Try to match Taliyah's wave with that of the laning phase. Matching Taliyah's wave will reduce its ability to wander.


Unlocking my Ultimate capability will allow me to gank freely from now on. To succeed, I must punish enemies who grow in their ways without being stopped first.


Sion's E skill is very easy to get and guarantees a Q at the end of Sion, which can be of great value for setting up ganks for his Jungler. Sion's E skill allows him to install ganks for his Jungler with ease.


The easiest way for Zac to kill the Crab Scuttle is to use his E. If you see him killing Scuttle Crab, it will usually mean that his E is on cooldown and he will lack an escape tool.


Exchange with caution when Malphite has an article. Malphite's passive shield offers more safety in the way.


Catching Irelia off guard with her E will make it harder for her to escape or reset, giving you an opportunity to attack Irelia's E is difficult to dodge, making it easier to catch her off guard if you time your attacks right


Investing in armor can help against Master Yi. He can throw lap dives early and try to get killed once his laner pushes the wave in.


Do not underestimate the damage caused by Rumble in a trade. If you are hit by several e's and stay in its r for too long, it will arrange a lot of damage. Do not regroup or fight in the jungle because Rumble will get a good Ultimate B.


Beware that Xin Zhao is much stronger than you are early. Keep this in mind, expect that they often gank early, and you also invade.


His W plays a pivotal role during team fights in such situations. If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time.


Her ability W throws a large area of poison on the floor for 5 seconds, taking damage per second and slowing enemies. Her ultimate cone skill shot deals damage and stuns all enemies facing her for 2 seconds.


Track him with vision and try to counter his ganks. Skarner is a good counter ganker.


You should trade frequently because Cho'Gath will out sustain any damage you deal to him if you don't. If you don't try to match your sustain, Cho'Gath's Passive and the items he buys will give him even more health.


Shaco's main goal during this phase of the game is to roam and kill as many squishes as possible. Shaco is an expert in enemy selection during this phase of the game because


Every time her Ultimate is in place, she has a free prison release card because she can use her Ultimate to disengage. Shyvana's strategy is to make short exchanges with his k and a time when the main damage to the enemy champion or CC capability is disabled.


Start looking for roarings after pushing the wave. You can start roaming after level 6.


In team fights, it's recommended to keep a safe distance from Cassiopeia to prevent her from landing her Ultimate R. When facing Cassiopeia in team fights, be prepared to turn around quickly if you notice she is about to cast her Ultimate R.


When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him.


Three points in its Ultimate capability will give it a huge peak of power. His life flying and damage during the end of the game will make him really good in team fights.


This will increase his tenacity and kill the pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy front line and surviving.


Alistar is vulnerable in a team fight even with tanky statistics. It's hard for Alistar to escape unless he has Flash.


The effect of Warwick's E can change the tide of a fight quite easily. Warwick's W allowed him to detect ill-health enemies on the map.


If his Passive is broken, he can't play so aggressively because of the threat that he's killed. This is only applicable for combats from start to mid-game.


Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, which will give him an initial advantage. Poking the enemy out with Jayce's w > s combo allows him to garner a lead and then burst down the enemy once they are low enough.


Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.


Yumi's ultimate is a channeled ability which sends out 5 waves which damage and slow enemies hit. Also, any allies hit by this ability are healed and excess healing becomes a shield.


During the end of the game, Sona can inflict respectable amounts of damage while healing and protecting her team for a good amount. Sona's Ultimate R has the power to completely turn the tides of a lost team fight.


This champion is extremely useful in team fights due to her Ultimate R CC and damage. Her team can play around her and her Jungler can gank her.


Vladimir's pretty weak early. If the game doesn't go on too long, Vladimir becomes useless.


A professional player specializes in the game of a particular game. A professional player should play like Miss Fortune,


Focus on playing safe in the early game. Play safe in the early game by focusing on power farming.


Don't be alone unless you know where the enemy is. Peel for your allies as much as possible.


Try to shut him down or constantly invade him to reduce his gold income. The longer the game goes the stronger Karthus is going to become.


Always watch your positioning during the laning phase. Try and stay at max distance from Neeko so it’s harder for her to root you with her E.


After catching someone out, make the call for Baron. Secure objectives like the Dragon or Baron with your Ultimate t.


In the way, always have a minion between your position and Nautilus' position. Keep in mind that Nautilus has the most CC in the game.


Engagement in team fighting with Xerath should be done early to prevent prolonged poke. It is better not to engage Xerath immediately, instead of waiting for an opportune time to take him down.


A good vision is needed before using Ryze-S' ultimate ability to avoid getting his team killed. Agriculture is essential to get as much gold and XP as possible.


Beware of his level 6 all-in. If he physically cannot all-in you,


He is not very good in team fighting if he is unable to poke in advance. So, make sure you commit as soon as you spot him.


Continue placing vision for your teammates. Avoid warding alone, or else you will die.


Taric could start crashing as soon as he reaches level 3.


In the late game team fights, wait for a chance where multiple enemies are grouped together. Either scatter them to the wind or throw one of their carries straight towards your team in great danger.


Keep Malphitis low so it is risky for him to engage with your motion abilities. Use your range advantage to intimidate Malphite down during the game as a varied Mid laner.


Akali will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on lower cooling, which is very beneficial.


In early play, try to use your range advantage to poke and harass Maokai down. Try to stay at the maximum range as much as possible so Maokai can't surprise you with his W.


This will provide time for your Passive to kick in. This will also give you some tentacles down.


Using your Ultimate R will help detect the enemy team before major neutral fights. When using your Ultimate R, be close to your team to avoid being killed by an enemy assassin.


Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities.


Use your abilities to deal with the enemy front line. Be a part of neutral objective fights frequently.


Viktor's main self-peel shape is d. Once Viktor d's capacity is down, it becomes vulnerable to ganks.


Malphite can easily end the ill-healthed enemies who overdo their welcome in the way. Malphite is quite good in team fights, especially those that occur in bottlenecks.


Many champions are weak from behind. A good early advance can help the Zeri snowball in an advantage.


A Kha'Zix completes his first element, he will seek to fight more often. Kha'Zix is looking for more ganks/invades.


Refusing Nasus batteries is crucial because it prevents it from spreading quickly. The more the game goes, the stronger Nasus will be.


It is perfect during the mid-game fights because it can accumulate an advance by bursting enemies with its Q and Ultimate abilities. Vladimir is great in team fighting because his Q, E, and Ultimate abilities work well together.


The first element will strengthen its overall damage. It'll let him take control of the fights with ease.


To level up quickly, earn as much gold and XP as possible. Focus on farming in the powerfarm during the mid-game.


You can use it to your advantage to fight and withdraw it while it is alone. While Seraphine is dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers.


Burst and poke is the best way to win a fight against Swain. Try to bring him down before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage.


An enemy with lots of slows or tools to reduce mobility will make kalista struggle to kite them. Your role in the game will hit like a truck and allow you to quickly take neutral objectives.


Especially for weak health targets. It will be easier for him to break enemies. Lucian will have access to several articles during this stage of the game.


If the enemy is grouped in the jungle, his damage output will be very high. Brand has good ganks in the early game.


This article is propitious in trying to go for all-in-one combos. Level six is a massive peak for it as it can now affect fighting easily with its t.


Lulu's gonna get her basics now. This means that its shields will be really powerful, and this will become difficult for the enemy to the entire team.


If Vladimir can catch someone out of his position or blow them up, he can take the lens for free. Vladimir has a point in his ultimate ability that allows him to do a lot of AoE damage.


When fighting, always consider that he can use his Ultimate e to turn the exchange around. Taking away Karthus’ blue buff will make it harder for him to clear the jungle as he needs as much mana as he can get to clear it quickly.


Continue to grow in the side lanes with your support/jungler to get additional deaths and expand your lead. The pursuit of key targets alongside your support/jungler can trigger the Baron Nashor, greatly improving the performance of the team.


Avoid being too forward because he can push you to his team and then all of you. Poke is your best friend against Trundle.


Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.


Maokai is good from level 2 because he can lock you up with his W. Get to Level 2 as fast as possible to refuse Maokai Level 2 all-in.


Keep the minion wave close to your side of the map to force Aphelios to overextend. Aphelios is squishy and immobile so your Jungler can gank you if you keep the wave close.


Akshan doesn't do too well in the various matches. Fields with easy to land CC are not good matchup for Akshan because he will be unable to use his E aggressively.


Its damage will be truly significant during this phase of the game. The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game.


Yumi's passive periodically makes her next basic attack or ability landed against an enemy champion heal her. Her second passive grants two permanent friendship stacks for killing enemy champions and minions.


Disturbing enemies and forcing them to yield their ways to their teammates will be easy to do for Lilia. Lilia's gank power will increase especially once it has its final R.


Your Ultimate can be used defensively as well. Use your Ultimate when you need to save an overextended ally and are about to get ganked by the enemy.


Their level 6 ability is stronger than yours, so be careful when fighting post level 6. Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning.


Gloves of Overt Enemies helps greatly Sylas. Level 6 is an important power peak for Sylas, but its effectiveness depends on the composition of the enemy team.


Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team. It can even score singular selections with.


The damage dealt by Karthus in team fights will increase with his item count. Karthus' ability to slow down multiple enemies and deal damage in team fights is an asset for his team.


If the enemy is playing too safe, drive on another track. Helping your jungle should be really easy for you because of your E.


Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too.


The control of the crowd is Yone's mortal enemy, and it can be removed quite easily due to his squishiness. Yone's Ultimate R doesn't have much width, which makes it easy for enemies to get away from the range.


At level 6, Xin Zhao can immediately kill any enemy lantern and sue them once he has his ultimate R. Xin Zhao recovered his first component.


Bard's Ultimate R is a versatile tool that can be used to set up plays with your Jungler. You should use Bard's Ultimate R behind the enemy as they may walk into it while trying to escape.


Pre-level 6 gameplay for Anivia focuses on agriculture and safe play. At the beginning of the game, Anivia needs a power peak to start plowing properly.


Zyra's AOE capabilities make her good at inflicting damage to several enemy champions both because of her. It would also have completed several elements when the mid-game roles around it.


He struggles against CC heavy junglers who will stop him from resetting. For build orders, start with Green Monster and Pot into a Kraken Slayer in tier 2 boots.


Xin Zhao will have two points in his Ultimate R at level 11. At level 11, Xin Zhao's Ultimate R will allow it to use capacity more often, making it easier for it to convert fighting to 1 v 1 as needed.


To counter Teemo mushrooms, try to take an unorthodox path to avoid walking through them. The Nashor Tooth is a central element for Teemo which gives it a lot of additional statistics.


Your Q can come in handy at any moment. You should always try to push the wave in when the enemy Jungler is not near your lane due to your range advantage.


Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up. Ward around correctly before doing anything.


The invasion of an opponent with a runway can be effective. Fighting for camps against an opponent with an advance can help you win the 1v1.


You should not overstay your welcome when facing him. When fighting Darius, try to reposition so that he can’t hit you.


Why play Varus Botlane? He has insane range.


When Quinn leaves the lane, ping your teammates so they know that she is missing. Quinn has a lot of burst damage early in the game.


Varus can be flanked with ease. Assassins can easily get rid of varus if his team forgets to peel for him.


Darius is one of the best duelers in the game. Don't overstay your welcome against Darius


He is vulnerable to crowd control in layers because he cannot push freely unless he already knows where the enemy Jungler is. If Velkoz doesn't know where the enemy Jungler is, he'll be killed by the enemy team.


His damage is enormous at the end of the game. It should be used at an appropriate time for maximum efficiency.


If you know where Cassiopeia is lurking, it's safer to walk through the river or around the map without taking unnecessary risks, especially if you're vulnerable. If you die at the hands of Cassiopeia, be aware that it may give your team a significant advantage in the next team fight or objective.


Xayah scales hard into the late game. The RADCs had a stronger early game than Xayah.


Anivia has one of the strongest Passives in the game. A Passive that prevents Anivia from dying offers her tons of extra protection throughout the game.


The preparation of counterpaners included ensuring that W and E capabilities were up-to-date prior to engagement. Being proactive in defending your sleds against enemy jungle invasions was the key to success.


Evelynn wants to kill targets solo, so team reunion makes it more difficult for her to succeed. Evelynn could be hidden by walking, but not by making camps.


Nasus has crazy damage at the end of the game if he gets tons of batteries with his Q. Nasus is an easy-to-take, easy-to-understand champion.


Defensive objects built by his enemies can bring him down. In addition, its Ultimate R can easily be cleaned with a Quicksilver Sash.


Avoid fighting her unless you can catch her out of position or if you’re stronger than her. You need time to come online and focus on getting gold and XP from farming.


having these capabilities will limit the ability of enemy travellers to wander freely. Therefore, the presence of viktor in the way will become more formidable.


Your character is vulnerable before reaching level 6. Once you're level 6, you can start to play aggressively.


Make the team fights unfair to the enemy. Use your Ultimate R in neutral objective fights.


You are stronger than Cho'Gath when it comes to jungling. When facing Cho'Gath in the early game, use pressure to gain an advantage.


Her first ability will be maxed out at level 9. This will let her deal a lot of damage to enemies she has managed to catch.


Positioning is crucial for Braum at all times to avoid forced recall or playing safe. Whenever Braum's E is down, he and his ADC are vulnerable to attack.


He is strong once he unlocks his Ultimate R. The extra ganking potential and the movement speed plus other stats from his Ultimate are really beneficial when it comes to trading.


However, she's almost fully skillshot reliant for her damage. Zoe's passive deals additional damage after using an ability or proc.


As you are great at duelling and very early, try to make early games around the card to get yourself and your allies in advance. As Malphite is so weak early, you just have to go into their jungle and try to fight them or force them to remember.


However, it is essential that we do not commit too much to helping them, especially if we can achieve objectives. Pressure while your team is trying to set goals elsewhere is a viable approach.


At that time she will look to gank and help her allies from afar She is good in the mid-game


Keep this in mind before trying to make aggressive plays At level 16, Annie will have 3 points in her Ultimate R


In team fighting, try to separate the enemy front line from the enemy front line. This will allow your aircraft carriers to play freely.


Use E capability to create distance between you and Malzahar's voids if he tries to connect with you. Try to break Malzahar's spelling shield before using your abilities, as it can cancel a lot of damage and crowd control effects.


Passive batteries are a key element of its ability to carry in the late part. The enemy invisibility can easily be counterbalanced by a well-positioned control area.


In the late game, you should group with your team. If your team is good at team fights, you should stick with them.


Leblanc has a closer gap / escape capacity thanks to his W. This makes her a huge threat in the way and makes her a little safe from the ganks.


Your e and d will come in extremely practical when you ganking to make sure that you use them carefully. Always keep your half-filled Resource Bar.


Make sure you have your flanks monitored so you can spot it before it jumps on you or your team. Shadow Assassin will seek to tub your back by flanking or passing through the walls.


Also, waiting for your Zhonya from Hurglass to arrive would be beneficial too. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke down.


This makes it possible to increase the scale until the actual damage can be dealt with. Volibbear is considered a strong duel at the beginning of the game.


Udyr's passive does not have an ultimate ability but has 4 basic abilities which changes stance. Udyr's Q is not important as we do not level it.


Every time your Ultimate R is in place, use it to help allies and get murders. Try to secure your goals with your team.


This allows him to go to high priority targets with ease, then to go out without dying. Its ability allows it both to set up and to follow the ganks with ease.


The production of Vex damage and the global threat will increase. Almost all champions point to level 16 when they put the 3rd point in their Ultimate R.


You should be ready to counter the gank and follow the sejuani. If easy ganks are not available, try to invade your opponent's jungle and steal their camps.


If you can ever land your Q into your W and E, you'll have proct electrocute and dealt a ton of damage. Traditionally the Blanc isn't the strongest laner and can struggle pushing out the wave,


after destroying the lower track tower, rotation towards the middle lane means moving to a different part of the map,


Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs.


Its e and e allows it to fall aggro tower and take reduced tower damage respectively. He's a monster on the scale,


Taking someone at the end of the game can give enough time for a fight, to sit a goal or take the Baron or the Old Dragon. Protect your allies from your life in this game.


Use this to your advantage to win a level 6 all-in. You should try to end the game as quickly as you can that Ryze becomes stronger and stronger than the game goes along.


All he has to do is be part of important fights. Level sixteen is a decent peak when it comes to macro-based games.


A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent. When no team fights are occurring, you will split push and draw the enemies' attention to yourself while your team sieges or makes plays on the other side of the map.


This will make her tanky and let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team.


This can make it harder for Alistar to commit to your ADC and give you more time to react. Alistar is a very easy to learn support that makes it a good start Support for players who want to learn the role.


Electric farming is intended to reach level 6. Level 6 electric farming can help unlock the Ultimate faster.


She is easy to pick up. Orianna is quite immobile in the early parts of the game.


In team fights, try to flank the enemy. Flanking the enemy will increase your chances of getting a good Ultimate R off.


Using your empowered d in team fights will provide a large shield to your allies. Try to use your d to help your allies survive unless you need to use your Q or d.


Playing around your Ultimate is the key in this matchup. You waste opportunities to waste when you sit on your Ultimate and not ruin your allies. Make sure you place pupils at your jungle entrances so you can spot them before they jump on you.


Once Kindred reaches level 6, she will be much stronger because she can use her Ultimate R to go for more unorthodox ganks. As the game unfolds, Kindred becomes stronger with every pile she gets.


Using s to poke the enemy frequently is effective in harassing them while staying at max range. Your basic attacks, when combined with s, will get the enemy low over time.


Ping whenever Pyke goes missing. Pyke is a highly mobile champion thanks to his W and E.


Evelynn gets stronger with the murders. Try to reduce her gold revenue by not keeping your welcome and getting killed by Evelynn.


Roam if possible, especially if one of the enemy's ways is overstretched. Roaming will allow you to get an insurmountable advance and will tilt the enemy team.


Rengar can be really good during the late part if he chooses his fight well. He obviously cannot enter the enemy rescue line and expect to survive without his follow-up team.


Velkoz's E is his only source of self-peel. The misuse of Velkoz's E makes him more vulnerable to all-in-ones and can probably cause him to kill instantly if the enemy has some form of wink or varied crowd control.


A key strategy in team fighting is to keep the porters alive, as the strength of the Reign depends largely on their ability to stay alive. The Reign must be prepared to take risks and peel its allies if necessary.


At level 6, you will have no kill threat in the lane against most enemy laners. Respect the enemies all-in damage past level 6.


Extended trading against Senna will help you in the long run. Senna doesn't have the best support.


As long as Sett's sticking to an enemy champion, he should win 1v1 fights. His ultimate R allows him to remove tanks from his aircraft carriers and inflict a lot of damage on the enemy team if he manages to reach his target.


You will fight anybody who tries to stop you from split pushing or farming in a side lane. As long as they're not a tank, you should be able to fight them.


The emphasis on increasing staff will contribute to the overall growth of the viktor during this phase. Agriculture will be crucial for the development of the viktor at the beginning of its game.


You can delay its peak of power by flying its camps or invading it. It is really good after the end of the laning phase as it can get choices with its Ultimate R.


Adding points to Jhin's Q makes it more powerful. Enemies take a lot of damage from the early Q grenade if it bounces and kills the designated target.


Shield your ally again is needed and use ultimate as needed. He can struggle against hard lane bullies as they'll be able to poke him for free.


Diana's Active items should be played around during team fights to maximize damage output. Diana's Ultimate R is an AOE tool that deals a lot of damage to enemies grouped closely together.


Your best bet for this matchup is to just avoid them and focus on farming early. They are a stronger ganker than you in the early game.


The Ultimate can help Akshan kill and execute the enemy lantern. This is the game phase where the damage will be a ton of.


You can snowball a lead through constant ganks this way. She should be careful about getting invaded during the early parts of the game.


To reduce the chances of dying and getting caught out of position, try and stick with your team at all times. You should keep an eye on what major objective is spawning next.


In the last game, keep looking for games with your Ultimate and E. If you pull the door-to-doors into your team, then focus them.


One I use often is to turn on my W and flash into my ultimate, then follow up with Q into an auto-attacking E and second Q to keep locked down. However, he can struggle into some of the better dualists.


After entering with your Ultimate n, be ready to fold and peel for your allies in the fights of the end-of-game team. To facilitate access to the enemy rear line, group with your team, but stay on the side.


Level 3 is a decent peak of power for Veigar because he can trap his enemies and peel them with his abilities. A complete rotation of its basic capabilities will cause a good amount of damage to its target.


Mordekaiser's tankesse will be massive during this phase of the game. It should focus on absorbing damage for the enemy team while simultaneously picking up enemies where possible.


The first mythic item will allow Heimerdinger to deal a ton of poke damage in the lane. With the first mythic item, Heimerdinger's burst damage will be potent and can one-shot enemies.


During this phase of the game, Nami will have several elements to enable him to protect his team. Nami's allies will be healthy during the game combined with his W.


This damage boost allows him to get picks frequently with Rammus' Ultimate 2. Team fighting is where Rammus excels the most.


His first ability will be maxed out at level 9. This means that he can chase enemies down quickly,


Volibear is a very strong duel, especially at the beginning of the game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.


Work together with your team to take down the enemy one by one, focusing on the nearest champion Quinn's Ultimate R is a utility tool rather than a pure damage tool.


His potential for choice is incredibly strong. To achieve a huge advance in level 2 health, we need to move forward.


Seraphine is good in team fighting thanks to her Ultimate R. Avoid regrouping closely so that Seraphine cannot obtain a powerful R.


At level 9, it maximizes its first capacity. Its bargaining power will increase once it reaches that level.


He is also able to CC multiple enemies at a go with his d > e combo. The d > e combo will allow Jarvan to CC multiple enemies quickly.


Nasus is a very good slit pusher. Nasus should seek to divide the thrust and open the card during later parts of the game.


Get a defensive element to make sure you can support for a longer period of time in combat. Warwick will put the third point in his Ultimate R.


Wait for her to use her abilities on the camps before striking her down. If you’re low on health or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R.


Stand together but not super close together, allowing room for movement without being vulnerable to Irelia's Ultimate R. Fighting around Irelia's Ultimate R will reduce her chances of getting resets and allow you to stay in the fight longer.


Her shield ability provides protection. Her Ultimate ability is crowd control.


This will allow him to dull enemies with ease. Kayn will pick up when he gets two points in his Ultimate R at level 11.


Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.


For runes, press the attack when it creates single target damage and apply it to your auto attacks and Qs for faster results. Many mythics work well on Ezreal, including Duskblade, Kraken Slayer, Crown, and Galeforce.


If you leave your team's position, the enemy may try to withdraw or start a 4v5 fight when you are absent. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one.


Diana's core power spike occurs when she hits level 6. At this time, Diana will have crowd control on her Ultimate R.


Azir's Ultimate R provides him with the luxury to both disengage from the enemy team and all-in as per his requirement. You are extremely squishy and hence are really weak to all-ins from the enemy team.


Expect that Sejuani gank every time his Ultimate R is in place. As soon as Sejuani's finished juggling, she'll be pretty tanky.


His healing will be very powerful and will increase quite frequently. Soraka's healing eliminates Grievous's wounds, which facilitates team fighting for his team.


When Tryndamere's Ultimate E is in place, it will be really hard to kill. Trendamere has good objective control.


Cogmore's ultimate is a long-range skill shot which places a circle on the floor and after a short delay, enemies within take damage and are revealed. After using his ability, he gets a stack of living artillery for 8 seconds.


Otherwise, play the front line and with your E you can absorb a ton of damage.


His real damage will melt through the enemy health bars.


This is the best place for the wave to be because it offers you tons of extra protection. Mordekaiser needs to play safely in the way for a while to become truly overpowering.


It will become much more tankier and your tanks will be weak. Take it back when his Subjugate cooled down.


Jayce relies on flanking and the fog of war to poke enemies down, even without his ultimate. The greater the number of enemies hit by Jayce's w > s combo, the better it is for his team.


Do not go to the hall or walk in unrewarded parts of the card if you know that Shen has been nearby because it can result in your death. Force team fighting when Shen is unable to touch them (as when her Ultimate R is broken) will help your team get out.


The brief period of downtime between each Enchantment pickup will be your go-to time to harass Qiyana as she will not have a powerful Q that has an empowerment.


Don't hunt Akshan in the jungle in the middle of the game. Akshan could lead your team in danger or ambush.


Use your range advantage to intimidate Malphite down during the game as a varied Mid laner. Use your range advantage to harass Malphite every time it advances for the last hit.


Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning. ezreal's W deals consistent poke damage that can push enemy laners out of the lane abruptly.


Before going in, make sure you check your surroundings as you have no escape when your E is down. She will be unable to escape if her E is down.


Avoid the minion wave at all times because landing his Q and stun would be difficult. Standing too close to the wall makes it easy for Bard to stun the player with his Q.


His combo of brilliant damage will increase with this article. This article can force enemies to suddenly remember quite frequently in the way.


Keep playing around your Ultimate R to get more murders and more choices. Choosing the right target can let you take the Baron or Dragon.


Anivia can push the enemy into their Tower with her Ultimate ability. A large amount of mana allows Anivia to constantly push the enemy into their Tower.


You can start playing more aggressively after hitting level 6. try to hit both the minion wave and Hwei at the same time.


The additional mobility provided by Akshan's E is very powerful in the final stages of the game. If Akshan gets arrested on a marked enemy, he can bring an ally back to life, which could turn the tide of the game.


For build orders, start ringing pots into a knight harvester and tier 2 boots. For skill orders start Q then E then W before maxing Q then E then W taking ult whenever you can.


When Viktor has completed its first upgrade (which is usually its y), make sure that you are still outside the minion wave so that it is unable to push you and poke you at the same time. Viktor will be looking to play safe in early play.


During this phase of the game, stay behind your front line and flatten as much poke damage as possible. Watch your flanks for murderers who are trying to get you out quickly.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while landing poke on the enemy with your l.


At level 6, Corki’s wave clear increases as his e can help him push the enemy into their tower. His e are also a good tool to poke and push the wave simultaneously.


Lux prefers to delay team fighting so she can poke with her l or take enemies with her g. Lux is really strong once she unlocks her Ultimate ability.


For matchups, Skarner excels against champions who can easily be poked and pushed, but struggles against those who can easily get onto him. Start building orders with Ring of Pots, followed by early-tier boots and Sunfire before picking up Fimble Winter and Thornmail.


Taking an enemy at the end of the game can give you enough time to start a fight, sit a goal, or take the Baron / Elder Dragon. If your enemy is regrouping, team up with your team to make the most of this opportunity.


Once it's over, its enemies can easily catch it, as well as the crowd controlling it and force it to remember. The monkey is strongly thwarted by an appropriate vision placement, especially during the start of the game.


Having vision around major objectives is key. Look for picks during the mid-game.


With your rageblade you simply blend anything dealing tons of damage, and every time you can get 3 stacks of your passive on an opponent use an ability.


Someone with many abilities has a kit with many combos. Mastering someone with many abilities is difficult.


Every time Twisted Fate's d is on cooldown, try to abuse it and go for an exchange. If Twisted Fate chooses a blue card, you could go for an exchange.


At level 6, Kled increased mobility and impact potential on several tracks with its Ultimate R. Its ultimate R can also be used to engage and pursue the enemy.


She's stronger in 1v1, so she should be abusing. Its ability to remove a cart and put it in a disadvantageous position allows it to easily flank the enemies.


You can look for peaks on high-tension targets. Your Ultimate is a cool down bass in the late part.


Diana will be looking to gank. Diana's skirmishing potential and damage output increase after completing her first item.


Players facing Qiyana should avoid getting caught out by her R, as it is usually used to initiate team fights. Split pushing could be a good way to counter Qiyana's R abilities.


Lane bully is provided by Corki's passive making his auto attacks hurt.


Master Yi is really weak in the rolling phase very early. Its level 6 power peak is quite powerful.


Her ability to pressureize and take control of a portion of the map with targeted picks makes her a formidable opponent. Grievous Wounds can counter Fiora heavily as it reduces her healing, which is a huge portion of her dueling power.


She'll just need to maintain a good positioning. She will have several objects during this phase of the game.


Sticking to walking around the map through warded areas only especially if you're ahead. Graves is really strong in the early game.


Teemo will also always have a control area at all times. The first component for Teemo will increase its overall damage in the game.


The enemy will group, making it harder for Aatrox to secure kills. You can still take down carries in late-game team fights if you get on them.


Avoid staying in the fights because you will be an easy target. Vayne shines at the end of the game because she can run the enemies because of her e et s.


If you see Twitch crashing, you should invade his jungle and steal his camps. Ultimate c allows it to shred the enemy team if they are grouped closely.


However Corki can struggle into champions that outrange him, stopping him from being able to bully them. Champions who need to scale easily are great targets for Corki as he can dominate the early game.


Avoid grouping closely because it gives Malphite a great opportunity to land a 5 person knocking with his Ultimate h. Don't look for fighting in the jungle or around the Dragon or Baron because the teams are usually grouped closely, which allows Malphite to get a good Ultimate h off.


Your AoE damage potential is really high and can completely wipe out a team if you're happy. Do not walk alone in the unprotected areas of the map.


Using Brand's R ability will deal lots of damage as long as there are enemies in its path. You should continue trying to harass the enemy with Brand before committing to a team fight.


Every time she uses it, try to force another fight after healing. Sometimes Xayah will be left halfway with his support on the farm.


Taking the Dragon is not recommended Taking the Rift Herald is not recommended


Make sure you don't fall back in XP trying gank constantly The first games of Xin Zhao are on another level.


Lulu's Ultimate puts extra pressure on the killers. Play smart and remember when weak to avoid their Ultimate.


Belveth's Q is a short range dash which deals damage to all enemies it passes through.


Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC. He'll have to count on his team to help him survive.


Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game.


If you are behind in the game, shift your focus to peeling for your team rather than making aggressive plays.


The mid-game period brings a more respectable gameplay for Swain. Swain excels in team fighting because of his AOE Ultimate R.


Hard engage Supports will definitely help him shine in the mid-game. You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target.


Rumble is quite capricious and vulnerable when frozen. Level 6 is a massive peak for him and his team.


Anivia is good in team fights. Team fights are typically during the mid-game when teams group together, making Anivia well-suited for this phase of the game.


Brand cannot use his W aggressively if he is out of mana. The enemy will be able to poke you down if you are not careful.


I expect her to start jerking off this time. As soon as Vi gets Trinity Force, his release from damage and kill pressure increases a lot.


This can make it less effective in most situations Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern.


Try and place vision inside the river and around his jungle entrances. Having vision in lane bushes will also help prevent ganks as you can spot him setting up his W.


More frequent use of Ultimate t means more dead enemy carries. Mid-game is when everyone is lane swapping and warding around.


You will miss mana quickly when you empty the jungle. It is important to avoid using your r and m too often.


Flanking the enemy will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R.


It makes him even more vital to him. Vladimir is strong at all stages of the game.


In the context of games, abuse one's range advantage by standing back and attacking an opponent from a distance. Abuse one's range advantage from afar means using long-range abilities or attacks to attack an enemy while keeping a safe distance.


If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.


Heimerdinger is effective in closed spaces like the Jungle but can be countered by enemy push in lanes. Destroying Heimerdinger's Q turrets will leave him without a strong defense.


However, he can struggle against magic damage attackers with good lockdown. A great build order starts with green monster, then pot into tier 2 boots and a thornmail.


After destroying the bottom lane tower, move to the mid lane and try to take that objective too. Try to harass and poke the enemy as often as you can with your Q.


The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time.


Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way. Before major objective fights, use your k to scout around for death brushes set up by the enemy.


You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team. Keep looking for choices with your Ultimate at the end of the game.


If you need to run through crowd control, you want to empower your E, if you want even more damage, you'll empower your R, and if you want to be tankier you empower your W. Udyr is amazing into tanky top lane bruises who he can simply outvalue in extended fights.


When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy.


This part of the game refers to choking fights. You should use your Ultimate R as needed, because crucial teammates can die if it is not used.


Rumble can do a lot of damage to enemy units with its passive force that is close to it. The passive autonomized r allows Rumble to act as a disruptor during team fighting easily.


His 4th shot from the Ultimate R phase of the game hits very hard. Squishy enemies are never safe when jhin is properly peeled by his team during this phase of the game.


If you invade early, step back. They'll use their Ultimate.


Ezreal will try to hard engage on you with his R after using his E and following up with W and Q if he stands in brushes. Stand away from bushes to avoid Ezreal's R, so that you can counter with other abilities.


Its selection potential is enormous during this phase of the game due to its ability to CC enemies with its E or Ultimate R. CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion.


The mix of Aphelios' weapons makes him good in mid-game team fights. As long as he didn’t fall behind in the early game, his mid-game will be where he truly shines.


AOE abilities allow Hwei to deal a lot of damage in fights. Hwei is suitable for team fighting due to his AOE abilities.


When the team fights, make sure no one in your team is too far ahead because Malzahar can try to catch someone out of position with his Ultimate R.


Ensure you can dish out a lot of damage once your core items are obtained. Do not enter enemy team/base without proper planning, lest you get caught in CC and killed due to your squishiness.


Taric is really good in mid- and end-of-game team fights because his team will be grouped closely together which allows him to get a good Ultimate Roff. According to its ADC, Taric can be good at levels 1-3.


Nasus is going to participate in the team fights. He should be a threat to all enemy team targets.


If possible, invest in an early Executioner’s Calling, as it will help cut down nilah's sustain and make laning against her easier. Avoid fighting in the jungle as teams will be grouped allowing Nilah to get a multi-person Ultimate off.


When trying to poke or harass Braum, ensure you are not close to his minions so he cannot W to them and jump on you. He can turn the exchange around if Braum is able to use Stand Behind Me W on you.


My Ultimate R allows me to disrupt the fighting and kill the carriers with ease in the bottlenecks. Using my Ultimate R in the bottlenecks will easily win the game.


Try to abuse Kog'Maw's weakness and look for fights to put him behind. After six post-innings, Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y.


Trundle is perfect during team fighting. This will allow him to quickly detonate squishy enemies and slow down their escapes/advances.


The teams regroup at this stage of the game. Zilean can use its ultimate ability to save its primary portals from certain death situations.


Delaying a team fight will allow Karma to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight.


This will make it harder for Rakan to get a successful engage on to you or your carry If Rakan misses his W, try to abuse the cooldown and play aggressive


If she uses it carelessly, the enemy can look for a commitment on her. She's completely useless if she falls late in the early game.


Now, she can also use her liabilities to the maximum of potential. The main weakness of support is to be quite vulnerable when you go to goals or move around the map alone.


Can dry a lot of damage by moving quickly during team fighting. It is therefore very difficult to catch and kill him in a team fight.


Tier 2 boots and quick blades are also great pickups. The skill order starts with Q then E then W, before maxing E then W then Q.


Vi is a good Jungler early, so she should gonk often. Playing around your Ultimate is really important.


He should get a defensive item, though, as he needs to survive to actually deal the damage. Jax clears the jungle quite quickly and healthy, so you may not be able to fight him early.


You should stay with your support throughout the middle of the game. Staying with your support increases your ability to survive.


If you're running out of mana, you're not a threat to the enemy. Anivia doesn't get to Levels 2 or 3 like most champions.


Malzahar has a shield that will protect him from damage. This increases Malzahar's survival on the way.


The same thing applies to his Ultimate R. He can’t initiate an all-in without his Ultimate R during the early game as well. Gangplank's early game is rather weak.


Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing!


Vex has a good wave. However, Vex can come out pushed and out by champions with superior range and damage.


Use W to slow down the enemy front line before targeting the nearest enemy champion in the fight. Nasus will have a massive amount of batteries during this phase of the game.


Locking down hwei will allow you to kill him quickly. Picking off hwei as he moves around the map will be an effective strategy.


Irelia is a champion who is usually sent to split push. However, Irelia may need to group with her team if the enemy is trying to force something.


Sion's power peaks depend on what he's going to build. It has two separate building paths (damage and reservoir) and each peak at different times.


Once Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low on health so Pyke can snowball his lead.


As a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill targets during this time. Gragas' abilities allow him to play aggressively in lane after reaching level 9 and accumulating more ability power.


Kayle tries to abuse her range advantage to get an early health advance. The minion wave should be kept closer to Kayle's side of the map early to force the enemy team to extend for the farm and XP.


Without its Ultimate R at level 6, Velkoz combo is relatively ineffective. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold.


Focus on farming and earning as much gold as possible to get your key items quickly. Watch the map at all times post level 6.


Veigar will be able to secure many choices, especially around bottlenecks. Once his Ultimate R is maximized, he will easily execute the enemies.


From levels 9 to 13, Aatrox's abilities have a very short cooldown. At level 11, Aatrox gains access to increased damage with his Ultimate R when he puts two points into it.


Before the game even starts you need to choose if you're playing red or blue cane. Starting the game do a full jungle clear and then look to fight for the first scuttle.


Their Jungler will ganker Lissandra when they reach level 6. You should watch the river to spot the Jungler early.


xayah is still for the duration of the game. xayah can be closed early.


Its damage production will also be reduced. At level 6, Vex will unlock his Ultimate R.


He can now focus on the enemy with his R tornado and then use his Ultimate R to finish the weak health target. Track brushes are expected to assist significantly in landing this capability.


Morgana has a reach advantage. Keep Morgana's poke in mind in the way.


Using the first capacity often will allow Teemo to do a lot of burst damage. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone.


Try to secure major objectives when you can, as you have decent objective control. You could gank bot then take Drake afterwards.


Cho'Gath has great objective control and can secure every Drake with his Ultimate ability. Cho'Gath has great sustain in the jungle thanks to his Passive ability.


When looking for choices, look for immobile enemies or misplaced in the late game. Taking an enemy at the end of the game can provide enough time to launch a fight, sit a goal, or take the Baron/Elder Dragon.


Make sure your team invests in the Executor Appeal to reduce its healing capacity. Expect the Jungler gank post 6.


Your opponents will use their Ultimates when it's in place. Force the ganks with your R!


Yone is incredibly mobile in the way.


Stand at an appropriate distance from your allies so that you can avoid Nunu's Snowball W. Nunu's roaming can be really hard to deal with.


Veigar is a very immobile champion and extremely vulnerable to crowd control. Veigar's early play is weak, making him easy to abuse and kill with a few ganks.


Respect the enemies all-in damage past level 6. Galio's Ultimate R is impactful and can be used to help allies in their own lane.


Once the battle is over, going for cleaning kills. You'll have a ton of damage in this phase of the game.


Avoid regrouping closely so that Seraphine cannot get a powerful R. Seraphine is good in team fighting thanks to her Ultimate R.


The reduced cooldown of the Ultimate m will allow Jarvan to look for picks more often. Jarvan IV is good in team fights due to his d Passive.


This can cause her to be counter-jungled or out-valued in the early game. Sejuani's passive is activated after she doesn't take damage for a short period of time.


That's also why his abilities will strike like a truck, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R.


They can get goals much easier than you. Keep them where they are before they can reach the goal.


it can use them as a transport mechanism Q. Similarly, Zilean can slow down enemies.


Maxing out the Ultimate will allow him to be on a very short cooldown. As she gets more items, Leona will be able to absorb a lot of damage very quickly.


Level six is a decent spike as it allows Rammus access to his Ultimate 2. The ability that grants Ultimate 2 will enable Rammus and his team to get a lot of kills during skirmishes.


While Soraka is dead, you could force a fight or take a goal with the advantage of numbers. Invest in the call of an executor or Morellonomicon if your champion benefits from it.


Play slightly apart when possible. Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up, because your team will be grouped closer together.


Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides. When no team fights are occurring, Fiora will split push and draw the enemies attention to herself while her team sieges or makes plays on the other side of the map.


look for a favourable trade Gaining an early health lead is key to getting a kill later on down the line


Her kill pressure and survivability increase at this time. Team fights are where Orianna shines.


Avoid letting him pick up free kills by staying as a team with him. Delay Nocturne’s level 6 power spike by invading his jungle and stealing away his camps.


Improper use of the Sona Passive may give similar results to those lacking in its Ultimate R. Harass the enemy throughout the laning phase with Q.


Using the fog of war will make team fighting really unfair for the enemy team. Zed has an effortless time to kill anyone wandering alone in the flaw.


His Ultimate R allows him to be a massive threat in a packed battle. An intertwined fight is when several champions are grouped together, making them vulnerable to attacks.


Xayah does well into champions where she can use her ultimate to avoid large bursts of damage or key abilities. Lethal tempo is a great rune pick for Xayah.


Keep a constant eye on the map and the location of Fiora when you’re grouped with your team. If she goes missing, expect that she’s coming to join the team fight.


As the game progresses, this ability will play a pivotal role in Kassadin's success. Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies.


Once he manages to get three points in his Ultimate m, his ability to initiate fights will increase.


Shyvana's strategy is to make short exchanges with his k and a time when the main damage to the enemy champion or CC capability is disabled. When engaging in duels, Shyvana can use track brushes to drop vision and surprise enemies.


A ward in the river at 1:25 can help determine if he’ll Hook b or not. If Blitzcrank shows on the ward, pull the monster outwards so he cannot easily land his Hook b.


Make sure you avoid obvious paths around the map. Teemo is squishy.


The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage.


It is necessary to have effective clearing to ensure that you can wander frequently. You should not be stingy with the use of your capabilities that your energy regenerates quickly enough.


They'll win the 1v1 because they're stronger when their Ultimate is in place. Their Ultimate makes them stronger for 6 seconds.


This gives you good reason to freeze the wave as best you can and ask for ganks to abuse her poor early game. Cassiopeia needs to land multiple E’s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E.


Blitz’s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition.


To effectively divide the thrust, you have to use their strong potential of duellage in the middle of the game to fight and duel all those who try to stop them. Even if you are a powerful division pusher in the middle of the game, being ready to regroup with your team is crucial.


You should play more respectfully when Thresh has both Q and E available. The Level 2 power peak can get Thresh and its ADC before it lands a Q hook.


Look for opportunities to counter engagement rather than looking for aggressive choices. Your champion excels in performing counter-engagement games because of their strength in relation to the search for aggression.


After this, a Riftmaker and Zonya is a great pickups before finishing a build with any of these as needed. For summoner spells, take flash and teleport.


She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player.


Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn’t mean you need to go in.


You can tank the damage from panthon's q with your passive if necessary. Pantheon is quite vulnerable when his E (Ezreal's ability) is down.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safely for the first levels while launching and pinching the enemy with your Q.


Try to stay away and out of Nautilus' reach during team fighting if you are squishy. Try to deny Nautilus Farm, XP, gold and resources


Don't let your team alone or get away from them, as this can attract the enemy's attention or trigger a 4v5 fight while you're away. Delaying team fighting allows you to inflict damage with basic combos before entering a fight.


Take this build order: start Green Monster and Pot into Titanic Hydra and Tier 2 Boots. When engaging use E into the middle of their team and use ultimate to throw them in random directions.


The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy. His opponents can use track brushes to catch Taliyah out of sight.


Ash's Q passive grants a stack every basic attack, then press to gain large attack speed and empower basic attacks with volley of arrows. Ash's E is a global ability granting vision upon arrival that explodes and grants sight for 5 seconds.


Preferably, his Q or W so he is unable to escape/ trade back with you. Try and keep the minion wave closer to your side of the map.


If they invade you early don't be afraid to take a counter-ganking opportunity nearby. However, if you do find a ganking opportunity nearby dont be afraid to take it.


Your trades are incredible using E into Q and W dealing damage, stunning, and granting a shield. Even better if this becomes a long drawn out trade, procking passive damage and getting to use W multiple times.


This peak of power will allow Vladimir to impact the fighting quite easily from now on. The first element will give Vladimir an important kick.


In team fighting, focus on the most squishiest and easiest targets in the backline. Flank in the team fights for easy access to the enemy backline.


On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries. When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.


Kassadin's passive is that he's permanently ghosted and takes 10% reduced magic damage. Kassadin's W has a passive where his basic attack steals bonus magic damage on hit. The active is an auto attack reset, which makes his next attack have bonus range, deal bonus damage and restore mana. He gets 5 times the mana restore if used against champions that can bully him early and slow down his scaling.


Avoid fighting until you have a few levels behind you. Once you have an article and some levels under your belt, you can look for skirmishes with the enemy.


This control, in combination with your ability to secure objectives with the true damage Q smite combo, means that getting these is another brilliant way to set your team up for the late game's success. Hit as many targets, knocking as many up as possible.


A wallet can be a Rengar hit with one or two items. Rengar can tilt someone hard enough to win the game easily with one or two items.


It can either be gradually shot down, which forces it to get out of the way, or it can be all-in-one by the enemy lantern and the Jungler/Support. Once his health is reduced, he becomes a gank target if he is too pushed.


Peel for your carts in the team fights at the end of the game to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't split up or get away from them; otherwise, the enemy can try to catch you or initiate a 4v5 fight when you're away from your team.


If a Jungler dies before a major target spawns, the enemy will be able to take it. Always stay on the side of the map on which the next major goal is located.


Gangplank can use his barrels to hit both enemy champions and minions together, adding another layer of harassment to the enemy team. When no team fights are occurring, split push and draw the enemies attention to yourself while your team sieges or makes plays on the other side of the map.


Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive.


Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to get on you. Stay outside and get away from the minion wave at all times.


Take advantage of this to get you killed for free. The highest level achieved by a capacity is 9.


Jarvan’s Ultimate ability m locks down multiple enemy champions at once in team fights. The strategy during the early stages of the game is to keep poking the enemy with your d.


It must avoid appearing on the map early, however. Level six is an important peak for Master Yi as it can now gank and clean battles reliably.


Olaf is excellent during the late game. His tankiness will be phenomenal now.


Be cautious of neeko's range advantage when taking care of her in lane. Anticipate that neeko may bully you in lane due to her advantages.


At level 11, Skarner put a second point in his Ultimate. The addition of a second point to Skarner's Ultimate should reduce its cooling time.


Senna has a good poke, harassment and a good disengagement with her E. It's important that you commit as soon as you find her so she can't escape.


You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be.


taliyah Ultimate R provides a lot of utility in bottlenecks. Taliyah's Ultimate R gives him traction to easily land his C.


Once it has completed its first element, its trading capacity increases sharply. Beware of exchanging it if it gets its first component before you.


The cooldown of CC is long early on but will decrease later. CC allows Heimerdinger to take down many enemies.


The enemy will be trying to bait it out so don't do anything impulsively. Your Ultimate R can be a really good escape tool if you manage to use it out of vision.


When using his Q, Galio should hit enemy champions for bonus points. The increased damage will make Galio a formidable opponent once he gets his first item.


Skarner's E causes him to charge forward, becoming immune to slows and ghosting during the time he's charging. Skarner's ultimate is a cone skill shot that deals damage to all enemies hit and suppresses the closest three, granting himself a speed boost during this time.


Q refers to the ability that keeps Nunu relatively healthy. Level 6 allows Nunu's ganks to be more effective.


Garen is likely to try to drop vision on you, so keep your brushes warded. Don't let Garen farm in peace and poke him every time he goes to last hit.


Several elements during this phase of the game will allow Mordekaiser to fight enemies effectively. His damage will be quite significant now.


If he’s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal.


Cassopieia should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it’s maxed out.


At level 6, Teemo can place mushrooms all around the map after using its Ultimate capacity. When he buys an extra capacity of haste for Teemo, he earns more mushrooms to place around the card.


Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team.


It's hard for Alistar to escape unless he has Flash. Your goal is to hit level three as quickly as you can.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


Gank as soon as your Ultimate e is off cooldown, as it will usually result in easy kills. Nautilus has the most CC (crowd control) of any champion in League of Legends.


To reach level 9, you must have maximized your first capacity. A champion who has reached level 9 is considered stronger in the skirmishes.


Dealing burst damage can give Kassadin a considerable boost and increase his chances of getting kills on other lanes. Kassadin should shove his wave in to look for kills on other lanes.


However, this ability changes upon gathering an element. If she has the terrain element equipped, the Q deals massively increased damage to the first target and enemies below 50% health.


Xin Zhao tends to have a lot of support in the way and throughout the game. At the beginning of the game, Xin Zhao is strong and tends to go for aggressive games to win an early lead.


Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. The siege refers to an attack or assault, usually using heavy artillery or troops.


waveclear with his R is helpful when trying to clear the wave quickly to get a recall. ezreal’s E is his safest ability, allowing him to easily escape sticky situations.


This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him. His first ability will be maxed out at level 9.


When Ahri hits level 9, she would've maxed out her Q. A maximum Q gives the player a menacing threat during the mid-game when combined with an ADC's damage.


If Nautilus enters, try to focus on him if his teammates don't follow him. Nautilus struggles to get out of a fight once he's in, so enjoy the mistakes he makes.


Kayle is great at laning against passive champions who can be farmed from and outscaled. For runes, Lethal Tempo has great synergy with Kayle's kit.


Bursting someone down with a few Q's and your R will allow you to force a team fight with the numbers or health advantage. ezreal should avoid using his E aggressively in late game fights as he'll be vulnerable briefly.


Azir does not have a significant spike at level 16. A point in the Ultimate R ability of Azir will be helpful but not decisive.


As soon as the hook is applied, Blitzcrank should quickly dismount and retreat to a safe location. Blitzcrank's level 2 is very strong.


and peeling for their portages. Team fights are not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage.


Once you're level 6, you can start to play aggressively. Focus on surviving the early levels.


Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily.


When no team fights are occurring, go to a side lane and push. Continuing to farm during the mid-game is important to get items as quickly as possible.


In the future, look for peaks while waiting in areas of high circulation that an enemy passes. If you are able to shoot down the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal.


Rumble is a strong champion in terms of early game skirmish abilities. Ganking often with Rumble can provide significant benefits in terms of individual and team progress.


Pantheon is able to spot you before he is able to gank a lane with his Ultimate R if you place vision inside Pantheons jungle. Pantheon is strong when meeting him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead.


A great engage combo is to alter friendly champions who are also good at engaging and then dub you into the middle of the enemy team. Tahm Kench is great into a lot of lane bullies as he's simply too hard to kill.


The first element will allow Maokai to survive longer. The first element will also allow Maokai to smooth out more constant damage in the track.


You’re a very mobile champion thanks to your E. E can be used in multiple ways and is a good way of turning around exchanges with the enemy.


Good control of the enemy team's vision will prevent Malphite from catching the out-of-guard enemy team. This will reduce its effectiveness and force it to find other ways to engage with the enemy team.


He should also be able to clear camps rather quickly from now on. He should respond to ganks quickly.


The Ultimate capacity of Seraphine can be very powerful if used with care in combat. Seraphine's E capability can CC multiple targets and should be chained with R for more effective results.


A good Ezreal looks to poke the enemy down with his Q before initiating an all-in. At level 9 Ezreal will max out his Q.


Work with your support to get choices in the enemy jungle. This helps a lot when escarmouche and putting the vision in place before the critical objective fights.


Fighting with the advantage of numbers will make the team struggle much easier. Udyr is a good early Jungler game.


Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower. When no team fights are occurring, go to a side lane and push.


With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly. This is the point of the game where Gangplank becomes really scary.


This will also let her deal a lot of damage in the lane. When no team fights are occurring, go to a side lane and push.


If you notice the enemy moving around the map, your team can collapse on them for a free murder. A player should not get too far away from his allies at any given time.


Its e can easily be interrupted by any form of hard CC. This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly.


Heimerdinger's kill pressure and strength increase dramatically when he reaches level 6. Beware of his empowered abilities at that point.


Group during team fighting but stay at a safe distance from each other. Volibear has great selection potential in the middle of the game.


Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/fight more frequently. It's recommended to respect Ahri's all-in damage.


Avoid walking around Rift Summoners alone. Do not walk in the unrewarded areas of the map if you know that Talon is nearby.


For skill orders, start W then Q then E before maxing W then Q then E taking ult whenever possible. Start poking hard and bullying hard in the early game, using auto attack reset with Q to spam damage while slowed.


Teemo has a lot of pressure to kill if he takes Ignite and is able to harass and harass you. Teemo may not join the team fights because it is not very good in them.


Although, his Ultimate R is not going to be effective during the skirmish. When Jhin gets 100% crit damage, his trading power will increase dramatically.


When the Swain uses its Ultimate R, it will not have amplified healing and AoE damage. It is recommended to play safely for the first levels.


This will give him an important boost, and Urgot should hit the skirmishes very easily. Having two points in its ultimate R will increase the damage inflicted by capacity.


This capacity component will be incredibly beneficial to talijah during the ploughing phase. Taliyah was suggested to be killed in different parts of the map.


Keep them where they are before they can reach the goal. Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily.


Once Lillia has finished juggling, her clearance speed increases. Its damage output also increases when it completes its juggling object.


It will be a huge problem for the enemy if he can sneak into them with his s. At level 6, Twitch can make more frightening exchanges with the enemy.


His overall damage and support will be truly high, and the enemy will find it difficult to get rid of him. Rengar can try to cheese someone to get an early health trail.


Try to delay team fights as long as possible while poking the enemy down with Barrels. Avoid fighting unless Ultimate is up.


Level 6 is a massive peak since it can now have an impact on team fighting as a whole. He can also look for flanks and dive the enemy backline.


Look for choices with your abilities. If possible, look for peaks on isolated targets.


At level 9, Vladimir would have maximized Q. Q has a short cooling and deals a lot of damage.


Renekton should avoid using its authorised e to the extent possible. Renekton falls into the final stages of the game as his first forces become less effective.


Destroying his E barrels before he can detonate it can take a lot of damage off his kit. His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.


Protect your allies as much as possible during team fights. Keep your allies alive for as long as possible while dealing damage to increase your chances of winning.


You're stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6.


The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless.


Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game.


Your Ultimate has the potential to be a real game changer. The goal is to prevent Karthus from entering your team.


Tahm has to make sure he activates his E mid-fight. Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield.


The more gold Sona gets, the more trouble she'll have. Make sure your team invests in the Executor Appeal to reduce its healing capacity.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently.


Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike. Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away.


Misuse of her E can lead to many negative situations for her. If Morgana's opponent has a hard CC, the abuse of his E can be potentially deadly.


His e was combined with his increase in attack speed. The combination of its e and the increase in attack speed is a force with which to count.


Its first peak of major power occurs at level 6 while it gets access to its Ultimate R. At this stage of the game, she will be very strong.


Post 6, beware of its strong explosion and all-in-one potential with its Ultimate R. Try to stay away from her if you're low.


If you’re trying to go for an all in on Fiddlesticks, make sure to fight when 1 ability is missing. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility.


He is easy to pick up but hard to master. ezreal uses Q and auto-attacks to attack the opposition.


Yuumi will heal a lot during this phase of the game. She will literally heal all the damage done to her teammate, making the extended team fighting the way to go for her team.


Stand away from Jarvan's d (d = dash) in lane. If you stand near it (the dash), you're giving him an opportunity to engage and start a fight.


Your g will allow you to get free killing effortlessly. Fighting around choking points will be really good for you, so look for opportunities to do it. This is particularly applicable during neutral and objective fights in the game.


Even with Fizz's E available, Fizz is pretty squishy if he gets hit with CC. Fizz needs to get ahead early to do well in the later stages of the game.


You don't have to fight Teemo in space because his traps will make it hard for you to do anything to him. Keep the wave near your turn because the enemy has no sieving potential and can be easily exposed to the ganks.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


If Jinx uses her E, exploit her weakness and go for another skirmish Jinx doesn't have much help in the mobility department.


The jungle is a location where Ornn can easily land an attack on enemies with his knock-up ability. It is advisable not to fight inside the jungle as it allows Ornn to knock up enemies with ease.


Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Expect Zed to flank and remove squishy targets with his Ultimate R.


Akali is very difficult to gank due to her high mobility. Georg Franck von Franckenau was a professor of medicine when recording the earliest evidence for Akali in 1678.


Enemies won't be able to do much except maintain distance from her at all times. Illaoi can also use the fog of war to set up death brushes.


Diana can quite easily one-shot any squishy target walking alone through the river. Diana's core power spike occurs when she hits level 6.


Near an enemy tower, it will turn off their tower for a short time. He keeps spamming away with more attacks after this.


Avoid over-committing in this matchup, or else you will end up dying and giving up free objectives to the enemy team. Always try to sneak into the enemy backline and blow them up.


Brand’s late-game damage is insane. As long as you’re able to use it on multiple champions at it bounces-you will deal lots of damage.


He needs good time and he needs to drop it off at the right places to get there. Rumble now has several objects at its disposal.


In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive.


The best time to all-in her is when her r is down, or she is CC'd. Post-six, you will want to be careful about her Ultimate.


His Ultimate R will now cause maximum damage in the fighting. Team fighting is really where it shines.


Provide shields to CDA whenever they need them. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


Kalista will have the range advantage over many laners. The enemy will be able to abuse and harass Kalista whenever they walk up to the farm.


Fighting without Ultimate a makes the late game team fights much harder. You should delay fights and be prepared to disengage if Ultimate a is still on cooldown.


Unlocking his Ultimate allows him to start looking for aggressive plays. After Fiddlesticks completes his first component item, he will be a little stronger.


If you are able to play around, killing her will be much easier. Sivir is very strong once she has tons of crite.


Going bot and showing yourself allows the enemy to take an objective for free. Olaf is excellent during the late game.


Twisted Fate is weak in early play. Abus Twisted Fate as much as possible in early play.


If Olaf manages to flank enemies, immobile carries will be doomed. The first item component for Olaf is a massive spike, increasing his overall damage in the game.


When playing pick champions like Blitz, Thresh, Ashe, Vel’koz etc, try to get close to Gwen- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible.


Your Ultimate R has low cooling during some parts of the game. This part of the game refers to choking fights.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q.


Nautilus is super tanky and can absorb a lot of incoming damage for his team in team fighting. The aggressive game style may not suit players who constantly push the minion wave.


You must have enough vision around your path to spot the enemy Jungler. If you're playing as a melee champion, you should stay at Lissandra's maximum range.


The enemy will be able to abuse and harass Kalista whenever they walk up to the farm. If Kalista freezes near her tower, she can gain a significant CS (gold and experience) lead over the enemy.


Be careful of the opponent who plays aggressively at Level 1. They can try to get you down quickly if you exceed.


This will allow him to poke his enemies with ease and allow him to clear the waves quickly. Its 2nd power is where the real peak of power settles.


Ask for help or look to walk around every time your Ultimate R is in place. Malzahar is fragile early and has a negligible presence.


Instead, she will try to flank from the side. When sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages.


Level six is a massive spike due to him being able to get his Ultimate R. His Ultimate R allows him to make plays around the map and get his team ahead.


Delay fights and be prepared to disengage if it’s still on cooldown.


The ultimate will also lure enemies into diving when weak on health. Combined with W, the security of killings becomes quick and easy.


Avoid being caught in control of Morgana's crowd. His level 6 is stronger than yours.


Concentrate with your other front-line champions. As Jungler, it is necessary to be still alive at the end of the game.


After getting a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.


His n (capacity) will be on a very short cooldown during this point in the game. Veigar will be able to secure many choices, especially around bottlenecks.


Vayne is subject to the CC. Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight.


Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time. This will allow Gangplank to chase down enemies with ease and kill them if he has already poked them with his r.


While her Support roams around to get some kills or assists. Her Ultimate R can be used to catch up and finish opponents, especially after they Flash or dash away.


Lulu is a champion with weak points. A champion who is quite vulnerable and easy to kill is Lulu.


Powerfarm in the mid-game. Avoid fighting too much in the mid-game.


She can duel the majority of Junglers without a chance of them escaping. After Rek’Sai has completed her jungling item, her kill pressure increases dramatically.


Try to delay his power spike by stealing away his camps and counter ganking when necessary. Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent).


If Galio uses his Ultimate R when you’re near him, you can disrupt it with any crowd control abilities. Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies.


Neutral objectives must be constantly secured by you. You're really good at getting neutral goals, so make sure you try to secure some of the other goals after a gank.


Jax's Ultimate ability will give him increased defensive stats in a trade. It is very good for duelling.


Why play Soraka's support?


Many champions becoming tankier makes it harder for Darius to kill them. At level 16, Darius’s Ultimate will be an essential tool in team fights.


Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight. Playing around his Ultimate will be a great way to increase your chances of killing Vayne in a team fight.


Nasus is at his weakest at the beginning of the game. Refusing Nasus batteries is crucial because it prevents it from spreading quickly.


Build orders: Blue Pet + Pot, then Knight Harvester and Shadow Flame. Jungle clear is very fast, so full clear to contest Scuttle Crab is optimal.


As soon as you see the marker, retreat to safety so you don’t get killed. Having deep vision around the map to spot him early will also come in handy.


His basic attack steal bonus damage scales with his armour. Rammus' Q starts channeling for 6 seconds while he rolls into a ball gaining ramping movement speed.


Delaying fighting and being ready to disengage are good strategies. Renekton would begin to fall unless he could accumulate a considerable advance early.


Olaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly.


A Storm Search and Shadowflame are great pickups before finishing a build with any of these as needed. Take Flash and Ignite for summoner spells.


The enemy backline should be your primary goal from now on. You can easily focus on the enemy backline with a defensive item like Zhonya's Hourglass in the fog of war.


Play less aggressive when his Ultimate e is in place. Mobility Boots help him roam really easily.


When Lulu gets his Ultimate R, his survival increases a lot. Keep in mind that it will be difficult for you to kill her when her Ultimate R is in place.


The effectiveness of his abilities increases if he manages to find a flank on his enemies.


The Ultimate ability of Anivia has incredibly strong sieging power. Anivia can push the enemy into their Tower with her Ultimate ability.


Ziggs' main poke tool in the track is his Bomb Buncing Q. The rotating bomb Q has a short cooling and makes a decent amount of AOE damage.


Nocturne is extremely squishy and quickly blown up in team fights even with his defensive items. This makes it difficult for him to fight unless he has a significant advantage.


In team fighting, side flank or create different angles of approach to get on Viktor. By searching around Viktor, it is difficult for him to survive the team fight.


Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault.


The more gold Vex is under her belt, the stronger she'll be. Respect Vex's damage release after she has recovered her first element.


Bel’Veth getting attack speed faster means she will get stronger sooner. Your focus in the mid game is on snowballing your lead and acquiring core items as early as possible.


Viego can completely decimate any immobile mid-laner with its boosted solo laning capability. Having 2 points in his Ultimate R will make it easier for Viego to kill his targets.


Vayne's level 6 full attack will be stronger than yours. Avoid fighting at level 6.


Pantheon cannot use his Ultimate R in skirmishes or team fights either, although he can start a skirmish with his R. Your early game will be a bit hard till you hit level 3.


After Akshan's first return, he should have recovered a component for his Myth. Unless you've paired him, be careful because he's going to win trades and entrances.


Poke at enemies with cleavers until getting ultimate, then apply pressure. Late game team fight role is to be a brick wall at the front, using frozen fist and cleavers.


If the teams regroup at the end of the game, stopping on a marked enemy can bring a life ally back and turn the tide of the game.


The enemy will be healthier at the end of the game. Most champions will buy defensive items to protect themselves at the end of the game.


Drop some W shrines before leaving your lane to help your ADC stay healthy. Warding will help your ADC stay healthy especially when they are up against a poke lane.


Talon is a murderer. As soon as you meet Talon, use his Ultimate R to choose.


Pantheon's ultimate allows him to join far away fights quickly. Shoving in Pantheon's wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives.


Teemo's Ultimate t can be used as a substitute for vision, as well as causing a lot of damage when it is kept in the right places. This is particularly useful when it comes to avoiding ganks.


His ultimate R and W are both AOE. Its passive can also cause devastation in a team fight.


And Yorick can easily fight on his head.


Calling Jungler to kill the opponent is another option when Vayne is forced to extend. Pushing Vayne and taking turns can win gold lead.


The lower lane is the first minion wave followed by 3 melee minions. Leona has a strong roaming potential as a support, but can be controlled with good wave management.


Try to harass and poke Kennen as much as possible before a team fight occurs. If you can keep bringing down Kennen, he'll be unable to fight if he's weak in HP.


Ashe should focus on poking the enemy with her y from out of vision when possible. The lane brushes need to be controlled by Ashe as she has the range advantage on most other champions.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently.


Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map.


Jinx's Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease. She will just need good peel from her teammates.


On level 6, Tryndammame will be unstoppable and will not die in combat 1v1. When Tryndamere's Ultimate E is in place, it will be really hard to kill.


This allows his team to follow him easily. She's a lane bully, and her poke allows her to easily beat the melee matches.


It has good objective control. This allows him to stop relying on his team and gain an advantage on his own terms.


And when this is combined with electrocute, it simply deals tons of damage. When you hit level 6 your ultimate gives you access to a massive amount of damage, so look to land your fear into an ult and burst your opponent out.


It's recommended to flank Anivia rather than running directly at her to make it harder for her to escape. To make locking down Anivia easier, try setting up a death bush around the Baron or Dragon and kill her when she goes to ward.


Draven will have incredibly high damage output when trading with the enemy at level 9. The cooldown for this damage output will be shorter if Draven has recently dropped an Axe.


Skarner will put the third and final point in his Ultimate. The cooldown for Skarner's Ultimate will be quite short.


His burst damage is very important. and she can quickly be chosen with her abilities.


Stay with your team at the end of the game. Do not separate or leave them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Delay the team fights while you take the damage with your base combos.


Play around your Ultimate R in the middle of the game. Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing.


Quinn’s roaming ability gives her an opportunity to catch up and attack your position. Quinn cannot team fight easily.


Chapters The levels 1 and 2 of Zac are strong if he is able to jump on you with his E.


Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill. When Blitz has picked up his Boots, he can start roaming around the map and help his allies.


if the W of youmi is about to cool its E costs a lot of mana


Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team. Focusing on the nearest enemy champion can help survive longer and keep your aircraft carriers alive.


Take detours and try to help your side lanes out. Use her E very carefully as it can easily get her killed if used improperly.


It will help him farm and trade with the enemy. Ekkos main source of damage comes from his Passive.


Kassadin's first ability will be maxed out at level nine. Maxing out the first ability of Kassadin will give him a boost to his damage.


If Ezreal uses R (R refers to Ezreal's R ability) to snipe someone on the map, ping your team as soon as possible to warn them. Using R while it moves across Summoners Rift allows enemies to dodge the incoming ability.


A Level 6 upgrade enhances Nunu's team fighting capabilities and damage output. One can be sure that a good Nunu player will never lose any objective fight in the game.


Fiddlesticks wants to poke and stay safe in the very early game. Fiddlesticks is not very strong, so his job is to survive early.


Its Ultimate R will also give its traction to easily land its C. It is really effective against enemies who have a dash form.


Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight. Kennen should try to flank the enemies for maximum efficiency.


Start building orders with Ring of Pots, followed by early-tier boots and Sunfire before picking up Fimble Winter and Thornmail. Summoner spells should be Flash and Teleport for mobility and last-hitting minions.


Both his Q and E have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and trade with him while they’re down.


Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking opponents down. You need to fight Brand as soon as you see him to prevent him from destroying your health bar.


Concentrate on firing the enemy's range. Poke the enemy from a safe distance if they try to fly.


He is a mage, so any form of silence or channel interruption spell is his weakness. The Ultimate R ability can single-handedly turn the tide of a team fight.


When the n Ultimate ability of the monkey is available, it can be used for aggressive games and kill the enemy. The n Ultimate capability is an excellent trading tool that makes the monkeying much stronger.


If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas Maybe she's trying to launch a surprise attack.


Its damage will be truly significant during this phase of the game. The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game.


Always adjust your positioning so Syndra can't land a dizziness with a ball. Syndra's E will prevent him from being able to stun you with a bullet.


Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while it’s on cooldown.


The cooldown of her W is very long, which means She can be abused while it’s on cooldown. Do not fight in the jungle as teams will be grouped closely together.


Focus on just farming early so you can be stronger in the later stages of the laning phase. When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time.


It is recommended to delay the team fight as long as possible by robbing the monkey as much as necessary. If you invade early, step back.


The elimination of Grievous wounds and the massive healing of the R of Soraka will guarantee victory.


The different weapon combinations available to an ADC make him very versatile who can adapt to nearly any given situation (provided he doesn't fall back massively in the game). The AoE damage on Aphelios' Infernum Ultimate is well as the potential to CC an entire enemy team with his Gravitum Ultimate makes him really good during team fights (especially in closed and clumped fights).