Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


Thresh increased the destruction pressure when Q and E are available. You should play more respectfully when Thresh has both Q and E available.


If her E is used alongside her Doom Passive to fear enemy champions, instead of running away from Vex they'll instead run away from the centre of this ability. And finally, her E also applies a stack of her Gloom Passive.


Opt for additional support if you can't dodge skill shots. You should avoid his Q poke in this game.


Camille's ultimate makes her untargetable and allows her to jump on an enemy champion, creating a zone that knocks away other enemies and deals bonus damage to Camille. Camille's all-in combo involves using E into W and then jumping on the opponent before attacking into Q followed up with ultimate.


Brand is squishy. In team fights Brand will all-in and die quickly if caught out of position.


Unlike other champions, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.


The author recommends taking advantage of this when seeing Kassadin in a split push position, starting a team fight with numbers advantage. When Kassadin is split pushing, it may be difficult for him to quickly join a team fight because


Naafiri is vulnerable to kiteed by opponents Look for clear, fast health and start crashing after reaching level 3 or 4.


Look to fight the enemy who tries to stop you during split push. Darius is a strong 1v1 champion and can fight most laners put up against him.


The enemy team will face difficulties in finding young trees or a Maokai with an extremely powerful all-in-one combo in jungle brushes. Your Ultimate R will be on a short cooldown during this phase of the game.


Maokai can use his Ultimate R out of sight. Maokai can CC multiple enemies simultaneously using its R.


Chokepoint fights and looking for flanks are the main goals during fights. Chokepoints will facilitate Aatrox's Q landing.


The Baron should be able to be easily taken by Master Yi. Always use the fog of war to bambooize the enemy.


Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower. If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower.


There is a stigma behind Janna players. Janna is vulnerable to poke and engage.


Your allies can disrupt Lillia's damage if they cause damage to a sleeping target. The first element will give Lilia a huge boost in the jungle.


This allows Jayce to help his team out alot. This helps Jayce's team disengage or engage from fights with ease.


Ezreal moves away from Lucian. Use the advantage of the range to grow safely and to prevent the Lucians from harassing with their Q and auto attacks.


His ultimate R has the potential to hit the entire enemy team. The more champions you hit with Seraphine's Ultimate R, the more he goes.


If the enemy manages to bait out your R in an aggressive way then the enemy Jungler shows up for a gank


Malphites **Ultimate** can be used to avoid, but only do so if it is on cooldown. Avoid regrouping closely because it will give Malphite a great opportunity to land a 5 person who darkens with his Ultimate.


Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5.


Once you obtain your Ultimate R, you will be able to set up plays from long-range. Make sure to time your second Ultimate R proc properly.


Jax's first item component allows him to get an advantage over the enemy, increasing dueling potential. The increased dueling potential will completely dismantle the gameplan of any enemy who is overextended and hasn't set vision around the map.


Diana should play safer when her Q has landed and wait for it to disappear before walking forward. Diana is rather weak if she doesn't get kills early on.


Get away from the minions to avoid being hit by Morgana's W during agriculture. This will limit the thrust of Morgana's waves.


Always be stood behind a minion at all times when playing against Ezreal. Ezreal is harder to deal with when his Q (Q refers to Ezreal's Q ability) cannot land.


But if he activates his R, run into him to force him to cancel it. Focus on farming early so you can get some CS and gold under your belt.


At level six, Karthus can quickly use his Ultimate to secure kills throughout the game's early stages. This will help Karthus scale up quickly.


Jhin's Q is both his waveclear and primary damage ability. Adding points to Jhin's Q makes it more powerful.


Renekton has to play around his Fury bar to maximize the damage during the trades. If Renekton fights without using its Fury or uses the wrong capacity, it can lead to the loss of the trade.


and win a team fight alone because of his AoE and Passive abilities. His Ultimate R at level 11 will give him a lot of choice potential.


Don't walk too far forward. Investing in healing reduction will make it easier to treat with Trundle's support in this game.


Twisted Fate was extremely squishy and immobile early, which can make him sensitive to ganks due to the way his kit works. If Twisted Fate didn't play defensively, he'd get camped.


Its r (right) will soon be maximized. This will give her a ton of protection when she decides to be part of someone.


Dr Mundo has lots of sustain thanks to his Passive. The Passive provides Dr Mundo with a lot of sustain.


The enemy team might as well lose if Yasuo succeeds in moving forward. Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to reach you.


If she has 3 batteries empowered, play safer than her next ability will be much stronger. Expect Seraphine to search for murders in the way or install her Jungler for ganks when she reaches level 6.


Make sure you regroup with your team so that Leblanc can't blow anyone up quickly. Limit trading with Leblanc earlier because it is strong in extended trading.


Expect Sett to play aggressively and go for early murders. Avoid trading with Sett at Level 1 as it will damage most champions.


It is recommended to evacuate this ability and play aggressive while it is on the cooldown. Post 6 and when Lulu gets his Ultimate R, his survival increases a lot.


It can also proc Electrocute very easily with its combo Q W AA. Once Leblanc reaches level 6, his death pressure increases.


Fiddleshicks is squishy and unable to deal much damage if his team receives healing reduction during the early game. An enemy team with good warding skills counters Fiddleshicks entirely and prevents him from all-inning the enemy team consistently.


At level 11, Varus will be able to add 2 points to his Ultimate R. This makes it really easy for Varus to choose his enemies, especially when trying to trade paths.


Stand outside the minion wave at all times during the laning phase.


Get Ultimate R and do more in lane. Whittle down enemy first, then look all-in with Ultimate R.


Its first capacity will be maximized at level 9. It can do a lot of damage now, especially when it fights near objective pits or choking points.


If your allies move on your track after destroying their turn, you should turn and move around the map to continue farming and win XP and gold. Your team should use your capabilities to clear minion waves quickly.


Once Lee Sin reaches level 6, his death pressure increases because his Ultimate will allow him to set up ganks or end enemies more effectively. At level 6, Lee Sin is very strong.


As Tahm Kench is a champion in the field, laning against the range champions is very difficult for him as they can bring him down whenever he moves or positions himself a little aggressively. Ranged champions can also zone it incredibly well.


Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you.


Miss Fortune has a lot of poke in the way with her ts and ts. This can give him a lot of pressure in the way itself and allow her to intimidate the enemy with ease.


Prioritise enemies before engaging in all-in-one attacks. To maintain the spamming capacity, it may be necessary to get the Blue Buff to boost your mana.


The first element adds to Maokai's damage. Maokai should be able to take a lot of fights during this phase of the game.


A Jungler must secure every possible Drake in the middle of the game. Securing each Drake and the Dragon Soul will increase the team's chances of winning.


Miss Fortune has a lot of poke damage with her t. Watch your positioning to avoid standing behind the minions.


LeBlanc is a glass cannon and should always be careful to enter it.


This will give Viego less room for manoeuvre. A minion should always be between you and Viego.


It's her main form of damage to the poke, so without it it will be useless. Level a Ultimate R does very little damage if the enemy is away from the epicentre of the explosion.


If you play as a utility support, take the long road to the track so Thresh doesn't kill you until you get to the track. Thresh increased the destruction pressure when Q and E are available.


Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. His flanking potential allows him to completely isolate a target from their team and burst them down with the help of his team.


His ability to make team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate his enemy from out of vision.


Try and stay at max distance so it’s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.


In the mid game, take bot tower as soon as possible then head into mid with carry. Enter late game teamfights as backline mage, poking and protecting yourself before using ultimate for additional damage or killing fleeing targets.


Master Yi can easily take control of the card if you let it move forward. Master Yi is a champion with whom you should try to avoid engaging.


After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills.


Akali will try to harass you when you go for CS. You should keep your distance from Akali at all times.


Viktor's capabilities become stronger with each upgrade. Once Viktor completes its first element and improves its y, it can erase minion waves very quickly.


a gold advance means having more gold than the opposing team, playing safely for the first levels means not taking unnecessary risks,


And to get him killed during the laning phase. Wukong excels in extended trades with its s and k.


However, when paired with an ADC that dominates the game early, you will need to look at your positioning so that it cannot land an early E. Taric has a lot of built-in support, make sure you get some form of healing reduction quickly to make it easier for you to kill him.


The force team fights when Shyvana does not have its Dragon shape, so she is unable to exchange or fight effectively with your team. Shyvana will try to delay a team fight so she can harass you and harass you with her Dragon-shaped l.


You should use your e appropriately to avoid CC. Try looking for choices around the map.


Baiting Velkoz's E before engaging in the fight allows an advantage. Standing near the minions but outside the wave limits Velkoz's ability to push with W.


This will allow Jarvan to look for picks more often. Jarvan IV is good in team fights due to his d Passive.


Your goal in the middle of the game is to be clear and get the priority of the track. Mid-lane would certainly be better for you.


Capacity E was supposed to save the players from the problems. The proper use of E capability before being CC'd or taking magic damage was emphasized.


Falling behind in the mid-game is crucial as a Jungler, so make sure to continue farming! As a Jungler, you need to try and secure every Drake during the mid-game.


You force them to choose between using mana on the wave or you. Investing in early boots can help you dodge their skill shots and make the laning phase less stressful.


Neutral Objective fights are pretty easy to deal with if you use your Ultimate R properly. The Ultimate R has a very short cooldown, allowing it to be used quite frequently.


As Jax is weak early, enter their jungle and try to fight them or force them to recall. This will delay their power spike behind you.


He will fight against many enemy champions. Nasus relies heavily on the end of the game to win.


It is recommended to take Rift Herald before Taliyah receives assistance from a nearby route. Taliyah will want to delay the team fight as long as possible while she takes you with her Q.


Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions. So your goal during the laning phase is to try to kill and abuse the enemy as often as you can.


If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive.


You can then jump on him, charge him, and try to fight him. Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly.


Zac will become more aggressive with his ability to start fighting as soon as he reaches level 6. Try to lure Zac's E before you fight, because it's his main mobility tool and he won't be able to reach you without him.


Use your ultimate Invisibility n wisely as well as as it can bambooize enemies fairly easily if used correctly.


You should look for chances to extend trades frequently. Once the bottom lane tower is destroyed, rotate to the mid lane.


Neeko's E can be easily cancelled by enemy team. Neeko's pushing power can make her susceptible to ganks after using W.


Her Q will help her take out at least one target. She should try to find a position where she can initiate a team fight.


Lulu is quite vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning.


By reducing Swain's health, pressure can be created and its ability to engage freely can be limited. Maintaining a wave of minions closer to your side of the map creates opportunities for jungle ganks.


This will allow Vladimir to have a fairly easy impact on the fighting from now on. The first element gives Vladimir an important kick.


Against hwei should not let him get ahead early because he can be extremely potent in the later stages of the game. hwei has a lot of AOE damage and can destroy your team if he gets a good combo off in the jungle.


It's perfect during team fighting. He's got a solid playing field.


For the side lane, or while lane ganking, he can make complete usage of the lane brushes to bamboozle enemies. He can keep poking the enemy team with his E and with the proper itemization, his E can do a lot of consistent damage.


For the viktor, emphasis must be placed on agriculture. Viktor needs time and gold before he comes online to inflict damage.


Your Ultimate R will be on a shorter cooldown in the later stages of the game if available. If you can find an opportunity to use it, use your Ultimate R to catch out someone isolated and alone.


If he is low on health, he will be unable to engage. Post level 6, avoid using dash until his Ultimate is down.


Cassiopeia can farm easily under her turret. Although Cassiopeia doesn't have any set up CC, she can follow up and be very successful with ganks using her W.


When fighting picks, use ultimate e to catch out unorganised enemies Catching an enemy out when they are unorganised can force a team fight or objective


Yumi's E shields herself and grants bonus attack speed and bonus movement speed while the shield holds. Yumi's ultimate is a channeled ability which sends out 5 waves which damage and slow enemies hit.


Level six is an important peak for Master Yi as it can now gank and clean battles reliably. The first element is a good peak for Master Yi because it gives it increased damage.


Be careful when you stand near Thresh. Position yourself behind the minions to block Thresh Death Sentence's skills.


Securing Rift Heralds is crucial. Securing the Drakes is also important.


A significant power spike in this game is obtained by this item component. This item component will give Annie the incentive to use more spells.


Illaoi's being highly tanky will also allow her to absorb a lot of damage in return. At level 16 Illaoi can easily sustain herself due to her Ultimate R.


Before finishing the build, consider picking up Gwin Suze and Terminus. Flashing Ghost is a suitable summoner spell for Vayne.


Back away when you're low on HP in a team fight so he can't get the reset on his Ultimate R. Make sure you use Flash to escape his Ultimate R so he can't get the reset and win the fight.


Use your k to poke Lulu out of the way. This combined with your e will result in massive damage outputs from your end.


Lee Sin is a dominant laner in early play. Expect Lee Sin for aggressive games to get an early lead.


A good time would be to ruin the damage combo of a mage using your W 'on them. During neutral, objective combats, stay somewhere near your Jungler so that they are not chosen during or before a fight.


Udyr has excellent objective control due to its fast card movements and camp-taking capabilities. Udyr can take Dragons early quite easily, especially if the enemy team has no vision on it.


Blitzcrank will be quite immobile in the late game. If Blitzcrank oversteps and uses his b and misses it, he can easily get killed.


themselves and a nearby ally when they deal damage to a champion, monster or structure. Nunu's Q is an auto attack reset which makes him bite the target, dealing damage and healing himself.


You should always try to squeeze the wave with your Q and go to any path that has an extended lantern. This will allow you to use your E and Ultimate to catch up with these extended targets, and get rid of them quickly.


You will find great success with him if you put a lot of effort into him. Its level 6 power peak is very strong.


Look to play more aggressive once you get your first component item. When Aatrox obtains his Ultimate, his kill pressure increases dramatically.


This article will bring Nasus one more step towards reaching its most powerful form in the game. However, Nasus should always focus on agriculture and the stacking of its Q.


Every time Morgana has Zhonya=S Hurglass, her survival in team fighting will increase. Try to fight Morgana when her Zhonya is down, so she's unable to defend herself.


When playing the Yone, look for choices about immobile or misplaced enemies during the late game. Taking an enemy at the end of the game can give you enough time to start a fight, sit a goal, or take the Baron / Elder Dragon.


Its ultimate ability (r) can completely shift the tide of a fight if left unchecked. This allows him to use his (e) frequently, which allows him to avoid the CC.


However, the second part of the exercise (doing beyond death R) can be refused by using QSS just prior to its execution. Urgot is good at the beginning of the game.


Sejuani can CC his enemies for a long time. The damage inflicted by Sejuani is quite powerful.


Level sixteen will give Tahm Kench a considerable boost in its damage. It can easily dull enemies, incredibly attractive champions on the side track.


Ultimate ability makes fights 5v4 in favor of Shen's team. In the late game, keep a similar playstyle to maintain carries' safety and taunt enemies away.


Tahm Kench's early play is not strong because he won't protect his ADC during this point. Tahm Kench will do a lot of damage to the enemy if he doesn't blow himself up early.


Make sure you finish the game as quickly as possible. Nasus wouldn't be seen on the map early, but post 6, he's gonna start messing up a lot.


He should be able to win several fights just using his Ultimate b correctly In the late game, look for choices about immobile or mispositioned enemies.


Taric's R is a powerful ultimate that can stop enemy teams in their tracks during team fighting. Tarics R is very versatile and can keep its allies alive for longer and completely mitigate damage.


Trendamere is incredibly mobile that allows it to escape sticky situations, waste time on enemies and overplay the enemy too. It can 1v1 most enemy champions in a side track during the middle of the game.


This is mainly because of a lack of mobility and items until he hits level 6. To compensate, Kassadin should play safely and rely on proper vision setup to not die often.


The enemy laner should not play incredibly safe if Diana will help their allies with her abilities. Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down.


Once you have an item, you can look for skirmishes with the enemy. Focus on farming and picking up as much farm as possible in the early game.


Pantheon is always going to be a threat when his W is up as he can use it to stun you. You should play towards the opposite side of the lane to make it harder for him to engage on you.


Mega Gnar allows Gnar to survive better. As a ranged champion, Gnar cannot let you poke him down and harass you with basic attacks.


For summoner spell sick flash and ghost. Starting the game, your main goal is to farm safely and scale.


When R is on cooldown, you can play aggressively and try to fight Ezreal while he is defenseless. Hard engage is the best way to deal with Ezreal during the laning phase.


Once you've got a pick with your Ultimate a, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player.


As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily. Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive,


drmundo can be a good initiator with his Q and R. His Ultimate R prevents him from dying or getting burst down quickly.


A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it.


However, Rumble can start trading with more success after Level 3. Stay with your team in the middle of the game.


A secondary Support like Ivern relies on his teammates more than most Junglers in the game. Ivern is best paired with a team that has a hyper carry.


In team fights, don’t stand too far forward in case he tries to make a play. Ward your flanks!


Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R.


Fighting around chokepoints should be very fruitful for you. Setting up death brushes will be a pretty viable strategy during this phase of the game as well.


Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team. All its additional capabilities and effects will create a raid leader, which the enemy team must defeat.


Not falling behind in the mid-game is crucial as a Jungler, so continue to farm! As a Jungler, securing every Drake during the mid-game is necessary.


Removing the Baron is important to increase the chances of winning


Ganking should be done as much as Warwick in early play. If it is impossible to spoil, we can try to invade the jungle of Warwick and steal camps.


If you become too cuckolded and underestimate Nasus during this time, he can turn the exchange and enjoy your mistakes. Ask him every time he tries to reach CS.


Wait for Renata to use one of her abilities before fighting her to make trading more favourable. Renata is a hero with a unique appearance.


Although, his first game damage is pretty good at level 1 and 2. When Akshan unlocks his Ultimate at level 6, his death pressure increases.


Look to pick off low health targets for easy kills. Annie's burst damage is almost non-existent when her Ultimate R is down.


A laner should always prepare for a Rek'Sai at level 3.


Fiora is very good in the late game. As long as Fiora hasn’t fallen behind previously, she should be really good at this stage of the game.


Having vision in lane bushes will also help prevent ganks as you can spot him setting up his W. Ekko doesn’t have the healthiest of clears even with his W.


Try to go for prolonged automatic attack fights with Swain that you will win those. However, try to reposition so that the Swain cannot easily place its Q or E on you.


The first element will also allow Maokai to smooth out more constant damage in the track. Maokai needs to be careful not to get blown up before a fight.


Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


When jhin gets his Ultimate R maxed out, he can deal massive amounts of damage and completely decimate squishy targets. Jhin will be able to pick enemies for his team with his Ultimate R when it is maxed out.


When playing assassin, wait for the fight to start, queue onto their backline, dash into their carry, and remove them from the map. The damage increases with the more champion she hits with the first activation of her ultimate.


Jhin can now put the final nail on the coffin of targets. The Ultimate R slow for Jhin will allow him to pick off enemies.


Lulu's Ultimate R at level 16 is a force to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity,


Show up to neutral, objective fights as well since your e will be really effective in those situations. Karthus' early game is fragile and can easily be caught out if he is not careful.


It will also make CC your entire team. Fighting in the jungle can bring you together, allowing Seraphine to get another good Ultimate Roff.


Prioritize clearing vision frequently You should be mobile in the brunt of a fight, but first get to the enemy undetected.


Don't engage unless level 6 with insane damage, focus on farming hard and taking good trades instead. Play assassin role late in the game, waiting until after teamfight cooldowns and escapes before engaging.


It will be able to clear the waves very easily. Stay behind the wave of minions at all times.


When fighting Gwen alone, it's recommended to only engage in fights when she doesn't have many stacks, as this would allow you to avoid a lot of damage from her. Gwen is a skirmish heavy Jungler in the early game.


It's key that when playing Dr Mundo, you're always towards the front of your team. After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive.


Try to match his pressure by ganting as much as you can in early play, Keep the wave near your turn so Mordekaiser can't freeze near his tower.


He's pretty good at the end-of-game fights. It can easily change the tide of fighting.


The split strategy in the middle of the game is recommended. The split thrust in the middle of the game can help secure secondary goals.


Your Ultimate R can be seen as an execute and will help you finish off the enemy. After getting a few levels or an item, you can look to play more aggressively.


The value of 'W' is large compared to bursting because it reduces incoming damage. K'Sante has a lot of crowd control (CC) and can lock and lay CC on enemy champions.


After 6, look to make plays and gank your allies whenever your Ultimate is up. Your Ultimate increases your kill pressure.


She can also do very well in team fighting because of her W. The first capacity will be maximized at Level 9.


If crazy falls behind, he can build a tank, but he will cause little or no damage in team fighting. Keep this in mind when playing with the monkey and be ready to adapt.


Heimerdinger is an attack damage carry champion. Heimerdinger's abilities allow him to split push and draw aggro while his teammates apply pressure elsewhere on the map.


Pantheon's Ultimate is stronger when it's standing. They win the 1v1 after 6 after the invasion.


The vision should also be placed at the entrances to the Warwick jungle. Warwick can take goals quickly.


Leona is known for her roaming potential. Anticipate Leona frequently leaving the track when she wanders.


Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm! When no team fights are occurring, go to a side lane and push.


Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team. In team fighting, his Ultimate R will be able to put enemies who have batteries on them to sleep. Avoid leaving his self-attack or inflicting damage on many champions to reduce his chances of CC'ing the whole team.


The enemy can't do anything to avoid Lux's g and will be zoned by her poke. It gets several objects and bursts enemies to the left, right and center.


You should take control of the lane brushes. Take control of the lane brushes.


Qiyana will be pretty effective in objective fights. Her core items will be complete,


The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively. It is necessary to have effective clearing to ensure that you can wander frequently.


The time frame during which Janna's m is available will be used to poke her. When playing as a melee champion, minimize the time spent overextended while getting warding quest stacks.


While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy. At level 16, Akali will have 3 points in his Ultimate.


On getting 3 points in his Ultimate ability, he will use it quite often. Team fights will be a breeze for him from now on.


Shen is strong at level 2 if he gets a good engagement with his E. Shen can be strong at level 1 if he starts using his E too.


Objective control and maintenance due to passive and damage. She can easily get her team an early dragon advance, after having managed to plant a track with her Q.


It is really good after the end of the laning phase as it can get choices with its Ultimate R. Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position.


Level six is a massive start point as it can now look for aggressive all-ins on the enemy. It is effortless for Vayne of bamboozle enemies now because of its invisibility.


The ability also provides Graves a means to escape when his e is down. Graves is a strong skirmisher.


Olaf has a strong potential for 1v1 fights and is hard to play against. To play Olaf effectively, focus on playing aggressive and engaging the enemy in fights whenever possible.


Decent support is needed if it plays CDA. In the jungle, the Red Buff amplifies the effects of this combo.


Garen's survivability is excellent during the mid-game, and he can run enemies down while peeling for his carries. If Garen takes a lot of damage, he can quickly back off and let his Passive kick in.


Briar is a pretty good champion in the mid-game. It is important that you abuse your strenght during this stage of the game to get yourself ahead.


Ezreal completes his Manamune and upgrades it to Muramana. Upgraded Muramana provides substantial increase in Ezreal’s damage output.


Delay team fighting as long as possible while harassing the enemy and bringing them down with Q. If possible, put the enemy down to engage in the team fight.


Shoving in Pantheon's wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives. Lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W.


You should be on the lookout for secure picks when inside the enemy Jungle. The enemy Support and Jungler are prime pick targets in the enemy Jungle because they have to set vision up.


Try to fight outdoors in a way instead of engaging in groups. Poke and disengagement are Malphite's greatest threats.


If your E is on cooldown, you have to play incredibly safe. When you hit 25 stacks, your Q now becomes an AOE, which means you can attack the backline a couple of times each to get 3 stacks with 1 Q.


Malphitis must maintain its health up to level 6. Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern.


Try not to give Akali kills at the beginning of the game. She's a heavy snowball champion and once she has gold under her belt, she can easily take the card.


Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions. Having a Jungler or mid-laner roaming with a knockup will make Yasuo's laning phase very easy.


You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions.


He can quickly go into enemy territory to deward the area/set-up vision and then come back. Level 16 isn't that big a spike for Galio.


The best way to defeat Dr Mundo is by using crowd control and focus him down first.  Crowd control is the best way to deal with Dr Mundo in a team fight.


This will give Jarvan a massive damage boost. This damage boost will impact fights at a much higher level.


Naafari is really good at running and shooting the squishy champions who walk alone on the map. Naafari is a very mobile champion who can allow her to engage or escape sticky scenarios.


When enemies are grouped closely, it will be especially good. Your level 6 will be stronger than his.


Veigar will now have several batteries that grant a lot of free power. Stay with your team at the end of the game.


Deciming enemies who are caught together during fighting will become easier with level 6. The lack of vision during the early match will allow Lilia to disrupt the enemies.


Nami relies on her team to carry them while she provides them with care and shields. Nami is a squishy champion.


Mundo's ultimate is a massive buff, causing him to instantly regain a large amount of his missing health as maximum health, healing a lot over 10 seconds and getting a large speed up. Mundo can be punished by some early game junglers or ones which can easily peel him. He does well into junglers who can easily outscale and chase down.


irelia's E can be used as an extension of CC to already CC'd targets, allowing for more effective team fights. the E ability also enables irelia to use her Q on targeted enemies without placing it on cooldown.


You benefit from extended trades, so try to go for them frequently. Once the bottom lane tower is destroyed, rotate to the mid lane and try to take that tower.


She literally cannot be targeted by her opponents.


Prolonging the game can hinder one's chances of success against Kassadin in the late-game. Kassadin is particularly powerful once he reaches his level 16 power spike.


Once Mordekaiser reaches level 6, his death pressure in the way increases. Beware of your positioning when it's low because Mordekaiser can try to catch you with his Ultimate R.


Be sure to approach the enemy before using your e or using your e before your e to approach the enemy. You have a lot of presence at the beginning of the game.


Maxing out the first ability of Kassadin will give him a boost to his damage. A boost in damage from the first ability of Kassadin is helpful for dealing with ganks and all-ins.


Try to put Malphite behind to delay his next peak of power. At level 6, Malphite will receive its Ultimate.


A brief period of Yasuo's Ultimate R will cause massive damage. The Ultimate R in Yasuo's capabilities can cause a huge amount of destruction in a short time.


She will put the second point in her Ultimate R at level 11. Annie is a mage.


Get some Grievous Wounds while you're at it for maximal effectiveness. Once you get your Ultimate, you should be able to look for all-ins regularly.


At level 6 Jinx’s Ultimate R can be a great trading tool and it can turn the tide of the lane. If she is not using it in her own lane she might try to secure kills with it in other lanes with it.


Also, if the enemy has a murderer, try to shadow them and see if you can kill them if they assassinate your allies. Akshan's Ultimate is beneficial to him when activated at level 16.


Anivia brings incredibly strong CC.


Malphite can absorb a lot of damage for his team with his Passive. His Passive allows him to be a first line for his team while being able to escape death when he enters with his Ultimate h.


At 80 splinters, the cone becomes larger and also slows enemies hit afterwards. Her active is a point-and-click ability which throws up to 4 spheres at an enemy champion plus 3 additional spheres.


Three points in Irelia's Ultimate R will give her a massive power spike. With a short cooldown, Irelia will take more fights and easily pick enemies in the side lanes.


The first element will provide Viktor with a potential for mana and wave release. This increased mana will prevent enemies from moving freely during team fighting.


Stay with your team at the end of the game; otherwise, the enemy may try to choose you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities; choosing someone and then collapsing on them is a great way to win a team fight and finish the game.


Ignite is good too, but Teleport gives you so much pressure in the mid game being able to sideline. If you can ever land your Q into your W and E, you'll have proct electrocute and dealt a ton of damage.


Using your E capability will be very effective in removing enemies that are pushed up against walls or in corners. It has solid early game ganks as it can quickly E on the walls and catch the out-of-guard enemies.


Gnar is a champion who gives extra health when he changes forms as Mega Gnar. Mega Gnar allows Gnar to survive better.


You should take every objective when possible. Request assistance from your allies if you can’t do it alone.


Your first power spike is at level 3, where you can access all your basic abilities. At level 6, the player will unlock their Ultimate.


Nasus has a lot of bad matches in the current meta. He will fight against many enemy champions.


Finish the build with any of these as needed. For summoner spells, take Flash and Teleport.


The enemy can easily capitalise on a mistake with Camille. Camille makes it easy for the enemy to take advantage of mistakes.


Standing on the outside of the minion wave forces them to choose between pushing and poaching you. You should focus on agriculture, robbing and harassment of the enemy.


Starting the game, your main focus is always going to be on farming hard, and the easiest way to do this is by poking your opponent and taking good trades when you can. And when this is combined with electrocute, it simply deals tons of damage.


You should have an easy time using your E capability to catch out-of-guard enemies. Early deaths will come easily, focusing on the enemy and mid-lane bot because they contain squishy targets and can help with the snowball.


If she lands this ability, just back off as she will probably beat you otherwise. Her level 6 power spike is very good. She will probably beat you in 1v1 at that stage of the game, so don’t bother trying to fight her alone unless she is low.


The crowd controlling xinzhao can allow the enemy team to get rid of him quite easily. You're xinzhao


If Ashe can poke the enemy with her y and activate her Q in late game team fights, she will have incredibly high damage output. Ashe's kite damage will be able to turn the tide of late game team fights.


A good combo for Moo Moo is to land Q and activate W while traveling towards them, then auto-attack E and keep attacking away using second Q as needed. One I use often is to turn on my W and flash into my ultimate, then follow up with Q into an auto-attacking E and second Q to keep locked down.


It is really important that you disembark these Qs early. The cooldown for Q is long early, and if you miss once, you will not be able to get the third pile and CC the enemy that the timer will exhaust.


Its first capacity will be maximized at level 9. This will give a significant boost to its skirmish potential during this phase of the game.


The extra statistics he gets from his Ultimate C will help him get killed with his ADC. Drive with your teammates as much as you can to get killed with the utmost ease.


The goal is to not get spotted on the other side of the map and lose a crucial objective out of nowhere. Use the fog of war to flank the enemy when possible.


You should team up with your team at the end of the game. Peel for your carts in team fighting. It's important that you focus on the nearest enemy champion and focus on who your allies are focusing on.


Cassiopeia can build 6 items. You should close out the game as soon as possible if you get ahead early.


Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.


Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you. Twitch is a hyperporter.


You should go low when Jax is low to increase your chances of killing him. Jax is good at taking objectives alone thanks to his o and e abilities.


This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability.


Nunu will not be able to heal a lot if he is removed as an enemy. The opponent can take objectives without Nunu's healing.


Place a vision around the entrances to the Maokai jungle to spot it when leaving its jungle. If you know that Maokai has been on the same side of the map, make sure that the hidden saplings E are placed inside the bushes.


Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to reach you. Stay outside and get away from the minion wave at all times.


Avoid getting killed with Zilean when his Ultimate ability is down. By using CC on Zilean, try to lock it so it can't use its Ultimate capability on itself.


You need gold and XP to buy items, and if you fall behind it will be unlikely that you will be able to cover the damage in the fighting. When there is an opportunity, look for choices with your Support/Jungler to get murders and increase your lead.


Diana's Ultimate R is an AOE tool that deals a lot of damage to enemies grouped closely together. At level 16, Diana would have put the third and final point in her Ultimate R.


Irelia is very strong when she has her Passive fully stacked. Avoid fighting with Irelia when she has her Passive fully stacked.


Milio is sensitive enough to the CC. He is quite still and squishy, so positioning is the key. Poke with your Q as much as possible.


In terrible situations, Sylas'W can heal a lot of health. The point and W-click of Sylas are easy to land and can change the tide of a fight.


He can take frequent fights and take little to no damage. The CC (crowd control) aspect will allow him to score many picks throughout the game.


Zac struggles to use his Q when the enemy escapes/or CC. You should be able to extend the duration of your fights once you get your first element.


When the r of xerath is on cooldown, trade with him. If xerath does not have any of these capabilities, he is vulnerable to attack.


When Morgana has her Blackshield E available, her protection increases considerably. It will be difficult for you to kill Morgana or CDA when she can block CC with her Blackshield E.


Rengar can try to cheese someone to get an early health trail. A player can reduce Rengar's potential while waiting for him to show up before walking forward.


Stay in side lanes if behind. Team fights involve following up engage.


Entering the mid game, your bot lane should come mid so you get to go bot so you can keep getting farm and experience. At this stage in the game, you have great mobility and insane damage if you find a carry you can blow them up.


especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health. Her Passive can turn the tide of a fight when she manages to activate it


Focus on the biggest threat to your team, or target the enemy backline if their frontline is weak. His items will make him very tanky during this stage and combined with his Passive and Ultimate R he will be a behemoth for the enemy team.


If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible. This will make it harder for him to land his W.


This will make it extremely easy for you to slow down and kill your enemies. When Tryndamere has finished his Mythic article, he will be really strong in the 1v1 skirmishes with the enemy.


Her all-in-hand combo will be pretty powerful if she catches up with her out-of-guard enemies. When you make a split thrust in the middle of the game, the goal is to guarantee secondary goals.


Your level 6 is stronger than his. Force him to expand and then everything in him with your W, E and Ultimate. ziggs has a huge wave release potential with a lot of poke built in its kit.


Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone. Avoid crossing the river if it is not monitored.


You can abuse this by dropping it and forcing it to remember early. Malzahar reaches level 6 and its death pressure increases thanks to its Ultimate R.


This is because she is a great team fighter thanks to her R. Unlike many other Assassins, Qiyana actually favours team fighting 5v5.


Avoid overextending or dying alone because this can allow enemies to take objectives, start fights, or secure Baron or Dragon. If you die, the enemy may be able to siege an objective.


Her Ultimate R can be used as an engage or disengage/ utility tool. Be on the lookout for her Ultimate R!


It's going to be hard for you to besiege goals like Towers when Ziggs is alive. Try to catch him out of his position or flank him when he is alone to facilitate taking these goals.


At level 6, the ultimate capacity of Trundle n is very useful in skirmishes with the enemy robot. If Trundle fights a tank Support, he can steal their stats and be incredibly tanky.


Gragas can use his Bodyslam E to interrupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him.


Try to put your young trees in Jungle's brushes. This will help you a lot when detecting enemies and picking them up.


Ward around to make sure that you don't get invaded. Failing to do so will easily get you killed in this matchup.


Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage. His Passive gives him a double chance.


Chanté will often seek to replace the first wave between the two towers by putting in place a huge early pressure leading to gold and the experience of the tracks.


Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game. This is particularly true when the objectives are about to materialize.


Look for choices with your Ultimate e. Leona can quickly force goals or team fights with ease if she can catch someone who walks too far forward.


Unless you need to use your d or Q, you should try to use your d to help them survive. Delay team fights for as long as possible in the mid game while poking and harassing the enemy with your Q.


Look to take off the enemy carriers. Concentrate the rear line and try to get them out of the fight.


Zeri's weak from behind. Many champions are weak from behind.


Squishy's targets are vulnerable to Akshan's damage at the end of the game. If Akshan can stop a marked enemy, he can bring an ally back to life.


Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage. If you use it in the late game, you're going to be vulnerable.


At level 16, the Ultimate capacity of zilean will be fully maximized. This will allow the Zilean to use its Ultimate capabilities more frequently.


The neutral objective fights will be your bread and butter. Wake up properly and work with your Jungler to secure peaks as much as possible.


Two points in his Ultimate R will increase his damage production, This will increase its ability to fight against tanky teams drastically.


Use track brushes to strike the enemy to the maximum extent possible. Extended trades can cause a percentage of health damage to the reservoirs.


When you focus on getting level three quickly, increasing the clear speed, and often gaunting in the game, it is usually recommended to always gank the extended tracks when possible. You should aim to acquire your first item as soon as possible, as it will provide a significant increase in damage and complete your Ultimate R well.


Aurelia's W is a skill shot which deals damage in a straight line and to enemies nearby. In addition, while charging, it reduces physical damage taken by a massive amount and magic damage taken by a smaller amount.


Blitzcrank should’ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates.


Be ready to team up with your team and fight 5v5 if necessary. Usually start grouping when there are no goals to be taken nearby.


When you hit level 6, you can now swing fights in your team's favour all over the map. Entering the mid game you are a pure support, so make sure to be near your best carry.


Kog'maw is going to try to constantly piss you off from afar to get you down. Look in the purchase of a first pair of Boots to make it easier to avoid its abilities.


Failing to do so can easily get you pinned and killed. Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility.


Try to secure major objectives when possible, as you have decent objective control. Gank bot, then take Drake afterwards.


Elise can get killed on multiple occasions due to careless usage of her E. Elise needs to use her E properly to make sure an all-in goes well without avoiding important CC abilities.


Zilean's damage is not questionable. Zilean can get his allies out of trouble.


Focus on safety and keep your CDA alive as long as possible. Your early game is weak and you need time to come online.


Another point of its Ultimate capability will increase its overall damage and allow it to smear more effectively. Team fighting will be a breeze for him.


Malphite's cooling will be reduced, which will allow it to take control of the Jungle. Adding another point to Malphite's Ultimate capability will increase its output from burst damage.


She also dishes out a lot of damage which can easily wipe out a team if they are not careful. Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights.


Using Skarner's Ultimate on a tank champion is not really worth it. Skarner must avoid monitoring the premises if he wants to move forward.


To make it harder for Aatrox to land his Q, keep your distance. Aatrox spikes when he gets his first item (as well as both component items).


When your Flash is down, you should play much safer in general. Brand can be quite squishy and needs protection.


Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling. This allows Amumu to gank more often and to have more success when it comes to glove.


Slowly from Sylas allows him to reduce the health of his laner. In terrible situations, Sylas'W can heal a lot of health.


Nasus will be really tanky and high position level 16. In the middle of the game, Nasus picked up several hundred piles on his Q.


He has his Ultimate R from the beginning, so level 6 will be less lucrative than other champions. Even at level 6, Udyr represents a massive threat to its enemies.


Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently. Sett is decent during the last parts of the game.


The Ultimate R of Sivir is a utility tool that allows it to pursue the Junglers or engage with them. After unlocking its Ultimate R, Sivir gets ganks post 6.


Camille is a mechanically difficult champion. A champion who requires lots of practice to master.


The main objective is to increase first. His level six will not be very impacted during this phase of the game.


Try to secure secondary goals. Avoid regrouping when your Ultimate R is down.


The increased mobility allows Fizz to get on to the enemy quickly, dodge incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R.


When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible.


As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio’s threat. Galio's effectiveness is greatly reduced if the enemy team positions themselves correctly during a fight.


Tahm is very motionless, which means that it is really easy to pursue even with his W up. The track freeze prevents Tahm from doing anything to escape an all-in/gank.


Rumble is inclined to disengage. As soon as Rumble uses his Ultimate B, try to disengage or reposition itself so that it is more difficult for him to do follow-up damage and win the fight.


Give Taric more room to maneuver and dodge his E If Taric activates its Ultimate R, have two options


Trundle can now make itself really powerful using the Ultimate on the right person. This will be the determining factor in team fighting.


The second point of its Ultimate R will allow Seraphine to inflict increased damage to enemies while using it frequently. Seraphine's play medium is solid, making it difficult to catch it.


Use Nautilus’s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die.


She deals a lot of damage and can be a useful champion in team fights. However, she will not have as much gold or income to buy items like she would in the Top role.


Hecarim's duelling power intensifies when he completes Trinity Force. Trinity Force completion intensifies Hecarim's duelling ability.


But you have to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy.


Zeri's E has a very long cooldown compared to other champions in the same way. Other champions have shorter movement spells than Zeri.


In the end of the game look for spikes on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Heimerdinger can push up freely as long as he is in the cover of his Q turrets. The Q turrets, when combined with Heimerdinger's E, allow him to turn an enemy gank into an easy kill for him.


Her Ultimate a also gives a lot of movement speed. Movement speed allows team disengage if needed.


Her missing E makes her particularly weak before level 6. It is weak against enemies with dashing or blinking capabilities


Poke and harass the enemy Mid laner and force them away from the goal. This facilitates the security of the middle tower of the track.


His death pressure increases to 6. Stand back so he gives you more time to react to his Q so you can avoid it. His Q can be blocked by minions.


This means that he can chase enemies down quickly, and he will hit enemies like a truck.


Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R. Fighting in chokepoints and the objective pits will surely get her ahead in the game.


Alternatively you can play the mage role sitting on the back line and throwing out AoE spells to damage their team using your ultimate to keep yourself alive and healthy. Look to charm and burst out anything you can regardless of who you hit theres not many people who want to take Ahris damage.


All of this combined means youre almost guaranteed to get both of their summoners and a lot of damage off if not just straight out killing them. This will allow you to gank a lane while theyre still level 2 giving you a massive advantage.


Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate will come in very practical and will allow you to make a lot of coins.


Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s.


When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett's loading phase is strong.


The burst damage of the enemy team will allow them to take Olaf down quickly. Olaf will look to isolate and take down the highest-value target using his k in team fights.


In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


Veigar takes a lot of time to come online if he gets killed a few times during the early game. It will not be very effective if the game continues too long.


If you fall back, it will be unlikely that you will be able to cover the damage in the fighting. Look for choices with your support / Jungler to get murders.


Keep an eye on your positioning. Disengagement if you are weak in health because its all-in-one combo inflicts a surprising amount of damage.


Zeri's level 11 power peak is quite strong. 2 points in his Ultimate R offer Zeri a lot of extra pressure to kill.


The assassin will flank from afar in team fights. She will place deep over shallow vision to help spot her before making a move.


Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game.


Amumu has two seconds. As they walk outside the Summoners Rift.


Punish her by pushing the wave into her turret whenever she leaves the lane. One of Katarina's weaknesses is her lack of range.


Go to a side lane. start applying the pressure on the towers


Galio is a melee champion. Ranged Supports can easily abuse Galio.


This makes her quite vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning.


At level 9, Zed will have its first capacity to the maximum. Zed is expected to inflict tons of damage to the enemy target using Zed's first ability on someone.


Using dash or dodge when Blitzcrank’s b is not on cooldown will make you an easy target for Hook b. You’ll have a harder time dodging Hook b if you’re using dash or dodge while Blitzcrank’s b is off.


These objects will allow him to flatten tons of damage and champions at once. Protracted team fights will see her win effortlessly.


At level 1, Blitzcrank should play aggressively to take advantage of his abilities and safety. At level 2, Blitzcrank can safely mount up to access additional abilities and increase safety.


Adding another point to Malphite's Ultimate capability will increase its output from burst damage. Malphite can easily end the ill-healthed enemies who overdo their welcome in the way.


Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free.


Teemo and his teammates may be ready to jump on you. As Teemo is divided by pushing or moving away from his team during the fighting, you can use the numerical advantage to force a 4v4 or 5v4 fight.


You can abuse this to get an early advance or blow his Invocation Spells. At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y.


Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


Teams start grouping in the mid-game. Nilah is good in team fights.


This increase in damage will help Teemo in the duels, and will allow him to use his spells as frequently. Teemo is a champion who can go through the map.


Ashe's Ultimate w cooldown will be on a much lower level than expected. This allows Ashe to get surprising picks to win the late game for her team.


Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect Annie's damage output once Tibbers R is primed and ready.


Ezreal's poke damage starts stacking up if you take too many Q’s to the face. Ensure you're always stood behind the minion wave at all times.


As a Support, you are very vulnerable and can easily be killed when you go to the room, when you are on the move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


When using your skills shots, aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.


Maybe she's trying to launch a surprise attack. Taliyah's poke early the game will be strong enough.


Your champion is incredibly weak at the beginning of the game. You need time and gold before you can come online and inflict damage.


Its overall damage will be really high during this phase of the game. She'll be safe thanks to her E and Ultimate R.


Thanks to his Q, Aurelion Sol has good poke and good wave clear. This will make pushing the wave and trading much easier in comparison to a lot of champions.


If you fall behind in the early game, you will struggle to lane. Falling behind in the early game will delay your first major power spike.


It is not recommended to search for fighting in the jungle or around the Dragon or Baron because the teams tend to regroup, which facilitates the use of Malphite's Ultimate H. Instead of fighting in these areas, try to engage in open ways where you can avoid clinging to your team and reducing the chances of Malphite using its Ultimate H.


If Kled uses his Ultimate R and the enemy manages to cut off his team, he will have no follow-up options. His team will lose its front line if Kled's Ultimate R fails to reverse the tide of a team fight.


Warwick will be very tanky at the end of the game so he will be able to absorb a lot of enemy damage. At level 14, he would have maximized 2 abilities at this stage of the game.


Your Ultimate will be on a short cooldown, so you should use it quite frequently. It will certainly help you shoot down enemies who have already taken some damage.


He can then click this to launch himself to that area. Zac ultimate firstly has a passive where Zac heals more from the globs he drops.


He is one of the few champions who is relatively good at all stages of the game. The goal for an ornn player should be to stay out of vision and catch the enemy off-guard using a lane brush.


Cass is a late-game monster. She is as long as she hasn’t fallen behind, she will be incredibly strong in the late game.


It is not uncommon for Renekton to Flash his ability to catch someone out who is too far forward. Renekton is an early game bully.


Fiddlesticks’ damage output will be quite high after a certain point in the game. Your Ultimate R will have a very short cooldown.


Lucian can quickly kill the enemy with multiple combo rotations using his level 2. Level 6 is an important power peak, especially when Lucian is against a stationary port.


Poke Fizz down before he gets aggressive. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades.


Mordekaiser's Ultimate R will also often be at the top, allowing him to easily choose a target. Mordekaiser's first capacity will be maximized at Level 9.


Garen has built-in sustain, therefore it is necessary to get a healing reduction mechanism quickly. The optimal time to trade against Garen is when he has used one of his damaging abilities, as he will be unable to out-trade you.


Not doing so can easily make you harass and kill. If he leaves the way, or if he leaves, look to push and descend Shen's tower.


Your Q allows you to lure enemies into diving when weak on health. Putting enemies in the dive with your Q can secure killed quickly.


Look for picks with your E in the late game. Landing an E with follow-up damage from your team could result in a kill or favourable fight. Continue to delay team fights when possible so you can get your Passive tentacles down.


Grouping together, but not standing on each other, so he is unable to get a multi-person knockup. One of Sion's power peaks is at level 6 when he unlocks his Ultimate R.


A maximum Ultimate capacity will further enhance its survival and the overall damage inflicted over the long term. It will be a massive peak of power for him.


Be proactive with your Ultimate. Your opponents will use their Ultimates when it's in place.


But with Leblanc's abilities, she has access to so many combos. And she can struggle into champions that are great at stopping her mobility and that she can't blow up.


Once Anivia has some levels behind her, her strength increases dramatically. Respect her burst and all-in potential whenever her t is available.


Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the armor early will protect you from some of his damage.


It will increase her overall burst damage in the game, and she can easily ambush someone. Do not fight in the late game unless your Ultimate R is up.


Tahm Kench should try to use the war fog combined with his W to secure peaks on the enemy.


Anivia will have much more presence on the way once its Ultimate m unlocked. Anivia has one of the strongest passives in the game.


When Caitlyn has her empowered auto-attack ready to fire, wait for her to use it before moving forward. Caitlyn will be looking to push and take your tower early.


He'll stop Shen from regularly looking for all-in on you. Keep the wave near your turn.


As top laner, Hecarim will be very tanky. Hecarim can peel for his team as top laner.


Seraphine should be really great that the game continues because she will get all her articles by now. She has to take care of her combat positioning to make sure she's not chosen.


Jayce’s w combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from Jayce's s.


The first item component for Olaf is a massive spike, increasing his overall damage in the game. Massive spike bolsters Olaf's overall damage potential.


She will have a somewhat endless mana pool once it’s maxed out. At level 9, Cass will max out her E.


Avoid fighting Riven in the middle of the game unless you're stronger. Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily.


Delaying a team fight was advised while harassing the enemy with your sword. Harass the enemy down with your sword until they are as low as possible before committing to the fight.


If Lulu plays safely, just focus on roaming with your s. The enemies will not expect it and will be the prey of your damage.


Avoid walking too far from anyone in the late game to avoid being taken out. Getting caught can allow the enemy to push his advantage and win the game.


Gragas will look to gank a lot in the early game. The early game is when Gragas will be most active in terms of ganking.


For runes, take Double Shocks with PTA. A Bork and Gwynsoo's are great pickups before finishing the build.


Getting your Ultimate R will be a huge turning point in the game. You can use it solo,


Fighting in chokepoints can be beneficial during this phase of the game. Working with Support will help set vision around the map to catch the Jungler off guard.


Players should always monitor the items that Jhin has currently equipped and avoid engaging him in solo fights if they have better items Try to keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead.


Its Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants.


At level 1, wait for Shaco to place several x boxes around the track. Wait until the minion wave approaches before walking on the track.


You need to fight Brand as soon as you see him to prevent him from destroying your health bar. Do not try to take objectives like the Dragon or Baron when Brand is alive.


As Jungler, we need to try to secure every Drake in the middle of the game. Getting every Drake and securing the Dragon soul for your team increases your chances of winning the game.


Viktor can use his r to pursue a single target down. The damage caused by Viktor's poke is heinous and very strong.


This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available.


Start Red Monster and Pot into an Eclipse and Tier 2 boots for build orders. Start Q than W than E for skill orders, taking ult whenever you can.


Jayce is going to use his range advantage to poke down melee champions. Jayce has a lot of poke, but high mana costs.


If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.


Tracking Garen's Ultimate cooldown post-6 is crucial, since being caught off guard by his increased damage output would be detrimental to success. Harassing Garen with abilities while pushing the minion wave is recommended, aiming for simultaneous hits on both Garen and the minions.


By fighting teams, you can easily find yourself on the enemy line. Being close to your team at all times is essential for you to fight quickly.


Catching someone out of position means successfully attacking an opponent who is not prepared or alert. To blow them up means to inflict significant damage on an opponent, which often results in their defeat.


Level 6 should be used to look for fights with Jungler in mid or side lanes. Squishy and melee champions are fought in the early game.


In particular, Corki should not use her b basic attack aggressively if her team is not in a position to follow up and go in with her.


When the enemy is low, commit to an all-in-one. Look for choices with Q.


Mordekaiser has a healthy clear but slow clear at the beginning of the game. Try to invade Mordekaiser to steal his camps to delay his first peak of power.


You should avoid splitting or being away from your team in the late game because the enemy will force a fight while you’re gone. In order to successfully play around your Ultimate a in the later parts of the game, you must avoid fighting unless it is up.


The importance of winning piles in the middle of the game was a focus. It is crucial to continue to stack your Q or you will fall back.


Akali doesn't have any support in her kit. Its basic statistics are also poor.


Not falling behind in the mid-game is crucial as a Jungler, so continue to farm! As a Jungler, you need to try and secure every Drake during the mid-game.


If your team is grouped, it is recommended to have a scanning lens and a vision that surrounds you. A scanning lens should be used with caution when grouped near Shaco.


Conqueror runes are great for extended fights. Jack is a great pickup before finishing the build with any needed items.


The supertank can act as a good front line for its team and peel targets from its portages. Its ultimate R capability allows it to engage at a great distance.


This will come in really handy during significant fights in the objective pits. Stay with your team in the late game.


It may be difficult to lock down Kai'Sa due to her Ultimate R, which allows her to reposition in a team fight and potentially dodge CC or skill-shots. If Kai'SA can dodge CC or skill-shots, she may turn the exchange around.


Transition to the midway as quickly as possible. Lux will have his basics.


Trendamere is really good in the late part and will constantly seek to divide the thrust and take goals. Don't let Tryndamere take your laps for free while you get in the middle lane.


Always keeping at least one ally nearby is crucial. Grouping with your team is essential at all times.


Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team. Good vision control will reduce the effectiveness of Malphite.


You must take Rift Heralds and Drakes whenever you can! Track him with vision and try to counter his ganks.


Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him. A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he'll have 1 less ability to use.


Using Q to farm as much as possible builds up a ton of AP completely for free. ViGar's W is a skill shot that cools down Dark Matter from the sky after a short delay and deals damage.


A full-build Jayce makes no squishy enemy target in the game safe, as he can easily blow them up with his w > s combo. A single combo from Jayce's w > s can kill a target (like a squishy support).


Ekko has strong roaming potential and is a strong skirmisher. You should get priority in your lane before looking to roam and assist your allies.


You should look at your positioning. Do not use E recklessly.


Team fights are really where Zeri shines. According to its construction, Zeri will be really strong and can inflict a ton of damage in a fight.


Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward.


Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary.


The first item component for Poppy allows her to deal more damage and survive all-ins easily, increasing her overall skirmishing power. Level 11 of Poppy is relatively lackluster as she only gets the cooldown on the ability reduced.


Skill orders start W then Q then E before maxing Q then W then E and taking ultimate whenever possible. Starting the game is about poking and making life difficult for opponents.


Once Renekton gets two points in his Ultimate ability, he will be able to run enemies with ease. The best effect of Renekton's Ultimate capability will be seen during battles around bottlenecks, as enemies will not be able to escape easily.


Akshan doesn't do well in the various matches. Fields with easy to install CC will be able to prevent Akshan from using its E aggressively.


The evolution of Q gives Kha'Zix a massive increase in damage. The evolution of E or R allows more efficient ganks.


Make sure you have the Dragon under ward at all times to prevent Dr Mundo from getting the early objective. Dr Mundo's tankiness and health regeneration are unparalleled and quite valuable during late-game fights.


At level 16, you would have put the third and final point in your Ultimate. The additional cooling reduction will help you get choices with your team.


Falling back in gold and XP can make Kennen less effective in team fighting. Flank during team fighting to avoid enemy poke damage.


Seek picks as a team to open up the map together. Graves' first ability will be maxed out at level nine.


Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins. Galio's level 6 ability allows him to make cross-map plays around the map.


Blitzcrank will be able to soak up more damage in the late game.


Just hide in the way brush early and wait for the enemies to approach. If they approach, tell them and flee.


He also has a very short cooldown, so play respectfully. Leblanc is very strong in the middle of the game once she has lots of APs and articles.


Just make sure to use your e in an appropriate way to avoid CC Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.


Diana's Ultimate R deals a lot of burst damage. Diana's Ultimate R can be used to get kills over and over again in lane.


The enemy backline will completely dive once Jax absorbs damage. Jax will survive despite being at the back of the enemy line.


Your core items will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you.


Take Flash and Ghost as summoner spells. Varus has very long range auto attacks even for a bot laner, so when your opponent goes to farm shoot them.


This makes it easier for him to land and CC. However, the e can be difficult to land against champions with dashes or escape tools.


and assist your Jungler in taking them Anivia can help take these objectives incredibly fast.


This will reduce Yasuo's ability to play aggressively and look for an all-in-one. The good times to use CC capabilities or trade with Yasuo is when it is overheard after using its E.


Keeping them alive for as long as possible in team fights is a must in order to win the game. Level 16 is another decent spike where he can use his Ultimate R much frequently.


This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you've got your first item. I am going to stand away from the minion wave at all times so they cannot push and poke me at the same time.


You should be mobile in the brunt of a fight, but first get to the enemy undetected. Once you have your Ultimate R, capitalize on your ganks.


You’ll also be able to get your second b up after you land or miss your first. In the late game, Blitzcrank would be near full build.


If Fizz gets poked down, he will not be able to look for an early all-in or first blood. Even though Fizz is incredibly mobile with his E, when it is on cooldown, Fizz is incredibly squishy and immobile.


Without his Ultimate ability k, Olaf is very squishy and easy to kill. If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them.


Maokai's Passive doesn't let him die quickly either. Its first capacity will be maximized to level 9, which allows to inflict a lot of damage with capacity and use it frequently.


You will need to equal her pressure by ganking, counter-ganking or by securing objectives on the opposite side of the map. In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage.


If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone. Delay the team fights while you wait for your Ultimate to come back to me.


Your goal in the early game is to gain as much gold and Xp as quickly as possible. The focus should be on ganking lanes with low mobility or for allies with early CC.


Post-six, you should be able to all-in Ezreal regularly in this matchup. Just make sure that his E is down beforehand.


This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane. This will also reduce his ability to successfully use his Ultimate.


Its manoeuvrability decreases while using its Ultimate R, making it difficult for him to land in the event of a heavy attack. Always try to slow down the enemies by using your E on the minions so that it hits the champions.


Lulu is very dominant because of his early damage to game and the usefulness of the spell. Track defences are vulnerable to Lulu's capabilities.


Whenever Anivia's Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown. Her (t) is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in.


Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game.


This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity. Be careful at level 6, while Senna's death pressure increases with its ultimate ability.


German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Trundle is great into champions who rely on 1v1 as Trundle simply wins.


Just like the laning phase avoid prosecuting Yone if he runs away because he will use his E to judge you. Yone is better at trading once he unlocks his Ultimate R.


Remember that her ult will follow you. If you suspect she is about to ult you, just leap under your turret.


Don't be more dangerous when it comes to using your capabilities that your energy regenerates quickly enough. Warding will be an essential element of your game style during this phase of the game.


Jugglers and carriers are vulnerable to Rengar Q when used with its liabilities. Rengar can do gank with his Ultimate R and Passive.


When associated with aggressive support, Tristana can resume the game early with ease. At level 6, Tristana has a massive peak of power.


It will also let her be tankier during the early game. Level 11 isn't excellent as she only gets the cooldown on the ability reduced.


Her tankiness makes it impossible for the enemy team to kill her as well. Level 9 of Poppy is when her first ability will get maxed.


It will easily push the wave of the minion with ease and force you under Tower. Syndra's main power peak early is at level 6 when it unlocks its Ultimate R.


The main focus when taking down Heimerdinger's Turrets Q will be to poke or trade with him. When using your skills shots (if they’re AOE), aim them so they hit both Heimerdinger and his Turrets Q.


If the enemy is regrouping, group up with your team as well. In team fighting, continue to focus on the most squishiest and easiest targets in the backline.


Use your E carefully in this phase of the game. The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC.


Be prepared to rotate around the map and help them fight. Jax's maxed out level nine o (maxing out) is a superpower spike for him.


Taking the midway tower opens the map and gives your team a gold lead. The middle tower of the track should be taken after destroying the bottom tower of the track.


It would be better if you went for the Blue Buff first in this game. Once you touch level 3, you should be good to go and can start to glove.


irelia's Passive allows her to perform outplays with a fully stacked stack of damage and shield mechanic. irelia uses her Q in conjunction with her Passive to deal significant damage to enemies and single-handedly eliminate multiple foes.


Darius is also going to be trying to gank your allies. Securing objectives will give you an advantage over Darius.


Keep the inflation pathways during this phase of the game. The goal is to help your team build up an advance so you can finish the game quickly.


Her dash ability also provides movement speed. Orianna's basic attacks deal significant damage.


If you fall back, it will be unlikely that you will be able to cover the damage in the fighting. Keep picking up the farm with your support / Jungler to get killed.


Having stacked Tears will provide Cassiopeia with an endless mana pool once maxed out. At level 9, Cassiopeia will max out her E.


Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can.


Rumble would have a magic pen at the end of the game. His abilities will hurt the enemy.


Even though your main focus will be farming, your trades are very fast and basically impossible to respond to. Keep yourself safe until level 6 where you become incredibly safe with the ultimate you can now push incredibly hard and roam easily.


Bel’Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage This means naturally she’s incredibly countered by any form of hard CC


The longer the game, the stronger Senna will be in the team fights. Try to finish the game as quickly as possible so that Senna is unable to be really effective in the middle of the game.


Caitlyn cannot tank a lot of damage in team fights. In team fights, kite backwards when necessary.


You can work with your Jungler to invade and kill targets who happen to run into you. You can set up death brushes to one-shot targets who are roaming around aimlessly.


At level 13, Akshan will maximize his E. The additional mobility provided by Akshan's E is very powerful in the final stages of the game.


At level 11, Sett will have two points in his Ultimate R. Two points in his Ultimate R will increase his damage production,


Taric will be very strong in team fighting because his Ultimate R can be used to protect his allies. Disengagement or end of targets quickly as its Ultimate R descends.


His passive is what makes him so dangerous. It allows it to easily CC and choose several enemies with its Ultimate m and h.


Swain can also choose targets. Swain's first capacity will be maximized to level 9, adding a lot of burst damage to its kit.


Rotation allows you to continue farming and win XP. You should fight anyone unless you have an advantage over them.


Taric will peel successfully for its port when the capacities are maximized. Ward big goals and place the vision in high circulation areas in the late stages of the game.


If the champion gets caught by a CC, they'll probably die. Nami has less transport potential than many other Supports.


Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing. Respect her total pressure once she's done with it.


Heimerdinger will have many items now. His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere.


Janna will gain a huge advantage when she gets her boots. The boots only makes Janna move faster, but it offers extra roaming potential which can assist her in helping her other laners.


You are much stronger than Shyvana, and can get an advance just by being active on the card. Don't forget Shyvana's Passive.


It can easily dull enemies, incredibly attractive champions on the side track. Tahm Kench's abilities will only have a little time on his abilities.


Do not underestimate his early game damage as he will usually come out ahead. Look at what Summoner Spells Hecarim has taken.


Brand's clears rely on him having a lot of mana. Brand's auto attacks deal minimum damage to camps.


He is a mage, so any form of silence or channel interruption spell is his weakness. Grievous Wounds are quite effective against him.


The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. Sett cannot easily escape if someone includes it after using its W capability.


She can try you E in a wall near the field in this game, so be careful about your positioning. Any error can easily cost you the fight because of its E capability.


They're going gank early. Pantheon can also gank early.


Rek'Sai has much faster clearings than Aumu, allowing for more time for vision and control of the jungle. This is particularly important because Amumu has linear gank patterns with only his s to get a vision across the river will drastically reduce his gank success.


The amount of lifesteal Nasus has increases at level 7 and 13.


Delay team fights for as long as possible in the mid game while poking and harassing the enemy with your Q. Karma's poke damage will be a force to reckon with as she can quickly push her laner out of the top lane.


Fighting without your Ultimate can make team fighting late much more difficult. Delaying fighting and being ready to disengage are good strategies.


Do not stand directly behind them as his s is AOE. Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast.


Darius uses the reset to kill multiple targets after using his Ultimate e. By this stage of the game, Darius should be near max build.


Zac has great all-in-one potential throughout the laning phase. As soon as the enemy advances or surpasses, it can seek to play aggressively.


However, she can struggle into bullies or champions that can win extended fights. For build orders, start Longsword Refillable into Prouder Scroll, Tier 2 Boots and a Manamune.


This increases Malzahar's survival on the way. You have a big clear wave thanks to the Q, W and E of Malzahar.


Tarics are usually running out of mana incredibly fast. Keep an eye on your mana bar when you're without your blue buff.


Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. Jayce will definitely allow him to increase his overall burst damage,


Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game.


She brings great engage. Hares may have served as a convenient explanation for the origin of the colored eggs hidden in gardens for children.


If you play as an early game champion, you should try to get an early advantage to reduce the Swain scale. His root E will only trigger on the first enemies he strikes when he returns.


When Sylas' ultimate R capability is active, the player can look for opportunities to kill the enemy. Sylas' ultimate R capability is an excellent trading tool, increasing player strength.


This will give a massive boost to Galio's damage and wave clear. In addition, Galio can now help other laners frequently.


If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest targets in the backline.


His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly.


Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Galio's target will be able to deal damage to enemies when they are near them.


If you don't commit to combat, step back so Lulu can't attack automatically. Waiting for Lulu to use his E capabilities before fighting or fighting is a good strategy to move forward.


Galio’s R is harder to use effectively during team fights due to its unique mechanics. Use the lane brushes to hide and poke the enemy with your Q every chance you get.


When there is an opportunity, look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you should consider calling Baron.


The emphasis was on the surge of the wave. Use of Q only when guaranteed to hit was advised.


Unlocking Vex's Ultimate R at level 6 is a precious power peak for it. When Vex's Ultimate R is on cooldown, expect it to play more aggressively.


You can try to hide certain objectives while the enemy is distracted. Turn around the map and help your teammates if you have to.


You should focus on securing objectives when possible in the mid-game. Securing objectives can be done alone or with your team.


There’s your chance to fight Diana when she’s low on mana. Diana's kit offers a lot of burst damage thanks to her Ultimate R during team fights.


If fully charged, it deals more damage but slows less. It then empowers his next basic attack to gain bonus range and deal bonus damage.


Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game. In team fights, use your empowered d to provide a large shield to your allies.


If she gets caught out of position, she is going to die instantly. Your goal throughout the laning phase is to poke and harass the enemy in lane.


The first element will enable Taliyah to increase its overall potential as a duel. She's gonna do a lot of damage with this article.


They can guarantee goals much easier than you. Keep them where they are before they can reach the goal.


Garen's E ability lets him do more damage in 1 v 1’s when the enemy is alone, allowing for increased damage output with one complete rotation of his abilities. Unlike Garen, the enemy will likely struggle to regenerate health and stay in lane after taking damage from Garen's E.


When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in.


The Mortadokaers are generally good at dividing the thrust in the middle of the game. When there are no goals nearby, a Mortadokaer should regroup with his team and fight 5v5.


Proper wave management can be devastating for kassadin. When playing kassadin, it is recommended to focus on playing safe in the early game.


You can look for riskier all-ins post level 6 as long as you cast your Ultimate R. At level 16, Ekko's Ultimate R will deal a lot of damage and be on a really short cooldown.


Every time your Ultimate R is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger.


A CC'ed Kalista is a dead Kalista. It is important that you stick with your team in the late game.


Kennen is really good at team fighting. Avoid fighting in the Dragon or Baron pit because it allows Kennen to get a good Ultimate.


The jungle fights are intense and chaotic battles in the jungle where champions have to fight against monster camps and other champions. Seraphine's healing ability helps a lot during Jungle's fights as well.


Peel and protect your allies as much as possible in the mid-game team fights. If you let them die, it's gonna be hard for your team to win the fight.


Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.


It is really effective against enemies who have a dash form. This will make life very difficult for travellers who rely on dashes.


Then look for all-ins with your Jungler or when Darius is very low. Don't underestimate Mundo's damage output and poke with his Q.


If Gwen didn't fall behind during the early or mid-game, she will easily win any duel. Gwen excels during team fights as she can deal a lot of damage, especially in crowded areas.


This will allow him to initiate the all-in and demarcate the enemy in neutral and objective combats. Renekton is a strong early-game champion.


Keep playing with your abilities while growing, but make sure you don't get CC'd by him while doing that. Try to keep your resource bar more than half filled as much as possible.


Moving enemy units into ziggs using its E can also be used to fire an escape if necessary. ziggs is a threat to remember, because a bad reminder can allow him to take the enemy tower quickly because of his passive and W.


Fields with easy to land CC are not good matchup for Akshan because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily.


Force team fighting when Singed is unable to influence them is a great idea. Force a 4v4 or 5v4 fight will help you win the game.


If falling behind would be really difficult for the monkey, he would find it hard to get back into the game. Monkeyking relies on being a nuisance to take control of the card.


Enemy junglers can take advantage of this vulnerability by constantly ruining it and camping it. Lucian relies heavily on the articles to win the game.


You have your level advantage. Major health leadership is crucial.


Keeping pressure on the enemy team by taking their base while having teleport available to get into a teamfight. Either shredding through them or simply running into their backline and smacking them with a club.


This will make Lulu a huge threat in the game. Press Level 2 first.


Akshan is really good at roaming. He could easily get out of the way.


Volibear is thwarted by Grievous Wounds. Painful injuries prevent Volibear from healing by many.


When level 6 was reached, more opportunities opened up to a player. A player can look for aggressive plays or use their Ultimate R defensively at level 6.


The AOE poke from b provides significant damage to enemies within its range. Corki's Ultimate e deals massive area of effect damage, making him a formidable presence on the battlefield.


When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett's loading phase is strong.


Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of Ekko's Ultimate R in fights as he can use it to either set up an escape or an engage.


Diana's engage is pretty scripted, so ward to the side when sieging an objective to avoid surprise all-ins. Diana's all-in potential post-six is really strong.


Slow down the enemy if they try to catch up with you. It will allow you to scale up and intimidate your opponent relentlessly.


Once Wukong has all its basic capabilities, it can look for a favorable trade. When Wukong reaches level 6, his death pressure increases considerably.


At level 9, Aurelion will max his 1st ability. This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier.


Not falling back in the middle of the game is crucial as Jungler, so make sure you continue farming! Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R.


At level 6 is where she truly comes online. Look to gank whenever your Ultimate is up.


If the enemy gathers together, also look for a group with your team. In team fighting, continue to focus on the most squishiest and easier to kill high priority targets in backline.


This tactic will let your team collapse on them and kill them.


Peel for your allies as much as possible, keeping them alive in team fights is crucial to winning the game. Xerath's damage will skyrocket during this stage of the game.