diff --git "a/test-lol-champs.jsonl" "b/test-lol-champs.jsonl" new file mode 100644--- /dev/null +++ "b/test-lol-champs.jsonl" @@ -0,0 +1,1696 @@ +{"text": "Zilean's Ultimate t will be a lifesaver and will allow him to save key targets during significant fights. He will just have to ensure that he uses it correctly (most fed target).\n\nZilean will have multiple items by now, which will allow him to deal a lot of damage and use his Ultimate t frequently. The shorter cooldowns will undoubtedly make life obnoxious for the enemy team.\n\nAt level 11, he will have two points in his Ultimate t. This means that it will be more powerful and have a lower cooldown at the same time. This will be a massive spike for him. "} +{"text": "His ultimate R is very effective against the members of the enemy team. This will force the enemy to come in the range of his melee, which can be quite devastating for them. Seriously good objective control during the early match so that it should not be difficult for him to take early Dragons and Rift Heralds. He can also invade very freely (after having considered the priority of the track on the side he invades)."} +{"text": "Once Xerath is level 6 and unlocks his Ultimate 2, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you.\n\nXerath is good in team fights as long as he is able to poke and harass with p before a fight starts. He is not very good in team fights if he is unable to poke beforehand. So, make sure you engage as soon as you spot him.\n\nAs Xerath will be building AP items even though he\u2019s in the Support role, he has similar power spikes to Mid lane Xerath."} +{"text": "Nasus is at his weakest in the game at first. Try to deny as many piles as possible so that he is unable to scale quickly. The more the game goes, the stronger Nasus gets. Make sure you finish the game as quickly as possible. Although he will focus on agriculture, once he has his Ultimate R, his death pressure will increase and his survival. Make sure you are not too cuckolded otherwise he can turn the exchange around."} +{"text": "Zac becomes really powerful during the mid-game. This is because he can CC multiple targets and secure many picks with his abilities.\n\nLevel 11 is another power spike as it increases the damage dealt by Zac to grouped enemies. It also has a lower cooldown, which means that he can blatantly all-in enemies.\n\nAt level 9, he will have his first ability maxed out. This means that he will either have a massive range advantage to gank enemies, or he will deal a lot of damage to enemies close to him. "} +{"text": "Because of your range advantage, you should always try to push the wave when the enemy Jungler is not near your track. This will allow you to drop the enemy tower and maybe take it quickly. Once this is done, change immediately to the midway as you will be safer there and will be able to get more targets in this way. Before the major objective battles, use your k to spot around the death of the brushes set up by the enemy. In addition, always keep your range and use your Q and slow self-attack to kite constantly the enemy team. You do not want to get caught by any form of CC because it will spell death for you then and there. If the enemy transport is very mobile, you may want to save your Ultimate w until you have a clean shot at them."} +{"text": "Stay away from your team and look to farm and gain as much XP as possible. You need to hit your level spikes as fast as possible and one way you can do this is by staying in a side lane.\n\nFocus on farming and avoid fighting in the mid-game. If you die or have to burn your Flash, you\u2019re going to be incredibly vulnerable.\n\nSplit push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to."} +{"text": "Nasus is weak early on. You can use this to your advantage to invade him and steal away his camps. Stealing away his camps will deny him stacks.\n\nHis Dragon taking capability is really weak early. Try and take the objective before he can gank bot lane and take it for himself.\n\nCounter ganking Nasus is pretty easy, so try and do it. Once he\u2019s gone in with his W, he only really has his auto-attacks and Q to deal damage."} +{"text": "He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if has managed to procure some items along with it.\n\nAt level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.\n\nKarthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. He can even slow enemies with his wall, which allows his team to collapse and initiate fights. "} +{"text": "Your goal will be to use the war fog to land your CC on enemies. Fighting in the jungle should give you easy wins due to your e. Stay with your team throughout the late game. If you are taken out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You must use your Passive wisely in team fights to increase your chances of winning. Try to counter the push and seat attempts of enemy teams using your Ultimate m carefully. The enemy can do nothing as you will have the best clear wave in the game."} +{"text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage. \n \nIf you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking.\n \nIf Camille uses her E in lane, she will be vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} +{"text": "He could drive your team in danger or an ambush. Try to look for fights when Akshan is not there. This way, he won't be able to benefit from his W. Playing around Akshans Ultimate will be very beneficial during the middle of the game. Otherwise, he will be unable to maximize his release of damage."} +{"text": "Grievous Wounds can counter her heavily as it reduces the healing (which is a huge portion of her dueling power). Since her early game is the point where she is the weakest, building such an item can be pivotal towards shutting her down.\n\nMisuse of her W can straight-up cost her the lane. Once that ability is down, she can be CC\u2019d to oblivion and gotten rid of quite easily. This is especially true if she dives into the enemy team.\n\nHer Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora\u2019s opponent can prevent her from proc\u2019ing her Passive by using the terrain to block the direction in which the Vital appears."} +{"text": "Start focusing on the enemy backline from now on. It should be effortless for you to do so as long as you are in the fog of the war and have a defensive element like a Zhonya Hurglass. Your Ultimate R} will have a very short cooldown. This simply means that you can often fight around the map. Make sure you participate in neutral and objective battles as well."} +{"text": "Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.\n\nIn team fights, once they go in with their E, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.\n\nTry to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively."} +{"text": "Kayle is weak early, so she will have to depend on her Q for most of her poke and agriculture in the way. This is the phase that must be played very carefully by Kayle. Her level six is a massive peak of power due to her varied automatic attacks. This will allow her to play more liberally and let her play the way more safely. Kayle's first article will help her a lot in trade and agriculture. This is really useful for her and will help her scale quickly from now on."} +{"text": "If you want to fight him, you need to bait out his W first or else he will just win the 1v1.\n\nPost 6, don\u2019t steal his Ultimate, as it will not help you much in the 1v1 against him.\n\nHe is a stronger early-game Jungler than you. Try to equal his pressure in any way possible (stealing camps, counter-ganking, or taking objectives).\n\nInvesting in early armor can be really and it will protect you in the 1v1 against him,\n"} +{"text": "Stand behind the minions to reduce Caitlyn's Q damage. Caitlyn is good in prolonged trades, so avoid going for extended trades with her, especially if her Passive is stacked. Unfortunately, their level 6 is stronger than yours, so be careful when you fight post 6. Keep the wave closer to your side of the card in the game very early. He will protect you from the ganks and from them zoning away from the farm."} +{"text": "Dr. Mundo will look at the power farm early so he can get as much gold as possible. Try to gank as often as possible to advance your sleds. Dr. Mundo has a good Dragon control and can easily take it after his first back. With this in mind, make sure that you take the crab side of the scuttle bot or keep the Dragon kept at all times so that you can spot and kill while he does. At level 6, Dr. Mundo will start looking at gank as his Ultimate R offers him a lot of duelling power. You can delay this in invasion and steal his camps."} +{"text": "It offers it an extra pressure to kill. Keep this in mind when the snail post 6. Tahm's early game is rather weak. Try and abuse it to get an early lead. The more the game goes, the stronger and tankier Tahm Kench will become. Put it behind in the early game to reduce its power in the late game."} +{"text": "In the team fights, as soon as Aatrox comes into play, try the CC and bring it down first. He's pretty vulnerable to the CC and if you can kill him before you get his combo, the enemy will lose on a lot of damage. Try looking for fights when Aatrox doesn't have his Ultimate or Flash. He'll have a lot more time to hit the fights when either of them are on cooldown. Aatrox likes to split the thrust after the laning phase has finished. When he shows in a single side track, you could try and start a team fight with his teammates."} +{"text": "Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."} +{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.\n\nIs quite vulnerable when his E is down as it is his main form of CC. \n\nGrievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} +{"text": "Focus on poking down Swain himself rather than his ADC, as Swain tends to be squishier and easier to harass. By reducing his health, you can create pressure and limit his ability to freely engage.\n\nMaintain the minion wave closer to your side of the map to create opportunities for your jungler to gank. This forces Swain to overextend, making him more vulnerable to ganks and reducing his ability to escape effectively.\n\nBe cautious when facing Swain at level 6, as his kill pressure significantly increases with the power of his ultimate. Adjust your playstyle to be more defensive and play safer during this phase of the game.\n\nAvoid detaching from your ADC when Swain's E ability (Nevermove) is up, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and at risk of being eliminated."} +{"text": "At level 16, Zyra will put the final point in her Ultimate R. The utility and damage that this ability provides to this rank is very good, and it will be a threat in team fighting. Thanks to her weak cooling and plant plans, Zyra will help her team quickly get neutral goals such as the Baron or the Old Dragon. Don't be afraid to make the call for these goals if your team is able to do so."} +{"text": "Falls off during the late game. If he can\u2019t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.\n\nIncredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.\n\nIsn\u2019t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily."} +{"text": "He needs time to come online. He's weak early and can't really gank unless he's easy to kill set up for him. He doesn't have the greatest objective control. He'll need his allies to help him secure the Drake and Rift Herald. Relieve strongly on the late game to win."} +{"text": "At level 6, it increases considerably. Keep your distance to limit its all-in-one potential. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in-one potential and keep you safe. Your goal is to keep them down. Try to avoid going for extended jobs because they will often win these."} +{"text": "When playing as a ranged Support, try to use your range advantage to harass and poke him down. A good time to harass him is when he walks forward in attempts to get last hits for his warding quest.\n\nThe shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.\n\nAt level 6, Malphite\u2019s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his Ultimate h is on cooldown."} +{"text": "She can be both a destroyer of tanks, as well as a decimator of squishier champions depending on the construction she chooses. She is very strong when she fights in a 1 v 1 without minions around. That's because her Q can all target the same champion and do a lot of damage in a short time. Her E and Ultimate R allows her to be independent in the way, while her Support wanders around to get kills or aids. Her Ultimate R can be used as a way to catch up and finish the opponents as well, especially after they Flash or detach from her."} +{"text": "At level 16, Vel'Koz will have its ultimate R maxid. This means that it can now inflict tons of damage from afar even if it gets a stack of its passive on its enemy. Its release of damage will be really high due to the number of items it owns at that time in the game. It should focus on using the fog of war to pull out the enemies first. Vel'Koz will be extremely good in team fighting, especially fighting where it plays around choking points. This means that it can apply its passive batteries to several enemies, which allows it to kill a group of enemies more easily together."} +{"text": "Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.\n\nShe is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.\n\nShe can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team."} +{"text": "Sion has a deceptively powerful laning phase for a tank. So be careful of his Q poke. Try dodging it by moving left or right instead of walking backwards.\n\nPost 6, Sion has good gank set up and can escape ganks quite easily. His kill pressure also increases, so be mindful of his level 6 power spike.\n\nExtended trades do not work in Sion\u2019s favour. If you can bait out an ability, you could look to trade and abuse his cooldowns to get him low."} +{"text": "Stand away from the minion wave at all times so Corki doesn\u2019t land both his Q and R on you.\n\nLimit trading autos with Corki as he will win them with his superior AD damage.\n\nWhenever Corki gets his package, make sure you ping.\n\nFocus on just farming early so you can be stronger in the later stages of the laning phase."} +{"text": "Jarvan's all-in can be interrupted, but it will be difficult. It is best to try to avoid it and then turn it around. Try to keep the Drake watched so you can see if Jarvan takes. Ping and communicate with your team so that you can counter them and try to kill them or steal the Dragon if possible. Beware of Jarvan's early play pressure. They are much stronger than you and try to make games to get themselves and their teammates before. Jarvan really comes online when they unlocked their Ultimate and hit level 6. Beware that they will start to glove more frequently when they get it."} +{"text": "Hwei has a lot of different abilities. More than any champion in the game. This allows you to abuse players who do not understand her kit.\n\nSimilarly, he is very fun and unique to play because he has so many different abilities. His complex kit makes him really fun!\n\nHwei has a lot of AOE abilities in his kit. This makes him a great team fighting champion, so regardless of what role he is played in, he can deal a lot of damage in fights.\n"} +{"text": "At level 16, Ekkos Ultimate R will do a lot of damage and will be on a really short refreshment. He can look for incredibly aggressive games every time he's up. Several articles offer him low refreshments and lots of brilliant damage. Do not be afraid to go for the games. The teams will group closely in the end of the game. It's good for Ekko because it can allow him to get a multi-person W out and CC all the enemy team."} +{"text": "Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.\n\nOnce Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she\u2019ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.\n\nIn the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball."} +{"text": "Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.\n\nShe will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.\n\nThe first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone. "} +{"text": "Sivir will be left with her Support in the mid lane at times. If your team is in a position to do so, you could collapse on her and the Support and then force an objective like the Dragon or Baron with the numbers advantage.\n\nGroup as a team and avoid splitting up too much. Sivir\u2019s Ultimate R is a great tool to initiate team fights and if she\u2019s able to collapse on a target who\u2019s alone or overextended.\n\nIn team fights, make sure you can bait out or play around Sivir\u2019s Spell Shield E. If you\u2019re able to play around it, killing her will be soo much easier."} +{"text": "Don't fight him when his e is up. Once he's down there, look at him and kill him. Your mobility is your pillar in this matchup. Use him to avoid Kog'Maw's damage, then fight him and kill him. Choosing him at the end of the game should help you a lot in this matchup. Once he's down there, his team won't have a lot of DPS left in them. Keep the wave near your turn and see if you can expose him to the ganks."} +{"text": "Avoid fighting in the jungle because it has a lot of AOE damage and can destroy your team if it gets a good combo. Lock it up and kill it quickly. Take it as it moves around the map, then take the Baron or Dragon."} +{"text": "Malzahar has a great potential of choice with his Ultimate R. Picking a champion could win you the game! Malzahar has a shield that will protect him from incoming damage. This increases your survival in the way. You have a great clear wave thanks to your Q, W and E. Once you have an element behind you, you can constantly push the enemy in their turn."} +{"text": "Several batteries will allow Kindred to simply take control of the game. Its damage output will be massive, and it will melt through the tanks and squishes at once. Its first capacity will be maximized at level 9. It will increase the overall damage and allow it to be completely mobile during the fighting. Another point in its ultimate R will increase the frequency with which Kindred can use the capability. This helps in neutral and objective combats as it can lure the enemy Jungler to waste their Smit."} +{"text": "In team fights, be prepared to switch targets as soon as Kindred has used her Ultimate R. \n\nKindred can take down targets who are wandering Summoners Rift alone. Do not walk around the map alone unless you know where Kindred is.\n\nTry and kill monsters/camps that are marked so Kindred is unable to get the stacks. Securing these throughout the game is important and will stop her from taking over the game."} +{"text": "Her E and Q makes taking down turrets a piece of cake. Avoid letting her get free shots on your turret since the tower platings will give her a gold advantage over you.\n\nAvoid extended trades with Tristana whenever her E is on you. The more auto-attacks she hits you with- the more damage you will take. \n\nTristana will often use her W aggressively. If you\u2019re strong and have good all-in, you could try to trade back with her and use her mispositioning to kill her. Take a quick glance at the minimap to see if her Jungler is nearby before committing to the fight though."} +{"text": "His engage and lockdown potential is really high due to his E and Q. Once he unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly.\n\nIf he goes full AP, his burst damage is unreal, especially when he is fighting 1 v 1 against someone squishier. His W still provides him enough tankiness to not get popped immediately.\n\nOn catching someone out, he can get that enemy\u2019s Flash with ease if he can\u2019t translate it into a kill with his Ultimate R into Q and E combo. This is especially viable when Gragas is Jungling or when he is roaming around in the enemy Jungle as a laner."} +{"text": "If they invade you early, right back. It's especially true if they are early, because you won't win early fights with them. Be proactive with your Ultimate. Force the ganks with your R! As they will often glove in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!"} +{"text": "Beware of his range if you\u2019re a melee champion as he will look to constantly bully you down with his superior range.\n\nAt level 6, he gains more utility so it can be hard to get kills on the enemy ADC, but his Ultimate is on a long cooldown so you can abuse this to get kills.\n\nIf he uses his Q aggressively and misses it, try to play aggressive while it\u2019s on cooldown as its his main way poking you down. \n"} +{"text": "Stand outside of the minion wave as Aphelios does have a lot of AOE W damage. Additionally, stand away from the Tower if you\u2019re pushed under it as his AOE autos will hit you if you\u2019re behind the tower. \n \nDon\u2019t trade at level 1 with Aphelios if you\u2019re playing as an AP champion. He is AD based and will deal more damage than you early.\n \nAphelios is prone to crowd control and all-ins. If possible, try to lock him down as quickly as you can when trading to reduce his damage output. Aphelios is also super squishy and easy to kill, so he might even blow Flash when you try to engage."} +{"text": "Shyvana will look for aggressive plays and aggressive trades early. Keep this in mind.\n\nAvoid pushing the wave constantly. Shyvana has great all-in and chase potential. Keeping the wave closer to your side of the map will reduce her chances of running you down the lane.\n\nIf you see that Shyvana has her Ultimate t, avoid over-committing to all-ins as she could just escape. For instance, don\u2019t Flash for her unless her Ultimate t is down."} +{"text": "Stay with your team in the later stages of the game. Avoid getting too far from them. Look for peaks with your E in the late part. Landing an E with the follow-up damage of your team could result in a murder or a favorable fight. Keep delaying team fighting if possible so you can get your passive tentacles down."} +{"text": "Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the range of melee and avoid extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Remember if you are low at level 5 in case he gets the level and tries to kill you. Darius has a very strong level 2 all-in. Take more care when trading with him at level 1, and certainly not fight him at level 2 as he will beat you."} +{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.\n\nIf the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.\n\nFlank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} +{"text": "When there are no team fights, go to a side track and focus on agriculture and win XP and gold. In team fights, try to flank the enemy. This will increase your chances of getting a good R Ultimate."} +{"text": "She is very easy to kite as she has low range and is a melee champion. She will struggle killing mobile ADC\u2019s in team fights.\n\nIf she goes full damage, she will be very squishy and die easily in team fights. This can make this build path rather risky to go.\n\nHard to master. Rek\u2019Sai isn\u2019t as easy as a lot of players think. You\u2019ll need to put in a lot of practice if you want to master this champion!"} +{"text": "She absolutely decimates melee matchups, especially the ones who forget or are unable to get out of her Ultimate R. This ability also allows her to impact a team fight when there are multiple divers on the enemy team.\n\nHer E allows her to set up ganks for her Jungler with ease. The usage of this ability with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won\u2019t be able to escape the ult radius quickly.\n\nHer Passive allows her to sustain off the damage she deals. This is very beneficial when she is using her Ultimate R amidst a group of enemy champions. She will practically be unkillable and the enemy will have to decide whether to flee or fight."} +{"text": "She doesn\u2019t do well in extended auto-attack trades. Wait for her to waste her C or Q and then use the cooldown to play aggressive and kill her. \n\nTaliyah doesn\u2019t gain access to a damaging Ultimate R at level 6. If you\u2019re a champion with a strong Ultimate, try to abuse her weakness at this time.\n\nWhen trading with Taliyah, always keep behind at least 1 minion. This will make it very difficult for her to deal damage with her Q."} +{"text": "Yorick isn't powerful early on, and he should focus on farming to scale up. He can do that easily by using the lane brushes to drop vision while simultaneously using his ghouls to keep enemies off him.\n\nLevel 6 is a significant power spike as he can now split push really well. It will also help him win duels as the Maiden does do a lot of damage to enemies.\n\nHis first item component will allow him to gain more significant damage and sustainability in the lane. He can quickly push his wave in and then recall and be back even before the enemy wave hits his own tower. "} +{"text": "Lissandra will use her Q & E to push the wave. Stand outside the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra is level 6, you will need to play a little safer because she has increased the pressure to kill and can install her Jungler very easily. Make sure you have enough vision around your path to spot the enemy Jungler before they show up and spank you. When you play as a melee champion, try to stay at maximum range at any time so it is harder for Lissandra to you CC with her W. Be careful when you walk forward for the last strike, and play respectfully if she zoning you to not take tons of damage."} +{"text": "Step away from the wave of minions so it can't push you and push you simultaneously. Abusing its still nature by forcing it to lie down, then ask for a gank and turn it off. Its E is on a really long cooldown. Try to bait it, then look to fight it while its only CC tool is on cooldown."} +{"text": "Group up with your teammates when you can and try to get a multi-man knock-up. If you manage to knock up a high-priority target, you should be able to go in and make quick work of them.\n\nGet a defensive item as quickly as you can. This will help a lot when dealing with CC in this game, as CC is your worst enemy can get you killed indefinitely.\n\nIn the late game, look for picks on immobile or miss-positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon."} +{"text": "Shyvana wants to feed the farm into the early game to get level 6 and unlock its Ultimate t and get its transformation. You can delay it by invading or trying to fight it early. Thanks to its Passive, Shyvana will try to secure each Dragon. Make sure you keep them guarded so you can spot it before it takes them for free. Because Shyvana won't be much spoiled, look at gank as much as you can in the early game to get your allies before."} +{"text": "Jayce doesn't really spike at level 6 due to his Ultimate G from level one. This also means that he has access to three more ability variations than his opponent. He should use them to get a lead pre-6.\n\nJayce is weak early on and does rely on his w > s combo to poke enemies out before going for a kill. This will allow him to garner a lead and burst the enemy down once they are low enough.\n\nThe first component will give a damage boost to Jayce and will let him play more aggressively. It will allow Jayce to go for frequent burst trades after poking the enemy out with his w > s combo."} +{"text": "Fizz is an incredibly weak champion up to level 3. If he gets shot, he won't be able to look for an all-in early or the first blood. Even if he's incredibly mobile with his E, when he's on the cooldown, he's incredibly squissy and still. Even with his E available, he's pretty squishy if he gets hit with CC. Fizz has to go ahead early to do well in the last stages of the game. If he loses the track or doesn't have a lot of gold, he won't be much threat in the middle of the game."} +{"text": "His early play is very weak and he can be killed countless amounts of time during this phase. If he is not able to get his peaks of the article early, he will take enough time to come online. Can easily camp throughout the laning phase. This can hinder him from CS. This can put him back massively in place. Extremely weak against all-in champions, especially those who have dashes or blinks. He is also vulnerable every time he doesn't have Flash early, so good wave management can really be devastating for him."} +{"text": "Several points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a huge ability during the middle of the game. Mid-game is really good for Pyke because he can secure several peaks on the enemy team, especially on the enemy Support if he manages to catch them out of sight. His team fight is pretty good because his Ultimate R can finally allow him to turn the tide of a fight. The Q can allow him to separate targets from their team and kill them."} +{"text": "Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nDo not get picked off during this phase of the game, as you will end up losing crucial objectives if you do so. Stick with your team and rely on picks to make team fights uneven.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} +{"text": "Nearly uncatchable due to his Passive and his g. He can deal consistent amounts of damage, which becomes quite hefty during the mid-late game fights.\n\nCan force the Jungler to pay special attention to him, relieving pressure from other lanes. Probably the only champion who can proxy farm and safely get away due to his kit.\n\nHis Ultimate n gives him additional stats which can temporarily allow him to soak a lot of damage and dish more damage as well. He can act as a front line for his team this way."} +{"text": "Quite still, which can lead him to be camped a lot during the laning phase. Once handed over at the beginning of the game, he was not able to cover much damage. Missing his E, Mordekaiser's opponents, can easily all-in and engage on him. That's because he was not able to move the enemy team, and the carts will be able to him freely. The first grise injuries can reduce his W damage by many. This will help his enemy even out of the duel during the start of the match."} +{"text": "If Rengar falls behind in the early game, it will be really hard for him to get back into the game.\n\nHis W is his major defensive tool. In team fights, if he uses it at the wrong time, he will get CC\u2019d, and locked down by the enemy.\n\nWill struggle getting picks when teams group as 5."} +{"text": "Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.\n\nKled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.\n\nSince all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well."} +{"text": "Lulu is strong at level 6 as her Ultimate R provides tons of utility and increases her or her ADC\u2019s survivability.\n\nOnce Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.\n\nLulu is very good in team fights as she will build items that buff her team up. Try and lock her down with CC or kill her when she goes to ward so she is unable to affect the team fight."} +{"text": "Zoe will be looking for picks at the start of the team fight with her E. Try to stand as far back as possible and away from her to reduce her chances of putting you to sleep.\n\nShe will be looking to delay a team fight while she tries to poke you down with her Q and get picks with her E. Forcing a fight and not letting her poke you down will make team fighting a lot easier.\n\nSieging towers will be difficult when Zoe is alive as she has good wave clear. Take her down first or look to take objectives when she is nowhere nearby. "} +{"text": "Getting 2 points in her Ultimate R will give her another significant power spike. This will empower her and will allow her to dish out a lot of damage.\n\nHer first ability will be maxed out at level 9. This will allow her to poke her enemies with ease and will let her clear waves quickly.\n\nHer 2nd empowerment is where the real power spike kicks in. She will get added effects, and consecutively auto-attacking will allow her to melt through enemies. "} +{"text": "Twitch is a hyper-portage and will become stronger and stronger as the game continues. Quickly ending the game is often the wisest choice when it plays against it. Once it has access to its Ultimate c, its pressure of death increases. It extends and the damage: in conjunction with its s, can be difficult to manage in the way. Once Twitch has obtained the hurricane of Runaan, its release of damage will be fatal."} +{"text": "Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.\n\nLevel 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.\n\nThe first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} +{"text": "Level six is a massive power peak. It allows it to use capacity as a finishing movement if it can get the enemy quite low with its E. It can also be used defensively in some cases. The first element will help Tristana win battles easily. Its damage will be amplified by a fairly decent amount."} +{"text": "When she reaches level 6, she can set up her Jungler to inflate your way and kill you. Keep this in mind post 6. She is good in team fights thanks to the great ray on her Ultimate R. Once she has finished her Mythic article, her utility, peeling and trading potential increases sharply."} +{"text": "Never move alone now, because you kill is very easy. Stay with your damage dealers and keep them alive at all costs. Your ultimate R will be on an extremely low cooling during this part of the game. Make sure you use it as and when necessary because you don't want crucial teammates to die unnecessarily. Make sure you use your E correctly. Chokepoint fights are crucial, but you can also use it to disrupt the wisers because they are powerful enough now."} +{"text": "The first component of Ziggs will give it a boost and mana pool. It will allow it to frequently use its Q to continue to hit the enemy and force them to remember abruptly. Level 6 is a massive power peak for Ziggs because it has access to a finishing capacity that is AoE in nature. It can also use it to help teammates finish targets while wandering around. Its Q is really heinous, and it just becomes more powerful by adding points to that ability. This will allow it to burst the enemies quickly, and it will push the wave quickly. This will allow it to sit its enemy tower languish."} +{"text": "While she doesn't have a Ultimate R combat, her Ultimate R is an excellent roaming tool that can allow her to return to the line quickly and also wander around the map and help her allies. She can blow up enemies who are alone when she is in front. Look for spikes on squissy and still targets to get a lead further."} +{"text": "An additional point in his Ultimate R will increase his overall damage and allow him to use the ability frequently. He will help him massively during team fighting or trying to secure peaks. His first ability will be maximized at level 9. This increases his damage, and his team fighting potential will be respectable enough now. He will pose a lot of threats if he can use the ability by hiding in a brush. His tankness will be colossal during this phase of the game. He will absorb the turn shots and enemy damage simultaneously and make it very easy for his allies to follow his commitments."} +{"text": "Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.\n\nPost 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.\n\nKeep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.\n"} +{"text": "Do not separate from them or get away from them otherwise the enemy may try to take you or initiate a 4v5 fight when you are away from your team. Avoid fighting in the late game unless your Ultimate R or Zhonya. Hurglass is in place. Do not fight or hug with the enemy until they are both. Being killed could cost you the game. Playing on the side of the card that has the next major goal up so you can turn to take it with your team. Otherwise, if you have Teleport, you can go to the bots side of the card and use it to get it to your team."} +{"text": "Go to the middle track after destroying or losing the lower track tower. Turn with your ADC or hold hands with your Mid laner to prevent the enemy from taking the medium track tower. In team fighting, use your power to provide a great shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive. Stay with your allies in the middle of the game. Don't get too far away from them at any time as you will be an easy target for the enemy. Similarly, don't go to the guard unless your allies are nearby and able to help you."} +{"text": "It has no form of mobility and can easily be all-in-one once its E is down. Any killing against it puts it back by miles as it is a large-scale ADC, and needs firmness in complete safety. Atrocious early play as it does not damage during this stage and is very vulnerable to all-in. It can easily be zoned out of CS, which is not a good thing for it because it needs its basic items to be useful. Its effectiveness will decrease if it runs away from mana in the track. This is due to the way its Q rockets operate. It will remove its long-range CS capability, which will allow the enemy to zone it easily."} +{"text": "Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 whatever it wants. The first element will allow it to fight more effectively. Its damage will be quite important as well."} +{"text": "At level 16, you would\u2019ve put the third point in her Ultimate. Her Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible.\n\nIn the late game, Camille will deal a lot of damage but also be quite tanky, so you should look to peel and protect your carries.\n\nThe longer the game goes, the more items you can purchase. You will be stronger as the game goes along.\n"} +{"text": "Riven is an early game dominant champion who can take over the lane through short trades. Try not to trade with her unless you can match her trading potential.\n\nRiven will often play hyper-aggressive and try to outplay you with her e. If possible, try to bait out her main abilities and then re-engage when she has cooldowns. This is your best bet when laning against a Riven.\n\nKeep the minion wave frozen near your Tower. If you are playing close to your Tower, her all-in potential is limited as the Tower will protect you and she will not be able to look for frequent trades."} +{"text": "In the late game, continue to split push if your team isn\u2019t at risk of dying or getting caught out.\n\nIf your team is going to get caught out or if the game isn\u2019t one-sided, you need to group with your team to help them fight.\n\nPlay on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} +{"text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.\n\nCass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out.\n\nAt level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game."} +{"text": "Once Lillia reaches level 6, her pressure of gank and kill will increase thanks to her Ultimate R. Take note that she will be harder to kill at that time. Lillia's early match is rather weak. If you are a strong champion of the beginning of the game, try to invade and put it behind. Once Lillia completes her juggling element, its clearance speed, the release of damage and the pressure of gank will increase."} +{"text": "Her all-in potential post-six is really strong. This allows her to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes.\n\nUnlike her counterparts, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.\n\nPossibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time."} +{"text": "You can use it to your advantage by invading and trying to fight it if you are a strong champion from the beginning of the game like Hecarim, Lee Sin or Elise. Post 6, fighting Lillia will be harder than her Ultimate R can put you to sleep. Unless you can kill her quickly, it will be difficult to win a fight against her unless you are in advance. Vision will make Glove harder for Lillia, especially post 6. Placing the vision around her entrances in the jungle and in the river will make it very difficult for her to find successful ganks."} +{"text": "Take care of its poke and range advantage during laning. Defend the minion wave to force it to choose between pushing and throwing simultaneously. Let it push you into your tower early; coordinate with your jungler for potential ganks. Be careful of the increased pressure of its ultimate kill at level 6; remember if you are weak in health."} +{"text": "Make sure there's always a minion between you and Pyke at any time so it's harder for him to land his Q. Pyke will try to push the wave as soon as possible so he can get a quick return and get his first article. Harass and get him down so he has to remember before he can get enough gold for Dirk. Pyke is a great traveling champion. Once he gets mobility boots, expect him to wander frequently. Ping every time he leaves the road so your teammates know he's missing. Try to match his push power so you don't lose your turn if he's wandering."} +{"text": "Jarvan IV is a strong early play duel, so it should be easy for you all in your enemy regularly and continue cutting them in the track using track brushes. You will need to help your Jungler in case it is near your track and try to get off the Rift Herald. The goal is to make sure that you can use your CC combo efficiently regularly. Getting your Ultimate m will help you a lot in this matchup, especially during neutral objective fighting where you can lock the enemy Jungler with ease."} +{"text": "Try flancing in the team fights with your Q and t to access the enemy rear line and close them. Flank on the side instead of running directly to the enemy as they will be able to disengage or drop you. When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon."} +{"text": "Its Q alone can force the enemy to remember at the base if it continues to be labelled by it. Can move enemy units in its E using its W. This can act as a really good finishing movement against weak enemies, or it can be used to fire an escape when necessary. Is a threat to remember against as a bad reminder can allow it to take the enemy tower very quickly due to its Passive and W."} +{"text": "Nasus will seek to divide the thrust throughout the middle of the game. It is good to divide the thrust thanks to his Q. When Nasus is divided push, you can use the number advantage to start a team fight. During the fight, check the map and keep an eye on Nasus. Be ready to disengage if he is about to take a turn. If Nasus gathers for team fights, try to lock him up with CC so that he is unable to get on your portages and kill them with his Q and R."} +{"text": "Nidalee will be strong enough once she has a few points in her s. Her Spears deal a lot of damage, so make sure to avoid them. Nidalee doesn't peak as much on level 6 as other champions she already has her Ultimate r at level 1. Once she's finished her Jungling element, her damage exit will be very good. Avoid fighting her unless you can catch her out of her position or if you're stronger than her."} +{"text": "Once Neeko reaches level 6, her death pressure increases. During her struggle, keep in mind that she can throw her Ultimate R and inflict damage and CC you. When Neeko finished her first element, she will have tons of free wave and will be able to push the wave very quickly. You will need to make sure that you can push the wave so that you don't lose your turn early. Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R."} +{"text": "Orianna is not the strongest laner, but she has a lot of poke early thanks to her d and d. Once Orianna reaches level 6, her death pressure and survival increases. At this point, she will be more dominant of the way. Team fights are really where Orianna shines like her Ultimate d is a great AOE ability that can turn the tide of team struggle. Always keep an eye on that her Ball d is attached also and try to stay as far as possible."} +{"text": "Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning."} +{"text": "At the end of the game, look for choices on immobile or poorly positioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In team fights, focus on the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get up on the enemy backline quickly. Make sure you are close to your team at any time so you can get in the quick fight."} +{"text": "Constantly adapt your positioning in lane so Ornn is unable to knock you up with his E. Stand away from walls and his Pillar Q so he is unable to CC.\n\nRefrain from using any major CC abilities on Ornn when his W is off cooldown as he can use it to dodge or escape CC.\n\nOnce Ornn hits level 6, his kill pressure in lane will increase and he may start getting ganks from his Jungler. Get vision in the river so you can spot the Jungler early."} +{"text": "Nautilus is strong early thanks to the amount of CC he has in his kit. But, he can be really weak if he is in a bad matchup.\n\nAt level 6, Nautilus has great gank set up and can go for kills in his lane or in others. If you can\u2019t set up your Jungler, look to roam mid and help your Mid Laner.\n\nWhen Nautilus has completed his first component item, his trading power in lane increases dramatically. He will be tankier too so his survivability will increase as well.\n"} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "As Teemo is a ranged champion, expect him to try and harass you as much as possible. Investing in defensive starting items could be a good way of dealing with him from the get-go.\n\nTeemo will place Shrooms t around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce your damage taken.\n\nBe prepared to sacrifice some CS for XP and health. Teemo has a lot of kill pressure if he takes Ignite and is able to harass and poke you down."} +{"text": "By getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on. His ability to make team fights unfair due to his selection potential will be quite obvious during this game phase. He only has Ultimate and his enemy out of sight. His tankness will not know any limits during this phase of the game."} +{"text": "At level 13, Corki maximizes his second ability which is usually his n. It is a very powerful peak for Corki as it will allow him to shred tanks in the end-of-game team fights. At level 16, Corki will put the third and final point in his Ultimate e. As the teams will regroup at this stage of the game, he will be able to bring them down a lot before starting a fight. Corki is very good in the late game as long as he is not late. Try and avoid falling behind in the early game to make you an overwhelming force to count in the late game."} +{"text": "He is frail pre-six because he has no way to gap close and get close to his enemies. He should powerfarm as much as possible.\n\nHis strength skyrockets post-six as he can gank the enemy reliably. He should focus on lanes where his allies have some form of hard CC or where the enemy is too pushed up.\n\nThe first item component will increase his clear speeds and let him deal a lot of damage in a very brief amount of time. This is quite helpful when ganking. "} +{"text": "She can also use it again if the marked target dies. Try and divide slightly so that Vex can not handle a lot of AOE damage with her Q and E. Get rid of Vex, with poke before launching a fight could be very beneficial as she will miss on the shield to protect herself with. Her damage output will also be reduced."} +{"text": "Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.\n\nReally good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.\n\nPost-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease."} +{"text": "You will be able to blow up the squishes with your Ultimate e with ease now. Even if they do not die, they will be too big to participate in a team fight. You will be able to burn through the entire enemy team with an appropriate positioning. Your 1 combined with your n will be able to shoot enemy squishes. Use this strategy during neutral and objective battles. Remember that your placement can make or break an entire team. Place it well and fog of war so that the enemy team does not anticipate it and take the necessary precautions in advance."} +{"text": "Camille can't really start trading too well up to level 4. Once she unlocked all her abilities and has several points in her Q, she can start trading. Camille next peak of power in the track is when she unlocks her Ultimate R. He offers her a lot of pressure to kill and is good to set up her Jungler. If you can't make use of her in your own way, you could wander with her to help your allies. Once Camille has finished her first component, her ability to trade with the enemy will intensify."} +{"text": "Use your Q to poke down Heimerdinger's turrets and reduce his pushing power. By removing his turrets, you limit his ability to control the lane.\n\nYour main objective is to stay healthy and keep your ADC alive. Focus on providing sustain and utility to your ADC rather than engaging in extended trades with Heimerdinger.\n\nSince Heimerdinger will likely push the wave towards your tower, assist your ADC in farming by actively participating in last-hitting minions.\n\nIf you want your jungler to help you in this matchup, it's crucial to avoid falling behind and losing too much health. Prioritize staying safe and avoiding unnecessary damage."} +{"text": "Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.\n\nHer Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.\n\nLissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team."} +{"text": "When there is no team fight, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the sledgers who are put up against him. Look to use your Ultimate e at the last possible second of each fight. Resetting to your Ultimate e will increase your chances of winning the fight. When you fight team, look to peel out and focus the nearest enemy champion. You are Darius, not a murderer and you will fight to kill anyone alone."} +{"text": "Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron."} +{"text": "Extremely useful in team fighting due to its Ultimate R CC and damage. This allows her team to play around her and her Jungler for gank her. She has tons of poke in the track and can easily intimidate the enemy with her Q and E. Her Ultimate R is incredibly powerful for a Support."} +{"text": "His potential for engagement and locking is really high due to his E and Q. Once he unlocks his Ultimate R, he can move the enemy champions to disadvantageous positions and have them killed instantly. If he goes full AP, his burst damage is unreal, especially when he fights 1 v 1 against someone from squishier. His W still provides him with enough tankness to not get blown up immediately."} +{"text": "The damage must be unbearable for the enemy team and you will be able to get killed easily. Your W is extremely important in this matchup so make sure you use it with extreme discretion. The goal is to make sure that you surround the card properly before using the ability. After six, you should have an easy time getting the people of you in the game. It can also be used as an end move after you have loaded your E on the enemy."} +{"text": "During this phase of the game, make sure you get choices all around the map. Doing unfair team fighting should be your only goal. In team fighting, try to separate the enemy front line from the enemy rear line. This will allow your aircraft carriers to play freely, and you will be able to absorb a lot of damage for your allies. Use the fog of war and choking points to secure team fighting victories. Your chances of winning a fight will increase considerably as you have a lot of AoE effects in your abilities."} +{"text": "The first element will allow him to inflict more damage and spam his abilities due to the increased mana. Level six is a massive peak due to his ability to get his Ultimate R. This will allow him to play around the card and get his team before. He is really a great starter champion that his damage bursting during the start of the game is phenomenal. Anyone who is still will have problems with him."} +{"text": "Thresh will be looking for picks with his Q to start the team fight. Make sure no one on your team is out of position or too far forward as it may allow the enemy to start the team fight.\n\nIf Thresh misses his Q in a team fight, collapse on him and take him down. Thresh is really immobile and you should try to abuse him when he makes a mistake.\n\nAs Thresh will often go to ward alone, you could look to ambush him when he goes to place a ward. Taking him down early will leave his backline vulnerable to attack. You could also use the numbers advantage to take the Baron or Dragon."} +{"text": "Rumble is excellent during the end-of-game fights that its Ultimate b and its basic capabilities will all hit like a truck now, especially during the team fights. Maxing its Ultimate b will reduce the cooldown of the ability and allow it to use it frequently. This will be a decisive factor during the objective fights. Rumble will dry up a lot of damage during this phase of the game. Its ability to melt through the enemy health bars will force its enemies to play defensively."} +{"text": "It will have a lot of passive piles during this phase of the game. This scale is infinite, which means that Veigar can about a full-health squishy target shot. His n will be on a very short cooldown during this point in the game. He will be able to secure a lot of choices, especially around choking points. Once his ultimate R is maximized, he will execute the enemies with ease. Any enemy who gets hit by his e will be in Veigar's Ultimate R tuture range."} +{"text": "Avoid grouping too closely if the enemy has several knock-ups as this will allow Yasuo to get a very good Ultimate Roff. The grouping but not standing on each other will reduce the effectiveness of his Ultimate R. Do not fight in the jungle because it will be easier for Yasuo to land his Tornado to hit and follow him with his Ultimate R. Fighting outdoors will make the team fight more effective for your team. CC is your best friend in team fighting."} +{"text": "If they invade you, just back off, as they can easily kill you, especially if you\u2019re behind.\n\nThey can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.\n\nPost 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.\n\nHe will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks."} +{"text": "If Tristana uses her W aggressively, burst her down or CC her so she is unable to reposition and clean up the fight. Taking her down early will make it really difficult for her team to win the fight.\n\nIn the mid-game, if Tristana is ahead, avoid walking too far forward if you\u2019re alone. She has great all-in and pick thanks to her W and E. Keep at an appropriate distance away from her so she cannot easily take you down.\n\nTristana has a lot of self peel with her W and Ultimate R. To make fighting easier, try to play around her Ultimate R or look to flank her in team fights. This will make it harder for her to kite/escape the fight."} +{"text": "Once Kennen has two points in his Ultimate m, he will be able to inflict massive amounts of damage to the enemy team. He just needs to choose the perfect time to enter. Kennen is excellent in team fighting due to his Ultimate m. He can pair him with his Flash for a devastating combo on the enemy team, which will leave them defenceless. More items mean more damage for Kennen. This will allow him to resume the game, and his poke damage will increase significantly in the game."} +{"text": "After going in with your Ultimate t, be prepared to fall back and peel for your allies in late game team fights.\n\nTo make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.\n\nPlay around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} +{"text": "Quite immobile, which can lead to him being camped a lot during the laning phase. Once set back during the early game, he won\u2019t be able to dish out a lot of damage.\n\nOn missing his E, Mordekaiser\u2019s opponents can easily all-in and engage on him. This is because he won\u2019t be able to displace the enemy team, and the carries will be able to freely all-in him.\n\nEarly Grievous Wounds can reduce his W damage by a lot. This will help his enemy even out the duels during the early game."} +{"text": "Try to end the game as quickly as you can as the longer the game goes, the stronger Kayle becomes.\n\nKayle will tend to be split pushing during the mid-game. You can use this time to force a team fight with the numbers advantage while she is pushing in a side lane. \n\nKayle is rather vulnerable when her Ultimate R is on cooldown. Try to force fights and kill her while her Ultimate R is down."} +{"text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.\n\nWhen fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards. \n\nTry to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively."} +{"text": "Zac\u2019s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective. \n\nAvoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.\n\nDo not group too closely. If you\u2019re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R."} +{"text": "At level 11, Aumu will have 2 points in his Ultimate y. This means that his Ultimate will be there on a shorter cooldown that can help him in team fighting and help his team get choices. The teams start to regroup during the middle of the game, and since Aumu is a team combat champion, he is pretty good during this stage of the game."} +{"text": "Place the vision around its jungle entrances to make it harder for Wukong to get successful ganks. Wukong has good objective control in the early game. Try to take it before it if possible, or at least keep it kept at any time so you can spot it before it is able to take it for free. Wukong is very strong in a 1v1 fight if it has a lot of health. Avoid fighting it if you notice it when it is very healthy. Especially if it has its Ultimate n available."} +{"text": "Drive and move around the map with your ADC/Jungler to help your other tracks. Continue to place the vision and stay with someone at all times. During the mid-game, team fights will begin. Make sure to participate in them and help your team as needed. Place the vision around the map, but avoid doing it alone that you could be taken out and die for it."} +{"text": "His objects will make him very tanky during this stage and combined with his passive and ultimate R, he will be a behemoth for the enemy team. It will be almost impossible to take him down and therefore he will be able to completely separate the rear line of the enemy team from their front line. He is at his strongest when his ultimate R is in place. He can plunge the enemy team and completely disturb their team by walking towards them. Dr. Mundo's Q can allow him to secure catches for his team. The slow can allow his team to follow this target with difficult CC capabilities, or even straight up and explode them."} +{"text": "His first ability will be maxed out at level 9. This will give him a significant damage boost, and Urgot should impact skirmishes very easily.\n\nHaving two points in his Ultimate R will increase the damage dealt by the ability, reduce the cooldown, and make it easier for him to execute his targets.\n\nUrgot is really strong during the mid-game due to his team fighting presence. He can easily zone out and separate the enemy frontline from its backline. He will also be able to deal consistent DPS. "} +{"text": "Try to abuse your range advantage to gain an early health lead.\n\nKeep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.\n\nWhen trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.\n\nOnce they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} +{"text": "His e will be maxed out at level 9. This is terrible news for the enemy team as they will get melted down if they can't get to Kog'Maw in time to kill him.\n\nLevel 11 allows Kog'Maw to deal a lot of poke damage to the enemies. The vast range also allows him to take down low-health enemies recalling in the distance.\n\nHe will be perfect during the mid-game, provided he doesn't get collapsed on and shut down. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times. "} +{"text": "Keep an eye on the enemy's resource bar. If he started filling, CC him and running away. During team fights, know that Sett will try to beat you in your team. Be very careful and let your teammates know about this tactic. Your Ultimate can make or break the game for your allies. Use it to install ganks on your laner. This way, your Jungler will prioritize your way more than any. Keep the wave near the tower and focus on getting tankier in this game."} +{"text": "Irelia is extremely strong when her Passive is stacked. It is then that she should go for a meaningful fight because he will ensure a massive victory for her as long as she has a target to self-attack. Bonus survival points if she can Q to minions and reset the ability. The first element will help Irelia massively in this way. It will strengthen her duel potential and increase her survival. It will be very beneficial when her Passive is stacked completely. Level 6 is a significant peak of power where Irelia can start to dictate the pace of this track. Her opponent will have to be very careful because Irelia can decimate them with his Ultimate R and Q if they are hit by the initial Ultimate R launch."} +{"text": "When playing as an AD champion in the bottom lane, look for extended trades whenever possible. Trading autos will usually end in your favour- just make sure you dodge his 1\u2019s.\n\nIf you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills. \n\nKarthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him behind by playing aggressive and requesting ganks."} +{"text": "Your first power spike is at level 4 where you have 2 points in your **Q**.\n\nThe next power spike is when you\u2019re level 6 as you have access to your Ultimate. Adjust your play during this stage of the game, and work on your wave management.\n\nWhen you get your first component item, your damage output will increase and you\u2019ll be able to trade more frequently with the enemy.\n"} +{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your b and e. Once the enemy is low, you can commit to the fight.\n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.\n\nAvoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} +{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.\n\nTo make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.\n\nPlay around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} +{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. \n \nThe best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. \n \nIf Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} +{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.\n\nPlay safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.\n\nOnce you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} +{"text": "His first ability will be maximized to level 9. This will give him a huge boost and allow him to easily blow up simple targets. Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team. His life flight will prevent him from dying quickly. Several points in his Ultimate R will allow him to take enemies ultimates quickly. They will increase their efficiency overall. He can be very beneficial in team fights."} +{"text": "Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Avoid fighting inside the jungle as it will allow him to land an easy knockup.\n\nIn team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.\n\nAvoid fighting in the jungle as teams will be quite close together which allows him to knockup multiple champions at once."} +{"text": "Use your W regularly to quickly clean the jungle camps. Remember that your W cooldown is reduced when you use it against a big monster. Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R. This will allow you to produce a massive CC chain. Once you unlock your Ultimate R, you should have a very easy time trying to kill enemies."} +{"text": "Just keep poking the opposition with your Q and auto-attacks. Save your E for situations where you need to avoid getting CC'd.\n\nUse the lane brushes as much as you can to make sure that you can land your poke on the enemy team. This will allow you to accumulate a lead and shove the enemy out of the lane.\n\nDuring neutral objective fights, your main goal is to make sure that you can poke the enemy team out before the major Smite fight. This way they won't be able to do anything and will die if they try to all-in. "} +{"text": "Focus on early agriculture. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to sow or counter-gang nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them. Try to secure these major goals when you can, as you have decent objective control."} +{"text": "You should have a really easy way on condition that you can keep the river under surveillance. It will keep you safe from the ganks and allow you to play the way according to your conditions. Remember that your dash is your only way to escape and engage. Use at an inappropriate time can get you killed quickly and you lose a major fight."} +{"text": "Great potential for engagement with his E, with the CC extended with his W. This combo can deal with respectable amounts of damage and also allow his team to follow the hit target with ease. Has a decent amount of vaguelight on his Q that he can use to push the wave in and then wander around to see if he can use his Ultimate R to help other teammates. He doesn't have to wander too far for that, so he can get back on the track quickly if the all-in-possessed. His Ultimate R strikes prevents the enemy team from playing in a pooled formation that could literally get them killed in the next 2.5 seconds. His W plays a pivotal role during team fighting in such situations."} +{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.\n\nContinue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.\n\nLook for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} +{"text": "Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.\n\nDo not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane. \n\nPoke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall."} +{"text": "Once you reach this stage, you should focus more on roaming and impacting the map with your Ultimate R and E. When deep warding, make sure you keep your E ready to escape out of any sticky situations.\n\nBefore leaving your lane, drop some W shrines here and there. This will help your ADC stay healthy, especially when they are up against a poke lane.\n\nAlways try to bait the enemy laners into pushing and use the wall behind them to E and then stun them with your Q. Pairing up with your Jungler/other laners will yield maximum effectiveness and the enemies generally don't anticipate such plays."} +{"text": "The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.\n\nKled\u2019s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.\n\nHis Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up."} +{"text": "To maintain parity in the laning phase, aim to hit Level 2 at the same time as Nautilus. This ensures that you and your ADC have access to all your abilities and can better respond to any aggression of the enemy duo. When Nautilus wanders, be proactive in pinging and communication with your team. Alert them to his absence from the track, as he can be a powerful force in the ganking of other tracks. This allows your teammates to play more defensively and avoid potential interactions or roaring Nautilus. When you are detached from your ADC, keep in mind your position to avoid clinging to the Q of Nautilus. Position yourself behind the minions or out of range to minimize the risk of being caught and engaged. Enjoy your reach advantage like Yuumi when Nautilus Q is on cooldown. During this window, you can harass and harass him with your abilities."} +{"text": "Staying with your team in the late game. Do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Use your e to launch a fight or try to take someone with it and then kill them. Once they are dead, either pass to the Baron or the Elder Dragon or seat and try to end the game. Call for goals like the Baron or the Elder Dragon when an enemy is dead and when your Ultimate t is standing. Use your Ultimate t to secure the goal for your team."} +{"text": "If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus the backline alone, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive."} +{"text": "Kai-Sa is vulnerable to the CC. Try to lock her up at the beginning of the fight so she can't bring down tons of damage. Keep in mind that Kai-Sa can use her Ultimate R to reposition herself in a team fight. She may be able to avoid the CC or strokes of skill in this way and turn the exchange. Kai-Sa will be pushed by her Support in a team fight. Try to take her Support first so that it is left defenceless."} +{"text": "Get Level 2 first and look for a favorable trade with the enemy. Earning an early health benefit will help you. Focus on agriculture and looking for aggressive games once the enemy uses a ability. Play around their abilities and try to abuse their cooldowns with your early game damage. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a golden lead."} +{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.\n\nIn team fights, try to flank from the side to make it harder for the enemy to disengage or poke you down. If you get poked down, you wont be able to engage and will probably die.\n\nFiora is a strong skirmisher. Look to fight whoever tries to stop you from split pushing. You should be able to fight anyone as long as you\u2019re not behind in the mid-game."} +{"text": "Avoid regrouping closely in team fighting as this can allow Galio to get a 5 man with his R once one of his allies has engaged. Space between each other for maximum survival from the go. If Galio uses his Ultimate R when you are close to him, you can disturb him with any crowd control capability. This will be very useful as it can prevent him from using his Ultimate R to help his allies."} +{"text": "Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn\u2019t go on for too long. \n\nMisuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.\n\nGrievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health."} +{"text": "Level 6 is a significant powerspike as it directly empowers Zoe's Q, and grants her more creative ways to E her target. The only thing to be kept in mind is that this ability is not an escape tool.\n\nHer first component will undoubtedly allow her to deal more damage in the lane and cast her spells with a higher frequency due to the increased mana pool. It will also increase the overall damage output during a significant fight.\n\nAn RNG component of her powerspike includes which spell she picks up with her W. For instance, if she picks up an Ignite, it will increase her overall offensive capabilities, while picking up a Locket will increase her team play and survivability. "} +{"text": "When she is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. When she\u2019s low, there\u2019s your chance to fight.\n \nDuring team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.\n \nDiana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in"} +{"text": "Her level 11 power peak is pretty strong. 2 points in her Ultimate R offers Zeri a lot of extra pressure to kill. During the middle of the game, Zeri would have picked up several items. She will do a lot of damage in the fights and be able to carry them solo if she is ahead of her at this stage of the game. At level 9, Zeri will maximize her Q-capacity. As she uses the most this ability, her --cars to do a lot of damage."} +{"text": "Galio needs time to come online. Play safe in the early game so you can scale and come online. Do not get poked down otherwise you\u2019ll fall behind in CS and XP and be no threat later on.\n\nKeep in mind that at level 6, you will have no kill threat in the lane against most enemy mid-laners. Respect the enemies all-in damage past level 6.\n\nYour Ultimate R is impactful and can be used to help your allies in their own lane. Keep an eye on what\u2019s happening around you and be prepared to cast your Ultimate R to assist your allies."} +{"text": "Vayne will be often left alone to split push and farm. While she\u2019s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she\u2019s bot side and the Baron\u2019s up.\n\nVayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.\n\nPlaying around her Ultimate n will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one."} +{"text": "Use the lane brushes to hide and poke the enemy with your Q every chance you get. Staying out of vision will allow you to easily all-in the enemy with your E and W.\n\nSince you're a protective champion, you will want to be the first to respond to fights around the map, especially in the bot side river. For that, ensure that you have the wave slightly pushed up so that you can respond in time.\n\nOnce you get your Ultimate R, you should have your eyes glued to the map during skirmishes. Look for champion icons overlapping and see if you can help your allies. "} +{"text": "Vayne will be often left alone to split push and farm. While she\u2019s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she\u2019s bot side and the Baron\u2019s up.\n\nVayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.\n\nPlaying around her Ultimate n will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one."} +{"text": "You can use your Ultimate R as an escape tool in heavily bottled fighting. This is not recommended because the ability can allow you to turn a fight and save yourself almost immediately. Your E will be pivot to fight during this phase of the game. Always try to flank the enemy and get dead on the back line. In this way you will be able to take the game easily."} +{"text": "His ultimate R is completely dependent on the comp enemy team. If the enemy has ultimate lacklust, Sylas will not be able to do much. If he is misused, his W can have him killed because of his move to another place. If the enemy buys Grieve Injuries, they can easily counter this healing with a good amount."} +{"text": "Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.\n\nAt level 16, Lux will mega-spike. This is due to her Ultimate n being upgraded to level three. She will now blow up enemies with the Ultimate n alone, and the ability's cooldown will be negligible.\n\nHer g will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle."} +{"text": "At this point, the teams will be closely regrouped so that it is unlikely that you can assassinate anyone. Continue looking for choices but expect that there will be more than 1 enemy nearby. It will be difficult for you to 100 to 0 someone that many champions will be in full construction at the end of the game or at least have defensive tools like Zhonyas Hurglass or Guardian Angel at their disposal. Continue to play slow team fights. Although your cooldowns will be short, you must play around your W as much as possible to ensure that you can kill the enemy."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nLook for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.\n\nKeep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} +{"text": "CC is your best friend against Anivia because she is sneaky and still. But she has tools to defend herself like her ts and e. To facilitate her lock, try to flank her rather than run directly on her to make her more difficult to escape. As Anivia will need to keep, you could set up a death bush around the Baron or Dragon and kill her when she goes to watch. You could then use her death timer to take the goal. If Anivia is going to miss during the middle of the game, she could try to set up a death bush herself. Ask yourself where would you be now if you were Anivia."} +{"text": "Can do a lot of damage to enemy units with his Passive empowered r who are close to him. This makes it easy for him to act as a disruptor during team fights.\n\nHis e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.\n\nHis Ultimate b makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b."} +{"text": "Really great skirmisher due to how her Passive and r work. She can quite easily run an enemy down while kiting them with ease. All she needs to do is avoid getting CC\u2019d.\n\nWhile taking objectives, the chances of her team losing the objective fight are very low. This is due to Kalista\u2019s r combined with her Jungler\u2019s Smite. In short, she excels at taking objectives quickly and securely.\n\nShe can save her Support with her Ultimate x if they happen to overextend in the lane. The ultimate can also be used to initiate crucial fights, especially when the enemy team is clumped up, or is fighting in closed spaces."} +{"text": "Use your k for poke Lulu out of the way. This combined with your e will result in massive damage outputs from your end. Use only your s when the W of Lulu is down. Do not do it will get you killed easily because its W is really boring. If Lulu plays safely, just focus on roaming with your s. The enemies will not expect it and will fall prey to your damage. The wave must be kept in the middle of the track and you should just focus on out of damage."} +{"text": "Volibear's early game ganks are pretty solid, provided he can play around vision properly. Once he unlocks his basic abilities, he should easily gank any lane where the enemy is overextended.\n\nLevel 6 is a significant power spike for Volibear. This is mainly because of his ability to initiate fights independently and instigate tower dives with ease. Any low-health squishy target will be forced to play safely and recall abruptly.\n\nVolibear's objective control is pretty good too. He can quickly clear his camps and take neutral objectives with ease if an opportunity presents itself. His E will help him a lot when taking these objectives. "} +{"text": "At level 14, Vex will finish upgrading her second ability. Again, her damage output and overall threat will increase.\n\nPretty much every champion spikes at level 16 when they put the 3rd point in their Ultimate R.\n\nTeams will be grouping in the late game. Vex is good in team fights, so she should do pretty well in late game team fights. \n"} +{"text": "He will focus mainly on cleaning during the start of the game. His e can easily be interrupted by any form of hard CC. This can make the lap divers risky and can get him killed almost instantly if he does not use the ability properly. Can't do a lot if the enemy team has just disengaged when his Ultimate R is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die."} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "If Wukong falls behind, it will be really hard for him to get back into the game. Wukong relies on being a nuisance and getting an early lead to take over the map.\n\nHis y is his only real disengage tool. Once that is down, or if he misuses it, his enemies can easily kill him in lane.\n\nIf Wukong falls behind, he can build tank, but he will deal little to no damage in a team fight. Keep this in mind, but be prepared to adapt.\n"} +{"text": "Your first power spike is at level 3, where you can access all your basic abilities.\n\nWhen you hit level 6, you will unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your lane, too.\n\nWhen you get your first component item, your damage output will increase, and your chances of winning trades will dramatically increase.\n"} +{"text": "Once Brand hits level 3, he can technically start ganking his allies. But, he needs to make sure he can land his Q otherwise, practically every gank will fail.\n\nAt level 6, Brand will unlock his Ultimate R. At this stage of the game, even if he cannot land his Q when ganking, he can still deal a ton of damage thanks to his Ultimate R alone.\n\nAfter Brand has completed his Mythic item, he will become a real threat. Ganks will be much easier and he will be able to dish out a lot of damage in a short period of time."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nLook for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.\n\nKeep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} +{"text": "She will be able to max out her Ultimate R at level 16. This will drastically impact team fights since her Ultimate R will be on a very short cooldown.\n\nLillia is excellent in late-game team fights. This is due to her AoE abilities and mobility, which can let her get a 5-man Ultimate R.\n\nLillia will have multiple items by now. Her damage output and prolonged burn damage will be really obnoxious for the enemy to deal with."} +{"text": "Look to harass the enemy as often as possible in the early game. This will allow you to get your Support item quest done rather quickly.\n\nYour main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it\u2019s going to be harder for you to win the lane and the game.\n\nKeep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you\u2019re too far back, they will struggle to farm and you\u2019ll have no priority in lane."} +{"text": "Annie\u2019s pick potential in the late is incredibly high. Don\u2019t be afraid to try and one-shot the enemy Support if you\u2019re ahead. If you\u2019re not ahead, don\u2019t worry as you will still be able to protect your ADC with your E.\n\nAnnie is a great team fighting champion and as teams will be grouping in the late game. This allows her to get a multi-person R.\n\nAlthough Annie has a lot of burst damage, she starts to fall off in the late game as squishy champions start to build defensive items."} +{"text": "Keep the wave by your tower so that Mordekaiser can\u2019t freeze by his. This also means that even if Mordekaiser pulls you with his E, he can\u2019t chase you very far and you won't lose as much health.\n\nBefore using your t to kill Mordekaiser, silence him with your m to prevent him from shielding the damage with his W and perhaps avoiding death, preventing you from gaining a stack of your t passive.\n\nPlay around Mordekaiser\u2019s E, and only engage when it is down. Otherwise, you\u2019ll have problems trying to dodge it due to a lack of mobility in your kit, and get dragged back into a fight you were escaping.\n\nAt level 6, Mordekaiser can force you into a fight with his R. Be prepared for this at any time that you\u2019re trading, since it can quickly become an all-in from Mordekaiser."} +{"text": "When you play as a varied mid-laner, try your hardest to harass and push it down while remaining at the maximum possible distance so it is incapable of you E. Avoid prolonged trading with Sett early. It has a lot of physical damage and will win most self-attack trading. Keep this in mind during trading with it. At level 6, Setts Ultimate R is strong enough. Don't overextend or stay on bad health in the way it can easily kill you or set up its Jungler."} +{"text": "Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.\n\nDuring a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won\u2019t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.\n\nMissing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit. "} +{"text": "Avoid engaging in extended trading with the enemy in the game very early. Wait until you have a few levels below your belt before trying to fight. Play around your Q hot spots in the track, and avoid using them unless you are able to trade. When your Q is on the cooldown; you are pretty vulnerable and lose 1v1 fights. Make sure to make use of your Car Passive. If you are able to use it periodically on the enemy lane, your chances of winning the track increases."} +{"text": "Level 6 is a significant spike for Mordekaiser as he can convert a fight to a 1 v 1. It becomes straightforward for Mordekaiser to kill his target.\n\nThe first item component will allow Mordekaiser to survive and deal a lot of damage. The clears will be quick, and his ganks will be pretty solid now.\n\nHis early game ganks are really good due to his abilities. He should be pretty comfortable ganking lanes with heavy CC as they will let him get massive leads. "} +{"text": "Level 16 will see Sylas get a maximum of Ultimate R. The power of its Ultimate R will always depend on the enemy team's comp, but it will be able to use more ultimates in a given time. Its damage will be really significant during this phase of the game. The brilliant damage that it can make completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is decent enough during late fighting as it can inflict tons of damage and heal itself for massive amounts at the right time. It will allow him to separate the enemy front line from the rear line and help his team a lot."} +{"text": "Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.\n\nYour Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.\n\nHer W doesn\u2019t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives."} +{"text": "Prone to disengage and all-in. In hard matchups, it will be impossible for him to do much without ganks.\n\nIf Trundle falls behind early after a misplay, it will be really hard for him to get back into the game as he will be behind in gold and XP.\n\nTrundle needs to play aggressive early. If he can\u2019t, then Trundle will not be as strong as he could be. You pick Trundle for early aggression and to make plays. "} +{"text": "Don't fight in the late game unless your Ultimate h is up. It's crucial that you don't engage or look for fights when it's available as you're going to miss out on the knockup potential it provides. Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or out of position. Peel for your efforts to keep them alive for longer. If your allies are dying quickly, there's little chance that you'll win the team fight."} +{"text": "2 points in his Ultimate e will allow him to use the ability quite frequently. He will be very deadly if he manages to use it from the fog of the war. Once Nautilus gets several articles, he will absorb a lot of damage while simultaneously helping his team to avoid damage. He can even ride reliable dive during this stage of the game. His first ability will be maximized to level 9. He will be able to g very frequently and make the strategy of death brush viable for his team."} +{"text": "During the laning phase, it\u2019s really easy for you to steal your ADC\u2019s farm by mistake. \n\nVery squishy and can easily get blown up by the enemy once she is locked down.\n\nCan\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing forms or hiding in a brush to land her E."} +{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.\n\nIf the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.\n\nFlank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} +{"text": "Its scaling is unrivalled and it does really well in duels due to its E and Q. The more the game goes, the more dangerous it becomes and can practically kill anyone regardless of the health they are. The E makes it take less damage from AoE abilities. This is really beneficial to him during the battles of full teams. In addition, the E CC also acts as a really good initiation tool for his team. His Passive allows him to relentlessly divide the thrust. This can be extremely useful when the Jax=s team is behind and cannot win a fair team fight. His Q allows him to escape from the attempts of collapse with ease."} +{"text": "Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the range of melee and avoid extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Remember if you are low at level 5 in case he gets the level and tries to kill you. Darius has a very strong level 2 all-in. Take more care when trading with him at level 1, and certainly not fight him at level 2 as he will beat you."} +{"text": "Once you get two items, you should be able to distribute a lot of damage depending on the construction you go for. Just make sure that you use your e appropriately to avoid CC Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will be really important to achieve this goal. Try to look for peaks around the map. Your kit allows you to duel them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side track or enemy Support while they are in custody."} +{"text": "Kled can use his Ultimate R from afar to collapse on enemies that are overextended at the start of the team fight. When grouping, make sure you\u2019re all together and no one is too far forward. \n\nWhen no team fights are occurring, Kled will attempt to split push. When he isn\u2019t with his team, you could force a team fight with the numbers advantage, but be aware that he can use his Ultimate R to join the fight quickly. \n\nOnce Kled has been dismounted, make sure you finish him off quickly otherwise he may be able to remount again and take over the team fight."} +{"text": "Make sure you put good emphasis on taking Dragons for your team. After ganking the bottom lane and rotating immediately, you can take the first Dragon.\n\nYour Ultimate is strong, so you must abuse it to gain a lead over Malphite. They will be ganking often, so you need to do so too.\n\nAs you\u2019re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.\n\nAs Malphite is so weak early, just go into their jungle and try to fight them or force them to recall. Setting them behind will delay their power spike.\n"} +{"text": "Extremely squishy and can be easily killed if he is CC\u2019d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.\n\nWithout his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.\n\nPractically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily. This is extremely disadvantageous when he is Jungling as it forces him to reveal himself pre-maturely."} +{"text": "Sylas doesn't have the strongest of clears in the early game. You could use this to your advantage by invading him and trying to set him behind.\n\nOnce Sylas hits level 6, he can steal somebodies Ultimate with his Ultimate R. Depending on the Ultimate he steals, his strength at this time will differ.\n\nThe longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game."} +{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.\n\nHowever, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.\n\nIf they invade you early, just back off; you do not win early skirmishes with them.\n\nLook to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} +{"text": "Hecarim is an early game strong Jungler. Try your hardest to gank as often as you can for you and your allies in advance. As it is a strong skirmish, look to invade the enemy jungle to steal their camps. This not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective. Although ganking is the key, you need to find a healthy balance between farming and ganking. If you focus on either, it will be harder for you to win the game."} +{"text": "Your goal in the early game is to gank as often as possible to get your allies forward. You are a strong early game Jungler, so make sure to try to exploit your early advantage. Look to secure the goals whenever they're. This will give your team an advantage as the game goes. Find a healthy balance between your allies, farming your jungle and security goals. Make sure you don't fall back in XP trying to gank constantly."} +{"text": "Level 16 is a massive peak for Trundle. It can now make itself really powerful using the Ultimate n on the right person. It will be the decisive factor during team fighting. Most of its articles will be finished now, making Trundle extremely strong and allowing it to hit its enemies. It can easily use its pillar to block the enemy's escape routes. At level 14, it will have its 2nd ability maximized. This will only add to its power and allow it to disrupt enemy fighting and get closer to them very quickly so it can kill them."} +{"text": "Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.\n\nReally good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.\n\nPost-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease."} +{"text": "Darius is really strong once he has time to apply several piles of his passive to an enemy champion. Don't let him do this by remaining out of the reach of melee and avoiding extended trades. Darius is very strong at level 6 as his Ultimate e is an execution. Don't fight him post 6 unless his Ultimate e is down. Darius can start gank as soon as he reaches level 2. Keep an eye out that he can try to pull an early gank cheesey."} +{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.\n\nAt this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.\n\nIn the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} +{"text": "Once Ekko reaches level 6, his ganking will be more effective because he can go for more dead and longer ganks thanks to his Ultimate R. If you see that your allies are low and he's on this side of the map, communicate with your team and tell them to remember so they don't die. Ekko can start ganking once he has access to all his 3 of his abilities. He can't really gank too much unless he has all his abilities at his disposal. When Ekko gets his juggling element finished, his trading power gets increased and he can 1v1 most Junglers if he's healthy."} +{"text": "Neutral objective fights and fights in the river will be your bread and butter when it comes to accumulating a lead in the game. Block off choke point with your Q when possible.\n\nIn a team fight, always try to separate an enemy from their team. Bonus points if the target is immobile and has no form of escape, as it would be a guaranteed kill.\n\nMake sure that the neutral objective pit is out of bounds for the enemy Jungler during fights. It will help your Jungler secure the objective quickly and without any risk of missing smite. "} +{"text": "Once he reaches level 16, he will use his ultimate R way more frequently. This means that he can easily choose enemies, as well as several CC enemies during the team fights. Yone will have all his articles finished by then. This means that he will hit like a truck, and whoever gets caught by him will probably die. Yone is superb at the end of the game because his articles will be finished, and he will have reached his most powerful powerpike. If the enemy team finds himself being CC-heavy, he should get a defensive element to preserve his power."} +{"text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.\n\nWhen you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. Play respectfully and stay at max range while harassing the enemy from afar.\n\nUse your s to poke the enemy as often as possible. Use your basic attacks in conjunction with this ability to get the enemy low."} +{"text": "When it's weak in mana, it's not a threat to you because its kit requires a lot of mana to trade effectively. When it's weak, there's your chance to fight. During team fights, Diana's kit offers a lot of brilliant damage thanks to its Ultimate R. Try to bring it down before it engages to make it really difficult for her to engage and kill anyone."} +{"text": "Roaming and picking should be pretty easy for you during this phase of the game. Try to take down unsuspecting enemies in the side lane to make team fights unfair for the enemy.\n\nYou will be able to blow up enemies due to your entire build during this phase of the game. Just make sure that you don't get caught out as you are squishy and killed if CC'd during this phase.\n\nGetting a defensive item should benefit you a lot. It will counter your squishiness and allow you to make more aggressive plays overall. Make it a point to use the fog of war and get free kills on the enemy when possible."} +{"text": "Capable of mitigating any form of self-attack damage with his W. This can cause enemy physical damage to be practically useless when this ability is active. He can really put good cheese brushes as well as full opportunities with his E. When combined with some articles, Shen can put extra debuffs on the teased champions with ease. His ultimate R can allow him to act as a goalkeeper for his teammates. This becomes really beneficial if one of Shen=s' teammates is fed and needs to be peeled for."} +{"text": "Shen is weak before reaching level six as he is mixed, and his all-in is highly dependent on his landing E on his enemies. He will miss he will take a lot of damage to his laner. Once he gets his Ultimate R, he will have a lot of map presence. He can quickly turn the tide of a fight with a Ultimate R in time to save his port. The first element should allow Shen to increase his survival and damage in the track. Track brushes should be used frequently to catch the out-of-guard enemy and secure dead."} +{"text": "Dr. Mundo has a lot of support thanks to his Passive and the items he picks up. Make sure to invest in the Execute of the Appeal or another element that inflects serious wounds to reduce his healing. In the team fights, Ignite will help reduce his healing, so make sure to Ignite him as soon as he engages. Control of the crowd is your best friend against Dr. Mundo. If you can have CC on him in a team fight, it will be very difficult for him to activate his Ultimate R and avoid damage."} +{"text": "Can be killed almost immediately if it is taken out of reach of one of its allies. The same applies if its W is on cooling. Its E costs a lot of mana so it is very susceptible to poke damage. Once out of mana, it can not really do much in the way. It will often be left alone to go and room, which you can capitalize on. Or, it will not go to custody without a port, which you can abuse to gain an advantage on it."} +{"text": "Try to fight as a team in the open air so that he is unable to use his E qualified to stun your entire team. Do not fight in the jungle because the size of his E is about the same as the jungle. Once Heimerdinger reaches level 6, he technically unlocks 3 new abilities. Be careful trying to initiate a skirmish with him because he could just remove his magic card and kill you."} +{"text": "Avoid team fighting at the end of the game unless your Ultimate R and Zhonyas Hourglass are in place. If you try to fight as a team when one of them is down, you will be rather vulnerable. Use your capabilities at the end of the game to peel your aircraft carriers to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them first. Stay with your team at all times. Don't leave them and go to split thrust as the enemy can force a fight while you're gone. Stay grouped, but be ready to stay on the side and out of sight."} +{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.\n\nUse your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.\n\nYour W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} +{"text": "His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and getting your first item.\n\nLevel six is a decent power spike. It allows Vladimir to unleash his burst combo and develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily from now on.\n\nThe first item component will give him a significant damage boost. It will also increase his overall survivability in the lane. "} +{"text": "Draven is an early game monster with his g and can snowball easily if he gets an early murder thanks to his passive. On Dravens first return, he will usually get a expensive AD article. If you don't buy the same article exactly like him, he will always come out in front of the trades. Take note of his first article and be ready to play safer. At level 6, Draven will look to go to kill if he hasn't already got one with the help of his Ultimate t. Respect his all-in-the-world potential and play safer when you're low."} +{"text": "After entering with your Ultimate e, be ready to fold and peel for your allies in the fights of the late game team. To make access to the enemy backline easier, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you are gone. Play around your Ultimate e in the later parts of the game. Avoid fighting unless your Ultimate e is standing. Fighting with outside will make the fights of the late game team much harder."} +{"text": "Flanking Xerath might be the best way to handle him in team fights. Try to attack from the sides and take him down quickly so he is unable to dish out damage. \n\nDo not let Xerath poke you down before a team fight occurs. Xerath\u2019s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don\u2019t let him do this by engaging as soon as you can. \n\nDo not go for objectives when Xerath is nearby. He can poke you down at the Dragon or Baron, and stop you from sieging his Towers. Taking objectives like Dragon, Baron and Towers will be easier when Xerath is nowhere nearby."} +{"text": "He is a very dominant early game laner who can quickly snowball and put his enemy behind.\n\nLee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.\n\nHis level 6 power spike is very strong and he can easily get kills in his own lane, or rotate around the map and get kills elsewhere."} +{"text": "Karma has a lot of poke damage and utility to offer during the mid-game. It makes her really potent when it comes to dealing with enemies who are always grouped up.\n\nAt level eleven, she will have her first ability maxed out. Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively.\n\nKarma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy. This makes her a really viable choice when dealing with heavy engagers."} +{"text": "Once Kayn gets 2 points in his Ultimate R, he will be able to all-in enemies much more frequently. It will be perfect since he will also get his form.\n\nHis Q will be maxed out at level 9. This is really helpful for him as it is his paramount damage ability. It will allow him to dish out a lot of damage and kill squishies and tanks (depending on his form).\n\nDuring the mid-game, he should be able to get multiple picks on the enemy team. Since the enemy team will be in disarray, securing picks will become very easy for Kayn, especially on the enemy Support."} +{"text": "During the level 3 scuttle fight, be cautious as it might not be in your favor to 1v1 her. Always be prepared to back off if the situation looks risky.\n\nCounter-ganking is an effective strategy against Taliyah. She has limited options once she commits to a gank, so try to counter gank as frequently as possible to turn the tide in your favor.\n\nTaliyah excels at early-game ganking. Place vision strategically around the map to spot her movements and anticipate her ganks before they occur.\n\nKeep in mind that you become stronger than Taliyah at level 6, especially when ganking. Utilize this power spike to your advantage in engagements.\n"} +{"text": "A maximum-out Ultimate d will leave Orianna a single shot of enemies if she manages to land an entire combo on them. Frozen battles will be the way to pass during this phase. Most of her abilities will be maximized during this phase of the game. She can both poke enemies down and protect allies with her d. Her team fight is excellent, and she can run enemies with ease. All she has to do is continue to hit enemies and multi-man landing ds."} +{"text": "2 points in his Ultimate R will be a good peak of power because he can use the ability frequently and use it effectively during the objective fights. It also serves as a good ability of choice. Maokai is quite decent in the team fights at the end of the game. This is due to his Ultimate R and his all-in-one combo, which guarantees that any champion he aims at will die if his team follows the engagement. Maokai's first ability will be maximized to level 9. This is terrible news for the enemy team because they can expect to find gaules or a Maokai with an all-in-one super powerful combo in the jungle brushes."} +{"text": "Don't hang on to the minions or stay still in this matchup. If you don't get there, you'll be shot down and CC'd regularly Use your tornado to keep hitting the enemy regularly. Use your passive shield on the other hand to mitigate the damage you take while trying to reach them. Your windshield will be really beneficial in this matchup. Use it to counter the Seraphine Ultimate as much as you can. Keep the wave in the middle of the track. This will prevent you from getting besieged under your turn and give you opportunities to everything in the enemy."} +{"text": "His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.\n\nTryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.\n\nHe can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives."} +{"text": "Taliyah will want to delay a team's fight as long as possible while pushing you with its Q. Try and force a fight as soon as you spot it. Avoid separating and playing alone. Taliyahs Ultimate R will allow it to take enemies who are alone or isolated without assistance. Do not push too far forward if you don't have anyone nearby. Taliyah has good potential with its C. If you don't know where Taliyah is in the middle of the game, don't walk around Summoners Rift alone and avoid areas with no vision that it might be looking for a surprise attack."} +{"text": "Vayne has great trading potential but needs a lot of time to scale due to the nature of her kit. The longer the game goes, the greater her chances of solo carrying her team to victory.\n\nLevel six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemy top laner now due to her invisibility. She can even use it to evade ganks.\n\nThe first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range. "} +{"text": "Another point in his Ultimate R will allow him to inflict massive damage with his Ultimate R. The cooldown will also be reduced. It will now have its basic elements, allowing him to deal with a lot of damage. This will help his team during the fighting, especially the fights of choking points. The first ability will be maximized at level 9. This will increase his overall damage in the game, and she can easily ambushed someone."} +{"text": "Very immobile during the entirety of the game and can be shut down early on. She is very prone to ganks as well.\n\nHer E forms a vital part of her kit. Once that ability is down, the enemy can all-in her with ease and secure a kill on her.\n\nShe is very vulnerable once her Ultimate R is down. She can be focused down by CC as well as assassins at that point, so she is forced to play defensively while the Ultimate R is down."} +{"text": "She can't do much if she gets camped in the track. Has no form of priority in the track at the beginning of the game as her Q makes scanty amount of damage and her W is better not used until it is absolutely necessary. Missing her ultimate R guarantees a team battle victory for the enemy team and reduces the usefulness of Sona. Misuse of her passive can give the same results."} +{"text": "Its scale is unrivalled and it does really well in duels due to its e and e. The more the game goes, the more dangerous it becomes and can practically kill anyone regardless of the health they are. The e makes it take less damage from AoE abilities. This is really beneficial to him during the battles of full teams. Moreover, the e CC also acts as a really good initiation tool for his team. His Passive allows him to relentlessly divide the thrust. This can be extremely useful when the Jax-S team is behind and cannot win a fair team fight. His e allows him to escape attempts of collapse with ease."} +{"text": "The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.\n\nHer E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.\n\nHer self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game."} +{"text": "Save your active Q to send the scurry enemy away from you if they're all in you. Make sure you set the vision around the track whenever possible. You can be a premium gank target before hitting level 6, because you're still enough. Once you get your Ultimate R, your team battle impact should increase massively. Use effigies and bamboozle enemies with surprise Ultimate R's on them."} +{"text": "Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while you\u2019re gone.\n\nDelay team fights while you wait for your Ultimate m to come back up. Do not team fight unless your Ultimate m is up. Additionally, waiting for your Zhonya\u2019s Hourglass to come up would be beneficial too.\n\nIf the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before they\u2019re able to disengage or poke you down."} +{"text": "Just focus on getting rid of the enemy with your Q and don't overextend. The goal is to increase and reach the late match. Use your W very discreetly because the ability of you costs a lot of mana. In addition, use it to save you from broken combos. Unlocking your Ultimate R will give you a massive incentive during team fights. Make sure you position yourself well and show yourself to team fights."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nLook for picks with your abilities. Picking someone off with your E and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.\n\nKeep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} +{"text": "The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R."} +{"text": "If Akali is weak on HP, look for a whole as soon as you touch Level 6 because it won't be able to trade with you. Don't bother using your W unless Akali comes to you with its E. Save this ability for this exact scenario so you can turn around the trade. As your Q has high cooling in the first levels, make sure you don't put yourself in danger while it's on cooldown because it's your main damaging ability. Once it's down, play safer and try not to trade with Akali because you will have no damage. The best time to fight Akali is when it's low on energy."} +{"text": "Avoid regrouping closely as this can allow Sett to get a multi-person E that will help his team win the team fight. Slightly split up will be better for you in the long run. Don't walk too far in setting a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and online with each other, it will be harder for him to do it. When there is no team fight, Sett will set himself in a side lane and try to divide the thrust. When he is alone, you could look for him or start a team fight with his allies when he is unable to help them."} +{"text": "Her first item component will increase her dueling and survivability significantly. Her ability to dish out damage in the lane will also increase significantly.\n\nEach point in her E will allow her to deal a lot more damage to her enemies. Her daggers will hurt a lot and will easily catch enemies off-guard.\n\nOnce she gets level six, she will deal a lot of damage to her enemies. She will also be able to self-peel, and combined with her Flash and E, she can catch many people off-guard. "} +{"text": "During the middle of the game, try to take as many fights as possible physically to make use of your escarment power. During the fight, make sure you don't go too much ham and abandon your front line. Your Ultimate x will be useful during this phase of the game because you can quickly start engaging with the ability. Use it on the team's tanky person for maximum efficiency. Your W will help you avoid a premature disappearance that occurs on the face verification of a brush. Use the W to cover the back of objective pits during neutral and objective fights."} +{"text": "A fully maxed out Ultimate R will just let Taliyah use her Ultimate R frequently. Other than that, it isn't an excellent power spike.\n\nTaliyah will be able to dish out a lot of damage in fights. All she needs to do is mind her positioning and not get CC'd.\n\nTaliyah will start falling off now as the enemy team will be getting defensive items now. She will need to rely on picks on squishy targets to close the game out."} +{"text": "You are extremely strong during the laning phase because of your long-range poke and self-attacks. This allows you to get rid of your enemy's health bar. The amount of utility you bring to a team comp is massive. Your self-attack slows down and your Ultimate w can easily help your team secure choices before spawning important goal. Once you get some items, your Ultimate *R* will be on a considerably less cooldown. This can help your team secure more choices"} +{"text": "In addition, the CC aspect will allow him to score many peaks throughout the game. His mid-game is not as weak as his first game because he will have his basics and can use his Passive quite well. He will also be part of many objective fights, allowing him to land a multi-man e stun on the enemies. Once he gets two points in his Ultimate t, he will become powerful during the team fights. That's because his survival will increase, which will increase the amount of constant damage he has suffered with his automatic attacks."} +{"text": "During the blasting phase, focus on the descent of the enemy to get a health benefit. When the enemy is low, commit to an all-in. Try your hardest to keep your ADC alive as long as possible in the track. Provide them shields whenever they need them. After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the map and give your team a gold lead."} +{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss.\n\nYour Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.\n\nPeel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} +{"text": "If Lee Sin is late in the start of the game, it will fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC. If the enemy has a lot of CC, you will have to play around their CC tools if you want to perform cool maneuvers with your Ultimate k. When you are gaunting your allies, if you miss your e, you have nothing to offer and you will have to retreat. Make sure you approach the enemy before using your e, or use your e before your e to approach the enemy."} +{"text": "Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn\u2019t have as much pressure in comparison to a lot of other champions especially if they\u2019re level 6 power spike is very strong.\n\nWhenever Karma\u2019s d is down, she is vulnerable to attack and will need to play safely while it\u2019s on cooldown. \n\nHer Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won\u2019t be enough to get past a huge minion wave."} +{"text": "At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight."} +{"text": "Its Ultimate b is very strong and will help it masturbate with the enemy Jungler. It can be really good in team fighting if the enemy is grouped closely together and fights in the jungle. When Rumble is finished its first component element, its escarment power and potential 1v1 increase sharply."} +{"text": "Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game."} +{"text": "During the average game, make sure you are not ADC'ing regularly. Clean up kills when possible, but don't get too close to the other heavy CC champions, you will definitely get killed. Use your E carefully in this phase of the game. The goal is to make sure that you are never taken out of sight by a skill shot that has the potential of CC you. Your W will come in very practical during this phase of the game. Stay in the backline and keep hitting the enemies until your team all-in. Once the battle is over, go for cleaning kills."} +{"text": "Be cautious of Karma's poke. Detach from your ally when her Q ability is on cooldown to minimize the risk of taking damage.\n\nKeep the wave closer to your side of the lane to create opportunities for jungle assistance and to have a longer lane to chase down Karma and her ADC if needed.\n\nIf Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Karma is known for her roaming potential, so expect her to leave the lane frequently.\n\nConsider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes."} +{"text": "Several points in his Ultimate R will allow him to burst a single enemy with ease. It will also allow him to escape unpleasant situations. Talon will fall during the later parts of the game because the enemy will build defensive elements and be grouped. He will have to choose his moments and targets carefully. He will have many elements during this phase of the game. He will allow him to do a lot of damage if he manages to reach a target. Getting a defensive element will also strengthen his survival."} +{"text": "Try the seat goals with your team during the middle of the game. You have powerful pose tools that will allow you to sit the goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron). Delay team fights as long as possible while you harass the enemy and crush them with your d and d. Try to pass mid-lane with your ADC and see if you can get mid-priority. It will allow you to get tricks and goals with your team easily."} +{"text": "It's a tank versus tank matchup. Probably avoid fighting it that you're going to waste time. Fight it only if you're 100% sure you're going to get the murder. Be proactive with your Ultimate because it will greatly increase your probability of getting gang killings. Gank every time your Ultimate is up. Focus on securing these goals. You need to take Rift Heralds and Drakes every time you can. You can take it as easily as they can. As they will often get in the early game, you need to make sure that you're also looking at gank as often as you can and abuse your E."} +{"text": "It can deal with constant amounts of damage, which becomes quite heavy during mid-end fighting. Can force the Jungler to pay particular attention to it, relieving pressure from other ways. Probably the only champion who can proxy firm and safely get out of it due to his kit. Its Ultimate n gives him additional statistics that can temporarily allow him to absorb a lot of damage and flat more damage as well. He can act as a front line for his team in this way."} +{"text": "A fully maxed out Ultimate R will put it on a very short cooldown, and Sona can completely change the outcome of a fight with that ability. The Flash > Ultimate R combo can be pretty devastating.\n\nHer late-game fights are pretty potent as she can heal up her allies for quite a lot of health and deal a lot of damage quickly. Her Ultimate R will be game-changing as well.\n\nShe will have many items during this phase of the game, allowing her to deal a lot of damage in short bursts. She can quickly kill squishy targets who can't get away from her."} +{"text": "Stay together with your team at all times in the middle of the game. If you are alone, you will be an easy target for the enemy team. Play safely and avoid being too cuckolded if you are not in advance. If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free. Play aggressive only if your allies are nearby and ready to help you. Stay with your support at all times. As we suggested, it is important that you always be with your support in the middle of the game or you will be an easy target."} +{"text": "You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. This allows you to play safely, chip on your enemy's health bar, and then all-in them with your Q empowered auto-attacks.\n\nThe amount of utility you bring to a team comp is massive. Your auto-attack slows and your Ultimate w CC can easily help your team secure picks before important objective fights. It also helps you increase CC chains on enemies.\n\nOnce you get two to three items, you can start slowing and shredding multiple members of the enemy team in close-quarter fights. This gives you a greater time to kite out enemies during skirmishes and keeps you safe from their CC while your team piles on them."} +{"text": "Expect Singed to stay apart form his team during the mid and late game. He will try to split push and take objectives. Make sure someone who can contest him is sent to a side lane to stop him.\n\nForcing team fights when Singed is unable to influence them is a great idea and forcing a fight 4v4 or 5v4 will help you win the game.\n\nIf Singed does join the team fight, you\u2019ll need to disengage and back off whenever he engages otherwise he could use his g to Fling someone into his team. Disengage and poke will reduce his chances of getting a good g off."} +{"text": "If you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills. \n\nKarthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him behind by playing aggressive and requesting ganks.\n\nAs soon as Karthus hits level 6, communicate with your team so they know he can impact fights with his Ultimate e. Ping as soon as he is level 6."} +{"text": "In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.\n\nKeep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.\n\nTry and avoid fighting in the river or in the jungle as Viego\u2019s E can make him very hard to kill. It is better to fight in the open or after he has used his E. His E allows him to be super slippery."} +{"text": "Getting your base elements will allow you to run down enemies and burn them to oblivion. Use your ultimate e at regular intervals to make sure you can help your teammates. Fight close to the bottlenecks to maximize the effectiveness of your combat team. Sometimes it would be wise to throw you into the enemy team, especially if the enemy front line decides to all-in-one without any follow-up. Another point in your ultimate e will allow you to destroy the opposition due to your constant burn damage. Use your e properly to make sure you win intertwined fights."} +{"text": "Although while you're good in the last game, it's important that you don't act like Aphelios is very squishy. In the last game, Aphelios will be in full construction or almost completion of its construction. He will be able to cover a lot of damage in the fighting of the team of the end of the game. Aphelios is a strong team combat champion. He should group with his team and play as 5. He will be able to melt tanks at this stage of the game, as long as he looks at his positioning and is not caught."} +{"text": "Soak damage for your team in team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team.\n\nContinue to look for picks with your Ultimate in the late game. Make sure you group with your team and try to take down key enemy targets.\n\nYou need to be grouped with your team in the late game. As the tank, the enemy will just engage on your team as they know you\u2019re no where nearby and they have the numbers advantage. \n"} +{"text": "Very vulnerable when his E is down. This can allow the enemy to cover him and kill him quite easily during the early match. His ultimate positioning R can have him killed if his team does not follow him. Moreover, going too deep without any help can also have him killed. It is completely useless if the enemy manages to steal his camps and question him in terms of articles. This will prevent him from doing damage and will make him a dead weight for his team."} +{"text": "Once you have access to all your basic capabilities, you can start trading more efficiently with the enemy. At level 3, you can look for more aggressive coins, but don't engage on them, so you don't fall back. At level 6, Akali can look for aggressive all-ins as his Ultimate offers him a lot of pressure to kill extra. Look for killers with your Ultimate when the enemy overextends."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "Lucian can be aggressive when he reaches level 2. Make sure you hit level 2 at the same time (the first wave followed by 3 minions of melee) so you can trade back if he tries to fight. If he gets the level first, run away. Unfortunately, their level 6 is stronger than yours, so be careful when you fight the position 6. If you can, try to keep the wave a little earlier. It will reduce his chances of all the ins and will also help you pick up CS and XP without it zone you away from the farm. Try to match his poke and auto trades. But, avoid going for prolonged jobs with him as he will usually win those due to his passive."} +{"text": "Use it to heal you whenever possible. Your ultimate R should help you massively, especially when you use the track brushes. That said, bait his W before entering him. Roam around and see if you can get murders elsewhere on the map, especially on the pushed enemies. Keep the wave near your tower and the ladder up. This will also expose Gangplank to the ganks."} +{"text": "Stay with your ADC throughout the middle of the game. If you get away from them, they will be an easy target for the enemy. Make sure you are still close to at least 1 ally. Look for choices with your Jungler to get murders and increase your lead. If you kill a key target, you can make the call for Baron. Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them."} +{"text": "Level six is a variable power spike depending heavily on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game. \n\nLevel 3 is a decent power spike as it allows him access to all his basic abilities. He will also dish out a lot of damage during duels and heal himself with his W when needed.\n\nThe first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} +{"text": "Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.\n\nHe falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.\n\nHis Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} +{"text": "The Ryze laning phase is when it is at its weakest. Avoid trading with it too much in the game very early that he will just want to remember early and get his Tear anyway. When Ryze reaches level 6, his death pressure does not increase because his Ultimate R is not a harmful tool. For most champions, your level 6 will be stronger than his. Try to fight as often as possible. Ryze needs time on scale, so delaying his ability to scale is the key."} +{"text": "Remember that he can use his **W** to CC several enemies. Don=t group super tight together so he can't CC all your team. Look for fights when he doesn't have his **Ultimate** as he will be weaker and easy to kill. He likes to divide the thrust after the laning phase has finished. When he shows in a single side track, you can start a team fight with his teammates. Have quarters on this side of the map, however, if he makes his way to join the battle."} +{"text": "During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.\n\nUse your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.\n\nFights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land. "} +{"text": "At level 6, Swain\u2019s damage output and survivability increases. You shouldn\u2019t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.\n\nSwain\u2019s early game is abusable as he is really weak early on. Once the mid-game hits, you\u2019ll have to play more respectable.\n\nHe is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight."} +{"text": "His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.\n\nTryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.\n\nHe can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives."} +{"text": "His ultimate R does not really give him any form of power peak. His overall game style remains the same, and he can be easily removed if he overextends. Very dependent on the mana, so if someone manages to steal his Blue Buff, he will have a really difficult time to spam his abilities and kill someone. If Udyr has his E on Cooldown, or if he used it with his Flash to stun someone, he will have no form of escape and can be killed if crowd control is superimposed on him."} +{"text": "Once Gragas succeeds in reaching level 11, it will have two points in its ultimate R. This means that it can launch battles and move key enemy targets much more frequently. At level 9, Gragas will have its first maximum ability. This is really beneficial to it because the increase in damage will really help it to duel. It is especially true if Gragas goes for the complete AP construction. During the middle of the game, the enemy will be busy exchanging tracks and defining the vision. Therefore, as Support, Gragas should work with the Jungler to invade the enemy Jungle and kill such targets."} +{"text": "You will need the h h as many times as you can before you try to engage in a fight. This way you will be able to take Riven quickly. Make sure you keep CC'ing and slow down as much as possible. Riven will not be able to do as much as its set is based on mobility. You will want to take it down as quickly as you can in this matchup. The best thing will be to take it before a major fight. Keep the wave near your turn. The enemy does not have some sort of sifting potential and can easily be exposed to the ganks."} +{"text": "At level 16, you would have put the third and final point in your Ultimate. The additional cooldown reduction will help you get choices with your team. As you have a lot of CC in your kit, you are good in team fights. In the end of the game, you will be regrouping with your team and looking for fights like 5, so you are good at this stage too."} +{"text": "Play safely in the early game. Cho=Gath needs time to scale and come online. Avoid fighting if possible. Keep the wave closer to your side of the card early. This will make the laning phase so much safer. Avoid trading with the enemy if possible. Even if you have good support, you can easily die if you try to fight in the first levels. If the enemy tries to play aggressive, m them and fall back to security."} +{"text": "If he can pull a single shot at the person he is aiming for, he will be controlled almost immediately by the crowd and killed on the spot. Unbelievably vulnerable once his Ultimate R is about to cool down. The enemy team should seek to fight him during this time and target him in front of anyone else. Not very effective against a group of champions because he is extremely dependent on the peaks to get a lead. Moreover, the crowd controlling him can allow the enemy team to get rid of him quite easily."} +{"text": "Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.\n\nMultiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.\n\nHer first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision. "} +{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} +{"text": "Miss Fortune is not very strong in early play, but she has a lot of poke damage with her t. Watch your positioning and avoid standing behind the minions whenever possible. Post 6, stand in the middle of the track at all times to facilitate the exit of her Ultimate e when she channels it. If you stand by a wall, it will be harder for you to escape the damage."} +{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.\n\nShe will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.\n\nHer late-game fighting is really potent. She can knock back multiple enemies and prevent enemies from coming too close to an objective pit during significant fights."} +{"text": "Remember that Shaco is an expert in enemy selection during this phase of the game and the enemy team will certainly try to turn. Be a part of neutral objective fighting and make sure you can use your Ultimate I from a safe place to prevent enemies from getting closer to your team. During team fighting, make sure to assassinate the enemy backline. You can even use your clone to separate the enemy front from the backline."} +{"text": "Always look at your positioning during the laning phase. Try and stay at maximum distance so it is more difficult for her to root with her E. This will also make it harder for her to get a good R Ultimate as she has to close the gap in order to stun you. Stand outside the minion wave at any time if possible. This will make it harder for Neeko to push you and poke you at the same time with her Q. Once Neeko has its Ultimate R, her death pressure will increase. Make sure to come back when she is low whenever she has her Ultimate R."} +{"text": "In the first few levels, play safe and avoid committing to any trades. Your very early game is rather weak, so you\u2019ll probably lose trades versus an aggressive laner.\n\nOnce your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.\n\nFocus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W doesn\u2019t protect you against tower shots."} +{"text": "During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E.\n\nStick with your ADC throughout the mid parts of the game. You find it hard to one-shot an enemy unless they\u2019re squishy and you\u2019re ahead.\n\nSet up ambushes with your team around the Dragon or Baron. Ahri can start fights and pick off players with her E. Just make sure the bush isn\u2019t warded."} +{"text": "The wave is approaching early because it will refuse you CS if the wave is pushed too far. Keep in mind its stronger level 6, as it can bring you down and potentially all of it. Stand outside the wave to prevent it from pushing and starting simultaneously. Counter its roaring whenever it has its package to minimize its impact on other ways."} +{"text": "When playing melee champions, do not let Lulu bully you down with auto-attacks. When you\u2019re not looking to engage, stand back so she cant auto-attack you. \n\nWaiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it\u2019s on cooldown.\n\nPost 6 and when Lulu gets her Ultimate R, her survivability increases a lot. Keep in mind that it\u2019s going to be difficult for you to kill her when her Ultimate R is up. Do not commit to the all-in unless it\u2019s down or she\u2019s out of mana."} +{"text": "The goal is to help your team build up an advance as well as so you can end the game quickly. Work with your support to get some choices in the enemy jungle. This helps a lot when escarming and setting up the vision before critical objective fights. You need to start fighting for your team when you get a chance. Your Ultimate R should help you massively with it, especially when the fight is around choking points."} +{"text": "It does not do well in the prolonged automatic attack trades. Wait for her to waste her C or Q and then use the cooldown to play aggressive and kill her. Taliyah does not have access to a harmful Ultimate R at level 6. If you are a champion with a strong Ultimate, try to abuse her weakness at that time. When trading with Taliyah, always keep behind at least 1 minon. It will make it very difficult for her to do damage with her Q."} +{"text": "In team fights, Olaf will look to isolate and take down the highest-value target using his k. Ensure that the strongest members of your team cannot be engaged on by positioning safely.\n\nOlaf loses both armour and magic resistance when he activates his Ultimate k. If possible, focus him while he is in his more vulnerable state before he can deal damage.\n\nWhen no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push. If you can, try to use the numbers advantage to start a team fight while he\u2019s unable to assist his team."} +{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!\n\nAs you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.\n\nLook for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} +{"text": "Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.\n\nAlthough his Ultimate n can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.\n\nHe can be easily kited by ranged carries once his e has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team."} +{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nStick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} +{"text": "Really bad against disengage champions as he can\u2019t do anything to avoid getting disrupted while he is using his W.\n\nDisengage and CC can also interrupt his Ultimate R, which can lead to very less damage output from his end.\n\nHealing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won\u2019t be able to heal a lot."} +{"text": "If the enemy has a lot of CC, it will be difficult for Vayne to do too much because it can easily get arrested by CC. If Vayne falls behind in the beginning of the game, you will find it difficult to do well in the last stages of the game. It is mechanically difficult to play as an error / misstep can get him killed immediately. Control of the crowd is its mortal enemy, and its enemies can get rid of it as soon as it is controlled by the crowd."} +{"text": "Lissandra is really good in team fighting because you can flank the enemy on the side with your E. She has an incredible gank set up throughout the laning phase thanks to her W and R. This makes her a formidable opponent against the squissy champions. Your wave is incredibly strong and you can erase the waves quickly. You can then use your lane priority to wander with ease."} +{"text": "Karthus is really good at the end of the game. His abilities will hit like a truck due to his articles. His Ultimate e will be pivot to win the game. Once he gets 3 points in his Ultimate e, he will allow him half-healthy enemies squishy easily. This means that all those behind the enemy team will suffer a lot. At this stage of the game, Karthus would have maximized his 1 and e. His release of damage in the team fights will be very high."} +{"text": "Let her push early. Keep the wave near your turret but don\u2019t let her push you under your tower.\n\nAfter you\u2019ve got your first item, you can start pushing Syndra into her turrets and matching her wave pushing power.\n\nStand outside of the minion wave. Syndra uses her Q and W on the minion wave, and by standing outside of the wave she cannot push and poke you at the same time.\n\nHer level 6 is much stronger than yours. Recall if you\u2019re low or else she will one-shot you."} +{"text": "Fortunately, he will not have this problem at the end of the game and will now remove many enemies with his E. Adding another point to his Ultimate R will give his powers more global strength. It can be practical by taking neutral goals and fighting enemies who rely on diving and lock Heimerdinger down. Heimerdinger will have a lot of articles now, and his abilities can easily a-shot enemies if they are not careful or if Heimerdinger puts a death brush somewhere. He can also take on the Baron alone."} +{"text": "Level 6 is a massive peak of power for him, but the power will depend entirely on the composition of the enemy team. He will have to make sure that he takes the ultimate appropriate ones to be effective in the game. The first element will strengthen his overall damage and allow him to resume fighting with ease. He will also help him with his Jungle camps and his overall survival in the game."} +{"text": "Taliyah will want to delay a team's fight as long as possible while pushing you with its Q. Try and force a fight as soon as you spot it. Avoid separating and playing alone. Taliyahs Ultimate R will allow it to take enemies who are alone or isolated without assistance. Do not push too far forward if you don't have anyone nearby. Taliyah has good potential with its C. If you don't know where Taliyah is in the middle of the game, don't walk around Summoners Rift alone and avoid areas with no vision that it might be looking for a surprise attack."} +{"text": "She is very good at roaming and ganking, so make sure you communicate with your team so they know when she is missing. Place vision in her jungle entrances and the river.\n\nIn the mid-game, she will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded.\n\nPlaying around her Packmates in the mid-game and during team fights will be extremely beneficial as she will lack damage.\n"} +{"text": "Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.\n\nAkshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.\n\nHis W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall.\n"} +{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.\n\nKeep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.\n\nZac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane."} +{"text": "Decide in early play whether you are going to be agriculture by proxy or have a traditional laning phase. Decide early but be ready to rock it. Watch to wander the middle way often once you push the wave. Singed is good to help its allies if the enemy is overheard. Keep a constant eye on the minimap at any time. Do not die constantly trying to kill the enemy or from agriculture by proxy their wave of minions."} +{"text": "Deny Garen's Passive by automatically attacking it whenever possible. This will reduce its hold on the track and make it easier to kill it. Garen's E deals extra damage to isolated targets. You can mitigate the damage by fighting next to your minions. They will also start concentrating it if it attacks you automatically. Try and stay at maximum distance at any time against Garen. This will reduce its all-in-one potential. Moreover, by staying at the maximum possible distance, it will have to waste its Q to get in the range of you to trade. You can capitalize on this and look to trade with it while it is on cooldown."} +{"text": "Make sure you're close to your team at all times so you can fight quickly. After your bot track has moved to the medium track, rotate to the bot side of the map or somewhere on the map so you can continue to close and win XP. As you're good at getting choices and killing isolated targets, try to ambushed and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, make the call for a nearby goal."} +{"text": "You always need to be above half health once Darius has his Ultimate, otherwise, Darius can easily kill you even while you are under the effects of your Ultimate.\n\nNever take longer trades against Darius, especially if he didn't use his E to engage the fight. Once his Passive grants him extra damage, he will almost certainly turn the fight around quickly. Should you try to run away, he'll pull you back with his E.\n\nDarius will kill minions extremely quickly with his Q if he uses it in the minion, causing the wave to push to your tower. You want this, as this helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions. \n\nYour goal early on is to abuse and poke him down with your Q and then look for all-ins with your Jungler or when he very low. Don\u2019t under estimate Mundo\u2019s damage output and poke with his Q.\n"} +{"text": "At the end of the game, flank the enemy and stay close to your teammates. You should look to go with them in the team fights at the end of the game. Continue looking for picks on the enemy Support while they go to the room alone in the game at the end of the game. This is especially true when the goals are about to spawn. Focus on team fights with your allies, and avoid breaking up too much or they will collapse and you will lose the fight."} +{"text": "Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.\n\nIf Mordekaiser misses his E in a team fight, it wouldn\u2019t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.\n\nAvoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky."} +{"text": "As it lacks any form of varied engagement potential, it is really weak against the various enemy champions. It counts on the side of the enemy team of the side line. If the enemy team manages to put the right vision, the game plan of Garens will collapse and it will be useless especially if your team managed to place it behind early. Due to it having several constructions, the efficiency of Garens can vary from one game to the next. If he decides to go for the complete AD construction when his team lacks a front line, he has not been able to do anything if it is handed over. This should be a good signal for the enemy Jungler/team to camp whenever possible."} +{"text": "Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off.\n\nKennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank.\n\nTry to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if he\u2019s low on HP."} +{"text": "Try to blow up Tahm Kench, or CC chain him so he is unable to activate his E in the team fight. In the team fights, look for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind during the fight. Tahm can use his W to flank in a fight."} +{"text": "Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.\n\nMaxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.\n\nRumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively."} +{"text": "Your immobility is the clearest weakness you have: both during the laning phase and in the team combat phase. This puts the extra task of making sure that you are well positioned during the fighting as an error can cause you to kill. The enemy team will look to you gank several times during the laning phase to recover you. Although this does not affect your utility, you will not be able to get enough elements to impact the fighting later on on which will cost your team multiple fights and goals. Every time your Ultimate w is down, you have little or no detachment."} +{"text": "Always stay out of vision and try to run your laner down with your W and E. It should let you chunk them down massively and probably kill them soon as well.\n\nOnce you unlock your Ultimate R, you should be able to all-in enemies with ease. Set up death brushes near-neutral objectives to maximize the effect.\n\nAlthough you are not the Jungler, your Q will still be extremely invaluable when it comes to winning. "} +{"text": "Level 16 is not as big as a peak because it will only increase the damage of the ability and reduce the cooldown. It will not provide any utility. It will fall later during the game due to the enemy's purchase of defensive items. It should always rely on peaks to get killings all around the card. Most of its capabilities will be maximized during this phase of the game. It can look for peaks all around the card and can set up death brushes in the Jungle."} +{"text": "If you can catch someone with your W and E, they are as good as dead. Use your W and E correctly when you are trying to fight for a neutral goal. Your Q can easily be spammed by you, so use it regularly."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nLook for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.\n\nKeep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} +{"text": "Stay together with your team. Do not leave the side of your carts otherwise, the enemy will capitalize on the fact and leave them defenceless. Peel for your carts in the team fights. After using your g, retreat and protect your allies and focus on the nearest champion. Look for choices with your Ultimate e. If you can catch someone when the enemy is not organized, you can force a team fight or a goal afterwards."} +{"text": "Vladimir\u2019s l has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it\u2019s on cooldown.\n\nWhenever Vladimir has his empowered Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.\n\nWhen playing as an AD champion, try to get an Executioner\u2019s Calling. This will reduce his healing and sustain in lane. "} +{"text": "Your abilities will do a ton of damage now. You should focus on the explosion of the enemy rearline with your Q and Ultimate R, especially if they are joined together. Try to work with your Jungler and get spikes inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage when it comes to vision placements. If you are behind, just make sure you peel for your portages with your capabilities. This will help you manage all the ins of the enemy frontline while ensuring that your nourished portages can play safely."} +{"text": "You will want to beat it remotely when possible. This will help you to cut Shen. After six, you will want to bait Shen for an all-in. Once this is done, use your Ult and blow it up. Always play near your tentacles when possible. This will prevent Shen from regularly looking for all-in on you. Keep the wave near your turn. The enemy has no sifting potential and can easily be exposed to the ganks."} +{"text": "Ziggs will try to delay a team fight as long as possible while he launches with his Q. Try to force a fight so that he can't bring you down and force you to disengage. It's going to be hard for you to sit goals like Towers when Ziggs is alive. Try catching him out of his position or flancing him when he's alone to facilitate taking these goals."} +{"text": "At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole."} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. \n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} +{"text": "Flank in team fights to make getting on the enemy backline easy. Make sure you\u2019re nearby so you can get in the fight fast.\n\nContinue to play around your Ultimate R cooldown and look for fights when it\u2019s up. Do not fight when it\u2019s on cooldown as you\u2019ll miss out on a lot of extra damage.\n\nIn the late game, stick with your team and look for picks with your Ultimate R. If you\u2019re able to catch a squishy champion out of position, you can take them down and win the fight."} +{"text": "In the mid-game, focus on stacking your items and see if you can help your allies in getting kills around the map. It will help your team a lot, especially if you can catch enemies out of the fog of war.\n\nLook for picks during the mid game. It should be quite easy for you due to your a and l. Don't forget to use your Ultimate t frequently.\n\nWhile sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free. "} +{"text": "When you fight Gwen, try to bait her E first and then use your E so it's harder for her to avoid it. As you're big at duelling and early, try to make early games around the card to get yourself and your allies forward. You're pretty good at invasion, and as Gwen needs time to come online, try to go for an early invasion. Playing around your Ultimate is the key in this matchup. You lose opportunities to mess up when you're sitting on your Ultimate and don't spoil your allies."} +{"text": "Its ultimate h maximum-out will allow it to take enemies frequently. It also becomes a reliable source to pick up enemies out due to the short cooling period. Malphite is really good in team fights at the end of the match due to its ability to disrupt enemies and zone them out. It can also set up several combos with his team. Depending on the construction for which it chooses, it will either be a-shot the backline enemy or will be able to absorb a lot of damage during the front lining for his team."} +{"text": "If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust."} +{"text": "Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.\n\nHis Ultimate R positioning can get him killed if his team doesn\u2019t follow up on him. Besides, going in too deep without any assistance can also get him killed.\n\nHe is quite useless if the enemy manages to steal his camps and set him back in terms of items. This will prevent him from doing damage and will make him a deadweight for his team."} +{"text": "Make sure you're close to your team at all times so you can get in the quick fight. Don't fight unless your Ultimate R and Zhonyas Hurglass is up in the late match. If you're looking to fight when it comes down, you'll be an easy target and die quite quickly. If you're ahead, look for picks or ambush the enemy while they're walking in their jungle. Taking an enemy down might be enough to win the next fight or take the Baron."} +{"text": "Ryze's weakness is quite staggering during the early game, so he should make sure that he plays safely and wards around carefully. The main goal is to scale up first.\n\nHis level six won't be very impactful during this phase of the game as it has a long cooldown, and roaming during this phase would be an issue.\n\nThe first item component will allow him to deal a lot of damage to his enemies and spam his abilities frequently. Still, he should not play too aggressively and just rely on scaling up. "} +{"text": "You should get at least one defensive element depending on the comp and nourished enemy team wearing as you will be a main target. Always keep an eye on your flanks and prioritize saving yourself. Do not let yourself be caught trying to cultivate a side track at this stage. Neutral goals are important at this stage so always try to stay close to the track where the goal is about to reproduce in the next few minutes. If you manage to find a choice on someone, do not hesitate to use your ultimate R to finish them. Your ultimate R cooldown should be low enough but do your best to save some Infernum rounds for a major fight."} +{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.\n\nTo get on the enemy's backline quickly, try to use the fog of war to flank the enemy. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game, as the enemy will force a fight while you're gone.\n\nPlay around with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it's still on cooldown."} +{"text": "Vladimir's l has an incredibly long cooldown during the laning phase. Find a way to bait him and then watch to play aggressive while he's on cooldown. Whenever Vladimir has his self-appointed Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you."} +{"text": "Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes. Once he hits this power spike, he will look to actively gank whenever his Ultimate a is up.\n\nNocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team.\n\nDelay Nocturne\u2019s level 6 power spike by invading his jungle and stealing away his camps. You can look to invade him if he shows on one side of the map and you\u2019re on the other."} +{"text": "Kai\u2019Sa\u2019s early game strength depends on the Support synergy. When paired with all-in champions, she will be good in the early game.\n\nHer level 6 power spike is pretty useful. She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself.\n\nWhen Kai\u2019Sa has purchased her first component item, her damage output will increase. She will be better at skirmishing and trading with the enemy too.\n"} +{"text": "You will want to make sure that you help your Jungler every chance you get. This is particularly applicable when your Jungler tries to take the Rift Herald or invades the enemy jungle. In a team fight, always try to separate an enemy from their team. Bonus points if the target is still and has no form of escape, as it would be a guaranteed murder. Drive around a lot when possible and try to help your mid-lane out. If you can get an advance, it will be sure that they will come help you sooner or later too."} +{"text": "On the third level, Zilean will have access to all his abilities. This will allow him to play aggressively as well as poke the enemy ruthlessly in the way. Level 6 offers a lot of protection to Zilean because it can allow him to counter the mortal damage of the burst with ease. It will also make the work of his opponent much more difficult than what he is supposed to be. Zilean's Ultimate t will be useful in the fights. Zilean's first element will allow him to spam his abilities frequently, making life miserable for the enemy team. This helps a lot when he deals with champions who have a lot of damage from the burst in their kit."} +{"text": "If they invade you, just back off, as they can easily kill you, especially if you\u2019re behind.\n\nThey can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.\n\nPost 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.\n\nHe will be ganking a lot early on. Make sure you apply as much pressure as you can to match his early ganks."} +{"text": "2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.\n\nOnce Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.\n\nHis first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team. "} +{"text": "Stand outsdie of the minion wave as much as possible. It will force the Xerath to choose between pushing and poke you.\n\nAim your Q so it hits him the minion wave at the same time.\n\nFocus on farming and poking. It will be hard for you to kill him.\n\nAt level 6, look to harass him with your Q. Then when he is low enough, use your Ultimate to kill him. He is quite squishy."} +{"text": "His early game ganks are phenomenal as he can quickly get on enemies with his W and E. Ganking overextended enemies will help him a lot.\n\nLevel six is a massive power spike for him, but the power will totally depend on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game.\n\nThe first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} +{"text": "If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!"} +{"text": "When regrouping, don't let Nidalee crush you with her s. Get involved as soon as she overextends to throw a Spear s. Nidalee will try to assassinate targets with her s that walk around Rift Summoners alone. Avoid separating and being alone if the enemy Nidalee is in front. CC is your best friend when it comes to manipulating Nidalee in team fights. As soon as she jumps with her k, CC she and locks it."} +{"text": "At level 6, it increases considerably. Keep your distance to limit its all-in-one potential. Similarly, try to keep the minion wave even or closer to your side of the map. This will reduce its all-in-one potential and keep you safe. Your goal is to keep them down. Try to avoid going for extended jobs because they will often win these."} +{"text": "Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.\n\nLevel 6 is a massive spike for Mordekaiser as he can now use his Ultimate R and 1 v 1 anyone he desires.\n\nThe first item component will allow him to fight more efficiently. His damage will be pretty significant as well. "} +{"text": "When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her extra pick potential during the mid-game.\n\nDuring the mid-game, Ahri will have lower cooldowns which can help her get picks with her team. Her E will be on a shorter cooldown, which makes her an extra threat during this part of the game.\n\nWhen Ahri hits level 9, she would\u2019ve maxed her Q out. When combined with your ADC\u2019s damage, the pair of you will be a menacing threat during the mid-game."} +{"text": "Once Zilean is level 6, it will be harder for you to get murders in the way. Every time his Ultimate t is down, try to abuse it to get murders. Contact your Jungler to abuse his Ultimate t cooldown. When you're looking to trade, try and lure his Q before you start a fight. This will make it impossible for him to get you CC if the first Q is missing."} +{"text": "Ashe should focus on the enemy with her y out of sight when possible. Track brushes should be controlled by her because she has the reach advantage over most other champions. She should use her k carefully in this way. That's because it can help Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in danger. Getting her Ultimate w will be a massive point in the game for Ashe. She can target CC with ease now, gets choices on the map, and inflicts a lot of damage according to what she's going to build."} +{"text": "Cho-Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it difficult for him to catch the mobile champions. If Cho-Gath decides to use his Ultimate t on a minion, he has to wait a long time for him to come back. When he is on the cooldown as well, he lacks on many real potential damage. Cho-Gath is pretty weak in the way depending on the match he is in. He is really weak against the champions with strong early matches."} +{"text": "Her lack of escape tool makes her vulnerable to ganks, all-in and a lot of damage. This makes her more difficult to survive in the way. He relies heavily on her mana pool in early play to inflict damage. Although she can self-attack for an extra poke. This champion is quite motionless and is subject to CC. If they get caught by a CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable."} +{"text": "At the end of the game, look for choices on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team as well. In team fights, continue to focus on the most squishiest targets and easier to kill high priority in the backline. Flank in team fights to get the enemy backline up easily. Make sure to be close to your team at any time so you can get in the quick fight."} +{"text": "As Garen has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.\n\nGood times to trade vs Garen is when they\u2019ve used one of their damaging abilities as they will lack damage to out trade you.\n\nTry and track Garen's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Garen's superior damage post 6.\n\nKeep harassing Garen with your abilities while pushing the minion wave. Try to aim your abilities so they hit Garen and the minion wave at the same time.\n"} +{"text": "Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.\n\nVery vulnerable to crowd control as it prevents him from casting his E for a while. He can\u2019t cast E on the same target twice, so he can easily be caught out.\n\nAlthough a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends."} +{"text": "Step away from the minion wave at all times so Corki doesn't land both Q and R on you. Limit the trading cars with Corki as he will win them with his higher AD damage. Every time Corki gets his package, make sure to ping. Focus on agriculture just early so you can be stronger in the later stages of the laning phase."} +{"text": "Level 2 is the all-in power spike for Rakan. He should use the lane brushes and work with his ADC to get a kill early on.\n\nLevel 6 will be another decent spike for Rakan. He can now CC multiple targets and chain it with his W for a massive knockup.\n\nBoots are a massive spike to his roaming capacity in the game. He should be looking to make plays all around the map. "} +{"text": "Just focus on agriculture while keeping the wave on your side of the track. You don't want to overextend, as you will certainly be ganked. You should go for short burst trades when possible. Use your E on the side walls to make sure you can use the stealth function to escape sticky situations. Once you get your Ultimate R, you should try to fight more often."} +{"text": "Incredibly weak early game. This means he needs to play safe and avoid trading until he\u2019s got quite a few levels under his belt.\n\nHas a lot of poor matchups. In the current meta, he will struggle to lane against a lot of enemy champions.\n\nRelies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened."} +{"text": "A maximum-out Ultimate R will help S\u00e9raphine a lot during the team fights. It can dry up a lot of damage, and the CC will allow her team to collapse on the enemy quickly. It should be really great as she will get all her items from here now. She will have to take care of her combat positioning to make sure she is not picked up. All her important items will be completed now, and she will be able to dry a lot of damage in very short jobs. She will also provide a lot of peeling and healing for her teammates."} +{"text": "The first element will allow him to inflict tons of damage to his opponent, and the trading will eventually become more accessible to him. Regular exchanges allow Pyke to easily win the track. Level six is a massive power peak as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with a rotation of his spells and his Ultimate R. Pyke is a worthy champion of the beginning of the game. He can blow up enemies, can wander relentlessly, and secure peaks all over the map. He will allow him to capitalize and get out over his enemies."} +{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!\n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible.\n\nAfter getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game."} +{"text": "In team fights, try to catch Lulu out of position or lock her up with CC. If you can shoot her first, her ability to protect her portages will be diminished. If you can't kill her, you might be able to force yourself to launch her Ultimate R. For AD champions, invest in the call of an executor when Lulu and her team are ahead. This will reduce her ability to heal and protect her allies."} +{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.\n\nUse your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.\n\nYour W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} +{"text": "Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.\n\nCan be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.\n\nMisuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} +{"text": "Azir does not have a peak at level 11 unlike many champions. Keep this in mind during the middle of the game that his Ultimate R can be less impacted compared to the other champions on the flaw. At level 9, Azir goes to max his r. It is a good peak of power for him because he can use it to bring down the enemy from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy. When Azir completes several articles, he will be very strong and deposit a lot of damage in a short time."} +{"text": "Camille can look for an all-in at level 3 or 4 once she has access to her basic abilities. Try and do not lose too much health before hitting level 3 otherwise it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you must be careful with your positioning because it will provide her an opportunity to engage if you are standing near a wall. Stand in the middle of the track as much as possible. At level 6 Camille will have access to her Ultimate R which can be deadly if you are low and overheard. Respect her all-in and do not push without vision as her Ultimate R can also be used to install her Jungler."} +{"text": "During the laning phase, it is very easy to abuse and get high. It is best chosen in tank champions. If Shaco is behind, it will be very difficult for him to get back in the game. Shaco relies on the advance to be useful in the later parts of the game. Shaco can be difficult to master. You must avoid being super obvious with your coins, especially with your Ultimate l otherwise, you will not fool anyone."} +{"text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your d. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income."} +{"text": "Ryze is excellent during the late game as he can completely take over the game with his overall burst damage combo and his Passive. All he needs to do is be a part of significant fights.\n\nLevel sixteen is a decent spike when it comes to macro-based plays. He can quickly jump from one objective to another, which can easily lead to wins for him.\n\nHis damage output will be really high during the later parts of the game. This will kill most of his enemies if they happen to get CC'd by Ryze."} +{"text": "Hecarim's h will be maximized once it reaches level 9, which will allow it to eliminate a lot of constant damage when it is in the middle of the enemy team. It will also allow it to support itself due to its objects and runes. Hecarim's Ultimate will be more robust now because it has two points at level 11. This means that it can use it frequently, which translates into deader enemies wears."} +{"text": "Level 9 will have its first capability maximized. This will result in a massive increase in damage and will immediately make it a high priority target for the enemy. Its kit is superb during the team fights. It can immediately turn the tide of a battle with a well-positioned Ultimate R and help its allies to achieve crucial goals during this phase. Level 11 will be another peak for Qiyana, this time in increasing damage and reduced cooling."} +{"text": "Lux is really strong once she unlocks her Ultimate n. At this point, she will be able to get killed and crush you. Once Lux has a maximum cooldown reduction, her abilities will be on really weak cooldowns. This means she will be able to poke and trade quite frequently. Don't let her cooldowns take you by her cooldowns. In the later stages of the game, Lux is really strong and can very easily remove any target if she lands her g. Try and place her behind in the early game so she can't get tons of AP and snowball."} +{"text": "She should be careful to get invaded during the first parts of the game. Setting up a vision around the Jungle's entrances into the river should help her to detect invasions early. Once she unlocks her basic abilities, she should look to gank pushed up the enemy tracks with extreme prejudices. Try to lure their Flash out so you can come back later and finish the work."} +{"text": "Disengage is Master Yi\u2019s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.\n\nWhen low, make sure you back away even if Master Yi isn\u2019t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.\n\nTry and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it\u2019s best to wait for him to use this ability before trying to kill him."} +{"text": "As soon as the enemy advances or surpasses, he can look to play aggressively. His passive and ultimate R can allow him to take a group of enemies alone out of a large combat team by simply zoning them. He can also inflict a lot of damage to the enemy's rear line if they ignore Zac. Zac has good support in the way, thanks to his blobs. Additional health and maintenance allows him to survive more difficult matches and heal the enemy."} +{"text": "In the late game, Ashe\u2019s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.\n\nAt level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.\n\nIn the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights."} +{"text": "Its level eleven is not too good because it does not give it much statistics. The Ultimate e in itself will be convenient, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at the split thrust due to its kit. It allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can roughly duel any enemy during this stage of the game."} +{"text": "Buy items that provide Grevious Wounds like Executioner\u2019s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.\n\nIn team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.\n\nVolibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity. "} +{"text": "Deny Garen\u2019s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier.\n \nGaren\u2019s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you.\n \nTry and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it\u2019s on cooldown."} +{"text": "It is an agricultural matchup. Focus on agriculture and just harass with your abilities. Stand outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using mana on the wave or you. Investing in early boots can help you avoid their skill strokes and make the laning phase less stressful. Be prepared to sacrifice CS for XP and health."} +{"text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. \n\nAt level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don\u2019t be afraid to look for 1v1 fights.\n\nYou will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} +{"text": "When you do the team fight, look to peel and focus on the nearest enemy champion. You are Darius, not a murderer and you will have trouble killing anyone alone. But, you can absorb the damage and provide loads at the same time. When no team fight occurs, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the streetlights that are set against him. Use your ultimate e at an appropriate time in each fight."} +{"text": "Is not the best champion when behind, however, he can build full tank and be the tank for his team. His Ultimate R will also be helpful.\n\nIf the enemy zones him away from farm, it will be difficult for Warwick to pick up gold and XP. This is also a big problem if the enemy freezes as he has no ranged abilities to help him farm.\n\nHis Ultimate R leaves him vulnerable. If the enemy locks him down with CC, his Ultimate R will be stopped."} +{"text": "Most of the time, Illaoi will rush Black clearr because he synergizes incredibly well with his kit. If she manages to finish this article before the 11 minute mark, she will pull 1 casters minions, which makes her push quite outdated. Illaoi's power can be accentuated around her Test of Spirit E max (level 9). This gives her the ability to do a lot of damage to carry if she takes a side track. Be aware of this power peak and inform the one who tries to join her in the side track. At level 13 most Illaoi's will have their Tentacle Slam Q and Test of Spirit E maxed. This will give Illaoi incredible potential of escarmouche and duelling. Try to choose her or choose fighting while she is away from her team."} +{"text": "Level 16 is an excellent peak for Soraka as her healing will be very powerful and will rise quite frequently. Since she eliminates slender injuries, the team struggle has become easy for her team. So much her W and Q will be maximized during this game phase. She should face a lot of constant damage, and her healing will be above par. Killing her wearings will be phenomenally easy. Her W will be completely maximized and will let her heal her allies for significant amounts. Her Ultimate R will be the final nail on the coffin for the enemy team because it will eliminate the slender wounds and give her team a massive recovery."} +{"text": "The more the game goes, the stronger Veigar will be thanks to unlimited stacking with its e. End of the game as fast as you can. Veigar is quite weak and vulnerable in early play. You could try to abuse it to put it behind and miss it on the piles. Once Veigar has its Ultimate R, its death pressure increases. Keep in mind that it will do a lot of extra damage at this time."} +{"text": "Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.\n\nFiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.\n\nAfter Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. "} +{"text": "Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.\n\nHer Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.\n\nShe will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight."} +{"text": "When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.\n\nDelay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.\n\nUse your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins."} +{"text": "Lee Sin is an aggressive champion early. Expect him to go for aggressive games to get an early lead. Watch your positioning at any time in this matchup. If you can stand behind the minions, it will be really hard for him to land his e on you. Keeping the wave closer to your side of the map early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoned away from the farm and XP"} +{"text": "As an assassin, she will look to take down targets walking around the rift alone or too far forward and away from their team. Stick together and force fights when she isn\u2019t there.\n\nExpect her to flank from afar in team fights. Place deep over shallow vision to help spot her before she can make a move.\n\nTry to blow her up when she goes in with her Ultimate R. She is an easy target if she goes in alone, so focus her fast!\n"} +{"text": "Lee Sin should finish the game with this point, as he will now begin to fall. He will always be able to choose enemies, however. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently and act as an asset for his team. Lee Sin will have several elements during this phase of the game. It will allow him to survive longer during his fights and allow him to play the role of the disruptor very effectively."} +{"text": "Darius is really easy to kit. As he is still, champions with dashes, range advantage or poke make it difficult for Darius to get on and kill them. He falls at the end of the game. Darius is a starting champion in the middle of the game and once he arrives at the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to remove key targets. If he misses his Ultimate e, his release of damage will be greatly reduced and he could cost him the team fight. That's why he has to throw his Ultimate e as soon as the enemy enters the range of health."} +{"text": "It can wander around the map and place its Ultimate t mushrooms in heavy traffic areas. It will allow it to block enemies by taking neutral, objective combat or fly them with well placed Ultimate ts. Its first ability will be maximized to level 9. This will allow it to inflict heavy amounts of bursting damage and will allow it to kill its enemies quickly. Squishier enemies will have a difficult time because it will be able to camp these tracks after clearing its Jungle quickly. It is not remarkable in team fighting, so it should either resort to secure peaks and blow people up with its abilities or just split up by pushing until the enemy responds to it."} +{"text": "His E allows him to avoid a lot of damage and can act as a huge factor during all the ins. That's why he can transform fighting in his favor especially when he is weak in health. Can easily poke and execute someone with his Q due to how this ability works. This when combined with track brushes, or river brushes can allow him to suffer a lot of damage without taking in return. Pantheon has great potential of choice with his R and W. In the middle of the match, he can get a lot of choice with his team."} +{"text": "Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.\n\nMaxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.\n\nRumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively."} +{"text": "When Fizz puts a second point in his Ultimate R at level 11, it will be incredibly scary to play against it because his Ultimate R will be on a cooldown low and inflict a lot of damage. Fizz will maximize his first ability at level 9. His death pressure and escarment power will be quite high level 9. Thanks to his cooldowns and the general state of the game, during the middle of the game, he will be able to assassinate and get choices on weak-health enemies as they walk around Rift Summoners alone."} +{"text": "Keep the minion wave closer to your side of the map to reduce its all-in-one potential and limit its use of its E and Ultimate. Invest in early armor or magic pen to help you go against it. Not getting one of them will make it impossible for you to kill it. If playing a varied champion, try to harass and intimidate him with basic attacks and abilities to get an early health advance."} +{"text": "You are really good at securing objectives in the early game. Look to secure objectives whenever they\u2019re up.\n\nFind a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.\n\nLook to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again."} +{"text": "His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.\n\nTry to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.\n\nTry not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.\n\nLet Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks."} +{"text": "Take care of its reach advantage and pay attention to its poke in the track. Attach its Q before attempting a commitment to avoid getting caught in its crowd control. Its level 6 is stronger, as it can counter your all-in with its ultimate."} +{"text": "Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.\n\nExtended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.\n\nIs really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it."} +{"text": "If the enemy team focuses on destroying its Q turrets before invading it, it will have to play defensively until it can bring back its turrets. Missing its E will put it in a vulnerable place, especially if it is laning on its own or when it is pushed upwards. This error can easily cause it to kill. It is very effective when fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the tracks and then matching its thrust if he tries to divide the thrust."} +{"text": "When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't stay just in the middle if you can't get anything done. After your bot track moved to the middle track, turn to the bot side of the card or somewhere on the map so you can keep closing and winning XP. Play around your ultimate R in the middle of the game. It's an incredibly strong tool that can help you get an advantage of killing. With the advantage of numbers, you can then make the call for Baron or seat a round nearby."} +{"text": "After going in with your Ultimate l, be prepared to fall back and peel for your allies in late game team fights.\n\nLook for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.\n\nKeep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn."} +{"text": "Ezreal\u2019s E is very versatile and can allow him to go for aggressive plays or escape sticky situations. He is a very safe Support.\n\nHis Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. It is also global which allows him to snipe people across the map.\n\nEzreal has consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer."} +{"text": "Galio is a champion of melee and can easily be abused by various Supports and the ADC enemy. This makes it difficult for him to run against the poke champions. Moreover, he can easily be interrupted by the enemy if he wants to engage with his E. If he misses it, he will be easily killed too. In a 2v2 frame, his Ultimate R cannot be super valuable compared to other Supports. He does not do much damage like other Supports, and it can be difficult to use in the battle mix."} +{"text": "Use your Q for poke frequently Nasus in this matchup. This will help you reduce his stacking mechanic and allow you to get him down more easily. When possible, try to engage on Nasus when his W is on the cooldown. This will reduce his ability to slow you down, allowing you to inflict more damage and increase your chances of getting him down. Your ultimate can be a key tool in this matchup. Consider using it to interrupt Nasus's ultimate and disrupt his damage output. This can be a pivotal moment in the fight and help turn him in your favor. Building armor items is important in this matchup. It will help you reduce the amount of damage Nasus can do to you with his physical damage, increasing your chances of surviving and engaging team fighting. This will also allow you to control the pace of the game more easily."} +{"text": "It's important to do so as you don't want to be caught by Heimerdinger's superior damage post 6. It's very important that you hit Level 2 at the same time as Heimerdinger. If you're not going to do so, step back slightly so they can't get everything inside you as soon as they get the level. Make sure to adjust your positioning to the place where Heimerdinger is standing in the track. They have the advantage of the range and if you're standing too far forward, they'll harass you for free. Don't let Heimerdinger harass you and make you fall. If you lose a lot of health, you'll never be able to play aggressively."} +{"text": "Miss Fortune is a tyrant of the track and should be played as such. Try to bring down the enemy with your t and t during the laning phase. After destroying the tower of the lower track, turn to the medium track and try to take this turn. This will open the map and give your team a gold lead. Play safe for the first levels. You need time to come online and you should not be fighting unless you have a clear advantage early."} +{"text": "Once Sett is level 6 and unlocks its Ultimate R, its ability to get killed in the way also increases. Look at your positioning and disengagement if you are weak as his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless you are early or you have help. Avoid fighting and disengagement if he runs on you and tries to fight you."} +{"text": "Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.\n\nHis Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.\n\nHas great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down."} +{"text": "Using your Q, try to hit both the minions and the enemy to maximize the effectiveness of this ability. You're not very mobile before you get your Ultimate, so always keep track of the position of the enemy Jungler. Sew the wall in front of the side where the enemy Jungler was last seen. Once you unlock your Ultimate, it's time to start wandering and secure the dead elsewhere after pushing the wave. Sometimes, the enemy lantern can follow you. If they do it without vision, just hide in the jungle and kill them when they walk too close to you."} +{"text": "Focus on getting level 3 quickly in this matchup and make sure that you ask for a hard leash early on. It will allow you to gank enemies quickly after that.\n\nLook to all-in overextended enemies as much as you can since your g and e will both facilitate CC'ing the enemy.\n\nBypassing vision is really important so make sure that you actively keep warding and dewarding the enemy Jungle. This should help you gank enemies with ease."} +{"text": "Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.\n\nLevel six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.\n\nThe first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike. "} +{"text": "The early game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as possible. Always use the track brushes to land your W on the enemy. Working with your support is important in this game. Your W can easily configure your support to make games that can lead to multiple murders for you. Once you get your ultimate R, you should always try to take part in bundled fights. With your E, you can make massive game change games."} +{"text": "Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns.\n\nDon\u2019t forget about Anivia\u2019s Passive. It has a long cooldown, so once it\u2019s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it\u2019s down.\n\nTry and hold off from using any dashes that can help you dodge skill shots. Anivia\u2019s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t. "} +{"text": "Its passive can be really heinous to manage, especially when it hides in a brush and moves in and out while peeling its laner with its ts and ts. It is the jerk of the ADC sector as its t quite literally makes them miss their auto-attacks. This can reduce the efficiency of the portage for a while, which gives its team some time to engage/disengage freely. The Ultimate t can act as a substitution to the vision, as well as do a lot of damage when it is kept in the right places."} +{"text": "Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. After destroying the lower lane tower, turn to the middle track and try to take this turn. This will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You benefit from extended trades, so try to go for them frequently."} +{"text": "Cassiopeia's Ultimate R is an excellent tool in team fights. Struggle 5 champions at a time is a sure way to win the team fight. She inflicts a lot of damage in the prolonged trades as long as she lands her Q. She has to make sure she keeps an eye on her mana pool although she does not run to mana. Cassiopeia can often get early murders in the way with a level 2 all-in. Getting an early murder will make the laning phase much easier for her."} +{"text": "Invade her early that you are stronger than her. Make sure to take the early dragons with your bot track, as you have a stronger objective control than him in the game early. If she gets someone on the upper side of the map, invade her lower jungle side and steal the camps. At level 6, you need to be a little more careful in the fight against her as she will really come online at level 6."} +{"text": "If your allies die quickly, there will be little chance that you will win the team fight. Your W will be on a shorter cooling time in the last stages of the game. If you can find an opportunity to do it, use it to catch someone who is isolated and alone, too far forward or away from the position. Make sure to absorb as much damage as possible in the end-of-game fights. You will be very tanky and able to take a lot of damage before you die."} +{"text": "At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight."} +{"text": "Your use of Q and Ultimate R needs a lot of refinement when you just take the champion. That's because an Ultimate R moved from your end can lose you a whole team fight. Its skill curve is massive and is quite difficult to overcome. Getting caught with your E on the cooldown, especially during the start of the game, will get you killed. Moreover, if you continue roaming, the chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo support."} +{"text": "During the middle game, you will want to push the wave and then work with your teammates to choose your enemies when possible. Your Q should help you a lot with that. Getting a Zhonya's Hurglass will amplify your potential all-in-one, and you will be able to flatten the humongous amounts of damage without taking a lot in return. Neutral Goal fights should be your bread and butter like your Q, W, and Ultimate R completely cut the paths for enemies to even get closer to the objective pits."} +{"text": "The first item component will allow her to deal a lot of damage and survive the lane. It will also be conducive when trying to go for all-in combos.\n\nLevel six is a massive spike for her as she can now affect fights easily with her t and r. Her e usage will dictate how good a Riven she is.\n\nShe is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane. Her all-in combo will be pretty potent if she catches her enemies off-guard. "} +{"text": "Its poke damage is quite high and heinous for the enemy team to manage. This poke can accumulate over time and makes it so that the enemy lantern is forced to play in the cover of their minion wave. Its potential to clear the waves is very high due to its W and Q. This allows it to clear the waves quite quickly and get the priority of the track, which allows it to help his team to secure the objectives. Excels in the fighting taking place in bottlenecks and close quarters because it allows it to quickly stack its Passive. This combined with its Ultimate R can easily allow it to destroy the enemy team."} +{"text": "This is a tank versus tank matchup. Probably avoid fighting him as you\u2019ll be wasting time. Only fight him if you\u2019re 100% sure you\u2019re going to get the kill.\n\nBe proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.\n\nFocus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.\n\nAs they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.\n"} +{"text": "Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he\u2019s able to land multiple t\u2019s.\n\nIf Olaf throws his t and it\u2019s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.\n\nKeep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down."} +{"text": "Look for regular burst trades with your g and e. It should allow you to easily get away without taking a lot of damage in return.\n\nYour Ultimate e should help you massively when it comes to dealing with any sort of mobile enemy. Just make it a point to commit to an all-in when you use the ability.\n\nRoam if possible, especially if one of the enemy laners is overextended. It will allow you to get an insurmountable lead and will tilt the enemy team."} +{"text": "During the late game, the champions begin to build defensive elements that do not allow Shaco to immediately assassinate someone. He is rather squishy, and is quite inclined to get killed if CC-D when his Ultimate I is down. He will need to play around this ability to succeed. Not a good choice against tanks as he would involve him in changing his construction and riding nearby and personal of these tanks. This is not very ideal, especially against experienced players."} +{"text": "Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can\u2019t really deal well with ranged carries when her t is down.\n\nDiana\u2019s early game is rather weak and needs time to come online. If she gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.\n\nProper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight."} +{"text": "If the enemy Jungler continues to invade him, he is not able to do much without the help of his team. His style of play revolves around power farming until he obtains his ultimate e. This means that he is not capable of gank or against gank early, unless it is a guaranteed murder for him. His ultimate e deals with the meagre amounts of damage during the early match that obliges him to use it only when the enemy is too low. This can be a disadvantage if he does not have his items or if it is put back in place early."} +{"text": "More often than not, you can turn a gank to the right on its head with the right W location with the use of your Q or E. Use E if the enemy ganker has some form of motion speed with which they can move away quickly. Poking is your main power in the way and it is really heinous during early play. With your poke, you can quite easily zone the enemy landers without even approaching them. Your brush power is unmatched and a rotation of your spells on an unsuspecting enemy will force them to play defensively. Do not try to play too passively and always be on the lookout to land a multi-man E."} +{"text": "Rek\u2019Sai\u2019s kit allows her to have creative gank pathing through walls; therefore, ward possible paths Rek\u2019Sai can gank through.\n\nShe has very good Dragon control in the early game. Make sure you keep Drake warded at all times so you can spot her before she is able to kill it alone. \n\nRek\u2019Sai can gank as soon as she hits level 3 and has access to her E. Expect her to get an early gank off."} +{"text": "If you can get a murder or two, you can snowball your lead quite quickly. Every time your Ultimate e is up, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early. This will allow you to run the enemy down while protecting yourself from the ganks. If you keep pushing when you are not forward, you will be unable to run the enemy down and you will be an easy target for the enemy Jungler."} +{"text": "Very motionless and therefore vulnerable to crowd control in layers. He can't push freely unless he already knows where the enemy Jungler is, otherwise, he's just going to be killed. His E is his only source of self-peel. The abuse of him makes him much more vulnerable to all-in and can probably have him killed almost instantly if the enemy lantern has some kind of wink or mixed crowd control. His Ultimate R root in place, which makes it very easy for enemy champions with varying crowd control to interrupt his Ultimate R and get on him with their team."} +{"text": "Once she has 2 points in her Ultimate R, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.\n\nSamira is excellent in mid-game fights as she can overrun the enemies down if she gets her S-rank. That, combined with her mobility and life-steal, will prevent her from dying.\n\nHer first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies. "} +{"text": "Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Push and constantly push the enemy with your abilities. Once they are low, you can look for an aggressive all-in. However, while the murders are pleasant, your goal is to poke and not commit to fight. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead."} +{"text": "Its roaming potential can catch your teammates out of sight, so they can alert them to play more cautiously and be prepared for Neeko's potential games or games. Be careful at level 6, as Neeko's death pressure increases significantly This can make the matchup harder for you and your ADC. Exercise caution and be prepared to play defensively, like being caught in its ultimate can cause significant damage or death. Often avoid detaching from your ADC when Neeko's E (Tangle-Barbs) is available. Its root capacity makes you an easy target if you separate from your ally. Instead, focus on providing sustained healing and the utility of your attached position, keeping your ADC safe and secure."} +{"text": "You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.\n\nMake sure you\u2019re adjusting your positioning according to where Lux is standing in lane. They have the range advantage and if you\u2019re standing too far forward, they will harass you for free.\n\nKeep an eye on their mana bar and try to fight them after they\u2019ve used an ability as they cannot use it to trade back with. Lux is less of a threat when they have an ability down.\n\nGood times to trade vs Lux is when they\u2019ve used one of their damaging abilities as they will lack damage to out trade you."} +{"text": "Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.\n\nHer R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.\n\nHer E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane."} +{"text": "After level 6, it is important to stay attached to your ADC because Leona can easily integrate and engage with you if you are separated. Watch out for Leona's E (Zenith Blade) cooling. Take advantage of the opportunity to detach your ADC when she is wasting her E, allowing you to booze or reposition safely. Keep the wave closer to your turret to limit Leona's all-in potential. This provides a safer position for you and makes it harder for Leona to engage with you and your ADC. If Leona errs, focus on punishing the enemy CDA by trying to get a murder or apply pressure. Leona is known for her roaming potential, so anticipate her frequently leaving the way."} +{"text": "Look for extended trades whenever possible. Gragas relies heavily on his ability to inflict damage, but if they are on the cooldown, he can really do nothing except self-attack. Go for prolonged trades when one of his abilities is down. Gragas can tease a engagement when his Body Slam E is standing. Try and stand behind or near the minions at any time. However, do not stand too close to them since the ability has an AOE and if you are close to them, you will be hit by his E. If Gragas uses his W, it is because he wants to do something like set up his Jungler or go for a job. Play safer for a short period of time when he uses his W."} +{"text": "Ornn can be really strong in the early game when paired with a good ADC. However, his early game strength depends on many different factors.\n\nHis first major power spike is at level 6 when he unlocks his Ultimate R. At level 6, he can look for more aggressive plays and set up his Jungler.\n\nWhen he completes his first component item, he can look for more aggressive plays and win more trades with the enemy bottom lane.\n"} +{"text": "His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.\n\nSkarner\u2019s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.\n\nAt level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently.\n"} +{"text": "Level 3 is a decent powerpike because Heimerdinger will have access to all its capabilities. It can easily ADC still CC and explodes them with its turrets and rockets. Its E will be very beneficial in going for objective battles. Level 6 is undoubtedly a colossal peak of power for Heimerdinger, as it can now lure enemies to their death with ease. It can also take towers very quickly or slow several enemies with its E. The first mythical element will allow Heimerdinger to deposit a ton of damage of poke in the track with its turrets. Its gust damage will also be quite powerful, and it can fire an enemy with the greatest ease."} +{"text": "Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he\u2019s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.\n\nAvoid chasing too far when Yone uses his E as he will always return to his original spot.\n\nWhen playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily."} +{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.\n\nUse your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. \n\nAlthough you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} +{"text": "Akshan does not do too well in the various matchesups and champions with easy to land CC because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel his channel. Versus poke or champions with a lot of clear wave, it will be almost impossible for you to wander and help your allies as the enemy will keep you pushed in or take your turn while you are roaming."} +{"text": "See if you can roam around and help allies who are being bullied under their tower. You should be able to cut off the enemy's escape with your e and finish them off with your auto-attacks and e.\n\nYou will have your core items by now, which will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you.\n\nSetting up death brushes should allow you to one-shot targets who are roaming around aimlessly. During fights, stay near your frontline and prepare to e in and l enemies when you get a chance. "} +{"text": "At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.\n\nWhen Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.\n\nAt this stage of the game, teams will be grouping. Akshan\u2019s w will be really good at this stage of the game because he can bring back a recently deceased ally.\n"} +{"text": "Once Aatrox reaches level 9, its Q will be maximized. The reduction of cooling time and additional precipitation will mean that this capacity is on a very short cooling time. During the middle of the game, Aatrox will have brought elements that will reduce its cooling capabilities. Through levels 9-13, its capabilities will be on a very short cooling time. When Aatrox touches level 11 and puts two points in its Ultimate, it will be a serious threat to the enemy in team fighting. Fight around your Ultimate to do a ton of damage and survive team fighting."} +{"text": "Try to lock Irelia at the beginning of the fight. This will make it much harder for her to jump around your team and reset to her Q. Avoid fighting too closely together as it will allow Irelia to use her Ultimate R on several people and allow her to reset Q. Stand together but not very closely together. Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and fight also around her Ultimate R as it will reduce her chances of reset."} +{"text": "Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.\n\nHis E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.\n\nCan flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease."} +{"text": "If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. \n\nOnce he\u2019s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die.\n\nIf he falls behind, Jarvan isn\u2019t that good. He will be too squishy in fights, deal no damage and struggle to protect his team, you need to make sure you get ahead in the early game and play around your Ultimate m."} +{"text": "Her first back is when she gets her initial power peak. Until then, Miss Fortune should play safely and should just try to land her ricochet t on the enemies behind the weak health minions. Level six is a massive power peak as it allows Miss Fortune to impact the fighting massively. It is also a decent finishing movement, especially in tight fighting."} +{"text": "Peel for your carts during the team fights to make sure they can do their job of inflicting consistent damage to the enemy. If you decide to do everything in an enemy, just perform your all-in combo and return to your carts. Try to work with your Jungler and get peaks inside the enemy Jungle with your Ultimate R. Even the withdrawal of the enemy Support will give your team a considerable advantage in terms of vision placements."} +{"text": "Kled will be looking to fight as much as possible in the early game to get a kill. Keep this in mind and avoid fighting him when playing as a tank.\n\nWhen duelling Kled, keep an eye on his secondary bar. If it\u2019s almost full, he will mount during the skirmish and he\u2019ll be able to kill you. Avoid going for extended duels when he is about to remount. \n\nTry and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm."} +{"text": "Very strong potential duel in the way thanks to its W. This ability allows it both to block the damage as well as to heal itself of a respectable quantity. After six, it can select any target and convert the fight into a 1 v 1. This can mean hell for any still enemy or weak health carry that Mordekaiser can easily E>Q them. Once he gets enough items, it will be almost impossible to kill unless the enemy team concentrates him down."} +{"text": "Varus Q poke during the laning phase is quite strong. If he targets his Q on the minion wave and the enemy at the same time, he will make great use of his mana. At level 6, Varus can configure his Jungler with his Ultimate R. A good Varus will seek to bring down the enemy and then get their Jungler of gank to close the enemy Mid laner. Varus' first element will give him a huge peak of power. This simply means that his combo of brilliant damage will do a lot of damage and can completely destroy any immobile enemy champion or CC."} +{"text": "Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.\n\nPlaying around Zilean\u2019s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.\n\nIf Zilean is in the mid lane with his ADC, you could try to ambush the two of them and then force an objective like the mid lane tower, Drake or Baron."} +{"text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.\n\nJax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.\n\nForcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane. "} +{"text": "2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated."} +{"text": "Nasus will have a decent amount of stacks and will take part in team fights now. He should be a threat to all the squishy targets in the enemy team.\n\nHe will have multiple items now, which will make it easier for him to run down the enemy laner and the enemy team. It will increase his damage output massively as well.\n\nAt level 11, he will have two points in his Ultimate R. This will increase both his tankiness and kill pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy backline and surviving. "} +{"text": "At level 9, Akali would\u2019ve maxed out her Q. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane.\n\nOnce Akali hits level 11, she will have 2 points in her Ultimate. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own.\n\nSince Akali is an Assassin, she should have a few items completed during the mid-game. If you\u2019re able to catch somebody out who is alone, it could easily result in a potential call for the Baron."} +{"text": "At level 9, you will have maximized your first ability that makes you much stronger in the skirmishes and clear the jungle. You are a good mid-game champion, and you will be able to easily remove the squishy champions in the middle of the game. At this stage of the game, you would have had several completed elements, so that you will naturally be strong enough."} +{"text": "Amumu\u2019s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.\n\nTry and start a team fight as soon as the one before has ended. Fighting when Amumu isn\u2019t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.\n\nSpreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you\u2019re teammates are squishy and prone to get caught out, you\u2019ll need to group."} +{"text": "Neutral objective fights are important enough for you so make sure you continue to get Dragons regularly. You can easily gank the bot track and then ask them to help you. Your Q will really be impacted during neutral objective fights. Make it a point to use Jungle's brushes to completely stop enemies wandering around the Jungle without vision. Your Ultimate R will allow you to disrupt the fights and kill door easily."} +{"text": "Good versus team compositions with lots of shields.\n\nHer E allows her to escape sticky situations and get away from ganks easily.\n\nZeri\u2019s versatile. She can either go AP or AD depending on her team\u2019s needs.\n"} +{"text": "Cass is a monster at the end of the game. As long as she is not late, she will be incredibly strong in the end of the game. At level 13, Cass goes to max on her Q. By associating this with her max E, she will be able to do a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in his Ultimate R. He will do a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win his team the game."} +{"text": "When Galio charges you, try to disengage as quickly as possible. If you let him approach, he will seek to engage with his E and then tease you with his W. As soon as Galio loses the level of position 6, ping your team as he might seek to wander with his Ultimate R. If you are a varied support, use your range advantage to harass and bring him down every time he advances to secure minions on his pupil quest."} +{"text": "Riven can easily 1v1 any champion at level 3 if she is in a favourable matchup. Do not overextend to reduce her chances of killing you.\n\nWhen Riven unlocks her Ultimate e, her all-in potential increases dramatically. Make sure you disengage if she tries to fight you unless you have an advantage.\n\nOnce Riven has completed two or three items, she becomes very strong and will be able to take down any squishy champion that is not a tank. If you see her running towards you- just back away."} +{"text": "He will quickly get his transformation into early play because he will be constantly steeped with the enemy. Kayn has a good roar and the pressure of the card. He could wander quite quickly with his E and help his other losers. His construction and kit are very versatile. This makes him a valuable choice that he can adapt to many different scenarios and matches."} +{"text": "Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.\n\nLook for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.\n\nMove around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R."} +{"text": "Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold."} +{"text": "Level 3 is a massive power peak for Morgana as it will be able to fight both CC enemies, inflict a decent amount of damage on them, and save its CC allies when necessary. Level 6 is a massive power peak as it will be able to fight the team more effectively once it has its ultimate R. Just make sure that you E your main port before diving into the enemy team. Its guard quest is a power peak for its team."} +{"text": "Level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.\n\nGragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the full AP build. His main prowess will come during team fights, though, where he can separate the enemy carries and kill them.\n\nGragas' first item will give him a massive damage boost in the lane. However, it honestly depends on the build he is going for as well. If Gragas goes for the tank build, he will be surviving for much longer during team fights due to his first item while dealing reduced damage. Either way, he will be of significant importance to the team."} +{"text": "Fiddlesticks Ultimate R is very good in team fighting, especially in closed areas as it will allow it to inflict damage to tons of champions at once. Moreover, in team fighting, his W will heal him a lot. Additional support/damage will be really beneficial in team fighting."} +{"text": "Focus on the bottom of the opposition with your Q and W. It should be easy enough for you once you slow down with your E. You are very still so it should be important for you to take some countermeasures against the ganks. Ward around the track and keep the wave on your side whenever possible. Close a lot and get your basic items quickly. This will help you get killed and bursting enemies with your heinous Q damage."} +{"text": "If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.\n\nLee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.\n\nHe struggles in the lane when playing against champions with good counter engage, short cooldowns and range: especially if they know how to manage the minion waves."} +{"text": "When it is against the range champions, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP. Kayn is high risk and high reward. If he does not get an early advance, he can fight to be useful in the later stages of the game. In the team fights, it could be difficult for him to kill anyone if they have CC, long-ranged poke, or disengage tools. He has the same problem as many assassins."} +{"text": "Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them easily if you are able to play slowly and wait for the perfect opportunity to fight or escape. Champions Squishy will often be left alone, or they will walk around the card without help. You can use this to your snowball advantage and get more killers like Akali is a powerful killer and can kill squishy champions easily. If you are able to get some killers in the way, you can make snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game."} +{"text": "Lee Sin is a dominant laner in the early game. Expect him to go for aggressive plays to get an early lead.\n\nOnce Lee Sin hits level 6, his kill pressure intensifies and he will be a lot scarier to play against. Expect him to go for aggressive plays.\n\nWhen Lee Sin has completed his first component item, his damage output will increase dramatically. Watch your positioning so he cannot easily take you down."} +{"text": "Kennen will try to get you out when you are farming so stay behind the minions and look for all the in whenever possible. Once he gets his Ultimate, you will have to be careful on your back line get dove of war fog. If he is using his Ultimate, jump on him immediately. You can get CC'd, but you will certainly save your back line. Keep the wave somewhere in the middle of the way. This will give you enough opportunities to take the enemy down."} +{"text": "Hecarim can invade the brand often. Do it as much as possible to place it behind. You are a good counter-organiser. After the brand has entered, try to counter it because you can easily turn around its ganks. Playing around your Ultimate is very important. Look for gank every time your Ultimate is in place. Hecarim can easily take these goals."} +{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.\n\nKeep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate. \n\nTry and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing."} +{"text": "Aphelios isn't very mobile so if he's running in a certain direction, he might be running towards his Jungler and you might be running into danger.\n \nStand outside of the minion wave when Infernum r is active as it provides him with a lot of AOE damage and wave clear. Make him choose between pushing the wave and poking you.\n \nWhen marked by Aphelios r, don\u2019t bother retreating too far back as his long-ranged auto from his second weapon will still hit you. Stay close to him so you can trade back."} +{"text": "It will try to support you, so you need as much resources to match or counter its support in the way. Look for fights when Fiddlesticks has a capacity down. Preferably, its Q or W so it is unable to escape/exchange with you. Try to keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and keeping the wave near your side of the map, it will have to extend for the farm."} +{"text": "Jayce will not be too hard at level 11 because he will not give him as much statistics or utility as the ultimate of most other champions. This will certainly allow him to increase his overall burst damage, however. Once he maximizes his s at level 9, he will be able to flatten a lot of damage. This is especially true if Jayce hides in the fog of the war and manages to break up an enemy unsuspectingly with his combo w > s. Jayce's poke is directly proportional to the number of items and components he has at the time."} +{"text": "If she has a support that can complete her escarment power, she will easily take the level path one himself. Kalista's passive does so so that she can easily avoid the CC abilities especially if it turns out that it is a skill shot. It also allows her to jump in and out of nonwarded brushes to drop the vision on the enemies. Once she gets her Ultimate x, her down pursuit potential becomes unmatched."} +{"text": "The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and r with the utmost discretion.\n\nShove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.\n\nOnce you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first."} +{"text": "Your ability to control an area/area is quite strong and almost unmatched. You can cut down a lot of constant damage if you are lucky. Your sand soldiers and Passive make it much easier for you to stop all-in in their tracks. Very high seating and pushing power when it comes to taking lane towers. Your Ultimate R offers you luxury both disengagement and all-in-the-team enemy according to your requirement."} +{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.\n\nPlay around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown.\n\nTo make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone."} +{"text": "Your Ultimate is an incredible tool that can cause damage and CC all the enemy team if you are able to hit them all with it. This makes Aumu an incredibly strong team fighter. Aumu, the construction path is incredibly versatile. Your team needs a tank? You can build a tank. Your team needs AP? You can build AP. If you are ahead, you can go for a complete AP build and blow up enemies. Aumu has a quick light thanks to the AOE damage of its r and m. This allows it to clean up quickly and hit its level 6 power peak before many other Junglers."} +{"text": "You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.\n\nWard up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple e and e plays.\n\nAfter going in with your e and e, be prepared to fall back and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out. "} +{"text": "Always make sure behind a minion so it is harder for him to land his Q. If he is able to land his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, disengage from the fight because he will offer him protection and you may be unable to kill him through the health.t bonus have an impact 2v2 Ultimate R. If you are stronger at level 6, be ready to fight him. Try and stay within maximum reach and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack you."} +{"text": "It\u2019s very important that you hit level 2 at the same time as Rakan. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up.\n\nTheir Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Rakan cannot use their Ultimate to execute you.\n\nAs Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.\n\nTo nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map, which will also aid in setting up your Jungler."} +{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.\n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.\n\nAvoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} +{"text": "Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the cooling of the ability and allow him to inflict massive amounts of burst damage to the enemy. His first ability will be maximized at level 9, which will give him a boost to his damage. This helps when it comes to managing the ganks and all-in-one. Kassadin will be a monster if he is ahead of objects or kills in this game phase. Otherwise, he will not have much impact on the game."} +{"text": "Do not fight in the jungle as teams will be grouped closely together. It\u2019s best to fight in the open so she cannot land a 5 person Ultimate R.\n\nSimilarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight.\n\nWard your flanks as she might use her Ultimate R from the side so it\u2019s harder for your team to react to it."} +{"text": "Keep on the opposite of the path at any time. This will make it harder for her to land her Q and E. Make sure you're still behind the minion wave and not inside. As Zoe-Q deals AOE damage, you'll take damage if you're near the minion line. When you trade, keep an eye on what fate (if any) Zoe has picked up. If it's an aggressive spell, expect her to look for a job. If it's Flash, expect her to be more mobile and if it's a defensive spell, it'll be harder for you to kill her."} +{"text": "Try not to group too closely as this will allow Vladimir to get a good Ultimate e Off. By separating slightly, Vladimir will have to use his Ultimate e on fewer targets. Expect Vladimir to flank on the side in the team fights. Watch your flanks so that you find him before he is able to climb to the top of your team. If you don't already have, you need the reduction of healing on your portages to reduce his healing and support in the team fight."} +{"text": "Jarvan\u2019s level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage.\n\nOnce Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, he can easily enclose you with his Ultimate m which will leave you incredibly vulnerable.\n\nAfter Jarvan has completed his first item, his utility and strength increases. Keep this in mind as his shield from Aery and his d will be increased."} +{"text": "Try to use your range advantage to intimidate and harass Viego every time he climbs to the farm. He's a mingle champion who can easily be intimidated by various champions. Viego will find it hard to kill you in the way if you keep the minion wave closer to your side of the map. This will give him less room for manoeuvre. Make sure there's a minion between you and him at all times. This will make him impossible for you CC with his W."} +{"text": "As you are a Support, avoid dealing alone in the late match. If you are selected, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Permanently place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win. Use your ultimate R on as many enemies as possible."} +{"text": "His d is the only form of self-peel for him. Once this ability is lowered, he is quite vulnerable to ganks. In team fights, he can be flanked with ease too. He will try to play safely during the early match and will not have much damage if he can't upgrade his passive core. Playing aggressively and forcing him out of the early track can allow his enemy to get a huge advantage over him. Very subject to all in, especially in the bot track when against a hard crowd control Support. He has some form of buff motion speed with his r but in layers crowd control can easily counter that."} +{"text": "Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive. Make sure you h them in time and get enemies off your carries regularly. \n\nUse the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on."} +{"text": "Her tankess is exceptionally high in the middle of the game. Her main job will be to make sure that she can get peaks on squishy door and kill them quickly. Another point in her Ultimate R will decrease the cooling of capacity. It will allow her to CC enemies quite frequently. It is decent enough for the peaks around the card. Sejuani is pretty decent during team fighting as she can absorb a lot of damage and has CC for days. She can peel for her doors quite efficiently as well."} +{"text": "It must avoid these guard places if it wants to move forward. Skarner is subject to CC, which makes the use of its E and Ultimate quite difficult. To make full use of these capabilities, you must look for situations where you cannot be interrupted. If the enemy team separates, or if the front line still blocks the enemy door, it will be difficult to use your Ultimate on a port champion. Using your Ult on a tank is really not worth it."} +{"text": "You will have to be careful about its dash. It can give you a false sense of security that can lure you to go for the easy farm, while Renekton goes and everything in you. Bait his Ultimate out when possible. This will allow you to easily win all the fights he takes after his ult runs out. Wait for Renekton to use his dash until you use your ult on him. This will also help your Jungler during the ganks. Keep the wave near the tower and focus on getting tankier in this matchup. Do not do it easily can allow the enemy of everything in you."} +{"text": "If your team is good in team fights, stay with them. If your team is not in advance or not very strong, you could try to divide the thrust and attract the attention of enemies while your team sits a goal elsewhere or does the Baron. Kassaddin is very good to get choices thanks to its Ultimate k. Look for choices in the late part to get your team before."} +{"text": "Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.\n\nYou\u2019re going to naturally push the minion wave with your Turrets Q. While you\u2019re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up, so keep this in mind.\n\nIf the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold."} +{"text": "Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd.\n\nYour Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. This is because one misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome.\n\nGetting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket. "} +{"text": "Look for choices during the middle of the game to get your team before. Getting a choice here or there or blowing an enemy Summoner Spell may be more than enough to get a goal nearby. Calling targets during the middle of the game. You are the after all Jungler and have to prepare and make the call to take a goal whenever it is about to spawn. Usually, the CDA and Support will go to the middle track after having secured the lower lane tower. If the enemy turns to the middle track too, you should look at the gank so you can get the murders and the medium track tower."} +{"text": "Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate k. \n\nIf you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly.\n\nAvoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can."} +{"text": "During this phase of the game, you should simply focus on targets to a shot with your entire combo. Your Ultimate n will be on a pretty short cooldown so you can do a quick work of enemies. Getting a defensive element will help you a lot in this game against all-in-one comps. You will want to make sure that you position yourself well and look out for the assassins who are trying to kill you. Use your e correctly during this phase of the game and shield as many people as you can. This shield alone can save your entire team from death if you time properly, especially before they are hit by a high bursting ability."} +{"text": "Its W blocks automatic attacks and improved automatic attack capabilities. This includes capabilities like Twisted Fate. Your passive helps you gain XP advantages over enemy tires, which can help you hit power spikes before them. Its E gives Nillah 2 dashes. It's good for it because it can quickly enter and exit skirmishes."} +{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nTry and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).\n\nDelay team fights for as long as possible while you harass the enemy and poke them down with your Q."} +{"text": "Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.\n\nAt level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.\n\nGalio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher."} +{"text": "It is important that you try to take these goals whenever possible to give your team an advance. Once Ekko enters, it doesn't have a lot of left. So, you can abuse that that you are a good against ganker. Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate at your disposal."} +{"text": "Kled is really good early on as he can use his Q and E to all-in and destroy his enemy in trades. His W plays a pivotal role in it as well.\n\nOnce Kled hits level 6, he will gain access to his Ultimate R, which will allow him to all-in laners in different lanes. He can even pay a surprise visit to the bot lane.\n\nThe first item component will increase Kled's dueling potential. It will make him more powerful than he already is, which is terrible news for the enemy. "} +{"text": "Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.\n\nPlay around your Q hotspots in the lane, and avoid using them unless you\u2019re able to trade. When your Q is on cooldown; you\u2019re pretty vulnerable and will lose 1v1 fights.\n\nMake sure you make use of your Passive empowered auto. If you\u2019re able to use it periodically on the enemy laner, your chances of winning the lane increases.\n"} +{"text": "In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy."} +{"text": "Level 2 is a good peak for Pyke because it can immediately all-in-the-enemy. This will help him get quick murders if he manages to push and reach Level 2 first. Level 6 is a massive peak of power as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with a rotation of his spells and his Ultimate R. Boots are a massive peak of power that allows Pyke to travel the map very quickly."} +{"text": "Amumu has a very weak early game and is susceptible to invades. If you\u2019re a strong 1v1 champion, try and invade him early to set him behind and delay his level 6 power spike.\n\nAmumu needs to hit level 6 as fast as possible so he can gank with his Ultimate y. Try to gank as much as you can early on so your allies are stronger than his. This will make it harder for him to gank when it comes time to do so.\n\nLike suggested, Amumu has a weak early game and will be looking to power farm. If he does show on the map, or if you\u2019re stronger than him, you could invade his jungle and steal away some of his camps. This will delay his level 6 power spike and delay his Ultimate y which in turn, will also delay some of his ganks."} +{"text": "Whenever Karma\u2019s d is down, she is vulnerable to attack and will need to play safely while it\u2019s on cooldown. Karma is squishy, and if she looks to fight when it\u2019s down, she is going to come worse off than the enemy. \n\nUnlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn\u2019t have as much pressure in comparison to a lot of other Supports. Pre-6, this isn\u2019t a problem though.\n\nIn team fights you need to ensure that you use your empowered d on your allies and avoid using your Q. Using the wrong empowerment can cost you the team fight. "} +{"text": "Camille has a good potential out of the game with her E and Ultimate R. She can often surpass the enemy and turn around or escape the exchanges with ease. She is a difficult champion that is quite fun and rewarding. Players who put a lot of effort to learn her will reap the rewards of a veteran player Camille. Her Ultimate R is a good tool that can lead a murder every time. If she is unable to kill the enemy lantern, she can go another way and use it instead."} +{"text": "Using the lane brushes to land your d and d will be really easy for you in this matchup. Just make sure that you maintain your distance from the enemies at all costs.\n\nRemember that you can slow down enemies using your d. It can come in really handy when you are getting ganked and need time to escape.\n\nBe a part of neutral objective fights once you get your Ultimate d. Your displacement ability will allow you to get multiple picks for your team. "} +{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.\n\nIf the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.\n\nFlank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} +{"text": "Get to level three really fast and start ganking quickly. Your goal is to look out for low health targets and finish them off when you get the chance.\n\nOnce you get your first item component, you should be able to dish out a lot more damage and counter-gank way more frequently. Ward around correctly and track the enemy Jungler non-stop.\n\nYour Ultimate t will play a vital role when playing against the enemy team. It will let you utilize your Passive efficiently but always try to get rid of the enemy backline and catch them off-guard by surprise by using the fog of war. "} +{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.\n\nOnce you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.\n\nKeep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} +{"text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.\n\nLook to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.\n\nWhen you do team fight, look to peel and focus the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} +{"text": "If the team fight is important for Kennen, falling behind the gold and XP will make you almost useless in the team fights. Watch to flank in the team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make the team fight easier, watch to flank on the side. Whenever your Ultimate m is up or when your team is ready, you should group with them."} +{"text": "Its immobility is its main weakness because it has a large target painted on its head because of this. If the enemy manages to catch it, it will die. Due to its passive, it is not really good against tanks, especially those who can put themselves on its face. It will take ages for it to get rid of a real tank. The Ultimate R root it in place. This allows the enemy both flank and concentrate it with ease."} +{"text": "At level thirteen, her Q and E will be maximized. This means that she will heal her wears at an alarming pace, and she will be an asset to her team. Once she gets two points in her Ultimate R, her survival is still increasing and getting involved with her can be a little more difficult. Yuumi is really good during team fighting as her Ultimate R will leave her enemy team slow and whole while healing her allies, respectively. Healing is really powerful, and the added effects are just as welcome."} +{"text": "You will really be tanky during this phase of the game so make sure you initiate fighting for your team. Let your team know before you all in, however, and keep track of your Passive. Chokepoint fights will be your bread and butter. Your ability to keep the enemy zoned out is next to none, and therefore you should not let them approach objective pits. Always try to separate the enemy backline from the enemy frontline. This will allow your allies to play more freely and keep them safe from the damage inflicted by the enemy backline."} +{"text": "During the mid-game, you should be ready to secure as many picks as you can. Work with your Jungler and set up death brushes inside the enemy Jungle.\n\nChokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies.\n\nTry to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease. "} +{"text": "Xerath will often go to ward objectives alone. Try to ambush him and catch him out of position. Then use the numbers advantage to take the objective or start a team fight. \n\nDo not let Xerath poke you down before a team fight occurs. Xerath\u2019s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don\u2019t let him do this by engaging as soon as you can. \n\nXerath will try to stay in the backline- probably behind the ADC. In a team fight, try to flank and take him down at the start. This will make it easier for your team to win the team fight as he would not be able to poke you down."} +{"text": "During this phase of the game, make sure you keep getting picks all around the map. Making team fights unfair should be your only goal.\n\nIn team fights, try to separate the enemy frontline from the enemy backline. This will let your carries play freely, and you will be able to absorb a lot of damage for your allies.\n\nUse the fog of war and choke points to secure team fight wins. Your chances to win a fight will increase drastically as you have many AoE effects in your abilities."} +{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nTry and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).\n\nDelay team fights for as long as possible while you harass the enemy and poke them down with your l. Look to blow up any enemy who is hit by your Binding g."} +{"text": "Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too. If you can\u2019t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective.\n\nGragas can use his Bodyslam E to interupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him.\n\nOnce you get your Ultimate, it\u2019s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it\u2019s up.\n\nYou can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing on to you. If they come, run away as it\u2019s unlikely you\u2019ll be able to win 1v2."} +{"text": "His field of attack will be quite high during this phase of the game. He will let her get out of a lot of damage while remaining safe from CC. Another point in his Ultimate R will allow him to inflict more damage and strengthen the arrival movement. It will be on a low cooling which means that she can use it quite frequently. This step of the game is made or broken for Trist. It can be strong, but if it is not early, it will be absolutely weak."} +{"text": "Cho\u2019Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.\n\nCho\u2019Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.\n\nWhenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him."} +{"text": "Zyra is really good at poking. Opt for extra sustain through Biscuit Delivery if you\u2019re taking Inspiration and make sure you take flat magic resistance early.\n\nTry to stand at the opposite side of the lane to Zyra at all times to make it harder for her to land her Q or E on you. \n\nGood times to harass and trade with Zyra are when no Seeds W around and when she has overextended to poke. Zyra will often put herself in a forward position to poke which can easily be capitalized on."} +{"text": "Be very careful in this matchup as Trynd can easily all-in and kill you in this matchup early on. The wave is to be frozen near your tower, or you will have to pay for it dearly.\n\nFocusing on farming is going to be really important. Only go for trades on him, when his dash is down, or when he is going to last hit a minion.\n\nHis Ultimate is going to be a major problem in this matchup, so make sure that you save your slow for once he has used his ult, else, your backline will take the bullet.\n\nIf he is roaming, let your teammates know so, and make sure that you don't follow him blindly. One small mistake and he can easily bait you into a fight with his Jungler in the river."} +{"text": "Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).\n\nDelay team fights for as long as possible while you harass the enemy and poke them down with your d and d.\n\nTry to switch to the mid-lane with your ADC and see if you can get mid-priority. It will allow you to get towers and objectives with your team easily. "} +{"text": "He isn\u2019t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can\u2019t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).\n\nHis x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.\n\nHis e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it."} +{"text": "Cassiopeia has a lot of pressure to kill in the middle of the game, especially once she puts 2 points in her Ultimate R. The reduction of the cooldown and the additional damage make her a huge threat during this stage of the game. Cass should have her tear stacked by this stage of the game. She will have a little endless mana pool once he is exhausted. At level 9, Cass goes max on her E. As long as she lands her Q, her brute potential will be incredibly powerful. Her all-in-in-fortune at this stage of the game."} +{"text": "Varus has good pick potential with his Ultimate R. Avoid overextending or being in range of him when sieging in the mid lane as he could look to start the fight.\n\nPicking off Varus before a team fight is highly effective. Bursting him is one of the best ways to do so as he is rather squishy and immobile due to the lack of a dash or escape ability.\n\nVarus will try to delay a team fight for as long as possible while he harasses with his Q and E."} +{"text": "Stand behind minions to block her damage.\n\nUnfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.\n\nKeep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.\n\nAshe is good in extended trades, so avoid going for extended trades with her, especially if her Q is stacked.\n"} +{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown.\n\nHowever, play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting until you have some levels under your belt.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.\n"} +{"text": "His level two is the strongest in the entire game and should allow him to accumulate a lead early on. He will want to let the wave push towards him during level 1 to maximize the strength of his level 2.\n\nLevel 6 is a massive power spike for Talon as it increases his overall burst damage. It also lets him roam around a lot and kill enemies in the side lane without any warning.\n\nThe first item component should allow him to dish out a lot of damage in the lane or when he is roaming. It will be pretty advantageous to his assassination attempts. "} +{"text": "Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.\n\nLook to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.\n\nLook for picks or look to fight the person who you\u2019re laning against when they try to stop you from split pushing. If you\u2019re ahead, don\u2019t be afraid to fight but always check the map before committing to using your Ultimate R. "} +{"text": "Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.\n\nAvoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.\n\nInvest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items.\n"} +{"text": "During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.\n \nDiana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in.\n \nDiana is an assassin and can quite easily one-shot any squishy target walking alone through the river. Do not enter the river unless you have it warded or know where Diana is."} +{"text": "Look for picks on enemies who step too far forward with your Ultimate R. Catching one person out could allow you to snowball the kill into victory or an objective.\n\nGroup near your team so you can use your Ultimate R without the enemy knowing you\u2019re nearby.\n\nMake sure you play around your Zhonya\u2019s Hourglass and your Ultimate R in the late game. Avoid fighting unless both of them are unavailable."} +{"text": "Make sure you\u2019re never near a wall otherwise Poppy will be able to use her E and push you into it.\n\nWhenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive.\n\nPost 6 it\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel."} +{"text": "Fiddlesticks wants to poke and stay safe in the game very early. He's not very strong, so his job is to survive early. Fiddlesticks first power peak is when he reaches level 6. Unlocking his Ultimate R offers him an additional pressure to kill in the way and will allow him to start looking for aggressive parts. After Fiddlesticks finished his first component element, he will be a little stronger and can start to exchange more aggressively with the enemy."} +{"text": "He is prone to CC and can get locked down quite easily. It can be hard for him to engage and be useful when he gets interrupted easily.\n\nSkarner isn\u2019t great if he is behind, as he will not be tanky enough to soak up damage, and he wont deal a lot of damage either.\n\nIf enemy teams split up completely, it can be hard for him to be super effective. The enemy frontline might block his Ultimate, and Skarner should avoid using his Ultimate on the enemy frontline. \n"} +{"text": "Lock him in the team fights. Make sure to hit him with your CC tools so he can't use his Ultimate to save his allies. Don't fight in the jungle vs Milio because the teams will be regrouped and if he's well positioned, he can easily counter your hard engagement. It's better to fight in the open and away from the goals and in tight parts of the map."} +{"text": "It can be trapped to the oblivion, especially when it is against a varied carrier with some form of pelure tip. Misuse of its W can cause it to kill because it is its only form of mitigation of damage. It cannot easily escape if someone includes it after using this ability. If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using its Ultimate R, because it was not able to land much damage or slow down several members of the enemy team."} +{"text": "After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Irelia is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you may need to group with your team if the enemy is trying to force something. Be ready to turn around the map and help them fight."} +{"text": "Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start to glove at level 3 from. When you unlock your Ultimate, the ganking will be easier and you will be more of a threat. After you complete your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks off."} +{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.\n\nUse your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.\n\nYour W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} +{"text": "Vayne will have the advantage of the range in the way in most matchups. She will be able to abuse the enemy and refuse them from the farm. Vayne scales incredibly well in the later parts of the game. As long as she is not behind, she will be really good in the end of the game. She is beautiful against the tank teams and tank champions, thanks to her s."} +{"text": "An additional point in his Ultimat R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights.\n\nHis first ability will be maxed out at level nine. This increases his damage massively, and his dueling potential will be pretty respectable now.\n\nHis ability to disrupt team fights and secure picks during this phase of the game is really high. All he needs to do is ensure that he has proper follow-up during all-ins. "} +{"text": "Level sixteen is a massive power spike as it increases the defensive capabilities of his Ultimate r. His ADC will be really safe due to the enormous shield they will get.\n\nTahm Kench's tankiness will be out of the world during this phase of the game. He can peel for days for his team and get picks on the enemy with his Q.\n\nHis Q will be on a really short cooldown. This means that his pick potential and poke will increase a lot. He should try to use the fog of war combined with his W to secure picks on the enemy."} +{"text": "Udyr is a strong dueller in the early game. Unless you have a clear advantage, avoid fighting him in a 1v1 scenario.\n\nUdyr has good objective control and can solo objectives like the Dragon with ease. Make sure you keep the Drake warded at all times to decrease his chances of securing them for free.\n\nUnlike most champions, he doesn\u2019t peak at level 6 as he can unlock his Ultimate R at level 1. If you have a strong Ultimate, try to abuse the cooldown and help your allies."} +{"text": "Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.\n\nTry to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.\n\nYour main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal. "} +{"text": "Corki will try to delay a team and poke fight with his b and e. If you engage and fight quickly, he won't have time to shoot you down. Avoid trying to take goals in the middle or end of the game when Corki is alive. He'll just knock you down while you're trying to take them. Make sure you take them when he's dead or somewhere else on the map. Fighting Corki can be difficult alone, so your best bet is to focus on matching his wave power and try to prevent him from taking these secondary goals."} +{"text": "The damage caused by Lulu's early play, coupled with the utility of his spells, makes it very dominant in the way. It can cancel all-in-one almost immediately with his W and make sure that the high enemy's lantern is pushed out of the way. Level 6 is a massive peak of power. It will now annoy the enemy by completely denying the assassination and breaking out the attempts at the end of the enemy. It can use the ability to slow down enemies, especially those who are trying to escape from it. The first element will surely help Lulu to get out much in the way. It can spame its capabilities frequently and inflict additional damage to the enemy. The track brushes will help him immediately."} +{"text": "Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.\n\nFurthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.\n\nFiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind."} +{"text": "The Ultimate R of Gangplank will be a force to count with now as it will have several updates and give it additional benefits. This will increase its team fighting force of many. Now it will have three points in its Ultimate R. With reduced cooling and damage, Gangplank will be able to take the game effortlessly. This is the point of the game where Gangplank becomes really scary. It has a truck load of items, its barrels can legitimately one-shot someone, and it can effortlessly pursue people with its Ultimate R. The enemies will have no option but to walk on the plane at this stage."} +{"text": "Kled will seek to fight as much as possible in the early game to get a murder. Keep this in mind and avoid fighting it playing like a tank. When duelling Kled, keep an eye on his secondary bar. If it is almost full, he will climb during the skirmish and he will be able to kill you. Avoid going for prolonged duels when he is about to climb. Try and keep the minion wave closer to your side of the map early. So do his all-in-less effective. Nor will he be able to pursue you with his Ultimate R once you walk on the farm."} +{"text": "Lulu\u2019s early game can be incredibly difficult to play against if you\u2019re a melee champion. Opt for sustain and defensive stats in the early game.\n\nOnce Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.\n\nTeam fights are where Lulu shines thanks to her E and Ultimate R which can be used on her allies. She will be building items that protect herself and her allies too, so she will be a huge threat."} +{"text": "The first item component will allow her to deal more damage and spam her abilities due to the increased mana.\n\nLevel six is a massive spike due to her getting her hands on her Ultimate d. This will let her make plays of her own or in combination with her team.\n\nShe isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate d can ultimately tip the balance of a fight. "} +{"text": "The extended trades will always favor Kalista thanks to its r. Try and avoid going to expand the trades with it. Kalista is the first peak of power when she takes her Greaves from Berserker as he will give her the first piece of attack speed that she needs snowball. Once Kalista has finished Hurricane Runaan, she will pump much more damage and apply Rend re stacks really quickly."} +{"text": "During this phase of the game, you will want to stay behind your frontline and dish out as much poke damage as you possibly can. Watch your flanks for assassin's trying to take you out quickly.\n\nGetting a defensive item will help you a lot in this game against all-in comps. You will want to make sure that you stay alive to deal a lot of damage, and a Zhonya's will help you a lot when it comes to doing just that.\n\nYour e should be hitting like a truck now as well, so you will have to keep your positioning in mind while dealing damage. Don't throw a game by Flashing forward and out of the protection of your team."} +{"text": "Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. Don't leave him in an unattended lane for too long that he can kill a lap in much less than a minute. Zigg's death threat increases to level 6 because his Ultimate R deals a constant amount of damage if he uses it nearby. Don't let him get you down the track as he will use it to finish you. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team fight and fight with his Q. You can prevent this peak of power by not allowing him to get down and delay a team fight."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.\n\nHis Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.\n\nHis e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit."} +{"text": "Leona has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.\n\nStaying healthy is key when playing Leona. If you get poked down, you\u2019ll never be able to engage. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range.\n\nUse Leona\u2019s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} +{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nAs you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.\n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done."} +{"text": "Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief time. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.\n\nYasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.\n\nDue to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead."} +{"text": "Fiddlesticks is weak in early play. He has to hit Level 6 as fast as he can so he can unlock his Ultimate R and start gaunting his allies. After Fiddlesticks has taken his first component element, he will be a little stronger and he will be able to start doing a lot of damage to enemies when he ganks his allies. After Fiddle has finished his first element, his damage output will increase considerably. As long as you are playing around your Ultimate R, you will be very strong after finishing your first element."} +{"text": "Try to follow Soraka's ultimate cooldown post 6. It's important to do so because you don't want to be caught by Soraka's top damage pole 6. Make sure that the minion wave is positioned closer to your side of the map so that your Jungler can gank your way and easily kill Soraka. Your Ultimate makes you strong. Every time it goes up, try to use it! You can increase your chances of winning by playing smart and around your Ultimate. Try to keep the minion wave closer to your side of the map. It will allow you to everything in Soraka and continue them in the way. If you push, you will never be able to engage, and you will not be killed in this matchup."} +{"text": "The group against Graves will prevent him from taking key targets in the team fights because he will have trouble crossing several champions at a time. CC is also very good against him because he is quite still even with his Ultimate t et e. In the final stages of the laning phase and early in the middle of the game, he will try to kill isolated targets that walk through Summoners Rift alone. Stay walking around the map through the monitored areas only if he is ahead. Serious potential duelling and good clear wave means that he will seek to divide the thrust during the middle of the game. Force fights with his team when he is not able to impact the team fights."} +{"text": "It has excellent wave damage and splashing with its Q. This allows it to obtain the priority of the track and to help its other langers/Jungler when they contest the objectives. Its d allows it to protect everyone in its team. It also allows it to increase the speed of movement of the allied team, which can help them catch an overcrowded enemy. When it fights 1 v 1, it has virtually no weakness when all its spells are lifted. If someone tries to approach it, it can just Q them and escape, If she engages, she can use her d and Ultimate has both the ability to disengage and regain a great deal of health. Her Ultimate is the backbone of her strength in the way and an appropriate use will allow her to move forward."} +{"text": "Ziggs is really in good team fights as it will allow him to thoroughly poke his opposition out with his Q. He can even do it from the fog of war for maximal effect.\n\nAt level 9, Ziggs' Q will be maxed out. That ability has a huge hitbox, and he can easily keep poking and sieging the enemy out of the lane.\n\nAt level 11, Ziggs will have two points in an Ultimate R. This will give him a massive boost in his overall burst damage and catch enemies off-guard quite easily. It will also allow him to snipe kills from far away. "} +{"text": "Another point in his Ultimate n will make him more powerful when he uses it. He will have more options to choose from now as it will be the mid-game.\n\nHis core items will be complete, allowing him to deal plenty of damage to the enemy team and ensure they can't escape easily.\n\nThe first ability will be maxed out at level 9, making Trundle hit his enemies like a truck. It will be beneficial during choke point fights when he is skirmishing against the enemy. "} +{"text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.\n \nOnce Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.\n \nJust like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} +{"text": "Your main goal is to scale up during this phase of the game. You should be fighting more frequently, though, as you will be hurting a lot once your core items are completed.\n\nDuring fights, always stick with your team as you want to be protected while damaging enemies. Avoid getting pinned near a wall while doing so, though.\n\nWhen fighting for neutral objectives, it is important to stay back and wait for the enemy team to pass through the choke points before going for a full all-in on them. Let your front liners engage before doing anything."} +{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.\n\nCassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.\n\nShe is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} +{"text": "Kog. Maw is rather squishy in early play. Try to abuse his weakness and look for fights to put him behind. Post-6, Kog. Maw will inflict a lot of damage in a job thanks to his e and his Ultimate y. Try to lure his e before committing to the set. Forcing Kog. Maw to extend for the farm is a good way to win the matchup. As it will be overheard, this will allow your Jungler to gank your way. This will also force him to use his Ultimate y or e on the farm with- that you can capitalize on."} +{"text": "If your team is grouped and you don't have a vision on Shaco, make sure you have a scan and vision lens around you, then you will be alerted if Shaco tries to jump and assassinate a port. Don't hunt Shaco because he can lure you to run in his Boxes x or to his team. Shaco will try to assassinate sketched targets that move around the card alone. You can prevent this by playing as a team and avoiding walking in non-paid areas if you don't know where he was."} +{"text": "Can undo a lot of poke, and give her carry a vital boost of movement speed to dodge incoming skillshots, especially from champions having crowd control.\n\nOnce she gets her Ultimate R, she can pretty much keep any form of engage away from her carry as long as she has her Ultimate R up.\n\nShe can use her W to dismount and body block vital skill shots for her carry. "} +{"text": "Beware of roaming when Ziggs in the track as it has a good clear wave and can easily take your turn while you're gone. Kill it and then wander when it's out of the map. Ziggs-His main poke tool in the track is his Buncing Bomb Q. This skill has a short cooldown and makes a decent amount of AOE damage. Do not stay in the minion wave to avoid taking free damage. Zigg-Ses will constantly look for poke and push the minion wave so it can get an early turn with its W. Try to match its clear wave so it is unable to push you into Tower and take it easily."} +{"text": "Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.\n\nHe will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.\n\nRumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly. "} +{"text": "On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.\n\nHis ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.\n\nHis tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement."} +{"text": "Hecarim's ability to inflict damage will skyrocket during this phase of the game. It will also be quite tanky due to his articles and statistics, which means that it will be a consistent DPS power. Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of the Jungle war to his advantage during the team combat trial. Once his h and W will come out, he will almost be unable to kill while he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot."} +{"text": "Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.\n\nHe can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.\n\nHis Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen\u2019s teammates is fed and needs to be peeled for."} +{"text": "You will be really powerful during this phase of the game. Look to assassinate the enemy backline every time you get the chance and make it from the fog of the war. You will want to prioritize tenacity if the enemy has a lot of CC on their team. This will help you escape adverse situations with ease. The enemy support will be quite busy during this phase of the game. You may want to put some death brushes and see if you can get free murders."} +{"text": "Use your t to prevent the ADC enemy from doing anything in this game. Always focus on the champion who is close to your door for maximum efficiency. Try to attract enemies into the fight near your infested areas Ultimate t. It will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do. Make sure your Ultimate t traps are in the choking points during neutral objective combats. This will make it really difficult for the enemy team to do anything in the fight."} +{"text": "Disengagement is Master Yi's worst nightmare. As soon as he activates his Ultimate r and runs to your team, disengagement so that he can not resume the fight. When he is weak, make sure to get over it even if Master Yi is not there. If he takes free and easy blows, he will make heavy snowballs and take over from the next team fight. Try to wait for Master Yi to use his e before locking him up with CC. As he can use his e to avoid skill blows and CC if time is correct, it is best to wait for him to use this ability before trying to kill him."} +{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.\n\nOnce you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.\n\nKeep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} +{"text": "Try not to let him harass and harass you for free otherwise you will never be able to engage or fight him- especially if you are melee. Bard's level 6 is not as strong as some champions as his Ultimate R does not damage. If you have a harmful Ultimate, you will be able to beat him at level 6. Or, you will at least force him to use his Ultimate R defensively. As the game progresses, Bard becomes stronger and stronger as he collects more chimes. Keep this in mind during the game against him."} +{"text": "As Zed is an Assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don\u2019t know his exact whereabouts.\n\nExpect Zed to flank and takedown squishy targets with his Ultimate R. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you. \n\nDuring the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage."} +{"text": "Very motionless and weak at the beginning of the laning phase. It is especially true if he is confronted with a champion who can all-in and CC him. Is quite vulnerable when his E is down as is his main form of CC. Painful injuries can completely counter his kit at the beginning of the game and also affect his playing environment. He is very weak when his Ultimate R is down as he has won."} +{"text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.\n\nAt level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.\n\nDuring the mid-game, the enemy will be busy swapping lanes and setting vision. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives."} +{"text": "Cassiopeia has a powerful level 2 everything in with its Q and E spam. Make sure to hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce its ability to kill you. Cassiopeia has mana problems in the early game. If it is weak on the mana, it could be a good time to fight it because its release of damage will be greatly reduced because it relies heavily on the mana for the trade."} +{"text": "Do not team fight in the later parts of the game unless your Zhonya\u2019s Hourglass and Ultimate d are both up. Delay/ disengage fights if the enemy wants to fight you.\n\nStay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight.\n\nPoke and delay team fights while you and your team harass the enemy and get them low. Once they\u2019re low, engage. You can also look for picks with your abilities to catch someone who is out of position."} +{"text": "Always adjust your position in the track so Ornn is unable to crush you with his E. Get away from the walls and his Pillar Q so he is unable to CC. Refuse to use major CC capabilities on Ornn when his W is out of cooling as he can use it to avoid or escape CC. Once Ornn reaches level 6, his death pressure in the track will increase and he can start getting ganks from his Jungler. Get a vision in the river so you can spot the Jungler early."} +{"text": "Try to go for prolonged automatic attack fights with him that you will win those. But try to reposition so that he can't easily place his Q or E on you. Post 6, when he activates his Ultimate, unless you can kill him quickly, just disengage and wait for that time no longer. Keep the minion wave closer to your side of the map. Swain is easy to kill early if it's too wide."} +{"text": "During the middle of the game, your goal will be to be clear and get the priority of the track. The middle lane would certainly be better for you, but don't forget to show up for the skirmishes. Use your ultimate R very carefully, as it can be the decisive factor when it comes to winning a fight. Use the ability of multiple CC targets and chain it with your E CC. Fighting around closed spaces will help you a lot because you can easily target several champions. Your ultimate R and E should be quite easy to land."} +{"text": "Akshan\u2019s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.\n\nWhen he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.\n\nAfter Akshan\u2019s first back, he should\u2019ve picked up a component item for his Mythic. Unless you\u2019ve matched him, be careful as he will win trades and all-ins."} +{"text": "While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early. Prevent this by placing wards in the river at 1:25.\n \nOnce Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map. Try to delay his power spike by stealing away his camps and counter ganking when necessary. \n \nIvern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent). Always take his Redemption in consideration when trying to kill the enemy."} +{"text": "Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass."} +{"text": "Focus on safe play and keep your ADC alive as long as possible in the way. Your early play is weak and you need time to come online. As you are a melee support, monitor your positioning at all times so that you are not harassed by the enemy Support if they are understood."} +{"text": "Once you get some items, it is time to invade the enemy Jungle with your allies. See if you can get some picks here and there.\n\nWhen taking neutral, objective fights, ensure that you place your x boxes near the Jungle entrances and one in the pit. This way, no one can attempt a surprise steal.\n\nYour Ultimate l will be extremely useful during team fights. Just make sure that you use it to zone off the enemy backline from the frontline. This way, you will gain a massive advantage during team fights. "} +{"text": "Stay with your team in the late game so you do not get caught out of position and die due to low mobility.\n\nLook for picks with your allies. Don\u2019t be afraid to use your R to get picks with them. You also have CC tools, so don\u2019t be afraid to try to make plays as long as your allies can follow up.\n\nYou\u2019re good at fighting around objectives, so try to make plays with your R around these major objectives in the late game.\n"} +{"text": "She is somewhat weak pre-six as she doesn't have a reliable form of CC on her. She should rely on ganking laners who have hard CC.\n\nThe first item component will allow her to be really tanky and deal consistent damage when around enemies. This will also prevent enemies from escaping quickly.\n\nHer objective control is pretty decent as her E, and Passive allows her to deal and take a lot of damage from neutral objectives. She will most definitely win any Smite fight if she uses her E properly. "} +{"text": "Avoid getting poked out by his Q in this matchup. Failing to do so will prompt Olaf to all-in you once you're low.\n\nIf you look for an all-in, make sure that you committ. Get some Grievous Wounds while you're at it for maximal effectiveness.\n\nOnce you get your Ultimate you should be able to look for all-ins regularly. Just go in when his Q is down.\n\nKeep the wave close to your tower and ask your Jungler to gank as much as you can. It will allow you to get a lead easily."} +{"text": "Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time. This means that enemy squishies will be in grave danger.\n\nHer first ability will be maxed out at level 9. This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her.\n\nShe is outstanding in team fights due to her Ultimate R and Q > r combo. It is over for the enemy team if she manages to get a flank on them. "} +{"text": "His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.\n\nDue to his Passive, he isn\u2019t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.\n\nThe Ultimate R roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can\u2019t really survive for too long."} +{"text": "Don't regroup or fight in the jungle because this will allow Rumble to get a good Ultimate b off. By fighting out, it will be harder for him to get an Ult 5 people b. Never try to take a goal like Baron or Dragon if Rumble is alive and kick. As you will be close enough together inside the pit, you will allow him to land a devastating b on your entire team. Rumble is inclined to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it is harder for him to follow the damage and win the fight."} +{"text": "At level 9, Cho\u2019Gath will max out his s. This is a good power spike for him as it will allow him to trade more effectively with the enemy laner.\n\nWhen he puts 2 points in his Ultimate t at level 11, his kill pressure intensifies dramatically as his Ultimate t will allow him to execute an enemy from higher health.\n\nDuring the mid-game, Cho\u2019gath should\u2019ve used his Ultimate t on minions or enemy champions. He will be stronger and stronger the more things he consumes."} +{"text": "Warwick is an early game fort Jungler. Vision place inside the river and its jungle entrances to reduce his ability to get successful ganks. With his kit, Warwick can take goals quite quickly and can solo them thanks to the support of his vision Q. Place and take the side of Scuttle Crab bot to spot him before he is able to take it. As Warwick has a strong early game, try to match his pressure by gloveting just as much as he does. If you can't gank in the early game, try to invade his jungle and steal camps when he showed on the other side of the map."} +{"text": "Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in.\n \nFor AD champions, investing in an Executioner\u2019s Calling will help reduce his healing and survivability in team fights. \n \nDo not overstay in a team fight when you\u2019re low as you might set up Darius for a Pentakill with his Ultimate e. "} +{"text": "Once his girl Ultimate R is killed, he loses a lot of DPS sustained in a team fight. Choosing the girl before a fight won her will not let him cut down a lot of damage for you. In the way, Yorick will use his Q balls to get her the advantage of pushing, as well as the advantage of poke in the way. Killing these gules first will take a lot of damage from Yorick. Using clear wave capabilities against Yorick will put a period at his push power. After his movements on the map will give you the opportunity to always counter his attempts at split thrusts."} +{"text": "You can reduce Sejuani's ability to get successful ganks by monitoring its entrances into the jungle or by placing pupils in the river. If you know where it is, she will be unable to get good ganks. Sejuani has good Drake control in early play. Make sure you take the crab from the bottom side and keep the Drake monitored at all times so that she is unable to hide it away from your team. Once Sejuani reaches level 6 and unlocks her Ultimate R, she will look for gank as often as she can. You could delay this peak of power by invading him in early play or flying her camps when she is spotted on the other side of the map."} +{"text": "They have global map pressure with their Ultimate. So ping when Karthus hits level 6.\n\nWatch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item).\n\nKarthus is immobile and easy to gank. Keep the wave closer to your side of the map to force him to over extend and miss position for the farm.\n\nTry and go for extended auto-attack fights with him as you will win those. But do try and reposition so he cannot easily land his Qs on you.\n"} +{"text": "Make sure you are present during the team fights. This will allow you to peel for your portages and prevent them from dying directly at the beginning of the fight. Your ultimate e will allow you to lock and kill door with ease. Doing so in bottlenecks will easily win you the game. Always try to everything and choose the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily."} +{"text": "When there is no team fight, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold the master Yi has, the stronger he will be. If your team gets one or two killed, call for Baron or the Dragon. You should be able to easily take them as Master Yi. Always use the fog of the war to bamboo the enemy and destroy the enemy backline in this way. It should be really easy to do because of how much damage you can pull out."} +{"text": "This is the point of the game where Zed will have a lot of difficulty in bringing down the enemies. That's because the enemies will buy defensive objects from now on. Yet, Zed should try to go for isolated targets when possible. At level 16, he will have his ultimate R maximd. This means that he will inflict massive amounts of damage to squishier targets and decimate anyone who has been caught alone / Zed will really have weak cooldowns now, and he can do a lot of damage because of that. This means that he will be the lot of squishier targets on the enemy team, and he can get rid of them quickly."} +{"text": "At level 6, Vi will get access to her Ultimate R. Whenever this ability is up, her ability to gank increases dramatically. \n\nWhen Vi hit\u2019s level 3/4, she will start to gank thanks to her having access to all her basic abilities. Expect her to start ganking around this time.\n\nAs soon as Vi gets Trinity Force, her damage output and kill pressure increases a lot. Avoid 1v1\u2019s with her unless you have a clear advantage."} +{"text": "At this stage, teams will be closely grouped together so it\u2019s unlikely you\u2019ll be able to assassinate anyone. Continue to look for picks but expect there to be more than just 1 enemy nearby.\n\nIt\u2019s going to be difficult for you to 100 to 0 someone as many champions will be full build in the late game or at least have defensive tools like Zhonya\u2019s Hourglass or Guardian Angel available to them.\n\nContinue to play team fights slow. While your cooldowns will be short, you need to play around your W as much as possible to ensure you can kill the enemy."} +{"text": "Just hide in the lane brush early on and wait for enemies to come near. Once they come close, d them and run away.\n\nRemember that you are not going to be doing anything till you hit level six. Ensure that your health is saved up so that you can all-in enemies as soon as you manage to get to level six.\n\nGetting your Ultimate h will allow you to do a lot more in the lane. Now you can roam and use the lane brushes to kill the enemy bot lane. "} +{"text": "It can accumulate a lot of damage during this phase of the game because it will have all its articles, which will make it really strong. It will now be a front liner quite reliable for its team. A maximum-out Ultimate R will be on the rise frequently, and the following team fights will become a breeze during this part of the game. It is a decent team fighter during this phase of the game. It can regenerate its health quickly because of its passive and its real damage will melt through the enemy health bars."} +{"text": "After the laning phase has ended, go to a different lane (or stay top) and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane.\n\nIf somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.\n\nWhile you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} +{"text": "As she gets her core items, she should become really strong and can easily win a fight as long as she has space and agency to kite around. Her r should be stacked and used only when a kill is guaranteed.\n\nKalista's Ultimate x can come in very handy during this stage of the game. She can pop out of vision with her Ultimate x activated, and allow her Support to immediately get on top of some other laner/laners. In short, she can roam better once her wave is pushed up.\n\nFighting in open areas should be her modus operandi. This will give her additional power because she can use her Passive to kite the enemy team out. A CC'ed Kalista is a dead Kalista."} +{"text": "Stay with your team in the late game. Do not separate or get away from them; otherwise, the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and on the positioning of your allies. You need to push the enemy down and delay fighting in the late game, but you need to look at your positioning as you move forward to harass."} +{"text": "Maximizing damage output can be really difficult on Vex, especially when laning against champions with dashes.\n\nEven with her W, she still struggles against some all-in champions.\n\nWhile she has good wave clear, she can get out pushed and out poked by champions with superior range and damage."} +{"text": "Graves is a good early skirmish game. Make sure to invade and try to fight it and place it behind. You are a good counter-ganger. After Brand has entered, try to counter-ganger it that you can easily turn around his ganks. Playing around your Ultimate is very important. Look for gank every time your Ultimate is up. Your objective control is good enough. Make sure the solos as often as possible to get your team before."} +{"text": "It is important that you stay with your team in the late game. Do not move around the card or go anywhere unless someone is with you. Stand back from your team near your support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Look at your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy."} +{"text": "Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass."} +{"text": "level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner. It is effortless for her to use the lane brushes and whittle down enemies even before they can react.\n\nLevel 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature. It will also bolster her all-in potential significantly.\n\nGetting her first item will give her a much-needed boost during duels. She will survive longer in fights while simultaneously dealing more damage to enemies."} +{"text": "Anytime the enemy wave has been thinned out and the wave is pushed into his tower, he can easily use his Q and E to run the enemy down. The Q slow will allow him to catch up to them with ease.\n\nHis Q should allow him to evade ganks with ease. Combined with the R speed, he is relatively hard to kill during the early game unless he completely pushed up.\n\nUnlocking his Ultimate R gives him a huge power spike. The health gain makes it nearly impossible for him to die. The bonus movement speed will also let him both catch up to his target or evade a gank."} +{"text": "As Nautilus e can hit the players who come into contact with her, if you are close to the concentrated ally, you could be hit as well. Nautilus will often be the first player on his team. Once he has entered the stage, try to concentrate him if his teammates do not follow him. Nautilus fights again to get out once out, so if he makes a mistake, he will abuse Nautilus will automatically attack anyone approaching him by trying CCs with his passive. Try and stay away and out of reach during team fights if you are squishy."} +{"text": "At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.\n\nIn the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.\n\nLook for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you\u2019ve killed someone, make the call for Drake or Baron."} +{"text": "Viegos Passive is only as strong as the composition of the enemy team. If the team is chosen from a team that lacks damage, turning into them could be unrivalled. Viego is a tough champion to master: in particular, playing around your Passive and your R can be quite difficult for beginners. Viego has little utility and his W cannot help him overcome the walls. It is a disadvantage compared to the other mobile champions in the current meta."} +{"text": "During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.\n\nUse your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.\n\nFights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land. "} +{"text": "Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold."} +{"text": "Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favorable trade.\n\nWhile sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free.\n\nYour Ultimate b is really efficient during team fights so make sure that you use it in chokepoints and force the enemy to walk through them. "} +{"text": "The level 6 of Zac is a decent peak of power for team fighting and duel. It will allow it to move key targets while also inflicting damage that can be very beneficial when facing low-health or squishy targets. Adding more points in its W will allow Zac to inflict more damage in the long term. This is beneficial in the upper track as it inflicts health damage in maximum percentage, and the upper track is usually occupied by high HP targets. The first element will give Zac a lot of power and survival in the track. It will also have access to the track brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being absolutely."} +{"text": "During the fights, always try to reach the enemy backline by flanking them from out of sight. A sweater can help you with that. If you can't do it, just keep squeezing on the enemy front line, until you can catch someone with your E. Stick with your ADC throughout half of the game. You find it difficult to shoot an enemy unless they are squishy and you are ahead."} +{"text": "Level 2 is a massive powerspike for Leona. This is because her main all-in combo is unlocked at that point, and it deals a lot of damage due to her Passive, provided she has follow-up from her ADC.\n\nHer level 6 is another significant power spike in this lane. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows her to set up her CC chain quite easily.\n\nBoots are arguably one of the most important early game purchases for Leona. This unlocks her roaming potential, and she can terrorize other laners just by roaming around."} +{"text": "By playing Yuumi against Pyke, enjoy the advantage of your range by typing it and harassing it when its Q (Bone Skewer) is on cooldown. This allows you to abuse your top range and make a favorable trade with it. It is important to reach level 2 at the same time as Pyke to maintain parity in the laning phase. Having access to all your abilities and the level advantage increases your chances of responding effectively to any aggression of the enemy duo. Communicate with your team when Pyke is going to lack track, as it is a champion known for its roaming potential. By pinging and alerting your teammates, you can help them play more carefully and be prepared for Pyke's potential games or games in other ways."} +{"text": "Always watch your positioning during the laning phase. Try and stay at max distance so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.\n\nStand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.\n\nOnce Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up."} +{"text": "Her first power spike is at level 3 when she gains access to all her basic abilities.\n\nWhen she completes her first item, her trading and skirmishing power intensifies.\n\nAnother early game power spike is level 6, where she unlocks her Ultimate R ability.\n"} +{"text": "Malzahar will be a real threat when it reaches level 6. You must look at your positioning and not walk too far forward just in case he uses his ultimate R to catch you out of position. Destroy Malzahars shield whenever possible. It offers him a lot of protection and get rid of him force to play safer. Focus Malzhaar in this matchup. He is weak early and will die quickly if you focus him first."} +{"text": "The enemy has a good objective control. With this in mind, try and keep it kept at all times with a Control Ward at the back of the pit. This will help your team to know if they start the goal and if you are nearby, you could be able to collapse on them. You are much stronger than the enemy in 1v1. So, if you find them walking around the map or near the scuttle crab, you can fight them as long as you have a lot of health. Make sure to check the map to crush the sleds and to retreat if they come. If the enemy disembarks their CC, just back. As discussed, the enemy must hit Level 6 quickly to make full use of their kit. Try to invade them as much as possible and steal their camps to delay their level 6 peak power. A good time to invade is when the enemy Jungler shows up on the opposite side of the map."} +{"text": "Your level 6 all-in will be stronger than hers.\n\nForce her to over extend for farm by keeping the minion wave closer to your side of the map early on.\n\nYour goals in this matchup are to really just poke her down and focus on farming.\n\nExtended trades will work in her favour, so just try to focus on farming.\n"} +{"text": "Kite around while taking camps to make sure you can take healthy clearings. Just reach level three quickly and then start to crash. Once you get your Ultimate t, start riding the river and neutral, objective pit entries with your traps. This will allow you to detect your enemies and allow you to fly neutral goals with ease."} +{"text": "Expecting that he plays aggressively and tries to blow you up. Staying at a maximum distance when your abilities are on the cooldown will make it harder for him to kill you. Playing around Shen-S taunt E will make the laning phase much easier for you. If you can lure that ability, you have a period of time when you can play aggressive and force him to lose a lot of health. Post 6, if he uses his ultimate R to help another way, try to cancel it with a CC capability. If you can't cancel the ability, ping and push the minion wave into his tower as quickly as you can."} +{"text": "If you are able to catch someone with the help of your allies, you will increase your chances of winning the fight. Peel for your team as much as possible in the team fights. Peeling and keeping them alive as long as possible will help you win the fight. If you have been harassed and struck by the enemy, try to back off and leave your Passive kick. Avoid reminding you that the enemy can force a fight when you are in base."} +{"text": "Use your rotation of abilities on protecting and peeling for your carries. If they die, the likelihood of you winning the team fight will be lower.\n\nOften the enemy will be mispositioned in the late game. Use this to your advantage by knocking in the enemy carries with your Ultimate R. Catching them out of position will make winning late game team fights much easier.\n\nLook for picks in the late game and around objectives. Then use the numbers advantage to start another fight or secure an objective."} +{"text": "Shaco\u2019s strengths early in the Top lane depend on the matchup he is in. He can be strong versus all-in champions, but weak against ranged champions.\n\nHe peaks at level 6 as he can use his clone l to deal tons of additional damage to the enemy. Furthermore, it is a great tool to juke damage and save his life.\n\nHis first spike during the early game is when he has recalled and picked up his first component item. His damage output and trading potential will increase dramatically.\n"} +{"text": "Fizz is strong at level 3 and 4 once he unlocks the 3 of his abilities. He should play a little more safely until he reaches 3 or 4 and then look for an aggressive all-in-one. Fizz's main power peak is once he reaches level 6. His Ultimate R is an incredibly strong tool that can help him get killed easily. He has a short cooling time so he can play aggressively again and again. Once Fizz has recalled and picked up his first article, he will be able to drop out of a lot of damage quite quickly. A good Fizz will not be afraid to go for aggressive parts especially if he has a better first article than his opponent of the track."} +{"text": "If Aatrox ganks your way, try to keep the minion wave between you and him as long as possible. This will make it harder for him to land his W. If you have a dash, wait for him to throw his W before throwing away your dash tool to escape the reach. Aatrox=Q and E have long cooldowns. When he invades early, try to hide in the bushes and wait for him to use these abilities on the camp before trying to fight him. Aatrox will look to gank a lot at the beginning of the game. Keep this in mind and wait for him to be everywhere on the map."} +{"text": "Hecarim can invade the Brand often. Do it as much as possible to set him behind.\n\nYou are a good counter-ganker. After Brand has gone in, try to counter-gank him as you can easily turn around his ganks.\n\nPlaying around your Ultimate is very important. Look to gank whenever your Ultimate is up.\n\nHecarim can easily take those objectives. Get your team ahead by soloing them."} +{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.\n\nStand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.\n\nWatch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} +{"text": "You will want to avoid getting stinged in this matchup. Be careful with the barrels in the brushes as well. Keep a close eye on its ultimate use. If it uses it in another way, you will have an easy time all-in-one. Short trades are usually a bad idea for you because of the way your kit works and your lack of mobility. Try to reach the enemy rear line when possible to cause chaos. Keep the wave somewhere in the middle of the track. It will give you enough opportunities to take the enemy down."} +{"text": "Lee Sin\u2019s early game is very strong. He can go for aggressive plays frequently during the laning phase to get an early lead over the enemy.\n\nAt level 6, Lee Sin will unlock his Ultimate k. His all-in and kill pressure heavily increases at this stage of the game.\n\nThe first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel."} +{"text": "Taric could start ganking as soon as he hits level 3. He will also be quite strong at the scuttle crab fight.\n\nTaric\u2019s going to be very strong in team fights as his Ultimate R can be used to protect his allies. Disengage or finish the targets off quickly as his Ultimate R comes down.\n\nHis healing and shielding will be obnoxious in team fights. Get some form of healing reduction to make him less powerful."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "Sylas\u2019 level 6 power spike is really strong depending on the matchup he is in. If your Ultimate is powerful, then his Ultimate R will be powerful too.\n\nThe longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.\n\nAfter Sylas has completed his first item, he will have more lane pressure and will look to play offensive. Up until that point, try to abuse him as much as possible."} +{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.\n\nDo not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.\n\nContinue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} +{"text": "Take care for his level 6. He has good gank setup and pick off potential when he unlocks his Ultimate.\n\nLet Jhin push towards your side of the map. It is ideal to keep the minion wave here as he lacks a dash and an escape tool, so you can get your Jungler to gank you and kill him.\n\nThe best time to fight Jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him.\n\nPlay away from his Support! It will limit how much impact Jhin has in this matchup.\n"} +{"text": "When there is no team fight, look to divide the thrust and try to fight the enemy who is trying to stop you. Darius is a strong 1v1 champion and can fight most of the sledgers who are put up against him. Look to use your Ultimate e at the last possible second of each fight. Resetting to your Ultimate e will increase your chances of winning the fight. When you fight team, look to peel out and focus the nearest enemy champion. You are Darius, not a murderer and you will fight to kill anyone alone."} +{"text": "Jayce will not be too hard at level 11 because he will not give him as much statistics or utility as the ultimate of most other champions. This will certainly allow him to increase his overall bursting damage, however. Once he will maximize his s at level 9, he will be able to extinguish a lot of damage. This is especially true if Jayce hides in the fog of the war and manages to break up an enemy unsuspectingly with his combo w > s. This can also be done from the track brushes if the enemy does not protect them. Jayce's poke is directly proportional to the number of items and components he has at the time."} +{"text": "Get to level three really fast and start to glove quickly. Your goal is to look out for weak health targets and finish them when you get the chance. Once you get your first element, you should be able to flatten much more damage and counter-gank way more frequently. Ward around correctly and follow the enemy Jungler non-stop. Your Ultimate t will play a vital role in the game against the enemy team. It will allow you to use your Passive effectively but always try to get rid of the enemy rear line and catch them out of sight by surprise using the fog of war."} +{"text": "When Ekko hits level 9, his waveclear drastically increases. At this point in time, he will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets.\n\nOnce Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all in potential when his Ultimate R is up as he will use it to escape after a kill.\n\nEkkos biggest power spike is at two items (Protobelt and Lichbane). When he completes these items, he will become a one-shotting machine. Ensure there is vision around the map and do not walk in un-warded areas when you\u2019re unsure where Ekko is."} +{"text": "Avoid regrouping closely in team fighting as this can allow Galio to get a 5 man with his R once one of his allies has engaged. Space between each other for maximum survival from the go. If Galio uses his Ultimate R when you are close to him, you can disturb him with any crowd control capability. This will be very useful as it can prevent him from using his Ultimate R to help his allies."} +{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.\n\nYour Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.\n\nTry to secure objectives with your team. If you can, try to keep it warded at all times if you\u2019re not in a position to take it yourself."} +{"text": "Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nStick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} +{"text": "As you get your core items, your damage and tankiness will increase significantly. Just make sure that you land your Ultimate h on key targets after slowing them with your d.\n\nDuring neutral, objective fights, make sure you first pick off the enemy jungler before taking the objective. Don't ever try to leave the objective to get a few kills as the enemy Jungler may easily steal it.\n\nSet up death brushes inside the enemy jungle and help your Support ward around the Jungle when they are trying to invade. You may be able to pick a few kills this way. "} +{"text": "Viegos Passive is only as strong as the composition of the enemy team. If the team is chosen from a team that lacks damage, turning into them could be unrivalled. Viego is a tough champion to master: in particular, playing around your Passive and your R can be quite difficult for beginners. Viego has little utility and his W cannot help him overcome the walls. It is a disadvantage compared to the other mobile champions in the current meta."} +{"text": "Level six is a variable power spike depending heavily on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game. \n\nLevel 3 is a decent power spike as it allows him access to all his basic abilities. He will also dish out a lot of damage during duels and heal himself with his W when needed.\n\nThe first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} +{"text": "Level 6 is a mediocre peak because it allows it to wander but does not provide it with anything else. This means that it will not allow it to play, but it still needs to land its basic abilities to do damage. The first component will allow it to spam the abilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the laning phase. Taliyah is relatively weak during early play because its track is shorter and can be easily wasted. Its Q reduces the track space where it can use the ability freely."} +{"text": "Before six it is rather squishy, and easily killable if its p is on cooldown. This also makes it vulnerable to crowd control, especially when it tries to poke with its Q. Its Q is quite telegraphed and it can be easily punished once its Q is down. Again, its Q can also be skipped by flashing / moving away from the point of fall of its Q. It is rather a poke / bot of damage when its Ultimate t is down. Zilean is intrinsically squishy so it shouldn't be a problem to shoot it once his Ultimate t is on cooldown."} +{"text": "Before invading, make sure that you have your passive stacked so that you can win the trade. If they invade you, be ready to fight, but only do so if your passive is stacked and you can win, otherwise just step back. Post 6, they win the 1v1 as they are stronger when their Ultimate is in place."} +{"text": "Garen\u2019s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won\u2019t be able to fight him alone.\n \nIt will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure you ward to the side of you at all times and kite backwards as soon as he appears.\n \nAvoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you\u2019re certain you\u2019re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight."} +{"text": "If you separate and leave their side, it will be difficult for them to win the team fight and the enemy can try to force a fight when you show somewhere else on the map. Play around your Rage bar. Be ready to force a team fight when you are about to transform. If you are not about to change shapes, delay team fights as long as possible until your Rage bar is stacked and you can change shape."} +{"text": "At level 9, Darius would\u2019ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.\n\nAt level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.\n\nDuring the mid-game, Darius should\u2019ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game."} +{"text": "Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.\n\nPost 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you\u2019re low.\n\nHer Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you.\n"} +{"text": "At level 9, Thresh will have its first maximum ability. This means that it will be able to get more choices in a short time. Thresh will have two maximum abilities at level thirteen. This will strengthen its global all-in-one potential, making it the main activator and player of the team. Thresh's main power comes from his ability to choose champions during the middle of the game. It's really important to win the game, and he will have an easy time to do it if he errs a lot."} +{"text": "Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, with its resistances. At level 9, its l will be maximized. This means that it can make a lot of consistent DPS during the team fights if it succeeds in not getting CC'd. Its tankness will be really high, mainly if it uses its Ultimate n. This will allow it to do its main job to run circles around the enemy team with its l."} +{"text": "His level six is a massive powerspike as it allows him to make plays all over the map. Combined with his Gold card CC, he should be able to get him and lanes ahead quickly.\n\nHis first item component will allow him to spam his abilities and let him dish out a lot of damage quickly. It will enable him to lane quite easily.\n\nTwisted Fate is fragile pre-six. He can be ganked frequently and quickly shut down if he is over-extended in the lane. "} +{"text": "Ziggs is really in good team fights because it will allow him to oppose completely with his Q. He can even do it from the fog of the war for a maximum effect. At level 9, the Q of Ziggs will be maximized. This ability has a huge hitbox, and he can easily continue to snooze the enemy out of the way. At level 11, Ziggs will have two points in a Ultimate R. This will give him a massive boost in his overall burst and catch the out-of-guard enemies quite easily. He will also allow him to kill snipe from afar."} +{"text": "He is a really good early game ganker due to his ability and aggressive playstyle. This means that his presence will be felt early on, and he will capitalize on ganking the enemy and getting a lead early on.\n\nLevel six is a massive power spike as it adds another damage layer to his overall damage combo. It can also interrupt Teleports and can act as a multi CC ability.\n\nThe first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel. "} +{"text": "As in the middle of the game, Azir does not point to level 16 either. While an additional point in his Ultimate R will come in practice, he will not do it or break it. At level 13, Azir will maximize both his W and his r. He should be a real terror at this stage of the game and he will be able to cover a lot of damage in a short time."} +{"text": "Falls off during the late game. If he can\u2019t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.\n\nIncredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.\n\nIsn\u2019t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily."} +{"text": "Abuse your range advantage as much as possible.\n\nKeep her pushed in early on so she is unable to roam.\n\nTry and always keep your spacing versus her. Only w forward if she misses E.\n\nLook for an all-in at level 2 with your W.\n"} +{"text": "Renekton would begin to fall now unless he managed to accumulate a considerable advance early on. It is of the utmost importance that Renekton finish the game as quickly as possible. Renekton will now have several articles. This means that he can reliably the first line for his team and inflict a lot of damage to the enemies. As long as he won't get CC'd, he will be able to win fights easily. Level sixteen is a decent peak for Renekton. That's because he goes max. his Ultimate t and poses a massive threat to the enemy team."} +{"text": "Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead."} +{"text": "During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely.\n\nIf the enemy team is heavy on CC, you will want to ensure that you don't do anything rash and stack up tenacity when you get the chance. This will let you do a lot more in fights.\n\nNeutral Objective fights should be pretty easy to deal with if you use your Ultimate R properly. It is on a very short cooldown, so you will be able to use it quite frequently."} +{"text": "It's especially true if someone manages to interrupt their Ultimate R, because it's the ability that can turn the tide of a team fight alone. The seriously painful injuries are quite effective against him. He is just as squishy as well as he was not able to do much if the enemy team gets a reduction of healing at the beginning of the game. His greatest weakness is an enemy team that can keep well. This is legitimately going against the Fiddles entirely and preventing him from doing everything the enemy team in a coherent way. The vision will allow the enemy to anticipate his movement and react accordingly."} +{"text": "When playing Yuumi against Miss Fortune, keep in mind your position to avoid being hit by her Q (Double Up). Position yourself behind several minions or out of range to minimize the chances of being hit by her poke ability. At level 6, Miss Fortune's death pressure increases significantly due to the power of her ultimate. Be careful and make sure to play defensively, as it can burst both you and your ADC if you are taken in a favorable position. To create opportunities for your gank jungler, try to keep the minion wave closer to your turret. This forces Miss Fortune to stretch if she wants to harass or farm, making her vulnerable to gonks. Coordinate with your jungler and communicate the wave position to increase the chances of a successful gank. Timing is crucial in the way. Try to reach level 2 at the same time as Miss Fortune to minimize her death pressure. Having access to your abilities allows you to better respond to her aggression and potentially turn the tide in your favor."} +{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when available, as you will miss out on extra damage and CC.\n\nYour Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.\n\nPeel for your carries to keep them alive for longer. Your E and Q will help you a lot with zoning enemies off. If your allies die quickly, there will be little chance that you will win the team fight."} +{"text": "At first, make sure you are in full control of the track brushes. Try to land your t out of sight for maximum impact. Your e should be used to block the escape of the enemy. Play a little more aggressively since you have your Passive to save you from death immediately. Once you get your Ultimate m, you should have an easy time bursting enemies with your ADC. Use the track brushes and combine your e with the ability to block the escape of the enemy."} +{"text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try poke the enemy down as often as you can. Play safe for the first levels while you land poke on the enemy with your s. Once they are low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, look to constantly harass and push the enemy in their turn. This will allow you to win turret plateau and increase your gold income."} +{"text": "Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.\n\nLocking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you\u2019re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.\n\nVeigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you."} +{"text": "Avoid team fighting in the late game unless your Ultimate R and Zhonya\u2019s Hourglass is up. If you try to team fight when either one of them are down, you will be rather vulnerable.\n\nUse your abilities in the late game to peel for your carries to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them down first.\n\nStay with your team at all times. Do not leave them and go to split push as the enemy may force a fight while you\u2019re gone. Stay grouped, but be prepared to stay off to the side and out of vision."} +{"text": "Work with your Jungler and Support to ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must to win the game, especially once your abilities are on cooldown."} +{"text": "Continue to play around objectives like the Rift Herald and the Dragon to keep your team ahead.\n\nMake sure you\u2019re also using your Ultimate and constantly looking for ganks with it.\n\nSupports will start walking around the map alone in the mid-game. Capitalise on this to get yourself free kills.\n"} +{"text": "Wukong will be unable to fight as a team if you can trap him before he has the chance to engage. Delay a team fight while you trap him as much as possible. Do not fight inside the jungle or around goals. You will usually be gathered together which will allow Wukong to get a great Ultimate noff."} +{"text": "Its first major power peak is at level 6 when it unlocks its Ultimate R. Its skirmish power increases after this level. The more the game goes, the stronger it will be thanks to its Passive because it can unlock unlimited batteries. Similarly, its attack speed can become extremely high in the end of the game. Try and finish the game early so that it can not get as much attack speed."} +{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. \n\nFocus on power farming and minimizing trading until you\u2019re level 6. Once you unlock your Ultimate R, you can start to be more aggressive.\n\nOnce you\u2019re level 6, you can look to play more aggressive as you can use your Ultimate R as a trading tool and something to fall back on."} +{"text": "In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her ADC and her carries will be lessened. If you can\u2019t kill her, you might be able to force herself to self-cast her Ultimate R. \n\nLulu will often go to ward alone. You can look to ambush her and take her down while she\u2019s isolated and then start a team fight with her team while she\u2019s dead. \n\nFor AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies."} +{"text": "Three points in her Ultimate R will give her a huge power spike. The ability will be up frequently, allowing her to use it defensively to get away from bad situations.\n\nHer life steal combined with her damage during the late game will make her really good in team fights. She will just need to maintain proper positioning and use her E at the right time.\n\nShe will have multiple items during this phase of the game. It will allow her to dish out tons of damage. Prolonged team fights will see her winning them, but Xayah will definitely need some peel."} +{"text": "Try to get as many marks as possible in the early game. Pick up as often as possible will make you stronger in the later parts of the game. Focus on securing the goals. As you are the Jungler after all, make sure to try to take them as often as possible. Your champion is very good to take them alone. While you are a strong and good fighter in early game, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible."} +{"text": "Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.\n\nTakes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.\n\nBuffering his E won\u2019t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won\u2019t be able to push in the wave either, else he can get run down by the enemy."} +{"text": "In the team fights, Jarvan IV will seek to lock as many champions as he can with his Ultimate m. Make sure you are grouped together as a team but not regrouped so closely together that he can lock everyone in his Cataclysm m. Jarvan gameplay is not very creative when it comes to fighting. Warding base areas like bushes or choking points will probably spot Jarvan before he has the chance to flank or gank. If you can interrupt Jarvan in his combo at the beginning of the fight, it will be very difficult for him to get his Ultimate m or escape after committing. As soon as he runs towards you, either disengage or lock him up with CC."} +{"text": "Sion has a deceptively powerful lacquering phase for a tank. So, pay attention to its Q poke. Try to avoid it by moving left or right instead of walking backwards. Post 6, Sion has good gank set up and can escape ganks quite easily. Its death pressure also increases, so pay attention to its 6 peak power level."} +{"text": "As her first game is the weakest point, building such an element can be pivotal to shut her down. The wrong use of her W can cost her the way. Once this ability is lowered, it can be CC=d to forget and get rid of it quite easily. This is especially true if she plunges into the enemy team. Her ultimate R can be easily avoided if the enemy team disengages as soon as she places her final R on a member of her team. During the laning phase, the opponent of Fiora=s can prevent her from proceeding her passive by using the terrain to block the direction in which the Vital appears."} +{"text": "Illaoi's R can have a huge impact on team fighting. Do your best to disengage if you can when she throws her Ult. In addition, don't fight in tight areas as it will allow her Rs and tentacles to run ravages. One of Illaoi's forces is that she is hard to kill once she lands several tentacles because of the damage he inflicts and the maintenance he provides. Invest in serious injuries to slow down her healing. Thormail, Morrello's, or Ignite will do the trick. Illaoi's E creates a champion spirit that he strikes. This spirit is treated as a champion for the love of the harvest of darkness. Keep this in mind when pulling and Spirit of your team."} +{"text": "If your Ultimate is powerful, then its Ultimate R will be powerful too. The stronger the game Sylas will become. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. After Sylas has finished his first element, he will have more pressure on the way and will seek to play offensive. Up to this point, try to abuse him as much as possible."} +{"text": "See if you can get roaring over the overstretched enemies in the middle lane. Your t can allow you to decimate the still champions if they find themselves being too pushed up. Getting your Ultimate k will allow you to take over the skirmishes quite easily. The anti-CC look will allow you to all enemies in the enemy rear line. Work with your Jungler to get some picks around the map. Your t and Ultimate k should allow you to run the enemies with ease."} +{"text": "Place a level 1 room near its red buff. This will help you to spot it before it is able to use its s and gank either the medium track or another track nearby. As Twitch will look to gank frequently in the early game, if it is spotted on one side of the map, you could invade the other side of its jungle to steal the camps and reduce its gold revenues. Twitch will ignore the bush halls usually placed with its s. Place the vision around its jungle entrances or on the top of the camps to find it more easily."} +{"text": "Keep a constant eye on her feathers and avoid standing in front of them. This will reduce her ability to shoot you down and trade with her E. Xayah, rather weak in the beginning of the game. Try to abuse her as much as possible to get an early advantage. With a small range, she can easily be reversed and harassed. Avoid committing for prolonged trades with Xayah unless you have an advantage. Thanks to her E and W, she earns prolonged trades."} +{"text": "Don\u2019t bother chasing Zeri deep into the jungle or river as she is probably waiting for her E to be back up and she\u2019ll use it to escape.\n\nLook for fights when she isn\u2019t around. Her Ultimate R is really useful in fights, so fighting when she isn\u2019t there is favourable.\n\nWard your flanks in the mid-game! Zeri can use her E to close the gap from over a wall and surprise engage on to your team.\n"} +{"text": "The addition of additional points in her Q will allow Soraka to play very aggressively. Slow and healing are additional benefits that allow Soraka to exchange her health as a regular resource. Level 6 is a massive power peak that she can save each of her Landers with the proper use of it. Appropriate use will require the player Soraka to have a better knowledge of the card in the game. The first element will massively increase the overall utility of Soraka in the way. She will be able to heal systematically due to the increase of AP and Haste Capacity, as well as the added effect of the element she gets."} +{"text": "Continue to pick up and secure jungle camps whenever possible. Do not fall behind in the middle of the game is crucial as a Jungler, so make sure to continue growing! As you are a Jungler, you must try to secure each Drake during the middle of the game. Get them and secure the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon to continue your lead."} +{"text": "Once it has several objects, it will crush the enemies to the left, right and center. All it has to do is to sit in the fog of the war and wait for an unsuspecting enemy to enter on it. At level 16, Lux goes mega-spike. This is due to its Ultimate n being reclassified to level three. It will now blow up the enemies with the Ultimate n alone, and the cooling of capacity will be negligible. Its g will be on a very low cooling now, and the Jungle will be its playground."} +{"text": "Make sure there is always a minion between you and Pyke at all times to make it harder for him to land his Q.\n\nPyke will try to push the wave as much as possible early so he can get a quick back and get his first item. Harass and poke him down so he has to recall before he can get enough gold for Dirk.\n\nPyke is a great roaming champion. Once he gets Mobility Boots, expect him to roam frequently. Ping whenever he leaves lane so your teammates know that he is missing. Try and match his pushing power so you do not lose your Tower if he roams."} +{"text": "He will counter your all-in at level 6, so be cautious and consider roaming instead.\n\nStay away from minions to prevent Malzahar's E from spreading to you and dealing additional damage.\n\nCare for ranged poke and be ready to sacrifice CS for better health preservation in the early laning phase.\n\nHis level 6 power spike is stronger than yours, so play safely and focus on opportunities to roam."} +{"text": "She is pretty weak early on, so she will want to use her Q to damage enemies occasionally and use the lane brushes to drop vision on her.\n\nLevel six is the central power spike for Sona in the early game. It will let her be effective in team fights, and now she can easily change the tide of a fight.\n\nThe first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} +{"text": "She has excellent waveclear and splash damage with her Q. This allows her to get lane priority and help her other laners/Jungler when they are contesting objectives.\n\nHer d allows her to shield everyone in her team. It also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy.\n\nWhen fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead."} +{"text": "Great poke throughout the game if she has gone for the AP build.\n\nWhen AD, she is really good in extended trades thanks to her a and her k which is an auto-attack reset.\n\nPost 6, and whenever her Ultimate t is up, she has a \u201cget out of jail free card\u201d as she can use her Ultimate t to disengage.\n"} +{"text": "Extremely weak when she is CC\u2019d as she can\u2019t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her e is on cooldown.\n\nToo steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can\u2019t cancel Auto-attack animations.\n\nVery hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her r is on cooldown."} +{"text": "A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.\n\nHe is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.\n\nHis Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well."} +{"text": "Can sustain both herself as well as the friendly laner throughout the laning phase. Her Q empowered W provides a lot of healing as well.\n\nHer E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively. \n\nHer Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game."} +{"text": "Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.\n\nLook to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.\n\nEven though you are a laner, you can easily take down the Baron or the Dragon on your own. What you will want to do is try to sneak them out from the enemy team while your team is busy trying to distract the enemy."} +{"text": "Lux excels at catching enemies out of position with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.\n\nLux has tons of burst damage. Investing in defensive items will reduce her ability to one-shot you or your carries. \n\nIn team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g. "} +{"text": "If they invade you early, right back. This is especially true if they are early, because you won't win early fights with them Be proactive with your Ultimate, because they will seek to use theirs every time it's up. Force ganks with your R! As they will often gaunt in early play, you need to make sure that you also look at gank as often as you can and abuse your E. Focus on securing these goals. You need to take Rift Heralds and Drakes when you can!"} +{"text": "His e can single handedly turn a fight into his favor. The damage is enough to shred through tanks and squishies alike.\n\nHis Ultimate y makes it very hard for the enemy to not take poke damage. This is especially true if Kog\u2019Maw is going for the AP build.\n\nWith proper peel, he can take over a game quite easily due to his Q and e. He also has some amount of self-peel with his e, but it is better for him to maintain his distance from CC."} +{"text": "When your team is not regrouping or trying to fight, divide the thrust and close a storm in the side lane. Look for peaks when you are grouped with your team with your m and e. After catching someone, call for Baron. Secure goals like the Dragon or Baron with your Ultimate t. If a major goal is up, stay away from using your Ultimate t to secure the goals. In addition, avoid team fights unless your Ultimate t is up as it inflicts tons of damage."} +{"text": "Try to use your E > Flash combo to ensure that you can CC multiple targets during a fight. It will help your carriers focus on the mobile carries of the enemy team.\n\nYour E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it. \n \nPick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead. "} +{"text": "Annie is excellent in team fights thanks to the great AOE on her Ultimate R. When she is paired with her passive trick, she will be able to darken several champions if they are grouped. Annie is really good at popping up and ambushing squishy, low-health enemy champions. Getting some murders on Annie can make her Ultimate R incredibly scary. Look to choose low-health targets for easy murders. She's really good to force the enemy Support to play safely and avoid overextending if she cares about her trick for a period of time."} +{"text": "In the last game, Diana should be close to full construction. Make sure to play around your active items and your Ultimate R to do the most damage in a team fight. The teams will regroup in the last game, and as Dianas Ultimate R is an AOE tool, it will do a lot of damage to enemies who are grouped closely together. At level 16, Diana would have put the third and final point in her Ultimate R. She will now do a considerable amount of AOE damage to all the supported enemies."} +{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.\n\nUse your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. \n\nAlthough you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} +{"text": "Once you get your core item, you should look to duel the enemy as much as possible. If the enemy is playing too safe, roam to some other lane.\n\nHelping your jungle should be really easy for you due to your E. Don't waste any time going to objective fights, as you may be able to get a huge lead there.\n\nYour W will play a pivotal role during this phase of the game. Always make sure that you land it on a high-priority target, as it can help you secure picks quickly."} +{"text": "Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.\n\nProtect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.\n\nIn team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive."} +{"text": "Three points in her Ultimate e will give her a massive power spike. The ability will dish out a lot of damage and have a very short cooldown, so team fights will be frequent.\n\nHer life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning.\n\nShe will have multiple items during this phase of the game. It will allow her to dish out tons of damage and one-shot squishy champions. Prolonged team fights will see her winning effortlessly."} +{"text": "Once Ashe has her Ultimate w, do not overextend because she can easily install her Jungler with her. Keep the track monitored at all times as it is the only time it will be safe for you to overextend the 6 position. Ashe has no escape ability or integrated-in support. Use this to your advantage by getting her down frequently and then looking for the all-in when it is weak. To prevent Ashe from getting additional damage on you in the early game, stand behind the minion wave at any time so they block her Volley damage there for you."} +{"text": "Level six is a massive power spike as Viego will be able to unlock a powerful finishing ability. It can help a lot in clutch situations where Viego needs to execute his target quickly.\n\nHis early kill pressure is really high since all he needs to do is land his W and then follow it up with his Q and auto-attacks. This combo becomes way more devastating once Viego gets his Ultimate R.\n\nHis first item component will give him a massive boost in solo laning. He will be able to look for all-ins frequently and can completely decimate any immobile mid-laner. "} +{"text": "To minimize the risk of attack, aim to reach Level 2 at the same time as Rell. This ensures you have access to all your abilities and reduces its aggressive engagement potential. Contact your team when Rell lacks the track, as it is a strong roaming champion. Alerting your teammates allows them to play more cautiously and be prepared for games or potential games of Rell in other ways. Keep the minion wave closer to your side of the map to reduce the chances of being all-in-one by Rell and his ADC. This deprives them of the space they need to engage effectively and provides you with a safer laning position. Take advantage of your range advantage when trading with Rell, but avoid being too extensive or too aggressive."} +{"text": "He can also continue to poach the opposition with his W and put some Q turrets in the track/round brushes to prevent everything. He can push freely until he is in the cover of his turrets Q. These turrets, when combined with his E, can allow Heimerdinger to transform an enemy gank into an easy killer for him. His ultimate R provides him with a lot of versatility. He can use his authorized Q to remove turrets and enemies, his W authorized to destroy weak enemies, and his E authorized to put a multi-man, long-range CC that can allow his team to follow his CC."} +{"text": "The final point in his Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.\n\nHis tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team.\n\nOlaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly."} +{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.\n\nPlacing vision around his jungle entrances and in the river will reduce his ability to get successful ganks off. Take note that Zac can gank from afar with his E though.\n\nThe easiest way for Zac to kill the Scuttle Crab is by using his E . If you see him killing the Scuttle Crab, it will usually mean that his E is on cooldown and he\u2019ll lack an escape tool."} +{"text": "The main goal is to get your first element quickly while making sure that you don't get CC'd and all-in'd. Use your W and r with the utmost discretion. Shove the wave when possible and punish the enemy launch with your self-directed soldier-attacks. It will slowly allow you to get a healthy lead in the path after which you can either look to all-in or roam. Once you get your Ultimate R, you should be able to do much more in this path. The plan is always the same, whip your enemy first, and then look all-in with your Ultimate R. Take the position of the enemy Jungler first into consideration."} +{"text": "His tankness will be on another level during this phase of the game. Combined with his W and Q, which will make it really difficult for the enemy to kill him. Another point in his Ultimate R will increase the amount of shield and reduce the capacity cooling. Both are beneficial to Shen and his team. Shen is extremely decent in team fighting. He can easily CC several enemies with his E > Flash combo and immediately defend his ports with his Ultimate R, Q and W."} +{"text": "Once you have destroyed the tower, move in another way and try to take this goal too. Try to harass and poke the enemy as often as you can with your Q. Using your capabilities will often allow you to stack your Linge as quickly as possible."} +{"text": "Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} +{"text": "Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.\n\nOnce Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.\n\nThe longer the game goes, the stronger Senna\u2019s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively. "} +{"text": "Cho\u2019Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho\u2019Gath is, do not walk through the river isolated or without vision.\n\nCho\u2019Gath\u2019s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.\n\nWhen sieging an objective like Baron or Dragon, do not start it if Cho\u2019Gath is alive. With his Ultimate t, he deals more damage than Smite, so it\u2019s best to not take the 50/50."} +{"text": "Zilean's level 6 is a significant power spike and will let him save his ADC and himself quite a few times in the game. It makes the enemy's job extremely difficult, and the added layer of protection is perfect.\n\nOnce Zilean gets all his abilities, his all-in and defensive capabilities skyrocket. His Q > W > Q combo is already potent. That combined with his p will make him or his ADC nearly uncatchable.\n\nGetting his first item will increase Zilean's poke damage by a considerable margin. He can try to one-shot enemies independently, and his ADC can just focus on farming and going for finishing kills."} +{"text": "Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.\n\nExtremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.\n\nHer Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don\u2019t have some form of CC ability on them."} +{"text": "Once you're complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure you don't dive too deep into the enemy team without your team backing you off.\n\nIt should be straightforward for you to get picks on the side lane. Use the fog of war and the Jungle brushes to set up ambushes for the enemy team.\n\nYour e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you."} +{"text": "Once it has an object, you have to be more careful when trading, but until then it can be heavily abused. The Passive Malphites shield offers more safety in the way. Try to hit it and harass it as often as possible so that it can't get the shield and protect itself. Once level 6, Malphite can start receiving ganks because its Ultimate h is an excellent engagement tool. Avoid playing recklessly and always keep an eye on the minima especially if you are pushed in the way."} +{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. \n \nThe best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. \n \nIf Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} +{"text": "His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage."} +{"text": "Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves the lane, ping your teammates so they know that she is missing.\n\nShe has a lot of burst damage early. Keep this in mind when laning against her and expect her to play aggressive and look for all-ins.\n\nWhen returning to the lane, Quinn may look for an aggressive all-in. This is another thing to keep in mind. You can reduce her chances of all-ining you by watching as you walk back to lane, or by keeping the wave closer to your side of the lane."} +{"text": "By walking around the Rift Invocation, do not go alone if you are squishy. Fizz can easily assassinate someone who walks through the river alone. Take appropriate paths through the monitored areas whenever possible. Do not use execution capabilities or keystrokes on Fizz unless he has used his E as he can easily avoid them by going non-target. If you are hit by the Fizzs Ultimate R, do not walk near your allies because the damage of his shark's AOE inflicts a lot of damage on them too. Walk towards them but do not approach."} +{"text": "Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} +{"text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.\n\nAt level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.\n\nOnce Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost. "} +{"text": "Look to all-in enemies regularly with your basic abilities. Use the lane brushes to your advantage and slow enemies down with your e and e.\n\nAlways remember to use your h during major fights. It will help you survive longer and will allow your team to help you easily.\n\nYour Ultimate n should be used to target the most powerful member of the enemy team. You may want to go for the one with the highest tankiness for maximal effectivity."} +{"text": "If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks."} +{"text": "His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won\u2019t be able to do much.\n\nIf used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.\n\nProper vision placement can ruin his chances of being able to flank the enemy team with his E. He won\u2019t be able to effectively impact a fight when he can\u2019t flank the enemy team."} +{"text": "Kled needs some time to come online. Play safe in the game very early unless you have a favorable matchup. Once you have some levels under your belt, you can look for aggressive games and extended trades. At level 6 your pressure to kill increases and your all-in."} +{"text": "Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the medium track and try to take this tower. This will open the map and give your team a gold advance. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Every time your ultimate R is up, try to use it on enemy travellers to get their weak health. Ideally, harass them first before using it to make it easier for you to kill the enemy."} +{"text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.\n\nFiddlesticks will usually go to ward alone during the mid-game. Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon.\n\nDo not group to closely together when dancing with the enemy. As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down."} +{"text": "Try to target your abilities by pushing so they hit it and the minion wave at the same time. Your level 6 is very strong. Try to make it fall first before committing your Ultimate on it. Play safely early on. It is stronger than you and you need some time to come online, so make sure to limit the damage it can do via automatic attacks."} +{"text": "Work with your Jungler and see if you can secure some picks around the map. Getting a kill is good but you can also try to force the enemy to recall.\n\nYou're extremely fragile and will probably die if you get caught out, hence make sure that you use your E with discretion.\n\nYour Ultimate R will be on an extremely short cooldown now so use it as much as you want to help your teammates out. "} +{"text": "Level 11 is not a massive peak because it only gives a slight increase in capacity damage. That being said, the lower cooling certainly helps. Pantheon is quite decent during the middle of the game. That's because it can dry a lot of damage in a short time and can secure peaks all around the map. Its first ability will be maximized to level 9. This means that it can inflict a massive amount of burst damage to any enemy that it gets too close."} +{"text": "As Ezreal will do a lot in the way, when your E goldsmith shield is down, make sure to stand behind your minions so it can't land on you. Use your sumptuous skills in the way to clear the minions and push hard into the Turret enemies. Ezreal has little in terms of gank potential, so if you can-push the way. Once the enemy touches level 6, their death pressure in the way increases strongly. Keep this in mind and respect their everything in damage. Keep your R to hunt Ezreal down once he uses Arcane Shift E to escape a gank. Your R will help you and your allies move to Ezreal without problem. If possible, bait this ability with Q beforehand so that you don't have to use your R."} +{"text": "Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.\n\nHe will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.\n\nHe will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well."} +{"text": "Keep the wave of minions pushed into the enemy tower and look to wander. Keep them under the tower will make them unable to wander or help their allies. When no team fights occur, get in a side lane and push the wave of minions. Use your Q and W to move quickly around the map and help your allies in the event of a fight."} +{"text": "In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.\n\nOnce you\u2019re level 16, you will have 3 points in your Ultimate. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don\u2019t be afraid to go for risky picks as you can use it to escape if you miss your E.\n\nAhri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC."} +{"text": "Group and stay with your team. Go to the hall when you know where the enemy is in order not to be chosen and killed before an objective spawning. Look for choices with your Ultimate e. Nautilus can quickly force goals or team fights with ease if he can catch someone who walks too far forward. Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it will be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} +{"text": "Evelynn\u2019s weak in the early game. Keep this in mind and focus on farming so you can hit your first major power spike.\n\nAt level 6, Evelynn will reach her first power spike. Unlocking her Ultimate R is very important and she can start ganking once she unlocks it.\n\nThe first Mythic item for Evelynn is very important. She needs to get it as quickly as she can to make her ganks more successful."} +{"text": "Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability. \n\nYasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. The best time to go for an all-in is when the enemy's primary form of CC is down.\n\nOnce Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. He can also help his Jungler during ganks with his E dash and r knockup."} +{"text": "Whenever Viktor\u2019s d is down, he is defenceless and easy to kill. Before looking for the all-in, bait out his d. \n\nWhen Viktor has completed his first upgrade (which is usually his y), make sure you\u2019re always outside of the minion wave so he is unable to push and poke you at the same time.\n\nExtended auto-attack trades work against Viktor in lane. When playing as an AD champion, try to go for extended trades when possible. "} +{"text": "Level six is a massive spike for him and his team. He can now affect fights easily with his Ultimate b and ensure that enemies can't fight him fair and square during fights.\n\nThe first item component will allow him to deal a lot of damage to his opponents. It will also be beneficial when he casts his Ultimate b.\n\nHis early game is good, but the outcome of the lane really depends on the matchup he is in. He should have quite an easy time in the lane as long as he can poke enemies consistently. "} +{"text": "Do not play very aggressively in team fights. Just do kites and automatically attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and take you down. Continue to do kites in team fights and systematically adapt your position. Avoid standing in the fights as you will be an easy target. Use your W only in emergency situations. Keep picking up the farm in the side lanes when no team fight occurs, but also spend as little time away from your team."} +{"text": "Once she has 2 points in her Ultimate e, she will be able to easily handle and disrupt team fighting. Her positioning will be the determining factor from now on. Her first ability will be maximized to level 9. This will greatly increase her damage and allow her one-shot squishes. Miss Fortune excels in team fighting. This is due to her Ultimate e and Passive combined with her kiting potential."} +{"text": "Riven can easily 1v1 any champion at level 3 if she is in a favorable matchup. Do not overextend to reduce her chances of killing you. When Riven unlocks her Ultimate e, her all-out potential increases considerably. Make sure to disengage if she tries to fight you unless you have an advantage. Once Riven has finished two or three items, she becomes very strong and will be able to remove any squishy champion who is not a tank. If you see her running towards you-just back."} +{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.\n\nHowever, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.\n\nIf they invade you early, just back off; you do not win early skirmishes with them.\n\nLook to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} +{"text": "Disengagement as soon as Neeko advances and tries to minimize the utility of his Ultimate R. Watch your flanks and bushes nearby when you sit targets like Neeko can use his Passive and W to get a good engagement with his Ultimate R. Splitting and not being too close together will help reduce the number of Neeko people and amaze with his Ultimate R. Group during team fighting, but don't stay too close together."} +{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.\n\nCassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.\n\nShe is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} +{"text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.\n\nLook to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.\n\nWhen you do team fight, look to peel and focus the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} +{"text": "Look for isolated skirmishes when possible. It will allow you to accumulate a considerable lead, especially during neutral, objective fights.\n\nUse the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.\n\nYour Ultimate n must be used depending on what your team needs. If you have to be a frontliner, Ultimate n a tank, else use it on the enemy carry. "} +{"text": "Placing the quarters on the walls near the alleys instead of the alleys will be more efficient to spot Kayn as he can use his E to avoid common guard places. Kayn will look for early skirmishes so that he can get his shape as quickly as possible. Expect that he will invade or gank a lot in early play. Due to Kayn, Ultimate R and mobility, make sure to look as you remember, and make sure you are in the middle of the way so that it is easy for you to escape if it comes out nearby."} +{"text": "The last point in its Ultimate R will secure more choices in the later parts of the game. The goal is to ensure a choice on the enemy Support or Jungler and get a neutral goal after that. Its overall damage will be really high during this phase of the game. It will be pretty safe due to its E and Ultimate R. Its Q and W will be maximized now. It will be able to deposit a lot of damage in the piled battles and will be able to push the waves quickly."} +{"text": "Be careful when going for short trades with Qiyana as she prefers them over long extended ones.\n\nWhen Qiyana has her River Element (the blue one), do not overextend or play super aggressively. There is probably a reason she has picked this up and her Jungler may be nearby. Play safer when she holds this Element.\n\nPre-6, Qiyana will constantly push the minion wave with her Q. Stand outside of the minion wave at all times so she is unable to push and poke at the same time. But, do not stand near a wall so she cannot Ult R you into it. "} +{"text": "His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.\n\nGangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.\n\nDepending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point."} +{"text": "Zac can gank at level 2 or 3 depending on which ability he went second. Expect him to gank your lane at level 3.\n\nZac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E\u2019s in to make it harder for him to get a good knockup.\n\nOnce Zac hits level 6 and unlocks his Ultimate R, his gank and kill pressure increases. Expect him to look for or force ganks once his Ultimate R is up."} +{"text": "Extremely farm oriented champ who can not recover from a set back with ease. If the enemy Jungler keeps invading him, he won\u2019t be able to do much without his team\u2019s help.\n\nHis playstyle revolves around power farming till he gets his Ultimate e. This means he won\u2019t be able to gank or counter gank early on unless it is a guaranteed kill for him.\n\nHis Ultimate e deals meagre amounts of damage during the early game which forces him to use it only when the enemy is too low. This can be a detriment if he doesn\u2019t have his items or if he is set back early on."} +{"text": "Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.\n\nOnce you get your Ultimate R, you should look for picks all around the map.\n\nAfter getting your first item, you need to look for more fights with the enemy Jungler or laners to abuse your early strength.\n"} +{"text": "Sejuani is very good at picking up people with her Ultimate R at the beginning of the fight. Make sure no one is too far ahead especially door-to-doors to make it harder for her to get a choice. Avoid separating when you play against a Sejuani. If you don't regroup, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team. Poke, disengagement and CC will reduce Sejuani's ability. If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage."} +{"text": "Level 11 is when Lulu becomes a real problem to deal with for the enemy team. That's because his Ultimate R will now have two points and won't let her die easily. Lulu's efficiency in team fighting really comes into play during this phase of the game. His W and Ultimate R will help him face enemies who like to flance and reach his backline."} +{"text": "Powerfarm in the middle of the game. You have to win as much gold and XP as possible so you can level up quickly. Try to secure goals like Baron and Dragon. Karthus can take goals quickly thanks to its 1 and e. Look for choices with your n and your Ultimate e. Catching someone with your n is a great way to get the advantage of numbers while you can use your Ultimate e to choose low-health enemies."} +{"text": "During team fighting, make sure that the enemy cannot approach your carts and absorb as much damage as possible for them. Use your passive to defend yourself. Buying a defensive item will help you a lot in this game. It will allow you to all enemies freely, and the enemy will take a lot of time to try to kill you. Cling to the enemy door like glue to create a flaw between the enemy front line and the rear line. This way, the enemy will certainly lose the fight, and then you can win the game."} +{"text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis.\n\nWhen Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing.\n\nOf course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} +{"text": "Play safe for the first levels. You need time to come online and you should not be in combat unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive and looking for aggressive games. You enjoy extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the card throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} +{"text": "Malphite will now have several articles with which it will be able to flatten a lot of damage. Its cooldowns will be reduced, which will allow it to completely take control of the Jungle with its Ultimate h. Adding another point to its Ultimate h will increase its output from the damage of the burst. It can easily use the ability to finish weak enemies who overdo their welcome in the way. Malphite is quite good in team fights, especially those that occur in the bottlenecks."} +{"text": "His ultimate R allows him both to obtain tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team struggle in an instant. His passive allows him to regenerate a lot of health so that he can resort to short operations against the enemy champions unlike the other tanks. His W makes such high misleading damage, while at the same time providing him with a mitigation of the damage."} +{"text": "Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."} +{"text": "You should be able to cut off the enemy's escape with your e and finish them with your automatic attacks and e. You will have your basic items now, which will make it really easy to break the enemies. You can work with your Jungler to invade and kill targets that occur for you. The setting up of death brushes should allow you to target targets at a single shot that wanders without goal. During the fighting, stay close to your front line and prepare for e in and the enemy when you have a chance."} +{"text": "Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.\n\nExcellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.\n\nDue to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly."} +{"text": "At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then.\n\nPutting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.\n\nEzreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot."} +{"text": "Evelynn\u2019s early game is very weak and she will be power farming till level 6 so she can become invisible and get her Ultimate R. Try and invade her jungle and steal away her camps to delay her level 6 power spike. \n\nPlace Control Wards in the river and go for deeper wards rather than relying on shallow ones. This will help you spot her before she gets the chance to become invisible. Placing wards on her camps are a good way to counter her.\n\nEvelynn wants to assassinate targets that are alone. Group as a team to make it harder for her to execute and kill squishy champions."} +{"text": "When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.\n\nGwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you. \n\nContinue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don\u2019t play around it."} +{"text": "Avoid going for extended trades with Xayah early on. She will usually win them.\n\nKeep the minion wave closer to your side of the map early on. It will protect you and make the matchup a bit safer.\n\nFocus on poking and harassing her with your Q and W early on. When fighting, take care and be on the lookout for her E.\n\nAt level 6, she has higher kill pressure than you, and she can turn around fights.\n"} +{"text": "When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.\n\nTry to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.\n\nAbuse your range advantage to harass and bully the melee Supports down so they cannot engage while on low health. But don't over-force this as you'll take a lot of minion damage for no real reason."} +{"text": "Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.\n\nLook for picks with your E. CC\u2019ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.\n\nAvoid splitting up. You need to stick with your team in the late game to win. Elise isn\u2019t that good unless she\u2019s ahead in the late game."} +{"text": "Destroying his E barrels before he can detonate it can take a lot of damage off his kit. It forms a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.\n\nHis W is an important spell in his kit and he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can\u2019t really escape without using summoner spells.\n\nFighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without his Ultimate R during the early game as well."} +{"text": "When Lillia has maxed out her first ability at level 9, her trains power will heavily increase.\n\nLevel 6 is a good power spike for Lillia in the top lane. She can use it to kill you alone or set up her Jungler.\n\nLillia is very strong in team fights thanks to her Ultimate R. She could easily put the whole enemy team to sleep if she is able to hit everyone with it."} +{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.\n\nCassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.\n\nShe is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} +{"text": "Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.\n\nFiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.\n\nAfter Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. "} +{"text": "At level 9, Miss Fortune would\u2019ve maxed her t. Her poke and damage output will be quite high and obnoxious to deal with.\n\nHer level 6 is quite strong, even with an AP build. Leave her Ultimate e as quickly as possible.\n\nAfter Miss Fortune has completed her first component item, her damage output and poke in lane will increase dramatically."} +{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.\n\nBefore invading, make sure you have your Passive stacked so you can win the trade.\n\nIf they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.\n\nPost 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up.\n"} +{"text": "If you're strong at level 6, try to abuse it. After she's finished her first article, Taliyah can quickly push the wave with her Q. Make sure you're still behind the minion wave or outside of it so she can't push and poke at the same time. The more items she gets the strongest Taliyah will be. Avoid letting her drop you with Q because she's going to inflict a lot of damage. In particular, don't let her delay a team fight with her Q."} +{"text": "Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.\n\nExcellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.\n\nDue to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly."} +{"text": "The incorrect use of her E will make her kill in the track sooner or later. The spell will not work very effectively if the enemy has tainted the control of the crowd. She is very still, so catching her out of sight will easily result in a murder for the enemy team. This will remove a large amount of wave released from the Svir team. It is highly dependent on critical strike elements and will be put back in place if the enemy manages to kill her a few times in the track. She is also weaker against the grouped teams, as she was unable to get a choice on someone with her Ultimate R and team."} +{"text": "Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1\u2019s.\n \nHe is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control.\n \nWhen Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you\u2019re ahead. "} +{"text": "Vi's pick potential will still be preserved during this stage of the game. She should be able to get into the backline and lockdown high-priority targets with ease as well.\n\nShe will now have three points in her Ultimate R. This means that Vi can easily use the ability to lock down enemies in a frequent fashion. Any squishy enemy target will have a hard time playing the game.\n\nThis is the point of the game where Vi starts to fall off. This means that she will have to focus on peeling for her carries or acting as an engager when possible."} +{"text": "Once Karthus has its Ultimate e, it can impact the card regardless of its positioning. Every time you fight the enemy, always take into consideration that it can use its Ultimate e to finish you. The more the AP and the more magical penetration Karthus gets, the better and the more it will be. Try to close it or constantly invade it to reduce its gold revenues. The more the game goes, the stronger the Karthus will be. Make sure to put it behind in the early game to make it less useful as the game goes."} +{"text": "Needs to powerfarm early on to get his level six. Without his Ultimate R, he can\u2019t really gank effectively as a Jungler.\n\nMisuse of his W can get him killed during team fights. This is because it is his main form of CC cleanse and without that he is really squishy.\n\nVulnerable to silences and other CC abilities which can stop him in his tracks. If the enemy team manages to set him back early on, he won\u2019t be able to do much the entire game. "} +{"text": "Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e. \n\nHe can be good post 6 as he has a lot of poke and wave clear. This can help him get early turret plates and kills.\n\nOutside of the laning phase, and in team fights, Corki has a lot of poke. Delay the team fights for as long as possible while you harass and bully the enemy down.\n"} +{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.\n\nLevel 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.\n\nThe first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} +{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.\n\nMost of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.\n\nShe will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities."} +{"text": "Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.\n\nHe falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.\n\nHis Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} +{"text": "Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he\u2019ll always come out ahead.\n\nOnce he hits level 6, Nocturne can use his Ultimate a to assassinate you or any targets if he chooses to roam. Avoid overextending if he\u2019s stronger than you at level 6.\n\nNocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team."} +{"text": "At level 6, Kennen will have access to his Ultimate m which is an excellent tool for him because it increases his death pressure and ability to trade with you. As soon as he activates his Ultimate m, run. Kennen is really good in team fights thanks to the damage of the AOE on his Ultimate m. Try and avoid fighting in tight spaces because Kennen will be able to inflict damage to your entire team at once."} +{"text": "Keep going for short burst trades with your E and Q in this matchup. The damage should be unbearable for the enemy team and you will be able to get kills easily.\n\nYour W is extremely important in this matchup so make sure that you use it with extreme discretion. The goal is to make sure that you ward around the map properly before using the ability.\n\nPost-six, you should have an easy time getting people off you in the game. It can also be used as a finishing move after you have charged up your E on the enemy. "} +{"text": "Azir will try and delay a team fight and poke you down with his W as much as possible before his team initiates. Don\u2019t let him poke you down by starting the fight as soon as possible rather than delaying it.\n\nCC is your best friend to counter his engage and the Shurima Shuffle. If he goes in, try and CC him as fast as possible to shut him down and prevent him from pushing your team towards his.\n\nAfter his first back, Azir is going to be pushing constantly. Try and pick champions that have kill pressure and can match his wave clear so you do not lose your Tower early on."} +{"text": "Twitch's early play is strong enough as it can shoot down enemies with its e while slowing them down with its k. The track brushes will help him a lot. Level six is a colossal peak of power because it allows Twitch to impact and disrupt the fighting massively. It will be a devastating tool in the enclumed fighting. Its first component element will increase its potential duel significantly. Its ability to cut down damage in the track will also skyrocket."} +{"text": "Nidalee needs to get ahead in the early game to be useful in the later parts of the game. If she isn\u2019t able to snowball, her mid-game is going to falter. \n\nHas an incredibly high skill cap. She is one of the hardest Junglers to learn thanks to her s, unique combos thanks to her r, and the constant need to kite jungle camps.\n\nWhile Nidalee is incredibly mobile, she is prone to CC. If they get caught out by any CC, they will probably die."} +{"text": "Ornn is really immobile so poking him down will be really easy. Just make sure that you don't let him CC you.\n\nPost six, you can easily prevent Ornn from ulting you by simply putting him to sleep using your ult.\n\nDuring team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} +{"text": "Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.\n\nNever try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.\n\nRumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it\u2019s harder for him to deal follow up damage and win the fight."} +{"text": "If Wukong invades, it's wise to disengage as he holds the upper hand in early duels.\n\nAt level 3, exercise caution when encountering Wukong at a scuttle crab. Unless you possess a clear advantage, it's best to back off to avoid unfavorable engagements.\n\nPrioritize ganking when your ultimate is available, as Wukong is likely to do the same. Capitalize on the opportunities to make an impact on lanes.\n\nExpect Wukong to be active with early ganks. You must maintain a proactive approach by frequently ganking lanes to match his presence.\n"} +{"text": "His tankness will be really high during this phase of the game due to his articles. This combined with his Ultimate n will make him almost inchaseable and indestructible at the same time. A completely exhausted maximum Ultimate n will further strengthen his survival and the overall damage inflicted in the long term. It will be a massive peak of power for him. He is excellent during the team fights at the end of the game due to his l and Ultimate n. Its efficiency increases if he manages to find a flank on his enemies."} +{"text": "Watch out for Lucian\u2019s Q as he will try to line it up so it hits the minion wave and you at the same time.\n\nLucian is very strong in the early game and will look to abuse his strengths to get a lead. Avoid dying to him so he doesn\u2019t get ahead.\n\nWait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself."} +{"text": "At level 16, Illaoi will be able to put three points in her Ultimate R. This will make her really strong, and she will quickly turn the tide of a fight with a well-timed Ultimate R.\n\nIllaoi is really good in fights as she will be dealing a lot of damage and can easily peel for her allies. She can even poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team.\n\nIllaoi will have multiple items during this stage of this game, and she will be highly tanky. This will not only let her deal a lot of damage but will also be able to absorb a lot of damage in return. In addition, she can easily sustain herself due to her Ultimate R."} +{"text": "Look at your positioning in the team fights that Morgana will try to catch someone with her Q. Make sure you are in an appropriate position so you can avoid. Do not stay too far forward or too far back. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to get her off. Every time Morgana throws her Ultimate R in a team fight, try to get out of the area as fast as you can to not be chained and CC."} +{"text": "Jayce will try and use his range advantage to harass you and poke you down. Try to stand far back when you\u2019re not looking to last hit minions otherwise he can attack you for free. \n\nTry and keep the minion wave closer to your side of the map in the early game. Jayce can zone you away from minions easily if you\u2019ve pushed it into his tower.\n\nIf Jayce lands his s and jumps on you, use your e directly under you. That way if he changes form and jumps on you, he will get knocked up. \n\nYour level 6 is way stronger than Jayces\u2019. Use this knowledge to your advantage to start playing more aggressive."} +{"text": "After your bot track has moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle game. You have strong botking tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron)."} +{"text": "Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.\n\nCan be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.\n\nMisuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} +{"text": "If Rengar leaves lane, ping your team mates. If Rengar can\u2019t kill you in lane, he might try and roam. Ping as soon as he leaves.\n\nIf Rengar jumps on to you with multiple stacks, do not try to fight him- just run. If he jumps on to you with no stacks, try and trade with him. Keep your abilities just to trade back with him when he jumps on you.\n\nPlay towards the bottom side of the lane. This will make it harder for him to jump on you from the bushes and it will make laning against him easier. Additionally, prioritizing a ward in the closest bush will make laning safer too.\n\nThe enemy is strong in the early game, so expect him to play aggressively. "} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "Graves is really strong in the early game and he will look to abuse 1v1 fights in the jungle. Make sure you ward the river and communicate with your team whenever he\u2019s spotted. \n\nFrom levels 1 to 4, unless you\u2019re healthy, you will find it difficult to trade and fight Graves unless he\u2019s off to a rough start. If you spot him, don\u2019t automatically try to fight him as he is incredibly strong early on.\n\nOnce Graves hit\u2019s level 6, his duelling power increases dramatically. Continue to avoid fighting him when he has his Ultimate t as he will beat most Junglers unless he\u2019s behind."} +{"text": "If you lose a lot of health, you will never be able to play aggressively. Watch your positioning, dodge Lissandra's damage and don't let them abuse you for free. You're weaker than them every time they have their Ultimate Up. If you're at risk of dying, always remember level 5 so you won't be killed when they hit level 6. Let Lissandra push you into your turn. It has a lot of counter-play potential, so let it push and wait for the ganks."} +{"text": "Lux is really strong once she unlocks her Ultimate n. At this point, she will be able to get killed and crush you. Once Lux has a maximum cooldown reduction, her abilities will be on really weak cooldowns. This means she will be able to poke and trade quite frequently. Don't let her cooldowns take you by her cooldowns. In the later stages of the game, Lux is really strong and can very easily remove any target if she lands her g. Try and place her behind in the early game so she can't get tons of AP and snowball."} +{"text": "Her lack of an escape tool leaves her vulnerable to ganks, all-ins and lots of damage. This makes it harder for her to survive in lane.\n\nRelies heavily on her mana pool in the early game to deal damage. Although, she can auto-attack for extra poke. \n\nThis champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.\n"} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage (like an engage Support).\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} +{"text": "Level 11 isn't very strong either because he doesn't get too many stats at that level. It should help him increase his damage and survivability by a decent amount, though.\n\nUdyr is good at securing picks during this phase of the game as he cannot move quickly and CC essential targets. Immobile targets will prove to be easy pickings for him.\n\nHis objective control will still be unparalleled in the game, and he will only get more robust when it comes to this department. He should work with his team to get quick Dragons. "} +{"text": "Maokai will be looking to gank often in the early game (which he can do thanks to his W). Place vision around his jungle entrances to spot him leaving his jungle.\n\nIf you know Maokai has been on the same side of the map, watch out for hidden Saplings E placed inside bushes. Additionally, be careful when invading as he may have thrown some inside the bushes near his jungle entrances.\n\nMaokai cannot solo the Dragon or Rift Herald easily on his own. Try to secure it before he gets the chance to gank a nearby lane and take it with their help."} +{"text": "Pantheon is very strong in the early game. Keep this in mind and be prepared for him to play aggressive and go for kills.\n\nOnce Pantheon is level 6, his kill pressure doesn\u2019t increase much in lane, but his map and roam potential does thanks to his Ultimate R. As soon as he goes missing, make sure you communicate with your team as he may look to roam.\n\nWhen Pantheon completes his first item, his kill pressure only intensifies. You\u2019ll need to respect his all-in potential when he has his first item. "} +{"text": "Vayne needs a lot of time to scale due to the nature of her kit. The farther she goes into the game, the greater her chances of solo carrying her team to victory.\n\nLevel six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemies now due to her invisibility.\n\nThe first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range. "} +{"text": "Shyvana relies on her Jungler to secure objectives so she can get additional stats.\n\nWhen her Ultimate t is down, she is quite vulnerable and doesn\u2019t have any real disengage, although her a can help her escape a little.\n\nShe has so many counters in the top lane. It can be really difficult to play Shyvana in a lot of different matchups."} +{"text": "Karthus\u2019 Ultimate e is an excellent tool, and it can allow him to impact the map from afar.\n\nHis afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.\n\nKarthu\u2019s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion.\n"} +{"text": "Akshan has the range advantage and will try to bully you down with his superior range. In the early game, only move forward to trade or secure minions so he cannot bully you for free.\n \nFocus on keeping the wave closer to your side of the map early. This will prevent him from zoning you away from farm, and also allow you to all-in him when he walks up to the minion wave.\n\nYour level 6 power spike is far superior to his. Keep this in mind and try to play aggressive and shut him down when you\u2019re level 6.\n\nA good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him."} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "In the last game, stay with your team and look for choices with your R. If you are able to catch a champion out of position, you can take them and win the fight. Continue to play around your Ultimates R cooldown and look for fights when it rises. Do not fight when it comes to cooldown you will miss on a lot of extra damage. Flank in team fights to get on the enemy backline easily. Make sure you are nearby so you can get in the quick fight."} +{"text": "Post 6, fighting Lillia alone could be difficult as she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly.\n\nKeeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler.\n\nLook out for Lillia\u2019s build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build."} +{"text": "Don\u2019t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.\n\nTry and look for fights when Akshan isn\u2019t there. That way he will be unable to benefit from his W.\n\nPlaying around Akshan\u2019s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output.\n"} +{"text": "Ziggs\u2019 main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.\n\nLook for extended auto-attack trades with Ziggs\u2019 after he has used his empowered auto-attack. As he is an AP champion, he doesn\u2019t do well when trading autos.\n\nZigg\u2019s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily."} +{"text": "If they invade you, just back off, as they can easily kill you, especially if you\u2019re behind.\n\nThey can secure objective so much easier than you can. Keep them warded to spot them before they can secure the objective.\n\nPost 6, avoid fighting them at all costs as they are much stronger than you with their Ultimate and they will easily kill you.\n\nA good player will be playing around their Ultimate as often as it comes up. You need to counter their ganking pressure by doing the same."} +{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.\n\nUse your strong duelling potential in the mid-game to fight and duel anyone with your n who tries to stop you from split pushing. \n\nAlthough you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} +{"text": "Back away when you\u2019re low on HP in a team fight so he is unable to get the reset on his Ultimate R. Similarly, make sure you use Flash to escape his Ultimate R so he cannot get the reset and win the fight.\n\nWard the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.\n\nLocking Pyke down with CC as soon as he engages will make it really difficult for him to deal damage and execute anyone. "} +{"text": "Skarner will seek to flank in team fighting with his E. Ward flanks to facilitate your escape before he comes to load you. Avoid fighting in the jungle, around the lenses or near the baron. You must be spaced so that he cannot land his Ultimate on several champions at once. Invest in armor and magical penetration items. Skarner will build tank items and you will be unable to kill him if you do not buy these items."} +{"text": "Play around your weak Ultimate cooldown to make people of choice. Stay with your team and avoid going to the room alone. Peel and protect your wearers. Concentrate the same target they need to get off quickly."} +{"text": "If your allies move on your track after destroying their turn, rotate and move around the map to continue growing and winning XP and gold. Use your capabilities to quickly clear the minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while also pushing the minion wave, you can look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you will be able to take the goal for free."} +{"text": "Its first ability will be maximized to level 9. This means that it will do a lot of damage and will be able to finish the enemies quickly. Its team fight is quite decent. This is mainly due to its knockup mechanism and the Q AoE aspect. Another point in its Ultimate r will allow it to inflict much more damage."} +{"text": "It will have a lot of articles during the end of the game, which will allow it to blow squishies up and inflict a lot of damage to the grouped enemies. It will also allow it to take more minor damage due to the theft of life. A full-maximum Out Ultimate R will allow Tristana to resume the game very quickly. The ability will be on a short cooldown that allows her to use it both aggressively and defensively when she wants it. All her abilities will be maximized now, which means she will be able to use her W to reposition frequently and inflict massive amounts of damage to her enemies simultaneously."} +{"text": "At the end of the game, look for choices on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group your team too. In the team fights, continue to focus on the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy backline up easily. Make sure you are within range to press R."} +{"text": "A maxed-out Ultimate R should help Talon a lot during this phase of the game. It will help him a lot when escaping nasty situations or trying to kill off a squishy carry.\n\nHe will start falling off during this game phase as the enemy will be building defensive items now. He should keep track of the items' cooldowns so that he can strike at the proper time.\n\nMost of his abilities will be maxed out during this phase of the game. This means a lot of damage from his end and him being extremely slippery during fights. CC will be his worst enemy during this phase of the game."} +{"text": "Although you can activate your W while you are in its W (Miasma), if your champion model is in the W, you will not be hit and the ability will always be used if you try to use it on yourself. Use it on it to hit it instead. Cassiopeia can easily close under its turret, and although Cassiopeia does not have a CC configuration, it can follow and be very successful with ganks with its W. This gives you good reasons to freeze the wave as much as you can and ask for ganks to abuse its poor early game. Cassiopeia needs to land several E= (Twin Fangs) after her Q (Noxious Blast) or W to do big damage, you should be able to hit it with your W to deter its aggression, or with a well placed E Cassiopeia at level 6 becomes very strong, but her Ultimate R will stun you if you are facing it."} +{"text": "Swain\u2019s early game is rather weak. If you\u2019re playing as an early game champion, try to get an early advantage to reduce his scaling.\n\nHis Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC\u2019d and not you.\n\nAt level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R."} +{"text": "Avoid going for prolonged exchanges with Xayah early on. She will usually win them. Keep the minion wave closer to your side of the card early on. It will protect you and make the matchup a little safer. Focus on poking and harassing with your Q and W early on. During the fight, take care and be on the lookout for her E. At level 6, she has more pressure to kill than you, and she can turn around the fights."} +{"text": "Mid-game will require you to be poking enemies and healing allies at the same time. Don't wander around alone as killing you is very easy.\n\nYour E placement can make or break a fight with ease. Try to fight around choke points and always target spellcasters or assassins with your E.\n\nNeutral Objective fights are significant, and you need to be a part of them. Do not overuse your W though, else you will end up dying quickly. "} +{"text": "At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies. This damage is further amplified if Kog'Maw goes for the AP build or a hybrid build.\n\nHis first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though.\n\nAdding multiple points in his e will allow him to dish out a lot of damage in a short time. This helps a lot when it comes to slowing and damaging enemies, especially the ones who are immobile. "} +{"text": "Another point in his Ultimate R will increase his pick potential. He can easily lane gank the enemy laners and accumulate leads.\n\nHe will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time blowing up enemies.\n\nRengar's presence during mid-game fights is really fabulous. He should be able to win multiple fights and zone off enemies by using his Ultimate R correctly. "} +{"text": "Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.\n\nAt level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.\n\nYone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war. "} +{"text": "The brand has a lot of poke with its W with the added advantage of being long-range as well. This allows it to poke the enemy from afar and to make them low. It has really good clear wave and AOE thanks to its W. It is good for the brand because it can constantly push the wave and keep the enemy rolling in their turn. Its Ultimate R is really good in team fights- especially if the enemy are grouped. It can bounce its Ultimate R between enemies and do a lot of damage."} +{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!\n\nAs you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.\n\nLook for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} +{"text": "Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.\n\nSeraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.\n\nThe shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC\u2019s life."} +{"text": "Once Graves gets his first element, his death pressure will increase. Expects that he will play more aggressive once he has some levels and element components behind him. At level 6, Graves will have access to his Ultimate t. Once he has his Ultimate t available, his death pressure increases considerably."} +{"text": "Another point in his Ultimate R will allow him to peel for his carries way more frequently. It should let him afflict team fights way easily, primarily if he is split pushing in another lane.\n\nHis tankiness is really high during the mid-game, and he should be able to be the frontline for his team quite effectively. His Q and W should allow him to soak up a lot of damage as well.\n\nThe first ability will be maxed out at level 9. This will let him dish out a lot of damage to the enemy once he manages to all-in them with his E. "} +{"text": "Riven will begin to fall as the game continues, so she will have to accumulate an early lead on. She should rely on peaks to win the game. She will have a lot of articles during this phase of the game, which will let her dry a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means that she can completely decimate the enemies that are joined together. She will have to find flanks on the enemy frequently."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nUse your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.\n\nPeel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} +{"text": "When you get your items, you should have a really easy time to blow up enemies with ease. Set some deep quarters to facilitate long-range Qs on the enemy team. Your E and W will be really beneficial during real fights like the Wounds Grievous and the slow should disturb the enemy heavily. This will make your team win the fights easily. A defensive element can help you a lot in this matchup, especially if you go for an AP build. Just make sure you don't stay too far from your allies."} +{"text": "Miss Fortune has tons of poke with her t. She can also use her t to burst down enemies in the lane.\n\nHer Ultimate e is great when paired with team compositions with lots of CC as she can deal tons of AOE damage to the enemy.\n\nShe will win auto-attack trades with the enemy in the bot lane. Even though she builds AP, she will still beat the enemy Support when trading autos."} +{"text": "Place the vision inside and close to its entrances into the jungle. This will reduce its usefulness and its ability to spoil as your team can see before it gets to their track. It will also reduce its ability to use its Ultimate. Fiddlesticks will try to powerfarm up to level 6 where it gets access to its Ultimate. Try to invade it if you notice it on the opposite side of the map to delay its level 6 power peak. Unless you can surprise it (like attacking from inside a bush), it will be quite difficult to kill it alone because it will often use its Q and run away. If you invade, try to stick to the bushes to make it easier. Otherwise, team up with an ally and try to collapse on it."} +{"text": "Prevent Ivern from getting 3 buffs from the get-go by warding both of the river bushes at 1:25. This should give you enough time to vertical jungle.\n \nIvern is rather weak in the early game. If you\u2019re playing a strong early game champion, try and invade him to set him behind.\n \nIvern has good Dragon control thanks to Daisy R, but he can also do it after ganking bot. Make sure you keep vision on the Dragon at all times to spot him while he\u2019s on it."} +{"text": "If you want to fight him, you need to bait his Q first or else he'll just win the 1v1. Post 6, don't steal his Ultimate because he won't help you too well in the 1v1 against him. It's an early game stronger Jungler than you. Try to match his pressure in any way possible (flying camps, countering the glove or taking goals)."} +{"text": "Depending on its construction path, Poppy's power peaks will change as its AD construction and tank have different power peaks. Once Poppy reaches level 6 and unlocks its Ultimate R, it will have much more utility and will be able to disengage from a skirmish. The more the game goes, the Poppy tank will become. Try and reduce its gold income by refusing its farm in the beginning and middle of the game."} +{"text": "Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn\u2019t go on for too long. \n\nMisuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.\n\nGrievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health."} +{"text": "Lux will often wander on the map alone at the room. You can ambushe it and take it down before a major target spawns and then quickly take the goal after. Lux excels at catching enemies with his g. Make sure your team is grouped and nobody walks on the map alone as it can easily shoot them down. In team fights, try to engage as soon as possible. Lux will try to delay a team fight so that she can pee with her l or get a choice with her g."} +{"text": "Rammus has really good ganks once he has unlocked his t . He should have a high success rate when ganking his allies.\n\nThanks to his l, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.\n\nRammus\u2019 Ultimate 2 is on a short cooldown and can be used to get picks. This will allow you to gank a lane, push and then attempt to take the tower. "} +{"text": "He is not the best champion when he is behind, however, he can build full tank and be the reservoir for his team. His ultimate R will also be useful. If the enemy the area away from the farm, it will be difficult for Warwick to pick up gold and XP. It is also a big problem if the enemy freezes as he does not have various abilities to help him on the farm. His ultimate R makes him vulnerable. If the enemy locks him with CC, his ultimate R will be stopped."} +{"text": "At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.\n\nYone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.\n\nThe first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless. "} +{"text": "An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.\n\nHis first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.\n\nHis tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. "} +{"text": "Level six is the \"peak of power\" for Teemo. It will allow him to be extraordinarily heinous and sneaky now, especially as the game progresses. The first element will increase his overall damage in the game. This will help him in the duels and allow him to use his spells frequently as well. Several elements in the first ability will increase the damage and reduce the cooling of the said ability. It can allow Teemo to do a lot of brilliant damage."} +{"text": "Keep an eye on your position as champions as well as his. If you keep your eye out of the ball for 1 second, Cho-Gath can end up hitting you with his e or m. Cho-Gath has a lot of support thanks to his passive that restores health. Watch to trade frequently or he will suffer all the damage you inflict on him. Cho-Gath will get a lot of support through his liabilities and the items he buys. Try to match his support starting with Corrupting Potion and buy items like Morello or Executioner."} +{"text": "Singed\u2019s level 1 is strong in the right matchup. Expect him to proxy farm the first few waves to get an early lead.\n\nOnce Singed hits level 6, his kill pressure and overall annoyingness increases. Once he activates his Ultimate n, it would be a good idea to disengage and avoid fighting him.\n\nSinged is really good in the mid-game as he can draw a lot of pressure. At this time, he will have lots of damage and be super tanky and fast. It will be hard for you to kill him alone. "} +{"text": "If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't separate or stay away from them; otherwise, the enemy can try to take you or launch a 4v5 fight when you're away from your team. Focus the closest enemy champion to your carts and work as a team to remove the enemy one by one. If you focus on the only rear line, you can be an easy target for the enemy and can die quickly. Focusing on the closest champion, you will survive longer and keep your carts alive."} +{"text": "You can abuse this by trying to lure her while she's guarding a goal. While she's dead, you can force a fight or take a goal with the advantage of numbers. Invest in an executor, Calling or Morellonomicon if your champion takes advantage of it. This will reduce Soraka, the healing potential of her W and Ultimate R to help you win the team fight. As Soraka will be positioned in the backline, it will be difficult for you to get her down quickly. To kill her more easily, try to flank her side rather than run straight to her in a team fight."} +{"text": "The control of the crowd is its mortal enemy and its enemies can get rid of it as soon as it is controlled by the crowd. Very vulnerable in team fighting without its Ultimate n. It needs the invisibility to judge its enemies, otherwise it really can't do much more than completely rely on its team. It is very weak during the start of the game and can therefore easily be closed with constant ganks of the enemy team. Nor does its short range help it so that the enemy can easily camp this path."} +{"text": "Start looking for roarings after pushing the wave. You can start wandering after level 6. Play around your Ultimate and look for kills whenever it is up. Don't forget to keep good objective control! Gank the lower lane and then turn to Drake."} +{"text": "In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC abilities so it\u2019s harder for him to dodge them. \n\nAvoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC. \n\nLookout for Lucian\u2019s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down."} +{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.\n\nMake sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.\n\nKeep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate."} +{"text": "Before looking for the all-in-one, bait his d. When Viktor has finished his first upgrade (which is usually his y), make sure you are still outside the wave of the minion so that he is unable to push you and sting at the same time. Extended auto-attack trades work against Viktor in the way. When you play as an AD champion, try to go for extended trades when possible."} +{"text": "Play safe in early play. You need time to come online and if you fall behind, you will fight for the way and you will delay your first major power peak. Katarina is a strong roaming champion. If your allies are strong, watch to wander frequently to get extra kills and snowball your lead."} +{"text": "This is especially true if it goes for AD construction. Can't be very effective if the enemy puts the right vision around and can notice Neeko changing its shapes or hiding in a brush to land its E. Due to its thrust power, it can be very sensitive to ganks especially after using its W."} +{"text": "Quinn can't fight a team easily. She'll try to flank her Ultimate R side and get into a carry. Ward your flanks to make it harder for her to engage for free. If Quinn can fight a team, she'll stay in a side track and try to split the thrust. You can either send someone who has TP to prevent her from taking side turns, or you can quickly engage in the enemy team and start a fight. Do not delay a team fight because it will give Quinn time to take a goal or turn to join her team. Quinn, the selection potential is high."} +{"text": "Rumble deals more damage when its bar is greater than 50%. Be careful to take jobs when it is above this amount. Although, if you can lure its bar and overheat it will lack capacity damage. Once Rumble has its Ultimate, its death pressure increases. Do not underestimate its all-in potential with its Ultimate. If it uses it on you, try to step back as its Jungler could try to gank as its Ultimate is a good gank configuration."} +{"text": "Try not to group too closely as it will allow Vladimir to get a good Ultimate e off. By splitting up slightly, Vladimir will have to use his Ultimate e on fewer targets. \n\nExpect Vladimir to flank from the side in team fights. Ward your flanks so you spot him before he is able to get on top of your team.\n\nIf you haven\u2019t already, you need healing reduction on your carries to reduce his healing and sustain in the team fight."} +{"text": "Nautilus can play aggressive early as he has a lot of CC. Keep this in mind in the very early game.\n\nIn the lane, always make sure there\u2019s a minion between you and him at all times to make it really difficult for him to land his g.\n\nKeep in mind that Nautilus has the most CC in the game. Try and commit to trades when either his g or e is down to make it easier for you to kill him."} +{"text": "When Trundle activates his Subjugate n, step back immediately. It will become much more tankier and your tanks will be weak. Return to action when his Subjugate n has cooled. Trundle will be divided by pushing a lot in the last stages of the game, try to fight as a team when he is not able to be there. If you spot him isolated and away from his team, try to force a team to fight with his allies. As soon as Trundle engages in a team fight, try to lock him up with CC. Although he is a tank, he is very vulnerable to the hard control of the crowd."} +{"text": "Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way."} +{"text": "Stay close to your team at any time in the late game. While your Ultimate R has a long range, the enemy can force a fight when you show elsewhere on the map. Play around your Ultimate R and wait for one of your allies to commit. Once they have entered, use your Ultimate R on them. Otherwise, wait for the enemy to commit and then throw your Ultimate R on a cart. Peel for your portages in the late game team fights."} +{"text": "Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you\u2019ll be able to abuse the numbers advantage.\n\nAs Ivern is a \u201cSupport\u201d, make sure you\u2019re always with your team so you can help them when necessary. \n\nPeel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry."} +{"text": "Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.\n\nDo not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team. \n\nCC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down."} +{"text": "He is a lane bully and can make the life of melee top laners a very hard one. With his ranged poke and his Q, he can keep chipping on his opponent while they try to farm, and force them out of the lane.\n\nHis E allows him to disengage and ruin all-in attempts on him from the enemy team. This makes it very hard for the enemy Jungler to gank him unless the top laner is able to land their CC on him.\n\nHis Ultimate R can change the tide of an entire fight. When combined with his E, he can quite easily CC the entire enemy team when they are clumped up together."} +{"text": "It is quite weak before touching level six. That's because it doesn't have much mobility, and enemies can easily get away from it if they have a vision of it. After six, Zion gets a decent peak of power as it gets a team struggle impacting Ultimate R. It allows it to ride around and the gangway other tracks as well. The first element will give a boost to its survival and overall damage. It will be able to use its Q from brushes to enemies CC and then follow it with damage to the rest of its abilities."} +{"text": "Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his **Ultimate**.\n\nPost-six, he can set up multiple ganks for both his lane as well as other lanes with his **Ultimate**. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.\n\nHe is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won\u2019t be an enemy carry for most part of the game."} +{"text": "Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.\n\nHer Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.\n\nThe worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs."} +{"text": "Really good wave clear which allows her to shove the wave in and get lane priority with ease. This is really important as she can then secure objectives with her Jungler.\n\nHer E allows her to avoid major forms of crowd control. This makes laning easy for her and makes her quite safe when left alone.\n\nHer Ultimate R allows her to speed up the entire team, providing an enabling force for her engagers to all-in and destroy the opposition."} +{"text": "Heimerdinger can take goals very quickly in the late game thanks to his Turrets Q. Be ready to make the call for them as you can often cheese them for free. Look for picks with your E to start the fight. If you are capable of CC all the enemy team, you will give your team a good chance to win the game. Keep peeling for your allies to keep them alive in the fights. You are good to peel, so you should do it in the late game."} +{"text": "Harass the enemy throughout the laning phase with your p and 2. Your goal is to constantly harass the enemy whenever possible and get kills.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.\n\nWhenever your Ultimate 2 is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy. "} +{"text": "Neeko is pretty weak early on, especially if the enemy can see her casting her abilities. You will want to constantly use the lane brushes and get your Q and E off the enemy from within them.\n\nWhen trying to poke enemies, make sure that you don't push the wave in accidentally. This is highly important when dealing with enemies who are tanks and rely on you being pushed up in the lane.\n\nAlways try to land your E through enemy minions to increase the power of the ability. You will need to calculate it, though, as a mistimed E can not only miss but also put your entire wave in the wrong place. "} +{"text": "Level 3 is a massive power spike as Lulu gets access to all her abilities. She can either go for full damage all-ins on the enemy or work on defending her ADC as needed.\n\nLevel 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end.\n\nThe first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently due to the increased mana regeneration while simultaneously decreasing the cooldowns of her spells. "} +{"text": "Pre-6, if Vi misses her Q by trying to ruin a track, she will have nothing to follow with. She will be too prolonged and could even die for her. Her kit allows her to enter like a champion but she will have no way out after that. If she enters too deep, she can easily be killed, which will result in easy goals for the enemy team. Falls during the late match due to all enemies building defenses. She is then left to peel for her team or look for flanks to assassinate the enemy to carry (probably at the expense of her own life)."} +{"text": "Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use the ability frequently, giving him a global advantage during the fights. Xin will have two of his capabilities maximized by level 14. It is a significant boost to his duel power, and he will let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd mainly carries death if they can't get Xin away from them."} +{"text": "Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.\n\nOnce Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.\n\nAfter Zyra has completed Liandry\u2019s, her damage output intensifies. Watch out for her poke damage in lane. "} +{"text": "Staying with your team in the late game. Do not separate or get away from them otherwise the enemy can try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities. Choosing someone and then collapsing on them to remove them is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on you and your allies position. You need to drop the enemy and delay the fights in the late game, but you need to look at your positioning as you move forward to harass."} +{"text": "By getting his Ultimate R maximized, he will be able to inflict massive amounts of damage and can completely decimate squishy targets. He will also be able to choose enemies for his team with his Ultimate R. His 4th shot will hit like a truck during this phase of the game. This means that the squishy enemies will never be safe, especially when Jhin is properly peeled by his team. Its release of damage and kiting potential will increase in the late game due to his articles. This also means that it will be pivotal towards obtaining neutral goals."} +{"text": "At level 6, Teemo's pressure increases thanks to its Ultimate t giving it additional damage and the possibility to place mushrooms t all around the map. The more haste Teemo buys, the more it can place mushrooms t around the map. Try to take an unorthodox path to prevent walking through them. Nashors Dent is a central element for Teemo. It gives it a lot of additional statistics- which makes it more of a threat."} +{"text": "Your goal in the laning phase is to abuse the enemy and get murders. Try to play aggressive when appropriate to get an early advance. Use your strong 1v1 potential to travel the map and help your allies kill safely. If you can get murders and help your allies, your chances of winning the game will be much higher. Once your allies have turned towards the average path, turn to another way and split thrust. It is important that you do not fall behind in CS and XP by staying in the middle when there are many other champions there."} +{"text": "Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."} +{"text": "Trading against Heimerdinger can be extremely tedious, but it can be done. Removing his Turrets Q will be the main focus for poke or trading with him. When you use your skill shots (if they are AOE), try to target them so that they hit both Heimerdinger and his Turrets Q. This will allow you to clean them up more easily and increase your death pressure in the way. Once Heimerdinger reaches level 6, his death pressure and strength increase considerably. Keep this in mind and attention to his abilities empowered."} +{"text": "Poke and harass the enemy as much as possible with your E to get them low.\n\nPlay around your Ultimate cooldown and constantly look to make plays with it.\n\nAvoid taking too much damage. Focus on harassing the enemy after they\u2019ve used an ability to reduce their trading potential with you.\n"} +{"text": "Once he uses his offensive W, he has no other form of escape left to him. This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to each enemy building defensive objects and peeling for their carryings. Team fighting is not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage."} +{"text": "Try to abuse your range advantage to gain an early health lead.\n\nKeep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.\n\nWhen trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.\n\nOnce they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} +{"text": "If you can attack on the side and get on a key target, the chances of winning a team fight will be increased. Look for choices or look to fight the person you are laning against when they try to prevent you from pushing split. If you are ahead, don't be afraid to fight but always check the card before committing to using your Ultimate R."} +{"text": "Olaf is rather weak when his Ultimate k is down. He is quite motionless and inclined to CC layer. This makes him quite vulnerable post 6. If you miss your Axe t, your ganks will probably fail. You have to get as close as possible to the enemy so you increase your chances of landing them. He will fight against the range champions with dashes because they will be able to kite and avoid his Axes t."} +{"text": "Karthus' ultimate e is an excellent tool, and it can allow him to impact the map from afar. His afterlife alone can change the tide of a fight, especially if the enemy continues to fight near him after his death. Karthus' early play is relatively weak. This can make it difficult for him to survive the laning phase, especially when faced with a strong early champion."} +{"text": "Make sure you get to level 3 really fast in this game. It will allow you to run ganks easily and get a quick advance on the enemy. Once you get your Ultimate R, you should look for peaks all around the map. After getting your first element, you need to look for more fighting with the enemy Jungler or travelers to abuse your early strength."} +{"text": "Look to CC him when possible. It is his bane of existence and will let you win the game easily.\n\nMake sure you apply as much pressure as you can early by matching his ganking power and trying to gank as often as possible.\n\nPlace wards all around the map when possible in this matchup. It will allow you to detect Zed and know his whereabouts.\n\nCounter ganking him is of paramount importance in this matchup. Failing to do so will let your team fall behind significanlty."} +{"text": "Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.\n\nAvoid fighting too much in the mid-game. It\u2019s better for you to only fight when it\u2019s going to work in your favour. Focus on farming rather than fighting.\n\nSplit up and farm the side waves once your ADC and Support have rotated to the mid lane."} +{"text": "Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.\n\nLook to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.\n\nLook for picks or look to fight the person who you\u2019re laning against when they try to stop you from split pushing. If you\u2019re ahead, don\u2019t be afraid to fight but always check the map before committing to using your Ultimate R. "} +{"text": "His tenacity prevents him from being killed immediately. His strength increases if he actively tries to clean the pupils and to use the lack of vision to spoil the enemies. This is due to the amount of potential to pick that he has in his kit. Can take targets quite easily. This includes empty early grunts and Dragons. Keep them guarded or secure before he can!"} +{"text": "Keep the wave closer to your side of the card in the game very early. It will protect you from the ganks and those who zone you away from the farm. Just focus on agriculture early on and poking. Avoid trying to fight frequently early until you have obtained some levels under your belt. Keep it falling with your Q and W, but avoid pushing too much."} +{"text": "Your goal in the laning phase is to abuse the enemy and get murders. Try to play aggressive when appropriate to get an early advance. Use your strong 1v1 potential to travel the map and help your allies kill safely. If you can get murders and help your allies, your chances of winning the game will be much higher. Once your allies have turned towards the average path, turn to another way and split thrust. It is important that you do not fall behind in CS and XP by staying in the middle when there are many other champions there."} +{"text": "Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.\n\nWhenever your Ultimate R is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy. "} +{"text": "You're stronger than Ryze at level 6 than your Ultimate deals damage. It's an agriculture game, especially in early play. Focus on agriculture and trap it with your abilities. Watch your positioning at all times. Stay away from the minion wave so it can't push you and poke at the same time with its E and Q. Once you've got your first component element, start pushing it with your abilities."} +{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.\n\nGroup with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.\n\nPeel for your allies in team fights. As you\u2019re tanky, you\u2019re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} +{"text": "Darius can start crashing as soon as he reaches level 3. He needs all of his basic capabilities before starting to gank. His best early-playing power peak is when he reaches level 6. His ultimate e greatly increases his 1v1 power and escarment and he will be a huge threat at that time. After completing his first component element, Darius trading and killing pressure further increases. He can 1v1 most enemy Junglers at that time."} +{"text": "Once Kai.Sa has upgraded her Q, her damage release will be incredibly strong. Don't fail to respect her damage release once she has upgraded, and avoid fighting her in a 1v1 as she will always beat you.When Kai.Sa has several upgrades, she will be very difficult to fight.At level 6, Kai.Sa gains additional utility thanks to her Ultimate R. Make sure you look at the card by reminding her so she is unable to steal you with her W and follow with her Ultimate R."} +{"text": "Try to sit in the enemy Jungle whenever possible, as this allows you to flank the enemy when it is pushing upwards. You will also be able to catch the enemy Support while they are watching. Due to your short Ultimate cooldown, you should try to instill as many lap dives as possible. Your goal at this point is everything in the enemy ports, and then return to your portages while peeling for them. Keep the aggro turret on you if you have to, but drop it once you start down. With your kit, it should be really easy to secure peaks before major neutral fights. Do your best to play with the vision and fix death brushes when possible. If you manage to take the enemy Jungler before a major battle, your t & e should allow you to zone the enemy performs while your team takes the neutral objective."} +{"text": "Just play safely and focus on using your loaded and Q-attacks to push the enemy out. Talk around the track for more caution. Use your E with extreme discretion in this matchup. It can save you from the ganks if you manage to tighten the terrain while pushing. Be careful though it can give a lot of incentive to mid-laners with hot skills. By getting your R Ultimate, you should be able to dictate the pace of crucial neutral battles. Just make sure you don't go too deep."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "If Tryndamere has Ignite, expect him to play aggressively and look for an all-in at level 2 or 3. Once Tryndamere reaches level 6, his survival increases a ton. Avoid committing yourself to fight with him when his Ultimate e is up unless you can easily beat him in a skirmish. Tryndamere is really good in the late game and will watch constantly divide the thrust and take goals. Do not let him take your laps for free while you skim in the middle track."} +{"text": "Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.\n\nHer Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.\n\nHer E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes."} +{"text": "If you are taken out of position, the enemy may be able to finish the game. You must make sure that your Passive is up in the team fights to increase your chances of winning. Against the pushes of the enemy team is a must in the game late. Stick with your team and use your Ultimate m to prevent the enemy from sitting targets. This will make it difficult for them to destroy your Level 3 rounds. Keep your wall e out of cooldown at any time in case you need to use it to disrupt the enemy or interrupt a engagement. If you use it in the game late, you will be vulnerable."} +{"text": "She is very immobile and can be killed easily if she is all-in\u2019d. This can shut her down during the early game and force her to play defensively.\n\nHer enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.\n\nThe E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner."} +{"text": "Focus on early farming. You need time to come online, and you just need to focus on getting gold and XP. However, if you find an opportunity to ganking or counter-ganking nearby, don't be afraid to take it. If they invade you early, just back; you don't win early skirmishes with them."} +{"text": "Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.\n\nIt\u2019s going to be difficult for you to siege objectives like Towers when Zigg\u2019s is alive. Try to catch him out of position or flank him when he\u2019s alone to make taking these objectives easier.\n\nKeep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs."} +{"text": "Once the CC, its squishiness allows it to be an easy target to remove. The incorrect use of its E can cause it to kill several times. The use of capacity needs discretion, as it can prevent it from resetting itself that can inadvertently kill it. Kha==Zix will need a sufficient vision around isolated champions because the enemy can sometimes try to lure him, and collapse on him as soon as he shows up."} +{"text": "Cassiopeia is one of the most immobile champions of the game. Cassiopeia is therefore a target of choice for the ganks and teams with good diving potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really difficult for her to land her Q, make use of her W and escape a trade. She fights against enemies who move quickly."} +{"text": "Once Volibear hits level 3, he can look for a favourable trade when all 3 of his basic abilities are up. Expect him to play aggressively at this time.\n\nAt level 6 and whenever he has his Ultimate R up, you need to play more cautiously and avoid committing to fights when you\u2019re low. In particular, recall if you\u2019re low, under tower and when he has his Ultimate R available.\n\nOnce Volibear has completed his first item, his damage output increases a lot. Expect him to play more aggressive and look for kills."} +{"text": "Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.\n\nUse the lane brushes to knockup the enemy laner whenever possible. Go for extended trades as you can deal percentage health damage to tanks.\n\nGetting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes. "} +{"text": "Ryze will try to avoid team fighting in the middle of the game because he still needs time to come online. The search for fights as soon as the laning phase is over is favorable. Team fighting in the last game is where Ryze can shine. Finishing the game as quickly as possible will reduce his chances of coming online and winning the fight for his team. Warding your flanks will reduce Ryze's ability to get a good final R and surprise your teammates. Avoid pushing too far forward when you don't know where Ryze is to reduce the chances of catching you with his ultimate R."} +{"text": "Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.\n\nHis Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.\n\nEzreal\u2019s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability."} +{"text": "At level 9, Diana will max her Q. Her Q offers her a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.\n\nAt level 11, Diana will put the second point in her Ultimate R. It will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.\n\nAs Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives."} +{"text": "The first ability will be maximized to level 9. This ability will now hit like a truck, and it can quickly assassinate enemies if they are weak. Shaco is decent enough during team fighting. This is mainly because his clone can cause all around the mahema for the enemy team. His ability to sneak behind the enemy team is phenomenal. Team fighting will become better for Shaco. Another point in his Ultimate it will allow him to use the ability frequently and increase the damage of the clone bursting."} +{"text": "He will be dishing out humongous amounts of damage during this phase of the game. Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team.\n\nFighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R. The ability will have quite a short cooldown, making it easy for him to win team fights frequently.\n\nHe should be working with his team and setting up death brushes around the map. His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team."} +{"text": "She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.\n\nA fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.\n\nAll her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously."} +{"text": "Avoid putting yourself in choke points to make it harder for Taric to land his E. Stand towards the middle of the lane and away from the walls to give you more room to maneuver and dodge the spell.\n\nIf Taric activates his Ultimate R during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get the protection, or you can disengage and wait for it to disappear before fighting again. \n\nLook to harass and poke Taric down as much as you can during the early game. His abilities have high mana costs and he will be unable to spam his Q if you fight often."} +{"text": "Once Fiddlesticks has his Zhonya, it allows his R to really hit at home. If he channels his R and uses his Zhonya, you can't attack him when he goes into the stasis. When Fiddlesticks has access to 3 abilities, it's really hard to manage because they offer him so much utility. If you're trying to go for a whole in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks' biggest power peak is his 6. You can counter him by having constant guards around your track. If he's going to miss position 6, ping your teammates."} +{"text": "The first item will give her a massive damage boost in the Jungle. It will make her ganks more potent, especially once she gets her Ultimate R. She will be able to clear the camp pretty quickly as well.\n\nLiliia is an early ganker and should use the lack of vision during the early game to disturb enemies and force them to concede their lanes to her teammates. Looking for pushed-up targets should be relatively easy for her.\n\nLevel 6 is a significant power spike for her. This will enhance her gank and team fight potential, and she will be able to decimate enemies who are clumped together during fights."} +{"text": "Jinx doesn't have much help in the mobility department. If you or your team land any crowd control on her, it should lead to a murder. Try to lock her up as quickly as you can so that she is unable to ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------"} +{"text": "Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.\n\nLook for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game.\n\nContinue to peel for your allies to keep them alive in fights. You\u2019re good at peeling, so you should do so in the late game."} +{"text": "Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done will be pretty significant as well, and he can take multiple enemies down simultaneously.\n\nPyke is outstanding in mid-game fights as his Ultimate R threshold will be pretty high. This means that he can easily catch enemies off-guard and blow them up.\n\nPyke is quite decent at getting picks during the late game. He can single-handedly set up death brushes and get rid of squishy targets."} +{"text": "Your goal is to hit level two before the enemy and look for an all-en with your Q. Hold on to your Q until you get a little closer to your target, or use it when the target is pinned against a wall. Keep collecting chimes while you are laning. You need to unblock the slow on your automatic attacks and get 5 chimes will allow you to do so. Once this is done, you can place your Q very easily. Always be on the lookout for roaring around the map. The best time to do so will be when the minion wave pushes towards you and you have left the way to collect some chimes. Use your E correctly and possibly paired with your Jungler for maximum efficiency."} +{"text": "Once Diana reaches level 6, she can start receiving ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to monitor the river and side bushes to spot the enemy Jungler before they appear in your way. Every time Diana lands her Q, she could look for all-in thanks to the reset on her t. Try and play safer when her Q landed and wait for him to disappear before walking forward. Diana is rather weak if she doesn't get killed early."} +{"text": "Fizz has a lot of potential out of play with his E. Increased mobility allows him to get up to the enemy quickly, avoid incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R which is an excellent tool at all stages of the game. He inflicts a lot of damage and has a great radius. Fizz is a murderer and can remove the squishy champions easily. He is incredibly strong in the middle of the game if he can get choices."} +{"text": "The Jungler game is a strong and early game. Look for gank and go for duels frequently with the enemy. Getting an early murder or two will make the game much easier for you. Concentrate on securing goals. As you are the Jungler after all, make sure you try to take them as often as possible. Your champion is very good to take them alone. While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible."} +{"text": "Try to go for short gusts with your 1 in the track. The goal is to make sure that the enemy can't everything within you during the laning phase. Ward around and just aims to play safely. Once you get your first component, you should spam your abilities more frequently in the track. It will help you use your n combined with your 1 to go for regular trades with the enemy. You must always play safely, however. By getting your E Ultimate, you should be able to finish the killings in other tracks. Make sure that you are neutral, objective fights as well as your e will be really effective in these situations."} +{"text": "In the first levels, play safely and avoid engaging in any occupation. Your early game is rather weak, so you're probably going to lose jobs compared to an aggressive laner. Once your passive piled up, you can look for fights with the enemy. The search for skirmishes when your passive piled up will increase your damage production and increase your chances of killing the enemy. Focus on good wave management and go to favorable trades. If you constantly push, you won't be able to get murders like your W won't protect you from tricks."} +{"text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him.\n \nWhen using your skills shots (if they\u2019re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.\n \nOnce Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities."} +{"text": "Don't regroup closely in an objective fight or team because it gives Gragas the opportunity to hit your entire team with his Ultimate R. In a fight, make sure you're not too forward or get away from your team. If you're too forward, he could use his Ultimate R to push you into his team. Getting caught like this could lead the enemy to take a goal soon after. Constantly try poke and harass Gragas. Having him in bad health will prevent him from playing or aggressively positioning himself."} +{"text": "Place a level 1 ward near his red buff. This will help you spot him before he is able to use his s and gank either the mid lane or another nearby lane.\n\nAs Twitch will be looking to gank frequently in the early game, if he is spotted on one side of the map, you could invade the other side of his jungle to steal away camps and reduce his gold income.\n\nTwitch will ignore commonly placed bush wards with his s . Place vision around his jungle entrances or on top of camps to make spotting him easier."} +{"text": "Rengar will begin to fall as the game continues, so he will have to accumulate an early lead on. He should rely on peaks to win the game. He will have a lot of articles during this phase of the game, which will allow him to flatten a lot of damage if he manages to catch an enemy. Level 16 is a massive peak of power, which means that he can completely decimate enemies who are isolated. He will frequently have to find sides on the enemy to make sure that he can take the game and win quickly."} +{"text": "Your goal is to get it out with your W in this matchup as much as possible. This will make you quite easy later. It can try you E in a wall if beware of your position near the field in this matchup. Any error can easily cost you the fight. Its Ultimate makes it really strong, and invisible, so make sure you label it with your W. In this way you will be able to see gradually it silohuette and know where it is. Keep the wave somewhere near your turn in this matchup. This will give you many opportunities to bring the enemy under the risk of ganks of your Jungler/laners."} +{"text": "Do not regroup closely when you sit with a goal or a combat team because it gives Gragas the opportunity to hit your entire team in his own with his Ultimate R. When you fight, make sure you're not too forward or get away from your team. If you're too forward, he could use his Ultimate R to push you into his team. Getting caught like this could lead the enemy to take a goal soon after. You can often tell Gragas is nearby when Predator starts running. As soon as you see the marker, step back to security so you don't get killed."} +{"text": "Once Gragas reaches level 16, he will have his Ultimate R maximum out. This will give him a massive increase in damage, and the low cooling combined with the return to normal will help him choose high priority targets. Gragas will either be very tanky or a glass cannon depending on the landing of his combo depending on the construction. As Jungler, Gragas will mainly be the last, so that his main goal will be to blow up the enemy rear line when he gets lucky. His dash and Ultimate R compile for a significant amount of peeling for his litters. If he goes for the road to build the tank, he will successfully absorb a lot of damage for his team while his team follows the Gragas commitment."} +{"text": "Don\u2019t let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke.\n\nOnce Ashe has her Ultimate w do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.\n\nTo prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you."} +{"text": "Lux will now have his core of articles and will be injured like a truck due to his AP ratios. Any squishy who gets caught by his g will certainly end up dying. She will peak very hard at level 11. This is mainly due to his Ultimate n upgrade, which will increase the damage of this ability while drastically reducing his cooldown. Lux is usually good during team fighting, but she will excel during fighting in the bottlenecks. The enemy will not be able to do anything to avoid Lux's g and will be zoned by his poke."} +{"text": "Gwen can do a lot of damage very quickly with a fully stacked Q. Look for jobs when you have max batteries. His Ultimate R can be recast several times. It also offers him a cure that helps him in 1v1 fights. Your W is an excellent tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although he does not protect your allies, you can get between you and the enemy so your ally doesn't get CC."} +{"text": "Trendamere is not so good if it is behind and weak in gold. It needs a lot of gold and XP to carry solo in the later parts of the game. Whenever its Ultimate e is in decline, it is quite vulnerable which makes it (somewhat a little) weaker. Can be kited quite easily and is prone to disengage/CC in team fighting. This can make the team fight difficult for a Trendamere."} +{"text": "At level 9, you will max out your first ability. This ability\u2019s damage will increase significantly at this stage, which will help you win fights.\n\nYou\u2019re good in team fights due to your AOE abilities. Teams will be grouped in the mid-game so that you will be strong at this game stage.\n\nAt level 11, you\u2019ll put an additional point in your R. Use this advantage to get picks in the mid-game.\n"} +{"text": "Karma's d will be maximized at level 13. This means that she will be able to peel her teammates easily and keep them out of the trouble path. Karma will have several articles completed during this stage of the game. This will allow her to flatten a lot of damage while peeling for her aircraft carriers at the same time. Her release of damage will be really high during the end of the game, which will allow her to tear off the enemies unabated. She will make the team fights really unfair for the enemy, especially around the bottlenecks."} +{"text": "Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them with your other frontline champions and Ultimate R.\n\nMake sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.\n\nAs you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it."} +{"text": "Nunu will be wandering a lot in the laning phase. Ping when it will miss so that your team knows it could be directed towards their path. Keep the wave pushed in its turn. You can secure the turn plates and get a significant XP and gold advance while it runs around the map. Try to counter Nunu roams when possible, but if you can, make sure you do as much as you can while it is not in the way (such as pushing, wandering elsewhere, helping your Jungler etc.)."} +{"text": "Scales up like a monster, especially if he manages to get a few kills early on. Can single-handedly snowball a game and win it for his team due to the sheer amount of healing.\n\nHis l allows him to get out of sticky situations quite easily while also dismantling ganks from the enemy team, thereby wasting the enemy Junglers time.\n\nCan destroy the enemy team whenever they are grouped due to his Ultimate e and E. Close quarter fighting is a massive strength for him."} +{"text": "Level 11 is a good power spike for Nilah. Nilah will put a second point in her Ultimate at level 11.\n\nTeams start grouping in the mid-game. Nilah is good in team fights and will be good during the mid-game.\n\nAt level 9, Nilah will max out her first ability.\n"} +{"text": "In team fights, don't stay too far ahead in case he tries to make a game. Watch your flanks! Pantheon can try to attack you on the side and go to your carts when his Ultimate R is on cooldown. Good time to fight is when Pantheon is divided push. Force a fight when he is on the opposite side of the map could be a good idea because it will take him time to get into the fight even with his Ultimate R."} +{"text": "Make sure you hit level 2 at the same time or before Leona as her level 2 all-in is very strong. In the bottom lane, this is the first minion wave followed by 3 melee minions. \n\nLeona\u2019s roaming potential is much stronger than most Supports. If she is unable to kill the enemy in lane, she will look to roam. As soon as she leaves lane, make sure you ping your team and communicate that she is missing.\n\nWith good wave management, you can make it very hard for Leona to engage. By keeping the wave closer to your side of the map, you will make it impossible for her to engage with her e without diving your Turret."} +{"text": "Darius starts to fall in the end of the game, but it is still powerful. He falls as other champions start to get elements that counter him, and many champions will be more tankier, which makes it harder for him to kill them. At level 16, Dariuss Ultimate e will be an essential tool in team fighting. As he can do a considerable amount of damage and as he is an execution- he will be able to remove targets and use reset to kill several targets. At this stage of the game, Darius should be almost max build. As he builds items that increase his damage and offer protection, he will be relatively tanky and difficult to remove."} +{"text": "Aim to trade when Jax has used his e as it will block the basic attacks. He has a long cooldown, so make sure to exploit his weakness. Jax does not have a build-in support and is melee. If you have the advantage of reach, try poke and harass him as much as possible to prevent him from searching for all-in. This will also force him to burn through his potions quickly. After level 6, each third car will provide extra magic damage. Do not engage in extended trades with him- especially if he was able to stack his auto attacks on the minions in advance."} +{"text": "Diana can look for jobs from level 3 because she will have access to all 3 of her basic abilities. Try to go for aggressive games to gain an early health advantage. As Diana does a lot of bursting damage, she should look for constantly favorable jobs around her Q and t once she has taken her Mythic article. Don't be afraid to fight if you have the advantage of the article. Diana, level 6 is very strong. Her Ultimate R makes a lot of bursting damage and can be used to get dead again and again in the way. Because it is such a strong tool, you can also look at and help your allies if the enemy laner plays incredibly safe"} +{"text": "Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.\n\nHis best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.\n\nAfter he has completed his first component item, Darius\u2019 trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time."} +{"text": "Zac is decent enough in the team fights at the end of the game, especially if he manages to get a flank on the enemy. Another reason why he is so good is that he can easily bypass the vision and catch the out-of-guard enemy. Once he reaches level 16, he will have three points in his Ultimate R. This means that he will be able to use it frequently and inflict a lot of damage on the enemy team during a one-way trip. He should be able to catch the out-of-guard enemies easily. Once he reaches the stage where he has two different capabilities maximumd out, he will have a simple time to fix peaks while working with his Jungler. He can even help his Jungler to put in place death brushes for the enemy."} +{"text": "At level 16, Kayn will have his Ultimate R maxed out completely. This will directly fortify his ability to all-in enemies and kill them due to his burst damage.\n\nKayn will have multiple items by now. This is good for him, depending on his form. He can assassinate people if he goes for the Blue Form, while he can act as a frontline if he goes for the Red Form.\n\nDepending on the form and build, Kayn will either be a killing machine due to his burst damage or a tanky, unkillable frontline who will easily peel for his carries."} +{"text": "Nautilus is a good early game Jungler. He can start ganking very quickly as he has so many CC tools in his kit. Vision will make it harder for him to get successful ganks off.\n\nNautilus doesn\u2019t have the greatest objective control early. Try and secure the Drakes before he gets an opportunity to gank his bot lane and rotate to it afterwards.\n\nAs he will be ganking a lot early, try to counter gank if you can. If you can\u2019t, try and invade him, gank another lane or secure the Dragon/Rift Herald."} +{"text": "Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.\n\nOnce Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.\n\nThe longer the game goes, the stronger Senna\u2019s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively. "} +{"text": "At level 9, Cho\u2019Gath will max out his s. This is a good power spike for him as it will allow him to trade more effectively with the enemy laner.\n\nWhen he puts 2 points in his Ultimate t at level 11, his kill pressure intensifies dramatically as his Ultimate t will allow him to execute an enemy from higher health.\n\nDuring the mid-game, Cho\u2019gath should\u2019ve used his Ultimate t on minions or enemy champions. He will be stronger and stronger the more things he consumes."} +{"text": "You will be powerful uber during this phase of the game. Make sure that you do nothing that can get you caught and killed as it would mean a Baron or Dragon free for the team. Your k and Ultimate c will allow you to run around the map and blow squishies up if you go for AP construction. If you go for AD construction, just focus on cleaning through the enemy team with your Ultimate c. Getting a defensive element should help you a lot because it will keep you alive for a longer period, especially if you go for a secondary ADC construction."} +{"text": "Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low.\n\nGaren's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.\n\nGaren's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries."} +{"text": "Look for choices during the middle of the game to get your team before. Get a choice here or there or blow an enemy Summoner Spell may be more than enough to get a goal nearby. You can look for opportunities from lane gank your laners to help them move forward. Only when you are ahead however, otherwise your laner will easily take your turn. During the fighting, make sure you use the fog of war to your advantage and continue to flank the enemy team. It will help you to cut down tons of damage and allow you to take a key target."} +{"text": "Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.\n\nMake sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.\n\nAvoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4."} +{"text": "Stay with your team and look for choices with your s. Even taking 1 enemy could be enough to take a major goal like the Baron or Dragon. Look for battles where the enemy is closely grouped (as in the jungle or around a goal) and try CC as many enemy champions as possible. Once you have used your Ultimate on the enemy, ask yourself what you need to do next. Either stay behind the enemy or peel for your portages. If the enemy has an all-in-front line, prepare to fall and help your portages keep them alive."} +{"text": "Stick with your team during the mid-game and continue to make plays with your Ultimate on enemies who are over-extended or alone.\n\nMake sure you invest in a magic pen during this stage of the game. Teams will be grouping, and you\u2019ll need it to help with their defensive stats.\n\nMake the call for major objectives like the Dragon after getting picks with your Ultimate.\n"} +{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} +{"text": "Once you\u2019ve destroyed the lane tower, move to another lane and try to take that objective too.\n\nTry to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.\n\nContinue farming and moving around the map. It is important that you pick up as much gold as possible."} +{"text": "Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.\n\nShe scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.\n\nHer Ultimate R can completely turn the tides of a lost team fight. It will let her team look for an all-in as well, or win a skirmish over an objective."} +{"text": "Focus on agriculture and hit level 6 as fast as you can. You need to hit level 6 as fast as possible to increase your waste potential. Your ultimate R is an incredibly strong tool. Every time it is up, try to use it to help your allies and get murders. Try to secure goals with your team."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up.\n\nMissing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.\n\nHe is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for."} +{"text": "Once it is level 3, it gets its first major power peak and can easily force a flash. Expect this and play respectfully. Once Renekton is level 6 and unlocks its Ultimate t, it can be really aggressive and kill you. If you are weak, remember and avoid pushing the wave if it is ahead as it can all within you while you are overheard. After Renekton has finished his first article, his death pressure also increases. Avoid trading or fooling unless you are ahead."} +{"text": "Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.\n\nHas a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.\n\nHis Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations."} +{"text": "When you play as a varied support, try to use your range advantage to harass and push it down. A good time to harass it is when it walks forward in attempts to get the last shots for its pupil search. The Passive Malphites shield offers more safety in the way. Try to harass and harass it as often as possible so that it is unable to get the shield and protect itself."} +{"text": "At level 9, Nasus maximizes its first ability. Its damage production and trading potential at this stage of the game will be quite high. At level 11, Nasus will put the second point in its Ultimate R. It will be really tanky and high level of position 16. In the middle of the game, Nasus would have picked up several hundred piles on his Q. Continue farming and you will soon become a huge threat."} +{"text": "Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her.\n \nOnce Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up.\n \nAshe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it\u2019s on cooldown."} +{"text": "You are a very mobile champion, thanks to you E. It can be used in many ways and is a good way to revolve around exchanges with the enemy. You have tons of support thanks to your passive and Ultimate R. This will increase your survival in team fights and skirmishes. Aatrox has a good skirmish potential and can 1v1 most champions, especially if he can fight them when they have a ability on the cooldown."} +{"text": "Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.\n\nHis e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn\u2019t use the ability properly.\n\nCan\u2019t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die."} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "A maximum-out Ultimate d will leave Orianna a single shot of enemies if she manages to land an entire combo on them. Frozen battles will be the way to pass during this phase. Most of her abilities will be maximized during this phase of the game. She can both poke enemies down and protect allies with her d. Her team fight is excellent, and she can run enemies with ease. All she has to do is continue to hit enemies and multi-man landing ds."} +{"text": "Varus is strong once he has his Ultimate R. It offers him a lot of extra damage, can be used to set up ganks and it also increases his survival. In team fights, Varus really shines as his Ultimate R can be used in different ways. He can use it as a self-plubbing tool and as a engagement tool. Once Varus is level 9, he would have maximized his Q. Mix it with a few points in W, his Q damage output will be intense. Dodge as many Q arrows as humanly possible."} +{"text": "It is quite vulnerable to the CC and if you can kill it before it has its combo, the enemy will lose on a lot of damage. Keep track of who it can change at the beginning and during a fight. Try to play accordingly all its new potential abilities. Try and avoid fighting in the river or in the jungle, because Viegos E can make it very difficult to kill. It is better to fight at the opening or after using its E. Its E allows it to be super slippery."} +{"text": "She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.\n\nA fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.\n\nAll her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously."} +{"text": "Her first ability will be maxed out at level 9. This is a massive spike for her and will allow her to deal tons of burst damage to her enemies.\n\nShe is an excellent team fighter, especially if she manages to get on top of the enemies from the fog of war. Flanking will help her a lot during team fights.\n\nThe second point in her Ultimate t will increase the damage she can deal to her enemies. Again, she will need to rely on flanks to ensure that she can get the most out of that ability. "} +{"text": "Its objective control is powerful in the Jungle. This is due to its increased speeds and its ability to walk through the walls when necessary. This allows it to take strange Jungle paths. Level six is a decent peak of power because it allows it to become invulnerable for a while. It becomes stronger once it manages to get its shape."} +{"text": "Extended trades against Senna will help you in the long run. She doesn\u2019t have the best sustain and her auto-attack speed is very low. Capitalise on this by looking for long-winded trades when possible.\n\nExpect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you\u2019ll not be able to trade at level 2 or 3.\n\nOnce Senna unlocks her Ultimate R, communicate with your team and tell them that she can impact a fight with her Ultimate R. "} +{"text": "Kite around while taking camps to ensure that you can take healthy clears. Just get to level three quickly and then start ganking.\n\nOnce you get your Ultimate t, start riddling the river and neutral, objective pit entrances with your traps. This will let you detect your enemies and will allow you to steal neutral objectives with ease.\n\nFocus on ganking overextended enemies when possible. This will let you get a massive lead when possible and allow you to completely dominate the enemy later in the game. "} +{"text": "Kayn is a skirmish heavy Jungler. Look to fight and duel people often in the early game.\n\nGet your transformation as quickly as possible. Regardless of what transformation you want, you need to get it as quickly as you can. This can be achieved by fighting often.\n\nKayn has good objective control. Try to secure objectives as often as possible in the early game."} +{"text": "Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.\n\nIf you get CC\u2019d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.\n\nHe is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position."} +{"text": "Every time Annie has her trick available, you have to respect it and play slightly safer. If you are melee, step back and wait for her to consume it before walking forward. Position Level 6, respect Tibbers R and her trick. Pay attention to the number of batteries on her Passive. You can chat with Annie before getting 2 batteries without being afraid of being amazed. Annie is prone to poke even if her E offers her some protection in the trades."} +{"text": "Miss Fortune\u2019s poke in the early game is going to be really annoying to deal with. Investing in a Refillable Potion will help you stay alive in this matchup.\n\nPost 6, stand in the middle of the lane so it\u2019s harder for Miss Fortune to get the full channel of her Ultimate e on you. When you stand in the open, you\u2019ll have an easier time dodging her Ultimate e damage.\n\nStand away from low health minions as Miss Fortune can use them to poke you with her t."} +{"text": "Braum can get bullied down easily by ranged champions during the laning phase. You need to position appropriately at all times so you are not forced to recall or play safe.\n\nWhenever Braum\u2019s E is down, he and his ADC are vulnerable to attack. He shouldn\u2019t be using his E unless he has too. Whenever it\u2019s down he should play safer.\n\nBraum relies more on his team than a lot of tank Supports. This is because he lacks an engage tool- even though his Ultimate R can be used as a pick tool."} +{"text": "Your goal is to hide in the fog of the war during the team fights and then get a massive CC from the enemy team. Fighting around the bottlenecks should be very fruitful for you. Roll around when possible as your Ultimate R, E, and Q should compensate for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure the peaks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game because your Active Q is really too powerful in case of people bursting."} +{"text": "When there is no team fight, push and draw the enemy's attention to you while your team sits or plays on the other side of the card. Be sure to continue growing during the middle of the game so you can upgrade your Ultimate R and win more gold. Keep a constant eye on the card during the middle of the game so you can help your allies with your Ultimate R when appropriate."} +{"text": "During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.\n\nCombined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.\n\nAt level 9, Ekko will max his Q. It will help him farm and trade with the enemy."} +{"text": "Beware of your positioning in the late part. Focus on the kitting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy. You must stay with your team in the late part. Do not move around the map or go anywhere unless someone is with you. Be a part of neutral objective fights as much as you can Stand back from your team near your main door. Avoid walking too far from anyone in the late part. Being caught will lead the enemy to push their advantage and finish the game."} +{"text": "Camille is a mechanically difficult champion. She takes a lot of practice to master and she has a sharp learning curve. You have to play a lot to make use of her kit. While Camille is incredibly mobile thanks to her E, every time he is on the cooldown, she is very vulnerable and easy to take. Before entering, make sure to check your environment as you do not have an escape when your E is down. As it is mechanically difficult, it is really easy to get wrong on her. If you make a mistake, the enemy can easily capitalize on her and win an advance. Once Camille is behind it, it will be difficult for her to return to the game."} +{"text": "Her early game ganks are pretty potent as she can rotate between lanes quickly and easily displace enemies. She should capitalize on it to make sure that she can take over the game.\n\nLevel 6 is a massive power spike as she can block enemies and make sure that she can show up to lanes that are being ganked. This will help her shut down the enemy.\n\nThe first item component will allow her to increase her overall dueling potential. She will be doing a lot of damage as well as casting more abilities with it. "} +{"text": "Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way."} +{"text": "At this point, your knowledge of the map should be at its peak. You should always try to push the wave with your Q and try to go towards any path that has an extended laner. This will allow you to use your E and Ultimate to catch up with such wide targets, and get rid of them quickly. When you fight for a neutral goal and you manage to land an E on an enemy champion, you do not need to always go-in. That's because your presence, and the threat of your E, W and R that automatically keeps the enemy away from you. This will eventually allow the enemy team to be zoned. The correct use of your W is very important during this stage of the game. If used freely, the enemy laner can drag you into such an all-in and then get rid of Akali quickly."} +{"text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.\n\nIf Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.\n\nQuinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} +{"text": "Hecarim is a strong duelist in the early game and will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead.\n \nLook at what Summoner Spells Hecarim has taken. If he\u2019s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you\u2019re low, do not try and trade with him as he will finish you off with Ignite.\n \nHecarim has good Dragon taking ability and can solo it early on thanks to his AOE heal from his W and short cooldown h. Make sure you have vision on the Dragon at all times. If you can, try to take it away from him."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nAvoid fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up. Do not fight or skirmish with the enemy until they\u2019re both up. Getting killed could cost you the game.\n\nPlay on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} +{"text": "Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate R is down. Group with your team when your Ultimate R is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in team fighting. As you are a tank, you are rather weak unless your aircraft carriers are alive. So keeping them alive is the key in team fighting. Be ready to peel for them when needed."} +{"text": "It should start to crash as soon as it reaches level three that its burst damage is relatively high, which will allow it to quickly get a Flash on the side of the enemy champions. The getting its Ultimate R will make it quite dangerous in the fights that occur around the bottlenecks. This helps its teammates a lot because they can easily collapse on the enemies Diana a Ultimate R'd. Its first element will allow it to get a massive increase in its overall damage. This will allow it to win duels with ease."} +{"text": "Level 3 is a massive power spike for Morgana as she will be able to both CC enemies, deal a decent amount of damage to them, and save her allies from CC when required.\n\nLevel 6 is a massive power spike as she will be able to team fight way more efficiently once she gets her Ultimate R. Just make sure that you E your primary carry before diving into the enemy team.\n\nHer warding quest completion is a power spike for her team. She will set a lot of vision around the map, effortlessly helping her allies avoid ganks and roams. "} +{"text": "As Ivern will build utility objects to help his team, the search for choice before a team fight takes place will severely reduce Ivern's team fighting potential. Ivern will use his Bushes W to spot his team's vision. If a bush has been placed nearby- put two and two together and expect Ivern to be in the vicinity. Try and lock Ivern with CC as fast as you can. He's still enough and concentrate him first will prevent him from being able to heal and protect his allies with his W."} +{"text": "At level 9, Cho\u2019Gath will max out his first ability. Generally speaking, this ability is his s. \n\nAt level 11, Cho\u2019Gath should put the second point in his Ultimate t. His kill pressure increases dramatically at this time.\n\nHe should be stronger during the mid-game as he will have earned more defensive stats thanks to using his Feast t on minions and champions."} +{"text": "Make sure you\u2019re only using your abilities when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown.\n\nYou\u2019ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights.\n\nAatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} +{"text": "She should try to fight as much as possible during this phase of the game. Her victory condition will be to get out of the Ultimate massive Rs on the enemy team. Throwing them with her Q first and then going for the murder is quite optimal for her. Bonus points if she can do it from the fog of the war. She is powerful when it comes to the enemy backline and should always try to find a flank on the enemy's portages. The best time for all-in them will be when the enemy frontline will decide everything in your team."} +{"text": "Flank in team fights and focus key targets. Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team.\n\nAvoid wandering too far from your team. While Eve is an assassin and can get picks with her R , if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective.\n\nLook for picks in the late game. If you can take someone down, you can use the numbers advantage to force a fight or an objective. A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group."} +{"text": "When counter ganking Kayn, use your Ultimate on the other laner not Kayn.\n\nWard for your allies! Kayn is way stronger than you early, and you can decrease their early power by warding for your allies, so they do not die to ganks.\n\nPlaying around your Ultimate is key in this matchup. You\u2019re wasting ganking opportunities when you\u2019re sitting on your Ultimate and not ganking your allies.\n\nMake sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Kayn.\n"} +{"text": "Use Draven\u2019s early game strength to get kills in lane and gain a gold lead over the enemy. Draven needs to play aggressive in lane.\n\nPlay around the enemies abilities to increase your chances of surviving and killing the enemy. If they waste their dash or if the Support uses a hook ability, try to play aggressive.\n\nIf you\u2019ve got lots of stacks g, don\u2019t be afraid to call for ganks. You have tons of damage and should be able to cash out easily if you can overwhelm the enemy with a gank."} +{"text": "Lookout for ambushes by Zyra. One of Zyra's greatest strengths is its potential of choice. Avoid walking around Rift Summoners alone. Avoid fighting around the jungle or close goals because the teams will be pretty close together that could allow it to land a multi-person E and Ultimate R. Poke and fort all are really good against Zyra."} +{"text": "In the first few levels, play safe and avoid trading. Camille\u2019s very early game damage is rather weak, so you\u2019ll probably lose a trade vs an aggressive laner.\n\nOnce you\u2019re level 4, you can look to fight and punish the enemy. Play around the enemies abilities to make trading easier.\n\nTry your hardest to get kills with your Ultimate R. You can do this by requesting ganks or looking to roam and help the Mid laner. Just make sure you push the wave before leaving lane."} +{"text": "Annie\u2019s first power spike is at level 3 when she unlocks all 3 of her abilities. She can protect her ADC or herself with her E, which is traditionally taken third. This offers her more playmaking potential and also more survivability.\n\nAnnie will always be a little bit strong when she has her stun ready or almost ready. If the enemy looks to fight you while you have max stacks, you can quickly turn around the fight.\n\nAnnie\u2019s best power spike in lane is once she unlocks Tibbers R. She can look for aggressive picks and Flash plays with Tibbers and her stun."} +{"text": "Very vulnerable when his E is down. This can allow the enemy of everything in him and kill him quite easily during the early match. His ultimate positioning R can have him killed if his team does not follow him. Moreover, going too deep without any assistance can also have him killed. Pantheon loses most of the levels 6 all-in against the champions with strong damaging Ultimates. This will make his level 6 peak power much weaker compared to many champions."} +{"text": "Ekko is an early game strong Jungler. Use this to your advantage by looking to gank as often as you can in the early game. You can start to glove once you have your E and W. While you are a strong Jungler, you need to find a healthy balance between agriculture and ganking. Gold is incredibly important for Ekko and if it falls behind it will find it hard to get back in the game. Ekko has good objective control. Try to guarantee every goal if possible, alone or with your team to get an advance on the enemy."} +{"text": "Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure that you use your e appropriately to avoid CC. Try looking for peaks around the map. Your kit allows you to duel them easily and escape if a fight goes wrong. Try to catch the ADC enemy in a side track or the enemy Support while they are in custody. Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will be really important to achieve this goal."} +{"text": "Nocturne will look to power farm early so he can get level 6. Try to invade him and take away his camps to delay his level 6 power spike.\n\nNocturne will try to get ahead early by ganking lanes that are immobile or are overextended. Try to track him in his jungle and counter gank lanes that are being ganked. If you cannot counter gank, try to gank a separate lane or steal his camps.\n\nDeep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a. Try and get deep vision in his jungle whenever possible."} +{"text": "Another point in her Ultimate R will see that she is the most powerful she can be in the game. She can now cut through the enemy team with a good positioning. Her damage at the end of the game is very high, and she will have to be removed beforehand if the enemy team has a chance to win the game. Her 3rd empowerment is essential and will make Kayle very powerful."} +{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} +{"text": "Cassiopeia\u2019s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.\n\nShe deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana.\n\nCassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} +{"text": "In the late game, Ashe\u2019s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.\n\nAt level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.\n\nIn the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights."} +{"text": "If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he comes. You have to counter their waste pressure by doing the same thing."} +{"text": "Really good potential for bursting with all its g, l, Ultimate n combo. This can remove an enemy squishy with ease from level six itself. Its shield e is misleadingly strong as it can allow it to save all members of its team from a lot of poke. This is also applicable when it is Support. Its g can be used to secure peaks inside the enemy Jungle or blind areas. This can be extremely beneficial if the chosen target is found to be the enemy Jungler or the varied port."} +{"text": "Kayn is rather good in the early game and will look to invade/gank as frequently as he can so he can get his transformation.\n\nWhen Kayn gets his transformation, he will be much stronger. If he goes Red Kayn, he will be tankier, if he goes Blue Kayn, he will deal tons of damage. \n\nAt level 6, Kayn can be more aggressive and go for riskier plays as he can use his Ultimate R to protect him from dying. Keep this in mind when fighting him."} +{"text": "Now you can start saving up on your Infernum ammo as the Ultimate R will come in really handy during an objective fight.\n\nAlthough you have hit one of your power spikes, you will still have to maintain your distance from enemy champions who have hard CC in their kit. You may also need to be reactive (Flashing when someone uses Flash to try and CC you) and build appropriately (Grievous Wounds for example).\n\nDon't mess up the lane assignments and try to stay mid when possible. The lane is shorter and will allow you to escape assassination attempts with ease while being able to farm easily. You will also be able to get mid priority which can be translated to objectives."} +{"text": "Nasus doesn\u2019t want to fight in the early game. Instead, he wants to focus on farming and stacking his Q. Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you- which will allow you to gain a health advantage. \n\nDo not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm.\n\nOnce Nasus has some levels behind him and has multiple points in his W, he will have good gank set up. You\u2019ll need to play safer if the wave is closer to his side of the map during this time so you don\u2019t die from ganks."} +{"text": "Level 2 is the first wave followed by a melee minion on the second wave. * At level 6, Lucian has much more trading power thanks to his Ultimate R. Once he activates it, try to reposition it, disengage it or lock it with CC, so that he is unable to land every ball on you. * Every time Lucian E is up, he will be stronger than he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of this one to play aggressive and trade with him."} +{"text": "Level 16 is perfect for Qiyana because its Ultimate R will be maximized. It will do far too much damage to the enemy squishies, and that too often. Its Ultimate R is superb during the team fights. It can immediately turn the tide of a battle with a well-positioned Ultimate R and help its allies to achieve crucial goals during this phase. It will be almost complete during this phase of the game. This means that its release of damage will be phenomenal. It can dismantle an enemy team by securing selections before a meaningful fight."} +{"text": "Do not group to closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions. Being hit by his Ultimate R can allow his team to either kill the caught out enemies or focus the enemies who are not golden.\n\nBecause Bard\u2019s Q can stun enemies who are close to a wall, be prepared to take an alternative route when walking towards the Dragon or Baron. Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free.\n\nOverstaying while low under your own tower is a big no-no against Bard. Thanks to his Ultimate R, he can put your Tower in stasis and kill you shortly afterwards."} +{"text": "Hard engagement is the best way to deal with Ezreal during the laning phase. But you will need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts to stack if you take too many Qs in the face. Make sure you are still standing behind the minion wave at all times. In team fights, you must not let Ezreal fall before you have the chance to engage. If it is isolated, run on it as fast as you can to start the fight. Do not delay team fights against an Ezreal."} +{"text": "Use Darius\u2019 early game aggression to get a lead in the lane. Gaining a significant health or kill lead over the enemy will increase your chances of winning the game.\n\nAlways go for extended trades as often as you can on Darius. Thanks to your Passive, you\u2019ll always come out ahead in most cases.\n\nUse your level 6 power spike to get kills in lane and start to snowball. Your Ultimate e can be used as an execute, so it should help you get a lead."} +{"text": "If Talon falls behind he isn't going to one-shot the enemy. Make sure you get as much gold and XP in the early game to make your late game more impactful.\n\nIf your allies do not have any follow up damage or CC, it\u2019s going to be difficult for you to help their lane by roaming.\n\nOnce the enemy starts to group, you will find it harder to pick enemies off and further your lead."} +{"text": "When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you\u2019re always behind at least 1 minion so he cannot push and poke you at the same time.\n \nCorki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game.\n \nOnce Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading."} +{"text": "Your goals are to secure the peaks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of games. If the enemy team is loaded with heavy CC, make sure that you get a defensive element to help you. You should always remember that you hold the Smit for your team. Securing goals is very important, especially during this phase of the game, as these goals can be the game decision maker. Your e should allow you to make some really fancy games. You should try to get the enemy Jungler out of the pit using your Ultimate k."} +{"text": "Sacrifice CS for XP in this matchup, otherwise it will easily kill you. You are weaker than them every time they have their Ultimate up. If you are at risk of dying. Remember every time you are weak. To be able to fight Veigar, you need to bait his cage first, then abuse cooldown."} +{"text": "Vel'Koz's level 6 is a massive powerpike because it allows it to fully use its passive. It is a great finishing capacity that is best used against enemies that are taken together. Its first element will give a massive boost to its overall efficiency in the way. It will increase its combo of brilliant damage, and it can force enemies to suddenly remember quite frequently in the way. The more points in its Q, the more its poke potential and the overall production of damage."} +{"text": "Group up with your team during this phase of the game and ensure that you can land consistent DPS on the enemies. Your Ultimate R should be saved for yourself, but exceptions are applicable if one of your carries is in danger.\n\nUse your W wisely during this phase of the game. That ability can completely change the outcome of a fight if you use it at a good moment. A proper moment would be to ruin a mage's full damage combo by W 'ing them.\n\nDuring neutral, objective fights, stay somewhere near your Jungler so that they don't get picked off during or before a fight. Losing crucial objectives will definitely lead to your loss if you're not careful enough."} +{"text": "You will want to focus on wave clearing and conserving mana during the early game. Your Q has a vast range and hitbox, so make sure that you target both minions and the enemy simultaneously.\n\nKeep track of your Passive timer as it is the difference between a won fight and a lost one. If the enemy relies on diving you, W them to fear them and reposition quickly.\n\nUnlocking your Ultimate R will allow you to roam around freely after shoving the wave in. See if you can catch the enemies in the side lane and burst them down. "} +{"text": "Before team fighting, try to pick off his Maiden of the Mist R. You\u2019ll want to have this beast dead before a fight occurs as it deals a ton of damage and it will make any fight seem like a 5v6.\n\nYorick has high healing with his Q and R. Grievous wounds will reduce said healing and make him less powerful.\n\nYorick will look for an E W engage on one of your team members. Help them by destroying his wall and killing the Ghouls as soon as they spawn."} +{"text": "Zyra\u2019s will have good early game poke, especially after level 4 when she has 2 point in her Q.\n\nAt level 6, Zyra can deal a considerable amount of burst damage to the enemy. Her kill pressure increases dramatically at this stage of the game.\n\nWhen Zyra has completed her Mythic item, her damage output and poke in lane will be very high. Her goal at this stage is just to harass and poke the enemy down."} +{"text": "You will be able to blow up the enemies due to your entire construction during this phase of the game. Just make sure that you don't get caught because you are squishy and killed if CC'd during this phase. Getting a defensive element should benefit you a lot. It goes against your squishiness and will allow you to make more aggressive games overall. Make it a point to use the fog of the war and get free murders on the enemy whenever possible."} +{"text": "Once you have destroyed the tower of the track, move in another way and try to take this goal too. Try to harass and poke the enemy as often as you can with your Q. Using your abilities will often allow you to stack your Tear quickly too. Getting it stacked in the middle of the game is crucial. Continue farming and move around the map. It is important that you collect as much gold as possible."} +{"text": "Your goal is to hide in the fog of the war during the team fights and then get a massive CC from the enemy team. Fighting around the bottlenecks should be very fruitful for you. Roll around when possible as your Ultimate R, E, and Q should compensate for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure the peaks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game because your Active Q is really too powerful in case of people bursting."} +{"text": "Wukong will be unable to fight as a team if you can trap him before he has the chance to engage. Delay a team fight while you trap him as much as possible. Do not fight inside the jungle or around goals. You will usually be gathered together which will allow Wukong to get a great Ultimate noff."} +{"text": "Try and keep the minion wave closer to your side of the map early. This will make farming easier and they will not be able to zone you away from farm or poke you out of lane.\n\nThe enemy does have the range advantage so they will probably try and auto-attack you frequently. Stand back and out of range so they can\u2019t auto attack you for free. Try to constantly adapt your positioning to reserve health. If they walk forward, walk backwards if you\u2019re not looking to trade.\n\nBe prepared to sacrifice CS for XP. If you get chunked down, you\u2019ll find it hard to trade or fight the enemy. Do not let them bully you out of lane otherwise you\u2019ll fall behind and you\u2019ll not be able to kill them. \n\nThe enem lacks an escape and is pretty immobile which you can capitalise on. Request ganks once the wave is close to your side of the map and go for favourable trades."} +{"text": "Don't get too involved in this game or you'll end up dying and giving up free goals to the enemy team. Always try to sneak into the enemy rearline and blow them up. Focus on the closest enemy champion in the team fights. Even with your W, you're always squishy and vulnerable to the enemy rearline. Focus on the same champion your allies are focusing on. You can cut a ton of damage in the team fights at the end of the game with your Q-related damage. Make sure you're self-attacking as much as you can to increase your Q-related damage."} +{"text": "Three points in his Ultimate e will give him a massive peak of power. The ability will spread a lot of damage and have a very short cooldown, so that team fights will be frequent. His life flying combined with his damage and mobility during the end of the game will make him really good in team fights. She will just need to maintain an appropriate positioning. She will have several articles during this phase of the game. It will allow him to ridicul tons of damage and a squishy champion blow."} +{"text": "If possible, avoid regrouping. Use your strong duel potential in the middle of the game to fight and duel all those who try to prevent you from dividing. Although you are a very strong division pusher in the middle of the game, be ready to team up with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} +{"text": "Evelynn will be much stronger at this stage of the game. Eve is very good in the middle of the game as the enemies will walk on the card themselves. As Evelynn is a murderer, if she can get spikes on isolated targets, she can get a huge lead. At level 11, Evelynns Ultimate R will do more damage and she will be incredibly strong at this stage of the game."} +{"text": "Azir doesn\u2019t spike at level 11 unlike a lot of champions. Keep this in mind during the mid-game as his Ultimate R may be less impactful compared to other champions on the rift.\n\nAt level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy.\n\nWhen Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don\u2019t be afraid to make more aggressive plays when you have an item or two."} +{"text": "He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.\n\nA maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.\n\nHe is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars."} +{"text": "Aatrox tends to fall off later in the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.\n\nIf he can get on to them, you will still be able to take down carries in late game team fights. Suppose you\u2019re able to land a W on high priority target- go in and try to take them down.\n\nYou must play around with your Ultimate R in the late game. Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate R, your sustain is very difficult to deal with."} +{"text": "Taliyah\u2019s early game poke will be quite strong. Once she hits level 3, she could kill you if you\u2019re low enough.\n\nHer level 6 is good, but it\u2019s not going to be super useful in skirmishes in the bot lane (unless she uses it to start the fight). Keep this in mind when fighting her.\n\nHer first component item will severely increase her damage output in lane. Her Q will hurt more, and you should invest in extra sustain to keep you healthy in this lane."} +{"text": "Malphite will now have multiple items with which he will be able to dish out a lot of damage. His cooldowns will be reduced, which will allow him to completely take over the Jungle with his Ultimate h.\n\nAdding another point to his Ultimat h will increase his burst damage output. He can easily use the ability to finish off low-health enemies who overstay their welcome in the lane.\n\nMalphite is quite good in team fights, especially those which occur in choke points. This makes neutral objective fights a breeze for him to deal with. "} +{"text": "Play safe for the first levels. You need time to come online and you shouldn't be in combat unless you have a clear early advantage (like a commitment support). Once you have some levels under your belt, you can start playing aggressive and looking for aggressive parts. You get extended jobs, so try to go for them frequently. After destroying the lower lane tower, turn to the middle lane and try to take this turn. This will open the map and give your team a golden lead."} +{"text": "When Tryndamere has completed his Mythic item, he will be really strong in 1v1 skirmishes with the enemy. He will also be really mobile and hard to kill thanks to his Ultimate e and E.\n\nAt level 6, Tryndamere will be unstoppable and will not die in 1v1 fights. He will be really hard to kill when his Ultimate e is up.\n\nTryndamere has good objective control and can easily solo the Dragon and Rift Herald in the early game. Try to take them if you can do them uncontested.\n"} +{"text": "It will be stronger than you early, but once you have some levels under your belt, you can start to be a little more aggressive. Focus on early farming and limit trading. Just poke if you can, but not commit to anything. You can start playing more aggressively after hitting Level 6."} +{"text": "Ivern's true enabling potential will come at level nine, where he has his E maxed out. He can now peel for his carries with utmost ease or use his E's slow to initiate an all-in.\n\nHis Ultimate R will have two points once he hits level 11. This will be an excellent time for him to start fights, especially those involving tower diving and enemy or taking a neutral objective.\n\nIvern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him. He can easily make it target one enemy and allow his team to collapse on them."} +{"text": "In the mid-game, avoid splitting up by staying as a team. Nocturne has great pick potential and will try to kill squishy champions who are on their own thanks to his Ultimate a. \n\nWhenever Nocturne is split pushing on the other side of the map, he has no way of getting to his team quickly. If you see him somewhere else, look to engage and start a team fight.\n\nNocturne will try to take down the squishiest high priority target at the start of the fight. This is usually the Mid or ADC. Clump together in team fights to reduce his one-shot potential."} +{"text": "Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron."} +{"text": "Unfortunately, Quinn doesn't point exactly to level 11 like many other champions. At level 9, Quinn maximizes his first ability. It's an important peak for her because this ability damage release will be much higher and it will be much stronger. Quinn is strong enough during the middle of the game. She will be able to blow up overt enemies who walk around the Rift Summoners alone."} +{"text": "He has a lot of poke damage built in his kit. His s is the most obnoxious one as it helps him both poke and waveclear at the same time. This allows him to freely push the lane and get some damage off as well.\n\nHis d makes him quite a versatile champion and provides him with sustenance in the form of mana. He can even set-up kills for his team with his gold card.\n\nHis Ultimate y makes him the king of macro as he can use it to be present in any team fight, even if he happens to be on the other side of the map. This also allows him to detect every enemy champion on the map, which is quite beneficial for his team."} +{"text": "Beware of the early set. It is stronger than you early and can easily kill you if you exceed or are taken out of position. It is an agricultural matchup. Focusing on agriculture and just harassing with your abilities. Stand outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using mana on the wave or you. Investing in early boots can help you avoid their hands and make the laning phase less stressful."} +{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially. \n\nIf his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.\n\nTeams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC.\n"} +{"text": "Very immobile and can be collapsed on easily with multi-layered CC. Once CC\u2019d she is probably going to die with proper follow up.\n\nWithout her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.\n\nPositioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is. "} +{"text": "In the middle of the game, Ekko will have finished several articles. He should be much stronger at this stage of the game. Combined with more articles, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky pieces. At level 9, Ekko goes max his Q. He will help him farm and trade with the enemy."} +{"text": "Once Camille hits level 3, she can effectively start looking for ganks. This is because she will unlock all 3 of her basic abilities.\n\nWhen Camille hits level 6, her Ultimate R should result in easy kills for her and her laners. A good Camille will be looking to gank as soon as her Ultimate R comes up.\n\nAfter Camille has completed her Mythic item, her kill pressure and 1v1 potential increases heavily. If you weren\u2019t a threat before then, you definitely will be now as your Mythic gives you so much trading power."} +{"text": "Rakan has a strong level 1. Watch your positioning as he can look for an aggressive level 1 game with his W and force yourself to blow a Summoning Sort. Similarly, pay attention to his level 2 all-in. When Rakan bought Mobility Boots, his roaming potential increases considerably. Ping every time he misses because he is a very good roaming champion. Rakan is really good in the middle of the game and in team fights."} +{"text": "When Caitlyn has his self-attack ready and developed, you have to play safely so she doesn't use it on you. Wait until she consumes it before engaging it. At level 6, Caitlyn can execute an enemy with her Ultimate R. Do not exceed your welcome by reminding when you are low. Try and remember out of the sight so she can't use it on you."} +{"text": "Peel for your carries during team fights to ensure that they can do their job of dealing consistent damage to the enemy. If you decide to all-in an enemy, just perform your all-in combo and return to your carries.\n\nTry to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. \n \nSet death brushes when possible and use your Ultimate R to bring unsuspecting enemies close to you. This will let your team collapse on them and kill them."} +{"text": "Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability.\n\nYasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. Combined with his E, it should enable Yasuo to catch immobile ADCs off-guard with ease.\n\nOnce Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. This will be extremely important in the bot lane as it will let him bully the enemy mercilessly."} +{"text": "Xerath's damage will skyrocket during this stage of the game. This is very useful because it allows him to carry his team later during the game. His choice potential is quite massive as well. Once Xerath gets his Ultimate 2 maximd Out, he will be able to land even more shots on unsuspecting enemies. Xerath will need to make sure he remains safe while doing so. Xerath's poke is quite unrivalled during major team fights."} +{"text": "They are stronger than you early. Avoid fighting so you don't fall behind. Keep the minion wave closer to your side of the map so that you can protect yourself against their all-in. If they wander, ping and communicate with your team. You can't match their roams. Abuse your range in poking with your abilities. Try to self-attack when you can, but don't force it."} +{"text": "Swain is good in team fights thanks to its AOE Ultimate R. Fortifying a fight or combat when Swain is nearby will make it easier for your team to win team fights. Avoid regrouping too closely around the goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts."} +{"text": "Trundle is a duellist and will look to trade early. At levels 2 and 3, it can look for a whole while you are low enough. Play cautiously when low and do not overextend if it has its Pillar e. If you are a reservoir, Trundles level 6 all-in can be deadly as it reduces your defensive statistics to a crispy one. When trading, be careful around the level 6 brand as it can look for an all-in. Depending on what builds way the Trundle went for, it goes peak at different times. Keep this in mind and always look to see what item he bought and play accordingly."} +{"text": "The string sticks will try to gank more frequently when their Ultimate is up. Make sure to keep the enemy's jungle entrances so that your team can spot the Jungler leaving their jungle with their Ultimate. Fiddlesticks is a weak early game champion. This makes them vulnerable to invasions by you and your team. Try to invade string sticks as much as possible. If you see Fiddlesticks crashing or walking on a hall, try to invade their jungle and steal their camps to delay their power peak. As you are much stronger than Fiddlesticks early, make sure to get an early lead by gaunting your allies before Fiddlesticks even has a chance to come online."} +{"text": "Ornn is really motionless so making it fall will be really easy. Just make sure you don't let it CC you. Post six, you can easily prevent Ornn from getting rotated by simply putting it to sleep using your ult. During team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC. Keep the wave near your turn. The enemy doesn't have some kind of sifting potential and can easily be exposed to the ganks."} +{"text": "Quinn doesn\u2019t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.\n\nShe cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.\n\nYou are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC."} +{"text": "Its ability to peel several aircraft carriers during the middle of the match will completely ruin the enemy's chances of killing its primary aircraft carriers. It will need to position itself well, however. Its W will be maximized at level 9. It is a massive power peak and will allow it to heal its allies for great magnitudes. The damage will be quite powerful as well. Two points in its Ultimate R will allow Nami to use capacity frequently and let his impact team fight quite often."} +{"text": "Tristana can play aggressively from level 2/3. If it can get a little poke down at level 1, it can force the enemy to blow Flash or use their consumables if it plays aggressively at level 2. At level 6, Tristana, the damage bursts dramatically increase. This combined with its E and base attacks, it can easily blow up the enemy lantern. When Tristana completes its first component element, its damage output will increase and it will be much easier for it to secure CS and gold."} +{"text": "Avoid going for prolonged trades in this matchup as they will always win them. Beware of their high level 6 level all-in because they are really strong at level 6. Likewise, beware of strong trades early with them. So back off that they can't harass you for free. Focus on agriculture and pokings in the early game. Try to match their push power and keep the minion wave slightly closer to your side of the map, but not under your turn."} +{"text": "If you can't gank, when he's on the opposite side of the map, try to invade the other side of his jungle to steal his camps or take a goal. Gragas can use his Bodyslam E to intercept your engagement. With this in mind, wait for him to use his E before diving into him unless you can get the grip on him. Once you get your Ultimate, it's key that you use it. Gank every time you reach 6 and gank every time your Ultimate is out of cooldown. Every second with it could mean you miss on a murder."} +{"text": "Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. Additionally, as a mid laner, he will now be able to CC and blow enemies up with his abilities.\n\nAdding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane.\n\nHeimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} +{"text": "Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. It will allow him to finish objectives pretty quickly once he gets some items.\n\nLevel 6 is a significant power spike as it allows him to stack up his rune, as well as finish off enemies who have managed to escape with a sliver of health.\n\nOnce Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. His damage will increase as well and will allow him to gain an overall lead in the game. "} +{"text": "As this is a poke game, you have to let Zyra push you in your lap otherwise you will find it hard to survive. Try to match Zyra's thrust power with automatic attack minions and avoid their poke. Try and follow Zyra's Ultimate cooldown post 6. It's important to do this as you don't want to be caught by Zyra's superior post 6 damage. It's very important that you touch Level 2 at the same time as Zyra. If you don't go, step back slightly so they can't all of you as soon as they get the level. Keep an eye on their mana bar and try to fight them after they have used a ability as they can't use it to trade with. Zyra is less than a threat when they have a ability to go down."} +{"text": "As the game progresses and it gets its basic elements, it will be able to inflict damage, as well as absorb a lot of damage for its team in the front line. This allows it to inflict damage freely. It can be a good initiator with its Q and R. Its ultimate R prevents it from dying or getting shot quickly. It is at its strongest when it is with its team because it will get a lot of follow-up damage and will be able to help its team get killed."} +{"text": "The first item component will allow her to deal a lot of damage, and her trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies quickly.\n\nLevel 6 is a massive spike and should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around.\n\nShe is a perfect early game champion due to the severe burst damage and her ability to take many fights in the river. Her CC and her overall kit allow her to win clumped fights easily. "} +{"text": "Gragas is an early game Jungler. Look to gank as often as possible to get your allies ahead and to increase your chances of winning the game. Although, you need to find a healthy balance between farming and ganking if you want to win.\n\nOnce Gragas is level 6, his kill pressure increases. You should look to actively gank whenever your Ultimate R is up.\n\nYou have good Dragon control, so you need to put priority into taking them. You can do them alone or with your allies if they\u2019re able to help."} +{"text": "She should be able to one-shot enemies with ease from now on. Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team.\n\nShe should still focus on the enemy backline during team fights while avoiding any form of CC on her. Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead.\n\nIf Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} +{"text": "Kha\u2019Zix will be looking to gank a lot in the early game to get ahead. Try to equal his kill pressure early on by counter ganking if you\u2019re nearby.\n\nHe can solo objectives like the Dragon or Rift Herald with ease thanks to his Q. Make sure you keep these objectives warded so you can spot him if he tries to take them. \n\nWhen fighting Kha\u2019Zix, unless you have the lead, avoid fighting him when there are no minions or jungle camps nearby. Thanks to his Passive, he will deal more damage to you if you\u2019re isolated with no-one around."} +{"text": "At level 16, Ezreal will put the third point in his Ultimate R. He will do a lot of damage to anyone touched with her in the last game. When Ezreal comes to the end of his construction, he will have incredibly low cooling on all his abilities. It's good for him because he will be able to continue to poke and harass the enemy before a team fight happens. Moreover, his E will be on a short cooling that allows him to easily escape from the skirmishes. Ezreal is awesome in the middle of the game, but he starts to fall in the last game because it will be harder for him to kill tanks."} +{"text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.\n\nCassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.\n\nWhen against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies."} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.\n\nWhen you\u2019ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up."} +{"text": "When her E is down, she's pretty easy to lock and she can't play aggressively either. To get the maximum use of her Ultimate R, she needs her team to follow or enter at the same time. Like most champions, Nilah is pretty weak when she's behind."} +{"text": "Zac's level 6 is a decent power spike for both team fights and duel. It will allow him to displace key targets while also dealing damage which can be highly beneficial when dealing with low health or squishy targets.\n\nAdding more points in his W will allow Zac to deal more damage in the long run. This is beneficial in the top lane as it deals percentage max health damage, and the top lane is generally occupied by high HP targets.\n\nThe first item component will give Zac a lot of power and survivability in the lane. He will also have access to the lane brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being all-in'd."} +{"text": "Pyke is strong at level 1 and 2. Ensure you hit level 2 at the same time or before him to reduce his ability to get an early kill.\n\nOnce Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead.\n\nPyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing."} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nConstantly push and poke the enemy with your abilities. Once they\u2019re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} +{"text": "In the later parts of the game, stay with your team and look for picks. Avoid separating or being too far from them as the enemy can force a fight while you are nowhere near. Play around your ultimate R and avoid committing to fight while it is on cooldown. If you fight while it is on cooldown, you will miss a lot of additional healing and damage, which can make the difference in a late team fight. In team fights, flank the enemy to make it easier to access the enemy rear line. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making it seem that the fight is 4v5: forcing them to expand."} +{"text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades.\n \nDarius is very strong at level 6 as his Ultimate e is an execute. Recall if you\u2019re low at level 5 in case he gets the level up and tries to kill you. \n \nDarius has a very strong level 2 all-in. Take extra care when trading with him at level 1, and definitely do not fight him at level 2 as he will beat you."} +{"text": "Level 11 is not a massive peak of power because it provides it with nothing but a lower cooling. It will allow it to get a lot of backdrops. Its first capacity will be maximized to level 9. This will allow it to flatten a lot of damage during the duels that will be advantageous against the squishy targets. Its team combat potential is really high because it can do a lot of damage based on the AoE. Its C and E should come in very practical."} +{"text": "Abusing his weak early play to gain an advantage. After getting an upgrade, stand out of the wave to reduce his poke and wave thrust power. Bait his CC tool before entering for a trade or all-in. Be prepared to sacrifice CS for XP to stay safe and level in the way."} +{"text": "The second point in its Ultimate k will give it another peak. It can run enemies frequently now that the cooldown of the ability will be reduced. Olaf will have its basic elements during this phase of the game. It will increase its damage and survivals in the game, which will make it really good during the middle of the game. Its overall damage will be really high during this phase of the game. Its tankness and Passive will make sure that it kills enemies with ease, especially those taken out of position."} +{"text": "Level six is a massive peak for him and his team. It can now affect the fights easily with its Ultimate b and make sure that the enemies cannot fight him just and square during the fights. The first element will allow him to do a lot of damage to his opponents. It will also be beneficial when he throws his Ultimate b. His early play is good, but the result of the way really depends on the confrontation in which he is. It should have a fairly easy time in the way as long as he can poke enemies systematically."} +{"text": "If they randomly use their dash ability, try to abuse the cooldown by playing aggressive and going for favourable trades.\n\nDon\u2019t let Lissandra harass and poke you down. If you lose a lot of health, you\u2019ll never be in a position to play aggressively. Watch your positioning, dodge Lissandra's damage and don\u2019t let them abuse you for free.\n\nYou\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.\n\nJust let Lissandra push you into your tower. She has a lot of counter play potential, so just let her push and wait for ganks.\n"} +{"text": "Nasus' level 6 is a significant power spike as he can actually properly duel with enemies now. It will give him a massive advantage when dealing with enemy laners who are pushed up and run down by him.\n\nNasus is very weak early on and can be bullied hard due to the lack of HP and stacks on his Q. His main goal will be to farm and stack up to decimate the opposition during the later parts of the game.\n\nNasus' first item will give him a damage and survivability boost in the lane. It will bring him one step closer to achieving his most potent form in the game, but he should still focus on farming and stacking up his Q."} +{"text": "Avoid fighting in tight neighborhoods like inside the jungle or around a goal. This will make its Ultimate R much less powerful. With that said, when the group tries not to get too grouped together so that it can't bounce its Ultimate R between several champions either. In the final stages of the game, Brand will go and watch alone goals. Use this to your advantage by setting up an ambush and shoot it down before a spawning goal. Brand will try to inflict a lot of damage and delay a team fight for as long as possible while brewing."} +{"text": "You have a lot of presence during the early game. Roam every opportunity you get, especially on pushed-up enemy targets, to get a lead.\n\nWarding will be an essential part of your playstyle during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k efficiently.\n\nEfficient wave clearing is necessary to ensure that you can roam frequently. Don't be a miser when it comes to using your abilities as your Energy regenerates quite quickly."} +{"text": "Whenever Blitzcrank\u2019s b is on cooldown, he has very little lane pressure and is quite vulnerable. Only use your b if you\u2019re certain you\u2019re going to land it.\n\nBlitzcrank has strong roaming potential, but it\u2019s important that you do not leave your ADC alone if they\u2019re going to die. Communication is key when you wish to roam on Blitzcrank.\n\nSimilarly to his b cooldown, whenever Blitzcrank is low on mana, he has minimal threat as he will be unable to use his basic combo. Ensure you always have enough mana to use both your b and t at any given moment."} +{"text": "Rek-Sai is good for selecting players in the middle and at the end of the game. Avoid walking around Rift Summoners alone as she could just target you. CC or Rek-Sai burst down as soon as she engages with her E. This will make it incredibly difficult for her to cover the damage or escape after entering. Rek-Sai fights in 5v5 team fights, so try to force them instead of separating and playing alone. If all 5 of your allies are grouped, it will be harder for her to engage safely without dying."} +{"text": "Jayce is going to use his range advantage to poke down melee champions. Be prepared to sacrifice some CS for XP when necessary.\n\nWhile he does have tons of poke, he does have high mana costs. If you can, try and look to fight when he is low on mana as he can\u2019t do much of a combo when he\u2019s low.\n\nMake sure you\u2019re always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE."} +{"text": "Zac becomes really powerful during the middle of the game. That's because it can multiple CC targets and secure many choices with its capabilities. Level 11 is another peak of power as it increases the damage inflicted by Zac to grouped enemies. It also has lower cooling, which means that it can obviously all enemies. At level 9, it will have its first maximum ability. This means that it will either have a massive reach advantage for gank enemies, or it will do a lot of damage to enemies close to it."} +{"text": "At level 6, Seraphine will unlock her Ultimate R. This makes her more than one threat and she will be able to install her Jungler quite easily. Seraphine is good in the team fights thanks to her Ultimate R. Avoid regrouping closely so that she is unable to get a powerful Ultimate Roff. Once Seraphine has finished her first element, her Q damage will increase and her threat to kill."} +{"text": "His Q can be blocked by minions. If the enemy is positioned well throughout the laning phase, it will be very difficult for you to land this ability. Misuse of his E can lead her to many unpleasant situations that are potentially fatal to her. This is especially true if her opponent has a hard form of CC."} +{"text": "Level 3 is a massive spike as she has all her abilities at her disposal during this game phase. She can use them quite effectively if she uses the lane brushes.\n\nLevel 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line. It also helps during neutral, objective fights.\n\nThe first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells."} +{"text": "At level 6, Teemo\u2019s pressure increases thanks to his Ultimate t giving him extra damage and the ability to place Mushrooms t all around the map. \n\nThe more ability haste Teemo buys, the more Shrooms t he can place around on the map. Try to take unorthodox pathing to prevent walking through them.\n\nNashor\u2019s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat."} +{"text": "At level 9, Ashe will have her maximum y. It's an important peak of power for Ashe because she can use it to bring down the enemy before her team engages in a team fight. When Ashe reaches level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for choices frequently throughout the middle of the game. Ashe should have finished one or two articles during the middle of the game. This makes her a huge threat in team fights that her performance of damage in conjunction with her poke can be devastating to manage."} +{"text": "Zac can gank at level 2 or 3 depending on the ability that he went second. Expect to gank your way to level 3. Zac is really good in team fights because his kit has tons of CC. Try to disengage whenever he E.S.I. engages to make it harder for him to get a good knockup. Once Zac touches level 6 and unlocks his Ultimate R, his gank and kills the pressure increases."} +{"text": "Level 16 is a massive peak of power, which means that it can completely decimate the enemies that are identified. It will frequently have to find sides on the enemy to make sure that it can take the game and win quickly. Most of its capabilities will be maximized by then. Its overall damage and maintenance will be really high, and the enemy will have difficulty getting rid of it."} +{"text": "At level 16, Fiora will put the third and final point in her Ultimate R. As she will be grouped during this stage of the game, the large AOE heal will be very helpful for her and her team. \n\nFiora is very good in the late game and as long as she hasn\u2019t fallen behind previously, she should be really good at this stage of the game.\n\nA full-build Fiora is nothing to be messed with. The more items and the more gold that is funnelled into you- the higher your chances are of winning. "} +{"text": "Look to assassinate targets that are walking around Summoners Rift alone. Your champion is really good at blowing somebody up, so try your hardest to increase your lead by getting picks.\n\nIn team fights, look to flank and blow up the squishiest enemies. Attacking from the side rather than running directly at the enemy will be your go-to plan in team fights.\n\nFocus on securing objectives like the Dragon and Baron in the mid game. As you\u2019re the Jungler, make sure you make the call for the objective when necessary."} +{"text": "Your Ultimate h will be on an extremely short cooling now. Use the war fog to get spikes on the enemy and kill them quickly. Once you've finished all-in-the-enemy, make sure you go back to your portages and protect them. This will result in your ADC dying because of assassins. Neutral objective fights will be your bread and butter in this game. Always use the war fog to get a multi-man knockup to make sure your team can win the game."} +{"text": "If you're not early, don't worry because you'll always be able to protect your ADC with your E. Annie is a great team combat champion and as the teams will regroup in the end of the game. This allows her to get a multi-person R. Although Annie has a lot of brilliant damage, she starts to fall in the end of the game as the squishy champions start building defensive objects."} +{"text": "Tryndamere is heavily reliant on his dash to initiate an all-in, combined with his slow. You really don't have to panic unless he manages to slow you, at which point you may use a lane brush and a minion to reposition.\n\nMake sure that you don't let him farm peacefully in this matchup, else, he will easily regenerate his health and you will be left helpless in this matchup.\n\nPost six, you may want to consider ganking other lanes when possible. Your chances of getting a kill significantly increases when this happens.\n\nKeep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners."} +{"text": "As you get your items, you should have a really easy time blowing enemies up with ease. Set some deep wards to facilitate long-ranged Qs on the enemy team.\n\nYour E and W will be really beneficial during actual fights as the Grievous Wounds and the slow should disrupt the enemy heavily. This will make your team win fights easily.\n\nA defensive item may help you a lot in this matchup, especially if you are going for an AP build. Just make sure that you don't stay too far away from your allies."} +{"text": "The junglers can camp it at this stage as well as it will no longer have any other form of escape, and its E has a very long cooling period. It takes enough time for its itemization to work. It also depends on the fact that it is very skillful to shoot hard and that it will have to place its Qs on the enemy to be effective. Bouffer its E won=t works too well if the enemy has some form of varied CC that it can use to follow on Ezreal after using its E. This obliges it to play a little more defensively, and it cannot push in the wave either, otherwise it can be crushed by the enemy."} +{"text": "His Ultimate c allows him to shred through the enemy team if they happen to be grouped closely together. This makes Twitch very good in choke points.\n\nHe can use his s to scout for his team. If he is ahead, he can even flank and completely blow you up when he activates his e.\n\nTwitch has tons of burst damage when he has gone AP. In an extended trade, he can easily kill someone if he is able to auto-attack them for free."} +{"text": "Jarvan's level 2 all-in is pretty good. Once it unlocks both its d and e, it can look for a favorable business. Depending on its construction path, it can either do a lot of damage, be incredibly tanky, or offer its team a lot of utility. Everything depends on its construction! This makes Jarvan incredibly versatile. Its Ultimate m is really good in team fighting because it can lock several enemy champions at once."} +{"text": "Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."} +{"text": "At level 16, Kayn will have his Ultimate R maxid completely. This will directly strengthen his ability to all enemies and kill them because of his bursting damage. Kayn will now have several objects. It is good for him, depending on his form. He can assassinate people if he goes for the blue shape, while he can act as a front line if he goes for the red shape. Depending on the shape and build, Kayn will be either a murder machine due to his bursting damage or a tanky and non-killable front line that will easily detach for his wagons."} +{"text": "Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.\n\nHis Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.\n\nHis Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him."} +{"text": "If you see Karthus using his Ultimate e at the start of the fight, try to CC him so it cancels his Ultimate e.\n\nIf you kill Karthus at the start of the fight, try to reposition and get away from his Passive. This will reduce his damage output and make surviving the team fight easier.\n\nIf you spot Karthus in a side lane split pushing, you could start a team fight. But, you need to keep in mind that he can influence the existing fight with his Ultimate e. "} +{"text": "Sett\u2019s laning phase is strong. Expect him to play aggressive and go for early kills. Avoid trading with him at level 1 as he will out damage most champions.\n\nOnce Sett is level 6 and unlocks his Ultimate R, his ability to get kills in lane also increases. Watch your positioning and disengage if you\u2019re low as his all-in combo deals a surprising amount of damage.\n\nIn the mid-game, Sett will be difficult to fight unless you\u2019re ahead or have assistance. Avoid fighting him and disengage if he runs at you and tries to fight you."} +{"text": "This also means that even if Mordekaiser shoots you with his E, he can't sue you very far and you won't lose as much health. Before using your t to kill Mordekaiser, silence him with your m to prevent him from protecting the damage with his W and possibly avoid death, prevent you from winning a pile of your passive t. Play around Mordekaiser, and only engage when he's down. Otherwise, you'll have problems trying to bypass him due to a lack of mobility in your kit, and get dragged into a fight you're running away from. At level 6, Mordekaiser can force you to fight with his R. Be ready for that at any time you're trading, because he can quickly become a Mordekaiser all-in."} +{"text": "Continue pushing the minion wave with your Ultimate m while remaining safe. Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives.\n\nRotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast.\n\nMake sure you have vision around your lane at all times. As you\u2019ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you\u2019re overextended and pushing."} +{"text": "* Lucian\u2019s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by 1 melee minion on the second wave.\n* At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.\n* Whenever Lucian\u2019s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him. "} +{"text": "The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.\n\nKled\u2019s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.\n\nHis Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up."} +{"text": "Invest in an Executioner\u2019s Calling or Morellonomicon if your champion benefits from it. This will reduce Soraka\u2019s healing potential from her W and Ultimate R to help you win the team fight.\n\nAs Soraka will be positioned in the backline, it will be difficult for you to take her down fast. To make killing her easier, try to flank from the side rather than running directly towards her in a team fight.\n\nSoraka is unable to match split pushes during the mid-game. If you\u2019re able to, you could put yourself in a side lane and force her to contest your push. You could then all-in her while she is alone."} +{"text": "Fiddlesticks truly comes online when they have\u2019ve unlocked their Ultimate and hit level 6. Beware that they will start ganking more frequently when they have it up.\n\nBeware of Fiddlesticks's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.\n\nDon\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.\n\nBeware of Fiddlesticks's early game pressure. They\u2019re pretty strong and will try to make plays to get themselves and their teammates ahead."} +{"text": "When you fight Gwen alone, try and only commit to fighting when she doesn't have a lot of batteries or she will do a lot of damage to you. Gwen is a heavy jungler skirmish in early play. If she ganks a way and you can't contest it, try to invade her jungle on the opposite side of the map or gank another way to equal her pressure. Gwen has a very good objective control and can solo the Dragon and Rift Herald frequently. Place the vision to spot it before she is able to take these goals alone."} +{"text": "During the middle of the game, look to divide the thrust and apply the pressure around the map. You can use your E to escape the collapse of the enemies. Look to flank in the team fights with your E and Ultimate. Lock the key targets that have overheard or mispositioned. Otherwise, group with your team and fight the enemy in the jungle or around the goals. Somewhere they will be grouped so you can lock several targets with your Ultimate."} +{"text": "As Ivern will be building utility items to help his team, looking for picks before a team fight occurs will severely reduce Ivern\u2019s team fight potential.\n \nIvern will use his Bushes W to scout vision for his team. If a bush has been placed nearby- put two and two together and expect that Ivern is in the vicinity.\n \nTry and lock Ivern down with CC as quickly as you can. He is pretty immobile and focusing him first will prevent him from being able to heal and shield his allies with his W. "} +{"text": "Her Q allows her team to play around her and her Jungler to spoil her. Her passive combined with her Ultimate R can be a deadly combo. If she passes after JC, she can run any enemy if they don't have some form of CC capability on them."} +{"text": "If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her e is down.\n\nAvoid extended trades with Vayne as her s will deal extra damage to you. Only commit to trades if you\u2019re 100% sure you\u2019re going to win them.\n\nOne way of abusing Vayne\u2019s weak early game is by forcing her to overextend for farm and then calling your Jungler to kill her. Alternatively, you can push her in and take tower plates to gain a gold lead."} +{"text": "Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team.\n\nLevel 11 is when Lulu becomes a true enabler. This is because her Ultimate R will now have two points and won't let her ADC die that easily.\n\nLulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline. "} +{"text": "Another point in its Ultimate e will significantly increase its damage. All it needs is its time well and use its multiple target r to CC. It will now have its basic elements which means that it will do a lot of damage. It should have an easy time to melt through the enemy health bars if it manages to catch them out of sight. Riven's presence during mid-game fighting is really fabulous. It should be able to win several battles and zone enemies easily using its Ultimate e."} +{"text": "Stay mobile and keep a safe distance from Malzahar as much as possible to avoid getting caught by his ultimate. Use your E ability to create distance between you and Malzahar's voidlings if he tries to engage on you.\n\nTry to break Malzahar's spell shield before using your abilities, since it can negate a lot of your damage and crowd control effects. You can use your Q to do this right before a gank so that his shield is down and your Jungler can CC them quickly.\n\nKeep track of Malzahar's ultimate cooldown and maintain your distance from him when it is up. If an important ally is caught by it, use your Ultimate to CC him immediately.\n\nThe wave is to be kept in the middle of the lane to avoid Malzahar from sieging you to oblivion in this matchup. Just make sure that you don't stand too close to minions in this matchup."} +{"text": "Nocturne is good in extended trades when against a Mid laner Mage. Avoid going for prolonged automatic attack trades as it has always come forward. Once it reaches level 6, Nocturne can use its Ultimate has to assassinate you or any target if it chooses to wander. Avoid overextending if it is stronger than you at level 6. Nocturne is a good assassin and will try to kill any isolated target whose position out of position in the middle and end of the game."} +{"text": "Akshan\u2019s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.\n\nWhen he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.\n\nAfter Akshan\u2019s first back, he should\u2019ve picked up a component item for his Mythic. Unless you\u2019ve matched him, be careful as he will win trades and all-ins."} +{"text": "At this point, the teams will be closely regrouped so that it is unlikely that you can assassinate anyone. Continue looking for choices but expect that there will be more than 1 enemy nearby. It will be difficult for you to 100 to 0 someone that many champions will be in full construction at the end of the game or at least have defensive tools like Zhonyas Hurglass or Guardian Angel at their disposal. Continue to play slow team fights. Although your cooldowns will be short, you must play around your W as much as possible to ensure that you can kill the enemy."} +{"text": "Amumu is pretty vulnerable to poke damage. Try and harass him as much as possible to make it near impossible for him to go in without dying in return.\n\nAmumu\u2019s level 6 is very good. Once he hits level 6, try and position away from your other laner so he cannot CC both of you with his Ultimate y.\n\nWatch your positioning throughout the game. Try and position so you\u2019re always behind 1 minion so it is impossible for him to land his s on you."} +{"text": "Gangplank early game is quite weak. Focusing on agriculture and winning as much gold as possible to get your key elements quickly. Watch the card at any time after level 6. Your ultimate R is very impacted and can help your allies win fights and skirmishes. Avoid fighting in the game early if possible. Gangplank needs time to come online and in some matchesups you will need to focus on agriculture and survive."} +{"text": "Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.\n\nYour Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.\n\nAlways try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily. "} +{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.\n\nGroup and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.\n\nLook for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} +{"text": "Good sustain in lane with her Q which she can consistently land on melee enemy laners.\n\nHer E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively.\n\nHer Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game."} +{"text": "Look to go for short trades with your k and a but only when the enemy champion's main damage or CC ability is down. Avoid shoving the wave in either unless you want to recall.\n\nThe lane brushes can be used during duels as you may be able to drop vision in them. You may also be able to l enemies easily from them as the enemy won't see it coming.\n\nOnce you get your Ultimate t, you should be able to dish out a lot of damage. It will allow you to take over fights easily and act as a disruptor. "} +{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.\n\nPlay safe for the first few levels while you land poke on the enemy with your l. Once they\u2019re low enough, you can commit to an all-in.\n\nOnce you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} +{"text": "At level 6, Ezreal will unlock its Ultimate R. Its Ultimate R is an excellent tool at all stages of the game. It allows it to inflict a considerable amount of damage to anyone on the card. After Ezreal on first return, it will recover its first component. Its release of damage will intensify and it can look for more aggressive parts once it has it. When Ezreal completes its Mythic element, its release of damage will increase again. A good Ezreal will seek to bring down the enemy with his Q before launching a whole."} +{"text": "Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.\n\nHas a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.\n\nHis Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations."} +{"text": "With this in mind, try to secure the first Dragons to get your team in advance. One way to do this is to glove the middle or the bot and then turn straight after. As Evelynn will not be gloved early, try gank as much as you can to get your allies ahead Evelynn is weak in the beginning of the game and will try to feed the farm up to level 6. Try to invade him to delay his level 6 power point. Try to follow her through a good vision placed in her jungle. Pre-6, this will help your team to know where she is and post 6 it will help reduce the ganks. Control Wards in the bushes and Yellow Wards on her camps will make the follow-up easy."} +{"text": "Make sure you're never near a wall otherwise Poppy will be able to use her E and push you in. Every time Poppy throws her Buckler and it lands near you, try to move on it. However, do not commit too much to destroy it because she can use your positioning to play aggressive. Post 6 it=\"s will be difficult for you to kill Poppy because she will probably use her Ultimate R to shoot you. Keep this in mind and keep on all CC capabilities until she starts the chain."} +{"text": "The Level 6 power peak for Qiyana is strong enough because it gives it a Ultimate R that changes the game that can be used in many ways. Be careful and not position near a tower or wall as it can look at R in you. Once Qiyana has its first element finished, she will seek to exchange more aggressively as she will have an additional cooling reduction and damage. Be careful and not go for short jobs as she favors them. Qiyana really shines in the middle of the game that her Ultimate R is an excellent team combat tool. Unlike many assassins, Qiyana actually favors team struggle."} +{"text": "Buying a sweater and playing around the vision will be really good because you will be able to flank and 'Shurima Shuffle' the enemy backline in your team with your Ultimate R. Be on the lookout to secure the peaks when inside the enemy Jungle. The enemy Support and Jungler will have to put the vision up, which makes them first choice targets. Get rid of them and then use the advantage of numbers to win a fight. If you see one of the enemies door in the side tracks, see if you can flank them from the fog of war and kill them quickly. This can be done very easily, even when the target is near their turn, due to your ultimate distance of travel R."} +{"text": "Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q\u2019s and your R will allow you to force a team fight with the numbers or health advantage.\n\nAvoid using your E aggressively in late game fights as you\u2019ll be vulnerable briefly. Only use it aggressively if you\u2019re 100% sure you cannot get abused for it.\n\nStick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible."} +{"text": "Samira's early game is pretty strong. She can poke enemies down with her Q while being extraordinarily mobile and dodging crucial skillshots with her W. It will be tough to catch her.\n\nLevel six is a tremendous power spike as it allows Samira to impact and disrupt fights massively. It is also a decent finishing move, especially in clumped fights.\n\nHer first item component will increase her dueling potential significantly. Her ability to dish out damage in the lane will also skyrocket. "} +{"text": "She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her.\n\nDepending on her Element, she can be a less effective laner. The enemy will always know what Element you have and they will be able to play around it. Also, having a certain Element may not be helpful in lane.\n\nIf Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off."} +{"text": "Group with your allies. Do not leave their side in the late game otherwise the enemy will have the numbers advantage.\n\nBe prepared to peel for your allies in team fights. You\u2019re a strong skirmisher, but you should focus the nearest enemy to keep your allies alive for longer.\n\nLook for picks in the late game with your team. You have good follow up damage, so look for plays with your allies to gain the numbers advantage."} +{"text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.\n\nHis burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.\n\nHis Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} +{"text": "Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.\n\nDo not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.\n\nWard your flanks as Wukong will often try to flank from the side to get on to your team. Once you\u2019ve spotted him, poke him down or disengage if necessary."} +{"text": "The third point of his Ultimate R will make Volibear almost unqualified in the important fights. It will also allow him to get easy team battle victories in the bottlenecks. Volibear will be really tanky during this phase of the game. It can serve both as an engager and a peeler for his team, depending on what his team needs most at this stage. Volibear's selection potential is really high during the middle and end of the game. This is due to the shortest cooling period of his Ultimate R. He should always try to kill enemies who have been taken out of custody."} +{"text": "They\u2019re stronger than you early. Avoid fighting so you do not fall behind.\n\nKeep the minion wave closer to your side of the map so you can protect yourself against their all-ins.\n\nIf they roam, ping and communicate with your team. You cannot match their roams.\n\nAbuse your range by poking with your abilities. Try to auto-attack when you can, but don\u2019t force it.\n"} +{"text": "Don't fight at the end of the game unless your Ultimate R is in place. It's crucial that you don't engage or look for fights when available, because you'll miss extra damage and CC. Your Ultimate R will be on a shorter cooling time in the last stages of the game. If you can find an opportunity to do it, use it to catch someone isolated and alone, too far ahead or out of position. Peel for your ports to keep them alive longer. Your E and Q will help you a lot with zoning enemies out. If your allies quickly die, there's little chance that you'll win the team fight."} +{"text": "Your Ultimate will be on a short cooldown, so make sure you use it quite frequently. It will certainly help you cut the enemies. Continue kiteing in team fighting and systematically adapt your positioning. Avoid standing in the fights as you will be an easy target. Just like in the middle of the game, you should stay with your Support throughout the subsequent parts of the game. Do not browse the card alone that you will die easily."} +{"text": "His W should help him a lot during this phase of the game. The first element will increase his overall ability to fight and survive. His W will hit like a truck now. Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team. He will want to surprise an enemy tanky in the enemy team, although"} +{"text": "By fighting in the open, it will be harder for him to get a 5 person Ultimate. Never try to take a goal like Baron or the Dragon if Rumble is alive and kick. As you will be close enough together inside the pit, you will allow him to land a devastating Ultimate on your entire team. Rumble is inclined to disengage. As soon as he uses his Ultimate, try to disengage or reposition so it is harder for him to track the damage and win the fight."} +{"text": "Very squishy and can be easily gotten rid of if she is CC\u2019d. This is especially true if she is going for the AD build.\n\nCan\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.\n\nDue to her pushing power, she can be very susceptible to ganks especially after she has used up her W."} +{"text": "Catch Ashe out of position when she goes to the theater. Then you can look to take Baron or the Dragon while she's dead. Keep a constant eye on your champion's movements in the middle and end of the game as Ashe will usually throw her Ultimate w --Recklessy- in attempts to start the fight. Dodge it and then capitalize on the cooldown. Be ready to step back from a goal if Ashe uses her k to spot the vision. If your team is spotted, the enemy will try to challenge the goal that can lead to your team launch the game."} +{"text": "Evelynn starts to be harder to play at the end of the game because the teams will regroup. It will be harder for her to choose targets when they are stacked like 5. At the end of the game, the enemy champions will start building defensive elements. It will be harder for you to shoot a squishy target. If you are ahead, no matter how much enemy team groups you can choose people with ease. Just don't commit to do so and make sure you always throw your ultimate R to escape."} +{"text": "The first power peak of Alistar is once it reaches level 2 because it will have access to the two main CC tools that it needs to start the skirmishes with the enemy. First level 2 and unlock your two W and e is crucial to gain an early advantage. After Alistar has taken his boots, it can start running freely around the map. As it has a lot of pressure to kill, it should seek to wander when opportunities arise. At level 6, Alistar can go for more risky coins thanks to the added protection that his Ultimate provides it. At this stage of the game, it can look for potential diving opportunities at the bottom or midway."} +{"text": "Keep them guarded so that you can see the enemy moving around the map and see them start the goal. Stay with your team at all times. Avoid moving around the map alone so that you are not caught out. Being caught will lead your team to play 4v5. Do not keep alone unless you know where the enemy is. Peel for your allies as much as possible. Keep them alive as long as possible in the team fights is a must to win the game."} +{"text": "Clear its turrets as quickly as possible. This will prevent it from pushing as quickly as possible, and it will reduce its gold revenues. While clearing its turrets is the key, let it push the minion wave, then clear the turrets. Your level 6 is stronger than his, but you can't kill him unless you free his turrets first!"} +{"text": "Try to keep the minion wave closer to your side of the map early. Doing so will make its all-in less effective. Post 6, try to interrupt or in some way or force Akshan to top its Ultimate. This will increase your survival and it will be put on a short cooldown. Keep in mind that the early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the early armor will protect you from some of its damage."} +{"text": "His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.\n\nHis Ultimate b makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b.\n\nWith lots of ability haste and reduced cooldowns, he can gank so often and be all over the map. This makes him a formidable Jungler.\n"} +{"text": "A maximum-out Ultimate l will confer the benefits of a weaker and greater break-up of the damage of the Shaco clone. It will leave Shaco enemies at one blow if they destroy it while it is nearby. It will do a lot of damage to the enemy team now, especially the squishy targets. It has the potential to a low-shot, still, and squishy targets quickly now. Shaco is pretty decent in team fighting due to its clones and short cooling on its capabilities. It can quickly get rid of critical doors due to its e and set traps for the enemy team using its Ultimate l and x."} +{"text": "Kled will always be stronger when he is mounted. He is slightly weaker when he is disassembled. At level 6, Kled has increased mobility and the potential to impact several tracks with his Ultimate R. He can also use his Ultimate R to engage and pursue the enemy. Do not overextend in the way as he can easily kill you. Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead."} +{"text": "Move towards the medium track and stay with your ADC in the medium track or shake hands with your Mid laners to prevent the enemy from taking the medium track level 1. Make sure to place the vision around the nearby tracks and targets. If you can spot the enemy moving around the map, your team may be able to collapse on them and get a free murder. Avoid moving too far away from your allies at any time. If you get caught out, the enemy may be able to take a nearby goal like Baron, Dragon, a tower or even win a 5v4."} +{"text": "You will have to be careful about his dash. It may give a false sense of security which can bait you into going for easy farm, while Renekton goes and all-ins you.\n\nBait his Ultimate out when possible. Doing so will allow you to easily win any fights he takes after his ult runs out.\n\nWait till Renekton has used his dash till you use your ult on him. This will also help your Jungler during ganks.\n\nKeep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} +{"text": "Once Kennen has two points in his Ultimate m, he will be able to deal massive amounts of damage to the enemy team. He just needs to choose the perfect moment to go in.\n\nKennen is excellent in team fights due to his Ultimate m. He can pair it with his Flash for a devastating combo on the enemy team, which will leave them helpless.\n\nMore items mean more damage for Kennen. This will let him take over the game, and his poke damage will increase significantly in the game. "} +{"text": "If you're playing as a melee champion, try to minimize your overworked time while getting guard-hunting piles. She can wait until her m is up before trading. This model is pretty common against champions who can turn the fire when she's looking to trade. Use the cooldown m time frame for the poke. When you play as a melee champion, make sure Janna doesn't intimidate you with the basic attacks. When you can't commit, stand out and line up with your ADC so she can't harass and intimidate you."} +{"text": "If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he comes. You have to counter their waste pressure by doing the same thing."} +{"text": "Xin is vulnerable to the CC during the team fights, don't ignore it. Focus on him when he engages. As he is a powerful champion of skirmishes, he will look for choices on enemies who walk around Rift Summoners alone. Avoid walking in areas that are not rewarded unless you know where Xin Zhao is. When Xin Zhaos Ultimate R is on cooldown, he is incredibly vulnerable. Force Team fights when his Ultimate R is down to increase your chances of winning the fight."} +{"text": "Maokai is at its lowest level at the beginning of the game. Look for an early advantage to force it to miss on gold and XP. Once Maokai is level 3, it can start trading with you once it has all its basic capabilities. Try to lower it so it is unable to look for a favorable trade. Avoid standing up to the upper side of the track if you know it has placed Saplings E in them. However, you could walk towards it before running to -Bait."} +{"text": "Its overall power increases with the number of drakes it captured at the beginning and middle of the game. Therefore, it must prioritize them. Level sixteen is a good peak of power as well. It will strengthen its Ultimate t damage in the game, and it can blow up enemies with ease now. Its overall strength will depend on the construction it goes for. It can either blow up enemies from afar with its AP construction, or it can dive into the enemy team and act as a bruised one."} +{"text": "Galio's Ultimate R will really shine during this phase of the game because it can now impact team fighting whenever this ability is rising. Moreover, it really works well when its target is the one that has to approach the enemies to attack them. At level 9, its Q will be fully maximized. This will give a massive boost to its damage and clear wave. Moreover, it can now help other washers frequently and keep its wave shoved at all times. Galio will have its basic items at this stage. This is beneficial to him, and his team as its overall production of damage and survival will be higher."} +{"text": "If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.\n\nDo not chase Shaco as he may be baiting you into running into his Boxes x or towards his team.\n\nShaco will try to assassinate squishy targets that are moving around the map alone. You can prevent this by playing as a team and by avoiding walking in unwarded areas if you don\u2019t know where he has been."} +{"text": "Look out for an aggressive level 1 play. They can easily try and take you down if you overstep.\n\nTry your hardest to poke and harass the enemy, but don\u2019t over commit to it as they can turn around an exchange easily.\n\nThe enemies level 6 isn\u2019t very strong in 2v2 fights as their Ultimate R is a utility tool.. With this in mind, use your level 6 advantage to play aggressive and take them down."} +{"text": "Continue to pick up and secure the jungle camps whenever possible. Do not fall back into the middle of the game is crucial as a Jungler, so make sure to continue growing! When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. After getting a murder, make the call for Baron or Dragon if your team is nearby and able to help you."} +{"text": "Make sure you are present in any particular team fight during this phase of the game. Do not waste on any other way to accumulate CS to get an element. Make a point to check your team's positioning before starting a fight. There is no point to start a fight when your team can't follow on you. Flanking the enemy team and using the war fog for bamboozle enemies is the way to go during this phase of the game. Make sure you keep it right at all times."} +{"text": "If they die at first, you won't be able to win the fight alone. Don't get caught off during this phase of the game, because you'll end up losing crucial goals if you do. Stay with your team and count on choices to make team fights uneven. Focus the closest enemy champion to your carts and work as a team to get the enemy down one by one. If you focus on the rear line alone, you can be an easy target for the enemy and die quickly. By focusing on the closest champion, you will survive longer and keep your carts alive."} +{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.\n\nSylas is quite decent in a team fight, especially if he gets an AoE-based ultimate from the enemy team. His life steal will prevent him from dying quickly.\n\nMultiple points in his Ultimate R will allow him to take enemy ultimates quickly. They will increase their effectiveness as a whole. It can be highly beneficial in team fights. "} +{"text": "If Kled is against a remote match, he did not succeed from the farm safely while being dismantled. Missing his E will make it really easy for the enemy carried for the kite out. If he goes with his W on cooldown, he has won more effective than he should be in an all-in-one. If he uses his Ultimate R and the enemy manages to cut off his team from him, then he did not win any form of follow-up and his team will have lost their front line. This will cause a lot of harm and could cause a loss of team combat."} +{"text": "His e et e allows him to drop the aggro tower and take reduced damage to the tower respectively. Is a monster of scale, and if he manages to get his articles and hit the middle of the game, he will be almost unstoppable. For a squishy champion, he can a-man the Baron if he is in front. His Ultimate r can completely move the tide of a fight if he is not controlled. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he inflicts a lot of damage."} +{"text": "Just focus on poking the enemy with your Q and do not overextend. The goal is to scale up and reach the late game.\n\nUse your W very discreetly as thee ability costs a lot of mana. Moreover, use it to save yourself from burst combos.\n\nUnlocking your Ultimate R will give you a massive incentive during team fights. Make sure you position well and show up to team fights. "} +{"text": "Once you get your first element, you should be able to extend the duration of your fights. Just make sure that you keep the river because you will be ruined differently. Use the track brushes to hit the enemy lantern whenever possible. Go for extended trades that you can inflict percentage health damage to the tanks. Getting your ultimate R will allow you to be part of many team fights."} +{"text": "It is important that you stay with your team in the late game. Do not move around the card or go anywhere unless someone is with you. Stand back from your team near your support. Avoid walking too far from anyone in the late game. Being caught will lead the enemy will be able to push his advantage and finish the game. Look at your positioning in the late game. Focus on the kiting and automatic attack of the nearest enemy champion. Avoid walking too far forward so that you are not taken out and focused by the enemy."} +{"text": "Play safely in the early game. Cho=Gath needs time to scale and come online. Avoid fighting if possible. Keep the wave closer to your side of the card early. This will make the laning phase so much safer. Avoid trading with the enemy if possible. Even if you have good support, you can easily die if you try to fight in the first levels. If the enemy tries to play aggressive, m them and fall back to security."} +{"text": "You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team. Continue looking for choices with your Ultimate in the late part. Make sure you group with your team and try to get off key enemy targets. You must be grouped with your team in the late part. Like the tank, the enemy will just hire your team as they know you."} +{"text": "At level 9, Garen will have his first maximum ability. This is a decent power peak as it allows him to easily dull enemies and go for regular short burst trades. Once he manages to get 2 points in his Ultimate R, he will have an effortless time catching the out-of-guard enemies and killing them. He should use the track brushes to go for regular short burst trades. His survival is remarkable during the middle of the game, and he can run the enemies down while peeling for his wears. If he takes a lot of damage, he can quickly step back and let his Passive start."} +{"text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. \n\nAt level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don\u2019t be afraid to look for 1v1 fights.\n\nYou will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. \n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} +{"text": "In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you\u2019re able to Ult R the right champion (like a carry), you could win the game.\n\nWhile you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.\n\nAlthough you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don\u2019t be afraid to jump in and soak up damage if you need to."} +{"text": "The more the game goes, the stronger Veigar will be thanks to unlimited stacking with its e. End of the game as fast as you can. Veigar is quite weak and vulnerable in early play. You could try to abuse it to put it behind and miss it on the piles. Once Veigar has its Ultimate R, its death pressure increases. Keep in mind that it will do a lot of extra damage at this time."} +{"text": "Poke and harass the enemy as much as possible with your E to lower them. Play around your Ultimate cooldown and constantly try to make games with it. Avoid taking too much damage. Focus on harassing the enemy after they have used a ability to reduce their commercial potential with you."} +{"text": "If you are short-range, or if you have a Support that is mixed, try and avoid letting it harass you with basic attacks (and its capabilities) or otherwise you will find it difficult to take the farm or engage. Abusing the bushes to help with the vision so that it can't self-drive you for free. Standing outside the minion wave or behind it. This will make it have to choose between pushing or blowing you. Don=t stand in the minion wave because it will be able to push and poke with its b or e. Post-level 6, Corki will seek to constantly push the minion wave. Try to match its clear wave so that it doesn't keep you pushed in. If you don't, you will lose priority and turn plates."} +{"text": "Zilean doesn\u2019t have much damage at level 1 but once he has access to both his Q and W at level 2, his kill pressure will increase. Even though it\u2019s unlikely he will get a level 2 kill, his damage output is nothing to be messed with.\n\nAt level 6, Zilean\u2019s kill pressure doesn\u2019t exactly increase, but his survivability does. Whenever he uses his Ultimate R, try to abuse the cooldown and play aggressive while it\u2019s down.\n\nOnce he has max cooldown reduction, Zilean\u2019s Ultimate t} will be on a very short cooldown. It will be harder to get picks during the mid and late game as he will save them with his Ultimate t."} +{"text": "Sion can surprise the targets that walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Avoid walking in areas where you know that Sion has been so much harder for you to get caught by him. Kite and disengagement is Sion is the biggest threat in a team fight. Try to keep him away from your team so that he is unable to get a good Q knockup. Avoid regrouping and fighting in the jungle as it will allow Sion to get a very good knockup with his Q or get a very good Ultimate Roff. Group together, but not stand on each other so he is unable to get a multi-person knockup."} +{"text": "At level 16, Akali will have 3 points in her Ultimate She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate will also be on a lower cooldown, which is very beneficial.\n\nAt this stage of the game, Akali would be near max build. Landing an E on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight.\n\nAkali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down."} +{"text": "If she uses her Ultimate aggressively and misses her R, all of it and jumps on her. Go for extended trades as often as possible that you all win. Keep the wave closer before 6 if possible so that you can bring it down."} +{"text": "You should spend a lot of time escaring and accumulating an advance during this phase of the game. Your main target is the enemy backline so try to get on them. Flanks and the war fog are your friends in this game. Always try to use the war fog to reach the enemy backline and allow your allies to follow your engagement. Fighting around the bottlenecks will be really useful. Make sure you don't do anything to get caught and use your Ultimate n to hit multiple enemies simultaneously."} +{"text": "Her first major power spike is at level 6 as she gets access to her Ultimate R. She will be really strong at this stage of the game.\n\nOnce she has completed her first component item, her trading ability heavily increases. Beware of trading her if she gets her first component before you.\n\nShe is good in team fights thanks to the AOE on her Ultimate R. She will be good when enemies are grouped closely together.\n"} +{"text": "Yasuo becomes really powerful once it reaches level 16. This means that its Ultimate R will inflict massive amounts of damage in a short period of time. Moreso, the short cooling time will allow Yasuo to deal regularly with tanks. Yasuo will have a pile of articles completed during this phase of the game. This means that Yasuo will decimate the enemy due to its passive damage and r. It can almost a blow of squishies with ease. Thanks to all its completed articles, and its ability to quickly break down and drill through the armors of the tanks, Yasuo will be able to make a plethora of damage in a short period of time. The enemy team could as well at this time if Yasuo manages to advance."} +{"text": "Rek\u2019Sai\u2019s level 3 power spike is incredibly powerful. A laner should always prepare for a Rek\u2019Sai at level 3 as they are very likely to gank one of the lanes.\n\nWhen Rek\u2019Sai hits level 6 and unlocks her Ultimate r, she deals even more damage and can duel the majority of Junglers without a chance of them escaping.\n\nAfter Rek\u2019Sai has completed her jungling item, her kill pressure increases dramatically. At this stage, it will be difficult for you to fight her unless you\u2019re ahead in terms of items and kills."} +{"text": "Ekko is a strong early game Jungler. Use this to your advantage by looking to gank as often as you can in the early game. You can start ganking once you have your E and your W.\n\nWhile you\u2019re a strong Jungler, you need to find a healthy balance between farming and ganking. Gold is incredibly important for Ekko and if he falls behind, he will struggle to get back into the game.\n\nEkko has good objective control. Try to secure every objective if possible either alone or with your team to gain a lead over the enemy."} +{"text": "At level 11, Braum will put a second point in his Ultimate r. The extra damage and reduced cooldown are very beneficial for him during this stage of the game.\n\nAt level 9, Braum will max out his first ability. If he is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown.\n\nTeams will start to group during the mid-game. This is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions."} +{"text": "A very weak early game pushes her to have no form of lane presence. She is an easy gank target at this point, and closing it to this point of the game is very easy. She is quite inclined to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in the fights, she will have to be careful, otherwise she will get CC=d string and deleted. As for her game style, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and livelihoods."} +{"text": "Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them. Make sure to hit Level 2 at the same time or before Maokai as it has great all-in-level 2. At Level 1, if you are not sure of the ability it has taken, make sure to stand back and out of range just in case it starts W, it can not gain an early health benefit. In early play, try to use your range advantage for the poke and harass it. Try and stay at the maximum range although it can not get on you with its W."} +{"text": "Lissandra is really good in team fights as you can flank the enemy from the side with your E.\n\nShe has incredible gank set up throughout the laning phase thanks to her W and her R. This makes her a formidable opponent against squishy champions.\n\nYour wave clear is incredibly strong and you can clear waves fast. You can then use your lane priority to roam with ease."} +{"text": "Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way."} +{"text": "If his E is missing, the enemy team can literally walk up to him (not within control) and continue to poach and harass him for a long time. Can't do much if the enemy keeps the river (if it is halfway) / track brushes (if it is in support). As soon as the enemy sees Galio coming out of the way, they will begin to play safely and deny the threat of Galio. Galio's effectiveness is greatly reduced if the enemy team positions properly and the spaces during a fight. He is decent against the magical damage but the AD champions can tear themselves through him, especially after using his E."} +{"text": "His movement speed increase on his p can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.\n\nThe h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning, as well as, while jungling. This combined with his rune choices can cause him to sustain himself as well.\n\nHis Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage."} +{"text": "At the end of the game, look for choices about the immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Elder Dragon. If the enemy is in a group, watch to group with your team too. In the team fights, keep focusing the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get on the enemy backline easily. Make sure to be close to your team at all times so you can get in the quick fight."} +{"text": "Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.\n\nGwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.\n\nGwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her."} +{"text": "His early play is excellent as he can completely CC and blow up an enemy target when necessary. Using the brush line will allow him to reap a lot of benefits. Level six is an excellent peak as he can now control the pace of a team struggle. He can easily be between the enemy team while treating a lot of health and regenerate a lot of health in return. The first element will allow him to spam his abilities frequently and deposit a lot of damage."} +{"text": "The early game should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the primary ability of the enemy is on the cooldown. If you succeed in pushing the wave in, try to ride with your W. If it happens that the side travellers enemies are low, you can quickly E in and get some killed. Your Ultimate will help you a lot in this game, but make sure you position properly. Remember that you can use the ability while you are E'ing, so make sure you don't stay still while it is locked."} +{"text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.\n\nCass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out.\n\nAt level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game."} +{"text": "Once she has 2 points in her Ultimate R, she will be able to burst down enemies quickly, and she will also be able to use it frequently to keep her safe.\n\nHer first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies if they are not careful about her E.\n\nXayah is really decent during team fights as she can dish out tons of consistent damage with her W and E. She just needs to position herself well. "} +{"text": "When ganking, if Morgana misses her Q, she is basically useless and the gank will fail. This makes it important for you to land your Q.\n\nIf you don\u2019t use your E correctly when fighting or in team fights, you\u2019re going to get killed (or your allies will get killed). \n\nAiming your Q around the minion wave can be hard. The way you counter this is by getting as close to the enemy as possible, and throw it out when they\u2019re away from the minion wave."} +{"text": "Pantheon can duel almost every Jungler in the game. A good Pantheon will constantly look to invade the enemy and get kills.\n\nPantheon\u2019s level 6 allows him to gank his allies from afar. He can cast his Ultimate R from afar, which means he\u2019ll avoid and dodge shallow wards.\n\nHis W offers him tons of pick pressure throughout the game. Getting the right pick on someone can easily win you the game or the team fight."} +{"text": "During this phase of the game, Nami will have several elements to allow him to protect his team. Combined with his W, his allies will be quite healthy during the game. A maximum of Ultimate R will allow him to use the ability quite frequently and to deposit a lot of damage at the same time. It will be great during the enlighted fights. She is remarkable in the fights at the end of the game due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximum efficiency."} +{"text": "Keep poking the enemy with your Q as much as you can. Use the lane brushes occasionally to ensure that the enemy is forced to stay away from the brushes and the minion wave.\n\nYour E must be used very carefully in this matchup as the enemy can easily use their Flash to put you in a compromising position mid-E. Staying parallel to your Support is the way to go.\n\nOnce you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map. This will make you a nuisance for the enemy team. "} +{"text": "Graves is not quite strong during the early game because the enemy can use the minions to block his attacks. He can compensate for this by systematically clearing the wave and using his e in a way that he can reposition himself correctly to attack his laner. Once he arrives at level 6, he will have unlocked a huge finishing movement. He can remove several targets with the utmost ease if he goes for the construction of the lethality. The ability also provides him a way to escape when his e is down. Graves will get a decent peak of power once he has his first component. He will increase his duel potential, and he will be close to the phase where he can practically a-shot anyone."} +{"text": "Avoid fighting around goals, near Tours and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight. Try to divide as much as possible (stand away from each other) so Orianna is not allowed to land a good Ultimate d. If Orianna has a strong front line, keep an eye on their positioning especially if she has her Ball D on them. If the enemy front line runs towards you, turn off as quickly as you can so that they are not able to set up its Ultimate d."} +{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. He may also use the lane brushes to catch enemies off guard with his W or E.\n\nLevel 6 is arguably a massive power spike for Heimerdinger. He can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.\n\nThe first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} +{"text": "Make the most of your range to harass Braum. Avoid detaching from your ally when Braum reaches level 6 or when its ultimate capability is available, as this can lead to dangerous engagement. Pay attention to your positioning and use minions as a shield to block Braum's Q (Winter Bite) poke. Focus on remote harassment. If Braum decides to leave, ping your teammates to alert them and try to bring down the ADC enemy using your Q and base attacks."} +{"text": "Her ability to peel multiple carries during the mid-game will completely ruin the enemy's chances of killing her primary carries. She will need to position well, though.\n\nHer W will be maxed out at level 9. This is a massive power spike and will allow her to heal her allies for large magnitudes. The damage will be pretty potent as well.\n\nTwo points in her Ultimate R will allow Nami to use the ability frequently and let her impact team fights quite often. She will just need to make sure that she has enough mana for it. "} +{"text": "An Ultimate R maximum-out will allow Neeko to use the ability quite frequently. All she has to do is find a flank on the enemy team. Her end-of-game team fight is really powerful. She can disrupt an entire team with a well-positioned R or Ultimate R. Her damage during the end of the match is absolutely massive."} +{"text": "Make sure you are present during the team fights. This will allow you to peel for your portages and prevent them from dying from the start of the fight. Your Ultimate R will allow you to disrupt the fights and kill the portages with ease. Doing so in bottlenecks will easily win you the game. Always try to do everything and choose the enemy Jungler every chance you get. Doing so will allow you to take neutral goals easily."} +{"text": "When Fizz puts a second point in his Ultimate R at level 11, it will be incredibly scary to play against it because his Ultimate R will be on a cooldown low and inflict a lot of damage. Fizz will maximize his first ability at level 9. His death pressure and escarment power will be quite high level 9. Thanks to his cooldowns and the general state of the game, during the middle of the game, he will be able to assassinate and get choices on weak-health enemies as they walk around Rift Summoners alone."} +{"text": "During the mid-game, you will want to group up as much as possible. This will help you deal with enemies who are tankier than you. You will be pretty safe from assassins as well.\n\nYour Q should deal a lot of damage now. Make sure you whittle down the enemy before you all-in them else, you may not have enough damage to kill your target.\n\nFight around closed areas when possible, as your Ultimate R will be pretty easy to land there. The cooldown will be reduced as well, making it easy for you to use the ability frequently. "} +{"text": "Rumble\u2019s level 6 power spike is very good. His Ultimate b is very strong and will assist him in ganking and skirmishing with the enemy Jungler.\n\nHe can be really good in team fights if the enemy is grouped closely together and fights in the jungle. \n\nWhen Rumble\u2019s completed his first component item, his skirmishing power and 1v1 potential increases heavily."} +{"text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.\n\nIn team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.\n\nFighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted."} +{"text": "You will have your core items now, which means that you will be hitting like a truck. When in the lane, make sure you keep stacking your Passive up frequently. It is vital for the late game.\n\nNot showing up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very hard for the enemy team to be concentrated near the pit, hence use it to your advantage.\n\nIf the enemy happens to be too mobile or CC-heavy, just get a defensive item like a Zhonya's Hourglass. It will keep you safe from getting one shot before being able to do anything. "} +{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nStick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} +{"text": "Can=t really does a lot during the early game, especially if he's against something with the hard CC or if he's camped. Extremely the linked and won article takes a lot of damage if he was put behind at the beginning and middle of the game. His ultimate R changes the positioning of him and anyone within the circle. This can make Ryze fight and get his whole team killed if the right vision is not put in place before the ability is used."} +{"text": "Xerath's goal is to delay the fight of a team as long as possible while he stings with his p and 2. Do not let him do this by engaging as soon as you can. Do not go for goals when Xerath is nearby. He can get you down to the Dragon or Baron, and keep you from sitting his Tours. Taking goals like Dragon, Baron and Towers will be easier when Xerath is nowhere near."} +{"text": "Pantheon is an early to mid game champion and is therefore very strong from levels 1 to 6 and can influence other lanes too when he gets his R.\n\nIf Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster. Pay attention to what active items he has and try to play around them. \n\nBe careful after the laning phase, as Pantheon will try to kill you with Grand Starfall R and force a 5 vs 4.\n"} +{"text": "Late game monster if her team peels for her. She will want to farm early on and try to get some kills early on which will allow her to snowball easily.\n\nHer W does deceptively high damage early on, especially when paired with Rakan. This ability when combined with her Q, E, and a heavy CC Support, can allow her to get a huge lead in the lane.\n\nHer Ultimate R can allow her to escape situations in which other ADCs may not survive. This also gives her the agency to root the entire enemy team with a cheeky usage of her Flash and E.\n"} +{"text": "Another point in his Ultimate e will allow him to flatten a lot of AoE damage and use the ability quite frequently. Vladimir is perfect during mid-game fighting. He should accumulate an advance during this phase of the game by bursting enemies with his Q and Ultimate e. He is great in team fighting due to his Q, E and Ultimate e. If the enemy is tainted, Vladimir will decimate them with his Ultimate e."} +{"text": "Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.\n\nWhen fighting with Jhin, avoid running directly backwards after a trade. Runoff to the side so it\u2019s easier to dodge the root from his W.\n\nHis level 6 is good, but he cannot really use it in combat. If you have an Ultimate that can be used in a fight, you should win the level 6 all-in."} +{"text": "When there is no team fight, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold the master Yi has, the stronger he will be. If your team gets one or two killed, call for Baron or the Dragon. You should be able to easily take them as Master Yi. Always use the fog of the war to bamboo the enemy and destroy the enemy backline in this way. It should be really easy to do because of how much damage you can pull out."} +{"text": "It's a tank versus tank matchup. Probably avoid fighting it that you're going to waste time. Fight it only if you're 100% sure you're going to get the murder. Be proactive with your Ultimate because it will greatly increase your probability of getting gang killings. Gank every time your Ultimate is up. Focus on securing these goals. You need to take Rift Heralds and Drakes every time you can. You can take it as easily as they can. As they will often get in the early game, you need to make sure that you're also looking at gank as often as you can and abuse your E."} +{"text": "Multiple points in his Ultimate R will allow him to burst a single enemy down with ease. It will also allow him to escape nasty situations.\n\nTalon will fall off during the later parts of the game as the enemy will build defensive items and be grouped together. He will need to pick his moments and targets carefully.\n\nHe will have a lot of items during this phase of the game. It will allow him to deal a lot of damage if he manages to get on a target. Getting a defensive item will bolster his survivability as well."} +{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.\n\nTo make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.\n\nPlay around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} +{"text": "Yone will get two points in his Ultimate R at level 11, which will be a massive peak of power for him. It is mainly because he can easily remove enemies during this game phase, especially from the fog of the war. At level 9, Yone will have his first maximum ability. This means that his trades will improve considerably, and he will quickly snowball the game if he manages to get a few dead early. Yone is really good during the team fights because he can choose several targets with his Ultimate R. This will make it very important for the enemy to keep an eye on him, otherwise he can easily Ultimate R several people from the fog of the war."} +{"text": "Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.\n\nHis Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.\n\nHis e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit."} +{"text": "Avoid fighting or staying close to your teammates (bundled together). As Nautilus\u2019s e can knock players up who come into contact with it, if you\u2019re close to the focused ally you might get hit too.\n\nNautilus will often be the frontliner for his team. Once he has gone in, try to focus him down if his teammates do not follow him in. Naut struggles getting out again once going in- so if he makes a mistake, abuse it\n\nNautilus will auto attack anybody who comes close to him in attempts to CC them with his Passive. Try and stay away and out of range during team fights if you\u2019re squishy."} +{"text": "You will want to keep poking him down with your e in this matchup. It will make it really easy for you to take Renekton down quickly.\n\nKeep your Resource Bar half filled before a trade to deal maximal damage to the enemy. This is important to counter his burst.\n\nYour Ultimate will allow you to easily all-in Renekton or separate him from his team. Use this opportunity to turn the tide of the fight in your favor.\n\nKeep the wave in the middle of the lane for as long as possible in this matchup. This will help a lot when it comes to dealing with his all-ins."} +{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.\n\nLook for opportunities with your Ultimate to catch enemies out, but don\u2019t go in unless your team is there to help you.\n\nContinue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. \n"} +{"text": "Ward the river to reduce her ability to get early ganks off.\n\nIf you see her ganking someone on your team, invade the opposite side of her jungle to take away camps and deny her XP.\n\nShe can easily secure objectives like the Drake or Rift Herald thanks to her Packmates. Ensure they\u2019re warded whenever they\u2019re up so she cant take them for free.\n"} +{"text": "Aurelion Sol has a lot of utility integrated into its kit. They offer it tons of protection and manoeuvrability. It has tools to stop the ganks and protect itself from all in. Aurelion Sol is a very strong roaming champion thanks to its W. This will allow you to impact your sideways with ease after pushing your way. Thanks to its Q, Aurelion Sol has good poke and good clear wave. This will make the surge of the wave and trading much easier compared to many champions."} +{"text": "Continuing to pick up and secure the jungle camps whenever possible. Do not fall back in the middle of the game is crucial as a Jungler, so make sure you continue to grow! When no team fight occurs, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. The more the Master Yi d'Or has, the stronger it will be. If your team gets a murder or two, call for the Baron or Dragon. You should be able to easily take them as Master Yi."} +{"text": "In team fights, he can easily get shot by various champions. He can also get kited easily, which makes it difficult for him to fight team sometimes. He can find it difficult to gank his allies without his Ultimate R. Pre-6, it will be difficult for him to gank too. Sion does not have the greatest objective control in the early match. If you can't take the goal alone, you will need help from your bot line."} +{"text": "Whenever Veigar uses his n, try to abuse the cool down as it\u2019s his only defensive tool in the early game and once it\u2019s down- he is rather vulnerable. \n\nIn order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.\n\nVeigar has really good gank setup so make sure that you always have the bottom lane warded. Additionally, whenever your Flash is down, you should always play safer so he doesn\u2019t catch you out while you\u2019re forward."} +{"text": "Watch your flanks and avoid walking through unwarded territory as Syndra has great setup with her Q and E combo. \n\nDo not let Syndra poke you down before a team fight occurs. Her goal will be to harass as much as she can before looking for a pick. Engage as quickly as you can so she is unable to poke you down.\n\nAvoid fighting inside the jungle or around an objective as it will make landing her E and getting a multiperson stun easier. Fight in the open when possible and avoid grouping too closely."} +{"text": "You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooling time, to make sure you use it quite frequently. It will certainly help you cut off enemies who have already taken damage. If you have allies who have CC integrated into their kit, try to stay close to them. You should always focus on target CC'd and kill them when you get a chance. Also, if the enemy has a murderer, try to shade them and see if you can get the murder on them if they assassinate your allies."} +{"text": "Just like in the middle of the game, you have to stay with your support throughout the later parts of the game. Do not go around the map alone because you will die easily. Do not play super aggressive in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate and down you. Continue kiteing in team fights and systematically adapt your positioning."} +{"text": "At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.\n\nIn the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.\n\nLook for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you\u2019ve killed someone, make the call for Drake or Baron."} +{"text": "She is very immobile and can be killed easily if she is all-in\u2019d. This can shut her down during the early game and force her to play defensively.\n\nHer enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.\n\nThe E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner."} +{"text": "After the laning phase has ended, go to another way (or stay up) and just divide the thrust. You are a good split pusher and can draw a lot of attention to your path. If someone tries to challenge your split push, look to fight them. Jax is a good duelist and will be able to fight most of the enemies who are trying to stop it. While you are a champion who is usually sent to divide the thrust, you might need to group with your team if the enemy tries to force something. Be ready to turn around the map and help them fight."} +{"text": "The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.\n\nHer mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.\n\nThe first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R. The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.\n\nHer mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.\n\nThe first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R. "} +{"text": "Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team."} +{"text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage. \n \nIf you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. \n\nIf Camille uses her E in lane, she will be vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} +{"text": "Level 2 is a good spike for Pyke as he can immediately all-in the enemy. It will help him get quick kills if he manages to push and reach level 2 first.\n\nLevel six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.\n\nBoots are a massive power spike that allows Pyke to roam around the map very quickly. He can easily help the mid-lane get ahead and come back to the bot lane in a jiffy. "} +{"text": "Renekton will seek to divide the thrust when no team fight occurs. Make sure that someone who can challenge him prevents him from pushing. Do not send someone who is unable to beat him to prevent him from pushing. For his e to be effective, he will have to get as close as possible to the enemy in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure that your flanks are monitored so that you can spot him before he has the chance to engage."} +{"text": "Senna Passive makes her ladder unlimited. It's good that Senna can easily move on to the team during the final stages of the game. Senna is excellent in the fights at the end of the game because of her passive, cured and damaged squishes. Her positioning will be very important, and she should aim to take battles that occur near the bottlenecks. She will now have several articles, which will make it easier for her to do the job at once. With enough passive wraiths, she will be able to deal with the tanks quickly as well."} +{"text": "Stay close to your team in the late match. You should not be too far from them otherwise the enemy can force a fight or catch your team out of position. Look for choices with your Ultimate R in late fights. If you can choose someone who walks too far forward, you can use the number advantage to start another team fight. Group with your team in the late match, but try to stay hidden. This will allow you to get choices or initiate once the enemy walks too far forward or gets close to your team."} +{"text": "After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.\n\nOnce you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don\u2019t over commit to them, so you don\u2019t fall behind.\n\nAt level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends."} +{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially.\n\nIf his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.\n\nIf the enemy avoids staying close to the walls, then it will become really hard for Zac to all-in them from the fog of war. He will then have to take conventional gank paths."} +{"text": "If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage. Abuse the bushes to help with vision so he cannot auto you for free.\n\nStand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don\u2019t stand in the minion wave as he will be able to push and poke with his b or e.\n \nPost-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn\u2019t keep you pushed in. If you don\u2019t, you\u2019ll lose priority and tower plates."} +{"text": "This can also allow it to go up to all enemies once they are low enough after taking the Poke Ezreal Dam has to offer. Its Ultimate R has a very short cooldown and can be used freely during early play to wave. This is very useful when it tries to clear the wave quickly in order to get a reminder. Ezreal=\"E allows it to exit sticky situations with ease and makes it one of the safest ADCs in the game. It can also buffer it in response to the CC capabilities that will allow it to avoid following CC if it manages to get the initial CC capability."} +{"text": "Malphite will have several elements during this stage of the game. This allows it to do a lot of damage (if it goes for AP) or absorb a lot of damage if it goes for the construction of the tank. At level 11, Malphite will have two points in its Ultimate h. This will reduce the cooling of the capacity and will allow Malphite to have more impact. It is perfect in team fighting because it can completely delimit the enemy due to the threat of its Ultimate h. Its capabilities will also allow it to bring additional effects and utility to a team fight."} +{"text": "At level 9, Renata Glasc will max her first ability. It will be really good for her as she will deal damage and be able to keep her allies alive for a lot longer.\n\n2 points in her Ultimate R at level 11 offers her extra pick potential at this stage of the game. As teams start to group up in the mid-game, she will be quite strong.\n\nPutting an additional point in her Ultimate R is great for Renata as teams start grouping during the mid-game. The reduced cooldown on this ability enables her to go for more picks in fights.\n"} +{"text": "In the late game, you would have completed several elements and got a lot of levels under your belt. You will be strong in the late game, too. At level 16, you will have put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting choices."} +{"text": "Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead."} +{"text": "Her skirmishing power early on is quite high. Keep this in mind when attempting to fight her alone.\n\nWhen invading a Briar, try to hide in bushes before jumping on her. Wait for her to use her abilities on the camps and then strike her down.\n\nIf you\u2019re low or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R.\n"} +{"text": "During this phase of the game, your only goal is to target the enemy backline and decimate them if you go AP. Use the fog of the war to do so. If you manage to see someone negligent enough to be sideline alone, just go and kill them. This will allow you to get an advantage of numbers and make an unfair fight."} +{"text": "Ensure that you have mid-priority at all times in this game. It will let you rotate and help your teammates very easily.\n\nYour charged attacks are your bread and butter in this matchup. Always try to clear the wave with your Q while you save your auto-attack for the enemy.\n\nSince you are so mobile, you may feel that you can chase enemies down. Try not to do so without any form of Ability Haste, as your E has a massive cooldown early on. "} +{"text": "Very still that can make him a primary target to hire the champions. Once engaged, he can do nothing unless he gets help from his teammates. Once his e is down, he will be useless unless he has some kind of element or number advantage. His e forms the core of his whole kit so that if the enemy waits for him, he won't be as effective."} +{"text": "Just like in the mid-game, Azir doesn\u2019t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.\n\nAt level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.\n\nPaired with his level 13 power spike and picking up more and more items, Azir\u2019s late game is very strong."} +{"text": "After your bot track has moved halfway, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Try to sit goals with your team during the middle of the game. You have strong pose tools that will allow you to sit goals with ease. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron)."} +{"text": "When Corki finished his first element, his clear wave and poke damage will increase sharply. He should not find it at all difficult to keep the enemy pushed in their turn once he finished it. At level 6, Corkis clear wave increases as his e can help him push the enemy in their turn. His e are also a good tool to blow up and push the wave simultaneously. He is not necessarily strong at levels 1-4, and he does not have the largest range of automatic attack. If you play a long-range ADC, with a melee/all-in support, try to abuse his early play."} +{"text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.\n\nFocus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.\n\nRotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} +{"text": "At level 6, you\u2019re both very strong and both your Ultimates will be quite powerful and the difference between winning the fight.\n\nKeep the minion wave close to your side of the map to force Aphelios to overextend. He is squishy and immobile so your Jungler can gank you if you keep the wave close.\n\nFight him when he is on low ammo to make killing him a lot easier.\n\nFocus on poking him with your Q and W and keep the trades short and sweet."} +{"text": "Use the lane brushes to score knockup on the enemy laner whenever possible. Go for quick burst trades and then back off.\n\nOnce you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.\n\nGetting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes. "} +{"text": "He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.\n\nA maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.\n\nHe is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars."} +{"text": "Twitch's early ganks are really potent, and his level two gank is incredibly obnoxious. Twitch's s allows him to remain undetected, which lets him bypass vision during the early game.\n\nLevel 6 is a massive power spike for Twitch as it allows him to excel in significant fights. His ability to impact grouped-up fights will let him take over the early game with ease.\n\nTwitch's objective control is quite solid as he can bamboozle enemies with his s. It is effortless for him to make an enemy laner recall abruptly after a gank and then go for the objective with his teammates."} +{"text": "Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.\n\nHis Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.\n\nHas great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down."} +{"text": "If your team is grouped and you don't have a vision on Shaco, make sure you have a scan and vision lens around you, then you will be alerted if Shaco tries to jump and assassinate a port. Don't hunt Shaco because he can lure you to run in his Boxes x or to his team. Shaco will try to assassinate sketched targets that move around the card alone. You can prevent this by playing as a team and avoiding walking in non-paid areas if you don't know where he was."} +{"text": "Her post-six potential is really strong. This allows her to shoot down any squishy target she manages to put her Q on, which makes it very difficult for the enemy squishies to push up in their tracks. Unlike her counterparts, Diana has integrated the tankness that allows her to do everything with her Q, t, and Ultimate R combo quite easily. It's very valuable trying to pull out a group of three or more champions, especially when the enemy team is not aware of your position. Maybe one of the best flankers in the game. She can pull out the enemy backline almost instantly during a team fight if she is left unchecked."} +{"text": "Kindred is a really good early game ganker once she gets her r. That, combined with her Q provides her with enough mobility to easily gank her targets.\n\nEarly stacks are vital for a Kindred to succeed in the game. She will require some help from her team to get the marks, else she may end up dying and be set back massively.\n\nThe first item component will significantly enhance her dueling power. It will help her overall, especially when trying to contest for marks. "} +{"text": "If they invade you, just back, as they can easily kill you, especially if you are behind. They can secure the lens so much easier than you can. Keep them guarded to spot them before they can secure the lens. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. It will be ruined much sooner. Make sure to apply as much pressure as you can to match its first ganks."} +{"text": "Avoid detaching from your ally if Lulu's W (Whimsy) ability is available, as she can polymorph you and disrupt your movements.\n\nKeep the wave closer to your side of the lane to create opportunities for jungle ganks and increase your safety.\n\nAfter level 6, it becomes more challenging to secure kills on Lulu or her ADC due to her ultimate (Wild Growth) providing additional health and a knock-up effect. Take this into account when engaging.\n\nDuring levels 1 and 2, focus on poking Lulu as much as possible with your basic attacks to pressure her and potentially gain an advantage."} +{"text": "Care for her range and auto attacks as they deal significant damage early on.\n\nStand away from minions to avoid her Q and W pushing the wave quickly.\n\nTry to bait out her ultimate before committing to an all-in if possible.\n\nHer level 6 is stronger, but you can try to exploit her by engaging while her ball is far from her position."} +{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.\n\nStay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.\n\nPeel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} +{"text": "Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (global) and it is easy to spam them. Expanded trades work in favor of Cassiopeia. Its damage accumulates so try to go for extended trades around your E. Play around your Ultimate R. It's a good all-in-one tool and good to configure/deny ganks. Make sure you approach the enemy to make sure you are able to land it."} +{"text": "When Rumble\u2019s r is down, his damage output will be heavily reduced. Wait for him to use his r on the jungle camp before initiating a skirmish with him.\n\nRumble has good objective control early. Try and secure the objectives before he has an opportunity to take them on his own.\n\nWhen fighting Rumble in a 1v1, make sure you dodge his e\u2019s as the slow and damage they deal can be crippling and cost you the fight."} +{"text": "During this phase of the game, Morgana will have multiple items which will allow her to protect her team. Combined with her E, her allies will be immune from CC.\n\nA fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.\n\nShe is excellent in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness."} +{"text": "She is pretty intense during the early game as her clears are pretty quick. She can burst enemies and duel them quite efficiently early on.\n\nUnlike other champions, level six isn't a massive spike as it doesn't provide her with a lot. On the other hand, her early game power is due to the Ultimate r transformation.\n\nThe first item component will allow her to duel enemies more easily. It will also let her use her abilities quite frequently. "} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.\n\nKeep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} +{"text": "His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage."} +{"text": "Your burst damage is almost non-existent when your Ultimate R is down. You'll have to play safer and less aggressive while it's on the cooldown. You're weak against the long-range poke due. If you can't get into the enemy's reach, you won't be able to play aggressive. Whatever the extra speed of movement of your E offers, Annie has little or no escape form. If you're too extended without your E to protect yourself, you'll be an easy target."} +{"text": "Zac really has long periods of cooling on his engagement abilities. Therefore, he can really use them as a tool of engagement or escape only once in a fight. If you know that he is without these abilities- try to fight him. Keep the minion wave closer to your side of the pre-6 card. This will make it harder to jump with his E and should increase your overall survival in the way. Zac has really good roaming potential."} +{"text": "Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.\n\nIf Mordekaiser misses his E in a team fight, it wouldn\u2019t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.\n\nAvoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky."} +{"text": "The teams tend to regroup during the end of the game. This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team. Her Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants. This is really beneficial to her team. Lissandra will have several articles during this phase of the game. This means that she will make huge amounts of AoE damage that will harm the enemy team."} +{"text": "Vayne has a great trading potential but needs a lot of time on scale because of the nature of her kit. The more the game goes, the more likely her chances of bringing her team solo to victory. Level six is a massive point of early play as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne of bamboozle laner enemy now because of its invisibility. She can even use it to avoid the ganks. The first element will certainly give Vayne a massive boost in the duel. She will have to use the track brushes to make sure she can compensate for her short range."} +{"text": "During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage. Try to go for a short trade first to bait it out and then commit to a trade while it\u2019s on cooldown.\n \nEnsure there is always 1 minion between you and Braum at all times. This will make it impossible for him to land his Q and potentially stun you.\n \nWhenever you\u2019re looking to poke or harass Braum, make sure you\u2019re not close to his minions so he cannot W to them and jump on you and turn the exchange around."} +{"text": "Shen can start crashing as soon as he reaches level 3. Pre-level 6, make sure you place the vision around his jungle entrances to reduce his ability to get ganks off. Whenever Shen uses his Ultimate R on an ally, if he doesn't use it near you, you should use that time to gank another way, invade his jungle or take a major goal. If you want to invade Shen in early play, wait for him to use one of his abilities or wait for him to be low in energy before fighting him to make it harder for him to escape or to come back with you."} +{"text": "Elise\u2019s damage is highly dependent on her abilities. Once she uses them- she doesn\u2019t have much to offer. Look to engage or extend skirmishes while they\u2019re on cooldown.\n\nElise plays almost like an Assassin- she wants to pick off the carries with her heavy burst damage. Do not walk through un-warded areas alone if you\u2019re unsure where Elise is during the mid and late game.\n\nIn team fights, Elise may try to Flash Cocoon an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and pick someone off."} +{"text": "A maximum of Ultimate R will allow Malzahar to straighten out heavy amounts of damage. The enchanters and the squishy targets will find it hard to get away with it. He is strong during the fights at the end of the game while his Q and Ultimate R will hit like a truck now. He will have to check the enemy's inventory for a QSS before he decides to do everything in a champion, however. His Q and E will be maximized and will make a lot of consistent DPS during this phase of the game. The Q will allow him to keep the wave in check as well."} +{"text": "Its roaming potential is unrivalled as it can almost always access another route faster than its counterpart, as well as exit from sticky situations using its E. The ability to maintain both its ADC and itself with its W, while obtaining more mana from the collection of its passive chimes allows it to stay on the track for a long time. Due to its liabilities, it can quickly pass between staying on the track and roaming. A good Ultimate R can help its team launch a fight and set up a combo, especially when Bard manages to follow its Ultimate with its Q. This ability can also be used to block neutral goals and disengage if necessary."} +{"text": "His first ability will be maximized to level 9. He should strengthen his survival and damage in the game, and he should be able to make more choices now. Skarner's team fight is phenomenal during this phase of the game. He can absorb the damage while making sure that he gets crucial choices in the enemy team. At level 11, he would put a second point in his Ultimate. Cooldown will reduce him to make choices more frequently."} +{"text": "Kalista is vulnerable to slows and CC. Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage.\n\nKalista may stay in a side lane to split push. When she is not with her team, you can force a team fight or take an objective.\n\nIf you don\u2019t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. Make sure you have it warded at all times as she can take it quite easily thanks to her r. "} +{"text": "Trundle\u2019s strong at level 1 and 2: depending on the matchup and which ability he skills first.\n\nWhen Trundle has purchased T1/T2 Boots, he can start to roam and help his allies. Trundle is a strong roamer as well.\n\nAt level 6, Trundle\u2019s Ultimate n is very useful in skirmishes with the enemy bot. If he is laning against a tank Support, he can steal their stats and be incredibly tanky.\n"} +{"text": "After entering with your Ultimate n, be ready to fall and peel for your allies in the fights of the late game team. To make it easier to access the enemy backline, group with your team but stay out of the way. If you flank a nonwarded bush, the enemy will find it harder to react to your all-in. Avoid dividing or being away from your team in the late game as the enemy will force a fight while you're gone. Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is standing. Fighting without this will make the fights of the late game team much more difficult."} +{"text": "At level 1, don't let her intimidate you with her basic attacks. Unlike the other champions, Quinn's level 6 power peak does not offer her much in the way. But her Ultimate R offers her a lot of roaming potential. As soon as she reaches level 6 and disappears, communicator with your team to let them know that she is on the left. Once Quinn has finished her first element, her death pressure increases. If you are behind, avoid fighting her at all costs because she will probably beat you in 1v1."} +{"text": "Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him. In the late part, depending on his articles, he may be able to pay tons of damage to a squishy target. At level 13, Akshan goes max on his E. The extra mobility is very powerful in the later stages of the game. Once again, as the teams regroup in the late part, if he can get the closure on a marked enemy, he can bring back an ally to life that could turn the tide of the game."} +{"text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis.\n \nWhen Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing.\n \nOf course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} +{"text": "Janna will gain a huge advantage when she gets her boots. It not only makes her move faster, but it offers extra roaming potential which can assist her in helping her other laners.\n\nLevel 6 is a massive power spike because she can now heal up her entire team during team fights. The knockback is quite beneficial as the last-ditch disengage tool as well.\n\nJanna is a monster during the early game and is very oppressive in the lane due to her d. She should use the lane brushes to amplify this effect and make laning very difficult for her enemies."} +{"text": "Mordekaiser is quite immobile. If the enemy has lots of mobility or has dodge tools, it will be hard for him to catch up with the enemy.\n\nPre-6, if Mordekaiser misses his E, his ganks will fail. This is because he has no other forms of CC and it will be hard for him to get on to the fleeing target.\n\nIn the later parts of the game, pen and healing reduction will reduce his survivability heavily in late game team fights."} +{"text": "Really good waveclear with her W. This can allow her to shove the wave really quickly and then help her Jungler on different occasions.\n\nHer Q helps her with gank set-ups, and picks during the mid-game. The root duration can easily allow her to hide in a Jungle brush and wait for her target to wander into her Q range.\n\nThe E can allow her to make one of her carries or herself invincible to CC for a while. This is really beneficial during team fights, or when laning against heavy CC."} +{"text": "Try to roam and get kills in different parts of the map. Your C and overall burst damage will help you a lot.\n\nFighting near chokepoints should help you a lot during this phase of the game. You may be able to get a multi-man C knockup and blow squishies up easily.\n\nSet up death brushes when you can. Your abilities make it possible to one-shot enemies as soon as you get your core items. "} +{"text": "Nunu is a very good roaming champion and will try to ride around the map. Use this crazy early gaming pressure to advance your allies. Its level 6 power peak is pretty good. It will increase its power in the track and make it even stronger in roaming."} +{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.\n\nStick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nFocus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} +{"text": "Her damage during this phase of the game is immense. She just needs to land her Q, and her W and Ultimate R can do the rest. A maximum of Ultimate R will allow Morgana to frequently use her Ultimate R. This means that she can choose the entire enemy team with well timed Ultimate Rs. Her team fight at the end of the game is on another level."} +{"text": "During this phase of the game, you should just focus on one-shotting targets with your entire combo. Your Ultimate n will be on quite a short cooldown so you can make quick work of enemies.\n\nGetting a defensive item will help you a lot in this game against all-in comps. You will want to make sure that you position yourself well and look out for assassins who try to kill you.\n\nCorrectly use your e during this phase of the game and shield as many people as you can. That shield alone can save your entire team from death if you time it properly, especially before they get hit by a high burst damage ability."} +{"text": "Varus is strong once he has his Ultimate R. It offers him lots of extra damage, can be used to set up ganks and it also increases his survivability.\n\nIn team fights, Varus really shines as his Ultimate R can be used in a variety of ways. He can use it as a self peel tool and as an engage tool.\n\nOnce Varus is level 9, he would\u2019ve maxed his Q. Mix this in with a couple points in W, his Q damage output will be intense. Dodge as many Arrows Q as humanly possible."} +{"text": "If you miss your Ultimate R, you will miss potential resets and you will definitely miss the gold and damage. Try your hardest to know who has Flash and who does not increase your chances of landing your Q. It is a mechanically difficult champion to learn and will take a lot of time to get used to. Expect to put in a lot of work trying to learn it. Unfortunately, Pyke has nothing to offer when her Q is down."} +{"text": "A low R Ultimate cooldown means that he can fight as a team frequently. He will also increase his overall selection potential, making the team fights unfair for the enemy team. Volibear is really tanky during the last games of the game. It becomes difficult to get him down, even with Grievous Wounds. Volibear starts to fall during the end of the game. He will now function as a reliable front-liner as a real duel to protect his portages."} +{"text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on which major goal is the next spawning. If it quickly spawns, make sure to place the vision around the lens as quickly and safely as possible before withdrawing to safety. Having the vision around the major goals is the key. Look for choices during the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and eventually take a turn, goal or get more dead."} +{"text": "Getting level 3 quickly will be of utmost importance for you in this game. Clear the Jungle soon and once you're level 3, start ganking relentlessly.\n\nTry to gank overextended lanes when possible and ensure that you protect the laner you're ganking with your W and Q. It will let you prevent the enemy team from snowballing the game.\n\nYour counter-ganks will be really effective, especially once you get your Ultimate R. This also means that you can split push during the time you are not clearing the Jungle."} +{"text": "Place your all-in-one combo properly around the minion wave otherwise, and you will be killed because of your Passive. Use your e to reposition immediately during a duel. Once you get your first element, you will have a easier time duel enemies in the way. Use your e and e very carefully other, you will become a premium gank target for the enemy Jungler. Getting your Ultimate t is a massive peak for you in this way. Use it as a finishing movement for most, but keep in mind that the return can be used defensively."} +{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.\n\nWhenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.\n\nKeep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} +{"text": "Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don\u2019t risk losing your health bar.\n\nThe longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.\n\nOnce Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you."} +{"text": "He will struggle against ranged champions with dashes as they will be able to kite him and dodge his Axes t.\n\nWhen Olaf\u2019s Ultimate k is down, he will be really immobile and can easily die. Without his Ultimate k, he is also very squishy and easy to kill.\n\nIf you miss your t when skirmishing with the enemy, it will be impossible for you to kill them or extend the trade. Make sure you try your hardest to land your Axes t."} +{"text": "Seraphine is an easy-to-learn champion. You don't need to spend so much time learning it compared to someone like Akali or Camille. She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a healing and shield with her W. This makes her a great utility champion. Her Ultimate R has the potential to hit the entire enemy team. The more you hit, the more he will go. If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight."} +{"text": "In team fights, try to stay away from each other so it's harder for Yone to get a good R Ultimate. Avoid fighting in areas around the map that are locked up like in the jungle or around the Baron / Dragon as it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone down if he runs away as he's just going to use his E for you Juke."} +{"text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Every time he has 3 Q laps up, he will always be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care trying to fight him as he could just use any of his abilities to trade with you."} +{"text": "Lux will now have her core items and will hurt like a truck due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.\n\nShe will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown.\n\nLux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke. "} +{"text": "Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.\n\nTry to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.\n\nYour main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal. "} +{"text": "His roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart, as well as get out of sticky situations by using his E.\n\nThe ability to sustain both his ADC and himself with his W, while also getting more mana from collecting his Passive chimes allows him to stay in the lane for a long time. Due to his Passive, he can quickly switch between staying in lane and roaming.\n\nA good Ultimate R can help his team initiate a fight and set up a wombo-combo, especially when Bard manages to follow his Ultimate up with his Q. This ability can also be used to stall neutral objectives and disengage if need be."} +{"text": "The first element of Jax allows him to chase the enemies during a prolonged fight. He will let him stack his passive and completely decimate his enemies. Going to regular trades of short burst will help him a lot. Level 6 is a decent peak of power because it will increase his survival during the fights. Once he will have more elements, this ability will help him kill the enemies with ease, and he will be able to resume the game with his scaling. Jax is not very early because he is dependent enough on the article. He should focus on agriculture and short skirmishes to clean up the murders."} +{"text": "The mid-game should be easy for you, and you will be ganking enemies quite frequently. Just make sure you rely on picks and kill off squishy targets when possible.\n\nYour presence will be massive during skirmishes, but you will need to use your E carefully. You can even try to Flash > W enemies who are high priority and need to be taken out quickly.\n\nYou will want to help your Support and work with them to ensure that you can capitalize on your lead. This is important towards ending the game quickly. "} +{"text": "It's really hard to play when the enemy team gathers together. Nocturne wants the enemies to split up to be able to use his Ultimate a to pick them up. Can't really gank up to level 6 as he usually uses the element of surprise to make his ganks more successful. Nocturne is super squishy and gets blown up in the team fights quickly even with his s. This makes it difficult for him to fight unless he advances."} +{"text": "At level 11, Varus will be able to add 2 points into his Ultimate R. This makes it really easy for Varus to pick off enemies, especially when Varus is trying to swap lanes.\n\nHis first ability will be maxed out at level 9. This will allow him to deal a lot of damage to his opponents in the lane. It will also provide him the incentive to carry for his team if he is already ahead.\n\nVarus' AoE poke and Ultimate R make clumped fights disastrous for the enemy team. They will suffer if Varus manages to get an excellent Ultimate R during neutral, objective fights. "} +{"text": "Tryndamere is extremely strong in lane, especially when his resource bar is filled up. This means that he will dish out a lot of damage and heal up a lot when he uses his Q.\n\nHe can exert a lot of pressure in the lane while simultaneously preserving his survivability. It helps a lot against both ranged and melee champions.\n\nHis first item component will help him a lot in the lane. It will give him a heavy damage boost with increased survivability which will be exceptionally useful for dueling in the lane. "} +{"text": "Nunu's early game is strong enough as it can gank enemies frequently while remaining relatively healthy due to its Q. Level 6 is a massive peak as it allows Nunu's ganks to be more effective. It will also be a better team hunter and inflict tons of damage. Its objective control prowess is next to none. One can be sure that a good Nunu player will never lose any objective fight in the game."} +{"text": "Getting to level 3 will be quite important in this matchup so ask for a hard leash and quickly erase the Jungle. Once you are level 3, you can start to glove. Once your passive is stacked, you can look for fights with the enemy. Searching for skirmishes when your passive is stacked will increase your damage production and increase your chances of killing the enemy. In the first levels, play safe and avoid engaging in any duel. Your game early is rather weak, so you're probably going to lose jobs against an aggressive jungle."} +{"text": "As the game advances and he gets his core items, he will be able to deal damage, as well as, soak up a lot of damage for his team as a frontline. This enables his backline to deal damage freely.\n\nHe can be a good initiator with his Q and R. His Ultimate R prevents him from dying or getting burst down quickly.\n\nHe is at his strongest when he is with his team as he will get a lot of follow up damage and will be able to help his team get kills. This is really effective when fighting for neutral objectives as he can easily zone out the enemy champions from the objective."} +{"text": "Multiple points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a tremendous ability during the mid-game.\n\nHe will have his core items by now, which means that he will be dealing a lot of damage in a short time. His burst damage will be devastating.\n\nHis first ability will be maxed out at level 9. This will let him dish out a lot of damage and will completely shut down squishy carries who are out of place. "} +{"text": "You will naturally push the wave of minions with your Turrets Q. As you push, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn't have 3 Turrets Q up, so keep this in mind. If the enemy's lantern wanders, don't try to challenge their roam. Instead, push the wave of minions and start winning the gold of the turret plate."} +{"text": "Pre-6, it's stronger, but post-6, your Ultimate makes you stronger in the fights. Try to match its thrust power if you can. You don't really want the minion wave under your turn because Karma has a good poke and will continue to harass you under your turn. Post-6, target your abilities so they grow and poke at the same time."} +{"text": "Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team."} +{"text": "Just like in the mid-game, Azir doesn\u2019t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.\n\nAt level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.\n\nPaired with his level 13 power spike and picking up more and more items, Azir\u2019s late game is very strong."} +{"text": "At level 9, her Q will be maxed out completely. Being her main damage ability, she will now be able to chunk out enemies with ease.\n\nZoe won't spike too hard at level 11 because it doesn't really do anything for her. She will still have to rely on using the terrain to E her opponents and then blow them up with her Q.\n\nOnce Zoe hits level thirteen, she will have increased pick potential due to her E being completely maxed out. It will make her extremely deadly in the fog of war. "} +{"text": "Avoid fighting with Xin Zhao early as you will surely lose. If you need to take a fight, make sure you have backups. Once you get your ultimate e, you should be able to lock and kidnap enemies with ease. Just make sure Xin doesn't get too close to you. If you see Xin glove a lot, don't hesitate to invade him and steal his camps. It should be easy to do and will put Xin back massively. Try to match his pressure by gauntling as often as he is."} +{"text": "Kled's Passive is highly underestimated, but it will make all the difference in the game now. He can use it to absorb so much damage without risk of dying, and he can quickly get up if Skaarl runs away. Kled will have its construction almost finished now. This means that he will be tanky, as well as flattening heavy amounts of damage. Anyone getting caught by him will probably die. Since all his abilities will be maximized at this stage, Kled will be huge in the game. His ability to disrupt the ranks of enemy teams will be phenomenal, and he can easily peel for his wears as well."} +{"text": "Try to stay with your support throughout the middle of the game. You are very vulnerable and easy to kill if you are alone. Staying with your support will increase your survival. Keep picking up the farm in the side lanes when there are no team fights, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you will be able to eliminate the damage in the fights. Look for choices with your support/Jungler to get murders and increase your lead. If you kill a key target, you could make the call for Baron."} +{"text": "Delay a team fight as long as possible while you push and harass the enemy with your b & e. Once the enemy is low, you can engage in combat. When no team fight occurs, go on a side track and push. It is important that you continue to cultivate during the middle of the game so that you can get your items as quickly as possible. Do not stay right in the middle if you can't get anything done. Avoid overextension or die alone. When you are dead, the enemy may be able to sit a goal, start a fight or secure the Baron or Dragon."} +{"text": "It is especially true if someone manages to interrupt their Ultimate R, because it is the ability that can turn the tide of a team fight alone. The seriously painful wounds are quite effective against him. He is equally squishy as well as he was not able to do much if the enemy team gets a reduction of healing during the early match. His greatest weakness is an enemy team that can keep well. This is legitimately going against the Fiddles entirely and preventing him from all-inning the enemy team in a coherent way. The vision will allow the enemy to anticipate his movement and react accordingly."} +{"text": "He is really weak against single target CC. During a team fight, if he happens to get chain CC\u2019d, he will die before he can achieve something significant.\n\nThe enemy can always react to Jax\u2019s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.\n\nWeak against champions who are ranged and can kite him out of his e range. This allows the enemy to poke him out and then all-in him once he has been whittled down."} +{"text": "Aurelion is a mana hungry champion. Keep a constant eye on your mana bar at all times otherwise you'll have little kill threat. He will also be vulnerable to ganks and all-ins if he is low. Ensure you have enough mana to use your W just in case something happens.\n\nAurelion Sol is a very difficult champion to play. You will need to put in a lot of time to master Aurelion Sol.\n\nAs Aurelion Sol is a roam heavy champion, it can be difficult for you to roam if your side lanes are not strong. It will also be hard to roam against champions with good pushing power."} +{"text": "Viego's ganks are quite powerful early. It really shines when it comes to overstretched enemies during the early game. His W and E should help him a lot. Level 6 is a massive peak of power because it allows him to escape from the sloppy battles and use it aggressively when necessary. It also will facilitate him to take over the enemy champions. Viego has a very great objective control because his abilities do a lot of damage and he can melt through them very quickly. He should try to gank his bot track, get the enemy to remember, and then ask for help trying to kill the neutral objective."} +{"text": "When Trundle activates his Subjugate n, step back immediately. It will become much more tankier and your tanks will be weak. Return to action when his Subjugate n has cooled. Trundle will be divided by pushing a lot in the last stages of the game, try to fight as a team when he is not able to be there. If you spot him isolated and away from his team, try to force a team to fight with his allies. As soon as Trundle engages in a team fight, try to lock him up with CC. Although he is a tank, he is very vulnerable to the hard control of the crowd."} +{"text": "Fiora's Passive can make a huge difference when trading with her. If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position. \n\nPlaying around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC.\n\nKeeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora."} +{"text": "Your **W** is great versus burst because it reduces incoming damage.\n\nK\u2019Sante has a lot of CC and can lock down and layer CC on enemy champions.\n\nLots of trading potential with his **Q** and basic attacks. He can also run down enemies and kill them thanks to how much CC he has in his kit.\n"} +{"text": "The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.\n\nLevel 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.\n\nLevel 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed."} +{"text": "Lee Sin will have multiple items during this phase of the game. It will allow him to deal robust amounts of damage while ensuring that his survivability is preserved.\n\nHis first ability will be maxed out at level 9. This means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.\n\nAt level 11, he will have two points in his Ultimate k. This will let him use that ability wholly and frequently ruin the ability of enemy divers to get into his backline. "} +{"text": "Try to keep keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead.\n\nAt level 6, Jhin is stronger than you in the 2v2. But if he activates his R, run into him to force him to cancel it.\n\nFocus on farming early so you can get some CS and gold under your belt. When you have your first item, look to play more aggressive.\n\nStand away from low health minions, especially when he has his Q up. Similarly, back off a bit when he has his 4th shot locked and loaded."} +{"text": "His tankness is out of bounds during this phase of the game. He can quickly shoot enemies and peel for his wears at the same time due to his overall tankness. A maximum-out Ultimate R will allow Nunu to flatten a lot of damage in a short period of time. If he can set up a death brush, he will automatically win the fight. His team fight at the end of the game will be extreme because he is very tanky, and his frontline ability will make it really easy for his team to succeed in the fights."} +{"text": "Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.\n\nYour e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,\n\nOnce you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead. "} +{"text": "Level 2 is a complete peak of power for Lux. It should be capable of everything in the enemy by using the track brushes to drop the vision and bamboozling the enemy. If the enemy is careful, they will be zoned easily. Level 6 is another important peak of power as it will help his ADC kill the enemy robot track. Capacity can also be used to safely fly neutral lenses or shots. The first component of the article will compensate for the good poke as Lux will use the track brushes to continue harassing the enemy robot track. Its long range will make it really difficult for the enemy to catch it."} +{"text": "Hitting level 3 will be quite hard so make sure you avoid conflicts and use your Q to heal up regularly. This will allow you to soon become gank-worthy.\n\nFocus on getting your core items as quickly as you can. You are heavily reliant on them and will be able to run enemies down if you manage to get a quick lead.\n\nWhen ganking, make sure that the enemies are overextended. This will make it supremely easy for you to slow and kill enemies."} +{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important to him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive pieces. At this stage of the game, Fiddlesticks should have finished one or two articles. Its damage release will be quite high that will allow him to win team fights mid-game. In the middle of the game, the teams start to regroup. It's good for Fiddlesticks because he benefits from teams regrouping closely because his Ultimate R is an AOE tool."} +{"text": "In the middle of the game, focus on stacking your items and see if you can help your allies get killed around the map. This will help your team a lot, especially if you can catch enemies out of the war fog. Look for peaks during the middle of the game. It should be easy enough for you because of your a and l. Don't forget to use your Ultimate t frequently. By sitting Baron or Dragon, or when you push the enemy under their turn, look for a peak with your abilities. If you can catch someone out of position or blow them up, you can take the goal for free."} +{"text": "Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.\n\nWhen sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W. \n\nAs it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates."} +{"text": "Focus on securing objectives when possible in the mid-game. You can take them alone or with your team.\n\nPlay around your Ultimate R. Fiddlesticks Ultimate R is really good and should result in a kill each time. Keep assisting your laners and go for picks with your Ultimate R.\n\nMake sure you group with your team but use your Ultimate R from an unwarded area of the map. This will help your team get kills and secure objectives."} +{"text": "Unfortunately, Milio has long cooldowns, especially with its Ultimate. It's the key he doesn't waste his abilities or it will be an easy target. Positioning can be difficult for Milio as it can easily be killed and locked with CC. If he gets CC=d he can't use his Ultimate, so it's important that he never get CC=d. Moreover, Milio is sensitive enough to CC. It's quite motionless and squishy, so positioning is the key."} +{"text": "If you meet her on the fault alone and she shows up her Q, step back if you can't kill her. Diana can start to glove after level 3 and will constantly look at gank post level 6 whenever her Ultimate R is at the top. Keep this in mind and try to gank as often as possible to make her harder impact on the map when she arrives at her. Be aware of her level 6 power peak because it is huge for her. Keep track of her beginning through the rooms and try to delay her peak of power as long as possible by taking her camps or killing her in her jungle."} +{"text": "Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there isn\u2019t one.\n\nAt level 6, ping that Gangplank has his Ultimate R. It\u2019s key that your team knows that he can use his Ultimate R to impact a fight. \n\nGangplank is rather weak in the early game and needs time to come online. Try and abuse his weak early game to get ahead."} +{"text": "Ensure you\u2019re always behind a minion so it is harder for him to land his Q. If he is able to land his Q, he may look for a fight.\n\nAs soon as Tahm Kench activates his Grey Health E, disengage from the fight as it will offer him protection and you may be unable to kill him through the bonus health.t have an impactful 2v2 Ultimate R. If you\u2019re stronger at level 6, be prepared to fight him.\n\nTry and stay at max range and behind minions at all times. This will make it harder for him to poke you with his Q or auto-attack you."} +{"text": "Watch out for a potential Flash engage by Pantheon. In team fights, don\u2019t stand too far forward in case he tries to make a play.\n\nWard your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. \n\nGood times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. "} +{"text": "Be careful about the location of Oriannas Ball d throughout the laning phase. Try to adjust your positioning and move to the opposite side of the track where its Ball d. Don't wander unless Orianna has recalled. It has a very good clear wave thanks to its d and d and can quickly push you and take Tower plates. Due to its lack of mobility and its inherent ability to push waves, Orianna tends to be weak against the ganks. Ask your Jungler for ganks every time it pushes the way."} +{"text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.\n\nIf Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.\n\nQuinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} +{"text": "After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.\n\nLook for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.\n\nOnce you\u2019re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get early kills with it."} +{"text": "Senna has a good poke, harassed and good disengagement with her E. It is important that you commit as soon as you spot her to make her hard to escape. The more the game goes, the stronger Senna will be in the team fights. Try to put an end to the game as quickly as possible so that she is unable to be really effective in the middle of the game. As Senna is going to be on guard alone in the middle of the game, you could use this to your advantage to set up an ambush and shoot her. While she's dead, you could try to start a team fight with the advantage numbers or take the Baron/ Dragon."} +{"text": "Group with your team and don't leave them. If you start to divide the thrust, the enemy will force a fight and kill your team while you're gone. Delay the team's fights while you wait for your Ultimate to come back to me. Do not fight the team unless your Ultimate m is up. Also, waiting for your Zhonyas Hurglass to arrive would also be beneficial. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you get up to the enemy before they are able to disengage or shoot you down."} +{"text": "Duel in the middle of the game as much as possible. Your goal is to ensure that the enemy is chunked out so that they can't fight.\n\nKeep split pushing when possible. This is very important as it lets you get a lead on different map parts while escaping when you see the enemy collapsing.\n\nAlthough you're a powerful split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take. "} +{"text": "Use your W to stifle enemies during this phase of the game, but make sure your team is there to follow you if you are looking for a commitment. Always try Ultimate R the enemy Jungler during this phase of the game. It will allow your team to get a free Dragon after successfully killing the Jungler. Be extremely careful when looking for all-in. Get a defensive element to make sure that you can support for a longer period of time in the fights."} +{"text": "Each level is a power spike for Rell because it gives her all-in potential, CC, and sustain, respectively, if she goes for the regular t, E, Q point route. Her all-in potential is increased massively once she hits level 3.\n\nLevel 6 a significant power spike, and she can be highly effective during clumped fights. It will be helpful during fights near the objective pits as well, as it can completely CC multiple enemies, allowing her team to kill them all.\n\nBoots are a major power spike as she can now roam around easily and can stick to enemies with ease. It will also allow her to get to Jungle skirmishes faster than anyone else."} +{"text": "Aphelios\u2019s late game is also strong. Although while you\u2019re good in the late game, it is important that you do not over aggres as Aphelios is very squishy.\n\nIn the late game, Aphelios will be full build or nearing completion of his build. He will be able to dish out a lot of damage in late game team fights.\n\nAphelios is a strong team fighting champion. He should group with his team and play as 5. He will be able to melt tanks at this stage of the game, as long as he watches his positioning and doesn\u2019t get caught out."} +{"text": "While she doesn't have a Ultimate R combat, her Ultimate R is an excellent roaming tool that can allow her to return to the line quickly and also wander around the map and help her allies. She can blow up enemies who are alone when she is in front. Look for spikes on squissy and still targets to get a lead further."} +{"text": "Stop him every time he tries CS. Make sure he can't stack his Q is of the highest importance. If he uses his W on you, jump from the fight immediately to keep you safe. You're really heavy CC so focus on playing games in other ways. These unexpected ganks can easily get you and your team free murders. Keep the wave near your turn and ask for ganks."} +{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.\n\nUse your e to initiate a fight or try to pick someone off with it and then kill them. Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game.\n\nMake the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team."} +{"text": "Nautilus has the most CC of any champion in League of Legends. This allows him to lock down enemies with ease.\n\nGood roaming potential and can push the wave and then roam to another lane and help his allies. This can be really beneficial if you can\u2019t kill the enemy laner.\n\nSuper tanky and can soak a lot of incoming damage for his team in teamfights.\n"} +{"text": "At level 6 you are both equal in terms of damage, but you will have the better all in engage with your R. Try baiting out his E before using your R on him.\n\nAt level 2 Ezreal will want to poke you and then use E to get away. Try to move up so you will still be able to proc your r on him.\n\nBe aware of Ezreal standing in brushes, as he might try to use his R and then hard engage on you with his E and follow up with a W and Q.\n\nAs Kalista you will want to freeze the wave when facing Ezreal. By doing this you will make it possible for your Jungler to gank you."} +{"text": "His early game ganks are pretty solid as he can quickly E over walls and catch enemies off-guard. His damage is nothing to be scoffed at either.\n\nLevel 6 is a massive spike. It increases his overall burst damage in the game, and he can easily bamboozle enemies by hiding himself. He can also use it defensively to avoid unfavorable situations.\n\nThe first item component should help him a lot with duels and his clears. His damage output will be really high during this phase of the game, and he can catch enemies off-guard easily. "} +{"text": "Zed has an effortless time to kill anyone wandering alone in the fault. He can also install lap dives on the beaten track quite frequently. He just needs to push his wave before roaming. At level 11, Zed will have two points in his Ultimate R. This means that his potential at a stroke will be increased massively, and he will be able to destroy the isolated enemies with ease. At level 9, Zed will have his first maximum ability. This means that he will provide tons of damage to the enemy target, mainly if he uses his Ultimate R on someone."} +{"text": "When fighting Sett, make sure that you don't go for extended trades. Sett will be able to chunk you out easily otherwise.\n\nHe may try to get some healing reduction early on. It can significantly hinder your survivability so make sure you keep an eye out for it.\n\nSett will try to ult you into your team. Make sure you reposition yourself quickly so that Sett has a hard time doing so.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} +{"text": "Her first major power spike is at level 6 as she gets access to her Ultimate R. She will be really strong at this stage of the game.\n\nOnce she has completed her first component item, her trading ability heavily increases. Beware of trading her if she gets her first component before you.\n\nShe is good in team fights thanks to the AOE on her Ultimate R. She will be good when enemies are grouped closely together.\n"} +{"text": "The automatic attacks of Graves are not always effective because monsters/minions/turns block its damage and consume a bullet. Stay behind a monster or minion to avoid its automatic attack damage. When you fight around the Scuttle Crab, make sure it is between you and him to block a car. When it duelle Graves, try to get away from the terrain as he will use it to his advantage to blow up his l faster. Graves is a very strong duel. Do not fight it unless it is weak in health and low in ammunition. It is also very good at kiting as well."} +{"text": "Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-in\u2019d by the enemy laner and the Jungler/Support.\n\nOnce his h is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.\n\nRelies on flanks to get team fight wins so proper vision from the enemy\u2019s side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage. "} +{"text": "Use the war fog to get choices with your Q and W. Your E should be on a short cooling so, then use it freely. If you are not the powered one, consider using your E to protect an ally acting like portage. Such an ally getting CC'd will mean disappearance for your team. Before going for neutral goals, try to put a death brush and kill any enemy who decides to blindly check the track brushes. This will help you massively to secure the goals effortlessly."} +{"text": "You will have to hinder his farming as much as you can in this matchup, else he will prove to be a monster who will be very hard to deal with in the late game.\n\nYour mobility is your mainstay in this matchup. Use it to counter Nasus, but be very careful about his slow.\n\nOnce you get your Ultimate, you may want to look for ganks all around the map. It should be quite easy to pull off given how your ult works, but make sure you push Nasus out of the lane before roaming.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} +{"text": "Kled can use his Ultimate R from afar to collapse on the enemies who are overstretched at the beginning of the team fight. When he's in a group, make sure you're all together and no one's too far ahead. When no team fight happens, Kled will try to divide the thrust. When he's not with his team, you could force a team to fight with the numerical advantage, but be aware that he can use his Ultimate R to join the fight quickly."} +{"text": "This is a farming matchup. Focus on farming and just harassing with your abilities.\n\nStand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.\n\nInvesting in early boots can help you dodge their skill shots and make the laning phase less stressful.\n\nBe prepared to sacrifice CS for XP and health. Recall when you\u2019re low so you don\u2019t fall behind due to poke."} +{"text": "Divide the thrust during the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate h is down. Group your team when your Ultimate h is up. Rotate from the side lane to where your team is and look for a choice with your Ultimate h. Peel for your allies in team fighting. As you are a tank, you are rather weak unless your aircraft carriers are alive. So keeping them alive is the key in team fighting. Be ready to peel for them when needed."} +{"text": "Keeping the wave closer to your side of the map early will help reduce Xin Zhao\u2019s kill pressure in lane and increase your chances of surviving in bad matchups.\n\nInvesting in healing reduction will help you a ton against Xin Zhao as he tends to have a lot of sustain in lane and throughout the game.\n\nXin Zhao is strong in the early game. Expect him to go for aggressive plays in attempts to get an early lead. "} +{"text": "Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.\n\nYou will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.\n\nYour Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd. "} +{"text": "Very immobile and hence is vulnerable to layered crowd control. He can\u2019t push up freely unless he already knows where the enemy Jungler is, otherwise, he will just be killed.\n\nHis E is his only source of self-peel. Misusing it makes him way more vulnerable to all-ins and can probably get him killed almost instantly if the enemy laner has some form of blink or ranged crowd control ability.\n\nHis Ultimate R roots him in place, making it very easy for enemy champions with ranged crowd control to interrupt his Ultimate R and get on top of him along with their team."} +{"text": "At level 11, Brand will put a second point in his Ultimate R. Regardless of how ahead or behind he is, his damage output will be substantial in team fights. \n\nAt level 9, Brand would\u2019ve maxed his W ability. This helps him in many ways, including helping him keep the enemy pushed into their tower and as a poking tool to harass the enemy laner.\n\nDuring the mid-game, Brand would\u2019ve completed multiple items. He will also have a lot of additional ability haste or cooldown reduction, allowing him to use his abilities more frequently to harass."} +{"text": "Talon has the largest number of first bloods in the game. His early death pressure is crazy! Talon has a great potential for roaming thanks to his E. This allows him to jump over the walls and move on the map quickly. In the later parts of the game, Talon can collect additional deaths on enemies who walk on the card alone. As he deals a lot of damage bursting, he can kill them quickly before running to security."} +{"text": "At level 11, Fiora\u2019s Ultimate R will be much better. Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases.\n\nFiora is good in the mid-game and will be looking to split push. She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron.\n\nAt level 9, Fiora will max out her Q. This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown."} +{"text": "Gwen is hard to play in a variety of champions. They can constantly harass and intimidate him which will make him difficult to survive the early game. Your Q will only be as impacted as you do. If you use your Q without multiple piles, the damage will be futile. His W does not block turn shots, but it increases his defensive stats."} +{"text": "Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.\n\nHer Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.\n\nLissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team."} +{"text": "At level 6, the exit and survival of the damage increases. You should not engage in a fight with him unless you can bring him down quickly that his Ultimate R will offer him additional protection and health regeneration. Swain, early play is abuseable because it is really weak early. Once the mid-game hits, you will have to play more respectable. It is really good in the team fights thanks to his AOE Ultimate R. Bursting him at the beginning of the fight will make it difficult for him to inflict damage and win the fight."} +{"text": "You are a very mobile champion who can allow you to engage or escape sticky scenarios. Naafari is a heavy champion of snowball. Gank often in early play to get an advantage and snowball from there."} +{"text": "Extremely vulnerable to crowd control, which can also ruin his chances of farming by proxy of the way. It is also useless if his team can't really capitalize on him attracting all the attention. He suffers in the early game that he can't use his l regularly. Once he is out of mana, he can't do anything and is practically useless. Should really participate in team fights until he has his Ultimate n up. Otherwise, he can easily be amazed and removed from the fight. He certainly needs his tank stats to dive into the enemy team."} +{"text": "After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.\n\nOnce you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don\u2019t over commit to them, so you don\u2019t fall behind.\n\nAt level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends."} +{"text": "His y is a great tool that can allow him to escape ganks and skirmishes with the enemy during the laning phase.\n\nWukong\u2019s Ultimate n is a very good tool. It can be used to help his team win team fights, and for him to get kills during the laning phase. \n\nWukong excels at extended trades with his s and k. He is a very strong duelist in the laning phase.\n"} +{"text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.\n\nAt level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.\n\nOnce Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost. "} +{"text": "Your ability to control an area/area is quite strong and almost unmatched. You can cut down a lot of constant damage if you are lucky. Your sand soldiers and Passive make it much easier for you to stop all-in in their tracks. Very high seating and pushing power when it comes to taking lane towers. Your Ultimate R offers you luxury both disengagement and all-in-the-team enemy according to your requirement."} +{"text": "Try to delay team fights for as long as possible while you harass the enemy and poke them down with your p. If you can get them low, then you can commit to the team fight.\n\nKeep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.\n\nAs a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times."} +{"text": "He is squishy and getting CC\u2019d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.\n\nEnemies can avoid his auto-attacks by keeping minions and the tower between him and themselves. This is because of his Passive and can quite easily lead to an outplay for the enemy, especially if the enemy gank target has built up a large minion wave.\n\nUsing his e carelessly, or very aggressively, can lead to him getting killed instantly. The ability has a moderately high cooldown, and if the enemy doesn\u2019t allow him to auto-attack by CC\u2019ing him or by some other means, he won\u2019t be able to use his e frequently and will ultimately die."} +{"text": "Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.\n\nAdding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.\n\nAt level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war. "} +{"text": "Amumu\u2019s late game is not bad. He will be very tanky as he would be coming towards the end of his build. If he hasn\u2019t gone full tank, his damage output will be quite good in late game team fights.\n\nAt level 16, Amumu will put the third and final point in his Ultimate y. His Ultimate y should be on a short cooldown and he should have it up somewhat frequently. Avoid fighting unless it\u2019s up in the late game.\n\nTeams will still be grouped closely together in the late game. This is good for Amumu as he will be able to CC his whole team with his Ultimate y."} +{"text": "Your champion is weak in the early game. Avoid fighting until you have a few levels behind you. Once you have an article and a few levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and pick up as much farm as possible in the early game. This will make you more than one threat in the later parts of the game."} +{"text": "Ashe will secure many peaks during this phase of the game, thanks to all her slows and CC in her kit. She will have to work closely with her Jungler while making sure that she positions herself properly during the fighting. Thanks to her basic elements, Ashe will be able to duel fairly effectively now. Using her slow y and Ultimate w, she should try to keep the enemy at hand while she continues to peel them with her attacks. The use of her k will be quite vital as she will easily be able to spot around neutral and objective pits before a meaningful fight. This will prevent her from getting unnecessary dead while she sets up the vision."} +{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.\n\nMost of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.\n\nShe will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities."} +{"text": "Renekton would begin to fall now unless he managed to accumulate a considerable advance early on. It is of the utmost importance that Renekton finish the game as quickly as possible. Renekton will now have several articles. This means that he can reliably the first line for his team and inflict a lot of damage to the enemies. As long as he won't get CC'd, he will be able to win fights easily. Level sixteen is a decent peak for Renekton. That's because he goes max. his Ultimate t and poses a massive threat to the enemy team."} +{"text": "His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.\n\nIf the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.\n\nGragas\u2019s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards."} +{"text": "You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself.\n\nDon't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes.\n\nIf you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off. Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight."} +{"text": "Avoid walking too far forward in team fights. If Morgana lands her Q, she could easily follow up and take you down.\n\nMorgana\u2019s Black Shield E has a really long cooldown. If you can bait it out, you should look to re-engage and try to kill her while it\u2019s down.\n\nAvoid grouping too close together in team fights as it could allow Morgana to get a really good Ultimate R off. Splitting up slightly makes it much harder for her to CC your whole team"} +{"text": "Malphite is weak in the early game. You can use this to your advantage by invading him early on and trying to kill him.\n\nAs Malphite cannot really gank until he\u2019s level 6, he will be looking to power farm to get his Ultimate h as quickly as possible. You can delay his level 6 power spike by invading his jungle and stealing away his camps.\n\nMalphite will not be ganking until he has his Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so it\u2019s harder for Malphite to find ganking opportunities with his allies behind."} +{"text": "You will have your core items now, and you will be able to bully your laner relentlessly. Hold onto your W for situations where you need to interrupt your laner. Carry on with your onslaught after that.\n\nUse the lane brushes to your advantage in the lane to catch enemies off-guard. The best time to all-in someone will be when one of their powerful spells (like a mobility spell) is down.\n\nAlways be prepared to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your Ultimate R can actually save your Jungler if they get stuck in a bad situation. "} +{"text": "Maximizing the release of the damage can be very difficult on Vex, especially when launching against the champions with dashes. Even with her W, she still fights against some all-in champions. Although she has a good clear wave, she can come out pushed and out by the champions with a higher range and damage."} +{"text": "Her all-in burst damage is quite high and can easily get rid of squishy enemy carries. Once she unlocks her Ultimate R, any enemy carry who is left alone will die as soon as Evelynn goes in on them.\n\nOnce she gets one or two items, she becomes a force to reckon with. Combined with her level six, if the enemy team doesn\u2019t invest in Control Wards, they will get run down easily.\n\nHer Ultimate R allows her to escape situations where she may get CC\u2019d and killed. This allows her to just faceplant herself on one enemy carry, kill them, and ult back to a safe spot."} +{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.\n\nAs you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} +{"text": "Don\u2019t bother chasing Zeri deep into the jungle or river as she is probably waiting for her E to be back up and she\u2019ll use it to escape.\n\nLook for fights when she isn\u2019t around. Her Ultimate R is really useful in fights, so fighting when she isn\u2019t there is favourable.\n\nWard your flanks in the mid-game! Zeri can use her E to close the gap from over a wall and surprise engage on to your team.\n"} +{"text": "Avoid fighting in the jungle as this will allow Maokai to get a good Ultimate R. Moreover, avoid fighting around neutral goals like the Dragon or Baron as well. When you sit, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. As it might be difficult for Maokai to fight as a team, he can try to flank on the side to make it easier to get to the enemy. He can also use his Ultimate R on the side to CC all your team."} +{"text": "Level six is an important peak for Neeko as it gains access to its Ultimate R power. Team fighting will become really easy now. Its early play is pretty decent because it can get the enemies out of the range. Its E will be empowered if it can properly manipulate the minion wave. The first component will allow it to spam capabilities and not lack mana. It will also allow it to do a lot of damage in the way."} +{"text": "Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.\n\nOnce Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.\n\nAs Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win."} +{"text": "Stand in the middle of the lane rather at the sides of the lane. If you stand around the edges near the wall, you are allowing him to set up his Jungler with a quick and easy Pillar e.\n\nAs Trundle\u2019s Passive regenerates health every time a minion dies, he will get a lot of extra sustain in lane. Try to get an early Executioner\u2019s Calling to reduce his healing.\n\nTrundle is good at level 2 and 3. Avoid fighting him unless you\u2019re as strong as him, or if you have lots of sustain too. He will be able to out sustain you from every trade if you commit to them early on. "} +{"text": "Focus on clearing the wave and poking the enemy with your r in the lane. It will give you a significant advantage in the long run.\n\nRemember to use the spell shield properly in the lane. It should be used to counter hard CC abilities or burst damage abilities.\n\nGetting your Ultimate a will let you pick off enemies easily. Keep an eye out on the side lanes and ensure that you all-in them when possible. "} +{"text": "Its poke damage is quite high and heinous for the enemy team to manage. This poke can accumulate over time and makes it so that the enemy lantern is forced to play in the cover of their minion wave. Its potential to clear the waves is very high due to its W and Q. This allows it to clear the waves quite quickly and get the priority of the track, which allows it to help his team to secure the objectives. Excels in the fighting taking place in bottlenecks and close quarters because it allows it to quickly stack its Passive. This combined with its Ultimate R can easily allow it to destroy the enemy team."} +{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.\n\nIf you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.\n\nYour Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up. "} +{"text": "If Lee Sin is late in the game, it will fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC. If the enemy has a lot of CC, you will need to play around their CC tools if you want to perform cool maneuvers with your Ultimate k. It fights in the way when it plays against champions with good counter-engagement, short cooldowns and range: especially if they know how to handle minion waves."} +{"text": "Avoid being too close to Azir-S Soldiers W as he can self-attack you from afar. When he places a Private W, move to a safer position out of his reach. Go for a trade after Azir-S Soldier W has disappeared. It is better to wait for Soldiers W to disappear first before fighting it because his damage performance will be diminished. After level 6 keep a sharp eye on the map and Azir-S mana bar. If you spot the enemy Jungler nearby, step back as Azir could try at Shurima Shuffle and set up his Jungler."} +{"text": "Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling. \n\nOnce Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases.\n\nKassadin is a later game monster and once he\u2019s level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and end before he gets a chance to reach level 16."} +{"text": "Once Kindred reaches level 6, it will be much stronger as it can use its Ultimate R to go for more unorthodox ganks. As the game unfolds, Kindred will become stronger and stronger with more batteries than it gets. Try to secure them whenever possible to slow down the snowball effect."} +{"text": "In the last game, Brand will be close to full construction. This is a significant power peak for the brand as its damage release should be incredibly high. However, it must make sure that it is not caught in the last game or otherwise it has no damage. At level 16, Brand can put the third and final point in its Ultimate R. It will be able to deposit a lot of damage on the enemies grouped in the late game team fights. Note that while you will have a lot of damage, the enemy team should have started building defensive elements to counter your abilities. Try to blow up targets that are squishy or lack defensive statistics."} +{"text": "Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.\n\nPost-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.\n\nLevel six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R. "} +{"text": "Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.\n\nHis n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in\u2019d and killed with crowd control.\n\nHe will take a lot of time to come online if he happens to get killed a few times during the early game. He isn\u2019t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly."} +{"text": "Once you reach this stage, you should focus more on roaming and the impact of the map with your Ultimate R & E. When you keep in depth, make sure to keep your E ready to escape any sticky situation. Before leaving your track, drop some W shrines here and there. This will help your ADC stay healthy, especially when they are against a poke track. Always try to lure enemy travellers to push and use the wall behind them to E and then stun them with your Q. The association with your Jungler/other travelers will give maximum efficiency and enemies generally do not plan such coins."} +{"text": "At level 1, make sure to harass and poke Alistar with basic attacks to get his health low before he reaches level 2. His level 2 all-in is pretty strong, so you should try and get a health advantage to make it impossible for him to engage.\n \nOnce level 6, Alistar can engage freely and tower dive with his Ultimate. If you\u2019re lower than 50% health, make sure you recall as he can easily tower dive and survive thanks to his R.\n \nOnce Alistar picks up Mobi Boots, he can roam and help other lanes. As soon as he leaves lane, ping that he is missing. Communication is key and you need to communicate with your teammates when he\u2019s gone. "} +{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.\n\nIs quite vulnerable when his E is down as it is his main form of CC. \n\nGrievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} +{"text": "Be the frontline for your team at all times. It\u2019s key that when playing Dr Mundo, you\u2019re always towards the front of your team.\n\nWhen no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map.\n\nAfter being the frontline for your team, fall back and peel for your carries with your Q to keep them alive. If they die fast, the team fight\u2019s over as you\u2019re going to lack damage."} +{"text": "Power farm and get as many levels under your belt as you can before starting to gank.\n\nGank overextended enemies and get kills for you and your teammates. Hold off from using your Q until you\u2019re close to them to make it easier for you to get kills.\n\nSecure objectives such as the Rift Herald and Dragons. Dr Mundo is very good at securing them thanks to his E and R."} +{"text": "At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now inflict the maximum damage in the fights. Team fights are really where it shines. According to her construction, she will be really strong and will be able to do a ton of damage in a fight. At the end of the match, she should be close to full construction. As long as she positions well and kites, she will be very good in team fights."} +{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.\n\nPlay safe for the first few levels while you land poke on the enemy with your d. Once they\u2019re low enough, you can commit to an all-in.\n\nOnce you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} +{"text": "Once Twisted Fate has his components for his first item, he will be able to push pretty easily with his s and d. Stand outside of the minion wave so he is unable to push and poke you at the same time.\n\nWhenever Twisted Fate\u2019s d is on cooldown, you should look to abuse him and go for a trade. If he picks a Blue Card, you could go in for a trade. Avoid trading when he has Gold Card primed.\n\nAt level 6, Twisted Fate\u2019s kill pressure doesn\u2019t increase, but his ability to roam does. Make sure you ping as soon as he goes missing and try to match his wave clear so he is unable to push you into your tower."} +{"text": "His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.\n\nCan easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.\n\nPantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team."} +{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.\n\nOnce you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.\n\nWhen you\u2019ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up."} +{"text": "Similarly, make sure to use Flash to escape his Ultimate R so that he can't get the reset and win the fight. Ward flanks when siging goals that Pyke can attack on the side or take someone with his Q and win the fight. Lock Pyke with CC as soon as he commits will make it really difficult for him to inflict damage and execute anyone."} +{"text": "Your burst damage is almost non-existent when your Ultimate R is down. You will have to play safer and less aggressive while it is on cooldown.\n\nYou are weak against long-ranged poke due. If you cannot get into range of the enemy, you will not be able to play aggressive.\n\nRegardless of the additional movement speed your E offers, Annie has little to no form of escape. If you\u2019re over extended without your E to protect you, you will be an easy target.\n"} +{"text": "Do not fight him for a long time as Sett will easily be able to retaliate back with True Damage. You will have to use your mobility but ensure that he is on the outer edge of your Q.\n\nDuring team fights, make sure you know where Sett is positioned. One small mis-step will get you CC'd to oblivion and killed.\n\nKeep chipping on his health bar as much as possible in this matchup. Once he is low, look to ult him and take him down.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} +{"text": "Split push and draw aggro while your team applies pressure elsewhere on the map.\n\nIn team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.\n\nPeel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC."} +{"text": "Extremely dependent on teammates to shoot successful ganks that can sometimes force him on the farm and be ineffective during the early game. Although his Ultimate cannot allow him to steal statistics, he is still weak without articles and can be stopped early if the enemy Jungler or Laner manages to kill him once or twice. He can easily be tainted by carts tidyed up once his e has been exhausted. This obliges him to retreat or die, if Trundle finds himself in overextending without any follow-up from his team."} +{"text": "His tankiness is out of bounds during this phase of the game. He can quickly run down enemies and peel for his carries at the same time due to his overall tankiness.\n\nA maxed-out Ultimate R will allow Nunu to dish out a lot of damage in a short time. If he can set up a death brush, he will automatically win the fight.\n\nHis late-game team fighting will be extreme as he is very tanky, and his ability to frontline will make it really easy for his team to succeed in fights."} +{"text": "Bard will leave lane to pick up Chimes when it\u2019s safe. Abuse the fact that he is missing to all-in the enemy ADC.\n\nTry and stay away from the minion wave at all times. This will make it really hard for him to land his Q and stun you. Don\u2019t stand too close to the wall so he can\u2019t stun you that way either.\n\nWhen playing as a melee champion, don\u2019t stand too close to him or the minion wave otherwise he can poke you down and harass you with basic attacks. Walk forward when you want to harass or last hit, but return back to safety afterwards."} +{"text": "At level 2, Ahri will have access to both her Q and E. Once she hits this level, she can look for a favourable trade.\n\nAs soon as Ahri hits level 6, her kill pressure and pick potential increases. You can look for kills with your Ultimate when the enemy overextends.\n\nOnce you\u2019ve recalled and picked up your first component item, your Q damage and wave clear will increase dramatically. You will be able to push the enemy into their tower with ease once you have this item."} +{"text": "Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don\u2019t risk losing your health bar.\n\nThe longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.\n\nOnce Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you."} +{"text": "Leblanc can go for bursty trades in the early game as soon as she unlocks her Q and W. She can also proc Electrocute very easily with her Q W AA combo.\n\nOnce Leblanc hit\u2019s level 6, her kill pressure intensifies as her Ultimate R is very versatile. It also has a very short cooldown, so play respectfully. \n\nLeblanc is very strong in the mid-game once she has lots of AP and items. Make sure you group with your team so she cannot burst anyone down quickly."} +{"text": "At level 16, you\u2019ll put the third and final point in your Ultimate. You will be rather strong and your all-in potential will be high.\n\nIn the late game, you\u2019ll start to fall off a bit as teams will be grouped so you need to play with your team. The enemy grouping together will reduce your chances of getting picks.\n\nNaturally, you\u2019ll have many items completed, or are full build at this stage of the game, so you should be able to deal a lot of damage and survive fights.\n"} +{"text": "Lulu can keep his allies alive for a long time with his E and Ultimate R in team fighting. This increases his ability to inflict damage and survive team fighting. You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 battles with the enemy. You can also use your E to protect yourself rather than use it on the enemy. To tons of utility that can help him in a plethora of scenarios. Lulu is a solid choice and can fit into many team compositions."} +{"text": "Do not forget not to fight when you have been afflicted by its t. You will not be able to do much damage, and will take exponentially more damage. A well-timed W can neutralize its t. Use this to your advantage. Your Ultimate will play an important role when it comes to winning this matchup. Make sure you target it first during team fighting. Keep the wave near your turn. The enemy does not have some sort of sieving potential and can easily be exposed to the ganks."} +{"text": "The track brushes must be occupied by you, and you will want to land poke inside them whenever possible. Keep your distance from the enemy as well as you are still and will be killed easily. Your r and n will be instrumental to win this track. Always CC the enemy target before entering a business to make sure that no one can turn you on. Getting your ultimate R is a massive peak of power in the track and one that will allow you to take the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder."} +{"text": "At level 9, Darius would have maximized his e. His all-in potential and the pressure to kill is still very good during the middle of the game. At level 11, Darius will put a secondary point in his Ultimate e. If he got a slight lead in the game early, he will be difficult to manage in the middle of the game, and he should be able to kill any enemy who tries to prevent him from sharing the push. During the middle of the game, Darius should have completed some articles. He should be able to do a lot of damage to the targets, and also be a bit tanky. The articles he picks up make him a huge problem during this stage of the game."} +{"text": "Miss Fortune is a lane bully and should be played as such. Try to poke the enemy down with your t and t during the laning phase.\n\nAfter destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.\n\nPlay safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage."} +{"text": "Sylas is quite strong during the mid-game, especially if he gets a solid ultimate from the enemy team. His life steal will prevent him from dying quickly during significant fights.\n\nTwo points in his Ultimate R will allow him to take enemy ultimates quickly and will increase their effectiveness as a whole. It can be highly beneficial in team fights.\n\nHis first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease. "} +{"text": "Focus on agriculture and get as much gold and XP as possible. You need time and gold before you can come online and inflict damage. Your champion is incredibly weak in early play. Focus on agriculture and avoid fighting with the enemy until you have an article behind you. After your bot track moved to the middle track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. Fight no one unless you have an advantage over them. Continue to get XP and gold."} +{"text": "Poke the enemy as much as possible with your Q to lower them. Use your early lane dominance to gain a health advantage over the enemy. Focus on agriculture and poking during the laning phase. You should not really commit yourself to fighting the enemy. At level 6, Karma does not have access to a Ultimate like most champions."} +{"text": "Udyr's objective control is excellent because it can run around the map quickly and get from one goal to the other in a jiffy. It also makes it very valuable for ganks and counter-ganks. Udyr's early game ganks are phenomenal and frightening. He should be able to run immobile enemies who are overstretched in the way. Since he has his Ultimate R from the beginning, his level 6 will not be as lucrative as the other champions."} +{"text": "Aurelion can use its R or E capabilities to turn team fights instantly. Make sure you don't stand in a cluster while watching the team fight. This is especially true when you hunt, sit or fight in the jungle. Awards and good communication is the key to Aurelion Sol. Make sure you have the river monitored at all times, and ping if it is missing. Don't be afraid to write in the cat that it also lacks. CC is your best friend against Aurelion Sol. If you can lock it with CC, it will be difficult for him to adjust his positioning and escape. Moreover, as he has a poke champion, lock him up with CC as quickly as you can make it harder for him to do damage in the team fight."} +{"text": "A maxed-out Ultimate R should help Talon a lot during this phase of the game. This will help him a lot by escaping unpleasant situations or trying to kill a heavyweight. He will begin to fall during this phase of the game as the enemy will build defensive objects now. He should keep track of cooldowns of the items so he can hit at the right time. Most of his abilities will be maximized during this phase of the game. This means a lot of damage to his end and he is extremely slippery during the fights. CC will be his worst enemy during this phase of the game."} +{"text": "Unfortunately, Quinn doesn't point exactly to level 11 like many other champions. At level 9, Quinn maximizes his first ability. It's an important peak for her because this ability damage release will be much higher and it will be much stronger. Quinn is strong enough during the middle of the game. She will be able to blow up overt enemies who walk around the Rift Summoners alone."} +{"text": "Neeko is good in team fighting thanks to her Ultimate R. Disengagement as soon as you see her Ultimate R channel. Once Neeko reaches level 6, her death pressure increases. During her struggle, keep in mind that she can throw her Ultimate R and inflict damage and CC you. Once Neeko reaches level 2, she can go for short exchanges with her Q and E. Try and stay at maximum distance at all times so she can't burst you."} +{"text": "Morgana is a good early game Jungler. Expect her to go for frequent ganks. She can start ganking after level 3.\n\nMorgana\u2019s level 6 power spike is quite potent as she can lock you down for a long period of time with her Q and Ultimate R.\n\nAfter Morg has completed her first item, her damage output will be extremely high. Dodging her Q in a skirmish with her will be incredibly important."} +{"text": "Fizz is strong at level 3 and 4 once he unlocks the 3 of his abilities. He should play a little more safely until he reaches 3 or 4 and then look for an aggressive all-in-one. Fizz's main power peak is once he reaches level 6. His Ultimate R is an incredibly strong tool that can help him get killed easily. He has a short cooling time so he can play aggressively again and again. Once Fizz has recalled and picked up his first article, he will be able to drop out of a lot of damage quite quickly. A good Fizz will not be afraid to go for aggressive parts especially if he has a better first article than his opponent of the track."} +{"text": "Cassiopeia has a lot of mana problems in the beginning of the game, but once she gets Tear of the Goddess, she will play a lot more aggressive. Cassiopeia really shines in the end of the game. She swings better than most champions and she can build 6 items. If you get early- Try to close the game as soon as possible. Not many champions are as strong as Cassiopeia is at level 2. Beware of Level 2 all of it with her Q and E spam."} +{"text": "Hwei has a lot of different abilities. More than any champion in the game. This allows you to abuse players who don't understand his kit. Similarly, it is very fun and unique to play because it has so many different abilities. Its complex kit makes it really fun! Hwei has a lot of AOE capabilities in his kit. This makes him a great team combat champion, so whatever role it is in, it can do a lot of damage in the fights."} +{"text": "The first item component will allow her to deal more damage and spam her abilities due to the increased mana.\n\nLevel six is a massive spike due to her getting her hands on her Ultimate d. This will let her make plays of her own or in combination with her team.\n\nShe isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate d can ultimately tip the balance of a fight. "} +{"text": "As suggested, she is a snowball heavy champion, so if you do not get an early lead, it will be hard to carry later on.\n\nShe suffers against teams that are smart and group together. It makes it riskier for you to go in alone, and you need your allies to go in with you.\n\nShe can be kited pretty well after she has gone in. It can be hard to handle champions with dashes or escape tools.\n"} +{"text": "Look for peaks on the enemy when they are out of position. If you can catch the enemy Support, you can turn to Baron or Dragon or force a fight with the advantage of numbers. In the late part, you have to call for Baron or the elder Dragon. Do not otherwise die your team will not be able to secure them and the enemy will take it for free. Once you have entered, make sure to fall and peel for your allies. Use your ultimate m to lock the key targets and then use your d & e to hit the enemy on your ports."} +{"text": "There is a stigma behind Janna players. Ignore the haters!\n\nShe is vulnerable to poke and engage. You need to be careful when it comes to trading and you\u2019ll need to play around cooldowns so you don\u2019t die when you try to harass the enemy- especially with your basic attacks and d\n\nShe relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win on Janna."} +{"text": "In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. He is pretty vulnerable to CC, and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.\n \nTry to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash. He will have a much harder time at impacting fights when either of these are on cooldown.\n \nAatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could start a team fight with his teammates. Have wards on that side of the map, though, if he makes his way to join the battle.\n"} +{"text": "Swain is good in team fights thanks to its AOE Ultimate R. Fortifying a fight or combat when Swain is nearby will make it easier for your team to win team fights. Avoid regrouping too closely around the goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts."} +{"text": "Hecarim peaks at level 6 as it allows him to unlock his Ultimate t which is a great duel tool that will help him win team fights and 1v1. He is a heavy champion of snowball and can easily move forward just from a murder or two. Try not to feed him or give him kills because he can quickly snowball out of control. When Hecarim completes Trinity Force, his duel power gets intensified."} +{"text": "Once he enters with his E, he can't go out due to his E being on a very high cooldown initially. If his Passive is down, he can't play so aggressively because of the threat of his being killed. This is applicable for early fighting in the middle of the game only. Teams with lots of CC and disengagement tools are really good against Zac. He struggles to get targets, use his Ultimate R and make use of his Q when the enemy escaped/ or CC."} +{"text": "During the middle of the game, you should be ready to secure as many choices as you can. Work with your Jungler and install death brushes inside the enemy Jungle. Chokepoint fights will be really beneficial to you during this phase of the game. Just make sure you can land a W multi-man on the enemy team and then allow your team to collapse on the CC'd enemies. Try to help your Jungler during neutral and objective battles, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entire circumference of the pit, so it will help you to disrupt enemies with ease."} +{"text": "Save your active Q to send the scurry enemy away from you if they're all in you. Make sure you set the vision around the track whenever possible. You can be a premium gank target before hitting level 6, because you're still enough. Once you get your Ultimate R, your team battle impact should increase massively. Use effigies and bamboozle enemies with surprise Ultimate R's on them."} +{"text": "Shen is strong at level 6 while he gets a global card pressure with his Ultimate R. Ping as soon as he gets his Ultimate R. Shen at levels 2 and 3 can be strong enough. If he's in a favorable matchup, it's not impossible for him to look for an early one. Keep an eye on Shen items as soon as his damage production increases according to the order of the items he buys."} +{"text": "Try to place your saplings in the lane brushes and take control of them. This will help you a lot when trying to all-in enemies and picking them off in the enemy jungle.\n\nYou should start ganking at level 3. Your W and Q make up for some excellent lockdown and CC, while your E can dish out some damage to the target.\n\nGetting your Ultimate R will be a massive spike in the game. This is important for the rest of the game, and you can easily catch out enemies and initiate team fights. "} +{"text": "His ultimate R allows him both to get tanks from his carts and to inflict a lot of damage on the enemy team if he manages to ulterate his target on them. This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short tracks against enemy champions unlike other tanks. His W makes such high misleading damage, while providing him with mitigation of damage."} +{"text": "Avoid team fighting at the end of the game unless your Ultimate R and Zhonyas Hourglass are in place. If you try to fight as a team when one of them is down, you will be rather vulnerable. Use your capabilities at the end of the game to peel your aircraft carriers to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them first. Stay with your team at all times. Don't leave them and go to split thrust as the enemy can force a fight while you're gone. Stay grouped, but be ready to stay on the side and out of sight."} +{"text": "Karma is pretty decent in the fights at the end of the game because her kit provides a lot of utility and damage at the same time. It's perfect for her team, especially because her abilities will almost always increase. She will offer a lot of utility during the game at the end of the game, especially in neutral and objective fights. Team fights will be really useful because of her d. She will have two of her abilities maximized at level 13, which will give her a huge boost of damage and will let her peel for her without effort."} +{"text": "Jax's first item component allows him to chase down enemies during an extended fight. It will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades will help him a lot.\n\nLevel 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.\n\nJax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective."} +{"text": "The biggest weakness for Draven is crowd control (especially stuns, snares, knock-ups). If you are playing a champion with skill shots and CC, aim them at the Axe g drop location.\n\nDraven is one of the best snowballing champions in the game thanks to his Passive and g. If you can\u2019t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him.\n\nDraven can out trade most champions in the early game. You shouldn\u2019t look to fight him unless he drops an Axe g. "} +{"text": "Once Kennen has several objects, he will be able to turn the tide of the game on his own. His poke damage will be enough for two shots of squishy door. When his Ultimate m will be maximized, he will crush a truck loaded with damage. Now Kennen will simply have to rely on the sides and fog of the war to set up a good fight. Late game team fights are often decided in neutral objective pits while taking a goal. Kennen Ultimate m will come very practical during this stage and will allow him to win the match of his team."} +{"text": "Camille has a good potential to outplay with her E and Ultimate R. She can often surpass the enemy and turn around or escape the exchanges with ease. She is a difficult champion that is quite fun and rewarding. Players who put a lot of effort to learn it will reap the rewards of a veteran player Camille. As her Ultimate R is a CC tool, using it on a squishy target usually leads to murder."} +{"text": "Your goal in the early game is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the early game and need time to come online. Once you have several levels under your belt, you should look for favorable short jobs. As you are not strong in the early game, you may wish to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in the way."} +{"text": "Focus on securing objectives. Elise can do them alone or with her team. Secure every Dragon if possible.\n\nLook for picks with your E. Elise is really good at picking champions off and catching them out of position with this ability. If you can catch someone out, call for a nearby objective.\n\nContinue to pick up farm and secure your jungle camps. Getting gold in your pockets will make you a higher threat in the mid game."} +{"text": "Sona is excellent in team fights due to the added effects her abilities provide her allies with. She just needs to position herself well.\n\nAnother point in her Ultimate R will reduce the ability's cooldown and increase the damage. This will allow her to impact team fights more frequently.\n\nHer healing will be out of the world during this phase of the game. All she needs to do is not die and stick with her team. "} +{"text": "His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.\n\nHe is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.\n\nThe Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks."} +{"text": "Avoid lane brushes as much as possible if you don't have vision of them and Sion is missing from the lane.\n\nKeeping your resource bar half filled should help you significantly in this matchup, especially if Sion decides to all-in you.\n\nSion may try to lane gank your allies. If such a thing happens, just look to push and take as many plates as possible.\n\nKeep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} +{"text": "Cass is a late-game monster. As long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game.\n\nAt level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.\n\nAt level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game."} +{"text": "Extended trades work in the Kalista\u2019s favour. Try to keep trades short and sweet so she cannot deal tons of damage with her r.\n\nKalista will have the range advantage against all melee champions. Be prepared to sacrifice some CS for XP to stay alive in lane.\n\nTake note on who Kalista has been paired with. In many cases, this will either be the Support or Jungler depending on the situation."} +{"text": "Azir will try to delay a team fight and shoot you down with his W as much as possible before his team starts. Do not let him shoot you down by starting the fight as soon as possible rather than delaying it. CC is your best friend to counter his engagement and Shurima Shuffle. If he enters, try and CC him as soon as possible to stop him and prevent him from pushing your team towards his. After his first back, Azir will push constantly. Try and choose champions who have the pressure to kill and can match his clear wave so that you don't lose your Tour early."} +{"text": "After your bot lane has moved to the top lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. \n\nWhen no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay top if you can\u2019t get anything done.\n\nUse your mid-game power spike to look for aggressive plays and all-ins on enemies who try to stop you from split pushing or ones that are moving around the map alone."} +{"text": "Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her death pressure is not the best, but it increases once that ability unlocked. Once Morgana has Zhonyas Hurglass, her survival in team fighting will increase. Try to fight her when her Zhonyas is down, she is unable to defend herself. Every time Morgana has her Blackshield E available, her protection increases considerably and it will be difficult for you to kill her or the CDA when she can block CC. Try to fight when this ability is down."} +{"text": "A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.\n\nHis damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.\n\nHis team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome."} +{"text": "Malphite is a strong Jungler, especially after reaching level 6 because he can easily inflate his allies with his Ultimate h. Malphite has a very versatile construction path. He can either go damage, damage or full tank, depending on what his team needs. Malphite is very good in team fighting because he can potentially land a five-person Ultimate h. Knocking several champions could win his team the fight."} +{"text": "2 points in his Ultimate r will make him more powerful during the fights. He will have to flank enemies and make sure that the entire CC on the side of the enemy teams is exhausted. His first ability will be maximized at level 9, which will allow him to inflict heavy amounts of damage in a very short period of time. He is decent enough during the team fights. He can completely decimate the enemy team if he manages to get an e reset off with his Ultimate r activated."} +{"text": "Swain's Ultimate R will be really powerful from level 11. It will be able to affect team fighting quickly, and its zoning potential will increase considerably to ensure that its backline remains safe at all times. Swain will have the opportunity to impact team fighting during the middle of the game, mainly neutral objective combat a lot. This is very beneficial to him, given the AoE aspect of his Ultimate R. Its first ability will be maximized to level 9. This will increase its burst damaged by many and it will be easier for him to secure peaks on isolated enemy targets."} +{"text": "Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.\n\nPost 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you\u2019re low.\n\nHer Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you.\n"} +{"text": "Group up with your team during this phase of the game and ensure that you can land consistent DPS on the enemies. Your Ultimate R should be saved for yourself, but exceptions are applicable if one of your carries is in danger.\n\nUse your W wisely during this phase of the game. That ability can completely change the outcome of a fight if you use it at a good moment. A proper moment would be to ruin a mage's full damage combo by W 'ing them.\n\nDuring neutral, objective fights, stay somewhere near your Jungler so that they don't get picked off during or before a fight. Losing crucial objectives will definitely lead to your loss if you're not careful enough."} +{"text": "Her Q can be blocked by minions. If the enemy is positioning well throughout the laning phase, it will be very hard for you to land this ability.\n\nMisuse of her E can lead her to many nasty situations which are potentially lethal for her. This is especially true if her opponent has some form of hard CC.\n\nMissing her Q can give her enemies a long time window to harass her freely. That ability is quite easy to dodge if she tries to land it from vision or from maximum range."} +{"text": "If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he\u2019s gone in, he will need to fully commit to the fight. \n\nTo ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die.\n\nPeel, disengage and CC are J4\u2019s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo."} +{"text": "You are really good at securing the goals in early play. Look to secure the goals whenever they are. Find a healthy balance between the glove of your allies, the agriculture of your jungle and safety goals. Make sure you don't fall behind in XP trying to gank constantly. Look several times at the gank tracks that are wider or Flashless. Your champion is very good at several times the glove tracks over and over again."} +{"text": "Group and stay with your team. Go to the hall when you know where the enemy is in order not to be chosen and killed before an objective spawning. Look for choices with your ultimate e. Leona can quickly force goals or team fights with ease if she can catch someone who walks too far forward. Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it will be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} +{"text": "When playing as a melee champion, do not go for extended trades with Fizz as he will always come out ahead thanks to his W.\n\nUnless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down.\n\nFizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible."} +{"text": "Try to finish the game as fast as you can as long as the game goes, the stronger Kayle becomes. Kayle will tend to be split pushing during the middle of the game. You can use this time to force a team to fight with the advantage of numbers as she pushes into a side track. Kayle is rather vulnerable when her Ultimate R is on cooldown. Try to force the fights and kill her while her Ultimate R is on the ground."} +{"text": "You should look for early duels with Dr. Mundo, because your E will always give you a high hand in this matchup. Amplify the duel potential with an element of Wounds Grievous. Your Passive should allow you to detect Dr. Mundo with ease. This will be really useful when it comes to letting your teammates know where Dr. Mundo is. It will also allow you to keep the enemy jungle deep safely. You should have an easy time trying to spank the enemies with your E because it can allow you to catch them out of sight and shoot them down. Just make sure that Dr. Mundo is not nearby; otherwise, you cannot shoot the gank successfully. During team fighting, always try to target the enemy rear line and kill at least one enemy. It will also allow your team to deal with Dr. Mundo effectively if he decides to go solo."} +{"text": "Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn\u2019t around will make it easier for your team to win team fights.\n\nAvoid grouping to closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.\n\nBurst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage."} +{"text": "Its passive can cause chaos when it is used properly in a fight. This is especially true when it tries to flank the flanks as Jungler or when it tries to wander in another way after pushing its way. It is superbly strong when it comes to fighting in closed areas. It provides it with a complete use of its W as well as to do a lot of damage. Its effigies help it with the same and can be used to secure and erase a lot of vision for its team. For the side track, or while the track is gauntling, it can make full use of the track brushes for bamboo enemies. It can continue to hit the enemy team with its E and with good itemization, its E can do a lot of constant damage. Silence is also very valuable, especially against the enchanters."} +{"text": "Play safely in the game early. You need time to come online and if you fall behind, you'll have trouble in the line and you'll delay your first major power peak. Focus on electric farming and minimize trading up to your level 6. Once you unlock your Ultimate k, you can start to be more aggressive. Once you're level 6, you can look at playing more aggressive than you can use your Ultimate k as a trading tool and something to come back on."} +{"text": "Once level 6, Maokai is an excellent tool for throwing ganks. At level 3, Maokai can start playing more aggressively as it will have access to all its basic capabilities. Maokai is good in team fighting because its Ultimate R has a large effect zone. Make sure to separate or disengage as soon as you see it so it is unable to use this ability."} +{"text": "It has a lot of utility and damage in its kit that allows it to play around its team quite often. All it has to do is to get out of its laning phase without giving the enemy a huge lead. Its E gives it a lot of off-play potential if it is used correctly. Against unsuspected enemies, this skill can be really deadly, and can help it kill safely enough. Can flank the enemy team with a relative ease and can come out of sticky situations with its E. This can send the enemy team in full panic mode and can allow your team to follow with ease."} +{"text": "Lissandra's first element will allow her to break out more effectively. It is very beneficial for her team as she can wander around a large number. Lissandra will get a massive power peak at level 6 due to her ability to chain CC an enemy to forget. It is really useful when it comes to a fast or mobile transport. Putting several points in her Q will make her more powerful. It will allow her to get out quickly and allow her to do a lot of damage to enemy groups."} +{"text": "Level six is when Nocturne ends up becoming a global threat to the enemy team. It can easily wander around and get free murders. Its early game laning is quite strong. It can easily wave and get on enemies quickly. The first component will allow Nocturne to the enemy duel easily and inflict massive damage to the enemy team during the fighting."} +{"text": "Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.\n\nPeel for your team in team fights. After using your Ultimate R, peel for your allies to keep them alive.\n\nYou can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team."} +{"text": "It is vulnerable when its t is down, and can be engaged if its speed of movement k is reduced. Its ultimate t can easily be rid by the enemy by buying Control Wards. Enemy Junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. It falls quite drastically during the end of the game and can only resort to split thrust. This puts his team in a disadvantageous state and causes a lot of tension to accumulate within the team."} +{"text": "Your goal is to match its thrust power with your W. Stand outside the minion wave at all times so it can't push and poke you at the same time. This will be important if you want to survive the laning phase. Avoid using your Q too often in this matchup unless it's away from the minion wave. It costs a lot of mana and you need the mana for your W! One option you can take is to put early points in your E for the extra shield force."} +{"text": "Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.\n\nLook for picks with your Ultimate e. Leona can quickly force objectives or team fights with ease if she can catch someone who walks too far forward.\n\nPeel and protect your allies as much as possible in mid-game team fights. If you let them die, it\u2019s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} +{"text": "Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get murders. After destroying the tower of the lower lane, turn to the middle track and try to take this tower. This will open the map and give your team a gold advance. Poke and harass the enemy Mid laner and force them away from the goal to make it easier to secure the tower of the medium track. Keep a constant eye on the minimap and your health of your allies. Use your ultimate R on the low allies who are able to turn and win the fight or survive. Avoid losing your ultimate R on the allies who will die even with your ultimate R."} +{"text": "His early play is excellent as he can completely CC and blow up an enemy target when necessary. Using the brush line will allow him to reap a lot of benefits. Level six is an excellent peak as he can now control the pace of a team struggle. He can easily be between the enemy team while treating a lot of health and regenerate a lot of health in return. The first element will allow him to spam his abilities frequently and deposit a lot of damage."} +{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.\n\nLulu relies on her team to carry while she provides them with heals and shields.\n\nLulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning."} +{"text": "His early play is rather weak, but killing him can be difficult. Expect him to focus on agriculture rather than fighting in the game very early. Zac is really good in team fights because his kit has tons of CC. Try to disengage whenever he E.S. in to make it harder for him to get a good knockup. Once Zac hits level 6 and unlocks his Ultimate R, his death pressure increases."} +{"text": "Just make sure that you land the last success on the minions so you get your health back! Its e has a very large reach. This makes it easier for it to land and the CC. The only problem is that it can be difficult for it to land against champions with dashes or escape tools. Cho=Gath is a strong scaler with a versatile construction trajectory. This means that it is great in the last stages of the game regardless of how before or behind it was in the first stages of the game."} +{"text": "Another point in his Ultimate e will allow him to dish out a lot of AoE burst damage and use the ability quite frequently.\n\nVladimir is perfect during mid-game fights. He should accumulate a lead during this phase of the game by bursting enemies down with his Q and Ultimate e.\n\nHe is terrific in team fights due to his Q , E, and Ultimate e. If the enemy is clumped up, Vladimir will decimate them with his Ultimate e. "} +{"text": "The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.\n\nHe will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.\n\nWukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can."} +{"text": "It is important to make sure that it cannot channel its capabilities. Avoid fighting it when its resource bar is half filled. Otherwise, it will cause you to take a lot of damage and you will be cut altogether a bit. Keeping your portages is of paramount importance so make sure to get it out of a fight as soon as possible. Keep the wave near your turn. The enemy does not have some kind of sifting potential and can easily be exposed to the ganks."} +{"text": "Flank in team fights to get on key targets with your E. Avoid showing you when possible in the end of the game that the element of surprise can provide a huge advantage. When in the future, look for peaks while waiting in high traffic areas for an enemy to pass. If you are able to descend the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal. Avoid dying and stay on the same side of the map as the next major goal. Do not show on the lower side of the map if Baron is about to climb."} +{"text": "Invest in healing reduction. It will reduce his sustainability.\n\nStand as far back as possible so he cannot land or use his Q on you.\n\nAim your abilities so they push and poke you at the same time.\n\nAt level 6, it can be hard to kill Swain. Only look for the all-in if your Jungler is nearby and ready to help."} +{"text": "In the Support role, she has great pick potential with her E and Ultimate. She can catch any enemy who overextends post 6.\n\nShe can constantly pick up kills in the lane with her Ultimate. If you can\u2019t get kills in lane, look to roam and help your allies instead.\n\nCamille can play aggressive from the get-go. She can get early kills, get picks and deal a lot of damage as the game goes along.\n"} +{"text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.\n\nTeams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.\n\nWhile you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} +{"text": "Zilean is super squishy. Focus him rather than the ADC enemy in the way to increase your chances of getting killed. Once Zilean is level 6, it will be harder for you to get killed in the way. Every time his Ultimate t is down, try to abuse him to get killed. One way to kill him when his Ultimate t is up is to lock him up with CC so he is unable to use it on himself."} +{"text": "Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her g will be in for a world of pain from now on.\n\nHer first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.\n\nHer early game isn't that luminous because her damage isn't too significant because of no items. As the game progresses, she should have an easy time dealing with her opponents. "} +{"text": "At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.\n\nWhen Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.\n\nAshe should\u2019ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with."} +{"text": "Once it has several objects, it will crush the enemies to the left, right and center. All it has to do is to sit in the fog of the war and wait for an unsuspecting enemy to enter on it. At level 16, Lux goes mega-spike. This is due to its Ultimate n being reclassified to level three. It will now blow up the enemies with the Ultimate n alone, and the cooling of capacity will be negligible. Its g will be on a very low cooling now, and the Jungle will be its playground."} +{"text": "Cassiopeia is one of the most immobile champions of the game. Cassiopeia is therefore a target of choice for the ganks and teams with good diving potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really difficult for her to land her Q, make use of her W and escape a trade. She fights against enemies who move quickly."} +{"text": "Level 2 in the lower lane is the first wave of minions followed by the next 3 minons of melee. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive frequently to get an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this turn. This will open the map and give your team a gold lead."} +{"text": "Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.\n\nHis W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.\n\nThe initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry."} +{"text": "Once Fiddlesticks has his Zhonya, it allows his R to really hit at home. If he channels his R and uses his Zhonya, you can't attack him when he goes into the stasis. When Fiddlesticks has access to 3 abilities, it's really hard to manage because they offer him so much utility. If you're trying to go for a whole in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks' biggest power peak is his 6. You can counter him by having constant guards around your track. If he's going to miss position 6, ping your teammates."} +{"text": "In team fights, use your authorized E to get choices to start the fight. Catching someone and then getting a murder could provide your team enough time to take the Baron or Dragon. Peel for your team in team fights. Use your Q on the nearest champion to protect you and your ADC."} +{"text": "The Zacs E can be used from afar to start the team fight. Make sure to keep your flanks by sipping a goal. Avoid fighting in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Fight in the open if possible. Do not regroup too closely. If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R."} +{"text": "If you see Karthus channeling his e, try to cancel it with any CC capability. This will reduce his chances and his allies to get killed. Karthus will seek to cultivate as soon as possible so that he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him back by playing aggressive and asking for ganks."}