It is recommended that Qiyana does not fight in choke points like the jungle or under a tower. When no team fights are occurring, Qiyana will split push.


The more Fury Trendamere has, the stronger he'll be. Every time his Ultimate e is broken, try to abuse cooldown and look for murders.


This will give her a ton of protection when she decides to be part of someone. It will only strengthen the strength and duration of Leona's whole.


She will place deep over shallow vision to help spot her before making a move. A common target for the assassin is when they go into combat with their Ultimate R.


Vex is good in team fighting, so she should do well in team fighting at the end of the game.


Leona has an incredibly strong level 2, make sure to hit Level 2 first. When you get trapped, Leona will never engage again if she does not take damage above her health threshold.


This point will be on low cooling which means that it can use it quite frequently. This step of the game is made or pause for Trist.


Trundle has good objective control and can solo with ease. When Trundle activates his Subjugate n, step back immediately.


Look to gank whenever your Ultimate is up. Your Ultimate is a great tool for ganking and should be abused to get kills.


In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage. Delay a team fight for as long as possible while harassing and poking the enemy down with your W.


Master Yi will be looking for the farm as much as possible to come online. Without his Ultimate, Master Yi is rather weak.


Ziggs' ultimate is a long-range bomb that creates a circle of massive damage on impact. To maximize passive damage, use auto attacks into Q, E, and W for combos.


This will also let him show extreme prowess during Jungle duels. Jarvan's first item component will give him a massive boost to his dueling and survivability.


On getting 3 points in his Ultimate ability, he will use the ability quite often. Team fights will be a breeze for him from now on.


Level 14 is when Warwick would have maximized two abilities. Maxing 2 capabilities at level 14 is an important power peak for Warwick.


Upon reaching Ergot they are killed and nearby enemies are feared. From here use your W prog, as many legs as you can possibly use it as possible.


Using lane brushes offers an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane. Once your bottom lane rotates to the top lane, go to a side lane and start to farm.


Post level 6, avoid using dash until his Ultimate is down. If you go in while your dash is down, it will be impossible for you to escape without burning Flash.


This allows Yasuo to catch up with his enemy by using his E, then hit them with his R. With this tactic, Yasuo can easily install ganks as well.


azir's ability to control a zone/area is quite strong and almost unparalleled. Azir can dish out a lot of consistent damage if he is given the chance.


Make sure that when you’re pushing, you reposition or have vision around your lane. Orianna is quite vulnerable to all-in and hard engage in team fights.


Request assistance from your allies if you can’t do it alone. Fiddlesticks is weak in the early game and needs to hit level 6 as quickly as possible so he can unlock his Ultimate R.


Lux will excel in the fight against bottlenecks. The enemy can't do anything to avoid Lux's g and will be zoned by her poke.


It will also allow it to take more minor damage due to the theft of life. A maximum of Ultimate R will allow Tristana to take control of the game very quickly.


Teams continued to group in the late game. This helped Anivia.


But stand behind the minion wave instead so she can't put her Q on you while you're isolated. Its level 6 is much stronger than yours. Make sure you play safely and backwards if you are on low HP.


Trendamere can exert a lot of pressure in the way while preserving its survival. This ability helps a lot against the champions of the range and of melee.


Annie should get ahead and invest in one of these items to gain an advantage. In team fights, group carefully because Tibbers R can stun multiple members if you're too close together.


Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team.


The biggest weakness for Draven is crowd control, especially stuns, snares, knock-ups. If you are playing a champion with skill shots and CC, aim them at the Axe g drop location.


Sona was very squishy in the early game which makes her pretty disposable and easy to put back. If Sona gets camped in the way, she can't do much.


Start regrouping when your team needs you. In team fighting, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a nourished ally to keep them alive longer.


Morgana's death pressure isn't the best until she unlocks her Ultimate R. Once Morgana unlocks her Ultimate R., her death pressure increases.


Despite being a strong split pusher in the mid-game, do not hesitate to engage in group fights. When facing an opponent or team, be prepared to adapt to changing circumstances.


Unfold the thrust using your Ultimate as much as possible. Falling back in gold and XP can make Kennen less effective in team fighting.


Getting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket.


This is mainly because Camille does not have any consistent AoE DPS ability in her kit. Her core items should allow her to take up any fight without significant hindrance.


For skill orders start Q than W than E before maxing Q than E than W taking ult whenever you can. For summoner spells take flash and ghost.


Punish enemy laner with auto-attacks after taking control of soldier-directed attacks. This will create a healthy lead in the lane, allowing for either an all-in or roaming strategy.


That's how to play Kayle Top.


Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online.


Lillia is very fast and mobile thanks to her Passive. This makes Lillia difficult to catch out of position.


Enemies hit are knocked up and damaged the first time, and if hit by multiple bounces they take half damage and not knocked up again. For build orders start Blue Knife and Refillable.


She will literally heal all the damage done to her teammate, making the extended team fighting the way to go for her team. Yuumi will have many articles completed during this stage.


Fizz will max his first ability at level 9. After maxing out the first ability, Fizz's kill pressure and skirmishing power will be quite high post level 9.


Relic Shield is a better choice for Utility Supports than Spellthief. It is unlikely that you can stack Spellthief effectively.


Cassiopeia has a lot of mana problems in the early game. In the early game, Cassiopeia will play more aggressively once she gets Tear of the Goddess.


She can keep soaking damage and act as a reliable frontline for her team in fights. She will have a lot of items during this phase of the game.


Once he reaches level 11, Zac can have two points in his Ultimate R. This increases the frequency with which it can use capacity and, therefore, will also increase its selection potential.


If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. His tankness will be really high during this phase of the game due to his articles.


Enemies with good positioning in lane will find it hard to engage Gragas or use his E due to minion blocking. Gragas's ultimate R is easy to mess up and may knock enemies backwards instead of forwards.


Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too.


This stage 2 Ultimate R will give Lucian significantly more damage in neutral and objective battles and duels. If you stay with your team in the later parts of the game, it will be 4v5 and the enemy may be able to force a fight or end the game.


The Spiritblade zone stops all auto-attacks against allies in the area. The dash also regains energy if he lands it or damages someone with his Q.


Way swaps should make it easier for you. Look for the sides of the enemy team.


Vayne shines at the end of the game because she can run the enemies because of her e et s. She only needs to avoid having the CC to do it.


During team fights, prioritize targeting enemy backline players. The use of fog of war will aid in identifying enemy positions.


When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in. Camille is a mechanically difficult champion.


By then Ezreal would have picked up several items that increase his strength. Ezreal is at level 11 when he can put his second point in his Ultimate R.


As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game.


This will help Karthus scale up quickly. The first item component will cause a massive powerspike for Karthus.


Her ultimate is a very long range wide skill shot which throws a tidal wave in a direction. After the knockup they are then heavily slowed and the slow lasts longer the further the wave has travelled.


He can also help his Jungler during the ganks with his E dash and R knockup. Flank in the team fighting as he approached the enemy backline.


He should focus on getting a massive lead. He will require access to all his abilities and core items to run his enemies down.


Team fighting will improve for Shaco. Another point in his Ultimate will allow him to frequently use the capacity and increase the damage of the clone burst.


If the allies move on your way after destroying their turn, turn and move around the map to continue farming and win XP and gold. Your allies are people who accompany you on a mission.


The completion of several articles by Tahm will result in fewer deaths. Completing several articles by Tahm will increase the constant damage inflicted on enemies during all in.


The Ultimate R has a large radius. Fizz is an assassin and can take down squishy champions easily.


The shape and construction of Kayn's objects determined whether he had murdered people or acted as a front line. If Kayn took the blue form, he could murder people with his damage.


Just like in the middle of the game, stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily.


The key to getting a murder later on the line is to earn an early health advance Your goal during the laning phase is to search for murders and abuse the enemy as often as you can.


But, peel for your team with your Q Focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive.


Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her.


For skill orders, start Q then W then E before maxing Q then E then W, taking Ultimate whenever possible. Your main goal is to get to level 6 power spike as fast as possible.


Use your strong duellage potential in the middle of the game to fight against opponents who are trying to stop the split thrust. As a powerful split pusher, be ready to regroup with the team and engage in 5v5 fights.


When Twisted's destiny disappears, ping immediately and try to match his clear wave so that he is unable to push you into your turn. The level 6 capability of twisted destiny is crucial for him.


Skarner's tankness is really high during this phase of the game. This allows Skarner to absorb a lot of damage.


The health advantage gained from laning dominance is crucial for Karma's success in the game. Karma requires constant vigilance and awareness of her surroundings at all times.


Don't forget to guarantee these goals. You have good objective control, so make sure to use it!


Even if you are a laner, you can easily get the Baron or Dragon down on your own. What you want to do is try to hide them from the enemy team while your team is busy trying to distract the enemy. A fully maximized Ultimate R allows Master Yi to mow the enemy team.


Her tankiness makes it impossible for the enemy team to kill her as well. During team fights make sure that the enemy cannot come close to your carries.


Jarvan will be too squishy in fights, deal no damage and struggle to protect his team. You need to make sure you get ahead in the early game.


He's Ultimate R can change the tide of an entire fight when used with his E. When he uses his R, he can easily CC the entire enemy team when they are clumped together.


Getting a fast level 2 is a great power spike and landing an E into a stun is a massive amount of damage especially if your carry can proc your passive twice. If your carry can follow this up, along with your ignite, you bring great kill pressure.


The cooldown of Level 11 will be reduced, which will allow Lillia to play games frequently in the game. Lillia Q will be maximized at Level 9.


Two points in its Ultimate capability will make it more powerful during the fighting. He will have to flank the enemies and make sure that all CCs on the side of the enemy teams are exhausted.


Talon has a good potential for invasion and can 1v1 most junglers. Make sure your team has a good vision of him at all times.


Vel'Koz is huge in team fighting, especially those near objective pits. This is mainly because the scrambled fighting allows Vel'Koz to hit several targets with its capabilities and procedures.


If you believe with a gank you'll be able to kill your opponent, let them push towards you. Especially if you can time your engage and CC with the jungler gank.


Once you get your first component element, you should be able to spam capabilities much more frequently. You can look for aggressive trades with your Q and E.


If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer.


Its release of damage in Ultimate R will be phenomenal. Swain's presence in the middle of the game is great, allowing him to delimit the enemies and separate the enemy front line from the back line.


Grouping too closely will make you vulnerable to Zac's E and Ultimate R. If you are slightly separated, you will be harder to catch by Zac's E and Ultimate R.


Ranged champions with dashes can kite Olaf. Axes are a type of attack that Olaf has.


At the end of the game, Zeri should be almost complete. As long as she positions herself well and kites, Zeri will be very good in team fighting.


Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths.


If Rek’Sai is very squishy, she can die easily in team fights. The build path for Rek’Sai can be considered risky if she goes full damage.


If the enemy is positioned well throughout the laning phase, its Q will be very difficult for you to land. Misuse of her E can lead her to many unpleasant situations that are potentially fatal to her.


Its capacity E helps it significantly when it takes these goals. Keep the inflation pathways during this phase of the game.


Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.


Maxing out Yuumi Q and E at level thirteen means that she will heal her portages at an alarming rate. This level maximization will make Yuumi an important asset for his team due to his healing abilities.


Anticipate that neeko may bully you in lane due to her advantages. Bait out neeko's E before attempting to engage in a fight with her.


It's important that you don't fall behind gold and XP while ganting. Several piles will allow Kindred to simply take control of the game.


Shyvana can flank the side with its Ultimate Dragon-shaped and its I. Make sure your flanks are guarded so you can see her before she gets the chance to blow you up.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Rell is very immobile when she is dismounted. This makes her incredibly vulnerable when she is dismounted t.


Team fighting can be fatal for Tristana if she is not accompanied by her support team. Focusing on agriculture on the side when there is no team fight is a good strategy for acquiring gold and XP.


Level six is an important pickup for Lucian. Level 6 gives Lucian an easy time to clear the waves, especially if he has to remember.


At level 6, Kayn can use his Ultimate R to protect himself from death. Fighting Kayn with this knowledge is advised.


If Lissandra harasses you and brings you down, don't lose your health. Watch your position when you play against Lissandra.


Ability to chase people down with his t makes him a good duelist. Level 6 power spike increases Olaf's reach and targeting capabilities.


xinhao is incredibly vulnerable once its Ultimate R on cooldown. The enemy team should try to fight Xinhao during this period and target him in front of anyone else.


Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight.


This damage boost will impact fights at a much higher level. Once Jarvan gets to level 11, he will put two points into his Ultimate m.


When he uses his R, he can easily CC the entire enemy team when they are clumped together. Once Gnar's E is down, he becomes susceptible to ganks.


If you do not avoid this ability before entering, you will not win 1v1. Zac has great all-in-one potential throughout the laning phase.


Try to harass the enemy champion as often as possible. Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight.


If she stays in a side lane, don’t let her destroy your base while you try and fight. Fiora is extremely good at level 1.


Grouping too close could allow Morgana to get a very good Ultimate Roff. Parting slightly makes the task much more difficult for her to CC your entire team.


He will be able to consistently bully the enemy as he moves around the map. Bard's Ultimate R will not spike when another point is put in at level 16.


Be prepared to scale if you’re in a tough matchup so you do not fall behind and become useless in the later parts of the game. Jax will find it really hard to survive the laning phase if he is constantly pushing.


You should always be aware of your positioning in the track and in team fighting because of this. During a fight, stay away from being caught by the enemy.


A mage is weak against any form of silence or channel interruption spell. Fiddleshicks is weak against Grievous Wounds.


Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they’re dead, either move to Baron or the Elder Dragon or siege and try to end the game.


Malzahar gets an object and his ability to push the wave becomes heinous. Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early.


During the fight, check the map and watch Nasus. Be ready to disengage if he's about to take a ride.


he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well. Jayce is good at poking enemies down with his w > s combo.


Once Morgana gets her first article, she'll just push the wave with her W. You should push Morgana back so she won't take your turn sooner.


A maximum of Ultimate R will allow Malzahar to alleviate the damage. The enchanters and the squishy targets will find it hard to get away with it.


Adding more points to the Ultimate R of Heimerdinger gives his abilities more overall strength. This can be convenient when taking neutral objectives and fighting enemies who rely on diving.


Post-6 Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y. Try to lure his e before you get involved in the all-in-one.


The active causes him to enter camouflage which lasts indefinitely near terrain or inside a brush. When moving towards a scoundrel, Akshan gains bonus move speed and mana regen.


Once she has 2 points in her Ultimate, she can easily resume team fighting and disrupt them. Its positioning will now be the determining factor.


You should push the first wave. Then pull the second one to the tower.


Tristana has a lot to peel with her W and Ultimate R, which makes it easier to fight her if you play around or flank her in team fights. Playing around Tristana's Ultimate R makes it more difficult for her to kite/escape combat.


Try to abuse that to move on. Viktor's first power peak occurs once it reaches level 6.


If Ryze's against something with a hard CC, he can't do anything. If Ryze gets camped, he can't do much.


Lucian's Q & E will be maximized during this game stage. He will leave him all enemies systematically


Heimerdinger can also take on the Baron singlehandedly. Try to team fight in the open so he is unable to use his empowered E to stun your whole team.


Hold on to these abilities to interrupt her engage and burst her down while she is immobilized. Look out for Rell's E. She will put it on other champions who also want to engage to get a good stun off.


Akshan is an AD champion, so picking up the armor early will protect you from some of his damage. Don't hunt Akshan in the jungle in the middle of the game.


Ziggs uses the fog of war to catch out-of-guard enemies. Working with Support and Jungler can set up death brushes for enemies.


Passive ability of Olaf makes him aggressive. Ability to chase people down with his t makes him a good duelist.


If you can, try to trap him as much as possible before a team fight occurs. Keeping him low will force Malphite to remember.


Your champion is very good at taking them alone. While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP.


Avoid fighting in areas of the map that force your champions to be close to one another.


Try to avoid it by moving left or right instead of walking backwards. Zion has a good gank set up and can escape ganks quite easily.


Your Ultimate R is a powerful tool that can help you deal with enemy aggression and protect yourself from danger. You should use your Ultimate R as a last resort, only when you are in danger or outnumbered.


The former will let him take part in many team fights while the latter will help him with duels. Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries.


Tryndamere's first element will give him a strong boost with greater survival. The first element for Tryndamere will be exceptionally useful for the duo in the way.


Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern. Working with the ally Jungler will help massively Malphite.


The enemies will stack defensive objects, so it will become difficult for you to kill them. That being said, separating the enemy from the real map for a few seconds will help your team win a fight quickly.


He can use his Ultimate after pushing for 6 posts You shouldn't let him crash you with his Q.


When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map. Garen is a skirmish heavy laner.


In the track, incorrect use of Varus's E will allow any form of enchanter and Mage Support to walk up to it and get it down easily. His Poke Q is powerful at the beginning of the game.


It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly. At level 9, Jarvan will get his first ability maxed out.


Lane brushes help him immediately. Lulu is very dominant because of his early damage to game and the usefulness of the spell.


Rumble's efficiency is significantly reduced when its liabilities are not half-filled. An enemy can try to exchange freely with Rumble during this point.


It can leave the way and wander easily enough to get a cheese gank His x can allow him to disengage as well as surprise all-in champions easily


Lillia's Ultimate R level 6 increases his gank and kills pressure. Level six, Lillia is harder to kill.


You don't have to go indirectly, but your presence will repel the enemies. Your self-sustaining W passive helps a lot by trying all enemies and escaping unharmed.


Your Ultimate capability allows you to lock and kill door-to-doors easily. Using your Ultimate in bottlenecks will easily win the game.


When catching someone out, Gragas can get that enemy's Flash with ease if he can't translate it into a kill with his Ultimate R and Q and E combo. Catching someone out is especially viable when Gragas is Jungling.


Make sure the wave is closer to your side of the map so it's easier for them to gank you. Beware of the first all-in of ahri, because it is stronger than you early and can easily kill you if you overextension or get caught out of position.


The first element increases the damage caused by seraphin. With increased damage, Seraphine can use its capabilities more frequently.


If a carry player uses Quicksilver Sash, they can avoid being targeted by Rammus' taunt in team fights. To counter Rammus effectively, players should group together and try to maintain their positions as much as possible.


Swain can be between the enemy team while treating a lot of health and regenerating a lot of health in return the first component of the article helps spam capabilities frequently and dry a lot of damage


The enemy team cannot afford to fight in closed spaces or they will certainly get cut by its Ultimate The first power peak for Rumble occurs when it gets its first component.


Swain should stay with his team during the final games of the game. If Swain gets caught or is not present when the enemy launches a fight, his team risks losing.


When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you’re trying to go for an all in, make sure to fight when 1 ability is missing.


Make sure there's someone who can reach him so he can't share the push for free. Shen has a good ambush potential in the middle of the game thanks to his E.


Gwen was perfect during this stage as team fights frequently occur which gives her multiple targets to land her abilities on. As a result Gwen will dish out tons of damage while healing up during a major fight.


The short-term nature of Twitch's automatic attacks makes it easy to detect, which is extremely disadvantageous when it is Jungling and the force to reveal itself prematurely. Twitch has capabilities that allow it to remain undetected during the early match.


Expecting that Sett's in a team fight. Sett should avoid regrouping closely as it can allow its opponents to obtain a multi-person E.


Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel its channel.


Sitting towers will be difficult when Zoe is alive because she has a good wave clear. Take Zoe first or look for goals when she's nowhere near.


The Jungle will be Lux's playground. Lux can easily catch and shoot squishy targets in the Jungle.


This will allow Tahm Kench all-in-enemies with increased efficiency. Tahm Kench will constantly use track brushes.


Wake up properly and work with your Jungler to secure peaks as much as possible. Warding will allow you to make several games e and e.


Lee Sin's early play is very strong. It can go for aggressive games frequently during the laning phase to get an early advance on the enemy.


As the game progresses, Cho'Gath becomes increasingly stronger and should be targeted in team fights to make him ineffective. The goal is to end the game as quickly as possible to prevent Cho'Gath from becoming an ultra-tank.


In team fights, do not group too closely together with your teammates as Tibbers R can stun multiple members of your team if you're grouped near one another. Maintain a safe distance but not be too close that Annie can CC your whole team. Annie lacks mobility and defensive stats, making it hard for her to fight. Try to delay team fights as long as possible while poking her down. If she is low on health or engaging/using Q or Tibbers R aggressively will be very dangerous.


Volibear can serve both as a hiring partner and as a peerer for its team, depending on what its team needs most at this stage. Volibear's selection potential is high in the middle and end of the game due to the shorter cooling of its Ultimate R.


Jax is vulnerable to disengage and CC while his e is blocked. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane.


The fog of war will help you a lot during this phase of the game. Prepare brushes with your young E trees and everything in the enemy as soon as they approach him.


Use the range of your e and the poke of your y to harass the enemy as often as possible before a team fight occurs. Do this without putting yourself in a bad position if possible.


In situations where Lisandra is lagging behind, she will do no harm in team fighting. The effectiveness of Lisandra's poke and her abilities is diminished when she is late in a team fight.


Comet is a great rune choice for additional damage. Followed by Shadowflame and Hat pickups before finishing the build as needed.


Boots are an important power peak for Sett, allowing him to ride freely and stick to enemies. Sett's Boots allow him to participate in Jungle's skirmishes faster than anyone else.


Seat goals should be targeted by the team in the middle of the game. The installation tools have been successfully used, making it easy to take the seat objectives.


Rammus relies on his allies to follow up when he ganks them. A tank like Rammus can only do so much damage.


Her W and Ultimate R will help her when she deals with enemies who like to flank and reach her rear line. Group your team during this phase of the game and make sure you can land consistent DPS on enemies.


Skarner is subject to CC (crowd control) and can be locked quite easily. It can be difficult for Skarner to engage and be useful when it is interrupted easily.


This camping of kassadin can hamper him from CS'ing and will set him back massively. kassadin is extremely weak against all-in champions.


In the team fights, you will have to wait for the perfect opportunity to go in order not to get CC-D and killed about instantly. Akali is one of the most difficult champions to master in the game.


If Orianna's Ultimate ability hits, it could turn the tide of the game. Orianna has lots of utility.


For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can. I quite like taking 3 points in Q before maxing W.


It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form). In the middle of the game, he should be able to get multiple choices in the enemy team.


Peel for your allies as much as possible. Keeping your allies alive as long as possible in the team fights is a must to win the game.


Super poke throughout the game if she left for AP construction. When AD, it is really good in the extended trades thanks to its automatic attack reset.


Naafiri uses the range of abuse and poke abilities to reduce the health of his champion. The player keeps their minion closer to their side of the card early to limit Naafiri's potential all-in-potential.


You should use your W capability wisely during this phase of the game because it can change the result of a fight at a good time. A good use of the W capability would be to ruin the full damage combo of a mage by using it on them.


But that's the only thing you have that's more powerful than his. Focusing on agriculture is a priority for Vladimir.


Good vision is needed for track control. The junglers are gonna try to gag you because of your immobility.


In team fights, focus on peeling for carries After using g, fall back and protect allies and focus on the nearest champion.


If you are without Flash, Jarvan can easily enclose you with his Ultimate m which will leave you incredibly vulnerable. After Jarvan has completed his first item, his utility and strength increases.


Once Ekko goes in, he doesn’t have much left. You can abuse this because you are a good counter ganker.


If possible, use E to set up picks on the enemy team. At level 9, Aurelion will max his 1st ability.


Annie's Q and W will make trades go more in her favour with increased power. Annie is a team fighting champion thanks to the AOE on Tibbers R.


The game consistently rewards Nidalee's strengths as she evolves over time. Her passives enhance movement speed and tracking enemy champions.


Moving outside of the ring will reduce his damage output. If you move towards him, he will deal more damage.


However, Camille can struggle against champions who can interrupt her E. Camille's passive periodically grants her a shield after her next basic attack hits an enemy champion.


If your team needs an AP, Aumu can be built as an AP champion. If you're ahead of the game, Amumu could go for a full AP construction and blow up the enemies.


Yasuo's power peak in the middle of the game also depends on his comp team. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions.


The alternative for Yasuo is to step back from the wave. This allows the enemy to land Yasuo from the wave.


If Singed joins the team, you will have to disengage and step back every time he engages. Disengagement and robbery reduce the chances of getting a good g.


The strategy is to divide the thrust in the middle of the game. The split push in the middle of the match may involve fighting the duels in the process.


The W (capacity) allows Akshan to get out of sticky situations and be camouflaged for a long period of time if it remains close to a wall. Akshan's W is useful to escape danger.


Once she has 2 points in her Ultimate e, she will be easily able to resume team fighting and disrupt them as well. Its first capacity will be maximized at level 9.


Tahm Kench is a champion of melee. Laning against the various champions is very difficult for him as they can bring him down whenever he moves or positions himself somewhat aggressively.


The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century. There is a European tradition that hares laid eggs.


Try to clean up kills whenever possible. Your goal in the early game is to get your allies ahead.


He is not neccessarily strong at levels 1-4, and he doesn't have the biggest auto-attack range.


This can lead to periods where you can't retaliate as effectively as your counterpart. Avoid fighting until you get a favorable weapon combination.


Someone's CC'ing is of paramount importance. Your Q should be used to drop someone when possible.


You shouldn't let him crash you with his Q. Even though he's very tanky, he's still doing a lot of damage in the protracted fighting.


Annie's Q is a point-and-click ability that deals damage and refunds mana costs when used on a dying target. Annie's E grants herself or an ally a shield and good burst of movement speed.


Expect Renekton to play aggressively and try to kill. Once Renekton reaches level 3, he gets a peak of major power.


Try to get Lissandra down or get her out of the street so she can't defend her Turrets. Lissandra is very good at level 6.


When Malzahar reaches level 6, their Jungler will ruin them if they don't have a pupil in the river. To spot the Jungler early, it is necessary to monitor the river.


This first article also helps Sylas with its jungle camps and improves its survival in the game. Continue to collect and secure jungle camps as much as possible.


Continue to fly kites in the team fights. Always adjust your positioning in team combat.


Being dispersed in a team fight will prevent him from getting a massive final R. A massive final R is crucial to changing the tide of a team fight.


Keep an eye on your mana bar at all times. Be aware of the amount of mana you have regardless of your speed of movement.


Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby. Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one.


She will be unable to escape if her E is down. As she is incredibly mobile thanks to her E,


It is recommended to try to achieve goals as often as possible during the early play period. Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently.


Lucian's Level 2 is a decent power peak because it allows him to go for an all-in-devast combo. The damage inflicted by Lucian Level 2 is relatively high.


CC (crowd control) is Vayne's deadly enemy. For regular short trades with automatic attack in this way, go.


Avoid playing recklessly, especially if you are pushed into the way. Avoid regrouping closely as this will give Malphite a great opportunity to land a 5 person knocking with his Ultimate h.


Rammus is highly tanky during the mid-game. He acts as a very potent frontline for his team during the mid-game.


You should try to take that tower. Taking the midway tower will open the map and give your team a gold lead.


The bard gets more mana from collecting his Passive chimes. The bard's Passive allows him to switch between staying in lane and roaming quickly.


Leveling up to 6 is crucial before starting aggressive gameplay. Once you unlock your Ultimate k, you can start being more aggressive.


The passive Vel'Koz allows a large finishing capacity that is best used against enemies that are taken together. Its first point will give a massive boost to its overall efficiency in the way.


However, Zed can start crashing from level 3. Zed has good health and quick clarity thanks to his W


When in the steroid form, Vayne becomes invisible for 1 second after attacking. A common strategy is to attack into Q and E procs to make it difficult to trade back.


Miss Fortune can melt the enemies' health bars with her t. Its ultimate ability is very strong in team fighting.


In general you want to be aggressive and take advantage of any opportunities to poke or harass your opponents.


Focus on agriculture and hit level 6 as quickly as possible. You must reach level 6 as quickly as possible to increase your inflation potential.


To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in.


If they die at first, you won't be able to win the fight alone. Focus on the closest enemy champion.


You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat.


Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you. In the middle of the game, Zed will often be in a lateral thrust track.


Using the wrong form at the wrong point for Elise's Q can prevent a kill. Buying time with the wrong form of Elise's Q allows the enemy to collapse on her and potentially get a kill.


Zilean's first element will allow him to spam his abilities frequently, make life miserable for the enemy team.


When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities. Brand's second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC.


In the early game, focus on farming hard and getting as much experience as possible. However, if you can get into a slap fight at level 1, do so.


Don't be alone unless you know where the enemy is. Peel for your allies as much as possible.


This will let kaisa take over the game with ease. Depending on which build she is going for, kaisa will be getting her first ability upgrade during this stage of the game.


A trendamere choice at the end of the game can give enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well.


Try to poke her down with your abilities before committing to the all-in. You can trade with Annie before she gets 2 stacks without the fear of getting stunned.


Do not fight unless your Ultimate R is up and Zhonya’s Hourglass is up in the late game. If you look to fight when it's down, you will be an easy target and die quite fast.


Try to harass Amumu as much as possible so that it is almost impossible for him to enter without dying in return. Amumu's level 6 is very good.


You should increase the distance with your E during this phase of the game. If the enemy team has a lot of assassins and tanks, get a defensive element during this phase of the game.


Do not play very aggressive in team fights because the kite and the automatic attack of the nearest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


His Passive allows him to be a first line for his team while being able to escape death when he enters with his Ultimate h. After six, Malphite can set up several ganks for its track as well as other tracks with its Ultimate h.


If your team needs PA, you can build AP. You could go for a complete AP construction and blow up the enemies if you are ahead.


Vladimir's early play is terrible. Vladimir should avoid fighting for long periods during this game phase.


If you stand near it (the dash), you're giving him an opportunity to engage and start a fight. Look out for ambushes around the map.


This allows him to take extended trades while laning. His Ultimate t can be a game-changer in a team fight where the enemy is grouped together.


You will also want to make sure that you continue cleaning Control Wards on the card. During neutral objective fighting, you should close the Jungle paths from where the enemy is about to come.


For a short amount of time this ability is slow-moving and very wide, and then after travelling a short distance it then accelerates and becomes thinner. Vex's E throws out a circle and the circle gets larger the further away it's thrown from her.


At the late game, you would've completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too. In level 16, you’ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks.


Malphitis is low early because its presence is negligible. Malphite cannot do much against the various champions.


At this stage of the game, you want to get into a side track and focus on getting batteries so you have a stronger late game. Later, the middle parts of the game and when the enemy begins to regroup, follow and regroup with the team.


Do not commit to extended trades with Jax- especially if he’s been able to stack his auto attacks on minions beforehand. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage.


For AD champions, invest in an executor call when Lulu and his team are ahead. Lulu is strong at level 6 because of its Ultimate R, which provides a lot of utility and increases its survival.


You’re Darius, not an assassin and you’ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.


When he unlocks his Ultimate at level 6, his death pressure becomes much more intense. You should keep this in mind when playing against Akshan and avoid staying on track when health is weak.


The first element will give Zac a lot of power and survival in the way. Zac will also have access to track brushes.


Peel for your portages to keep them alive longer. To win a team fight, it is essential to keep your aircraft carriers alive longer.


In the jungle, the Red Buff amplifies the effects of this combo. Its Ultimate c allows it to shred enemy teams easily when they are grouped together.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Flank in team fights to make getting on the enemy backline easily.


Expect Zac to play aggressively every time his Ultimate R is in place. Zac is really good in team fighting because of his kit having a lot of crowd control.


It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R.


Dodger Morgana Q in a skirmish with it will be incredibly important. Morgana has a reach advantage.


A great split pusher.


Your Ultimate R, E, and Q make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.


I cannot stress enough do not be your teams engage. Use your ultimate for massive disruption in the teamfight while you blow up their carry.


You can solo the Dragon with ease, or you can ask for help and turn to it after helping the robot. Make sure to secure all Dragons whenever possible to deprive them of the enemy.


The longer the game goes, Rammus becomes tankier as he levels up. Make sure to get magic penetration items for AP champions and armour pen for AD champions.


If they invade you, step back, because they can easily kill you. They can get goals much easier than you.


Take the early Dragons with your bot track, because you have a stronger objective control than it in early play. At level 6, be a little more careful in the fight against it because it will really come online at this level.


Look at what Summoner Spells Hecarim has taken. If he’s taken Ignite, he will be looking to play ultra-aggressive early to get kills.


Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC. If the enemy team focuses on destroying his Q turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up.


The h allows Hecarim to deal consistent damage while also reducing his cooldown on the ability. This allows Hecarim to take extended trades while laning, as well as while jungling.


Removing one of these targets will make it easy for the team to achieve neutral goals. If the enemy team is in charge of CC, Leblanc will have to preserve its power by buying a Hurglass from Zhonya or the Veil from Banshee.


The additional mobility achieved through the maximization of E is very powerful in the final stages of the game. In late play, according to the articles, Akshan can inflict massive damage to squishy targets.


Be prepared for Elise's top lane ganks at level 3. Her mobility makes it really quite hard for you to win any fight versus her, so it’s probably best to avoid trying to fight her early on.


He can farm up a storm Farming up a storm gets you an item and level power spikes relatively fast.


AD ranged champions can tear through Galio especially after he uses his E. Galio needs time to come online.


Your early game is pretty weak, so you're probably going to lose jobs compared to an aggressive jungler. Sion is weak in the game very early.


The use of Ziggs' W can act as a good finishing movement against low-health enemies or be used for escape when necessary. Ziggs is a threat to which one must remember because of a bad reminder allowing him to quickly take the enemy tower with his Passive and W.


Jayce won't give as much stats or utility as most other champion's ultimates when maxes s at level nine. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo.


At this point, it will also cause a huge amount of damage in trade. Team fighting is where Lulu shines thanks to his E and Ultimate R which can be used on his allies.


Keep the wave closer to your side of the map to force him to over extend and miss position for the farm. Try and go for extended auto-attack fights with him as you will win those.


Use your t to prevent the ADC enemy from doing anything in this game. Always focus on the champion who is close to your door for maximum efficiency.


Once they're low enough, you can commit to an all-in-one. Seek to harass and constantly push the enemy in their turn after purchasing key elements at level 6.


Veigar is at his weakest at the beginning of the game. Try to abuse Veigar to place it behind. Delaying his batteries will make it less effective in the later stages of the game.


Zilean's Ultimate will keep him alive or a key target. His Ultimate will make life of murderers a living nightmare.


It is recommended that you avoid fighting at this stage in order not to fall back. Keep the minion wave near your side of the map so you can protect yourself against all-in enemies.


Darius's Ultimate can be reset if he gets the killing blow with it. Darius is really easy to kite because he is immobile.


It is rather squishy so if you are able to reach it and get it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy.


A Zhonya will help you a lot when it comes to staying alive and doing damage. Your e should hit like a truck now, so keep your position in mind while inflicting damage.


Finish your build with any item needed. Take Flash and Ignite as summoner spells.


This will amplify your damage or damage absorption capacity depending on your build. Always look for flanks during team fights.


Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team. She also dishes out a lot of damage which can easily wipe out a team if they are not careful.


Capitalise on this advantage by pushing and taking objectives afterwards. Level sixteen is the most essential power spike for Kassadin.


If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.


When trading with Taliyah, keep at least 1 minon behind you. Taliyah will want to delay the team fight as long as possible while she takes you with her Q.


He should be able to flatten a lot of damage and catch the out-of-guard enemies with his W. His E should help him shoot several ganks as well.


Lissandra can install her Jungler easily when she reaches level 6. At level 6, Lissandra has increased the death pressure and can take control of your path.


Once Sett is level 6, his death pressure increases again and he will look to gank every time his Ultimate R is on the rise. Sett is good at winning the champions in the middle of the game.


irelia's Ultimate R not only slows down enemy escape, but also sets up her teammates for successful CC to trap the enemy team. irelia's Ultimate R serves as an effective initiation tool that scores her team significant advantage.


Easily burst people down. Roam to other lanes using her E after stacking up her Passive.


You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.


Don't invade or try to make cheese to the enemy Jungler. You can easily collapse if you get caught.


Rengar will feed the farm so he can get his Ultimate R quickly.


If ezreal gets caught out, it will result in damage loss for their team. Team fights are lost when a single champion leaves their position to engage an enemy.


Neeko is a squishy champion. CCing Neeko makes her vulnerable to attack.


Poking the enemy team during neutral objective fights prevents them from doing anything and leads to their death if they try to all-in. Darius can start ganking as soon as he hits level 3.


Always try to keep your spacing against it. Do not walk forward unless he misses E.


If the enemy team is to be CC-heavy, Yone should get a defensive element to preserve its power.


Regardless if it's used on herself or an enemy champion, after it's used it will then create a field of ice around it in a circle. Enemies hit by this take magic damage and are slowed. From here, auto attack into your ultimate, then auto attack into a Q.


His health regeneration is made possible by his Passive. The Passive allows Dr Mundo to regenerate health quickly.


The multiple elements of Viego will also increase its support. Viego's multiple objects will make it very difficult for the enemy to kill him without CC.


Kai'sa's E causes her to gain ghosted, gain a chunk of bonus movement speed and gain a large amount of attack speed. This ability is evolved after she gets 100% additional attack speed, and it causes Kaisa to go invisible at the start of the cast.


Overheard enemies Ganking will give you a massive advance in the game. Overheard enemies Ganking will also allow you to completely dominate the enemy later in the game.


If Leona leaves the road without killing an enemy, launch your team and inform them that you have disappeared. Leona's Level 2 power peak is very strong.


Squishy champions can be easily killed by Akali. If Akali is able to get a few murders in the way, she can snowball quite quickly and further her lead.


The constant harassment of Zac can lead to your disappearance, so be careful about the risks involved. Keep up to date on Zac's crowd control capability (CC).


In the late game Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently in the late game.


The Dragon cannot be taken alone by Teemo. If the Dragon is caught undisputed, do it.


Cho'Gath ganks your lane. Walking close to the wall while being ganked by Cho'Gath makes it easier for him to land his e.


Malzahar's presence will skyrocket to level 6 and become a major threat to the enemy's launch. He will work more effectively with the Allied Jungler after reaching Level 6.


You shouldn't be close together inside the pit with Rumble because you allow him to land a devastating B on your entire team. Rumble is inclined to disengage.


This combination of capabilities allows a constant release of damage. LeBlanc's abilities become a powerful tool in the hands of a qualified player.


His ultimate R allows him to remove tanks from his aircraft carriers and inflict a lot of damage on the enemy team if he manages to reach his target. This can change the tide of a team fight in an instant.


Ezreal is harder to deal with when his Q (Q refers to Ezreal's Q ability) cannot land. When Ezreal uses E aggressively, it can be exploited for an advantage by abusing the cooldown of his E.


Once you get a few items, your Ultimate will be on a considerably lower cooldown. Ashe should focus on poking the enemy with her y from out of vision when possible.


Stay with your team in the late game. Low mobility will result in death due to being out of position.


A flank on the enemy team allows Kassadin to burst enemies down and then quickly retreat before they can retaliate. Barging into team fights with high damage potential makes it difficult for the enemy team to counterattack effectively.


This weakness is mainly due to a lack of mobility and items until he hits level 6. To compensate, Kassadin should play safely.


Zac ultimate firstly has a passive where Zac heals more from the globs he drops. Enemies hit are knocked up and damaged the first time, and if hit by multiple bounces they take half damage and not knocked up again.


Her abilities translate directly into increased damage output when used repeatedly. When fighting Gwen alone, it's recommended to only engage in fights when she doesn't have many stacks, as this would allow you to avoid a lot of damage from her.


Milo's E is a point and click ability which grants himself or an ally a shield and a speed boost. Milo's Ultimate causes him to explode in a large circle around him, healing and cleansing himself and all allies, as well as granting them 65% tenacity for 3 seconds.


You hit level 6. When you hit level 6, you will unlock your R.


Don't look for a team fight if Yuumi's R is in the jungle or around a goal because she can slow down many champions and heal her team. Try to fight Yuumi in open areas where your team is not too closely grouped.


When Cho’Gath cannot trade too well, it is because he has not yet picked up his first component item. Cho'Gath will start to out-trade many enemy champions when combined with some of his other power spikes.


A maxed-out Ultimate 2 will allow Rammus to completely take over a fight. Picks will be aplenty with such an ability.


Shaco's ultimate causes him to vanish, blink, create a clone, and then control the clone. When the clone dies or expires, it explodes into traps that fear nearby enemies and attack them.


During the mid-game, consider Azir's Ultimate R may be less impactful compared to other champions. At level 9, Azir will max his r.


Wait until Swain uses his E before playing aggressively and looking for all-in. Swain's support will be a problem, especially if he is with healing support.


Level 11 is when Lulu becomes a real problem for the enemy team. That's because her Ultimate R will now have two points and won't let her die so easily.


Don't go around the map alone because you will die easily. Don't play very aggressive in team fights.


A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it.


Try to retain the use of all the dashes that can help you avoid skill shots. Anivia's t & e can be deadly if you don't have tools to get away from it.


After half a second Lissandra can then reactivate this ability to blink to the current location of the skill shot. If the ability is used on an enemy champion, it knocks them down, stuns them and deals a massive amount of damage to them.


Its mid-game potential is strong to gain choices and priority over neutral goals. its ability to secure choices translates into gains on neutral goals.


Garen can easily zone out the enemy from his team, especially when there is an assassin who likes to dive the allied backline. Garen will have many items now which give him both a damage and survivability boost in the lane.


Ping Ahri when she leaves the road and tries to follow if possible. If you can't follow Ahri, push the wave and try to get it back on track.


zilean's Ultimate capability t, when used correctly, is one of the most odious and powerful abilities in the game. The combination of the ultimate capacity of zilean t with its p makes it possible to carry almost unattackable and indestructible.


When fighting Darius, try to reposition so that he can’t hit you. Moving outside of the ring will reduce his damage output.


Post 6 will make it harder to fight Shyvana alone, so keep this in mind if you want to play aggressively. Try to gank as often as possible early as possible.


Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. You should try to get her down or out of the way so she can't defend her Turrets. Lissandra is very good at level 6 while her Ultimate R increases her death pressure.


Going for extended trades is key. A player should avoid extended trades because of her empowered E damage.


Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for choices with your abilities.


The enemy team will find it difficult to manage Monkeyking. Wukong is quite intense during this stage of the game.


Make sure to use it regularly to catch enemies and get frequent murders on the enemy. The fog of war will help you a lot during this phase of the game.


In the middle of the game, Zed will often be in a lateral thrust track. With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers.


Send someone to match him in the side lane to prevent him from farming for free and taking turrets. When Ekko hits level 6, his kill pressure increases and he will look to go for kills.


Do not leave your ADC's side otherwise the enemy will capitalise on the fact that you're not there to protect your ADC. Peel for your carries in team fights.


Yone will have all his articles finished by then, which means he'll hit like a truck and whoever gets caught by him will probably die. Yone is superb at the end of the game because his articles will be finished and he will have reached his most powerful pick-up.


Jarvan has amazing engage, his early game ganks are god tier, he's incredibly versatile working with almost any comp and he's very easy to pick up and do instantly well with.


Tarics R is very versatile and can keep its allies alive for longer and completely mitigate damage. Taric has bonus resistors provided by its W that can be really beneficial in the long term due to door generally not buy defensive items, especially in the lower elos.


Annie is great in team fights thanks to the large AOE on her Ultimate R. The large AOE on her Ultimate R allows Annie to stun multiple champions if they're grouped together when paired with her Passive stun.


The level 6 power spike for Qiyana is pretty strong because it gives her a game-changing Ultimate. If you see Qiyana making towards your lane, ensure that you run through the middle of the lane to escape.


Gangplank can use his gangplank on any lane. Gangplank can help his teammates get multiple kills with ease using his abilities in teamplay situations.


This allows your team to collapse on them and kill them. Once Gragas gets to level 16, he will have his Ultimate R maxed out.


He's a Jungler stronger than you at the beginning of the game. Try to match your pressure by flying camps or counter-guiding.


Level 6 is a massive power spike because Janna can now heal up her entire team during team fights. The knockback of Level 6 is quite beneficial as the last-ditch disengage tool as well.


After entering with your Ultimate, be ready to fall back and for your allies ith your team fights at the end of the game. Look for selections in the later stages of the game.


Try to finish the game as quickly as possible so that Senna is unable to be really effective in the middle of the game. Turn Senna off as soon as possible in a team fight.


Cassiopeia struggles against fast-moving enemies. When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.


The track brushes must be occupied by you, and you will want to land poke inside them whenever possible. Keep your distance from the enemy as you are still and you will be killed easily.


The reason Zac is so good is that he can easily bypass the vision and catch the out-of-guard enemy. Zac will be extremely tanky during this stage, and the enemy team will find it difficult to kill him.


The champion's R allows for death brushes while contesting objectives. The champion can end the game or take the objective quite freely with his R.


She has a few bad matchups against some of the more bruisery top laners. Her second passive is enemy champions and large monsters hit by her E or ultimate are Marked as in Steady and will come onto what.


Katarina’s Dagger placements offer a lot of extra pressure in lane. Katarina’s Dagger placements often fall in ideal places for favourable trades.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Use s to harass the enemy as much as possible before committing to the team fight.


Keep this in mind and avoid fighting her alone as she is good in extended trades. Avoid going for extended trades in this matchup as they will generally win them.


This will force him to go for a higher priority target which may involve flanking the enemy team, which can cause him to get caught out and killed.


irelia's Ultimate R serves as an effective initiation tool that scores her team significant advantage. irelia's Ultimate R provides a key opportunity for irelia's team to take control and secure the win.


Be careful when going for short trades with Qiyana as she prefers them over long extended ones. When Qiyana has her River Element (the blue one), play safer


Properly using your e will guarantee victory in team fights. You will be able to blow up squishies with karthus' Ultimate now.


Your goal is to get your first element as quickly as you can so that your all-in becomes more powerful and deadly. When Akali takes its first component, the damage production of its Q increases considerably.


He should always try to secure an objective if he can free up a lane after ganking them. Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted.


Harassment and pokes can prevent Kalista from snowballing her advantage. Post level 6, focus on Kalista instead of enemy Support.


He will have several objects during this phase of the game. These objects will allow him to flatten tons of damage.


His tankiness was out of bounds during this phase of the game. He can quickly run down enemies.


Once you're level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane.


If you die, the enemy may be able to siege an objective, start a fight, secure the Baron, or Dragon. Continue to delay team fights for as long as possible.


After entering with your e and e, be ready to fold and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out.


After six levels, Lucian can kill an enemy with a single shot using his combo. Lucian can reposition with his E while taking an enemy with the combo.


It will be very tanky as it would arrive towards the end of its construction. If he hasn't gone full tank, his damage release will be pretty good in the team fights at the end of the game.


and by keeping the wave near your side of the map, he will have to overextend for farm. When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R.


If you engage and fight quickly, he will not have time to poke you down. Avoid trying to take objectives in the mid or late game when Corki is alive.


Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively.


This edge will be particularly valuable once Grievous Injuries are obtained and can help drive a more aggressive approach. As soon as Ultimate is acquired, become even more aggressive in this game by taking Volibear often enough to be unable to do much in the way.


At level 9, Hecarim will have a lot of consistent damage when in the middle of enemy team. Hecarim's maxed h will sustain himself due to items and runes.


Focus on achieving objectives. Take Rift Herald when you can!


Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.


Garen's Passive allows him to quickly top up his health bar back to full. This may result in your team losing out on key spells for the remaining of the fight.


Janna may bully you down with basic attacks if she has the opportunity. If you can't engage in combat, stand out of range and align yourself with your ADC so Janna can't harass and bully you.


Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Rakan cannot use their Ultimate to execute you.


Once you've unlocked your Ultimate R, you can play more aggressive. You can look for fights after getting a few levels or an item under your belt.


If such a thing happens, just look to push and take as many plates as possible. Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Its Q reduces the track space where it can use capacity freely as well. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP.


Since Senna's Passive leaves its scale infinitely, it should be really awesome as the game continues. However, she will have to take care of her positioning.


Use Soraka's Ultimate R to save low-healing allies who can reverse the tide of a fight or survive. Avoid wasting the Ultimate R on allies who are sure to die even with its protection.


He'll have to maintain a good position. He'll use his s at the right time.


Ziggs Q is becoming more powerful than he keeps adding points to it. The increased power of Ziggs Q allows him to quickly break out the enemies.


Lucian's E makes it very difficult to catch because it is quite slippery and can avoid ganks easily. Lucian is vulnerable when her E (capacity) is broken.


Yasuo's W is almost useless against you. Only your d can be blocked by the W of Yasuo.


xinzhao falls at the end of the game. If xinzhao cannot shoot his target, he will be controlled by the crowd and killed immediately.


This flanking action will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R.


However, she is still mana-hungry, so she will have to be careful about spamming spells. As a support, she is very vulnerable and can easily be killed when she goes to the room, when she moves around the map, and when she is alone.


Once you reach level 16, you will have 3 points in your Ultimate. You can look for more aggressive pieces.


Allanderies and Crystal Scepter are great pickups before finishing a build. Take Flash and Ignite as summoner spells.


Darius is not an assassin. You're Darius, not an assassin and will struggle to kill anyone alone when engaged in team fights.


Entering a whole thing only gives success if we know that they will win and also knows where the enemy jungler is. Look for regular exchanges with your g and e.


Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.


Punish enemy laner to get healthy lead in lane. Roam after getting healthy lead in lane.


Taking camps is necessary to ensure the health of the clearings. You should reach Level 3 as soon as possible.


The amount of lifesteal Nasus has increases at level 7 and 13. When this ability is well stacked, it causes massive damage.


But that doesn't mean landing a cheeky t will not be impactful. Anivia's kill pressure increases when she completes her first component item.


Don't overstay your welcome against Darius Don't go for extended trades with Darius as he will always come out ahead


Avoid getting poked out in this matchup. Watch out for barrells in the brushes as well.


Qiyana will have most of her abilities maxed during this phase of the game. Qiyana's damage output will be massive when her abilities are maxed.


Karma's d is down when she is vulnerable to attack and will need to play safely while it's on cooldown. Whenever Karma's d is down, she is vulnerable to attack.


If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his Ultimate R.


Jinx is huge during late-game fights if she has her items. Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams.


Keep trades nice and short, preferably where you're able to stay outside of his E range. Always keep mental distance between you and Darius.


Elise can start ganking from level 3 onwards when she has access to her E. Gank as often as you can, Elise is a good early game Jungler.


Volibear pushes waves quickly.


Once Lucian activates his Ultimate R, try to reposition it, disengage it or lock it with CC so that he is unable to land all the bullets on you. Every time Lucian's E is in place, Lucian becomes stronger than he can dodge addresses and CC.


At level 6, the team should ping that Gangplank has his Ultimate R. Gangplank's ultimate ability can impact a fight.


In the late game Anivia has multiple completed items. Her Ultimate ability will deal tons of consistent damage in the late game.


His ability to slow down his enemies can help him survive in the way. The first element improves Lulu's existing capabilities.


Whenever this capacity increases, its gank capacity increases considerably. Vi's 3/4 success level will start at gank thanks to its access to all its basic capabilities.


Level 6 allows Trundle to temporarily steal statistics from its target, the strongest target being better for him. The force of the enemy target is directly related to the effectiveness of Trundle's ability to steal statistics.


Ganking can bring important benefits, such as increased chances of killing. Trendamere's health regeneration is minimized if you don't let it grow alone.


Warwick can take goals quickly. Her kit allows her to achieve solo goals.


Teemo should split the thrust and wait for the enemy to respond. Teemo's personalized game style involves roaming the card.


Once Bard picks up Boots, his roaming potential increases dramatically. Bard roams frequently with his E to help allies around the map.


Playing around Irelia's Passive is key. It’s very important that you hit level 2 at the same time as Irelia. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up.


Bard's Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game. Most champions spike at level 11, but Bard isn't really one of them.


Keep track of Malzahar's ultimate cooling and keep your distance from him when he's high. If an important ally is taken by Malzahar's ultimate, use your Ultimate for CC immediately.


At this stage of the game, Teemo will also have to place them all around Invoke the Rift. Do not forget not to fight when you have been afflicted by its t.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. His ultimate has a passive, where the lost enemy hit by a basic attack, or E, is marked as challenged.


At level 16, Annie will have 3 points in her Ultimate R Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive


Zyra would also have completed several elements when the roles in the middle of the game around. As a result, your abilities will cause much more damage that will allow you to choose squishy targets.


That makes him a great Jungler. Go to Level 3 quickly.


Sion has a deceptively powerful laning phase. Pay attention to his Q poke.


Its ultimate ability is very strong in team fighting. A good ultimate casting could lead your team to win the game.


Delay Nocturne’s level 6 power spike by invading his jungle and stealing away his camps. Nocturne is a great assassin


If the champion can do anything on the Swain, it will be particularly difficult for him. When Swain's E is declining, it is very vulnerable because its main form of CC is inactive.


It's not worth overextending or ganking for a few minions when fighting Darius with his E. Do not engage in extended trades with Darius, as he is incredibly strong thanks to his Passive.


After completing your first item, you will be a lot stronger. Having multiple items completed in the mid-game will make you a fierce opponent.


irelia uses her Q in conjunction with her Passive to deal significant damage to enemies and single-handedly eliminate multiple foes. irelia's E can be used as an extension of CC to already CC'd targets, allowing for more effective team fights.


Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives. Her d allows her to shield everyone in her team.


Lissandra is very good in team fighting. It can easily CC high priority targets


If the enemy is tainted, Vladimir will decimate them with his Ultimate e. In the late game, look for choices about immobile or misplaced enemies.


Anyone who is behind on the enemy team will suffer a lot at this stage.


If there are no team fights, Shen will share the push if he has someone to match him on the track. Shen's Ultimate R is in place when he gets split by pushing.


Milo's passive makes their next basic attack or ability deal additional damage and burn them for even more damage. Milo's W places the circle on the floor which will follow the nearest ally champion.


If he jumps on you with his E, disengage/reposition immediately to avoid taking damage. Avoid committing if Jax has his E available


Receiving Ultimate h at level 6 is defensible the greatest power peak for Malphite as it allows it to play more aggressive and begin to spoil its allies. Team fighting is where Malphite excels because its Ultimate h is an AOE capability that can bring down several people.


Once Viktor completes its first element and improves its y, it can erase minion waves very quickly. Viktor is able to keep you pushed under your turn once it has improved its y.


You should be missing ping as soon as Thresh remembers or leaves the track. Be careful when you stand near Thresh.


Trundle is inclined to disengage and everything. In difficult matches, it will be impossible for him to do a lot without ganks. If Trundle falls behind early after a bad game, he will really be behind in gold and XP.


The damage inflicted by Lucian Level 2 is relatively high. Lucian can quickly kill the enemy with multiple combo rotations using his level 2.


Your ultimate R can save your Jungler if they're stuck in a bad situation. Your team should regroup with their teammates during this phase of the game and ensure a consistent DPS on the enemies.


a clear early advantage means having a strong position in the game before the opposing team, Miss Fortune's first back will happen when she receives her first peak of power.


Start poking hard and bullying hard in the early game, using auto attack reset with Q to spam damage while slowed. In late game team fights, use W to disengage from unwanted fights, then engage with ult.


Focus on agriculture and gathering as many farms as possible at the beginning of the game. Agriculture will make you more than one threat in the later parts of the game.


Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game.


A good Ultimate R can help initiate a fight and set up a wombo-combo. Bard's Ultimate can be used to stall neutral objectives.


Malphite's ill health will make it almost impossible for him to engage without dying. Malphite is at its weakest at the beginning of the game.


If you choose to counter the noise, do so at your own risk and avoid entering the fog of war first. To maximize your efficiency, maintain a strong wave presence in the midway.


If you're a champion, make sure you invest in a QSS so you can get out of its Ultimate R. After level 6, you will need to use the brushes and your d to let Mordekaiser in poor health for an all-in with your h.


Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.


Avoid fighting in the Dragon or Baron pit because it allows Kennen to get a good Ultimate. Kennen is inclined to peel and disengage.


She literally cannot be targeted by her opponents. However, she is vulnerable to her carry being hard-engaged early game.


You should go with your Ultimate T. If you enter with your Ultimate t, then you should be ready to step back.


Master Yi needs time to come online. It is weak in the very early lancing phase.


Vayne is weak at the beginning of the game and can be easily cut by constant ganks of the enemy team. Vayne's short range does not help her in the way, because the enemy can camp her easily.


Quinn's ability to roam increases when she leaves the lane. When Quinn leaves the lane, ping your teammates so they know that she is missing.


Invest in an early execution call to reduce Swain's healing in the way. Swain's Root E is a CC that you can avoid if you are far back, but in front of your Caster Minions.


Fizz is an incredibly weak champion up until at least level 3. If Fizz gets poked down, he will not be able to look for an early all-in or first blood.


Enemies will have to invest heavily in the vision to keep themselves safe from the rising spawning rate of Teemo mushrooms. teemo will complete its construction during this phase of the game.


You have to bring down the enemy and delay the fights at the end of the game, But you have to look at your positioning as you move forward to harass.


Standing outside the minion wave prevents Seraphine from poaching and pushing the wave at the same time. Keep an eye on how many autonomized seraphine batteries has.


When Shyvana takes his first element, he will allow him to clean the camps quickly. When Shyvana takes over his first element, he will do a lot of damage during the duels.


In later parts of the middle of the game, when the enemy begins to regroup, be sure to follow the sequence and begin to regroup with your team. Use your ultimate R to get choices with your allies on enemies who are isolated or separated from their team.


Range advantage or poke makes it difficult for Darius to engage enemies and kill them. As the game progresses to the late stages, Darius's strengths become weaknesses.


Udyr's jungle agriculture, the thrust divided into a side track or otherwise preoccupied. Fighting with the advantage of numbers will make the team struggle much easier.


From here, follow up with Q and E before attacking away again. For runes, take this. It makes your engage and trades even better.


Find a healthy balance between ganking and farming your jungle. Farming your jungle is important for XP.


Milios' automatic attacks can cause him damage in the way. Milio has long corners, especially with his Ultimate.


When she is overextended, request assistance from your Mid laner or Jungler to help shut her down. Caitlyn will spike when she has two items.


Elise can secure objectives alone or with her team. To secure every Dragon possible, Elise should try to find picks with her E.


You can use it solo, Seraphine's early play is pretty decent.


Ward to the side when sieging an objective so Diana cannot surprise your team with an all-in. Diana is an assassin.


When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible.


Draven's all-in potential should be respected and safer gameplay is recommended when low on health. He has a unique mechanic that makes him incredibly hard to master.


Getting caught can allow the enemy to push his advantage and win the game. Be aware of where you stand at all times to minimize the risk of being caught.


Gangplank does well against champions who struggle with early pressure but struggles against those relying on CC. Start corrupting potion into tier 2 boots, essence reaver, and quick blades for a great build order.


At this stage of the game, Akali would be almost max build. The landing of an E on an enemy squishy champion should lead to an easy murder.


They could interrupt the channel with CC. Try to go for short burst trades with your 1 in the lane.


Adjust the game style to be more defensive and safer during this phase of the game. Avoid detaching yourself from CDA when Swain's Nevermove capability is in place, as it can interrupt you and me!


It will have a great time to use the fog of war and the advantage of range for the squishies at one stroke.


You should avoid being killed by Singed. Chase Singed frequently in this game.


He will have to use the fog of war when possible. Rakan is quite potent during the late game.


Senna's E capability allows her to capture a team through unwarranted areas and surprise enemy teams. This configuration can be beneficial when installing death brushes.


After acquiring his Ultimate ability, Kassadin's kill pressure also increases. At level 16, Kassadin becomes a slippery opponent due to his Ultimate and short cooldowns.


She should wait for her teammates to bait out the knockback before going in for a kill. The mid-game for Camille should focus on picking off enemy laners and champions who are squandering about the map.


Malphite is the scourge of all immobile carriers, especially those still. It can easily climb on them and prevent them from doing anything in a fight.


At level 6, Warwick will be much stronger. At Level 6, Warwick's Ultimate R will be an excellent tool to start fighting, looking for roams, and more.


Kayn can dive while sitting thanks to his E. Make sure you have your flanks watched so you can spot Kayn before he jumps on you or your team.


Her Ultimate ability has a slow movement speed and can be easily avoided by opponents. Renata's abilities in the early game are not strong enough to protect her from being targeted by enemies.


Fighting near bottlenecks should help you a lot during this phase of the game. Maybe you can get a multi-man C and blow squishies up easily.


The more articles Elise gets, the stronger she'll be. However, at the end of the game, it will be harder for her to kill the enemy because they will be more tankier.


The first element will give Vladimir an important kick. The first element will also increase Vladimir's overall survival in the way.


He will disrupt enemy fighting frequently and act as an asset to his team. Lee Sin will have several elements during this phase of the game.


It is plausible that teams will group during the mid-game, making it possible for Annie to land a multi-person stun with Tibbers R on multiple targets. When Annie has 2 points in her Ultimate R, she can look for more aggressive plays around the map.


Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.


This will be an excellent time for him to start fights, especially those involving tower diving and enemy taking a neutral objective. Ivern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him.


Look out for an aggressive level 1 play. They can easily try and take you down if you overstep. Try your hardest to poke and harass the enemy.


Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting. Pantheon cannot use his Ultimate R in skirmishes or team fights either, although he can start a skirmish with his R.


Although a champion model can activate their W (Miasma) while in her W (Miasma), they will not be knocked away from her and the ability will still be used if tried on themselves instead of using it on her to knock her away. Cassiopeia can farm easily under her turret.


Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place.


His poke allows him to heal with his Q, making her very good against poke-based teams. Senna's W capability can CC an entire group of enemies with ease, becoming very powerful in closed spaces.


Taliyah's level 6 allows it to counter roaring, so you should consider moving from base to place. You should not stand in the wave of minions after Taliyah gets his first article to reduce the damage taken to push.


You should avoid fighting Miss Fortune and her team in the jungle. Miss Fortune's Ultimate capability will cover the entire route, allowing her to inflict damage on your entire team.


Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions. Ekko is prone to CC.


Securing goals such as inhibitors and tricks will also give your team more gold and experience compared to the other side. A balance must be struck between ruining your allies, cleaning the jungle and securing these goals. The risk of falling back on XP is too high if you keep trying to gank constantly.


Champions with good counter engagement tools, short cooldowns and range can easily manage minion waves. Lee Sin's poor performance from the beginning of the game will make it difficult for him to catch up later if he falls behind.


By defending against Varus, avoid excesses when you are helpless.


When walking alone through the river, Fizz can easily assassinate you. Taking appropriate paths through warded areas whenever possible will minimize your risk.


Her second passive is enemy champions and large monsters hit by her E or ultimate are Marked as in Steady and will come onto what. And this ability deals a good amount of additional damage to minions.


The enemy group together which makes it harder for Aatrox to secure kills. If he can get on to them, you will still be able to take down carries in late game team fights.


A still enemy or CC'd will be mostly dead if they can't take Xin away from them. Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way.


It's recommended not to get too close to Cassiopeia even if you land your ultimate R on her, as she can easily turn the tables with her own ultimate R if you're not cautious. Try to keep the wave in the middle of the lane and expose Cassiopeia to ganks as much as possible.


Try to avoid Blitzcrank's Hook (b) so he cannot all-in you with his combo. Blitzcrank should only dismount unless his Q ability is on cooldown.


Improper positioning or aggressive usage of her Ultimate R can get her killed on multiple occasions. This can allow the enemy team to bait her in and get rid of her pretty quickly.


Its damage will increase considerably It has an easy time to melt through the enemy health bars


The abuse of an enemy's timer of death can result in a gain of gold and benefits such as the taking of towers or setting of targets. Sona is excellent in team fighting because of the additional effects that her capabilities provide to her allies.


Its E and Ultimate R can be used on allies. Lulu will build objects that protect herself and her allies as well.


Keep the wave pushed into Nunu's tower. You can secure tower plates and get a significant XP and gold lead while Nunu runs around the map.


Her Passive, along with her Q, deal significant damage to both squishies and tanks on the enemy team. Her W ability negates any form of damage or CC, making it a game-changer in team fights.


You benefit from extended trades, so try to go for them frequently. The early aggression of Tristana is relatively high when associated with heavy CC or aggressive support.


Invading and trying to fight Graves, setting him behind, should be the priority. The player is a good counter-ganker.


Kassadin will be split pushing during the mid-game so that he can get to his level 16 power spike. The author recommends taking advantage of this when seeing Kassadin in a split push position, starting a team fight with numbers advantage.


Level 11 is not very strong either because it does not get too much statistics at this level. This should help it to increase its damage and survival by a decent amount, however. Udyr is good for securing choices during this phase of the game as it cannot move quickly and CC essential targets.


Two points in his Ultimate R will allow Senna to significantly impact the team fights in the game. The damage release, as well as the shield, is perfect for winning clutch team fights.


Orianna's auto attacks deal significant damage early on and should be a priority for care. Minions stand close together when pushed quickly by Orianna's Q and W, making it safer to stand back.


This increase will be at its overall gank potential, and Warwick will benefit greatly.


Avoid fighting him alone if his items are better than yours. At level 9, Jhin will be a lot stronger as he would’ve put the final point in his Q.


The combination of W, Q and auto-attacks becomes much more devastating when Viego gets his Ultimate R. Viego's first element will give him a massive boost in solo laning.


When Annie has 2 points in her Ultimate R, she can look for more aggressive plays around the map. Annie can use her Flash to get picks too when she has 2 points in her Ultimate R.


Consecutively auto-attacking will melt through enemies. Empowerment with added effects will give a significant power boost.


Level 6 is particularly useful during fights near objective pits as well. Boots are a major power spike that allows Rell to roam easily and stick to enemies with ease.


This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch. Once he has 2 points in his Ultimate c, he will be easily able to resume team fighting and disrupt them as well.


You should stay with your team in the late game and not split up or get away from them. If you leave your team's position, the enemy may try to withdraw or start a 4v5 fight when you are absent.


Entering late game teamfights, she wants to play as the backline mage. Or simply get some spheres down, ultimate their front line and throw a stun through their entire team.


He can regenerate a lot of health with his W and thus surpass his enemies in the way. Its ultimate R amplifies the effect of health regeneration and is really effective in fighting in closed spaces.


His tankess will be gargantuane during this stage of the game. He will not take any harm during this phase of the game.


Its side of the map She


For combos, the recommended playstyle is W followed by Q into E and attack. When engaging in a fight, use W into E and then flash the E onto multiple enemies.


You may be able to do death brushes in the enemy Jungle with your Ultimate skill. Keep an eye on the side lanes and see if you can go and kill an enemy who is carelessly pushed up in such a lane.


His Passive will help him a lot when it comes to diving into the enemy front line and surviving. Nasus is a type of champion who focuses on securing the laps.


Fighting while it’s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with.


Rengar will begin to fall as the game continues So Rengar has to accumulate an early lead.


Keep poking the enemy relentlessly. Once you get your Ultimate R, your team fight impact will increase massively.


If you’re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane.


But, you can soak damage and deal loads at the same time. Stick with your team in the late game.


Another point of its ultimate capability will allow it to use this capability frequently. It should be able to divide the thrust and secure choices quite often.


Take it back when his Subjugate cooled down. Trundle has great selection potential in the middle of the game with his e.


Jax is good at taking objectives alone thanks to his o and e abilities. It's essential to keep the Dragon warded at all times so that your team knows if Jax has taken it.


Level 6 is a power peak for Twitch because it allows it to impact and disrupt massively the fighting. A level 6 fight will be devastating for Twitch.


You don't have to panic unless Tryndamere succeeds in slowing down, as you can then go to security. Chipping away at the health bar of Trindamere with your Q in this matchup is the safest option.


Use your Q’s mobility to dodge as many major CC abilities as possible in teamfights. When amongst multiple targets, don't forget to use your E to keep yourself alive.


Galio needs time to come online. Play safe in the early game so Galio can scale and come online.


The first element will strengthen its overall damage and allow it to resume fighting with ease. He will also help him with his Jungle camps and his overall survival in the game.


She can start crashing after level 3. Morgana's Level 6 power peak is quite powerful as it can lock you for a long period of time with its Q and Ultimate R.


This will put Tristana ahead of the road, as well as get quick targets if it is left unchecked. Tristana's self-splubbing capacity is quite strong and can emerge from sticky situations with its W and Ultimate R.


Don't just stay in the middle if you can't get anything done. Leblanc's basic elements should allow him to blow up any squishy target on which she lays her eyes.


Ezreal will unlock his Ultimate R at level 6. Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map.


Try and avoid going for extended trades with her as she will always win them. Try and lock Irelia down at the start of the fight.


Wait until the minion wave approaches before walking on the track. Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it.


He's a monster on the scale, And if he gets his articles and hits the middle of the game, he'll be almost unstoppable.


Team up with your team and don't leave them. If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone.


She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result. The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.


At level 9, his Q will be maximized. his Q will allow him to inflict tons of damage with a single bomb.