to get you on your team. Reposition quickly so that Sett has trouble doing it.


In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


With the boost, Sion can use his Q from brushes to CC enemies. He will then follow with damage to the rest of his abilities.


Rammus has really good ganks once he has unlocked his t. A high success rate when ganking allies is expected for Rammus after unlocking his t.


Once Fiddlesticks has his Zhonya’s Hourglass, it allows him to really hit home. If you’re trying to go for an all in on Fiddlesticks, make sure to fight when 1 ability is missing.


Respect Vex's damage release after she has recovered her first element. When Vex has finished his Mythic article, his free wave and his poke in the way will be devastating.


Karma is a really viable choice when dealing with heavy engagers. Staying with your team in the late game is crucial to success.


Influences from Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe. The Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America.


Spamming your abilities will help use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.


When Anivia's Passive breaks down, it's incredibly vulnerable to an all-in-one. Anivia has a minimal threat in the track before level 6.


Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.


Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post level 6, you shouldn’t freeze as it will give Quinn an opportunity to roam.


Hit as many targets, knocking as many up as possible.


Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure. Cassiopeia is one of the most immobile champions in the game.


Diana can be considered one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked.


This will allow him to inflict much damage on his opponents in the way. This will also give him the motivation to wear for his team if he is already in advance.


Gwen should fight whoever on the enemy team tries to stop her and take control of the lane. Continue playing around Gwen's Passive in mid-game fights especially in 1v1 skirmishes.


The exhibition of its tower is necessary to create gank opportunities. Keeping an eye on the wave near your turn will help you expose it to potential ganks.


Once your Passive is stacked, look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.


Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place.


Mordekaiser has good ganks and good skirmish power in early play. After six post-elements, Mordekaiser can select any target and convert the fight to 1 v 1.


Regardless of how ahead or behind he is, Brand's damage output will be substantial in team fights. Brand would’ve used his W ability to keep the enemy pushed into their tower.


The enemy Jungler will get knocked up by Daisy if Ivern sends her at them while he finishes a neutral objective. Ivern can focus on peeling for his allies while Daisy attacks the enemy Jungler and knocks them up.


Staying healthy is the key when playing Leona, it is best to stay out of damage above its health threshold. If you get trapped, Leona can't hire you.


Regrouping but not standing on each other reduces the efficiency of Yasuo's Ultimate R. Don't fight inside the jungle because it allows Yasuo to land his tornado and follow him with his Ultimate R.


The strategy during the early stages of the game is to keep poking the enemy with your d. As the game progresses, use the d to create a zone around which you can fight effectively.


It is recommended that Jarvan IV and his allies stay grouped together during team fights but not too close so that he can't lock everyone down with Cataclysm. Jarvan's gameplay lacks creativity when it comes to fighting.


This is a crucial power peak for the output of damage and duel capacity of Xin Zhao. Xin Zhao excels in team fighting because of her kit.


Avoid fighting Kennen in the Dragon or Baron pit because it allows him to get a good Ultimate ability. Kennen is inclined to peel and disengage.


Entering in the mid game, take your tower as soon as possible and look to push your lane out as far as you can safely. Entering late game team fights, you want to play as the front line champion. Stay in the front line and stun anything going for your back line while passively dealing tons of damage with your art ability, especially if you can empower this ability to stick onto their team.


The opponent can take objectives without Nunu's healing. If Nunu is eliminated, his healing ability will cease to function.


When used properly, Fiora's W can even counter enemy CC and turn the tables on her opponents. Fiora can take out isolated enemy champions with ease, even if she is behind, thanks to her Passive and Ultimate R.


Staying away from high traffic areas nonwarded is necessary if you don't know where Zyra is. Fighting in the jungle or around a goal like the Dragon or the Baron can be detrimental because it will put your team close to you, allowing it to get a multi-person E and Ultimate R.


His job is to survive early. Fiddlesticks first power spike occurs when he reaches level 6.


Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo. Jarvan can separate someone out from their team with level 6.


When no team fights are occurring, split push and draw the enemies attention to yourself while your team sieges or makes plays on the other side of the map. You should continue to farm during the mid-game to upgrade your Ultimate R and earn more gold.


CC'ing Neeko is especially effective if she is going for the AD build. Neeko cannot be very effective against an enemy who sets proper vision around her.


Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game.


The support of his Q allows him to achieve goals solo. Warwick can spot Scuttle Crab with his vision.


You need to make sure that you match its damage and push back the wave to prevent it from roaming. Try to abuse the cooldown of Lissandra's ability by playing aggressive.


Keep the bushes nearby constantly so you don't get caught off guard by Lucian and save your E when he tries from all of you. Ezreal moves away from Lucian.


who will help him do more damage to the camp when he is associated with his Q and E. Once he uses his offensive W, he will have no other form of escape.


Once his Ultimate R is maximized, he will easily execute the enemies. Any enemy who gets hit by his e (capacity) will be in the ultimate range R kill Veigar.


It will allow you to easily expose Zac to the ganks and will keep you completely safe from all in. That being said, make sure that it can't push the wave completely, or you can be diving tour.


The enemies will have no other option than to walk the plank at this stage.


Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game. This is particularly true when the objectives are about to materialize.


After Jarvan has completed his first item, his utility and strength increases. Keep in mind that Jarvan's shield from Aery and his d will be increased.


Sion's presence is strong if he tries to make cheese. If Zion isn't going to take the lead, then his playing power will be weaker.


Trendamere will seek to divide the thrust in the middle of the game and he will rarely join the team fights. You can use the digital advantage to force goals or look for favorable fights to win an advantage.


Look for aggressive plays at level 2 because you are stronger than her at that level. A player should look for aggressive plays when her stun is down.


Once Rumble has his Ultimate, his death pressure increases. Don't underestimate its global potential with its Ultimate. If it uses it on you, try to step back as its Jungler might try to gank as its Ultimate is a good gank configuration.


However, the longer the game lasts, the more Lucian falls and loses momentum. Level six is an important pickup for Lucian.


If you fight near the Dragon or the Baron, it won't be beneficial. By sitting, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W.


While his Q doesn’t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies. Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase.


Once you have your Ultimate R, capitalize on your ganks. Keep clearing the Jungle regularly.


Being caught without your W can leave you vulnerable and likely to be eliminated. You can turn a gank right over its head with a suitable W location as well as the use of your Q or E.


They can get goals much easier than you. Keep them where they are before they can reach the goal.


This stops if he bumps into an enemy champion, terrain or chooses to cancel himself. Akshan's ultimate is a point and click ability that locks onto an enemy champion and starts channeling.


Malzahar's Level 6 power peak is stronger than yours, so play safely and focus on travel opportunities. Malzahar has great potential for choice with its Ultimate R.


The lethality build will make the potential of the Ultimate ability even greater. Graves deals a lot of damage to any target during this phase due to his Passive and items.


The damage increases with the more champion she hits with the first activation of her ultimate.


He and his team should be very helpful.


Garen's build path can be very different from game to game. Play accordingly depending on what Garen is buying.


Teemo should either secure the plugs or blow people up with his abilities. Teemo should split the thrust and wait for the enemy to respond.


This movement can be used to impact the fighting on the other side of the map. It allows the player to escape if a fight goes south.


You should try to get them low before committing to the all-in, but it should be plain sailing. Remember your Q will reset if you use it on a low health minion.


She can solo the Rift Herald frequently Place vision to spot Gwen before she's able to take these objectives alone


This will face an increase in damage and allow Xerath to chain her p with it. The result will be a big piece of damage.


The component will now let him make the enemy recall abruptly quite often. Gnar is relatively weaker early on because he doesn't have his Ultimate R available.


You must stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily.


Jayce will just push the wave and take your tower if you look to roam when he’s in lane. Jayce can deal a surprising amount of damage in a full trade at level 4.


The Passive gives him a good amount of health regen. You should focus on reducing Dr Mundo's healing.


Poking the enemy with Ashe's y allows her to get an early lead before a late game team fight erupts.


Keep a constant eye on xayah feathers and avoid standing in front of them. xayah is rather weak in early play.


For this reason, Zac can really use them as a tool for engagement or escape only once in a fight. If you know he's without these abilities, try to fight him.


She is a god during this phase of the game when it comes to team fights. A maximum of Ultimate R will allow Sona to impact team fighting quite often.


The viktor avoids waves. Viktor's damage capabilities allow him to disrupt entire fighting with his d and Ultimate m.


This puts Nilah in a strong position, allowing free queues and attacks. Stay in side lanes if behind.


Your Ultimate will also be on lower cooling, which is very beneficial. At this stage of the game, Akali would be almost max build.


Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R.


Rumble is rather squishy early and suffers strongly when its r is on cooling because it will lack damage. Watching to fight after it uses its r will make trading easier for you. Do not underestimate the damage caused by Rumble in a trade. If you are hit by several e's and stay in its r for too long, it will arrange a lot of damage.


This will make Leona a very reliable hirer, especially the fog of war. Leona's e and r will be maximized during this game stage.


Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you.


If Ryze gets camped, he can't do much. Ryze relies heavily on the articles.


Focus on farming in the powerfarm during the mid-game. Avoid fighting too much in the mid-game for better results.


If you split up or leave your team, the enemy can try to catch you. Choosing an opponent with your E and then collapsing on them can be a winning strategy in team fights.


His kit allows him to take enemies. Xin Zhao's Ultimate R will allow him to distinguish enemies.


It's going to get gloved much earlier, so make sure you apply as much pressure as you can to match its first ganks. Khazix is subject to CC capabilities, especially when its E or Ultimate R is in decline.


Khahix needs sufficient vision around isolated champions as the enemy tries to lure him and collapse on him as soon as he shows up. Kha=Zix will also need to clarify the vision, otherwise it won't be very effective in getting murders.


Maintaining the focus on your goals and managing your carts is crucial during the first stages of the game. Trundle is decent enough during the late part because he will have his articles and will be very tanky.


The capacity of Sona's Ultimate R reduces its cooling and increases damage. This will allow him to impact team fighting more frequently.


This will allow him to use this ability completely and frequently ruin the ability of enemy divers to enter his backline. Your goals are to secure peaks and peels for your squishy targets during this phase of the game.


Its Ultimate r can completely move the tide of a fight if it is left uncontrollable. Must feed the early play of the farm and therefore has no impact unless the enemy exceeds or exceeds the limits.


Level sixteen is a decent peak for Renekton. Renekton will maximize its Ultimate capability at level sixteen.


If Cassiopeia is low on mana, it may be a good opportunity to engage her as her damage output will decrease with reduced mana. As an immobile Mage, Cassiopeia has no escapes from danger.


Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities.


Interrupting Jarvan in his combo at the start of a fight makes it difficult for him to use his Ultimate ability or escape after engaging. As soon as Jarvan begins to run towards you, either disengage or lock him down with crowd control (CC) to gain an advantage.


Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.


Fizz has a lot of burst damage, which makes killing the enemy easier. However, remaining healthy is key if you're looking to all-in someone.


When you hit level 6, you will unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your lane, too.


German immigrants exported the custom to Britain and America.


Stay with your team at any time. Avoid moving around the map alone to avoid being caught outside.


She needs a point in her Ultimate e to significantly increase her damage. Its ultimate requires a good timing.


Jax is weak against champions who are ranged. Ranged champions allow the enemy to kite Jax out of his Q range.


Alternatively, Timitvana can use a style of contusion game and dive into enemy team fighting. Its overall strength depends on the construction it chooses.


It provides him with complete usage of his W as well as deal a lot of damage. His effigies help him with the same and can be used to secure and clear a lot of vision for his team.


It is possible for Qiyana to steal crucial objectives. Level 16 is perfect for Qiyana because her Ultimate R will be maxed out.


Master Yi's Ultimate offers him tons of added death pressure. Master Yi is very strong at the end of the game.


For matchups, Kai'sa does well into skill shot reliant carries where she can dodge their abilities and burst them. For runes take this.


Peel for your allies in the team fights. As a tank, you're pretty weak unless your aircraft carriers are alive. So keeping them alive is the key to team fighting.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


You need to earn as much gold as possible to be a major threat later on. Heimerdinger naturally pushes the minion wave with his Turrets Q.


His opponents can use track brushes to catch Taliyah out of sight. Level six gives Taliyah a small advantage as it allows it to wander but does not provide any additional benefits.


The burst damage of Diana is relatively high. This allows her to quickly get a Flash from the enemy champions' side.


Always try to get in touch with the enemy Jungler. The removal of the enemy Jungler makes it easy to take neutral goals.


Option 1: detonate Taric and ADC before protection Option 2: Disengage and wait for R to disappear


Its ultimate R does no bonus damage to an enemy target if it lacks its capabilities on them, or if its entire damage is absorbed by a shield. The defensive objects of an enemy make it difficult for him to secure the murders later in the game.


One E > Q combo is enough to half-health any squishy target. Always watch your positioning during the laning phase.


Tristana's 1v1 potential will be much higher from here. The slow on his W allows Tristana to get killed quite easily.


She carries games due to her immense ability to deal damage over time and her movement speed boost. However, she is very mana hungry early game.


If you ping your teammates when Fiddlesticks goes missing post level 6, it’s a good strategy. Fiddlesticks can solo the Dragon at a very early level.


The landing of an E on an enemy squishy champion should lead to an easy murder. This murder could result in either the Baron or a 5v4 forced fight.


He becomes safer as he builds critical strike. jhin's immobility is his main weakness because it makes him have a large target painted on his head.


A player (he) excels in extended trades because of how (his) k and s works. (He) can bend enemies easily, especially if they are overheard.


Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. Try to get Lissandra down or get her out of the street so she can't defend her Turrets.


Rivers and jungle entrances are essential to counter Zac. Beware of the pressure of Zac's first games, because they can overwhelm you.


Chipping away at the health bar of Trindamere with your Q in this matchup is the safest option. Trendamere can't help you when you constantly get away from her health bar with your Q.


If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage. Qiyana will look to gank low health lanes or laners with CC.


Hard engage is the best way to deal with Ezreal during the laning phase. But you’ll need to wait for him to use his E if your CC is a skill shot.


This will allow him to use capacity frequently, giving him a global advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14.


She will just need good peel from her teammates. Jinx will be really great during mid-game fights.


You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.


If possible, put the enemy down to engage in the team fight. Keep a constant eye on the main objective of spawning afterwards.


In the middle of the game, the teams will begin to regroup. Zyra's abilities will allow him to inflict damage on several enemy champions at the same time thanks to his AOE capabilities.


This allows him to easily get out of sticky situations. That makes her a threat to the enemy rear line.


Sheen will increase Ezreal's Q damage substantially. Ezreal will look to constantly poke with his Q.


Samira is excellent in mid-game fighting because she can overthrow the enemies if she gets her rank S. This, combined with her mobility and life theft, will prevent her from dying. Samira's first capacity will be maximized to level 9, which will dramatically increase its damage and leave its squishies at one stroke.


At level 6, Corki’s wave clear increases as his e can help him push the enemy into their tower. His e are also a good tool to poke and push the wave simultaneously.


Pantheon can dish out tons of damage as well. His E allows him to quickly pick off targets without taking damage in return.


This is why he needs to cast his Ultimate e as soon as the enemy gets into health range. When dueling enemies, you should check the enemy's inventory.


Investing in this article will help you reduce his healing and maintain. She'll be vulnerable when her Q and E's down.


Galio's level 6 ability allows him to make cross-map plays around the map. This ability is advantageous for Galio's team and will allow you to impact the game more.


The use of its Ultimate R while fighting Kayle post-level 6 is crucial. As Kayle strengthens throughout the game, it is essential to end the game as quickly as possible.


The first item component allows Pyke to deal tons of damage to his opponent, and trading will eventually become more accessible for him. Regular burst trades enable Pyke to easily win the lane.


Once Veigar's ability is diminished, he can easily be all-in-one and killed with crowd control. Veigar takes a lot of time to come online if he gets killed a few times during the early game.


Aatrox reaches level 11. When Aatrox reaches level 11, he puts two points in his ultimate R capability.


In a team fight, try to flank and bring Xerath down at the start, making it easier for your team to win. That would prevent Xerath from being able to shoot you so much.


Monitor your positioning at all times in team fighting. Try to stay as far away as possible to increase your chances of reducing damage and surviving the team fight.


Karma has Ultimate at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.


Flank in the team fights and try to bring down the most squishi member of the enemy team. Taking someone downstairs quickly gives a huge advantage.


A good wave is obtained using Lucian W, Q, and R. Using Lucian's W, Q and R allows him to get priority in the game very quickly.


This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active.


Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team.


Continue to pick up and secure jungle camps is crucial as a Jungler in mid-game. Not falling behind in the mid-game is crucial as a Jungler, so continue to farm!


As long as your Passive is in place, you should be able to make risky games in this matchup. Make sure you don't do anything that puts you in a compromising position in the track.


Your Ultimate R is a great tool that you can use to help your allies win their lane. You should keep the minion wave even or slightly closer to your side of the map early on.


Unlocking your Ultimate R will make it relatively easy for you to gank your enemies. Notify your teammates beforehand as your Ultimate R can go unnoticed by them, especially in lower elos.


Thanks to his E, xayah earns extensive trades. Force team fighting while Xayah's Ultimate R is down will make them so much easier to win.


He brings strong early game ganks. The earliest evidence for the Easter Hare was recorded in south-west Germany in 1678 by Georg Franck von Franckenau.


If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.


Anivia Passive has a long cooling period. Once Anivia's Passive is overturned, try to kill her when she's the most vulnerable.


Leona has a strong roaming capacity that will help base roaming allies Good times to wander are straight from the base and when ADC is safe and will not die


Make sure you're close so you can fight quickly. Keep playing around your cooldown Ultimate R and look for fights when it's high.


He can help him massively in neutral and objective battles and duels because of the amount of damage he takes. You should stay with your team in the later parts of the game.


Teemo's strong duelling potential in the middle of the match allows him to effectively engage and defeat enemy players who are trying to stop his split thrust. A strong duellor like Teemo should be ready to switch from a solo game to a grouping with their team if necessary.


Karthus can deal a lot of damage to a group of people in team fights. The damage dealt by Karthus in team fights will increase with his item count.


It will be quite the peak of power for him. Kled will have several objects in the middle of the game, making it a devastating force to manage.


Keep in mind that Jarvan's shield from Aery and his d will be increased. Jarvan’s level 2 all-in is pretty good.


Yasuo is the strongest when enemy minions are pushed up and a new wave approaches. This allows Yasuo to catch up with his enemy by using his E, then hit them with his R.


Champions with dashes or escape tools can kite naafiri effectively after its entry. Naafiri is vulnerable to kiteed by opponents


Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. In team fights, keep track of Ekko's Ultimate R as he can use it to either set up an escape or engage.


These factors make Cassiopeia a huge threat during this part of the game. Cassiopeia should have stacked Tears by this stage of the game.


When no team fights are occurring, you will split push and draw the enemies' attention to yourself while your team sieges or makes plays on the other side of the map. Fizz is good at getting picks with his Ultimate R.


Urgot executes targets when they are below a certain health threshold at level 6. It's really good when you're trying to deal with tanks.


It will allow Pyke to capitalize and come out on top of his enemies. Always try to be a part of as many fights as possible in this game.


This will result in your team losing out on key spells for the remaining of the fight. Garen's kill pressure in the early game can be difficult to handle if you're playing as a tank.


At level 6, you need to play a bit safer because you do not have an Ultimate G. A Top laner who does not have an Ultimate G unlike every other Top laner needs to be careful.


Its first capacity will be maximized at level 9. This will greatly increase its burst damage and it will be easier for it to secure peaks on isolated enemy targets.


Split pushing was suggested for the mid-game, focusing on farming and clearing towers. Only join team fights when nearby towers have been destroyed.


Its is a great tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase. Wukong's Ultimate n is a very good tool.


Brand’s ability to bounce his damage makes it extremely effective when used on multiple champions. Using Brand's R ability will deal lots of damage as long as there are enemies in its path.


Kite Udyr is therefore unable to land her CC on your carts. If he uses his Flash E to commit, remember that he has no other escape tool.


You should always be standing behind at least 1 minion so Morgana can't put Q and CC to her. Once Morgana gets her first article, she'll just push the wave with her W.


You should not fight unless you have a clear early advantage. Constantly use your abilities to push the enemy, making them low on health.


Taking down Heimerdinger's Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots, aim them so they hit both Heimerdinger and his Turrets Q.


If you're below 50% health, recall as he might look for a trade. It's better to be safe rather than try and fight and give him a kill.


Play down the way. This will make it harder for him to jump on you bushes and it will make it easier to laning against him. Moreover, prioritizing a room in the nearest bush will also make laning safer.


You could try to abuse that to put it behind and miss the batteries. Finish the game as fast as you can.


Avoid track brushes if you do not have the vision of them and Zion is absent from the track. Keeping your half-filled resource bar should help you significantly in this matchup, especially if Sion decides to cover you.


Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights.


Expect Seraphine to search for murders in the way or install her Jungler for ganks when she reaches level 6. Its Ultimate R is a strong tool that offers additional death pressure.


Tension builds up in Teemo's team when he splits up. The enemy can get rid of Teemo by buying Control Wards.


He should make sure that he plays safely and that he is careful. The main objective is to increase first.


At level 6, the player can start playing more aggressively with their Ultimate and get their Jungler to gank their lane, too. When the player gets their first component item, they will increase their damage output.


Look for choices with your Jungler to get murders and increase your lead. Kill a key target with your Jungler and call Baron.


During agriculture, monitor Nasus' Ultimate R and prepare for an increase in death pressure and survival. Maintaining a prudent mindset will help prevent Nasus from returning the exchange.


If the target takes it under their turn and the CC is him, he will take a lot of damage. His E can be interrupted by the enemy team.


Lane bully is provided by Corki's passive making his auto attacks hurt. Corki's basic attacks deal a 15% bonus true damage and this damage can also crit.


The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game. Cassopieia should have her Tear stacked by this stage of the game.


You should trade and harass Akali when it's down. Akali will seek to dive the backline and take out the most squishis champions first in the team fights.


If you are playing a champion with skill shots and CC, aim them at the Axe g drop location. Draven is one of the best snowballing champions in the game thanks to his Passive and g.


Enemy laners do not harass their supporting players if they are near a brush. As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio’s threat.


The exit of Yorick's Ultimate R can push a path in its place. This can put both Yorick and his young girl in the same path, causing the enemy team to disarray.


The earliest evidence for the Easter Hare was recorded in south-west Germany in 1678 by Georg Franck von Franckenau. Xin Zhao's passive is his basic attacks and each strike of his W generate a stack of his passive.


Adjust your playstyle accordingly and be cautious during these moments. There is a stigma behind Janna players.


He can struggle against champions who can avoid his abilities and easily get onto him. Start Blade and Pot into a Bork and tier 2 boots for build orders.


The more attack speed Bel’Veth has, the lower her Q cooldown is, which aids in her damage, mobility and clear speeds. Bel’Veth getting attack speed faster means she will get stronger sooner.


All Malphite has to do is keep her healthy until she reaches level 6. Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern.


The initial casting of Sylas' E allows him to obtain an immobile or vulnerable portage. The Ultimate R of Sylas depends entirely on the enemy team comp.


His ability to sneak behind the enemy team is phenomenal. Team fighting will improve for Shaco.


Using your Ultimate in bottlenecks will easily win the game. 2 points in its Ultimate ability will allow it to use it very frequently.


This will ensure safety and reduce your chances of dying in the way. Urgot's early play is pretty good, especially once he has access to all his basic abilities.


This will make pushing the wave and trading much easier in comparison to a lot of champions. Aurelion is a mana hungry champion.


Still behind at least 2 minons so she's unable to root you with her g. If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole.


If invading, just back off. This is especially true if invading ahead as early fights will not be won.


By level 11, Diana will put the second point into her Ultimate R. The amount of damage Diana does in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler.


Don't bother hunting Zeri down the jungle or river because she's probably waiting for her E to be back and she'll use it to escape. Look for fights when she's not around. Her Ultimate R is really useful in fighting, so fighting when she's not there is favorable.


Rengar can throw a snowball into a game with its duel power, which allows it to easily win games. Rengar needs an early electric farm to get his level 6.


The player should not be afraid to force a fight with Amumu in early play to take early control of the jungle where he is the most vulnerable. Rek'Sai has much faster clearings than Aumu, allowing for more time for vision and control of the jungle.


Svir will sometimes be left with its support in the middle of the track.


Team fighting is where Rammus excels the most. He can quickly chase down enemies during team fights.


Always ward to the side of you at all times. As soon as Garen appears, kite backwards.


Miss Fortune should play safely until then. During this period, Ms. Fortune should focus on landing her ricochet on the enemies behind the weak health minions.


She can be killed quickly if she doesn't have a shield. CC in layers on Lux makes it completely ineffective.


Qiyana scales into a mid and late game beast, she brings a ton of burst damage.


When playing around your Ultimate, don't waste ganking opportunities by holding onto it. Make sure to gank with your allies while sitting on your Ultimate to maximize the impact of your plays.


The ability of a player to change effectively between the division and the grouping will ultimately determine their success in a game. Another point in Ultimate n will strengthen its overall power during duels.


She should be peeled by her allies during this time.


The build path for Rek’Sai can be considered risky if she goes full damage. Rek’Sai isn’t as easy to play as many players think.


If a wave is nearby, run to it. The damage to his Sapling explosion will be on the wave that will force him to push towards you, which will leave him in a vulnerable place for one in it.


You have decent objective control, so try to ensure these major goals when you can. Gank bot, then take Drake after.


Its Q and W combos are sufficient to damage the enemy's health bar at level 2. At the third level, LeBlanc gets access to his E.


Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him.


Agriculture will make you more than one threat in the later parts of the game. Turn around the map if the bot road decides to turn to the top track after fixing the lower track tower.


So if you get more pressure, split push and that, but if your team needs you push out your lane then group up. I cannot stress enough do not be your teams engage.


If Riven approaches you, get away from her immediately. Keep an eye on their mana bar and try to fight them after they have used a capacity as they cannot use it to trade with.


Talon will begin to fall during this game phase that the enemy is building defensive elements now. Talon should keep track of the retouches of the objects so that he can strike at the right time.


As long as Renekton doesn't get CC'd, he can win the fights easily. Level sixteen is a decent peak for Renekton.


The enemies will likely try to pre-ward brushes so it's best to stock up on Control Wards. It's essential to stick around your team and not wander off or you may lose opportunities for massive team fight wins.


Aatrox spikes when he gets his first item (as well as both component items). Respect Aatrox's all-in potential when he completes the recipe, as his damage output will increase significantly.


Ezreal is great in the mid-game. However, he starts to fall off in the late game because it will be harder for him to kill tanks.


When fighting, make sure you’re not too far forward or split from your team. If you’re too far forward, he could use his Ultimate R to push you into his team.


The rotation towards a new position allows for the continuation of agriculture and the acquisition of experience points. Agriculture should continue even by turning to a new position, provided that there are no significant advantages over the enemy champions.


Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side.


If the enemy team is smart and avoids regrouping during the fighting, it will prevent Sett from effectively using its Ultimate R. Sett's Ultimate R will not be able to do much damage if the enemy team gathers together during the fighting because they escape.


Therefore, you should not let them approach objective pits. Always try to separate the enemy front line from the enemy front line.


Morgana's Level 6 power peak is quite powerful as it can lock you for a long period of time with its Q and Ultimate R. After Morg has finished his first article, his damage production will be extremely high.


Your Q should be used to drop someone when possible. Once someone's CC'd, they should be beaten.


As you are not strong in early play, you may want to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in early play.


The shield d also allows it to mitigate a good amount of poke. His Ultimate B makes him a threat during team fighting.


Securing objectives is important. It is crucial that a team takes objectives whenever possible to gain a lead.


The enemy invisibility can easily be counterbalanced by a well-positioned control area. Her Q costs a lot of mana and can make her run out of resources if she uses it carelessly.


At level 11, Zilean will have two points in its Ultimate ability. With two points in its Ultimate capacity, it will be more powerful and will have lower cooling at the same time.


Twisted Fate will be looking for selections with his Ultimate in the middle of the game. Avoid separating too far to reduce its ability to obtain choices.


Respect Camille's all-in and do not push without vision. Camille's Ultimate R can also be used to set up her Jungler.


He will not take any harm during this phase of the game. He will act as a reliable front line for his team during this phase of the game.


Once you're level 3, you can start messing up. To initiate ganks, use your E to slow down the exaggerated enemies.


In general, start regrouping when there are no goals to be taken nearby. After entering with your Ultimate, be ready to fold and peel for your allies.


Use your Ultimate R to choose your enemies when possible. It would be a remarkable ability to use when seeing an enemy on a side track.


Caitlyn will be looking to push and take your tower early. Don’t let Caitlyn poke you down by sacrificing CS for health and XP.


An opportunity is to freeze the wave near your turn so you can get ganks and all-in-the-enemy. Your first power peak is at level 4 where you have 2 Q points.


The warning of major objectives is essential for allies' positions to be seen during team fighting. War objects should be placed in places where enemy movements around the map can be observed.


When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You’ll need to make sure you can push the wave back so you don’t lose your Tower early.


At this point, Annie will have her core items. This simply means that every squishy target on the map should be scared of Annie and her ability to one-shot them if they face checking a random brush.


Place Trinkets and Control Wards around you during the nap of a lens to detect Twitch before it can jump on you. Twitch has power peaks similar to AP Support Twitch.


Diana will look to constantly gank post level 6 whenever her Ultimate R is up Be aware of Diana's level 6 power spike as it is huge for her


Three points in its Ultimate capability will give it a massive peak of power. The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent.


Play the backline hyper carry weaving in your auto attacks between your abilities while watching your insane AoE damage burn through their entire team.


Fiora's Passive can make a huge difference when trading with her. If you’re unhappy with the area marked, walking back a certain distance will reset the position.


At level 6, you'll have access to your Ultimate R. During the mid-game, look for picks all around the map.


Neither Kled nor he will be able to sue you with his Ultimate R once you get to the farm. Make sure you don't get killed by him regularly. Force him to use his - like this, it will become extremely easy for all of you.


Winning an early health trail could set up your Jungler or could allow you to get an early murder. Zyra should get Boots and upgrade them as quickly as possible to increase its damage output.


And if they physically hit each other, they both take the damage again and are slowed again. Each time you pick up a glob, it reduces this ability's cooldown.


The fog of war is your friend and you should use it to install death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron.


The front line always blocks enemy portages, making it difficult for Skarner's Ultimate to hit a carrier champion. Skarner is subject to CC (crowd control).


Tahm Kench's Q is a straight-line skill shot which deals damage to the first enemy hit. If this hits an enemy champion, Tahm Kench heals himself.


ziggs has a huge wave release potential with a lot of poke built in its kit. Q of ziggs alone can force the enemy to remember the base if they continue to be labelled by it.


Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you. In the middle of the game, Zed will often be in a lateral thrust track.


Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.


Kog'Maw will have several elements during this phase of the game. This will cause him a lot of damage to the enemies and crush the enemy front line in a fight.


However, if your teammates are squishy and can get caught easily, you may need to regroup to be safe. Amumu's Level 6 power peak was incredibly strong as it allowed him to begin to gant with his Ultimate y.


Don't exaggerate too much in this way, you'll end up being killed because of ganks. If possible, ask your Jungler to gank you early a few times.


Focus on the enemy's attack and try to get them out of the fight. Try to focus the enemy's attention on your other front-line champions.


His abilities will hit like a truck due to his items. His Ultimate ability will be pivotal to winning the game.


In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


If you push, he could take you away from the farm and kill you when you go to CS. Master Yi is a weak champion at the beginning of the game.


Comet is a great choice if you're going to be safer when your opponents poke down more. After this, pick up an Essence Reaver and tier 2 boots.


In the mid-game, teams start to group together. Fiddlesticks benefits from teams grouping closely together.


Galio will have his core items at this point. This is beneficial for Galio.


Getting as many Drakes as possible will increase your chances of winning the game. Look for skirmishes with the enemy often.


Follow up with an auto attack into both hits of your Q into an attack and your ultimate. For matchups, Red Kane is great into tanks where he can struggle against champions that can kite him.


Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be because it offers you tons of extra protection.


Vladimir should not regroup too closely with his allies. The too narrow grouping allows Vladimir to get a good Ultimate E off.


Having him on low health will prevent him from playing or positioning aggressively. Don't let the enemy Jungler get all the Dragons.


The Ultimate R of Taliyah will also allow him to separate his enemies. The first games of talijah are quite powerful as it can turn between the tracks quickly and easily move the enemies.


Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.


Volibear's Ultimate R allows it to easily install dives in the tower. Diving at the Volibear tower can be used to kill low-health loners in the upper lane.


He should be a threat to all enemy team targets. Nasus will have several elements now,


Quinn has a trading power in the lane that increases dramatically when she completes her first component item. You may resort to split-pushing during the mid-game as it will allow you to gain solo XP and gold.


After entering with your Ultimate t, be ready to fold and peel for your allies in the fights of the end-of-game team. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side.


Level six gives Taliyah a small advantage as it allows it to wander but does not provide any additional benefits. As a result, level 6 only lets talijah play, rather than providing other benefits.


The shield d on Rumble allows it to mitigate a good amount of poke. Rumble's Ultimate B makes him a threat during team fighting.


Once you have your first item, you can chat strongly with the enemy. By playing in the middle of the game, focus on the division of thrust and the application of pressure to different areas of the card.


The advantage of Lux's positioning is that his team should be grouped together and no one should walk alone on the map. Lux has tons of damage.


When Smolder has 25 stacks of his passive, his Q will also deal damage in a circle around the target. At 225 stacks, enemies hit are set on fire taking true damage and get executed if they go too low on health.


Teemo can place its Ultimate T mushrooms in heavy traffic areas. Placing Ultimate T Mushrooms will allow Teemo to detect enemies.


Fiddlesticks is safe in lane. Focus on poking with Fiddlesticks.


The optimal time to trade against Garen is when he has used one of his damaging abilities, as he will be unable to out-trade you. Tracking Garen's Ultimate cooldown post-6 is crucial, since being caught off guard by his increased damage output would be detrimental to success.


Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Avoid moving alone unless you know where the enemy is. Getting caught out will result in your team having to play 4v5.


As the top laner, do not leave your team behind during all-ins. This is due to being immune to CC only from the Ultimate k, not the team.


Play around your Ultimate R in the later parts of the game. Fighting without your Ultimate R is likely to make team fighting at the end of the game much more difficult.


Ivern can easily pick off enemies with his Q. This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war.


He will be able to look for kills and even set his Jungler up once he has it available to him. Every time Ornn gets an item upgrade, he will be much stronger as each unique upgrade offers him extra stats.


If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. Kill Karthus at the start of a fight.


A Jungler or a walking mid-laner with a knockup will make Yasuo's laning phase very easy. In the late game, look for choices about immobile or misplaced enemies.


You can get killed with it. At level 6, Yone will unlock his Ultimate R.


Another point in his Ultimate R won't do him much good either. It will allow him to turn easily, but other than that, there is nothing to do.


Keeping as far back as possible will also reduce its chances of using it on you. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e.


Akali falls into the later parts of the game as the teams begin to regroup. Akali is at his strongest in divided fighting or peaks rather than right 5v5.


Avoid pushing forward or playing overly aggressive when Blitzcrank’s b is up. Squishy champions should especially avoid taking unnecessary risks in this situation.


By sitting goals or moving away from a fight, monitor your positioning as you can walk in the Malzahar Q that can be devastating for your health bar. As soon as Malzhar focuses on a champion with his Ultimate R, try to control him in crowds so that the chain is cancelled.


It can easily CC high priority targets and win a team fight alone because of his AoE and Passive abilities.


Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight. At level 16, you will have put the third and final point in your Ultimate.


Thresh can pull the target towards him twice during this time. Thresh can reactivate his ability to dash to the target at any point.


Monkeyking should try to look for flanks during team fighting to maximize its use Ultimate n. Monkeyking will have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time.


Braum can get bullied down easily by ranged champions during the laning phase. Positioning is crucial for Braum at all times to avoid forced recall or playing safe.


Don't let Xerath shoot you down until a team fight happens. Xerath's goal is to delay a team fight as long as possible while poking with his p and 2.


This makes Qiyana a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master Qiyana.


The enemy should be concentrated around your Ultimate to take advantage of its potential Aatrox's ultimate capacity will allow it to inflict a ton of damage when it is used effectively


As a qualified division pusher in the middle of the game, you should usually start grouping when there are no goals to be taken nearby. Grouping usually involves the 5v5 fight against opponents.


Pyke's Ultimate R will be critical and effective during fights. Squishies can be one-shot by Pyke.


Kriana's E is a point and click dash which causes her to dash a set distance in the direction of the target. Kriana's ultimate is a long range wide skill shot which knocks enemies back and stops upon hitting terrain.


a lot of damage in their kit. After moving the bot track to the average track, the player had to turn to the bot side of the card or somewhere else on the map.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead.


If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Make sure your character absorbs as much damage as possible in the fights at the end of the game.


If Zoe uses her Ultimate aggressively and misses her R, we should put everything on her and jump on her. In order to maximize the chances of gaining extended jobs as often as possible, it is necessary to commit to them whenever possible.


However, at the end of the game, it will be harder for her to kill the enemy because they will be more tankier.


Securing objectives can be done alone or with your team. The use of Fiddlesticks' Ultimate R is highly effective and results in a kill each time.


Do not overstay in a team fight when you're low as you might set up Darius for a Pentakill with his Ultimate e. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion.


Although she has tools to help her avoid these abilities, she will be limited in how and when to use her Ultimate. For example, Ahri may have to wait for the enemy to use his CC tool before using his R aggressively.


Kennen is obnoxious for his poke damage, and the article will only improve it. Kennen is not very early because he only relies on the PA to maximize his poke damage.


When Aatrox reaches level 11, he puts two points in his ultimate R capability. After putting two points in his Ultimate R, Aatrox becomes a serious threat to the enemy team in the fighting.


He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him.


If you don't get together, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team. Poke, disengagement and CC will reduce Sejuani's ability to fight.


Learning to play Nocturne doesn't take hundreds of games Like some champions in the game, it takes many games to master others.


Refusing the enemy team's buffs can help you in the long run. Amumu will have several elements during the mid-part.


When he attains level 6, your level will be stronger but you need to weaken him first if you wish to kill him at that level. This is going to be a farming/poke matchup. Focus on poking down Heimerdinger while prioritizing farming over everything else.


Elise's Q works differently based on her form. Using the wrong form at the wrong point for Elise's Q can prevent a kill.


The enemy laner can deliberately let him push in order to get him to overextend and ultimately killed. Wait until you have a few levels and item components under your belt before looking to fight.


When using Q, try to poke the enemy out. You may work with your Support and use the lane brushes to get as many picks on the enemy.


Let your team know before you enter. Keep track of your liabilities.


Zac has good support in the way, thanks to his blobs. Additional health and maintenance enable him to survive more difficult matches and heal the enemy.


This will help her team during fights, especially choke point fights. The first ability will be maxed out at level 9.


By keeping Malphite low through constant robbery, you can force it to remember instead of being able to use its capabilities effectively during a team fight. Malphite is at its weakest at the beginning of the game.


She needs to make sure she keeps an eye on her mana pool so she doesn’t run out of mana. Cassiopeia can often get early kills in lane with a level 2 all-in.


Her Ultimate d is a large AOE ability that can turn the tide of team fight. Orianna's auto attacks deal significant damage early on and should be a priority for care.


Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes. Karma can deal a lot of damage in the early game with her empowered Q ability.


Nami is a squishy champion. A squishy champion like Nami has weak points of success.


Your ultimate ability makes you unqualified for a period of time, which can give you time to kill the enemy. It makes it difficult to kill you, to give time to counter attacks.


If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight. Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses.


Its vulnerability increases if it happens to be against a laner on the way. He falls at the end of the game because of his enemies who build defensive objects.


Darius is a strong 1v1 champion and can fight most laners who are put up against him. Look to use your Ultimate e at the last possible second in every fight.


Always try to be a part of as many fights as possible in this game. Your Ultimate R will quickly get you ahead if you and your team manage to get kills with it.


Kalista brings a significant amount of power while taking neutral objectives. The chances of the enemy team securing the Dragon or Baron are reduced by Kalista's presence.


After using your Ultimate R, peel for your allies to keep them alive. You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight.


Consume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy.


Fighting in team fights is recommended as it will make up for some easy ganks during this phase of the game. Invasions of enemy Jungle with your Jungler will secure picks.


As the games end around or before the 30-minute mark, Nasus' late transport potential is reduced. Your champion is weak at the beginning of the game.


Lucians E makes it quite slippery, allowing it to avoid ganks with ease. Lucian is vulnerable when her E (capacity) is broken.


His level 6 is stronger than yours. Its level 6 can counter your all-in-one with its ultimate.


When possible, try to stay spaced out on a lane to minimize encounters with Cassiopeia. Cassiopeia often attempts to ambush or assassinate lone targets that move through the river.


This helps a lot when executing his combo Q > W > Q. Zilean's damage is not questionable.


Respect his damage and keep the trades short, keeping your distance away from him. Poke it with your Qs and your W.


The band is super tight so they can't team up with your entire team. Look for fights when he doesn't have his Ultimate because he'll be weaker and easier to kill.


When facing Volibear, it is recommended to perform short burst operations whenever possible to keep it away. However, trading should take place once its E capacity is reduced to maximize efficiency.


This will let you use your e really easily and will increase your overall efficiency during the game. You may have to adjust your gameplay depending on your lead in the game.


At level 4, Taric will have two points in his Q (healing ability). Having two points in his Q at level 4 is really beneficial to Taric because it provides a coherent healing for him and his ADC/teamates.


If the enemy manages to catch jhin out, he will die. jhin isn't very good at fighting tanks because of his Passive due to his immobility.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.


It will also be able to treat the DPS in a consistent manner. To increase your team's chances of winning a late-game team fight, you should peel for your carts.


Other points of his p will result in further damage to enemy targets. Slowing down the target with the hiss 2 would be optimal to guarantee a p stroke on the enemy.