Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you're going to have an easier time during the laning phase.


Maokai will look for gank as often as possible. Maokai can gank the tracks fairly easily with his W.


Cho'Gath ganks your lane.


Rotate to Drake. Your first power peak is at level 3 when you unlock the 3 of your basic capabilities.


Sharing experience in lane gives both Nilah and her support additional XP when she last hits a minion. Heals and shields are very good on Nilah.


She takes lots of practice to master. She has a sharp learning curve.


Post level 6, you shouldn’t freeze as it will give Quinn an opportunity to roam. Quinn cannot team fight easily.


Irelia's early game is strong. Look for plays to get an early kill on the enemy laner.


In the late game, Caitlyn would reach 100% crit strike. If Caitlyn reaches 100% crit strike, she will be able to dish out a lot of damage in team fights.


Invading the enemy jungle when on the other side of the map, if an enemy jungler harassed your sleds, was necessary to secure the camps and maintain an advance. Once you get your basics, participating in multiple fights is crucial for you to take control of the game.


Lucian's wave with W, Q and Ultimate R helps him set goals with his Jungler. After six years, Lucian can practically shoot an enemy with his combo while repositioning with his E.


That will be the condition of Renekton's victory. You should go with your Ultimate T.


Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide. Unless you have a clear advantage, be cautious when heading into 1v1.


The squishy who gets caught by Lux's g will certainly die. Lux will climb very hard to level 11.


As the game progresses, use the d to create a zone around which you can fight effectively. Roam as much as possible.


Sion can absorb a lot of damage for his team in the front line. This allows him to peel his portages with ease, allowing him to play more freely.


Take Flash and Ignite for summoner spells. However, Zoe's Q gives her access to amazing wave clear.


If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase. When Darius hits level 6, he can use his Ultimate e to execute a target.


A heavy skirmish Jungler is a type of champion who excels in the proximity fight. Kayn is usually played aggressively, aiming to fight and duel people often in early play.


Grouping with the team is crucial when your Ultimate is available or when the team is ready. Use your flanking ability to position yourself for easier team fights.


At the beginning of a fight, Viego has multiple abilities that can be transformed into: Rush Void, Dread Scythe, or Requiem of the Blooded. Try to play accordingly all his potential new abilities. Viego's E allows him to be super slippery and make it difficult to kill in river or jungle areas. It is better to fight in open areas or after he has used his E.


If there is a ganking or counter-ganking opportunity nearby, don't be afraid to take it when you are ready. If the enemy team invades you early, just back off; you do not win early skirmishes with them.


Wukong is quite substantial during this stage of the game. Yet he will find it hard to kill them because of the purchase of defensive items.


It is advisable to stay with your team in the late game. If you get caught out, the enemy will force a fight or take the Baron.


If you’re ahead, focus the backline and try to take them down instead. Jayce is really good at poking enemies down with his w > s combo.


After Azir's first back, he will be pushing constantly. You should pick champions with kill pressure.


The CC (crowd control) will allow its team to collapse quickly on the enemy. She should be really great as the game continues because she's going to have all her articles by now.


However, he doesn't have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam.


Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you. Annie is strong during the mid-game and in team fights (if she can get a multi-person stun).


Bard's Ultimate R will not spike when another point is put in at level 16. At level 16, Bard's Ultimate R has a shorter cooldown which enables him to get picks more frequently.


You should use your range advantage and always go for front to back trades when fighting the enemy. Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area.


Quinn looks for aggressive all-ins and will attempt to look for one when returning to lane. You can reduce Quinn's chances of all-ining you by watching as you walk back to lane.


Tahm Kench can absorb a lot of damage entering the track and in team fighting with his E. If Tahm Kench activates his E at the right time, he can essentially have two health bars and be almost impossible to kill.


Take care for Ahri's E while standing outside of the main wave but being near the minion wave so it blocks her E. At level 6, Ahri is much stronger than you and her all-in increases. Play back and out of range to make it harder for her to trade with you.


Viego is vulnerable to CC and can be killed before he removes his combo, which causes the enemy to lose a lot of damage. At the beginning of a fight, Viego has multiple abilities that can be transformed into: Rush Void, Dread Scythe, or Requiem of the Blooded. Try to play accordingly all his potential new abilities.


Anivia relies heavily on the mana throughout all stages of the game. Getting every blue buff after the first is crucial to maintaining Anivia's mana.


Junglers can camp Ezreal when his E is down because he will have no escape options left. Ezreal's E has a long cooldown that makes it difficult to use effectively.


Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to take her down.


Aggressive games benefit from extensive trades, so try to go for them frequently. Twitch's early play is strong because he can shoot down the enemies with his e while slowing them down with his k.


Their ultimate has so much damage it can destroy entire teams. and they do struggle if they get behind.


Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.


Gangplank's R (Ultimate) allows him to impact any part of the map immediately. Gangplank's R can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead.


If the Baron is up, stay on top side of the map. Going bot and showing yourself allows the enemy to take an objective for free.


Play smart and remember when you are weak so Sona can't use their Ultimate to run you. You should bait the abilities before you try to fight Sona.


If the enemy team manages to silence Rengar early, he won't be able to do much for the whole game. Continuing to collect and secure jungle camps is crucial as Jungler in the middle of the game.


Lissandra's cooldown Ultimate R is about to be completed, making it rather vulnerable in team fighting. You can use this to your advantage to force team fighting when you know it's difficult for her to fight.


You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.


Level 3 is a decent peak of power as it allows it to access all its basic capabilities. He will also spread a lot of damage during the duels and heal with his W as needed.


A defensive element like Zhonya's also strengthens your tankness. Malphite was considered quite decent in the team fights at the end of the game.


Try not to use your Q in the middle of the track to make sure you can regularly throw several balls of your Q. Use the terrain to browse the map faster using the Passive of Taliyah.


You can abuse this because you are a good counter ganker. Playing around your Ultimate is crucial in this matchup.


Its ultimate R doesn't have much width, which makes it really easy for enemies to avoid its range. This will require Yone to get closer to the enemy team, which can put him in a vulnerable position.


Annie's passive causes her next damaging ability to stun after using 4 abilities. Annie's Q is a point-and-click ability that deals damage and refunds mana costs when used on a dying target.


This is beneficial in the upper lane as it inflicts a maximum percentage of health damage, and the upper lane is generally occupied by high HP targets. The first element will give Zac a lot of power and survival in the way.


Teemo's card should be filled with its ultimate t-traps. The t-traps on the map not only cause damage, but also provide a vision of an area until they explode or disappear.


The Ultimate R allows Fizz to deal high damage and usually results in a kill. If you can't kill the enemy laner, try to roam around the map to pick up kills in the side lanes.


Its ability to dry a lot of damage will make it difficult for the enemy team to stay on track long enough to last minions. She will be able to go to other ways and engage with enemy champions to inflict damage and take goals.


A strong potential duel Mortadokaiers should be used in the middle of the game to fight anyone who stops a split thrust. The Mortadokaers are generally good at dividing the thrust in the middle of the game.


When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. The production of damage and the survival of Swain increased to level 6.


You should watch the river to spot the Jungler early. When Lissandra reaches level 6, you should push the minion wave and walk backwards so they can't trade with you or press R on you.


Roam with Support and attempt picks in the enemy Jungle when possible. Bonus points awarded if picks done before neutral objective spawn.


Control of the crowd is a necessity when he plays against Kha'Zix because he reduces his assassination and jumps the potential E. Try to lock Kha'Zix as soon as he jumps E to prevent him from entering and leaving.


Its ability to drop the aggro tower and take reduced damage to the tower allows it to attack safely. He's a monster on the scale.


It uses its capacity carefully to avoid a lack of resources. Play safe for the first levels.


His Ultimate allows him to be a front for his team and escape death. With Post-six, Malphite can set up several ganks for its track as well as other tracks using its Ultimate.


At level 9, Dr Mundo will max his E. Dr Mundo's ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high.


Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5.


Disappeared from its Q can give enemies a long window to harass Morgana freely. Morgana's ability to land her Q is quite easy to avoid if she tries to land her vision or at maximum range.


Getting a defensive element will help you a lot, especially when fighting against a mobile enemy team. A defensive element will be particularly useful in neutral and objective battles where you need to target a specific champion around bottlenecks.


It helps Hecarim win team fights and 1v1’s. He is a snowball heavy champion.


Also, try to stay in a longer way because it gives you more opportunities for everything in someone. At level 9, Akali would have maximized his Q.


Locking Kog' Maw in team fighting can help you reduce its damage production by limiting its use of e and self-attacks. Positioning is the key to Kog' Maw because if it mispositions or walks too far forward, it gives you the opportunity to take it down.


Once Caitlyn has a few points in her Q, she can constantly keep the enemy pushed into her tower. Caitlyn's Q offers her a lot of wave clear.


After killing someone, call for a close goal. In the late game, look for choices about immobile or mispositioned enemies.


It's not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e. Jarvan IV's kill pressure increases a ton as soon as he hits level 6, thanks to his Ultimate ability being really good for ganking.


You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates.


The enemy can easily see Teemo coming during the early ganks, so he should make sure to bypass the vision whenever possible. Teemo will always run with a sweater at all times.


Jayce is a ranged champion. You can often bully melee champions down and harass them whenever they walk up to last hit.


When there are no team fights, go on a side track and push. It is very important that you continue to grow during the middle of the game so that you can get your items as quickly as possible.


Try to fight as soon as you spot her. Avoid separating and playing alone.


For Rune to take this, PTA is just amazing single target damage. Follow this up with building your jack shows before finishing a build with any of these.


Strong with his mechanic E, it's kayn. Kayn has a gank capacity both bot and the top track unabated.


Followed up with an auto attacking to W and keep spamming away. He struggles against champions who can constantly kite him.


The shield will be powerful, so it will work really well against assassination attempts. It will allow him to peel several carriers at the same time.


To facilitate access to the enemy background, group with your team, but stay on one side. By escaping from an undeserved bush, it is more difficult for the enemy to react to a total attack.


Once you have an object behind you, you can constantly push the enemy into their turn. Malzahar is fragile early because its presence is negligible.


With reduced healing and support from the Executor, a team can focus on getting Vladimir out more effectively during the way. Vladimir should not regroup too closely with his allies.


You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions.


Try to delay Diana's power spike by taking away her camps or killing her in her jungle During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R.


Galio's target will be able to deal damage to enemies when they are near them. At level nine, Galio's Q will be completely maxed out.


It should be easy for Qiyana to take over the game now. Be careful when going for short trades with Qiyana as she prefers them over long extended ones.


When starting the game, your two massive priorities are farming well and stacking your passive well. If your E is on cooldown, you have to play incredibly safe.


Taking damage from CC can happen, but you will certainly save your backline. The wave should stay in the middle of the way.


This will reduce capacity cooling and allow Malphite to have more impact. Malphite is perfect for team fighting because it can completely delimit the enemy due to the threat of its Ultimate h.


You should continue to advance and get other ways in advance if you manage to accumulate an advance. After entering with your Ultimate R, you should prepare to fold and peel for your allies in the end-of-game team fights.


Camille does not want to go in without her team. Due to her low cooldown on her Ultimate in the late game, camille must actively look for plays.


Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Grouping together, but not standing on each other, so he is unable to get a multi-person knockup.


If the Baron is standing, always stay on the upper side. Going bot and showing up can allow the enemy to take a goal for free.


Push this out as fast as you can safely before gripping up with your team. If you can ever start a fight by landing a massive AoE taunt, go for it.


You can take advantage of it by using your initial advantage to earn jobs and earn a healthy lead. Every time Anivia has her Passive, her ability to survive is much higher.


Consistently keep an eye on your position and constantly pivot around the lane to avoid skill shots and incoming damage. Your character is vulnerable before reaching level 6.


Renata is good in team fights thanks to the large radius on her Ultimate R. She is good in team fights thanks to the large radius on her Ultimate R.


If Darius misses-timing his Ultimate e, his damage output will be severely reduced and may cost the team fight. Darius needs to cast his Ultimate e as soon as the enemy gets within health range to maximize its effectiveness.


Team fighting is where Malphite excels because its Ultimate h is an AOE capability that can bring down several people. Malphite tries to abuse its range advantage to get an early health advance.


Avoid walking too far forward so you do not get caught out and focused by the enemy. Use your t as a self peel tool.


Look for selections all around the map during the middle of the game. The half-game is the time of the lane swaps.


To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you. Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade.


Skarner is a top laner who can quickly push waves, has strong poke, lockdown, and mobility. The target of Skarner's Q is ripped out of the ground and carried by him, empowering his next three attacks to have bonus range, attack speed, damage, and an AoE circle.


The vision around major objectives is crucial to the safety and effectiveness of a Support. In the middle of the game, Supports should look for opportunities to withdraw enemy choices with the help of their allies.


This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. Heimerdinger excels during team fights as he can control a large area with his Q turrets.


You have a lot of CC tools in your kit, which allows you to search for opportunities with your Jungler. An opportunity is to freeze the wave near your turn so you can get ganks and all-in-the-enemy.


This will be really useful in clumped areas like the objective pits and the Jungle paths. Heimerdinger's E allows him to CC key targets but has a long cooldown early on.


Nautilus will often be the first player on his team and should focus on the downhill if his teammates do not follow him. Nautilus struggles again to get out once he enters, so if he makes a mistake, exploit him.


Darius is an early to mid game champion. Once the game reaches the later stages of the game, his strengths become weaknesses.


At level 9, Quinn will max out her first ability. This is a significant spike for Quinn as this abilities damage output will be much higher and she will be a lot stronger.


As Senna will go alone in the middle of the game, you could use it to your advantage to set up an ambush and take it down. While she's dead, you could try to start a team fight with the benefit of numbers or take the Baron / Dragon.


Vision will help you see Twitch approach and prepare for an invasion. The control services will allow your team to detect Twitch movements and anticipate its ganks.


As a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.


Final item should be one of the previous items or another that provides defense. Poke at enemies with cleavers until getting ultimate, then apply pressure.


If Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map. Try to delay his power spike by stealing away his camps and counter ganking when necessary.


The landing of an E on an enemy squishy champion should lead to an easy murder. This murder could result in either the Baron or a 5v4 forced fight.


The first capacity will be maximized at Level 9. At level 9, Warwick will become really powerful.


Maokai is weak at the beginning of the game and can easily be killed, especially if he faces a varied enemy. Maokai's early-play opponent has to buy Grievous Wounds for him to prevent excessive healing.


If you can land poke while also pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities.


This is invaluable when drmundo is trying to pull off a gank or when he manages to catch an immobile champion out. Grievous Wounds is his mortal enemy during the early game.


Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping if possible.


Gragas' Q throws a circle out on the floor which lasts for 4 seconds and charges up over the first 2 seconds. If fully charged, it deals more damage but slows less.


If Trundle falls behind early after a bad game, he will really be behind in gold and XP. Trundle must be playing early.


You should try to get the enemy Jungler out of the pit using your Ultimate Lee Sin should finish the game by then, as it will now begin to fall.


Another good combo is W into E or E into W if possible, followed by an auto attack into a Q. For runes, take Fleet Footwork for mobility and Red Monster for damage.


If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. You’re on the flank if you try to take him down while he’s focusing on his shots.


talijah's E is really effective against enemies who have some form of dash. It can make life a living hell for travellers who rely heavily on dashes.


If you get caught out, the enemy will force a fight or take the Baron. You should not stray too far away from your teammates.


Since Teemo can't use his blinding ability effectively against you, he has very few things he can do in this matchup. Teemo doesn't have much advantage over you in this matchup due to your game style based mainly on abilities.


Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map. After Ezreal's first back, he will pick up his first component item.


play on the side of the map that has the next major objective up to rotate and take it with your team. use Teleport to go to the bot side of the map to join your team.


She may wait for her m to be up before trading. This pattern is pretty common against champions who can return fire when she looks to trade.


The slowness of Sylas' Q allows him to put ganks for his Jungler. The slowness of Sylas' Q allows him to cut down his laner.


Karma can easily CC someone with her d. Using the lane brushes allows Karma to land free poke on her enemy laner, asserting dominance in this lane.


Rumble is excellent during the end-of-game fights. His Ultimate was able to hit like a truck now, especially during team fighting.


Your champion is very good at repeatedly ganking lanes over and over again. Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q.


As Azir levels up, he will pick up additional items that enhance his abilities.


As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. Ekko is a melee champion.


You can delay Aumu's power peak by invading him early. Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling.


Stay outside the minion wave at all times. This forces them to choose between pushing and robbing you.


Monkeyking can use its capacity there to strengthen its survival and damage. The first element is a decent peak that helps to get over the track easily.


It helps a lot with his prowess in general. Don't forget to take as many neutral and objective fights as possible.


Neeko's roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously. Be cautious at level 6 because Neeko's kill pressure increases significantly, making the matchup challenging for you and your ADC.


You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself.


If he manages to flank his enemies, the immobile carriers will be pretty much doomed. His first item component will be a massive spike, increasing his overall damage in the game.


With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers. Zed will start crashing as soon as he reaches level 3.


Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion.


Olaf will be able to pick off targets easily due to the ability being up frequently. Olaf's tankiness will be phenomenal during this phase of the game.


You shouldn't steal his Ultimate. He's a Jungler stronger than you at the beginning of the game.


Be careful when trying to initiate a skirmish with Heimerdinger because he might just use his magic card and kill you. Destroy Heimerdinger's Turrets Q quickly before a team fight is underway so he can't deal tons of damage.


Be careful at level 6, while Senna's death pressure increases with its ultimate ability. Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe.


Sylas can poke and wave efficiently with his Q. The slowness of Sylas' Q allows him to put ganks for his Jungler.


You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.


Prioritizing the glove when your ultimate is available as Wukong is likely to do the same. Take advantage of the opportunities to have an impact on the tracks


This increases the frequency with which it can use capacity and, therefore, will also increase its selection potential. Zac will have his basics in the middle of the game.


In many cases, this will either be the Support or Jungler depending on the situation. Kalista is vulnerable to slows and CC.


An early advantage can force Maokai to miss gold and XP. Once Maokai is level 3, it can start trading with you.


Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game. Once Maokai gets his ultimate R maxid, the enemy won't have a perfect time in the game.


During team fights, use your h on multiple targets. This will allow you to do a lot of damage and survive for quite some time.


Karthus' Ultimate allows Karthus to impact the map from afar. Karthus' afterlife can single-handedly change the tide of a fight if an enemy continues to fight near his corpse after death.


Sona is vulnerable at the beginning of the game before level 6. When Sona doesn't have a mana available, it's the right time to fight her.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep monitoring so you can see the enemy movement around the map and detect when they start taking a goal.


After acquiring its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of this article helps Xin Zhao in the last-hitting and agriculture easily.


When Malphite reaches level 6, it has its ultimate ability. Malphite's death threat in the way increases with level 6 and its Ultimate.


The high cost of his Q makes him likely to lack mana against poke-based teams. The poke comp games force him to give up the priority of the track in order to avoid running out of mana.


Yone is superb at the end of the game because his articles will be finished and he will have reached his most powerful pick-up. If the enemy team is to be CC-heavy, Yone should get a defensive element to preserve its power.


Focus on surviving the early levels. Avoid going for risky trades, and avoid throwing out your E unless you’re almost guaranteed to land it.


Try to abuse your range advantage to gain an early health lead. Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.


This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate. Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting.


Cancel Nunu's R with crowd control (CC). When it comes to securing an objective like the Dragon or Baron, never go for the 50/50 because of Nunu's Q.


The W shield also allows it to mitigate a good amount of poke. His Ultimate makes him a threat during team fighting.


During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage. You should try to go for a short trade first to bait it out and then commit to a trade while it’s on cooldown.


Vladimir is really good at the end of the game and in the team fights. Try to finish the game as quickly as you can so it can't peak.


Bard roams frequently with his E to help allies around the map. After picking up Boots, look for opportunities to roam more often.


As she gets more items, Leona will be able to absorb a lot of damage very quickly. This will make Leona a very reliable hirer, especially the fog of war.


As the game unfolds, Kindred becomes stronger with every pile she gets. Try to secure the batteries whenever possible to slow down the snowball effect.


Pantheon’s early game is incredibly obnoxious. You should expect Pantheon to play aggressively at level 1 or 2.


If you can lure him, you should try to use the cooldown to play more aggressive and try to kill Morgana. You should always be standing behind at least 1 minion so Morgana can't put Q and CC to her.


First of all, Xerath will be released very quickly. Second, it will be able to use its capabilities more times as it will have an increased mana pool.


Wukong is quite intense during this stage of the game. Wukong will find it hard to kill his enemies because of the purchase of defensive items.


Reconnect with Trundle when his Subjugate did not cool down. Since Trundle will share the push a lot in the final stages of the game, try to fight as a team when he is not able to be there.


Use your E traps to riddle the enemy Jungle and slow down the enemy team. Using your Ultimate R will help detect the enemy team before major neutral fights.


Don’t be afraid to play aggressive when you get the level up. Pre-6, keep the wave closer to your side of the map.


Master Yi's team fight is extremely strong during this stage of the game, making it a crucial turning point for the success of his team. The use of Master Yi will determine whether the game is won or lost.


K'Sante's strength lies in his ability to become a tankman and excel in team fighting in the middle of the game. Damage to your team in the team fights.


Add thimble winter and spirits visage as needed. Take Ghost and Teleport as summoner spells.


If Shen buys the right items at the right time, he can make it stronger and increase his chances of winning. Keep playing with your abilities while growing, but make sure you don't get CC'd by him while doing that.


Always take the bottom side Scuttle Crab. At level 6, Nunu can channel his R.


Nautilus will often be the frontliner for his team. Once Nautilus has gone in, try to focus him down if his teammates do not follow him in.


Wukong expects to look for fighting by attacking on the side. When Wukong's level increases considerably, he also kills his pressure.


Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays.


After 6, they will win the 1v1 because they are stronger when their Ultimate is in place. Lillia is very fast and mobile thanks to her Passive.


Xin Zhao's death pressure increases sharply at level 6. At level 6, Xin Zhao can immediately kill any enemy lantern and sue them once he has his ultimate R.


This gives him additional death pressure. As you skim position 6, keep this in mind.


Jhin's kiting potential also increases in the late game due to his items. Jhin will be pivotal towards securing neutral objectives in the late game due to his increased damage output and kiting potential.


Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown.


By playing as a melee champion with Vayne, be prepared to sacrifice CS for XP and health. Don't let Vayne kill you at the beginning of the game because it will make her stronger in the last game.


Fiddlesticks wants to poke and stay safe in the very early game. The reason is that Fiddlesticks is not very strong.


If Nasus gets together for team fights, try to lock him up with CC so he can't go after you, Nasus is at his weakest at the beginning of the game.


Lucian's E is broken when it is much weaker and will have more trouble defending itself. In team fighting, take care that Lucian can use his E to reposition and escape danger.


The more Taliyah has articles, the stronger it will be. Avoid letting Taliyah crush you with Q because it will do you a lot of damage.


Being part of as many skirmishes as possible is essential. That's because your AoE capabilities will completely dismantle the enemy team.


He should not play too aggressively and simply rely on the ladder. Ryze's scale must be prioritized against aggressive parts.


Be careful when the Rumble bar is more than 50%. If you can bait the Rumble bar and overheat it, it will lack capacity damage.


As you are good at collecting murders and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners. Call on the near target after killing the enemy.


make life miserable for the enemy team. However, this helps Zilean significantly when it comes to champions who have


When Annie unlocks all 3 of her abilities, she can protect either herself or her ADC with her E. This allows for more playmaking potential and survivability.


You should usually start grouping when there are no goals to be taken nearby. Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, as well as its resistance.


Grouping with the team allows for a more coordinated and effective approach to defence against enemy champions. Fighting 5v5 as a group can be difficult, but it also offers opportunities for teamwork and strategy to succeed.


Nautilus does not have the greatest objective control early. Securing Drakes before Nautilus gets an opportunity to gank his bot lane and rotate to it afterwards is crucial.


Set up ambushes. Setting up ambush seems to blow up an unexpected enemy.


This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R. Lillia will already have several objects.


Respect her all-in damage as she can easily kill you if you disrespect her damage output. Whenever Caitlyn has her empowered auto-attack ready and primed, you need to play safe so she doesn’t use it on you.


Avoid gifting him kills. Feeding him kills allows him to snowball out of control.


Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R. Her tankiness will be out of bounds during this phase of the game.


Nautilus has the most CC (crowd control) of any champion in League of Legends. Nautilus does not have the fastest clear in the game.


This will allow you to win turret tray. Lux won't have a lot of articles.


Poking her enemies with ease will let her clear waves quickly. Her 2nd empowerment is where the real power spike kicks in.


He can remove teams or move them with his Ultimate. Shooting a cart or isolating someone could easily lead your team to a choice and murder.


He should be working with his team and setting up death brushes around the map. His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team.


Positioning is crucial when you play this champion. This champion must commit himself to doing everything, because going in allows for an extended position.


During the mid-game, Bard's abilities will be on a lower cooldown. Bard's Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game.


Shyvana will try to delay a team fight so she can harass you and harass you with her Dragon-shaped l. Fight as soon as you can so that it can't blow you up and from afar.


Increase your lead by getting murders with your Support/Jungler. Kill a key target and call Baron.


Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.


Make sure you keep playing around your cooldowns to continue your lead. Renekton relies heavily on his cooldowns to win an advance.


Continuing to farm and secure jungle camps will make Elise a higher threat in the mid game. Getting gold in your pockets will increase the threat level of Elise in the mid game.


The selection potential for Xerath is quite massive as well. Once Xerath gets his Ultimate 2 maximum, he will be able to land even more shots at unsuspecting enemies.


Akshan's E is particularly useful in the last stages of the game where the chronometers of death are long. Akshan has a W that allows him to get out of sticky situations.


Its all-in and killing pressure increases sharply at this stage of the game. The first element will allow him to get a boost and increased survival during all the in.


When split pushing, use your strong duelling potential to fight anyone trying to prevent you from farming or taking towers. Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. His tenacity knows no limits during this stage of the game.


The enemy team can take advantage of Galio's inability to deal significant damage by attacking him repeatedly. Galio needs time to come online.


Olaf's Ultimate ability k is down, making him really immobile. When Olaf's Ultimate ability k is down, he can easily die.


Singed is good at helping his allies if the enemy is overheard. Keep a constant eye on the minicard at all times.


Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease. Galio's Ultimate R will really shine during this phase of the game.


Warwick will put the third point in his Ultimate R. The third point of Warwick's Ultimate R will have a low cooling rate.


Its ability to cut down a lot of damage will keep the enemy on their toes.


Hwei becomes stronger as he is a great team-fighting champion. However, this increase in strength comes with a trade-off that makes him harder to handle at lower levels.


Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team.


The jungler's opportunities to crash increase when the minion wave is near. The pressure of Nami's death increases considerably to level 6, especially if she uses her Aqua prison capacity.


Ezreal should avoid walking too far away from their team. If ezreal gets caught out, it will result in damage loss for their team.


Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. As you will be close enough together inside the pit, you will allow him to land a devastating Ult on your entire team.


He's gonna want to supplant an enemy tanky in the enemy team, though. The first element will increase its overall ability to fight and survive.


This will cause him a lot of damage to the enemies and he will just sculpt a path through the enemy front line. Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC.


It's essential to coordinate with your Jungler for gank if you can't kill them yourself. Good compositions often include shields for protection.


Pyke is quite decent at getting picks during the late game. Pyke can single-handedly set up death brushes and get rid of squishy targets.


Shove wave when possible to catch enemies off guard. Punish enemy laner with auto-attacks after taking control of soldier-directed attacks.


Once you have a second point in it, you should be able to get more kills with it. You should constantly look for plays whenever your Ultimate R is up.


Akshan can look for an aggressive game if he could intimidate the enemy at level 1 An Akshan has supported and recovered its first component element, and this should increase its damage production and its ability to trade.


When Kai'Sa has multiple upgrades, she will be very difficult to fight against. At level 6, Kai'Sa gains extra utility thanks to her Ultimate R.


Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow. Keeping the wave here also allows you to zone it away from the farm, or trade aggressively if it tries to hit a minion for the last time.


Talon has no incredible control Dragon or Rift Herald in early play. Try to take these goals before Talon is able to get help from a nearby track.


After level 3, Elise should be ganking for sure. Elise does not spike at level 6.


Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate R is down.


Seraphine's Ultimate R makes her more than one threat and she will be able to install her Jungler quite easily. Avoid regrouping closely so that Seraphine cannot get a powerful R.


Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is.


He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together.


Avoid fighting 6 enemy players for 5 rounds, as they have a Ultimate ability that will kill you quickly. A player with this ability will often glove early, so apply the maximum pressure to counter their early ganks.


For runes, take of blades for incredibly strong trades. For skill orders, start W then Q then E before maxing W then Q then E taking ult whenever possible.


It is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you. Beware that Xin Zhao is much stronger than you are early.


She can struggle against the champions who can interrupt her E and Qiter. Glacial is just a little bit too good at the moment.


If you fall behind, you will struggle to lane. Katarina is a strong roaming champion if your allies are strong.


According to its ADC, Taric can be good at levels 1-3. If Taric's CDA isn't very strong, then his early play isn't too good.


The power of Gwen's items greatly enhances her ability to deal damage. Gwen can spam her abilities, which directly translates into more damage and healing for her.


A Ulitmate R maxi-out should let it use its Ultimate R quite frequently and increase the amount of shield. He can share the push regularly and always present himself to the team fights on time.


This requires Yone to get closer to the enemy team, putting him in a vulnerable position. After turning towards the middle lane, proceed to the side lane.


By fighting Viktor, avoid reaching goals because he has a lot of poke with his y. Viktor's work in team fighting is poke as much as possible before engaging in the fight.


Qiyana may be able to get a good Ultimate R off if she is behind. The first item component will allow qiyana to deal a lot of damage.


Force a 4v4 or 5v4 fight will help you win the game. If Singed joins the team, you will have to disengage and step back every time he engages.


According to the construction path for which the Trundle left, it will culminate at different times. They go gank early, and Pantheon can gank early too.


You can cross very quickly because of your Passive, making use of it. Pull the pressure while your team tries to besiege targets elsewhere to open the map.


Of course, using your E and ultimate as needed. And she can struggle against champions who can hard engage and abuse your carry.


Any enemy who gets hit by his e (capacity) will be in the ultimate range R kill Veigar. Try and space Veigar accordingly in the team fights.


Make sure you're close to your team all the time so you can fight quickly. Rumble is excellent during the end-of-game fights because his Ultimate b will hit like a truck now, especially during the team fights.


Instead, Teemo can be divided by pushing and trying to take targets in the side lanes. Someone should be able to stop Teemo from breaking up.


ezreal is known for poking the enemy. Pokeing the enemy allows ezreal to harass them aggressively before engaging in combat.


It can easily hide somewhere and use its clone to crush enemies and inflict free damage on them. Its first capacity will be maximized at level 9.


Stack your Tear as often as possible. The earlier you get it, the better.


Try to finish the game as quickly as possible to prevent Vladimir from stinging. You should push the first wave.


However, if Viego takes over the body of a weak enemy champion, his level of threat may not be as high. If an enemy invades you, step back because they can easily kill you, especially if you're behind.


To prepare Zac ambushes, place pupils at your jungle entrances. Rivers and jungle entrances are essential to counter Zac.


Avoid trades whenever possible and prioritize farming. With Ghost available, Nasus becomes a serious threat in teamfights.


Vi's construction path determines the targets it can assassinate while walking alone around the Rift of the Invocators. If Vi is ahead with a lot of damage, it is recommended not to go through the river if it is not monitored.


Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.


If Blitzcrank oversteps and uses his b and misses it, he can easily get killed. You’ll need to watch your positioning and not overextend without backup.


Going bot and showing up can allow the enemy to take a goal for free.


At level 9, Jarvan will get his first ability maxed out. This will give Jarvan a massive damage boost.


The player decided to bait his first Q. He then got into play with his W.


Continue to fly kites in team fights because systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


You should get rid of the enemy Support and Jungler. Your numbers advantage will allow you to win a fight against them.


Annie will put the second point in her Ultimate R at level 11. Tibbers R's AOE is a key factor in Annie's ability to stun multiple targets during mid-game team fights.


Zac will be extremely tanky during this stage, and the enemy team will find it difficult to kill him. This also means that Zac can act as an activator for a team and then come back to peeling for its carriers once the engagement is over.


Ensure you're always stood behind the minion wave at all times. In team fights, you mustn't let Ezreal poke you down before you get the chance to engage.


If Aumu didn't go full tank, his damage release will be pretty good in the team fights at the end of the game. At level 16, Amumu will put the third and final point in his Ultimate Y.


Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing. With the advantage of numbers, you can then call the baron or sit a nearby tower.


Tahm Kench's W is a channeled ability which causes him to place a circle on the floor. Tahm Kench also knocks up the enemies.


Keep a safe distance from Tristana when she's early in the middle of the game so she can't easily get you down. Tristana has a lot to peel with her W and Ultimate R.


Two points in the Ultimate R of Sylas allow him to quickly take the ultimate enemies and increase their overall efficiency. Taking ultimate enemies with Sylas can be very beneficial in team fighting.


Twitch can inflate if it's nearby. If you have a lead, go ahead and invade it.


Velkoz's level 6 will bring a massive peak of power as it can now use its passive to its maximum potential. Vel'Koz must be careful not to root in a position where an enemy can flank it after reaching level 6.


A Top laner who does not have an Ultimate G unlike every other Top laner needs to be careful. When you hit level 6, you should look for aggressive plays while being more cautious than before.


Skarner can easily counter-gank the Ivern because he lacks CC once he goes in. At level 6, he truly comes online and his ganks are more potent.


Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team.


Trundle is strong in the game early in the support role. We expect Trundle to leave for the first plays to move forward.


She's pretty weak early, so she'll want to use her Q to damage enemies from time to time and use track brushes to drop the vision on her. Level six is the central power peak for Sona at the beginning of the game.


He can struggle against lane bullies who will sit out of his range while he has a large hitbox. Start with World Atlas and Pot, then do a Lichane and Tier 2 boots.


Karma can gain an advantage over the enemy by dominating early lanes with her positioning. The health advantage gained from laning dominance is crucial for Karma's success in the game.


Try to put death brushes in place whenever possible. Your W will easily fear enemies when it is combined with your Passive, and then you can proceed with their explosion.


If you want to play aggressively, keep this in mind. You should try gank as often as possible early as possible.


Hwei is excellent in late-game fights, thanks to his damage output Avoid letting Hwei land free poke on you.


Drmundo has a lot of healing because of his Passive and items. The Passive gives him a good amount of health regen.


Xerath will have to make sure he stays safe while doing so. Xerath's poke is quite unrivalled during major team battles.


must be a high priority target during team fighting. Make sure you CC and work with your team to get down quickly before their team can make room for you. Keep the place in the middle of the way, which will give you enough opportunity to take down the enemy, and put them on them.


With this in mind, try to be as aggressive as you can and gank your allies as much as possible so that it is more difficult for Malphite to find opportunities with his allies behind. Malphite should avoid being grouped closely as it allows Malphite to land a 5 people with its Ultimate H.


He can quickly jump from one goal to another, which can easily lead to victories for him.


You should play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance pretty quickly.


Play with your carry and everything you do is to keep them safe. Save your ultimate to either apply heavy slows to their entire team or to allow your carry to easily kite the enemy team leaving them free to pump out damage.


When low on health, do not overextend as Ahri can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/fight more frequently.


Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate ability. Team fighting is where Malphite excels because of its Ultimate capability which is an AOE capability that can cause several people to fall.


Do not fight in the late game unless your Ultimate R is up. Your Ultimate R will be on a shorter cooldown in the later stages of the game if available.


Placing pupils on walls near lanes instead of alleys will be more effective in locating Kayn because he can use his E to avoid common pupil spots. Kayn will look for early skirmishes so that he can get his shape as quickly as possible.


At level 9, Lissandra Q will be maximized. Lissandra is very good in team fighting.


Katarina is a strong roaming champion if your allies are strong. Look to roam frequently with Katarina to get extra kills and snowball your lead.


This strategy will give a significant advantage during team fighting, making them very biased. Use your Ultimate R capability to eliminate enemies when you have the opportunity.


Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!


When doing a team fight, make sure to peel for your carts. Use W to slow down the enemy front line before targeting the nearest enemy champion in the fight.


The best time for everyone in someone will be when one of their powerful spells (like a mobility spell) is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald.


Healing reduction could easily counter Nunu during the early game. This would allow the enemy to take Objectives quite easily after getting rid of Nunu.


However, Malphite are stronger gankers than most opponents in early play. As such, it is essential to be prepared for and follow back-up.


Delay the team fights while you wait for your Ultimate to come back to me. Don't fight as a team unless your Ultimate m is in place.


Teemo will be extraordinarily odious and devious now, especially as the game progresses. The first capacity will cause more damage.


and avoid committing to fights while it is on cooldown. If you fight while it’s on cooldown, you’ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.


Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}}. Try to put him behind by playing aggressive and requesting ganks.


If your ADC gets caught out, it will significantly reduce the chances of winning the match. By sticking with your team, you'll increase the chances of winning the match.


Zoe's passive deals additional damage after using an ability or proc. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century.


By using CC on Zilean, try to lock it so it can't use its Ultimate capability on itself. Look for opportunities to bait Zilean's Q before starting a fight.


If you focus only on the rear line, you will survive longer and keep your portages alive. His tankness will be really high during this phase of the game due to his articles.


Pairing this with her E max, she will be able to deal a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in her Ultimate R.


The teams begin to regroup in the middle of the game, Amumu is a team combat champion,


The poppy acts as a frontline, allowing enemies to flank her teammates before attacking her. Misuse of the poppy's Ultimate R can land both her and her team in huge trouble.


She's going to trap very hard at level 11. This is mainly due to its Ultimate n upgrade, which will increase the damage to this capacity while drastically reducing its cooling.


As her Ultimate is a great tool for team fights, she will be very strong in the late game.


At Level 6, Rell has a massive power spike that increases her all-in potential and effectiveness during clumped fights. Level 6 provides the ability for Rell to CC multiple enemies, making it easier for her team to kill them.


Pantheon is easily kitable in team fights and when ganking. In team fights, Pantheon may have difficulty getting on to an enemy due to their dodging or dashing tools even with his point and click CC on W.


Level 6 is a decent pickup. It unlocks a final and defensive movement.


Every time Morgana has Blackshield E available, it will be difficult for you to kill her because of blocking damage and CC. Morgana uses only Blackshield E to block a lot of damage or CC.


Gank the lower lane and then turn to Drake. Your first power peak is at level 3 when you unlock the 3 of your basic capabilities.


This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole. Due to its immobility, a gel can completely ruin the Rumble laning phase.


Enemies hit by Rammus' Q are briefly stunned and then slowed. His E taunts the target it hits and grants him bonus attack speed.


His ultimate R can allow him to move from a Dragon to a Baron almost immediately. It can also pull back doors with this capacity.


The additional damage of this article helps Xin Zhao last strike and close easily. Be part of neutral objective fights.


Xin Zhao is excellent in team fighting due to his kit. His kit allows him to take enemies.


Vayne will now have several objects, which means she will hit enemies like a truck. A defensive element should allow it to consolidate its main port position of the team.


Farming refers to killing minions in order to earn gold and experience points. XP stands for experience points, which are necessary for leveling up your champion.


Wait for her to waste her C or Q, then use the cooldown to play aggressive and kill her. Taliyah does not have access to a harmful Ultimate R at level 6.


Another point of his ultimate ability will make him more powerful when he uses it. He will have more options to choose from now, as it will be the middle of the game.


Anyone near terrain will have a tough time. When facing orrn, constantly adapt your positioning in lane to prevent him from knocking you up with his E ability.


Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane.


xinhzao is incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should fight xinzhao during this period and target it before anyone else.


It will leave him all enemies constantly. This will allow him to reposition himself frequently.


Fizz's Ultimate R deals a lot of damage. The Ultimate R has a large radius.


His Passive allows him to come out on top of short trades which is quite advantageous for him. Gangplank scales well which makes his Passive damage really helpful in keeping his enemies away from him.


The first capacity massively increases the production of damage and the duo capacity of Xin Zhao. Xin Zhao is excellent in team fighting due to his kit.


Rumble's Ultimate b is very strong and will help him jerk off with the enemy Jungler. The enemy Jungler can be regrouped closely and fights in the jungle, which facilitates team fighting for Rumble.


After destroying the bottom lane tower, rotate to the mid lane. Try to take that tower.


Anivia scales incredibly well into the late game. Anivia lacks mobility.


If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on life steal.


If Master Yi activates his Ultimate r, immediately disable so that he cannot resume the fight. When health is weak, step back even if Master Yi is not there.


Keep the minion wave closer to your side of the map to force it to surpass for the farm. Try to match her push power, however, as you don't want her to win a gold lead by getting early turret plates.


Once Jax's e and e abilities are down, he doesn't have much to continue fighting with. You should lock Jax down with CC if possible, which would turn the exchange around in your favor.


Seraphine's early play is pretty decent. His damage and the CC are quite substantial.


To reset your Q's cooldown in that direction, use Q into two attacks, then into another Q into attacks, and finally use your E. Belveth can struggle against CC heavy champions who will interrupt her abilities leaving her vulnerable.


It should be quite easy if you can bypass the vision set by the enemy team. Once Darius gets his Ultimate e, he will be extremely efficient in skirmishes.


Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping if possible.


Shen's Ultimate R allows him to be the guardian of his teammates It becomes really beneficial if one of his teammates is fed and needs to be peeled.


Stand outside the minion wave at all times during the laning phase. Seraphim players will often use their authorized Q (or Q) to push the minion wave.


For combos and lane, you want to be looking for a W into a Q. Low mobility enemies are easier to land skill shots on, making Ezreal do well in these matchups.


stalling the game out for too long can be detrimental, as Kassadin becomes extremely powerful in the late game. The author advises ending the game as soon as possible to prevent stalling and take advantage of the numbers advantage.


Your Ultimate R is an excellent skimmer tool. You can get killed with it.


Step back behind the minion wave so they can't trade with you or use R. Stay outside the minion wave at all times.


Communicate with teammates when Rell is gone, as this can help prevent misunderstandings. Rell can destroy shields thanks to her Q.


Kalista is a strong early game champion. Against kalista, extended trades should work in her favour.


Make sure you keep playing around your cooldowns to further your lead. Renekton relies heavily on his cooldowns to gain a lead.


The fall-off of Darius is caused by other champions gaining items that counter him. Many champions become tankier as the game progresses, making it harder for Darius to kill them.


Zerath is great against Enchanter or Bully support champions because he simply outranges them all. First strike runes are great for extra damage and gold.


This will mostly be a farming matchup, as you can kill him but he cannot really kill you. He has a lot of poke but cannot kill you.


During this phase, prioritize taking as many team fights as possible and position yourself close to the bottlenecks to maximize your stunning potential E. Your Q > Ultimate R > E combo will guarantee dizziness on an enemy.


Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times. Kayn's pretty good at the start of the game.


Extended trades work in Gwen's favour, especially after completing an item or two. Gwen should not fight alone unless it can be burst down and she is killed.


Xerath can still hit the team fights that are taking place away from him with ease. The only difference will be that it will be more effective in this regard.


To achieve this, we must engage in frequent battles. Kayn has good objective control.


Playing aggressively and forcing Viktor out of the way early can give the enemy a significant advantage. Viktor is subject to all in, especially in the bot track when faced with a hard crowd control Support.


Unlocking his Ultimate R offers him a lot of trading and kill pressure. Aphelios will be comfortable winning trades with the enemy after completing his Mythic item.


Don't go beyond the limits, because he can easily kill you. Kled is one of the strongest champions in the game.


Avoid regrouping too closely, otherwise Lissandra will engage with her E and land a multi-person W. Lissandra's Ultimate is on the cooldown, making her rather vulnerable and unable to fight as a team properly.


This component allows Neeko to deal a lot of damage in the lane. The warding quest will become available once this component is done.


At level 6, Vex will unlock his Ultimate R. Vex kills the pressure and picks the pressure increases considerably at this stage of the game.


Predictable gank patterns by Fiddlesticks before item level 6 can be easily avoided with wards in the river. Rek'Sai's good counter ganks can punish an immobile Fiddlesticks if he attempts a gank.


Do not disrespect his all-in potential once he has this item. The dueling potential with Dr.Mundo is amplified by using a Grievous Wounds item.


Your Ultimate will allow you to easily everything in Renekton or to separate him from his team. Take advantage of this opportunity to turn the wave of battle in your favor.


There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring.


If Grievous Wounds is bought early, Vladimir's enemy can get a huge advantage due to reduced Q health. Agriculture is at the centre of this game.


Viego's E throws out an area of mist on the floor, which spreads across the terrain if it hits. If he doesn't attack or cast abilities, he also gets bonus movement speed.


When he Qs, he can keep chipping on his opponent and force them out of the lane. His E allows him to disengage from enemy Junglers who try to gank him.


Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.


The shield increases your survival in the way You have a big clear wave thanks to your Q, W and E


Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you.


It is recommended that the lower lane tower be destroyed after a successful lacquering phase. Rotation towards the middle of the track and taking this tower will open the map.


Always try to slow down the enemies by using your E on the minions so that it hits the champions. The proper use of your W is important in this matchup.


It's crucial to avoid getting caught out by yourself. To make trades harder for Ezreal, always stand behind a minion.


The enemy can force a fight or terminate the game if it has more players than your team. In team fighting, focus on the nearest enemy champion to maximize your impact.


Using your Ultimate R in neutral objective combats will make the difference between a win and a lost fight. A good time to use it is before a great Smite fight.


When the enemy wave is thinned out and pushed into his tower, he can easily use his Q and E to run down the enemy. His Q ability allows him to evade ganks with ease.


It can use s to cut the health bar of tanks like butter. Vayne is mechanically difficult to play because an error can cause her to kill immediately.


Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they’ll be able to disengage or poke you down.


Sona is incredibly vulnerable at the beginning of the game. Before level 6, try to mistreat her as much as possible.


Avoid letting Hwei land free poke on you. Purchasing early boots can help with dodging his abilities.


Diana has good roaming/all-in potential after level 6. Don't let the enemy poke you down in the very early game.


Keep the minion wave closer to your side of the map early. She will not be able to use her E much if she is pushed up.


As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, call for a close goal.


Unless he can land his t, Dr Mundo's m has limited usefulness in shutting down the enemy. If Dr Mundo misses his Q when trying to gank a lane, he can't do anything to shut down the enemy.


When your Ultimate is in place, it greatly increases your death pressure and you should gank your allies. A tank-to-tank game usually involves two teams with heavy defensive capabilities.


If you’re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane.


The Ultimate r from Tahm Kench is very versatile. It can be used to save an ally, or catch someone out of position. The Ultimate r of Tahm Kench is an excellent tool in particular in the mid- and end-of-game team fights


Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.


You should be part of neutral goals because your Ultimate R allows you to easily disrupt the fights. Your Q can let you kill enemies who decide to go through bottlenecks.


Jayce will not spike at level 16 because his Ultimate G will not provide a lot of raw stats. Jayce relies on flanking and the fog of war to poke enemies down, even without his ultimate.


Do not let them bully you out of lane otherwise you’ll fall behind and you’ll not be able to kill them. The enemy lacks an escape and is pretty immobile which you can capitalise on.


Get to Level 2 as fast as possible to refuse Maokai Level 2 all-in. Stand on the opposite side of the track so the Saplings E can't damage you.


It will also be favorable by trying to go for all-in combos. Level six is a massive peak for it as it can now affect fighting easily with its t and r.


Bel'Veth is a weak champion.


Gragas's Ultimate deals a lot of damage and can displace the whole enemy team. Gragas has good sustain in lane compared to many other champions.


Do not fight in the jungle as teams will be grouped closely together. It's best to fight in the open so she cannot land a 5 person Ultimate R.


Diana's kit offers a lot of burst damage thanks to her Ultimate R during team fights. Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody.


At the end of the game, Rumble would have a lot of damage. Rumble would have a magic pen at the end of the game.


The Ultimate capacity of Rumble is unlocked at level 6. At level 6, Rumble gains the ability to inflict additional damage and adds the death pressure.


Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it.


If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive.


The person does nothing in fights when behind Having AOE means they do area of effect damage


Try to gank often to get your allies ahead. Track him with vision and try to counter his ganks.


Trendamere is really good at split thrust due to its kit. Its kit allows it to target 1 v 1 with ease while making sure that it can escape in time if the enemy team decides to collapse on it.


Your E has ridiculous range so you can gank from Fog of War quite often. During late game team fights the job is often to be this tanky engage.


This will allow Varus to push the wave at the same time. Standing outside the wave of the minion will force him to choose between pushing and throwing with his Q. He's gonna try to get you out of the street.


Jinx will use the extra range from her Rockets Q to poke you down. Ensure you are outside of the minion wave so Jinx cannot deal splash damage.


The additional cooling reduction will help you get choices with your team. Since you have a lot of CC in your kit, you're good at team fighting.


your best bet is to just focus on matching his wave-pushing power and trying to stop him from taking those side objectives. When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e.


Stand by your Caster Minions and walk forward when it throws so that the minions get CC-D and not you. At level 6, Swain's death pressure and survival increases.


At level 9, Lee Sin will inflict a heavy amount of burst damage and kill the squishy enemies by himself. Lee Sin will have two points in his Ultimate k at level 11.


Try to keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead. At level 6, Jhin is stronger than you in the 2v2.


Late game fights can leave ezreal vulnerable if they use E aggressively. Only use ezreal's E aggressively if absolutely certain it won't be abused.


When Azir places a Soldier W, move to a safer position out of its range. Go for a trade after Azir's Soldier W has disappeared.


The goal is to enter the game with as much gold and XP as possible. You should focus on the vision and control rooms to spot Twitch before it gets ganks.


Take advantage of Jinx when she is alone in the lane. Jinx is defenceless without her Flash active.


Executioner's Calling provides a great deal of sustain for Dr Mundo. Sustain is the key to Dr Mundo's success in the game.


She will have several objects during this phase of the game. These objects will allow him to flatten tons of damage and champions at once.


He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them.


Pantheon can put pressure on them as much as possible. Before invading, make sure you have your passive stacked so you can win the trade.


Avoid leaving Shen Flash E on anyone. E is a critical ability for Shen.


She is stronger than you post 6. Keep your distance and run away if you find her alone.


This is especially true if she is paired with some hard CC Support. She can quite easily affect team fights from a long-range with her Ultimate R


Kennen is inclined to peel and disengage. If you see Kennen running towards you, try to disengage as soon as possible.


Pyke is really good at roaming. Expect Pyke to roam around the map and assist his allies once he has Mobi Boots.


The highest level achieved by a capacity is 9. To reach level 9, you must have maximized your first capacity.


Malphite is the scourge of all immobile carriers, especially the various immobile carriers. He can easily attack them and prevent them from doing anything in a fight.


Unless you need to use your Qor d, you should try to use your d to help them survive. Stay with your allies in the mid-game.


Look at your abilities so they can push you and hit you at the same time. Swain is a champion.


It will certainly help you shoot down enemies who have already taken some damage. If you have allies who have the CC integrated into their kit, try to stay close to them.


After the laning phase has ended, go to a different lane or stay top and just split push. You’re a good split pusher and can draw a lot of attention to your lane.


Having your champion use their Ultimate will help a lot and allow them to pass through tanks quite easily. However, make sure that your champion's positioning is correct for it to be effective.


Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe. You're stronger than them at level 6, as your Ultimate can be used in a fight.


The damage release, as well as the shield, is perfect for winning clutch team fights. At level 9, his Q will be completely exhausted.


If the enemy team is in charge of CC, Leblanc will have to preserve its power by buying a Hurglass from Zhonya or the Veil from Banshee. LeBlanc is a glass cannon and should always be careful to enter it.


Rotate the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in the team fights.


Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions Your goal during the laning phase is to look for kills and abuse the enemy as often as you can


Try not to let Karma poke you too much by hiding in between the minion wave and backing off when she moves forward. Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you’re hit by her empowered Q.


If she has the CC'd, she dies. Kindred's main costume is mobility, and taking it off to it will make the enemy team's work easier to kill.


Ezreal has little gank potential, so if possible, you can push the lane. Once the enemy hits level 6, their kill pressure in lane increases heavily, so be aware of this and respect their all-in damage.


At level 6, pantheon gets a massive power spike. The pressure from this power spike should be used to threaten all-ins against pantheon.


Both Akali's E and Ultimate offer tons of off-the-shelf potential. You can often escape ganks or shoot them easily if Akali is able to play it slowly and wait for the perfect opportunity to fight or escape.


Continuing to farm during the mid-game is important to get items as quickly as possible. It's essential to not stay in one place if you can't accomplish anything else.


He has a good potential for assassination on isolated targets. If Rengar is late in the start of the game, it will be really difficult for him to get back into the game.


you will have some levels under your belt you can start being a bit more aggressive.


Respect her all-in potential and do not fight her early on. When Fiora hits level 6, her duelling potential is fully realized.


She's very mobile with her e and t. This allows him to easily get out of sticky situations.


Destroying the bottom lane tower will rotate to the mid lane and try to take that tower. As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone.


By standing at maximum distance possible, he will have to waste his Q to get in range of you. You can capitalise on this and look to trade with him while it's on cooldown.


Mordekaiser can try to attack the side if you don't keep your flanks. If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown.


And that's how to play both Formers of Kane.


You should minimize trading until you reach level 6. Leveling up to 6 is crucial before starting aggressive gameplay.


Lissandra can help you with her W if she gets closer. When walking forward for the last shot, be careful not to get caught by the area of Lissandra.


An enemy can look into her as soon as she misses her W. She needs to use this ability quite carefully because of this.


The first element will allow Malphite to spam its abilities quite frequently. The first element will also let Malphite inflict more damage, especially once it has its Ultimate.


She will be hugely threatening to enemy teams backlines. Not only will she shred down carries,


Play respectfully with Renekton until then. Once Renekton reaches level 6 and unlocks its Ultimate capability, it can be really aggressive.


Udyr should work with his team to quickly get Dragons. Look to take off the enemy carriers.


Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives. Her d allows her to shield everyone in her team.


If you see Karthus using his Ultimate at the start of the fight, try to CC him so it cancels his Ultimate. Karthus is using his Ultimate at the start of the fight.


She can also steal objectives like the Dragon or Baron with her Ultimate R, so make sure you finish the objective off with Smite. Once Jinx gets her core items Infinity Edge and 2 Zeal items she will be pumping out DPS in team fights with her rockets.


However hitting a large ultimate is key. Entering the mid game, you want to take your tower as soon as possible.


The release of Swain's damage will also be quite phenomenal. Swain's presence in the middle of the game is really great.


If you move away from your Support, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.


Anivia can help take these objectives incredibly fast. Make sure you have vision around your lane at all times


Concentrate the rear line and try to get them out of the fight. Concentrate with your other front-line champions.


It will be difficult to catch him, and his damage to the CC and the AoE will easily leave him the top of the damage cards. The first capacity will be maximized at Level 9.


Do not do extended operations with him unless you have an advantage. Do not fight Kog'Maw when his e is standing.


Yorick has a huge thrust potential. If it's not checked for a while, Yorick tends to take the whole route.


The goal is to help your team build up an advance so you can finish the game quickly. Work with your support to get choices in the enemy jungle.


Early game bullying: establish brush control to make axes difficult to dodge and trade safely. Late game objective takes priority over surviving opponent's teamfight


Make sure you show up. Try to land your Q regularly on several people on the enemy team.


Keep the wave in the middle of the track. You should increase as you win the stack.


Rammus will likely attempt to flank his opponents in order to get a high-value target during team fights. As a carry player, using Quicksilver Sash can help you escape Rammus' taunt so he cannot target you.


In the end, the enemy team will be disused. The correct use of your W is very important during this stage of the game.


Its first capacity will be maximized when it reaches level 9. When it reaches level 9, its first capacity will have been fully improved.


This will make it easier for you to clear them down the line and increase your kill pressure in lane. Heimerdinger reaches level 6, his kill pressure and strength increase dramatically.


Unless you have the advantage, use the opportunity to disengage as soon as Swain activates its Ultimate R. Swain is good in team fighting thanks to his AOE Ultimate R.


xerath is very motionless. xerath can be easily all-in-one if he uses his prudence.


If he's capable of landing his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses.


You'll need to play a little safer than Lissandra at level 6. She can install her Jungler very easily at level 6.


Smolder's Ultimate is a very long range rectangular skill shot which deals damage and applies damage to enemies hit. If you cast your ultimate behind you, this gets the damage out even faster.


Malphite can install several combos with his team. According to the construction for which Malphite opts, he will either shoot at the enemy rear line or absorb a lot of damage during the front lining for his team.


Avoid using major CC abilities on orrn when his W ability is off cooldown, as he can use it to dodge or escape CC. After orrn hits level 6, get vision in the river to spot junglers early and anticipate ganks.


The dash also regains energy if he lands it or damages someone with his Q. After 3 seconds of channeling, Shen teleports to his ally and gives them a shield.


As a Jungler, securing every Drake during the mid-game is necessary. Securing the Dragon Soul for your team increases chances of winning the game.


When CC'd, Cassiopeia is quite vulnerable to being picked off by your ultimate R. It's recommended not to get too close to Cassiopeia even if you land your ultimate R on her, as she can easily turn the tables with her own ultimate R if you're not cautious.


His tenacity prevents him from being killed immediately. His strength increases if he actively tries to clean the pupils and use the lack of vision to spoil the enemies.


If you are able to get a good Ultimate Roff, you will increase your chances of winning a team fight. Seraphine has weak basic statistics and is vulnerable at the beginning of the game.


The strategy of combining W, E and Ultimate R can be used in neutral and objective combats. Ziggs uses the fog of war to catch out-of-guard enemies.


He can pursue a single target using a fanciful foot, using his r. His poke damage is heinous and very strong.


You should use your Ultimate m to peel for your ADC most of the time. Jarvan's level 2 is an essential powerspike because he can now look for all-ins and knockup enemies with ease using the lane brushes.


This will help you get to your next major power spike. Gwen is a strong 1v1 champion.


The first element will surely help Lulu to get out a lot in the way. She can spam her abilities frequently.


Always stand behind the minions, so it is impossible for him to land his crochet Q. Avoid walking outside the minion wave or outdoors as much as possible.


Stay with your allies in the mid-game. Do not move too far away from your allies at any given time because you will be an easy target for the enemy.


Enemy junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. He collapsed at the end of the game.


Your Ultimate will have a very short cooldown now, allowing you to all-in frequently. This means you can secure multiple picks with your Jungler and other teammates.


A good Ezreal will look to poke the enemy down with his Q before initiating an all-in. Once you've destroyed the lane tower, move to another lane and try to take that objective too.


level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature. This will also bolster her all-in potential significantly.


It can make life a living hell for travellers who rely on dashes. The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy.


The monkey is ineffective before he gets his Ultimate n. It can easily be removed if the enemy wanders with another teammate.


Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can’t kill the enemy laner, try to roam around the map to pick up kills in the side lanes.


The skill order starts with W, then Q, then E, maxing Q then E then W whenever possible. When starting the game, Rammus can do a full jungle clear or one side clear straight away into ganking.


Concentrate with your other front-line champions. As Jungler, you need to make sure you're still alive in the late game.


Stay in the back line and keep hitting the enemies until your team all-in. Once the battle is over, going for cleaning kills.


Abus Mordekaiser as much as possible before reaching Level 3. In team fighting, Mordekaiser can shine.


His Ultimate R is the most powerful ability in his kit. It allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in.


Having deep vision around the map to spot him early will also come in handy. Gragas can start ganking once he has access to all 3 core abilities.


Delaying a fight will allow Samira to get Style points and keep them for the next team fight. To follow Samira's Style points, you must constantly monitor its current value.


The Ultimate R roots jhin in place. This allows the enemy to both flank and focus jhin down with ease.


sticking to your support throughout the middle of the game is crucial because you're pretty vulnerable and easy to kill if you're alone. Your survival will increase when you stay with your support.


Skaarl is a key element of Kled's construction and capabilities. Kled will have maximum capabilities at this stage.


Aim your abilities so they hit both Aurelion Sol and the minion wave simultaneously. Aurelion Sol has lots of utility built into his kit.


Graves should not die or get caught when Baron's about to spawn. Group with your teammates and look for siege objectives together.


Abuse one's range advantage from afar means using long-range abilities or attacks to attack an enemy while keeping a safe distance. At level 6, players are advised to use their Ultimate cooldown in creative ways to gain kills with their ADC.


its late porting potential decreases as the games end around or before the mark of 30 minutes. Avoid fighting until you have a few levels behind you.


You can delay Malphite's Level 6 power peak by invading its jungle and flying its camps. Malphite will not be ruined until he has his Ultimate h.


allow them to push towards the enemy while protecting themselves from the ganks. If the player continues to push when they are not ahead, they will become an easy target for the enemy Jungler.


Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e will allow you to make really fancy pieces.


Ganking other lanes will easily get you a kill or two. Keep the wave close to your tower for as long as possible.


Once he uses his W, move to the opposite side of his Shadow W so he can't get on you. Zed is an Assassin.


Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q.


Once someone's CC'd, they should be beaten. Early reduction of healing can be a tactical use of Lillia in this matchup.


You should use your level 6 advantage to bring down the enemy quickly. Shen gains the global card pressure at level 6 because its Ultimate R can be used to help any of its allies.


Rotation towards the middle of the track and try to take this tower. Taking the midway tower will open the map and give the team a gold lead.


Malphitis is quite susceptible to poke before six years. Malphite will be forced to play defensively before six years.


You are good at getting picks (items) and killing isolated targets because Getting picks means earning items from killing minions or destroying enemy structures.


Deep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a. Wards in the jungle provide valuable vision for the team, allowing them to track Nocturne's movements and position themselves for counter-ganks.


This means that Syndra will be a persistent threat wherever she goes. The enemy will have to invest massively in the magic resistance.


Keep a constant eye on your position as you move forward to harass the enemy, but do not let yourself be caught trying to harass and bring down the enemy. Poke the enemy down and delay fighting at the end of the game, maintaining a balance between attack and defense


Focusing on the rear line alone can make it easy for the enemy to target you and kill you quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive.


To follow Samira's Style points, you must constantly monitor its current value. The closer Samira Style points are to the S row, the more mobile it will be in the game and will inflict more damage.


Using wave capabilities against Yorick will put a period at its thrust power. Following his movements on the map will give you the opportunity to always counter his attempts to split.


Your first Dragon control is far superior to Evelyn's. Try to secure the early Dragons to get your team in advance by gauntling mi or bot and turning straight after.


Amumu will be very tanky as it would arrive towards the end of its construction. If Aumu didn't go full tank, his damage release will be pretty good in the team fights at the end of the game.


Be careful not to all-in the enemy team without follow-up damage, as this could leave you vulnerable. Protect your allies first, then look for an all-in.


He is dependent on playing around his Passive before getting his form. The bad form early, puts it back in massive condition.


Splitting up and not standing too close together will reduce how many people Neeko can stun with her Ultimate R. Group when team fighting, but don’t stand too close together to minimize the risk of being stunned by Neeko's Ultimate R.


Orianna's Ultimate ability can be game-changing and she can use it on up to 5 enemy champions if she gets one good hit off. If Orianna's Ultimate ability hits, it could turn the tide of the game.


Zyra brings tons of damage. Zyra's poke is amazing.


Look at whats happening on the map before dashing forward. Make sure you hit level 2 before Galio so you can abuse your level 2 all-in to get an early lead.


Getting an early murder could snowball the way strongly in your favor. Once Yasuo is level 6, look to play more aggressively.


When there are no team fights, go on a side track and push. It is essential to continue growing during the middle of the game so that you can get your items quickly.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. The vision around the main objectives is essential.


Beware of his CC in this game as much as possible. Not doing so can easily make you harass and kill.


If you are a tank, Trundles level 6 all-in can be deadly because it reduces your defensive statistics to a crispy one. During trading, be careful around the level 6 brand as it can look for an all-in-one.


She does not have a fighting Ultimate R Her Ultimate R, however, is a great roaming tool that allows her to


Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way. Investing in the reduction of healing will significantly benefit you against Xin Zhao as it tends to have a lot of support in the way and throughout the game.


If Aphelios is camped constantly early on, he won't be able to farm freely and will have a hard time as the game goes on. The enemy team will look to fight Aphelios when his Ultimate R is down, so be very careful about initiating a fight during this time.


You are a good ganker early. A good ganker should equal his ganking pressure early on.


During this phase of the game, many elements will allow the monkeying to flatten a lot of damage while surviving fights with ease. After entering with your Ultimate n, be ready to fold and peel for your allies in the fights of the end-of-game team.


Having several completed elements makes a player naturally strong enough. At the end of the game, flank the enemy and stay close to your teammates.


ezreal can all-in enemies once they are low enough after taking the barrage of poke ezreal has to offer. ezreal's R is a game-changer in the early game, as its short cooldown allows him to waveclear with ease.


talijah is capable of inflicting damage on its capabilities during the capture of enemies. Choosing enemies will help make the team fights really unfair for the enemy team.


Rammus should focus on making sure that his allies don't get killed by flanks to ensure an easy victory.


Staying at a maximum distance when your abilities are on cooldown will make it harder for Shen to kill you. Playing around the hate of Shen E will make the laning phase much easier for you.


This is important for the rest of the game, and you can easily catch enemies and launch team fights. Maokai has great inflation power during the early match.


If Master Yi takes free and easy blows, he will make heavy snowballs and resume the next team fight. Try to wait for Master Yi to use his e before locking it with CC.


The W of Tahm Kench can be used to escape skirmishes, The W of Tahm Kench can be used to pass over the walls,


Once Warwick gets the third point in his Ultimate R, he'll be ruining and picking up enemies all along the map. Any still enemy will be very dangerous now.


but if you can’t, make sure you do as much as you can while he’s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc). When it comes to securing an objective like the Dragon or Baron, never go for the 50/50.


dodge incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game.


Karma's 2nd ability will be maxed out at level 13. Depending on the maxed ability, Karma will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins.


They will be ganking often, so you need to do so too. A good Gragas will use their Ultimate whenever it is up to gank an ally.


Aurelion Sol has the roam advantage. You have little to no kill pressure on Aurelion Sol.


Look for fights when Trendamere has few Fury in his resource bar. The more Fury Trendamere has, the stronger he'll be.


CC (Crowd Control) is his worst enemy, so some tenacity will help him a lot. Hecarim is a strong duelist in the early game.


At level 9, Miss Fortunes t (twin) will do tons of damage if she hits you. You should look at your positioning and never be directly behind a minion.


For skill orders, start W than Q than E before mixing W than Q than E taking ult whenever you can. Ignite is good too, but Teleport gives you so much pressure in the mid game being able to sideline.


That means he'll be tanky and do a lot of damage to his enemies. Its first capacity will be maximized at level 9.


Try and end the game as quickly as you can or snowball your lead so you’ll be a huge threat in team fights. Aatrox is not an easy champion to learn.


Work with your Jungler to get some picks around the map. Your champion and Ultimate ability should let you run down enemies with ease.


After getting the first element, start pushing more aggressively. Range Q of abuse for poke and clear waves.


In this way you will be able to see its silhouette gradually and know where it is. Keep the wave somewhere near your turn in this matchup.


Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see Neeko channel her Ultimate R.


With a high damage and great CC with your walls and stuns she is amazing at getting these picks. In late game teamfights, you want to be the backline mage.


Choosing a champion could win you the game! Malzahar has a shield that will protect him from incoming damage


Look for picks with your Ultimate e (Nautilus's ability). Nautilus can quickly force objectives or team fights with ease if he catches someone who walks too far forward.


Look for opportunities to choose enemy players with your abilities. A great way to win a team fight is to take someone and then collapse on them to shoot them down.


However, Gangplank can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels. This will catch enemies off-guard and allow Gangplank to get the upper hand.


If you can get one kill or get an early health lead, you're going to have an easier time during the laning phase. Once you're level 6, play aggressive and look for a kill.


Your Q, W, and Ultimate R will completely cut the tracks so that the enemies can even get closer to the objective pits. She will have her basic articles during this stage of the game.


Twitch can use its Ultimate to effectively fight against this group. Level 11 is a power peak because Twitch will get two points in its Ultimate.