diff --git "a/test-lol-champs.jsonl" "b/test-lol-champs.jsonl" deleted file mode 100644--- "a/test-lol-champs.jsonl" +++ /dev/null @@ -1,847 +0,0 @@ -{"text": "Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q.Level 6 is a massive spike as it allows Nunu's ganks to be more effective. He will also be a better team fighter and deal tons of damage.His objective control prowess is next to none. One can be sure that a good Nunu player will never lose any objective fight in the game."} -{"text": "Very mobile with her e and t which allows her to get out of sticky situations with ease. This makes her a menace for the enemy backline.Her Ultimate e can allow her to execute low health champions easily. This becomes really valuable during a teamfight.She has her own form of CC on her r which when combined with her dashes can allow her to land a multi-man stun. This will allow her teammates to follow-up on the all-in."} -{"text": "Annie\u2019s greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect her damage output once Tibbers R is primed and ready. Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever she has her stun ready, you need to respect her damage output and her ability to trade with you. Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from her at all times."} -{"text": "Hard engage is the best way to deal with Ezreal during the laning phase. But you\u2019ll need to wait for him to use his E if your CC is a skill shot. Ezreals poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you\u2019re always stood behind the minion wave at all times. In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} -{"text": "Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. His all-in potential will also see a significant boost depending on which ability he decided to max first.Getting level 11 is another significant power spike for Jarvan IV, as his ability to all-in enemies reliably will increase a thousand folds. It will have a reduced cooldown and will deal a heavier amount of damage.His ability to pick enemies off during this phase of the game is massive. He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there. His all-in potential will be pretty potent during clumped fights as well."} -{"text": "His level eleven isn't too good since it doesn't give him a lot of stats. The Ultimate e in itself will be handy, though, and Tryndamere can use the lane brushes to catch the enemy by surprise.Tryndamere is really good at split pushing due to his kit. It allows him to 1 v 1 targets with ease while also ensuring that he can escape in time should the enemy team decide to collapse on him.He can pretty much duel any enemy during this stage of the game. This is quite a boon as he can make multiple enemies come to him while his team gets objectives."} -{"text": "The first item component will allow her to deal a lot of damage and survive the lane. It will also be conducive when trying to go for all-in combos.Level six is a massive spike for her as she can now affect fights easily with her t and r. Her e usage will dictate how good a Riven she is.She is a decent champion early on, especially if she manages to use the lane brushes to her advantage in the lane. Her all-in combo will be pretty potent if she catches her enemies off-guard. "} -{"text": "Your goal in the laning phase is to abuse the enemy and get kills. Try to play aggressive when suitable to get an early lead.Use your strong 1v1 potential to roam around the map and help your allies secure kills. If you can get kills and help your allies, your chances of winning the game will be much higher.Once your allies have rotated to the mid lane, rotate to a different lane and split push. It\u2019s important that you do not fall behind in CS and XP by staying mid when there are lots of other champions there."} -{"text": "You will want to get to level 3 quickly and utilize the fog of war to gank overextended enemies. This will allow you to get a quick early lead which you can capitalize on later on.Your W will be of paramount importance in this game. Make sure that you time it correctly, as it can be the difference between a won and a lost fight.Always try to gank pushed-up enemies but make sure that you are not on the opposite side of the map when a neutral objective is about to spawn. Otherwise, you will lose an easy objective. "} -{"text": "Camille Support's first power spike is at level 2 and 3. She can play aggressive, but should only do so if her ADC can play aggressive too.Her next major power spike is at level 6. A good Camille will look to constantly make plays whenever this ability is off cooldown.After she has got her first component item, her trading power in lane increases quite a bit."} -{"text": "Teemo lacks wave clear and will struggle to clear waves in the early game. If you can keep him pushed in, you may be able to get things done elsewhere on the map.It\u2019s going to be hard for you to get ganks in this matchup. Don\u2019t expect your Jungler to gank unless you\u2019ve cleared the Shrooms t from the lane.Try and not pick a melee champion into him. You\u2019ll find more success with a ranged champion instead."} -{"text": "In team fights, he can easily get poked down by ranged champions. He can also get kited easily, which makes it hard for him to team fight sometimes.He can find it hard to gank his allies without his Ultimate R. Pre-6, it will be hard for him to gank too.Sion doesn\u2019t have the greatest objective control in the early game. If you\u2019re not able to take the objective alone, you\u2019ll need help from your bot lane."} -{"text": "They\u2019re stronger than you early. Avoid fighting so you do not fall behind.Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.If they roam, ping and communicate with your team. You cannot match their roams.Abuse your range by poking with your abilities. Try to auto-attack when you can, but don\u2019t force it."} -{"text": "Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase his team fighting strength by a lot.Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly.This is the point of the game where Gangplank becomes really scary. He has a truckload of items, his barrels can legitimately one-shot someone, and he can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage."} -{"text": "When no team fights are occurring, go in a side lane and look to split push. You\u2019re strong in a 1v1 and should be able to fight anyone who tries to stop you.Whenever you\u2019re split pushing, watch what your team is doing and be prepared to move from the side lane to help your team. Flank the enemy with your E to get on to key targets.Look for picks in the mid-game with your E or Ultimate R. Catching someone out when your team is nearby can easily result in a kill and possibly an objective after it."} -{"text": "When there are no team fights occurring and when Shen\u2019s Ultimate R is up, you\u2019ll find him split pushing. Make sure there is someone who can match him in the lane with him so he is unable to split push for free.Take care as Shen has good ambush potential in the mid-game thanks to his E. Do not go to ward/ walk in unwarded parts of the map if you know Shen has been nearby as it may result in your death.Forcing team fights when Shen is unable to impact them (such as when his Ultimate R is down) will help your team come out ahead. Force a fight once his Ultimate R is down."} -{"text": "Sylas doesn't have the strongest of clears in the early game. You could use this to your advantage by invading him and trying to set him behind.Once Sylas hits level 6, he can steal somebodies Ultimate with his Ultimate R. Depending on the Ultimate he steals, his strength at this time will differ.The longer the game goes the stronger Sylas will become. Avoid feeding him in the early game to reduce his strength in the mid and late game."} -{"text": "Stay grouped with your team. Do not leave your ADC\u2019s side otherwise the enemy will capitalise on the fact that you\u2019re not there to protect your ADC.Peel for your carries in team fights. After using your g, fall back and protect your allies and focus the nearest champion.Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganised, you\u2019ll be able to force a team fight or an objective afterwards."} -{"text": "Cho\u2019Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho\u2019Gath is, do not walk through the river isolated or without vision.Cho\u2019Gath\u2019s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.When sieging an objective like Baron or Dragon, do not start it if Cho\u2019Gath is alive. With his Ultimate t, he deals more damage than Smite, so it\u2019s best to not take the 50/50."} -{"text": "If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Your Ultimate R will help you a lot with that.In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.Protect your allies with your life in this matchup. Make sure that you use your Ultimate R at the proper time or it may very well cost you the game."} -{"text": "More than often you can turn a gank right on its head with proper W placement along with the usage of your Q or E. Use E if the enemy ganker has some form of Movement Speed ability with which they can gap close quickly.Poking is your main power in the lane and it is really obnoxious during the early game. With your poke, you can quite easily zone the enemy laners off without even getting close to them.Your brush power is unparalleled and one rotation of your spells on an unsuspecting enemy will force them to play defensively. Don\u2019t try to play too passively and always be on the lookout to land a multi-man E."} -{"text": "Whenever your Package is available, try to use it to help a side lane. It gives you extra kill pressure which can result in a kill.When using your abilities on the minion wave, try to aim your b and e so it hits both the enemy and the minion wave at the same time.Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game."} -{"text": "Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly."} -{"text": "During the mid-game, Bard\u2019s abilities will be on a lower cooldown. His Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game.Unfortunately, while most champions spike at level 11, Bard isn\u2019t really one of them. While his Ultimate R will be on a shorter cooldown, it doesn\u2019t deal any damage and will most likely be used to get picks or save his allies.Bard should\u2019ve picked up a lot of Meeps by now. His Passive and empowered auto-attacks will be very useful at this stage of the game. He will be able to consistently bully the enemy as he moves around the map."} -{"text": "Bard will leave lane to pick up Chimes when it\u2019s safe. Abuse the fact that he is missing to all-in the enemy ADC.Try and stay away from the minion wave at all times. This will make it really hard for him to land his Q and stun you. Don\u2019t stand too close to the wall so he can\u2019t stun you that way either.When playing as a melee champion, don\u2019t stand too close to him or the minion wave otherwise he can poke you down and harass you with basic attacks. Walk forward when you want to harass or last hit, but return back to safety afterwards."} -{"text": "In team fights, Jarvan IV will look to lock down as many champions as he can with his Ultimate m. Make sure you\u2019re grouped as a team but not grouped so close together that he can lock everyone in his Cataclysm m. Jarvan\u2019s gameplay is not very creative when it comes to fighting. Warding basic areas like bushes or chokepoints will likely spot Jarvan before he gets the chance to flank or gank. If you can interrupt Jarvan in his combo at the start of the fight, it will be very difficult for him to get his Ultimate m off or escape after engaging. As soon as he runs towards you, either disengage or lock him down with CC."} -{"text": "He will have his core items by now, which means he will have a lot of mana and spam his Q and W.Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly. "} -{"text": "Caitlyn has limited self peel outside of her t. Whenever she is overextended with her E on cooldown, you should look to take her down. If she is not using her E and is playing safe, you could try a Flash engage or ambush her from inside a bush. An enemy Caitlyn can dish out a lot of damage in a team fight if she is left unchecked. Try to focus her down as soon as possible so she is unable to dish out lots of damage. If she is being protected, try to flank her. Punishing Caitlyn in the early game will reduce her ability to snowball and destroy your tower. Try and set her behind by killing her over and over with assistance from your allies."} -{"text": "Yet again, Quinn doesn\u2019t really spike at level 16 as her Ultimate R is a utility tool rather than a pure damage tool.Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage.Thankfully, the more items Quinn gets, the more of a problem she will be for the enemy team. As long as she looks for picks with her team, she should be okay in the late game."} -{"text": "Fiora is extremely good at level 1. If she gets the right Vital procs, she can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on. When Fiora hits level 6 her duelling potential is fully realized. She can 1v1 almost anyone while her R is up. Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her."} -{"text": "Invade her early. Bel\u2019Veth is very weak and easy to invade. Try and pick strong skirmishing champions and invade her early.If you cannot invade her early, steal away her camps when she shows elsewhere on the map. Denying these camps will prevent her from getting stacks.Counter gank her whenever you can. After she has used her core abilities, she doesn\u2019t have much to offer. If you have CC and are good in 1v1s or 2v2s, you should have an easy time counter ganking her."} -{"text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat.At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you.Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you."} -{"text": "Yuumi will look to poke you down with her Q. When she uses it, run inside the minion wave so she cannot easily land it. Alternatively, if it\u2019s safe to do so, stand inside the minion wave at all times.Invest in an early Executioner\u2019s Calling or a similar Grevious Wounds item to reduce her healing and sustain in team fights. Abuse her cooldowns and look to fight her after she uses her Q or E. She is vulnerable when both are down."} -{"text": "* Watch out for Lucian\u2019s Q as he will try to line it up so it hits the minion wave and you at the same time.* As Lucian is a ranged AD champion, when playing as a melee champion, be prepared to sacrifice some CS for XP and health. Dying to Lucian in the early game will make it very hard for you to come back* Wait for Lucian to use his E before initiating a fight or trying to land CC. Whenever his E is down, he is much weaker and will find it harder for him to defend himself. "} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down with your Q and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Making good use of your Passive can be difficult if your allies have minimal followup or if your team is behind.Relies heavily on mana to poke and push. Even though his Ultimate e doesn\u2019t cost a lot of mana, he can run low on mana quickly if he is constantly using his b and Ultimate e together. When he is out of mana, he isn\u2019t a threat and neither can he use his b to escape.Corki is a squishy champion. This makes it hard for him to survive the laning phases against champions with a lot of burst damage and poke."} -{"text": "Keep poking him whenever you can in this matchup and keep your resource bar half filled as much as possible.Do not fight in clumped spaces unless you have cleared it off Teemo's traps. The damage you will otherwise take will probably get you killed.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks.Teemo really doesn't have much that he can do against you in this matchup as you are mostly ability based, making his Blind quite useless."} -{"text": "You are a good ganker early. Make sure you equal his ganking pressure early on.Focus on securing those objectives. It is important that you try to take those objectives whenever possible to give your team a lead.Once Ekko goes in, he doesn\u2019t have much left. So you can abuse this as you\u2019re a good counter ganker.Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you."} -{"text": "Zac\u2019s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective. Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.Do not group too closely. If you\u2019re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R."} -{"text": "Aatrox\u2019s first significant spike is at level 3 when he has access to all his basic abilities. This will allow him to go for favourable trades.Once Aatrox gets his first component item, he will be able to go for favourable trades. Look to play more aggressive once you get your first component item.When Aatrox has obtained his Ultimate R; his kill pressure increases dramatically. The extra damage and healing he gets from this ability can help him start a snowball."} -{"text": "Another point in her Ultimate r won't provide her with a huge spike. It will give her some bonus stats but nothing too special.Her s will be maxed out at level 9. This ability will hit like a truck now, but she will have to land it properly.Nidalee is extremely good in team fights. Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well. "} -{"text": "Continue playing around your Ultimate R to get more kills and more picks. Picking off the right target can let you take the Baron or Dragon.Keep trying your hardest to secure objectives with your team so you can gain an overall advantage over the enemy.Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!"} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate h is down.Group with your team when your Ultimate h is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate h.Peel for your allies in team fights. As you\u2019re a tank, you\u2019re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Miss Fortune is not very strong in the early game but she does have a lot of poke damage with her t. Watch your positioning and avoid standing behind minions when possible.Post 6, stand in the middle of the lane at all times to make it easier for you to get out of her Ultimate e when she channels it. If you stand near a wall, it will be harder for you to escape the damage.When paired with a hard engage Support, do not stand too far forward as the enemy Support may engage and set up the Miss Fortune for a good Ultimate e. If you have a dodge, don\u2019t use it when her Ultimate e is up."} -{"text": "Buying a Quicksilver Sash will fortify her position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed.The amount of power Kalista brings while taking neutral objectives is very beneficial for her team. It reduces the chances of the enemy team securing the Dragon or Baron, especially if Kalista's team managed to win a fight but lost their Jungler.Her team fighting style should revolve around staying behind her front line at all times and not getting caught out. Staying in the middle lane and getting priority in that lane should help her team immensely, especially when a neutral objective is about to come up. This will also help her if a skirmish breaks out as her team won't be under the threat of losing their middle lane while taking an extended trade."} -{"text": "Extended trades are going to work heavily in Tristana\u2019s favour if she has placed her E on you.At level 6, Tristana\u2019s kill pressure increases as her Ultimate R can deal a lot of damage to you in 1v1 trades. Her Ultimate R is also versatile and can be used as a self peel tool.When she hits level 9, she would\u2019ve maxed her first ability. Her 1v1 potential will be much higher from here on out."} -{"text": "His tankiness is really high during this phase of the game. This should allow him to soak up a lot of damage and be a very effective frontline for his team.At level 16, Skarner will put the third and final point in his Ultimate. This will put his Ult on a rather short cooldown.During this stage, your best bet will be to stick with your team as you\u2019ll be really tanky and can play a vital part at keeping your team alive."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Janna excels during team fights and fights around clumped areas. Her **Q** can act as a source of engagement and a disengage depending on the situation and the enemy team comp, but her ability to let her team fight for a long time is what makes her so good.Getting multiple items will boost her usefulness massively. She won't ever run out of mana, and her shield strength will increase by a lot. That, along with the damage it provides to her carries will allow her to carry a game from behind.Three-points in her **Ultimate** at level 16 will allow her to heal up her entire team within seconds during a significant fight. This means that taking neutral objectives like the Baron and Dragon after an exhaustive fight will always be possible."} -{"text": "After going in with your Ultimate e, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate e in the later parts of the game. Avoid fighting unless your Ultimate e is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "It\u2019s not impossible for Elise to gank at level 2 or 3. In fact, she is very good at it. Be prepared to gank top lane at level 3 and counter her. Remember she doesn\u2019t have much follow up after her initial use of cooldowns.Elise doesn\u2019t spike at level 6 like most champions as she already has access to all of her abilities. Keep this in mind when fighting and ganking. If you\u2019re level 6 power spike is big, make sure you exploit it and gank as often as you can.Elise can be tricky to fight alone unless you can get the jump on her. When initiating a fight, make sure you dodge the Cocoon, otherwise, she will be able to 1v1 you. If she lands it, try and escape as it will be hard for you to win against her."} -{"text": "Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone. "} -{"text": "If you don\u2019t know where Anivia is, it\u2019s plausible that she is hiding in a bush waiting for you to walk up before bursting you down with her t and e. Keep this in mind when returning to lane.Don\u2019t forget about Anivia\u2019s Passive. It has a long cooldown, so once it\u2019s been popped, make sure you try to kill her while she is most vulnerable. Call for assistance and ask for ganks while it\u2019s down.Try and hold off from using any dashes that can help you dodge skill shots. Anivia\u2019s t and e can be deadly if you have no tools to get away from them. Make sure your dash is always up so you can dodge her t. "} -{"text": "In the late game, Anivia\u2019s damage will be truly horrific. She will have multiple completed items, and her Ultimate m will deal tons of consistent damage.Teams will continue grouping in the late game. This helps Anivia as she can land a 5 person t, and her Ultimate m is an AOE tool. This means she can deal a lot of damage to targets if they\u2019re grouped closely together.In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently and secure kills with her team. Her t, in particular, will be on a very low cooldown in the late game."} -{"text": "Udyr is a good early game Jungler. Avoid giving him kills to reduce his ability to carry in the mid-game.Trinity Force is a key item on Udyr. Once he has this item, taking him down alone will be difficult. Team up with a buddy or two to make killing him easier.Udyr falls of in the late game, but he can still be useful thanks to his E. Avoid overextending if you know Udyr is nearby."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate n is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate n is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "At level 16, Aurelion will put the third and final point in his Ultimate. He should be able to deal a lot of burst damage in team fights at this stage of the game.In the late game, Aurelion Sol will be able to dish out a lot of damage as he should be coming near to completing his build. Ensure that you\u2019re playing around your Ultimate and E effectively to stay alive.At level 13, Aurelion would\u2019ve maxed out both his first and second abilities. He should be a real contender to start team fights with his Q."} -{"text": "Her first ability will be maxed out at level 9. This is a massive spike for her and will allow her to deal tons of burst damage to her enemies.She is an excellent team fighter, especially if she manages to get on top of the enemies from the fog of war. Flanking will help her a lot during team fights.The second point in her Ultimate t will increase the damage she can deal to her enemies. Again, she will need to rely on flanks to ensure that she can get the most out of that ability. "} -{"text": "Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he\u2019ll always come out ahead.Once he hits level 6, Nocturne can use his Ultimate a to assassinate you or any targets if he chooses to roam. Avoid overextending if he\u2019s stronger than you at level 6.Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team."} -{"text": "Kayn is rather good in the early game and will look to invade/gank as frequently as he can so he can get his transformation.When Kayn gets his transformation, he will be much stronger. If he goes Red Kayn, he will be tankier, if he goes Blue Kayn, he will deal tons of damage. At level 6, Kayn can be more aggressive and go for riskier plays as he can use his Ultimate R to protect him from dying. Keep this in mind when fighting him."} -{"text": "Nunu is an early game dominant Jungler and will be looking to gank as much as he can.Once Nunu hits level 6, his kill pressure and ability to gank increases thanks to the CC on his Ultimate R. Ward your flanks so you can see him before he is able to get to your lane and kill you.Nunu has really good objective control throughout the game. Make sure you keep the objectives warded at all time so you can see him do them. "} -{"text": "Use your t to prevent the enemy ADC from doing anything in this game. Always focus on the champion that is close to your carry for maximal effectiveness.Try to lure enemies into fighting near your Ultimate t infested areas. It will allow you to auto-win a major fight due to the amount of damage your Ultimate t traps do.Ensure that your Ultimate t traps are in the choke points during neutral objective fights. This will make it really hard for the enemy team to do anything in the fight."} -{"text": "Grievous Wounds, especially during the early game is his mortal enemy and will allow the enemy to take him down with relative ease. The fact that he is extremely weak during the early game doesn\u2019t help him either.Frequently missing his Qs can take a huge toll on his health. This is also his main catch-up ability so the enemy can try to poke him down for a small time if Mundo misses his Q on them. This fact is especially true when he is against ranged carries.He is highly immobile, making it very easy for the enemy Jungler to gank his lane. The enemy laner can deliberately let him push in order to get him to overextend and ultimately killed. "} -{"text": "Jax\u2019s Ultimate t will give him increased defensive stats which will make ganking a little easier for him as he will be tankier and deal more damage. If you meet him in a 1v1, avoid fighting him when his Ultimate t is up. Once Jax gets his first item, he becomes much harder to duel unless you have items that match his damage. Don't over commit to fighting him without a backup plan. As the game goes along, Jax will get stronger and stronger. Keep an eye on him at all times as he will look to split push and take objectives quickly."} -{"text": "Galio needs time to come online. Play safe in the early game so you can scale and come online. Do not get poked down otherwise you\u2019ll fall behind in CS and XP and be no threat later on.Keep in mind that at level 6, you will have no kill threat in the lane against most enemy laners. Respect the enemies all-in damage past level 6.Your Ultimate R is impactful and can be used to help your allies in their own lane. Keep an eye on what\u2019s happening around you and be prepared to cast your Ultimate R to assist your allies."} -{"text": "At level 11, Brand will put a second point in his Ultimate R. Regardless of how ahead or behind he is, his damage output will be substantial in team fights. At level 9, Brand would\u2019ve maxed his W ability. This helps him in many ways, including helping him keep the enemy pushed into their tower and as a poking tool to harass the enemy laner.During the mid-game, Brand would\u2019ve completed multiple items. He will also have a lot of additional ability haste or cooldown reduction, allowing him to use his abilities more frequently to harass."} -{"text": "Her early laning is lackluster and she can be exploited quite easily due to the lack of mobility in her kit.Missing her E will make her vulnerable, especially before she hits level six. This will make her really weak against any enemy who has a dash or blink in their kit.Quite vulnerable to ganks when she is pushed up and has no spell picked up due to her W. Once crowd controlled, she has no form of escape as her Ultimate R will just blink her back to the original recast location."} -{"text": "Do not group or fight inside the jungle as it will allow Rumble to get a good Ultimate off. By fighting in the open, it will be harder for him to get a 5 person Ult.Never try to take an objective like Baron or the Dragon if Rumble is alive and kicking. As you will be quite close together inside the pit, you are allowing him to land a devastating Ultimate on your whole team.Rumble is prone to disengage. As soon as he uses his Ultimate, try to disengage or reposition so it\u2019s harder for him to deal follow up damage and win the fight."} -{"text": "Stand behind minions to reduce his Q damage.Ezreal is good in extended trades, so avoid going for extended trades with him.Unfortunately, their level 6 is stronger than yours, so be careful when fighting post 6.Keep the wave closer to your side of the map in the very early game. It will protect you from ganks and from them zoning you away from farm."} -{"text": "Early on, make sure that you are in complete control of the lane brushes. Try to land your t from out of vision for maximum impact.Your e should be used to block off the enemy's escape. Play a bit more aggressively since you have your Passive to save you from dying immediately.Once you get your Ultimate m, you should have an easy time bursting down enemies with your ADC. Use the lane brushes and combine your e with the ability to block off the enemy's escape. "} -{"text": "Amumu\u2019s early game is weak. He needs time to come online. Focus on farming and avoid over forcing fights. You need to wait until your first major power spike to be genuinely effective.Amumu\u2019s first power spike is when he unlocks his Ultimate y. Hitting level 6 is crucial, and you need to hit it as early as possible to help your allies.Once Amumu has completed his first item, he will be much more robust and more of a menace on Summoners Rift. Make sure you find a healthy balance between ganking and farming to not delay your first item."} -{"text": "Her first major power spike is at level 6 when she unlocks her Ultimate R. Her skirmishing power increases after this level.The longer the game goes, the stronger she will be thanks to her Passive as she can unlock unlimited stacks.Similarly, her attack speed can become extremely high in the late game. Try and end the game early so she cannot get so much attack speed."} -{"text": "Versatile build path. He can go either AD or full tank depending on his team\u2019s needs.Post 6, it will be hard to track Sion as he can gank lanes from afar with his Ultimate R.Really good at cheesing and taking down enemies who are walking around Summoners Rift alone by hiding in bushes and channelling his Q"} -{"text": "In team fights, Olaf will look to isolate and take down the highest-value target using his k. Ensure that the strongest members of your team cannot be engaged on by positioning safely.Olaf loses both armour and magic resistance when he activates his Ultimate k. If possible, focus him while he is in his more vulnerable state before he can deal damage.When no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push. If you can, try to use the numbers advantage to start a team fight while he\u2019s unable to assist his team."} -{"text": "Focus on staying healthy and farming up till you gain access to your W, E, and R. In the meantime, try to land your Q on both the minion wave and the enemy champion.Since you use Energy, and your abilities are energy hungry, you should always take a look at your resource bar before attempting an all-in. Keep a track of the enemy Jungler from the beginning of the game as he will attempt to camp your lane till you hit level six.Use your E discretely in this lane as it allows you to both all-in and disengage against enemies. Your goal should be to get your first item as quickly as you can so that your all-ins become more potent and deadly."} -{"text": "You are way stronger than Sylas early. Invade him and try to fight him in the 1v1.Make sure you apply as much pressure as possible by ganking often in the early game.Remember to take those objectives. Unlike Sylas, you can solo those objectives quite easily.If you see Sylas ganking nearby, don\u2019t be afraid to counter gank. You\u2019re a really strong counter-ganker!"} -{"text": "Focus on securing objectives when possible in the mid-game. You can take them alone or with your team.Play around your Ultimate R. Fiddlesticks Ultimate R is really good and should result in a kill each time. Keep assisting your laners and go for picks with your Ultimate R.Make sure you group with your team but use your Ultimate R from an unwarded area of the map. This will help your team get kills and secure objectives."} -{"text": "At level 9, Darius would\u2019ve maxed out his e. His all-in potential and kill pressure is still very good during the mid-game.At level 11, Darius will put a secondary point in his Ultimate e. If he gained a slight lead in the early game, he will be tough to handle in the mid-game, and he should be able to kill any enemy who tries to prevent him from split pushing.During the mid-game, Darius should\u2019ve completed a couple of items. He should be able to deal a lot of damage to targets, and also be somewhat tanky. The items he picks up makes him a huge problem during this stage of the game."} -{"text": "Level 6 a significant power spike for Jhin as he can now put the final nail on the coffin of targets who managed to escape with a sliver of health. It will also allow him to pick off enemies with his Ultimate R slow.The first item component will allow Jhin to do a lot more damage to enemies and will bolster his fourth shot effectiveness. It will help his overall laning phase by a lot.Jhin's Q is both his waveclear and primary damage ability. Putting additional points in it will make it more powerful, and enemies will take a lot of damage if the early Q grenade bounces kill the designated target."} -{"text": "Group with your team in the late game. If you split up and leave their side, it\u2019s going to be difficult for them to win the team fight and the enemy may try to force a fight when you show somewhere else on the map.Play around your Rage bar. Be prepared to force a team fight when applicable if you\u2019re about to transform. If you\u2019re not about to change forms, delay team fights for as long as possible until your Rage bar is stacked and you can change forms."} -{"text": "Camille can\u2019t really start trading too well until level 4. Once has unlocks all of her abilities and has multiple points in her Q, she can start to trade.Camille\u2019s next power spike in lane is when she unlocks her Ultimate R. It offers her a lot of kill pressure and is good for setting up her Jungler. If you can\u2019t make use of it in your own lane, you could roam with it to help your allies.Once Camille has completed her first component item, her ability to trade with the enemy will intensify. Don\u2019t be afraid to look for more fights after your pick up your first item."} -{"text": "Your complete build will allow you to kill squishy targets with one e and Ultimate R. Moreso, your Ultimate R will be up frequently, hence use it liberally.Try to CC multiple targets at a time during this phase of the game. Your AoE damage potential is really high and can completely wipe out a team if you time it well.Do not wander about alone in unwarded areas of the map. You are already immobile, and anyone with a dash or spell shield can kill you. Stick with your team and work with them to one-shot enemies."} -{"text": "Stay away from your team and look to farm and gain as much XP as possible. You need to hit your level spikes as fast as possible and one way you can do this is by staying in a side lane.Focus on farming and avoid fighting in the mid-game. If you die or have to burn your Flash, you\u2019re going to be incredibly vulnerable.Split push and stay away from your team unless they need you. You will be stronger if you avoid fighting and grouping unless you have to."} -{"text": "Bard\u2019s first power spike is once he hits level 2. As long as you\u2019ve picked up a few meeps before the minions spawn, you will always hit level 2 before the enemy. Make sure you harass and play aggressive while the enemy is still level 1.Once Bard has picked up Boots, his roaming potential increases dramatically. Look to roam frequently with your E to help your allies around the map.Bard\u2019s next power spike in lane is his level 6. His Ultimate R is pretty versatile and can be used to set up plays with your Jungler. Ensure you throw the Ultimate R behind the enemy as they may walk into it while trying to escape."} -{"text": "During the mid-game, all you need to do is look for picks all around the map. This is the time for lane swaps so it should be easy for you to get kills.Target immobile carries as much as you can. They can't do much to save themselves and you will be able to escape using your Ultimate R.Look for flanks on the enemy team and see if you can catch them off-guard by using the fog of war. This will make team fights really unfair for the enemy team."} -{"text": "Kled is really good early on as he can use his Q and E to all-in and destroy his enemy in trades. His W plays a pivotal role in it as well.Once Kled hits level 6, he will gain access to his Ultimate R, which will allow him to all-in laners in different lanes. He can even pay a surprise visit to the bot lane.The first item component will increase Kled's dueling potential. It will make him more powerful than he already is, which is terrible news for the enemy. "} -{"text": "Just focus on farming while keeping the wave on your side of the lane. You do not want to overextend, as you will definitely be ganked.You should go for short burst trades when possible. Use your E on the side walls to ensure that you can use the stealth function to escape sticky situations.Once you get your Ultimate R, you should look to fight more often. Just make sure you warm up properly; else, you will most probably get ganked."} -{"text": "Try to disengage and kite Darius when he engages in a team fight. Try not to let him get on to you or your allies as he can deal tons of damage if he gets in range to pull e them in. For AD champions, investing in an Executioner\u2019s Calling will help reduce his healing and survivability in lane and in team fights. Do not overstay in a team fight when you\u2019re low as you might set up Darius for a Pentakill with his Ultimate e. "} -{"text": "Jax is susceptible to disengage, CC and poke. This can make team fighting difficult for him.If Jax doesn\u2019t get an early lead or cannot help his allies, he will fall behind and not be very strong in the later parts of the game.If the enemy starts to build defensive items, it is unlikely that he will kill any of the enemy team carries."} -{"text": "Continue to delay team fights for as long as possible while you harass and poke the enemy down with your b and e.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Think hard and fast before using your Passive and b towards the enemy team. In particular, do not use it aggressively if your team is not in a position to follow up and go in with you."} -{"text": "Once you\u2019ve gone in with your Ultimate t, peel back and help your allies. In particular, if you\u2019re behind, use your Ultimate t aggressively and then fall back and help your team.Continue to look for picks in the late game and then use the numbers advantage to call for Baron or force a fight while it\u2019s 5v4.Play around your Ultimate t. Avoid fighting unless your Ultimate t is up in late game team fights."} -{"text": "Viktors first power spike is once he has hit level 6. His Ultimate m will give him extra kill pressure in lane and he will start to play slightly more aggressive.His abilities will be stronger with every upgrade.Once Viktor has completed his first item, and upgraded his y, he will be able to clear the minion waves very fast and keep you pushed under your tower."} -{"text": "Gragas\u2019s Ultimate R is very good in team fights. It deals a lot of damage and can displace the whole enemy team.He has good sustain in lane (compared to many other champions) with his W. This will allow him to look for trades more frequently and heal back after a trade.His E can be used in conjunction with Flash to get surprise trades/engages off with the enemy. He can also use it to interrupt abilities and enemy dashes."} -{"text": "Look for picks on the enemy when they\u2019re out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage.In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free.Once you\u2019ve gone in, make sure you fall back and peel for your allies. Use your Ultimate m to lock down key targets and then use your d and e to knock up the enemy on your carries."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Use your W to snuff out enemies during this phase of the game but ensure that your team is there to follow you up should you look for an engage.Always try to Ultimate R the enemy Jungler during this phase of the game. It will allow your team to get a free Dragon off after managing to kill the Jungler.Be extremely careful when looking for all-ins. Get a defensive item to ensure that you can sustain for a longer period in fights."} -{"text": "His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.Gangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.Depending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point."} -{"text": "Can soak a lot of damage for his team as a front line. This allows him to peel for his carries with ease, which can allow his carries to play more freely.His Ultimate R can be used to set up ganks on other lanes. No one suspects a Sion to ult from base and down to the bottom or middle lane.His E is a very easy skill to land which guarantees a Q from Sion\u2019s end. This can be of great value for setting up ganks for his Jungler."} -{"text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots (if they\u2019re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane. Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities."} -{"text": "Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don\u2019t get us wrong though, she is easy to pick up.Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you\u2019re pushing, you reposition or have vision around your lane.Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly."} -{"text": "Wukong\u2019s level 3 is quite strong. Once he has all his basic abilities, he can look for a favourable trade. Once Wukong hit\u2019s level 6, his kill pressure increases dramatically. Expect him to look for kills once his Ultimate n is up.Wukong is strong in mid-game team fights thanks to the AOE knockup on his Ultimate n. Expect him to look for fights by attacking from the side. "} -{"text": "Vulnerable when his W is down as he has no other escape ability left in his kit. The same applies for when he is too pushed up in the lane.His Q can be dodged quite easily if the enemy is standing at some distance from him. It is his main form of poke damage, so without it he will be useless.Level one Ultimate R does very little damage if the enemy is away from the epicenter of the blast. It cannot be used as an effective finishing move unless Ziggs has items or two points in that ability."} -{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} -{"text": "Fizz is an incredibly weak champion up until at least level 3. If he gets poked down, he will not be able to look for an early all-in or first blood.Even though he is incredibly mobile with his E, when it is on cooldown, he is incredibly squishy and immobile. Even with his E available, he is pretty squishy if he gets hit with CC. Fizz needs to get ahead early to do well in the later stages of the game. If he loses lane or doesn\u2019t have a lot of gold, he will not be much of a threat in the mid-game."} -{"text": "Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Q.When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if he\u2019s about to take a tower.If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Q and R."} -{"text": "Fiddlesticks truly comes online when they have\u2019ve unlocked their Ultimate and hit level 6. Beware that they will start ganking more frequently when they have it up.Beware of Fiddlesticks's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.Don\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.Beware of Fiddlesticks's early game pressure. They\u2019re pretty strong and will try to make plays to get themselves and their teammates ahead."} -{"text": "Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.Volibear\u2019s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team."} -{"text": "Pantheon is a dominant early game champion. Expect him to go for early ganks to get a lead.Once Pantheon hits level 6, his ability to get ganks off increases. Make sure you place deeper vision in his jungle to spot him before he uses his Ultimate R.After Pantheon has completed his jungling item, his kill pressure intensifies. You\u2019ll want to avoid fighting him unless you have assistance."} -{"text": "Shaco\u2019s first major power spike is at level 6 when he unlocks his Ultimate l. His clone can be very sneaky, and it can deal a lot of damage if you fight 1v1.At level 9, Shaco would\u2019ve maxed his first ability. His ability to trade with you in the lane will increase and he will be a little more obnoxious. When Shaco\u2019s completed his first component item, his trading power in the lane will increase and he will be stronger in the 1v1. Unless you equal his damage, think twice before looking to fight him."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Look for extended trades whenever possible. Gragas relies heavily on his abilities to deal damage, but if they\u2019re on cooldown he cannot really do anything except for auto-attack. Go for extended trades when one of his abilities are down.Gragas can tease an engage when his Body Slam E is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if you\u2019re close to them, you\u2019ll be hit by his E.If Gragas uses his W, it\u2019s because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W. "} -{"text": "His first power spike is when he gets his first component item as this increases the damage output from his Q and E.Once you hit level 6, Rumble will unlock his Ultimate. This ability allows him to deal extra damage and adds kill pressure.He isn\u2019t the strongest champion at levels 1 and 2, but he can start to trade more successfully post-level 3."} -{"text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Yone is better at trading once he unlocks his Ultimate R as it offers him tons of kill pressure.Once Yone gets 100% critical strike chance, he will dish out lots of damage. Remember that his Passive gives him double crit chance.Yone is very good in team fights if he is able to get a good Ultimate R off. Remember to stay apart when possible."} -{"text": "His Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. This can also bait the enemy team into wasting a lot of valuable summoner spells.His E allows him to do more damage in 1 v 1\u2019s (as the damage is increased if the enemy is alone). This lets him do a lot of damage with one complete rotation of his abilities, and unlike Garen, the enemy probably won\u2019t be able to regenerate a lot of health and stay in the lane.He is really good when flanking the enemy team with his Q and E. Besides that, his W tenacity will allow him to get out of the enemy team if he decides to dive in and disrupt them. Killing him is an ordeal that keeps mounting as the game goes on."} -{"text": "Her first ability will be maxed out at level nine. From this point, she will start hitting like a truck as her e will be up very quickly in the game.Getting two points in her Ultimate n will cause her to spike again. It will help her a lot in team fights, especially when the enemy team is filled with heavy CC champions.She will have her core items by now, which means that she will deal a respectable amount of damage. She can even duel enemies and won't need her Support to babysit her if she masters her e usage. "} -{"text": "Teemo may not join team fights as he isn\u2019t very good in them. He may instead be split pushing and trying to take objectives in the side lanes. Make sure someone is able to stop him from splitting.Teemo will place Mushrooms t around objectives and in high traffic areas. Avoid going anywhere that Teemo has recently been in without a Sweeping Lens. He and his teammates may be ready and waiting and try and pounce on you.As Teemo will be split pushing or away from his team during fights, you could use the numbers advantage to force a fight 4v4 or 5v4. Just keep an eye on him and be prepared to rotate if he gets close to your tower."} -{"text": "Morgana\u2019s E has a really long cooldown. If you can bait it out, you should look to use the cooldown to play more aggressive and try to kill her.Make sure you\u2019re always stood behind at least 1 minion so she is unable to land her Q and CC you.Once she has her first item, Morgana will just be pushing the wave with her W. Make sure you push her back so she doesn\u2019t take your Tower early."} -{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown.However, play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting until you have some levels under your belt.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Warwick will put the third point in his Ultimate R. It will be on a low cooldown and will be a great tool at picking off the enemy in the late parts of the game.Warwick will be very tanky in the late game so he will be able to soak up a lot of enemy damage.At level 14, he would\u2019ve maxed 2 abilities at this stage of the game. This is a significant power spike for Warwick."} -{"text": "Constantly adapt your positioning in lane so Ornn is unable to knock you up with his E. Stand away from walls and his Pillar Q so he is unable to CC.Refrain from using any major CC abilities on Ornn when his W is off cooldown as he can use it to dodge or escape CC.Once Ornn hits level 6, his kill pressure in lane will increase and he may start getting ganks from his Jungler. Get vision in the river so you can spot the Jungler early."} -{"text": "Keeping the wave closer to your side of the map early will help reduce Xin Zhao\u2019s kill pressure in lane and increase your chances of surviving in bad matchups.Investing in healing reduction will help you a ton against Xin Zhao as he tends to have a lot of sustain in lane and throughout the game.Xin Zhao is strong in the early game. Expect him to go for aggressive plays in attempts to get an early lead. "} -{"text": "Rek\u2019Sai\u2019s kit allows her to have creative gank pathing through walls; therefore, ward possible paths Rek\u2019Sai can gank through.She has very good Dragon control in the early game. Make sure you keep Drake warded at all times so you can spot her before she is able to kill it alone. Rek\u2019Sai can gank as soon as she hits level 3 and has access to her E. Expect her to get an early gank off."} -{"text": "Anivia needs to invest in mana early so she can farm easily. You can benefit from this by using your early advantage to win trades and gain a health lead.Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed. Anivia comes online when she has unlocked her Ultimate m as it allows her to farm much more effectively. She will have much more lane presence once her Ultimate m is unlocked and she will start to look for trades."} -{"text": "Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the ability's cooldown and will let him deal massive amounts of burst damage to the enemy.His first ability will be maxed out at level nine, which will give him a boost to his damage. It helps when it comes to dealing with ganks and all-ins.Kassadin will be a monster if he is ahead on items or kills in this game phase. Otherwise, he won't be having a lot of impact on the game. "} -{"text": "Be careful when going for short trades with Qiyana as she prefers them over long extended ones.When Qiyana has her River Element (the blue one), do not overextend or play super aggressively. There is probably a reason she has picked this up and her Jungler may be nearby. Play safer when she holds this Element.Pre-6, Qiyana will constantly push the minion wave with her Q. Stand outside of the minion wave at all times so she is unable to push and poke at the same time. But, do not stand near a wall so she cannot Ult R you into it. "} -{"text": "Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling. Once Kassadin has his Ultimate k, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases.Kassadin is a later game monster and once he\u2019s level 16, he will be very slippery thanks to his Ultimate k and short cooldowns. Try and end before he gets a chance to reach level 16."} -{"text": "He is very dependent on playing around his Passive before he gets his form. If he happens to get the wrong form early on, he will be set back massively.With his Ultimate R, he becomes completely reliant on the positioning of the target he is in. If the target takes him under their tower and CC\u2019s them, he will take a lot of damage.His E can be interrupted. This allows the enemy team to put him in a very disadvantageous position which can actually get him killed immediately."} -{"text": "Pre-six he is quite squishy, and easily killable if his p is on cooldown. Therefore, any champion who can catch up to him by dashing or blinking will be able to kill him.His Q is quite telegraphed and he can be easily punished once his Q is down. Again, his Q can also be dodge by blinking/dashing away from the drop point of his Q.He is pretty much a poke/damage bot when his Ultimate t is down. Zilean is inherently squishy so it should not be an issue to take him down once his Ultimate t is on cooldown."} -{"text": "Gragas\u2019s Ultimate R is very good in team fights. It deals a lot of damage and can displace the whole enemy team.He has good sustain in lane (compared to many other champions) with his W. This will allow him to look for trades more frequently and heal back after a trade.His E can be used in conjunction with Flash to get surprise trades/engages off with the enemy. He can also use it to interrupt abilities and enemy dashes."} -{"text": "Very immobile and susceptible to crowd control from the enemy team, especially when he is charging his p up.Can be easily all-in\u2019d if he uses his r carelessly and he doesn\u2019t have his Flash up. Can be flanked with ease when he is pushed up in the lane due to his in-built waveclear.His Ultimate 2 can easily be interrupted and can be used as a traction to target him and get rid of him immediately. Xerath will need to position properly before using his Ultimate 2 , else there is a good chance that he will get killed immediately."} -{"text": "Pay close attention to the location of Orianna\u2019s Ball d throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is.Do not roam unless Orianna has recalled. She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates.Due to her lack of mobility and her inherent ability to push waves, Orianna tends to be weak against ganks. Ask your Jungler for ganks whenever she pushes the lane."} -{"text": "Her early game damage is quite potent, especially if she manages to land her C on the enemy. Use the lane brushes to catch enemies off-guard.Level six is a small spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage. The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase. "} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Akshan\u2019s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.When he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.After Akshan\u2019s first back, he should\u2019ve picked up a component item for his Mythic. Unless you\u2019ve matched him, be careful as he will win trades and all-ins."} -{"text": "Her overall power increases with the number of drakes she has captured during the early and the mid-game. Hence, she must prioritize them.Level sixteen is a decent power spike as well. It will bolster her Ultimate t's damage in the game, and she can blow up enemies with ease now.Her overall strength will depend on the build she goes for. She can either blow up enemies from far away with her AP build, or she can dive into the enemy team and act as a bruiser."} -{"text": "His Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. This can also bait the enemy team into wasting a lot of valuable summoner spells.His E allows him to do more damage in 1 v 1\u2019s (as the damage is increased if the enemy is alone). This lets him do a lot of damage with one complete rotation of his abilities, and unlike Garen, the enemy probably won\u2019t be able to regenerate a lot of health and stay in the lane.He is really good when flanking the enemy team with his Q and E. Besides that, his W tenacity will allow him to get out of the enemy team if he decides to dive in and disrupt them. Killing him is an ordeal that keeps mounting as the game goes on."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game.Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team."} -{"text": "His tankiness will be gargantuan during this phase of the game. He pretty much won't take any damage and will act as a reliable frontline for his team.A maxed-out Ultimate R will help him save his allies frequently. It will also let him split push very effectively, as he can join a fight from anywhere on the map.He is decent in late-game fights due to his kit, as he can play both aggressively and defensively at the same time. His ability to negate damage will be the final nail on the coffin of his enemies during this phase of the game."} -{"text": "Group with your team in the late game. You will be needed in late game team fights.Peel for your carries in team fights. It\u2019s important that you focus the nearest enemy champion and focus who your allies are focusing.Unless your ADC is behind, you could use your Ultimate R on them to keep them alive while they dish out damage. If you\u2019re ahead, save your Ultimate R for yourself."} -{"text": "Alistar is a very easy Support to learn which makes him a great starting Support for players who want to learn the role.Your t is really versatile which offers you tons of outplay potential in lane and in team fights. During the laning phase, you can use your t on minions as well as champions to make it easier for you to land your combo.Your Ultimate offers you tons of protection. It allows you to tower dive the enemy and be the frontline champ your team needs in fights."} -{"text": "Renekton would start to fall off now unless he managed to accumulate a considerable lead early on. It is of paramount importance that Renekton finishes the game as quickly as possible.Renekton will have multiple items by now. This means that he can reliably front line for his team and deal a lot of damage to enemies. As long as he doesn't get CC'd, he will be able to win fights easily.Level sixteen is a decent spike for Renekton. This is because he will max out his Ultimate t and pose a massive threat to the enemy team. "} -{"text": "Alistar can and probably will engage as soon as you get into range. Try to stay at max range at all times to limit his ability to engage with his t>e. Even though Alistar\u2019s Headbutt is a point and click ability, you can still dodge it by dashing, blinking or Flashing before it hits you. You can also interrupt the dash with knock-ups, knockbacks or knockdowns. Alistar will look to roam if the lane gets stale. Make sure to punish him by looking to fight the enemy ADC or zone them away from farm while he\u2019s gone. Make sure you ping as soon as he leaves lane so your allies know he\u2019s gone."} -{"text": "During this phase of the game, your only goal is to target the enemy backline and decimate them if you are going AP. Use the fog of war to do so.If you happen to see someone careless enough to be sidelining alone, just go and kill them. This will allow you to get a numbers advantage and make a fight unfair.Getting a defensive item like a Zhonya's should help you a lot with surviving your all-ins. It also bolsters your tankiness, so you may want to think about buying the item."} -{"text": "Jayce doesn't really spike at level 6 due to his Ultimate G from level one. This also means that he has access to three more ability variations than his opponent. He should use them to get a lead pre-6.Jayce is weak early on and does rely on his w > s combo to poke enemies out before going for a kill. This will allow him to garner a lead and burst the enemy down once they are low enough.The first component will give a damage boost to Jayce and will let him play more aggressively. It will allow Jayce to go for frequent burst trades after poking the enemy out with his w > s combo."} -{"text": "Keeping the wave closer to your side of the map early will help reduce Xin Zhao\u2019s kill pressure in lane and increase your chances of surviving in bad matchups.Investing in healing reduction will help you a ton against Xin Zhao as he tends to have a lot of sustain in lane and throughout the game.Xin Zhao is strong in the early game. Expect him to go for aggressive plays in attempts to get an early lead. "} -{"text": "Kha\u2019Zix will try and assassinate targets that are alone during the mid-game. Avoid walking through the river alone if you\u2019re unsure where Kha\u2019Zix is.Crowd control is a necessity when playing against Kha\u2019Zix as it reduces his assassination and jump E potential. Try to lock Kha\u2019Zix down as soon as he jumps E in to prevent him from getting in and out.Grouping closely together will make it harder for Kha\u2019Zix to deal tons of damage as he will not get bonus damage from his Passive when targets are grouped."} -{"text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. Disengage as soon as Neeko walks forward and tries to engage to minimize the usefulness of her Ultimate R.Ward your flanks and nearby bushes when sieging objectives as Neeko may use her Passive and W to get a good engage off with her Ultimate R.Splitting up and not standing too close together will help reduce how many people Neeko and stun with her Ultimate R. Group when team fighting, but don\u2019t stand too close together."} -{"text": "Look for extended trades early. Twitch\u2019s damage in the very early game is quite strong if he can get a long extended trade down.After he picks up his first component item, Twitch\u2019s trading power increases dramatically. He will be a huge problem for the enemy if he can sneak up on them with his s.At level 6, Twitch can go for scarier trades with the enemy. The extra stats he gets from his Ultimate c will help him get kills with his ADC."} -{"text": "He is inefficient before he gets his Ultimate n so he can be invaded during this time. He can easily be taken down if the enemy roams with another teammate.His y is the only form of self-peel for him. Once that is down, his enemies can easily catch up to him, as well as crowd control him and force him to recall.Heavily countered by proper vision placement, especially during the early game. This will prevent him from roaming/ganking and will keep the solo laner safe against him."} -{"text": "Split push during the mid-game and try to secure side objectives. Start grouping when your team needs you.In team fights, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a fed ally to keep them alive for longer. Peel for your allies in team fights. As you\u2019re a tank, you\u2019re rather weak unless your carries are alive. Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Delay a team fight for as long as possible while you poke and harass the enemy with your b and e. Once the enemy is low, you can commit to the fight.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} -{"text": "Miss Fortune has tons of poke with her t. She can also use her t to burst down enemies in the lane.Her Ultimate e is great when paired with team compositions with lots of CC as she can deal tons of AOE damage to the enemy.She will win auto-attack trades with the enemy in the bot lane. Even though she builds AP, she will still beat the enemy Support when trading autos."} -{"text": "Once Lucian unlocks his 3rd stage Ultimate R, he will be able to dish out tons of consistent damage, especially to low health targets. It will make it easier for him to burst down enemies.Lucian will gain access to multiple items during this stage of the game. He will both be able to sustain himself, as well as deal hefty amounts of consistent damage.Lucian's Q and E will be maxed out during this game stage. It will let him all-in enemies consistently and will allow him to reposition himself frequently."} -{"text": "Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike. "} -{"text": "Orianna struggles against strong all-in. Try to all-in her when her Ball is far away from her.Pay close attention to the location of Orianna\u2019s Ball throughout the laning phase. Position away from it at all times so it has further to travel to hit you.At level 6, stand away from your ADC as much as possible. If you stand close to them, the enemy may be able to CC both of you when they cast their Ultimate d on you."} -{"text": "You will have your core items now, and you will be able to bully your laner relentlessly. Hold onto your W for situations where you need to interrupt your laner. Carry on with your onslaught after that.Use the lane brushes to your advantage in the lane to catch enemies off-guard. The best time to all-in someone will be when one of their powerful spells (like a mobility spell) is down.Always be prepared to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your Ultimate R can actually save your Jungler if they get stuck in a bad situation. "} -{"text": "When teams are grouping, make sure you ward your flanks to spot Talon before he is able to jump over the wall and assassinate your team.As soon as Talon engages, try your hardest to burst him down before he is able to disengage and deal lots of damage. As Talon is an assassin, expect him to look for picks with his Ultimate R. Avoid walking around Summoners Rift alone. Do not walk in unwarded areas of the map if you know Talon is nearby."} -{"text": "Try and track Heimerdinger's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Heimerdinger's superior damage post 6.It\u2019s very important that you hit level 2 at the same time as Heimerdinger. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up.Make sure you\u2019re adjusting your positioning according to where Heimerdinger is standing in lane. They have the range advantage and if you\u2019re standing too far forward, they will harass you for free.Don\u2019t let Heimerdinger harass and poke you down. If you lose a lot of health, you\u2019ll never be in a position to play aggressively. Watch your positioning, dodge Heimerdinger's damage and don\u2019t let them abuse you for free."} -{"text": "Very efficient wave clear which also allows him to damage multiple enemies at the same time. This gives him an innate advantage against ranged matchups, as well as lane priority in general.Can disrupt an entire fight with his d and Ultimate m, so fighting in close spaces is very advantageous for him. He can also chase a single target down with some fancy footwork, by using his r.His poke damage is obnoxious and very strong. This can allow him to force his enemy laner out of the lane and then take objectives with a numbers advantage. In the bot lane, he can use the lane brushes for an added effect of obscurity from enemy laners."} -{"text": "Anivia doesn\u2019t spike at levels 2 or 3 like most champions. This is because she isn\u2019t the strongest Mid laner in the early game and needs a lot of time to come online.Anivia\u2019s first major power spike is when she hits level 6 and unlocks her Ultimate m. She can constantly push the enemy into their tower, which can prevent the enemy from roaming and assisting their allies.After Anivia has picked up her first component item, and in conjunction with her Ultimate m, Anivia can push the wave quickly and clear waves with ease."} -{"text": "Rotate and move around the map with your ADC/ Jungler to help your other lanes. Keep placing vision and stick with someone at all times.During the mid-game, team fights will start. Make sure you participate in them and help your team when needed.Place vision around the map, but avoid doing so alone as you might get caught out and die for it."} -{"text": "A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.He is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.His Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well."} -{"text": "Her damage during this phase of the game is immense. She just needs to land her Q, and her W and Ultimate R can do the rest.A fully maxed out Ultimate R will allow Morgana to frequently use her Ultimate R. This means she can pick off the entire enemy team with well-timed Ultimate Rs.Her late-game team fighting is on another level. She will deal a lot of damage while also ensuring that one of her carries or she is CC immune."} -{"text": "Poppy doesn\u2019t spike at level 6 like most Supports as her Ultimate R is mostly a utility tool. However, she can use it from close range to start a fight. Keep this in mind and keep your distance.The more gold Poppy gets under her belt, the stronger she will be. Take note that you will have to invest in armor or magic pen items if you want to break through her defensive stats.Once Poppy has both her E and Q unlocked, her all-in potential increases. Try your hardest to stand away from walls at all times during the laning phase."} -{"text": "level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner. It is effortless for her to use the lane brushes and whittle down enemies even before they can react.Level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature. It will also bolster her all-in potential significantly.Getting her first item will give her a much-needed boost during duels. She will survive longer in fights while simultaneously dealing more damage to enemies."} -{"text": "Anivia has one of the strongest Passives in the game. It can prevent her from dying which offers her tons of extra protection throughout the game.Thanks to your Wall e, Anivia has a lot of utility that can protect her and her allies. It can also increase her chances of surviving in skirmishes. It is really versatile and can also block the enemy off from entering a certain part of the map.With your Ultimate m, Anivia\u2019s sieging power is incredibly strong. With lots of mana, you can constantly push the enemy into the enemies Tower and force them to stay in the lane."} -{"text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage. If you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. If Camille uses her E in lane, she will be vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} -{"text": "Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.Very vulnerable to crowd control as it prevents him from casting his E for a while. He can\u2019t cast E on the same target twice, so he can easily be caught out.Although a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends."} -{"text": "Try to bait out Zac's E before engaging in a fight, as it is his primary mobility tool and he won't be able to get to you without it.Your sustain in this matchup is extremely strong, so make sure that you can go for extended trades in this matchup. Failing to do so will severely undermine your ability to get a lead early on.Use your dash with extreme discretion in this matchup else you will give Zac an easy window to just all-in you. Also, keep the lane brushes warded, as Zac may use it to all-in you out of nowhere.Keep the wave somewhere close to your tower in this matchup. It will allow you to easily expose Zac to ganks and will completely keep you safe from all-ins. That being said, make sure that he can't shove the wave completely, or you may be tower diven."} -{"text": "You will want to avoid getting poked out in this matchup. Watch out for barrells in the brushes as well.Keep a close eye on his Ultimate usage. If he uses it in some other lane, you will have an easy time all-in'ing him.Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} -{"text": "Really strong dueling potential in the lane thanks to his W. This ability allows him to both block damage as well as heal himself by a respectable amount.Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily E>Q them.Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his E can be extremely beneficial when fighting against clumped enemy teams."} -{"text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.At level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.During the mid-game, the enemy will be busy swapping lanes and setting vision. Therefore, as a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill such targets."} -{"text": "Zac is quite decent during team fights, especially if he can use the fog of war to his advantage. He will be able to CC multiple targets and completely decimate the opposition if they are not careful.Getting two points in his Ultimate R will increase the overall damage that he deals and decrease the ability's cooldown. This means that Zac will be able to look for picks more frequently.At level 9, he will have his first ability maxed out. He will have a massive range advantage from now on and will be able to execute roams effectively. "} -{"text": "Multiple points in his Ultimate R will allow him to use it frequently and increase the damage. It will be a tremendous ability during the mid-game.He will have his core items by now, which means that he will be dealing a lot of damage in a short time. His burst damage will be devastating.His first ability will be maxed out at level 9. This will let him dish out a lot of damage and will completely shut down squishy carries who are out of place. "} -{"text": "Care for her range and auto attacks as they deal significant damage early on.Stand away from minions to avoid her Q and W pushing the wave quickly.Try to bait out her ultimate before committing to an all-in if possible.Her level 6 is stronger, but you can try to exploit her by engaging while her ball is far from her position."} -{"text": "Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for the allied carries. His damage output will be pretty high as well.Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can quickly go into enemy territory to deward the area/set-up vision and then come back.Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself."} -{"text": "During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke her down before she engages to make it really hard for her to engage and kill anybody. Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in. Diana is an assassin and can quite easily one-shot any squishy target walking alone through the river. Do not enter the river unless you have it warded or know where Diana is."} -{"text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks and Passive. Do not go for an extended trade unless the enemy's primary ability is on cooldown.If you manage to shove the wave in, try to roam with your W. If it so happens that the enemy side laners are low, you can quickly E in and get some kills.Your Ultimate will help you a lot in this game but make sure that you position correctly. Remember that you can use the ability while you're E'ing, so ensure that you don't just stand still while it is locking up. "} -{"text": "Has no form of gank agency so will probably not get a gank during the early game. He is quite weak early on as well and is quite useless if the game doesn\u2019t go on for too long. Misuse of his l can get him killed immediately, especially if the enemy laner holds on to their main crowd control ability. This can make him a very easy gank target.Grievous Wounds are a bane to his existence, especially if it is procured early. This weakness can allow his enemy to get a huge advantage on him due to the reduced Q health."} -{"text": "Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner."} -{"text": "Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.Once you get your Ultimate R, you should look for picks all around the map.After getting your first item, you need to look for more fights with the enemy Jungler or laners to abuse your early strength."} -{"text": "Her Passive empowered Ultimate R can legitimately delete people from the map if Annie is even slightly ahead. Flanking to achieve this increases her power.Great AoE damage potential with her Ultimate R and W due to her completed items. Finding clumped fights and using her Ultimate R properly allows her to take over the game single-handedly.The reduction in her Ultimate R cooldown makes it possible for her to have Tibbers up all the time. She doesn't need to worry about being caught out without her Ultimate R that frequently."} -{"text": "Power farm and get as many levels under your belt as you can before starting to gank.Gank overextended enemies and get kills for you and your teammates. Hold off from using your Q until you\u2019re close to them to make it easier for you to get kills.Secure objectives such as the Rift Herald and Dragons. Dr Mundo is very good at securing them thanks to his E and R."} -{"text": "A fully maxed out Ultimate R will allow Sylas to take over the game very quickly. The power of his Ultimate R will still depend on the enemy team comp, but he will be able to use more ultimates in a given time.Sylas will have many items during this phase of the game. It will boost both his survivability and damage in the game and let him single-handedly deal with multiple targets efficiently.His overall damage will be really high during this phase of the game. The burst damage he can deal will completely catch enemies off-guard and ruin their chances of winning the game."} -{"text": "Very immobile during the entirety of the game and can be shut down early on. She is very prone to ganks as well.Her E forms a vital part of her kit. Once that ability is down, the enemy can all-in her with ease and secure a kill on her.She is very vulnerable once her Ultimate R is down. She can be focused down by CC as well as assassins at that point, so she is forced to play defensively while the Ultimate R is down."} -{"text": "Viego\u2019s Passive is only as strong as the enemy team composition. If is picked into a team that lacks a lot of damage, transforming into them might be uneventful.Viego is a difficult champion to master: in particular, playing around your Passive and your R can be quite challenging for beginners.Viego has low utility and his W cannot help him get over walls. This is a drawback compared to other mobile champions in the current meta."} -{"text": "As this is a poke matchup, you mustn\u2019t let Zyra push you into your tower otherwise you will struggle to survive. Try to match Zyra's pushing power by auto-attacking minions and dodging their poke.Try and track Zyra's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Zyra's superior damage post 6.It\u2019s very important that you hit level 2 at the same time as Zyra. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up.Keep an eye on their mana bar and try to fight them after they\u2019ve used an ability as they cannot use it to trade back with. Zyra is less of a threat when they have an ability down."} -{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.Look for opportunities with your Ultimate to catch enemies out, but don\u2019t go in unless your team is there to help you.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. "} -{"text": "Nautilus can play aggressive early as he has a lot of CC. Keep this in mind in the very early game.In the lane, always make sure there\u2019s a minion between you and him at all times to make it really difficult for him to land his g.Keep in mind that Nautilus has the most CC in the game. Try and commit to trades when either his g or e is down to make it easier for you to kill him."} -{"text": "Focus on poking down Swain himself rather than his ADC, as Swain tends to be squishier and easier to harass. By reducing his health, you can create pressure and limit his ability to freely engage.Maintain the minion wave closer to your side of the map to create opportunities for your jungler to gank. This forces Swain to overextend, making him more vulnerable to ganks and reducing his ability to escape effectively.Be cautious when facing Swain at level 6, as his kill pressure significantly increases with the power of his ultimate. Adjust your playstyle to be more defensive and play safer during this phase of the game.Avoid detaching from your ADC when Swain's E ability (Nevermove) is up, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and at risk of being eliminated."} -{"text": "Ensure there is always a minion between you and Pyke at all times to make it harder for him to land his Q.Keep an eye on his positioning at all times. Try and stay at max distance whenever possible to make it even harder for him to land his Q.Pyke is a great roaming champion. Once he gets Mobility Boots, expect him to roam frequently. Ping whenever he leaves lane so your teammates know that he is missing."} -{"text": "Keep ganking and counter ganking when possible. Your presence makes it very hard for the enemy to escape as they can't go near terrain.Work with your Support and invade the enemy Jungle when possible. This will allow you to easily set vision around, as well as get some picks.You will want to make team fights unfair by picking off enemies when they are overextended or are playing carelessly. Try not to go too far away from your team while doing so. "} -{"text": "His e can single handedly turn a fight into his favor. The damage is enough to shred through tanks and squishies alike.His Ultimate y makes it very hard for the enemy to not take poke damage. This is especially true if Kog\u2019Maw is going for the AP build.With proper peel, he can take over a game quite easily due to his Q and e. He also has some amount of self-peel with his e, but it is better for him to maintain his distance from CC."} -{"text": "Irelia\u2019s early game is strong. Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you\u2019re going to have an easier time during the laning phase.Once you\u2019re level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing.Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays."} -{"text": "This is the period of the game where you will want to work with your Jungler to get picks on the enemy champions. This will let you prevent a lot of skirmishes and will set the enemy team back massively.Roaming and helping your other laners to secure picks is crucial to winning the game. Make sure that you only all-in if you have your allies nearby. Else you will just end up dying.During neutral, objective fights, you must zone the enemy off the objective pit. If they get close to you, use your Ultimate m to stop the enemies in their track."} -{"text": "Quinn is an early game bully who is ranged. This allows her to harass and whittle away at melee Top laners to get a lead.While she doesn\u2019t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies. She can blow enemies up who are alone when she\u2019s ahead. Look for picks on squishy and immobile targets to gain a further lead."} -{"text": "Viktors first power spike is once he has hit level 6. His Ultimate m will give him extra kill pressure in lane and he will start to play slightly more aggressive.His abilities will be stronger with every upgrade.Once Viktor has completed his first item, and upgraded his y, he will be able to clear the minion waves very fast and keep you pushed under your tower."} -{"text": "Your goal in the early game is to gain as much gold and Xp as quickly as you can. You wanna prioritize ganking lanes with low mobility or for allies with early CC as the strength of your basic abilities at level 3 and 4 is pretty significant.Try and secure early objectives as you can take them pretty quickly and if you kill them you can turn into your True Form as use this to take down any nearby enemies."} -{"text": "Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too. If you can\u2019t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective.Gragas can use his Bodyslam E to interupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him.Once you get your Ultimate, it\u2019s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it\u2019s up.You can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing on to you. If they come, run away as it\u2019s unlikely you\u2019ll be able to win 1v2."} -{"text": "Split push whenever your Ultimate m is down in the mid-game. While team fighting is important for Kennen, falling behind in gold and XP will make you pretty much useless in team fights.Look to flank in team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make team fighting easier, look to flank from the side.Whenever your Ultimate m is up or whenever your team is ready, you should group with them."} -{"text": "His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "A maxed-out Ultimate l will confer the benefits of a lower cooldown and more significant burst damage of the Shaco clone. It will let Shaco one-shot enemies if they destroy it while it is in their vicinity.He will be dealing a lot of damage to the enemy team now, especially the squishy targets. He has the potential to one-shot low health, immobile, and squishy targets quickly now.Shaco is pretty decent in team fights due to his clones and the short cooldowns on his abilities. He can quickly get rid of critical carries due to his e and set traps for the enemy team using his Ultimate l and x."} -{"text": "Ivern's level 6 is quite potent as he will now be able to summon Daisy, which can cause many issues for the enemy team. It will also serve as a distraction for neutral objective fights or fights in clumped areas.Ivern's Q range makes him a pretty good early ganker. Once the target gets hit, it will allow both him and his laners to get within auto-attack range of the said target as long as they have vision.Ivern has decent objective control post 6 due to Daisy. He can send Daisy to attack the enemy Jungler and knock them up while he finishes a neutral objective. The opposite can also be done where Ivern can focus on peeling for his allies. At the same time, Daisy keeps hitting the neutral objective."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "A supertank who has a ton of CC built into his kit. He can act as a really good frontline for his team and can also peel targets from his carries.His Ultimate R can allow him to set up engages from a great distance. This is extremely beneficial when used from out of vision, or when enemies are near a wall.Provides a lot of vision with his E, which also makes way for brush control. Combine his E slow with his W, he can practically hand pick a target and CC them for some time while his team just follows up on him."} -{"text": "Syndra is strong once she has her first item as she will easily be able to push the minion wave with ease and force you under Tower.Syndra\u2019s main power spike early is at level 6 when she unlocks her Ultimate R.Once Syndra has completed Luden\u2019s Echo it will add lots of additional burst to her champions kit."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Fizz is really good at getting picks with his Ultimate R. Look to catch out enemies who are alone or who are too far forward.Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You\u2019re a strong 1v1 champion and as long as they\u2019re not a tank, you should be able to fight them."} -{"text": "Heinously strong during the early game due to his Q and E. Can win almost any 1 v 1 during this period so he should be looking to contest objectives with his team.His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.Seriously good objective control during the early game so it shouldn\u2019t be hard for him to take early Dragons and Rift Heralds. He can also invade quite freely (after considering the lane priority of the side he is invading)."} -{"text": "Miss Fortune can melt enemies health bars with her t. This can often give her a huge early game advantage.Her Ultimate e is very strong in team fights. Getting one good Ultimate e off could result in your team winning the game. It\u2019s just important that you cast it from a safe place and out of immediate danger.Has lots of poke in lane with her t and t. This can give her a lot of pressure in the lane itself and let her bully the enemy down with ease."} -{"text": "He is squishy and getting CC\u2019d will get him killed really fast. This is highly beneficial for the enemy team, as they can focus him down quickly, get rid of him, and then go for neutral objectives.Enemies can avoid his auto-attacks by keeping minions and the tower between him and themselves. This is because of his Passive and can quite easily lead to an outplay for the enemy, especially if the enemy gank target has built up a large minion wave.Using his e carelessly, or very aggressively, can lead to him getting killed instantly. The ability has a moderately high cooldown, and if the enemy doesn\u2019t allow him to auto-attack by CC\u2019ing him or by some other means, he won\u2019t be able to use his e frequently and will ultimately die."} -{"text": "Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs."} -{"text": "Extremely squishy and can be easily killed if he is CC\u2019d. His positioning matters in team fights as well, otherwise, he can get flanked by enemy assassins and get instantly deleted.Without his Ultimate c or s, his ability to dominate a team fight drastically decreases. Fighting him during this stage will give the enemy team a much greater chance of winning.Practically gets countered by a Control Ward as it forces him to reroute. This is because of the short-ranged nature of his auto-attacks, which makes him get detected quite easily."} -{"text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6. To compensate, he should play safely and rely on proper vision setup to not die often.At level 6, Kassadin will unlock his Ultimate k. That is his first significant power spike as he can now dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success.Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if he can shove his wave in and look for kills on other lanes. It will give him a considerable boost. "} -{"text": "Rumble\u2019s first major power spike is when he hits level 6. Unlocking his Ultimate b is a major power spike for Rumble.When he purchases his first component item, his skirmishing power increases dramatically. Look for aggressive plays after you\u2019ve got your first component item.Rumble is a strong skirmishing champion early. Look for ganks frequently to get yourself and your team ahead."} -{"text": "Just hide in the lane brush early on and wait for enemies to come near. Once they come close, d them and run away.Remember that you are not going to be doing anything till you hit level six. Ensure that your health is saved up so that you can all-in enemies as soon as you manage to get to level six.Getting your Ultimate h will allow you to do a lot more in the lane. Now you can roam and use the lane brushes to kill the enemy bot lane. "} -{"text": "Akshan\u2019s first power spike is when he unlocks all 3 basic abilities. Although, his early game damage is pretty good at level 1 and 2.When he unlocks his Ultimate at level 6, his kill pressure intensifies. Keep this in mind and avoid staying in lane when low.After Akshan\u2019s first back, he should\u2019ve picked up a component item for his Mythic. Unless you\u2019ve matched him, be careful as he will win trades and all-ins."} -{"text": "At level 9, Thresh will have his first ability maxed out. This means that he will be able to secure more picks in a short duration of time.Thresh will have two abilities maxed out at level thirteen. This will bolster his overall all-in potential, making him the primary engager and playmaker for the team.Thresh's main power comes from his ability to pick off champions during the mid-game. This is really important towards winning the game, and he will have an easy time doing it if he roams around a lot."} -{"text": "The final point in her Ultimate R will secure more picks in the later parts of the game. The goal is to ensure a pick on the enemy Support or Jungler and get a neutral objective after that.Her overall damage will be really high during this phase of the game. She will be pretty safe due to her E and Ultimate R.Her Q and W will be maxed out now. She will be able to dish out a lot of damage in clumped fights and will be able to push waves quickly."} -{"text": "Zac becomes really powerful during the mid-game. This is because he can CC multiple targets and secure many picks with his abilities.Level 11 is another power spike as it increases the damage dealt by Zac to grouped enemies. It also has a lower cooldown, which means that he can blatantly all-in enemies.At level 9, he will have his first ability maxed out. This means that he will either have a massive range advantage to gank enemies, or he will deal a lot of damage to enemies close to him. "} -{"text": "Teams tend to group up during the late game. This means that Lissandra will have a gala time finding picks and CC'ing the entire enemy team.Her Ultimate R will become really powerful when it is maxed out. This means that she will be able to pick off enemies with ease and whenever she wants to. This is really beneficial for her team.Lissandra will have multiple items during this phase of the game. This means that she will be dealing tremendous amounts of AoE damage which will be detrimental to the enemy team."} -{"text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.Make sure you continue to farm during the mid-game so you can upgrade your Ultimate R and earn more gold.Keep a constant eye on the map during the mid-game so you can assist your allies with your Ultimate R when appropriate."} -{"text": "Do not try to execute Wukong if he still has his y available. This is because you may waste your execution on him and he will survive. Keep this in mind when trading too!Wukong wins a lot of auto-attack battles, so don\u2019t go for extended trades with him unless you can kill him.If Wukong has left lane after level 6, tell your team as soon as he leaves. He might be trying to use his Ultimate n in a different lane too help his allies."} -{"text": "Her E and Q makes taking down turrets a piece of cake. Avoid letting her get free shots on your turret since the tower platings will give her a gold advantage over you.Avoid extended trades with Tristana whenever her E is on you. The more auto-attacks she hits you with- the more damage you will take. Tristana will often use her W aggressively. If you\u2019re strong and have good all-in, you could try to trade back with her and use her mispositioning to kill her. Take a quick glance at the minimap to see if her Jungler is nearby before committing to the fight though."} -{"text": "Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate e at regular intervals to ensure that you can help your teammates.Fight near chokepoints to maximize your team fighting effectiveness. Sometimes, it would be wise to throw yourself into the enemy team, especially if the enemy frontline decides to all-in without any follow-up.Another point in your Ultimate e will let you destroy the opposition due to your consistent burn damage. Use your e properly to make sure that you win clumped fights. "} -{"text": "Soraka can prevent an all-in by placing her Silence E on herself as soon as you engage. Try to bait the Silence E out before looking for the all-in.If you benefit from it, try to get an early Executioner\u2019s Calling. This will reduce her healing ability and increase your kill pressure in lane.Soraka will be looking to play safe and farm. Exploit this by freezing near your Tower- forcing her to overextend and then all-in her as she walks too far forward."} -{"text": "Really good burst potential with her entire g, l, Ultimate n combo. This can delete a squishy enemy with ease starting from level six itself.Her e shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.Her g can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry."} -{"text": "Very immobile and can be collapsed on easily with multi-layered CC. Once CC\u2019d she is probably going to die with proper follow up.Without her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.Positioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is. "} -{"text": "If you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills. Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}. Try to put him behind by playing aggressive and requesting ganks.As soon as Karthus hits level 6, communicate with your team so they know he can impact fights with his Ultimate e. Ping as soon as he is level 6."} -{"text": "Depending on the ADC synergy, Galio can spike at level 2 or 3 if his ADC is an aggressive, early game dominant champion. Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he\u2019s healthy and both of these abilities are up. Galio\u2019s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn\u2019t have much kill threat against enemy laners in a 1v1 at level 6."} -{"text": "Garen\u2019s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won\u2019t be able to fight him alone. It will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure you ward to the side of you at all times and kite backwards as soon as he appears. Avoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you\u2019re certain you\u2019re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight."} -{"text": "Another point in his Ultimate a will increase his dueling potential and allow him to be a looming threat all around the map.He will have multip items during this phase of the game. This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him.His first ability will be maxed out at level 9. This means overall increased damage and chasing potential. "} -{"text": "Sion is weak in the very early game. He needs to get some levels behind him before he can start to gank.Post 6, Sion can gank lanes from afar with his Ultimate R. Look for ganks whenever your Ultimate R is up.Sion\u2019s early game power spikes depend on what build he goes for: if he goes tank, he will be weaker early, if he goes damage he will be obnoxious and strong."} -{"text": "Look to CC him when possible. It is his bane of existence and will let you win the game easily.Make sure you apply as much pressure as you can early by matching his ganking power and trying to gank as often as possible.Place wards all around the map when possible in this matchup. It will allow you to detect Zed and know his whereabouts.Counter ganking him is of paramount importance in this matchup. Failing to do so will let your team fall behind significanlty."} -{"text": "Lux excels at catching enemies out of position with her g. Make sure your team is grouped together and no one is walking around the map alone as she can easily burst them down.Lux has tons of burst damage. Investing in defensive items will reduce her ability to one-shot you or your carries. In team fights, try to engage as soon as possible. Lux will try to delay a team fight so she can poke with her l or get a pick with her g. "} -{"text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. This means that he can initiate fights and displace key enemy targets way more frequently.At level 9, Gragas will have his first ability maxed out. This is really beneficial for him as the damage increase will really help him duel. This is especially true if Gragas is going for the full AP build.During the mid-game, the enemy will be busy swapping lanes and setting vision. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives."} -{"text": "Once Kennen has multiple items, he will be able to single-handedly turn the game's tide. His poke damage will be enough to two-shot squishy carries.When his Ultimate m gets maxed out, he will be dishing out a truckload of damage. Now Kennen will just have to rely on flanks and the fog of war to set up a good fight.Late game team fights are often decided in the neutral objective pits while taking an objective. Kennen's Ultimate m will come in very handy during this stage and let him win his team's game."} -{"text": "Zac\u2019s E can be used from afar to start the team fight. Make sure you ward your flanks when sieging an objective. Avoid fighting in the jungle as it will make it easier for Zac to land his E and knock up your whole team with his Ultimate R. Fight in the open when possible.Do not group too closely. If you\u2019re split up slightly, it will be impossible for Zac to catch out and knock up your whole team with his E and Ultimate R."} -{"text": "Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane."} -{"text": "The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R. The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R. "} -{"text": "Her Ultimate R will dish out a lot of damage during this phase of the game. It will play a pivotal role in finishing fights and killing unsuspecting enemies.Jinx's Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease. She will just need good peel from her teammates.Jinx will be really great during mid-game fights. This is primarily due to her Q and auto-attacks but will definitely do well if she has a high peel/enabling Support. "} -{"text": "Nearly uncatchable due to his Passive and his g. He can deal consistent amounts of damage, which becomes quite hefty during the mid-late game fights.Can force the Jungler to pay special attention to him, relieving pressure from other lanes. Probably the only champion who can proxy farm and safely get away due to his kit.His Ultimate n gives him additional stats which can temporarily allow him to soak a lot of damage and dish more damage as well. He can act as a front line for his team this way."} -{"text": "If Tristana uses her W aggressively, burst her down or CC her so she is unable to reposition and clean up the fight. Taking her down early will make it really difficult for her team to win the fight.In the mid-game, if Tristana is ahead, avoid walking too far forward if you\u2019re alone. She has great all-in and pick thanks to her W and E. Keep at an appropriate distance away from her so she cannot easily take you down.Tristana has a lot of self peel with her W and Ultimate R. To make fighting easier, try to play around her Ultimate R or look to flank her in team fights. This will make it harder for her to kite/escape the fight."} -{"text": "Stay with your ADC throughout the mid-game. If you move away from them, they will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Look for picks with your Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them."} -{"text": "Putting the third and final point in Akshan\u2019s Ultimate at level 16 is really beneficial for him. In the late game, depending on his items, he may be able to dish out tons of damage to a squishy target.At level 13, Akshan will max out his E. The additional mobility is very powerful in the later stages of the game.Once again, as teams will be grouping in the late game, if he can get the shut down on a marked enemy, he can bring an ally back to life which could turn the tide of the game."} -{"text": "Stay mobile and keep a safe distance from Malzahar as much as possible to avoid getting caught by his ultimate. Use your E ability to create distance between you and Malzahar's voidlings if he tries to engage on you.Try to break Malzahar's spell shield before using your abilities, since it can negate a lot of your damage and crowd control effects. You can use your Q to do this right before a gank so that his shield is down and your Jungler can CC them quickly.Keep track of Malzahar's ultimate cooldown and maintain your distance from him when it is up. If an important ally is caught by it, use your Ultimate to CC him immediately.The wave is to be kept in the middle of the lane to avoid Malzahar from sieging you to oblivion in this matchup. Just make sure that you don't stand too close to minions in this matchup."} -{"text": "Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.Rumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly. "} -{"text": "Her core items should allow her to blow up any squishy target she sets her eyes upon. She should roam around and see if she can get kills on overextended side laners.The optimal time to go in during skirmishes will be when the enemy has their targeted CC ability down. This way, they won't be able to CC Leblanc when she uses her W to dash in.Her level eleven power spike is quite potent as well. She will now deal more damage with her burst combo. Hiding in the fog of war and trying to blow enemies up will be her power play style."} -{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially. If his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping when your Ultimate R is down.Group with your team when your Ultimate R is up. Rotate from the side lane to wherever your team is and look for a pick with your Ultimate R.Peel for your allies in team fights. As you\u2019re tanky, you\u2019re rather weak unless your carries are alive (depending on your build path). Thus, keeping them alive is key in team fights. Be prepared to peel for them when necessary. "} -{"text": "Xerath will often go to ward objectives alone. Try to ambush him and catch him out of position. Then use the numbers advantage to take the objective or start a team fight. Do not let Xerath poke you down before a team fight occurs. Xerath\u2019s goal is to delay a team fight for as long as possible while he pokes with his p and 2. Don\u2019t let him do this by engaging as soon as you can. Xerath will try to stay in the backline- probably behind the ADC. In a team fight, try to flank and take him down at the start. This will make it easier for your team to win the team fight as he would not be able to poke you down."} -{"text": "Neeko is pretty weak early on, especially if the enemy can see her casting her abilities. You will want to constantly use the lane brushes and get your Q and E off the enemy from within them.When trying to poke enemies, make sure that you don't push the wave in accidentally. This is highly important when dealing with enemies who are tanks and rely on you being pushed up in the lane.Always try to land your E through enemy minions to increase the power of the ability. You will need to calculate it, though, as a mistimed E can not only miss but also put your entire wave in the wrong place. "} -{"text": "Split push and draw the enemies attention to you while your team sieges a nearby objective.Try to pick someone off at the start of the fight. If you\u2019re able to get a pick and heal your team with your Ultimate R quickly, the chances of winning the fight will be higher.Whenever your TP is down or if your team isn\u2019t very strong alone, stick with them and fight as 5 rather than playing split."} -{"text": "After going in with your Ultimate l, be prepared to fall back and peel for your allies in late game team fights.Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn."} -{"text": "Try to place your saplings in the Jungle brushes. This will help you a lot when detecting enemies and picking them off.You should start ganking at level 3. Your W and Q make up for some excellent lockdown and CC, while your E can dish out some damage to the target.Getting your Ultimate R will be a massive spike in the game. This is important for the rest of the game, and you can easily catch out enemies and initiate team fights. "} -{"text": "Diana can look for trades from level 3 onwards as she will have access to all 3 of her basic abilities. Try to go for aggressive plays to gain an early health advantage.As Diana deals a lot of burst damage, she should look for constant favourable trades around her Q and t once she has picked up her Mythic item. Don\u2019t be afraid to fight if you have the item advantage.Diana\u2019s level 6 is very strong. Her Ultimate R deals a lot of burst damage and can be used to get kills over and over again in lane. Because it\u2019s such a strong tool, you can also look to roam and help your allies if the enemy laner is playing incredibly safe"} -{"text": "Her poke damage will be a force to reckon with as she can quickly push her laner out of the top lane. She can also set up ganks and provide utility with her d and d.Karma will be able to max out her Q at level nine. This is terrible news for her enemies as her AoE poke damage will be really obnoxious for the enemy to deal with.Level eleven will be a decent power spike due to her ability empowerment potential. This will come in really handy during significant fights in the objective pits."} -{"text": "The longer the game goes, the more stacks Cho\u2019Gath will have. This makes him quite strong in the late game.When he hits level 16, Cho\u2019Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.Depending on his build path, Cho\u2019Gath will either deal a lot of damage in late game fights or be incredibly tanky."} -{"text": "Malzahar isn\u2019t very strong in the early game. You can abuse this by poking him down and forcing him to recall early.Once Malzhar hits level 6, his kill pressure increases thanks to his Ultimate R. Make sure you keep the river warded so you can spot his Jungler before they gank your lane as Malzhar isn\u2019t really able to kill anyone alone.Once Malzahar gets an item, his ability to push the wave will become obnoxious. Try your hardest to push the wave back as much as possible so he is unable to roam for free, or take your Tower early."} -{"text": "Even though she will be playing the Support role, Ahri has great burst and pick potential on targets that are moving around the map alone. Make sure you group and avoid walking in areas that are unwarded when you know Ahri\u2019s been nearby. Ahri is incredibly vulnerable when her Ultimate is down. Forcing fights when it is down will make it difficult for her to fight, trade and escape a team fight. Be on the lookout for Ahri\u2019s active items as she will use them to isolate and take down slow and immobile champions."} -{"text": "Cho\u2019Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho\u2019Gath is, do not walk through the river isolated or without vision.Cho\u2019Gath\u2019s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.When sieging an objective like Baron or Dragon, do not start it if Cho\u2019Gath is alive. With his Ultimate t, he deals more damage than Smite, so it\u2019s best to not take the 50/50."} -{"text": "Very strong level one due to his shotgun knees. He can 100 to 0 any enemy champion by running circles around them if they are careless, and get an early lead.His Ultimate R allows him to be an excellent tank buster during late-game fights. It also acts as a great finisher from a large range, especially on unsuspecting enemies.His early game is quite strong which is only increased once he gets his Ultimate R. The strength also increases once he manages to get his first two items."} -{"text": "Taric will have his Q maxed at level 9. This means that he will heal up a lot during a fight as long as he has enough mana to constantly use the ability. At level 11, Taric will have two points in his Ultimate R. This means that he can use the ability frequently, which will make him quite powerful in team fights. At level thirteen, Taric will have two of his abilities maxed out. This means that he will excel in team fights and will be successfully peeling for his carry. "} -{"text": "A maxed-out Ultimate e will hurt the enemy team massively. Any fight around chokepoints will allow Vladimir to win the fight immediately due to his sustain and damage.Multiple items will let him deal more damage to enemies, especially those who clump up together during team fights. He should be relatively safe as well and will heal from a ton of damage.His life steal and damage during the late game will make him really good in team fights. He will just need to use his l and Q at the proper times, and he will be unkillable."} -{"text": "Very squishy and can be easily gotten rid of if she is CC\u2019d. This is especially true if she is going for the AD build.Can\u2019t be very effective if the enemy sets proper vision around and can notice Neeko changing her forms or hiding in a brush to land her E.Due to her pushing power, she can be very susceptible to ganks especially after she has used up her W."} -{"text": "In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, focus on the squishiest and easiest to kill high-priority targets in the backline.Flank in team fights to make getting on the enemy backline quickly. Make sure you're near your team at all times so you can get in the fight fast."} -{"text": "Shen is strong at level 6 as he gets global map pressure with his Ultimate R. Ping as soon as he gets his Ultimate R.Shen\u2019s level 2 and 3 can be quite strong. If he is in a favourable matchup, it\u2019s not impossible for him to look for an early all-in.Keep an eye on Shen\u2019s items as his damage output increases depending on the order of the items he buys."} -{"text": "Rammus\u2019 early game is really weak. He has an unhealthy first clear and cannot fight the enemy Jungler if he gets invaded. Avoid fighting in a 1v1 in the early game.Relies on his allies to follow up when he ganks them. As he lacks damage and is a tank, he can only do so much and relies on his allies to dish out the damage.Unfortunately, as we\u2019ve discussed, Rammus lacks damage. This means if his allies are behind, the likelihood of you winning fights will be reduced. While you\u2019ll be tanky, those tanky stats will mean nothing if your team dies really quickly."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "They will not be able to all-in the enemy at all if their ADC is constantly pushing the wave in the early game.Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.Has to commit to all-ins. If you go in, you\u2019ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when your allies are there to follow up."} -{"text": "Look for short burst trades in this matchup as much as you can. What you want to do is keep harassing enemies from the lane brush, go in and then fall back once they are knocked up.You should have a really easy lane provided you can keep the river warded. It will keep you safe from ganks and will allow you to play the lane on your terms.Remember that your dash is your only means of escape and engage. Using it at an improper time can get you killed quickly and lose you a major fight."} -{"text": "Group in the late game and stay with your team. If your team is good at team fights, stick with them.If your team isn\u2019t ahead or not very strong, you could try to split push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron.Kassadin is very good at getting picks thanks to his Ultimate k. Look for picks in the late game to get your team ahead. Capitalise on the numbers advantage by pushing and taking objectives afterwards."} -{"text": "Extended trades work in the Kalista\u2019s favour. Try to keep trades short and sweet so she cannot deal tons of damage with her r.Kalista will have the range advantage against all melee champions. Be prepared to sacrifice some CS for XP to stay alive in lane.Take note on who Kalista has been paired with. In many cases, this will either be the Support or Jungler depending on the situation."} -{"text": "Wukong\u2019s level 3 is quite strong. Once he has all his basic abilities, he can look for a favourable trade. Once Wukong hit\u2019s level 6, his kill pressure increases dramatically. Expect him to look for kills once his Ultimate n is up.Wukong is strong in mid-game team fights thanks to the AOE knockup on his Ultimate n. Expect him to look for fights by attacking from the side. "} -{"text": "Interrupt him whenever he tries to CS. Making sure that he can't stack his Q is of paramount importance.If he uses his W on you, jump out of the fight immediately to keep yourself safe.You are really CC heavy so focus on making plays in other lanes. These unexpected ganks can easily get you and your team some free kills.Keep the wave close to your tower and ask for ganks. Make it a point to initiate the fight though, as your CC is more reliable."} -{"text": "Stand as far back as possible, and away from walls so it gives you more time to react to his abilities.Abuse his immobile nature by forcing the enemy bottom-lane duo to overextend. Your Jungler can then gank you while they\u2019re pushed in.Track his E cooldown and mana costs. If he is low on mana or if this ability is on cooldown, try to play aggressively."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "Focus on farming early on so that you can get your first item as soon as possible. Save your Severum ammo if you can as the r will be useful for trading in the lane if your Support initiates a fight.You may play around your Support/Jungler and set plays for them with your Gravitum r. At no point, should you get too close to the enemy (even if they are CC'd).When equipped with the Infernum, you will become a gank target as you will automatically push the wave. Do your best to not let that happen and ask you Support to thin out the wave evenly so that you can farm properly."} -{"text": "Anivia doesn\u2019t spike at levels 2 or 3 like most champions. This is because she is weak in the early game and needs a lot of time to come online. But, that doesn't mean landing a cheeky t will not be impactful.Once Anivia has completed her first component item, her kill pressure and ability to trade with the enemy will increase. It is not a bad option to play somewhat safe early and then play more aggressive after your first back.Whenever Anivia\u2019s Egg is down, you need to play somewhat safe and avoid overextending. You\u2019re an easy target for the enemy ADC and Support if you overextend while it\u2019s down."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "Once he hits level 11, he will put another point into his Ultimate R. This will make him more powerful and will cement his position as an engager on the team.Volibear's first ability will be maxed at level 9. This is highly beneficial as his dueling potential will skyrocket, and his ganks will become more potent.Volibear is good in team fights due to his E, Passive and Ultimate R. He should be using the fog of war and targeting essential carries on the enemy team when possible. "} -{"text": "Galio's early game prowess comes from his all-in combo. Hitting level 3 is a significant powerspike. Additionally, he will have both waveclear and a burst damage all-in combo at his disposal.Getting his boots is a decent powerspike for Galio. This is mainly because he can quickly shove the wave and roam to other lanes with the help of his Ultimate R. It will also allow him to return to the lane quickly.Galio is one of those champions whose level 6 isn't that big a power spike for himself. This is because it is a team-dependent Ultimate R, and hence Galio should try to compensate by looking to shove the wave in and then roam to his allies."} -{"text": "Morgana is a good early game Jungler. Expect her to go for frequent ganks. She can start ganking after level 3.Morgana\u2019s level 6 power spike is quite potent as she can lock you down for a long period of time with her Q and Ultimate R.After Morg has completed her first item, her damage output will be extremely high. Dodging her Q in a skirmish with her will be incredibly important."} -{"text": "Once he goes in with his E, he can\u2019t get out due to his E being on a very high cooldown initially. If his Passive is down, he can\u2019t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC."} -{"text": "At level 16, Varus will be able to add 3 points in his Ultimate R. It will increase the damage dealt by the ability while simultaneously reducing the cooldown.Varus will have a lot of items during this stage of the game. This will let him dish out a lot of damage, and his burst potential due to his W will be phenomenal.Varus is excellent in team fights due to his Q and Ultimate R. A good Ultimate R can literally allow Varus' team to win a significant battle with minimal effort."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Twisted Fate will look for picks with his Ultimate y during the mid-game. Avoid splitting too far apart to reduce his ability to get picks.As Destiny y gives him a lot of map pressure, expect him to be split pushing in the mid-game. While you could fight with the numbers advantage, make sure you keep an eye on him so you can disengage if he makes his way to the fight.Twisted Fate will look to poke as much as possible before initiating. Do not allow him to poke by engaging as soon as you spot him."} -{"text": "A fully maxed out Ultimate R will allow Malzahar to dish out hefty amounts of damage. Enchanters and squishy targets will have a hard time.He is solid during late-game fights as his Q and Ultimate R will hit like a truck now. He will need to check the enemy inventory for a QSS before he decides to all-in a champion, though.His Q and E will be maxed out and will be doing many consistent DPS during this phase of the game. The Q will let him keep the wave in check as well."} -{"text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him.Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight.When you do team fight, look to peel and focus the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} -{"text": "Olaf is a dominant laner and can easily get kills at level 1 and 2 with his t spam. Avoid fighting him early on.Once Olaf hits level 6, it will be difficult for you to kill him or lock him down with CC. Don\u2019t commit to using any hard CC abilities when you know his Ultimate k is up.As soon as Olaf completes his first item, he is going to deal tons of damage. Make sure you play respectfully and only trade with him if his t is down (or he is unable to pick up an Axe t)."} -{"text": "Once your bottom lane rotates to the mid lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support.In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive.Delay team fights for as long as possible in the mid game while you poke and harass the enemy with your Q."} -{"text": "Really bad against disengage champions as he can\u2019t do anything to avoid getting disrupted while he is using his W.Disengage and CC can also interrupt his Ultimate R, which can lead to very less damage output from his end.Healing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won\u2019t be able to heal a lot."} -{"text": "Renekton is one of the strongest early game champions in the game. You can use this advantage to gain a lead.Has tons of sustain in lane thanks to his e. The additional healing will make fights favoured as he can heal back some of the damage taken.Once ahead, Renekton can constantly bully the enemy laner and over again and snowball his lead quickly. Make sure you keep playing around your cooldowns to further your lead."} -{"text": "Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight.Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight.At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now."} -{"text": "Sacrifice CS for XP in this matchup, or else he will easily kill you.You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying. Recall whenever you're low.To be able to fight Veigar, you needd to bait out his cage first, and then abuse the cooldown.Just let him push you in early or else he will zone you away from farm early on."} -{"text": "Look to stack your Tear as often as possible. The earlier you get it, the better.Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.Back early once you have enough gold for your first item. Usually, Ezreal will want to recall once he has enough gold for Tear."} -{"text": "Level nine is a massive powerspike for Heimerdinger. He will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As an ADC, it will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins.Adding another point to his Ultimate R will skyrocket his overall power in the lane. Again, this is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively.Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} -{"text": "His scaling is unparalleled and he does really well in duels due to his e and e. The longer the game goes, the more dangerous he gets and can practically kill anyone no matter how healthy they are.The e makes him take less damage from AoE abilities. This is really beneficial for him during full-blown team fights. Besides, the e CC also acts as a really good initiation tool for his team.His Passive allows him to split push relentlessly. This can be extremely useful when Jax\u2019s team is behind and can\u2019t win a fair team fight. His e allows him to escape collapse attempts with ease."} -{"text": "His Ultimate R can easily be dodged by enemies who have dashes or any movement tools.If the enemy has good positioning in lane, it will be very difficult for you to engage or use your E in the lane. This is because your E can be blocked by minions if the target is not directly behind them.Gragas\u2019s Ultimate R is very easy to mess up. You may want to use it aggressively to knock someone forward but instead, knock them backwards."} -{"text": "As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. He must not let them bully him down otherwise he\u2019ll fall behind in gold and XP.Common flanking spots can easily be warded by the enemy team, reducing Ekko\u2019s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions.Ekko is prone to CC. If he gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate W."} -{"text": "Malphite is weak in the early game. Try and trade and play aggressively to delay his power spike and his ability to scale. Once he has an item, you have to be more cautious when trading, but up until then, he can be heavily abused. The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself.Once level 6, Malphite may start to receive ganks as his Ultimate h is a great engage tool. Avoid playing recklessly and always keep an eye on the minimap especially if you\u2019re pushed up in lane."} -{"text": "Nunu\u2019s roaming can be really hard to deal with. Ping as soon as he goes missing as he will be looking to help his allies.At level 6, Nunu can go for aggressive all-ins on you if he is able to knock you up with his W.Nunu can be really good in team fights in the mid-game if he is able to pick someone off with his W."} -{"text": "If Lee Sin falls behind in the early game, he will struggle in the later parts of the game.Lee Sin is vulnerable to hard engage and CC. If the enemy has lots of CC, you will need to play around their CC tools if you want to perform any cool manoeuvres with your Ultimate k.He struggles in the lane when playing against champions with good counter engage, short cooldowns and range: especially if they know how to manage the minion waves."} -{"text": "Use your early game strength to poke and harass the enemy with your W as often as you can. Post level 3, you\u2019ll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as you\u2019ll be vulnerable when you\u2019re out of mana.At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage."} -{"text": "During the middle game, you will want to shove the wave in and then work with your teammates to pick off enemies when possible. Your Q should help you a lot with that.Getting a Zhonya's Hourglass will amplify your all-in potential, and you will be able to dish out humongous amounts of damage without taking much in return.Neutral Objective fights should be your bread and butter as your Q, W, and Ultimate R will completely shut off paths for the enemies to even get close to the objective pits. "} -{"text": "Fiddlesticks will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.Fiddlesticks is a weak early game champion. This makes them vulnerable to invades by you and your team. Try to invade Fiddlesticks as much as possible.If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike.As you\u2019re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Get level 2 first and look for a favourable trade with the enemy. Gaining an early health advantage will help you out.Focus on farming and looking for aggressive plays once the enemy uses an ability. Play around their abilities and look to abuse their cooldowns with your early game damage.Rotate around the map so you can continue to farm and gain XP."} -{"text": "As Zed is an Assassin, he will look to take down targets that are walking around the map alone. Avoid moving through the river if it\u2019s not warded. Keep a constant eye on the map and do not put yourself in the same area as Zed if you don\u2019t know his exact whereabouts.Expect Zed to flank and takedown squishy targets with his Ultimate R. Ensure that your flanks are warded when sieging an objective so he cannot get the jump on you. During the mid-game, Zed will often be in a side lane split pushing. With this in mind, you could use the fact that he cannot impact the fight to start a team fight 4v4 or 5v4 with the numbers advantage."} -{"text": "Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favorable trade.While sieging Baron or Dragon, or whenever you\u2019re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you\u2019ll be able to take the objective for free.Your Ultimate b is really efficient during team fights so make sure that you use it in chokepoints and force the enemy to walk through them. "} -{"text": "Unparalleled poke with his p and 2. His 2 slow makes it much easier for him to be able to land his p and r on his opponents.His r is a stun, which can be game changing if it lands on the proper target. It also gives Xerath some form of self peel as he doesn\u2019t want enemy champions on his face.His 2 slow can also help him immensely in team fights. He can set-up opportunities for his team to land their crowd control on the 2 slowed enemy champion/"} -{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} -{"text": "In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.As an unorthodox Support, you may be having more kills than your ADC after the laning phase. You may indulge in split pushing or farming in a side lane if the allied ADC isn't being too effective and won't scale up.Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC. "} -{"text": "Garen will have three points in his Ultimate R at level 16, which will give him a massive damage boost and the luxury to use the ability frequently. Of course, it helps a lot when he manages to catch an enemy off-guard.His tankiness is overpowered during the late game due to all his items. However, he won't be dying a lot and can easily zone out the enemy from his team, especially if the enemy team has an assassin who likes to dive the allied backline.Garen will have many items now, which will give him both a damage and survivability boost in the lane. He can tank tower shots for days and allow his team to tower, dive enemies as and when required."} -{"text": "Brand is quite immobile. He may get invaded frequently by strong early game champions like Lee Sin, Elise or Pantheon.In addition to being pretty immobile, Brand is also quite squishy. In team fights he is prone to all-in and will die quickly if he is caught out of position.His clears rely on him having a lot of mana. His auto attacks, while useful, will deal minimum damage to camps. Having blue buffs are very important."} -{"text": "If Vayne ever uses her e, use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her e is down.Avoid extended trades with Vayne as her s will deal extra damage to you. Only commit to trades if you\u2019re 100% sure you\u2019re going to win them.One way of abusing Vayne\u2019s weak early game is by forcing her to overextend for farm and then calling your Jungler to kill her. Alternatively, you can push her in and take tower plates to gain a gold lead."} -{"text": "Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.Multiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.Her first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision. "} -{"text": "Vayne has great trading potential but needs a lot of time to scale due to the nature of her kit. The longer the game goes, the greater her chances of solo carrying her team to victory.Level six is a massive early game spike as she can now look for aggressive all-ins on the enemy. It is effortless for Vayne to bamboozle the enemy top laner now due to her invisibility. She can even use it to evade ganks.The first item component will surely give Vayne a massive boost in dueling. She will need to use the lane brushes to ensure that she can compensate for her short range. "} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you will miss out on a lot of potential kill pressure.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Try to abuse your range advantage to gain an early health lead.Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} -{"text": "During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere.Illaoi is very strong in team fights, so it\u2019s recommended that you find opportunities to group with your team. In particular, you are good around objectives and inside the jungle.Delay team fights for as long as possible. This will provide time for your Passive to kick in and for you to get some tentacles down."} -{"text": "Aurelion is quite vulnerable to ganks since he has to push the wave. But, he can use his W to escape one. Make sure you do not waste your gap closer if he has his W or Ultimate available so you can catch up to him if he tries to escape.When Aurelion Sol pushes and roams, make sure you ping as soon as he goes missing. Try to push the wave back and start taking Tower plates if you\u2019re unable to match his roam.Try and abuse Aurelion Sol\u2019s Q cooldown. Once it\u2019s down, he is very vulnerable. Look for favourable trades whenever he misses it."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast, especially allies with knockups."} -{"text": "Poke the enemy as much as possible with your Q to get them low. Use your early lane dominance to gain a health advantage over the enemy.Focus on farming and poking during the laning phase. You shouldn\u2019t really commit to fighting the enemy.At level 6, Karma doesn\u2019t gain access to an Ultimate a like most champions. If you\u2019re playing against someone with a strong all-in, play safe whenever their Ultimate a is up."} -{"text": "Stay near your team at all times in the late game. While your Ultimate R has a long range, the enemy may force a fight when you show elsewhere on the map.Play around your Ultimate R and wait for one of your allies to engage. Once they\u2019ve gone in, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry.Peel for your carries in late game team fights. Keeping them alive for as long as possible will increase your chances of winning team fights."} -{"text": "Renekton is an early game bully. Expect him to play aggressive and go for kills. Once he is level 3, he gets his first major power spike and can easily force a Flash. Expect this and play respectfully.Once Renekton is level 6 and unlocks his Ultimate t, he can be really aggressive and kill you. If you\u2019re low, recall and avoid pushing the wave if he\u2019s ahead as he can all-in you while you\u2019re overextended.After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling him unless you\u2019re ahead."} -{"text": "Aurelion can use his R or E abilities to turn team fights instantly. Be sure not to stand in a cluster when looking to team fight. This is especially true when chasing, sieging or fighting inside the jungle.Wards and good communication is key against Aurelion Sol. Make sure you have the river warded at all times, and ping if he goes missing. Don\u2019t be afraid to write in chat that he is missing too.CC is your best friend against Aurelion Sol. If you can lock him down with CC, it will be difficult for him to adjust his positioning and escape. Additionally, as he has a poke champion, locking him down with CC as quickly as you can make it harder for him to dish out damage in the team fight."} -{"text": "At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now deal maximum damage in fights.Team fights are really where she shines. Depending on her build, she will be really strong and can deal a ton of damage in a fight.In the late game, she should be near full build. As long as she positions well and kites, she will be very good in team fights."} -{"text": "Lucian\u2019s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by 1 melee minion on the second wave.At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.Whenever Lucian\u2019s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him. "} -{"text": "In team fights, try to block the engage and R from Urgot for your low health teammates. In this case he will waste his cooldown on you: saving your teammate.If Urgot hits his Fear Beyond Death R try to kill him before he executes your teammate. If you do it successfully your teammate will live on.Buy a Quicksilver Sash if you want to deny Fear Beyond Death R execution. The drill itself can\u2019t be removed, but you can QSS the second part just before execution."} -{"text": "His tankiness will be really high during this phase of the game due to his items. That, combined with his W, will make him nearly unkillable and allow him to soak a lot of damage.A fully maxed out Ultimate R will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.He is terrific during late-game team fights due to his Q and Ultimate R. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate R on a bunch of enemies clumped together."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "She will be able to max out her Ultimate R at level 16. This will drastically impact team fights since her Ultimate R will be on a very short cooldown.Lillia is excellent in late-game team fights. This is due to her AoE abilities and mobility, which can let her get a 5-man Ultimate R.Lillia will have multiple items by now. Her damage output and prolonged burn damage will be really obnoxious for the enemy to deal with."} -{"text": "Yasuo is really strong once he has 100% crit chance. Thanks to his Passive, he can get to this stage quite quickly.Once Yasuo is level 6 and unlocks his Ultimate R, his kill pressure increases. You should play respectfully whenever his Ultimate R is up as he can quite easily kill you.Yasuo is really good in team fights if he is picked in a team with multiple knock-ups. Avoid grouping too closely otherwise, he could get a 5 person Ultimate R off."} -{"text": "Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don\u2019t have some form of CC ability on them."} -{"text": "In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you\u2019re nowhere nearby.Play around your Ultimate R and avoid committing to fights while it is on cooldown. If you fight while it\u2019s on cooldown, you\u2019ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight.In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend."} -{"text": "You will need to get your level 3 quickly so ask for a hard leash early on and quickly get to that level. Once that happens, you can start ganking with your e.See if you can ambush the enemy Jungler near the Scuttle Crab by using the lane brushes to hide and then e'ing them.Getting neutral objectives is going to be very important, especially once you get your Ultimate t. Focus on the bot lane and get them to help you regularly. "} -{"text": "Can do a lot of damage to enemy units with his Passive empowered Q and E who are close to him. This makes it easy for him to act as a disruptor during team fights.His E combined with his W can allow him to run down a single enemy target easily. The W shield allows him to mitigate a good amount of poke as well.His Ultimate makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate"} -{"text": "When Diana reaches near max build, she will deal an awful lot of damage to anyone who she catches out of position. At level 16 and with 3 points in her Ultimate R, Diana\u2019s AOE damage and all-in potential will be extremely high. As teams will be grouping in the late game, she will be able to deal a lot of damage to multiple enemies at once.While Diana will deal a lot of damage in late game team fights, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst."} -{"text": "Lulu\u2019s early game can be incredibly difficult to play against if you\u2019re a melee champion. Opt for sustain and defensive stats in the early game.Once Lulu has completed her first item, her protection and shielding ability will increase dramatically. At this stage, she will also do a hefty amount of damage when trading.Team fights are where Lulu shines thanks to her E and Ultimate R which can be used on her allies. She will be building items that protect herself and her allies too, so she will be a huge threat."} -{"text": "Get to level 3 quickly, and make sure you use your E to catch enemies off-guard. You should have a significantly easy time dealing with pushed-up enemies.Early kills should come quite easily to you. Focus the enemy bot and mid-lane as they have the squishiest targets and will let you snowball hard.Your Ultimate R should allow you to make a lot of plays all around the map. You can even use it defensively if things go awry. "} -{"text": "Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Expect him to gank overextended lanes whenever he is level 6. Always keep an eye on what items he\u2019s buying. Gragas can go tank or can build a lot of AP. If he\u2019s going AP, respect his damage output. Whenever Gragas has his E up, he is a bigger threat and you need to position and play safely. If he uses his E and it misses, you can look to turn the exchange around."} -{"text": "Care for her range advantage and be mindful of her poke in lane.Bait out her Q before attempting an engage to avoid getting caught in her crowd control.Her level 6 is stronger, as she can counter your all-in with her ultimate.Stand away from minions to avoid being hit by her W while farming and to limit her wave push."} -{"text": "Bel\u2019Veths early objective control is very strong due to her high attack speed and low cooldowns. She can also turn into her True Form after killing it and then use this to punish any pursuing enemies.Bel\u2019Veth will get significantly stronger with each time she recalls, due to how much she benefits from every piece of attack speed she buys. Once she\u2019s completed that first Mythic item, she\u2019s going to be a lot harder to deal with, especially if she gets it earlier than expected.More attack speed means a lower cooldown on her Q, which is her bread and butter ability, aiding her damage, mobility and clear speeds. The sooner she gets that attack speed, the stronger she gets."} -{"text": "Very mobile with her e and t which allows her to get out of sticky situations with ease. This makes her a menace for the enemy backline.Her Ultimate e can allow her to execute low health champions easily. This becomes really valuable during a teamfight.She has her own form of CC on her r which when combined with her dashes can allow her to land a multi-man stun. This will allow her teammates to follow-up on the all-in."} -{"text": "Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank.His best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time.After he has completed his first component item, Darius\u2019 trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time."} -{"text": "You will want to keep poking him down with your e in this matchup. It will make it really easy for you to take Renekton down quickly.Keep your Resource Bar half filled before a trade to deal maximal damage to the enemy. This is important to counter his burst.Your Ultimate will allow you to easily all-in Renekton or separate him from his team. Use this opportunity to turn the tide of the fight in your favor.Keep the wave in the middle of the lane for as long as possible in this matchup. This will help a lot when it comes to dealing with his all-ins."} -{"text": "In team fights, do not group closely together to make it impossible for her to land a 5 person Ultimate R. Be prepared to turn around if she looks like she\u2019s about to cast her Ultimate R.Never fight the enemy in the jungle or around an objective as her Ultimate R is really good in tight areas when teams are clumped together. Fight spaced out in a lane when possible. Cassiopeia will look to ambush or assassinate targets that are moving through the river alone. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own especially if you\u2019re squishy. If you die, she may cost your team the next team fight or objective."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "Remember to not fight when you have been afflicted by his t. You won't be able to do a lot of damage, and will take exponentially more damage.A well timed W can neutralize his t. Use this to your advantage.Your Ultimate will play a significant role when it comes to winning this matchup. Make sure that you target him out first during team fights.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "Level 11 is a good power spike for Nilah. Nilah will put a second point in her Ultimate at level 11.Teams start grouping in the mid-game. Nilah is good in team fights and will be good during the mid-game.At level 9, Nilah will max out her first ability."} -{"text": "You will be uber powerful during this phase of the game. Make sure that you do not do anything that can get you caught out and killed as it would mean a free Baron or Dragon for the team.Your k and Ultimate c will allow you to run around the map and blow squishies up if you go for the AP build. If you go for the AD build, just focus on cleaving through the enemy team with your Ultimate c.Getting a defensive item should help you a lot as it will keep you alive for a longer period, especially if you are going for a secondary ADC build. Just play safely and look for picks.\""} -{"text": "To minimize the risk of all-ins, aim to reach level 2 at the same time as Rell. This ensures you have access to your full abilities and reduces her potential to engage aggressively.Communicate with your team when Rell goes missing from the lane, as she is a strong roaming champion. Alerting your teammates allows them to play more cautiously and be prepared for potential ganks or plays from Rell in other lanes.Keep the minion wave closer to your side of the map to decrease the chances of being all-inned by Rell and her ADC. This denies them the space they need to engage effectively and provides you with a safer laning position.Take advantage of your range advantage when trading with Rell, but avoid overextending or becoming too aggressive. While poking her with auto-attacks can be effective, maintain caution to avoid unnecessary risks or potential counter-engagements."} -{"text": "Zed will start ganking as soon as he hits level 3. Expect him to go for early ganks to get kills.Whenever Zed hits level 6 his kill pressure increases once again and he will look to go for kills whenever he has his Ultimate R available to him. Expect him to play aggressively once he gets the level up.Zed is rather good in the mid-game as he will have 2 items and be able to assassinate any squishy target he comes into contact with. Avoid walking in areas where you know Zed is or has recently been in."} -{"text": "Keep roaming around and invading the enemy Jungle regularly. Drop deep wards whenever you get the chance and try to keep track of the enemy Jungler. You should always backup your Jungler while they are busy invading.During objective fights, always try to get a multi-man knockup when you can. If such a thing is not possible, focus the enemy Jungler and do whatever you can to keep him out of the objective pit. This will let your Jungler Smite the objective peacefully.While warding, keep looking at the map and see if you can flank the enemy and dive them under their tower with your Ultimate. Only do this if your team is in a position to follow up, and displace the enemy carry with your e."} -{"text": "Graves deals a lot of damage to any target during this phase due to his Passive and items. It is a significant power spike for him, which can very well allow him to single-handedly carry a game.Once he gets three points in his Ultimate t, no low health enemy on the map will be safe. He can just dash in, auto an enemy twice, and then use his Ultimate t to finish them off. Using the fog of war to do so is a great way to pick targets.At level 13, Graves will be able to deal a lot of burst damage and play circles around the enemy due to his maxed out l and e. In addition, it will give him an excellent dueling advantage."} -{"text": "Try and go for extended auto-attack fights with him as you will win those. But try repositioning so he cannot easily land his Q or E on you.Post 6, when he activates his Ultimate, unless you can kill him quickly, just disengage and wait for it to time out.Keep the minion wave closer to your side of the map. Swain is easy to kill early if he is over extended.Invest in some form of healing reduction to make killing him easier early on."} -{"text": "Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "When Ekko hits level 9, his waveclear drastically increases. At this point in time, he will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets.Once Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all in potential when his Ultimate R is up as he will use it to escape after a kill.Ekkos biggest power spike is at two items (Protobelt and Lichbane). When he completes these items, he will become a one-shotting machine. Ensure there is vision around the map and do not walk in un-warded areas when you\u2019re unsure where Ekko is."} -{"text": "Sett is a strong early game Jungler. Unless you are stronger than him, avoid fighting him in a 1v1 scenario.You can reduce Sett\u2019s ability to get good ganks off by placing wards around his jungle entrances and in the river.When Sett is level 6, his ability to get ganks off increases as his Ultimate R is a great ganking tool. Expect him to gank frequently whenever it\u2019s up. "} -{"text": "At level 9, you will max out your **Q**. When it\u2019s maxxed out, its damage and cooldown will be better, so you can use it more often to deal more damage to the enemy.At level 11, you will put the 2nd point in your Ultimate it will help you get kills and picks with your team.K\u2019Sante is good in the mid-game as he is will be tankier and be good in team fights."} -{"text": "Very squishy and immobile when his E is down. If you waste your E, the enemy has time to go in.Buffering your E can be extremely difficult against certain champions. It will often leave beginners in a sticky situation.He is mechanically a very difficult champion. While he\u2019s easy to pick up, he is hard to master."} -{"text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team. Seek fights when Fiddlestick\u2019s R is on cooldown because with it down his team fighting potential decreases a lot. Do not group to closely together when dancing with the enemy. As Fiddlesticks R can deal tons of damage to your whole team if you're grouped close to one another."} -{"text": "Force team fights as soon as possible: preferably when his Ultimate R is on cooldown. Do not delay a team fight as it will allow him to poke your team down with his Q and W. Avoid team fighting or forcing objectives like the Baron or Dragon when Vel\u2019koz is alive and nearby. He has great poke thanks to his Q, W and R which will make it difficult for your team to secure the objective easily. Avoid fighting in chokepoints like inside the jungle as it will give Vel\u2019koz an easier time landing his E, doing damage with his W and melting your team with his Ultimate R."} -{"text": "Camille is a mechanically difficult champion. She takes lots of practice to master and she has a sharp learning curve. You need to play her a lot to make use of her kit.While Camille is incredibly mobile thanks to her E, whenever it\u2019s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down.As she is mechanically difficult, it\u2019s really easy to go wrong on her. If you make a mistake, the enemy can easily capitalise on it and gain a lead. Once Camille is behind, it will be difficult for her to get back into the game."} -{"text": "Her Ultimate R is game-changing. If she gets one good Ultimate R off, it could win her team the game. In particular, if she is able to fight inside the jungle, she should easily get a good Ultimate R off.Has lots of mobility which can allow her to get on to enemies quickly or escape horrible sticky situations.Finally, Qiyana has a lot of burst damage thanks to her Q. This means she can one-shot enemies in the late game in one combo."} -{"text": "Another point in his Ultimate y will allow him to use the ability frequently, and he should be able to split push, and secure picks quite often.At level 9, he will have maxed his first ability. This will allow him to clear his wave quickly and will let him roam and attend objective fights.His pick potential is really high during the mid-game. This is because his Ultimate y combined with his Gold card will make for some really great plays. "} -{"text": "Nocturne falls off in the late game because he cannot burst enemies down due to defensive items. He will have to pick enemies carefully.The final point in his Ultimate a will be the ultimate nail in the coffin of the enemy team, especially if Nocturne is ahead.His damage is relatively significant during the late game, but one-shotting enemies will also be challenging for him. In return, it will be hard for the enemy to kill him quickly as well."} -{"text": "Once he gets two points in his Ultimate R, Kled can focus on running enemies down and completely destroying them with his team. He can even score singular picks with it.At level 9, his first ability will be maxed out. This will give him a massive damage boost, and he will kill people in an instant. It will be quite the power spike for him.Kled will have multiple items in the mid-game, which will make him a devastating force to deal with. This is really helpful for his team, and Kled will quickly act as the frontline for his team. "} -{"text": "Her first power spike is at level 3. She could look for an aggressive play once she has access to all of her basic abilities.Nilah\u2019s second power spike is when she hits level 6. She will usually hit level 6 before the enemy in lane, so keep this in mind when you\u2019re both level 5.Another power spike for Nilah is when she gets her first component item. Nilah\u2019s trading power will be enhanced, and she will be stronger in skirmishes."} -{"text": "Can\u2019t really do much during the early game, especially if he is against something with hard CC or if he is getting camped.Extremely item reliant and won\u2019t dish out a lot of damage if he was set behind during the early and mid game.His Ultimate R changes the positioning of him and anyone inside the circle. This can make Ryze outplay himself and get his entire team killed if proper vision is not set-up before the usage of the ability."} -{"text": "Be a part of as many fights as you can during this phase of the game. Your Q and W should make life easy for your team.Do not ignore the terrain aspect of your W. It can come in really handy during situations where you are fighting around choke points.Your Ultimate R will be game-changing so make sure you have your E ready to escape or dash after casting the ability. It will catch the enemy off-guard."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Veigar's n will be maxed out by level 9, which will allow him to trap targets more frequently and deal a hefty amount of damage to them. The lane brushes should be used for this purpose.He will have two points in his Ultimate R at level 11. This will allow him to blow up enemies with ease as the game progresses.Veigar's core items will be completed during this stage of the game. This means that any enemy he manages to CC will be taking a lot of damage in return and may probably even die if they were low on health."} -{"text": "Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight.Make sure you\u2019re always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible.In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q and focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive."} -{"text": "At this stage, your map awareness should be at its peak. You should always try to shove the wave with your Q and try to roam towards any lane which has an extended laner. This will allow you to use your E and Ultimate to catch up to such extended targets, and get rid of them quickly.When you are fighting for a neutral objective and you manage to land an E on an enemy champion, you don't need to always go-in. This is because your presence, and the threat of your E, W, and R which automatically keeps the enemy carries away from you. This will ultimately result in the enemy team being zoned out.Proper usage of your W is very important during this stage of the game. If used freely, the enemy laner can bait you into such an all-in and then get rid of Akali quickly. Also, attempt to stay in a longer lane as it gives you more opportunities to all-in someone."} -{"text": "Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they\u2019ll be able to disengage or poke you down.When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} -{"text": "Alistar\u2019s first power spike is once he hits level 2 as he will gain access to the two main CC tools he needs to start skirmishes with the enemy. Hitting level 2 first and unlocking both your W and e is crucial to gaining an early advantage.After Alistar has picked up his Boots, he can start to roam around the map freely. As he has a lot of kill pressure, he should look to roam when opportunities arise. At level 6, Alistar can go for riskier plays thanks to the added protection his Ultimate provides him. At this stage of the game, he can look for potential dive opportunities in the bottom or mid lane."} -{"text": "Her level 6 power spike is not as strong as many other ADC\u2019s. Keep this in mind during the laning phase.She is strong during the early laning phase thanks to her Passive and all-in strength.When Quinn completes her first component item, her trading power in the lane and her ability to go for trades increases dramatically."} -{"text": "Illaoi\u2019s R can have a huge impact on team fights. Do your best to disengage if you can when she casts her Ult. In addition to this, do not fight in tight areas as it will allow her R and tentacles to run havoc. One of Illaoi\u2019s strengths is that she is difficult to kill once she lands several tentacle slams because of the damage it deals and the sustain it provides. Invest in grievous wounds to slow her healing down. Thormail, Morrello\u2019s, or Ignite will do the trick. Illaoi\u2019s E creates a spirit of the champion it hits. This spirit is treated just like a champion for the sake Dark Harvest Stacks. Keep this in mind when pulls and Spirit from you or your team."} -{"text": "Place your x boxes early on in the lane and inside the lane brushes. This way, you will be able to get a lot of poke damage off on careless enemies.Roam a lot in this lane and see if you can help your Jungler and mid-laner out. This will annoy the enemy team and will tilt them massively.Once you get your Ultimate l, your roam frequency should increase drastically. Make sure that you use this power spike to the fullest."} -{"text": "Soraka can prevent an all-in by placing her Silence E on herself as soon as you engage. Try to bait the Silence E out before looking for the all-in.To increase your kill pressure in a Soraka matchup, focus the Soraka rather than the ADC. Focusing the ADC will not be helpful as Soraka can just heal them with her W. If you benefit from it, try to get an early Executioner\u2019s Calling. This will reduce her healing ability and increase your kill pressure in lane."} -{"text": "Lucian's level 2 is a decent power spike as it allows him to go for a devastating all-in combo. The damage dealt is relatively high, and he can quite quickly kill the enemy with multiple combo rotations.Level six is a significant powerspike, especially when Lucian is against an immobile carry. He should have an easy time clearing waves with it as well if he needs to recall.The first item will be a massive power spike for Lucian as it allows him to deal a lot of damage. It will give him an inherent advantage, especially if he can capitalize on his level two power spike. "} -{"text": "Avoid fighting in the jungle as teams will be grouped, allowing her to get a multi-person Ultimate off.Bait out her W before starting a team fight and then abuse the cooldown. Wait for it to finish, and then start the fight.Lock her down with CC at the start of the fight. It will make it hard for her to reposition with her E and escape."} -{"text": "Really good Objective control due to his Q and Smite. It also allows him to heal up both in the lane and in the Jungle, which provides him an innate advantage against other Junglers.Great ganking potential due to his W, especially if there is no vision set-up by the enemy team. This can lead to a great CC chain.His Ultimate R can allow him to set-up phenomenal death brushes while contesting objectives. This can allow him to end the game or take the objective quite freely."} -{"text": "Tryndamere will look to split push during the mid-game and he\u2019ll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage.If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baron\u2019s up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron.Try to fight when Tryndamere doesn\u2019t have his Ultimate e} up. This will make it incredibly difficult for him to dish out lots of damage in a team fight."} -{"text": "Varus is prone to all-in as he has no dash. If the enemy layers CC on him, he is going to die very quickly.Varus\u2019 only self-peel tool is his Ultimate R. When it is down, he can easily be all-in\u2019d by a strong enemy laner.If Varus falls behind early, he is going to struggle to get back into the game: regardless of his build."} -{"text": "His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess."} -{"text": "In the late game, continue to split push if your team isn\u2019t at risk of dying or getting caught out.If your team is going to get caught out or if the game isn\u2019t one-sided, you need to group with your team to help them fight.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "Leona\u2019s level 2 power spike is very strong. Make sure you hit level 2 at the same time so you can trade back with her incase she engages.Once Leona has Mobility Boots, she can roam with ease. As soon as she leaves lane, ping your teammates so they know she\u2019s missing.At level 6, Leona\u2019s kill pressure increases as she can use her Ultimate e from afar to lock you down. Play respectfully and do not push up if you are without Flash."} -{"text": "Extended auto-attack trades will always work in an AD champions favour. After she uses an ability, you could look to play aggressive.Syndra\u2019s E has an incredibly long cooldown. If she uses it to trade with and misses, use this timer to play aggressive and look for a trade.Always stand outside of the minion wave so Syndra is unable to push the minion wave and harass you at the same time. Constantly adapt your positioning so she is unable to land a stun with a ball and her E. "} -{"text": "Annie\u2019s greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect her damage output once Tibbers R is primed and ready.Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever she has her stun ready, you need to respect her damage output and her ability to trade with you.Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from her at all times."} -{"text": "Warwick\u2019s weak early on, but once he gets some levels under his belt, he can be a real pain for the enemy laner.At level 6, Warwick can go for more aggressive plays and shut down the enemy laner. He can also use his Ultimate R to help his allies in other lanes.Once Warwick has a few points in Q, his sustain in the lane will help him even in the toughest of matchups. He will also be able to trade more effectively in the lane"} -{"text": "Do not try to execute Wukong if he still has his y available. This is because you may waste your execution on him and he will survive. Keep this in mind when trading too!Wukong wins a lot of auto-attack battles, so don\u2019t go for extended trades with him unless you can kill him.If Wukong has left lane after level 6, tell your team as soon as he leaves. He might be trying to use his Ultimate n in a different lane too help his allies."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Sylas is quite strong during the mid-game, especially if he gets a solid ultimate from the enemy team. His life steal will prevent him from dying quickly during significant fights.Two points in his Ultimate R will allow him to take enemy ultimates quickly and will increase their effectiveness as a whole. It can be highly beneficial in team fights.His first ability will be maxed out at level 9. This will give him a massive damage boost and allow him to blow up single targets with ease. "} -{"text": "You are really good at securing objectives in the early game. Look to secure objectives whenever they\u2019re up.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again."} -{"text": "Do not team fight in the later parts of the game unless your Zhonya\u2019s Hourglass and Ultimate d are both up. Delay/ disengage fights if the enemy wants to fight you.Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight.Poke and delay team fights while you and your team harass the enemy and get them low. Once they\u2019re low, engage. You can also look for picks with your abilities to catch someone who is out of position."} -{"text": "The longer the game goes, the stronger Senna will be in team fights. Try to end the game as quickly as possible so she is unable to be really effective in the mid-game.Shut Senna down as quickly as you can in a team fight. This will reduce her ability to poke you down, deal damage and win the fight. If you can\u2019t shut her down quickly, you might need flank her and attack from the side.Play around Senna\u2019s Ultimate R. If she uses it, you have a long cooldown to abuse her and her team. "} -{"text": "Only look to fight Graves if there are lots of allied minions in lane so you can use them to block his auto-attacks. Graves auto attacks are not always effective as monsters/minions/towers block his damage and consume a bullet. Stay behind a monster or minion to avoid his auto-attack damage. When fighting around the Scuttle Crab, make sure it\u2019s in between you and him so it blocks an auto. When duelling Graves, try and stand away from terrain as he will use it to his advantage to make his l explode quicker."} -{"text": "Trundle is quite decent during the late game as he will have his items and be highly tanky. His damage output should be pretty high as well.A fully maxed out Ultimate n will allow Trundle to take over fights way easily. He can quickly become tankier or deal more damage depending on which enemy he uses the Ultimate n on.Trundle is perfect during team fights. It will allow him to quickly blow up squishy enemies and slow their escape/advances. His e and e should help his team and him a lot."} -{"text": "Once Maokai gets two points in his Ultimate R, he will use it frequently. If the enemy doesn't set up deep vision, they will not have a good time dealing with Maokai's Ultimate R.Maokai is extremely good in team fights as he can single out enemies and CC multiple enemies with his Ultimate R. His Passive doesn't let him die quickly either.His first ability will be maxed out at level 9. This will allow him to deal a lot of damage with the ability and will allow him to use it frequently. "} -{"text": "At level 9, Cho\u2019Gath will max out his s. This is a good power spike for him as it will allow him to trade more effectively with the enemy laner.When he puts 2 points in his Ultimate t at level 11, his kill pressure intensifies dramatically as his Ultimate t will allow him to execute an enemy from higher health.During the mid-game, Cho\u2019gath should\u2019ve used his Ultimate t on minions or enemy champions. He will be stronger and stronger the more things he consumes."} -{"text": "As teams tend to group, you will find it a bit harder to get picks and make plays in the late game. You\u2019re at a bigger threat of dying a tthis stage of the game.At level 13, you\u2019ll max your second ability.When you\u2019re level 16, you\u2019ll put the third and final point in your Ultimate R. Your Ultimate R will deal a lot of damage in the late game."} -{"text": "Rengar will try to cheese at level 1. Do not walk into lane unless he is spotted overwise he will jump out on you from a bush.He is really good after the laning phase has ended as he can get picks with his Ultimate R. Avoid walking around Summoners Rift alone otherwise he may try to catch you out of position.Standing towards the bottom side of the lane at all times will make laning against Rengar easier. Avoid standing near the bushes as he will be able to jump out of them."} -{"text": "Garen\u2019s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won\u2019t be able to fight him alone. It will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Q. Make sure you ward to the side of you at all times and kite backwards as soon as he appears. Avoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you\u2019re certain you\u2019re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight."} -{"text": "Improper usage of his W can get him killed in the lane. This is especially true against ranged matchups. The alternative is to back off, which allows the enemy to just zone Yasuo off the wave.Very vulnerable to crowd control as it prevents him from casting his E for a while. He can\u2019t cast E on the same target twice, so he can easily be caught out.Although a power house, he is very squishy and can easily be burst down if he happens to mis-step. This can happen quite a lot if he is pushing the sidelanes, and overextends."} -{"text": "During the middle game, make sure you are not ADC'ing consistently. Clean up kills when possible but don't get too close to CC heavy champs else, you will definitely get killed.Use your E carefully in this phase of the game. The goal is to ensure that you never get caught off-guard by a skill shot that has the potential to CC you.Your W will come in very handy during this phase of the game. Stay in the backline and keep poking the enemies till your team all-ins them. Once the battle is done, go in for the cleanup kills. "} -{"text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn\u2019t protect your allies, you can put yourself in between you and the enemy so your ally doesn\u2019t get CC\u2019d."} -{"text": "Very immobile and hence is vulnerable to layered crowd control. He can\u2019t push up freely unless he already knows where the enemy Jungler is, otherwise, he will just be killed.His E is his only source of self-peel. Misusing it makes him way more vulnerable to all-ins and can probably get him killed almost instantly if the enemy laner has some form of blink or ranged crowd control ability.His Ultimate R roots him in place, making it very easy for enemy champions with ranged crowd control to interrupt his Ultimate R and get on top of him along with their team."} -{"text": "He will struggle against ranged champions with dashes as they will be able to kite him and dodge his Axes t.When Olaf\u2019s Ultimate k is down, he will be really immobile and can easily die. Without his Ultimate k, he is also very squishy and easy to kill.If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them or extend the trade. Make sure you try your hardest to land your Axes t."} -{"text": "As suggested, she is a snowball heavy champion, so if you do not get an early lead, it will be hard to carry later on.She suffers against teams that are smart and group together. It makes it riskier for you to go in alone, and you need your allies to go in with you.She can be kited pretty well after she has gone in. It can be hard to handle champions with dashes or escape tools."} -{"text": "Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well."} -{"text": "Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability.The first item component will help Irelia massively in this lane. It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely.Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast."} -{"text": "Ensure that you\u2019re always stood behind a minion at all times to make it harder for him to land his Q and poke you down. The best time to go for trades and land skill shots on Ezreal is when his E is on cooldown. If he ever uses it aggressively, try to abuse the cooldown and look for an aggressive play while he\u2019s defenceless. If Ezreal uses his Ultimate R to snipe someone on the map, ping your team as it moves across Summoners Rift. This will allow them to dodge the incoming ability. While this ability is on cooldown, you could look to play aggressive and try to fight him."} -{"text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage. If you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. If Camille uses her E in lane, she will be vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} -{"text": "Can\u2019t gank effectively until he gets his Ultimate R. This gives a huge window where enemy laners can easily get a lead on Warwick\u2019s allies.His E forms a major part of his kit which allows him to dive into the enemy team. Without this, he can\u2019t do much so keeping a track on this ability\u2019s usage will allow his enemies to counter Warwick quite easily.Warwick\u2019s Q can carry him to the enemy champion, but this can be used against him as bait. Any champion with a blink or dash can easily displace him under their tower and put him in a very disadvantageous position."} -{"text": "Pantheon can duel almost every Jungler in the game. A good Pantheon will constantly look to invade the enemy and get kills.Pantheon\u2019s level 6 allows him to gank his allies from afar. He can cast his Ultimate R from afar, which means he\u2019ll avoid and dodge shallow wards.His W offers him tons of pick pressure throughout the game. Getting the right pick on someone can easily win you the game or the team fight."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} -{"text": "Very weak during the early game and can easily be killed, especially if the enemy he is facing happens to be ranged in nature.Grievous Wounds are a must buy against him during the early game. It prevents him from healing a lot, especially when he uses his W, Q engage on a target.Proper vision control from the enemy team will remove any form of flanking opportunity which Maokai can exploit in order to initiate an all-in. This will reduce Maokai\u2019s effectiveness. "} -{"text": "Akshan has tons of mobility thanks to his E. It can allow him to move around the lane with ease, and get on to the enemy laner quickly.Akshan can bring back his dead allies if he can kill the enemy who killed them. This is great, especially in the later stages of the game where death timers are quite long.His W allows him to get out of sticky situations and allow him to be camouflaged for a long period of time if he stays near a wall."} -{"text": "Avoid getting hit by her Q in this matchup. You will be taking a lot of damage otherwise which will force you to waste your W.Always try to CC her when possible. Once CC'd, she is quite open to all-ins from your end.Do not go close to her even if you land your Ultimate R on her. She can easily turn on you with her Ultimate R if you're not careful.Keep the wave in the middle of the lane and try to expose Cassiopeia to ganks as much as you can."} -{"text": "This is a tank versus tank matchup. Your best bet is to just avoid them and focus on farming early.However, they are a stronger ganker than you in the early game, so be prepared to counter-gank and track them.If you can\u2019t get a lead from easy ganks, try to invade their jungle and steal away their camps.Post 6, look to make plays and gank your allies whenever your Ultimate is up. It heavily increases your kill pressure."} -{"text": "Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Avoid fighting inside the jungle as it will allow him to land an easy knockup.In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.Avoid fighting in the jungle as teams will be quite close together which allows him to knockup multiple champions at once."} -{"text": "Taric\u2019s first major power spike is when he hits level 6. He can look for aggressive plays such as dives or risky skirmishes when he has his Ultimate R up.Taric can look for disgustingly aggressive plays if he invades, camps in bushes and tries to abuse the enemy Jungler.When he purchases his first component item, Taric\u2019s aggression and overall tanky stacks will improve heavily. Expect him to go for more aggressive plays when he has picked up this item."} -{"text": "Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle.Her level six is a massive power spike due to her ranged auto-attacks. This will allow her to play more liberally and let her play the lane more safely.Kayle's first item will help her a lot with trading and farming. This is really helpful for her and will help her scale up quickly from now on. "} -{"text": "Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.Her Ultimate R can completely turn the tides of a lost team fight. It will let her team look for an all-in as well, or win a skirmish over an objective."} -{"text": "At level 6, Zilean\u2019s kill pressure doesn\u2019t exactly increase, but his survivability does. Whenever he uses his Ultimate t, try to abuse the cooldown and play aggressive while it\u2019s down.Once Zilean has completed his first item and once he has enough levels behind him, he will be able to one-shot the minion wave and push incredibly fast. Stand outside of the minion wave at all times so he is unable to poke and push at the same time.Do not disrespect Zilean\u2019s Bombs Q damage in the mid and late game. He can deal a surprising amount of burst damage if he is able to get a catch."} -{"text": "During the mid-game, you want to gank as much as possible and keep accumulating a lead. Your E and W will be critical abilities that need to be appropriately timed.Your Ultimate R will let you get kills and a lot of damage off on grouped enemies. Use it to ensure that the enemy frontline isn't able to get onto your backline.Make sure you get as many neutral objectives as possible while relying on picks to win the game. The goal is to get rid of the enemy Jungler before doing anything. "} -{"text": "Once you get two items, you should be able to dish out a lot of damage depending on which build you're going for. Just make sure that you use your e appropriately to avoid CCYour main goal during fights will be to get to the highest priority enemy target and then displace them to your team with your Ultimate k. Playing around vision will be really important to achieve this goal.Try to look for picks around the map. Your kit allows you to duel them easily and escape if a fight goes awry. Try to catch the enemy ADC in a side lane or the enemy Support while they are warding."} -{"text": "Stand away from the minion wave when possible. This will make it harder for her to poke and harass you with both her Q and W.Don't give Sivir free mana by randomly poking her with abilities. Only use your abilities to poke with if you\u2019re in a position to go in and kill her. Post level 6, avoid overextending when low as Sivir\u2019s Ultimate R can be used aggressively to catch you out while you\u2019re overextended. "} -{"text": "When invading Ekko, try to wait inside a bush for him to use his W (and wait for it to expire) before going on to him. When his shield is down, he is much weaker and easier to kill.Try and place vision inside the river and around his jungle entrances. This will make it harder for him to gank successfully if you always know his approximate location. Having vision in lane bushes will also help prevent ganks as you can spot him setting up his W.Ekko doesn\u2019t have the healthiest of clears even with his W. If you are a strong dueler, look to invade his jungle and shut him down in the early game."} -{"text": "You should look for early duels with Dr.Mundo, as your E will always give you an upper hand in this matchup. Amplify the dueling potential with a Grievous Wounds item.\tYour Passive should let you detect Dr.Mundo with ease. This will be really helpful when it comes to letting your teammates know about Dr.Mundo's whereabouts. It will also let you deep ward the enemy jungle safely.\tYou should have an easy time trying to gank enemies with your E as it can allow you to catch them off-guard and burst them down. Just make sure that Dr.Mundo is not nearby; else, you may not be able to pull off the gank successfully.\tDuring team fights, always try to target the enemy backline and kill at least one enemy's carries. It will also let your team deal with Dr.Mundo efficiently should he decide to go in solo."} -{"text": "Force team fights when Shyvana doesn\u2019t have her Dragon t form so she is unable to effectively trade or fight back with your team.Shyvana will try to delay a team fight so she can harass and poke you down with her l in Dragon t form. Fight as soon as you can so she is unable to burst you down and from afar.Shyvana can flank from the side with her Ultimate t and her l. Make sure you have your flanks warded so you can see her before she gets the chance to poke and burst you down."} -{"text": "Karma is quite decent in late-game fights as her kit provides a lot of utility and damage at the same time. This is perfect for her team, especially because her abilities will almost always be up.She will offer a lot of utility during the late game, especially in neutral, objective fights. Team fights will be really useful due to her d.She will have two of her abilities maxed out at level 13, which will give her a huge damage boost and will let her peel for her carries effortlessly. It will be really helpful in winning fights."} -{"text": "Go for short burst trades with your Q in this matchup. Use it to heal yourself when possible.Your Ultimate R should help you massively, especially when you use the lane brushes. That being said, bait his W out before going in on him.Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies.Keep the wave close to your tower and scale up. This will also expose Gangplank to ganks."} -{"text": "Jayce has tons of poke damage and can constantly abuse the enemy before initiating a fight. Try to delay fights while you harass the enemy with your s.As Jayce is a ranged champion, you can often bully melee champions down and harass them whenever they walk up to last hit.Jayce has a lot of utility thanks to his basic abilities. This allows him to help his team out alot and helps them disengage or engage from fights with ease."} -{"text": "Hecarim's ability to deal damage will skyrocket during this phase of the game. He will also be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS.Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. So Hecarim should use the fog of war and sit on the top side of the enemy Jungle and wait to kill any wandering enemy champion.Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC is his worst enemy, so some tenacity will help him a lot."} -{"text": "Just focus on poking the enemy with your Q and do not overextend. The goal is to scale up and reach the late game.Use your W very discreetly as thee ability costs a lot of mana. Moreover, use it to save yourself from burst combos.Unlocking your Ultimate R will give you a massive incentive during team fights. Make sure you position well and show up to team fights. "} -{"text": "Her lack of an escape tool leaves her vulnerable to ganks, all-ins and lots of damage. This makes it harder for her to survive in lane.Relies heavily on her mana pool in the early game to deal damage. Although, she can auto-attack for extra poke. This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate e she is vulnerable."} -{"text": "At this stage, your map awareness should be at its peak. You should always try to shove the wave with your Q and try to roam towards any lane which has an extended laner. This will allow you to use your E and Ultimate to catch up to such extended targets, and get rid of them quickly.When you are fighting for a neutral objective and you manage to land an E on an enemy champion, you don't need to always go-in. This is because your presence, and the threat of your E, W, and R which automatically keeps the enemy carries away from you. This will ultimately result in the enemy team being zoned out.Proper usage of your W is very important during this stage of the game. If used freely, the enemy laner can bait you into such an all-in and then get rid of Akali quickly. Also, attempt to stay in a longer lane as it gives you more opportunities to all-in someone."} -{"text": "Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. It won't provide any utility whatsoever.He will fall off later during the game due to the enemy purchasing defensive items. He should still rely on picks to get kills all around the map.Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map and can set up death brushes in the Jungle."} -{"text": "To maintain parity in the laning phase, aim to hit level 2 at the same time as Nautilus. This ensures that you and your ADC have access to your full abilities and can better respond to any aggression from the enemy duo.Whenever Nautilus roams, be proactive in pinging and communicating with your team. Alert them to his absence from the lane, as he can be a potent force in ganking other lanes. This allows your teammates to play more defensively and avoid potential engages or roams from Nautilus.When you are detached from your ADC, be mindful of your positioning to avoid getting hooked by Nautilus's Q. Position yourself behind minions or out of range to minimize the risk of being caught and engaged upon.Take advantage of your range advantage as Yuumi when Nautilus's Q is on cooldown. During this window, you can safely poke and harass him with your abilities. However, always be mindful of your positioning, as Nautilus can punish mispositioning with his crowd control abilities."} -{"text": "Remember that he can use his **W** to CC multiple enemies. Don\u2019t group super close together so he cannot CC your whole team.Look for fights when he doesn\u2019t have his **Ultimate** as he will be weaker and easy to kill.He likes to split push after the laning phase has ended. When he shows in a side lane alone, you could start a team fight with his teammates. Have wards on that side of the map, though, if he makes his way to join the battle."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is an excellent way to win a team fight and end the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies' positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off while trying to harass and poke the enemy down."} -{"text": "Once Aatrox hits level 9, his Q will be maxed. The reduced cooldown and additional haste will mean this ability is on a very short cooldown.During the mid-game, Aatrox will have brought items that will reduce his abilities cooldown. Through levels 9-13 his abilities will be on a very short cooldown.When Aatrox hits level 11 and puts two points in his Ultimate R, he will be a severe threat to the enemy in team fights. Fight around your Ultimate to deal a ton of damage and survive the team fight."} -{"text": "During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.Use your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.Fights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land. "} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your l. Look to blow up any enemy who is hit by your Binding g."} -{"text": "Once he gets three points in his Ultimate R, he will be able to use it frequently and deal a lot of damage to the enemy team at a go. He should be able to catch enemies off-guard easily.Zac will have a lot of items during this stage of the game. This means that he will be getting a massive boost to his survivability and damage and will be a force to reckon with.Zac will be massively tanky during this stage, and the enemy team will have a tough time killing him. This also means that he can act as an engager for a team and then revert back to peeling for his carries once the engagement is over."} -{"text": "Your first power spike is at level 3 when you unlock all 3 of your basic abilities. You can start looking to fight at level 3 onwards.When you unlock your Ultimate, roaming and all-ins will be easier and you\u2019ll be more of a threat.After you\u2019ve completed your first component item, you\u2019ll be quite strong in 1v1s and have a higher chance of getting kills."} -{"text": "His tankiness and damage are really high during this phase of the game. He can also use his Zhonya's Hourglass to be untargetable for a while dealing damage all the time.A maxed-out Ultimate R will let him survive fights with ease. The damage will be pretty devastating for the enemy team as well.Swain's late game is solid due to his team fighting prowess. He can instantly kill the enemy team if he manages to catch them out near a choke point."} -{"text": "Akali\u2019s level 6 all in is much stronger than yours unless you\u2019re full health. If Akali is low on HP, look for an all in as soon as you hit level 6 as she will not be able to trade back with you.Don\u2019t bother using your W unless Akali is coming towards you with her E . Save this ability for that exact scenario so you can turn around the exchange.As your Q has high cooldowns in the early levels, make sure you do not put yourself in danger while it is on cooldown as it is your main damaging ability. Once it\u2019s down, play safer and try not to trade with Akali as you\u2019ll lack damage.The best time to fight Akali is when she is low on energy. She relies heavily on energy to trade with, so fighting when she is out of energy is a great way to create a health lead over her."} -{"text": "They\u2019re stronger than you early. Avoid fighting so you do not fall behind.Keep the minion wave closer to your side of the map so you can protect yourself against their all-ins.If they roam, ping and communicate with your team. You cannot match their roams.Abuse your range by poking with your abilities. Try to auto-attack when you can, but don\u2019t force it."} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless.Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority.At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you\u2019re nearby, try to counter gank as they have nothing to offer once they\u2019ve used their abilities which you can capitalise on. If you\u2019re not nearby, start the Dragon or try to gank a different lane."} -{"text": "Jax will have his e maxed at level thirteen. This will allow him to deal more damage with an increased frequency which is quite beneficial when dealing with picks.Jax will have most of his items and will be able to deal a lot of damage now. Anyone within his leap range will die if they have no form of mobility spell on them.Jax will have a lot of items during this phase of the game. This will help him kill enemies with ease as his Passive will allow him to deal a lot of damage in a concise time."} -{"text": "This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.If you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies."} -{"text": "Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.Your Ultimate R is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.Try to secure objectives with your team. If you can, try to keep it warded at all times if you\u2019re not in a position to take it yourself."} -{"text": "Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective.Post 6, try to interrupt or somehow force Akshan to top his Ultimate. This will increase your survivability and it will be put on a short cooldown.Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage."} -{"text": "Avoid grouping too closely as it will allow Zilean to land a good stun with his Q and potentially start the team fight.Playing around Zilean\u2019s Ultimate t is crucial to winning fights. Try to force fights when his Ultimate t is down.If Zilean is in the mid lane with his ADC, you could try to ambush the two of them and then force an objective like the mid lane tower, Drake or Baron."} -{"text": "At level 9, Akali would\u2019ve maxed out her Q. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane.Once Akali hits level 11, she will have 2 points in her Ultimate. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own.Since Akali is an Assassin, she should have a few items completed during the mid-game. If you\u2019re able to catch somebody out who is alone, it could easily result in a potential call for the Baron."} -{"text": "You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.Due to your soldier positioning mechanic, any enemy champion who has a dash, or some other form of mobility spell, can prove to be a really hard target to catch out and kill for you.Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way and then the enemy Jungler shows up for a gank, you will have a really hard time getting out of the situation without your Ultimate R. "} -{"text": "During the mid-game, you will want to switch lanes and use your E with extreme discretion. Also, please make sure that you use it on the proper terrain else you may end up landing right into the enemy team's lap.Getting your core items should help you a lot and will make your Q hit like a truck. Make sure you use it regularly along with your charged attacks.Although you are mobile, make sure that you don't chase an enemy into their Jungle. You are still an ADC and need to help your team win fights rather than chasing with your E. "} -{"text": "When it comes to securing an objective like the Dragon or Baron, never go for the 50/50. Because of Nunu\u2019s Q, he will win every battle. Try to take the objective when he is dead or on the other side of the map.Nunu is rather immobile when it comes to team fighting (once the fight has started). Lock him down with crowd control and kite him during the team fight so he is unable to be the frontline and get on to your carries.Do not clump together when it comes to team fighting. If you stand close to one another, he will use his Snowball W to engage from afar and run into the enemy. If you are all close to one another- he might be able to get a 5 person knock up. Instead, group but not too closely."} -{"text": "Use your Q and E to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your Q and E.Getting your Ultimate R will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights. "} -{"text": "His poke can be difficult to handle, so position near minions for some protection.Bait out his E before going in for an advantage.Stand near minions, but not within the wave, to limit his wave push with W.Allow him to push early; consider coordinating with your jungler for gank opportunities."} -{"text": "Once he gets to level 16, he will use his Ultimate R way more frequently. This means he can pick off enemies easily, as well as CC multiple enemies during team fights.Yone will have all his items completed by this time. This means that he will hit like a truck, and anyone who gets caught out by him will probably end up dying.Yone is superb during the late game as his items will be completed, and he will have reached his most powerful powerspike. If the enemy team happens to be CC-heavy, he should get some defensive item to preserve his power."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. The more gold Master Yi has, the stronger he will be.If your team gets a kill or two, make the call for Baron or the Dragon. You should be able to take them with ease as Master Yi."} -{"text": "Look for picks with your Q and R in team fights. If you\u2019re able to catch somebody out with the help from your allies, you\u2019ll increase your chances of winning the fight.Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight.If you\u2019ve been harassed and poked down by the enemy, try to retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you\u2019re in base."} -{"text": "Gwen\u2019s got a lot of kill pressure over you, so unless you\u2019re ahead level 6, don\u2019t bother fighting her as she can out damage you at level 6.You\u2019re quite good at invading, and as Gwen needs time to come online, try to go for an early invade.Gwen will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances so your team can spot the Jungler leaving their jungle with their Ultimate.As you\u2019re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead."} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate t is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate t is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Kalista is vulnerable to slows and CC. Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage.Kalista may stay in a side lane to split push. When she is not with her team, you can force a team fight or take an objective.If you don\u2019t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. Make sure you have it warded at all times as she can take it quite easily thanks to her r. "} -{"text": "If your team is grouped and you have no vision on Shaco, make sure you have a Sweeping Lens and vision surrounding you, so you will be alerted if Shaco tries to jump in and assassinate a carry.Do not chase Shaco as he may be baiting you into running into his Boxes x or towards his team.Shaco will try to assassinate squishy targets that are moving around the map alone. You can prevent this by playing as a team and by avoiding walking in unwarded areas if you don\u2019t know where he has been."} -{"text": "His early game is terrible, and he should avoid fighting for more extended periods during this game phase. Focus on scaling up and farming.Level six is a decent power spike as it allows Viktor to develop a decent amount of kill pressure in the lane. It will allow him to impact fights quite easily as well.The first item component will give him both mana as well as wave clearing potential. This will prevent the enemy laner from roaming around freely."} -{"text": "Can use his Q to poke the enemy while securing minions from afar. If he uses his Q to push and poke at the same time, he is making good use of his mana.Has built-in Grevious Wounds with his E. This will reduce the enemies healing in the lane and in team fights too.His Ultimate R gives Varuus a ton of playmaking and pick potential for his team."} -{"text": "Infinite scaling on his Passive makes him a late-game monster. He can quite easily start one-shotting people once he manages to get his first item.Extremely powerful when fighting in closed spaces as he can easily land his e and r on multiple targets while crowd controlling them with his n.Very high gank set-up potential with his n. This can allow him to call his Jungler to gank his lane and help him get an early lead, which will be quite devastating for the enemy team."} -{"text": "She is kind of squishy during the early game, especially when her Passive is down. It is quite easy to lose that Passive so she needs to be careful.Besides her Ultimate R CC, her W E CC combo is quite hard to land due to the fact that the enemy can easily kite the combo out. Therefore, Sejuani needs to be really careful about her movement.Can\u2019t gank very effectively until she hits level six and gets her Ultimate R. This gives early aggressive Junglers an advantage over her which they can then capitalize on to shut her down."} -{"text": "Do not fight Miss Fortune and her team inside the jungle as her Ultimate e will cover the entire pathway which will allow her to deal tons of damage to your whole team.As soon as Miss Fortune channels her Ultimate e, try to cancel it by CC\u2019ing her. If you can cancel it quickly, her damage output will be very low.Do not group to close together as Miss Fortune will be able to hit your whole team with her Ultimate e. Splitting up isn\u2019t a bad idea when trying to team fight."} -{"text": "Your initial plan will be to play the lane safely and not get cheesed early on by the enemy Jungler. Set proper vision around the lane and use your k to scout your surrounding before you decide to push the wave.Maintain your range from the enemy and keep poking them whenever an opportunity arises. The best thing to do will be to use your y in such a way that it hits both the enemy champions and the minions at the same time. It will give you push priority as well as the trade advantage.Try to save an k charge for when you skirmish with the enemy bot lane. This will prevent the enemy ADC from dropping vision in the lane brushes. Also, always keep your Q charged up as you don't know when it can come in handy."} -{"text": "His ganking power during the early game is relatively high. This is because he can quickly slow enemies with his E and then W > Q them to lock them down.Level six is a massive power spike for Maokai as he can use his Ultimate R from out of vision and CC multiple enemies simultaneously. This will be quite lethal for immobile enemies.The first item component will allow Maokai to survive fights and will add to his damage as well. He should be able to take a lot of fights during this phase of the game. "} -{"text": "Shaco's level one is a decent time to set up his boxes around the lane and catch enemies off guard. Not many Supports will take Sweeper first, so he should have a gala time in the bot lane.Level 6 is a massive power spike as he can now bait enemies and annoy them massively during fights. He can easily control it from out of vision and make enemies think that it is the real Shaco they are dealing with.His first item will give him a massive damage boost and enable him to quickly burst down enemies. He can also get multiple kills while roaming around the map."} -{"text": "You are really good at securing objectives in the early game. Look to secure objectives whenever they\u2019re up.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again."} -{"text": "Karma early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result.The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use.Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6. Using the lane brushes will offer an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane."} -{"text": "Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate R off and CC your whole team.Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate R off. Try to fight in the open and split slightly apart so she cannot CC your whole team.Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she\u2019s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage."} -{"text": "Avoid fighting or staying close to your teammates (bundled together). As Nautilus\u2019s e can knock players up who come into contact with it, if you\u2019re close to the focused ally you might get hit too.Nautilus will often be the frontliner for his team. Once he has gone in, try to focus him down if his teammates do not follow him in. Naut struggles getting out again once going in- so if he makes a mistake, abuse itNautilus will auto attack anybody who comes close to him in attempts to CC them with his Passive. Try and stay away and out of range during team fights if you\u2019re squishy."} -{"text": "Can buff up his team thanks to his Passive which allows him to upgrade his allies items.His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 1v1 fights. Finally, it\u2019s great in team fights as it could potentially knock-up 5 enemies.Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game"} -{"text": "Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish.Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them."} -{"text": "Look to assassinate enemies with your Ultimate R. Catching someone out while they go to ward or move from one lane to another is a great way of getting ahead.Focus on securing objectives when possible in the mid-game. You can take them alone or with your team.Look for picks on enemies who are too far forward or alone. You can get right on top of them before they\u2019re able to react thanks to your Passive."} -{"text": "Keep poking Shen with your abilities while he is farming, but make sure that you don't get CC'd by him while doing so.Try to keep your resource bar more than half filled as much as possible. It will help you when dealing with unprecedented all-ins.If Shen ults to some other lane to help his allies, you should just focus on pushing and taking as many plates as possible from his tower.Keep the wave close to your tower. The enemy has no sort of sieging potential and can be easily exposed to ganks."} -{"text": "If you meet Poppy when going through the river or if she invades your jungle, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E.Do not do any objectives if Poppy is nearby as she can knock you away with her Ultimate R and potentially steal the objective.Poppy has quite a healthy clear, so it might be difficult for you to invade her in the early game. Keep this in mind if you intend to invade or try to fight her early on."} -{"text": "At level thirteen, both his e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points.Once he gets to level 16, he will have 3 points in his Ultimate m. This increases the overall damage output and will let Jarvan use the ability quite often. It will help his team follow up on fights with ease.Jarvan becomes really tanky during the late game. It not only allows him to be an active engager for his team but also lets him survive all-ins and peel for his carries during significant fights."} -{"text": "His early game is very weak and he can be killed countless amounts of time during this phase. If he isn\u2019t able to get his item spikes early on, he will take quite some time to come online.Can be easily camped during the entirety of the laning phase. This can hamper him from CS\u2019ing and will set him back massively.Extremely weak against all-in champions, especially ones who have dashes or blinks. He is also vulnerable whenever he doesn\u2019t have Flash early on, hence proper wave management can really be devastating for him."} -{"text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "Lee Sin is an aggressive early champion. Expect him to go for aggressive plays to get an early lead.Watch your positioning at all times in this matchup. If you can stand behind minions, it will be really hard for him to land his e on you.Keeping the wave closer to your side of the map early on will make it very hard for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave here will also prevent him from zoning you away from farm and XP"} -{"text": "Being a part of fights is mandatory during this phase of the game. Make sure that you use your E with care as failing to do so can cause you a world of pain.Your Ultimate R will be uber powerful during this phase of the game. The goal is to make sure that you can target as many people with the Ultimate R burst and then increase the distance with your E.Get a defensive item during this phase of the game if the enemy team has a lot of assassins and tanks. You will want to use your Q regularly to win fights."} -{"text": "Aatrox is a lane bully who can snowball quite quickly. If you can get an early lead, try to abuse it to get more kills in the lane to increase your chances of winning the game.You\u2019re a very mobile champion thanks to your E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.You have tons of sustain thanks to your Passive and Ultimate. This will increase your survivability in team fights and skirmishes."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down with your Q and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Shyvana relies on her Jungler to secure objectives so she can get additional stats.When her Ultimate t is down, she is quite vulnerable and doesn\u2019t have any real disengage, although her a can help her escape a little.She has so many counters in the top lane. It can be really difficult to play Shyvana in a lot of different matchups."} -{"text": "Using the lane brushes to land your d and d will be really easy for you in this matchup. Just make sure that you maintain your distance from the enemies at all costs.Remember that you can slow down enemies using your d. It can come in really handy when you are getting ganked and need time to escape.Be a part of neutral objective fights once you get your Ultimate d. Your displacement ability will allow you to get multiple picks for your team. "} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Has a lot of utility and damage in his kit which allows him to play around his team quite often. All he needs to do is get out of his laning phase without giving the enemy a huge lead.His E grants him a lot of outplay potential if used properly. Against unsuspecting enemies, this skill can be really deadly, and can help him secure kills quite easily.Can flank the enemy team with relative ease and can get out of sticky situations with his E. This can send the enemy team into full-on panic mode and can allow your team to follow up with ease."} -{"text": "Do not over-commit in this matchup else you will end up dying and giving up free objectives to the enemy team. Always try to sneak into the enemy backline and blow them up.Focus on the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline. Focus on the same champion as the one your allies are focusing on.You can dish out a ton of damage in late-game team fights with your empowered Q damage. Ensure you\u2019re auto-attacking as much as you can to increase your Q damage."} -{"text": "Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him."} -{"text": "Level six is a variable power spike depending heavily on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game. Level 3 is a decent power spike as it allows him access to all his basic abilities. He will also dish out a lot of damage during duels and heal himself with his W when needed.The first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} -{"text": "Great AoE clears in the Jungle and can be relatively healthy due to her Passive. Her R allows her to dish extra damage which can be a great advantage during Smite fights.Her lockdown potential is immense as she has both ranged as well as melee CC options. She can act as an initiator, or as a source of follow up CC depending on her team comp.She can act as a hefty frontline for her team, and take a lot of damage without getting too low due to her Passive. This makes her a really good source of peel."} -{"text": "Scales extremely well into the late game and can single-handedly carry a game if the game lasts for that long. She can even duel enemy champs due to her e mobility.Extreme mobility allows her to both dodge skillshots, and play defensively at the same time. This can be extremely obnoxious for the enemy, especially when Vayne is using her Ultimate n.Her s is a real game-changer for her as she can use it to completely win extended trades against other laners. It also allows her to cut through tanks\u2019 health bar like butter."} -{"text": "Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. He should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.Fizz\u2019s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease. It has a short cooldown so he will be able to play aggressively over and over again.Once Fizz has recalled and picked up his first item, he\u2019ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent."} -{"text": "Keep the minion wave closer to your side of the map in the early game. Tryndamere has lots of kill pressure and if you push, he could easily all-in you and chase you down the lane.Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be.Whenever his Ultimate e is down, try to abuse the cooldown and look for kills. Once his Ultimate e is up, his kill pressure and survivability increases a lot."} -{"text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done.Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if you\u2019re nowhere nearby.In late game team fights, try to peel for your carries if they\u2019re fed so you can protect them and keep them alive. If you\u2019re ahead, look to take down the enemy Mid laner or ADC.Flank in team fights to make it easier for you to get on key targets with your W. Make sure you continue to flank otherwise you\u2019ll get poked down and forced to retreat."} -{"text": "Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.Use the lane brushes to knockup the enemy laner whenever possible. Go for extended trades as you can deal percentage health damage to tanks.Getting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes. "} -{"text": "Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team."} -{"text": "Draven is an early game monster with his g and can snowball easily if he gets an early kill thanks to his Passive. On Draven\u2019s first back, he will usually get an expensive AD item. If you do not buy the exact same item as him, he will always come out ahead of trades. Take note of his first item and be prepared to play safer. At level 6, Draven will look to go for kills if he hasn\u2019t got any already with the help from his Ultimate t. Respect his all-in potential and play safer when you\u2019re low."} -{"text": "Sona is excellent in team fights due to the added effects her abilities provide her allies with. She just needs to position herself well.Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. This will allow her to impact team fights more frequently.Her healing will be out of the world during this phase of the game. All she needs to do is not die and stick with her team. "} -{"text": "Look for a good healthy fast clear and then start ganking after you\u2019re level 3 or 4.Play around your Ultimate and look for ganks whenever it is up.Don\u2019t forget to keep good objective control! Gank the bottom lane and then rotate to Drake."} -{"text": "Xin is vulnerable to CC during team fights, don\u2019t ignore him. Focus him down when he engages.As he is a strong skirmishing champion, he will look for picks on enemies who are walking around Summoners Rift alone. Avoid walking in area\u2019s that are unwarded unless you know where Xin Zhao is.Whenever Xin Zhao\u2019s Ultimate R is on cooldown, he is incredibly vulnerable. Force team fights when his Ultimate R is down to increase your chances of winning the fight. "} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "His e being maxed at level 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.Jax's main spike comes when he reaches the late game and has multiple items in his inventory. So now he can actually 1 v 5 against the enemy team and come out on top.Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage."} -{"text": "Extremely weak when she is CC\u2019d as she can\u2019t use her dashes and can be killed easily. This allows the enemy team to pick her off before a major fight or when her e is on cooldown.Too steep of a learning curve, which makes it very hard for new players to master this champion. Effectiveness is reduced if the player can\u2019t cancel Auto-attack animations.Very hard for her to come back into the game if she falls behind early on. Very useful for the enemy team to gank her when she is pushed up or dive her when her r is on cooldown."} -{"text": "Needs to powerfarm early on to get his level six. Without his Ultimate R, he can\u2019t really gank effectively as a Jungler.Misuse of his W can get him killed during team fights. This is because it is his main form of CC cleanse and without that he is really squishy.Vulnerable to silences and other CC abilities which can stop him in his tracks. If the enemy team manages to set him back early on, he won\u2019t be able to do much the entire game. "} -{"text": "Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate R are both up. Delay / disengage fights if the enemy wants to fight you.Stay with your team in the late parts of the game. If you get caught out, or the enemy initiates a fight while you're not there, the enemy will win the team fight.Poke and delay team fights while you and your team harass the enemy and get them low. Once they're low, engage. You can also look for picks with your abilities to catch someone who is out of position."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "To prevent all-in opportunities and decrease Nautilus's trading potential, keeping the wave closer to your side of the map is important as you can set up your Jungler.Try and track Nautilus's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Nautilus's superior damage post 6.Nautilus can all-in you at level 2. If you\u2019re not in a position to hit level 2 at the same time as them, back off so they cannot all in you and kill you.You have the range advantage, so you must abuse it! Try to harass Nautilus with abilities and basic attacks whenever they walk up to last hit minions."} -{"text": "Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. It allows her to be a massive threat during clumped fights.Her pick potential is massive during this phase of the game due to her being able to CC enemies with her E or Ultimate R. It helps quite a lot during Jungle fights as well.The team fights are going to be really good for Seraphine. She can heal and shield her allies for quite a lot with her W while dishing out a lot of damage with her abilities. "} -{"text": "Focus on gaining stacks during the mid-game. It is important to continue stacking your Q otherwise, you\u2019ll fall behind.Draw pressure while your team tries to siege objectives elsewhere to open up the map. You may also try to sneak some objectives when your team is busy distracting the enemy.Rotate around the map and assist your teammates if you have to. But, don\u2019t over-commit to help them especially if you can secure objectives."} -{"text": "Vayne\u2019s first power spike is when she is level 6. Her kill pressure and manoeuvrability increases dramatically whenever her Ultimate n is up.Vayne is incredibly weak in the early game. Try to abuse this if you can.End the game as fast as possible. Vayne is a late-game monster and will be incredibly hard to kill in the late game."} -{"text": "Neeko is really good in team fights due to her E and Ultimate R. She just needs to make sure that she can get to the enemy team in her Ultimate R channel time.Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.She will have her core items now, allowing her to deal a lot of damage while peeling for her teammates. This will help her team during fights, especially choke point fights."} -{"text": "Throughout the laning phase, try and keep the wave closer to your side of the map. If you push, he could zone you away from the farm and kill you when you walk up to CS.Master Yi is weak early, but will be stronger once he hits level 6. Take care and avoid staying in lane if you\u2019re low so you don\u2019t get killed by him.Avoid giving him kills early. Master Yi is a snowball heavy champion and can easily take over the map if you let him get ahead."} -{"text": "Unless you have an advantage, do not fight Xin Zhao in the early game. His 1v1 is incredibly strong thanks to his Q and E and he will win most skirmishes.To make it harder for Xin Zhao to get successful ganks off, make sure you place vision around his jungle entrances. This will give your allies enough time to back off and escape before he is able to reach their lane.Xin Zhao has good objective control and can take them pretty easily. Make sure you keep the Dragon warded at all times so you can spot him before he is able to take it."} -{"text": "His tankiness will be on another level during this phase of the game. Combined with his W and Q, that will make it really hard for the enemy to kill him.Another point in his Ultimate R will increase the shield amount and reduce the ability's cooldown. Both of them are beneficial to Shen and his team.Shen is extremely decent in team fights. He can easily CC multiple enemies with his E > Flash combo and immediately defend his carries with his Ultimate R, Q, and W. "} -{"text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along.Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} -{"text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down his Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots (if they\u2019re AOE), try and aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane. Once Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of his empowered abilities."} -{"text": "Her first major power spike in the laning phase is when she hits level 6. She can set up ganks for her Jungler, or look for kills to get an early lead.When Lillia has completed her first component item, her damage output will heavily increase. She can look for more skirmishes with the enemy laner and will be able to trade frequently with them.Between levels 4 and 5, she would\u2019ve put multiple points in her Q. Her damage output and trading ability will be quite strong during this time."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam. "} -{"text": "Rammus is really tanky during the late game. He won't take a lot of damage but can return a lot of damage if enemies attack him consistently.A maxed-out Ultimate 2 will allow Rammus to completely take over a fight. Since he can use it frequently, picks will be aplenty.Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily. He should focus on making sure that his allies don't get killed by flanks to ensure an easy victory."} -{"text": "Level 6 a significant power spike for Jhin as he can now put the final nail on the coffin of targets who managed to escape with a sliver of health. It will also allow him to pick off enemies with his Ultimate R slow.The first item component will allow Jhin to do a lot more damage to enemies and will bolster his fourth shot effectiveness. It will help his overall laning phase by a lot.Jhin's Q is both his waveclear and primary damage ability. Putting additional points in it will make it more powerful, and enemies will take a lot of damage if the early Q grenade bounces kill the designated target."} -{"text": "Amumu\u2019s level 6 power spike is incredibly strong as it allows him to start ganking thanks to his Ultimate y. You can delay his power spike by invading him early.Once Amumu gets tons of cooldown reduction, his Ultimate y will be on a shorter cooldown. This allows him to gank more often and have more success when it comes to ganking.Depending on the build, you\u2019ll need to either invest in armour pen if you\u2019re an AD champion, or magic pen if you\u2019re an AP champion. If he is going damage, you might need some defensive items. As the game goes along, he will become stronger and stronger, and tankier and tankier."} -{"text": "Draven will be able to one-shot the enemy in the late game as long as he watches his positioning and doesn\u2019t get caught out.At level 13, Draven will max his second ability. This is great for Draven because it will allow offer him additional protection in the late game.Draven\u2019s level 16 is pretty good. The extra damage his Ultimate t offers him will come in handy and allow him to execute enemies. As his Ultimate t is an AOE ability, it will also deal damage to multiple champions at once."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "They are going to be ganking early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can.Before invading, make sure you have your Passive stacked so you can win the trade.If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off.Post 6, they win the 1v1 as they\u2019re stronger when their Ultimate is up."} -{"text": "Great pick potential with her E especially when the target is hiding behind their minion wave. Her Q provides for a good amount of wave clear which helps her get lane priority.Extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her.Her Passive combined with her Ultimate R can be a deadly combo. If she goes AD, she can run any enemy down if they don\u2019t have some form of CC ability on them."} -{"text": "Whenever Anivia\u2019s Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown.Her t is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in. You should only throw it out unless you are certain you can land it.Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her."} -{"text": "Continue to play around objectives like the Rift Herald and the Dragon to keep your team ahead.Make sure you\u2019re also using your Ultimate and constantly looking for ganks with it.Supports will start walking around the map alone in the mid-game. Capitalise on this to get yourself free kills."} -{"text": "Trundle has great gank set up and can catch out enemies with ease thanks to his e. If they\u2019re in a choke point in particular, it will be hard for them to escape him.His Ultimate n makes him incredibly tanky and hard to kill. If he\u2019s laning against a tank, he will be really hard to kill.Trundle offers good peel and good utility for his team. He is a good Support."} -{"text": "Xerath has very reliable wave clear and push thanks to his low cooldown abilities and kit. Avoid taking unnecessary damage by standing outside of the minion wave when he uses his abilities.Look to trade with Xerath when his 2 or r is on cooldown. When he doesn\u2019t have either of these abilities, he is incredibly vulnerable. Mix this with his low mobility- he is easy pickings for any would-be aggressor.Avoid roaming if Xerath is in lane as he can push the lane very quickly while you\u2019re gone. Look to roam when he\u2019s either dead or in base."} -{"text": "Putting the final skill point in your Ultimate at level 16 is a good power spike for you. Your Ultimate will be on its lowest cooldown and will be vital in helping your team win team fights.Teams will be grouped in the late game, so you will truly shine at this stage of the game. In the late game, you\u2019ll have multiple items completed which is key. Your healing and survivability should be quite high in the late game."} -{"text": "Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks."} -{"text": "Early game is pretty simple where you will want to ensure that you can land as many charged shots on the enemy as you possibly can. Always use the lane brushes to land your W on the enemy.Working with your Support is important in this game. Your W can easily set your Support up to make plays which can lead to multiple kills for you.Once you get your Ultimate R, you should always try to take part in clustered fights. Along with your E, you can make massive game-changing plays. "} -{"text": "Always keep an eye on which Ultimate Sylas has. If his Ultimate R is a very strong team fighting Ultimate, try to wait for it to go on cooldown before forcing a fight.Look out for flanks as Sylas will often try to flank in a team fight with his E to get onto carries.Make sure no one on your team is stood too far forward or out of position as it may allow Sylas to pick them off his with his E and start the team fight."} -{"text": "Ward the river to reduce her ability to get early ganks off.If you see her ganking someone on your team, invade the opposite side of her jungle to take away camps and deny her XP.She can easily secure objectives like the Drake or Rift Herald thanks to her Packmates. Ensure they\u2019re warded whenever they\u2019re up so she cant take them for free."} -{"text": "Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them with your other frontline champions and Ultimate R.Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.As you\u2019re the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it."} -{"text": "You're quite immobile which can make you a prime target for chain CC and assassins. You rely on extended trades, so taking you out quickly will give the enemy team a huge advantage (especially if you have your Infernum W up when you die).Some weapon combinations are really bad on you and don't synergize well. This can lead to periods where you can't retaliate as effectively as your counterpart. Avoid fighting until you get a favorable weapon combination.You are item reliant during the mid-game. If you are camped constantly early on, you won't be able to farm freely and will have a hard time as the game goes on. Also, the enemy team will look to fight you when your Ultimate R is down, so be very careful about initiating a fight during this time."} -{"text": "Work with your Jungler and see if you can secure some picks around the map. Getting a kill is good but you can also try to force the enemy to recall.You're extremely fragile and will probably die if you get caught out, hence make sure that you use your E with discretion.Your Ultimate R will be on an extremely short cooldown now so use it as much as you want to help your teammates out. "} -{"text": "Keep a constant eye on how many Style points she has. The closer to S rank, the more mobile she will be and the deadlier she can be too. Post 6, she cannot use her Ultimate R unless she is fully stacked on Style pointsSamira is an incredibly mobile champion. To reduce her mobility and increase your survivability, try and keep the minion wave closer to your side of the map. This will make it impossible for her to use her E aggressively. If you\u2019re a weak ADC in the early game, definitely keep the wave closer to your side of the map.Playing around her W in lane is crucial as it can block projectiles (auto attacks). Whenever she uses this ability to trade with, try to abuse the cooldown and go for favourable trades."} -{"text": "When fighting Gwen, try to bait out her E first and then use your E so it's harder for her to dodge it.As you\u2019re great at duelling and strong early on, try to make early plays around the map to get yourself and your allies ahead.You\u2019re quite good at invading, and as Gwen needs time to come online, try to go for an early invade.Playing around your Ultimate is key in this matchup. You\u2019re wasting ganking opportunities when you\u2019re sitting on your Ultimate and not ganking your allies."} -{"text": "Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate R are both up. Delay / disengage fights if the enemy wants to fight you.Stay with your team in the late parts of the game. If you get caught out, or the enemy initiates a fight while you're not there, the enemy will win the team fight.Poke and delay team fights while you and your team harass the enemy and get them low. Once they're low, engage. You can also look for picks with your abilities to catch someone who is out of position."} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown. "} -{"text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.Whenever your Ultimate e is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate e is a great trading tool which makes you much stronger.Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} -{"text": "Continue pushing the minion wave with your Ultimate m while remaining safe. Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives.Rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast.Make sure you have vision around your lane at all times. As you\u2019ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you\u2019re overextended and pushing."} -{"text": "Nasus is weak early on. You can use this to your advantage to invade him and steal away his camps. Stealing away his camps will deny him stacks.His Dragon taking capability is really weak early. Try and take the objective before he can gank bot lane and take it for himself.Counter ganking Nasus is pretty easy, so try and do it. Once he\u2019s gone in with his W, he only really has his auto-attacks and Q to deal damage."} -{"text": "His first major power spike is at level 4 when he gets 2 points in his **Q**. It will be easier for him to trade at this time.When his **Ultimate** is up, he is stronger and harder to fight. The extra damage can be quite surprising and hard to handle.K\u2019Sante spikes when he gets his first item (as well as both component items). Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase."} -{"text": "The longer the game goes, the more stacks Cho\u2019Gath will have. This makes him quite strong in the late game.When he hits level 16, Cho\u2019Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.Depending on his build path, Cho\u2019Gath will either deal a lot of damage in late game fights or be incredibly tanky."} -{"text": "Group up with your team during this phase of the game and ensure that you can land consistent DPS on the enemies. Your Ultimate R should be saved for yourself, but exceptions are applicable if one of your carries is in danger.Use your W wisely during this phase of the game. That ability can completely change the outcome of a fight if you use it at a good moment. A proper moment would be to ruin a mage's full damage combo by W 'ing them.During neutral, objective fights, stay somewhere near your Jungler so that they don't get picked off during or before a fight. Losing crucial objectives will definitely lead to your loss if you're not careful enough."} -{"text": "Don\u2019t fight Trundle if he is ahead. His skirmishing power is incredibly strong especially if he has his Ultimate n available.Trundle cannot really gank if he doesn\u2019t have any strong lanes- so he will look to power farm instead. Try to gank as much as possible so you can get your allies ahead.Trundle has good objective control and can solo them with ease. Keep them warded at all times to make it harder for him to secure them."} -{"text": "A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.His damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.His team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome."} -{"text": "Unparalleled poke with his p and 2. His 2 slow makes it much easier for him to be able to land his p and r on his opponents.His r is a stun, which can be game changing if it lands on the proper target. It also gives Xerath some form of self peel as he doesn\u2019t want enemy champions on his face.His 2 slow can also help him immensely in team fights. He can set-up opportunities for his team to land their crowd control on the 2 slow inflicted member of the enemy team."} -{"text": "Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well.She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone. "} -{"text": "His engage and lockdown potential is really high due to his E and Q. Once he unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly.If he goes full AP, his burst damage is unreal, especially when he is fighting 1 v 1 against someone squishier. His W still provides him enough tankiness to not get popped immediately.On catching someone out, he can get that enemy\u2019s Flash with ease if he can\u2019t translate it into a kill with his Ultimate R into Q and E combo. This is especially viable when Gragas is Jungling or when he is roaming around in the enemy Jungle as a laner."} -{"text": "Her first major power spike is at level 6 as she gets access to her Ultimate R. She will be really strong at this stage of the game.Once she has completed her first component item, her trading ability heavily increases. Beware of trading her if she gets her first component before you.She is good in team fights thanks to the AOE on her Ultimate R. She will be good when enemies are grouped closely together."} -{"text": "Quinn doesn\u2019t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC."} -{"text": "Garen\u2019s lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Since he lacks any form of ranged engagement potential, he is really weak against ranged enemy champions.He relies on flanking the enemy team from the sidelines. If the enemy team manages to set the proper vision, Garen\u2019s game plan will collapse and he will be useless especially if your team managed to set him behind early on.Due to him having multiple builds, Garen\u2019s effectiveness can vary from game to game. If he decides to go for the full AD build when his team lacks a frontline, he won\u2019t be able to do anything that game if he is set back. This should be a proper signal for the enemy Jungler/team to camp him when possible."} -{"text": "Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her g will be in for a world of pain from now on.Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.Her early game isn't that luminous because her damage isn't too significant because of no items. As the game progresses, she should have an easy time dealing with her opponents. "} -{"text": "His E is quite short-ranged which makes it hard for him to land this ability from clear vision. This can hamper his all-in potential.If he uses his W and Q carelessly, then he and his team will be in a really disadvantageous position, and will get pelted down quite easily.His Ultimate R has a very long cooldown and will force him to lose priority almost instantly. "} -{"text": "Sett is great in extended trades thanks to his Q. As long as he can stick to an enemy champion, he should win 1v1 fights.His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him."} -{"text": "Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind."} -{"text": "Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally.Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "Soraka will go to ward alone during the mid-game. You can abuse this by looking to ambush her as she goes to ward an objective. While she is dead, you could force a fight or take an objective with the numbers advantage. Invest in an Executioner\u2019s Calling or Morellonomicon if your champion benefits from it. This will reduce Soraka\u2019s healing potential from her W and Ultimate R to help you win the team fight.As Soraka will be positioned in the backline, it will be difficult for you to take her down fast. To make killing her easier, try to flank from the side rather than running directly towards her in a team fight."} -{"text": "At level 9, Renata Glasc will max her first ability. It will be really good for her as she will deal damage and be able to keep her allies alive for a lot longer.2 points in her Ultimate R at level 11 offers her extra pick potential at this stage of the game. As teams start to group up in the mid-game, she will be quite strong.Putting an additional point in her Ultimate R is great for Renata as teams start grouping during the mid-game. The reduced cooldown on this ability enables her to go for more picks in fights."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss out on a lot of potential kill pressure.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you\u2019re going to miss on the CC it provides.Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} -{"text": "This is the phase of the game where you will be dealing a ton of damage. You can use your E more liberally to get some kills from now on.Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies who have already taken some damage.If you have allies who have CC built into their kit, try to stick near them. You should always focus on the CC'd target and kill them when you get a chance. Also, if the enemy has an assassin, try to shadow them and see if you can get the kill on them if they assassinate your allies."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "His mid-game team fighting is quite potent during this phase of the game, especially if he gets a multi-man E on the enemy.The second point in his Ultimate R will let him do more damage with the ability. It is necessary to ensure that he tosses the target in the proper direction. His first ability will be maxed out at level 9. This will let him deal massive amounts of damage during ganks and mid-game fights. "} -{"text": "As soon as Mordekaiser activates his W, disengage as he will block the damage you deal to him if you continue to fight him.Mordekaiser is quite immobile. If you keep the minion wave closer to your side of the map, you will force him to overextend for farm. You can then capitalise on this and get assistance from your Jungler.Once Mordekaiser hits level 6, his kill pressure in lane grows. Keep this in mind and be wary with your positioning when low as he may try and catch you out with his Ultimate R."} -{"text": "Cho\u2019Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.Cho\u2019Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him."} -{"text": "Level 11 isn't excellent as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table.Her first ability will be maxed out at level 9. This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy.Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well. "} -{"text": "Once he uses his W offensively, he won\u2019t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.His Ultimate R does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage."} -{"text": "His early game ganks are pretty solid as he can quickly E over walls and catch enemies off-guard. His damage is nothing to be scoffed at either.Level 6 is a massive spike. It increases his overall burst damage in the game, and he can easily bamboozle enemies by hiding himself. He can also use it defensively to avoid unfavorable situations.The first item component should help him a lot with duels and his clears. His damage output will be really high during this phase of the game, and he can catch enemies off-guard easily. "} -{"text": "Orianna is good in team fights as her Ultimate d has a large radius and can CC multiple targets at once. Avoid standing close to your ADC post 6 so she cannot Ult d both of you.Orianna is weak early, but her poke can be very hard to deal with once she has a few levels behind her. This is especially true after level 4.Once Orianna has completed her Mythic item, her damage output will be extremely high. Look out for surprise Ultimates d and try and stay away from her d."} -{"text": "Maokai's level 2 is a decent powerspike as he can now look to all-in the enemy ADC or Support with a potent CC combo. The chances of success increase with the amount of poke Maokai can land on the enemies with his saplings.Level 6 is a massive power spike for Maokai as it allows him to get an AoE CC ability which is really beneficial in clumped objective fights. It is most dangerous and effective when used from the fog of war.Boots are a pretty solid early game purchase as it allows him to roam often and respond to Jungle skirmishes. He is mighty around lane brushes due to the sheer amount of damage that his saplings do."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} -{"text": "Volibear's early game ganks are pretty solid, provided he can play around vision properly. Once he unlocks his basic abilities, he should easily gank any lane where the enemy is overextended.Level 6 is a significant power spike for Volibear. This is mainly because of his ability to initiate fights independently and instigate tower dives with ease. Any low-health squishy target will be forced to play safely and recall abruptly.Volibear's objective control is pretty good too. He can quickly clear his camps and take neutral objectives with ease if an opportunity presents itself. His E will help him a lot when taking these objectives. "} -{"text": "He is very immobile so make sure you only over-extend when you have wards placed, and you back off if the enemy looks to be playing aggressively.Rumble needs to get a head, and win lane to be useful. He isn\u2019t that good when behind.He can have little laning power when he is playing in a countered matchup. In these cases, its best to avoid picking Rumble."} -{"text": "Once Kennen has two points in his Ultimate m, he will be able to deal massive amounts of damage to the enemy team. He just needs to choose the perfect moment to go in.Kennen is excellent in team fights due to his Ultimate m. He can pair it with his Flash for a devastating combo on the enemy team, which will leave them helpless.More items mean more damage for Kennen. This will let him take over the game, and his poke damage will increase significantly in the game. "} -{"text": "Prioritize poking down Zyra herself rather than her ADC, as she is generally squishy and easier to harass. By reducing her health, you can create pressure and limit her ability to freely use her abilities.Maintain the minion wave closer to your side of the map to create opportunities for your jungler to gank. This forces Zyra to overextend, making her more vulnerable to ganks and reducing her ability to escape effectively.Be cautious when facing Zyra at level 6, as her kill pressure significantly increases. Adjust your playstyle to be more defensive and play safer during this phase of the game.Avoid detaching from your ADC when Zyra's E ability (Grasping Roots) is up, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and susceptible to being eliminated."} -{"text": "Test of Spirit E is essential when it comes to trading. Dodging this ability is key as it will reduce her trading power. Ensure that you\u2019re always stood behind at least 1 minion. Do not stand inside the minion wave though as Illaoi can use her Q to push the wave and poke you at the same time if you stand in it.If you\u2019ve been hit by her E and escaped the zone, don\u2019t kill all the Tentacles. Stand next to one of them so another one cannot spawn. Try and freeze the wave closer to your side of the map. Illaoi is weak early on and will try to freeze the wave and then zone you away from minions when she is stronger. By keeping the wave closer, you\u2019ll limit her ability to farm and scale."} -{"text": "Lissandra will be using her Q and E to push the wave. Stand outside of the minion wave so she is forced to choose between pushing with her Q or trying to poke you instead.When Lissandra is level 6, you\u2019ll need to play a bit safer as she has increased kill pressure and can set up her Jungler very easily. Make sure you have enough vision around your lane to spot the enemy Jungler before they show up and gank you.When playing as a melee champion, try and stay at max range at all times so it\u2019s harder for Lissandra to CC you with her W. Be careful when walking forward to last hit, and play respectfully if she is zoning you so you don\u2019t take tons of damage."} -{"text": "His first clear may be a bit hard to complete effectively, so he should ask his teammates to give him a decent leash. If that is not possible, he should kite the camp around well enough to ensure that he takes small amounts of damage.On unlocking all his basic abilities, Brand should start ganking over-extended lanes whenever a chance presents itself. He will want to get a lead early on to dish out a lot of damage in late-game fights.Once Brand gets his Ultimate R, he should take part in more fights, primarily neutral objective fights. He should try to take fights around choke points and use his Ultimate R on clumped enemies. "} -{"text": "2 points in his Ultimate r will make him more potent during fights. He will have to flank enemies and ensure that all the CC from the enemy teams' side is used up.His first ability will be maxed out at level 9, allowing him to deal hefty amounts of damage in a very brief period.He is pretty decent during team fights. He can completely decimate the enemy team if he manages to get a e reset off with his Ultimate r activated. "} -{"text": "Keep in mind that Vi has great pick potential with her Ultimate R. Avoid walking too far forward in a team fight as she may pick someone off who has stepped out of line.Depending on Vi\u2019s build path, she could look to assassinate targets that are walking around Summoners Rift alone. If she is ahead with lots of damage, do not go through the river if it\u2019s not warded. If Vi initiates a fight with her Q, try to burst her down before she is able to activate her UltimateR. Even though she is tanky, she is prone to burst damage and CC."} -{"text": "If you wanted to, you could get some early healing reduction items to help cut down on Sona's healing. It will make killing them a lot easier too.Ensure that the minion wave is positioned nearer to your side of the map so your Jungler can gank your lane and easily kill Sona.Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Sona cannot use their Ultimate to execute you.Bait out abilities before looking to fight Sona. They can turn around exchanges, and to make trading more favourable, you should wait for them to use one of their abilities before fighting them."} -{"text": "Azir doesn\u2019t spike at level 11 unlike a lot of champions. Keep this in mind during the mid-game as his Ultimate R may be less impactful compared to other champions on the rift.At level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, he should be able to poke and farm from afar without dying to the enemy.When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don\u2019t be afraid to make more aggressive plays when you have an item or two."} -{"text": "Can stay safe while poking and farming with his Q from a really long distance. This poke can be really obnoxious for the enemy team and will send them scampering. Helps him in covering up his weakness due to his immobile nature.Has inbuilt Grievous Wound in his kit. His E slows as well, which makes it really easy for him to deal with healers and engage Support champions. This can be really advantageous in a team fight.His Ultimate R provides utility for his team and can allow him to get key picks which will help him close out the game. The projectile moves swiftly so it is quite easy to land as well."} -{"text": "If Blitzcrank ever misses his b in a team fight, make sure you focus him down and kill him while he\u2019s out of position. He is quite vulnerable to CC and if you can lock him down, he\u2019s an easy target.Blitzcrank is rather squishy and immobile. Catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon.If Blitzcrank is nowhere to be seen, he might be on the flank your team and trying to get a good Hook b. Make sure you have vision near you when sieging objectives."} -{"text": "Make sure that you take part in neutral objective fights and blind multiple people with your Q. That ability will do a lot of damage and will allow you to burst the enemy down.You may try to be a daredevil and look for flanks on the enemy backline with your Ultimate R. That being said, make sure you have a defensive item or some escape plan if things go south.Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} -{"text": "Be a part of as many fights as you can in this phase of the game. It will really help you get more kills due to how your Ultimate works.Chokepoint fights and looking for flanks should be the main goals during fights. Chokepoints will facilitate your Q landing while flanking will disrupt fights completely.Do not barge into the enemy team if you don't have any follow-up from your team. You are an important part of the fight and it is vital that you stay alive, lest you want the enemy team to take over the neutral objectives."} -{"text": "Trundle is strong in the very early game in the Support role. Expect him to go for early plays to get ahead.At level 6, Trundle will be a lot stronger thanks to his Ultimate n. It will buff him up and make him much harder to handle.Once he has purchased boots, Trundle\u2019s roaming potential and overall map pressure increase. He may look for plays around the map to get his team ahead."} -{"text": "She has excellent waveclear and splash damage with her Q. This allows her to get lane priority and help her other laners/Jungler when they are contesting objectives.Her d allows her to shield everyone in her team. It also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy.When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead."} -{"text": "She doesn\u2019t do well in extended auto-attack trades. Wait for her to waste her C or Q and then use the cooldown to play aggressive and kill her. Taliyah doesn\u2019t gain access to a damaging Ultimate R at level 6. If you\u2019re a champion with a strong Ultimate, try to abuse her weakness at this time.When trading with Taliyah, always keep behind at least 1 minion. This will make it very difficult for her to deal damage with her Q."} -{"text": "Extended trades are a way to go in this matchup. Keep the brushes warded as Garen may try to drop vision on you.Don't let him farm in peace and keep poking him whenever he goes to last hit.Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem.Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} -{"text": "Beware of Gragas's early game invading potential. They can invade you often, so you must be ready. Pay attention to what's happening on the map at all times.Ward for your allies! Gragas is a great ganker, and you can decrease their early power by warding for your allies, so they do not die to ganks.Your Ultimate is strong, so you must abuse it to gain a lead over Gragas. They will be ganking often, so you need to do so too.A good Gragas will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Once Kayn gets 2 points in his Ultimate R, he will be able to all-in enemies much more frequently. It will be perfect since he will also get his form.His Q will be maxed out at level 9. This is really helpful for him as it is his paramount damage ability. It will allow him to dish out a lot of damage and kill squishies and tanks (depending on his form).During the mid-game, he should be able to get multiple picks on the enemy team. Since the enemy team will be in disarray, securing picks will become very easy for Kayn, especially on the enemy Support."} -{"text": "Really good duelist and can one vs one anyone if she manages to get a lead early on. Her Passive along with her Q allows her to do a lot of damage to both squishies and tanks alike while allowing her team to do what they want.Her W is the most important ability in her kit and she can completely negate any form of damage and CC with that ability. The fact that it can block the Ignite tick damage in itself can be tilting for her enemies. When used properly, she can even CC a group of enemy champions by countering any source of enemy CC.If she manages to find someone separated from their team, she can one vs one them easily, even if she is behind. This is due to the amount of damage that she can dish out with her Passive and her Ultimate R. Such picks can easily allow her to pressurize and take over a portion of the map."} -{"text": "He isn\u2019t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can\u2019t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).His x can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.His e allows him to get out of sticky situations with ease. When combined with his Ultimate l, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it."} -{"text": "Play around your Zhonyas Hourglass in late game team fights. Avoid fighting unless it\u2019s available to you.Stay grouped with your team, but avoid engaging straight away. Wait for the right time so your Ultimate R doesn\u2019t get interrupted.Assassinate and take down key targets in team fights. Your goal is to clean up fights and deal as much damage as you can before falling down."} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays.Push the wave and look for roaming opportunities. Lissandra is a very good roaming champion who can impact the map and assist her allies with ease. Post 6, try to push and roam. "} -{"text": "Kai\u2019Sa\u2019s early game strength depends on the Support synergy. When paired with all-in champions, she will be good in the early game.Her level 6 power spike is pretty useful. She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself.When Kai\u2019Sa has purchased her first component item, her damage output will increase. She will be better at skirmishing and trading with the enemy too."} -{"text": "Flank in team fights to make getting on the enemy backline easy. Make sure you\u2019re nearby so you can get in the fight fast.Continue to play around your Ultimate R cooldown and look for fights when it\u2019s up. Do not fight when it\u2019s on cooldown as you\u2019ll miss out on a lot of extra damage.In the late game, stick with your team and look for picks with your Ultimate R. If you\u2019re able to catch a squishy champion out of position, you can take them down and win the fight."} -{"text": "Another point in his Ultimate b will seriously tip team fights in chokepoints into his favor. All he needs to do is time it well and drop it at the proper places.He will now have multiple items at his disposal. This means that his damage will increase significantly, and he should have an easy time melting through enemy health bars.Rumble's presence during mid-game fights is really fabulous. He should be able to win multiple fights just by using his Ultimate b properly. "} -{"text": "Diana can start ganking from level 3 onwards, but the more levels behind her the better. She should avoid over forcing ganks if they\u2019re too risky so you don\u2019t fall behind.Level 6 offers Diana lots of burst damage and CC. Because your Ultimate R is such a strong tool, make sure you\u2019re trying to gank whenever it\u2019s available.When Diana has completed her Mythic item, her 1v1 potential is incredibly strong. Don\u2019t be afraid to fight the enemy Jungler alone if you have the item and level advantage."} -{"text": "Deny Garen\u2019s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier. Garen\u2019s E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you. Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Q to get in range of you to trade. You can capitalise on this and look to trade with him while it\u2019s on cooldown."} -{"text": "Once Pantheon hits level 6, communicate with your team whenever Pantheon recalls or leaves lane as he may use his Ultimate R to roam and help another lane. It\u2019s not uncommon for Pantheon to recall and run bot with his Ultimate R.Take care in the early game as Pantheon will try to skirmish frequently and go for kills. Keep this in mind and be prepared to sacrifice some CS for XP if you\u2019re weak in the early game.Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade. The best time to fight him is when he has no stacks, and an ability on cooldown."} -{"text": "His early game ganks are pretty solid as he can CC pushed up targets with ease. That being said, ganking allies with hard CC is always preferable for Shen.Level 6 is a massive power spike for Shen. It is also a free gank/roam ticket for him as he can immediately show up to a lane and catch the enemy off-guard.The first item component will allow him to deal more damage and bolster his overall survivability. It will let him clear his camps quickly as well. "} -{"text": "Lee Sin should finish the game by this point, as he will now start falling off. He will still be able to pick enemies off, though.Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fights frequently and act as an asset to his team.Lee Sin will have multiple items during this phase of the game. It will allow him to survive longer during his fights and let him play the role of the disruptor very effectively."} -{"text": "Extremely vulnerable to crowd control, which can also ruin his chances of proxy farming the lane. It is also useless if his team can\u2019t really capitalize on him drawing all the attention.He suffers in the early game as he can not use his l consistently. Once he is out of mana, he can\u2019t do anything and is practically useless.Shouldn\u2019t really be participating in team fights until he has his Ultimate n up. Otherwise, he can easily be stunned and taken out of the fight. He definitely needs his tank stats to dive into the enemy team."} -{"text": "When Ahri hits level 11, she will have 2 points in her Ultimate. This offers her extra pick potential during the mid-game.At level 9, Ahri will max out her Q. She will be able to easily push the minion wave during this stage of the game. Mix this with the items she picks up beforehand, she can constantly keep the enemy pushed into their tower.Since Ahri is a burst Mage Assassin, when multiple items are completed, she will be able to secure picks on squishy targets throughout the mid-game: leading to a possible neutral objective advantage. "} -{"text": "You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready.Due to your soldier positioning mechanic, any enemy champion who has a dash, or some other form of mobility spell, can prove to be a really hard target to catch out and kill for you.Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way and then the enemy Jungler shows up for a gank, you will have a really hard time getting out of the situation without your Ultimate R. "} -{"text": "Avoid grouping tightly together as it will give Malphite a great opportunity to land a 5 person knock up with his Ultimate h.Do not look for fights in the jungle or around the Dragon or Baron. This is because teams will generally be grouped closely together- which allows him to get a good Ultimate h off. Instead, try to fight in the open in a lane. Poke and disengage are Malphites biggest threats. If you can, try to poke him down as much as possible before a team fight occurs to make it near impossible for him to engage without dying. Keeping him low will force him to recall."} -{"text": "He can deal a surprising amount of damage in a full trade at level 4. Keep your distance to make it impossible for him to jump on you.Jayce\u2019s w s or sw combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from his s. Don\u2019t stand close to the wave as his s is AOE.He is very good in team fights. Make sure you engage as soon as possible so he is unable to poke you down and poke you out of the team fight."} -{"text": "Annie\u2019s best power spike in lane is once she unlocks Tibbers R. She can look for aggressive picks and Flash plays with Tibbers and her stun.Annie will always be a little bit strong when she has her stun ready or almost ready. If the enemy looks to fight you while you have max stacks, you can quickly turn around the fight.Once Annie has completed her first component item, her wave clear and trading power increases. In particular, her Q and W will make trades go more in her favour."} -{"text": "You should be focusing on catching enemies out with your Ultimate R at this point. Playing the role of the disruptor, you should always be on the lookout for neutral objectives as your Ultimate R can stall an objective long enough for your Jungler and team to do something.Don't forget to collect your chimes regularly. They increase your damage output and you can quite literally 1 v 1 squishy champions if you collect enough of them. Besides, your auto-attack AoE slow will play a major role during team fights.During objective fights, always try to CC the enemy Jungler due to them possessing the Smite summoner spell. This will give your Jungler ample time to steal the Baron. Another thing you may want to do is use your Ultimate R to cancel recalls on a bunch of enemy targets. This works like a charm when your team has a split pusher."} -{"text": "Focus on farming and getting as much gold and XP as possible. You need time and gold before you\u2019re able to come online and deal damage.Your champion is incredibly weak in the early game. Focus on farming and avoid fighting with the enemy until you\u2019ve got an item behind you.After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Do not fight anyone unless you have an advantage over them. Continue to get XP and gold."} -{"text": "Her Ultimate R is game-changing. If she gets one good Ultimate R off, it could win her team the game. In particular, if she is able to fight inside the jungle, she should easily get a good Ultimate R off.Has lots of mobility which can allow her to get on to enemies quickly or escape horrible sticky situations.Finally, Qiyana has a lot of burst damage thanks to her Q. This means she can one-shot enemies in the late game in one combo."} -{"text": "Extended trades work in the Kalista\u2019s favour. Try to keep trades short and sweet so she cannot deal tons of damage with her r.Kalista is a very strong early game champion. Try to harass and poke her down so she is unable to play aggressive and snowball.Post level 6, be careful about focusing the enemy Support in a trade as Kalista can save them with her Ultimate x. Keep this in mind and try to focus the Kalista instead."} -{"text": "However, a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players.He also has a lot of combos in his kit, which makes him quite difficult to master. He is a challenging champion for beginners to learn from.When he is behind, he isn\u2019t that good. While he does have AOE and a lot of damage, he does nothing in fights when behind."} -{"text": "Depending on Karma\u2019s build path, she may spike earlier rather than later- and vice versa. Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward.Remember that Karma has her Ultimate a at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q."} -{"text": "Quite immobile, which can lead to him being camped a lot during the laning phase. Once set back during the early game, he won\u2019t be able to dish out a lot of damage.On missing his E, Mordekaiser\u2019s opponents can easily all-in and engage on him. This is because he won\u2019t be able to displace the enemy team, and the carries will be able to freely all-in him.Early Grievous Wounds can reduce his W damage by a lot. This will help his enemy even out the duels during the early game."} -{"text": "Her level one and two are good for long-ranged poking in the lane. She should focus on gathering some souls early on, hitting level 2 quickly, and then going for an all-in on the enemy with her W.Level 6 is a decent powerspike as it unlocks a finishing and defensive move. She can use it to impact fights on the other side of the map and save herself if a fight goes south.The first item component will help her survive the lane for a more extended time. It allows her to increase her overall damage output, which means she will set up plays for her ADC."} -{"text": "Dr Mundo\u2019s main power spike during the early game is when he reaches level 6. His Ultimate R offers him a lot of additional protection, and the additional movement speed it provides will make it hard for the enemy laner to escape from his ganks.Mundo can start ganking from level 3 onwards. While his Q doesn\u2019t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies.Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase. At this stage of the game, his duelling ability and kill pressure will be very high."} -{"text": "Really good poke and wave clear with his Q. The slow also allows him set ganks for his Jungler and allows him to whittle his laner down.His W can allow him to heal a lot of health in dire situations. Being a point and click, it is quite easy to land and can easily change the tide of a fight.The initial cast of his E allows him to dash to a certain location. This can allow him to dodge skillshots and also get on an immobile or vulnerable carry."} -{"text": "Swain is good in team fights thanks to his AOE Ultimate R. Forcing a fight or fighting when Swain isn\u2019t around will make it easier for your team to win team fights.Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person E and start the team fight.Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate R, burst him down so he is unable to dish out lots of damage."} -{"text": "When playing Yuumi against Nami, it can be beneficial to keep the minion wave close to your side of the lane. This creates opportunities for your jungler to gank and potentially secure kills or summoner spells from Nami and her ADC.Be aware that at level 6, Nami's kill pressure increases significantly, especially if she lands her Aqua Prison (Q). It's crucial to be cautious and avoid getting caught by her crowd control, as it can lead to your demise or that of your ADC. Position yourself defensively and be prepared to detach and use your E (Zoomies) for the speed boost to help dodge her abilities during fights.When engaging in poke or dismounting to auto-attack, try to anticipate Nami's Aqua Prison and actively dodge it. Utilize the speed boost from your E ability to help you sidestep her skill shots more effectively, increasing your chances of avoiding her crowd control.Consider investing in healing reduction items early in the game to counter Nami's sustain. It can significantly reduce the effectiveness of her healing abilities, diminishing her ability to sustain herself and her ADC in trades or all-ins."} -{"text": "Limit trading with them earlier as they\u2019re strong in extended trades.At level 6 they\u2019re much stronger than you, so be careful about fighting 1v1 post 6.Keep the minion wave closer to your side of the map early on to protect you from their strong all-in.They\u2019re a very good roaming champion. Ping if they leave lane. Don\u2019t match their roam, just push and get tower plates."} -{"text": "Play safe in the early game. Wait until you have a few levels and item components under your belt before looking to fight.Try and keep the minion wave closer to your side of the map in the early game. If you push, the enemy will be able to start a fight or deny you from picking up farm.Once you\u2019re level 6, play around your Ultimate R and look for aggressive plays. Try to poke the enemy down with your Q before looking for an all-in."} -{"text": "Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his t is down, and can be engaged upon if his k movement speed is reduced.His Ultimate t can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team. "} -{"text": "Cho\u2019Gath is powerful at level 6 as he is able to deal true damage with his Ultimate t. Always take into consideration his damage output whether he is being built as a tank or full AP.Cho\u2019Gath becomes stronger and stronger as the game goes on. Try to shut him down to make him useless in team fights, or end the game as fast as possible so he cannot become a mega tank.Whenever he has his m or e up, his survivability and self peel are heavily increased. Wait for him to use one of these abilities before engaging or fighting him."} -{"text": "Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.Once Rumble has his Ultimate b, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate b. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate b is a good gank setup. Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate b during the mid and late game."} -{"text": "Yuumi is strong once she has completed her first item. At this team, her healing and damage output will increase.Once Yuumi is level 6 and when she unlocks her Ultimate R, her kill pressure increases, but so does her survivability in lane.Team fights are good for Yuumi as she can empower her carries. You\u2019ll need to invest in an Executioner\u2019s Calling at this time to reduce her healing."} -{"text": "At level 9, Ezreal will max out his Q. He will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then.Putting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons.Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot."} -{"text": "The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.Her E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.Her self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game."} -{"text": "After recalling, Twitch can enter the lane in stealth with his s. Avoid pushing up too far when you know Twitch has just backed as he may pop up and go for a favourable trade.Twitch benefits from extended trades. Try to go for short bursty trades over long ones with him when possible.If Twitch has pushed the wave and left lane, he is either trying to bait you forward and go for a trade, or he has gone to the mid lane with his Support. Have consistent vision around your lane so you know what he\u2019s doing and where he\u2019s going."} -{"text": "Abuse your range in the early game versus squishy and melee champions.At level 6, you should look for fights with your Jungler in either the mid or side lanes.Play safe until you\u2019re level 3, where you get access to your primary abilities and can fight far more favourably."} -{"text": "Focus on getting level 3 quickly in this matchup and make sure that you ask for a hard leash early on. It will allow you to gank enemies quickly after that.Look to all-in overextended enemies as much as you can since your g and e will both facilitate CC'ing the enemy.Bypassing vision is really important so make sure that you actively keep warding and dewarding the enemy Jungle. This should help you gank enemies with ease."} -{"text": "All of his abilities will be upgraded during this phase of the game, making him uber-powerful. His abilities will hit like a truck from now on.Multiple items will further let him deal more damage to enemies, especially those who clump up together during team fights.A fully maxed out Ultimate m will hurt the enemy team massively. Any kind of fight around chokepoints will automatically make Viktor the winner."} -{"text": "Whenever your Ultimate is up, try to gank an ally. Your Ultimate should result in a kill for you or your ally if you\u2019re constantly looking for picks.Make sure you place wards at your jungle entrances so you can spot them before they jump on you. River wards and wards at your jungle entrances are key to counter Jarvan.Don\u2019t let the enemy Jungler get all the Dragons. Try to secure them with your team after ganking the bottom lane.Beware of Jarvan's early game pressure. They\u2019re much stronger than you and will try to make plays to get themselves and their teammates ahead."} -{"text": "Zed has an effortless time killing anyone who is wandering alone in the rift. He can also set up tower dives on squishy bot laners quite frequently. He just needs to shove his wave in before roaming.At level 11, Zed will have two points in his Ultimate R. This means that his one-shot potential will be increased massively, and he will be able to destroy isolated enemies with ease.At level 9, Zed will have his first ability maxed out. This means that he will be dealing tons of damage to the enemy target, mainly if he uses his Ultimate R on someone. "} -{"text": "His ability to kidnap a carry and then put them in a disadvantageous position allows him to flank enemies with ease. His tankiness prevents him from getting killed immediately.His strength increases if he actively tries to clear wards and use the lack of vision to gank enemies. This is due to the amount of pick potential which he has in his kit.Can take objectives quite easily. This includes the early void grubs and the Dragons. Keep them warded or secure them before he can!"} -{"text": "His e combined with his d can allow him to run down a single enemy target easily. The d shield allows him to mitigate a good amount of poke as well.His Ultimate b makes him a menace during team fights. The enemy team can\u2019t afford to fight in closed spaces or they will definitely get chunked out by his Ultimate b.With lots of ability haste and reduced cooldowns, he can gank so often and be all over the map. This makes him a formidable Jungler."} -{"text": "Rumble\u2019s effectiveness is drastically decreased when his Passive is not half filled. The enemy can try to trade with him freely during this point.He is quite squishy and vulnerable when his r is on cooldown. This also applies when his weapons are overheated, which provides an opening for the enemy to all-in him.Due to his immobility, a freeze can ruin his laning phase entirely. This will make him prone to ganks and will not allow him to CS at all. "} -{"text": "Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently. This allows him to make quick work of tanks.Sett is decent during the latter parts of the game. He can dish out a ton of damage while simultaneously peeling for his team and acting as a worthy front liner.Sett's ability to get picks during the late game is phenomenal. He excels at fights that occur near chokepoints, making it really hard for the enemies to try and get neutral objectives."} -{"text": "Pay close attention to Yorick Graves. If he has 3 or more, he can spawn them into Ghouls. Avoid fighting him when there are a few laying around.Yorick struggles in the early game. Keeping the minion wave closer to your side of the map in the early game will make it harder for him to get farm and carry in the late game.If you\u2019re ever caught in his W, auto-attack the walls as quickly as you can. Avoid fighting him inside of it and be prepared to Flash if you\u2019re low."} -{"text": "Soraka is good during team fights due to her W, Q, and E. She will need to watch the flanks, though, as assassins will definitely try to kill her off.A fully maxed out Ultimate R will ensure that she can use the ability during any given team fight. Combined with her ability haste, she will be able to heal her team a lot.Her W will be maxed out and will have a very low cooldown. This means that she will heal her teammates frequently and for massive amounts as long as she has enough health or mana to do so."} -{"text": "Kassadin will have 2 points in his Ultimate k at level 11. This will reduce the ability's cooldown and will let him deal massive amounts of burst damage to the enemy.His first ability will be maxed out at level nine, which will give him a boost to his damage. It helps when it comes to dealing with ganks and all-ins.Kassadin will be a monster if he is ahead on items or kills in this game phase. Otherwise, he won't be having a lot of impact on the game. "} -{"text": "Soak damage for your team in team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team.Continue to look for picks with your Ultimate in the late game. Make sure you group with your team and try to take down key enemy targets.You need to be grouped with your team in the late game. As the tank, the enemy will just engage on your team as they know you\u2019re no where nearby and they have the numbers advantage. "} -{"text": "Aatrox tends to fall off in the later parts of the game as the enemy will buy items that counter him. They will also be grouping which makes it harder for Aatrox to secure kills.You will still be able to take down carries in late game team fights if he can get on to them. If you\u2019re able to land a W on high priority target- go in and try to take them down.It is incredibly important that you play around your Ultimate R in the late game. Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with."} -{"text": "Another point in his Ultimate R will allow him to peel for his carries way more frequently. It should let him afflict team fights way easily, primarily if he is split pushing in another lane.His tankiness is really high during the mid-game, and he should be able to be the frontline for his team quite effectively. His Q and W should allow him to soak up a lot of damage as well.The first ability will be maxed out at level 9. This will let him dish out a lot of damage to the enemy once he manages to all-in them with his E. "} -{"text": "Very squishy and can be easily burst down when his E is down. Junglers can camp him at that stage as well since he will have no other form of escape left, and his E has a very long cooldown.Takes quite some time to scale up due to how his itemization works. This is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective.Buffering his E won\u2019t work too well if the enemy has some form of ranged CC which they can use to follow-up on Ezreal after he has used his E. This forces him to play a bit more defensively, and he won\u2019t be able to push in the wave either, else he can get run down by the enemy."} -{"text": "Level six is when Nocturne ends up becoming a global threat to the enemy team. He can easily roam around and get free kills.His early game laning is quite strong. He can waveclear easily and get on top of enemies quickly.The first item component will allow Nocturne to duel enemies easily and deal massive damage to the enemy team during fights. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Be cautious around the minion wave as Yasuo will often use his E to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times.Try to keep the minion wave closer to your side of the map early on. This will reduce his ability to play aggressive and look for an all-in.Good times to use CC abilities or to trade with Yasuo is when he is overextended after using his E. You could use his poor positioning to go for a favourable trade to get him low."} -{"text": "Invest in early sustain and an early Executioner\u2019s Calling. He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane. Look for fights when Fiddlesticks has an ability down. Preferably, his Q or W so he is unable to escape/ trade back with you. Try and keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks and by keeping the wave near your side of the map, he will have to overextend for farm."} -{"text": "* Lucian\u2019s level 2 power spike is no joke. Make sure you hit level 2 at the same time as him to reduce his ability to all in you. Level 2 is the first wave followed by 1 melee minion on the second wave.* At level 6, Lucian has a lot more trading power thanks to his Ultimate R. Once he activates it, try to either reposition, disengage or lock him down with CC so he is unable to land every bullet on you.* Whenever Lucian\u2019s E is up, he will be stronger as he can dodge skill shots and CC. If he uses this ability aggressively, use the cooldown of it to play aggressive and trade with him. "} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Roam around the map and look for picks with your b. If you can catch someone, call for a nearby objective and abuse their death timer.Place vision around the mid lane and where ever you and your ADC are currently playing. This will increase your chances of surviving an all-in.Set up ambushes on the enemy as they move around the map. In particular, you could look to catch out the enemy Support when they go to ward"} -{"text": "Kog\u2019Maw is weak in the early game. You can abuse this to get an early lead or blow his Summoner Spells.At level 6, Kog\u2019Maw will have an easier time poking and trading thanks to his Ultimate y. Take care when trading with him, and try not to let him burst you down.Kog\u2019Maw benefits from extended trades once he has a few points in his e. Do not go for extended trades with him unless you have an advantage."} -{"text": "Level sixteen is the most essential power spike for Kassadin. This allows him to use his Ultimate k frequently, which can cause a lot of mayhem in the enemy team.Kassadin will be dealing a lot of damage during this phase of the game. It will let him take off huge chunks off the enemy's health bars, which will allow him to win the game for his team.His presence in team fights will be really high, especially if he manages to get a flank on the enemy team. His ability to barge in, burst enemies down, and get away is phenomenal."} -{"text": "Aatrox is a lane bully who can snowball quite quickly. If you\u2019re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game.You\u2019re a very mobile champion thanks to your E. It can be used in multiple ways and is a good way of turning around exchanges with the enemy.You have tons of sustain thanks to your Passive and Ultimate. This will increase your survivability in team fights and skirmishes."} -{"text": "Brands Ultimate R is very good in team fights as it can bounce between enemies. If the enemy is grouped in the jungle, his damage output will be very high.Brand has good ganks in the early game. As long as he gets close to the enemy before using his Q, ganks should always work in his favour.He has a healthy clear in the current meta. As long as you kite camps, you should remain relatively healthy on your first few clears."} -{"text": "Ekko can start ganking after level 3 when he gains access to all 3 of his basic abilities. However, he shouldn\u2019t over force ganks too much as he needs early gold and XP so he can get his first item.As Ekko can deal a lot of burst damage, once he has completed his Mythic item, his kill pressure intensifies.At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape. Even though he can tower dive before 6 with his W, he can dive deeper with his R."} -{"text": "Cho\u2019Gath is a monster as the game goes on. He can easily eat an unsuspecting squishy target that is roaming through Summoners Rift alone. If you do not know where Cho\u2019Gath is, do not walk through the river isolated or without vision.Cho\u2019Gath\u2019s abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team.When sieging an objective like Baron or Dragon, do not start it if Cho\u2019Gath is alive. With his Ultimate t, he deals more damage than Smite, so it\u2019s best to not take the 50/50."} -{"text": "In the mid-game, avoid splitting up by staying as a team. Nocturne has great pick potential and will try to kill squishy champions who are on their own thanks to his Ultimate a. Whenever Nocturne is split pushing on the other side of the map, he has no way of getting to his team quickly. If you see him somewhere else, look to engage and start a team fight.Nocturne will try to take down the squishiest high priority target at the start of the fight. This is usually the Mid or ADC. Clump together in team fights to reduce his one-shot potential."} -{"text": "Avoid standing towards the bottom side of the lane as Maokai will place Saplings E inside the bushes and they\u2019ll deal a lot of damage to you if you\u2019re caught by them.Make sure you hit level 2 at the same time or before Maokai as he has great all-in at level 2. At level 1, if you\u2019re unsure what ability he has taken, make sure you stand back and out of range just in case he starts W, he can\u2019t gain an early health advantage.In the early game, try to use your range advantage to poke and harass him down. Try and stay at max range though so he cannot get on you with his W."} -{"text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when you have max stacks.Her Ultimate R can be recast multiple times. It also offers her a heal which helps her in 1v1 fights.Your W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Although it doesn\u2019t protect your allies, you can put yourself in between you and the enemy so your ally doesn\u2019t get CC\u2019d."} -{"text": "Maokai will be looking to gank as often as possible as he can gank lanes pretty easily with his W.Maokai is good in team fights as his Ultimate R has a large area of effect. Make sure you split up or disengage as soon as you see him so he is unable to utilise this ability. Once he completes his first item, Maokai will be really difficult to duel as he will be really tanky."} -{"text": "Level six is a massive power spike as Viego will be able to unlock a powerful finishing ability. It can help a lot in clutch situations where Viego needs to execute his target quickly.His early kill pressure is really high since all he needs to do is land his W and then follow it up with his Q and auto-attacks. This combo becomes way more devastating once Viego gets his Ultimate R.His first item component will give him a massive boost in solo laning. He will be able to look for all-ins frequently and can completely decimate any immobile mid-laner. "} -{"text": "Camille has good outplay potential with her E and Ultimate R. She can often outplay the enemy and turn around or escape exchanges with ease.She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning her will reap the rewards of a veteran Camille player.As her Ultimate R is a CC tool, using it on a squishy target generally results in a kill. You can snowball a lead through constant ganks this way."} -{"text": "Fiddlesticks Ultimate R is very good in team fights, especially in closed areas as it will allow him to deal damage to tons of champions at once.Furthermore, in team fights, his W will heal him a lot. The extra sustain/damage will be really beneficial in team fights.Fiddlesticks laning phase is pretty simple. He is also pretty safe in lane. Focus on poking, trading, and not falling behind."} -{"text": "Consistent poke damage with his W and Q which can allow him to push the enemy laners out of the lane abruptly. This can also allow him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.His Ultimate R has a very short cooldown and can be used freely during the early game to waveclear. This is very helpful when he is trying to clear the wave quickly in order to get a recall.Ezreal\u2019s E allows him to get out of sticky situations with ease and makes him one of the safest ADCs in the game. He can also buffer it in response to CC abilities which will allow him to avoid follow up CC if he manages to get hit by the initial CC ability."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Naafari is really good at executing and taking down squishy champions who are walking alone on the map.You are a very mobile champion which can allow you to engage or escape sticky scenarios.Naafari is a snowball heavy champion. Getting an early kill can enable her to take over the map."} -{"text": "Tahm's tankiness in this phase of the game will be extremely high. He will be a reliable engager and can easily peel for his team as and when necessary.Level sixteen will give Tahm Kench a considerable boost in his damage. He can easily duel enemies, incredibly squishy champions in the side lane.Tahm Kench's abilities will have a really short cooldown on his abilities. This means that he can secure picks with ease on anyone. The poke damage on his Q is quite respectable as well."} -{"text": "The first item component will allow her to deal a lot of damage, and her trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies quickly.Level 6 is a massive spike and should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around.She is a perfect early game champion due to the severe burst damage and her ability to take many fights in the river. Her CC and her overall kit allow her to win clumped fights easily. "} -{"text": "His first ability will be maxed out at level 9. This will give him a massive damage boost and will let him take over the mid-game easily.Lucian is excellent during the mid-game as this is the time where he is the most powerful. He can get rid of squishy targets quickly.At level 11, Lucian will be able to get his stage 2 Ultimate R. It can help him massively during neutral, objective fights and duels due to the amount of damage it dishes out. "} -{"text": "In the late stages of the game, make sure you stick with your team at all times. Do not get caught out alone as it may cost you the game. Stay safe and stay with your allies.Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. Use your E to gain distance from the enemy frontline. If you walk too far forward, the enemy will focus you and take you down.Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} -{"text": "As you\u2019re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.In the late game, make sure you\u2019re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive."} -{"text": "Once Akali has completed her first item, her kill pressure increases and so does her damage output. Respect her all-in pressure once she completes it. Akali is capable of all-inning squishy champions at level 6 as she gets tons of mobility and damage thanks to her Ultimate. If she hasn't been playing aggressive before level 6, expect her to do so once she gets the level up. Try not to give Akali kills in the early game. She is a snowball heavy champion and once she has some gold under her belt, she can easily take over the map."} -{"text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of his Ultimate R in fights as he can use it to either set up an escape or an engage.Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.When no team fights are occurring, Ekko will be looking to split push. Avoid leaving him alone in a side lane by making sure there is always someone matching him."} -{"text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!As you\u2019re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} -{"text": "When Trundle activates his Subjugate n, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate n has cooled off.As Trundle will be split pushing a lot in the later stages of the game, try to team fight when he is not able to be there. If you spot him isolated and away from his team, try and force a team fight with his allies.As soon as Trundle engages in a team fight, try to lock him down with CC. While he is a tank, he is very vulnerable to hard crowd control."} -{"text": "Hecarim is a strong early game Jungler. Try your hardest to gank as frequently as you can to get you and your allies ahead.As he is a strong skirmisher, look to invade the enemies jungle to steal away their camps. This will not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective.While ganking is key, you need to find a healthy balance between farming and ganking. If you focus on one or the other, it will be harder for you to win the game. Actively look for ganks but make sure you\u2019re getting gold and XP too."} -{"text": "Rumble deals more damage when his bar is over 50%. Be cautious about taking trades when it is above this amount. Although, if you can bait out his bar and make him overheat- he will lack ability damage.Once Rumble has his Ultimate, his kill pressure increases. Do not underestimate his all-in potential with his Ultimate. If he uses it on you, try to retreat as his Jungler might be trying to gank as his Ultimate is a good gank setup. Rumble is strong in team fights so expect him to be grouping and looking for picks with his Ultimate during the mid and late game."} -{"text": "Urgot's early game is pretty good, especially once he gains access to all his basic abilities. He can easily all-in an enemy and then proceed to destroy them with his Passive and auto-attacks.Urgot's level six is solid as it lets him execute his targets when they are below a certain health threshold. This is really good when trying to deal with tanks.Urgot's first item component will be beneficial as it will boost his overall damage and survivability in the lane. It will be instrumental when combined with the regular usage of the lane brushes by Urgot. "} -{"text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} -{"text": "His Ultimate R should have an upgrade now. It will increase his overall effectiveness in a fight, and the reduced cooldown will help Gangplank win fights quickly.Gangplank will soon be able to put another point in his Ultimate R. Once that is done, his presence around the map will increase massively. It will also help a lot when dealing with neutral objectives.Depending on the ability he is maxing first, he will either be doing lots of damage with his r or blowing people up with his E from level nine. This is because that ability will be maxed out at that point."} -{"text": "Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. He is much stronger and has good gank set up when he\u2019s healthy and both of these abilities are up. Galio\u2019s biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn\u2019t have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free."} -{"text": "Really bad against disengage champions as he can\u2019t do anything to avoid getting disrupted while he is using his W.Disengage and CC can also interrupt his Ultimate R, which can lead to very less damage output from his end.Healing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won\u2019t be able to heal a lot."} -{"text": "Try and stick with your Support throughout the mid-game. You\u2019re quite vulnerable and easy to kill if you\u2019re on your own. By staying with your Support, your survivability will increase.Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you\u2019ll be able to dish out damage in fights.Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} -{"text": "During this phase of the game, make sure you keep getting picks all around the map. Making team fights unfair should be your only goal.In team fights, try to separate the enemy frontline from the enemy backline. This will let your carries play freely, and you will be able to absorb a lot of damage for your allies.Use the fog of war and choke points to secure team fight wins. Your chances to win a fight will increase drastically as you have many AoE effects in your abilities."} -{"text": "Once Gragas gets to level 16, he will have his Ultimate R maxed out. It will give him a massive damage boost, and the low cooldown combined with the knockback will help him pick high-priority targets.Gragas will either be extraordinarily tanky or a glass cannon dependent on landing his combo depending on the build. As a mid laner, Gragas will mostly be the latter, so his main goal will be to blow up the enemy backline when he gets the chance.His dash and Ultimate R make up for a tremendous amount of peel for his carries. Should he go for the tank build route, he will successfully absorb much damage for his team while his team follows up on Gragas' engagement."} -{"text": "Trade with Xerath when his 2 or r is on cooldown. When he doesn\u2019t have either of these abilities, he is vulnerable to attack.Investing in sustain and early protection will help to deal with Xerath\u2019s poke in lane. A Refillable Potion wouldn\u2019t go amiss in this matchup.For Utility Supports, take Relic Shield instead of Spellthief\u2019s as it\u2019s unlikely you\u2019ll be able to stack this item effectively."} -{"text": "Aurelion Sol has lots of utility built into his kit. They offer him tons of protection and manoeuvrability. He has tools to stop ganks and protect himself from all-ins.Aurelion Sol is a very strong roaming champion thanks to his W. This will allow you to impact your side lanes with ease after pushing your lane.Thanks to his Q, Aurelion Sol has good poke and good wave clear. This will make pushing the wave and trading much easier in comparison to a lot of champions."} -{"text": "Vladimir is at his weakest in the early game. Try your hardest to put him behind to make him less obnoxious in the mid and late game.At level 9, Vladimir would\u2019ve maxed Q. It has a short cooldown and deals a lot of damage. Avoid letting him use it on you too much. Vladimir is really good in the late game and in team fights. Try to end the game as quickly as you can so he is unable to spike."} -{"text": "The lane brushes can let Gragas assert a lot of dominance during the early game. It can allow him to zone enemies out, and he can also use the fog of war to go to some other lane and help his teammates. His Q makes up for some decent poke as well.level 3 is a massive powerspike for Gragas as he can now look for full-blown all-ins on the enemy target. Positioning may cause some hindrance as his E can be interrupted by minions. Using the lane brushes or his Flash should quickly solve the problem.Gragas' level 6 is a significant power spike because he can now displace key enemy targets during a gank or all-in. It can let him pick off the enemy backline should he decide to go for the entire AP build. He can also work with his Jungler and pick off enemies with this ability."} -{"text": "Focus on farming early. You need time to come online, and you just need to focus on getting gold and XP.However, if you do find a ganking or counter-ganking opportunity nearby, don\u2019t be afraid to take it.If they invade you early, just back off; you do not win early skirmishes with them.Look to gank whenever your Ultimate is up, and try to clean up kills whenever possible."} -{"text": "Look to harass the enemy as often as possible in the early game. This will allow you to get your Support item quest done rather quickly.Your main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it\u2019s going to be harder for you to win the lane and the game.Keep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you\u2019re too far back, they will struggle to farm and you\u2019ll have no priority in lane."} -{"text": "Galio has a really strong laning phase when paired with an aggressive ADC. This will allow him to win lane and snowball his carry.His Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer. Using it at the right time could also enable him to get a 5 person knockup. Galio can assist his Jungler, his ADC, or his Mid-laner easily with his Ultimate R. His Ultimate R has such a large range that can allow him to move around the map incredibly quickly."} -{"text": "Stick with your team and look for picks with your s. Even taking down 1 enemy could be enough to take a major objective like the Baron or Dragon.Look for fights where the enemy is grouped closely together (such as in the jungle or around an objective) and try to CC as many enemy champions as possible.Once you\u2019ve used your Ultimate y on the enemy, ask yourself what you need to do next. Either stick to the enemy backline or peel for your carries. If the enemy has a strong all-in/frontline, be prepared to fall back and help your carries to keep them alive."} -{"text": "In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.Flank in team fights to make getting on the enemy backline easily. Make sure you\u2019re near your team at all times so you can get in the fight fast."} -{"text": "Ekkos main source of damage comes from his Passive. Avoid letting him stack his Passive by dodging his Q and standing outside his E range.Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades."} -{"text": "Twitch's early ganks are really potent, and his level two gank is incredibly obnoxious. Twitch's s allows him to remain undetected, which lets him bypass vision during the early game.Level 6 is a massive power spike for Twitch as it allows him to excel in significant fights. His ability to impact grouped-up fights will let him take over the early game with ease.Twitch's objective control is quite solid as he can bamboozle enemies with his s. It is effortless for him to make an enemy laner recall abruptly after a gank and then go for the objective with his teammates."} -{"text": "Keep ganking lanes during this phase of the game. The goal is to help your team accumulate a lead as well so that you can end the game quickly.Work with your Support to get some picks in the enemy jungle. This helps a lot when skirmishing and setting up vision before critical objective fights.You are to initiate fights for your team when you get a chance. Your Ultimate R should help you massively with it, especially when the fight is around choke points."} -{"text": "Rumble\u2019s effectiveness is drastically decreased when his Passive is not half filled. The enemy can try to trade with him freely during this point.He is quite squishy and vulnerable when his r is on cooldown. This also applies when his weapons are overheated, which provides an opening for the enemy to all-in him.Due to his immobility, a freeze can ruin his laning phase entirely. This will make him prone to ganks and will not allow him to CS at all. "} -{"text": "After going in with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights.Look for picks in the later stages of the game. If you can pick someone off, you should rotate to the Baron or Elder Dragon.Keep a constant eye on which primary objective is spawning next. Do not split push or go on the opposite side of the map when a significant objective is up or about to spawn, and work with your Jungler to set vision around that side."} -{"text": "Focus on farming and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, you\u2019re going to struggle to be useful later on.If your bot lane rotates to the top side after getting the first tower, rotate to the bottom lane and start to farm there instead.Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible."} -{"text": "If you\u2019re playing as a ranged Support, try to bully and harass Gragas as often as you can. But don\u2019t over force it as he has a lot of burst damage.Gragas can tease an engage when his Body Slam E is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if you\u2019re close to them, you\u2019ll be hit by his E.If Gragas uses his W, it\u2019s because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W. "} -{"text": "This champions level 2 is incredibly strong. They can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in.You have very good roaming potential once you have Boots of Mobility. This gives you tons of map pressure. Whenever your Ultimate e is up, you have a lot of extra kill pressure. Look for picks whenever you have your Ultimate e up."} -{"text": "Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven.Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly."} -{"text": "His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his t and t.He is the bane of ADC mains as his t quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.The Ultimate t can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks."} -{"text": "Dr Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner\u2019s Calling or another item that inflects grievous wounds to reduce his healing. In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages. Crowd control is your best friend against Dr Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate R and dish out damage. It will also reduce the healing from his Ultimate R if he activates it if you focus him down and kill him first."} -{"text": "Keep the minion wave closer to your side of the map in the early game. Tryndamere has lots of kill pressure and if you push, he could easily all-in you and chase you down the lane.Look for fights when he has little Fury in his resource bar. The more Fury he has, the stronger he will be.Whenever his Ultimate e is down, try to abuse the cooldown and look for kills. Once his Ultimate e is up, his kill pressure and survivability increases a lot."} -{"text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} -{"text": "Ziggs\u2019 main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.Look for extended auto-attack trades with Ziggs\u2019 after he has used his empowered auto-attack. As he is an AP champion, he doesn\u2019t do well when trading autos.Zigg\u2019s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily."} -{"text": "His poke damage is quite high and obnoxious for the enemy team to deal with. This poke can build up over time and makes it so that the enemy laner is forced to play in the cover of their minion wave.His wave clearing potential is very high due to his W and Q. This allows him to clear up the waves pretty quickly and get lane priority, which allows him to help his team secure objectives.Excels in fights taking place in chokepoints and close quarters as it allows him to quickly stack up his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team."} -{"text": "Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. It will allow him to finish objectives pretty quickly once he gets some items.Level 6 is a significant power spike as it allows him to stack up his rune, as well as finish off enemies who have managed to escape with a sliver of health.Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. His damage will increase as well and will allow him to gain an overall lead in the game. "} -{"text": "Very immobile which can make him a prime target for engage champions. Once engaged upon, he can do nothing unless he gets some help from his teammates.Once his e is down, he will be useless unless he has some sort of item or numbers advantage. His e forms the core of his entire kit so if the enemy waits it out, he won\u2019t be as effective.When going for the AD build, his Ultimate y is next to useless in terms of both utility and damage. It also costs a high amount of mana which is really bad for Kog\u2019Maw."} -{"text": "Maokai will be looking to gank often in the early game (which he can do thanks to his W). Place vision around his jungle entrances to spot him leaving his jungle.If you know Maokai has been on the same side of the map, watch out for hidden Saplings E placed inside bushes. Additionally, be careful when invading as he may have thrown some inside the bushes near his jungle entrances.Maokai cannot solo the Dragon or Rift Herald easily on his own. Try to secure it before he gets the chance to gank a nearby lane and take it with their help."} -{"text": "Her e will allow her to peel multiple carries at the same time. The shield will be powerful, so it will work really well against assassination attempts.Getting 3 points in her Ultimate n will give her a massive damage boost. She will be a source of constant DPS, even if she goes for a fully-fledged Support build.She will have multiple items during this phase of the game, which will make her shields and abilities way more potent. It helps her deal with burst damage and/or an enemy team filled with hard CC."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Look for picks with your abilities. Picking someone off with your E and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down."} -{"text": "Look for short burst trades in this matchup as much as you can. What you want to do is keep harassing enemies from the lane brush, go in and then fall back once they are knocked up.You should have a really easy lane provided you can keep the river warded. It will keep you safe from ganks and will allow you to play the lane on your terms.Remember that your dash is your only means of escape and engage. Using it at an improper time can get you killed quickly and lose you a major fight."} -{"text": "Aim your abilities so they hit both ziggs and the minion wave at the same time.Stand outside of the wave so he cant push adn poke you at the same time.His level 6 is stronger than yours. Keep this in mind when fighting early on.This is a farming matchup. But you can get kills if you harass and bully him down first while looking for opportunities to hit him with your Q."} -{"text": "During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals W whenever they need them.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} -{"text": "Try and use your range advantage to bully and harass Viego whenever he walks up to farm. He is a melee champion who can easily be bullied by ranged champions.Viego will find it difficult to kill you in lane if you keep the minion wave closer to your side of the map. This will give him less room to manoeuvre.Make sure there is a minion between you and him at all times. This will make it impossible for him to CC you with his W."} -{"text": "If you invade Nunu, do not fight him when he is near a jungle camp as he can use Q to gain a health advantage. Ideally, fight him when he is in the river or not near a camp.Nunu can easily solo the Dragon at level 4 and after. Be prepared for this by having the Dragon warded at all times and by always taking the bottom side Scuttle Crab.At level 6, Nunu can channel his R. When he does this, make sure you cancel or interrupt it. If you can interrupt his channel early, his R will not deal a lot of damage and it could save you or your allies life. Cancel his R with CC."} -{"text": "Disengage is Master Yi\u2019s worse nightmare. As soon as he activates his Ultimate r and runs towards your team, disengage so he cannot take over the fight.When low, make sure you back away even if Master Yi isn\u2019t there. If he picks up free and easy kills, he will snowball heavy and take over the next team fight.Try and wait for Master Yi to use his e before locking him down with CC. As he can use his e to dodge skill shots and CC if timed correctly, it\u2019s best to wait for him to use this ability before trying to kill him."} -{"text": "Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time. This will allow him to chase down enemies with ease and kill them if he has already poke them with his r. It also has a significant impact during team fights.His initial core item will give him a massive boost in dueling power. He can now go, and 1 v 1 targets with ease and can completely blow enemies up with his barrels.His early game is weak as he is entirely dependent on items to be dishing out damage. However, he can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels. It will catch enemies off-guard and will allow Gankplank to get the upper hand."} -{"text": "Jayce has the range advantage so he will be able to poke and harass any melee champions. Keep this in mind at level 1 and 2 so he doesn\u2019t poke you down.Jayce\u2019s w s or sw combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from his s. Don\u2019t stand close to the wave as his s is AOE.He is very good in team fights. Make sure you engage as soon as possible so he is unable to poke you down and poke you out of the team fight."} -{"text": "Split push and draw aggro while your team applies pressure elsewhere on the map.In team fights, use your empowered E to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.Peel for your team in team fights. Use your Q on the nearest champion to protect yourself and your ADC."} -{"text": "Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing. Although you\u2019re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take."} -{"text": "Stay near your team at all times in the late game. While your Ultimate R has a long range, the enemy may force a fight when you show elsewhere on the map.Play around your Ultimate R and wait for one of your allies to engage. Once they\u2019ve gone in, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry.Peel for your carries in late game team fights. Keeping them alive for as long as possible will increase your chances of winning team fights."} -{"text": "Sett\u2019s laning phase is strong. Expect him to play aggressive and go for early kills. Avoid trading with him at level 1 as he will out damage most champions.Once Sett is level 6 and unlocks his Ultimate R, his ability to get kills in lane also increases. Watch your positioning and disengage if you\u2019re low as his all-in combo deals a surprising amount of damage.In the mid-game, Sett will be difficult to fight unless you\u2019re ahead or have assistance. Avoid fighting him and disengage if he runs at you and tries to fight you."} -{"text": "Jayce is really good at poking enemies down with his w > s combo. He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight.Once Jayce is full build, no squishy enemy target in the game is safe. This is because he can easily blow enemies up with his w > s combo. Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance).Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats, which other champions' ultimates offer them with. He will still have to rely on flanking and using the fog of war to poke enemies down. The greater the number of enemies hit, the better it is for his team and him."} -{"text": "Annie is a team fighting champion thanks to the AOE on Tibbers R. As teams will start to group during the mid-game, it is plausible that she can land a multi-person stun with him.When she has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map. She can also use her Flash to get picks too. She will put the second point in her Ultimate R at level 11.SInce Annie is a mage, she would\u2019ve completed multiple items during the mid-game. This will enable her to get picks on squishy champions and take them down with ease."} -{"text": "Cassiopeia\u2019s Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight.She deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana.Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} -{"text": "After the laning phase has ended, go to a different lane (or stay top) and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane.If somebody tries to contest your split push, look to fight them. Irelia is a good duelist and will be able to fight most enemies who try to stop her.While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} -{"text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team.Avoid fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up. Do not fight or skirmish with the enemy until they\u2019re both up. Getting killed could cost you the game.Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team."} -{"text": "Lulu can keep her allies alive for a long period of time with her E and Ultimate R in team fights. This increases her allies ability to deal damage and survive team fights.You have a lot of poke thanks to your Q and E. This can allow you to win 1v1 fights with the enemy. You can also use your E to shield yourself rather than using it on the enemy.Has tons of utility that can assist her in a plethora of scenarios. Lulu is a solid pick and can fit into plenty of team compositions."} -{"text": "Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone.In team fights, once they go in with their E, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down.Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively."} -{"text": "In the late game, continue to look for plays with your Ultimate and E. If you pull the carries into your team, then just focus them. If you don\u2019t pull the squishies in, just peel and protect for your allies.To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone.Play around your Ultimate cooldown in the late game. Avoid team fighting when your Ultimate is down to ensure that you\u2019re useful in team fights!"} -{"text": "Use Darius\u2019 early game aggression to get a lead in the lane. Gaining a significant health or kill lead over the enemy will increase your chances of winning the game.Always go for extended trades as often as you can on Darius. Thanks to your Passive, you\u2019ll always come out ahead in most cases.Use your level 6 power spike to get kills in lane and start to snowball. Your Ultimate e can be used as an execute, so it should help you get a lead."} -{"text": "Mid-game will require you to be poking enemies and healing allies at the same time. Don't wander around alone as killing you is very easy.Your E placement can make or break a fight with ease. Try to fight around choke points and always target spellcasters or assassins with your E.Neutral Objective fights are significant, and you need to be a part of them. Do not overuse your W though, else you will end up dying quickly. "} -{"text": "Keep going until you hit level 3. Once you do that, start ganking when possible. Just ensure that you don't get detected onwards beforehand, though.Use your y very carefully as that ability can quickly get you a lead if appropriately used. Also, counter-gank the enemy as much as you can.Once you get your Ultimate n, you should have a higher impact on team fights. Make sure that you target high-priority champions when possible."} -{"text": "Use Darius\u2019 early game aggression to get a lead in the lane. Gaining a significant health or kill lead over the enemy will increase your chances of winning the game.Always go for extended trades as often as you can on Darius. Thanks to your Passive, you\u2019ll always come out ahead in most cases.Use your level 6 power spike to get kills in lane and start to snowball. Your Ultimate e can be used as an execute, so it should help you get a lead."} -{"text": "Miss Fortune\u2019s first major power spike is once she hits level 4/5. This is because she would\u2019ve put multiple points in her t which can deal a lot of damage to a squishy enemy.When Miss Fortune has completed her first component item, her damage output will increase dramatically and she can easily blow the enemy up when she has more levels under her belt.At level 6, Miss Fortune will unlock her Ultimate e. This in conjunction with her t will deal a lot of damage to the enemy in a short amount of time. Look to poke the enemy down and then channel your Ultimate e to finish them off."} -{"text": "Try and space accordingly to Veigar in team fights. Do not position too far forward as it will allow Veigar to catch you out with his n and start a team fight.Locking Veigar down with CC will be the best way to deal with him in team fights. He is pretty squishy so if you\u2019re able to get on to him and take him down at the start of the fight, your team will have an easier time winning it.Veigar will use his Ultimate R to try and take down a low health/defenceless enemy. Buy items that will make it less likely that he can one-shot you with his Ultimate R. Standing as far back as possible will also reduce his chances of using it on you."} -{"text": "During this phase of the game, Morgana will have multiple items which will allow her to protect her team. Combined with her E, her allies will be immune from CC.A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.She is excellent in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness."} -{"text": "Very immobile and is extremely vulnerable to crowd control. He has a weak early game as well, so he can easily be abused and killed with a few ganks.His n is on a really long cooldown, and it is his only form of self-peel. Once it is down, he can be easily all-in\u2019d and killed with crowd control.He will take a lot of time to come online if he happens to get killed a few times during the early game. He isn\u2019t going to be very effective if the game goes on for too long so try to shut him down early and end the game quickly."} -{"text": "Janna may try to ward alone in the mid and late game. If she does, try to ambush her by camping in a bush near the Baron or Dragon.In team fights, Janna will try to use her **Q** and **R** to knockback/knockup enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements. For AD champions, invest in an Executioner's Calling when Janna is ahead. This will reduce her healing and shielding capability on her allies."} -{"text": "2 points in his Ultimate e will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.His first ability will be maxed out at level 9. He will be able to g quite frequently and make the death brush strategy viable for his team. "} -{"text": "CC is your best friend against Anivia as she is squishy and immobile. But she does have tools to defend herself like her t and e. To make locking her down easier, try to flank her rather than running directly at her to make it harder for her to escape.As Anivia will need to ward, you could set up a death bush around the Baron or Dragon and kill her when she goes to ward. You could then use her death timer to take the objective.If Anivia goes missing during the mid-game, she may be trying to setup a death bush herself. Ask yourself where would you be right now if you were Anivia. Don\u2019t face check bushes if you don\u2019t know where she or her team is."} -{"text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you.Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} -{"text": "Superb engage potential with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease.Has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.His Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations."} -{"text": "A fully maxed out **Ultimate** will allow Malphite to dish out hefty amounts of burst damage. Enemy squishies will have an obnoxious time in the game.He is solid during late-game fights as his **Q** and **Ultimate** will hit like a truck now. All he needs to do is wait for the perfect moment.Depending on which build he goes for, he will either be blowing enemies up all over the map or a reliable front linear for his allies. Regardless, his goal is to get into the enemy backline and separate the front line from the backline."} -{"text": "She will have her core items during this phase of the game. Her dueling and pick potential will skyrocket enormously. She should try to fight as much as possible during this phase of the game.Her win condition will be getting off massive Ultimate Rs off on the enemy team. Poking them out with her Q first and then going in for the kill is quite optimal for her. Bonus points if she can do it from the fog of war.She is mighty when dealing with the enemy backline and should always try to find a flank on the enemy's carries. The best time to all-in them will be when the enemy frontline decides to all-in your team. Doing so will ensure that the enemy frontline has no form of follow-up. "} -{"text": "Janna is a very mobile champion thanks to her **W**. This allows her to escape sticky situations easily.She is a lane bully and can easily poke and harass the enemy over and over again. An aggressive Janna can solo win the bottom lane.She provides a lot of healing and shielding for her allies which is very beneficial as it will keep them alive for longer in fights."} -{"text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you. Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you."} -{"text": "Can be kited to oblivion, especially when he is against a ranged carry with some form of dash of peel.Misuse of his W can get him killed as it is his only form of damage mitigation. He can\u2019t escape easily if someone all-ins him after he uses this ability.If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won\u2019t be able to land a lot of damage or slow multiple members of the enemy team."} -{"text": "Up until level 6, look to play safe and farm as much as you can. Once you\u2019ve got enough gold for Tear, recall so you can start stacking the item.As soon as you hit level 6, use your Ultimate m on the minion wave to keep it pushed into the enemies tower while remaining safe.Keep a constant eye on your mana bar regardless of how fast or slow you're pushing the wave. If you\u2019re out of mana, you\u2019re no threat to the enemy."} -{"text": "Zoe should have many items by now, which means that one-shotting squishies is now available on the menu. She just needs to hit one of them with her E.Due to the low cooldown on her abilities, she will consistently land poke on her enemies. Her empowered auto-attacks will hit like a truck.She won't be spiking too hard at level 16 as it will just reduce the cooldown of the Ultimate R and do nothing significantly powerful. This means that she will be able to kill people quickly, though."} -{"text": "A fully maxed out Ultimate r will allow Master Yi to mow down the enemy team. This is highly beneficial when it comes to cleaning up late-game fights.His damage will be massive during the late game. He can keep on all-in'ing enemies as his Ultimate r will be up quite frequently.His team fighting is on another level during this phase of the game. This means that he will be the pivot for his team's success, and his e usage will determine the game's outcome."} -{"text": "They will not be able to all-in the enemy at all if their ADC is constantly pushing the wave in the early game.Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.Has to commit to all-ins. If you go in, you\u2019ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when your allies are there to follow up."} -{"text": "Zac has creative gank paths which makes warding against him a little tricker. The best way to ward against him is by placing wards on his jungle camps and near his jungle entrances rather than wards inside lane bushes. You are really good at counter ganking and ganking in general. If you\u2019re nearby when the enemy Zac ganks, you should try to help your laner in need. If you\u2019re nowhere nearby, you can either gank another lane, move into their jungle or start the Drake.Prioritize taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy.When fighting the enemy, you win the fight as long as you\u2019re healthy, have your cooldowns and dodge the Zac\u2019s CC. If you do not dodge this ability before going in, you will not win the 1v1."} -{"text": "Kayn will spike again when he gets two points in his Ultimate R at level 11. It increases the overall damage output and will let Kayn run around the map, picking kills here and there.His Q will be maxed out at level 9. This is really helpful for him as it is his primary damage ability. It will allow him to dish out a lot of damage and kill squishies and tanks (depending on his form).This is the stage of the game where Kayn gets his form. Depending on the team comp, this single choice will be a deciding factor in winning the game. "} -{"text": "At level 6, Teemo can place tons of mushrooms t around the lane. This can help him prevent ganks from the enemy Jungler, and make it harder for the enemy bot lane from playing aggressive.Teemo is strong early and can bully the enemy down a ton. However, it depends heavily on the matchup and he must always position carefully so he doesn\u2019t take unnecessary damage.When he has completed his first component item, Teemo\u2019s poke and damage output in the lane will be a lot higher."} -{"text": "Once Renekton gets two points in his Ultimate t, he will be able to run down enemies with ease. The best effect will be seen during fights around chokepoints, though, as the enemies won't be able to run away easily.Renekton will have multiple items now. This means that he will be dealing a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught out by him will get chunked out and probably die.Renekton is decent in the mid-game, but he should focus on ending the game during this phase of the game itself. Taking as many team fights as possible and getting rid of the enemy backline is his win condition."} -{"text": "His game plan for the early game should involve power farming till he gets his Ultimate h. This is because he has no way to gank other lanes unless they are drastically overextended.Level six is a massive power spike as Malphite will now be able to pull off ganks and disrupt flights. This is really helpful when the enemy is immobile and has no Flash.His first item component will allow him to take more fights and clear the jungle camps quickly. This is beneficial for Malphite as it gives him more avenues to gank quickly. "} -{"text": "Teemo will place tons of Mushrooms t around objectives and in high traffic areas. Make sure you buy Control Wards and avoid obvious paths around the map.Teemo is really squishy, so if you can catch him out as he goes to ward, you will increase your chances of winning the fight.Focus him down first! While Teemo is \u201cSupport\u201d he is still going to be a really strong threat in team fights."} -{"text": "Seraphine is an easy champion to learn. You don\u2019t need to spend as much time into learning her compared to someone like Akali or Camille.She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you\u2019re able to get a good Ultimate R off, you will increase your chances of winning the team fight."} -{"text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.Play safe for the first few levels while you land poke on the enemy with your Q. Once they\u2019re low enough, you can commit to an all-in.Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income. "} -{"text": "Be mindful of your positioning when dismounted due to Ashe's W poke.Avoid going for extended trades; instead, aim to auto-attack and then remount quickly.After level 6, be cautious about dismounting when Ashe has her ultimate (R) available.Keep the wave close to your side as Ashe is squishy, making her vulnerable to ganks from your jungler."} -{"text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.Keep a constant eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.Watch your positioning in team fights and try to heal up whoever needs it the most. Try to keep your ADC or main carry alive for as long as possible."} -{"text": "At level 9, you will max out your first ability. This ability\u2019s damage will increase significantly at this stage, which will help you win fights.You\u2019re good in team fights due to your AOE abilities. Teams will be grouped in the mid-game so that you will be strong at this game stage.At level 11, you\u2019ll put an additional point in your Ultimate. Use this advantage to get picks in the mid-game."} -{"text": "Use your W regularly to quickly clear the jungle camps. Remember that your W cooldown is reduced when using it against a large monster.Look for opportunities to gank the enemy with your Q and see if you can follow it up with your Ultimate R. This will allow you to produce a massive CC chain.Once you unlock your Ultimate R, you should have a really easy time trying to kill enemies. Also, when clearing camps, make sure that you kite around with the monster in your W. "} -{"text": "In the jungle, focus on getting level 3 as quickly as you can. Your h will be really useful during duels, so use it properly.Fighting around chokepoints can allow you to separate enemies from their teammates. Your e and e should let you block the enemy and run them down.Neutral objectives need to be secured by you constantly. You are really good at doing so; hence make sure you try to secure some of the other objectives after a gank. "} -{"text": "Focus on roaming around and getting your team ahead as well. Your Jungler would be pretty pleased if you were to help him invade or take the Rift Herald once you have shoved your wave in.Your ability to secure picks is really high during this phase of the game. Ensure that you keep an eye on the side lanes as you can easily find isolated enemies in those lanes, and catching them becomes really easy.During team fights, ensure that you can use your h consistently and on multiple enemies. This will allow you to do a ton of damage, and you will be able to survive for quite some time. "} -{"text": "Level 16 is dull because she won't be getting a lot except for a reduced cooldown on her Ultimate R. It won't be as strong as other ultimates.Her tankiness will be phenomenal during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights.She will play a pivotal point during this phase of the game. It will make her tanky and will let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team."} -{"text": "In the mid-game, she is powerful whenever her Ultimate R is up. Roaming to over-extended enemy lanes and lane ganking pushed up ally lanes should give her a massive lead.Very high pick potential due to her Passive and Ultimate R. After shoving the wave, she should be aiming to roam around with her Jungler and help the team.Once she gets her core items, she can pretty much burst down any enemy squishy who doesn't have any form of Magic Resistance in their kit. Purchasing a Sweeper and playing around with vision will give her a boost in power."} -{"text": "Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her C is down.The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs."} -{"text": "Harass the enemy throughout the laning phase with your p and 2. Your goal is to constantly harass the enemy whenever possible and get kills.After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.Whenever your Ultimate 2 is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy. "} -{"text": "Level sixteen will further reduce the cooldown of his Ultimate t and increase the damage of his mushrooms. Enemies will have a hard time traversing choke points now.He will have a lot of ability Haste now, which means he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His t blind should come in handy during this phase of the game as well."} -{"text": "If you see Karthus using his Ultimate e at the start of the fight, try to CC him so it cancels his Ultimate e.If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. This will reduce his damage output and make surviving the team fight easier.If you spot Karthus in a side lane split pushing, you could start a team fight. But, you need to keep in mind that he can influence the existing fight with his Ultimate e. "} -{"text": "Quinn doesn\u2019t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC."} -{"text": "When Diana reaches near max build, she will deal an awful lot of damage to anyone who she catches out of position. At level 16 and with 3 points in her Ultimate R, Diana\u2019s AOE damage and all-in potential will be extremely high. As teams will be grouping in the late game, she will be able to deal a lot of damage to multiple enemies at once.While Diana will deal a lot of damage in late game team fights, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst."} -{"text": "A very important power spike when he hits level two. This is because he can easily all-in unsuspecting enemies with his Q and W along with some help from his lane partner.Another power spike is at level three as he gets access to all his abilities and can now both all-in and play defensively as the game requires him to play. His E damage mitigation is very powerful and provides immunity against projectiles that would otherwise go past him.Major power spike on getting his Ultimate r as he can now disrupt entire team fights and can pick enemies with ease in the enemy Jungle. When combined with his Flash, he can also initiate fights with ease."} -{"text": "Level six is a variable power spike depending heavily on the enemy team's composition. He will have to ensure that he takes the proper ultimates to be effective in the game. Level 3 is a decent power spike as it allows him access to all his basic abilities. He will also dish out a lot of damage during duels and heal himself with his W when needed.The first item component will bolster his overall damage and will let him take over fights with ease. It will also help him with his Jungle camps and his overall survivability in the game. "} -{"text": "Split push in the mid-game. Drawing pressure while your team fights somewhere else on the map is a great way of opening up the map and gaining a gold lead.Look to flank in team fights. If you can attack from the side and get on a key target, the chances of you winning a team fight will be increased.Look for picks or look to fight the person who you\u2019re laning against when they try to stop you from split pushing. If you\u2019re ahead, don\u2019t be afraid to fight but always check the map before committing to using your Ultimate R. "} -{"text": "In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Avoid fighting inside the jungle as it will allow him to land an easy knockup. Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up. Use the numbers advantage to start a team fight while he is away from his team."} -{"text": "Use your early game strength to poke and harass the enemy with your W as often as you can. Post level 3, you\u2019ll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as you\u2019ll be vulnerable when you\u2019re out of mana.At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage."} -{"text": "Focus on getting your core items during the mid-game. This should be pretty easy if you prioritize farming during the early game.Picking off enemies should be really easy during this phase of the game. It is suggested to work with your Support so that you can capitalize on vision placement and removal as well.Always look for flanks during team fights. This will help you separate the enemy backline from the frontline and you will be able to take the squishies out of the fight quickly. "} -{"text": "Focus on getting level 3 first so that you can gank reliably. Try to ask your laners to give you a hard leash and make good use of your Passive.Once level 3, you will want to actively target overextended targets when you get the chance. This will allow you to get your laners ahead and will allow you to assert a lot of pressure in the game.Level six isn't that huge of a power spike. It allows you to win neutral, objective fights, though. You can just Ultimate R the enemy Jungler away so that they can't Smite the objective. "} -{"text": "Her ability to peel multiple carries during the mid-game will completely ruin the enemy's chances of killing her primary carries. She will need to position well, though.Her W will be maxed out at level 9. This is a massive power spike and will allow her to heal her allies for large magnitudes. The damage will be pretty potent as well.Two points in her Ultimate R will allow Nami to use the ability frequently and let her impact team fights quite often. She will just need to make sure that she has enough mana for it. "} -{"text": "Tristana can play aggressive from level 2/3 onwards. If she can get some poke down at level 1, she can force the enemy to blow Flash or use their consumables if she plays aggressively at level 2.At level 6, Tristana\u2019s burst damage increases dramatically. This combined with her E and basic attacks, she can easily blow up the enemy laner.When Tristana completes her first component item, her damage output will increase and it will make it a lot easier for her to secure CS and gold."} -{"text": "Keep the wave closer to your side of the map early to reduce Warwick\u2019s chances of running you down and killing you.Investing in healing reduction can do a lot in this matchup. Warwick has a lot of sustain and will be buying items that increase his healing.At level 6, Warwick will look for aggressive plays. If he cannot use his Ultimate R in your lane, he will rotate somewhere else and use it there instead."} -{"text": "He will have his core items by now, which means he will have a lot of mana and spam his Q and W.Multiple points in his Ultimate R will allow him to use the ability frequently and make crucial picks. His silence will be invaluable as well.Malzahar is quite good during team fights as he can silence enemies and can lockdown high-priority targets effortlessly. "} -{"text": "Another point in his Ultimate n will increase his overall damage and allow him to skirmish way more efficiently. Team fights will be a breeze for him.The first ability will be maxed out at level 9. This will help him dish out a lot of damage to enemies he manages to get his hands upon.During this phase of the game, multiple items will allow him to dish out a lot of damage while surviving fights with ease. "} -{"text": "On getting his Ultimate R maxed out, he will be able to deal massive amounts of damage and can completely decimate squishy targets. He will also be able to pick enemies for his team with his Ultimate R.His 4th shot will hit like a truck during this phase of the game. This means that squishy enemies will never be safe, especially when Jhin is properly peeled by his team.His damage output and kiting potential will increase in the late game due to his items. This also means that he will be pivotal towards securing neutral objectives."} -{"text": "Renekton is one of the strongest early game champions in the game. You can use this advantage to gain a lead.Has tons of sustain in lane thanks to his e. The additional healing will make fights favoured as he can heal back some of the damage taken.Once ahead, Renekton can constantly bully the enemy laner and over again and snowball his lead quickly. Make sure you keep playing around your cooldowns to further your lead."} -{"text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure.Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential.When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade. She struggles against fast-moving enemies."} -{"text": "Level 3 is a massive spike as she has all her abilities at her disposal during this game phase. She can use them quite effectively if she uses the lane brushes.Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line. It also helps during neutral, objective fights.The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells."} -{"text": "During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage. Try to go for a short trade first to bait it out and then commit to a trade while it\u2019s on cooldown. Ensure there is always 1 minion between you and Braum at all times. This will make it impossible for him to land his Q and potentially stun you. Whenever you\u2019re looking to poke or harass Braum, make sure you\u2019re not close to his minions so he cannot W to them and jump on you and turn the exchange around."} -{"text": "Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish.Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them."} -{"text": "In team fights, Jarvan IV will look to lock down as many champions as he can with his Ultimate m. Make sure you\u2019re grouped as a team but not grouped so close together that he can lock everyone in his Cataclysm m. Jarvan\u2019s gameplay is not very creative when it comes to fighting. Warding basic areas like bushes or chokepoints will likely spot Jarvan before he gets the chance to flank or gank. If you can interrupt Jarvan in his combo at the start of the fight, it will be very difficult for him to get his Ultimate m off or escape after engaging. As soon as he runs towards you, either disengage or lock him down with CC."} -{"text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. As long as he can get the channel off, he will be very good in the late game.Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} -{"text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).Delay team fights for as long as possible while you harass the enemy and poke them down with your Q."} -{"text": "His early game ganks are decent, but he should be focusing on enemies who are wholly pushed up. This way, she won't have to rely a lot on his CC to win the game.Level 6 is the kidnapping power spike which will allow Skarner to win games easily. All he needs to do is lock down the highest priority target and get them to his team.The first item component will allow Skarner to clear his camps quickly as well as increase his chances of winning 1v1s with the enemy Jungler."} -{"text": "Try and aim your abilities so they hit her and the minion wave simultaneously. This matchup is easy early, but post 6 it is going to be harder as Annia has more kill pressure post 6 with her Ultimate. Keep this in mind.When fighting Annie, avoid fighting her when she has multiple stacks on her Passive. Fight her after she has used her CC tool.Early on, keep the wave closer to your side of the map. It will protect you from ganks and reduce Annie\u2019s chances of setting up her Jungler."} -{"text": "Use the minion wave to block Aatrox from landing his W and going for the all-in. Always ensure that there is at least one minion between you and him at all times. Both his Q and E have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and trade with him while they\u2019re down. Aatrox benefits from bursty trades with his Q. Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesn\u2019t burst you down."} -{"text": "Take care as Shen has good ambush potential in the mid-game thanks to his E. Do not go to ward or walk in unwarded parts of the map if you know Shen has been nearby as it may result in your death.If Shen uses his Ultimate R and leaves his ADC alone in lane, try to kill them as he will be unable to protect them if he is elsewhere on the map. However, you could cancel his Ultimate R if you think he will be able to turn the exchange around.Try and poke and harass Shen down before a team fight starts. If he is low, he will find it very difficult for him to peel and protect his carries. "} -{"text": "Jax\u2019s Ultimate t will give him increased defensive stats in a trade. It is very good for duelling.Once Jax gets his first item, he becomes much harder to duel unless you have items that match his damage. Don't over commit to fighting him without a backup plan.As the game goes along, Jax will get stronger and stronger. Keep an eye on him at all times as he will look to split push and take objectives quickly. "} -{"text": "The first item will give her a massive damage boost in the Jungle. It will make her ganks more potent, especially once she gets her Ultimate R. She will be able to clear the camp pretty quickly as well.Liliia is an early ganker and should use the lack of vision during the early game to disturb enemies and force them to concede their lanes to her teammates. Looking for pushed-up targets should be relatively easy for her.Level 6 is a significant power spike for her. This will enhance her gank and team fight potential, and she will be able to decimate enemies who are clumped together during fights."} -{"text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} -{"text": "Very immobile and can be killed almost immediately if she is caught out without her g. Layered CC will make her absolutely useless.She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team."} -{"text": "In the late game, you would\u2019ve completed multiple items which makes you extremely tanky and hard to kill.At level 16, you would\u2019ve put the third and final point in your Ultimate. The extra cooldown reduction will help you get picks with your team.As you have lots of CC in your kit, you are good in team fights. In the late game, you will be grouping with your team and looking for fights as 5, so you\u2019re good at this stage too."} -{"text": "Zyra has good wave clear and can poke the enemy at the same time with her Q. This is great use of her mana pool.She can turn a gank around as long as she has seeds placed down before the enemy initiates. When they go in, she can spawn some plants and potentially turn around the exchange.Zyra has great burst potential and can easily blow up any squishy target as the game goes along."} -{"text": "Once Sejuani hits level 6, her kill pressure increases dramatically as her Ultimate R is a great ganking tool. Expect her to gank whenever her Ultimate R is up.As soon as Sejuani has completed her jungling item, it will be difficult for you to kill her as she will be rather tanky. Avoid fighting her at this time unless you have an advantage.Sejuani is really good during the mid and late game as she can catch players out in a team fight with her Ultimate R. Watch your positioning so she cannot isolate you and start the team fight."} -{"text": "His E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E.Adding another point to his Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down.Heimerdinger will have many items now, and his abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. He can also take on the Baron singlehandedly."} -{"text": "Caitlyn is a great late-game champion. As long as you can kite on her, you will be incredibly potent in late game team fights.At level 16, Cait will put the third and final point in her Ultimate R. This is a good spike for her as she can use it to finish off higher health targets. But, just like in the mid-game, she cannot use it during a team fight which is one of her many downfalls.In the late game, Cait would\u2019ve reached 100% crit strike. She will be able to dish out a lot of damage in team fights and she will be able to take down tanks easier than ever. Just make sure you\u2019re positioning correctly so they don\u2019t take you down and you\u2019re good to go."} -{"text": "At this stage, teams will be closely grouped together so it\u2019s unlikely you\u2019ll be able to assassinate anyone. Continue to look for picks but expect there to be more than just 1 enemy nearby.It\u2019s going to be difficult for you to 100 to 0 someone as many champions will be full build in the late game or at least have defensive tools like Zhonya\u2019s Hourglass or Guardian Angel available to them.Continue to play team fights slow. While your cooldowns will be short, you need to play around your W as much as possible to ensure you can kill the enemy."} -{"text": "During this phase of the game, you should just focus on one-shotting targets with your entire combo. Your Ultimate n will be on quite a short cooldown so you can make quick work of enemies.Getting a defensive item will help you a lot in this game against all-in comps. You will want to make sure that you position yourself well and look out for assassins who try to kill you.Correctly use your e during this phase of the game and shield as many people as you can. That shield alone can save your entire team from death if you time it properly, especially before they get hit by a high burst damage ability."} -{"text": "Akshan can look for an early aggressive play once he unlocks both his Q and his E. He can look for an aggressive play if he has been able to bully the enemy down at level 1.One Akshan has backed and picked up his first component item, his damage output and ability to trade increases. He should look for aggressive plays once he has brought his first component item.Level 6 is good for Akshan. This is because he unlocks his Ultimate. It can help him secure kills and execute the enemy laner."} -{"text": "You should spend a lot of time dueling and killing enemies who are pushing carelessly in the side lanes. Make sure that you use the fog of war to the fullest.All your items should be ready by now, making you an extremely powerful duelist. Try not to get CC'd during fights and kill the squishy targets first.Since you are a dive-based champion, try to get a defensive item when possible. This will let you survive for a longer time. Also, prioritize tenacity."} -{"text": "Continue placing vision and warding for your teammates. Avoid warding alone, or else you will die. Your squishy body makes you very vulnerable in the late game.Stay with your team at all times. Do not leave their side, as the enemy will force a fight while you\u2019re gone.Look for picks with your team. Use your E and Ultimate to scout for picks and take down enemies who have over extended without assistance."} -{"text": "Aatrox is strong from levels 2-6. Make sure you keep your distance to make it harder for him to land his Q and poke you down. Aatrox spikes when he gets his first item (as well as both component items). Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase. Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you\u2019re able to. "} -{"text": "The third point in his Ultimate 2 will allow Xerath to deal increased damage to enemies. The shot count will increase as well, giving Xerath more chances of hitting an enemy reliably.He offers a lot of poke during the later parts of the game. This comes in handy before neutral objective fights, as the enemy team won't be able to all-in or contest that objective due to them being poked out.Xerath is huge during team fights as his abilities can burst down multiple targets with a single cast. He will destroy the enemy if they happen to be clumped up together."} -{"text": "You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane. To work around this, either look to roam or use your t from an unwarded bush to engage.Rell is very immobile when she is dismounted. This makes her incredibly vulnerable when she is dismounted t.If you\u2019re behind, it\u2019s going to be impossible for you to get a good Ultimate R or t off as you\u2019ll be too squishy and die as soon as you go in."}