The product does not properly handle when an input contains Unicode encoding.

Primary

Implementation

Integrity
Unexpected State

Architecture and Design
Input Validation
Avoid making decisions based on names of resources (e.g. files) if those resources can have alternate names.

Implementation
Input Validation

Assume all input is malicious. Use an "accept known good" input validation strategy, i.e., use a list of acceptable inputs that strictly conform to specifications. Reject any input that does not strictly conform to specifications, or transform it into something that does.
When performing input validation, consider all potentially relevant properties, including length, type of input, the full range of acceptable values, missing or extra inputs, syntax, consistency across related fields, and conformance to business rules. As an example of business rule logic, "boat" may be syntactically valid because it only contains alphanumeric characters, but it is not valid if the input is only expected to contain colors such as "red" or "blue."
Do not rely exclusively on looking for malicious or malformed inputs. This is likely to miss at least one undesirable input, especially if the code's environment changes. This can give attackers enough room to bypass the intended validation. However, denylists can be useful for detecting potential attacks or determining which inputs are so malformed that they should be rejected outright.

Implementation
Input Validation
Inputs should be decoded and canonicalized to the application's current internal representation before being validated (CWE-180). Make sure that the application does not decode the same input twice (CWE-174). Such errors could be used to bypass allowlist validation schemes by introducing dangerous inputs after they have been checked.

Windows provides the MultiByteToWideChar(), WideCharToMultiByte(), UnicodeToBytes(), and BytesToUnicode() functions to convert between arbitrary multibyte (usually ANSI) character strings and Unicode (wide character) strings. The size arguments to these functions are specified in different units, (one in bytes, the other in characters) making their use prone to error.
In a multibyte character string, each character occupies a varying number of bytes, and therefore the size of such strings is most easily specified as a total number of bytes. In Unicode, however, characters are always a fixed size, and string lengths are typically given by the number of characters they contain. Mistakenly specifying the wrong units in a size argument can lead to a buffer overflow.
The following function takes a username specified as a multibyte string and a pointer to a structure for user information and populates the structure with information about the specified user. Since Windows authentication uses Unicode for usernames, the username argument is first converted from a multibyte string to a Unicode string.

void getUserInfo(char *username, struct _USER_INFO_2 info){WCHAR unicodeUser[UNLEN+1];MultiByteToWideChar(CP_ACP, 0, username, -1, unicodeUser, sizeof(unicodeUser));NetUserGetInfo(NULL, unicodeUser, 2, (LPBYTE *)&info);}

This function incorrectly passes the size of unicodeUser in bytes instead of characters. The call to MultiByteToWideChar() can therefore write up to (UNLEN+1)*sizeof(WCHAR) wide characters, or (UNLEN+1)*sizeof(WCHAR)*sizeof(WCHAR) bytes, to the unicodeUser array, which has only (UNLEN+1)*sizeof(WCHAR) bytes allocated.
If the username string contains more than UNLEN characters, the call to MultiByteToWideChar() will overflow the buffer unicodeUser.

CVE-2000-0884
Server allows remote attackers to read documents outside of the web root, and possibly execute arbitrary commands, via malformed URLs that contain Unicode encoded characters.
https://www.cve.org/CVERecord?id=CVE-2000-0884

CVE-2001-0709
Server allows a remote attacker to obtain source code of ASP files via a URL encoded with Unicode.
https://www.cve.org/CVERecord?id=CVE-2001-0709

CVE-2001-0669
Overlaps interaction error.
https://www.cve.org/CVERecord?id=CVE-2001-0669

Unicode Encoding

MSC10-C
Character Encoding - UTF8 Related Issues

Allowed
This CWE entry is at the Variant level of abstraction, which is a preferred level of abstraction for mapping to the root causes of vulnerabilities.
Carefully read both the name and description to ensure that this mapping is an appropriate fit. Do not try to 'force' a mapping to a lower-level Base/Variant simply to comply with this preferred level of abstraction.

PLOVER
2006-07-19
Draft 3
2006-07-19

Eric Dalci
Cigital
2008-07-01
updated Potential_Mitigations, Time_of_Introduction

CWE Content Team
MITRE
2008-09-08
updated Relationships, Taxonomy_Mappings

CWE Content Team
MITRE
2008-11-24
updated Relationships, Taxonomy_Mappings

CWE Content Team
MITRE
2009-03-10
updated Demonstrative_Examples

CWE Content Team
MITRE
2009-05-27
updated Demonstrative_Examples

CWE Content Team
MITRE
2009-07-27
updated Potential_Mitigations

CWE Content Team
MITRE
2010-12-13
updated Name

CWE Content Team
MITRE
2011-03-29
updated Potential_Mitigations

CWE Content Team
MITRE
2011-06-01
updated Common_Consequences

CWE Content Team
MITRE
2011-06-27
updated Common_Consequences

CWE Content Team
MITRE
2011-09-13
updated Relationships, Taxonomy_Mappings

CWE Content Team
MITRE
2012-05-11
updated Observed_Examples, References, Relationships

CWE Content Team
MITRE
2012-10-30
updated Potential_Mitigations

CWE Content Team
MITRE
2014-07-30
updated Relationships

CWE Content Team
MITRE
2017-11-08
updated Applicable_Platforms, Taxonomy_Mappings

CWE Content Team
MITRE
2020-02-24
updated Potential_Mitigations, Relationships

CWE Content Team
MITRE
2020-06-25
updated Potential_Mitigations

CWE Content Team
MITRE
2023-01-31
updated Description

CWE Content Team
MITRE
2023-04-27
updated Relationships

CWE Content Team
MITRE
2023-06-29
updated Mapping_Notes

CWE Content Team
MITRE
2024-02-29
4.14
2024-02-29
updated Demonstrative_Examples

CWE Content Team
MITRE
2025-12-11
4.19
2025-12-11
updated Applicable_Platforms, Weakness_Ordinalities

Unicode Encoding
Failure to Handle Unicode Encoding