Source:
<code>public boolean step() { if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) { ServerInfoMessage serverInfo = networkSystem.getServer().getInfo(); gameManifest.setTitle(serverInfo.getGameName()); for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) { gameManifest.addWorld(worldInfo); } Map<String, Short> blockMap = Maps.newHashMap(); for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) { String name = entry.getValue(); Short id = Short.valueOf(entry.getKey().shortValue()); Short oldId = blockMap.put(name, id); if (oldId != null && oldId != id) { <START> logger.warn("Overwriting ID for with ID {}", oldId, name, id); <END> } } gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList()); gameManifest.setBlockIdMap(blockMap); gameManifest.setTime(networkSystem.getServer().getInfo().getTime()); ModuleManager moduleManager = CoreRegistry.get(ModuleManager.class); moduleManager.disableAllModules(); for (ModuleInfo moduleInfo : networkSystem.getServer().getInfo().getModuleList()) { Module module = moduleManager.getModule(moduleInfo.getId(), Version.create(moduleInfo.getVersion())); if (module == null) { StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo.getId() + ":" + moduleInfo.getVersion()); CoreRegistry.get(GameEngine.class).changeState(mainMenu); return false; } else { logger.debug("Activating module: {}:{}", moduleInfo.getId(), moduleInfo.getVersion()); gameManifest.addModule(module.getId(), module.getVersion()); moduleManager.enableModule(module); } } CoreRegistry.get(Game.class).load(gameManifest); ApplyModulesUtil.applyModules(); return true; } else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) { StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage()); CoreRegistry.get(GameEngine.class).changeState(mainMenu); } return false; }</code><technical_language>Pedantic, 'Id' is acronym, capitialised</technical_language>

Target:
public boolean step() { if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) { ServerInfoMessage serverInfo = networkSystem.getServer().getInfo(); gameManifest.setTitle(serverInfo.getGameName()); for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) { gameManifest.addWorld(worldInfo); } Map<String, Short> blockMap = Maps.newHashMap(); for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) { String name = entry.getValue(); Short id = Short.valueOf(entry.getKey().shortValue()); Short oldId = blockMap.put(name, id); if (oldId != null && oldId != id) { logger.warn("Overwriting Id for with Id {}", oldId, name, id); } } gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList()); gameManifest.setBlockIdMap(blockMap); gameManifest.setTime(networkSystem.getServer().getInfo().getTime()); ModuleManager moduleManager = CoreRegistry.get(ModuleManager.class); moduleManager.disableAllModules(); for (ModuleInfo moduleInfo : networkSystem.getServer().getInfo().getModuleList()) { Module module = moduleManager.getModule(moduleInfo.getId(), Version.create(moduleInfo.getVersion())); if (module == null) { StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo.getId() + ":" + moduleInfo.getVersion()); CoreRegistry.get(GameEngine.class).changeState(mainMenu); return false; } else { logger.debug("Activating module: {}:{}", moduleInfo.getId(), moduleInfo.getVersion()); gameManifest.addModule(module.getId(), module.getVersion()); moduleManager.enableModule(module); } } CoreRegistry.get(Game.class).load(gameManifest); ApplyModulesUtil.applyModules(); return true; } else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) { StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage()); CoreRegistry.get(GameEngine.class).changeState(mainMenu); } return false; }