Camille should be focusing on ganking her laners frequently to help them accumulate a lead during this phase of the game. A good Camille will be able to play around her Ultimate R consistently.


Maxing out Karma's Q at level nine is terrible news for her enemies as her AoE poke damage will be really obnoxious for the enemy to deal with. Level eleven will be a decent power spike due to her ability empowerment potential.


Senna can make her ladder unlimited. That's good because Senna can easily move on to the team during the final stages of the game.


While doing this always need to consider three main things. Secondly what lanes are pushed or being pushed?


Kassadin is vulnerable whenever he doesn't have Flash early on. Proper wave management can be devastating for kassadin.


Viego is decent in team fighting, mainly if he uses the fog of war and his E to reach the enemy backline. Using Viego's E to reach the enemy rescue line will help her in team fighting.


The goal is to position oneself to pick off enemy players with E by charging towards them or using abilities to flank from the side. If possible, use E to set up picks on the enemy team.


At level 6, Cho’Gath’s kill pressure intensifies as he can execute an enemy champion if they overextend. When your team isn't grouping or looking to fight, split push and farm up a storm in the side lane.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline.


A lower cooling will allow Taliyah to get a lot of backdrops however. Taliyah's first capacity will be maximized at level 9.


Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.


Zhonya's Hourglass is a defensive item that makes it easy to focus on the enemy backline in the fog of war. Invading the enemy Jungle should be your next goal.


In team fighting, it can be killed by any port of range that the enemy team has. If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to launch an all-in-one.


Viktor's ultimate ability will give him additional death pressure in the way. Viktor starts playing a little more aggressively after his power peak.


Lux has characteristics that make it almost still. She can be killed quickly if she doesn't have a shield.


If Mordekaiser or an enemy is killed, they are teleported back to the realm. Alternatively, use E to pull enemies back in as they run away.


Lane brushes help a lot with Yasuo's power peak. Yasuo's power peak in the middle of the game depends on the team's comp.


Poke when it is outside the early minion wave but hit it with abilities when you have the first element. Playing around your Ultimate is crucial to getting murders and winning the way.


Keep an eye on Lux's mana bar and try to fight it after she has used a capacity because she can't use it to trade with. The laning phase is a key part of the game where players should focus on the descent of the enemy to gain a health benefit.


This will also force him to burn through his potions quickly. After level 6, every third auto attack of Jax deals extra magic damage.


This allows him to damage several enemies at the same time. He has an innate advantage against various matches.


Focus on trading with Fiddlesticks. Avoid falling behind during Fiddlesticks' laning phase.


In particular, when bad luck channels its Ultimate e, it is vulnerable. Miss Fortune's first major power peak occurs when it reaches level 4/5.


Sejuani uses a CC capability (crowd control) that affects its enemies


At level 9, Gragas will have his first ability maxed out. Gragas will be able to initiate fights and displace key enemy targets way more frequently after reaching level 11 with two points in his Ultimate R.


Objective control refers to a player's ability to influence or dominate the battlefield. His E, (Sejuani's capabilities), allows him to inflict damage and control zones.


Level 6 is a key power peak for Viktor, allowing him to develop the death pressure in the track. The level six power peak allows Viktor to easily impact the fighting.


The enemies will have no other option than to walk the plank at this stage. In team fights, try to destroy Gangplank's Barrels E before he can blow them up.


If you're close to Darius, he will be able to pull you in with his E. Try to stay out of range of this ability at all times. Darius is one of the strongest early game champions in the game.


His W can get him killed if he's misused because he's moved to another place. If the enemy buys Grievous Injuries, they can easily counter his healing with a good amount.


The R of Soraka will eliminate the wounds due to Grievous and will give a massive healing to his team. The W of Soraka is currently exhausted.


Tahm Kench can absorb a lot of damage entering the track. In team fighting with his E, Tahm Kench can essentially have two health bars and be almost impossible to kill.


Sona's Q poke accumulates enormously over time. The constant use of Sona's capacity forces its travelers to suddenly remember and cause a setback in their plans.


That's because you can waste your execution on him and he will survive. Keep this in mind when trading too!


Work with your Support to kill her. The best time to all-in her is when her r is down, or she is CC'd.


Unlike Garen, the enemy will likely struggle to regenerate health and stay in lane after taking damage from Garen's E. Garen excels at flanking the enemy team using his Q and E abilities.


In team fights, Darius is good thanks to his Ultimate ability. Darius's Ultimate can be reset if he gets the killing blow with it.


If Zerath uses his Q, he slows himself and increases the range of this ability while charging up a skill shot. Zerath's W places a circle on the floor after a short delay that deals damage to enemies in the area and slows them.


Walking close to allies when hit by Fizz’s Ultimate R is not recommended as the AOE damage will harm them too. Instead, walk towards your allies but keep a safe distance from their positions.


Once Neeko hits level 6, her kill pressure intensifies. Try and stay at max distance when trading with Neeko.


A well-positioned Control Ward can counter its invisibility. His Q costs a lot of mana.


Shieldbow is key in this build. Inegade and BT are part of the build.


Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently. He'll act as an asset to his team.


To reduce her assassination attempts, you should stick with your team. Camille cannot easily get on to the backline by running at the enemy.


Early play refers to the period of time shortly after the beginning of a game. Refusing as many piles as possible means avoiding the enemy champion from gaining too much gold and experience, making them stronger.


Another empowered Q ability is available. One of Karma's empowered Q abilities can be used instead.


Vex will be much more threatening at this stage of the game. In the middle of the game, the teams will begin to regroup.


To get ganks or kill Veigar, you must bait his n first. You can do this by constantly swinging in and out of his reach.


a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players. he also has a lot of combos in his kit


Be prepared to sacrifice CS for XP. If you get chunked down, you’ll find it hard to trade or fight the enemy.


Stay within reach as much as possible to make it harder for him to land his E on you.


Keep a constant eye on the main objective of spawning afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Her empowered Q is a force to reckon with once she hits level 6. Using lane brushes offers an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane.


After this, pick up an Essence Reaver and tier 2 boots. For summoner spells, take flash and ghost.


This will increase your survival. Akshan is an AD champion.


This will force her to choose between pushing with her Q or doing it with. Stand by the wave so you can run inside to avoid its E.


Respecting Camille's all-in means not pushing without vision, as her Ultimate R can also be used to set up her Jungler. Use the fog of war to set up ganks on the enemy with your Jungler.


Starting major goals like the Baron or a Dragon is risky when Mordekaiser is nearby because he can pull your Jungler into the Dark Kingdom with his R. Mordekaiser's R can make it risky to take major goals like the Baron or a Dragon if you don't keep an eye on your Jungler.


Whoever gets caught by Kled will probably die. Skaarl is a key element of Kled's construction and capabilities.


Misuse of its l can cause it to kill immediately if the enemy stands on their main crowd control capability. The abuse of his l makes Vladimir a very easy gank target.


Sion's E is a very easy to land skill that guarantees a Sion Q. This can be of great value for setting up ganks for his Jungler.


Make sure you're still behind a minion so it's harder for him to land his Q. If he's capable of landing his Q, he can look for a fight.


Gangplank's first core item will give him a massive boost to damage and survivability in the lane. The benefits of Gangplank's first core item include increased duel ability speed and increased damage against squishier targets.


Not doing so can easily allow the enemy of all of you. Sett can be put into a kit to forget, especially when it is against a varied trolley with a shape, dash or peel.


Blaze deals more damage to the enemy. Brand's first power spike occurs when he reaches level 3.


Level 6 offers Diana lots of burst damage and CC. Because your Ultimate R is such a strong tool, make sure you’re trying to gank whenever it’s available.


Manamune upgrade increases Ezreal's damage output and sustain. Ezreal has E, making him much safer and harder to kill.


His early play is rather weak, but he has a constant poke. Try to abuse it at the beginning of the game by trying to play aggressively.


Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play. Staying healthy is key when playing Nautilus. If you get poked down, you’ll never be able to engage.


Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC will be the best way to deal with him in team fighting.


Pushing Vayne and taking turns can win gold lead. Vayne will often be left alone to divide the thrust and the farm.


Baiting out Orianna's ultimate can make committing to an all-in more successful. Orianna's level 6 is stronger, but engaging while her ball is far from her position can still be beneficial.


If you are low, make sure to recall as Brand can easily burst you down and kill you. Graves is a good early game skirmisher.


You can roam around and help allies who are being bullied under their tower. The enemies being bullied under the ally's tower should be able to cut off the enemy's escape with their 'e'.


Ensure you're always nearby your team so you can quickly participate in a fight. Don't engage in combat unless your Ultimate is fully charged and Zhonya’s Hourglass is active in late-game situations.


The reduction of cooling allows Seraphine to use its capabilities more frequently during team fighting. Its selection potential is enormous during this phase of the game due to its ability to CC enemies with its E or Ultimate R.


At level 9 you would max your first ability. Maxing your first ability increases trading potential dramatically.


This strategy should not lead to a lack of gold or items for you when it comes to buying equipment. A solid early game paves the way for success at the end of the game.


Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight. Playing around his Ultimate n will be a great way to increase your chances of killing Vayne in a team fight.


Bonus points to survivability if she can Q to minions and reset the ability. The first item component will help Irelia massively in this lane.


Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate ability at regular intervals so you can help your teammates.


It is best to delay engaging Annie as long as possible while poking her down. If Annie is low on health, be careful not to engage or use Tibbers R aggressively.


Senna's late play is strong enough if she was able to stack effectively. Consider investing in healing reduction elements or capabilities to counter Senna's maintenance.


The amplification of the Ultimate R will massively amplify the damage and make it easy for Veigar at one stroke both enemies squishy and tanks at this stage. Veigar will now have several batteries that grant a lot of free power.


Try your hardest to stand away from walls at all times during the laning phase. You want to CC her but make sure you're not near a wall.


The same is true when Ziggs is too pushed in the way. His Q (Ricochet Shoot) can be avoided quite easily if the enemy stands away from him.


As an immobile Mage, Cassiopeia has no escapes from danger. It's recommended to let Cassiopeia push the wave and then call for assistance from your Jungler to shut her down.


CC (crowd control) is Kog'Maw's greatest weakness, so he must constantly monitor his flanks. During this phase of the game, stay behind your front line and flatten as much poke damage as possible.


Kindred will try to get as many batteries as possible. If you're on the same side of the map when you're spawning, make a detour to kill the camp, so she's unable to get the pile.


It is essential to have a vision of the main objectives. Look for selections in the middle of the game.


Getting picks means earning items from killing minions or destroying enemy structures. Killing isolated targets refers to taking out individual enemies who are alone or not part of a group.


Keep the wave near the tower to expose Yone to the ganks and increase the murders on him. Has a lot of utility and damage in his kit that allows him to play around his team quite often.


The increased stats help her kite as well as do a lot more damage in a very short duration. jinx has no form of mobility.


He has good wave clear and farms easily due to his abilities. ViGar lacks mobility in the early game but has a passive that gives him 1 AP permanently every time he hits a champion with an ability.


Hard engage is the best way to deal with Ezreal during the laning phase. Ezreals poke damage starts stacking up if you take too many Q's to the face.


In team fights, try to destroy Gangplank's Barrels E before he can blow them up. Destroying Gangplank's Barrels E will reduce his AOE damage and ability to win fights.


Roaming pressure allows Thresh to impact several routes and advance its allies. Thresh is one of the most difficult supports to master.


Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon. Do not group to closely together when dancing with the enemy.


Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as possible so you are not chained and CC'd. When playing against Morgana, always stand behind at least 1 minion so that she is unable to land her Q.


The wave should be kept close to the tower in this matchup for Jungler/laners gank occasions. Your ultimate makes you unqualified for a period of time.


She will be detected by the enemy in time if she uses her Q or t. Her ability to team fight will be reduced.


Always stand behind a minion when fighting Ezreal to make it harder for him to land his Q. The best time to engage in trades and land skill shots on Ezreal is when his E is on cooldown.


His life flying and damage during the end of the game will make him really good in team fights. He'll have to maintain a good position.


If you're strong and you have good results, you could try to return in exchange with Tristana and use her bad position to kill her. Before engaging in the fight however, check if Tristana's Jungler is nearby on the mini-map.


and his Passive which make him abit annoying to deal with if you're playing as a melee champion against him. During the mid-game, Corki will have completed multiple items.


If you get caught out or the enemy initiates a team fight while you're not present, the enemy will win. Poke and delay team fights when necessary to gain an advantage.


Xin Zhao's Ultimate R is very effective against enemy team members. This will force the enemy to come in combination with him, which can be very devastating for them.


The inappropriate or reckless use of her W can immediately cause her to be killed because of her pitfall. The enemy can try to get away from it to prevent it from getting its fully loaded E, which did not reset its W to facilitate an escape.


Nilah should avoid falling behind if possible. The early game should be mainly focused on taking short trades against the enemy with your auto-attacks.


Akali has a powerful early game with his Q and Passive.


Swain's pretty still. The winding is weak at the beginning of the rolling phase.


Stay with your team during the late game to avoid getting caught out and losing a team fight. If you get caught out or the enemy initiates a team fight while you're not present, the enemy will win.


jhin push towards your side of the map. This is ideal because he lacks a dash and an escape tool, so you can get your Jungler to gank him and kill him. the best time to fight jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him.


Hecarim relies on picking off enemies during this phase of the game and then immediately forcing a team fight due to a numbers advantage on his end. Don't let the enemy team have a fair team fight.


Her E hitbox isn’t the biggest, so it can be difficult to land. Ahri can be difficult to play into team compositions with heavy CC.


Alternatively, a player could use their objective control for gank bot and then take Drake after. Rengar is the number one public enemy for any wallet in the game.


Simply walk to gank them as theyre entering lane for the first time. All of this combined means youre almost guaranteed to get both of their summoners and a lot of damage off if not just straight out killing them.


This component will be extremely beneficial for talijah during the first stages of the game. Roam and kill several enemies during this phase of the game.


Your main focus is going to be on farming hard and bullying your opponent. You will almost always out damage them if the enemy champion comes too close.


The usage of illaoi's E with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won’t be able to escape the ult radius quickly. illaoi's Passive allows her to sustain off the damage she deals.


The force team fights when Shyvana doesn't have its Dragon shape. When Shyvana is unable to exchange effectively or fight with your team, force the team's fights.


All he has to do to make an effective contribution is wait for the right time. Depending on the construction he chooses, Malphite can either destroy enemies on the entire map, or provide a reliable front line to his allies.


Don't fight inside the jungle, because it will be easier for Yasuo to land his Tornado r and follow him with his Ultimate R. Fighting outdoors will make team fighting more effective for your team.


Fewer dominant track champions should give him some space at level 3 because Sion can do a surprising amount of damage in the right matchup. Avoid track brushes if you do not have the vision of them and Zion is absent from the track.


He has a lot of poke but cannot kill you. You should try to stay safe and not take unnecessary risks.


Keep the wave close to your tower for as long as possible. This will make the enemy's life hell in this matchup.


If your team is going to get caught out or if the game isn’t one-sided you need to group with your team to help them fight. Play on the side of the map that has the next major objective up so you can rotate to take it with your team.


This makes him vulnerable to the enemy team's ganks and baits. Its ultimate R does no bonus damage to an enemy target if it lacks its capabilities on them, or if its entire damage is absorbed by a shield.


In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline.


At level 9, Darius would've maxed out his e. Darius' all-in potential and kill pressure is still very good during the mid-game.


Look for gank opportunities when your Ultimate is in place. Try to clean up the murders whenever possible.


Playing around your Ultimate is very important. Look to gank whenever your Ultimate is up.


Once Orianna has completed her Mythic item, her damage output will be extremely high. You should look out for surprise Ultimates d from Orianna and try to stay away from her d.


Always focus on the target of the CC and kill them when you have a chance. If the enemy has a murderer, try to shadow them and see if you can kill them if they kill your allies.


If Syndra is not properly positioned, she can be easily caught and killed due to her immobility and bursting. Try to hit both champions and minions with your Q for maximum mana efficiency in the way.


Your Ultimate w can be a game decider if you use it properly during this phase of the game. Use it in combination with your y to secure long-ranged picks for your team.


The first element will allow Morgana to take a more efficient path. It'll let her do a lot of damage with her W and Q.


Being in the fog of war makes it effortless to focus on the enemy backline. The enemy backline should be your primary goal from now on.


her goal will be to harass as much as she can before looking for a choice Take on as fast as you can so she can't take you down.


If you can lower them, then you can engage in the team fight. Keep a constant eye on the main objective of spawning afterwards.


Camouflage allows qiyana to hit enemies hard in a jiffy. qiyana's damage output will be really high as well.


They're gonna crash early, and Pantheon can also gank early. Make sure you apply as much pressure as you can.


At level 16 Ezreal will put the third point in his Ultimate R. Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game.


Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


A master Yi fully overflowed would allow him to beat up the enemy team. Master Yi would have caused massive damage at the end of the game.


In a Warwick game, keep running around the map with your Jungler. Your W and E capabilities allow you to harass and kill your enemies quickly.


His barrels can legitimately one-shot someone, and he can effortlessly chase people down with his Ultimate R.


Agriculture and avoiding fighting with the enemy are your main priorities in early play. A bot track that has moved to the middle lane should turn to the bot side of the map or somewhere else on the map.


If Tristana uses her E carelessly in early play, enemies can look for a commitment on her. Tristana becomes useless if she falls behind in early play due to her dependence on articles.


It will increase his power in lane and also make him even stronger when roaming. Participate in lane gankings to gather allies and ensure help for teammates, allowing for the destruction of squishies.


Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies.


Sett should not go too far by knowing a goal. Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them if he is grouped.


The increased potential of Zed's Ultimate R at level 11 will be massively high and will allow it to destroy isolated enemies with ease. At level 9, Zed will have its first capacity to the maximum.


Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.


Ward your flanks to make it harder for Quinn to engage for free. If Quinn can’t team fight, she will stay in a side lane and try to split push.


You have strong poking tools which allow siege objectives to be sieged with ease. The enemy should be poked down as much as possible while the team takes towers or the Dragon or Baron.


If xerath does not have any of these capabilities, he is vulnerable to attack. Investing in retention will help deal with the poke xeraths in the track.


Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesn’t burst you down. Use the fog of war to set up ganks on the enemy with your Jungler.


At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended. Respecting Camille's all-in means not pushing without vision, as her Ultimate R can also be used to set up her Jungler.


At level 6, qiyana can dominate fights and duels in the Jungle. qiyana can one-shot squishy enemies who are wandering around aimlessly at level 6.


Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down.


Karma's poke damage will be pretty significant during the late game. Karma's ability that deals poke damage will be up quite frequently in the late game.


Flanking from a nonwarded bush can be a good strategy for Sejuani. The enemy will react slowly to Sejuani, which flanks the side.


Kassadin's kill pressure increases when he has his Ultimate. At level 16, Kassadin becomes a very slippery champion thanks to his Ultimate and short cooldowns.


Avoid walking in areas where you know that Zed is or has recently been in. Look at CC him whenever possible. It is his own wangle of existence and will allow you to win the game easily.


Enemies hit by the expanding blades are knocked away, but this does not make them airborne. Follow up with your E into an auto attack, Q into an auto attack, and then Q again followed up with your W as needed.


Karma has 6 abilities that offer counterplay. Empowered Q ability is one of her options.


To increase your team's chances of winning a late-game team fight, you should peel for your carts. If your cart dies at the beginning of a team fight, you will not be able to win the fight alone.


Once you acquire your Ultimate R, your team fight impact should significantly increase. Utilizing effigies and bamboozling enemies with surprise Ultimate R's on them is a strategic approach.


Fighting around chokepoints should be very fruitful for you. Roam around when possible.


At level 16, Akali would have 3 points in his Ultimate. Akali's Ultimate will be able to bring a lot of damage to anyone she contacts.


Just poke if you can, but don’t commit to anything. You can start playing more aggressively after level 6.


Olaf's Ultimate ability allows him to dodge crowd control. Olaf has a strong potential for 1v1 fights and is hard to play against.


If Urgot hits his Fear Beyond Death R, try to kill him before he executes your partner. If you kill Urgot's Fear Beyond Death R successfully, your partner will live.


The Ultimate R has a short cooldown. Once Fizz recalls and picks up his first item, he'll be able to dish out a lot of damage quite quickly.


In team fights, Elise may try to Flash Cocoon an isolated target to start the fight.


Play respectfully at level 1 if he takes W Rakan may look for an early engage and force you to blow your Flash if he takes W at level 1


Compared to other Junglers, Level 11 of Poppy does not bring a lot to the table. Poppy is extremely potent during this phase of the game as she can deal consistent damage and CC enemies for days.


Mobility Boots help him roam really easily. Ping as soon as Nautilus goes missing so your allies know he's missing.


This will reduce its effectiveness and force it to find other ways to engage with the enemy team. Play safe for a few levels.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


Agriculture takes time and gold. Without enough time and gold, the champion will not be able to come online and inflict damage.


And if he gets his articles and hits the middle of the game, he'll be almost unstoppable. If he's early, he can have a man the Baron.


Cassiopeia's first significant power spike is at level 3. She can dish out a lot of damage at levels 1 and 2, but becomes much stronger when she has access to her basic abilities.


Avoid fighting someone unless the viktor has the advantage over them. Continue to get XP and gold for viktor.


You should avoid standing close to your ADC post 6 so Orianna cannot Ult d both of you. Orianna is weak early but her poke can be very hard to deal with once she has a few levels behind her.


Anyone who is immobile will have issues with him. After going into a team fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game.


It can easily allow (he) to control the crowd of unsuspecting targets and put (his) team in place for success and monitor crowd control. A player's Sweeper capability (it) is particularly useful when used in conjunction with (his) other abilities.


Whenever your Ultimate R is in place, use it on enemy Lakers to get their weak health. Ideally, drop them first before using it to make it easier for you to kill the enemy.


Avoid fighting with Irelia when she has her Passive fully stacked. When Irelia hits level 6, her kill pressure intensifies.


This phase makes squishy targets extremely vulnerable to Jhin. Jhin's damage output increases in the late game due to items.


It is the scourge of the ADC sector because its t literally makes them miss their automatic attacks. This can reduce the efficiency of the port for some time, which gives its team some time to engage/disengage freely. Teemo's Ultimate T can be used as a substitute for vision,


Agriculture is more important than fighting with the enemy until you have an object behind you. Vladimir's bot track moved in the middle of the track.


Its Ultimate R can be used to install ganks on other channels. No one suspects a Zion to ulterate from the base to the bottom or middle of the track.


Whenever Renekton's abilities are down, he is unable to trade effectively. Renekton needs to play around his Fury bar to maximize damage during trades.


He probably won't get any ganks either because he doesn't have his Ultimate h. Good control of the enemy team's vision will prevent Malphite from catching the out-of-guard enemy team.


The very early game of gwen is rather weak, so it's likely that you will lose trades versus an aggressive laner. When your Passive is stacked, look for fights with the enemy.


When invading a Briar, try to hide in bushes before jumping on her. Wait for her to use her abilities on the camps before striking her down.


It will inflict enormous damage, and the enemy will find it difficult to catch its enemies. Another point in her Ultimate R will allow her to make sure she deals a lot of damage while making sure she can play for her team.


Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.


If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight. Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses.


Keep this in mind and respect its damage. Respect the damage she suffered after she finished her first article.


Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless. Peel for your carries in team fights.


She is also weaker against the combined teams because she will not be able to choose someone with her Ultimate R and her team. Play safely for the first levels and wait for your opponent to come online.


The Ultimate r of Tahm Kench is an excellent tool in particular in the mid- and end-of-game team fights The W by Tahm Kench is very versatile. It can be used to escape skirmishes, move on walls, look for plays and many other things.


The Soraka W will be maximized and will have a very low cooling, the healing teammates frequently for massive quantities as long as it has enough health or mana. She will need to watch the flanks, however, as the assassins will certainly try to kill her.


Levels 2 and 3 are decent peaks because Nami will catch the enemies and buffer the damage of his ally accordingly. This will help him to take the way easily. Level 6 is a massive peak as it can add another layer of CC to its entire CC combo. It will compensate for an excellent CC tracking capability.


Yuumis game style allows him to jump on any member of his team if they are nearby. If the enemy seems to be engaged, step back as soon as they play aggressively, especially if Yuumi is attached to the front line as it will empower them.


This will make it impossible for Zilean to CC you if the first Q is missing. After Zilean finished his first article, his wave will be strong enough.


This makes Cassiopeia a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,


At level eleven, she will have her first ability maxed out. Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively.


Once the enemy begins to regroup, Talon will have more trouble attacking the enemies and taking a lead. The goal is to reach Level 3 quickly.


Ziggs excels against short-range mages who can be constantly bullied by him. Comet is a great rune choice for additional damage.


Entering the mid game, take your tower as soon as possible. Entering late game teamfights, Tahm Kench can either place the teams engage or the front line.


Xerath will try to stay in the backline, probably behind the CDA. In a team fight, try to flank and bring Xerath down at the start, making it easier for your team to win.


Tibbers R's AOE ability makes it dangerous to group with your whole team if Annie is using it. Annie lacks mobility and defensive stats making her vulnerable in team fights.


Stand in the middle of the way so it's easy for you to escape if it comes out nearby. Don't give him easy murders by window shop when you remember.


Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E. The easiest way to fight Gragas is to dodge his E before engaging him in combat.


Malzahar grabbing a champion could win you the game! Malzahar has a shield that will protect him from damage.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Agriculture is going to be very important, only for the jobs on him, when his shot fell, or when he's going to hit a minion for the last time. Trendamere's Ultimate will be a major problem in this matchup, so make sure you save your slow for once he used his ult, otherwise your backline will take the ball.


Thresh's main objective during the ploughing phase is to obtain an early advance in health. Level 2 in the lower lane is the first minion wave followed by the following 3 melee minions


Syndra's E has an incredibly long chill. If it uses it to trade and miss, use this timer to play aggressively and look for a trade. Still outside the minion wave so Syndra is unable to push the minion wave and harass you at the same time.


Shyvana will use its ultimate flank capacity on the side. The ultimate capacity of Shyvana can be used for l on the flanks.


You will be able to interact more frequently with the enemy after getting the article. At level 9, your Q maxed out will increase its damage and cooling.


A bully in early play is aggressive throughout the laning phase to get murders. The dead can help the snowball a track quickly if obtained.


Painful injuries also affect the middle of Swain's game. Swain is very weak when its Ultimate R (strengthening) is down.


Rotation towards the middle of the track after destroying the tower of the lower track and trying to take this tower will open the map and give your team a gold lead. Level 3 is a massive power peak for Morgana as it will be able to both CC enemies, inflict a decent amount of damage on them, and save its CC allies as needed.


If Garen is going full damage, it will probably not be possible to fight him alone. Garen lacks hard CC (crowd control), making it difficult for him to engage or get onto carries in a team fight.


Milio has a Q that provides a good poke and CC. The Q will be useful in trapping the enemy.


Any champion or player who can play around Annie's Ultimate R can set her back massively. Annie is weak against long-ranged poke due to her low spell range.


His damage output in team fights will be very high. Karthus will be looking to farm as much as possible so he can get his Ultimate e as quickly as he can.


This means that she can peel for her port holders quite easily. Maxing out the Ultimate will allow him to be on a very short cooldown.


The cooldown of the E ability of Ezreal will be short, allowing him to escape skirmishes easily. Ezreal is great in the mid-game.


Syndra was described as being very motionless. A person with syndra can collapse easily using multilayer crowd control (CC).


For combos you want to start with your W and then get close and use your E. Or you can use Q to dash through them to get behind them.


The Ultimate R of Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game. Ezreal will have incredibly low cooldowns on all of his abilities when completing his build.


You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Keep the minion wave closer to your side of the map in the early game to reduce zoning and increase the opportunities deganking. Vayne will often be left alone to divide the thrust and the farm.


At level 16, Braum will put the third and final point in his Ultimate r, which will have a rather short cooldown. The third and final point of the Ultimate r for Braum is expected to be placed on a shorter cooldown.


The goal is to prevent Karthus from entering your team. Keep the wave in the middle of the track.


For now, Kha'Zix will try to take control of the map and snowball. A Kha'Zix completes his first element, he will seek to fight more often.


You should only come in when your allies are there to follow up. Leona has an incredibly strong level 2, make sure to hit Level 2 first.


If Gragas chooses the tanky build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement. When extended trades are possible, look for them.


Shadow Assassin will seek to tub your back by flanking or passing through the walls. Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times.


If you can get a murder or two, you can snowball your advance pretty quickly. Every time your Ultimate R is in place, you can look for aggressive games to try to kill the enemy.


Make sure you're always close to at least one ally. Team up with your team at all times.


When Azir places a Soldier W, move to a safer position out of its range. Go for a trade after Azir's Soldier W has disappeared.


Your Q > Ultimate R > E combo will guarantee dizziness on an enemy. Use your combo well during team fights to secure easy wins.


The dueling potential with Dr.Mundo is amplified by using a Grievous Wounds item. Your E allows you an upper hand against Dr.Mundo.


Despite his Ultimate R being able to be used as a pick tool. At level 11, Braum will put a second point in his Ultimate r.


Peeling and keeping them alive for as long as possible will help you win the fight. If you've been harassed and poked down by the enemy, try to retreat.


Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively.


Use W in ultimate to protect yourself as needed. That's how to play Kayle Top.


Anivia will secure kills with her team more frequently in the late game. Her t ability will be on a very low cooldown in the late game.


It is essential to have a vision of the main objectives. Look for selections in the middle of the game.


Maokai can CC multiple enemies simultaneously using its R. It'll be deadly enough for the immobile enemies.


Olaf may start to split push if there are enough numbers on the enemy team for an ambush. Once Olaf hits level 6, his difficulty to kill increases.


Focus on achieving objectives. Securing Rift Heralds is crucial.


Orianna is good in team fights because her Ultimate d has a large radius and can CC multiple targets at once.


Choosing your fights and avoiding constant trading is the key to winning. Concentrate on firing the enemy's range.


The laning phase is a key part of the game where players should focus on the descent of the enemy to gain a health benefit. When the enemy is low, start a total attack.


A Yasuo power house is squishy and can easily be demolished if it goes wrong while pushing sidelanes. After the Yasuo bot track turned towards the middle of the track, go to the side track and start cultivating and getting XP there.


Focus on gold and XP during agriculture. An opportunity to masturbate or counter-remember nearby should not be overlooked.


Brand can be invaded often by Hecarim. You are a good counter-ganker.


Xin Zhao's passive is his basic attacks and each strike of his W generate a stack of his passive. Richard Sermon was a scholar.


Landing one Q followed by multiple E’s should give you a severe health advantage. When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.


You need time to come online and focus on getting gold and XP from farming. If they invade you early don't be afraid to take a counter-ganking opportunity nearby.


At the beginning of the game, Anivia needs a power peak to start plowing properly. The player should focus on getting the tear as quickly as possible.


You should keep poaching the seraphin with your e on a regular basis. Not doing so can easily leave you stuck in this matchup.


If Warwick invades you early, step back. Warwick is in front of you, so you won't win early fighting with him.


Abuse your range in the early game versus squishy and melee champions. The primary goal is to play safely until level 3.


Pantheon's level 6 allows him to gank his allies from afar. He can cast his Ultimate R from afar, which means he’ll avoid and dodge shallow wards.


Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.


Her E allows her to land a multi-man CC chain on targets. The E ability also enables the player to use their Q without putting that ability on cooldown.


Keeping an eye on the wave near your turn will help you expose it to potential ganks. The early closing of Varus is crucial to winning the game.


Lissandra reaches her true potential when the team fights as its Ultimate R and W are both AOE. The Passive of Lissandra can wreak havoc in a team fight.


Pay attention to what's happening on the map at all times. Ward for your allies!


Ivern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him. He can easily make it target one enemy and allow his team to collapse on them.


If an enemy walks over the jack in the box, it fears them and starts attacking nearby enemies. Shaco's E has a passive where basic attacks slow all enemies not on cooldown.


As soon as Galio goes missing post level 6, ping your team because he may be looking to roam with his Ultimate R. If you’re a ranged Support, use your range advantage to harass and poke him down whenever he moves forward to secure minions on his warding quest.


The recommended playstyle at this stage involves playing cautiously and taking advantage of the opponent's movement to get kills. Stand away from your enemy to avoid unnecessary damage, but remain close enough to apply pressure on their lane.


XP stands for experience points, which are necessary for leveling up your champion. Flank means attacking from a side where the enemy is not expecting you.


With Zhonya's Hourglass, Fiddlesticks cannot be attacked when in stasis. When Fiddlesticks has access to three abilities, he becomes difficult to deal with due to his utility.


Not only will she shred down carries, due to the nature of her itemization she should have an easy time tearing through those frontliners too.


Ward for your allies! Gragas is a great ganker.


It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you.


Syndra's level 6 is a massive power peak because it can easily shoot down enemies now. Syndra's Level 6 allows him to use his E correctly.


Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against. Expect Lee Sin for aggressive parts when it reaches level 6.


If he leaves the way, or if he leaves, look to push and descend Shen's tower. Additional gold will always help your team.


Your e should allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate


If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R. His early play is rather weak, but killing him can be difficult.


Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed.


Look for fights inside tight spots of the map or get picks with your Ultimate R. CC’ing a key target will make fighting so much easier.


Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability.


Finishing the game quickly is often the wisest choice to play against Twitch. Twitch's first power peak occurs at level 2, giving it access to art.


At level 13, Azir will maximize his W and r abilities. Azir will become a formidable opponent at this stage of the game.


Its E is a multipotent capacity that can keep it safe even when it pushes upwards. Warding and the use of its E makes Syndra very safe in the way.


Play safe in the early game by focusing on power farming. Power farming is essential in the early game.


Trade and harass her when it's down. Akali will try to plunge the backline into the team fights.


The Boots allow Rell to quickly reach Jungle skirmishes. Rell can use the Boots to position herself for optimal fights against enemies.


You can use your Ultimate k as a trading tool when it's unlocked. Your Ultimate k will be a backup plan during trades.


The goal is to protect the river from being organized by reducing its ability to obtain early ganks. If anyone on your team sees his glove, invade the opposite side of his jungle to remove camps and deny XP.


You will be able to intimidate your laner relentlessly. Stand on your W for situations where you have to interrupt your laner.


Fighting in the open jungle makes it harder for Rumble to get a 5-person Ultimate B. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks.


A champion like a carry could win the game if Camille ultimates them. You will start building defensive stats which will make it harder for you to kill carries on your own.


As soon as Rumble uses his Ultimate B, try to disengage or reposition itself so that it is more difficult for him to do follow-up damage and win the fight. Rumble deals more damage when its bar is more than 50%.


Malphite benefits from extensive trades, so it is recommended to go for them frequently. It is beneficial to keep the minion wave closer to your side of the map during the early match.


Then use your d and e to knock up the enemy on your carries. Try your hardest to harass Jarvan down.


The enemy can get rid of Teemo by buying Control Wards. Teemo mushrooms are bypassed by an enemy Jungler with a jump or dash.


According to its construction, Zeri will be really strong and can inflict a ton of damage in a fight. At the end of the game, Zeri should be almost complete.


One misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome.


As soon as Akali engages, try to lock him up with CC/pleasure him away from you and your allies. CC is a key element to defeat Akali.


This will give a massive boost to Galio's damage and wave clear. In addition, Galio can now help other laners out frequently.


Force team fighting while Xayah's Ultimate R is down will make them so much easier to win. Every time she uses it, try to force another fight after healing.


Stay with your support throughout the middle of the game. If you move away from your Support, you will be an easy target for the enemy.


The Mortadokaers should share the push in the middle of the game. A strong potential duel Mortadokaiers should be used in the middle of the game to fight anyone who stops a split thrust.


His ability to dominate a team fight relies heavily on his Ultimate or the S. Without its Ultimate or S, Twitch's dominance decreases considerably in team fighting.


The enemy getting caught (CC'd) will definitely get Kalista killed because she relies heavily on her mobility to kite around and win skirmishes. Kalista is squishy, and getting CC chained will indefinitely lead to her demise.


Make sure your ultimate traps are in the bottlenecks during neutral objective fights. The bottlenecks are places where enemy movements are severely restricted, making it really difficult for the enemy team to do anything in the fight.


When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them.


The player should take note of Draven’s first item and be prepared to play safer. At level 6, Draven looks to go for kills with the help from his Ultimate if he hasn’t got any already.


Try to stand on the opposite side of the way in Zyra at all times. The good times to harass and chat with Zyra are when not Seeds W around.


Shyvana's power peaks will increase differently depending on whether it goes AP. The power peaks for Shyvana will be different if it passes after JC.


If you can keep the wave closer to your side of the map early on, it will be very difficult for Kassadin to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.


His Passive can cause mayhem when used properly in a fight. This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in.


If the enemy is positioned well throughout the blasting phase, Morgana may have difficulty landing this capability. Misuse of her E can lead to many negative situations for her.


Twitch can be virtually counterbalanced by a Control Ward, as it requires it to reroute due to the short-term nature of its automatic attacks. The short-term nature of Twitch's automatic attacks makes it easy to detect, which is extremely disadvantageous when it is Jungling and the force to reveal itself prematurely.


You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooldown, so you should use it quite frequently.


The goal of continuing to play around the Rift Herald and Dragon is to keep the team in advance. To achieve this, their Ultimate must be used regularly.


A strong duellor like Teemo should be ready to switch from a solo game to a grouping with their team if necessary. Teemo usually starts regrouping with its team when there are no nearby goals or threats that require individual attention.


At level 9, Zeri will maximize its Q-capacity. Since Zeri uses his Q capabilities the most, his car will cause a lot of damage.


If you split push when Baron is up, the enemy will be able to secure it for free. At level 9, Dr Mundo will max his E.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives.


When looking to gank always consider the three main points of what escapes such an enemy have what CC does your team bring and where does the lane push to. Entering the mid game you want to keep up aggressive ward and look for picks.


Urgot can easily be part of an enemy. Urgot destroys enemies with his passive and automatic attacks.


Early game Jungling with Jarvan IV can give an advantage Farming and ganking must be balanced with each other in order to gain an edge over the enemy team


Try to secure the batteries whenever possible to slow down the snowball effect. After Kindred has finished her juggling, she will be a much stronger duelist and really good at kiting.


Once Lux has a maximum cooling reduction, its capabilities will really have low cooling. This means that Lux will be able to poke and trade quite frequently.


Unlocking Evelynn's Ultimate R is very important and will allow her to start ganking once it is unlocked at level 6. Evelynn needs to get her first Mythic item as quickly as possible to make her ganks more successful.


Lock Nilah down with CC at the start of the fight making it hard for her to reposition with her E and escape. Nilah's first power spike occurs at level 3.


As Lucian uses his E, wait for him before starting a fight or trying to land CC. Every time Lucian's E is down, he's much weaker and he'll have more trouble defending himself.


Her Ultimate ability is an AOE tool. It allows her to deal a lot of damage to targets if they're grouped closely together.


It is recommended to watch the map at all times after reaching level 6. After level 6, Gangplank's Ultimate R can greatly impact team fights and skirmishes.


Its first capacity will be maximized at level 9. maxing out Its first capacity at level 9 will allow it to inflict damage in a very short period of time.


He can knock up multiple targets and make it safe for his team to take objectives. If you get anywhere close to being knocked up or stunned, choose whether to engage or protect and let your team win the fight for you.


Expect him to gank whenever his Ultimate e is up. The more items he gets, the harder he will be to kill.


Malphitis is weak at the beginning of the game. Try to exchange and play aggressively to delay Malphites peak power.


In this game, early agriculture is crucial to maintaining a secure position. The fight against early play can be effective if it is done properly.


As long as he uses his abilities correctly, khazix will have an effortless time to take control of the game. Kha'Zix Q is the main damage khazix capability that will be maximized at level 9.


One of Karma's empowered Q abilities can be used instead. Karma uses one of her empowered Q abilities when needed.


Ryze can't really do much at the beginning of the game, especially if he's against something with the hard CC or if he's camped. Ryze is extremely resistant to the article and will not do much damage if he is placed behind during the start and middle of the game.


Learning seraphin doesn't take as long as learning from champions like Akali or Camille. Seraphine has a lot of crowd control thanks to her Passive, E and Ultimate R.


By escaping from an undeserved bush, it is more difficult for the enemy to react to a total attack. Avoiding separation or being away from your team in the late match prevents the enemy from forcing a fight while you are absent.


You have to bring down the enemy and delay fighting at the end of the game, but you have to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy.


Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.


Stick with your ADC throughout the mid parts of the game. You find it hard to one-shot an enemy unless they’re squishy and you’re ahead.


At level 9, Cass will max out her E. Cass will land her Q and have incredibly potent bully potential.


When fighting him, look at the minimap for enemies collapsing onto you. If they come, run away as it’s unlikely you’ll be able to win 1v2.


Sona has no priority in the track during the early match because her Q makes small amounts of damage. It is best not to use Sona's W until it is absolutely necessary.


When learning Aphelios, start by cycling guns in a specific order (red, green, purple, blue, then get rid of red again). Use ultimate early and focus on attacking anything in front of you, using different guns for various combos.


Blitzcrank should be very tanky and offer his team a lot of utility. Blitzcrank will still be vulnerable in the late game.


Don't hang on or stay tight in the team fights against Twitch like her Spray and Prayer c will melt you down. Disperse and look for a way to make it burst once it has come to light.


a passive procurement agency allowed Senna to collect resources on the battlefield. His poke also had a healing component, making it extremely effective against poke champions.


She completes an item or two before extended trades are advantageous. Avoid fighting Gwen alone unless you can burst her down and kill her.


Don't regroup too closely. If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R.


However, even if you have to use both your W's for mobility and not damage, You are just frustrating to play against.


Keep the guards standing at all times to reveal enemy movements. Stay with your team at any time.


Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.


Akshan has tons of mobility thanks to his E. Akshan's E can allow him to move in the way with ease, and quickly pass to the enemy lantern.


Once they're low enough, you can commit to an all-in-one. Once you have reached Level 6 and purchased key elements, try to harass


Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is. Do not roam unless Orianna has recalled.


Try to flank in team fights with Q. Ward to the side of you at all times.


Ezreal should use his skills lavishly in lane to clear minions and hard push into the enemies Turret. Ezreal has little gank potential, so if possible, you can push the lane.


Its first element allows it to do a lot of damage in the way while obtaining a good amount of regeneration of the mana. It can now use its capabilities frequently. Ward big goals and place the vision in high circulation areas in the late stages of the game.


Samira's first capacity will be maximized to level 9, which will dramatically increase its damage and leave its squishies at one stroke. Just like in the middle of the game, stay with your support throughout the later parts of the game.


Beware of your positioning when it's low because Mordekaiser can try to catch you with his Ultimate R. Ward around the flanks because Mordekaiser can try to attack sideways in order to reach a high-value target with its Ultimate R.


Galio’s R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6.


Malphite will not be ruined until he has his Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so that it is more difficult for Malphite to find opportunities with his allies behind.


The first element will allow him to do a lot of damage and to be truly heinous in the way. Level 6 is a good peak for him as he can now shoot down enemies easily and wander around the map.


When counter-ranking Kayn, use your Ultimate on the other laner not Kayn. Kayn is much stronger than you early, and you can reduce their early power by keeping your allies, so they don't die for ganks.


You will delay your first major power spike if you fall behind. Focus on play safe in the early game.


Yone is better at trading once he unlocks his Ultimate R. His ultimate R offers him tons of pressure.


It is crucial that Kled and his allies come together, without anyone being too advanced. When there are no team fights, Kled will try to divide the thrust.


Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team. Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup.


Securing objectives is a priority. Taking Rift Heralds and Drakes whenever possible must be focused on. Tracking him with vision and trying to counter his ganks will be successful if Skarner is used as a counter ganker.


n placement can make or break an entire team fight. Proper n placement can prevent the enemy team from anticipating and taking precautions beforehand.


Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability.


Jax gets slightly increased size when his hits an enemy champion. For matchups, Jax is great against champions who rely on auto attacking or tanky junglers.


Make sure you secure those Dragons so you can keep your team in the game! Counter ganking Briar is really easy on this champion.


However, he can struggle against CC heavy junglers who can lock him down and not let him sustain. For build orders start green monster and pot into bork and tier 2 boots.


Your ability W does not provide protection from tower shots while you are constantly pushing. When no team fights are occurring, go in a side lane and look to split push.


Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler to the Kingdom of Shadow with his R which will make taking the goal risky. Mordekaiser has a strong duel potential in the way thanks to his W.


His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R. His W is an important spell in his kit.


Its wave is incredibly strong, allowing it to clear the waves quickly. With its strong open wave, Lissandra can easily wander in the priority of the track.


You must reach level 6 as quickly as possible to increase your inflation potential. Your Ultimate R is an incredibly strong tool.


Maintaining Malzahar's distance is crucial when its ultimate is active Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Stealing away Elise's Blue buff during the early game will prevent her from casting abilities frequently. Elise's Blue buff is very important for her.


You should keep this in mind when playing against Akshan and avoid staying on track when health is weak. After Akshan's first return, he should have taken a component for his Myth.


Stay with your team and take fights in or around bottlenecks for maximum efficiency. This will allow you to get several murders in a short period and finally win the game.


The d > e combo will allow Jarvan to CC multiple enemies quickly. His Ultimate m will also allow him to single out enemies which need to be dealt with quickly.


However, many other junglers will out 1v1 you. For Zac's passive, each time he hits an enemy with an ability, he drops a glob, which you can then pick up to heal.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Pairing this with her E max, Cass will be able to deal a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in her Ultimate R.


Anivia's Ultimate ability gives her significant control over the map. Your goal is to use the fog of war to land your CC on the enemies.


Painful injuries prevent Volibear from healing by many. Being dispersed in a team fight will prevent Volibear from getting a massive final R.


Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler.


Hold off from using Q until close to them to make it easier to get kills. Secure objectives such as Rift Herald and Dragons.


Look for peaks on isolated targets if possible. Keep a constant eye on your position and that of your allies.


And this lasts until she attacks all costs and ability other than her W. Brianna's W has a passive where while holding an element she gains bonus attack speed and a small amount of bonus range and bonus magic damage on her basic attacks and abilities.


Her tankiness will be out of bounds during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights.


Try to kill someone and then abuse their death timer to earn more gold. In the middle of the game, the teams will begin to regroup.


When Lillia maximizes its first capacity at level 9, its train power will increase sharply. Level 6 is a good power peak for Lillia in the upper track.


When Ezreal is coming to completing his build he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs.


Poke and delay team fights when necessary to gain an advantage. A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them.


Peel for your team in team fights. After using your Ultimate R, peel for your allies to keep them alive.


Without adequate protection, he is unable to contribute significantly to team fighting. Decide at the beginning of the game if you are going to be farming by proxy or have a traditional laning phase.


This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her. Anivia doesn’t spike at levels 2 or 3 like most champions.


Rell's Ultimate is a great team fighting tool that can CC multiple enemies at once. CC and interrupts are the best way to counter Rell's W engage in team fights.


Setting up death brushes in the enemy Jungle can give you an advantage. If you find a high-priority target, don't hesitate to use Flash > Q to CC and kill them with your team.


If you can catch someone, try taking the Dragon or Baron after. Another point in his Ultimate R will not do him much good either. It will allow him to turn easily, but apart from that, there is nothing to that.


You're not very early. Veigar is extremely powerful in closed spaces.


Make sure no one is too far ahead, especially portages to make it harder for them to get a choice. Avoid separating by playing against Sejuani.


Enemi bot and mid-lane have the most squishis targets that will make early murders very easy. The enemies in bot and midlane will allow you to gain a significant advantage and "snowball" quickly.


Sett needs the coordination of his team to effectively use his Ultimate R. This champion is a bully.


Trinity Force completion intensifies Hecarim's duelling ability. Avoid 1v1s with Hecarim unless you’re ahead.


It can now melt through the enemy rear-line and front line with all the damage it will suffer. More items mean more damage to Vel'Koz.


The goal for Kayn's players is to get their transformation as quickly as possible. It is generally advisable to perform any desired transformation for Kayn as quickly as possible.


Unlocking the Ultimate allows you to start ruining your tracks. Glove one track every time the Ultimate is available there should lead to a murder.


Kassadin is considered weak in the early game. It's recommended to exploit Kassadin's weakness in the early game to gain a lead.


If he hasn't gone full tank, his damage release will be pretty good in the team fights at the end of the game. At level 16, Amumu will put the third and final point in his Ultimate Y.


Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole.


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


Your support in this matchup is extremely strong, so make sure you can go for extended trades in this matchup. If you fail to do so, your ability to get an advance will be seriously compromised.


When Kayle reaches level 6, she becomes varied and gains additional protection from her Ultimate R. The use of its Ultimate R while fighting Kayle post-level 6 is crucial.


Matching Taliyah's wave will reduce its ability to wander. Taliyah does not have access to a harmful Ultimate R at level 6.


The objective in this situation should be to focus solely on agriculture and interference, rather than trying to exchange or use capacities such as R. Malzahar is not very early, so it is preferable to give priority to simple harassment over other objectives.


Your ultimate R capability should be saved for yourself, but exceptions apply if one of your aircraft carriers is in danger. You should use your W capability wisely during this phase of the game because it can change the result of a fight at a good time.


Entering late game place backline mage or engage, use E followed with ultimate to knock up entire enemy team. When engaging use E followed with ultimate to knock up the entire enemy team.


Survival is key for a successful game, especially as the matchup progresses. Karma has a lot of poke damage on her Q.


His early play is particularly good if he's in a favorable game. He often exchanges and skirmishes with the enemy.


And go back safe because of her y. But he'll have to stay out of sight.


The drill itself cannot be removed. However, the second part of the exercise (doing beyond death R) can be refused by using QSS just prior to its execution.


Gwen's kill pressure increases during this phase of the game due to her maxed out Ultimate R. Her maxed out Ultimate R increases Gwen's kill pressure during this phase of the game.


and she can quickly be chosen with her abilities. His team fight is also quite powerful.


When you use Viego's Ultimate capability, expect incredibly aggressive parts. If Viego takes the body of a powerful enemy champion, it will be extremely difficult to take care of him.


This will allow Ezreal to continue to poke and harass the enemy before a team fight occurs. The cooldown of the E ability of Ezreal will be short, allowing him to escape skirmishes easily.


Keep an eye on your mana bar when trading because you will be vulnerable when you’re out of mana. At level 6, your kill pressure increases dramatically and you should play aggressive looking for kills.


If Braum is kept low, he’ll never be able to engage. In team fights, avoid standing too close together as it will allow Braum to knock multiple champions up with his Ultimate r.


Then after this use E into an auto attack and dub yourself as a great combo. But she can struggle against long range lane bullies, where she will never quite be able to get into range to stop them.


Once the enemy minions are level 6, they become stronger than Kayle and it will be harder for her to counter them. Kayle Passive is a monster of the end of the game due to its functioning.


It can use this ability frequently, which means that team fighting and choices will be quite frequent. Teams tend to regroup at the end of the game.


After remembering, Twitch can sneak into the track with his s.


Look for peaks on isolated targets if possible. Keep a constant eye on your position and that of your allies.


Try to invade Evelyn's jungle to delay his level 6 power peak. Evelynn can be followed through a good vision placed in his jungle, especially before level 6.


The best opportunity to engage in trades with Ezreal occurs when his E (Ezreal's ultimate ability) is on cooldown. If Ezreal uses his E aggressively, attempt to abuse the cooldown by immediately looking for an aggressive play while he is defenseless.


Akali and assassins like his fight against the teams with a lot of CC. In the team fights, you will have to wait for the perfect opportunity to go in order not to get CC-D and killed about instantly.


Proper wave management for kassadin can be devastating due to his lack of early game defensive capabilities. You need time to come online in the early game.


Darius is really easy to kite. As Darius is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.


If xerath doesn't have its Flash up, it can easily be all-in-und. when xerath is pushed in the way due to his in-build wavollear, it can be flanked with ease.


The enemy Jungler can set up his champion near your track. You must have enough vision around your path to spot the enemy Jungler.


Its E (capacity) is an integral part of its kit. Once his E capability is broken, the enemy can easily do everything inside him and insure a murder on her.


Pyke is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold. His Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they’re somewhat healthy.


Failing to do so will get you pinned to a wall and beaten up. Your Ultimate can be used to take her away from a fight.


After he hits level 6, be careful when moving back to lane if he’s not already shown. He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane.


Use your W once Darius has used his W so that you can remove the slow and potentially escape. Before looking for an all-in, make sure Darius is below 50% health by poking him down with your Q.


Rell’s strong roaming ability is used to move around the map and help allies. Good times to roam are straight from base or when your ADC will be safe and will not die.


Abuse this by playing around its cooldown and trying to make plays whenever it is up. Galio can engage potential enemies (E) along with his CC combo, which deals respectable amounts of damage and allows his team to follow up on the knocked up target (W).


This ability will now hit like a truck, and it can quickly assassinate enemies if they are low. Shaco is pretty decent during team fighting.


Whenever possible, commit to Nasus when his W is on cooldown. This will reduce Nasus' ability to slow you down, which will allow you to deal with more damage and increase the chances of dropping it.


This murder could result in either the Baron or a 5v4 forced fight. Akali falls into the later parts of the game as the teams begin to regroup.


And he can struggle against champions who can easily get onto him and shut him down. For build orders, start ringing pots into a knight harvester and tier 2 boots.


Kha'Zix can solo goals like the Dragon or Rift Herald with ease due to its Q capacity. It is essential to keep these goals monitored so that you can spot Kha'Zix if he tries to take them.


You don't want to get caught out by any form of CC as it will spell death for you then and there. If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them.


This is absolutely necessary to win the game and allows Vayne to flatten tons of damage. Vayne will now have several objects, which means she will hit enemies like a truck.


He will want to use the track brushes to catch the out-of-guard enemy if possible. Split the thrust every time your Ultimate m is down in the middle of the game.


At level 11, Aatrox gains access to increased damage with his Ultimate R when he puts two points into it. Aatrox becomes a severe threat to the enemy team in team fights at this point.


Swain's Ultimate R will let him survive the fighting with ease. The damage caused by Swain's Ultimate R will be devastating for the enemy team.


You can abuse this by dropping it and forcing it to remember early. Once Malzahar reaches level 6, his death pressure increases thanks to his Ultimate R.


Diana has amazing mobility.


A Bork and Gwynsoo's are great pickups before finishing the build. Max Q then E then W taking ult whenever possible.


Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight. Hecarim's Ultimate t is roughly the same width as the paths inside the jungle.


Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well.


Shen could put very good cheese brushes Shen had every opportunity with her E.


This will help her as a whole, especially when she tries to challenge points. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone.


The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has some ultimate failures, Sylas won't be able to do much.


Helping allies get killed with Lillia's Ultimate R will increase the team's success. Keep playing with your Ultimate R to get more murders and more choices.


Once you unlock your Ultimate R, you can be more aggressive. As soon as you get access to it, start using your Ultimate R to take advantage of power farming opportunities.


If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up. He is very effective when he is fighting in closed spaces like the Jungle.


Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


She has great sustained damage. However, she is squishy especially without her E in Ultimate.


Being caught by yourself has resulted in a 4v5 disadvantage for the team. The warning was carried out only if a player was aware of the enemy's location.


Malphite's death threat in the way increases with level 6 and its Ultimate. Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate.


Taric is also quite tanky during this phase of the game because he will have a lot of articles now.


The level 6 power peak of Sylas is really strong according to the matchup in which it is. If your Ultimate is powerful, then the Ultimate R of Sylas will be powerful too.


A good lead should not be used to do anything rash. If Teemo does something terrible, he could be the reason his team loses.


If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler. Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly.


Using your Ultimate R is not recommended as it allows you to turn the fight and save you almost immediately. Your E will be pivotal for fighting during this phase of the game.


Very sensitive to the CC, so if the enemy saves their CC for him, he will die. Master Yi needs time to come online.


During this phase, agriculture focused on maximizing power gain. A mid-game pick-up could be achieved by quickly levelling key capabilities.


Syndra's maximum capabilities will allow him to inflict a lot of magical damage on his enemies. This means that Syndra will be able to attack enemies remotely and harass them with zone-of-effect spells.


Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. Level 6 for Twisted Fate allows him to make coins on the whole card.


A hare's scratch or form and a lapwing's nest look very similar. In the nineteenth century, the influence of Easter cards, toys, and books made the Easter Bunny popular throughout Europe.


Your kit will let you CC the enemy to oblivion and will allow you to burst them down just as quickly. Unlocking your Ultimate R will make it relatively easy for you to gank your enemies.


For build orders, start with blade and pot into tier 2 boots and galeforce, followed by infedge before finishing. For summoner spells, take flash and heal.


The enemy will just engage in your team because they know you're not where near and they have the advantage of numbers. In the late game, you would have completed several elements that make you extremely tanky and difficult to kill.


Malphite can't really gank up to level 6. As a result, he will look at the feeding farm to get his Ultimate h as quickly as possible.


This is due to being immune to CC only from the Ultimate k, not the team. Ensure you are always on the side of the map where the next primary objective will be located.


The bad form early, puts it back in massive condition. It becomes completely dependent on the positioning of the target that it is using its Ultimate R.


Increase of the pool of Mana for the spelt. Increased spelling diffusion for the team's overall performance.


Always be on the side of the map that the next major objective is on. If the Baron is up, stay on top side of the map.


Viktor will be looking to play safe in early play. Try to abuse that to move on.


CC Singed every time you have the opportunity. Work with your team to shoot down Singed after you kill him.


If you get chunked down, you’ll find it hard to trade or fight the enemy. Do not let them bully you out of lane otherwise you’ll fall behind and you’ll not be able to kill them.


Roaming will allow you to get an insurmountable advance and will tilt the enemy team. Nautilus is very early thanks to the amount of CC he has in his kit.


Cho'Gath's Ultimate ability t has a long cooldown, making him miss out on potential true damage when it is on cooldown. Champions can exploit the long cooldown of Cho'Gath's Ultimate ability t by using their own abilities during that time.


Ganking is crucial against Elise as she doesn't have much follow up after using cooldowns. Be prepared for Elise's top lane ganks at level 3.


Janna is very strong once she has a few points in her d. It can be difficult to trade against Janna when she has her d available because she may come out ahead.


When you’re waiting on your cooldowns, play safe and out of auto-attack range. Use Nautilus’s strong roaming ability to move around the map and help your allies.


Avoid staying in the fights because you will be an easy target. The last point of his Ultimate R will guarantee more choices in the later parts of the game.


Mobility refers to movement inside and outside the tracks. Lane refers to areas in which champions can be found during team fighting.


To maximize impact on team fights, avoid fighting in tight areas, as it will allow Illaoi's R (Tentacles) to run havoc. Illaoi is difficult to kill once she lands several tentacle slams due to the damage and sustain it provides.


Soraka should keep her alive with her W and Ultimate R. Its first capacity will be maximized at level 9.


Naafari is a heavy snowball champion. Getting an early murder can allow Naafari to take control of the card.


Don't underestimate Rumble's potential with his Ultimate. If Rumble uses his Ultimate on you, try to step back as his Jungler might try to gank.


which will also aid in setting up your Jungler. Rakan has great mobility thanks to the items he picks up and his E, W, and R.


Be careful getting poked out while farming as the enemy may try to bait you into an all-in with a trap. Have an escape plan ready.


Make sure you reach Level 3 really fast in this game. This will allow you to run ganks easily and get a quick advance on the enemy.


Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on. Once you have a few levels under your belt, look to play aggressive and go for kills.


The Ultimate R allows to kill snipers from afar. Shots are particularly effective with the general damage caused by Ziggs bursting.


Volley bears W as a point of click ability that deals damage to targets and marks them. Voli's E places a circle on the floor that damages enemies within its area and slows them.


It will protect you from ganks and reduce Annie's chances of setting up her Jungler. Annie is great in team fights thanks to the large AOE on her Ultimate R.


It is beneficial to keep Yuumi's minion wave close to your side of the track when you play against Nami. The jungler's opportunities to crash increase when the minion wave is near.


and the subsequent self-attack will allow it to melt through the enemies. You should team up with your team at the end of the game.


Avoid crossing the river alone if Kayn's location is unknown. Kayn can dive while sitting thanks to his E.


The rooms will be placed around the edge of the track by Teemo. Avoid walking on the side of the track.


Getting them and securing the Dragon Soul for your team will increase your chances of winning the game. Look for picks with your team.


Elise needs to use her E properly to make sure an all-in goes well without avoiding important CC abilities. Elise's Q works differently based on her form.


If Talon's allies do not have follow-up or CC damage, it is difficult for Talon to help their roaming path. If Talon tries to roam with allies who don't have follow-up or CC damage, he won't be able to help them.


Olaf can run down enemies frequently now because the cooldown of the ability has been reduced. Olaf will have his core items during this phase of the game.


German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Darius starts to fall off in the late game but he is still powerful.


Lulu will often go alone in the hall. You can look at her and shoot her while she's isolated and then start a team fight with her team while she's dead.


The half-game is the time of the lane swaps. Way swaps should make it easier for you.


Keep the minion wave closer to your side of the map early. This will make farming easier.


Renekton is one of the strongest early game champions in the game. You can use this advantage to gain a lead.


If you’re playing against someone with a strong all-in, play safe whenever their Ultimate is up. Karma's early game poke is really obnoxious, especially for laners who are melee in nature.


When Zion upgrades his boots, he can easily wander. Sion's enhanced Boots combined with its Ultimate capability make him a good roaming champion early.


Yasuo is particularly vulnerable to various matches in the way. The alternative for Yasuo is to step back from the wave.


Decrease Gragas' early power by warding for your allies. You're way stronger early compared to Gragas.


Kite Nunu during team fights to prevent him from being in the frontline and engaging your carries. Do not clump together when it comes to team fighting because of Nunu's Snowball W.


They're running out of mana fast so you always have to keep an eye on your mana bar. If you're late, you won't do any damage in team fighting.


It makes it difficult to kill you, to give time to counter attacks. Trendamere is incredibly mobile, allowing him to escape sticky situations and surpass the enemy.


It can help you absorb a lot of damage and can keep you healthy for regular all-ins. Try to get to the enemy backline when possible to cause mayhem.


At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.


Jayce doesn't really spike at level 6 due to his Ultimate G from level one. The fact that he has an Ultimate G from level one gives him access to three more ability variations than his opponent, which should be used to get a lead pre-6.


Cho'Gath's abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.


Nautilus will have two objects in its ultimate ability. The use of Nautilus' ultimate capacity will be very deadly if he manages to use it from the fog of war.


But don't lead your life for that. If your CDA has become a responsibility, don't hesitate to take charge of it.


The harder the game, the stronger Shyvana gets. Shyvana will have a production of poke and very high damage in the middle of the game.


When you go for an AD construction, Kog'Maw's Ultimate y (ability) is next to useless in terms of utility and damage. Kog'Maw's Ultimate Y costs a lot of mana that is really bad for him.


Take position of enemy Jungler into account when making decision. When level 6 was reached, more opportunities opened up to a player.


Baiting it out before all-inning her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane.


At level 9, Corki maxes out his b.  His wave clear and ability to push the enemy into their tower consistently will be quite high.


Stand on your W for situations where you have to interrupt your laner. Continue with your assault after that.


Fighting Corki can be hard alone, your best bet is to just focus on matching his wave-pushing power and trying to stop him from taking those side objectives.


When playing as an AD champion in the bottom lane, look for extended trades whenever possible. Trading autos will usually end in your favour- just make sure you dodge his 1’s.


If Morgana shows up her Q, she could easily follow you and shoot you down. Morgana's Black Shield E has a very long cooling.


Once Xayah is level 6, she will have additional protection in the way, as her Ultimate R can help her escape damage. This increased protection will make it a little harder for you to kill her every time her Ultimate R is in place.


Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade.


Jarvan IV is a strong Jungler Early game Jungling with Jarvan IV can give an advantage


This allowed Yasuo to use his E to catch up with his enemy and then hit them with his r. Yasuo can easily configure ganks using this tactic as well.


Graves is a jungle champion who clears the jungle quickly and healthily.


Stay with your team at all times, and peel and protect for your allies. Camille stays with her team to avoid going in alone.


As soon as she commits, try to lock her up with CC/ peel her away from you and your allies. CC is a key strategy for dealing with Akali.


Use your mobility to avoid damage to Kog'Maw, then fight him and kill him. Choosing Kog'Maw at the end of the game should help you a lot in this game.


If Darius is able to land his E on you and pull you in, do not use your W immediately. Use your W once Darius has used his W so that you can remove the slow and potentially escape.


CC is your best friend in team fighting because locking it with CC makes it very difficult for him to stack his r, dashed with E and inevitably use his Ultimate R. Try to lock CC as quickly as possible and take it down.


Unlike other champions, Quinn's level 6 power spike doesn't offer much in lane. But her Ultimate ability does offer a lot of roaming potential.


and inflict massive damage on its enemies simultaneously. The E and Q of Tristana facilitate the taking of turrets for her.


If Tryndamere has Ignite, expect him to play aggressively and look for an all-in level 2 or 3. Trendamere reaches level 6 and its survival increases one ton.


Tahm Kench also knocks up the enemies. Tahm Kench's E has a passive where he stores a portion of the damage he's taken as grey health.


Using Karthus' Ultimate e can be a detriment if he doesn’t have his items or is set back early on. He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e.


Keep a constant eye on your position and that of your allies. You have to bring down the enemy and delay fighting at the end of the game, but you have to look at your positioning as you move forward to harass.


Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own.


His safety margin allows him to avoid taking damage and minimize risks during the laning phase. A mage is weak against any form of silence or channel interruption spell.


This means she's going to set up games for her ADC. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone.


Protracted team fights will see him win effortlessly. Place a level 1 room near his red buff.


Zac will try to play games to get themselves and their teammates in advance. You should use your superior goal-taking capability to make strategic games.


The key target for Flank should be identified. In the late game, stealth is preferred to self-presentation.


If they get caught by a CC, the unfortunate will probably die. In particular, when bad luck channels its Ultimate e, it is vulnerable.


Heimerdinger can use his empowered Q to take down turrets and enemies. Heimerdinger can use his empowered W to take down low health enemies.


Her tankiness will be phenomenal during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights.


Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.


And finally, her E also applies a stack of her Gloom Passive. This ability will stop upon hitting the first enemy champion and marks them for 4 seconds, during which time they're revealed.


Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone. Avoid crossing the river if it is not monitored.


She will seek to delay a team fight while she tries to catch you with her Q and get choices with her E. The fact of forcing a fight and not letting it kill you will make the team fight much easier.


Rumble is very motionless and subject to everything. Try to freeze the wave closer to your side of the map.


Commit to the team fight once the enemy is low. When no team fights are occurring, go to a side lane and push.


Back early once you have enough gold for your first item. Ezreal usually wants to recall once he has enough gold for Tear.


You can look for fights after getting a few levels or an item under your belt. A few levels or items give you enough confidence to be more aggressive and look for fights.


As soon as Malzhar focuses a champion with his Ultimate R try CC so the chain is canceled. Malzahar is not very strong at the beginning of the game.


Control guards are essential in team fighting. Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you.


Look to harass the enemy after purchasing key elements. Harass and constantly push the enemy into their turn.


Taking away Karthus’ blue buff will make it harder for him to clear the jungle as he needs as much mana as he can get to clear it quickly. If you know his buffs about to spawn and he’s on the other side of the map, try to steal it away.


His Q is a straight line skill shot which deals damage to and stuns the first enemy hit, after that pulls himself towards them. Moo Moo's W continuously deals damage in a circle around him when toggled on.


Kayn can easily shoot a target in the enemy rear line if it takes the form of Assassin. With the speed of the E movement, Kayn can easily run to the enemies.


Don't just stay in the middle if you can't get anything done. Play around your Ultimate R in the middle of the game.


His silence will also be invaluable. Malzahar is pretty good during team fighting as it can silence enemies and lock high priority targets effortlessly.


Call for help and ask for ganks while Anivia's Passive is down. Try to retain the use of all the dashes that can help you avoid skill shots.


This makes it really easy for Varus to choose his enemies, especially when Varus is trying to exchange paths. Its first capacity will be maximized at level 9.


Quinn is strong during the early laning phase thanks to her Passive and all-in strength. Quinn has a trading power in the lane that increases dramatically when she completes her first component item.


Once Rakan picks up Boots of Mobility, they should look for roaming opportunities. Rakan is super squishy and dies easily in team fights.


Nautilus will be ganking a lot early. Countering gank attempts if possible, or invading him and then ganking another lane or securing Dragon/Rift Herald are good alternative options.


By standing outside the wave, it cannot be pushed and pushed at the same time. His level 6 is much stronger than yours.


When engaging use E followed with ultimate to knock up the entire enemy team.


It can be a real pain for the enemy. His E can be really hard to play against especially in the middle of the game.


Master Yi should be able to take Baron or the Dragon with ease. Two points in its Ultimate capability will make it more powerful during the fighting.


But again, remaining healthy is key if you’re looking to all-in someone. Once you have your Ultimate R, look for an all-in.


No one suspects Sion after base and down or medium track. Sion's E is a very easy to land skill that guarantees a fine Sion's Q.


A long delay for Shen's R means it loses priority almost instantly. Try to use your E combo to make sure you can CC multiple targets during a fight.


Fighting close to bottlenecks should help Taliyah a lot during this phase of the game. You may get a multi-man C with Taliyah and blow squishies up easily.