Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe. Sona's Q poke accumulates enormously over time.


The enemy will continue to push you or take your turn while you try to wander. The custom of Easter Hare/Rabbit has evolved into Easter Bunny in Britain and America.


Use your E with extreme discretion in this matchup. Be careful though this can give a lot of incentive to mid-laners with hot skills.


Even though he's very tanky, he's still doing a lot of damage in the protracted fighting. Remember that he can use his W to CC several enemies.


Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. Hecarim's Ultimate t will be more robust now because it has two points at level 11.


To achieve this, their Ultimate must be used regularly. It is also necessary to constantly search for ganks with the Ultimate.


This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team. While you’re good in the late game, you’re incredibly squishy.


Your goal is to allow the enemy's carries to soak up as much damage as possible. Use your Passive to defend yourself during team fights.


Dr Mundo's tankiness and health regeneration are unparalleled and quite valuable during late-game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.


Jarvan IV is good in team fights due to his d Passive. His d Passive allows him to perform well in team fights.


Soraka will go to the hall alone in the middle of the game. You can abuse this by trying to ambush Soraka while she is guarding a goal.


It can be incredibly difficult to stop if he's in front. While he's pressuring, his team can sit or fight elsewhere.


AP and magic penetration are more effective against Karthus. Karthus becomes stronger with increased AP and magic penetration.


Syndra's first element will give him a lot of apparent wave and damage. Syndra's first element will also give him a lot of mana to throw away his abilities frequently.


At level 16, Varus will be able to add 3 points in his Ultimate R. Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling.


Draven will have a lot of damage in the mid-game regardless of how ahead or behind he is. It is important that you stick with your team in the late game.


Getting caught can allow the enemy to take a close goal like Baron, Dragon, a trick or win a 5v4. When level 9 is reached, its first capacity will be fully developed and is crucial during the rolling phase.


The damage is increased significantly, mainly if he has managed to procure some items along with it. At level 9, his 1 will be maxed out.


his ability to initiate fights will increase. With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center.


Unfortunately, Rammus lacks damage. If your allies are behind, winning fights becomes less likely.


This can prevent the enemy from wandering and helping his allies. After Anivia has taken its first component element, and in conjunction with its Ultimate m, Anivia can push the wave quickly,


This ability will become pivotal in Kassadin's success as the game progresses. Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies.


Thresh can easily cheese with a strong positioning. If you play as a utility support, take the long road to the track so Thresh doesn't kill you until you get to the track.


Tahm Kench's tankess in this phase of the game will be extremely high. He will be a reliable activator and will be able to easily peel for his team as needed.


Keeping the wave closer to your side of the map early will force it to extend for the farm that you can abuse all of it. This could lead to a situation where she is forced to take risks and get caught by other players.


The damage done by Pyke's ability will be pretty significant. Pyke can take multiple enemies down simultaneously with his ability.


Still targets will be easy for Udyr. Its objective control will always be unmatched in the game, and it will only be robust when it comes to this department.


Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.


You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.


At level 2, Blitzcrank can safely mount up to access additional abilities and increase safety. If Blitzcrank's ADC gets hooked, he should immediately detatch from them to avoid dying.


While the enemy is in position, it can be isolated or alone (or too far forward). Press the trigger and use your Ultimate R to collapse on them when they are isolated or alone.


After six, look at the gank track that remains allied. The lane ganking allows you to flatten a lot of damage and get a massive lead from your team during the early game.


Abusing Kayle early on the force to rise early and delay his first peak of major power. When Kayle reaches level 6, she becomes varied and gains additional protection from her Ultimate R.


Look to take down enemy carries. Focus the backline and try to take them out of the fight.


Utilizing effigies and bamboozling enemies with surprise Ultimate R's on them is a strategic approach. Fiddlesticks wants to poke and stay safe in the very early game.


However, if Viego takes over from a weak champion, he may not be as big as a threat. Viego can steal the lives of his enemies that allow him to escape danger.


This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active.


His early play is good, but the result of the track really depends on the match he is in. It should have a fairly easy time in the way as long as it can poke enemies systematically.


At that time, Zoe's pressure will also increase. Every time Zoe's E is in place, play safer.


Lee Sin's early play is very strong. Lee Sin can go for aggressive games frequently during the laning phase to get an early advance on the enemy.


Instead, walk towards your allies but keep a safe distance from their positions. Fizz has good kill pressure at levels 3 and 4.


Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. Galio is much stronger and has good gank set up when he’s healthy and both of these abilities are up.


Your Q will help you a lot with that. Getting a Zhonya's Hourglass will amplify your all-in-one potential.


Stand away from low health minions, especially when he has his Q up. Similarly, back off a bit when he has his 4th shot locked and loaded.


Play around your Ultimate and look for killers every time he's upstairs. Keep a good objective control!


Corki should continue to delay team fights for as long as possible while harassing and poking the enemy down with her basic attacks. Corki should stick with her team in the late game, do not split up or walk away from them otherwise the enemy may try to pick her off or initiate a 4v5 fight when she's away from her team.


Avoiding executing abilities or key skill shots on Fizz unless he has used his E. If Fizz has already used his E, then you can safely use executing abilities or key skill shots.


Level 3 is a massive peak as it can now search for all the ins while being completely safe itself. Her E makes her safer from the ganks.


The first power peak of Xin Zhao in the track occurs at level 3. At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities.


It is essential to have a vision of the main objectives. Look for selections in the middle of the game.


If Azir uses an ability, you’ll need to use one too. The best time to fight Azir is when Soldiers W are down.


At level 9, Vex maximizes its first capacity. The maximum of Vex's first capacity will make it very impacted and stronger in the track.


His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage.


The first element will help him survive on the track for a longer period of time. This allows it to increase its overall production of damage.


During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd enemies usually carries to die if they cannot get Xin away from them.


When priority is available from allies, consider taking the Dragon or Rift Herald alone. Securing the Dragon or Rift Herald is a key objective for Olaf.


Ezreal's E will be on a short cooldown which allows him to escape skirmishes easily. Ezreal is great in the mid-game.


If a murderer tries to kill them, E kills him immediately. Swain should not engage in team fighting unless both his Zhonya's Hourglass and Ultimate are active.


Always watch your positioning during the laning phase.


She can blow enemies up who are alone when she’s ahead. Picks on squishy and immobile targets allow quinn to gain a further lead.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning.


Akshan is an AD champion. He'll win self-attacks with you.


Gwen's overall map pressure will also increase after she completes her first component item. When fighting Gwen, it's recommended to bait out her E first.


Qiyana can take over team fights with her Ultimate R. It is possible for Qiyana to steal crucial objectives.


It will reduce cooling but do nothing else when it comes to inflicting damage. She starts coming online in the middle of the game.


Urgot's early play is pretty good, especially once he has access to all his basic abilities. Urgot can easily be part of an enemy.


His Poke Q is powerful at the beginning of the game. The quantity of poke Q varies depending on the construction.


Maokai can gank the tracks fairly easily with his W. Maokai is good in team fights because his Ultimate R has a great zone of effect.


If the enemy has a lot of CC tools available, you have to play around them if you want to do cool maneuvers with your Ultimate k. Lee Sin fights in the lane when he plays against the champions with good counter-attack tools, short cooldowns and the range.


Vision should be prioritized in order to keep Karma and her ADC safe from enemy attacks. Survival is key for a successful game, especially as the matchup progresses.


Stay with your team at any time. Avoid moving around the map alone to avoid being caught.


The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team. They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles.


propositions


After Level 6, Yasuo can use its Ultimate R to complete low health goals. The track brushes help Yasuo disembark his abilities.


You will be able to flatten humongous amounts of damage without taking a lot in return. Neutral Combat Goal must be your bread and butter.


Nasus is going to participate in the team fights. He should be a threat to all enemy team targets.


Proper vision by the enemy can notice Neeko changing her forms or hiding in a brush to land her E. Neeko's pushing power makes her susceptible to ganks, especially after she uses up her W.


Malphite is pretty good during team fighting. It can damage many enemies at once and do so through vision, giving the enemy a small window to react.


It will win duels more effectively than the Maiden inflicts a lot of damage to enemies The first element makes it possible to increase damage and durability in the way


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning.


He can use his Ultimate R quite frequently, making it difficult for the enemy team to do anything. Maokai's tankness is out of the world during this part of the game.


Vex brings tons of damage.


Neutral objective fights will have to be dealt with differently for Camille. In neutral fights, Camille will try to get into the enemy backline using the fog of war to her advantage.


Remember if you are weak Syndra's abilities cause heavy damage.


At level 6, Twitch can make more frightening exchanges with the enemy. The extra statistics he gets from his Ultimate C will help him get killed with his ADC.


Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you could call Baron.


His damage output will be quite high which can allow him to win mid-game team fights. In the mid-game, teams start to group.


After Kindred has finished her juggling, she will be a much stronger duelist and really good at kiting. Think twice fighting Kindred because she'll be a strong opponent


Try to stay at maximum range and poke from far away, apart from its Q and Ultimate, its Q and R are not very high, so it will be unable to hit you with them. Vex has a shield on his W.


That ability is her paramount damage ability and it will start dishing out a lot of damage from now. Her enemies will have a hard time dealing with her now.


Use E to speed up and allies, ultimate when massive damage and shields out.


And a great engage combo is to use W to get in range and then use Q into E. But with Leblanc's abilities, she has access to so many combos.


The fact that he has an Ultimate G from level one gives him access to three more ability variations than his opponent, which should be used to get a lead pre-6. Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, allowing him to garner a lead and burst down the enemy once they are low enough.


Kai'sa is a champion who scales well. She has great sustained damage.


Each time she uses her W it will bounce to a nearby unaffected champion up to twice, alternating between enemies and allies. Nami's E can be cast on herself or an allied champion.


In late game team fights, use W to disengage from unwanted fights, then engage with ult.


You should not target someone with a leading capacity up during a complete attack. Getting a defensive element will help you a lot, especially when fighting against a mobile enemy team.


The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team. They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles.


Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your advance.


You should keep harassing Nautilus with your p in this matchup. Nautilus will not be able to look for an all-in on you as long as you keep hitting him with your p.


Lucian's E makes him rather slippery, allowing him to easily escape the ganks. Lucian is very vulnerable when his E (capacity) is in decline and may be susceptible to enemy Junglers ganks.


Winning 3 points in his Ultimate R will undoubtedly make the peak of Maokai really difficult. He can use his Ultimate R quite frequently, making it difficult for the enemy team to do anything.


Xin is vulnerable to CC during team fighting. Do not ignore Xin during team fights.


When you sit on Baron or Dragon, or when you push the enemy under their turn, look for opportunities to pick up enemies with your abilities. If you can catch someone out of position or blow them up while collecting enemies, you will be able to take the lens for free.


Lisandra's ultimate R is more a utility tool than a damaging tool, making it less effective against stronger opponents. A utility role for Lisandra may not be enough to counter the release of damage from the stronger average champions.


Entering the mid game, your bot lane will come mid, which puts you into a side lane. Entering late game teamfights, you can place your teams engage.


If the enemy team manages to set proper vision, Garen's game plan will collapse, leaving him useless. If your team sets Garen behind early on, he will be especially useless.


Place key objectives and vision in high-traffic areas in the final stages of the game. Keep the quarters so you can see the enemy moving around the map and start taking targets.


If Talon has a lot of gold and XP at the beginning of the game, his last game will be more impacted. If Talon's allies do not have follow-up or CC damage, it is difficult for Talon to help their roaming path.


Fiora is good in the mid-game. She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron.


AP Zeri excels in the treatment of magic damage. AD Zeri excels in the treatment of physical damage.


You should try gank as often as possible early as possible. You are much stronger than Shyvana and can get an advance just by being active on the card.


Using Viego's E to reach the enemy rescue line will help her in team fighting. Viego can use his E to defuse the enemy without even trying to kill anyone.


Soraka will be positioned in the back line, which will make it difficult for you to kill her quickly. To facilitate the murder of Soraka, try to flank your side rather than run straight to it in a team fight.


This will make it incredibly difficult for him to clear up a lot of damage in a team fight. Keep the minion wave closer to your side of the map in early play.


However, Warwick is also very strong the moment he hits level 3. When ganking, always consider the 3 main points of what CC does your team bring, what escapes does the enemy have and where is the lane push to.


You should use your mobility to fight Sett and keep it on the outside edge of your Q. During team fighting, know where Sett is to avoid being caught by CC.


Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. Jax's Ultimate ability will give him increased defensive stats in a trade.


Lissandra has a fantastic gank configuration throughout the laning phase thanks to her W and R. Its wave is incredibly strong, allowing it to clear the waves quickly.


Regrouping with your team at the end of the game is important because you won't be able to impact the team fights if you're far from themselves with your Ultimate R because it takes time to get in position. Kled's Passive is highly underestimated.


Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.


Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team. It can even score singular selections with.


If Aurelion Sol uses W or Ultimate, try to catch up to him if he tries to escape. When Aurelion Sol pushes and roams, make sure to ping as soon as he goes missing.


During the mid-game, Aatrox brings items that reduce his abilities' cooldown. From levels 9 to 13, Aatrox's abilities have a very short cooldown.


At level 11, putting the 2nd point in your Ultimate will help you get murders and choices with your team. K'Sante's strength lies in his ability to become a tankman and excel in team fighting in the middle of the game.


Rakan has a powerful Ultimate that is incredibly impactful in team fights. If Rakan charms the whole enemy team, it will provide valuable time for their own team to deal damage and win the fight.


Rek’Sai's E ability facilitates this mobility. Rek'Sai is very easy to kite because she has low range and is a melee champion.


If he walks near a wall, his Jungler could approach and wait for the Lantern W before moving in. Thresh is strong at level 1 in the right matchup.


Veigar should focus on fighting around bottlenecks regularly. This means that Veigar can destroy the enemies if he manages to catch them out of sight.


Nunu was really bad against disengage champions. Disengage and CC (crowd control) can also interrupt his Ultimate R.


Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.


Once Lissandra has finished her first article, her wave will be very strong. You need to make sure that you match its damage and push back the wave to prevent it from roaming.


Track Karma's Ultimate cooldown post 6. Avoid being caught out by Karma's superior damage post 6.


Immobile carries can't do much to save themselves. You will be able to escape using your Ultimate R.


Brand's damage output and ability to kill increase at level 6 thanks to his Ultimate R. If you are low on health, recall as Brand can burst you down easily.


Gangplank can help his teammates get multiple kills with ease using his abilities in teamplay situations. Gangplank's first core item will give him a massive boost to damage and survivability in the lane.


Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand, as you're guaranteed to hit your abilities on him. Keep an eye on your XP bar between levels 5 and 6.


The ability to kill She can stop it at the beginning of the game. Attacking her when she misses her W allows enemies to cover her.


Avoid prolonged trading with Sett early because it has a lot of physical damage. Sett's Ultimate R becomes strong at level 6.


Renekton's first element will help him massively with his sabotage. Its duel power should increase fairly decently now.


Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to choose them from behind with his E and start the team fight. Sylas is a very early Jungler game.


Yuumi will slow down an entire enemy team with the effects of its Ultimate R, adding to its value. Yuumi heals for herself increases after reaching level thirteen and earns two points in her Ultimate R.


At level 6 Camille will gain access to her Ultimate R. Respect Camille's all-in and do not push without vision as her Ultimate R.


He can absorb the damage while making sure he gets critical catches in the enemy team. At level 11, Skarner put a second point in his Ultimate.


Beware of the level 2 all-in with her Q and E spam. Cassiopeia's Ultimate R is a great tool in team fights.


This will make Darius relatively tanky and challenging to take down.


Keep looking for picks, but expect more than one enemy nearby. It will be difficult for you to 100 to 0 someone like many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal.


Jarvan can repeatedly gank lanes over and over thanks to his relatively low cooldowns. Once Jarvan is level 6, he can gank overextended or immobile lanes with his Ultimate m, which will usually result in a kill for him or his ally.


Keep the wave somewhere near your turn in this matchup. It will give you many opportunities to bring the enemy under the risk of ganks from your Jungler/laner.


In team fights, you mustn't let Ezreal poke you down before you get the chance to engage. If he’s isolated, run at him as quickly as you can to start the fight.


Level 11 isn't great because Taliyah can only move and play games. It will reduce cooling but do nothing else when it comes to inflicting damage.


When your Passive is stacked, look for fights with the enemy. Looking for skirmishes when your Passive is stacked increases your damage output and your chances of killing the enemy.


Karthus becomes stronger with increased AP and magic penetration. Shutting down or constantly invading Karthus reduces his gold income.


Running while the wave pushes you towards your teammates. Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up.


Roaming allows you to easily ward with Q. Self-peeling with Q will help you avoid getting caught.


Riven is good enough to win the champions when they're too forward or alone. Don't let Riven choose someone by staying online with each other.


Hitting 5 champions at once is a sure-fire way of winning the team fight. Cassiopeia deals a lot of damage in extended trades as long as she lands her Q.


Fighting outdoors is better to avoid being hit by Zac's Ultimate R. Grouping too closely will make you vulnerable to Zac's E and Ultimate R.


He's better off as a tank champion. If Shaco is behind, it will be very difficult for him to get back into the game.


Look for opportunities to pick off enemies who are out of position using your abilities. Stay with your team during the late game to avoid getting caught out and losing a team fight.


Make sure you're still behind a minion so it's harder for him to land his Q. If he's capable of landing his Q, he can look for a fight.


The player should play aggressively throughout the laning phase to win dead people. If the player wins one or two shots, he can quickly make snowballs.


Whenever Corki gets his package, make sure you ping. Focus on just farming early so you can be stronger in the later stages of the laning phase.


Zoe's passive deals additional damage after using an ability or proc. The Easter Hare remained unknown in other parts of Germany until the 18th century.


Rammus' Q starts channeling for 6 seconds while he rolls into a ball gaining ramping movement speed. Enemies hit by Rammus' Q are briefly stunned and then slowed.


Pantheon is a strong Jungler in the early game. Pantheon is able to spot you before he is able to gank a lane with his Ultimate R if you place vision inside Pantheons jungle.


With its basics, Riven will be able to do a lot of damage. It should be able to melt through enemy health bars if it catches them out of sight.


He's got a solid playing field. It will be difficult to catch him, and his damage to the CC and the AoE will easily leave him the top of the damage cards.


Evelynn needs level 6 as quickly as possible to unlock her Ultimate R Evelyn's Ultimate R makes it invisible.


Her counterparts can deal a lot of damage and have a lot of utility in the mid-game due to their kits. This puts Caitlyn in a weak spot compared to her counterparts.


To counter the pressure of the monkey, a qualified player must also be ready to play around his Ultimate appearance. The ability of a player (it) can allow (it) to juke as well as to initiate ganks with ease.


Evelynn will max her Q at level 9. Evelynn will be much stronger at level 9.


Take advantage of the opportunity to exert pressure and intimidate Zac's CDA while he's gone. It will therefore be difficult for the enemy to trade effectively.


Your self-sustaining W passive helps a lot by trying all enemies and escaping unharmed. Just make sure you have enough self-appointed W passive piles ready to use.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep a constant eye on what the main objective is to spawn afterwards.


Don't be alone unless you know where the enemy is. Peel for your allies as much as possible.


It is advisable to use your E effectively. Fighting choking is crucial.


The slow is an advantage that allows Soraka to control the rhythm of the game. Healing is an advantage that allows Soraka to exchange her health as a regular resource.


Wait for Gangplank to use his Passive on a minion before looking to fight. Wait for Gangplank to blow up his Barrels E before looking to fight.


He should be able to easily catch the out-of-guard enemies. Zac will have a lot of articles during this stage of the game.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead.


impacting fights at a much higher level. Once Jarvan gets to level 11, he will put two points into his Ultimate m.


Nidalee is extremely good in team fights. Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well.


Getting your Ultimate will be a massive bonus in the way, allowing you to push the enemy out of the way without breaking any kind of sweat while keeping the distance from the enemy. In one way, continue to use your ultimate poke ability multiple enemies with your AoE attack.


Ryze's ultimate ability can change the positioning of himself and anyone within the circle. A good vision is needed before using Ryze-S' ultimate ability to avoid getting his team killed.


His E will allow him to install death brushes in the enemy jungle. The installation of death brushes in the enemy jungle will help him to get rid of any unsuspecting enemy who is going through this brush.


Lillia's Ultimate R is an incredibly powerful tool. When Lillia's Ultimate R is in place, try to use it to help allies get killed.


Being caught outside will result in your team having to play 4v5, so be careful about your environment. Do not take care of yourself unless you know where the enemy is, for this can lead to ambush.


The Nautilus is strong at levels 1 to 3. On level four, Nautilus can play aggressively and look for murders with his g.


The E and Q of Tristana facilitate the taking of turrets for her. Let Tristana get free blows on your turret will give it a gold advantage over you because of the tower boards.


Seraphine's healing ability helps a lot during Jungle's fights as well. Her team fights will be really good for Seraphine because she can heal and protect her allies for many with her W while allocating a lot of damage with her abilities.


By sitting, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. Maokai can isolate players who are too advanced while fighting them.


It'll help him clean up, and his Jungle will wipe out. Continuing to collect and secure jungle camps is crucial as Jungler.


Diana will be a real threat when she hits level 9. Diana will put the second point in her Ultimate R at level 11.


Play safe for the first levels. After destroying the lower lane tower, turn towards the middle lane.


You should invest in additional support to stay healthy on this path. You should always stand behind the minions to minimize Taliyah's Q damage.


Not falling back in the middle of the game is crucial as Jungler, so keep growing! As Jungler, you must try to secure every Drake in the middle of the game.


If Morgana misses her Q while ganting, she's basically useless and the gank will fail. Landing Morgana's Q is important to her in ganks.


At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be more difficult for you to targets at a stroke as the enemy team would have started collecting defensive objects. Zyra put the last point in his Ultimate R at level 16.


Taric won't be able to spam Q if you fight often Disengagement as soon as Taric activated his Ultimate R, allowing the enemy to take damage.


Lucian can quickly kill the enemy with multiple combo rotations using his level 2. Level six is an important pickup for Lucian.


xerath's Ultimate 2 can be interrupted and used as a traction to target it and get rid of it immediately. xerath must position itself correctly before using its Ultimate 2


Harass the enemy with cars as much as possible. If you miss your Q, the enemy will kill you.


Rek'Sai is quite tanky. Her AoE damage will help her close fights quickly.


Consider investing in healing reduction elements or capabilities to counter Sona's support. This can help reduce their ability to heal and exchange effectively during skirmishes and all-in.


Target the enemy Jungler in neutral objective fights. Prevent the enemy Jungler from getting their Smite off on the enemy.


However, a good basic combo you start with is use ultimate into an E, Q and auto-attack. This, grab another element as needed before Auto attacking and using Q again.


Seraphine has weak basic statistics and is vulnerable at the beginning of the game. Play safely and avoid taking damage to increase survival.


Maxing Azir's r will provide a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy.


ezreal’s E also allows him to avoid follow-up CC if he manages to get hit by initial CC ability. ezreal's E can be buffered in response to CC abilities for added safety


Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions. Garen relies on flanking the enemy team from the sidelines.


In team fights, you mustn't let Ezreal poke you down before you get the chance to engage. If Ezreal is isolated, run at him as quickly as you can to start the fight.


A champion with good control due to his abilities Q and Smite. He has an advantage in lane healing, which provides him a benefit.


That's because your AoE capabilities will completely dismantle the enemy team. Your Ultimate R will help you a lot during this phase of the game.


They will win the 1v1 as they are stronger when their Ultimate is up. Pantheon's Passive needs to be stacked before invading.


Its passive makes it easy to shred enemy teams when they are grouped together. He can use his s to spot and put the vision for his team.


Avoid feeding Sylas at the beginning of the game to reduce its strength in the middle and at the end of the game. Sylas is level 6 and unlocks its Ultimate R.


Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas


Saving a k charge will prevent the enemy ADC from dropping vision in the lane brushes. Always keeping your Q charged up is essential.


Early power farming is a way for Nocturne to accelerate his leveling process and gain an advantage over the enemy team. Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended.


Gold is a necessary resource in this game. XP is crucial for progress in the early stages.


Fiora is very good in the later stages of the laning phase. Fiora is very good in the mid-game.


You are a strong early game Jungler, so make sure you try to exploit your early advantage. Look to secure objectives as often as possible.


Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.


Shen's potential can be hampered by her E. If Shen uses his W and Q carelessly, then he and his team will get shot quite easily.


Akali is at his strongest in divided fighting or peaks rather than right 5v5. In addition, the enemy should start buying defensive items, which will make it more difficult to remove them.


Don't worry alone unless you know where the enemy is. Peel for your allies as much as possible.


You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions.


the first element will give viktor both manas and wave removal capabilities. having these capabilities will limit the ability of enemy travellers to wander freely.


jinx is very vulnerable to all-ins during the early game. it is easy for the enemy to zone jinx out of CS because she cannot harass the enemy champion.


He should use the river brushes to pretend to roam and then turn on the enemy mid-laner if they try to follow. Garen will have three points in his Ultimate R at level 16.


You should lock Jax down with CC if possible, which would turn the exchange around in your favor. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage.


She can disrupt an entire team with a well-placed E or Ultimate R. Her damage during the late game is absolutely massive.


In mid game, take your tower as soon as possible and split push with pressure before rotating to team fights. Use E and Q to stun and damage anything going for your backline, keeping yourself healthy and fighting.


Choosing the right target can let you take the Baron or Dragon. Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy.


It's important to counter its burst. Your Ultimate will allow you to easily everything in Renekton or to separate him from his team.


Disengage from a fight with Riven if she tries to attack unless you have an advantage. Riven becomes very strong after completing two or three articles.


Passive batteries are important to transport later in the game. Invisibility E can be combated by a control district.


She's strong throughout the game. However, she's almost fully skillshot reliant for her damage.


Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes. If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off.


If you don't, you'll be easily killed because his W is really boring. If Lulu plays safely, just focus on roaming with your s.


If a player gets three points in his Ultimate ability, he will often use it. Team fighting will be easy for him from now on.


Graves has good objective control. The objective for Graves is to secure the Rift Herald and every Drake when it's up.


Alistar's abilities were shorter in the middle of the game. The shorter cooling times allow Alistar to go for more choice and increase his team's lead in the middle of the game.


Aphelios excels in extended trades with slight variations depending on his weapon combination. Combined with the sustenance from items and his Severum, he can easily turn the tide of a fight if he manages to survive the enemy's attempt to kill him at the start of a fight. You are quite immobile which can make you a prime target for chain CC and assassins.


In team fighting, tanky players like the Ruler should peel (protect) their allies. A key strategy in team fighting is to keep the porters alive, as the strength of the Reign depends largely on their ability to stay alive.


This weakness in Orianna's early stages is especially true after level 4. Once Orianna has completed her Mythic item, her damage output will be extremely high.


The mental war Shaco instills on the enemy squishies allows him to make several pieces that the other Champions cannot make. It can leave the way and wander easily enough to get a cheese gank (even if it is laning).


This will deal a lot of damage to the enemy team. This will increase the frequency of using her ability.


Keep this in mind when you're trying to fight it. Xin is very good in the middle of the game.


This versatility allows him to scale regardless of his early stage position. Cho'Gath can easily get kited by ADCs and champions with dashes in team fights.


Rotation around the map and help teammates if necessary is a good strategy. However, it is essential that we do not commit too much to helping them, especially if we can achieve objectives.


At level 16 Fiddlesticks will put the third and final point in his Ultimate R. Fiddlesticks can get channel off, he will be very good in the late game.


When Camille's E (mobile ability) is on cooldown, she is very mobile but also very vulnerable and easy to take down. Before engaging in a fight with Camille when her E is off cooldown, it’s essential to check your surroundings as you have no escape when her E is down.


You should close out the game as soon as possible if you get ahead early. Not many champions are as strong as Cassiopeia at level 2.


Its capabilities e and r allow it to land on multiple targets while the crowd controls them with its n in closed spaces. Veigar has a very high implementation potential with its n.


Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down Heimerdinger's Turrets Q will be the main focus in order to poke or trade with him.


Walking around Summoners Rift is a squishy player's worst enemy. When walking alone through the river, Fizz can easily assassinate you.


Try to stay as far away as possible to increase your chances of reducing damage and surviving the team fight. Use the range of your e and the poke of your y to harass the enemy as often as possible before a team fight occurs.


Jarvan is quite oppressive in the lane. Jarvan's all-in threat keeps enemies at bay.


He can use it to reposition and close the gap between him and the enemy laner. At level 6, his Ultimate t is very strong and can allow him to execute enemies who are on low health.


In doing so, Kled will be less effective. Neither Kled nor he will be able to sue you with his Ultimate R once you get to the farm.


Warwick will do a lot of damage while being extremely tanky with her. This means that he can both act as a hirer and a peeler for his team.


You have to hit him as soon as possible to help your allies. Once Amumu has finished his first article, he will be much more robust and threatening on the Rift of the Invocators.


Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free. Focus on the rear line and try to get them out of the fight. Focus on your other front line champions.


Mordekaiser can take your Jungler to the Shadow Kingdom with his R if you start major goals like the Baron or a Dragon near him. Starting major goals like the Baron or a Dragon is risky when Mordekaiser is nearby because he can pull your Jungler into the Dark Kingdom with his R.


The phase of the game where Jhin has maxed out his Ultimate R will be dangerous for squishy targets. This phase makes squishy targets extremely vulnerable to Jhin.


It is advisable to fight when Vel'koz is not present or when its Ultimate R is disabled. Once Vel'koz has won a few points in his Q capability, he will suffer significant damage if he can land them consistently.


When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal looks to poke the enemy down with his Q before initiating an all-in.


When you are on the track, make sure you continue to stack your liabilities frequently. It's vital for the end of the game.


You can look for a favorable trade while poking enemy minions and pushing the wave at the same time. When you sit Baron or Dragon, or when you push the enemy under their turn, you should be on the lookout for an opportunity to take advantage with your abilities.


you need time to come online as a player, coming online as a player means being able to play effectively,


Galio has decent waveclear on his Q, allowing him to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. The enemy team cannot play in a clustered formation because Galio's Ultimate R knockup prevents them from doing so.


When starting the game, consider doing a full jungle clear or a quick level 3 clear to gank. Entering the mid game, focus on objectives and rotating to them.


At level 16, Darius’s Ultimate e will be an essential tool in team fights. Darius’s Ultimate e can deal a considerable amount of damage.


Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team. Three points in Irelia's Ultimate R will give her a massive power spike.


Investing in defensive starting objects could be a good way to deal with it from the beginning. The rooms will be placed around the edge of the track by Teemo.


Use your flanking ability to position yourself for easier team fights. Once Kennen has two points in his Ultimate m, he will be able to inflict massive damage to the enemy team. He just needs to choose the perfect moment to enter.


Sometimes, you may be able to bait out crucial abilities as well. The second point in Fiddlesticks Ultimate R at level 11 is very important for him.


At level 11, Vex will put a second point in its Ultimate R. Vex's Ultimate R will be more effective at this stage of the game.


Avoid letting her get harassed for free by keeping your distance and staying at maximum range at all times. Akali doesn't have any support in her kit.


The Akshan W also allows him to be camouflaged for a long period of time if he remains near a wall. Akshan doesn't do well in the various matches.


Jarvan has amazing engage, his early game ganks are god tier, he's incredibly versatile working with almost any comp and he's very easy to pick up and do instantly well with. Jarvan's passive is his first attack against each target deals a large chunk of current health damage.


Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up.


Blitzcrank is rather squishy and immobile, so catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon. If Blitzcrank is nowhere to be seen, you might find him on your flank trying to get a good Hook b.


Be prepared to turn around quickly if Cassiopeia casts her Ultimate R. Never engage in jungle or objective-based fights as her Ultimate R is effective in tight areas when teams are clustered together.


You can still take down carries in late-game team fights if you get on them. If you land a W on a high-priority target, go in and try to take them down.


If invasion is not possible, steal away Bel'Veth's camps when she shows elsewhere on the map. Denying Bel'Veth's camps will prevent her from getting stacks.


If Rengar can't kill you in the way, he could try to wander. Ping as soon as he leaves. If Rengar jumps on you with multiple batteries, don't try to fight him-just run.


Do not blindly follow Fizz as he can easily turn around and kill you. Instead, communicate with your team while following Fizz from a distance if possible.


Taking appropriate paths through warded areas whenever possible will minimize your risk. Avoiding executing abilities or key skill shots on Fizz unless he has used his E.


Janna will always be strong once she has her d because it provides a lot of utility for herself and her team. Play hyper-aggressive when Janna does not have her d active to increase your kill potential in lane.


Karma can deal a lot of damage in the early game with her empowered Q ability. The empowered Q ability helps to get enemy low for an all-in.


You're a lot stronger than Shyvana. Go invade Shyvana.


This provides a safer position for you and makes it harder for Leona to engage with you and your ADC. If Leona errs, focus on the punishment of the enemy CDA.


Zed's escarmouche power is very high early. By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it is difficult to exchange with you.


You should keep playing Viego to see the improvement in the ranks. During this phase, agriculture focused on maximizing power gain.


You should have vision near you when sieging objectives to watch for Blitzcrank's whereabouts. Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells.


At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team. The enemy group will reduce your chances of getting choices.


Velkoz's poke can be difficult to handle. Velkoz positioning near the minions offers some protection.


This will make it harder for Zoe to land his Q. The position behind the minion wave is crucial to avoid damage to the AOE by the E of Zoe.


Having support with a knockup will make Yasuo's laning phase very easy. Bring your teammates together when you can.


Its basic elements will be complete, allowing it to inflict a lot of damage on the enemy team and make sure that they cannot escape easily. The first ability will be maximized to level 9, making Trundle hit his enemies like a truck.


Galio can assist his ADC with his Ultimate R. Galio can assist his Mid-laner with his Ultimate R.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America.


Regenerating health with W can surpass enemies in the way. W allows you to set up ganks for Jungler, allowing you to catch up and control the vision of the target area.


However, the e can be difficult to land against champions with dashes or escape tools. Cho'Gath is a strong scaler with a versatile build path.


Volibbear is considered a strong duel at the beginning of the game. A player who excels as a Volibear is able to force any enemy champion to use his Flash, especially when he is taken out of position.


In addition he's granted a shield and the more enemies hit with the slow the larger the shield. Jarvan's E has a passive where he gets a decent chunk of bonus attack speed.


Neutral Combat Goal must be your bread and butter. Fighting is quite crowded, and you can easily afflict multiple targets.


During the fighting, always try to reach the enemy backline by flanking them out of sight. A sweater can help you with that.


Maokai can quickly slow down enemies with his E. Maokai's W > Q combination locks enemies.


Try to sneak in some goals when your team is busy distracting the enemy. Your team is busy distracting the enemy.


You’re on the flank if you try to take him down while he’s focusing on his shots. Jhin's first major power spike is when he hits level 6.


Quinn is an early game bully A bully is ranged


Avoid being caught in CC as much as possible while using your capabilities. At level 11, Warwick will put an additional point in his Ultimate R.


Sett's Ultimate R will not be able to do much damage if the enemy team gathers together during the fighting because they escape. The objective at level 3 should be achieved quickly and the use of war fog can help to spoil the overstretched enemies for a quick and rapid advance.


Work as a team to shoot down the enemy one by one. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive.


You should look for short favorable transactions once you have a few levels under your belt. You may want to wait for the enemy to waste an ability before playing aggressively.


Avoid fighting or staying close to your teammates because the e of Nautilus can hit the players when they get in touch with her. Nautilus will often be the first driver of his team.


Xerath's ability to expel enemy caterpillars will now become odiously easy, especially if he uses track brushes for this purpose. At level thirteen, Xerath's 2 will be maximized.


Malphite can absorb a lot of damage for his team with his Passive. His Ultimate allows him to be a front for his team and escape death.


Veigar's first capacity will be maximized at level 9. At level 9, Veigar can treat a quarter of the health bar of a squishy target with his e.


Try to constantly adapt your positioning to reserve health. If they walk forward, walk backwards if you’re not looking to trade.


Gragas relies on damage dealing abilities but is unable to act except auto-attack when they're on cooldown. Stand behind or near minions at all times but maintain a safe distance due to the Body Slam E's AOE.


Avoid regrouping too closely in team fights as it allows volibear to get a great R Ultimate. Group during team fighting but stay at a safe distance from each other.


He is superbly strong when it comes to fighting in closed areas. It provides him with complete usage of his W as well as deal a lot of damage.


You can look at 1v1 any enemy trying to stop you. Look for frequent trades with the enemy throughout the laning phase.


He can soak a lot of damage for his team and can easily peel for his carries if need be.


Fizz’s main power spike is once he hits level 6. Fizz's Ultimate R is an incredibly strong tool that can help him get kills with ease.


Another point of the Ultimate B of Rumble will seriously put the team fighting in choking points in his favor. Rumble needs good time and drop it off in the right places.


Install death brushes when you can. Your abilities allow enemies at once as soon as you get your basics.


This will give Rengar a huge boost and allow him to easily blow up unique targets. Rengar is quite decent in a team fight, especially if he manages to use a brush frequently.


If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself. Kalista's Passive makes it so that she can easily dodge CC abilities especially if they happen to be a skill shot.


Lee Sin is an aggressive champion. You should expect Lee Sin to go for aggressive plays to win an early lead in this matchup.


If he uses them, try to abuse the cooldowns and trade with him while they’re down. Aatrox benefits from bursty trades with his Q.


He will use his E as a measure to maintain the spacing between his enemy and him. This is the point of the game where grouped fights become common.


All of Kled's capabilities will be maximized at this stage. The game will greatly favor Kled accordingly.


This will give him a massive boost to his skirmish potential. He will be powerful when he fights in choking points.


Teemo is not remarkable in team fighting. Teemo should either secure the plugs or blow people up with his abilities.


In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking Galio down first, you’ll make it impossible for him to look for an engage with his E and W.


Your Ultimate will have a shorter cooldown in the later stages of the game. If possible, use your Ultimate to catch someone who is isolated and alone.


Lucian can reposition with his E while taking an enemy with the combo. Lucian's E makes it very difficult to catch because it is quite slippery and can avoid ganks easily.


If Lisandra is late in a team fight, she will suffer little or no damage. Poke and all-in-back capabilities are not effective for Lisandra.


It must use this capability carefully because of the total threat. Rather, it will focus on passive batteries.


You will have to hinder Nasus agriculture as much as you can in this matchup, otherwise it will turn out to be a monster that will be very difficult to manage in the end of the game. Your mobility is your pillar in this matchup against Nasus.


The lower cooldown comes with additional damage. Diana will deal a lot of burst damage in the mid-game if she is ahead.


Can be kited quite easily. Can be disengaged or CCed (Crowd Controlled) in team fighting.


Once Jax gets two points in his Ultimate R, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks.


Nocturne will look to power farm early so he can get level 6.


Make sure you don't do anything that puts you in a compromising position in the track. The first power peak of Xin Zhao in the track is at level 3.


Lux has very high damage, great range, solid lockdown kit, and AoE shield. Lux's passive marks enemy champions hit, and attacking a marked target deals large amount of damage.


She can deal a lot of damage to targets if they're grouped closely together in the late game. In the late game Anivia will have very short cooldowns on most of her abilities.


If you push, his Jungler will ruin you and if your cage is down there, you'll die! Harass Milio with your abilities while pushing the minion wave.


It is essential to have a vision of the main objectives. Look for selections in the middle of the game.


Movement speed allows team disengage if needed. Karma has 6 abilities that offer counterplay.


Another point in his Ultimate R allows him to inflict more damage and strengthen the finishing movement. This point will be on low cooling which means that it can use it quite frequently.


At this stage of the game, a player will generally have completed several elements. Having several completed elements makes a player naturally strong enough.


talijah will still need to land its basic capabilities to suffer damage with level 6. The first element of Taliyah's level 6 will allow him to spam his abilities and inflict significant damage on his enemies during the laning phase.


Agriculture is the priority, focusing on getting as much gold and XP as possible. The goal is to enter the game with as much gold and XP as possible.


At level 11, Warwick will put an additional point in his Ultimate R. The cooling of Warwick's Ultimate R will be reduced.


She can easily kill you and put you behind when you're weak. Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently.


It is recommended that the Drake and Rift Herald be monitored whenever they are standing, as they can be easily secured by his colleagues. It's very good in roaming and ganking, so make sure to contact your team so they know when it's missing.


This component of the article will allow Twisted Fate to move fairly easily. The twisted destiny is fragile before level 6.


Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map.


When Lilia uses her Q, it has a passive that stacks up to 4 times. Each stack gives bonus movement speed. After 4 stacks, she is very fast. The active ability of Q also does damage and applies a circle around Lillia that deals extra damage to enemies hit by the outer ring.  Lilia's E is a global ability that throws out a circle that rolls in the direction it lands. It deals magic damage, slows, and reveals enemies it hits.


Akali is at his strongest in divided fighting or peaks rather than right 5v5. The enemy should start buying defensive items, which will make it more difficult to shoot them down.


Focus on this objective as much as possible without forcing it with a 50/50. At this point in the game Bel’Veth will have her full core item build path.


Level 6 is a massive power peak for Vi. She will be able to distinguish the enemies and shoot them down.


This will increase the chances of survival and team fighting. It will also be easier to control the rhythm of the game.


It will be very effective in the early stages of the game due to its ganking abilities. The presence of this player will be strongly felt at the beginning of the game.


A couple of spears can easily chunk an enemy out with kalista's r. kalista will be able to take neutral objectives with ease using her r.


Make sure you're close to your team at all times so you can fight quickly. Rumble is excellent during the end-of-game fights because its Ultimate b and its basic capabilities will all hit like a truck now, especially during team fighting.


The goal is to reach Level 3 quickly. You should have an easy time using your E capability to catch out-of-guard enemies.


If Malphite goes AP, there will be no enemy for most parts of the game. Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield.


Elise is very good at ganking at level 2 or 3. Elise can be a threat in the top lane at level 3.


Teams with lots of CCs and disengagement tools are really good against Zac. Zac struggles to reach targets.


It's recommended to let Cassiopeia push the wave and then call for assistance from your Jungler to shut her down. Although a champion model can activate their W (Miasma) while in her W (Miasma), they will not be knocked away from her and the ability will still be used if tried on themselves instead of using it on her to knock her away.


Hwei is excellent in late-game fights, thanks to his AOE abilities Hwei is excellent in late-game fights, thanks to his damage output


As a mage, Annie would’ve completed multiple items during the mid-game. Annie is a great team fighting champion


Stand outside the minion wave so Twisted Fate is unable to push you and poke at the same time. Every time Twisted Fate's d is on cooldown, try to abuse it and go for an exchange.


It should accumulate an advance during this phase of the game by bursting enemies with its Q and Ultimate e. Vladimir is great in team fighting.


This will reduce capacity cooling. It will also be easier for him to execute his targets.


For masteries, go for tanky options that let you chase people down. Build orders start with shield and pot, followed by tier 2 boots and frozen fist.


Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area. Your Ultimate w can be a game decider if you use it properly during this phase of the game.


His Passive makes him win almost every auto-attack battle. This skillset makes Darius a great duelist in low ELO matches.


His late-game team fighting will be extreme because he is very tanky. His ability to frontline makes it really easy for his team to succeed in fights.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline.


The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target. Renata would’ve completed multiple items at this stage of the game.


Jhin's kiting potential also increases in the late game due to items. Jhin will secure neutral objectives with increased items.


Zac is really good in team fighting because of his kit having a lot of crowd control. Try to disengage whenever Zac E is with you to make it harder for him to get a knockup.


When this is fully leveled it can last indefinitely and instead is just toggled on and off. Upon reaching Ergot they are killed and nearby enemies are feared.


Ideally, fight Nunu when in the river or not near a camp. Nunu can easily solo the Dragon at level 4 and after.


Once you get your Ultimate R, your all-in frequency should increase massively. You will want to use your W to get close to the enemy.


Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily. To facilitate team fighting, she's likely going to flance or engage.


Ensure that the lane entrances are warded. Keep poking the enemy relentlessly.


A lot of AOE abilities are in Hwei's kit. AOE abilities allow Hwei to deal a lot of damage in fights.


This will allow you to choose enemies who wander without purpose through their Jungle. Xin Zhao will have two points in his Ultimate R at level 11.


When Soraka's Ultimate is in place, use it to increase your chances of winning. Keeping the minion wave closer to your side of the map will allow you to engage Soraka more easily.


Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders.


The damage caused by the gusts allows Talon to kill his enemies quickly before running safely. Your goal is to abuse enemy lantern and get killed during the laning phase.


Kassadin is very good at roaming. Remember to ping when Kassadin goes missing so your other laners know they're gone.


When her cooldowns are abused, fight her immediately. Don't look for a team fight if Yuumi's R is in the jungle or around a goal because she can slow down many champions and heal her team.


Sejuani can instigate turn dives to finish the enemies. The ultimate maximum R capacity of Sejuani is a massive peak.


If you benefit from it, you should try to get an early execution call. The executor's call will reduce Soraka's healing ability and increase your death pressure in the way.


Being negligent in the enemy team will make them switch massively. The use of ultimate capacity significantly increases the frequency of roaming.


If you can't get an easy advance of ganks, try to invade their jungle and steal their camps. Post 6, you should look to make coins.


Olaf will struggle against ranged champions with dashes as they will be able to kite him. Ranged champions with dashes can kite Olaf.


The first element will bring significant improvements to Yone's trading in the track. Depending on the Yone component obtained, the effects will vary.


Jax will survive despite being at the back of the enemy line. You should be able to decimate the entire enemy team with your Ultimate t and o once you're complete build.


Rek'Sai will beat Amumu in any stage of the game in 1v1, which is more widespread in early play. The player should not be afraid to force a fight with Amumu in early play to take early control of the jungle where he is the most vulnerable.


When there are no team fights, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible.


Karma's poke damage will be a force to reckon with as she can quickly push her laner out of the top lane. Her poke damage will be a force to reckon with.


Make sure you are close to your team at all times so you can get in the quick fight. Yasuo becomes really powerful once it reaches level 16.


She was going to stand away from her ball at times so she cannot use her Ultimate on me. This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you've got your first item.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Garen's first ability has been maximized. This is a decent power spike as it allows Garen to duel enemies easily and go for regular short burst trades.


Every time her ultimate ability (t) is broken, try to abuse her to get murders. Contact your Jungler about abuse of Zilean cooldown's ultimate ability.


Invest in an executor's call to reduce Taric's healing during team fighting. At level 6, Taric has a lot of protection added thanks to its Ultimate R.


Take on as fast as you can so she can't take you down. avoid fighting in the jungle or around an objective


Anivia's damage will be truly horrific. She had multiple completed items.


You shouldn't hunt Shaco because he can lure you into running in his Boxes or to his team. The purpose of the Shaco Support is to be a nuisance to the enemy, not to engage in a fight.


In the late part, positioning is crucial. Look where you stand to avoid being caught. Kiting and self-attacking the closest enemy champion can be a powerful strategy.


You can look for more aggressive pieces. You can look for peaks on high-tension targets.


In the mid-game, teams start to group. Focusing on the enemy backline from now on should be effortless as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.


Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells. Hit level 2 before or at the same time as Blitzcrank, which is the first wave followed by the next 3 melee minions.


Her E without her Q is quite ineffective at the beginning of the game because she has no form of external attack speed on her. If she uses it carelessly, the enemy can look for a commitment on her.


Proper vision will allow you to scout your surrounding before deciding to push the wave. Maintaining a safe range from the enemy is crucial.


Cassiopeia often attempts to ambush or assassinate lone targets that move through the river. If you know where Cassiopeia is lurking, it's safer to walk through the river or around the map without taking unnecessary risks, especially if you're vulnerable.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America.


His combo of brilliant damage is also becoming more dangerous. He's really great in the middle of the game because he can get a lot of choices now.


Keep the track brushes kept at all times in the middle lane to prevent enemy champions from bursting through. Nautilus has the most CC of all champions of the League of Legends.


The combo E, Q combined with Passive and Summoner Spells easily gets Lucian a murder on a squishy target. Lucian's wave with W, Q and Ultimate R gives him priority very quickly.


The presence of Nocturne around the map will be felt. The enemy team will have difficulty pushing up against Nocturne's presence.


Throw out E when slowed by W for easy follow-up from carry. Asher W and Q hit through minions to keep laying damage towards opponents.


If you spot Trundle isolated and away from his team, try to force a team to fight with its allies. When Trundle engages in a team fight, try to lock him up with crowd control.


Wait for your cooldowns then look for your next target.


It will need to use its capabilities more carefully to avoid a lack of resources. The goal is to get Level 2 first.


He doesn’t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears. Galio’s Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds.


Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate d are both up. Delay or disengage fights if the enemy wants to fight you.


Early boots make the ploughing phase less stressful Be prepared to sacrifice CS for XP and health.


Strong skirmishing champions are preferred for invading Bel'Veth. If invasion is not possible, steal away Bel'Veth's camps when she shows elsewhere on the map.


The liberal use of track brushes can be beneficial for this purpose. Your champion's ability to make a last shot in the way will make them your best friend in the way if you're dealing with an early tank.


When fighting use W to keep yourself safe while putting out tons of consistent damage and waiting for your opportunity to get onto one of their backlines and blow them up. However Corki can struggle into champions that outrange him, stopping him from being able to bully them.


And if he's in the danger zone, the damage is increased by 50%. If Rumble is in the danger zone, he gets a larger shield and more movement speed.


Senna should play aggressively at level 1 to gain an advantage over health. Once Senna is level 6, her card pressure and kill pressure increases.


Drmundo relies heavily on his Passive and items for health regeneration. His health regeneration is made possible by his Passive.


Taliyah has good pressure at the beginning of the game. The vision must be placed in the river or at the entrances of the Taliyah jungle.


Unlike many CDA, it does not have the ability to fly or escape. This can be a huge problem for her throughout the game.


Securing the Dragon or Rift Herald is a key objective for Olaf. Your goal in the early game is to gank as often as possible to get your allies ahead.


If Swain gets caught or is not present when the enemy launches a fight, his team risks losing. Swain can launch and delay team fights by harassing the enemy with his abilities while his team gets their low champion.


The effects of Chimes and Meeps improve over time as the game develops. In the late game, empowered auto-attacks deal a considerable amount of damage.


Vayne is weak at the beginning of the game. Maltreat this weakness if possible.


Locket's take increases survival and team play. Once the bot track has been moved to the middle track, it is recommended to turn to the bot side of the map or somewhere else on the map so that you can continue to grow and win XP.


It can then take goals with a digital advantage. In the bot track, it can use track brushes for an additional effect of darkness from enemy caterpillars.


and hunt for careless enemies who decide to cultivate the side wave. Getting a defensive element should help you increase your ability to survive against damage and assassination attempts.


You will be a more effective ganker and a bigger threat at this stage of the game. Of course, you’ll max your first ability at level 9.


Once the bot track has been moved to the middle track, it is recommended to turn to the bot side of the map or somewhere else on the map so that you can continue to grow and win XP. Seat goals should be targeted by the team in the middle of the game.


Do your best not to get yourself killed, because the murderers will certainly try to plunge you. A maximum of Ultimate R will help Seraphine during team fighting.


They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles. At level 16, Varus will be able to add 3 points in his Ultimate R.


Self-peeling with Q will help you avoid getting caught. You should play around vision as much as possible in the game.


This is particularly important because Amumu has linear gank patterns with only his s to get a vision across the river will drastically reduce his gank success. Rek-Sai is much more gank-heavy than Amumu in the early game that allows him to put in place huge advantages through repeated ganks on which Amumu cannot act reliably.


At level 16, Diana would have put the third and final point in her Ultimate R. With the final point in her Ultimate R at level 16, Diana will deal considerable AOE damage to any enemies caught up in it.


Can help his allies, Can separate from the thrust,


Stand back and out of range so they can’t auto attack you for free. Try to constantly adapt your positioning to reserve health.


Ward around correctly before doing anything. Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies.


He also has a certain amount of self-peel with his e, but it is better for him to keep his distance from CC. Kog'Maw is a very motionless champion who can be a privileged target to hire champions.


After interrupting her ultimate, bashing her head in with CC is recommended. Quinn's E is on cooldown when engaging on her.


A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort. Avoid staying inside the minion wave.


Stop it at the beginning of the game or finish it quickly will make it harder for him to wear at the end of the game. Can dry a lot of damage by moving quickly during team fighting.


If CDA doesn't play aggressively, you'll struggle to get murders and win the way. Amumu has two seconds.


It takes time for Malphite to come online and gain a clear advantage before engaging in fighting. After acquiring a few levels, Malphite can start playing aggressively and looking for opportunities to initiate trades.


Akali is very difficult to gank due to her high mobility.


After recovering its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of this article helps Xin Zhao last strike and close easily.


Make sure to switch your r effectively to avoid running out of mana. Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC.


He can immediately kill the enemy team if he manages to catch them near a choke point. Swain's early play is rather weak.


Once Brand hits level 6, his damage output and ability to kill will be much higher thanks to his Ultimate R. If you are low, make sure to recall as Brand can easily burst you down and kill you.


Avoid prolonged trading with Tristana every time she's close to her since more automatic attacks she hits her with- means more damage. Tristana uses her W aggressively often.


She is an assassin. An assassin will take down targets walking around the rift alone or too far forward and away from their team.


When a major objective is up, hold off from using your Ultimate t to secure it. Avoid team fighting unless your Ultimate t is up because it deals tons of damage.


Pre-level 6 tracking helps your team know where Evelynn is and post-6 reduces ganks. Control Wards in the bushes make tracking Evelyn easy.


Cards can inflict a lot of damage on twisted destiny. Card damage can quickly come from Twisted Fate.


This will result in him having to choose between pushing or poking you. Don't stand in the minion wave as he will be able to push and poke with his b or e.


To defeat Leona, focus on Level 2 before she does. The lower lane is the first minion wave followed by 3 melee minions.


Fighting without it will make the end-of-the-game team's fights much more difficult. Delay fighting and be ready to disengage if it's still about to cool down.


In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive.


Look for choices with your team. If you can choose someone, make the call for Baron or Dragon Baron and Dragon can move your lead forward.


To reduce Lucian's ability to everything within you, make sure you touch Level 2 at the same time as he does. Level 2 is the first wave followed by the next 3 minions on the second wave.


Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team. Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t.


Try to blow up Tahm Kench, or CC the chain so he's unable to activate his E in the team fight. By fighting Tahm Kench, beware of his Ultimate r.


Q maxing allows Taric to heal during a fight as long as he has enough mana. Maximum Q healing will be achieved when Taric constantly uses capacity.


You should hold your Q and wait for her Passive shield to fall off before re-engaging. However, you will not heal off of her shield as well, so do not waste your Passive empowered auto on it.


Make the trades more favourable pending their use. This champion is quite still and is subject to the CC. If they get caught by a CC, they're probably going to die.


You can look at 1v1 any enemy trying to stop you. Look for frequent trades with the enemy throughout the laning phase.


Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. This is also a good place to stand as the minions will block his Q. Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him.


Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. When Ekko hits level 9, his waveclear drastically increases.


Since your Ultimate R will be on a short cooldown, use it as much as you can, and don't fight without it. Otherwise, you'll miss a lot of damage and CC to kill the enemies.


After destroying the lower lane tower, turn towards the middle lane The objective of the rotation towards the middle track is to take this tower


Zeri will put the final point in his Ultimate R at level 16. His Ultimate R will now cause maximum damage in the fighting.


You can also try to sneak in some goals when your team is busy distracting the enemy. Always try to go to the end and choose the enemy Jungler every chance you get.


Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it's still on cooldown.


Don't forget to stay away from Yone when possible. Poke Yone with e as quickly as possible to avoid taking unnecessary damage.


Shaco-S x can allow him to disengage as well as surprise all-in champions easily. It also acts as a counter for carriers who have dashes and rely on kitting to win fights.


Fiddlesticks will be trying to powerfarm until level 6 where he gains access to his Ultimate. Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike.


Gragas' E is quite short-ranged, so he definitely needs the fog of war to catch his enemy off-guard. While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won’t have any camps to take due to him being invaded.


When looking for fights with aggressive playstyle, use your Ultimate R. Garen will gain a huge power spike and finishing ability once he manages to get to level 6.


Gangplank will always be stronger if he has a Barrel E placed under him. Gangplank should try to fight when there isn't a Barrel E under him.


Karma's early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.


At level 9, Camille's Q will be maxed out. This stage of the game results in incredibly high 1v1 potential.


Once you all-in, make sure you collect your blobs. Be very careful about getting poked out while farming.


If he is unable to kill you, he will look to roam and use his Ultimate elsewhere. If he activates his Ultimate a and he’s not Ulting a you, push the wave as quickly as you can and take Tower plates.


You have to make sure you match his damage. and push back the wave to prevent it from wandering.


Avoid committing yourself to fighting with Trendamere when its Ultimate e is in place unless you can easily beat it in a skirmish. Trendamere is really good in the late part and will constantly seek to divide the thrust and take goals.


While his Ultimate R is down, try to abuse the cooldown and look for kills. You should use your W and R to reposition and avoid being displaced by Azir's R.


You have to look for gank as often as you can and abuse your E. Focus on achieving objectives.


Look to assassinate targets that are moving around Summoners Rift alone. Katarina is really good at picking people off and taking down squishy targets.


Use the lane brushes to hide and poke the enemy with your Q every chance you get. Staying out of vision will allow you to easily all-in the enemy with your E and W.


His 1v1 potential is pretty high. He can 1v1 pretty much any Jungler if he has a small lead.


Veigar will have a lot of passive batteries during this phase of the game. The scale of the Veigar Passive is infinite, which means that Veigar can roughly one complete target of squishy health.


Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown. Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.


This is beneficial for Galio. His overall damage output and survivability will be higher.


Camping during the laning phase will hamper kassadin from CS'ing and set him back massively. Kassadin is extremely weak against all-in champions, especially ones who have dashes or blinks.


Garen will have many items now which give him both a damage and survivability boost in the lane. With these items, Garen can tank tower shots for days and allow his team to take control of towers.


An engage Support can provide an initial advantage in fights. After gaining a couple of levels, you can start playing aggressively and looking for opportunities for aggressive plays.


He will be a giant menace in team fights during the mid-game. At level 11, Dr Mundo will put the second point in his Ultimate R.


When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. Once Neeko hits level 6, her kill pressure intensifies.


Getting your Ultimate R will allow you to participate in many team fights. Zoning squishier targets off during skirmishes is the key when you have your Ultimate R.


Post 6, she has a lot of roaming and potential with her Ultimate. Keep this in mind and ping if you see her walking on a room.


Quinn has completed her first item, and her kill pressure intensifies. If you're behind, avoid fighting Quinn at all costs, because she will undoubtedly beat you in a 1v1.


Your windshield will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can. Keep the wave in the middle of the way. This will prevent you from being besieged under your turn and give you opportunities to everything in the enemy.


You can expect him to play aggressively and get killed. Every time Renekton has more than 50 Fury, his next capacity will be strengthened.


Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early. Malzahar will counter your all-in at level 6.


Take care to exchange more often after your first back. Once you have access to all your basic capabilities, you can start to interact more effectively with the enemy.


Yasuo will be able to inflict more damage on level 11. Yasuo will be able to deal with tanks more effectively as the game continues.


It can act in front line for its team using Ultimate capability He is extremely vulnerable to crowd control.


If you’re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun.


Cho'Gath needs time to scale and come online. Play safe in the early game.


His Ultimate m will also allow him to single out enemies which need to be dealt with quickly. Look for picks on the enemy when they're out of position.


Fiddlesticks benefits from teams grouping closely together. The Ultimate R of Fiddlesticks is an AOE tool that benefits from teams grouping closely together.


This will not allow him to land his roots E and CC you. The extended automatic attack jobs still work in favour of AD champions.


The monkeying is a champion who is considered a bully early in the game. A bully in early play is aggressive throughout the laning phase to get murders.


Lissandra's Ultimate is on the cooldown, making her rather vulnerable and unable to fight as a team properly. You can use Lissandra's cooldown Ultimate to force team fighting when it is difficult for her to fight.


Udyr can take Dragons early quite easily, especially if the enemy team has no vision on it. Udyr has massive selection potential in the middle of the game.


CC means crowd control, it should be useful enough if you can use the war fog with it. Choose a high priority target that will want to protect during this phase of the game.


In late game teamfights, Nasus excels at running at the enemy backline. Aim for 2-3 kills before choosing the next target.


Urgot's E also has a long cooling time and you should try to avoid it during the laning phase. You should chat with Urgot when Q and E are down for a better chance of going out ahead.


At level 9, Zac's first capacity will be maximized. He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time.


Hecarim's Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows Hecarim to separate key targets from their team and kill them quickly with his damage.


Lucian will have access to several articles during this stage of the game. He will be both able to support himself and to inflict substantial damage.


Braum doesn’t have the best of sustain in the early game. Try to harass and poke Braum down whenever he tries to last hit minions.


You're really good at getting neutral goals, so make sure you try to secure some of the other goals after a gank. Trundle's first games are pretty good as it can increase its overall movement speed.


Your Ultimate is strong, so you must abuse it to gain a lead over Gragas. They will be ganking often, so you need to do so too.


By reaching level 11, we will invest their second point in their Ultimate, which will reduce its cooling period and lead to an overall increase in force. At level 13, your next ability will be maximized. As teams tend to regroup at this stage of the game, having a well developed level 13 capability will make you extremely valuable to your team.


In particular, she can ambush the enemy Support as they try to ward upcoming objectives. Flank in team fights to make getting on the enemy backline easily.


Your objective control is pretty good. Make sure to solo enemies as often as possible to get your team ahead.


Use the track brushes to mark the attack on the enemy lantern whenever possible. Go make quick exchanges and step back.


When Gwen unlocks her Ultimate R, she will be much stronger. Her trading power increases dramatically when Gwen unlocks her Ultimate R.


Standing behind the minions will be a tough defense against Lee Sin's attacks if you're not careful. Keeping the wave closer to your side of the map early on will make it difficult for Lee Sin to attack you aggressively.


Make sure you have your flanks watched so you can spot Kayn before he jumps on you or your team. Shadow Assassin will seek to tub your back by flanking or passing through the walls.


During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that.


If you leave your team's side, the enemy may try to pick you off or initiate a 4v5 fight. Fighting in the late game unless your Ultimate R or Zhonya’s Hourglass is up is not recommended.


His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage.


Stay with your team at all times, avoiding moving alone to avoid getting caught. Being caught outside will result in your team having to play 4v5, so be careful about your environment.


Ganking is a common strategy used by Nocturne in the early game to disrupt the enemy team's laning phase and gain an advantage. Nocturne will try to track him in his jungle and counter gank lanes that are being ganked.


Play around your Ultimate in the late game because it deals a lot of damage and you need it to be up before committing to a fight. Stick with your team in the late game.


Pyke's Ultimate R threshold will be quite high, making it easy for him to catch enemies off-guard and blow them up. Pyke is quite decent at getting picks during the late game.


If used freely, the enemy laner can lure you into such an all-in-one and then get rid of Akali quickly. Also, try to stay in a longer way because it gives you more opportunities for everything in someone.


Kayle's Q and W allows him to catch up with the targets easily and get rid of them once it is powerful enough. It also acts as a source of poke and wave light in the track, especially before it is level 6.


This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game.


She will have to take care of her combat positioning to make sure she's not chosen. Its selection potential will only increase during this phase of the game because its E (capacity) and Ultimate R should be beneficial.


Ryze will now have his core of objects, which means that he will do more damage than the early match. He has not yet reached his final form, however. Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot.


Olaf will have his core items during this phase of the game. His overall damage will be really high during this phase of the game.


Vayne's first power peak was at level 6 when its Ultimate capability activated. When Vayne's Ultimate capacity increases, her death pressure and manoeuvrability increase considerably.


To work around this, either look to roam or use your t from an unwarded bush to engage. Rell is very immobile when she is dismounted.


CC is very good against Graves because he is quite immobile even with his Ultimate t and e. In the later stages of the laning phase, he will try and kill isolated targets that are walking through Summoners Rift alone.


Leona has a strong roaming potential as a support, but can be controlled with good wave management. If Leona leaves the road without killing an enemy, launch your team and inform them that you have disappeared.


This will make it easier for you to cut Shen. After six, you'll want to bait Shen for an all-in-one.


It is crucial for the player not to lag behind in CS and XP by staying in the middle when many champions are present. Talon's Level 2 is the strongest in the game and should allow it to accumulate an early lead.


She won't be able to escape out this way. Play around your Passive at any given moment.


Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.


Twitch is a hyperporter. As the game continues, Twitch becomes stronger and stronger.


Rumble needs good time and drop it off in the right places. He will have several objects at his disposal.


Secure objectives such as Rift Herald and Dragons. Dr Mundo is very good at securing Rift Herald thanks to his E.


Its first capacity will be maximized at level 9. This will allow him to inflict much damage on his opponents in the way.


Annie is prone to poke even though her E offers her some protection in trades. Try to poke Annie down with your abilities before committing to the all-in.


However, be aware that Karthus can influence the existing fight with his Ultimate e. Keep an eye out for Karthus when spotting him in a side lane or during a team fight.


Lane swaps should be easy because you need kills. You should target immobile carries as much as possible.


He will also be a part of many objective fights, allowing him to land a multi-man e stun on enemies. Once Jax gets two points in his Ultimate t (ultimate), he will become mighty during team fights.


This encourages Senna and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells. Take advantage of opportunities to untie your ADC and harass Senna when they used one of their capabilities.


Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze.


Cain has a very fast clear speed.


You should keep the lane warded at all times to reduce the chances of this happening. Team fighting can be difficult for Draven because he needs to pick up his Axe's g during fights.


Camille's first item completion makes her significantly stronger. Stay with your team in the late game.


You need time to come online, and you just need to focus on getting gold and XP. However, if a shaco finds an opportunity to masturbate or counter the shaco nearby, don't be afraid to take it.


This will allow him to go for more jobs and his damage production will be a little higher. Teams tend to start regrouping in the middle of the game.


The goal is to get Level 2 first. Favourable trade should be considered at level 2.


Syndra's main power peak early is at level 6 when it unlocks its Ultimate R. Syndra completed the Luden Echo, which adds a lot of extra shine to his champion's kit.


His healing and shielding will be heinous in team fighting. Get a form of healing reduction to make it less powerful.


He has the potential to gank at level 2 too. At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC.


If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn or get more murders. Two points in his Ultimate R will allow Senna to significantly impact the team fights in the game.


Leaving the teammates alone when the enemy team has 5 members will probably lead to a defeat. The commitment of your team's opposing team may result in a loss.


Keep a constant eye on the main objective of spawning afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Quinn tries to harass and poke the player as often as possible. Try to stay outside of Quinn's auto-attack range.


When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time. Once they're level 6 they become stronger than you and it will be harder for you to lane against them.


When LeBlanc has her Ultimate R, she can wander. She can repeat her combo W and R to kill her laner with her Ultimate R.


Wukong is strong in mid-game team fighting thanks to the AOE's attack on his Ultimate. Wukong expects to look for fighting by attacking on the side.


At level 11, Lucian will be able to get his stage 2 Ultimate R. This stage 2 Ultimate R will give Lucian significantly more damage in neutral and objective battles and duels.


The cooldown of your Ultimate needs to be played around. You need to try to get kills with your Ultimate during the mid game.


Avoid fighting unless he arrives at the end of the game. The teams will be regrouped closely again at the end of the game.


Sion is a support role at Level 1. At Level 6, Sion can set up an ADC or Jungler on track to get killed if possible.


Urgot is really tanky at the end of the game. Because of his articles, he will have a respectable amount of support, which will make it really difficult for the enemy to kill him.


Taking out Dr.Mundo efficiently becomes possible if your teammates target him in team fights. drmundo's tankiness and health regeneration are unparalleled and quite valuable during late game fights.


Using this ultimate will heavily increase your kill pressure. Rammus has really good ganks once he has unlocked his t.


Use your Ultimate t to secure the objective for your team. Cho'Gath's stack count increases over the length of the game.


Another point in his Ultimate R will allow him to target adversaries individually frequently. He's pretty decent during the end-of-game fights, because his abilities are going to hurt the opponents a lot.


You'll need time to kill him even if you hire five champions to kill him, which could give his team a lot of time to take the Baron. Try to fight when Trendamere doesn't have his Ultimate e}up.


Get a defensive element as quickly as possible. This will help a lot when you deal with CC because CC is your worst enemy that can get you killed indefinitely.


Zac can gain health in a struggle by collecting his W blobs. This makes it difficult for enemies to kill Zac easily.


Thresh has tons of roaming pressure. Roaming pressure allows Thresh to impact several routes and advance its allies.


It will inflict constant damage during this phase of the game. All she has to do is maintain her positioning and land her abilities.