This means that Ziggs can easily get the enemies out to make the team fighting massively unfair to the enemy. Once Ziggs gets three points in his Ultimate R, he will suffer a massive amount of damage in a huge area during team fighting and goals.


Xin Zhao has a strong potential for invasion. It is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you.


Look for flanks on the enemy team. Fighting off the enemy team with flanks will make team fights really unfair for them.


Fighting is quite crowded, and you can easily afflict multiple targets. Do your best not to get yourself killed, because the murderers will certainly try to plunge you.


This is highly beneficial for the enemy team Enemies can avoid his auto-attacks


Avoid fighting unless your Ultimate R is up. It is a very important ability and you need to make sure it’s up before committing to a fight.


Keep an eye on his positioning and fall back if you see him rotating to join the fight. Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him.


Kassadin is considered weak in the early game. It's beneficial to exploit this weakness to gain an advantage.


Fighting should be avoided unless both Zhonya's Hourglass and your Ultimate R are available. Using your position to set up ambushes near your team can help gain a significant advantage.


When Xin Zhao has full access to his capabilities, he will begin to ruin the blades whenever an opportunity arises. Xin Zhao's knockup is incredibly powerful to prevent enemies from escaping and allow aliens to follow him.


Xin Zhao's knockup is incredibly powerful to prevent enemies from escaping and allow aliens to follow him. Level 6 is a decent power peak for Xin Zhao as it can immediately convert skirmishes into 1 v 1 fights with specific targets.


Group but not too closely during team fights because of Nunu's Snowball W Nunu is unable to be knocked up or disabled if he is at the correct distance from you.


If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you're on the flank, try to take him down while he's focusing on his shots.


Kayn can dive while sitting thanks to his E. Make sure you have your flanks monitored so you can spot it before it jumps on you or your team.


Peel for allies as much as possible to keep them alive during team fighting. The third point of Seraphine's Ultimate R will help him a lot during the team fights.


Avoid separating. You have to stay with your team at the end of the game to win. Elise isn't that good unless she's getting in the late part.


Avoid fighting Graves unless he's behind. He is squishy


If the enemy initiates a fight, delay or disengage if possible. Stay with your own team at the end of the game.


It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.


Do not fight inside the jungle as it facilitates the subsequent use of its Ultimate R by the Yasuo Tornado R. Fighting outdoors will make team fighting more effective for your team.


He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline. Being pushed into the tower isn’t a big hassle for him due to the ease with which he can farm under his tower.


The goal is to ensure a choice on the enemy Support or Jungler and to obtain a neutral objective after that. Its overall damage will be really high during this phase of the game.


The slow on his W allows him to get killed quite easily. She'll need to shoot her target before that, or she can count on a gank or her support.


At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides.


Once Ashe has picked up her first component item, her trades will be extremely potent. Mixing this with a few points in her y and upgraded Boots makes Ashe’s poke consistent.


Quinn allows herself to harass and whittle away at melee Top laners This helps her get a lead


If Aurelion cannot kill you in lane, he'll make sure to use his Ultimate elsewhere. Once Aurelion's Ultimate is up and he’s gone, communicate with your team.


Healing can be reduced by items like Executioner's Calling. Drmundo has lots of sustain thanks to his item, Executioner’s Calling or another item that inflects grievous wounds.


Don't go for extended trades with Darius as he will always come out ahead Darius will look to reposition when using his e.


Getting on the enemy backline easily can make it difficult for them to defend themselves. Being near your team at all times is important so that you can get into a fight quickly.


You should not stand in the wave of minions after Taliyah gets his first article to reduce the damage taken to push. talijah can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react.


Once you’re level 6, play around your Ultimate R Play aggressive plays around your Ultimate R


If you can't kill her, you might be able to force yourself to cut her Ultimate R. Lulu will often go alone in the hall.


Unlocked Gwen's Ultimate R will allow her to fight the enemy Jungler with ease. When Gwen purchases her first component item, her skirmishing power increases.


The Ultimate R ability can single-handedly turn the tide of a team fight. Grievous Wounds are quite effective against him.


Maokai has great inflation power during the early match. Maokai can quickly slow down enemies with his E.


Don't fight inside the jungle because it allows Yasuo to land his tornado and follow him with his Ultimate R. Fighting outdoors makes team fighting more effective for your team.


Once Camille's next power spike in lane is when she unlocks her Ultimate R. Her Ultimate R offers her a lot of kill pressure and is good for setting up her Jungler.


Harass and poke the enemy down with your b and e. Stick with your team in the late game.


A player should avoid detaching from their ally when Braum reaches level 6 or his ultimate ability is available, as this can result in a dangerous engage. A player should be mindful of their positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke.


After entering with your Ultimate, be ready to fold and peel for your allies. Your Ultimate is a key part of your game plan.


Ezreal is good at poking down enemy minions before going into a fight thanks to his fast cooldowns and overall attack power. During the mid-game phase, Ezreal can harass his enemies with frequent quick hits.


It is recommended that this weakness be abused if possible. The goal is to finish the game as quickly as possible.


Playing around Samira's W capability in the track is vital as it can block projectiles and automatic attacks. In trading with Samira while using its W capability, try to exploit its cooldown to get favorable trades.


This champion must commit to every side. If you enter, you will be in a position too wide that could allow the enemy to turn the exchange and kill you.


Getting them low first will make it easier for you to win the fight. Peel for your carries and focus the nearest enemy champion if you’re weak.


The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time.


If you're behind, avoid fighting Quinn at all costs, because she will undoubtedly beat you in a 1v1. Quinn's mobility can be disrupted by using certain abilities.


that other Champions can't do It can leave the way and wander easily enough to get a cheese gank


After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Your bot lane's position was in the mid lane.


Once she has her ultimate skills, Shyvana will be able to inflict significant damage and take control of the fighting. Shyvana's early play force depends on the match she's in.


and can only resort to split thrust. This puts his team at a disadvantage and causes a lot of tension to accumulate within the team.


Gwen has very good objective control She can solo the Dragon frequently


Use lane brushes occasionally to ensure the enemy is forced to stay away from the brushes and the minion wave. Your E must be used very carefully in this matchup because the enemy can easily use their Flash to put you in a compromising position mid-E.


The dual power of this set champion is impressive, especially if he manages to catch an enemy with his Flash E combo. This champion can use the track brushes to cheese the enemy in the lower lane.


With a low range, xayah can easily be snatched and harassed. Avoid engaging in extended trades with xayah unless you have an advantage.


You should flank in the team fights to get the enemy backline up easily. Make sure you are close to your team at all times so you can get in the quick fight.


Camille buys items that deal a lot of damage. Camille is not afraid to jump in and soak up damage if needed.


You need time to come online in the early game. If you fall behind, you will struggle to lane.


This means that Syndra will be able to attack enemies remotely and harass them with zone-of-effect spells. Its ability to attack remotely will make it difficult for the enemy to approach it.


His W has a long cooling period. Trade and harass her when it's down.


Fiddlesticks has Zhonya's Hourglass. With Zhonya's Hourglass, Fiddlesticks cannot be attacked when in stasis.


You can capitalise on this and look to trade with him while it's on cooldown. Garen's build path can be very different from game to game.


Junglers can camp ezreal at that stage as well since he will have no other form of escape left, and his E has a very long cooldown. ezreal takes quite some time to scale up due to how his itemization works.


Lee Sin is vulnerable to difficult contacts and CC. Hard engagements and CC make it difficult for Lee Sin to use his Ultimate k effectively.


Fizz will max his first ability at level 9. At level 9, Fizz's kill pressure and skirmishing power will be quite high.


For summoner spells, take Flash and Ignite. At level 3, Gragas has a massive all-in combo threat.


The best time to land skill shots on Ezreal is when his E is on cooldown. If Ezreal uses his E aggressively, abuse the cooldown and look for an aggressive play while he's defenceless.


Level 16 is a massive power peak, which means Rengar can completely decimate enemies that are identified


Early on, keep the wave closer to your side of the map. It will protect you from ganks and reduce Annie's chances of setting up her Jungler.


She'll be able to push the waves quickly.


He is already quite obnoxious due to his Q and W. The component will now let him make the enemy recall abruptly quite often.


The purpose of the Shaco Support is to be a nuisance to the enemy, not to engage in a fight. If you're playing like a tough engagement champion and don't know where Shaco was recently, ask yourself if he's placed Boxes behind the target you want to collapse on.


Karthus has tons of map pressure when his Ultimate e is up. As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily.


He can easily get ahead just from a kill or two. Avoid feeding him kills.


It is challenging for Galio to lane against poke champions due to his susceptibility to ranged attacks. If interrupted by the enemy, Galio’s E can be difficult to land and may result in his death.


Her Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.


This is an agricultural game focused on agriculture and harassment with abilities. Always stand outside the minion wave when face ahri, as they will try to push and force you to choose between using the mana on the wave or retreat.


It can now go on a side track and divide the thrust due to its passive and basic capabilities. That's also why his abilities will strike like a truck, and he will frequently kill enemies.


All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. She will also provide a lot of peeling and healing for her teammates.


Viego's skirmish power at the beginning of the game is quite high. It is recommended to keep this in mind by trying 1v1 Viego because it is good enough early.


After six posts, the timidvan becomes a monster. If Timitvana goes for the construction of the Jungle, she can practically a-shot door if she manages to get enough dark harvest piles with her l.


This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool. Fiddlesticks will put the third and final point in his Ultimate R at level 16.


Zyra is very good at poking.


Try and match his wave clear and keep him pushed in so he cannot roam for free. Superb engages with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.


ezreal should continue farming and moving around the map. ezreal needs to pick up as much gold as possible on the map.


This will also give him the incentive to wear for his team if he is already in advance. The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team.


Shaco can be hard to control. You have to avoid being super obvious with your coins, especially with your Ultimate I, otherwise you won't fool anyone.


Miss Fortune's first back will happen when she receives her first peak of power. Miss Fortune should play safely until then.


Ash has amazing engage and disengage.


In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy. As Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time.


Avoid walking outside the minion wave or outdoors as much as possible. Beware of the installation of Gank Thresh, as it can easily install Ganks with its W.


Avoid team fighting at the end of the game unless your Ultimate R is in place. Fighting when it's on cooldown is a big-no and can cost you the game.


You need to play her a lot to make use of her kit. Whenever it's on cooldown, Camille is very vulnerable and easy to take down.


Maxing out its Ultimate b reduces its cooling and allows it to use it frequently. This will be a decisive factor in the objective fights.


Corki can struggle with champions who have long-range abilities as it makes it difficult for him to initiate fights. In general you want to be aggressive and take advantage of any opportunities to poke or harass your opponents.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear and early advantage.


Maokai is good in team fights because his Ultimate R has a great area of effect. When you see it, separate or disengage immediately so that it cannot use that ability. This is a correspondence between the tank and the tank.


Swain advises not to fight as a team in the later parts of the game unless the two Swain's Zhonya.Hourglass and ultimate are in place. If the enemy initiates a fight, delay or disengage if possible.


Following his movements on the map will give you the opportunity to always counter his attempts to split. The team may need Grievous Wounds to beat Yorick.


Champion can pay more damage with Ultimate capability It can act in front line for its team using Ultimate capability


Yasuo will have a lot of articles completed during this stage of the game. The completion of these articles causes Yasuo to decimate the enemy because of its passive damage and r.


At level 6, Caitlyn can execute an enemy with her Ultimate R. Do not overstay your welcome by recalling when you’re low.


Avoid splitting or being away from your team in the late game as the enemy will force a fight while you're gone.


Morgana's ability to both CC enemies and cause damage to Level 3 would make her a formidable opponent. At level 6, Morgana will have the ability to fight more effectively with her Ultimate R.


By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. Vladimir's ability can cause a lot of AoE damage.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. Taking the midway tower will open the map and give the team a gold lead.


If you're able to catch somebody out with the help from your allies, you'll increase your chances of winning the fight. Peel for your team as much as possible in team fights.


You're a very strong pusher apart in the middle of the game. His team fight is quite powerful during this phase of the game.


Cho'Gath's abilities help his clear and make him weaker when they are down. Taking the Dragon and Rift Herald objectives is crucial because Cho'Gath can take them due to damage on his Ultimate t.


Try to fight Morgana when her Zhonya is down, so she's unable to defend herself. Morgana has a better survival in team fighting when she has Zhonya's Hourglass.


This makes her a huge threat in the way and makes her a little safe from the ganks. Leblanc has a good clear wave thanks to his W.


If you are strong at level 6, you will be stronger than Karma once both hit level 6. Do not isolate yourself from the minion wave at all.


Maokai's AoE CC capability is more effective when used from the fog of war. Boots are a solid early game purchase for Maokai, allowing him to ride and respond to the skirmishes of the jungle.


This empowerment can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking heimerdinger down. Heimerdinger will have many items now.


CCing Neeko makes her vulnerable to attack. CCing Neeko with AD build is more effective.


The Wall e tool protects Anivia and her allies. Skirmishes are battles where Anivia can utilize her utility to protect herself and her allies.


This will allow him to use capacity frequently, giving him a global advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14.


A champion with the most crowd control (CC) in the game can easily initiate a gank early. His level 6 power spike is incredibly strong.


Zyra helps her team quickly achieve neutral goals such as the Baron or the Elder Dragon thanks to low cooling rates and plants. He is not afraid to appeal for these goals if your team is able to do so.


While this ability is off cooldown, Tahm Kench consumes his grey health to heal a good amount. A great engage combo is to alter friendly champions who are also good at engaging and then dub you into the middle of the enemy team.


Your Ultimate R is supposed to help you massively in fighting, especially around choking points. Once Volibear reaches level 11, he will put another point in his final R.


Chanté will often seek to replace the first wave between the two towers by putting in place a huge early pressure leading to gold and the experience of the tracks. The player can't fight both you and the minions simultaneously, so they need to escort their minions as they walk on the track to force Chanted to walk on the track.


Use your Ultimate ability at regular intervals so you can help your teammates. Fight near chokepoints to maximize your team fighting effectiveness.


Instead, he hoped that when his opponent made Q the wave, he would not damage himself at the same time. Zilean's Q W Q combo can be used to stun a group of enemies that is very beneficial in the nearby neighborhood fight.


If Sejuani leaves his team, the enemy will force a fight while she's gone. Sejuani should play around his Ultimate R in the later parts of the game.


A good Nautilus will keep ganking whenever his Ultimate e is up. Nautilus completed his Mythic article, and


The acquisition of items is crucial to the efficiency of Twisted Fate. Twisted Fate becomes more formidable after getting an article.


The ability to use his W to set up ganks for his Jungler allows him to catch up with his target while providing a vision of the area. This allows objective control and is very useful.


Morgana's ability to land her Q is quite easy to avoid if she tries to land her vision or at maximum range. The laning phase consists of bringing down the enemy to gain an advantage over health.


She's a little weak early, so try to abuse her at this point so she's not so strong later. Post 6, she has a lot of roaming and potential with her Ultimate.


It will be able to use more ultimates in a given time. Its damage will be truly significant during this phase of the game.


Aatrox gains an extra haste with this capacity This capacity has very short cooling due to reduced cooling and additional precipitation


Fighting for a long time hurts viktor's performance in his first game. The emphasis on increasing staff will contribute to the overall growth of the viktor during this phase.


Standing outside the wave of the minion will force him to choose between pushing and doing his Q. Staying outside the minion wave allows Varus to poke and push the wave at the same time.


He will try to cultivate instead of fighting in the first stages of the game. Once Zac reaches level 6 and unlocks its Ultimate R.


Weakening Karthus lessens his usefulness as the game progresses. Karthus has global map pressure with their Ultimate.


Getting objectives as often as possible is key, even if doing so alone may not always be successful It is recommended that if assistance is needed, ask your allies for help in order to take objectives together


If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You need to utilize your Passive wisely in team fights to increase your chances of winning.


Keep the wave closer to your side of the map early for a safer laning phase. Avoid trading with the enemy if possible, even though you have good sustain.


He can look for more favourable trades with the enemy once he has purchased his first component item. When Aphelios hits level 6, he gets his first major level power spike.


At level 16, Renata will put the final point in her Ultimate R. The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target.


When you don't want to commit, step back so she can't attack you automatically. Waiting for Lulu to use his E before fighting or fighting is a good way to move forward.


Harass and Taric poke down during the early match Taric's capabilities have high mana costs


Fight outdoors whenever possible. Don't regroup too closely.


Fighting around Poppy’s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted.


Diana becomes a real threat at this stage of the game. The strength of Diana increases with each kill she gets.


After Draven’s first back, he will be able to out-trade the enemy laners because of his g. Regardless of if the enemy ADC picked up the same items as you, you will still win a fight.


This means that Zac will either have a massive reach advantage for gank enemies, or it will inflict a lot of damage to enemies near him. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights.


She'll be vulnerable when her Q and E's down. Abuse her cooldowns by fighting her after she's used her Q or E.


Tristana can be strong if she's not behind, but if she's not in front, she'll be incredibly weak. Don't play very aggressively in team fights. Just kite and automatic attack the nearest enemy champion.


Level 11 provides Taliyah with nothing but lower cooling. A lower cooling will allow Taliyah to get a lot of backdrops however.


If Rakan misses his W, try to abuse the cooldown and play aggressive Getting Rakan low will make it incredibly hard for him to use his W for the second time


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


zilean's p allows it to guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight. Your goal throughout the laning phase is to poke and harass the enemy in the way.


Setting him behind in the early game will make him less strong in team fights. Play safe for the first few levels.


You should jump on Kennen immediately if he uses his Ultimate. Taking damage from CC can happen, but you will certainly save your backline.


In the last game, stay with your team and look for choices with your Ultimate R. If you are able to catch a champion out of position, you can take them off and win the fight.


This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team. Its Ultimate R will become really powerful when it is maximized.


You're gonna take a lot of damage and probably even die if his ultimate is ready. Its Ultimate can easily separate you from your allies, which makes you report by the Rumble team.


This ultimate capacity will increase the damage inflicted by capacity. This ultimate capability will also increase the shield if this capability is used defensively.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen was able to mitigate any form of automatic attack damage with his W.


Camille's ability to play around her Ultimate R consistently allows for more kills with it. You should constantly look for plays whenever your Ultimate R is up.


Getting her Ultimate R will help her a lot with ganks. She should be careful about ganking lanes that have enemy champions with knockbacks in their kits.


masteryi must be able to powerfarm early play and therefore has no impact unless the enemy overextends or overstays. He will focus mainly on cleaning at the beginning of the game.


Rakan is a mechanically difficult champion to learn. He will take a lot of getting used to.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives.


If your team is able to do so, you could collapse on it and on the Support and then force a target like the Dragon or Baron with the digital advantage. Group together and avoid too much separation.


Be part of neutral objective fights. The ultimate R will be particularly useful in repelling the enemy Jungler from the neutral objective.


The minions on the map are kept closer to the Malphite side of the map in order to force the enemy champions to spread for the farm and XP. By trying to poke, Malphite aims at his abilities so that they strike both the minion wave and the enemy champion at the same time.


Make sure you engage as soon as possible in a team fight so Jayce is unable to poke you down and poke you out of the team fight. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.


The bard's roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart. The bard can almost always get out of sticky situations by using his E.


Having 3 points in Aatrox's Ultimate R makes sustain very difficult to deal with. Use the minion wave to block Aatrox from landing his W and going for the all-in always ensuring there is at least one minion between you and him.


Watch him at all times, and get away from them. At level 11, Teemo will peak again as it will have access to more t mushrooms.


The split thrust in the middle of the game is a key strategy. The objective of the split thrust is to ensure secondary objectives.


When Lee Sin finished his first element, its production of damage will increase considerably.


By matching the wave, you can prevent Zigg from taking Tower easily. Ziggs will try to delay a team struggle as long as possible while he poses with his Q.


Always keep your half-filled Resource Bar. It will allow you to inflict more damage during the ganks and clearings that can come in extremely practical in early play.


Using the E speed up before using the W or Q allows for more damage and easier trades.


To make her easier to lock up, try to flank her rather than run directly over her so she has more difficulty escaping. Anivia needs to invest in the mana early so she can easily grow.


To be useful throughout the game, Karthus needs to soak up many minion waves and jungle camps. Karthus' Ultimate ability deals basically no damage in the early game.


This will allow you to gank a lane while theyre still level 2 giving you a massive advantage. When looking to gank always consider the three main points of what escapes such an enemy have what CC does your team bring and where does the lane push to.


Continue to grow and win XP without fighting anyone unless you have an advantage over them. Vladimir's early play is terrible.


If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown. Extended trades work in her favour. Try and keep them short and sweet- around her Passive.


Don't get caught trying to harass and bring down the enemy. When xerath's 2 is on cooldown, trade with him.


Keep trades short and sweet against Darius when necessary. Hit level 2 and 3 at the same time as Darius to take advantage of his weak spot.


It can do duel to any enemy during this stage of the game. This is quite an advantage because he can bring several enemies to him while his team gets goals.


Separating the enemy frontline from the backline should be relatively easy for you. Aim to trade when Jax has used his e as it will block basic attacks.


You should play around your Ultimate as much as possible. At level 6, you're stronger than Milio and you should drop them first.


Rell can use the Boots to position herself for optimal fights against enemies. With the Boots, Rell gains significant sustain in fights against multiple targets.


With the Q level increased, Vel'Koz can completely CC the enemy and destroy them. Delay team fighting as long as possible while harassing the enemy and bringing them down with Q.


Your ultimate R should be saved for yourself, but exceptions apply if one of your carts is in danger. Use your W wisely during this phase of the game. This ability can completely change the result of a fight if used at a good time.


Kayn is a heavy Jungler skirmish. A heavy skirmish Jungler is a type of champion who excels in the proximity fight.


Team fighting should be delayed as long as possible. The enemy harassment continues to use Q.


twitch can be easily counterbalanced by a Control Ward due to its automatic short range attacks and detection problems. The forces of a quarter of control are shaking to make him more vulnerable to enemy assassins.


Ryze can't do much at the beginning of the game. If Ryze's against something with a hard CC, he can't do anything.


Delay fights and be prepared to disengage if it's still on cooldown. To make getting on the enemy backline easier, group with your team but stay off to the side.


Malzahar is a champion who should be avoided as much as possible. It is best to stay mobile and keep a safe distance from Malzahar whenever possible to avoid getting caught by its ultimate ability.


Cassiopeia scales better than most champions. Cassiopeia can build 6 items.


You can start playing more aggressively with your R and get your Jungler to gank your lane, too. Your first component item is received.


If you're not strong, use e to peel for your allies. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.


After picking up Runaan's Hurricane, Kalista will deal significantly more damage and apply Rend R stacks rapidly. Her mobility is everything in her kit.


Use this strategy during neutral, objective fights with karthus. The placement of your n can make or break an entire team fight with karthus.


Players with CC and 1v1/2v2 skills have an advantage in counter ganking Bel'Veth. In team fights try to lock her down quickly so she is unable to auto-attack and dish out tons of damage.


Reducing Karthus's gold income weakens him. As the game goes longer, Karthus's strength increases.


If you’re low on health or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R. She is an assassin.


Placing the vision around the entrances of Lillia's jungle will make it difficult for him to find successful ganks. The vision in the river will also prevent Lillia from finding successful ganks.


If he uses his Flash E to commit, remember that he has no other escape tool. Concentrate as soon as possible.


In the late game, Diana should be near full build. Diana's Active items should be played around during team fights to maximize damage output.


You should be careful when you face twisted fate with his article. The acquisition of items is crucial to the efficiency of Twisted Fate.


Once Sett is level 6 and unlocks its Ultimate R, His ability to get killed in the way also increases.


Skarner will seek to flank in team fighting with his E. E is used to monitor the flanks to make it easier for you to escape from Skarner before it comes to load you.


This allows carriers to play more freely. Sion's Ultimate R can be used to install ganks on other tracks.


The only difference will be that it will be more effective in this regard. Its first capacity will be maximized at level 9.


Entering the mid game, you want to take your tower as soon as possible and rotate mid. Enter in late game teamfights, you want to play the backline carry.


Zac has a lot of time on his engagement skills. For this reason, Zac can really use them as a tool for engagement or escape only once in a fight.


Lee Sin is vulnerable to hard engagement and CC. The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k.


Make sure you are close to your team at all times so you can get in the quick fight. His tankness will be really high during this phase of the game due to his articles.


It would be a remarkable ability to use when seeing an enemy on a side track. Locking Taliyah in the way will make it easier for you.


Peel for your allies as much as possible, keeping them alive for as long as possible in team fights is a must in order to win the game. Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight.


However, you can easily remove the enemy Support or ADC. When Ahri's Charm was downstairs, she has no real way of defending herself without blowing her Ultimate.


Your early game will be a bit hard till you hit level 3. You should be able to gank enemies freely once you unlock your W and E and instigate tower dives on low-health enemies.


This puts you and your support in a great position to start sieging the mid tower and rotating for fights and objectives. Attack anything in front of you, dealing tons of damage with your passive.


He could walk away pretty fast with his E and help his other scumbags. Kayn is qualified for roaming due to his ability to move quickly around the map with his E.


Associated with a hard commitment support, do not stay too far ahead. If you have a dodge, do not use it when its Ultimate e is in place.


Her W applies 2 stacks. Allies immobilizing enemy champions also applies 1 stack if you're nearby.


Kindred will have several objects now, which allows it to do a lot of damage. Combined with the number of points it has, this damage will be the decisive factor of the victory in the game.


Nunu is bad against disengage champions. Disengage and CC can interrupt his Ultimate R.


An engage Support has a clear early advantage. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.


He can instigate tower dives, peel for his carries, and take neutral objectives all at once. This will give him a lot of power.


His first ability will give him increased damage and survival, and now he will be a massive threat to the enemy team. Don't fight at the end of the game unless your Ultimate R is in place.


Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C.


Ping is a capacity used by Lillia that allows him to catch enemies out of position. When Ping is activated alongside Lillia's Ultimate R, it indicates that she wants to engage in a team fight.


Vel'koz's first major power peak occurs when it reaches level 6. At level 6, Vel'koz's Ultimate R offers him significant death pressure.


She can easily install her Jungler with her Ultimate R. Lissandra reaches her real potential when she fights as a team.


The ultimate ability of the player is an incredibly strong tool. Every time the ultimate is in place, use it to help allies and get murders.


Try to stay outside of her auto-attack range. Be prepared to sacrifice some CS for XP so you don’t fall behind.


Rumble has good objective control early. Try to get the goals before Rumble has the opportunity to take them on his own.


He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own. Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6.


The items Sejuani uses will make him take much less damage. Sejuani can instigate turn dives to finish the enemies.


The Ultimate R can act as an effective initiation tool to secure her team's win. Irelia is prone to being caught in CC.


When he hits level 3, he becomes stronger and he is harder to handle. He has a bait out ability.


A tank-to-tank game usually involves two teams with heavy defensive capabilities. In this game, early agriculture is crucial to maintaining a secure position.


Delay fights and be prepared to disengage if it’s still on cooldown. His tankiness was out of bounds during this phase of the game.


orianna's level six will enable her to spam her abilities due to increased mana. The level six component is a massive spike for orianna.


The first element allows Malzahar to spam his abilities frequently. It also increases the production of damage, especially when using its Ultimate R.


Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. Pantheon is very strong in the early game.


This makes it very difficult for Camille to engage with her opponents. Camille will want to lock down an isolated target with her Ultimate R.


He can take frequent fights and take little to no damage. The CC aspect will allow him to score many picks throughout the game.


Graves is really strong in the early game. Graves will look to abuse 1v1 fights in the jungle.


Destiny gave Twisted Fate a lot of pressure on the card, expected it to be divided by pushing in the middle of the game. While fighting with the advantage of numbers may seem viable, keep an eye on Destiny to disengage if he makes his way for the fight.


Rakan tends to do this against utility Supports when they walk forward to harass Play towards the opposite side of the lane at all times


Lee Sin's Q is a straight line skill shot which deals damage to and marks the first enemy hit. The damage increases with lower health.


This will facilitate the descent of the enemy and the enemy team. He's going to massively increase his damage production too.


His Passive will contribute to making him good at killing enemies in this phase of the game. Focus on taking down enemy carries.


His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R. Gangplank's W is an important spell in his kit.


Place major vision and guard objectives in high-traffic areas in the final stages of the game. Major goals so you can see the enemy moving around the map and see them start the goal.


Lux relies heavily on items for protection during early play. Killing and camping Lux largely in the early stages will make her a shield bot at the end of the game.


The use of lane brushes only amplifies the effect of Jarvan's abilities at level 2. Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo.


Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down.


Staying parallel to your Support is the way to go. Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map.


To make trade more favorable, you should wait for Sona to use one of her abilities before fighting them. Sona was very squishy in the early game which makes her pretty disposable and easy to put back.


In team fighting, Viktor can be flanked with ease. At the beginning of the game, Viktor will play safely and will have limited damage if his passive kernel is not improved.


If you’re squishy, lacking Flash, or lacking dash, avoid unnecessary danger. Avoid pushing forward or playing overly aggressive when Blitzcrank’s b is up.


ADCs and champions with dashes can kite Cho'Gath in team fights. A champion with dashes can easily kite Cho'Gath in a team fight.


The Passive has effects on Karthus when he dies during a team fight. Whenever Karthus has his Ultimate e, he can impact the map regardless of his positioning.


Avoid trading with the enemy if possible, even though you have good sustain. Cho'Gath can trade effectively with the enemy after he has put multiple points in his s.


It can waste the enemy's time and gain an advantage in the game. Tryndamere is a large split and duellist pusher.


Ivern can focus on peeling for his allies while Daisy attacks the enemy Jungler and knocks them up. Daisy keeps hitting the neutral objective while Ivern is focused on peeling for his allies.


As the Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.


As soon as the enemy advances or surpasses, it can seek to play aggressively. His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them.


Early deaths will come easily, focusing on the enemy and mid-lane bot because they contain squishy targets and can help with the snowball. Enemi bot and mid-lane have the most squishis targets that will make early murders very easy.


Caitlyn will spike when she has two items. Respect her all-in damage as she can easily kill you if you disrespect her damage output.


The main focus in the early game is on farming hard and stacking Q. Avoid trades whenever possible and prioritize farming.


Her Q will come in very handy in fights that occur in tight spaces. She can quite possibly land a five-man blind, which will be huge for her team.


Nunu's Q ability allows him to heal up both in the lane and in the Jungle, giving him an advantage over other Junglers. Nunu's W ability offers great ganking potential if there is no enemy vision set-up, which can lead to a great CC chain.


Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important.


The fog of war will help you a lot during this phase of the game. Prepare brushes with your young E trees and everything in the enemy as soon as they approach him.


When you make a split thrust in the middle of the game, the goal is to guarantee secondary goals. The thrust to Split without grouping can be risky, as it can attract the unwanted attention of the enemy team.


Tower shots will not affect it during this phase of the game. The enemy's ability to inflict damage is greatly diminished by its tenacity.


Your clone can easily disrupt a level 6 fight. Shaco's forces at the beginning of the Top track depend on the match he is.


It's mainly because of his W and Ultimate R. He should be able to break out the enemies with the appearance of his real damage in the choking points.


Ziggs is vulnerable when his W (Bombarde) is broken because he has no other escape capacity in his kit. The same is true when Ziggs is too pushed in the way.


Do not fall back in the middle of the game as a Jungler is critical. Close during the middle of the game whenever possible, so that you can get your items as quickly as possible.


Fiora is extremely good at level 1. If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower.


Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it’s up.


At level 9, Warwick will become really powerful. Warwick will be able to support itself easily while making primary goals or participating in major battles.


Jax can play a mind game and see if he can catch the enemy carrying farming in the side lane. The brushes in the Jungle are great spots to hide in to achieve this goal.


Push the wave and look for roaming opportunities. Lissandra is a very good champion who can influence the map and help her allies with ease.


Teams will be grouping in the late game This allows Annie to get a multi-person R


He can use it to locate his team. If Twitch is in front, he can even flanculate and blow you when he activates his e.


Qiyana's preference for short trades is because she prefers them over long extended ones Qiyana's team fight presence is huge thanks to her Ultimate R.


Getting an early kill will make the laning phase much easier for her. Cassiopeia runs out of mana incredibly quickly if she spams her E when trading.


A successful all-in by Trendamere combined with its slow can be devastating. However, you don't have to panic unless it can slow you down.


Kayle Top has good late game power spikes. The attack speed and movement speed bonus from the attack generator stack passive increase as it stacks.


Lillia is usually built AP and will fight against teams with heavy explosion damage. Lillia fights against poke and disengagement, which can make the team struggle difficult for her.


Avoid separating and playing alone. If you don't have anyone nearby, don't push too far forward.


Zac is likely to play aggressively when he has his Ultimate R. Zac will probably set up his Jungler for a gank with his Ultimate R.


Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights. Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target.


Twisted Fate, level 6 is important to him. Twisted Fate Level 6 increases its ability to wander and help allies.


His W also causes misleading damage, while also providing him with mitigation of damage. Sett can be put in a kit to forget, especially when it is against a varied trolley with a certain form of dash or coat.


Allies get bonus movement speed when moving through this tunnel. Your Engaged combos use Ultimate to port your team towards enemies, line up your Q to stun before spamming away with attacks.


Miss Fortune is a professional player, A professional player specializes in the game of a particular game.


Tahm Kench's 6 r level is one of its main power peaks. This gives him additional death pressure.


Always stay close to your own team at all times so you can quickly join a fight. After the bot track moves towards the middle track, turn to the bot side of the map or another area of the map to continue farming and win XP.


Sylas is level 6 and unlocks its Ultimate R. If Sylas steals someone's Ultimate, contact your team to make sure they know he's got it.


However, she does have a lot of all-in pressure. Her first major power spike is when she gets her first item.


Darius has a very strong level 2 all-in. When trading with him at level 1, take extra care because he will be quite strong.


When he shows up alone on a side track, you can start a team fight with his teammates. Having pupils on this side of the map, however, if he makes his way to the battle.


This will allow you to soon become worthy of gank. Focus on getting your basics as quickly as possible.


Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.


Taliyah starts coming online in the middle of the game. Taliyah's damage is very important, and she can quickly be chosen with her abilities.


She is quite weak especially when her Q or t is down. Diana's early game needs time to come online.


Sett is a very early Jungler game.


His shield e is deceptively strong and can allow him to save all members of his team from a lot of poke. This also applies when Lux is in the supporting role.


Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks. Sion can absorb a lot of damage for his team in the front line.


A good time to chat with Swain is when he was advanced trying to harass him. Standing back, but in front of your Caster Minions during the lacquering, that's the key.


and she can quickly be chosen with her abilities. His team fight is also quite powerful.


You should be sitting in a side lane during this stage of the game, allowing you to grow efficiently and increase the scale. Once Yasuo reaches level 11, his Ultimate R will have two points in it.


Ziggs' W throws a circle on the floor that explodes after four seconds, damaging enemies within its area. Ziggs' E throws out minefields that deal AoE damage to enemies hit, slowing them down as well.


Enemies dashed through take damage after the initial dash. Nilah's ultimate deals damage in a circle around her for one second.


Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable. To get ganks or kill Veigar, you must bait his n first.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate e in the later parts of the game.


Shen's Ultimate R allowed him to be the guardian of his teammates. It became really beneficial if one of Shen-Shen's teammates was fed and needed to be peeled.


Boots of Mobility gives Nautilus tons of map pressure. When Nautilus' Ultimate ability is up, they have a lot of extra kill pressure.


Take all the objectives from the map and don't do anything which may have the chance of getting you killed. Get a defensive item when possible.


It is essential to have a vision of the main objectives. As a Support, you are very vulnerable and can easily be killed when you go to the room, when you are on the move around the map, and when you are alone.


If khazix invaded you, step back because he could easily kill you, especially if you're behind. Khazix can guarantee goals so much easier than you can.


Don't try to play too passively and always be on the lookout to land a multi-man E. Your immobility is your greatest weakness on Zyra.


If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off. Post 6, Pantheon wins the 1v1 as they’re stronger when their Ultimate is up.


The first games of talijah are quite powerful as it can turn between the tracks quickly and easily move the enemies. She should capitalize on it to make sure she can take control of the game.


This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her. She is outstanding in team fights due to her Ultimate R and Q > r combo.


Gwen excels during team fights. Team fights are more effective for Gwen than for most other characters.


Don't let Riven choose someone by staying online with each other. Do not regroup too closely as this can allow him to get a stun of 5 people.


Focus on getting level 3 quickly in this matchup. Make sure to ask for a hard leash early on to gank enemies quickly after.


You should play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.


This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike.


If you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon. Brand will put a second point in his Ultimate R at level 11.


Galio's Ultimate R is impactful and can be used to help Galio's allies in their own lane. Keep an eye on what’s happening around you and be prepared to cast Galio's Ultimate R to assist Galio's allies.


For build orders start green monster and pot into bork and tier 2 boots. For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can.


You benefit from extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the map throughout the early game.


Kite and disengagement is Zion's greatest threat in a team fight, as he can easily keep himself safe while inflicting damage. Try to keep him away from your team so he can't get a good Q knockup.


Always use the fog of war to bambooize the enemy. Destroy the enemy using the fog of war.


This bonus damage scales with his target's maximum health. Cogmore's ultimate is a long-range skill shot which places a circle on the floor and after a short delay, enemies within take damage and are revealed.


Georg Franck von Franckenau was a professor of medicine in south-west Germany in 1678. Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens.


Sejuani plays well because she has very strong ganks.


Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages.


The warning was carried out only if a player was aware of the enemy's location. Peering for allies should be done as often as possible to protect teammates and prolong their lives during team fighting.


If Caitlyn can kite on her, she will be incredibly potent in late game team fights. At level 16, Caitlyn would put the third and final point in her Ultimate R.


A champion who requires lots of practice to master. Camille has a sharp learning curve.


The force team fights when Shyvana does not have its Dragon shape, so she is unable to exchange or fight effectively with your team.


The initial casting of Sylas' E allows him to move to a certain place. This disproportionate ability of Sylas allows him to avoid his skills.


Amumu is a team combat champion, It is pretty good during this stage of the game.


The same thing applies to his Ultimate R. He can’t initiate an all-in without it during the early game. He will not be able to deal significant damage unless he uses his Ultimate R.


You will need your allies to help you take the Dragon and Rift Herald. It can be hard to gank your allies if the minion wave is between you and the enemy.


A strong champion like Hecarim can use Lillia's weakness to their advantage by invading and trying to fight it. If you are a strong start champion like Lee Sin or Elise, you can try to fight Lillia.


This makes jhin very good with champions who have hard CC or slows in their arsenal. jhin can keep going for regular short trades with his auto-attacks and his Q.


This will dramatically increase his damage and will leave him a squishie blow if they are not careful about his E. xayah is really decent during team fighting because it can dry up tons of constant damage with its W and E.


Play safe in focus means focusing on farming gold and experience until level 6. Power farming is the key to success in the early game.


Cain's passivity can transform into his red form or blue form, dealing damage to enemy champions or getting takedowns grants you orbs which unlock your next form. and if you got more from melee champions you unlock red form.


The struggle in the landlocked areas will also give Ziggs a huge advantage. Ziggs is good enough to take turns quickly.


He keeps spamming away with more attacks after this. Followed up with an auto attacking to W and keep spamming away.


She may attempt to take neutral objectives from under your nose. Be very careful about it in this matchup.


It will also make the work of his opponent much more difficult than he is supposed to be. Zilean's Ultimate t will be useful in fighting.


Swain should delay or disengage from fighting if the enemy initiates a fight while away from his team. Swain should stay with his team during the final games of the game.


She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track. It'll be crucial if she catches her out-of-guard enemies.


The length of the game will determine when and to what extent Zion reaches its maximum number of elements. At level 6, Sion gets access to his Ultimate R.


You will want to stay with your ADC and your team as much as you can. The neutral objective fights will be your bread and butter.


Nunu's roaming can be really hard to deal with. Ping should be notified as soon as Nunu goes missing because Nunu will look for help from his allies.


Don't get close to the walls as this will give her the opening to engage. If you're playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit.


As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.


Fighting without your Ultimate R is likely to make team fighting at the end of the game much more difficult. Delay fighting and be ready to disengage if your Ultimate R is still on the cooldown.


illaoi's E allows her to set up ganks for her Jungler with ease. The usage of illaoi's E with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won’t be able to escape the ult radius quickly.


Pokeing the enemy allows ezreal to harass them aggressively before engaging in combat. Haunting the enemy harasses them repeatedly to prevent damage from being dealt.


Graves is a strong early game duelist. The goal for Graves in the early game is to get ahead by ganking and fighting as often as possible.


Don't be alone unless you know where the enemy is. Peel for your allies as much as possible.


He will be forced to use his cooldowns E and Q as often as possible in order to inflict damage. Don't regroup or fight in the jungle because Rumble will get a good Ultimate.


You have a big clear wave thanks to the Q, W and E of Malzahar. Once you have an object behind you, you can constantly push the enemy into their turn.


When using her W ability, Gwen should think twice before committing to tower dives. When playing gwen in the early game, it is recommended to avoid committing to any trades.


It should have a fairly easy time in the way as long as it can poke enemies systematically. If the allies move on track after destroying the enemy tower, turn around the map to continue farming.


The enemy team's CC will make her prone to being caught. Landing her R ability on ranged carries is a grueling task.


If Ezreal uses his E aggressively, try to look for an opportunity to abuse the cooldown and play aggressively while he's defenceless. When Ezreal's R is used to snipe someone on the map, ping your team so they can dodge the incoming ability.


Poke Ornn regularly in this matchup to hinder his all-in potential as much as possible. If Ornn uses his ult, CC him immediately if he is about to send the ram towards you, so his ult will not go to waste.


Your base objects will increase burn damage to your ultimate and onboard capabilities, making them difficult for the enemy team to resist. When attacking the enemy team, be in an appropriate position to maximize the effectiveness of your ultimate and on-board capabilities.


Try to take that tower. This will open up the map and give your team a gold lead.


CC will probably die if they get caught. Less transport potential compared to many other Supports.


Try to land the enemy's 'E' capability when they're about to hit a minion for the last time. Your E and W will be crucial enough to win this path.


Viktor's first power peak occurs once it reaches level 6. Viktor's ultimate ability will give him additional death pressure in the way.


If the enemy team invades you early, just back off; you won't win early skirmishes with them. Try to secure major objectives when possible, as you have decent objective control.


As level 6 is reached, Cassiopeia gains great kill potential if her ultimate and damage between Q and E are landed successfully, allowing for ganks and roaming for objectives. Play as a split pusher and use Teleport to reposition quickly if needed.


Gragas' dash provides significant peel for his carries. If Gragas chooses the tanky build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement.


Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane. Look to group with your team once you hit your item spikes.


The enemy may try to bait you into an all-in this way so have an escape plan ready. See if you can gank other lanes with your abilities.


Before a fight happens, try to take the Maiden of Yorick's Mist before he's dead. Yorick has a high healing with his Q and R abilities.


It is crucial to stay with your support at all times during the middle of the game. Being without your support in the middle of the game makes you an easy target.


Level 6 of Monkeyking will significantly increase its ability to participate in team combat. Another point of its Ultimate capability will increase its overall damage and allow it to smear more effectively.


Stay together with your team and don't leave the side of your wagons otherwise, the enemy will capitalize on the fact and leave them powerless. Peel for your carts in team fighting after using G.


Whenever Camille has her E available, you need to be careful with your positioning as it provides an opportunity to engage if you're stood by a wall. You should stand in the middle of the lane as much as possible when facing Camille and her E is available.


As a mid laner, he will now be able to CC and blow enemies up with his abilities. Adding another point to his Ultimate R will skyrocket his overall power in the lane.


Use the fog of war to get close to the enemy before engaging in combat. Once you are certain that the enemy cannot escape no matter what, use your W ability.


This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with. Ashe's y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.


When Kog' Maw is wrong or walks too far to harass and harass his y, capitalize on this mistake by dropping it. Make sure you position yourself in a way that allows you to capitalize on Kog' Maw's mistakes in team fighting.


And if you need to CC your opponent, or massively heal yourself, use your ultimate. However, he can struggle against CC heavy junglers who can lock him down and not let him sustain.


Buy items that provide Greek wounded such as the executor's call or Morellonomicon to prevent volibear from healing and surviving team fighting. Prevent volibear from healing by purchasing items with serious injuries.


If the enemy has some ultimate failures, Sylas won't be able to do much. His W can get him killed if he's misused because he's moved to another place.


His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights.


At level 11, Dr Mundo will put the second point in his Ultimate R. The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game.


Instead, use your strong duelling potential to fight against opponents who are trying to stop you. However, be prepared to team up with your team when there are no goals to be taken nearby.


Keep this in mind and expect him to be all over the map. When Aatrox enters a team fight, try to apply crowd control (CC) to him immediately and burst him down first.


Do not split push or avoid grouping unless you have a good reason to be away from them. Look for picks with your Support/Jungler to get kills and increase your lead.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


Keeping the wave near your position will also prevent Lee Sin from zoned you away from agriculture and win XP. Lee Sin can try to kick someone like CDA in his teammates.


Each time you pick up a glob, it reduces this ability's cooldown. He can then click this to launch himself to that area.


Level 6 is a decent peak of power that allows Vladimir to release his bursting combo. The level six power peak will allow Vladimir to develop a decent amount of pressure to kill in the track.


Why play in Nunu and Willump jungle? They have incredible objective control.


His level six is a massive power spike as he can now impact team fights consistently. It will also let him get solo kills in the lane.


His E allows him to disengage from enemy Junglers who try to gank him. Enemy Junglers have a hard time ganking He unless their CC lands on him.


Leblanc has a good clear wave thanks to his W. This allows it to match or exceed most travellers.


Be ready to step back if Viego kills and takes your ally. Viego's power at the beginning of the game is quite high.


Aggression starts once you have the tools to back up trades with your Ultimate k. Kassadin is weak early on as he can't get too close to his opponents to burst them down.


Playing on the flank in team fights makes the enemy attack easy. Make sure you're close so you can fight quickly.


and you will be able to absorb a lot of damage for your allies. Use the fog of war


If you push, the enemy will be able to start a fight or deny you from picking up farm. Once you’re level 6, play around your Ultimate R


By playing melee champions, don't let Lulu intimidate you with automatic attacks. When you don't want to commit, step back so she can't attack you automatically.


Once Pantheon hits level 6, his ability to get ganks off increases. Deeper vision should be placed in the jungle to spot Pantheon before he uses his Ultimate R.


You should regroup with your team when you are not able to achieve other goals alone. When doing a team fight, make sure to peel for your carts.


During that time, you should play aggressive and go for a favourable trade. Force a team fight as quickly as possible so Karma isn't able to poke your team down before you have the chance to engage.


As a result, level 6 only lets talijah play, rather than providing other benefits. The first element of Taliyah's capabilities will allow him to spam and cause a lot of damage to enemies during the laning phase.


When no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map. If they die fast, the team fight’s over as you’re going to lack damage.


Level 6 is a massive power peak for Maokai. Maokai can use his Ultimate R out of sight.


Gwen's first major power spike was at level 6 when she unlocked her Ultimate R. The unlocking of Gwen's Ultimate R offered her a significant amount of extra trading potential.


Twitch can be considered extremely squishy and can be easily killed if it is CC. Twitch's positioning is important in team fighting, and not properly positioning it, it will be flanked by enemy assassins and will be immediately removed.


Of course, you’ll max your first ability at level 9. Briar is a pretty good champion in the mid-game.


Back away when you're low on HP in a team fight so that Pyke is unable to get the reset on his Ultimate R. Use Flash to escape from Pyke's Ultimate R so he cannot get the reset and win the fight.


By collecting them as often as possible, you will be stronger in the later parts of the game. Focus on achieving objectives.


Don't engage in a fight with Miss Fortune and her team in the jungle. Miss Fortune's Ultimate capability will cover the entire track, allowing him to inflict damage on the entire team.


Do not waste CS by going on another route to accumulate an item. Check your team's positioning before starting a fight because starting a fight without follow-up is useless.


If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight. Poke and delay team fights while you and your team harass the enemy and get them low.


You need time to come online and should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Twitch's early play is strong because he can shoot down the enemies with his e while slowing them down with his k. The track brushes help Twitch a lot.


He inflicts a lot of damage, which he uses to kill enemies quickly before he escapes. Talon is able to kill enemies quickly before running to security.


Lucian has a devastating combination with her level 2 abilities. The damage caused by Lucian's abilities is relatively high.


The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. If someone settles down after using their W capabilities, they can't escape easily.


His level 6 is much stronger than yours. Disengagement if it clicks on R.


She will be able to maximize her Ultimate R at level 16. This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown.


Squishy enemies are never safe when jhin is properly peeled by his team during this phase of the game. Jhin's damage output will increase in the late game due to his items.


You have to avoid being super obvious with your coins, especially with your Ultimate I, otherwise you won't fool anyone. Place the x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on negligent enemies.


If you cast your ultimate behind you, this gets the damage out even faster. Smulder can struggle against some of the harder lane bullies who will delay him stacking his passive.


However, it is also important not to be too close to the minions in this matchup. Malzahar's ultimate capacity has a specific cooling period that needs to be monitored and maintained


This ability is advantageous for Galio's team and will allow you to impact the game more. Galio has limited range as a champion.


Pantheon is an early to mid game champion Pantheon can influence other lanes too when he gets his R.


This means that Xin will be hard to remove. A still enemy or CC'd will be mostly dead if they can't take Xin away from them.


He will just poke you down while you try to take them. Make sure you take them when he is dead or elsewhere on the map.


Garen's effectiveness can vary greatly depending on his build. If Garen goes for a full AD build when his team lacks a frontline, he won't be able to contribute.


If you have not yet done so, you need a reduction in healing on your portals to reduce its healing and support in the team fight. Vladimir is at his weakest at the beginning of the game.


Kayn will try to fight as much as he can at the beginning of the game so he can get his form quickly. Be ready to fight.


Anivia is a mana-hungry champion. She'll need a blue buff as often as she can.


Stay with your team at any time. Avoid moving around the map alone so that you are not taken out.


A professional player should play like Miss Fortune, playing like Miss Fortune involves being aggressive on the way,


The first element helps compensate the right poke by continuing to harass the enemy bot track with track brushes. Lux's long range makes it difficult for the enemy to catch up with her while using this strategy.


Once you get your Ultimate R, you'll be able to do more in this lane. The plan remains whittling down enemy first and then looking to all-in with Ultimate R.


In the early game focus on farming Q for stacks of passive under your tower or wherever necessary. Once lost chapter is obtained, look to trade more with E into WQ combo which deals a chunk of damage and gets 3 passive stacks.


Try to catch him out of his position or flank him when he is alone to facilitate taking these goals. Keep track of the jungle camp chronometers and steal his blue buff while he spawns.


Ganking pushed-up enemy lanes is a key strategy. When going for neutral objectives, make sure to eliminate the enemy Jungler with your own and auto-attacks.


This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy.


Every time you push the enemy under their turn, look for a choice with your abilities. If you can catch someone out of position with your abilities, you will be able to take the goal for free.


Zed has a good all-in-one potential and is very strong when he unlocks his Ultimate R.


The pursuit of key targets alongside your support/jungler can trigger the Baron Nashor, greatly improving the performance of the team. Sivir's Ultimate R allows multiple targets to select off-target targets for their team.


If you’re not nearby, start the Dragon or try to gank a different lane. Cho'Gath has great objective control and can secure every Drake with his Ultimate ability.


If your team is grouped and you don't have a vision of Shaco, make sure you have a scanning goal and a vision around you. Shaco will try to jump and assassinate a cart if you don't have a Scanning Lens and vision that surrounds you.


His burst damage is not to be ignored as the game goes on. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.


Its ultimate t can easily be rid by the enemy by buying Control Wards. A jump or jump from an enemy Jungler can bypass Teemo's mushrooms.


A large number of completed items increase Yasuo's damage production. Yasuo's passive and r-damage can decimate the enemy.


This first element benefits Malphite because it allows faster clearing of jungle camps. A faster clearing of jungle camp gives Malphite more gank opportunities quickly.


Boots are a major power spike that allows Rell to roam easily and stick to enemies with ease. The Boots allow Rell to quickly reach Jungle skirmishes.


Ultimately, a farm-based jungle style hinders Volibear's potential. You should prepare to fall back with your allies after using your Ultimate R in a team fight at the end of the game.


Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game.


Trendamere is extremely strong in the way, especially when its resource bar is filled. When Tryndamere's Q resource bar is filled, it will fix a lot of damage and heal a lot.


Avoid standing too close to Azir's Soldiers W as he can auto attack you from afar. When Azir places a Soldier W, move to a safer position out of its range.


Ryze's Ultimate can change the positioning of him and anyone inside the circle, which can make Ryze overplay himself and have his entire team killed if the right vision is not put in place before it is used. The main objective of this champion is agriculture.


Its ultimate R will allow it to target specific enemies, granting it extended immunity. Having three points in his Ultimate R is a massive powerpike for Xin Zhao.


This allows Sion to take damage and peel his carts with ease, allowing them to play more freely. Sion's Ultimate R skill allows him to install ganks on other tracks.


Maximizing the first capacity will allow Taliyah to flatten a lot of damage during the duels. This will be advantageous compared to the squishy targets.


If you're the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it for free.


If he’s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you’re low, do not try and trade with him as he will finish you off with Ignite.


Annie's full combo, including stun, results in free trades where much of the enemy's damage is mitigated. This makes her all-ins incredibly strong, especially when combined with other team members.


Taking her out quickly will increase your chances of winning the game. If invading teams invade you early, just back off.


A person with syndra can collapse easily using multilayer crowd control (CC). If Syndra is CC'd, she can probably die with proper follow-up.


Taking the midway tower will open the map and give the team a gold lead. Lux is considered a full power peak at level 2.


You have CC tools. Do not be afraid to make plays as long as allies can follow up.


Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place.


Expect Volibear to play more aggressively and look for killers. When facing Volibear, it is recommended to perform short burst operations whenever possible to keep it away.


Respect her 1v1 potential and try not to die to her. Wait for her to use her W up before looking for an all-in, else she might just CC you and kill you.


You should put as much pressure on Shaco's ganks as possible to try to match his early aggression. During the laning phase, it is very easy to abuse and shoot.


Invest in a form of healing reduction to facilitate early killing. If someone from their team gets a target to CC, this excellent CC channel will work especially well against immobile portages.


Jayce isn’t that good at roaming. If you’re playing a roaming champion, make sure you only go to roam when he is not in lane.


Level 16, Lux mega-spike. The Mega-spike is due to its Ultimate which has been reclassified to level three.


An enemy cannot enter a certain part of the map while Anivia blocks them. The Ultimate ability of Anivia has incredibly strong sieging power.


The peeling of the carts prevents them from dying from the beginning of the fight. Your Ultimate will allow you to lock and kill the wallets easily.


When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time. It's a good idea to find a healthy balance between poking the enemy and using your abilities to farm with.


Use the number advantage to take the goal or start a team fight. Don't let Xerath shoot you down until a team fight happens.


Keep Gragas at low health so that he cannot play or position aggressively. Gragas will be looking to gank frequently in the early game.


This ability is evolved after she gets 100% additional attack speed, and it causes Kaisa to go invisible at the start of the cast. This causes them to gain a large circle around them and she can use her ultimate anywhere in the circle to dash to that point.


If invading Nunu, do not fight him when near a jungle camp as he can use Q to gain health advantage.


Pyke is a highly mobile champion thanks to his W and E. This allows Pyke to escape sticky situations pretty easily.


Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early.


but one-shotting enemies will also be challenging for him. In return, it will be hard for the enemy to kill him quickly as well.


Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.


At level 16 Illaoi will have multiple items during this stage of the game. At level 16 Illaoi will be highly tanky and deal a lot of damage.


Use your Q to fast push the wave and hit the enemy at the same time. After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower.


This matchup is easy early, but post 6 it is going to be harder as Annie has more kill pressure post 6 with her Ultimate. When fighting Annie, avoid fighting her when she has multiple stacks on her Passive.


The enemy can try to exchange freely with Rumble during this point. Rumble is rather squishy and vulnerable when his r is on the cooldown.


Wukong wins a lot of automatic attack battles, so don't go for extended trades with him unless you can kill him. If Wukong left the track after level 6, tell your team as soon as it leaves.


Pyke can take down multiple enemies at once. Pyke will have his significant items during this phase of the game.


If you are in advance in gold, do not be afraid to fight but always check the card before using your Ultimate R. Check the card before you commit to using your Ultimate R can help you make informed decisions.


Gwen will be stronger when she has 4 stacks on her Passive. Avoid committing to fights when Gwen has max stacks.


Nasus can be very difficult to stop if he's in front. By exerting pressure, Nasus's team can sit or fight elsewhere.


Provide the CDA with W healing whenever they need it. Destroy the lower lane tower.


Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Teleport is a useful ability to go to the bot side of the map and get to your team quickly.


A complete AP construction is better when facing squishy and varied door. Squishy and the range carriages were present on the enemy team.


Kassadin's Ultimate ability and item spikes make him take over the game effortlessly if he gets some early kills with his Jungler and Support. kassadin's early game is very weak and he can be killed countless amounts of time during this phase.


The wave must be kept in the middle of the way to prevent Malzahar from sitting in the oblivion in this matchup. However, it is also important not to be too close to the minions in this matchup.


Its damage to the CC and the AoE will easily leave it at the top of the damage cards. The first capacity of Seraphine's Ultimate R will be maximized at level 9.


Most of its capabilities will be exhausted at this time. His overall damage and support will be truly high, and the enemy will find it difficult to get rid of him.


The first power peak for Rumble occurs when it gets its first component. The Ultimate capacity of Rumble is unlocked at level 6.


The closest enemy champion should focus on team fighting. You should look at your positioning.


Diana will deal a lot of burst damage in the mid-game if she is ahead. Diana can pick off targets in the mid-game that are walking around the map alone.


Avoid being caught out by Karma's superior damage post 6. Allow Karma to push you into your tower early on.


Extended trades should be kept short and sweet when playing with Irelia. Playing around Irelia's Passive is key.


Draven is one of the best snowballing champions in the game thanks to his Passive and g. If you can’t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him.


Malphite's death threat in the way increases when it reaches level 6 and has its ultimate ability. Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate ability.


Sett will not be able to land much damage or slow down several members of the enemy team if he uses his Ultimate R. Sett's W capability is its only form of damage mitigation.


CC means to interrupt or cancel. If you kill Karthus at the start of the fight, try to reposition and get away from his Passive.


You should save a k charge for skirmishing with the enemy bot lane. Saving a k charge will prevent the enemy ADC from dropping vision in the lane brushes.


The player should focus on getting the tear as quickly as possible. Anivia relies heavily on the mana throughout all stages of the game.


Rotate to group up with your team before entering late game teamfights. This allows Vayne to be highly effective at killing targets while remaining safe.


Proximity between the players and Irelia should be kept low. It is recommended to stay together but not super close together to maintain a balance of distance from Irelia's attacks.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead.


At level eleven, Veigar will have two points in his Ultimate R. The amplification of the Ultimate R will massively amplify the damage and make it easy for Veigar at one stroke both enemies squishy and tanks at this stage.


Try to attract enemies into the struggle near your infested ultimate areas. Engaging enemies in the fight near your infested areas Ultimate t will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do.


This will increase its ability to fight against tanky teams drastically. Sett's selection potential is really high during this phase of the game.


This will ensure safety and reduce your chances of dying in the way. Level 6 is a decent power peak for Trundle as it can now take duels and they easily.


Only join team fights when nearby towers have been destroyed. When split pushing, use your strong duelling potential to fight anyone trying to prevent you from farming or taking towers.


Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.


The first element will give Lucian a lot of damage. The first element will give Lucian an inherent advantage, especially if he can take advantage of his level 2 power point.


Illaoi is an excellent split pusher. She can take on multiple people on her own due to her tentacles and Ultimate R.


Continuing to collect and secure jungle camps is crucial as Jungler in the middle of the game. Not getting late in the middle of the game is crucial as Jungler so make sure you keep growing!


You’re a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them.


Galio's damage will increase by a lot once he gets his first item. Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins.


Landing her R ability on ranged carries is a grueling task. Her all-in potential goes down when she uses her R ability and the enemy can kite her out after it is down.


Always play near your tentacles whenever possible. He'll stop Shen from regularly looking for all-in on you.


At level 3, Akali should look for more aggressive pieces, but avoid engaging with them. The optimal game style for Akali at level 6 is to look for aggressive all-ins, especially when the enemy overextends and uses its Ultimate to win an additional pressure to kill.


You should set proper vision around the lane. Proper vision will allow you to scout your surrounding before deciding to push the wave.


Disturbing the ultimate Nasus can be a pivotal moment in the fight, turning the tide in your favor. Building armor items is important in this matchup.


Skarner will seek to flank in team fighting with his E. Skarner's Ultimate can land on several champions at once if he is not spaced by the other champions.


The slow from Dr.Mundo's Q enables his team to follow up on that target with hard CC abilities or all-in and burst them down.


In particular, Zoe is very good in the middle of the game. His potential for choice is incredibly strong.


However he can struggle against champions who can easily avoid the hit combo and kink item. For build orders start green monster and pot into gold drinker and tier 2 boots.


She's going to do more damage with her combo now. Hidden in the fog of war and trying to blow up enemies will be his style of power play.


At this time, Diana will have crowd control on her Ultimate R. Diana will be looking to gank.


She starts to fall off in the late game as champions start to build defensive items Champions will have defensive items


Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game.


Draven will usually get an expensive AD item on his first back. If the player does not buy the exact same item as Draven, they will always come out ahead of trades.


Do not do extended operations with him unless you have an advantage. Kogmaw is very motionless.


Missing E (capacity) puts you in a very vulnerable position. Do not attempt to land E unless successful.


Ekko is prone to CC. If Ekko gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R.


You need to position and play safely when Gragas has his E up. If Gragas uses his E and it misses, you can look to turn the exchange around.


When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.


As Yasuo is skilled in getting stinged and killing isolated targets, he tries to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. When Yasuo kills someone, he calls for a close goal.


This will allow you to use your Ultimate R effectively. You'll need to take care of your backline and see that they're not being subjugated and killed.


With the component item, your chances of winning trades dramatically increase. Stay with your team in the late game.


Start with World Atlas and Pot, then do a Lichane and Tier 2 boots. For summoner spells, take Flash and Ignite.


ezreal uses Q and auto-attacks to attack the opposition. ezreal saves E for situations where he needs to avoid getting CC'd.


Once Sivir unlocks his Ultimate R, kill the pressure increase. Killing the pressure of Sivir Ultimate R does not usually work in 2v2 combats.


Their death timers can be used to end the game or take a major goal. Team coordination is crucial for the end of the game.


Rotate the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in the team fights.


It will be difficult for you to 100 to 0 someone that many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal. Continue to play team fights slowly.


When used in conjunction with Ahri, she will catch enemies out of her position and increase her gold lead. In team fighting, your mobility is pretty great.


Avoid giving Udyr kills to reduce his ability to wear in the middle of the game. Trinity Force is a key element on Udyr.


After this, AOE everything down with your Q and spam out E's.


This will help his enemy even the duels during the early match. You need time to come online before you play aggressively.


If Kogmaw's e is broken, it will be useless unless it has some kind of element or digital advantage. Kogmaw's forms the core of his entire kit.


Sejuani has a large AoE clearing in the Jungle. Sejuani's health can be relatively healthy because of his Passive.


Jarvan has rather good Dragon and objective control. Make sure you keep major objectives warded at all times so you can spot Jarvan before he secures the objective.


A reliable form of CC means that it has an effective way to control or control crowd opponents. CC represents crowd control.


Work on wave management during this stage of the game. You will get your first component element when leveling.


Stand behind minions to reduce Ezreal's Q damage. Ezreal is good in extended trades, so avoid going for extended trades with him.


Having multiple items completed in the mid-game will make you a fierce opponent. Continue to look for picks whenever possible.


Kill a key target with your Jungler and call Baron. Group and stay with your team at all times.


He needs to have levels behind him before he starts ganking. Sixteen Zion can gank the tracks from far with his Ultimate R.


The person can regenerate his or her health quickly because of his or her liabilities His real damage will melt through the enemy health bars.


She can also cancel dashes with her W that prevents enemies from escaping. Level six is a good spike as she can now disrupt fights with the ability.


You should try to get the enemy Jungler out of the pit using your Ultimate Lee Sin should finish the game by then, as it will now begin to fall.


Disengagement is Master Yi's worst nightmare. Master Yi is worse when he's low.


This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage.


Continue to stack your Q (Q refers to "Ability" in this context) otherwise you will be late. Pull the pressure while your team tries to besiege targets elsewhere.


Keep an eye on potential damage caused by Twisted Fate cards. You should only win when he just used his w.


The first element increases its damage and allows it to use its capabilities a little more frequently. However, she is still mana-hungry, so she will have to be careful about spamming spells.


Isolated opponents who are too far forward or out of position make ideal targets for a successful ambush with your Ultimate R. The final point in Ornn's Ultimate R will grant him a massive spike.


Its Ultimate R will provide a lot of use in bottlenecks. Its Ultimate R will also give its traction to easily land its C.


Lee Sin's all-in and killing pressure increases sharply at this stage of the game. The first element will allow him to get a boost.


In team fights, keep track of Ekko's Ultimate R as he can use it to either set up an escape or engage. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision.


Ziggs can also use its finishing capacity to help teammates complete their goals while roaming. Ziggs Q is becoming more powerful than he keeps adding points to it.


Syndra can do a lot of damage to the squishy enemies. Syndra can easily install death brushes.


Vi has great objective control with his Passive, W and E. In a team fight with the Ultimate R, you should prepare to retreat for your allies at the end of the game.


You should not stray too far away from your teammates. Protect your allies as much as possible during team fights.


When Yasuo reaches level 16, its Ultimate R will inflict massive amounts of damage in a short period of time. A short cooling time allows Yasuo to process the tanks regularly.


Lissandra excels in team fighting because she can flank the enemy on the side using E. Lissandra has a powerful gank configuration during the laning phase thanks to its W and R.


The laning phase of Fiddlesticks is simple. Fiddlesticks is safe in lane.


Ensure you’re auto-attacking as much as you can to increase your Q damage. Her kill pressure increases during this phase of the game due to her maxed out Ultimate R.


The longer the fight goes, the more you'll be rotating through your stances and getting your passive hits off, so the longer the fight, the more value you tend to get. Entering in the mid game, take your tower as soon as possible and look to push your lane out as far as you can safely.


For skill orders, start E then Q then W before maxing Q then W then E taking ult whenever you can. Starting the game, your main focus is always going to be on farming hard, and the easiest way to do this is by poking your opponent and taking good trades when you can.


Try to get as close to the enemy or bait out any dashes before using your Q. Get level 2 first


Your side lanes being weak will make it difficult to roam with Aurelion Sol. Aurelion Sol is a roam heavy champion and roaming against champions with good pushing power will be hard.


On the other hand, if he is laning, consistently harassing Gragas will force him to recall abruptly. Focus on securing the remaining Dragons/Rift Herald in the mid-game.


Make sure you’re looking to fight constantly to gain a lead. After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America.


Keep the minion wave near your side of the map so you can protect yourself against all-in enemies. If the enemy team errs, contact your team and ping their location.


Avoid going for extended trades with Ashe. Especially if her Q is stacked.


The reduced W damage from the first grievous injuries will help his enemies even out of duels during the early match. Play safe for the first levels.


Kassadin's burst damage potential becomes extremely strong from level eleven and can practically one-shot targets. Kassadin's Ultimate ability and item spikes make him take over the game effortlessly if he gets some early kills with his Jungler and Support.


Unless you match his damage, try not to fight him too much unless you can catch him out of position. At level 6, both of your Ultimates will be quite powerful and the difference between winning the fight.


Alternatively, it could be all-in-one by the enemy lantern and the Jungler/Support. Once he's down there, he becomes a gank target if he's too pushed up.


Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. You should use your e appropriately to avoid CC.


Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward. When playing as an engage champion, target him as soon as he moves forward to poke.


The main power peak of Nasu occurs when it is at level 16, while it wins several items, stacks, and can all-in on enemy champions with ease. Nasus will seek to divide the thrust throughout the middle of the game.


At level 11, Ziggs will win a Ultimate R. Having two points in the Ultimate R gives a massive boost to the damage of the overall burst.


Swain can delimit enemies and separate the enemy front line from the rear line. Swain can also choose targets.