Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go.


Rengar's first capacity will be maximized at Level 9. This will give Rengar a huge boost and allow him to easily blow up unique targets.


His main peak of power is during this phase of the game, He will have multiple objects, multiple piles, and will be able to be openly all-in and choose enemy champions out of his will.


You’ll need to make sure you can push the wave back so you don’t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R.


Keeping them alive as long as possible in team fights is a must to win the game. During this phase of the game, Nami will have several elements to enable him to protect his team.


When Fiora hits level 6, her duelling potential is fully realized. At this point, she can 1v1 almost anyone while her R is up.


Regardless of if the enemy ADC picked up the same items as you, you will still win a fight. A good Draven is not scared of the enemy- keep that in mind.


If Lucian is late early in the game, he will fight at the end of the game while he is late. Lucian has the opportunity to make snowballs if he gets an early advance and remains uncontrollable.


This will open up the map and give your team a gold lead. The importance of staying with your Support throughout the mid-game is emphasized.


Sometimes Xayah will be left halfway with his support on the farm. If you spot his team in the side lanes, force a fight with the number advantage and then take the turn of the middle lane after.


The primary objective was to focus on agriculture and hit level 6 as quickly as possible. To increase inflation potential, hit level 6 as quickly as possible.


A Level 9 Teemo capability will let him kill his enemies quickly. Teemo is not remarkable in team fighting.


Tahm Kench can use his Ultimate r to protect an ally or catch someone out of position. It is crucial to consider this in a fight.


Use Taliyah's C carefully because this ability can quickly get its free murders in the jungle. The Ultimate R of talijah will allow him to go much further in this game.


Your bot lane's position was in the mid lane. The bot lane had moved from its original position.


Bel’Veth can transform into her True Form after killing it. Bel’Veth will become significantly stronger with each time she recalls, because recalling her benefits greatly from every piece of attack speed she buys.


In the mid-game, taking the tower as soon as possible works well with Set's two attacks. Set can use E and ultimate to protect his backline while spamming out damage with auto-attacks and Qs when maxed grit is achieved.


Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. You are a good ganker early.


At the end of the game, flank the enemy and stay close to your teammates. You should go with them in the end-of-game team fights.


Focus on electric farming and get as much gold and XP as possible. You will miss mana quickly when you empty the jungle.


Sion can absorb a lot of damage in the front line for his team. This allows Sion to take damage and peel his carts with ease, allowing them to play more freely.


Try to lure the E Silence before looking for it all in. To increase your death pressure in a Soraka game, focus Soraka instead of CDA.


He is very strong at level 6 as his Ultimate e is an execute. If you’re low on health at level 5, recall Darius’s potential to get the next level up and try to kill you.


Fight with your Ultimate t up if possible, because fighting without it makes the late-game team fight much harder. You have to delay fighting and be ready to disengage when using your Ultimate t is always on cooldown.


The longer a game goes, Brand gets stronger thanks to items. To prevent Brand from getting too powerful, try to set him behind in the early game.


Darius is a strong 1v1 champion and can fight most laners who are put up against him. Look to use your Ultimate e at the last possible second in every fight.


By playing in the middle of the game, it is essential to stay together with your team. If you're alone in the middle of the game, you'll be an easy target for the enemy team.


We expect Trundle to leave for the first plays to move forward. At level 6, Trundle will be much stronger thanks to its Ultimate n.


Try to lull Xerath and catch him out of his position. Use the number advantage to take the goal or start a team fight.


He will be a prime target to be CC'd and picked off by the enemy team, so he should work with his Support or tankier teammates to set vision around the map.


Its death pressure increases as its Ultimate R is a great duelling tool and has a great gank set up as well. Once she reaches level 6.


The build orders start with shielding pots before tier 2 boots. Skill order starts Q then E then W, before maxing the ultimate whenever possible.


ezreal's R is a game-changer in the early game, as its short cooldown allows him to waveclear with ease. waveclear with his R is helpful when trying to clear the wave quickly to get a recall.


It will be difficult for you to fight her unless you’re ahead in terms of items and kills. They are going to gank early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.


Prepare brushes with your young E trees and everything in the enemy as soon as they approach him. You will be very powerful during this game phase, and your tankness will be really high.


Warwick will succeed in getting the third point in his Ultimate R. Once Warwick gets the third point in his Ultimate R, he'll be ruining and picking up enemies all along the map.


The first capacity will be maximized at Level 9. This will help him to bring down a lot of damage to the enemies he manages to get his hands on.


In late game teamfights, play the backline carry using E to deal damage from safety. This means prioritizing objectives over individual kills.


CC him when his resource bar is about to be half filled, and step back immediately after. Do not enter a fight without your team close close during the fights. This is to ensure that you do not separate from your team.


He should be able to ruin the lives of the enemy squishy door whenever possible. Its damage is excellent during this phase of the game due to its core of articles being completed and it is very agile.


When discovered, these wards pretend to be Fiddlesticks for 2 seconds, trying to act like he would. At level 6, these effigies start to reveal nearby Wards.


CC (crowd control) will be Talon's worst enemy during this phase of the game. When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team.


When she hits level 6, Renata can set up her Jungler to gank your lane and kill you. Renata is good in team fights thanks to the large radius on her Ultimate R.


This allows it to match or exceed most travellers. This champion is mechanically very difficult.


The more gold Poppy gets under her belt, the stronger she will be. You will have to invest in armor or magic pen items if you want to break through her defensive stats.


Use Q and W as much as possible in this matchup. Chunk the enemy out using your abilities.


At level 6, Tristana is much stronger than Twisted Fate. Use this to your advantage to get an advance.


Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team.


Nocturne is a great assassin A great assassin can spring out on anyone who walks alone around the map.


The power peak at level two allows Lucian to take down an enemy using his handset E and Q. Lucian's E and Q combo can come out an enemy when used with his passive.


Looking for skirmishes when your Passive is stacked increases your damage output and your chances of killing the enemy. Focus on good wave management in order to go for favourable trades.


Make sure you're never near a wall otherwise Poppy will be able to use her E and push you into it. Whenever Poppy throws her Buckler and it lands near you, try to step on it.


Death brushes can offer opportunities for a few more deaths in the enemy jungle. Malphite will now have several items that will increase its damage production.


Keep the minion wave closer to your side of the map in early play. Level 6 is a massive peak for him and his team.


This is mainly because its clone can cause all the chaos for the enemy team. His ability to sneak behind the enemy team is phenomenal.


You will almost always out damage them if the enemy champion comes too close. You can keep the lane pushed to make sure you have massive priority on helping out your jungler.


Yuumi excelled during team fighting because of the effects on herself and her allies through her Ultimate R. Yuumi's Ultimate R healing effect is powerful and beneficial to its allies.


Press Level 2 first. You have your level advantage.


The Ultimate comes out of cooldown and tries to gank a path as soon as possible after. Successfully ruining the lower lane should encourage calling to take the Dragon.


Karma is particularly vulnerable to damage if she moves too far forward without proper protection. Vision should be prioritized in order to keep Karma and her ADC safe from enemy attacks.


Don't exaggerate too much during the fighting because you're still. The enemy will try to lure your E, so be very careful.


Forcing fights when it is down will make it difficult for her to fight, trade and escape a team fight. Be on the lookout for Ahri's active items as she will use them to isolate and take down slow and immobile champions.


Summoner spells should be Flash and Teleport for mobility and last-hitting minions. Keep good wards to spot early ganks, and use E to quickly escape through terrain if necessary.


Keep the wave closer to your side of the map early.


Jarvan can use his mobility to get over walls and dodge commonly placed wards. Jarvan can repeatedly gank lanes over and over thanks to his relatively low cooldowns.


Teemo will be annoying to deal with in early play. Be patient and look at your positioning.


He should count on choices to win the game Rengar will have a lot of articles during this phase of the game, which allows him to flatten a lot of damage if he manages to catch an enemy


Always stand outside the minion wave when face ahri, as they will try to push and force you to choose between using the mana on the wave or retreat. Investing in early boots can help you avoid ahri's skill plans and make the laning phase less stressful.


When you know where the enemy is, go towards it so you do not get picked off before an objective spawns. Look for picks with your Ultimate e (Nautilus's ability).


Building a magical resistance makes a difference by preventing Ahri from kicking you. As long as you avoid his charm, Ahri has no way to shoot you.


Use your m to lock down key targets. Then use yourd and e to knock up the enemy on your carries.


A possible neutral objective advantage can be achieved by securing peaks. Keep growing until you reach full construction.


If you move away from your Support, you will become an easy target for the enemy. Make sure you're always close to at least one ally.


Viego's ultimate level 6 capability has an extremely powerful effect. When you use Viego's Ultimate capability, expect incredibly aggressive parts.


Core item equipment is beneficial for Galio and his team. Beneficial equipment results in higher overall damage output and survivability for Galio.


Shen's negligent use of W and Q puts her team in a disadvantageous position. Using Shen's R imprudently forces him to lose priority instantly.


It will really help you get more objectives due to how your Ultimate works. Cho'Gath is a monster as the game goes on.


Make sure you ward the river. Communicate with your team whenever Graves is spotted.


Nocturne is solid during the mid-game due to his gank potential. Nocturne can quickly turn the tide of a fight with his Ultimate ability.


It is recommended to play safely for the first levels. Once you have a few levels under your belt, aggressive games can be sought out.


His Passive and empowered auto-attacks will be very useful at this stage of the game. He will be able to consistently bully the enemy as he moves around the map.


Play hyper-aggressive when Janna does not have her d active to increase your kill potential in lane. Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler.


Anivia has tools to defend herself like her t and e. It's recommended to flank Anivia rather than running directly at her to make it harder for her to escape.


The laning phase should be considered during the game planning. Quinn is strong during the early laning phase thanks to her Passive and all-in strength.


Use your Ultimate to scout for picks. At the late game, you would've completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too.


While Azir's poke is good he is incredibly weak in the early game. You should not trade too much before your first back so you don't fall behind.


Tracking Shaco is crucial to avoid being in a world of pain. Level 6 is an excellent peak for Shaco as it can now bamboozle enemies with its clone.


At this stage, Lulu inflicts a significant amount of damage during the negotiation. Lulu excels in team fighting thanks to her E and Ultimate R.


Continue to pick up and secure jungle camps whenever possible. Falling behind in the mid-game is crucial as a Jungler, so make sure to continue farming!


It is possible for Gwen to put herself between herself and the enemy so an ally does not get CC'd. Gwen's first major power spike was at level 6 when she unlocked her Ultimate R.


The increased mana from Karthus' first item component allows him to spam his abilities more often and deal more damage. Karthus' frequent use of abilities will give him an overall lead in the game as his damage increases.


Zac will look to gank more often when their Ultimate is in place. When Zac's Ultimate is in place, they probably go gank more often.


Avoid standing too close to Azir's Soldiers W because he can auto attack you from afar. When Azir places a Soldier W, move to a safer position out of its range.


Less transport potential compared to many other Supports. Lulu relies on her team to carry them while she provides them with care and shields.


Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion is weak early


His Q can be blocked by minions. If the enemy is positioned well throughout the laning phase, its Q will be very difficult for you to land.


Skarner's team fight is phenomenal during this phase of the game. He can absorb the damage while making sure he gets critical catches in the enemy team.


When Miss Fortune channels his Ultimate, he inflicts a lot of damage on enemies in a short time. Putting the enemy down before channeling Ultimate e can help to finish them.


For teamfight combos, land Q and throw them into another target before ulting into E. She can struggle into lane bullies who can poke free for most of the game.


Fiddlesticks is a weak early game champion. This makes them vulnerable to invades by you and your team.


Holding onto her stun, Annie can make it harder for the enemy Support to do anything. Your burst damage is almost non-existent when your Ultimate R is down.


Avoid fighting with Xin Zhao early as you will surely lose. If you have to fight, make sure you have backup.


They're going to gank you when you get to level six. You should push the wave of the minion.


During the mid-game, thanks to low cooldowns and the overall game state, Fizz can assassinate and get picks on low health enemies as they walk around Summoners Rift alone. You should stay near your team in the late game.


Usually start grouping when there are no goals to be taken nearby. After entering with your Ultimate R, you should prepare to fall and peel for your allies in the late game.


Senna's E capability allowed her to fly an entire team through unwarranted areas and surprise enemy teams. This capacity has been particularly beneficial when setting up ambustes or traps.


Nocturne can quickly turn the tide of a fight with his Ultimate ability. Nocturne uses his Ultimate ability defensively to scare off enemies.


Use your E capability to escape the collapse of enemy teams during intense moments. In team fights, try to flank with your E and use your Ultimate for locks.


If you have a lead, go ahead and invade it. The invasion of an opponent with a runway can be effective.


At level 6, Morgana will have the ability to fight more effectively with her Ultimate R. When getting his Ultimate R at level 6, make sure you E (engage) your main port before diving into the enemy team's fights.


If the enemy's resource bar starts to fill, CC him and run away. During the team fights, Sett will try to waltz your teammates into your team.


Sejuani's team fight is quite decent during this phase of the game. Sejuani can CC his enemies for a long time.


Graves will play more aggressively once he has some levels and item components behind him. At level 6, Graves will gain access to his Ultimate ability.


Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying. Level six is a significant spike for Neeko as she gains access to her power Ultimate R.


Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight. Extended trades work in the favour of Aphelios depending on his weapon setup.


It's very important that you don't let Twitch dry his damage by exploding it at the beginning of a fight. If you're nearby when Switch ganks, don't be afraid to counter the gank as you're really strong in 2v2, especially post 6.


It will protect you from ganks. It will also prevent them from zoning you away from farm.


Do not overextend when you are weak; it can easily kill you and place you behind. She can easily kill you and put you behind when you're weak.


For runes, take Fleet Footwork for mobility and Red Monster for damage. A Collector is a great offensive choice, while a Shieldbow is a great defensive choice.


Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs.


It's recommended to wait for Cho'Gath to use one of these abilities before engaging or fighting him. You are stronger than Cho'Gath when it comes to jungling.


Positioning yourself near your team is crucial for setting up ambushes with your Ultimate R. When playing in the late game, prioritize using Zhonya's Hourglass and your Ultimate R together.


If you do not get an early advance, it will be difficult to continue later. A smart team and a group together make her vulnerable.


Focus on getting your level 3 quickly to increase the power of your ganks. Ask your teammates for a hard leash early on for maximal effectiveness.


A champion who is squishy can a man the Baron if they're early. Its ultimate ability (r) can completely shift the tide of a fight if left unchecked.


This champion is quite still and is inclined to the CC. CC will probably die if they get caught.


If you’re low, do not try and trade with him as he will finish you off with Ignite. Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown.


You can take advantage of this opportunity to fight and take her while she's dead. While Seraphine is dead, you can look to take the Baron.


Look for peaks on isolated targets if possible. Keep a constant eye on your position while moving forward to harass the enemy.


Expecting two bushes at the same location suggests that Ivern is near by. Around him can be locked down with crowd control as quickly as possible.


Keeping your wave closer to your side of the map early is the key. This will prevent Akshan from moving you away from the farm.


His abilities will hit like a truck due to his items. His Ultimate ability will be pivotal to winning the game.


Its ability to melt through the enemy health bars will force its enemies to play defensively.


His Ultimate R can even cost his team a goal, especially if Kindred has not been able to get several points and is late on the levels. Try to get as many brands in early play as possible.


Commit to trading when Syndra doesn't have balls on the floor. Syndra is strong when she has her first article.


Pantheon will likely try to use his Q on every opportunity presented to him. You can tank the damage from panthon's q with your passive if necessary.


Harassing Garen with abilities while pushing the minion wave is recommended, aiming for simultaneous hits on both Garen and the minions. Garen's Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team.


Sejuani should use the side of his team to flank. Flanking from a nonwarded bush can be a good strategy for Sejuani.


Stay with your team in the late game and do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities, choose someone and then collapse on them to shoot them down is a great way to win a team fight and end the game. Look for choices on isolated targets if possible.


If Quinn looks for picks with her team, she should be okay in the late game. Quinn is an early game bully.


Sylas can poke and wave efficiently with his Q. The slowness of Sylas allows him to put ganks for his Jungler.


Ezreal takes quite some time to scale up due to his itemization. Ezreal's skill shot dependency affects how quickly he can become effective in lane.


Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting! Group with your allies because the enemy will force a commitment and kill your team while you're not with them.


Lisandra's kit can only be used if it makes a full investment. If the Lisandras team is not on the same page as it is, this may affect its ability to fully use its kit.


Make sure to gank with your allies while sitting on your Ultimate to maximize the impact of your plays. Gwen can deal a lot of damage very quickly with a fully stacked Q.


If Jarvan builds AD, he is going to be very squishy in team fights. Jarvan will get blown up quickly in team fights.


Her Passive helps her gain XP advantages over the enemy laners, which helps her hit power spikes before them. Nilah's E allows her to dash 2 times.


A C E Q combo can ruin the enemy's life. The Ultimate R of talijah allows him to cross a long distance almost immediately.


The tankiness of Olaf will make sure that he kills enemies with ease, especially those caught out of position. His Passive will contribute to making him good at killing enemies in this phase of the game.


Once you have a few levels under your belt, you can look for aggressive parts and extended trades. At level 6, Kled's pressure increases and his all-in-one too.


Sejuani's build orders prioritize items like Heartsteal and Thornmail for defense. Summoner spells Flash and Smite are recommended for Sejuani.


Fleet is a great rune pick for getting through early game with Akali. Shadow Flamond's Donya is a great pickup before finishing the build as needed.


During the team fights, Teemo should stay with his rear line at all times. sticking to his rear line will prevent Teemo from being killed during the team fights.


Kalista's first power spike occurs when she picks up Berserker's Greaves, giving her the initial attack speed needed to snowball. After picking up Runaan's Hurricane, Kalista will deal significantly more damage and apply Rend R stacks rapidly.


This will help you avoid being taken out of position and lessening its control of the crowd. If possible, try to keep the minion wave closer to your side of the map.


Aim to trade when Jax has used his E. Jax has no build-in sustain and is melee.


Jhin's Support is typically Rakan or Janna, but Rakan can be particularly problematic as his Engage Support makes level 2 a strong point for Jhin. When Jhin reaches 100% crit damage, he gains significantly increased trading power.


Do not just stay in the mid lane if you can’t get anything done. Avoid overextending or dying alone.


Lillia's Ultimate R can be used to sleep a large part of the enemy team, thus increasing the chances of a victory. Lillia must reach level 6 as quickly as possible.


Kog'Maw is a very motionless champion who can be a privileged target to hire champions. A champion like this can't do anything unless he gets help from his teammates after being hired.


The ability has a moderately high cooldown Frequent auto-attacks are needed to avoid instant death


Following this, a redemption, warmogs and chemtech putifier are all great pickups. For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can.


Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight. Make sure you're always stood towards the front of your team at all times.


Heimerdinger has access to all his abilities at level 3. At level 3, Heimerdinger can easily catch immobile ADC champions off guard with his lane brushes.


The more effort you put in Viego the more likely your ranks are to be raised. Once you get your base element, you should look at the enemy in duel as much as possible.


E is essential for keeping yourself safe. Late game teamfights involve using Ultimate over many enemies before the fight starts.


Heimerdinger will have many items now. His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere.


If poke and push the minion wave simultaneously, look for a favorable trade. When you sit Baron/Dragon or push under the enemy tower, try to choose with abilities.


Getting caught out like this could result in the enemy taking an objective shortly afterwards. You can often tell Gragas is nearby when Predator kicks in.


secure the goals whenever they are in place This will give your team an advantage as the game unfolds.


The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight. Xin Zhao is an early game Jungler.


In addition, Galio can now help other laners frequently. Galio's team can benefit from his frequent assistance.


Keep a constant eye on what major objective is spawning next. If it's spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety.


If you suspect she is about to ult you, just leap under your turret. Camille has good outplay potential with her E and Ultimate R.


and win a team fight alone because of his AoE and Passive abilities. His Ultimate R at level 11 will give him a lot of choice potential.


Once again, she will have to rely on the flanks to ensure that she can make the most of this ability. The power of timidivana increases with the number of drakes she captured at the beginning and middle of the game.


Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from your team.


You should try to get the enemy Jungler out of the pit using your Ultimate k. Lee Sin is an aggressive champion.


Against a good support that places the pupils, it's going to be a little hard. It is really important that you disembark these Qs early.


Your W can easily configure your Support for plays that can lead to multiple murders for you. Once you get your Ultimate R, you should always try to participate in group fighting.


Moreso, Jax will mitigate more damage in turn. Jax is excellent during the mid-game.


Once Poppy has both her E and Q unlocked, her all-in potential increases. Try your hardest to stand away from walls at all times during the laning phase.


Do not walk through un-warded areas alone if you're unsure where Elise is during the mid and late game. In team fights, Elise may try to


Galio has limited range as a champion. However, Galio can use his Q to bypass this limitation during early stages of the game.


Changing into Mega Gnar when Gnar has very little Rage stacked causes him to try to team fight, so he should not do this. When Gnar is in Mega Form, you should be prepared to disengage and call off a fight until he is in Mini Form.


He will now have his basics, which means he will have a lot of mana and spam his Q and W. Several points in his Ultimate R allow him to use capacity frequently and make crucial choices.


If you are at risk of dying, always recall at level 5 so that you do not get killed when your opponent hits level 6. Hit level 2 first and then use your level advantage to gain a significant health lead from Renata.


Galio can engage potential enemies (E) along with his CC combo, which deals respectable amounts of damage and allows his team to follow up on the knocked up target (W). Galio has decent waveclear on his Q, allowing him to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates.


Be careful when going for short trades with Qiyana as she prefers them over long extended ones. If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage.


When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade.


She will be able to blow up overextended enemies who are walking around Summoners Rift alone. Use a hit-and-run technique and see if you can get picks on squishy carries.


Haunting the enemy harasses them repeatedly to prevent damage from being dealt. Ezreal can burst down an enemy with a few Q's and their R.


Look for aggressive parts during this period. Enjoy extensive trades by going for them frequently.


His Q (Ricochet Shoot) can be avoided quite easily if the enemy stands away from him. It's her main form of damage to the poke, so without it it will be useless.


Jarvan can easily pick targets off using level 6. The lane brushes de-warded state amplifies the threat of Jarvan's all-in abilities.


Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is.


When Nautilus reaches level six, he will be extremely powerful and require careful play from his opponent. If an enemy comes too close to Nautilus during this phase, they will be killed immediately.


If you let her hurt you too much, you won't be able to trade at Level 2 or 3. Senna's about to unlock her Ultimate R.


A hare's scratch or form and a lapwing's nest look very similar. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America.


Take the tower out of the middle of the way to open the card and win a gold lead. Sivir's early play is decent as it can get up quite quickly.


Lissandra's passive is whenever an enemy champion dies nearby, she creates a frozen version of them. Lissandra's Q is a straight line skillshot which deals damage and slows all enemies hit.


With the first element, Tristana will easily win the fights. Tristana's damage will be amplified by a fairly decent amount.


Orianna is good in team fights because her Ultimate d has a large radius and can CC multiple targets at once. You should avoid standing close to your ADC post 6 so Orianna cannot Ult d both of you.


You should avoid fighting a monkey at age 6 because of its significant strength advantage and its ability to kill you instantly with its Ultimate. A good player will often play around the appearance of their Ultimate as a monkey, while countering the pressure of waste while doing the same.


Evolved Q can quickly resume goals. Kha'Zix should target isolated rear linings during combat for maximum efficiency.


His tenacity makes it easy for his allies to engage in team fighting after he started. The player can handle a significant amount of damage without taking any harm.


Galio is much stronger and has good gank set up when he’s healthy and both of these abilities are up. His biggest power spike is reached at level 6.


Good vision will allow you to spot Gragas before he gets to a lane. Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E.


The enemy Jungler will be a threat to you initially. You should set proper vision around the lane.


When it comes to team fights you want to play the opposite of how you played the laning phase. The main skill expression in your kit will be your E.


He can struggle against hard lane bullies as they'll be able to poke him for free. World Atlas and pots are great pickups for build orders.


Shaco can guarantee much easier goals than you can. It is essential to keep Shaco under surveillance so that you can spot them before they can secure the lens.


Darius’ best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.


You should think twice before you fight Twitch if it invades you early. Twitch will kite you if you can't close the gap between you and him.


In the middle of the game, Zeri would have picked up several articles. She will do a lot of damage in the fights and will be able to carry them solo if she is early at this stage of the game.


Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!


You can easily collapse if you get caught. Level 6 will be a big peak for you as you will be able to flatten a lot of damage.


During the laning phase, Alistar can use his minions as well as champions to facilitate his combo landing. Alistar's Ultimate offers him tons of protection.


It is more common for Gwen to start ganking after level 4. The extra point in Gwen's Q is very beneficial when ganking.


She needs a lot of time to come online. Its first peak of major power is when it reaches level 6 and unlocks its Ultimate m.


Annie has little form of escape despite having increased movement speed with her E. If Annie is overextended without her E, she will be an easy target.


You find it hard to one-shot an enemy unless they’re squishy and you’re ahead. Set up ambushes with your team around the Dragon or Baron.


This encourages Sona and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells. Take advantage of the opportunity to detach yourself from your ADC and harass Sona when they used one of their capabilities.


The enemy Jungler can be regrouped closely and fights in the jungle, which facilitates team fighting for Rumble. When Rumble finished its first component, its escarming power and potential of 1v1 increased sharply.


When playing as an engage champion, target him as soon as he moves forward to poke. Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W.


Help a member of your team by destroying Yorick's wall as soon as he uses his E capability. Yorick has a huge thrust potential.


Ezreal's R Ultimate has a very short cooldown and can be used freely during the early game for waveclear. waveclear with Ezreal's R allows him to clear waves quickly in order to get a recall.


The minion wave offers tons of additional protection when placed on your side of the map. Mordekaiser is a champion who excels at the split thrust in the middle of the game.


Azir’s late game is very strong. Avoid standing too close to Azir's Soldiers W because he can auto attack you from afar.


The vision provided by the warding skills allows the enemy team to anticipate Fiddleshicks' move and react accordingly. You should poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them.


Syndra completed the Luden Echo, which adds a lot of extra shine to his champion's kit. Syndra was a champion in the Legends League who had a poke and range advantage during the laning.


If Timitvana goes for the construction of the Jungle, she can practically a-shot door if she manages to get enough dark harvest piles with her l. By launching, Timitvana can use his form to play the front line role for his team.


In this game, the use of E and Q should result in unbearable damage to the enemy team. The use of W in this matchup requires extreme discretion.


His pillar provides way more CC than you'd think. Trundle's passive heals him with a percentage of an enemy target's max health whenever that enemy dies nearby.


Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use capacity frequently, giving him a global advantage during the fighting.


When Nilah's E is down, she is pretty easy to lock down and neither can she play aggressively. To get the maximum use out of Nilah's Ultimate R, her team needs to follow up or go in at the same time as her.


If you are nearby, you could try to counter gank; but at least ping its position. Once Mordekaiser reaches level 6, he will find it a little easier to ganker with his Ultimate R.


Your complete construction will allow you to kill squishy targets with an e and Ultimate R. Moreso, your Ultimate R will increase frequently, hence its liberal use.


The second point of his Ultimate R will allow him to do more damage with capacity. We need to make sure he throws the target in the right direction.


Vel'Koz's Level 6 is a massive powerpike because it allows it to fully use its Passive. The passive Vel'Koz allows a large finishing capacity that is best used against enemies that are taken together.


Illaoi is really good in fights as she will deal a lot of damage and peel for her allies. Illaoi can poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team.


If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. Taking one enemy down could be enough to win the next fight or take the Baron.


Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he’ll always come out ahead.


Aatrox will be able to go for favourable trades when he has obtained his first component item. Look to play more aggressive once you get your first component item.


Sylas is a champion who excels in an old-fashioned game style. The player should play aggressively throughout the laning phase to win dead people.


Keep the minion wave closer to your side of the map. Swain is easy to kill early if it's too wide.


To counter Sett's abilities, never be too far in the way. Don't fight Sett for a long time because Sett will easily fight with True Damages.


This will make life very difficult for travellers who rely on dashes. His E is very effective.


It is essential to keep these goals monitored so that you can spot Kha'Zix if he tries to take them. When fighting Kha'Zix, avoid hiring him when there are no minions or jungle camps nearby, unless you have your head.


When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Fiddlesticks will usually go to ward alone during the mid-game.


If you get poked down, you’ll never be able to engage. Staying healthy is key when playing Rell.


Major objectives so that their position and movement can be observed. The view of monitored objects helps to track enemy movements around the map.


You need time to come online, and you just need to focus on getting gold and XP from farming. If there is a ganking or counter-ganking opportunity nearby, don't be afraid to take it when you are ready.


Renekton will look to split push when no team fights are occurring.


When Kayn is against the champions within range, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP. Kayn is at high risk and a high reward.


If Camille can Ult R a carry champion, she could win the game. While Camille has good pick potential, the enemy will start building defensive stats to counter her.


Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your advance.


Once Yasuo gets his first element, he gains a significant increase in duel potential. With this boost, Yasuo can easily catch up and kill overstretched or motionless targets.


The early aggression of Tristana is relatively high when associated with heavy CC or aggressive support. When associated with aggressive support, Tristana can resume the game early with ease.


Avoid splitting up and being alone if the enemy Nidalee is ahead. CC is your best friend when it comes to handling Nidalee in team fights.


Look for picks in the late game. If you can take someone down, you can use the numbers advantage to force a fight or an objective.


The level 6 capability of twisted destiny is crucial for him. Level 6 is important to Twisted Fate.


He should take fights around choke points. Taking fights around choke points will help Brand gain an advantage.


And while in red form this does max health damage which is great at killing tanks. While in blue form the skill shot is longer and he can move after using it,


If Azir uses an ability, you’ll need to use one too. The best time to fight Azir is when Soldiers W are down.


Once Twitch has Runaan's hurricane, his damage becomes fatal. It's very important that you don't let Twitch dry his damage by exploding it at the beginning of a fight.


Enemy champions can stand on these seeds to destroy them. Zyra's Q is a rectangular skill shot that deals damage to enemies hit.


A champion named "rumble" with an authorized passive R can do a lot of damage to enemy units close to him and act as a disruptor during team fighting. The rumble e combined with its d allows it to easily descend a single enemy target.


Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map.


If Zion can't set up someone, he can roam and help his Mid or Top laner instead. When Zion upgrades his boots, he can easily wander.


Kassadin has excellent burst damage potential against a mispositioned enemy. Kassadin's burst damage potential becomes extremely strong from level eleven and can practically one-shot targets.


This will allow him to inflict a lot of damage and heal for massive amounts according to his articles. Stay with your support throughout the later parts of the game.


You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game.


Try to put Xayah behind the game early so it is not as useful in the middle and end of the game. When Xayah gets 2 finished items, his death pressure and the release of damage will be very high.


This will allow him to quickly detonate squishy enemies and slow down their escapes/advances. He and his team should be very helpful.


Malphite can absorb a lot of damage for his team with his Passive. The Passive allows Malphite to be a first line for his team while also being able to escape death when he enters with his Ultimate h.


Whenaning, try to avoid using your W unless you've landed a Q beforehand for the Rejuvenation buff. However, it is your safety ability protecting you from ganks and all-ins, so play safe if it's on cooldown.


If you die when having lots of stacks, you'll miss out on a lot of free gold. The enemy will try to overwhelm you in the bottom lane to shut you down.


You need time to come online and focus on getting gold and XP when focusing on farming. Farming early is a priority.


At level 11, Kayle increases in size and her attacks fire out a wave of damage when she has five stacks of the passive. Kayle's Q is a straight line skill shot that deals damage and slows enemies upon hitting them.


Make sure you take these Dragons away from Shyvana if possible. Timitvana is a champion who excels very quickly in the clearing of the Jungle.


Lillia will allow you to avoid strokes of skill and CC. Your goal in early play is to win as much gold as possible and XP as quickly as possible.


Because as long as you're not hard to see seed, you can simply jump back onto your carry and your health doesn't matter. Play with your carry and everything you do is to keep them safe.


Once Kalista gets her Ultimate, her chase down potential becomes unparalleled. This is especially true if her Support is one of those hard all-in champions.


Senna doesn't have the best support. Senna's automatic attack speed is very low.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from broken jobs, so try to go for them frequently.


Do not fight Garen when low on health. If you're below 50% health, recall as he might look for a trade.


In team fighting, it might be difficult for Kayn to kill anyone if they have CC, long range poke, or disengagement tools. Kayn has a problem with effective use when his opponents own CC, long range poke, or similar disengagement tools to other assassins.


Her build orders typically start with a green monster, followed by Heartsteal and tier 2 boots. Sejuani's jungle clear can be done in various ways, including full clear, or quick double buff and one camp for level 3.


If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team.


She'll have a lot of articles at the end of the game. which will allow him to blow squishies upwards


Get your first item quickly while avoiding CC and being all-in'd. Use W and r with utmost discretion.


Jayce is really good at poking enemies down with his w > s combo. He can even one-shot targets if he is far ahead of the enemy team.


Anivia has one of the strongest passives in the game. Anivia's Passive prevents him from dying which gives him tons of extra protection throughout the game.


Swain is very weak when its Ultimate R (strengthening) is down. You need time to come online before you fight unless you have a clear and early advantage.


Don't just stay in the middle if you can't get anything done. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP.


As a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.


Wraiths gain bonus movement speed. The middle of the ability also shields all allies.


It is very easy to fall behind when playing Nocturne if you take a lot of damage through one misplay. Focus on clearing the wave with your r in the lane.


It will also be a good finishing capacity when they are ill-healthed enemies. Kog'Maw is rather squishy in early play.


Ezreal is at level 11 when he can put his second point in his Ultimate R. That gives him a lot of extra damage compared to his standard game.


It will be challenging to lock down Olaf with CC when he reaches level 6. Olaf is a skirmish heavy Jungler.


The ultimate ability makes for amazing plays.


Stay as far away from him as possible so he can't land or use his Q on you. Look at your abilities so they can push you and hit you at the same time.


Maintaining a uniform wave of minions or slightly closer to its side of the card early on allows protection against ganks. Protecting oneself while moving forward prevents being targeted by enemy junglers.


Try to focus your other front-line champions with the enemy door. As Jungler, always give priority to staying alive in the late part.


If Kog'Maw's e (capacity) is broken, it will be useless unless you have some kind of element or digital advantage. Its e forms the core of its entire kit so that if the enemy waits for it, it will not be as effective.


Kindred's main costume is mobility, and taking it off to it will make the enemy team's work easier to kill. Its potential for escarming depends on its availability in W.


By avoiding these situations, you can limit Irelia's potential for resetting her abilities. Irelia is very strong when she has her Passive fully stacked.


Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team at the end of the game.


Lapwings' nests occur on grassland and are first seen in the spring, similar to both hares and other features. Fleet is a great rune pick for getting through early game with Akali.


The lower cooling of Zilean's Ultimate capacity facilitates prolonged fighting for his team. Zilean will maximize its Ultimate capacity at level 16, allowing tiny cooling.


This mistake can easily get him killed. Heimerdinger can be effective in closed spaces like the Jungle.


He will use his Q aggressively and seek to bring down an opponent if he misses it. His Q is his main way of getting you down if you're a mingle champion.


Due to her low cooldown on her Ultimate in the late game, camille must actively look for plays. camille must isolate the enemy carries.


Picks will be aplenty with such an ability. Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily.


You won't be able to do much damage, and will take exponentially more damage. A well-timed W can neutralize its t.


Karma is known for her roaming potential, so expect her to leave the lane frequently. Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes.


The enemy team will find it difficult to cope with Wukong due to its increased survival. Wukong is important during this phase of the game, but can fight to kill enemies because of their purchase of defensive items.


Why play Zerath's support? Because he has a lot of range, is hard to counter in lane, and deals a lot of damage.


Be on the lookout for her Ultimate R! Neeko will spike once she backs and gets her first component item.


The potential of everyone with their E and Q is really strong. Kled's Passive allows him to instigate dives into the tower and soak the shots of the tower.


Fighting 5v5 as a group can be difficult, but it also offers opportunities for teamwork and strategy to succeed. Teemo can go around the map.


Having two points in Ultimate R allows Taric to use capacity frequently. The frequent use of Ultimate R makes Taric quite powerful in team fighting.


The crowd controlling xinhao can allow the enemy team to get rid of him quite easily. Xin Zhao's first power peak is at level 3.


If you miss your W or get CC’d once you go in, the enemy will be able to trade back with you. During the laning phase, this could be devastating if you go in at the wrong time.


Xerath's early play poke can be really difficult to manage in the way. Be prepared to take additional support so that you do not have to remember early.


At level 6, be a little more careful in the fight against it because it will really come online at this level. Naafari is really good at running and shooting the squishy champions who walk alone on the map.


Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.


Try to play the opposite side of the way at all times. This will make it difficult for Zed to contact you without using his W.


Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time. He will separate the enemy front line from the front line and help his team a lot.


This reduces the diving of the Volibear tower and its overall potential. Being dispersed in a team fight will prevent him from getting a massive final R.


Jhin will be pivotal towards securing neutral objectives in the late game due to his increased damage output and kiting potential. Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.


Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.


Irelia benefits from extended trades. Try to avoid extended trades with Irelia.


Flank in team fights to make getting on the enemy backline easily. Darius starts to fall off in the late game but is still powerful.


Investing in the reduction of healing will significantly benefit you against Xin Zhao as it tends to have a lot of support in the way and throughout the game. Xin Zhao is strong at the beginning of the game.


Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way.


You should use your superior goal-taking capability to make strategic games. Take goals like the Dragon or the Rift Herald to gain an advantage over Zac.


Nasus will have a massive amount of batteries during this phase of the game. This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team.


Kayle's Q is a straight line skill shot that deals damage and slows enemies upon hitting them. Kayle's E has a passive where her attacks deal bonus magic damage on hit.


This will let her win duels with ease. She will now invade the enemy Jungle, provided the allied laners have prio in their lanes.


Level six is a massive spike due to him being able to get his Ultimate R. The first item component will let him deal more damage and spam his abilities due to the increased mana.


For build orders, start spell thief pots into your mythic. From here, a Pewter fire and McKell's are great pickups before finishing a build with any of these.


Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in.


The frequent use of Ultimate R makes Taric quite powerful in team fighting. Taric will have a maximum of two capabilities at level 13.


Not getting late in the middle of the game is crucial as Jungler so make sure you keep growing! As Jungler, you must try to secure every Drake in the middle of the game.


Peeling for your carts during the fighting is crucial in this matchup. Staying close to your aircraft carriers and making sure they can't be targeted is vital.


Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.


You need time to come online, and you just need to focus on getting gold and XP. If they invade you early, step back, you don't win the early skirmishes with them.


If the game doesn't go on too long, Vladimir becomes useless. Misuse of its l can cause it to kill immediately if the enemy stands on their main crowd control capability.


Zilean can get his allies out of trouble. He can revive them.


This way you can use your Ultimate R to help them. Your Q is used to push a side lane.


Aatrox falls off later in the game because he has difficulty against grouped enemies. Grouped enemies make it harder for Aatrox to secure kills.


The final point in his Ultimate will be the ultimate nail in the coffin of the enemy team. especially if Nocturne is ahead.


You should keep your distance from Akali at all times. If Akali uses his Q and he hits, don't walk for a while.


She will need to conserve health when possible so that she can all-in enemies quickly. Level 6 is a massive spike.


Thanks to Anivia’s sustain, she has good control over objectives like Baron or Dragon. The Jungler and ADC should quietly take objectives with Anivia if they team up.


You should keep the minion wave even or slightly closer to your side of the map early on. Keeping the minion wave even will allow you to run the enemy down while protecting yourself from ganks.


Ping every time Akshan leaves your path. Stand outside the minion wave so it can't push you and hit you at the same time with its Q.


Taking advantage of this allows us to ensure free murders. The first maximum capacity at level 9 increases the player's strength in the skirmishes and jungle clearing by a significant amount.


Summoner spells include Flash Dignite for easy kills, as Blitzcrank's invades are incredible when starting the game. In lane, Blitzcrank lives and dies by trade and pressure on his opponent. His hook is crucial, but its high mana cost and long cooldown make him scary without using it.


Maintain a safe distance from Thresh to avoid the CC and avoid its capabilities. Thresh is a dominant support of the way.


By picking off key enemy champions, Fiora can gain an advantage and pressureize a portion of the map. Grievous Wounds can counter Fiora heavily as it reduces the healing, which is a huge portion of her dueling power.


At level 16, Kassadin becomes a slippery opponent due to his Ultimate and short cooldowns. It's crucial to end the game before Kassadin reaches level 16.


Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow. Nocturne is good in extended trades when against a Mage Mid laner.


The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R.


He can take down squishy targets, execute them and use his Passive much longer than any other champion in this situation. He should be able to flatten a lot of damage and catch the out-of-guard enemies with his W.


If you don't have anyone nearby, don't push too far forward. The Ultimate R of Taliyah will allow him to take enemies who are alone or isolated without assistance.


In order to minimize damage caused by Vel'koz Q capabilities, it is recommended to stand near the minion wave. Velkoz's poke damage is quite high and heinous for the enemy team to handle.


Udyr can unlock its Ultimate R at level 1. If you have a strong Ultimate, try to abuse cooldown and help your allies.


Aatrox reduced its Q capacity due to this Aatrox gains an extra haste with this capacity


When Yasuo kills someone, he calls for a close goal. Once Yasuo reaches level 11, his Ultimate R will have two points in it.


Kayle depends on his Q for most of his poke and agriculture in the way. This phase must be played very carefully by Kayle.


Shyvana will try to delay a team fight so she can harass you and harass you from afar in the form of a Dragon. Fight as soon as possible so Shyvana can't blow you up.


Yone is very good in team fighting if he is able to get a good Ultimate Roff. Don't forget to stay away when possible.


Camille has a sharp learning curve. You need to play Camille a lot to make use of her kit.


Delay fighting and be ready to disengage if it's still about to cool down. A maxi-out Ultimate will frequently be on the rise.


However, he starts to fall off in the late game because it will be harder for him to kill tanks.


Poke with your Q as much as possible. Harass the enemy with cars as much as possible.


Don't commit too much to running Nautilus while playing like a varied champion. If you play as utility support, take Relic Shield instead of Spellthief's Edge for a safer lacquering phase.


Once you touch level 3, you should be good to go and can start to glove. Overheard enemies should be your main target and use your W & E to CC and kill enemies.


The fight against early play can be effective if it is done properly. It is essential to investigate the movements and positions of the enemy when it comes to countering the movement.


When it goes to the objectives of the room, the ambush and descend it before the start of the team fight so that the enemy lacks control of the crowd and damage. Ambushing when it goes to the objectives of the room can help swing the team's fight in your favor.


Play as a split pusher and use Teleport to reposition quickly if needed.


Allow Karma to push you into your tower early on. This will prevent her from denying you CS and XP.


Pushing Sona when it is positioned forward can be effective. Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively.


Once they're level 6 they become stronger than you and it will be harder for you to lane against them. Post-six, he can start avoiding ganks and can roam around and try to get kills.


Harass Bard by walking forward and last hitting minions, but return back to safety afterwards. The enemy ADC should be targeted when Bard is missing because he can't protect himself.


If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.


If the ability is used on an enemy champion, it knocks them down, stuns them and deals a massive amount of damage to them. Regardless if it's used on herself or an enemy champion, after it's used it will then create a field of ice around it in a circle. Enemies hit by this take magic damage and are slowed.


After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights. If someone chooses you, you should be able to turn to the baron or the older dragon.


Master Yi will stay on all enemies frequently with his Ultimate r. Its use e determines the result of the game when it comes to team combat.


You can use this weakness to invade him and steal his camps. Stealing his camps will deny him the batteries.


As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. When playing Ekko, it's recommended to play safe for the first few levels.


The ultimate maximum R capacity of Sejuani is a massive peak. Sejuani can use Ultimate R capacity frequently thanks to it.


In team fighting, try to lock Kog' Maw as quickly as possible, as this will reduce his ability to do a lot of damage with his e-attacks and self-attacks. Locking Kog' Maw in team fighting can help you reduce its damage production by limiting its use of e and self-attacks.


Heimerdinger can use his empowered W to take down low health enemies. Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC.


Her core items should allow her to take up any fight without significant hindrance. Camille should be focusing on ganking her laners frequently to help them accumulate a lead during this phase of the game.


Poke is your best friend against Trundle. Putting him down is almost impossible for him to fight with your team.


Continue with your assault after that. Use the track brushes to catch out-of-guard enemies.


This means that no one is safe, and he can choose high priority targets during team fighting. It will have several objects during this phase of the game, allowing it to take a lot of damage and inflict a lot of damage simultaneously during a fight.


His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.


The maxing out of Gragas' first ability will help him duel more effectively. This is especially true if Gragas is going for the full AP build.


Use a strong duellage potential in the middle of the game to fight and duel anyone who tries to prevent a player from sharing the push. A player is a very strong split pusher in the middle of the game.


Its first capacity will be maximized at level 9. This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch.


If Shaco was chosen first, avoid playing with someone who needs to commit hard for it will be very difficult for you to commit without dying.


When used effectively, her W can counter enemy CC and even lock down groups of enemies. Fiora can easily take out isolated enemies on the map, regardless of whether she is ahead or behind.


Once it has completed its first element, its trading capacity increases considerably. Beware of trading with her if she gets her first component before you.


Positioning yourself so that your support can dub you into auto attack is a great way to secure trades. Keep spamming out damage while attacking, and save your ultimate to save yourself.


Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate. This will increase your survival and it will be put on a short cooling time.


If you kill a key target, you could call Baron. Lucian's first capacity will be maximized at Level 9.


Nautilus is a good early game Jungler. A Jungler with many CC tools in his kit can start ganking very quickly.


Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. You're a very strong pusher apart in the middle of the game.


Kassadin will be split pushing during the mid-game. The goal of this strategy is to get to his level 16 power spike.


A commitment from Lisandra is necessary to benefit from her kit. Lisandra's kit can only be used if it makes a full investment.


The placement of Teemo's Ultimate Mushrooms allows it to detect enemies. Ultimate mushrooms will allow Teemo to be killed on unsuspecting low-health targets.


Even the splash damage won't be enough to get past a huge minion wave. Poke the enemy as much as possible with your Q to get them low.


If you’re low on health at level 5, recall Darius’s potential to get the next level up and try to kill you. Darius has a very strong level 2 all-in.


Grouping too close together may allow Brand to bounce his Ultimate R between multiple champions. Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking opponents down.


He excels in the fighting that occurs near the bottlenecks, making it really difficult for enemies to try to get neutral goals.


Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade.


Your champion is incredibly weak at the beginning of the game, so focus on agriculture instead. Avoid fighting with the enemy until you have an object behind you to improve your strength.


While she's away from her team, you could watch her collapse and shoot her. Don't commit several players to kill her if she's on the robot side and the baron is in place.


Start sickle and pot into umbral glaive and tier 2 boots. Senna starts with Q then W then E before maxing Q then W then E taking ultimate whenever possible.


As a skilled counter-ganker, you can abuse this fact. Playing around your Ultimate is vital in this matchup.


Bard should’ve picked up a lot of Meeps by now. His Passive and empowered auto-attacks will be very useful at this stage of the game.


If the enemy team invades you early, just back off; you do not win early skirmishes with them. Try to secure major objectives when you can, as you have decent objective control.


The damage will be pretty devastating for the enemy team too. Swain's late game is strong because of his team fighting prowess.


ezreal’s R has a very short cooldown, allowing him to waveclear frequently during the early game. ezreal's R is useful for clearing waves quickly, which helps him get a recall more easily.


Make sure Xin doesn't get too close to you. If you see that Xin gets a lot, don't hesitate to invade him and steal his camps.


If a ganking or counter-ganking opportunity is nearby, don't be afraid to take it. If an enemy invades you early, just back off; you won't win early skirmishes with them.


Avoid fighting Sejuani unless you have an advantage. Sejuani is really good in the middle and end of the game.


Once Jax gets two points in his Ultimate t (ultimate), he will become mighty during team fights. In the late game continue to split push if your team isn't at risk of dying or getting caught out.


Galio's effectiveness is greatly reduced if the enemy team positions themselves correctly during a fight. The enemy team spaces Galio effectively if they do not move away from him during a fight.


Roaming becomes a mandatory thing once you get your boots because the Alistar roams are very powerful. During an all-in-one, always make sure that you are the most important / mobile target whenever possible.


Vex will stay out of the wave of minions. Always look at your positioning at level 6 because its level 6 is stronger and can easily kill you if it lands on its 6.


Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


And of course look to convert into objectives. Keep yourself safe and healthy by attacking anything in front of you and use your ultimate to heal yourself or gap close.


His E should help him shoot several ganks as well. Viego will have three points in his Ultimate R.


Jax will find it really hard to survive the laning phase if he is constantly pushing. Jax's first item component allows him to chase down enemies during an extended fight.


Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can quickly go into enemy territory to deward the area/set-up vision and then come back.


Getting your allies ahead will only make the enemy fall behind and make their Jungler useless. Prioritise taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot.


With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers. As soon as Zed reaches Level 3, his death pressure increases once he has access to his basic capabilities.


It becomes completely dependent on the positioning of the target that it is using its Ultimate R. If the target takes it under their turn and the CC is him, he will take a lot of damage.


Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out. Invest in early sustain and an early Executioner's Calling.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


This means that it can secure choices with ease on anyone. Poke damage on his Q is just as respectable.


Summoner spells are Flash and Teleport. Use E into a Q and auto attack if able, but be aware it may lead to a trade.


Level 3 is a small peak of power as it allows it to access all its capabilities at the same time. Now, she can also use her liabilities to the maximum of potential.


When Jax's Ultimate is active, every other attack deals damage in a small circle around him. Jax gets slightly increased size when his hits an enemy champion.


Other champions have shorter movement spells than Zeri. The early game game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as you can possibly.


You need time to come online. You shouldn’t be fighting unless you have a clear early advantage like an engage Support.


If you’re playing a roaming champion, make sure you only go to roam when he is not in lane. Jayce will just push the wave and take your tower if you look to roam when he’s in lane.


Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so.


Fighting in close spaces is very advantageous for him. He can pursue a single target using a fanciful foot, using his r.


Keep track brushes and use them to drop the vision on Varus. Since Varus built Grievous Wounds, make sure you don't take prolonged fighting with him.


This will open the card and give your team a gold lead. You should stay with your support throughout the middle of the game.


As Jungler, it is necessary to be still alive at the end of the game. If a Jungler dies before a major target spawns, the enemy will be able to take it.


In neutral objective combats, Shaco should participate in battles to prevent enemies from turning. It is essential for Shaco to use their ultimate ability from a safe location to prevent enemies from approaching their team.


It offers her additional kill pressure in lane and will allow her to get a lead. At level 6, Fiora will unlock her Ultimate R.


Xerath often goes to pupil goals alone. Try to lull Xerath and catch him out of his position.


Zyra put the last point in his Ultimate R at level 16. The utility and damage that this capability provides to grade 16 is very good, and it will be a threat in team fighting.


A Shadow Flame and a Death Cap are great pickups before finishing your build with any of these. After this max W then Q then E taking ult whenever you can.


By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities.


Amumu's Level 6 power peak is incredibly strong as it allows it to begin to glove thanks to its Ultimate y. You can delay Aumu's power peak by invading him early.


Keep the wave close to your tower. The enemy has no sieging potential and can be easily exposed to ganks.


Landing one of these onto a backliner will simply half health them at this point in the game.


Group enemy teammates can easily target Kog'Maw's e with high damage. Level 11 Kog'Maw can inflict significant damage to the poke to enemies.


At level 16, Varus will be able to add 3 points in his Ultimate R. Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling.


Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on. At level 6, you will have no kill threat in the lane against most enemy laners.


If Ornn uses his ult, CC him immediately if he is about to send the ram towards you, so his ult will not go to waste. Keep the wave close to your tower.


Expect Lee Sin for aggressive parts when it reaches level 6. When Lee Sin finished his first element,


Fiora is a strong skirmisher. She looks to fight whoever tries to stop her from split pushing. Fiora should be able to fight anyone as long as she’s not behind in the mid-game.


When sieging an objective, make sure to ward around the objective in question before catching out Fiddlesticks. Deny Fiddlesticks's surprise engages by warding around your team.


Trundle is great into champions who rely on 1v1 as Trundle simply wins. Lethal Tempo is incredible with Trundle.


If your allies are behind, winning fights becomes less likely. Rammus' tanky stats will be meaningless if the team dies quickly.


Grievous Wounds are quite effective against him. He is quite squishy as well so he won’t be able to do much if the enemy team gets healing reduction during the early game.


He has a fast and healthy clear. A fast and healthy clear makes him a Jungler


His Ultimate R can easily lose his team a complete fight so badly used. His Ultimate R can even cost his team a goal, especially if Kindred has not been able to get several points and is late on the levels.


Ping your team as Ezreal's Ultimate R moves across Summoners Rift to allow them to dodge it. Hard engage is the best way to deal with Ezreal during the laning phase.


Xin Zhao's Ultimate R will allow him to distinguish enemies. This feature makes it safe from various portages.


It's his most reliable fate in the way. Once he reaches level 6, his death pressure goes up sharply.


Karthus' playstyle revolves around power farming till he gets his Ultimate e. Without his Ultimate e, Karthus won’t be able to gank or counter gank early on unless it is a guaranteed kill for him.


Nunu is rather immobile in team fighting once the fight has started. Lock Nunu down with crowd control during team fighting.


Track defences are vulnerable to Lulu's capabilities. Lulu's ability can be used to control the pace of team fighting.


Taric could start crashing as soon as he reaches level 3. Taric will also be strong enough in the fight against scuttle crab.


Aim to trade when Jax has used his e as it will block basic attacks. Jax has no build-in sustain and is melee.


The Reign must be prepared to take risks and peel its allies if necessary. Stay with your team at the end of the game.


This would allow the enemy to take Objectives quite easily after getting rid of Nunu. Nunu will not be able to heal a lot if he is removed as an enemy.


Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying.


Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of coins.


This can be of great value for setting up ganks for his Jungler. This champion is extremely likely to be shot by sledgers with various attacks.


The ultimate capacity of Malzahar was mentioned. When there are no team fights, go on a side track and push.


Respect Annie's damage output once Tibbers R is primed and ready. Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive.


She can effectively one-shot any squishy enemy who is wandering around. qiyana is a perfect early game champion due to the severe burst damage.


Taric will also be strong enough in the fight against scuttle crab. Taric will be very strong in team fighting because his Ultimate R can be used to protect his allies.


Talon can help a lot by escaping unpleasant situations with a maximum of Ultimate R. Talon will begin to fall during this game phase that the enemy is building defensive elements now.


It is crucial that you play around your Ultimate R in the late game. Fighting with your Ultimate on cooldown could be the difference between winning and losing a fight.


This prevents Lulu from returning the exchanges. Wait until Lulu uses a capacity before fighting them.


His E will be very beneficial when going for objective fights. Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease.


It can completely decimate the enemy team if it manages to get a reset e with its Ultime capability activated. The goal is to bring down the enemy.


Kennen was rather squishy during the early game and could be killed easily. It can either be gradually shot down, which forces it to get out of the way, or it can be all-in-one by the enemy lantern and the Jungler/Support.


This fact is especially true when he is against ranged carries. Mundo is highly immobile.


Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return. When Nautilus reaches level six, he will be extremely powerful and require careful play from his opponent.


Renekton or Darius are strong level 6 all-in champions. If kalista falls behind during laning phase, she will be pretty much useless later.


Sivir can do a lot of damage with his Q. Level 6 is a massive peak for Sivir as it allows its team to collapse on targets.


Focus on farming and picking up as much farm as possible in the early game. Farming will make you more of a threat in the later parts of the game.


Fighting in the late game unless your Ultimate R or Zhonya’s Hourglass is up is not recommended. Getting killed could cost you the entire game if you're not careful.


When starting the game, Rammus can do a full jungle clear or one side clear straight away into ganking. As a jungle, focus on objectives in mid game and play through teamfights with ultimate onto their backline.


While in blue form the skill shot is longer and he can move after using it, Kane's E grants him a chunk of movement speed and ghosting and he can then move through terrain.


Kog'Maw is rather squishy in early play.


Playing around his Ultimate will be a great way to increase your chances of killing Vayne in a team fight. Forceting a team to fight one after the other will reduce its chances of surviving in the next.


Yoricks' basic capabilities can be very boring for the enemy in the track. By pushing, Yorick can catch up and win a gold lead on his laner.


You can surpass yourself with its E by entering and detimulating the duration of the E. The control of the crowd is Yone's mortal enemy, and it can be removed quite easily due to his squishiness.


Keep them where they are before they can reach the goal. The enemy will avoid fighting at 6 years because they are stronger with their Ultimate and can easily kill you.


Its level 6 power peak is quite powerful. If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r.


It is crucial to consider this in a fight. Avoid overextending alone in the middle of the track without your team, as Tahm Kench can use his W to win an advantage.


It will be much more powerful and better at the escarmouche once it has an empowered capacity. Kha'Zix is a skilled assassin in the final stages of the game and mid-game.


Stay with your Support throughout the mid-game. If you move away from your Support, you will be an easy target for the enemy.


As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives.


This is primarily due to her Q and auto-attacks But will definitely do well if she has a high peel/enabling Support


It is advantageous for Ezreal to abuse the cooldown of his E whenever possible. Ezreal is mobile.


Poking the enemy out with Jayce's w > s combo allows him to garner a lead and then burst down the enemy once they are low enough. The first component gives Jayce a damage boost, enabling him to play more aggressively.


They go gank early, and Pantheon can gank early too. Pantheon can put pressure on them early.


All-in Supports hiding in a track brush while waiting for the varus naturally goes the zoner of the minion wave. Varus is extremely vulnerable while its Ultimate R is broken.


The placement of a good vision can ruin his chances of being able to flank the enemy team with E. He is not capable of effectively impacting a fight when he cannot flank the enemy team.


The proper use of your W is important in this matchup. Hide in the brushes and wait for the enemies to show up near the brush in which you hide.


It's good for Rumble, because his Ultimate makes him a good team combat champion. Focus on making choices when your ultimate is available.


You shouldn’t be fighting unless you have a clear early advantage. An engage Support has a clear early advantage.


A laner should always prepare for a Rek'Sai at level 3. Rek’Sai’s level 3 power spike is incredibly powerful.


This will open up the map and give your team a gold lead. Her first power spike occurs at level 3.


Getting every Drake will increase your chances of winning the game if you also secure the Dragon Soul for your team. Look for picks with your team.


Dodging damage, kiting, and picking up Axe's g are challenging skills to master Draven is hard to play as he has a difficult mechanic that requires good timing


Expect Renekton to play aggressive and go for kills. Once Renekton is level 3, he gets his first major power spike and can easily force a Flash.


He has great objective control thanks to his Ultimate R, which allows him to move from a Dragon to a Baron almost immediately. Its Ultimate R can also pull back doors with this capacity.


Try and stay at max distance when trading with Neeko. Neeko can go for short burst trades with her Q and E once she reaches level 2.


Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer.


kalista's level 6 is weak in a solo lane. Renekton or Darius are strong level 6 all-in champions.


If she is not using it in her own lane she might try to secure kills with it in other lanes with it. If you see her use her Ultimate R and it’s headed topside ping your team.


The first element for Tryndamere will be exceptionally useful for the duo in the way. When you play swarm at the end of the game, look for choices about immobile or misplaced enemies.


That's because Mordekaiser couldn't move the enemy team. The carts will be able to all-in-Mordekaiser freely.


Taking part in neutral, objective fights is essential during this phase of the game. Picking off wandering enemies should be a pretty viable strategy during this phase of the game.


Your squishy body makes you very vulnerable in the late game. Stay with your team at all times.


Otherwise, Lulu will maintain himself and heal damage. Lulu's Ultimate puts extra pressure on the killers.


The first bloods are a notable achievement for Talon. Talon has a great potential for homelessness thanks to his E.


When playing gwen in the early game, it is recommended to avoid committing to any trades. In the first few levels, play safe and do not commit to any trades.


If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable. The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you’re low.


If you can get a kill or two, you can snowball your lead pretty quickly. Whenever your Ultimate R is up, you can look for aggressive plays around the map.


Sona's Ultimate R has the power to completely turn the tides of a lost team fight. Using Sona Ultimate R will allow her team to look for an all-in-one or win a skirmish on a goal.


Twitch will often be incredibly close to your team after coming out of its s. Once he's gone, try to shoot him as fast as possible.


It is tough to dodge, and the damage will quickly build up and let you all-in enemies. Your Ultimate R will allow you to make cross-map plays with ease.


Renata's ultimate causes all enemies hit to go berserk. For teamfight combos, land Q and throw them into another target before ulting into E.


This can delay Aumu's level 6 power peak. Delaying Aumu's Level 6 power peak will also delay its Ultimate y.


Being involved in multiple neutral objective combats can result in substantial benefits of AoE-based capabilities. The use of AoE attacks can result in considerable benefits and is an effective strategy for this matchup.


At that time, xayah was forced to play defensively while his Ultimate R ability was diminished. You're very vulnerable and easy to kill if you're alone.


If you are low on health, recall as Brand can burst you down easily. Brand is not very strong in the early game.


This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on.


If the Saplings E are close, walk to them before you flee. Walking towards Saplings E can 'bait' out of their position.


Your ultimate ability will be on a very short cooldown now, so use it frequently to get picks when possible. Your goal is to make sure that the enemy squishies don't get to play the game.


You can use your ultimate R capability defensively if things don't go as expected. Using your E capability will be very effective in removing enemies that are pushed up against walls or in corners.


As a result Gwen will dish out tons of damage while healing up during a major fight. A massive boost to her fighting power was expected at level 11 due to her Ultimate R now having two points.


Try to set Brand behind in the early game to reduce his gold income and prevent a snowball. Once Brand hits level 6, his damage output and ability to kill will be much higher thanks to his Ultimate R.


It will increase the damage of the ability. Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate d are both up.


Securing objectives will give you an advantage over Darius. Ganking your allies will help you gain an upper hand against Darius.


Destroy the lower lane tower. Rotation towards the middle of the track.


In team fighting, flank to facilitate access to the enemy backline. Be close to your team at all times so you can get into the fight quickly.


Wukong excels in extended trades with its s and k. He's a very strong duelist in the laning phase.


Ganking often happens in early play, so you also have to look at gank as often as possible. You should abuse your E. (capacity) by using it often.


Place a level 1 room near his red buff. This will help you to spot it before it is able to use its capabilities and ganker either the medium track or another nearby track.


Draven's strength in the mid-game depends on how far or behind he is. If Draven is very strong in the mid-game, he may need to avoid overextending and getting killed at the start of the fight.


If you have a strong Ultimate, try to abuse cooldown and help your allies. Udyr has no reliable engagement tool other than running to your team.


Leaving your team will cause them to lose damage in a team fight. Being left behind can result in you taking all the damage.


Garen's first item component will either let him survive the lane for a more extended time (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.


Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


Wukong and your team will be able to take advantage of the enemy's defensive elements. You shouldn't fight the monkey.


Help your support service around the Jungle during invasions with well-placed death brushes. Death brushes can offer opportunities for a few more deaths in the enemy jungle.


At the end of the game, Zeri should be almost complete. As long as Zeri is well positioned and kites, she will be very good in team fighting.


If he uses his W on you, jump out of the fight immediately to keep you safe. You are really CC heavy so focus on making games in other ways.


Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies. Keep the wave close to your tower and scale up.


He can also use his Zhonya Hurglass to be imperturbable for a while inflicting damage all the time. A max-out Ultimate R will let him survive the fighting with ease.


illaoi absolutely decimates melee matchups, especially those who forget or are unable to get out of her Ultimate R. The ability that allows illaoi to impact a team fight when there are multiple divers on the enemy team is also an effect of her Ultimate R.


Push it out as far as you can safely before grouping with your team for objectives and skirmishes. Spam out as much damage as possible from safety until you get the chance to land your ultimate onto one of their carries.


Not only is this incredibly valuable to secure a kill making the fight easy for your team but landing a massive AOE fear across their entire team is a large amount of CC.


This includes playing around her Q in mid-game fights. You will miss out on a lot of damage if you don't play around it.


The cooldown of Ultimate R will be reduced. Neeko's core items allow her to deal a lot of damage while peeling for teammates.


Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast.


Remember to ping when Kassadin goes missing so your other laners know they're gone. Post-six, Kassadin can start avoiding ganks and roaming around to try and get kills.


Fighting her for the first crab may be dangerous! When Briar hits level 6 her true ganking potential comes to light


It can go for aggressive games frequently during the laning phase to get an early advance on the enemy. At level 6, Lee Sin will unlock his Ultimate k.


Unfortunately, at level 3, Tahm Kench will not be able to use his Passive effectively. Hold the push in the middle of the game and try to secure the secondary goals.


Udyr has massive selection potential in the middle of the game. Udyr can work with his support and E to get free murders and snowball his lead.


Delaying the fighting and being ready to disengage when the Ultimate R is still about to cool down is crucial. Vi's selection potential will still be preserved during this stage of the game.


Darius should focus on getting level 3 quickly. Then see if you can gank pushed-up enemies regularly.


It is essential that Milio does not waste his abilities or otherwise he will be an easy target. Positioning can be difficult for Milio as he can easily get killed and locked up with CC.


He can break up with this. It will win duels more effectively than the Maiden inflicts a lot of damage to enemies


After six minutes, Quinn should be able to safely gank and roam around the map a lot. Take detours and try to help your side lanes out.


Lissandra is weak at the beginning of the game. Lissandra excels in team fighting because she can flank the enemy on the side using E.


Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry.


Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC. He'll have to count on his team to help him survive.


Always inside or around the wave of minions so she can have trouble harassing you. Don't bother hunting Zeri down the jungle or river because she's probably waiting for her E to be back and she'll use it to escape.


Expect that Sett gank frequently every time its Ultimate R is in place. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight.


Rengar can do gank with his Ultimate R and Passive. An early duel power is really strong for Rengar, especially if he has access to track brushes in the upper track.


Once Hwei hits level 3, his poke and damage output increase. When Hwei hits level 6, his Ultimate increases his and his ADC’s kill pressure in lane.


At level 6, the release of Seraphine from its Ultimate R makes it more threatening. The unlocking of Seraphine's Ultimate R allows him to install his Jungler quite easily.


Volibear should always try to kill enemies who have been caught unaccounted for.


You can even roam directly after recalling and then show up to your original lane with your Ultimate R. You will have a lot of presence during this phase of the game.


Olaf is a character with intense personality and abilities. Passive ability of Olaf makes him aggressive.


As you acquire your basic items, your damage and tankness will increase considerably. Your damage and tankness will increase dramatically as you acquire your basic items.


Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. The jungle is a location where Ornn can easily land an attack on enemies with his knock-up ability.


On level 1 and 2, Nami's poke is pretty deadly. Don't let Nami harass you at Level 1 so it's harder for her to look for Level 2 all-in.


Warwick can solo goals in early play with ease. If there are no opportunities for Warwick, he could try to take the Dragon instead.


Picking up murders with his support/jungler can help increase the lead of tristana in the game. Key targets killed by tristana can potentially give the opportunity to take the baron.


His game plan remains the same in each game. Nasus is a good slit pusher.


To maintain the spamming capacity, it may be necessary to get the Blue Buff to boost your mana. Getting the Blue Buff will ensure that Taliyah has enough mana to continue to use its capabilities effectively.


Focus on winning batteries in the middle of the game. Continue to stack your Q (Q refers to "Ability" in this context) otherwise you will be late.


Its ultimate R will have two points, one being on increasing damage to enemies while using it frequently. This will allow him to get far too many choices in the middle of the game.


Its G can be used to secure peaks inside the enemy Jungle or blind areas. Choosing the enemy Jungler or range can be extremely beneficial if done correctly.


You may play around with your Support/Jungler and set up strategies using Gravitum r. However, at no point should you get too close to the enemy, even if they are CC'd.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team. Use your e to initiate a fight or try to pick someone off with it and then kill them.


Step errors can occur frequently when Yasuo pushes sideways and overextends. After the rotation of the bot track towards the middle track, Yasuo moved to the side track and began to cultivate XP there.


This also marks enemies hit and slows them down. If the knocked back champion passes through enemies it also deals damage and knocks them up.


They will not be able to do everything in the enemy at all if their ADC is constantly pushing the wave into early play. Their ADC can easily be overturned by various champions in the way.


Vayne's pretty vulnerable when she's dead. Extended trading with Vayne is not recommended because its s will inflict additional damage to the player.


You should quickly talk to the middle of the way. This will allow you to get a lot of card control.


The enemy will be stunned for a long period of time. The Ultimate R has a short cooldown.


Low mobility enemies are easier to land skill shots on, making Ezreal do well in these matchups. For runes, press the attack when it creates single target damage and apply it to your auto attacks and Qs for faster results.