The correct use of your W is very important during this stage of the game. If used freely, the enemy laner can lure you into such an all-in-one and then get rid of Akali quickly.


Malzahar's first major power peak is when it gets its first component. The first component will allow Malzahar to spam its capabilities on the enemy tracks.


Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won't be enough to get past a huge minion wave.


Ahri can either focus on picking off enemies and flanking with her allies during late game team fights if she is ahead. Saving one Ultimate stack allows Ahri to escape from a vulnerable position.


Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carriers will be pretty much doomed.


His damage output will be quite high which can allow him to win mid-game team fights. In the mid-game, teams start to group.


Once your bottom lane rotates to the top lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.


Your Ultimate windup time is critical. Picking enemies off will be the name of the game during this phase.


Aphelios will be comfortable winning trades with the enemy after completing his Mythic item. This is especially true if Aphelios gets his Mythic item before the enemy ADC.


Try to get level 2 first (the first wave followed by 1 melee minion) and then look for an all in. Make sure you hit 2 first to win the exchange.


Her Ultimate R is a good duelling tool at level 6. Irelia benefits from extended trades.


It is crucial to not pull a tank onto the team as they can easily lose a fight fast. After landing a hook, Blitzcrank should peel for his carry.


The more items Quinn gets, the more of a problem she will be for the enemy team As long as she looks for picks with her team, she should be okay in the late game


Level 6 is a massive power peak that allows Kayn to strengthen its global potential. The additional damage to the burst will be beneficial when dealing with squishy or various targets.


If Rakan charms the whole enemy team, it will provide valuable time for their own team to deal damage and win the fight. Rakan is a great champion for roaming.


This will increase your survival and it will be put on a short cooling time. Keep in mind that early armor will be very beneficial in this matchup.


When you get your Ultimate R, you will be able to deal a lot of damage and get multiple kills around the map. Try to help out the side lanes when possible.


This gives him a very strong advantage in choking points. Its passive makes it easy to shred enemy teams when they are grouped together.


The enemy laner can ward the river if he is mid lane. Enemy laners do not harass their supporting players if they are near a brush.


Keep the goals for the Dragon and Rift Herald kept at all times so you can spot Shaco before he takes them. Shaco's damage production increases considerably when he finishes his first article.


Amumu's late part isn't bad. It will be very tanky as it would arrive towards the end of its construction.


As a result, kaisa will need to be peeled for as well. She relies heavily on items to perform effectively.


When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team. As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage.


Falling behind will make it difficult for Diana to get back into the game. Proper warding from the enemy team can diminish Diana’s flanking potential in team fights.


Your Ultimate has a short cooldown, so use it frequently enough to help cut off enemies who have already taken some damage. If you have allies with CC embedded in their kit, try to stay close to them.


Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. Buy items that will make it less likely that Veigar can shoot you with his Ultimate R.


In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight. Ornn has the ability to knock up enemies that are close to his Q, terrain and walls.


Once Senna is level 6, her card pressure and kill pressure increases. Ping your team once it's level 6 so they know it can influence a fight with its Ultimate R.


The cooldown of Ashe's Ultimate w will be lower than expected, allowing for surprising picks. Ashe will be at max or near max build in the later parts of the game.


Leveling up Her first ability will allow her to poke her enemies with ease. Poking her enemies with ease will let her clear waves quickly.


Anivia has a weak laning phase.


Malphites Ultimate is a great tool of engagement. Avoid playing recklessly, especially if you are pushed into the way.


Counter ganking Bel'Veth should be attempted whenever possible. Bel'Veth's core abilities are less effective after initial use.


In team fights, Janna will try to use e to knockback enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements.


His Q ability allows him to evade ganks with ease. The R ability will grant significant power to the champion when unlocked, providing a huge health gain that makes it nearly impossible for him to die.


Illaoi's all-in playstyle in the late game makes her more vulnerable to enemy takes. level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner.


Agricultural holding Good compositions compared to the team with many shields.


By creating this rift, you can gain an advantage in the game. Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R.


Keep the wave near your turn so Mordekaiser can't freeze near his tower. Mordekaiser can't chase you very far even if he shoots you with his E, because of your mobility.


Destroying his E barrels before he can detonate it can take a lot of damage off his kit. His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.


Level 3 is a decent power peak as it allows Syndra to access all its primary capabilities. Level 3 allows Syndra to go for regular exchanges against his enemies.


I can easily inflate the robots and ask them to help me. My Q has a lot of impact in neutral objective fights.


If Garen decides to go for a full AD build when his team lacks a frontline, he won't be able to do anything that game. This should be a proper signal for the enemy Jungler/team to camp Garen when possible.


Try moving up so that you can still proc your R on Ezreal even if he pokes you and uses E. Ezreal will try to hard engage on you with his R after using his E and following up with W and Q if he stands in brushes.


Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities.


Keep a good objective control! Gank the lower track


If you're going to get away with an undeserved bush, then the enemy will have more trouble reacting to an all-in-one. Avoid separating from your team at the end of the game because the enemy will force a fight.


Yasuo is very mobile.


An extra point in his Ultimate R will come in handy but it won’t make or break him. At level 13 Azir maxed out both his W and his r.


Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B. Fighting outdoors will be harder for him to get an Ult B of 5 people.


Rengar is stronger when he has 4 batteries of Ferocity. You should avoid fighting him if you come into contact with him when he is completely stacked.


Spend as little time as possible away from your team. You need gold and XP to buy items.


If allied champions damage a marked target, they deal additional damage and consume the mark. Renata's W buffs herself or an allied champion with increased attack speed and movespeed.


Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game.


Yasuo is very vulnerable to crowd control. The crowd control prevents Yasuo from launching his E for a while.


Remember Level 5 if you are at risk of dying. Let Lissandra push you into your turn.


Look for picks with your team. Use your E to scout for picks.


Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will really be important to achieve this goal.


Amumu's level 6 is very good. Once Aumu reaches level 6, try and position away from your other lane so he can't you two CC with his Ultimate y.


Akali is one of the most difficult champions to master in the game. Playing around Akali's energy levels, his Passive, his W and his two mobility spells takes a lot of practice.


Reminding, avoid pushing too far when you know that Twitch has just argued that it can appear and go for a favorable trade. Twitch benefits from extensive trades.


A C E Q combo by talijah can ruin the life of the enemy lantern. The Ultimate R of talijah allows him to cross a long distance almost immediately.


Make sure your chosen target survives anything so you can easily win team fights and get an advance. His tankess will be gargantuane during this stage of the game.


Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn’t deal much damage while Darius is repositioning


This will allow you to whittle the enemy tower down and possibly take it quickly. Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way.


Urgot's ability to take out his commercial opponents decreases when he is hit by his Ultimate R (executor). After finishing the search for the Black Cliviers, Urgot became more difficult to kill.


Reaching Level 6 and getting first power is an important pick-up for Kha'Zix. The evolution of Q gives Kha'Zix a massive increase in damage.


Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map.


In the late game, Sejuani picks fights with her team and uses her lockdown to control the battlefield. Sejuani's build orders prioritize items like Heartsteal and Thornmail for defense.


Urgot will be able to go for more frequent jobs after finishing The Black Cleaver. He becomes vulnerable when his Q and E are down the road.


With its first maximum capacity, Sylas can easily explode unique targets. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone.


Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas.


She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.


Gank every opportunity you have, especially on pushed enemy targets, to get a lead. Effective compensation is necessary to ensure that you can gank frequently.


The empowered Q ability helps to get enemy low for an all-in. Her Ultimate a gives huge shield d buff protection from incoming damage.


Shields are an essential part of a team's defence. The composition of an armored team is beneficial in many situations.


Yorick will be looking for an E W to commit to one of your team members. Help a member of your team by destroying Yorick's wall as soon as he uses his E capability.


You should put death brushes in the jungle whenever possible. Don't take full team fights instead, rely on the choices to win the middle of the game.


If the enemy is careful, it will be easy to delimit them using this strategy. Level 6 is another important power peak for Lux as it helps its ADC kill the enemy's robot track.


Fiddlesticks will dramatically increase his damage output after completing his first item. If you're playing around your Ultimate R, you'll be very strong after completing your first item.


The production of damage and the survival of Swain increased to level 6. You should not engage in a fight with Swain unless you can break it quickly because its Ultimate R offers additional protection and health regeneration.


Swain is weak in his early play. The mid-game period brings a more respectable gameplay for Swain.


Fiddlesticks first power spike occurs when he reaches level 6. Unlocking his Ultimate offers extra kill pressure in lane.


At level 11, Graves will have two points invested in his Ultimate ability. Two points will increase the potential of that ability finishing off low health enemies.


By reaching Level 3, the author suggests starting to "gank" in order to gain an advantage. The author advises to use their capacity very carefully.


It also acts as a source of poke and wave light in the track, especially before it is level 6. Kayle's weak early.


Paired with his level 13 power spike picking up more and more items. Azir’s late game is very strong.


Kled can absorb so much damage without risking death. Kled can quickly go up if Skaarl runs away.


Placing vision around its entrances into the jungle and river will reduce its ability to get successful ganks. Take note that Zac can gank from afar with his E.


Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


Sett is excellent in the extended trades thanks to its Q. As long as Sett can stick to an enemy champion, he should win 1v1 fights.


At level 6, Seraphine will unlock her Ultimate R. Seraphine's Ultimate R makes her more than one threat and she will be able to install her Jungler quite easily.


Regular opportunities for a push can help Rammus get his team quite ahead. Level six is a decent spike as it allows Rammus access to his Ultimate 2.


He can use it to get kills alone or set up his Jungler for a kill. When Jarvan has completed his first component item, he will be much scarier in the lane.


The Maokai team fights against the sharp effectiveness during this phase of the game. This is due to the utility and chooses the potential integrated into its kit.


Focus the nearest enemy champion to your carries, as this will help keep you alive longer and protect your carries Work together with your team to take down the enemy one by one, focusing on the nearest champion


Use your early game strength to poke and harass the enemy with your W as often as you can. Your basic combo will be available at post level 3.


He often exchanges and skirmishes with the enemy. Your bargaining power is growing at Level 6.


For combos, engage with E into an attack and Q. And a long range engage is to use W into your ultimate.


After level 6, Sion gets a peak of power in the team fights impacting his Ultimate R. The power peak allows Sion to ride around and perform lane ganks in other tracks.


You will soon become a huge threat if you continue to grow. Later the game will go, Nasus will be stronger.


Its basic statistics are also poor. This is an advantage that can be used to trade with her early and harass her whenever she goes for CS.


It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R.


Depending on the Yone component obtained, the effects will vary. You should flank in the team fights to get the enemy backline up easily.


If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E. Keep a safe distance from Tristana when she's early in the middle of the game so she can't easily get you down.


Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing Aatrox's engage. Pantheon has very hard power-spikes at levels one through three.


Renekton falls off as the game progresses due to the loss of his early strengths. Renekton is particularly weak in the later stages of the game if he did not gain an early lead.


His ability to trade and kill pressure is intensifying at this stage of the game. After completing his first article, his bargaining power became more intense.


Your survival will increase when you stay with your support. You should keep firm in the side lanes when there are no team fights, but spend as little time as possible away from your team.


Fiora's Passive can make a huge difference when trading with her.


Vayne is vulnerable when she doesn't have an E. Keep the minion wave closer to your side of the map in the early game to reduce zoning and increase the opportunities deganking.


She has excellent waveclear and splash damage with her Q. Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives.


It will easily get you a kill or two. Remember that her ult will follow you.


Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6.


Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself.


If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora. Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q.


For build orders, start Longsword Refillable into Prouder Scroll, Tier 2 Boots and a Manamune. For skill orders, start W then Q then E maxing Q then W then E taking ult whenever you can.


It was an aggressive game they made at Level 2 to get a significant lead in health. They wanted to keep the wave closer so they could find it again and again.


The removal of the enemy Jungler makes it easy to take neutral goals. Nautilus will have two objects in its ultimate ability.


Be ready to disengage if he's about to take a ride. If Nasus gets together for team fights, try to lock him up with CC so he can't go after you,


I quite like taking 3 points in Q before maxing W. Exhaust, ignite or even barrier works too if your ADC wants the heal.


If you want to invade Shen at the beginning of the game, wait for him to use one of his abilities or wait for him to be low in energy before engaging him, making it harder for him to escape or return with you. If there are no team fights, Shen will share the push if he has someone to match him on the track.


The E ability of heimerdinger allows him to CC key targets. Heimerdinger's E ability has a long cooldown early on.


Expect Volibear to play aggressively right now. At level 6 and whenever it has its Ultimate R up, you should play more cautiously and avoid committing to fighting when you are low.


Once you're level 6, play more aggressively. Your Ultimate R is an excellent tool for escarming and can get you killed.


The plan remains whittling down enemy first and then looking to all-in with Ultimate R. Take into account the position of the enemy Jungler before making a move.


Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent). You should always take his Redemption into consideration when trying to kill the enemy.


Shen should pay attention to his items because they affect his production of damage as he buys them in a particular order. The items Shen buys first have more impact on his damage production than those he buys later.


Level 6 is a massive power peak for talijah as it can block enemies. This will help her to show up in corridors that are being ruined.


Lulu's gonna get her basics now. His shields will be really powerful, and this will become a challenge for the enemy for his entire team.


Focus on the robbery and harassment of the enemy. You're not very early.


She also has a healing and shield with her W. That makes her a great champion of utility.


Play safe for the first few levels. You need time to come online and you shouldn’t be fighting until you have some levels under your belt.


At level 16, Bard's Ultimate R has a shorter cooldown which enables him to get picks more frequently. In the late game, Bard's abilities have much shorter cooldowns.


ezreal bursts into an enemy, harassing them before engaging in a team fight. The strategy for ezreal involves poking the enemy to gain health advantage.


Stick with your team throughout the late game. If you're caught out of position, the enemy may be able to end the game.


Ekkos main source of damage comes from his Passive. Avoid letting Ekko stack his Passive by dodging his Q and standing outside his E range.


Slowing down the target with his 2 would be optimal to ensure a p stroke on the enemy. The first purchase of Xerath's item components will give it two advantages.


ezreal bursting someone down with a few Q's and his R allowed him to force a team fight with numbers or health advantage. Bursting someone down with a few Q's and your R will allow you to force a team fight with the numbers or health advantage.


At the third level, Tahm Kench is another important power peak as it has access to its basic capabilities. Level 3 gives Tahm Kench much more potential in play using lane brushes and its capabilities.


Quinn can blow enemies up who are alone when she’s ahead This can gain her further lead


To survive longer is to keep your aircraft carriers alive during the team fight at the end of the game. The peaks must be secured using the fog of war in this game phase.


A minion should always be between you and Viego. This will make it impossible for Viego to CC you with his W.


The player can't fight both you and the minions simultaneously, so they need to escort their minions as they walk on the track to force Chanted to walk on the track. If Chanted is able to replace you, let the enemy minions hit your turn and focus on agriculture what you can.


You will work with your teammates to remove your enemies whenever possible. Your Q will help you a lot with that.


At level 6, Sion gets access to his Ultimate R. With the new gain level, Sion's death pressure and roaming potential increase significantly.


Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions. Try to kill someone and then abuse their death timer to earn more gold.


In the mid-game, focus on objectives with Q into ultimate.


This CS lead will allow Kalista to gank other lanes with ease or help her save them in a team fight. Kalista's duelling power will enable her to chase down an enemy laner when they walk up or overextend.


I regularly receive Dragons. I can easily inflate the robots and ask them to help me.


Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e should allow you to make really fancy pieces.


The more champions you hit, the better. If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight.


Darius has a strong all-in play at level 2. Be cautious when trading with Darius at level 1.


But it is an execute and can be used when she is in a safe position and not in immediate danger. Once you’ve destroyed the first tower in your lane, move to the mid-lane.


High stacks of Adoration will deny Draven from getting a huge influx of gold after gaining a kill. Draven is an early game monster.


This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team. Lissandra will use her Q and E to push the wave.


The spike will bolster his overall damage potential. Continue to pick up and secure jungle camps whenever possible.


Rell is great at all stages in the game. Rell can struggle against disengage heavy teams.


You can just Ultimate R the enemy Jungler away so that they can't Smite the objective. Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy.


Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.


Taking the Dragon and Rift Herald objectives is crucial because Cho'Gath can take them due to damage on his Ultimate t. Taking the Dragon and Rift Herald objectives before Cho'Gath can be advantageous.


The custom of Easter Hare/Rabbit has evolved into Easter Bunny in Britain and America. Akshan can look for an aggressive play as soon as he unlocks his Q and E.


Its capabilities will also allow it to bring additional effects and utility to a team fight. Malphite's Ultimate H maxi-out allows him to take enemies frequently.


The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at split thrust because of its kit. Its kit allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it.


Always try to hang it on a wall and beat it when you get lucky. Avoid fighting him when his resource bar is half-filled.


Its damage to the E Tower allows Tristana to buy plates and destroy the towers with ease. This will put Tristana ahead of the road, as well as get quick targets if it is left unchecked.


Ensure that the wave is slightly pushed up so that you can respond in time. Once you get your Ultimate R, have your eyes glued to the map during skirmishes.


If you're in danger of dying, remember when you're weak. To fight Veigar, first bait his cage and then abuse cooldown.


Level 6 is significant. This level gives Zoe more creative powers.


and may be engaged if its motion speed k is reduced. Teemo's Ultimate T can easily be rid by the enemy by buying Control Wards.


The ability that allows illaoi to impact a team fight when there are multiple divers on the enemy team is also an effect of her Ultimate R. illaoi's E allows her to set up ganks for her Jungler with ease.


Your W and E capabilities allow you to harass and kill your enemies quickly. During neutral objective battles, help the teammates by blocking the enemy's way into the river.


Varus can be easily killed if crowd control is in diapers over him. All-in Supports hiding in a track brush while waiting for the varus naturally goes the zoner of the minion wave.


At level 6, Lissandra has increased the death pressure and can take control of your path. Avoid regrouping too closely, otherwise Lissandra will engage with her E and land a multi-person W.


Her trading power increases dramatically when Gwen unlocks her Ultimate R. Extended trades will always work in her favour.


Unless you've paired it in the article pool, be careful because Akshan will win trades and all-in. Akshan has the advantage of the range.


Otherwise, he will not dish out any damage. At level 16, Brand can put the third and final point in his Ultimate R.


Diana should be able to one-shot enemies with ease from now on. Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team.


This allows her to quickly get a Flash from the enemy champions' side. Diana's Ultimate R will make her quite dangerous in fights around choke points.


If Ryze is in front, hide in high traffic areas and try to blow up enemy champions. Ryze is excellent at the end of the game because he can completely take over the game with his total damage combo and his passive.


Using Sona Ultimate R will allow her team to look for an all-in-one or win a skirmish on a goal. Sona was very squishy in the early game, making her pretty disposable and easy to put back.


Twisted Fate's gold CC card should allow him to bring it in and make lines in advance quickly. His first element will allow him to spam his abilities and flatten a lot of damage quickly.


Make sure to focus on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon.


Do not rely on them to save yourself or the life of your ADC. Use your Q & E to target both enemies and minions simultaneously to use your mana effectively.


ezreal can use his E to avoid follow-up CC abilities if he gets hit by the initial CC ability ezreal's E provides a safety net, allowing him to quickly recover from unfavorable situations


Aim to avoid fighting too close together as this would allow Irelia to use her Ultimate R on multiple people. Proximity between the players and Irelia should be kept low.


Shen's E makes it difficult for him to obtain this ability from a clear vision. Shen's potential can be hampered by her E.


An early lead for Gwen gives her the advantage to apply pressure against the enemy team's champion. Gwen should fight whoever on the enemy team tries to stop her and take control of the lane.


The longer the game goes the tankier Braum gets and the stronger his ADC gets too. Try and set Braum behind in the early game to make it harder for him to peel for his ADC as the game goes along.


Roaming during this phase would be a problem. The first element will allow him to inflict much damage on his enemies.


Your main goal during the fighting will be to achieve the highest priority enemy target Moving this enemy target to your team with your Ultimate k is the key.


Always keeping your Q charged up is essential. Your Q can come in handy at any moment.


This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Ezreal's E will be on a short cooldown which allows him to escape skirmishes easily.


Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions.


This is a good strategy for taking out enemy champions who are not expecting you. During the mid-game, Ekko will have completed multiple items.


Gwen will be split pushing in the mid-game. You can use numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.


In this way, even if he reaches everything in you, he will die. A champion named Shen was able to mitigate any form of automatic attack damage with his W capability.


Dr Mundo will be looking to power farm early to unlock his Ultimate m. When Dr Mundo has his Ultimate R, he will look to gank as often as possible because his Ultimate provides a lot of trading power.


Stand outside of the minion wave at all times to avoid being pushed and poked by Qiyana However, do not stand near a wall so you cannot get Ult R'd into it by Qiyana


Diana’s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help. Try to keep them warded or ideally take them before she can to reduce her overall effectiveness.


When Caitlyn places her W, you can hear the in-game audio.


When he reaches level 6, his death pressure in the way increases. Expect that he frequently looks for aggressive parts with his Ultimate R.


Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses. Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to remove them from


Do not just stay mid if you cannot get anything done. Flank in team fights to make getting on the enemy backline easier.


It'll give him a huge whip, and he'll kill people in an instant. It will be quite the peak of power for him.


If Blitzcrank is nowhere to be seen, you might find him on your flank trying to get a good Hook b. You should have vision near you when sieging objectives to watch for Blitzcrank's whereabouts.


More items will allow zilean to easily defeat enemies. Cutting enemies with more items will make it easier for the Zilean.


Zilean=S' ultimate ability has an abusive cooldown that allows aggressive play during its duration. The player decided to bait his first Q.


Focus more on roaming and impacting the map with your Ultimate R and E when you reach this stage. Deep warding, keep your E ready to escape out of any sticky situations.


Once you get your first item, you should be able to extend the duration of your fights. Make sure you keep the river safe because you will be ruined differently.


Aphelios is a strong team-fighting champion who should group with his team and play as 5. At this stage of the game, Aphelios can effectively melt tanks if he watches his positioning and doesn't get caught out.


Orianna isn’t the strongest laner. She has a lot of poke early on thanks to her q and w.


Swain has strong team combat prowess at the end of the game. Swain can immediately kill the enemy team if he manages to catch them near a choke point.


AP Support Twitch has power peaks similar to ADC Twitch. Keep this in mind, especially around the level power peaks.


Its first capacity will be maximized at level 9. This increases its damage, and its team combat potential will be respectable enough now.


Nasus uses its capabilities to control enemy movements and perform targeted damage. Nasus will have a massive amount of batteries during this phase of the game.


Once you've leveled up enough, you can start using your Ultimate R to take more risks and be more aggressive. Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle.


Swain is easy to kill early if it's too wide. Invest in a form of healing reduction to facilitate early killing.


Trendamere needs a lot of gold and XP to transport solo in the later parts of the game. Every time his Ultimate e is broken, he is very vulnerable.


She is not strong in the early game.


Her ultimate will reduce its cooldown as well. She will now have core items to deal a lot of damage.


If you kill a key target, you could call Baron. Once she has 2 points in her Ultimate, she can easily resume team fighting and disrupt them.


Do not ignore Xin during team fights. Concentrate him when Xin fights as a team.


Depending on the construction he chooses, Malphite can either destroy enemies on the entire map, or provide a reliable front line to his allies. Malphite's main goal is to enter the enemy rear line and separate the front and rear lines.


You'll need to be more strategic when trying to fight Kayle from now on. relations with African, Caribbean and Pacific countries


Because of its finished articles and its ability to get out quickly, Yasuo will make a plethora of damage in a short period of time. The enemy team might as well lose if Yasuo succeeds in moving forward.


Well's ultimate causes her to create a circle around herself which pulls nearby enemies inwards and deals damage to them. The combo also works well if you're dismounted just starting with E and W at the same time.


This can provide a lot of utility in choking points. The Ultimate R will give the talijah traction to easily land its C.


The ultimate ability makes for amazing plays. Shen has very good base damage.


The ability that grants Ultimate 2 will enable Rammus and his team to get a lot of kills during skirmishes. The first item component will bolster Rammus' survivability.


To defeat Leona, focus on Level 2 before she does.


As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives.


Try to make sure the enemy is infected with Blaze. Blaze deals more damage to the enemy.


Tahm's early play is rather weak. Mistreat this to get an early advance.


Once you get your core items, focus on ganking all around the map. Ganking pushed-up enemy lanes is a key strategy.


If Gwen uses her Q without multiple stacks, the damage will be futile. Gwen's W ability does not block tower shots but increases her defensive stats.


Group but do not stand super close together. The longer the game goes the tankier Braum gets and the stronger his ADC gets too.


Gank the lower track Rotate to Drake.


Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Being hit by Seraphine's Q will be detrimental.


The enemy team will look to fight Aphelios when his Ultimate R is down, so be very careful about initiating a fight during this time. Focus on farming early on in order to acquire your first item as soon as possible.


Parting slightly makes the task much more difficult for her to CC your entire team. Morgana is a good early play jungle.


The closer Samira Style points are to the S row, the more mobile it will be in the game and will inflict more damage. After reaching position 6, Samira cannot use its Ultimate capability unless its Style points reach maximum.


Avoid fighting until you have a few levels behind you. Once you have an article and some levels under your belt, you can look for skirmishes with the enemy.


Shyvana should focus on agriculture and reach level 6 as quickly as possible. When Shyvana takes his first element, he will allow him to clean the camps quickly.


This will put you and your carry in the centre of the map for easy sieging and will allow two strong champions to quickly roam to fights and objectives. When engaging start the fight with your ultimate into a queue on something important before pealing for your team.


Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder.


Twitch's level 6 capabilities allow it to excel in major battles. Twitch's Level 6 capabilities allow it to take control of early play with ease.


Barging into team fights with high damage potential makes it difficult for the enemy team to counterattack effectively.


Galio's team can benefit from his frequent assistance. Galio's core items are at this point.


Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laner's hand to prevent the enemy from taking the mid lane tier 1. Place vision around nearby lanes and objectives.


The enemy has time to go in if you waste your E. Buffering your E can be extremely difficult against certain champions.


The first element will allow Skarner to quickly clear its camps. This will also increase Skarner's chances of winning 1v1s with enemy Jungler.


Lillia is great against tanky champions because she can deal a lot of damage quickly. She struggles against high damage junglers who can easily destroy her.  A good build order for Lilia starts with Blue Monster and Pot into Aliyanthries and Tier 2 Boots. After that, a Rift Maker into Crystal Scepter are great pickups before finishing the build.


At this stage of the game, Karthus would've maxed his first and second abilities. His damage output in team fights will be very high.


Play safe for the first levels while landing poke on the enemy with your l. Once they're low enough, you can commit to an all-in-one.


Once Udyr has the Trinity Force, it will be difficult to get him down alone. Team up with one or two buddies to make Udyr's murder easier when he has Trinity Force.


This will allow you to detect your enemies. Traps can be used to steal neutral targets with ease.


A player should not get too far away from his allies at any given time. Getting caught can allow the enemy to take a close goal like Baron, Dragon, a trick or win a 5v4.


When Leona is wasting her Zenith Blade, it's an opportunity to get away from your ADC safely. You can poke or reposition safely while Leona uses her Zenith Blade.


This can lead to your most likely result if the enemy follows you after you lock. Missing E puts you in a very vulnerable position.


A high level for Graves will help him bolster his overall burst damage when fighting with enemies. Graves will be able to clear minions very quickly with a high level of his ability.


If Renekton fights without his Fury or uses the wrong empowered ability, it can result in a lost trade. Avoid using your empowered e whenever possible.


Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team. He's gonna want to supplant an enemy tanky in the enemy team, though.


the scaling of ezreal is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective. buffering ezreal's E won't work too well if the enemy has some form of ranged CC which they can use to follow-up on ezreal after he has used his E.


Ryze's weakness is quite astounding at the beginning of the game. He should make sure that he plays safely and that he is careful.


The middle of the ability also shields all allies. A great trick is to drop a ward and target it with Q to extend the range.


Team fights will be really useful with Karma due to her d. Karma will have two of her abilities maxed out at level 13, giving her a huge damage boost.


Kai'Sa's Passive works in extended trades because she can get more gold and experience. Try to keep trades short so that Kai'Sa's Passive can't be activated on you.


If a target is an ally they both gain a shield and the cooldown is halved. The second activation causes him to gain lifesteal and spell vamp for 4 seconds.


Using your Ultimate ability regularly ensures you can help your teammates. You should use your e in clumped fights to win.


You should apply as much pressure as possible to match his first ganks. Viego can steal the lives of his enemies that allow him to escape danger.


Adjust your game style to be more defensive and play safer during this phase of the game. Avoid detaching from your ADC when the capacity of Zyra (Grasping Roots) is increasing, as it can interrupt your W (You and Me!).


Once Gragas manages to get to level 11, he will have two points in his Ultimate R. Gragas will have two points in his Ultimate R at level 11.


In the later parts of the game, you should play around your Ultimate R. Avoid fighting unless your Ultimate R is in place.


Place Vision Buy control rooms to help your team locate Twitch before it is capable of gank and getting killed.


Your Ultimate R will deal a lot of damage in the late game.


Lux is considered a full power peak at level 2. Using track brushes to drop vision can help Lux all-in-the-enemy in the bamboozling.


Galio’s Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations.


Bait his W out before going in on him. Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies.


The damage increases with lower health. If a target is an ally they both gain a shield and the cooldown is halved.


Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly.


Seraphine's first element increases its damage and allows it to use its capabilities more often. However, Seraphine should be careful about spamming spells because of being mana-hungry.


Missing out on Sona-s Ultimate R can guarantee a team battle victory for the enemy team and significantly reduce the usefulness of Sona-s. Improper use of the Sona Passive may give similar results to those lacking in its Ultimate R.


He will have multiple points in his Q and have access to all of his core capabilities at Level 4. His second major power peak is at level 6 when he unlocks his Ultimate.


You should reach Level 2 at the same time as Zyra. If you are not going to reach Level 2 at the same time as Zyra, consider going back slightly to avoid being all-in as soon as they gain a higher level.


Always keep an eye on what items Gragas buys. Gragas can go tank or build a lot of AP.


Play around your Ultimate R and wait for one of your allies to engage with the enemy. If an ally engages the enemy, use your Ultimate R on them.


Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map. At level 6, Teemo can place mushrooms all around the map after using its Ultimate capacity.


Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q. Q refers to the ability that keeps Nunu relatively healthy.


Killing Taric or the enemy CDA will be difficult at the moment. You may have to disengage from the fight unless you can kill the enemy after you activate Taric's Ultimate R.


During the laning phase, it is very easy to abuse and shoot. He's better off as a tank champion.


Thresh is a dominant support of the way. The dominance of the way can often lead to winning the game by getting murders.


Malphite's effectiveness is reduced when its movements are properly controlled by the enemy team. Malphite will be forced to find other ways to engage in the enemy team if he cannot catch them on guard.


Kled will have several objects in the middle of the game, making it a devastating force to manage. It's really useful for his team, and Kled will act quickly as the front line for his team.


He has strong ganks while roaming and deals surprisingly good damage.


Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions. Garen relies on flanking the enemy team from the sidelines.


Try to look for fights when Aatrox doesn’t have his Ultimate or Flash. He will have a much harder time impacting fights when either of these are on cooldown.


He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective.


Deny Fiddlesticks's surprise engages by warding around your team. Seek fights when Fiddlestick’s R is on cooldown because with it down his team fighting potential decreases a lot.


To achieve this, Renekton should take as many team fights as possible and get rid of the enemy backline. That will be the condition of Renekton's victory.


This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team. Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q.


When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.


If Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Karma is known for her roaming potential, so expect her to leave the lane frequently.


Make sure you're close to your team at all times so you can get into the fight quickly.


If you try to poke Camille with your W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade. The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille.


Mounting going in with W is not only great damage and CC but the shield you get is brilliant and denies a lot of your opponent's response. In late game teamfights, place engage. Engage with your E into your W and jump on as many champions as possible.


With his Ultimate R, he can impact any part of the map immediately. Gangplank's Ultimate R enables laners/Junglers to all-in their counterpart and gain a lead.


Starting the game look to harass your opponent and make life uncomfortable for them. From as early as level 2 with E and W available to you have great kill threat.


If a squishy champion is taken out of position, they can be shot down and won. Keep playing around the cooldown of their Ultimates R.


Its attack movements (e) allow it to drop the aggro tower and take reduced damage to the tower, respectively. He's a ladder monster, and if he gets his stuff and hits the middle game at the end, he'll be almost unstoppable.


He has a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game.


Darius should be able to deal a lot of damage to targets at that stage. Darius will also be somewhat tanky during the mid-game.


Be a part of as many neutral objective fights as you can in this phase of the game. It will really help you get more objectives due to how your Ultimate works.


You benefit from broken jobs, so try to go for them frequently. Push the wave and look for roaming opportunities.


When Xin Zhao reaches level 6, its total pressure increases. Maybe he'll be looking for an aggressive game as soon as he reaches the level.


At level 16, Zyra will put the last point in his Ultimate R. The utility and damage that this capability provides to this rank is very good, and it will be a threat in team fighting.


Since Varus built Grievous Wounds, make sure you don't take prolonged fighting with him. The exhibition of its tower is necessary to create gank opportunities.


Trendamere should try to take the Dragon and Rift Herald if possible. Taking the Dragon and Rift Herald is not recommended


With this item, Karthus' mana will not run out quickly. Karthus' damage will increase significantly with this item.


This will give him a lot of power. Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team.


If Camille loses too much health before reaching level 3, it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it provides her with an opportunity to engage if you're stood by a wall.


They can guarantee a much easier goal than you. Keep them where they are before they can reach the goal.


Do not go for a prolonged trade unless the enemy's primary capacity is on cooling. If you can push the wave in, try rolling with your W.


He will be both able to support himself and to inflict substantial damage. Lucian's Q and E skills will be maximized during this game stage.


Avoid being separated or away from your team at the end of the game. The enemy will force a fight if you're not with them.


Elise doesn't spike at level 6 like most champions. You should exploit Elise's power spike at level 6.


Having several batteries is terrible news for the enemy team because Veigar will soon be unstoppable. Veigar will have a lot of passive batteries during this phase of the game.


Correspond to its inflation power and try to gank as often as possible. It will allow you to detect Zed and find out where he is.


When Jhin reaches 100% crit damage, he gains significantly increased trading power. Players should always monitor the items that Jhin has currently equipped and avoid engaging him in solo fights if they have better items


After acquiring a few levels, Malphite can start playing aggressively and looking for opportunities to initiate trades. Malphite benefits from extensive trades, so it is recommended to go for them frequently.


Play safe in the game early, unless you have a favorable matchup. Once you have a few levels under your belt, you can look for aggressive parts and extended trades.


This is what makes him really good with champions who have hard CC or slows in their arsenal. He can keep going for regular short trades with his auto-attacks and his Q.


Do not be afraid to make plays as long as allies can follow up. You are good at fighting around objectives.


Coordination with the jungler to take advantage of these opportunities is recommended. Velkoz is a very motionless champion.


This facilitates the security of the middle tower of the track. Keep an eye on the mini-map for potential threats.


During team fighting, prioritise staying safe by looking at your positioning and avoiding too much extensibility. Ryze excels in the damage distribution at the end of the game.


Lissandra reaches her real potential when she fights as a team. His ultimate R and W are both AOE.


As soon as Malzhar focuses on a champion with his Ultimate R, try to control him in crowds so that the chain is cancelled. Malzahar is not very strong in early play.


In order to successfully play around your Ultimate a in the later parts of the game, you must avoid fighting unless it is up. Fighting without Ultimate a makes the late game team fights much harder.


Similarly, back off a bit when he has his 4th shot locked and loaded. jhin's Passive allows him to blow up squishies with ease.


Annie's first power spike was at level 3 when she unlocked all 3 of her abilities. When Annie unlocks all 3 of her abilities, she can protect either herself or her ADC with her E.


The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate b. With a lot of eagerness and reduced cooling time, it can gank so often


He'll have his basics now, which means his Qs and Rs should hit like a truck now. Several points in his Ultimate will allow him to use ability frequently, make choices, and multi-man land Ultimate on enemies fighting near choking points.


Renekton will look to split push when no team fights are occurring. Someone who can contest him must stop him from split pushing, but do not send someone who is unable to beat him to do so.


If Ekko does not prevent being bullied down, he will fall behind in gold and XP. Common flanking spots can easily be warded by the enemy team.


Cho'Gath is weak in lane depending on the matchup he is in. Champions with strong early games can take advantage of Cho'Gath's weakness and dominate him in lane.


If you are a strong start champion like Lee Sin or Elise, you can try to fight Lillia. Fighting Lillia is going to be harder because she gets level 6 because her Ultimate can sleep you.


His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously.


After using g, fall back and protect allies and focus on the nearest champion. When fighting picks, use ultimate e to catch out unorganised enemies


Level 6 is a decent pick-up because Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line. It also helps in neutral and objective battles.


Seraphine's play medium is solid, making it difficult to catch it. Its damage to the CC and the AoE will easily leave it at the top of the damage cards.


Level 6 is another important power peak. It can now all-in an entire enemy team and deals a lot of AoE damage. It's very useful during neutral objective fighting and team fighting.


Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you'll have to play safe until it's back up.


Once Twitch has finished Lich Bane, its damage release and burst damage increase considerably. Beware of the lunatic who plays with his if he can try to kill you once you get back on the track.


The active is a point and click ability which fears an enemy and deals damage. Fiddlesticks' W channels a tether onto all nearby enemies. These deal damage and heal Fiddles for a large amount of the damage dealt, getting larger heals the more healthy he's missing.


It will often leave beginners in a sticky situation. Ezreal is mechanically a very difficult champion.


Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast. After the laning phase has ended, go to a different lane or stay top.


Not doing so can easily leave you stuck in this matchup. It is relatively easy to evacuate and evacuate the enemy once they have done so.


Your ultimate e should help you massively when it comes to dealing with any kind of mobile enemy. Just do a point to commit to an all-in-in when you use the ability.


Keep an eye out for Karthus when spotting him in a side lane or during a team fight. Karthus has Ultimate e when he can impact the map regardless of his positioning.


If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. To split the thrust in the middle of the game, try to secure the secondary goals.


Rengar can tilt someone hard enough to win the game easily with one or two items. Rengar's Passive can be used with its Q to kill unsuspecting Jungler enemies and carry in their Jungle.


His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.


When equipped with Infernum, you will be targeted for ganks because of the wave push. Make an effort not to let this happen and ask your Support to thin out the wave evenly so that farming can proceed properly.


If you think Fizz is going to hit level 6 first, stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies.


You can start playing more aggressively after level 6. When pushing, try to hit both the minion wave and Hwei at the same time.


Brand would’ve used his W ability to keep the enemy pushed into their tower. The W ability helped Brand as a poking tool to harass the enemy laner.


Zilean will often be left alone to erase the waves with his Q. Try to choose it before setting a goal to make it much easier.


Effective compensation is necessary to ensure that you can gank frequently. Don't be more dangerous when it comes to using your capabilities that your energy regenerates quickly enough.


The danger increases when you don't have your Ultimate R ready. Any enemy champion who has a dash, or some other form of mobility spell, can prove to be a hard target to catch out and kill for you.


Enemies hit by the shockwave are dealt a good amount of damage and stunned. However, a good basic combo you start with is use ultimate into an E, Q and auto-attack.


Additional deaths on enemies who walk alone on the map is a notable achievement for Talon. Talon's doing a lot of damage.


Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.


In the nineteenth century, the influence of Easter cards, toys, and books was to make the Easter Hare/Rabbit popular throughout Europe. The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America.


Sett's Ultimate R becomes strong at level 6. Do not overextend or stay in poor health in the way by facing Sett because he can easily kill you or set up his Jungler.


As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, call for a close goal.


You can often tell Gragas is nearby when Predator kicks in. As soon as you see the marker, retreat to safety so you don’t get killed.


Level 6 electric farming can help unlock the Ultimate faster. Unlocking the Ultimate allows you to start ruining your tracks.


Just make sure that you use your effigies to fool the enemies regularly. Sometimes, you may be able to bait out crucial abilities as well.


Darius is going to try to hit you if you move closer. Try and secure objectives when facing Darius.


He can 1v1 pretty much any Jungler if he has a small lead. This is especially true post 6 with his Ultimate R.


Mundo can start ganking from level 3 onwards. While his Q doesn’t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies.


Fortunately, he will not have this problem during the late game and will now take down many enemies with his E. Heimerdinger's Ultimate R will gain additional empowerments.


If you commit to fight with Trundle early, he will be able to support you in every trade. A very good objective control allows him to stop relying on his team and to advance his team under his own conditions.


Camille is not afraid to jump in and soak up damage if needed. Try and stand in the middle of the lane at all times.


Investing early in the healing of the reduction elements can counteract the maintenance of Nami. This reduces the effectiveness of Nami's healing abilities, making it less sustainable in trades or all-in-ones.


He needs to play safely and avoid trading until he has a few levels under his belt. Nasus has a lot of bad matches in the current meta.


Trundle is decent enough during the late part because he will have his articles and will be very tanky. Trundle's damage should also be high.


Level 6 is the "peak power" for Teemo. The first element will increase Teemo's overall damage in the game.


Anivia lacks mobility. If Anivia survives 6 seconds, she is reborn.


Your E should also be on a shortened cooling, so use it freely. If you are not the one who is fed, consider using your E to protect an ally acting as the bearer.


Work with your Jungler to do so whenever possible. In neutral objective combat, you should be able to disrupt a fight because of your ultimate R, especially if the enemy is tainted.


All its additional capabilities and effects will create a raid leader, which the enemy team must defeat.


The Ultimate R will give the talijah traction to easily land its C. talijah's E is really effective against enemies who have some form of dash.


Ward around and just aim to play safely. Once you get your first item component, spam your abilities more frequently in the lane.


Fighting outdoors makes it harder for Rumble to get an Ult B of 5 people. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks.


When Wukong's level increases considerably, he also kills his pressure. If they invade you, step back as a monkey can easily kill you, especially if you're behind.


Working with the ally Jungler will help massively Malphite. The first element will allow Malphite to spam its abilities quite frequently.


It is important to keep an eye on Taliyah's location in this game, otherwise she can easily interrupt or throw a gank using her Ultimate R. talijah can inflict heavy amounts of damage in very short time.


Your goal is to make sure that the enemy squishies don't get to play the game. You should get a defensive item as soon as possible to ensure that you survive for a longer time during fights.


Or going in by automating yourself into Zonius if needed is a great way to engage. If you're not playing as your teams engage, place the backline carry until you can E onto something important.


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


You need time and gold before you come online. Your champion is weak at the beginning of the game.


After this max W then Q then E taking ult whenever you can.


Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. Camille uses E in lane, which makes her vulnerable while it’s on cooldown as it’s her main way of disengaging from ganks.


A strike by one of their champions in the Yasuo team will significantly increase Yasuo's power in the middle of the game. Having support with a knockup will make Yasuo's laning phase very easy.


In team fights, group carefully because Tibbers R can stun multiple members if you're too close together. Tibbers R's AOE ability makes it dangerous to group with your whole team if Annie is using it.


Singed is able to move the players. You should avoid being killed by Singed.


During the middle game, make sure you're not ADC'ing systematically. Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed.


You should play respectfully and stay at max range while harassing the enemy from afar. You use your s to poke the enemy as often as possible.


Not falling back in the middle of the game is crucial as a Jungler so keep growing! As Jungler, we need to try to secure every Drake in the middle of the game.


Hold the push in the middle of the game and try to secure the secondary goals. Group with your team when your Ultimate h is in place.


If you’re not ahead, don’t worry as you will still be able to protect your ADC with your E. Annie is a great team fighting champion.


Once you have some levels under your belt, you can start playing aggressive. The aggressive game can be sought after having had some levels under your belt.


His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage.


Olaf can now reach his target without interruption. If Olaf manages to flank enemies, immobile carries will be doomed.


Whenever Annie has her stun available, you need to respect her and play slightly safer.


Working with an ally Jungler will help massively Malzahar. The first element will allow Malzahar to spam its capabilities frequently.


The overall production of damage increases when Kayn peaks and lets him run around the map to choose killers here and there. His Q will be maximized at Level 9.


orianna isn't great before level six, as she can easily be caught out and killed. orianna's post-level-six gameplay is different from pre-level-six, especially when combined with her Ultimate d.


Zac's abilities make the enemy vulnerable if they ignore it. Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially.


Following this build can finish it with any items. For skill orders start Q then W then E before maxing Q then E then W taking ult whenever possible.


They could interrupt the channel with CC. Try to go for short burst trades with your 1 in the lane.


Lucian is vulnerable when her E (capacity) is broken. Enemy junglers can enjoy it and camp it tirelessly.


This will be the determining factor in team fighting. Most of his articles will now be complete, making Trundle extremely strong and allowing him to strike his enemies.


Maintain your W capability until it is strategically beneficial to use it. Avoid using your W capability recklessly as this can lead to consequences.


You may be a prime gank target before reaching level six, as you're pretty immobile during this phase. Once you acquire your Ultimate R, your team fight impact should significantly increase.


Adding another point to Heimerdinger's Ultimate R will give him additional empowerments more overall strength. This empowerment can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking heimerdinger down.


When Xerath trade, look for opportunities to take advantage of him when his 2 or R are on the cooldown. Xerath is incredibly vulnerable without its 2 or R capabilities being available.


Its ultimate R amplifies the effect of health regeneration and is really effective in fighting in closed spaces. The ability to use his W to set up ganks for his Jungler allows him to catch up with his target while providing a vision of the area.


As soon as Galio goes missing post level 6, ping your team. You may need to be aware of Galio's potential roaming with his Ultimate R.


Expect that he frequently searches for coins around the map, or try to kill you again and again. Avoid fighting with Xin Zhao early as you will surely lose.


Lillia is very strong in team fighting thanks to her Ultimate R. She could easily put the entire enemy team to sleep if she is able to hit everyone with her.


Practice makes perfect, but do try and dodge them whenever you’re able to. You're a very mobile champion, thanks to you E.


SHe should be able to 1v1 most enemy Junglers if she gets the jump on them. Elise can secure objectives alone or with her team.


Evelynn is weak at the beginning of the game and will focus on electric farming up to level 6. Try to invade Evelyn's jungle to delay his level 6 power peak.


This makes AD build a less optimal choice for players who want to use its Ultimate there effectively. Keep hitting enemies with your e for maximum efficiency.


A melee top laner's life becomes very difficult due to He. He's ranged poke allows him to chip at his opponent while they try to farm.


His E teleports himself to a nearby area after a short delay and fires a bolt that automatically targets the nearest enemy. For combos and lane, you want to be looking for a W into a Q.


Try to stay away from it even though it is unable to reach you very easily. In team fights, try to stay away from each other, so it's harder for Yone to get a good Ultimate Roff.


Avoid straying too far away from your team. Protect your allies as much as possible in team fights.


With access to her E, her first Q and W combos, and Ignite, she can kill an opponent on level three. LeBlanc's Ultimate R is his next major power peak.


Ensure you’re focusing those objectives as you have good objective control and can take them easily. Elise can get killed on multiple occasions due to careless usage of her E.


He can kill you quickly if you're not healthy. If you're overstretched while pushing the wave, remember to avoid being all-in-one by Renekton.


Do not fight Trundle if he is ahead. His skirmish power is incredibly strong especially if he has his Ultimate n available.


The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game. Dr Mundo will be incredibly tanky during this stage of the game.


Get a defensive item when possible. This should help a lot if you manage to mis-step during a major skirmish.


Neeko is good in team fights. Neeko uses E in team fights.


Sett is decent during the last parts of the game. He can cut a ton of damage while simultaneously peeling for his team and acting as a worthy front lining.


It is essential to prevent Neeko from pushing you under your tower without letting the wave crash too close to your turret. Maintaining a balanced wave position allows you to control the lane and trade safely, reducing the risk of being ganked.


Switch to a longer track during the middle of the game to secure choices and close the game quickly. This will help you to be safer.


You must abuse your E. Focus on achieving these objectives.


He brings good damage for a tank. However, he is a weak duelist, especially in the early game.


Spam out as much damage as possible from safety until you get the chance to land your ultimate onto one of their carries.


You should stick with your team and stay close to them. Leaving your team will cause them to lose damage in a team fight.


If you're not playing as your teams engage, place the backline carry until you can E onto something important.


Her Ultimate R prevents enemy escape and allows teammates to land their own CC on slowed/trapped enemies. The Ultimate R can act as an effective initiation tool to secure her team's win.


Force a fight once his Ultimate R is down. Shen is strong at level 6 because he gets a global card pressure with his Ultimate R. Ping.


Only go in when the enemy has used up all the primary forms of CC. You will be a prime target for assassins, so make sure you are wary during fights.


Use your W regularly to quickly clean up jungle camps. Your W cooling is reduced when you use it against a big monster.


This allows Amumu to gank more often and to have more success when it comes to glove. Depending on the construction, you will either have to invest in an armored pen if you are an AD champion, or a magic pen if you are an AP champion.


If Amumu is going to damage, you may need defensive items. As the game progresses, it will become stronger and stronger, more tankier and more tankier.


Malphite's Ultimate H maxi-out allows him to take enemies frequently. Its ultimate h maxi-out becomes a reliable source of enemy selection due to its short cooling period.


This means that his Ultimate will be there on a shorter cooldown that can help him in team fighting and help his team get choices. The teams begin to regroup in the middle of the game,


If you kill a key target, you should consider calling Baron. Its first capacity will be maximized at level 9.


Udyr's E giving you the speed up and the dash stun lets you choose a lot of fights. From here, you need to choose whether to empower your R for more damage or your W for more sustain.


Flanking the enemy team and using the fog of war are tactics to use during this phase of the game. Custody must be done properly at all times.


If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward.


It can also be used to set up her Jungler. Cassiopeia’s will start to do more damage in trades when they’ve picked up their first item.


Taking the mid lane tower opens up the map. Taking the mid lane tower gives your team a gold lead.


Once Hecarim hits level 3, he can start ganking the enemies blatantly. Pushed-up enemies should be his prime target as they will let him get free kills.


Teams will come together, and you'll need them to help with their defensive statistics. Make the call for major goals like the Dragon after getting choices with your Ultimate.


Team fights should be delayed for as long as possible while the enemy is harassed and poked down with d and d. You should switch to the mid-lane with your ADC and see if you can get mid-priority.


Kennen's good at team fighting. Avoid fighting Kennen in the Dragon or Baron pit because it allows him to get a good Ultimate ability.


Knowledge of Akali's map should be at its peak at this stage. You should always try to squeeze the wave with your Q and go to any path that has an extended lantern.


Garen’s build path can be very different from game to game. It is recommended to keep an eye on Garen's itemisation and play accordingly depending on what he is buying.


During the fight, keep an eye on Nasus' mini-map and position. Be ready to disengage if Nasus is about to take a ride.


Try to disengage and kite Darius when he engages in a team fight. Try not to let Darius get on to you or your allies as he can deal tons of damage if he gets in range to pull them in.


Try to hit both champions and minions with your Q for maximum mana efficiency in the way. It is also relatively easy to land it out of sight.


His strength increases if he actively tries to clean the pupils and use the lack of vision to spoil the enemies. This is due to the amount of selection potential he has in his kit.


Malphite should avoid being grouped closely as it allows Malphite to land a 5 people with its Ultimate H. It is not recommended to search for fighting in the jungle or around the Dragon or Baron because the teams tend to regroup, which facilitates the use of Malphite's Ultimate H.


Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you. Annie is strong during the mid-game and in team fights (if she can get a multi-person stun).


When you do team fight, look to peel and focus the closest enemy champion. You’re Darius, not an assassin and you’ll struggle to kill anyone alone.


Frequent auto-attacks are needed to avoid instant death Graves is a strong early game duelist.


Lee has a high skill ceiling. A high skill ceiling means that if you put a lot of effort into it.


Your Ultimate will be pivotal to team fights. Just make sure that your Passive hides yourself.


A maximum of Ultimate R will allow it to use capacity quite frequently. It'll be great during the battles piled up.


When using Corki's Passive, she should think hard and fast before deciding whether to use it towards the enemy team. In particular, Corki should not use her b basic attack aggressively if her team is not in a position to follow up and go in with her.


A champion wanting to engage is considered squishy. Kennen's passive allows him to stack onto the target.


Avoid getting caught by keeping you alone unless you know the location of the enemy. Peel for allies as much as possible to keep them alive in team fighting.


Drake is a goal. Inventing a Rift Herald is necessary.


Enemies hit are dealt damage, knocked back, and stunned. For combos, the recommended playstyle is W followed by Q into E and attack.


The bard can almost always get out of sticky situations by using his E. The bard sustains both himself and his ADC with his W.


Warwick was very healthy from the beginning, allowing him to ruin the tracks quite easily. Warwick gave priority to taking goals quickly, starving the enemy Jungler off the farm.


Singing is quite weak before reaching level six because it does not have much mobility, and enemies can easily get away from it if they have a vision of it. Singed gets a massive increase in power after level six, allowing him to ride around and get ganks as well during team fighting impacting his Ultimate n capability.


Having many abilities can make someone complicated and overwhelming for players. Someone with many abilities has a kit with many combos.


Zilean's Q W Q combo scales are quite high, so it can cause a lot of damage through this combo. zilean's Ultimate capability t, when used correctly, is one of the most odious and powerful abilities in the game.


Match her pushing power as much as possible. Avoid letting her gain a lead from pushing me under my tower. Orianna's Ultimate ability can affect up to 5 enemy champions.


Team fights are not his cup of tea, and he must resort to split thrust instead. The split thrust leaves the enemy team with a numerical advantage.


Annie can use her Flash to get picks too. She will put the second point in her Ultimate R at level 11.


Look for picks with your Q and R in team fights. If you're able to catch somebody out with the help from your allies, you'll increase your chances of winning the fight.


Heimerdinger is vulnerable to ganks if he doesn’t have 3 Turrets Q up. The enemy laner roams, don't bother trying to contest their roam instead.


Chase Singed frequently in this game. Singed can handle a lot of DPS even with high mobility.


Make the call for major goals like the Dragon after getting choices with your Ultimate. At level 9, it maximizes its first capacity.


Viego is good in team fighting because he can quickly pass through his E. Viego can CC (crowd control) crucial targets with his W.


You want to CC her but make sure you're not near a wall. Failing to do so will get you pinned to a wall and beaten up.


Nasus is a good slit pusher. A good strategy for Nasus is to split the thrust and open the card during later parts of the game.


However, you can burst the enemy down with ease if you’re able to find a good opportunity to all-in. If you can’t kill the enemy, look to roam with your Ultimate R.


which can cause him to get caught out and killed. The enemy can completely counter Gnar by choosing to disengage when he gets his mega form.


Riven will try to divide the thrust when there are no team fights. Make sure someone who can challenge Riven is sent to stop him from pushing.


Your goal is to constantly harass the enemy whenever possible and get killed. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


The Ultimate R will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage.


However, if a player finds an opportunity near gank or counter-gank, he should not be afraid to take it. If the players are invaded early, they should simply withdraw; they do not win early skirmishes with the enemy.


Be on the lookout for Ahri's active items as she will use them to isolate and take down slow and immobile champions. Ahri is rather weak in the early game.


Lee Sin can go for aggressive games frequently during the laning phase to get an early advance on the enemy. At level 6, Lee Sin will unlock his Ultimate k.


That's because its ultimate capacity combined with its Gold card will make for some really great coins. Stay with your team in the late game and do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team.


If Nasus gains too much gold and experience, it will spread quickly and become very powerful. The longer the game continues, the more powerful Nasus becomes.


The Ultimate R of Varus offers a lot of play and choice opportunities for its team. This means that Varus can set up ambushes or surprise enemy heroes with its ultimate ability.


This is especially true if they are ahead, as you will not win early fights with them. Be proactive with your Ultimate.


Avoid staying in the fights because you will be an easy target. Use your W only in emergency situations.


The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning.


Xerath's poke is quite unrivalled during major team battles. It will have a great time to use the fog of war and the advantage of range for the squishies at one stroke.


The transformation will make Kayn much stronger. If Kayn turns into Red Kayn, he'll be more tankier.


The first element will massively strengthen Sorakah's overall utility in the way, allowing for consistent healing due to the increase in the AP and the haste of capacity. The increase in AP and haste capacity will allow Soraka to heal regularly without the need to return to the base as often.


Slow attacks will allow opponents to be scaled and tirelessly intimidated. Do not push too far in this direction without putting in place a good vision around.


Focus on agriculture early if you can't get yourself killed. Try to bring her down often: whenever she uses her Q, try to use yours.


It is essential to focus on the closest enemy champion to your aircraft carriers in team fighting. The goal of focusing on the closest champion is to increase survival for yourself and your carriers.


A defensive item will allow you to all-in enemies freely, allowing them to take a long time to kill you. The enemy will need to spend a lot of time trying to kill you if you have a defensive item.


Galio will look to engage with his E if he gets close to you. If Galio lets you get close, he will taunt you with his W.


Qiyana will be outstanding during the late game. Qiyana can burst down enemies easily.


Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn.


You want Kalista to freeze the wave when facing Ezreal so that your Jungler can gank you. By freezing the wave, your Jungler will have a chance to take out Ezreal while you are safe.


When you have two items completed, you will be a fierce opponent. Camille is good at picking off champions with her Ultimate R in the late game.


She will secure kills with her team. Her team fight ability will be on a very low cooldown in the late game.


Expect Lee Sin for aggressive games to get an early lead. Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against.


Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. Do not leave him in an unattended lane for too long that he can kill a tower in less than a minute.


If they invade you early, step back, you don't win the early skirmishes with them. However, if you find an opportunity for ganking or counter-ganking nearby, don't be afraid to take it.


You should turn to the bot side of the map if the bot track does not work well or you can continue to grow somewhere else on the map. When there are no team fights, go on a side track and push.


At this stage of the game, Aphelios can effectively melt tanks if he watches his positioning and doesn't get caught out.


Naafiri fights against smart teams and groups. Regrouping with allies makes it more risky for Naafiri to enter alone.


Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online.


With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him. Once you get your Ultimate, it’s key that you use it.


Do not push too far in this direction without putting in place a good vision around. Junglers will certainly try gank because of the stillness of the champion.


You can dish out a ton of damage in late-game team fights with your empowered Q damage. Ensure you’re auto-attacking as much as you can to increase your Q damage.


When Karma's Ultimate A is available, she cannot give her team a huge shield d. Don't be afraid to invest in an Executioner's Calling to reduce Karma's healing and shielding.


This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you're not ahead, you will be unable to run the enemy down and you'll be an easy target for the enemy Jungler.


It will therefore be difficult for the enemy to trade effectively. Zac is a very powerful ganker.


The first element of Nasus will give him a boost in the way. This article will bring Nasus one more step towards reaching its most powerful form in the game.


Neutral objective fights are situations where he can capitalize on this objective. He should also be using the lane brushes to go for short burst trades in the lane.


Focus on securing the remaining Dragons/Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.


At level 6, Garen gains access to his Ultimate R which can be used to execute enemies. Do not fight Garen when low on health.


Team members were instructed to stay with their teammates at all times in order to minimize the risk of being caught alone. Being caught by yourself has resulted in a 4v5 disadvantage for the team.


Zyra's poke is amazing. She struggles from behind somewhat relying on her damage.


Sylas'W can easily change the tide of a fight. The initial casting of Sylas' E allows him to move to a certain place.


The early game is a great time to focus on farming hard and scaling into a late-game monster. A sneaky approach often yields the best results when starting fights.


He's strong during the end-of-game fights because his Q and Ultimate R are going to hit like a truck now. However, he must check the enemy's inventory for a QSS before deciding to do anything about a champion.


If you are able to catch someone who is alone, this could easily lead to a potential call for the Baron. At this point, the teams will be closely regrouped, so it is unlikely that you can assassinate anyone.


A good time to use it is before a great Smite fight. During team fighting, always stay with your backline.


Rengar needs an early electric farm to get his level 6. Without Rengar's Ultimate capability, he cannot gank effectively as Jungler.


Flanking is beneficial during this game, as it uses your tornado to hit carefree enemies and kill them quickly. You should be sitting in a side lane during this stage of the game, allowing you to grow efficiently and increase the scale.


You should wait until the enemy gets rid of it before you get in. The layout refers to the position or condition of the enemy on the map.


The enemy avoiding the groups will prevent Sett from effectively using its Ultimate R. Sett will not be able to land much damage or slow down several members of the enemy team if he uses his Ultimate R.


Peeling for your carts should be your main goal after you have managed to launch the team fights. The river and choking points would be an ideal place to fight.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.


Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.


You are vulnerable and immobile pre-level 6. Consistently keep an eye on your position and constantly pivot around the lane to avoid skill shots and incoming damage.


She can look for choices frequently. His Passive will allow his allies to break out enemies with ease.


Lillia will already have several objects. His damage and prolonged burns will be truly heinous to the enemy.


Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5.


Hecarim wants to work with Jungler during mid-game. Hecarim will want to get Rift Heralds during mid-game.


Renata's W buffs herself or an allied champion with increased attack speed and movespeed. Renata's ultimate causes all enemies hit to go berserk.


Cho'Gath has almost unlimited sustain thanks to his Passive in lane. The last hit on minions allows Cho'Gath to regain health.


Place the vision around jungle entrances to make it harder for Wukong to get successful ganks.


Its first capacity will be maximized at level 9. Depending on the ability she chooses, Soraka will either repair a lot of damage and heal herself or simply heal her allies and keep them alive.


The goals set will be difficult to achieve due to Vel'koz's great poke thanks to its Q, W and R. We must avoid fighting in bottlenecks like in the jungle, as this allows Vel'koz to have more fun with E.


Don't let Syndra shoot you before a team fight happens her goal will be to harass as much as she can before looking for a choice


Lux is usually good during team fighting. Lux will excel in the fight against bottlenecks.


Ekko will look to constantly push the wave with his Q. Punish Ekko whenever he uses it for waveclear by engaging in trades.


The only time it is worthwhile to look for fights is when your Ultimate R is up. Peeling for your carries can help keep them alive longer during team fights.


You need time to come online before you fight unless you have a clear and early advantage. Play safe for the first levels.


Be prepared to sacrifice some CS for XP if you're weak in the early game. Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade.


Picking someone off will start another team fight. Grouping with your team in the late game is recommended.


Lulu will build objects that protect herself and her allies as well. This will make Lulu a huge threat in the game.


Sett's W capability is its only form of damage mitigation. Sett's capabilities are vulnerable when used against a varied range.


Veigar will have two points in his Ultimate R at level 11, allowing him to detonate enemies easily as the game progresses. Track brushes will be used by Veigar to trap targets.


Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot. He will have to be careful to get CC'd too.


Mundo's W creates a small circle around him which deals damage to all enemies nearby, storing Grey Health that can be restored by recasting the ability on at least one enemy champion. Mundo's ultimate is a massive buff, causing him to instantly regain a large amount of his missing health as maximum health, healing a lot over 10 seconds and getting a large speed up.


Work with your Jungler whenever possible. Your goal is to secure choices with your Ultimate h.


Malphite is quite good in team fights, especially those that occur in bottlenecks. Neutral objective fighting is a breeze for Malphite to manage because of his forces in team fighting.


Once your bot track has moved to the middle lane, rotate to the bot side of the map or somewhere else on the map. You should continue to grow and win XP at this stage.


Purchasing Gwen's first component item heavily increased her clear speed. Gwen can start ganking after level 3.


In a team fight with the Ultimate R, you should prepare to retreat for your allies at the end of the game. To facilitate access to the enemy background, group with your team, but stay on one side.


Neeko's pushing power makes her susceptible to ganks, especially after she uses up her W. After using her W, Neeko is vulnerable to ganks from enemy champions.


Beware of his range if you're a champion of melee.


As a mid laner, he will now be able to CC and blow enemies up with his abilities. Adding another point to his Ultimate R will skyrocket his overall power in the lane.


Taric will be more effective in roaring and skirmishes after getting his boots. Taric will stick to his target for a long time after receiving his boots.


Gragas will always try to gank overextended lanes whenever he is level 6. Keep an eye on the items Gragas is buying.


Annie is a great team fighting champion. Teams will be grouping in the late game.


The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.


Galio's biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight,


Blitzcrank may try to steal or delay your Junglers first buff.


Focus on health and agriculture until you have access to your W, E and R. Try to land your Q on the minion wave and enemy champion.


A player can look for aggressive plays or use their Ultimate R defensively at level 6. The player's Ultimate R is a genuinely diverse tool that can help gain a lead or prevent losing one.


Do not show on the lower side of the map if Baron is about to climb. If Kindred has more than 8 batteries at this point, she'll just crush everyone and go through the destruction of the Nexus soon.


Blitzcrank's Ultimate d can be beneficial for destroying shields in clutch 2v2 fights in the bottom lane. In the mid-game, Blitzcrank's b will be on a somewhat shorter cooldown.


The goal is to bring down the enemy. We need to focus on the back and try to get them out of the fight.


His own You will force him to extend the farm by keeping the minion wave closer to your side of the map early.


Choosing a target with your team can be a good opportunity to choose someone. If you choose someone, make sure to call Baron or Dragon to enjoy more.


Getting every blue buff after the first is crucial to maintaining Anivia's mana. Maintaining the constant use of Anivia's m (mana) is essential to its gameplay.


A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he'll have 1 less ability to use. Use your early game strength to poke and harass the enemy with your W as often as you can.


Power farming is essential in the early game. You should minimize trading until you reach level 6.


Try to secure the early Dragons to get your team in advance by gauntling mi or bot and turning straight after. Evelynn won't be ruined early, so try gank as much as you can to give your allies an advantage.


Even if they don't die, squishies will be too chunked to participate in a team fight with karthus. You will be able to burn through the entire enemy team with proper positioning and karthus.


Keep a constant eye on your position and that of your allies. You have to bring down the enemy and delay the fights at the end of the game,


Can be disengaged or CCed (Crowd Controlled) in team fighting. This can make the team struggle difficult for Trendamere.


Tracking him with vision and trying to counter his ganks will be successful if Skarner is used as a counter ganker. Pantheon can duel almost every Jungler in the game.


Laning and pushing against Heimerdinger can reduce his effectiveness in close quarters. Heimerdinger requires his E to counter enemy pushes, making mistakes with it a fatal mistake.


If Kayn took the blue form, he could murder people with his damage. If Kayn took the red form, he could act as a front line that peels easily for its portages.


Its ability to disrupt the ranks of enemy teams will be phenomenal. It can also peel easily for its wagons.


Keep playing around your cooldown Ultimate R and look for fights when it's high. Don't fight when it's on cooldown that you're going to miss on a lot of extra damage.


Camille is a mechanically difficult champion. A mechanically difficult champion requires lots of practice to master and has a sharp learning curve.


Quinn's Ultimate R is a utility tool. Quinn's ability to roam increases when she leaves the lane.


It will be able to quickly affect team fighting, and its zoning potential will increase considerably to ensure that its rear line remains safe at all times. Swain will have the opportunity to impact the team fights during the middle of the game, mainly neutral objective fights a lot.


He will now have several articles at his disposal. This means that its damage will increase considerably, and it should have an easy time to blow up the enemies.


Death brushes set up with your Jungler will aid you greatly in this game. Your Q Active will be particularly overpowered when bursting people down at these death brushes.


Play safe for the first levels while land poke on the enemy with s. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn.


It can be strong against all champions, but weak against the various champions. Shaco culminates in level 6 because he can use his clone to inflict tons of additional damage to the enemy.


The initial casting of the E of Sylas allows him to move to a certain place. Sylas E dash can be used to avoid hot skills.


Sion is weak before reaching level 6. Prior to level 6, Sion lacks mobility.


Trendamere's late scale is phenomenal, and he can shoot squishy enemies after slowing them down and catching them up. This will give him a pivotal role in the game.


His E can be avoided easily if the enemy sees you using it. This makes it difficult for Taric to be an initiator in team fighting without engaging his Flash.


The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting.


Just look to choose enemies with your abilities when possible. Choosing enemies before the team fights will make them really unfair to the enemy team.