She is remarkable in the end-of-game fights because of her overall utility. Its CC on its Q can easily be chained with its Ultimate R for maximum efficiency.


Its level 6 is much stronger than yours. Make sure you play safely and backwards if you are on low HP. Focus on agriculture at the beginning of the game. Try poke when you can, but your main goal early should be to get a significant CS lead.


A good early advance can help the Zeri snowball in an advantage. Snowballing can be easy for champions who get a good start.


This means that the release of Zilean's damage with its combo Q > W > Q will be massive, especially during the attack of squishy targets. A single Q on a squishy target can easily cause them significant damage.


When his shield is down, he is much weaker and easier to kill. Try and place vision inside the river and around his jungle entrances.


After completing multiple items in the mid-game, you will be a lot stronger. With two completed items, you will be a fierce opponent.


You could gank bot and then take Drake afterwards. His e is very versatile.


Or you can use Q to dash through them to get behind them. And if you need to CC your opponent, or massively heal yourself, use your ultimate.


If you are nowhere near, you can either gank another way, move in their jungle or start the Drake. Focus on taking Dragons early.


Your E allows you an upper hand against Dr.Mundo. You can detect Dr.Mundo with ease thanks to your Passive.


A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group.


The headquarters goals were targeted with the team in the middle of the game. The player had powerful pose tools that made it easy to besiege the goals.


While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.


Concentrate the rear line and try to get them out of the fight. Concentrate with your other front-line champions.


When fighting Gwen, it's recommended to bait out her E first. Baiting out Gwen's E will make it harder for her to dodge your E.


Teemo's Ultimate can serve as a substitute for vision. Teemo's Ultimate deals a lot of damage when it is kept in the right places.


Using this ability will allow you to gank a lane, push, and then attempt to take the tower with Rammus. Rammus' early game is weak.


Group with your allies because the enemy will force a commitment and kill your team while you're not with them. Skarner's tankness is really high during this phase of the game.


You still need to play safely, though. On getting your Ultimate e, be able to finish off kills in other lanes.


It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down. Heimerdinger will have many items now,


Focus on scaling and get your first article with Vladimir. Level 6 is a decent peak of power for Vladimir, allowing him to release his bursting combo.


Yet he will find it hard to kill them because of the purchase of defensive items. You will want to regroup with your team as often as you can.


This allows you to open the map and create opportunities for yourself or your allies. Nasus will have a good amount of batteries.


Level sixteen is a massive power peak as it increases the defensive capabilities of its Ultimate r. Tahm Kench's tankness will be out of the world during this phase of the game.


The bard sustains both himself and his ADC with his W. The bard gets more mana from collecting his Passive chimes.


For build orders, start with Green Monster and Pot into a Kraken Slayer in tier 2 boots. For skill orders, start Q then W then E before maxing Q then E then W, taking Ultimate whenever possible.


Ping allows Lillia to mark enemies out of position once the Ultimate R is activated, so your team knows you want to enter. This will increase your team's chances of winning the game by potentially putting the entire enemy team to sleep with Ping.


However, he falls off late game compared to other junglers. Lee Sin's passive is after using an ability.


Camille's potential to duel and pick off enemies should be capitalized on by her. Neutral objective fights will have to be dealt with differently for Camille.


Post 6, it will be harder to fight Shyvana alone. If you want to play aggressively, keep this in mind.


Lee Sin can try to kick someone like CDA in his teammates. Group tight to make it harder for Lee Sin to kick in the arms of his team.


Pushing under their turn means moving towards and potentially taking the goal. Look for a choice with your abilities. A pick means taking advantage of an opponent's error or weakness.


Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Trying to avoid losing too much health prior to hitting level 3 guarantees that Camille will look for the all-in.


Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game.


Udyr is a strong dueller in early play unless you have a clear advantage. Avoid fighting Udyr in a 1v1 scenario unless you have a clear advantage.


Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability.


Her Ultimate R deals a lot of damage and is CC. Try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane.


The player turned towards the bot side of the card or somewhere else on the map in order to continue farming and win XP. The headquarters goals were targeted with the team in the middle of the game.


You can easily focus on the enemy backline with a defensive item like Zhonya's Hourglass in the fog of war. Zhonya's Hourglass is a defensive item that makes it easy to focus on the enemy backline in the fog of war.


Camille is mobile when her E is active. Whenever it’s on cooldown, she is very vulnerable and easy to take down.


Shaco is quite decent in team fighting due to its clones and short cooling times on its capabilities. Shaco can quickly get rid of critical portages using its e.


This forces Trundle to retreat or die, if he manages to extend without any follow-up from his team. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern.


She should be focusing on securing picks during this stage of the game with a fully stacked Passive and Q. Setting up multiple death brushes is her key to success during this phase of the game.


Continue to regroup with your team and stay close to your support. If you're never too far ahead, the enemy can try to take you away.


The key to success in the role of this champion is constantly the accumulation of gold and XP by agriculture. Ryze's weakness is quite astounding at the beginning of the game.


Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy.


You can easily target multiple champions in battles around closed spaces. Your ultimate R should be easy to land.


And a long range engage is to use W into your ultimate. For matchups, Kai'sa does well into skill shot reliant carries where she can dodge their abilities and burst them.


You should be able to take Baron with ease as Master Yi. Always use the fog of war to bambooize the enemy.


At level 3, Graves can now pull off ganks successfully. The gank ability will let Graves slow/near sight enemies with his e.


You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Teemo's Ultimate T can be used as a substitute for vision, This is particularly useful when it comes to avoiding ganks.


Waiting for your Zhonya's Hurglass to arrive would be beneficial too. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke you down.


Maxing's first ability will help him to bring down a lot of damage to the enemies he manages to get his hands on. During this phase of the game, many elements will allow the monkeying to flatten a lot of damage while surviving fights with ease.


If you're on the same side of the map when you're spawning, make a detour to kill the camp, so she's unable to get the pile. She's a varied champion.


She will have a lot of articles during this phase of the game, which will allow her to flatten a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means it can completely decimate enemies who are stuck together.


The CC is very beneficial as it helps its team to follow Vi's commitment. Vi has great objective control with his Passive, W and E.


Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. Its first capacity will be maximized at level 9.


briar needs her team to follow up in team fights in order to avoid getting destroyed. the interaction between briar's E and W (her other ability) is somewhat frustrating.


When ganking, consider the 3 main points of where the lane pushed is, what escapes does the enemy have, and what CC your team brings. In the mid game, your fog and stun give you amazing objective control among neutral objectives.


Keeping CDA alive for as long as possible is crucial. Provide shields to CDA whenever they need them.


Pantheon will be really hard to play if he doesn't get ahead in the game. Without getting ahead, Pantheon will be pretty much useless outside of his W and E.


Varus' Ultimate R can be used to catch you out of position and start a fight. Play safer when your Ultimate R is in place.


Volibear is a very strong laner.


When Master Yi finished his first component element, he will find much easier to secure CS it will find much easier to win self-attack exchanges with the enemy laner.


In the middle of the game, look for choices. Choosing someone with the help of your allies can abuse their death timer to earn more gold.


Poke (attack) the enemy while you harass them with your team, waiting for them to get low. Once the enemy is low, engage in the team fight.


Aatrox tends to fall off as the enemy buys items that counter him. The enemy will group, making it harder for Aatrox to secure kills.


Level 11 Kog'Maw can inflict significant damage to the poke to enemies. The level 11 range Kog'Maw allows him to take low-health enemies from a distance.


Level 16 is a massive peak for syndra as it can decimate the squishy enemies. Squishy enemies are enemies who inflict physical damage and take damage from magic.


Yorick isn't very early. It should focus on agriculture.


Ekko is prone to Crowd Control (CC). If Ekko gets hit by layered CC, it will be difficult for him to deal damage or use his abilities.


He can force any enemy champion to at least use their Flash if he manages to catch them out of position. Volibear's Ultimate R can easily adjust lap dives.


In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


Nasus will have a good amount of batteries. Nasus is going to participate in the team fights.


Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort.


If it's misused, his W can get him killed because he's moved to another place. A good vision placement is crucial for Sylas to flank the enemy team with his E.


Avoid trading or dueller Renekton unless you are early in the game. You're gonna want to keep him falling with your e in this matchup.


Maokai's tankness is massive at the end of the game. His Passive assures that he cannot die by diving into the enemy's back, inflicting damage on them, and prevents them from joining the fight.


As soon as Miss Fortune channels her Ultimate capability, try to cancel it by sending it. If you can cancel it quickly, its damage output will be very low.


Graves' first ability will be maxed out at level 9. A high level for Graves will help him bolster his overall burst damage when fighting with enemies.


This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage.


Her laning power will depend a lot on who her Support is. If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself.


Try not to feed Diana and ping whenever she goes missing as Diana will look to roam if she can't kill anyone in mid. Pre-six Diana is quite weak especially when her Q or t is down.


Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game.


Sett's loading phase is strong. Expect Sett to play aggressively and go for early murders.


Use your capabilities to quickly erase minion waves so your team can besiege or prevent an enemy team seat. If you can land poke while also pushing the minion wave, you could look for a favorable trade.


Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in.


Focus on farming so you can hit your first major power spike when Evelynn reaches level 6. Unlocking Evelynn's Ultimate R is very important and will allow her to start ganking once it is unlocked at level 6.


Kayle's third power is essential to make it very powerful. Its automatic attacks being permanently authorized will cause significant damage to the enemy team.


Corki's poke is effective at harassing enemy laners, forcing them to stay behind their tower or take unnecessary risks. By delaying team fights, Corki can get a better position and set up for his ultimate ability.


When facing Zyra, be careful about ambush. Zyra's choice potential is one of its strongest aspects.


Always watch your positioning during the laning phase. Try and stay at max distance so it’s harder for her to root you with her E.


If Camille lands an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun. You can gain the bonus AD and healing earlier in the fight which may make all the difference.


A maximum of Ultimate R is required to use capacity frequently and cause significant damage at once. The use of the Ultimate R in the enclumed fighting will be effective with its production of high damage.


Stay at a maximum distance so that he cannot get an authorized e or e on you. Avoid fighting when he has tons of Fury too.


Nocturne uses his Ultimate ability defensively to scare off enemies. Nocturne deals a lot of damage during the mid-game.


or he went in the middle of the way with his support. A coherent vision around your path so that you know what it does and where it goes.


Harass Rell with basic attacks before she reaches level 2 to gain an early health advantage. Do not commit to fights near Rell's tower as she may play aggressively.


When Tibbers R is primed and ready, respect Annie's damage output. Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive.


The installation of death brushes in the enemy jungle will help him to get rid of any unsuspecting enemy who is going through this brush. The presence of the Sett team is very high.


His e was combined with his increase in attack speed. When his e was combined with his increase in attack speed, he became a force to count with.


A skilled player will use Garen’s abilities to harass enemies in lane. At level nine, Garen will have his first ability maxed out.


Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team. Quinn’s pick potential is high.


Nidalee will be quite strong once she has a few points in her s. Her Spears s deal a lot of damage, so make sure you dodge them.


It will take a lot of time and effort to play Thresh at its full potential. Thresh is rather squishy.


This helped Anivia. She can land a 5-person team fight with ease.


This also lets Jarvan survive all-ins and peel for his carries during significant fights. Keep the wave closer to your side of the map early.


Once you get your Ultimate R, you should all be good to focus on a track and a door. It's up to you if you want the transport to have your camps, but don't fall too late on CS.


Do not fight alone if you're against Kai'Sa because her Q will focus on you.


Darius' Passive makes 1v1 duels extremely difficult for you. Keep trades short and sweet against Darius when necessary.


Try to secure major objectives when you can, as you have decent objective control. You could gank bot and then take Drake afterwards.


He wants to let the wave push towards him at level 1 to maximize the strength of his level 2. Level 6 is a massive power peak for Talon as it increases its overall burst damage.


Gragas's W allows him to look for trades more frequently and heal back after a trade. Gragas's E can be used with Flash to get surprise trades/engages off with the enemy.


This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks.


Make sure your dash is always in place so you can avoid its t. Anivia is a mana-hungry champion.


Keeping your allies alive for as long as possible while dealing damage is key. Using your empowered d in team fights will provide a large shield to your allies.


Pushing into the enemy tower is allowed, which can provide an important strategic advantage by quickly destroying the tower. Turning the enemy tower as soon as possible will give a player a lot of power in this matchup.


Keep your distance from Jayce to make it impossible for him to jump on you. Jayce’s w combo is very good at pushing and poking you down.


At level 11, Evelynn’s Ultimate R will deal more damage. Evelynn will be incredibly strong at level 11.


Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you. When Kai'Sa has multiple upgrades, she will be very difficult to fight against.


Karma uses one of her empowered Q abilities when needed. Karma should use her Q as much as possible against the enemy champion.


Your goal in the early game is to get your allies ahead. You should try to exploit your early advantage.


The vision should be placed around nearby paths and objectives. If you notice the enemy moving around the map, your team can collapse on them for a free murder.


He can throw lap dives early and try to get killed once his laner pushes the wave in. Its ability to drop the aggro tower and take reduced damage to the tower allows it to attack safely.


When Aurelion Sol pushes and roams, make sure to ping as soon as he goes missing. Try to push the wave back when Aurelion Sol is absent and start taking Tower plates if unable to match his roam.


Try to engage and fight her when her s is on cooldown. Diana is dependent on landing her Q for the all-in.


He will have several articles during this phase of the game that will allow him to flatten tons of damage, leading to victories effortlessly in prolonged team fights. Don't hang on or stay tight in the team fights against Twitch like her Spray and Prayer c will melt you down.


Keep the wave closer to your side of the map as it will allow you to deny Pyke all-in opportunities while also reducing Pyke's trading potential and let you set up your Jungler too. Try and harass Pyke as often as possible with your superior range, bully them as often as possible, and then look for an all-in when they’re low.


If you can cancel Miss Fortune's Ultimate capability quickly by sending it to CC, its damage output will be very low. Do not regroup as Miss Fortune will be able to hit your entire team with its Ultimate capability.


Ahri is rather weak in the early game. It's recommended to poke and fight Ahri during the early game to get a good start.


You need gold and XP to buy items. If you fall back, it will be unlikely that you will be able to cover the damage in the fighting.


and inflict a lot of damage on the grouped enemies. It will also allow it to take more minor damage due to the theft of life.


Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together. Twitch's slowness will prevent him from dying if the enemies are caught together.


Amumu is quite vulnerable to damage caused by poke. Try to harass Amumu as much as possible so that it is almost impossible for him to enter without dying in return.


Kai'Sa is vulnerable to CC. CC should be locked down at the start of the fight so Kai'Sa is unable to dish out tons of damage.


She will be a real threat when she hits level 9. At level 11, Diana will put the second point in her Ultimate R.


Lillia must reach level 6 as quickly as possible. Lillia is usually built AP and will fight against teams with heavy explosion damage.


In team fights, it is recommended to avoid grouping too closely as Ornn can use his R (Ultimate) to get a multi-person knock up and start the team fight. Fighting in the jungle will cause teams to be quite close together which allows Ornn to knockup multiple champions at once.


You’ll be able to look for picks frequently. You’ll also be able to get your second b up after you land or miss your first.


As you are tanky, you are rather weak unless your carriers are alive (depending on your construction path). Keeping them alive is the key to team fighting.


This will make Rumble prone to ganks and will not allow it at all to CS (farm). Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern.


Avoid trading with Sett at Level 1 as it will damage most champions. Once Sett is level 6 and unlocks its Ultimate R,


Locking Veigar with CC will be the best way to deal with him in team fighting. It is rather squishy so if you are able to reach it and get it down at the beginning of the fight, your team will have a easier time to win.


Avoid letting him pick up free kills by staying as a team. If you want to fight him, you need to bait out his W first or else he will just win the 1v1.


He'll act as an asset to his team. Lee Sin will have several elements during this phase of the game.


Forward in gold and objects, players can play on the side slightly to assassinate an opponent. Objective choices like the Baron or Dragon help save time to focus on them.


Watch out for Gragas' E which enables him to close gaps fast and also serves as an escape route. Save your ultimate for when Gragas uses his ultimate because if he pushes you into his team, you can all-in with it quickly.


Decide at the beginning of the game if you are going to be farming by proxy or have a traditional laning phase. Be ready to turn it on.


When AD, it is really good in the extended trades thanks to its automatic attack reset. Its automatic attack reset refers to a specific capacity called 'a'.


Level 2 in the lower track is the first minion wave. The next three minions will follow.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game.


This will provide the Nasus team with a reliable front coating. His main peak of power is during this phase of the game, as he will have several articles, several piles, and will be able to flagrante all-in and choose enemy champions out of his will.


Amumu will have several elements during the mid-part. According to its construction, Amumu will either cause a lot of damage in team fighting, or be incredibly tanky and difficult to kill.


Still target wears as much as you can. Immobile door can't do much to save itself.


Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.


The Ultimate c offers it a lot of extra pressure in the track. You should think twice before you fight Twitch if it invades you early.


Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game.


Squishy champions should especially avoid taking unnecessary risks in this situation. Blitzcrank will miss his b in a team fight if you do not focus him down.


Once he hits level 6, he unlocks his R which makes him better in 1v1 fights. As the game progresses,


Camps should be stolen when Warwick is shown on the other side of the map. Warwick's biggest power peak is when it reaches level 6 and unlocks its Ultimate R.


Anivia has a weak laning phase. During the laning phase, it often has difficulty growing and trading.


Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. The goal is to not get spotted on the other side of the map and lose a crucial objective out of nowhere.


If Maokai throws a Sapling in a bush, you can walk up to it and then detach from the path with your E so that it does not damage you. If a wave is nearby, run to it.


After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. Your goal is to hide in the fog of war during team fights.


Get away from the wave of minions. Morgana's will use their W to push the minion wave. Stand outside the wave so it can't push and poke at the same time.


Gangplank will eventually outscale you in the progress of the game. Putting Gangplank behind will make it harder for him to take over the map.


When you unlock your Ultimate, roaming and all-in will be easier and you will be more of a threat. After you finish your first component element, you'll be strong enough in 1v1s and have a greater chance of getting murders.


If you are 1v1ing Diana, you need to dodge her Q in order to win the 1v1. If she lands this ability, just back off as she will probably beat you otherwise.


It can even score singular selections with. At level 9, its first capacity will be maximized.


When around your W, you should poke the enemy down and then commit to an all-in once they’re low. The minion wave should be kept pushed into the enemies tower.


In the bot track, it can use track brushes for an additional effect of darkness from enemy caterpillars. Viktor's main self-peel shape is d.


If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage. Once you've gone in, make sure you fall back and peel for your allies.


Secure objectives like Dragon or Baron with your Ultimate t. When a major objective is up, hold off from using your Ultimate t to secure it.


Rell has a ton of lockdown.


The track brushes help Twitch a lot. Level 6 is a power peak for Twitch because it allows it to impact and disrupt massively the fighting.


While you’re good in the late game, you’re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don’t get killed before a fight breaks out.


If Dr Mundo is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly. Without his Ultimate ability, Dr Mundo doesn't have much kill pressure or chase potential.


Your damage and tankness will increase dramatically as you acquire your basic items. Make sure to land your Ultimate on key targets after slowing them down with your d.


Cassiopeia shines in the late game. Cassiopeia scales better than most champions.


Not many champions are as strong as Cassiopeia at level 2. Beware of the level 2 all-in with her Q and E spam.


Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing. Keep the wave closer to your side of the map as it will allow you to deny Pyke all-in opportunities while also reducing Pyke's trading potential and let you set up your Jungler too.


Roam and kill several enemies during this phase of the game. You can cross very quickly because of your Passive, making use of it.


In 1v1 skirmishes, continue to play around Gwen's Passive. This includes playing around her Q in mid-game fights.


If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage. In the late game, you need to call for Baron or the Elder Dragon.


Taking initiative in combat with Zyra can give you an advantage. It is essential to prioritize positioning and avoid pitfalls in the fight against Zyra.


Take a look at what your team misses during the fights use your Passive accordingly. Generally, it is better to turn into the most nourished member of the enemy team. Viego is pretty decent during team fighting due to his W and Q.


After following the dashboard, Trendamere will eventually die if your team is nearby. The wave should be kept close to the tower in this matchup for Jungler/laners gank occasions.


Twitch will often be incredibly close to your team after coming out of its s. Once Twitch has left his hiding place, try to shoot him down as quickly as possible.


Try to walk around while she's at the base so she can't take your turn. CC (Crowd Control) is your best friend against Anivia because she is squishy and still.


Stay with your support throughout the middle of the game. You're very vulnerable and easy to kill if you're alone.


He's vulnerable when his t's down, and may be engaged if its motion speed k is reduced.


Roam around when possible. Your Ultimate R, E, and Q make up for some easy ganks during this phase of the game.


Sylas's W has healing abilities in terrible situations. The W of Sylas is a point and click capability that can easily change the tide of a fight.


Zilean's t (Ultimate) is one of the most odious and overnourished abilities in the game when used correctly. zilean's p (ability) can guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight.


And she can struggle against non-dash-reliant high-damage champions who can simply blow her up. For build orders, start ringing pots into Ludens and Tier 2 boots.


Be prepared for this by having the Dragon warded at all times. Always take the bottom side Scuttle Crab.


Make sure to time your second Ultimate R proc properly. If the enemy team is heavy on CC, use your W at the right moment to completely negate the CC and continue with the all-in.


Your goal is to push the wave and then continue roaming. When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time.


This increase in damage will simultaneously reduce the cooldown of that ability. The reduced cooldown of the Ultimate m will allow Jarvan to look for picks more often.


A tank-to-tank game is a challenge. The best approach is to avoid malphitis and focus on agriculture early.


You have decent objective control, so try to guarantee major goals when you can. Alternatively, a player could use their objective control for gank bot and then take Drake after.


Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though. Once Jayce maxes his s at level nine, he will be able to dish out a lot of damage.


Diana can easily take down squishy targets walking alone on Summoners Rift. Diana is playing with an assassin playstyle.


Stay outside and get away from the minion wave at all times. Keep the minion wave closer to your side of the map early.


Skarner must avoid monitoring the premises if he wants to move forward. The emphasis on agriculture was a priority.


Lucian will have access to several articles during this stage of the game. He will be both able to support himself and to inflict substantial damage.


Nasus will have a massive amount of batteries during this phase of the game. This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team.


After 6 laps, they will win the 1v1 because they are stronger when their Ultimate is in place. If she has the CC'd, she dies.


Katarina is really good at picking people off and taking down squishy targets. Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane.


When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will poke the enemy down with his Q before initiating an all-in.


Taliyah's first capacity was maximized at level 9. At level 9, talijah could cause a lot of damage now, especially during fighting near objective pits or choking points.


When Ezreal's E is down, he can be easily burst down. Junglers can camp Ezreal at that stage because he will have no other form of escape left.


Twisted Fate will be looking for selections with his Ultimate in the middle of the game.


Always target overextended enemies Prioritize clearing vision frequently


This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip. Rumble is rather squishy early and suffers strongly when its r is on cooling because it will lack damage. Watching to fight after it uses its r will make trading easier for you.


Invade her as soon as you're stronger than her. If she gets someone on the upper side of the map, invade her jungle on the lower side and steal camps.


Pantheon is pretty tanky in the late game. Pantheon can dish out tons of damage as well.


Most champions spike at level 11, but Bard isn't really one of them. While his Ultimate R will be on a shorter cooldown, it doesn’t deal any damage and will most likely be used to get picks or save his allies.


Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. If Camille uses her E in lane, she will be vulnerable while it's on cooldown as it's her main way of disengaging from ganks.


Sticky situations refer to situations where Akshan is trapped or cannot move. Camouflage allows Akshan to become invisible and avoid detection by enemies.


If Gragas goes full AP, his burst damage is unreal, especially when fighting 1v1 against someone squishier. Gragas' W still provides him enough tankiness to not get popped immediately.


This will allow you to produce a massive CC chain. Once you unlock your Ultimate R, you should have a very easy time trying to kill enemies.


The utility and damage that this capability provides to this rank is very good, and it will be a threat in team fighting. Thanks to its low cooling rates and plants, Zyra will help his team quickly achieve neutral goals such as the Baron or the Elder Dragon.


Gwen's damage output will be lower when she has no stacks. Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats.


It will also be easier to control the rhythm of the game. Nasus has crazy damage at the end of the game if he gets tons of batteries with his Q.


If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. You should avoid splitting or being away from your team in the late game because the enemy will force a fight while you’re gone.


Your champion excels in performing counter-engagement games because of their strength in relation to the search for aggression. Tahm Kench's early play is not strong because he won't protect his ADC during this point.


Neeko needs to be timed correctly in Ultimate R for team fights. Ultimate R allows Neeko to deal massive damage.


Syndra allowed the player to push them into their lap early; they had to coordinate with their jungler for potential ganks. Syndra's ultimate had increased the death pressure to level 6; the player had to remember if he was weak in health.


His e are also a good tool to poke and push the wave simultaneously. He is not neccessarily strong at levels 1-4, but he does have his basic attacks,


Once Malzahar has an object, his ability to push the wave will become heinous. Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early.


Healing is an advantage that allows Soraka to exchange her health as a regular resource. Level 6 is a massive power peak for Soraka, allowing it to save each of its tires with proper use.


Lissandra's W deals damage in a circle around her and roots all enemies hit. After half a second Lissandra can then reactivate this ability to blink to the current location of the skill shot.


First strike is a great rune for extra gold and damage. The skill order starts with Q, then W, followed by E before maxing Q, W, and E, taking ultimate whenever possible.


A well-timed W can neutralize its t. Use this to your advantage.


His d is his only real form of defense and protection against an all-in-one and once he's down, he's easier to kill. When Viktor has completed its first upgrade (which is usually its y), make sure that you are still outside the minion wave so that it is unable to push you and poke you at the same time.


The Ruler will turn from the side lane to join their teammates and look for an opportunity to use their Ultimate R. In team fighting, tanky players like the Ruler should peel (protect) their allies.


Malphite is strong during the end-of-game fights because his d and Ultimate abilities become more effective. All he has to do to make an effective contribution is wait for the right time.


The Malzahar E will be very boring to handle too. Malzahar is a champion who should be avoided as much as possible.


Securing the Dragon Soul for your team increases chances of winning the game. Look for picks with your team and call Baron or Dragon when possible.


He can easily solo objectives. Grievous Wounds does heavily affect his tankiness.


Ashe does not have any escape abilities or built-in sustain. Use Ashe's lack of escape abilities and sustain to your advantage by poking her down frequently


Having two points in his Ultimate R increases the overall damage dealt by the ability and reduces the general cooldown. His Q is his primary poke tool in the lane and in the game.


Boots are a solid early game purchase for Maokai, allowing him to ride and respond to the skirmishes of the jungle. Maokai is particularly great around the track brushes due to the damage that his gaule chord.


After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side.


It will be easier for him to break out enemies. Lucian will have access to several articles during this stage of the game.


Maintaining a prudent mindset will help prevent Nasus from returning the exchange. Use your Q frequently to poke Nasus in this matchup.


By sitting Baron or Dragon, look for a choice with your abilities. Every time you push the enemy under their turn, look for a choice with your abilities.


The lane ganking allows you to flatten a lot of damage and get a massive lead from your team during the early game. Sion is a support role at Level 1.


If you fail to match Corki's wave clear, you'll lose priority and tower plates. When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e.


The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game. At level 9, Cass will max out her E.


After the Yasuo bot track turned towards the middle of the track, go to the side track and start cultivating and getting XP there. You can look at 1v1 any enemy trying to stop you.


His active is a straight line skill shot that deals damage to the first target hit and shreds both armor and magic resist. This bonus damage scales with his target's maximum health.


This action will open the map and give your team a gold lead. Vayne needs a lot of time on scale because of the nature of her kit.


Do not launch a game by flashing before and out of the protection of your team. Kog'Maw will have several elements during this phase of the game.


Vladimir can use his capabilities to quickly clear the minion waves so that his team can besiege/prevent an enemy team seat. If Vladimir can land while pushing the wave of the minion, he could look for a favorable trade with the enemy team.


He cannot really gank until level 6 as he relies on the element of surprise for his successful ganks. Nocturne is extremely squishy and quickly blown up in team fights even with his defensive items.


Team fights will be a breeze for the monkey The first capacity of the crazy will be maximized at level 9.


For runes, Lethal Tempo has great synergy with Kayle's kit. The recommended skill order is E then Q then W before maxing each ability.


Twitch's objective control allows him to search for objectives after having reminded the enemies. Twitch's abilities make him have no effort to take control of the early game.


If you're against Gank Viego, keep an eye on him stealing your allied abilities and turning the exchange around. Be ready to step back if Viego kills and takes your ally.


Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams.


If you find a high-priority target, don't hesitate to use Flash > Q to CC and kill them with your team. Using Flash > Q on a high-priority target can help you CC and kill them quickly with your team.


You must find the opportunity to catch someone isolated and alone when your Ultimate R is available. A maximum-out Ultimate R usually has a shorter cooling time than a Quicksilver Sash.


Karthus is really good in team fights as he can slow down multiple enemies. Karthus can deal a lot of damage to a group of people in team fights.


Talon has a great potential for homelessness thanks to his E. His early death pressure is crazy!


She will survive longer in fights while simultaneously dealing more damage to enemies. During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere.


Against the poke or champions with a lot of clear wave, it will be almost impossible for Akshan to wander and help his allies as the enemy will keep him pushed in or take his turn while he wanders. Early play should be mainly focused on taking short trades against the enemy with your automatic and passive attacks.


Camille is good at picking off champions with her Ultimate R in the late game. The Ultimate R should have a low cooldown.


It is essential to have a vision of the main objectives. Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions.


Proper vision from the enemy allows them to see Neeko’s changes and detect her in bushes. Level six is a significant spike for Neeko as she gains access to her power Ultimate R.


And use her Ultimate R for both aggressive and defensive purposes. Kai'Sa gets three points in her Ultimate R.


She'll be really strong at this stage of the game. Once it has completed its first element, its trading capacity increases sharply.


Don't play very aggressive in team fights. Kite and automatic attack the nearest enemy champion.


If he hits an enemy champion he knocks them down, suppresses them, reveals them and deals a large amount of magic damage to them. For combos you want to start with your W and then get close and use your E.


Once Ziggs gets three points in his Ultimate R, he will suffer a massive amount of damage in a huge area during team fighting and goals. The struggle in the landlocked areas will also give Ziggs a huge advantage.


If an enemy walks over the shrine, it destroys them. Allies get bonus movement speed when moving through this tunnel.


Try to get a multi-man knock-up. If you succeed in achieving a high priority target, you should be able to enter and do the quick work of them.


Use your range advantage to harass Malphite every time it advances for the last hit. Malphites **Ultimate** can be used to avoid, but only do so if it is on cooldown.


Stay away from neeko as she will use both her E and Q to push the wave and harass. Be cautious of neeko's range advantage when taking care of her in lane.


This will reduce Nasus' ability to slow you down, which will allow you to deal with more damage and increase the chances of dropping it. Your ultimate can be a key tool in this matchup.


When taking objectives, make sure you’re not low as Jinx may be able to take you down with a well-timed R. She can also steal objectives like the Dragon or Baron with her Ultimate R, so make sure you finish the objective off with Smite.


Even if they don't die, squishies will be too chunked to participate in a team fight. Karthus can burn through the entire enemy team with proper positioning.


You have good objective control, so make sure to use it! Try to put your young trees in Jungle's brushes.


This is mainly because the scrambled fighting allows Vel'Koz to hit several targets with its capabilities and procedures. Winning 2 points in his Ultimate R at level 11 will be another important power peak for Vel'Koz.


A champion who will need to soak up many minion waves and jungle camps to be useful throughout the game. His Ultimate ability (e) deals basically no damage in the early game.


Zed will have really low cooling at level 16. Zed can cause a lot of damage due to its low cooling rates.


Looking for picks with your Ultimate R in late-game fights is recommended. You can pick someone off who steps too far forward using the numbers advantage.


When trading with Irelia, keep an eye on the little bar under her health. If you trade with Irelia, pay attention to low health minions in your lane.


Maokai can put his Saplings E in nearby bushes and keep you away from them once he has his E. Saplings E is a tool used by Maokai to keep him away from him, which makes it important to stay at a safe distance.


The healing of Sona's W will be a problem as the game unfolds. The more gold Sona gets, the more trouble she'll have.


You will have to play safer and less aggressive while it is on cooldown. Annie is weak against long-ranged poke due.


The extra damage and reduced cooldown of the second point in his Ultimate r are very beneficial for Braum during this stage of the game. At level 9, Braum will max out his first ability.


This will allow you to earn turret veneer and increase your gold income. Level 6 is significant.


Trundle needs an element to increase its potential duel and survival in the game boosted duo potential increases Trundle's survival in the game


You need to look at your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position. Destroy Malzahar's shield as far as possible.


Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team.


Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


Alternatively, if it is safe to do so, stay inside the minion wave at all times. An early execution call element is recommended to reduce Yuumi's healing and retention in team fighting.


It can invade enemy paths and exit when it sees the enemy crashing. Shyvana can push the wave very quickly by launching too.


Lee Sin is really good at removing or removing isolated targets. Lee Sin should group closer to his teammates to make it harder for him to shoot anyone alone. Lee Sin will try to gank as often as he can at the beginning of the game.


When Trundle engages in a team fight, try to lock him up with crowd control. Trundle, although a tank, is very vulnerable to the hard control of the crowd.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


When going for trade if you can get away with landing 3 auto attacks into your E, you will have dealt massive damage. When you hit level 6, you now have access to a massive amount more damage and CC.


Keeping the minion wave even or closer to your side of the card reduces Samira's full potential and keeps you safe. The goal early is to bring them down, avoiding prolonged trading because they will often win them.


After the rotation of the bot track towards the middle track, Yasuo moved to the side track and began to cultivate XP there. Yasuo could look at 1v1 any enemy who tried to stop him in the side lane.


Once Xerath is level 6, it will have a lot of poke and extra damage. Don't stay at the track 6 post because he could sting you.


When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.


Any enemy who gets caught by Renekton is going to get shot and probably die. Renekton is decent in the mid-game phase of the game.


During the mid game you will hit level 11 and put an additional point in your Ultimate. The cooldown of your Ultimate needs to be played around.


Play around your Ultimate R in the middle of the game. Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing.


Corki's poke allows him to secure early turret plates and kills in team fights. Corki harasses enemy champions by using his poke, delaying team fights for as long as possible.


Pyke's first ability will reach level 9, making it capable of dealing significant damage to squishy carries who are not well-positioned. You will be really powerful during this phase of the game.


By separating slightly, Vladimir will have to use his Ultimate E on fewer targets. Vladimir is likely to be side by side in the team fights.


The supertank can function as an exceptionally good front-line defender for its team. The supertank can protect the targets from evil by the people he wears behind him.


You can abuse this by trying to ambush Soraka while she is guarding a goal. While Soraka is dead, you could force a fight or take a goal with the advantage of numbers.


Make sure to communicate with your team by pinging when Alistar wanders. When Alistar does it, it's a good opportunity to leave your ADC and try to harass the enemy CDA with your automatic attacks.


Use s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.


Look for aggressive parts once you have some levels under your belt. You benefit from extended trades, so try to go for them frequently.


Take care when trying to fight him as he might just use any one of his abilities to trade with you. Level 3, 6, 11, & 16 are Heimerdinger’s major level spikes. Take care when he reaches those spikes as he may look to all-in you.


Try to put Sona behind to delay the crucial tips. If you wanted, you could get early healing reduction elements to help reduce the healing of Sona.


Rell's attack wind up is reduced as she levels up. Enemies hit by Well's Q have their shields destroyed and then dealt damage and stunned.


Do not look for fighting in the jungle or around the Dragon or Baron because the teams are likely to be regrouped closely, which allows him to get a good Ultimate h off. The best place to engage Malphite is in an open way rather than a closed space like the jungle or Baron.


It will help reduce the amount of damage Nasus can do you with physical damage. This will increase the chances of survival and team fighting.


Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone. Avoid splitting up and being alone if the enemy Nidalee is ahead.


Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is.


Look for selections in the later stages of the game. If you can choose someone, you should turn to .


His Passive allows this If the enemy gank target has built up a large minion wave, it can lead to an outplay for the enemy


They will also start focusing you if he auto-attacks you. Stay at max distance at all times against Garen.


Expect Zed to flank and remove squishy targets with his Ultimate R. Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you.


Focus on farming early and get gold and XP. However, if a nearby player is ganking or counter-ganking, don't be afraid to take it.


Most of his articles will now be complete, making Trundle extremely strong and allowing him to strike his enemies. It can easily use its pillar to block enemy escape routes.


Focus on harassing Aurelion Sol and getting a lead. If Aurelion Sol roams, push the wave into his turret.


Kogmaw's forms the core of his entire kit. If the enemy waits for him, Kogmaw won't be as effective.


When Gwen has max stacks, look for trades. Gwen's Ultimate R allows for multiple recasts and also provides a heal to help in 1v1 fights.


Get a form of healing reduction to make it less powerful. Take advantage of your range advantage and constantly harass Taric whenever possible.


Watch your positioning at all times so it can't put crucial spells on you. His level 6 is much stronger than yours.


If the enemy waits for him, Kogmaw won't be as effective. When you go for an AD construction, Kog'maw's Ultimate is next to it useless in terms of utility and damage.


All its capabilities will be exhausted now, which means that it will be able to use its W to reposition itself frequently and inflict massive damage to its enemies simultaneously.


He also brings a ton of CC.


The division of the enemy team makes it difficult for Skarner's Ultimate to hit a carrier champion. The front line always blocks enemy portages, making it difficult for Skarner's Ultimate to hit a carrier champion.


Try to harass Kennen before a team fight occurs so he can't engage and fight if he's weak in HP. Continue to descend Kennen when you can because it prevents him from engaging and fighting if his health is weak.


CC can shut down Azir's Shurima Shuffle if he goes in. After Azir's first back, he will be pushing constantly.


She should avoid over forcing ganks if they’re too risky so you don’t fall behind. Level 6 offers Diana lots of burst damage and CC.


If Yasuo gets 5 or more people within range for his Ultimate R, the risk of being triggered increases. Try to force Yasuo to extend for the farm by keeping the minion wave closer to your side of the map.


This will make it harder for Amumu de gank when it's time to do so. Amumu has a weak early game and will be looking for the power farm.


Try to abuse the cooldown of Lissandra's ability by playing aggressive. If Lissandra harasses you and brings you down, don't lose your health.


Continue to look for picks in the late game use the numbers advantage to call for Baron or force a fight while it’s 5v4


Try to take fights around choke points. This will let you use your e really easily and will increase your overall efficiency during the game.


Jayce will definitely allow him to increase his overall burst damage, Jayce won't give as much stats or utility as most other champion's ultimates when maxes s at level nine.


Fiddlesticks will look to gank more frequently when their Ultimate is up. You should ward the enemy's jungle entrances so that your team can spot the Jungler leaving their jungle with their Ultimate.


As a skilled duelist and strong early game player, try to make early plays around the map to gain an advantage. Gaining an early lead through map control can help you and your allies get ahead.


Make sure you are close to your team at all times to get into the fight quickly. Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else.


Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain.


Garen needs some time to come online in the first few levels. If Garen doesn’t come online in the first few levels, he’ll fall behind and won’t be able to scale.


Shyvana is very weak before-6. You're a lot stronger than Shyvana.


Instead, she will try to flank from the side. So whenever you're sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages.


Nautilus auto attacks anyone who approaches him with his passive, who can CC (crowd control) adversaries. Try to stay away and out of Nautilus' reach during team fighting if you are squishy.


You should target immobile carries as much as possible. Immobile carries can't do much to save themselves.


Taliyah's first capacity will be maximized at level 9. Maximizing the first capacity will allow Taliyah to flatten a lot of damage during the duels.


Someone who can contest him must stop him from split pushing, but do not send someone who is unable to beat him to do so. For Renekton's ability to be effective, he needs to get as close to the enemy as possible in a team fight.


The goal is to delay the team fight by engaging Xerath as soon as possible and rob him with p and 2. Engagement in team fighting with Xerath should be done early to prevent prolonged poke.


The first component will allow it to spam capabilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the laning phase.


Viego can CC (crowd control) crucial targets with his W. Viego gains several skills with his Ultimate R.


At level 16, his Ultimate R will be maximized. This means that it can use it more frequently, allowing it to turn the tide of team fighting and important objective fighting.


Once Malzahar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river so you can spot his Jungler before they jump your way because Malzahar is not really capable of killing anyone alone.


Once he made him an easy target to dismantle, the khazix squishiness. Misuse of his E can cause him to kill several times.


It can be in the front line for days for its portages. A Ulitmate R maxi-out should let it use its Ultimate R quite frequently and increase the amount of shield.


This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage.


Look at the team fights. Fighting like Kennen can be difficult if the enemy is able to disengage or has poke damage.


The lack of his E makes it easier for the enemy to get him out of his engagement. If Kled enters with his W on the cooldown, it will be less effective than expected in a global situation.


Getting closer to him will make it difficult for you to escape his Q. Always stand behind the minions, so it is impossible for him to land his crochet Q.


After slowing down your enemy with your d, make sure you land your Ultimate on key targets. During neutral and objective battles, prioritise taking the objective on the withdrawal of the jungle enemy.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


As you will be close enough together inside the pit, you will allow him to land a devastating Ult on your entire team. Rumble is inclined to disengage.


Grouping closely together will make it harder for Kha'Zix to inflict tons of damage as he will not get any damage bonus from his Passive when the targets are grouped. Once Kha'Zix reaches level 6, it can upgrade any of its capabilities thanks to its Ultimate R.


Team fighting will become really easy now. Her early game is pretty decent as she can poke the enemies out from range.


Jax's main spike comes when he reaches the late game and has multiple items in his inventory. So now he can actually 1 v 5 against the enemy team and come out on top.


Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, stay at max distance and play safer.


It is essential to stand outside the minion wave at all times. Standing outside the minion wave forces the enemy team to choose between pushing and robbing you.


Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive, Karthus is extremely farm oriented.


Zac's E can be used from afar to start the team fight. Watch your flanks by sipping a lens.


Bursting Swain at the beginning of a fight will make it difficult for him to inflict damage and win the fight. Invest in reducing healing.


If you’re a ranged Support, use your range advantage to harass and poke him down whenever he moves forward to secure minions on his warding quest. Galio has a really strong laning phase when paired with an aggressive ADC.


Sion is the greatest threat in a team fight is the ability to kite and disengage. Kite and disengagement is Zion's greatest threat in a team fight, as he can easily keep himself safe while inflicting damage.


The best time to play aggressively is when Sona superextends to get batteries on her Spellthief Edge. When she's outstretched, try to play aggressive and burst when she positions herself forward.


The best time to all-in them will be when the enemy frontline decides to all-in your team. Doing so will ensure that the enemy frontline has no form of follow-up.


For build orders start to ring and pot into a Luden's and Tier 2 boots. Finish the build with any of these as needed.


Bard's first power spike occurs once he hits level 2. If you have picked up a few meeps before the minions spawn, Bard will always hit level 2 before the enemy.


Do not commit to extended trades with Jax- especially if he’s been able to stack his auto attacks on minions beforehand. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage.


It'll be hard for you to kill Sejuani right now. Avoid fighting Sejuani unless you have an advantage.


At level 6, Swain's damage production is increasing. Swain's survival increased to level 6.


At this point, she can 1v1 almost anyone while her R is up. Fiora is very good in the later stages of the laning phase.


Taking one enemy down could be enough to win the next fight or take the Baron. Diana reaches near max build and deals an awful lot of damage to anyone she catches out of position.


Swain has a lot of tankness and damage during this phase of the game. Swain uses Zhonya's Hourglass to be imperturbable for a while, inflicting damage all the time.


At level 9, Lee Sin's first ability will inflict a large amount of burst damage and kill the squishy enemies by himself. At level 11, Lee Sin will have two points in his Ultimate k.


Avoid walking too far forward so you do not get caught out and focused by the enemy. Buying a Quicksilver Sash will fortify Kalista's position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed.


Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven. Excellent burst damage potential on a mispositioned enemy.


If Fiora places her Ultimate R on a member of her team, it can be easily avoided by disengaging as soon as possible. Look for constant skirmishes with the enemy to gain a health or kill lead.


Rammus has an unhealthy first clear. You should not fight in a 1v1 in the early game.


After the bot track moves towards the middle track, turn to a safe place to continue farming and win XP. You should only fight others if you have an advantage over them to maximize your chances of winning.


Beware of the installation of Gank Thresh, as it can easily install Ganks with its W. If he walks near a wall, his Jungler could approach and wait for the Lantern W before moving in.


The enemy's ability to inflict damage is greatly diminished by its tenacity. Nautilus can play aggressive early because he has a lot of CC.


He'll use his e at the right time. He will have several objects during this phase of the game.


Champions can exploit the long cooldown of Cho'Gath's Ultimate ability t by using their own abilities during that time. Cho'Gath is weak in lane depending on the matchup he is in.


You could use this as an opportunity to catch her and her Support out of position and force a goal after. Try to force the fights as soon as you spot Samira.


Level 9 of Poppy is when her first ability will get maxed. This will let her deal a lot of damage to enemies she has managed to catch.


Her Ultimate R can be used to catch up and finish opponents, especially after they Flash or dash away. Kaisa's Q allows for targeted damage in a short time, making her strong in a 1v1 scenario.


His ability to cause mayhem with his Ultimate R will really help him. Brand should take care of positioning during this phase of the game.


Nilah's Q has a passive that gives her armor penetration and lifesteal on her attacks. The active makes Nilah crack her whip forward, dealing damage.


This combined with his rune choices can cause Hecarim to sustain himself as well. Hecarim's Ultimate t can be a game-changer in a team fight where the enemy is grouped together.


Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend. Aatrox tends to fall off as the enemy buys items that counter him.


Dr Mundo will buy items that offer him defensive stats, making him very tanky throughout the mid-game. He will be a giant menace in team fights during the mid-game.


Trundle can massively affect team fighting with this level. He's not strong at the beginning of the game, so he should aim to make short exchanges when possible.


Maokai is good in team fights because his Ultimate R has a great zone of effect. You should split up or disengage as soon as you see Maokai so he can't use his abilities.


Gank as often as you can, Elise is a good early game Jungler. You need to get your allies ahead by ganking as frequently as you can.


You're a very mobile champion, thanks to you E. E can be used in multiple ways and is a good way of turning around exchanges with the enemy.


It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight. She may attempt to take neutral objectives from under your nose.


Keep out of range with Nautilus during team fights. Nautilus is a good ganker early because he'll unlock his g very early on.


His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them. It can also inflict a lot of damage on the enemy if they ignore Zac.


Swain's late game is strong because of his team fighting prowess. He can immediately kill the enemy team if he manages to catch them near a choke point.


Every time an opponent tries to auto-attack, shoot them and claim a stack of passive. W is thrown at enemies not behind minions or those near low health minions.


Avoid regrouping too closely as this will allow Zilean to land a good dizziness with his Q and potentially start the team fight. Playing around Zilean's Ultimate T is crucial to winning battles.


Talon falls behind if he's firing a single shot at the enemy. If Talon has a lot of gold and XP at the beginning of the game, his last game will be more impacted.


Always try to call your Jungler before crushing a huge wave in the enemy tower that you can set up a dive tour with your Ultimate. In the middle of the game, the teams will begin to regroup.


Fiddlesticks first power spike is at level 6. At this point, unlocking his Ultimate offer him extra kill pressure in lane.


The death brush strategy will be viable for Nautilus' team with his frequent use of the first ability. Stay grouped with your carries in team fights.


Once Vel'koz has won a few points in his Q capability, he will suffer significant damage if he can land them consistently. In order to minimize damage caused by Vel'koz Q capabilities, it is recommended to stand near the minion wave.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Lissandra will use her Q and E to push the wave.


Tahm Kench is ridiculously hard to kill. Tahm Kench brings a good amount of mobility.


Do not be afraid to appeal for these goals if your team is able to do so. When facing Zyra, be careful about ambush.


Wait for an opponent to farm, then land an easy Q followed by a quick auto attack into an E to retreat with a favorable trade. As level 6 is reached, Cassiopeia gains great kill potential if her ultimate and damage between Q and E are landed successfully, allowing for ganks and roaming for objectives.


This means you can secure multiple picks with your Jungler and other teammates. Your items should make you really tanky during this phase of the game.


Quinn's basic attacks are being targeted. Your level 6 power spike is much stronger than hers.


Avoid fighting with the enemy until you have an object behind you. After the bot track moves towards the medium track, turn to the bot side or elsewhere on the map for agriculture and XP gain.


Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.


Passive is avoided by dodging Ekko's Q and standing outside his E range. Ekko will look to set up a W stun by walking out of vision.


Flanking the enemy backline can increase your chances of winning a fight against an enemy carry. Aatrox reaches level 9.


You should constantly monitor the positions of your allies. Catching an opponent out of position with your E could lead your team to gain a significant amount of free gold.


Try to back away if she lands it to reduce her chances to follow up with her t and trade. Diana is a melee champion that struggles against ranged champions.


Track him with vision and try to counter his ganks. Skarner can easily counter-gank the Ivern because he lacks CC once he goes in.


Watch your flanks for murderers who are trying to get you out quickly. Getting a defensive element will help you a lot in this game against all comps.


If that is not possible, he should kite the camp around well enough to ensure small amounts of damage are taken. Once all basic abilities are unlocked, Brand should gank over-extended lanes whenever a chance presents itself.


Be ready to run as soon as Zac channels this capacity. As soon as Zac reaches level 6, his ability to start fighting increases.


Use the effigies to bamboozle enemies with surprise Ultimate R's on them. Fiddlesticks wants to poke and stay safe in the very early game.


you can start being a bit more aggressive. Focus on farming early.


She can both poke enemies down and protect allies with her d. Her team fighting is excellent.


While he's pressuring, his team can sit or fight elsewhere. Nasus has a very weak game.


Keep moving away from Sett's health bar as far as possible during this matchup. Once Sett's not healthy, look at him and take him down.


Use your Q frequently to poke Nasus in this matchup. This will help reduce Nasus' stacking mechanic and it will be easier to take him down.


This will reduce his ability to heal and increase your death pressure in the way. Soraka will go to the hall alone in the middle of the game.


Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. To play around your Ultimate t in the later parts of the game, be careful to fight unless your Ultimate t is at the top.


The mid game is a strong point for Warwick. And of course look to convert into objectives.


Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn't keep you pushed in.


The enemy group will reduce your chances of getting choices. Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting.


When snailing with Viego, try to make sure there is a minion, monster or crab between you and him so that he blocks the CC on his W. Viego has good objective control. Try to keep major goals monitored so you can spot him before he is able to ensure the goal for his team.


Upgrading Lux's Ultimate capacity will increase its damage while reducing its cooling. Lux is usually good during team fighting.


Orianna is quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly.


Always use the fog of war to bambooize the enemy. The enemy can be destroyed by the fog of war.


However, you will rely on your support to do the heavy lifting early. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


Keep an eye on Zoe's spells during trading. If Zoe takes a Flash, expect her to be more mobile.


The enemy team spaces Galio effectively if they do not move away from him during a fight. Enemy magic damage can be effective against Galio.


He explodes dealing true damage to enemies nearby. His active is a straight line skill shot that deals damage to the first target hit and shreds both armor and magic resist.


He wants to farm hard and bully hard at the start of the game. The E ability can stun an opponent and apply a free W for great damage.


Most champions will buy defensive items to protect themselves at the end of the game. It is unlikely that you will be able to blow up any front-line champion.


If Jayce is in a side lane split pushing, keep an eye on his positioning to prevent him from clearing waves or taking towers without being contested. The position of Jayce while split pushing should not be left unchecked for too long as he can quickly clear waves and takedown towers with his d.


Ensure you ward the enemy's jungle entrances. Gragas's Ultimate ability is very good in team fights.


Since Riven has a lot of built-in support, make sure you get some form of healing reduction quickly. This champion is a bully at the beginning of the game.


Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries.


Relic Shield is used by the support drive instead of Spellthief's Edge. Avoid fighting or staying close to your teammates (grouped together) because Nautilus e can hit players who come into contact with her.


For summoner spells, flash and heal work well while exhaust works too if you're against multiple assassins. The game is won by stacking support items quickly, enabling your carry, poking and harassing your opponent, and playing around long cooldowns.


She needs a lot of time to come online in the early game. But that doesn't mean landing a cheeky t will not be impactful.


You should not fight or skirmish with the enemy until both your Ultimate R and Zhonya’s Hourglass are up. Getting caught out without a strong support can lead to a devastating loss for you and your team.


Close during the middle of the game whenever possible, so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be.


She has a ton of tools for every situation. Kriana's passive is that her first attack or ability against an enemy deals a good chunk extra damage.


Don't let the enemy poke you down in the very early game. Whittle the enemy down with your Q before looking for the all-in.


Try looking for picks around the map. Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody.


Rumble's Q is a cone skill shot which deals damage to enemies hit. And if he's in the danger zone, the damage is increased by 50%.


At level 2, Ezreal will poke you and use E to get away if you do not move up. Try moving up so that you can still proc your R on Ezreal even if he pokes you and uses E.


For this reason, Zac can really use them as a tool for engagement or escape only once in a fight. If you know Zac is without these abilities, try to fight him.


A great split pusher. His pillar provides way more CC than you'd think.


Its selection potential during the middle of the game can allow it to take goals quite freely during the game. This can be converted into an easy win if he can work with his team.


The minion wave should be kept closer to Kayle's side of the map early to force the enemy team to extend for the farm and XP. By trying to poke, Kayle aims at his abilities so that they strike both the minion wave and the enemy at the same time.


Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it. Darius has good gank potential.


To compensate for his weak early game, Gangplank should focus on using his r poke ability to harass enemies. Gangplank can use his barrels to hit both enemy champions and minions together, adding another layer of harassment to the enemy team.


This can be great as you can double throughout Q for massive damage, you can double use your W for massive damage or insane mobility, and you can double use E to lock down your opponent for a long time. And a great engage combo is to use W to get in range and then use Q into E.


Level six is the central power peak for Sona at the beginning of the game. The first element increases its damage and allows it to use its capabilities a little more frequently.


This will also give you some tentacles down. Illaoi is an excellent split pusher.


She will have many upgraded abilities during this phase of the game. This means that her damage output, as well as her defensive ability, will be really high.


Armor and magic penetration objects are necessary to kill Skarner if he builds tank objects. Its bargaining power increases to Level 4.


A player should usually start regrouping when there are no goals to be taken nearby. One more point in its Ultimate R will increase its overall damage and let it use capacity frequently.


During this phase of the game, Xin will be really tanky. He will simultaneously inflict a ton of damage on his enemies.


For build orders start green monster and pot into gold drinker and tier 2 boots. For skill order start E then Q then W before maxing Q then E then W taking ult whenever you can.


Try to bait their Flash out so that you can come back later on and finish the job. Getting her Ultimate R will help her a lot with ganks.


Soraka's passive makes her gain a huge chunk of movement speed when moving towards allies below 40% health. Enemies in the circle take damage and are slowed.


Karthus is a farm heavy champion. To be useful throughout the game, Karthus needs to soak up many minion waves and jungle camps.


You'll want to take early gambling duels and see if you can quickly invade and get murders. Once you are early, it becomes easy to take control of the game.


Quinn's Q is a potent tool in the lane. The ability to auto-attack from one or multiple enemies can be completely negated by Quinn's Q.


She'll need to shoot her target before that, or she can count on a gank or her support. Its damage to tower E allows it to buy plates and destroy the towers with ease.


Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing! Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R.


Missing Sona's Ultimate R reduces its utility in large quantities. Incorrect use of SonaS Passive can also give the same results.


Try to force Yasuo to extend for the farm by keeping the minion wave closer to your side of the map. It will also protect you from all-in-ones.


Just try to land E when you can guarantee a blow to avoid being caught off guard. Zyra's poke is very good.


xayah is really decent during team fighting because it can dry up tons of constant damage with its W and E. She just needs to position herself well.


Level 6 is a significant power spike for Karthus as it allows him to stack up his rune. Karthus can finish off enemies who have managed to escape with a sliver of health when the level cap is reached.


When playing as a ranged champion, try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesn't try to all-in you in return.


Try to keep him away from your team so he can't get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff.


Its e allows it to exit sticky situations with ease. When combined with its Ultimate I, its enemy can be baited to attack the clone


You'll have your basic items now, which means you're gonna hit like a truck. When you are on the track, make sure you continue to stack your liabilities frequently.


Team fighting will become really easy now. Her early game is pretty decent as she can poke the enemies out from range.


Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support.


A ganker can perform his job easily if he is close enough. All the ganker needs to do is use his e to CC the target.


Illaoi often pushes quickly with her Q. Illaoi usually stands outside the minion wave whenever possible so she can push it and poke at the same time, but standing outside will make her choose between pushing the wave and poking you.


Quinn should use their strong duelling potential in the mid-game to fight and duel anyone who tries to stop them from split pushing. Although Quinn is a really strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5.


If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you’re pushing, you reposition or have vision around your lane.


Through levels 9-13, the capabilities of Aatrox will have a very short cooling. Aatrox reaches level 11.


German immigrants exported the custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. Karthus uses his Ultimate at the start of the fight.


You will want to avoid fighting with enemies having Grievous Wounds. Darius should focus on getting level 3 quickly.


At level 13, Kai'Sa will have two abilities wholly maxed out. This means her damage output with her Q, and her peel potential with her E will be massive.


CC’ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R.


A strong Jungler is necessary for both their team and themselves. In the early stages of a game, enjoy being able to go freely with your allies will provide you with a clear advantage over the jungle enemy.


Before reaching level 3, Mordekaiser can be pushed out of the way. Abus Mordekaiser as much as possible before reaching Level 3.


After Syndra's first return, she'll have a lot of power.


Lacing brushes will help a lot with the peak power. A strike by one of their champions in the Yasuo team will significantly increase Yasuo's power in the middle of the game.


Disengagement or end of targets quickly as its Ultimate R descends. His healing and shielding will be heinous in team fighting.


Renekton's gonna have several things now. Due to having several articles, Renekton will do a lot of damage to his enemies while simultaneously tanking a lot of damage.


Winning enough gold for its first component element offers additional trading potential in the track. This will lead to an increase in Vex damage production and overall resistance.


Other points of Xerath's p will result in further damage to enemy targets. Slowing down the target with his 2 would be optimal to ensure a p stroke on the enemy.


At level 6, Kled's pressure increases and his all-in-one too. Wait for the enemy to expand before entering into a trade with Kled's Ultimate.


His sustain will be pretty high as well (due to runes and life steal). Focus on securing the remaining Dragons/Rift Herald in the mid-game.


Lissandra is a very good champion who can influence the map and help her allies with ease. Post 6, try to push and roll.


Post 6, it is better to avoid fighting it unless you have a clear advantage, Because you'll need time to kill him because of his tankyness and Ultime.


Being part of the fights is mandatory during this phase of the game. The goal is to make sure that you can target as many people as possible with the Ultimate R raid.


Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online.


A utility role for Lisandra may not be enough to counter the release of damage from the stronger average champions. In situations where Lisandra is lagging behind, she will do no harm in team fighting.


Ping when Nunu goes missing so your team knows that he could be headed their way. Keep the wave pushed into Nunu's tower.


At level 9, Thresh will have its first maximum capacity. This means that he will be able to get more choices in a short period of time.


Play around your Ultimate t. Playing around it and picking up more kills for your team give you more opportunities down the line.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Playing around his Ultimate n will be a great way to increase your chances of killing Vayne in a team fight. Forceting a team to fight one after the other will reduce its chances of surviving in the next.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


Once the enemy is low, engage in the team fight. Look for opportunities to pick off enemies who are out of position using your abilities.


Pay attention to what active items Pantheon has Play around the active items that Pantheon has


Taking down heimerdinger’s Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots (if they’re AOE), try and aim them so they hit both heimerdinger and his Turret Q.


He should make sure that he plays safely and that he is careful. The main objective is to increase first.


Watch out for ganks and ward up properly. Quinn's Q is a potent tool in the lane.


Whether it's split pushing or team fighting, just make sure to get more gold and experience. Use W in ultimate to protect yourself as needed.


This means overall increased damage and chasing potential. Your ultimate ability will be on a very short cooldown now, so use it frequently to get picks when possible.


Avoid fighting around major goals if Seraphine is nearby. Grouping closely together will benefit Seraphine and allow it to obtain a good R Ultimate.


From here, keep looking to poke with auto attacks and Qs while looking for opportunities to land an E into a massive damage combo with your W. So always look for opportunities to E your opponent and flash E's can get you easy kills.


Diana's early game needs time to come online. If she gets bullied from range, it’s going to be difficult for her to farm and reach her power spike.


Early play without Ultimate will limit Malphite to ruin other pathways unless they are strongly overstretched. Level six is a massive power peak because Malphite will now be able to fire ganks and disrupt flights.


At level 11, Lee Sin will use its Ultimate capability completely and often ruin the ability of enemy divers to enter its backline. If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you.


If Wukong falls behind, it will be really hard for him to get back into the game. Wukong expects to be a nuisance and get an early advance to take control of the card.


The cooldown will be reduced as well. She will have her core items now, allowing her to deal with a lot of damage.


Cover choking points with your ability to gain a strategic advantage. Use your Q and W to "pull" enemies out of neutral goals.


If Kog' Maw is alive and nearby, he can force you to leave the goal that will lead to death or waste a lot of time. In team fighting, try to lock Kog' Maw as quickly as possible, as this will reduce his ability to do a lot of damage with his e-attacks and self-attacks.


In team fights, avoid standing too close together as it will allow Braum to knock multiple champions up with his Ultimate r.  Group but do not stand super close together.


His e are also a good tool to poke and push the wave simultaneously. He is not neccessarily strong at levels 1-4,


Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently. It will be perfect since it will also get its shape.


Garen's Passive will help him survive in team fights by restoring his health over time. He should use the river brushes to pretend to roam and then turn on the enemy mid-laner if they try to follow.


Sejuani plays well because she has very strong ganks. She brings a ton of lockdown to the table and is monstrously tanky.


You are at a bigger threat of dying this stage of the game. At level 13, you’ll max your second ability.


This will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron. Nocturne falls off in the late game.


Ashe can activate her Q and kite in late game team fights. The term 'poke' refers to Ashe using her y to harass the enemy and gain an advantage.


However, Camille can struggle against champions who bring amazing disengage. World Atlas and Pot are recommended as the first two items before upgrading support item to Blood Song.


When trading with Taliyah, keep at least 1 minon behind you. This will make it very difficult for him to damage his Q.


Jhin uses his 4th shot during team fights. Jhin has an auto that can deal a lot of damage in the mid to late game.


Use this insane early game pressure to get your allies ahead. His level 6 power spike is pretty good.


If Orianna uses her Ultimate ability well, it could significantly impact the game. Orianna has many utility options.


After Fiddlesticks picks up his first component item, he can start dealing a lot of damage when ganking his allies. Fiddlesticks will dramatically increase his damage output after completing his first item.


Its early duelling power is really strong, especially if it is at the top of the track and has access to the track brushes. He can throw a snowball that way, which can easily allow him to win games.


She should be looking for choices in the middle of the game. If she can take someone with the help of her allies, she can abuse their death timer to earn more gold and maybe take a turn, a goal or get more murders.


If you are paired with teams that lack damage or AP Bot laners, Ivern’s heals and shields will not be so effective. Ivern’s carry potential is rather lacklustre.


This champion is extremely weak when she is CC'd because she can't use her dashes and can be killed easily. This allows the enemy team to take it before a major fight or when its e is on cooldown.


Her (t) is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in. You should only throw (t) out unless you are certain you can land it.


Tahm Kench's passive also scales with both his AP and bonus health. There are up to 3 stacks of acquired taste that can be stacked.


If you know Zac is without these abilities, try to fight him. Keep the minion wave closer to your side of the pre-6 map.


You’ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you’ll be a huge threat in team fights.


Expects Chanted to stay away from his team in the middle and end of the game. Singed will try to divide the thrust and take goals.


Section Content


Fizz is an assassin and can take down squishy champions easily. Fizz is incredibly strong in the mid-game if he can get picks.


His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease. Heimerdinger is an attack damage carry champion.


If you enter, you will be in a position too wide that could allow the enemy to turn the exchange and kill you. You should only come in when your allies are there to follow up.


To initiate ganks, use your E to slow down the exaggerated enemies. This means that you will need gank when a new wave of minion appears.


Twisted Fate Level 6 increases its ability to wander and help allies. Its level 6 capacity significantly increases its roaming capabilities.


When his e was combined with his increase in attack speed, he became a force to count with. He could have several early murders with this combo (and decent support if he's ADC).


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


Tahm Kench brings very little wave clear so can get pushed in. Tahm Kench's passive also scales with both his AP and bonus health.


Jax's Q dash ability deals damage and allows for casting any abilities during the dash. Jax's E creates a circle around himself, causing evasion of basic attacks and taking reduced AoE damage.


Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. When fighting, make sure you’re not too far forward or split from your team. If you’re too far forward, he could use his Ultimate R to push you into his team.


Wait until Rumble uses his r on the jungle camp before throwing a skirmish with him. Rumble has good objective control early.


During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.


Azir’s poke is good, but he is incredibly weak in the early game. Don’t trade too much before the first back, so you don’t fall behind the opponent.


His main peak of power is during this phase of the game, as he will have several articles, several piles, and will be able to flagrante all-in and choose enemy champions out of his will. Nasus is at his weakest at the beginning of the game.


Whenever Annie has her stun available, you need to respect her and play slightly safer. If you’re melee, stand back and wait for her to consume it before walking forward.


Sejuani's Ultimate R is an excellent tool for handling. Expect that Sejuani gank every time his Ultimate R is in place.


The skill order starts with Q, then W, followed by E before maxing Q, W, and E, taking ultimate whenever possible. He wants to farm hard and bully hard at the start of the game.


Once its ultimate e is in place, its pressure of death and survival increases much. If Tryndamere has Ignite, expect him to play aggressively and look for an all-in level 2 or 3.


Fight around closed areas where possible, that your Ultimate R will be easy enough to land there.


It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on. Trundle is perfect during team fighting.


Putting the enemy down and delaying fighting can be effective in the late part.


Gangplank scales well and his Passive damage helps keep enemies away from him. Gangplank's E can be set from weird angles that catch enemies off-guard and deal a lot of damage.


The E ability can stun an opponent and apply a free W for great damage. Kennen's speed up (E) is ridiculously good and can be used to run through opponents while avoiding hard CC.


To counter its roaming, keep Twisted Fate pushed in the way. Keep Twisted Fate pushed in the way to limit his roaming.


The more the game goes, the stronger Nasus will be. Make sure you finish the game as quickly as possible.


Her team benefits from her abilities being up. Karma offers a lot of utility during the late game, especially in neutral, objective fights.


Counter ganking Briar is really easy on this champion. Don't be afraid to counter gank her.


Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle. Her level six will give a massive power spike due to her ranged auto-attacks. This allows her to play more liberally and let her play the lane more safely.


In team fights try to stay away from each other so it's harder for Yone to get a good Ultimate Roff. Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate.


Warwick was weak at the beginning of the game, but strong in later parts of the laning phase. Once Warwick has levels and objects under his belt, he'll be stronger.


Surviving the early game is key. Avoid taking quick trades unless Qing minions and opponent at the same time.


Brand will use his abilities more frequently to harass. Brand's late-game damage is insane.


The preservation of health is the way forward for Mordekaiser. Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 anyone it wants.


Heal up when necessary using Q. After going into lane with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.


Malphitis becomes more dangerous when it reaches level 6. When Malphite reaches level 6, it has its ultimate ability.


Don't be afraid to counter gank her. briar needs her team to follow up in team fights in order to avoid getting destroyed.


She'll be able to flatten a lot of damage in the piled-up fighting. She'll be able to push the waves quickly.


As you don't have much in early play, you may want to wait for the enemy to waste an ability before playing aggressive. Once you have some levels under your belt


In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E. Fighting around Poppy's Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing.


Stay at a distance to avoid being burst down by Neeko's attacks. Neeko's roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously.