Fiddlesticks first power spike is when he reaches level 6. Unlocking Fiddlesticks' Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.


The pressure of Gank from Lillia increases once she has finished her juggling. You can delay the peak of pressure gank by invading and flying the Lillia camps.


This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions. It will have its basic items by then, which means that it will suffer a respectable amount of damage.


Secondary objectives are generally guaranteed by taking key areas such as towers, inhibitors or other strategic points. Avoiding groupings with enemy champions can help maintain a strong position and avoid unnecessary fighting.


He can easily be killed elsewhere by turning around the map. Lee has the ability to make snowballs and put his enemy behind.


If Rengar jumps on you without a battery, try to exchange it with him. Keep your abilities just to trade with him when he jumps on you. Play down the way.


Stand outside of the minion wave so Ahri cannot push and poke you at the same time with her Q. Take care for Ahri's E while standing outside of the main wave but being near the minion wave so it blocks her E.


Your ultimate ability can be used to interrupt Quinn's ultimate. After interrupting her ultimate, bashing her head in with CC is recommended.


Grouping against Graves will prevent him from taking down key targets in team fights because he will struggle to get through multiple champions at once. CC is very good against Graves because he is quite immobile even with his Ultimate t and e.


In the track, Yorick will use his Q (Q) balls to give him the advantage of pushing, as well as the advantage of poke in the track. Killing those Q Ghoul first will take a lot of damage on Yorick.


Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. The increased mana from Karthus' first item component allows him to spam his abilities more often and deal more damage.


During the mid-game phase, Ezreal can harass his enemies with frequent quick hits. ezreal was known to poke the enemy and harass them as much as he could before looking to fight.


Ward around the flanks because Mordekaiser can try to attack sideways in order to reach a high-value target with its Ultimate R. If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown.


Darius’s Ultimate e can deal a considerable amount of damage and serve as an execute. By this stage of the game, Darius should be near max build.


The player keeps their minion closer to their side of the card early to limit Naafiri's potential all-in-potential. If Naafiri hits the player with his Q, they step back to avoid a tracking trade because his damage output will be high.


The extended automatic attack jobs will always work in favour of an AD champion. Syndra's E has an incredibly long chill. If it uses it to trade and miss, use this timer to play aggressively and look for a trade.


Thresh's roaming potential increases with Boots of Mobility. Thresh's ability to get ganks far from good with Mobility Boots can cause problems for your team.


It will be a massive peak of power for him. He's excellent at the team fights at the end of the game because of his l.


Three points in his Ultimate R will make Urgot really scary. Whoever gets caught by Urgot will probably end up dying because of the amount of damage he can bring down in a short time.


The ability's power to block Ignite tick damage can be advantageous for Fiora in prolonged team fights. When used effectively, her W can counter enemy CC and even lock down groups of enemies.


If you're playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking.


So always look for opportunities to E your opponent and flash E's can get you easy kills. Your constant damage is incredibly high which helps you win extended trades and your W shreds towers.


Over time, Renekton's lead will snowball quickly if he continues to play effectively. Make sure you keep playing around your cooldowns to further your lead.


His Ultimate c made it easy for him to shred the members of the enemy team when they were regrouped. Its passive allows its c to shred easily the members of the enemy team when they are regrouped.


You should keep firm in the side lanes when there are no team fights, but spend as little time as possible away from your team. You need gold and XP to buy items, and if you fall behind it will be unlikely that you will be able to cover the damage in the fighting.


Being melee in nature, Diana can’t really deal well with ranged carries when her t is down. If Diana gets bullied from range, it’s going to be difficult for her to farm and reach her power spike.


Make sure you secure all the Dragons when possible to deny them from the enemy. While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance.


Because you're a tank, you're pretty weak unless your carriers are alive. Keeping them alive is the key to team fighting.


Punish him whenever he uses it for waveclear by engaging in trades. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with.


Yasuo is very mobile. Yasuo has massive outplay potential, but it requires time and practice to master.


The extra point in Gwen's Q is very beneficial when ganking. Gwen was perfect during this stage as team fights frequently occur which gives her multiple targets to land her abilities on.


She'll be able to burst with a huge amount of damage. Its first capacity will be maximized at level 9.


Bursting Swain down at the beginning of the fight makes it difficult for him to inflict damage and win the fight. Focus on the descent of Swain himself rather than on his ADC.


Hwei isn’t the strongest early-game champion. Once Hwei hits level 3, his poke and damage output increase.


During the last game champions begin to build defensive elements that do not allow Shaco to assassinate someone immediately. Shaco is rather squishy and inclined to be killed if CC="d when his Ultimate I is down.


Keeping them alive is the key to team fighting. Be ready to peel them if necessary.


The early closing of Varus is crucial to winning the game. varus is a very motionless champion.


Must feed the early play of the farm and therefore has no impact unless the enemy exceeds or exceeds the limits. He will focus mainly on cleaning at the beginning of the game.


If Taliyah's C (Counter Strike) is disabled, it becomes more vulnerable to enemy attacks. The ground engineer on his Q allows passengers to play freely in the medium track as long as they continue to barrage with Qs.


If your allies die quickly, there will be little chance that you will win the team fight. Neeko is good in team fights thanks to her Ultimate R.


Although Quinn is a really strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5. Purchasing more items will increase her damage output significantly.


Avoid trading when twisted destiny has the gold card prepared. At level 6, twisted destiny kills pressure does not increase, but its ability to wander does.


Place the x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on negligent enemies. It is a strategy to deal with careless enemies in a specific way.


Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free. Overstaying while low under your own tower is a big no-no against Bard, as he can put your Tower in stasis and kill you shortly afterwards.


The strategy for Velkoz involves harassing the enemy throughout the laning phase with your W and Q. Your goal is to constantly harass the enemy whenever possible and get killed.


His E allows Zeri to get away from the ganks. Zeri is versatile and can be played in AP or AD depending on the needs of the team.


Don't give Kayn easy blows by window shop when you remember. Kayn will try to assassinate targets that are alone in the middle of the game.


You should capitalize on this by looking for long-term trades where possible. Expect Senna to go for an aggressive level 1 game to get batteries.


Urgot is really strong in the middle of the game because of his team combat presence. It can easily delineate and separate the enemy front line from its rear line.


Nasus is at his weakest at the beginning of the game. Try to deny as many batteries as possible by invading Nasus so that it is unable to scale quickly.


This allows them to put him in a very disadvantageous position that can actually have him killed immediately. Kayn is a heavy Jungler skirmish.


The control services will allow your team to detect Twitch movements and anticipate its ganks. If you see Twitch crashing, you should invade his jungle and steal his camps.


Alistar's t is truly versatile that offers you tons of off-play potential in the way and in team fighting. During the laning phase, Alistar can use his minions as well as champions to facilitate his combo landing.


You can jump from your ADC and hit it with a few cars while it's downstairs. Make sure to communicate with your team by pinging when Alistar wanders.


Nasus is weak early.


With level six, the monkey can look for the flanks and dive the opposing lines. Level 6 of Monkeyking will significantly increase its ability to participate in team combat.


Aim to trade when Jax has used his E.


The first element for Velkoz is beneficial and will allow it to use its W frequently to unwind, thus preventing the enemy from moving freely. Before level 6, Vel'Koz should focus on maintaining the wave on its side of the tower due to its squishiness.


If Ezreal uses his E aggressively, abuse the cooldown and look for an aggressive play while he's defenceless. Ezreal uses his Ultimate R to snipe someone on the map.


A good roaming potential is one of Nautilus' key forces as he can push the wave and then move to another path and help his allies. This can be really beneficial if you can't kill the enemy lantern.


Squishy and melee champions are fought in the early game. Your first power spike is at level 3.


Her Q costs a lot of mana and can make her run out of resources if she uses it carelessly. It will need to use its capabilities more carefully to avoid a lack of resources.


Flash and Ignite are ideal summoner spells for midlaners like Rikali in general. Don't engage unless level 6 with insane damage, focus on farming hard and taking good trades instead.


If you can’t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him. Draven can out trade most champions in the early game.


Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.


If you push pole 6, you might find yourself Ulting the enemy in their turn, and you will have to retreat. Ulting can fuck you in a lot of cases.


Also, make a point to use your Ultimate around the bottlenecks for maximum efficiency. A maximum-out Ultimate will confer the benefits of lower cooling and greater damage from Shaco clone break-up.


Try to ambush and assassinate enemies who are alone or who walk around Summoners Rift alone after taking them. Flanking is beneficial during this game, as it uses your tornado to hit carefree enemies and kill them quickly.


Sidewalls can be used to catch the out-of-guard enemy team using the fog of war. Using the fog of war will make team fighting really unfair for the enemy team.


Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.


In this way, he will not be able to benefit from his W. Playing around Akshan's Ultimate will be very beneficial in the middle of the game.


Udyr can solo lenses like the Dragon with ease. Keep the Drake kept at all times to reduce Udyr's chances of securing it for free.


orianna's post-level-six gameplay is different from pre-level-six, especially when combined with her Ultimate d. Another point in her Ultimate d will increase the damage of the ability.


Try to bring down the enemy with your ts and ts during the laning phase, after destroying the lower track tower,


You should go with them in the end-of-game team fights. Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game.


If Kindred has more than 8 batteries at this point, she'll just crush everyone and go through the destruction of the Nexus soon. She'll just need to keep an eye on her positioning.


A player will almost surely win a duel with Gwen if they didn't fall drastically behind during the early or mid-game. Gwen excels during team fights.


Kayle's E has a passive where her attacks deal bonus magic damage on hit. When Kayle hits level 11, her E's attack explodes upon hitting an enemy, dealing AoE damage.


It will have several objects during this phase of the game, allowing it to take a lot of damage and inflict a lot of damage simultaneously during a fight. It will be difficult for the enemy to shoot him down.


If Garen doesn’t come online in the first few levels, he’ll fall behind and won’t be able to scale. Once your Ultimate R is unlocked, you can play more aggressively.


Seraphine's E capability can CC multiple targets and should be chained with R for more effective results. Fighting around closed spaces will be advantageous because Seraphine can easily target several champions.


Sett can be put into a kit to forget, especially when it is against a varied cart with a certain form of dash. The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage.


He can go for risky plays and use his Ultimate R to escape. Ekko's Ultimate R can be used aggressively.


Post level 6, focus on Kalista instead of enemy Support. Focusing the enemy Support can lead to them saving their Champion with Kalista's Ultimate x.


Its survival will also depend on its passive use. He is a powerful champion early, especially if he manages to use the track brushes to his advantage in the track.


At level 9, Galio's core items will be equipped. Core item equipment is beneficial for Galio and his team.


Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up. Use the numbers advantage to start a team fight while Ornn is away from his team.


Separate in the middle of the game. Avoid regrouping if possible.


Team fighting will improve for Shaco. Another point of its Ultimate capability will allow it to use capacity frequently and increase damage from clone breakup.


You must stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily.


As the game continues, Twitch becomes stronger and stronger. Finishing the game quickly is often the wisest choice to play against Twitch.


Your safety depends on staying close to your support throughout the middle of the game. If you move away from your Support, you will become an easy target for the enemy.


When Camille has completed her first component item, her ability to trade with the enemy will intensify. Don't be afraid to look for more fights after you pick up your first item.


Be careful of when Jhin is running at you with his 4th shot during team fights.


He can single out enemies which need to be dealt with quickly. with his Ultimate m.


Avoid running too far away from your team during the late game as this can lead to being left behind and losing the game. The enemy may force a fight if they detect you leaving your position, so be cautious in your movements.


Cho'Gath has almost unlimited sustain thanks to his Passive. His e has a very large range.


Once Renekton is level 3, he gets his first major power spike and can easily force a Flash. Play respectfully against Renekton.


He's going to abuse his early play force. Once Lee Sin reaches level 6, his death pressure increases because his Ultimate will allow him to set up ganks or end enemies more effectively.


The amount of gold Graves gets determines his strength. It is recommended to reduce Graves' gold income by matching his pushing power and avoiding death during the laning phase.


If kassadin isn't able to get his item spikes early on, he will take quite some time to come online. Kassadin can be easily camped during the entirety of the laning phase.


A maximum of Ultimate R will help Seraphine during team fighting. Seraphine can do a lot of damage.


Keep spamming out damage while keeping yourself alive, using both your invisibility and your ultimate to reposition as needed.


Maokai performed exceptionally well in the team fights at the end of the game due to his Ultimate R and his all-in-one combo. Maokai's first capacity will be fully maximized at level 9.


Avoid fighting Xin Zhao if you meet him alone at this stage of the game, especially after unlocking his Ultimate R. Xin Zhao falls at the end of the game or when the champions begin to regroup and get defensive elements.


The split thrust in the middle of the game can help secure secondary goals. Avoid regrouping with other players as much as possible.


When you have 3 points in your Ultimate, your sustain is very difficult to deal with. If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible.


Renekton will seek to divide the thrust when there are no team fights. Make sure someone who can challenge him prevents him from separating.


The skill order starts E than W than Q before maxing E than Q than W taking ult whenever possible. Your main focus is going to be on farming hard and bullying your opponent.


Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6. To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you.


If he physically cannot all-in you, he may look to roam and use his Ultimate m in the mid lane instead.


Avoid warding alone, or else you will die. Your squishy body makes you very vulnerable in the late game.


Don't forget to stay away when possible. He doesn't manage very early against various matches, as he can be swiped quite easily.


Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. Karthus can slow enemies with his wall, which allows his team to collapse and initiate fights.


Don't let Vayne kill you at the beginning of the game because it will make her stronger in the last game. If Vayne uses her E capabilities, use the cooldown to play aggressively and try to kill her.


When your opponent goes up to farm, throw a Q at them, especially if they're forced to stay in the tornado afterwards, this is great damage. And all this damage combined with the lockdown makes it very difficult to trade against you.


If they come, run away as it’s unlikely you’ll be able to win 1v2. Gragas's Ultimate is very good in team fights.


Trundle's damage should also be high. A maximum of the Ultimate n will allow Trundle to easily resume the fighting.


Make sure you're always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE.


This article gives Lucian an inherent advantage, especially if it can capitalize on its level 2 power point. Its first capacity will be maximized at level 9.


You need to stay with your team throughout the late game. If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m.


Key targets killed by tristana can potentially give the opportunity to take the baron. Baron can be an important advantage for the tristana team if it is strategically taken.


Shaco's first major power peak occurs at level 6 when it unlocks its Ultimate capability. The clone created by Shaco can be very sneaky and cause a lot of damage if used in a 1v1 fight.


By sticking with your team, you'll increase the chances of winning the match. Continue peeling for your team in team fights, focusing on keeping them alive as long as possible.


At this point in time, Ekko will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets.


Losing crucial goals will certainly lead to your loss if you are not careful enough. Her last game is phenomenal as she can peel for her team for days.


As soon as Zac reaches level 6, his ability to start fighting increases. Expect Zac to play aggressively every time his Ultimate R is in place.


Naafari is a heavy snowball champion. Ganking often in early play can provide an advantage, then snowball from there.


A maximum of Ultimate R will help Seraphine during team fighting. Seraphine can do a lot of damage.


Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her.


In the late game, Camille will deal a lot of damage but also be quite tanky. You should look to peel and protect your carries in the late game.


Vex's passive is Doom and Gloom. During which time they're slowed.


The ground engineer on his Q allows passengers to play freely in the medium track as long as they continue to barrage with Qs. Keep robbing the enemy with your Qs and Es in the way.


Trendamere needs a lot of gold and XP to transport solo in the later parts of the game. When Tryndamere's Ultimate e is broken, it is very vulnerable.


Don't do anything that involves pushing into enemy territory. If the enemy extends too far, use your e to get damage on them, but step back a little as a sudden attack may suggest you areganked.


Before major objective fights, use your k to scout around for death brushes set up by the enemy. Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team.


When playing as a melee champion, do not go for extended trades with Fizz because he will always come out ahead thanks to his W.


After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone.


Lethal tempo is a great rune pick for Xayah. Tier 2 boots and quick blades are also great pickups.


Maxing his second ability will offer him additional protection in the late game. Draven’s level 16 is pretty good.


As a medium, monitor your positioning at all times to avoid harassment of the enemy Support. The enemy Support can use various attacks if you are within range.


Being slightly apart makes it harder for Rakan to get a multi-person Ultimate R. Bursting Rakan down as soon as he engages is highly favourable.


Don't be afraid to look for 1v1 fights at level 9. After completing multiple items in the mid-game, you will be a lot stronger.


Mistreat this to get an early advance. The longer the game lasts, the more Tahm Kench becomes strong and tankier.


Abuse the fact that Bard is missing to all-in the enemy ADC. Avoid the minion wave at all times because landing his Q and stun would be difficult.


If you leave them, the enemy may start a fight without you being there to protect them and keep them alive.


The first item component will bolster Rammus' survivability. Bolstering survivability will allow Rammus to do constant DPS by being around enemies.


The poke and wave of Sylas are effective with its Q. Slow Sylas allows him to put ganks for his Jungler.


His Ultimate R is an incredibly strong tool in team fighting. Samira's Ultimate R is a powerful tool.


Space out between each other for maximum survivability from the get-go. If you are near Galio when he uses his Ultimate R, you can disrupt it with any crowd control abilities.


Nunu can easily solo the Dragon at level 4 and after. Be prepared for this by having the Dragon warded at all times.


If you play as an early game champion, try to get an early advantage to reduce its scale. His root E will only trigger on the first enemies he strikes when he returns.


Using your W too will cause your disappearance. The healing of Soraka is quite intimidating during this part of the game.


The first element will be a massive power peak for Lucian because it allows him to do a lot of damage. This article gives Lucian an inherent advantage, especially if it can capitalize on its level 2 power point.


If possible, try to keep the minion wave closer to your side of the map. This forces Taric and his ADC to extend for the farm, creating opportunities for your jungler to capitalize on potentially secure murders or appeal spells.


Vladimir should avoid fighting for long periods during this game phase. Focus on scaling and get your first element.


Blitzcrank may try to steal or delay your Junglers first buff. A ward in the river at 1:25 can help determine if he’ll Hook b or not.


Teemo is not remarkable in team fighting. Teemo should secure the catch and blow the enemies with its capabilities or shared thrust until the enemy responds.


The strength of the Nautilus increases with the number of articles it obtains On level 6, Nautilus will be extremely scary


Karthus uses his Ultimate at the start of the fight. You should CC Karthus if you see him using his Ultimate at the start of the fight.


There is probably a reason Qiyana picked up this Element and her Jungler may be nearby Do not overextend or play super aggressively when Qiyana has her River Element


At level 6, Tahm Kench is a massive power peak due to its Ultimate ability to do a lot of damage to enemies swallowed by it. Level 6 gives Tahm Kench significant pressure on the map thanks to its W capacity.


You'll want to take her down as fast as you can in this game. The best thing will be to take it before a major fight.


Rengar's presence in the middle of the game is really fabulous. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights.


Get Level 2 first and look for a favorable trade. Obtaining an early health advance is the key to getting a murder later on the line.


Darius is really easy to kite. Darius is immobile.


Gwen's W is a great tool that can stop incoming abilities like Thresh Q or Blitzcrank B. Although Gwen's W doesn't protect allies, she can position herself between enemies to prevent CC from affecting her allies.


Keeping the allies alive during the team fights is crucial to winning the game. Winning the game requires maintaining a significant advantage over the enemy team.


This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions. It will have its basic items by then, which means that it will suffer a respectable amount of damage.


Its ultimate R can also be used to engage and pursue the enemy. Don't go beyond the limits, because he can easily kill you.


For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can. Starting the game you have a few different options.


Always adjust your positioning in team combat. Avoid staying in the fights because you will be an easy target.


Dr Mundo will be looking to power farm early so he can get as much gold as possible. Try to gank as often as possible to get your laners ahead.


Shaco relies on the advance to be useful in the later parts of the game. Shaco can be hard to control.


If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in the team fights.


Morgana can start crashing after she reaches level 3. The more levels under Morgana's belt, the better.


Pyke executes champions with his Ultimate R. With his Ultimate R, Pyke can quickly kill his laner or any other squishy in one rotation of his spells and his Ultimate R.


Jax has great skirmishing skills. Securing objectives on his own allows Jax and his team to get an objective lead without doing anything.


Shen's early game is pretty strong.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q.


Lillia brings a lot of damage. She's great at taking down tanky champions. She is very mobile and can be amazing in fights. However, her early game is weak because she doesn't have any strong crowd control before level 6. Lillia relies on mobility to survive.


If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane.


With the Boots, Rell gains significant sustain in fights against multiple targets. Rell's level 11 is a decent powerspike due to her being able to put 2 points in her Ultimate R.


Disengage as soon as you see Neeko channel her Ultimate R. Stay away from neeko as she will use both her E and Q to push the wave and harass.


It will be quite the peak of power for him. Kled will have several objects in the middle of the game, making it a devastating force to manage.


Cho'Gath can easily get kited by ADCs and champions with dashes in team fights. Mobile champions can make it hard for Cho'Gath to catch out ADCs and champions with dashes.


Brand is strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when Brand gets the level up so you don’t risk losing your health bar.


This ability helps Swain quickly eliminate squishy targets. Its tenacity and damage are really high during this phase of the game.


In order to secure picks, keep an eye on the side lanes as they are easy to find isolated enemies in those lanes. Catching isolated enemies becomes simple once you have found them in the side lanes.


Cassiopeia's Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.


As a support, she is very vulnerable and can easily be killed when she goes to the room, when she moves around the map, and when she is alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


Draven can out trade most champions in the early game. You shouldn’t look to fight him unless he drops an Axe g.


Every time your Ultimate n is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate n makes you much stronger when used as a trading tool.


Ward's major goals so that enemy movement and departures can be seen on the map. Staying with your own team at all times prevents you from getting caught alone.


Commit to all-ins if you have a slight lead so you can, again, cash out from your Passive. After Draven’s first back, he will be able to out-trade the enemy laners because of his g.


If there is a nearby ganking or counter-ganking opportunity, don't be afraid to take it. If you are invaded early, just back off; you do not win early skirmishes with the invaders.


Get Mordekaiser involved when his E is broken, otherwise you will have problems avoiding it due to lack of mobility. Mordekaiser can force a fight with R at level 6, so be prepared at all times during trading.


Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate. If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level.


If you see Ekko running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push.


Always try to integrate the enemy Jungler as far as possible. The removal of the enemy Jungler will allow you to take neutral goals easily.


In late-game fights, ezreal should avoid using his E aggressively. If you're not sure about using your E in a late-game fight, it may lead to being abused.


This makes Nami very vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning.


The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R. drmundo's Q allows him to catch up to targets quite easily.


Your side of the map Its side of the map


You should pick champions with kill pressure. Champions with wave clear can match Azir's wave clear and prevent losing the Tower early on.


Warding will be an essential element of your game style during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively.


Morgana has a better survival in team fighting when she has Zhonya's Hourglass. When Morgana has her Blackshield E available, her protection increases considerably.


Look for picks with your Q and R. Garen deals a surprising amount of damage, so don’t be afraid to move around the map and try to assassinate someone with your team.


Make sure you start fighting for your team. Let your team know before you enter.


Veigar is a monster from the end of the game. Its capabilities e and r allow it to land on multiple targets while the crowd controls them with its n in closed spaces.


Gwen's Ultimate R can be recast multiple times. The recasting of Gwen's Ultimate R also offers her a heal which helps her in 1v1 fights.


This is a correspondence between the tank and the tank. Your best bet in this matchup is to avoid them and focus on agriculture early.


However, Brand needs to avoid getting caught out in the late game. Otherwise, he will not dish out any damage.


Getting your Ultimate R will allow you to participate in many team fights. Focus on zoning of squishier targets off during skirmishes.


A sweater can help you with that. If you can't do it, keep playing on the enemy front line, until you can catch someone with your E.


If you decide to all-in an enemy, just perform your all-in combo and return to your carries. You should work with your Jungler to get picks inside the enemy Jungle using your Ultimate R.


When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast.


Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions.


Her E passive stacks frost when nearby allies attack an enemy champion or monster. It can also slow enemies if it travels over 400 units, and creates a larger circular area with slowed enemies if detonated afterwards.


The enemy team peeling for their portages makes it difficult for him to secure the murders later in the game. Team fights are not his cup of tea, and he must resort to split thrust instead.


If you can land poke while pushing the minion wave, you could look for a favorable trade. When you sit Baron or Dragon, or when you push the enemy under their turn, look for a choice with your abilities.


Lucian has a lot of wave thrust power. Use this by freezing the track near your tower to expose it to ganks and prevent it from crashing you.


Draven's early game is solid. He can out-trade most bottom lane champions due to his g.


Continuing to collect and secure jungle camps is crucial as Jungler. Not falling back in the middle of the game is crucial as Jungler, so keep growing!


Therefore, the presence of viktor in the way will become more formidable. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold.


The strength of Ornn's early game is heavily dependent on various factors. His first major power spike occurs at level 6, where he unlocks his Ultimate R.


Missing this ability will be devastating and you’ll have to play safe until it’s back up. Try to get as close to the enemy or bait out any dashes before using your Q.


Be cautious when detaching from your ADC while using Neeko's E (Tangle-Barbs) as her root ability makes you an easy target if separated. You should focus on providing sustained healing and utility from attached positions to keep your ADC safe.


Let the wave push in so that you can farm safely. Only shove the wave in if you decide to roam around and help your side lanes.


By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. Vel'Koz is huge in team fighting, especially those near objective pits.


Avoid separating too far to reduce its ability to obtain choices. Destiny gave Twisted Fate a lot of pressure on the card, expected it to be divided by pushing in the middle of the game.


By targeting the nearest enemy champion to your carry, you will survive longer and keep your carries alive.


Choosing the enemy Jungler or range can be extremely beneficial if done correctly. Your goal throughout the laning phase is to poke and harass the enemy in the way.


Your Ultimate B will help you a lot with that. At the end of the game, look for choices about immobile or poorly positioned enemies.


Try to harass him when he is in the minion wave. This will mostly be a farming matchup, as you can kill him but he cannot really kill you.


Kalista can use her Ultimate ability on her Jungler. This allows the Jungler to gank Kalista's lane with ease or help her save them in a team fight.


The damage will also be increased. Jhin's first ability will be maxed out at level 9.


He can join a fight from anywhere on the map with the Ultimate R. He's decent in the end-of-game fights because of his kit.


Misuse of his E can cause him to kill several times. The use of capacity requires discretion, as it can prevent it from getting resets that can inadvertently kill it.


Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. If Camille loses too much health before reaching level 3, it is guaranteed that she will look for the all-in.


It's valuable to ganks and counter-ganks. Udyr's first games are phenomenal and frightening because he can crush still enemies who are overstretched in the way.


This allows the enemy to both flank and focus jhin down with ease. Due to his squishiness, jhin can't really survive for too long.


Maokai is a strong thug. Don't forget to guarantee these goals.


The active is a straight line skill shot, and after hitting an enemy champion will explode outwards into a diamond shape. Enemies hit by the expanding blades are knocked away, but this does not make them airborne.


Without this, he will not be able to maximize his damage. Akshan's first power peak occurs when it unlocks the 3 basic capabilities.


Level two gank is incredibly heinous for enemies in early play. Twitch's level 6 capabilities allow it to excel in major battles.


Playing around the hate of Shen E will make the laning phase much easier for you. If you can bait this ability, you have a period of time where you can play aggressive and force Shen to lose a lot of health.


Empowered auto-attacks also have a huge slow if an enemy champion is auto-attacked.


Renekton's range with his Dash e should not be underestimated. He can use it on the minion wave to close the gap and chat with you.


Its ability to melt through enemy health bars will force its enemies to play defensively Rumble damage output will be greatly reduced when the r of Rumble is lowered.


This is an advantage that can be used to trade with her early and harass her whenever she goes for CS. A good time to chat with her is when she used/missed her Q.


Instead of kite and automatic attack the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


This can tilt someone hard enough to win the game easily. Its early duelling power is really strong, especially if it is at the top of the track and has access to the track brushes.


Gnar's opponent can bait out his E to have a really hard time escaping that situation. Gnar's Ultimate R won't be very effective if the enemy is playing in open spaces and is spaced out evenly.


Make sure you have a vision on your side in case Kennen tries to flank you. Try to harass and poke Kennen as much as possible before a team fight occurs.


If you have a dodge, do not use it when its Ultimate e is in place. You should avoid fighting Miss Fortune and her team in the jungle.


Xerath can easily be controlled by the crowd by the enemy team, especially when it loads its Q. The enemy team can all-in-Xerath if they use their R carelessly without having their Flash up.


This will only improve things for him, and his team, as they will slowly start to retake the game from here. When you play with your team at the end of the game, don't split up or get away from them.


This will make it much more difficult for Akali to fight and survive if she cannot hide in her. In the later stages of the game, try to stay as a team and try not to wander the card alone.


During the laning phase, it’s really easy for you to steal your ADC’s farm by mistake. Neeko is very squishy.


Once replayed at the beginning of the game, Mordekaiser was unable to clear up much damage. Mordekaiser's opponents can easily attack him if he misses his E.


If you’re behind, avoid fighting Quinn at all costs as she will undoubtedly beat you in a 1v1. Investing in early armor will be very beneficial against her basic attacks in the laning phase.


Stay close to your team to maximize your impact on the game. Don't move unless you have a teammate with you to ensure safety.


Use your W and R abilities with utmost discretion. Shove wave when possible to catch enemies off guard.


He has incredible roams that can win games with a single hook, but he needs a squishy target to pull to have good value. His Q is a straight line skill shot that stops on the first enemy hit, stunning them and pulling them towards him.


Daisy keeps hitting the neutral objective while Ivern is focused on peeling for his allies. Ivern's Q range makes him a pretty good early ganker. Once he hits a target with his Q, both he and his laners will get within auto-attack range of that target if they have vision.


For build orders, start ringing pots into Ludens and Tier 2 boots. For skill orders, start E then Q then W before maxing Q then W then E taking ult whenever you can.


Its n capacity is on a really long cooldown, and it's its only self-peel form. Once Veigar's ability is diminished, he can easily be all-in-one and killed with crowd control.


To effectively counter Lulu, it is best to lock him up with crowd control (CC) or kill her before she has a chance to place a pupil and affect the fight. This champion is quite still and is inclined to the CC.


After this, Blitzcrank can either use his Ultimate to silence the enemy or spam away with attacks. For matchups, he excels at squishy supports that he can grab to instantly kill them. For build orders, start Wellick's shield and tier 2 boots, followed by Zeax and Knight's Vow.


Mobile champions can make it hard for Cho'Gath to catch out ADCs and champions with dashes. Cho'Gath's Ultimate ability t has a long cooldown, making him miss out on potential true damage when it is on cooldown.


Watch to wander the middle lane often once you push the wave. Singed is good at helping his allies if the enemy is overheard.


Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.


Refusing as many piles as possible means avoiding the enemy champion from gaining too much gold and experience, making them stronger. If Nasus gains too much gold and experience, it will spread quickly and become very powerful.


Moving enemy units into ziggs using its E can act as a final movement against weak health enemies. Moving enemy units into ziggs using its E can also be used to fire an escape if necessary.


If he activates his Ultimate a and he’s not Ulting a you, push the wave as quickly as you can and take Tower plates. When playing as a ranged AP champion, try and keep your distance as much as possible.


The use of Sona's W is the best thing to do until it is absolutely necessary, due to its low impact. Missing out on Sona-s Ultimate R can guarantee a team battle victory for the enemy team and significantly reduce the usefulness of Sona-s.


Lissandra excels in team fighting because she can flank the enemy on the side with her E. Lissandra has a fantastic gank configuration throughout the laning phase thanks to her W and R.


Forcing a fight against Pantheon when he is on the opposite side of the map can be a good idea because it will take him some time to get into the fight even with his Ultimate R. Pantheon is an early to mid game champion


Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC is the best way to deal with him in team fighting.


Kled can easily disrupt the ranks of enemy teams. Kled can also provide peel for its trolleys.


If you are in a matchup where you want your ADC to scale, focus on using your Q defensively. Being a part of team fights and neutral objective fights is a must.


Focus on farming early on in order to acquire your first item as soon as possible. Save Severum ammo whenever possible, since it will be useful for trading in the lane if your Support initiates a fight.


Secondly what lanes are pushed or being pushed? But you need to be careful with your timing on this.


A fast and healthy clear makes him a Jungler A jungler can hold their own


Lulu completely denies the assassination and explodes attempts at the end of the enemy at level 6. The first element will surely help Lulu in the way.


Play around your Ultimate cooldown at the end of the game. Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!


Gragas is a champion who brings great AoE damage. Gragas also has amazing disengage capabilities.


Try to delay team fighting as long as possible while you harass the enemy and crush them with your p. If you can lower them, then you can engage in the team fight.


Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.


Get level 2 first look for a favourable trade


Grouping closely together will benefit Seraphine and allow it to obtain a good R Ultimate. It will also make CC your entire team.


This is quite an advantage because he can bring several enemies to him while his team gets goals. 3 points in its Ultimate ability will not be an excellent peak of power because it only ensures its prolonged survival and nothing else.


Gwen's W does not block tower shots, but it increases her defensive stats. Always consider the risks before committing to a tower dive with Gwen.


Your ultimate R can really save your Jungler if they're stuck in a bad situation. Lulu's gonna get her basics now.


A player with Rammus must be aware of this limitation when playing. Rammus' early ganks are pretty decent if the enemy happens to be pushed up.


Keep in mind the elements Lillia built and adjust your strategy accordingly. Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team.


Sylas'W can heal a lot of health in terrible situations. Sylas' W is a point and click capability, which makes landing easier.


Aphelios is a good mid-game champion, especially when paired with a utility Support. A utility Support can help Aphelios shine in the mid-game.


You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane. To work around this, either look to roam or use your t from an unwarded bush to engage.


While he has meeps, his basic attacks are empowered to deal additional damage. At 35 charms, the cone behind his meeps is increased in radius.


The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much.


Request assistance from your Jungler to execute Dr Mundo when he is low. At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain.


He's going to massively increase his damage production too. At level 11, he'll have two points in his Ultimate R.


Her team fight ability will be on a very low cooldown in the late game.


This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b. As teams will start grouping during the mid-game,


You need time to come online and you should not fight unless you have a clear and early advantage. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Once it gets to the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to take down key targets.


For matchups, Riven struggles against hard lane bullies but excels against tanks and champions that need to scale. Riven's skill order starts with queue then E then W before maxing queue then e then w taking ult whenever possible.


Although it is a qualified division pusher, it is also crucial to be prepared for situations where grouping with the team is necessary. In general, it is advisable to start clustering when there are no goals to be taken nearby.


This component will also be beneficial when it launches its Ultimate b. His early play is good, but the result of the track really depends on the match he is in.


This article will give the player enhanced damage boosts and survival skills. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for.


Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown. You'll fall off in the later stages of the game unless you end the game as quickly as possible or snowball your lead so you'll be a huge threat in team fights.


This will give Jarvan a massive damage boost. impacting fights at a much higher level.


Riven's presence during the mid-game fights is really valuable. She should be able to win several fights with ease using her Ultimate e.


The damage caused by Lucian's abilities is relatively high. Lucian can quickly kill the enemy with multiple combo rotations.


Dr Mundo will be incredibly tanky during this stage of the game. Stay with your team at all times in the late game.


At level 11, Varus will be able to add 2 points to his Ultimate R. This makes it really easy for Varus to choose his enemies, especially when Varus is trying to exchange paths.


CC in layers on Lux makes it completely ineffective. Lux relies heavily on items for protection during early play.


playing safely for the first levels means not taking unnecessary risks, you need time to come online as a player,


Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is.


Vi's 3/4 success level will start at gank thanks to its access to all its basic capabilities. I expect her to start jerking off this time.


Level 2 is a good spike for Pyke as he can immediately all-in the enemy. Pyke can quickly get quick kills if he manages to push and reach level 2 first.


Viego will already have several objects. Viego's multiple objects will increase his damage.


Wukong expects to be a nuisance and get an early advance to take control of the card. It is his only real disengagement tool.


It offers an abundance of vision with its E, which also facilitates control over bushes. Combining his slow E with his W allows him to target individuals and bind them for a while while others follow behind him.


It is recommended to stick with your team in the late game and not split up or leave them. Leaving the team may allow the enemy to pick you off or initiate a 4v5 fight.


Your Ultimate can cause damage and CC to the entire enemy team if you are able to hit them all with it. Amumu is an incredibly strong team fighter.


Rotation towards the middle of the track and taking this tower will open the map. Taking the midway tower will give the team a gold lead.


Split pushing allows you to continue earning gold and XP which helps get to your next major power spike. Gwen is a strong 1v1 champion especially if she gets an early lead.


The enemy team will be in danger if it is piled together or standing in a line during this level. Seraphine's first element increases its damage and allows it to use its capabilities more often.


This is very important when she is ganking someone who has a lot of CC in their kit. Power farm starts at level 6 when Evelynn unlocks her Ultimate R.


The enemy top laner is not able to contribute to the release of the team's damage. The strength of Lulu's early play puts the rest of the game in place.


By playing melee champions, don't let Lulu intimidate you with automatic attacks. Step back so she can't attack you automatically when you don't want to commit.


Lillia is excellent in team fighting at the end of the game. This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R.


A hare's scratch or form and a lapwing's nest look very similar and both occur on grassland. In the nineteenth century, Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe.


You should stay away and out of range during team fighting if you are squishy because of Nautilus' passive ability. The Nautilus is strong at levels 1 to 3.


While playing the nasus, prioritize the division of the thrust and focus on securing the laps with other players. This strategy allows you to apply pressure to the enemy team while the rest of your team is working elsewhere on the map.


If you miss your e when you get your allies, you have nothing to offer and you will have to retreat. Be sure to approach the enemy before using your e or using your e before your e to approach the enemy.


The power spike for Jhin is significant. A power spike for Jhin allows him to put the final nail on the coffin of targets who managed to escape with a sliver of health.


Avoid moving around the map unless you have someone with you. Participate as much as possible in neutral objective battles.


Landing a barrel hit followed by Q and auto-attacks deals significant damage and gold. At level 6, Gangplank's global ultimate can be incredibly effective at pressuring opponents.


When there are no teams fighting, continue to pick up the farm in the side aisles. Spend as little time as possible away from your team.


This will make it more difficult for Tristana to kite/escape combat. The extended trades will work a lot in favour of Tristana if she placed her E on you.


Zed is good in the middle of the game with two articles. You should avoid areas where you know that Zed is or has been in recently.


For skill orders start Q then E then W before maxing Q then E then W taking ult whenever you can. We don't tend to go teleport with top lane Rumble to get maximum value from our nimba's cloak rune.


Lee has the ability to make snowballs and put his enemy behind. If Lee Sin gets late in the game, he'll fight in the later parts of the game.


This means that the damage to Rumble will increase considerably, and it should have an easy time to melt through the enemy health bars. The presence of Rumble during the mid-game fights is truly fabulous.


Invading early is key when facing Gwen, as she needs time to come online. Since Gwen needs time to develop her skills, going for an early invade can give you a strong starting point.


His Q will be maximized at Level 9. It's really useful to him, because it's his primary damage ability.


Ranged champions allow the enemy to kite Jax out of his Q range. This allows the enemy to poke Jax out and then all-in him once he has been whittled down.


Destroy Heimerdinger's Turrets Q quickly before a team fight is underway so he can't deal tons of damage. Destroy as many of Heimerdinger's turrets as possible with basic attacks and abilities.


At level thirteen, Xerath's 2 will be maximized. This will face an increase in damage and allow Xerath to chain her p with it.


Auto her when your empowered auto is up, and when she walks up to last hit. Stand in the middle of the lane at all times to prevent Camille's E from landing on you.


Volibear's mid-game selection potential allows it to take goals without problems. By working with their team, a player who actually uses Volibear can guarantee an easy win.


For example, Ahri may have to wait for the enemy to use their CC tool before using her E aggressively. Once you hit level 6, look for all-in opportunities with your Ultimate.


Wukong's Ultimate n is a very good tool. It can be used to help his team win team fights,


His early game is weak as he is entirely dependent on items to be dishing out damage. However, Gangplank can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels.


It's crucial to keep stacking your Q or you'll fall behind. Rotation around the map and help teammates if necessary is a good strategy.


Early reduction of healing can be a tactical use of Lillia in this matchup. If the early reduction of healing is not contraindicated, it may allow Lillia to surpass you.


She only needs to avoid having the CC to do it. A fully maximized Ultimate capability will give Vayne a massive peak of power.


Before you look for it all in there, lure his d. His d is his only real form of defense and protection against an all-in-one and once he's down, he's easier to kill.


This allows Annie to get a multi-person R. Although Annie has a lot of burst damage.


Having the first element allows Syndra to push the minion wave with ease and force you under Tower. Syndra's main power peak occurs early at level 6 when it unlocks its Ultimate R.


Qiyana's team fight presence is huge thanks to her Ultimate R. It is recommended that Qiyana does not fight in choke points like the jungle or under a tower.


Her team fighting is excellent. She can run down enemies with ease.


He (Nautilus) doesn’t have great objective control. You will need your allies to help you take the Dragon and Rift Herald.


Once the mid-game beats, you'll have to play more respectable against him. Swain is good in team fighting thanks to his AOE Ultimate R.


Your main goal in the middle of the game is to seek as many choices as possible. You should work with your support to help them bury your E tree in Jungle brushes.


Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.


If Sylas steals someone's Ultimate, contact your team to make sure they know he's got it. Sylas can poke and wave efficiently with his Q.


Glove as often as possible to exploit your initial advantage as a Jungler game


Ezreal usually wants to recall when he has enough gold for Tear. At level 6, Ezreal's Ultimate R was unlocked.


The first component gives Jayce a damage boost, enabling him to play more aggressively. With his increased damage boost, Jayce can go for frequent burst trades after poking the enemy out with his w > s combo.


Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.


Milio has long corners, especially with his Ultimate. It is essential that Milio does not waste his abilities or otherwise he will be an easy target.


Watch your flanks in the middle of the game because Zeri can close a gap over a wall and surprise yourself on your team. Its first major power peak is at level 6 when it has access to its Ultimate R.


Shen gains the global card pressure at level 6 because its Ultimate R can be used to help any of its allies. Once Shen reaches level 6, ping him.


Avoid moving around the map alone so that you are not taken out. If you get caught, it will result in your team having to play 4v5.


The player's Ultimate R is a genuinely diverse tool that can help gain a lead or prevent losing one. After picking up the first component item, a player’s poke and damage increased dramatically.


Ezreal can burst down an enemy with a few Q's and their R. Bursting down an enemy forces a team fight due to health advantage.


You have to delay fighting and be ready to disengage when using your Ultimate t is always on cooldown. Renekton would begin to fall now unless he managed to accumulate a considerable advance early.


Sion is weak early Sion once has a few levels under his belt becomes a proactive ganker


This means that Rengar can both zone out of enemies or secure picks as needed. After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights.


With his Ultimate t, he deals more damage than Smite, so it's best to not take the 50/50. Cho'Gath has almost unlimited sustain thanks to his Passive.


Ask him every time he tries to reach CS. Ensuring that he cannot stack his Q is of paramount importance.


Gangplank's Ultimate R enables laners/Junglers to all-in their counterpart and gain a lead. The r gold mechanic means that Gangplank scales greater as the game goes on.


If the Yasuo team has a form of knockup, Yasuo will be able to do much more in the game with ease. A Jungler or a walking mid-laner with a knockup will make Yasuo's laning phase very easy.


Using Galio's Ultimate R at the right time could also enable him to get a 5 person knockup with his allies. Galio can assist his Jungler with his Ultimate R.


Take turns quickly and open the card will make it easier to control the status of the game. Being full construction allows Ziggs to detonate enemies with ease.


His x can allow him to disengage as well as surprise all-in champions easily It also acts as a counter for carriers who have dashes and rely on kiting to win fights


It's unlikely you can murder anyone. Keep looking for picks, but expect more than one enemy nearby.


It is his only real disengagement tool. Once it's down, or if it's misused, its enemies can easily kill it in the way.


At level 13, Graves will deal a lot of burst damage. Graves' maxed out l and e will give him an excellent dueling advantage.


If he can use the ability while hiding in a brush, he poses a lot of threats to the opponents. His tenacity will be colossal during this phase of the game.


Renekton would begin to fall now unless he managed to accumulate a considerable advance early. It is of the utmost importance that Renekton finishes the game as quickly as possible.


Skill orders start Q then E then W before maxing E then Q then W taking ult whenever possible. In the early game, Annie pokes hard and annoyingly to farm or attack opponents, gaining spell thief money that stacks up quickly.


Harass and constantly push the enemy into their turn. This will allow you to win turret tray.


Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


This will help push the wave and also poke out your opponent. And when you hit level 4 and 5 the damage spike of your Q just gets even better.


For regular short trades with automatic attack in this way, go. The liberal use of track brushes can be beneficial for this purpose.


At level 16, Ashe will have 3 points in her Ultimate w. Ashe's Ultimate w cooldown will be on a much lower level than expected.


Picking off Hwei can enable your team to get the Baron or another major objective. Hwei isn’t the strongest early-game champion.


In mid-game team fights, look for opportunities to pick off enemy carries by flanking their backline. Flanking the enemy backline can increase your chances of winning a fight against an enemy carry.


It's essential to not stay in one place if you can't accomplish anything else. Avoid overextending or dying alone because this can allow enemies to take objectives, start fights, or secure Baron or Dragon.


Shaco will try to jump and assassinate a cart if you don't have a Scanning Lens and vision that surrounds you. You shouldn't hunt Shaco because he can lure you into running in his Boxes or to his team.


Keep this in mind and beware of heimerdinger’s empowered abilities. Try to team fight in the open to prevent Heimerdinger from using his empowered E stun entire team.


Annie's most significant power spike is from obtaining her Ultimate R. Obtaining her Ultimate R will give Annie the ability to easily burst people down.


Keep the minion wave closer to your side of the map early on so it protects you and makes the matchup safer. Focus on Xayah's robbery and harassment with your Q and W early.


A player should move halfway. If possible, stick with an ADC in the middle lane.


If you’re over extended without your E to protect you, you will be an easy target. Annie's first power spike was at level 3 when she unlocked all 3 of her abilities.


As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners.


The short period of invulnerability can easily win the team of Taric the game. Taric's pretty decent in the team fights.


Malphite was considered quite decent in the team fights at the end of the game. The final nail in the coffin of the enemy team was reached using 3 points in its Ultimate h.


The first part is a short range dash which deals damage to enemies it passes through, And while in red form this does max health damage which is great at killing tanks.


She should be careful about getting invaded during the early parts of the game. Setting up vision around the Jungle entrances in the river should help her detect invades early on.


Every time the ultimate is in place, use it to help allies and get murders. Secure the goals with the team, if possible, while keeping them tuned at all times.


At level nine, Garen will have his first ability maxed out. Garen's first ability has been maximized.


Malzahar is pretty good during team fighting as it can silence enemies and lock high priority targets effortlessly. A maximum of Ultimate R will allow Malzahar to alleviate the damage.


Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy. You should not fight Dr Mundo if he is healthy post level 6 unless he is low.


Just like in the middle of the game, you should stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily.


Veigar has a very high implementation potential with its n. This can allow him to call his Jungler to gank his way and help him get an early lead, which will be devastating for the enemy team.


When playing Ekko, it's recommended to play safe for the first few levels. Ekko has strong roaming potential and is a strong skirmisher.


Track Camille's Ultimate cooldown and play far back from her when she uses it. Be aware of your own health levels to deter Camille from playing aggressively when you're low.


For summoner spells, take flash and teleport. When your opponent goes up to farm, throw a Q at them, especially if they're forced to stay in the tornado afterwards, this is great damage.


Without his Ultimate or Flash, Aatrox will struggle in team fights. After the laning phase ends, Aatrox likes to split push and can be targeted by the enemy team with a surprise attack.


Urgot destroys enemies with his passive and automatic attacks. Urgot executes targets when they are below a certain health threshold at level 6.


Combining the slowness of his E with his W allows him to practically choose by hand a target and CC for a while while his team has just followed him. Play safe for the first levels.


Its damage production will be enormous, and it will melt through tanks and squishies. Kindred's first capacity will be maximized at level 9.


Once Kai'Sa has her upgraded Q, her damage output will be incredibly strong. Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you.


The fact that Dr Mundo is extremely weak during the early game doesn't help him. If Dr Mundo isn't ahead, he will find it hard to be the frontline for his team.


Taric has a lot of built-in support, make sure you get some form of healing reduction quickly to make it easier for you to kill him. Pushing will prevent you from engaging and securing the murders. Keep the minion wave closer to your side of the card throughout the previous parts of the game.


Stay with your ADC throughout the middle of the game. If you move away from your ADC, they will be an easy target for the enemy.


Playing around your Ultimate t should be done in the later parts of the game. Fight with your Ultimate t up if possible, because fighting without it makes the late-game team fight much harder.


Keep a constant eye on the map and the location of Fiora when you’re grouped with your team. If she goes missing, expect that she’s coming to join the team fight.


Shaco is not a good choice against tanks, because it would mean that he changes his construction and climbs close to these tanks. This is not very ideal, especially against experienced players.


The longer the game, the stronger Zoe becomes. In particular, Zoe is very good in the middle of the game.


propositions


As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage. Talon is a murderer.


Your Ultimate R is on a very short cooldown now, which means that you can regularly all-in the enemy team and get free murders. You should not target someone with a leading capacity up during a complete attack.


Push the wave and look for roaming opportunities. Lissandra is a very good champion who can influence the map and help her allies with ease.


yuumi can undo a lot of poke. Carry will receive a vital boost of movement speed to avoid incoming skills, especially from champions with crowd control.


It will allow him to peel several carriers at the same time. Winning 3 points in his Ultimate n will give him a huge boost.


His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them. It can also inflict a lot of damage on the enemy if they ignore Zac.


Jarvan will get blown up quickly in team fights. Once he’s gone in, he will need to fully commit to the fight.


After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side.


If the Dragon is caught undisputed, do it. If you don't take the Dragon in advance, Teemo will probably gank bot lane and take it with them.


As long as you’re able to use it on multiple champions at it bounces-you will deal lots of damage. In the late game, Brand will be near full build.


When you jerk off, it's a great way to close the gap. Zed has a good all-in-one potential


Teemo usually starts regrouping with its team when there are no nearby goals or threats that require individual attention. Grouping with the team allows for a more coordinated and effective approach to defence against enemy champions.


Keep an eye on the mini-map for potential threats. Monitor the health of allies at all times.


When Vex's Ultimate R is on cooldown, expect it to play more aggressively. Winning enough gold for its first component element offers additional trading potential in the track.


A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it.


You should try to time your fights around your teammates initiation rather than initiating yourself. You are going to struggle to be taken down as long as you aren’t caught out alone in teamfights.


However, if Lucian continues to lag behind, his situation worsens considerably over time. Lucian's Level 2 is a decent power peak.


Its ability to attack remotely will make it difficult for the enemy to approach it. The enemy team will have to invest in items that offer magical resistance to deal with the damage of the syndra.


Champions with wave clear can match Azir's wave clear and prevent losing the Tower early on. Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly.


She just needs to position herself well. You must stay with your support throughout the later parts of the game.


Being left behind can result in you taking all the damage. It's crucial to avoid getting caught out by yourself.


For summoners take Flash and Smite. Your goal will be to hit level 2 and look for a gank straight away to cheat someone when they're only level 1.


Look for selections all around the card during this phase of the game. If you can remove a portage from the enemy team, the next fight will be about a guaranteed victory.


Stick to the lane and force Quinn to roam by making the lane completely dormant. Only look for all-ins when your Jungler is arriving.


Trundle has great selection potential in the middle of the game with his e. Avoid being too forward because he can push you to his team and then all of you.


Team up with your team and don't leave them. If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone.


You have to start fighting for your team when you have a chance. Your Ultimate R is supposed to help you massively in fighting, especially around choking points.


In a team fight, try to engage as quickly as possible to avoid Lux's delays. Lux will try to delay a team fight for poke with his l or get a choice with his g.


During team fighting, always stay with your backline. The only time you can move forward is when you try to use your E.


By avoiding the minion wave, you can limit Varus' ability to harass yourself. Varus will try his hardest to get you out of the way.


Camille can often outplay the enemy and turn around or escape exchanges with ease. She is a challenging champion that is quite fun and rewarding.


If you see that Xin gets a lot, don't hesitate to invade him and steal his camps. It should be easy to do and will reverse Xin massively.


If Darius gained a slight lead in the early game, he will be tough to handle in the mid-game. Darius should be able to kill any enemy who tries to prevent him from split pushing at that stage.


Investing in early armor can be really effective and will protect you in the 1v1 against him. Nocturne is easy to learn.


You're not very strong early, so you shouldn't be engaging in trades. Lissandra is weak at the beginning of the game.


If Kayn turns into a Blue Kayn, he'll do tons of damage. At level 6, Kayn can use his Ultimate R to protect himself from death.


He can quickly run down enemies. He can peel for his carries at the same time due to his overall tankiness.


Once Anivia's Passive is overturned, try to kill her when she's the most vulnerable. Call for help and ask for ganks while Anivia's Passive is down.


Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. Her Ultimate R is superb during team fights.


A long period of death means that it takes more time for a champion to return from the brink of death. The W (capacity) allows Akshan to get out of sticky situations and be camouflaged for a long period of time if it remains close to a wall.


When combined with its Ultimate I, its enemy can be baited to attack the clone CC the enemy/champion team that attacked him.


This is why Darius needs to cast his Ultimate e as soon as the enemy gets into health range. Darius is a strong 1v1 champion.


Azir will become a formidable opponent at this stage of the game. He will deal a lot of damage in a short period at this level.


Trade with Karma when she has used a damaging ability. She will lack damage to trade effectively at this point.


Avoid falling behind during Fiddlesticks' laning phase. He is a mage, so any form of silence or channel interruption spell is his weakness.


She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.


This puts his team at a disadvantage and causes a lot of tension to accumulate within the team. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern.


Do not take care of yourself unless you know where the enemy is, for this can lead to ambush. Peel for your allies as much as possible, keeping them alive in team fights is crucial to winning the game.


This peak of power will give Nasus a massive advantage when he takes care of enemies who are pushed up and crushed by him. Nasus is very weak early.


You must bring down the enemy and delay the fights at the end of the game. However, you also need to look at your positioning as you move forward to harass.


Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team. She should still focus on the enemy backline during team fights while avoiding any form of CC on her.


You are stronger than him at level 6. Your Ultimate is much stronger than his in 1v1s.


The amount of care Soraka provides to her team is really great. When Soraka has 2 points in her Ultimate R, she can have more impact on the whole fight.


Belveth can struggle against CC heavy champions who will interrupt her abilities leaving her vulnerable. A great build order for Belveth starts with Green Monster Impots into a Kraken Slayer and tier 2 boots.


Darius is a strong 1v1 champion and can fight most laners put up against him. Use your Ultimate e at a proper time in every fight.


Your Ultimate will allow you to lock and kill the wallets easily. Locking and killing door in bottlenecks easily wins games.


Having short high burst Electrocute trades works incredibly well. After this you can never go wrong with Azonya's before finishing a build with any of these.


You should flanculate in the team fights to make it easier for you to catch the enemy out of position. He relies on CDA to follow up and play aggressively with him.


Don't stay too close together because it allows Amumu to trap several people with his Ultimate y. You should avoid fighting in the jungle for the same reason as above.


The empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. It will let him harass the enemy laner relentlessly when they are trying to farm in the lane.


Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown. You'll fall off in the later stages of the game if you don't end the game quickly or snowball your lead so you'll be a huge threat in team fights.


Damage to teemo mushrooms will increase. The enemies will find it difficult to cross the choking points now because teemo will be able to create choking points more frequently.


Potential for the Neeko pick is great especially when the target is hiding behind their minion wave. Her Q provides good amount of wave clear which helps her get lane priority.


Check the card before you commit to using your Ultimate R can help you make informed decisions. Using your Ultimate R too soon can make you vulnerable to enemy team counter-attacks.


If the enemy champion manages to land on you, save them from you. Having your champion use their Ultimate will help a lot and allow them to pass through tanks quite easily.


ezreal's Q deals consistent poke damage that can push enemy laners out of the lane abruptly. ezreal can all-in enemies once they are low enough after taking the barrage of poke ezreal has to offer.


The early game game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as you can possibly. It is recommended to use track brushes to land W on the enemy.


Her d allows her to shield everyone in her team. Her d also allows her to increase the movement speed of the allied team.


If you are able to shoot down the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal. Avoid dying and stay on the same side of the map as the next major goal.


Do not fight alone if you're against Kai'Sa because her Q will focus on you. Fighting near minions is helpful because they will block some of her damage when fighting alone.


Darius's Ultimate e is crucial in team fights to take down key targets. If Darius misses-timing his Ultimate e, his damage output will be severely reduced and may cost the team fight.


This will reduce his chances of killing you. Try to play the opposite side of the way at all times.


Its capabilities enable others to make an important contribution to the team's performance. If the rest of his team struggles, his abilities become less effective.


Your level 2 is much stronger than the enemies. Try to get level 2 first (the first wave followed by 1 melee minion) and then look for an all in.


Once Karthus gets 3 points in his Ultimate ability, he will half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.


kassadin is extremely weak against all-in champions. Kassadin is especially vulnerable to champions with dashes or blinks.


At level 6, Kled obtained access to his Ultimate R, which allowed him to access all the corridors in different lanes. He also made surprise visits to the bot track. The first element increased the potential of Kled's duel, making it more powerful than it already was.


However, always prioritize an ally who can destroy the enemy quickly within the decay period. Once you get your Ultimate R, look for as many clumped fights in the Jungle as possible.


Try to avoid going for extended trades with Irelia as she will always win them. The goal was to lock Irelia down at the start of the fight.


Stick to warded areas and try to stay away from Annie at all times. Annie is great in team fights thanks to the large AOE on her Ultimate R.


Staying with your support will greatly increase your ability to survive during solo duels. Close in the side lanes when there are no team fights, but prioritize being close to your team.


Shen's ultimate R capability allowed him to act as the guardian of his teammates. This became beneficial if one of Shen's teammates was fed and had to be peeled for.


You will win a fight with her after she uses her stun. 6 will just keep pushing you into your tower, so try to force her to over extend and then chase her down the lane.


When you sit Baron or Dragon, or when you push the enemy under their turn, you should be on the lookout for an opportunity to take advantage with your abilities. If you catch someone out of position or blow them up, you will be able to take the lens for free.


Getting a choice gives you enough time to get down the Baron. Removing the Baron is important to increase the chances of winning


Alistar's Level 2 is strong enough, so try to get a health benefit to make it impossible for him to commit. If your health falls below 50%, remember that Alistar can easily dive and survive thanks to his R.


A defensive element will be particularly useful in neutral and objective battles where you need to target a specific champion around bottlenecks. At level 16, Kayn's Ultimate capacity was fully maximized.


Late-game team fights should involve engaging from the flank using E, ulting and dragging enemies towards danger.


If the enemy team uses vision in the track brushes, this champion will not be able to count on his Q to launch a complete attack. Its manoeuvrability decreases while using its Ultimate R, making it difficult for him to land in the event of a heavy attack.


Also, having a certain Element may not be helpful in lane. If Qiyana is behind, she will not deal any damage in team fights.


Udyr is incredibly versatile. Udyr deals great AoE damage.


Master Yi needs time to scale. Master Yi will be looking for the farm as much as possible to come online.


He can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage.


You can detect Dr.Mundo with ease thanks to your Passive. This Passive will allow your teammates to know about Dr.Mundo's whereabouts.


I use Jungle brushes to stop enemies wandering in the Jungle without vision. My Ultimate R allows me to disrupt the fighting and kill the carriers with ease in the bottlenecks.


To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map. which will also aid in setting up your Jungler.


Avoid going for extended trades in this matchup as they will generally win them. Their level 6 is stronger than yours.


It was important to focus on agriculture and hit level 6 as quickly as possible to increase the spoiling potential. Sejuani's team needs its Ultimate R every time it's in place, so try to use it to help allies and get murders.


Make sure you watch your positioning though so she doesn't try to all-in you in return. Try to abuse your range advantage to gain an early health lead.


A heavy snowball champion is suggested. If you do not get an early advance, it will be difficult to continue later.


If Garen takes a lot of damage, he can quickly back off and let his Passive kick in. Garen's Passive will help him survive in team fights by restoring his health over time.


Setting vision around the lane when possible is advisable. You may be a prime gank target before reaching level six, as you're pretty immobile during this phase.


Stick with your team to reduce Camille's assassination attempts. In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy.


He can also get easily kitted in team fighting, which sometimes makes it difficult for him to fight as a team. It is difficult for him to spoil his allies without his Ultimate R.


The first ability will be maximized to level 9, making Trundle hit his enemies like a truck. It will be beneficial during the choking point fights when it falls off against the enemy.


Avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team. Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t.


Your ability to keep enemies in the zone is next to none. Therefore, you should not let them approach objective pits.


Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.


Try not to let Senna poke you down too much otherwise you won't be able to trade at level 2 or 3. Senna will try poke as often as she can with her basic attacks and Q.


Combined with his Wuju Style, this champion deals a lot of damage. Masteryi has early play on the farm and therefore has no impact unless the enemy exceeds or exceeds the limits.


Punish Ekko whenever he uses it for waveclear by engaging in trades. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with.


Hares were frequently seen in gardens in spring and may have served as a convenient explanation for the origin of colored eggs. Lapwings' nests occur on grassland and are first seen in the spring, similar to both hares and other features.


If Seraphine has 3 autonomized batteries, play safer than her next ability will be much stronger. Once Seraphine reaches level 6, expect her to look for murders in the way or install her Jungler for ganks.


If Fiddlesticks goes missing post-level 6, ping your teammates to alert them of the situation. Fiddlesticks truly comes online when they have unlocked their Ultimate and hit level 6.


She will play a pivotal point during this phase of the game. This will make her tanky and let her dive face-first into the enemy team.


He can easily be killed in his own way. He can easily be killed elsewhere by turning around the map.


Once heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of heimerdinger’s empowered abilities.


Taking Tristana early will make it really hard for his team to win the fight. If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E.


Your Ultimate R is a great tool that you can use to help your allies win their lane. Keep the minion wave even or slightly closer to your side of the map early on.


The key to success is using the right angles and timing to deal maximum damage.


Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket. Bard's first power spike occurs once he hits level 2.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Level 16 will see Sylas acquire a maximum of Ultimate R.


Anivia is versatile in battle. An enemy cannot enter a certain part of the map while Anivia blocks them.


He can struggle against champions who easily interrupt his dashes and lock him down. Start Red Monster and Pot into an Eclipse and Tier 2 boots for build orders.


Level 6 is important to Twisted Fate. Twisted Fate, level 6 is important to him.


ezreal's W has consistent poke damage that allows him to push enemy laners out of the lane abruptly. ezreal's Q also has consistent poke damage and can be used all-in enemies once they are low enough after taking a barrage of poke.


Camille can start ganking at level 2. You should ensure awareness of the level 2 gank and do not push forward too far in lane early on.


Once you get your first item component, spam your abilities more frequently in the lane. Spamming your abilities will help use your n combined with your 1 to go for regular trades with the enemy.


This will allow you to earn turret plating and increase your gold income. orianna's level six will allow her to deal more damage.


Kennen is not very early because he only relies on the PA to maximize his poke damage. He will want to use the track brushes to catch the out-of-guard enemy if possible.


Samira has a full level two. At level 6, the whole of Samira increases considerably.


This will give your team an advantage as the game unfolds. Finding a healthy balance between handling your allies, farming your jungle and securing goals


A mingle game can be particularly embarrassing for Yorick in the way. Yoricks' basic capabilities can be very boring for the enemy in the track.


Fighting near targets or jungle areas can put you at risk due to proximity. Avoiding battles around the goals and the jungle can reduce the team's security problems.


Chanted is expected to replace the farm with the first waves to get an early lead. Once Singed reaches level 6, his death pressure and general boredom increases.


Mordekaiser can force a fight with R at level 6, so be prepared at all times during trading. Mordekaiser has good ganks and good skirmish power in early play.


He will then have to take conventional gank paths. You want to reach your goal at the beginning of the game.


Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks.


Prevent the enemy Jungler from getting their Smite off on the enemy. At level 16, Renata will put the final point in her Ultimate R.


Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody.


You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways.


You should avoid areas where you know that Zed is or has been in recently. If they invade you, step back, because they can easily kill you.


In team fights, Fiddlesticks' extra sustain/damage is beneficial. The laning phase of Fiddlesticks is simple.


This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown. Fiora's Passive can make a huge difference when trading with her.


At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b. Blitzcrank's Ultimate d can be beneficial for destroying shields in clutch 2v2 fights in the bottom lane.


Zerath relies on skillshots so can struggle against high mobility champions. If Zerath uses his Q, he slows himself and increases the range of this ability while charging up a skill shot.


German immigrants exported the custom to Britain and America. Take this for runes. It makes your burst even better.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Teemo is a diverse champion.


Unless you have an advantage, don't fight Xin Zhao in early play. Xin Zhao's 1v1 is incredibly strong thanks to its Q and E.


Be ready to disengage if Nasus is about to take a ride. If Nasus fights with his team, try to lock him up with crowd control.


During the mid-game, he will be able to harass and poke the enemy a lot. ezreal is known for poking the enemy.


Syndra without his E was a very sensitive target for enemy ganks. The risk of being targeted by an enemy gank increases when it has varied CC.


If Zoe takes a Flash, expect her to be more mobile. If Zoe takes a defensive spell, it'll be harder for you to kill her.


Avoid separating and playing alone. Don't push too far forward if you don't have anyone nearby.


Seraphine is good in team fighting thanks to her Ultimate R. Avoiding grouping closely together will prevent Seraphine from obtaining a powerful Ultimate R.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give the team a gold lead.


Stay with your team at all times when Shaco is on the map. Shaco can kill targets in the middle of the game if he's not accompanied by a teammate.


When fighting with Jhin, avoid running directly backwards after a trade. Runoff to the side so it’s easier to dodge the root from his W.


Amumu is susceptible to poke in the laning phase. Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC.


Dr Mundo can poke you down at level 1 with his Q. Try to dodge as many of these attacks as possible so that you do not have to blow through an early health pot, or become a target for a level 3 gank.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game.


The use of lane brushes is essential to ensure swift domination of the lane. The first component will give Jayce a damage boost, enabling him to play more aggressively and engage in frequent burst trades after poking the enemy out with his w > s combo.


If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. Move around the map and look to help your allies.


Annie's support is beneficial because she has ridiculous burst damage.


When paired with her Passive stun, Annie will be able to stun multiple champions if they’re grouped together. Annie is really good at bursting down and ambushing squishy, low health enemy champions.


According to the Ultimate he flies, his strength at that time will be different. The longer the game will be, the stronger Sylas will be.


Why play Zac jungle? Well, he's one of the best engaged champions in the game. You force your opponents to war differently and via many more places than usual.


By keeping Malphite's health weak, you can limit its ability to use its knockup and engage effectively. Malphite is at its weakest at the beginning of the game.


Blitzcrank will miss his b in a team fight if you do not focus him down. Focus Blitzcrank down while he is out of position, because he is quite vulnerable to CC.


The first element will also increase Vladimir's overall survival in the way. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold.


Rotate and move around the map with your ADC/Jungler to help your other lanes. Keep placing vision and stick with someone at all times.


Make sure you are close to your team at all times so you can get in the quick fight. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP.


Yumi's Q is a straight line skill shot which deals damage and reveals the first enemy hit. If Yumi is attached to an ally, she can control the missile before it speeds off in a direction.


You should be able to extend the duration of your fights once you get your first element. The river was kept when you got your first article and you should keep it that way since you will be ruined differently.


Taking the Dragon will give you an early soul. Taking all the Dragons will deny the enemy team several buffs.


Its first capacity will be maximized at level 9, which will give it a huge boost and allow it to easily explode unique targets. Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team.


The constant harassment of the enemy should lead to murder. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


You should harass and harass the enemy with caution, as they can easily return the exchange. Their Level 6 opponent is relatively low in a 2v2 fight because their Ultimate capability serves primarily as a utility rather than inflicting damage.


Yasuo can pull squishies with ease due to its finished articles. The enemy team might as well be FF if Yasuo advances.


It is better to steal away Fiddlesticks' camps when he is in a different location on the map. Fiddlesticks Ultimate R allows him to deal damage to tons of champions at once in closed areas during team fights.