Putting the second point in Ezreal’s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.


At level 11, he will have access to his level 2 Ultimate R. The level two Ultimate R will allow him to use his Ultimate R more frequently while increasing healing and damage inflicted with the help of this ability.


During this time they're revealed and are inflicted with a stack of blight every half second. A great way to deal massive damage from range is just to use your ultimate into your W-empowered Q once your ultimate is applied all 3 stacks of your passive.


Since Jax can deal a lot of consistent DPS, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage.


At level eleven, Veigar will have two points in his Ultimate R. The Ultimate R massively amplifies the damage.


Aphelios is very strong in team fights thanks to his Ultimate R. Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight.


Zac will be massively tanky during this stage, and the enemy team will find it difficult to kill him. It also means that he can act as an agent of a team and then return to peeling for his aircraft carriers once the engagement is over.


His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game.


Fighting without it will make the end-of-the-game team's fights much more difficult. You should delay fighting and be ready to disengage if she's still on the cooldown.


A point in his Ultimate e will allow him to use it frequently. Vladimir is perfect during the mid-game fights.


If you're in danger of dying, be ready for Flash as soon as Warwick is on your way. Warwick falls at the end of the game, but that doesn't mean he's useless.


With its passive damage and r, Yasuo can decimate the enemy. Yasuo can pull squishies with ease due to its finished articles.


Make sure you stand in an appropriate position so you can avoid it. You should not stay too far forward or too far backwards. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize.


You should not divide the thrust when a major target is up or about to spawn. The split thrust while a major target is on the rise or on the verge of spawning is discouraged.


Sejuani can't gank very efficiently until she reaches level 6 and gets her Ultimate R. Getting your Ultimate R gives early aggressive Junglers an advantage over Sejuani, which they can then capitalize on to close it.


Primary neutral objective fights should be targeted at choke points. His Ultimate R should be used on clumped enemies.


It will be easier for him to trade right now. When his Ultimate is in place, K'Sante is stronger and harder to fight.


In team fights, you mustn’t let Ezreal poke you down before you get the chance to engage. If he’s isolated, run at him as quickly as you can to start the fight.


The absorption of the damage will be part of Mordekaiser's essential elements, which will make him more formidable on the battlefield. The key to winning at the end of the game is not to commit unless your Ultimate R is in place.


At level 13, Jinx will have 2 of her abilities maxed out. This will increase her overall damage and self-peel potential in the game.


You're a lot stronger than Sylas early. Try to invade him and fight him in 1v1.


Until that time, Ekko can fight but is unlikely to gain any significant advantage. As Ekko completes his Mythic item, his kill pressure intensifies.


At level 6, the player will unlock their Ultimate. At level 6, the player can start playing more aggressively with their Ultimate and get their Jungler to gank their lane, too.


At level 9, Fizz's kill pressure and skirmishing power will be quite high. During the mid-game, thanks to low cooldowns and the overall game state, Fizz can assassinate and get picks on low health enemies as they walk around Summoners Rift alone.


Fiddlesticks' Ultimate R can be used to assist laners and go for picks. It's recommended that you group with your team but position yourself from an unwarded area of the map.


Cassiopeia needs to land multiple E’s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E. If facing towards Cassiopeia at level 6, her Ultimate R will only stun you.


You should work with your Jungler to blow up some wandering Jungler or Support from the enemy team. Neeko is good in team fights.


In addition, its k allows to set up crowd control for its team that they can follow. The advice is to play safe for the first levels.


Level 3 is Heimerdinger’s major level spike, so take care at that point. Heimerdinger may look to all-in you whenever he reaches Level 3's spike.


No one suspects a Zion to ulterate from the base to the bottom or middle of the track. Sion's E is a very easy to land skill that guarantees a Sion Q.


This will greatly increase its burst damage and it will be easier for it to secure peaks on isolated enemy targets. The main objectives should be kept aside to reveal enemy movements around the map.


Swain's presence in the middle of the game is really great. Swain can delimit enemies and separate the enemy front line from the rear line.


Nami is a strong laner with great sustain, engage, and disengage. Her passives got bonus movement speed to ally champions hit and the movement speed bonus is doubled when allies are hit by her ultimate.


Investing in defensive elements for Lux will reduce its ability to shoot a single opponent or door. In a team fight, it is recommended to engage as soon as possible to avoid delaying the fight.


Evelynn can be followed through a good vision placed in his jungle, especially before level 6. Pre-level 6 tracking helps your team know where Evelynn is and post-6 reduces ganks.


Avoid using major CC abilities on orrn when his W ability is off cooldown as it can be used to dodge or escape CC. As soon as orrn reaches level 6, his kill pressure in lane will increase and he may start getting ganks from the jungler.


In the team fights, lock Samira with CC at the beginning of the fight so that it cannot destroy the damage.


We should aim our abilities to push and poke him at the same time. Try to harass him when he is in the minion wave.


It is stronger than you early. Keep this in mind and limit trade. Lux has a good potential for bursting with all its G, L, Ultimate n combo.


You need to group with your team to help them fight if you haven't already. Play on the side of the map that has the next major objective up so you can rotate to take it with your team.


Kayle is considered weak at the beginning of the game. Abusing Kayle early on the force to rise early and delay his first peak of major power.


They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles. Stay with your support throughout the later parts of the game.


Trendamere can easily solo the Rift Herald in early play. Trendamere should try to take the Dragon and Rift Herald if possible.


A boost in damage from the first ability of Kassadin is helpful for dealing with ganks and all-ins. Kassadin will be a monster if he is ahead on items or kills during this game phase.


Delay fighting and be ready to disengage if your Ultimate R is still on the cooldown. Having three points in his Ultimate R is a massive powerpike for Xin Zhao.


Delay fighting and be ready to disengage if your Ultimate ability is still on the cooldown. Riven will begin to fall as the game continues.


If you know his buffs about to spawn and he’s on the other side of the map, try to steal it away. If you see Karthus using his Ultimate at the start of the fight, try to CC him so it cancels his Ultimate.


Urgot has amazing power spikes and item synergies. He's a great dualist and team fighter.


Your E will come in very practical while doing games during this period of the game always look for opportunities to play around the vision and flank the enemies. Take a look at what your team misses during the fights use your Passive accordingly. Generally, it is better to turn into the most nourished member of the enemy team.


Zac has a hidden passive where his model shows as larger the more health he gets. Zac's next auto attack then gains range and applies the same damage and slow.


If they walk forward, walk backwards if you’re not looking to trade. Be prepared to sacrifice CS for XP.


Taliyah's poke early the game will be strong enough. Once Taliyah reaches level 3, she could kill you if you're low enough.


At level 9 the ability to maximize Brand's W was completed. Regardless of how ahead or behind he is, Brand's damage output will be substantial in team fights.


Ask your teammates for a hard leash early on for maximal effectiveness. Always target overextended enemies


This is mainly because Yone can easily remove enemies during this game phase, especially from the fog of war. At level 9, Yone will have its first capacity to the maximum.


Twitch is a glove. Twitch can inflate if it's nearby.


From here, you need to choose whether to empower your R for more damage or your W for more sustain. The longer the fight goes, the more you'll be rotating through your stances and getting your passive hits off, so the longer the fight, the more value you tend to get.


They become untargetable and can be reactivated to throw two spheres at a time. At 80 splinters, the cone becomes larger and also slows enemies hit afterwards.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well.


Think twice before committing to an all-in or 1v1 against Gwen when you see her fully stacked. When Gwen hits level 6, her Ultimate R will be unlocked.


If Diana engages the enemy backline during a team fight, she can take them out almost instantly. Even if Diana gets caught by enemies, her tankiness and defensive items will keep her alive for some time.


Always consider the risks before committing to a tower dive with Gwen. Avoid committing to any trades in the first few levels.


Avoid getting poked out by his Q in this matchup. You may use your W to do so if you have no other way.


Lulu's early damage is significant. The usefulness of her spells makes her very dominant in the way.


Avoid roaming if Xerath is in the way as it can push the way very quickly while you're gone. Watch yourself roaming when Xerath died or at the base.


Olaf's E deals true damage to a targeted ability and costs a small amount of health to use, with reduced cooldown from auto attacks. Olaf becomes mobile immediately after using his ultimate, making it difficult to trade with opponents.


Malphitis can start receiving ganks at level 6. Malphites Ultimate is a great tool of engagement.


Avoid trading with Irelia when she has her Passive stacked as she will out trade you.


At 35 charms, the cone behind his meeps is increased in radius. His W places a shrine on the floor which gathers power over 5 seconds.


It also increases the production of damage, especially when using its Ultimate R. The ultimate capacity of Malzahar was mentioned.


Try to catch him before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage.


Investing in healing reduction can do a lot in this matchup. Warwick has a lot of support


Frozen near your tower will force Soraka to overextend and then you can lock it up by walking too far forward. Soraka's Ultimate 6 cooling station is important to follow as it provides superior damage.


Once his E capability is broken, the enemy can easily do everything inside him and insure a murder on her. xayah is very vulnerable when its Ultimate R (capacity) is broken.


The first element will increase its overall ability to fight and survive. His W will hit like a truck now.


Irelia benefits from extended trades, but try to avoid them whenever possible. Extended trades should be kept short and sweet when playing with Irelia.


You are good around objectives and inside the jungle. Delay team fights for as long as possible.


Her ultimate ability gives her three dashes within 15 seconds of each other that deal damage to nearby enemies.


Against graves can prevent him from getting kills before you see him gank a lane.


Kassadin is at his weakest in the early game. Try to fight as much as possible so Kassadin falls behind.


Karthus' Ultimate ability deals basically no damage in the early game. This is bad for Karthus because he wants to use his Ultimate when the enemy is super low.


When playing as a varied champion, try to use your range advantage for poke and stalker If your team is grouped and you don't have a vision of Shaco, make sure you have a scanning goal and a vision around you.


Jarvan IV's kill pressure increases a ton as soon as he hits level 6, thanks to his Ultimate ability being really good for ganking. Jarvan IV is good in the early game.


Don't let him crush you like he's gonna use it to finish you. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q.


The skill order starts with Q then E then W, before maxing E then W then Q. Starting the game as the bot lane carry means focusing on farming hard to scale into the late game.


At level 9, Akali would have maximized his Q. At this stage of the game Akali will be able to clear the waves quickly and 1v1 most champions if they try to prevent him from cultivating in a side track.


So, make sure you commit as soon as you spot him. As Xerath will build AP elements even though it is in the role of Support, it has power peaks similar to the Xerath medium track.


She can quite easily affect team fights from a long-range with her Ultimate R especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health.


If you're nearby when Jax ganks a lane, try to counter-gank him immediately. Jax's e and e abilities are crucial in a fight against him, as they can turn the tide of battle.


It's really useful to him, because it's his primary damage ability. It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form).


Darius should use his early game aggression to gain a lead in the lane. Gaining a significant health or kill lead over the enemy will increase Darius' chances of winning the game.


Yasuo is strong when the enemy team is pushed up and a new wave of minions is approaching. He can catch up with his enemy using his E and hit them with his r.


Working with an ally Jungler will help massively Malphite. The first element will allow Malphite to spam its abilities frequently.


Kha'Zix is looking for more ganks/invades. If khazix invaded you, step back because he could easily kill you, especially if you're behind.


If Rengar is unable to kill someone, he can push the wave and try to roll with his Ultimate R. If Rengar leaves Level 6, players should trap him to reduce the chances he gets a R Ultimate off success.


She will now have core items to deal a lot of damage. This will help her team during fights, especially in choke point fights.


Xerath can be flanked with ease in the track when pushed upwards due to its built-in erasure. Xerath's Ultimate 2 can be easily interrupted and used as a tool to quickly target and remove it.


You should be aware of Corki's increased aggression after getting his first item when you're trading with him. Corki can be very strong during the mid game and in team fights.


Jinx will use the extra range from her Rockets Q to poke you down.


After breaking invisibility, the next attack is empowered to deal additional damage. If an enemy walks over the jack in the box, it fears them and starts attacking nearby enemies.


Ekko doesn’t have the healthiest of clears even with his W. If you are a strong dueler, look to invade his jungle and shut him down in the early game.


Level six is a massive power peak for Tahm Kench as it offers both kills pressure and defensive measures for its track partner. The player can try all-in-the-enemy on their own with the level 6 power peak.


He lacks damage without his cooldowns of E and Q. Kill them and then abuse cooldowns. He will be forced to use his cooldowns E and Q as often as possible in order to inflict damage.


Karthus forces himself to use his Ultimate e only when the enemy is too low. Using Karthus' Ultimate e can be a detriment if he doesn’t have his items or is set back early on.


Lulu is very effective in team fighting because she can build objects that eat her teammates. To effectively counter Lulu, it is best to lock him up with crowd control (CC) or kill her before she has a chance to place a pupil and affect the fight.


A Jungler with many CC tools in his kit can start ganking very quickly. Vision will make it harder for Nautilus to get successful ganks off.


Nilah's E allows her to dash 2 times. Nilah can quickly get in and out of skirmishes thanks to her E.


Beware of the first all-in of ahri, because it is stronger than you early and can easily kill you if you overextension or get caught out of position. This is an agricultural game focused on agriculture and harassment with abilities.


This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them


Jayce is very good in team fights. Make sure you engage as soon as possible in a team fight so Jayce is unable to poke you down and poke you out of the team fight.


Mordekaiser's kind of scenized ganks. Place the vision around the entrances of Mordekaiser's jungle to spot him leaving his jungle.


Mordekaiser's opponents can easily attack him if he misses his E. That's because Mordekaiser couldn't move the enemy team.


Since Trundle will share the push a lot in the final stages of the game, try to fight as a team when he is not able to be there. If you spot Trundle isolated and away from his team, try to force a team to fight with its allies.


Staying close to your aircraft carriers and making sure they can't be targeted is vital. Your Ultimate capability allows you to lock and kill door-to-doors easily.


These objects will allow him to flatten tons of damage. Protracted team fights will see Samira win effortlessly.


Try to avoid as much damage and capacity as possible to Varus. If not an option, opt for additional support.


If his team is behind, it will be difficult for Taric to do much in the fight. Taric's E is very telegraphed.


Xin Zhao excels in team fighting because of her kit. Its ultimate R will allow it to target specific enemies, granting it extended immunity.


Playing with your allies when your Ultimate is available can increase your death pressure. Your Ultimate has a significant impact on the overall performance of the team during this phase.


and constantly looking for ganks with her. Supports will start walking on the map alone in the middle of the game.


In level 16, you’ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks. You should stick with your team in the late game!


Xin Zhao will have two points in his Ultimate R at level 11. The ultimate capacity will allow Xin Zhao to use it more often, which will make it easier to convert fighting to 1 v 1 as needed.


Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him. In the late part, according to his articles, Akshan may be able to inflict much damage on a squishy target.


When the thrust is split, it is preferable to avoid clustering if possible. Instead, use your strong duelling potential to fight against opponents who are trying to stop you.


Because Kayn-S Ultimate R and mobility, you should look at yourself as you remember. You should stay in the middle of the track so it's easy for you to escape if Kayn comes out nearby.


The minor powerspike will allow Graves to clear his camps quickly and can efficiently respond to counter-ganks. At level 3, Graves can now pull off ganks successfully.


Avoid pushing the wave as much as you can because Yasuo has an incredibly strong all-in and can get you down if you're pushing. Try to keep the wave closer to your side of the map in the laning phase so Yasuo is unable to chase you and kill you.


Gwen should avoid committing to fights when she has max stacks. Gwen will be much stronger once her Ultimate R is unlocked.


Look to take off the enemy carriers. Focus on the backline and try to get them out of the fight.


For skill order start Q than E than W, perform axe and Q than W then E taking ult whenever you can. Before the game even starts you need to choose if you're playing red or blue cane.


Be weaker than Lissandra when she has her Ultimate. Remember Level 5 if you are at risk of dying.


He can use his s to spot and put the vision for his team. Its e allows a crowd control configuration for its team.


Her E is also a channel ability which can additionally be interrupted by Crowd control If Bel’Veth doesn’t get any take downs on champions or objectives in teamfights she can never activate her True Form


Level sixteen is a decent peak for Renekton. That's because Renekton will maximize his Ultimate t and pose a massive threat to the enemy team.


Veigar can shoot enemies if he has enough PA. Veigar will already have several objects.


Look for choices with your Jungler whenever possible. This action allows you to accumulate a massive advance and take the game by hand.


Make sure to use your Ultimate R at the right time or it can very well cost you the game. Avoid putting yourself in choking points


Evelynn's weak point is in the early game. Focus on farming so you can hit your first major power spike when Evelynn reaches level 6.


If easy ganks are not available, invade their jungle and steal away their camps. After post 6, look to make plays and gank your allies whenever your Ultimate is up.


You should delay fights and be prepared to disengage if Ultimate a is still on cooldown. Nocturne will play rather safe early because he lacks any real damage until he gets his first item.


Your numbers advantage will allow you to win a fight against them. If you see one of the enemy carries in the side lanes, you can try to flank them from the fog of war.


He won't be able to strike a fight effectively when he won't be able to flank the enemy team. Level 6 is a variable power peak highly dependent on the composition of the enemy team.


Keep the wave near your turn. Since Teemo can't use his blinding ability effectively against you, he has very few things he can do in this matchup.


As a result, it can be spoiled frequently. If Twisted Fate is too wide in the track, it can be quickly stopped.


Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. It is the scourge of the ADC sector because it literally makes them miss their automatic attacks.


You benefit from extended trades, so try to go for them frequently. The level 3 of Swain is a massive power peak as it can now go for all-in with a large amount of burst damage.


It gives the enemy very little time to react. Such a C E Q combo can ruin the life of the enemy.


The Ultimate ability of the monkey will increase its overall damage and allow it to smear more effectively. Team fights will be a breeze for the monkey


When Corki has completed his first item, his wave clear and poke damage will increase heavily. Corki shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it.


Entering the mid game you want to keep up aggressive ward and look for picks. Entering late game teamfights players your teams engage.


When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e.


Master Yi is worse when he's low. Downstairs, even if Master Yi is not there.


When Sett is level 6, its ability to get ganks off increases while its Ultimate R is a great ganking tool. Expect that Sett gank frequently every time its Ultimate R is in place.


Before engaging with his combo, Alistar needs his team nearby and ready to follow. Alistar is vulnerable in a team fight even with tanky statistics.


Opportunity to land ultimate on enemy carry removes them from map, giving team advantage.


Try to keep your distance from the E of zeri at the beginning of the game. Keep a safe distance from zeri if you are in poor health.


Do not engage with Darius unless his Ultimate ability is on cooldown. Keep an eye out for Darius' attempts to gank as soon as he hits level 2.


Picks on squishy and immobile targets allow quinn to gain a further lead. Quinn is a pretty strong early game ADC.


If your team gets killed or two, call Baron. You should be able to take Baron with ease as Master Yi.


A laner's ability to fight effectively around clumped areas and neutral objectives will be key in the mid-game. To ensure that your carries can deal consistent damage to the enemy, peel for them during team fights.


Heimerdinger can set Q turrets in the lane brushes/around him to prevent all-ins. Heimerdinger can push up freely as long as he is in the cover of his Q turrets.


You should focus on agriculture, robbing and harassment of the enemy. You're not very strong early, so you shouldn't be engaging in trades.


When Zac's Ultimate is in place, they probably go gank more often. Zac will use their jungle entrances to set up ambushes.


Your E should be on a shorter cooldown now, which makes it easier for you to catch up with your enemies. Neutral Combat Goal should see your presence regularly.


Rumble can look for peaks and force fights on enemies who are overstretched or taken out of position. Rumble is very motionless and subject to all in. Try to freeze the wave closer to your side of the map.


Siege objectives should be tried with by team during mid-game. You have strong poking tools which allow siege objectives to be sieged with ease.


If you're early, keep your Ultimate R for yourself. Kayle's Ultimate R will see that she's the most powerful she can be in the game.


The goal for Graves in the early game is to get ahead by ganking and fighting as often as possible. However, finding a healthy balance between fighting the enemy and farming is key.


Adding 2 points into his Ultimate ability will cause another significant power spike. His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team.


Volibear should easily gank any path where the enemy is overstretched once its basic capabilities are unlocked. Level 6 marks an important power peak for Volibbear.


The ultimate r will be a great ability now. Most of her abilities will be maxed out by now.


At level 9, it will spread a lot of damage and easily crush enemies. Still enemies will find it difficult to take care of him.


Place the vision in its jungle entrances and river. In the middle of the game, she will strive to shoot down targets that walk on the map alone.


Ziggs Q is reliable Reliable poke capacity increases overall damage when used from a brush


Be prepared to counter-gank and track them. If your easy ganks don’t give you a lead, try to invade their jungle and steal away their camps.


Once Graves gets his first item, he gains a higher kill pressure. Graves will play more aggressively once he has some levels and item components behind him.


If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown. Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler to the Kingdom of Shadow with his R which will make taking the goal risky.


Rammus can be difficult for team fighting because most players disengage immediately after he approaches them.


You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


It is effective in team fighting due to the AOE on its Ultimate R. When enemies are grouped closely, it will be especially good.


The best effect of Renekton's Ultimate capability will be seen during battles around bottlenecks, as enemies will not be able to escape easily. Renekton's gonna have several things now.


At level 11, Nasus put the second point in his Ultimate R. Nasus will be really tanky and high position level 16.


You should get priority in your lane before looking to roam and assist your allies. Ekko's Ultimate W ability is strong and can help win fights and outplay the enemy.


When playing as an AD champion in the bottom lane, look for extended trades whenever possible.


Once you unlock your Ultimate R, you should have a very easy time trying to kill enemies. In addition, when removing the camps, make sure that you do kite with the monster in your W.


Focus on securing the remaining Dragons/Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.


Akali will try to plunge the backline into the team fights. In the team fights, Akali will first target the most squishis champions.


Finishing the game as quickly as possible can greatly benefit a player against Nasus. During agriculture, monitor Nasus' Ultimate R and prepare for an increase in death pressure and survival.


Q has a short cooling and deals a lot of damage. Avoid letting Q cause you too much damage.


It should be able to melt through enemy health bars if it catches them out of sight. Its Ultimate e allows it to zone enemies easily in mid-game fights.


Samira's utility and dash capability allow him to escape sticky situations makes him an incredibly strong and mobile champion. Samira has the ability to dismantle what allows him to escape from difficult positions.


Taking the midway tower will open the map and give your team a gold lead At level 9, Thresh will have its first maximum capacity.


It also acts as a counter for carriers who have dashes and rely on kiting to win fights Its e allows it to get out of sticky situations with ease


She can blow enemies up who are alone when she's ahead. Look for picks on squishy and immobile targets to gain a further lead.


It is also expected that this maximization will allow Skarner to make more choices now. Skarner's team fight is phenomenal during this phase of the game.


Vladimir is strong at all stages of the game. Because he has so much integrated support and ladders later.


Jarvan can gank at level 2 once he's unlocked his e and d. Be aware of this as Jarvan may try to cheese an early gank in the mid or bottom lane.


Kayn has a lot of support in the way thanks to the items he buys and his E. Having the support that fits it will make the laning phase much easier.


Lux works well with champions who can follow up her CC with lockdown, and benefit from her engage. Early game, E is incredibly frustrating to deal with due to slow, making Q far easier to land.


This allows Xerath to carry his team later in the game. The selection potential for Xerath is quite massive as well.


Don't hang on to the minions or stay still in this matchup. If you do not, you will be cut off and CC'd regularly.


Continue picking up gold and experience in the side lanes when there are no fights happening among the players, but try to spend as little time away from your team as possible. Level 11 is a good power spike for Nilah.


This means that it can descend a lot of enemies and increase the CC chain after landing its Q. The first element will allow Morgana to take a more efficient path.


When you hit 25 stacks, your Q now becomes an AOE, which means you can attack the backline a couple of times each to get 3 stacks with 1 Q. You can siege and start rotating to fights at this point, but your main focus is still going to be on farming stacks.


When Shyvana gets a lot of Fury, she'll be more scary too. Shyvana's power peaks depend on its construction path.


In the late game, look for picks on immobile or miss-positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.


Nami's allies will be healthy during the game combined with his W. A maximum of Ultimate R will allow it to use capacity quite frequently.


If she gets an early lead she will be strong during this game phase Your Ultimate is extremely strong.


Be aware of where you stand at all times to minimize the risk of being caught. Stay close to your team to maximize your impact on the game.


Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.


At level 9, his Q will be completely exhausted. This will allow him to inflict massive damage in a concise period while healing several allies during the fighting.


Once Master Yi has reached Level 6, he will begin to crash. Master Yi's Ultimate offers him tons of added death pressure.


If you do not take these objectives before Cho'Gath takes them with his R, he will have an easy advantage. Look to gank whenever your Ultimate is up.


Garen is a skirmish heavy laner. Look for picks with your Q and R.


Purchasing early boots can help with dodging his abilities. Do not fight in the jungle as Hwei has a lot of AOE damage.


If your allies die quickly, you're unlikely to win the team fight. Your ability (W) will be over a shorter cooling time in the later stages of the game.


After the CC, a swap can press the enemy closer by using E (increased attack speed). The W (healing ability) of the Swain can regenerate a lot of health and support its enemies in the way.


If Chanted is able to replace you, let the enemy minions hit your turn and focus on agriculture what you can. Do not lose tons of health by trying to fill the minion wave. The goal is to survive as much as possible without dying.


Once you unlock your Ultimate k, you can start being more aggressive. You can use your Ultimate k as a trading tool when it's unlocked.


Jarvan's passive is his first attack against each target deals a large chunk of current health damage. Jarvan's Q is a straight line skill shot which deals damage to and removes the armour of all enemies hit.


In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently.


Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.


Nunu's W ability offers great ganking potential if there is no enemy vision set-up, which can lead to a great CC chain. R can allow Nunu to set up phenomenal death brushes while contesting objectives, allowing him to end the game or take objectives freely.


Zed can cause a lot of damage due to its low cooling rates.


Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as you can in order not to be chained and CC'd. Morgana's E has a very long cooling period.


Stand behind minions to reduce Caitlyn's Q damage. Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked.


Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase. At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be more difficult for you to targets at a stroke as the enemy team would have started collecting defensive objects.


Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.


This will allow the enemy to take Objectives quite easily after getting rid of Nunu. You are really good at securing objectives in the early game.


After Ezreal’s first back, he will pick up his first component item. His damage output will intensify after picking up his first component item.


If a target is in poor health, try to kill them quickly before the Ultimate R comes into effect. Taric has a good potential for engagement and capture with his E, requiring close monitoring of positioning.


The goal was to lock Irelia down at the start of the fight. Locking Irelia down would make it much harder for her to jump around your team.


Keep yourself safe until level 6 where you become incredibly safe with the ultimate you can now push incredibly hard and roam easily. Until this point, look to hard staying in lane as much as possible, soaking up all the XP.


This will help him to bring down a lot of damage to the enemies he manages to get his hands on. During this phase of the game, several elements will allow him to flatten a lot of damage while surviving the fighting with ease.


Putting him down is almost impossible for him to fight with your team. Trundle is strong in the game early in the support role.


Yasuo is good at getting caught and killing isolated targets. Try to ambush and assassinate enemies who are alone or who walk around Summoners Rift alone after taking them.


Dr Mundo is very good at securing Dragons thanks to his R. Dr Mundo's main power spike during the early game is when he reaches level 6.


Getting your Ultimate R is a massive power peak in the track and one that will allow you to take the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder.


The champion's wave is very good and allows him to push the wave and get the priority of the way with ease. This is really important because she can then get goals with her Jungler.


Pantheon is quite potent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.


Playing safe and keeping your ADC alive in the way is a priority. Your early play can be weak, requiring more time to come online.


Orianna can use her attacks to bully and poke enemy champions effectively. Orianna is a mechanically difficult champion to master.


Kog'Maw is rather squishy in early play. Try to abuse Kog'Maw's weakness and look for fights to put him behind.


Syndra's first element will also give him a lot of mana to throw away his abilities frequently. Level 3 is a decent power peak as it allows Syndra to access all its primary capabilities.


Bard's Ultimate can be used to stall neutral objectives. Bard's Ultimate can also be used to disengage if need be.


Jayce's poke is directly proportional to the number of items and components he has at that time. Due to Jayce's ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well.


Post 6, Pantheon wins the 1v1 as they’re stronger when their Ultimate is up. Rek'Sai has creative ganking routes.


In the middle of the game, he should be able to get multiple choices in the enemy team. As the enemy team will be in disarray, it will be very easy for Kayn, especially on the enemy support.


As Jungler, it is necessary to secure every Drake in the middle of the game. Securing the Dragon Soul will increase the chances of winning the game for your team.


At the end of the game, try to team up with your team. Regrouping with your team at the end of the game is important because you won't be able to impact the team fights if you're far from themselves with your Ultimate R because it takes time to get in position.


Alistar's support brings a crazy amount of CC. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


Be ready to peel them if necessary. He'll have his basic articles right now.


You need to invest in armor and magical penetration items to effectively counter Skarner. Armor and magic penetration objects are necessary to kill Skarner if he builds tank objects.


Consider investing in healing reduction elements or capabilities to counter Senna's maintenance. Keep the minion wave closer to your side of the map.


Setting up vision around the Jungle entrances in the river should help her detect invades early on. Once she unlocks her basic abilities, she should be looking to gank pushed up enemy lanes with extreme prejudice.


Try to make plays whenever you have your Ultimate available to you. His W allows him to engage champions with ease.


Once she has completed her Mythic item, Renata's utility, peel and trading potential increases heavily. Expect Renata to be stronger once she has completed this item.


Try to counter Nunu roams when possible, but if you can’t, make sure you do as much as you can while he’s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc).


Note on who Kalista has been paired with. In many cases, this will either be the Support or Jungler depending on the situation.


This is especially true if invading ahead as early fights will not be won. As they will be ganking often in the early game, looking to gank as can also be done and E should be abused.


This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch. Twitch's ultimate c has two points, which will allow him to resume team fighting and disrupt them.


The Anivia Passive is versatile and can prevent the enemy from entering a certain part of the map. The enemy tower will be pushed by Anivia when she uses her Ultimate with lots of mana.


Xin Zhao having three points in his Ultimate R allows him to use the ability frequently, giving him an overall advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14.


Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on. At level 6, you will have no kill threat in the lane against most enemy mid-laners.


When facing an opponent or team, be prepared to adapt to changing circumstances. After going in with your Ultimate R, you should be prepared to fall back and peel for your allies in late game team fights.


Let her grow earlier. Keep the wave near your turret but don't let it push you under your turn.


Save your ultimate to either apply heavy slows to their entire team or to allow your carry to easily kite the enemy team leaving them free to pump out damage.


Your level 6 advantage gives you the opportunity to play aggressively and shoot this opponent. You should use your level 6 advantage to bring down the enemy quickly.


Yone is very good in team fighting if he is able to get a good Ultimate Roff. Remember that when trading with Yone


It can even dive reliably during this stage of the game. Its first capacity will be maximized at level 9.


Try to fight Shyvana to deny his gold and XP. Post 6, it will be harder to fight Shyvana alone.


Fighting in open areas should be Kalista's modus operandi, giving her additional power because she can use her Passive to kite the enemy team out. A CC'ed Kalista is a dead Kalista.


This will prevent Akshan from moving you away from the farm. It will also allow you to all-in-Akshan when it climbs to the minion wave.


When you reach level 6, ask for your Jungler's help to kill the enemy lantern. Ask for help or look to walk around every time your Ultimate R is in place.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly.


You should try your hardest to land your Axes t when skirmishing with the enemy. Aims for the ultimate ability k to avoid being killed by Olaf.


The enemy squishies will not be able to handle the damage dealt by Qiyana during Level 16. Qiyana will have most of her abilities maxed during this phase of the game.


Force Kog'Maw to overextend for the farm is a good way to win the matchup. As it will be overheard, it will allow your Jungler to gank your way.


When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has.


To improve the champion's power at the beginning of the game, focus on agriculture. It is recommended to avoid fighting enemy champions until the level of the article increases.


Garen will try to flank in team fights with his Q (ability). Always ward to the side of you at all times.


Placing pupils in the river helps to spot Evelynn before she becomes invisible. The deeper pupils rather than the shallow pupils are preferred to identify Evelynn.


Zed will start crashing as soon as he reaches level 3. As soon as Zed reaches level 6, his death pressure increases and he will play aggressively.


Second, it will be able to use its capabilities more times as it will have an increased mana pool. If your allies move on your track after destroying their turn, you should turn and move around the map to continue farming and win XP and gold.


The protection of your CDA should be important. But don't lead your life for that.


Try to delay fights while Jayce harasses the enemy with s. Jayce is a ranged champion.


Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.


After post 6, play games and spank your allies when your Ultimate is in place. your Ultimate increases your death pressure significantly.


Being quite still can lead to Mordekaiser being much camped during the laning phase. Once replayed at the beginning of the game, Mordekaiser was unable to clear up much damage.


The level two Ultimate R will allow him to use his Ultimate R more frequently while increasing healing and damage inflicted with the help of this ability. The first capacity will be maximized at Level 9.


At level 1, wait for Shaco to place several boxes around the track. Wait for the minion wave to approach before walking on the track. Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it.


Alistar's support brings a crazy amount of CC.


As soon as Malphite reaches level 6, he becomes stronger than his enemies and it will be harder for him to walk against them. The goal for a beginner like me is to hit level three as quickly as possible.


However, using Ultimate R is not recommended because it can turn a fight and save you almost immediately instead. Your E will be pivotal for fighting during this phase of the game.


Karma has a lot of poke damage and utility to offer during the mid-game. Karma makes her really potent when it comes to dealing with enemies who are always grouped up.


Level 16 is the power level that makes Yasuo become supercharged. A brief period of Yasuo's Ultimate R will cause massive damage.


At level 11, Caitlyn’s Ultimate R will come in handy as she can execute higher health targets. Caitlyn’s Ultimate R is useful for high health targets at level 11. However, her Ultimate R leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC’s.


The first element decreases the cooling of its spells. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone.


Sejuani is very good at picking up people with his Ultimate R at the beginning of the fight.


The objectives of Siege Baron or Dragon should be prioritized when pushing the enemy under their turn. When you push the enemy under their turn, look for a choice with the ability to take the lens for free.


Avoid fighting Riven in the middle of the game unless you're stronger. Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily.


Fiora is a skilled duelist who can take on anyone one vs one if she gets an early lead. Fiora's Passive allows her to deal damage to both squishies and tanks, giving her team flexibility.


Don't be afraid to make more aggressive plays when you have an item or two. Purchasing a Sweeper will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.


Keep track of your liabilities. Separate the enemy rear line from their front line will allow your allies to play more freely without damaging the enemy rear line.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


However, Garen will not be dying a lot in the late game because of his survivability. Garen can easily zone out the enemy from his team, especially when there is an assassin who likes to dive the allied backline.


You should try to poke Diana down before she engages. It will be very hard for Diana to kill anybody if you manage to poke her down before she engages.


Thresh will have a maximum of two capabilities at level 13. This will strengthen its global potential, making it the main player and player on the team.


Try to gank as much as possible so you can move your allies forward. Trundle has good objective control and can solo with ease.


Ranged Supports can easily abuse Galio. The enemy ADC can abuse Galio's position for free.


If you have ultimate available follow up with this to continue the CC chain. She can struggle against the champions who can interrupt her E and Qiter.


Swain's first ability helps him get rid of squishy targets quickly. Swain advises not to fight as a team in the later parts of the game unless the two Swain's Zhonya.Hourglass and ultimate are in place.


Tristana becomes useless if she falls behind in early play due to her dependence on articles. Without elements, Tristana's chances of winning are greatly diminished compared to a disadvantage 5 v 4.


Tristana uses her W aggressively often. If you're strong and you have good results, you could try to return in exchange with Tristana and use her bad position to kill her.


Unlike other champions, Quinn’s level 6 power spike doesn’t offer much in lane. But her Ultimate R does offer a lot of roaming potential.


Level six is a massive power spike as he can now execute champions with his Ultimate R. Pyke executes champions with his Ultimate R.


ezreal's Q also deals consistent poke damage, contributing to his ability to push enemies out of the lane. ezreal can use his W and Q to all-in enemies when they are low enough after taking a barrage of poke.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone.


The river was kept when you got your first article and you should keep it that way since you will be ruined differently. Use track brushes to strike the enemy to the maximum extent possible.


During neutral objective battles, help the teammates by blocking the enemy's way into the river. This allows your Jungler to easily take the lens without interference.


W is thrown at enemies not behind minions or those near low health minions. Enter mid game to take tower as soon as possible and rotate mid.


When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them.


At level 9, it will have its first maximum capacity. This means that Zac will either have a massive reach advantage for gank enemies, or it will inflict a lot of damage to enemies near him.


Kayle's Ultimate R can allow her to save herself and a teammate depending on the situation. If Kayle is behind, she can use her Ultimate R on an assassin in her team so that the enemy is distracted from her presence.


Once Jayce is full build, no squishy enemy target in the game is safe. This is because he can easily blow enemies up with his w > s combo.


Without her Tentacles, Illaoi's dueling power decreases significantly, so be proactive and destroy them whenever possible. Illaoi's Q will lock you in place for a short while, which is why it is useful to use your Q to poke or farm when her Q is on cooldown or if she is out of range.


The early game for azir should focus on farming. Getting your first item quickly is the main goal while avoiding getting caught out by enemy CC and all-ins.


After changing with the middle lane, make sure you have the average priority at all times. When there are no team fights, go on a side track and push.


Your E will be pivotal for fighting during this phase of the game. Always try to flank the enemy and get killed on the back.


This step of the game is made or pause for Trist. She can be strong, but if she's not early, she'll be incredibly weak.


The commitment of your team's opposing team may result in a loss. LeBlanc should never be involved in direct team fighting unless it is completely pushed into the enemy base.


As the game goes longer, Karthus's strength increases. You should put Karthus behind in the early game to weaken him over time.


Harass the enemy throughout the laning phase with Q. Your goal is to constantly harass the enemy whenever possible and get killed.


His e is very versatile. He can use it to reposition and close the gap between him and the enemy laner.


See if you can gank the enemies overheard regularly. Your e and d will come in extremely practical when you ganking to make sure that you use them carefully.


You should stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output.


Galio is less of a threat when they have an ability down. Think twice before using your dash in this matchup.


Poke and disengagement are Malphite's greatest threats. If you can, try to trap him as much as possible before a team fight occurs.


As a result, he gets killed quickly with it. In the late game, look for choices about immobile or misplaced enemies.


His Passive prevents him from dying while he plunges the enemy's rear line and inflicts damage on them. He's decent during the end-of-game fights like his W.


Do not stay in the mid lane if you cannot accomplish anything. Flank in team fights to make getting on the enemy backline easier.


Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries.


Once you have some levels under your belt, you can start playing aggressively and looking for aggressive parts. However, you will rely on your support to do the heavy lifting early.


If the invasion teams invade you early, step back. Invasion teams that are in advance will not win early fighting with you.


Carry will be protected against skill blows while Yuumi has his Ultimate R Up. youmi can be killed almost immediately if it is caught out of reach of one of its allies.


Avoid dying and stay on the same side of the map as the next major goal. Do not show on the lower side of the map if Baron is about to climb.


As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. Ekko must not let them bully him down otherwise he’ll fall behind in gold and XP.


At level 6, Ezreal will unlock his Ultimate R. Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map.


Buying time with the wrong form of Elise's Q allows the enemy to collapse on her and potentially get a kill. Stealing away Elise's Blue buff during the early game will prevent her from casting abilities frequently.


Securing as many choices as possible will increase the chances of winning the fight. The vision of the tunnel on the enemy must be avoided, or the enemy team can collapse you.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


Never engage in jungle or objective-based fights as her Ultimate R is effective in tight areas when teams are clustered together. When possible, fight spaced out in a lane to minimize the effectiveness of her Ultimate R.


The r gold mechanic means that Gangplank scales greater as the game goes on. Destroying his E barrels before he can detonate it can take a lot of damage off his kit.


His first component element will hurt him more. You should invest in additional support to stay healthy on this path.


Flank in the team fights for easy access to the enemy backline. Make sure you are close to your team at all times to get into the fight quickly.


It can begin to drag the enemy with increased death pressure at level 6 Its survival against invasions will also increase when it reaches level 6


Neutral objective fighting is a breeze for Malphite to manage because of his forces in team fighting. During this phase of the game, your only goal is to target the enemy backline and decimate them if you go AP.


Syndra will have a lot of articles during this phase of the game that will directly result in increased damage for her. Its ability to dry a lot of damage will make it difficult for the enemy team to stay on track long enough to last minions.


Avoid letting Lucian get a full channel from his Ultimate R on you in a team fight by decommiting or canceling it with CC. Look at Lucian's positioning. He will often walk forward to land the auto attacks.


Level 9 is crucial to maximize the power of the first capacity. The first capacity massively increases the production of damage and the duo capacity of Xin Zhao.


Rumble should be able to win several fights just using its Ultimate b correctly. In the late game, look for choices about immobile or mispositioned enemies.


Kled will have almost finished its construction. This means that Kled will be tanky, as well as flattening heavy amounts of damage.


This makes her weak post level 6 when it comes to all-ins. She cannot fight straight 5v5.


Keep the quarters so you can see the enemy moving around the map and start taking targets. Stay with your team at any time.


Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage.


Gragas can go tank or build a lot of AP. If Gragas builds AP, respect his damage output.


If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. They'll win the 1v1 because they're stronger when their Ultimate is in place.


Once you've managed to do this, start gaunting the tracks tirelessly. This should be pretty easy to run on pushed enemies. You'll want to take early gambling duels and see if you can quickly invade and get murders.


If you're not sure about using your E in a late-game fight, it may lead to being abused. You should stick with your team and stay close to them.


The enemy may force a fight if you are too far away from your team. Looking for picks with your Ultimate R in late-game fights is recommended.


If you can give your mid-laner an advantage, they will likely return the favor soon enough. Your mid-laner's lead will draw them back into the fight sooner or later.


Another point of the Ultimate R of Tristana will allow him to inflict more damage and strengthen the completion movement. The Ultimate R in Tristana is on a low cooling which means that it can use it quite frequently.


Pairing up with your Jungler/other laners will yield maximum effectiveness. Enemies generally don't anticipate such plays.


When skirmishing with the enemy, their Ultimate will be more useful than hers. Elise's kill pressure increases dramatically after she picks up her first item.


Maokai's early enema is not particularly strong. Maokai can use track brushes and its E to keep the enemy lantern at hand.


You need gold and XP to buy items. If you fall back, it will be unlikely that you will be able to cover the damage in the fighting.


Your ultimate R & E will help you massively with it. Since you will dive into the enemy team, you will need a defensive element like the Zhonya Hourglass.


You should stick with your team in late game and not split up or walk away from them. Doing so can lead to the enemy targeting you individually or initiating a 4v5 fight when you're absent from your team.


At level 6, Vi will have access to its Ultimate R. Whenever this capacity increases, its gank capacity increases considerably.


He is incredibly versatile with his builds,. However, his early game is weaker before transforming,


Seraphine's ultimate R & E capabilities should be relatively easy to land in these situations. The second point of its Ultimate R will allow Seraphine to inflict increased damage to enemies while using it frequently.


When Aurelion hits level 6, he will try and make good use of his Ultimate. If Aurelion cannot kill you in lane, he'll make sure to use his Ultimate elsewhere.


Nautilus has many crowd control tools that make it very effective in fighting You should keep harassing Nautilus with your p in this matchup.


Scuttle Crab is on the bot side of the map. Warwick has a very early game.


After completing his first article, his bargaining power became more intense. Be on everyone's lookout,


He can fight with his E if he enters and misses the duration of the E. The control of the crowd is its mortal enemy, and it can be removed quite easily due to its squishiness.


Make sure you go for short burst trades and then get out before she can get too many spears in you. Work with your Support to kill her.


He can trade with or out fight pretty much all enemy Junglers. Jax has great skirmishing skills.


If Wukong falls behind, he can build a tank, But he won't damage much in a team fight.


Your placement E will determine if you win or lose a fight with ease. Fighting around choking points is recommended, and it is also advisable to target spellings or assassins with your E.


Farming up a storm gets you an item and level power spikes relatively fast. Nocturne is easy to learn


However, if you do find a ganking opportunity nearby dont be afraid to take it. Just back off if they invade you early; you do not win early skirmishes with them.


sejuani is a tank-to-reservoir connection. avoid sejuani is the best bet in terms of early gambling success.


You shouldn't let Zyra push you in your turn. Zyra's thrust power must be paired with automatic attack minions and their poke esquive.


Zac will probably set up his Jungler for a gank with his Ultimate R. We expect Zac to go either for an aggressive murder or to set up a gank.


Sett cannot easily escape if someone includes it after using its W capability. If the enemy is intelligent, they will avoid regrouping during the fighting.


In the team fights, Akali will first target the most squishis champions. As soon as Akali engages, try to lock him up with CC/pleasure him away from you and your allies.


You must continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done.


As soon as Lee Sin has finished his juggling, his death pressure will be very high because he will have lower cooling and more damage. If they invade you, step back because they can easily kill you especially if you're behind.


Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Karma's poke is obnoxious for the enemy team during the mid-game.


You can often bully melee champions down and harass them whenever they walk up to last hit. Jayce has a lot of utility thanks to his basic abilities.


Just make sure the bush isn’t warded. Ahri will have 2 points in her Ultimate when she reaches level 11.


Volibear has good objective control, quickly clearing its camps and taking neutral goals with ease if an opportunity arises. Its capacity E helps it significantly when it takes these goals.


Maokai has a good advantage when it gets a good Ultimate Roff. Avoid fighting around neutral goals like the Dragon or Baron as well.


Keep an eye on their mana bar and try to fight them after they've used an ability as they cannot use it to trade back with. Galio is less of a threat when they have an ability down.


Choosing your fights and avoiding constant trading is the key to winning. During the laning phase, you focus on the descent of the enemy to gain an advantage over health.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result. The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.


This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly. the ability to roam around the map is crucial during this phase of the game.


Team fights will be a breeze for him from now on. His ability to make team fights unfair due to his pick potential will be quite apparent during this game phase.


You should push the first wave, then pull the second one towards the tower, and just freeze there, so Vladimir stays overstretched. After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage.


His level 6 power spike is pretty good. It will increase his power in lane and also make him even stronger when roaming.


Once you get your first item component, spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy.


Don't engage in combat unless your Ultimate is fully charged and Zhonya’s Hourglass is active in late-game situations. Attempting to fight when your Ultimate is not available will make you an easy target and result in quick death.


Team fights are lost when a single champion leaves their position to engage an enemy. It is crucial for ezreal to stick with their team as much as possible.


She should be a part of as many fights as possible. Multiple items will allow her to take over the game easily.


Her core items will be complete, her ability to one-shot squishy carries will be really high,


Do not go ward unless your allies are nearby and able to help you. Karma has a lot of poke damage and utility to offer during the mid-game.


Your E makes Comet pretty guaranteed for runes. Allanderies and Crystal Scepter are great pickups before finishing a build.


The unlocking of Gwen's Ultimate R offered her a significant amount of extra trading potential. Unlocked Gwen's Ultimate R will allow her to fight the enemy Jungler with ease.


Once Xerath gets his Ultimate 2 maximum, he will be able to land even more shots at unsuspecting enemies. Xerath will have to make sure he stays safe while doing so.


Camille's Ultimate R is a good tool that can result in a kill every time. If Camille is unable to kill the enemy laner, she can roam to another lane and use her Ultimate R there instead.


Avoid staying in the fights because you will be an easy target. At level 16, Varus will be able to add 3 points in his Ultimate R.


At level 13, Braum will max out his E, allowing him to deal a lot of damage for his carries during the late game. At level 16, Braum will put the third and final point in his Ultimate r, which will have a rather short cooldown.


At level 16, Zed's Ultimate R will have been maximized. Zed should try to go for isolated targets when possible despite enemies buying defensive items from now on.


Malphite is at its weakest at the beginning of the game. The first level at which Malphite is considered low is level 6.


You only have your Ultimate w to protect you from the enemy. Any form of CC is a weakness for you during the entirety of the game and you may need to rely on your frontline to keep you safe as you have no dashes in your kit.


Singing cannot be pursued, because its l inflicts a lot of damage if you are in it too long. Expects Chanted to stay away from his team in the middle and end of the game.


If your bot track turns to the upper side after obtaining the first turn, turn to the lower track. You should start growing there instead.


The magi are very powerful now. Level 16 is an excellent peak for Soraka.


Such an ally that will be made CC'd will mean the death of your team. Before moving towards neutral goals, try to put on a death brush and kill any enemy who decides to blindly check the track brushes.


Stay outside and get away from the minion wave at all times. If you play as a varied champion, try to use your range advantage to harass and bring it down.


Bel'Veth is a weak champion. It's recommended to invade Bel'Veth early.


Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives. This will make it hard for them to destroy your tier 3 towers.


You should often regroup with your team. Wukong and your team will be able to take advantage of the enemy's defensive elements.


Starting the game you have a few different options. This will make sure you've got the most golden experience possible if you do need to fight for the Scuttlecrab.


As Teemo is divided by pushing or moving away from his team during the fighting, you can use the numerical advantage to force a 4v4 or 5v4 fight. You should keep an eye on Teemo and be ready to turn if he gets closer to your turn.


This ability will be incredibly powerful during the mid-game due to its frequent use and potential for high damage. By this point, Pyke should have his core items, which will allow him to deal a large amount of damage quickly.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


At this stage of the game, Kayn takes shape. The choice of form will be a decisive factor in winning the game depending on the composition of the team.


He will also be able to steal Baron or Dragon during team fights and secure the win for his own side. Ezreal is good at poking down enemy minions before going into a fight thanks to his fast cooldowns and overall attack power.


Try and set Braum behind in the early game to make it harder for him to peel for his ADC as the game goes along. Braum should use his range as much as possible to harass him.


Swain is super squishy and still.


Ryze is extremely resistant to the article and will not do much damage if he is placed behind during the start and middle of the game. Ryze's Ultimate can change the positioning of him and anyone inside the circle, which can make Ryze overplay himself and have his entire team killed if the right vision is not put in place before it is used.


Once you have some levels under your belt, start playing aggressive. Look for aggressive parts during this period.


If she has the terrain element equipped, the Q deals massively increased damage to the first target and enemies below 50% health. And this lasts until she attacks all costs and ability other than her W.


It's a farmer's game. However, you can get murders if you harass and intimidate Morgana first while looking for opportunities to hit her with your Q.


An underrated escape combo is to Q a target, kick them away, follow up on your Q and then ward hop away. He can struggle against champions who easily interrupt his dashes and lock him down.


You can use this as an opportunity to engage on her team when she is unable to impact the fight. Keep an eye on Qiyana though and be prepared to recall if she is getting close to your tower.


His Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they’re somewhat healthy. If you miss your Ultimate R, you're going to miss out on the potential resets and you'll definitely miss out on gold and damage.


It's very important that you hit level 2 at the same time as Rakan. If you're not going to, back off slightly so they can't all-in you as soon as they get the level up.


Velkoz is a very motionless champion. He is vulnerable to crowd control in layers because he cannot push freely unless he already knows where the enemy Jungler is.


Like most champions, Nilah is weak when she is behind. Nilah should avoid falling behind if possible.


Being hit by Seraphine's Q will be detrimental. Seraphine's Q damage increased after she finished her first article.


Your role as a support champion involves peeling for your carries in team fights. During a team fight, prioritize focusing on the nearest enemy champion and also keep an eye on what your allies are doing.


He should try to look for flanks during team fighting to maximize his use Ultimate n. Wukong will now have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time.


Bait out Nilah's W before starting a team fight then abuse its cooldown. Wait for Nilah's W cooldown to finish then start the fight.


Beware of his empowered abilities at that point. Try to team fight in the open so he is unable to use his empowered E to stun your whole team.


When you play against Sett at level 6 or above, look at your positioning. If Sett runs towards you after level 6, turn off immediately and stay away from the allied strap to avoid being hit in.


Your Ultimate R is a great duelling tool and can help you get a lead in lane. At level 11, Fiora’s Ultimate R will be much better.


CC once she goes in will be lethal for her. If the enemy team has layered CC, it will be lethal for her.


Delay a team fight for as long as possible while poking and harassing the enemy with your W. Once the enemy is low, commit to the fight.


It can also inflict a lot of damage on the enemy if they ignore Zac. Zac has good support in the way, thanks to his blobs.


Try to poke him down and force him to back early so he misses out on gold and experience. His level 6 is very strong.


If Nunu is eliminated, his healing ability will cease to function. Nunu’s weak early in the laning phase.


At level 11 Akali can look for more aggressive pieces and try to assassinate targets that are isolated or walk on the map on their own. As Akali is an Assassin, she should have a few articles finished in the middle of the game.


Whenever possible, it is best to fight in the open air. Don't regroup too closely.


Obtaining an early health advance is the key to getting a murder later on the line. Level 2 in the lower track is the first minion wave.


Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game.


Stand outside of the minion wave at all times if possible. Standing outside the minion wave makes it harder for Neeko to push and poke you with Q.


Ultimate R is very good in team fights as it can bounce between enemies. If the enemy is grouped in the jungle, his damage output will be very high.


This will allow him to inflict massive damage in a concise period while healing several allies during the fighting. She's gonna have her essentials finished by then.


Building armor will help reduce the amount of physical damage Quinn can do to you. With sufficient armor, your chances of surviving and engaging in fights increase.


k should get together to make it harder for Lee Sin to kick in the arms of his team. As Lee Sin needs to put himself on someone to kick them to his team, locking it with CC as soon as he engages is ideal because Lee Sin is rather squishy and will be unable to escape if he is chained CC.


You can delay this by invading him and stealing away his camps. Dr Mundo has lots of sustain thanks to his Passive.


Pay attention to the map at all times during Fiddlesticks's early game. Prevent the enemy Jungler from taking all the Dragons by securing them with your team after ganking the bottom lane.


Shen has a good ambush potential in the middle of the game thanks to his E. Do not go to the hall or walk in unrewarded parts of the card if you know that Shen has been nearby because it can result in your death.


Warwick can spot Scuttle Crab with his vision. Scuttle Crab is on the bot side of the map.


Depending on the ability she chooses, Soraka will either repair a lot of damage and heal herself or simply heal her allies and keep them alive. Soraka is perfect in the middle of the game because of her powerful healing and her ability to systematically satisfy many damage to enemies.


After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive. If they die fast, the team fight’s over as you’re going to lack damage.


His ability to sneak behind the enemy team is phenomenal. Team fighting will improve for Shaco.


His Q is a skill shot that fires in a T-shape and deals damage on the way out and returns with greatly increased damage. His E is a short-range dash that reloads one shell into his shotgun and gives him armor stacks.


Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics. The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise.


Why play Galio mid? Well, he brings tons of lockdown, he has semi-global pressure, he's great against magic damage, and he naturally deals great damage while being tanky.


Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use capacity frequently, giving him a global advantage during the fighting.


When he hits level 16, Cho'Gath puts the third and final point into his Ultimate ability. At level 16, Cho'Gath will have increased damage execution power if he catches enemies out of position by his team.


At level 6, Nautilus has an excellent gank configuration and can go to kill in his way or in others. If you can't configure your Jungler, try to move in the middle and help your Mid Lane.


Swain is weak early in the game. The middle of the game marks a shift towards a more respectable game for Swain.


It is best to stay mobile and keep a safe distance from Malzahar whenever possible to avoid getting caught by its ultimate ability. Use E capability to create distance between you and Malzahar's voids if he tries to connect with you.


Her 2nd empowerment is where the real power spike kicks in. Consecutively auto-attacking will melt through enemies.


Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage.


As always consider the 3 main points of what CC do my team have, what escapes do they have and where is the lane pushed to. After this, hitting multiple E's into the route with your Q follow up is enough to destroy most opponents at this point in the game.


Keep an eye out for his itemisation as the game develops and play accordingly. Draven is hard to play in team fights because he has to control his Axes.


Almost all champions point to level 16 when they put the 3rd point in their Ultimate R. The teams will regroup at the end of the game.


Nautilus struggles to get out of a fight once he's in, so enjoy the mistakes he makes. Nautilus auto attacks anyone who approaches him with his passive, who can CC (crowd control) adversaries.


Alistar's Ultimate provides him with additional defensive statistics. In team fighting, do not focus Alistar because it will be difficult to kill him.


Skarner will build tank items. You need to invest in armor and magical penetration items to effectively counter Skarner.


Without his Ultimate ability, Dr Mundo doesn't have much kill pressure or chase potential. Unless he can land his t, Dr Mundo's m has limited usefulness in shutting down the enemy.


Use your E discreetly in this way, as it allows you both all and to disengage against enemies. Your goal is to get your first element as quickly as you can so that your all-in becomes more powerful and deadly.


You should always roam around and try to get picks when possible, which will help you get ahead and make team fights unfavorable for the enemy. It is generally not a good idea to show yourself immediately during team fights.


Look for opportunities where opponents are weaker to attack from behind. Ideally, queue behind a carry and blow them up using an ultimate.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


that your Ultimate R will be easy enough to land there. Cooling will also be reduced, which will make it easier for you to use capacity frequently.


Staying with your support increases your ability to survive. When there are no teams fighting, continue to pick up the farm in the side aisles.


Akshan's Ultimate can be interrupted quite easily. You must be very careful when trying to use Akshans Ultimate, otherwise the enemy will cancel its channel.


Level 6 is a decent power peak for Trundle as it can now take duels and they easily. Trundle can massively affect team fighting with this level.


due to the nature of her itemization she should have an easy time tearing through those frontliners too. If Bel’Veth consumes a Void Coral at this point in the game and activates her True Form,


With two completed items, you will be a fierce opponent. Camille's first item completion makes her significantly stronger.


At one point, the enemy team will have to send in more than two people to deal with her. Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team.


When Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable. The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight.


The ability of picking champions off and catching them out of position with her E makes Elise a strong pick. If Elise can catch someone out, she should call for a nearby objective.


Avoid walking too far forward so you do not get caught out and focused by the enemy. She will execute multiple targets with her Ultimate R once it is completely maxed out.


At level 11, Heimerdinger's basic abilities become stronger when empowered by his Ultimate R. Heimerdinger excels in team fights and can control large parts of the map with his Ultimate R.


Quinn’s Ultimate R is a utility tool that does not greatly impact her kill pressure. Quinn’s ability to roam increases when she leaves lane.


The enemy should be poked down as much as possible while the team takes towers or the Dragon or Baron. Team fights should be delayed for as long as possible while the enemy is harassed and poked down with d and d.


Your Ultimate capability is an amazing tool that can cause damage and CC all the enemy team if you are able to hit them all with it. Aumu's construction path is incredibly versatile.


In a team fight, his E can be extremely beneficial in the fight against the enclaved enemy teams. Mordekaiser is quite still, which can lead him to be camped a lot during the laning phase.


When Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster. Pay attention to what active items Pantheon has


You can use this advantage to win an advance. Renekton has tons of support in the track thanks to his e.


Saving one Ultimate stack allows Ahri to escape from a vulnerable position. Ahri can use her E ability to protect her ADC by peeling them in dangerous situations.


You should reach Level 3 as soon as possible. Once your Ultimate capability has been acquired, you must start shredding the river and neutral, objective pit inputs with traps.


Wait for Gangplank to blow up his Barrels E before looking to fight. Gangplank has a barrel under him that will explode soon.


Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy. Focus on good wave management and going for favourable trades.


Renata is a hero with a unique appearance. She has physical characteristics that are fragile and delicate.


The ruble shield can mitigate a good amount of poke. The Ultimate b of ruble makes him a threat during team fighting. The enemy team cannot fight in closed spaces without being shot down by its Ultimate b.


He can look for picks all around the map. He can set up death brushes in the Jungle.


Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. Qiyana will be pretty effective in objective fights.


Placing Ultimate T Mushrooms will allow Teemo to detect enemies. Placing the ultimate mushrooms will also allow Teemo to be killed on unsuspecting low-health targets.


This will increase her poke and trading potential in lane. It will also make her a huge threat if she has a better first item than the enemy ADC.


Kennen is not very early because he only relies on the PA to maximize his poke damage. He will want to use the track brushes to catch the out-of-guard enemy if possible.


Lux won't have a lot of articles. Lux will do a lot of harm because of its AP ratios.


Focus on taking the goal in neutral fighting on the murder of the jungle enemy. The murders of the enemy jungler can be stolen if you let the goal of pursuing additional murders.


Rumble is not the strongest champion at Levels 1 and 2. However, Rumble can start trading with more success after Level 3.


When using her Q, run inside the minion wave so she can't easily land it. Alternatively, if it is safe to do so, stay inside the minion wave at all times.


Locking Veigar with CC is the best way to deal with him in team fighting. Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win.


To stick to support throughout the middle of the game is crucial for the survival of tristana. Tristana is vulnerable and easy to kill if she is alone on the battlefield.


Level 6 is a good power peak for Lillia in the upper track. She can use it to kill you alone or to install her Jungler.


Pantheon can gank early too. Before invading, make sure you have your Passive stacked so you can win the trade.


Her first ability will be maxed out at level 9. Leveling up Her first ability will allow her to poke her enemies with ease.


Talon's Level 2 is the strongest in the game and should allow it to accumulate an early lead. He wants to let the wave push towards him at level 1 to maximize the strength of his level 2.


Cho'Gath has tons of built-in CC (crowd control) with his e and m abilities, making him a huge threat when ganking or skirmishing with the enemy. The mid-game should focus on getting your core items as soon as possible.


If you can bait it out or disengage when her W is active, you will find it easier killing her when it is on cooldown. Extended trades work in Gwen's favour.


You're Darius, not an assassin and will struggle to kill anyone alone when engaged in team fights. Soak damage while dealing loads at the same time during team fights.


Kog'Maw's Ultimate Y costs a lot of mana that is really bad for him. This makes AD build a less optimal choice for players who want to use its Ultimate there effectively.


Push for level 2 as fast as you can, as between hail of blades and 2 abilities will be able to proc your passive if you get a good trade. In order to get a good trade off, you normally need to hit both your W and have an isolated Q on an enemy champion.


Lilia's an early thug. The search for advanced targets should be relatively easy for her.


This is the best place for the wave because it offers extra protection. Malphitis is low early because its presence is negligible.


The first element will help him greatly in duels and compensations. Its release of damage will be extremely high during this phase of the game.


Don't walk too far forward when you're sitting on a goal because Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so.


When Shen is at the front level 6, make sure that the vision is placed around its jungle entrances to minimize the effectiveness of ganks. Every time Shen uses her Ultimate R on an ally that is not you, use this time to invade another way, invade Shen's jungle, or take a major goal.


Look at everyone and kill Kog'Maw once his e is down. Your mobility is your starting point in this matchup.


His passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks. His W also causes misleading damage, while reducing damage to Sett.


Corki's basic attacks deal a 15% bonus true damage and this damage can also crit. The bombs dropped by Corki from his W cause enemies within these patches to take damage every half a second.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well.


As she gets her core items, Kalista becomes really strong and can easily win a fight as long as she has space and agency to kite around. Her r should be stacked and used only when a kill is guaranteed.


Camille can often outplay the enemy and turn around or escape exchanges with ease. Camille is a challenging champion that is quite fun and rewarding.


You should play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


The level 6 of talijah is a small peak that allows it to ride and make plays but does not provide any additional benefits. talijah will still need to land its basic capabilities to suffer damage with level 6.


So make sure you try to exploit your early advantage. Look to secure objectives whenever they’re up.


Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early.


Do not lose tons of health by trying to fill the minion wave. The goal is to survive as much as possible without dying. Singing cannot be pursued, because its l inflicts a lot of damage if you are in it too long.


Play around with your Ultimate ability and look for ganks whenever it is available. Keep a good objective control!


She's a little weak for six years. pre-six refers to the player's level before he is six years old.


Try to abuse xayah as much as possible to get an early advantage. With a low range, xayah can easily be snatched and harassed.


He'll just need to use his I and Qs at the right time, and he'll be unqualified. Vladimir's l has a long cooling period during the laning phase.


The teams will be regrouped in the late part, so you will really shine at this stage of the game. At the end of the game, several elements finished the key to success.


Neeko uses E in team fights. Neeko needs to be timed correctly in Ultimate R for team fights.


Grouping too closely allows Nunu to get a 5 person knockup. Stand at an appropriate distance from your allies so that you can avoid Nunu's Snowball W.


Once Camille falls behind in the game, it will be difficult for her to get back into the lead. Camille can't really start trading too well until level 4.


Avoid walking in areas where you know that Zion has been, because it is harder for you to get caught by him. Kite and disengagement is Zion's greatest threat in a team fight.


Target the enemy line of defense during team fighting, using the fog of war to fly. Keep the wave near the tower to expose Yone to the ganks and increase the murders on him.


Kennen is obnoxious for his poke damage, and the article will only improve it. Kennen is not very early because he only relies on the PA to maximize his poke damage.


Bait out Morgana's Q before attempting a commitment. Avoid being caught in control of Morgana's crowd.


Ziggs will try to delay a team struggle as long as possible while he poses with his Q. Try to force a fight so it can't bring you down and force you to disengage.


Hares were frequently seen in gardens in spring, and thus may have been used to explain the origin of eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


It will be beneficial during the choking point fights when it falls off against the enemy. Level 16 is a massive peak for Trundle.


It is possible that you can put the entire enemy team to sleep with your Ultimate R. This will increase your team's chances of winning the game.


Ultimate mushrooms will allow Teemo to be killed on unsuspecting low-health targets. Teemo's first capacity will cause heavy amounts of burst damage.


It is over for the enemy team if she manages to get a flank on them.


When Wukong reaches level 6, his death pressure increases considerably. Wait for Wukong to look for murders once his Ultimate is over.


He'll try to fight you as much as he can to get an early lead. The potential of everyone with their E and Q is really strong.


Use your combo well during team fights to secure easy wins. When you sit on Baron or Dragon, or when you push the enemy under their turn, look for opportunities to pick up enemies with your abilities.


Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.


This is important towards ending the game quickly. Level 11 is not a massive spike like other Junglers.


Avoid committing to fights when Gwen has max stacks. When Gwen unlocks her Ultimate R, she will be much stronger.


Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, as well as its resistance. At level 9, his l will be maximized. This means that he can handle a lot of consistent DPS during team fighting if he manages not to get CC'd.


Gwen will split push in the mid-game. You can use the numbers advantage to take Gwen down or start a team fight on her team while she is elsewhere on the map.


This should help a lot if you manage to mis-step during a major skirmish. Only go in when the enemy has used up all the primary forms of CC.


Two points in Graves' Ultimate ability will increase its potential. The potential of that ability finishing off low health enemies increases drastically.


Bel’Veth’s True Form makes her so much harder to deal with Your goal in the early game is to gain as much gold and Xp as quickly as possible.


You will keep the minion wave closer to your side of the map. Agricultural holding


You should try to shut down Corki early so he isn't very strong during the mid or late game. Corki is really good in team fights thanks to the AOE poke from his b.


Xin Zhao's Q is an auto attack reset which empowers his next three basic attacks. He can struggle against champions who can kite him or simply out-duel him.


It is so incredibly simple and so incredibly effective it gets very easy kills. The mid game is a strong point for Warwick.


Try to keep trades short and sweet so she cannot deal tons of damage with her r. Kalista's early game strength can be countered by harassing and poking her down.


Try to switch on a side lane as soon as possible. Swapping sideways will allow you to hunt enemies more easily with your Ultimate and E.


If Seraphine can use track brushes, her abilities become more effective. Level 6 is a good time for powerspy as Seraphine gets her Ultimate R.


The skirmishes should be accessible to you as long as you land your Q on multiple targets. The condition of victory for the skirmishes is the piled fights.


Ezreal completes his Manamune upgrade. Manamune upgrade increases Ezreal's damage output and sustain.


Sylas is strong in the middle of the game, especially if he gets a solid ultimate from the enemy team. The theft of Sylas's life prevented him from dying quickly in major battles.


Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep warding so you can see the enemy move around the map and see them starting the objective.


Your early game is rather weak, so you'll probably lose trades versus an aggressive laner. Once your Passive is stacked, look for fights with the enemy.


Irelia is especially good in fights, specifically fights which occur around choke points.


Due to his squishiness, jhin can't really survive for too long. You want to go for short burst trades in this matchup.


Spirits Massage adds great utility to the build. The main focus in the early game is on farming hard and stacking Q.


Make sure you keep the river so you can spot his Jungler before they jump your way because Malzahar is not really capable of killing anyone alone. Malzahar gets an object and his ability to push the wave becomes heinous.


Be ready to peel them if necessary. Its first capacity will be maximized at level 9.


Ahri falls at the end of the game. The enemy will be healthier at the end of the game.


Soak damage while dealing loads at the same time during team fights. When no team fights are occurring, look to split push.


This will reduce his effectiveness in team fighting and it will be harder for him to shoot you down before a team fight occurs. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q.


Malphitis was quite susceptible to poke before six years. He will be forced to play defensively because of his weakness at the beginning of the game.


youmi will often be left alone to go and service, on which you can capitalize. or, youmi will not go to the hall without a port, which you can abuse to gain an advantage over it.


Shyvana's power peaks depend on its construction path. Shyvana's power peaks will increase differently depending on whether it goes AP.


Don't ignore him when he fights. Concentrate him when he's engaged.


If the enemy is regrouping, group up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline.