Swain can immediately kill the enemy team if he manages to catch them near a choke point. When you launch, stand back, but in front of your Caster Minions.


Make sure you target him first during team fighting. Keep the wave near your turn.


Lee Sin should finish the game by then, as it will now begin to fall. But he can always choose his enemies.


At level 9, the duo's potential will skyrocket and the ganks will become more powerful for Volibbear. Volibear is good in team fighting due to his E, Passive and Ultimate R.


Go to the hall when you know where the enemy is so you don't get caught and killed before an objective scare. Look for choices with your Ultimate e.


Once he uses his offensive W, he will have no other form of escape. This makes him vulnerable to the enemy team's ganks and baits.


Xerath has a very reliable wave and grows thanks to its low cooling capacity and kit. It is recommended to avoid unnecessary damage by standing outside the minion wave when Xerath uses its capabilities.


When he buys an extra capacity of haste for Teemo, he earns more mushrooms to place around the card. To counter Teemo mushrooms, try to take an unorthodox path to avoid walking through them.


You will be able to blow up squishies with your Ultimate using karthus. Even if they don't die, squishies will be too chunked to participate in a team fight with karthus.


She can take on multiple people on her own due to her tentacles and Ultimate R. At one point, the enemy team will have to send in more than two people to deal with her.


Play carefully in the first minutes of the game. Once Twitch has Runaan's hurricane, his damage becomes fatal.


It will have its basic items by then, which means that it will suffer a respectable amount of damage. It can even duel enemies and will not need its support to keep it if it masteres its use.


Nautilus will automatically attack anyone who approaches him in CC attempts with his passive. You should stay away and out of range during team fighting if you are squishy because of Nautilus' passive ability.


This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her.


Vayne scales incredibly well in the later parts of the game. If Vayne isn't behind, she'll be really good at the end of the game.


You should go to the top priority target. It is recommended to try CCs (crowd control).


Zeri's next power peak is generally at level 6. At level 6, Zeri will unlock his Ultimate R.


This is the point of the game where grouped fights become common. Gnar can now decimate the enemy team with proper usage of his Ultimate R.


Once Zilean has finished his first article, he will be able to pull a single shot at the minion wave. As soon as Zilean has enough levels behind him, he can shoot the wave of the minion.


Mundo's W damages enemies within a small area around him. His E gives passive AD and an auto attack reset which does additional damage.


After six years, Lucian can practically shoot an enemy with his combo while repositioning with his E. Lucian's E makes him rather slippery, allowing him to easily escape the ganks.


Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon. If the enemy is grouping, group with your team too.


Disengage as soon as you see Neeko channel her Ultimate R. When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you.


He can start ganking as soon as he hits level 2. Don't be afraid to go for a level 2 gank in one of your lanes.


Play around the cooldown of Camille’s E ability to avoid getting caught out. At level 6, Camille Support will look for opportunities to make aggressive plays with her Ultimate.


If they're caught by a CC, they'll probably die. When Miss Fortune runs her Ultimate, she's vulnerable.


Shaco is rather squishy and inclined to be killed if CC="d when his Ultimate I is down. Shaco must play around this ability to succeed.


Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase.


The first ability will deal a lot of damage to the enemy team. This ability will increase the frequency of using the Ultimate d.


After obtaining his first article, Lulu inflicts a large amount of damage in trade against enemies. Lulu is very effective in team fighting because she can build objects that eat her teammates.


Be aware of his empowered abilities. Try to team fight in the open so he is unable to use his empowered E to stun your whole team.


Nasus wouldn't be seen on the map early, but post 6, he's gonna start messing up a lot. When Nasus has several points in his W, especially after 6 minutes


Your Ultimate will also be on lower cooling, which is very beneficial. At this stage of the game, Akali would be almost max build.


Aims for the ultimate ability k to avoid being killed by Olaf. Olaf is a character with intense personality and abilities.


Camille uses E in lane, which makes her vulnerable while it’s on cooldown as it’s her main way of disengaging from ganks. Bait out Camille's E prior to your Jungler arriving in your lane to reduce her chances of survival.


As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down. Fiddlesticks has Zhonya's Hourglass.


Misuse of her E will kill her in the way sooner or later. The spell will not work very effectively if the enemy has overlaid the control of the crowd.


When you unlock your Ultimate, the ganking will be easier and you will be more of a threat. After you have finished your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks.


This makes Olaf a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.


At level 6, your kill pressure increases dramatically and you should play aggressive looking for kills. Make sure the enemy is infected with Blaze so it deals more damage.


Heimerdinger can push up freely as long as he is in the cover of his Q turrets. The Q turrets, when combined with Heimerdinger's E, can turn an enemy gank into an easy kill for him.


Once Ekko goes in, he has very little left to offer as a counter-ganker. As a skilled counter-ganker, you can abuse this fact.


It is recommended that if assistance is needed, ask your allies for help in order to take objectives together Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease.


Quinn's mobility can be disrupted by using certain abilities. To limit Quinn's ability to reposition in fights, you need to consider several factors.


Killing those Q Ghoul first will take a lot of damage on Yorick. Using wave capabilities against Yorick will put a period at its thrust power.


It can quickly push its wave before remembering and being back even before the enemy wave hits its own turn Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone.


Maokai is good in team fighting because his Ultimate R has a great zone of effect. Maokai is good from level 2 because he can lock you up with his W.


He's gonna get mad a lot sooner. Make sure you apply as much pressure as you can to match its first ganks.


Avoid detaching from your ADC when Zac has its available CC, as being taken can lead to an all-in-one dangerous situation. When Zac has his CC, stay attached for security during these moments.


You have a big clear wave thanks to your Q, W and E Once you have an object behind you, you can constantly push the enemy into their turn


Shyvana will have a production of poke and very high damage in the middle of the game. You shouldn't let Shyvana's poke take you down.


Gnar can easily escape ganks with his E.


Look to gank whenever your Ultimate is up. Hecarim can easily take those objectives.


Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side. Ashe's y cooldown will be on an incredibly low level in the late game.


Malphite's Ultimate H will almost always be standing. He used the fog of war to reach his enemies.


When fighting Annie, avoid fighting her when she has multiple stacks on her Passive. Fight her after she has used her CC tool.


and is very strong when he unlocks his Ultimate R. However, Zed can start crashing from level 3.


turning towards the middle lane and trying to take this tower, it will be easier to attack other parts of the map, the map is the environment of the game,


Using Shen's R imprudently forces him to lose priority instantly. Shen's R has a very long cooling.


It can defend its CDA as required at Level 3. Level 6 is a massive power peak for Lulu.


Locking down Qiyana will prevent her from dishing out tons of damage. Locking down Qiyana will help kill your teammates.


Your ultimate can be a key tool in this matchup. Consider using it to interrupt the ultimate Nasus and disrupt its release from damage.


At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions. Watch out for a potential Flash engage by Pantheon in team fights.


An element similar to Grevious Wounds can also be used instead of Executers Calling. Investing in this article will help you reduce his healing and maintain.


When Camille unlocks all of her abilities and has multiple points in her Q, she can start to trade. Once Camille's next power spike in lane is when she unlocks her Ultimate R.


At level 9, Fiora will max out her Q. This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown.


As Nasus focuses on the agriculture of his health and his gold, his Ultimate R will allow him to inflict massive damage and turn the tide of the game. If you become too cuckolded and underestimate Nasus during this time, he can turn the exchange and enjoy your mistakes.


Darius' all-in potential and kill pressure is still very good during the mid-game. If Darius gained a slight lead in the early game, he will be tough to handle in the mid-game.


Having low cooldowns for his abilities allows Ezreal to continue poking and harassing the enemy before a team fight occurs. The low cooldowns also allow Ezreal to easily escape skirmishes.


Heimerdinger can also take on the Baron singlehandedly. Trading against Heimerdinger can be extremely tedious, yet it can be done.


This will limit the thrust of Morgana's waves. If Morgana misses her Q while ganting, she's basically useless and the gank will fail.


Getting every Drake and securing the Dragon soul for your team increases your chances of winning the game. Look for choices with your team.


Avoid detaching yourself from CDA when Swain's Nevermove capability is in place, as it can interrupt you and me! Being caught without you and me! leaves you vulnerable and risks being eliminated.


After using her W, Neeko is vulnerable to ganks from enemy champions. Your champion is weak in the early game.


The correct use of the monkey's y capacity will minimize the damage taken. Monkeyking can use its capacity there to strengthen its survival and damage.


Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave.


With many abilities able to be used more frequently due to the acquired benefits Brand will use his abilities more frequently to harass.


Malzahar is not very strong in early play. You can abuse this by dropping it and forcing it to remember early.


If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. You should stick with your team as much as possible.


Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game thousandfold.


This means that Vi can easily use the ability to lock enemies in a frequent way. Any squishy enemy target will have trouble playing the game.


Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight. Locking Pyke down with CC will make it really difficult for him to deal damage and execute anyone.


kaisa is a champion who scales well.


Before moving towards neutral goals, try to put on a death brush and kill any enemy who decides to blindly check the track brushes. This will help you to achieve goals without effort.


Be on the lookout for fights at this time. After Gwen completes her first component item, her damage output will increase.


Zeri's first power peak was at level 3 when it unlocked each of its basic capabilities. At level 3, Zeri will be relatively strong.


If the player wins one or two shots, he can quickly make snowballs. When Sylas' ultimate R capability is active, the player can look for opportunities to kill the enemy.


If Bel’Veth doesn’t get any take downs on champions or objectives in teamfights she can never activate her True Form Bel’Veth’s True Form makes her so much harder to deal with


her ability to one-shot squishy carries will be really high, she will let her do a lot during neutral, objective fights,


If Kled is dismantled and the enemy disengages, it will be difficult for him to recover Skaarl. Kled is not safe on the farm while being disassembled if he faces a game against him.


Start corrupting potion into tier 2 boots, essence reaver, and quick blades for a great build order. Take Q, E, W in that order for skill builds before maxing Q, E, W whenever possible.


In the toughest of matchups or when the enemy is playing ultra-safe, Diana will have access to all 3 of her basic abilities from level 3 onwards.


Slight separation will be better for you in the long term. Don't walk too far forward when you're sitting on a goal because Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them.


After acquiring two or three articles, Riven can defeat any squishy champion who is not a tank. If Riven approaches you, get away from her immediately.


Continue to avoid fighting Graves when he has his Ultimate. Avoid fighting Graves unless he's behind.


The second point in Olaf's Ultimate ability will give him another spike. Olaf can run down enemies frequently now because the cooldown of the ability has been reduced.


Nunu is unable to be knocked up or disabled if he is at the correct distance from you. This is a tank versus tank matchup.


This ability will stop upon hitting the first enemy champion and marks them for 4 seconds, during which time they're revealed. Upon arrival, she consumes this mark and deals additional magic damage.


Yasuo is strong once he has a 100% chance of writing. Liabilities allows Yasuo to reach this state quickly.


The use of Kalista's Ultimate x can be game-changing in a trade. Extended trades always favour Kalista thanks to her R.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


A single Q on a squishy target can easily cause them significant damage.


Once forward, Renekton can constantly intimidate the enemy and again and snowball its advance quickly.


Level 6 is an important peak of power for the viktor, which allows it to exert considerable influence on the track. The level six power peak allows the viktor to establish a formidable felling pressure in the track.


jinx does not have any form of damage during the early game. jinx is very vulnerable to all-ins during the early game.


Vi launches a fight with his Q and should aim to shoot down his target before they can activate their Ultimate R. Vi is tanky but still vulnerable to damage and crowd control.


Stand in the middle of the track rather than at the side of the track. Standing near the wall allows him to install his Jungler with a quick and easy Pillar.


Level 6 is good for Akshan because he unlocks his Ultimate. The Ultimate can help Akshan kill and execute the enemy lantern.


This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on.


She should be really great as the game continues because she's going to have all her articles by now. She will have to take care of her combat positioning to make sure she's not chosen.


Galio looks to taunt you with his W if he gets close. As soon as Galio goes missing post level 6, ping your team.


The additional empowerments in Heimerdinger's Ultimate R can give it more overall strength. This added strength can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.


You should try sneaking the Baron or Dragon out of the enemy team while they're distracted.


At the beginning of the game, Mordekaiser will not be able to bring down much damage once challenged. If Mordekaiser misses his E, his opponents can easily commit to him.


Remember so you can start stacking the Tear element. As soon as you touch level 6, use your Ultimate capability on the minion wave.


Kayle's first item will help her a lot with trading and farming. This is really helpful for Kayle. Getting 2 points in her Ultimate R will give her another significant power spike.


Seraphine can do a lot of damage. The CC will allow its team to collapse quickly on the enemy.


Contact your Jungler about abuse of Zilean cooldown's ultimate ability. When you're looking to trade, try baiting Zilean's Q before starting a fight.


She is very good in team fights. Diana's 1v1 potential throughout the game is very high.


Akshan's E allows him to bring back his dead allies if he can kill the enemy who killed them. It's great, especially in the last stages of the game where the death timers are long enough.


The flag remains for 8 seconds granting sight and grants attack speed to all nearby allies. This is known as his flag and drag combo.


This ability also deals bonus damage to minions. So this makes farming much easier.


Its first peak of major power is when it reaches level 6 and unlocks its Ultimate m. Its Ultimate m can constantly push the enemy into their turn.


The too narrow grouping allows Vladimir to get a good Ultimate E off. By separating slightly, Vladimir will have to use his Ultimate E on fewer targets.


Their level 6 is incredibly strong. A Jungler the ganks when they reached level 6.


Gwen's damage output will be lower when she has no stacks. Good times to look for fights are when Gwen uses her W.


Each time Senna attacks, it reduces the cooldown of Q. Nearby enemies are also rooted if they enter the mist created by Senna's E.


Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases.


Mortadokaiers have the strongest potential for duellage when trying to prevent others from dividing up. Another point in his Ultimate R will make him have a lot of choice potential.


Hecarim spikes at level 6. A level 6 spike allows Hecarim to unlock his Ultimate ability.


You need time to come online and focus on getting gold and XP. However, if a player finds an opportunity near gank or counter-gank, he should not be afraid to take it.


Your Ultimate R can be used as an escape tool in heavily bottled fighting. However, using Ultimate R is not recommended because it can turn a fight and save you almost immediately instead.


Always adjust your positioning. Avoid staying in the fights because you will be an easy target.


Aatrox is vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage. Try to look for fights when Aatrox doesn’t have his Ultimate or Flash.


Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting. She'll just need to maintain a good positioning.


The entire Riven kit is based on mobility. You'll want to take her down as fast as you can in this game.


This is a tank versus tank matchup. The best strategy for this matchup is to avoid them and focus on farming early.


If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r. When Master Yi finished his first component element, he will find much easier to secure CS


His Ultimate R will be very practical during the end-of-game fights. Viego's ability to target the lowest health enemy will do the quick work of the enemies who managed to escape with a shrapnel of health.


The player must maintain an equal or slightly favourable position of the minion wave allow them to push towards the enemy while protecting themselves from the ganks.


Viego's first capacity will be maximized at Level 9. Maxing's first ability at level 9 will give him a massive boost to his skirmish potential.


An enemy champion with dash or mobility spell can be a hard target to catch out and kill for you. Your own mobility can turn out to be a weak point for you.


When Irelia hits level 6, her kill pressure intensifies. Irelia's Ultimate R becomes a good duelling tool at level 6.


Your goal is to hide in the fog of war during team fights. Team-wide CC on the enemy team should be achieved.


Try not to have the lane pushed against Dr Mundo because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks.


On level 6, Nautilus will be extremely scary It can receive the help of Jungler in lane to kill you thanks to its powerful gank configuration tool


Ganking often with Rumble can provide significant benefits in terms of individual and team progress. Use your capabilities to quickly erase minion waves so your team can besiege or prevent an enemy team seat.


Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position. Rengar is stronger when he has 4 batteries of Ferocity.


It is essential to investigate the movements and positions of the enemy when it comes to countering the movement. Flying camps away from your opponent can gain you an advantage in gold and experience.


Karma will be able to max out her Q at level nine. Maxing out Karma's Q at level nine is terrible news for her enemies as her AoE poke damage will be really obnoxious for the enemy to deal with.


Your first power spike is when you hit level 3 or 4 depending on what level you take your W. Aurelion Sol’s main power spike is at level 6 when he unlocks his Ultimate.


This will give a significant boost to its skirmish potential during this phase of the game. Trundle is decent enough during the late part because he will have his articles and will be very tanky.


Her dueling and pick potential will skyrocket enormously. She should try to fight as much as possible during this phase of the game.


At level 6, his Ultimate t is very strong and can allow him to execute enemies who are on low health. If he is facing a weak laner, don’t be afraid to go for the kill.


Invest in reducing healing. Reducing healing will reduce its sustainability.


The champions will begin to regroup at this stage of the game. Twitch can use its Ultimate to effectively fight against this group.


This will also increase Skarner's chances of winning 1v1s with enemy Jungler. Continuing to collect and secure jungle camps is crucial as Jungler.


Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown. Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown.


We expect Zac to go either for an aggressive murder or to set up a gank. Zac's agricultural concentration at the beginning of the game will make it difficult to kill.


Champions with strong early games can take advantage of Cho'Gath's weakness and dominate him in lane. Cho'Gath needs time to scale and come online.


Protracted team fights will see her win effortlessly. Miss Fortune isn't very strong at the beginning of the game.


Twitch has an ability to make enemies remember after a gank. Twitch can bamboozle enemies with its s.


Two points in his Ultimate R will result in a considerable peak of power, as he can use it frequently and effectively during objective combat. Maokai performed exceptionally well in the team fights at the end of the game due to his Ultimate R and his all-in-one combo.


Ezreal should not use their E aggressively in late game fights. Late game fights can leave ezreal vulnerable if they use E aggressively.


After the initial invulnerability, the ultimate deals damage in a large circle around Kayle. Kayle is great at laning against passive champions who can be farmed from and outscaled.


If you’re low, recall and avoid pushing the wave if Renekton is ahead as he can all-in you while you’re overextended. After Renekton has completed his first item, his kill pressure also increases.


Make sure you cut off the enemy before you all in them, you can't have enough damage to kill your target. Fight around closed areas where possible,


The early game advantage of being closer to your side of the map can force Kayle to overextend for farm. By forcing Kayle to overextend for farm, you can play aggressively and try to all-in her while she tries to last hit.


Post level 6, it is safe to stop freezing and let Quinn roam. Quinn’s roaming ability gives her an opportunity to catch up and attack your position.


This ability makes Quinn very slippery and a menace to deal with. Getting her Ultimate R unlocks Quinn's roaming potential.


Stay outside the minion wave so she can't push you and hit you with her E. But stand behind the minion wave instead so she can't put her Q on you while you're isolated.


Viktor can disrupt a whole fight with his d and Ultimate m. Fighting in close spaces is very advantageous for him.


Be extremely careful when looking for all-in. Get a defensive element to make sure you can support for a longer period of time in combat.


His E throws a circle on the floor dealing damage and revealing the area. The cooldown of his Q is halved when using his ultimate.


The minion wave is better guarded near Malphite due to its additional protection offer. Malphitis is low early because its presence is negligible.


The wave from the pushed side lane keeps pushing towards your team. Running while the wave pushes you towards your teammates.


Try to reduce Master Yi's income to make the snowball more difficult and take control of the game. If someone invades you, step back because they can easily kill you, especially if you're behind.


Do not clump together when it comes to team fighting. If you stand close to one another, Nunu will use his Snowball W to engage from afar and run into the enemy.


Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler.


Your Q Active is really overpowered when bursting people down. At this stage of the game, Fiddlesticks should’ve completed an item or two.


While Seraphine can use track brushes, its damage and CC are particularly strong. Level 6 is a decent pick-up for seraphine.


Make sure you're close to your team at all times so you can get into the fight quickly. Talon will fall during the later parts of the game because the enemy will build defensive objects and be grouped together.


He struggles with champions who can easily close the distance and lock him down.


Damage caused by Yasuo's Poke R improves with each additional point. With R and E, Yasuo can look for all the ins once it reaches level 6.


You shouldn't fight the monkey. If you can scan before he has a chance to engage in a team fight, he will be unable to participate in the team fight.


Your Ultimate will come in very practical and will allow you to make a lot of coins. If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you.


From level 2 onwards, Rammus can gank with his t. If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map.


Orianna's basic attacks deal significant damage. Orianna can use her attacks to bully and poke enemy champions effectively.


Due to her liabilities, she is rather low in 1v1s unless she is in advance or she can get a very good Ultimate e-off. Miss Fortune is a professional player,


An assassin will take down targets walking around the rift alone or too far forward and away from their team. The assassin will stick together with her team.


Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. If they die at first, you won't be able to win the fight alone.


Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one. If you focus only on the rear line, you can be an easy target for the enemy and can die quickly.


Use your E properly and timely in this matchup. The enemy will be trying to bait it out so don't do anything impulsively.


Buy items that will make it less likely that he can shoot you with his Ultimate R. Keeping as far back as possible will also reduce its chances of using it on you.


Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks.


If he is laning vs a roam heavy champion, he will force them to stay in their lane. At level 11, Corki can put a second point in his Ultimate e.


Irelia's Ultimate R is a challenging ability to land on ranged carries due to enemy dashes and kiting. Once irelia lands her Ultimate R, she has limited follow-up options as the enemy team can evade her.


Prepare for this and try to delay his power spike for as long as possible through invading. Place vision inside and near his jungle entrances.


Karthus’ Ultimate e deals meagre amounts of damage during the early game. Karthus forces himself to use his Ultimate e only when the enemy is too low.


Do not overstay your welcome by recalling when you’re low. Try and recall out of vision so she can’t use it on you.


Use E and Q to stun and damage anything going for your backline, keeping yourself healthy and fighting.


Draven's Ultimate ability will deal damage to multiple champions at once.


Taking one enemy down could be enough to win the next fight or take the Baron. In the late game, Diana should be near full build.


After participating in the final game, you have to prepare to retreat and peel for your allies. To facilitate access to the enemy rear line, group with your team, but stay on the side.


Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.


Destroying Heimerdinger's Q turrets will leave him without a strong defense. Laning and pushing against Heimerdinger can reduce his effectiveness in close quarters.


To maximize the advantage, do not display on the bottom side of the map if Baron is about to climb. Avoid dying in team fighting and staying on the same side of the map as the next major goal.


Samira will have several elements during this phase of the game. These objects will allow him to flatten tons of damage.


Fighting in the jungle can bring you together, allowing Seraphine to get another good Ultimate Roff. Try to fight in the open and separate slightly to avoid being CC'd by Seraphine.


A brilliant Mage Assassin can secure peaks on sketched targets throughout the middle of the game. A possible neutral objective advantage can be achieved by securing peaks.


A balanced build for Gragas makes him the main damage absorber and engager for the team. As a top laner, Gragas' ability to go for a balanced or a tanky build makes him effective at absorbing damage and engaging the enemy team.


You must be ready for Gragas's invading potential often. Pay attention to what's happening on the map at all times.


Kayn will often seek to invade/gank as he can get his transformation. The transformation will make Kayn much stronger.


A player needs time to come online after reaching level 6, so focus on farming and surviving the very early game. Azir doesn't spike at level 11 unlike many other champions.


When trading keep an eye on your mana bar. The enemy will be vulnerable when you're out of mana.


His aggressive style makes him very vulnerable as an initiator without his Flash. The high cost of his Q makes him likely to lack mana against poke-based teams.


At level 9, Warwick will maximize its first capacity. Warwick's first capacity is usually its Q.


Karma has a lot of poke damage on her Q. Karma can easily CC someone with her d.


You should always be behind the minion wave so that the minions block Jayce's s damage. Don't stand directly behind the minions as Jayce's s damage is AOE.


She may, however, be able to get a good Ultimate R off. qiyana's early game ganks on pushed-up targets are going to be quite phenomenal.


Once he gets three points in his Ultimate R, he will be able to use it frequently and cause a lot of damage to the enemy team at some point. He should be able to easily catch the out-of-guard enemies.


Akshan's ultimate is a point and click ability that locks onto an enemy champion and starts channeling. These bullets lock onto the target and can be blocked by enemy champions or structures.


That's how to play Cogmore Bot.


Using Kled Passive will make all the difference in the game now. Kled can absorb so much damage without risking death.


If Twitch is in front, he can even flanculate and blow you when he activates his e. Twitch has tons of burst damage when he left AP.


The combination of (his) speed of movement and attack damage makes (him) a formidable adversary in duels. The monkey is ineffective before he gets his Ultimate n.


He's decent during the end-of-game fights like his W. His Q can easily CC a high priority target and prevent them from joining the fighting.


Nocturne has great roaming ability. The Ultimate ability of Nocturne allows him to move literally anywhere on the map quickly.


Yorick's Maiden will be powerful from level 16 that his Ultimate R will be fully maximized. Yorick can continue to push or decide to join the team fights at this stage of the game.


You may use your E with discretion to get to him quickly. Avoid getting poked out by his Q in this matchup.


Volibear has great selection potential in the middle of the game. Avoid entering unrewarded parts of the card if you know Volibear is nearby.


Rengar will find it hard to make a choice when the teams come together like five. The first element will allow him to do a lot of damage and to be truly heinous in the way.


Teemo is not remarkable in team fighting. In team fighting, Teemo should secure the catch or blow people up with his abilities.


You must be very careful when you try to use it, or the enemy will cancel its channel. Against the poke or champions with a lot of clear wave, roaming is almost impossible for Akshan.


This is extremely beneficial when used out of sight, or when enemies are near a wall. It provides a lot of vision with its E capability.


Fiora can take out isolated enemy champions with ease, even if she is behind, thanks to her Passive and Ultimate R. By picking off key enemy champions, Fiora can gain an advantage and pressureize a portion of the map.


He himself can inflict damage by using it with his combo E. It makes him even more vital to him.


A lot of sustain comes from Dr Mundo's item, Executioner's Calling. Executioner's Calling provides a great deal of sustain for Dr Mundo.


Take summoner spells exhaust and ignite. Look for opportunities where opponents are weaker to attack from behind.


Play safer and avoid engaging aggressive games while the Ultimate of Ahri is on the cooldown. Ahri has several assists that make her a little harder than many champions.


Your W will also zone enemies off minions. You should keep poking the enemy with your Q as much as you can.


Swain has an ultimate R that offers additional protection and health regeneration. Swain is weak in his early play.


You should work with your Jungler to get picks inside the enemy Jungle using your Ultimate R. Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.


Skarner's team fight is phenomenal during this phase of the game. During this phase of the game, Skarner can absorb the damage while making sure that he gets crucial shots in the enemy team.


It is generally not a good idea to show yourself immediately during team fights. Use the fog of war to get close to the enemy before engaging in combat.


Syndra is powerful in the middle of the game. Syndra can do a lot of damage to the squishy enemies.


Its first element will significantly increase its damage. Kennen is obnoxious for his poke damage, and the article will only improve it.


This is a decent power spike as it allows Garen to duel enemies easily and go for regular short burst trades. With his first ability maximized, Garen can deal more damage to enemies in close combat.


Once it's down, or if it's misused, its enemies can easily kill it in the way. If crazy falls behind, he can build a tank, but he will cause little or no damage in team fighting.


If they invade you, step back as a monkey can easily kill you, especially if you're behind. A monkey can guarantee goals much easier than you can.


Kai'Sa's early game strength depends on the Support synergy. Kai'Sa was paired with all-in champions in the early game.


Grouping together can lead to difficult skirmishes. Whenever Gangplank uses his Ultimate R, ping your team so they know he can impact skirmishes.


Taking Dragons is key to getting yourself and your allies ahead. As Jax is much weaker than you early on, gain an early lead by ganking your allies before he even comes online.


It is crucial that you're proactive with your Ultimate and gank whenever your Ultimate is up as she will be doing the exact same. She is stronger than you post 6.


Waiting for Lulu to use his E capabilities before fighting or fighting is a good strategy to move forward. Having the ability to appear on the cooldown and play aggressive while out-of-cooldown can bring benefits.


Keep an eye on Qiyana though and be prepared to recall if she is getting close to your tower. Burst and CC are the most effective strategies in a team fight against Qiyana.


Level 11 is a power peak because Twitch will get two points in its Ultimate. Twitch will have several objects at this level, which will allow it to inflict damage with ease.


Avoid standing up to the sides of the way. It is better to stand in the middle and follow the line that the minions take so it is impossible for any box to attack you. If Shaco does funky stuff, it's probably because he baits you in his boxes!


Adding 2 points to his Ultimate R gives him a massive power peak. This peak power allows it to use capacity frequently, impacting team fighting often.


Locking CC with CC will make it very difficult for him to stack his R, dashed with E, and inevitably use his Ultimate R. Try to lock CC as quickly as possible and take it down.


Positioning is important so they don't take you down and you're good to go.


Make sure you apply as much pressure as you can to match its first ganks. His e was combined with his increase in attack speed.


Level 16 allows Veigar to have his Ultimate R at the maximum during the game. Veigar can shoot enemies if he has enough PA.


If there are no opportunities for Warwick, he could try to take the Dragon instead. Keep it permanently so you can see it on it.


Kha'Zix will look to gank a lot in the early game to move forward. You should try to match Kha'Zix's pressure in early play by counter-ganging if you are nearby.


Another point in Ultimate n will strengthen its overall power during duels. This will also allow him to have a massive presence during team fighting.


This helps in neutral and objective fighting because it can lure the enemy Jungler to waste their Smit. Avoid team fighting at the end of the game unless your Ultimate R is in place.


Use lantern to reposition yourself or shield yourself and spam attacks. Thresh is great in engaged support matchups where he can interrupt their dash.


You'll have to bait her before you look for a full blow on her, or you'll definitely die. Taliyah will concentrate on fighting you a lot in this game.


Engaging in an all-in-one can be a problem if Lisandra's team is not on the same page as her. Lisandra's Ultimate R is more a utility tool than a damaging tool.


The production of damage will increase with the articles, so it will only make it more powerful. The first item purchase will make Xerath extremely heinous in the way.


The enemy can try to get away from Tristana to prevent him from getting a fully loaded E, which did not reset his W for escape. Tristana's E is ineffective without its Q in early play because it lacks external attack speed.


Fizz has insane roaming potential. Do not blindly follow Fizz as he can easily turn around and kill you.


Galio's core items are at this point. Having these items is beneficial for Galio and his team.


Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora's opponent can prevent her from proc'ing her Passive by using the terrain to block the direction in which Vital appears.


She has excellent waveclear and splash damage with her Q. Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives.


Use the track brushes to trap enemies with t and self-attacks while being hidden. If the enemy roams, don't dispute their rôde instead, focus on pushing the minion wave and win the gold of the turret.


The first item component increases Karma's poke damage and her mana. This item component allows Karma to sustain herself for a longer duration in the lane.


It is possible to make She weaker by poking her down and watching your positioning. At level 6, you will need to play more respectfully because She can set up picks and abuse your Jungler with her Ultimate R.


Your champion is weak at the beginning of the game. Avoid fighting until you have a few levels behind you.


Doing so can lead to the enemy targeting you individually or initiating a 4v5 fight when you're absent from your team. When focusing on an enemy champion, work as a team to take down the enemy one by one.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


When looking to poke W is brilliant. This also causes the enemy to take a chunk more damage and be slowed.


Velkoz positioning near the minions offers some protection. Baiting Velkoz's E before engaging in the fight allows an advantage.


Once Leona has Mobility Boots, she can wander easily. As soon as Leona leaves the track, sting your teammates so they know she's gone.


Look for favourable trades whenever Aurelion Sol misses its Q cooldown. Don't all in Aurelion at level 1 when he has Corrupting Potions.


Rammus will attempt to start a fight when teams are split up, so it's essential to avoid splitting up and stay as a cohesive unit. From level 2 onwards, Rammus can gank with his t.


Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is.


The damage inflicted by its ultimate ability makes it very difficult for the enemy not to take any poke damage. This is especially true if Kog'Maw goes for an AP construction.


Your W cooling is reduced when you use it against a big monster. Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R.


Ultimate c allows it to shred the enemy team if they are grouped closely. Twitch is very good in bottlenecks because of its Ultimate v.


Evelynn becomes invisible after reaching level 6 and can roam around the map. When your Ultimate R is available, target lone or low-level enemies for assassination.


He can use his Ultimate after pushing for 6 posts


Watch his positioning, and play to the opposite side of him to make it harder for him to all-in you.


By working with their team, a player who actually uses Volibear can guarantee an easy win. Volibear is thwarted by Grievous Wounds.


Securing these goals as Jungler is crucial in the middle of the game. Zac becomes really powerful in the middle of the game.


For skill order start E then Q then W before maxing Q then E then W taking ult whenever you can. Starting the game as J4 you're looking to have an impact on the map as soon as possible.


Fiddlesticks can solo the Dragon at a very early level. When Fiddlesticks channels Rand, it is likely that he is channeling his Tremors on Rek'Sai's Tremor Sense W.


At level 11 Zilean will be very difficult to manage. Zilean's Ultimate will keep him alive or a key target.


At level 9, Yasuo will have maximized his r. Lacing brushes will help a lot with the peak power.


Trendamere will also be really mobile and difficult to kill thanks to its Ultimate e and E. On level 6, Tryndammame will be unstoppable and will not die in combat 1v1.


Fight as soon as you can so that it can't blow you up and from afar. Shyvana can flank the side with its Ultimate Dragon-shaped and its I.


Ward your flanks to make it harder for her to engage for free. If Quinn can’t team fight, she will stay in a side lane and try to split push.


Your Ultimate R should be used on the nearest enemy champion and focus them first. Stay with your team at any time. Don't leave them and go to division thrust as the enemy can force a fight while you're gone.


If your team needs a tank, you can build a tank. If your team needs PA, you can build AP.


A level 6 for qiyana should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around.


Do not delay team fights against an Ezreal. Sheen makes Ezreal's Q damage increase substantially.


Place the vision around jungle entrances to make it harder for Wukong to get successful ganks. Wukong has good objective control in early play.


The chances of the enemy team securing the Dragon or Baron are reduced by Kalista's presence. If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives.


Keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard. Jarvan is quite oppressive in the lane.