Source:
<code>private void cloudSaveMigrate() { final boolean createIfMissing = true; final String snapshotName = makeSnapshotName(APP_STATE_KEY); final String description = "Saved game #" + APP_STATE_KEY; final long playedTimeMillis = 60 * 60 * 1000; final Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); AsyncTask<Void, Void, Boolean> migrateTask = new AsyncTask<Void, Void, Boolean>() { @Override protected void onPreExecute() { showProgressDialog("Migrating"); } @Override protected Boolean doInBackground(Void... params) { StateResult load = AppStateManager.load(mGoogleApiClient, APP_STATE_KEY).await(); if (!load.getStatus().isSuccess()) { Log.w(TAG, "Could not load App State for migration."); return false; } byte[] data = load.getLoadedResult().getLocalData(); OpenSnapshotResult open = Games.Snapshots.open( mGoogleApiClient, snapshotName, createIfMissing).await(); <START> if (!open.getStatus().isSuccess()) { <END> Log.w(TAG, "Could not open Snapshot for migration."); return false; } Snapshot snapshot = open.getSnapshot(); snapshot.writeBytes(data); SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder() .fromMetadata(snapshot.getMetadata()) .setCoverImage(bitmap) .setDescription(description) .setPlayedTimeMillis(playedTimeMillis) .build(); CommitSnapshotResult commit = Games.Snapshots.commitAndClose( mGoogleApiClient, snapshot, metadataChange).await(); if (!commit.getStatus().isSuccess()) { Log.w(TAG, "Failed to commit Snapshot."); return false; } return true; } @Override protected void onPostExecute(Boolean result) { if (result) { displayMessage(getString(R.string.cloud_save_migrate_success), false); } else { displayMessage(getString(R.string.cloud_save_migrate_failure), true); } dismissProgressDialog(); clearDataUI(); } }; migrateTask.execute(); }</code><technical_language>add handling of conflicts here</technical_language>

Target:
private void cloudSaveMigrate() { final boolean createIfMissing = true; final String snapshotName = makeSnapshotName(APP_STATE_KEY); final String description = "Saved game #" + APP_STATE_KEY; final long playedTimeMillis = 60 * 60 * 1000; final Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); AsyncTask<Void, Void, Boolean> migrateTask = new AsyncTask<Void, Void, Boolean>() { @Override protected void onPreExecute() { showProgressDialog("Migrating"); } @Override protected Boolean doInBackground(Void... params) { AppStateManager.StateResult load = AppStateManager.load( mGoogleApiClient, APP_STATE_KEY).await(); if (!load.getStatus().isSuccess()) { Log.w(TAG, "Could not load App State for migration."); return false; } byte[] data = load.getLoadedResult().getLocalData(); Snapshots.OpenSnapshotResult open = Games.Snapshots.open( mGoogleApiClient, snapshotName, createIfMissing).await(); if (!open.getStatus().isSuccess()) { Log.w(TAG, "Could not open Snapshot for migration."); return false; } Snapshot snapshot = open.getSnapshot(); snapshot.writeBytes(data); SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder() .fromMetadata(snapshot.getMetadata()) .setCoverImage(bitmap) .setDescription(description) .setPlayedTimeMillis(playedTimeMillis) .build(); Snapshots.CommitSnapshotResult commit = Games.Snapshots.commitAndClose( mGoogleApiClient, snapshot, metadataChange).await(); if (!commit.getStatus().isSuccess()) { Log.w(TAG, "Failed to commit Snapshot."); return false; } return true; } @Override protected void onPostExecute(Boolean result) { if (result) { displayMessage(getString(R.string.cloud_save_migrate_success), false); } else { displayMessage(getString(R.string.cloud_save_migrate_failure), true); } dismissProgressDialog(); clearDataUI(); } }; migrateTask.execute(); }