diff --git "a/train-lol-champs.jsonl" "b/train-lol-champs.jsonl" deleted file mode 100644--- "a/train-lol-champs.jsonl" +++ /dev/null @@ -1,3393 +0,0 @@ -{"text": "Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war. "} -{"text": "Jarvan\u2019s all-in can be interrupted, but it will be hard. It\u2019s best to try and dodge it and then turn it around.Try to keep the Drake warded so you can see if Jarvan is taking it. Ping and communicate with your team so you can counter them and try to kill them or steal the Dragon if possible.Beware of Jarvan's early game pressure. They\u2019re much stronger than you and will try to make plays to get themselves and their teammates ahead.Jarvan truly comes online when they have\u2019ve unlocked their Ultimate and hit level 6. Beware that they will start ganking more frequently when they have it up."} -{"text": "Graves is a good early game skirmisher. Make sure you invade and try to fight him and set him behind.You are a good counter-ganker. After Brand has gone in, try to counter-gank him as you can easily turn around his ganks.Playing around your Ultimate is very important. Look to gank whenever your Ultimate is up.Your objective control is pretty good. Make sure you solo them as often as possible to get your team ahead."} -{"text": "As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he\u2019ll fall behind in gold and XP.Common flanking spots can easily be warded by the enemy team, reducing Ekko\u2019s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.Avoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.Invest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items."} -{"text": "Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.Look for picks with your E. CC\u2019ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.Avoid splitting up. You need to stick with your team in the late game to win. Elise isn\u2019t that good unless she\u2019s ahead in the late game."} -{"text": "Nasus doesn\u2019t want to fight in the early game. Instead, he wants to focus on farming and stacking his Q. Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you- which will allow you to gain a health advantage. Do not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm.Once Nasus has some levels behind him and has multiple points in his W, he will have good gank set up. You\u2019ll need to play safer if the wave is closer to his side of the map during this time so you don\u2019t die from ganks."} -{"text": "While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early. Prevent this by placing wards in the river at 1:25. Once Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map. Try to delay his power spike by stealing away his camps and counter ganking when necessary. Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent). Always take his Redemption in consideration when trying to kill the enemy."} -{"text": "In the late game, Ashe\u2019s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.In the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights."} -{"text": "Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.Make sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.Multiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.Her first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision. "} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your d. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Be wary of his CC as much as possible in this matchup. Failing to do so can easily get you taunted and killed.If he leaves the lane, or ults out, look to push hard and take down Shen's tower. The extra gold will always help your team.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.Shen must be poked out before looking for an all-in. This way, even if he manages to all-in you, he will die."} -{"text": "Quinn's Q is a potent tool in the lane. It can completely negate the ability to auto-attack from one or multiple enemies.Gaining her E is a significant power spike in the lane. This ability makes her very slippery and a menace to deal with.Getting her Ultimate R unlocks Quinn's roaming potential. She can now go for a 'hit and run' kind of playstyle and gank other lanes when required."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won\u2019t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.Missing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit. "} -{"text": "Level sixteen will be a massive spike as it will reduce the cooldown of his Ultimate t and increase his mushrooms' damage. Enemies will have a hard time traversing choke points now.He will have a pretty high amount of Ability Haste now, which means that he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well."} -{"text": "Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team."} -{"text": "Swain's Ultimate R is going to be really powerful from level 11. He will be able to affect team fights quickly, and his zoning potential will increase drastically to ensure that his backline remains safe at all times.Swain will have the opportunity to impact team fights during the mid-game, predominantly neutral objective fights a lot. This is quite beneficial for him, given the AoE aspect of his Ultimate R.His first ability will be maxed out at level 9. This will increase his burst damage by quite a lot and make it easier for him to secure picks on isolated enemy targets. "} -{"text": "He can start ganking as soon as he hits level 2. Don\u2019t be afraid to go for a level 2 gank in one of your lanes.Your Ultimate e is an insane tool that can help you get kills. Gank as soon as your Ultimate e is off cooldown as it will usually result in easy kills.Nautilus has the most CC of any champion in League of Legends."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Flank in team fights with your W and E to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Decide in the early game if you\u2019re going to be proxy farming or having a traditional laning phase. Decide early but be prepared to switch it up.Look to roam to the mid lane frequently once you push the wave. Singed is good at helping his allies if the enemy is overextended.Keep a constant eye on the minimap at all times. Do not die constantly by trying to kill the enemy or proxy farming their minion wave."} -{"text": "Keep going for short burst trades with your Q in this matchup but don't use your E too freely. It can be used to bait Warwick under your tower.Your W will help you a lot in this matchup. Make sure you drop it on him when his E is active and he is running at you. Also, do not stay in the lane with low health.Get some Grievous Wounds quickly in this matchup. It will let you balance the duels that happen in the top lane.Keep the wave close to your tower and ask your Jungler to gank you regularly. Also, ensure that you tell the Jungler to be on high HP else Warwick will see the gank coming."} -{"text": "Orianna\u2019s Ultimate d can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate d} off, it could turn the tide of the game.Has lots of utility. Her d can be a zoning tool, her d is a shield and her Ultimate d is CC. Not to mention her d is a speed up too!She has good wave clear and a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna."} -{"text": "His early game is rather weak but killing him can be difficult. Expect him to focus on farming rather than fighting in the very early game. Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E\u2019s in to make it harder for him to get a good knockup.Once Zac hits level 6 and unlocks his Ultimate R, his kill pressure increases. Expect him to either play aggressive and go for a kill or expect him to set up his Jungler for a gank."} -{"text": "Look for constant skirmishes with the enemy to gain a health or kill lead.Keep the minion wave closer to your side of the map in the early game. This will allow you to chase and all-in the enemy when they walk up to farm with your Q.Once you\u2019re level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate. Try and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing."} -{"text": "His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won\u2019t be able to do much.If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won\u2019t be able to effectively impact a fight when he can\u2019t flank the enemy team."} -{"text": "After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.Once you\u2019re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it."} -{"text": "Very vulnerable when his E is down which can allow him to be very susceptible to ganks. Enemy Junglers can take this opportunity to camp him relentlessly.Reliant on items to win the game. If he is set back during the early game, he won\u2019t be able to do a lot in the late game as he just falls off.If he manages to get an early lead, he may be able to snowball if left unchecked. He falls off massively though so the longer the game goes, the worse it is for Lucian."} -{"text": "Aurelion is a mana hungry champion. Keep a constant eye on your mana bar at all times otherwise you'll have little kill threat. He will also be vulnerable to ganks and all-ins if he is low. Ensure you have enough mana to use your W just in case something happens.Aurelion Sol is a very difficult champion to play. You will need to put in a lot of time to master Aurelion Sol.As Aurelion Sol is a roam heavy champion, it can be difficult for you to roam if your side lanes are not strong. It will also be hard to roam against champions with good pushing power."} -{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} -{"text": "At level 11, Varus will be able to add 2 points into his Ultimate R. This makes it really easy for Varus to pick off enemies, especially when Varus is trying to swap lanes.His first ability will be maxed out at level 9. This will allow him to deal a lot of damage to his opponents in the lane. It will also provide him the incentive to carry for his team if he is already ahead.Varus' AoE poke and Ultimate R make clumped fights disastrous for the enemy team. They will suffer if Varus manages to get an excellent Ultimate R during neutral, objective fights. "} -{"text": "As Zed is an Assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don\u2019t know his exact whereabouts.Expect Zed to flank and takedown squishy targets with his Ultimate R. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you. During the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage."} -{"text": "Jarvan\u2019s level 2 all-in is pretty good. Once he unlocks both his d and e, he can look for a favourable trade.Depending on his build path, he can either deal a lot of damage, be incredibly tanky, or offer his team a lot of utility. It all depends on his build! This makes Jarvan incredibly versatile. His Ultimate m is really good in team fights as it can lock down multiple enemy champions at once."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.Peel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.Be proactive with your Ultimate. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "He is weak early on as his presence is negligible, and he can't do much against ranged champions. All he needs to do is conserve his health till he gets to level six.Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate h. "} -{"text": "You will want to look for regular burst trades with Warwick. Your W and E should allow you to win fights easily.Once you get your Ultimate R, you should be able to all-in enemies regularly. You may even be able to gank other lanes as and when possible.Getting your core items should allow you to fight way more easily and sustain yourself in the lane. Your Q will be really beneficial for you to ensure survival during the brunt of the fight. "} -{"text": "At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.Yone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.The first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless. "} -{"text": "His early game can be quite good, especially if he is in a favourable matchup. Look to trade and skirmish with the enemy frequently.At level 6, your trading power intensifies. You can use your Ultimate in your own lane or to help you gank your mid-lane.Once you\u2019ve got your first item, you can trade heavily with the enemy."} -{"text": "His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.If the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.Gragas\u2019s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards."} -{"text": "At level 6, Sivir\u2019s all-in potential increases. Avoid over-extending without vision post 6.Stand away from the minion wave as much as you can. This will limit how much poking and pushing power she has.Try and keep the wave closer to your side of the map, or even (without vision). She has good all-in potential and you\u2019re quite immobile and prone to all-ins.Limit auto-attack trades. Focus on poking her down and not taking damage in return. She will normally win auto-attack fights with you."} -{"text": "Once she has 2 points in her Ultimate e, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.Miss Fortune excels at team fights. This is due to her Ultimate e and Passive combined with her kiting potential. She just needs some peeling to become a demon in team fights. "} -{"text": "Aphelios is very strong in team fights thanks to his Ultimate R. Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight. Extended trades work in the favour of Aphelios depending on his weapon setup. Try to keep trades short- preferably around his r. Once Aphelios gets his first item, he will be very strong and sustain very well in lane. Unless you match his damage, try not to fight him too much unless you can catch him out of position."} -{"text": "Once Soraka hits level 6, her map pressure increases and she can impact the map with her Ultimate R. Once she is level 6, make sure you ping your team so they know she has her Ultimate R available. After Soraka has completed her first item, her damage output and sustain will increase. Expect her to play slightly more aggressive when she has this item completed.When Soraka has her 3 healing items completed, her healing ability will skyrocket. Make sure your carries have healing reduction items like Executioner\u2019s Calling or Morellonomicon."} -{"text": "In the late game, Anivia\u2019s damage will be truly horrific. She will have multiple completed items, and her Ultimate m will deal tons of consistent damage.Teams will continue grouping in the late game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means she can deal a lot of damage to targets if they\u2019re grouped closely together.In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently and secure kills with her team. Her t, in particular, will be on a very low cooldown in the late game."} -{"text": "At level 9, Cho\u2019Gath will max out his first ability. Generally speaking, this ability is his s. At level 11, Cho\u2019Gath should put the second point in his Ultimate t. His kill pressure increases dramatically at this time.He should be stronger during the mid-game as he will have earned more defensive stats thanks to using his Feast t on minions and champions."} -{"text": "Three points in her Ultimate R will give her a massive power spike. Then, with a short cooldown, she will take more fights and easily pick enemies in the side lanes.At this point, due to her items, Irelia will be extremely tanky and will be dealing tons of damage. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy.Irelia is especially good in fights, specifically fights which occur around choke points. This is because her Ultimate R limits the enemy's movement and allows her teammate to dive on the enemy."} -{"text": "Vayne will be often left alone to split push and farm. While she\u2019s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she\u2019s bot side and the Baron\u2019s up.Vayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.Playing around her Ultimate n will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Udyr will start to fall off as the game goes on, so he should focus on getting a lead early and then finishing the game by taking objectives and setting enemy laners behind.As usual, his Ultimate e won't give him a massive spike at level 16 as it doesn't make any significant difference for Udyr. It will only allow him to take down his targets quickly.Udyr will become really tanky during this stage of the game. Combined with his movement speed, he will have an effortless time dodging skillshots and CC'ing important targets on the enemy team."} -{"text": "Try to harass and poke her down with your abilities before initiating a team fight. She is pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while it\u2019s on cooldown.Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.When playing pick champions like Blitz, Thresh, Ashe, Vel\u2019koz etc, try to get close to her- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible."} -{"text": "Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam."} -{"text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or engage.Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him."} -{"text": "When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her extra pick potential during the mid-game.During the mid-game, Ahri will have lower cooldowns which can help her get picks with her team. Her E will be on a shorter cooldown, which makes her an extra threat during this part of the game.When Ahri hits level 9, she would\u2019ve maxed her Q out. When combined with your ADC\u2019s damage, the pair of you will be a menacing threat during the mid-game."} -{"text": "His mid-game is decent as he will have his core items, and he will be able to dish out tons of damage. All Brand needs to do is hit his abilities on enemies during a fight.Brand should melt through neutral objectives and enemy champions alike. Hence taking fights around neutral objectives will be a thing Brand should follow. His ability to cause mayhem with his Ultimate R will really help him.Brand should be taking care of his positioning during this phase of the game. He will be a prime target to be CC'd and picked off by the enemy team, so he should work with his Support or tankier teammates to set vision around the map. "} -{"text": "At level 1, expect Shaco to have placed multiple boxes x around the lane. Wait for the minion wave to approach before walking to lane. Do not hug the side of the lane at level 1 as it is likely he has placed boxes there.If Shaco has been picked first, avoid playing somebody who needs to hard engage as it will be very difficult for you to engage without dying. Pick someone who is ranged and can poke instead.When playing as a ranged champion, try and use your range advantage to poke and harass him as much as possible. "} -{"text": "At level 9, Diana will max her Q. Her Q offers her a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.At level 11, Diana will put the second point in her Ultimate R. It will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks."} -{"text": "Try to end the game as quickly as you can as the longer the game goes, the stronger Kayle becomes.Kayle will tend to be split pushing during the mid-game. You can use this time to force a team fight with the numbers advantage while she is pushing in a side lane. Kayle is rather vulnerable when her Ultimate R is on cooldown. Try to force fights and kill her while her Ultimate R is down."} -{"text": "Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.You\u2019re going to naturally push the minion wave with your Turrets Q. While you\u2019re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up, so keep this in mind.If the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold."} -{"text": "Your early Dragon control is far superior to Evelynn\u2019s. With this in mind, try to secure early Dragons to get your team ahead. One way of doing this is by ganking mid or bot and then rotating straight after.As Evelynn will not be ganking early, try to gank as much as you can to get your allies aheadEvelynn is weak in the early game and will be trying to power farm until level 6. Try to invade her to delay her level 6 power spike.Try to track her through good vision placed inside her jungle. Pre-6, this will help your team know where she is and post 6 it will help reduce ganks. Control Wards in bushes and Yellow Wards on her camps will make tracking her easy."} -{"text": "Try your hardest to dodge Vel\u2019koz Q\u2019s in lane. Invest in early Boots if you\u2019re struggling to dodge this ability. As soon as he channels his Ultimate R, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate R, but roots do not.After he has got his first item, Vel\u2019koz will constantly push the minion wave. Stand close but outside of the minion wave at all times so he is unable to push and poke at the same time."} -{"text": "Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks."} -{"text": "Focus on poking the enemy from range and use your Q to slow them if they try to dash and catch up to you. It will allow you to scale and bully your opponent relentlessly.Do not push up too far up in this lane without setting proper vision around. Junglers will definitely try to gank you due to how immobile you are.You can play more liberally once you get your Ultimate R. It will also let you bait enemies into diving you when you're low on health. Combined with your W, you can quickly secure kills. "} -{"text": "A low Ultimate R cooldown means that he can team fight frequently. It will also boost his overall pick potential, making team fights unfair for the enemy team.Volibear is really tanky during the later parts of the game. It becomes tough to take him down, even with Grievous Wounds.Volibear starts falling off during the late game. He will now function as a reliable front-liner than an actual duelist to protect his carries."} -{"text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane.Once the warding quest is done, Neeko can start setting up a vision around the map. Her W will make it quite challenging for the enemy to ambush her. "} -{"text": "Kled will always be stronger when he is mounted. He is slightly weaker when he is dismounted.At level 6, Kled has increased mobility and the potential to impact multiple lanes with his Ultimate R. He can also use his Ultimate R to engage and chase down the enemy. Do not overextend in lane as he can easily kill you.Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead."} -{"text": "Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R. It won't be as strong as other ultimates.Her tankiness will be out of bounds during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights.She will have a lot of items during this phase of the game. It will make her tanky and will let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team."} -{"text": "The first item component will allow her to deal more damage and spam her abilities due to the increased mana.Level six is a massive spike due to her getting her hands on her Ultimate d. This will let her make plays of her own or in combination with her team.She isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate d can ultimately tip the balance of a fight. "} -{"text": "Getting to level 3 is going to be pretty important in this matchup so ask for a hard leash and quickly clear the Jungle. Once you're level 3, you can start ganking.Try to initiate ganks by using your E to slow down overextended enemies. This will mean that you will need to gank when a fresh minion wave is showing up.In the first few levels, play safe and avoid committing to any duel. Your very early game is rather weak, so you\u2019ll probably lose trades versus an aggressive jungler. "} -{"text": "She is good at ganking her allies as her Q is quite easy to hit and will CC the target for a long period of time.Morgana has good objective control with her W which allows her to take Drakes with ease.Furthermore, Morgana has good jungle clear with her W as it has a large area of effect."} -{"text": "Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team.Level 11 is when Lulu becomes a true enabler. This is because her Ultimate R will now have two points and won't let her ADC die that easily.Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline. "} -{"text": "A maxed-out Ultimate y will allow him to make many plays during this game phase. It won't be as powerful as other champions, but his ability to split push will be really high.At level 14, he will have 2 of his abilities maxed out. It will allow him to deal a lot of damage, especially if he manages to CC them beforehand.His burst damage during the late game will be a force to reckon with. He can even one-shot carries, provided he manages to catch them off-guard."} -{"text": "At this stage, teams will be closely grouped together so it\u2019s unlikely you\u2019ll be able to assassinate anyone. Continue to look for picks but expect there to be more than just 1 enemy nearby.It\u2019s going to be difficult for you to 100 to 0 someone as many champions will be full build in the late game or at least have defensive tools like Zhonya\u2019s Hourglass or Guardian Angel available to them.Continue to play team fights slow. While your cooldowns will be short, you need to play around your W as much as possible to ensure you can kill the enemy."} -{"text": "You will want to focus on getting your level 3 quickly as it will allow your ganks to be powerful enough to get kills. Ask your teammates for a hard leash early on for maximal effectiveness.Always target overextended enemies and focus on clearing vision frequently. Although you are mobile in the brunt of a fight, you will first need to get to the enemy undetected.Once you get your Ultimate R, you should be able to capitalize on your ganks. Make sure you keep clearing the Jungle and take neutral objectives regularly. "} -{"text": "His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together."} -{"text": "Each level is a power spike for Rell because it gives her all-in potential, CC, and sustain, respectively, if she goes for the regular t, E, Q point route. Her all-in potential is increased massively once she hits level 3.Level 6 a significant power spike, and she can be highly effective during clumped fights. It will be helpful during fights near the objective pits as well, as it can completely CC multiple enemies, allowing her team to kill them all.Boots are a major power spike as she can now roam around easily and can stick to enemies with ease. It will also allow her to get to Jungle skirmishes faster than anyone else."} -{"text": "Fiora's Passive can make a huge difference when trading with her. If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC.Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora."} -{"text": "Karthus will be looking to farm as much as possible so he can get his Ultimate e as quickly as he can. You can delay his level 6 power spike by invading his jungle and stealing away his camps. Once Karthus has his Ultimate e, he can impact the map at any given time. When fighting, always consider that he can use his Ultimate e to turn the exchange around. Taking away Karthus\u2019 blue buff will make it harder for him to clear the jungle as he needs as much mana as he can get to clear it quickly. If you know his buffs about to spawn and he\u2019s on the other side of the map, try to steal it away."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Nami has lots of poke thanks to her W and E. This can allow her to poke the enemy down and win trades with ease. She can also use her W to heal herself back up if a trade goes poorly.Has lots of kill pressure in the laning phase and in the mid game with her Q and Ultimate R. This makes her a huge threat in team fights.Can keep her allies topped up with HP thanks to her W and the items she will pick up. This increases her allies ability to deal damage and survive team fights."} -{"text": "Gragas can start ganking once he has access to all 3 core abilities. Keep this in mind and try to track him so you can counter gank at level 3.Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6.Always keep an eye on what items he\u2019s buying. Gragas can go tank or can build a lot of AP. If he\u2019s going AP, respect his damage output."} -{"text": "Sylas\u2019 level 6 power spike is really strong depending on the matchup he is in. If your Ultimate is powerful, then his Ultimate R will be powerful too.The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.After Sylas has completed his first item, he will have more lane pressure and will look to play offensive. Up until that point, try to abuse him as much as possible."} -{"text": "In team fights, try to destroy his Barrels E before he can blow them up. This will reduce his AOE damage and his ability to win fights. Try to avoid fighting in areas that are tight like around objectives or in the Dragon as his Ultimate R will hit your whole team. Fight in lanes rather than in the jungle and make sure you\u2019re not grouped closely together. Whenever Gangplank has his Ultimate R, ping your team so they know that he can impact skirmishes."} -{"text": "Your goal in the early game is to gain as much gold and XP as quickly as you can. Focus on farming rather than ganking or fighting.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Your Ultimate a is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills."} -{"text": "Janna will have one of her abilities maxed out when she reaches level nine. Then, depending on the ability, she will either deal tons of damage or provide her allies with a giant shield, both beneficial for her team.Once she hits level 11, she will put two points in her **Ultimate**. This will boost her healing significantly, which will be extremely useful during team fights.Janna's movement speed, combined with her Passive, allows her to rally her team and pick enemies off in the Jungle. In addition, she can easily disrupt escaping champions with her **Q** and **Ultimate** knockback."} -{"text": "Jarvan\u2019s level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage.Once Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, he can easily enclose you with his Ultimate m which will leave you incredibly vulnerable.After Jarvan has completed his first item, his utility and strength increases. Keep this in mind as his shield from Aery and his d will be increased."} -{"text": "Try and lock Irelia down at the start of the fight. This will make it much harder for her to jump around your team and get resets on her Q. Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people and allow her Q to reset. Stand together but not super close together. Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and also fight around her Ultimate R as it will reduce her chances of getting resets."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Your first power spike is at level 3 when you unlock all 3 of your basic abilities. You can start ganking at level 3 onwards.When you unlock your Ultimate, ganking will be easier and you\u2019ll be more of a threat.After you\u2019ve completed your first component item, you\u2019ll be quite strong in 1v1s and have a higher chance of getting ganks off."} -{"text": "Pay close attention to your positioning when you want to harass Thresh. Stand behind minions to block his Q (Death Sentence) skillshot, making it more difficult for him to engage or initiate trades.Keeping the minion wave closer to your side of the map provides better gank opportunities for your jungler. It forces Thresh and his ADC to overextend, making them more vulnerable to ganks and potential kills.When Thresh goes missing from the lane, immediately ping and communicate with your team. Thresh is known for his roaming potential, so it's crucial to alert your teammates to the potential threat and adjust playstyle accordingly.Avoid getting too close to Thresh, as he can use his E (Flay) to interrupt your movement and CC you. Maintain a safe distance and stand far back to make it easier to dodge his E and Q abilities respectively. Respecting his threat range is essential for your survival."} -{"text": "Focus on farming and ganking as often as possible. This will help you get ahead and help you get your allies ahead too.Watch the Supports early itemisation and be prepared to adjust your items. There\u2019s no point buying the same items.One of Iverns early strengths is that he can steal away camps. If you know where the enemy Jungler is and one of their camps is about to spawn, you should try to steal it."} -{"text": "When Ahri\u2019s Charm is down, she has no real way of defending herself without blowing her Ultimate. Look to fight her when her Charm is not available. Try and stand outside of the minion wave, but close to it. This will force her to choose between pushing with her Q or poking with it instead. Stand close to the wave so you can run inside of it to dodge her E. Ahri is incredibly vulnerable when her Ultimate is down. Make sure you abuse the long cooldown early on."} -{"text": "Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.Post-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.Level six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R. "} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your s. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "As you get your core items, your damage and tankiness will increase significantly. Just make sure that you land your Ultimate h on key targets after slowing them with your d.During neutral, objective fights, make sure you first pick off the enemy jungler before taking the objective. Don't ever try to leave the objective to get a few kills as the enemy Jungler may easily steal it.Set up death brushes inside the enemy jungle and help your Support ward around the Jungle when they are trying to invade. You may be able to pick a few kills this way. "} -{"text": "Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.Call for objectives during the mid-game. You\u2019re the Jungler afterall and need to prepare and make the call to take an objective whenever it is about to spawn.Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower. If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower."} -{"text": "Akshan\u2019s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.When he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.After Akshan\u2019s first back, he should\u2019ve picked up a component item for his Mythic. Unless you\u2019ve matched him, be careful as he will win trades and all-ins."} -{"text": "Post 6, avoid overextending when you\u2019re defenceless. Varus\u2019 Ultimate R can be used to catch you out of position and start a fight. Play safer whenever his Ultimate R is up.Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside of the minion wave will force him to choose between shoving and poking with his Q.Varus will try his hardest to poke you out of lane. Try your hardest of dodge as much damage and abilities as possible. Opt for extra sustain if you can\u2019t dodge skill shots."} -{"text": "She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her.Depending on her Element, she can be a less effective laner. The enemy will always know what Element you have and they will be able to play around it. Also, having a certain Element may not be helpful in lane.If Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off."} -{"text": "Once Volibear hits level 3, he can look for a favourable trade when all 3 of his basic abilities are up. Expect him to play aggressively at this time.At level 6 and whenever he has his Ultimate R up, you need to play more cautiously and avoid committing to fights when you\u2019re low. In particular, recall if you\u2019re low, under tower and when he has his Ultimate R available.Once Volibear has completed his first item, his damage output increases a lot. Expect him to play more aggressive and look for kills."} -{"text": "In the late game, your build should be coming to completion. While you will deal a considerable amount of damage, it will be harder for you to one-shot targets as the enemy team would\u2019ve started to pick up defensive items.At level 16, Zyra will put the final point in her Ultimate R. The utility and damage this ability provides at this rank is very good, and she will be a menace in team fights.Thanks to her low cooldowns and plants, Zyra will help her team quickly secure neutral objectives such as the Baron or Elder Dragon. Don\u2019t be afraid to make the call for these objectives if your team\u2019s in a position to do so."} -{"text": "Always watch your positioning during the laning phase. Try and stay at max distance so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up."} -{"text": "Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.His Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.His e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit."} -{"text": "Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.You\u2019re stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6."} -{"text": "During the mid-game, you will want to work with your Jungler towards securing picks. Your s will definitely let you pick off many enemies during this phase of the game.Look for flanks on the enemy team when possible. Ultimate y'ing the enemy backline can easily win your team the game.Chokepoint fights are going to be preferable for you as your r and Ultimate y can definitely disrupt the enemy team. Play around vision to catch the enemy off-guard. "} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane."} -{"text": "Ashe should focus on poking the enemy with her y from out of vision when possible. The lane brushes need to be controlled by her as she has the range advantage on most other champions.She should use her k carefully in this lane. This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy.Getting her Ultimate w is going to be a massive point in the game for Ashe. She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going. "} -{"text": "Putting 3 points in his Ultimate h will be the final nail in the coffin of the enemy team. They won't be able to do anything about the low cooldown of his Ultimate h.Malphite is quite decent in late-game team fights. This is because his Ultimate h will almost always be up, and he can easily use the fog of war to get to his enemies.He has a lot of versatility in his kit, which allows him to be an unkillable juggernaut or a glass cannon who excels at one-shooting the enemy. The game state will dictate the optimum path for his team, but it is always better to go for a full AP build when the enemy is filled with squishy and ranged carries."} -{"text": "Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike. Once Malphite is level 6 and has his Ultimate h, his kill threat in lane increases and he can start being more aggressive. Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.Is quite vulnerable when his E is down as it is his main form of CC. Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} -{"text": "He\u2019s really weak early on without his s and is prone to poke in the laning phase.Team fighting can be difficult for Amumu as you\u2019re prone to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position.Relies on the ADC to follow up and play aggressively with you. If they don\u2019t play aggressive, you\u2019ll struggle to get kills and win lane. "} -{"text": "Catching Sona out when she goes to ward will allow your team to potentially allow you to take the Baron, Dragon or start a team fight when she is unable to protect her team.Avoid team fighting in areas where you\u2019re forced to group close together like inside an objective pit or in the jungle. This will allow Sona to get a multiperson Ultimate R. Try and group but not too close together.A good Sona will be stood near the back of her team when her Flash is down. This will make it harder for you to kill her in a team fight. To make killing her easier, try to flank her from the side or from behind."} -{"text": "At level 9, Dr Mundo will max his E. His ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high. Don\u2019t be afraid to 1v1 champions if you\u2019re ahead.During the mid-game, Dr Mundo should\u2019ve completed a couple of core items. As every item he buys offers him defensive stats, he will be very tanky throughout the mid-game. He should be a giant menace in team fights.At level 11, Dr Mundo will put the second point in his Ultimate R. The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game. He will be incredibly tanky during this stage of the game."} -{"text": "Stand outside of the minion wave so she cannot push and poke you at the same time with her Q.Take care for Ahri\u2019s E. While you need to stand outside of the main wave, make sure you\u2019re near the minion wave so it blocks her E.At level 6, she is much stronger than you and her all-in increases. Play back and out of range to make it harder for her to trade with you.Focus on matching her pushing power when you\u2019ve got your first item. This will prevent her from getting free kills and turret plates."} -{"text": "At level 6, Yone will unlock his Ultimate R, which will allow him to set up plays with ease for both his Jungler and his team during any stage of the game.Yone will get brief power spikes as he keeps adding points to his Q. This will allow him to go for short burst trades against his laner so that he may all-in them later on.The first item component will bring significant improvements to Yone's trading in the lane. Depending on which component he gets, the effects will vary, but it will be good for him regardless. "} -{"text": "Renekton relies heavily on his cooldowns to get a lead. Whenever his abilities are down, he is not really able to trade as much.Similarly, Renekton needs to play around his Fury bar to get the most damage out during a trade. If he fights without Fury or uses the wrong empowered ability, it can cost him the trade. Avoid using your empowered e if possible.Renekton falls off in the later stages of the game as he no longer has his early game strengths when the game goes longer. Additionally, he is really bad in the later stages of the game if he didn\u2019t get an early lead."} -{"text": "In team fights, make sure no one on your team is too far forward as Malzahar may try and catch someone out of position with his Ultimate R.When sieging objectives or backing off from a fight, watch your positioning as you may walk into Malzahar\u2019s Q which can be devastating to your health bar.As soon as Malzhar focuses a champion with his Ultimate R, try to CC him so the channel is cancelled."} -{"text": "Irelia is very strong whenever she has her Passive fully stacked. Avoid fighting with her at this time.When Irelia hits level 6, her kill pressure intensifies as her Ultimate R is a very good duelling tool.Irelia benefits from extended trades, so try and avoid going for them whenever you can. Keep them short and sweet."} -{"text": "Use your Q to frequently poke Nasus in this matchup. This will help you to reduce his stacking mechanic and make it easier for you to take him down.When possible, try to engage on Nasus when his W is on cooldown. This will reduce his ability to slow you down, allowing you to deal more damage and increase your chances of taking him down.Your ultimate can be a key tool in this matchup. Consider using it to interrupt Nasus' ultimate and disrupt his damage output. This can be a pivotal moment in the fight and help turn it in your favor.Building armor items is important in this matchup. It will help you to reduce the amount of damage Nasus can do to you with his physical damage, increasing your chances of surviving and engaging in team fights. This will also make it easier for you to control the pace of the game."} -{"text": "Akshan has the range advantage and will try to bully you down with his superior range. In the early game, only move forward to trade or secure minions so he cannot bully you for free. Focus on keeping the wave closer to your side of the map early. This will prevent him from zoning you away from farm, and also allow you to all-in him when he walks up to the minion wave.Your level 6 power spike is far superior to his. Keep this in mind and try to play aggressive and shut him down when you\u2019re level 6.A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, CC him and then try to fight him."} -{"text": "He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.A maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.He is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars."} -{"text": "Akali runs out of energy quite easily. You\u2019ll need to keep a constant eye on your energy levels and only go in for aggressive plays when you have lots of energy.Akali and assassins like her struggle against teams with lots of CC. In team fights, you\u2019ll have to wait for the perfect opportunity to go in so you do not get CC\u2019d and killed pretty much instantly.Akali is one of the hardest champions to master in the game. Playing around her energy levels, her Passive, her W and her two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali."} -{"text": "During the mid-game, try to take as many fights as physically possible to make use of your skirmishing power. While fighting, ensure that you don't go too ham and abandon your frontline.Your Ultimate x will come in handy during this phase of the game as you can quickly start engages with the ability. Use it on the tanky person of the team for maximal effectiveness.Your W will help you prevent an untimely demise that occurs on face checking a brush. Use the W to cover the back of the objective pits during neutral, objective fights. "} -{"text": "Take care for his level 6. He has good gank setup and pick off potential when he unlocks his Ultimate.Let Jhin push towards your side of the map. It is ideal to keep the minion wave here as he lacks a dash and an escape tool, so you can get your Jungler to gank you and kill him.The best time to fight Jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him.Play away from his Support! It will limit how much impact Jhin has in this matchup."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Once Yasuo hits level 11, his Ultimate R will have two points in it. This will allow him to deal more damage and will also let him deal with tanks more efficiently as the game goes on.At level 9, Yasuo will have maxed out his r. This is an excellent power spike for Yasuo as his damage output increases massively and his r tornado poke increases drastically. The lane brushes will help you a lot with this as well.His mid-game power spike is dependent on his team comp as well. Yasuo will be able to do a lot more in the game with ease if Yasuo's team has a form of knockup on any of their champions. Having a Jungler or roaming mid-laner with a knockup will make Yasuo's laning phase very easy."} -{"text": "When there are no team fights occurring and when Shen\u2019s Ultimate R is up, you\u2019ll find him split pushing. Make sure there is someone who can match him in the lane with him so he is unable to split push for free.Take care as Shen has good ambush potential in the mid-game thanks to his E. Do not go to ward/ walk in unwarded parts of the map if you know Shen has been nearby as it may result in your death.Forcing team fights when Shen is unable to impact them (such as when his Ultimate R is down) will help your team come out ahead. Force a fight once his Ultimate R is down."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage (like an engage Support).Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "Before team fighting, try to pick off his Maiden of the Mist R. You\u2019ll want to have this beast dead before a fight occurs as it deals a ton of damage and it will make any fight seem like a 5v6.Yorick has high healing with his Q and R. Grievous wounds will reduce said healing and make him less powerful.Yorick will look for an E W engage on one of your team members. Help them by destroying his wall and killing the Ghouls as soon as they spawn."} -{"text": "Sion is weak early, but once he has a few levels under his belt, he can be a proactive ganker.Deep vision will help counter Sion\u2019s ganks. Ward his jungle, when you can, to help your allies stay alive.His objective control isn\u2019t very good in the very early game, try and secure objectives like the Dragon before he can gank the bot lane and take the Dragon with them."} -{"text": "Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.Your Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily. "} -{"text": "Akshan doesn\u2019t do too well into ranged matchups and champs with easy to land CC as he will be unable to use his E aggressively.His Ultimate can be interrupted pretty easily. You have to be very careful when trying to use it otherwise the enemy will cancel its channel.Versus poke or champions with a lot of wave clear, it is going to be near impossible for you to roam and help your allies as the enemy will keep you pushed in or take your tower while you\u2019re roaming."} -{"text": "Aphelios isn't very mobile so if he's running in a certain direction, he might be running towards his Jungler and you might be running into danger. Stand outside of the minion wave when Infernum r is active as it provides him with a lot of AOE damage and wave clear. Make him choose between pushing the wave and poking you. When marked by Aphelios r, don\u2019t bother retreating too far back as his long-ranged auto from his second weapon will still hit you. Stay close to him so you can trade back."} -{"text": "Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability. Yasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. The best time to go for an all-in is when the enemy's primary form of CC is down.Once Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. He can also help his Jungler during ganks with his E dash and r knockup."} -{"text": "Let him push the minion wave and capitalize on how immobile he is to force him to over extend. Then all-in him, or get your Jungler to gank him while he is over extended.Look to abuse his E and Q cooldowns as often as possible. He lacks damage without these abilities. Bait them out then abuse the cooldowns.Watch your positioning at all times so he cannot land those Es on you."} -{"text": "Go for short burst trades against the enemy. This will let you kill them quickly and will make laning a living nightmare for your enemy.Let the wave push in so that you can farm safely. Only shove the wave in if you decide to roam around and help your side lanes.Once you get your Ultimate R, your all-in frequency should increase massively. You will want to use your W to get close to the enemy and then use your Q and Ultimate R. "} -{"text": "The damage she can deal with a fully stacked Passive, along with her increased damage to shield mechanic, allows her to perform a lot of outplays if she uses her Q in a proper fashion along with her Passive. This can allow her to get rid of multiple enemies single-handedly.Her E allows her to land a multi-man CC chain, which can be used as an extension of CC to already CC\u2019d targets. It also allows her to Q to such targets without putting that ability on cooldown. This ability can be the difference between a won team fight, or a botched up all-in, depending on its use.Her Ultimate R not only prevents the enemy from escaping quickly, but it also allows her teammates to land their own CC on the slowed/trapped enemy team. It can act as a very effective initiation tool that scores her team a win."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.Look for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game.Continue to peel for your allies to keep them alive in fights. You\u2019re good at peeling, so you should do so in the late game."} -{"text": "Tryndamere will look to split push during the mid-game and he\u2019ll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage.If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baron\u2019s up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron.Try to fight when Tryndamere doesn\u2019t have his Ultimate e} up. This will make it incredibly difficult for him to dish out lots of damage in a team fight."} -{"text": "Once you\u2019ve destroyed the first tower in lane, rotate to the mid lane and try to siege the mid tower to open up the map. While Draven does have tons of kill pressure, it\u2019s important that you do not walk too far away from your team at any given time. Stick with your Support and hold their hand.Wait for your teammates to make the first move. Let them engage while you focus on auto-attacking the nearest enemy champion and picking up your Axes g."} -{"text": "Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.Look to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.Look for picks or look to fight the person who you\u2019re laning against when they try to stop you from split pushing. If you\u2019re ahead, don\u2019t be afraid to fight but always check the map before committing to using your Ultimate R. "} -{"text": "Whenever Viktor\u2019s d is down, he is defenceless and easy to kill. Before looking for the all-in, bait out his d. When Viktor has completed his first upgrade (which is usually his y), make sure you\u2019re always outside of the minion wave so he is unable to push and poke you at the same time.Extended auto-attack trades work against Viktor in lane. When playing as an AD champion, try to go for extended trades when possible. "} -{"text": "It is really important that you land those **Q**s early on. The cooldown is long early, and if you miss once, you wont be able to get the third stack and CC the enemy as the timer will run out.Make sure you keep the minion wave a little closer early on. Post 6, you will not be able to engage if you\u2019re pushing as you will not be tanky enough to dive the enemy.As you have lots of CC tools in your kit, you can look to make plays with your Jungler. Freeze the wave near your tower so you can get ganks and all-in the enemy."} -{"text": "Be a part of neutral objective fights. Your Ultimate R will be especially helpful in pushing the enemy Jungler off the neutral objective.Look for picks with your Jungler when possible. It will allow you to accumulate a massive lead and will let you take over the game single-handedly.Do not forget to farm in the game as you still need your core items to win the game. If you manage to accumulate a lead, make sure that you push it harder and get other lanes ahead."} -{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Focus on power farming and minimizing trading until you\u2019re level 6. Once you unlock your Ultimate k, you can start to be more aggressive.Once you\u2019re level 6, you can look to play more aggressive as you can use your Ultimate k as a trading tool and something to fall back on."} -{"text": "Whenever Anivia\u2019s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.Pre-6, Anivia has minimal threat in lane. She needs to play safe and wait for her level 6 power spike before she can start to lane properly. Focus on farming and playing safe in the early game.Anivia relies heavily on mana throughout all stages of the game. She needs to get Tear as quickly as she can, and she needs every blue buff after the first one to constantly keep her m up."} -{"text": "Dr Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner\u2019s Calling or another item that inflects grievous wounds to reduce his healing. In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages. Crowd control is your best friend against Dr Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate R and dish out damage. It will also reduce the healing from his Ultimate R if he activates it if you focus him down and kill him first."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Make sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate."} -{"text": "Another point in his Ultimate n will make him more powerful when he uses it. He will have more options to choose from now as it will be the mid-game.His core items will be complete, allowing him to deal plenty of damage to the enemy team and ensure they can't escape easily.The first ability will be maxed out at level 9, making Trundle hit his enemies like a truck. It will be beneficial during choke point fights when he is skirmishing against the enemy. "} -{"text": "Whenever Samira has max Style points, she will be able to use her Ultimate R. Avoid trading with her when she has max points.At level 6, Samira\u2019s kill pressure increases as long as she has max Style points. Take care as she may look for an all-in when she is at point A.Samira is at her weakest when she is out of mana or out of Style points. Looking to fight when she has very little of either of them will increase your chances of killing her."} -{"text": "Avoid standing too close to Azir\u2019s Soldiers W as he can auto attack you from afar. When he places a Soldier W, move to a safer position out of its range.Go for a trade after Azir\u2019s Soldier W has disappeared. It\u2019s best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir\u2019s mana bar. If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.When you\u2019ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up."} -{"text": "Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her g will be in for a world of pain from now on.Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.Her early game isn't that luminous because her damage isn't too high because of no items. As the game progresses, she should have a straightforward time dealing with her opponents. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.Peel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} -{"text": "Bait out her dash and then look for an all-in on Fiora. Failing this can easily allow her to dodge your ability.Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down.She heals a lot so make sure that you focus on CC'ing her and killng her in one fell swoop with your teammates."} -{"text": "Aim to trade when Jax has used his e as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness.Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.After level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him- especially if he\u2019s been able to stack his auto attacks on minions beforehand. "} -{"text": "Another point in her Ultimate R will see her be the most powerful she can be in the game. She can now slice through the enemy team with proper positioning.Her late-game damage is very high, and she will need to be taken out beforehand if the enemy team has any chance of winning the game.Her 3rd empowerment is essential and will make Kayle very powerful. Her auto-attacks being permanently empowered will do a number on the enemy team."} -{"text": "Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now."} -{"text": "Her healing is quite intimidating during this part of the game. She should keep her carries alive with her W and Ultimate R.Her first ability will be maxed out at level 9. Depending on which ability she chooses, she will either be dishing out a lot of damage and healing herself or just healing her allies and keeping them alive.She is perfect in the mid-game due to her potent heal and ability to consistently dish out a lot of damage to enemies. Melee champions will have a tough time against her. "} -{"text": "His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC."} -{"text": "Malzahar isn\u2019t very strong in the early game and can be made weaker by destroying his Passive shield whenever it comes up. As soon as he gets it, pop the shield so he has to play even safer.Malzahar will be looking to push the wave constantly once he has an item. Avoid standing inside the minion wave at all times so he cannot poke you and push at the same time.Once Malzahar hits level 6, you\u2019ll have to play more respectful as he will tend to get ganks once his Ultimate R is up. Whenever he has his Ultimate R up, make sure you have wards in the river so you can spot the Jungler before they get to your lane."} -{"text": "When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing. Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his Ultimate R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis. At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up. Prepare for this and try to delay his power spike for as long as possible through invading."} -{"text": "Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.It\u2019s going to be difficult for you to siege objectives like Towers when Zigg\u2019s is alive. Try to catch him out of position or flank him when he\u2019s alone to make taking these objectives easier.Keep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs."} -{"text": "Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} -{"text": "Vayne will be often left alone to split push and farm. While she\u2019s away from her team, you could look to collapse on her and take her down. Do not commit multiple players to killing her though if she\u2019s bot side and the Baron\u2019s up.Vayne is prone to CC. Locking her down at the start of the fight will make it incredibly difficult for her to kite, deal damage and win the team fight.Playing around her Ultimate n will be a great way of increasing your chances of killing Vayne in a team fight. Forcing a team fight one after another will decrease her chances of surviving in the next one."} -{"text": "Playing around Irelia's Passive is key. Avoid fighting when she has a lot of stacks, or if it is fully stacked already.It\u2019s very important that you hit level 2 at the same time as Irelia. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up.Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Irelia's superior damage post 6.Whenever Irelia leaves lane, try to communicate with your team so they know they\u2019re missing. If you can, try to match their roam"} -{"text": "Cassiopeia\u2019s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana.Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} -{"text": "Gragas can look to gank lanes after he hits level 3. This is because he will be his Q and W early on to ensure that he can clear his camps healthily. Once he gets his E, he should be able to gank overextended lanes with ease.Once Gragas gets his first item, his damage output will increase significantly. He will now be able to duel the enemy Jungler freely, and his ganks will pack a lot of punch, especially after he gets his Ultimate R.Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build."} -{"text": "Olaf\u2019s Ultimate k allows him to dodge CC as it prevents him from being locked down by hard crowd control.Olaf\u2019s 1v1 potential is extremely strong. This makes him a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.Thanks to his t slow, he can easily chase down any laner or any champion he comes into contact with."} -{"text": "Proper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight.When ganking an enemy, if she misses her Q, her gank will most likely fail as she will be unable to use her t twice. She will also miss out on a lot of extra damage.Unfortunately, Diana relies on getting ahead. If you do not get ahead on her, the likely hood is that you won\u2019t be strong in the later parts of the game."} -{"text": "Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes."} -{"text": "At level 11, Braum will put a second point in his Ultimate r. The extra damage and reduced cooldown are very beneficial for him during this stage of the game.At level 9, Braum will max out his first ability. If he is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown.Teams will start to group during the mid-game. This is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions."} -{"text": "He will quickly get his transformation in the early game because he will constantly be skirmishing with the enemy.Kayn has good roam and map pressure. He could roam pretty quickly with his E and assist his other laners.His build and kit are very versatile. This makes him a valuable pick as he can adapt to many different scenarios and matchups."} -{"text": "Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC\u2019s life."} -{"text": "Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you\u2019re grouped together and in line with one another, it will be harder for him to do this. When no team fights are occurring, Sett will put himself in a side lane and try to split push. When he is alone, you could look to either pick him off or start a team fight with his allies when he is unable to help them."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks."} -{"text": "Buy items that provide Grevious Wounds like Executioner\u2019s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.In team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.Volibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity. "} -{"text": "Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.His Ultimate R has a very long cooldown and will force him to lose priority almost instantly. "} -{"text": "Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC."} -{"text": "Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown.Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her E hitbox isn\u2019t the biggest, so it can be difficult to land.Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her R aggressively."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "After going in with your Ultimate t, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "In the late game, continue to split push if your team isn\u2019t at risk of dying or getting caught out.If your team is going to get caught out or if the game isn\u2019t one-sided, you need to group with your team to help them fight.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "After going in with your Ultimate t, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Wukong\u2019s level 3 is quite strong. Once he has all his basic abilities, he can look for a favourable trade. Once Wukong hit\u2019s level 6, his kill pressure increases dramatically. Expect him to look for kills once his Ultimate n is up.Wukong is strong in mid-game team fights thanks to the AOE knockup on his Ultimate n. Expect him to look for fights by attacking from the side. "} -{"text": "The first item component will allow her to deal a lot of damage and survive the lane. It will also be conducive when trying to go for all-in combos.Level six is a massive spike for her as she can now affect fights easily with her t and r. Her e usage will dictate how good a Riven she is.She is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane. Her all-in combo will be pretty potent if she catches her enemies off-guard. "} -{"text": "At level 9, Aurelion will max his 1st ability. This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier.During the mid-game, Aurelion Sol should\u2019ve completed multiple items. He should be able to dish out a lot of damage in team fights with his Ultimate and Passive.Level 11 is another good power spike for Aurelion Sol because he gets to put a second point in his Ultimate."} -{"text": "Cass is a late-game monster. As long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game.At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game."} -{"text": "Level 11 isn't great because she can only roam around and make plays. It will reduce the cooldown but do nothing else when it comes to dealing damage.She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities. Her team fighting is pretty potent as well.Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points."} -{"text": "Pantheon is an early to mid game champion and is therefore very strong from levels 1 to 6 and can influence other lanes too when he gets his R.If Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster. Pay attention to what active items he has and try to play around them. Be careful after the laning phase, as Pantheon will try to kill you with Grand Starfall R and force a 5 vs 4."} -{"text": "At level 16, Vel'Koz will have his Ultimate R maxed out. This means that he can now deal tons of damage from far away even if he gets one stack of his Passive on his enemy.His damage output will be really high due to the number of items he possesses at that point in the game. He should focus on using the fog of war to poke out enemies first.Vel'Koz will be extremely good in team fights, especially fights where he is playing around choke points. This means that he can apply his Passive stacks on multiple enemies, making it easier for him to kill a bunch of enemies together."} -{"text": "Thresh will be looking for picks with his Q to start the team fight. Make sure no one on your team is out of position or too far forward as it may allow the enemy to start the team fight.If Thresh misses his Q in a team fight, collapse on him and take him down. Thresh is really immobile and you should try to abuse him when he makes a mistake.As Thresh will often go to ward alone, you could look to ambush him when he goes to place a ward. Taking him down early will leave his backline vulnerable to attack. You could also use the numbers advantage to take the Baron or Dragon."} -{"text": "When walking around Summoners Rift, do not go alone if you\u2019re squishy. Fizz can easily assassinate somebody who is walking through the river alone. Take appropriate paths through warded areas whenever possible.Do not use any executing abilities or key skill shots on Fizz unless he has used his E as he can easily dodge them by going untargetable.If you\u2019re hit by Fizz\u2019s Ultimate R, do not walk close to your allies as the AOE damage from his shark will deal lots of damage to them too. Walk towards them but don\u2019t get close."} -{"text": "At level 1, make sure to harass and poke Alistar with basic attacks to get his health low before he reaches level 2. His level 2 all-in is pretty strong, so you should try and get a health advantage to make it impossible for him to engage. Once level 6, Alistar can engage freely and tower dive with his Ultimate. If you\u2019re lower than 50% health, make sure you recall as he can easily tower dive and survive thanks to his R. Once Alistar picks up Mobi Boots, he can roam and help other lanes. As soon as he leaves lane, ping that he is missing. Communication is key and you need to communicate with your teammates when he\u2019s gone. "} -{"text": "Blitzcrank may try to steal or delay your Junglers first buff. A ward in the river at 1:25 is a good way of knowing if he\u2019s going to Hook b it or not. If he shows on the ward, make sure the monster is pulled outwards so he cannot easily land his Hook b.Never use your dash or dodge ability unless Blitzcrank has his b on cooldown. Otherwise, you\u2019re going to be an easy target for his Hook b and it will be harder for you to dodge it.If you\u2019re a squishy champion or you\u2019re without Flash or a dash, do not put yourself in unnecessary danger. Avoid pushing, playing too far forward or playing overly aggressive when Blitzcrank\u2019s b is up."} -{"text": "Your goal is to hit level three as quickly as you can. Once you unlock your abilities, you should be on the lookout to all-in the enemy whenever they extend beyond their safe zone.If the enemy laners are playing safe, you should roam around and see if you can make plays elsewhere. The roaming becomes a mandatory thing once you get your boots as Alistar roams are very powerful.During an all-in, always make sure you e the most important/most mobile target when possible. Always try to call your Jungler before you crash a huge wave into the enemy tower as you can set up a tower dive with your Ultimate."} -{"text": "Try to secure picks during this phase of the game when possible. You will begin to fall off, so you must avoid 5 v 5 team fights when possible.Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. You don't want to get spotted on the other side of the map and lose a crucial objective out of nowhere.Use the fog of war to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be."} -{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.Rengar is quite decent in a team fight, especially if he manages to use a brush frequently. His burst damage will allow him to get rid of enemies quickly.Multiple points in his Ultimate R will allow him to use the ability quite frequently. This means that he can both zone off enemies or secure picks when required. "} -{"text": "Always make sure you\u2019re stood behind at least 2 minions so she is unable to root you with her g.If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.Mitigate Lux\u2019s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with."} -{"text": "When playing Yuumi against Alistar, keep in mind that jumping off your ADC when he has his CC tools up can be risky. Wait for Alistar to use or miss his Q before poking.Best times to get off your ADC and harass Alistar are when he has wasted his Q. You can jump off your ADC and hit him with a couple autos while it's down.Be sure to communicate with your team by pinging when Alistar roams. When he does, it's a good opportunity to get off your ADC and try to harass the enemy ADC with your auto-attacks.To reduce the risk of all-ins, try to position the minion wave closer to your turret. This can make it harder for Alistar to engage on your ADC and can give you more time to react."} -{"text": "Extremely squishy and can be easily killed if he is CC\u2019d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily. This is extremely disadvantageous when he is Jungling as it forces him to reveal himself pre-maturely."} -{"text": "Look to assassinate targets that are walking around Summoners Rift alone. Your champion is really good at blowing somebody up, so try your hardest to increase your lead by getting picks.In team fights, look to flank and blow up the squishiest enemies. Attacking from the side rather than running directly at the enemy will be your go-to plan in team fights.Focus on securing objectives like the Dragon and Baron in the mid game. As you\u2019re the Jungler, make sure you make the call for the objective when necessary."} -{"text": "During team fights, make sure that the enemy can't come close to your carries and soak up as much damage as possible for them. Use your Passive to defend yourself.Buying a defensive item will help you a lot in this game. It will allow you to all-in enemies freely, and the enemy will take a lot of time trying to kill you.Cling to the enemy carries like glue to create a rift between the enemy frontline and the backline. This way, the enemy will definitely lose the fight, and then you can win the game."} -{"text": "Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively."} -{"text": "When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage.Fizz will max his first ability at level 9. His kill pressure and skirmishing power will be quite high post level 9.Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone."} -{"text": "Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. "} -{"text": "Her early game is weak as she lacks a reliable range, and her kit relies on the enemy mispositioning in the lane. She will have to play it out safely and use her Passive extensively.Level six is a pretty good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be or use it defensively in some instances.The first item component will allow her to deal more damage and survive all-ins easily. It should increase her overall skirmishing power. "} -{"text": "Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.Focus on just farming and poking and harassing the enemy. You\u2019re not very strong early on."} -{"text": "Stack early magic resitance.Poke down with q as often as possible.Keep the wave closer early so you can pick up farm.Pre 6, be prepared to sacrifice some cs for XP so they don\u2019t bully and all-in you."} -{"text": "In the late game, continue to look for flanks with your E and R. Play around your Ultimate cooldown in the late game. Avoid team fighting when your Ultimate is down to ensure that you\u2019re useful in team fights!Group with your allies as the enemy will just force an engage and kill your team while you\u2019re not with them."} -{"text": "At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies. This damage is further amplified if Kog'Maw goes for the AP build or a hybrid build.His first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though.Adding multiple points in his e will allow him to dish out a lot of damage in a short time. This helps a lot when it comes to slowing and damaging enemies, especially the ones who are immobile. "} -{"text": "Evelynn starts to be harder to play in the late game as teams will be grouping together. It will be harder for her to pick off targets when they\u2019re stacked as 5.In the late game, enemy champions will start to build defensive items. It will be harder for you to one-shot any squishy target.If you\u2019re ahead, regardless of how much the enemy team groups you can pick people off with ease. Just don\u2019t over commit to doing it and make sure you always cast your Ultimate R to escape."} -{"text": "Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage. This puts the additional task of making sure that you are positioned well during fights as one misstep can get you killed.The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives.Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on. You only have your Ultimate w to protect you from the enemy. Any form of CC is a weakness for you during the entirety of the game and you may need to rely on your frontline to keep you safe as you have no dashes in your kit."} -{"text": "Master Yi is strong in the late game as he can one-shot enemy carries. Reduce his usefulness early to make him weaker later on.His first major power spike is at level 6 when he unlocks his Ultimate r.Master Yi will become stronger and stronger with gold. Denying him gold, XP and resources will make him less effective."} -{"text": "Malzahar isn\u2019t very strong in the early game and can be made weaker by destroying his Passive shield whenever it comes up. As soon as he gets it, pop the shield so he has to play even safer.Malzahar will be looking to push the wave constantly once he has an item. Avoid standing inside the minion wave at all times so he cannot poke you and push at the same time.Once Malzahar hits level 6, you\u2019ll have to play more respectful as he will tend to get ganks once his Ultimate R is up. Whenever he has his Ultimate R up, make sure you have wards in the river so you can spot the Jungler before they get to your lane."} -{"text": "Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.Multiple items in the first ability will increase the damage and reduce the cooldown of the said ability. It can allow Teemo to do a lot of burst damage. "} -{"text": "Rammus has really good ganks once he has unlocked his t . He should have a high success rate when ganking his allies.Thanks to his l, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.Rammus\u2019 Ultimate 2 is on a short cooldown and can be used to get picks. This will allow you to gank a lane, push and then attempt to take the tower. "} -{"text": "Sion will look to cheese the bot lane bush at level 1. Do not walk near any bushes at level 1 so he doesn\u2019t get an early health advantage.Always stand towards the opposite of the lane so it\u2019s very hard for Sion to use his Q on you.When he hits level 6, avoid overextending or using any movement tools like dashes as he can cast his Ultimate R and take you down. Furthermore, he has great roam potential post 6, so ping if he leaves the lane."} -{"text": "Vayne shines during the late game as she can run down enemies due to her e and s. All she needs to do is to avoid getting CC'd.A fully maxed out Ultimate n will give a massive power spike to Vayne. This is absolutely necessary to win the game and will allow Vayne to dish out tons of damage.Vayne will have multiple items by now, which means that she will be hitting enemies like a truck. A defensive item should allow her to solidify her position as the primary carry of the team."} -{"text": "Your level 6 all-in will be stronger than hers.Force her to over extend for farm by keeping the minion wave closer to your side of the map early on.Your goals in this matchup are to really just poke her down and focus on farming.Extended trades will work in her favour, so just try to focus on farming."} -{"text": "Try to aim your abilities when pushing so they hit her and the minion wave at the same time.Your level 6 is very strong. Try to poke her down first before committing your Ultimate on to her.Play safe early on. She is stronger than you and you need some time to come online, so make sure you limit how much damage she can deal via auto-attacks.If she roams, just let her. You cannot match her roams in the early game. Instead it is better for you to just focus on farming."} -{"text": "You should be able to slice through the entire enemy team like a hot butter knife. Just make sure that you don't misposition and get caught out while doing so, though.You may work with your team to get picks in the enemy Jungle, but you should try your best to be in a side lane and chase down careless enemies who decide to farm the sidewave.Getting a defensive item should help you increase your survivability against burst damage and assassination attempts. Use your Ultimate n invisibility wisely as well since it can bamboozle enemies quite easily if used properly."} -{"text": "When fighting Sett, make sure that you don't go for extended trades. Sett will be able to chunk you out easily otherwise.He may try to get some healing reduction early on. It can significantly hinder your survivability so make sure you keep an eye out for it.Sett will try to ult you into your team. Make sure you reposition yourself quickly so that Sett has a hard time doing so.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Skarner will look to flank in team fights with his E. Ward the flanks to make it easier for you to escape him before he comes charging at you.Avoid fighting in the jungle, around objectives or near the Baron. You need to be spaced out so he cannot land his Ultimate on multiple champions at once.Invest in armor and magic penetration items. Skarner will be building tank items and you will be unable to kill him if you do not buy these items."} -{"text": "Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} -{"text": "An additional point in his Ultimat R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights.His first ability will be maxed out at level nine. This increases his damage massively, and his dueling potential will be pretty respectable now.His ability to disrupt team fights and secure picks during this phase of the game is really high. All he needs to do is ensure that he has proper follow-up during all-ins. "} -{"text": "Milio is the king of disengage and anti-engage. His Ultimate can protect his whole team versus engage and CC tools.Milio also has a lot of utility tools. He has a heal, CC and shields!His Q has good poke and CC which will come in handy when poking the enemy. This mixed with his auto-attacks can offer him a lot of damage in lane."} -{"text": "His tankiness is out of bounds during this phase of the game. He can quickly run down enemies and peel for his carries at the same time due to his overall tankiness.A maxed-out Ultimate R will allow Nunu to dish out a lot of damage in a short time. If he can set up a death brush, he will automatically win the fight.His late-game team fighting will be extreme as he is very tanky, and his ability to frontline will make it really easy for his team to succeed in fights."} -{"text": "If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k."} -{"text": "Multiple points in his Ultimate R will allow him to burst a single enemy down with ease. It will also allow him to escape nasty situations.Talon will fall off during the later parts of the game as the enemy will build defensive items and be grouped together. He will need to pick his moments and targets carefully.He will have a lot of items during this phase of the game. It will allow him to deal a lot of damage if he manages to get on a target. Getting a defensive item will bolster his survivability as well."} -{"text": "Just look to pick off enemies with your abilities when possible. It will help make team fights really unfair for the enemy team.Try to poke enemies out before all-in'ing them. You may need to get the Blue Buff to ensure you have enough mana to keep up the ability spamming.Use your Ultimate R to pick enemies off when possible. This would be a remarkable ability to use when you see an enemy on a side lane."} -{"text": "Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own.Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} -{"text": "Avoid going for extended trades in this matchup as they will generally win them.Their level 6 is stronger than yours. Keep this in mind when fighting post 6. Recall if you\u2019re low.Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage.Keep the wave closer to your side of the map early on. It will help keep you safe, and they\u2019re immobile and you can capitalize on this with your Jungler."} -{"text": "Stay away from minions as she will use both her E and Q to push the wave and harass.Take care of her range advantage and expect her to bully you in lane.Always bait out her E before looking to engage in a fight.Her level 6 is stronger, and she can counter your all-in with her R."} -{"text": "Catching Sona out when she goes to ward will allow your team to potentially allow you to take the Baron, Dragon or start a team fight when she is unable to protect her team.Avoid team fighting in areas where you\u2019re forced to group close together like inside an objective pit or in the jungle. This will allow Sona to get a multiperson Ultimate R. Try and group but not too close together.In team fights, Sona will be stood next to her ADC. This might make it difficult for you to kill her. Not to worry, you could flank in team fights to make killing her or her ADC easier."} -{"text": "Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for the allied carries. His damage output will be pretty high as well.Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can easily split push and show up to fights with his Ultimate R in a jiffy.Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself."} -{"text": "He isn\u2019t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can\u2019t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it."} -{"text": "Karma may leave her team to ward alone. Try and catch her out of position by setting up an ambush and then take the Baron or Dragon while she\u2019s dead.If Karma uses her empowered Q when trying to poke, you should use the cooldown to start a team fight. When Karma\u2019s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier.Don\u2019t be afraid to invest in an Executioner\u2019s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier."} -{"text": "His early game is rather weak but killing him can be difficult. Expect him to focus on farming rather than fighting in the very early game. Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E\u2019s in to make it harder for him to get a good knockup.Once Zac hits level 6 and unlocks his Ultimate R, his kill pressure increases. Expect him to either play aggressive and go for a kill or expect him to set up his Jungler for a gank."} -{"text": "Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure.Whenever she uses her W, she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.Use your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.Fights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land. "} -{"text": "At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage dealt by the ability while simultaneously reducing the cooldown.Varus will have a lot of items during this stage of the game. This will let him dish out a lot of damage, and his burst potential due to his W will be phenomenal.Varus is excellent in team fights due to his Q and Ultimate R. A good Ultimate R can literally allow Varus' team to win a significant battle with minimal effort."} -{"text": "Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate k. If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly.Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can."} -{"text": "You should push the first wave, then pull the second one to the tower, and just freezing there, so Vladimir stays overextended.After level 6, Vladimir gets a power spike with his e, so play a bit more passively against him in that stage.The best opportunity to trade with Vladimir is when he has used up his l, since it is his only tool or survivability in his kit, and he can deal damage while using it with his l>E combo, so it makes it even more vital to him.Vladimir is strong at all stages of the game, because he has so much built-in sustain and scales later, but waveclear is the only thing you have that is more powerful than his."} -{"text": "At level 6, Seraphine will unlock her Ultimate R. This makes her more of a threat and she\u2019ll be able to set up her Jungler quite easily.Seraphine is good in team fights thanks to her Ultimate R. Avoid grouping closely together so she is unable to get a strong Ultimate R off.Once Seraphine has completed her first item, her Q damage will increase and so will her kill threat. Make sure you avoid getting hit by her Q\u2019s."} -{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane."} -{"text": "Azir will try and delay a team fight and poke you down with his W as much as possible before his team initiates. Don\u2019t let him poke you down by starting the fight as soon as possible rather than delaying it.CC is your best friend to counter his engage and the Shurima Shuffle. If he goes in, try and CC him as fast as possible to shut him down and prevent him from pushing your team towards his.After his first back, Azir is going to be pushing constantly. Try and pick champions that have kill pressure and can match his wave clear so you do not lose your Tower early on."} -{"text": "Quinn doesn\u2019t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC."} -{"text": "If Tristana uses her W aggressively, burst her down or CC her so she is unable to reposition and clean up the fight. Taking her down early will make it really difficult for her team to win the fight.In the mid-game, if Tristana is ahead, avoid walking too far forward if you\u2019re alone. She has great all-in and pick thanks to her W and E. Keep at an appropriate distance away from her so she cannot easily take you down.Tristana has a lot of self peel with her W and Ultimate R. To make fighting easier, try to play around her Ultimate R or look to flank her in team fights. This will make it harder for her to kite/escape the fight."} -{"text": "Tryndamere is heavily reliant on his dash to initiate an all-in, combined with his slow. You really don't have to panic unless he manages to slow you, at which point you may use a lane brush and a minion to reposition.Make sure that you don't let him farm peacefully in this matchup, else, he will easily regenerate his health and you will be left helpless in this matchup.Post six, you may want to consider ganking other lanes when possible. Your chances of getting a kill significantly increases when this happens.Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners."} -{"text": "At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks."} -{"text": "Try to roam a lot during this phase of the game. Also, work with your Jungler when you can to ensure that you can secure picks with your Ultimate h.Getting your first item will help you a lot in the game. Ensure that you keep poking enemies with your d and then go in for the kill with your Ultimate h.Take part in as many team fights as you possibly can. This will let you kill multiple targets with your Ultimate h, especially in clumped fights. "} -{"text": "Be careful of when Jhin is running at you with his 4th shot during team fights. In the mid to late game, this auto can deal a lot of damage.Wait for Jhin\u2019s team to engage or when he is isolated to try and pick him off. He doesn\u2019t have an escape or a dash, and he is very squishy too so he should be pretty easy to kill.If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you\u2019re on the flank, try to take him down while he\u2019s focusing on his shots. "} -{"text": "You will want to target Cassiopeia with your r when possible. This will allow you to poke her easily. If Cassiopeia manages to Q you, make sure you use your W to block her follow-up Es. This will make her waste mana and will let you get the upper hand.Once Cassiopeia gets her Ultimate R, you will want to be very careful when all-in'ing her. Make sure you look away from her the moment your Ultimate R animation ends.Keep the wave slightly on your side of the lane. This will make Cassiopeia vulnerable to ganks and will let you all in her frequently."} -{"text": "Avoid all-ins on Lucian during the early game as he is sure to decimate you in this matchup. Also, while laning, make sure that you are not alingned with minions.Remember that Lucian can counter your mobility easily. That being said, you have 2 dashes, so use it well.He falls off as the game continues, and so do you. Be careful, and try to end the game by 30 mins else you will have a lot of issue.Keep the wave close to your tower and see if you can expose him to ganks. Shutting him down early is key to winning the game."} -{"text": "Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him."} -{"text": "Darius is one of the strongest early game champions in the game. Make sure you\u2019re looking to fight constantly to gain a lead.After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious. If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase.When Darius hits level 6, he can use his Ultimate e to execute a target. Look for aggressive plays and all-ins when your Ultimate e is up for additional kills."} -{"text": "Level 11 is not a massive spike like other Supports. It gives only a measly increase in the damage and no utility, unlike other Supports. That being said, the lower cooldown certainly helps.His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.Pantheon is quite potent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map. "} -{"text": "Ezreal\u2019s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke. Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher. Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can."} -{"text": "Whenever Annie has her stun available, you need to respect her and play slightly safer. If you\u2019re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun. Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Zeri\u2019s first power spike is at level 3 when she unlocks each of her basic abilities. She will be relatively strong at level 3.Her next power spike will generally be once she unlocks her first component item as it allows her to go for more favourable trades with the enemy laner.At level 6, Zeri will unlock her Ultimate R. This is a good spike for Zeri and it will allow her to win all-ins even in the hardest of matchups."} -{"text": "Zac\u2019s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective. Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.Do not group too closely. If you\u2019re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R."} -{"text": "In team fights, try to lock Kog\u2019Maw down as quickly as you can. This will reduce his ability to deal lots of damage with his e and auto-attacks.At times, Kog\u2019Maw will be left alone with his Support in the mid lane. You can abuse this by ambushing the two of them when the enemy is split up around the map. From there, you can take objectives in the mid lane.Positioning is key for Kog\u2019Maw. If he mispositions or walks too far forward to harass, make sure you capitalize on it and take him down."} -{"text": "Keep using your Ultimate y to poke multiple enemies in the lane. Remember that it is an AoE ability. Therefore, you should try to hit as many targets with it as possible.Once you get your core items, the burn damage from your Ultimate y and e will be pretty unbearable for the enemy team. Just ensure that you are appropriately positioned when attacking the enemy.During neutral, objective fights, make sure that you are as far away from the enemies as possible. That being said, ensure that your e and Ultimate y cover essential choke points."} -{"text": "Always watch your positioning during the laning phase. Try and stay at max distance so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "His first ability will be maxed out at level 9. This will significantly boost his damage and let her one-shot squishies if they take many auto-attacks from Twitch.Once he has 2 points in his Ultimate c, he will easily be able to take over team fights and disrupt them as well. His positioning will matter a lot.Twitch is really good in mid-game fights as he can overrun the enemies down if they are clumped together. That, combined with his k slow and life-steal, will prevent him from dying. "} -{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Focus on power farming and minimizing trading until you\u2019re level 6. Once you unlock your Ultimate R, you can start to be more aggressive.Once you\u2019re level 6, you can look to play more aggressive as you can use your Ultimate R as a trading tool and something to fall back on."} -{"text": "Galio's damage will increase by a lot once he gets his first item. It will allow his Q and E to hit like a truck during all-ins.Once Galio hits level 6, he unlocks the ability to make cross-map plays around the map. This is advantageous for his team and will let you impact the game a lot more.Since Galio has limited range, he will have a hard time early during the game. However, he can use his Q to bypass this. When using his Q, he should try to hit the enemy champion for bonus points."} -{"text": "At level 1, expect Shaco to have placed multiple boxes x around the lane. Wait for the minion wave to approach before walking to the lane. Do not hug the side of the lane at level 1 as it is likely he has placed boxes there.Avoid standing towards the sides of the lane. It\u2019s better to stand in the middle and follow the line the minions take so it\u2019s impossible for any boxes x he has placed to attack you.If Shaco is doing some funky stuff, it\u2019s probably because he is baiting you into his boxes x! Don\u2019t fall for it as you\u2019ll always come worse off."} -{"text": "LeBlanc should never be involved in direct team fights unless she is completely pushed into the enemy base. Staying in the fog of war is highly beneficial for her.Looking for picks on the enemy Jungler, Support, or ADC should be her game plan. Taking one of these targets out will easily allow her team to secure neutral objectives.If the enemy team is CC laden, Leblanc will have to preserve her power by purchasing a Zhonya's Hourglass or Banshee's Veil. She is a glass cannon and should always be careful about going in."} -{"text": "Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.He has good gank potential and can start ganking after level 3."} -{"text": "In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.Look for picks on the enemy when they\u2019re out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.Once you\u2019ve gone in, make sure you fall back and peel for your allies. Use your m to lock down key targets and then use yourd and e to knock up the enemy on your carries."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.Her Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.Lissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team."} -{"text": "To make it hard for Sylas to land his E on you, always make sure you\u2019re behind at least 1 minion so he cannot land the CC on you.If Sylas is able to get on to you, try to disengage as quickly as you can. A lot of Sylas\u2019 damage is dealt when he is on top of you. Try and stay at max range as much as possible to make it harder for him to get on to you.Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP."} -{"text": "When Corki has completed his Mythic item, his wave clear and poke damage will increase heavily. He shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it.At level 6, Corki\u2019s wave clear increases as his Rockets e can help him push the enemy into their tower. His Rockets e are also a good tool to poke and push the wave simultaneously. When Corki has his Passive, he should either look to roam and help his allies or try to use it in his lane. It deals a lot of damage and has a very large range. Avoid picking it up if you\u2019re not going to make use out of it though."} -{"text": "You will be really tanky during this phase of the game so make sure that you initiate fights for your team. Let your team know before you all in, though, and keep track of your Passive.Chokepoint fights will be your bread and butter. Your ability to keep the enemies zoned out is next to none, and hence you should not let them come close to the objective pits.Always try to separate the enemy backline from the enemy frontline. This will let your allies play more freely and will keep them safe from the damage dealt by the enemy backline."} -{"text": "Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.In team fights, once they go in with their d, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively."} -{"text": "Really good burst potential with her entire g, l, Ultimate n combo. This can delete a squishy enemy with ease starting from level six itself.Her e shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.Her g can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry."} -{"text": "Stay grouped with your team. Do not leave your ADC\u2019s side otherwise the enemy will capitalise on the fact that you\u2019re not there to protect your ADC.Peel for your carries in team fights. After using your R, fall back and protect your allies and focus the nearest champion.Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganised, you\u2019ll be able to force a team fight or an objective afterwards."} -{"text": "Remember to take as many neutral, objective fights as you possibly can. Your Ultimate R and E will help you massively with it.Since you will be diving into the enemy team, you will want to get a defensive item like a Zhonya's Hourglass. This will let you use your Ultimate R effectively.You will need to take care of your backline and see that they don't get doved and killed. If an assassin is trying to kill them, E the assassin immediately. "} -{"text": "After going in with your Ultimate n, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage. Delay a team fight for as long as possible while you harass and poke the enemy down with your W. Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be for you to land it."} -{"text": "Has great sustain in lane thanks to his Q and the items he will pick up throughout the laning phase.Good pick potential throughout the game with his Ultimate R. Even if he can\u2019t use it top, he can use it somewhere else.Good split pusher and good at chasing down enemies in the mid and late parts of the game."} -{"text": "In the late game, stay with your team. Avoid moving too far away from them as the enemy may force a fight while you\u2019re gone.Focus the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus the same champion as the one your allies are focusing.You can dish out a ton of damage in late game team fights with your empowered Q damage. Ensure you\u2019re auto-attacking as much as you can to increase your Q damage."} -{"text": "He is pretty weak pre-six due to his abilities being too telegraphed. He will need to use the lane brushes and trade when the enemy gets too close to him or terrain.His level six is a massive power spike as he can now impact team fights consistently. It will also let him get solo kills in the lane.The first item component will boost his survivability and damage in the lane. This is very helpful as he won't even have to recall if he manages to preserve his health. "} -{"text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards. Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively."} -{"text": "Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies. Whatever be the case, remember that you still need to peel for your ADC.Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.Set death brushes when possible and use your Ultimate R to bring unsuspecting enemies close to you. This will let your team collapse on them and kill them."} -{"text": "Rakan has a strong level 1. Watch your positioning as he may look for an aggressive play at level 1 with his W and force you to blow a Summoner Spell. Similarly, watch out for his level 2 all-in.When Rakan has purchased Mobility Boots, his roaming potential increases substantially. Ping whenever he goes missing as he is a very good roaming champion.Rakan is really good in the mid-game and in team fights. Expect him to engage as soon as somebody walks out of position."} -{"text": "Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs."} -{"text": "As long as you build magic resistance and dodge her Charm, she has no way of one-shotting you. Ahri likes to roam after level 6 when she unlocks her Ultimate. Ping her as soon as she leaves lane and try to follow if possible. If you can\u2019t follow her, push the wave and try to draw her back to lane. Ahri is incredibly vulnerable when her Ultimate is down. Try to bait it out first, and then call for assistance from your Jungler to kill her while it\u2019s unavailable. Make sure the wave is closer to your side of the map to make it easier for them to gank you."} -{"text": "Remember to take as many neutral, objective fights as you possibly can. Your Ultimate R and E will help you massively with it.Since you will be diving into the enemy team, you will want to get a defensive item like a Zhonya's Hourglass. This will let you use your Ultimate R effectively.You will need to take care of your backline and see that they don't get doved and killed. If an assassin is trying to kill them, E the assassin immediately. "} -{"text": "Ensure you\u2019re always behind a minion so it is harder for him to land his Q. If he is able to land his Q, he may look for a fight.As soon as Tahm Kench activates his Grey Health E, disengage from the fight as it will offer him protection and you may be unable to kill him through the bonus health.Tahm Kench is quite immobile. If you can, try to keep the minion wave closer to your side of the map. This will force him to overextend for farm, which can allow you to chase him down, or set up your Jungler to kill him."} -{"text": "At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now deal maximum damage in fights.Team fights are really where she shines. Depending on her build, she will be really strong and can deal a ton of damage in a fight.In the late game, she should be near full build. As long as she positions well and kites, she will be very good in team fights."} -{"text": "Lulu's early game damage, combined with the utility of her spells, makes her highly dominant in the lane. She can negate all-ins almost immediately with her W and ensure that the enemy top laner is pushed out of the lane.Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end. She can use the ability to slow enemies down, especially the ones trying to escape from her.The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently and deal additional damage to the enemy. The lane brushes will help her immediately. "} -{"text": "Roam around the map and look for picks with your r. If you can catch someone, call for a nearby objective and abuse their death timer.Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.Stick with your ADC throughout the mid-game. If you\u2019re alone, you\u2019ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them."} -{"text": "Purchasing a Sweeper and playing around vision will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.Be on the lookout to secure picks when inside the enemy Jungle. The enemy Support and Jungler will have to set vision up, which makes them prime pick targets. Get rid of them and then use the numbers advantage to win a fight.If you see one of the enemy carries in the side lanes, see if you can flank them from the fog of war and kill them rapidly. This can be done very easily, even when the target is near their tower, due to your Ultimate R displacement distance."} -{"text": "Incredibly weak early game. This means he needs to play safe and avoid trading until he\u2019s got quite a few levels under his belt.Has a lot of poor matchups. In the current meta, he will struggle to lane against a lot of enemy champions.Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened."} -{"text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} -{"text": "The final point in his Ultimate R will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team."} -{"text": "During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E.Stick with your ADC throughout the mid parts of the game. You find it hard to one-shot an enemy unless they\u2019re squishy and you\u2019re ahead.Set up ambushes with your team around the Dragon or Baron. Ahri can start fights and pick off players with her E. Just make sure the bush isn\u2019t warded."} -{"text": "Cassiopeia\u2019s first significant power spike is when she hits level 3. While she can dish out a lot of damage at levels 1 and 2, she becomes much stronger when she has access to her basic abilities.The next major power spike for Cassiopeia\u2019s is when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.Cassiopeia\u2019s will start to do a lot more damage in trades when they\u2019ve picked up their first item. Landing one Q and then following that up with multiple E\u2019s should give you a severe health advantage."} -{"text": "The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time. "} -{"text": "Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively."} -{"text": "Just like the mid-game, teams will be grouped during the late game. Braum is going to be very strong in late game team fights.At level 13, Braum will max out his E. He will be able to speak up a lot of damage for his carries during the late game.At level 16, Braum will put the third and final point in his Ultimate r. It will be on a rather short cooldown which can allow him to start team fights on enemies who are caught out of position."} -{"text": "Extended trades will always favour Kalista thanks to her r. Try and avoid going for extending trades with her.Kalista\u2019s first power spike is when she picks up her Berserker's Greaves as it will give her the first bit of attack speed she needs to snowball. Once Kalista has completed Runaan\u2019s Hurricane, she will pump out a lot more damage and apply Rend r stacks really quickly."} -{"text": "Zyra\u2019s will have good early game poke, especially after level 4 when she has 2 point in her Q.At level 6, Zyra can deal a considerable amount of burst damage to the enemy. Her kill pressure increases dramatically at this stage of the game.When Zyra has completed her Mythic item, her damage output and poke in lane will be very high. Her goal at this stage is just to harass and poke the enemy down."} -{"text": "After you have switched with the mid-lane, ensure that you have mid-priority at all times. This will help a lot in neutral objective fights.When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Play around your Ultimate R in the mid-game. It is an incredibly strong tool that can help you get a kill advantage. With the numbers advantage, you can then make the call for Baron or siege a nearby tower. "} -{"text": "His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives."} -{"text": "Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e. His Passive is also really good in team fights.Thanks to his Passive, Corki has lots of map pressure whenever the Package is ready. He has good wave clear thanks to his b and e. Once he has completed components for his first item, he will be able to constantly push the enemy under their Tower."} -{"text": "At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.After Ezreal\u2019s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in."} -{"text": "She is somewhat weak early on, so try to abuse her at this stage so she isn\u2019t that strong later on.Post 6, she has a lot of roaming and all-in potential with her Ultimate. Keep this in mind and ping if you see her walk across a ward.Do not overextend when you\u2019re low; she can easily kill you and set you behind. Once she has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage."} -{"text": "Scales up like a monster, especially if he manages to get a few kills early on. Can single-handedly snowball a game and win it for his team due to the sheer amount of healing.His l allows him to get out of sticky situations quite easily while also dismantling ganks from the enemy team, thereby wasting the enemy Junglers time.Can destroy the enemy team whenever they are grouped due to his Ultimate e and E. Close quarter fighting is a massive strength for him."} -{"text": "Diana will be ganking a lot early. While you may be unable to match her, post 6 you need to actively look for plays with your Ultimate as it heavily increases your kill pressure. As soon as it is up, try to gank a lane.When 1v1ing Diana, you need to dodge her Q in order to win the 1v1. If she lands this ability, just back off as she will probably beat you otherwise.Her level 6 power spike is very good. She will probably beat you in 1v1 at the stage of the game, so don\u2019t bother trying to fight her alone unless she is low.Diana\u2019s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help. Try to keep them warded or ideally take them before she can to reduce her overall effectiveness."} -{"text": "He has a lot of poke damage built in his kit. His s is the most obnoxious one as it helps him both poke and waveclear at the same time. This allows him to freely push the lane and get some damage off as well.His d makes him quite a versatile champion and provides him with sustenance in the form of mana. He can even set-up kills for his team with his gold card.His Ultimate y makes him the king of macro as he can use it to be present in any team fight, even if he happens to be on the other side of the map. This also allows him to detect every enemy champion on the map, which is quite beneficial for his team."} -{"text": "Ryze is at his weakest during the early game. Try to abuse this by looking for an early all-in to force him to recall.Ryze doesn\u2019t spike at level 6 as his Ultimate R is a utility tool. Use this to your advantage to win a level 6 all-in.You should try to end the game as quickly as you can as Ryze becomes stronger and stronger as the game goes along. Shutting him down in the early game or ending it quickly will make it harder for him to carry in the late game."} -{"text": "Poke Twitch does as much as you can. Avoid trading with him if you can- just poke him down. Once he has completed Lich Bane, he will win most auto trades, so avoid letting him trade back with you if possible.After recalling, Twitch can enter the lane in stealth with his s. Avoid pushing up too far when you know Twitch has just backed as he may pop up and go for a favourable trade.AP Twitch doesn\u2019t deal a lot of damage in the very early game, but once he has completed his first item, he will win most trades. Avoid over extending at all costs if he is ahead."} -{"text": "Miss Fortune is a lane bully and should be played as such. Try to poke the enemy down with your t and t during the laning phase.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Group in the late game and stay with your team. If your team is good at team fights, stick with them.If your team isn\u2019t ahead or not very strong, you could try to split push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.Kassadin is very good at getting picks thanks to his Ultimate k. Look for picks in the late game to get your team ahead. Capitalise on the numbers advantage by pushing and taking objectives afterwards."} -{"text": "Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave. If he uses an ability, you\u2019ll need to use one too.The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills."} -{"text": "Look for picks with your Q and R in team fights. If you\u2019re able to catch somebody out with the help from your allies, you\u2019ll increase your chances of winning the fight.Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight.If you\u2019ve been harassed and poked down by the enemy, try to retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you\u2019re in base."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} -{"text": "Sylas\u2019 level 6 power spike is really strong depending on the matchup he is in. If your Ultimate is powerful, then his Ultimate R will be powerful too.The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.After Sylas has completed his first item, he will have more lane pressure and will look to play offensive. Up until that point, try to abuse him as much as possible."} -{"text": "His items will make him very tanky during this stage and combined with his Passive and Ultimate R, he will be a behemoth for the enemy team. Taking him down will be nearly impossible and hence he will be able to completely separate the enemy team's backline from their frontline.He is at his strongest when his Ultimate R is up. He can straight up dive the enemy team and completely disrupt their team fighting by just walking towards them.Dr.Mundo's Q can allow him to secure picks for his team. The slow can enable his team to follow up on that target with hard CC abilities, or straight up just all-in and burst them down."} -{"text": "In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her carries will be lessened. If you can\u2019t kill her, you might be able to force herself to self-cast her Ultimate R.For AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies.Forcing team fights when Lulu\u2019s Ultimate R is on cooldown is the best way to win fights as she will be unable to protect herself or her allies."} -{"text": "In the mid-game, Blitzcrank\u2019s b will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b.As teams will start grouping during the mid-game, Blitz\u2019s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition. Blitzcrank should\u2019ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates."} -{"text": "Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} -{"text": "Swain is super squishy and immobile. Good times to trade with him are when he\u2019s walked forward trying to harass.When laning, make sure you\u2019re always stood far back but in front of your Caster Minions. This will make it impossible for him to land his Root E and CC you.At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R."} -{"text": "Watch out for Lucian\u2019s Q as he will try to line it up so it hits the minion wave and you at the same time.Lucian is very strong in the early game and will look to abuse his strengths to get a lead. Avoid dying to him so he doesn\u2019t get ahead.Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself."} -{"text": "Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.Roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game as your Q Active is really overpowered when bursting people down."} -{"text": "Jhin scales decently into the mid and late game. Try to take advantage of his lack of mobility and weaker combo in the early game to shut him down.Take note of who his Support is. If he has an engage Support, his level 2 will be very strong as he can use his W to CC chain you with the help of his Support. When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has and avoid fighting him alone if his items are better than yours."} -{"text": "Nidalee is an early game dominant Jungler. Ward her jungle entrances to spot her leaving her jungle to make ganking harder for her. Deeper wards are preferred against Nidalee as she can use her k to jump over walls and manoeuvre around commonly warded bushes. Keep this in mind when placing wards. Nidalee is easy to kill if the enemy Jungler hasn\u2019t been kiting camps correctly. Try and invade and kill her early on as she doesn\u2019t always have a healthy clear."} -{"text": "Teemo will place Shrooms t around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce the damage taken.Focusing Teemo down is a great way of winning this matchup. He is super squishy and easy to kill if you play around his t.Playing around his t is very important. If you don\u2019t, he is going to outtrade you every time. Bait it out and then play aggressive while it\u2019s down."} -{"text": "Cho\u2019Gath has almost unlimited sustain thanks to his Passive in lane. Just make sure you land the last hit on minions so you get the health back!His e has a very large range. This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land it against champions with dashes or escape tools.Cho\u2019Gath is a strong scaler with a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game."} -{"text": "Nami\u2019s poke at level 1 and 2 is pretty deadly. Don\u2019t let her bully you down at level 1 so it\u2019s harder for her to look for the level 2 all-in.Once Nami hits level 6, her kill pressure intensifies as her Ultimate R is a great tool to start skirmishes or disengage from fights. Make sure you have vision in your lane as she may use her Ultimate R to set up her Jungler.Nami is very good when she has 1 or more core healing items as she will be able to sustain and heal her allies back to full health quickly. Try to put her behind in the early game to deny these power spikes."} -{"text": "He will have a lot of Passive stacks during this phase of the game. This scaling is infinite, which means that Veigar can pretty much one-shot full health squishy targets.His n will be on a very short cooldown during this point in the game. He will be able to secure a lot of picks, especially around choke points.Once his Ultimate R gets maxed out, he will execute enemies with ease. Any enemy who gets hit by his e will be within Ultimate R kill range of Veigar."} -{"text": "Ziggs is really in good team fights as it will allow him to thoroughly poke his opposition out with his Q. He can even do it from the fog of war for maximal effect.At level 9, Ziggs' Q will be maxed out. That ability has a huge hitbox, and he can easily keep poking and sieging the enemy out of the lane.At level 11, Ziggs will have two points in an Ultimate R. This will give him a massive boost in his overall burst damage and catch enemies off-guard quite easily. It will also allow him to snipe kills from far away. "} -{"text": "Akali has a powerful early game with her Q and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Q and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Q. Akali\u2019s W is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down."} -{"text": "When she hits level 6, she can set up her Jungler to gank your lane and kill you. Keep this in mind post 6.She is good in team fights thanks to the large radius on her Ultimate R.Once she has completed her Mythic item, her utility, peel and trading potential increases heavily. Expect her to be stronger once she has completed this item."} -{"text": "Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.At level 16, Darius\u2019s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down."} -{"text": "Lux will often roam around the map alone to ward. You can ambush her and take her down before a major objective spawns and then quickly take the objective afterwards. Lux excels at catching out enemies with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g. "} -{"text": "Shyvana is really weak until level six as she has no reliable way of ganking enemies. She should focus on farming and getting to level six as quickly as possible to start impacting fights.When Shyvana picks up her first item component, it will allow her to clear camps quickly and deal a lot of damage during duels. It will help her blow her enemies up once she gets her Ultimate t too.Her objective control is really great due to the speed with which she can capture the objectives. She will just need to set vision around beforehand so that she can track the enemy Jungler. "} -{"text": "Xin Zhao's early game ganks are on another level altogether. If he manages to find Flashless overextended laners, the chances of them dying are almost a solid 100%.Once Xin Zhao gets access to all his basic abilities, he will start ganking laners when he gets an opportunity. His knockup is incredibly potent to ensure that enemies can't escape and that his allied laners can follow up on him.Level 6 is a decent power spike as he can immediately convert a skirmish into a 1 v 1 with a specific target. This will allow him to burst enemies down while giving him immunity from ranged attacks outside his Ultimate R AoE."} -{"text": "Avoid detaching from your ally if Lulu's W (Whimsy) ability is available, as she can polymorph you and disrupt your movements.Keep the wave closer to your side of the lane to create opportunities for jungle ganks and increase your safety.After level 6, it becomes more challenging to secure kills on Lulu or her ADC due to her ultimate (Wild Growth) providing additional health and a knock-up effect. Take this into account when engaging.During levels 1 and 2, focus on poking Lulu as much as possible with your basic attacks to pressure her and potentially gain an advantage."} -{"text": "During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.At level 9, Ekko will max his Q. It will help him farm and trade with the enemy."} -{"text": "Shyvana will look for aggressive plays and aggressive trades early. Keep this in mind.Avoid pushing the wave constantly. Shyvana has great all-in and chase potential. Keeping the wave closer to your side of the map will reduce her chances of running you down the lane.If you see that Shyvana has her Ultimate t, avoid over-committing to all-ins as she could just escape. For instance, don\u2019t Flash for her unless her Ultimate t is down."} -{"text": "As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.Try to secure the Baron or Dragon whenever possible. Securing objectives is key as a Jungler during the mid-game.Continue to farm your jungle as well as gank and help your allies. It\u2019s important that you do not fall behind in gold and XP by just ganking."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.Always use the fog of war to bamboozle the enemy and destroy the enemy backline that way. It should be really easy to do due to how much damage you can dish out."} -{"text": "Once you're complete build, you should be able to decimate the entire enemy team with your Ultimate t and o. Just make sure you don't dive too deep into the enemy team without your team backing you off.It should be straightforward for you to get picks on the side lane. Use the fog of war and the Jungle brushes to set up ambushes for the enemy team.Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you."} -{"text": "The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game.At level 6, Nautilus will be extremely scary. He may get Jungler help in lane to kill you as his Ultimate e is a great gank setup tool.He will be good in team fights thanks to his Ultimate e which is point and click CC. He also has tons of CC which will make him really effective in fights."} -{"text": "Rell's level 11 is a decent powerspike due to her being able to put 2 points in her Ultimate R. She will be able to use the ability to pull off successful all-ins frequently now.Her pick potential will be really high during this phase of the game. This is especially true if Rell works with her Jungler to set up death brushes in the enemy jungle.Rell's team fight presence will be felt across the board due to her t and Ultimate R. She can quickly get a multi-man stun off using her all-in combo. "} -{"text": "Consider investing in healing reduction items or abilities to counter Soraka's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.Maintain the minion wave closer to your side of the map. This encourages Soraka and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.Take advantage of windows of opportunity to detach from your ADC and harass Soraka when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.Be aware that at level 6, Soraka's ultimate ability, Wish, can be used to heal her allies across the map. It's important to ping and communicate with your team when Soraka hits level 6, so they can be cautious and adjust their play accordingly."} -{"text": "Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.Look for picks with your Ultimate e. Nautilus can quickly force objectives or team fights with ease if he can catch someone who walks too far forward.Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it\u2019s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} -{"text": "Prone to CC abilities, especially when his E or Ultimate R is down. Once CC\u2019d, his squishiness allows him to be an easy target to takedown.Improper usage of his E can get him killed on multiple occasions. The usage of the ability needs discretion, as mistiming it can prevent him from getting his resets which can inadvertently get him killed.Kha\u2019Zix will need sufficient vision around isolated champions as the enemy can sometimes try to bait him in, and collapse on him as soon as he shows up. He will also need to clear vision, else he won\u2019t be very effective in getting kills."} -{"text": "As suggested, she is a snowball heavy champion, so if you do not get an early lead, it will be hard to carry later on.She suffers against teams that are smart and group together. It makes it riskier for you to go in alone, and you need your allies to go in with you.She can be kited pretty well after she has gone in. It can be hard to handle champions with dashes or escape tools."} -{"text": "His e, when combined with his s attack speed increase is a force to be reckoned with. He can get multiple early kills with this combo (and a decent Support if he is ADC). When in the Jungle, the Red Buff can amplify the effects of this combo.His Ultimate c and his Passive allows him to shred through the enemy team with ease when they happen to be grouped together. This gives him a very strong advantage in choke points.He can use his s to scout around and set vision for his team as well. Besides that, his k allows for some crowd control set-up for his team which they can follow up on."} -{"text": "Very strong all-in potential with her E. This when combined with her Q slow, can allow her to lock down an enemy for quite some time.Her W is the bane of any champion with dashes, especially all the carries who are reliant on their dashes.Her Ultimate R can allow her to turn the tide of a fight almost immediately as it can turn a 5 v 5 into a 5 v 2 easily. It also acts as a great source of disengage for her."} -{"text": "Lee Sin will be trying to gank as much as he can in the early game. Keep this in mind and expect him to be all over the map.If you meet Lee Sin in the early game, make sure you dodge his e if possible. If he is able to land it, he will probably outduel you. Try to disengage if he lands his e, or engage if he misses it. Lee can easily secure objectives like the Dragon or Rift Herald on his own. Try and keep those objectives warded when they\u2019re up, or try to take them before he gets a chance."} -{"text": "Udyr's objective control is excellent as he can run around the map quickly and get from one objective to another in a jiffy. This also makes him quite valuable for ganks and counter-ganks.Udyr's early game ganks are phenomenal and scary. He should be able to run down immobile enemies who are overextended in the lane.Since he has his Ultimate R from the beginning, his level 6 won't be as lucrative as other champions. Even then, he poses a massive threat to his enemies. "} -{"text": "Throughout the laning phase, try and keep the wave closer to your side of the map. If you push, he could zone you away from the farm and kill you when you walk up to CS.Master Yi is weak early, but will be stronger once he hits level 6. Take care and avoid staying in lane if you\u2019re low so you don\u2019t get killed by him.Avoid giving him kills early. Master Yi is a snowball heavy champion and can easily take over the map if you let him get ahead."} -{"text": "The lane brushes need to be used ample amounts of time when trying to land your C and E on the enemy. It will easily let you disrupt fights with ease.Always use your Q in the middle of the lane. It will give you more area to dodge and you will be able to hit most of the shards on the enemy.Post-six, you should be able to block enemies from escaping or entering the river during neutral objective fights. Make sure you use it correctly though else you may very well end up dying. "} -{"text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies."} -{"text": "Nasus has insane late game damage if he has been able to get tons of stacks with his Q.Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too. Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere."} -{"text": "Kalista is vulnerable to slows and CC. Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage.Kalista may stay in a side lane to split push. When she is not with her team, you can force a team fight or take an objective.If you don\u2019t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. Make sure you have it warded at all times as she can take it quite easily thanks to her r. "} -{"text": "Shaco has good Dragon control in the early game. Make sure you keep it warded at all times so you can spot him before he takes it.His duelling power is rather good in the early game. Think twice before fighting him especially if you\u2019re spotted as he may place a Box x behind him and use try to chase him down.As a laner, warding bushes directly outside of lane won\u2019t prevent a gank, so you want to ward in places where he can Deceive e over terrain of some kind."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown."} -{"text": "Another point in his Ultimate R will increase his pick potential. He can easily lane gank the enemy laners and accumulate leads.He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time blowing up enemies.Rengar's presence during mid-game fights is really fabulous. He should be able to win multiple fights and zone off enemies by using his Ultimate R correctly. "} -{"text": "Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.If you get CC\u2019d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position."} -{"text": "The longer the game goes, the tankier Poppy will become. Try and reduce her gold income by stealing away her camps during the early game. This will also delay some of her other power spikes.Depending on her build path, Poppy\u2019s power spikes will change as her AD build and tank build have different power spikes.Once Poppy hits level 6 and unlocks her Ultimate R, she will have a lot more utility and be able able to disengage from a skirmish. "} -{"text": "Your Ultimate R will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.Focusing on the enemy backline should be your goal from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.Try to invade the enemy Jungle and set up death brushes when possible. If you find a high-priority target, don't hesitate to Flash > Q them to CC and kill them with your team."} -{"text": "Harass the enemy throughout the laning phase with your W and Q. Your goal is to constantly harass the enemy whenever possible and get kills.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.Whenever your Ultimate R is up, try to use it on the enemy lakers to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy. "} -{"text": "Peel for your allies in the late game, especially if you\u2019re Red Kayn. Keeping them alive and focusing the champion they\u2019re focusing will increase your chances of winning the fight.Group with your team in the late game. You can play off to the side slightly if you\u2019re ahead and are able to assassinate someone.Continue to focus objectives like the Baron or Dragon. Getting a pick could provide you with enough time to do the Baron."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "They will be ganking early, and Pantheon can gank early, too. Make sure you apply as much pressure to them as you can.Post 6, it\u2019s better to avoid fighting him unless you have a clear advantage, as it will take some time for you to kill him due to his tankyness and Ultimate.Place vision around the map to help you spot him before he can gank your allies. Maokai is a strong early ganker.Don\u2019t forget to secure those objectives. You have good objective control, so make sure you use it!"} -{"text": "The first item component will allow her to deal more damage and spam her abilities due to the increased mana.Level six is a massive spike due to her getting her hands on her Ultimate d. This will let her make plays of her own or in combination with her team.She isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate d can ultimately tip the balance of a fight. "} -{"text": "Multiple points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a tremendous ability during the mid-game.Mid-game is really good for Pyke as he can secure multiple picks on the enemy team, especially on the enemy Support if he manages to catch them off-guard.His team fighting is quite good as his Ultimate R can ultimately allow him to turn the tide of a fight. The Q can enable him to separate targets from their team and kill them."} -{"text": "Hecarim can invade the Brand often. Do it as much as possible to set him behind.You are a good counter-ganker. After Brand has gone in, try to counter-gank him as you can easily turn around his ganks.Playing around your Ultimate is very important. Look to gank whenever your Ultimate is up.Hecarim can easily take those objectives. Get your team ahead by soloing them."} -{"text": "Can\u2019t really do much during the early game, especially if he is against something with hard CC or if he is getting camped.Extremely item reliant and won\u2019t dish out a lot of damage if he was set behind during the early and mid game.His Ultimate R changes the positioning of him and anyone inside the circle. This can make Ryze outplay himself and get his entire team killed if proper vision is not set-up before the usage of the ability."} -{"text": "Volibear is a very strong laner. Expect him to play aggressive in attempts to get an early lead over you.Once Volibear is level 6, avoid staying in lane when low as he can use his Ultimate R aggressively and catch you out. If you are forced to recall, do not recall under tower as his Ultimate R can stop towers dealing damage.Stay at max range at all times and retreat briefly if he activates his Q. Staying at max range when you\u2019re not looking to trade will make laning against him much easier. "} -{"text": "Use the fog of war to get picks with your Q and W. Your E should be on a shorted cooldown as well, so use it freely.If you are not that fed, consider using your E to shield an ally acting as the carry. Such an ally getting CC'd will mean demise for your team.Before going for neutral objectives, try to set a death brush and kill any enemy who decides to blindly check the lane brushes. This will help you massively with securing objectives effortlessly."} -{"text": "Her laning power will depend a lot on who her Support is. If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself.Kalista's Passive makes it so that she can easily dodge CC abilities especially if they happen to be a skill shot. It also allows her to jump in and out of unwarded brushes to drop vision on enemies.Once she gets her Ultimate x, her chase down potential becomes unparalleled. This is especially true if her Support is one of those hard all-in champions."} -{"text": "When Katarina hits level sixteen, she will be mighty due to her Ultimate R. This will help her clean up the game easily.Katarina deals a lot of damage during the late game due to all her items. Her burst damage can one-shot enemies and carriers alike.Since it is the late game, the enemies will have many defensive items. This means that Katarina will have a hard time killing them. Playing around vision should help a lot with this. "} -{"text": "Renekton would start to fall off now unless he managed to accumulate a considerable lead early on. It is of paramount importance that Renekton finishes the game as quickly as possible.Renekton will have multiple items by now. This means that he can reliably front line for his team and deal a lot of damage to enemies. As long as he doesn't get CC'd, he will be able to win fights easily.Level sixteen is a decent spike for Renekton. This is because he will max out his Ultimate t and pose a massive threat to the enemy team. "} -{"text": "At level 9, Akali would\u2019ve maxed out her Q. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane.Once Akali hits level 11, she will have 2 points in her Ultimate. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own.Since Akali is an Assassin, she should have a few items completed during the mid-game. If you\u2019re able to catch somebody out who is alone, it could easily result in a potential call for the Baron."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "You have a lot of presence during the early game. Gank every opportunity you get, especially on pushed-up enemy targets, to get a lead.Efficient clearing is necessary to ensure that you can gank frequently. Don't be a miser when it comes to using your abilities as your Energy regenerates quite quickly.Warding will be an essential part of your playstyle during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k efficiently."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "The later the game goes, the stronger Nasus will be. The more stacks he has on his Q, the stronger he will be.At level 16, Nasus will put the final point in his Ultimate R. The extra stats he gets from this ability will be incredibly helpful in team fights and he\u2019ll stay alive for a long period of time.His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will."} -{"text": "Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability.The first item component will help Irelia massively in this lane. It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely.Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast."} -{"text": "Look out for Vex\u2019s Ultimate R as she can use it to pick enemies off. She can also use it again if the marked target dies.Try and split up slightly so Vex cannot deal lots of AOE damage with her Q and E.Baiting out Vex\u2019s W with poke before initiating a fight could be very beneficial as she will miss out on the shield to protect herself with. Her damage output will also be reduced too."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Kayn is not very strong early on as his abilities won't be dealing a lot of damage. He will have to play carefully and wait until he gains access to all his basic abilities before going for all-ins.Level 6 is a massive power spike that allows Kayn to bolster his all-in potential. The added burst damage will be beneficial when it comes to dealing with squishy or ranged targets.The first component will give Kayn a massive powerspike as it will bolster both his damage and survivability. It will allow him to duel enemies with ease. "} -{"text": "Your early game will be a bit hard till you hit level 3. You should be able to gank enemies freely once you unlock your W and E and instigate tower dives on low-health enemies.Always look to gank overextended enemies when possible. Your kit will let you CC the enemy to oblivion and will allow you to burst them down just as quickly.Unlocking your Ultimate R will make it relatively easy for you to gank your enemies. Notify your teammates beforehand as your Ultimate R can go unnoticed by them, especially in lower elos. "} -{"text": "Keep securing picks with your overall burst and Ultimate R in the game. This will help you single-handedly take over fights if you use your abilities and Passive correctly.Try to set up death brushes when possible. Your W will easily fear enemies when combined with your Passive, and then you can proceed to blow them up.Stick with your team and take fights in or around chokepoints for maximal effectiveness. This will allow you to get multiple kills in a brief period and eventually win the game."} -{"text": "Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn\u2019t around will make it easier for your team to win team fights.Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage."} -{"text": "He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return."} -{"text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.Fighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted."} -{"text": "Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.Once you get your Ultimate R, you should be able to blow up your opposition regularly. Look for picks all around the map and keep a track of recently finished fights.Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying."} -{"text": "Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her."} -{"text": "Hecarim is a strong duelist in the early game and will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead.Look at what Summoner Spells Hecarim has taken. If he\u2019s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you\u2019re low, do not try and trade with him as he will finish you off with Ignite.Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown."} -{"text": "This is a tank versus tank matchup. Probably avoid fighting him as you\u2019ll be wasting time. Only fight him if you\u2019re 100% sure you\u2019re going to get the kill.Be proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E."} -{"text": "Try to catch the enemy by surprise by setting up death brushes in the enemy Jungle. You can easily Ultimate R the enemies from them and blow them up with your team.Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} -{"text": "A very weak early game causes her to have no form of lane presence. She is an easy gank target at this point, and shutting her down at this point of the game is very easy.She is quite prone to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in fights, she will need to be careful, else she will get chain CC\u2019d and deleted.As far as her playstyle is concerned, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and sustenance."} -{"text": "Your goal is to hit level two before the enemy and look for an all-in with your Q. Hold onto your Q till you get a bit closer to your target, or use it when the target is pinned against a wall.Keep collecting chimes while you are laning. You need to unlock the slow on your auto-attacks and getting 5 chimes will allow you to do so. Once that is done, you can land your Q very easily.Always be on the lookout for roams around the map. The best time to do it will be when the minion wave is pushing to you and you have left lane to collect some chimes. Use your E properly and maybe pair up with your Jungler for maximum effectiveness."} -{"text": "Warwick will look to pick someone off with his Ultimate R to start the fight. Make sure your flanks are warded so you can spot him before he is able to catch someone out of position. Try to poke and delay a team fight for as long as possible. Warwick is vulnerable to poke and disengage and if you\u2019re able to poke him down, it will be risky for him to engage.Getting Ulted R by Warwick in a team fight can be game-changing. Be prepared to Flash his engage if you have it up. If not, invest in a QSS so you can escape the CC or lock him down/ interrupt his channel with CC."} -{"text": "He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to block off enemies when taking neutral, objective fights or steal them with well-placed Ultimate ts.His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly. The squishier enemies will have a tough time as he can camp those lanes after clearing his Jungle quickly.He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him. "} -{"text": "Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.Once your allies have rotated to the mid lane, rotate to a different lane and split push. It\u2019s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there."} -{"text": "Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.Avoid splitting up and playing alone. Taliyah\u2019s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.Taliyah has good pick potential with her C. If you don\u2019t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible.After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game. "} -{"text": "Zyra is really good at poking. Opt for extra sustain through Biscuit Delivery if you\u2019re taking Inspiration and make sure you take flat magic resistance early.Try to stand at the opposite side of the lane to Zyra at all times to make it harder for her to land her Q or E on you. Good times to harass and trade with Zyra are when no Seeds W around and when she has overextended to poke. Zyra will often put herself in a forward position to poke which can easily be capitalized on."} -{"text": "Her first back is when she will get her initial power spike. Till then, Miss Fortune should be playing safely and should just try to land her ricocheted t on enemies behind low health minions.Level six is a massive power spike as it allows Miss Fortune to impact fights massively. It is also a decent finishing move, especially in clumped fights.Her first item component will increase her dueling potential significantly. Her ability to dish out damage in the lane will also skyrocket. "} -{"text": "Level 2 is an all-in power spike for Lux. She should be able to all-in the enemy by using the lane brushes to drop vision and bamboozling the enemy. If the enemy is cautious, they will be zoned out easily.Level 6 is another significant power spike as she will assist her ADC in killing the enemy bot lane. The ability can also be used to safely steal neutral objectives or snipe kills.The first item component will make up for good poke as Lux will use the lane brushes to keep harassing the enemy bot lane. Her long range will make it really hard for the enemy to catch up to her. "} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Falls off like a truck if the game goes on for too long. During the late game, champions start building defensive items which don\u2019t allow Shaco to immediately assassinate someone.He is quite squishy, and is quite prone to getting killed if CC\u2019d when his Ultimate l is down. He will need to play around this ability in order to succeed.Not a good pick against tanks as it would involve him changing his build and going up close and personal to those tanks. This is not very ideal, especially against experienced players."} -{"text": "Keep poking the enemy with your d during the early stages of the game. As the game progresses, use the d to create a zone around which you can fight effectively.Try to roam around as much as possible. Your d > e combo should quickly let you all-in any unsuspecting enemy laner and will allow your allied laner to follow up on the engage.Your dueling power will increase massively once you get your Ultimate m. Ensure that you use it to peel for your ADC most of the time. "} -{"text": "Always try to Ultimate e Taliyah as that will get her killed easily. She can't do much once CC'd and Supressed at the same time.Remember that Taliyah will certainly get a defensive item to counter your damage and all-ins. You will have to bait it out before looking for a full blown all-in on her, else you will definitely end up dying.Taliyah will be focusing to counter gank you a lot in this matchup. This means that when going for an all-in, use your dash with extreme discretion.It is important to keep an eye on Taliyah's whereabouts in this matchup, else, she can easily interrupt or initiate a gank using her Ultimate R."} -{"text": "Don\u2019t bother chasing Zeri deep into the jungle or river as she is probably waiting for her E to be back up and she\u2019ll use it to escape.Look for fights when she isn\u2019t around. Her Ultimate R is really useful in fights, so fighting when she isn\u2019t there is favourable.Ward your flanks in the mid-game! Zeri can use her E to close the gap from over a wall and surprise engage on to your team."} -{"text": "Samira struggles to team fight if her team doesn\u2019t have follow up engage. Once she goes in, the enemy will just focus her if she is alone.Relies heavily on items in the mid-game. If she is behind, she is going to struggle to dish out a lot of damage.Is vulnerable to all-ins and damage when her E and W are both down. She will not be able to block incoming damage or dodge/ get away from them."} -{"text": "At level 9, Lissandra's Q will be maxed out. This means that she will be dealing tons of damage now, especially in grouped fights.Lissandra is really good in team fights. She can easily CC high priority targets and single-handedly win a team fight due to her AoE abilities and Passive.Her Ultimate R at level 11 will provide her with a lot of pick potential. She can use that ability frequently, which means that team fights and picks will be pretty frequent."} -{"text": "Amumu\u2019s late game is not bad. He will be very tanky as he would be coming towards the end of his build. If he hasn\u2019t gone full tank, his damage output will be quite good in late game team fights.At level 16, Amumu will put the third and final point in his Ultimate y. His Ultimate y should be on a short cooldown and he should have it up somewhat frequently. Avoid fighting unless it\u2019s up in the late game.Teams will still be grouped closely together in the late game. This is good for Amumu as he will be able to CC his whole team with his Ultimate y."} -{"text": "As Garen has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.Good times to trade vs Garen is when they\u2019ve used one of their damaging abilities as they will lack damage to out trade you.Try and track Garen's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Garen's superior damage post 6.Keep harassing Garen with your abilities while pushing the minion wave. Try to aim your abilities so they hit Garen and the minion wave at the same time."} -{"text": "Do not fight in the late game unless your **Ultimate** is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on the potential knockup it provides.Your **Ultimate** will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Level 16 is a massive power spike as Veigar will have his Ultimate R maxed out during the game. It can actually allow him to one-shot enemies if he has enough AP.Veigar will have multiple items by now. He should be focusing on fighting around chokepoints regularly. This simply means that he can destroy enemies if he manages to catch them off-guard.His n cooldown will be really low, meaning that Veigar can get frequent picks on crucial targets and peel for his team simultaneously. This is quite important for someone as immobile as Veigar."} -{"text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. Play respectfully and stay at max range while harassing the enemy from afar.Use your s to poke the enemy as often as possible. Use your basic attacks in conjunction with this ability to get the enemy low."} -{"text": "Try to abuse your range advantage to gain an early health lead.Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} -{"text": "Adding additional points in her Q will let Soraka play highly aggressively. The slow and the heal are added benefits that allow Soraka to trade her health as a resource consistently.Level 6 is a massive power spike as she can save each and every one of her laners with the proper use of it. The appropriate usage will require the Soraka player to have heightened map awareness in the game.The first item will massively boost Soraka's overall utility in the lane. She will be able to heal consistently due to increased AP and Ability Haste, along with the added effect of the item she gets."} -{"text": "On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement."} -{"text": "In team fights, try to destroy his Barrels E before he can blow them up. This will reduce his AOE damage and his ability to win fights.Try to avoid fighting in areas that are tight like around objectives or in the Dragon as his Ultimate R will hit your whole team. Fight in lanes rather than in the jungle and make sure you\u2019re not grouped closely together.Whenever Gangplank has his Ultimate R, ping your team so they know that he can impact skirmishes."} -{"text": "Focus on getting picks around the map during this phase of the game, as you will be able to find many squishy targets roaming around.Your E should allow you to win fights way more efficiently as it makes you highly slippery and lets you catch enemies off-guard.Try to kill the enemy Jungler before taking a neutral objective. This will help you secure the objective without any hindrance, and you will have an easier time winning the game. "} -{"text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} -{"text": "When playing as a ranged mid-laner, try your hardest to harass and poke him down while staying at the maximum distance as possible so he is unable to E you.Avoid extended trades with Sett early. He has a lot of physical damage and will win most auto-attack trades. Keep this in mind when trading with him.At level 6, Sett\u2019s Ultimate R is pretty strong. Do not overextend or stay on low health in the lane as he can easily kill you or set up his Jungler."} -{"text": "Use your Q and E to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your Q and E.Getting your Ultimate R will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights. "} -{"text": "Elise relies heavily on landing her Cocoon to initiate fights or ganks. If you\u2019re nearby, you can counter gank her as she doesn\u2019t have much to offer once her E is on cooldown.Elise has a lot of burst damage and can solo kill most champions in the early game. If you\u2019re not playing a tanky champion or one with heavy CC, try not to fight her one on one.Her Rappel ability allows her to drop down on any enemy target including minions and wards. It also allows her to drop tower aggro, play it safe and back when low on health."} -{"text": "Fizz has good kill pressure at level 3 and 4. Respect his all-in and try to poke him down before he gets the chance to play aggressive. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless he has already used this ability beforehand so you\u2019re guaranteed to hit your abilities on him.Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you\u2019re level 5 and are overextended."} -{"text": "Akshan doesn\u2019t do too well into ranged matchups and champs with easy to land CC as he will be unable to use his E aggressively.His Ultimate can be interrupted pretty easily. You have to be very careful when trying to use it otherwise the enemy will cancel its channel.Versus poke or champions with a lot of wave clear, it is going to be near impossible for you to roam and help your allies as the enemy will keep you pushed in or take your tower while you\u2019re roaming."} -{"text": "Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.If Mordekaiser misses his E in a team fight, it wouldn\u2019t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.Avoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky."} -{"text": "Level 11 will be a decent power spike for Lillia as she will have an upgraded Ultimate R. The cooldown will be reduced, which will allow Lillia to make plays frequently in the game.Her Q will be maxed out at level 9. This is really good for her as her burst damage will increase exponentially, and she will be a menace to deal with.Lillia excels during the mid-game due to her ability to secure picks. Her Ultimate R should help her a lot in catching out roaming laners and Supports. "} -{"text": "Keep an eye out on the resource bar of the enemy. If it has started to fill up, CC him and run away.When team fighting, know that Sett will try to waltz you into your team. Be very careful and let your teammates know about this tactic.Your Ultimate can make or break the game for your allies. Use it to set up ganks on your laner. This way, your Jungler will prioritize your lane more than any.Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} -{"text": "Make sure you\u2019re always stood behind at least 1 minion so she is unable to land her Q and CC you.When playing as a hard engage Support, if she starts anything but E, look to play aggressively at level 1 to get an early advantage. Morgana\u2019s E has a really long cooldown. If you can bait it out, you should look to use the cooldown to re-engage and try to kill her."} -{"text": "Pantheon is very strong in the early game. Keep this in mind and be prepared for him to play aggressive and go for kills.Once Pantheon is level 6, his kill pressure doesn\u2019t increase much in lane, but his map and roam potential does thanks to his Ultimate R. As soon as he goes missing, make sure you communicate with your team as he may look to roam.When Pantheon completes his first item, his kill pressure only intensifies. You\u2019ll need to respect his all-in potential when he has his first item. "} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight."} -{"text": "Once Ziggs gets Sorcerer\u2019s Shows and Ludens he clears minion waves incredibly fast. Don\u2019t leave him in a lane unattended for too long as he can kill a tower in well under a minute.Zigg's kill threat increases at level 6 as his Ultimate R deals a consistent amount of damage if he uses it close by. Don\u2019t let him poke you down in lane as he will use it to finish you off.Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight."} -{"text": "Nami will walk up to you and use her W on herself (or on you) in attempts to poke and make the wave bounce. Do not stay in range of her so she cannot get health back via the bounce.When you poke Nami, do not walk directly backwards as she can easily Bubble Q you. Instead, try and walk to the side.Look to trade with Nami when her W is on cooldown as her damage output will plummet."} -{"text": "His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and getting your first item.Level six is a decent power spike. It allows Vladimir to unleash his burst combo and develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily from now on.The first item component will give him a significant damage boost. It will also increase his overall survivability in the lane. "} -{"text": "Watch your positioning so she cannot land her Q on you. Stand behind the minion wave at all times.Focus on farming and poking. Limit tradin with her.Stand away from the minion wave. Morgana\u2019s will use their W to push the minion wave. Stand outside of the wave so she can\u2019t push and poke at the same time.Her kill pressure increases at 6. Stand far back so it gives you more time to react to her Q so you can dodge it."} -{"text": "Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them."} -{"text": "His early game is very weak and he can be killed countless amounts of time during this phase. If he isn\u2019t able to get his item spikes early on, he will take quite some time to come online.Can be easily camped during the entirety of the laning phase. This can hamper him from CS\u2019ing and will set him back massively.Extremely weak against all-in champions, especially ones who have dashes or blinks. He is also vulnerable whenever he doesn\u2019t have Flash early on, hence proper wave management can really be devastating for him."} -{"text": "In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she\u2019s about to cast her Ultimate R.Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible. Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you\u2019re squishy. If you die, she may cost your team the next team fight or objective."} -{"text": "Lissandra's first item component will allow her to wave clear more efficiently. This is quite beneficial for her team as she can roam around a lot.Lissandra will get a massive power spike at level 6 due to her ability to chain CC an enemy to oblivion. This is really useful when dealing with a fed or mobile carry.Putting multiple points in her Q will make her more powerful. It will let her wave clear quickly and allow her to deal a lot of damage to enemy groups. "} -{"text": "He is pretty weak before he hits level six. This is because he doesn't have much mobility, and enemies can easily walk away from him if they have a vision of him.Post-six, Singed gets a massive boost in his power as he gets a team fight impacting Ultimate n. It allows him to roam around and get ganks off as well.The first item component will give a boost to his survivability and overall damage. He will be able to use his l for a prolonged period as well. "} -{"text": "Destroy his turrets as much as possible with your basic attacks and abilities. Try not to let Heimerdinger get early turret plates and gold by matching his poke and pushing power.Your level 6 is going to be stronger than his. But you need to poke him down first if you want to kill his at level 6.This is going to be a farming/ poke matchup. Focus on poking him down and farming. Just don\u2019t let him poke you back."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Invest in healing reduction. It will reduce his sustainability.Stand as far back as possible so he cannot land or use his Q on you.Aim your abilities so they push and poke you at the same time.At level 6, it can be hard to kill Swain. Only look for the all-in if your Jungler is nearby and ready to help."} -{"text": "Cho\u2019Gath cannot really gank until he hits level 6. His Ultimate t can help him execute enemies, so a lot of Cho\u2019Gaths will power farm till 6.Cho\u2019Gath has good objective control thanks to his Ultimate t. Get every Drake with help from your team.He is weak in 1v1\u2019s early especially if he is caught out without his m to an enemy invade."} -{"text": "When you reach level 9, you\u2019ll max out your first ability which is important for you in the laning phase.At level 11 you\u2019ll put your second point in your Ultimate. It will leave your Ultimate on a shorter cooldown and you\u2019ll be stronger overall.At level 13, you\u2019ll max your next ability. As teams will be grouping at this stage of the game, you will be extremely useful with level 13 under your belt."} -{"text": "Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Q, so she is really good against poke.Her W can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.Her E can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes."} -{"text": "Use the lane brushes to your advantage and make sure that you keep all-in'ing the enemy laner frequently. This will let you be a menace and will allow you to dish out a lot of damage.Getting your Ultimate R will be a massive spike. You can now roam around and get kills in different lanes to get yourself ahead.Your ability to duel and blow up enemies is unparalleled. If possible, consider lane ganking bot lane after recalling. Only do this once the top lane wave has been crashed into the tower. "} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "Thresh is strong at level 1 in the right matchup and he can easily cheese. If you\u2019re playing as a utility Support, take the long route to lane so he doesn\u2019t kill you before you get to lane.Once Thresh has both his Q and E available, his kill pressure increases. You should play more respectfully when he has these abilities available. The level 2 power spike, in particular, can get him and his ADC ahead if he is able to land a Hook Q. When he has Boots of Mobility, his roam potential and ability to get ganks off well can cause problems for your team. Ping missing as soon as he recalls or leaves lane."} -{"text": "During the laning phase, he is very easy to abuse and poke down. He is best picked into tank champions.If Shaco is behind, it will be very hard for him to get back into the game. Shaco relies on getting ahead to be useful in the later parts of the game.Shaco can be hard to master. You need to avoid being super obvious with your plays, especially with your Ultimate l otherwise, you\u2019ll fool no one."} -{"text": "Focus on gaining stacks during the mid-game. It is important to continue stacking your Q otherwise, you\u2019ll fall behind.Rotate around the map and assist your teammates if you have to. But, don\u2019t over commit to help them especially if you can secure objectives.Draw pressure while your team tries to siege objectives elsewhere to open up the map. "} -{"text": "Malzahar has great pick potential with his Ultimate R. Picking off one champion could win you the game!Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.You have great wave clear thanks to your Q, W and E. Once you have an item behind you, you can constantly push the enemy into their tower."} -{"text": "Don\u2019t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.Try and look for fights when Akshan isn\u2019t there. That way he will be unable to benefit from his W.Playing around Akshan\u2019s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output."} -{"text": "3 points in his Ultimate e will not be an excellent power spike. This is because it only ensures his prolonged survivability and nothing else.He will be dealing a lot of damage during the later parts of the game. This is since he will have multiple items and will be able to duel anyone.His late-game scaling is phenomenal, and he can one-shot squishy enemies after slowing them down and catching up to them. It will give him a pivotal role in the game."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "At level 6, Swain\u2019s damage output and survivability increases. You shouldn\u2019t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.Swain\u2019s early game is abusable as he is really weak early on. Once the mid-game hits, you\u2019ll have to play more respectable.He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight."} -{"text": "Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.Play around your Ultimate t. Playing around it and picking up more kills for your team give you more opportunities down the line."} -{"text": "As the game advances and he gets his core items, he will be able to deal damage, as well as, soak up a lot of damage for his team as a frontline. This enables his backline to deal damage freely.He can be a good initiator with his Q and R. His Ultimate R prevents him from dying or getting burst down quickly.He is at his strongest when he is with his team as he will get a lot of follow up damage and will be able to help his team get kills. This is really effective when fighting for neutral objectives as he can easily zone out the enemy champions from the objective."} -{"text": "Renekton relies heavily on his cooldowns to get a lead. Whenever his abilities are down, he is not really able to trade as much.Similarly, Renekton needs to play around his Fury bar to get the most damage out during a trade. If he fights without Fury or uses the wrong empowered ability, it can cost him the trade. Avoid using your empowered e if possible.Renekton falls off in the later stages of the game as he no longer has his early game strengths when the game goes longer. Additionally, he is really bad in the later stages of the game if he didn\u2019t get an early lead."} -{"text": "You will want to CC Rumble when possible in this matchup. His autos don't do much damage but only go to CC him when he isn't using any ability.Keep an eye out on your allies in this matchup. If you see someone is low and in a skirmish, ult them immediately.He will definitely try to single you out in this matchup with his Ultimate. This is why you will need to pick him off first.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Jax needs time to come online. While he can trade in the early game, it\u2019s better to get a few levels behind you before looking for a kill.Be prepared to scale if you\u2019re in a tough matchup so you do not fall behind and become useless in the later parts of the game.Keep the minion wave closer to your side of the map in tough matchups. Jax will find it really hard to survive the laning phase if he is constantly pushing."} -{"text": "Jayce has tons of poke damage and can constantly abuse the enemy before initiating a fight. Try to delay fights while you harass the enemy with your s.As Jayce is a ranged champion, you can often bully melee champions down and harass them whenever they walk up to last hit.Jayce has a lot of utility thanks to his basic abilities. This allows him to help his team out alot and helps them disengage or engage from fights with ease."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "Her all-in burst damage is quite high and can easily get rid of squishy enemy carries. Once she unlocks her Ultimate R, any enemy carry who is left alone will die as soon as Evelynn goes in on them.Once she gets one or two items, she becomes a force to reckon with. Combined with her level six, if the enemy team doesn\u2019t invest in Control Wards, they will get run down easily.Her Ultimate R allows her to escape situations where she may get CC\u2019d and killed. This allows her to just faceplant herself on one enemy carry, kill them, and ult back to a safe spot."} -{"text": "Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.While she can deal a lot of damage and be a useful champion in team fights, she will not have as much gold or income to buy items like she would do in the Top role.When playing as Camille, she can get hard-countered by certain champions. Be mindful of picking her into champions that can counter her all-ins."} -{"text": "Depending on her build path, Poppy\u2019s power spikes will change as her AD build and tank build have different power spikes.Once Poppy hits level 6 and unlocks her Ultimate R, she will have a lot more utility and be able able to disengage from a skirmish. The longer the game goes, the tankier Poppy will become. Try and reduce her gold income by denying her farm in the early and mid-game."} -{"text": "A maxed-out Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates."} -{"text": "Once Camille hits level 3, she can effectively start looking for ganks. This is because she will unlock all 3 of her basic abilities.When Camille hits level 6, her Ultimate R should result in easy kills for her and her laners. A good Camille will be looking to gank as soon as her Ultimate R comes up.After Camille has completed her Mythic item, her kill pressure and 1v1 potential increases heavily. If you weren\u2019t a threat before then, you definitely will be now as your Mythic gives you so much trading power."} -{"text": "Force a team fight as quickly as you can so Karma isn\u2019t able to poke your team down before you have the chance to engage. Delaying a team fight will allow her to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, you should use the cooldown to start a team fight. When Karma\u2019s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier.Don\u2019t be afraid to invest in an Executioner\u2019s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier."} -{"text": "Fiddlesticks is weak in the early game. He needs to hit level 6 as quickly as he can so he can unlock his Ultimate R and start ganking his allies. After Fiddlesticks has picked up his first component item, he will be a little stronger and he will be able to start dealing a lot of damage to enemies when he ganks his allies.After Fiddle has completed his first item, his damage output will dramatically increase. As long as you\u2019re playing around your Ultimate R, you will be very strong after completing your first item."} -{"text": "He isn\u2019t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can\u2019t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it."} -{"text": "Renekton will look to split push when no team fights are occuring. Make sure someone who can contest him is stopping him from split pushing. Do not send someone who is unable to beat him to stop him from pushing.For his e to be effective, he will need to get as close to the enemy as possible in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are warded so you can spot him before he gets the chance to engage.Renekton has great pick potential so watch your positioning. It is not uncommon for Renekton to Flash e to catch someone out who is too far forward."} -{"text": "During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.At level 9, Corki maxes out his b. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.At level 11, Corki can put a second point in his Ultimate e. This will increase his wave clear and poke."} -{"text": "Varus has good pick potential with his Ultimate R. Avoid overextending or being in range of him when sieging in the mid lane as he could look to start the fight.Picking off Varus before a team fight is highly effective. Bursting him is one of the best ways to do so as he is rather squishy and immobile due to the lack of a dash or escape ability.Varus will try to delay a team fight for as long as possible while he harasses with his Q and E."} -{"text": "Watch out for a potential Flash engage by Pantheon. In team fights, don\u2019t stand too far forward in case he tries to make a play.Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. "} -{"text": "Galio needs time to come online. Play safe in the early game so you can scale and come online. Do not get poked down otherwise you\u2019ll fall behind in CS and XP and be no threat later on.Keep in mind that at level 6, you will have no kill threat in the lane against most enemy mid-laners. Respect the enemies all-in damage past level 6.Your Ultimate R is impactful and can be used to help your allies in their own lane. Keep an eye on what\u2019s happening around you and be prepared to cast your Ultimate R to assist your allies."} -{"text": "Cho\u2019Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.If Cho\u2019Gath decides to use his Ultimate t on a minion, he has to wait a long time for it to come back up. When it\u2019s on cooldown as well, he misses out on a lot of potential true damage.Cho\u2019Gath is quite weak in lane depending on the matchup he is in. He is really weak against champions with strong early games."} -{"text": "Nautilus is strong early thanks to the amount of CC he has in his kit. But, he can be really weak if he is in a bad matchup.At level 6, Nautilus has great gank set up and can go for kills in his lane or in others. If you can\u2019t set up your Jungler, look to roam mid and help your Mid Laner.When Nautilus has completed his first component item, his trading power in lane increases dramatically. He will be tankier too so his survivability will increase as well."} -{"text": "Make sure you put good emphasis on taking Dragons for your team. After ganking the bottom lane and rotating immediately, you can take the first Dragon.Your Ultimate is strong, so you must abuse it to gain a lead over Malphite. They will be ganking often, so you need to do so too.As you\u2019re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.As Malphite is so weak early, just go into their jungle and try to fight them or force them to recall. Setting them behind will delay their power spike."} -{"text": "When skirmishing with Viego, try to make sure there is a minion, monster or crab in between you and him so it blocks the CC on his W.Viego has good objective control. Try to keep major objectives warded so you can spot him before he is able to secure the objective for his team.If you counter gank Viego, keep an eye out on him stealing your allies abilities and turning the exchange around. Be prepared to fall back if he kills and takes over your ally."} -{"text": "Sett\u2019s level 1 can be hard to handle. Expect him to play aggressively and use Flash to kill youOnce Sett is level 6, his ability to get kills in lane also increases. Watch your positioning and disengage if he runs towards you post 6 and stay away from your allied laner so he cannot slam you into them.Sett is good at picking off champions in the mid-game. Make sure you\u2019re never too far forward as he may try to catch you out of position with his E."} -{"text": "Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don\u2019t risk losing your health bar.The longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you."} -{"text": "Once Karthus has his Ultimate e, he can impact the map regardless of his positioning. Whenever you\u2019re fighting the enemy, always take into consideration that he may use his Ultimate e to finish you off.The more AP and the more magic penetration Karthus gets, the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.The longer the game goes, the stronger Karthus is going to become. Ensure you put him behind in the early game to make him less useful as the game goes along."} -{"text": "The third point in his Ultimate R will make Volibear almost unkillable in significant fights. It will also let him get easy team fight wins in choke points.Volibear is going to be really tanky during this phase of the game. He can serve as both an engager and a peeler for his team, depending on what his team needs the most at this point.Volibear's pick potential is really high during the mid and late game. This is due to the shorter cooldown of his Ultimate R. He should always try to kill enemies who have been caught off guard."} -{"text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you. Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you."} -{"text": "Cass is a late-game monster. As long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game.At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game."} -{"text": "Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. The damage will also be increased.His first ability will be maxed out at level 9. This will let him clear minions waves with ease, and the damage dealt to champions will be really high.Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot. He will just have to ensure that he can kite around tanks. "} -{"text": "Once he adds two points in his Ultimate r, his kill pressure will increase significantly due to the amount of damage dealt by that ability.His first ability will be maxed out at level nine. This offers a lot of kill pressure for Tahm Kench, and he can try to look for more frequent all-in and roams on overextended enemies.Tahm will have completed multiple items during this stage of the game. This means that he will die a lot less while increasing the amount of consistent damage he deals to enemies during all-ins. "} -{"text": "Jayce is going to use his range advantage to poke down melee champions. Be prepared to sacrifice some CS for XP when necessary.While he does have tons of poke, he does have high mana costs. If you can, try and look to fight when he is low on mana as he can\u2019t do much of a combo when he\u2019s low.Make sure you\u2019re always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE."} -{"text": "Try and track Soraka's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Soraka's superior damage post 6.Ensure that the minion wave is positioned nearer to your side of the map so your Jungler can gank your lane and easily kill Soraka.Your Ultimate makes you strong. Whenever it\u2019s up, try to use it! You can increase your chances of winning by playing smart and around your Ultimate.Try to keep the minion wave closer to your side of the map. It will let you all-in Soraka and chase them down the lane. If you\u2019re pushing, you will never be able to engage, nor will you get kills in this matchup."} -{"text": "Viego\u2019s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.Viego\u2019s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat."} -{"text": "Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done will be pretty significant as well.His Ultimate R will be critical and effective during fights. Squishies can be one-shot, and he can pretty much take down multiple enemies at once.He will have his significant items during this phase of the game which means that he will both deal massive amounts of damage and survive fights and heal himself up quickly."} -{"text": "At level 6, Seraphine will unlock her Ultimate R. This makes her more of a threat and she\u2019ll be able to set up her Jungler quite easily.Seraphine is good in team fights thanks to her Ultimate R. Avoid grouping closely together so she is unable to get a strong Ultimate R off.Once Seraphine has completed her first item, her Q damage will increase and so will her kill threat. Make sure you avoid getting hit by her Q\u2019s."} -{"text": "In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you\u2019re able to Ult R the right champion (like a carry), you could win the game.While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don\u2019t be afraid to jump in and soak up damage if you need to."} -{"text": "Diana is really good in team fights because her Ultimate R is a large AOE tool. She is really good in team fights.Diana\u2019s 1v1 potential throughout the game is very high. She can 1v1 most enemy Junglers to gain an early lead.Possibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time."} -{"text": "He becomes vulnerable when his Q and E are down in the lane. Besides that, he is susceptible to poke in the lane if he happens to be against a ranged laner.Falls off during the late game due to his enemies building defensive items and such. Besides that, his Ultimate R can easily be cleansed with a Quicksilver Sash, thereby negating the threat of the ability.Extremely immobile when his E is down, arguably making it the best time to trade with him. Even in team fights, if he tries to go in with this ability, he can be finished off quickly."} -{"text": "Avoid Gragas' Q as much as you can because it can set up ganks for his team and causes a lot of damage.Utilize Gragas' W cooldown, which has a considerable duration and may be exploited to engage on him.Watch out for Gragas' E which enables him to close gaps fast and it can also serve as an escape route.Try to save your Ultimate for when Gragas uses his ultimate since, if he pushes you into his team, you could all-in with it quickly."} -{"text": "The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his e. End the game as quickly as you can.Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks.Once Veigar has his Ultimate R, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time. "} -{"text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane. "} -{"text": "Make sure you\u2019re only using your abilities when you have to; especially your E. Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown.You\u2019ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights.Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} -{"text": "Leona will now have two points in her Ultimate e. The ability will be on a very low cooldown now, and she can quickly look around for picks on the enemy team.Her r will be maxed out soon. This will give her a ton of protection when she decides to all-in someone. It will only bolster the strength and duration of Leona's all-in.Once Leona gets her core items, she can protect both her team and herself at the same time. This means that she can peel for her carries quite easily. "} -{"text": "In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you\u2019re nowhere nearby.Play around your Ultimate R and avoid committing to fights while it is on cooldown. If you fight while it\u2019s on cooldown, you\u2019ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend."} -{"text": "Try to place your saplings in the lane brushes and take control of them. This will help you a lot when trying to all-in enemies and picking them off in the enemy jungle.You should start ganking at level 3. Your W and Q make up for some excellent lockdown and CC, while your E can dish out some damage to the target.Getting your Ultimate R will be a massive spike in the game. This is important for the rest of the game, and you can easily catch out enemies and initiate team fights. "} -{"text": "Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry."} -{"text": "Focus on poking and chipping on Seraphine's health bar, and force her to use her mana up. Once that is done, you can push her out of the lane with ease.Get some Grievous Wounds as quickly as you can in this matchup. It will give you a massive edge during the early game.Be a part of as many neutral objective fights as you can in this matchup. Your AoE based abilities can yield a lot of advantage for you.Pushing is allowed in this matchup as it will give you a significant advantage. Take the enemy tower down quickly."} -{"text": "He is pretty intense early on and can burst down enemies by going for regular trades against them. His W should help him a lot during this phase of the game.The first item component will increase his overall capability to fight and survive. His W will hit like a truck now. Level six is a massive power spike as it allows Sett to pick off one enemy and separate them from the team. He will want to suplex a tanky enemy into the enemy team, though "} -{"text": "His first ability will be maxed out at level 9, which will help Graves bolster his overall burst damage when fighting with enemies. He will be able to clear minions very quickly.Due to his items, he will have a lot of kill pressure during the mid-game. His e and e will also let him catch enemies off-guard, and he can kill them very quickly due to his Passive. This will be applicable majorly to objective and clumped fights.At level 11, Graves will have two points in his Ultimate t. It means that the potential of that ability finishing off low health enemies increases drastically, especially if he is going for the lethality build."} -{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.Lulu relies on her team to carry while she provides them with heals and shields.Lulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning."} -{"text": "His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives."} -{"text": "A really good initiator for his team with the ton of CC he brings to the table. Besides that, he also has a reliable form of poke with his 1, which he can use to whittle down enemies.His Passive is what makes him so dangerous. It allows him to easily CC and pick off multiple enemies with his Ultimate m and h. This allows his team to follow up on him with ease.He is a lane bully, and his poke allows him to easily beat melee matchups. He can easily use this fact to his advantage and initiate a snowball from his lane."} -{"text": "At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.At this stage of the game, teams will be grouping. Akshan\u2019s w will be really good at this stage of the game because he can bring back a recently deceased ally."} -{"text": "Lillia\u2019s early game is rather weak. She needs to hit level 6 as fast as possible to make her ganks more effective.As Lillia is usually built AP, she will struggle against teams that have high burst damage. She also struggles against poke and disengage, which can make team fighting difficult for her. While her Ultimate R is a great team fighting tool, it does take some time to come into effect. Your allies can also disrupt your damage if they deal damage to a sleepy target."} -{"text": "Don\u2019t bother chasing Zeri deep into the jungle or river as she is probably waiting for her E to be back up and she\u2019ll use it to escape.Look for fights when she isn\u2019t around. Her Ultimate R is really useful in fights, so fighting when she isn\u2019t there is favourable.Ward your flanks in the mid-game! Zeri can use her E to close the gap from over a wall and surprise engage on to your team."} -{"text": "Weak during the early game, especially against consistent poke damage which can prevent him from regenerating his Passive shield.Pre-six, he is quite susceptible to poke so he will be forced to play defensively. He probably won\u2019t be getting any ganks either due to him not having his Ultimate.Proper vision control from the enemy team will prevent Malphite from catching the enemy team off-guard. This will reduce his effectiveness and will force him to find other ways to engage on the enemy team. "} -{"text": "If Wukong invades, it's wise to disengage as he holds the upper hand in early duels.At level 3, exercise caution when encountering Wukong at a scuttle crab. Unless you possess a clear advantage, it's best to back off to avoid unfavorable engagements.Prioritize ganking when your ultimate is available, as Wukong is likely to do the same. Capitalize on the opportunities to make an impact on lanes.Expect Wukong to be active with early ganks. You must maintain a proactive approach by frequently ganking lanes to match his presence."} -{"text": "Ornn\u2019s first major power spike is at level 6. His Ultimate R is a great tool to set up kills and ganks.Ornn is also very good in team fights as his Ultimate R could enable him to knockup and CC your whole team. He will become stronger and stronger the more levels he gets under the belt. Firstly he will be tankier with the items, but he will also upgrade his teams items which makes them even stronger too."} -{"text": "Her early ganks are pretty good as she can find creative gank paths easily. She needs to make sure that she is not detected beforehand, though.Level 6 is a decent spike as it is a good finishing move. The goal is to either get kills on low health targets or avoid CC and get to the enemy backline.The first item component will help in duels, and the Jungle clears. It becomes pretty easy for Rek'Sai to move around the map quickly. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.Peel for your allies in team fights. As you\u2019re a tank, you\u2019re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam."} -{"text": "Multiple items during this phase of the game will allow him to fight enemies effectively. His damage will be pretty significant now.Another point in his Ultimate R will make him have a lot of pick potential. He can easily lurk around the map and 1 v 1 squishy targets.His first ability will be maxed out at level 9. It will grant him increased damage and survivability, and now he will be a massive threat to the enemy team. "} -{"text": "Level 11 isn't too suitable because she can only roam around and make plays. It will reduce the cooldown but do nothing else damage-wise.She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities.Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points."} -{"text": "Once Olaf hits level 6, it will be difficult for you to kill him or lock him down with CC. Don\u2019t commit to using any hard CC abilities when you know his Ultimate k is up.Olaf is a skirmish heavy Jungler and will be looking to gank frequently in the early game to get himself and his allies ahead.Olaf can solo objectives in the early game with ease. If there are no gank opportunities for him, he may be trying to take the Dragon instead. Keep it warded at all times so you can see him on it."} -{"text": "Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly. "} -{"text": "An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. "} -{"text": "As you\u2019re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.Use your Ultimate R on as many enemies as possible. Brand\u2019s late-game damage is insane and as long as you\u2019re able to use it on multiple champions at it bounces- you will deal lots of damage."} -{"text": "Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. It won't provide any utility whatsoever.Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map and can set up death brushes in the Jungle.Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return."} -{"text": "Stand outsdie of the minion wave as much as possible. It will force the Xerath to choose between pushing and poke you.Aim your Q so it hits him the minion wave at the same time.Focus on farming and poking. It will be hard for you to kill him.At level 6, look to harass him with your Q. Then when he is low enough, use your Ultimate to kill him. He is quite squishy."} -{"text": "During this phase of the game, you should again try to save your carries from harm, especially during fights where they can be flanked and killed off.Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it.Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead. "} -{"text": "Jax needs time to come online. While he can trade in the early game, it\u2019s better to get a few levels behind you before looking for a kill.Be prepared to scale if you\u2019re in a tough matchup so you do not fall behind and become useless in the later parts of the game.Keep the minion wave closer to your side of the map in tough matchups. Jax will find it really hard to survive the laning phase if he is constantly pushing."} -{"text": "Once Aatrox hits level 9, his Q will be maxed. The reduced cooldown and additional haste will mean this ability is on a very short cooldown.During the mid-game, Aatrox will have brought items that will reduce his abilities cooldown. Through levels 9-13, his abilities will be on a very short cooldown.When Aatrox hits level 11 and puts two points in his Ultimate R, he will be a severe threat to the enemy in team fights. Fight around your Ultimate to deal a ton of damage and survive the team fight."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your s."} -{"text": "Very strong all-in potential with her E. This when combined with her Q slow, can allow her to lock down an enemy for quite some time.Her W is the bane of any champion with dashes, especially all the carries who are reliant on their dashes.Her Ultimate R can allow her to turn the tide of a fight almost immediately as it can turn a 5 v 5 into a 5 v 2 easily. It also acts as a great source of disengage for her."} -{"text": "One of Sion\u2019s power spikes is at level 6 when he unlocks his Ultimate R. It offers him extra kill pressure and survivability. Sion\u2019s item power spikes depend on which build he\u2019s going. He has two distinct build paths (damage and tank) and each spike at different times.Less lane dominant champions should give him some space at level 3 as Sion can do a surprising amount of damage in the right matchup."} -{"text": "The first ability will be maxed out at level 9. This ability will now hit like a truck, and he can quickly assassinate enemies if they are low.Shaco is pretty decent during team fights. This is mainly because his clone can cause all-around mayhem for the enemy team. His ability to sneak behind the enemy team is phenomenal.Team fights will become better for Shaco. Another point in his Ultimate l will let him use the ability frequently and increase the clone burst damage. "} -{"text": "Very strong all-in potential with her E. This when combined with her Q slow, can allow her to lock down an enemy for quite some time.Her W is the bane of any champion with dashes, especially all the carries who are reliant on their dashes.Her Ultimate R can allow her to turn the tide of a fight almost immediately as it can turn a 5 v 5 into a 5 v 2 easily. It also acts as a great source of disengage for her."} -{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.Most of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities."} -{"text": "Once Taric gets 3 points in his Ultimate R, he will have a really easy time fighting with enemies. The brief period of invulnerability can easily win Taric's team the game.Taric is quite decent in team fights. This is mainly because of his Ultimate R, which allows him to defend high-priority targets while the enemy team takes damage.Taric is also quite tanky during this phase of the game because he will have many items now. This will make him an effective peeler for his ADC and his team."} -{"text": "Three points in her Ultimate R will give her a huge power spike. The ability will dish out a lot of damage and heal Samira heavily, so team fights will be optimal.Her life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning and use her W properly.She will have multiple items during this phase of the game. It will allow her to dish out tons of damage. Prolonged team fights will see her winning effortlessly."} -{"text": "Gwen will be stronger when she has 4 stacks on her Passive. Avoid committing to fights when she has max stacks.When Gwen unlocks her Ultimate R, she will be much stronger and her trading power increases dramatically.Extended trades will always work in her favour, especially once she completes an item or two. Avoid fighting her alone unless you can burst her down and kill her."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Once Xerath is level 6 and unlocks his Ultimate 2, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you.Xerath is good in team fights as long as he is able to poke and harass with p before a fight starts. He is not very good in team fights if he is unable to poke beforehand. So, make sure you engage as soon as you spot him.As Xerath will be building AP items even though he\u2019s in the Support role, he has similar power spikes to Mid lane Xerath."} -{"text": "Your job will be just like a Support during this phase of the game. Stay near your carries and participate in each and every team fight that happens on the map.Using your Ultimate R during neutral objective fights will be the difference between a won and a loss fight. A good time to use it will be before a major Smite fight.During team fights, make sure that you stick with your backline at all times. The only time you may go ahead is when you're trying to use your E."} -{"text": "During the level 3 scuttle fight, be cautious as it might not be in your favor to 1v1 her. Always be prepared to back off if the situation looks risky.Counter-ganking is an effective strategy against Taliyah. She has limited options once she commits to a gank, so try to counter gank as frequently as possible to turn the tide in your favor.Taliyah excels at early-game ganking. Place vision strategically around the map to spot her movements and anticipate her ganks before they occur.Keep in mind that you become stronger than Taliyah at level 6, especially when ganking. Utilize this power spike to your advantage in engagements."} -{"text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team. Seek fights when Fiddlestick\u2019s R is on cooldown because with it down his team fighting potential decreases a lot. Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another."} -{"text": "Rek\u2019Sai has creative ganking routes that can allow her to dodge commonly placed warding spots.This champion has a healthy clear as you can use your W, become burrowed and get some health back while you move from camp to camp. Rek\u2019Sai is incredibly mobile which allows her to escape sticky situations with ease thanks to her E."} -{"text": "Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC\u2019s life."} -{"text": "Flank in team fights to get on key targets with your W. Avoid showing yourself when possible in the late game as the element of surprise can provide a huge advantage.When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you\u2019re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.Group with your team in the late game. Do not split push or leave them alone when the enemy is grouped as 5. If your team gets engaged on, they will lose the fight."} -{"text": "Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it\u2019s easy to spam them. Extended trades work in Cassiopeia\u2019s favour. Her damage does stack up so try to go for extended trades around your E.Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you\u2019re able to land it."} -{"text": "Hard engage is the best way to deal with Ezreal during the laning phase. But you\u2019ll need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you\u2019re always stood behind the minion wave at all times. In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} -{"text": "All-in'ing Teemo is vital in this matchup as failing to do so will get you poked out significantly and you won't be able to do anything.The lane will be riddled with traps in this matchup so it is vital that you use a Sweeper and purchase Control Wards.Teemo isn't really a massive threat but make sure that you pick him off every chance you get in this matchup. His Blind can be really obnoxious and prevent your ranged carries from doing anything in this matchup.Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Look for picks with your Q and R. Garen deals a surprising amount of damage, so don\u2019t be afraid to move around the map and try to assassinate someone with your team.Garen is a skirmish heavy laner. When you\u2019re split pushing, look to fight anyone who tries to stop you."} -{"text": "Very vulnerable when his E is down which can allow him to be very susceptible to ganks. Enemy Junglers can take this opportunity to camp him relentlessly.Reliant on items to win the game. If he is set back during the early game, he won\u2019t be able to do a lot in the late game as he just falls off.If he manages to get an early lead, he may be able to snowball if left unchecked. He falls off massively though so the longer the game goes, the worse it is for Lucian."} -{"text": "A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target."} -{"text": "He has a really fast jungle clear. This allows him to hit major power spikes faster than the enemy Jungler.Karthus has tons of map pressure when his Ultimate e is up. As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily.Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive as he can continue to use his 1 and e briefly while he is dead."} -{"text": "Tremendous wave clearing potential with a lot of poke built in his kit. His Q alone can force the enemy to recall back to base if they keep getting tagged by it.Can displace enemy units into his E by using his W. This can act as a really good finishing move against low health enemies, or it can be used to pull off an escape when necessary.Is a menace to recall against as one bad recall can allow him to take the enemy tower really quickly due to his Passive and W."} -{"text": "Yone is better at trading once he unlocks his Ultimate R as it offers him tons of kill pressure.Once Yone gets 100% critical strike chance, he will dish out lots of damage. Remember that his Passive gives him double crit chance.Yone is very good in team fights if he is able to get a good Ultimate R off. Remember to stay apart when possible."} -{"text": "Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler.Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent. Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness.Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable.Keep in mind that Janna's level 6 brings stronger 2v2 potential and team fight presence. Adjust your playstyle accordingly and be cautious during these moments."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Delay team fights while you dish out damage with your basic combos. Make sure you try to stay safe in team fights by watching your positioning and avoid overextending too much.Ryze in the late game deals a lot of burst damage. Hide in high traffic areas if you\u2019re ahead and look to blow someone up."} -{"text": "Try and use your range advantage to bully and harass Viego whenever he walks up to farm. He is a melee champion who can easily be bullied by ranged champions.Viego will find it difficult to kill you in lane if you keep the minion wave closer to your side of the map. This will give him less room to manoeuvre.Make sure there is a minion between you and him at all times. This will make it impossible for him to CC you with his W."} -{"text": "A maxed-out Ultimate e will hurt the enemy team massively. Any fight around chokepoints will allow Vladimir to win the fight immediately due to his sustain and damage.Multiple items will let him deal more damage to enemies, especially those who clump up together during team fights. He should be relatively safe as well and will heal from a ton of damage.His life steal and damage during the late game will make him really good in team fights. He will just need to use his l and Q at the proper times, and he will be unkillable."} -{"text": "Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.Focus on just farming and poking and harassing the enemy. You\u2019re not very strong early on."} -{"text": "Focus on poking the enemy from range and use your Q to slow them if they try to dash and catch up to you. It will allow you to scale and bully your opponent relentlessly.Do not push up too far up in this lane without setting proper vision around. Junglers will definitely try to gank you due to how immobile you are.You can play more liberally once you get your Ultimate R. It will also let you bait enemies into diving you when you're low on health. Combined with your W, you can quickly secure kills. "} -{"text": "Lulu can keep her allies alive for a long period of time with her E and Ultimate R in team fights. This increases her allies ability to deal damage and survive team fights.You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 fights with the enemy. You can also use your E to shield yourself rather than using it on the enemy.Has tons of utility that can assist her in a plethora of scenarios. Lulu is a solid pick and can fit into plenty of team compositions."} -{"text": "He has lots of AOE tools in his kit. This makes him great in team fights.Unlike some champions in LoL, Hwei has built-in CC, which is helpful when it comes to making plays and getting picks.He has many abilities, making him a unique and fun champion."} -{"text": "If you reach the late game as Dr Mundo, you should\u2019ve brought a ton of tank and defensive items. At this stage of the game, you will be very, very tanky and pretty much unkillable. Look for aggressive fights with your team to gain a victory.At level 16, Mundo will put the third point in his Ultimate R. The regeneration he gets back from this power spike will be incredibly potent. Even if the enemy picks up healing reduction items, he will still gain a ton of health back.As Dr Mundo is a tank, he will be good in the late parts of the game as he can stick to the enemy backline and force them to focus him rather than his carries. Due to this playstyle, he should be a significant threat in late game team fights."} -{"text": "Is not the best champion when behind, however, he can build full tank and be the tank for his team. His Ultimate R will also be helpful.If the enemy zones him away from farm, it will be difficult for Warwick to pick up gold and XP. This is also a big problem if the enemy freezes as he has no ranged abilities to help him farm.His Ultimate R leaves him vulnerable. If the enemy locks him down with CC, his Ultimate R will be stopped."} -{"text": "Your goal in the early game is to gain as much gold and XP as quickly as you can. Power farm and gank lanes that are over extended to increase your gold income.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies get kills."} -{"text": "Amumu\u2019s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.Try and start a team fight as soon as the one before has ended. Fighting when Amumu isn\u2019t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.Spreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you\u2019re teammates are squishy and prone to get caught out, you\u2019ll need to group."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} -{"text": "The mid-game should be focused on getting your core items as quickly as you can. It will amplify your damage or your damage absorption capacity depending on your build.Always look for flanks during team fights. This will help you separate the enemy backline from the frontline and you will be able to take the squishies out of the fight quickly.Your Ultimate t can really help you during fights, especially if you manage to get into the enemy backline and Ultimate t kill a major carry."} -{"text": "Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability.Yasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. Combined with his E, it should enable Yasuo to catch immobile ADCs off-guard with ease.Once Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. This will be extremely important in the bot lane as it will let him bully the enemy mercilessly."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Ryze is excellent during the late game as he can completely take over the game with his overall burst damage combo and his Passive. All he needs to do is be a part of significant fights.Level sixteen is a decent spike when it comes to macro-based plays. He can quickly jump from one objective to another, which can easily lead to wins for him.His damage output will be really high during the later parts of the game. This will kill most of his enemies if they happen to get CC'd by Ryze."} -{"text": "Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield and can reposition instantly if things go awry during fights.She will have many upgraded abilities during this phase of the game. This means that her damage output, as well as her defensive ability, will be really high.At level 13, she will have two abilities wholly maxed out. This means her damage output with her Q, and her peel potential with her E will be massive."} -{"text": "Stand away from the minion wave at all times so Corki doesn\u2019t land both his Q and R on you.Limit trading autos with Corki as he will win them with his superior AD damage.Whenever Corki gets his package, make sure you ping.Focus on just farming early so you can be stronger in the later stages of the laning phase."} -{"text": "Three points in her Ultimate R will give her a huge power spike. The ability will be up frequently, allowing her to use it defensively to get away from bad situations.Her life steal combined with her damage during the late game will make her really good in team fights. She will just need to maintain proper positioning and use her E at the right time.She will have multiple items during this phase of the game. It will allow her to dish out tons of damage. Prolonged team fights will see her winning them, but Xayah will definitely need some peel."} -{"text": "The final point in his Ultimate R will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to easily pick off targets with his team.Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him.His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team."} -{"text": "If you\u2019re constantly pushing the minion wave, it\u2019s going to be hard for you to play aggressive. The enemy can also zone you away from farm and XP.Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.Has to commit to all-ins. If you go in, you\u2019ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when you know you can win, and when you know where the enemy Jungler is."} -{"text": "During this phase of the game, you will want to focus on team fights only. Use your Ultimate R liberally and try to W carries that are about to die.Keep poking out enemies with your E and see if you can displace them with your Q. You should be able to deal with the enemy front line this way.Be a part of neutral objective fights frequently and see if you can target the enemy Jungler. This will prevent the enemy Jungler from getting their Smite off on the enemy."} -{"text": "Kayn will try to assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you\u2019re unsure of Kayn\u2019s location.Kayn can tower dive while sieging thanks to his E. Make sure you have your flanks warded so you can spot him before he jumps onto you or your team.Shadow Assassin will look to nuke your backline by flanking or going through walls. Try to peel your backline or set up vision so that you know where he is at all times."} -{"text": "His tankiness and health regeneration are unparalleled and quite valuable during late game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.Being pushed into the tower isn\u2019t a big hassle for him due to the ease with which he can farm under his tower. The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R.His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out."} -{"text": "The second point in his Ultimate R should allow him to catch enemies off-guard way frequently. His burst damage combo will become more dangerous as well.He is really great during the mid-game as he can get many picks now. He should be able to ruin the lives of squishy enemy carries when possible.His damage is excellent during this phase of the game due to his core items being completed and him being really nimble. The fact that the enemy will be rotating a lot will allow him to secure picks quickly. "} -{"text": "You will have your core items now, and you will be able to bully your laner relentlessly. Hold onto your W for situations where you need to interrupt your laner. Carry on with your onslaught after that.Use the lane brushes to your advantage in the lane to catch enemies off-guard. The best time to all-in someone will be when one of their powerful spells (like a mobility spell) is down.Always be prepared to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your Ultimate R can actually save your Jungler if they get stuck in a bad situation. "} -{"text": "Delay team fights until your Rage Bar is fully stacked. Do not team fight until you\u2019re ready to change. Once you\u2019ve changed forms, make sure you engage and fight.Group as often as you can. Gnar is a really good team fighter in the mid-game as long as he can get his Ultimate R off.When no team fights are occurring, split push. Your champion is good at split pushing, so you may as well go to a side lane and start to push while your team attempts to siege elsewhere."} -{"text": "Lee Sin will have multiple items during this phase of the game. It will allow him to deal robust amounts of damage while ensuring that his survivability is preserved.His first ability will be maxed out at level 9. This means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.At level 11, he will have two points in his Ultimate k. This will let him use that ability wholly and frequently ruin the ability of enemy divers to get into his backline. "} -{"text": "Ivern can easily pick off enemies with his Q. This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war.Once Ivern gets his Ultimate R, he can easily distract critical enemy team members, instigate tower dives, peel for his carries, and take neutral objectives all at once. This will give him a lot of power.Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team. The allied carries will feel highly safe around Ivern."} -{"text": "Nautilus can start ganking as soon as he hits level 3. As he has the most CC off any champion in the game, he can easily gank early.His level 6 power spike is incredibly strong. A good Nautilus will keep ganking whenever his Ultimate e is up.When Nautilus has completed his Mythic item, his trading power and ability to 1v1 the enemy Jungler will be very high. "} -{"text": "Karma's poke is really obnoxious for the enemy team during the mid-game. She also provides a lot of utility due to her d and d. This simply means that a good Karma will make her team invincible.At level nine, Karma will have her Q maxed out. This increases her overall poke damage and will let her chunk out enemies before significant fights.Level eleven will be a decent power spike due to her ability empowerment potential. This will come in really handy during significant fights in the objective pits."} -{"text": "The level 6 power spike for Qiyana is pretty strong because it gives her a game changing Ultimate that can be used in plenty of ways. If you see her making towards your lane, ensure that you run through the middle of the lane to escape. Do not stand close to the walls.During the mid game is where Qiyana truly shines. This is because she is a great team fighter thanks to her R. Unlike many other Assassins, Qiyana actually favours team fighting 5v5. Do not group to close to the wall during this time as she may look to engage.Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide. Unless you have a clear advantage, be cautious when heading into the 1v1."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.In team fights, try to flank from the side to make it harder for the enemy to disengage or poke you down. If you get poked down, you wont be able to engage and will probably die.Fiora is a strong skirmisher. Look to fight whoever tries to stop you from split pushing. You should be able to fight anyone as long as you\u2019re not behind in the mid-game."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Look for picks and favourable trades with your Q. Only use your Q if you\u2019re guaranteed to hit it. If you throw it out and it misses, you will have no pressure in the lane and will be rather vulnerable.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "You will want to go for short burst trades in this matchup. Use your Q and W as much as you can and make sure that you chunk the enemy out.Make sure you use your wards and E traps to save yourself from ganks. Do not push too far up, else you will become a prime gank target.Once you get your Ultimate R, you will be able to dish out a lot of damage and get multiple kills around the map. See if you can help the side lanes out."} -{"text": "Just look to pick off enemies with your abilities when possible. It will help make team fights really unfair for the enemy team.Use your Ultimate R to pick enemies off when possible. This would be a remarkable ability to use when you see an enemy on a side lane.Try to poke enemies out before all-in'ing them. You may need to get the Blue Buff to ensure you have enough mana to keep up the ability spamming."} -{"text": "Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he\u2019s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.Avoid chasing too far when Yone uses his E as he will always return to his original spot.When playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily."} -{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.Is quite vulnerable when his E is down as it is his main form of CC. Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} -{"text": "Master Yi is strong in the late game as he can one-shot enemy carries. Reduce his usefulness early to make him weaker later on.His first major power spike is at level 6 when he unlocks his Ultimate r.Master Yi will become stronger and stronger with gold. Denying him gold, XP and resources will make him less effective."} -{"text": "Keep the wave closer to your side of the map early. It will protect you from her all-ins.Respect her level 6 power spike. She can quickly kill you when she gets the level up. It\u2019s also important to remember that she will hit level 6 before you.If you can, invest in an early Executioner\u2019s Calling. It will help cut down her sustain and make laning against her easier."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Infinite scaling on his Passive makes him a late-game monster. He can quite easily start one-shotting people once he manages to get his first item.Extremely powerful when fighting in closed spaces as he can easily land his e and r on multiple targets while crowd controlling them with his n.Very high gank set-up potential with his n. This can allow him to call his Jungler to gank his lane and help him get an early lead, which will be quite devastating for the enemy team."} -{"text": "Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team. CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down."} -{"text": "Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.Keep a constant eye on the minimap and your allies health. Use your Ultimate R on allies that are low and have the potential to turn around and win the fight or survive. Avoid wasting your Ultimate R on allies that are going to die even with your Ultimate R."} -{"text": "Malphite will now have multiple items with which he will be able to dish out a lot of damage. His cooldowns will be reduced, which will allow him to completely take over the Jungle with his Ultimate h.Adding another point to his Ultimat h will increase his burst damage output. He can easily use the ability to finish off low-health enemies who overstay their welcome in the lane.Malphite is quite good in team fights, especially those which occur in choke points. This makes neutral objective fights a breeze for him to deal with. "} -{"text": "Braum is strong whenever his Ultimate R is up. It has good pick potential and can help you get kills. Each use of his Ultimate R can result in a kill.Braum is really good against melee champions, assassins and hard engage champions as he can CC them as soon as they engage with his Q and Passive.He is really good in team fights thanks to his E and r. This makes him a really good Support as he can offer his carries tons of peel and protection."} -{"text": "Another point in his Ultimate R will allow him to use the ability more frequently. It will be helpful in mid-game fights.His pick potential is incredible during this portion of the game. The attempt should be to work with his Jungler and get some picks when possible.His team fighting potential is really high due to his W and Ultimate R. All he needs to do is not get caught out, as it will definitely get him killed. "} -{"text": "Make sure you play around your Ultimate as much as possible. You\u2019re way stronger than Milio at level 6, so make sure you poke them down first and then commit to an all-in whenever you hit level 6.Pushing will prevent you from engaging and securing kills. Make sure you keep the minion wave closer to your side of the map throughout the earlier parts of the game.Try to keep the minion wave closer to your side of the map. It will let you all-in Milio and chase them down the lane. If you\u2019re pushing, his Jungler will just gank you and if your cage is down, you're going to die!Keep harassing Milio with your abilities while pushing the minion wave. Try to aim your abilities so they hit Milio and the minion wave at the same time."} -{"text": "At level 13, Corki will max his second ability which is usually his n. This is a very powerful spike for Corki as it will allow him to shred through tanks in late game team fights.At level 16, Corki will put the third and final point in his Ultimate e. As teams will be grouping at this stage of the game, he will be able to poke them down a lot before initiating a fight.Corki is very good in the late game as long as he is not behind. Try and avoid falling behind in the early game to make you an overwhelming force to be reckoned with in the late game."} -{"text": "She can be really good during the late game. She is quite tanky, and her AoE damage will help her close fights quickly.A maxed-out Ultimate r will allow Rek'Sai to use the ability frequently and assassinate targets frequently. It will be a great ability now.Most of her abilities will be maxed out by now. The amount of damage dealt will be phenomenal, especially with her E."} -{"text": "Always make sure you\u2019re stood behind at least 2 minions so she is unable to root you with her g.If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.Mitigate Lux\u2019s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with."} -{"text": "Viego can steal the lives of his enemies which can allow him to escape danger. As he becomes untargetable, it can allow him to dodge incoming damage. Viego is a fun and rewarding champion to play thanks to his Passive and his Ultimate R. Expect yourself to get hooked on him quite quickly.Viego has a high skill ceiling. This means the more effort you put into him, the better you will be at him. Keep playing him and see yourself skyrocket in the ranks"} -{"text": "Can be kited to oblivion, especially when he is against a ranged carry with some form or dash or peel.Misuse of his W can get him killed as it is his only form of damage mitigation. He can\u2019t escape easily if someone all-ins him after he uses this ability.If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won\u2019t be able to land a lot of damage or slow multiple members of the enemy team."} -{"text": "Seraphine is an easy champion to learn. You don\u2019t need to spend as much time into learning her compared to someone like Akali or Camille.She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you\u2019re able to get a good Ultimate R off, you will increase your chances of winning the team fight."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Flank in team fights with your W and E to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Delay team fights while you dish out damage with your basic combos. Make sure you try to stay safe in team fights by watching your positioning and avoid overextending too much.Ryze in the late game deals a lot of burst damage. Hide in high traffic areas if you\u2019re ahead and look to blow someone up."} -{"text": "At level 16, Fiora will put the third and final point in her Ultimate R. As she will be grouped during this stage of the game, the large AOE heal will be very helpful for her and her team. Fiora is very good in the late game and as long as she hasn\u2019t fallen behind previously, she should be really good at this stage of the game.A full-build Fiora is nothing to be messed with. The more items and the more gold that is funnelled into you- the higher your chances are of winning. "} -{"text": "Flank in team fights and focus key targets. Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team.Avoid wandering too far from your team. While Eve is an assassin and can get picks with her R , if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective.Look for picks in the late game. If you can take someone down, you can use the numbers advantage to force a fight or an objective. A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group."} -{"text": "Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies. "} -{"text": "Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.Do not trade autos with Draven. He will win every fight early on.Play safe early! Draven is very strong at levels 1, 2 and 3. Play safe early.Your goal in this matchup will just be just to poke him early. Focus on poking rather than trying to trade autos with him."} -{"text": "The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.At level 6, Malphite\u2019s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his **Ultimate** is on cooldown.When playing as a ranged Mid laner, try to use your range advantage to bully him down and force him to back. You can also use your range advantage to harass him every time he moves forward to last hit."} -{"text": "Roam around the map and look for picks with your Ultimate and use the amazing amount of CC you have to help your team get kills.Peel for your carries in team fights. Soak up damage and let them dish out damage. You could also use your Ultimate to isolate and take away key damage dealers.Remember to farm. You need to find a healthy balance between farming side lanes and team fighting with your team."} -{"text": "Ashe is really immobile and squishy. Try to catch her out of position at the start of the team fight so the enemy lacks consistent damage. Keep a constant eye on your champion's movements in the mid and late game as Ashe will usually throw out her Ultimate w \u201crecklessly\u201d in attempts to start the fight. Dodge it and then capitalise on the cooldown. Be prepared to back away from an objective if Ashe uses her k to scout vision. If your team is spotted, the enemy will try to contest the objective which may lead to your team throwing the game."} -{"text": "His tankiness will be pretty potent during this phase of the game. He won't take any damage and will act as a reliable frontline for his team.A fully maxed out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.He is terrific in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game."} -{"text": "Keep the minion wave close to your side of the lane. This reduces his ability to run you down in lane and prevents him from zoning you away from farm.Be prepared to sacrifice CS for XP and health against Darius. Only last hit minions what you can withut losing health. It's not worth over extending, over greeding for a couple minions when he can just pull you in with E and start a fight.Do not go for extended trades with Darius period. He is incredibly strong thanks to his Passive which makes 1v1 duels extremely difficult for you. Keep trades short and sweet when neccessary.Hit level 2 and 3 at the same time as Darius. He has a very strong all in at these levels and if you're under leveled compared to him- he might look for the fight. Hit level 2 (the first 7 minions) at the same time as him to reduce his chances of trading."} -{"text": "Disengage is Master Yi\u2019s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.When low, make sure you back away even if Master Yi isn\u2019t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.Try and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it\u2019s best to wait for him to use this ability before trying to kill him."} -{"text": "Draven is one of the strongest ADC champions around. Use your early game pressure to play aggressive and get kills.Thanks to his Passive and g, Draven can earn more gold than a lot of champions if he is able to cash out on his stacks.Draven is an incredibly strong 1v1 champion and he can out damage and beat most enemy ADC\u2019s in a 1v1. This makes him a great pick into the majority of ADC matchups."} -{"text": "Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.His best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.After he has completed his first component item, Darius\u2019 trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time."} -{"text": "Her mobility makes it really quite hard for you to win any fight versus her, so it\u2019s probably best to avoid trying to fight her early on.She is an early ganker and has a strong early game presence. Look to counter gank her and try to be as proactive as you can be early on.At level 6 is where you truly come online. Look to gank whenever your Ultimate is up.Ensure you\u2019re focusing those objectives as you have good objective control and can take them easily."} -{"text": "Go for the all-in at level 2 to gain a huge health lead.If she uses her Ultimate aggressively and misses her R, all-in her and jump on her.Go for extended trades as often as possible as you win all of them.Keep the wave closer pre 6 if possible so you can run her down."} -{"text": "See if you can get some roams off on overextended enemies in the mid-lane. Your t can let you decimate immobile champions if they happen to be too pushed up.Getting your Ultimate k will let you take over skirmishes quite easily. The anti-CC aspect will allow you to all-in enemies in the enemy backline.Work with your Jungler to get some picks around the map. Your t and Ultimate k should let you run down enemies with ease. "} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Constantly push and poke the enemy with your abilities. Once they\u2019re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Shyvana is very weak pre-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP.Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively.Try to gank as often as you can early. You\u2019re much stronger than her and can get a lead just by being active on the map.Don\u2019t forget about Shyvana\u2019s Passive. Make sure you take those Dragons away from her when possible."} -{"text": "You will want to CC him as much as possible. You may even be able to interrupt his dash using your *Q*.Some healing reduction will help you a lot in this matchup. Make it a point to not let him sustain off you.Always look to ult him before he can get to your allies. This way you will be able to kill him quickly with your team.The wave can be kept close to your tower if need be. Just make sure that you build up a sizeable wave before looking for an all-in."} -{"text": "Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille\u2019s assassination attempts. In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. So whenever you\u2019re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} -{"text": "Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to."} -{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. He may also use the lane brushes to catch enemies off guard with his W or E.Level 6 is arguably a massive power spike for Heimerdinger. He can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} -{"text": "Force team fights as soon as possible: preferably when his Ultimate R is on cooldown. Do not delay a team fight as it will allow him to poke your team down with his Q and W. Avoid team fighting or forcing objectives like the Baron or Dragon when Vel\u2019koz is alive and nearby. He has great poke thanks to his Q, W and R which will make it difficult for your team to secure the objective easily. Avoid fighting in chokepoints like inside the jungle as it will give Vel\u2019koz an easier time landing his E, doing damage with his W and melting your team with his Ultimate R."} -{"text": "Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you\u2019ll be able to force a team fight or an objective afterward."} -{"text": "Kayn will try to assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you\u2019re unsure of Kayn\u2019s location.Kayn can tower dive while sieging thanks to his E. Make sure you have your flanks warded so you can spot him before he jumps onto you or your team.Shadow Assassin will look to nuke your backline by flanking or going through walls. Try to peel your backline or set up vision so that you know where he is at all times."} -{"text": "Lissandra is really good in team fights as you can flank the enemy from the side with your E.She has incredible gank set up throughout the laning phase thanks to her W and her R. This makes her a formidable opponent against squishy champions.Your wave clear is incredibly strong and you can clear waves fast. You can then use your lane priority to roam with ease."} -{"text": "Keep an eye on their mana bar and try to fight them after they\u2019ve used an ability as they cannot use it to trade back with. Galio is less of a threat when they have an ability down.Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward.Make sure you hit level 2 before Galio so you can abuse your level 2 all-in to get an early lead.Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills. Abuse this by playing around its cooldown and trying to make plays whenever it is up."} -{"text": "In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage. Try to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash. He will have a much harder time at impacting fights when either of these are on cooldown. Aatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could try and start a team fight with his teammates. Have wards on that side of the map though just in case he makes his way to join the fight."} -{"text": "Beware of early all-ins. She is stronger than you early and can easily kill you if you over extend or get caught out of position.This is a farming matchup. Focus on farming and just harassing with your abilities.Stand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.Investing in early boots can help you dodge their skill shots and make the laning phase less stressful."} -{"text": "Rumble\u2019s level 6 power spike is very good. His Ultimate b is very strong and will assist him in ganking and skirmishing with the enemy Jungler.He can be really good in team fights if the enemy is grouped closely together and fights in the jungle. When Rumble\u2019s completed his first component item, his skirmishing power and 1v1 potential increases heavily."} -{"text": "Look for aggressive plays at level 2 as you\u2019re stronger than her at level 2.Look for aggressive plays when her stun is down. Fight her after she uses her stun as you will win a fight with her.Post 6, she will just keep pushing you in to your tower, so you can try to force her to over extend and then chase her down the lane.Going for extended trades is key, but try to avoid her empowered E damage."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on extra damage and CC.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Her Q can be blocked by minions. If the enemy is positioning well throughout the laning phase, it will be very hard for you to land this ability.Misuse of her E can lead her to many nasty situations which are potentially lethal for her. This is especially true if her opponent has some form of hard CC.Missing her Q can give her enemies a long time window to harass her freely. That ability is quite easy to dodge if she tries to land it from vision or from maximum range."} -{"text": "2 points in his Ultimate R will be a decent power spike as he can use the ability frequently and use it effectively during objective fights. It also serves as a good pick ability.Maokai is quite decent in late-game team fights. This is due to his Ultimate R and his all-in combo, which ensures that any champion he targets will die if his team follows up on the engagement.Maokai's first ability will be maxed out at level 9. This is terrible news for the enemy team as they can expect to find high damage saplings or a Maokai with a super powerful all-in combo in the jungle brushes. "} -{"text": "After Syndra\u2019s first back, she will have a lot of pushing power. Make sure you match her damage on the minion wave so she is unable to get early plates and roam priority.Syndra\u2019s E has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and poke her down.Post 6, if Syndra has lots of balls on the floor, do not commit to a trade as her Ultimate R will deal lots of extra damage. Commit to trades when she has no balls on the ground."} -{"text": "Once she has 2 points in her Ultimate e, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies.Miss Fortune excels at team fights. This is due to her Ultimate e and Passive combined with her kiting potential. She just needs some peeling to become a demon in team fights. "} -{"text": "Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.Post 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you\u2019re low.Her Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you."} -{"text": "She will execute multiple targets with her Ultimate R once it is completely maxed out. This will help her maintain her distance and proc her Passive.At level 13, Jinx will have 2 of her abilities maxed out. This will increase her overall damage and self-peel potential in the game.Jinx is huge during late-game fights if she has her items. Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams."} -{"text": "Level six is a massive spike for him and his team. He can now affect fights easily with his Ultimate b and ensure that enemies can't fight him fair and square during fights.The first item component will allow him to deal a lot of damage to his opponents. It will also be beneficial when he casts his Ultimate b.His early game is good, but the outcome of the lane really depends on the matchup he is in. He should have quite an easy time in the lane as long as he can poke enemies consistently. "} -{"text": "Fizz is an incredibly weak champion up until at least level 3. If he gets poked down, he will not be able to look for an early all-in or first blood.Even though he is incredibly mobile with his E, when it is on cooldown, he is incredibly squishy and immobile. Even with his E available, he is pretty squishy if he gets hit with CC. Fizz needs to get ahead early to do well in the later stages of the game. If he loses lane or doesn\u2019t have a lot of gold, he will not be much of a threat in the mid-game."} -{"text": "Avoid going for extended trades with Xayah early on. She will usually win them.Keep the minion wave closer to your side of the map early on. It will protect you and make the matchup a bit safer.Focus on poking and harassing her with your Q and W early on. When fighting, take care and be on the lookout for her E.At level 6, she has higher kill pressure than you, and she can turn around fights."} -{"text": "Always stay out of vision and try to run your laner down with your W and E. It should let you chunk them down massively and probably kill them soon as well.Once you unlock your Ultimate R, you should be able to all-in enemies with ease. Set up death brushes near-neutral objectives to maximize the effect.Although you are not the Jungler, your Q will still be extremely invaluable when it comes to winning. "} -{"text": "Avoid letting Hwei land free poke on you. Purchasing early boots can help with dodging his abilities.Avoid fighting in the jungle as he has a lot of AOE damage, and will of course be building AP items, so he will deal a lot of damage.Execute him as he tries to ward alone in the mid game. Picking him off can enable your team to get the Baron or another major objective."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "The damage she can deal with a fully stacked Passive, along with her increased damage to shield mechanic, allows her to perform a lot of outplays if she uses her Q in a proper fashion along with her Passive. This can allow her to get rid of multiple enemies single-handedly.Her E allows her to land a multi-man CC chain, which can be used as an extension of CC to already CC\u2019d targets. It also allows her to Q to such targets without putting that ability on cooldown. This ability can be the difference between a won team fight, or a botched up all-in, depending on its use.Her Ultimate R not only prevents the enemy from escaping quickly, but it also allows her teammates to land their own CC on the slowed/trapped enemy team. It can act as a very effective initiation tool that scores her team a win."} -{"text": "Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke. "} -{"text": "Putting the third and final point in Akshan\u2019s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game."} -{"text": "Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it."} -{"text": "Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy. She can also cancel dashes with her W that prevents enemies from escaping.Level six is a good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be.The first item component will allow her to clear the Jungle quickly and make her deal more damage. It will also let her be tankier during the early game. "} -{"text": "Three points in her Ultimate R will give her a massive power spike. Then, with a short cooldown, she will take more fights and easily pick enemies in the side lanes.At this point, due to her items, Irelia will be extremely tanky and will be dealing tons of damage. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy.Irelia is especially good in fights, specifically fights which occur around choke points. This is because her Ultimate R limits the enemy's movement and allows her teammate to dive on the enemy."} -{"text": "Look to fight her when she doesn\u2019t have many Q stacks as her ability to trade back with you will be reduced. Her damage output will be lower when she has no stacks.Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown.Extended trades work in her favour. Try and keep them short and sweet- around her Passive."} -{"text": "Gragas is an early game Jungler. Look to gank as often as possible to get your allies ahead and to increase your chances of winning the game. Although, you need to find a healthy balance between farming and ganking if you want to win.Once Gragas is level 6, his kill pressure increases. You should look to actively gank whenever your Ultimate R is up.You have good Dragon control, so you need to put priority into taking them. You can do them alone or with your allies if they\u2019re able to help."} -{"text": "At level nine, her Q will be completely maxed out and deal a lot of damage to her enemies. This will let her take over the game with ease.Depending on which build she is going for, she will be getting her first ability upgrade during this stage of the game. This will be a massive power spike and will let her be the prime carry for her team.Kai'sa is really good in fights due to her E and Q. She can peel for herself and use her Ultimate R for both aggressive and defensive purposes."} -{"text": "Try to harass and poke her down with your abilities before initiating a team fight. She is pretty squishy. If she uses her W trying to block incoming skill shots, look to start a fight while it\u2019s on cooldown.Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.When playing pick champions like Blitz, Thresh, Ashe, Vel\u2019koz etc, try to get close to her- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible."} -{"text": "2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.His first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "This champions level 2 is incredibly strong. They can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.You have very good roaming potential once you have Boots of Mobility. This gives you tons of map pressure. Whenever your Ultimate e is up, you have a lot of extra kill pressure. Look for picks whenever you have your Ultimate e up."} -{"text": "Good sustain in lane with her Q which she can consistently land on melee enemy laners.Her E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively.Her Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game."} -{"text": "Kayn is a skirmish heavy Jungler. Look to fight and duel people often in the early game.Get your transformation as quickly as possible. Regardless of what transformation you want, you need to get it as quickly as you can. This can be achieved by fighting often.Kayn has good objective control. Try to secure objectives as often as possible in the early game."} -{"text": "Leblanc can go for bursty trades in the early game as soon as she unlocks her Q and W. She can also proc Electrocute very easily with her Q W AA combo.Once Leblanc hit\u2019s level 6, her kill pressure intensifies as her Ultimate R is very versatile. It also has a very short cooldown, so play respectfully. Leblanc is very strong in the mid-game once she has lots of AP and items. Make sure you group with your team so she cannot burst anyone down quickly."} -{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.Has less carry potential compared to a lot of other Supports. Lulu relies on her team to carry while she provides them with heals and shields.Lulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning."} -{"text": "After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.Once you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don\u2019t over commit to them, so you don\u2019t fall behind.At level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease with Morgana. "} -{"text": "Camille doesn\u2019t have the healthiest or fastest clear. You can use this to your advantage by invading her in the early game and stealing away some of her camps. Early wards will reduce the effectiveness of Camille\u2019s ganks. In particular, a jungle or river ward at level 1 can stop her from getting a successful level 2 gank off. Whenever Camille\u2019s Ultimate R is up, she will be looking to gank a lane. You will need to equal her pressure by ganking, counter ganking or by securing objectives on the opposite side of the map."} -{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} -{"text": "Split push whenever your Ultimate m is down in the mid-game. While team fighting is important for Kennen, falling behind in gold and XP will make you pretty much useless in team fights.Look to flank in team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make team fighting easier, look to flank from the side.Whenever your Ultimate m is up or whenever your team is ready, you should group with them."} -{"text": "Sett is going to look for an early cheese. Stay as far back as possible at level 1 and 2 so he cannot use his Flash and kill you. At level 6, Sett\u2019s Ultimate R is pretty strong. Do not overextend or stay on low health in the lane as he can easily kill you or set up his Jungler.If you are playing as a ranged Support, try to harass him as much as you can to make it really difficult for him to engage without dying."} -{"text": "Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs.Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready.See if you can gank other lanes with your abilities. It will easily get you a kill or two.Keep the wave close to your tower for as long as possible. It will make his life hell in this matchup."} -{"text": "She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.A fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.All her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously."} -{"text": "Avoid grouping too closely as it will allow Rakan to get a good Ultimate R off and he may be able to CC your whole team. Play slightly apart when possible.Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up as your team will be grouped closer together. Remember, being slightly apart will make it harder for him to get a multi-person Ultimate R.Bursting Rakan down as soon as he engages is highly favourable. As soon as he activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off."} -{"text": "Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won\u2019t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.Missing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit. "} -{"text": "Her overall power increases with the number of drakes she has captured during the early and the mid-game. Hence, she must prioritize them.Level sixteen is a decent power spike as well. It will bolster her Ultimate t's damage in the game, and she can blow up enemies with ease now.Her overall strength will depend on the build she goes for. She can either blow up enemies from far away with her AP build, or she can dive into the enemy team and act as a bruiser."} -{"text": "Expect Talon to play aggressive in the early game. He is really strong at level 2 and 3 and can easily get an early first blood.To prevent Talon from roaming, keep him pushed in while maintaining a good distance from him so he is unable to jump on to you and kill you.When playing as a ranged champion, try to use your range advantage to abuse Talon as much as possible. Using basic attacks and abilities to get him low will make it hard for him to fight or jump in with Q."} -{"text": "Adding another point in his Ultimate 2 will allow Xerath to land more shots on targets. It will help him a lot when trying to finish off enemies who have escaped with poor health.At level 9, Xerath's p will be maxed out. It will be obnoxiously easy for him to poke out the enemy laners now, mainly if he uses the lane brushes for the same purpose.Xerath will have a maxed-out 2 when he hits level thirteen. This will deal with increased damage and allow Xerath to chain his p along with it. The result will be a massive chunk of damage."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.When you\u2019ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up."} -{"text": "Try to keep the minion wave closer to your side of the map early. She will not be able to use her E very much if she is pushed up.Post 6, beware of her strong burst and all-in potential with her Ultimate R. Try and stay far back from her if you\u2019re low.Her Q is blocked by minions and so is her W. Always stand inside or around the minion wave to make it hard for her to harass you."} -{"text": "Very weak during the early game and can easily be killed, especially if the enemy he is facing happens to be ranged in nature.Grievous Wounds are a must buy against him during the early game. It prevents him from healing a lot, especially when he uses his W, Q engage on a target.Proper vision control from the enemy team will remove any form of flanking opportunity which Maokai can exploit in order to initiate an all-in. This will reduce Maokai\u2019s effectiveness. "} -{"text": "Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she\u2019s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage."} -{"text": "Very squishy and can be easily gotten rid of if she is CC\u2019d. This is especially true if she is going for the AD build.Can\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W."} -{"text": "Purchasing a Sweeper and playing around vision will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R.Be on the lookout to secure picks when inside the enemy Jungle. The enemy Support and Jungler will have to set vision up, which makes them prime pick targets. Get rid of them and then use the numbers advantage to win a fight.If you see one of the enemy carries in the side lanes, see if you can flank them from the fog of war and kill them rapidly. This can be done very easily, even when the target is near their tower, due to your Ultimate R displacement distance."} -{"text": "Olaf\u2019s Ultimate k allows him to dodge CC as it prevents him from being locked down by hard crowd control.Olaf\u2019s 1v1 potential is extremely strong. This makes him a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.You have the ability to take the Dragon or Rift Herald alone whenever your allies have priority nearby. Look to secure them whenever you can."} -{"text": "Once she reaches level 9, she will max her first ability. This is very impactful and will make Vex a lot stronger in lane.At level 11, Vex will put a second point in her Ultimate R. She will be much more of a threat at this stage of the game.In the mid-game, teams will start to group. Vex is good in team fights and she will be quite a big threat "} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively."} -{"text": "Grievous Wounds can counter her heavily as it reduces the healing (which is a huge portion of her dueling power). Since her early game is the point where she is the weakest, building such an item can be pivotal towards shutting her down.Misuse of her W can straight-up cost her the lane. Once that ability is down, she can be CC\u2019d to oblivion and gotten rid of quite easily. This is especially true if she dives into the enemy team.Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora\u2019s opponent can prevent her from proc\u2019ing her Passive by using the terrain to block the direction in which the Vital appears."} -{"text": "A maxed-out Ultimate R will generally have a shorter cooldown than a Quicksilver Sash. This means that no one is safe, and he can pick high-priority targets during team fights.He will have multiple items during this phase of the game, allowing him to take a lot of damage and dealing a lot of damage simultaneously during a fight. It will be challenging for the enemy to take him down.Enemies will stack defensive items, so it will become tough for you to kill them. That being said, separating the enemy carry from the actual map for a few seconds will help your team win a fight quickly."} -{"text": "In the mid-game, you should be working with your teammates to secure picks around the map. This will be highly beneficial if you go for the Darkin form.Gank other lanes frequently, especially the over-extended ones. This is going to allow you to help your teammates and share your lead with your allies.If you happen to go for the Blue form, your main goal will be to invade the enemy backline and kill the squishies. You should only be dealing with the frontliners if you go for Red Kayn."} -{"text": "If Wukong falls behind, it will be really hard for him to get back into the game. Wukong relies on being a nuisance and getting an early lead to take over the map.His y is his only real disengage tool. Once that is down, or if he misuses it, his enemies can easily kill him in lane.If Wukong falls behind, he can build tank, but he will deal little to no damage in a team fight. Keep this in mind, but be prepared to adapt."} -{"text": "Annie is great in team fights thanks to the large AOE on her Ultimate R. When paired with her Passive stun, she will be able to stun multiple champions if they\u2019re grouped together.Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary. Look to pick off low health targets for easy kills.She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time."} -{"text": "Renekton is an early game dominant champion. Expect him to play aggressive and go for kills.Whenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered e or e off on you. Avoid fighting when he has tons of Fury too.Do not underestimate Renekton range with his Dash e. He can use it on the minion wave to close the gap and trade with you."} -{"text": "When teams are grouping, make sure you ward your flanks to spot Talon before he is able to jump over the wall and assassinate your team.As soon as Talon engages, try your hardest to burst him down before he is able to disengage and deal lots of damage. As Talon is an assassin, expect him to look for picks with his Ultimate R. Avoid walking around Summoners Rift alone. Do not walk in unwarded areas of the map if you know Talon is nearby."} -{"text": "Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown.Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade.She is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit."} -{"text": "Avoid fighting or staying close to your teammates (bundled together). As Nautilus\u2019s e can knock players up who come into contact with it, if you\u2019re close to the focused ally you might get hit too.Nautilus will often be the frontliner for his team. Once he has gone in, try to focus him down if his teammates do not follow him in. Naut struggles getting out again once going in- so if he makes a mistake, abuse itNautilus will auto attack anybody who comes close to him in attempts to CC them with his Passive. Try and stay away and out of range during team fights if you\u2019re squishy."} -{"text": "If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up.Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for."} -{"text": "Taliyah\u2019s kill pressure doesn\u2019t increase at level 6 but her ability to roam does. If you\u2019re strong at level 6, try to abuse her.After she has her first item completed, Taliyah can quickly push the wave with her Q. Ensure you\u2019re always behind the minion wave or outside of it so she cannot push and poke at the same time. The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q."} -{"text": "Let her push early. Keep the wave near your turret but don\u2019t let her push you under your tower.After you\u2019ve got your first item, you can start pushing Syndra into her turrets and matching her wave pushing power.Stand outside of the minion wave. Syndra uses her Q and W on the minion wave, and by standing outside of the wave she cannot push and poke you at the same time.Her level 6 is much stronger than yours. Recall if you\u2019re low or else she will one-shot you."} -{"text": "Look for constant skirmishes with the enemy to gain a health or kill lead.Keep the minion wave closer to your side of the map in the early game. This will allow you to chase and all-in the enemy when they walk up to farm with your Q.Once you\u2019re level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane."} -{"text": "Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive. Make sure you h them in time and get enemies off your carries regularly. Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on."} -{"text": "Caitlyn will spike when she has two items. Respect her all-in damage as she can easily kill you if you disrespect her damage output. Whenever Caitlyn has her empowered auto-attack ready and primed, you need to play safe so she doesn\u2019t use it on you. Wait for her to consume it before engaging. At level 6, Caitlyn can execute an enemy with her Ultimate R. Do not overstay your welcome by recalling when you\u2019re low. Try and recall out of vision so she can\u2019t use it on you."} -{"text": "Nocturne will play rather safe early because he lacks any real damage until he gets his first item. Try to poke him down and force him to back early so he misses out on gold and experience.His level 6 is very strong. If he is unable to kill you, he will look to roam and use his Ultimate a elsewhere. If he activates his Ultimate a and he\u2019s not Ulting a you, push the wave as quickly as you can and take Tower plates. When playing as a ranged AP champion, try and keep your distance as much as possible. If you allow him to get on to you, it will be hard for you to get him off you. Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow."} -{"text": "Her early game ganks are pretty potent as she can rotate between lanes quickly and easily displace enemies. She should capitalize on it to make sure that she can take over the game.Level 6 is a massive power spike as she can block enemies and make sure that she can show up to lanes that are being ganked. This will help her shut down the enemy.The first item component will allow her to increase her overall dueling potential. She will be doing a lot of damage as well as casting more abilities with it. "} -{"text": "Nautilus is a good ganker early because he\u2019ll unlock his g very early on. He has the potential to gank at level 2 too.At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC. Expect him to gank whenever his Ultimate e is up.The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game."} -{"text": "When she goes to ward objectives, ambush her and take her down before the team fight starts so the enemy lacks crowd control and damage. This can help swing the team fight in your favour.Avoid moving through unwarded areas in the map as Zyra has great catch potential with her E and Ultimate R. Do not move through unwarded high traffic areas if you don\u2019t know where Zyra is.Do not fight in the jungle or around an objective like the Dragon or Baron as your team will be quite close together which could allow her to get a multi-person E and Ultimate R."} -{"text": "Zilean's level 6 is a significant power spike and will let him save his ADC and himself quite a few times in the game. It makes the enemy's job extremely difficult, and the added layer of protection is perfect.Once Zilean gets all his abilities, his all-in and defensive capabilities skyrocket. His Q > W > Q combo is already potent. That combined with his p will make him or his ADC nearly uncatchable.Getting his first item will increase Zilean's poke damage by a considerable margin. He can try to one-shot enemies independently, and his ADC can just focus on farming and going for finishing kills."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his e. End the game as quickly as you can.Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks.Once Veigar has his Ultimate R, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time. "} -{"text": "Level 16 is a massive spike for Trundle. He can now make himself really powerful by using the Ultimate n on the right person. It will be the deciding factor during team fights.Most of his items will be complete by now, making Trundle extremely strong and allowing him to strike his enemies. He can easily use his pillar to block off the escape routes of the enemy.At level 14, he will have his 2nd ability maxed out. This will only add to his power and will allow him to disrupt enemy fights and get closer to them very quickly so that he can kill them."} -{"text": "At level 11, Warwick will put an additional point in his Ultimate R. The cooldown will be reduced and he will be able to get picks on enemies moving around the map or trying to fight him alone.At level 9, Warwick will max out his first ability, which is usually his Q. The extra sustain and damage it gives this ability will make him a huge threat to the enemy.During the mid-game, Warwick can be a strong split pusher: using his insane 1v1 potential and movement speed to escape scary situations while he is overextended. "} -{"text": "Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes."} -{"text": "Wave close early on as he will deny you CS if the wave is pushed too far.Keep in mind his stronger level 6, as he can poke you down and potentially all-in.Stand outside of the wave to prevent him from pushing and poking you simultaneously.Counter his roams whenever he has his package to minimize his impact on other lanes."} -{"text": "Pyke is strong at level 1 and 2. Ensure you hit level 2 at the same time or before him to reduce his ability to get an early kill.Once Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead.Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing."} -{"text": "Unfortunately, Nautilus doesn\u2019t have the fastest clear in the game, but it is somewhat healthy.He also doesn\u2019t have great objective control, so you will need your allies to help you take the Dragon and Rift Herald.Can be hard to gank your allies if the minion wave is between you and the enemy."} -{"text": "When playing as a melee champion, do not go for extended trades with Fizz as he will always come out ahead thanks to his W.Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down.Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible."} -{"text": "The mid-game should be easy for you, and you will be ganking enemies quite frequently. Just make sure you rely on picks and kill off squishy targets when possible.Your presence will be massive during skirmishes, but you will need to use your E carefully. You can even try to Flash > W enemies who are high priority and need to be taken out quickly.You will want to help your Support and work with them to ensure that you can capitalize on your lead. This is important towards ending the game quickly. "} -{"text": "Another point in his Ultimate e will allow him to dish out a lot of AoE burst damage and use the ability quite frequently.Vladimir is perfect during mid-game fights. He should accumulate a lead during this phase of the game by bursting enemies down with his Q and Ultimate e.He is terrific in team fights due to his Q , E, and Ultimate e. If the enemy is clumped up, Vladimir will decimate them with his Ultimate e. "} -{"text": "Constantly keep an eye on your champions position as well as his. If you keep your eye off the ball for 1 second, Cho\u2019Gath may end up hitting you with his e or m.Cho\u2019Gath has a lot of sustain thanks to his Passive which restores health. Look to trade frequently or he will out sustain any damage you deal to him.Cho\u2019Gath will get lots of sustain through his Passive and the items he buys. Try to match his sustain by starting with Corrupting Potion and buy items like Morello or Executioner\u2019s Calling to reduce his sustain."} -{"text": "At level 1, make sure to harass and poke Rell with basic attacks to get her health low before she reaches level 2. Gain an early health advantage so she is unable to engage. When Rell hits level 6, her Ultimate R can be used in a variety of ways. Do not commit to fights near her tower as she could look to play aggressive and get a kill.When Rell gets Mobi Boots, she may look to roam around the map and impact her allies lanes. Communication is key and you need to communicate with your teammates when she is gone."} -{"text": "Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low. In addition, using the lane brushes to conceal Garen's approach will further solidify his position in the lane.Garen's first item component will either let him survive the lane for a more extended time (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries."} -{"text": "Braum\u2019s first power spike is when he reaches level 3. When he has access to all his basic abilities, he can start being more proactive and have some lane pressure. Up until that time, he can\u2019t exactly do too much.Braums next significant power spike is once he reaches level 6. Unlocking Braum\u2019s Ultimate r is very important and once he reaches this power spike, he can start to actively look for all-ins with his ADC.When Braum has upgraded his Boots, he can start to roam around the map. Getting an early pair of Boots and upgrading them will often give him lane priority which can help him roam before the enemy."} -{"text": "Your ability to control a zone/area is quite strong and almost unparalleled.You can dish out a lot of consistent damage if you are given the chance. Your sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you the luxury to both disengage and all-in the enemy team as per your requirement."} -{"text": "Pretty strong duelist during the early game and can 1 v 1 any opponent Jungler with ease. The dueling power increases significantly if he has his Red Buff.Really good Objective control due to his rapid map movements and camp taking abilities. He can take early Dragons quite easily, especially if the enemy team has no form of vision on it.His pick potential during the mid-game is quite massive. He can work with his Support and E to get some free kills and snowball his lead."} -{"text": "Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.Ezreal\u2019s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability."} -{"text": "Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive."} -{"text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} -{"text": "He is mechanically a very difficult champion. You\u2019ll need a lot of games to master this champion.He will run out of mana quickly, so you need to always keep an eye on your mana bar.If you\u2019re behind, you\u2019re going to deal no damage in team fights and your poke/all-in will not be very good."} -{"text": "Lee Sin may try to kick k somebody like the ADC into his teammates. Group close together to make it harder for him to kick a carry into the arms of his team.As Lee Sin needs to get onto someone in order to kick them towards his team, locking him down with CC as soon as he engages is ideal as he is rather squishy and will be unable to escape if he\u2019s CC chained. Lee Sin is really good at taking down or picking off isolated targets. Make sure you group closer to your team to make it harder for him to take anyone down whose alone."} -{"text": "3 points in his Ultimate e will not be an excellent power spike. This is because it only ensures his prolonged survivability and nothing else.He will be dealing a lot of damage during the later parts of the game. This is since he will have multiple items and will be able to duel anyone.His late-game scaling is phenomenal, and he can one-shot squishy enemies after slowing them down and catching up to them. It will give him a pivotal role in the game."} -{"text": "Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.Your goal in the early game is to gain as much gold and XP as quickly as you can. Power farm and gank lanes that are overextended to increase your gold income.Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies get kills. "} -{"text": "Malphite will have multiple items during this stage of the game. This allows him to be dealing a lot of damage (if he goes for AP) or soak a lot of damage if he goes for the tank build.At level 11, Malphite will have two points in his Ultimate h. This will reduce the cooldown of the ability and allow Malphite to have more impact.He is perfect in team fights as he can completely zone out the enemy due to the threat of his Ultimate h. His abilities will also let him bring added effects and utility to a team fight. "} -{"text": "His E is very telegraphed and can be dodged without a sweat. This makes it very hard for him to be an initiator of fights without his Flash.His Q costs a lot of mana and will make him run out of mana if he is against a poke comp. This will force him to give up lane priority during the early game, which can sometimes mean an instant loss.He focuses on enabling people with his Q, W, and Ultimate R. If everyone on his team is doing bad, there is nothing much that he can actually do to save the game."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate k. If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly.Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can."} -{"text": "Thresh is one of the hardest Supports to master. It will take you a lot of time and effort to play him to his full potential.Is pretty squishy. If you look for a pick and miss, the enemy can collapse on you and kill you with ease. This makes it incredibly important that you land your skill shots.Is skill shot reliant and his skill shots are not easy to land. This is a drawback as you\u2019re only going to be useful if you can consistently hit those Qs."} -{"text": "Viego can steal the lives of his enemies which can allow him to escape danger. As he becomes untargetable, it can allow him to dodge incoming damage.Viego is a fun and rewarding champion to play thanks to his Passive and his Ultimate R. Expect yourself to get hooked on him quite quickly.Viego has a high skill ceiling. This means the more effort you put into him, the better you will be at him. Keep playing him and see yourself skyrocket in the ranks"} -{"text": "Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.Even though you are a laner, you can easily take down the Baron or the Dragon on your own. What you will want to do is try to sneak them out from the enemy team while your team is busy trying to distract the enemy."} -{"text": "The brief period of downtime between each Enchantment pick up will be your go-to time to harass her as she will not have a powerful Q that has an empowerment.Be careful when going for short trades with Qiyana as she prefers them over long extended ones. If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage.Qiyana will look to gank low health lanes or laners with CC. If she cannot find any ganks early, she will power farm till 6 where she gets her R. Then she will actively look to gank when it\u2019s up. Try to get your lanes ahead so she is less likely to pick up free kills"} -{"text": "If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate b will help you a lot with that.In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won\u2019t be able to do much.If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won\u2019t be able to effectively impact a fight when he can\u2019t flank the enemy team."} -{"text": "Use a hit-and-run technique and see if you can get picks on squishy carries. Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you."} -{"text": "Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q\u2019s and your Ultimate R will allow you to force a team fight with the numbers or health advantage.Avoid using your E aggressively in late-game fights as you\u2019ll be vulnerable briefly. Only use it aggressively if you\u2019re 100% sure you cannot get abused for it.Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible."} -{"text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don\u2019t stand too close together."} -{"text": "Late game you become an unstoppable attack speed carry with an insane amount of mobility, consistent damage output and also good survivability too. Try to time your fights around your teammates initiation, and always be the follow up rather than the initiation. You\u2019re going to struggle to be taken down as long as you aren\u2019t caught out alone, and use your Q\u2019s mobility to dodge as many major CC abilities as possible in teamfights. When amongst multiple targets, don\u2019t forget to use your E to keep yourself alive aswell as priorizing those Void Corals from fallen enemies.The focus remains the same about fighting around objectives. If you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral. Focus on this as much as you can without forcing it with a 50/50."} -{"text": "Karma has a lot of poke damage and utility to offer during the mid-game. It makes her really potent when it comes to dealing with enemies who are always grouped up.At level eleven, she will have her first ability maxed out. Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively.Karma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy. This makes her a really viable choice when dealing with heavy engagers."} -{"text": "Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike. Once Malphite is level 6 and has his **Ultimate**, his kill threat in lane increases and he can start being more aggressive. Team fights are where Malphite really shines as his **Ultimate** is an AOE ability and can knock up multiple people."} -{"text": "Teemo may not join team fights as he isn\u2019t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting.Teemo will place Mushrooms t around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you.As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower."} -{"text": "Rakan has great mobility thanks to the items he picks up and his E, W and R. His mobility is increased dramatically when laning with Xayah.You have a great Ultimate R that is incredibly impactful in team fights. If you\u2019re able to charm the whole enemy team, you will provide valuable time for your team to deal damage and win the fight.Rakan is a great roaming champion. Look for roaming opportunities once you\u2019ve picked up Boots of Mobility."} -{"text": "His Ultimate c allows him to shred through the enemy team if they happen to be grouped closely together. This makes Twitch very good in choke points.He can use his s to scout for his team. If he is ahead, he can even flank and completely blow you up when he activates his e.Twitch has tons of burst damage when he has gone AP. In an extended trade, he can easily kill someone if he is able to auto-attack them for free."} -{"text": "Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.Once Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she\u2019ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.In the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball."} -{"text": "On maxing his Ultimate l, Shaco's ability to solo kill enemies will increase drastically. The AoE aspect of his Ultimate l will prevent enemies from grouping out as well.He will be dishing out a lot of poke damage during this phase of the game. He can burst down squishy targets as well by invading the enemy backline from the fog of war.He will fall off during the late game, so he will want to use his early game lead to win the game quickly. He should use the neutral, objective fights to snowball his lead as those are the places where he can use his Ultimate l most effectively."} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team."} -{"text": "Shyvana\u2019s early game strength depends on the matchup she is in. She can either be quite strong or really weak.At level 6, Shyvanaa will unlock her Dragon t form. She truly comes online at this stage of the game as she basically gets access to a free escape tool and 3 additional abilities.When Shyvana has completed her Mythic item, her trading potential in lane increases and she can start to look for frequent trades with the enemy laner."} -{"text": "Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. She will be pretty effective in objective fights.Her core items will be complete, and her ability to one-shot squishy carries will be really high. It will let her do a lot during neutral, objective fights, and clustered team fights.Her first ability will be maxed out at level 9. This will result in a massive damage increase and immediately make her a high priority target for the enemy. "} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Zac is quite good in late-game team fights, especially if he manages to get a flank on the enemy. Another reason why he is so good is that he can easily bypass vision and catch the enemy off-guard.Zac will be extremely tanky during this stage, and the enemy team will have a tough time killing him. This also means that he can act as an engager for a team and then revert back to peeling for his carries once the engagement is over. Once he gets three points in his Ultimate R, he will be able to use it frequently and deal a lot of damage to the enemy team at a go. He should be able to catch enemies off-guard easily, especially when using the fog of war."} -{"text": "Getting 2 points in her Ultimate R will give her another significant power spike. This will empower her and will allow her to dish out a lot of damage.Her first ability will be maxed out at level 9. This will allow her to poke her enemies with ease and will let her clear waves quickly.Her 2nd empowerment is where the real power spike kicks in. She will get added effects, and consecutively auto-attacking will allow her to melt through enemies. "} -{"text": "If he gets dismounted and the enemy disengages, he will have a hard time getting Skaarl back. If Kled is against a ranged matchup, he won\u2019t be able to even farm safely while being dismounted.Missing his E will make it really easy for the enemy ranged carries to kite him out. If he goes in with his W on cooldown, he won\u2019t be as effective as he should be in an all-in.If he uses his Ultimate R and the enemy manages to cut his team off of him, then he won\u2019t have any form of follow up and his team will have lost their frontline. It will cause a lot of mayhem and may cause a team fight loss."} -{"text": "From level 2 onwards, Rammus can gank with his t. If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map.The longer the game goes, the tankier Rammus becomes. Make sure you get magic penetration items for AP champs and armour pen for AD champs.Once Rammus hits level 6, he becomes more of a nuisance as he will now deal more damage when he ganks. Play respectfully and avoid overextending post 6 to reduce his chances of visiting your lane."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.Although his Ultimate n can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.He can be easily kited by ranged carries once his e has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team."} -{"text": "Go for extended trades with him whenever possible. Just make sure you keep your distance.Try to kite as much as possible. If he gets in range, W away to create distance and then continue to auto-attack him.Do not W directly on to him. You need to reserve your W to escape his engage.Usually you\u2019ll look for an all-in at level 2. You can\u2019t do this vs fizz as he has good turn around potential."} -{"text": "Try to delay team fights for as long as possible while you harass the enemy and poke them down with your Q. If you can get them low, then you can commit to the team fight.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times."} -{"text": "Aphelios is good in mid-game team fights thanks to the potential of his Ultimate R and the mix of his weapons. As long as he didn\u2019t fall behind in the early game, his mid-game will be where he truly shines.During the mid-game, Aphelios should\u2019ve completed multiple items. He will start to dish out a lot of damage, and he will find it much easier to take down the enemy frontline.Aphelios is a good mid-game champion, especially when paired with a utility Support or a team that can empower him. Healing and shielding, or hard engage Supports will definitely help him shine in the mid-game."} -{"text": "Try to power farm to level 6. This will help you unlock your Ultimate y quickly and allow you to start ganking your lanes.Whenever your Ultimate y is up, you should try to gank a lane. Every Ultimate y use should result in a kill. Try to gank as soon as your Ultimate y comes off cooldown.After successfully ganking the bottom lane, make the call to take the Dragon. Getting all the Dragons will give you an early soul and deny the enemy a variety of buffs."} -{"text": "Really good waveclear with her W. This can allow her to shove the wave really quickly and then help her Jungler on different occasions.Her Q helps her with gank set-ups, and picks during the mid-game. The root duration can easily allow her to hide in a Jungle brush and wait for her target to wander into her Q range.The E can allow her to make one of her carries or herself invincible to CC for a while. This is really beneficial during team fights, or when laning against heavy CC."} -{"text": "Ahri\u2019s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups. While the healing isn\u2019t much, it can be impactful.Thanks to Ahri\u2019s E, she has great pick potential throughout all stages of the game. When used in conjunction with her R, she will be able to catch enemies out of position and increase her gold lead.In team fights, your mobility is quite formidable. With your Ultimate, you\u2019re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you. "} -{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.Your Ultimate e} is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.Try to secure objectives with your team. If you can, try to keep it warded at all times if you\u2019re not in a position to take it yourself."} -{"text": "Invade Fiddle in the early game to deny him as much gold as you can. He is weak before level 6 but even weaker before level 3 so use that to your advantage. When Fiddlesticks reaches level 6 he will try to surprise gank you with his R. Keep track of where Fiddlesticks is and inform your team, so they can get wards down and play safe when he is on their side of the map. Before engaging on to Fiddlesticks, ask yourself if this is the real one. Don\u2019t waste everything on a fake scarecrow."} -{"text": "Ahri is rather weak in the early game. Look to poke and fight her during this time to get a good start from the get-go. Post-6, Ahri has a lot of chase potential thanks to her Ultimate. Do not overextend when you\u2019re low as she can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage."} -{"text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} -{"text": "Graves is a strong early game duelist. Try to get ahead by ganking and fighting as often as possible.However, it\u2019s key that you find a healthy balance between fighting the enemy and farming. If Graves gets a bad start or falls behind, he is going to struggle to come out ahead.You have good objective control, so try your hardest to secure the Rift Herald and every Drake when it\u2019s up."} -{"text": "Zeri\u2019s first power spike is at level 3 when she unlocks each of her basic abilities. She will be relatively strong at level 3.Her next power spike will generally be once she unlocks her first component item as it allows her to go for more favourable trades with the enemy laner.At level 6, Zeri will unlock her Ultimate R. This is a good spike for Zeri and it will allow her to win all-ins even in the hardest of matchups."} -{"text": "His scaling is unparalleled and he does really well in duels due to his E and Q. The longer the game goes, the more dangerous he gets and can practically kill anyone no matter how healthy they are.The E makes him take less damage from AoE abilities. This is really beneficial for him during full-blown team fights. Besides, the E CC also acts as a really good initiation tool for his team.His Passive allows him to split push relentlessly. This can be extremely useful when Jax\u2019s team is behind and can\u2019t win a fair team fight. His Q allows him to escape collapse attempts with ease."} -{"text": "Tryndamere will look to split push during the mid-game and he\u2019ll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage.If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baron\u2019s up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron.Try to fight when Tryndamere doesn\u2019t have his Ultimate e} up. This will make it incredibly difficult for him to dish out lots of damage in a team fight."} -{"text": "Do not clump with the minions or stay immobile in this matchup. Failing to do so will get you chunked and CC'd regularlyUse your tornado to keep poking the enemy regularly. Use your Passive shield on the other hand to mitigate the damage that you take while trying to reach them.Your windwall will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can.Keep the wave in the middle of the lane. It will prevent you from getting sieged under your tower and will give you opportunities to all-in the enemy."} -{"text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don\u2019t be afraid to look for 1v1 fights.You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} -{"text": "Gwen isn't powerful early on, so she must use her Q to its full potential in the lane. It will give her a lot of sustain and damage, but she will need to invest some time stacking it.Gwen's level 6 is a significant powerspike for her. She can quickly run down enemies now as the amount of healing she gets from the damage output of the ability is quite potent. She should be winning a duel with ease from now on.Getting the first component will surely help Gwen's laning phase a lot. Her damage output will increase, which will let her go for short burst trades on her enemy with her E and Q. She can later use her W to escape."} -{"text": "Graves auto attacks are not always effective as monsters/minions/towers block his damage and consume a bullet. Stay behind a monster or minion to avoid his auto-attack damage. When fighting around the Scuttle Crab, make sure it\u2019s in between you and him so it blocks an auto. When duelling Graves, try and stand away from terrain as he will use it to his advantage to make his l explode quicker.Graves is a very strong duelist. Don\u2019t fight him unless he\u2019s low on health and low on ammo. He is also very good at kiting as well."} -{"text": "Keep poking enemies with your e and try to target the minion wave with it for maximal effectiveness. Do not do anything which involves you pushing into the enemy territory.If the enemy is extending too far, just use your e to get some damage off on them. However, back off a bit as sudden aggression from the enemy laner may suggest that you are being ganked.Getting your Ultimate y will be a massive bonus in the lane. Now you can poke the enemy out of the lane without breaking any kind of sweat while maintaining distance from the enemy."} -{"text": "Lee Sin will be trying to gank as often as he can in the early game. He is a strong duelist and will look to abuse his early game strength.Once Lee Sin is level 6, his kill pressure intensifies as his Ultimate k can be used to set up ganks or finish enemies off. He is very strong at level 6.As soon as Lee Sin has completed his jungling item, his kill pressure will be very high as he will have lower cooldowns and more damage."} -{"text": "Look for picks with your b but avoid pulling in a tank during the late game as it may enable them to start a fight. Try to pick off and pull b in a squishy enemy champion instead.As you\u2019re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory."} -{"text": "Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.His early game is rather weak but he has consistent poke. Try to abuse him in the early game by looking to play aggressive. Once Zigg\u2019s has completed his first item, his poke and wave clear is very strong. Avoid letting him force you to recall otherwise he can take your Tower easily with his Passive and empowered auto-attack."} -{"text": "Qiyana\u2019s team fight presence is huge. Spread out and do not fight in choke points like inside the jungle or under a Tower to reduce her usefulness. Split pushing could be a good way to counter Qiyana\u2019s R, but ensure that the players who are facing her do not get caught out by her R as she will usually use it to start the team fight.Burst damage is one of the biggest problems Qiyana faces because she doesn\u2019t always buy defensive items. As soon as she uses her E aggressively, burst her down."} -{"text": "Make sure that you use your Q to regularly kill the monsters. It is a surefire way to get multiple stacks and take over the game later on.It would be preferable if you avoid any conflict and focus on stacking your Q up. It is a really safe way to get ahead in the game.Ensure that you put some vision around the Jungle entrances to check for invades. It will allow your team to collapse on the enemy should they decide to invade. "} -{"text": "Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.Do not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.Ward your flanks as Wukong will often try to flank from the side to get on to your team. Once you\u2019ve spotted him, poke him down or disengage if necessary."} -{"text": "In the late game, continue to split push if your team isn\u2019t at risk of dying or getting caught out.If your team is going to get caught out or if the game isn\u2019t one-sided, you need to group with your team to help them fight.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "In the mid game you focus is to snowball your lead and get those core items to spike as early as you can. The more big items you get, the quicker you will become unstoppable. Continue to focus on securing those objectives and consider fighting over them, all it takes is one piece of Void Coral to pop off and start carrying those fights in your True Form.Don\u2019t be afraid to take down structures in your down time too. You\u2019re an attack speed champion, so after taking down enemies in lanes, make sure to punish them further by killing their turrets as well as the usual strategy of clearing their camps."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} -{"text": "Watch your flanks and avoid walking through unwarded territory as Syndra has great setup with her Q and E combo. Do not let Syndra poke you down before a team fight occurs. Her goal will be to harass as much as she can before looking for a pick. Engage as quickly as you can so she is unable to poke you down.Avoid fighting inside the jungle or around an objective as it will make landing her E and getting a multiperson stun easier. Fight in the open when possible and avoid grouping too closely."} -{"text": "When Trundle activates his Subjugate n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate n has cooled off.As Trundle will be split pushing a lot in the later stages of the game, try to team fight when he is not able to be there. If you spot him isolated and away from his team, try and force a team fight with his allies.As soon as Trundle engages in a team fight, try to lock him down with CC. While he is a tank, he is very vulnerable to hard crowd control."} -{"text": "His early game is fragile, and he can easily be caught out if he is not careful. He should focus on farming and scaling up with occasional burst trades.Level six is a massive power spike. He can quickly look to use his Ultimate e to secure kills throughout the game's early stages. This will help him scale up quickly.The first item component will cause a massive powerspike for Karthus. He will not run out of mana quickly, and his damage will increase significantly. "} -{"text": "Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.Once Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she\u2019ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.In the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball."} -{"text": "Varus is strong once he has his Ultimate R. It offers him lots of extra damage, can be used to set up ganks and it also increases his survivability.In team fights, Varus really shines as his Ultimate R can be used in a variety of ways. He can use it as a self peel tool and as an engage tool.Once Varus is level 9, he would\u2019ve maxed his Q. Mix this in with a couple points in W, his Q damage output will be intense. Dodge as many Arrows Q as humanly possible."} -{"text": "Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k."} -{"text": "Your goal will be to use the fog of war to land your CC on the enemies. Fighting in the Jungle should give you easy wins due to your e.Stay with your team throughout the late game. If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You need to utilize your Passive wisely in team fights to increase your chances of winning.Try to counter the enemy teams' push and siege attempts by using your Ultimate m carefully. The enemy can't do anything as you will have the superior waveclear in the game."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals W whenever they need them.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Level 6 is a mediocre spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.Taliyah is relatively weak during the early game as her lane is shorter and can be ganked easily. Her Q reduces the lane space where she can use the ability freely as well. "} -{"text": "Lissandra's first item component will allow her to wave clear more efficiently. This is quite beneficial for her team as she can roam around a lot.Lissandra will get a massive power spike at level 6 due to her ability to chain CC an enemy to oblivion. This is really useful when dealing with a fed or mobile carry.Putting multiple points in her Q will make her more powerful. It will let her wave clear quickly and allow her to deal a lot of damage to enemy groups. "} -{"text": "Her level 11 power spike is pretty strong. 2 points in her Ultimate R offer Zeri a lot of additional kill pressure.During the mid-game, Zeri would\u2019ve picked up several items. She will deal a lot of damage in fights and be able to solo carry them if she is ahead at this stage of the game.At level 9, Zeri will max out her Q ability. As she uses this ability the most, her \u201cautos\u201d will deal a lot of damage."} -{"text": "Pantheon\u2019s early game is incredibly obnoxious. Expect him to play aggressively at level 1 or 2.Unlike most aggressive Supports, Pantheon\u2019s level 6 isn\u2019t that good in 2v2 skirmishes in the bottom lane. However, he does have good roaming potential and can help his allies from afar.Pantheon is always going to be a threat when his W is up as he can use it to stun you. Play towards the opposite side of the lane to make it harder for him to engage on you."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team."} -{"text": "See if you can secure picks during this phase of the game when possible. You will begin to fall off, so you must avoid 5 v 5 team fights when possible.Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. You don't want to get spotted on the other side of the map and lose a crucial objective out of nowhere.The fog of war is your friend, and you will want to use it to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be."} -{"text": "He will be stronger than you early, but once you have some levels under your belt you can start being a bit more aggressive.Focus on farming early and limit trading. Just poke if you can, but don\u2019t commit to anything.You can start playing more aggressively after you hit level 6.When pushing, try to hit both the minion wave and Hwei at the same time."} -{"text": "Back away when you\u2019re low on HP in a team fight so he is unable to get the reset on his Ultimate R. Similarly, make sure you use Flash to escape his Ultimate R so he cannot get the reset and win the fight.Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.Locking Pyke down with CC as soon as he engages will make it really difficult for him to deal damage and execute anyone. "} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "When you hit level 6, more opportunities open up to you. For instance, you can look for aggressive plays or use your Ultimate R defensively. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one.After you\u2019ve picked up your first component item, your r poke and damage will increase dramatically. Don\u2019t be afraid to look for fights once you\u2019ve picked up your first item.While Azir\u2019s poke is good, he is incredibly weak in the early game. Don\u2019t trade too much before your first back, so you don\u2019t fall behind. You need time to come online, so focus on farming and surviving the very early game."} -{"text": "Your ability to control a zone/area is quite strong and almost unparalleled.You can dish out a lot of consistent damage if you are given the chance. Your sand soldiers and Passive make it much easier for you to stop all-ins in their tracks.Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you the luxury to both disengage and all-in the enemy team as per your requirement."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy. Use your t as a self peel tool."} -{"text": "When playing as a ranged Support, try to use your range advantage to harass and poke him down. A good time to harass him is when he walks forward in attempts to get last hits for his warding quest.The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.At level 6, Malphite\u2019s kill pressure in lane can be obnoxious. Try and keep him low so it is risky for him to engage. If you have any movement abilities that can be used to dodge, do not use them unless his Ultimate h is on cooldown."} -{"text": "Making good use of your Passive can be difficult if your allies have minimal followup or if your team is behind.Relies heavily on mana to poke and push. Even though his Ultimate e doesn\u2019t cost a lot of mana, he can run low on mana quickly if he is constantly using his b and Ultimate e together. When he is out of mana, he isn\u2019t a threat and neither can he use his b to escape.Corki is a squishy champion. This makes it hard for him to survive the laning phases against champions with a lot of burst damage and poke."} -{"text": "Avoid going into melee range when Vex\u2019s W is up as it not only shields her but also deals damage to enemies close to her.Standing outside of the minion wave at all times will help you counter Vex and prevent her from being able to use her Q to push the minion wave and poke you at the same time.When recalling, keep an eye on your positioning as Vex\u2019s Ultimate R could be used to snipe you and kill you. Try and recall behind minions or out of vision."} -{"text": "His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.Due to his Passive, he isn\u2019t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.The Ultimate R roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can\u2019t really survive for too long."} -{"text": "Riven will start falling off as the game goes on, so she will have to accumulate a lead early on. She should rely on picks to win the game.She will have many items during this phase of the game, which will let her dish out a lot of damage if she manages to catch an enemy.Level 16 is a massive power spike, which means that she can completely decimate enemies who are clumped together. She will need to find flanks on the enemy frequently."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done."} -{"text": "His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly."} -{"text": "Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.Once you get your first item component, you should spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.On getting your Ultimate e, you should be able to finish off kills in other lanes. Make sure that you show up to neutral, objective fights as well since your e will be really effective in those situations. "} -{"text": "The second point in his Ultimate R will increase the shield amount and reduce the ability's cooldown. Both of them are beneficial to Shen and his team.His tankiness will be prominent during this phase of the game. Combined with his W and Q, that will make it really hard for the enemy to kill him.Level 9 is when his first ability will get maxed. This will let him deal a lot of damage to enemies he has managed to catch. It will also allow him to negate damage from the enemy team while dealing a decent amount of damage in return. "} -{"text": "Malphite is a strong Jungler, especially after he reaches level 6 because he can easily gank his allies with his Ultimate h.Malphite has a very versatile build path. He can either go damage, off damage or full tank, depending on what his team needs.Malphite\u2019s very good in team fights because he can potentially land a five-person Ultimate h. Knocking up multiple champions could win his team the fight."} -{"text": "Keep farming up till you get to the full build. Once that is done (or while farming), you may use the minion wave as bait and set up death brushes around it. It will allow you to catch enemies unaware with your E and burst them down before they can react.Team fighting should be similar to the mid-game. Always look for ways to flank the enemy and take out one or two squishy members of their backline. This will also act as a signal for your team to engage, and if they don't engage, you can always use your last Ultimate charge to get out.The fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Q. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Avoid fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up. Do not fight or skirmish with the enemy until they\u2019re both up. Getting killed could cost you the game.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "Gnar's level 6 is a massive power spike for him as he can completely dismantle an enemy team with a well-timed Ultimate R. He will also be instrumental when it comes to flanking the enemy team during significant fights.His first item component will give him a decent damage boost. He is already quite obnoxious due to his Q and W. Still, the component will now let him make the enemy recall abruptly quite often.Gnar is relatively weaker early on because he doesn't have his Ultimate R available. As a result, he can't dish out a lot of damage. To compensate for this, he will want to use the lane brushes and his range advantage to keep poking the enemy champion while using his E as a measure to maintain the spacing between his enemy and him."} -{"text": "He is pretty weak before he hits level six. This is because he doesn't have much mobility, and enemies can easily walk away from him if they have a vision of him.Post-six, Sion gets a decent power spike as he gets a team fight impacting Ultimate R. It allows him to roam around and lane ganks other lanes as well.The first item component will give a boost to his survivability and overall damage. He will be able to use his Q from the brushes to CC enemies and then follow it up with damage from the rest of his abilities. "} -{"text": "In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.Do not group too closely in team fights if he has stolen a strong champion\u2019s abilities."} -{"text": "At level 6, Teemo\u2019s pressure increases thanks to his Ultimate t giving him extra damage and the ability to place Mushrooms {{championSpells.TeemoRCast} all around the map. The more ability haste Teemo buys, the more Shrooms t he can place around on the map. Try to take unorthodox pathing to prevent walking through them.Nashor\u2019s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat."} -{"text": "Nasus doesn\u2019t want to fight in the early game. Instead, he wants to focus on farming and stacking his Q. Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you- which will allow you to gain a health advantage. Do not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm.Once Nasus has some levels behind him and has multiple points in his W, he will have good gank set up. You\u2019ll need to play safer if the wave is closer to his side of the map during this time so you don\u2019t die from ganks."} -{"text": "His lack of mobility makes him an easy target versus assassins and strong skirmishing champions.Rumble\u2019s effectiveness is drastically decreased when his Passive is not half-filled.In some matchups, he will get invaded over and over again due to his weak very early game. When in these matchups, you have to sacrifice a lot to stay alive."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} -{"text": "Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss on the CC it provides."} -{"text": "When Corki has completed his Mythic item, his wave clear and poke damage will increase heavily. He shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it.At level 6, Corki\u2019s wave clear increases as his Rockets e can help him push the enemy into their tower. His Rockets e are also a good tool to poke and push the wave simultaneously. When Corki has his Passive, he should either look to roam and help his allies or try to use it in his lane. It deals a lot of damage and has a very large range. Avoid picking it up if you\u2019re not going to make use out of it though."} -{"text": "Gnar can easily escape ganks with his E. Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping.Do not commit to using your Ignite or any burst spells if Gnar is about to change forms as Mega Gnar gives him extra health that will allow him to survive. As he is a ranged champion, it\u2019s important that you do not let him poke you down and harass you with basic attacks. Be prepared to sacrifice some CS for XP if you\u2019re low."} -{"text": "The longer the game goes, the stronger Veigar will be thanks to the unlimited stacking with his e. End the game as quickly as you can.Veigar is rather weak and vulnerable in the early game. You could try to abuse this to set him behind and miss out on stacks.Once Veigar has his Ultimate R, his kill pressure increases. Keep in mind that he will deal a lot of extra damage at this time. "} -{"text": "Focus on shoving the wave with your W and only use your Q when you will be able to guarantee a hit. Missing the ability will allow the enemy to all-in you.Your E will save you from a lot of trouble in this lane. Just ensure that you use it properly before being CC'd or taking a lot of magic damage. You may even use it as a tool to all-in enemies.Once you get your Ultimate R, you should be able to dominate the enemy quickly. Try to be a part of as many fights as possible to make practical usage of the Ultimate R. "} -{"text": "Try to hit both champions and minions with your Q for maximum mana efficiency in the lane. Landing it from out of vision is relatively easy as well.Your W and E will be instrumental towards your burst combo in the lane. Make sure that you don't do anything rash and use it carefully as your E is the only ability able to save you from all-ins.Unlocking your Ultimate R will be quite a milestone as you will now be able to burst enemies down with ease. Just make sure that you don't get CC'd while doing so. "} -{"text": "Your Ultimate R will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.Focusing on the enemy backline should be your goal from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.Try to invade the enemy Jungle and set up death brushes when possible. If you find a high-priority target, don't hesitate to Flash > Q them to CC and kill them with your team."} -{"text": "Once Sona hits level 6, her kill pressure increases and she can start to play more aggressive. Additionally, her Ultimate R offers her extra gank setup, so expect her Jungler to gank post 6. Sona\u2019s healing from her W will be a problem as the game goes along. Make sure your team invests in Executioner\u2019s Calling to reduce her healing ability.The more gold Sona gets-, the more of a problem she will be. Try to set her behind to delay her crucial item spikes."} -{"text": "Nasus' level 6 is a significant power spike as he can actually properly duel with enemies now. It will give him a massive advantage when dealing with enemy laners who are pushed up and run down by him.Nasus is very weak early on and can be bullied hard due to the lack of HP and stacks on his Q. His main goal will be to farm and stack up to decimate the opposition during the later parts of the game.Nasus' first item will give him a damage and survivability boost in the lane. It will bring him one step closer to achieving his most potent form in the game, but he should still focus on farming and stacking up his Q."} -{"text": "Ashe will secure many picks during this phase of the game, thanks to all her slows and CC in her kit. She will need to work closely with her Jungler while ensuring that she positions correctly during fights.Due to her core items, Ashe will be able to duel quite effectively now. Using her y slow and Ultimate w, she should try to keep the enemy at arm's length while she keeps pelting them with her attacks.The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight. This will prevent her from getting unnecessary deaths while she is setting up vision. "} -{"text": "At level 16, Rell will have maxed out her Ultimate R. This allows her to use the ability more frequently, making it harder for the enemy team to roam near unwarded areas.She is exceptionally tanky during the late game, and her play-making potential is immense. All she needs to do is make sure that she doesn't go in without any follow-up damage.Her pick potential skyrockets during this phase of the game, especially during fights near choke points. Her Ultimate R's short cooldown will help her secure multiple picks frequently."} -{"text": "Needs her team to follow up in team fights or else she will get blown up.The interaction between her E and W is a bit annoying.If she doesn\u2019t fight in the jungle or near walls, she is missing out on extra CC."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Lissandra is really good in team fights as you can flank the enemy from the side with your E.She has incredible gank set up throughout the laning phase thanks to her W and her R. This makes her a formidable opponent against squishy champions.Your wave clear is incredibly strong and you can clear waves fast. You can then use your lane priority to roam with ease."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn."} -{"text": "Lisandra has to commit to an all-in in order to make use of her kit. This can be a problem if her team is not on the same page as her.Her Ultimate R is more of a utility tool rather than a damaging tool. This can be an issue against stronger mid lane champions.If you\u2019re behind, you\u2019re going to deal little to no damage in team fights and your poke/all-in will not be very good."} -{"text": "Malzahar cannot roam as much as other laners. He also is unable to follow the majority of roams due to his low 1v1 potential.While his Ultimate R is on cooldown, he is incredibly vulnerable to all-in.While you\u2019re channelling your Ultimate R, you will be stood still. This can allow an untargeted champion to fight or kill you. This is a common downfall of your Ultimate R in mid and late game team fights- especially against hard engage teams. "} -{"text": "Hecarim is a strong duelist in the early game and will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead. Look at what Summoner Spells Hecarim has taken. If he\u2019s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you\u2019re low, do not try and trade with him as he will finish you off with Ignite. Hecarim has good Dragon taking ability and can solo it early on thanks to his AOE heal from his W and short cooldown h. Make sure you have vision on the Dragon at all times. If you can, try to take it away from him."} -{"text": "In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC abilities so it\u2019s harder for him to dodge them. Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC. Lookout for Lucian\u2019s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down."} -{"text": "Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.If the enemy is smart and sets vision in the lane brushes, he won\u2019t be able to rely on his Q to poke/start an all-in.His maneuverability decreases while using his Ultimate R, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink."} -{"text": "Amumu\u2019s level 6 power spike is incredibly strong as it allows him to start ganking thanks to his Ultimate y. You can delay his power spike by invading him early.Once Amumu gets tons of cooldown reduction, his Ultimate y will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to ganking.Depending on the build, you\u2019ll need to either invest in armour pen if you\u2019re an AD champion, or magic pen if you\u2019re an AP champion. If he is going damage, you might need some defensive items. As the game goes along, he will become stronger and stronger, and tankier and tankier."} -{"text": "A late-game monster due to how her Passive works. If she can pull through the laning phase and can acquire CS in an orderly manner, she will easily take over the game later on.Her Ultimate R can allow her to save a teammate as well as herself depending on the situation. If she is behind, she can easily use it on an assassin in her team so that she can keep the enemy distracted from her presence.The Q and W allows her to catch up to fleeing targets with ease and get rid of them once she is powerful enough. It also acts as a source of poke and waveclear in the lane, especially before she is level six."} -{"text": "Shen can start ganking as soon as he hits level 3. Pre-level 6, make sure you place vision around his jungle entrances to reduce his ability to get ganks off.Whenever Shen uses his Ultimate R on an ally, if he doesn\u2019t use it near you, you should use this time to either gank another lane, invade his jungle or to take a major objective.If you want to invade Shen in the early game, wait for him to use any of his abilities or wait for him to run low on energy prior to fighting him to make it harder for him to escape or trade back with you."} -{"text": "Tahm Kench's early game isn't solid as he won't be able to protect his ADC during this point. He will deal a lot of damage to the enemy, provided he doesn't get poked out early.Level six is a massive power spike as it offers both kills pressure and defensive measures for his lane partner. This means that he can try to all-in the enemy on his own now.Level three is another significant power spike as it grants him access to all of his basic abilities. This means that he can do a lot more in the lane while using the lane brushes. He, unfortunately, won't be able to utilize his Passive well enough, though. "} -{"text": "Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.Rotate around the map so you can continue to farm and gain XP."} -{"text": "Start looking for roams after pushing the wave. You can start roaming after level 6.Play around your Ultimate and look for kills whenever it is up.Don\u2019t forget to keep good objective control! Gank the bottom lane and then rotate to Drake."} -{"text": "Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war. "} -{"text": "Once he gets two points in his Ultimate R, Kled can focus on running enemies down and completely destroying them with his team. He can even score singular picks with it.At level 9, his first ability will be maxed out. This will give him a massive damage boost, and he will kill people in an instant. It will be quite the power spike for him.Kled will have multiple items in the mid-game, which will make him a devastating force to deal with. This is really helpful for his team, and Kled will quickly act as the frontline for his team. "} -{"text": "Grievous Wounds, especially during the early game is his mortal enemy and will allow the enemy to take him down with relative ease. The fact that he is extremely weak during the early game doesn\u2019t help him either.If Dr Mundo isn\u2019t ahead, he will find it hard to be the frontline for his team. If he is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly.Without his Ultimate m, Dr Mundo doesn\u2019t have much kill pressure or chase potential, unless he can land his t. If he misses his Q when trying to gank a lane, he can\u2019t do anything to shut down the enemy."} -{"text": "Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes."} -{"text": "There is a stigma behind Janna players. Ignore the haters!She is vulnerable to poke and engage. You need to be careful when it comes to trading and you\u2019ll need to play around cooldowns so you don\u2019t die when you try to harass the enemy- especially with your basic attacks and **W**She relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win on Janna."} -{"text": "His level six is a massive powerspike as it allows him to make plays all over the map. Combined with his Gold card CC, he should be able to get him and lanes ahead quickly.His first item component will allow him to spam his abilities and let him dish out a lot of damage quickly. It will enable him to lane quite easily.Twisted Fate is fragile pre-six. He can be ganked frequently and quickly shut down if he is over-extended in the lane. "} -{"text": "Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.His ganks won't be quite potent early on as the enemy can easily see him coming during ganks. He should make sure that he bypasses vision when possible and runs around with a Sweeper and a Control Ward at all times.The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well. "} -{"text": "The first item component will let him deal more damage and spam his abilities due to the increased mana.Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him. "} -{"text": "Caitlyn would\u2019ve completed multiple items during the mid-stage of the game. This is good for her as her damage output will be quite high. However, while she does a lot of damage, her survivability in the mid-game is incredibly poor.At level 9, Caitlyn will max her Q. She should be able to clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game. She should be good at taking down early towers.At level 11, Caitlyn\u2019s Ultimate R will come in handy as she can execute higher health targets. However, her Ultimate R leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC\u2019s."} -{"text": "Catch Ashe out of position when she goes to ward. You can then look to take Baron or the Dragon while she is dead.Keep a constant eye on your champion's movements in the mid and late game as Ashe will usually throw out her Ultimate w \u201crecklessly\u201d in attempts to start the fight. Dodge it and then capitalise on the cooldown. Be prepared to back away from an objective if Ashe uses her k to scout vision. If your team is spotted, the enemy will try to contest the objective which may lead to your team throwing the game."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight.Peel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} -{"text": "Taric could start ganking as soon as he hits level 3. He will also be quite strong at the scuttle crab fight.Taric\u2019s going to be very strong in team fights as his Ultimate R can be used to protect his allies. Disengage or finish the targets off quickly as his Ultimate R comes down.His healing and shielding will be obnoxious in team fights. Get some form of healing reduction to make him less powerful."} -{"text": "In the first few levels, play safe and avoid trading. Camille\u2019s very early game damage is rather weak, so you\u2019ll probably lose a trade vs an aggressive laner.Once you\u2019re level 4, you can look to fight and punish the enemy. Play around the enemies abilities to make trading easier.Try your hardest to get kills with your Ultimate R. You can do this by requesting ganks or looking to roam and help the Mid laner. Just make sure you push the wave before leaving lane."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-in\u2019d by the enemy laner and the Jungler/Support.Once his h is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.Relies on flanks to get team fight wins so proper vision from the enemy\u2019s side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage. "} -{"text": "At level 9, you will max out your first ability. This ability\u2019s damage will increase significantly at this stage, which will help you win fights.You\u2019re good in team fights due to your AOE abilities. Teams will be grouped in the mid-game so that you will be strong at this game stage.At level 11, you\u2019ll put an additional point in your Ultimate. Use this advantage to get picks in the mid-game."} -{"text": "During this phase of the game, you should rely on picking off enemies with your abilities. Work with your allies to achieve this and make team fights unfair for the enemy.Remember to use your Ultimate R during neutral objective fights. You don't have to go indirectly, but your presence will surely effectively ward off enemies.Your Passive empowered W will help you a lot when trying to all-in enemies and escaping unscathed. Just make sure you have enough stacks ready to use when the time comes. "} -{"text": "Use your Q to poke Aatrox regularly, this will prevent him from looking for all-ins and dealing damage to you.Your E can be used to slow Aatrox, making it harder for him to chase you down and easier for you to dodge his E.Use your W to trade with Aatrox, this will help you to poke him down and reduce his sustain. Get some Grievous Wounds as well.Be aware of Aatrox's ultimate, try to prevent him from getting kills and use your R to interrupt it."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate t is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate t is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly."} -{"text": "Riven is an early game dominant champion who can take over the lane through short trades. Try not to trade with her unless you can match her trading potential.Riven will often play hyper-aggressive and try to outplay you with her e. If possible, try to bait out her main abilities and then re-engage when she has cooldowns. This is your best bet when laning against a Riven.Keep the minion wave frozen near your Tower. If you are playing close to your Tower, her all-in potential is limited as the Tower will protect you and she will not be able to look for frequent trades."} -{"text": "Corki is really good in team fights thanks to the AOE poke from his b and Ultimate e. His Passive is also really good in team fights.Thanks to his Passive, Corki has lots of map pressure whenever the Package is ready. He has good wave clear thanks to his b and e. Once he has completed components for his first item, he will be able to constantly push the enemy under their Tower."} -{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up. "} -{"text": "Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling. Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases.Kassadin is a later game monster and once he\u2019s level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and end before he gets a chance to reach level 16."} -{"text": "By this time, he will have his first significant ability upgraded. This allows him to garner much team fight pressure, and now he can take regular fights.Another point in his Ultimate m will allow him to dish out a lot of consistent DPS and use the ability quite frequently.At level 9, his y will be maxed out. This will let him clear waves in a jiffy and deal tons of damage to targets hit by it. "} -{"text": "Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal. "} -{"text": "Pyke is a highly mobile champion thanks to his W and E. This allows him to escape sticky situations pretty easily.Is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold.Pyke\u2019s Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they\u2019re somewhat healthy."} -{"text": "Try to take fights around choke points. This will let you use your e really easily and will increase your overall efficiency during the game.You may have to adjust your gameplay depending on your lead in the game. If you're too far ahead, focus on building damage, else focus on saving your teammates.Be a part of as many neutral objective fights as you can in this phase of the game. It will really help you get more objectives due to how your Ultimate t works."} -{"text": "Jarvan has an incredibly strong level 2. This allows him to get cheesy ganks off in either the mid or bot lane once he\u2019s unlocked both his d and e.He is pretty mobile and is able to escape a lot of trades. He can also use his mobility to get over walls and dodge commonly placed wards.He can repeatedly gank lanes over and over thanks to his relatively low cooldowns. Also, once he is level 6, he can gank overextended or immobile lanes with his Ultimate m which will usually result in a kill for him or his ally. "} -{"text": "He is the public enemy number one for any squishy carry in the game. He can practically one-shot them with one or two items and can tilt someone hard enough to win the game easily.He can use his Passive with his Q to kill unsuspecting enemy Junglers and carries in their Jungle. He can also lane gank with his Ultimate R and Passive.His dueling power early on is really strong, especially if he is top lane and has access to the lane brushes. He can initiate a snowball this way, which can easily allow him to win games."} -{"text": "Lucian can be aggressive when he hits level 2. Make sure you hit level 2 at the same time (the first wave followed by 3 melee minions) so you can trade back if he tries to fight. If he gets the level up first, run away.Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.If you can, try to keep the wave a bit closer early on. It will reduce his chances of all-ins and also help you pick up CS and XP without him zoning you away from farm.Try to match his poke and auto trades. But, avoid going for extended trades with him as he will usually win those due to his passive."} -{"text": "Once Akali has completed her first item, her kill pressure increases and so does her damage output. Respect her all-in pressure once she completes it. Akali is capable of all-inning squishy champions at level 6 as she gets tons of mobility and damage thanks to her Ultimate. If she hasn't been playing aggressive before level 6, expect her to do so once she gets the level up. Try not to give Akali kills in the early game. She is a snowball heavy champion and once she has some gold under her belt, she can easily take over the map."} -{"text": "Avoid fighting around objectives, near Towers and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight.Try and split up as much as possible (stand away from each other) so Orianna isn\u2019t allowed to land a good Ultimate d.If Orianna has a strong frontline, keep an eye on their positioning especially if she has her Ball d on them. If the enemy frontline runs towards you, disengage as quickly as you can so they\u2019re not able to set up her Ultimate d."} -{"text": "Galio's damage will increase by a lot once he gets his first item. It will allow his Q and E to hit like a truck during all-ins.Once Galio hits level 6, he unlocks the ability to make cross-map plays around the map. This is advantageous for his team and will let you impact the game a lot more.Since Galio has limited range, he will have a hard time early during the game. However, he can use his Q to bypass this. When using his Q, he should try to hit the enemy champion for bonus points."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals E whenever they need them.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Once you get your core item, you should look to duel the enemy as much as possible. If the enemy is playing too safe, roam to some other lane.Helping your jungle should be really easy for you due to your E. Don't waste any time going to objective fights, as you may be able to get a huge lead there.Your W will play a pivotal role during this phase of the game. Always make sure that you land it on a high-priority target, as it can help you secure picks quickly."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "Make sure you\u2019re never near a wall otherwise Poppy will be able to use her E and push you into it.Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive.Post 6 it\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel."} -{"text": "When Yorick hits level 6 he becomes so strong he can 1v2 in certain situations. Killing his Maiden R is your main priority when it's activated. While she\u2019s up- avoid fighting him directly.Once Yorick has completed his first item, his damage output will increase. Depending on the matchup, Yorick may start to play super aggressive after he\u2019s completed this item.Yorick is quite good in the mid-game and he\u2019ll be looking to split push during this time. You\u2019ll need to stop him from split pushing otherwise with the help from his Maiden R, he will take objectives for free. "} -{"text": "A maxed-out Ultimate l will confer the benefits of a lower cooldown and more significant burst damage of the Shaco clone. It will let Shaco one-shot enemies if they destroy it while it is in their vicinity.He will be dealing a lot of damage to the enemy team now, especially the squishy targets. He has the potential to one-shot low health, immobile, and squishy targets quickly now.Shaco is pretty decent in team fights due to his clones and the short cooldowns on his abilities. He can quickly get rid of critical carries due to his e and set traps for the enemy team using his Ultimate l and x."} -{"text": "In the first few levels, play safe and avoid trading. Camille\u2019s very early game damage is rather weak, so you\u2019ll probably lose a trade vs an aggressive laner.Once you\u2019re level 4, you can look to fight and punish the enemy. Play around the enemies abilities to make trading easier.Try your hardest to get kills with your Ultimate R. You can do this by requesting ganks or looking to roam and help the Mid laner. Just make sure you push the wave before leaving lane."} -{"text": "Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in. For AD champions, investing in an Executioner\u2019s Calling will help reduce his healing and survivability in lane and in team fights. Do not overstay in a team fight when you\u2019re low as you might set up Darius for a Pentakill with his Ultimate e. "} -{"text": "Can be kited to oblivion, especially when he is against a ranged carry with some form or dash or peel.Misuse of his W can get him killed as it is his only form of damage mitigation. He can\u2019t escape easily if someone all-ins him after he uses this ability.If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won\u2019t be able to land a lot of damage or slow multiple members of the enemy team."} -{"text": "The first item component will let him deal more damage and spam his abilities due to the increased mana.Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him. "} -{"text": "Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he\u2019s able to land multiple t\u2019s.If Olaf throws his t and it\u2019s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down."} -{"text": "When she is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. When she\u2019s low, there\u2019s your chance to fight.During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in."} -{"text": "Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those.Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.You\u2019re stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "During the mid-game, you may be able to focus on roaming and warding easily. Use your Q to self-peel in case you get caught.Make sure that you play around vision as much as you can in the game. Enemies will definitely try to pre-ward brushes so stock up on Control Wards.Stick around your team and don't squander about else you may lose opportunities for massive team fight wins. One thing you must focus on is warding and your safety."} -{"text": "Ryze's weakness is quite staggering during the early game, so he should make sure that he plays safely and wards around carefully. The main goal is to scale up first.His level six won't be very impactful during this phase of the game as it has a long cooldown, and roaming during this phase would be an issue.The first item component will allow him to deal a lot of damage to his enemies and spam his abilities frequently. Still, he should not play too aggressively and just rely on scaling up. "} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "His Passive can cause mayhem when used properly in a fight. This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in.He is superbly strong when it comes to fighting in closed areas. It provides him with complete usage of his W as well as deal a lot of damage. His effigies help him with the same and can be used to secure and clear a lot of vision for his team.For the side lane, or while lane ganking, he can make complete usage of the lane brushes to bamboozle enemies. He can keep poking the enemy team with his E and with the proper itemization, his E can do a lot of consistent damage. The silence is quite invaluable as well, especially against enchanters."} -{"text": "They have global map pressure with their Ultimate. So ping when Karthus hits level 6.Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item).Karthus is immobile and easy to gank. Keep the wave closer to your side of the map to force him to over extend and miss position for the farm.Try and go for extended auto-attack fights with him as you will win those. But do try and reposition so he cannot easily land his Qs on you."} -{"text": "When playing as an AD champion in the bottom lane, look for extended trades whenever possible. Trading autos will usually end in your favour- just make sure you dodge his 1\u2019s.If you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills. Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him behind by playing aggressive and requesting ganks."} -{"text": "Extremely weak when she is CC\u2019d as she can\u2019t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her e is on cooldown.Too steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can\u2019t cancel Auto-attack animations.Very hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her r is on cooldown."} -{"text": "You are really good at securing objectives in the early game. Look to secure objectives whenever they\u2019re up.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again."} -{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.Try to secure objectives with your team. If you can, try to keep it warded at all times if you\u2019re not in a position to take it yourself."} -{"text": "Once Soraka hits level 6, her map pressure increases and she can impact the map with her Ultimate R. Once she is level 6, make sure you ping your team so they know she has her Ultimate R available. After Soraka has completed her first item, her damage output and sustain will increase. Expect her to play slightly more aggressive when she has this item completed.When Soraka has her 3 healing items completed, her healing ability will skyrocket. Make sure your carries have healing reduction items like Executioner\u2019s Calling or Morellonomicon. "} -{"text": "Very vulnerable when his E is down which can allow him to be very susceptible to ganks. Enemy Junglers can take this opportunity to camp him relentlessly.Reliant on items to win the game. If he is set back during the early game, he won\u2019t be able to do a lot in the late game as he just falls off.If he manages to get an early lead, he may be able to snowball if left unchecked. He falls off massively though so the longer the game goes, the worse it is for Lucian."} -{"text": "Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.Once Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.As Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win."} -{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} -{"text": "Your immobility is the clearest weakness that you have: both during the laning phase as well as in the team fighting stage. This puts the additional task of making sure that you are positioned well during fights as one misstep can get you killed.The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives.Whenever your Ultimate w is down, you have little to no self peel. While your y does slow a target, it can be quite difficult to get them off you if you\u2019re alone and low."} -{"text": "Once Ornn unlocks his Ultimate R, he will have an easier time in lane. He will be able to look for kills and even set his Jungler up once he has it available to him. Expect him to play more aggressive post 6.Every time Ornn gets an item upgrade, he will be much stronger as each unique upgrade offers him extra stats.Ornn is good in team fights. Try to fight when he\u2019s not there as it will make team fighting much easier. Also, setting him behind in the early game will make him less strong in team fights."} -{"text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him.When using your skills shots (if they\u2019re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities."} -{"text": "Once Braum hits level 6 and unlocks his Ultimate r, his kill threat increases dramatically. Keep this in mind and be cautious when trying to harass him. Whenever Braum\u2019s E is up, trading with him will be much harder. Try and commit to trades while it\u2019s down. If he uses it in a trade, wait for it to end before continuing to fight. Braum is very good in team fights thanks to his peel and utility. Try and avoid straight 5v5s and instead look for catches or fights where you outnumber the enemy."} -{"text": "Hwei has a lot of different abilities. More than any champion in the game. This allows you to abuse players who do not understand her kit.Similarly, he is very fun and unique to play because he has so many different abilities. His complex kit makes him really fun!Hwei has a lot of AOE abilities in his kit. This makes him a great team fighting champion, so regardless of what role he is played in, he can deal a lot of damage in fights."} -{"text": "Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team. "} -{"text": "Make sure there is always a minion between you and Pyke at all times to make it harder for him to land his Q.Pyke will try to push the wave as much as possible early so he can get a quick back and get his first item. Harass and poke him down so he has to recall before he can get enough gold for Dirk.Pyke is a great roaming champion. Once he gets Mobility Boots, expect him to roam frequently. Ping whenever he leaves lane so your teammates know that he is missing. Try and match his pushing power so you do not lose your Tower if he roams."} -{"text": "A maxed-out Ultimate will be up frequently, and clumped team fights will become a breeze during this portion of the game.His damage is massive during the late game, especially with his W. He will have to use it at a proper time for maximal effectiveness.He is a decent team fighter during this phase of the game. He can regenerate his health quickly because his Passive and his W true damage will melt through enemy health bars."} -{"text": "Getting 3 points in his Ultimate R will undoubtedly make Maokai spike really hard. He can use his Ultimate R quite frequently, making it hard for the enemy team to do anything.His tankiness is out of the world during this part of the game. Combined with his Passive, he will be able to tank damage for days and peel for his carries.Maokai's team fight efficiency skyrockets during this phase of the game. This is due to the utility and picks potential embedded in his kit."} -{"text": "Once Taric gets 3 points in his Ultimate R, he will have a really easy time fighting with enemies. The brief period of invulnerability can easily win Taric's team the game.Taric is quite decent in team fights. This is mainly because of his Ultimate R, which allows him to defend high-priority targets while the enemy team takes damage.Taric is also quite tanky during this phase of the game because he will have many items now. This will make him an effective peeler for his ADC and his team."} -{"text": "Good versus team compositions with lots of shields.Her E allows her to escape sticky situations and get away from ganks easily.Zeri\u2019s versatile. She can either go AP or AD depending on her team\u2019s needs."} -{"text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out.At level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game."} -{"text": "Can initiate tower dives early on and try to get kills once his laner pushes the wave in. His e and e allows him to drop tower aggro and take reduced tower damage respectively.Is a scaling monster, and if he manages to get his items and hit the mid-to-late game, he will be almost unstoppable. For a squishy champion, he can one-man the Baron if he is ahead.His Ultimate r can completely shift the tide of a fight if he is left unchecked. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he deals a lot of damage."} -{"text": "Graves deals a lot of damage to any target during this phase due to his Passive and items. It is a significant power spike for him, which can very well allow him to single-handedly carry a game.Once he gets three points in his Ultimate t, no low health enemy on the map will be safe. He can just dash in, auto an enemy twice, and then use his Ultimate t to finish them off.At level 13, Graves will be able to deal a lot of burst damage and play circles around the enemy due to his maxed out l and e. In addition, it will give him an excellent dueling advantage."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Use your rotation of abilities on protecting and peeling for your carries. If they die, the likelihood of you winning the team fight will be lower.Often the enemy will be mispositioned in the late game. Use this to your advantage by knocking in the enemy carries with your Ultimate R. Catching them out of position will make winning late game team fights much easier.Look for picks in the late game and around objectives. Then use the numbers advantage to start another fight or secure an objective."} -{"text": "Zilean's Ultimate t will be a lifesaver and will allow him to save key targets during significant fights. He will just have to ensure that he uses it correctly (most fed target).Zilean will have multiple items by now, which will allow him to deal a lot of damage and use his Ultimate t frequently. The shorter cooldowns will undoubtedly make life obnoxious for the enemy team.At level 11, he will have two points in his Ultimate t. This means that it will be more powerful and have a lower cooldown at the same time. This will be a massive spike for him. "} -{"text": "Do not fight in the jungle as teams will be grouped closely together. It\u2019s best to fight in the open so she cannot land a 5 person Ultimate R.Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight.Ward your flanks as she might use her Ultimate R from the side so it\u2019s harder for your team to react to it."} -{"text": "He is pretty intense early on and can burst down enemies by going for regular trades against them. His W should help him a lot during this phase of the game.The first item component will increase his overall capability to fight and survive. His W will hit like a truck now. Level six is a massive power spike as it allows Sett to pick off one enemy and separate them from the team. He will want to suplex a tanky enemy into the enemy team, though "} -{"text": "He is a really good early game ganker due to his ability and aggressive playstyle. This means that his presence will be felt early on, and he will capitalize on ganking the enemy and getting a lead early on.Level six is a massive power spike as it adds another damage layer to his overall damage combo. It can also interrupt Teleports and can act as a multi CC ability.The first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel. "} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Lissandra is very good at level 6 as her Ultimate R increases her kill pressure. She can also set up her Jungler easily with her Ultimate R. Lissandra reaches her true potential when team fighting as her Ultimate R and W are both AOE. Her Passive can also reak havoc in a team fight. Once Lissandra has completed her first item, her wave clear will be very strong. You need to make sure you match her damage and push the wave back to prevent her from roaming."} -{"text": "When your team isn\u2019t grouping or looking to fight, split push and farm up a storm in the side lane.Look for picks when you\u2019re grouped with your team with your m and e. After catching someone out, make the call for Baron.Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objectives. Additionally, avoid team fighting unless your Ultimate t is up as it deals tons of damage."} -{"text": "Very squishy and can be easily gotten rid of if she is CC\u2019d. This is especially true if she is going for the AD build.Can\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "He is really weak against single target CC. During a team fight, if he happens to get chain CC\u2019d, he will die before he can achieve something significant.The enemy can always react to Jax\u2019s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.Weak against champions who are ranged and can kite him out of his e range. This allows the enemy to poke him out and then all-in him once he has been whittled down."} -{"text": "Once Yasuo hits level 11, his Ultimate R will have two points in it. This will allow him to deal more damage and will also let him deal with tanks more efficiently as the game goes on.At level 9, Yasuo will have maxed out his r. This is an excellent power spike for Yasuo as his damage output increases massively and his r tornado poke increases drastically. The lane brushes will help you a lot with this as well.His mid-game power spike is dependent on his team comp as well. Yasuo will be able to do a lot more in the game with ease if Yasuo's team has a form of knockup on any of their champions. Having a Jungler or roaming mid-laner with a knockup will make Yasuo's laning phase very easy."} -{"text": "Ornn is quite vulnerable in the early game and can be abused heavily if he is against an early game dominant laner or a ranged enemy champion.If you get CC\u2019d or miss your Ultimate R timing, you will be unable to knock up the enemy. Missing out on an ability like this can be devastating in late game team fights.He is weak if his allies are behind. Regardless of how well he is doing, he needs his team to be able to survive and deal follow up damage on enemies he has caught out of position."} -{"text": "Try to keep keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead.At level 6, Jhin is stronger than you in the 2v2. But if he activates his R, run into him to force him to cancel it.Focus on farming early so you can get some CS and gold under your belt. When you have your first item, look to play more aggressive.Stand away from low health minions, especially when he has his Q up. Similarly, back off a bit when he has his 4th shot locked and loaded."} -{"text": "Look for picks on enemies who step too far forward with your Ultimate R. Catching one person out could allow you to snowball the kill into victory or an objective.Group near your team so you can use your Ultimate R without the enemy knowing you\u2019re nearby.Make sure you play around your Zhonya\u2019s Hourglass and your Ultimate R in the late game. Avoid fighting unless both of them are unavailable."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "When Trundle activates his n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate Subjugate n has cooled off.He has great pick potential in the mid game with his e. Avoid standing too far forward as he may push you towards his team and then all-in you.Poke is your best friend against Trundle. Getting him really low makes it near impossible for him to all-in or fight your team."} -{"text": "Zyra\u2019s early game poke is very good. Once you have a few levels behind you, you\u2019ll be able to constantly harass the enemy with your Q and E. Gaining an early health lead could set up your Jungler or could allow you to get an early kill.Once Zyra has upgraded her Boots, her mobility and damage output will increase. Zyra should get Boots and upgrade them as quickly as possible to increase her damage output.At level 6, Zyra\u2019s damage output and kill pressure further intensify. Play around your Ultimate R to look for aggressive plays with your ADC. Your Ultimate R will deal a considerable amount of damage, so you should be able to get kills with it easily."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner."} -{"text": "Stay near your team in the late game. You shouldn\u2019t be too far away from them otherwise the enemy may force a fight or catch your team out of position. Look for picks with your Ultimate R in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team."} -{"text": "At level 6, Swain\u2019s damage output and survivability increases. You shouldn\u2019t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.Swain\u2019s early game is abusable as he is really weak early on. Once the mid-game hits, you\u2019ll have to play more respectable.He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "At level 6, you\u2019re both very strong and both your Ultimates will be quite powerful and the difference between winning the fight.Keep the minion wave close to your side of the map to force Aphelios to overextend. He is squishy and immobile so your Jungler can gank you if you keep the wave close.Fight him when he is on low ammo to make killing him a lot easier.Focus on poking him with your Q and W and keep the trades short and sweet."} -{"text": "You are way stronger than Sylas early. Invade him and try to fight him in the 1v1.Make sure you apply as much pressure as possible by ganking often in the early game.Remember to take those objectives. Unlike Sylas, you can solo those objectives quite easily.If you see Sylas ganking nearby, don\u2019t be afraid to counter gank. You\u2019re a really strong counter-ganker!"} -{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.Is quite vulnerable when his E is down as it is his main form of CC. Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} -{"text": "Her first item component will increase her dueling and survivability significantly. Her ability to dish out damage in the lane will also increase significantly.Each point in her E will allow her to deal a lot more damage to her enemies. Her daggers will hurt a lot and will easily catch enemies off-guard.Once she gets level six, she will deal a lot of damage to her enemies. She will also be able to self-peel, and combined with her Flash and E, she can catch many people off-guard. "} -{"text": "Poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them. Save your Q active to send the enemy scurrying away from you if they all-in you.Make sure that you set vision around the lane when possible. You may be a prime gank target before you hit level six, as you're pretty immobile.Once you get your Ultimate R, your team fight impact should increase massively. Use the effigies and bamboozle enemies with surprise Ultimate R's on them."} -{"text": "Diana can look for trades from level 3 onwards as she will have access to all 3 of her basic abilities. Try to go for aggressive plays to gain an early health advantage.As Diana deals a lot of burst damage, she should look for constant favourable trades around her Q and t once she has picked up her Mythic item. Don\u2019t be afraid to fight if you have the item advantage.Diana\u2019s level 6 is very strong. Her Ultimate R deals a lot of burst damage and can be used to get kills over and over again in lane. Because it\u2019s such a strong tool, you can also look to roam and help your allies if the enemy laner is playing incredibly safe"} -{"text": "Level 16 is an excellent spike for Soraka as her heal will be highly potent and will be up quite frequently. Since it removes Grievous Wounds, team fighting has become easy for her team.Both her W and Q will be maxed out during this game phase. She should be dealing with a lot of consistent damage, and her healing will be above par. Killing her carries will be phenomenally easy.Her W will be completely maxed out and let her heal her allies for significant amounts. Her Ultimate R will be the final nail on the coffin for the enemy team as it will remove Grievous Wounds and impart a massive heal to her team."} -{"text": "He is prone to CC and can get locked down quite easily. It can be hard for him to engage and be useful when he gets interrupted easily.Skarner isn\u2019t great if he is behind, as he will not be tanky enough to soak up damage, and he wont deal a lot of damage either.If enemy teams split up completely, it can be hard for him to be super effective. The enemy frontline might block his Ultimate, and Skarner should avoid using his Ultimate on the enemy frontline. "} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.Once you\u2019re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it."} -{"text": "Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Once she is level 6, Xayah will have extra protection in lane as her Ultimate R can help her dodge damage. At this stage, it will be slightly harder for you to kill her whenever her Ultimate R is up.The longer the game goes, the stronger Xayah will become. Try to set her behind in the early game so she isn\u2019t as useful in the mid and late game.When Xayah gets 2 items completed, her kill pressure and damage output will be very high. At this stage, it would be advised not to fight her unless you have a significant advantage in either damage or numbers."} -{"text": "Gwen will be stronger when she has 4 stacks on her Passive. Avoid committing to fights when she has max stacks.When Gwen unlocks her Ultimate R, she will be much stronger and her trading power increases dramatically.Extended trades will always work in her favour, especially once she completes an item or two. Avoid fighting her alone unless you can burst her down and kill her."} -{"text": "Skarner can start ganking at level 3 or 4 and can also take the Void Grubs very easily.His first major power spike is level 6 though, when he unlocks his Ultimate. His Ultimate will result in him looking for picks and trying to make plays as often as possible.Try to end the game as early as possible. The longer the game goes, the tankier he will be. The only way to counter this is by ensuring you get pen items."} -{"text": "Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. It will also let him sustain himself due to his items and runes.Hecarim's Ultimate t will be more robust now because it has two points at level 11. This means that he can use it frequently, which translates into more dead enemy carries.Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy."} -{"text": "Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his **Ultimate**.Post-six, he can set up multiple ganks for both his lane as well as other lanes with his **Ultimate**. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won\u2019t be an enemy carry for most part of the game."} -{"text": "His Q poke is powerful during the early game. Depending on the build, the poke amount will vary, but it is his most reliable poke spell in the lane.Once he hits level six, his kill pressure skyrockets. He can now use his Ultimate R to CC enemy champions and then work with his Support to layer CC on the said target.Varus' first item is going to give him a huge power spike. This simply means that his burst damage combo will do a lot of damage and can completely destroy any immobile or CC'd carry."} -{"text": "He is frail pre-six because he has no way to gap close and get close to his enemies. He should powerfarm as much as possible.His strength skyrockets post-six as he can gank the enemy reliably. He should focus on lanes where his allies have some form of hard CC or where the enemy is too pushed up.The first item component will increase his clear speeds and let him deal a lot of damage in a very brief amount of time. This is quite helpful when ganking. "} -{"text": "During the mid-game, Diana would\u2019ve maxed out her Q. This ability should start doing a lot of damage to enemies. It will also help her clear the jungle and secure objectives with her team.At level 11, Diana will put the second point into her Ultimate R. Her damage output in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler.As Diana has an assassin playstyle, once she has multiple items completed in the mid-game, her burst potential will be highly potent. She will easily be able to take down squishy targets that are walking around Summoners Rift alone."} -{"text": "Extremely healthy clears early on which allows him to gank overextended lanes quite easily. He can also prioritize taking objectives quickly and starving the enemy Jungler off of farm.His E can allow him to take reduced damage in team fights as well as disrupt a fight with the fear on his E. This can allow him to change the tide of a fight quite easily.His W can allow him to detect low health enemies on the map. He can then use this information and communicate with his team. This can allow him to take free objectives and secure kills on unsuspecting enemies."} -{"text": "Stick with your team and look for picks with your E. Avoid walking or moving around Summoners Rift alone.Use your Ultimate in the late game as a utility tool to keep your allies safe and to prevent the enemy from getting on to your teammates.Try your hardest to kite and move around in team fights. It\u2019s important that you stay alive for as long to dish out damage with your Q."} -{"text": "He will have a lot of Passive stacks during this phase of the game. This scaling is infinite, which means that Veigar can pretty much one-shot full health squishy targets.His n will be on a very short cooldown during this point in the game. He will be able to secure a lot of picks, especially around choke points.Once his Ultimate R gets maxed out, he will execute enemies with ease. Any enemy who gets hit by his e will be within Ultimate R kill range of Veigar."} -{"text": "If Camille tries to poke you with her W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade. The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille.If Camille does happen to land an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun. You can gain the bonus AD and healing earlier in the fight which may make all the difference.Camille's Passive shield duration does not outlast your Q recast window. You should hold your Q and wait for her Passive shield to fall off before re-engaging. You will not heal off of her shield as well, so do not waste your Passive empowered auto on it.When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in."} -{"text": "Get wards down! Evelynn might be cloaked when walking but not when doing camps. Place vision on her jungle camps rather than inside lane bushes.Evelynn will look to execute someone before a team fight or an objective spawns. Do not move around the map alone whenever a major objective is about to spawn. Stay as a team if possible.Keep track of Evelynn\u2019s Ultimate R. When it\u2019s down, she is a lot less mobile and cannot escape skirmishes without using her Flash."} -{"text": "His tankiness is really high during this phase of the game. This should allow him to soak up a lot of damage and be a very effective frontline for his team.At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a rather short cooldown.At this stage of the game, he would have secured many objectives to give his team a big advantage."} -{"text": "Vi's pick potential will still be preserved during this stage of the game. She should be able to get into the backline and lockdown high-priority targets with ease as well.She will now have three points in her Ultimate R. This means that Vi can easily use the ability to lock down enemies in a frequent fashion. Any squishy enemy target will have a hard time playing the game.This is the point of the game where Vi starts to fall off. This means that she will have to focus on peeling for her carries or acting as an engager when possible."} -{"text": "Take note of the in-game audio- you can hear when Caitlyn places her W. If you can\u2019t see where the Trap W has been placed, it\u2019s probably behind your tower. Stay away from your tower when you\u2019re being pushed in. Try and stay at max range away from Caitlyn at all times. This is especially true when Caitlyn has her empowered auto-attack ready to fire. If she is holding her empowered auto, wait for her to use it before moving forward. Caitlyn will be looking to push and take your tower early. Don\u2019t let her poke you down by sacrificing CS for health and XP. When she is overextended, request assistance from your Mid laner or Jungler to help you shut her down."} -{"text": "Use the lane brushes to hide and poke the enemy laners with your Q. It should prevent them from trying to all-in your ADC in the lane.Remember that your E can be interrupted by minions. This is why use your W to get close to them and then E to CC them.Once you get your Ultimate R, you should have a lot more effectiveness in fighting enemies. Try to separate the enemy ADC from their Support for maximal effectiveness. "} -{"text": "Another point in his Ultimate R will allow him to 1 v 1 target quite frequently. He should be able to secure picks even now.He is pretty decent during late-game fights, as his AoE abilities will hurt a lot. His survivability is quite appreciable as well.His tankiness will be massive during this phase of the game. He should be focused on absorbing a lot of damage for the enemy team while simultaneously picking off enemies when possible."} -{"text": "Once Aatrox hits level 9, his Q will be maxed. The reduced cooldown and additional haste will mean this ability is on a very short cooldown.During the mid-game, Aatrox will have brought items that will reduce his abilities cooldown. Through levels 9-13, his abilities will be on a very short cooldown.When Aatrox hits level 11 and puts two points in his Ultimate, he will be a severe threat to the enemy in team fights. Fight around your Ultimate to deal a ton of damage and survive the team fight."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.At level nine, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.During the mid-game, the enemy will be busy swapping lanes and setting vision. As a Jungler, Gragas can easily use his Ultimate R to pick such enemies out before significant fights."} -{"text": "Irelia\u2019s early game is strong. Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you\u2019re going to have an easier time during the laning phase.Once you\u2019re level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing.Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays."} -{"text": "Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries. "} -{"text": "You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself.Don't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes.If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off. Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight."} -{"text": "Renekton is an early game dominant champion. Expect him to play aggressive and go for kills.Whenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered e or e off on you. Avoid fighting when he has tons of Fury too.Do not underestimate Renekton range with his Dash e. He can use it on the minion wave to close the gap and trade with you."} -{"text": "Getting 2 points in his Ultimate l will make Shaco's dueling capacity skyrocket. He can easily hide somewhere and use his clone to heckle enemies and deal free damage to them.His first ability will be maxed out at level 9. This makes it really hard for the enemy to catch him during all-ins, and Shaco will easily be able to deal a lot of damage without taking a lot back in return.Shaco is really good at getting picks with the team during this phase of the game. He can easily set up death brushes and use his x to poke the enemies out before a neutral, objective fight. "} -{"text": "Sylas is a strong early game Jungler. Expect him to start ganking after level 3 when he has access to all basic abilities.The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game.Once Sylas is level 6 and unlocks his Ultimate R, he may pay a visit to someone\u2019s lane to steal their Ultimate. If he steals yours, communicate with your team so they know he has your Ultimate."} -{"text": "Levels 2 and 3 are decent spikes as Nami will catch out enemies and buff her ally's damage accordingly. It will help her take over the lane easily.Level 6 is a massive spike as she can add another layer of CC to her entire CC combo. It will make up for an excellent follow-up CC ability.Her first item component will allow her to deal a lot of damage in the lane while also getting a decent amount of mana regeneration. She can now use her abilities frequently. "} -{"text": "Delay team fights while you harass the enemy down with your s. Get them as low as possible before committing to the fight.Split push and focus on farming in the mid-game. Only join team fights when there are no towers left to take nearby.When split pushing, use your strong duelling potential to fight anyone who tries to stop you from farming or taking towers."} -{"text": "Vayne will have the range advantage in the lane in most matchups. She will be able to abuse the enemy and deny them from the farm.Vayne scales incredibly well into the later parts of the game. As long as she isn\u2019t behind, she will be really good in the late game.She is magnificent versus tank teams and tank champions, thanks to her s."} -{"text": "Her first power spike is at level 3 when she gains access to all her basic abilities.When she completes her first item, her trading and skirmishing power intensifies.Another early game power spike is level 6, where she unlocks her Ultimate R ability."} -{"text": "Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you."} -{"text": "Your tankiness will be god-like during this phase of the game so make sure that you set up fights and also peel for your carries during the fights.As you get your items, you should have a really easy time blowing enemies up with ease. Set some deep wards to facilitate long-ranged Qs on the enemy team.During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability."} -{"text": "Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.His Ultimate R positioning can get him killed if his team doesn\u2019t follow up on him. Besides, going in too deep without any assistance can also get him killed.Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions."} -{"text": "At level 9, Cho\u2019Gath will max out his s. This is a good power spike for him as it will allow him to trade more effectively with the enemy laner.When he puts 2 points in his Ultimate t at level 11, his kill pressure intensifies dramatically as his Ultimate t will allow him to execute an enemy from higher health.During the mid-game, Cho\u2019gath should\u2019ve used his Ultimate t on minions or enemy champions. He will be stronger and stronger the more things he consumes."} -{"text": "A maxed-out Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates."} -{"text": "Use your k to poke Lulu out of the lane. That combined with your e will result in massive damage outputs from your end.Only use your s when Lulu's W is down. Failing to do so will get you killed easily as her W is really annoying.If Lulu is playing safely, just focus on roaming with your s. The enemies won't expect it and will fall prey to your damage.The wave is to be kept in the middle of the lane and you should just focus on dishing out damage."} -{"text": "3 points in his Ultimate e will not be an excellent power spike. This is because it only ensures his prolonged survivability and nothing else.He will be dealing a lot of damage during the later parts of the game. This is since he will have multiple items and will be able to duel anyone.His late-game scaling is phenomenal, and he can one-shot squishy enemies after slowing them down and catching up to them. It will give him a pivotal role in the game."} -{"text": "If Tryndamere has Ignite, expect him to play aggressive and look for an all-in at level 2 or 3.Once Tryndamere hits level 6, his survivability increases a ton. Avoid committing to fights with him when his Ultimate e is up unless you can easily beat him in a skirmish.Tryndamere is really good in the late game and will look to constantly split push and take objectives. Do not let him take your towers for free while you skirmish in the mid lane. "} -{"text": "Three points in his Ultimate R will make Urgot really scary. Anyone who gets caught out by Urgot will probably end up dying due to the sheer amount of damage he can dish out in a short time.Urgot is really tanky during the late game. Due to his items, he will have a respectable amount of sustain, which will make it really hard for the enemy to kill him.Team fights will be Urgot's bread and butter as he can front line quite effectively while dishing out tons of damage to the enemy team. He can also separate the enemy team's front line from the backline, negating the threat of all-ins on his team."} -{"text": "Deny Garen\u2019s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier. Garen\u2019s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you. Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it\u2019s on cooldown."} -{"text": "Her Ultimate R won\u2019t go through, or do a lot of damage if she is displaced or polymorphed when she initiates the Ultimate R. This can be game-changing for the enemy team and will allow the enemy to easily win a fight.She is quite weak against ranged carries, especially if the carry has some form of dash or range advantage over her, as it will allow them to easily dodge her E.Buying early Grievous wounds against her can allow her enemies to win a lot of early game fights against her. This advantage will carry over to the late game where she won\u2019t be able to heal up a lot and will be easier to take down if she decides to all-in the enemy."} -{"text": "This is a farming matchup. Focus on farming and just harassing with your abilities.Stand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.Investing in early boots can help you dodge their skill shots and make the laning phase less stressful.Be prepared to sacrifice CS for XP and health. Recall when you\u2019re low so you don\u2019t fall behind due to poke."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though.Once he maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo.Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well."} -{"text": "Keep the wave by your tower so that Mordekaiser can\u2019t freeze by his. This also means that even if Mordekaiser pulls you with his E, he can\u2019t chase you very far and you won't lose as much health.Before using your t to kill Mordekaiser, silence him with your m to prevent him from shielding the damage with his W and perhaps avoiding death, preventing you from gaining a stack of your t passive.Play around Mordekaiser\u2019s E, and only engage when it is down. Otherwise, you\u2019ll have problems trying to dodge it due to a lack of mobility in your kit, and get dragged back into a fight you were escaping.At level 6, Mordekaiser can force you into a fight with his R. Be prepared for this at any time that you\u2019re trading, since it can quickly become an all-in from Mordekaiser."} -{"text": "Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.Peel for your team in team fights. After using your Ultimate R, peel for your allies to keep them alive.You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team."} -{"text": "Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} -{"text": "She is somewhat weak pre-six as she doesn't have a reliable form of CC on her. She should rely on ganking laners who have hard CC.The first item component will allow her to be really tanky and deal consistent damage when around enemies. This will also prevent enemies from escaping quickly.Her objective control is pretty decent as her E, and Passive allows her to deal and take a lot of damage from neutral objectives. She will most definitely win any Smite fight if she uses her E properly. "} -{"text": "Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their Q (or empowered Q) to push the minion wave. By standing outside of the wave, she\u2019ll be unable to poke and push the wave at the same time.Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure."} -{"text": "Watch your positioning at all times so she cannot land crucial spells on you.Her level 6 is much stronger than yours. Disengage if she clicks R.Keep the minion wave closer to your side of the map to force her to over extend for farm.Try to match her pushing power though, as you don\u2019t want her to gain a gold lead by getting early turret plates."} -{"text": "Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.Kled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.Since all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Level 9 will see her first ability being maxed out. This will result in a massive damage increase and immediately make her a high priority target for the enemy.Her kit is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. She will be pretty effective in objective fights and securing picks. "} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "The CC extension on her kit with her W and E is very strong and can allow her Support\u2019s play to be really successful. This is especially true if she is paired with some hard CC Support.She can quite easily affect team fights from a long-range with her Ultimate R, especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health.Her Passive can turn the tide of a fight when she manages to activate it. The increased stats help her kite as well as do a lot more damage in a very short duration."} -{"text": "Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.Renekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.Renekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition."} -{"text": "Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief time. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.Yasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.Due to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead."} -{"text": "In the mid-game, teams will start grouping. Thanks to Zyra\u2019s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.Zyra would\u2019ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.At level 9, Zyra would\u2019ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase."} -{"text": "Your Ultimate y is an amazing tool that can deal damage and CC the whole enemy team if you\u2019re able to hit them all with it. This makes Amumu an incredibly strong team fighter.Amumu\u2019s build path is incredibly versatile. Does your team need a tank? You can build tank. Does your team need AP? You can build AP. If you\u2019re ahead, you could go for a full AP build and blow up the enemies.Thanks to having 2 ss, you can look for aggressive plays in the lane and start a snowball. Wait for the enemy to disposition and then go in!"} -{"text": "His first major power spike is at level 6. This can be a blessing for a lot of matchups if he\u2019s up against hard engage champions because he can stop his ADC from getting killed.The next major spike is when he has completed his first item as it increases his peel, damage and overall makes him stronger.When he maxs his Q at level 9, he will be much stronger and his poke will be more potent."} -{"text": "Hecarim is quite assertive early on and should focus on getting a massive lead to ensure that he can take over the game quickly. He will require access to all his abilities and core items to run his enemies down. Playing the early game properly is crucial for this purpose.Once Hecarim hits level 3, he can start ganking the enemies blatantly. Pushed-up enemies should be his prime target as they will let him get free kills. He should also be able to clear camps rather quickly from now on a respond to ganks quickly.Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. It will allow Hecarim to completely isolate a target from their team and burst them down with the help of his team. His sustain will be pretty high as well (due to runes and life steal)."} -{"text": "Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.Gragas will either be extraordinarily tanky or a glass cannon dependent on landing his combo depending on the build. As a Jungler, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb much damage for his team while his team follows up on Gragas' engagement."} -{"text": "Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively."} -{"text": "Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you\u2019re looking to all-in someone.Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can\u2019t kill the enemy laner, try to roam around the map to pick up kills in the side lanes."} -{"text": "His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.His Ultimate R has a very long cooldown and will force him to lose priority almost instantly. "} -{"text": "Focus on power farming. You will need to hit level 6 as quickly as possible to unlock your Ultimate e.Once you\u2019re level 6, keep an eye on the minimap and the enemies health bars. Whenever your Ultimate e is up, you\u2019ll have global map pressure.Play safe in the early game. You need time to come online and if you fall behind, you will struggle to farm and you will delay your first major power spike."} -{"text": "Stand at the opposite side of the lane at all times. This will make it harder for her to land her Q and E.Ensure that you\u2019re always behind the minion wave and not inside it. As Zoe\u2019s Q deals AOE damage, you will take damage if you\u2019re near the minion line.When trading, keep an eye on what spell (if any) Zoe has picked up. If it is an aggressive spell, expect her to look for a trade. If it\u2019s Flash, expect her to be more mobile and if it\u2019s a defensive spell, it will be harder for you to kill her."} -{"text": "Watch your positioning at all times so she cannot land crucial spells on you.Keep the minion wave closer to your side of the map to force her to over-extend for farm.Senna is quite weak early, you might be able to abuse that to gain an early health advantage. But if you can\u2019t, don\u2019t worry.Focus on farming early on if you can\u2019t get kills. Try to poke her down often: whenever she uses her Q, try and use yours."} -{"text": "You will have to h her as many times as you can before looking to engage in a fight. This way you will be able to take Riven down quickly.Make sure that you keep CC'ing and slow her as much as possible. Riven won't be able to do much as her entire kit is based on mobility.You will want to take her down as quickly as you can in this matchup. The best thing will be to pick her off before a major fight.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Once again, when Bard puts another point in his Ultimate R at level 16, he will not necessarily spike as his Ultimate R doesn\u2019t deal any damage. But, it will be on a shorter cooldown which can enable him to get picks. In the very late game, his abilities will be on much shorter cooldowns. This is very useful for Bard as he will be able to use his Q multiple times in a team fight. This alone may either win his team the fight or help him peel for his carries.The effects of Bard\u2019s Chimes or Meeps gets better and better as the game develops. In the late game, his empowered auto-attacks will deal a considerable amount of damage and have a huge slow if you auto-attack an enemy champion."} -{"text": "At level 2, Ahri will have access to both her Q and E. Once she hits this level, she can look for a favourable trade.As soon as Ahri hits level 6, her kill pressure and pick potential increases. You can look for kills with your Ultimate when the enemy overextends.Once you\u2019ve recalled and picked up your first component item, your Q damage and wave clear will increase dramatically. You will be able to push the enemy into their tower with ease once you have this item."} -{"text": "However, a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players.He also has a lot of combos in his kit, which makes him quite difficult to master. He is a challenging champion for beginners to learn from.When he is behind, he isn\u2019t that good. While he does have AOE and a lot of damage, he does nothing in fights when behind."} -{"text": "Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for the allied carries. His damage output will be pretty high as well.Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can easily split push and show up to fights with his Ultimate R in a jiffy.Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "Your goal in the early game is to take calculated trades while fighting the enemy. Use your range advantage where suitable to bully annd gain a lead.Once you have quite a few levels under your belt, you should look for short favourable trades. You may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.At level 16, Darius\u2019s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down."} -{"text": "Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries. "} -{"text": "Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his Ultimate h.Post-six, he can set up multiple ganks for both his lane as well as other lanes with his Ultimate h. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won\u2019t be an enemy carry for most part of the game."} -{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Focus on power farming and minimizing trading until you\u2019re level 6. Once you unlock your Ultimate k, you can start to be more aggressive.Once you\u2019re level 6, you can look to play more aggressive as you can use your Ultimate k as a trading tool and something to fall back on."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your d and d."} -{"text": "The mid-game should be focused on picking off the enemy laners and champions who are squandering about the map. Her potential to duel and pick off enemies should be capitalized on by her.Neutral objective fights will have to be dealt with differently. Camille should always try to get into the enemy backline by using the fog of war to her advantage during such fights. This is mainly because she doesn't have any consistent AoE DPS ability in her kit.Her core items should allow her to take up any fight without significant hindrance. She should be focusing on ganking her laners frequently to help them accumulate a lead during this phase of the game."} -{"text": "This is the point of the game where Zed will have a lot of difficulty taking enemies down. This is because enemies will buy defensive items from now. Still, Zed should try to go for isolated targets when possible.At level 16, he will have his Ultimate R maxed out. This means that he will deal massive amounts of damage to squishier targets and will decimate anyone who has been caught out alone/Zed will have really low cooldowns now, and he can deal a lot of damage due to that. This means that he will be the bane of squishier targets on the enemy team, and he can get rid of them quickly."} -{"text": "Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don\u2019t stand in the minion wave as he will be able to push and poke with his b or e.Whenever Corki has his Passive, communicate with your team and ping that he\u2019s missing. He will look to roam as soon as he recalls and picks it up.Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn\u2019t keep you pushed in. If you don\u2019t, you\u2019ll lose priority and tower plates."} -{"text": "Can be killed almost immediately if she is caught out of range from any of her allies. Same applies if her W is on cooldown.Her E costs a lot of mana so she is very susceptible to poke damage. Once out of mana, she can\u2019t really do a lot in the lane.She will often be left alone to go and ward, which you can capitalise on. Or, she will not go to ward without a carry, which you can abuse to gain an advantage over her."} -{"text": "He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown.Pantheon is pretty tanky in the late game and can dish out tons of damage as well. His E and W allow him to quickly pick off targets without taking damage in return."} -{"text": "In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage. Try to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash. He will have a much harder time at impacting fights when either of these are on cooldown. Aatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could try and start a team fight with his teammates. Have wards on that side of the map though just in case he makes his way to join the fight."} -{"text": "You will have to be careful about his dash. It may give a false sense of security which can bait you into going for easy farm, while Renekton goes and all-ins you.Bait his Ultimate out when possible. Doing so will allow you to easily win any fights he takes after his ult runs out.Wait till Renekton has used his dash till you use your ult on him. This will also help your Jungler during ganks.Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} -{"text": "Keep in mind that Kled will try to play super aggressive in the early game to get a kill. Stay at max distance and avoid overextending if you\u2019re weak early game laner.When duelling Kled, keep an eye on his secondary bar. If it\u2019s almost full, he will mount during the skirmish and he\u2019ll be able to kill you. Avoid going for extended duels when he is about to remount. Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm."} -{"text": "Vayne needs a lot of time to scale due to the nature of her kit. The farther she goes into the game, the greater her chances of solo carrying her team to victory.Level six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemies now due to her invisibility.The first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range. "} -{"text": "Look to stack your Tear as often as possible. The earlier you get it, the better.Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear."} -{"text": "Kled can use his Ultimate R from afar to collapse on enemies that are overextended at the start of the team fight. When grouping, make sure you\u2019re all together and no one is too far forward. When no team fights are occurring, Kled will attempt to split push. When he isn\u2019t with his team, you could force a team fight with the numbers advantage, but be aware that he can use his Ultimate R to join the fight quickly. Once Kled has been dismounted, make sure you finish him off quickly otherwise he may be able to remount again and take over the team fight."} -{"text": "* In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC abilities so it\u2019s harder for him to dodge them. * Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC. * Lookout for Lucian\u2019s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down."} -{"text": "Locking Taliyah down in the lane will make it much easier for you to kill her. Try to focus her first as she is super squishy and easy to kill when she is CC\u2019d.When trading with Taliyah, stand behind minions so they block her Q damage. But, be on the lookout for her C.At level 6, her kill pressure increases, but she cannot use her Ultimate R mid-fight. You should have the level 6 advantage if you have a combat Ultimate."} -{"text": "Her early game ganks on pushed-up targets are going to be quite phenomenal. This is because she can camouflage herself and hit enemies hard in a jiffy. Her damage output will be really high as well.Level 6 is a massive spike and should allow her to dominate fights and duels in the Jungle. She can effectively one-shot any squishy enemy who is wandering around aimlessly as well.The first item component will let her deal a lot of damage, and her trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies and execute ganks properly. "} -{"text": "This is the point of the game where grouped fights become common. This means that Gnar can now decimate the enemy team with proper usage of his Ultimate R.At level eleven, he will have two points in his Ultimate R. This is really good as it increases the overall damage dealt by the ability and reduces the general cooldown.His Q is his primary poke tool in the lane and in the game. It will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly."} -{"text": "Impressive duelling power, especially if he manages to catch an enemy out with his Flash E combo. This is quite potent in the bottom lane as he can use the lane brushes to cheese the enemy.His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him."} -{"text": "Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike. Once Malphite is level 6 and has his Ultimate h, his kill threat in lane increases and he can start being more aggressive. Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people."} -{"text": "Quite strong with his E mechanic which allows him to gank both bot and top lane relentlessly. It allows him to get his desired Passive form with ease.He is quite versatile and can play around what his team needs. If his team happens to have a lot of damage, he can go for the Darkin form and act as a front line for his team.If he takes the Assassin form, he can easily one-shot targets in the enemy backline. With the E movement speed, he can quite easily run them down."} -{"text": "If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.When ganking your allies, if you miss your e , you have nothing to offer and will have to retreat. Make sure you get close to the enemy before using your e , or use your e before your e to get close to the enemy."} -{"text": "During the mid-game, teams will start to group. This is good for Alistar as it will allow him to get a multi-person knock-up with his t>e combo. In the mid-game, Alistar\u2019s abilities will be on shorter cooldowns. This can enable him to go for more picks and increase his team's lead. In addition to lower cooldowns, Alistar would have purchased items that make him incredibly tanky. This is good for Alistar as he will be able to take more damage and survive fights. He can also be a much beefier frontline champion."} -{"text": "Let him push you in. He cannot use his **Ultimate** on you post 6 if he\u2019s always pushing.Try not to let him poke you down with his **Q**. It could enable him to look for an all-in and kill you.While he will be quite tanky, he deals a considerable amount of damage when he goes for those extended trades."} -{"text": "Be careful about Singed's all-in capability, and his intent to displace you into his team. It can easily get you CC'd and killed.Try not to chase him frequently in this matchup. Although your mobility is high, you will still take a lot of DPS from him.Once you get your ult, make sure that you CC Singed every chance you get. Work with your team to take him down thereafter.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on a lot of potential kill pressure.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Warwick will look to pick someone off with his Ultimate R to start the fight. Make sure your flanks are warded so you can spot him before he is able to catch someone out of position. Try to poke and delay a team fight for as long as possible. Warwick is vulnerable to poke and disengage and if you\u2019re able to poke him down, it will be risky for him to engage.Getting Ulted R by Warwick in a team fight can be game-changing. Be prepared to Flash his engage if you have it up. If not, invest in a QSS so you can escape the CC or lock him down/ interrupt his channel with CC."} -{"text": "Another point in his Ultimate R won't do him a lot of good either. It will allow him to rotate easily, but other than that, there is nothing much to it.Ryze will have his core items now, which means he will be dishing out more damage than the early game. He has still not reached his final form yet, though.Ryze will struggle during mid-game fights as his damage won't be enough to one-shot enemies. He will have to be careful about getting CC'd as well. "} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your l. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Power farm up until level 6 when you unlock your Ultimate R. Once Evelynn hits level 6 she will become invisible and be able to roam around the map and dodge vision.Once your Ultimate R is up, look to assassinate targets who are alone or low. This will increase your chances of snowballing and winning the game.Avoid fighting in the very early game. You need time to come online, so focus on farming and surviving."} -{"text": "Avoid letting him get ahead early as he can be extremely potent in the later stages of the game.Avoid fighting in the jungle as he has a lot of AOE damage and can destroy your team if he gets a good combo off.Lock him down and kill him quickly. Pick him off as he moves around the map, and then take the Baron or Dragon."} -{"text": "Keep using your Q and E to poke the enemy out. You may work with your Support and use the lane brushes to get as many picks on the enemy.When using your E, try to get both minions and the enemy with it. It will help you waveclear and empower the ability at the same time.Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying."} -{"text": "Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells. Make sure you hit level 2 before or at the same time as him which is the first wave followed by the next 3 melee minions.Blitzcrank is useless and offers limited resources when his b is on cooldown. While it\u2019s down, make sure you make use of his vulnerability and look to abuse the cooldown.At level 6, Blitzcrank can deal a surprising amount of damage. Try to avoid his Hook b so he is unable to all-in you with his combo."} -{"text": "Go for regular short trades with your e > auto-attack in this lane. You may want to use the lane brushes quite liberally for this purpose.Your n will be your best friend in the lane if you're dealing with a tank early on. Ensure that you save it from getting the enemy away from you if they manage to land their CC on you.Getting your Ultimate n will help you a lot and will allow you to mince through tanks quite easily. Just ensure that your positioning is correct. "} -{"text": "As Amumu has 2 s\u2019s, he can easily catch out one of the enemy laners as they walk outside of Amumu\u2019s first power spike is when he unlocks his Ultimate y. Hitting level 6 is crucial, and you need to hit it as early as possible to help your allies.Once Amumu has completed his first item, he will be much more robust and more of a menace on Summoners Rift. Make sure you find a healthy balance between ganking and farming to not delay your first item."} -{"text": "At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks."} -{"text": "Diana\u2019s core power spike is once she hits level 6 because she will have crowd control on her Ultimate R. At this time, she will be looking to gank and will be continuing to gank whenever it\u2019s available. After Diana has completed her first item, her skirmishing potential and damage output will heavily increase. She will be a real threat at this stage of the game. The more kills she gets the stronger she becomes. Try and counter gank as she has nothing to offer once she has blown her Ultimate R or Q. "} -{"text": "Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight. Wait for Gangplank to blow up his Barrels E before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight. "} -{"text": "Kog\u2019Maw is rather squishy in the early game. Try to abuse his weakness and look for fights to set him behind.Post-6, Kog\u2019Maw will deal lots of damage in a trade thanks to his e and his Ultimate y. Try to bait out his e before committing to the all-in.Note that Kog\u2019maw will be trying to constantly poke you from afar in lane to get you low. Look into buying an early pair of Boots to make dodging his abilities easier."} -{"text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Weak during the early game, especially against consistent poke damage which can prevent him from regenerating his Passive shield.Pre-six, he is quite susceptible to poke so he will be forced to play defensively. He probably won\u2019t be getting any ganks either due to him not having his Ultimate h.Proper vision control from the enemy team will prevent Malphite from catching the enemy team off-guard. This will reduce his effectiveness and will force him to find other ways to engage on the enemy team. "} -{"text": "Weak during the early game, especially against consistent poke damage which can prevent him from regenerating his Passive shield.Pre-six, he is quite susceptible to poke so he will be forced to play defensively. He probably won\u2019t be getting any ganks either due to him not having his Ultimate h.Proper vision control from the enemy team will prevent Malphite from catching the enemy team off-guard. This will reduce his effectiveness and will force him to find other ways to engage on the enemy team. "} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen\u2019s teammates is fed and needs to be peeled for."} -{"text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots (if they\u2019re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane. Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities."} -{"text": "Vayne\u2019s first power spike is when she is level 6. Her kill pressure and manoeuvrability increases dramatically whenever her Ultimate n is up.Vayne is incredibly weak in the early game. Try to abuse this if you can.End the game as fast as possible. Vayne is a late-game monster and will be incredibly hard to kill in the late game."} -{"text": "At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.At this stage of the game, teams will be grouping. Akshan\u2019s w will be really good at this stage of the game because he can bring back a recently deceased ally."} -{"text": "Zac will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Zac.Beware of Zac's early game pressure. They\u2019re much stronger than you and will try to make plays to get themselves and their teammates ahead.Use your superior objective-taking ability to make plays and take objectives such as the Dragon or Rift Herald. If Zac tries to contest, just fight them."} -{"text": "Zed has an effortless time killing anyone who is wandering alone in the rift. He can also set up tower dives on squishy bot laners quite frequently. He just needs to shove his wave in before roaming.At level 11, Zed will have two points in his Ultimate R. This means that his one-shot potential will be increased massively, and he will be able to destroy isolated enemies with ease.At level 9, Zed will have his first ability maxed out. This means that he will be dealing tons of damage to the enemy target, mainly if he uses his Ultimate R on someone. "} -{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Focus on power farming and minimizing trading until you\u2019re level 6. Once you unlock your Ultimate R, you can start to be more aggressive.Once you\u2019re level 6, you can look to play more aggressive as you can use your Ultimate R as a trading tool and something to fall back on."} -{"text": "Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.She has tons of poke in lane and can easily bully the enemy down with her Q and E. Her Ultimate R is incredibly powerful for a Support. She can easily get surprise kills post 6 if she lands her E on the enemy target."} -{"text": "Once your bottom lane rotates to the top lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.Delay team fights for as long as possible in the mid game while you poke and harass the enemy with your Q."} -{"text": "Level 16 is another decent spike where he can use his Ultimate R much frequently. The enemy team will always have to watch their flanks.Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns. He will have to use the fog of war when possible.Rakan is quite potent during the late game. This is because he can pick off enemies constantly due to his abilities being on short cooldowns and being able to escape quickly."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when available, as you will miss out on extra damage and CC.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. Your E and Q will help you a lot with zoning enemies off. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Play around your Ultimate e in the late game. It deals tons of damage and you need for it to be up before committing to a fight. Stick with your team in the late game. Getting caught out will result in your team having to play 4v5. As you\u2019re the Jungler after all, if you die when the Baron\u2019s up, the enemy will take it for free.Rush objectives as soon as they spawn. You should be able to take them fast thanks to your 1."} -{"text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} -{"text": "Level three is a decent power spike as Veigar can trap his enemies and then pelt them with his abilities. A full rotation of his basic abilities will deal a good amount of damage to his target.Level 6 is a significant power spike as Veigar gets access to his Ultimate R, which is a really great finishing move. It will help him take over the game later on.The first item will be a significant power spike as well. This is because his AP will be increased, which, combined with his Passive, will allow him to have more AP than most other players. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your **Ultimate** is down.Group with your team when your **Ultimate** is up. Rotate from the side lane to wherever your team is and look for a pick with your **Ultimate**.Peel for your allies in team fights. As you\u2019re a tank, you\u2019re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Ivern's true enabling potential will come at level nine, where he has his E maxed out. He can now peel for his carries with utmost ease or use his E's slow to initiate an all-in.His Ultimate R will have two points once he hits level 11. This will be an excellent time for him to start fights, especially those involving tower diving and enemy or taking a neutral objective.Ivern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him. He can easily make it target one enemy and allow his team to collapse on them."} -{"text": "After level 6, you will need to utilize the brushes and your d to leave him in low health for an all-in with your h.If you find yourself in a trade, you need to consider and be aware of his shield bar, and also not commit completely to it until he uses his W, since it can turn the tide of a fight.Push aggressively and look for trading windows until level 3, then back off and let the wave push back to you. In this time, you should resort to spamming d to deal damage to Mordekaiser.Mordekaiser's weakest point is at level 1 since he doesn't have his abilities and can't stack his Passive reliably, so you can afford to prolong trades with him to a degree."} -{"text": "Flank in team fights to make getting on the enemy backline easy. Make sure you\u2019re near your team at all times so you can get in the fight fast.Peel for your allies and keep them alive for as long as possible but make sure that you are close to the neutral objective during neutral objective fights. In a standard team fight, If you\u2019re ahead, try to take down the enemy backline. If you\u2019re not strong, use your Apprehend e to peel for your allies.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team."} -{"text": "Once Jinx gets her core items (Infinity Edge and 2 Zeal items) she will be pumping out DPS in team fights with her rockets. When trying to team fight, engage as soon as you spot her- do not let her auto-attack for free in the backline.At level 6, Jinx\u2019s Ultimate R can be a great trading tool and it can turn the tide of the lane. If she is not using it in her own lane, she might try to secure kills with it in other lanes with it. If you see her use her Ultimate R and it\u2019s headed topside, ping your team.At level 9, Jinx\u2019s auto-attacks will deal lots of damage as she would\u2019ve maxed Q by then. Keep this in mind and avoid fighting her alone as she is good in extended trades."} -{"text": "At level nine, Garen will have his first ability maxed out. This is a decent power spike as it allows him to duel enemies easily and go for regular short burst trades.Once he manages to get 2 points in his Ultimate R, he will have an effortless time catching enemies off-guard and killing them. He should use the lane brushes to go for regular short burst trades.His survivability is outstanding during the mid-game, and he can run enemies down while peeling for his carries. If he takes a lot of damage, he can quickly back off and let his Passive kick in."} -{"text": "Brand is an incredibly immobile champion. This makes him more of a target for ganks from the enemy Jungler. Brand is also one of the champions who dies the most in the game!As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and he\u2019ll be unable to use his W aggressive if he\u2019s out of mana. You need to always keep an eye on your mana pool at all times.In addition to being pretty immobile, Brand is also quite squishy. It\u2019s really important that you do not let the enemy poke you down or land poke as you\u2019ll have to play passively. You will also need to play much safer when your Flash is down."} -{"text": "Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don\u2019t stand in the minion wave as he will be able to push and poke with his b or e. Whenever Corki has his Passive, communicate with your team and ping that he\u2019s missing. He will look to roam as soon as he recalls and picks it up. Post-level 6, Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn\u2019t keep you pushed in. If you don\u2019t, you\u2019ll lose priority and tower plates."} -{"text": "Evelynn gets stronger with kills. Try and reduce her gold income by not overstaying your welcome and getting killed by her. By not dying to her, you will reduce her effectiveness as the game goes on.Evelynn needs level 6 as quickly as possible so she can unlock her Ultimate R and become invisible. Respect her ganks post level 6 and make sure you track her with good vision throughout her jungle.If the enemy bot lane goes missing, they might be helping Evelynn take the Drake. She cannot take it alone early, so try to take it away yourself if you\u2019re able to. If not, gank bot lane and take it with them."} -{"text": "When playing as a ranged champion, try your hardest to bully Rell down whenever she walks forward. If you can keep her low, she will be unable to engage or play aggressively.Whenever she is dismounted W, you should look to play aggressive and poke her down. She is very vulnerable and has nothing to stop you from doing it.Once Rell hits level 6, her Ultimate R is a very versatile tool that can allow her to turn around exchanges. Under no circumstances should you try to dive her post 6."} -{"text": "Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.Rumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly. "} -{"text": "Xin Zhao\u2019s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.At level 6, Xin Zhao\u2019s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily."} -{"text": "His tankiness is out of bounds during this phase of the game. He can quickly run down enemies and peel for his carries at the same time due to his overall tankiness.A maxed-out Ultimate R will allow Nunu to dish out a lot of damage in a short time. If he can set up a death brush, he will automatically win the fight.His late-game team fighting will be extreme as he is very tanky, and his ability to frontline will make it really easy for his team to succeed in fights."} -{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can now go to a side lane and split push due to his Passive and basic abilities. This is also why his abilities will hit like a truck, and he will frequently kill enemies.At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out. "} -{"text": "Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy."} -{"text": "Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you."} -{"text": "You can\u2019t really push too much early. If you push post 6, you could find yourself **Ulting** the enemy into their tower, and you\u2019ll have to retreat.**Ulting** can screw you over in a lot of cases. Practice makes perfect, and map awareness will help this with though.Wards can prevent you from flanking the enemy and catching enemies out of position. Against a good Support who places wards, it\u2019s going to be a little hard."} -{"text": "His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together."} -{"text": "Stick with your team in the later stages of the game. Avoid moving too far away from them.Look for picks with your E in the late game. Landing an E with the follow-up damage from your team could result in a kill or a favourable fight.Continue to delay team fights when possible so you can get your Passive tentacles down."} -{"text": "Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline.His early game will be pretty solid as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage with proper usage of that ability, but he will need to stay out of vision.He is a decent skirmisher early on, especially once he gets his Ultimate *R*. Looking for clumped fights is his way to go. "} -{"text": "After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease. Make sure you stop her from getting tower plates by matching her wave clear.Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q."} -{"text": "In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you\u2019re able to Ult R the right champion (like a carry), you could win the game.While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don\u2019t be afraid to jump in and soak up damage if you need to."} -{"text": "His first ability will be maxed out at level nine. Now he can pretty much do a quarter of a squishy target's health bar with his e.At level 11, he will have two points in his Ultimate R. This will amplify his damage massively, and Veigar will easily be able to one-shot squishy enemies and tanks alike.Veigar will now have multiple stacks, which will grant him a lot of free ability power. This is horrible news for the enemy team as Veigar will soon be unstoppable. "} -{"text": "Amumu is pretty vulnerable to poke damage. Try and harass him as much as possible to make it near impossible for him to go in without dying in return.Amumu\u2019s level 6 is very good. Once he hits level 6, try and position away from your other laner so he cannot CC both of you with his Ultimate y.Watch your positioning throughout the game. Try and position so you\u2019re always behind 1 minion so it is impossible for him to land his s on you."} -{"text": "Stick with your team in the later parts of the game. If you walk away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game.Focus the nearest enemy champion in team fights and watch your positioning. Hold on to your W for the right opportunity. Do not use it recklessly.Stick towards the back of your team near the Support and ADC so they can peel and protect you."} -{"text": "Continue to look for picks with your Q and R. If you\u2019re able to get a pick, try to abuse the numbers advantage and finish the game.Again, stick with your team and avoid walking too far away from them. If your ADC gets caught out, then the chances of winning will be reduced. So by sticking with them you\u2019ll increase your chances of winning.Continue peeling for your team in team fights. Make sure you keep them alive for as long as possible."} -{"text": "Falls off like a truck if the game goes on for too long. During the late game, champions start building defensive items which don\u2019t allow Shaco to immediately assassinate someone.He is quite squishy, and is quite prone to getting killed if CC\u2019d when his Ultimate l is down. He will need to play around this ability in order to succeed.Not a good pick against tanks as it would involve him changing his build and going up close and personal to those tanks. This is not very ideal, especially against experienced players."} -{"text": "Your burst damage is almost non-existent when your Ultimate R is down. Any champion or player who can play around your Ultimate R can set you back massively.You are weak against long-ranged poke due to your spell range being low to moderate (depending on the ability). You are also not as effective if you aren't able to accumulate a lead on your enemies early on.Regardless of the additional movement speed your E offers, Annie has little to no form of escape. If you\u2019re overextended without your E to protect you, you will be an easy target."} -{"text": "Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.Once Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.After Zyra has completed Liandry\u2019s, her damage output intensifies. Watch out for her poke damage in lane. "} -{"text": "At level 16, Fiora will put the third and final point in her Ultimate R. As she will be grouped during this stage of the game, the large AOE heal will be very helpful for her and her team. Fiora is very good in the late game and as long as she hasn\u2019t fallen behind previously, she should be really good at this stage of the game.A full-build Fiora is nothing to be messed with. The more items and the more gold that is funnelled into you- the higher your chances are of winning. "} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team."} -{"text": "At level 6, Teemo\u2019s pressure increases thanks to his Ultimate t giving him extra damage and the ability to place Mushrooms t all around the map. The more ability haste Teemo buys, the more Shrooms t he can place around on the map. Try to take unorthodox pathing to prevent walking through them.Nashor\u2019s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat."} -{"text": "She will be able to max out her Ultimate R at level 16. This will drastically impact team fights since her Ultimate R will be on a very short cooldown.Lillia is excellent in late-game team fights. This is due to her AoE abilities and mobility, which can let her get a 5-man Ultimate R.Lillia will have multiple items by now. Her damage output and prolonged burn damage will be really obnoxious for the enemy to deal with."} -{"text": "Continue to look for ganking opportunities whenever your Ultimate yis up. Play around the cooldown and look for as many ganks as possible.After successfully winning a team fight, look to take the Baron with your allies. Do not make the call for Baron if you\u2019re low, if the enemy Jungler is nearby or if there's any chance that you\u2019ll be unable to take it quickly.Keep farming every jungle camp you can so you\u2019re able to stay up in gold and XP to get your required items."} -{"text": "Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd.Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. This is because one misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome.Getting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket. "} -{"text": "Always watch your positioning at level 6. Her level 6 is stronger so she can easily kill you if she lands her 6.Post 6, focus on ushing and matching her wave clear. This will reduce her chances of pushing you into your tower and gaining a gold lead.Stand outside of the minion wave at all times. This will make it harder for her to push and poke you at the same time.Try to stay at max range and poke her from afar. Apart from her Q and Ultimate, her Q and R are not very high, so she will be unable to hit you with them."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage (like an engage Support).Once you have a few levels under your belt, you can start to look for aggressive plays. You benefit from extended trades, so try to go for them frequently.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "At level 9, Darius would\u2019ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.During the mid-game, Darius should\u2019ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "Kite around while taking camps to ensure that you can take healthy clears. Just get to level three quickly and then start ganking.Once you get your Ultimate t, start riddling the river and neutral, objective pit entrances with your traps. This will let you detect your enemies and will allow you to steal neutral objectives with ease.Focus on ganking overextended enemies when possible. This will let you get a massive lead when possible and allow you to completely dominate the enemy later in the game. "} -{"text": "ChoGath is immobile and has a very large hitbox. This makes ChoGath easy to invade and ambush with Rek\u2019Sai pre-6. Stay ahead of him so even if he Flashes, his hitbox is so big you can knock him up regardless.Avoid trying to 1v1 ChoGath after level 6 because Rek\u2019Sai has a much lower chance of winning the 1v1 due to ChoGath\u2019s Feast t. Instead, set him up to be caught out with your teammates since he has such little ways to get away from other champions.ChoGath\u2019s Feast t causes him to have a huge advantage on neutral objectives like Baron or Dragon which Rek\u2019Sai can\u2019t contest with. Take extreme caution when ChoGath is near and avoid neutral objectives unless ChoGath is dead, unaware or zoned far away.ChoGath has an extremely weak and linear gank pattern. Counteract this by warding the river bushes which will decrease a successful ChoGath gank considerably. In addition, ChoGath is also easy prey for a counter gank with Rek\u2019Sai if spotted trying to gank."} -{"text": "Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you."} -{"text": "Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.If Mordekaiser misses his E in a team fight, it wouldn\u2019t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.Avoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky."} -{"text": "Make sure that you don't get his by his Q regularly. Force him to use his dash, as this way, it will become extremely easy to all-in you.If he goes to lane gank your allies, push hard and get some plates quickly. This will help you out a lot in the late game.Kled has to be a high priority target during team fights. Make sure that you CC him and work with your team to take Kled down quickly before his team can make way to you.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them."} -{"text": "He is really strong early and can easily kill you unless you have some items under your belt. Avoid fighting him if he invades.They are a good early ganker. Beware of this and try to counter his ganks if you can.Make sure you play around your Ultimate\u2019s cooldown. It will be very important if you want to get kills. Try to gank whenever it is up.He has better objective control than you do early. Keep those objectives warded to counter his chances of taking them."} -{"text": "Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief time. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.Yasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.Due to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead."} -{"text": "Use Draven\u2019s early game strength to get kills in lane and gain a gold lead over the enemy. Draven needs to play aggressive in lane.Play around the enemies abilities to increase your chances of surviving and killing the enemy. If they waste their dash or if the Support uses a hook ability, try to play aggressive.If you\u2019ve got lots of stacks g, don\u2019t be afraid to call for ganks. You have tons of damage and should be able to cash out easily if you can overwhelm the enemy with a gank."} -{"text": "Udyr is a strong dueller in the early game. Unless you have a clear advantage, avoid fighting him in a 1v1 scenario.Udyr has good objective control and can solo objectives like the Dragon with ease. Make sure you keep the Drake warded at all times to decrease his chances of securing them for free.Unlike most champions, he doesn\u2019t peak at level 6 as he can unlock his Ultimate R at level 1. If you have a strong Ultimate, try to abuse the cooldown and help your allies."} -{"text": "Fizz has good kill pressure at level 3 and 4. Respect his all-in and try to poke him down before he gets the chance to play aggressive. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless he has already used this ability beforehand so you\u2019re guaranteed to hit your abilities on him.Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you\u2019re level 5 and are overextended."} -{"text": "Get level 2 before the enemy and look for an aggressive play while the enemy is still level 1.Wait for the enemy laner to use their dashes before using your Hook b. It\u2019s important that you do not waste this ability in lane as you\u2019ll be no threat to the enemy while it\u2019s on cooldown. By waiting for them to use their dash, your chances of landing the ability are increased.Look for roaming opportunities to try and get your allies ahead. Your champion is a good roamer, so you can do it very easily."} -{"text": "Aphelios\u2019s late game is also strong. Although while you\u2019re good in the late game, it is important that you do not over aggres as Aphelios is very squishy.In the late game, Aphelios will be full build or nearing completion of his build. He will be able to dish out a lot of damage in late game team fights.Aphelios is a strong team fighting champion. He should group with his team and play as 5. He will be able to melt tanks at this stage of the game, as long as he watches his positioning and doesn\u2019t get caught out."} -{"text": "Try to abuse your range advantage to gain an early health lead.Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} -{"text": "Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there isn\u2019t one.At level 6, ping that Gangplank has his Ultimate R. It\u2019s key that your team knows that he can use his Ultimate R to impact a fight. Gangplank is rather weak in the early game and needs time to come online. Try and abuse his weak early game to get ahead."} -{"text": "In the Support role, she has great pick potential with her E and Ultimate. She can catch any enemy who overextends post 6.She can constantly pick up kills in the lane with her Ultimate. If you can\u2019t get kills in lane, look to roam and help your allies instead.Camille can play aggressive from the get-go. She can get early kills, get picks and deal a lot of damage as the game goes along."} -{"text": "He doesn\u2019t do well early on against ranged matchups as he can be poked quite easily from range. Regular poking will eventually get him killed if he stays in the lane.He can outplay himself with his E if he goes in and mistimes the E duration. Crowd control is his mortal enemy, and he can be taken out quite easily due to his squishiness.His Ultimate R doesn\u2019t have a lot of width, which makes it really easy for the enemies to dodge it from range. This will require Yone to get close to the enemy team, which can put him in a vulnerable position."} -{"text": "The first item component will allow him to deal a lot of damage and be really obnoxious in the lane. It will also be beneficial when trying to go for all-in combos.Level six is a decent spike for him as he can now burst enemies down easily and roam around the map. His survivability will also depend on his Passive usage.He is a powerful and annoying champion early on, especially if he manages to use the lane brushes to his advantage in the lane. His all-in combo will be pretty potent if he catches her enemies off-guard. "} -{"text": "Samira has an incredibly strong all-in. This will allow her to go for kills frequently, especially when the enemy overextends or walks too far forward.Her Ultimate R is an incredibly strong tool in team fights. Avoid fighting unless you have your Ultimate R available as it deals tons of damage.Samira\u2019s utility and ability to dash allows her to escape sticky situations makes her an incredibly strong and mobile champion. "} -{"text": "Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "At level 13, Jarvan will have both his e and d maxed out. This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease. Bonus points if he can flank the enemy team.Once he manages to get three points in his Ultimate m, his ability to initiate fights will increase. With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center.Jarvan IV becomes quite tanky during the late game due to his items and build. He can soak a lot of damage for his team and can easily peel for his carries if need be."} -{"text": "Play safe for the first few levels. While Ekko\u2019s early game is strong, you need to remain healthy so you can look for an all-in after you have more levels under your belt.Ekko has strong roaming potential and is a strong skirmisher. Get priority in your lane and then look to roam and assist your allies.Play around your Ultimate W. It is a strong tool that can help win fights and outplay the enemy. Always keep this ability in mind when you\u2019re fighting the enemy."} -{"text": "Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. This is also a good place to stand as the minions will block his Q.Don\u2019t let Brand harass you for free. Try and stand back and out of range of him so he\u2019s unable to attack and harass you with his W. Ensure that you remain healthy otherwise you\u2019ll never be able to fight him.A good time to fight Brand is when he\u2019s out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he\u2019ll have 1 less ability to use."} -{"text": "Avoid dismounting unless Blitzcrank's Q ability (Rocket Grab) is on cooldown to minimize the risk of getting hooked.Keep the wave close to your side of the lane to force Blitzcrank to overextend if he wants to engage.Play aggressively at level 1, and then mount up at level 2 to gain access to additional abilities and increased safety.If your ADC gets hooked, don't hesitate to detach from them to avoid dying. As soon as Blitzcrank begins to pull them in, dismount and quickly retreat to safety."} -{"text": "Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you.Neutral Objectives need to be secured regularly in this matchup. It will give your team the edge it needs to make team fights unfair for the enemy team.Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don\u2019t play around it. "} -{"text": "Needs time to come online. He is weak early on and cannot really gank unless he has easy kills set up for him.He doesn\u2019t have the greatest objective control. He will need his allies to help him secure the Drake and Rift Herald.Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened."} -{"text": "Aatrox\u2019s first major spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.When Aatrox has obtained his Ultimate, his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball."} -{"text": "Rakan is super squishy and dies easily in team fights. As long as you\u2019re able to use your abilities and CC key targets, you should be okay.He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.If you miss your W or get CC\u2019d once you go in, the enemy will be able to trade back with you. During the laning phase, this could be devastating if you go in at the wrong time."} -{"text": "Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game.Whenever Veigar uses his n, try to abuse the cool down as it\u2019s his only defensive tool in the early game and once it\u2019s down- he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in."} -{"text": "Extremely squishy and immobile early on which can make him susceptible to ganks due to how his kit works. This will force him to play defensively, else he will just get camped.Misuse of his d can cause a lot of issues for him. Junglers will wait for him to have this ability on cooldown before they try to gank him. Locking in improper cards during improper times can cause a lot of issues too.Improper usage of his Ultimate y can get both him and his team killed, which will ultimately lead to a massive throw. This is due to the fact that Twisted Fate is a macro-based champion, and proper decision making is necessary to play this champion efficiently."} -{"text": "Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.Is quite vulnerable when his E is down as it is his main form of CC. Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won\u2019t have the amplified healing and AoE damage."} -{"text": "Camille has good outplay potential with her E and Ultimate R. She can often outplay the enemy and turn around or escape exchanges with ease.She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning her will reap the rewards of a veteran Camille player.Her Ultimate R is a good tool that can result in a kill every time. If she is unable to kill the enemy laner, she can roam to another lane and use it there instead."} -{"text": "At level 6, Mordekaiser\u2019s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.Team fights are where Mordekaiser can shine. If you\u2019re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R."} -{"text": "Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.Takes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.Buffering his E won\u2019t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won\u2019t be able to push in the wave either, else he can get run down by the enemy."} -{"text": "Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Vel'Koz will have his Q maxed at level 9. This means that he will deal more poke damage and completely dismantle an enemy team from range.He will have two points in his Ultimate R once he hits level 11. This means that Vel'Koz will use the Ultimate R more efficiently as a finishing move to get rid of low health targets.Team fights are going to be really good for Vel'Koz due to his kit. If he manages to score a knock upon a target, he will probably kill them instantly with his team."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Position properly around the minion wave else, your entire all-in combo will be botched, and you will get killed due to your Passive. Use your e to immediately reposition yourself during a duel.Once you get your first item component, you will have an easier time dueling enemies in the lane. Use your e and e very carefully else, you will become a prime gank target for the enemy Jungler.Getting your Ultimate t is a massive spike for you in this lane. Use it as a finisher move for the most part but keep in mind that the knockback can be used defensively. "} -{"text": "At level 11, Brand will put a second point in his Ultimate R. His damage output and kill pressure will heavily intensify. As long as he is playing around his Ultimate R, he should be a real threat during the mid-game when it comes to getting ganks off.During the mid game, Brand should\u2019ve completed a couple items. In order to make the most of his kit, he should try to poke the enemy down before committing to a team fight in order to increase his chances of winning the fight.Overall, Brand\u2019s level 9 power spike is very good for him as he would\u2019ve maxed his W which allows him to clear his jungle more effectively and also dish out more damage. He should also find it somewhat easier to secure objectives like the Dragon or Rift Herald."} -{"text": "See if you can roam around and help allies who are being bullied under their tower. You should be able to cut off the enemy's escape with your e and finish them off with your auto-attacks and e.You will have your core items by now, which will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you.Setting up death brushes should allow you to one-shot targets who are roaming around aimlessly. During fights, stay near your frontline and prepare to e in and l enemies when you get a chance. "} -{"text": "Avoid taking too much damage early from auto-attacks. Play around your E cooldown and stay back while it is on cooldown.Once you\u2019re level 2 or 3, you can play aggressive. Only go in if your ADC can fight though.Try to play around your Ultimate\u2019s cooldown. Make sure you use it whenever it is up."} -{"text": "Once Diana hits level 6, she can start to receive ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane.Whenever Diana lands her Q, she could look for the all-in thanks to the reset on her t. Try and play safer when her Q has landed and wait for it to disappear before walking forward.Diana is rather weak if she doesn\u2019t get kills early on. With this in mind, try not to feed her and ping whenever she goes missing as Diana will look to roam if she can\u2019t kill anyone in mid."} -{"text": "In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her ADC and her carries will be lessened. If you can\u2019t kill her, you might be able to force herself to self-cast her Ultimate R. Lulu will often go to ward alone. You can look to ambush her and take her down while she\u2019s isolated and then start a team fight with her team while she\u2019s dead. For AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies."} -{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights.Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} -{"text": "Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone. "} -{"text": "Late-game should be really easy to maneuver around as your E will be on a short cooldown. Your plan should be to utilize the fog of war to bamboozle the enemy backline.With your Ultimate e on a massively short cooldown, you should be able to run enemies down quickly and take down the backline in a jiffy. Try to avoid CC when possible.Tenacity will be your friend in this game, especially if the enemy is CC-heavy. Invest in such items as and when possible as it will help your team win fights."} -{"text": "Very efficient wave clear which also allows him to damage multiple enemies at the same time. This gives him an innate advantage against ranged matchups, as well as lane priority in general.Can disrupt an entire fight with his d and Ultimate m, so fighting in close spaces is very advantageous for him. He can also chase a single target down with some fancy footwork, by using his r.His poke damage is obnoxious and very strong. This can allow him to force his enemy laner out of the lane and then take objectives with a numbers advantage. In the bot lane, he can use the lane brushes for an added effect of obscurity from enemy laners."} -{"text": "Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn\u2019t have as much pressure in comparison to a lot of other champions especially if they\u2019re level 6 power spike is very strong.Whenever Karma\u2019s d is down, she is vulnerable to attack and will need to play safely while it\u2019s on cooldown. Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won\u2019t be enough to get past a huge minion wave."} -{"text": "If Wukong falls behind, it will be really hard for him to get back into the game. Wukong relies on being a nuisance and getting an early lead to take over the map.His y is his only real disengage tool. Once that is down, or if he misuses it, his enemies can easily kill him in lane.If Wukong falls behind, he can build tank, but he will deal little to no damage in a team fight. Keep this in mind, but be prepared to adapt."} -{"text": "Getting a complete build will allow your damage to skyrocket. Don't forget to use your Passive timely to avoid dying in clustered fights.You can use your Ultimate R as an escape tool in heavily botched-up fights. This is not recommended because ability can allow you to turn a fight and save yourself almost immediately.Your E will be pivotal to fights during this phase of the game. Always try to flank the enemy and get kills on the backline. This way, you will be able to take over the game easily."} -{"text": "Abuse your range advantage by standing back and poking the enemy down from afar.At level 6, play around your Ultimate cooldown to help you get kills with your ADC.Stand away from enemy, but make sure you\u2019re near your ADC so you can have lane pressure while you\u2019re not poking."} -{"text": "Viego\u2019s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.Viego\u2019s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat."} -{"text": "You have strong poke in the early game with your auto-attacks and your Q. Keep harassing the enemy from the get-go.At level 3, you\u2019ll have access to all your basic abilities. This is one of your first major powerspikes in the early game.Your level 6 power spike is pretty major because it can help you and your ADC stay safe in lane."} -{"text": "Jinx's level 6 is a significant power spike as it can allow her to snipe kills from the other side of the map. It is also a good finishing ability after an extended skirmish where the enemies escape with little to no HP.The first item component will give a boost to Jinx's skirmishing potential. It will allow her to dish out a lot more damage during skirmishes. She excels when using her Q rockets in clumped team fights as long as someone is peeling for her.Additional points in her Q will allow her to dish out more damage and help her with her late-game scaling. Combined with her core items, the correct usage of this ability will differentiate between a great and a bad Jinx."} -{"text": "Thresh is a lane dominant Support. This means he can often win lane and win the game just by getting kills.He has great pick potential thanks to his Q. One good Hook Q in the mid-game could snowball into a huge advantage.Thresh has tons of roaming pressure. This allows him to impact multiple lanes and get his allies ahead. Look for roaming opportunities once you have Mobility Boots."} -{"text": "Vi has excellent pick potential with her Ultimate R. The range allows her to catch enemies off-guard with her Ultimate R and kill her targets due to her burst damage.Vi's objective control will still be preserved during this phase of the game. This means that she can quickly melt through towers with her E and take neutral objectives with ease.Her impact will be massive during the mid-game. This is because she will have her core items, and she will be able to pick enemies off with ease with her Ultimate R. She can easily flank the enemy and get to their backline. "} -{"text": "He is a lane bully and can make the life of melee top laners a very hard one. With his ranged poke and his Q, he can keep chipping on his opponent while they try to farm, and force them out of the lane.His E allows him to disengage and ruin all-in attempts on him from the enemy team. This makes it very hard for the enemy Jungler to gank him unless the top laner is able to land their CC on him.His Ultimate R can change the tide of an entire fight. When combined with his E, he can quite easily CC the entire enemy team when they are clumped up together."} -{"text": "Snowball heavy champion. If Leblanc gets a kill or two, she can snowball the lane and get herself further ahead with ease.Has a gap closer/ escape ability thanks to her W. This makes her a huge threat in lane and makes her somewhat safe from ganks.Leblanc has good wave clear thanks to her W. This allows her to match or outpush most laners."} -{"text": "Nasus will have a decent amount of stacks and will take part in team fights now. He should be a threat to all the squishy targets in the enemy team.He will have multiple items now, which will make it easier for him to run down the enemy laner and the enemy team. It will increase his damage output massively as well.At level 11, he will have two points in his Ultimate R. This will increase both his tankiness and kill pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy backline and surviving. "} -{"text": "His early game ganks are really strong as he has a lot of CC and damage reduction in his kit. He can quite quickly instigate tower dives on low-health enemies.Level six is a massive spike due to him being able to get his Ultimate R. This will let him make plays around the map and get his team ahead.The first component will let him deal more damage and spam his abilities due to the increased mana. "} -{"text": "Once Maokai's Ultimate R gets maxed out, the enemy won't have a perfect time in the game. Maokai's team will quickly capitalize on his CC, though.His tankiness is massive during the late game. His Passive won't let him die while he dives the enemy backline, deals damage of his own to them, and ensures they can't join the fight.He is decent during late-game fights as his W, and Q can easily CC a high priority target and prevent them from joining fights. This gives time to his allies to damage the other enemies or collapse on the CC'd target."} -{"text": "Annie\u2019s pick potential in the late is incredibly high. Don\u2019t be afraid to try and one-shot the enemy Support if you\u2019re ahead. If you\u2019re not ahead, don\u2019t worry as you will still be able to protect your ADC with your E.Annie is a great team fighting champion and as teams will be grouping in the late game. This allows her to get a multi-person R.Although Annie has a lot of burst damage, she starts to fall off in the late game as squishy champions start to build defensive items."} -{"text": "In the late game, Ashe\u2019s y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts.At level 16, Ashe will have 3 points in her Ultimate w. It will also be on a much lower cooldown (on a lower cooldown than the enemy will think). This allows her to get surprising picks to win the late game for her team.In the later parts of the game, Ashe will be at max or near max build. Her damage output will be incredibly high if she can 1, poke the enemy with her y, 2 activate her Q and 3, kite in late game team fights."} -{"text": "Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. He should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.Fizz\u2019s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease. It has a short cooldown so he will be able to play aggressively over and over again.Once Fizz has recalled and picked up his first item, he\u2019ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent."} -{"text": "Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them around easily if you\u2019re able to play it slow and wait for the perfect opportunity to fight or escape. Squishy champions will often be left alone, or they will walk around the map unaided. You can use this to your advantage to snowball and get more kills as Akali is a strong assassin and can kill squishy champions easily. If you\u2019re able to get a few kills in lane, you can snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "Stand outside of the minion wave as Aphelios does have a lot of AOE W damage. Additionally, stand away from the Tower if you\u2019re pushed under it as his AOE autos will hit you if you\u2019re behind the tower. Don\u2019t trade at level 1 with Aphelios if you\u2019re playing as an AP champion. He is AD based and will deal more damage than you early. Aphelios is prone to crowd control and all-ins. If possible, try to lock him down as quickly as you can when trading to reduce his damage output. Aphelios is also super squishy and easy to kill, so he might even blow Flash when you try to engage."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "You're a stronger Jungler compared to Cho'Gath. Use your early game pressure to get an early lead.Do not be afraid to fight him alone. As long as you dodge his Q, you will win the 1v1s.Make sure you prioritize those objectives! You can take them easily, and if you don't take them before him, he will take them with his R easily.Look to gank whenever your Ultimate is up as you're Ultimate is a great tool for ganking, and you need to abuse its cooldown to get kills."} -{"text": "Stay near your team in the late game. You shouldn\u2019t be too far away from them otherwise the enemy may force a fight or catch your team out of position. Look for picks with your Ultimate R in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team."} -{"text": "Look to go for short trades with your k and a but only when the enemy champion's main damage or CC ability is down. Avoid shoving the wave in either unless you want to recall.The lane brushes can be used during duels as you may be able to drop vision in them. You may also be able to l enemies easily from them as the enemy won't see it coming.Once you get your Ultimate t, you should be able to dish out a lot of damage. It will allow you to take over fights easily and act as a disruptor. "} -{"text": "You will have a lot of presence during this phase of the game. Try to CC lock high-priority targets when possible and get rid of them quickly.Work with your Jungler and get some picks on the enemy Jungler or Support when you get the chance. This will let you snowball your lead during the mid-game.Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning. The lower the elo, the more effective this tactic is. "} -{"text": "Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Q and standing outside his E range.Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades."} -{"text": "Getting 2 points in her Ultimate R will give her another significant power spike. This will empower her and will allow her to dish out a lot of damage.Her first ability will be maxed out at level 9. This will allow her to poke her enemies with ease and will let her clear waves quickly.Her 2nd empowerment is where the real power spike kicks in. She will get added effects, and consecutively auto-attacking will allow her to melt through enemies. "} -{"text": "His d is the only form of self-peel for him. Once that ability is down, he is quite vulnerable to ganks. In team fights, he can be flanked with ease as well.He will be trying to play safe during the early game and will not have a lot of damage if he can\u2019t upgrade his Passive Core. Playing aggressively and forcing him out of the lane early on can allow his enemy to get a huge advantage on him.Very prone to all-ins, especially in the bot lane when against a hard crowd control Support. He has some form of movement speed buff with his r but layered crowd control can easily counter that."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "Try and keep the minion wave closer to your side of the map early. This will make farming easier and they will not be able to zone you away from farm or poke you out of lane.The enemy does have the range advantage so they will probably try and auto-attack you frequently. Stand back and out of range so they can\u2019t auto attack you for free. Try to constantly adapt your positioning to reserve health. If they walk forward, walk backwards if you\u2019re not looking to trade.Be prepared to sacrifice CS for XP. If you get chunked down, you\u2019ll find it hard to trade or fight the enemy. Do not let them bully you out of lane otherwise you\u2019ll fall behind and you\u2019ll not be able to kill them. The enem lacks an escape and is pretty immobile which you can capitalise on. Request ganks once the wave is close to your side of the map and go for favourable trades."} -{"text": "If you\u2019re nearby when Twitch ganks, don\u2019t be afraid to counter gank as you\u2019re really strong in the 2v2, especially post 6.If you have a lead, go ahead and invade him. Try to fight him for his camps as you can win the 1v1 as long as you can get on top of him.Play around your Ultimate to get more kills! It is really important for you.Place vision and buy control wards to help your team spot Twitch before he is able to gank and get kills."} -{"text": "Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.You will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd. "} -{"text": "Your goal is to match his pushing power with your W.Stand outside of the minion wave at all times so he cannot push and poke you at the same time. This will be important if you want to survive the laning phase.Avoid using your Q too often in this matchup unless he is away from the minion wave. It costs a lot of mana and you need the mana for your W!An option you can take is to put early points in your E for the additional shield strength."} -{"text": "If you\u2019re ever invading him, ensure he doesn\u2019t have many Q stacks. If he does, expect a lot of damage coming your way.Don\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.Beware of Hecarim's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.Beware of Hecarim's early game pressure. They\u2019re much stronger than you and will try to make plays to get themselves and their teammates ahead."} -{"text": "Rek\u2019Sai\u2019s level 3 power spike is incredibly powerful. A laner should always prepare for a Rek\u2019Sai at level 3 as they are very likely to gank one of the lanes.When Rek\u2019Sai hits level 6 and unlocks her Ultimate r, she deals even more damage and can duel the majority of Junglers without a chance of them escaping.After Rek\u2019Sai has completed her jungling item, her kill pressure increases dramatically. At this stage, it will be difficult for you to fight her unless you\u2019re ahead in terms of items and kills."} -{"text": "His boots will give him a massive powerspike as it allows him to roam easily, and he can rotate between lanes easily. It can also allow him to set traps for the enemy by recalling early and walking back to the lane faster than his enemies.level 2 and level 3 are significant power spikes as it allows Zac to bolster his all-in potential. Both levels add a layer to his all-in and CC, which will enable his ADC to follow up on all-ins with ease.level 6 is another major powerspike as it can allow Zac to affect team fights massively. It will make neutral objective fights way easier for him."} -{"text": "Once Kindred hits level 6, she will be much stronger as she can use her Ultimate R to go for more unorthodox ganks.As the game goes along, Kindred will become stronger and stronger with the more stacks she gets. Try to secure them whenever possible to slow down the snowball effect.After Kindred has completed her jungling item, she will be a much stronger duellist and really good at kiting. Keep this in mind and think twice when fighting her."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} -{"text": "2 points in her Ultimate R will let her help her team pick off-targets. Other than that, she can also use it defensively to escape from unfavorable situations.Her mid-game presence is strong as she dishes out a lot of damage and can quickly heal up her team. The movement speed increase is pretty lovely too.Her first ability will be maxed out at level nine, allowing her to deal out much damage. It will also increase the damage of her allies' attacks if they happen to be in the ability's aura. "} -{"text": "Care for her poke and range advantage during laning.Stand out of the minion wave to force her to choose between pushing and poking you simultaneously.Allow her to push you in to your tower early; coordinate with your jungler for potential ganks.Be cautious of her ultimate's increased kill pressure at level 6; recall if you're low on health."} -{"text": "Viego\u2019s skirmishing power in the eraly game is quite high. Keep this in mind when trying to 1v1 him as he is pretty good early on.Viego\u2019s level 6 power spike is very good. He will often go for insanely aggressive plays with his Ultimate R.If he takes over the body of a fed enemy champion, he will be extremely difficult to deal with. However, if he takes over a weak champion, he may not be that big of a threat."} -{"text": "Lee Sin is a dominant laner in the early game. Expect him to go for aggressive plays to get an early lead.Once Lee Sin hits level 6, his kill pressure intensifies and he will be a lot scarier to play against. Expect him to go for aggressive plays.When Lee Sin has completed his first component item, his damage output will increase dramatically. Watch your positioning so he cannot easily take you down."} -{"text": "Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Q so it fast pushes the wave and hits the enemy at the same time.After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning.Consume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy."} -{"text": "Kled will be looking to fight as much as possible in the early game to get a kill. Keep this in mind and avoid fighting him when playing as a tank.When duelling Kled, keep an eye on his secondary bar. If it\u2019s almost full, he will mount during the skirmish and he\u2019ll be able to kill you. Avoid going for extended duels when he is about to remount. Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate R once you walk up to farm."} -{"text": "Kennen lacks wave clear which you can abuse in the early game to push him into his tower and gain tower plates.Avoid fighting Kennen if he has multiple stacks of his Passive on you. Landing his 1 or using his t could result in you getting CC\u2019d and losing the fight.While Kennen\u2019s Ultimate m is strong, it doesn\u2019t deal a lot of burst damage like a lot of other Mid laners. Use this to your advantage to burst him down before he is unable to get a good Ultimate m off."} -{"text": "Poke the enemy as much as possible with your Q to get them low. Use your early lane dominance to gain a health advantage over the enemy.Focus on farming and poking during the laning phase. You shouldn\u2019t really commit to fighting the enemy.At level 6, Karma doesn\u2019t gain access to an Ultimate a like most champions. If you\u2019re playing against someone with a strong all-in, play safe whenever their Ultimate a is up."} -{"text": "Level 11 is relatively lackluster as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table.Poppy is extremely potent during this phase of the game as she can deal consistent damage and CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well.Level 9 is when her first ability will get maxed. This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy. "} -{"text": "Ezreal is mobile, but not as mobile as you. Just use your E with discretion to get to him quickly.Avoid getting poked out by his Q in this matchup. You may use your W to do so if you have no other way.Post-six, you should be able to all-in Ezreal regularly in this matchup. Just make sure that his E is down beforehand.Keep the wave in the middle of the lane or close to your turret. Try to expose Ezreal to ganks this way."} -{"text": "Continue to peel for your allies to keep them alive in fights. You\u2019re good at peeling, so you should do so in the late game.Look for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game.Heimerdinger can take objectives really fast in the late game thanks to his Q. Be prepared to make the call for them as you can often cheese them for free."} -{"text": "Be very careful in this matchup as Trynd can easily all-in and kill you in this matchup early on. The wave is to be frozen near your tower, or you will have to pay for it dearly.Focusing on farming is going to be really important. Only go for trades on him, when his dash is down, or when he is going to last hit a minion.His Ultimate is going to be a major problem in this matchup, so make sure that you save your slow for once he has used his ult, else, your backline will take the bullet.If he is roaming, let your teammates know so, and make sure that you don't follow him blindly. One small mistake and he can easily bait you into a fight with his Jungler in the river."} -{"text": "Most Sona\u2019s will run through their mana incredibly quickly through poking and providing heals. Capitalize on this by looking to fight her when she has no mana available.Sona is incredibly vulnerable in the early game. Before level 6, try to abuse her as much as possible. Once she is level 6, her kill pressure increases as her Ultimate R is a great duelling tool and has great gank set up too. The best time to play aggressively is when Sona overextends to get stacks on her Spellthief\u2019s Edge. When she is overextended, try to play aggressive and burst her down when she\u2019s positioned forward. "} -{"text": "Zed\u2019s skirmishing power is very high early on. Keep this in mind when attempting to fight him in the very early game.When invading the enemy Zed, try and wait inside a bush or only go in on him when he is low on energy so he will find it hard to trade back with you.Zed\u2019s early scuttle crab prowess is very strong. If you\u2019re weak at level 3, don\u2019t bother trying to contest the scuttle against him as he may probably kill you. The less gold Zed gets early- the better."} -{"text": "At level nine, Irelia will be able to max out her Q. Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too.Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane. This will lead to her taking more skirmishes and winning most duels in the game.Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R. Fighting in chokepoints and the objective pits will surely get her ahead in the game."} -{"text": "Disengage as soon as Taric has activated his Ultimate R so the enemy takes damage. If a target is low though, try to burst them down quickly before the Ultimate R comes into effect. Taric has surprisingly good engage and catch potential with his E. Watch his positioning at all times so it\u2019s really difficult for him to catch someone out.Invest in an Executioner\u2019s Calling to reduce the healing of Taric in team fights. "} -{"text": "Take advantage of your range advantage and consistently harass Taric whenever possible. Utilize your auto-attacks and abilities to poke him down and apply pressure in lane.Be prepared to use your E (Zoomies) ability to reposition yourself and dodge Taric's E (Dazzle) stun. This will help you avoid being caught out of position and mitigate his crowd control.If possible, try to keep the minion wave closer to your side of the map. This forces Taric and his ADC to overextend for farm, creating opportunities for your jungler to capitalize on and potentially secure kills or summoner spells.Ensure that you and your ADC reach level 2 at the same time as Taric. Taric may look to engage and fight early at level 2, so it's important to be prepared and ready to respond."} -{"text": "As Ezreal will be poking a lot in lane, when your Spell Shield E is down, ensure you stand behind your minions so he cannot land poke on you.Use your skills lavishly in lane to clear minions and hard push into the enemies Turret. Ezreal has little in terms of gank potential, so if you can- push the lane.Once the enemy hits level 6, their kill pressure in lane increases heavily. Keep this in mind and respect their all in damage. Keep your R to chase Ezreal down once he uses Arcane Shift E to escape from a gank. Your R will help you and your allies get on to Ezreal with no problems. If possible, bait this ability out with Q beforehand so you do not have to use your R."} -{"text": "In the late game, continue to split push if your team isn\u2019t at risk of dying or getting caught out.If your team is going to get caught out or if the game isn\u2019t one-sided, you need to group with your team to help them fight.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "Keep harassing and wave clearing with your Q in the lane. The goal will be to both land your poke and clear the wave at the same time.Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up. Ward around correctly before doing anything.Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, you use your Ultimate R on them and bring them within your tower range. Then you can E them and kill them. This should be pretty easy to perform, given the length of the lane."} -{"text": "When Ekko hits level 9, his waveclear drastically increases. At this point in time, he will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets.Once Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all in potential when his Ultimate R is up as he will use it to escape after a kill.Ekkos biggest power spike is at two items (Protobelt and Lichbane). When he completes these items, he will become a one-shotting machine. Ensure there is vision around the map and do not walk in un-warded areas when you\u2019re unsure where Ekko is."} -{"text": "During this phase, take as many team fights as possible and always try to fight near chokepoints to maximize your E stun potential.Remember that your Q > Ultimate R > E combo will give you a guaranteed stun on an enemy. Use it well during team fights to secure easy wins.While sieging Baron or Dragon, or whenever you're pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you'll be able to take the objective for free. "} -{"text": "Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.Your e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,Once you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead. "} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Constantly push and poke the enemy with your abilities. Once they\u2019re low, you can look for an aggressive all-in. However, while kills are nice, your goal is to poke and not commit to fights.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Evelynn will max her Q at level 9. She will be much stronger at this stage of the game.Eve is very good in the mid-game as enemies will be walking around the map on their own. As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead.At level 11, Evelynn\u2019s Ultimate R will deal more damage and she will be incredibly strong at this stage of the game."} -{"text": "Take advantage of your range advantage and poke Tahm Kench whenever his Devour (W) ability is on cooldown. This allows you to harass him without the risk of being instantly devoured and taken out of the fight.Be cautious of Tahm Kench's all-in potential. It's best to stay attached to your ADC when his Devour (W) is available, as you can be an easy target for him to catch and disable.By keeping the minion wave closer to your side of the map, it becomes more challenging for Tahm Kench to engage on you effectively. This denies him the space he needs to make aggressive plays and increases your safety in lane.Tahm Kench is particularly strong at levels 1 and 2 and may look to make aggressive plays during this time. Keep this in mind and prioritize your safety to avoid falling victim to his early aggression."} -{"text": "Stick with your team during the mid-game and continue to make plays with your Ultimate on enemies who are over-extended or alone.Make sure you invest in a magic pen during this stage of the game. Teams will be grouping, and you\u2019ll need it to help with their defensive stats.Make the call for major objectives like the Dragon after getting picks with your Ultimate."} -{"text": "Ryze will try to avoid team fighting in the mid-game as he still needs time to come online. Looking for fights as soon as the laning phase has ended is favourable.Team fighting in the late game is where Ryze can shine. Ending the game as quickly as possible will reduce his chances of coming online and winning the fight for his team.Warding your flanks will reduce Ryze\u2019s ability to get a good Ultimate R off and surprise your teammates. Avoid pushing too far forward when you don\u2019t know where Ryze is to reduce the chances of him catching you out with his Ultimate R."} -{"text": "Rely on picking off enemies during this phase of the game and then immediately forcing a team fight due to a numbers advantage on your end. Don't let the enemy team have a fair team fight.You may be able to death brushes in the enemy Jungle with your Ultimate t . Also, keep an eye on the side lanes and see if you can go and kill an enemy who is carelessly pushed up in such a lane.A defensive item should help you a lot when diving into an enemy team. If you are behind in the game, shift your focus to peeling for your team rather than making aggressive plays."} -{"text": "Very squishy during the early game which makes her quite disposable and easy to set back. She can\u2019t do much if she gets camped in the lane.Has no form of priority in the lane during the early game as her Q does meager amounts of damage and her W is best not used until absolutely necessary.Missing her Ultimate R guarantees a team fight win for the enemy team and reduces Sona\u2019s usefulness by a huge amount. Improper usage of her Passive can yield the same results."} -{"text": "Most Sona\u2019s will run through their mana incredibly quickly through poking and providing heals. Capitalize on this by looking to fight her when she has no mana available.Sona is incredibly vulnerable in the early game. Before level 6, try to abuse her as much as possible. Once she is level 6, her kill pressure increases as her Ultimate R is a great duelling tool and has great gank set up too. The best time to play aggressively is when Sona overextends to get stacks on her Spellthief\u2019s Edge. When she is overextended, try to play aggressive and burst her down when she\u2019s positioned forward. "} -{"text": "Dr Mundo can farm really easily under his tower. Try to not have the lane pushed against him because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks.If Dr Mundo is behind, he will start farming with his Q. Do not get in the way of them unless he is trying to secure a Cannon Minion.Dr Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute him when he is low."} -{"text": "Ornn can be really strong in the early game when paired with a good ADC. However, his early game strength depends on many different factors.His first major power spike is at level 6 when he unlocks his Ultimate R. At level 6, he can look for more aggressive plays and set up his Jungler.When he completes his first component item, he can look for more aggressive plays and win more trades with the enemy bottom lane."} -{"text": "CC'ing her is of paramount importance. Use your Q to knock her up when possible. Once she is CC'd, beat her up. Watch out for early healing reduction from her end in this matchup. Not doing so can allow Lillia to outduel you.Lillia will have a tendency to poke you and your allies from a distance and then ult and go for the kill. You may want to use your Flash, or the fog of war to go for the enemy team in such a case. This way, your team can deal with Lillia as they wake up while you can use your abilities to zone off the enemies.Keep the wave close to your tower and just focus on farming. Remember to stay away from terrain as it can let her splash her E."} -{"text": "Try and force him to over extend for farm by keeping the minion wave closer to your side of the map. This will also protect you from all-ins.Try and abuse your range advantage, especially in the early levels. He is melee, so keep harassing him as much as possible.Stand away from minions and keep your distance while harassing to reduce his chances of all-ining you.At level 6, you need to be more careful when fighting him. Continue to keep your distance, but be prepared to Flash or E away so he cannot knock you up and kill you."} -{"text": "Place vision around his jungle entrances to make it harder for Wukong to get successful ganks off.Wukong has good objective control in the early game. Try to take it before him if possible, or at least keep it warded at all times so you can spot him before he is able to take it for free.Wukong is very strong in a 1v1 fight if he has lots of health. Avoid fighting him if you spot him when he is very healthy. Especially if he has his Ultimate n available."} -{"text": "Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.Unlike a lot of AP champions, Lillia can initiate and start a team fight if she can catch multiple enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to go in.It\u2019s possible that you\u2019re able to put the whole enemy team to sleep with your Ultimate R. This will increase the chances of your team winning the game. Try to apply your Ultimate R to as many champions as possible."} -{"text": "Good versus team compositions with lots of shields.Her E allows her to escape sticky situations and get away from ganks easily.Zeri\u2019s versatile. She can either go AP or AD depending on her team\u2019s needs."} -{"text": "Once Swain maxes out his Ultimate R, the enemy team will have a lot of trouble trying to all-in him. He can zone enemies off and single-handedly take care of immobile enemy champions.His overall damage is really high during the late game. This is due to the lower cooldowns on his abilities which make it really easy for Swain to all-in enemy champions frequently.Swain's late-game team fighting ability is really high. His kit makes it possible for him to afflict multiple targets at a time while ensuring that the enemy backline can't follow up on their front-liners engage."} -{"text": "Another point in his Ultimate n will bolster his overall power during duels. It will also let him have a massive presence during team fights.He should have his core items by now. This means that he will be tanky and will deal a lot of damage to his enemies. This should be amplified with his Ultimate n.His first ability will be maxed out at level 9. This will give a significant boost to his skirmishing potential during this phase of the game. "} -{"text": "During the mid game, you will hit level 11 and put an additional point in your Ultimate. Make sure you play around its cooldown and try to get kills with it.At level 9, you would max your first ability. Your trading potential will increase dramatically.You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} -{"text": "Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.Your Ultimate R will allow you to disrupt fights and kill carries with ease. Doing so in chokepoints will easily win you the game.Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily. "} -{"text": "You always need to be above half health once Darius has his Ultimate, otherwise, Darius can easily kill you even while you are under the effects of your Ultimate.Never take longer trades against Darius, especially if he didn't use his E to engage the fight. Once his Passive grants him extra damage, he will almost certainly turn the fight around quickly. Should you try to run away, he'll pull you back with his E.Darius will kill minions extremely quickly with his Q if he uses it in the minion, causing the wave to push to your tower. You want this, as this helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions. Your goal early on is to abuse and poke him down with your Q and then look for all-ins with your Jungler or when he very low. Don\u2019t under estimate Mundo\u2019s damage output and poke with his Q."} -{"text": "Garen\u2019s lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Since he lacks any form of ranged engagement potential, he is really weak against ranged enemy champions.He relies on flanking the enemy team from the sidelines. If the enemy team manages to set the proper vision, Garen\u2019s game plan will collapse and he will be useless especially if your team managed to set him behind early on.Due to him having multiple builds, Garen\u2019s effectiveness can vary from game to game. If he decides to go for the full AD build when his team lacks a frontline, he won\u2019t be able to do anything that game if he is set back. This should be a proper signal for the enemy Jungler/team to camp him when possible."} -{"text": "Is quite versatile with his playstyle due to how his Ultimate R works. His Q allows him to both secure objectives quickly, as well as get kills on isolated targets with ease.His evolved E and Ultimate R lets him perform multiple outplays and escapes in situations where any other champion would probably get killed. The takedown reset is an added bonus to this ability and can be used to secure multiple kills in a short span of time.The isolation part of his kit allows him to 1 v 1 any champion who is side laning alone. This is especially true when it comes to dealing with squishy carry champions who are trying to catch a side wave."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "A very weak early game causes her to have no form of lane presence. She is an easy gank target at this point, and shutting her down at this point of the game is very easy.She is quite prone to CC abilities, especially when her Ultimate R is down to buy her some time for the CC to wear out. Even in fights, she will need to be careful, else she will get chain CC\u2019d and deleted.As far as her playstyle is concerned, she will be focused on catching the side waves and not accompanying her team most of the time. This gives the enemy team a huge advantage over her team in terms of numbers and sustenance."} -{"text": "Sett is a strong early game ganker. Expect him to gank every lane in the early game to get himself and his allies ahead.Once Sett is level 6 and unlocks his Ultimate R, his kill pressure increases again and he\u2019ll look to gank whenever his Ultimate R is up.Sett is good at picking off champions in the mid-game. Make sure you\u2019re never too far forward as he may try to catch you out of position with his E."} -{"text": "Twitch is a hyper carry and will become stronger and stronger as the game goes on. Ending the game quickly is often the wisest choice when playing against him.Once he has access to his Ultimate c, his kill pressure increases. It\u2019s extended range and damage: in conjunction with his s, can be hard to deal with in lane.Once Twitch has got Runaan's Hurricane, his damage output will be deadly. It is very important that you do not let him dish out his damage by bursting him down at the start of the fight."} -{"text": "Lulu\u2019s early game can be incredibly difficult to play against if you\u2019re a melee champion. Opt for sustain and defensive stats in the early game.Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.Team fights are where Lulu shines thanks to her E and Ultimate R which can be used on her allies. She will be building items that protect herself and her allies too, so she will be a huge threat."} -{"text": "Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.Has great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Shyvana\u2019s first power spike is at level 6 when she unlocks her Ultimate t as it allows her to change forms. The longer the game goes, the stronger Shyvana becomes. In the mid-game, her poke and damage output will be very high. Don\u2019t let her poke you down.Each Dragon provides Shyvana with a buff that not only helps her whole team but it also directly buffs her thanks to her Passive. Don\u2019t let her take every Dragon if possible."} -{"text": "Tahm Kench\u2019s level 6 r is one of his major power spikes. It offers him extra kill pressure. Keep this in mind when skirmishing post 6.Tahm\u2019s early game is rather weak. Try and abuse this to get an early led.The longer the game goes, the stronger and tankier Tahm Kench will become. Put him behind in the early game to reduce his potentness in the late game."} -{"text": "Vladimir\u2019s l has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it\u2019s on cooldown.Whenever Vladimir has his empowered Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.When playing as an AD champion, try to get an Executioner\u2019s Calling. This will reduce his healing and sustain in lane. "} -{"text": "As Ziggs gets more items, he will be causing a lot of mayhem in terms of damage. This means that Ziggs can easily poke enemies out to make the team fights massively unfair for the enemy.Once Ziggs gets three points in his Ultimate R, he will deal a massive amount of damage in a huge area during team and objective fights. Fighting in clumped areas will give a tremendous advantage to Ziggs as well.Ziggs is quite good at taking towers quickly. Still, as he gets more items, he will completely decimate them with his Passive empowered auto-attacks. After that, he can just chunk the tower out with his W, which means that the enemy can't do anything to defend their tower."} -{"text": "Kled will always be stronger when he is mounted. He is slightly weaker when he is dismounted.At level 6, Kled has increased mobility and the potential to impact multiple lanes with his Ultimate R. He can also use his Ultimate R to engage and chase down the enemy. Do not overextend in lane as he can easily kill you.Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Riven will be looking to split push when no team fights are occurring. Make sure somebody who can contest her is sent to stop her from pushing. Avoid fighting her during the mid-game though unless you\u2019re stronger.Teamfights will be difficult for Riven as she is prone to CC, disengage and gets kited by champions easily. To make team fighting easier, she will probably flank or Flash in to engage. Ward to the side when sieging an objective to spot her before she gets the chance to engage.Riven is quite good at picking off champions when they\u2019re too far forward or alone. Don\u2019t let her pick someone off by staying in line with each other. Do not group too closely as it may allow her to get a 5 person r stun."} -{"text": "Your level 2 is much stronger than the enemies. Try to get level 2 first (the first wave followed by 1 melee minion) and then look for an all in. Make sure you hit 2 first to win the exchange.The enemy will be using their abilities on the minion wave to push. Try to stand outside of the minion wave but close to it so they have to choose between pushing and poking.Keep an eye on your mana at all times, especially at the level 2 and level 3 all in. If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable.The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you\u2019re low. If the enemy gets the chance- they will look for the all in and if you fall behind, you\u2019re going to find it difficult to come back."} -{"text": "Syndra is strong once she has her first item as she will easily be able to push the minion wave with ease and force you under Tower.Syndra\u2019s main power spike early is at level 6 when she unlocks her Ultimate R.Once Syndra has completed Luden\u2019s Echo it will add lots of additional burst to her champions kit."} -{"text": "Swain\u2019s early game is rather weak. If you\u2019re playing as an early game champion, try to get an early advantage to reduce his scaling.His Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC\u2019d and not you.At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R."} -{"text": "Talon has the highest amount of first bloods in the game. His early kill pressure is insane!Talon has great roaming potential thanks to his E. This allows him to jump over walls and move around the map quickly.In the later parts of the game, Talon can pick up extra kills on enemies who are walking around the map alone. As he deals a lot of burst damage, he can kill them quickly before running to safety."} -{"text": "Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he\u2019s healthy and both of these abilities are up. Galio\u2019s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn\u2019t have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Her Passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes. This can get Kalista killed if both the fighting parties are low on health.Getting CC\u2019d will definitely get her killed as she relies heavily on her mobility to kite around and win skirmishes. She is squishy, and getting CC chained will indefinitely lead to her demise.If she uses her r improperly, she can easily miss a chance to score multiple kills in a short period. This will also give the enemy enough time to all-in her if she happens to be close by, and kill her."} -{"text": "Ahri\u2019s Passive offers her extra sustain in lane which can help her survive even the toughest of matchups. Thanks to Ahri\u2019s E, she has great pick potential throughout all stages of the game. Good times to look for aggressive plays are when the enemy ADC uses their dash or the enemy Support walks up to poke you.In team fights, your mobility is quite formidable. With your Ultimate, you\u2019re able to flank the enemy from the side, get a kill and then escape before anyone is able to catch you. "} -{"text": "Avoid standing in the minion wave at all times as it will allow Zyra to poke and push the minion wave at the same time.Harass Zyra when there are no seeds W around her. This will make it much harder for her to trade back with you.At level 6, Zyra\u2019s kill pressure increases tremendously. Respect her kill pressure at this stage of the game."} -{"text": "At level 11, Varus will be able to add 2 points into his Ultimate R. This makes it really easy for Varus to pick off enemies, especially when Varus is trying to swap lanes.His first ability will be maxed out at level 9. This will allow him to deal a lot of damage to his opponents in the lane. It will also provide him the incentive to carry for his team if he is already ahead.Varus' AoE poke and Ultimate R make clumped fights disastrous for the enemy team. They will suffer if Varus manages to get an excellent Ultimate R during neutral, objective fights. "} -{"text": "Camille has good outplay potential with her E and Ultimate R. She can often outplay the enemy and turn around or escape exchanges with ease.She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning her will reap the rewards of a veteran Camille player.Her Ultimate R is a good tool that can result in a kill every time. If she is unable to kill the enemy laner, she can roam to another lane and use it there instead."} -{"text": "Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.Do not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.Ward your flanks as Wukong will often try to flank from the side to get on to your team. Once you\u2019ve spotted him, poke him down or disengage if necessary."} -{"text": "Once you get your core item, you should look to duel the enemy as much as possible. If the enemy is playing too safe, roam to some other lane.Helping your jungle should be really easy for you due to your E. Don't waste any time going to objective fights, as you may be able to get a huge lead there.Your W will play a pivotal role during this phase of the game. Always make sure that you land it on a high-priority target, as it can help you secure picks quickly."} -{"text": "Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.Avoid splitting up and playing alone. Taliyah\u2019s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.Taliyah has good pick potential with her C. If you don\u2019t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack."} -{"text": "Another point in his Ultimate a will allow him to take more fights around the map. His presence will be felt around the map, and the enemy will have difficulty pushing up.He is pretty solid during the mid-game due to his gank potential. He can quickly turn the tide of a fight with his Ultimate a and use it defensively to scare off enemies.Nocturne deals a lot of damage during the mid-game. He will have access to his core items and can easily pick enemies off when rotating alone. "} -{"text": "Neutral objective fights are quite important for you so make sure that you keep getting Dragons regularly. You can easily gank the bot lane and then ask them to help you.Your Q will be really impactful during neutral objective fights. Make it a point to use the Jungle brushes to completely shut down enemies who wander around the Jungle without vision.Your Ultimate R will allow you to disrupt fights and kill carries with ease. Doing so in chokepoints will easily win you the game. "} -{"text": "Kha\u2019Zix is a strong early game Jungler. Look to gank and go for duels frequently with the enemy. Getting an early kill or two will make the game much easier for you.Focus on securing objectives. As you\u2019re the Jungler after all, make sure you try to take them as often as possible. Your champion is very good at taking them alone. While you\u2019re a strong fighter and good in the early game, you need to ensure you put time away to focus on farming and gaining gold and XP. Secure your camps as often as possible."} -{"text": "Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.Even though you are a laner, you can easily take down the Baron or the Dragon on your own. What you will want to do is try to sneak them out from the enemy team while your team is busy trying to distract the enemy."} -{"text": "Very immobile and can be easily killed if crowd control is layered on him. All-in Supports hiding in a lane brush while waiting for him will naturally zone him off the minion wave.Extremely vulnerable while his Ultimate R is down. He can be flanked with ease as well and assassin\u2019s can easily get rid of him if his team forgets to peel for him.Improper usage of his E can lead to lost team fights. In lane, using his E improperly will allow any form of enchanter and mage Support to walk up to him and poke him down with ease. "} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Q, so she is really good against poke.Her W can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.Her E can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes."} -{"text": "If Maokai throws a Sapling in a bush, you can walk up to it then dash out of the way with your E so it doesn\u2019t damage you. If a wave is nearby, run to it. The damage from the explosion of his Sapling will be on the wave which will force it to push towards you which leaves him in a vulnerable place for an all in.Extended trades work heavily in your favour against Maokai. Try to keep them going for as long as possible as he will not be able to out damage you early.Keep the minion wave closer to your side of the map. This will force Maokai to over extend if he wants to farm. Keeping the wave here also allows you to zone him away from farm, or trade aggressively if he attempts to last hit a minion.Maokai can escape your W and dodge your Q's easily with his W. Either wait for his W to be on cooldown before committing to a fight or bait it out and use his overextended positioning to finish your combo."} -{"text": "Tahm needs to ensure that he activates his E mid-fight. Activating it too late is pointless because the enemy will disengage, and you will waste the shield. He is very immobile which means he is really easy to chase down even with his W up. If the enemy freezes the lane, he cannot do anything to escape an all-in/gank.As Tahm Kench is a melee champion, laning against ranged champions is very hard for him as they can poke him down whenever he walks forward or positions somewhat aggressively. Ranged champions can also zone him incredibly well."} -{"text": "A fully maxed out Ultimate R will just let Taliyah use her Ultimate R frequently. Other than that, it isn't an excellent power spike.Taliyah will be able to dish out a lot of damage in fights. All she needs to do is mind her positioning and not get CC'd.Taliyah will start falling off now as the enemy team will be getting defensive items now. She will need to rely on picks on squishy targets to close the game out."} -{"text": "Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.Kite and disengage is Sion\u2019s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup. "} -{"text": "Avoid putting yourself in choke points to make it harder for Taric to land his E. Stand towards the middle of the lane and away from the walls to give you more room to maneuver and dodge the spell.If Taric activates his Ultimate R during a skirmish, you have two options to take. You can either try to blow him up and kill him or his ADC before they get the protection, or you can disengage and wait for it to disappear before fighting again. Look to harass and poke Taric down as much as you can during the early game. His abilities have high mana costs and he will be unable to spam his Q if you fight often."} -{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} -{"text": "Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.At level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.Yone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war. "} -{"text": "Your burst damage is almost non-existent when your Ultimate R is down. You will have to play safer and less aggressive while it is on cooldown.You are weak against long-ranged poke due. If you cannot get into range of the enemy, you will not be able to play aggressive.Regardless of the additional movement speed your E offers, Annie has little to no form of escape. If you\u2019re over extended without your E to protect you, you will be an easy target."} -{"text": "Late game monster if her team peels for her. She will want to farm early on and try to get some kills early on which will allow her to snowball easily.Her W does deceptively high damage early on, especially when paired with Rakan. This ability when combined with her Q, E, and a heavy CC Support, can allow her to get a huge lead in the lane.Her Ultimate R can allow her to escape situations in which other ADCs may not survive. This also gives her the agency to root the entire enemy team with a cheeky usage of her Flash and E."} -{"text": "Ezreal\u2019s E is very versatile and can allow him to go for aggressive plays or escape sticky situations. He is a very safe Support.His Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. It is also global which allows him to snipe people across the map.Ezreal has consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer."} -{"text": "If Darius somehow is able to land his E on you and pull you in, do not use your W immediately. Use it once Darius has used his W so you can remove the slow and potentially escape.Before looking for an all in, make sure Darius is below 50% health by poking him down with your Q. If he is above 50% health, don\u2019t bother aggressively trading.When fightin Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive. Keep trades nice and short, preferably where you\u2019re able to stay outside of his E range.Always keep mental distance between you and Darius. If you\u2019re close to him, he will be able to pull you in with his E. Try to stay out of range of this ability at all times."} -{"text": "At level 9, you\u2019ll max your first ability which makes you a lot stronger in skirmishes.You are a good mid-game champion, and you\u2019ll be able to easily take down squishy champions in the mid game.At this stage of the game, you would\u2019ve had multiple items completed, so you will naturally be quite strong."} -{"text": "Play safe in the first few levels. Garen needs some time to come online or else he\u2019ll fall behind and be unable to scale.Once you\u2019ve unlocked your Ultimate R, you can look to play more aggressive. Your Ultimate R can be seen as an execute and will help you finish off the enemy.Once you have a few levels or an item under your belt, you can look to play more aggressive and look for fights."} -{"text": "Look for extended trades whenever possible. Gragas relies heavily on his abilities to deal damage, but if they\u2019re on cooldown he cannot really do anything except for auto-attack. Go for extended trades when one of his abilities are down. Gragas can tease an engage when his Body Slam E is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if you\u2019re close to them, you\u2019ll be hit by his E. If Gragas uses his W, it\u2019s because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W."} -{"text": "Focus on staying healthy and farming up till you gain access to your W, E, and R. In the meantime, try to land your Q on both the minion wave and the enemy champion.Since you use Energy, and your abilities are energy hungry, you should always take a look at your resource bar before attempting an all-in. Keep a track of the enemy Jungler from the beginning of the game as he will attempt to camp your lane till you hit level six.Use your E discretely in this lane as it allows you to both all-in and disengage against enemies. Your goal should be to get your first item as quickly as you can so that your all-ins become more potent and deadly."} -{"text": "When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi.Always use the fog of war to bamboozle the enemy and destroy the enemy backline that way. It should be really easy to do due to how much damage you can dish out."} -{"text": "You have a lot of presence during the early game. Roam every opportunity you get, especially on pushed-up enemy targets, to get a lead.Warding will be an essential part of your playstyle during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k efficiently.Efficient wave clearing is necessary to ensure that you can roam frequently. Don't be a miser when it comes to using your abilities as your Energy regenerates quite quickly."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.Look for fights inside tight spots of the map or get picks with your Ultimate R. CC\u2019ing a key target will make fighting so much easier."} -{"text": "Shen\u2019s early game is quite strong. Expect him to play aggressively and try to burst you down. Staying at max distance when your abilities are on cooldown will make it harder for him to kill you.Playing around Shen\u2019s taunt E will make the laning phase much easier for you. If you can bait this ability out, you have a period of time where you can play aggressive and force him to lose lots of health.Post 6, if he uses his Ultimate R to assist another lane, try to cancel it with a CC ability. If you can\u2019t cancel the ability, ping and push the minion wave into his tower as quickly as you can. "} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "Lee Sin is one of the funniest Junglers in the game. He has an insane pick rate, and basically all players love Lee Sin.He can singlehandedly win the early game through early ganks. Lee Sin can start ganking from level 3 once he has unlocked his e , e and e.Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him. "} -{"text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don\u2019t be afraid to look for 1v1 fights.You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} -{"text": "Avoid fighting in areas like the jungle or around the Dragon/ Baron pit as it will allow Leona to get a really good Ultimate e off. Try and spread out and fight in a lane if possible.When fighting, try not to group too closely as it will give Leona a really good Ultimate e and stun multiple people. Split up so she can only CC 1 or 2 people at best.Leona is prone to poke and disengage. As soon as she tries to engage, try to disengage and create distance between you and her. Additionally, try to harass and poke her down with long-ranged abilities to make it suicidal for her to engage."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Annie will have her complete build by now. Her ability to impact team fights will be at its peak, and she can easily flank and get kills on the enemy backline.She won't have to worry a lot about being caught out of place without her Ultimate R to save herself during this game phase. That ability will pretty much be up almost all the time.Annie can take over the game single-handedly if she manages to control the vision placement around the map. Any form of death brush will be lethal to enemies due to Annie's overall damage."} -{"text": "At level 9, Lissandra's Q will be maxed out. This means that she will be dealing tons of damage now, especially in grouped fights.Lissandra is really good in team fights. She can easily CC high priority targets and single-handedly win a team fight due to her AoE abilities and Passive.Her Ultimate R at level 11 will provide her with a lot of pick potential. She can use that ability frequently, which means that team fights and picks will be pretty frequent."} -{"text": "Destroying his E barrels before he can detonate it can take a lot of damage off his kit. It forms a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.His W is an important spell in his kit and he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can\u2019t really escape without using summoner spells.Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without his Ultimate R during the early game as well."} -{"text": "Avoid lane brushes at all costs in this matchup. Teemo can easily Blind you from them and you won't be able to do anything about it.Get a Sweeper and keep clearing his traps in this matchup. This will help you significantly when it comes to fighting Teemo.You must not fight Teemo in clumped spaced as his traps will make it really hard for you to do anything to him.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Peel for your allies and keep them alive for as long as possible. If you\u2019re ahead, try to take down the enemy backline. If you\u2019re not strong, use your e to peel for your allies.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.Level 6 is a massive spike for Mordekaiser as he can now use his Ultimate R and 1 v 1 anyone he desires.The first item component will allow him to fight more efficiently. His damage will be pretty significant as well. "} -{"text": "Multiple points in her Ultimate R will just enable her to help her team pick off-targets. Other than that, she can also use it defensively.Her mid-game potential is quite strong as she can secure picks and gain mid-priority when possible. It translates into neutral objectives.Her first ability will be maxed out at level nine, allowing her to deal out much damage. The wave clearing will let her pressurize the enemy team really hard. "} -{"text": "Kog'Maw will have multiple items during this phase of the game. This will result in him dealing a lot of damage to enemies and just bursting down the enemy backline during a fight.Kog'Maw is very squishy and can be killed quickly in the late game by assassins or enemies with tons of CC. He will have to rely on his team to help him survive.Getting 3 points in his Ultimate y will amplify the poke damage dealt by the ability. It will be his prominent damage-dealing ability that should hit like a truck at this point."} -{"text": "Avoid going for extended trades in this matchup as they will generally win them.Your level 6 is much stronger than theres, but his poke intensifies post 6.Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage.Keep the wave closer to your side of the map early on. It will help keep you safe, and they\u2019re immobile and you can capitalize on this with your Jungler."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with themBe proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.Look for picks with your Ultimate e. Leona can quickly force objectives or team fights with ease if she can catch someone who walks too far forward.Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it\u2019s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} -{"text": "Katarina's early game is solid, especially after getting all her primary abilities. She can go for frequent burst trades and roam around to get kills.Her level six is phenomenal and can completely decimate an enemy team having no CC. She will be able to use it to kill enemies with utmost ease, especially during roams.Her first item component will give her a damage boost. This will be a terrible thing for the enemy laner as they will have to be careful about all the trades Katarina goes for. "} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Push the early few waves and then recall for your first item. This will give you one up over the enemy in the very early laning phase.Keep a constant eye on the minimap, push the wave and look to impact your side lanes with your W.In the early game, focus on getting as much star dust as possible to increase the remaining of your abilities."} -{"text": "He is mechanically a very difficult champion. You\u2019ll need a lot of games to master this champion.He will run out of mana quickly, so you need to always keep an eye on your mana bar.If you\u2019re behind, you\u2019re going to deal no damage in team fights and your poke/all-in will not be very good."} -{"text": "You will want to keep poking the enemy with your l in this lane. Do not let them farm easily, and you should always go and poke your enemy laners when they are going to farm.The lane brushes are to be controlled, and always use them to land your g on the enemy. This helps a lot in catching enemies off-guard and executing your 100 to 0 combo post-six.Once you unlock your Ultimate n, you will want to look for more opportunities to land your g on the enemy. Don't get too close to the enemy while doing so, as you're immobile and can get killed easily. "} -{"text": "Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage.When Karma uses her d, she will be vulnerable to attack. While it\u2019s on cooldown, that\u2019s your time to play aggressive and go for a favourable trade."} -{"text": "Be the frontline for your team at all times. It\u2019s key that when playing Dr Mundo, you\u2019re always towards the front of your team.When no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map.After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive. If they die fast, the team fight\u2019s over as you\u2019re going to lack damage."} -{"text": "Items like Banshee\u2019s Veil, Guardian\u2019s Angle, QSS or Zhonya\u2019s Hourglass are great against Annie as they protect you from her burst damage. If she gets ahead, make sure you invest in one of them. In team fights, do not group too closely together as Tibbers R is an AOE ability that can stun multiple members of your team if you\u2019re grouped near one another. Stand close, but not super close that she can CC your whole team. Annie\u2019s lack of mobility and defensive stats make it hard for her to fight. Try to delay team fights as long as you can while you poke her down. If she is low, engaging or using her Q or TIbbers R aggressively will be very dangerous for her."} -{"text": "Really strong ganker and a very aggressive playstyle. Her E can allow her to get long ranged picks and then follow up on them with her Qand W.Her E can allow her to escape the impact of CC abilities as well as buy precious time for her to get out of a botched all-in.Once she completes her first item, she will be able to burst down squishy champions with the utmost ease. This is especially valuable during the early game as most squishy carries won\u2019t have magic resistance."} -{"text": "Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now.Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights.Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.To get on the enemy's backline quickly, try to use the fog of war to flank the enemy. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game, as the enemy will force a fight while you're gone.Play around with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it's still on cooldown."} -{"text": "Whenever Annie has her stun available, you need to respect her and play slightly safer. If you\u2019re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun.Pay attention to the number of stacks on her Passive. You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in."} -{"text": "Tryndamere is extremely strong in lane, especially when his resource bar is filled up. This means that he will dish out a lot of damage and heal up a lot when he uses his Q.He can exert a lot of pressure in the lane while simultaneously preserving his survivability. It helps a lot against both ranged and melee champions.His first item component will help him a lot in the lane. It will give him a heavy damage boost with increased survivability which will be exceptionally useful for dueling in the lane. "} -{"text": "During the mid-game, you should be ready to secure as many picks as you can. Work with your Jungler and set up death brushes inside the enemy Jungle.Chokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies.Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease. "} -{"text": "Brand is an incredibly immobile champion. This makes him more of a target for ganks and CC. Brand is also one of the champions who dies the most in the game!As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and he\u2019ll be unable to use his W aggressive if he\u2019s out of mana. You need to always keep an eye on your mana pool at all times.In addition to being pretty immobile, Brand is also quite squishy. It\u2019s really important that you do not let the enemy poke you down or land poke as you\u2019ll have to play passively. You will also need to play much safer when your Flash is down."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection"} -{"text": "Ziggs' first component will give him a damage and mana pool boost. It will allow him to frequently use his Q to keep poking the enemy and forcing them to recall abruptly.Level 6 is a massive power spike for Ziggs as he gets access to a finishing ability that is AoE in nature. He can also use it to help teammates finish off targets while roaming around.His Q is really obnoxious, and it just becomes more potent as he keeps adding points to that ability. This will allow him to burst enemies quickly, and he will push the wave in quickly. This will let him siege his enemy laner's tower."} -{"text": "Her first ability will be maxed out at level 9. This is a massive spike for her and will allow her to deal tons of burst damage to her enemies.She is an excellent team fighter, especially if she manages to get on top of the enemies from the fog of war. Flanking will help her a lot during team fights.The second point in her Ultimate t will increase the damage she can deal to her enemies. Again, she will need to rely on flanks to ensure that she can get the most out of that ability. "} -{"text": "Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs."} -{"text": "Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their Q (or empowered Q) to push the minion wave. By standing outside of the wave, she\u2019ll be unable to poke and push the wave at the same time.Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate R is a strong tool that offers her extra kill pressure."} -{"text": "His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.Skarner\u2019s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.At level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently."} -{"text": "Beware of his range if you\u2019re a melee champion as he will look to constantly bully you down with his superior range.At level 6, he gains more utility so it can be hard to get kills on the enemy ADC, but his Ultimate is on a long cooldown so you can abuse this to get kills.If he uses his Q aggressively and misses it, try to play aggressive while it\u2019s on cooldown as its his main way poking you down. "} -{"text": "Quinn is not the strongest at level 6 as her Ultimate R cannot be used in skirmishes. You could use this to your advantage when trading to get a kill.However, Quinn does have good roam priority post 6 and may push the wave and then roam mid to help her mid-laner. Ping if she does.When Quinn has completed her first component item, she can go for much stronger bursty trades against you. If you\u2019re a weak early game ADC or if she has the item advantage, don\u2019t trade with her."} -{"text": "Can soak a lot of damage for his team as a front line. This allows him to peel for his carries with ease, which can allow his carries to play more freely.His Ultimate R can be used to set up ganks on other lanes. No one suspects a Sion to ult from base and down to the bottom or middle lane.His E is a very easy skill to land which guarantees a Q from Sion\u2019s end. This can be of great value for setting up ganks for his Jungler."} -{"text": "At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.Look for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you\u2019ve killed someone, make the call for Drake or Baron."} -{"text": "Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.Gragas will either be highly tanky or a glass cannon dependent on landing his combo depending on the build. As a top laner, Gragas may go for a balanced or a tanky build, which makes him the main damage absorber and engager for the team.His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement."} -{"text": "Evelynn\u2019s early game is very weak and she will be power farming till level 6 so she can become invisible and get her Ultimate R. Try and invade her jungle and steal away her camps to delay her level 6 power spike. Place Control Wards in the river and go for deeper wards rather than relying on shallow ones. This will help you spot her before she gets the chance to become invisible. Placing wards on her camps are a good way to counter her.Evelynn wants to assassinate targets that are alone. Group as a team to make it harder for her to execute and kill squishy champions."} -{"text": "Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.Akshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall."} -{"text": "Mordekaiser has a healthy clear but slow clear in the early game. Try and invade him to steal away his camps to delay his first power spike.Luckily, Mordekaiser has rather scripted ganks. Place vision around his jungle entrances to spot him leave his jungle. If you\u2019re nearby, you could try to counter gank; but at the very least ping his position. Once Mordekaiser hits level 6, he will find it slightly easier to gank with his Ultimate R. Try to equal his pressure by ganking as much as you can in the early game, and whenever he shows up on one side of the map, try to gank another lane or take an objective."} -{"text": "He can kidnap carries or displace teams with his Ultimate. Pulling a carry or isolating someone could easily result in your team getting a pick and a kill.As the game develops, he will deal a lot of damage and also be very tanky. He can absorb a lot of damage for his team while being a major threat at the same time.Can assist his allies, split push and be a real pain for the enemy. His E can be really hard to play against especially in the mid game."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades.Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down.Darius can start to gank as soon as he hits level 2. Keep an eye out as he may try to pull off a cheesy early gank."} -{"text": "Olaf doesn\u2019t have the healthiest clear early. If you have strong duelling potential: somewhat equal to Olafs, you should look to invade him and try to kill him while he is low.He has good Dragon control thanks to his Passive and t. Make sure you take the bottom side Scuttle Crab and keep the Drake warded so you can spot him in case he tries to take it. Olaf is going to be looking to gank often in the early game. Having vision around the river and jungle entrances will reduce his ability to get successful ganks off."} -{"text": "His tankiness and damage are really high during this phase of the game. He can also use his Zhonya's Hourglass to be untargetable for a while dealing damage all the time.A maxed-out Ultimate R will let him survive fights with ease. The damage will be pretty devastating for the enemy team as well.Swain's late game is solid due to his team fighting prowess. He can instantly kill the enemy team if he manages to catch them out near a choke point."} -{"text": "Veigar is relatively weak during the early game, and he should be focusing on trying to e and stack up his Passive when possible. His n will come in handy when trying to prevent all-ins.Post-six, he will have access to all his basic abilities. This is huge for him as he can now CC enemies and then combo them with his r and e when possible.Level six is a significant power spike as it gives him access to his finishing ability. Now he will just have to focus on poking the enemy out in the lane before decimating them with his Ultimate R. "} -{"text": "Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage."} -{"text": "At level 13, Corki will max his second ability which is usually his n. This is a very powerful spike for Corki as it will allow him to shred through tanks in late game team fights.At level 16, Corki will put the third and final point in his Ultimate e. As teams will be grouping at this stage of the game, he will be able to poke them down a lot before initiating a fight.Corki is very good in the late game as long as he is not behind. Try and avoid falling behind in the early game to make you an overwhelming force to be reckoned with in the late game."} -{"text": "Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q\u2019s and your R will allow you to force a team fight with the numbers or health advantage.Avoid using your E aggressively in late game fights as you\u2019ll be vulnerable briefly. Only use it aggressively if you\u2019re 100% sure you cannot get abused for it.Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible."} -{"text": "Nunu\u2019s weak early in the laning phase. However, his strengths come from elsewhere.Nunu is a very good roaming champion and will try to roam around the map. Use this insane early game pressure to get your allies ahead.His level 6 power spike is pretty good. It will increase his power in lane and also make him even stronger when roaming."} -{"text": "Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game. Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her.Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged and she\u2019ll find it easier to last hit. She will be able to also poke you down and trade more effectively. You\u2019ll need to be more strategic when trying to fight her from now on."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Level 11 isn't a massive power spike because it provides her with nothing but a lower cooldown. It will allow her to get a lot of counter-ganks off though.Her first ability will be maxed out at level 9. This will allow her to dish out a lot of damage during duels which will be advantageous against squishy targets.Her team fighting potential is really high as she can deal a lot of AoE-based damage. Her C and E should come in quite handy. "} -{"text": "Keep roaming around and invading the enemy Jungle regularly. Drop deep wards whenever you get the chance and try to keep track of the enemy Jungler. You should always backup your Jungler while they are busy invading.Look to flank and take down enemies, or pick them off with your Ultimate. This can be quite easy on the enemy Support, or enemy Mid Lane if they overextend.Purchase items that will keep you alive for longer in team fights. Try to be as obnoxious as possible: soak and deal damage to get your team ahead."} -{"text": "After the laning phase has ended, go to a different lane (or stay top) and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane.If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} -{"text": "Avoid getting poked out by his Q in this matchup. Failing to do so will prompt Olaf to all-in you once you're low.If you look for an all-in, make sure that you committ. Get some Grievous Wounds while you're at it for maximal effectiveness.Once you get your Ultimate you should be able to look for all-ins regularly. Just go in when his Q is down.Keep the wave close to your tower and ask your Jungler to gank as much as you can. It will allow you to get a lead easily."} -{"text": "If you miss your Ultimate R, you\u2019re going to miss out on the potential resets and you\u2019ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn\u2019t to increase your chances of landing your Q.He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you\u2019ll have to play safe until it\u2019s back up. Try to get as close to the enemy or bait out any dashes before using your Q."} -{"text": "Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.You will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd. "} -{"text": "At level thirteen, both her Q and E will be maxed out. This means that she will heal her carries at an alarming rate, and she will be an asset to her team.Once she gets two-point in her Ultimate R, her survivability increases further and engaging on her can be a little more challenging.Yuumi is really good during team fights as her Ultimate R will let her slow and entire enemy team while also healing her allies, respectively. The heal is really potent, and the added effects are quite welcome as well. "} -{"text": "Jarvan IV is a strong early game duelist so it should be easy for you to all-in your enemy regularly and keep chunking them in the lane using the lane brushes.You will have to help your Jungler in case he is near your lane and is trying to take down the Rift Herald. The goal is to make sure that you can use your CC combo effectively regularly.Getting your Ultimate m will help you a lot in this matchup, especially during the neutral objective fights where you can lock the enemy Jungler down with ease. "} -{"text": "Her first ability will be maxed out at level nine. From this point, she will start hitting like a truck as her e will be up very quickly in the game. This and her n will make it impossible for a single enemy top laner to catch her.Getting two points in her Ultimate n will cause her to spike again. It will help her a lot in team fights, especially when the enemy team is filled with heavy CC champions.She will have her core items by now, which means that she will deal a respectable amount of damage. She can even duel enemies if she masters her e usage. "} -{"text": "Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team. CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down."} -{"text": "Try to delay team fights for as long as possible while you harass the enemy and poke them down with your p. If you can get them low, then you can commit to the team fight.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times."} -{"text": "Avoid team fighting in the late game unless your Ultimate R and Zhonya\u2019s Hourglass is up. If you try to team fight when either one of them are down, you will be rather vulnerable.Use your abilities in the late game to peel for your carries to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them down first.Stay with your team at all times. Do not leave them and go to split push as the enemy may force a fight while you\u2019re gone. Stay grouped, but be prepared to stay off to the side and out of vision."} -{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.Your Ultimate t is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.Try to secure objectives with your team. If you can, try to keep them warded at all times if you\u2019re not in a position to take it yourself."} -{"text": "At this stage of the game, you want to put yourself in a side lane and focus on getting stacks so you have a stronger late game.In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.Look for picks with your n. If you can catch someone out during the mid game with it, your team should be able to kill them pretty quickly. Once you\u2019ve killed someone, make the call for Drake or Baron."} -{"text": "Jarvan can gank at level 2 once he\u2019s unlocked his e and d. Be aware of this as he may try to cheese an early gank in the mid or bottom lane.Jarvan is really good at ganking in the early and mid-game. He will be looking to gank a lot, so it\u2019s important that you try to equal his gank pressure and gank as much as you can to prevent him from getting his laners ahead.He has rather good Dragon and objective control. Make sure you keep major objectives warded at all times so you can spot him before he secures the objective."} -{"text": "When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you. Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don\u2019t play around it."} -{"text": "Yuumi\u2019s R has quite a big area of effect. Do not look to team fight if her R is up inside the jungle or around an objective as she will be able to slow many champions and heal her team. Try to fight her in open areas where your team is not grouped to closely.Yuumi\u2019s play style allows her to jump onto any member of her team if they\u2019re nearby. If the enemy looks to be engaging, back off as soon as they play aggressively especially if Yuumi is attached to the frontline as she will empower them.If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and therefore can be punished very quickly."} -{"text": "Fiora is weak in the very early game. She does need some time and items before coming online. However, she does have a lot of all-in pressure.Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides."} -{"text": "The fog of war should be used to catch enemies off-guard whenever you get the chance. This will allow your team to follow up and get easy kills on the enemy, especially around choke points.Keep roaming and try to get picks with your Jungler. You are extremely good at it, and securing picks should be easy due to the enemy team changing lane assignments frequently.You will need to keep your teammates' safety in mind while looking for an all-in. Don't just blatantly all-in the enemy team while your team just dies because of assassins or enemy bruisers. "} -{"text": "Place a level 1 ward near his red buff. This will help you spot him before he is able to use his s and gank either the mid lane or another nearby lane.As Twitch will be looking to gank frequently in the early game, if he is spotted on one side of the map, you could invade the other side of his jungle to steal away camps and reduce his gold income.Twitch will ignore commonly placed bush wards with his s . Place vision around his jungle entrances or on top of camps to make spotting him easier."} -{"text": "Taric will have his Q maxed at level 9. This means that he will heal up a lot during a fight as long as he has enough mana to constantly use the ability. At level 11, Taric will have two points in his Ultimate R. This means that he can use the ability frequently, which will make him quite powerful in team fights. At level thirteen, Taric will have two of his abilities maxed out. This means that he will excel in team fights and will be successfully peeling for his carry. "} -{"text": "Level 6 is a significant powerspike as it directly empowers Zoe's Q, and grants her more creative ways to E her target. The only thing to be kept in mind is that this ability is not an escape tool.Her first component will undoubtedly allow her to deal more damage in the lane and cast her spells with a higher frequency due to the increased mana pool. It will also increase the overall damage output during a significant fight.An RNG component of her powerspike includes which spell she picks up with her W. For instance, if she picks up an Ignite, it will increase her overall offensive capabilities, while picking up a Locket will increase her team play and survivability. "} -{"text": "During this phase of the game, Nami will have multiple items to allow her to protect her team. Combined with her W, her allies will be pretty healthy during the game.A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.She is outstanding in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness."} -{"text": "Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease. "} -{"text": "Your Ultimate e makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game."} -{"text": "He will be stronger than you early, but once you have some levels under your belt you can start being a bit more aggressive.Focus on farming early and limit trading. Just poke if you can, but don\u2019t commit to anything.You can start playing more aggressively after you hit level 6.When pushing, try to hit both the minion wave and Hwei at the same time."} -{"text": "Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don\u2019t have some form of CC ability on them."} -{"text": "Trundle\u2019s strong at level 1 and 2: depending on the matchup and which ability he skills first.When Trundle has purchased T1/T2 Boots, he can start to roam and help his allies. Trundle is a strong roamer as well.At level 6, Trundle\u2019s Ultimate n is very useful in skirmishes with the enemy bot. If he is laning against a tank Support, he can steal their stats and be incredibly tanky."} -{"text": "Having 3 points in his Ultimate R is another significant power spike for Vel'Koz. This will allow him to melt through everyone like a hot butter knife. His burst damage will be immaculate as well.Vel'Koz is good in team fights during this game due to his Passive and Ultimate R. That, in combination with the rest of his abilities, make up for some obnoxious poke damage.Having his complete build will allow Vel'Koz to burst people down like balloons. Any squishy who gets caught in the crossfire will definitely end up dying."} -{"text": "Once Lillia hits level 6, her gank and kill pressure will increase thanks to her Ultimate R. Take note that she will be harder to kill at this time.Lillia\u2019s early game is rather weak. If you\u2019re a strong early game champion, try to invade and set her behind.Once Lillia completes her jungling item, her clearing speed, damage output and gank pressure will increase. You can delay this spike by invading her and stealing away her camps."} -{"text": "Annie is a team fighting champion thanks to the AOE on Tibbers R. As teams will start to group during the mid-game, it is plausible that she can land a multi-person stun with him.When she has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map. She can also use her Flash to get picks too. She will put the second point in her Ultimate R at level 11.Annie\u2019s E will be on a shorter cooldown during the mid-game. This is good for her and her ADC as she will be able to protect them more frequently in mid-game team fights."} -{"text": "Lux will now have her core items and will hurt like a truck due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown.Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke. "} -{"text": "Extremely farm oriented champ who can not recover from a set back with ease. If the enemy Jungler keeps invading him, he won\u2019t be able to do much without his team\u2019s help.His playstyle revolves around power farming till he gets his Ultimate e. This means he won\u2019t be able to gank or counter gank early on unless it is a guaranteed kill for him.His Ultimate e deals meagre amounts of damage during the early game which forces him to use it only when the enemy is too low. This can be a detriment if he doesn\u2019t have his items or if he is set back early on."} -{"text": "Wait for his dash to be used up before you do something major in this matchup. Failing to comply can land you in all sorts of trouble.Your goal is to CC him no matter what during team fights. Keep your team as safe as possible from him.Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} -{"text": "Kalista's Ultimate x will be useless unless her Jungler comes to gank. To compensate for this, she should use the lane brushes and early skirmishing power to poke the enemy team out.The first item component will only add to Kalista's overall dueling and skirmishing potential. It will let her dominate the lane provided that she properly uses her Passive.Multiple points in her r will make her powerful in two departments. She will be able to run down enemies with ease. She will also be able to take neutral objectives reliably."} -{"text": "The second point in her Ultimate R will let her deal increased damage to enemies while shielding allies. It is perfect during team fights.Her mid-game is solid. She can quickly 1 v 1 non-mobile enemy, and she can also do extremely well in team fights due to her W.The first ability will be maxed out at level 9. This will let her deal a lot of damage and heal for massive amounts depending on her items. "} -{"text": "Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.Her W doesn\u2019t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives."} -{"text": "Rumble is very immobile and prone to all-ins. Try to freeze the wave closer to your side of the map. This will force him to overextend for farm, which can allow you to all-in him, deny him from farm or even set up your Jungler for an easy takedown.Rumble is rather squishy early and suffers heavily when his r is on cooldown as he will lack damage. Looking to fight after he uses his r will make trading easier for you.Don\u2019t underestimate Rumble\u2019s damage in a trade. If you get hit by multiple e\u2019s and stand in his r for too long, he will dish out a lot of damage. "} -{"text": "Ekko is a strong early game Jungler. Use this to your advantage by looking to gank as often as you can in the early game. You can start ganking once you have your E and your W.While you\u2019re a strong Jungler, you need to find a healthy balance between farming and ganking. Gold is incredibly important for Ekko and if he falls behind, he will struggle to get back into the game.Ekko has good objective control. Try to secure every objective if possible either alone or with your team to gain a lead over the enemy."} -{"text": "Try to roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks.Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to fool the enemies regularly. Sometimes, you may be able to bait out crucial abilities as well. "} -{"text": "Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Q.When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if he\u2019s about to take a tower.If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Q and R."} -{"text": "Kled needs some time to come online. Play safe in the very early game unless you have a favourable matchup. Once you have a few levels under your belt, you can look for aggressive plays and extended trades. At level 6 your kill pressure increases and so does your all-in. Wait for the enemy to overextend before initiating a trade with your Ultimate R."} -{"text": "As Xin Zhao has strong invade potential, it is crucial to ward your jungle entrances so you can spot them before they invade your jungle and kill you.Beware that Xin Zhao is way stronger than you early on. Keep this in mind, expect them to gank often early, and invade you too.Don\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.Make sure you put good emphasis on taking Dragons for your team. After ganking the bottom lane and rotating immediately, you can take the first Dragon."} -{"text": "You should be a part of neutral objectives as your Ultimate R will allow you to disrupt fights easily. Your Q can let you kill enemies who decide to come through choke points.Always make sure that you are peeling for your carries during the fight. Your tankiness and Passive should allow you to do so very easily.Set up engages by using the fog of war relentlessly. This will allow you to pick off enemies who are aimlessly wandering through their Jungle. "} -{"text": "Dr Mundo will be looking to power farm early so he can get as much gold as possible. Try to gank as often as possible to get your laners ahead.Dr Mundo has good Dragon control and can take it with ease after his first back. With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he\u2019s doing it.At level 6, Dr Mundo will start to look to gank as his Ultimate R offers him a lot of duelling power. You can delay this by invading him and stealing away his camps. "} -{"text": "Peel for your allies and keep them alive for as long as possible. If you\u2019re ahead, try to take down the enemy backline. If you\u2019re not strong, use your e to peel for your allies.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Always make sure you\u2019re stood behind at least 2 minions so she is unable to root you with her g.If Lux uses her g and it misses, use the cooldown of this ability to play aggressive as she will be unable to protect herself and prevent the all-in.Mitigate Lux\u2019s l effectiveness by standing behind and not inside the minion wave. This will make her choose between using her l to poke with or to push with."} -{"text": "Keep the minion wave pushed into the enemies tower and look to roam. Keeping them under tower will make them unable to roam or help their allies.When no team fights are occurring, put yourself in a side lane and push the minion wave. Use your Q and W to move around the map fast and help your allies in case of a fight.Look to set up picks with your E by charging towards the enemy or using your abilities to flank the enemy from the side."} -{"text": "Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.At level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher."} -{"text": "Rengar will try to power farm early so he can get his R and start ganking more effectively. Try to delay this power spike by invading him and stealing away his camps.Try to place vision inside Rengars jungle so you know where he is at all times. If you spot him on the top side (pre-level 6), try to invade the bottom side jungle and take his camps. Alternatively, you can gank the bottom lane.It isn\u2019t uncommon for Rengar to repeatedly gank a lane over and over again. If he has just ganked your lane, expect him to return shortly afterwards."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "You will be really powerful during this phase of the game. Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war.You will want to prioritize tenacity if the enemy has a lot of CC in their team. This will help you escape from unfavorable situations with ease.The enemy Support will be pretty busy warding during this phase of the game. You may want to set some death brushes and see if you can get some free kills."} -{"text": "During the mid-game, keep ganking and see if you can get leads around the map. Your E should be on a shorter cooldown now, making it easier for you to catch up to your enemies.Neutral Objective fights should see your presence regularly. Your ability to persistently get off a Smite due to your Ultimate e should allow your team to benefit a lot.Do not forget to farm in the game as it will be your main source of income. You will want to get your items as quickly as you can for maximal effectiveness."} -{"text": "Stand behind minions to reduce Caitlyn\u2019s Q damage.Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked.Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm."} -{"text": "Illaoi is an excellent split pusher. She can take on multiple people on her own due to her tentacles and Ultimate R. At one point, the enemy team will have to send in more than two people to deal with her.Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team. She also dishes out a lot of damage which can easily wipe out a team if they are not careful.Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights. Enemies won't be able to do much except maintain distance from her at all times. Illaoi can also use the fog of war to set up death brushes."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game.Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team."} -{"text": "Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.Although his Ultimate n can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.He can be easily kited by ranged carries once his e has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team."} -{"text": "Make sure you hit level 2 at the same time or before Leona as her level 2 all-in is very strong. In the bottom lane, this is the first minion wave followed by 3 melee minions. Leona\u2019s roaming potential is much stronger than most Supports. If she is unable to kill the enemy in lane, she will look to roam. As soon as she leaves lane, make sure you ping your team and communicate that she is missing.With good wave management, you can make it very hard for Leona to engage. By keeping the wave closer to your side of the map, you will make it impossible for her to engage with her e without diving your Turret."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Forcing team fights while Xayah\u2019s Ultimate R is down will make winning them so much easier. Whenever she uses it, try to force another fight after healing up.At times, Xayah will be left in the mid lane with her Support to farm. If you spot her team in the side lanes, force a fight with the numbers advantage and then take the mid lane tower afterwards.As Xayah is really good at kiting, you may need to flank her in team fights to make it harder for her to kite and escape a fight."} -{"text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Malphite is at his weakest in the early game. Try to set him behind to delay his next power spike. At level 6, Malphite will get his Ultimate h. This is arguable the biggest power spike for him as it allows him to play more aggressive and start ganking his allies.Team fights are where Malphite really shines as his Ultimate h is an AOE ability and can knock up multiple people."} -{"text": "She should be trying to secure picks in the enemy Jungle. Focusing on squishier targets should be her main goal.Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game. Her Q will help her take out at least one target.Her E will help her escape many unfavorable situations during this phase of the game. That, combined with her W will allow her to provide some utility to her team."} -{"text": "When Ekko hits level 3, he can start to look for aggressive plays as he would\u2019ve unlocked all 3 of his basic abilities. Until that time, he can fight, but he will unlikely gain any significant advantage.As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. His Ultimate R can also be used aggressively, which makes it incredibly versatile. You can look for riskier all-ins post 6 as long as you cast your Ultimate R."} -{"text": "Try using the lane brushes and go for short burst trades when the enemy has an ability down. Don't overextend in this lane else, you will end up getting killed due to ganks.If possible, ask your Jungler to gank you early on a few times. If you manage to accumulate a lead, you should quickly take over the game from there.Getting your form is going to be massive for you. Depending on which form you get, you should increase your fight frequency accordingly. This will help you snowball the game quickly. "} -{"text": "Graves gets out scaled and unless he got ahead during the early game, it is unlikely that he will take over the game in the later parts of the game.He is squishy and getting CC\u2019d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.The enemy laner can prevent him from dealing damage with his auto-attacks by hiding inside or behind minions. Due to Graves\u2019 Passive, he always autos the nearest target."} -{"text": "Xin Zhao\u2019s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.At level 6, Xin Zhao\u2019s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily."} -{"text": "All of his abilities will be upgraded during this phase of the game, making him uber-powerful. His abilities will hit like a truck from now on.Multiple items will further let him deal more damage to enemies, especially those who clump up together during team fights.A fully maxed out Ultimate m will hurt the enemy team massively. Any kind of fight around chokepoints will automatically make Viktor the winner."} -{"text": "You\u2019re stronger than him at level 6. Your Ultimate is much stronger than his in 1v1s.Post 6, match his pushing power so he cannot push you into your tower.Aim your abilities so they push and poke him at the same time. Try to harass him when he is in the minion wave.This is mostly going to be a farming matchup. But, you can kill him and he cannot really kill you. But he does have a lot of poke."} -{"text": "She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.A fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.All her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously."} -{"text": "The longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you.Brand is not very strong in the early game. You could use this to your advantage by ganking as much as you can to get your allies ahead."} -{"text": "His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike."} -{"text": "At level 16, Ekko\u2019s Ultimate R will deal a lot of damage and be on a really short cooldown. He can look for insanely aggressive plays whenever it is up.Multiple items offer him low cooldowns and a lot of burst damage. Don\u2019t be afraid to go for plays.Teams will group closely in the late game. This is good for Ekko because it can allow him to get a multi-person W off and CC the whole of the enemy team."} -{"text": "The final point in his Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.His tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team.Olaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly."} -{"text": "Maokai isn\u2019t great in 1v1 scenarios because he lacks damage. He can easily be invaded by early game Junglers.He will be unable to flank or get on to the enemy in team fights if they place wards off to the side. Even though he is a tank, he can easily die in team fights when he uses his W on a target. If his team isn\u2019t there to follow up, he will die quickly too. Watch the map before going in."} -{"text": "His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike."} -{"text": "Try to roam around and impact neutral, objective fights with your e and Ultimate m. You should use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape.Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m.Make sure you have vision around your lane at all times. As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing. "} -{"text": "At level 9, Miss Fortune would\u2019ve maxed her t. Her poke and damage output will be quite high and obnoxious to deal with.Her level 6 is quite strong, even with an AP build. Leave her Ultimate e as quickly as possible.After Miss Fortune has completed her first component item, her damage output and poke in lane will increase dramatically."} -{"text": "As soon as Gnar hits level 6, try to avoid standing near walls when he is in Mega Form as he can throw you against them with his Ultimate R and set up his Jungler.Gnar is really good in extended trades if he can use his range advantage as his W can proc in a skirmish. Try to trade around his Q so he cannot easily proc his W.Gnar is much stronger once he has his first item, which is usually Black Cleaver. This item will make him much better in a 1v1, and you\u2019ll have to be slightly more cautious if you\u2019re a tank as Black Cleaver offers armor shred and more mobility."} -{"text": "He will be dishing out humongous amounts of damage during this phase of the game. Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team.Fighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R. The ability will have quite a short cooldown, making it easy for him to win team fights frequently.He should be working with his team and setting up death brushes around the map. His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team."} -{"text": "She is rather squishy and easy to kill.Her Ultimate R is slow-moving and easy to dodge.Not very strong in the early game, which leaves her open to ganks and pressure from the enemy laners."} -{"text": "Your level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the river brushes or his Flash should quickly solve the problem. Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build. He can also work with his Jungler and pick off enemies with this ability.The first mythic item will give him a devastating power spike. His ability to one-shot targets increases massively, and he will just have to time his combo correctly from now on."} -{"text": "Try to delay team fights as long as possible while you poke the enemy down with your Barrels E. Getting a good Barrel E off can help you win the fight.Avoid fighting unless your Ultimate R is up. It is a very important ability and you need to make sure it\u2019s up before committing to a fight.While Gangplank does have a lot of splitting power, it\u2019s better for you to group with your team in the late game as there are strengths in numbers."} -{"text": "Shaco can assassinate targets during the mid-game. Make sure you stay as a team so he is unable to take anyone down.Once Shaco is level 6, his ability to solo the Dragon or Rift Herald increases thanks to his Ultimate l. Make sure you keep those objectives warded so you can spot him before he takes them.Shaco\u2019s damage output increases a lot when he completes his first item. At this stage, duelling him is not going to favour you unless you have an advantage."} -{"text": "You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly. Draven is hard to play in team fights as he has to control his Axes g. In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes g and dish out damage. Try to kill Draven whenever his stacks of Adoration is high. It will deny him from getting a huge influx of gold after gaining a kill. "} -{"text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Play around your Ultimate R in the mid-game. It is an incredibly strong tool that can help you get a kill advantage. With the numbers advantage, you can then make the call for Baron or siege a nearby tower. "} -{"text": "Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. It will help him a lot during team fights and skirmishes near the objective pits.His first ability will be maxed out at level 9. This will give him a massive boost to his skirmishing potential. He will be powerful when fighting in choke points.Viego is good in team fights as he can move quickly through his E, CC crucial targets with his W, and gain multi-kills with his Ultimate R. "} -{"text": "Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such C E Q combo can ruin the enemy laners life.Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her C.Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes."} -{"text": "At level 16, Kayn will have his Ultimate R maxed out completely. This will directly fortify his ability to all-in enemies and kill them due to his burst damage.Kayn will have multiple items by now. This is good for him, depending on his form. He can assassinate people if he goes for the Blue Form, while he can act as a frontline if he goes for the Red Form.Depending on the form and build, Kayn will either be a killing machine due to his burst damage or a tanky, unkillable frontline who will easily peel for his carries."} -{"text": "At level 14, Vex will finish upgrading her second ability. Again, her damage output and overall threat will increase.Pretty much every champion spikes at level 16 when they put the 3rd point in their Ultimate R.Teams will be grouping in the late game. Vex is good in team fights, so she should do pretty well in late game team fights. "} -{"text": "Shyvana is very weak pre-6, and you are much stronger than her. Go and invade her and try to fight her to deny her gold and XP.Post 6, it will be harder to fight her alone, so keep this in mind if you want to play aggressively.Try to gank as often as you can early. You\u2019re much stronger than her and can get a lead just by being active on the map.Don\u2019t forget about Shyvana\u2019s Passive. Make sure you take those Dragons away from her when possible."} -{"text": "In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "If Warwick invades you early, just back off. This is especially true if he is ahead, as you will not win early fights with him.Be proactive with your Ultimate, as they will look to use theirs whenever it is up. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6. Ashe doesn\u2019t have any escape abilities or built-in sustain. Use this to your advantage by poking her down frequently and then looking for the all-in when she is low. To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you."} -{"text": "Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own.Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly."} -{"text": "Level 16 is a massive spike for her as she can decimate squishy enemies. It will allow her to take down core enemy teammates.She will have most of her abilities maxed out during this phase of the game. This means that she will be a lingering threat wherever she goes. The enemy will have to invest heavily in Magic Resistance.Syndra will have many items during this phase of the game, which will directly translate into damage for her. Her ability to dish out a lot of damage will keep the enemy on their toes."} -{"text": "When ganking, if Morgana misses her Q, she is basically useless and the gank will fail. This makes it important for you to land your Q.If you don\u2019t use your E correctly when fighting or in team fights, you\u2019re going to get killed (or your allies will get killed). Aiming your Q around the minion wave can be hard. The way you counter this is by getting as close to the enemy as possible, and throw it out when they\u2019re away from the minion wave."} -{"text": "Powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you can start to actively gank.Like suggested, once you have your Ultimate R up, you should be looking to gank a lane. Every Ultimate R use should result in a kill, so make sure you\u2019re actively looking to use it.Fiddlesticks has good objective control thanks to his W. Make sure you take every objective when possible, and request assistance from your allies if you can\u2019t do it alone."} -{"text": "Leona has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.Staying healthy is key when playing Leona. If you get poked down, you\u2019ll never be able to engage. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range.Use Leona\u2019s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} -{"text": "Keep poking Seraphine with your e on a regular basis. Failing to do so can easily keep you understacked in this matchup.Try to CC the enemy. It is relatively easy and you can chunk them out once that is done.Your Ultimate can be a real game changer. Your goal is to prevent Karthus from getting within your team.Keep the wave in the middle of the lane and scale up. Once you're stacked, you should have an easy time fighting,"} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Aim to trade when Jax has used his E as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness.Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly.After level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him- especially if he\u2019s been able to stack his auto attacks on minions beforehand. "} -{"text": "Zilean should stick to his team like glue as his Ultimate t will cause the enemy team's downfall, provided he uses the ability correctly. The lower cooldown will certainly make extended fights a breeze for Zilean's team.Zilean will max out his Ultimate t at level 16. This will allow him to have a minuscule cooldown on his Ultimate t. In contrast, the health with which the Ultimate t'd target respawns will increase. He will have all his items by this point of the game. This means that his damage output will be massive, especially when it comes to his Q > W > Q combo. A single Q on a squishy target can easily chunk them out."} -{"text": "Roam around with your s as much as you can as it can allow you to get kills with utmost ease. You will also want to ensure that you keep clearing Control Wards on the map.During neutral objective fights, you should close off Jungle paths from where the enemy is about to come. Your k should let you do that easily but drop it in one of the river entrance brushes.Protecting your ADC should be important but don't go around throwing your life for it. If your ADC has become a liability, feel free to take matters into your own hands."} -{"text": "Invest in an Executioner\u2019s Calling or Morellonomicon if your champion benefits from it. This will reduce Soraka\u2019s healing potential from her W and Ultimate R to help you win the team fight.As Soraka will be positioned in the backline, it will be difficult for you to take her down fast. To make killing her easier, try to flank from the side rather than running directly towards her in a team fight.Soraka is unable to match split pushes during the mid-game. If you\u2019re able to, you could put yourself in a side lane and force her to contest your push. You could then all-in her while she is alone."} -{"text": "Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it\u2019s easy to spam them.Extended trades work in Cassiopeia\u2019s favour. Her damage does stack up so try to go for extended trades around your E.Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you\u2019re able to land it."} -{"text": "At level 1, play respectfully. If he takes W at level 1, he may look for an early engage and force you to blow your Flash. He tends to do this against utility Supports when they walk forward to harass.Play towards the opposite side of the lane at all times. This will make it harder for Rakan to get a successful engage on to you or your carry.If Rakan misses his W, you should try to abuse the cooldown and play aggressive. Getting him low will make it incredibly hard for him to use his W for the second time."} -{"text": "Bait out his first Q and then all-in him with your W.Go for the aggressive play at level 2 to gain a significant health lead.Keep wave closer so you can all-in him over and over again.Stand outside of the wave, so when he does Q the wave, he doesn\u2019t damage you at the same time."} -{"text": "Rengar is pretty weak until he manages to hit level six. He will need to keep track of the enemy Jungler and use the Jungle brushes accordingly to win the early game.The first item component will allow him to deal with a lot of damage and help him with his clears. It will also be beneficial when trying to go for all-in combos.Rengar's objective control is phenomenal. Hee can easily gank a lane, get some kills or force them to back off, and then take the objective. "} -{"text": "This is a farming matchup. Focus on farming and just harassing with your abilities.Stand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.Investing in early boots can help you dodge their skill shots and make the laning phase less stressful.Be prepared to sacrifice CS for XP and health. Recall when you\u2019re low so you don\u2019t fall behind due to poke."} -{"text": "Extended trades against Senna will help you in the long run. She doesn\u2019t have the best sustain and her auto-attack speed is very low. Capitalise on this by looking for long-winded trades when possible.Expect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you\u2019ll not be able to trade at level 2 or 3.Once Senna unlocks her Ultimate R, communicate with your team and tell them that she can impact a fight with her Ultimate R. "} -{"text": "Karthus is extremely weak early, try to invade him to set him behind.You are a stronger ganker early compared to Karthus. Try to use your superior ganking potential to get your allies ahead.Post 6, you need to use your Ultimate as often as possible. It enhances your kill pressure and will help you when ganking. Gank whenever your Ultimate is up and don\u2019t hold on to it for too long.You have several tools to interrupt Karthus\u2019 Ultimate. Use them as soon as you spot him channelling his Ultimate near you."} -{"text": "Zac\u2019s level 1 and level 2 is strong if he\u2019s able to jump on you with his E. As soon as he channels this ability, be prepared to runOnce Zac hits level 6, his ability to start fights increases. Expect him to play aggressive whenever his Ultimate R is up.Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E\u2019s in to make it harder for him to get a good knockup."} -{"text": "Udyr has no reliable engage tool other than running towards your team. Kite him so he is unable to land his CC onto your carries.If he ever uses his Flash E to engage, remember that he has no other escape tool. Focus him down as quickly as possible.As he isn\u2019t really good in team fights, you could force a team fight while he is in his jungle farming, split pushing in a side lane or otherwise preoccupied. Fighting with the numbers advantage will make team fighting much easier."} -{"text": "The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.Wukong is pretty intense during this phase of the game, but he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can."} -{"text": "At level nine, Irelia will be able to max out her Q. Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too.Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane. This will lead to her taking more skirmishes and winning most duels in the game.Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R. Fighting in chokepoints and the objective pits will surely get her ahead in the game."} -{"text": "He can keep the enemy pushed into their tower in the early game which allows him and his ADC to get early tower plates.Heimerdinger can often prevent ganks alone by having 3 turrets Q up as it is quite hard for a Jungler to gank when he is surrounded by them.Heimer has tons of poke throughout the laning phase with his Q and W. He also has good trading setup with his E too."} -{"text": "Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion.Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you\u2019ll be able to force a team fight or an objective afterward."} -{"text": "In the late game, Rumble would have lots of damage and magic pen. His abilities are really going to hurt the enemy.At level 16, he will put the final point in his Ultimate. His Ultimate will be deadly in a team fight if used correctly.Rumble is a great team-fighting champion, and due to his low cooldown Ultimate, he can look for picks and force fights on enemies who are over-extended or caught out of positon. "} -{"text": "His e will be maxed out at level 9. This is horrible for group-up enemy teammates who can easily target his e and melt down.Level 11 allows Kog'Maw to deal a lot of poke damage to the enemies. The vast range also allows him to take down low-health enemies recalling in the distance.He will be perfect during the mid-game, provided he doesn't get collapsed on and shut down. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times. "} -{"text": "Mid-game will let him secure multiple kills due to the way the enemies will be rotating. He can easily catch enemies roaming on their own.Another point in his Ultimate R will boost his overall damage in the game. This will allow him to burst down squishies easily.The first ability max at level 9 will allow him to deal a lot of damage to the enemy he uses it on. It will also let him proc his Passive easily, which means that he will get kills quickly with it. "} -{"text": "Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate R a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate R between multiple champions either. In the later stages of the game, Brand will go and ward objectives alone. Use this to your advantage by setting up an ambush and taking him down before an objective spawns.Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him."} -{"text": "Cassiopeia\u2019s first significant power spike is when she hits level 3. While she can dish out a lot of damage at levels 1 and 2, she becomes much stronger when she has access to her basic abilities.The next major power spike for Cassiopeia\u2019s is when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.Cassiopeia\u2019s will start to do a lot more damage in trades when they\u2019ve picked up their first item. Landing one Q and then following that up with multiple E\u2019s should give you a severe health advantage."} -{"text": "Move to the mid-lane once you\u2019ve destroyed the first tower in your lane to open up the map.In team fights, kite backwards when necessary. Even though Caitlyn is strong, she cannot tank a lot of damage. Kite backwards to increase your chances of surviving. Reserve your E purely as an escape tool if the enemy has strong all-in.Even though your Support will often run away to ward, make sure you stick with them as much as possible. If you\u2019re alone, the enemy may try to set up an ambush and take you down. Avoid walking through unwarded parts of the map during the mid-game."} -{"text": "Irelia is very strong whenever she has her Passive fully stacked. Avoid fighting with her at this time. When Irelia hits level 6, her kill pressure intensifies as her Ultimate R is a very good duelling tool. Irelia benefits from extended trades, so try and avoid going for them whenever you can. Keep them short and sweet."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks."} -{"text": "Prone to CC once she goes in. This is lethal for her if the enemy team has layered CC, or if she delves too deep into the enemy team and has no form of follow up from her team.Her Q usage needs a lot of practice and awareness. If mistimed, that ability will go on cooldown and she won\u2019t be able to do much if she isn\u2019t close to her target. This will also make her prone to CC.Landing her Ultimate R on ranged carries can be a grueling task, especially if the enemy has some form of dash. Once her Ultimate R is down, her all-in potential goes down by a bit as the enemy can kite her out."} -{"text": "Split push and draw the enemies attention to you while your team sieges a nearby objective.Try to pick someone off at the start of the fight. If you\u2019re able to get a pick and heal your team with your Ultimate R quickly, the chances of winning the fight will be higher.Whenever your TP is down or if your team isn\u2019t very strong alone, stick with them and fight as 5 rather than playing split."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Warwick can gank pretty well early on, especially if he manages to hit level three and gets access to all his abilities. Once that is done, he should be able to shut down overextended enemies with ease.Level 6 is a massive power spike as it allows him to pick targets off. The range on that ability is enormous, making it quite effective from the fog of war.Warwick's objective control is really high. This is mainly due to his Q healing, which allows him to take neutral objectives really fast. "} -{"text": "As Taric has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.Pushing will prevent you from engaging and securing kills. Make sure you keep the minion wave closer to your side of the map throughout the earlier parts of the game.Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Taric cannot use their Ultimate to execute you.Try and harass Taric as often as possible with your superior range. Bully them as often as possible and then look for an all-in when they\u2019re low."} -{"text": "Poke with your Q as much as you can, but focus on harassing with autos as much as you can. If you miss your Q, the enemy will just all-in you and kill you.Your main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it\u2019s going to be harder for you to win the lane and the game.Keep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you\u2019re too far back, they will struggle to farm and you\u2019ll have no priority in lane."} -{"text": "Senna has good poke, harass and good disengage with her E. It\u2019s important that you engage as soon as you spot her to make it difficult for her to escape.The longer the game goes, the stronger Senna will be in team fights. Try to end the game as quickly as possible so she is unable to be really effective in the mid-game.As Senna will be going to ward alone in the mid-game, you could use this to your advantage to set up an ambush and take her down. While she is dead, you could try to start a team fight with the numbers advantage or take the Baron/ Dragon."} -{"text": "In the late game, flank the enemy and stick near your teammates. You should look to go in with them in late-game team fights.Continue to look for picks on the enemy Support as they go to ward alone in the late game. This is especially true when objectives are about to spawn.Focus on team fighting with your allies, and avoid splitting up too much or else they\u2019ll get collapsed on and you\u2019ll lose the fight."} -{"text": "Avoid grouping too close together otherwise, Lissandra will be able to engage with her E and land a multi-person W. If you can, try to split up slightly so she can only hit 1 or 2 champions at the most.Play around Lissandra\u2019s Ultimate R cooldown. Once it\u2019s on cooldown, she is rather vulnerable and cannot team fight properly. You can use this to your advantage to force team fights when you know it\u2019s hard for her to fight.Lissandra has tons of wave clear, so sieging objectives in the mid and late game is going to be tricky. Keep this in mind and try to take her down or poke her out of lane so she cannot defend her Turrets."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate n is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate n is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Focus on gaining stacks during the mid-game. It is important to continue stacking your Q otherwise, you\u2019ll fall behind.Rotate around the map and assist your teammates if you have to. But, don\u2019t over commit to help them especially if you can secure objectives.Draw pressure while your team tries to siege objectives elsewhere to open up the map. "} -{"text": "Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane."} -{"text": "Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Try and not lose too much health prior to hitting level 3 otherwise it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it will provide her with an opportunity to engage if you\u2019re stood by a wall. Stand in the middle of the lane as much as possible. At level 6 Camille will gain access to her Ultimate R which can be deadly if you\u2019re low and overextended. Respect her all-in and do not push without vision as her Ultimate R can also be used to set up her Jungler."} -{"text": "Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6.Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage.When Karma uses her d, she will be vulnerable to attack. While it\u2019s on cooldown, that\u2019s your time to play aggressive and go for a favourable trade."} -{"text": "Tryndamere isn\u2019t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.Whenever his Ultimate e is down, he is quite vulnerable which makes him (somewhat) weaker.Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere. "} -{"text": "His tankiness will be really high during this phase of the game due to his items. That combined with his Ultimate n will make him nearly unchaseable and unkillable at the same time.A fully maxed out Ultimate n will further bolster his survivability and overall damage dealt in the long run. It will be a massive power spike for him.He is excellent during late-game team fights due to his l and Ultimate n. His effectiveness increases if he manages to find a flank on his enemies."} -{"text": "After going in with your Ultimate a, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate a in the later parts of the game. Avoid fighting unless your Ultimate a is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.Keep the minion wave closer to your side of the map pre-6. This will make it harder for him to jump in with his E and should overall increase your survivability in lane.Zac has really good roaming potential. If he goes missing, communicate with your team as he may be roaming to the mid lane."} -{"text": "Your abilities will do a ton of damage now. You should focus on blowing up the enemy backline with your Q and Ultimate R, especially if they are clumped together.Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements.If you are behind, just make sure that you peel for your carries with your abilities. This will help you manage all-ins from the enemy frontline while ensuring that your fed carries can play safely."} -{"text": "Rek\u2019Sai has full control of the early game which allows you to set up vision in the river just before she reaches level 6 as Diana goes mad with ganks when she reaches the level 6 power spike. Minimise the volume of successful ganks she gets by warding in common river bushes as her gank patterns are also very linear.Diana has practically nonexistent ganks pre-6. Abuse this fact by heavily ganking in the early game to get ahead as Diana\u2019s chances of getting a successful countergank is extremely minimal.Rek\u2019Sai and Diana have around the same dueling power post-6 if even. Only attempt to 1v1 Diana if you already have a decent item lead and your ultimate is off cooldown. Diana's t has a short enough cooldown to the point it'll always be up in a duel, so make sure your r is always up before invading.Diana is extremely immobile pre-6 which makes her easy prey for Rek\u2019Sai in the early game. Invade her frequently as she has trouble to delay her level 6 power spike."} -{"text": "During the mid-game, Anivia should have her Tear fully stacked. This will be very helpful for her as it will prevent her from running out of mana when using her Ultimate m.Anivia is good in team fights, and the mid-game is usually when teams start grouping. This makes her a good mid-game champion.Thanks to Anivia\u2019s sustain and her Ultimate m, she has good control over objectives like the Baron or Dragon. Don\u2019t be afraid to team up with your Jungler and the ADC to quietly take these objectives while your team does something elsewhere on the map."} -{"text": "The lane brushes are to be occupied by you, and you will want to land poke from within them whenever possible. Maintain your distance from the enemy as well since you're immobile and will get killed easily.Your r and n are going to be instrumental in winning this lane. Always CC the enemy target before going in for a trade to ensure that no one can turn on you.Getting your Ultimate R is a massive power spike in the lane and one which will let you take over the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a kill. "} -{"text": "At level 11, Zilean will be very hard to deal with.His Ultimate will keep him or a key target alive and will make assassins' lives a living nightmare.At level 9, his Q will be maxed out and will allow him to deal tons of damage with a single bomb. It helps a lot when executing his Q > W > Q combo.Zilean's damage and utility in any given fight are non-questionable. He can speed his allies out of trouble, revive them, or use them as a Q transport mechanism. Similarly, he can slow enemies, CC them, and allow his team to collapse on them. "} -{"text": "You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.Make sure you\u2019re adjusting your positioning according to where Lux is standing in lane. They have the range advantage and if you\u2019re standing too far forward, they will harass you for free.Keep an eye on their mana bar and try to fight them after they\u2019ve used an ability as they cannot use it to trade back with. Lux is less of a threat when they have an ability down.Good times to trade vs Lux is when they\u2019ve used one of their damaging abilities as they will lack damage to out trade you."} -{"text": "Alistar will not hesitate to Flash over walls to start fight. Be sure to ward your flanks when sieging an objective or starting the Baron or Dragon. Alistar\u2019s Ultimate provides him with a ton of extra defensive stats. In team fights, don\u2019t focus him as it will be very hard for you to kill him. Instead, try to peel back and wait for his Ultimate to end before focusing him down. Avoid grouping very closely as a team and never stand together inside the jungle. Alistar\u2019s basic t>e combo has a rather large AOE and you may lose the team fight if he can get a multiperson knock up."} -{"text": "Karma can deal a lot of damage in the early game with her empowered a Q. This will help to get the enemy low for an all-in.Thanks to her Ultimate a, she can give her allies a huge shield d buff that will protect them from incoming damage. It also gives a lot of movement speed which will help her team disengage if needed.Karma basically has 6 abilities which offer her a ton of different counterplay. Depending on what she needs, she can use either one of her empowered a abilities."} -{"text": "Maokai is at his weakest during the early game. Look for an early advantage to force him to miss out on gold and XP.Once Maokai is level 3, he can start trading with you once he has all of his basic abilities. Try and get him low so he is unable to look for a favourable trade.Avoid standing towards the top side of the lane if you know he\u2019s placed Saplings E in them. However, you could walk towards it before running away to \u201cbait\u201d out the Sapling E."} -{"text": "At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then.Putting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot."} -{"text": "Brand\u2019s first power spike is once he hits level 3. While he will have poke up until that stage, it isn\u2019t enough to fully proc his Passive.Brand\u2019s second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and he should be able to blow up the enemy Mid laner if he has been able to land some poke down beforehand.Once Brand has completed his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower. His damage will also heavily increase once he has picked this item up."} -{"text": "After the laning phase has ended, go to a different lane (or stay top) and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane.If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} -{"text": "In team fights, and when ganking, Pantheon is easily kitable. It may be really hard for him to get on to an enemy if they have a lot of dodging or dashing tools too, even with his point and click CC on his W.If Pantheon doesn\u2019t get ahead, he will be really hard to play in the later parts of the game. He will be pretty much useless outside of his W and E.Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting. He can not use his Ultimate R in skirmishes or in team fights either (albeit he can start a skirmish with his R)."} -{"text": "Level 11 isn't very strong either because he doesn't get too many stats at that level. It should help him increase his damage and survivability by a decent amount, though.Udyr is good at securing picks during this phase of the game as he cannot move quickly and CC essential targets. Immobile targets will prove to be easy pickings for him.His objective control will still be unparalleled in the game, and he will only get more robust when it comes to this department. He should work with his team to get quick Dragons. "} -{"text": "In the late game, stick with your team and look for picks with your R. If you\u2019re able to catch a squishy champion out of position, you can take them down and win the fight.Continue to play around your Ultimates R cooldown and look for fights when it\u2019s up. Do not fight when it\u2019s on cooldown as you\u2019ll miss out on a lot of extra damage.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re nearby so you can get in the fight fast."} -{"text": "Very quick clears in the Jungle which allows her to invade and get out when she sees the enemy ganking. This also applies to laning as she can push the wave really fast.Post-six, she becomes a monster. If she is going for the Jungle build, she can practically one-shot carries if she manages to get enough dark harvest stacks with her l. When laning, she can use the form to act as a frontline for her team.Her Ultimate t displacement can act as a source of peel for her squishy carries. It also allows her to land a multi-champion l, and deal a lot of damage with her a and k."} -{"text": "Don't fight with Urgot at level 1 as he will have all his shotgun knees ready and he can quickly bring your life to zero if he can proc them all.Try to dodge Urgot\u2019s Q and E in the laning phase. They both have long cooldowns and you should trade with him when they\u2019re down for a better chance of coming out ahead.Try to stay over 25% health at all times. This will increase your chances of winning lane and surviving. If you\u2019re lower than this, he can just use his E, auto once and then finish you off with his Ultimate R."} -{"text": "The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.Wukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can."} -{"text": "Her early game Jungle power is a force to be reckoned with as she dishes out a lot of damage in any duel if she manages to land all her abilities. Her W allows her to tank with ease too.Very good objective control and sustain due to her Passive and her damage. Can easily get her team an early dragon lead, after successfully ganking a lane with her Q.Her Ultimate R can allow her to focus a target down, which has two uses depending on her role in the game. Either she can use it to peel someone off her carries, or she can use it to get to a high priority carry (like Vayne for instance)."} -{"text": "Really great skirmisher due to how her Passive and r work. She can quite easily run an enemy down while kiting them with ease. All she needs to do is avoid getting CC\u2019d.While taking objectives, the chances of her team losing the objective fight are very low. This is due to Kalista\u2019s r combined with her Jungler\u2019s Smite. In short, she excels at taking objectives quickly and securely.She can save her Support with her Ultimate x if they happen to overextend in the lane. The ultimate can also be used to initiate crucial fights, especially when the enemy team is clumped up, or is fighting in closed spaces."} -{"text": "Jayce is really good at poking enemies down with his w > s combo. He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight.Once Jayce is full build, no squishy enemy target in the game is safe. This is because he can easily blow enemies up with his w > s combo. Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance). All he needs to do is sit in the enemy Jungle and wait for an unsuspecting enemy to come near.Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats, which other champions' ultimates offer them with. He will still have to rely on flanking and using the fog of war to poke enemies down. The greater the number of enemies hit, the better it is for his team and him."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Each point in your t will increase your overall damage in this matchup. It will allow you to force enemies off the minion wave while giving your ADC enough safety to farm.Level 3 is a massive power spike. You will have access to all your basic abilities and you will be able to run enemies down with your poke while ensuring that no one can get to you.Keep controlling the lane brushes at all times and do your best to make sure that you can ward up around the lane consistently. It will allow you to stay safe and poke enemies consistently."} -{"text": "Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if you\u2019re nowhere nearby.In late game team fights, try to peel for your carries if they\u2019re fed so you can protect them and keep them alive. If you\u2019re ahead, look to take down the enemy Mid laner or ADC.Flank in team fights to make it easier for you to get on key targets with your W. Make sure you continue to flank otherwise you\u2019ll get poked down and forced to retreat."} -{"text": "Bait out abilities before looking to engage in a fight.Consider getting armor pen as Ryze tends to buy armor items.Extended trades will work in your favor, prioritize them over short ones.Care for his range and auto attacks to avoid unnecessary damage."} -{"text": "Do not fight him for a long time as Sett will easily be able to retaliate back with True Damage. You will have to use your mobility but ensure that he is on the outer edge of your Q.During team fights, make sure you know where Sett is positioned. One small mis-step will get you CC'd to oblivion and killed.Keep chipping on his health bar as much as possible in this matchup. Once he is low, look to ult him and take him down.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Prone to CC once she goes in. This is lethal for her if the enemy team has layered CC, or if she delves too deep into the enemy team and has no form of follow up from her team.Her Q usage needs a lot of practice and awareness. If mistimed, that ability will go on cooldown and she won\u2019t be able to do much if she isn\u2019t close to her target. This will also make her prone to CC.Landing her Ultimate R on ranged carries can be a grueling task, especially if the enemy has some form of dash. Once her Ultimate R is down, her all-in potential goes down by a bit as the enemy can kite her out."} -{"text": "Vladimir\u2019s l has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while it\u2019s on cooldown.Whenever Vladimir has his empowered Q available, play safer or walk backwards so he is forced to use his Q on the minion wave rather than you.When playing as an AD champion, try to get an Executioner\u2019s Calling. This will reduce his healing and sustain in lane. "} -{"text": "As an assassin, she will look to take down targets walking around the rift alone or too far forward and away from their team. Stick together and force fights when she isn\u2019t there.Expect her to flank from afar in team fights. Place deep over shallow vision to help spot her before she can make a move.Try to blow her up when she goes in with her Ultimate R. She is an easy target if she goes in alone, so focus her fast!"} -{"text": "Make sure you\u2019re never near a wall otherwise Poppy will be able to use her E and push you into it.Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive.Post 6 it\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel."} -{"text": "When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities.Brand\u2019s second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC.Once Brand has picked up the first component item to his Mythic, his damage output will increase heavily. You will see a significant increase in damage with more items and more points in your W."} -{"text": "Lee Sin will have multiple items during this phase of the game. It will allow him to deal robust amounts of damage while ensuring that his survivability is preserved.His first ability will be maxed out at level 9. This means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.At level 11, he will have two points in his Ultimate k. This will let him use that ability wholly and frequently ruin the ability of enemy divers to get into his backline. "} -{"text": "Malzahar isn\u2019t very strong in the early game. You can abuse this by poking him down and forcing him to recall early.Once Malzhar hits level 6, his kill pressure increases thanks to his Ultimate R. Make sure you keep the river warded so you can spot his Jungler before they gank your lane as Malzhar isn\u2019t really able to kill anyone alone.Once Malzahar gets an item, his ability to push the wave will become obnoxious. Try your hardest to push the wave back as much as possible so he is unable to roam for free, or take your Tower early."} -{"text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} -{"text": "During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.At level 9, Corki maxes out his b. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.At level 11, Corki can put a second point in his Ultimate e. This will increase his wave clear and poke."} -{"text": "Try your hardest to earn as much gold as possible. The more gold Illaoi earns, the harder she will be to deal with in the later parts of the laning phase/ game.Once you\u2019re level 6, you can look for an all-in or go for a kill. Try to get them low before doing so though.Poke the enemy as often as possible with your E and Q. If you can get them low and play around your Tentacle placements, your ability to get a kill in lane will increase."} -{"text": "His Ultimate R doesn\u2019t really give him any form of a power spike. His overall playstyle still remains the same, and he can be taken down easily if he overextends.Very dependent on mana, so if someone manages to steal his Blue Buff, he will have a really hard time spamming his abilities and killing someone.If Udyr has his E on Cooldown, or if he used it with his Flash to stun someone, he will have no form of escape and can be killed if crowd control is layered on him."} -{"text": "Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.It\u2019s going to be difficult for you to siege objectives like Towers when Zigg\u2019s is alive. Try to catch him out of position or flank him when he\u2019s alone to make taking these objectives easier.Keep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs."} -{"text": "level 3 is a decent powerspike as Heimerdinger will have access to all his abilities. He can easily CC immobile ADC and burst them down with his turrets and rockets. He may also use the lane brushes to catch enemies off guard with his W or E.Level 6 is arguably a massive power spike for Heimerdinger. He can now bait enemies to their deaths with ease. He can also take towers very quickly or slow multiple enemies with his E.The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} -{"text": "Split push during the mid-game and try to secure side objectives. That being said, keep an eye out on the map as you may still not be able to 1 v 3 yet.Use your strong dueling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "The longer the game goes and the more gold Tristana has, the stronger she will be. Reduce her chances of carrying by putting her behind in the early game.In the right matchup and with an all-in Support, Tristana is really strong at level 2 or 3 when she has her W and may look for an early kill. Once Tristana has completed her first item, she will be much stronger and able to trade more effectively. Do not overextend or push too far up in lane if she has the item advantage."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "She can pretty much duel anyone during this phase of the game. The only thing Camille should be careful about is her E usage. Missing it will probably end up with her getting chunked out massively.Camille should try to focus on the enemy backline and zoning them off the enemy frontline when possible. Picking off the enemy Support should be pretty easy because they will be focusing on warding around the map.Her Ultimate R will be the icing on the cake during this phase of the game. It can easily allow her to separate one of the enemy champions from their team, allowing her teammates to immediately collapse on them."} -{"text": "Another point in his Ultimate R will allow him to 1 v 1 target quite frequently. He should be able to secure picks even now.He is pretty decent during late-game fights, as his AoE abilities will hurt a lot. His survivability is quite appreciable as well.His tankiness will be massive during this phase of the game. He should be focused on absorbing a lot of damage for the enemy team while simultaneously picking off enemies when possible."} -{"text": "Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him.When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead.Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Jax\u2019s Ultimate R will give him increased defensive stats in a trade. It is very good for duelling. Once Jax gets his first item, he becomes much harder to duel unless you have items that match his damage. Don't over commit to fighting him without a backup plan. As the game goes along, Jax will get stronger and stronger. Keep an eye on him at all times as he will look to split push and take objectives quickly. "} -{"text": "Once Graves gets his first item, his kill pressure will increase. Expect him to play more aggressive once he has some levels and item components behind him. At level 6, Graves will gain access to his Ultimate t. Once he has his Ultimate t available, his kill pressure increases dramatically. The more gold Graves gets, the stronger he will become. Try to reduce his gold income by constantly matching his pushing power and avoid dying to him during the laning phase."} -{"text": "Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control."} -{"text": "Once you get some items, it is time to invade the enemy Jungle with your allies. See if you can get some picks here and there.When taking neutral, objective fights, ensure that you place your x boxes near the Jungle entrances and one in the pit. This way, no one can attempt a surprise steal.Your Ultimate l will be extremely useful during team fights. Just make sure that you use it to zone off the enemy backline from the frontline. This way, you will gain a massive advantage during team fights. "} -{"text": "Beware of roaming when Ziggs in lane as he has good wave clear and can easily take your tower while you\u2019re gone. Kill him and then roam when he\u2019s off the map.Ziggs\u2019 main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.Zigg\u2019s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "He can easily be killed if he goes in without his Ultimate t and gets CC\u2019d by the enemy team. This will allow the enemy ranged carries to kite and kill him while the enemy tanks keep him away from their carries.The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly."} -{"text": "Improper or reckless usage of her W can immediately get her killed due to how squishy she is. The enemy can try to move away from her to prevent her from getting her fully charged E off, which won\u2019t reset her W to facilitate an escape.Her E without her Q is quite ineffective during the early game as she won\u2019t have any form of external attack speed on her. If she uses it carelessly, the enemy can look for an engage on her.She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game."} -{"text": "Place vision inside and near his jungle entrances. This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane. This will also reduce his ability to successfully use his Ultimate.Fiddlesticks will be trying to powerfarm until level 6 where he gains access to his Ultimate. Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike.Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away. If you invade, try to stick to the bushes to make fighting him easier. Alternatively, team up with an ally and try to collapse on him.As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible. This will make it harder for him to gank once he is 6 as they will be stronger."} -{"text": "Ornn is really immobile so poking him down will be really easy. Just make sure that you don't let him CC you.Post six, you can easily prevent Ornn from ulting you by simply putting him to sleep using your ult.During team fights, make sure that you CC Ornn as much as possible. It will save your team from a world of pain and CC.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "In the late game, flank the enemy and stick near your teammates. You should look to go in with them in late-game team fights.Continue to look for picks on the enemy Support as they go to ward alone in the late game. This is especially true when objectives are about to spawn.Focus on team fighting with your allies, and avoid splitting up too much or else they\u2019ll get collapsed on and you\u2019ll lose the fight."} -{"text": "Hitting level 3 will be quite hard so make sure you avoid conflicts and use your Q to heal up regularly. This will allow you to soon become gank-worthy.Focus on getting your core items as quickly as you can. You are heavily reliant on them and will be able to run enemies down if you manage to get a quick lead.When ganking, make sure that the enemies are overextended. This will make it supremely easy for you to slow and kill enemies."} -{"text": "If Kindred has more than 8 stacks at this point, she will just crush everyone and proceed to destroy the Nexus soon. She will just need to keep an eye out for her positioning.At level 16, her Ultimate R will be maxed out. This means that she can use it more frequently, allowing her to turn the tide of significant team fights and objective fights.Kindred will have multiple items now, which allows her to deal a lot of damage. Combined with the number of marks she has, this damage will be the victory deciding factor in the game."} -{"text": "Don't clump up or stick close together in team fights versus Twitch as his Spray and Pray c will melt you. Spread out and look for a way to burst him down once he reveals himself.Twitch will often get incredibly close to your team after popping out of his s. Once he has left it, try to take him down as quickly as you can.Control Wards are essential in team fights. Place Trinkets and Control Wards around you when sieging an objective to spot Twitch before he is able to jump out on you."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Focus on playing safe and keeping your ADC alive for as long as possible in lane. Your early game is weak and you need time to come online.As you\u2019re a melee Support, watch your positioning at all times so you do not get harassed by the enemy Support if they\u2019re ranged.Look for counter-engage plays as your champion is way stronger at doing so compared to looking for aggressive picks."} -{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can now go to a side lane and split push due to his Passive and basic abilities. This is also why his abilities will hit like a truck, and he will frequently kill enemies.At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out. "} -{"text": "Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate R when you\u2019re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you\u2019ll make it impossible for him to look for an engage with his E and W."} -{"text": "His e can single handedly turn a fight into his favor. The damage is enough to shred through tanks and squishies alike.His Ultimate y makes it very hard for the enemy to not take poke damage. This is especially true if Kog\u2019Maw is going for the AP build.With proper peel, he can take over a game quite easily due to his Q and e. He also has some amount of self-peel with his e, but it is better for him to maintain his distance from CC."} -{"text": "Clear his turrets as quickly as possible. It will stop him from pushing as fast, and it will reduce his gold income.While clearing his turrets is key, let him push the minion wave, then clear the turrets.Your level 6 is stronger than his, but you cannot kill him unless you clear his turrets first!Focus on farming early and harassing with your Q and W. Avoid committing to fights unless his turrets are down!"} -{"text": "Tremendous wave clearing potential with a lot of poke built in his kit. His Q alone can force the enemy to recall back to base if they keep getting tagged by it.Can displace enemy units into his E by using his W. This can act as a really good finishing move against low health enemies, or it can be used to pull off an escape when necessary.Is a menace to recall against as one bad recall can allow him to take the enemy tower really quickly due to his Passive and W."} -{"text": "Play safe in the first few levels. Garen needs some time to come online or else he\u2019ll fall behind and be unable to scale.Once you\u2019ve unlocked your Ultimate R, you can look to play more aggressive. Your Ultimate R can be seen as an execute and will help you finish off the enemy.Once you have a few levels or an item under your belt, you can look to play more aggressive and look for fights."} -{"text": "Try to go for short burst trades against the enemy laner using your Passive and r when possible. This will help you prevent all-ins on yourself.Once you get your first item component, your dueling potential will increase drastically. Try to take part in more fights now to ensure that you get a lead.Always help you Jungler with neutral objectives when possible as your r will make quick work of the neutral objectives and prevent unnecessary smite fights. "} -{"text": "Make sure you\u2019re only using your abilities when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown.You\u2019ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights.Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} -{"text": "When you hit level 11, you\u2019ll put an additional point in your Ultimate. You will be a more effective ganker and a bigger threat at this stage of the game.Of course, you\u2019ll max your first ability at level 9.Briar is a pretty good champion in the mid-game. It is important that you abuse your strenght during this stage of the game to get yourself ahead."} -{"text": "He is weak early on as his presence is negligible, and he can't do much against ranged champions. All he needs to do is conserve his health till he gets to level six.Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate. "} -{"text": "Avoid fighting around objectives as Viktor has a lot of poke with his y. His Ultimate m also deals AOE damage which will help him in forcing you off the objective.Viktor\u2019s job in team fights is to poke as much as he can before committing to the fight. Try to force a fight as quickly as you can rather than allowing him to poke you down with his y and m.In team fights, flank from the side or create different angles of approach to get on to him. This will make it really difficult for him to survive the team fight. "} -{"text": "Keep poking the enemy with your Q and E in the lane. Try not to use your Q in the middle of the lane to ensure that you can regularly throw multiple pellets of your Q.Use the terrain to traverse the map quicker with the help of your Passive. Also, use your C carefully as that ability can quickly get you free kills in the Jungle.Your Ultimate R will allow you to roam around a lot more in this game. It will enable you to prevent enemies from entering crucial points like the neutral objective pits or separate out enemies."} -{"text": "Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.At level 6, her all-in increases dramatically. Keep your distance to limit her all-in potential.Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those."} -{"text": "Kayle is really weak in the early game. Try to abuse her as much as possible so she is forced to back early and delay her first major power spike.Once Kayle hits level 6, she will become ranged and get a lot of added protection thanks to her Ultimate R. You need to always consider her Ultimate R when trying to fight her post level 6.As Kayle becomes stronger as the game goes along, you really need to end the game as quickly as possible. If you cannot end the game and it gets to late game, you are gonna find it difficult to win."} -{"text": "Continue to look for picks whenever possible. Stay with your team though, as you don\u2019t want to go in without them.Due to your low cooldown on your Ultimate in the late game, make sure you actively look for plays and isolate the enemy carries.Stay with your team at all times, and peel and protect for your allies."} -{"text": "Volibear is a strong early game Jungler and will look to gank a lot. Ward his jungle entrances to make it harder for him to get successful ganks off. He has good Dragon and objective control in the early game. Make sure you keep the Dragon warded at all times so you can spot him before he\u2019s able to take the objective.If you know Volibear has his Ultimate R available and you see your allies on low health, ping them to recall. Volibear has incredible dive potential and can pick up free kills under towers."} -{"text": "LeBlanc's first power spike is at level two. Her Q, W combo should be enough to chunk the enemy laner's health bar.Her next power spike is at level three when she gets access to her E. Combined with her initial Q, W combo, and Ignite, she can quite literally kill someone at level three.Getting her Ultimate R is Leblanc's next significant power spike. She can now roam and repeat her W, R, W combo to kill her laner."} -{"text": "Amumu\u2019s late game is not bad. He will be very tanky as he would be coming towards the end of his build. If he hasn\u2019t gone full tank, his damage output will be quite good in late game team fights.At level 16, Amumu will put the third and final point in his Ultimate y. His Ultimate y should be on a short cooldown and he should have it up somewhat frequently. Avoid fighting unless it\u2019s up in the late game.Teams will still be grouped closely together in the late game. This is good for Amumu as he will be able to CC his whole team with his Ultimate y."} -{"text": "Jax's W being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage. In addition, the CC aspect will allow him to score many picks throughout the game.His mid-game is not as weak as his early game because he will have his core items and can use his Passive pretty well. He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make cheeky plays using the lane brushes and lack of vision.Once he gets two points in his Ultimate R, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks."} -{"text": "They\u2019re stronger than you early. Avoid fighting so you do not fall behind.Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.If they roam, ping and communicate with your team. You cannot match their roams.Abuse your range by poking with your abilities. Try to auto-attack when you can, but don\u2019t force it."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Once you get your core items, you should participate in multiple fights. This is crucial for you to take over the game.Your E will come in very handy while making plays during this period of the game. Always look for opportunities to play around vision and flank the enemies.Take a good look at what your team is missing during fights and use your Passive accordingly. Generally, it is better to transform into the most fed member of the enemy team."} -{"text": "Her first ability will be maxed out at level 9. This means that she will deal a lot of damage and will be able to finish off enemies quickly.Her team fighting is pretty decent. This is mainly due to her knockup mechanism and the Q AoE aspect.Another point in her Ultimate r will allow her to deal a lot more damage. This will actually let her assassinate and blow up enemy squishies."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "She is very easy to kite as she has low range and is a melee champion. She will struggle killing mobile ADC\u2019s in team fights.If she goes full damage, she will be very squishy and die easily in team fights. This can make this build path rather risky to go.Hard to master. Rek\u2019Sai isn\u2019t as easy as a lot of players think. You\u2019ll need to put in a lot of practice if you want to master this champion!"} -{"text": "Lee Sin may try to kick k somebody like the ADC into his teammates. Group close together to make it harder for him to kick a carry into the arms of his team.As Lee Sin needs to get onto someone in order to kick them towards his team, locking him down with CC as soon as he engages is ideal as he is rather squishy and will be unable to escape if he\u2019s CC chained. Lee Sin is really good at taking down or picking off isolated targets. Make sure you group closer to your team to make it harder for him to take anyone down whose alone."} -{"text": "Expect Sett to flank in a team fight or use Hexflash to get over a wall and catch someone out with his E or Ultimate R. Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you\u2019re grouped together and in line with one another, it will be harder for him to do this."} -{"text": "Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy."} -{"text": "In team fights, make sure no one on your team is too far forward as Malzahar may try and catch someone out of position with his Ultimate R.When sieging objectives or backing off from a fight, watch your positioning as you may walk into Malzahar\u2019s Q which can be devastating to your health bar.As soon as Malzhar focuses a champion with his Ultimate R, try to CC him so the channel is cancelled."} -{"text": "Very strong Ultimate R which can allow her to hit 5 enemy champions at once.Her W can be very strong if it\u2019s put on the right champion.Can give multiple members of her team a shield with her E."} -{"text": "Aurelion does have the roam advantage, so ping if he goes missing.Thankfully, he has little to no kill pressure on you, so just focus on harassing him and getting a lead.If Aurelion Sol roams, try to push the wave into his turret and pick up free gold and XP.Try and aim your abilities so they hit her and the minion wave simultaneously. "} -{"text": "In the late game, Alistar will be incredibly tanky as he would\u2019ve picked up multiple defensive items that will help keep him and his team alive.At level 16, Alistar will have put 3 points in his Ultimate. With the insane damage reduction this ability offers him, he should be able to survive all team fights for a long period of time.Teams will be grouping together in the late parts of the game. This is good for Alistar as he will still be able to get a multi-person knock-up with his t>e combo."} -{"text": "Another point in his Ultimate R won't do him a lot of good either. It will allow him to rotate easily, but other than that, there is nothing much to it.Ryze will have his core items now, which means he will be dishing out more damage than the early game. He has still not reached his final form yet, though.Ryze will struggle during mid-game fights as his damage won't be enough to one-shot enemies. He will have to be careful about getting CC'd as well. "} -{"text": "Master Yi needs time to come online. He is really weak in the very early laning phase.His level 6 power spike is quite potent. If he can go for short trades prior to hitting level 6, he can easily chase the enemy down and all-in them with his Ultimate r.When Master Yi has completed his first component item, he will find it alot easier to secure CS and win auto-attack trades with the enemy laner."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Start focusing on the enemy backline from now on. It should be effortless for you to do so as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass.Your Ultimate R} will have a very short cooldown. This simply means that you can frequently fight around the map. Ensure that you are taking part in neutral, objective fights as well.Picking off wandering enemies should be a pretty viable strategy during this phase of the game. If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them."} -{"text": "Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1\u2019s. He is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control. When Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you\u2019re ahead. "} -{"text": "Can do a lot of damage to enemy units with his Passive empowered r who are close to him. This makes it easy for him to act as a disruptor during team fights.His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.His Ultimate b makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b."} -{"text": "His d is the only form of self-peel for him. Once that ability is down, he is quite vulnerable to ganks. In team fights, he can be flanked with ease as well.He will be trying to play safe during the early game and will not have a lot of damage if he can\u2019t upgrade his Passive Core. Playing aggressively and forcing him out of the lane early on can allow his enemy to get a huge advantage on him.Very prone to all-ins, especially in the bot lane when against a hard crowd control Support. He has some form of movement speed buff with his r but layered crowd control can easily counter that."} -{"text": "You should focus more on roaming and killing overextended enemies whenever your Ultimate is up. When the Ultimate is not up, just focus on shoving your wave but don't overextend while doing that.Try swapping to a side lane as soon as you can. It will allow you to chase enemies more easily with your Ultimate and E. Securing picks during this stage will make it easier for your team to obtain neutral objectives.During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E."} -{"text": "As she gets her core items, she should become really strong and can easily win a fight as long as she has space and agency to kite around. Her r should be stacked and used only when a kill is guaranteed.Kalista's Ultimate x can come in very handy during this stage of the game. She can pop out of vision with her Ultimate x activated, and allow her Support to immediately get on top of some other laner/laners. In short, she can roam better once her wave is pushed up.Fighting in open areas should be her modus operandi. This will give her additional power because she can use her Passive to kite the enemy team out. A CC'ed Kalista is a dead Kalista."} -{"text": "Shaco\u2019s strengths early in the Top lane depend on the matchup he is in. He can be strong versus all-in champions, but weak against ranged champions.He peaks at level 6 as he can use his clone l to deal tons of additional damage to the enemy. Furthermore, it is a great tool to juke damage and save his life.His first spike during the early game is when he has recalled and picked up his first component item. His damage output and trading potential will increase dramatically."} -{"text": "Annie\u2019s first power spike is at level 3 when she unlocks all 3 of her abilities. She can protect her ADC or herself with her E, which is traditionally taken third. This offers her more playmaking potential and also more survivability.Annie will always be a little bit strong when she has her stun ready or almost ready. If the enemy looks to fight you while you have max stacks, you can quickly turn around the fight.Annie\u2019s best power spike in lane is once she unlocks Tibbers R. She can look for aggressive picks and Flash plays with Tibbers and her stun."} -{"text": "Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team is able to get something done somewhere else on the map.Be prepared to group with your team when you\u2019re unable to get any more objectives alone. When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight."} -{"text": "Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control."} -{"text": "At level 9, you\u2019ll max your first ability which makes you a lot stronger in skirmishes and clearing the jungle.You are a good mid-game champion, and you\u2019ll be able to easily take down squishy champions in the mid game.At this stage of the game, you would\u2019ve had multiple items completed, so you will naturally be quite strong."} -{"text": "As Lillia is usually built AP, she will struggle against teams that have high burst damage. She also struggles against poke and disengage, which can make team fighting difficult for her.While her Ultimate R is a great team fighting tool, it does take some time to come into effect. Your allies can also disrupt your damage if they deal damage to a sleepy target.She will struggle to lane into matchups and champions that are strong early and have a lot of damage."} -{"text": "Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.Whenever your Ultimate R is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy. "} -{"text": "When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his E and then taunt you with his W. As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate R. If you\u2019re a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "Karma's d will be maxed out at level 13. This means that she will be able to peel her teammates with ease and keep them out of troubles way.Karma will have multiple items completed during this stage of the game. This will allow her to dish out a lot of damage while peeling for her carries at the same time.Her damage output will be really high during the late game, which will allow her to poke enemies out relentlessly. She will make team fights really unfair for the enemy, especially around choke points."} -{"text": "When your team isn\u2019t grouping or looking to fight, split push and farm up a storm in the side lane.Look for picks when you\u2019re grouped with your team with your m and e. After catching someone out, make the call for Baron.Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objectives. Additionally, avoid team fighting unless your Ultimate t is up as it deals tons of damage."} -{"text": "If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up.Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for."} -{"text": "Naafari is really good at executing and taking down squishy champions who are walking alone on the map.You are a very mobile champion which can allow you to engage or escape sticky scenarios.Naafari is a snowball heavy champion. Gank often in the early game to get an advantage and snowball from there."} -{"text": "During the mid-game, look to split push and apply pressure around the map. You can use your E to escape collapsing enemies.Look to flank in team fights with your E and Ultimate. Lockdown key targets who have overextended or mispositioned.Alternatively, group with your team and fight the enemy in the jungle or around objectives. Somewhere where they will be grouped together so you can lock down multiple targets with your Ultimate."} -{"text": "If he gets dismounted and the enemy disengages, he will have a hard time getting Skaarl back. If Kled is against a ranged matchup, he won\u2019t be able to even farm safely while being dismounted.Missing his E will make it really easy for the enemy ranged carries to kite him out. If he goes in with his W on cooldown, he won\u2019t be as effective as he should be in an all-in.If he uses his Ultimate R and the enemy manages to cut his team off of him, then he won\u2019t have any form of follow up and his team will have lost their frontline. It will cause a lot of mayhem and may cause a team fight loss."} -{"text": "Tryndamere is extremely strong in lane, especially when his resource bar is filled up. This means that he will dish out a lot of damage and heal up a lot when he uses his Q.He can exert a lot of pressure in the lane while simultaneously preserving his survivability. It helps a lot against both ranged and melee champions.His first item component will help him a lot in the lane. It will give him a heavy damage boost with increased survivability which will be exceptionally useful for dueling in the lane. "} -{"text": "Xin is vulnerable to CC during team fights, don\u2019t ignore him. Focus him down when he engages.As he is a strong skirmishing champion, he will look for picks on enemies who are walking around Summoners Rift alone. Avoid walking in area\u2019s that are unwarded unless you know where Xin Zhao is.Whenever Xin Zhao\u2019s Ultimate R is on cooldown, he is incredibly vulnerable. Force team fights when his Ultimate R is down to increase your chances of winning the fight. "} -{"text": "Buy items that provide Grevious Wounds like Executioner\u2019s Calling or Morellonomicon. This will prevent him from healing and surviving team fights.In team fights, avoid grouping too closely as it will allow Volibear to get a great Ultimate R off. Group, but do not stand too close together.Volibear has great pick potential in the mid-game. Avoid going in unwarded parts of the map if you know Volibear is in the vicinity. "} -{"text": "Avoid standing too close to Azir\u2019s Soldiers W as he can auto attack you from afar. When he places a Soldier W, move to a safer position out of its range.Go for a trade after Azir\u2019s Soldier W has disappeared. It\u2019s best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir\u2019s mana bar. If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler."} -{"text": "Can initiate tower dives early on and try to get kills once his laner pushes the wave in. His e and e allows him to drop tower aggro and take reduced tower damage respectively.Is a scaling monster, and if he manages to get his items and hit the mid-to-late game, he will be almost unstoppable. For a squishy champion, he can one-man the Baron if he is ahead.His Ultimate r can completely shift the tide of a fight if he is left unchecked. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he deals a lot of damage."} -{"text": "Having 3 points in his Ultimate R will help Viego take over the game effortlessly. His burst damage will increase significantly, and he will melt through the enemy team.His Ultimate R will come in very handy during late-game fights. His ability to target the lowest health enemy will make quick work of enemies who have managed to escape with a sliver of health.Viego is decent in team fights, mainly if he uses the fog of war and his E to get to the enemy backline. He can even use his E to zone the enemy off without even trying to kill anyone."} -{"text": "He is frail early on as his presence is negligible, and his abilities are telegraphed. All he needs to do is conserve his health and utilize his Passive till he gets to level six.Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate R. "} -{"text": "Rengar can be really good during the late game if he picks his fight well. He can't blatantly go into the enemy backline and expect to survive without his team following up.Level 16 is a massive power spike, which means that he can completely decimate enemies who are singled out. He will need to frequently find flanks on the enemy to ensure that he can take over the game and win quickly.Most of his abilities will be maxed out by now. His overall damage and sustain will be really high, and the enemy will have difficulty getting rid of him."} -{"text": "Warwick is very weak early and he will be focusing on farming and surviving the very early game.At level 6, Warwick will be a lot stronger. His Ultimate R is a great tool to start fights, look for roams and much more. Recall when low so he doesn\u2019t kill you.Warwick is weak early, but strong in the later parts of the laning phase once he has some levels and items under his belt."} -{"text": "Zac has really long cooldowns on his engage abilities. Because of this, he can only really use them as an engage or escape tool once per fight. If you know he is without these abilities- try to fight him.Placing vision around his jungle entrances and in the river will reduce his ability to get successful ganks off. Take note that Zac can gank from afar with his E though.The easiest way for Zac to kill the Scuttle Crab is by using his E . If you see him killing the Scuttle Crab, it will usually mean that his E is on cooldown and he\u2019ll lack an escape tool."} -{"text": "If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he\u2019s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die.Peel, disengage and CC are J4\u2019s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo."} -{"text": "Elise\u2019s damage is highly dependent on her abilities. Once she uses them- she doesn\u2019t have much to offer. Look to engage or extend skirmishes while they\u2019re on cooldown.Elise plays almost like an Assassin- she wants to pick off the carries with her heavy burst damage. Do not walk through un-warded areas alone if you\u2019re unsure where Elise is during the mid and late game.In team fights, Elise may try to Flash Cocoon an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and pick someone off."} -{"text": "He is vulnerable when his shield is down. If the enemy can destroy the shield, they can use the cooldown to play aggressive and get kills.While using his Ultimate R, he will be stood still. This leaves him vulnerable to incoming damage and CC which could in turn get him killed. Relies heavily on mana in the laning phase to trade with the enemy. His basic abilities cost tons of mana over an extended period of time."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible.After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game."} -{"text": "Zoe will be looking for picks at the start of the team fight with her E. Try to stand as far back as possible and away from her to reduce her chances of putting you to sleep.She will be looking to delay a team fight while she tries to poke you down with her Q and get picks with her E. Forcing a fight and not letting her poke you down will make team fighting a lot easier.Sieging towers will be difficult when Zoe is alive as she has good wave clear. Take her down first or look to take objectives when she is nowhere nearby. "} -{"text": "A really good initiator for his team with the ton of CC he brings to the table. Besides that, he also has a reliable form of poke with his 1, which he can use to whittle down enemies.His Passive is what makes him so dangerous. It allows him to easily CC and pick off multiple enemies with his Ultimate m and h. This allows his team to follow up on him with ease.He is a lane bully, and his poke allows him to easily beat melee matchups. He can easily use this fact to his advantage and initiate a snowball from his lane."} -{"text": "Post 6, avoid overextending when you\u2019re defenceless. Varus\u2019 Ultimate R can be used to catch you out of position and start a fight. Play safer whenever his Ultimate R is up.Avoid standing inside the minion wave. This will allow Varus to poke and push the wave at the same time. Standing outside of the minion wave will force him to choose between shoving and poking with his Q.Varus will try his hardest to poke you out of lane. Try your hardest of dodge as much damage and abilities as possible. Opt for extra sustain if you can\u2019t dodge skill shots."} -{"text": "Yet again, Quinn doesn\u2019t really spike at level 16 as her Ultimate R is a utility tool rather than a pure damage tool.Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage.Thankfully, the more items Quinn gets, the more of a problem she will be for the enemy team. As long as she looks for picks with her team, she should be okay in the late game."} -{"text": "Use your Q to target both enemies and minions when possible. This will be extremely mana efficient and will allow you to send the enemy scurrying out of the lane.Post-six, you should be able to gank and roam around a lot. Take some detours and see if you can help your side lanes out.Use your E very carefully as it can easily get you killed if you use it at an improper time. Watch out for ganks as well and ward up properly."} -{"text": "Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.At level 9, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times. He will also be able to poke enemies from the lane brushes.Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher."} -{"text": "Very immobile and hence is vulnerable to layered crowd control. He can\u2019t push up freely unless he already knows where the enemy Jungler is, otherwise, he will just be killed.His E is his only source of self-peel. Misusing it makes him way more vulnerable to all-ins and can probably get him killed almost instantly if the enemy laner has some form of blink or ranged crowd control ability.His Ultimate R roots him in place, making it very easy for enemy champions with ranged crowd control to interrupt his Ultimate R and get on top of him along with their team."} -{"text": "Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight. Hecarim\u2019s Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team. Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages."} -{"text": "Having 3 points in his Ultimate R will help Viego take over the game effortlessly. His burst damage will increase significantly, and he will melt through the enemy team.His Ultimate R will come in very handy during late-game fights. His ability to target the lowest health enemy will make quick work of enemies who have managed to escape with a sliver of health.Viego is decent in team fights, mainly if he uses the fog of war and his E to get to the enemy backline. He can even use his E to zone the enemy off without even trying to kill anyone."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "They\u2019re stronger than you early. Avoid fighting so you do not fall behind.Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.If they roam, ping and communicate with your team. You cannot match their roams.Abuse your range by poking with your abilities. Try to auto-attack when you can, but don\u2019t force it."} -{"text": "Once he gets two points in his Ultimate R at level 11, his power to assassinate his targets and escape unscathed will increase drastically. As long as he uses his abilities properly, he will have an effortless time taking over the game.Kha'Zix's Q is his main damage ability which will be maxed out at level 9. He can practically one-shot squishies at this point, especially if they are isolated. It will also let him clear Jungle camps pretty quickly.Mid-game is the part of the game where champions are roaming around, warding, and changing lane assignments. This is why this time is beneficial for Kha'Zix as he can get multiple solo picks on the enemy and ultimately dismantle the enemy game plan."} -{"text": "Braum doesn\u2019t have the best of sustain in the early game. Try to harass and poke him down whenever he tries to last hit minions. If you can keep him low, he\u2019ll never be able to engage.In team fights, avoid standing too close together as it will allow him to knock multiple champions up with his Ultimate r. Group but do not stand super close together. The longer the game goes the tankier Braum gets and the stronger his ADC gets too. Try and set him behind in the early game to make it harder for him to peel for his ADC as the game goes along."} -{"text": "In team fights, take care that Lucian can use his E to reposition and escape danger. Try and wait for him to use his E before using your CC abilities so it\u2019s harder for him to dodge them. Avoid letting Lucian get a full channel of his Ultimate R on you in a team fight by disengaging or cancelling it with CC. Lookout for Lucian\u2019s positioning. He will often walk forward in order to land auto attacks. Once he has mispositioned, use this to your advantage to focus him down."} -{"text": "Katarina\u2019s major power spike comes with finishing her first component item- giving her more sustain and more burst damage. Upon purchasing this item, Katarina will force more skirmishes and trades.Once Katarina hits level 6, her kill pressure will intensify as her Ultimate R is a great tool and deals tons of damage. Respect her all-in once she hits level 6.Katarina is really good in team fights. Make sure you lock her down with CC as soon as she engages so she cannot get a good Ultimate R off."} -{"text": "Kha\u2019Zix will be looking to gank a lot in the early game to get ahead. Try to equal his kill pressure early on by counter ganking if you\u2019re nearby.He can solo objectives like the Dragon or Rift Herald with ease thanks to his Q. Make sure you keep these objectives warded so you can spot him if he tries to take them. When fighting Kha\u2019Zix, unless you have the lead, avoid fighting him when there are no minions or jungle camps nearby. Thanks to his Passive, he will deal more damage to you if you\u2019re isolated with no-one around."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Group up with your teammates when you can and try to get a multi-man knock-up. If you manage to knock up a high-priority target, you should be able to go in and make quick work of them.Get a defensive item as quickly as you can. This will help a lot when dealing with CC in this game, as CC is your worst enemy can get you killed indefinitely.In the late game, look for picks on immobile or miss-positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon."} -{"text": "When she is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. When she\u2019s low, there\u2019s your chance to fight. During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody. Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in"} -{"text": "Try and burst Tahm Kench down, or CC chain him so he is unable to activate his E in the team fight. In team fights, look out for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind when fighting.Tahm can use his W to flank in a fight. When skirmishing with the enemy, ward your flanks as he may jump in and start a fight."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential."} -{"text": "In the late game, your build should be coming to completion. While you will deal a considerable amount of damage, it will be harder for you to one-shot targets as the enemy team would\u2019ve started to pick up defensive items.At level 16, Zyra will put the final point in her Ultimate R. The utility and damage this ability provides at this rank is very good, and she will be a menace in team fights.Thanks to her low cooldowns and plants, Zyra will help her team quickly secure neutral objectives such as the Baron or Elder Dragon. Don\u2019t be afraid to make the call for these objectives if your team\u2019s in a position to do so."} -{"text": "If you see Karthus using his Ultimate e at the start of the fight, try to CC him so it cancels his Ultimate e.If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. This will reduce his damage output and make surviving the team fight easier.If you spot Karthus in a side lane split pushing, you could start a team fight. But, you need to keep in mind that he can influence the existing fight with his Ultimate e. "} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Zoe\u2019s range increases on her Q and E once she hits level 6. At this time, her kill pressure will also increase. Whenever her E is up, play safer.Her damage output increases dramatically once she has her first item completed. She\u2019ll also be able to clear waves very easily. Stand behind the minion wave at all times.The longer the game goes, the stronger Zoe becomes. In particular, she is very good in the mid-game and her pick potential is incredibly strong."} -{"text": "Cho\u2019Gath has great objective control and can secure every Drake with his Ultimate t.Has great sustain in the jungle thanks to his Passive.Tons of built-in CC with his e and m. It makes him a huge threat when ganking or skirmishing with the enemy."} -{"text": "Focus on securing objectives. Elise can do them alone or with her team. Secure every Dragon if possible.Look for picks with your E. Elise is really good at picking champions off and catching them out of position with this ability. If you can catch someone out, call for a nearby objective.Continue to pick up farm and secure your jungle camps. Getting gold in your pockets will make you a higher threat in the mid game."} -{"text": "Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate R to put your whole team asleep.Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her E to deal some burst damage to you and your team.Keep in mind that in team fights, her Ultimate R will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC\u2019ing the whole team."} -{"text": "Just hide in the lane brushes and wait for the enemies to show up close to the brush that you're hiding in. Your Q will easily take care of them if the brush is unwarded.Always try to slow your enemies down by using your E on the minions in such a way that it hits the champion. Also, make sure that you use your W appropriately in this matchup.Post-six, look to lane gank your remaining allies. It will allow you to dish out a lot of damage and get your team a massive lead during the early game. "} -{"text": "As Vayne is a ranged champion, when playing as a melee champion, be prepared to sacrifice CS for XP and health. Don\u2019t let her kill you in the early game as you\u2019ll make her late-game even stronger.If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her e is down.Keep the minion wave closer to your side of the map in the early game. This will reduce her chances of zoning you away from the minion wave. It will also make her susceptible to ganks."} -{"text": "Once Kennen has multiple items, he will be able to single-handedly turn the game's tide. His poke damage will be enough to two-shot squishy carries.When his Ultimate m gets maxed out, he will be dishing out a truckload of damage. Now Kennen will just have to rely on flanks and the fog of war to set up a good fight.Late game team fights are often decided in the neutral objective pits while taking an objective. Kennen's Ultimate m will come in very handy during this stage and let him win his team's game."} -{"text": "Ward your flanks as Mordekaiser may try to attack from the side in order to get on a high valued target with his Ultimate R.If Mordekaiser misses his E in a team fight, it wouldn\u2019t be a bad time to focus him down as he will be unable to pull your team in when his E is on cooldown.Avoid starting major objectives like the Baron or a Dragon when Mordekaiser is nearby as he can take your Jungler into the Shadow Realm with his R which will make taking the objective risky."} -{"text": "Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase his team fighting strength by a lot.Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly.This is the point of the game where Gangplank becomes really scary. He has a truckload of items, his barrels can legitimately one-shot someone, and he can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage."} -{"text": "If you miss your Ultimate R, you\u2019re going to miss out on the potential resets and you\u2019ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn\u2019t to increase your chances of landing your Q.He is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you\u2019ll have to play safe until it\u2019s back up. Try to get as close to the enemy or bait out any dashes before using your Q."} -{"text": "At level 16, his Ultimate t will be completely maxed out. This means that he can use his Ultimate t way more frequently, which will be a source of nuisance for the enemy team.This is the point of the game where teams are grouping which allows Zilean to use his Ultimate t to save his primary carries from certain death situations. It will also let him CC multiple targets with his Q > W > Q.His Q will be on a low cooldown which means he can constantly poke and harass the enemy. Having more items will mean that he can chunk out enemies with ease."} -{"text": "Annie is great in team fights thanks to the large AOE on her Ultimate R. When paired with her Passive stun, she will be able to stun multiple champions if they\u2019re grouped together.She is easy to learn. Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane.Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary. Look to pick off low health targets for easy kills."} -{"text": "Her roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously and be prepared for potential ganks or plays from Neeko.Be cautious at level 6, as Neeko's kill pressure significantly increases This can make the matchup more challenging for you and your ADC. Exercise caution and be prepared to play defensively, as getting caught in her ultimate can result in significant damage or death.Avoid frequently detaching from your ADC when Neeko's E (Tangle-Barbs) is available. Her root ability makes you an easy target if you separate from your ally. Instead, focus on providing sustained healing and utility from your attached position, keeping your ADC safe and secure.While it's important to prevent Neeko from freely pushing you under your tower, be mindful not to let the wave crash too close to your turret. This can leave you vulnerable to ganks and make it difficult to farm effectively. Aim for a balanced wave position that allows you to control the lane and trade without the risk of being ganked."} -{"text": "Xerath's damage will skyrocket during this stage of the game. This is quite helpful for him as it allows him to carry his team later on during the game. His pick potential is quite massive as well.Once Xerath gets his Ultimate 2 maxed out, he will be able to land even more shots on unsuspecting enemies. Xerath will need to ensure that he stays in a safe position while doing so.Xerath's poke is quite unparalleled during major team fights. He will have a great time using the fog of war and range advantage to one-shot squishies."} -{"text": "Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries. "} -{"text": "Keep poking the enemy with your Q as much as you can. Use the lane brushes occasionally to ensure that the enemy is forced to stay away from the brushes and the minion wave.Your E must be used very carefully in this matchup as the enemy can easily use their Flash to put you in a compromising position mid-E. Staying parallel to your Support is the way to go.Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map. This will make you a nuisance for the enemy team. "} -{"text": "Infinite scaling on his Passive makes him a late-game monster. He can quite easily start one-shotting people once he manages to get his first item.Extremely powerful when fighting in closed spaces as he can easily land his e and r on multiple targets while crowd controlling them with his n.Very high gank set-up potential with his n. This can allow him to call his Jungler to gank his lane and help him get an early lead, which will be quite devastating for the enemy team."} -{"text": "Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry."} -{"text": "Once Maokai gets his Ultimate R maxed out, the enemy won't have a perfect time in the game. Maokai's team will quickly capitalize on his CC, though.His tankiness is really high during the late game. His Passive won't let him die while he dives the enemy backline and deals damage of his own to them.He is decent during late-game fights as his W, and Q can easily CC a high priority target and prevent them from joining fights. This gives time to his allies to damage the other enemies or collapse on the CC'd target."} -{"text": "Camille can start ganking as soon as she hits level 2. Ensure you\u2019re aware of the level 2 gank and do not push up too far forward in lane early on. At level 6 Camille will gain access to her Ultimate R which can be deadly if you\u2019re low and overextended. Respect her all-in and do not push without vision as her Ultimate R. After Camille has completed her jungling item, she will be incredibly strong when skirmishing. Avoid fighting her alone unless you have a clear advantage."} -{"text": "His y is a great tool that can allow him to escape ganks and skirmishes with the enemy during the laning phase.Wukong\u2019s Ultimate n is a very good tool. It can be used to help his team win team fights, and for him to get kills during the laning phase. Wukong excels at extended trades with his s and k. He is a very strong duelist in the laning phase."} -{"text": "Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.Try to secure objectives like the Baron and Dragon. Karthus can take objectives fast thanks to his 1 and e.Look for picks with your n and your Ultimate e. Catching someone out with your n is a great way of getting the numbers advantage while you can use your Ultimate e to pick off low health enemies."} -{"text": "Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate R a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate R between multiple champions either. In the later stages of the game, Brand will go and ward objectives alone. Use this to your advantage by setting up an ambush and taking him down before an objective spawns.Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him."} -{"text": "Putting the third and final point in Akshan\u2019s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game."} -{"text": "At level 9, Heimerdinger will max out his Q. The damage these Turrets will deal to the enemy in the lane and in team fights will be quite high.Level 11 is also a great power spike for Heimerdinger because all of his basic abilities will be a lot stronger when they become empowered by his Ultimate R.He excels in team fights and can control large parts of the maps: depending on which Ultimate R he uses in the team fight."} -{"text": "In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn\u2019t get caught out in the late game or else he will not dish out any damage.At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats."} -{"text": "As Ivern will be building utility items to help his team, looking for picks before a team fight occurs will severely reduce Ivern\u2019s team fight potential. Ivern will use his Bushes W to scout vision for his team. If a bush has been placed nearby- put two and two together and expect that Ivern is in the vicinity. Try and lock Ivern down with CC as quickly as you can. He is pretty immobile and focusing him first will prevent him from being able to heal and shield his allies with his W. "} -{"text": "Ryze's weakness is quite staggering during the early game, so he should make sure that he plays safely and wards around carefully. The main goal is to scale up first.His level six won't be very impactful during this phase of the game as it has a long cooldown, and roaming during this phase would be an issue.The first item component will allow him to deal a lot of damage to his enemies and spam his abilities frequently. Still, he should not play too aggressively and just rely on scaling up. "} -{"text": "His tankiness and damage are really high during this phase of the game. He can also use his Zhonya's Hourglass to be untargetable for a while dealing damage all the time.A maxed-out Ultimate R will let him survive fights with ease. The damage will be pretty devastating for the enemy team as well.Swain's late game is solid due to his team fighting prowess. He can instantly kill the enemy team if he manages to catch them out near a choke point."} -{"text": "If Twitch invades you early, think twice before fighting him. You should only fight him if you can close the gap between you and him, or else he will just kite you.Just focus on farming early. You need as much gold and XP as possible to get into the game.Place vision and buy control wards to help your team spot Twitch before he is able to gank and get kills.If you see him ganking, invade his jungle and steal away his camps."} -{"text": "Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly."} -{"text": "In lane, always make sure there\u2019s a minion between you and him at all times to make it really difficult for him to land his g.When playing as a ranged champion, try and abuse your auto attack range to poke him down and gain a health lead. Do not over-commit to poking though.If you\u2019re playing as a utility Support, try taking Relic Shield instead of Spelltheif\u2019s Edge to make the laning phase safer."} -{"text": "During the mid-game, switch to a longer lane to be safer and work with your team to secure picks. It will help you close the game out quickly.Do not overextend during fights as you are immobile. The enemy will try to bait your E out so be very careful.During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability and use your W properly."} -{"text": "Her level 11 power spike is pretty strong. 2 points in her Ultimate R offer Zeri a lot of additional kill pressure.During the mid-game, Zeri would\u2019ve picked up several items. She will deal a lot of damage in fights and be able to solo carry them if she is ahead at this stage of the game.At level 9, Zeri will max out her Q ability. As she uses this ability the most, her \u201cautos\u201d will deal a lot of damage."} -{"text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.Look for fights inside tight spots of the map or get picks with your Ultimate R. CC\u2019ing a key target will make fighting so much easier."} -{"text": "Pre-six he is quite squishy, and easily killable if his p is on cooldown. This also makes him vulnerable to crowd control, especially when he is trying to poke with his Q.His Q is quite telegraphed and he can be easily punished once his Q is down. Again, his Q can also be dodge by blinking/dashing away from the drop point of his Q.He is pretty much a poke/damage bot when his Ultimate t is down. Zilean is inherently squishy so it should not be an issue to take him down once his Ultimate t is on cooldown."} -{"text": "Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate R when you\u2019re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you\u2019ll make it impossible for him to look for an engage with his E and W. "} -{"text": "His tankiness is really high during the mid-game. He can absorb a lot of damage and then regenerate a lot of health using his Q.Multiple points in his Ultimate R will allow him to dish out a lot of damage, especially in grouped fights.His team fighting is extreme as he can disrupt the enemy team with his snowball and his Ultimate R "} -{"text": "At level 3, she will unlock all 3 of her basic abilities. She now becomes a champion and can fight the enemy. When she has completed her first component item, she can empower her allies further and make them a lot stronger in fights and skirmishes.At level 6, Renata will be really strong and she can look for more kills and picks. She can also set up her Jungler with ease."} -{"text": "Your Ultimate R will be on a short cooldown during this phase of the game. Make sure you use it regularly to catch off enemies and get frequent kills on the enemy.The fog of war is going to help you a lot during this phase of the game. Prepare some brushes with your E saplings and just all-in the enemy as soon as they come close to it.You will be very powerful during this game phase, and your tankiness will be really high. Just make sure that you don't leave your backline unguarded, else you will have a hard time winning the game."} -{"text": "Just disengage/ reposition if he jumps on you with his E so it doesn't CC you! Similarly, avoid committing if he has his E available.As Jax is so weak early, just go into their jungle and try to fight them or force them to recall. Setting them behind will delay their power spike.Try to take Dragons as often as possible. It\u2019s key to getting yourself and your allies ahead.As you\u2019re much stronger than Jax early on, make sure to gain an early lead by ganking your allies before Jax even gets a chance to come online."} -{"text": "Roaming and picking should be pretty easy for you during this phase of the game. Try to take down unsuspecting enemies in the side lane to make team fights unfair for the enemy.You will be able to blow up enemies due to your entire build during this phase of the game. Just make sure that you don't get caught out as you are squishy and killed if CC'd during this phase.Getting a defensive item should benefit you a lot. It will counter your squishiness and allow you to make more aggressive plays overall. Make it a point to use the fog of war and get free kills on the enemy when possible."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your Q."} -{"text": "He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game.His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly."} -{"text": "Once Kha\u2019Zix gets level 6, he can upgrade any one of his abilities thanks to his Ultimate R. He will be much more potent and better at skirmishing once he has an empowered ability.As Kha\u2019Zix is an assassin, he is really good in the later stages of the early game and in the mid-game. At this time, he will try and take over the map and snowball. One Kha\u2019Zix completes his first item, he will be looking to fight more often and go for more ganks/invades."} -{"text": "Flank in team fights and try to take down the squishiest member of the enemy team. Taking someone down quickly will give you a huge advantage.While the enemy is moving into position and preparing to group, someone may be isolated or alone (or they may be too far forward). Pull the trigger and use your Ultimate R to collapse on them.Look to group with your team in the late game. Grouping is important as you will not be able to impact team fights if you\u2019re away from them- even with your Ultimate R as it takes some time to get into position."} -{"text": "A few points in her Ultimate and her Maxed out Q will mean Bel\u2019Veth is starting to really come into her own at this point of the game. She will be able to threaten enemy teams a lot more now as long as she avoids big hard hitting CC.Bel\u2019Veth early teamfight potential with those Void Coral consumptions and her True Form is where she really starts to shine. Her enemies also won\u2019t quite have the itemization to deal with her this early into the game so she can really benefit from her high attack speed and mobility."} -{"text": "Once she has 2 points in her Ultimate R, she will be able to burst down enemies quickly, and she will also be able to use it frequently to keep her safe.Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies if they are not careful about her E.Xayah is really decent during team fights as she can dish out tons of consistent damage with her W and E. She just needs to position herself well. "} -{"text": "Do not push the lane without having the lane bushes warded in the bottom lane. You never know, Fiddle could be hiding in there and ready to pounce.Fiddlesticks is rather immobile and generally pushes the wave. Try to request ganks from your Jungler and then go in just before they arrive for the maximum chance of killing him.Try and bait out his Q before fully committing to an engage otherwise he will interrupt the exchange. One way you can do this is by walking forward and falsely baiting an engage. Whenever he uses his Q, abuse the cooldown."} -{"text": "Stay with your team at all times. Avoid moving around the map alone, so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Your damage will be pretty severe to deal with for the enemy team. Make sure you position yourself well and do not get caught out of nowhere or assassinated by assassins.Do not hesitate to use your Ultimate R. This is mainly because it will be on a short cooldown, and your Ultimate R will be up frequently."} -{"text": "Cass is a late-game monster. As long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game.At level 13, Cass will max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish.At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage, stun the enemy for a long period of time, be on a short cooldown and have the potential to win her team the game."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. "} -{"text": "Kalista will have the range advantage over many laners. This will allow her to abuse and harass them whenever they walk up to the farm.If she freezes near her tower, she can gain a significant CS and gold lead over the enemy. In addition to this, she can use her strong duelling power to chase down the enemy laner when they walk up or overextend.She can use her Ultimate x on her Jungler, which will allow them to gank her lane with ease or help her save them in a team fight."} -{"text": "If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up.Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his Q turrets, Heimerdinger will be done for."} -{"text": "When Tryndamere has completed his Mythic item, he will be really strong in 1v1 skirmishes with the enemy. He will also be really mobile and hard to kill thanks to his Ultimate e and E.At level 6, Tryndamere will be unstoppable and will not die in 1v1 fights. He will be really hard to kill when his Ultimate e is up.Tryndamere has good objective control and can easily solo the Dragon and Rift Herald in the early game. Try to take them if you can do them uncontested."} -{"text": "Stand away from the minion wave, this is especially important when he has upgrades his E.Try to match his pushing power once he has his E upgrade. His wave clear will be significant and you don\u2019t want to let him push you under his tower.At level 6, both your kill pressure intensifies. Recall if you\u2019re low so he cannot kill you.This is mostly a farming matchup, you both have poke tools but shouldn\u2019t really be able to all-in or kill each other unless one over steps."} -{"text": "During the late game, you will function mainly as a siege-based mage. Focus on taking towers quickly and open up the map. This will make it really easy for you to control the game state.Being full build will let you blow up enemies with ease. All you need to do is combo them properly with your W, E, and Ultimate R. This strategy is best used in neutral, objective fights.Use the fog of war to catch enemies off-guard. You can work with your Support and the Jungler to set up death brushes for the enemies."} -{"text": "Senna's early game is quite lovely. She can heal for a decent amount, and the damage is pretty substantial as well. She will need to care about her positioning, though.Level 6 is a decent powerspike as Senna will get her Ultimate R and can help allies all over the map. She can also get finishing kills with the ability.The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you."} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "During the mid-game, avoid splitting up as Rengar will try to assassinate a target that is alone. Make sure you stick with your team to reduce his chances of picking someone off.In team fights, Rengar will try to take down an immobile or squishy target. Regardless of who you are playing, get close to one another to reduce his chances of picking someone off.If Rengar activates his Ultimate R in a team fight, be prepared to disengage so his Ultimate R runs out. If you can\u2019t disengage, wait for him to jump in before using your CC abilities and lock/ burst him down."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar. Try to team fight when he has very little Rage stacked, so he is unable to change forms.When Gnar is in Mega Form, and you\u2019re about to team fight, be prepared to disengage and call off a fight until he is in Mini Form. Gnar is very weak in team fights when he\u2019s in Mini Form.Avoid fighting in close proximity and in areas that are tight like near walls, around objectives or in the jungle. Fighting in these areas helps Mega Gnar get a good Ultimate R or a multi-person W. "} -{"text": "At level 9, Diana will max her Q. Her Q offers her a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.At level 11, Diana will put the second point in her Ultimate R. It will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives."} -{"text": "Nocturne is easy to learn and doesn't take hundreds of games to learn like some champions in the game.Nocturne is a great assassin who can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.He has a great roaming ability and can be move literally anywhere on the map quickly with his Ultimate a."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Make sure you keep the wave closer to your side of the map as it will allow you to deny Pyke all-in opportunities while also reducing Pyke's trading potential. It will let you set up your Jungler too.Try and harass Pyke as often as possible with your superior range. Bully them as often as possible and then look for an all-in when they\u2019re low.Make sure you hit level 2 at the same time as Pyke, as they\u2019re way stronger than you at level 2 and by hitting level 2 before or at the same time, you\u2019ll have a better chance at fighting back.You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6."} -{"text": "Her tankiness is exceptionally high during the mid-game. Her main job will be to ensure that she can get picks on squishy carries and kill them quickly.Another point in her Ultimate R will decrease the cooldown of the ability. It will allow her to CC enemies quite frequently. It is pretty decent for picks around the map.Sejuani is quite decent during team fights as she can absorb a lot of damage and has CC for days. She can peel for her carries pretty effectively as well. "} -{"text": "Take control of the lane brushes and keep poking the enemy champions with your Q and W. You should easily be able to zone enemies off doing this.The first item component is a significant power spike in this game. It will give Annie the incentive to use more spells and poke the enemy relentlessly to help her ADC.Her most significant power spike is when she obtains her Ultimate R. She can easily burst people down and roam to other lanes using her E after stacking up her Passive. "} -{"text": "Rammus' early ganks are pretty decent if the enemy happens to be pushed up. He should be able to get his team quite ahead if he finds regular opportunities to do so.Level six is a decent spike as it allows him to get access to his Ultimate 2. The ability will enable Rammus and his team to get a lot of kills during skirmishes.The first item component will bolster his survivability and allow him to do constant DPS by being around enemies. "} -{"text": "She is countered heavily by CC, especially the ones which have no cast time. If she doesn\u2019t use her r properly, then she will end up dying a lot due to being CC\u2019d.She relies on the lack of vision to roam around and acquire kills. If the enemy team sets up proper vision and has enough map awareness, they can easily stop Katarina from getting a lead.Mispositioning and using her Ultimate R at the wrong time can make her quite an easy target for the enemy. Her Ultimate R roots her in place, so she can be targeted by a CC chain."} -{"text": "Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.Her W doesn\u2019t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives."} -{"text": "Can be kited to oblivion, especially when he is against a ranged carry with some form of dash or peel.Misuse of his W can get him killed as it is his only form of damage mitigation. He can\u2019t escape easily if someone all-ins him after he uses this ability.If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won\u2019t be able to land a lot of damage or slow multiple members of the enemy team."} -{"text": "Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.When Fiora hits level 6 her duelling potential is fully realized. She can 1v1 almost anyone while her R is up. Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her."} -{"text": "Look for regular burst trades with your g and e. It should allow you to easily get away without taking a lot of damage in return.Your Ultimate e should help you massively when it comes to dealing with any sort of mobile enemy. Just make it a point to commit to an all-in when you use the ability.Roam if possible, especially if one of the enemy laners is overextended. It will allow you to get an insurmountable lead and will tilt the enemy team."} -{"text": "Whenever Blitzcrank\u2019s b is on cooldown, he has very little lane pressure and is quite vulnerable. Only use your b if you\u2019re certain you\u2019re going to land it.Blitzcrank has strong roaming potential, but it\u2019s important that you do not leave your ADC alone if they\u2019re going to die. Communication is key when you wish to roam on Blitzcrank.Similarly to his b cooldown, whenever Blitzcrank is low on mana, he has minimal threat as he will be unable to use his basic combo. Ensure you always have enough mana to use both your b and t at any given moment."} -{"text": "Flanking Xerath might be the best way to handle him in team fights. Try to attack from the sides and take him down quickly so he is unable to dish out damage. Do not let Xerath poke you down before a team fight occurs. Xerath\u2019s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don\u2019t let him do this by engaging as soon as you can. Do not go for objectives when Xerath is nearby. He can poke you down at the Dragon or Baron, and stop you from sieging his Towers. Taking objectives like Dragon, Baron and Towers will be easier when Xerath is nowhere nearby."} -{"text": "Sion has a deceptively powerful laning phase for a tank. So be careful of his Q poke. Try dodging it by moving left or right instead of walking backwards.Post 6, Sion has good gank set up and can escape ganks quite easily. His kill pressure also increases, so be mindful of his level 6 power spike.Extended trades do not work in Sion\u2019s favour. If you can bait out an ability, you could look to trade and abuse his cooldowns to get him low."} -{"text": "Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R.Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.Once Neeko hits level 2, she can go for short burst trades with her Q and E. Try and stay at max distance at all times so she is unable to burst you down. "} -{"text": "Level 6 is really strong for Kennen as he gets access to an AoE CC ability which can quickly turn the tide of a fight. Kennen should try to flank enemies for maximal effectiveness.His first item component will increase his damage significantly. Kennen is obnoxious for his poke damage, and the item will only enhance it.Kennen isn't very strong early on as he solely relies on AP to maximize his poke damage. He will want to use the lane brushes to catch the enemy off-guard when possible."} -{"text": "Massive all-in potential with the ability to chain his crowd control abilities with his allies. This makes him a very potent ganker, especially due to how his E works.He can keep gaining some of his health back in a fight by collecting his W blobs. This makes it very hard for his enemies to kill him easily, which makes focusing him down first quite useless.His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight, by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac."} -{"text": "Nasus will have a decent amount of stacks and will take part in team fights now. He should be a threat to all the squishy targets in the enemy team.He will have multiple items now, which will make it easier for him to run down the enemy laner and the enemy team. It will increase his damage output massively as well.At level 11, he will have two points in his Ultimate R. This will increase both his tankiness and kill pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy backline and surviving. "} -{"text": "Her early game is weak, and she will need to rely on landing her Q on her laner when possible. Playing safe is the best way to go and should allow her to scale up quickly.Level six is a good spike as she can make cross-map plays and can easily sav her carries. It can allow her to play a bit more aggressively as well.The first item component should increase her overall power decently. Her damage will be significant, and she can spam her abilities frequently now."} -{"text": "Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when you\u2019re low when she has her Ultimate R up.Neeko can deal a lot of burst damage if she\u2019s able to land her E on you. Position towards the opposite side of the lane and as far back as possible to make it harder for her to land this ability on you.Stand outside of the minion wave at all times if possible. Neeko\u2019s root from her E will be increased if she is able to throw it through the minion wave."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "You will want to ensure that you help your Jungler every chance you get. This is especially applicable when your Jungler is trying to take the Rift Herald or is invading the enemy jungle.In a team fight, always try to separate an enemy from their team. Bonus points if the target is immobile and has no form of escape, as it would be a guaranteed kill.Roam around a lot when possible and try to help your mid-laner out. If you can get them a lead, it will be sure that they will come to help you out sooner or later as well. "} -{"text": "Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her kill pressure isn\u2019t the best, but it does increase once this ability is unlocked.Once Morgana has Zhonya\u2019s Hourglass, her survivability in team fights will increase. Try and fight her when her Zhonya\u2019s is down so she is unable to defend herself. Whenever Morgana has her Blackshield E available, it will be difficult for you to kill her as it can block CC and damage. She will only use this to block lots of damage or CC, so bait it out before committing to the all-in."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.Try to secure the Baron or Dragon whenever possible. Securing objectives is key as a Jungler during the mid-game.Continue to farm your jungle as well as gank and help your allies. It\u2019s important that you do not fall behind in gold and XP by just ganking."} -{"text": "Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.Very vulnerable to crowd control as it prevents him from casting his E for a while. He can\u2019t cast E on the same target twice, so he can easily be caught out.Although a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends."} -{"text": "Look to fight her when she doesn\u2019t have many Q stacks as her ability to trade back with you will be reduced. Her damage output will be lower when she has no stacks.Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown.Extended trades work in her favour. Try and keep them short and sweet- around her Passive."} -{"text": "Can one-shot squishies as soon as she gets her Ultimate R. Getting hit by her E is a death sentence post-six, and her Ultimate\u2019s R mobility allows her to dodge skillshots.Her W is a powerhouse and can allow her to provide a lot of utility for both her team and herself. This ability can allow her to win the lane quite easily if she gets lucky.Zoe\u2019s E can be used to set-up ganks from a long-range. The proper usage of terrain can help her roam to other lanes and get free kills with her E Q combo."} -{"text": "Bard\u2019s early game is quite strong thanks to his empowered auto-attacks. Try not to let him bully and harass you for free otherwise you\u2019ll never be able to engage or fight him- especially if you\u2019re melee.Bard\u2019s level 6 power spike is not as strong as some champions as his Ultimate R doesn\u2019t deal any damage. If you have a damaging Ultimate, you\u2019ll be able to beat him at level 6. Or, you\u2019ll at least force him to use his Ultimate R defensively. As the game goes along, Bard becomes stronger and stronger as he collects more chimes. Keep this in mind when playing against him."} -{"text": "Shen is weak before he hits level six as he is melee-ranged, and his all-in is heavily dependent on his E landing on his enemies. Missing it will make him take a lot of damage from his laner.Once he gets his Ultimate R, he will have a lot of map presence. He can quickly turn the tide of a fight with a well-timed Ultimate R to save his carry.The first item component should allow Shen to increase his survivability and damage in the lane. The lane brushes should be used frequently to catch the enemy off-guard and secure kills. "} -{"text": "When fighting Gwen alone, try and only commit to fights when she doesn\u2019t have many stacks otherwise she will deal a lot of damage to you.Gwen is a skirmish heavy Jungler in the early game. If she ganks a lane and you cannot contest it, try and invade her jungle on the opposite side of the map or gank another lane to equal her pressure.Gwen has very good objective control and can solo the Dragon and Rift Herald frequently. Place vision to spot her before she is able to take these objectives alone."} -{"text": "A late-game monster due to how her Passive works. If she can pull through the laning phase and can acquire CS in an orderly manner, she will easily take over the game later on.Her Ultimate R can allow her to save a teammate as well as herself depending on the situation. If she is behind, she can easily use it on an assassin in her team so that she can keep the enemy distracted from her presence.The Q and W allows her to catch up to fleeing targets with ease and get rid of them once she is powerful enough. It also acts as a source of poke and waveclear in the lane, especially before she is level six."} -{"text": "Quinn will try to poke you from a safe distance. Do not stay clumped with minions else you will get chunked out massively.Quinn may try to roam post-six. Let your laners know if she is missing, and see if you can set wards in the river previously.Stick to the lane and force Quinn to roam by making the lane completely dormant. Only look for all-ins when your Jungler is arriving.Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} -{"text": "Kled is really good early on as he can use his Q and E to all-in and destroy his enemy in trades. His W plays a pivotal role in it as well.Once Kled hits level 6, he will gain access to his Ultimate R, which will allow him to all-in laners in different lanes. He can even pay a surprise visit to the bot lane.The first item component will increase Kled's dueling potential. It will make him more powerful than he already is, which is terrible news for the enemy. "} -{"text": "Do not team fight in the later parts of the game unless your Zhonya\u2019s Hourglass and Ultimate d are both up. Delay/ disengage fights if the enemy wants to fight you.Poke and delay team fights while you and your team harass the enemy and get them low. Once they\u2019re low, engage. You can also look for picks with your abilities to catch someone who is out of position.Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight."} -{"text": "Be a part of neutral objective fights. Your Ultimate R will be especially helpful in pushing the enemy Jungler off the neutral objective.Look for picks with your Jungler when possible. It will allow you to accumulate a massive lead and will let you take over the game single-handedly.Do not forget to farm in the game as you still need your core items to win the game. If you manage to accumulate a lead, make sure that you push it harder and get other lanes ahead."} -{"text": "Once Vex hits level 3 and gets access to each of her abilities, she could look to play aggressively and make a play.Unlocking Vex\u2019s Ultimate R at level 6 is a valuable power spike for her. Expect her to play more aggressively when her Ultimate R is on cooldown.Earning enough gold for her first component item offers her extra trading potential in lane. Her damage output will increase and she will be stronger after this."} -{"text": "Focus on poking down the opposition with your Q and W. It should be pretty easy for you once you slow them down with your E.You are highly immobile so it should be important for you to take some countermeasures against ganks. Ward around the lane and keep the wave on your side when possible.Farm a lot and get your core items quickly. This will help you get kills and burst down enemies with your obnoxious Q damage. "} -{"text": "You will want to CC her but make sure you're not near a wall. Failing to do so will get you pinned to a wall and beaten up.Your Ultimate can be used to take her away from a fight. It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight.She may attempt to take neutral objectives from under your nose. Be very careful about it in this matchup.Ward around to make sure that you don't get invaded. Failing to do so will easily get you killed in this matchup."} -{"text": "If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free."} -{"text": "Cassiopeia has a lot of mana problems in the early game, but once she gets Tear of the Goddess she will play a lot more aggressive.Cassiopeia really shines in the late game. She scales better than most champs and she can build 6 items. If you get ahead early- try closing out the game as soon as possible.Not many champions are as strong as Cassiopeia is at level 2. Beware of the level 2 all-in with her Q and E spam."} -{"text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} -{"text": "Her first major power spike is at level 6 as she gets access to her Ultimate R. She will be really strong at this stage of the game.Once she has completed her first component item, her trading ability heavily increases. Beware of trading her if she gets her first component before you.She is good in team fights thanks to the AOE on her Ultimate R. She will be good when enemies are grouped closely together."} -{"text": "Nasus has insane late game damage if he has been able to get tons of stacks with his Q.Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too. Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere."} -{"text": "Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.At level 16, Lux will mega-spike. This is due to her Ultimate n being upgraded to level three. She will now blow up enemies with the Ultimate n alone, and the ability's cooldown will be negligible.Her g will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle."} -{"text": "Bel\u2019Veth is a good early skirmisher and can also abuse immobile champions like Brand. Try to invade, catch him out and set him behind in the early game.Bel\u2019Veth\u2019s objective control is pretty good. Make sure you prioritise taking those objectives whenever you can, as it will give your team a big lead.You are a good counter-ganker. After Brand has gone in, try to counter-gank him as you can easily turn around his ganks.Playing around your Ultimate is very important. Look to gank whenever your Ultimate is up."} -{"text": "Use the lane brushes to hide and poke the enemy with your Q every chance you get. Staying out of vision will allow you to easily all-in the enemy with your E and W.Since you're a protective champion, you will want to be the first to respond to fights around the map, especially in the bot side river. For that, ensure that you have the wave slightly pushed up so that you can respond in time.Once you get your Ultimate R, you should have your eyes glued to the map during skirmishes. Look for champion icons overlapping and see if you can help your allies. "} -{"text": "Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate R off. Grouping but not standing on top of each other will reduce the effectiveness of his Ultimate R.Do not fight inside the jungle as it will make it easier for Yasuo to land his Tornado r knock up and follow it up with his Ultimate R. Fighting in the open will make team fighting more effective for your team. CC is your best friend in team fights. Locking him down with CC will make it very difficult for him to stack his r, dash with E and inevitably use his Ultimate R. Try to CC him as quickly as possible and take him down."} -{"text": "Vayne\u2019s level 6 all-in will be stronger than yours. Avoid fighting at level 6.Force her to over extend for farm by keeping the minion wave closer to your side of the map early on.Your goals in this matchup are to really just poke her down and focus on farming.Extended trades will work in her favour, so just try to focus on farming."} -{"text": "You will want to focus on wave clearing and conserving mana during the early game. Your Q has a vast range and hitbox, so make sure that you target both minions and the enemy simultaneously.Keep track of your Passive timer as it is the difference between a won fight and a lost one. If the enemy relies on diving you, W them to fear them and reposition quickly.Unlocking your Ultimate R will allow you to roam around freely after shoving the wave in. See if you can catch the enemies in the side lane and burst them down. "} -{"text": "After going in with your Ultimate l, be prepared to fall back and peel for your allies ith your x in late-game team fights.Look for picks in the later stages of the game. If you can pick someone off, you should rotate to the Baron or Elder Dragon.Keep a constant eye on which primary objective is spawning next and ensure you ward them half a minute in advance. Do not split, push or go on the opposite side of the map when a significant objective is up or about to spawn."} -{"text": "At level 16, you\u2019ll put the third and final point in your Ultimate. You will be rather strong and your all-in potential will be high.In the late game, you\u2019ll start to fall off a bit as teams will be grouped so you need to play with your team. The enemy grouping together will reduce your chances of getting picks.Naturally, you\u2019ll have many items completed, or are full build at this stage of the game, so you should be able to deal a lot of damage and survive fights."} -{"text": "He is the public enemy number one for any squishy carry in the game. He can practically one-shot them with one or two items and can tilt someone hard enough to win the game easily.His duelling power early on is really strong, especially if he is top lane and has access to the lane brushes. He can initiate a snowball this way, which can easily allow him to win games.Has good split pushing potential in the mid-game, and good assassination potential on squishy isolated targets."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "He will counter your all-in at level 6, so be cautious and consider roaming instead.Stay away from minions to prevent Malzahar's E from spreading to you and dealing additional damage.Care for ranged poke and be ready to sacrifice CS for better health preservation in the early laning phase.His level 6 power spike is stronger than yours, so play safely and focus on opportunities to roam."} -{"text": "Ward the lane brushes at all costs in this matchup. Sion can easily CC you from them and you won't even know about it.Keep track of his ult noise and see which lane he is ganking. If he goes for some other lane, just get some tower plates.During fights, make sure that you don't let him CC anyone. Both your ult and your tankiness should facilitate this and you can play the fight out with relative ease..Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.Has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.His Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations."} -{"text": "At level 11, Sett will have two points in his Ultimate R. This will increase his damage output, and his ability to fight against tanky teams will increase drastically.His pick potential is really high during this phase of the game. This is because his E will allow him to set up death brushes inside the enemy jungle. This will help him get rid of any unsuspecting enemy who happens to pass by that brush.His team fight presence is really high. This is mainly because of his W and Ultimate R. He should be able to burst down enemies with his W's true damage aspect in choke points. "} -{"text": "Level six is a decent power spike for Trundle as he can now take duels and them easily. It will also let him affect team fights massively.He isn't powerful during the early game, so he should aim at taking short burst trades when possible and retreat quickly using his e and e.The first component will allow him to survive fights and dish out a lot of damage during duels. He should be able to take frequent fights now. "} -{"text": "Gwen\u2019s first major power spike is at level 6 when she unlocks her Ultimate R. It offers her tons of extra trading potential and will allow her to fight the enemy Jungler with ease.When Gwen has purchased her first component item, her skirmishing power and clear speed heavily increase.Gwen can start ganking after level 3, but it\u2019s more common for her to start ganking after level 4. The extra point in her Q is very beneficial when ganking."} -{"text": "Janna is very strong once she has a few points in her **W**. This can make it difficult for you to trade against her when she has her **W** available as she may come out ahead. Go for all ins rather than short trades.Once Janna has her Ardent Censer, she is going to become really obnoxious in lane and look to poke whenever her **W** is available. Try to engage on her as soon as possible and do not let her poke you down.Janna is always going to be strong once she has her **W** because it provides so much utility to herself and her team. Look to play hyper aggressive when she doesn\u2019t have it available to increase your kill potential in lane."} -{"text": "Kled needs some time to come online. Play safe in the very early game unless you have a favourable matchup. Once you have a few levels under your belt, you can look for aggressive plays and extended trades. At level 6 your kill pressure increases and so does your all-in. Wait for the enemy to overextend before initiating a trade with your Ultimate R."} -{"text": "Once Maokai gets another point in his Ultimate R, he will use it frequently. If the enemy ignores him leaving the lane, they will not have a good time dealing with Maokai's Ultimate R and W.Maokai is quite good in team fights as he can single out enemies and CC multiple enemies with his Ultimate R. His Passive doesn't let him die easily either, so he can play the role of a disruptor.His first ability will be maxed out at level 9. This will allow him to deal a lot of damage with the ability and will allow him to use it frequently. "} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "When playing as a melee champion, do not go for extended trades with Fizz as he will always come out ahead thanks to his W.Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down.Fizz has insane roaming potential. Do not blindly follow him as he can easily turn around and kill you. Instead, communicate with your team while following him from a distance if possible."} -{"text": "Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.Make sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4."} -{"text": "A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target."} -{"text": "Ensure that you are present in any given team fight especially during this phase of the game. Do not squander about to another lane to accumulate CS to get an item.Make it a point to check your team's positioning before starting a fight. There is no point in initiating a fight when your team can't follow up on you.Flanking the enemy team and using the fog of war to bamboozle enemies is the way to go during this phase of the game. Ensure that you are warding it properly at all times."} -{"text": "Getting level 3 quickly will be of utmost importance for you in this game. Clear the Jungle soon and once you're level 3, start ganking relentlessly.Try to gank overextended lanes when possible and ensure that you protect the laner you're ganking with your W and Q. It will let you prevent the enemy team from snowballing the game.Your counter-ganks will be really effective, especially once you get your Ultimate R. This also means that you can split push during the time you are not clearing the Jungle."} -{"text": "Trundle is quite decent during the late game as he will have his items and be highly tanky. His damage output should be pretty high as well.A fully maxed out Ultimate n will allow Trundle to take over fights way easily. He can quickly become tankier or deal more damage depending on which enemy he uses the Ultimate n on.Trundle is perfect during team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e and e should help his team and him a lot."} -{"text": "The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R. "} -{"text": "Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} -{"text": "Gragas\u2019s Ultimate R is very good in team fights. It deals a lot of damage and can displace the whole enemy team.He has good sustain in lane (compared to many other champions) with his W. This will allow him to look for trades more frequently and heal back after a trade.His E can be used in conjunction with Flash to get surprise trades/engages off with the enemy. He can also use it to interrupt abilities and enemy dashes."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "At level 9, Jarvan will get his first ability maxed out. This will give him a massive damage boost, impacting fights at a much higher level.Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.Jarvan IV is good in team fights due to his d Passive and his ability to CC multiple enemies at a go with his d > e combo. His Ultimate m will also allow him to single out enemies which need to be dealt with quickly."} -{"text": "Focus on harassing your enemy laner with your Q in the lane. Bonus points if you can also clear the wave along with it.Your E should help you a lot in this lane but use it carefully. Ward around before going for an all-in else, you will become an easy gank target.Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, you use your Ultimate R on them and bring them within your tower range. Then you can E them and kill them."} -{"text": "Don\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.Ward for your allies! Gragas is way stronger than you early, and you can decrease their early power by warding for your allies, so they do not die to ganks.You\u2019re way stronger early compared to Gragas. With this in mind, try to invade often to gain an early advantage.Gragas will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone."} -{"text": "His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling.Level six is a decent power spike as it allows Viktor to develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily as well.The first item component will give him both mana as well as wave clearing potential. This will prevent the enemy laner from roaming around freely."} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. Play respectfully and stay at max range while harassing the enemy from afar.Use your s to poke the enemy as often as possible. Use your basic attacks in conjunction with this ability to get the enemy low."} -{"text": "Look out for an aggressive level 1 play. They can easily try and take you down if you overstep.Try your hardest to poke and harass the enemy, but don\u2019t over commit to it as they can turn around an exchange easily.The enemies level 6 isn\u2019t very strong in 2v2 fights as their Ultimate R is a utility tool.. With this in mind, use your level 6 advantage to play aggressive and take them down."} -{"text": "Nocturne will look to power farm early so he can get level 6. Try to invade him and take away his camps to delay his level 6 power spike.Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended. Try to track him in his jungle and counter gank lanes that are being ganked. If you cannot counter gank, try to gank a separate lane or steal his camps.Deep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a. Try and get deep vision in his jungle whenever possible."} -{"text": "Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.His e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn\u2019t use the ability properly.Can\u2019t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Fiora is weak in the very early game. She does need some time and items before coming online. However, she does have a lot of all-in pressure.Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead.At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides."} -{"text": "Once Caitlyn has a few points in her Q, she can constantly keep the enemy pushed into her tower as her Q offers her a lot of wave clear. When paired with a poke Support, the enemy should never be able to leave their tower. This will result in a huge gold lead too, due to the tower plates.After Cait\u2019s first back, she will pick up her first component item. This will increase her poke and trading potential in lane. It will also make her a huge threat if she has a better first item than the enemy ADC.Caitlyn\u2019s level 6 is pretty good, but she doesn\u2019t have a combat Ultimate R. This means she can\u2019t use her Ultimate R during a skirmish. However, it is an execute and can be used when she is in a safe position and not in immediate danger."} -{"text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards. Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively."} -{"text": "Talon is incredibly strong at level 2 and 3. Watch your positioning so you do not die to an early all-in.Once Talon is level 6 and unlocks his Ultimate R, his kill pressure increases dramatically. You need to play more respectful at this time and avoid committing to extended fights.If Talon\u2019s got Mobi Boots, his roaming pressure intensifies. As soon as he goes missing, ping that he\u2019s gone and push the wave"} -{"text": "Ezreal\u2019s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke. Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher. Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can."} -{"text": "Stand outsdie of the minion wave as much as possible. It will force the Xerath to choose between pushing and poke you.Match his pushing power. Try not to let him push you into your tower.This is a farming matchup, so just focus on farming and staying alive.Care for his E. try to stay at max range so he cannot land it on you easily."} -{"text": "After your bottom lane has rotated to the mid lane, go to the side lane, apply pressure, and start laning in the side lane instead. Make sure you place deep wards and vision to protect you from ganks.You will be pretty strong in the mid-game as you\u2019re good in team fights. Thus, you should look to team fights with your teammates during this game stage.In the mid-game, other champions will be stronger than you (even though you will be good too). With this in mind, if you\u2019re facing an assassin or someone with strong all-in or chase potential, focus on pushing the waves with your abilities and then falling back."} -{"text": "The different weapon combinations available to you make you a very versatile ADC who can adapt to nearly any given situation (provided you don't fall back massively in the game).The AoE damage on your Infernum UltimateRas well as the potential to CC an entire enemy team with your Gravitum Ultimate Rmakes you really good during team fights (especially in closed and clumped fights).You excel in extended trades with slight variations depending on your weapon combination. Combined with the sustenance from items and your Severum, you can easily turn the tide of a fight if you manage to survive the enemy's attempt to kill you at the start of a fight."} -{"text": "Make sure you\u2019re always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE.Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast. Make sure you match his pushing power so you do not lose tower plates early on.Jayce isn\u2019t that good at roaming. If you\u2019re playing a roaming champion, make sure you only go to roam when he is not in lane. Jayce will just push the wave and take your tower if you look to roam when he\u2019s in lane."} -{"text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out.At level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game."} -{"text": "Keep the minion wave closer to your side of the map early on. After you get your first item, you can start to push a bit more.Abuse your Q range to poke and clear waves. Avoid being in range of her (so play at max range) to reduce all-ins.Poke when she is outside of the minion wave early, but when you have your first item, aim your abilities so they hit her and the minion wave at the same time.Playing around your Ultimate is very important. It will be crucial to help you get kills and win the lane. Get your Jungler to gank you if you cannot kill them yourselves."} -{"text": "Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Try and not lose too much health prior to hitting level 3 otherwise it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it will provide her with an opportunity to engage if you\u2019re stood by a wall. Stand in the middle of the lane as much as possible. At level 6 Camille will gain access to her Ultimate R which can be deadly if you\u2019re low and overextended. Respect her all-in and do not push without vision as her Ultimate R can also be used to set up her Jungler."} -{"text": "Anytime the enemy wave has been thinned out and the wave is pushed into his tower, he can easily use his Q and E to run the enemy down. The Q slow will allow him to catch up to them with ease.His Q should allow him to evade ganks with ease. Combined with the R speed, he is relatively hard to kill during the early game unless he completely pushed up.Unlocking his Ultimate R gives him a huge power spike. The health gain makes it nearly impossible for him to die. The bonus movement speed will also let him both catch up to his target or evade a gank."} -{"text": "Bait out his E before attempting to engage if possible.His level 6 power spike is stronger, granting him additional survivability against all-ins. So you need to keep this in mind when fighting him.Get healing reduction items to mitigate his sustain in fights.Let him push to potentially set up for ganks from your jungler."} -{"text": "Lulu's early game damage, combined with the utility of her spells, makes her highly dominant in the lane. She can negate all-ins almost immediately with her W and ensure that the enemy top laner is pushed out of the lane.Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end. She can use the ability to slow enemies down, especially the ones trying to escape from her.The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently and deal additional damage to the enemy. The lane brushes will help her immediately. "} -{"text": "He will have his core items by now, which means that his **Q** and **R** should hit like a truck right now.Multiple points in his **Ultimate** will allow him to use the ability frequently, make picks, and land multi-man **Ultimate** on enemies fighting near choke points.Malphite is quite good during team fights. He can damage many enemies at once and do so from out of vision, giving the enemy a tiny window to react. "} -{"text": "Really good duelist and can one vs one anyone if she manages to get a lead early on. Her Passive along with her Q allows her to do a lot of damage to both squishies and tanks alike while allowing her team to do what they want.Her W is the most important ability in her kit and she can completely negate any form of damage and CC with that ability. The fact that it can block the Ignite tick damage in itself can be tilting for her enemies. When used properly, she can even CC a group of enemy champions by countering any source of enemy CC.If she manages to find someone separated from their team, she can one vs one them easily, even if she is behind. This is due to the amount of damage that she can dish out with her Passive and her Ultimate R. Such picks can easily allow her to pressurize and take over a portion of the map."} -{"text": "Unfortunately, Quinn doesn\u2019t exactly spike at level 11 like a lot of other champions.At level 9, Quinn will max out her first ability. This is a significant spike for her as this abilities damage output will be much higher and she will be a lot stronger.Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone."} -{"text": "If the enemy has lots of CC, it will be hard for Vayne to do too much as she can easily get shut down by CC.If Vayne falls behind in the early game, you will find it hard to do well in the later stages of the game. She is mechanically challenging to play as one mistake/misstep can get her killed immediately. Crowd control is her mortal enemy, and her enemies can get rid of her as soon as she is crowd controlled."} -{"text": "Keep poking the enemy with your Q and use the lane brushes to get a massive advantage on the enemy. Try to hit both the wave and the enemy at the same time.Poking out the enemy will be your top priority. Killing them doesn't matter but ensure that you don't let them respond to any fights happening in the river.Neutral objective fights will be easily won by you if you use your Q and W carefully. Ensure that the choke points are covered up and chunk the enemies out."} -{"text": "His E can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them. If the enemy has a dash, it will become really hard for Gragas to do anything in the lane.If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes. Although a strong engage tool, his E is quite short-ranged and he definitely needs the fog of war to catch his enemy off-guard.While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won\u2019t have any camps to take due to him being invaded. On the other hand, if he is laning, just poking and consistently harassing Gragas will force him to recall abruptly."} -{"text": "Thresh is really tanky during this phase of the game as he will have a lot of items. This will allow him to both engage and peel for his carries at the same time.Thresh doesn't spike too hard at level 16 because his Ultimate a effects still remain the same. This basically means that he has begun falling off and is now reliant on his Q to win the game.Thresh exists to peel for his carries and find targets with his Q at this stage of the game. If he happens to miss the ability, he won't be able to do anything till it is back up again (unless he has his Flash)."} -{"text": "Extremely squishy early on and is very susceptible to burst/poke damage. She can be easily gotten rid of if she gets crowd controlled.Improper usage of her E can give windows to the enemy team to all-in Soraka or her laner partner. Trying not to use it for poke is Soraka\u2019s best bet.Her healing can easily be reduced with the purchase of a Grievous Wounds item. She is also countered by enemies who have some form of dash which they can use to dodge her Q."} -{"text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.Fighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted."} -{"text": "Sett\u2019s laning phase is strong. Expect him to play aggressive and go for early kills. Avoid trading with him at level 1 as he will out damage most champions.Once Sett is level 6 and unlocks his Ultimate R, his ability to get kills in lane also increases. Watch your positioning and disengage if you\u2019re low as his all-in combo deals a surprising amount of damage.In the mid-game, Sett will be difficult to fight unless you\u2019re ahead or have assistance. Avoid fighting him and disengage if he runs at you and tries to fight you."} -{"text": "Keep a constant eye on your mana pool. Cassiopeia has short cooldowns (overall) and it\u2019s easy to spam them. Extended trades work in Cassiopeia\u2019s favour. Her damage does stack up so try to go for extended trades around your E.Play around your Ultimate R. It is a good all-in tool and good to setup/deny ganks. Make sure you get close to the enemy to ensure you\u2019re able to land it."} -{"text": "In team fights, look out for his Ultimate r. He can either use it to protect an ally, or catch someone out of position. Keep this in mind when fighting.Avoid overextending alone in the mid lane without your team as he may use his W to get on top of you and start a fight.Try to burst Tahm Kench down before he is able to activate his E. CC is your best friend and he will not be able to activate it if he is locked down with CC."} -{"text": "Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. Additionally, as a mid laner, he will now be able to CC and blow enemies up with his abilities.Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane.Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} -{"text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or engage.Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him."} -{"text": "Make her bait an all-in on you. Once she goes in, you can CC and kill her with your team.She will try to get your Passive out actively in this matchup. Keep some distance from her to keep yourself safe.Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team.Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup."} -{"text": "Aatrox tends to fall off later in the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.If he can get on to them, you will still be able to take down carries in late game team fights. Suppose you\u2019re able to land a W on high priority target- go in and try to take them down.You must play around with your Ultimate R in the late game. Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate R, your sustain is very difficult to deal with."} -{"text": "Extremely squishy early on and is very susceptible to burst/poke damage. She can be easily gotten rid of if she gets crowd controlled.Improper usage of her E can give windows to the enemy team to all-in Soraka or her laner partner. Trying not to use it for poke is Soraka\u2019s best bet.Her healing can easily be reduced with the purchase of a Grievous Wounds item. She is also countered by enemies who have some form of dash which they can use to dodge her Q."} -{"text": "She should be focusing on securing picks during this stage of the game with a fully stacked Passive and Q. Setting up multiple death brushes is her key to success during this phase of the game.In the mid-game, she is powerful whenever her Ultimate R is up. Roaming to over-extended enemy lanes with her Jungler and lane ganking pushed up enemy lanes should give her a massive lead.At this point, Annie will have her core items. This simply means that every squishy target on the map should be scared of Annie and her ability to one-shot them if they face checking a random brush."} -{"text": "Poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them. Save your Q active to send the enemy scurrying away from you if they all-in you.Make sure that you set vision around the lane when possible. You may be a prime gank target before you hit level six, as you're pretty immobile.Once you get your Ultimate R, your team fight impact should increase massively. Use the effigies and bamboozle enemies with surprise Ultimate R's on them."} -{"text": "Abuse range and poke abilities to get her low so she cannot go for all-ins or look for favourable trades.Keep the minion wave closer to your side of the map early on to limit her all-in potential.If she hits you with her Q, back out so she doesn\u2019t go for a follow up trade as her damage output will be high."} -{"text": "Tahm needs to ensure that he activates his E mid-fight. Activating it too late is pointless because the enemy will disengage, and you will waste the shield. He is very immobile which means he is really easy to chase down even with his W up. If the enemy freezes the lane, he cannot do anything to escape an all-in/gank.As Tahm Kench is a melee champion, laning against ranged champions is very hard for him as they can poke him down whenever he walks forward or positions somewhat aggressively. Ranged champions can also zone him incredibly well."} -{"text": "Keep an eye on their mana bar and try to fight them after they\u2019ve used an ability as they cannot use it to trade back with. Riven is less of a threat when they have an ability down.Riven is weaker than you at level 2. Use your level 2 advantage to go for an aggressive play with your basic combo.Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills. Abuse this by playing around its cooldown and trying to make plays whenever it is up.As Riven has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Rumble is very immobile and prone to all-ins. Try to freeze the wave closer to your side of the map. This will force him to overextend for farm, which can allow you to all-in him, deny him from farm or even set up your Jungler for an easy takedown.Rumble is rather squishy early and suffers heavily when his r is on cooldown as he will lack damage. Looking to fight after he uses his r will make trading easier for you.Don\u2019t underestimate Rumble\u2019s damage in a trade. If you get hit by multiple e\u2019s and stand in his r for too long, he will dish out a lot of damage. "} -{"text": "Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R."} -{"text": "Zilean will often be left alone to clear waves with his Q. Try to pick him off before sieging an objective to make taking it much easier.Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.Playing around Zilean\u2019s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down."} -{"text": "Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave. If he uses an ability, you\u2019ll need to use one too.The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills."} -{"text": "Tahm Kench's early game isn't solid as he won't be able to do much against poke damage dealt by ranged top laners. He won't be doing too much if the enemy decides to all-in him either.Level six is a massive power spike as it offers a lot of kill pressure as his Ultimate r does a lot of damage to enemies swallowed by him. His W will allow him to exert a lot of pressure on the map as well. This means that he can try to all-in the enemy on his own now.Level three is another significant power spike as it grants him access to all of his basic abilities. This means that he can do a lot more in the lane while using the lane brushes. He, unfortunately, won't be able to utilize his Passive well enough, though."} -{"text": "Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-in\u2019d by the enemy laner and the Jungler/Support.Once his h is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.Relies on flanks to get team fight wins so proper vision from the enemy\u2019s side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage. "} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Can catch enemies unaware with his W E Q combo, especially when the enemy is busy last hitting a minion. This combo does a lot of damage and can force the enemy to play defensively.His W allows him to escape from sticky situations and ganks with ease. It also allows him to set-up kills for himself once he has managed to poke his enemy down.His Passive allows him to finish off low health enemies with ease. When combined with his W, he becomes a really strong roamer who can camp lanes with squishy targets."} -{"text": "Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.Gragas will either be highly tanky or a glass cannon dependent on landing his combo depending on the build. As a Jungler, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.His dash and Ultimate R make up for a significant amount of peel for his carries. Should he go for the tank build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement."} -{"text": "Play safe for the first few levels. While Ekko\u2019s early game is strong, you need to remain healthy so you can look for an all-in after you have more levels under your belt.Ekko has strong roaming potential and is a strong skirmisher. Get priority in your lane and then look to roam and assist your allies.Play around your Ultimate W. It is a strong tool that can help win fights and outplay the enemy. Always keep this ability in mind when you\u2019re fighting the enemy."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "His Ultimate R can stop the enemy in their tracks during a team fight. It is very versatile and can keep his allies alive for longer and completely mitigate damage.Taric\u2019s W provides his carry with bonus resistances which can be really beneficial in the long run due to carries generally not buying defensive items, especially in lower elos.Has an insane amount of cheese potential thanks to his E. He can go into the enemies jungle, surprise them and then take them down."} -{"text": "Your Ultimate h will be on an extremely short cooldown now. Use the fog of war to get picks on the enemy and kill them quickly.Once you're done all-in'ing the enemy, make sure that you go back to your carries and protect them. This will otherwise result in your ADC dying due to assassins.Neutral objective fights will be your bread and butter in this game. Always use the fog of war to get a multi-man knockup to ensure that your team can win the game."} -{"text": "The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently.Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible.The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time. "} -{"text": "Focus on farming and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, you\u2019re going to struggle to be useful later on.If your bot lane rotates to the top side after getting the first tower, rotate to the bottom lane and start to farm there instead.Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible."} -{"text": "Vel\u2019koz first major power spike is once he hits level 6 as his Ultimate R offers him tons of kill pressure.Once Vel\u2019koz has his first item completed, he will be constantly pushing the minion wave and trying to poke you down.Vel\u2019koz is really good in team fights thanks to the poke and AOE damage from his abilities. Try to fight when he is not there or when his Ultimate R is down."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate. Try and always stay somewhat near your team so you can use your Ultimate R to help them. One way you can achieve this is by pushing a side lane with your Q and then running towards them while the wave keeps pushing."} -{"text": "Avoid team fighting in the late game unless your Ultimate R and Zhonya\u2019s Hourglass is up. If you try to team fight when either one of them are down, you will be rather vulnerable.Use your abilities in the late game to peel for your carries to keep them alive. Use your Ultimate R on the nearest enemy champion and focus them down first.Stay with your team at all times. Do not leave them and go to split push as the enemy may force a fight while you\u2019re gone. Stay grouped, but be prepared to stay off to the side and out of vision."} -{"text": "Trundle's early game ganks are pretty good as he can increase his overall movement speed and obstruct the escape route of the enemy he is targeting,Level 6 is a massive power spike as it allows him to temporarily steal stats from his target. The stronger the enemy target, the better it is for Trundle.The first item component will allow him to boost his dueling potential and survivability in the game. He needs to ensure that he constantly ganks and gets himself ahead during the early game. "} -{"text": "Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions.As the top laner, you need to ensure you don't ditch your team during all-ins and leave them behind. Remember that you are immune to CC due to your Ultimate k and not your team.Make sure you are always on the side of the map that the next primary objective is on. This will let you work with your Jungler to secure picks and negate vision around that area. If you get a pick on the enemy Jungler, your team should easily win the game."} -{"text": "Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Additionally, it works really well when his target is the one who must go near the enemies to attack them.At level nine, his Q will be completely maxed out. This will give a massive boost to his damage and wave clear. In addition, he can now help other laners out frequently and keep his wave shoved in at all times.Galio will have his core items at this point. This is beneficial for him, and his team as his overall damage output and survivability will be higher."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "Very versatile when it comes to builds and team comps. She can be both a tank destroyer, as well as a decimator of squishier champions depending on which build she opts for.She is very strong when fighting in a 1 v 1 with no minions around. This is because her Q can all target the same champion and do a lot of damage in a short time.Her E and Ultimate R allows her to be independent in the lane, while her Support roams around to get some kills or assists. Her Ultimate R can be used as a way to catch up and finish opponents as well, especially after they Flash or dash away from her."} -{"text": "Level 16 will see Sylas procuring a fully maxed out Ultimate R. The power of his Ultimate R will still depend on the enemy team comp, but he will be able to use more ultimates in a given time.His damage will be really significant during this phase of the game. The burst damage he can deal will completely catch enemies off-guard and ruin their chances of winning the game.Sylas is quite decent during the late-game fights as he can deal tons of damage and heal himself for massive amounts at the proper time. It will let him separate the enemy front line from the backline and help his team a lot."} -{"text": "Use your abilities to disrupt Quinn's mobility and limit her ability to reposition in fights.Building armor will help you to reduce the amount of damage Quinn can do to you with her physical damage, increasing your chances of surviving and engaging in fights.Consider using your ultimate to interrupt Quinn's ultimate. You can then bash her head in with your CC.When possible, try to engage on Quinn when her E is on cooldown. This will reduce her ability to escape and increase your chances of taking her down."} -{"text": "Renekton will look to split push when no team fights are occuring. Make sure someone who can contest him is stopping him from split pushing. Do not send someone who is unable to beat him to stop him from pushing.For his e to be effective, he will need to get as close to the enemy as possible in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are warded so you can spot him before he gets the chance to engage.Renekton has great pick potential so watch your positioning. It is not uncommon for Renekton to Flash e to catch someone out who is too far forward."} -{"text": "Jayce doesn't really spike at level 6 due to his Ultimate G from level one. This also means that he has access to three more ability variations than his opponent. He should use them to get a lead pre-6.Jayce is weak early on and does rely on his w > s combo to poke enemies out before going for a kill. This will allow him to garner a lead and burst the enemy down once they are low enough. The lane brushes are to be used relentlessly to ensure swift domination of the lane.The first component will give a damage boost to Jayce and will let him play more aggressively. It will allow Jayce to go for frequent burst trades after poking the enemy out with his w > s combo."} -{"text": "He will have his core items by now, which means that his d and Ultimate h should hit like a truck right now.Multiple points in his Ultimate h will allow him to use the ability frequently, make picks, and land multi-man Ultimate h on enemies fighting near choke points.Malphite is quite good during team fights. He can damage many enemies at once and do so from out of vision, giving the enemy a tiny window to react. "} -{"text": "Once Zilean is level 6, it will be harder for you to get kills in lane. Whenever his Ultimate t is down, try to abuse him to get kills. Communicate with your Jungler to abuse his Ultimate t cooldown.When looking to trade, try and bait out his Q before initiating a fight. This will make it impossible for him to CC you if the first Q misses. After Zilean has completed his first item, his wave clear will be pretty strong. Stand outside of the minion wave at all times so he is unable to push, poke and CC you at the same time."} -{"text": "Shen gains global map pressure when he unlocks his Ultimate R. Track it and play accordingly as he may influence a gank or fight in a lane once it\u2019s up.His ganks post level 3 are quite good when he has unlocked his taunt E.Shen\u2019s pick potential in the mid-game can be quite devastating to play against. Avoid getting picked off or letting him Flash E on to anyone. "} -{"text": "His roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart, as well as get out of sticky situations by using his E.The ability to sustain both his ADC and himself with his W, while also getting more mana from collecting his Passive chimes allows him to stay in the lane for a long time. Due to his Passive, he can quickly switch between staying in lane and roaming.A good Ultimate R can help his team initiate a fight and set up a wombo-combo, especially when Bard manages to follow his Ultimate up with his Q. This ability can also be used to stall neutral objectives and disengage if need be."} -{"text": "Anivia has a weak laning phase and often has trouble farming and trading. If she uses any abilities on the minion wave to last hit with, make sure you abuse the cooldowns.Don\u2019t forget about Anivia\u2019s Passive. It has a long cooldown, so once it\u2019s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it\u2019s down.Try and hold off from using any dashes that can help you dodge skill shots. Anivia\u2019s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t. "} -{"text": "When no team fights are occurring, go to a side lane and push. You must continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. "} -{"text": "As you get your items, you should have a really easy time blowing enemies up with ease. Set some deep wards to facilitate long-ranged Qs on the enemy team.Your E and W will be really beneficial during actual fights as the Grievous Wounds and the slow should disrupt the enemy heavily. This will make your team win fights easily.A defensive item may help you a lot in this matchup, especially if you are going for an AP build. Just make sure that you don't stay too far away from your allies."} -{"text": "If you want to fight him, you need to bait out his Q first or else he will just win the 1v1.Post 6, don\u2019t steal his Ultimate as it will not help you too well in the 1v1 against him.He is a stronger early game Jungler than you. Try to equal his pressure in anyway possible (stealing camps, counter ganking or taking objectives).Investing in early armor can be really helpful versus Master Yi!"} -{"text": "Ziggs is really in good team fights as it will allow him to thoroughly poke his opposition out with his Q. Another thing that he can do is displace enemies with his W to prevent them from reaching the neutral, objective pit. He can even do it from the fog of war for maximal effect.At level 9, Ziggs' Q will be maxed out. That ability has a huge hitbox, and he can easily keep poking and sieging the enemy out of the lane. This is quite beneficial in the mid-lane, especially when he is up against a melee matchup.At level 11, Ziggs will have two points in an Ultimate R. This will give him a massive boost in his overall burst damage and catch enemies off-guard quite easily. It will also allow him to snipe kills from far away."} -{"text": "Level 6 is really strong for Kennen as he gets access to an AoE CC ability which can quickly turn the tide of a fight. Kennen should try to flank enemies for maximal effectiveness.His first item component will increase his damage significantly. Kennen is obnoxious for his poke damage, and the item will only enhance it.Kennen isn't very strong early on as he solely relies on AP to maximize his poke damage. He will want to use the lane brushes to catch the enemy off-guard when possible."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Your Ultimate y is an amazing tool that can deal damage and CC the whole enemy team if you\u2019re able to hit them all with it. This makes Amumu an incredibly strong team fighter.Amumu\u2019s build path is incredibly versatile. Does your team need a tank? You can build tank. Does your team need AP? You can build AP. If you\u2019re ahead, you could go for a full AP build and blow up the enemies.Amumu has a fast clear thanks to the AOE damage from his r and m. This allows him to clear quickly and hit his level 6 power spike before many other Junglers."} -{"text": "Grievous Wounds can counter her heavily as it reduces the healing (which is a huge portion of her dueling power). Since her early game is the point where she is the weakest, building such an item can be pivotal towards shutting her down.Misuse of her W can straight-up cost her the lane. Once that ability is down, she can be CC\u2019d to oblivion and gotten rid of quite easily. This is especially true if she dives into the enemy team.Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora\u2019s opponent can prevent her from proc\u2019ing her Passive by using the terrain to block the direction in which the Vital appears."} -{"text": "Getting 2 points in his Ultimate 2 will make Xerath's damage skyrocket. He can still impact team fights happening far away from him with ease. The only difference will be that he will be more efficient in doing so.His first ability will be maxed out at level 9. This means that he can dish out a lot of damage with his p and snipe enemies down easily. Immobile enemies will have a tough time dealing with him.Xerath is really good at securing picks with his ranged abilities, and his ability to impact team fights is really high. His AoE abilities make it quite possible for him to take down multiple enemies at once. "} -{"text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} -{"text": "His trading power increases at level 4, as he will have multiple points in his Q and access to all his basic abilities.Of course, his second major power spike is at level 6 when he unlocks his Ultimate. His trading power and kill pressure intensify at this stage of the game.After he has completed his first item, his trading power intensifies. Be on the lookout for all-ins, and avoid committing to trades unless you can win them."} -{"text": "When your team isn\u2019t looking to fight, split push and apply pressure elsewhere on the map.Avoid team fighting during the mid-game unless you have your Ultimate R up. When it\u2019s on cooldown, you\u2019ll miss out on a lot of sustain and damage, so it\u2019s vital that you play around this abilities cooldown.In mid-game team fights, look for picks by flanking the enemy backline. If you\u2019re able to get on to an enemy carry, you will increase your chances of winning a fight."} -{"text": "Quinn is an early game bully and will try to harass and poke you as often as she can. Try and stay outside of her auto-attack range and be prepared to sacrifice some CS for XP so you don\u2019t fall behind.Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves lane, ping your teammates so they know that she is missing.Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post 6, you shouldn\u2019t be freezing as it will give Quinn an opportunity to roam. "} -{"text": "This is the point of the game where Zed will have a lot of difficulty taking enemies down. This is because enemies will buy defensive items from now. Still, Zed should try to go for isolated targets when possible.At level 16, he will have his Ultimate R maxed out. This means that he will deal massive amounts of damage to squishier targets and will decimate anyone who has been caught out alone/Zed will have really low cooldowns now, and he can deal a lot of damage due to that. This means that he will be the bane of squishier targets on the enemy team, and he can get rid of them quickly."} -{"text": "In the mid-game, teams will start grouping. Thanks to Zyra\u2019s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.Zyra would\u2019ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.At level 9, Zyra would\u2019ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase."} -{"text": "His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together."} -{"text": "Get to level three really fast and start ganking quickly. Your goal is to look out for low health targets and finish them off when you get the chance.Once you get your first item component, you should be able to dish out a lot more damage and counter-gank way more frequently. Ward around correctly and track the enemy Jungler non-stop.Your Ultimate t will play a vital role when playing against the enemy team. It will let you utilize your Passive efficiently but always try to get rid of the enemy backline and catch them off-guard by surprise by using the fog of war. "} -{"text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.When you do team fight, look to peel and focus the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} -{"text": "Keep poking the enemy with your Q and E in the lane. Try not to use your Q in the middle of the lane to ensure that you can regularly throw multiple pellets of your Q.Your C will be handy during this phase of the game. Remember to all-in the enemy from out of vision for maximum effectiveness.Your Ultimate R will allow you to roam around a lot more in this game. It will enable you to prevent enemies from entering crucial points like the neutral objective pits or separate out enemies. "} -{"text": "Watch out for a potential Flash engage by Pantheon. In team fights, don\u2019t stand too far forward in case he tries to make a play.Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. "} -{"text": "After going in with your Ultimate t, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate t in the later parts of the game. Avoid fighting unless your Ultimate t is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "As you\u2019re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.In the late game, make sure you\u2019re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive. Stay towards the frontline so you can peel and block damage with your E for your carries."} -{"text": "He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if has managed to procure some items along with it.At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. He can even slow enemies with his wall, which allows his team to collapse and initiate fights. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Avoid fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up. Do not fight or skirmish with the enemy until they\u2019re both up. Getting killed could cost you the game.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "Akshan doesn\u2019t do too well into ranged matchups and champs with easy to land CC as he will be unable to use his E aggressively.His Ultimate can be interrupted pretty easily. You have to be very careful when trying to use it otherwise the enemy will cancel its channel.Versus poke or champions with a lot of wave clear, it is going to be near impossible for you to roam and help your allies as the enemy will keep you pushed in or take your tower while you\u2019re roaming."} -{"text": "Lulu can keep her allies alive for a long period of time with her E and Ultimate R in team fights. This increases her allies ability to deal damage and survive team fights.You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 fights with the enemy. You can also use your E to shield yourself rather than using it on the enemy.Has tons of utility that can assist her in a plethora of scenarios. Lulu is a solid pick and can fit into plenty of team compositions."} -{"text": "She is very immobile and can be killed easily if she is all-in\u2019d. This can shut her down during the early game and force her to play defensively.Her enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.The E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from burst trades, so try to go for them frequently.Push the wave and look for roaming opportunities. Leblanc is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam. "} -{"text": "Focus on getting level three quickly, increasing your clear speed, and frequently gank in the game. Always try to gank overextended lanes when possible.You will want to get your first item quickly as it will give you a massive damage boost and match quite well with your Ultimate R.Once you get your Ultimate R, your dueling power will increase. Always try to pick off the enemy jungler with this and then take the Dragon or Rift Herald. "} -{"text": "Extremely squishy and can be easily killed if he is CC\u2019d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily."} -{"text": "Play safe in the early game. Cho\u2019Gath needs time to scale and come online. Avoid fighting if possible.Keep the wave closer to your side of the map early. This will make the laning phase so much safer.Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, m them and fall back to safety."} -{"text": "Viego is pretty decent during team fights due to his W and Q. His life steal will help him during full-blown fights, and his Ultimate R will act as a decent finishing move.Viego will gain a massive power spike once he gets two points in his Ultimate R. He can run down squishy targets, execute them and use his Passive for much longer than any other champion in his situation.He will have his core items by this phase of the game. He should be able to dish out a lot of damage and catch enemies off-guard with his W. His E should help him pull off multiple ganks as well. "} -{"text": "Quite immobile, which can lead to him being camped a lot during the laning phase. Once set back during the early game, he won\u2019t be able to dish out a lot of damage.On missing his E, Mordekaiser\u2019s opponents can easily all-in and engage on him. This is because he won\u2019t be able to displace the enemy team, and the carries will be able to freely all-in him.Early Grievous Wounds can reduce his W damage by a lot. This will help his enemy even out the duels during the early game."} -{"text": "Expect Teemo to place Mushrooms t in the river and around the Scuttle Crab and your jungle entrances. Opt for a Sweeping Lens to reduce the chances of you walking into one. If you spot Teemo on the top side of the map, try to invade the bottom side of his jungle to steal away his camps. This will make it really difficult for him to get gold and XP.He has little control over the Dragon and cannot take it alone. If you\u2019re able to take it uncontested, you should do so. After all, he will just gank bot lane and take it with them if you don\u2019t get it beforehand."} -{"text": "Once Kennen has two points in his Ultimate m, he will be able to deal massive amounts of damage to the enemy team. He just needs to choose the perfect moment to go in.Kennen is excellent in team fights due to his Ultimate m. He can pair it with his Flash for a devastating combo on the enemy team, which will leave them helpless.More items mean more damage for Kennen. This will let him take over the game, and his poke damage will increase significantly in the game. "} -{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease.Sylas is quite decent in a team fight, especially if he gets an AoE-based ultimate from the enemy team. His life steal will prevent him from dying quickly.Multiple points in his Ultimate R will allow him to take enemy ultimates quickly. They will increase their effectiveness as a whole. It can be highly beneficial in team fights. "} -{"text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} -{"text": "In the mid-game, focus on stacking your items and see if you can help your allies in getting kills around the map. It will help your team a lot, especially if you can catch enemies out of the fog of war.Look for picks during the mid game. It should be quite easy for you due to your a and l. Don't forget to use your Ultimate t frequently.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free. "} -{"text": "He will have his core items by now, which means he will have a lot of mana and spam his Q and W.Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly. "} -{"text": "Similarly to level 6 and 11, Elise doesn\u2019t spike too much at 16 when she puts a third point in her Ultimate.In the late game, Elise\u2019s E will be on a short cooldown. This allows her to look for more picks and potentially win her team the game.The more items Elise gets, the stronger she will be. However, in the late game it will be harder for her to kill the enemy as they will be tankier."} -{"text": "Anivia has one of the strongest Passives in the game. It can prevent her from dying which offers her tons of extra protection throughout the game.Thanks to your Wall e, Anivia has a lot of utility that can protect her and her allies. It can also increase her chances of surviving in skirmishes. It is really versatile and can also block the enemy off from entering a certain part of the map.With your Ultimate m, Anivia\u2019s sieging power is incredibly strong. With lots of mana, you can constantly push the enemy into the enemies Tower and force them to stay in the lane."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "The longer the game goes, the stronger Sion will become. Depending on his build path, he will peak at different items.Sion is strong at level 6 as he can quickly gank lanes from out of vision. Deeper vision will be needed to reduce his effectiveness.At level 9, Sion would\u2019ve maxed his Q. His all-in potential and strength when ganking will be very high."} -{"text": "It may be wise to save your E} to dodge at least the true damage portion of Sett\u2019s W.After your level 9 powerspike, keep the minion wave crashing into Sett\u2019s tower so you can punish him with your Q to punish him for CSing and opportunities to make plays with your jungler.Aatrox does not heal off of Sett\u2019s W shield. Refrain from casting abilities with the intention to damage him when he has his shield activated unless you are looking to CC.Play safe at early levels, as Sett has high kill potential against you. Your playstyle should change towards poking after level 9 and attaining 20% cooldown reduction through items."} -{"text": "The first ability will be maxed out at level 9. This ability will now hit like a truck, and he can quickly assassinate enemies if they are low.Shaco is pretty decent during team fights. This is mainly because his clone can cause all-around mayhem for the enemy team. His ability to sneak behind the enemy team is phenomenal.Team fights will become better for Shaco. Another point in his Ultimate l will let him use the ability frequently and increase the clone burst damage. "} -{"text": "Due to your range advantage, you should always try to push the wave in when the enemy Jungler is not near your lane. This will allow you to whittle the enemy tower down and possibly take it quickly. Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way.Before major objective fights, use your k to scout around for death brushes set up by the enemy. Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team. You don't want to get caught out by any form of CC as it will spell death for you then and there.If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them. Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well."} -{"text": "Avoid sieging objectives like the Baron or Dragon in the mid-game if Kog\u2019Maw is alive and nearby. He can easily poke you down and force you off the objective and this will result in you either dying or wasting a lot of time.In team fights, try to lock Kog\u2019Maw down as quickly as you can. This will reduce his ability to deal lots of damage with his e and auto-attacks.Positioning is key for Kog\u2019Maw. If he mispositions or walks too far forward to harass and poke with his y, make sure you capitalize on it and take him down."} -{"text": "Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille\u2019s assassination attempts. In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. So whenever you\u2019re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} -{"text": "Rely on picking off enemies with your E and W in the enemy Jungle. Don't just blatantly all-in without follow-up, though, else you will just end up dying.Your Ultimate R will be on a very short cooldown now. This simply means that you can save your teammates quite often. You may even use the allied champs who rely on diving the enemy team to secure a massive knockup at the heart of the enemy team.Making fights unfair for the enemy team should be your primary goal. It is not necessary to kill an enemy off but chunking them out is a viable strat too. So, if you set up a death brush and manage to catch someone, don't over-commit and die instead."} -{"text": "Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane."} -{"text": "His objective control is powerful in the Jungle. This is due to his increased clear speeds and his ability to walk through walls when needed. This allows him to take odd Jungle paths.Level six is a decent power spike as it allows him to become invulnerable for a while. It becomes stronger once he manages to get his form.The first component will give Kayn a massive powerspike as it will bolster both his damage and survivability. It will allow him to duel enemies with ease. "} -{"text": "After the laning phase has ended, go to a different lane (or stay top) and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane.If somebody tries to contest your split push, look to fight them. Irelia is a good duelist and will be able to fight most enemies who try to stop her.While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} -{"text": "Level 11 isn't great because she can only roam around and make plays. It will reduce the cooldown but do nothing else when it comes to dealing damage.She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities. Her team fighting is pretty potent as well.Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points."} -{"text": "Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly.Once Yasuo is level 6 and unlocks his Ultimate R, his kill pressure increases. You should play respectfully whenever his Ultimate R is up as he can quite easily kill you.Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate R off."} -{"text": "Her early game aggression is relatively high when paired with a heavy CC or aggressive Support. It will allow her to take over the game early on with ease.Level six is a massive power spike. It allows her to use the ability as a finishing move if she can get the enemy low enough with her E. It can also be used defensively in some instances.The first item component will help Tristana win fights easily. Her damage will be amplified by quite a decent amount."} -{"text": "Make sure you\u2019re only using your abilities when you have to, especially your E. Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown.You\u2019ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights.Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} -{"text": "After level 6, it's important to stay attached to your ADC as Leona can easily all-in and engage on you if you're separated.Pay attention to Leona's E (Zenith Blade) cooldown. Take the opportunity to detach from your ADC when she wastes her E, allowing you to poke or reposition safely.Keep the wave closer to your turret to limit Leona's all-in potential. This provides a safer position for you and makes it harder for Leona to engage on you and your ADC.If Leona roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Leona is known for her roaming potential, so anticipate her leaving the lane frequently."} -{"text": "Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.Kite and disengage is Sion\u2019s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup. "} -{"text": "Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.Move around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.Once you\u2019re level 16, you will have 3 points in your Ultimate. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don\u2019t be afraid to go for risky picks as you can use it to escape if you miss your E.Ahri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC."} -{"text": "Darius is one of the strongest early game champions in the game. Make sure you\u2019re looking to fight constantly to gain a lead.After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious. If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase.When Darius hits level 6, he can use his Ultimate e to execute a target. Look for aggressive plays and all-ins when your Ultimate e is up for additional kills."} -{"text": "Do not 1v1 Kai\u2019Sa if you\u2019re alone as her Q will focus you. Fighting near minions will be helpful as they will block some of her damage.Extended trades work in the favour of Kai\u2019Sa thanks to her Passive. Try and keep trades short so she is unable to activate her Passive on you.When recalling, especially when low, make sure you keep an eye on your champion as Kai\u2019Sa may try to finish you off with her W. Do not shop until you\u2019ve successfully recalled to ensure maximum safety."} -{"text": "Gwen will be very strong when she has her Passive stacked. Think twice before committing to an all-in or 1v1 against her when you see her fully stacked.When Gwen hits level 6 and unlocks her Ultimate R, her duelling power will intensify. Be on the lookout for fights at this time.After Gwen has completed her first component item, her damage output will increase and so will her overall map pressure. "} -{"text": "Trundle is a direct counter to Skarner. Keep this in mind and don\u2019t be afraid of him.Fight him as often as you can. Trundle is a great skirmisher so don\u2019t be afraid to fight him.Track Skarner and try to counter his ganks. You\u2019re a good counter Junglers, so try to do it often.Make sure you prioritise taking those objectives. You can solo objectives without any help early on."} -{"text": "Try to use your E > Flash combo to ensure that you can CC multiple targets during a fight. It will help your carriers focus on the mobile carries of the enemy team.Your E is really effective around chokepoints, so make sure you try to CC multiple enemies with it at times. This should be pretty helpful if you can use the fog of war along with it. Pick a high-priority target who you will want to protect during this phase of the game. Ensure that they survive no matter what so that you can easily win team fights and get a lead. "} -{"text": "Flank in team fights to get on key targets with your E. Avoid showing yourself when possible in the late game as the element of surprise can provide a huge advantage.When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you\u2019re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.Avoid dying and remain on the same side of the map as the next major objective. Do not show on the bottom side of the map if Baron is about to come up."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike. "} -{"text": "Pre-6, if Vi misses her Q when trying to gank a lane, she will have nothing to follow up with. She will be over extended and may even die for it.Her kit allows her to go in like a champ but she will have no way out after that. If she goes in too deep, she can easily be killed, which will translate to easy objectives for the enemy team.Falls off during the late game due to all the enemies building defenses. She is then left to either peel for her team or look for flanks in order to assassinate the enemy carry (probably at the expense of her own life)."} -{"text": "Jhin\u2019s first major power spike is when he hits level 6. Although, his Ultimate R is not going to be effective during the skirmish.When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has and avoid fighting him alone if his items are better than yours.At level 9, Jhin will be a lot stronger as he would\u2019ve put the final point in his Q."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Whenever Veigar uses his n, try to abuse the cool down as it\u2019s his only defensive tool in the early game and once it\u2019s down- he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in.Veigar has really good gank setup so make sure that you always have the bottom lane warded. Additionally, whenever your Flash is down, you should always play safer so he doesn\u2019t catch you out while you\u2019re forward."} -{"text": "Once she has 2 points in her Ultimate R, she will easily be able to take over team fights and disrupt them as well. Her positioning will be the defining factor from now.Samira is excellent in mid-game fights as she can overrun the enemies down if she gets her S-rank. That, combined with her mobility and life-steal, will prevent her from dying.Her first ability will be maxed out at level 9. This will significantly boost her damage and will let her one-shot squishies. "} -{"text": "Keep the wave closer to your side of the map early. This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm.Beware of his level 6 all-in. If he physically cannot all-in you, he may look to roam and use his Ultimate m in the mid lane instead.He is quite strong early, so expect him to go for aggressive plays. Watch his positioning and play to the opposite side of him to make it harder for him to all-in you."} -{"text": "A fully maxed out Ultimate R will put it on a very short cooldown, and Sona can completely change the outcome of a fight with that ability. The Flash > Ultimate R combo can be pretty devastating.Her late-game fights are pretty potent as she can heal up her allies for quite a lot of health and deal a lot of damage quickly. Her Ultimate R will be game-changing as well.She will have many items during this phase of the game, allowing her to deal a lot of damage in short bursts. She can quickly kill squishy targets who can't get away from her."} -{"text": "Work with your Jungler and Support to ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must to win the game, especially once your abilities are on cooldown."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown."} -{"text": "Vision is your best friend against Graves. If you can see him before he ganks a lane, it will be harder for him to get kills and snowball. Make sure you place wards around his jungle entrances to spot him leaving his jungle.Grouping against Graves will prevent him from taking down key targets in team fights as he will struggle to get through multiple champions at once. CC is also very good against him as he is quite immobile even with his Ultimate t and e.In the later stages of the laning phase and early into the mid-game, he will try and kill isolated targets that are walking through Summoners Rift alone. Stick to walking around the map through warded areas only especially if he\u2019s ahead. "} -{"text": "Draven\u2019s early game is solid. He can out trade most bottom lane champions due to his g. You must look for fights in the early game to cash out from your Passive.Draven\u2019s level 6 power spike is powerful. His Ultimate t can be used during skirmishes, unlike some ADC\u2019s such as Caitlyn. Commit to all-ins if you have a slight lead so you can, again, cash out from your Passive.After Draven\u2019s first back, he will be able to out trade the enemy laners because of his g. Regardless of if the enemy ADC picked up the same items as you, you will still win a fight. A good Draven is not scared of the enemy- keep that in mind."} -{"text": "Fully maxed out Ultimate a will reduce the cooldown of that ability quite significantly. He will be all over the map during this phase of the game.He will start falling off during this game phase because the enemy will have invested in defensive items. It will also become easier to kill Nocturne if he gets caught by some form of CC.Picking enemies off will take a massive hit during this phase of the game as the enemy team will have shorter cooldowns and be more resilient. They will also be grouped up, making it easier to kill Nocturne and save their teammate."} -{"text": "She\u2019s not very strong in the early game and can be made weaker by poking her down and constantly watching your positioning.At level 6, you\u2019ll need to play a little more respectful as she can set up picks and her Jungler with her Ultimate R.If she uses her W on her ADC, wait for the spell to wear off before committing to a hard fight. It has a very long cooldown and she can be abused while it\u2019s on cooldown."} -{"text": "Try to end the game as quickly as you can as the longer the game goes, the stronger Kayle becomes.Kayle will tend to be split pushing during the mid-game. You can use this time to force a team fight with the numbers advantage while she is pushing in a side lane. Kayle is rather vulnerable when her Ultimate R is on cooldown. Try to force fights and kill her while her Ultimate R is down."} -{"text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it. Make sure you constantly look for plays whenever your Ultimate R is up. At level 9, you will max out your Q. At this stage of the game, your 1v1 potential is incredibly high. Don\u2019t be afraid to look for 1v1 fights.You will have multiple items completed in the mid-game. After your first item, you will be a lot stronger, and when you have 2, you will be a fierce opponent."} -{"text": "Very squishy during the early game which makes her quite disposable and easy to set back. She can\u2019t do much if she gets camped in the lane.Has no form of priority in the lane during the early game as her Q does meager amounts of damage and her W is best not used until absolutely necessary.Missing her Ultimate R guarantees a team fight win for the enemy team and reduces Sona\u2019s usefulness by a huge amount. Improper usage of her Passive can yield the same results."} -{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up. "} -{"text": "Keep running around the map and look for picks with your Jungler. Your W and E should allow you to CC and kill enemies quickly.During neutral objective fights, you should be able to help your teammates a lot by making sure that the enemy can't get into the river. This will let your Jungler have an easy time getting the objective in question.You should be able to sustain yourself massively in this fight so make sure you use your *Q* and Ultimate R regularly and properly. Avoid getting CC'd at all costs while doing so."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Can buff up his team thanks to his Passive which allows him to upgrade his allies items.His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights. Finally, it\u2019s great in team fights as it could potentially knock-up 5 enemies.Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} -{"text": "Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6.Always keep an eye on what items he\u2019s buying. Gragas can go tank or can build a lot of AP. If he\u2019s going AP, respect his damage output.Whenever Gragas has his E up, he is a bigger threat and you need to position and play safely. If he uses his E and it misses, you can look to turn the exchange around."} -{"text": "He is pretty intense early on due to his Passive and his ability to chase people down with his t. It makes him a pretty good duelist.Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carries will be pretty much doomed.His first item component will be a massive spike, increasing his overall damage in the game. It will bolster his overall damage potential."} -{"text": "He can easily be killed if he goes in without his Ultimate t and gets CC\u2019d by the enemy team. This will allow the enemy ranged carries to kite and kill him while the enemy tanks keep him away from their carries.The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly."} -{"text": "At level 6, Neeko will be quite strong. Her Ultimate R can be used as an engage or disengage/ utility tool. Be on the lookout for her Ultimate R!Neeko will spike once she backs and gets her first component item. But, this strength depends on whether she is going AP or AD Neeko.Neeko can be really good in team fights if the enemy groups together. Avoid grouping too closely to reduce her effectiveness in fights."} -{"text": "He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to detect enemies as well as get kills on unsuspecting low health targets.His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly.He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him. "} -{"text": "Stand behind minions to block her damage.Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.Ashe is good in extended trades, so avoid going for extended trades with her, especially if her Q is stacked."} -{"text": "Post 6, stand away from her ball at times so she cannot use her Ultimate on you.This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you\u2019ve got your first item.Stand away from the minion wave at all times so they cannot push and poke you at the same time.Match her pushing power as much as possible. Avoid letting her gain a lead from pushing you under your tower."} -{"text": "In team fights, try to stay away from one another so it\u2019s harder for Yone to get a good Ultimate R off.Avoid fighting in areas around the map that are enclosed like in the jungle or around the Baron/ Dragon as it will allow Yone to get a good Ultimate R off.Just like the laning phase, avoid chasing Yone down if he runs away as he will just use his E to juke you. "} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Invest in an Executioner\u2019s Calling to reduce Nami\u2019s healing on herself and her allies. This item is invaluable when the enemy has lots of sustain.Taking down Nami first before a team fight occurs will make it really difficult for her ADC to survive because they will not have any peel or protection.Avoid team fighting around objectives or inside the jungle as Nami\u2019s Ultimate R is rather large and if you fight in tight areas, she\u2019s guaranteed to land multiple knock-ups."} -{"text": "Another point in her Ultimate d will increase the damage of the ability and let her make plays frequently.Multiple items will allow her to take over the game easily. She should be a part of as many fights as possible.The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. "} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn\u2019t go on for too long. Misuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.Grievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health."} -{"text": "Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage."} -{"text": "Always watch your positioning during the laning phase. Try and stay at max distance so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you.Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q.Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up."} -{"text": "Although you are a Support, you can easily decide to take matters into your own hand if you have a good enough lead. Do not do anything rash though, else you will easily be the reason why your team loses.The map should be filled with your Ultimate t traps. They not only do damage but also give vision of an area until it explodes or disappears.During team fights, make sure that you stick with your backline at all times. Playing too far forward will easily get you killed."} -{"text": "Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.As she is mechanically difficult, it\u2019s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game.You need to be incredibly proactive on Camille to get ahead. If you auto-pilot or do not use your Ultimate R whenever it\u2019s off cooldown, you\u2019re losing out on potential kills."} -{"text": "This is a farming matchup. Focus on farming and just harassing with your abilities.Stand outside of the minion wave at all times. They will be trying to push, and by standing out of the wave, you force them to choose between using mana on the wave or you.Investing in early boots can help you dodge their skill shots and make the laning phase less stressful.Be prepared to sacrifice CS for XP and health. Recall when you\u2019re low so you don\u2019t fall behind due to poke."} -{"text": "His tankiness knows no bounds during this phase of the game. Killing him will prove an ordeal for the enemy team, and he can frontline for days for his carries.A maxed-out Ulitmate R should let him use his Ultimate R quite frequently and increase the shield amount. He can split push regularly and still show up to team fights on time.He is pretty good in late-game fights and can alter the tide of fights easily. His E will be pretty massive during objective and clumped fights, especially if he can get multiple enemies CC'd with it."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!Track him with vision and try to counter his ganks. Skarner is a good counter ganker."} -{"text": "When grouping, do not let Nidalee poke you down with her s. Engage as soon as she overextends to throw a Spear s. Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone. Avoid splitting up and being alone if the enemy Nidalee is ahead.CC is your best friend when it comes to handling Nidalee in team fights. As soon as she jumps in with her k, CC her and lock her down."} -{"text": "Ensure you\u2019re always behind a minion so it is harder for him to land his Q. If he is able to land his Q, he may look for a fight.As soon as Tahm Kench activates his Grey Health E, disengage from the fight as it will offer him protection and you may be unable to kill him through the bonus health.t have an impactful 2v2 Ultimate R. If you\u2019re stronger at level 6, be prepared to fight him.Try and stay at max range and behind minions at all times. This will make it harder for him to poke you with his Q or auto-attack you."} -{"text": "If possible, use your range advantage to harass enemy champions from afar when they walk up to last hit. This will allow you to gain a health lead over the enemy.Keep an eye on your resource bar at all times. Look for aggressive plays when you\u2019re about to change form or when your Ultimate R is about to come up.When you\u2019re level 6, you actually have a surprising amount of damage. You could use this to your advantage to get a kill or set up your Jungler."} -{"text": "Avoid pushing the wave as much as you can as Yasuo has an incredibly strong all-in and can take you down if you\u2019re pushing. Try to keep the wave closer to your side of the map in the laning phase so he is unable to chase you down and kill you. Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.Try to space accordingly to Yasuo and his Support. If the Support has CC, try to play as far back as possible. This will make it hard for them to get on to you. Post 6, make sure you\u2019re always in a safe position so they cannot all-in you. "} -{"text": "Rek\u2019Sai is good at picking players off during the mid and late game. Avoid walking around Summoners Rift alone as she might just target you.CC or burst Rek\u2019Sai down as soon as she engages with her E. This will make it incredibly hard for her to dish out damage or escape after going in.Rek\u2019Sai struggles in 5v5 team fights, so try to force them instead of splitting up and playing alone. If all 5 of your allies are grouped, it\u2019ll make it harder for her to engage safely without dying."} -{"text": "Force team fights when Shyvana doesn\u2019t have her Dragon t form so she is unable to effectively trade or fight back with your team.Shyvana will try to delay a team fight so she can harass and poke you down with her l in Dragon t form. Fight as soon as you can so she is unable to burst you down and from afar.Shyvana can flank from the side with her Ultimate t and her l. Make sure you have your flanks warded so you can see her before she gets the chance to poke and burst you down."} -{"text": "Flank in team fights and try to take down the squishiest member of the enemy team. Taking someone down quickly will give you a huge advantage.While the enemy is moving into position and preparing to group, someone may be isolated or alone (or they may be too far forward). Pull the trigger and use your Ultimate R to collapse on them.Look to group with your team in the late game. Grouping is important as you will not be able to impact team fights if you\u2019re away from them- even with your Ultimate R as it takes some time to get into position."} -{"text": "Abuse your range advantage as much as possible.Keep her pushed in early on so she is unable to roam.Try and always keep your spacing versus her. Only w forward if she misses E.Look for an all-in at level 2 with your W."} -{"text": "Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.Level 6 is a massive spike for Mordekaiser as he can now use his Ultimate R and 1 v 1 anyone he desires.The first item component will allow him to fight more efficiently. His damage will be pretty significant as well. "} -{"text": "Can mess up his ADC\u2019s farm with his turrets Q. As he will be pretty much constantly pushing, the enemy might be able to freeze or zone him and his ADC away from farm.If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his Q turrets back up."} -{"text": "In the late game, you should be near max build. You should be able to easily take down any champion who you might come into contact with. Set up ambushes and look to blow up an unexpecting enemy.Once you\u2019re level 16, you will have 3 points in your Ultimate. You can look for more aggressive plays and look for picks on overextended targets. It will be on a low cooldown in the late game, so don\u2019t be afraid to go for risky picks as you can use it to escape if you miss your E.Ahri falls off in the late game as the enemy will be healthier, and most champions will buy defensive items to protect them. It is unlikely you will be able to burst down any frontline champions, but you can quite easily take down the enemy Support or ADC."} -{"text": "Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you\u2019re grouped together and in line with one another, it will be harder for him to do this. When no team fights are occurring, Sett will put himself in a side lane and try to split push. When he is alone, you could look to either pick him off or start a team fight with his allies when he is unable to help them."} -{"text": "Urgot is good in the early game. Expect him to play aggressive and look for kills.Once Urgot is level 6, his kill pressure and ability to trade increases again. His Ultimate R is an execute and getting hit by it will make it very difficult for you to out trade him in a fight.After he has completed The Black Cleaver, he will be able to go for more frequent trades and he will be harder to kill."} -{"text": "Akali runs out of energy quite easily. You\u2019ll need to keep a constant eye on your energy levels and only go in for aggressive plays when you have lots of energy.Akali and assassins like her struggle against teams with lots of CC. In team fights, you\u2019ll have to wait for the perfect opportunity to go in so you do not get CC\u2019d and killed pretty much instantly.Akali is one of the hardest champions to master in the game. Playing around her energy levels, her Passive, her W and her two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali."} -{"text": "He is a very dominant early game laner who can quickly snowball and put his enemy behind.Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.His level 6 power spike is very strong and he can easily get kills in his own lane, or rotate around the map and get kills elsewhere."} -{"text": "Focus on farming up and getting your Lost Chapter as quickly as you can. While using your Q, try to hit both the minions as well as the enemy to maximize the efficiency of this ability.You are not very mobile before you get your Ultimate, so always keep a track of the enemy Jungler's position. Hug the wall opposite to the side where the enemy Jungler was last seen.Once you unlock your Ultimate, it is time to begin roaming and securing kills elsewhere after shoving the wave in. Sometimes, the enemy laner may follow you. If they do this without vision, just hide in the Jungle and kill them when they walk too close to you."} -{"text": "Kled can use his Ultimate R from afar to collapse on enemies that are overextended at the start of the team fight. When grouping, make sure you\u2019re all together and no one is too far forward. When no team fights are occurring, Kled will attempt to split push. When he isn\u2019t with his team, you could force a team fight with the numbers advantage, but be aware that he can use his Ultimate R to join the fight quickly. Once Kled has been dismounted, make sure you finish him off quickly otherwise he may be able to remount again and take over the team fight."} -{"text": "Tahm Kench\u2019s level 6 r is one of his major power spikes. It offers him extra kill pressure. Keep this in mind when skirmishing post 6.Tahm\u2019s early game is rather weak. Try and abuse this to get an early led.The longer the game goes, the stronger and tankier Tahm Kench will become. Put him behind in the early game to reduce his potentness in the late game."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for a pick with your n to gain the numbers advantage. Then use your Ultimate R to take them down quickly before looking to siege or take a nearby objective.At this stage of the game, you should have tons of stacks and be really strong. If you\u2019re ahead, use your Ultimate R to stat check the squishiest enemy champion to take them out of the fight."} -{"text": "Scales up like a monster, especially if he manages to get a few kills early on. Can single-handedly snowball a game and win it for his team due to the sheer amount of healing.His l allows him to get out of sticky situations quite easily while also dismantling ganks from the enemy team, thereby wasting the enemy ganker\u2019s time,Can destroy the enemy team whenever they are grouped due to his Ultimate e and E. Close quarter fighting is a massive strength for him."} -{"text": "You are a good ganker early. Make sure you equal his ganking pressure early on.Focus on securing those objectives. It is important that you try to take those objectives whenever possible to give your team a lead.Once Ekko goes in, he doesn\u2019t have much left. So you can abuse this as you\u2019re a good counter ganker.Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you."} -{"text": "Viego\u2019s Passive is only as strong as the enemy team composition. If is picked into a team that lacks a lot of damage, transforming into them might be uneventful. Viego is a difficult champion to master: in particular, playing around your Passive and your R can be quite challenging for beginners.Viego has low utility and his W cannot help him get over walls. This is a drawback compared to other mobile champions in the current meta."} -{"text": "In team fights, be prepared to switch targets as soon as Kindred has used her Ultimate R. Kindred can take down targets who are wandering Summoners Rift alone. Do not walk around the map alone unless you know where Kindred is.Try and kill monsters/camps that are marked so Kindred is unable to get the stacks. Securing these throughout the game is important and will stop her from taking over the game."} -{"text": "Talon has the highest amount of first bloods in the game. His early kill pressure is insane!Talon has great roaming potential thanks to his E. This allows him to jump over walls and move around the map quickly.In the later parts of the game, Talon can pick up extra kills on enemies who are walking around the map alone. As he deals a lot of burst damage, he can kill them quickly before running to safety."} -{"text": "Do not play near lane brushes in this matchup. Sion can easily CC you for a long time and you will get burst down.Try to stay mobile in this matchup as Sion's weakness is dealing with mobile enemies. Also, CC him at the right time to interrupt his Q.Lookout for his ultimate in this matchup. If he goes to some other lane, it is time to shove the wave and get a few turret plates.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Lux is really strong once she unlocks her Ultimate n. At this stage, she will be able to get kills and burst you down.Once Lux has max cooldown reduction, her abilities will be on really low cooldowns. This means she\u2019ll be able to poke and trade quite frequently. Do not get caught out by her low cooldowns.In the later stages of the game, Lux is really strong and can quite easily take down any target if she lands her g. Try and set her behind in the early game so she is unable to get tons of AP and snowball."} -{"text": "The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.Kled\u2019s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.His Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up."} -{"text": "Use the lane brushes to score knockup on the enemy laner whenever possible. Go for quick burst trades and then back off.Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.Getting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes. "} -{"text": "Maokai is really good at ganking because his W is point and click CC. Walk up to a laner and use it on them for an easy kill.His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically handpick a target and CC them for some time while his team just follows up on him."} -{"text": "Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.If you\u2019re playing as a ranged champion, try to use your range advantage to harass and poke him down. Do not over-commit to doing this though as he could look to turn the exchange around.Playing around Yasuo\u2019s Windwall W will make killing him a lot easier. If you can, try to bait this ability out before committing to the all-in."} -{"text": "Nautilus has the most CC of any champion in League of Legends. This allows him to lock down enemies with ease.Good roaming potential and can push the wave and then roam to another lane and help his allies. This can be really beneficial if you can\u2019t kill the enemy laner.Super tanky and can soak a lot of incoming damage for his team in teamfights."} -{"text": "You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. This allows you to play safely, chip on your enemy's health bar, and then all-in them with your Q empowered auto-attacks.The amount of utility you bring to a team comp is massive. Your auto-attack slows and your Ultimate w CC can easily help your team secure picks before important objective fights. It also helps you increase CC chains on enemies.Once you get two to three items, you can start slowing and shredding multiple members of the enemy team in close-quarter fights. This gives you a greater time to kite out enemies during skirmishes and keeps you safe from their CC while your team piles on them."} -{"text": "Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.Takes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.Buffering his E won\u2019t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won\u2019t be able to push in the wave either, else he can get run down by the enemy."} -{"text": "His first ability will be maxed out at level nine, which will help Graves bolster his overall burst damage in the Jungle. His clears and ganks will be more effective as a result.Due to his items, he will have a lot of kill pressure during the mid-game. His e and e will also let him catch enemies off-guard, and he can kill them very quickly due to his Passive.At level 11, Graves will have two points in his Ultimate t. It means that the potential of that ability finishing off low health enemies increases drastically, especially if he is going for the lethality build."} -{"text": "Darius is really easy to kite. As he is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.He falls off in the late game. Darius is an early to mid game champion and once it gets to the later stages of the game, his strengths become weaknesses.His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} -{"text": "She will be outstanding during the late game. This is because Qiyana can burst down enemies easily and take over team fights with her Ultimate R. It may also let her steal crucial objectives.Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.She will have most of her abilities maxed during this phase of the game. This means that her damage output will be massive, and her abilities will be up sooner. It should be easy for her to take over the game now."} -{"text": "Level 6 is a significant powerspike for Malphite as it allows him to unlock his true burst damage combo. Once he hits level 6, his roams become more potent, and his presence becomes daunting to the enemy.Malphite has significantly less pressure pre-6, and he is entirely reliant on the lane brushes to not get poked out in the lane. All he can do is occasionally throw a rock at one of the enemies with his d.Once he gets his first item component, he will deal a lot of damage with his d in the lane. This is really vital as the ability can deal a lot of poke damage and make bursting down enemies easily."} -{"text": "He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to detect enemies as well as get kills on unsuspecting low health targets.His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly.He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him. "} -{"text": "Just play safe and focus on using your charged attacks and Q to poke the enemy out. Ward around the lane for extra precaution.Use your E with extreme discretion in this matchup. It can save you from ganks if you manage to hug the terrain while pushing. Be careful though as it can give a lot of incentive to mid-laners with skillshots.On getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights. Just make sure that you don't go too deep. "} -{"text": "The first item component will allow him to deal tons of damage to his opponent, and trading will eventually become more accessible for him. Regular burst trades enable Pyke to easily win the lane.Level six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.Pyke is a decent early game champion. He can blow up enemies, can roam around relentlessly, and secure picks everywhere on the map. It will allow him to capitalize and come out on top of his enemies. "} -{"text": "Constantly adapt your positioning in lane so Ornn is unable to knock you up with his E. Stand away from walls and his Pillar Q so he is unable to CC.Refrain from using any major CC abilities on Ornn when his W is off cooldown as he can use it to dodge or escape CC.Once Ornn hits level 6, his kill pressure in lane will increase and he may start getting ganks from his Jungler. Get vision in the river so you can spot the Jungler early."} -{"text": "Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage (like an engage Support).Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Yorick isn't powerful early on, and he should focus on farming to scale up. He can do that easily by using the lane brushes to drop vision while simultaneously using his ghouls to keep enemies off him.Level 6 is a significant power spike as he can now split push really well. It will also help him win duels as the Maiden does do a lot of damage to enemies.His first item component will allow him to gain more significant damage and sustainability in the lane. He can quickly push his wave in and then recall and be back even before the enemy wave hits his own tower. "} -{"text": "Tremendous push potential with a habit of taking the entire lane if left unchecked for a while. This power is increased when his Ultimate R is available to him.Yorick\u2019s basic abilities can be really obnoxious to the enemy in the lane, especially when he is against a melee matchup. He can use this power to further increase his pushing/catching up potential, and secure a gold lead over his laner.His Ultimate R can be released down a lane to push that lane in his stead. This can put the enemy team in a disarray, as both Yorick and his maiden can push two different lanes simultaneously."} -{"text": "During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.At level 9, Ekko will max his Q. It will help him farm and trade with the enemy."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage (like an engage Support).Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Really good waveclear with her W. This can allow her to shove the wave really quickly and then help her Jungler on different occasions.Her Q helps her with gank set-ups, and picks during the mid-game. The root duration can easily allow her to hide in a Jungle brush and wait for her target to wander into her Q range.The E can allow her to make one of her carries or herself invincible to CC for a while. This is really beneficial during team fights, or when laning against heavy CC."} -{"text": "Make sure you\u2019re always stood behind the minion wave so Karma cannot use her Q on you. Stand behind the minions but not close to them as her Q is an AOE ability.When Karma uses her d, she will be vulnerable to attack. A good time to play aggressively is when she has used it to speed herself or her ADC up.Karma has her Ultimate a at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6."} -{"text": "In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn\u2019t get caught out in the late game or else he will not dish out any damage.At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats."} -{"text": "Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while you\u2019re gone.Delay team fights while you wait for your Ultimate m to come back up. Do not team fight unless your Ultimate m is up. Additionally, waiting for your Zhonya\u2019s Hourglass to come up would be beneficial too.If the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before they\u2019re able to disengage or poke you down."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks in the mid-game. You deal lots of damage and can easily blow champions up. Try to kill someone and then abuse their death timer to earn more gold."} -{"text": "Vayne shines during the late game as she can run down enemies due to her e and s. All she needs to do is to avoid getting CC'd.A fully maxed out Ultimate n will give a massive power spike to Vayne. This is absolutely necessary to win the game and will allow Vayne to dish out tons of damage.Vayne will have multiple items by now, which means that she will be hitting enemies like a truck. A defensive item should allow her to solidify her position as the primary carry of the team."} -{"text": "By this time, he will have his first significant ability upgraded. This allows him to garner much team fight pressure, and now he can take regular fights.Another point in his Ultimate m will allow him to dish out a lot of consistent DPS and use the ability quite frequently.At level 9, his y will be maxed out. This will let him clear waves in a jiffy and deal tons of damage to targets hit by it. "} -{"text": "Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you\u2019re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you."} -{"text": "Don\u2019t let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke.Once Ashe has her Ultimate w do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6.To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you."} -{"text": "Taliyah\u2019s kill pressure doesn\u2019t increase at level 6 but her ability to roam does. If you\u2019re strong at level 6, try to abuse her.After she has her first item completed, Taliyah can quickly push the wave with her Q. Ensure you\u2019re always behind the minion wave or outside of it so she cannot push and poke at the same time. The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q."} -{"text": "If Rengar falls behind in the early game, it will be really hard for him to get back into the game.His W is his major defensive tool. In team fights, if he uses it at the wrong time, he will get CC\u2019d, and locked down by the enemy.Will struggle getting picks when teams group as 5."} -{"text": "Once Brand hits level 3, he can technically start ganking his allies. But, he needs to make sure he can land his Q otherwise, practically every gank will fail.At level 6, Brand will unlock his Ultimate R. At this stage of the game, even if he cannot land his Q when ganking, he can still deal a ton of damage thanks to his Ultimate R alone.After Brand has completed his Mythic item, he will become a real threat. Ganks will be much easier and he will be able to dish out a lot of damage in a short period of time."} -{"text": "Disengage as soon as Taric has activated his Ultimate R so the enemy takes damage. If a target is low though, try to burst them down quickly before the Ultimate R comes into effect. Taric has surprisingly good engage and catch potential with his E. Watch his positioning at all times so it\u2019s really difficult for him to catch someone out.Invest in an Executioner\u2019s Calling to reduce the healing of Taric in team fights. "} -{"text": "At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.Ashe should\u2019ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with."} -{"text": "Sivir will be left with her Support in the mid lane at times. If your team is in a position to do so, you could collapse on her and the Support and then force an objective like the Dragon or Baron with the numbers advantage.Group as a team and avoid splitting up too much. Sivir\u2019s Ultimate R is a great tool to initiate team fights and if she\u2019s able to collapse on a target who\u2019s alone or overextended.In team fights, make sure you can bait out or play around Sivir\u2019s Spell Shield E. If you\u2019re able to play around it, killing her will be soo much easier."} -{"text": "Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.When fighting with Jhin, avoid running directly backwards after a trade. Runoff to the side so it\u2019s easier to dodge the root from his W.His level 6 is good, but he cannot really use it in combat. If you have an Ultimate that can be used in a fight, you should win the level 6 all-in."} -{"text": "Level 11 is a decent power spike as he will have another point in his Ultimate n. His overall damage dealt will increase, along with his resistances.At level 9, his l will be maxed out. This means that he can deal a lot of consistent DPS during team fights if he manages to not get CC'd.His tankiness will be really high, mainly if he uses his Ultimate n. It will allow him to do his primary job of running circles around the enemy team with his l. "} -{"text": "Once Karthus has his Ultimate e, he can impact the map regardless of his positioning. Whenever you\u2019re fighting the enemy, always take into consideration that he may use his Ultimate e to finish you off.The more AP and the more magic penetration Karthus gets, the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.The longer the game goes, the stronger Karthus is going to become. Ensure you put him behind in the early game to make him less useful as the game goes along."} -{"text": "He is frail early on as his presence is negligible, and his abilities are telegraphed. All he needs to do is conserve his health and utilize his Passive till he gets to level six.Once he hits level six, his presence will skyrocket, becoming a significant threat for the enemy laner. Working with the allied Jungler will help him massively.The first item component will allow him to spam his abilities quite frequently. It will also let him deal more damage, especially once he gets his Ultimate R. "} -{"text": "Do not fight him when his e is up. Once it is down, look to all-in and kill him.Your mobility is your mainstay in this matchup. Use it to avoid Kog'Maw's damage, then retaliate against him and kill him.Picking him off during the late game should help you a lot in this matchup. Once he is down, his team won't have a lot of DPS left in them.Keep the wave close to your tower and see if you can expose him to ganks. Shutting him down early is key to winning the game."} -{"text": "Pyke is a highly mobile champion thanks to his W and E. This allows him to escape sticky situations pretty easily.Pyke\u2019s Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they\u2019re somewhat healthy.Even when behind, Pyke can still be very useful in team fights as long as he can execute an enemy."} -{"text": "Level 11 is not a massive spike as it gives only a measly increase in the ability's damage. That being said, the lower cooldown certainly helps.Pantheon is pretty decent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map.His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to."} -{"text": "Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your d and d.Try to switch to the mid-lane with your ADC and see if you can get mid-priority. It will allow you to get towers and objectives with your team easily. "} -{"text": "At level 11, Fiora\u2019s Ultimate R will be much better. Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases.Fiora is good in the mid-game and will be looking to split push. She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron.At level 9, Fiora will max out her Q. This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown."} -{"text": "This matchup is easy early but harder post-6 as Anivia has a lot of wave clear and will just keep pushing you in.Focus on farming and limit looking for fights. If you can, try and aim your abilities so they hit her and the minion wave at the same time. This is especially true post 6 when you want to match her wave clear.Due to Anivia\u2019s Passive, it is going to be hard for Hwei to get kills early without the help of your Jungler."} -{"text": "Nunu is going to be roaming an awful lot in the laning phase. Ping when he goes missing so your team knows that he could be headed their way.Keep the wave pushed into his tower. You can secure tower plates and get a significant XP and gold lead while he runs around the map.Try to counter Nunu roams when possible, but if you can\u2019t, make sure you do as much as you can while he\u2019s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc)."} -{"text": "Leblanc is an early game bully. Watch out for her Q W AA combo.Whenever Leblanc\u2019s W is on cooldown, she is squisher and vulnerable. You could use this time frame to play aggressive and go for a trade as she will not be able to escape or trade as effectively back with you. Standing outside of the minion wave and far back is a good way to reduce Leblanc\u2019s ability to push and poke at the same time with her W. If you stand as far back as you can, she will be unable to land her W on you regardless."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "You should be a monster during this phase of the game if you have your items. Participate in team fights actively and always aim for the enemy backline.Use your E to flank or zone out enemies from areas like the objective pits. If you see the enemy Jungler walking close to you, deal with them first.Your Ultimate R will be very important during this phase of the game. It can help you survive near-death situations, especially if you are targeting the enemy backline. Just make sure that you activate your Passive before dying."} -{"text": "His early game is weak as he doesn't have a reliable range, and his kit relies on him using his Q and E correctly. He will have to play it out safely and use the lane brushes to catch enemies off-guard.Level 6 is perfect for Shen as it lets him roam for free. He can immediately show up to a lane and catch the enemy off-guard.The first item component will allow him to deal more damage and bolster his overall survivability. It should help in maintaining his presence in the lane. "} -{"text": "His e, when combined with his s attack speed increase is a force to be reckoned with. He can get multiple early kills with this combo (and a decent Support if he is ADC). When in the Jungle, the Red Buff can amplify the effects of this combo.His Ultimate c and his Passive allows him to shred through the enemy team with ease when they happen to be grouped together. This gives him a very strong advantage in choke points.He can use his s to scout around and set vision for his team as well. Besides that, his k allows for some crowd control set-up for his team which they can follow up on."} -{"text": "Riven will be looking to split push when no team fights are occurring. Make sure somebody who can contest her is sent to stop her from pushing. Avoid fighting her during the mid-game though unless you\u2019re stronger.Teamfights will be difficult for Riven as she is prone to CC, disengage and gets kited by champions easily. To make team fighting easier, she will probably flank or Flash in to engage. Ward to the side when sieging an objective to spot her before she gets the chance to engage.Riven is quite good at picking off champions when they\u2019re too far forward or alone. Don\u2019t let her pick someone off by staying in line with each other. Do not group too closely as it may allow her to get a 5 person r stun."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "At level 9, Darius would\u2019ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.During the mid-game, Darius should\u2019ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game."} -{"text": "Do not fight in the late game unless your Ultimate h is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on the potential knockup it provides.Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Fiddlesticks wants to poke and stay safe in the very early game. He is not very strong, so his job is to survive early.Fiddlesticks first power spike is when he reaches level 6. Unlocking his Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays.After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. "} -{"text": "Focus on playing safe and keeping your ADC alive for as long as possible in lane. Your early game is weak and you need time to come online.As you\u2019re a melee Support, watch your positioning at all times so you do not get harassed by the enemy Support if they\u2019re ranged.Look for counter-engage plays as your champion is way stronger at doing so compared to looking for aggressive picks."} -{"text": "Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight.Hecarim\u2019s Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your 2. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Lillia is really fast and mobile thanks to her Passive. This makes her hard to catch out of position. It will also allow you to dodge skill shots and CC.Unlike a lot of AP champions, Lillia can initiate and start a team fight if she can catch multiple enemies out of position with her E. Ping once you activate your Ultimate R so your team knows you want to go in.It\u2019s possible that you\u2019re able to put the whole enemy team to sleep with your Ultimate R. This will increase the chances of your team winning the game. Try to apply your Ultimate R to as many champions as possible."} -{"text": "Aatrox loses the burst trades, but he will win the extended due to the multiple Q knock-ups and his Passive Deathbringer Stance's heal. Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing his engage.Pantheon has very hard power-spikes at levels one through three. Be careful and watch which minions have died and play safe until you have your abilities to fight back.Keep an eye on Pantheon's empowered ability charges, when he has all 5, his next ability is heavily empowered.Pantheon's ultimate allows him to join far away fights quickly. Shoving in his wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives."} -{"text": "Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.His Ultimate R positioning can get him killed if his team doesn\u2019t follow up on him. Besides, going in too deep without any assistance can also get him killed.Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions."} -{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your b and e. Once the enemy is low, you can commit to the fight.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} -{"text": "You should spend a lot of time skirmishing and accumulating a lead during this phase of the game. Your main target is the enemy backline so try to get on them.Flanks and the fog of war are your friends in this game. Always try to use the fog of war to get to the enemy backline and allow your allies to follow up on your engage.Fighting around choke points will be really helpful. Make sure that you don't do anything to get picked off and use your Ultimate n to knock up multiple enemies simultaneously. "} -{"text": "Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.Focus on just farming and poking and harassing the enemy. You\u2019re not very strong early on."} -{"text": "Avoid getting poked out by his Q in this matchup. It does a lot of damage and can cause issues for you in this matchup.Once he gets his Ultimate, you will want to be very careful in this matchup. Failing to do so can easily get you pinned and killed.Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} -{"text": "Bel\u2019Veth has a lot of depth to her basic abilities with high mobility, Pre-6 CC in her W knockup and her E granting her damage reduction, % missing health damage AND lifesteal. This means she\u2019s a very complete champion already at level 3.She scales incredibly well with Attack speed as it benefits her whole kit and her whole playstyle revolves around this. If she manages to get those core items and hit that mid game ahead, she will absolutely terrorise the rift. Bel\u2019Veth has a lot of single target damage with her auto attacks and her passive but she also deals significant AoE true damage due to those Void Corals that she can consume from enemy champions and objectives"} -{"text": "Team fighting can be difficult for Rammus as most players will disengage as soon as he runs towards them. This means Rammus will probably try to flank you in team fights so he can get on a high-value target.If you\u2019re a carry, invest in a Quicksilver Sash to escape his taunt t so he is unable to target you in a team fight.Make sure you group as a team and avoid splitting up too much as Rammus will try to pick off and start a fight when teams are split up."} -{"text": "Amumu has a very weak early game and is susceptible to invades. If you\u2019re a strong 1v1 champion, try and invade him early to set him behind and delay his level 6 power spike.Amumu needs to hit level 6 as fast as possible so he can gank with his Ultimate y. Try to gank as much as you can early on so your allies are stronger than his. This will make it harder for him to gank when it comes time to do so.Like suggested, Amumu has a weak early game and will be looking to power farm. If he does show on the map, or if you\u2019re stronger than him, you could invade his jungle and steal away some of his camps. This will delay his level 6 power spike and delay his Ultimate y which in turn, will also delay some of his ganks."} -{"text": "Once Warwick manages to get the third point into his Ultimate R, he will be ganking and picking enemies off throughout the map. Any immobile enemy will be highly unsafe now.Warwick will deal a lot of damage while being extremely tanky along with it. This means that he can both serve as an engager as well as a peeler for his team.At level 14, two of his abilities will be completely maxed out. This will be an augmentation to his overall gank potential, and Warwick will benefit significantly from it."} -{"text": "Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team. Lulu's damage will be pretty great as well.Level 11 is when Lulu becomes a real problem to deal with for the enemy team. This is because her Ultimate R will now have two points and won't let her or her carries die that easily.Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline. "} -{"text": "You're really good at getting picks and killing isolated targets. Try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.Flanking is your friend during this game. Use your r tornado and the fog of war to get knock-ups on careless enemies and then kill them quickly.You should be sitting in a side lane during this phase of the game. It allows you to chase down enemies and will let you efficiently farm and scale up. "} -{"text": "Level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the full AP build. His main prowess will come during team fights, though, where he can separate the enemy carries and kill them.Gragas' first item will give him a massive damage boost in the lane. However, it honestly depends on the build he is going for as well. If Gragas goes for the tank build, he will be surviving for much longer during team fights due to his first item while dealing reduced damage. Either way, he will be of significant importance to the team."} -{"text": "Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map.Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist.Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team. If she goes missing, expect that she\u2019s coming to join the team fight. If she stays in a side lane, don\u2019t let her destroy your base while you try and fight. "} -{"text": "He has a unique mechanic that makes him incredibly hard to master. Playing around his g is crucial for a good Draven, and it does take some time to get used to. If you die when you have lots of stacks, you\u2019ll miss out on a lot of free gold. Expect the enemy to overwhelm you in the bottom lane to try to shut you down. Make sure you keep the lane warded at all times to reduce the chances of this happening.Team fighting can be difficult for Draven as he needs to pick up his Axe\u2019s g in the fights. If he drops them, he will miss out on damage. Dodging damage, kiting and picking up Axe\u2019s g can be quite challenging."} -{"text": "Karma early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6."} -{"text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} -{"text": "When it comes to securing an objective like the Dragon or Baron, never go for the 50/50. Because of Nunu\u2019s Q, he will win every battle. Try to take the objective when he is dead or on the other side of the map.Nunu is rather immobile when it comes to team fighting (once the fight has started). Lock him down with crowd control and kite him during the team fight so he is unable to be the frontline and get on to your carries.Do not clump together when it comes to team fighting. If you stand close to one another, he will use his Snowball W to engage from afar and run into the enemy. If you are all close to one another- he might be able to get a 5 person knock up. Instead, group but not too closely."} -{"text": "Karthus is a farm heavy champion and will need to soak up many minion waves and jungle camps to be useful throughout the game. His Ultimate e deals basically no damage in the early game. This isn\u2019t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn\u2019t get an assist.Channelling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC."} -{"text": "Her skirmishing power early on is quite high. Keep this in mind when attempting to fight her alone.When invading a Briar, try to hide in bushes before jumping on her. Wait for her to use her abilities on the camps and then strike her down.If you\u2019re low or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R."} -{"text": "Sion has a deceptively powerful laning phase. So be careful of his Q poke. Try dodging it by moving left or right instead of walking backwards.Post 6, Sion has good gank set up and can escape ganks quite easily. His kill pressure also increases, so be mindful of his level 6 power spike.Extended trades do not work in Sion\u2019s favour. If you can bait out an ability, you could look to trade and abuse his cooldowns to get him low."} -{"text": "Another point in his Ultimate n will bolster his overall power during duels. It will also let him have a massive presence during team fights.He should have his core items by now. This means that he will be tanky and will deal a lot of damage to his enemies. This should be amplified with his Ultimate n.His first ability will be maxed out at level 9. This will give a significant boost to his skirmishing potential during this phase of the game. "} -{"text": "Now you can start saving up on your Infernum ammo as the Ultimate R will come in really handy during an objective fight.Although you have hit one of your power spikes, you will still have to maintain your distance from enemy champions who have hard CC in their kit. You may also need to be reactive (Flashing when someone uses Flash to try and CC you) and build appropriately (Grievous Wounds for example).Don't mess up the lane assignments and try to stay mid when possible. The lane is shorter and will allow you to escape assassination attempts with ease while being able to farm easily. You will also be able to get mid priority which can be translated to objectives."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "At level 6, Mordekaiser\u2019s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.Team fights are where Mordekaiser can shine. If you\u2019re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R."} -{"text": "His level six is a massive power spike as he can now use his Passive to the utmost potential. He will just have to ensure that he doesn't root himself in a position where an enemy can flank him.His first item component will be beneficial as it will allow him to use his W frequently to wave clear. This will allow him to prevent the enemy laner from roaming freely.Before level six, Vel'Koz should stick to keeping the wave on his side of the tower due to his squishiness. His combo is relatively ineffective, too, without his Ultimate R. "} -{"text": "You should push the first wave, then pull the second one to the tower, and just freezing there, so Vladimir stays overextended.After level 6, Vladimir gets a power spike with his e, so play a bit more passively against him in that stage.The best opportunity to trade with Vladimir is when he has used up his l, since it is his only tool or survivability in his kit, and he can deal damage while using it with his l>E combo, so it makes it even more vital to him.Vladimir is strong at all stages of the game, because he has so much built-in sustain and scales later, but waveclear is the only thing you have that is more powerful than his."} -{"text": "Kindred will be trying to get as many stacks as possible. If you\u2019re on the same side of the map when one spawns, take a detour to kill the camp so she is unable to get the stack.As she is a ranged champion, you need to be careful when trying to duel her as she can use her range advantage and Q to kite you. Unless you get the jump on her, think twice when attempting to duel her.Kindred has the ability to solo objectives with ease. Unless you can take them first, make sure you keep the Dragon warded at all times so you can spot her before she secures the objective."} -{"text": "You should only w in when he has just used his w. Abuse the cooldown to go for a faovurable trade.Stand outside of the wave so he doesn\u2019t land his w or q on you when he pushes the wave.Post 6, keep him pushed in so it\u2019s impossible for him to roam.At level 6, tristana is a lot stronger than twisted fate. Use this to your advantage to get a lead."} -{"text": "Keep poking Nautilus with your p and 2 in this matchup. It will prevent him frrom looking for an all-in on you.Never charge your p out in the open. Failure to follow this instruction will pretty much get you killed.Counter-roam at your own risk in this matchup. Never walk in face first into the fog of war just because you saw Nautilus roaming.Keep the wave in the middle of the lane and see if you can keep the lane brushes warded at all times for maximal effectiveness."} -{"text": "Level one and two are decent power spikes as Sett can use his E and W to initiate multiple all-ins. Combine this with his Flash, and Sett can easily cheese enemies once he hits level 2.Level 6 is another significant power spike, especially if the enemy happens to have a tank Support in their ranks. He can easily Ultimate R them back into their team, dealing a lot of damage to them together.Boots are a significant power spike as he can now roam around easily and stick to enemies with ease. It will also allow him to get to Jungle skirmishes faster than anyone else."} -{"text": "Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can\u2019t really deal well with ranged carries when her t is down.Diana\u2019s early game is rather weak and needs time to come online. If she gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.Proper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight."} -{"text": "His early game ganks are quite decent during this phase of the game. His Q and E should let him get to his enemies quickly.Level six is a massive power spike as it allows Sett to pick off one enemy and separate them from the team. He will want to suplex a tanky enemy into the enemy team, though.The first item component will increase his overall capability to fight and survive. His W will hit like a truck now. "} -{"text": "Trundle is a duelist and will look to trade early. At levels 2 and 3, he may look for an all in if you\u2019re low enough. Play cautiously when low and do not overextend if he has his Pillar e.If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crisp. When trading, be careful around the level 6 mark as he may look for an all-in.Depending on what build path the Trundle has gone for, he will peak at different times. Keep this in mind and always look to see what item\u2019s he has purchased and play accordingly."} -{"text": "Wait for her to use her W up before looking for an all-in. Else, she might just CC you and kill you.A good time to look for an all-in will be when her dash is down. She won't be able to escape out this way.Play around your Passive at any given moment. It can help you absorb a lot of damage and can keep you healthy for regular all-ins.. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them."} -{"text": "Keep roaming and try to get picks with your Jungler. You are extremely good at it, and securing picks should be easy due to the enemy team changing lane assignments frequently.Use the fog of war to catch enemies off-guard whenever you get the chance. This will allow your team to follow up and get easy kills on the enemy.Peel for your ADC every time, as they will be the primary source of your damage in the game. Do not go in blindly, and make sure you have enough follow-up damage from your team. "} -{"text": "He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game.His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly."} -{"text": "Watch your flanks and avoid walking through unwarded territory as Syndra has great setup with her Q and E combo. Do not let Syndra poke you down before a team fight occurs. Her goal will be to harass as much as she can before looking for a pick. Engage as quickly as you can so she is unable to poke you down.Avoid fighting inside the jungle or around an objective as it will make landing her E and getting a multiperson stun easier. Fight in the open when possible and avoid grouping too closely."} -{"text": "Nasus is at his weakest in the early game. Try to deny as many stacks as possible by invading him so he is unable to scale quickly.The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.Nasus wouldn\u2019t be seen on the map early, but post 6, he will start ganking a lot. Especially when he has multiple points in his W."} -{"text": "Viego can steal the lives of his enemies which can allow him to escape danger. As he becomes untargetable, it can allow him to dodge incoming damage.Viego is a fun and rewarding champion to play thanks to his Passive and his Ultimate R. Expect yourself to get hooked on him quite quickly.Viego has a high skill ceiling. This means the more effort you put into him, the better you will be at him. Keep playing him and see yourself skyrocket in the ranks"} -{"text": "She spikes again at level 16 as she puts the final point in her Ultimate R.In the late game, she can dish out a lot of damage as she would\u2019ve completed multiple items at this stage.As previously stated, she is good in team fights, so that she will be strong in late-game team fights."} -{"text": "Taric will look for cheesy plays in your jungle to get kills. Watch as you walk into your own jungle so he doesn\u2019t take you down quickly.He can start ganking really early on. Make sure you place wards around the map to spot him before he can get his allies ahead.Take the Dragons as often as you can! He cannot take them easily alone, so if you can take them before him, you will be helping your team alot."} -{"text": "Play safe and wait until you have access to your main abilities. Don\u2019t let the enemy poke you down in the very early game.Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn\u2019t mean you need to go in. However, you can burst the enemy down with ease if you\u2019re able to find a good opportunity to all-in.In the toughest of matchups or when the enemy is playing ultra-safe, look to roam. Diana has good roaming/all-in potential post 6 and can help her allies snowball. If you can\u2019t kill the enemy, look to roam with your Ultimate R."} -{"text": "Stay with your team during the mid-game. You\u2019re not strong enough to remain alone. Make sure you\u2019re always with your ADC at the very least.Place vision around major objectives before the objective spawns. Use your W to help you scout for enemies so you don\u2019t have to face check them.Look for picks with your team on isolated targets. Catching out a key target could allow you to take the Baron."} -{"text": "Can absorb a lot of damage for his team with his Passive. This allows him to be a frontline for his team while also being able to escape from death when he goes in with his Ultimate h.Post-six, he can set up multiple ganks for both his lane as well as other lanes with his Ultimate h. This is highly beneficial if the lane he is ganking has some form of CC built in their kit.He is the bane of all immobile carries, especially the ranged immobile ones. He can quite easily get on top of them and prevent them from doing anything in a fight. If Malphite goes AP, there won\u2019t be an enemy carry for most part of the game."} -{"text": "You will want to make sure that you keep hitting your t in the top lane. Try to target both minions and the enemy champion with it for maximal effectiveness.The lane brushes are your friends. Use them to land your t when possible and go for short burst trades when possible. This will help you a lot when it comes to all-ins.Avoid pushing up a lot as it will make you a primary gank target and kill you if you're against a ranged champion. Short burst trades after landing your t is the way to go. "} -{"text": "Fighting near terrain is his bread and butter due to how his l works. It can help him deal a lot of burst damage in a very short duration, and combined with his Passive, he can blow up any squishy target with ease.His e allows him to dodge important skillshots and allows him to re-position quickly if he happens to misstep. It also allows him to avoid bad situations as he can use it to get over terrain and disengage with ease.The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together. This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks."} -{"text": "Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist. Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team. If she goes missing, expect that she\u2019s coming to join the team fight. If she stays in a side lane, don\u2019t let her destroy your base while you try and fight. "} -{"text": "At level 16, Illaoi will be able to put three points in her Ultimate R. This will make her really strong, and she will quickly turn the tide of a fight with a well-timed Ultimate R.Illaoi is really good in fights as she will be dealing a lot of damage and can easily peel for her allies. She can even poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team.Illaoi will have multiple items during this stage of this game, and she will be highly tanky. This will not only let her deal a lot of damage but will also be able to absorb a lot of damage in return. In addition, she can easily sustain herself due to her Ultimate R."} -{"text": "His laning phase is quite decent, with him being able to poke enemies with his E and taking regular short trades. Using the lane brushes will undoubtedly help him a lot.Level six is a massive power spike. It will allow him to increase his overall dueling potential. It will enable him to tower dive side lanes when an opportunity arises.His first item component will give a massive boost to his dueling potential and survivability. It will let him be more aggressive and duel more frequently. "} -{"text": "Use the minion wave to block Aatrox from landing his W and going for the all-in. Always ensure that there is at least 1 minion between you and him at all times. Both his Q and E have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and look to trade with him while they\u2019re down. If you\u2019re ranged, use your range advantage to harass him with basic attacks whenever he walks forward to last hit. Do not over-commit or get too close to him though when trying to harass."} -{"text": "In team fights, lock her down with CC at the start of the fight so she is unable to dish out damage. CC will also stop her Ultimate R prematurely, so try to lock her down quickly if she uses her E.Samira will often be left alone in the mid lane to farm during the mid-game. You could use this as an opportunity to catch her and her Support out of position and force an objective afterwards.Try to force fights as soon as you spot Samira or when she is on low Style points. Delaying a fight will allow her to get Style points and keep them for the upcoming team fight."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Quite vulnerable when his E is down. This can allow the enemy to all-in him and kill him quite easily during the early game.His Ultimate R positioning can get him killed if his team doesn\u2019t follow up on him. Besides, going in too deep without any assistance can also get him killed.He is quite useless if the enemy manages to steal his camps and set him back in terms of items. This will prevent him from doing damage and will make him a deadweight for his team."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Avoid grouping to closely as it may allow Sett to get a multi-person E off which will help his team win the team fight. Splitting up slightly will be better for you in the long run.Do not walk too far forward when sieging an objective as Sett may use his Ultimate R to pick up the closest champion and launch them into their allies behind them. If you\u2019re grouped together and in line with one another, it will be harder for him to do this. When no team fights are occurring, Sett will put himself in a side lane and try to split push. When he is alone, you could look to either pick him off or start a team fight with his allies when he is unable to help them."} -{"text": "Hard engage is the best way to deal with Ezreal during the laning phase. But you\u2019ll need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you\u2019re always stood behind the minion wave at all times. In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} -{"text": "Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease. "} -{"text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team.Fiddlesticks will usually go to ward alone during the mid-game. Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon.Do not group to closely together when dancing with the enemy. As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down."} -{"text": "When laning, make sure you\u2019re always stood far back but in front of your Caster Minions. This will make it impossible for him to land his Root E and CC you.Extended auto-attack trades will always work in AD champions favour. Wait for him to use his E before playing aggressive and looking for the all-in.Swain\u2019s sustain will be a problem; especially if he is with a healing Support. Invest in an early Executioner\u2019s Calling to reduce his healing in lane. "} -{"text": "When no team fights are occurring, go in a side lane and look to split push. This way you will continue to earn gold and XP which will help you get to your next major power spike.Gwen is a strong 1v1 champion- especially if she was able to get an early lead. Look to apply pressure and fight whoever on the enemy team tries to stop you. Continue to play around your Passive and your Q in mid-game fights: especially in 1v1 skirmishes. You will miss out on a lot of damage if you don\u2019t play around it."} -{"text": "Try to match Taliyah\u2019s wave clear during the laning phase. Matching her wave clear will reduce her ability to roam.Taliyah doesn\u2019t gain access to a damaging Ultimate R at level 6. If you\u2019re a champion with a strong Ultimate, try to abuse her weakness at this time.When trading with Taliyah, always keep behind at least 1 minion. This will make it very difficult for her to deal damage with her Q. Make sure you also watch out for her C."} -{"text": "Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille\u2019s assassination attempts. In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. So whenever you\u2019re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone with your n who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Adding 2 points into his Ultimate e will cause another significant power spike. His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team.His 1 will be maxed out at level 9, which means that he will deal a lot of damage to single targets. It also has AoE properties which will help in clumped fights.Karthus is really good in team fights as he can slow down multiple enemies and deal a lot of damage to a group of people. This will keep on increasing with his item count. "} -{"text": "A fully maxed out Ultimate h will allow Malphite to dish out hefty amounts of burst damage. Enemy squishies will have an obnoxious time in the game.He is solid during late-game fights as his d and Ultimate h will hit like a truck now. All he needs to do is wait for the perfect moment.Depending on which build he goes for, he will either be blowing enemies up all over the map or a reliable front linear for his allies. Regardless, his goal is to get into the enemy backline and separate the front line from the backline."} -{"text": "Try not to group too closely as it will allow Vladimir to get a good Ultimate e off. By splitting up slightly, Vladimir will have to use his Ultimate e on fewer targets. Expect Vladimir to flank from the side in team fights. Ward your flanks so you spot him before he is able to get on top of your team.If you haven\u2019t already, you need healing reduction on your carries to reduce his healing and sustain in the team fight."} -{"text": "Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.Rumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it\u2019s harder for him to deal follow up damage and win the fight."} -{"text": "Ivern doesn\u2019t deal damage and is built as a secondary Support. This means he relies on his teammates more than most Junglers in the game.He is best paired with a team that has a hyper carry. If you\u2019re paired with teams that lack damage or AP Bot laners, his heals and shields E will not be so effective.Ivern\u2019s carry potential is rather lacklustre. He relies on his team to be strong in order for him to do his job properly. If his team is behind, it\u2019s going to be hard for him to win the game."} -{"text": "Olaf is excellent during the late game, as his tankiness will be phenomenal now. Combined with his overall damage, it will become tough to deal with him for the enemy team.The final point in his Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.Olaf will have multiple abilities maxed out during this phase of the game. The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard."} -{"text": "You will be able to blow up squishies with your Ultimate e with ease now. Even if they don't die, they will be too chunked to participate in a team fight.You will be able to burn through the entire enemy team with proper positioning. Your 1 combined with your n will be able to one-shot enemy squishies. Use this strategy during neutral, objective fights.Remember that your n placement can make or break an entire team fight. Place it well and from the fog of war so that the enemy team doesn't anticipate it and take necessary precautions beforehand."} -{"text": "As Teemo is a ranged champion, expect him to try and harass you as much as possible. Investing in defensive starting items could be a good way of dealing with him from the get-go.Teemo will place Shrooms t around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce your damage taken.Be prepared to sacrifice some CS for XP and health. Teemo has a lot of kill pressure if he takes Ignite and is able to harass and poke you down."} -{"text": "Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now.Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights.Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game."} -{"text": "Avoid fighting around objectives, near Towers and in the jungle as it can allow Orianna to get a multi-person Ultimate d and win the team fight.Try and split up as much as possible (stand away from each other) so Orianna isn\u2019t allowed to land a good Ultimate d.If Orianna has a strong frontline, keep an eye on their positioning especially if she has her Ball d on them. If the enemy frontline runs towards you, disengage as quickly as you can so they\u2019re not able to set up her Ultimate d."} -{"text": "At level 16, Ekko\u2019s Ultimate R will deal a lot of damage and be on a really short cooldown. He can look for insanely aggressive plays whenever it is up.Multiple items offer him low cooldowns and a lot of burst damage. Don\u2019t be afraid to go for plays.Teams will group closely in the late game. This is good for Ekko because it can allow him to get a multi-person W off and CC the whole of the enemy team."} -{"text": "Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves the lane, ping your teammates so they know that she is missing.She has a lot of burst damage early. Keep this in mind when laning against her and expect her to play aggressive and look for all-ins.When returning to the lane, Quinn may look for an aggressive all-in. This is another thing to keep in mind. You can reduce her chances of all-ining you by watching as you walk back to lane, or by keeping the wave closer to your side of the lane."} -{"text": "Xin Zhao is incredibly strong during the early game thanks to his E and Q. He will win most all-ins as long as he looks for favourable trades around abilities.His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.Has great all-in potential. If the enemy oversteps, he can close the gap and all-in them and take them down."} -{"text": "During the mid-game, you will want to group up as much as possible. This will help you deal with enemies who are tankier than you. You will be pretty safe from assassins as well.Your Q should deal a lot of damage now. Make sure you whittle down the enemy before you all-in them else, you may not have enough damage to kill your target.Fight around closed areas when possible, as your Ultimate R will be pretty easy to land there. The cooldown will be reduced as well, making it easy for you to use the ability frequently. "} -{"text": "Split push and draw aggro while your team applies pressure elsewhere on the map.In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC."} -{"text": "Her early game damage is quite potent, especially if she manages to land her C on the enemy. Use the lane brushes to catch enemies off-guard.Level six is a small spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage. The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "At level 6, Ashe\u2019s kill pressure in the lane increases. Her Ultimate w is very versatile and can set up kills with her team. Make sure you play around your Ultimate w to get kills over and over.Once Ashe has a few points in her y, her poke can be incredibly challenging to deal with. Make sure you harass the enemy as often as you can After your first back, you will pick up your first component item. The extra damage it provides will help you in extended trades with your Q, and increase your poke damage with your y. Start playing more aggressive after your first back."} -{"text": "After Akali has picked up her first component item, the damage output from her Q will increase dramatically. Look to trade more often after your first back.Once you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don\u2019t over commit to them, so you don\u2019t fall behind.At level 6, Akali can look for aggressive all-ins as her Ultimate offers her a lot of additional kill pressure. Look for kills with your Ultimate when the enemy overextends."} -{"text": "Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen\u2019s teammates is fed and needs to be peeled for."} -{"text": "He will fall off during the late game unless he is really far ahead. This is due to the enemy building defensive items and completing their builds.He will be able to get all his empowerments by now. This will still allow him to focus and kill isolated targets, especially if he manages to catch someone in the Jungle or a side lane.Kha'Zix will have multiple items by now. This means that he will be dishing out a lot of damage but will get killed if he is CC'd. He will have to look for flanks and play around vision to be successful."} -{"text": "When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.Delay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins."} -{"text": "At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.After Ezreal\u2019s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in."} -{"text": "Your Ultimate e makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game."} -{"text": "His objective control is quite potent as his Passive allows him to take them down very quickly. He should always try to secure an objective if he can free up a lane after ganking them.Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carriers will be pretty much doomed.His first item component will be a massive spike, increasing his overall damage in the game. It will bolster his overall damage potential. "} -{"text": "His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.Try to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.Try not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.Let Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks."} -{"text": "Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while you\u2019re gone.Delay team fights while you wait for your Ultimate m to come back up. Do not team fight unless your Ultimate m is up. Additionally, waiting for your Zhonya\u2019s Hourglass to come up would be beneficial too.If the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before they\u2019re able to disengage or poke you down."} -{"text": "Nautilus is a good early game Jungler. He can start ganking very quickly as he has so many CC tools in his kit. Vision will make it harder for him to get successful ganks off.Nautilus doesn\u2019t have the greatest objective control early. Try and secure the Drakes before he gets an opportunity to gank his bot lane and rotate to it afterwards.As he will be ganking a lot early, try to counter gank if you can. If you can\u2019t, try and invade him, gank another lane or secure the Dragon/Rift Herald."} -{"text": "During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely.If the enemy team is heavy on CC, you will want to ensure that you don't do anything rash and stack up tenacity when you get the chance. This will let you do a lot more in fights.Neutral Objective fights should be pretty easy to deal with if you use your Ultimate R properly. It is on a very short cooldown, so you will be able to use it quite frequently."} -{"text": "Duel in the middle of the game as much as possible. Your goal is to ensure that the enemy is chunked out so that they can't fight.Keep split pushing when possible. This is very important as it lets you get a lead on different map parts while escaping when you see the enemy collapsing.Although you're a powerful split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take. "} -{"text": "Once you get your Ultimate R, you should be able to make picks all around the map with your teammates. Work with your Jungler to do so when possible.During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability.Try to land your Q regularly on multiple people of the enemy team. This will force them to play safely and your team can later all-in them and finish the job. "} -{"text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage. If you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. If Camille uses her E in lane, she will be vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} -{"text": "During the mid-game, all you need to do is look for picks all around the map. This is the time for lane swaps so it should be easy for you to get kills. Target immobile carries as much as you can. They can't do much to save themselves and you will be able to escape using your Ultimate R.Look for flanks on the enemy team and see if you can catch them off-guard by using the fog of war. This will make team fights really unfair for the enemy team."} -{"text": "Aatrox\u2019s first significant spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.When Aatrox has obtained his Ultimate R; his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball."} -{"text": "Tryndamere is heavily reliant on his dash to initiate an all-in, combined with his slow. You really don't have to panic unless he manages to slow you, at which point you can just dash away.Keep chipping on his health bar with your Q in this matchup. It is the only surefire way to keep yourself safe in this matchup and prevent Trynd from regularly all-in'ing you.Post six, you can easily chain CC Trynd with your ult in such a way that he won't be able to use his ult. Just make sure that you ult him into you when he is around 20% HP, and then follow it up with your dash CC. If your team is near you, Trynd will die in a jiffy.Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners."} -{"text": "As Kennen is a ranged champion, when playing as a melee champion, don\u2019t let him poke you down with his 1 or basic attacks. Be prepared to sacrifice some CS for XP.Kennen has a versatile build path. Keep an eye on which build he is going for and build items to counter it accordingly.Extended trades will benefit Kennen. Try to fight him when he\u2019s low on energy or has no stacks to stun you with."} -{"text": "Quinn's Q is a potent tool in the lane. It can completely negate the ability to auto-attack from one or multiple enemies.Gaining her E is a significant power spike in the lane. This ability makes her very slippery and a menace to deal with.Getting her Ultimate R unlocks Quinn's roaming potential. She can now go for a 'hit and run' kind of playstyle and gank other lanes when required."} -{"text": "Focus on clearing the wave and poking the enemy with your r in the lane. It will give you a significant advantage in the long run.Remember to use the spell shield properly in the lane. It should be used to counter hard CC abilities or burst damage abilities.Getting your Ultimate a will let you pick off enemies easily. Keep an eye out on the side lanes and ensure that you all-in them when possible. "} -{"text": "She is very good at roaming and ganking, so make sure you communicate with your team so they know when she is missing. Place vision in her jungle entrances and the river.In the mid-game, she will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded.Playing around her Packmates in the mid-game and during team fights will be extremely beneficial as she will lack damage."} -{"text": "You should focus on initiating fights with her Ultimate w from now on. It will let your team follow up on the CC, while the short cooldown means that getting high-priority picks will be extremely easy.You will be dealing a lot of damage during this phase of the game as well. You will be acting as a secondary ADC for her team, but you should focus on spamming her y to soften the enemies before going in for a kill.Positioning will mean a lot for you during this phase of the game. You can do whatever you want to do while staying in the backline and deal with the enemy closest to you as you are really immobile."} -{"text": "As soon as Mordekaiser activates his W, disengage as he will block the damage you deal to him if you continue to fight him.Mordekaiser is quite immobile. If you keep the minion wave closer to your side of the map, you will force him to overextend for farm. You can then capitalise on this and get assistance from your Jungler.Once Mordekaiser hits level 6, his kill pressure in lane grows. Keep this in mind and be wary with your positioning when low as he may try and catch you out with his Ultimate R."} -{"text": "You\u2019re stronger than Ryze at level 6 as your Ultimate deals damage.This is a farming matchup, especially in the early game. Focus on farming and poking him with your abilities.Watch your positioning at all times. Stay away from the minion wave so he cannot push and poke you at the same time with his E and Q.Once you\u2019ve got your first component item, start to push him in with your abilities. Furthermore, aim your abilities so they push and poke him at the same time."} -{"text": "Ashe\u2019s first power spike in lane is once she purchases and upgrade her Boots. The additional ability haste will make her a more potent laner as she can constantly throw out her y on the enemy.At level 6, Ashe\u2019s kill pressure in lane increases. Her Ultimate w is very versatile and can set up kills with her team. Make sure you play around your Ultimate w to get kills over and over.Once Ashe has picked up her first component item, her trades will be extremely potent. Mix this with a few points in her y and upgraded Boots; her poke will be consistent."} -{"text": "His Passive allows him to come out on top of short trades which is quite advantageous for him. Due to how well Gangplank scales, his Passive damage is really helpful in keeping his enemies away from him.His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. This is really good if Gangplank has access to the lane brushes in order to conceal his E barrels.With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. Besides, the longer the game goes on, the greater is the scaling for Gangplank due to his r gold mechanic."} -{"text": "Zac is a great ganker early on due to his ability to execute long-ranged ganks from out of vision. The enemy team will not have enough resources for warding everything, and hence Zac can quickly capitalize on this.level 6 is a significant power spike as he gets access to a team fighting Ultimate R. He can use the fog of war to catch the enemy by surprise and can separate critical targets from their teammates, which will ultimately let Zac's team kill that target.The first item component is beneficial as it gives him added sustainability. This can easily allow him to take part in extended fights, peel for his carries, and zone off the enemy backline during significant fights."} -{"text": "His Q being maxed at level 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.Jax's main spike comes when he reaches the late game and has multiple items in his inventory. Now he can actually 1 v 5 against the enemy team and come out on top. He can play a mind game and see if he can catch the enemy carrying farming in the side lane. The brushes in the Jungle are great spots to hide in to achieve this goal.Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage."} -{"text": "Yorick's first ability will be maxed out at level 9. This will give him a significant damage boost and will raise his overall threat level for the enemy team.At level 11, his Ultimate R will cause mayhem as it will become more powerful and will be able to split push on behalf of Yorick with some respectable effectiveness. If used properly, it will put the enemy team in a lose-lose situation.Yorick's real power relies on split pushing, and he can do that really well during the mid-game with his Ultimate R. If the enemy leaves Yorick unaccounted for, he will be at their inhibitors in a matter of minutes."} -{"text": "At level 6, Vex will unlock her Ultimate R. Her kill pressure and pick pressure increase dramatically at this stage of the game.The more gold Vex gets under her belt, the stronger she will be. Respect her damage output after she has picked up her first component item.When Vex completes her Mythic item, her wave clear and poke in lane will become devastating. Watch your positioning and stay out of the minion wave."} -{"text": "You can reduce Sejuani\u2019s ability to get successful ganks of by warding her jungle entrances or placing wards in the river. If you know where she is, she will be unable to get good ganks off.Sejuani has good Drake control in the early game. Ensure that you take the bottom side scuttle crab and keep the Drake warded at all times so she is unable to sneak it away from your team.Once Sejuani hits level 6 and unlocks her Ultimate R, she will be looking to gank as often as she can. You could delay this power spike by invading her in the early game or stealing away her camps when she is spotted on the other side of the map."} -{"text": "You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple e and e plays.After going in with your e and e, be prepared to fall back and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out. "} -{"text": "Hold on to your CC abilities until Katarina has engaged. If you can interrupt her as soon as she channels her Ultimate R, her damage output will be low and you\u2019ll have a higher chance of winning the team fight.Avoid fighting in areas that are tight and enclosed. Katarina has insane AOE damage and if your team is grouped closely together, she will be able to melt you down. Try and fight in areas that leave your team split slightly apart.Forcing a team fight when Katarina\u2019s Zhonyas is down is a good way of taking her out of the team fight quickly. This will reduce her ability to take over the team fight with her resets."} -{"text": "Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead.At level 6, her all-in increases dramatically. Keep your distance to limit her all-in potential.Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe.Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those."} -{"text": "The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and r with the utmost discretion.Shove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.Once you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Orianna isn\u2019t the strongest laner, but she does have a lot of poke early on thanks to her d and d.Once Orianna hits level 6, her kill pressure and survivability increases. At this time, she will be more lane dominant.Team fights are really where Orianna shines as her Ultimate d is a large AOE ability that can turn the tide of the team fight. Always keep an eye on who her Ball d is attached too and try and stay as far away from it as possible."} -{"text": "Mechanically challenging to play as one mistake/misstep can get her killed immediately. Crowd control is her mortal enemy and her enemies can get rid of her as soon as she is crowd controlled.Quite vulnerable in team fights without her Ultimate n. She needs the invisibility in order to juke her enemies, otherwise, she can\u2019t really do much other than completely rely on her team.She is very weak during the early game and hence can easily be shut down with constant ganks from the enemy team. Her short-range doesn\u2019t help her either so the enemy can camp this lane with ease."} -{"text": "In the late game, you would\u2019ve completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too.At level 16, you\u2019ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks.Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output."} -{"text": "The third point in her Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.Her pick potential will only increase during this phase of the game as her E and Ultimate R should be beneficial."} -{"text": "Rengar will power farm so he can get his Ultimate R quickly. You can delay his power spike by stealing away his camps or invading him.He is really good after the laning phase has ended as he can get picks with his Ultimate R. Avoid walking around Summoners Rift alone otherwise he may try to catch you out of position.Rengar is stronger whenever he has 4 stacks of Ferocity. Avoid fighting him if you come into contact with him when he is fully stacked."} -{"text": "Another point in her Ultimate d will increase the damage of the ability and let her make plays frequently.Multiple items will allow her to take over the game easily. She should be a part of as many fights as possible.The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability. "} -{"text": "Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game. Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her.Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged and she\u2019ll find it easier to last hit. She will be able to also poke you down and trade more effectively. You\u2019ll need to be more strategic when trying to fight her from now on."} -{"text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades. Darius is very strong at level 6 as his Ultimate e is an execute. Recall if you\u2019re low at level 5 in case he gets the level up and tries to kill you. Darius has a very strong level 2 all-in. Take extra care when trading with him at level 1, and definitely do not fight him at level 2 as he will beat you."} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "At level 16, Fizz will put the third point in his Ultimate R if he can land it on a squishy target who doesn\u2019t have a Guardian Angel or Hourglass, he will be able to quickly take them down.Unless he focuses on defenceless targets, it will be hard for Fizz to assassinate targets as smart enemies will start to build defensive items to protect them against his damage. They will also start to group which makes it harder for him to pick someone off.A full build Fizz is a very scary fish! The more gold and kills he has, the more damage he will deal in fights."} -{"text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team. Seek fights when Fiddlestick\u2019s R is on cooldown because with it down his team fighting potential decreases a lot. Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another."} -{"text": "Avoid walking too far forward in team fights. If Morgana lands her Q, she could easily follow up and take you down.Morgana\u2019s Black Shield E has a really long cooldown. If you can bait it out, you should look to re-engage and try to kill her while it\u2019s down.Avoid grouping too close together in team fights as it could allow Morgana to get a really good Ultimate R off. Splitting up slightly makes it much harder for her to CC your whole team"} -{"text": "Once Ekko hits level 6, his ganking will be more effective as he can go for deadlier and longer ganks thanks to his Ultimate R. If you see that your allies are low and he\u2019s on that side of the map, communicate with your team and tell them to recall so they don\u2019t die.Ekko can start ganking once he has access to all 3 of his abilities. He cannot really gank too much unless he has all of his abilities available to him. When Ekko gets his jungling item completed, his trading power intensifies and he can 1v1 most Junglers if he is healthy."} -{"text": "Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low.Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels.Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries."} -{"text": "Look to assassinate targets that are moving around Summoners Rift alone. Katarina is really good at picking people off and taking down squishy targets.Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane.Look to group with your team once you hit your item spikes. Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight."} -{"text": "Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in\u2019d and killed with crowd control.He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn\u2019t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly."} -{"text": "Yuumi will heal a lot during this phase of the game. She will literally heal up any damage dealt with her teammate, making extended team fights the way to go for her team.Yuumi will have a lot of items completed during this stage. This means she will have boosted stats which will make her heals and mana regen really high. Killing her teammates will become really hard now.Yuumi's strength will be shown during team fights where she and her fed carry will be a rolling ball of death for the enemy team. All her abilities and added effects will create a raid boss, which the enemy team must defeat."} -{"text": "She should be able to one-shot enemies with ease from now on. Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team.She should still focus on the enemy backline during team fights while avoiding any form of CC on her. Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead.If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} -{"text": "After going in with your Ultimate e, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate e in the later parts of the game. Avoid fighting unless your Ultimate e is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement."} -{"text": "Nidalee is really good at counter jungling and stealing camps away from the enemy Jungler. This allows her to get ahead while putting the enemy behind.Has good objective control. This enables her to secure the Dragon with ease. She can also take the Rift Herald alone and fast!Nidalee is a strong skirmisher and duelist. This makes her a pain to deal with for the enemy. As long as she can dodge CC (or wait for the enemy to use a key ability first) and land her s, she should win most 1v1s."} -{"text": "Your **W** is great versus burst because it reduces incoming damage.K\u2019Sante has a lot of CC and can lock down and layer CC on enemy champions.Lots of trading potential with his **Q** and basic attacks. He can also run down enemies and kill them thanks to how much CC he has in his kit."} -{"text": "While she doesn\u2019t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.She can blow enemies up who are alone when she\u2019s ahead. Look for picks on squishy and immobile targets to gain a further lead.Pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time.Can\u2019t do much if the enemy laner wards the river(if he is mid lane)/lane brushes(if he is supporting). As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio\u2019s threat.Galio\u2019s effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. He is decent against magic damage but AD ranged champions can tear through him, especially after he uses his E."} -{"text": "He is really difficult to play when the enemy team is grouping together. Nocturne wants enemies to split up so he can use his Ultimate a to pick them off.Cannot really gank until level 6 as he generally uses the element of surprise to make his ganks more successful.Nocturne is super squishy and gets blown up in team fights quickly even with his s. This makes it difficult for him to fight unless he\u2019s ahead."} -{"text": "Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Q.When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if he\u2019s about to take a tower.If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Q and R."} -{"text": "Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.Once Rumble has his Ultimate b, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate b. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate b is a good gank setup. Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate b during the mid and late game."} -{"text": "Do not look to fight inside the jungle when Corki has his Passive as his b will deal tons of damage if he can get use it on the whole team. Fight in areas that are in the open as it makes it easier to dodge the b.When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down.Do not fight when Corki has his Package ready. If he has hit up, try and wait for it to disappear before committing to a fight as it does deal lots of damage."} -{"text": "At level 16, Ezreal will put the third point in his Ultimate R. He will deal a lot of burst damage to anyone who is hit with it in the late game.When Ezreal is coming to completing his build, he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Also, his E will be on a short cooldown which allows him to escape skirmishes easily.Ezreal is great in the mid-game, but he does start to fall of in the late game as it will be harder for him to kill tanks."} -{"text": "Can undo a lot of poke, and give her carry a vital boost of movement speed to dodge incoming skillshots, especially from champions having crowd control.Once she gets her Ultimate R, she can pretty much keep any form of engage away from her carry as long as she has her Ultimate R up.She can use her W to dismount and body block vital skill shots for her carry. "} -{"text": "Stand in the middle of the lane rather at the sides of the lane. If you stand around the edges near the wall, you are allowing him to set up his Jungler with a quick and easy Pillar e.As Trundle\u2019s Passive regenerates health every time a minion dies, he will get a lot of extra sustain in lane. Try to get an early Executioner\u2019s Calling to reduce his healing.Trundle is good at level 2 and 3. Avoid fighting him unless you\u2019re as strong as him, or if you have lots of sustain too. He will be able to out sustain you from every trade if you commit to them early on. "} -{"text": "Qiyana\u2019s team fight presence is huge thanks to her Ultimate R. Spread out and do not fight in choke points like in the jungle or under a tower to reduce her usefulness.When no team fights are occurring, Qiyana will split push. You can use this as an opportunity to engage on her team when she is unable to impact the fight. Keep an eye on her though and be prepared to recall if she is getting close to your tower.Burst and CC are your best friends in a team fight. As soon as she engages, try to lock her down with CC and burst her down so she is unable to dish out tons of damage and kill your teammates."} -{"text": "Orianna\u2019s Ultimate d can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate d} off, it could turn the tide of the game.Has lots of utility. Her d can be a zoning tool, her d is a shield and her Ultimate d is CC. Not to mention her d is a speed up too!Her basic attacks deal a lot of damage and will let her bully and poke the enemy down incredibly hard."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone with your n who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Invest in early sustain and an early Executioner\u2019s Calling. He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane. Look for fights when Fiddlesticks has an ability down. Preferably, his Q or W so he is unable to escape/ trade back with you. Try and keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and by keeping the wave near your side of the map, he will have to overextend for farm."} -{"text": "This champion is mechanically- very difficult. You\u2019ll need a lot of games to master this champion.They will run out of mana quickly, so you need to always keep an eye on your mana bar.If you\u2019re behind, you\u2019re going to deal no damage in team fights and you poke/all-in will not be very good."} -{"text": "At level 9, Jarvan will get his first ability maxed out. This will give him a massive damage boost, impacting fights at a much higher level.Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often.Jarvan IV is good in team fights due to his d Passive and his ability to CC multiple enemies at a go with his d > e combo. His Ultimate m will also allow him to single out enemies which need to be dealt with quickly."} -{"text": "In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her. If Akali engages and is hidden inside her W, back away from the Shroud until it\u2019s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it. In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone."} -{"text": "Level 2 is a massive spike as Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return.Once he hits level six, the enemy will have to play very carefully in the game. The enemy can't come too close to Nautilus, else they will get killed immediately.Boots are a minor powerspike in the lane but will allow Nautilus to roam quite frequently. This will allow him to help other lanes out and invade the enemy jungle with the allied Jungler. "} -{"text": "Once Kai\u2019Sa has her upgraded Q, her damage output will be incredibly strong. Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you.When Kai\u2019Sa has multiple upgrades, she will be very difficult to fight against.At level 6, Kai\u2019Sa gains extra utility thanks to her Ultimate R. Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R. "} -{"text": "Play around your low Ultimate cooldown to make pick people off.Stick with your team and avoid going to ward alone.Peel and protect your carries. Focus the same target they are to take them down quickly."} -{"text": "Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.Nasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will."} -{"text": "Roam and kill as many squishies as you can during this phase of the game. Remember that Shaco is an expert at picking enemies off during this phase of the game and the enemy team will definitely try to rotate.Be a part of neutral objective fights and make sure that you can use your Ultimate l from a safe spot to prevent enemies from coming close to your team.During team fights, make sure that you assassinate the enemy backline. You may even use your clone to separate the enemy frontline from the backline. "} -{"text": "Teemo is going to be annoying to deal with in the early game. Just be patient and watch your positioning.At level 6, Teemo\u2019s going to be planting tons of Mushrooms t around your lane. Watch him at all times, and obviously stay away from them.At level 11, Teemo will once again peak as he will have access to more Mushrooms t. At this stage of the game, he will have also be placing them all around Summoners Rift."} -{"text": "When you do team fight, look to peel and focus on the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time.When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.Use your Ultimate e at a proper time in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight. "} -{"text": "Malzahar will be a real threat when he hits level 6. You need to watch your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position.Destroy Malzahar\u2019s shield whenever possible. It offers him a lot of protection and getting rid of it forces him to play safer.Focus Malzhaar in this matchup. He is weak early and will die quickly if you focus him first. "} -{"text": "Purchasing more items will increase her damage output significantly. She should try to abuse her laner early on with her basic abilities.Her W should provide her with a lot of vision while roaming around in unwarded territory. The attack speed increase is very potent, as well.Her Q will come in very handy in fights that occur in tight spaces. She can quite possibly land a five-man blind, which will be huge for her team."} -{"text": "You will want to go for extended trades against your laner to ensure that your rune can proc and you can heal up some of the damage which has been dealt to you. Do this consistently to win the game.Your W and p will be instrumental to your success. Use your lane brushes carefully and try to catch enemies off-guard. All'in'ing them should be really easy once they have pushed up the wave.Unlocking your Ultimate t will give a massive boost to your overall dueling potential. This will also let you prevent enemies from escaping away with their Flash. "} -{"text": "When he hits level 3, he becomes stronger and he is harder to handle. Bait out abilities and then fight him.Once he hits level 6, he unlocks his Ultimate which makes him better in 1v1 fights.As the game progresses, and as teams start grouping, Hwei becomes stronger and stronger as he is a great team-fighting champion."} -{"text": "When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his W.After he hits level 6, be careful when moving back to lane if he\u2019s not already shown. He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane.At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions."} -{"text": "If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team.Shaco will try to assassinate squishy targets that are moving around the map alone. You can prevent this by playing as a team and by avoiding walking in unwarded areas if you don\u2019t know where he has been."} -{"text": "Pre-six she is quite weak especially when her Q or t is down. Being melee in nature, she can\u2019t really deal well with ranged carries when her t is down.Diana\u2019s early game is rather weak and needs time to come online. If she gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.Proper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight."} -{"text": "Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he\u2019s able to land multiple t\u2019s.If Olaf throws his t and it\u2019s close to you, try your best to zone him away from the thrown Axes t so he is unable to pick them up.Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down."} -{"text": "Brand has lots of poke with his W with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low. His Ultimate R is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate R bounce between enemies and deal a lot of damage.Brand is able to complete his warding quest incredibly quickly as he can constantly harass the enemy from afar."} -{"text": "Unfortunately, Milio has long cooldowns, especially with his Ultimate. It\u2019s key that he doesn\u2019t waste his abilities or else he will be an easy target.Positioning can be hard for Milio as he can easily get killed and locked down with CC. If he gets CC\u2019d he cannot use his Ultimate, so it\u2019s important he never gets CC\u2019d.Furthermore, Milio is quite susceptible to CC. He is quite immobile and squishy, so positioning is key."} -{"text": "Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q\u2019s and your R will allow you to force a team fight with the numbers or health advantage.Avoid using your E aggressively in late game fights as you\u2019ll be vulnerable briefly. Only use it aggressively if you\u2019re 100% sure you cannot get abused for it.Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible."} -{"text": "Garen deals a surprising amount of damage in the early game. Stay at max range to make it harder for him to get an early kill or get on to you and kill you. At level 6, Garen will gain access to his Ultimate R which can be used to execute enemies. Do not fight him when low, and definitely recall if you\u2019re below 50% health as he might look for a trade. It\u2019s better to be safe rather than try and fight and give him a kill. Once Garen has completed his first item, he will be more obnoxious and looking to trade more and more. Keep this in mind and do not commit to fights with him alone."} -{"text": "Kled's Passive is heavily underrated, but that will make all the difference in the game now. He can use it to soak up so much damage without the risk of dying, and he can quickly remount if Skaarl flees.Kled will have his build almost completed by now. This means that he will be tanky, as well as dish out heavy amounts of damage. Anyone who gets caught out by him will probably end up dying.Since all his abilities will be maxed at this point, Kled will be huge in the game. His ability to disrupt the enemy teams' ranks will be phenomenal, and he can easily peel for his carries as well."} -{"text": "At level 3, Volibear can gank a lane as he\u2019ll have access to his Q. Expect him to look for a level 3 gank.After Volibear has completed his jungling item, he will be incredibly strong and hard to deal with. Avoid fighting him unless you have a clear advantage.Volibear gains a lot of trading power once he hits level 6 and has his Ultimate R available. Ping your allies if they\u2019re low on health and you notice Volibear nearby. "} -{"text": "His movement speed increase on his p can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning.His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage."} -{"text": "Really good Objective control due to his Q and Smite. It also allows him to heal up both in the lane and in the Jungle, which provides him an innate advantage against other Junglers.Great ganking potential due to his W, especially if there is no vision set-up by the enemy team. This can lead to a great CC chain.His Ultimate R can allow him to set-up phenomenal death brushes while contesting objectives. This can allow him to end the game or take the objective quite freely."} -{"text": "Once Sona hits level 6, her kill pressure increases and she can start to play more aggressive. Additionally, her Ultimate R offers her extra gank setup, so expect her Jungler to gank post 6. Sona\u2019s healing from her W will be a problem as the game goes along. Make sure your team invests in Executioner\u2019s Calling to reduce her healing ability.The more gold Sona gets-, the more of a problem she will be. Try to set her behind to delay her crucial item spikes."} -{"text": "At level 6, Swain\u2019s damage output and survivability increases. You shouldn\u2019t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.Swain\u2019s early game is abusable as he is really weak early on. Once the mid-game hits, you\u2019ll have to play more respectable.He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight."} -{"text": "Cho\u2019Gath has almost unlimited sustain thanks to his Passive in lane. Just make sure you land the last hit on minions so you get the health back!His e has a very large range. This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land it against champions with dashes or escape tools.Cho\u2019Gath is a strong scaler with a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game."} -{"text": "You should focus on getting level 3 quickly and then see if you can gank pushed-up enemies regularly. It should be quite easy if you can bypass the vision set by the enemy team.When dueling enemies, you must check the enemy's inventory so that you don't get bamboozled by early Grievous Wounds. You will want to avoid fighting with enemies having such items.You must try to counter gank as much as you can as his kit facilitates it. Once you get your Ultimate e, you should be extremely efficient in skirmishes. "} -{"text": "Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high."} -{"text": "Look to lane gank as many allies as you can to ensure that you can help your teammates. This will allow you to take down squishies really easily.Be a part of neutral objective fights and make sure that you set up death brushes with your Ultimate R. Since you're building AP, you will pretty much blow up everyone.Look for picks during the mid-game. It should be quite easy for you due to your W and E. Don't forget to heal up with your Q. "} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on extra damage and CC.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "At level 6, Seraphine will unlock her Ultimate R. This makes her more of a threat and she\u2019ll be able to set up her Jungler quite easily.Seraphine is good in team fights thanks to her Ultimate R. Avoid grouping closely together so she is unable to get a strong Ultimate R off.Once Seraphine has completed her first item, her Q damage will increase and so will her kill threat. Make sure you avoid getting hit by her Q\u2019s."} -{"text": "Very immobile and susceptible to crowd control from the enemy team, especially when he is charging his p up.Can be easily all-in\u2019d if he uses his r carelessly and he doesn\u2019t have his Flash up. Can be flanked with ease when he is pushed up in the lane due to his in-built waveclear.His Ultimate 2 can easily be interrupted and can be used as a traction to target him and get rid of him immediately. Xerath will need to position properly before using his Ultimate 2 , else there is a good chance that he will get killed immediately."} -{"text": "Stack early magic resitance.Poke down with q as often as possible.Keep the wave closer early so you can pick up farm.Pre 6, be prepared to sacrifice some cs for XP so they don\u2019t bully and all-in you."} -{"text": "Zac's level 6 is a decent power spike for both team fights and duel. It will allow him to displace key targets while also dealing damage which can be highly beneficial when dealing with low health or squishy targets.Adding more points in his W will allow Zac to deal more damage in the long run. This is beneficial in the top lane as it deals percentage max health damage, and the top lane is generally occupied by high HP targets.The first item component will give Zac a lot of power and survivability in the lane. He will also have access to the lane brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being all-in'd."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Once you\u2019ve destroyed the lane tower, move to another lane and try to take that objective too.Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.Continue farming and moving around the map. It is important that you pick up as much gold as possible."} -{"text": "When Lucian reaches level 6, play very carefully. Constantly ward the nearby bushes to not get caught off-guard by Lucian and save up your E when he tries to all-in you.Ezreal outranges Lucian. Use the range advantage to safely farm and to avoid Lucian\u2019s harass with his Q and auto attacks.Lucian has very high burst in the early game. Respect his damage and keep any trades short, by maintaining your distance away from him. Poke him with your Qs and your W.Lucian has a lot of wave push power. Utilize this by freezing the lane near your Tower to expose him to ganks and prevent him from bursting you down."} -{"text": "Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.Avoid fighting too much in the mid-game. It\u2019s better for you to only fight when it\u2019s going to work in your favour. Focus on farming rather than fighting.Split up and farm the side waves once your ADC and Support have rotated to the mid lane."} -{"text": "Use the lane brushes and just keep landing your k on the enemy. Once they have 3 stacks of your Passive, use your e.Your s should only be used when the Jungler is ganking or when you have decided to go in your ADC. Be very careful about getting too close to your enemies.Make sure you keep stacking your Support item regularly. Also, you are entitled to some farm in the lane provided your ADC has died or has recalled with the wave at a bad spot. "} -{"text": "Can initiate tower dives early on and try to get kills once his laner pushes the wave in. His e and e allows him to drop tower aggro and take reduced tower damage respectively.Is a scaling monster, and if he manages to get his items and hit the mid-to-late game, he will be almost unstoppable. For a squishy champion, he can one-man the Baron if he is ahead.His Ultimate r can completely shift the tide of a fight if he is left unchecked. This allows him to use his e frequently, which allows him to avoid CC. Combined with his Wuju Style, he deals a lot of damage."} -{"text": "Master Yi needs time to come online. He is really weak in the very early laning phase.His level 6 power spike is quite potent. If he can go for short trades prior to hitting level 6, he can easily chase the enemy down and all-in them with his Ultimate r.When Master Yi has completed his first component item, he will find it alot easier to secure CS and win auto-attack trades with the enemy laner."} -{"text": "It\u2019s not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e. Once Jarvan hits level 6, his kill pressure increases a ton as his Ultimate m is really good for ganking. Jarvan is good in the early game and good in the mid-game too. The more gold he gets, the more he can do and the tankier he will become. Keep in mind that he will continuously look to gank in the early and look for fights in the mid-game. "} -{"text": "Samira's early game is pretty strong. She can poke enemies down with her Q while being extraordinarily mobile and dodging crucial skillshots with her W. It will be tough to catch her.Level six is a tremendous power spike as it allows Samira to impact and disrupt fights massively. It is also a decent finishing move, especially in clumped fights.Her first item component will increase her dueling potential significantly. Her ability to dish out damage in the lane will also skyrocket. "} -{"text": "Once Yasuo hits level 11, his Ultimate R will have two points in it. This will allow him to deal more damage and will also let him deal with tanks more efficiently as the game goes on.At level 9, Yasuo will have maxed out his r. This is an excellent power spike for Yasuo as his damage output increases massively and his r tornado poke increases drastically. The lane brushes will help you a lot with this as well.His mid-game power spike is dependent on his team comp as well. Yasuo will be able to do a lot more in the game with ease if Yasuo's team has a form of knockup on any of their champions. Having a Support with a knockup will make Yasuo's laning phase very easy. "} -{"text": "Great poke throughout the game if she has gone for the AP build.When AD, she is really good in extended trades thanks to her a and her k which is an auto-attack reset.Post 6, and whenever her Ultimate t is up, she has a \u201cget out of jail free card\u201d as she can use her Ultimate t to disengage."} -{"text": "Look to gank as often as you can. Elise is a good early game Jungler so you need to get your allies ahead by ganking as frequently as you can. She can start ganking from level 3 onwards when she has access to her E.Make sure you put focus on securing Dragons and objectives with your team. Elise can easily take objectives on her own, but you\u2019ll have more security if you do it with your allies.While Elise is a gank heavy Jungler, make sure you find a healthy balance between farming and ganking. Getting kills is good, but you need the XP and gold that comes from jungle camps to get ahead."} -{"text": "He is highly tanky during the mid-game and will act as a very potent frontline for his team.Another point in his Ultimate 2 will give him a significant damage boost and will let him get picks frequently.Team fighting is where Rammus excels the most. He can quickly chase down enemies, and choke point fights are his bread and butter. "} -{"text": "The more gold Talon gets, the stronger he will be. Even with one kill, he can easily snowball his lead. Avoid giving him kills when possible.Once he has completed his first item and when he\u2019s unlocked his Ultimate R, Talon\u2019s power increases dramatically and his skirmishing strength will be unstoppable. Avoid fighting 1v1 unless you have an advantage.Talon has the same power spikes in the jungle as he does in the mid lane."} -{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.His first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team. "} -{"text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his E will block basic attacks, he is vulnerable to disengage and CC.Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane. "} -{"text": "Three points in her Ultimate e will give her a massive power spike. The ability will dish out a lot of damage and have a very short cooldown, so team fights will be frequent.Her life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning.She will have multiple items during this phase of the game. It will allow her to dish out tons of damage and one-shot squishy champions. Prolonged team fights will see her winning effortlessly."} -{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.Try to secure objectives with your team. If you can, try to keep it warded at all times if you\u2019re not in a position to take it yourself."} -{"text": "Never move around alone now, as killing you is very easy. Stick with your damage dealers and keep them alive at all costs.Your Ultimate R will be on a tremendously low cooldown during this portion of the game. Ensure that you use it as and when required because you don't want crucial teammates to die unnecessarily.Ensure that you use your E properly. Chokepoint fights are crucial, but you can also use it to disrupt mages as they are pretty powerful now."} -{"text": "Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.Play around your Q hotspots in the lane, and avoid using them unless you\u2019re able to trade. When your Q is on cooldown; you\u2019re pretty vulnerable and will lose 1v1 fights.Make sure you make use of your Passive empowered auto. If you\u2019re able to use it periodically on the enemy laner, your chances of winning the lane increases."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "His e will be maxed out at level 9. This is terrible news for the enemy team as they will get melted down if they can't get to Kog'Maw in time to kill him.Level 11 allows Kog'Maw to deal a lot of poke damage to the enemies. The vast range also allows him to take down low-health enemies recalling in the distance.He will be perfect during the mid-game, provided he doesn't get collapsed on and shut down. CC is his worst enemy, and Kog'Maw will have to keep an eye on his flanks at all times. "} -{"text": "Keep the Dragon warded at all times. Vi has good objective control and take them pretty easily. One way of countering this is by keeping the objectives warded or taking them before she gets the chance to.As Vi is an early game Jungler, try to place vision around her jungle entrances and in the river to reduce the chance of her getting successful ganks off. Vi can gank from level 3 onwards once she has her Q.Try your hardest to equal Vi\u2019s pressure by ganking often or counter ganking her. If you\u2019re not as good as her in the early game, try to secure objectives if she shows on the opposite side of the map or invade her jungle and steal away camps."} -{"text": "Multiple stacks will allow Kindred to simply take over the game. Her damage output will be massive, and she will melt through tanks and squishies alike.Her first ability will be maxed out at level 9. It will increase the overall damage and will let her be quite mobile during fights.Another point in her Ultimate R will increase the frequency with which Kindred can use the ability. This helps in neutral, objective fights as it can bait the enemy Jungler to waste their Smite. "} -{"text": "Her E and Q makes taking down turrets a piece of cake. Avoid letting her get free shots on your turret since the tower platings will give her a gold advantage over you.Avoid extended trades with Tristana whenever her E is on you. The more auto-attacks she hits you with- the more damage you will take. Tristana will often use her W aggressively. If you\u2019re strong and have good all-in, you could try to trade back with her and use her mispositioning to kill her. Take a quick glance at the minimap to see if her Jungler is nearby before committing to the fight though."} -{"text": "Invade her early as you\u2019re stronger than her.Ensure you take early Dragons with your bot lane, as you have stronger objective control than her in the early game.If she ganks someone on the top side of the map, invade her bottom side jungle and steal away camps.At level 6, you have to be a bit more careful when fighting her as she will truly come online at level 6."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} -{"text": "Level sixteen is a massive power spike as it increases the defensive capabilities of his Ultimate r. His ADC will be really safe due to the enormous shield they will get.Tahm Kench's tankiness will be out of the world during this phase of the game. He can peel for days for his team and get picks on the enemy with his Q.His Q will be on a really short cooldown. This means that his pick potential and poke will increase a lot. He should try to use the fog of war combined with his W to secure picks on the enemy."} -{"text": "Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease."} -{"text": "Grouping against Graves will prevent him from taking down key targets in team fights as he will struggle to get through multiple champions at once. CC is also very good against him as he is quite immobile even with his Ultimate t and e. In the later stages of the laning phase and early into the mid-game, he will try and kill isolated targets that are walking through Summoners Rift alone. Stick to walking around the map through warded areas only especially if he\u2019s ahead. Graves strong duelling potential and good wave clear means he will be looking to split push during the mid-game. Force fights with his team when he isn\u2019t able to impact team fights."} -{"text": "Sivir is very strong once she has tons of crit. This makes her pretty strong during the mid and late game.Once Sivir unlocks her Ultimate R, her kill pressure increase but not in a usual 2v2 fight. As it\u2019s a utility tool, it allows her to chase you down or hard engage with her Jungler. Expect her to get ganks post 6.Sivir is really good in team fights as her Ultimate R can help her team catch out enemies who are overextended or out of position. Avoid splitting up or overextending in the later stages of the game."} -{"text": "Amumu will have multiple items during the mid-game. Depending on his build, he will either deal a lot of damage in team fights, or be incredibly tanky and hard to kill.At level 11, Amumu will have 2 points in his Ultimate y. This means his Ultimate y will be on a shorter cooldown which can help him in team fights and help his team get picks.Teams start to group during the mid-game, and as Amumu is a team fighting champion, he is pretty good during this stage of the game."} -{"text": "Depending on what level you take your W your first power spike is when you hit level 3 or 4. While the W won\u2019t help you in 1v1 fights during the early laning phase, it will allow you to help your Jungler if they need you for a potential early scuttle crab fight.Once Aurelion Sol has completed his first item, he can look for more favourable trades with the enemy. Whilst around your W, you should poke the enemy down and then commit to an all-in once they\u2019re low.Aurelion Sol\u2019s main power spike his at level 6 when he unlocks his Ultimate. It offers him a lot of additional damage and can be used in conjunction with his E to CC the enemy. It also helps him in roams too."} -{"text": "Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly. "} -{"text": "Play safe in the early game. Cho\u2019Gath needs time to scale and come online. Avoid fighting if possible.Keep the wave closer to your side of the map early. This will make the laning phase so much safer.Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, m them and fall back to safety."} -{"text": "Continue grouping with your team and staying near your Support. If you\u2019re ever too far forward, the enemy may look to pick you off. Stay towards the backside of your team.Watch your positioning at all times in team fights. Try to stay at the maximum distance possible to increase your chances of dishing out damage and surviving the team fight.Try and use the range from your e and the poke from your y to harass the enemy as often as possible before a team fight occurs. Do this without putting yourself in a poor position if possible."} -{"text": "At level 9, Brand will put the final point in his W ability. This will allow him to constantly harass the enemy laner and get them low enough to where either they or their ADC can look for a kill.At this stage of the game, Brand would\u2019ve picked up multiple items. His damage output and kill pressure will be incredibly high. Also, as teams start grouping in the mid-game, he will deal a lot of AOE damage.At level 11, Brand will put a second point in his Ultimate R. This is a good power spike for Brand as he will be able to deal a considerable amount of burst damage and allow him to snowball further."} -{"text": "You are way stronger than Sylas early. Invade him and try to fight him in the 1v1.Make sure you apply as much pressure as possible by ganking often in the early game.Remember to take those objectives. Unlike Sylas, you can solo those objectives quite easily.If you see Sylas ganking nearby, don\u2019t be afraid to counter gank. You\u2019re a really strong counter-ganker!"} -{"text": "Kindred is a really good early game ganker once she gets her r. That, combined with her Q provides her with enough mobility to easily gank her targets.Early stacks are vital for a Kindred to succeed in the game. She will require some help from her team to get the marks, else she may end up dying and be set back massively.The first item component will significantly enhance her dueling power. It will help her overall, especially when trying to contest for marks. "} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Use your mid-game power spike to look for aggressive plays and all-ins on enemies who try to stop you from split pushing or ones that are moving around the map alone."} -{"text": "In the first few levels, play safe and avoid committing to any trades. Your very early game is rather weak, so you\u2019ll probably lose trades versus an aggressive laner.Once your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W doesn\u2019t protect you against tower shots."} -{"text": "Xin is vulnerable to CC during team fights, don\u2019t ignore him. Focus him down when he engages.As he is a strong skirmishing champion, he will look for picks on enemies who are walking around Summoners Rift alone. Avoid walking in area\u2019s that are unwarded unless you know where Xin Zhao is.Whenever Xin Zhao\u2019s Ultimate R is on cooldown, he is incredibly vulnerable. Force team fights when his Ultimate R is down to increase your chances of winning the fight. "} -{"text": "In the late game, Camille is good at picking off champions with her Ultimate R. It should be on a low cooldown and if you\u2019re able to Ult R the right champion (like a carry), you could win the game.While you have good pick potential, the enemy will start building defensive stats which will make it harder for you to kill the carries on your own. Keep this in mind when diving in with your E.Although you will find it harder to kill carries on your own, you will be quite tanky and deal a lot of damage thanks to the items you buy. Don\u2019t be afraid to jump in and soak up damage if you need to."} -{"text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Do not let him do this by staying out of melee range and avoiding extended trades. Darius is very strong at level 6 as his Ultimate e is an execute. Recall if you\u2019re low at level 5 in case he gets the level up and tries to kill you. Darius has a very strong level 2 all-in. Take extra care when trading with him at level 1, and definitely do not fight him at level 2 as he will beat you."} -{"text": "You will definitely want to sit in the lane brush and try to Q enemies. If you are in a matchup where you want your ADC to scale, focus on using your Q defensively.Being a part of team fights and neutral objective fights is a must. Your W has a very good chance of reviving someone but always prioritize an ally who can destroy the enemy quickly within the decay period.Once you get your Ultimate R, look for as many clumped fights in the Jungle as you can. Sit in a Jungle brush and wait for a bunch of enemies to walk towards you."} -{"text": "Nasus' level 6 is a significant power spike as he can actually properly duel with enemies now. It will give him a massive advantage when dealing with enemy laners who are pushed up and run down by him.Nasus is very weak early on and can be bullied hard due to the lack of HP and stacks on his Q. His main goal will be to farm and stack up to decimate the opposition during the later parts of the game.Nasus' first item will give him a damage and survivability boost in the lane. It will bring him one step closer to achieving his most potent form in the game, but he should still focus on farming and stacking up his Q."} -{"text": "At level 16, Fizz will put the third point in his Ultimate R if he can land it on a squishy target who doesn\u2019t have a Guardian Angel or Hourglass, he will be able to quickly take them down.Unless he focuses on defenceless targets, it will be hard for Fizz to assassinate targets as smart enemies will start to build defensive items to protect them against his damage. They will also start to group which makes it harder for him to pick someone off.A full build Fizz is a very scary fish! The more gold and kills he has, the more damage he will deal in fights."} -{"text": "Avoid going for extended trades in this matchup as they will always win them.Beware of their strong level 6 all-in as they\u2019re really strong at level 6. Similarly, beware of strong early trades with them. Stand back so they cannot harass you for free.Focus on farming and poking them in the early game. Try to match their pushing power and keep the minion wave slightly closer to your side of the map, but not under your tower."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "He doesn\u2019t do well early on against ranged matchups as he can be poked quite easily from range. Regular poking will eventually get him killed if he stays in the lane.He can outplay himself with his E if he goes in and mistimes the E duration. Crowd control is his mortal enemy, and he can be taken out quite easily due to his squishiness.His Ultimate R doesn\u2019t have a lot of width, which makes it really easy for the enemies to dodge it from range. This will require Yone to get close to the enemy team, which can put him in a vulnerable position."} -{"text": "His e is very versatile. He can use it to reposition and close the gap between him and the enemy laner.At level 6, his Ultimate t is very strong and can allow him to execute enemies who are on low health. If he is facing a weak laner, don\u2019t be afraid to go for the kill.The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together. This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks."} -{"text": "If Talon falls behind he isn't going to one-shot the enemy. Make sure you get as much gold and XP in the early game to make your late game more impactful.If your allies do not have any follow up damage or CC, it\u2019s going to be difficult for you to help their lane by roaming.Once the enemy starts to group, you will find it harder to pick enemies off and further your lead."} -{"text": "Kog'Maw will have multiple items during this phase of the game. This will result in him dealing a lot of damage to enemies and just carving a way through the enemy frontline.Kog'Maw is very squishy and can be killed quickly in the late game by assassins or enemies with tons of CC. He will have to rely on his team to help him survive.Getting 3 points in his Ultimate y will amplify the poke damage dealt by the ability. It will also be a good finishing ability when dealing with low-health enemies."} -{"text": "His early game objective control is phenomenal, especially if his laners have lane priority. He needs to avoid showing up on the map early on, though.Level six is a significant spike for Master Yi as he can now gank and clean up fights reliably. His e usage will determine if all-ins are successful or not.The first item is a good spike for Master Yi as it gives him increased damage. It will help him with clean-ups, and his Jungle clears. "} -{"text": "Peel for your carries during team fights to ensure that they can do their job of dealing consistent damage to the enemy. If you decide to all-in an enemy, just perform your all-in combo and return to your carries.Try to work with your Jungler and get picks inside the enemy Jungle with your Ultimate R. Even picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. Set death brushes when possible and use your Ultimate R to bring unsuspecting enemies close to you. This will let your team collapse on them and kill them."} -{"text": "Be careful of when Jhin is running at you with his 4th shot during team fights. In the mid to late game, this auto can deal a lot of damage.Wait for Jhin\u2019s team to engage or when he is isolated to try and pick him off. He doesn\u2019t have an escape or a dash, and he is very squishy too so he should be pretty easy to kill.If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you\u2019re on the flank, try to take him down while he\u2019s focusing on his shots. Be careful of when Jhin is running at you with his 4th shot during team fights. In the mid to late game, this auto can deal a lot of damage.Wait for Jhin\u2019s team to engage or when he is isolated to try and pick him off. He doesn\u2019t have an escape or a dash, and he is very squishy too so he should be pretty easy to kill.If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you\u2019re on the flank, try to take him down while he\u2019s focusing on his shots. "} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "The final point in his Ultimate n will allow him to deal tremendous amounts of damage to the enemies. He should try to look for flanks during team fights to maximize his Ultimate n usage.He will have many items now, which will make him really tanky and will allow him to deal lots and lots of damage in a short amount of time. The enemy team will have a hard time dealing with him.Wukong is pretty substantial during this phase of the game. Still, he will have a hard time killing them due to them purchasing defensive items. You will want to group up with your team as frequently as you can."} -{"text": "Gangplank's level 6 is a massive powerspike for his team and him due to the teamplay potential it carries. He can use it on any lane and help his teammates get multiple kills with ease.His first core item will give him a massive boost in his damage and survivability in the lane. He can now duel enemies quickly, and his r should let him deal a lot of damage to squishier targets.Gangplank has a weak early game as he is dependent on items to be dealing a lot of damage. To compensate for this, he should be relying on his r poke and using his barrels to hit both enemy champions and minions together."} -{"text": "Good pick potential with R. It can help her get a lot of kills for her and her team.She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans."} -{"text": "Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.Once your allies have rotated to the mid lane, rotate to a different lane and split push. It\u2019s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there."} -{"text": "The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless.Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you\u2019re nearby, try to counter gank as they have nothing to offer once they\u2019ve used their abilities which you can capitalise on. If you\u2019re not nearby, start the Dragon or try to gank a different lane.While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority."} -{"text": "Constantly keep an eye on your champions position as well as his. If you keep your eye off the ball for 1 second, Cho\u2019Gath may end up hitting you with his e or m.Cho\u2019Gath has a lot of sustain thanks to his Passive which restores health. Look to trade frequently or he will out sustain any damage you deal to him.Cho\u2019Gath will get lots of sustain through his Passive and the items he buys. Try to match his sustain by starting with Corrupting Potion and buy items like Morello or Executioner\u2019s Calling to reduce his sustain."} -{"text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards. You can often tell Gragas is nearby when Predator kicks in. As soon as you see the marker, retreat to safety so you don\u2019t get killed. Having deep vision around the map to spot him early will also come in handy."} -{"text": "He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability which can single-handedly turn the tide of a team fight.Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game.His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-in\u2019ing the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly."} -{"text": "She has excellent waveclear and splash damage with her Q. This allows her to get lane priority and help her other laners/Jungler when they are contesting objectives.Her d allows her to shield everyone in her team. It also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy.When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead."} -{"text": "Poke and harass the enemy as much as possible with your E to get them low.Play around your Ultimate cooldown and constantly look to make plays with it.Avoid taking too much damage. Focus on harassing the enemy after they\u2019ve used an ability to reduce their trading potential with you."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Play safe and wait until you have access to your main abilities. Don\u2019t let the enemy poke you down in the very early game.Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn\u2019t mean you need to go in. However, you can burst the enemy down with ease if you\u2019re able to find a good opportunity to all-in.In the toughest of matchups or when the enemy is playing ultra-safe, look to roam. Diana has good roaming/all-in potential post 6 and can help her allies snowball. If you can\u2019t kill the enemy, look to roam with your Ultimate R."} -{"text": "Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.Rumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it\u2019s harder for him to deal follow up damage and win the fight."} -{"text": "Hecarim spikes at level 6 as that allows him to unlock his Ultimate t which is a great duelling tool which will help him win team fights and 1v1\u2019s.He is a snowball heavy champion and can easily get ahead just from a kill or two. Try to not feed him or gift him kills as he can quickly snowball out of control.When Hecarim completes Trinity Force, his duelling power intensifies. Avoid 1v1s with him unless you\u2019re ahead. "} -{"text": "Gragas will look to gank a lot in the early game. Try to counter this by having good vision around the map so you can spot him before he gets to a lane.Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E. If you can dodge the E, you\u2019ll have an easier time fighting him.As Gragas will be ganking a lot early, his jungle will be open to the elements. If you spot him on the top side of the map, you should invade his bottom side jungle and steal away his camps."} -{"text": "Really strong dueling potential in the lane thanks to his W. This ability allows him to both block damage as well as heal himself by a respectable amount.Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily E>Q them.Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his E can be extremely beneficial when fighting against clumped enemy teams."} -{"text": "Look for opportunities to land your s on the enemy bot laner who is not playing parallel to their partner. This will allow your ADC and you to chunk the target out quickly.Using the lane brushes is vital to your success in this matchup. Make sure that you do so and Control Ward at least one lane brush which the enemy can't access under any circumstance.Try to roam every time you recall. Your s is deceptively long-ranged and can easily catch a mid-laner off-guard. "} -{"text": "At this point in the game Bel\u2019Veth will have her full core item build path and she will deal a huge amount of damage whilst being incredibly slippery. This makes her adept at being a consistent huge damage output and being hugely threatening to enemy teams backlines. Not only will be shred down carries but due to the nature of her itemization she should have an easy time tearing through those frontliners too.If she consumes a Void Coral at this point in the game and activates her True Form, she\u2019s going to be very hard to take down due to all those bonus stats she gains. She also benefits from increased pushing power if she consumes an empowered void Coral from Baron nashor or a rift herald. This means when she kills minions, she will summon voidlings to push lanes and punish enemy structures. "} -{"text": "His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.Due to his Passive, he isn\u2019t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.The Ultimate R roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can\u2019t really survive for too long."} -{"text": "Stealing away Brand\u2019s blue buff will make it really hard for him to clear his camps easily. Try to take it as often as you can. Brand has a weak clear if the enemy hasn\u2019t been kiting camps effectively. You can use this to your advantage by trying to invade him in the early game if you\u2019re strong.Be on the lookout for surprise Brand damage when roaming around the map. Thanks to his E Q W combo, he can lock you down and blow you up if he attacks from an unwarded bush. Do not get caught out by the amount of surprise burst damage he can deal."} -{"text": "Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.His e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn\u2019t use the ability properly.Can\u2019t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Ensure that you have mid-priority at all times in this game. It will let you rotate and help your teammates very easily.Your charged attacks are your bread and butter in this matchup. Always try to clear the wave with your Q while you save your auto-attack for the enemy.Since you are so mobile, you may feel that you can chase enemies down. Try not to do so without any form of Ability Haste, as your E has a massive cooldown early on. "} -{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.Most of her abilities will be maxed out during this phase of the game. It will let her deal a lot of damage if she can combo her abilities carefully.She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities."} -{"text": "Use the lane brushes and keep poking enemies with your E. The goal is to get as many Fear procs as you can in this lane without taking much damage in return.Your effigies should help you massively when it comes to setting up vision around the map. Ensure that the lane entrances are warded and that you keep poking the enemy relentlessly.Once you get your Ultimate R, your team fight impact should increase massively. Use the effigies and bamboozle enemies with surprise Ultimate R's on them. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "When Xin Zhao hits level 6, his all-in pressure intensifies. He may look for an aggressive play as soon as he gets the level up.When Xin has brought his first component item, he will be really strong in 1v1 skirmishes. Keep this in mind when trying to fight him.Xin is very good in the mid-game. Expect him to frequently look for plays around the map, or look to kill you over and over again."} -{"text": "You have a lot of presence during the early game. Roam every opportunity you get, especially on pushed-up enemy targets, to get a lead.Warding will be an essential part of your playstyle during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k efficiently.Efficient wave clearing is necessary to ensure that you can roam frequently. Don't be a miser when it comes to using your abilities as your Energy regenerates quite quickly."} -{"text": "Keep using your Q and W to farm in this lane. It is really easy to do so while making sure that you take absolutely no damage from the enemy team.You're really immobile so make sure you ward up and don't push when you don't know where the enemy Jungler is.Be a part of neutral objective fights as your AoE burst damage is pretty significant and can easily win you a fight."} -{"text": "Warwick's largest power spike is when he hits level 6 and unlocks his Ultimate R. If you\u2019re at risk of dying, be ready to Flash as soon as he shows up in your lane.He falls off in the late game but it doesn\u2019t mean he is useless. A good Ultimate R on a key target is enough to win the game. Investing in a QSS will offer you some protection.Warwick can solo objectives in the early game with ease. If there are no gank opportunities for him, he may be trying to take the Dragon instead. Keep it warded at all times so you can see him on it."} -{"text": "If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time.Can\u2019t do much if the enemy laner wards the river(if he is mid lane)/lane brushes(if he is supporting). As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio\u2019s threat.Galio\u2019s effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. He is decent against magic damage but AD ranged champions can tear through him, especially after he uses his E."} -{"text": "Akali has a powerful early game with her Q and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Q and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Q. Akali\u2019s W is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down."} -{"text": "Morgana is good at level 6 when she unlocks her Ultimate R. Until then, her kill pressure isn\u2019t the best, but it does increase once this ability is unlocked.Once Morgana has Zhonya\u2019s Hourglass, her survivability in team fights will increase. Try and fight her when her Zhonya\u2019s is down so she is unable to defend herself. Whenever Morgana has her Blackshield E available, her protection increases dramatically and it will be difficult for you to kill her or the ADC when she can block CC. Try to fight when this ability is down."} -{"text": "Your level 6 is much stronger than Galios\u2019. But he does have the roam advantage.Post 6, just keep pushing him into his tower to gain a gold lead. But make sure you ward your flanks and stand back after pushing so he can\u2019t all-in you.Abuse your range advantage to harass him as much as possible. Similarly, aim your abilities so they push and poke him at the same time.Thankfully, he has little to no kill pressure on you, so just focus on harassing him and getting a lead."} -{"text": "Lisandra has to commit to an all-in in order to make use of her kit. This can be a problem if her team is not on the same page as her.Her Ultimate R is more of a utility tool rather than a damaging tool. This can be an issue against stronger mid lane champions.If you\u2019re behind, you\u2019re going to deal no damage in team fights and your poke/all-in will not be very good."} -{"text": "Nasus is at his weakest in the early game. Try to deny as many stacks as possible so he is unable to scale quickly.The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.While he will be focusing on farming, once he has his Ultimate R, his kill pressure will increase and so will his survivability. Make sure you\u2019re not too cocky otherwise he can turn the exchange around."} -{"text": "Rammus is an early game ganker. Make sure you have wards in the river or at his jungle entrances to reduce the effectiveness of his ganks.He doesn\u2019t have the healthiest first clear. If you\u2019re a strong early game champion, try to invade him on his first clear to set him behind from the get go.Rammus will activate his l quite close to a lane but outside of general warding spots to make it harder for the enemy to escape. Place slightly deeper wards rather than warding usual warding spots to give you more time to escape."} -{"text": "Level 6 is a significant spike for Mordekaiser as he can convert a fight to a 1 v 1. It becomes straightforward for Mordekaiser to kill his target.The first item component will allow Mordekaiser to survive and deal a lot of damage. The clears will be quick, and his ganks will be pretty solid now.His early game ganks are really good due to his abilities. He should be pretty comfortable ganking lanes with heavy CC as they will let him get massive leads. "} -{"text": "Once Karthus has his Ultimate e, he can impact the map regardless of his positioning. Whenever you\u2019re fighting the enemy, always take into consideration that he may use his Ultimate e to finish you off.The more AP and the more magic penetration Karthus gets, the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income.Once Karthus has completed his jungling item, his kill pressure and ability to gank will increase. This item will give him a lot of AP and the first bit of cooldown reduction he needs. "} -{"text": "Lulu is strong at level 6 as her Ultimate R provides tons of utility and increases her or her ADC\u2019s survivability.Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.Lulu is very good in team fights as she will build items that buff her team up. Try and lock her down with CC or kill her when she goes to ward so she is unable to affect the team fight."} -{"text": "While she doesn\u2019t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.She can blow enemies up who are alone when she\u2019s ahead. Look for picks on squishy and immobile targets to gain a further lead.Pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball."} -{"text": "At level 1, Rengar may try to cheese you to get an early health lead. You can reduce his all-in potential by waiting for him to show before walking forward. Keep the minion wave closer to your side of the map so Rengar cannot jump out of the bushes and trade with you. Furthermore, stick towards the bottom side of the lane at all times to make it harder for him to jump on you.Once Rengar hits level 6 and unlocks his Ultimate R, he may look for the all-in. Alternatively, if he is unable to kill you, he may push the wave and try to roam with his Ultimate R. If he leaves lane post 6, make sure you ping that he\u2019s gone to reduce the chances of him getting a successful Ultimate R off. "} -{"text": "Avoid extended trades with Sett early. He has a lot of physical damage and will win most auto-attack trades. Keep this in mind when trading with him.At level 6, Sett\u2019s Ultimate R is pretty strong. Do not overextend or stay on low health in the lane as he can easily kill you or set up his Jungler.Keeping the minion wave closer to your side of the map early on will reduce Sett\u2019s ability to get kills and win lane. If you\u2019re not very strong in the early game, default to keeping the wave on your side of the map."} -{"text": "Kennen\u2019s power spikes depend heavily on the items he buys. At level 6, Kennen will get access to his Ultimate m which is a great tool for him as it increases his kill pressure and his ability to trade with you. As soon as he activates his Ultimate m, run away. Kennen is really good in team fights thanks to the AOE damage on his Ultimate m. Try and avoid fighting in tight spaces as Kennen will be able to deal damage to your whole team at once. Group but do not group close together. "} -{"text": "Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes. Once he hits this power spike, he will look to actively gank whenever his Ultimate a is up.Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team.Delay Nocturne\u2019s level 6 power spike by invading his jungle and stealing away his camps. You can look to invade him if he shows on one side of the map and you\u2019re on the other."} -{"text": "Kled will want to push and trade aggressively whenever possible. In the early game, try to keep the wave closer to your side but do not let it bounce. If it bounces, he may look to all in you. Keep the wave outside of your Tower.In the early game, try and keep trades short and sweet while keeping an eye on his bar if he is dismounted. Look for short-bursty trades rather than extended auto ones (regardless of mounted/dismounted status) as that is where Kled shines.Kled's second Q applies grievous wounds, so try your best to escape the leash if his Q lands on you as it reduces your healing and survivability. Walk backwards and out of range, then re-engage once it\u2019s disappeared.All in Kled when his W is on cooldown as it is a big portion of his damage. Wait for the animations/audio queue then look to trade once its down."} -{"text": "You will need a hard leash early on else you will be running around the map without any mana. It would be preferred if you go for the Blue Buff first in this game.Once you hit level 3, you should be good to go and can start ganking. Overextended enemies should be your prime target and use your W and E to CC and kill enemies.Once you get your Ultimate R, you should be all good to focus on one lane and one carry. It is up to you if you want that carry to have your camps but don't fall too behind on CS. "} -{"text": "His b is arguably one of the most dreaded abilities in the entire game. One b from the right angle is enough to completely win a fight with ease.His Ultimate d is highly beneficial against shielded targets. That combined with his b makes him an ideal choice against enchanters, and he can win the lane with ease using these abilities.The amount of map pressure Blitzcrank can exert with his e movement speed increase, and his b, t CC abilities are unparalleled by anyone. He can even annoy the enemy Jungler by delaying his early camp and/or by setting up a death brush later in the game."} -{"text": "Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you\u2019ll be able to abuse the numbers advantage.As Ivern is a \u201cSupport\u201d, make sure you\u2019re always with your team so you can help them when necessary. Peel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry."} -{"text": "Karthus is a farm heavy champion and will need to soak up many minion waves and jungle camps to be useful throughout the game. His Ultimate e deals basically no damage in the early game. This isn\u2019t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn\u2019t get an assist.Channelling your Ultimate e near an enemy champion could be very dangerous as they could interrupt the channel with CC."} -{"text": "Malzahar cannot roam as much as other laners. He also is unable to follow the majority of roams due to his low 1v1 potential.While his Ultimate R is on cooldown, he is incredibly vulnerable to all-in.While you\u2019re channelling your Ultimate R, you will be stood still. This can allow an untargeted champion to fight or kill you. This is a common downfall of your Ultimate R in mid and late game team fights- especially against hard engage teams. "} -{"text": "Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. As a result, she will easily win any duel, provided she didn't fall drastically behind during the early or mid-game.Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly.Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her."} -{"text": "Nasus will have a massive amount of stacks during this phase of the game. This can easily let him one-shot enemy carries who are un-peeled for by the enemy team.Nasus' tankiness will be a force to reckon with as he legit won't die as long as he finds a target to use his Q on. This will provide his team with a reliable front liner.His main power spike is during this phase of the game, as he will have multiple items, multiple stacks, and will be able to blatantly all-in and pick enemy champions off at his will."} -{"text": "Time your dismount when Bard casts his ultimate, as this can be a crucial moment to disengage and avoid its impact.Dismount when Bard's Q ability is on cooldown, as it reduces his potential for poke and crowd control.If Bard decides to roam, ping and dismount from your ally and consider playing more aggressively in the lane.In the early stages of the game, keep the wave closer to your side of the lane, as it provides a safer position for you."} -{"text": "When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight.Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team can get something done somewhere else on the map.Be prepared to group with your team when you\u2019re unable to get any more objectives alone. Also, look for opportunities to kill the enemy Jungler."} -{"text": "Can\u2019t gank efficiently till she hits level six. This is because she has no form of reliable engage and hence needs to powerfarm.She is very reliant on her items in order to frontline during the late game fights. If she is setback early on, she won\u2019t be able to last for too long after diving into the enemy team.She is very vulnerable when her Ultimate t is down. She is quite prone to ganks when she is laning as her a doesn\u2019t provide her with that much mobility."} -{"text": "If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.He struggles in the lane when playing against champions with good counter engage, short cooldowns and range: especially if they know how to manage the minion waves."} -{"text": "When jumping on him, try to kite as much as posible so he cannot easily trade back with you.Go for extended trades as much as often as you win fights as long as you can keep the distance.Post 6, always ult him after he ults you so you can create distance and then trade back with him.Keep him pushed in with your superior range. It will decrease his chances of roaming. Just make sure you position safely when pushing."} -{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} -{"text": "In the mid-game, avoid splitting up by staying as a team. Nocturne has great pick potential and will try to kill squishy champions who are on their own thanks to his Ultimate a. Whenever Nocturne is split pushing on the other side of the map, he has no way of getting to his team quickly. If you see him somewhere else, look to engage and start a team fight.Nocturne will try to take down the squishiest high priority target at the start of the fight. This is usually the Mid or ADC. Clump together in team fights to reduce his one-shot potential."} -{"text": "His Passive allows him to come out on top of short trades which is quite advantageous for him. Due to how well Gangplank scales, his Passive damage is really helpful in keeping his enemies away from him.His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. This is really good if Gangplank has access to the lane brushes in order to conceal his E barrels.With his Ultimate R, he can impact any part of the map immediately and can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. Besides, the longer the game goes on, the greater is the scaling for Gangplank due to his r gold mechanic."} -{"text": "Hit level 2 first and then use your level advantage to gain a significant health lead.You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward.Kassadin is very good at roaming. Remember this and ping when they go missing so your other laners know they\u2019re gone."} -{"text": "His Q W Q combo can allow him to stun a group of enemies which is highly beneficial in close-quarter combat. His scalings are quite high as well so he can deal a lot of damage through that combo.His Ultimate t, when used properly, is one of the most obnoxious and overpowered abilities in the game. That combined with his p can make one of his carries nearly uncatchable and unkillable.His p allows him to guarantee a Q W Q hit on a specified target. This can be highly beneficial in setting a death brush before a major objective fight."} -{"text": "His Q is his foremost poke ability, and it is pretty reliable, so adding more points in it will directly boost his overall damage in the lane. It will let him decimate his opposition, primarily when he uses the ability from a brush.The first item component will allow him to spam his abilities consistently due to his increased mana pool. It will also increase his overall damage, which will enable him to completely take over the lane as his waveclear is impeccable.Ziggs is relatively weak early on when compared to other ADCs. This is because he is ability reliant than traditional ADCs who are auto-attack reliant. This can cause him to run out of mana quickly and be useless in the lane. To compensate for this, he should use the lane brushes to zone enemies off. It isn't necessary to use the abilities as the threat is enough to keep enemies at bay."} -{"text": "When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you\u2019re always behind at least 1 minion so he cannot push and poke you at the same time. Corki will be a much bigger threat when he has his Package as it gives him a lot of roaming freedom which he doesn\u2019t usually have without it. As soon as he picks up his Package make sure you communicate with your team. Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading."} -{"text": "As soon as Zed hits level 3, his kill pressure increases once he has access to his basic abilities. He can look for an all-in if he\u2019s been able to poke you down beforehand. Whenever Zed hits level 6 his kill pressure increases once again and he will look to go for kills whenever he has his Ultimate R available to him. Expect him to play aggressive once he gets the level up.Zed is rather good in the mid-game as he will have 2 items and be able to assassinate any squishy target he comes into contact with. Avoid walking in areas where you know Zed is or has recently been in."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "At level 9, Darius would\u2019ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.During the mid-game, Darius should\u2019ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game."} -{"text": "To make it hard for Sylas to land his E on you, always make sure you\u2019re behind at least 1 minion so he cannot land the CC on you.Look for extended trades after Sylas has wasted an ability. This will make it harder for him to out trade you in a skirmish. Look out for his Passive though and try to wait for the stacks to disappear before committing to a trade.Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP."} -{"text": "After Cho\u2019Gath has put multiple points in his s, he will be able to trade more effectively with the enemy. Combined with some of his other power spikes we will discuss, he can start to out-trade many enemy champions.Cho\u2019Gath cannot trade too well until after his first back. When he picks up his first component item, trading becomes much easier for him as his damage and survivability increases. At level 6, Cho\u2019Gath\u2019s kill pressure intensifies as he can execute an enemy champion if they overextend. Even if he cannot kill them, he can still put his Ultimate t to good use."} -{"text": "His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly."} -{"text": "Can do a lot of damage to enemy units with his Passive empowered r who are close to him. This makes it easy for him to act as a disruptor during team fights.His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.His Ultimate b makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "His first ability will be maxed out at level 9. This will significantly boost his damage and let her one-shot squishies if they take many auto-attacks from Twitch.Once he has 2 points in his Ultimate c, he will easily be able to take over team fights and disrupt them as well. His positioning will matter a lot.Twitch is really good in mid-game fights as he can overrun the enemies down if they are clumped together. That, combined with his k slow and life-steal, will prevent him from dying. "} -{"text": "Don\u2019t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.Try and look for fights when Akshan isn\u2019t there. That way he will be unable to benefit from his W.Playing around Akshan\u2019s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output."} -{"text": "Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.Your W will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Ensure you soak up as much damage as possible in late-game fights. You will be very tanky and able to take a lot of damage before dying. "} -{"text": "Once his Ultimate R maiden is killed, he loses a lot of sustained DPS in a team fight. Picking the maiden off before a fight won\u2019t let him dish out a lot of damage to you.In the lane, Yorick will use his Q ghouls to get him the push advantage, as well as the poke advantage in the lane. Killing these ghouls first will take a lot of damage off Yorick.Using waveclear abilities against Yorick will put a period to his pushing power. Following his movements on the map will give you an opportunity to always thwart his split-push attempts. Also, the team may need Grievous Wounds to beat Yorick."} -{"text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} -{"text": "Xin Zhao\u2019s first power spike in lane is at level 3. He can all-in the enemy at level 3 when he gets access to all 3 basic abilities.At level 6, Xin Zhao\u2019s kill pressure heavily increases. He can instantly kill any enemy laner and chase them down once he has his Ultimate R.After Xin has picked up his first component item, he can trade very aggressively with the enemy. Furthermore, the extra damage he gets from this item will help him last hit and farm easily."} -{"text": "Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive."} -{"text": "At this stage of the game, you want to put yourself in a side lane and focus on farming so you have a stronger late game.In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.Use your Ultimate R to get picks with your allies on enemies who are isolated or split up from their team. If you can catch someone out, try to take the Dragon or Baron afterwards. "} -{"text": "Dr Mundo will be looking to power farm early to unlock his Ultimate m. When he has his Ultimate R, he will look to gank as often as possible as it provides him with a lot of trading power. Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy. Don\u2019t fight him if he is healthy post level 6. Only fight him if he is low.Dr Mundo has good Dragon control and can solo it easily. Make sure you have it warded at all times so he doesn\u2019t get the early objective."} -{"text": "Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W. As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates."} -{"text": "Once Twisted Fate has his components for his first item, he will be able to push pretty easily with his s and d. Stand outside of the minion wave so he is unable to push and poke you at the same time.Whenever Twisted Fate\u2019s d is on cooldown, you should look to abuse him and go for a trade. If he picks a Blue Card, you could go in for a trade. Avoid trading when he has Gold Card primed.At level 6, Twisted Fate\u2019s kill pressure doesn\u2019t increase, but his ability to roam does. Make sure you ping as soon as he goes missing and try to match his wave clear so he is unable to push you into your tower."} -{"text": "He is really weak against single target CC. During a team fight, if he happens to get chain CC\u2019d, he will die before he can achieve something significant.The enemy can always react to Jax\u2019s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.Weak against champions who are ranged and can kite him out of his Q range. This allows the enemy to poke him out and then all-in him once he has been whittled down."} -{"text": "Kai\u2019Sa is vulnerable to CC. Try and lock her down at the start of the fight so she is unable to dish out tons of damage.Keep in mind that Kai\u2019Sa can use her Ultimate R to reposition in a team fight. She may be able to dodge CC or skill-shots this way and turn the exchange around.Kai\u2019Sa will get buffed up by her Support in a team fight. Try to take down her Support first so she is left rather defenceless. "} -{"text": "Karthus\u2019 Ultimate e is an excellent tool, and it can allow him to impact the map from afar.His afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.Karthu\u2019s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion."} -{"text": "At level nine, Garen will have his first ability maxed out. This is a decent power spike as it allows him to duel enemies easily and go for regular short burst trades.Once he manages to get 2 points in his Ultimate R, he will have an effortless time catching enemies off-guard and killing them. He should use the river brushes to pretend to roam and then turn on the enemy mid-laner if they try to follow.His survivability is excellent during the mid-game, and he can run enemies down while peeling for his carries. If he takes a lot of damage, he can quickly back off and let his Passive kick in."} -{"text": "He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if has managed to procure some items along with it.At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus.Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. He can even slow enemies with his wall, which allows his team to collapse and initiate fights. "} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Place vision in unusual warding locations outside of the river. This will help you spot Skarner before he can use his E.Delay his level 6 power spike by invading his jungle and stealing away his camps. His Ultimate is a very strong tool, and delaying it for as long as possible is key.He has good objective control. Make sure you keep objectives warded at all times so you can spot him before he can take it."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your Q."} -{"text": "Your first power spike is at level 3, where you can access all your basic abilities.When you hit level 6, you will unlock your Ultimate. You can start playing more aggressively with your Ultimate and get your Jungler to gank your lane, too.When you get your first component item, your damage output will increase, and your chances of winning trades will dramatically increase."} -{"text": "Darius starts to fall off in the late game, but he is still powerful. He falls off as other champions start getting items that counter him, and many champions will be tankier, which makes it harder for him to kill them.At level 16, Darius\u2019s Ultimate e will be an essential tool in team fights. As it can deal a considerable amount of damage and as it is an execute- he will be able to take down targets and use the reset to kill multiple targets.By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, he will be relatively tanky and challenging to take down."} -{"text": "Her Q can be blocked by minions. If the enemy is positioning well throughout the laning phase, it will be very hard for you to land this ability.Misuse of her E can lead her to many nasty situations which are potentially lethal for her. This is especially true if her opponent has some form of hard CC.Missing her Q can give her enemies a long time window to harass her freely. That ability is quite easy to dodge if she tries to land it from vision or from maximum range."} -{"text": "At level 3, you will have access to all 3 of your basic abilities. This will allow you to go for favourable trades with the enemy.Once you unlock your Ultimate, you can look for picks on the enemy laners to gain a lead. Do not over commit, and poke them down with your Q before committing your Ultimate.On your first back, you should have enough gold to buy your first component item. Once you\u2019ve picked up this item, your damage output will increase heavily."} -{"text": "Whenever you have your Ultimate, you should look to gank. Get your allies ahead by ganking whenever your Ultimate is up as it will always result in a kill or a blown Flash.Your objective control is pretty high. Try to secure the Dragon or Rift Herald whenever you can.You need to keep Hecarim away from your teammates so make sure you use your Ultimate to CC Hecarim so that your team can kill him.If you cannot counter gank Hecarim, steal his camps. You can't just allow him to pile up advantages and play passively."} -{"text": "She will have her core items during this phase of the game. She will deal hefty amounts of damage, and the enemy will have difficulty catching enemies off.Another point in her Ultimate R will allow her to make sure that she deals a lot of damage while also making sure that she can make plays for her team. Her burst damage will be massive.Her first ability will be maxed out at level 9. This will increase her damage and will allow her to use her Passive in clutch situations. "} -{"text": "At level 6, Swain\u2019s damage output and survivability increases. You shouldn\u2019t commit to a fight with him unless you can burst him down quickly as his Ultimate R will offer him extra protection and health regeneration.Swain\u2019s early game is abusable as he is really weak early on. Once the mid-game hits, you\u2019ll have to play more respectable.He is really good in team fights thanks to his AOE Ultimate R. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight."} -{"text": "Swain\u2019s early game is rather weak. If you\u2019re playing as an early game champion, try to get an early advantage to reduce his scaling.His Root E will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CC\u2019d and not you.At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate R."} -{"text": "Miss Fortune\u2019s poke in the early game is going to be really annoying to deal with. Investing in a Refillable Potion will help you stay alive in this matchup.Post 6, stand in the middle of the lane so it\u2019s harder for Miss Fortune to get the full channel of her Ultimate e on you. When you stand in the open, you\u2019ll have an easier time dodging her Ultimate e damage.Stand away from low health minions as Miss Fortune can use them to poke you with her t."} -{"text": "Heavy power spike at level two which allows him to run an enemy down with his E, Q combo. This combined with his Passive and Summoner Spells may easily get him a kill on a squishy target.Really good wave clear with his W, Q and Ultimate R. This causes him to gain priority really fast and it also helps him secure objectives with his Jungler.Post-six, he can practically one shot an enemy with his combo while simultaneously re-positioning with his E. His E also makes him quite slippery, which allows him to evade ganks with ease."} -{"text": "Wukong will be unable to team fight if you can poke him down before he gets the chance to engage. Delay a team fight while you poke him down as much as possible.Do not fight inside the jungle or around objectives. You will usually be bunched up together which will allow Wukong to get a great Ultimate n off.Ward your flanks as Wukong will often try to flank from the side to get on to your team. Once you\u2019ve spotted him, poke him down or disengage if necessary."} -{"text": "In late game team fights, you can either look to flank and pick someone off with your allies. This is a good way to play in the late game if you\u2019re ahead. Just make sure you save 1 Ultimate stack to escape.Alternatively, you can peel for your carries and keep them alive: using your E on the closest target to your ADC and peeling for them.The fog of war is your friend and you should use this to set up death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron. Also, try to take fights in closed areas like the Jungle, as it will let you hit multiple people with your Q."} -{"text": "Unique mechanic with her Q and basic attacks. This can be hard to master.She is pretty weak from behind, but then again so are many other champions. If you get a good early lead, you can easily snowball though.Her E is her only movement spell, and it has a really long cooldown compared to other champions who are played in the same lane."} -{"text": "At level 16, Ekko\u2019s Ultimate R will deal a lot of damage and be on a really short cooldown. He can look for insanely aggressive plays whenever it is up.Multiple items offer him low cooldowns and a lot of burst damage. Don\u2019t be afraid to go for plays.Teams will group closely in the late game. This is good for Ekko because it can allow him to get a multi-person W off and CC the whole of the enemy team."} -{"text": "Take advantage of your range advantage against Zac, but be cautious not to overextend and put yourself in a vulnerable position. Constantly harassing him can lead to your demise, so be mindful of the risks involved.Stay aware of Zac's crowd control (CC) ability and avoid detaching from your ADC when he has it available. Being caught by his CC can lead to a dangerous all-in situation. Stay attached for safety during those moments.Be cautious of Zac's increased kill pressure at level 6. His ultimate ability amplifies his ability to engage and secure kills. Adjust your playstyle accordingly, prioritizing safety and avoiding unnecessary risks.Zac excels at roaming, so it's important to ping and communicate with your team whenever he goes missing from the lane. Use this opportunity to apply pressure and bully his ADC while he's away, making it difficult for the enemy bot lane to trade effectively."} -{"text": "Your first power spike is at level 4 where you have 2 points in your **Q**.The next power spike is when you\u2019re level 6 as you have access to your Ultimate. Adjust your play during this stage of the game, and work on your wave management.When you get your first component item, your damage output will increase and you\u2019ll be able to trade more frequently with the enemy."} -{"text": "If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he\u2019s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die.Peel, disengage and CC are J4\u2019s biggest weaknesses. He will be unable to use his d and e combo effectively if the enemy can poke him down, reposition or CC him mid-combo."} -{"text": "Your main goal is to scale up during this phase of the game. You should be fighting more frequently, though, as you will be hurting a lot once your core items are completed.During fights, always stick with your team as you want to be protected while damaging enemies. Avoid getting pinned near a wall while doing so, though.When fighting for neutral objectives, it is important to stay back and wait for the enemy team to pass through the choke points before going for a full all-in on them. Let your front liners engage before doing anything."} -{"text": "This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.If you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies."} -{"text": "Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from them.Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive."} -{"text": "His maxed-out Ultimate h will allow him to pick off enemies frequently. It also becomes a reliable source of picking enemies off due to the short cooldown.Malphite is really good in late-game team fights due to his ability to disrupt enemies and zone them off. He can also set up multiple combos with his team.Depending on which build he opts for, he will either be one-shotting the enemy backline or will be able to soak up a lot of damage while front lining for his team."} -{"text": "Extended trades will always favour Kalista thanks to her r. Try and avoid going for extending trades with her.Kalista\u2019s first power spike is when she picks up her Berserker's Greaves as it will give her the first bit of attack speed she needs to snowball. Once Kalista has completed Runaan\u2019s Hurricane, she will pump out a lot more damage and apply Rend r stacks really quickly."} -{"text": "Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm.Just focus on farming early on and poking. Avoid trying to fight frequently early until you\u2019ve got some levels under your belt.Keep poking him down with your Q and W, but avoid pushing too much.Stand outside of the minion wave to force Akshan to choose between pushing and poking you."} -{"text": "In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she\u2019s about to cast her Ultimate R.Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible. Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you\u2019re squishy. If you die, she may cost your team the next team fight or objective."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies. "} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "During the mid-game, you will want to work with your Jungler towards securing picks. Your W and E will definitely let you pick off many enemies during this phase of the game.Look for flanks on the enemy team when possible but do not go in with your W. That is strictly an escape spell if you are trying to flank the enemy.Chokepoint fights are going to be preferable for you as your E and Ultimate R can definitely disrupt the enemy team. Play around vision to catch the enemy off-guard. "} -{"text": "Level 16 will see Sylas procuring a fully maxed out Ultimate R. The power of his Ultimate R will still depend on the enemy team comp, but he will be able to use more ultimates in a given time.His damage will be really significant during this phase of the game. The burst damage he can deal will completely catch enemies off-guard and ruin their chances of winning the game.Sylas is quite decent during the late-game fights as he can deal tons of damage and heal himself for massive amounts at the proper time. It will let him separate the enemy front line from the backline and help his team a lot."} -{"text": "Shyvana wants to power farm in the early game to get level 6 and unlock her Ultimate t and get her transformation. You can delay this by invading or trying to fight her early.Thanks to her Passive, Shyvana will be trying to secure every Dragon. Make sure you keep them warded so you can spot her before she takes them for free.Because Shyvana will not be ganking much, look to gank as much as you can in the early game to get your allies ahead."} -{"text": "Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in. For AD champions, investing in an Executioner\u2019s Calling will help reduce his healing and survivability in team fights. Do not overstay in a team fight when you\u2019re low as you might set up Darius for a Pentakill with his Ultimate e. "} -{"text": "Kalista's level 11 doesn't give her a significant spike but is a boon for her Oathbound ally. Her ability to protect them from botched all-ins or make them initiate all-ins for the team increases a thousand folds.At level 9, she should have her first ability maxed out. Most of the time, it will be her r, which will give her a massive damage boost and will allow her to take objectives flawlessly.Kalista is outstanding during the mid-game. This is mainly because she can dish out a lot of damage with her auto-attacks and Passive while her team peels for her. Her Ultimate x helps her set-up engages as well. "} -{"text": "Vel'Koz's level 6 is a massive powerspike as it lets him utilize his Passive fully. It is a great finishing ability that is best used against enemies who are clumped together.His first item will give a massive boost to his overall effectiveness in the lane. It will increase his burst damage combo, and he can force enemies to recall abruptly quite frequently in the lane.The greater the number of points in his Q, the greater his poke potential and overall damage output. Since his Q can slow targets, it can allow Vel'Koz to completely CC the enemy and destroy them."} -{"text": "Use the lane brushes to your advantage and take control of them early on during the game. It will allow you to E enemies easily.Roam around as much as possible and try to help other laners as well. This will grant you a lot of assists which will be translated to gold.Peeling for your carry is your utmost priority in the lane. After engaging with your E, fall back and ensure that no one gets too close to your carry. "} -{"text": "Senna Passive makes her scale unlimitedly. This is good as Senna can easily transition into carrying her team during the game's later stages.Senna is excellent in late-game fights due to her Passive, heal, and damage. Her positioning will matter a lot, and she should aim to take fights that happen near choke points.She will have multiple items by now, making it easier for her to one-shot squishies. With enough Passive wraiths, she will be able to deal with tanks quickly as well."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Ryze is at his weakest during the early game. Try to abuse this by looking for an early all-in to force him to recall.Ryze doesn\u2019t spike at level 6 as his Ultimate R is a utility tool. Use this to your advantage to win a level 6 all-in.You should try to end the game as quickly as you can as Ryze becomes stronger and stronger as the game goes along. Shutting him down in the early game or ending it quickly will make it harder for him to carry in the late game."} -{"text": "Place vision over walls and around his jungle entrances to spot Talon before he is able to jump over a wall with his E and gank a lane.Talon has good invade potential and can 1v1 most Junglers. Ensure your team has good vision of him at all times. If he invades you, back away unless you have a clear advantage.Talon doesn\u2019t have amazing Dragon or Rift Herald control in the early game. If you can, try to take these objectives before he is able to get help from a nearby lane."} -{"text": "Riven can easily 1v1 any champion at level 3 if she is in a favourable matchup. Do not overextend to reduce her chances of killing you.When Riven unlocks her Ultimate e, her all-in potential increases dramatically. Make sure you disengage if she tries to fight you unless you have an advantage.Once Riven has completed two or three items, she becomes very strong and will be able to take down any squishy champion that is not a tank. If you see her running towards you- just back away."} -{"text": "Once Neeko hits level 6, her kill pressure intensifies. When fighting her, keep in mind that she can cast her Ultimate R and deal damage and CC you.When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see her channel her Ultimate R."} -{"text": "Getting two points in her Ultimate R will allow Senna to significantly impact team fights in the game. The damage output, along with the shield, is perfect for winning clutch team fights.At level 9, her Q will be completely maxed out. This will let her deal massive amounts of damage in a concise duration while also healing multiple allies during fights.She will have her core items completed by now. Even if she is a Support, she will deal tons of damage to the enemy team due to her Passive."} -{"text": "Continue playing around with your Ultimate R to get more kills and more picks. Picking off the right target can let you take the Baron or Dragon.Keep trying your hardest to secure objectives with your team so you can gain an overall advantage over the enemy.Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm! "} -{"text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} -{"text": "In the late game, you would\u2019ve completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too.At level 16, you\u2019ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks.Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output."} -{"text": "Twitch's early game is pretty strong as he can poke enemies down with his e while slowing them with his k. The lane brushes will help him a lot.Level six is a colossal power spike as it allows Twitch to impact and disrupt fights massively. It will be a devastating tool in clumped fights.His first item component will increase his dueling potential significantly. His ability to dish out damage in the lane will also skyrocket. "} -{"text": "His first ability will be maxed out at level nine. Now he can pretty much do a quarter of a squishy target's health bar with his e.At level 11, he will have two points in his Ultimate R. This will amplify his damage massively, and Veigar will easily be able to one-shot squishy enemies and tanks alike.Veigar will now have multiple stacks, which will grant him a lot of free ability power. This is horrible news for the enemy team as Veigar will soon be unstoppable. "} -{"text": "Roam and kill multiple enemies during this phase of the game. Remember that you can traverse really fast due to your Passive so make use of it.Draw pressure while your team tries to siege objectives elsewhere to open up the map. You may also try to sneak some objectives when your team is busy distracting the enemy.Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily. "} -{"text": "Stay at max range as much as possible to make it harder for him to land his E on you. Getting too close to him will make it difficult for you to dodge and escape his Q.Stand behind minions at all times so it is impossible for him to land his Hook Q. Avoid walking outside of the minion wave or in the open as much as possible.Beware of Thresh\u2019s gank setup as he can easily set up ganks with his W. If he walks near a wall, his Jungler could be approaching and waiting for the Lantern W before moving in."} -{"text": "Level 2 is a massive powerspike for Leona. This is because her main all-in combo is unlocked at that point, and it deals a lot of damage due to her Passive, provided she has follow-up from her ADC.Her level 6 is another significant power spike in this lane. The Ultimate e is on a very small cooldown, and the range is quite massive. This allows her to set up her CC chain quite easily.Boots are arguably one of the most important early game purchases for Leona. This unlocks her roaming potential, and she can terrorize other laners just by roaming around."} -{"text": "Lee Sin is an aggressive early champion. Expect him to go for aggressive plays to get an early lead.Watch your positioning at all times in this matchup. If you can stand behind minions, it will be really hard for him to land his e on you.Keeping the wave closer to your side of the map early on will make it very hard for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoning you away from farm and XP"} -{"text": "Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.If the enemy is smart and sets vision in the lane brushes, he won\u2019t be able to rely on his Q to poke/start an all-in.His maneuverability decreases while using his Ultimate R, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink."} -{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} -{"text": "In team fights, make sure no one on your team is too far forward as Malzahar may try and catch someone out of position with his Ultimate R.When sieging objectives or backing off from a fight, watch your positioning as you may walk into Malzahar\u2019s Q which can be devastating to your health bar.As soon as Malzhar focuses a champion with his Ultimate R, try to CC him so the channel is cancelled."} -{"text": "Look for regular all-ins with your W and E in this matchup. It will allow you to chunk immobile mages really easily and you can win the lane early on.When taking fights, make sure that you utilize the fog of war to catch the enemy off-guard. If the enemy has a dash, make sure that you bait it out first.As long as your Passive is up, you should be able to make risky plays in this matchup. Make sure that you don't do anything that places you in a compromising position in the lane. "} -{"text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.At level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost. "} -{"text": "Careless usage of her E can get her killed on multiple occasions. She can\u2019t avoid important CC abilities without this ability and hence she will need to use it properly to make sure that an all-in goes well.Her Q works differently based on her form. Using the wrong form at the wrong point can prevent her from getting a kill while buying precious time for the enemy to collapse on her.Her Blue buff is very important for her. Stealing it away during the early game will prevent her from being able to cast her abilities frequently, which will ultimately allow the enemy Jungler to invade her easily."} -{"text": "Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak."} -{"text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you. Be a part of neutral objective fights as much as you canStand towards the back end of your team near your main carry. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} -{"text": "Try to abuse your range advantage to gain an early health lead.Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} -{"text": "Stand behind minions at all times if possible. Stand behind them, but away from them so he can't poke you and push at the same time.Try and track Karma's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Karma's superior damage post 6.Let her push you into your towe early on. As it will prevent her from denying you CS and XP>Good times to trade vs Karma is when they\u2019ve used one of their damaging abilities as they will lack damage to out trade you."} -{"text": "Getting to level 3 is going to be pretty important in this matchup so ask for a hard leash and quickly clear the Jungle. Once you're level 3, you can start ganking.Once your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.In the first few levels, play safe and avoid committing to any duel. Your very early game is rather weak, so you\u2019ll probably lose trades versus an aggressive jungle. "} -{"text": "Lulu will have her core items by now. This means that her shields will be really potent, and it will become challenging for the enemy to all-in her team. Lulu's damage will be pretty great as well.Level 11 is when Lulu becomes a real problem to deal with for the enemy team. This is because her Ultimate R will now have two points and won't let her or her carries die that easily.Lulu's effectiveness in team fights really comes into play during this phase of the game. Her W and Ultimate R will help her when dealing with enemies who like to flank and get to her backline. "} -{"text": "Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn\u2019t have as much pressure in comparison to a lot of other champions especially if they\u2019re level 6 power spike is very strong.Whenever Karma\u2019s d is down, she is vulnerable to attack and will need to play safely while it\u2019s on cooldown. Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won\u2019t be enough to get past a huge minion wave."} -{"text": "Look for aggressive plays at level 2 as you\u2019re stronger than her at level 2.Look for aggressive plays when her stun is down. Fight her after she uses her stun as you will win a fight with her.After you\u2019ve got your first item, just keep pushing her in and getting tower plates. Look for roaming opportunities when possible.Go for extended trades as you will always win versus her."} -{"text": "In team fights, try to lock her down quickly so she is unable to auto-attack and dish out tons of damage.When she activates her E in a team fight, avoid using any burst abilities. Disengage or focus her quickly to take her down.If she oversteps or uses her Q too aggressively, lock her down and focus her in the team fight. Taking her out quickly will increase your chances of winning the game."} -{"text": "Watch out for Lucian\u2019s Q as he will try to line it up so it hits the minion wave and you at the same time.As Lucian is an AD champion, when playing as an AP Mage, avoid going for extended auto-attack trades with him as he will always win them.Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself. "} -{"text": "Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.Look for picks with your Ultimate R. Rell can quickly force objectives or team fights with ease if she can catch someone who walks too far forward.Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it\u2019s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC."} -{"text": "His y can allow him to juke as well as initiate ganks with ease. This is especially effective when he has his Sweeper activated, or the enemy team has no vision set-up.He unlocks his true power when he gets his Ultimate n. It can easily allow him to crowd control unsuspecting targets and set his team up for success and follow up crowd control.He excels at extended trades due to how his k and s works. This enables him to duel enemies easily, especially if they are overextended."} -{"text": "Look for extended trades and keep auto-attacking him as much as possible.Go for an aggressive play at level 2 with your W.Stand outside of the minion wave at all times so zigg cant q you and push at the same time.Your level 6 is stronger than his. Force him to over extend and then all-in him with your W, E and Ultimate."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "When Draven maxes his g at level 9, his damage output will be incredibly high when trading with the enemy. It will also be on a shorter cooldown which is helpful if you\u2019ve recently dropped an Axe g.Depending on how far or behind Draven is, he may be very strong in the mid-game or incredibly weak. It is vital that he doesn\u2019t overextend or get killed at the start of the fight to ensure he can dish out as much damage as possible.Regardless of how ahead or behind he is, Draven will have a lot of damage in the mid-game thanks to his g."} -{"text": "Incredibly weak early game. This means he needs to play safe and avoid trading until he\u2019s got quite a few levels under his belt.Has a lot of poor matchups. In the current meta, he will struggle to lane against a lot of enemy champions.Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened."} -{"text": "Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well."} -{"text": "His early game is pretty decent as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage either with proper usage of that ability.The first item component is a decent spike as it bolsters his survivability and damage. It will help him take over the lane easily.Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline. "} -{"text": "Garen\u2019s kill pressure in the early game can be difficult to handle if you\u2019re playing as a tank. Respect his all-in and try and avoid trading with him unless his Q is down. At level 6, Garen will gain access to his Ultimate R which can be used to execute enemies. Do not fight him when low, and definitely recall if you\u2019re below 50% health as he might look for a trade. It\u2019s better to be safe rather than try and fight and give him a kill. Once Garen has completed his first item, he will be more obnoxious and looking to trade more and more. Keep this in mind and do not commit to fights with him alone. "} -{"text": "Veigar is at his weakest in the early game. Try to abuse him to set him behind. Delaying his stacks will make him less effective in the later stages of the game.Whenever Veigar uses his n, try to abuse the cool down as it\u2019s his only defensive tool in the early game and once it\u2019s down- he is rather vulnerable. In order to get ganks or kill the Veigar, you need to bait out his n first. You can do this by constantly toggling in and out of range of him. Make sure you always bait it out before committing to the all-in."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your Q."} -{"text": "Use your Q to poke down Heimerdinger's turrets and reduce his pushing power. By removing his turrets, you limit his ability to control the lane.Your main objective is to stay healthy and keep your ADC alive. Focus on providing sustain and utility to your ADC rather than engaging in extended trades with Heimerdinger.Since Heimerdinger will likely push the wave towards your tower, assist your ADC in farming by actively participating in last-hitting minions.If you want your jungler to help you in this matchup, it's crucial to avoid falling behind and losing too much health. Prioritize staying safe and avoiding unnecessary damage."} -{"text": "Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.Look for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game.Continue to peel for your allies to keep them alive in fights. You\u2019re good at peeling, so you should do so in the late game."} -{"text": "An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. "} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.Has less carry potential compared to a lot of other Supports. Nami relies on her team to carry while she provides them with heals and shields.Nami is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning."} -{"text": "Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done will be pretty significant as well, and he can take multiple enemies down simultaneously.Pyke is outstanding in mid-game fights as his Ultimate R threshold will be pretty high. This means that he can easily catch enemies off-guard and blow them up.Pyke is quite decent at getting picks during the late game. He can single-handedly set up death brushes and get rid of squishy targets."} -{"text": "Jax's o will be maxed out at level 9. This will give him a massive damage boost, and he will frequently use the ability. Moreso, it will allow him to mitigate more damage in turn.Jax is excellent during the mid-game as he will have his core items with him. This means that he can look for picks and can quickly get kills on isolated targets.At level 11, he will have two points in his Ultimate t. This means that he will absorb more damage, completely dive the enemy backline, and still survive. "} -{"text": "Stand behind minions at all times to minimize Q damage from Taliyah.Bait out her W before engaging to avoid getting knocked back.Her level 6 allows her to counter your roams, so consider roaming from the base instead.Avoid standing in the minion wave after she gets her first item to reduce the damage taken from her pushing."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up as Malphite\u2019s Ultimate is very important and a great ganking tool."} -{"text": "Malphite is weak in the early game. You can use this to your advantage by invading him early on and trying to kill him.As Malphite cannot really gank until he\u2019s level 6, he will be looking to power farm to get his Ultimate h as quickly as possible. You can delay his level 6 power spike by invading his jungle and stealing away his camps.Malphite will not be ganking until he has his Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so it\u2019s harder for Malphite to find ganking opportunities with his allies behind."} -{"text": "If you can dodge Morgana\u2019s Q in a skirmish, you should all-in her as she doesn\u2019t have much else to offer pre-6. She is easy to kill if you can dodge her Q.Morgana is going to be ganking often early on. Keep this in mind and try to counter her ganks when possible.Her objective control in the early game is pretty good. Keep the objectives warded, or take them before she gets the chance to do so herself."} -{"text": "In the mid-game, you will want to take multiple fights and get ahead. It will be pretty hard for the enemies to kill you if you don't get CC'd.Your W and E will be instrumental to your success in this matchup, especially during ganks. Set up some death brushes in the Jungle when possible.Do not take full-blown team fights. Instead, rely on picks to win the mid-game. It should be pretty easy to do if you use the fog of war properly. "} -{"text": "Xerath\u2019s early game poke can be really hard to deal with in lane. Be prepared to take extra sustain so you are not forced to recall early on.Once Xerath is level 6 and unlocks his Ultimate 2, he will have a lot of poke and extra damage. Do not over stay in lane post 6 as he might be able to snipe you.When Xerath has his Luden\u2019s Echo, it will drastically increase his poke and pushing power. Avoid staying in the minion wave so he is unable to poke and push at the same time."} -{"text": "Riven can easily 1v1 any champion at level 3 if she is in a favourable matchup. Do not overextend to reduce her chances of killing you.When Riven unlocks her Ultimate e, her all-in potential increases dramatically. Make sure you disengage if she tries to fight you unless you have an advantage.Once Riven has completed two or three items, she becomes very strong and will be able to take down any squishy champion that is not a tank. If you see her running towards you- just back away."} -{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially.If his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.If the enemy avoids staying close to the walls, then it will become really hard for Zac to all-in them from the fog of war. He will then have to take conventional gank paths."} -{"text": "When playing melee champions, do not let Lulu bully you down with auto-attacks. When you\u2019re not looking to engage, stand back so she cant auto-attack you. Waiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it\u2019s on cooldown.Post 6 and when Lulu gets her Ultimate R, her survivability increases a lot. Keep in mind that it\u2019s going to be difficult for you to kill her when her Ultimate R is up. Do not commit to the all-in unless it\u2019s down or she\u2019s out of mana."} -{"text": "Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward. When playing as an engage champion, target him as soon as he moves forward to poke.Don\u2019t let Brand harass you for free. Try and stand back and out of range of him so he\u2019s unable to attack and harass you with his W. Ensure that you remain healthy otherwise you\u2019ll never be able to fight him.A good time to fight Brand is when he\u2019s out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he\u2019ll have 1 less ability to use."} -{"text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane."} -{"text": "After your bot lane has moved to the top lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay top if you can\u2019t get anything done.Use your mid-game power spike to look for aggressive plays and all-ins on enemies who try to stop you from split pushing or ones that are moving around the map alone."} -{"text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.She is an immobile Mage with no escapes. Let her push the wave and then call for assistance from your Jungler to shut her down."} -{"text": "Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. The damage will also be increased.His first ability will be maxed out at level 9. This will let him clear minions waves with ease, and the damage dealt to champions will be really high.Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot. He will just have to ensure that he can kite around tanks. "} -{"text": "Avoid detaching from your ally when Lux's Q (Light Binding) ability is available to minimize the risk of getting caught in her crowd control.During levels 1 and 2, focus on poking Lux as much as possible with your basic attacks to apply pressure and potentially gain an advantage.Keep the wave closer to your side of the lane to create opportunities for jungle assistance and have a longer lane to chase down Lux and her ADC if needed.When poking Lux, position yourself behind at least two minions to block the damage from her Q ability, reducing the effectiveness of her poke."} -{"text": "Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn\u2019t protect your allies, you can put yourself in between you and the enemy so your ally doesn\u2019t get CC\u2019d."} -{"text": "Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.At level 16, Lux will mega-spike. This is due to her Ultimate n being upgraded to level three. She will now blow up enemies with the Ultimate n alone, and the ability's cooldown will be negligible.Her g will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle."} -{"text": "Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.Staying healthy is key when playing Nautilus. If you get poked down, you\u2019ll never be able to engage. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range.Use Nautilus\u2019s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} -{"text": "Try to hit level three as quickly as you can. It will give you a boost in your clearing speed, but your ganks will pretty much remain non-existent till you are level six.Since your early clears are pretty weak, you will want to make sure that you don't get invaded. Ward the Jungle entrances so that you can detect any invaders coming towards you.Unlocking your Ultimate h will give you the ability to freely gank from now on. Ensure that you don't let enemies push up in their lanes without being punished from now on. "} -{"text": "Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team. "} -{"text": "Ahri is rather weak in the early game. Look to poke and fight her during this time to get a good start from the get-go. Post-6, Ahri has a lot of chase potential thanks to her Ultimate. Do not overextend when you\u2019re low as she can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage."} -{"text": "Master Yi needs time to scale and will be looking to farm as much as possible to come online. Without his Ultimate r, he is rather weak, so he will be looking to hit level 6 as quickly as possible.Go in Master Yi\u2019s jungle to steal away his camps if you see him on one side of the map. This will delay his power spikes, and also reduce his gold income.Master Yi can take objectives like the Dragon or Rift Herald alone in the early game. Make sure you keep those objectives warded so you can see him before he secures them for his team. "} -{"text": "If she gets CC\u2019d, she dies. Mobility is Kindred\u2019s main suit, and taking that away from her will make the enemy team\u2019s job of killing her way easier.Her skirmishing potential depends on her W availability. Without this, she won\u2019t be able to use her Q consistently, which forms the mainstay of her entire skirmishing power.Her Ultimate R, if improperly used, can quite easily lose her team an entire fight. It can even cost them an objective, especially if Kindred has not been able to get multiple marks and is behind on levels. "} -{"text": "Rengar will start falling off as the game goes on, so he will have to accumulate a lead early on. He should rely on picks to win the game.He will have many items during this phase of the game, which will let him dish out a lot of damage if he manages to catch an enemy.Level 16 is a massive power spike, which means that he can completely decimate enemies who are singled out. He will need to frequently find flanks on the enemy to ensure that he can take over the game and win quickly."} -{"text": "His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and getting your first item.Level six is a decent power spike. It allows Vladimir to unleash his burst combo and develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily from now on.The first item component will give him a significant damage boost. It will also increase his overall survivability in the lane. "} -{"text": "Try to counter-gank and get kills in different parts of the map. Your C and overall burst damage will help you a lot, especially if the enemy is pushed up.Fighting near chokepoints should help you a lot during this phase of the game. You may be able to get a multi-man C knockup and blow squishies up easily.Set up death brushes when you can. Your abilities make it possible to one-shot enemies as soon as you get your core items."} -{"text": "Twitch will get a massive power spike at level 16. The damage boost will be significant, and he will slice through his enemies.At level 14, Twitch will have two of his abilities maxed out. This means he will deal tons of damage and decimate his opposition if they are grouped up.Twitch will have multiple items by now, which means that his damage output will be really high. The true damage aspect of his Passive will help him a lot while dealing with tanks."} -{"text": "Mordekaiser is quite immobile. If the enemy has lots of mobility or has dodge tools, it will be hard for him to catch up with the enemy.Pre-6, if Mordekaiser misses his E, his ganks will fail. This is because he has no other forms of CC and it will be hard for him to get on to the fleeing target.In the later parts of the game, pen and healing reduction will reduce his survivability heavily in late game team fights."} -{"text": "Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely.Once you get your first item component, you should spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though.On getting your Ultimate e, you should be able to finish off kills in other lanes. Make sure that you show up to neutral, objective fights as well since your e will be really effective in those situations. "} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "At level 16, Akali will have 3 points in her Ultimate She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate will also be on a lower cooldown, which is very beneficial.At this stage of the game, Akali would be near max build. Landing an E on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight.Akali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down."} -{"text": "Try to aim your abilities when pushing so they hit her and the minion wave at the same time.Your level 6 is very strong. Try to poke her down first before committing your Ultimate on to her.Play safe early on. She is stronger than you and you need some time to come online, so make sure you limit how much damage she can deal via auto-attacks.If she roams, just let her. You cannot match her roams in the early game. Instead it is better for you to just focus on farming."} -{"text": "His E allows him to avoid a lot of damage and can act as a huge factor during all-ins. That is why he can turn fights into his favour especially when he is low on health.Can easily poke and execute someone with his Q due to how that ability works. This when combined with lane brushes, or the river brushes can allow him to deal a lot of damage without taking any in return.Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team."} -{"text": "If Jarvan builds AD, he is going to be very squishy in team fights and will get blown up quickly in team fights. Once he\u2019s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die.If he falls behind, Jarvan isn\u2019t that good. He will be too squishy in fights, deal no damage and struggle to protect his team, you need to make sure you get ahead in the early game and play around your Ultimate m."} -{"text": "Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off.Kennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank.Try to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if he\u2019s low on HP."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.In team fights, try to flank from the side to make it harder for the enemy to disengage or poke you down. If you get poked down, you wont be able to engage and will probably die.Fiora is a strong skirmisher. Look to fight whoever tries to stop you from split pushing. You should be able to fight anyone as long as you\u2019re not behind in the mid-game."} -{"text": "When you try to all-in enemies with your Ultimate t, make a note of your carries. Your job will be to fall back and peel for them if they aren't safe enough.Depending on the build you go for, you will have different jobs in the team. If going for AP, focus on the backline, else, focus on keeping the enemy frontline off your team.If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate t will help you a lot with that."} -{"text": "Cassiopeia\u2019s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana.Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} -{"text": "Diana\u2019s early game is rather weak, but she does have kill pressure on you if she is able to land her Q. If you meet her on the rift alone and she lands her Q, back off unless you can kill her. Diana can start ganking after level 3 and will look to constantly gank post level 6 whenever her Ultimate R is up. Keep this in mind and try to gank as often as possible to make it harder for her to impact the map when she gets around to it. Be aware of her level 6 power spike as it is huge for her. Keep track of her early through wards and try to delay her power spike for as long as possible by taking away her camps or killing her in her jungle."} -{"text": "At level 6, Teemo\u2019s pressure increases thanks to his Ultimate t giving him extra damage and the ability to place Mushrooms t all around the map. The more ability haste Teemo buys, the more Shrooms t he can place around on the map. Try to take unorthodox pathing to prevent walking through them.Nashor\u2019s Tooth is a core item for Teemo. It gives him lots of additional stats- which makes him more of a threat."} -{"text": "Vex has a shield on her W that can protect her from incoming damage.Really good wave clear with her Q and E.Great pick potential with her Ultimate R which can also be used to help her roam to other lanes."} -{"text": "Nasus is at his weakest in the early game. Try to deny as many stacks as possible so he is unable to scale quickly.The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible.While he will be focusing on farming, once he has his Ultimate R, his kill pressure will increase and so will his survivability. Make sure you\u2019re not too cocky otherwise he can turn the exchange around."} -{"text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Although you can activate your W while you're in her W (Miasma), if your champion model is within the W you will not be knocked away and the ability will still be used if you try to use it on yourself. Use it on her to knock her away instead. Cassiopeia can farm easily under her turret, and although Cassiopeia doesn't have any set up CC, she can follow up and be very successful with ganks with her W. This gives you good reason to freeze the wave as best you can and ask for ganks to abuse her poor early game. Cassiopeia needs to land multiple E\u2019s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E. Cassiopeia at level 6 becomes very strong, but her Ultimate R will only stun you if you're facing towards her. Turn yourself around after you use abilities and try to put yourself in her shoes, and think of when you would use it if you were her."} -{"text": "Use your E on Yone after he uses his charged Q or E. This is because he will evade your ability otherwise, and you won't kill him.Your Qcan easily let you interrupt Yone multiple times when he is trying to all-in you. Use it properly to ensure that he can't auto-attack you a lot of times during a fight.Play a bit safer in the lane, and don't let him hit you with his W frequently. This damage will build up and will allow Yone to all-in you later.Your Ultimate is exceptionally potent, so make sure you use it during major team fights. The enemy backline is your target, especially if there is an immobile target there. "} -{"text": "Since her Passive lets her scale infinitely, she should be really great as the game goes on. She will need to take care of her positioning, though.A maxed-out Ultimate R will help Senna out a lot during team fights. She can dish out a lot of damage with the ability if she can line it up correctly.All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She should be peeled for by her allies during this point."} -{"text": "You should still focus on getting picks on the enemy carry when possible. Your d > e makes up for a perfect combo, and you should try to knock up multiple targets with it when possible.Your Ultimate m will have a very short cooldown now. This means that you can all-in the enemy team frequently and should be able to secure multiple picks with your Jungler and other teammates.Your items should make you really tanky during this phase of the game. Be very careful, though, as you don't want to all-in the enemy and find that you have no form of follow-up damage available. Focus on protecting your allies first, then look for an all-in."} -{"text": "Level 11 will be a decent power spike for Lillia as she will have an upgraded Ultimate R. The cooldown will be reduced, which will allow Lillia to make plays frequently in the game.Her Q will be maxed out at level 9. This is really good for her as her burst damage will increase exponentially, and she will be a menace to deal with.Lillia excels during the mid-game due to her ability to secure picks. Her Ultimate R should help her a lot in catching out roaming laners and Supports. "} -{"text": "Anivia is a very mana-hungry champion and will need blue buff as often as possible. While she is low on mana, use this as an opportunity to deny her farm.When you\u2019re roaming around the map, make sure you keep an eye on the minion wave in mid. Anivia can push the wave very fast and you\u2019ll lose a lot of Tower health if you\u2019re gone for too long. Try and roam while she is in base so she can\u2019t take your Tower.CC is your best friend against Anivia as she is squishy and immobile. But she does have tools to defend herself like her t and e. To make locking her down easier, try to flank her rather than running directly at her to make it harder for her to escape."} -{"text": "Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though.Once he maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. This can also be done from the lane brushes if the enemy doesn't ward them.Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well."} -{"text": "Malzahar\u2019s first major power spike is when he gets his first component item. It will allow him to spam his abilities on the enemy laners. When Malzahar hits level 6, he can look for picks and set up kills for his ADC or the Jungler.During the early game, Malzahar should try to use his Ultimate R whenever he can. Using it as soon as it comes up will help his lane get more kills and start a snowball."} -{"text": "Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight.Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it."} -{"text": "An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. "} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Another point in her Ultimate e will increase her damage significantly. All she needs is to time her e well and use her r to CC multiple targets.She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate e. "} -{"text": "His waveclear and burst damage is impeccable. He can also keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.He can push up freely as long as he is in the cover of his Q turrets. These turrets, when combined with his E, can allow Heimerdinger to turn an enemy gank into an easy kill for him.His Ultimate R provides him with a lot of versatility. He can use his empowered Q to take down turrets and enemies, his empowered W to take down low health enemies, and his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC."} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "Twisted Fate\u2019s level 6 is important for him. While it doesn\u2019t increase his kill pressure in lane, his ability to roam and help his allies dramatically increases. To make it harder for him to roam, keep him pushed in.Twisted Fate is really weak in the first few levels and also when he is overextended. Try to abuse him as much as possible in the early game.Once Twisted Fate has his first item, he is going to deal a lot of burst damage if you\u2019re hit by one of his Cards d."} -{"text": "Keep going for short burst trades with your E and Q in this matchup. The damage should be unbearable for the enemy team and you will be able to get kills easily.Your W is extremely important in this matchup so make sure that you use it with extreme discretion. The goal is to make sure that you ward around the map properly before using the ability.Post-six, you should have an easy time getting people off you in the game. It can also be used as a finishing move after you have charged up your E on the enemy. "} -{"text": "Gangplank will always be stronger if he has a Barrel E placed under him. Keep this in mind and try to fight him when there isn\u2019t one. At level 6, ping that Gangplank has his Ultimate R. It\u2019s key that your team knows that he can use his Ultimate R to impact a fight. Gangplank is rather weak in the early game and needs time to come online. Try and abuse his weak early game to get ahead."} -{"text": "Your r will hit like a truck and allow you to quickly take neutral objectives. Take all the objectives from the map and don't do anything which may have the chance of getting you killed.Get a defensive item when possible. This should help a lot if you manage to mis-step during a major skirmish. Only go in when the enemy has used up all the primary forms of CC.You will be a prime target for assassins, so make sure you are wary during fights. Also, use your W carefully to cover your flanks when you get the chance to do so."} -{"text": "Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.Volibear\u2019s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team."} -{"text": "Amumu will have multiple items during the mid-game. Depending on his build, he will either deal a lot of damage in team fights, or be incredibly tanky and hard to kill.At level 11, Amumu will have 2 points in his Ultimate y. This means his Ultimate y will be on a shorter cooldown which can help him in team fights and help his team get picks.Teams start to group during the mid-game, and as Amumu is a team fighting champion, he is pretty good during this stage of the game."} -{"text": "Similarly to her level 6, Elise doesn\u2019t spike at level 11. Again, keep this in mind when fighting enemy Junglers at level 11.At level 9, Elise will max her Q. This is a good level spike for Elise as it allows her to outtrade most enemy Junglers in a 1v1 fight.During the mid-game, Elise should\u2019ve completed multiple items. She will be good during the mid-game, and with the more items she gets."} -{"text": "2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated. "} -{"text": "Gnar can deal a lot of damage or be a peeler for his team by tanking a lot of damage. This versatility depends on his form at the time of the fight as well as his build choice.At level thirteen, he will have two of his abilities wholly maxed out. That will allow him more frequent usage of his jump and poke abilities which can be highly beneficial during extended fights.Gnar must play around his Ultimate R to ensure that he is vital during the late game. Bonus points if he can use the fog of war to his favor."} -{"text": "As Ziggs gets more items, he will be causing a lot of mayhem in terms of damage. This means that Ziggs can easily poke enemies out to make the team fights massively unfair for the enemy.Once Ziggs gets three points in his Ultimate R, he will deal massive amounts of damage in a huge area during team and objective fights. Fighting in clumped areas will give a tremendous advantage to Ziggs as well, especially when it comes to Dragon and Baron fights.Ziggs is quite good at taking towers quickly, but as he gets more items, he will completely decimate them with his Passive empowered auto-attacks. After that, he can just chunk the building out with his W, which means that the enemy can't do anything to defend their tower. This is quite beneficial if Ziggs' team is losing and he wants to split push."} -{"text": "Lee Sin is a dominant laner in the early game. Expect him to go for aggressive plays to get an early lead.Once Lee Sin hits level 6, his kill pressure intensifies and he will be a lot scarier to play against. Expect him to go for aggressive plays.When Lee Sin has completed his first component item, his damage output will increase dramatically. Watch your positioning so he cannot easily take you down."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Blitzcrank\u2019s level 2 is very strong. Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill.When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots.At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b. His Ultimate d can also be beneficial and destroying shields in clutch 2v2 fights in the bottom lane."} -{"text": "Xin Zhao is an early game Jungler and will look to gank often in the early game. You can reduce his effectiveness in the early game by placing vision around his jungle entrances. Once Xin has completed Trinity Force and his jungling item, he will be very strong. Avoid fighting him if you run into him alone at this stage of the game. In particular, once he has unlocked his Ultimate R.Xin Zhao falls off in the late game or when champions start grouping and getting defensive items. "} -{"text": "If you see Karthus using his Ultimate e at the start of the fight, try to CC him so it cancels his Ultimate e.If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. This will reduce his damage output and make surviving the team fight easier.If you spot Karthus in a side lane split pushing, you could start a team fight. But, you need to keep in mind that he can influence the existing fight with his Ultimate e. "} -{"text": "Galio is a melee champion and can be easily abused by ranged Supports and the enemy ADC. This makes it hard for him to lane against poke champions. Furthermore, he can easily get interrupted by the enemy if he wants to engage with his E. If he misses it, he will get killed easily too.In a 2v2 setting, his Ultimate R may not be super valuable compared to other Supports. It doesn\u2019t do a lot of damage like other Supports, and it can be hard to use in the mix of battle."} -{"text": "Gangplanks early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly.Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes.Avoid fighting in the early game if possible. Gangplank needs time to come online and in some matchups you\u2019ll need to just focus on farming and surviving."} -{"text": "Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind."} -{"text": "Cassiopeia\u2019s first significant power spike is when she hits level 3. While she can dish out a lot of damage at levels 1 and 2, she becomes much stronger when she has access to her basic abilities.The next major power spike for Cassiopeia\u2019s is when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler.Cassiopeia\u2019s will start to do a lot more damage in trades when they\u2019ve picked up their first item. Landing one Q and then following that up with multiple E\u2019s should give you a severe health advantage."} -{"text": "You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. This allows you to chip away at your enemy's health bar.The amount of utility you bring to a team comp is massive. Your auto-attack slows and your Ultimate w can easily help your team secure picks before important objective spawn.Once you get a few items, your Ultimate *R* will be on a considerably lower cooldown. This can help your team secure more picks "} -{"text": "Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you\u2019re looking to all-in someone.Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can\u2019t kill the enemy laner, try to roam around the map to pick up kills in the side lanes."} -{"text": "His mid-game team fighting is quite potent during this phase of the game, especially if he gets a multi-man E on the enemy.The second point in his Ultimate R will let him do more damage with the ability. It is necessary to ensure that he tosses the target in the proper direction. His first ability will be maxed out at level 9. This will let him deal massive amounts of damage during ganks and mid-game fights. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Ryze will try to avoid team fighting in the mid-game as he still needs time to come online. Looking for fights as soon as the laning phase has ended is favourable.Team fighting in the late game is where Ryze can shine. Ending the game as quickly as possible will reduce his chances of coming online and winning the fight for his team.Warding your flanks will reduce Ryze\u2019s ability to get a good Ultimate R off and surprise your teammates. Avoid pushing too far forward when you don\u2019t know where Ryze is to reduce the chances of him catching you out with his Ultimate R."} -{"text": "At level three, Zilean will have access to all his abilities. This will allow him to play aggressively as well as poke the enemy mercilessly in the lane.Level 6 offers quite a lot of protection to Zilean as it can allow him to counter lethal burst damage with ease. It will also make his opponent's job way harder than it is supposed to be.Zilean's Ultimate t is going to be helpful in fights. Zilean's first item component will allow him to spam his abilities frequently, making life miserable for the enemy team. It does help a lot when dealing with champions who have a lot of burst damage in their kit. "} -{"text": "When playing Yuumi against Miss Fortune, be mindful of your positioning to avoid getting hit by her Q (Double Up). Position yourself behind multiple minions or out of range to minimize the chances of being hit by her poke ability.At level 6, Miss Fortune's kill pressure increases significantly due to the power of her ultimate. Be cautious and make sure to play defensively, as she can burst down both you and your ADC if caught in a favorable position.To create opportunities for your jungler to gank, try to keep the minion wave closer to your turret. This forces Miss Fortune to overextend if she wants to harass or farm, making her vulnerable to ganks. Coordinate with your jungler and communicate the wave position to increase the chances of a successful gank.Timing is crucial in lane. Try to reach level 2 at the same time as Miss Fortune to minimize her kill pressure. Having access to your full abilities allows you to better respond to her aggression and potentially turn the tide in your favor."} -{"text": "In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her. If Akali engages and is hidden inside her W, back away from the Shroud until it\u2019s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it. In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone."} -{"text": "Unfortunately, Blitzcrank will be quite immobile in the late game. If he oversteps, uses his b and misses it, he can easily get killed. You\u2019ll need to watch your positioning and not overextend without backup.The good thing is your b will be on a lower cooldown in the late game. You\u2019ll be able to look for picks frequently and you\u2019ll also be able to get your second b up after you land or miss your first.In the late game, Blitzcrank would be near full build. He should be very tanky and offer his team a lot of utility. Keep in mind that he will still be vulnerable and immobile, but he will be able to soak up more damage."} -{"text": "When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you\u2019re always behind at least 1 minion so he cannot push and poke you at the same time. Corki will be a much bigger threat when he has his Package as it gives him a lot of roaming freedom which he doesn\u2019t usually have without it. As soon as he picks up his Package make sure you communicate with your team.Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading."} -{"text": "Avoid grouping too close together otherwise, Lissandra will be able to engage with her E and land a multi-person W. If you can, try to split up slightly so she can only hit 1 or 2 champions at the most.Play around Lissandra\u2019s Ultimate R cooldown. Once it\u2019s on cooldown, she is rather vulnerable and cannot team fight properly. You can use this to your advantage to force team fights when you know it\u2019s hard for her to fight.Lissandra has tons of wave clear, so sieging objectives in the mid and late game is going to be tricky. Keep this in mind and try to take her down or poke her out of lane so she cannot defend her Turrets."} -{"text": "She is very immobile and can be killed easily if she is all-in\u2019d. This can shut her down during the early game and force her to play defensively.Her enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.The E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner."} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it\u2019s on cooldown."} -{"text": "Do not team fight in the later parts of the game unless your Zhonya\u2019s Hourglass and Ultimate W are both up. Delay/ disengage fights if the enemy wants to fight you.Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight.Poke and delay team fights while you and your team harass the enemy and get them low. Once they\u2019re low, engage. You can also look for picks with your abilities to catch someone who is out of position."} -{"text": "Watch your positioning in team fights as Morgana will try to catch someone out with her Q. Make sure you stand in an appropriate position so you\u2019re able to dodge it. Don\u2019t stand too far forward nor too far back.Once Morgana has gone fishing with her Q, she is relatively defenceless which you can capitalise on. As soon as she uses her Q, charge at her and try to take her down.Whenever Morgana casts her Ultimate R in a team fight, try to get out of the area as quickly as you can so you do not get chained down and CC\u2019d."} -{"text": "After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.Once you\u2019re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get early kills with it."} -{"text": "His W can help him escape or close the gap between him and his targets. When ganking, this is a great way of closing the gap.Zed has good all-in potential and is very strong when he unlocks his Ultiamte R. However, Zed can start ganking from level 3 onwards.Zed has a healthy and fast clear thanks to his W which will help him deal more damage to camp when combined with his Q and E."} -{"text": "Her W blocks auto-attacks and enhanced auto-attack abilities. This includes abilities like Twisted Fate\u2019s W.Your Passive helps you gain XP advantages over the enemy laners, which can help you hit power spikes before them.Her E gives Nillah 2 dashes. This is good for her as she can quickly get in and out of skirmishes."} -{"text": "Once Gnar\u2019s E is down, he becomes susceptible to ganks, so if his opponent manages to bait it out, he will have a really hard time escaping out of that situation.Gnar\u2019s Ultimate R won\u2019t be very effective if the enemy is playing in open spaces and is spaced out evenly. This will force him to go for a higher priority target which may involve flanking the enemy team, which can cause him to get caught out and killed.The enemy can completely counter him by choosing to disengage when he gets his mega form. Once his mega form is down, the enemy won\u2019t be under the looming threat of getting ulted into a wall by him, and hence will be able to fight more freely."} -{"text": "Use the lane brushes to get an edge on the enemy laners. You can easily CC and poke them with your basic abilities as you will be hidden.If the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.You\u2019re going to naturally push the minion wave with your Q. While you\u2019re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn\u2019t have his Q turrets up, so keep this in mind."} -{"text": "Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads.Try to push the wave in as Jhin has a harder time farming under Turret. However, make sure your Support is someone who can play at the enemies Tower. Do not push if your Support needs to engage.When paired with an aggressive Support who has CC, beware of Jhin\u2019s W which he will tend to use after the Support has engaged to layer CC. "} -{"text": "Level 2 is the all-in power spike for Rakan. He should use the lane brushes and work with his ADC to get a kill early on.Level 6 will be another decent spike for Rakan. He can now CC multiple targets and chain it with his W for a massive knockup.Boots are a massive spike to his roaming capacity in the game. He should be looking to make plays all around the map. "} -{"text": "Avoid lane brushes as much as possible if you don't have vision of them and Sion is missing from the lane.Keeping your resource bar half filled should help you significantly in this matchup, especially if Sion decides to all-in you.Sion may try to lane gank your allies. If such a thing happens, just look to push and take as many plates as possible.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Darius is one of the best duelers in the game, so don\u2019t overstay your welcome. Do not go for extended trades with him as he will always come out ahead. Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn\u2019t deal much damage. Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill."} -{"text": "Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target.Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Most of the time, Illaoi will rush Black cleaver as it synergizes incredibly well with her kit. If she manages to complete this item before the 11-minute mark, she will 1 shot casters minions, making her push pretty much outmatched. Illaoi\u2019s power can spike around her Test of Spirit E max (level 9). This gives her the ability to do a great deal of damage to carries if she takes a side lane. Be aware of this power spike and inform whoever tries to match her in the side lane. At level 13 most Illaoi\u2019s will have their Tentacle Slam Q and Test of Spirit E maxed. This will give Illaoi incredible skirmish & duelling potential. Try to pick her off or pick fights while she is away from her team."} -{"text": "Brand is really strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when he gets the level up so you don\u2019t risk losing your health bar.The longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set him behind in the early game to reduce his gold income and prevent a snowball.Once Brand hits level 6, his damage output and ability to kill you will be much higher thanks to his Ultimate R. If you are low, make sure you recall as he can easily burst you down and kill you."} -{"text": "Illaoi will often push quickly with her Q. Stand outside of the minion wave whenever possible so she is unable to push the wave and poke you at the same time. Making her choose between pushing and poking will help you in this lane.Unless you can dodge all of her Tentacles, the difference between killing or dying to Illaoi is from the healing off of her Tentacles, so try to buy some form of grievous wounds as soon as possible.Without her Tentacles, Illaoi dueling power diminishes fairly. Be proactive by destroying them when possible.Using your Q will lock you in place for a short while and Illaoi players will try to capitalize on this with a quick Q. Use your Q to poke or farm when you know her Q is on cooldown or if she is out of range."} -{"text": "She is pretty intense during the early game as her clears are pretty quick. She can burst enemies and duel them quite efficiently early on.Unlike other champions, level six isn't a massive spike as it doesn't provide her with a lot. On the other hand, her early game power is due to the Ultimate r transformation.The first item component will allow her to duel enemies more easily. It will also let her use her abilities quite frequently. "} -{"text": "Once you get your core items, you should look for skirmishes all around the map. Focus on ganking the pushed-up enemy lanes.When going for neutral objectives, make sure that you get rid of the enemy Jungler with your o and auto-attacks. It will ensure that you don't mess up a smite.Fighting in chokepoints should help you a lot during this phase of the game. Work with your Support to set vision around the map to know where you can catch the Jungler off. "} -{"text": "His W is almost useless against you, as only your d can be blocked by it, but it can also save his demise by having it almost always off-cooldown.Try to avoid extended trades with Yasuo at all costs, as his abilities have low CD, and instead you should poke Yasuo with your d when he positions incorrectly.Try not to stay close to your minion wave, as Yasuo can use it as a way to close distance and make favorable trades for him.Let Yasuo push the wave at levels 1-5, as he can't really trade of dive you under tower unless he has jungle assistance, and use these windows to poke him down using your d and auto-attacks."} -{"text": "After Cho\u2019Gath has put multiple points in his s, he will be able to trade more effectively with the enemy. Combined with some of his other power spikes we will discuss, he can start to out-trade many enemy champions.Cho\u2019Gath cannot trade too well until after his first back. When he picks up his first component item, trading becomes much easier for him as his damage and survivability increases. At level 6, Cho\u2019Gath\u2019s kill pressure intensifies as he can execute an enemy champion if they overextend. Even if he cannot kill them, he can still put his Ultimate t to good use."} -{"text": "Kassadin is at his weakest in the early game. Try to fight as much as possible so he falls behind.Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him."} -{"text": "Getting a complete build will allow your damage to skyrocket. Don't forget to use your Passive timely to avoid dying in clustered fights.You can use your Ultimate R as an escape tool in heavily botched-up fights. This is not recommended because ability can allow you to turn a fight and save yourself almost immediately.Your E will be pivotal to fights during this phase of the game. Always try to flank the enemy and get kills on the backline. This way, you will be able to take over the game easily."} -{"text": "Yorick's Maiden will be mighty from level 16 as his Ultimate R will be completely maxed out. It will also allow Yorick to use the ability often.Yorick can keep on split pushing or decide to join team fights at this stage of the game. Either way, he will be dealing a plethora of damage and will excel in clumped fights.Yorick's second ability will be maxed out at level 14. This means that dueling him will become really hard for the enemy, and Yorick will be able to turn a fight on its head easily."} -{"text": "Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC\u2019s life."} -{"text": "Disengage is Master Yi\u2019s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.When low, make sure you back away even if Master Yi isn\u2019t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.Try and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it\u2019s best to wait for him to use this ability before trying to kill him."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.Peel for your allies in team fights. As you\u2019re tanky, you\u2019re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "At level 6, Ezreal will unlock his Ultimate R. His Ultimate R is a great tool throughout all stages of the game. It allows him to deal a considerable amount of damage to anyone on the map.After Ezreal\u2019s first back, he will pick up his first component item. His damage output will intensify and he can look for more aggressive plays once he has it.When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in."} -{"text": "Sejuani is very good at picking people off with her Ultimate R at the start of the fight. Make sure no one is too far forward especially the carries to make it harder for her to get a pick.Avoid splitting up when playing against a Sejuani. If you are not grouping, she will just force a fight with her Ultimate R, so make sure you\u2019re grouped as a team.Poke, disengage and CC will reduce Sejuani\u2019s ability to fight. If possible, try to harass and poke her down from afar to make it incredibly difficult to use her Q and engage."} -{"text": "Make sure that you go for short burst trades against Volibear when possible. This will keep him at bay, but make sure you trade after his E is down.Focus on getting your first item component quickly. This will help you get an edge in the lane, especially once you get some Grievous Wounds.Once you get your Ultimate, you should become more aggressive in this matchup. The point is to take him down frequently so that he can't do much in the lane.The wave is to be kept on your side of the tower to have a safe adobe from ganks. This will help you scale up till you can actually deal some damage."} -{"text": "Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate e at regular intervals to ensure that you can help your teammates.Fight near chokepoints to maximize your team fighting effectiveness. Sometimes, it would be wise to throw yourself into the enemy team, especially if the enemy frontline decides to all-in without any follow-up.Another point in your Ultimate e will let you destroy the opposition due to your consistent burn damage. Use your e properly to make sure that you win clumped fights. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for a pick with your n to gain the numbers advantage. Then use your Ultimate R to take them down quickly before looking to siege or take a nearby objective.At this stage of the game, you should have tons of stacks and be really strong. If you\u2019re ahead, use your Ultimate R to stat check the squishiest enemy champion to take them out of the fight."} -{"text": "Swain's level 3 is a massive power spike as he can now go for all-ins with a high amount of burst damage. Concealing his position in the lane brushes should give him the element of surprise as well.Level 6 is another significant power spike. He can now all-in an entire enemy team and deal a lot of AoE damage. This is very useful during neutral objective fights and clumped team fights.The first item will give him a massive burst damage boost. This is vital and will lead to Swain taking over the game quickly. He can use the lane brushes to solo kill enemy targets with ease."} -{"text": "He will keep spiking with every point in his e. This means that he will dish out a lot of damage when that ability is active and will melt through health bars.At level six, Kog'Maw will gain access to his Ultimate y. This is important as the poke damage is really beneficial in taking down low on health enemies.His first item component will give him a damage boost and take more trades in the lane. He will have to be careful about over-extending and being caught out, though. "} -{"text": "The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.Level 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.Level 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed."} -{"text": "When Kayn gets his transformation, he will be much stronger. If he goes Red Kayn, he will be tankier, if he goes Blue Kayn, he will deal tons of damage. At level 6, Kayn can be more aggressive and go for riskier plays as he can use his Ultimate R to protect him from dying. Keep this in mind when fighting him. Kayn will be looking to skirmish as much as he can in the early game so he can get his form early. "} -{"text": "Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.If the enemy is smart and sets vision in the lane brushes, he won\u2019t be able to rely on his Q to poke/start an all-in.His maneuverability decreases while using his Ultimate R, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink."} -{"text": "Lee Sin will have multiple items during this phase of the game. It will allow him to deal robust amounts of damage while ensuring that his survivability is preserved.His first ability will be maxed out at level 9. This means that he will be dishing out a heavy amount of burst damage and ultimately killing squishy enemies off by himself.At level 11, he will have two points in his Ultimate k. This will let him use that ability wholly and frequently ruin the ability of enemy divers to get into his backline. "} -{"text": "A maxed-out Ultimate R should help Talon a lot during this phase of the game. It will help him a lot when escaping nasty situations or trying to kill off a squishy carry.He will start falling off during this game phase as the enemy will be building defensive items now. He should keep track of the items' cooldowns so that he can strike at the proper time.Most of his abilities will be maxed out during this phase of the game. This means a lot of damage from his end and him being extremely slippery during fights. CC will be his worst enemy during this phase of the game."} -{"text": "Once you have a few levels under your belt, you can start to play aggressively and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.When you\u2019ve hit level 6, request assistance from your Jungler to kill the enemy laner. Request assistance or look to roam whenever your Ultimate R is up.Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage. "} -{"text": "Pantheon is a very strong early game champion, so you need to play this lane passively and use resources when necessary.At level 6, you get a massive power spike over Pantheon, since his R is not a real power spike to Pantheon. Use the pressure it provides to threaten all-ins on him.When Pantheon engages on you, use your abilities and then AA him until his abilities are back, then run back to your tower.Pantheon will likely try to use his Q on every opportunity that gets presented to him. You can tank its damage early on with your Passive if you need to."} -{"text": "At level 9, Nasus will max his first ability. His damage output and trading potential at this stage of the game will be quite high.At level 11, Nasus will put the second point in his Ultimate R. He will be really tanky and strong post level 16.During the mid-game, Nasus would\u2019ve picked up several hundred stacks on his Q. Keep farming and you\u2019ll become a huge threat soon."} -{"text": "Poke the enemy as much as possible with your Q to get them low. Use your early lane dominance to gain a health advantage over the enemy.Watch your positioning at all times. Karma is super squishy and will easily die if she walks too far forward.Make sure you place vision around your lane to keep you and your ADC safe. Staying alive is key to winning in the later parts of the game."} -{"text": "When playing melee champions, do not let Lulu bully you down with auto-attacks. When you\u2019re not looking to engage, stand back so she cant auto-attack you. Waiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it\u2019s on cooldown.Post 6 and when Lulu gets her Ultimate R, her survivability increases a lot. Keep in mind that it\u2019s going to be difficult for you to kill her when her Ultimate R is up. Do not commit to the all-in unless it\u2019s down or she\u2019s out of mana."} -{"text": "Look to stack your Tear as often as possible. The earlier you get it, the better.Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear."} -{"text": "Gragas is an early game Support. Expect him to play aggressively during levels 1-6. Once Gragas gets his Ultimate R, he will be looking for aggressive plays once you overextend. Try to stay as far back from him as possible to make it easier for you to dodge his R.Keep an eye on what items or playstyle Gragas is going for. If he is building defensive items, he will be tankier. If he\u2019s going damage items, he will dish out a lot of damage incredibly quickly."} -{"text": "Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.His Ultimate n allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.His e can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit."} -{"text": "In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Ensure you\u2019re in range to press R."} -{"text": "Riven is an early game dominant champion who can take over the lane through short trades. Try not to trade with her unless you can match her trading potential.Riven will often play hyper-aggressive and try to outplay you with her e. If possible, try to bait out her main abilities and then re-engage when she has cooldowns. This is your best bet when laning against a Riven.Keep the minion wave frozen near your Tower. If you are playing close to your Tower, her all-in potential is limited as the Tower will protect you and she will not be able to look for frequent trades."} -{"text": "You will have your core items now, which means that you will be hitting like a truck. When in the lane, make sure you keep stacking your Passive up frequently. It is vital for the late game.Not showing up to neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very hard for the enemy team to be concentrated near the pit, hence use it to your advantage.If the enemy happens to be too mobile or CC-heavy, just get a defensive item like a Zhonya's Hourglass. It will keep you safe from getting one shot before being able to do anything. "} -{"text": "In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn\u2019t get caught out in the late game or else he will not dish out any damage.At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats."} -{"text": "Just like in the mid-game, Azir doesn\u2019t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.At level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.Paired with his level 13 power spike and picking up more and more items, Azir\u2019s late game is very strong."} -{"text": "Can dish out a lot of burst damage while moving around quickly during team fights. This makes it very hard to catch him and kill him in a team fight.Great objective control due to his Ultimate R. It can allow him to transition from a Dragon to Baron almost immediately. He can also pull backdoors off with this ability.The CC on his W allows him to set plays for both himself and his team. This can be really effective if he manages to CC a high priority target, and get rid of them quickly."} -{"text": "She is a god during this phase of the game when it comes to team fights. She will need to be careful about getting picked off, though.A fully maxed out Ultimate R will allow Sona to impact team fights quite often. The outcome will heavily depend on how she uses the ability.Her healing will be tilting the enemy during this phase of the game. As long as she is alive, her allies won't be dying that easily."} -{"text": "Find a healthy balance between ganking lanes, getting picks with your W, securing objectives and farming your own jungle.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "Twitch is a hyper carry and will become stronger and stronger as the game goes on. Ending the game quickly is often the wisest choice when playing against him.Twitch\u2019s first power spike is level 2 as he gets access to his s and can gank a lane. Be prepared for the level 2 gank and play cautiously in the first few minutes.Once Twitch has got Runaan's Hurricane, his damage output will be deadly. It is very important that you do not let him dish out his damage by bursting him down at the start of the fight."} -{"text": "Avoiding Yorick's E is going to be really important in this lane. You can use your E to do so but make sure you get rid of the ghouls first if you do get hit by his E.Your Q should let you trade a lot if you manage to use the lane brushes properly. An excellent time to all-in him will be where his Q graves won't be present.Once you unlock your Ultimate, you should be able to 1 v 1 him quickly. Just bait his E out first so that you can take more minor damage during the trade.Get some Grievous Wounds to mitigate Yorick's healing. Also, if he happens to use his Ultimate, disengage immediately."} -{"text": "At level 16, you\u2019ll put the third and final point in your Ultimate. You will be rather strong and your all-in potential will be high.In the late game, you\u2019ll start to fall off a bit as teams will be grouped so you need to play with your team. The enemy grouping together will reduce your chances of getting picks.Naturally, you\u2019ll have many items completed, or are full build at this stage of the game, so you should be able to deal a lot of damage and survive fights."} -{"text": "Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight."} -{"text": "Hecarim's h will be maxed out once he hits level 9, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. It will also let him sustain himself due to his items and runes. As the top laner, he will be way tankier and can also peel for his team.Hecarim's Ultimate t will be more robust now because it has two points at level 11. This means that he can use it frequently, which translates into more dead enemy carries.Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy. Since he is the top laner, he will want to work with his Jungler and get the Rift Heralds."} -{"text": "In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.Try and avoid fighting in the river or in the jungle as Viego\u2019s E can make him very hard to kill. It is better to fight in the open or after he has used his E. His E allows him to be super slippery."} -{"text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane."} -{"text": "Lock him down in team fights. Make sure you hit him with your CC tools so he is unable to use his Ultimate to save his allies.Don\u2019t fight in the jungle vs Milio because teams will be grouped together and if he is positioned well, he can easily counter your hard engage. It\u2019s better to fight in the open and away from objectives and in tight parts of the map.Good times to fight him is when he is alone going to ward in the mid and late game. Catching him out means the enemy will be 4v5 and his team will lack peel and utility."} -{"text": "Pick fights when Tryndamere is nowhere near his team. This will make it easier for your team to win the game and secure objectives.If Tryndamere engages in a team fight, lock him down with CC and blow him up before he has a chance to activate his Ultimate e.His pick potential is actually pretty good. Avoid walking around Summoners Rift alone if you\u2019re squishy as you\u2019ll be an easy target for him."} -{"text": "This is a tank versus tank matchup. Probably avoid fighting him as you\u2019ll be wasting time. Only fight him if you\u2019re 100% sure you\u2019re going to get the kill.Be proactive with your Ultimate as it will heavily increase your likelihood of getting kills from ganks. Gank whenever your Ultimate is up.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can. You can take it just as easily as them.As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E."} -{"text": "Level 3 is a massive spike as she can now look for all-ins while being completely safe herself. Her E makes her extra safe from ganks.Getting her Ultimate R is another huge power spike. This means that she can run down many enemies and increase the CC chain after landing her Q.The first item component will allow Morgana to lane more efficiently. It will let her do a lot of damage with her W and Q. "} -{"text": "A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed R or Ultimate R.Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target."} -{"text": "Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} -{"text": "Your Ultimate e makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game."} -{"text": "Extremely vulnerable when her E is down as she can be an easy target to CC at that point. If she uses that ability carelessly, she will die a lot of times in the lane, as well as during team fights.Improper positioning or aggressive usage of her Ultimate R can get her killed on multiple occasions. This can allow the enemy team to bait her in and get rid of her pretty quickly.If she is set back during the early game, she won\u2019t be able to come online as fast as her counterparts. As she is extremely item reliant, she will need to be peeled for as well."} -{"text": "Kayn will try and fight as much as he can in the early game so he can get his form quickly. Keep this in mind and be prepared to fight back.Because of Kayn\u2019s Ultimate R and mobility, make sure you watch yourself as you recall, and make sure you stand in the middle of the lane so it\u2019s easy for you to escape if he springs up nearby. Don\u2019t give him easy kills by window shopping when you recall.Opt for early sustain. Kayn has a lot of sustain in lane thanks to the items he buys and his E. Having sustain that matches him will make the laning phase much easier."} -{"text": "Group with your team in the late game. You will be needed in late game team fights.Peel for your carries in team fights. It\u2019s important that you focus the nearest enemy champion and focus who your allies are focusing.Unless your ADC is behind, you could use your Ultimate R on them to keep them alive while they dish out damage. If you\u2019re ahead, save your Ultimate R for yourself."} -{"text": "Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W. As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates."} -{"text": "Make sure you reposition and move away from Katarina\u2019s Blade drops. This will reduce her ability to trade and kill you with her r.Don\u2019t blindly follow Katarina\u2019s roams or you might get ambushed Punish her by pushing the wave into her turret whenever she leaves the lane.One of Katarina\u2019s weaknesses is her lack of range. When playing as a ranged champion, whenever she moves forward to last hit, try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesn\u2019t try to all-in you in return."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Look for picks with your Q and R. Garen deals a surprising amount of damage, so don\u2019t be afraid to move around the map and try to assassinate someone with your team.Garen is a skirmish heavy laner. When you\u2019re split pushing, look to fight anyone who tries to stop you."} -{"text": "Avoid fighting around objectives as Viktor has a lot of poke with his y. His Ultimate m also deals AOE damage which will help him in forcing you off the objective.Viktor\u2019s job in team fights is to poke as much as he can before committing to the fight. Try to force a fight as quickly as you can rather than allowing him to poke you down with his y and m.In team fights, flank from the side or create different angles of approach to get on to him. This will make it really difficult for him to survive the team fight. "} -{"text": "Just keep poking the opposition with your Q and auto-attacks. Save your E for situations where you need to avoid getting CC'd.Use the lane brushes as much as you can to make sure that you can land your poke on the enemy team. This will allow you to accumulate a lead and shove the enemy out of the lane.During neutral objective fights, your main goal is to make sure that you can poke the enemy team out before the major Smite fight. This way they won't be able to do anything and will die if they try to all-in. "} -{"text": "Mordekaiser has good ganks and good skirmishing power in the early game.Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily E>Q them.Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his E can be extremely beneficial when fighting against clumped enemy teams."} -{"text": "Lee Sin may try to kick k somebody like the ADC into his teammates. Group close together to make it harder for him to kick a carry into the arms of his team.As Lee Sin needs to get onto someone in order to kick them towards his team, locking him down with CC as soon as he engages is ideal as he is rather squishy and will be unable to escape if he\u2019s CC chained. Lee Sin is really good at taking down or picking off isolated targets. Make sure you group closer to your team to make it harder for him to take anyone down whose alone."} -{"text": "Don\u2019t chase Akshan in the jungle during the mid-game. He could be leading your team into danger or an ambush.Try and look for fights when Akshan isn\u2019t there. That way he will be unable to benefit from his W.Playing around Akshan\u2019s Ultimate will be very beneficial during the mid-game. Without it, he will be unable to maximize his damage output."} -{"text": "Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CC.Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding.Your main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal. "} -{"text": "Lee Sin\u2019s early game is very strong. He can go for aggressive plays frequently during the laning phase to get an early lead over the enemy.At level 6, Lee Sin will unlock his Ultimate k. His all-in and kill pressure heavily increases at this stage of the game.The first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel."} -{"text": "Depending on your form, you should either be the frontline for your team using the red form, or you should be waltzing in and out the enemy backline and killing them off.Your Ultimate R will be on a very short cooldown now. This means that you can regularly all-in the enemy team and get free kills. Just make sure that you don't target someone who has a dash ability up.Getting a defensive item should help you immensely, especially if the enemy team is mobile in nature. It will help you a lot during neutral, objective fights when you need to target a specific champion around choke points."} -{"text": "Avoid fighting in areas of the map that force your champions to be close to one another. Rell\u2019s Ultimate R is a great team fighting tool that can CC multiple enemies at once.CC and interrupts are the best way to counter Rell\u2019s W engage in team fights. Hold on to these abilities to interrupt her engage and burst her down while she is immobilized. Look out for Rell\u2019s E. She will put it on other champions who also want to engage to get a good stun off. "} -{"text": "You\u2019re a very mobile champion, thanks to you E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.You have tons of sustain thanks to your Passive and Ultimate R. This will increase your survivability in team fights and skirmishes.Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown."} -{"text": "Darius is one of the best duelers in the game, so don\u2019t overstay your welcome. Do not go for extended trades with him as he will always come out ahead. Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn\u2019t deal much damage. Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill."} -{"text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon.In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E.Fighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge her Ultimate R, or use CC abilities on her so her channel is interrupted."} -{"text": "Go for regular burst trades in this matchup against Urgot. Approach from a side where his legs aren't lit up and initiate from within a minion wave.It is a must to all-in Urgot when your resource bar is half filled. You will be able to dish out a lot of damage and Urgot will easily be baited into using his dash defensively.Contest every CS that he goes for in this matchup as failing this can easily allow Urgot to get a significant lead on you. Just go for aggression with your ranged abilities.Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners."} -{"text": "Can\u2019t gank very effectively until she gets her level six. She will be heavily reliant on the enemy team pushing up and will thus spend most of the time power farming.Control Wards are her mortal enemies. If the enemy team invests a lot in them and places them in key spots, it will become very hard for Evelynn to pull off successful ganks.She will have to be really careful while she is ganking someone when her Ultimate R is on cooldown. This is very important when she is ganking someone who has a lot of CC in their kit."} -{"text": "Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his **Ultimate** .Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good **Ultimate** off. Instead, try to fight in the open in a lane. Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall."} -{"text": "His Q W Q combo can allow him to stun a group of enemies which is highly beneficial in close-quarter combat. His scalings are quite high as well so he can deal a lot of damage through that combo.His Ultimate t, when used properly, is one of the most obnoxious and overpowered abilities in the game. That combined with his p can make one of his carries nearly uncatchable and unkillable.His p allows him to guarantee a Q W Q hit on a specified target. This can be highly beneficial in setting a death brush before a major objective fight."} -{"text": "Look out for Trundle\u2019s early game pressure. He can easily kill you at level 2 with his Pillar e. Don\u2019t walk too far forward.Investing in healing reduction will make dealing with Trundle\u2019s sustain a lot easier in this matchup.Stand in the middle of the lane rather at the sides of the lane. If you stand around the edges near the wall, you are allowing him to set up his Jungler with a quick and easy Pillar e."} -{"text": "Unfortunately, Quinn doesn\u2019t exactly spike at level 11 like a lot of other champions.At level 9, Quinn will max out her first ability. This is a significant spike for her as this abilities damage output will be much higher and she will be a lot stronger.Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone."} -{"text": "Jayce will try and use his range advantage to harass you and poke you down. Try to stand far back when you\u2019re not looking to last hit minions otherwise he can attack you for free. Try and keep the minion wave closer to your side of the map in the early game. Jayce can zone you away from minions easily if you\u2019ve pushed it into his tower.If Jayce lands his s and jumps on you, use your e directly under you. That way if he changes form and jumps on you, he will get knocked up. Your level 6 is way stronger than Jayces\u2019. Use this knowledge to your advantage to start playing more aggressive."} -{"text": "Aatrox is strong from levels 2-6. Make sure you keep your distance to make it harder for him to land his Q and poke you down. Aatrox spikes when he gets his first item (as well as both component items). Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase. Aatrox is really strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you\u2019re able to. "} -{"text": "Amumu\u2019s early game is non-existent. Focus on power farming and getting as much gold and XP as possible.You will run out of mana quickly when clearing the jungle. It is important that you avoid using your r and m too often. Make sure you toggle your r effectively to avoid running out of mana.Team fighting can be difficult for Amumu as you\u2019re prone to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position."} -{"text": "At level 6, Taric has lots of added protection thanks to his Ultimate R. At this time, killing him or the enemy ADC will be difficult. Once he activates his Ultimate R, you may need to disengage from the fight unless you can kill the enemy.Taric is really good in mid and late game team fights as his team will be grouped closely together which allows him to get a good Ultimate R off.Depending on his ADC, Taric can be really good at levels 1-3. If his ADC isn\u2019t very strong, then his early game isn\u2019t too good. However, when he\u2019s paired with an early game dominant ADC, you\u2019ll need to watch your positioning so he cannot land an early E. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.Avoid splitting up and playing alone. Taliyah\u2019s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.Taliyah has good pick potential with her C. If you don\u2019t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack."} -{"text": "During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game.Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays.At level 9, Ekko will max his Q. It will help him farm and trade with the enemy."} -{"text": "Garen will have three points in his Ultimate R at level 16, which will give him a massive damage boost and the luxury to use the ability frequently. Of course, it helps a lot when he manages to catch an enemy off-guard.His tankiness is overpowered during the late game due to all his items. However, he won't be dying a lot and can easily zone out the enemy from his team, especially if the enemy team has an assassin who likes to dive the allied backline.Garen will have many items now, which will give him both a damage and survivability boost in the lane. He can tank tower shots for days and allow his team to tower, dive enemies as and when required."} -{"text": "Use the lane brushes to regularly land your e on the enemy. This will soon let you chunk your enemy out of the lane.Your e needs to be used with extreme discretion in this matchup. Ensure that the enemy has no form of CC on them before you decide to use the ability amid a fight,Once you unlock your Ultimate r, you should have a really easy time running enemies down not only in your lane but also in other lanes. Ensure that you do whatever is necessary to get a lead. "} -{"text": "When counter ganking Kayn, use your Ultimate on the other laner not Kayn.Ward for your allies! Kayn is way stronger than you early, and you can decrease their early power by warding for your allies, so they do not die to ganks.Playing around your Ultimate is key in this matchup. You\u2019re wasting ganking opportunities when you\u2019re sitting on your Ultimate and not ganking your allies.Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Kayn."} -{"text": "Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate R to put your whole team asleep.Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her E to deal some burst damage to you and your team.Keep in mind that in team fights, her Ultimate R will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC\u2019ing the whole team."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!Track him with vision and try to counter his ganks. Skarner is a good counter ganker."} -{"text": "Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle.Her level six is a massive power spike due to her ranged auto-attacks. This will allow her to play more liberally and let her play the lane more safely.Kayle's first item will help her a lot with trading and farming. This is really helpful for her and will help her scale up quickly from now on. "} -{"text": "Zilean doesn\u2019t have much damage at level 1 but once he has access to both his Q and W at level 2, his kill pressure will increase. Even though it\u2019s unlikely he will get a level 2 kill, his damage output is nothing to be messed with.At level 6, Zilean\u2019s kill pressure doesn\u2019t exactly increase, but his survivability does. Whenever he uses his Ultimate R, try to abuse the cooldown and play aggressive while it\u2019s down.Once he has max cooldown reduction, Zilean\u2019s Ultimate t} will be on a very short cooldown. It will be harder to get picks during the mid and late game as he will save them with his Ultimate t."} -{"text": "Improper or reckless usage of her W can immediately get her killed due to how squishy she is. The enemy can try to move away from her to prevent her from getting her fully charged E off, which won\u2019t reset her W to facilitate an escape.Her E without her Q is quite ineffective during the early game as she won\u2019t have any form of external attack speed on her. If she uses it carelessly, the enemy can look for an engage on her.She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game."} -{"text": "2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated. "} -{"text": "When he hits level 6, his kill pressure in the lane increases. Expect him to look for aggressive plays with his Ultimate R frequently.His next major power spike is at level 11 when he puts the second point in his Ultimate R.After he has completed his first component item, Malzahar\u2019s damage in the lane will increase a lot. His E will be very annoying to deal with too."} -{"text": "Picks and ganks are the names of this phase. Ensure that you blow up enemies quickly and snowball your lead in the game.Once you're done with your core items, you should be able to dish out a lot of damage. That being said, do not barge into the enemy team/base. Else, you will get CC'd and killed due to your squishiness.Roam with your Support and get some picks in the enemy Jungle when possible. Bonus points if this is done before the spawning of a neutral objective. "} -{"text": "His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly."} -{"text": "Use your Ultimate R} on as many enemies as possible. Brand\u2019s late-game damage is insane and as long as you\u2019re able to use it on multiple champions at it bounces- you will deal lots of damage.Continue trying to harass the enemy as much as you can before committing to the fight. Get them low and then use your R and call for the engage.Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if you\u2019re nowhere nearby."} -{"text": "In the late game, Diana should be near full build. Make sure you play around your active items and your Ultimate R to deal the most amount of damage in a team fight.Teams will be grouping in the late game, and as Diana\u2019s Ultimate R is an AOE tool, she will deal a lot of damage to enemies that are grouped closely together.At level 16, Diana would\u2019ve put the third and final point in her Ultimate R. She will now deal a considerable amount of AOE damage to any enemies caught up in it."} -{"text": "Gwen isn't powerful early on, so she must use her Q to its full potential in the lane. It will give her a lot of sustain and damage, but she will need to invest some time stacking it.Gwen's level 6 is a significant powerspike for her. She can quickly run down enemies now as the amount of healing she gets from the damage output of the ability is quite potent. She should be winning a duel with ease from now on.Getting the first component will surely help Gwen's laning phase a lot. Her damage output will increase, which will let her go for short burst trades on her enemy with her E and Q. She can later use her W to escape."} -{"text": "In team fights, try to catch Lulu out of position or lock her down with CC. If you can take her down first, her ability to protect her carries will be lessened. If you can\u2019t kill her, you might be able to force herself to self-cast her Ultimate R.For AD champions, invest in an Executioner's Calling when Lulu and her team is ahead. This will reduce her healing and shielding capability on her allies.Forcing team fights when Lulu\u2019s Ultimate R is on cooldown is the best way to win fights as she will be unable to protect herself or her allies."} -{"text": "Try to delay team fights as long as possible while you poke the enemy down with your Barrels E. Getting a good Barrel E off can help you win the fight.Avoid fighting unless your Ultimate R is up. It is a very important ability and you need to make sure it\u2019s up before committing to a fight.While Gangplank does have a lot of splitting power, it\u2019s better for you to group with your team in the late game as there are strengths in numbers."} -{"text": "Watch out for a potential Flash engage by Pantheon. In team fights, don\u2019t stand too far forward in case he tries to make a play.Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Play around your Ultimate R in the mid-game. It is an incredibly strong tool that can help you get a kill advantage. With the numbers advantage, you can then make the call for Baron or siege a nearby tower. "} -{"text": "Powerfarm in the mid-game. You need to earn as much gold and XP as possible so you can level up quickly.Avoid fighting too much in the mid-game. It\u2019s better for you to only fight when it\u2019s going to work in your favour. Focus on farming rather than fighting.Split up and farm the side waves once your ADC and Support have rotated to the mid lane."} -{"text": "Cho\u2019Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.If Cho\u2019Gath decides to use his Ultimate t on a minion, he has to wait a long time for it to come back up. When it\u2019s on cooldown as well, he misses out on a lot of potential true damage.Cho\u2019Gath is quite weak in lane depending on the matchup he is in. He is really weak against champions with strong early games."} -{"text": "Ezreal\u2019s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke. Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher. Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can."} -{"text": "Very immobile which can make him a prime target for engage champions. Once engaged upon, he can do nothing unless he gets some help from his teammates.Once his e is down, he will be useless unless he has some sort of item or numbers advantage. His e forms the core of his entire kit so if the enemy waits it out, he won\u2019t be as effective.When going for the AD build, his Ultimate y is next to useless in terms of both utility and damage. It also costs a high amount of mana which is really bad for Kog\u2019Maw."} -{"text": "Quinn is an early game bully and will try to harass and poke you as often as she can. Try and stay outside of her auto-attack range and be prepared to sacrifice some CS for XP so you don\u2019t fall behind.Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase as her Ultimate R is a utility tool. However, her ability to roam does. If she leaves lane, ping your teammates so they know that she is missing.Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post 6, you shouldn\u2019t be freezing as it will give Quinn an opportunity to roam. "} -{"text": "Unique mechanic with her Q and basic attacks. This can be hard to master.She is pretty weak from behind, but then again so are many other champions. If you get a good early lead, you can easily snowball though.Her E is her only movement spell, and it has a really long cooldown compared to other champions who are played in the same lane."} -{"text": "His first ability will be maxed out at level 9. This will let him deal massive amounts of damage during ganks and mid-game fights.His team fighting is quite potent during this phase of the game, especially if he gets a multi-man E on the enemy.The second point in his Ultimate R will let him do more damage with the ability. It is necessary to ensure that he tosses the target in the proper direction. "} -{"text": "Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries. "} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible.After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game. "} -{"text": "Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. It will help him a lot during team fights and skirmishes near the objective pits.His first ability will be maxed out at level 9. This will give him a massive boost to his skirmishing potential. He will be powerful when fighting in choke points.Viego is good in team fights as he can move quickly through his E, CC crucial targets with his W, and gain multi-kills with his Ultimate R. "} -{"text": "Kennen will try to poke you out when you're farming so stay behind the minions and look for all-ins when possible.Once he gets his Ultimate, you will have to be careful about your backline getting dove from the fog of war.If he is using his Ultimate, jump on him immediately. You may get CC'd, but you will definitely save your backline.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} -{"text": "He is really difficult to play when the enemy team is grouping together. Nocturne wants enemies to split up so he can use his Ultimate a to pick them off.Nocturne is super squishy and gets blown up in team fights quickly even with his s. This makes it difficult for him to fight unless he\u2019s ahead.It is very easy to fall behind when playing Nocturne. If you take a lot of damage through one misplay, you will not be able to play aggressive in lane."} -{"text": "Singed will often look to proxy the first wave between the two towers setting up huge early pressure leading to gold and experience leads. Singed can\u2019t fight both you and the minions simultaneously, so escort your minions as they walk to lane to force him to walk back to lane.If Singed is able to proxy farm you, just let the enemy minions hit your Tower and focus on farming what you can. Do not lose tons of health trying to tank the minion wave.Do not chase Singed. Chasing Singed is a bad idea as his l deals a lot of damage if you\u2019re in it for too long."} -{"text": "Xerath's level 6 is very powerful as he can snipe targets from a long-range in both his or some other lane. The damage output will increase along with items, so it will only make him more powerful.The first item purchase will make Xerath extremely obnoxious in the lane. This is because his poke damage will be very high, and the enemy will get chunked out even before they can reach him.More points in his p will result in more damage being dealt to enemy targets. Slowing the target with hiss 2 would be optimal to guarantee a p hit on the enemy."} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.Do not fight unless your Ultimate R and Zhonya\u2019s Hourglass is up in the late game. If you look to fight when it\u2019s down, you will be an easy target and die quite fast.If you\u2019re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} -{"text": "Falls off during the late game. If he can\u2019t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.Isn\u2019t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily."} -{"text": "Amumu will naturally want to farm to level 6 for his y. Delay his level 6 power spike by invading him and pushing him out of his jungle as early and as frequently as possible.Rek\u2019Sai will beat Amumu in any stage of the game in a 1v1, which is more prevalent in the early game. Do not be afraid in forcing a fight with Amumu in the early game to take early control of the jungle where he is most vulnerable.Rek\u2019Sai has much faster clears than Amumu which allows extra time for vision and jungle control. This is especially important as Amumu has linear gank patterns with only his s so getting vision through the river will reduce his gank success drastically.Rek\u2019Sai is a lot more gank-heavy than Amumu in the early game which allows her to set up huge advantages through repeated ganks that Amumu cannot reliably act on. This helps to take control of the jungle so Amumu has a lesser impact post-6."} -{"text": "In team fights, try to stay away from one another so it\u2019s harder for Yone to get a good Ultimate R off.Avoid fighting in areas around the map that are enclosed like in the jungle or around the Baron/ Dragon as it will allow Yone to get a good Ultimate R off.Just like the laning phase, avoid chasing Yone down if he runs away as he will just use his E to juke you. "} -{"text": "Karma has a lot of poke damage on her Q, and she can easily CC someone with her d. Using the lane brushes to land free poke on her enemy laner will allow her to assert dominance in this lane.Since Karma has her Ultimate a from the beginning, she won't be spiking too hard at 6. To compensate, Karma will have to play the early laning phase aggressively to completely dismantle the enemy bot lane.The first item component will increase her poke damage and her mana (using a regeneration or pure mana pool). It will allow her to sustain herself for a longer duration in the lane. It will let her poke her enemies relentlessly."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "Level 16 won't be a massive spike for Nidalee due to it not providing a lot of stats. It will still help her take over the game due to the increased stats.She can pretty much one-shot enemies during this phase of the game. Any squishy who is not careful will get chunked out from the fog of war.She will fall off if the enemy team is filled with tanks. This is because she won't burst enemies down and will only act as a heal bot."} -{"text": "You will want to riddle the lane brushes with your x and use them as cover to keep chunking your opposition out. It should be pretty easy to do during the early game.Your e isn't quite reliable during the early game so don't go around invading or trying to cheese the enemy Jungler. You may get easily collapsed on if you get caught out.Level 6 will be a great spike for you as you will be able to dish out a lot of damage and your clone can easily disrupt a fight. "} -{"text": "During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team.Riddle the enemy Jungle with your E traps. This will help you slow down the enemy team and detect them before major neutral fights.When using your Ultimate R, make sure that you are not too far away from your team. Failing to do so will probably get you killed by an enemy assassin."} -{"text": "Once Trundle hits level 3 he can start to gank as his e is the main tool he needs to get ganks off. If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crisp. When trading, be careful around the level 6 mark as he may look for an all-in.Depending on what build path the Trundle has gone for, he will peak at different times. Keep this in mind and always look to see what item\u2019s he has purchased and play accordingly."} -{"text": "Zilean is super squishy. Focus him rather than the enemy ADC in lane to increase your chances of getting kills.Once Zilean is level 6, it will be harder for you to get kills in lane. Whenever his Ultimate t is down, try to abuse him to get kills. One way of killing him when his Ultimate t is up is by locking him down with CC so he is unable to use it on himself.When looking to trade, try and bait out his Q before initiating a fight. This will make it impossible for him to CC you if the first Q misses. "} -{"text": "Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.His E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.Can flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease."} -{"text": "If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team. Remember, Shaco Support is all about being a nuisance to the enemy.If you\u2019re playing as a hard engage champion, ask yourself where Shaco has recently been. If he\u2019s been near the target you wish to collapse on, he may have previously placed a few Boxes x behind the target."} -{"text": "Group up with your team during this phase of the game and ensure that you can land consistent DPS on the enemies. Your Ultimate R should be saved for yourself, but exceptions are applicable if one of your carries is in danger.Use your W wisely during this phase of the game. That ability can completely change the outcome of a fight if you use it at a good moment. A proper moment would be to ruin a mage's full damage combo by W 'ing them.During neutral, objective fights, stay somewhere near your Jungler so that they don't get picked off during or before a fight. Losing crucial objectives will definitely lead to your loss if you're not careful enough."} -{"text": "Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective.You may look for opportunities to lane gank your laners to help them get ahead. Only do so when you are ahead though, else your laner will easily take your tower.During fights, make sure that you use the fog of war to your advantage and keep flanking the enemy team. It will help you dish out tons of damage and will let you take out a key target. "} -{"text": "Viego will have 3 points in his Ultimate R now, which will make him deal a lot of damage and will allow him to execute enemies with ease. This will come in handy during fights.Viego will have multiple items by now. This will increase his damage and sustain and make it very hard for the enemy to kill him without CC.Viego will have two of his abilities maxed out when he hits level 14. This means that his damage output will be really high, and he will ultimately take over the game."} -{"text": "Falls off during the late game. If he can\u2019t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.Isn\u2019t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily."} -{"text": "When you\u2019ve got your first component item, your damage output will be quite high and you\u2019ll be deadly in skirmishes.At level 3, you can technically start ganking as you\u2019ll unlock all 3 of your basic abilities.At level 6, you\u2019ll have your Ultimate R. You need to be proactive and look to gank whenever your Ultimate R is up."} -{"text": "Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she\u2019s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage."} -{"text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} -{"text": "Level 1 is a decent point for Pantheon, provided he manages to use the lane brushes properly. Depending on the ability, he can either poke enemies or go for an all-in.Level 6 isn't too good as it won't help him in the lane that much. That being said, he can roam and take recalls frequently.Boots are a massive spike to his roaming capacity in the game. He should be looking to make plays all around the map. "} -{"text": "Once Lucian unlocks his 3rd stage Ultimate R, he will be able to dish out tons of consistent damage, especially to low health targets. It will make it easier for him to burst down enemies.Lucian will gain access to multiple items during this stage of the game. He will both be able to sustain himself, as well as deal hefty amounts of consistent damage.Lucian's Q and E will be maxed out during this game stage. It will let him all-in enemies consistently and will allow him to reposition himself frequently."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team is able to get something done somewhere else on the map.Be prepared to group with your team when you\u2019re unable to get any more objectives alone. When you do team fight, make sure you peel for your carries. Use your W to slow the enemy frontline and then focus the nearest enemy champion in the fight."} -{"text": "Level 3 is a massive power spike as Lulu gets access to all her abilities. She can either go for full damage all-ins on the enemy or work on defending her ADC as needed.Level 6 is a massive power spike. She will now annoy the enemy by completely negating assassination and burst down attempts from the enemy's end.The first item component will surely help Lulu out a lot in the lane. She can spam her abilities frequently due to the increased mana regeneration while simultaneously decreasing the cooldowns of her spells. "} -{"text": "At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight.When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game.Ashe should\u2019ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with."} -{"text": "Level 11 is not a massive spike like other Junglers. It gives only a minor increase in the damage and no utility, unlike other Junglers. That being said, the lower cooldown certainly helps.His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to.Pantheon is quite potent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map. "} -{"text": "Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.Once Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.The longer the game goes, the stronger Senna\u2019s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively. "} -{"text": "Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.While Camille is incredibly mobile thanks to her E, whenever it\u2019s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down.As she is mechanically difficult, it\u2019s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game."} -{"text": "The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.Level 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.Level 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed."} -{"text": "Prone to disengage and all-in. In hard matchups, it will be impossible for him to do much without ganks.If Trundle falls behind early after a misplay, it will be really hard for him to get back into the game as he will be behind in gold and XP.Trundle needs to play aggressive early. If he can\u2019t, then Trundle will not be as strong as he could be. You pick Trundle for early aggression and to make plays. "} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "At level 16, you would\u2019ve put the third point in her Ultimate. Her Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible.In the late game, Camille will deal a lot of damage but also be quite tanky, so you should look to peel and protect your carries.The longer the game goes, the more items you can purchase. You will be stronger as the game goes along."} -{"text": "Stand away from the minion wave so he cannot push and poke you simultaneously.Abuse his immobile nature by forcing him to over extend, then request a gank and shut him down.His E is on a really long cooldown. Try to bait it out, and then look to fight him while his only CC tool is on cooldown."} -{"text": "At level 11, Fiora\u2019s Ultimate R will be much better. Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases.Fiora is good in the mid-game and will be looking to split push. She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron.At level 9, Fiora will max out her Q. This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown."} -{"text": "If Tryndamere has Ignite, expect him to play aggressive and look for an all-in at level 2 or 3.Once Tryndamere hits level 6, his survivability increases a ton. Avoid committing to fights with him when his Ultimate e is up unless you can easily beat him in a skirmish.Tryndamere is really good in the late game and will look to constantly split push and take objectives. Do not let him take your towers for free while you skirmish in the mid lane. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.Peel for your allies in team fights. As you\u2019re a tank, you\u2019re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Able to mitigate any form of auto-attack damage with his W. This can make the enemy physical damage carries to be practically useless when this ability is active.He can set really good cheese brushes as well as all-in opportunities with his E. When combined with certain items, Shen can put additional debuffs on the taunted champions with ease.His Ultimate R can allow him to act as a guardian for his teammates. This becomes really beneficial if one of Shen\u2019s teammates is fed and needs to be peeled for."} -{"text": "Stay within your minion wave to avoid being tagged by Kennen's 1 easily. Should it hit, he can follow it up with a t into empowered auto attack for a stun.After Kennen gets his m, his lethality is greatly enchanted. Should you try to fight without your Passive or above half your health, Kennen can easily counter your E with his m to land his entire kit onto you without a way for you to evade it.You won't be able to decide where the wave goes in this matchup. However, try and keep the wave near your tower if you can, then you can attempt an engage once Kennen steps too close to harass you.Be aware that Kennen can use his h to gain a large amount of movement speed. Take this into account when calculating where to aim with E."} -{"text": "Jinx doesn't have much help in the mobility department. If you or your team lands any crowd control on her, it should result in a kill. Try and lock her down as quickly as you can so she is unable to \u201cGet Excited!\u201dIn team fights, avoid grouping too close together as it will allow Jinx\u2019s Rockets Q to deal lots of AOE damage. It will also make her Ultimate R less effective if you\u2019re slightly split up.When taking objectives, make sure you\u2019re not low as Jinx may be able to take you down with a well-timed R. She can also steal objectives like the Dragon or Baron with her Ultimate R, so make sure you finish the objective off with Smite."} -{"text": "Try not to group too closely as it will allow Vladimir to get a good Ultimate e off. By splitting up slightly, Vladimir will have to use his Ultimate e on fewer targets. Expect Vladimir to flank from the side in team fights. Ward your flanks so you spot him before he is able to get on top of your team.If you haven\u2019t already, you need healing reduction on your carries to reduce his healing and sustain in the team fight."} -{"text": "Prevent Ivern from getting 3 buffs from the get-go by warding both of the river bushes at 1:25. This should give you enough time to vertical jungle. Ivern is rather weak in the early game. If you\u2019re playing a strong early game champion, try and invade him to set him behind. Ivern has good Dragon control thanks to Daisy R, but he can also do it after ganking bot. Make sure you keep vision on the Dragon at all times to spot him while he\u2019s on it."} -{"text": "Hecarim's ability to deal damage will skyrocket during this phase of the game. He will also be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS.Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights.Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot."} -{"text": "Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.Kite and disengage is Sion\u2019s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup. "} -{"text": "Stay with your team in the late game so you do not get caught out of position and die due to low mobility.Look for picks with your allies. Don\u2019t be afraid to use your Ultimate to get picks with them. You also have CC tools, so don\u2019t be afraid to try to make plays as long as your allies can follow up.You\u2019re good at fighting around objectives, so try to make plays with your Ultimate around these major objectives in the late game."} -{"text": "When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage.Fizz will max his first ability at level 9. His kill pressure and skirmishing power will be quite high post level 9.Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone."} -{"text": "Post 6, place vision inside Pantheons jungle to spot him before he is able to gank a lane with his Ultimate R. Pantheon is a strong early game Jungler. Avoid fighting him if you meet him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead.As Pantheon is strong in the early game and can gank frequently, having vision in the river and around his jungle entrances will make it harder for him to get ganks off. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Do not fight Miss Fortune and her team inside the jungle as her Ultimate e will cover the entire pathway which will allow her to deal tons of damage to your whole team.As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC\u2019ing her. If you can cancel it quickly, her damage output will be very low.Do not group to close together as Miss Fortune will be able to hit your whole team with her Ultimate e. Splitting up isn\u2019t a bad idea when trying to team fight."} -{"text": "Camille can\u2019t really start trading too well until level 4. Once has unlocks all of her abilities and has multiple points in her Q, she can start to trade.Camille\u2019s next power spike in lane is when she unlocks her Ultimate R. It offers her a lot of kill pressure and is good for setting up her Jungler. If you can\u2019t make use of it in your own lane, you could roam with it to help your allies.Once Camille has completed her first component item, her ability to trade with the enemy will intensify. Don\u2019t be afraid to look for more fights after your pick up your first item."} -{"text": "Aatrox tends to fall off later in the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.If he can get on to them, you will still be able to take down carries in late game team fights. Suppose you\u2019re able to land a W on high priority target- go in and try to take them down.You must play around with your Ultimate R in the late game. Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with."} -{"text": "Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed.Once Anvia has some levels behind her, her strength increases dramatically. Respect her burst and all-in potential whenever her t is available.Post 6, Anivia can quickly push the minion wave with her m. Once she has access to her Ultimate m, she will constantly push you into your tower. Keep this in mind and try to prevent her from doing so."} -{"text": "When playing melee champions, do not let Lulu bully you down with auto-attacks. When you\u2019re not looking to engage, stand back so she cant auto-attack you. Waiting for Lulu to use her E before fighting or poking is a good way of coming out ahead. Try to bait this ability out and then play aggressive while it\u2019s on cooldown.Post 6 and when Lulu gets her Ultimate R, her survivability increases a lot. Keep in mind that it\u2019s going to be difficult for you to kill her when her Ultimate R is up. Do not commit to the all-in unless it\u2019s down or she\u2019s out of mana."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on extra damage and CC.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Use the lane brushes to get an edge on the enemy laners. You can easily poke them with your t and auto-attacks as you will be hidden.If the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.You will want to riddle the lane brushes with your Ultimate t and use them as cover to keep chunking your opposition out. It should be pretty easy to do during the early game."} -{"text": "At level 16, Renata will put the final point in her Ultimate R. The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target.She would\u2019ve completed multiple items at this stage of the game. Her peel potential heavily increases and so does her team fighting skill.Teams will be grouped in the late game, and as her Ultimate is a great tool for team fights, she will be very strong in the late game."} -{"text": "Gwen is difficult to play into ranged champions. They can constantly harass and bully her which will make it difficult for her to survive the early game.Your Q will only be as impactful as you make it. If you use your Q without multiple stacks, the damage will be futile.Her W doesn\u2019t block tower shots, but it does increase her defensive stats. With this in mind, always think twice before committing to tower dives."} -{"text": "Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane."} -{"text": "Beware of Wukong's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.Wukong is way stronger than you early on. Keep this in mind, expect them to gank often early, and invade you too.Wukong will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.Ward for your allies! Wukong is way stronger than you early, and you can decrease their early power by warding for your allies, so they do not die to ganks."} -{"text": "Senna will look to dominate you in the early game. Expect her to play aggressively at level 1 to gain a health advantage.Once Senna is level 6, her map pressure and kill pressure increases. Ping once she is level 6 so your team knows that she can influence a fight with her Ultimate R.The longer the game goes, the stronger Senna\u2019s Passive will be. Try to end it as fast as you can as her late game is quite strong if she has been able to stack effectively. "} -{"text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make her a huge threat during this stage of the game.Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out.At level 9, Cass will max out her E. As long as she lands her Q, her bully potential will be incredibly potent. Her all-in heavily intensifies at this stage of the game."} -{"text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don\u2019t stand too close together."} -{"text": "Malzahar has great pick potential with his Ultimate R. Picking off one champion could win you the game!Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.You have great wave clear thanks to your Q, W and E. Once you have an item behind you, you can constantly push the enemy into their tower."} -{"text": "Post 6, fighting Lillia alone could be difficult as she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly.Keeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler.Look out for Lillia\u2019s build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build."} -{"text": "Whenever your Package is available, try to use it to help a side lane. It gives you extra kill pressure which can result in a kill.When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game."} -{"text": "Elise can start ganking after she hits level 3. She can technically gank at level 2 if she takes her E second, but after 3 she should be ganking for sure.Elise doesn\u2019t spike at level 6 as she has her Ultimate at level 1. When skirmishing with the enemy, keep in mind that their Ultimate will be more useful than yours.After Elise has picked up her first item, her kill pressure increases dramatically. She should be able to 1v1 most enemy Junglers if she gets the jump on them."} -{"text": "Just like in the mid-game, Azir doesn\u2019t spike at level 16 either. While an extra point in his Ultimate R will come in handy, it is not going to make or break him.At level 13, Azir will max out both his W and his r. He should be a real terror at this stage of the game and he will be able to dish out a lot of damage in a short amount of time.Paired with his level 13 power spike and picking up more and more items, Azir\u2019s late game is very strong."} -{"text": "Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn\u2019t around will make it easier for your team to win team fights.Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage."} -{"text": "Consider investing in healing reduction items or abilities to counter Senna's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.Maintain the minion wave closer to your side of the map. This encourages Senna and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.Take advantage of windows of opportunity to detach from your ADC and harass Senna when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.Be cautious at level 6, as Senna's kill pressure increases with her ultimate ability. Expect them to look for aggressive plays and be prepared to play defensively, utilizing Yuumi's healing and utility to keep your ADC safe."} -{"text": "Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. It will allow him to finish objectives pretty quickly once he gets some items.Level 6 is a significant power spike as it allows him to stack up his rune, as well as finish off enemies who have managed to escape with a sliver of health.Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. His damage will increase as well and will allow him to gain an overall lead in the game. "} -{"text": "Your Ultimate a will be on a very short cooldown now, so use it frequently to get picks when possible. Your goal is to make sure that the enemy squishies don't get to play the game.Get a defensive item when possible to ensure that you survive for a longer time during fights. It will allow you to kill multiple targets, especially during team fights.Set up death brushes with your teammates and use your Ultimate a to get picks when possible. It will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron."} -{"text": "Ryze\u2019s laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway. When Ryze hits level 6, his kill pressure doesn\u2019t increase as his Ultimate R is not a damaging tool. For most champions, your level 6 will be stronger than his.Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game."} -{"text": "Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control."} -{"text": "At level 11, he will have access to his level two Ultimate R. This will allow him to use his Ultimate R more frequently while increasing the healing and damage dealt with the help of that ability.The first ability will get maxed out at level 9. At that point, Warwick will become really powerful. He will be able to sustain himself easily while doing primary objectives or taking part in significant fights.Warwick is extremely good at making picks, thanks to his Ultimate R. This helps him make picks from the fog of war which will definitely catch enemies off guard. "} -{"text": "Lissandra will be using her Q and E to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead.When Lissandra is level 6, you\u2019ll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you.When playing as a melee champion, try and stay at max range at all times so it\u2019s harder for Lissandra to CC you with her W. Be careful when walking forward to last hit, and play respectfully if she is zoning you so you don\u2019t take tons of damage."} -{"text": "An additional point in his Ultimate R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement. "} -{"text": "Her kiting potential makes her quite a safe pick against melee champions who don\u2019t have a dash or have a very telegraphed form of a dash. The Q combined with her W just allows her to hop around and pelt her enemies endlessly.Once she gets a few Passive marks, she can quite easily take over the game due to the increased range and how much bonus damage she can dish out. She can solo the Dragon with ease and can use her Q to hop over walls and take creative ganking routes.Her Ultimate R can save her team and herself from assassination attempts. The usage will vary depending on how far ahead Kindred is in the game. This ability can also stall out an objective for quite some time, which can allow Kindred to win a Smite battle by forcing the enemy to Smite at the wrong time."} -{"text": "When Ekko hits level 3, he can start to look for aggressive plays as he would\u2019ve unlocked all 3 of his basic abilities. Until that time, he can fight, but he will unlikely gain any significant advantage.As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. His Ultimate R can also be used aggressively, which makes it incredibly versatile. You can look for riskier all-ins post 6 as long as you cast your Ultimate R."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "AP Support Twitch has similar power spikes as ADC Twitch. Keep this in mind, especially around level power spikes.Once Twitch has completed Lich Bane, his damage output and burst damage increases dramatically. Watch out for cheesy plays with his s as he may look to kill you once you return to lane.At level 6, Twitch will unlock his Ultimate c. It offers him a lot of additional kill pressure in lane."} -{"text": "Cho\u2019Gath can easily get kited by ADCs and champions with dashes in team fights. This makes it hard for him to catch out mobile champions.If you can\u2019t hit your e or m on a target when fighting them alone, you\u2019re pretty much always going to lose the skirmish as you need to land these abilities to interrupt the enemy.When you\u2019re behind, it\u2019s really hard for you to get back into the game as the enemy can invade you over and over again."} -{"text": "Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.You\u2019re going to naturally push the minion wave with your Turrets Q. While you\u2019re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up, so keep this in mind.If the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold."} -{"text": "Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. Additionally, as a mid laner, he will now be able to CC and blow enemies up with his abilities.Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane.Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} -{"text": "Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don\u2019t get us wrong though, she is easy to pick up.Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you\u2019re pushing, you reposition or have vision around your lane.Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly."} -{"text": "Mid-game is a decent time to roam around and get picks all around the map. Your W and Passive should let you get easy choices on enemies who are too pushed up in the lane.Your Ultimate R will be pivotal to team fights. Just make sure that you use your Passive to hide yourself and your Ultimate R windup time.Picking enemies off will be the name of the game during this phase. Work with your Jungler and see if you can blow up some wandering Jungler or Support from the enemy team. "} -{"text": "Falls off during the late game. If he can\u2019t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.Isn\u2019t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily."} -{"text": "At level 9, Zac's first ability will be maxed out. He will now be able to all-in his enemies from far away and deal a hefty amount of damage at the same time.Once he hits level 11, he can have two points in his Ultimate R. This increases the frequency with which he can use the ability and, therefore, will also increase his pick potential.Zac will have his core items during the mid-game. This will make him almost unkillable, and he will be able to create multiple picks during this phase of the game. "} -{"text": "Three points in his Ultimate c will give him a huge power spike. The ability will be up frequently, allowing him to secure picks when possible.His life steal and damage during the late game will make him really good in team fights. He will just need to maintain proper positioning and use his s and e at the right time.He will have multiple items during this phase of the game. It will allow him to dish out tons of damage. Prolonged team fights will see him winning effortlessly."} -{"text": "His Ultimate R is completely dependent on the enemy team comp. If the enemy has lacklustre ultimates, Sylas won\u2019t be able to do much.If used improperly, his W can get him killed due to him getting displaced to another location. If the enemy purchases Grievous Wounds, they can easily counter this heal by a good amount.Proper vision placement can ruin his chances of being able to flank the enemy team with his E. He won\u2019t be able to effectively impact a fight when he can\u2019t flank the enemy team."} -{"text": "Can easily be kited by ranged carries even without using their dashes. Her Q can easily be sidestepped as it has a very short range.Can be killed easily if she overextends with her E. She also acts as a frontline so the enemy can flank her teammates before going for her.Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} -{"text": "Skirmishes should be accessible for you as long as you land your Q on multiple targets. This also means that clumped fights will be the win condition for you.Show up to neutral, objective fights whenever you get the chance. The goal is to use your AoE-based abilities to catch and kill targets who try to disrupt your Jungler.Use your Ultimate R wisely and combine your W with your Passive whenever possible. This can easily allow you to dive into the enemy backline."} -{"text": "Taric is a utility champion who empowers his allies. If his team is behind, it will be hard for him to do much in the fight.His E is very telegraphed and can be dodged easily if the enemy sees you using it. It makes it hard for Taric to be an initiator in team fights without committing his Flash.Taric\u2019s generally run out of mana incredibly quickly. Keep an eye on your mana bar when you\u2019re without your blue buff."} -{"text": "Try and lock Irelia down at the start of the fight. This will make it much harder for her to jump around your team and get resets on her Q. Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people and allow her Q to reset. Stand together but not super close together.Try and fight after Irelia uses her E as it is one of her best tools to start a fight. Ideally, try and also fight around her Ultimate R as it will reduce her chances of getting resets."} -{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.Lulu relies on her team to carry while she provides them with heals and shields.Lulu is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning."} -{"text": "Try and be as proactive as you can with your E early on. Try to gank often to get your allies ahead.Track them with vision and try to counter his ganks. Skarner can easily counter-gank the Ivern because he lacks CC once he goes in.At level 6, he truly comes online and his ganks are more potent. Try to gank often pre-6 to reduce his effectiveness post 6.Prioritize taking those major objectives like Dragon or Rift Herald. You can take them quite easily."} -{"text": "Get early boots to help you deal with her poke in the early game.Pre-6, she is stronger, but post 6, your Ultimate makes you stronger in fights.Try to match her pushing power if you can. You don\u2019t really want the minion wave under your tower as Karma has good poke and will keep bullying you under your tower.Post 6, aim your abilities so they push and poke her at the same time."} -{"text": "Back away when you\u2019re low on HP in a team fight so he is unable to get the reset on his Ultimate R. Similarly, make sure you use Flash to escape his Ultimate R so he cannot get the reset and win the fight.Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight.When no team fights are occurring, Pyke will be in a side lane split pushing. Keep an eye on his positioning and fall back if you see him rotating to join the fight. "} -{"text": "You will be able to blow up squishies with your Ultimate e with ease now. Even if they don't die, they will be too chunked to participate in a team fight.You will be able to burn through the entire enemy team with proper positioning. Your 1 combined with your n will be able to one-shot enemy squishies. Use this strategy during neutral, objective fights.Remember that your n placement can make or break an entire team fight. Place it well and from the fog of war so that the enemy team doesn't anticipate it and take necessary precautions beforehand."} -{"text": "Lookout for ambushes by Zyra. One of Zyra\u2019s biggest strengths is her pick potential. Avoid walking around Summoners Rift alone.Avoid fighting around the jungle or near objectives as teams will be quite close together which could allow her to land a multi-person E and Ultimate R.Poke and strong all-in are really good versus Zyra. Don\u2019t be afraid to hard engage or poke her down prior to a team figh"} -{"text": "Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs.Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready.See if you can gank other lanes with your abilities. It will easily get you a kill or two.Remember that her ult will follow you. If you suspect she is about to ult you, just leap under your turret."} -{"text": "Tahm Kench can absorb a lot of incoming damage in lane and in team fights with his E. If he activates it at the right time, he can have basically two health bars and be near impossible to kill.His Ultimate r is very versatile. It can be used to save an ally, or catch somebody out of position. It is a great tool especially in mid and late game team fights His W is very versatile. It can be used to escape skirmishes, get over walls, look for plays and many other things. "} -{"text": "Three points in her Ultimate e will give her a massive power spike. The ability will dish out a lot of damage and have a very short cooldown, so team fights will be frequent.Her life steal combined with her damage and mobility during the late game will make her really good in team fights. She will just need to maintain proper positioning.She will have multiple items during this phase of the game. It will allow her to dish out tons of damage and one-shot squishy champions. Prolonged team fights will see her winning effortlessly."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "Lillia isn\u2019t the strongest early game champion. You can use this to your advantage by invading and trying to fight her if you\u2019re a strong early game champion like Hecarim, Lee Sin or Elise.Post 6, fighting Lillia is going to be harder as her Ultimate R can put you to sleep. Unless you can kill her quickly, it will be difficult to win a fight against her unless you\u2019re ahead.Vision will make ganking harder for Lillia, especially post 6. Placing vision around her jungle entrances and in the river will make it very hard for her to find successful ganks."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward, or way out of position."} -{"text": "Zyra is strong at level 3 as she has access to both her Q and E. Expect her to dish out a lot of damage in a trade.Once Zyra hits level 6 and unlocks her Ultimate R, her kill pressure increases dramatically and she can one-shot the squishiest of champions.After Zyra has completed Liandry\u2019s, her damage output intensifies. Watch out for her poke damage in lane. "} -{"text": "Your goal is to poke her out with your W in this matchup as much as possible. This will make all-in'ing her later on, really easy.She may try to E you into a wall so be wary of your positioning near terrain in this matchup. Any mistake can easily cost you the fight.Her Ultimate makes her really strong, and invisible, so make sure that you tag her with your W. This way you will be able to see he silohuette gradually and know where she is.Keep the wave somewhere close to your tower in this matchup. It will give you ample opportunities to bring the enemy under the risks of ganks from your Jungler/laners."} -{"text": "Once he uses his W offensively, he won\u2019t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.His Ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage."} -{"text": "Amumu\u2019s team fight presence is very strong. Do not group too closely as this will allow him to get a multiperson entangle with his Ultimate y. Do not fight inside the jungle either for the same reason.Try and start a team fight as soon as the one before has ended. Fighting when Amumu isn\u2019t there or when his Ultimate y is on cooldown is a surefire way of winning the next fight.Spreading out the map and split pushing is your best bet as a 5v5 team fight against a team with Amumu doesn't usually end well. However, if you\u2019re teammates are squishy and prone to get caught out, you\u2019ll need to group."} -{"text": "Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover. Bel\u2019Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage, this means naturally she\u2019s incredibly countered by any form of hard CC. Her E is also a channel ability which can additionally be interrupted by Crowd control.If Bel\u2019Veth doesn\u2019t get any take downs on champions or objectives in teamfights she can never activate her True Form which is when she becomes so much harder to deal with. "} -{"text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you. Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you."} -{"text": "Level 2 is a good spike for Pyke as he can immediately all-in the enemy. It will help him get quick kills if he manages to push and reach level 2 first.Level six is a massive power spike as he can now execute champions with his Ultimate R. This means that he can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R.Boots are a massive power spike that allows Pyke to roam around the map very quickly. He can easily help the mid-lane get ahead and come back to the bot lane in a jiffy. "} -{"text": "Singed\u2019s level 1 is strong in the right matchup. Expect him to proxy farm the first few waves to get an early lead.Once Singed hits level 6, his kill pressure and overall annoyingness increases. Once he activates his Ultimate n, it would be a good idea to disengage and avoid fighting him.Singed is really good in the mid-game as he can draw a lot of pressure. At this time, he will have lots of damage and be super tanky and fast. It will be hard for you to kill him alone. "} -{"text": "Level sixteen is the most essential power spike for Kassadin. This allows him to use his Ultimate k frequently, which can cause a lot of mayhem in the enemy team.Kassadin will be dealing a lot of damage during this phase of the game. It will let him take off huge chunks off the enemy's health bars, which will allow him to win the game for his team.His presence in team fights will be really high, especially if he manages to get a flank on the enemy team. His ability to barge in, burst enemies down, and get away is phenomenal."} -{"text": "When Rumble\u2019s r is down, his damage output will be heavily reduced. Wait for him to use his r on the jungle camp before initiating a skirmish with him.Rumble has good objective control early. Try and secure the objectives before he has an opportunity to take them on his own.When fighting Rumble in a 1v1, make sure you dodge his e\u2019s as the slow and damage they deal can be crippling and cost you the fight."} -{"text": "Abuse his weak early game to gain an advantage.After he gets an upgrade, stand outside of the wave to reduce his poke and wave pushing power.Bait his CC tool before going in for a trade or all-in.Be prepared to sacrifice CS for XP to stay safe and level up in lane."} -{"text": "When your team isn\u2019t looking to fight, split push and apply pressure elsewhere on the map.Avoid team fighting during the mid-game unless you have your Ultimate R up. When it\u2019s on cooldown, you\u2019ll miss out on a lot of sustain and damage, so you must play around with this abilities cooldown.In mid-game team fights, look for picks by flanking the enemy backline. If you can get on to an enemy carry, you will increase your chances of winning a fight."} -{"text": "When no team fights are occurring, go in a side lane and look to split push. You\u2019re strong in a 1v1 and should be able to fight anyone who tries to stop you.Whenever you\u2019re split pushing, watch what your team is doing and be prepared to move from the side lane to help your team. Flank the enemy with your E to get on to key targets.Look for picks in the mid-game with your E or Ultimate R. Catching someone out when your team is nearby can easily result in a kill and possibly an objective after it."} -{"text": "If Talon falls behind he isn't going to one-shot the enemy. Make sure you get as much gold and XP in the early game to make your late game more impactful.If your allies do not have any follow up damage or CC, it\u2019s going to be difficult for you to help their lane by roaming.Once the enemy starts to group, you will find it harder to pick enemies off and further your lead."} -{"text": "Quinn\u2019s early game is incredibly strong. At level 1, do not let her bully you down with her basic attacks.Unlike other champions, Quinn\u2019s level 6 power spike doesn\u2019t offer her much in lane. But her Ultimate R does offer her a lot of roaming potential. As soon as she hits level 6 and goes missing, communicator with your team so they know shes left lane.Once Quinn has completed her first item, her kill pressure intensifies. If you\u2019re behind, avoid fighting her at all costs as she will undoubtedly beat you in a 1v1. "} -{"text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows his R to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis.When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing.Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} -{"text": "Play safe in the early game. You need time to come online and if you fall behind, you will struggle to lane and you will delay your first major power spike. Katarina is a strong roaming champion. If your allies are strong, look to roam frequently to get extra kills and snowball your lead.Play around Katarina\u2019s Dagger placements. They offer a lot of extra pressure in lane and will often fall in ideal places to go for favourable trades."} -{"text": "Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they\u2019ll be able to disengage or poke you down.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} -{"text": "Vi's early game ganks are pretty decent due to her Q. She will just have to play around with vision to ensure that she doesn't get detected while charging up her Q.Level 6 is a massive power spike for Vi. She will be able to single out enemies and burst them down. The CC is quite beneficial as well as it helps her team follow up on Vi's engagement.Vi has great objective control with her Passive, W, and E. This means that she will melt through objectives and completely take over the game. "} -{"text": "His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess."} -{"text": "Once he gets to level 16, he will use his Ultimate R way more frequently. This means he can pick off enemies easily, as well as CC multiple enemies during team fights.Yone will have all his items completed by this time. This means that he will hit like a truck, and anyone who gets caught out by him will probably end up dying.Yone is superb during the late game as his items will be completed, and he will have reached his most powerful powerspike. If the enemy team happens to be CC-heavy, he should get some defensive item to preserve his power."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Level 3 is a massive power spike for Morgana as she will be able to both CC enemies, deal a decent amount of damage to them, and save her allies from CC when required.Level 6 is a massive power spike as she will be able to team fight way more efficiently once she gets her Ultimate R. Just make sure that you E your primary carry before diving into the enemy team.Her warding quest completion is a power spike for her team. She will set a lot of vision around the map, effortlessly helping her allies avoid ganks and roams. "} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "On getting 3 points in his Ultimate e, he will use the ability quite often. Team fights will be a breeze for him from now on.His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate e his enemy from out of vision.His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.Be proactive with your Ultimate. Force ganks with your R! Avoid fighting Olaf 1v1 post 6 as his Ultimate is a direct counter to your E and R.As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Once Miss Fortune hits level 6, her kill pressure increases thanks to her Ultimate e and its damage. In team fights, Miss Fortune truly shines as her Ultimate e can deal tons of damage if she uses it in a safe place. Disengage as soon as she channels her Ultimate e. At level 9, Miss Fortune\u2019s t will deal tons of damage if it hits you. Watch your positioning and make sure you\u2019re never directly behind a minion."} -{"text": "Olaf is rather weak when his Ultimate k is down. He is quite immobile and prone to layered CC. This makes him pretty vulnerable post 6.If you miss your Axe t , your ganks will most likely fail. You need to get as close to the enemy as possible in order for you to increase your chances of landing them.He will struggle against ranged champions with dashes as they will be able to kite him and dodge his Axes t ."} -{"text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} -{"text": "Don\u2019t all in Aurelion at level 1 when he has Corrupting Potions. He is going to heal up a lot and deal surprising damage when trading back with you.While not always practical, once Aurelion hits level 3 he will unlock his main roaming ability. Ping as soon as he goes missing as it is not unheard of Aurelion roaming to bot lane at level 3.When Aurelion hits level 6, he will try and make good use of his Ultimate. If he cannot kill you in lane, he\u2019ll make sure to use it elsewhere. Once his Ultimate is up and he\u2019s gone, communicate with your team. "} -{"text": "Taliyah will want to delay a team fight for as long as possible while she pokes you down with her Q. Try and force a fight as soon as you spot her.Avoid splitting up and playing alone. Taliyah\u2019s Ultimate R will allow her to pick off enemies who are alone or isolated without assistance. Do not push up too far forward if you have no one nearby.Taliyah has good pick potential with her C. If you don\u2019t know where Taliyah is in the mid-game, do not walk around Summoners Rift alone and avoid areas without vision as she may be looking to set up a surprise attack."} -{"text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.Once you\u2019ve got a pick with your Ultimate a, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player."} -{"text": "Her 2nd ability will be maxed out at level 13. Depending on the maxed ability, she will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins.Karma will have multiple items completed during this stage of the game. This will allow her to dish out a lot of damage while peeling for her carries at the same time.Her poke damage will be pretty significant during the late game, and that ability will be up quite frequently. This means her DPS will be through the roof, which is highly beneficial for her team."} -{"text": "Consider investing in healing reduction items or abilities to counter Sona's sustain. This can help reduce their ability to heal and trade effectively during skirmishes and all-ins.Maintain the minion wave closer to your side of the map. This encourages Sona and their ADC to overextend, creating opportunities for your jungler to gank and potentially secure kills or summoner spells.Take advantage of windows of opportunity to detach from your ADC and harass Sona when they've used one of their abilities. This puts them at a disadvantage in trades, as they have one less ability to trade back effectively.Be cautious at level 6, as Sona's kill pressure increases with her ultimate ability. Expect them to look for aggressive plays and be prepared to play defensively, utilizing Yuumi's healing and utility to keep your ADC safe."} -{"text": "During the laning phase, it\u2019s really easy for you to steal your ADC\u2019s farm by mistake. Very squishy and can easily get blown up by the enemy once she is locked down.Can\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing forms or hiding in a brush to land her E."} -{"text": "You will want to avoid fighting him when his resource bar is more than half filled in this matchup. You will be taking a lot of damage otherwise.Use your Passive properly along with your e. Also, make sure that you CC him when his resource bar is about to be half filled, and back off immediately.Do not go in without your team close by during fights. This is to ensure that you don't get separated from your team.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map.Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight.Wait for Gangplank to blow up his Barrels E before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight. "} -{"text": "Azir will try and delay a team fight and poke you down with his W as much as possible before his team initiates. Don\u2019t let him poke you down by starting the fight as soon as possible rather than delaying it.CC is your best friend to counter his engage and the Shurima Shuffle. If he goes in, try and CC him as fast as possible to shut him down and prevent him from pushing your team towards his.After his first back, Azir is going to be pushing constantly. Try and pick champions that have kill pressure and can match his wave clear so you do not lose your Tower early on."} -{"text": "Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you\u2019re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you."} -{"text": "Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.Multiple items in the first ability will increase the damage and reduce the cooldown of the said ability. It can allow Teemo to do a lot of burst damage. "} -{"text": "Zac can gank at level 2 or 3 depending on which ability he went second. Expect him to gank your lane at level 3.Zac is really good in team fights as his kit has tons of CC. Try to disengage whenever he E\u2019s in to make it harder for him to get a good knockup.Once Zac hits level 6 and unlocks his Ultimate R, his gank and kill pressure increases. Expect him to look for or force ganks once his Ultimate R is up."} -{"text": "Three points in his Ultimate c will give him a huge power spike. The ability will be up frequently, allowing him to secure picks when possible.His life steal and damage during the late game will make him really good in team fights. He will just need to maintain proper positioning and use his s and e at the right time.He will have multiple items during this phase of the game. It will allow him to dish out tons of damage. Prolonged team fights will see him winning effortlessly."} -{"text": "Once you\u2019ve destroyed the tower, move to another lane and try to take that objective too.Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.Make sure you continue farming and moving around the map picking up objectives."} -{"text": "Quinn\u2019s early game is incredibly strong. At level 1, do not let her bully you down with her basic attacks.Unlike other champions, Quinn\u2019s level 6 power spike doesn\u2019t offer her much in lane. But her Ultimate R does offer her a lot of roaming potential. As soon as she hits level 6 and goes missing, communicator with your team so they know shes left lane.Once Quinn has completed her first item, her kill pressure intensifies. If you\u2019re behind, avoid fighting her at all costs as she will undoubtedly beat you in a 1v1. "} -{"text": "Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.Peeling for your carries during fights is going to be really important in this matchup. Always stay by your carries and ensure that no one can get to them.Your Ultimate e will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game. "} -{"text": "Try to get as many marks in the early game as possible. Picking them up as often as possible will make you stronger in the later parts of the game.Focus on securing objectives. As you\u2019re the Jungler after all, make sure you try to take them as often as possible. Your champion is very good at taking them alone. While you\u2019re a strong fighter and good in the early game, you need to ensure you put time away to focus on farming and gaining gold and XP. Secure your camps as often as possible."} -{"text": "At level 6, Vi will get access to her Ultimate R. Whenever this ability is up, her ability to gank increases dramatically. When Vi hit\u2019s level 3/4, she will start to gank thanks to her having access to all her basic abilities. Expect her to start ganking around this time.As soon as Vi gets Trinity Force, her damage output and kill pressure increases a lot. Avoid 1v1\u2019s with her unless you have a clear advantage."} -{"text": "Vladimir is at his weakest in the early game. Try your hardest to put him behind to make him less obnoxious in the mid and late game.At level 9, Vladimir would\u2019ve maxed Q. It has a short cooldown and deals a lot of damage. Avoid letting him use it on you too much. Vladimir is really good in the late game and in team fights. Try to end the game as quickly as you can so he is unable to spike."} -{"text": "Force a team fight as quickly as you can so Karma isn\u2019t able to poke your team down before you have the chance to engage. Delaying a team fight will allow her to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, you should use the cooldown to start a team fight. When Karma\u2019s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier.Don\u2019t be afraid to invest in an Executioner\u2019s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier."} -{"text": "Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.Graves is a strong skirmisher, so continue to play aggressive and look for 1v1 duels in the mid-game. Just make sure you don\u2019t die or get caught when Baron\u2019s about to spawn.Group with your team and look to siege objectives/ look for picks as a team to open up the map."} -{"text": "The longer the game goes, the more stacks Cho\u2019Gath will have. This makes him quite strong in the late game.When he hits level 16, Cho\u2019Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.Depending on his build path, Cho\u2019Gath will either deal a lot of damage in late game fights or be incredibly tanky."} -{"text": "Gwen will be split pushing in the mid-game. You can use the numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map.She will be hard to kill in team fights, so you\u2019ll need to play around her W to make it easier for you to shut her down.Healing reduction will be very useful in team fights as Gwen will get a lot of sustain."} -{"text": "Another point in his Ultimate e will allow him to dish out a lot of AoE burst damage and use the ability quite frequently.Vladimir is perfect during mid-game fights. He should accumulate a lead during this phase of the game by bursting enemies down with his Q and Ultimate e.He is terrific in team fights due to his Q , E, and Ultimate e. If the enemy is clumped up, Vladimir will decimate them with his Ultimate e. "} -{"text": "This is the point in the game where the champions will start grouping up. This makes it really good for Twitch as he can use his Ultimate c effectively.Level 11 is a power spike as he will get two points in his Ultimate c. He will also have multiple items, which means that he should be able to dish out a lot of damage with ease.His first ability will be maxed out at level 9, which means that he will deal a lot of damage now. Combined with his Passive, it should play a pivotal role in destroying the enemy team. "} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Taliyah has good pressure in the early game. Make sure you place vision in the river or at her jungle entrances to spot her before she is able to get a gank off.Post 6, Taliyah can gank from afar thanks to her Ultimate R. Try to place vision inside her jungle whenever her Ultimate R is up. Taliyah doesn\u2019t have amazing Dragon or Rift Herald control in the early game. If you can, try to take these objectives before she is able to get help from a nearby lane."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Before looking for the all-in, bait out his d. His d is his only real form of defence and protection from an all-in and once it\u2019s down, he is easier to kill.When Viktor has completed his first upgrade (which is usually his y), make sure you\u2019re always outside of the minion wave so he is unable to push and poke you at the same time.Viktor will be looking to play safe in the early game. Try to abuse this to get ahead."} -{"text": "Look out for an aggressive level 1 play. They can easily try and take you down if you overstep.Try your hardest to poke and harass the enemy, but don\u2019t over commit to it as they can turn around an exchange easily.The enemies level 6 isn\u2019t very strong in 2v2 fights as their Ultimate R is a utility tool.. With this in mind, use your level 6 advantage to play aggressive and take them down."} -{"text": "Heimerdinger can take objectives really fast in the late game thanks to his Turrets Q. Be prepared to make the call for them as you can often cheese them for free.Look for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game.Continue to peel for your allies to keep them alive in fights. You\u2019re good at peeling, so you should do so in the late game."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with shields whenever they need them.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "At level 9, he will max his first ability. His trading power will intensify once he hits this level.Similarly, Rumble will unlock his Ultimate at level 11. This will allow him to go for more trades and its damage output will be a little higher.Teams tend to start grouping during the mid-game. This is good for Rumble, as his Ultimate makes him a good team-fighting champion."} -{"text": "His tankiness is really high during the mid-game. He can absorb a lot of damage and then regenerate a lot of health using his Q.Multiple points in his Ultimate R will allow him to dish out a lot of damage, especially in grouped fights.His team fighting is extreme as he can disrupt the enemy team with his snowball and his Ultimate R "} -{"text": "LeBlanc is an Assassin. That means if she gets ahead of the early game, she can snowball really hard and stomp the game. Do not overextend or trade aggressively when you know that she can kill you.Make sure stay grouped with your team and avoid walking through unwarded areas of the map when you don\u2019t know where Leblanc is. As she is is an Assassin, she can easily burst you down if you\u2019re caught out of position.To counter Leblanc in team fights, you need to CC her as soon as she uses her W. Once she is on your team, CC her immediately and focus all your efforts to take her down while she is CC\u2019d."} -{"text": "Keep looking for picks when possible, especially in the side lanes when the enemy carries are trying to catch the waves. Try to sit in the enemy Jungle when possible as it can let you flank the enemy when they push up. You will also be able to catch out the enemy Support while they are warding.Due to your short Ultimate cooldown, you should try to instigate as many tower dives as you possibly can. Your goal at this point is to all-in the enemy carry/carries, and then move back to your carries while peeling for them. Keep the turret aggro on you if you have to, but drop it once you start getting low.With your kit, it should be really easy to secure picks before major neutral fights. Do your best to play around with vision and set death brushes when possible. If you manage to take the enemy Jungler out before a major fight, your t and e should allow you to zone the enemy carries out while your team takes the neutral objective."} -{"text": "In the mid-game, your main goal will be to look for as many picks as you can. Work with your Support to help them ward while planting your E sapling in the Jungle brushes.You should be really tanky during this phase of the game. Peeling for your carries should be your primary goal after you manage to initiate the team fights.The river and choke points would be a great place to fight as your abilities will lock down multiple enemies. Just go in on the highest priority target and try to CC lock them."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "In the first few levels, play safe and avoid committing to any trades. Your very early game is rather weak, so you\u2019ll probably lose trades versus an aggressive laner.Once your Passive is stacked, you can look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy.Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W doesn\u2019t protect you against tower shots."} -{"text": "Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.Her late-game fighting is really potent. She can knock back multiple enemies and prevent enemies from coming too close to an objective pit during significant fights."} -{"text": "Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane. Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall."} -{"text": "Rell has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.Staying healthy is key when playing Rell. If you get poked down, you\u2019ll never be able to engage. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range.Use Rell\u2019s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} -{"text": "At level 16, Kayn will have his Ultimate R maxed out completely. This will directly fortify his ability to all-in enemies and kill them due to his burst damage.Kayn will have multiple items by now. This is good for him, depending on his form. He can assassinate people if he goes for the Blue Form, while he can act as a frontline if he goes for the Red Form.Depending on the form and build, Kayn will either be a killing machine due to his burst damage or a tanky, unkillable frontline who will easily peel for his carries."} -{"text": "His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.Skarner\u2019s team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.At level 11, he would put a second point in his Ultimate. The reduced cooldown will help him make picks more frequently."} -{"text": "Dr Mundo\u2019s tankiness and health regeneration are unparalleled and quite valuable during late-game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.His 1v1 potential is pretty high. He can 1v1 pretty much any Jungler if he has a small lead. This is especially true post 6 with his Ultimate R.His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out."} -{"text": "In team fights, as soon as Viego runs in, try to CC him and burst him down first. He is pretty vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.Keep track of who he can change into at the start and during a fight. Try to play accordingly to all of his potential new abilities.Try and avoid fighting in the river or in the jungle as Viego\u2019s E can make him very hard to kill. It is better to fight in the open or after he has used his E. His E allows him to be super slippery."} -{"text": "Be cautious of Karma's poke. Detach from your ally when her Q ability is on cooldown to minimize the risk of taking damage.Keep the wave closer to your side of the lane to create opportunities for jungle assistance and to have a longer lane to chase down Karma and her ADC if needed.If Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Karma is known for her roaming potential, so expect her to leave the lane frequently.Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes."} -{"text": "You will have to hinder his farming as much as you can in this matchup, else he will prove to be a monster who will be very hard to deal with in the late game.Your mobility is your mainstay in this matchup. Use it to counter Nasus, but be very careful about his slow.Once you get your Ultimate, you may want to look for ganks all around the map. It should be quite easy to pull off given how your ult works, but make sure you push Nasus out of the lane before roaming.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Look for picks all around the map during this phase of the game. If you can take down a carry from the enemy team, the next fight will pretty much be a guaranteed win.Use your Ultimate l carefully during this phase of the game. Remember that you can easily target the enemy backline with it while your team deals with the enemy frontline.When fighting around choke points, make sure that you set your x around properly. Also, make it a point to use your Ultimate l around chokepoints for maximal effectiveness."} -{"text": "Really good wave clear which allows her to shove the wave in and get lane priority with ease. This is really important as she can then secure objectives with her Jungler.Her E allows her to avoid major forms of crowd control. This makes laning easy for her and makes her quite safe when left alone.Her Ultimate R allows her to speed up the entire team, providing an enabling force for her engagers to all-in and destroy the opposition."} -{"text": "The first component will give Graves a minor powerspike but will provide him with a significant damage boost. He will be able to clear his camps quickly and can efficiently respond to counter-ganks.level 3 is a significant power spike as Graves can now pull off ganks successfully and slow/near sight enemies with his e. It will let him play circles around his target with ease.Once he gets to level 6, he will have unlocked a considerable finishing move. It can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides him a means to escape when his e is down."} -{"text": "Ryze\u2019s laning phase is when he is at his weakest. Avoid trading with him too much in the very early game as he will just want to recall early and get his Tear anyway. When Ryze hits level 6, his kill pressure doesn\u2019t increase as his Ultimate R is not a damaging tool. For most champions, your level 6 will be stronger than his.Try to fight as often as possible. Ryze needs time to scale, so delaying his ability to scale is key. Getting an early kill and putting him behind early will reduce his ability to scale into the mid and late game."} -{"text": "Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Avoid team fighting in the late game unless your Ultimate R is up. Fighting when it is on cooldown is a big-no-no and can cost you the game.When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you\u2019re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.Avoid dying and remain on the same side of the map as the next major objective. Do not show on the bottom side of the map if Baron is about to come up."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Stand outside of the minion wave so she cannot push and poke you with her E. But, stand behind the minion wave instead so she cannot land her Q on you while you\u2019re isolated.Her level 6 is much stronger than yours. Make sure you play safe and back if you\u2019re on low HP.Focus on farming in the early game. Try to poke when you can, but your main goal early should be to gain a significant CS lead.She is stronger than you early. Keep this in mind and limit trading."} -{"text": "Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown.Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her E hitbox isn\u2019t the biggest, so it can be difficult to land.Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate. For example, she may have to wait for the enemy to use their CC tool before using her E aggressively."} -{"text": "Varus\u2019 Q poke during the laning phase is pretty strong. If he aims his Q on the minion wave and the enemy at the same time, he will make great use of his mana.At level 6, Varus can setup his Jungler with his Ultimate R. A good Varus will look to poke the enemy down and then get their Jungler to gank to shut down the enemy Mid laner.Varus' first item is going to give him a huge power spike. This simply means that his burst damage combo will do a lot of damage and can completely destroy any immobile or CC\u2019d enemy champion."} -{"text": "Both your E and Ultimate offer tons of outplay potential. You can often escape ganks or turn them around easily if you\u2019re able to play it slow and wait for the perfect opportunity to fight or escape. Squishy champions will often be left alone, or they will walk around the map unaided. You can use this to your advantage to snowball and get more kills as Akali is a strong assassin and can kill squishy champions easily. If you\u2019re able to get a few kills in lane, you can snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game."} -{"text": "Stick with your team in the later parts of the game. If you walk away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game.Focus the nearest enemy champion in team fights and watch your positioning. Hold on to your E for the right opportunity. Do not use it recklessly.Stick towards the back of your team near the Support so they can peel and protect you."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Viego's ganks are quite potent early on. He really shines when dealing with overextended enemies during the early game. His W and E should help him a lot.Level 6 is a massive power spike as it allows him to escape from botched fights and use it aggressively when needed. It will also make it easier for him to take over enemy champions.Viego has really great objective control because his abilities do a lot of damage and that he can melt through them very quickly. He should try to gank his bot lane, get the enemy to recall, and then ask for assistance when trying to kill the neutral objective."} -{"text": "Karthus\u2019 Ultimate e is an excellent tool, and it can allow him to impact the map from afar.His afterlife can single-handedly change the tide of a fight, especially if the enemy continues to fight near him after he dies.Karthu\u2019s early game is relatively weak. This can make it hard for him to survive the laning phase, especially when he is up against a solid early game champion."} -{"text": "Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn\u2019t around will make it easier for your team to win team fights.Avoid grouping to closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage."} -{"text": "If Darius invades you, just run away. He is one of the best duelers in the game, so don\u2019t overstay your welcome.When fighting Darius, try to reposition so his e doesn\u2019t hit you. Moving outside of the ring or towards him will reduce his damage output.Try and secure objectives and gank your allies as frequently as possible. Darius will be trying to do the same,"} -{"text": "Rell can destroy shields thanks to her Q. This makes it a great tool against champions with a lot of shielding.Rell\u2019s Ultimate R is a great team fighting tool as it can allow her to CC multiple enemies at once. Try to use it on as many champions as possible: preferably when they\u2019re grouped closely together.You can look for sneaky engages with your E. Put it on the frontline, let them engage and then E and CC the enemy team!"} -{"text": "Both of you are lane brush abusers so keep the brushes warded at all costs in this matchup for maximal effectiveness.If he goes to some other lane, just push the wave and get as many plates as you can in this matchup. This is specifically true if he uses his ult.During fights, watch for flanking opportunities on the enemy. Getting to his backline will be relatively easy once he has initiated an all-in.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Try to roam and get kills in different parts of the map. Your C and overall burst damage will help you a lot.Fighting near chokepoints should help you a lot during this phase of the game. You may be able to get a multi-man C knockup and blow squishies up easily.Set up death brushes when you can. Your abilities make it possible to one-shot enemies as soon as you get your core items. "} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "Once Taric manages to get his boots, he will be way more effective in roams and skirmishes. This is because he will stick to his target for a more extended period and stack up his Q.Level 6 is a significant powerspike as Taric gains the ability to completely negate any form of damage from his entire team for a brief duration. This is perfect when dealing with heavy burst and engage-based teams.At level 4, Taric will have two points in his Q. This is really beneficial as the amount of consistent healing it confers on him and his ADC/teammates can really change the tide of a fight."} -{"text": "Hard engage is the best way to deal with Ezreal during the laning phase. But you\u2019ll need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you\u2019re always stood behind the minion wave at all times. In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} -{"text": "The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced.Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game thousandfold.His first ability will be maxed out at level 9. This means that he can chase enemies down quickly, and he will hit enemies like a truck. "} -{"text": "Jax's objective control is excellent as his e allows him to CC multiple targets with ease. This is especially true in choke points like the objective pits.Level 6 is a massive spike for Jax. This is due to the increased resistance he gets when he activates his Ultimate t. It will help him a lot when it comes to using his Passive and attacking consistently.Jax's first item component will allow him to get an advantage over the enemy. It will increase his overall dueling potential and will completely dismantle the gameplan of any enemy who is overextended and hasn't set vision around the map."} -{"text": "You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.Hit level 2 first and then use your level advantage to gain a significant health lead.For a better chance at all-inning and chasing Renata down in the lane, try to keep the minion wave close to your side of the map. Remember that pushing will hinder your ability to engage and secure kills in this matchup.Bait out abilities before looking to fight Renata. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them."} -{"text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} -{"text": "Annie gets her first power spike when she unlocks her Q and W. The Q mana mechanic allows her to save a lot of mana, while her W provides her with lane priority due to the wave clearing potential.Her biggest power spike is when she obtains her Ultimate R. Now she can easily burst people down and roam to other lanes using her E, after shoving the enemy wave with her W.Her first core item decides when she will power spike the hardest. She can quite easily start blowing people up from the get-go."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Kennen\u2019s power spikes depend heavily on the items he buys. At level 6, Kennen will get access to his Ultimate m which is a great tool for him as it increases his kill pressure and his ability to trade with you. As soon as he activates his Ultimate m, run away. Kennen is really good in team fights thanks to the AOE damage on his Ultimate m. Try and avoid fighting in tight spaces as Kennen will be able to deal damage to your whole team at once. Group but do not group close together."} -{"text": "Use the lane brushes and regularly burst down Rumble when possible. This is the easiest way to win this lane over.Avoid fights when his resource bar is half filled. You will take a lot of damage and will probably even die if his ultimate is ready.His Ultimate can easily separate you from your allies, resulting in you getting signled out by Rumble's team. Be very careful about it.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. He is pretty vulnerable to CC, and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage. Try to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash. He will have a much harder time at impacting fights when either of these are on cooldown. Aatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could start a team fight with his teammates. Have wards on that side of the map, though, if he makes his way to join the battle."} -{"text": "At level thirteen, both his e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.Once he gets to level 16, he will have 3 points in his Ultimate m. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights."} -{"text": "Her level 6 is weak in a solo lane, especially against someone with a strong level 6 all-in like Renekton or Darius.If she falls behind during the laning phase, she will be pretty much useless in the later parts of the game.If the enemy is tanky or has lots of slows or tools to reduce her mobility, she will struggle to kite the enemy."} -{"text": "Extremely vulnerable once her E is on cooldown. It is her main defensive tool, which if used offensively, can allow the enemy team to all-in her and kill her (if she is too pushed up).If a Caitlyn can\u2019t use her W in a proper way, she can\u2019t really be too effective in the laning phase. It takes some time to get used to placing the W traps, especially against enemies who have a form of a dash or blink in their kit.She falls off massively during the mid-game as she is extremely reliant on critical strike chance to be able to dish out a lot of damage. Her counterparts can deal a lot of damage and have a lot of utility at this point due to their kits, which puts Caitlyn in quite a weak spot."} -{"text": "Nidalee needs to get ahead in the early game to be useful in the later parts of the game. If she isn\u2019t able to snowball, her mid-game is going to falter. Has an incredibly high skill cap. She is one of the hardest Junglers to learn thanks to her s, unique combos thanks to her r, and the constant need to kite jungle camps.While Nidalee is incredibly mobile, she is prone to CC. If they get caught out by any CC, they will probably die."} -{"text": "Jax's o being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage. In addition, the CC aspect will allow him to score many picks throughout the game.His mid-game is not as weak as his early game because he will have his core items and can use his Passive pretty well. He will also be a part of many objective fights, allowing him to land a multi-man e stun on the enemies.Once he gets two points in his Ultimate t, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks."} -{"text": "When playing Yuumi against Pyke, take advantage of your range advantage by poking and harassing him when his Q (Bone Skewer) is on cooldown. This allows you to abuse your superior range and trade favorably with him.It's important to reach level 2 at the same time as Pyke to maintain parity in the laning phase. Having access to your full abilities and level advantage increases your chances of responding effectively to any aggression from the enemy duo.Communicate with your team when Pyke goes missing from the lane, as he is a champion known for his roaming potential. By pinging and alerting your teammates, you can help them play more cautiously and be prepared for potential ganks or plays from Pyke in other lanes.To minimize the risk of being all-inned by Pyke and his ADC, try to keep the minion wave closer to your side of the map. This denies Pyke the opportunity to engage effectively and reduces their chances of initiating aggressive plays. Be mindful of wave management and aim to control the wave position."} -{"text": "Avoid fighting in tight quarters such as inside the jungle or around an objective. This will make his Ultimate R a lot less potent. With that said, when grouping try not to group too close together so he cannot bounce his Ultimate R between multiple champions either.Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking you down. To prevent him from destroying your health bar, you need to fight him as soon as you see him.Do not try to take objectives like the Dragon or Baron when Brand is alive as he can use his Ultimate R to deal lots of burst damage. He will either force you off the objective with his W and R or kill you and take the objective for himself."} -{"text": "Very strong when the enemy is pushed up and a new minion wave is approaching. This allows him to use his E to catch up to his enemy laner and then knock them up with his r. Yasuo can quite easily set up ganks with this tactic as well.Playing around the W can allow him to completely dismantle ranged enemy matchups. He can run around the windwall and save himself from a lot of damage this way. Agaisnt melee champions, it is always wise to back off and maintain some distance from them.Post-six, he becomes extremely strong due to his Ultimate R crowd control as well the bonus armor penetration he gets upon using it. Combined with his item powerspikes, it makes him a force to be reckoned with, even if he is behind in lane."} -{"text": "Just look to pick off enemies with your abilities when possible. It will help make team fights really unfair for the enemy team.Try to poke enemies out before all-in'ing them. You may need to get the Blue Buff to ensure you have enough mana to keep up the ability spamming.Use your Ultimate R to pick enemies off when possible. This would be a remarkable ability to use when you see an enemy on a side lane."} -{"text": "Vel'Koz is enormous in team fights, especially the ones which happen near the objective pits. This is mainly because clumped fights allow Vel'Koz to hit multiple targets with his abilities and proc his Passive.Getting 2 points in his Ultimate R at level 11 will be another significant power spike. He can now melt through the enemy backline and frontline alike with all the damage he will deal.More items mean more damage for Vel'Koz. This will only make things better for him, and his team and Vel'Koz will slowly start taking over the game from here. "} -{"text": "When he is against ranged champions, or if the enemy freezes near their tower, it will be pretty hard for Kayn to be helpful because they may zone him away from CS and XP.Kayn is high risk and high reward. If he doesn\u2019t get an early lead, he may struggle to be helpful in the later stages of the game.In team fights, it might be hard for him to kill anyone if they have CC, long-ranged poke, or disengage tools. He has the same problem as a lot of assassins."} -{"text": "Maximizing damage output can be really difficult on Vex, especially when laning against champions with dashes.Even with her W, she still struggles against some all-in champions.While she has good wave clear, she can get out pushed and out poked by champions with superior range and damage."} -{"text": "Jax clears the jungle quite quickly and healthy, so you may not be able to fight him early. But, if you find him low- go in for the kill.Jax is good at taking objectives alone thanks to his o and e. Make sure you have the Dragon warded at all times so your team knows if he\u2019s on it.If you\u2019re nearby when Jax ganks a lane, try to counter gank him. Once his e and e are down, he doesn\u2019t really have much in his kit to continue the fight. If you have CC, lock him down and turn the exchange around."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Chokepoint fights and fights initiated from the fog of war will be vital for you. Your ability to keep the enemies zoned out is next to none, and hence you should not let them come close to the objective pits.You will be really tanky during this phase of the game so make sure that you initiate fights for your team. Let your team know before you all in, though, and keep track of your Passive.Separate the enemy backline from the enemy frontline as this will let your allies play more freely and will keep them safe from the damage dealt by the enemy backline. Try to deal with the tanks first as you deal more damage to them."} -{"text": "When Lillia has maxed out her first ability at level 9, her trains power will heavily increase.Level 6 is a good power spike for Lillia in the top lane. She can use it to kill you alone or set up her Jungler.Lillia is very strong in team fights thanks to her Ultimate R. She could easily put the whole enemy team to sleep if she is able to hit everyone with it."} -{"text": "He is a mage, so any form of silence or channel interruption spell is his weakness. This is especially true if someone manages to interrupt his Ultimate R, as that is the ability that can single-handedly turn the tide of a team fight.Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game.His biggest weakness is an enemy team that can ward well. This will legitimately counter Fiddlesticks entirely and will prevent him from all-inning the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly."} -{"text": "Fiddlesticks has the ability to solo the Dragon at a very early level. Take this into consideration and keep vision on Dragon at all times.If a predicted Fiddlesticks suddenly stops having Tremors on Rek\u2019Sai\u2019s Tremor Sense W, it is highly likely that he is channeling his Rand you should run out of the potential Fiddlesticks\u2019 R immediately.Fiddlesticks has predictable gank patterns pre-6 which can easily be mitigated with wards in the river. Furthermore, Rek\u2019Sai\u2019s good counter ganks can be used to easily punish an immobile Fiddlesticks if he attempts a gank.Avoid trying to invade Fiddlesticks unless you know where he is. You can\u2019t win 1v1\u2019s against him as he has many disengage options and can easily escape an invade. Try to steal away his camps when he is somewhere else on the map."} -{"text": "Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.Do not get picked off during this phase of the game, as you will end up losing crucial objectives if you do so. Stick with your team and rely on picks to make team fights uneven.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate m off.Kennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank.Try to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if he\u2019s low on HP."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Once level 6, Maokai\u2019s kill pressure in lane will increase. At this time, he might start getting ganks as his Ultimate R is a great tool for initiating ganks.At level 3, Maokai can start to play more aggressive as he will have access to all his basic abilities.Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with shields whenever they need them.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Tahm Kench will have multiple items completed during this phase of the game. It will increase his survivability and will let him dish out a lot of damage as well.Once Tahm Kench hits level eleven, he will have added two points to his Ultimate r. It will increase the damage dealt by the ability while also increasing the shield if that ability is used defensively.His first ability will be maxed out at level nine. This will let him all-in the enemies with increased efficiency while using the lane brushes constantly. "} -{"text": "Ahri isn\u2019t very strong early on and needs some time to come online. Don\u2019t play overly aggressive in the early game especially when your E is on cooldown. Constantly look to poke and chip away at the enemies health bar before looking for the all-in. In team fights, look to peel at first. When an enemy steps too far forward or is caught out of position- look to all-in them."} -{"text": "Poke the enemy and harass them as much as you can before looking to fight. Bursting someone down with a few Q\u2019s and your R will allow you to force a team fight with the numbers or health advantage.Avoid using your E aggressively in late game fights as you\u2019ll be vulnerable briefly. Only use it aggressively if you\u2019re 100% sure you cannot get abused for it.Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. Stick with your team as much as possible."} -{"text": "Tahm Kench can absorb a lot of incoming damage in lane and in team fights with his E. If he activates it at the right time, he can have basically two health bars and be near impossible to kill.His Ultimate r is very versatile. It can be used to save an ally, or catch somebody out of position. It is a great tool especially in mid and late game team fights His W is very versatile. It can be used to escape skirmishes, get over walls, look for plays and many other things. "} -{"text": "Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. She will be dishing out way too much damage for the enemy squishies to handle, and that too very frequently.Her Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase.She will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight."} -{"text": "Focus on farming and fighting the enemy during the laning phase. Keep the minion wave closer to your side of the map to make it easier.Look for plays when your Ultimate is up: keep the wave near your tower to make it easier to kill the enemy.Be prepared to roam around the map and help your mid laner with your Ultimate."} -{"text": "Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q.Karma doesn\u2019t spike as well as other Supports at level 6 as she already has her Ultimate a at level 1. You can use this to your advantage to kill her at level 6."} -{"text": "Swap to the mid-lane as quickly as you can. This will allow you to get a lot of map control, and your ability to siege will be pretty respectable as well.Once you get your core items, you should be able to dish out a lot of damage in a brief moment. If you manage to catch someone out with your W and E, they are as good as dead.Utilize your W and E properly when trying to fight for a neutral objective. Your Q can easily be spammed by you, so use it regularly. "} -{"text": "Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate R when you\u2019re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you\u2019ll make it impossible for him to look for an engage with his E and W. "} -{"text": "Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game. You should use your range advantage and always go for front to back trades when fighting the enemy. Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area.Your Ultimate w can be a game decider if you use it properly during this phase of the game. Use it in combination with your y to secure long-ranged picks for your team. During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely.Try to obtain mid priority with your team before you take any kind of objective. You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately. Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side."} -{"text": "Viego\u2019s Passive is only as strong as the enemy team composition. If is picked into a team that lacks a lot of damage, transforming into them might be uneventful.Viego is a difficult champion to master: in particular, playing around your Passive and your R can be quite challenging for beginners.Viego has low utility and his W cannot help him get over walls. This is a drawback compared to other mobile champions in the current meta."} -{"text": "Yasuo becomes really powerful once he hits level 16. This means that his Ultimate R will deal massive amounts of damage in a brief period. Moreso, the short cooldown will allow Yasuo to deal with tanks regularly.Yasuo will have a bunch of completed items during this phase of the game. This means that Yasuo will decimate the enemy due to his Passive and r damage. He can pretty much one-shot squishies with ease.Due to all his completed items, and his ability to quickly dash around and pierce through the tanks' armors, Yasuo will be able to deal a plethora of damage in a short time. The enemy team might as well FF at this point if Yasuo manages to get ahead."} -{"text": "Jarvan IV is one of the strongest early game Junglers. Use this to your advantage to get an early lead by ganking your allies as often as possible.While ganking is key, you need to find a healthy balance between farming and ganking too. If you fall behind in gold and XP, you will struggle to do well in the mid or late game.Focus on getting objectives as often as you can. If you are unable to get them alone, request assistance from your allies so you can get them together."} -{"text": "Lissandra is very good at level 6 as her Ultimate R increases her kill pressure. She can also set up her Jungler easily with her Ultimate R. Lissandra reaches her true potential when team fighting as her Ultimate R and W are both AOE. Her Passive can also reak havoc in a team fight. Once Lissandra has completed her first item, her wave clear will be very strong. You need to make sure you match her damage and push the wave back to prevent her from roaming."} -{"text": "He is pretty weak before he hits level six. This is because he doesn't have much mobility, and enemies can easily walk away from him if they have a vision of him.Post-six, Sion gets a decent power spike as he gets a team fight impacting Ultimate R. It allows him to roam around and lane ganks other lanes as well.The first item component will give a boost to his survivability and overall damage. He will be able to use his Q from the brushes to CC enemies and then follow it up with damage from the rest of his abilities. "} -{"text": "Just try to go for all-ins with your Q and E from lane brushes when possible. The goal is to stay out of vision and catch the enemy off-guard.Once you get your Ultimate R, you will be able to set up plays from a long-range. Just make sure that you time your second Ultimate R proc properly.If the enemy team is heavy on CC, make sure that you use your W on time to completely negate the CC and carry on with your all-in. "} -{"text": "Cho\u2019Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.Cho\u2019Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him."} -{"text": "Once you hit level 6, look for all-in opportunities with your Ultimate. You can also start roaming at this time.You are vulnerable and immobile pre-level 6. Consistently keep an eye on your position and constantly pivot around the lane to avoid skill shots and incoming damage. Once you\u2019re level 6, you can start to play aggressive.Focus on surviving the early levels. Avoid going for risky trades, and avoid throwing out your E unless you\u2019re almost guaranteed to land it."} -{"text": "You will want to beat him up from a distance when possible. This will make it easy for you to chunk out Shen.Post-six, you will want to bait Shen in for an all-in. Once that is done, use your Ult and blow him up.Always play near your tentacles when possible. It will prevent Shen from looking for all-ins on you regularly.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "His Q can allow him to heal massive amounts of damage later in the game. This when combined with his Passive, can let him heal as much during the early skirmishes.The Ultimate R can completely change the course of a fight due to it making everyone invulnerable. This is very effective on hyper carries, or when against a champion who has a timed ultimate (Master Yi for example).His W provides his carry with bonus resistances which can be really beneficial in the long run due to carries generally not buying defensive items, especially in lower elos."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.As you\u2019re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} -{"text": "His movement speed increase on his p can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning, as well as, while jungling. This combined with his rune choices can cause him to sustain himself as well.His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "Do not group to closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions. Being hit by his Ultimate R can allow his team to either kill the caught out enemies or focus the enemies who are not golden.Because Bard\u2019s Q can stun enemies who are close to a wall, be prepared to take an alternative route when walking towards the Dragon or Baron. Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free.Overstaying while low under your own tower is a big no-no against Bard. Thanks to his Ultimate R, he can put your Tower in stasis and kill you shortly afterwards."} -{"text": "During the mid-game, you will want to rely on multiple picks with your Ultimate a. Help your Jungler out some time and get some free kills when possible.Your Ultimate a can be used defensively as well. Use it when you need to save an overextended ally and are about to get ganked by the enemy.Neutral objective fights will require your presence and will allow you to target the enemy backline when needed. Take out the squishies first for maximal effectiveness. "} -{"text": "Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries.Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control."} -{"text": "If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible. This will make it harder for him to land his W. If you have a dash, wait for him to throw out his Wbefore casting your dash tool to escape the range.Aatrox\u2019s Q and E have long cooldowns. When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him.Aatrox will be looking to gank a lot in the early game. Keep this in mind and expect him to be all over the map."} -{"text": "Sion\u2019s level 1 and 2 is pretty strong if he is trying to cheese the lane. If he isn\u2019t going to cheese, then he won\u2019t be strong early.The longer the game goes, the stronger Sion will become. Depending on his build path, he will peak at different items.At level 6, Sion gains access to his Ultimate R. His kill pressure and roam potential increases a lot from here on out."} -{"text": "Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.Akshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall."} -{"text": "Avoid fighting or staying close to your teammates (bundled together). As Nautilus\u2019s e can knock players up who come into contact with it, if you\u2019re close to the focused ally you might get hit too.Nautilus will often be the frontliner for his team. Once he has gone in, try to focus him down if his teammates do not follow him in. Naut struggles getting out again once going in- so if he makes a mistake, abuse itNautilus will auto attack anybody who comes close to him in attempts to CC them with his Passive. Try and stay away and out of range during team fights if you\u2019re squishy."} -{"text": "If they randomly use their dash ability, try to abuse the cooldown by playing aggressive and going for favourable trades.Don\u2019t let Lissandra harass and poke you down. If you lose a lot of health, you\u2019ll never be in a position to play aggressively. Watch your positioning, dodge Lissandra's damage and don\u2019t let them abuse you for free.You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.Just let Lissandra push you into your tower. She has a lot of counter play potential, so just let her push and wait for ganks."} -{"text": "Her all-in potential post-six is really strong. This allows her to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes.Unlike her counterparts, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.Possibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time."} -{"text": "You may resort to split-pushing during the mid-game as it will allow you to gain solo XP and gold. Just make sure that you ward around yourself to keep you safe.Make sure that you use your E properly and timely in this matchup. The enemy will be trying to bait it out so don't do anything impulsively.Your Ultimate R can be a really good escape tool if you manage to use it out of vision. When pushing a wave, make sure that you have some safe spots around you to hide and run. "} -{"text": "Can soak a lot of damage for his team as a front line. This allows him to peel for his carries with ease, which can allow his carries to play more freely.His Ultimate R can be used to set up ganks on other lanes. No one suspects a Sion to ult from base and down to the bottom or middle lane.His E is a very easy skill to land which guarantees a Q from Sion\u2019s end. This can be of great value for setting up ganks for his Jungler."} -{"text": "Brand has lots of poke with his W with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low. He has really good wave clear and AOE thanks to his W. This is good for Brand as he can push the wave constantly and keep the enemy laner pushed into their tower.His Ultimate R is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate R bounce between enemies and deal a lot of damage."} -{"text": "If you\u2019re playing as a ranged champion, try to harass and poke Zed down. Avoid over-committing to harassing him though as minion damage does stack heavily.Invest in early armor when playing as a Mage to protect you from Zed\u2019s damage. This will reduce his chances of killing you.Try to play to the opposite side of the lane at all times. This will make it hard for Zed to get on to you without using his W. Once he does use his W, move to the opposite side of his Shadow W so he can\u2019t get on top of you."} -{"text": "Master Yi will get strong and stronger with the more kills he\u2019s given. Avoid giving kills to him in the early game.Once Master Yi hits level 6, he will start ganking as his Ultimate r offers him tons of added kill pressure. Master Yi is very strong in the late game. Try to reduce his income to make it harder for him to snowball and take over the game."} -{"text": "When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his E and then taunt you with his W. As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate R. If you\u2019re a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit."} -{"text": "Fiora's Passive can make a huge difference when trading with her. If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora."} -{"text": "At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6. Dr Mundo can poke you down at level 1 with his Q. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank.When Dr Mundo has completed Bami\u2019s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item."} -{"text": "Sylas is quite strong during the mid-game, especially if he gets a solid ultimate from the enemy team. His life steal will prevent him from dying quickly during significant fights.Two points in his Ultimate R will allow him to take enemy ultimates quickly and will increase their effectiveness as a whole. It can be highly beneficial in team fights.His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease. "} -{"text": "Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight.Make sure you\u2019re always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible.In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q and focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive."} -{"text": "Good vision control can make it really difficult for him to gank lanes with his E and Ultimate. He must avoid these warding locations if he wants to get ahead.Skarner is prone to CC, which makes using both his E and Ultimate quite difficult. To fully use these abilities, you must look for situations where you cannot be interrupted.If the enemy team splits up, or if the frontline is always blocking the enemy carries, it will be hard to use your Ultimate on a carry champion. Using your Ult on a tank isn\u2019t really worth it."} -{"text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free.If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} -{"text": "His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess."} -{"text": "Varus is good at level 6 thanks to his Ultimate R. It has good pick potential and good gank setup.Varus is great in team fights thanks to his poke damage and the pick potential from his Ultimate R. Be on the lookout for aggressive plays and don\u2019t walk too far forward in team fights.At level 9. Varus will max his first ability which is usually his Q. At this stage, his poke will be really hard to deal with, so make sure you dodge it!"} -{"text": "Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Hit level 2 first and then use your level advantage to gain a significant health lead.You need to get some healing reduction as soon as possible. If you don\u2019t, then Lulu will just out sustain and heal back all the damage you do to them or the ADCTheir Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Lulu cannot use their Ultimate on their ADC to gain a kill in lane.Bait out abilities before looking to fight Lulu. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks in the mid-game. You deal lots of damage and can easily blow champions up. Try to kill someone and then abuse their death timer to earn more gold."} -{"text": "Jax's first item component allows him to chase down enemies during an extended fight. It will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades will help him a lot.Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective."} -{"text": "His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.If the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.Gragas\u2019s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards."} -{"text": "Stay grouped with your team. Do not leave your ADC\u2019s side otherwise the enemy will capitalise on the fact that you\u2019re not there to protect your ADC.Peel for your carries in team fights. After using your e and k, fall back and protect your allies and focus the nearest champion.Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganised, you\u2019ll be able to force a team fight or an objective afterwards."} -{"text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} -{"text": "When Cho\u2019Gath ganks your lane, try and avoid walking close to the wall because it makes it easier for him to land his e. Run through the middle of the lane if you can.If you invade Cho\u2019Gath, wait for him to use his abilities on the camp before initiating the engage. Cho uses these abilities to help his clear, and he is weaker when they\u2019re down.Keep the Dragon and Rift Herald warded as much as possible because Cho\u2019Gath can take these objectives thanks to the damage on his Ultimate t. Try and take them before he can."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight.Play around your Q hotspots in lane, and avoid using them unless you\u2019re able to trade. When your Q is on cooldown, you\u2019re quite vulnerable and will lose 1v1 fights.Make sure you make use of your Passive empowered auto. If you\u2019re able to use it periodically on the enemy laner, your chances of winning the lane increases."} -{"text": "Camille Support can be aggressive from level 1, 2 and 3. Watch your positioning and stay far back and away from walls so she can\u2019t gain an early health lead.Stay away from walls, especially whenever her E is up. She can get kills and make plays whenever her E is up. So play around its cooldown.At level 6, Camille will look to make plays with her Ultimate. Track her Ultimate cooldown and play far back, and avoid overstaying your welcome if you\u2019re low to deter her form playing aggressive."} -{"text": "Yone is incredibly mobile in lane, but if he uses his E, you can abuse the cooldown (after he\u2019s returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you.Avoid chasing too far when Yone uses his E as he will always return to his original spot.When playing as a ranged champion, try to use your range advantage to harass and poke him down. Try and stay far back though so he is unable to get onto you very easily."} -{"text": "His early game ganks are phenomenal as he can quickly get on enemies with his W and E. Ganking overextended enemies will help him a lot.Level six is a massive power spike for him, but the power will totally depend on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game.The first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} -{"text": "Nasus has insane late game damage if he has been able to get tons of stacks with his Q.Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too. Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere."} -{"text": "He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential."} -{"text": "He can roam around the map and place his Ultimate t mushrooms in heavy traffic areas. It will allow him to detect enemies as well as get kills on unsuspecting low health targets.His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly.He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him. "} -{"text": "She is somewhat weak early on, so try to abuse her at this stage so she isn\u2019t that strong later on.Post 6, she has a lot of roaming and all-in potential with her Ultimate. Keep this in mind and ping if you see her walk across a ward.Do not overextend when you\u2019re low; she can easily kill you and set you behind. Once she has completed her first item, she will deal a lot of damage and be able to push the wave/ fight more frequently. Keep this in mind and respect her all-in damage."} -{"text": "She is pretty weak early on, so she will want to use her Q to damage enemies occasionally and use the lane brushes to drop vision on her.Level six is the central power spike for Sona in the early game. It will let her be effective in team fights, and now she can easily change the tide of a fight.The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells. "} -{"text": "Her early game is decent as she can waveclear pretty quickly and deal a lot of damage with her Q.Level 6 is a massive spike as it now allows her to enable her team to collapse on targets. It also allows her to run away from threats.The first item component will allow Sivir to deal more damage and maintain lane priority by pushing the wave infrequently. "} -{"text": "Just focus on farming while keeping the wave on your side of the lane. You do not want to overextend, as you will definitely be ganked.You should go for short burst trades when possible. Use your E on the side walls to ensure that you can use the stealth function to escape sticky situations.Once you get your Ultimate R, you should look to fight more often. Just make sure you warm up properly; else, you will most probably get ganked."} -{"text": "If the enemy team is loaded with heavy CC, make sure you get a defensive item to help yourself out. You still need to remember that you hold the Smite for your team.Your objectives are to secure picks and peel for your squishy targets during this phase of the game. Your Ultimate k will come in very handy and allow you to make a lot of plays.Securing objectives is very important, especially during this phase of the game, as these objectives can be the game decider. Your e should allow you to make some really fancy plays. You should try to get the enemy Jungler out of the pit by using your Ultimate k."} -{"text": "Jinx will use the extra range from her Rockets Q to poke you down and push the lane. Make sure you\u2019re outside of the minion wave so she is unable to deal splash damage to you or the minion wave. As a carry, Jinx is very dependent on others to assist her in snowballing. Try your best to take advantage of Jinx when she is in the lane alone.Jinx is rather defenceless outside of her Flash when her E is down. If she uses her E, try and exploit her weakness and use the long cooldown to go for another skirmish. "} -{"text": "Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.You\u2019re going to naturally push the minion wave with your Turrets Q. While you\u2019re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up, so keep this in mind.If the enemy laner roams, don\u2019t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold."} -{"text": "In the late game, stay with your team. Avoid moving too far away from them as the enemy may force a fight while you\u2019re gone.Focus the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus the same champion as the one your allies are focusing.You can dish out a ton of damage in late game team fights with your empowered Q damage. Ensure you\u2019re auto-attacking as much as you can to increase your Q damage."} -{"text": "Do not play super aggressively in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target. Use your W only in emergency situations.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights."} -{"text": "Malzahar has great pick potential with his Ultimate R Picking off one champion could win you the game!Malzahar has a shield that will protect him against incoming damage. This increases your survivability in lane.He can single-handed win a team fight if he can pick off a key target with his Ultimate R."} -{"text": "You will want to stick around with your ADC and team as much as you can. Also, neutral objective fights are going to be your bread and butter.Ward up properly and work with your Jungler to secure picks as much as possible. Warding will allow you to make multiple Ultimate R plays.After going in with your Q > E combo, be prepared to fall back and peel for your allies in team fights."} -{"text": "Tryndamere is good at level 6 as his Ultimate e offers him additional protection in skirmishes.He is a good split pusher in the mid and late game. Make sure someone contests his push throughout all stages of the game.At level 9, Tryndamere would\u2019ve maxed his first ability. His skirmishing power at this stage will be much stronger and it will be deadly to fight him alone."} -{"text": "She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her.Depending on her Element, she can be a less effective laner. The enemy will always know what Element you have and they will be able to play around it. Also, having a certain Element may not be helpful in lane.If Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Her level 16 isn't too powerful for her as she gets nothing much out of it. It will allow her to set up engages from the fog of war now, though. It will also let her defend her teammates from unfavorable situations with ease.Now that she has multiple items, she will be really formidable and will be able to deal tons of damage to enemies. Her defensive stats will allow her to survive all-in situations as well.Her r is solid during this phase of the game. A couple of spears can easily chunk an enemy out, and this ability will also let her take neutral objectives with ease."} -{"text": "Veigar\u2019s level 6 is stronger than yours. With this in mind, play safer at level 6 and keep your distance so you have more time to react to his cage + all-in combo.Stand away from the minion wave so he cannot push and poke you down simultaneously.Play around his E cooldown. If you dodge it, abuse the long cooldown to gain a significant health advantage.Try and force him to over extend for farm by keeping the minion wave closer to your side of the map. You, your Support and your Jungler can then run him down the long lane."} -{"text": "Graves is not quite strong during the early game because the enemy can use the minions to block his attacks. He can compensate for that by consistently thinning out the wave and using his e in a way that he can reposition himself properly to attack his laner.Once he gets to level 6, he will have unlocked a huge finishing move. It can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides him a means to escape when his e is down.Graves will get a decent power spike once he gets his first component. It will increase his dueling potential, and he will be close to the phase where he can practically one-shot anyone."} -{"text": "A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target."} -{"text": "Once Diana hits level 6, she can start to receive ganks from her Jungler as her Ultimate R deals a lot of damage and is CC. With this in mind, try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane. Whenever Diana lands her Q, she could look for the all-in thanks to the reset on her t. Try and play safer when her Q has landed and wait for it to disappear before walking forward. Diana is rather weak if she doesn\u2019t get kills early on. With this in mind, try not to feed her and ping whenever she goes missing as Diana will look to roam if she can\u2019t kill anyone in mid."} -{"text": "Keep the wave closer to your side of the map to force Camille to over-extend for farm. She is weak early on, so you can force her fall behind in CS from the get-go.Abuse your range advantage to bully her down and get an early health lead. In particular, auto her when your empowered auto is up, and when she walks up to last hit.Try and stand in the middle of the lane at all times so it prevents Camille from easily landing her E on you. Post 6, you should continue keeping the wave closer unless you\u2019re ahead. Regardless, save your E post 6 so you can disengage/ re-engage after she tries to all-in you."} -{"text": "During the mid-game, avoid splitting up as Rengar will try to assassinate a target that is alone. Make sure you stick with your team to reduce his chances of picking someone off.In team fights, Rengar will try to take down an immobile or squishy target. Regardless of who you are playing, get close to one another to reduce his chances of picking someone off.If Rengar activates his Ultimate R in a team fight, be prepared to disengage so his Ultimate R runs out. If you can\u2019t disengage, wait for him to jump in before using your CC abilities and lock/ burst him down."} -{"text": "Rumble is excellent during late-game fights as his Ultimate b and his basic abilities will all hit like a truck now, especially during team fights.Maxing out his Ultimate b will reduce the ability's cooldown and allow him to use it frequently. It will be a deciding factor during the objective fights.Rumble will dish out a lot of damage during this phase of the game. His ability to melt through enemy health bars will force his enemies to play defensively."} -{"text": "Get to level 3 quickly and see if you can gank overextended enemies regularly. Your e and d will come in extremely handy when ganking so ensure that you use them carefully.Always try to keep your Resource Bar half-filled. It will allow you to deal more damage during ganks and clears which can come in extremely handy in the early game.Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks. Make sure that you don't do anything which gets you caught out during the early game. "} -{"text": "Seraphine is an easy champion to learn. You don\u2019t need to spend as much time into learning her compared to someone like Akali or Camille.She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you\u2019re able to get a good Ultimate R off, you will increase your chances of winning the team fight."} -{"text": "Nidalee will be quite strong once she has a few points in her s. Her Spears s deal a lot of damage, so make sure you dodge them.Nidalee doesn\u2019t spike as much at level 6 compared to other champions as she already has her Ultimate r at level 1. Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you\u2019re stronger than her."} -{"text": "Proper turret placement and spacing is vital towards winning this matchup. Make sure that Ornn can't pin you against terrain either.Keep poking him regularly in this matchup to hinder his all-in potential as much as you can.If he has used his ult, and he is about to send the ram towards you, CC him immediately. His ult will go to waste this way.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Try your hardest to harass and bully Jarvan down. If he is low on health, he will be unable to engage.Post level 6, avoid using any dashes until his Ultimate m is down. If he goes in while your dash is down, it will be impossible for you to escape it without burning Flash.Stand away from his d in lane. If you stand near it, you\u2019re giving him an opportunity to engage and start a fight."} -{"text": "Jarvan\u2019s level 2 all-in is pretty good. Once he unlocks both his d and e, he can look for a favourable trade.Depending on his build path, he can either deal a lot of damage, be incredibly tanky, or offer his team a lot of utility. It all depends on his build! This makes Jarvan incredibly versatile. His Ultimate m is really good in team fights as it can lock down multiple enemy champions at once."} -{"text": "A good Xin Zhao will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them.Xin Zhao is a weak early game champion. This makes them vulnerable to invades by you and your team. Try to invade Xin Zhao as much as possible.As you\u2019re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.As Xin Zhao has strong invade potential, it is crucial to ward your jungle entrances so you can spot them before they invade your jungle and kill you."} -{"text": "If Rengar leaves lane, ping your team mates. If Rengar can\u2019t kill you in lane, he might try and roam. Ping as soon as he leaves.If Rengar jumps on to you with multiple stacks, do not try to fight him- just run. If he jumps on to you with no stacks, try and trade with him. Keep your abilities just to trade back with him when he jumps on you.Play towards the bottom side of the lane. This will make it harder for him to jump on you from the bushes and it will make laning against him easier. Additionally, prioritizing a ward in the closest bush will make laning safer too.The enemy is strong in the early game, so expect him to play aggressively. "} -{"text": "Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her g will most definitely end up dying.She will spike really hard at level 11. This is mainly because of her Ultimate n upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's g and will be zoned out by her l poke. "} -{"text": "Has no form of mobility and can easily be all-in\u2019d once her E is down. Any kill against her sets her back by miles as she is a heavy scaling ADC, and needs to farm safely.Atrocious early game as she does no damage during that stage and is very vulnerable to all-ins. She can easily be zoned out of CS, which is not a good thing for her as she needs her core items to be useful.Her effectiveness will decrease if she runs out of mana in the lane. This is due to how her Q rockets work. It will take away her long-range CS ability, which will allow the enemy to zone her off easily."} -{"text": "Ping whenever Akshan goes missing. He is really good at roaming and he could leave lane easily. Make sure you ping whenever he leaves your lane.Stand outside of the minion wave so he cannot push and poke you at the same time with his Q.As Akshan is an AD champion, he will win auto-attack trades with you. Don\u2019t trade auto attacks with him as he will always win them.Focus on farming over fighting. Your goal is to survive the laning phase and gain an XP and gold lead. You can then be stronger in the mid-game, as long as you don\u2019t fall behind."} -{"text": "Take advantage of your range as much as possible to poke and harass Braum.Avoid detaching from your ally when Braum reaches level 6 or when his ultimate ability is available, as it can result in a dangerous engage.Be mindful of your positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke. Focus on harassing him from a safe distance.If Braum decides to roam, ping your teammates to alert them and try to poke down the enemy ADC using your Q and basic attacks."} -{"text": "As you\u2019re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.In the late game, make sure you\u2019re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive."} -{"text": "Graves is really strong in the early game and he will look to abuse 1v1 fights in the jungle. Make sure you ward the river and communicate with your team whenever he\u2019s spotted. From levels 1 to 4, unless you\u2019re healthy, you will find it difficult to trade and fight Graves unless he\u2019s off to a rough start. If you spot him, don\u2019t automatically try to fight him as he is incredibly strong early on.Once Graves hit\u2019s level 6, his duelling power increases dramatically. Continue to avoid fighting him when he has his Ultimate t as he will beat most Junglers unless he\u2019s behind."} -{"text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.Be proactive with your Ultimate. Force ganks with your R!As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} -{"text": "Focus on unlocking all your abilities before you start ganking around the map. This will give you the much-needed damage and burst to decimate enemies quickly while saving yourself if things go awry.Always gank enemies who are overextended and try to use the river element to CC multiple targets when possible. Once you CC someone, burst them down before moving on to the next target.Your Ultimate R should allow you to make a lot of plays all around the map. Any fight around congested areas should be an easy win for you if you land your Ultimate R."} -{"text": "At level 6 you are both equal in terms of damage, but you will have the better all in engage with your R. Try baiting out his E before using your R on him.At level 2 Ezreal will want to poke you and then use E to get away. Try to move up so you will still be able to proc your r on him.Be aware of Ezreal standing in brushes, as he might try to use his R and then hard engage on you with his E and follow up with a W and Q.As Kalista you will want to freeze the wave when facing Ezreal. By doing this you will make it possible for your Jungler to gank you."} -{"text": "Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them."} -{"text": "Be cautious of Galio's level 2 all-in potential on your ADC. Galio can quickly engage and deal significant damage, so be prepared to assist your ADC in disengaging or using your W (You and Me!) to attach and escape.When detaching from your ADC, try to stay close to them. This makes it easier for you to quickly attach back to them with your W and help them escape Galio's engage.If Galio roams, ping your teammates to alert them and take advantage of his absence by harassing and pressuring his ADC.Keep the wave closer to your turret. This reduces Galio's opportunities to engage and makes it harder for him to effectively trade or go all-in."} -{"text": "Renekton is an early game bully. Expect him to play aggressive and go for kills. Once he is level 3, he gets his first major power spike and can easily force a Flash. Expect this and play respectfully.Once Renekton is level 6 and unlocks his Ultimate t, he can be really aggressive and kill you. If you\u2019re low, recall and avoid pushing the wave if he\u2019s ahead as he can all-in you while you\u2019re overextended.After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling him unless you\u2019re ahead."} -{"text": "Braum can get bullied down easily by ranged champions during the laning phase. You need to position appropriately at all times so you are not forced to recall or play safe.Whenever Braum\u2019s E is down, he and his ADC are vulnerable to attack. He shouldn\u2019t be using his E unless he has too. Whenever it\u2019s down he should play safer.Braum relies more on his team than a lot of tank Supports. This is because he lacks an engage tool- even though his Ultimate R can be used as a pick tool."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Your Ultimate R will be on a short cooldown during this phase of the game. Make sure you use it regularly to catch off enemies and get frequent kills on the enemy.The fog of war is going to help you a lot during this phase of the game. Prepare some brushes with your E saplings and just all-in the enemy as soon as they come close to it.You will be very powerful during this game phase, and your tankiness will be really high. Just make sure that you don't leave your backline unguarded, else you will have a hard time winning the game."} -{"text": "Avoid fighting in the jungle as that will allow Maokai to get a good Ultimate R off. Additionally, avoid fighting around neutral objectives like the Dragon or Baron too.When sieging, make sure no one on your team is too far forward as Maokai can isolate them and catch them out of position with his W. As it might be hard for Maokai to team fight, he may try to flank from the side to make it easier to get on to the enemy. He may also use his Ultimate R from the side to CC your whole team. Ward the flanks so you can spot him before he initiates."} -{"text": "He has to power farm in the early game to hit level 6 as quickly as possible. He is not very useful without his Ultimate h.Malphite cannot gank or help his allies unless he has his Ultimate h. He will need to play around it for him to get kills. If the enemy doesn\u2019t group close together, it will be impossible for him to knock up the whole enemy team. In some cases, it might not be worth ulting one person."} -{"text": "Her late game is phenomenal as she can peel for her team for days. No one can come close to her team as long as her W and Ultimate R are up.Lulu's Ultimate R at level 16 is a force to reckon with. It will be challenging for the enemy team to eliminate Lulu's team due to the short cooldown of the ability, and killing Lulu will really become next to impossible.Lulu will be full build by this time in the game. Her shielding potential will be out of the world, and she can enable her entire team if she manages to use her abilities properly."} -{"text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.At level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.During the mid-game, the enemy will be busy swapping lanes and setting vision. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives."} -{"text": "Caitlyn has lots of range and early poke. She can get an early lead purely by constantly pushing the minion wave and getting tower plates.Caitlyn\u2019s early game is really good and if she\u2019s able to get a lead, it will be hard for the enemy ADC to catch up to her.Her Ultimate R is really good at executing enemies if they\u2019re alone and low. It can be difficult to use in some scenarios though, but if the enemy is low, it should result in an easy kill."} -{"text": "Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.Peel for your carries in team fights. After using your Q, fall back and protect your allies and focus on the nearest champion.Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganized, you\u2019ll be able to force a team fight or an objective afterward."} -{"text": "Another point in her Ultimate R will see her be the most powerful she can be in the game. She can now slice through the enemy team with proper positioning.Her late-game damage is very high, and she will need to be taken out beforehand if the enemy team has any chance of winning the game.Her 3rd empowerment is essential and will make Kayle very powerful. Her auto-attacks being permanently empowered will do a number on the enemy team."} -{"text": "Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you.Roam around when possible as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks. Work with your Jungler and set up death brushes whenever you can. This will help you a lot in this game as your Q Active is really overpowered when bursting people down."} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "A supertank who has a ton of CC built into his kit. He can act as a really good frontline for his team and can also peel targets from his carries.His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically hand pick a target and CC them for some time while his team just follows up on him."} -{"text": "A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds. "} -{"text": "Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast.Do not fight unless your Ultimate R and Zhonya\u2019s Hourglass is up in the late game. If you look to fight when it\u2019s down, you will be an easy target and die quite fast.If you\u2019re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} -{"text": "A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.He is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.His Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well."} -{"text": "When Xin Zhao hits level 6, his all-in pressure intensifies. He may look for an aggressive play as soon as he gets the level up.When Xin has brought his first component item, he will be really strong in 1v1 skirmishes. Keep this in mind when trying to fight him.Xin is very good in the mid-game. Expect him to frequently look for plays around the map, or look to kill you over and over again."} -{"text": "Ezreal\u2019s first power spike is when he picks up Sheen. His Q damage will increase substantially and he will look to constantly poke. Once Ezreal has completed his Manamune and upgraded it to Muramana, his damage output and sustain will be much higher. Whenever Ezreal has his E, he is much safer and harder to kill. Try to abuse the cooldown whenever you can."} -{"text": "The biggest weakness for Draven is crowd control (especially stuns, snares, knock-ups). If you are playing a champion with skill shots and CC, aim them at the Axe g drop location.Draven is one of the best snowballing champions in the game thanks to his Passive and g. If you can\u2019t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him.Draven can out trade most champions in the early game. You shouldn\u2019t look to fight him unless he drops an Axe g. "} -{"text": "Nocturne is a great assassin who can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.Has a fast and healthy clear. This makes him a Jungler who can hold their own and farm up a storm and get their item and level power spikes relatively fast.Nocturne is easy to learn and doesn't take hundreds of games to learn like some champions in the game."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "His early ganks are extremely strong, mainly due to his Summoner Spell choices. The enemy will have to invest in tracking him, else they are in for a world of pain.Level 6 is an excellent spike as he can now bamboozle enemies with his clone. It will be challenging for the enemy team to be grouped up now.The damage dealt to enemies will form a pivotal spike for Shaco. The first item component will help him with his dueling potential and clear speed. "} -{"text": "Level six is a massive power spike as Viego will be able to unlock a powerful finishing ability. It can help a lot in clutch situations where Viego needs to execute his target quickly.His early kill pressure is really high since all he needs to do is land his W and then follow it up with his Q and auto-attacks. This combo becomes way more devastating once Viego gets his Ultimate R.His first item component will give him a massive boost in solo laning. He will be able to look for all-ins frequently and can completely decimate any immobile mid-laner. "} -{"text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold.In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off.Look for fights inside tight spots of the map or get picks with your Ultimate R. CC\u2019ing a key target will make fighting so much easier."} -{"text": "When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his E and then taunt you with his W. As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate R. If you\u2019re a ranged Support, use your range advantage to harass and poke him down whenever he moves forward to secure minions on his warding quest."} -{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially. If his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC."} -{"text": "Has to powerfarm early game and hence has no impact unless the enemy overextends or overstays. He will mainly focus on cleaning up during the early game.His e can easily be interrupted by any form of hard CC. This can make tower dives risky and can get him killed almost instantly if he doesn\u2019t use the ability properly.Can\u2019t do much if the enemy team just disengages when his Ultimate r is active. Very susceptible to CC, so if the enemy saves their CC for him, he will die."} -{"text": "After your bot lane has rotated to the mid lane, move to the side lane and start farming and gaining XP there. You can look to 1v1 any enemy who tries to stop you.Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favour.Once you\u2019re level 6, look to play more aggressive. Your Ultimate R is a great skirmishing tool and you can get kills with it."} -{"text": "Stick with your team in the later parts of the game. If you walk away from them and die, it will be 4v5 and the enemy may be able to force a fight or end the game.Focus the nearest enemy champion in team fights and watch your positioning. Hold on to your W for the right opportunity. Do not use it recklessly.Stick towards the back of your team near the Support and ADC so they can peel and protect you."} -{"text": "As Yuumi has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.Yuumi's a squishy champion. If you keep the minion wave closer to your side of the map, you can force them to over extend and then all-in or fight Yuumi when they overextend.Don\u2019t let Yuumi harass and poke you down. If you lose a lot of health, you\u2019ll never be in a position to play aggressively. Watch your positioning, dodge Yuumi's damage and don\u2019t let them abuse you for free.Keep an eye on their mana bar and try to fight them (her or the ADC) after they\u2019ve used an ability as they cannot use it to trade back with. Yuumi is less of a threat when they have an ability down."} -{"text": "Can sustain both herself as well as the friendly laner throughout the laning phase. Her Q empowered W provides a lot of healing as well.Her E is very advantageous in grouped fights. It can send the enemy team into disarray and forces them to play defensively. Her Ultimate R allows her to impact any fight on the map with ease. This allows her to change the results of skirmishes and duels throughout the game."} -{"text": "After going in with your Ultimate n, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "Jarvan\u2019s level 2 power spike is quite prominent. He may look for an aggressive all-in play if he gets the level up first.His level 6 power spike is very strong. He can use it to get kills alone or set up his Jungler for a kill.When Jarvan has completed his first component item, he will be much scarier in the lane."} -{"text": "Sion can surprise targets that are walking around Summoners Rift alone by waiting in a bush and using his Q to take them down. Avoid walking in areas where you know Sion has been so its harder for you to get caught out by him.Kite and disengage is Sion\u2019s biggest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup.Avoid grouping and fighting in the jungle as it will allow Sion to either get a really good knockup with his Q or get a really good Ultimate R off. Group together, but do not stand on top of one another so he is unable to get a multi-person knockup. "} -{"text": "If you want to fight him, you need to bait out his W first or else he will just win the 1v1.Post 6, don\u2019t steal his Ultimate, as it will not help you much in the 1v1 against him.He is a stronger early-game Jungler than you. Try to equal his pressure in any way possible (stealing camps, counter-ganking, or taking objectives).Investing in early armor can be really and it will protect you in the 1v1 against him,"} -{"text": "A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.His damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.His team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome."} -{"text": "During this phase of the game, you will want to stay behind your frontline and dish out as much poke damage as you possibly can. Watch your flanks for assassin's trying to take you out quickly.Getting a defensive item will help you a lot in this game against all-in comps. You will want to make sure that you stay alive to deal a lot of damage, and a Zhonya's will help you a lot when it comes to doing just that.Your e should be hitting like a truck now as well, so you will have to keep your positioning in mind while dealing damage. Don't throw a game by Flashing forward and out of the protection of your team."} -{"text": "Sion can cheese the enemy at level 1. Thus, his level 1 is very strong in the Support role.At level 6, Sion can get set up his ADC or his Jungler in lane to get kills. If he can\u2019t set anyone up, he can look to roam and help his Mid or Top laner instead.As soon as Sion upgrades his Boots, he can roam with ease. This combined with his Ultimate R makes Sion a good roaming champion early."} -{"text": "Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown. Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade. She is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit."} -{"text": "Soraka is really good in team fights due to her Q and E. The amount of damage and healing she can provide is phenomenal and should allow her team to play more fearlessly in the game.Once Soraka gets 2 points in her Ultimate R, her ability to impact fights increase as a whole. She can use the ability quite frequently as well, which allows her to save her teammates often.Her W and Q > W combo will provide a lot of healing for her team. All she needs to do is make sure that she doesn't get picked off while warding. "} -{"text": "His level 2 is quite an essential powerspike because he can now look for all-ins and knockup enemies with ease. Using the lane brushes for this purpose only amplifies the effect.Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo. He can also separate someone out from their team and can easily pick targets off.Jarvan is quite oppressive in the lane. His all-in threat is enough to keep enemies at bay, and keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard with ease."} -{"text": "Make sure that the neutral objective pit is out of bounds for the enemy Jungler during fights. It will help your Jungler secure the objective quickly and without any risk of missing smite.Always respond faster than the enemy Support when fights break out in the river. Due to your kit, you should have quite an easy time all-in'ing and disrupting escaping enemies.Roaming is going to help you a lot, especially when your ADC is not in the lane. Use your E, Q, and Ultimate R to completely cut off an enemy laners escape while roaming. "} -{"text": "Keep the minion wave closer to your side of the map to reduce his all-in potential and limit his usage of both his E and Ultimate.Invest in early armor or magic pen to help you lane against him. Not getting any of it will make it impossible for you to kill him.If playing a ranged champion, try to harass and bully him down with basic attacks and abilities to gain an early health lead."} -{"text": "Split push when your Ultimate R is up. Keep a constant eye on your allies and be prepared to cast your Ultimate R on them when necessary.Look for picks during the mid-game with your E. Catching someone out of position could result in your team picking up a lot of free gold.Peel for your carries in mid-game team fights. If they die, you\u2019re not going to win the fight. Peel and keep them alive for as long as possible."} -{"text": "Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly.Once Yasuo is level 6 and unlocks his Ultimate R, his kill pressure increases. You should play respectfully whenever his Ultimate R is up as he can quite easily kill you.Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate R off."} -{"text": "Teemo may not join team fights as he isn\u2019t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting.Teemo will place Mushrooms t around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you.As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower."} -{"text": "He is a very dominant early game laner who can quickly snowball and put his enemy behind.Lee has a high skill ceiling which means if you put a lot of effort into him, you will find great success with him.His level 6 power spike is very strong and he can easily get kills in his own lane, or rotate around the map and get kills elsewhere."} -{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.Place vision around the mid lane and wherever you and your ADC are currently playing. This will increase your chances of surviving an all-in.Stick with your ADC throughout the mid-game. If you\u2019re alone, you\u2019ll be an easy target for the enemy. Similarly, if your ADC is alone, they might try to collapse on them and kill them."} -{"text": "Yuumi's first item will give her a significant boost of power as she can spam her E frequently in the lane. It will allow her ADC and her to go for more frequent trades.Once she hits level 6, she will become impressively adept at disengaging.Her level 2 is a small power spike as she will have access to all her abilities at that moment. She can now utilize her Passive and her E to keep going for short poke trades and protecting her ADC after that."} -{"text": "Your goal in the early game is to gain as much gold and XP as quickly as you can. Focus on farming rather than ganking or fighting.Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.Your Ultimate r is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills."} -{"text": "Kha'Zix is a really good early game ganker, especially when it involves low or overextended enemies. He needs to get access to all his basic abilities to make sure that the ganks are successful.Hitting level 6 and getting his first empowered ability is a significant powerspike for Kha'Zix. He can either melt objectives quickly with his evolved Q or go for a more gank-efficient approach by evolving his E or Ultimate R.The first component will give him a massive damage boost. This will allow him to take over the game relatively quickly if he keeps finding kills. During fights, he should always go for isolated back liners for maximal effectiveness."} -{"text": "Lots of sustain in fights, especially if the enemy doesn\u2019t get healing reduction.You have a lot of built-in CC which is great on a Jungler.Post 6, you can use your Ultimate R to gank your allies from afar."} -{"text": "Senna will try to poke as often as she can with her basic attacks and Q. If you\u2019re playing as a melee champion, try to minimize your time spent overextended while last hitting or getting warding quest stacks.Expect Senna to go for an aggressive level 1 play in order to get stacks. Try not to let her poke you down too much otherwise you\u2019ll not be able to trade at level 2 or 3.Once Senna unlocks her Ultimate R, communicate with your team and tell them that she can impact a fight with her Ultimate R. "} -{"text": "She should start ganking as soon as she hits level three as her burst damage is relatively high, which will allow her to quickly get a Flash from the enemy champions' side.Getting her Ultimate R will make her quite dangerous in fights that happen around choke points. This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd.Her first item will allow her to get a massive boost in her overall damage. This will let her win duels with ease. She will now invade the enemy Jungle, provided the allied laners have prio in their lanes. "} -{"text": "Varus has good pick potential with his Ultimate R. Avoid overextending or being in range of him when sieging in the mid lane as he could look to start the fight.Picking off Varus before a team fight is highly effective. Bursting him is one of the best ways to do so as he is rather squishy and immobile due to the lack of a dash or escape ability.Varus will try to delay a team fight for as long as possible while he harasses with his Q and E."} -{"text": "Yone will get two points into his Ultimate R at level 11, which will be a massive power spike for him. This is mainly because he can easily pick off enemies during this game phase, especially from the fog of war.At level 9, Yone will have his first ability maxed out. This means that his trades will improve significantly, and he will quickly snowball the game if he manages to get some kills early on.Yone is really good during team fights as he can pick multiple targets off with his Ultimate R. This will make it very important for the enemy to keep an eye on him, else he can easily Ultimate R multiple people from the fog of war. "} -{"text": "Once you reach this stage, you should focus more on roaming and impacting the map with your Ultimate R and E. When deep warding, make sure you keep your E ready to escape out of any sticky situations.Before leaving your lane, drop some W shrines here and there. This will help your ADC stay healthy, especially when they are up against a poke lane.Always try to bait the enemy laners into pushing and use the wall behind them to E and then stun them with your Q. Pairing up with your Jungler/other laners will yield maximum effectiveness and the enemies generally don't anticipate such plays."} -{"text": "Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} -{"text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don\u2019t stand too close together."} -{"text": "Kog\u2019Maw is rather weak in the early game. Play safe and avoid fighting until you have a few levels under your belt.Avoid fighting in the early game. Instead, focus on farming and gaining as much gold and XP as possible. Once you have a few levels behind you, you can start to fight.Once you\u2019ve destroyed the bottom lane tower, rotate to the mid lane and try to take that tower down to open up the map."} -{"text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} -{"text": "Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team."} -{"text": "One item is enough to get her snowball rolling in the game. She just needs to play the initial part of the laning phase properly, get that item and then go on a killing spree (with proper usage of her r and Ultimate R).Even if she is behind on CS, she can easily make it up by roaming around the map and cleaning up kills. She can even perform tower dives with her team if the enemy team lacks CC, or if her teammate is taking the turret aggro.Her r cooldown reset mechanic allows her to get multiple kills in a very short span. Combined with her W, it can allow her to perform multiple outplays and escape nasty situations."} -{"text": "Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time. This means that enemy squishies will be in grave danger.Her first ability will be maxed out at level 9. This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her.She is outstanding in team fights due to her Ultimate R and Q > r combo. It is over for the enemy team if she manages to get a flank on them. "} -{"text": "Once you\u2019ve destroyed the bottom lane tower, move to the mid lane and try to take that objective too.Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial.Try your best to stick with your Support as much as possible in the late game. If you\u2019re weak, do not leave their side otherwise you\u2019ll be an easy target."} -{"text": "Focus on getting level three quickly. Once you managed to do that, start ganking lanes relentlessly. This should be pretty easy to execute on pushed-up enemies.You will want to take early game duels and see if you can quickly invade and get some kills. Once you're ahead, it becomes straightforward to take over the game.Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for diving opportunities, especially on squishy targets. "} -{"text": "The second point in his Ultimate R will allow him to take down targets quite quickly. It will be up frequently as well, making it easy for him to pick on a target.The first ability will be maxed out at level 9. He will be dealing with a lot of burst damage due to it and decimate any enemy who gets pulled towards him.He should have his core items by now, which will make him uber-powerful. His consistent damage and damage absorption will allow him to frontline and fight easily. "} -{"text": "Try your hardest to dodge Vel\u2019koz Q\u2019s in lane. Invest in early Boots if you\u2019re struggling to dodge this ability. As soon as he channels his Ultimate R, either disengage, CC him or commit to the all-in. Hard CC will interrupt his Ultimate R, but roots do not.After Vel\u2019koz has a few points in his Q, he\u2019s damage output is going to be high. Make sure you\u2019re always near the minion wave so you can run into it if needed. "} -{"text": "It\u2019s very important that you hit level 2 at the same time as Rakan. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up.Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Rakan cannot use their Ultimate to execute you.As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map, which will also aid in setting up your Jungler."} -{"text": "His early laning is not particularly strong, but he can use the lane brushes and his E to keep the enemy laner at bay. He may even hide in them to all-in enemies when they are pushed up.Level six will allow him to initiate fights more reliably, especially when setting up ganks. The allied Jungler will have an easy time ganking this lane.The first item component will allow Maokai to survive longer and dish out more consistent damage in the lane. He just needs to make sure that he doesn't get poked out before a fight. "} -{"text": "When her E is down, she is pretty easy to lock down and neither can she play aggressively.To get the maximum use out of her Ultimate R, she needs her team to follow up or go in at the same time as her.Like most champions, Nilah is pretty weak when she is behind. Avoid falling behind if you can."} -{"text": "Ivern has tons of heals and shields thanks to the items he buys and his E. This makes him a great utility champion that can easily protect his allies.He is great at counter jungling thanks to his Passive. This will make securing enemy buffs much easier if he has Smite available. He can even deny the second enemy blue buff from the Mid laner too.Ivern doesn\u2019t need a leash like most Junglers in the game. This means his allies can get early lane priority."} -{"text": "Level 16 is a massive spike for her as she can decimate squishy enemies. It will allow her to take down core enemy teammates.She will have most of her abilities maxed out during this phase of the game. This means that she will be a lingering threat wherever she goes. The enemy will have to invest heavily in Magic Resistance.Syndra will have many items during this phase of the game, which will directly translate into damage for her. Her ability to dish out a lot of damage will keep the enemy on their toes."} -{"text": "Your Ultimate is extremely strong. It is crucial that you\u2019re proactive with your Ultimate and gank whenever your Ultimate is up as she will be doing the exact same.She is stronger than you post 6. Keep your distance and run away if you find her alone.Make sure you secure those Dragons so you can keep your team in the game!Counter ganking Briar is really easy on this champion. Don\u2019t be afraid to counter gank her."} -{"text": "Just focus on farming during this phase of the game. You want to hit your mid-game powerspike very quickly, and farming your camps is an effective way of doing it.Try to gank lanes that you are near to, especially if the enemy is pushed up. The same rule applies for counter ganks, but ensure that your W and E are up before ganking.If you happen to be on the other side of the map when the enemy jungler is ganking your laners, just try to make sure that you invade the enemy jungle and steal as many camps as you can. This way, you won't fall behind."} -{"text": "Level 3 is a significant powerspike for Hecarim. He can look for easy all-ins on the enemy laner with his abilities. Going for short burst trades while using the lane brushes to drop vision on the enemy would be the best course of action.Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. It will allow Hecarim to completely isolate a target from their team and burst them down with the help of his team. His sustain will be pretty high as well (due to runes and life steal).The first component will allow Hecarim to duel more reliably in this lane. His damage output will increase, and he can also take part in river fights and reach major fights before his laner."} -{"text": "Zac is quite decent in late-game team fights, especially if he manages to get a flank on the enemy. Another reason why he is so good is that he can easily bypass vision and catch the enemy off-guard.Once he gets to level 16, he will have three points in his Ultimate R. This means that he will be able to use it frequently and deal a lot of damage to the enemy team at a go. He should be able to catch enemies off-guard easily.Once he reaches the stage where he has two different abilities maxed out, he will have a straightforward time securing picks while working with his Jungler. He can even assist his Jungler in setting up death brushes for the enemy."} -{"text": "Expect Singed to stay apart form his team during the mid and late game. He will try to split push and take objectives. Make sure someone who can contest him is sent to a side lane to stop him.Forcing team fights when Singed is unable to influence them is a great idea and forcing a fight 4v4 or 5v4 will help you win the game.If Singed does join the team fight, you\u2019ll need to disengage and back off whenever he engages otherwise he could use his g to Fling someone into his team. Disengage and poke will reduce his chances of getting a good g off."} -{"text": "She absolutely decimates melee matchups, especially the ones who forget or are unable to get out of her Ultimate R. This ability also allows her to impact a team fight when there are multiple divers on the enemy team.Her E allows her to set up ganks for her Jungler with ease. The usage of this ability with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won\u2019t be able to escape the ult radius quickly.Her Passive allows her to sustain off the damage she deals. This is very beneficial when she is using her Ultimate R amidst a group of enemy champions. She will practically be unkillable and the enemy will have to decide whether to flee or fight."} -{"text": "Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate b off. By fighting in the open, it will be harder for him to get a 5 person Ult b.Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating b on your whole team.Rumble is prone to disengage. As soon as he uses his Ultimate b, try to disengage or reposition so it\u2019s harder for him to deal follow up damage and win the fight."} -{"text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R.When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards. Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively."} -{"text": "Kog\u2019Maw is rather squishy in the early game. Try to abuse his weakness and look for fights to set him behind.Post-6, Kog\u2019Maw will deal lots of damage in a trade thanks to his e and his Ultimate y. Try to bait out his e before committing to the all-in.Forcing Kog\u2019Maw to overextend for farm is a good way of winning the matchup. As he will be overextended, this will allow your Jungler to gank your lane. This will also force him to use his Ultimate y or e to farm with- which you can capitalise on. "} -{"text": "Annie is a great team fighting champion and as teams will be grouping in the late game. This allows her to get a multi-person R.Although Annie has a lot of burst damage, she starts to fall off in the late game as champions start to build defensive items. Keep this in mind before trying to make aggressive plays.At level 16, Annie will have 3 points in her Ultimate R. Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive."} -{"text": "The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.Her E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.Her self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game."} -{"text": "Stick with your team throughout the late game. If you\u2019re caught out of position, the enemy may be able to end the game. You need to ensure your Passive is up in team fights to increase your chances of winning.Counter pushes from the enemy team is a must in the late game. Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives. This will make it hard for them to destroy your tier 3 towers.Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage. If you use it in the late game, you\u2019re going to be vulnerable."} -{"text": "His poke damage is quite high and obnoxious for the enemy team to deal with. This poke can build up over time and makes it so that the enemy laner is forced to play in the cover of their minion wave.His wave clearing potential is very high due to his W and Q. This allows him to clear up the waves pretty quickly and get lane priority, which allows him to help his team secure objectives.Excels in fights taking place in chokepoints and close quarters as it allows him to quickly stack up his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team."} -{"text": "Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team. "} -{"text": "She should be careful about getting invaded during the early parts of the game. Setting up vision around the Jungle entrances in the river should help her detect invades early on.Once she unlocks her basic abilities, she should be looking to gank pushed up enemy lanes with extreme prejudice. Try to bait their Flash out so that you can come back later on and finish the job.Getting her Ultimate R will help her a lot with ganks. Still, she should be careful about ganking lanes that have enemy champions with knockbacks in their kits. She should wait for her teammates to bait out the knockback before going in for a kill. "} -{"text": "At this stage of the game, you want to put yourself in a side lane and focus on farming so you have a stronger late game.In the later parts of the mid-game and when the enemy starts to group, make sure you follow suit and start to group with your team.Use your Ultimate R to get picks with your allies on enemies who are isolated or split up from their team. If you can catch someone out, try to take the Dragon or Baron afterwards. "} -{"text": "Tryndamere isn\u2019t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.Whenever his Ultimate e is down, he is quite vulnerable which makes him (somewhat) weaker.Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere. "} -{"text": "Try to CC Graves when possible. Once CC'd, he is really easy to take down.Make it a point to counter gank Graves when possible. He is easy to take down once he has committed to an all-in.Once you get your Ultimate e, it is time to kidnap enemy carries. Use the fog of war and catch the enemy off-guard.Get a defensive items and avoid playing near terrain in this matchup. Failure to do so can make you take a lot of burst damage in a short time."} -{"text": "The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced.Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game, which will make him really good during the mid-game.His overall damage will be really high during this phase of the game. His tankiness and his Passive will make sure that he kills enemies with ease, especially those caught out of position. "} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "During this phase of the game, Morgana will have multiple items which will allow her to protect her team. Combined with her E, her allies will be immune from CC.A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.She is excellent in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness."} -{"text": "The early game should be focused on farming. The main goal is to get your first item quickly while making sure you don't get CC'd and all-in'd. Use your W and r with the utmost discretion.Shove the wave when possible and punish the enemy laner with your soldier-directed auto-attacks. It will slowly allow you to get a healthy lead in the lane after which you can either look to all-in or roam.Once you get your Ultimate R, you should be able to do a lot more in this lane. The plan is still the same, whittle down your enemy first, and then look to all-in with your Ultimate R. Take the position of the enemy Jungler into account first."} -{"text": "Improper usage of her E will get her killed in the lane sooner or later. The spell won\u2019t work very efficiently if the enemy has layered crowd control.She is highly immobile, so catching her off-guard will easily translate to a kill for the enemy team. This will remove a great amount of wave clear from Sivir\u2019s team.Is very reliant on Critical Strike items and will be set back if the enemy manages to kill her a couple of times in the lane. She is also weaker against grouped teams, as she won\u2019t be able to get a pick on someone with her Ultimate R and her team."} -{"text": "Zac\u2019s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective. Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.Do not group too closely. If you\u2019re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R."} -{"text": "Jax is a strong ganker, and his ganks are easy to perform. All he needs to do is get close and use his e to CC the target.Jax\u2019s skirmishing power is excellent, and he can trade with or out fight pretty much all enemy Junglers.He is good at securing objectives on his own. This allows him and his team to get an excellent objective lead for free."} -{"text": "Go in a side lane and start applying pressure to towers while your team does the same.Ensure you\u2019re also using your Ultimate and constantly looking for ganks with it.Supports will start walking around the map alone in the mid-game. Capitalise on this to get yourself free kills."} -{"text": "Be the frontline for your team at all times. It\u2019s key that when playing Dr Mundo, you\u2019re always towards the front of your team.After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive. If they die fast, the team fight\u2019s over as you\u2019re going to lack damage.Avoid split pushing when major objectives are up as you will be the champion who can Smite the objective. If you split push when Baron is up, the enemy will be able to secure it for free."} -{"text": "Items like Banshee\u2019s Veil, Guardian\u2019s Angle, QSS or Zhonya\u2019s Hourglass are great against Annie as they protect you from her burst damage. If she gets ahead, make sure you invest in one of them.In team fights, do not group too closely together as Tibbers R is an AOE ability that can stun multiple members of your team if you\u2019re grouped near one another. Stand close, but not super close that she can CC your whole team.Annie\u2019s lack of mobility and defensive stats make it hard for her to fight. Try to delay team fights as long as you can while you poke her down. If she is low, engaging or using her Q or TIbbers R aggressively will be very dangerous for her."} -{"text": "Shyvana is weak in the early game, but if you trade with her when she has a lot of minions, it will not matter.At level 6, Shyvana gets access to a whole new kit. She will be much stronger when she has her Ultimate t. Furthermore, when she has a lot of Fury, she will be a lot scarier too.Shyvana\u2019s power spikes depend on her build path. She will spike differently depending on if she goes AP or AD."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "He isn\u2019t the strongest early-game champion, but once he hits level 3, his poke and damage output increase.When he hits level 6, his Ultimate increases his and his ADC\u2019s kill pressure in lane. This will help him get kills.The longer the game goes, the stronger Hwei will be. Once he has more items under his belt, he is quite good in the mid and late game."} -{"text": "Your first power spike is at level 3, where you can access all your basic abilities.When you hit level 6, you will unlock your Ultimate. You can start playing more aggressively with your Ultimate and get your Jungler to gank your lane, too.When you get your first component item, your damage output will increase, and your chances of winning trades will dramatically increase."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Lux excels at catching enemies out of position with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.Lux has tons of burst damage. Investing in defensive items will reduce her ability to one-shot you or your carries. In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g. "} -{"text": "One of Sion\u2019s power spikes is at level 6 when he unlocks his Ultimate R. It offers him extra kill pressure and survivability. Sion\u2019s item power spikes depend on which build he\u2019s going. He has two distinct build paths (damage and tank) and each spike at different times.Less lane dominant champions should give him some space at level 3 as Sion can do a surprising amount of damage in the right matchup."} -{"text": "Evelynn\u2019s weak in the early game. Keep this in mind and focus on farming so you can hit your first major power spike.At level 6, Evelynn will reach her first power spike. Unlocking her Ultimate R is very important and she can start ganking once she unlocks it.The first Mythic item for Evelynn is very important. She needs to get it as quickly as she can to make her ganks more successful."} -{"text": "Once Taliyah has hit level 6, she can gank lanes from afar. Start to place deeper vision whenever her Ultimate R is up.The more items she gets the stronger Taliyah will be. Avoid letting her poke you down with Q as she will deal lots of damage to you. In particular, do not let her delay a team fight with her Q.After Taliyah has completed her jungling item, her kill pressure will increase. Make sure you avoid her Q\u2019s if you intend to fight her."} -{"text": "Avoid fighting with Xin Zhao early on as you will surely lose. If you must take a fight, make sure you have backup.Once you get your Ultimate e, you should be able to lock and kidnap enemies with ease. Just make sure that Xin doesn't get too close to you.If you see Xin ganking a lot, feel free to invade him and steal his camps. It should be easy to do and will set back Xin massively.Try to match his pressure by ganking as often as he is."} -{"text": "She is exceptionally tanky during this phase of the game. Her items will make her take significantly less damage, and she can even instigate tower dives to finish off enemies.The fully maxed out Ultimate R is a massive spike as it allows Sejuani to use the ability frequently. The damage of the ability increases quite decently as well.Her team fighting is pretty decent during this phase of the game. She can CC her enemies for a long time, and the damage dealt by her is pretty potent."} -{"text": "Keep poking Yone with your e and backoff as quickly as you can. You do not want to all-in him till you have a health advantage.Once you get your Ultimate t, you will be able to decimate Yone. Make sure that you use it to kill him quickly.During team fights, make sure that you can target the enemy backline. Using the fog of war should help.Keep the wave close to your tower. It will allow you to expose Yone to ganks and get kills on him regularly."} -{"text": "Nasus is very weak early and cannot gank at all until he has many levels under his belt.When he hits level 6, Nasus\u2019 kill pressure increases and he can start to duel the enemy. His survivability against invades will also increase too!He can start to gank after level 3/4 depending on when he puts his first point in his W."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Try to secure those major objectives when you can, as you have decent objective control. You could gank bot, then take Drake afterwards."} -{"text": "His early game is pretty decent as he can just go for consistent all-in trades and get back to safety due to his y. He won't be taking a lot of damage either with proper usage of that ability.The first item component is a decent spike as it bolsters his survivability and damage. It will help him take over the lane easily.Level six is a massive spike as he can now impact team fights as a whole. He can also look for flanks and dive the enemy backline. "} -{"text": "This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable.Unlike a lot of ADC\u2019s, she doesn\u2019t have a dash or escape ability. This can be a huge problem for her throughout the game.Miss Fortune isn\u2019t very good in 1v1s and her outplay potential isn\u2019t the best. Due to her Passive, she is rather weak in 1v1s unless she is ahead or can get a really good Ultimate e off."} -{"text": "Her all-in potential post-six is really strong. This allows her to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes.Unlike her counterparts, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.Possibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time."} -{"text": "Janna will try to poke as often as she can with her **W** and auto-attacks. If you\u2019re playing as a melee champion, try to minimize your time spent overextended while getting warding quest stacks. She may wait for her **E** to be up before trading. This pattern is pretty common against champions who can return fire when she looks to trade. Use the **E** cooldown time frame to poke her.When playing as a melee champion, make sure Janna doesn\u2019t bully you down with basic attacks. When you can\u2019t engage, stand out of range and in line with your ADC so she can\u2019t harass and bully you. "} -{"text": "Can dish out a lot of burst damage while moving around quickly during team fights. This makes it very hard to catch him and kill him in a team fight.Great objective control due to his Ultimate R. It can allow him to transition from a Dragon to Baron almost immediately. He can also pull backdoors off with this ability.The CC on his W allows him to set plays for both himself and his team. This can be really effective if he manages to CC a high priority target, and get rid of them quickly."} -{"text": "Janna will gain a huge advantage when she gets her boots. It not only makes her move faster, but it offers extra roaming potential which can assist her in helping her other laners.Level 6 is a massive power spike because she can now heal up her entire team during team fights. The knockback is quite beneficial as the last-ditch disengage tool as well.Janna is a monster during the early game and is very oppressive in the lane due to her **W**. She should use the lane brushes to amplify this effect and make laning very difficult for her enemies."} -{"text": "Destroying his E barrels before he can detonate it can take a lot of damage off his kit. It forms a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R.His W is an important spell in his kit and he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can\u2019t really escape without using summoner spells.Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without his Ultimate R during the early game as well."} -{"text": "Shaco\u2019s early game is particularly strong if you\u2019re playing as a champion who needs to all-in in the early game. Melee Supports are very weak against Shaco in the early game due to his x.Once Shaco is level 6, it can be difficult for you to kill him in lane as his survivability, damage and sneakiness increases dramatically. Shaco can assassinate targets during the mid-game. Make sure you stay as a team so he is unable to take anyone down."} -{"text": "Look for isolated skirmishes when possible. It will allow you to accumulate a considerable lead, especially during neutral, objective fights.Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.Your Ultimate n must be used depending on what your team needs. If you have to be a frontliner, Ultimate n a tank, else use it on the enemy carry. "} -{"text": "Vel\u2019koz first major power spike is once he hits level 6 as his Ultimate R offers him tons of kill pressure.Vel\u2019koz is really good in team fights thanks to the poke and AOE damage from his abilities. Try to fight when he is not there or when his Ultimate R is down.Once Vel\u2019koz has a couple of points in Q, he will deal a lot of damage to you if he is able to land them consistently. Stand near the minion wave to make it easier for you to dodge the Q\u2019s."} -{"text": "Keep poking Kayle with your e, silence her, and backoff as quickly as you can. You want to all-in her quite frequently early on.Once you get your Ultimate t, you will be able to decimate Kayle. Make sure that her Ultimate -R- is down though.During team fights, make sure that you can target the enemy backline. Using the fog of war should help.Keep the wave close to your tower. It will allow you to expose Kayle to ganks and get kills on her regularly."} -{"text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now.Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly.The first component will allow her to spam abilities and not run out of mana. It will also let her deal a lot of damage in the lane."} -{"text": "Stay away from his Q poke in this matchup. Use your mobility to avoid it when possible.He will try to burst you down from a distance before closing in for the kill. Use the lane brushes to drop vision on Varus.Since he has in-built Grievous Wounds, you will want to make sure that you don't take extended fights.Keep the wave close to your tower and see if you can expose him to ganks. Shutting him down early is key to winning the game."} -{"text": "At level 16, Akali will have 3 points in her Ultimate She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate will also be on a lower cooldown, which is very beneficial.At this stage of the game, Akali would be near max build. Landing an E on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight.Akali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down."} -{"text": "The lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W. It will also zone enemies off minions.Keep poking the enemy with your Q as much as you can. It is tough to dodge, and the damage will quickly build up and let you all-in enemies.Your Ultimate R will allow you to make cross-map plays with ease. You can even roam directly after recalling and then show up to your original lane with your Ultimate R. "} -{"text": "Level six is a massive spike for him and his team. He can now affect fights easily with his Ultimate b and ensure that enemies can't fight him fair and square during fights.The first item component will allow him to deal a lot of damage to his opponents. It will also be beneficial when he casts his Ultimate b.His early game is good, but the outcome of the lane really depends on the matchup he is in. He should have quite an easy time in the lane as long as he can poke enemies consistently. "} -{"text": "Stay away from your team and look to farm and gain as much XP as possible. You need to hit your level spikes as fast as possible and one way you can do this is by staying in a side lane.Focus on farming and avoid fighting in the mid-game. If you die or have to burn your Flash, you\u2019re going to be incredibly vulnerable.Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "Lee Sin\u2019s early game is very strong. He can go for aggressive plays frequently during the laning phase to get an early lead over the enemy.At level 6, Lee Sin will unlock his Ultimate k. His all-in and kill pressure heavily increases at this stage of the game.The first item will allow him to get a damage boost and increased survivability during all-ins. It will give him more chances to get a kill during a duel."} -{"text": "The level 6 power spike for Qiyana is pretty strong because it gives her a game-changing Ultimate R that can be used in plenty of ways. Be careful and do not position near a Tower or wall as she may look to R you into it.Once Qiyana has her first item completed, she will look to trade more aggressively as she will have extra cooldown reduction and damage. Be careful and do not go for short trades as she favours them.Qiyana truly shines in the mid-game as her Ultimate R is a great team fighting tool. Unlike many assassins, Qiyana actually favours team fighting."} -{"text": "Do not look to fight inside the jungle when Corki has his Passive as his b will deal tons of damage if he can get use it on the whole team. Fight in areas that are in the open as it makes it easier to dodge the b. When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down. Do not fight when Corki has his Package ready. If he has hit up, try and wait for it to disappear before committing to a fight as it does deal lots of damage."} -{"text": "Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly. "} -{"text": "At level 6, Mordekaiser\u2019s kill pressure increases. Whenever his Ultimate R is up, you need to play more respectfully.Mordekaiser has a strong all-in potential as soon as he hits level 3, but before that he can be poked out of the lane. Abuse him as much as possible before he hits level 3.Team fights are where Mordekaiser can shine. If you\u2019re a carry champion, make sure you invest in a QSS so you can get out of his Ultimate R."} -{"text": "Once Lucian unlocks his 3rd stage Ultimate R, he will be able to dish out tons of consistent damage, especially to low health targets. It will make it easier for him to burst down enemies.Lucian will gain access to multiple items during this stage of the game. He will both be able to sustain himself, as well as deal hefty amounts of consistent damage.Lucian's Q and E will be maxed out during this game stage. It will let him all-in enemies consistently and will allow him to reposition himself frequently."} -{"text": "During the mid-game, Anivia should have her Tear fully stacked. This will be very helpful for her as it will prevent her from running out of mana when using her Ultimate m.At level 11, Anivia will have 2 points in her Ultimate m. Not only will it heavily increase her damage output, but it will make it hard for the enemy to siege any objectives as she can easily clear the wave.Anivia is good in team fights, and the mid-game is usually when teams start grouping. This makes her a good mid-game champion."} -{"text": "A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d.Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds. "} -{"text": "Keep a constant eye on her Feathers and avoid standing in front of them. This will reduce her ability to burst you down and trade with her E.Xayah\u2019s rather weak in the early game. Try to abuse her as much as possible to get an early advantage. With low range, she can easily be poked down and harassed.Avoid committing for extended trades with Xayah unless you have an advantage. Thanks to her E and W, she wins extended trades."} -{"text": "Alistar has limited range. With good enemy positioning, it can be incredibly difficult for him to engage.Unfortunately, Alistar relies on his team more than some other Supports. Before engaging with his t>e combo, he needs to make sure his team is nearby and ready to follow up.Once he\u2019s gone in, it\u2019s difficult for Alistar to escape unless he has Flash. Even with his tanky stats, he is vulnerable in a team fight."} -{"text": "Tryndamere isn\u2019t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.Whenever his Ultimate e is down, he is quite vulnerable which makes him (somewhat) weaker.Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere. "} -{"text": "He can tank up a lot of damage during this phase of the game as he will have all his items, making him really strong. He will be quite a reliable front liner for his team now.A maxed-out Ultimate R will be up frequently, and clumped team fights will become a breeze during this portion of the game.He is a decent team fighter during this phase of the game. He can regenerate his health quickly because of his Passive and his W true damage will melt through enemy health bars."} -{"text": "His first ability will be maxed out at level 9. This will give him a significant damage boost, and Urgot should impact skirmishes very easily.Having two points in his Ultimate R will increase the damage dealt by the ability, reduce the cooldown, and make it easier for him to execute his targets.Urgot is really strong during the mid-game due to his team fighting presence. He can easily zone out and separate the enemy frontline from its backline. He will also be able to deal consistent DPS. "} -{"text": "Jax's first item component allows him to chase down enemies during an extended fight. It will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades using the lane brushes will help him a lot.Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling.Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective. He should also be using the lane brushes to go for short burst trades in the lane."} -{"text": "At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then.Putting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot."} -{"text": "Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability. Maokai is good at level 2 onwards as he can lock you down with his W. Make sure you get level 2 as fast as possible to deny him the level 2 all-in.Once Maokai has his E, he can place his Saplings E in nearby bushes and zone you away from them. Make sure you stand at the opposite side of the lane so the Saplings E can not damage you."} -{"text": "Investing in early armor will be very beneficial against her basic attacks in the laning phase.Your level 6 power spike is much stronger than hers, don\u2019t be afraid to play aggressive when you get the level up.Pre-6, keep the wave closer to your side of the map. It will prevent Quinn from zoning you away from farm and will it\u2019ll allow you to play aggressive and look for kills.Don\u2019t worry too much about baiting out her E before looking to fight. Many Quinn\u2019s will use their E while your mid-combo actually counter themselves and get themselves killed. Keep this in mind when fighting."} -{"text": "Warwick is a strong early game Jungler. Place vision inside the river and at his jungle entrances to reduce his ability to get successful ganks off.Thanks to his kit, Warwick can take objectives pretty quickly and can solo them thanks to the sustain from his Q. Place vision and take the bot side Scuttle Crab to spot him before he is able to take it.As Warwick has a strong early game, try to equal his pressure by ganking just as much as him. If you\u2019re not able to gank in the early game, try to invade his jungle and steal away camps when he\u2019s shown on the other side of the map."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Fizz is really good at getting picks with his Ultimate R. Look to catch out enemies who are alone or who are too far forward.Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You\u2019re a strong 1v1 champion and as long as they\u2019re not a tank, you should be able to fight them."} -{"text": "Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.Ezreal\u2019s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability."} -{"text": "At level 9, Akshan will max out his Q. This is really important for Akshan as maxing his Q offers him a lot of extra damage.When Akshan puts the second point in his Ultimate at level 11, he will find it quite easy to execute enemies.At this stage of the game, teams will be grouping. Akshan\u2019s w will be really good at this stage of the game because he can bring back a recently deceased ally."} -{"text": "Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. Do not delay team fights at all costs so he is unable to poke you down.Don\u2019t try to take objectives like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely together, he will be able to land devastating blows with his s and this could cost you your team the objective and your lives. If Jayce is in a side lane split pushing, make sure you keep an eye on his positioning at all times. He can quickly clear waves and takedown towers with his d. Do not leave him uncontested for too long. "} -{"text": "After Aphelios\u2019s first back, he would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item.When Aphelios has hit level 6, he gets his first major level power spike. Unlocking his Ultimate R offers him a lot of trading and kill pressure.After Aphelios has completed his Mythic item, he\u2019ll be comfortable winning trades with the enemy. This is especially true if he gets his Mythic item before the enemy ADC."} -{"text": "Stay grouped with your team at all times in the mid-game. If you\u2019re alone, you will be an easy target for the enemy team.Play safe and avoid getting too cocky if you\u2019re not ahead. If you get caught out in the mid-game when Baron is up, the enemy will be able to take it for free. Only play aggressive if your allies are nearby and ready to help you.Stay with your Support at all times. Like we suggested, it\u2019s important that you\u2019re always with your Support in the mid-game otherwise you\u2019ll be an easy target."} -{"text": "His level two is the strongest in the entire game and should allow him to accumulate a lead early on. He will want to let the wave push towards him during level 1 to maximize the strength of his level 2.Level 6 is a massive power spike for Talon as it increases his overall burst damage. It also lets him roam around a lot and kill enemies in the side lane without any warning.The first item component should allow him to dish out a lot of damage in the lane or when he is roaming. It will be pretty advantageous to his assassination attempts. "} -{"text": "Level six is a decent power spike for Sona. It allows her to CC targets now, which can entirely change the course of a team fight.Her first item will give her a massive boost in her healing. She will also get added mana regeneration which is always suitable for Sona.Level 3 is a small power spike as it allows her to get access to all her abilities at the same time. Now she can also use her Passive to the utmost potential. "} -{"text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights.In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} -{"text": "Look to all-in enemies regularly with your basic abilities. Use the lane brushes to your advantage and slow enemies down with your e and e.Always remember to use your h during major fights. It will help you survive longer and will allow your team to help you easily.Your Ultimate n should be used to target the most powerful member of the enemy team. You may want to go for the one with the highest tankiness for maximal effectivity."} -{"text": "Morgana can start ganking after she hits level 3. However, the more levels under her belt the better.At level 6, Morgana will unlock her Ultimate R. This in conjunction with her Q or allied CC will make it very easy for her and her team to get picks and kills.When she has completed her first component item, Morgana\u2019s damage output and skirmishing power heavily increase. Her Q will hit like a truck too!"} -{"text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. While his e will block basic attacks, he is vulnerable to disengage and CC.Jax will be looking to split push in the later stages of the game. Always keep an eye on where he is at any given time. Do not let him take objectives and open up your base for free.Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on him when fighting and be prepared to retreat if he leaves the side lane. "} -{"text": "Group with your allies. Do not leave their side in the late game otherwise the enemy will have the numbers advantage.Be prepared to peel for your allies in team fights. You\u2019re a strong skirmisher, but you should focus the nearest enemy to keep your allies alive for longer.Look for picks in the late game with your team. You have good follow up damage, so look for plays with your allies to gain the numbers advantage."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "At level 9, her Q will be maxed out completely. Being her main damage ability, she will now be able to chunk out enemies with ease.Zoe won't spike too hard at level 11 because it doesn't really do anything for her. She will still have to rely on using the terrain to E her opponents and then blow them up with her Q.Once Zoe hits level thirteen, she will have increased pick potential due to her E being completely maxed out. It will make her extremely deadly in the fog of war. "} -{"text": "Maxing out the Ultimate e will allow it to be on a very short cooldown. Leona will readily be available to look for picks in as soon as half a minute.As she gets more items, she will be able to absorb a lot of damage very quickly. This will make her a very reliable engager, especially from the fog of war.Leona's e and r will be maxed out during this game stage. She can look for picks frequently, and her Passive will allow her allies to burst down enemies with ease."} -{"text": "Karthus is really good during the late game. His abilities will hit like a truck due to his items. His Ultimate e will be pivotal to winning the game.Once he gets 3 points in his Ultimate e, it will allow him to half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot.At this stage of the game, Karthus would've maxed his 1 and his e. His damage output in team fights will be very high."} -{"text": "On getting his Ultimate R maxed out, he will be able to deal massive amounts of damage and can completely decimate squishy targets. He will also be able to pick enemies for his team with his Ultimate R.His 4th shot will hit like a truck during this phase of the game. This means that squishy enemies will never be safe, especially when Jhin is properly peeled by his team.His damage output and kiting potential will increase in the late game due to his items. This also means that he will be pivotal towards securing neutral objectives."} -{"text": "Try your best to equal their gank pressure early. Vi is a good early Jungler, so gank often.Playing around your Ultimate is really important. Make sure you look to gank whenever your Ultimate is up.You can secure objectives a lot easier than him. Make sure you try to take them whenever possible.Invade and fight the Skarner as often as possible. You\u2019re stronger in 1v1s, so try to abuse it."} -{"text": "Her earliest power spike, like many Junglers is at level 3, where she unlocks her core abilities. Fighting her for the first crab may be dangerous!When Briar hits level 6, her true ganking potential comes to light, and she will look to gank and help her allies from afar.She is good in the mid-game, and if she gets an early lead, she will be strong during this game phase."} -{"text": "Continue to delay team fights for as long as possible while you harass and poke the enemy down with your b and e.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Think hard and fast before using your Passive and b towards the enemy team. In particular, do not use it aggressively if your team is not in a position to follow up and go in with you."} -{"text": "Another point in her Ultimate e will increase her damage significantly. All she needs is to time her e well and use her r to CC multiple targets.She will now have her core items which means that she will be dealing a lot of damage. She should have an easy time melting through enemy health bars if she manages to catch them off-guard.Riven's presence during mid-game fights is really fabulous. She should be able to win multiple fights and zone enemies off easily by using her Ultimate e. "} -{"text": "As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he\u2019ll fall behind in gold and XP.Common flanking spots can easily be warded by the enemy team, reducing Ekko\u2019s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "The all-in potential with his E and Q is really strong. It also allows him to set-up ganks for his Jungler and get free kills in the lane.Kled\u2019s Passive is one of his greatest powers in a full-blown skirmish. He can use it to instigate tower dives and soak tower shots, while if he happens to take a lot of damage and get dismounted, he can easily get Skaarl back.His Ultimate R allows him to initiate a team fight with ease. It can be used as an ability to score picks on immobile champions as well. The team movement speed increase makes sure that he generally gets sufficient follow-up."} -{"text": "Watch your positioning in team fights as Morgana will try to catch someone out with her Q. Make sure you stand in an appropriate position so you\u2019re able to dodge it. Don\u2019t stand too far forward nor too far back.Once Morgana has gone fishing with her Q, she is relatively defenceless which you can capitalise on. As soon as she uses her Q, charge at her and try to take her down.Whenever Morgana casts her Ultimate R in a team fight, try to get out of the area as quickly as you can so you do not get chained down and CC\u2019d."} -{"text": "Very immobile and can be collapsed on easily with multi-layered CC. Once CC\u2019d she is probably going to die with proper follow up.Without her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.Positioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is. "} -{"text": "Gangplanks early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly.Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes.Avoid fighting in the early game if possible. Gangplank needs time to come online and in some matchups you\u2019ll need to just focus on farming and surviving."} -{"text": "Always look to pin him to a wall and beat him up when you get the chance. This is important towards ensuring that he can't channel his abilities.Avoid fighting him when his Resource bar is half filled. It will otherwise make you take a lot of damage and you will get chunked out quite a bIt.Keeping your carries safe is of paramount importance so make sure that you take him out of a fight as soon as possible.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Placing wards over walls near lanes instead of lane bushes will be more effective at spotting Kayn as he can use his E to avoid common warding spots.Kayn will look for early skirmishes so he can get his form as quickly as possible. Expect him to invade or gank a lot in the early game.Because of Kayn\u2019s Ultimate R and mobility, make sure you watch yourself as you recall, and make sure you stand in the middle of the lane so it\u2019s easy for you to escape if he springs up nearby. Don\u2019t give him easy kills by window shopping when you recall."} -{"text": "Split push and draw aggro while your team applies pressure elsewhere on the map.In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC."} -{"text": "If you\u2019re nearby when Twitch ganks, don\u2019t be afraid to counter gank as you\u2019re really strong in the 2v2, especially post 6.If you have a lead, go ahead and invade him. Try to fight him for his camps as you can win the 1v1 as long as you can get on top of him.Play around your Ultimate to get more kills! It is really important for you.Place vision and buy control wards to help your team spot Twitch before he is able to gank and get kills."} -{"text": "She is very good at roaming and ganking, so make sure you communicate with your team so they know when she is missing. Place vision in her jungle entrances and the river.In the mid-game, she will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded.Playing around her Packmates in the mid-game and during team fights will be extremely beneficial as she will lack damage."} -{"text": "Go for regular burst trades against him, preferably from within the minion wave. It will keep you safe from Tahm's all-in potential.Tahm has a decent amount of mobility built in his kit so make sure that you don't waste your dash freely.You are way more tanky than Tahm in this matchup so use this property to safeguard your allies. Failing to do so can easily get your backline killed.Keep an eye out on your allies in this matchup. If you see someone is low and in a skirmish, ult them immediately if the fight looks salvagable."} -{"text": "He is strong once he unlocks his Ultimate R. The extra ganking potential and the movement speed plus other stats from his Ultimate are really beneficial when it comes to trading.Aatrox spikes when he gets his first item (as well as both component items). Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase.Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you\u2019re able to."} -{"text": "Lucian\u2019s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by the next 3 melee minions on the second wave.At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.Whenever Lucian\u2019s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him. "} -{"text": "Keep poking enemies with your Q in the lane and focus on whittling them down. This is important towards winning the lane early on.Remember that you will end up dying if you get CC'd or if the enemy comes too close to you. Maintain your distance and keep up the poke.Once you get your Ultimate R, you should be able to save your allies frequently. Make sure that you keep an eye around the map and see if someone needs help. "} -{"text": "Try to gain an early advantage by playing aggressive and blowing an early Flash. Kassadin is at his weakest during the laning phase and is highly abusable.Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him."} -{"text": "Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. Do not delay team fights at all costs so he is unable to poke you down.Don\u2019t try to take objectives like the Baron or Dragon when Jayce is nearby. As your team will be grouped closely together, he will be able to land devastating blows with his s and this could cost you your team the objective and your lives. If Jayce is in a side lane split pushing, make sure you keep an eye on his positioning at all times. He can quickly clear waves and takedown towers with his d. Do not leave him uncontested for too long. "} -{"text": "Work with your Jungler and set up traps inside the enemy Jungle once you're done shoving the wave in. Your g will allow you to get free kills effortlessly.Fighting around choke points will be really good for you, so look for opportunities to do so. This is especially applicable during neutral, objective fights in the game.Getting your core items will make you really powerful. Use the brushes to set up death traps for squishies in your lane. Also, transition to the mid-lane as quickly as you can. "} -{"text": "Yasuo gets a huge power spike at level 6. He can now focus on poking the enemy with his r tornado and then use his Ultimate R to finish the low health target off. The lane brushes should help significantly when it comes to landing this ability. Yasuo will gain a small spike whenever he puts an additional point in his r. It improves his r poke damage, which allows him to look for all-ins once he hits level 6. The best time to go for an all-in is when the enemy's primary form of CC is down.Once Yasuo gets his first item component, he will get a significant boost in his dueling potential. This means that he can easily catch up to and kill any over-extended or immobile target. He can also help his Jungler during ganks with his E dash and r knockup."} -{"text": "Multiple items during this phase of the game will allow him to fight enemies effectively. His damage will be pretty significant now.Another point in his Ultimate R will make him have a lot of pick potential. He can easily lurk around the map and 1 v 1 squishy targets.His first ability will be maxed out at level 9. It will grant him increased damage and survivability, and now he will be a massive threat to the enemy team. "} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Be a part of as many fights as you possibly can in this game. Your Ultimate R will quickly get you ahead if you and your team manage to get kills with it.Always try to roam around and get picks when possible. This will get you ahead and make team fights highly unfavorable to the enemy.Do not show yourself immediately during team fights. Use the fog of war to get close to the enemy, and then use your W once you're sure that the enemy can't escape no matter what. "} -{"text": "Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane. Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall."} -{"text": "Ryze is excellent during the late game as he can completely take over the game with his overall burst damage combo and his Passive. All he needs to do is be a part of significant fights.Level sixteen is a decent spike when it comes to macro-based plays. He can quickly jump from one objective to another, which can easily lead to wins for him.His damage output will be really high during the later parts of the game. This will kill most of his enemies if they happen to get CC'd by Ryze."} -{"text": "Their level 6 is incredibly strong, and their Jungler will gank them when they hit 6. Make sure you ward the river to spot the Jungler early.Post 6, push the minion wave and walk backwards so they cannot trade with you or press R on you.Stand outside of the minion wave at all times. It will force them to choose between pushing and poking you.Focus on just farming and poking and harassing the enemy. You\u2019re not very strong early on."} -{"text": "Azir doesn\u2019t spike at level 11 unlike a lot of champions. Keep this in mind during the mid-game as his Ultimate R may be less impactful compared to other champions on the rift.At level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy.When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don\u2019t be afraid to make more aggressive plays when you have an item or two."} -{"text": "As soon as Thresh gets to the lane, the race for level two ensues. This is because Thresh's level two is devastatingly strong and can immediately get him a kill.Level 6 is another massive power spike. This is because he can slow multiple targets easily and easily trap an isolated target within the walls and prevent them from escaping.Getting his Mobility boots will be another massive power spike. This will be quite beneficial and will allow him to roam around quite effectively as his kit allows him to do so."} -{"text": "Kog\u2019Maw is weak in the early game. You can abuse this to get an early lead or blow his Summoner Spells.At level 6, Kog\u2019Maw will have an easier time poking and trading thanks to his Ultimate y. Take care when trading with him, and try not to let him burst you down.Kog\u2019Maw benefits from extended trades once he has a few points in his e. Do not go for extended trades with him unless you have an advantage."} -{"text": "Her mobility is everything in her kit. Make sure you go for short burst trades and then get out before she can get too many spears in you.Work with your Support to kill her. The best time to all-in her is when her r is down, or she is CC'd.Post-six, you will want to be careful about her Ultimate. Failing to do so will easily get you knocked up and killed.Keep the wave near your tower and see if you can expose her to ganks."} -{"text": "Nautilus is strong at levels 1-3 and can play aggressive and look for kills with his g. Ensure you\u2019re always behind a minion whenever his g is up to reduce his ability to kill you in lane.As soon as Nautilus hits level 6 and unlocks his Ultimate e, his kill pressure will increase again and he can lock you down as soon as you overextend. Play less aggressive when his Ultimate e is up. Nautilus spikes once he has Mobility Boots as it will help him roam really easily. Ping as soon as he goes missing so your allies know he\u2019s missing."} -{"text": "Really good burst potential with her entire g, l, Ultimate n combo. This can delete a squishy enemy with ease starting from level six itself.Her e shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.Her g can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry."} -{"text": "Riven will start falling off as the game goes on, so she will have to accumulate a lead early on. She should rely on picks to win the game.She will have many items during this phase of the game, which will let her dish out a lot of damage if she manages to catch an enemy.Level 16 is a massive power spike, which means that she can completely decimate enemies who are clumped together. She will need to find flanks on the enemy frequently."} -{"text": "As this is a poke matchup, you mustn\u2019t let Neeko push you into your tower otherwise you will struggle to survive. Try to match Neeko's pushing power by auto-attacking minions and dodging their poke.You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6.Make sure you hit level 2 at the same time as Neeko, as they\u2019re way stronger than you at level 2 and by hitting level 2 before or at the same time, you\u2019ll have a better chance at fighting back.Try to adapt your positioning as much as possible. Don\u2019t stand too far forward because she will easily be able to hit you with her Q or E. Always stand in a position where you can play aggressively and apply a mental threat to Neeko"} -{"text": "Xerath's level 6 is compelling as he can snipe targets from a long-range in both his or some other lane. The damage output will increase along with items, so it will only make him more powerful.More points in his p will result in more damage being dealt to enemy targets. Slowing the target with hiss 2 would be optimal to guarantee a p hit on the enemy.Xerath's first item component purchase will give him two advantages. First, he will wave clear very quickly (which is vital to roaming around). Second, he will be able to use his abilities more times as he will have an increased mana pool."} -{"text": "Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in\u2019d and killed with crowd control.He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn\u2019t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly."} -{"text": "When you hit level 6, more opportunities open up to you. For instance, you can look for aggressive plays or use your Ultimate R defensively. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one.After you\u2019ve picked up your first component item, your r poke and damage will increase dramatically. Don\u2019t be afraid to look for fights once you\u2019ve picked up your first item.While Azir\u2019s poke is good, he is incredibly weak in the early game. Don\u2019t trade too much before your first back, so you don\u2019t fall behind. You need time to come online, so focus on farming and surviving the very early game."} -{"text": "Neutral objective fights and fights in the river will be your bread and butter when it comes to accumulating a lead in the game. Block off choke point with your Q when possible.In a team fight, always try to separate an enemy from their team. Bonus points if the target is immobile and has no form of escape, as it would be a guaranteed kill.Make sure that the neutral objective pit is out of bounds for the enemy Jungler during fights. It will help your Jungler secure the objective quickly and without any risk of missing smite. "} -{"text": "You will need to be extremely careful about being poked out by the enemy from the lane brushes. Keep the warded and try to catch them off-guard with your r tornado.Look for frequent trades with the enemy throughout the laning phase. Getting an early kill could snowball the lane heavily in your favor.Level 6 is a massive powerspike, so look to play more aggressively. Your Ultimate R is an excellent skirmishing tool, and you can get early kills with it."} -{"text": "When walking around Summoners Rift, do not go alone if you\u2019re squishy. Fizz can easily assassinate somebody who is walking through the river alone. Take appropriate paths through warded areas whenever possible.Do not use any executing abilities or key skill shots on Fizz unless he has used his E as he can easily dodge them by going untargetable.If you\u2019re hit by Fizz\u2019s Ultimate R, do not walk close to your allies as the AOE damage from his shark will deal lots of damage to them too. Walk towards them but don\u2019t get close."} -{"text": "The enemy has pretty good objective control. With this in mind, try and keep it warded at all times with a Control Ward in the back of the pit. This will help your team know if they start the objective and if you\u2019re nearby, you might be able to collapse onto them.You\u2019re much stronger than the enemy in the 1v1. So if you find them walking around the map or near the scuttle crab, you can fight them as long as you have a lot of health. Make sure you check the map for collapsing laners and back off if they come. If the enemy lands their CC, just back off.As discussed, the enemy needs to hit level 6 quickly to make full use of their kit. Try to invade them as much as possible and steal away their camps to delay their level 6 power spike. A good time to invade is when the enemy Jungler shows on the opposite side of the map.The enemies level 6 power spike is incredibly strong. Once they hit it, they will be ganking as often as their Ultimate is up. Make sure you place vision inside their jungle so you can spot them before they gank."} -{"text": "Whenever Karma\u2019s d is down, she is vulnerable to attack and will need to play safely while it\u2019s on cooldown. Karma is squishy, and if she looks to fight when it\u2019s down, she is going to come worse off than the enemy. Unlike most champions, Karma unlocks her Ultimate a at level 1. This means that at level 6, she doesn\u2019t have as much pressure in comparison to a lot of other Supports. Pre-6, this isn\u2019t a problem though.In team fights you need to ensure that you use your empowered d on your allies and avoid using your Q. Using the wrong empowerment can cost you the team fight. "} -{"text": "When no team fights are occurring, put yourself in a side lane and look to split push and farm side waves. Watch what your team is doing in case you need to move to help them at all times.Delay team fights for as long as possible while you try to harass the enemy with your long-ranged r and auto-attacks.Use your Ultimate R defensively in team fights. Use it to protect yourself and your allies from the enemy frontline/assassins."} -{"text": "His y is a great tool that can allow him to escape ganks and skirmishes with the enemy during the laning phase.Wukong\u2019s Ultimate n is a very good tool. It can be used to help his team win team fights, and for him to get kills during the laning phase. Wukong excels at extended trades with his s and k. He is a very strong duelist in the laning phase."} -{"text": "Shen gains global map pressure at level 6 as his Ultimate R can be used to help any of his allies. With this in mind, ping once he hits level 6.Shen is actually strong at level 2 if he can get a good engage off with his E. He can be strong at level 1 if he starts E too.He is really good in the mid-game as his kit is very versatile and can be used to either start fights, bait enemies and save his allies. He will also be stronger as the game goes along as he will get tankier and tankier."} -{"text": "Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it\u2019s on cooldown."} -{"text": "Go to the mid lane after destroying or losing the bottom lane tower. Rotate with your ADC or hold hands with your Mid laner to prevent the enemy from taking the mid lane tower.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive.Stay with your allies in the mid-game. Do not move too far away from them at any given time as you\u2019ll be an easy target for the enemy. Similarly, do not go to ward unless your allies are nearby and able to help you."} -{"text": "Taliyah\u2019s early game poke will be quite strong. Once she hits level 3, she could kill you if you\u2019re low enough.Her level 6 is good, but it\u2019s not going to be super useful in skirmishes in the bot lane (unless she uses it to start the fight). Keep this in mind when fighting her.Her first component item will severely increase her damage output in lane. Her Q will hurt more, and you should invest in extra sustain to keep you healthy in this lane."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss on the CC it provides.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Watch your positioning in late game team fights. Stay as safe as possible so you do not get killed first. Cassiopeia is one of the strongest late game champions, so staying alive is key.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look to initiate and start a fight with your Ultimate R. Being able to land a multi-person stun will make the fight much easier for your team."} -{"text": "In the mid-game, your main goal will be to look for as many picks as you can. Work with your Jungler to help them invade while planting your E sapling in the Jungle brushes.You should be really tanky during this phase of the game. Peeling for your carries should be your primary goal after you manage to initiate the team fights.The river and choke points would be a great place to fight as your abilities will lock down multiple enemies. Just go in on the highest priority target and try to CC lock them. "} -{"text": "Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them."}