If you can, try to keep the goals monitored at all times if you are not able to take it yourself. Continuing to pick up and secure the jungle camps is crucial because a Jungler doesn't fall behind in the middle of the game.


Once Kennen has two points in his Ultimate m, he will be able to inflict massive damage to the enemy team. He just needs to choose the perfect moment to enter. Kennen is excellent in team fighting because of his Ultimate m.


Frequent transactions are crucial in the rolling phase. Getting an early murder can greatly promote Yasuos' position.


Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map.


When poking, if your opponent is ever in their minion wave throughout a queue. And when looking for trades, if you can ever start with your W, simply just dump all your buttons on them.


His protection potential will be out of the world. It can allow the entire team to use its capabilities properly.


Vi has great potential for choice with its Ultimate R.


Udyr's duel power increases considerably if he has his Red Buff. Udyr has excellent objective control due to its fast card movements and camp-taking capabilities.


It is important to avoid using your r and m too often. Make sure to switch your r effectively to avoid running out of mana.


Disengagement as soon as Taric activated his Ultimate R, allowing the enemy to take damage. If a target is in poor health, try to kill them quickly before the Ultimate R comes into effect.


If Trendamere wanders, let your teammates know, and make sure you don't follow him blindly. A little mistake and he can easily lure you into a fight with his Jungler in the river. Your ultimate ability makes you unqualified for a period of time, which can give you time to kill the enemy.


Mordekaiser is a brilliant dualist. Mordekaiser's first passive is his basic attacks which deal additional damage scaling with his AP.


Combined with some articles, Shen could put extra debuffs on crazy champions with ease. Shen's Ultimate R allowed him to be the guardian of his teammates.


At level 6, he's gaining more utility. It can be difficult to get murders on the enemy CDA at level 6 because of more utility.


This will prevent Sett from effectively using his Ultimate R because he was not able to land much damage or slow down several members of the enemy team. Get Level 2 first.


You should prioritize those Void Corals from fallen enemies with your E. Fighting around objectives is the focus, if you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral.


Agriculture is essential to get as much gold and XP as possible. You need time and gold before you come online and do damage with your champion.


Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.


Now you can look for aggressive trades with your Q and E. Getting your Ultimate R will be a huge turning point in the game.


Staying close to Darius reduces his ability to run you down in lane and prevents him from zoning you away from farm. Be prepared to sacrifice CS (clearing minions) for XP and health against Darius.


Do not group too closely as this can allow Riven to get a stun of 5 people. You need the harrass (h) as many times as you can before you try to engage in a fight.


If the early reduction of healing is not contraindicated, it may allow Lillia to surpass you. Lillia will often push enemies far before finishing and going for the murder.


Once Sett reaches level 6, his ability to get killed in the track also increases. When you play against Sett at level 6 or above, look at your positioning.


The enemy teams' push and siege attempts can be countered by using your Ultimate m carefully. Anivia's damage will be truly horrific.


Having vision around the Baron and Dragon is needed to help your team to victory. Use your Ultimate R on as many enemies as possible.


Focusing on farming and earning as much gold as possible will help get key items quickly. It is recommended to watch the map at all times after reaching level 6.


Getting your basics will greatly benefit you. The basic elements will make your Q strike very efficiently.


Seraphine's Q damage increased after she finished her first article. Seraphine's threat of murder increases after she's finished her first article.


Camille will find it harder to kill carries on her own, but she will be quite tanky. Camille buys items that deal a lot of damage.


Try to avoid going for extended trades as they will often win those. Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.


The best place to do so will be in the unwarded areas of the map and in choke points. Once Jarvan gets to level 16, he will have 3 points in his Ultimate m.


You may need to be aware of Galio's potential roaming with his Ultimate R. If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit.


Its positioning will now be the determining factor. Miss Fortune's first capability will be maximized to Level 9.


Fighting against him without using your passive will make you take a lot of damage otherwise. Use your e with your Passive during the fight.


Diana might be one of the best flankers in the game. If Diana engages the enemy backline during a team fight, she can take them out almost instantly.


A champion named Shen was able to mitigate any form of automatic attack damage with his W capability. Capacity W made enemy physical damage virtually useless when it was active.


If your Ultimate is powerful, then the Ultimate R of Sylas will be powerful too. The more the game goes, the stronger Sylas will be.


Level 6 provides the ability for Rell to CC multiple enemies, making it easier for her team to kill them. Level 6 is particularly useful during fights near objective pits as well.


However, this increase in strength comes with a trade-off that makes him harder to handle at lower levels. He will be stronger than you early.


Being able to dub your opponent onto you with Ghost and then bunt them back into you with your ultimate is incredible. Stealing magic resist and armor as well as attack damage gives Trundle a mathematical advantage over his opponents.


Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. Its passive makes the auto-attacks miss in the hands of ADC due to Teemo's t.


If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. Pantheon's Ultimate is stronger when it's standing.


Try to fight Yuumi in open areas where your team is not too closely grouped. Yuumis game style allows him to jump on any member of his team if they are nearby.


He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC.


Ashe's y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts. At level 16, Ashe will have 3 points in her Ultimate w.


Corki shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it. At level 6, Corki’s wave clear increases as his e can help him push the enemy into their tower.


Keep a safe distance from zeri if you are in poor health. Stand by the minions to block Zeri's Q.


You may want to set some death brushes and see if you can get some free kills. Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight.


His E can be interrupted by the enemy team. This allows them to put him in a very disadvantageous position that can actually have him killed immediately.


The result will be a big piece of damage. Ward big goals and place the vision in high circulation areas in the late stages of the game.


Kha=Zix will also need to clarify the vision, otherwise it won't be very effective in getting murders. Kha'Zix is a ganker from the beginning of the game.


Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he happens.


You should not be stingy with the use of your capabilities that your energy regenerates quickly enough. Lee Sin's early play is very strong.


Roaming around when possible will provide opportunities with your R, E, and Q. Fighting in team fights is recommended as it will make up for some easy ganks during this phase of the game.


Try to keep the wave in the middle of the lane and expose Cassiopeia to ganks as much as possible. Cassiopeia's Q is a powerful ability that should be avoided at all costs.


And keep them safe from the damage inflicted by the enemy. Zac is pretty good in the team fights at the end of the game, especially if he manages to get a flank on the enemy.


and push back the wave to prevent it from wandering. Lissandra's level 6 is incredibly strong.


Acquiring more big items will make you quicker and become unstoppable. Focusing on securing objectives and considering taking fights over them.


A plethora of damage will be treated in a short time by Yasuo thanks to its ability to dash and piercing tanks.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on high priority targets and the easiest to kill in the backline.


Graves' maxed out l and e will give him an excellent dueling advantage. The combination of Graves' high burst damage and excellent dueling skills play circles around enemy positions.


Abuse this by playing around his cooldown and trying to make games every time he's up there. Since Riven has a lot of built-in support, make sure you get some form of healing reduction quickly.


Agriculture should continue even by turning to a new position, provided that there are no significant advantages over the enemy champions. The key to success in the role of this champion is constantly the accumulation of gold and XP by agriculture.


Counter hocks were also possible but required a level of pre-preparedness. The preparation of counterpaners included ensuring that W and E capabilities were up-to-date prior to engagement.


Someone should be able to stop Teemo from breaking up. Teemo will place the mushrooms around the objectives and in the areas of great circulation.


It will simultaneously impregnate tower fire and enemy damage. It will therefore be very easy for his allies to follow up on his commitments.


Be careful around the minion wave because Yasuo will often use its E to pass through it to reach you. Stay outside and get away from the minion wave at all times.


Seeds within this area become vine lashes with lower range but slow enemies hit after being affected by her E. All plants within her ultimate become enraged, gaining more health and size.


Gragas can be either highly tanky or a glass cannon depending on landing his combo. A balanced build for Gragas makes him the main damage absorber and engager for the team.


Since Gwen needs time to develop her skills, going for an early invade can give you a strong starting point. When playing around your Ultimate, don't waste ganking opportunities by holding onto it.


Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon. In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.


His first item component will be a massive spike, increasing his overall damage in the game. The spike will bolster his overall damage potential.


Call on the near target after killing the enemy. Once Yasuo reaches level 11, his Ultimate R will have two points in it.


In team fighting, focus on the squishiest and easiest to kill high priority targets in the backline. Your Ultimate R will help you a lot in the backline.


Moreover, whenever your Flash is broken, you should always play safer and be more careful to avoid being caught by Veigar while you are ahead. Try and space Veigar accordingly in the team fights.


Zed will flanculate and remove squishy targets with his Ultimate R. Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you.


The first purchase of Xerath's item components will give it two advantages. First of all, Xerath will be released very quickly.


To maximize passive damage, use auto attacks into Q, E, and W for combos. Ziggs excels against short-range mages who can be constantly bullied by him.


Don't be afraid to look for more fights after you pick up your first item. You should stay with your team in the late game.


Play aggressive frequently to gain a lead. Destroying the bottom lane tower will rotate to the mid lane and try to take that tower.


Renata has great AoE lockdown.


Take care of yourself by exchanging with him, and try not to let him shoot you down. Kog'Maw benefits from extended trades once he has a few points in his e.


It will be difficult for the enemy team to eliminate Lulu's team due to the short reduction in capacity, and killing Lulu will really become next to the impossible. Lulu will be fully built by then in the game.


Maxing out its Ultimate b will reduce its cooling and allow it to use it frequently, making it a decisive factor in objective combat. Rumble will dry up a lot of damage during this phase of the game


Ward should be placed in traffic areas during the final stages of the game. Stay with your team at any time and avoid travelling alone on the map.


Rek'Sai has a healthy clear. The health regen while burrowed is possible through use of the W key.


Take Zoe first or look for goals when she's nowhere near. Zoe's Q interval increases on her E once she reaches level 6.


To reduce the risk of all-in-one, position the minion wave closer to your turret. This can make it harder for Alistar to commit to your ADC and give you more time to react.


The team may need Grievous Wounds to beat Yorick. Yorick isn't very early.


Kite and disengagement is Zion's greatest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff.


Aatrox is vulnerable to CC and should be killed before he can use his combo. It's best to look for fights when Aatrox doesn't have his Ultimate or Flash on cooldown.


A push from an enemy can lead to Rammus getting ahead of his team. Regular opportunities for a push can help Rammus get his team quite ahead.


In duellant Kled, watch his secondary bar. If Kled's secondary bar is almost full, he'll go up during the skirmish and be able to kill you.


Finishing the game as quickly as possible means trying to kill or disable the enemy champion before it becomes too strong. As Nasus focuses on the agriculture of his health and his gold, his Ultimate R will allow him to inflict massive damage and turn the tide of the game.


At level 6, the release of Zyra's damage and the destruction pressure are intensifying. Play around your Ultimate R to search for aggressive parts with your ADC.


She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure. Cassiopeia is one of the most immobile champions in the game.


Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map. This will make you a nuisance for the enemy team.


Kled will try to play super aggressive in early play to get a murder. To counter Kled's aggression, stay at a maximum distance and avoid excesses if you are weak early laner game.


Gangplank's passive ignites his attacks, dealing true damage over time and granting movement speed. Gangplank's Q deals damage to targets and grants additional gold and silver serpents if it kills the target.


Lulu's Ultimate R makes it difficult to remove it. Lulu's early game can be incredibly hard to play against if you're a melee champion.


Master Yi would have caused massive damage at the end of the game. Master Yi could continue to do everything about enemies because his Ultimate ability is very common during this phase of the game.


After acquiring your Ultimate R, your duel capabilities will improve. In these situations, you should try to remove the enemy jungler whenever possible, followed by taking control of the Dragon or Rift Herald. Level 6 is an important peak for Mordekaiser as it can convert a fight to 1 v 1.


Ezreal uses his Ultimate R to snipe someone on the map. Ping your team as Ezreal's Ultimate R moves across Summoners Rift to allow them to dodge it.


All its capabilities will now be exhausted, Which means she can use her W to reposition herself frequently


At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.


Join neutral objective fights and set up death brushes with the Ultimate R. Build AP and prepare to damage opponents significantly.


It should focus on gathering some souls early. It hits Level 2 quickly.


This will help him massively in neutral and objective battles and duels. The amount of damage on Ultimate R dishes is significant.


As a top laner, Gragas' ability to go for a balanced or a tanky build makes him effective at absorbing damage and engaging the enemy team. Gragas' dash provides significant peel for his carries.


The Ultimate R ability of velkoz the root in place, making it easy for enemy champions with a varied crowd control to interrupt its Ultimate R. The enemy champions with a varied crowd control can quickly get to the top of velkoz with their team after interrupting their Ultimate R.


Morgana's E has a very long cooling period. If you can lure him, you should try to use the cooldown to play more aggressive and try to kill Morgana.


Once they’re dead, either move to Baron or the Elder Dragon or siege and try to end the game. Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up.


His Ultimate R at level 11 will give him a lot of choice potential. It can use this ability frequently, which means that team fighting and choices will be quite frequent.


Karma's Ultimate is strong up until level 6. If you are strong at level 6, you will be stronger than Karma once both hit level 6.


When Urgot reaches level 6, its exchange capacity increases. Urgot's ability to take out his commercial opponents decreases when he is hit by his Ultimate R (executor).


If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you're gone.


the interaction between briar's E and W (her other ability) is somewhat frustrating. if briar doesn't participate in jungle or near-wall team fights, she will be missing out on additional crowd control opportunities.


Take care of Yorick Graves. Yorick Graves has three or more gules in which he can spawn.


After using his ability, he gets a stack of living artillery for 8 seconds. For combos, your go-to is a simple Q into your E and R before activating W and then spamming away with attacks, using R again as you can.


Playing around the vision will really be important to achieve this goal. Try looking for picks around the map. Your kit allows you to fool them easily and escape if a fight goes wrong.


At level 3, Gragas has a massive all-in combo threat. Gragas's engage and disengage capabilities make him great at starting or ending fights.


Destroying Gangplank's Barrels E will reduce his AOE damage and ability to win fights. Try to avoid fighting in areas that are tight like around objectives or in the Dragon.


Disengage and CC can interrupt his Ultimate R. Healing reduction can counter him during the early game.


Agricultural camps were an effective strategy for rapid energy savings. It was crucial, especially if the enemy was pushed up.


This, grab another element as needed before Auto attacking and using Q again. However, she can struggle into bullies or champions that can win extended fights.


He's ranged poke allows him to chip at his opponent while they try to farm. When he Qs, he can keep chipping on his opponent and force them out of the lane.


For skill order, start Q than W than E, before maxing Q than W than E, taking ult whenever you can. Starting the game, your main focus is going to be on both farming and looking for good trades and poke.


The amount of damage dealt will be phenomenal, especially with her E.


You should continue to farm during the mid-game to upgrade your Ultimate R and earn more gold. Try to delay team fights as long as possible while poking the enemy down with Barrels.


The enemy will have to play with a constant fear of being all-in-fact. When a chance arises, use the fog of war to catch the out-of-guard enemies.


He will be stronger than you early. you will have some levels under your belt


His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team.


If you try to run away, Darius will pull you back with his E. Darius will kill minions extremely quickly with his Q if used in a minion wave, causing the wave to push to your tower.


The Ultimate R that Samira uses is capable of causing significant damage. Samira's utility and dash capability allow him to escape sticky situations makes him an incredibly strong and mobile champion.


The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to. All its capabilities will now be exhausted,


His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly.


Kalista's early game strength can be countered by harassing and poking her down. Harassment and pokes can prevent Kalista from snowballing her advantage.


The active buff from W also gives nearby allies a slightly shorter shield. Enemies dashed through take damage after the initial dash.


Take the objective when Nunu is dead or on the other side of the map. Nunu is rather immobile in team fighting once the fight has started.


Good vision control can make it difficult for Skarner to gank the tracks with his E and Ultimate. The division of the enemy team makes it difficult for Skarner's Ultimate to hit a carrier champion.


Concentrate as soon as possible. Since he's not really good at team fights, you could force a team fight while he's in his jungle agriculture


The enemy team may waste a lot of valuable summoner spells by baiting Garen into attacking aggressively. Garen's E ability lets him do more damage in 1 v 1’s when the enemy is alone, allowing for increased damage output with one complete rotation of his abilities.


They go gank early and Pantheon can gank early too. Pantheon can put pressure on them as much as possible.


Walking towards your allies while being hit by Fizz's Ultimate R helps minimize damage from the AOE effect of his shark. Fizz has good kill pressure at levels 3 and 4.


This is especially true if they are ahead, as you will not win early fights with them. You should be proactive with your Ultimate.


Do not use E recklessly. Stay at the back of your team near the Support so they can peel you and protect you.


This is especially true if Aphelios gets his Mythic item before the enemy ADC. Aphelios is good in mid-game team fights thanks to the potential of his Ultimate R.


Her all-in will be heavily intensified at this stage of the game. Cass is a late-game monster.


You need time to come online and you shouldn’t be fighting unless you have a clear early advantage. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.


It's especially true if his opponent has a hard form of CC. Disappeared from his Q can give his enemies a long window to harass her freely.


Respect his all in potential when he’s completed the recipe as his damage output will heavily increase. Aatrox is strong no matter what if you cannot dodge all instances of his Q.


His E can be really hard to play against especially in the middle of the game. Skarner is subject to CC (crowd control) and can be locked quite easily.


This means that it will destroy a large amount of burst damage and eventually kill squishy enemies by itself. At level 11, he'll have two points in his Ultimate k.


She will be able to take down tanks easier than ever if she positions correctly. Positioning is important so they don't take you down and you're good to go.


Lucian's wave with W, Q and Ultimate R gives him priority very quickly. Lucian's wave with W, Q and Ultimate R helps him set goals with his Jungler.


In addition to less cooling, Alistar reportedly purchased items that make it incredibly tanky. Alistar will be able to take more damage and survive fighting because of the tanky items he acquired.


When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage. Fizz will max his first ability at level 9.


Follow up by using your ultimate against a dash in before using W and attacking. And she can struggle against non-dash-reliant high-damage champions who can simply blow her up.


Master Yi can dodge addresses and CC so timed correctly while using his e. Master Yi is strong at the end of the game as he can a door-to-door enemy fire.


No low health enemy on the map will be safe once Graves gains three points in his Ultimate t. Graves can dash into enemies, auto-attack them twice, and use his Ultimate t to finish them off.


Don't push too far forward if you don't have anyone nearby. Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance.


CC (Crowd Control) is your best friend in the fight against Tahm Kench. Against Tahm, opt for regular exchanges from inside the minion wave to keep you safe from all-in-one potential.


Trading with Shyvana when she has a lot of minions doesn't matter. At level 6, Shyvana has access to a brand new kit.


Alistar has a limited range. With a good enemy positioning, Alistar can be incredibly difficult to engage.


Lulu's abilities are a key factor in his dominance. The enemy laner will be disadvantaged against Lulu.


Gragas's E can also be used to interrupt abilities and enemy dashes. Gragas's ultimate ability can be dodged easily by enemies who have dashes or movement tools.


Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade. The best time to fight Pantheon is when he has no stacks, and an ability on cooldown.


A common strategy is to attack into Q and E procs to make it difficult to trade back. Vayne excels against melee skillshot top laners due to her easy dodges and outdures.


Stacking tenacity will let you do a lot more in fights. Neutral Objective fights are pretty easy to deal with if you use your Ultimate R properly.


Successfully ruining the lower lane should encourage calling to take the Dragon. Taking the Dragon will give you an early soul.


Once Warwick has levels and objects under his belt, he'll be stronger. If Warwick invades you early, step back.


Veigar can peel for his team at the same time as getting choices. It's very important for someone as immobile as Veigar.


Kog'Maw will have several elements during this phase of the game. This will cause him a lot of damage to the enemies and he will just sculpt a path through the enemy front line.


The completion of Morgana's quest would give his team an advantage in terms of situational awareness and positioning. With Morgana's guard, his teammates will be able to set up ambushes more effectively and catch enemies out of the guard.


Pushing will prevent you from engaging and securing the murders. Keep the minion wave closer to your side of the card throughout the previous parts of the game. Taric's Ultimate offers a ton of extra Kill pressure. Play smart and remember when you're weak so Taric can't use their Ultimate to run you.


They can guarantee a much easier goal than you. Keep them where they are before they can reach the goal.


You should look at your positioning and never be directly behind a minion. Miss Fortune can melt the enemies' health bars with her t.


Morgana is good at level 6 when she unlocks her Ultimate R. Morgana's death pressure isn't the best until she unlocks her Ultimate R.


Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out. When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R.


The ultimate can also be cast while using Q, causing additional damage and knocking up enemies in its center. Stepping past opponents after they're taunted helps Rammus's gameplay.


Don't stay at the track 6 post because he could sting you. When Xerath gets his Echo from Luden, he will greatly increase his poke and push power.


If Miss Fortune finished her first element, her damage performance increases considerably. With more levels under her belt, Miss Fortune can easily blow up enemy champions.


Neeko is very squishy. Neeko can easily get blown up by the enemy once she is locked down.


If you see Kennen running towards you, try to disengage as soon as possible. Make sure you have a vision on your side in case Kennen tries to flank you.


After getting a few levels or an item, you can look to play more aggressively. When looking for fights with aggressive playstyle, use your Ultimate R.


This will help him get kills. The longer the game goes, the stronger Hwei will be.


Always stay on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side.


It will increase the overall damage and allow it to be quite mobile during the fighting. Another point in its Ultimate R will increase the frequency with which Kindred can use capacity.


Fiddlesticks Ultimate R allows him to deal damage to tons of champions at once in closed areas during team fights. Fiddlesticks' W heals him a lot in team fights, providing extra sustain/damage.


Setting up multiple death brushes is her key to success during this phase of the game. In the mid-game, Annie is powerful whenever her Ultimate R is up.


At this stage of the game, the protection and shielding capacity of Lulu will increase considerably after completing its first element. After obtaining his first article, Lulu inflicts a large amount of damage in trade against enemies.


The goal is to get the first element quickly so that all elements become more powerful and deadly. After Akali recovered its first component, the damage production of its Q will increase considerably.


Neutral objectives are non-player objects controlled on the map that can be challenged. She will certainly win any Smite fight if she uses her E correctly.


The 'fog of war' can be used by Ahri to set up ambushes for enemy team members, especially when fighting over a neutral objective like Baron. Fights taking place in closed areas like the Jungle are ideal for setting up multiple kills with Q ability.


They will not be able to zone you away from farm or poke you out of lane. The enemy does have the range advantage so they will probably try and auto-attack you frequently.


When you fight, be careful and watch over his E. At level 6, Xayah has more pressure than you, and she can turn against the fighting.


A player should look for aggressive plays when her stun is down. You will win a fight with her after she uses her stun.


Group with your teammates and look for siege objectives together. Seek picks as a team to open up the map together.


She should be careful about ganking lanes that have enemy champions with knockbacks in their kits. She should wait for her teammates to bait out the knockback before going in for a kill.


As long as you avoid his charm, Ahri has no way to shoot you. Ahri wanders after unlocking his Ultimate at level 6.


As it will be overheard, it will allow your Jungler to gank your way. This will also force him to use his Ultimate y or e to grow with- from which you can profit.


Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.


Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Be sure to avoid being struck by Seraphine QS.


Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate. If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level.


This breaking capacity of Sylas also allows it to obtain on a stationary or vulnerable port. The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much.


Make sure you are always on the side of the map that the next major goal is on. If the Baron is standing, always stay on the upper side.


Team fighting is where Malphite excels with its Ultimate capability. Malphite's ultimate ability is an AOE (Area Of Effect) capability that can cause multiple people to fall.


The focus should be on ganking lanes with low mobility or for allies with early CC. At level 3 and 4, the strength of your basic abilities will be significant.


Draven has a Passive that allows him to snowball easily if he gets an early kill. Draven will usually get an expensive AD item on his first back.


His death pressure also increases, so pay attention to his 6th level of power. The extended trades do not work in Sion's favor.


Try and track Heimerdinger's Ultimate cooldown post 6. It is crucial that you hit level 2 at the same time as Heimerdinger.


The only time you can move forward is when you try to use your E. If the enemy is regrouping, try to team up with your team as well.


Ziggs will try to delay a team struggle as long as possible while he poses with his Q. Try to force a fight so it can't bring you down and force you to disengage.


Trendamere's late scale is phenomenal, which means he can shoot squishy enemies after slowing them down and catching them up, giving him a pivotal role in the game. Be very careful in this matchup that Tryndamere can easily all-in and kill you in this matchup early. The wave must be frozen near your turn, or you will have to pay expensive.


Staying with your team in the late game is crucial to success. If you get caught out, it will result in the enemy forcing a fight or taking the Baron.


Teemo has little control over the Dragon. The Dragon cannot be taken alone by Teemo.


Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R. Kaisa is versatile when it comes to builds and team compositions.


He is a great early game champion because he has phenomenal burst damage during the early game. Anyone who is immobile will have issues with him.


This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. jhin becomes safer as he builds critical strike.


After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match Galio's wave clear and keep him pushed in so he cannot roam for free.


The Ceradus Grudge makes Ezreal difficult to get on top of, so keep yourself safe and pump out damage.


An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade. He should look for aggressive parts once he has brought his first component.


Ezreal's damage output intensifies after picking up his first component item. Ezreal can look for more aggressive plays once he has his first component item.


Try to get as close to the enemy or bait out any dashes before using your Q. Go for short burst trades against the enemy.


The importance of being present during team fighting cannot be overemphasized. Being present during the team fights allows to peel for their portages.


His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly.


Split's thrust allows Nasus to take advantage of its Q capacity. When Nasus splits up, he can use enemy team numbers to trigger a fight.


Avoid fighting unless your Ultimate R is in place. Fighting without it will make the end-of-the-game team's fights much more difficult.


However, he is a weak duelist, especially in the early game. Moo Moo's passive causes Enemies hit by his basic attacks and ultimate to be cursed for 3 seconds.


She's completely useless if she falls late in the early game. Without articles, it depends on them and without them, the game could as well be a 5 v 4 due to its efficiency in the game.


After Zilean finished his first article, his wave will be strong enough. Stay outside the minion wave at all times so Zilen can't grow, poke and CC you.


If you dodge Gragas' E, you'll have an easier time fighting him. Gragas will be ganking a lot early, so it's essential to counter this by having good vision.


Nunu's Q will win every battle if he is at 50/50. Take the objective when Nunu is dead or on the other side of the map.


Focus on farming rather than fighting. Split up and farm the side waves once your ADC and Support have rotated to the mid lane.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


This can be recast up to twice more. Nunu's ultimate roots Nunu in place and creates a circle around them for 3 seconds.


Your CC should be easy to land. He's got a solid playing field.


it will find much easier to win self-attack exchanges with the enemy laner. When there are no team fights, go on a side track and push.


As a result, your abilities will cause much more damage that will allow you to choose squishy targets. At level 9, Zyra would have maximized his Q or E.


Yorick can continue to push or decide to join the team fights at this stage of the game. In any case, he will do a plethora of damage and excel in the battles piled up.


To limit Samira's potential, try to keep your distance. Keeping the minion wave even or closer to your side of the card reduces Samira's full potential and keeps you safe.


He can use track bushes to kill enemy targets solo with ease. Swain's Ultimate R will be really powerful from level 11.


She is good in the mid-game If she gets an early lead she will be strong during this game phase


When Trundle activates his Subjugate n, step back immediately. Trundle will become much more tankier after having activated his Subjugate n.


The player camille is advised to stay with her team. Camille does not want to go in without her team.


Later the game will go, Nasus will be stronger. Nasus' strength increases with the number of batteries on his Q.


Even though she will be playing the Support role, Ahri has great burst and pick potential on targets that are moving around the map alone. Make sure you group and avoid walking in areas that are unwarded when you know Ahri's been nearby.


The recommended skill order is E > W > Q, with ult maxed whenever possible. Her build orders typically start with a green monster, followed by Heartsteal and tier 2 boots.


Power farming is the key to success in the early game. Minimizing trading will help you reach level 6 faster.


Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.


Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts.


The first ally champion to go near the lantern can dash to Thresh. Thresh's E has a passive where his attacks deal additional damage upon winding up.


Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed. Use your E carefully in this phase of the game.


He will have to make sure that he takes the appropriate ultimates to be effective in the game. Level 3 is a decent peak of power as it allows it to access all its basic capabilities.


If kassadin falls behind, they will struggle to lane effectively and delay their first major power spike. The primary goal for kassadin in the early game is to focus on power farming.


Grouping, but not one on the other, will reduce the effectiveness of Yasuo's Ultimate R. Do not fight inside the jungle as it facilitates the subsequent use of its Ultimate R by the Yasuo Tornado R.


This will make you a nuisance for the enemy team. Quinn's level 6 power spike is not as strong as many other ADCs.


Dr Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute Dr Mundo when he is low.


If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust.


When in doubt, simply let your opponent push you in and farm under tower. In the mid game, Kassadin is very happy split pushing, at this point in the game his ultimate and E clears waves quickly and easily, meaning he can start scaling incredibly quickly.


The enemy will be able to poke you down if you are not careful. It is crucial that you do not let the enemy land a hit upon you while playing Brand.


Being prepared to sacrifice some CS (creep score) for XP (experience points) will help find an all-in strategy later. Once you have a few levels under your belt, look to play aggressively and go for kills.


Securing the Dragon Soul will increase the chances of winning the game for your team. If you can choose someone with your team's choices, call the Baron or Dragon to continue your lead.


Sett's loading phase is strong. Expect Sett to play aggressively and go for early murders.


After he has completed his first component item, Darius’ trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time.


Khazix is subject to CC capabilities, especially when its E or Ultimate R is in decline. Once he made him an easy target to dismantle, the khazix squishiness.


Try to separate slightly so that Vex can't handle a lot of AOE damage with its Q and E. It could be very beneficial to rip Vex's W with poke before starting a fight, because it will miss the shield to protect itself.


The enemy will keep you pushed in. The enemy will take your turn while you wander.


It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form). At this stage of the game, Kayn takes shape.


Xin Zhao has great potential. If the enemy goes beyond the boundaries, he can close the gap and shoot them down.


Akshan is a champion who excels as a lane bully. However, he is squishy and can struggle against hard-engaged top laners.


Think hard and fast before using your Passive. Use your Passive only if it is beneficial for the entire team.


Locking inappropriate cards during inappropriate times can cause a lot of problems too. The incorrect use of his Ultimate can result in both Twisted Fate and his team being killed, which will eventually lead to a massive launch.


The more effort you put into Viego, the higher your skill level. You should keep playing Viego to see the improvement in the ranks.


To get a edge on the enemy tracks, use the track brushes. Use the track brushes to trap enemies with t and self-attacks while being hidden.


Avoid team fighting around major goals if Seraphine is nearby. Grouping closely together will benefit Seraphine and allow her to get a good Ultimate Roff and CC all your team.


Kassadin should shove his wave in to look for kills on other lanes. You need to earn as much gold and XP as possible so you can level up quickly.


A fully maximized Ultimate capability will give Vayne a massive peak of power. This is absolutely necessary to win the game and allows Vayne to flatten tons of damage.


This lasts for 3 seconds after taking damage from champions or monsters. Her next basic attack, or ability deals bonus damage to these marked enemies.


Jax is a good duelist and will be able to fight most enemies who try to stop him. While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something.


Drive a lot in this direction and see if you can help your Jungler and mid-laner. The act of roaming helps the jungler and the laner environment, which causes boredom to the enemy team.


Ambushing when it goes to the objectives of the room can help swing the team's fight in your favor. It is crucial to avoid moving to unretired areas, as Zyra has great capture potential with its E and Ultimate R.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


Look for the fights when their R Ultimates is in place. Fighting while Ultimates R is on the cooldown will result in no further damage.


A melee champion should be careful of the opponent's reach. He'll constantly try to intimidate you with his superior rank if you're a champion of melee.


A fully maximized Ultimate R will ensure that Soraka can use it in a given team fight. Combining Soraka's ability in haste with a maximum of Ultimate R allows him to heal his team frequently.


Cassiopeia has a powerful level 2 all in with Q and E spam.


The first capacity of the crazy will be maximized at level 9. Maxing's first ability will help him to bring down a lot of damage to the enemies he manages to get his hands on.


This step of the game is made or pause for Tristana. Tristana can be strong if she's not behind, but if she's not in front, she'll be incredibly weak.


Lee Sin should finish the game by then, as it will now begin to fall. Once Lee Sin gets 3 points in his Ultimate k,


If Vladimir's allies move on his path after destroying their turn, he should turn and move around the map to continue farming and win XP and gold. Vladimir can use his capabilities to quickly clear the minion waves so that his team can besiege/prevent an enemy team seat.


It’ll allow you to play aggressive and look for kills. Don’t worry too much about baiting out her E before looking to fight.


You should team up with your team, but stay on the side. The flooding of an undeserved bush will make it harder for the enemy to react to your all-in-one.


This advantage can also be applied to the late game, where Illaoi has limited healing and is more susceptible to being taken down. Illaoi's all-in playstyle in the late game makes her more vulnerable to enemy takes.


Warwick's biggest power peak is when it reaches level 6 and unlocks its Ultimate R. If you're in danger of dying, be ready for Flash as soon as Warwick is on your way.


Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness. Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable.


Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger.


Heimerdinger can use his empowered Q to take down turrets and enemies. Heimerdinger can use his empowered W to take down low health enemies.


If Tryndamere is divided by pushing down in the middle of the game, avoid sending a lot of people to stop him when the Baron goes up. You'll need time to kill him even if you hire five champions to kill him, which could give his team a lot of time to take the Baron.


You should take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position. The constant harassment of Zac can lead to your disappearance, so be careful about the risks involved.


Keeping them alive as long as possible in team fights is a must to win the game. Once Taric gets 3 points in his Ultimate R, he will have a very easy time to fight with the enemies.


When you engage Viego in a 1v1 match, keep this in mind: Viego is pretty good early. Viego's Level 6 power peak is very good.


Your goal is to survive the laning phase and win an XP and gold lead. You can then be stronger in the middle of the game, as long as you don't fall behind.


If Kayle is behind, she can use her Ultimate R on an assassin in her team so that the enemy is distracted from her presence. The Q and W allows Kayle to catch up to fleeing targets with ease.


Most champions attack Levels 2 or 3. She's not the strongest Mid laner at the start of the game.


Shadow Flamond's Donya is a great pickup before finishing the build as needed. Flash and Ignite are ideal summoner spells for midlaners like Rikali in general.


Remember that you can easily target the enemy front line with it while your team deals with the enemy front line. When fighting around choking points, make sure you adjust your x correctly.


As the game progresses to the late stages, Darius's strengths become weaknesses. Darius is considered an early to mid-game champion, making him less effective in team fights during the late game.


When Kassadin is split pushing, it may be difficult for him to quickly join a team fight because stalling the game out for too long can be detrimental, as Kassadin becomes extremely powerful in the late game.


Securing these objectives as a Jungler is crucial in the mid-game. The second point in Olaf's Ultimate ability will give him another spike.


Nocturne wants enemies to split up so he can use his Ultimate A to pick them off. Nocturne is super squishy and gets blown up in team fights quickly even with his s.


Use your W only in emergency situations. Continue to pick up the farm in the side aisles when there are no team fights,


Once Ziggs gets three points in his Ultimate R, he will inflict massive amounts of damage in a huge area during team and goal fighting. The fight in the landlocked areas will give Ziggs a huge advantage during team and goal fighting, especially during the Dragon and Baron battles.


Use your Ultimate e at a proper time in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.


Ezreal should attempt to abuse the cooldown of his E whenever possible. Stand behind minions to reduce Ezreal's Q damage.


As a champion, expect him to try to harass you as much as possible. Investing in defensive starting objects could be a good way to deal with it from the beginning.


Minimizing trading will help you reach level 6 faster. You should not trade items with others until you are at least level 6.


Rely on zonjas for safety during late game team fights.


Ezreal's E has a long cooldown that makes it difficult to use effectively. Ezreal requires time to scale up due to his itemization and skill shot requirements.


Sylas' W is a point and click capability, which makes landing easier. Sylas'W can easily change the tide of a fight.


Kled's Ultimate R can score points on the motionless champions. Kled usually gets enough follow-up due to the increased speed of movement of the team.


Stand behind the minions but not close to them. If Karma uses her D ability, she will be vulnerable to attack.


You should stay near your team in the late game. If you’re not too far away from them, the enemy won’t force a fight.


Kennen is great into top bladers who want to engage. First strike is a great rune for extra gold and damage.


Kassadin is at his weakest in the early game.


Abuse your range advantage to bully her down and get an early health lead. Auto her when your empowered auto is up, and when she walks up to last hit.


The enemy who buys Grievous Wounds can easily counter the healing of Sylas with a good amount. As Jungler, Your goal is to maximize gold and XP for your team through frequent ganks.


Soraka can cause damage in team fighting because of his Q. Soraka can heal a lot in team fights because of her E.


The increased burst damage allows him to hide easily from the enemies of bamboo. He can use Level 6 to defend himself against adverse situations.


She will now invade the enemy Jungle, provided the allied laners have prio in their lanes. Diana can start ganking from level 3 onwards, but the more levels behind her the better.


Instead of fighting in these areas, try to engage in open ways where you can avoid clinging to your team and reducing the chances of Malphite using its Ultimate H. Malphite's greatest threats are the attacks of Poke and Disengagement; if possible, focus on bringing it down before engaging in a team struggle to make it almost impossible to participate without dying.


He is going to invade you if you don't take action. You should not overstay your welcome when facing him.


Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby.


Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready.


The early game is when Gragas will be most active in terms of ganking. You can prevent Gragas from ganking by having good vision around the map.


When Ekko hits level 3, he can start looking for aggressive plays. Until that time, Ekko can fight but is unlikely to gain any significant advantage.


Try to clean up the murders whenever possible. The champion can throw dives in turn early and try to get killed once his laner pushes the wave in.


Rumble will dry up a lot of damage during this phase of the game Its ability to melt through enemy health bars will force its enemies to play defensively


It can leave the way and wander easily enough to get a cheese gank (even if it is laning). Shaco-S x can allow him to disengage as well as surprise all-in champions easily.


His W also causes misleading damage, while reducing damage to Sett. Sett can be put into a kit to forget when it is against a varied cart with a shape, a dash or a peel.


Gwen excels during team fights as she can deal a lot of damage, especially in crowded areas. Her W allows her to reduce damage taken.


You should prepare to fall back with your allies after using your Ultimate R in a team fight at the end of the game. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side.


Do not get in the way of Dr Mundo unless he is trying to secure a Cannon Minion. Dr Mundo is rather immobile and can easily be killed when locked down.


Rumble deals more damage when its bar is more than 50%. Be careful to take trades when it is above this amount.


Xin Zhao is a weak champion from the beginning of the game. Xin Zhao is vulnerable to invasions by you and your team because of being a weak early game champion.


His team fight is quite powerful during this phase of the game. He has a multi-man E on the enemy.


Its commercial power and capacity at 1v1 the enemy Jungler will be very high. Always try to integrate the enemy Jungler as far as possible.


Keeping them alive as long as possible in team fights is a must to win the game. The shield will be powerful, so it will work really well against assassination attempts.


A defensive element should allow it to consolidate its main port position of the team. By playing as a melee champion with Vayne, be prepared to sacrifice CS for XP and health.


When sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille Support can be aggressive from level 1, 2 and 3.


Yasuo is mixed up, so keep harassing him as much as possible. Get away from the minions and keep your distance while harassing to reduce his chances of covering you.


His Q costs a lot of mana. Unwise use of its Q can cause resource problems.


Shaco will do a lot of damage to the enemy team now, especially to the squishy targets. Shaco has the potential to quickly reach low-health, immobile, and squishy targets.


Painful wounds will reduce the healing provided by Yorick's Q and R and make it less powerful. Yorick will be looking for an E W to commit to one of your team members.


His biggest power spike is reached at level 6. Galio’s R gives a large opportunity to gank and assist other lines or introduce himself in a team fight.


You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team.


Veigar will already have several objects. Veigar should focus on fighting around bottlenecks regularly.


It is crucial to be careful and avoid being caught by the control of the crowd of Nami. Defensive positioning helps protect against Nami's capabilities during fighting.


Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield. She will have many upgraded abilities during this phase of the game.


If you spot the enemy Jungler nearby, back away from Azir because he might try to Shurima Shuffle and set up his Jungler. Azir will try and delay a team fight.


Brand should focus on blowing up targets that are squishy or who lack defensive stats. Avoid fighting in tight quarters such as inside the jungle or around an objective.


If you're a champion with a strong Ultimate, try to abuse his weakness right now. When trading with Taliyah, keep at least 1 minon behind you.


She should be good at taking down early towers. At level 11, Caitlyn’s Ultimate R will come in handy as she can execute higher health targets. Caitlyn’s Ultimate R is useful for high health targets at level 11.


Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support.


Pantheon is a dominant early game champion. Pantheon is expected to go for early ganks to get a lead.


You should play safe for the first few levels. You need time to come online.


Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggression frequently to earn a healthy lead


You can use your Ultimate to help you gank your mid-lane at level 6. Once you have your first item, you can chat strongly with the enemy.


Its first capacity will be maximized at level 9. It can do a lot of damage now, especially when it fights near objective pits or choking points.


varus is a very motionless champion. Varus can be easily killed if crowd control is in diapers over him.


Items such as Executioner's Calling can be used to reduce his healing. Executioner's Calling reduces the amount of healing that Dr Mundo receives.


The thrust to Split without grouping can be risky, as it can attract the unwanted attention of the enemy team. To effectively divide the thrust, you have to use their strong potential of duellage in the middle of the game to fight and duel all those who try to stop them.


With its finished articles, Yasuo can easily pull squishes. Because of its finished articles and its ability to get out quickly, Yasuo will make a plethora of damage in a short period of time.


Varus has very long range auto attacks even for a bot laner, so when your opponent goes to farm shoot them. When going for trade if you can get away with landing 3 auto attacks into your E, you will have dealt massive damage.


At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.


If Zac disappears, contact your team, as it may be heading towards the middle of the track. Contents


ezreal should avoid using his E aggressively unless he is certain that no one can abuse him. At level 16, Ezreal will put the third point in his Ultimate R.


In the late game, it will be harder for Ezreal to kill tanks. As the game progresses, Ezreal will face difficulties in dealing with tanky champions.


Fighting outdoors makes team fighting more effective for your team. CC is your best friend in team fighting because locking it with CC makes it very difficult for him to stack his r, dashed with E and inevitably use his Ultimate R.


Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power.


A complete construction will allow your damage to skyrocket. Use your Passive in a timely manner to avoid dying in group fighting.


Don't stand in the minion wave as he will be able to push and poke with his b or e. When starting a team fight, you need to engage quickly.


This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you. Stand outside of the minion wave at all times if possible.


His combo R can CC an entire enemy team if they are grouped. Its E is a multipotent capacity that can keep it safe even when it pushes upwards.


limit trading. poke if you can, but don’t commit to anything.


Zilean's Q W Q combo can be used to stun a group of enemies that is very beneficial in the nearby neighborhood fight. Zilean's Q W Q combo scales are quite high, so it can cause a lot of damage through this combo.


She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself. When Kai'Sa purchased her first component item,


Focus on taking down the enemy carries. The focus should be on the backline and trying to take them out of the fight.


Do not fight Kog'Maw when his e is standing. Look at everyone and kill Kog'Maw once his e is down.


If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage.


Whenever you’re fighting the enemy always take into consideration that he may use his Ultimate ability to finish you off. The more Ability Power and magic penetration Karthus gets the better and stronger he will be.


Going down when Pantheon's E is down makes him vulnerable to all-in attacks from the enemy team. This champion is an early game bully.


It's good for Amumu because he'll be able to CC his entire team with his Ultimate there. Amumu is quite vulnerable to damage caused by poke.


Just make sure that you ward around yourself to keep you safe. Use your E properly and timely in this matchup.


Her passives enhance movement speed and tracking enemy champions. Human Q throws a spear with increased damage range, while cougar Q is an auto-attack reset.


Use the ultimate ability to kill Yone quickly after gaining an advantage. Target the enemy line of defense during team fighting, using the fog of war to fly.


Conqueror masteries ease Nilah's maxed out gameplay. Shieldbow is key in this build.


His second passive is while below 50% health, he also heals for 100% of this bonus damage, and while below 25% of his health, he heals for 250% of this bonus damage. And this ability also applies on hit effects.


If Rengar leaves the line, ping your teammates. If Rengar can't kill you in the way, he could try to wander. Ping as soon as he leaves.


Take Flash and Ignite as summoner spells. Landing a flay into an auto attacking queue will deal a ton of damage.


Swapping sideways will allow you to hunt enemies more easily with your Ultimate and E. Securing choices during this step will facilitate the achievement of neutral goals by your team.


He will be dishing out humongous amounts of damage during this phase of the game. Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team.


Another point in her Ultimate ability won't provide her with a huge spike. Her s will be maxed out at level 9.


Diana is playing with an assassin playstyle. Diana should be able to one-shot enemies with ease from now on.


Keep the wave closer to your side of the map early. This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm.


and he will hit enemies like a truck. Focus on taking down the enemy carries.


If you are strong at level 6, you will be stronger than her once you both hit level 6. When standing behind minions, it is recommended to not get too close to them as the enemy champion Q deals AOE damage that they can block.


Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it. Darius is really easy to kite.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


Stay with your team in the middle of the game. Continue to play with your Ultimate on enemies who are overstretched or alone.


Once Jarvan is level 6, he can gank overextended or immobile lanes with his Ultimate m, which will usually result in a kill for him or his ally. If Jarvan builds AD, he is going to be very squishy in team fights.


You must stay away from the minions to prevent the E of Malzahar from spreading and causing further damage. You should take care of the varied poke and be prepared to sacrifice CS for better health preservation during the early rolling phase.


This will increase Gangplank's team fighting strength by a lot. Now he will have three points in his Ultimate R.


The first element will enable Mordekaiser to fight more effectively. Mordekaiser's damage will be quite significant with the component of the article.


Additional healing will make fighting favored because it can cure some of the damage taken. Once forward, Renekton can constantly intimidate the enemy and again


Hecarim's ability to deal damage will skyrocket during this phase of the game. He will be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS.


The murders of the enemy jungler can be stolen if you let the goal of pursuing additional murders. Avoid letting the goal of winning a few more deaths because the enemy Jungler can enjoy it.


As other champions start getting items that counter Darius, he falls off more. Many champions becoming tankier makes it harder for Darius to kill them.


Avoid going for prolonged trades with Xayah early because she will usually win them. Keep the minion wave closer to your side of the map early on so it protects you and makes the matchup safer.


When Ahri reaches level 11, she will have 2 points in her Ultimate. At level 9, Ahri will maximize his Q.


Countering the glove is of paramount importance in this matchup. Not doing so will allow your team to fall back significantly. He/she can catch ignorant enemies with his/her W E Q combo, especially when the enemy is occupied at the last stroke of a minion. This combo does a lot of damage and can force the enemy to play defensively.


In team fights, kite backwards when necessary. Caitlyn would’ve completed multiple items during the mid-stage of the game. Caitlyn's high damage output is beneficial for this stage.


Yasuo is strong once he's 100 percent lucky. Yasuo's Passive allows him to reach this stage quickly.


Try to kill someone and then abuse their death timer to earn more gold. Zilean's ultimate ability will be a lifeguard and will allow him to save key targets in major battles. He will simply have to make sure that he uses it properly (the most fueled target).


He can easily be killed if he goes into the fight without his Ultimate ability and gets caught by the enemy team. This will allow the enemy ranged carries to kite him while the enemy tanks keep him away from their carries.


Ekko's biggest power spike is at two items (Protobelt and Lichbane). When Ekko completes these items, he will become a one-shotting machine.


Rift Herald is a goal. Drake is a goal.


The enemy harassment continues to use Q. In the last game, staying with your team is crucial.


If Kled takes damage, he can easily recover Skaarl. Kled's Ultimate R launches team fights with ease.


Using your position to set up ambushes near your team can help gain a significant advantage. At level 16 Fiddlesticks will put the third and final point in his Ultimate R.


The objective for Graves is to secure the Rift Herald and every Drake when it's up. Graves will receive a minor powerspike but will provide him with a significant damage boost.


You should avoid fighting Camille alone unless you have a clear advantage. Camille is weak early on.


Without its E (capacity), Syndra was very vulnerable and vulnerable to gank attacks. Syndra without his E was a very sensitive target for enemy ganks.


Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown.


Consider using it to interrupt the ultimate Nasus and disrupt its release from damage. Disturbing the ultimate Nasus can be a pivotal moment in the fight, turning the tide in your favor.


Nilah melts objectives like dragons. As a melee champion, Nilah gets bullied by most opponents.


Fizz’s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease.


Blocking enemies with post-six is crucial, but requires proper use to avoid death. The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy.


Avoid split pushing when major objectives are up as you will be the champion who can Smite the objective. If you split push when Baron is up, the enemy will be able to secure it for free.


Getting your form will be huge for you. Depending on the shape you get, you should increase your fighting frequency accordingly.


Keeping them alive as long as possible in team fights is a must to win the game.


Inegade and BT are part of the build. Surviving the early game is key.


They will be trying to push. You force them to choose between using mana on the wave or you.


You should play aggressive and look for kills. Try to make sure the enemy is infected with Blaze.


When this happens, Akshan can bring back a recently deceased ally. Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him.


Standing outside the minion wave and far behind is a good way to reduce Leblanc's ability to push and poke at the same time with his W. If you stand as far as you can, Leblanc will be unable to land his W on you, no matter what.


Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.


A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it.


Extended trades work in the favour of Aphelios depending on his weapon setup. Try to keep trades short- preferably around his r.


Team fighting can be difficult for Draven because he needs to pick up his Axe's g during fights. If Draven drops his Axe's g, he will miss out on damage during the fight.


In the mid game, focus on objectives, clear vision, look for picks, and convert. Use your ultimate to blast enemies back and avoid skill shots.


While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.


She is outstanding in team fights due to her Ultimate R and Q > r combo. It is over for the enemy team if she manages to get a flank on them.


To avoid walking through the mushrooms placed, try to take the non-orthodox path. Nashor's Tooth is a central element for Teemo.


Once Neeko has her Ultimate R, her kill pressure increases. Back away from lane when low while Neeko has her Ultimate R up.


Using Flash > Q on a high-priority target can help you CC and kill them quickly with your team.


Your Q should do a lot of damage now. Make sure you cut off the enemy before you all in them, you can't have enough damage to kill your target.


Aphelios should’ve completed multiple items during the mid-game. He will start to dish out a lot of damage during the mid-game.


The bard's Passive allows him to switch between staying in lane and roaming quickly. A good Ultimate R can help initiate a fight and set up a wombo-combo.


Talon has the greatest amount of first blood in the game. Talon has a great potential for homelessness thanks to his E.


Warwick falls at the end of the game, but that doesn't mean he's useless. A good Ultimate R on a key target is enough to win the game.


Its objective control is quite correct. Objective control refers to a player's ability to influence or dominate the battlefield.


At level 6, twisted destiny kills pressure does not increase, but its ability to wander does. When Twisted's destiny disappears, ping immediately and try to match his clear wave so that he is unable to push you into your turn.


Flash Cocoon an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and pick someone off.


If you're ahead of the game, Amumu could go for a full AP construction and blow up the enemies. Thanks to two super rollers (ss), you can look for aggressive parts in the way and start a snowball.


You could try to abuse that to put it behind and miss the batteries. Veigar has an ultimate R.


Its wave is incredibly strong, allowing it to clear the waves quickly. She can then use her track priority to wander easily.


The first capacity of Seraphine's Ultimate R will be maximized at level 9. This will allow Seraphine to inflict a lot of damage in the fighting where the enemy team is regrouped or afflicted by its Ultimate R.


Neeko is squishy and can be easily gotten rid of if she is CC'd. CC'ing Neeko is especially effective if she is going for the AD build.


The person can tank a lot of damage during this phase of the game because he will have all his articles, making him really strong. He'll be a reliable lining for his team now.


Zac's level 6 is a decent power peak for team fighting and duel. Zac can move key targets while inflicting damage that can be very beneficial when it comes to unhealthy or unhealthy targets.


Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game.


Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Sion's greatest threat in a team fight is Kite and disengagement.


Focus on securing objectives when possible in the mid-game, preferably alone or with her team. evelynn should look for picks on enemies who are too far forward or alone and can be quickly taken down before they’re able to react thanks to her Passive.


For runes, this is a great standard page. For build orders, start shield and pot into a heart steal and tier 2 boots.


The first component will allow Malzahar to spam its capabilities on the enemy tracks. When Malzahar reaches level 6, he can search for peaks and set up killers for his ADC or Jungler.


The champion can throw dives in turn early and try to get killed once his laner pushes the wave in. Its e and e allows it to fall aggro tower and take reduced tower damage respectively.


Senna will play aggressively at Level 1 to gain an advantage over health. Once Senna is level 6, her card pressure and kill pressure increases.


Skarner's not great if he's behind, because he won't be tanky enough to absorb the damage, And he didn't do much damage either.


Continue to play aggressive and seek 1v1 duels in the mid-game. Graves should not die or get caught when Baron's about to spawn.


Avoid regrouping if possible. Use your strong duellage potential in the middle of the game to fight anyone who tries to stop you from separating from the thrust.


When Braum's E is down, he should play safer. Braum relies more on his team than a lot of tank Supports.


Focusing on CDA will not be useful because Soraka can simply cure them with his W. If you get it, try to get an early execution call.


Ideally, queue behind a carry and blow them up using an ultimate. The role of Shaco is that of the assassin in teamfights.


The use of Fiddlesticks' Ultimate R is highly effective and results in a kill each time. Fiddlesticks' Ultimate R can be used to assist laners and go for picks.


As soon as Qiyana uses her E aggressively, burst her down with attacks. The level 6 power spike for Qiyana is pretty strong because it gives her a game-changing Ultimate.


The layout refers to the position or condition of the enemy on the map. He's weak early without his s.


He can 1v1 most enemy Junglers at this time. ezreal bursts into an enemy, harassing them before engaging in a team fight.


Sett will be able to cut you easily if you do not take this into account. It can try to get some early healing reduction, which can significantly affect your survival.


However, at no point should you get too close to the enemy, even if they are CC'd. When equipped with Infernum, you will be targeted for ganks because of the wave push.


You should assist your Jungler whenever possible. This is especially true when your Jungler tries to take the Rift Herald or invades the enemy jungle.


This makes Cassiopeia a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,


Its Ultimate R is an excellent duel tool and is set up for good ganks. Sona overextends to get batteries on the Spellthief Edge, making it an aggressive game time.


The W of Maokai can catch out-of-position players in the fight. As it could be difficult for Maokai to fight team, he can try to flank the side to facilitate access to the enemy.


You have a few different options starting the game. Ganking early will often catch an opponent off guard and get a lane ahead early.


You should be able to decimate the entire enemy team with your Ultimate t and o once you're complete build. Just make sure you don't dive too deep into the enemy team without your team backing you off.


Rengar's Passive can be used with its Q to kill unsuspecting Jungler enemies and carry in their Jungle. Jugglers and carriers are vulnerable to Rengar Q when used with its liabilities.


Lillia's difficulty increases if she is able to avoid a fight against you. Vision can make messing more difficult for Lillia, especially Level 6.


Avoid fighting in the jungle because it will be easier for Zac to land his E Fighting in the jungle makes it easy for Zac to hit the whole team with his Ultimate R.


Veigar is at his weakest at the beginning of the game.


Twitch is very good in bottlenecks because of its Ultimate v. He can use it to locate his team.


Keep this in mind when fighting post 6. Recall if you’re low.


Finally, it’s great in team fights as it could potentially knock-up 5 enemies. Ornn scales incredibly well into the later parts of the game.


Set death brushes whenever possible using your Ultimate R to bring unsuspecting enemies close to you. This allows your team to collapse on them and kill them.


In the mid game, Kassadin is very happy split pushing, at this point in the game his ultimate and E clears waves quickly and easily, meaning he can start scaling incredibly quickly. To play Kassadin mid, simply flank onto a teamfight, jump onto the enemy carry and blow them up. Use Zonya's for safety after or simply jump onto your next victim.


The Nashor Dent gives Teemo a lot of additional statistics that make it more threatening. You should keep robbing Teemo whenever possible.


Swain is super squishy and still. A good time to chat with Swain is when he was advanced trying to harass him.


You're Darius, not an assassin and you'll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.


Several points in his Ultimate h allow him to use ability frequently, make choices, and multi-man earth Ultimate h on enemies fighting near choking points. Malphite is pretty good during team fighting.


Let Tristana get free blows on your turret will give it a gold advantage over you because of the tower boards. Avoid prolonged trading with Tristana every time she's close to her since more automatic attacks she hits her with- means more damage.


She can land a 5-person team fight with ease. Her Ultimate ability is an AOE tool.


Try to poke Annie down with your abilities before committing to the all-in. Items like Banshee's Veil, Guardian's Angle, QSS or Zhonya's Hourglass are great against Annie because they protect you from her burst damage. If she gets ahead, invest in one of them.


The damage to Kennen's poke will be enough for two squishy shots. When Kennen's Ultimate gets out as much as possible, he'll crush a truck full of damage.


In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you're nowhere nearby. Play around your Ultimate R and avoid committing to fights while it's on cooldown.


Miss Fortune's first capability will be maximized to Level 9. This will dramatically increase his damage and leave his squishies at once.


When you’re waiting on your cooldowns, play safe and out of auto-attack range. Rell’s strong roaming ability is used to move around the map and help allies.


After destroying the lower lane tower, turn towards the middle lane. Rotation towards the middle of the track will allow you to take this tower.


Each of his six legs have an indicator, and when you attack from the angle of the leg it shoots a larger attack dealing greatly increased damage. Ergot's Q is a skillshot, which shoots a small circle on the floor.


The more gold Yi has, the stronger he'll be. When there are no team fights, go on a side track and push.


This makes it extremely important that you lay down your skill plans. Thresh relies heavily on help.


This champion can throw dives in turn early and try to get killed once his laner pushes the wave in. Its attack movements (e) allow it to drop the aggro tower and take reduced damage to the tower, respectively.


Aatrox suffers from long cooldowns and is easily abusable when they’re on cooldown. You’ll fall off in the later stages of the game.


It will also be easier for him to execute his targets. Urgot is really strong in the middle of the game because of his team combat presence.


If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight. Group with your team in the late game.


Whoever gets caught by Kled will probably die. All of Kled's capabilities will be maximized at this stage.


Yasuo will have a lot of articles completed during this stage of the game. With its passive damage and r, Yasuo can decimate the enemy.


Keeping the wave closer to your side of the map early on will also prevent Lee Sin from zoned you away from the farm and XP. Lee Sin is a dominant laner in early play.


Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Once she has 2 points in her Ultimate e, she will be easily able to resume team fighting and disrupt them as well.


It can be used to help his team win team fights, And to get him killed during the laning phase.


The more Teemo is able to buy quickly, the more Shrooms it can place around the card. To avoid walking through the mushrooms placed, try to take the non-orthodox path.


With 40 splinters, her Q works on an ammo system where she can have up to 2 spheres at a time. They become untargetable and can be reactivated to throw two spheres at a time.


This pattern is pretty common against champions who can return fire when she looks to trade. The time frame during which Janna's m is available will be used to poke her.


Singed will try to divide the thrust and take goals. Make sure someone who can challenge it is sent to a secondary lane to stop it.


It should also be relatively safe and heal a ton of damage. His life flying and damage during the end of the game will make him really good in team fights.


As Jungler, always give priority to staying alive in the late part. Dying before a major goal will give the enemy an easy victory.


To increase your death pressure in a Soraka game, focus Soraka instead of CDA. Focusing on CDA will not be useful because Soraka can simply cure them with his W.


Once they’re dead, either move to Baron or the Elder Dragon or siege and try to end the game. Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up.


Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield. Tahm is very motionless, which means that it is really easy to pursue even with his W up.


Playing around Gwen's Q is also crucial in mid-game fights, as it amplifies her attack damage. Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on.


Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so.


Try to attack automatically when possible, but avoid forcing it. Naafari is really good at running and shooting the squishy champions who walk alone on the map.


Putting death brushes in the enemy Jungle can easily Ultimate R enemies of them and blow them up with your team. Peel for your carts in the team fights at the end of the game to increase the chances of winning the fight.


You must make sure that you are also looking for gank as often as you can. You must abuse your E.


Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you. If they invade you, step back, because they can easily kill you.


Avoid moving around the map alone to avoid getting caught by enemy vision. If you are trapped, this will result in a 4v5 disadvantage for your team.


If the Baron is standing, it is essential to stay on the top side of the card to avoid taking. Avoid going down and showing yourself if you're on the bot, as this will give the enemy free access to the lens.


It's up to you if you want the transport to have your camps, but don't fall too late on CS. Taric's first major power peak is at level 6.


Getting an early kill will make the laning phase much easier for her. Cassiopeia runs out of mana incredibly quickly if she spams her E when trading.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


Whenever your Ultimate m is in place or whenever your team is ready, you should group them together. Team up with your team and don't leave them.


At level 6, players are advised to use their Ultimate cooldown in creative ways to gain kills with their ADC. The recommended playstyle at this stage involves playing cautiously and taking advantage of the opponent's movement to get kills.


Graves' e will let him catch enemies off-guard. Graves can kill enemies very quickly due to his Passive.


Avoid regrouping if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up.


Taking the Rift Herald is not recommended During the middle of the game, keep crashing and see if you can get tracks around the map.


If you stand as far as you can, Leblanc will be unable to land his W on you, no matter what. LeBlanc is an Assassin.


The main objectives should be placed in high traffic areas at the end of the game. Major objectives so that their position and movement can be observed.


Even though she will be playing the Support role, Ahri has great burst and pick potential on targets that are moving around the map alone.


This will result in a huge gold lead too, due to the tower plates. After Cait’s first back, she will pick up her first component item.


Pyke's significant items will also survive fights and heal him up quickly.


Ryze's scale must be prioritized against aggressive parts. At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later.


Always stay on the top side of the map when the Baron is standing. If you go bot, always show yourself quickly to deny the objective to the enemy.


In the middle of the game, Aatrox has items that reduce the rest time of his abilities. Through levels 9-13, the capabilities of Aatrox will have a very short cooling.


However, Thresh is skill-shot reliant. Thresh struggles against long-range supports.


Bait out Camille's E prior to your Jungler arriving in your lane to reduce her chances of survival. Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage.


Anticipate Leona frequently leaving the track when she wanders. The goal is to ensure a death or to exert pressure while Leona is roaming.


Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes. He will look to actively gank whenever his Ultimate a is up after reaching this power spike.


For build orders, start shield and pot into a heart steal and tier 2 boots. For skill order, start Q than W than E, before maxing Q than W than E, taking ult whenever you can.


Its positioning will be very important, and it should aim to take on fighting that occurs near the bottlenecks. She will now have several objects, which will make it easier for her to access the squishies at once.


Gragas' abilities allow him to play aggressively in lane after reaching level 9 and accumulating more ability power. Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies.


Finish the game as fast as you can. Veigar has a relatively weak strength in the early match compared to other champions.


His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time. After he has completed his first component item, Darius’ trading and kill pressure further increases.


If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer.


Skill order starts Q then E then W, before maxing the ultimate whenever possible. Teleport keeps Shen safe, so focus on farming and using Q to help last-hitting.


Level 16 is another decent spike where he can use his Ultimate R much frequently. The enemy team will always have to watch their flanks.


Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you’ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage.


As Viego becomes imprescriptible, it becomes untouchable by incoming damage. Viego is a fun champion to play thanks to his Passive.


When setting death brushes, use your Ultimate R to bring unsuspecting enemies close to you. This tactic will let your team collapse on them and kill them.


Level 6 will especially allow reliable configuration with Jungler allied. The first element will allow Maokai to survive longer.


Do not roam unless Orianna has recalled. She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates.


Enter mid game to take tower as soon as possible and rotate mid. Use E to speed up and allies, ultimate when massive damage and shields out.


This will allow him to reposition himself frequently.


Fighting Kayn with this knowledge is advised. When counter-ranking Kayn, use your Ultimate on the other laner not Kayn.


Heimerdinger can poke the opposition with his W. Heimerdinger can set Q turrets in the lane brushes/around him to prevent all-ins.


For summoner spells, take flash and heal. When learning Aphelios, start by cycling guns in a specific order (red, green, purple, blue, then get rid of red again).


kassadin's early game is very weak and he can be killed countless amounts of time during this phase. If kassadin isn't able to get his item spikes early on, he will take quite some time to come online.


Converting the fight to 1 v 1 means that Mordekaiser can easily attack enemy carriers who are still or have poor health. When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it.


Varus will have a lot of articles during this stage of the game. These objects will let him dry a lot of damage, and his potential for bursting due to his W will be phenomenal.


Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up.


Ezreal’s Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. Ezreal’s Ultimate R is global, allowing him to snipe people across the map.


It'll be great during the battles piled up. She is remarkable in the end-of-game fights because of her overall utility.


Try to fight when Trendamere doesn't have his Ultimate e}up. This will make it incredibly difficult for him to clear up a lot of damage in a team fight.


Whenever Irelia leaves lane, try to communicate with your team so they know they’re missing. If you can, try to match their roam. The damage she can deal with a fully stacked Passive is quite significant.


If Karthus gets 3 points in his Ultimate ability, it will allow him to half-health squishy enemies easily. Anyone who is behind on the enemy team will suffer a lot at this stage.


Play safe in the early game. Keep the wave closer to your side of the map early for a safer laning phase.


In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.


If an enemy invades you, it is recommended to withdraw, as they can instantly kill you, especially if you are behind. Enemies have an important advantage in getting goals from you.


Kassadin will be a monster if he is ahead on items or kills during this game phase. If Kassadin is not ahead on items or kills, he will have little impact on the game.


Examining whether this is worth doing depends on your own strategy. This can delay Aumu's level 6 power peak.


Sion can absorb a lot of damage like a front line, allowing it to peel its wagons with ease. This allows carriers to play more freely.


When compared to other Junglers, it doesn't bring a lot to the table. Her first ability will be maxed out at level 9.


Once he's down there, he becomes a gank target if he's too pushed up. This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen.


Lillia excels in the middle of the game because of her ability to secure choices. Its Ultimate R should help him a lot to catch travellers and Roaming Supports.


Its Ultimate R is very versatile. He also has a very short cooldown, so play respectfully.


Your Ultimate R is very impactful and can help your allies to win fights and skirmishes. Avoid fighting in the early game if possible.


Alistar relies on his team more than other Supports. Before engaging with his combo, Alistar needs his team nearby and ready to follow.


As a carry player, using Quicksilver Sash can help you escape Rammus' taunt so he cannot target you. If a carry player uses Quicksilver Sash, they can avoid being targeted by Rammus' taunt in team fights.


Gaining her E is a significant power spike for Quinn in the lane. This ability makes Quinn very slippery and a menace to deal with.


Orianna was going to post 6. She was going to stand away from her ball at times so she cannot use her Ultimate on me.


If you are not going to reach Level 2 at the same time as Zyra, consider going back slightly to avoid being all-in as soon as they gain a higher level. Watch Zyra's mana bar.


Look for picks during the mid-game, taking advantage of W and E abilities. Heal up when necessary using Q.


Baron and Dragon can move your lead forward. Rengar's first capacity will be maximized at Level 9.


Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives.


This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team. Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q.


The build order for Moo Moo starts with Green Monster and Pot into Sunfire, Tier 2 boots, Leandry's, Thornmail, etc. For summoner spells, take Flash and Smite.


At level 6, Aphelios gains ultimate (a straight-line wide skill shot that deals damage to all enemies hit, followed by attacks on targets hit with his main weapon). Attacks and abilities consume a weapon's ammo; when out of ammo, he gets the next one.


Galio's Ultimate R will really shine during this phase of the game. At level nine, Galio's Q will be completely maxed out.


Prevent volibear from healing by purchasing items with serious injuries. The executor's call brings serious injuries.


Nilah is good in team fights. Nilah will be good during the mid-game.


Poke, disengagement and CC will reduce Sejuani's ability to fight. If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage.


Ultimate R allows Neeko to deal massive damage. The cooldown of Ultimate R will be reduced.