The greater the number of enemies hit, the better it is for his team and him.


Every time Shen uses her Ultimate R on an ally that is not you, use this time to invade another way, invade Shen's jungle, or take a major goal. If you want to invade Shen at the beginning of the game, wait for him to use one of his abilities or wait for him to be low in energy before engaging him, making it harder for him to escape or return with you.


Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.


This will put her on the road, as well as get quick targets if left unchecked. The slow on his W is strong enough and can help him get out of sticky situations.


While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.


Whichever the case may be, remember that you still need to peel for your ADC. You should try to work with your Jungler and get picks inside the enemy Jungle using your Ultimate R.


Heimerdinger can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.


You need the harrass (h) as many times as you can before you try to engage in a fight. Riven won't be able to do much because her entire kit is based on mobility.


Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way


At level 9, Ezreal will max out his Q. Ezreal will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would’ve picked up by then.


Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion.


Killing him will prove a test for the enemy team. It can be in the front line for days for its portages.


Watch your flanks so you can find him before he can climb to the top of your team. If you have not yet done so, you need a reduction in healing on your portals to reduce its healing and support in the team fight.


We should watch their positioning at all times in this matchup. If we can stand behind the minions, it will be hard for Lee Sin to land his E on you.


His first element will allow him to spam his abilities and flatten a lot of damage quickly. This component of the article will allow Twisted Fate to move fairly easily.


The first element will also allow Malzahar to inflict more damage, especially once he has obtained his Ultimate R. When there are no team fights, go on a side track and push.


Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. You allow Rumble to land a devastating B on your entire team inside the pit.


When playing against Camille, it is recommended to stay closely grouped as a team. This makes it very difficult for Camille to engage with her opponents.


then the enemy Jungler shows up for a gank The early game for azir should focus on farming.


She's gonna have her essentials finished by then. Even if it is a Support, it will inflict tons of damage to the enemy team due to its Passive.


It's recommended not to be afraid to make more aggressive plays when Azir has an item or two. Azir doesn’t spike at level 16 either.


You should keep robbing Teemo whenever possible. Keep your resource bar half-filled.


When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Corki was behind at least 1 minion when he hit level 6, because he couldn't push and poke someone at the same time.


She is an excellent team fighter, especially if she manages to get to the top of the enemies of the war fog. Flanking will help him a lot during the team fights.


Brand has picked up the first component item to his Mythic, his damage output will increase heavily. As a Support, avoid warding alone in the late game.


Jarvan's level 6 power spike is very strong. He can use it to get kills alone or set up his Jungler for a kill.


Georg Franck von Franckenau was a professor of medicine in south-west Germany in 1678.


Make sure you’re actively looking to use your Ultimate R when it’s up. Fiddlesticks has good objective control thanks to his W.


His E, (Sejuani's capabilities), allows him to inflict damage and control zones. Sejuani's Passive allows him to take a lot of damage from neutral lenses.


Ziggs' passive deals additional damage to structures, which can be a game changer in team fights. Ziggs' Q throws out a bomb that bounces up to two times before exploding, dealing AoE damage.


The enemy will not be able to avoid Lux's g. The enemy will be put in the zone by Lux's poke.


The Ultimate R in Tristana is on a low cooling which means that it can use it quite frequently. This step of the game is made or pause for Tristana.


Her first item will allow her to get a massive boost in her overall damage. This will let her win duels with ease.


At level 16, Ekko's Ultimate R will deal a lot of damage and be on a really short cooldown. Ekko can look for insanely aggressive plays whenever his Ultimate R is up.


If you use your Q without multiple stacks, the damage will be futile. The impact of Gwen's Q depends on how effectively you manage its cooldown and stack count.


Play around your Ultimate R to search for aggressive parts with your ADC. Your Ultimate R will bring a considerable amount of damage, so you should be able to get murders with it easily.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Cassiopeia has a lot of kill pressure in the mid-game. The mid-game is characterized by Cassiopeia putting 2 points in her Ultimate R.


It also helps in neutral and objective battles. The first element increases its damage and allows it to use its capabilities a little more frequently.


Failing to do so will easily get you killed in this matchup. Her Q can easily be sidestepped as it has a very short range.


Try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane. Whenever Diana lands her Q, she could look for an all-in attack thanks to the reset on her t.


This will increase the damage of that ability. This increase in damage will simultaneously reduce the cooldown of that ability.


This allows Skarner to absorb a lot of damage. It should be able to absorb a significant amount of damage.


Make sure you have it warded at all times as Kalista can take it quite easily thanks to her r. Your goal early is to keep poking them down.


Splattered team fights will become a breeze during this part of the game The person is a decent team fighter during this phase of the game.


Udyr is amazing into tanky top lane bruises who he can simply outvalue in extended fights. Grasp is great for runes as you want to keep going in.


Playing too much puts Teemo at risk of being killed during the team fights. Teemo can go around the map.


The completion of these items will allow Karma to dish out a lot of damage while peeling for her carries at the same time. Karma's poke damage will be pretty significant during the late game.


Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody. Diana's engage is pretty scripted, so ward to the side when sieging an objective to avoid surprise all-ins.


As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play.


At level 6, Seraphine will get her Ultimate R. When Seraphine gets her final R, she can change the tide of a fight if the enemy team is piled together or standing in a line.


Make sure you hit level 2 first so you can counter this engage. If Jarvan hits level 6, his kill pressure intensifies.


This will reduce the healing potential of Soraka from his W and Ultimate R to help you win the team fight. Soraka will be positioned in the back line, which will make it difficult for you to kill her quickly.


Warwick is in front of you, so you won't win early fighting with him. Be proactive with your Ultimate.


This will let you kill them quickly. This will make laning a living nightmare for your enemy.


Try to put him behind by playing aggressive and requesting ganks. Once Karthus has his Ultimate ability he can impact the map regardless of his positioning.


Its level 6 power peak is very strong. He can easily be killed in his own way.


Using the first element of Twitch will skyrocket its damage output into the track. sticking to your support throughout the middle of the game is crucial because you're pretty vulnerable and easy to kill if you're alone.


It's more important to ensure goals than to help your teammates. If achieving goals is more important than helping your teammates, don't get too involved.


Zac is really good at team fighting because his kit has tons of CC. It is recommended to disengage each time he E.S.E. in order to make it more difficult for him to get a good strike.


The lane brushes need to be controlled by Ashe as she has the range advantage on most other champions. She should use her k carefully in this lane.


If you move away from your Support, you will be an easy target for the enemy. Make sure you're always close to at least one ally.


Maltreat this weakness if possible. Finish the game as quickly as possible.


Avoid standing still in fights as you’ll be an easy target. Just like in the mid-game, you should stick with your Support throughout the later parts of the game.


Playing around your Ultimate is crucial to getting murders and winning the way. It's essential to coordinate with your Jungler for gank if you can't kill them yourself.


Avoid attacking after landing E as this gives them time to flash out. He can struggle against lane bullies who will sit out of his range while he has a large hitbox.


Beware of Gragas's early game invading potential. You must be ready for Gragas's invading potential often.


Avoid staying in the fights because you will be an easy target. Three points in Samira's Ultimate R will give him a huge peak of power.


Expect Morgana to pick up frequent ganks. She can start crashing after level 3.


Nami has a lot of poke thanks to her W and E. This can allow Nami to push the enemy down and win trades with ease.


When combined with its Ultimate I, its enemy can be baited to attack the clone and CC the enemy/champion team that attacked him


This allows Malphite to do a lot of damage or absorb a lot of damage depending on its article construction. At level 11, Malphite will have two points in his Ultimate h.


Taliyah does not have the incredible control of Dragon in early play. It is recommended to take Dragon before Taliyah get help from a nearby way.


The longer the game goes, the stronger Hwei will be. Once Hwei has more items under his belt, he is quite good in the mid and late game.


To limit Quinn's ability to reposition in fights, you need to consider several factors. Building armor will help reduce the amount of physical damage Quinn can do to you.


Try to take the middle tower of the track. Rotation towards the middle of the track will open the map and give your team a gold lead.


Lucian has an inherent advantage, especially if he can capitalize on his level two peak power. Lucian's first capacity will be maximized at Level 9.


Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. One misplaced Ultimate R from your end can lose you an entire team fight.


Udyr has no reliable engagement tool other than running to your team. Kite Udyr is therefore unable to land her CC on your carts.


Killing the pressure of Sivir Ultimate R does not usually work in 2v2 combats. The Ultimate R of Sivir is a utility tool that allows it to pursue the Junglers or engage with them.


Fiddlesticks can get channel off, he will be very good in the late game. Teams will continue to group in the late game.


Once you get your first component element, you should be able to spam capabilities much more frequently. Now you can look for aggressive trades with your Q and E.


The increased dueling potential will completely dismantle the gameplan of any enemy who is overextended and hasn't set vision around the map. Once you get your core items, focus on ganking all around the map.


His mobility is greatly reduced when his E is broken. Your goal in early play is to take calculated trades while fighting the enemy.


When Ezreal uses Arcane Shift E to escape from a gank, keep your R to chase him down. Your R will help you and your allies get on to Ezreal with no problems if possible, baiting out the ability with Q beforehand if necessary.


The way to counter Morgana's Q around the minion wave is by getting as close as possible to the enemy, and throw it away when they're away from the minion wave. Use your W regularly to quickly clean up jungle camps.


Morgana's Black Shield E has a very long cooling. If you can bait him, you should try to re-engage and try to kill her while it's down.


When you do team fight, look to peel and focus the closest enemy champion. You're Darius, not an assassin and you'll struggle to kill anyone alone.


After moving the bot track to the medium track, the viktor should turn towards the bot side of the map or another place to continue farming and win XP. Avoid fighting someone unless the viktor has the advantage over them.


Alistar will not hesitate to crush the walls to start the fight.


Corki's Ultimate e deals massive area of effect damage, making him a formidable presence on the battlefield. Corki can be good post 6 as he has a lot of poke and wave clear.


Play where your ADC is at all times. A player should move halfway.


Once Veigar has his final R, his death pressure increases. Keep in mind that Veigar will inflict a lot of additional damage at this time.


Leblanc can embark on unbridled trades as soon as she unlocks her Qs and Ws. It can also proc Electrocute very easily with its combo Q W AA.


While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible.


Akshan has the advantage of the range. Akshan will try to intimidate you with its superior range.


She can be both a tank destroyer and a decimator of squishier champions depending on the build she chooses. Kaisa is very strong in a 1v1 with no minions present.


She will have a lot of items during this phase of the game. It will make her tanky and will let her dive face-first into the enemy team.


Use your spell shield to counter hard CC abilities or burst damage abilities. Your Ultimate allows you to pick off enemies easily.


Focus on matching Ahri's pushing power when you've got your first item. This will prevent her from getting free kills and turret plates. Ahri is quite vulnerable when her Ultimate is down.


Avoid team fighting unless your Ultimate t is up because it deals tons of damage. Stick with your team in the late game.


Using his e carelessly or aggressively can lead to immediate death The ability has a moderately high cooldown


The track brushes help Yasuo disembark his abilities. Yasuo gains a small peak of power for each additional point of its R.


Mundo is highly immobile. Being highly immobile makes it very easy for the enemy Jungler to gank his lane.


It allows it to easily CC and choose several enemies with its Ultimate m and h. This allows his team to follow him easily.


Keep a constant eye on which the main objective is to spawn afterwards. Do not divide the thrust when an important objective is high or about to spawn.


Winning two points in Yuumi's Ultimate R will make it a bit more difficult for enemies. Yuumi excelled during team fighting because of the effects on herself and her allies through her Ultimate R.


Talon's doing a lot of damage. The damage caused by the gusts allows Talon to kill his enemies quickly before running safely.


When fighting Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive. Keep trades nice and short, preferably where you're able to stay outside of his E range.


Hit level 2 first and then use your level advantage to gain a significant health lead from Renata. To have a better chance at all-inning and chasing Renata down in the lane, keep the minion wave close to your side of the map.


Nautilus can quickly force objectives or team fights with ease if he catches someone who walks too far forward. Protect your allies as much as possible in mid-game team fights.


As a protective champion, you should be the first to respond to fights around the map. This is especially true for champions on the bot side river.


The active in the ultimate silences all enemies within its range and destroys their shields. After this, Blitzcrank can either use his Ultimate to silence the enemy or spam away with attacks. For matchups, he excels at squishy supports that he can grab to instantly kill them.


Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.


Always stay on the side of the map on which the next major goal is located. If the Baron is standing, always stay on the upper side.


However, she is squishy especially without her E in Ultimate. Kai'sa has two passives.


Maokai needs to be careful not to get blown up before a fight. Don't fight at the end of the game unless your Ultimate R is in place.


Lethal Tempo has great synergy with Jax's passive and W. For skill orders, start E than W than Q before maxing W than E than Q, taking Ultimate whenever possible.


Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill.


Diana's Ultimate R will make her quite dangerous in fights around choke points. This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd.


Her W enables Gwen to withstand significant amounts of damage. Her E lets her reposition quite quickly.


When she's outstretched, try to play aggressive and burst when she positions herself forward. Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively.


Peel for your carts in team fighting after using G. Back up and protect your allies after using g, and focus on protecting the closest champion.


When there are no nearby objectives to take, usually start grouping with your team. To execute the split push effectively, use your strong duelling potential in the mid-game.


Yasuo can easily configure ganks using this tactic as well. Playing around his W allows him to completely dismantle enemy matchups.


Its Ultimate R has defensive capabilities beyond mere target selection. Its mid-game potential is strong to gain choices and priority over neutral goals.


His E will allow his allies to avoid hard CC and engage. Adding 2 points to his Ultimate R gives him a massive power peak.


The main objectives should be kept aside to reveal enemy movements around the map. Ward should be placed in traffic areas during the final stages of the game.


Make an effort not to let this happen and ask your Support to thin out the wave evenly so that farming can proceed properly. Aphelios’s first back would have picked up his first damaging item.


Karthus' damage will increase significantly with this item. Getting your core items will let you run down enemies and burn them to oblivion.


Gwen is a strong 1v1 champion. She excels especially if she gets an early lead.


His Ultimate R can be used as an ability to score selections on motionless champions. The movement speed of the team increases compared to Kled's Ultimate R ensures sufficient follow-up.


Grievous Wounds are his mortal enemy, especially during the early game. The fact that Dr Mundo is extremely weak during the early game doesn't help him.


As Jungler, you need to make sure you're still alive in the late game. If you die before a major goal scares, the enemy will be able to take it.


Continue to get XP and gold while cultivating to strengthen yourself for future battles. Ryze's weakness is quite astounding at the beginning of the game.


At level 6, the death pressure of Xin Zhao increased significantly. Xin Zhao can immediately kill any enemy lantern and sue them after getting his Ultimate R.


Twitch has tons of burst damage when he left AP. In an extended trade, Twitch can easily kill someone if he is able to attack them automatically for free.


After killing someone, call for a close goal. Try to secure the Baron or Dragon as much as possible.


His level 6 is good. However, its level 6 will not be super useful for skirmishes in the robot path (unless it is used to start the fight).


Fiora is extremely good at level 1. If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower.


Neeko can easily get blown up by the enemy once she is locked down. The enemy can notice Neeko changing forms or hiding in a brush to land her E if they set proper vision around.


Fiora's opponent can prevent her from proc'ing her Passive by blocking the direction of Vital during laning phase. If Fiora places her Ultimate R on a member of her team, it can be easily avoided by disengaging as soon as possible.


You should fight near chokepoints to maximize team fighting effectiveness. Fighting near chokepoints maximizes your team's effectiveness in battle.


You shouldn't let Shyvana's poke take you down. Each Dragon provides a buff to Shyvana who helps his entire team and drinks directly with his Passive.


This will allow Zilean to play aggressively as well as poke the enemy ruthlessly in the way. Level 6 offers a lot of protection to Zilean as it can


Once you are certain that the enemy cannot escape no matter what, use your W ability. Pyke's Ultimate R ability can be used frequently with multiple points, increasing the damage dealt.


The fact of forcing a fight and not letting it kill you will make the team fight much easier. Sitting towers will be difficult when Zoe is alive because she has a good wave clear.


Her all-in-one combo will be pretty powerful. The split thrust in the middle of the game is a key strategy.


Once Senna is level 6, her card pressure and kill pressure increases. You should ping once Senna is level 6 so your team knows she can influence a fight with her Ultimate R.


Play safer when your Ultimate R is in place. Avoid staying inside the minion wave.


The Jungler and ADC should quietly take objectives with Anivia if they team up. Anivia's Ultimate ability gives her significant control over the map.


Ezreal will constantly try to poke with his increased Q damage. Ezreal completes his Manamune and upgrades it to Muramana.


If Zac disappears, contact your team, as it may be heading towards the middle of the track. Zac's E can be used from afar to start the team fight.


His team needs to take advantage of him to get all the attention if he's useful. He suffers at the beginning of the game because he cannot use his abilities consistently.


In the middle of the game, it will be difficult for enemies to kill you if you don't get CC'd. Your W and E will be essential to your success in this matchup, especially during the ganks.


He should get a defensive item, though, as he needs to survive to actually deal the damage.


Fighting around bottlenecks can allow you to separate enemies from their teammates. Your e and e (capabilities) should let you block the enemy and bring them down.


The R (Ultimate) would allow domination over the enemy when it was acquired. It was recommended to participate in combats with R in order to maximize its practical use.


Upon landing he deals damage to that champion and all nearby enemies creating aoe shield and slows their entire team. However he can struggle against champions who can easily avoid the hit combo and kink item.


If Kled enters with his W on the cooldown, it will be less effective than expected in a global situation. If Kled uses his Ultimate R and the enemy manages to cut off his team, he will have no follow-up options.


When Ekko hits level 9, his waveclear drastically increases. At this point in time, Ekko will look to go collect CS from side lanes and split push.


In addition, it also has a reliable form of poke with its 1, which it can use to overthrow enemies. His passive is what makes him so dangerous.


She can be strong, but if she's not early, she'll be incredibly weak. You must stay with your support throughout the later parts of the game.


Its first capacity will be maximized when it reaches level 9. This is a crucial peak of power, as its damage production and duel capacity are massively increased.


This combo will also allow your allied laner to follow up on the engage. Once you get your Ultimate m, your dueling power will increase massively.


Choosing someone with the help of your allies can abuse their death timer to earn more gold. The abuse of the timer of death can make more gold.


Until this point, look to hard staying in lane as much as possible, soaking up all the XP. With a high damage and great CC with your walls and stuns she is amazing at getting these picks.


He needs all of his basic abilities before he can start to gank. Darius’ best early game power spike is when he hits level 6.


Syndra can practically take a single shot or take them out of the fight for a while. His combo R can CC an entire enemy team if they are grouped.


Misuse of his W in the way can lead to the death of Yasuo. Yasuo is vulnerable to crowd control in the way as it prevents him from launching his E on the same target twice.


His Q is a straight line skill shot that deals damage and applies on hit effects. Ezreal's W is also a straight line skill shot that sticks to the first enemy champion or structure hit.


You have to be careful when trying to fool her. it can use its range advantage and Q for you kite


This failure will also give the enemy enough time to all-in Kalista if she happens to be close by, and kill her. You should play safe for the first few levels.


His first item component will give him a decent damage boost. He is already quite obnoxious due to his Q and W.


You should avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone. Play around your Ultimate R in the later parts of the game.


At level 3, Zeri will be relatively strong. The next power peak for Zeri is usually at the level where it unlocks its first component element.


Teemo's first ability will kill his enemies quickly. Teemo is not remarkable in team fighting.


Team up with your team when your Ultimate R is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate R.


The reduction of healing will reduce Vladimir's healing and retention in the team fight. Vladimir is at his weakest at the beginning of the game.


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


Be positioned away from minions so he can't poke and push at the same time. Track Karma's Ultimate cooldown post 6.


Three points in its Ultimate capability will give it a massive peak of power. The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent.


You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy. Akali and assassins like his fight against the teams with a lot of CC.


Shyvana wants to feed the farm at the beginning of the game to get level 6 and unblock its Ultimate t. It can delay this by invading or trying to fight it early.


If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax is vulnerable to disengage while his E will block basic attacks.


Its first major power peak is at level 6 when it has access to its Ultimate R. She'll be really strong at this stage of the game.


However, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst.


If you see him killing Scuttle Crab, it will usually mean that his E is on cooldown and he will lack an escape tool. Zac's E can be used from afar to start the team fight.


A good use of Level 6 will require a better knowledge of the card in the game. The first element will massively strengthen Sorakah's overall utility in the way, allowing for consistent healing due to the increase in the AP and the haste of capacity.


Go into Master Yi's jungle, to steal his camps if you see him on one side of the map. Stealing Master Yi's camps will delay his power peaks and also reduce his gold revenues.


This is the game phase where the damage will be a ton of. You can use your E more liberally to get murders from now on.


This means that her damage output, as well as her defensive ability, will be really high. At level 13, Kai'Sa will have two abilities wholly maxed out.


Keep looking for picks with your Q and R. If you're able to get a pick, try to take advantage of the numbers game to finish the match.


The CC on Ryze's W allows him to put pieces for himself and his team. This can be really effective if it reaches CC a high priority target, and get rid of them quickly.


This champion is quite still and is inclined to the CC. If they're caught by a CC, they'll probably die.


Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so.


Its ability to cancel damage will be the final nail on the coffin of its enemies during this phase of the game. Be careful of the opponent who plays aggressively at Level 1.


Either wait for his W to be on cooldown before engaging in a fight or baiting him and using his extended positioning to finish your combo. A supertank exists that has an abundance of crowd control in its kit.


Keeping the minion wave closer to your side of the card in the early game will make it harder for him to get the farm and carry in the late game. If you are already caught in Yoricks W, automatically attack the walls as quickly as possible.


In lane, Blitzcrank lives and dies by trade and pressure on his opponent. His hook is crucial, but its high mana cost and long cooldown make him scary without using it. It is crucial to not pull a tank onto the team as they can easily lose a fight fast. After landing a hook, Blitzcrank should peel for his carry.


This can make him less capable in all situations. If he uses his W and Q with caution, then he and his team will be placed at a significant disadvantage and will take a lot of damage easily.


More items mean more damage to Vel'Koz. This will only improve things for him, and his team, as they will slowly start to retake the game from here.


Corki can be very strong during the mid game and in team fights. You should try to shut down Corki early so he isn't very strong during the mid or late game.


It's simply great damage and heals you. Between your grey health shield and the amount of CC, it's simply so hard to trade back into you.


Once Nautilus gets several items, it will absorb a lot of damage while simultaneously helping its team to avoid damage. Nautilus can be a reliable diver during this stage of the game when he has several items.


Shen's Levels 2 and 3 are strong enough. He can look for an early match. A favorable match-up means that Shen Level 2 and 3 will not make the game a lost cause. It is possible for him to pursue an all-in-one strategy.


This gives him a very strong advantage in choking points. He could also use his s to identify and put in place a vision for his team.


If you are weak, do not leave your Support's side, otherwise you will be an easy target. At level 9, Ezreal will max out his Q.


Increasing the Q level allows Vel'Koz to slow down the targets with its Q. With the Q level increased, Vel'Koz can completely CC the enemy and destroy them.


Show up to neutral, objective fights as well since your e will be really effective in those situations. Karthus has great objective control due to the amplified damage dealt by his 1 on single targets.


A maximum of Ultimate R will allow Tristana to take control of the game very quickly. The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to.


This will allow him to get far too many choices in the middle of the game. The first capacity will be maximized at Level 9.


This will allow your team to exploit and secure easy deaths on the enemy, especially around choking points. Maintain a constant movement while looking for opportunities with your Jungler.


Whenever Karthus has his Ultimate e, he can impact the map regardless of his positioning. When fighting enemy champions, always consider that Karthus may use his Ultimate e to finish you off.


His ultimate attack is likely to kill his entire team if it is not inappropriately used. If Taliyah's C (Counter Strike) is disabled, it becomes more vulnerable to enemy attacks.


Once Gragas gets to level 16, he will have his Ultimate R maxed out. The Ultimate R gives Gragas a massive damage boost.


You should use your Ultimate ability at regular intervals. Using your Ultimate ability regularly ensures you can help your teammates.


Renekton is one of the strongest champions in the game. You can use this advantage to win an advance.


Try to keep trades short so that Kai'Sa's Passive can't be activated on you. When recalling, especially when low health, keep an eye on your champion as Kai'Sa may try to finish you off with her W.


Zed should try to go for isolated targets when possible despite enemies buying defensive items from now on. Enemies buy defensive items from now on.


You may need to sacrifice some CS for XP if you're low in the laning phase. Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar.


Adding another point to his Ultimate R will skyrocket his overall power in the lane. The empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively.


At this stage of the game, Lulu would be fully built. His protection potential will be out of the world.


Level 6 is a massive power peak for Maokai, granting an AoE CC capability that excels in tight objective combat. Maokai's AoE CC capability is more effective when used from the fog of war.


Gragas's engage and disengage capabilities make him great at starting or ending fights. In the mid game, take your tower as soon as possible and rotate mid with your carry.


Master Yi gets stronger with gold. Refusing Master Yi's gold, XP and resources will make it less effective.


Don’t trade too much before the first back, so you don’t fall behind the opponent. A player needs time to come online after reaching level 6, so focus on farming and surviving the very early game.


Irelia may use her Q on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades.


Trundle's Ultimate will put it in place and make it much more difficult to manage. Once Trundle bought boots,


Yasuo should stay close to his team at all times to quickly enter the fighting. After the bot track moves towards the middle track, Yasuo turns to the bot side of the map or elsewhere to continue farming and win XP.


His Q is his main means of harassment when it's on cooldown. You can abuse the long cooling period of his Ultimate to get murders on the enemy CDA at level 6.


His tenacity will be colossal during this phase of the game. It will simultaneously absorb tower fire and enemy damage and make it very easy for its allies to follow its commitments.


At level 6, Yone will unlock his Ultimate R. Yone will get short peaks of power as he continues to add points to his Q.


Short trades are generally a bad idea for Garen due to his kit and lack of mobility. It's better to get to the enemy backline as often as possible to cause mayhem.


The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up.


Mistiming her Q ability can cause it to go on cooldown. If she isn't close to her target after using her Q ability, she will be unable to do much.


A gel can completely ruin the Rumble laning phase. This will make Rumble prone to ganks and will not allow it at all to CS (farm).


This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.


The level 6 power peak of Rumble is very good. Rumble's Ultimate b is very strong and will help him jerk off with the enemy Jungler.


You should buy control guards. Make sure you avoid obvious paths around the map.


Take care of yourself by exchanging with him, and try not to let him shoot you down. Kog'Maw benefits from extended trades once he has a few points in his e.


Akali has a ton of explosion and can easily assassinate squishy targets that walk alone. Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing.


Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for peaks on isolated targets if possible.


With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he's doing it. At level 6, Dr Mundo will start to look to gank as his Ultimate R offers him a lot of duelling power.


Our strategy should focus on achieving Level 2 first. Once we reach Level 2, we should look for a favorable trade with the enemy.


Whenever Karma's d is down, she is vulnerable to attack. Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly.


Senna starts with Q then W then E before maxing Q then W then E taking ultimate whenever possible. The goal is to bully hard and often in the early game.


Once Yasuo reaches level 6 and unlocks its Ultimate R, its death pressure increases. You should play respectfully whenever Yasuo's Ultimate R is in place because it can easily kill you.


Annie gets her first power spike when she unlocks her Q and W. The Q mana mechanic allows Annie to save a lot of mana.


Veigar takes time to come online after being killed a few times during the early game. Veigar will not be very effective if the game continues for too long.


If you are a strong 1v1 champion, try to invade Amumu early. Early Amumu invasion can put him behind and delay his level 6 peak power.


Your basic combo will be available at post level 3. When trading keep an eye on your mana bar.


Lux's long range makes it difficult for the enemy to catch up with her while using this strategy. As Support, you are quite vulnerable and can easily be killed when you go towards, when you move around the card, and when you are alone.


Stay with your carts in the late game team fights to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone.


Set can use E and ultimate to protect his backline while spamming out damage with auto-attacks and Qs when maxed grit is achieved.


A Passive that prevents Anivia from dying offers her tons of extra protection throughout the game. Wall e is a tool used by Anivia.


As an adversary more tankier than Tahm, use this property to protect your allies and prevent them from being killed. If you see a weak ally on health and in a skirmish with Tahm, ultivate them immediately if the fight seems saving.


Make sure to solo enemies as often as possible to get your team ahead. Brand is an incredibly immobile champion.


Focus on farming early. limit trading.


Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income.


You should constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income.


This will increase her overall damage and self-peel potential in the game. Jinx is huge during late-game fights if she has her items.


Fiddlesticks can get the channel off as long as he can Teams will continue to group in the late game.


Being caught by the enemy team's CC or delving too deep into their territory and having no follow-up support from her own team can be lethal for irelia. Practicing Q usage will help improve irelia's overall performance, but it also makes her vulnerable to being caught in CC if timed incorrectly.


Sett excelled in the champ selection in the middle of the game. Always keep your position in mind when playing with Sett to prevent it from catching you out of your position with its E.


Neeko's W makes it quite challenging for the enemy to ambush her. Mid-game is a decent time to roam around and get picks all around the map.


The mobility of Rakan increases dramatically when laning with Xayah. Rakan has a powerful Ultimate that is incredibly impactful in team fights.


Make sure you are still behind a minion every time its g is up to the level to reduce its ability to kill you in the track. As soon as Nautilus reaches level 6 and unlocks its Ultimate e,


One ally always stays near your allies. This way you can use your Ultimate R to help them.


Lulu will be fully built by then in the game. Its protection potential will be out of the world,


Play safe in the early game so Galio can scale and come online. Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on.


It's really good for his team. Lissandra will have several elements during this phase of the game.


Falling behind will make it difficult for her to get back into the game. Proper warding from the enemy team can diminish Diana's flanking potential in team fights.


A healthy balance between these three aspects will help you work well. Sylas has phenomenal ganks at the beginning of the game due to its fast movement speed with W and E.


The enemy frontline's all-in strategy without follow-up may warrant a bold move. You should use your Ultimate ability at regular intervals.


Maybe separation is a better idea when we're trying to equip the fight against Miss Fortune. Watch your positioning at all times so it can't put crucial spells on you.


Dr Mundo can farm really easily under his tower. Try not to have the lane pushed against Dr Mundo because it actually benefits him.


The Ultimate R of Taliyah will allow it to prevent enemies from entering crucial points such as neutral objective pits. The Ultimate R of Taliyah will also allow him to separate his enemies.


Its level eleven peak power is also quite powerful. She's going to do more damage with her combo now.


Assassins can easily get rid of varus if his team forgets to peel for him. Misuse of varus E may lead to lost team fighting.


Even if you are a powerful division pusher in the middle of the game, being ready to regroup with your team is crucial. When there are no more goals to be taken nearby, it is generally safe to start regrouping with your team.


A good set-up of the vision can counter the mess of Volibear, forcing him to play a more farm-oriented Jungle style. A good vision configuration will ultimately hinder Volibear's potential as Jungler.


His damage output will intensify after picking up his first component item. He can look for more aggressive plays once he has his first component item.


Pyke is strong at level 1 and 2. Ensure that Pyke hits level 2 at the same time or before you to reduce his ability to get an early kill.


It's hard to hire or bring Zyra down before a fight is advised. Zyra's abilities make her particularly vulnerable to strong engagement.


Kiting and self-attacking the closest enemy champion can be a powerful strategy. Stay close to your team at the end of the game.


Fighting in close spaces is advantageous for Viktor because of its capabilities. Viktor can use his r to pursue a single target down.


The Poke and Delay team fights until the enemy is weak. Harass enemy while lowering them before committing.


Staying out of melee range can help avoid extended trades with Darius. At level 6, Darius is very strong due to his Ultimate being an execute.


While Aatrox's Ultimate ability is on cooldown, it will miss out on a lot of sustain and damage if not played around with. In mid-game team fights, look for opportunities to pick off enemy carries by flanking their backline.


This aggressive playstyle will allow Karma to completely dismantle the enemy bot lane. The first item component increases Karma's poke damage and her mana.


It's important that you commit as soon as you find her so she can't escape. The longer the game, the stronger Senna will be in the team fights.


Regrouping should be avoided if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up.


Jhin doesn't have an escape or a dash, so he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly.


Once you get your Ultimate m, your dueling power will increase massively. You should use your Ultimate m to peel for your ADC most of the time.


Destroy the enemy using the fog of war. masteryi will use two capabilities to increase its power during fighting.


It will have to find flanks on the enemy frequently. Riven will try to divide the thrust when there are no team fights.


At level 13, your next ability will be maximized. As teams tend to regroup at this stage of the game, having a well developed level 13 capability will make you extremely valuable to your team. As Support, avoid being alone at the end of the game.


Gragas's E can be used with Flash to get surprise trades/engages off with the enemy. Gragas's E can also be used to interrupt abilities and enemy dashes.


Ward next door by setting a goal to spot her before she has the chance to commit. Riven is good enough to win the champions when they're too forward or alone.


You'll get your basics now. You will be able to intimidate your laner relentlessly.


Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing it to shoot you down and delay a team fight.


At level 9, his l will be maximized. This means that he can handle a lot of consistent DPS during team fighting if he manages not to get CC'd. His tenacity will be really high, especially if he uses his Ultimate n.


He struggles against champions who can constantly kite him. This means unending despair procks faster.


This step of the game really comes online for Shyvana because it basically gets access to a free escape tool and 3 additional capabilities. When Shyvana finished her Mythic article, her trading potential in the track increased.


Don't hang on or stay tight in the team fights against Twitch, as her Spray and Pray c will melt you. Disperse and look for a way to make it burst once it has come to light.


To facilitate team fighting, she's likely going to flance or engage. Ward next door by setting a goal to spot her before she has the chance to commit.


It gets several objects and bursts enemies to the left, right and center. She sits in the fog of war and waits for an unsuspecting enemy to enter her.


Why play Mundo in the top lane?


Good compositions compared to the team with many shields. Its ability (Zeri) allows it to escape sticky situations and to easily get away from the ganks.


Against kalista, extended trades should work in her favour. Try to keep trades short and sweet so she cannot deal tons of damage with her r.


Swain is vulnerable when his E (cc) is broken. Painful wounds can completely counter Swain's kit at the beginning of the game.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team. Use your e to initiate a fight or try to pick someone off with it and then kill them.


It can both set up and follow the ganks with ease. This is extremely advantageous when it has a support that has a lot of crowd control in their kit.


Maxing out Rumble's Ultimate b will reduce its cooling and allow it to use it frequently. The ability to maximize Ultimate b will be a decisive factor during objective combat.


She wants to pick off the carries with her heavy burst damage. Do not walk through un-warded areas alone if you're unsure where Elise is during the mid and late game.


If Fizz loses lane or doesn’t have a lot of gold, Fizz will not be much of a threat in the mid-game. The advice is not to play aggressively or lose a lot of health early on.


Fighting outdoors will make team fighting more effective for your team. CC is considered the best friend for team fighting.


You should use your e in clumped fights to win. Properly using your e will guarantee victory in team fights.


While Ezreal's Ultimate R is on cooldown, take advantage of the opportunity to play aggressively and initiate a fight against him. Hard engage is the best way to deal with Ezreal during the laning phase.


Peering for allies should be done as often as possible to protect teammates and prolong their lives during team fighting. Team fights with extended durations required to keep the teammates alive in order to finally ensure victory.


Communicate with your team whenever Graves is spotted. From levels 1 to 4, unless you're healthy, it will be difficult to trade and fight Graves unless he's off to a rough start.


As long as he gets close to the enemy before using his Q, ganks should always work in his favour. He has a healthy clear in the current meta.


Without his Ultimate e, Karthus won’t be able to gank or counter gank early on unless it is a guaranteed kill for him. Karthus’ Ultimate e deals meagre amounts of damage during the early game.


Try to keep your ADC or principal alive as long as possible. Soraka can cause damage in team fighting because of his Q.


relations with African, Caribbean and Pacific countries Kayle is considered weak at the beginning of the game.


He is squishy This is highly beneficial for the enemy team


While Camille has good pick potential, the enemy will start building defensive stats to counter her. Camille's ability to dive in with her E is affected by this.


Ping your team once it's level 6 so they know it can influence a fight with its Ultimate R. The longer the game will be, the stronger the Senna's Passive will be.


This will be really useful in clumped areas like the objective pits and the Jungle paths. Heimerdinger has an ability called CC that allows him to CC key targets.


The initial casting of Sylas' E allows him to avoid skill problems. The initial casting of Sylas' E allows him to obtain an immobile or vulnerable portage.


Ezreal's Ultimate R is a great tool throughout all stages of the game. Ezreal's Ultimate R allows him to deal a considerable amount of damage to anyone on the map.


Each soul Thresh walks over grants him ability power and armor. Thresh can pull the target towards him twice during this time.


The damage to the capacity of R Ultimate increases quite decently. Sejuani's team fight is quite decent during this phase of the game.


Alistar's Ultimate allows him to plunge the enemy and be the front-line champion his team needs in the fights. Alistar has a limited range.


jhin has a weakness because he will die if caught by his enemies. You should play safe for the first few levels.


Zoe casts spells with a higher frequency due to the increase in mana pool. Increased production of damage during fighting.


Avoid separating or being too far from them because the enemy can force a fight when you are nowhere near. and avoid committing to fights while it is on cooldown.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. You should play around your Ultimate R in the later parts of the game.


Investing in an executor's call can reduce Nami's healing on herself and her allies. This article is priceless when the enemy has a lot of support.


Do not be neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence using it to your advantage.


Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight.


Darius’s Ultimate e is an execute- and will be able to take down targets. Darius uses the reset to kill multiple targets after using his Ultimate e.


Milo's W places the circle on the floor which will follow the nearest ally champion. Milo's E is a point and click ability which grants himself or an ally a shield and a speed boost.


You can siege and start rotating to fights at this point, but your main focus is still going to be on farming stacks. Play the backline hyper carry weaving in your auto attacks between your abilities while watching your insane AoE damage burn through their entire team.


After moving to the middle lane, turn to the bot side of the map or somewhere else on the map. Continue to grow and win XP without fighting anyone unless you have an advantage over them.


Once Tahm Kench reaches level eleven, he will have two points added to his Ultimate ability. This ultimate capacity will increase the damage inflicted by capacity.


This will allow him to quickly detonate squishy enemies and slow down their escapes/advances. He and his team should be very helpful.


Positioning the minion wave closer to your side of the map allows for easier ganks by your Jungler and can be used for all-in-Soraka and continue them in the way. When Soraka's Ultimate is in place, use it to increase your chances of winning.


Irelia's E is difficult to dodge, making it easier to catch her off guard if you time your attacks right Irelia is very strong when she has her Passive fully stacked.


Don't commit too much to doing this although he may seek to turn the exchange. Playing around Yasuo's windshield will kill him more easily.


You can't really grow too soon. If you push pole 6, you might find yourself Ulting the enemy in their turn, and you will have to retreat.


Lillia's construction path is very versatile and it will build many different items. Maybe she built an item that counterfeits your own building, so make sure you buy items that counter hers.


Kassadin will have 2 points in his Ultimate at level 11. The ability cooldown reduction for Kassadin's Ultimate will allow him to deal massive amounts of burst damage.


With two points in its Ultimate capacity, it will be more powerful and will have lower cooling at the same time. Warding big goals and the implementation of vision in high traffic areas was prioritized at the end of the game.


jinx needs her core items to be useful for her effectiveness. jinx's effectiveness will decrease if she runs out of mana in the lane.


And she can struggle against champions who can hard engage and abuse your carry. For build orders, start spell thief pots into your mythic.


This allows him to stop relying on his team and gain an advantage on his own terms. It can take the first dragons with ease, without being too low.


Hwei allows for abuse because of his multiple abilities. Hwei is fun and unique to play.


The Lisandra kit may not be enough to overcome the drawbacks that come with being behind in a game. Play safe for the first levels.


You can use numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map. Healing reduction will be very useful in team fights as Gwen will get a lot of sustain.


Focus Zilean rather than the ADC enemy in the way to increase your chances of getting killed. Once Zilean reaches level 6, his ultimate ability will be harder to get murders with in the way.


Avoid recalling if possible as the enemy may force a fight while you're in base. Garen’s build path can be very different from game to game.


It's harder for Lissandra to CC you with his W if you stay at maximum range. Be careful walking forward for the last shot.


If someone invades you, step back because they can easily kill you, especially if you're behind. They can guarantee goals much easier than you.


Seek fights when Fiddlestick's R is on cooldown because with it down his team fighting potential decreases a lot. Do not group too closely together when dancing with the enemy. As Fiddlesticks' R can deal tons of damage to your whole team if you're grouped close to one another.


A player should focus on harassing Braum from a safe distance. If Braum decides to roam, the player should ping their teammates to alert them and try to poke down the enemy ADC using their Q and basic attacks.


This will make it harder for Zac to jump with his E and should increase your overall survival in the way. Zac really has a good potential for roaming.


Neutral Objective fighting is important and requires player participation. Excessive use of your W can lead to rapid death if it is not used wisely.


Once Jarvan gets to level 16, he will have 3 points in his Ultimate m. Having 3 points in his Ultimate m increases the overall damage output for Jarvan.


Expect Renata to be stronger once she has completed this item. When Renata has her Ultimate up, she is weaker than you.


As the game progresses, Ezreal will face difficulties in dealing with tanky champions. Always be stood behind a minion at all times when playing against Ezreal.


The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game.


Volibear is a very strong laner. Expect Volibear to play aggressive in attempts to get an early lead on you.


If Orianna gets caught out of position, she is going to die instantly. Siege objectives should be tried with by team during mid-game.


Try not to let him bully and harass you for free otherwise you'll never be able to engage or fight him- especially if you're melee. Bard’s level 6 power spike is not as strong as some champions as his Ultimate R doesn't deal any damage.


Don't trade auto attacks with him because he'll always win them. Focus on agriculture rather than fighting.


It is recommended to stick to your damage dealers. Your Ultimate R has low cooling during some parts of the game.


You will need to put in a lot of time to master Aurelion Sol. It can be hard for you to roam with Aurelion Sol if your side lanes are not strong.


This and its n will make it impossible for a single enemy to catch it. Two points in his Ultimate n will push her again.


Its first capacity will be maximized at level 9. This will increase his damage and allow him to use his Passive in clutch situations.


In the mid-game teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool.


He will still have to rely on flanking and using the fog of war to poke enemies down. The greater the number of enemies hit, the better it is for his team and him.


This champion can use the track brushes to cheese the enemy in the lower lane. His ultimate R allows him to inflict a lot of damage on the enemy team if he does it.


Make sure you're always near at least one ally. Group and stay with your team at all times.


Jhin's first item component enhances his fourth shot effectiveness. The first item component helps Jhin's overall laning phase by a lot.


Tracks that are overstretched are the most likely to have a high gold income. The goal of early play is to maximize gold revenues.


A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.


Heimerdinger can one-shot enemies with ease after getting the first mythic item. Heimerdinger maxes out his Q at level 9.


This will give him a massive spike in his ability to peel for allied carries. His damage output will be pretty high as well.


Working together as a team can help take down the enemy one by one and increase chances of winning. She should be trying to secure picks in the enemy Jungle.


Can flank the enemy team with relative ease Can get out of sticky situations with his E


Akshan's Ultimate is beneficial to him when his third and final point is placed at level 16. At level 13, Akshan will maximize his E.


Pyke roams around relentlessly. Pyke secures picks everywhere on the map.


It is essential to have a vision of the main objectives. Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions.


Playing around Yasuo's windshield will kill him more easily. If you can, try to lure this ability before engaging in the whole thing.


Ashe has her Ultimate ability, don't overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.


This will allow the Zilean to use its Ultimate capabilities more frequently. The increased use of its ultimate capability will be a source of nuisance for the enemy team.


Richard Sermon was a scholar. Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens for children.


For runes, take this. Electrocute to make sure burst damage amazing. After this, Azonius and Shadowflame are great pickups before finishing a build with any of these as needed.


Peel for your team using Q. Focus on the biggest threat to your team, or target the enemy backline if their frontline is weak.


Kha'Zix needs access to all its basic capabilities to succeed in ruining. Reaching Level 6 and getting first power is an important pick-up for Kha'Zix.


She will play a massive role in disrupting team fights for the enemy team. Make sure you’re never near a wall otherwise Poppy will be able to use her E and push you into it.


The damage to Dodge Lissandra. Don't let Lissandra abuse you for free.


But if you can't, don't worry. Focus on agriculture early if you can't get yourself killed.


Your Ultimate R has a long range, but it may be forced to use when you are elsewhere on the map. Play around your Ultimate R and wait for one of your allies to engage with the enemy.


Gangplank's early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly.


It can easily use its pillar to block enemy escape routes. At level 14, it will have its 2nd maximum capacity.


The enemy Support will be pretty busy warding during this phase of the game. You may want to set some death brushes and see if you can get some free kills.


Try to avoid extended trades with Yasuo at all costs. His abilities have a weak CD.


Whoever gets caught by Urgot will probably end up dying because of the amount of damage he can bring down in a short time. Urgot is really tanky at the end of the game.


Refusing Master Yi's gold, XP and resources will make it less effective. If you want to fight him, you must first bait his Q.


Use wards to save yourself from ganks. Do not push too far up the map, or you will become a prime gank target.


Leblanc easily outplays and confuses her opponents. However, Leblanc can be incredibly squishy for a champion that wants to jump in.


In the middle of the game, Warwick can be a powerful split pusher. Warwick uses its crazy 1v1 potential and speed of movement to escape frightening situations while being overstretched.


Malphite's ultimate ability is an AOE (Area Of Effect) capability that can cause multiple people to fall. Malphite was the champion of this game.


This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole. A gel can completely ruin the Rumble laning phase.


After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning.


Heimerdinger might use his magic card during team fights and kill you if not prepared. At level 1, if Heimerdinger has 3 Turrets Q down, he is good at.


Karthus cannot recover from a setback with ease. If the enemy Jungler keeps invading Karthus, he won't be able to do much without his team's help.


She starts coming online in the middle of the game. His burst damage is very important,


Most Sona will use their mana incredibly quickly by punctuating and providing healing.


After level 6, Sona's death pressure increases. Its Ultimate R is an excellent duel tool and is set up for good ganks.


However, Leblanc can be incredibly squishy for a champion that wants to jump in. After going below 40% health, Leblanc creates a clone of herself and they both go invisible for one second.


Zigg's death threat increases to level 6 while his Ultimate R deals a constant amount of damage if he uses it nearby. Don't let him crush you like he's gonna use it to finish you.


A champion who dies the most in the game is Brand. Brand relies heavily on mana for his gameplay.


At level 6, both of your Ultimates will be quite powerful and the difference between winning the fight. Keep the minion wave close to your side of the map to force Aphelios to overextend.


Do not look for fights in the jungle or around the Dragon or Baron because the teams will usually be grouped closely, which allows him to get a good Ultimate. Try to fight outdoors in a way instead of engaging in groups.


Jax's main spike comes when he reaches the late game and has multiple items in his inventory. Now Jax can actually 1 v 5 against the enemy team and come out on top.


You will be able to blow up squishies with karthus' Ultimate now. Even if they don't die, squishies will be too chunked to participate in a team fight.


If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage. However, if Viego takes over from a weak champion, he may not be as big as a threat.


It is recommended to play safely for the first levels. You need time to come online and should not fight unless you have a clear advantage early.


Trundle is perfect during team fighting. This will allow him to quickly detonate squishy enemies and slow down their escapes/advances.


Securing objectives on his own allows Jax and his team to get an objective lead without doing anything. This advantage gives the team a big edge over their opponents.


When pushing a wave, make sure that you have some safe spots around you to hide and run. Unfortunately, Quinn doesn't exactly spike at level 11 like a lot of other champions.


Entering the mid game, her bot lane will come mid which puts her in a side lane. Entering late game teamfights, she wants to play as the backline mage.


It can easily land its e and r on several targets while the crowd controls them with its n. There is a very high potential for Veigar to set up because of its ability to call its Jungler with its n.


Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight.


If the enemy team errs, contact your team and ping their location. You can't catch up with the enemy's roaming team.


Darius should always go for extended trades whenever possible. Thanks to Darius' Passive, he will always come out ahead in most cases.


Gragas will have two points in his Ultimate R at level 11. At level 9, Gragas will have his first ability maxed out.


Kled was able to destroy his enemy in dealing with his Qs and Es, but the details of how this happened are not clear. At level 6, Kled obtained access to his Ultimate R, which allowed him to access all the corridors in different lanes. He also made surprise visits to the bot track.


The capacity that will give it a huge peak of power in its Ultimate c will increase frequently, allowing it to secure peaks whenever possible. The theft of life and damage during the end of the game make it really good in team fighting if it maintains a good positioning and uses its s and e at the right time.


Punishing opponents who walk into their own minions is crucial for gaining an advantage. In team fights, prioritize using passive damage as often as possible, then throw out Q, E, and ultimate for AoE damage when needed.


Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.


If the Baron is standing, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free.


Die before a major target spawns and the enemy will take it for free. Morgana will have several items that will allow her to protect her team.


fighting away from jhin's Support will limit how much impact he has in this matchup. His Passive allows him to blow up squishies with ease.


A skirmish can be avoided if Kalista's team stays behind her front line.


When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. Fiddlesticks biggest power spike is his level 6.


It is beneficial to keep the minion wave closer to your side of the map during the early match. The minion wave is better guarded near Malphite due to its additional protection offer.


Expect to put a lot of effort if you want to learn Akali. Focus on health and agriculture until you have access to your W, E and R.


Fights taking place in closed areas like the Jungle are ideal for setting up multiple kills with Q ability. You should be near max build in the late game.


ezreal should not use his E aggressively in late game fights because it will make him vulnerable briefly. ezreal should only use his E aggressively if he is 100% sure he cannot get abused for it.


Mordekaiser has a strong all-in-one potential as soon as it reaches level 3. Before reaching level 3, Mordekaiser can be pushed out of the way.


Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling. Jax isn't very strong early on as he is quite item reliant.


Shaco is an expert in enemy selection during this phase of the game because In neutral objective combats, Shaco should participate in battles to prevent enemies from turning.


Landing in enemy territory with your E can result in negative consequences. Getting your basics will greatly benefit you.


A team behind Ivern will have a hard time winning the game. Title


This ability can be used to secure knockups at the enemy team's center. The primary goal is to make fights unfair for the enemy team.


You have better all in engage with your R on him if you bait out his E before using your R. At level 2, Ezreal will poke you and use E to get away if you do not move up.


Very sensitive to the CC, so if the enemy saves their CC for him, he will die. His first objective control of the game is phenomenal, especially if his landers have the priority of the way.


Choose a target and stick on them before using your true damage, then use Q and E to avoid damage until you get the first target dead.


You should avoid going anywhere where Teemo was recently in without a scanning lens. Teemo and his teammates may be ready to jump on you.


Quinn's Ultimate R allows her to roam around the map and help her allies. She can blow enemies up who are alone when she’s ahead.


After destroying the lower lane tower, turn towards the middle lane. You should try to take that tower.


Sion's objective control isn't very good at the start of the game Try to secure goals like the Dragon before Zion can gank the path of bot and take the Dragon with them


Ekko will get bullied down by the superior range from other Mid laners if he does not take action. If Ekko does not prevent being bullied down, he will fall behind in gold and XP.


Play around your Ultimate ability in the later parts of the game. Avoid fighting unless your Ultimate capability is in place.


Stand away from the minion wave at all times so Corki doesn’t land both his Q and R on you. Limit trading autos with Corki as he will win them with his superior AD damage.


You’ll need to put in a lot of practice to master this champion. When the team isn't looking to fight, split push and apply pressure elsewhere on the map.


Tibbers R's AOE is a key factor in Annie's ability to stun multiple targets during mid-game team fights. Annie's E (ability) will be on a shorter cooldown during the mid-game, making it easier for her to protect herself and her ADC more frequently.


He is quite strong early, so expect him to go for aggressive plays.


Karthus' 1 ability has AoE properties which will help in clumped fights. Karthus is really good in team fights as he can slow down multiple enemies.


while your team does the same thing Make sure to use your Ultimate


However, she will have to take care of her positioning. A maxed-out Ultimate R will help Senna a lot during team fighting.


However, his strengths come from elsewhere. Nunu is a very good roaming champion.


Once Vex reaches level 3 and gets access to each of her abilities, she could look to play aggressively and make a play. Unlocking Vex's Ultimate R at level 6 is a precious power peak for it.


The first element will give it greater survival all the time. The first element will give him a better chance of being killed in a duel.


Dealing first with enemy tanks will increase your production of damage against them. Zac's E can be used from afar to start the team fight.


The ultimate R will allow Xin Zhao to distinguish enemies, allowing him to be protected from carrying range. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights.


Swain's early play is rather weak. If you play as an early game champion, try to get an early advantage to reduce its scale.


Try to invade Fiddlesticks as much as possible. If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike.


Get Level 2 first. Look for a favorable trade.


His W allows him to quickly pick off targets without taking damage in return. Pantheon is a strong Jungler in the early game.


Playing around Akali's energy levels, his Passive, his W and his two mobility spells takes a lot of practice. Expect to put a lot of effort if you want to learn Akali.


It's essential to keep Ekko's Ultimate W ability in mind when fighting the enemy. After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.


Unlocking his Ultimate R at level 6 is a good power peak for Zeri and allows him to win all in even in the toughest matchups. Zeri's level 11 power peak is quite strong.


You should always keep an eye on your mana pool at all times when playing Brand. Brand cannot use his W aggressively if he is out of mana.


Hecarim is assertive early on. He should focus on getting a massive lead.


Stay with your team and avoid going solo to the neighborhoods. Peel for your carts and protect them from enemy players.


Ask for help or look to walk around every time your Ultimate R is in place. Play safe for the first levels.


He has a unique mechanic on his Q which does take some time getting used to. You'll need to put in a lot of practice to master this champion.


Alistar's basic combo has a big AOE. You risk losing the team fight if Alistar drops a multi-person.


Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane. This will lead to her taking more skirmishes and winning most duels in the game.


Vayne will abuse the enemy team. Vayne will refuse the farm to the enemy team.


In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E. Fighting around Poppy’s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing.


When Galio charges towards you, try to disengage as quickly as possible. If Galio gets close, he will look to engage with his E and then taunt you with his W.


In order to get a good trade off, you normally need to hit both your W and have an isolated Q on an enemy champion. But always look for these opportunities where you can land your W and your isolated Q for tons of damage getting your passive off with more attacks.


Galio can assist his Mid-laner with his Ultimate R. Galio's Ultimate R has such a large range that will allow him to move around the map incredibly quickly.


He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.


Your Ultimate R is a great duelling tool and can help you get a lead in lane. Fiora is weak in the very early game.


Fiddlesticks can start to trade more aggressively with the enemy after completing his first component item. Try to roam around when possible, as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning.


You should lure Blackshield E before you commit yourself to an all-in against Morgana. Look at your position so Morgana can't put her Q on you.


Staying in the middle lane will reduce the threat of losing it to the enemy team. A skirmish can be avoided if Kalista's team stays behind her front line.


Taliyah was suggested to be killed in different parts of the map. Taliyah's C and general damage will help him a lot during this phase of the game.


Buying a Quicksilver Sash will fortify Kalista's position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed. Kalista brings a significant amount of power while taking neutral objectives.


The goal of early play is to maximize gold revenues. Lillia's Ultimate R is an incredibly powerful tool.


When Dr Mundo has his Ultimate R, he will look to gank as often as possible because his Ultimate provides a lot of trading power. Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy.


Their level 6 minion was stronger than yours. They are careful when fighting post level 6.


The enemy has very little time to react to the damage of the Taliyah explosion. A C E Q combo by talijah can ruin the life of the enemy lantern.


Keeping the minion wave even will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.


Malzahar has a shield that will protect him from incoming damage The shield increases your survival in the way


Use the fog of war and choke the dots


His abilities will strike very hard, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R.


This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he’ll have 1 less ability to use. Brand is strong at level 2 and 3 when he gets access to more abilities.


The first item component will boost his survivability and damage in the lane. This is very helpful as he won't even have to recall if he manages to preserve his health.


The first element increases mana regeneration. The first element decreases the cooling of its spells.


Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.


Keep the enemies at hand to detect them before they secure the goal. Avoid fighting 6 enemy players for 5 rounds, as they have a Ultimate ability that will kill you quickly.


You should push the wave of the minion. Step back behind the minion wave so they can't trade with you or use R.


You have powerful installation tools that will allow you to besiege the objectives easily. Level 11 was not suitable for talijah because it can only move and play games. It will reduce cooling but do nothing else to damage.


The empowerment of Zoe Q gives more capacity. Zoe can cause more damage to the track.


Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Avoiding melee range can prevent Darius from applying multiple stacks of his Passive.


The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight. A good Xin Zhao will use their Ultimate whenever he's up to an ally.


Talon can take additional deaths on enemies who walk alone on the map. Additional deaths on enemies who walk alone on the map is a notable achievement for Talon.


A Jungler the ganks when they reached level 6. You should watch the river.


Use your Passive to defend yourself during team fights. Buying a defensive item will help you a lot in this game.


Summoner spells Flash and Smite are recommended for Sejuani.


Xin Zhao recovered his first component. After recovering its first component, Xin Zhao can trade very aggressively with the enemy.


In late game team fights, try to peel for your carries if they’re fed so you can protect them and keep them alive. If you’re ahead, look to take down the enemy Mid laner or ADC.


Failing to do so can easily allow the enemy to all-in you. While quinn doesn't have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.


By playing with Yasuo, it is essential to play respectfully whenever his Ultimate R is in place. Yasuo excels in team fighting when he is chosen by a team with multiple knock-ups.


Her basic attacks mark the target hit. If allied champions damage a marked target, they deal additional damage and consume the mark.


If Vi is ahead with a lot of damage, it is recommended not to go through the river if it is not monitored. Vi launches a fight with his Q and should aim to shoot down his target before they can activate their Ultimate R.


Range Q of abuse for poke and clear waves. Avoid being within reach to reduce all-in.


Corki's ultimate has a passive where his attacks on hit reduce the charge time for the next missile. Corki's ultimate fires out a massive missile every third use which does double damage and increases the range and explosion radius.


This item component allows Karma to sustain herself for a longer duration in the lane. It lets Karma poke her enemies relentlessly.


Viego's Level 6 power peak is very good. During his power peak at level 6, Viego often makes incredibly aggressive games with his Ultimate R.


Be cautious at level 6 because Neeko's kill pressure increases significantly, making the matchup challenging for you and your ADC. Be cautious when detaching from your ADC while using Neeko's E (Tangle-Barbs) as her root ability makes you an easy target if separated.


Darius is a strong 1v1 champion. When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you.


Choose a high priority target that will want to protect during this phase of the game. Make sure your chosen target survives anything so you can easily win team fights and get an advance.


You can do this by constantly swinging in and out of his reach. Make sure you're always baiting him before you get involved in the all-in-one.


This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in. He is superbly strong when it comes to fighting in closed areas.


Naafari is a very mobile champion who can allow her to engage or escape sticky scenarios. Naafari is a heavy snowball champion.


The combination of Morgana's E and articles will make his allies safe from Crowd Control (CC). A maximum of Ultimate R is required to use capacity frequently and cause significant damage at once.


Graves will bolster his overall burst damage in the Jungle with this. His clears and ganks will be more effective as a result.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline.


The enemy squishies will have a difficult time in the game if they are against Malphite. Malphite is strong during the end-of-game fights because his d and Ultimate abilities become more effective.


His first games are decent, but he should focus on enemies who are quite pushed up. She won't have to rely much on her CC to win the game.


Yasuo's power peak in the middle of the game depends on the team's comp. If the Yasuo team has a form of knockup, Yasuo will be able to do much more in the game with ease.


The goal is to take down enemy carries. Focus the backline and try to take them out of the fight.


She can also cast any of her abilities while dashing. Her E passive stacks frost when nearby allies attack an enemy champion or monster.


They should finish them off with their auto-attacks and 'e'. Your core items will make it really easy to burst down enemies.


Use these windows to bring down Yasuo using your d and self-attacks. Yasuo was very strong when the enemy was pushed up and a new wave of minions was approaching.


Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team.


If you succeed in achieving a high priority target, you should be able to enter and do the quick work of them. Get a defensive element as quickly as possible.


Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well. Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game.


The strategy during the mid-game is to split push and try to secure side objectives. The player should keep an eye on the map as they may still not be able to achieve a 1v3 ratio yet.


The enemy team cannot play in a clustered formation because Galio's Ultimate R knockup prevents them from doing so. This prevents the enemy team from being killed within the next 2.5 seconds, as this could be their downfall (W).


Jax is an incredible dualist.


Avoid staying inside the minion wave. Standing outside the wave of the minion will force him to choose between pushing and doing his Q.


Getting caught alone will cause the team to be disadvantaged by 4v5. An attempt should be made to establish guard locations only when the enemy location is known.


If your team isn’t ahead or not very strong, it might be a good idea to try splitting push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron. Kassadin is very good at getting picks thanks to his Ultimate ability k.


They will often crash into early play. You have to look for gank as often as you can and abuse your E.


After level 6, every third auto attack of Jax deals extra magic damage. Do not commit to extended trades with Jax- especially if he’s been able to stack his auto attacks on minions beforehand.


Shyvana needs to put the vision around in advance to follow the enemy Jungler. Continue to collect and secure jungle camps whenever possible as Jungler.


Quinn's Ultimate R is a utility tool rather than a pure damage tool Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage


Riven's ultimate empowers her for 15 seconds, granting bonus attack damage, range, and bonus range on both Q and W. For matchups, Riven struggles against hard lane bullies but excels against tanks and champions that need to scale.


Twisted Fate becomes more formidable after getting an article. Cards can inflict a lot of damage on twisted destiny.


When Malzahar reaches level 6, he can search for peaks and set up killers for his ADC or Jungler. Malzahar should try to use his Ultimate R whenever he can during the early game.


A clear early advantage should exist before fighting. You benefit from extended trades, so try to go for them frequently.


Grouping with your team can help you get closer to the enemy front line. Flanking off an undeserved bush makes the enemy's reaction more difficult.


Peel for your allies whenever possible to keep them alive during team fighting. She is a god during this phase of the game when it comes to team fights.


Throughout the laning phase, try to keep the wave closer to your side of the map. If you push, he could take you away from the farm and kill you when you go to CS.


As he builds items that enhance his damage and offer him protection, Darius will be relatively tanky and challenging to take down. Try to disengage and kite Darius when he engages in a team fight.


Kled can impregnate the towers of his power. If Kled takes damage, he can easily recover Skaarl.


Try not to group too much because this will allow Vladimir to get a good Ultimate e Off. Vladimir will compete on the side in the team fights.


Make sure your flanks are guarded so you can see her before she gets the chance to blow you up. Shyvana is weak at the beginning of the game.


Use Q only if you are sure to reach it, as the disappearance will make you vulnerable. Rotation towards the middle of the track after destroying the tower of the lower track and trying to take this tower will open the map and give your team a gold lead.


As a result, he can't dish out a lot of damage. To compensate for this, he will want to use the lane brushes and his range advantage to keep poking the enemy champion.


Nautilus champions are incredibly strong at level 2. At level 2, Nautilus can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.


its ability to secure choices translates into gains on neutral goals. Its first capacity will be maximized at level 9, which will allow it to inflict significant damage.


Keep an eye on the main objective is fresh next. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety. It is essential to have a vision of the main objectives.


You may need to get the Blue Buff to make sure you have enough mana to maintain the spamming capacity. Use your Ultimate R to choose your enemies when possible.


Her E allows Gwen to move around the battlefield very rapidly. Gwen does deceptively high amounts of damage during this phase of the game due to her items.


The state of the game dictates the optimal path for its team. The state of play dictates whether to go for an unqualified juggernaut or a glass cannon construction.


Team fights are more effective for Gwen than for most other characters. Gwen can dish out a lot of damage, especially when fighting around clumped areas.


The damage that Jarvan can deal depends on his build path. The tankiness of Jarvan depends on his build path.


Look to fight Ahri when her charm is not available. Try to stay outside the minion wave but nearby.


Sett's Level 1 game style can be aggressive and include using Flash to kill. Once Sett reaches level 6, his ability to get killed in the track also increases.


Kassadin is very good at getting picks thanks to his Ultimate ability k. You should look for picks in the late game to get your team ahead.


Teams tend to start regrouping in the middle of the game. It's good for Rumble, because his Ultimate makes him a good team combat champion.


Skarner's Ultimate can land on several champions at once if he is not spaced by the other champions. It is recommended to avoid fighting in the jungle, around the targets, or near the baron due to Skarner's abilities.


Once you get your Ultimate, you may want to look for ganks all around the map. It should be pretty easy to shoot out of view how your ult works, but make sure you push Nasus out of the way before roaming. Keep the wave near your turn.


Her 3rd empowerment is essential for making Kayle very powerful. Her auto-attacks being permanently empowered will do a significant amount of damage to the enemy team.


After completing its first article, Lulu's shielding and shielding capacity increased considerably. At this stage, Lulu inflicts a significant amount of damage during the negotiation.


You need time to come online and should not fight unless you have a clear advantage early. Once you have some levels under your belt, start playing aggressive.


Cogmore Bot has very long range, shreds through tanks with his kit, and deals great hybrid damage.


Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly.


It's the best way to win this path. Avoid fighting when its resource bar is half filled.


If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push. Quinn is a champion that is prone to all-in and CC.


If a pick on the enemy Jungler is secured, your team should win the game easily. The final point in Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy.


If this hits an enemy, the duration of the ability is extended again by another 3 seconds. If this hits an enemy champion, she will then dash to that champion and root them for a short amount of time.


Being at max build allows you to easily take down any champion who you might come into contact with. Set up ambushes.


Ganking often in early play can provide an advantage, then snowball from there. Naafiri is a snowball champion.


A considerable early advance is essential for Renekton to stay in the game.


Lissandra will use her Q and E to push the wave. The enemy Jungler can set up his champion near your track.


Being inside the minion line increases the risk of taking damage from Zoe Q. Keep an eye on Zoe's spells during trading.


Heimerdinger naturally pushes the minion wave with his Turrets Q. Keep a constant eye on the map while pushing the minion wave.


Focusing the enemy Support can lead to them saving their Champion with Kalista's Ultimate x. Kalista has an Ultimate that can save her Champion.


The first element is a decent peak that helps to get over the track easily. Level 6 is a massive peak for monkeying because it allows it to impact team fighting as a whole.


Once Sejuani reaches level 6, his death pressure increases considerably. Sejuani's Ultimate R is an excellent tool for handling.


Try to search for frequent jobs while his Egg is out, and ask for help as needed. Anivia comes online when she unlocked her Ultimate m.


Try to match her push power, however, as you don't want her to win a gold lead by getting early turret plates. The unfortunate lack of an escape tool.


Volibear is good in team fighting due to his E, Passive and Ultimate R. During this phase of the game, make sure you get choices all around the card.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Use your s to harass the enemy as much as possible before committing to the team fight.


Use a strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5.


If you can choose someone, you should turn to the baron or the older dragon. Keep a constant eye on which the main objective is to spawn afterwards.


Try and keep trades short and sweet around Gwen's Passive. Gwen will have more stacks on her Passive when she is stronger.


These bullets lock onto the target and can be blocked by enemy champions or structures. The all-in is to start in W and use W attack and Q into another double attack.


Avoid fighting until you get a favorable weapon combination. Aphelios is item reliant during the mid-game.


Cassiopeia's combo is straightforward: land your Q and then spam E. However, Cassiopeia struggles against longer-range mages who can poke her out and assassins who can avoid her ultimate.


Kha'Zix is a ganker from the beginning of the game. Kha'Zix is good for catching low or overt enemies.


And once you evolve you get a massive power spike so keep fighting in skirmishing claiming objectives. Using your ultimate to keep yourself safe.


In team fights, once they go in with their d, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.


This allows Pyke to escape sticky situations pretty easily. Pyke is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold.


Take note that Zac can gank from afar with his E. The easiest way for Zac to kill the Crab Scuttle is to use his E.


Syndra's abilities cause heavy damage. Syndra can practically take a single shot or take them out of the fight for a while.


Look for choices with your abilities, choose someone and then collapse on them to shoot them down is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on your position as you move forward to harass the enemy, but do not let yourself be caught trying to harass and bring down the enemy.


In the team fights, if Rengar uses his W at the wrong time, he'll get CC'd, and locked up by the enemy. Rengar will find it hard to make a choice when the teams come together like five.


Kassadin's presence in team fights will be very high after reaching level sixteen, especially if he manages to get a flank on the enemy team. A flank on the enemy team allows Kassadin to burst enemies down and then quickly retreat before they can retaliate.


Nasus relies heavily on the end of the game to win. its late porting potential decreases as the games end around or before the mark of 30 minutes.


Once you get your Ultimate, you should be able to look for all-ins regularly. Just go in when his Q is down.


German immigrants exported Gangplank to Britain and America, where he evolved into a distinct champion. Gangplank brings a lot of AoE damage, making him an effective pick for lanes.