Excels in the fighting taking place in the bottlenecks and nearby neighborhoods as it allows him to quickly stack his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team.


Akshan will put the second point in his Ultimate at level 11. Putting the second point in Akshan's Ultimate will facilitate the execution of enemies.


This will allow him to quickly clear up his wave and let him wander and witness objective fighting. Her selection potential is really high in the middle of the game.


Before starting ganking, power farm as many levels as possible under your belt. Gank overextended enemies and get kills for you and your teammates.


Nocturne is easy to learn. The learning of Nocturne doesn't require hundreds of games.


You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game.


Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Irelia's superior damage post 6. Whenever Irelia leaves lane, try to communicate with your team so they know they’re missing. If you can, try to match their roam.


Fiddlesticks is quite vulnerable to ganks and by keeping the wave near your side of the map, he will have to overextend for farm.


Make sure to land your Ultimate on key targets after slowing them down with your d. After slowing down your enemy with your d, make sure you land your Ultimate on key targets.


Poke and harass Malphite as often as possible. Malphitis can start receiving ganks at level 6.


The enemy group will reduce your chances of getting choices. Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting.


Picking off wandering enemies should be a pretty viable strategy during this phase of the game. If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them.


Running through the middle of the lane instead. Invading Cho'Gath, waiting for him to use his abilities on the camp before initiating engage is recommended.


Once Volibear has finished its first article, its damage production increases a lot. Expect Volibear to play more aggressively and look for killers.


Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate. Team fighting is where Malphite excels with its Ultimate capability.


Rengar is the number one public enemy for any wallet in the game. A wallet can be a Rengar hit with one or two items.


If you’re not too far away from them, the enemy won’t force a fight. The enemy may force a fight if you are too far away from your team.


Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate. This will increase your survival.


His Ultimate was able to hit like a truck now, especially during team fighting. Maxing out its Ultimate b reduces its cooling and allows it to use it frequently.


Karthus can finish off enemies who have managed to escape with a sliver of health when the level cap is reached. Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana.


Twitch has capabilities that allow it to remain undetected during the early match. Twitch has a capability that allows it to bypass the vision at the beginning of the game.


Look for an all-in on Ashe when she is low on health. Stand behind the minion wave at all times in the early game


By inflicting constant damage when around enemies means that it is able to apply sustained pressure to opponents. This will also prevent enemies from escaping quickly.


Your main goal is to get to level 6 power spike as fast as possible. When ganking, consider the 3 main points of where the lane pushed is, what escapes does the enemy have, and what CC your team brings.


He can look for trades more frequently due to his W ability. Gragas's E ability can be used with Flash to get surprise trades/engages off with the enemy.


To facilitate the murder of Soraka, try to flank your side rather than run straight to it in a team fight. Consider investing in healing reduction elements or capabilities to counter Soraka's support.


This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability.


In the late game team fights, Aphelios will be able to deal a lot of damage with his full build. Aphelios is a strong team-fighting champion who should group with his team and play as 5.


Try to force a fight so it can't bring you down and force you to disengage. It's going to be hard for you to besiege goals like Towers when Ziggs is alive.


After this, Azonius and Shadowflame are great pickups before finishing a build with any of these as needed. For summoner spells, take and teleport.


Diana's early game is rather weak and needs time to come online. Being melee in nature, Diana can’t really deal well with ranged carries when her t is down.


She will try to get your Passive out actively in this matchup. Keep some distance from her to keep yourself safe.


Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane. Annie is really good at bursting down and ambushing squishy, low health enemy champions.


Caitlyn can clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game. She should be good at taking down early towers.


Poppy has a healthy clear advantage, making it difficult for an invasion in the early game. If you plan to invade or fight Poppy early on, take into consideration her initial clear advantage.


Try to take it before it if possible, or at least keep it at all times so that you can spot it before it can take it for free. Wukong is very strong in a 1v1 fight if he has a lot of health.


Galio's Ultimate ability will have a short cooldown, allowing for frequent saves for teammates. This ability can be used to secure knockups at the enemy team's center.


The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability.


Cho'Gath is quite weak in lane depending on the matchup he is in. The matchup of Cho'Gath in lane can make him very weak.


Keep in mind that he's going to do a lot of extra damage right now. Their level 6 is incredibly strong.


At level 13 Azir can dish out a lot of damage in a short amount of time. Paired with his level 13 power spike picking up more and more items.


Your early play can be weak, requiring more time to come online. As a medium, monitor your positioning at all times to avoid harassment of the enemy Support.


Avoid Gragas' Q as much as possible because it can set up ganks for his team and causes a lot of damage. Use Gragas' W cooldown to engage on him as long as its duration allows.


After you have your first item, can start pushing Syndra into its turrets. It's like his wave pushes power.


Sett's capacity can be reduced by placing pupils around its entrances into the jungle and river. When Sett is level 6, its ability to get ganks off increases while its Ultimate R is a great ganking tool.


Gnar's level 6 is a massive power spike for him as he can completely dismantle an enemy team with a well-timed Ultimate R. Gnar will also be instrumental when it comes to flanking the enemy team during significant fights.


Ensure there is vision around the map. Do not walk in un-warded areas when you're unsure where Ekko is.


This means that she will be able to take enemies with ease and whenever she wants. It's really good for his team.


Udyr is good for securing choices during this phase of the game as it cannot move quickly and CC essential targets. Still targets will be easy for Udyr.


Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early. Malzahar's level 6 is incredibly strong.


Fizz should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in. Fizz’s main power spike is once he hits level 6.


Aurelion Sol is a very strong roaming champion thanks to his W. This will allow you to impact your side lanes with ease after pushing your lane.


You'll be safe from murderers. Your Q should do a lot of damage now.


Its damage to tower E allows it to buy plates and destroy the towers with ease. This will put her on the road, as well as get quick targets if left unchecked.


Varus is subject to everything, because he has no dash. Varus's only self-peel tool is its Ultimate R.


Ideally, drop them first before using it to make it easier for you to kill the enemy. Level 6 is a decent power peak for Sona. It allows him to target CC targets now, which can completely change the course of a team fight.


If you are hit by several e.S. and stand in its r for too long, it will spread a lot of damage. Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B.


Do not move too far away from your allies at any given time because you will be an easy target for the enemy. Do not go ward unless your allies are nearby and able to help you.


Your Ultimate is extremely strong. It is crucial that you're proactive with your Ultimate and gank whenever your Ultimate is up as she will be doing the exact same.


Keep this in mind and ping if you see her walking on a room. Do not overextend when you are weak; it can easily kill you and place you behind.


If you look to fight when it's down, you will be an easy target and die quite fast. If you’re ahead, look for picks or ambush the enemy as they walk through their jungle.


Nocturne is super squishy and gets blown up in team fights quickly even with his s. It is very easy to fall behind when playing Nocturne if you take a lot of damage through one misplay.


Agriculture will be a more reliable strategy in this matchup. The extension of trades will not work for you, so focus on agriculture.


Orianna should be part of as many fights as possible. The first ability of Orianna will be maxed out at level 9.


At level 13, Cass max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.


Nasus should seek to divide the thrust and open the card during later parts of the game. It can be incredibly difficult to stop if he's in front.


If you can, try to split up slightly so that she can only hit 1 or 2 champions at most. Lissandra's cooldown Ultimate R is about to be completed, making it rather vulnerable in team fighting.


During the mid-game, Qiyana truly shines. This is because she is a great team fighter thanks to her R.


You should start growing there instead. Use your range and energy advantage to gain an early lead.


Using your ultimate capacity can chain CC Trendamere, preventing it from using it. Ultimate should be used to pull Tryndamere towards you when it is about 20% HP.


Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades.


Amptoam costs 435 gold for 20 AP, so each AP is worth about 22 gold, which is great value for ViGar's abilities. Using Q to farm as much as possible builds up a ton of AP completely for free.


This is due to the utility and chooses the potential integrated into its kit. Maokai will look to gank often in early play.


She will need the help of her team to get the points, otherwise she risks dying and being pushed back massively. The first element will greatly improve its dual power.


When Yorick's Ultimate R is at its disposal, its power increases considerably. A mingle game can be particularly embarrassing for Yorick in the way.


Fiddlesticks wants to poke and stay safe in the very early game. Fiddlesticks is not very strong.


You should constantly look for plays whenever your Ultimate R is up. At level 9, Camille's Q will be maxed out.


Taking the midway tower will give the team a gold lead. Lulu's Level 3 power peak allows him to use all the damage on the enemy.


This will reduce her healing and shielding capability on her allies. Janna may use d to knockup enemies to delay their engage.


A champion who is quite vulnerable and easy to kill is Lulu. A champion should focus on firing the enemy.


She can struggle against mobile assassins who can dodge her stun. For build orders start to ring and pot into a Luden's and Tier 2 boots.


Shen can put all the opportunities with his E When combined with some items, Shen can put extra debuffs on crazy champions with ease


After post 6, you won't be able to engage in team fighting if you push as you won't be tanky enough to dive the enemy. You have a lot of CC tools in your kit, which allows you to search for opportunities with your Jungler.


It unlocks a final and defensive movement. This movement can be used to impact the fighting on the other side of the map.


As you skim position 6, keep this in mind. Tahm's early play is rather weak.


Riven has a high skill ceiling but requires time to learn her combos. Each of Riven's Q uses consumes 1 stack to deal additional damage and can be cast 3 times with auto attack resets.


In a fight, stay away from the enemy team. Avoid crowd control capabilities during a fight.


Additional health and maintenance enable him to survive more difficult matches and heal the enemy. Use the track brushes to mark the attack on the enemy lantern whenever possible.


Watching your positioning is the key when you play as this champion. This champion must commit to every side.


Don't give him easy murders by window shop when you remember. Opt for early support.


A tank like Rammus can only do so much damage. He relies on his allies to dish out the damage.


Once we reach Level 2, we should look for a favorable trade with the enemy. Getting an early health benefit will help us in the long term.


Lucian Level 2 has been recorded at Level 2. To reduce Lucian's ability to everything within you, make sure you touch Level 2 at the same time as he does.


His ability to get killed in the way also increases. Watch your positioning and turn off if you are weak like his all-in-one combo inflicts a surprising amount of damage.


Whittle down enemy first, then look all-in with Ultimate R. Take position of enemy Jungler into account when making decision.


Once his mega form is down, the enemy won't be under the looming threat of getting ulted into a wall by him, Gnar's level 6 is a massive power spike for him as he can completely dismantle an enemy team with a well-timed Ultimate R.


Irelia's Q is a reset tool, making it harder to hit her if she has a chance to reset. Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people.


Annie's best power spike in lane occurs once she unlocks Tibbers R. Tibbers is a pick that Annie can aggressively play with Flash on her stun.


talijah's E is really effective against enemies who have some form of dash. talijah can make life a living hell for travellers who rely heavily on dashes.


If there's a few Ghouls hanging around, don't fight Yorick Graves. Yorick Graves struggles at the beginning of the game.


A good Ezreal will poke the enemy down with his Q before initiating an all-in. After destroying the bottom lane tower, move to the mid lane and try to take that objective too.


use the numbers advantage to call for Baron or force a fight while it’s 5v4 Play around your Ultimate t


At level 9, Gragas will have his first ability maxed out. The first ability of Gragas will be maxed out at level 9.


During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely. Try to obtain mid priority with your team before you take any kind of objective.


Level 6 gives access to the Ultimate. Adjust the game during this stage of the game.


As she already has great self-peel, even more means she's basically untouchable. Push for level 2 as fast as you can, as between hail of blades and 2 abilities will be able to proc your passive if you get a good trade.


Fighting without the Ultimate R of Sejuani can make the fights of the late game team much more difficult. It is recommended that Sejuani delay the fighting and be ready to disengage if his Ultimate R is on cooldown.


Don't be alone unless you're sure of the enemy's location. Peel for your allies as much as possible to keep them alive during team fighting.


Your basic attacks, when combined with s, will get the enemy low over time. Jayce doesn't really spike at level 6 due to his Ultimate G from level one.


It is recommended to Roam all the opportunities you get, especially on pushed enemy targets, to get a lead. Warding will be an essential element of your game style during this phase of the game.


The first element will allow Sivir to inflict more damage. The first element will maintain the priority of the tracks by rarely pushing the wave.


for it will be very difficult for you to commit without dying. Choose someone who is varied and can poke instead.


He can turn the exchange around if Braum is able to use Stand Behind Me W on you. Braum doesn’t have the best of sustain in the early game.


At level 6, Swain's death pressure and survival increases. Unless you have the advantage, turn off as soon as it activates its Ultimate R.


Vi's selection potential will still be preserved during this stage of the game. It should be able to enter the backline and lock high priority targets with ease.


So far, try to abuse it as much as possible. You're a lot stronger than Sylas early.


As you are the Jungler after all, make sure to try to take them as often as possible. Your champion is very good at taking them alone.


It's just important that you throw it out of a safe and out of immediate danger. Miss Fortune has a lot of poke in the way with her ts and ts.


Place the vision around the entrances of Mordekaiser's jungle to spot him leaving his jungle. If you are nearby, you could try to counter gank; but at least ping its position.


During an all-in-one, always make sure that you are the most important / mobile target whenever possible. Always try to call your Jungler before crushing a huge wave in the enemy tower that you can set up a dive tour with your Ultimate.


However, Zoe's Q gives her access to amazing wave clear. Zoe is great at hard pushing a lane and then roaming top or bot to make an influence elsewhere.


Play around your Ultimate cooldown at the end of the game. Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!


At level 6, Yone will unlock his Ultimate R. Yone will get short peaks of power as he continues to add points to his Q.


Do not split push or avoid grouping unless you have a good reason to be away from them. Look for picks with your Support/Jungler to get kills and increase your lead.


Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.


Malphite probably won't have any ganks for six years because he doesn't have his Ultimate. Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team.


At level 9, Ekko will max his Q. It will help him farm and trade with the enemy.


If the enemy gets the chance- they will look for the all in and if you fall behind, you’re going to find it difficult to come back. Karthus has a really fast jungle clear.


Once you have reached Level 6 and purchased key elements, try to harass Harass the enemy constantly and push them into their turn.


Level 2 is the first wave followed by the next 3 minions on the second wave. At level 6, Lucian has much more commercial power thanks to his Ultimate R.


If you can choose someone, call for Baron or Dragon to continue your advance. Shaco's first capacity will be maximized at Level 9.


Every time your Ultimate e is in place, try to use it to help your allies. Try to secure your goals with your team.


She has a large amount of poke in lane. SHe can easily bully the enemy down with her Q.


Avoid letting her attack automatically or cause damage to many champions to reduce her chances of CC. When Lillia maximizes its first capacity at level 9, its train power will increase sharply.


Camille doesn't have the healthiest or fastest clear. You can use this to your advantage by invading Camille in the early game and stealing away some of her camps.


If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown. Focusing Mordekaiser down is a good idea if he misses his E in a team fight because he can't pull his team while his E is on cooldown.


Kalista is squishy, and getting CC chained will indefinitely lead to her demise. If Kalista uses her abilities improperly, she can easily miss a chance to score multiple kills in a short period.


This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. This can also be done from the lane brushes if the enemy doesn't ward them.


He has insane range. He can be very flexible with his build.


Irelia has way too many dashes. She's great at both split pushing and team fighting.


He is a stronger early-game Jungler than you. Try to equal his pressure in any way possible, such as stealing camps or counter-ganking.


Once Singed reaches level 6, his death pressure and general boredom increases. It would be a good idea to disengage and avoid fighting Singed once he activates his Ultimate n.


Level 6 marks an important power peak for Volibbear. This peak is mainly due to Volibear's ability to initiate independent fighting and to instigate dives into the tower with ease.


Ivern's Ultimate R will have two points once he hits level 11. This will be an excellent time for him to start fights, especially those involving tower diving and enemy taking a neutral objective.


Swain's capabilities can be used to remove the enemy who is out of position.


Your Ultimate R will allow you to make cross-map plays with ease. You can even roam directly after recalling and then show up to your original lane with your Ultimate R.


Thresh is strong throughout the entire game.


This champion is an early game bully. Play aggressive throughout the laning phase to get kills.


They go gank early, and Pantheon can gank early too. Apply as much pressure as you can on them before invading.


Warding allows the enemy to anticipate his move and react accordingly. Fiddlesticks wants to poke and stay safe in the very early game.


Be prepared to sacrifice some CS for XP so you don’t fall behind. Once Quinn hits level 6, her kill pressure in a trade doesn’t exactly increase.


If Yumi is attached to an ally, she can control the missile before it speeds off in a direction. Yumi's W has a passive where while attached to an ally she is untargetable and casts her abilities from her ally's position.


It's pretty easy to lose that Passive so Sejuani has to be careful. In addition to its Ultimate R CC, Sejuani's W E CC combo is quite difficult to land because the enemy can easily kit the combo.


Upgraded Muramana also increases Ezreal's sustain. Whenever Ezreal has his E, he is safer from harm.


However, you will rely on your support to do the heavy lifting early. Your support is crucial to make the heavy lifting at the beginning of the game.


It gives its allies time to damage other enemies or collapse on the CC'd target. Maokai's weakest at the start of the game.


He will separate the enemy front line from the front line and help his team a lot. The level 6 power peak of Sylas is really strong according to the matchup in which it is.


Look for opportunities to bait Zilean's Q before starting a fight. He is not able to help you if the first Q is missing.


If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage. Once Sejuani reaches level 6, his death pressure increases considerably.


Trendamere's health regeneration is minimized if you don't let it grow alone. Your safety and your ability to defend yourself against Trendamere are greatly reduced if it closes peacefully.


Late game teamfights involve using Ultimate over many enemies before the fight starts. The Ceradus Grudge makes Ezreal difficult to get on top of, so keep yourself safe and pump out damage.


Adjust your position to the location where Lux is standing in the track. It has the advantage of reach and if you are standing too far forward, it will harass you for free. Keep an eye on Lux's mana bar and try to fight it after she has used a capacity because she can't use it to trade with.


Jarvan IV looks to lock down as many champions as possible in team fights with his Ultimate ability. It is recommended that Jarvan IV and his allies stay grouped together during team fights but not too close so that he can't lock everyone down with Cataclysm.


Followed by Shadowflame and Hat pickups before finishing the build as needed. For summoner spells, Flash and Teleport are top picks for Ziggs, while Barrier can be used against assassins.


taliiyah Ultimate R allows it to cross a long distance almost immediately and provides a lot of utility in the bottlenecks. crossing a long distance with Taliyah's Ultimate R gives him traction to easily land his C.


She is good in team fights thanks to the large radius on her Ultimate R. Once she has completed her Mythic item, Renata's utility, peel and trading potential increases heavily.


It does not do well in the trades of prolonged automatic attacks. Wait for her to waste her C or Q, then use the cooldown to play aggressive and kill her.


Play safe and wait until you have access to your main abilities. Diana has good roaming/all-in potential after level 6.


If Blitzcrank shows on the ward, pull the monster outwards so he cannot easily land his Hook b. Never use dash or dodge unless Blitzcrank has his b on cooldown.


This makes her next attack against that target a non-projectile, and causes this attacked deal a large amount of additional damage and refund a quarter of Doom's cooldown. For a short amount of time this ability is slow-moving and very wide, and then after travelling a short distance it then accelerates and becomes thinner.


If you're ahead in the game, look for opportunities to pick off enemy players as they enter their jungle. Ambush enemy players who walk through their jungle as they become vulnerable to attack.


Naafiri is a snowball champion. If Naafiri doesn't get an early lead, it will be difficult for her to continue the game later.


Bonus points if she can do it from the fog of war. She is mighty when dealing with the enemy backline.


They win the 1v1 after 6 after the invasion. Talon has the greatest amount of first blood in the game.


If you're strong at level 6, try to abuse Taliyah. After Taliyah finished her first article, she can quickly push the wave with her Q.


A good time to look for an all-in will be when her dash is down. She won't be able to escape out this way.


To facilitate team fighting, look side by side. Whenever your Ultimate m is in place or whenever your team is ready, you should group them together.


Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game. Use the track brushes and regularly explode Rumble whenever possible.


When you hit level 6, you should look for aggressive plays while being more cautious than before. You can start playing aggressively once you reach a few levels under your belt.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


Nasus is an easy-to-take, easy-to-understand champion. His game plan remains the same in each game.


it’s better for you to group with your team in the late game as there are strengths in numbers. Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him.


Level 11 is not a massive spike like other Junglers. It gives only a minor increase in the damage and no utility, unlike other Junglers.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game, as the enemy will force a fight while you're gone.


Another point in his Ultimate R will not do him much good either. It will allow him to turn easily, but apart from that, there is nothing to that. Ryze will now have his core of objects, which means that he will do more damage than the early match. He has not yet reached his final form, however.


In this spirit, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are guarded so you can spot him before he has the chance to commit.


qiyana's trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies quickly.


Avoid standing close to walls especially during her E ability. She can get kills and make plays whenever her E is up. Play around the cooldown of Camille’s E ability to avoid getting caught out.


After that you're building full tank So, into AD build these, into AP build these, and if there's a lot of both you can always default to Gargoyles and Warmogs. For summoner spells take Flash and Smite.


She can peel for herself And use her Ultimate R for both aggressive and defensive purposes.


Twisted Fate will be able to push quite easily with its s and d once it has its components. Stand outside the minion wave so Twisted Fate is unable to push you and poke at the same time.


Once in your team, immediately CC LeBlanc and focus efforts to get it down while CC'd. Leblanc can embark on unbridled trades as soon as she unlocks her Qs and Ws.


Avoid regrouping when your Ultimate R is down. Team up with your team when your Ultimate R is in place.


Participate in daredevil flanks on the enemy backline using Ultimate R. Have a defensive item or escape plan if things go south during daresdevil flanks


With a good enemy positioning, Alistar can be incredibly difficult to engage. Alistar relies on his team more than other Supports.


Enemies have an important advantage in getting goals from you. Keep the enemies at hand to detect them before they secure the goal.


It is recommended to stand outside the minion wave at all times. Standing on the outside of the minion wave forces them to choose between pushing and poaching you.


Keep placing vision and stick with someone at all times. During the mid-game, team fights will start. Make sure you participate in them and help your team when needed.


The monkey's early play is pretty decent. At the beginning of the game, the monkey can go for complete coherent jobs and return to safety thanks to its ability.


xayah can be closed early. xayah is very prone to ganks.


Do not fight in the late part unless your Ultimate h is in place. Your Ultimate h will be on a shorter cooldown in the later stages of the game.


Viego will find it hard to kill you in the way if the minion wave is kept closer to your side of the map. This will give Viego less room for manoeuvre.


Once the enemy champion is down, Swain can engage in the team fight. Swain should look for choices with his abilities to catch enemies who are out of position.


When Galio's target goes near enemies to attack them, this ability works very well. At level 9, his Q will be completely maxed out.


Malphite will now have several items that will increase its damage production. Malphite's cooling will be reduced, which will allow it to take control of the Jungle.


Braum relies more on his team than a lot of tank Supports. A lack of an engage tool is a major disadvantage for Braum.


With a lot of eagerness and reduced cooling time, it can gank so often It can be anywhere on the map with this frequency.


Flank in the team fights to get the enemy backline easily. Make sure you're close to your team all the time so you can fight quickly.


This disproportionate ability of Sylas allows him to avoid his skills. This breaking capacity of Sylas also allows it to obtain on a stationary or vulnerable port.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


Peel for your carries and focus the nearest enemy champion if you’re weak. If you’re ahead, focus the backline and try to take them down instead.


During Levels 1 and 2, you focus on laying Lux with basic attacks as much as possible to exert pressure and potentially gain an advantage. Keep the wave closer to your side of the way to create opportunities to help the jungle and have a longer way to pursue Lux and its ADC if necessary.


2 points in its Ultimate ability will allow it to use it very frequently. He will be very deadly if he manages to use it from the fog of war.


Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane.


The more the timidivana gets, the stronger it becomes. A decent peak of power occurs at level sixteen.


The strength of Lulu's early play puts the rest of the game in place. She will continue to be a formidable opponent throughout the game.


Power farm refers to gaining experience levels by killing monsters in the game. Before starting ganking, power farm as many levels as possible under your belt.


If you see him running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push.


She's strong throughout the game. However, she's almost fully skillshot reliant for her damage.


If you can catch someone when the enemy is not organized, you will be able to force a team fight or a goal after. If a player gets three points in his Ultimate ability, he will often use it.


You need time to come online before you play aggressively. It is recommended to play safely for the first levels.


Supports will start walking on the map alone in the middle of the game. Take advantage of this to get you killed for free.


Her passive allows for passive movement speed per level instead of buying boots. Her ability W throws a large area of poison on the floor for 5 seconds, taking damage per second and slowing enemies.


Jayce can constantly abuse the enemy before initiating a fight. Try to delay fights while Jayce harasses the enemy with s.


It will simultaneously absorb tower fire and enemy damage and make it very easy for its allies to follow its commitments. His tankness will be really high during this phase of the game due to his articles.


Jayce is going to use his range advantage to poke down melee champions.


Finish the game as quickly as possible. Your goal is to get her out with your W as much as possible in this matchup.


When Kayle hits level 11, her E's attack explodes upon hitting an enemy, dealing AoE damage. After the initial invulnerability, the ultimate deals damage in a large circle around Kayle.


When grouping do not let Nidalee poke you down with her s.


Wait for Wukong to look for murders once his Ultimate is over. Wukong is strong in mid-game team fighting thanks to the AOE's attack on his Ultimate.


Look for an all-in level 2 with your W. Both Akali's E and Ultimate offer tons of off-the-shelf potential.


This allows him to hit major power spikes faster than the enemy Jungler. Karthus has tons of map pressure when his Ultimate e is up.


Sejuani is a little squishy at the beginning of the game, especially when his Passive is broken. It's pretty easy to lose that Passive so Sejuani has to be careful.


Her skirmishing power is quite high.


In team fights, prioritize using passive damage as often as possible, then throw out Q, E, and ultimate for AoE damage when needed.


He'll eventually kill him if he stays in the way. You can surpass yourself with its E by entering and detimulating the duration of the E.


Can separate from the thrust, It can be a real pain for the enemy.


His level six will not be very impacted during this phase of the game. There's a long cooling period.


At this stage of the game, Camille's 1v1 potential is incredibly high. Don't be afraid to look for 1v1 fights at level 9.


After level 6, you will need to use the brushes and your d to let Mordekaiser in poor health for an all-in with your h. If you are in a trade, you must consider and be aware of his shield bar, and also not engage completely until he uses his W, because he can turn the tide of a fight.


This reduces the effectiveness of Nami's healing abilities, making it less sustainable in trades or all-in-ones. Nami has a lot of poke thanks to her W and E.


Poppy doesn't spike at level 6 like most Supports as her Ultimate R is mostly a utility tool. However, Poppy can use it from close range to start a fight.


Items like Banshee's Veil, Guardian's Angle, QSS or Zhonya's Hourglass are great against Annie because they protect you from her burst damage. If she gets ahead, invest in one of them. In team fights, do not group too closely together with your teammates as Tibbers R can stun multiple members of your team if you're grouped near one another. Maintain a safe distance but not be too close that Annie can CC your whole team.


Smolder deals great AoE damage. Smolder is squishy especially if his E gets interrupted.


Teemo's first capacity will cause heavy amounts of burst damage. Teemo's first ability will kill his enemies quickly.


The enemies being bullied under the ally's tower should be able to cut off the enemy's escape with their 'e'. They should finish them off with their auto-attacks and 'e'.


The less gold Zed becomes early, the better. Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone.


He is a pretty safe laner. He is incredibly fun to play at master level.


Place vision in high traffic areas in the late stages of the game, keeping them warded so you can see the enemy move around the map and see them starting the objective. Stay with your team at all times. Avoid moving around the map alone so you do not get caught out.


This ability will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades using the lane brushes will help him a lot.


When chasing down opponents, use Vayne's passive and ability to easily catch up. Between W and Bork, Vayne can shred through tanks and squishies alike.


Never stay together in the jungle. Alistar's basic combo has a big AOE.


Jhin's damage output will increase in the late game due to his items. Jhin's kiting potential also increases in the late game due to his items.


The damage combo can completely destroy any still or CC'd wear. At level 11, Varus will be able to add 2 points to his Ultimate R.


Targeted attacks on Diana can hinder her chances of a comeback. Play safe and wait until you have access to your main abilities.


When you hit level 11, you'll put an additional point in your Ultimate. You will be a more effective ganker and a bigger threat at this stage of the game.


When Aphelios hits level 6, he gets his first major level power spike. Unlocking his Ultimate R offers him a lot of trading and kill pressure.


Once Yasuo reaches level 11, his Ultimate R will have two points in it. Yasuo will have maximized his r at level 9.


In the late game, you need to call for Baron or the Elder Dragon. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.


You must be very careful when trying to use Akshans Ultimate, otherwise the enemy will cancel its channel. Against the poke or champions with a lot of clear wave, it will be almost impossible for Akshan to wander and help his allies as the enemy will keep him pushed in or take his turn while he wanders.


Be prepared for Pantheon to play aggressive and go for kills. Play pantheon in a passive lane.


Pantheon can influence other lanes too when he gets his R. When Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster.


He will look to actively gank whenever his Ultimate a is up after reaching this power spike. Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game.


Expect Sylas to start crashing after level 3 when it has access to all basic capabilities. The longer the game will be, the stronger Sylas will be.


Fighting outdoors will make team fighting more effective for your team. CC is your best friend in team fighting.


When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you’re trying to go for an all in, make sure to fight when 1 ability is missing.


At this stage in the game, you have great mobility and insane damage if you find a carry you can blow them up. After the fight has started you can use W which can go over walls into your E for a massive gap close onto a carry to blow them up.


At level 6, Camille now has even more engaged to lock down opponents while ADC deals damage. Look for picks and place team fights in late game, landing E onto enemy carry followed up with ultimate is a ton of damage.


She can catch the players in a team fight with her Ultimate R. Look at your position so Sejuani can't isolate you and start the team fight.


Keep a constant eye on what the main objective is the next spawning. If it is spawning soon, make sure to place the vision around the lens as quickly and safely as possible before you retreat safely. It is essential to have a vision of the main objectives.


When xerath's 2 is on cooldown, trade with him. When the r of xerath is on cooldown, trade with him.


Focusing on agriculture on the side when there is no team fight is a good strategy for acquiring gold and XP. However, it is also essential to spend time with the main team to maximize the gold and XP gain.


Quinn has strong dueling potential in the mid-game, which can be used to fight against opponents who try to stop their split pushing. Although quinn is a strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5.


Swain can launch and delay team fights by harassing the enemy with his abilities while his team gets their low champion. Once the enemy champion is down, Swain can engage in the team fight.


This will ensure safety and reduce your chances of dying in the way. You should split the thrust when your Ultimate R is active.


Once Graves gets to level 6, he will have unlocked a considerable finishing move. The finishing move can take out multiple targets with utmost ease should he go for the lethality build.


His e has a very large range. This makes it easier for him to land and CC.


The first attack restores twice as much energy as the second. Lee Sin's Q is a straight line skill shot which deals damage to and marks the first enemy hit.


To compensate, Kassadin should play safely and rely on proper vision setup to not die often. At level 6, Kassadin will unlock his Ultimate k.


At Level 3, be careful when you meet Wukong at a scuttle crab, unless you have an obvious advantage. Unless you have a clear advantage, it is best to step back to avoid unfavorable engagement.


He is incredibly fun to play at master level. He can't cut through tanks as well as other bot laners.


Its level 6 can counter your all-in-one with its ultimate. Get away from the minions to avoid being hit by Morgana's W during agriculture.


Xerath's Ultimate 2 can be easily interrupted and used as a tool to quickly target and remove it. Positioning is crucial for Xerath before using his Ultimate 2 , otherwise he will probably die immediately.


Securing choices during this step will facilitate the achievement of neutral goals by your team. During the fighting, always try to reach the enemy backline by flanking them out of sight.


Elise's damage is highly dependent on her abilities. Once she uses them- she doesn't have much to offer.


Sejuani is a good source of coat because of its ability to take a lot of damage. Sejuani is a little squishy at the beginning of the game, especially when his Passive is broken.


Try to fight when he’s not there as it will make team fighting much easier. Setting him behind in the early game will make him less strong in team fights.


Try to push the wave back when Aurelion Sol is absent and start taking Tower plates if unable to match his roam. Once Aurelion Sol's Q cooldown is down, he is very vulnerable to ganks.


Try to harass Taric as often as possible with your top range. Harass them as often as possible and then look for an all-in when they are low. His aggressive style makes him very vulnerable as an initiator without his Flash.


Ezreals poke damage starts stacking up if you take too many Q's to the face. Ensure you're always stood behind the minion wave at all times.


Take this tower if possible. This will open the card and give your team a gold lead.


Do not let him do this by staying out of melee range and avoiding extended trades. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion.


An element will give him a greater tankness. Tankness refers to the ability of a character to absorb damage and resist attacks.


In team fights, avoid grouping too close together as it will allow Jinx's Rockets Q to deal lots of AOE damage. It will also make her Ultimate R less effective if you're slightly split up.


To counter Brand's abilities, they should build defensive items. It is recommended for Brand to target squishy targets who lack defensive stats.


If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.


Neeko cannot be very effective against an enemy who sets proper vision around her. Proper vision by the enemy can notice Neeko changing her forms or hiding in a brush to land her E.


Try to stay outside of Quinn's auto-attack range. Be prepared to sacrifice CS for XP to avoid falling behind.


After Cho’Gath picks up his first component item, trading becomes much easier for him as his damage and survivability increases. When Cho’Gath cannot trade too well, it is because he has not yet picked up his first component item.


Maybe she built an item that counterfeits your own building, so make sure you buy items that counter hers. Keep in mind the elements Lillia built and adjust your strategy accordingly.


Players must stick at any time to the bottom of the track to make it harder for Rengar to jump on them. Rengar can look for an all-in when he reaches level 6 and unlocks his Ultimate R.


At level 11, Corki can put a second point in his Ultimate e.  This will increase his wave clear and poke.


The additional movement speed it provides makes it hard for the enemy laner to escape from his ganks. Mundo can start ganking from level 3 onwards.


You want to make sure you stay alive and do a lot of damage. A Zhonya will help you a lot when it comes to staying alive and doing damage.


A Teemo level 9 capability allows it to inflict heavy amounts of burst damage. A Level 9 Teemo capability will let him kill his enemies quickly.


It is a strategy to deal with careless enemies in a specific way. Drive a lot in this direction and see if you can help your Jungler and mid-laner.


Then pull the second one to the tower. Don't move.


Continue to pick up the farm in the side aisles when there are no team fights, but also spend little time away from your team. You need gold and XP to buy items,


Level 6 is also beneficial to Sivir as it allows it to escape threats. The first element will allow Sivir to inflict more damage.


Ashe’s first power spike in lane occurs when she purchases and upgrades her Boots. The additional ability haste makes Ashe more potent as a laner because she can constantly throw out her y on the enemy.


Maxing on Sylas' first ability gives him a boost of massive damage. With its first maximum capacity, Sylas can easily explode unique targets.


Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills.


An all-in refers to Samira. This will allow Samira to search for murders frequently, especially when the enemy overextends or walks too far forward.


Feeding him kills allows him to snowball out of control. Hecarim's duelling power intensifies when he completes Trinity Force.


As Xayah is really good at kiting, you might need to flank her in team fighting to make it harder for her to kite and escape a fight. Once Xayah is level 6, she will have additional protection in the way, as her Ultimate R can help her escape damage.


Group with your team when your Ultimate h is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate h.


Her Elixir Arrow is her main defensive tool. Using her Elixir Arrow offensively can allow the enemy team to all-in Caitlyn and kill her if she is too pushed up.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


If you don't have the advantage, use W on yourself or your carry to get out. Entering the mid game, set up aggressive wards and punish any overstepping.


If Her Ultimate R is initiated while displaced or polymorphed, her damage output is significantly reduced. This can greatly impact the enemy team's chances of winning a fight.


Maokai's early-play opponent has to buy Grievous Wounds for him to prevent excessive healing. Serious injuries prevent Maokai from healing considerably when he uses his abilities to commit to a target.


Taliyah's Ultimate R gives him traction to easily land his C. talijah's E is really effective against enemies who have some form of dash.


This will also give him the motivation to wear for his team if he is already in advance. The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team.


Stay at maximum range at all times. Retreat briefly if Volibear activates its Q.


Kled is one of the strongest champions in the game. He'll try to fight you as much as he can to get an early lead.


He (Ivern) is quite immobile. Focusing on him first will prevent him from healing and shielding his allies.


Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora.


You can use this advantage to gain a lead. Renekton has tons of sustain in lane thanks to his e.


The Ultimate e of Darius heavily increases his 1v1 and skirmishing power at this time. After Darius has completed his first component item, Darius’ trading and kill pressure further increases.


Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets. Lucian will have access to several articles during this stage of the game.


Try to secure the Baron or Dragon as much as possible. Securing goals is essential as Jungler in the middle of the game.


Squishy enemies are never safe when Jhin is properly peeled by his team. Jhin's 4th shot hits very hard.


The risk of being targeted by an enemy gank increases when it has varied CC. Positioning is crucial to playing syndra.


The best strategy against an enemy team with Amumu is to extend the map and divide the thrust. However, if your teammates are squishy and can get caught easily, you may need to regroup to be safe.


His ultimate R offers him tons of pressure. Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage.


The rumble e combined with its d allows it to easily descend a single enemy target. The ruble shield can mitigate a good amount of poke.


She starts to fall off in the late game as squishy champions start to build defensive items.


Mordekaiser usually starts to regroup when there are no goals to be taken nearby. Several elements during this phase of the game will allow Mordekaiser to fight enemies effectively.


Once Yone reaches level 16, he will use his Ultimate R more frequently. Yone will have all his articles finished by then, which means he'll hit like a truck and whoever gets caught by him will probably die.


Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. Jarvan's all-in potential will also see a significant boost depending on which ability he decided to max first.


Avoid staying in the fights because you will be an easy target. It will have a lot of articles during the late part, which will allow it to blow up squishies and inflict a lot of damage on the grouped enemies.


Make sure you are close to your team at all times so you can get in the quick fight. Rumble is excellent during the end-of-game fights.


Its first capacity will be maximized at level 9. From that moment on, she will start hitting like a truck that her e will be up very quickly in the game.


Veigar's early play is weak, making him easy to abuse and kill with a few ganks. Veigar's ability n has a very long cooldown and is its only self-peel form.


Try to finish the game as quickly as you can so it can't peak. You should push the first wave, then pull the second one towards the tower, and just freeze there, so Vladimir stays overstretched.


Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn or get more murders.


The knockback of Level 6 is quite beneficial as the last-ditch disengage tool as well. Janna is a monster during the early game and is very oppressive in the lane due to her d.


Keeping your carries alive will increase your chances of winning team fights. When Galio charges towards you, try to disengage as quickly as possible.


Don't allow Twisted Fate to poke by engaging as soon as you've spotted him. Twisted Fate has its components for its first article.


Once Kassadin has his Ultimate, he will be able to trade more frequently. When Kassadin has his Ultimate, he will also have increased mobility due to short cooldowns.


Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate. Just like the laning phase avoid prosecuting Yone if he runs away because he will use his E to judge you.


This can be extremely beneficial if the chosen target turns out to be the enemy Jungler or range range. Lux has characteristics that make it almost still.


Kai'Sa gets three points in her Ultimate R. Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield.


Senna will try poke as often as she can with her basic attacks and Q.


This can allow him to call his Jungler to gank his way and help him get an early lead, which will be devastating for the enemy team. Veigar is a very immobile champion and extremely vulnerable to crowd control.


If Braum is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown. Teams will start to group during the mid-game.


Once Jayce maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo.


He will be a reliable activator and will be able to easily peel for his team as needed. Level sixteen will give Tahm Kench a considerable boost in its damage.


It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done.


Early objectives can be secured quickly and can provide access to True Form. When killing an objective, it is possible to transform into True Form and take down nearby enemies.


Try to gank as often as possible early as possible. You are much stronger than Shyvana, and can get an advance just by being active on the card.


By not dying at Evelynn, you will reduce its effectiveness as the game continues. Evelynn needs level 6 as quickly as possible to unlock her Ultimate R


After the bot track has moved to the medium track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. You have powerful installation tools that will allow you to besiege the objectives easily.


Once you get your Ultimate R, you should have more effectiveness in dueling enemies. An excellent way to bait the enemy is to first let the wave push, and then use your Ultimate R on them as they are about to all-in, bringing them within your tower range.


Ezreal is good in extended trades, so avoid going for extended trades with him. Their level 6 is stronger than yours, so be careful when fighting post 6.


Level 6 is an important power peak for Sylas, but its effectiveness depends on the composition of the enemy team. To be effective at level 6, Sylas must take the ultimate correct capabilities.


Enemies can avoid his auto-attacks His Passive allows this


Annie is easy to learn. Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane.


Extended trades benefit your team, so try to go for them often. You should look for chances to extend trades frequently.


Teams will start to group during the mid-game. This grouping is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions.


This forces Zyra to expand, making her more vulnerable to ganks and reducing her ability to escape effectively. Be careful when facing Zyra at level 6, as his death pressure increases considerably.


Having blue buffs is very important for Brand. He should give his teammates a decent leash if possible.


Use the war fog to get choices with your Q and W. Your E should also be on a shortened cooling, so use it freely.


Killing Karthus at the start of the fight is recommended. After killing Karthur, try to reposition and get away from Karthus' Passive.


Thanks to Darius' Passive, he will always come out ahead in most cases. Darius should use his level 6 power spike to get kills in lane and start to snowball his lead.


It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done.


Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.


Use your W to speed yourself up to get off a good Ultimate R. Look for picks during the mid-game.


Avoid fighting in the jungle as this will allow Maokai to get a good R Ultimate. Maokai has a good advantage when it gets a good Ultimate Roff.


Choosing an opponent with your E and then collapsing on them can be a winning strategy in team fights. Look for peaks on isolated targets if possible.


Try to stay at max range away from Caitlyn at all times. When Caitlyn has her empowered auto-attack ready to fire, wait for her to use it before moving forward.


Akshan doesn't do well in the various matches. Fields with easy to land CC (crowd control) have an advantage over Akshan, because he cannot use his E aggressively.


He will have to flank the enemies and make sure that all CCs on the side of the enemy teams are exhausted. Its first capacity will be maximized at level 9, which will allow it to inflict heavy amounts of damage in very short time.


Hecarim's movement speed increase on his p allows him to run enemies down with ease. The h allows him to deal consistent damage while also reducing his cooldown on the ability.


At level 16, Darius’s Ultimate will be an essential tool in team fights. Darius's Ultimate can deal a considerable amount of damage and is an execute-


It can allow the entire team to use its capabilities properly.


Brand's second power spike is triggered when he unlocks his Ultimate R. This unlock triggers a lot of additional damage for Brand and allows him to blow up the enemy Mid laner if he has previously landed some poke down on them.


He will often play with his Ultimate R. If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage.


He'll win self-attacks with you. Don't trade auto attacks with him because he'll always win them.


His E is very effective. It can make life a living hell for travellers who rely on dashes.


Healing reduction will be very useful in team fights as Gwen will get a lot of sustain. Gwen will be very strong when she has her Passive stacked.


If Dr Mundo is behind, he will start farming with his Q. Do not get in the way of Dr Mundo unless he is trying to secure a Cannon Minion.


Stick with your team in the late game. If you get caught out, your team will have to play 4v5.


Find a way to bait him while Vladimir is about to cool down. You have to agree with Vladimir and force him to use his Q on the wave of minions rather than on you.


Jhin's first major power spike is when he hits level 6. Although, his Ultimate R is not going to be effective during the skirmish.


Yasuo is very strong once her crit chance reaches 100%. Yasuo can quickly reach 100% luck thanks to his Passive.


Jax's Passive and attacking will be consistently strong at level 6. Jax's first item component allows him to get an advantage over the enemy, increasing dueling potential.


Nasus will seek to divide the thrust throughout the middle of the game. Split's thrust allows Nasus to take advantage of its Q capacity.


Very sensitive to the CC, so if the enemy saves their CC for him, he will die. Master Yi needs time to come online.


During the mid-game, look for picks all around the map. It is the time to do lane swaps.


To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in.


Thresh Q is an ability that Gwen's W can stop. Gwen is difficult to play into ranged champions.


This is vital and will lead Swain to take control of the game quickly. He can use track bushes to kill enemy targets solo with ease.


Stay outside the wave so Morgana can't push you at the same time. Morgana's level 6 is stronger than yours, so keep this in mind when you fight early.


Her Ultimate R will dish out a lot of damage during this phase of the game. Jinx's Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease.


Kayle Passive is a monster of the end of the game due to its functioning. If Kayle can go through the laning phase and acquire CS in an orderly manner, she will easily resume the game later.


When you play with your team at the end of the game, don't split up or get away from them. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game.


Ash relies on skill shots, struggling against higher mobility. Ash's Q passive grants a stack every basic attack, then press to gain large attack speed and empower basic attacks with volley of arrows.


the enemy is the champion of the opposing team, Try to bring down the enemy with your ts and ts during the laning phase,


As an attack speed champion, punish enemies further by killing their turrets after clearing lanes and camps. Late game, you become an unstoppable attack speed carry with insane mobility, consistent damage output and good survivability too.


Maxing Akshan's Q offers him a lot of extra damage. Akshan will put the second point in his Ultimate at level 11.


Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you’re looking to all-in someone.


Rumble is quite capricious and vulnerable when its r (runic gust) is on cooling. This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole.


Senna will try to dominate you at the beginning of the game. Senna will play aggressively at Level 1 to gain an advantage over health.


Try to stand outside of the minion wave but close to it so they have to choose between pushing and poking. Keep an eye on your mana at all times, especially at the level 2 and level 3 all in.


In the mid game, your fog and stun give you amazing objective control among neutral objectives. As the late game approaches, play the resetting assassin.


It is advisable to try to go for short and unbridled trades on long with him when possible. If Twitch pushed the wave and left track, he's either trying to lure you forward and make an exchange,


She won't have to rely much on her CC to win the game. Level 6 is the removal power peak that will allow Skarner to win games easily.


Warwick is good at hunting enemies in the middle and at the end of the game. Warwick is not considered the best champion when he's behind.


It's really important to win the game, and he'll have an easy time doing it if he's wandering a lot. Ward big goals and place the vision in high circulation areas in the late stages of the game.


And red form's passive is he heals when he deals damage with abilities to enemy champions. The first part is a short range dash which deals damage to enemies it passes through,


Twitch's W ability throws a flask that leaves a circle on the floor. Enemies hit by Twitch's E deal damage affected by his venom passive.


As soon as Leona leaves the track, sting your teammates so they know she's gone. At level 6, Leona's death pressure increases as she can use her Ultimate e from afar to lock you up.


The monkey is strongly thwarted by an appropriate vision placement, especially during the start of the game. This will prevent him from moving and keep the solitary man safe against him.


Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so continue to farm!


Play safe for the first few levels while you land poke on the enemy with your d. Once they’re low enough, you can commit to an all-in.


Amumu's team has a strong presence in the fighting. Don't stay too close together because it allows Amumu to trap several people with his Ultimate y.


Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them.


Jax is a strong ganker, A ganker can perform his job easily if he is close enough.


While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority.


Diana's kit requires a lot of mana to trade effectively when she is low. There's an opportunity for you to fight Diana when she is low.


As Ekko completes his Mythic item, his kill pressure intensifies. At level 6, Ekko becomes an incredible threat.


Good vision control will reduce the effectiveness of Malphite. A good control of the vision will force Malphite to find other ways to engage with the enemy team.


Use your mobility to avoid it when possible, as it will try to shoot you from a distance before stopping you for the murder. Keep track brushes and use them to drop the vision on Varus.


With level 6, Tahm Kench can try to go alone in the enemy. At the third level, Tahm Kench is another important power peak as it has access to its basic capabilities.


Camille can't really start trading too well until level 4. When Camille unlocks all of her abilities and has multiple points in her Q, she can start to trade.


Around him can be locked down with crowd control as quickly as possible. He (Ivern) is quite immobile.


Try to keep your resource bar more than half filled as much as possible. If Shen ult to another way to help his allies, you should just focus on pushing and taking as many plates as possible from his turn.


Caitlyn cannot use her Ultimate R during a team fight. In the late game, Caitlyn would reach 100% crit strike.


Its objective control will always be unmatched in the game, and it will only be robust when it comes to this department. Udyr should work with his team to quickly get Dragons.


Focus on agriculture and robbery, limit trade with it. Get away from the wave of minions.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal, or take the Baron or the Old Dragon.


As soon as Quinn hits level 6 and goes missing, communicate with your team so they know she is left lane. Quinn has completed her first item, and her kill pressure intensifies.


Level 6 is the removal power peak that will allow Skarner to win games easily. Skarner just needs to lock the most priority target and get them to his team.


Level 16 is an excellent peak for Soraka. His healing will be very powerful and will increase quite frequently.


You're gonna want to keep him falling with your e in this matchup. It's important to counter its burst.


Galio's W has a passive where he gains a shield which absorbs magic damage after not taking damage. When released, Galio refreshes the damage reduction, deals magic damage to all enemies hit and taunts them.


He will also be able to threaten steals on major objectives like the Baron or Dragons. Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage.


The scaling of Veigar's Passive makes him a monster of the end of the game because of infinite scale. Veigar can easily shoot people once he manages to get his first article.


It is difficult to fight Elise alone unless you get the jump on her. Dodge Elise's Cocoon ability when initiating a fight.


If Vayne uses her E capabilities, use the cooldown to play aggressively and try to kill her. Vayne is vulnerable when she doesn't have an E.


In team fighting, take care that Lucian can use his E to reposition and escape danger. Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them.


Build orders start with Bladenpot or Corrupting Potion, then Triforce, Tier 2 Boots, Death's Dance, Sterak's and Warb Memorialtius. Summoner spells: Ghost Flash or Ghost Ignite.


If you know that Maokai has been on the same side of the map, make sure that the hidden saplings E are placed inside the bushes. Also, be careful when it invades as it may have thrown a few inside the bushes near its jungle entrances.


Getting resets on your Ultimate e will increase your chances of winning the fight. Darius starts to fall off in the late game but is still powerful.


Teemo Passive reduces the efficiency of transport players for a while, allowing their team to engage/disengage freely. Teemo's Ultimate can serve as a substitute for vision.


Seraphine also has a healing and shield with her W. Seraphine is a great utility champion.


Once Gragas manages to get to level 11, he will have two points in his Ultimate R. At level 9, Gragas will have his first ability maxed out.


She can easily get her team an early dragon advance, after having managed to plant a track with her Q. Its Ultimate R can allow it to target a target down, which has two uses depending on its role in the game.


Once committed, Kogmaw can't do anything unless his teammates help him. If Kogmaw's e is broken, it will be useless unless it has some kind of element or digital advantage.


Watch your position when you play against Lissandra. The damage to Dodge Lissandra.


You need to earn as much gold and XP as possible so you can level up quickly. Powerfarm in the mid-game.


Fighting in close proximity causes Mega Gnar to get an advantage in terms of getting his Ultimate R or W. You should avoid fighting near walls, around objectives, or in the jungle as it gives Mega Gnar a good chance to get a good advantage.


The objective of the split thrust is to ensure secondary objectives. Regrouping in the middle of the game can be avoided if possible.


Avoid track brushes at any cost because Teemo can blind you from them. Get a sweater and keep cleaning its traps because it will help you fight Teemo significantly.


The abduction of Grievous Wounds by Soraka's W facilitates team fighting for his team. The ease of killing porters with the healing of Soraka makes the game easier for his team.


As soon as the enemy advances or surpasses, it can seek to play aggressively. His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them.


Reduced cooling will help Skarner make choices more frequently. In the last game, keep looking for games with your Ultimate and E.


That, combined with her W will allow her to provide some utility to her team. Quinn hits level 6.


The wave must be kept in the middle of the track. You should just focus on the damage.


It will be a top priority for the enemy team. Its slow effect can also make it difficult for the enemy to escape.


Do not forget not to fight when you have been afflicted by its t. You won't be able to do much damage, and will take exponentially more damage.


Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.


The longer the game goes on, Gangplank benefits more from his gold mechanic due to scaling. Gangplank's gold mechanic is a key factor in his overall strength throughout the game.


The player wanted to stand out from the minion wave to force Syndra to choose between pushing and throwing them simultaneously. Syndra allowed the player to push them into their lap early; they had to coordinate with their jungler for potential ganks.


Keep Morgana's poke in mind in the way. Bait out Morgana's Q before attempting a commitment.


It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should’ve completed an item or two.


He's going to massively increase his damage production too. At level 11, Nasus will have two points in his Ultimate R.


Upon arrival, she consumes this mark and deals additional magic damage. For combos, a basic go-to is to walk within shield range and use W for an easy guaranteed fear into an E and Q following up with an auto attack.


Kog'Maw's maximum health will be capped at level 9. Group enemy teammates can easily target Kog'Maw's e with high damage.


After this you can never go wrong with Azonya's before finishing a build with any of these. After this max E then Q then W taking ult whenever you can.


Wall e is a tool used by Anivia for utility that can protect her and her allies. Sieg's power with his Ultimate increases his chances of surviving the skirmishes.


The assassin will stick together with her team. When the assassin isn't there, she will force fights.


As your W means you don't really need to heal as you're usually at full health. A Shadow Flame and a Death Cap are great pickups before finishing your build with any of these.


Watch your flanks so you can spot him before he climbs to the top of your team. If you don't already have, you need a reduction in healing on your portages.


Any excess healing from the ultimate becomes an overshield. Conqueror masteries ease Nilah's maxed out gameplay.


Maokai gets two points in his Ultimate R, he will use it frequently. If the enemy doesn't put in place a deep vision, they won't have time to take care of Maokai's Ultimate R.


Ryze deals a lot of damage at the end of the game. If Ryze is in front, hide in high traffic areas and try to blow up enemy champions.


Mordekaiser can convert a fight to 1 v 1 after reaching level 6. It becomes easy for Mordekaiser to kill his target once the level 6 threshold is reached.


If she oversteps or uses her Q too aggressively lock her down and focus her in the team fight. Taking her out quickly will increase your chances of winning the game.


Sion does not have great control over the goals at the beginning of the game. You need help from your bot track if you are not able to take the goal alone.


It has a huge tankness, which allows it to absorb both the tricks and the damage. His tenacity makes it easy for his allies to engage in team fighting after he started.


Viego can steal the lives of his enemies that allow him to escape danger. As Viego becomes imperturbable, it can avoid incoming damage.


Tahm Kench will do a lot of damage to the enemy if he doesn't blow himself up early. Level six is a massive power peak for Tahm Kench as it offers both kills pressure and defensive measures for its track partner.


You must push the enemy down and delay fighting in the end of the game while also looking at your own positioning. Harassing the enemy without proper positioning can lead you to get caught.


The enemy team will always have to watch their flanks. Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns.


When playing as a melee champion, do not go for extended trades with Fizz because he will always come out ahead thanks to his W. Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side.


It can delay this by invading or trying to fight it early. Shyvana will try to secure every Dragon because of her Passive.


Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently. Keep this in mind and respect its damage.


When playing against Kayle, use the e key repeatedly to silence her and maintain distance.


If you do not, you will be cut off and CC'd regularly. Use your tornado to keep hitting the enemy regularly.


It will be highly beneficial when her Passive is stacked up completely. Level 6 is a significant power spike where Irelia can start dictating the pace of this lane.


Stay with your Support throughout the mid-game. If you move away from your Support, you will be an easy target for the enemy.


You should fight anyone unless you have an advantage over them. Getting XP and gold is crucial for your champion's growth.


Yasuo gets a huge power peak at level 6. He can now focus on the enemy with his R tornado and then use his Ultimate R to finish the weak health target.


The aggressive game style may not suit players who constantly push the minion wave. The enemy can zone a player away from the farm and XP by pushing the minion wave.


Ask for ganks. Make a point to start the fight however, as your CC is more reliable.


This will give you push priority as well as trade advantage. You should save a k charge for skirmishing with the enemy bot lane.


Your team is going to get caught out if they aren’t being careful. The game isn’t one-sided if both teams are playing well.


He's a late game threat of a brick wall, but weak early on and lacking hard CC. The spell shield gets popped, taking damage and dropping a canister that heals when picked up.


Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Thresh Q is an ability that Gwen's W can stop.


This makes it easy for her and makes her very safe when left alone. Its ultimate R capability allows it to accelerate the entire team, providing enabling force to its activists to do everything and destroy the opposition.


He will have to make sure that he takes the appropriate ultimates to be effective in the game. Level 3 is a decent peak of power as it allows it to access all its basic capabilities.


Skarner's first capacity will be maximized at level 9. This ability should strengthen Skarner's survival and damage in the game, and allow him to make more choices now.


For build orders start Blade and Pot into tier 2 boots and a Blade of the Rune King. For skill orders start Q then E then W, perform max and Q then W then E taking ult whenever you can.


The best strategy for this matchup is to avoid them and focus on farming early. A stronger ganker than you in the early game can be expected from these tanks.


In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes. Try to kill Draven whenever his stacks of Adoration are high.


You should always take his Redemption into consideration when trying to kill the enemy. Try and be as proactive as you can with your E early on.


Avoid crossing the river alone if you are not sure where Kha'Zix is. Control of the crowd is a necessity when he plays against Kha'Zix because he reduces his assassination and jumps the potential E.


The large AOE heal will be very helpful for Fiora and her team. Fiora is very good in the late game.


This will allow you to get a lot of card control. Your seat capacity will also be very respectable.


Win by winning big team fights and ending the game while building up map control. Map control is key for Mundo; ensure it's in your favor for final pushes.


Morgana's E must be used effectively during combat or in team combat. Reaching Morgana's Q around the minion wave can be difficult.


As the jungler, your goal is to remain alive in the late game. If you die before a major objective spawns, the enemy can take it.


try to hit both the minion wave and Hwei at the same time. Hwei has many different abilities compared to any other champion.


He brings strong early game ganks.


Keep an eye on your position in the track. Try to adjust your positioning accordingly.


This will make it very difficult for him to damage his Q. Make sure you watch over his C too.


At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later. In the later parts of the middle of the game and when the enemy starts to group, be sure to follow the sequence and start regrouping with your team.


It will allow you to keep your team alive. Place the vision in unusual places outside the river.


She can solo the Dragon frequently She can solo the Rift Herald frequently


Avoid crossing the river alone if you are not sure about Kayn's location. Kayn can dive while sitting thanks to his E.


Rengar is the number one public enemy for any wallet in the game. He can practically shoot at a purse with one or two objects.


Get an early sweeper so they don't know you're coming and look to push your lane before roaming bot top or invading with your jungler for these quick easy picks. However when you find yourself team fighting Ari is so versatile you can fill any number of roles.


When you play as a varied champion, abuse your range of auto attacks to bring down Nautilus and gain a healthy lead. Don't commit too much to running Nautilus while playing like a varied champion.


Fractional thrust is often more effective than group thrust. It is recommended that clustering be avoided if possible.


When dealing with Gragas, try to look for extended trades that don't rely on his abilities being active. Gragas' damage-dealing abilities are useful, but are limited by cooldowns, leaving him mostly unable to act except auto-attacking when they're down.


The slowness of Sylas allows him to put ganks for his Jungler. Slowly from Sylas allows him to reduce the health of his laner.


The enemy will need to spend a lot of time trying to kill you if you have a defensive item. Cling to the enemy carries like glue to create a rift between the enemy frontline and backline.


He's a very dominant player. Lee has a high skill ceiling.


Rengar will feed the farm so he can get his Ultimate R quickly. You can delay its peak of power by flying its camps or invading it.


Team fights are where Orianna shines. Her Ultimate d is a large AOE ability that can turn the tide of team fight.


Look for frequent trades with the enemy throughout the laning phase. Getting an early murder could snowball the way strongly in your favor.


The search for peaks on immobile or misplaced enemies is a good strategy in the late game. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Malphite's greatest threats are the attacks of Poke and Disengagement; if possible, focus on bringing it down before engaging in a team struggle to make it almost impossible to participate without dying. By keeping Malphite low through constant robbery, you can force it to remember instead of being able to use its capabilities effectively during a team fight.


Rotation and displacement around the map allows to continue agriculture and win XP and gold in the way. Use capabilities to quickly clear minion waves so that the team can besiege or prevent an enemy team seat.


Shadow Assassin will seek to tub your back by flanking or passing through the walls. Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times.


At level 9, Syndra will fix a lot of damage regularly. If Syndra is sitting out of sight somewhere, she can do a lot of damage.


Olaf is a skirmish heavy Jungler. As a Jungler, Olaf seeks to gank frequently in the early game.


Avoid staying in the fights because you will be an easy target. Since Senna's Passive leaves its scale infinitely, it should be really awesome as the game continues.


Lee Sin's poor performance from the beginning of the game will make it difficult for him to catch up later if he falls behind. You have a lot of presence at the beginning of the game.


A weak early game makes it hard for Karthus to survive the laning phase, especially against strong champions. Karthus is a farm heavy champion.


Putting Gangplank behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplank's Passive is up.


Twitch benefits from extensive trades. It is advisable to try to go for short and unbridled trades on long with him when possible.


However, the excessive commitment to assist them, especially if the achievement of objectives can be detrimental. Pressure while your team sits targets elsewhere to open the map should be a priority.


Countering gank attempts if possible, or invading him and then ganking another lane or securing Dragon/Rift Herald are good alternative options. Avoid fighting or staying close to your teammates because Nautilus’s e can knock players up.


viktor can impact the fighting with a relative ease thanks to this peak of power. the first element will give viktor both manas and wave removal capabilities.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Three points in his Ultimate R will make Urgot really scary.


Position yourself towards the back of your team near Support and CDA for better protection. This will allow you to peel and protect your own champion from enemy damage.


CC and interrupts are the best way to counter Rell's W engage in team fights. Hold on to these abilities to interrupt her engage and burst her down while she is immobilized.


His range is greater than that of a champion of melee. At level 6, he's gaining more utility.


This will strengthen its global potential, making it the main player and player on the team. Thresh's main power comes from his ability to win champions in the middle of the game.


Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team.


Gragas' ability to catch someone out also works well when he is roaming around in the enemy Jungle as a laner. Gragas' ability can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them.


The additional statistics from Nasus' Ultimate R will be very useful in team fighting and will keep him alive for a long time. The main power peak of Nasu occurs when it is at level 16, while it wins several items, stacks, and can all-in on enemy champions with ease.


Malphitis is low early because its presence is negligible. Malphite cannot do much against the various champions.


Lee Sin can win the early game alone through the level 3 early ganks once he unlocked his, , and . Lee Sin has a high skill ceiling which means that if you put a lot of effort into it, you will find a great success with it.


Use your Q to slow down the enemy if they're trying to pick up. Slow down the enemy if they try to catch up with you.


Camille's ability to dive in with her E is affected by this. Although Camille finds it harder to kill carries on her own, she will be quite tanky.


This will ensure safety and reduce your chances of dying in the way. Level 6 is the "peak power" for Teemo.


Split up and farm the side waves once your ADC and Support have rotated to the mid lane. In the late game, you should group with your team.


Both are equal in terms of damage, but you have better all in engage with your R. You have better all in engage with your R on him if you bait out his E before using your R.


She struggles from behind somewhat relying on her damage. Enemy champions can stand on these seeds to destroy them.


At the end of the game, keep looking for flanks with your E and R. Play around your Ultimate cooldown at the end of the game.


Swain's presence in the middle of the game is great, allowing him to delimit the enemies and separate the enemy front line from the back line. He can choose targets effectively.


Brand will put a second point in his Ultimate R at level 11. At level 9 Brand would've maxed his W ability.


Monitor your positioning so you can't easily remove Lee Sin when it completes its first component. They go gank early, and Pantheon can gank early too.


The enemy team will have to invest in items that offer magical resistance to deal with the damage of the syndra. This includes items such as items that reduce magic damage taken and items that increase magic resistance.


The last point of his Ultimate n will allow him to inflict enormous damage on the enemies. He should try to look for flanks during team fighting to maximize his use Ultimate n.


Another point in Rengar's Ultimate R will increase its selection potential. Rengar can easily follow enemy paths and accumulate tracks.


This ability is quite easy to avoid if it tries to land it from the maximum vision or reach. The emphasis was on the surge of the wave.


This stage of the game results in incredibly high 1v1 potential. Don't be afraid to look for 1v1 fights at this point.


Viego is good in team fighting because he can quickly pass through his crucial targets E, CC with his W, and gain several skills with his Ultimate R. A complete construction for Viego allows your damage to skyrocket.


Try to get the enemies out before they kill them. You may need to get the Blue Buff to have enough mana to maintain the spamming capacity.


LeBlanc's first power peak occurs at level 2. Its Q and W combos are sufficient to damage the enemy's health bar at level 2.


Junglers will certainly try gank because of the stillness of the champion. Play more liberally once your Ultimate R.


Turn around the map and help your teammates if you have to. You have to help your teammates if they need help.


She should always try to find a flank on the enemy's carries. The best time to all-in them will be when the enemy frontline decides to all-in your team.


When fighting Sett, make sure you don't go for the extended trades. Sett will be able to cut you easily if you do not take this into account.


Karthus' early game is fragile and can easily be caught out if he is not careful. Karthus should focus on farming and scaling up with occasional burst trades.


Even better if this becomes a long drawn out trade, procking passive damage and getting to use W multiple times. In mid game, take your tower as soon as possible and split push with pressure before rotating to team fights.


The unfortunate lack of an escape tool. Her lack of evacuation tool makes her vulnerable to ganks and damage.


Keep track of Diana's early game through wards Try to delay Diana's power spike by taking away her camps or killing her in her jungle


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


group with your team to help them fight if they're going to get caught out or if the game isn't one-sided. play on the side of the map that has the next major objective up to rotate and take it with your team.


An intertwined fight is when several champions are grouped together, making them vulnerable to attacks. This point in its Ultimate R reduces capacity cooling and increases damage.


The first element will allow him to spam his abilities frequently and to eliminate a lot of damage. It helps a lot with his prowess in general.


Investing in an executor's call can reduce Nami's healing on herself and her allies.


Mordekaiser has a strong duel potential in the way thanks to his W. Its W capability allows it both to block damage and to heal itself in a respectable amount.


She can manipulate the minion wave properly with her E. The first component allows her to spam abilities and not run out of mana.


Know when volibbear is close before entering the non-healing areas. If the invasion teams invade you early, step back.


White and red guns can be used together for dueling, using Q to spam attacks and bonus boomerangs. Aphelios works well against champions that scale similarly but struggles against those who can shut them down early or teamfight easier.


Tahm Kench will have several elements completed during this phase of the game. This will increase the survival of Tahm Kench.


Zyra's poke is very good. Once you have some levels behind you, you will be able to constantly harass the enemy with your Q and E.


The split push in the middle of the match may involve fighting the duels in the process. When the thrust is split, it is preferable to avoid clustering if possible.


Quinn is an early game bully. A bully will try to harass and poke the player as often as possible.


Proper vision from enemy team can detect Neeko's forms or hiding spots. Neeko's E can be easily cancelled by enemy team.


The Ultimate can help Akshan kill and execute the enemy lantern. During the middle game, make sure you're not ADC'ing systematically.


Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition. Blitzcrank should’ve completed an item or two by this stage of the game.


When no team fights are occurring, go in a side lane and look to split push. Split pushing allows you to continue earning gold and XP.


The completed jungling item will give Karthus a lot of Ability Power and the first bit of cooldown reduction he needs. Your level 2 is much stronger than the enemies.


Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.


Most players tend to leave their positions and disengage from team fights when they see Rammus approaching. Rammus will likely attempt to flank his opponents in order to get a high-value target during team fights.


This also applies when Lux is in the supporting role. Lux's g can be used to secure peaks inside the enemy Jungle or blind areas.


It should be able to win several fights just using its Ultimate capability correctly. If the enemy gathers together, also look for a group with your team.


It is therefore very difficult to catch and kill him in a team fight. Ryze has great objective control thanks to his Ultimate R.


Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills. Abuse this by playing around its cooldown and trying to make plays whenever it is up.


Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game. Ashe should’ve completed an item or two during the mid-game.


Use your Ultimate R very carefully as it can be the decisive factor in the victory of a fight. Use the capability of CC multiple targets.


He can cast his Ultimate R from afar, which means he’ll avoid and dodge shallow wards. His W offers him tons of pick pressure throughout the game.


Split up and farm the side waves once ADC and Support have rotated to the mid lane. Kassadin will have 2 points in his Ultimate at level 11.


The unlocking of Gwen's Ultimate R will increase her trading power dramatically. Extended trades work in Gwen's favour, especially after completing an item or two.


You can start looking to fight at level 3. When you unlock your Ultimate, roaming and all-in will be easier and you will be more of a threat.


If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game. Heimerdinger can take objectives really fast in the late game thanks to his Q.


As a result, her enemies will have a hard time dealing with her now. Gwen's kill pressure increases during this phase of the game due to her maxed out Ultimate R.


It is recommended to stay together with your team. Avoid walking through the map areas when you don't know where LeBlanc is.


Although Annie has a lot of burst damage. She starts to fall off in the late game as squishy champions start to build defensive items.


Your Ultimate R can change the game in team fights, use it wisely to avoid getting caught. Avoid being caught in CC as much as possible while using your capabilities.


At level 16 Illaoi can easily sustain herself due to her Ultimate R.


As soon as Qiyana engages, try to lock her down with CC. Locking down Qiyana will prevent her from dishing out tons of damage.


Regrouping against Shaco will be difficult for the enemy team. Shaco's damage to the enemies will be a central peak for him.


Your Ultimate R will have a shorter cooldown in the final stages of the game. If there is an opportunity to use your Ultimate R, grab someone isolated and alone.


Soraka's R is the last nail in the coffin for the enemy team. The elimination of Grievous wounds and the massive healing of the R of Soraka will guarantee victory.


Warwick's W allowed him to detect ill-health enemies on the map. Using Warwick's W, he could communicate with his team and take free goals.


Good times to look for fights are when Gwen uses her W. When Gwen activates her W, she gains bonus defensive stats.


No team fights should be delayed at all costs, as Jayce is able to poke players down with his s combo. Baron or Dragon objectives should not be taken when Jayce is nearby because the team will be grouped together and vulnerable to his devastating blows.


Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one.